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File: milky_way.jpg (173 KB, 1024x1024)
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In the distant past, long-forgotten by any but the Thirsting Gods and the Emperor on His Throne, there was a time before the Great Crusade razed the galaxy and the Imperium of Man rose from its ashes. The Birth of Slaanesh and Men of Iron ended in months the work of a thousand lifetimes and now, with the Warp impassable and their worlds isolated, humanity must take a thousand more to rebuild. Despite their zeal, humans are not the only sapients of the galaxy and in their decay, many minor races have taken the chance to seize a future for their kind.

>What is your Civ?

>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.
>A Xenos Homeworld: Hard Mode. The cradle for a race of nonhumans reaching into the void for the first time. They enter a galaxy of limitless horrors and a looming apocalypse that will show no mercy.
>>
>>4953445
>>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.
>>
>>4953445
>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.
>>
>>4953445
>A Xenos Homeworld: Hard Mode. The cradle for a race of nonhumans reaching into the void for the first time. They enter a galaxy of limitless horrors and a looming apocalypse that will show no mercy.


Hard mode lets go
>>
>>4953445
>A Xenos Homeworld: Hard Mode. The cradle for a race of nonhumans reaching into the void for the first time. They enter a galaxy of limitless horrors and a looming apocalypse that will show no mercy.
>>
>>4953445
>A Xenos Homeworld: Hard Mode. The cradle for a race of nonhumans reaching into the void for the first time. They enter a galaxy of limitless horrors and a looming apocalypse that will show no mercy.
>>
>>4953445
>>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.
>>
>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.
>>
>>4953445 (OP)
>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.

sorry forgot to add the OP
>>
>>4953445
>>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.
>>
>>4953445
>A Human Remnant: A specialized planet stripped of the infrastructure that allowed it to function. Now it must adapt or be left behind. This could be the start of a new empire, if managed well, one that could slow or even stop the coming tide.
>>
>>4953445
>A Xenos Homeworld: Hard Mode. The cradle for a race of nonhumans reaching into the void for the first time. They enter a galaxy of limitless horrors and a looming apocalypse that will show no mercy.

Because i want to fight the god emperor of mankind. And prove he is nothing more than a dip shit warlord that took advantage of a galaxy that had no real opponents in it after the eldar fucked everything up for everyone. So lets kick the space marines asses and make the dark gods cry biter tears as we save the galaxy from its self.
>>
>>4953477
>>4953491
>>4953549
>>4953558
>>4953564
>>4953591
Millions of stars were settled by mankind during the Dark Age of Technology. During the war against the Men of Iron, the Chaos in the Fall of the Eldar, and the millennia of darkness to follow, countless worlds were snuffed out. You look over one, contested even by the population on it, and your chosen people must unite or subjugate their own before they look further afield.

>What type of world was this before the Age of Strife?

>A Frontier World: Not even colonized but planned to be, it's only partially terraformed, has zero infrastructure, and is home to a mere two million. They may be hardy settlers on a pristine planet but this is a poor starting point.
>A Pleasure World: Closer to a resort than a colony, it has almost no infrastructure, minimal resources, and a soft population of twenty million. On the upside, it's arguably more ideal for human habitation than ancient terra.
>An Agri-World: The surface is covered in crops and was mostly automated, then the Men of Iron rebelled. The two-hundred million left are relearning how to grow food fast.
>A Fortress World: This was a warfront against the Men of Iron and it shows. Battlements cover its cratered surface and four-hundred million are ready to fight. With fortifications are the resources to maintain them.
>A Manufactorum World: It has the potential to develop into an ad-hoc Forge World even without Mars, but its production capacity is hyperspecialized and retooling it will be difficult.
>A Citizen World: Not exceptional by the standards of the DAoT, it's very impressive by any other. Four billion with a balanced amount of domestic and wartime industry, even if the former is mostly useless and the latter was rushed.
>A Spire World: The much more luxurious, much less cramped equivalent of a later Hive World. There are thirty billion here and very few means to feed them. It's going to be nasty.
>A Ruined World: The atmosphere is toxic, the manufactorums are gone, and almost every structure is a bombed ruin. The ten million survivors have a hard time ahead.
>>
>>4953705
Forgot to mention, there are two billion on the manufactorum world. The Great Crusade will be coming but it isn't the only danger out there and five thousand years is a long time to get ready for it. Right now, the memories of humanity's golden age and their values of reason and compassion are still recent. It's up to you whether you want to hold onto them or make your own.
>>
>>4953705
>A Ruined World: The atmosphere is toxic, the manufactorums are gone, and almost every structure is a bombed ruin. The ten million survivors have a hard time ahead.
>>
>>4953705
>>A Fortress World: This was a warfront against the Men of Iron and it shows. Battlements cover its cratered surface and four-hundred million are ready to fight. With fortifications are the resources to maintain them.
>>
>>4953705
>A Ruined World: The atmosphere is toxic, the manufactorums are gone, and almost every structure is a bombed ruin. The ten million survivors have a hard time ahead.
Let the games begin!
>>
>>4953705
>A Manufactorum World: It has the potential to develop into an ad-hoc Forge World even without Mars, but its production capacity is hyperspecialized and retooling it will be difficult.
>>
>>4953705
>A Ruined World: The atmosphere is toxic, the manufactorums are gone, and almost every structure is a bombed ruin. The ten million survivors have a hard time ahead.
>>
>>4953705
>A Citizen World: Not exceptional by the standards of the DAoT, it's very impressive by any other. Four billion with a balanced amount of domestic and wartime industry, even if the former is mostly useless and the latter was rushed.
>>
>>4953705
>A Ruined World: The atmosphere is toxic, the manufactorums are gone, and almost every structure is a bombed ruin. The ten million survivors have a hard time ahead.

If we wanted an easy game we would have picked different setting. But now that we are going hard mode lets go full hardcore mode.

And lets go full Brotherhood of Nod on these motherless curs. Peace thru power, peace thru power, Kane lives.
>>
>>4953705
>>A Manufactorum World: It has the potential to develop into an ad-hoc Forge World even without Mars, but its production capacity is hyperspecialized and retooling it will be difficult.
>>
>>4953715
>>4953741
>>4953852
>>4953876
Worlds left untouched by the collapse of interstellar travel are rare. Worlds left unscathed are even rarer. This world isn't one of them. Bombarded and left in ruins by a remnant fleet of the Men of Iron only a decade ago, the ten million survivors have learned that the galaxy isn't the same their grandfathers knew. The Warp cutoff outside attempts at rebuilding and the planet is now alone. For millions of souls, it is sink or swim.

>Pick an Advantage. Any Advantages past the first cost a Disadvantage to take.

>Calm Warp Region: Travel through the Warp in these stars is perilous but it is possible. With proper gellar drives, it might even be reliable. The Pax Imperialis won't be the only interstellar empire out there.
>Mineral Abundance: The planet's atmosphere may be mildly poisonous to human life but its crust is intact and full of minerals. An enormous boon to future expansion.
>Crowded Star System: The system is much more full than most, almost similar to the Sol system. (+8 points for the System section)
>DAoT Ruins: The rubble is dangerous and in some of the densest radioactive zones but scavengers would find some of the tech inside is remarkably intact.
>United Population: Despite the dangers of resource scarcity and the risk of being led astray the survivors have formed under a mostly-functional government. This will let efforts to rebuild begin much sooner.
>Remnant Fleet: A dozen civilian vessels jury-rigged into improvised warships. It's not much but it's something. By DAoT standards these are garbage but they could match later frigates pound-for-pound.

>cont
>>
>>4953925
>Disadvantages

>Violent Warp Region: Travel through the Warp in these stars is suicidal. Until the Warp gets quiet, expansion will be limited to within the system. This could cripple some future ambitions.
>Mineral Depletion: The planet's atmosphere may be mildly poisonous to human life but its crust was strip-mined generations ago and will be no help. All metals will need to be scavenged, if they can be.
>Empty Star System: The system is much emptier than most, and the planet is the only thing of note. (Ignore the system section)
>Men of Iron: The extermination of the AI wasn't completely thorough. Rogue warmachines stalk the wastes and will do their worst to take over.
>Black Shrine: Somewhere deep inside the ruins of the planet is something terrible. The Dark Gods have decreed it will be found and will cause a divide. Everything after that is in the air.
>Shattered Population: Nearly the moment the bombs stopped people started looting and when Warp travel stopped, warlords started carving out territory. Any effort to rebuild will have to wait until one faction takes control.
>Research Satellite: There was an artificial satellite equipped for some kind of classified research orbiting the outermost planet in the system. They're as isolated as anyone else and very well-equipped to improvise.

>System: +12 points

>Barren Planet: This dustball could be strip-mined for chump change but isn't good for much else. (1 point)
>Rocky Planet: This isn't the shiniest marble in the box but there's some minerals worth getting. (2 points)
>Mineral Planet: So much ore waiting to be ripped out someone might think it was put here on purpose. (3 points)
>Water Planet: An ocean planet in the habitable zone. It was verified there was nonsapient life here before the fall. (6 points)
>Liveable Planet: A terraformed planet waiting for colonists. They won't be coming from out of system like planned. (10 points)
>Gas Giant: It's big, it's gassy, and very useful for some exotic technologies and not much else. (3 points)
>Ringed Gas Giant: It's a gas giant with a rich mineral ring just waiting to be mined. (6 points)
>Asteroid Belt: The motherlode, riddled with ores like a mineral planet but even more. Much more difficult to get and process but still. (8 points)
>>
>>4953925
>DAoT Ruins: The rubble is dangerous and in some of the densest radioactive zones but scavengers would find some of the tech inside is remarkably intact.
>Remnant Fleet: A dozen civilian vessels jury-rigged into improvised warships. It's not much but it's something. By DAoT standards these are garbage but they could match later frigates pound-for-pound.

>Asteroid Belt: The motherlode, riddled with ores like a mineral planet but even more. Much more difficult to get and process but still. (8 points)
>Gas Giant: It's big, it's gassy, and very useful for some exotic technologies and not much else. (3 points)

>Barren Planet: This dustball could be strip-mined for chump change but isn't good for much else. (1 point)

>Research Satellite: There was an artificial satellite equipped for some kind of classified research orbiting the outermost planet in the system. They're as isolated as anyone else and very well-equipped to improvise.
>>
>>4953925
Hard mode is fun mode. I have no other excuse for what i am about to do to us.

>Calm Warp Region: Travel through the Warp in these stars is perilous but it is possible. With proper gellar drives, it might even be reliable. The Pax Imperialis won't be the only interstellar empire out there.
>Crowded Star System: The system is much more full than most, almost similar to the Sol system. (+8 points for the System section)
>DAoT Ruins: The rubble is dangerous and in some of the densest radioactive zones but scavengers would find some of the tech inside is remarkably intact.
>Remnant Fleet: A dozen civilian vessels jury-rigged into improvised warships. It's not much but it's something. By DAoT standards these are garbage but they could match later frigates pound-for-pound.

>Mineral Depletion: The planet's atmosphere may be mildly poisonous to human life but its crust was strip-mined generations ago and will be no help. All metals will need to be scavenged, if they can be.
>Men of Iron: The extermination of the AI wasn't completely thorough. Rogue warmachines stalk the wastes and will do their worst to take over.
>Shattered Population: Nearly the moment the bombs stopped people started looting and when Warp travel stopped, warlords started carving out territory. Any effort to rebuild will have to wait until one faction takes control.
>Research Satellite: There was an artificial satellite equipped for some kind of classified research orbiting the outermost planet in the system. They're as isolated as anyone else and very well-equipped to improvise.

The Men of Iron were not kind to us and the ones who are left want to finish the job. Best get them once and for all before they get us.

>Liveable Planet: A terraformed planet waiting for colonists. They won't be coming from out of system like planned. (10 points)
>Water Planet: An ocean planet in the habitable zone. It was verified there was nonsapient life here before the fall. (6 points)
>Rocky Planet: This isn't the shiniest marble in the box but there's some minerals worth getting. (2 points) x2.

You have to have something to fight for on hard mode.
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>>4953934
i like this one
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>>4953925
>DAoT Ruins: The rubble is dangerous and in some of the densest radioactive zones but scavengers would find some of the tech inside is remarkably intact.

>Research Satellite: There was an artificial satellite equipped for some kind of classified research orbiting the outermost planet in the system. They're as isolated as anyone else and very well-equipped to improvise.

>Asteroid Belt: The motherlode, riddled with ores like a mineral planet but even more. Much more difficult to get and process but still. (8 points)

>Gas Giant: It's big, it's gassy, and very useful for some exotic technologies and not much else. (3 points)

>Barren Planet: This dustball could be strip-mined for chump change but isn't good for much else. (1 point)
>>
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Lets go full Gravital anons
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>>4953962
You can choose a second Advantage if you want to. The easier it is for you to Warp out of the system the easier it is for outsiders to Warp into the system, which makes encounters, some good, most bad, much more likely. The opposite is also true.

>>4953967
Five millennia is a long time to reverse-engineer and discover technology.
>>
>>4953925
Advantages:
>>Remnant Fleet
It's going to be a long time before we can get spaceborne ships otherwise
>DAoT Ruins
Hopefully this will help shore up the short-term problems caused by the disadvantage.

Disadvantage:
>Mineral Depletion
The system will make up for this in time

System:
>Ringed Gas Giant x1
>Mineral Planet x2
This should help our long term material needs. I'm worried that having habitable planets in-system risks a schism in time, as the populations grow apart culturally.
>>
>>4953925
Advantages:
>Mineral Abundance: The planet's atmosphere may be mildly poisonous to human life but its crust is intact and full of minerals. An enormous boon to future expansion.
>United Population: Despite the dangers of resource scarcity and the risk of being led astray the survivors have formed under a mostly-functional government. This will let efforts to rebuild begin much sooner.
Disadvantages:
>Empty Star System: The system is much emptier than most, and the planet is the only thing of note. (Ignore the system section)
>>
>>4953925
A ruined world looks like the usual world in the age of strife.

Adv
>Mineral Abundance: The planet's atmosphere may be mildly poisonous to human life but its crust is intact and full of minerals. An enormous boon to future expansion.
>Crowded Star System: The system is much more full than most, almost similar to the Sol system. (+8 points for the System section)
>DAoT Ruins: The rubble is dangerous and in some of the densest radioactive zones but scavengers would find some of the tech inside is remarkably intact.

Dis
>Men of Iron: The extermination of the AI wasn't completely thorough. Rogue warmachines stalk the wastes and will do their worst to take over.
>Shattered Population: Nearly the moment the bombs stopped people started looting and when Warp travel stopped, warlords started carving out territory. Any effort to rebuild will have to wait until one faction takes control.


1 - Liveable planet (10p)
2- Water Planet (6p)
3 - Gas Giant (3p)
4 - Barren Planet (1p)
>>
>>4953925
Adv
>DAoT Ruins: The rubble is dangerous and in some of the densest radioactive zones but scavengers would find some of the tech inside is remarkably intact.
>United Population: Despite the dangers of resource scarcity and the risk of being led astray the survivors have formed under a mostly-functional government. This will let efforts to rebuild begin much sooner.
>Remnant Fleet: A dozen civilian vessels jury-rigged into improvised warships. It's not much but it's something. By DAoT standards these are garbage but they could match later frigates pound-for-pound.
Dis
>Men of Iron: The extermination of the AI wasn't completely thorough. Rogue warmachines stalk the wastes and will do their worst to take over.
>Research Satellite: There was an artificial satellite equipped for some kind of classified research orbiting the outermost planet in the system
Star system
>Mineral Planet: So much ore waiting to be ripped out someone might think it was put here on purpose. (3 points) x2
>Ringed Gas Giant: It's a gas giant with a rich mineral ring just waiting to be mined. (6 points)

Anyone thinks it may be fun to play as space greeks?
>>
>>4953934
>>4953955
The system consists of a barren planet hurtling close to the white sun, your ruined world near the center of the goldilocks zone, a glimmering asteroid belt, and a blue gas giant in the outer rim. Almost similar to the Sol system at a glance. On the planet, the remaining population has fractured into a handful of uncooperative petty states. The only agreement they could reach was to use what salvage they could find of their manufactorum base and modify the civilian ships in-system to warfare. Few of the merchants or oligarchs who owned them consented but they weren't given a choice in the matter. Survival is what's important.

The ruined planet has two continents and a single, vast ocean. The first continent, in the northern hemisphere, is small and received the worst of the bombardment. It's effectively a graveyard and its status as former population and industry center is bittersweet for the scavengers trying to eke out an existence there. The second continent, near the equator, didn't do much better. Its large size did however limit the scale of the pollution and sone land is still arable. A fraction of the urban population survived the bombardment, most of the survivors are in the countryside or in towns, scattered over the continent's southern and eastern edge. The seas are now toxic to the human body but there are some rocky islands and deformed crabs that are edible when processed. Relatively little of the islander population was wiped out but there was relatively few of them to begin with. Besides us, the satellite is still orbiting the gas giant and nobody knows who they are or what they're planning. On the ground, nuclear winter hasn't faded and won't be for another five years at least, fifty years at most. There are hard times ahead.

>Where is your Civ located?

>The first continent, in the ruins. The situation is desperate, cancer runs rampant, and famine is imminent. The salvage is yours to take and if any old manufactorums can be retooled to make the needs of a new age, they're here.
>The second continent, on the coasts. The bombardment was less extreme here but no less devastating. The future is less dire but there's less of the past left to rely on.
>The second continent, inland. The bombardment didn't reach here to the same extent but the ground is poisoned, people are getting desperate, and technology is scarce.
>The irradiated sea. There's minimal population to draw from, almost no infrastructure, and very few resources but reliable food is nothing to shake a stick at.
>The fleet. The ships are above the struggles of the lower planet but can't ignore them. They rely on the planet's resources to stay voidworthy and each state has its agents watching each other for the slightest sign of mutiny.
>>
Reposting, accidentally deleted part of the post.
>>4954178
>Who is your Civ led by?

>A Military Officer: Previously almost a luxury position, now more serious than ever.
>A Civilian Politician: The issues of the past seem so foolish but there are new issues that demand focus now.
>An Industry Leader: The management of manufactorums and credits isn't too different from statesmanship.
>A Random Opportunist: Random survivor burst onto the scene. Seized power. Refused to elaborate further.

>How did they enter control?

>Force: Tens of thousands of soldiers backed their claim.
>Status: They were well-known and liked before the bombardment.
>Vote: Democracy, even in the middle of the apocalypse.
>Chance: They were in the right place at the right time.

>Rate these from 1-5, don't use the same number twice.

>Strength: 1 is half a million hardened warriors. 5 is unofficial, unreliable, and untrained militia.
>Numbers: 1 is four million of the population. 5 is two-hundred thousand.
>Stability: 1 is ironclad legitimacy. 5 is a crooked tyrant on the brink of rebellion.
>Relations: 1 is near-alliance with the other states. 5 is in the brink of genocidal war.
>Industry: 1 is a manufactorum block. 5 is the stone age apart from salvage.
>>
>>4954193
>The fleet. The ships are above the struggles of the lower planet but can't ignore them. They rely on the planet's resources to stay voidworthy and each state has its agents watching each other for the slightest sign of mutiny.
>A Random Opportunist: Random survivor burst onto the scene. Seized power. Refused to elaborate further.
>Status: They were well-known and liked before the bombardment.
>Strength: 4
>Numbers: 2
>Stability: 5
>Relations: 3
>Industry: 1
Random military chaplain got tried of blessing weapons.
>>
>>4954197
Wait I messed up, it's meant to be
Str 2
Numbers 4
Stability 1
Relations 3
Industry 5
I reversed the numbers.
>>
>>4954178
>The second continent, inland. The bombardment didn't reach here to the same extent but the ground is poisoned, people are getting desperate, and technology is scarce.
>An Industry Leader: The management of manufactorums and credits isn't too different from statesmanship.
>Status: They were well-known and liked before the bombardment.
> Industry: 1
> Numbers: 2
> Stability: 3
> Relations: 4
>Strength: 5

BUILD.
>>
>>4954178
>The second continent, inland. The bombardment didn't reach here to the same extent but the ground is poisoned, people are getting desperate, and technology is scarce.
>An Industry Leader: The management of manufactorums and credits isn't too different from statesmanship.
>Status: They were well-known and liked before the bombardment.
> Industry: 1
> Numbers: 2
> Stability: 3
> Relations: 4
>Strength: 5
>>
>>4954178
>The second continent, on the coasts. The bombardment was less extreme here but no less devastating. The future is less dire but there's less of the past left to rely on.


>A Military Officer: Previously almost a luxury position, now more serious than ever.


>Force: Tens of thousands of soldiers backed their claim.


>Strength: 1
>Numbers: 5
>Stability: 2
>Relations: 4
>Industry: 3


The true military remnants if they can be called such.
>>
>>4954193
>The second continent, inland. The bombardment didn't reach here to the same extent but the ground is poisoned, people are getting desperate, and technology is scarce.
>An Industry Leader: The management of manufactorums and credits isn't too different from statesmanship.
>Status: They were well-known and liked before the bombardment.
> Industry: 1
> Numbers: 2
> Stability: 3
> Relations: 4
>Strength: 5

THE FACTORY MUST GROW
>>
>>4954178
>>4954193
>The first continent, in the ruins. The situation is desperate, cancer runs rampant, and famine is imminent. The salvage is yours to take and if any old manufactorums can be retooled to make the needs of a new age, they're here.
>An Industry Leader: The management of manufactorums and credits isn't too different from statesmanship.
>Chance: They were in the right place at the right time.
>Strength: 2
>Numbers: 4
>Stability: 3
>Relations: 5
>Industry: 1
We will get the manufactorums working again, the battle hardened soldiers under our command will scavenge what there is of use, we will lay claim to the system's resources, and unity will return, by any means necessary.
>>
>>4954178
>The first continent, in the ruins. The situation is desperate, cancer runs rampant, and famine is imminent. The salvage is yours to take and if any old manufactorums can be retooled to make the needs of a new age, they're here.
Radiation leaves eventually.
>A Random Opportunist: Random survivor burst onto the scene. Seized power. Refused to elaborate further.
Wildcard gigachad.
>Vote: Democracy, even in the middle of the apocalypse.
Easier to rotate bad leaders out.
>Strength: 5
>Numbers: 2
>Stability: 2
>Relations: 4
>Industry: 1
We will lose a lot due to Cancer.
>>
>>4954193
>The fleet. The ships are above the struggles of the lower planet but can't ignore them. They rely on the planet's resources to stay voidworthy and each state has its agents watching each other for the slightest sign of mutiny.

>An Industry Leader: The management of manufactorums and credits isn't too different from statesmanship.

>Status: They were well-known and liked before the bombardment.

>Strength: 5
>Numbers: 3
>Stability: 2
>Relations: 4
>Industry: 1
>>
>>4954221
I vote for this one
>>
>>4954193
>An Industry Leader: The management of manufactorums and credits isn't too different from statesmanship.
>Force: Tens of thousands of soldiers backed their claim.


>Strength: 4
>Numbers: 2
>Stability: 3
>Relations: 5
>Industry: 1
>>
>>4954178

>The first continent, in the ruins. The situation is desperate, cancer runs rampant, and famine is imminent. The salvage is yours to take and if any old manufactorums can be retooled to make the needs of a new age, they're here.
>>
>>4954221
>>4954288
The Terran Republic was never the most militant polity but all but the most pacifist species maintain a military. You were a part of it, not the navy, the army. You joined as a private to get through college, turned out to like it, aced your courses and networked with the higher-ups just enough you were slated for promotion when a slot was open. You were a captain, then the Cybernetic Revolt began and when the rest of your men ran to volunteer for offworld forces you had a sinking feeling and requested to stay at garrison. The officer core thinned itself out quick enough you were fast-tracked to lieutenant colonel. A few years later, when rumors had it the war was won and you were thinking about getting your pension, a mechanical fleet warped in-system. It wasn't even fit to make the scout lance for an invasion, they numbered less than a squadron, there wasn't a single battleship in their ranks, and not one wasn't damaged to half-function or less.

They still annihilated a garrison of three frigates with only one casualty, then turned their weapons to the planet's surface and fired saturation munitions on every major city and manufactorum recorded on the digital logs and some that weren't. They kept it up for months and got depth charges too. The classified bunkers were cracked and with everyone that outranked you dead you were supreme commander by default. Eventually the Men of Iron stopped, just short of total annihilation, and flew away. About a month after they warped out of system you lost all contact with the outside and the nightmares started. Nobody knows why they didn't finish the work. Nearest anyone can tell, they did it for spite.

Of a world of 6.5 billion, only 10 million survived. Just north of one in a thousand. The environment wasn't only ruined, it was poisoned for generations to come. It wasn't enough to bomb the manufactorums, they bombed the mines for the manufactorums. The roads are shattered, the digi-sphere's compromised, and the electric grid's gone. It's not possible for the planet you grew up in to be any more fucked. The planetary administrator is gone, the court of representatives is in ashes, and being the technical supreme commander you were the last in line so you took the garrison of men under your base and restored order. You're writing this in your hard-locked dataslate so you'll be honest to yourself.
>>
>>4954540
You claimed to restore order on the southern continent and stretched the lie far enough the upjumped civvies and manufactorum CEOs seizing power quietly agreed to pretend you weren't bluffing. No politicians, thankfully. The last two years you maintained an illusion of control and have stretched their rations to the limit. Against all expectations, the Paramount Holdings branch manager's hairbrained scheme of getting the drydocked ships and intact parts welded together, spaced, and armed for bare worked. Morale in the masses is the highest it's been since the collapse but that's not saying much and you're starting to sweat. Their dignitaries smile and are willing to talk but you're savvy and can sense they're making moves behind the scenes. You're in a very dangerous position.

>Strength: 1
>Barely 10,000 rank-and-file troops trying to coordinate a 50,000-strong reservist militia across a continent.
>Numbers: 5
>Roughly 4,000,000 survivors scattered over the southern continent. The most of any faction but that's a small comfort.
>Stability: 2
>Your "citizens" follow you because you haven't declared martial law, stopped collecting taxes, and haven't tried to exert your authority. Most think the government is dead and you're a pretender but a few are loyal to the idea you aren't.
>Relations: 4
>Claiming to be working with the legitimate government is good PR and you're sure they'll go along with anything that doesn't threaten their position. Between that and "your" population, that leaves a lot of options.
>Industry: 3
>The manufactorums are shattered or irradiated but the brighter citizens have managed to cobble together a few workshops. Enough to do patchwork on phase rifles and weld scrap onto civvie hovercraft but it's a temporary solution at best and anything more complicated is out of the pictogram.

You're going to be honest with yourself. Even if everything goes perfectly, your situation is fucked and so are you. That's what your drill sergeant would've called a defeatist attitude, he'd say you need to be a go-getter and get your shit together but goddammit, there's a lot of shit and you've lost your shovel.

>Terran Year 25,002. Month 01. Day 01.

>Get your wartime cabinet together for a biweekly meeting and asset review.
>Review your "illegal" competitors for the fiftieth time in the last month.
>Practice for your next PR speech, the holonet is fucked but primitive radio, actual radio is online.
>Train, the standard is 3 hrs of PT every day, you're feeling 1 extra today.

You also stop to remember your name and what your faction is called.
>>
>>4954542
>Get your wartime cabinet together for a biweekly meeting and asset review.

Name: Aleksandr Kerensky
Faction: Star League
Time to find titans lads
>>
>>4954542
>>Get your wartime cabinet together for a biweekly meeting and asset review.
>>
>>4954581
a bit too late I'm afraid
>>
>>4954542
>>Get your wartime cabinet together for a biweekly meeting and asset review.
>>
>>4954542
I am confused. Your previous post made it sound like lower stats were better but this one sounds like higher stats are better. Which one is it?
>>
>>4954542
>Train, the standard is 3 hrs of PT every day, you're feeling 1 extra today.

Caerst Picarde De'Saade, Hero of the Long Night and Supreme Commander of the Spart-Cossiik Junta
>>
>>4954602
this
>>
>>4954542
>Get your wartime cabinet together for a biweekly meeting and asset review.

I feel like we need to increase the military’s control over the situation. ‘Stealth’ martial law if you will…

Name: Aleksandr Kerensky IV
Faction: Terran Restoration Coalition
>>
>>4954547
I vote this
>>
>>4954542
>>Train, the standard is 3 hrs of PT every day, you're feeling 1 extra today.
>>
>>4954602
Ah damn it I got my own shit confused, you're correct I was distracted while posting and had some cerebral diarrhea. I'll do a rewrite with the actual stats soon.
>>
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This quest makes me miss that old planetary governor 40k quest. Anyone remember what I'm talking about?
>>
>>4954542
>>Get your wartime cabinet together for a biweekly meeting and asset review.
>>
>>4954665
While I'm busy with IRL, can you give me some names for the leaders and factions for
>>4954197
>>4954203
>>4954206
>>4954210
>>4954221
>>4954224
>>4954239
>>4954242
>>4954245
>>4954532
>>4954534
? They're going to be your opposition, and replacement if your faction is annihilated. Details on the leader's backstories and their faction philosophies are also welcome.
>>
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>>4954676
Reposting my suggestion
Name: Aleksandr Kerensky
Faction: Star League
In memory of Kerensky you glorious bastard. A shame his descendants fucked everything up.
>>
>>4954666
Which one? The reversed Terra homeworld megafauna created from old Terran fauna DNA or the other one?
>>
>>4954700
Planetary governor Quest: The Frontier
http://suptg.thisisnotatrueending.com/qstarchive/4153696/
http://suptg.thisisnotatrueending.com/qstarchive/4185783/
http://suptg.thisisnotatrueending.com/qstarchive/4222471/
http://suptg.thisisnotatrueending.com/qstarchive/4271854/
http://suptg.thisisnotatrueending.com/qstarchive/4308075/
http://suptg.thisisnotatrueending.com/qstarchive/4368161/
I also miss the one where we were the governor of a chemical hazard super agri-world. That one was tons of fun too. We had plans to start a mini-crusade, improve local food consumption, acquire orbital space HABs.
>>
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>>4954676
Alright well for the Industry leader one then.

Name: Sai Ber
Faction: Brass Warden
A smooth speaking man who rules over the various 'factory bloc's left with the largest being directly controlled by him and his workers. The bottom line is the dollar, And this extends too every man woman and even child.

They see life not by its morality but by its productivity including itself reaching into the armed forces. A mere grunt give simple armor will easily die, Give him a suit of armor and he will develop into an easier killing machine.

I can expand more if ya need it Bossman. Also ya ID changed.
>>
>>4954700
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Far%20From%20Terra
This was a fun draw quest

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=TimeKiller%20QM
This was the one with the agriworld. I liked the last thread.

http://suptg.thisisnotatrueending.com/qstarchive/4213710/
And this one made me cry a bit.
>>
>>4954666
>>4954700
The dude who keeps ghosting on the quests before coming back and often starting a new PG quest only to ghost again before rinse and repeating. Shemah or something.
>>
>>4954740
I didn't know he ghosted during his Frontier run. If he ever comes back, I hope he sticks to a quest, preferable the Frontier series.
>>
>>4954714
>>4954737
>governor of a chemical hazard super agri-world
Not really dead, QM is running a Civil War themed with muskets quest. He'll probably come back to it at some future date.
>>
>>4954221
>>4954288
The Terran Republic was never the most militant polity but all but the most pacifist species maintain a military. You were a part of it, not the navy, the army. You joined as a private to get through college, turned out to like it, aced your courses and networked with the higher-ups just enough you were slated for promotion when a slot was open. You were a captain, then the Cybernetic Revolt began and when the rest of your men ran to volunteer for offworld forces you had a sinking feeling and requested to stay at garrison. The officer core thinned itself out quick enough you were fast-tracked to lieutenant colonel. A few years later, when rumors had it the war was won and you were thinking about getting your pension, a mechanical fleet warped in-system. It wasn't even fit to make the scout lance for an invasion, they numbered less than a squadron, there wasn't a single battleship in their ranks, and not one wasn't damaged to half-function or less.

They still annihilated a garrison of three frigates with only one casualty, then turned their weapons to the planet's surface and fired saturation munitions on every major city and manufactorum recorded on the digital logs and some that weren't. They kept it up for months and got depth charges too. The classified bunkers were cracked and with everyone that outranked you dead you were supreme commander by default. Eventually the Men of Iron stopped, just short of total annihilation, and flew away. About a month after they warped out of system you lost all contact with the outside and the nightmares started. Nobody knows why they didn't finish the work. Nearest anyone can tell, they did it for spite.

Of a world of 6.5 billion, only 10 million survived. Just north of one in a thousand. The environment wasn't only ruined, it was poisoned for generations to come. It wasn't enough to bomb the manufactorums, they bombed the mines for the manufactorums. The roads are shattered, the digi-sphere's compromised, and the electric grid's gone. It's not possible for the planet you grew up in to be any more fucked. The planetary administrator is gone, the court of representatives is in ashes, and being the technical supreme commander you were the last in line so you took the garrison of men under your coastal base and restored order in the nearest village. Rations were distributed, rioters imprisoned until further notice. Not martial law but close. They understood and so did you.
>>
>>4954755
You didn't stop there. You left a garrison to train militiamen and went on to the next town, and then the next, and on until your men were spread thin and you thought you hit a hard wall. The first platoon of migrant troops threw your doubts out the airlock. Rumors of what you were doing spread and between the upjumped civvies and manufactorum CEOs seizing power, a legitimate commanding officer hellbent on bringing society back to the survivors had some serious appeal. The other factions heard too and thankfully for everyone, so soon after the bombs fell they were willing to play ball.

Most of that meant an agreement not to raid each other's territory and keep the sabotage to a minimum. You were firm and refused to have your instructors educate the other's goons to deal with future "raiders" but you expect they were anticipating that. Against all expectations, the Paramount Holdings branch manager's hairbrained scheme of getting the drydocked ships and intact parts welded together, spaced, and armed for bare worked. You hear a chaplain and some sort of aerospace something or other have gotten some sway up there, good for them, you hope it'll be good for the rest of you on the ground. Morale in the masses is the highest it's been since the collapse and the codependents of your men are driven like you haven't seen since the skies turned grey. It puts some fire in your belly and makes you proud to lead what's left of the Terran Republic, or at damned least the armed branch of it.

You feel the temporary ceasefire's starting to break down. Sure, their dignitaries smile and are willing to talk but you're savvy and can sense they're making moves behind the scenes. You're in a very dangerous position.

>Strength: 1
>A 500,000-strong compliment of holotrained combatants hardened by loss and sharpened by hunger. They aren't elite but they're professionals equipped with DAoT munitions which makes a world of difference.
>Numbers: 5
>Roughly 200,000 citizens, close friends and family of the military to the last. For now, the state exists to support the military and careers outside of grunt in training for something useful and subsistence farmer are sparse.
>>
>>4954758
>Stability: 2
>Your citizens aren't a weight around your army's neck, they are its future and your army is theirs. If push comes to shove they'll shove back. You hope.
>Relations: 4
>Claiming to be the legitimate continuation of the government and having the military force to back it has the other factions wary. Making a move too quickly could draw the lines of the next war.
>Industry: 3
>The manufactorums are shattered or irradiated but the brighter citizens have managed to cobble together a few workshops. Enough to do patchwork on phase rifles and weld scrap onto civvie hovercraft but it's a temporary solution at best and anything more complicated is out of the pictogram.

You're going to be honest with yourself. Even if these industrialists are civvies, they're damned far from stupid and the manufacturing capacity they've got access to dwarfs yours by an order of magnitude of metric tonnage. All they're missing is trained men but enough employees with improvised arc-cutters and plasma-throwers can put down any man. You can take some solace in that they're at each other's throats.

>Terran Year 25,002. Month 01. Day 01.

>Get your wartime cabinet together for a biweekly meeting and asset review.
>Review your "illegal" competitors for the fiftieth time in the last month.
>Practice for your next PR speech, the holonet is fucked but radio's online.
>Train, the standard is 3 hrs of PT every day, you're feeling 1 extra today.
>>
>>4954759
>>Get your wartime cabinet together for a biweekly meeting and asset review.
>>
>>4954547
>>4954679
>>4954626
Aleksandr Kerensky confirmed, but >>4954605 is legendary and will come up at some point. Do you want to be I or IV? Is your faction the Star League or Terran Restoration Coalition (TRC)?

>>4954734
There's nine factions counting the military remnant and five are landbound industry leaders hard-focused on industry, six counting the wildcard, and three are vying for manufactorums on the first continent while the other three are trying to lockdown resources on the second continent's inland. Sai Ber is confirmed for number #6.

>>4954666
Checked. The agri-world where it was a caustic chemical swamp and the MC introducing worker's safety was revolutionary? That was sick.
>>
>>4954759
>Get your wartime cabinet together for a biweekly meeting and asset review.
Didn't a majority vote for this?

Aleksandr Kerensky IV
Star League, because we're not Terra.
>>
>>4954571
>>4954600
>>4954626
>>4954668
>>4954762
Your duty to the cause comes first. You aren't sure if the Terran Republic still exists or if what happened to your system is an isolated phenomenon. Soon you'll need to make a decision and act accordingly. The Terran Republic was founded on the principles of nonintervention, democracy, and equality under the law. You swore an oath to uphold them like every other soldier under your unit. You're also an unelected military dictator on the brink of enforcing martial law to keep the citizens you were charged to protect from killing themselves. At what point do your ideals break from reality? Is this only temporary or do you plan to be supreme commander for life?

You step out of the officer's training gymnasium and activate your radio. It takes some fumbling, you still haven't gotten used to this caveman tech. The receiver picks up and answers.
>"Commander Kerensky?
You respond.
>"Affirmative. Alert the top brass. You know what for."
The radio is quiet.
>"Affirmative, Commander. Over and out."
You reflexively salute out of habit. These aren't the same as the holo-transmitters.
>"At ease, Lieutenant Timur. Over and out."
You jog at a steady pace for the bunker below the installation. Not hidden too cleverly for a Man of Iron but a tough nut to crack. You trust Lieutenant Timur to coordinate his senior officers for a reason, for all his youth he took to low-tech like a fish to water. You like to think he serves as an example they can learn from. You reach the forcefield-secured vault entry. Four armed guards stand at attention, you relieve them with a gesture and cross the threshold. The others are already there. They're not an impressive sight, either too old or too young for their ranks, nervous or weary, but they're the best left in their field and they look to you for guidance.

You salute them back and take your seat. The Major General Pearson shakes your hand. His wrinkles are deeper than ever but his eyes are sharper than steel.
>"Kerensky."
A breach of protocol. You nod your head in respect. He's twice your senior in years.
>"Pearson."
You turn and address the table.
>"Gentlemen. You're aware I've gathered you here for our regular meeting."
Some nod, most stare.
>"You're also aware it's a new year, by the old terran calendar. I've decided it's a high time to commit to a new focus. The others won't leave us be indefinitely. Time is their ally and swift action is necessary."
>>
>>4954835
>What do you want to dedicate your efforts to?

>Attaining Legitimacy. Being next in line for the old government isn't enough for the common man. You need to prove you're serious by improving their situation and expanding your active territory to encompass the entire southern continental coast.
>Orbital Dominance. The void fleet is necessary if you want to achieve military supremacy. You'll subvert them from within or risk a hostile takeover. Possibly both.
>Continental Conquest. The southern continent is home to the resources the industrialists need and right now, they won't be a threat. It'll be a fierce campaign but one you can win.
>Faction Alliance. You're operating from a position of military superiority but an army fights on what its quartermaster can muster. Getting a logistical powerhouse on your side or better yet, assimilating them, could be a critical edge.
>Self-Reliance. The phase rifles, plasma grenades, hyperweave armor and more are vital but you can see the writing on the wall. Their decline is inevitable, better to downgrade your industry than patch wunderwaffen you can't replace.
>Plundering Ruins. Plain and simple. You think there's salvage in the rubble and you're willing to sacrifice men and material to get it. You'll have hard competition and need to scrounge a wet water navy if you want to establish a serious presence. It may be for nothing but if not, you can't risk missing out.
>>
>>4954759
>Get your wartime cabinet together for a biweekly meeting and asset review.
>Train, the standard is 3 hrs of PT every day, you're feeling 1 extra today.

Shame about the swich, I was sort of interested in having anon's expectations inverted and have them work with the opposite of what they wanted, since this was a ruin world situation. It would've been very interesting, given our massive population and 'good relations' with the other factions. Oh well.
>>
>>4954835
>Orbital Dominance. The void fleet is necessary if you want to achieve military supremacy. You'll subvert them from within or risk a hostile takeover. Possibly both.
>>
>>4954836
>Attaining Legitimacy. Being next in line for the old government isn't enough for the common man. You need to prove you're serious by improving their situation and expanding your active territory to encompass the entire southern continental coast.
>Orbital Dominance. The void fleet is necessary if you want to achieve military supremacy. You'll subvert them from within or risk a hostile takeover. Possibly both.

Best work on both situations.
>>
>>4954788
Correct. I mostly reposted the prompt for completionism's sake. Both names are interesting, TRC because it's idealistic and Star League because it's ambitious. It hits me it could be cool if the faction started as the TRC and transitioned to the Star League when it gained power and let go of its principles or embraced them under a new name for a new birth. Neither faction name is a must, the votes are wide open. The suggestions for the other factions too. They aren't the only population at all, only the ones trying to expand or secure industry to protect themselves and to expand more efficiently. Strategically, you're on a ticking time bomb to capitalize on your early advantage before a faction reaches critical mass.
>>
>>4954836
>>Attaining Legitimacy. Being next in line for the old government isn't enough for the common man. You need to prove you're serious by improving their situation and expanding your active territory to encompass the entire southern continental coast.
>>Orbital Dominance. The void fleet is necessary if you want to achieve military supremacy. You'll subvert them from within or risk a hostile takeover. Possibly both.
>>
>>4954836
>Orbital Dominance. The void fleet is necessary if you want to achieve military supremacy. You'll subvert them from within or risk a hostile takeover. Possibly both.
Control the sky, control the world.
>>
>>4954836
>Orbital Dominance. The void fleet is necessary if you want to achieve military supremacy. You'll subvert them from within or risk a hostile takeover. Possibly both.
Only one chance to take the fleet, and it better be when they don't see us making hostile moves.
>>
>>4954836
>Orbital Dominance. The void fleet is necessary if you want to achieve military supremacy. You'll subvert them from within or risk a hostile takeover. Possibly both.

Only one fleet - once it’s gone it’s gone
>>
>>4954836
>>Attaining Legitimacy. Being next in line for the old government isn't enough for the common man. You need to prove you're serious by improving their situation and expanding your active territory to encompass the entire southern continental coast.
>>
>>4954841
>>4954845
>>4954938
>>4954980
>>4954991
>>4955135
>>4955201
> "To that end, control of the fleet is necessary. If we achieve orbital supremacy no amount of ground infrastructure can disrupt our operations. Our expansion will go from a dangerous gamble to a rigged game."
The officers are listening intently.
>"In the same token, focusing everything we have on the fleet will shoot our chances. We need a distraction. At the moment, 0.2% of the greater population is under our wing and the rest have no reason to trust us over our competitors but our badges. That has to change. We need to expand over the coast, reconnect with surviving settlements, and rebuild critical infrastructure. That can't happen all at the same time but it needs to and it needs to have happened two terran years ago."
Major General Pearson rubs his temples and Quartermaster Ustin leans forward. Putting him on the council was controversial but men like him are the backbone of your logistics and you need to have his input.
>"Commander."
You wave your hand. Most of these men are more set on formalities than you are.
>"Permission Granted."
He has nothing to say on your plans, he wants to talk supplies.
>"There are 501,864 fighting men under our lead. Of them, before the collapse of outside communications, 442,480 were regulars, 84,934 were reservists, and 4,450 were and are, commandos. One in twelve was in retirement, half are support personnel, and every one is a volunteer. Less than 2% have had combat experience outside of the simulations and a handful weren't in a law enforcement context. In terms of ordinance, we have 5 mid-class enforcer 'Mammoth' tanks and 14 light-class scout 'Baneblade' tanks remaining. Our heavies and superheavies were lost during the bombardment, as was most of our artillery contingent but 7 quantum ray-emitters, 19 if we disassemble our turrets, and 10 atom-breaker mortars are in serviceable condition. To summarize, our army is eager but inexperienced, our armored detachment is crippled, and we're scratching the bottom of the barrel on artillery."
You clench your fist. You knew it was bad and you've known how bad it was for months, but Baneblades? Against a serious plasma barrage, they might as well be made of tissue paper. Having them be the backbone of a serious fighting force doesn't sit right with you. The Mammoths are a comfort, especially when you consider the improvised tanks the industrialists are bound to be rolling out when they've got their feet under them. Nanosteel, proton-fusing, and more you aren't enough of an egghead to get.
>>
>>4955253
>"Duly noted, Quartermaster. Enough talk. Let's get down to business."

>Choose a strategy for Orbital Dominance

>Mutiny. Get as many of your commandos and hardasses into the ships as possible. Launch a takeover when you can. It'll be quick and messy.
>Subversion. Get some of your men on the ships and influence critical crewmen. Bribes, land, even promises of rank. It doesn't matter if they get onboard.
>Diplomacy. Two factions are already in the fleet, getting on their good side could be easier than fighting a campaign on their own turf.
>Bottom-Up. The ships depend on maintenance to get by and there's only a few ports left, even less mostly intact. If you take them they'll see what you're doing but you'll have leverage.

>Choose a strategy for Attaining Legitimacy

>Conquest. As much land as possible as fast as possible. The civvies can't fight back and it's for their own good. The others need to know you aren't a sitting duck.
>Propaganda. The Terran Republic is not dead and you are its planetary authority. Appeal to patriotism and with luck, they'll want to join.
>Infrastructure. The damage from the Men of Iron is still here and it's not going away any time soon. Let the factions fight over their radioactive ruins, regular men and women will see troops paving roads and mending wires.
>Honesty. Do away with the pretense, make it known you're the dominant military power and you want to rebuild. The coastal population will volunteer to contribute or they will be conscripted.
>>
>>4955255
>Mutiny. Get as many of your commandos and hardasses into the ships as possible. Launch a takeover when you can. It'll be quick and messy.

>Infrastructure. The damage from the Men of Iron is still here and it's not going away any time soon. Let the factions fight over their radioactive ruins, regular men and women will see troops paving roads and mending wires.
>>
>>4955255
>Subversion. Get some of your men on the ships and influence critical crewmen. Bribes, land, even promises of rank. It doesn't matter if they get onboard.
>Diplomacy. Two factions are already in the fleet, getting on their good side could be easier than fighting a campaign on their own turf.

We need working ships and an able crew.

>Propaganda. The Terran Republic is not dead and you are its planetary authority. Appeal to patriotism and with luck, they'll want to join.
>Infrastructure. The damage from the Men of Iron is still here and it's not going away any time soon. Let the factions fight over their radioactive ruins, regular men and women will see troops paving roads and mending wires.

The best PR is what the government can do for you.
>>
>>4955255
Orbital Dominance:
>Diplomacy
Surely there are military men aboard these ships, if not in control. We have enough to worry about at the moment, keeping those ships aloft need not be one of them.

Attaining Legitimacy:
>Infrastructure + Propoganda
Leverage the rebuilding as an opportunity for others to see what we are doing. Using language equivalent to mobilising the national guard in times of strife here on Terra.

Should all go to plan, strong diplomatic ties with the fleet could strengthen our rightful claim. The army and navy still exist, infrastructure is being repaired, and the man in charge of the army is there by right. We are doing our job as the government, in a time of extreme hardship.
>>
>>4954676
The space chaplain
>name
Constantine Chrysiphisty
>backstory
The son of a merchant, he found his passion in ancient historical, philosophical and theological writings. Enroled in the military after his family was struck by poverty he climbed thru the ranks while perfecting his magnum opus, O Aionios Logos, a colection of ancient terran writings adapted to the contemporary times.
>faction philosophy
O Aionios Logos is Constantine's personal philosophy. It holds that reality is governed by the Logos, the union between the finite and the infinite and that humans are meant to undergo an eternal journey of reaching heaven via self actualization and rebirth of the self. The book it's divided into many sections about The Logos, mankind, the nature of history and others.
>>
>>4955298
you are way late
>>
>>4955302
Ok
>>
>>4955255
>Diplomacy. Two factions are already in the fleet, getting on their good side could be easier than fighting a campaign on their own turf.

We are the military remains so let s work together.

>Propaganda. The Terran Republic is not dead and you are its planetary authority. Appeal to patriotism and with luck, they'll want to join.
>Infrastructure. The damage from the Men of Iron is still here and it's not going away any time soon. Let the factions fight over their radioactive ruins, regular men and women will see troops paving roads and mending wires.
>>
>>4955297
+1
>>
>>4955255
>Mutiny. Get as many of your commandos and hardasses into the ships as possible. Launch a takeover when you can. It'll be quick and messy.

>>Propaganda. The Terran Republic is not dead and you are its planetary authority. Appeal to patriotism and with luck, they'll want to join.
>>Infrastructure. The damage from the Men of Iron is still here and it's not going away any time soon. Let the factions fight over their radioactive ruins, regular men and women will see troops paving roads and mending wires.
>>
>Subversion. Get some of your men on the ships and influence critical crewmen. Bribes, land, even promises of rank. It doesn't matter if they get onboard.
>Infrastructure. The damage from the Men of Iron is still here and it's not going away any time soon. Let the factions fight over their radioactive ruins, regular men and women will see troops paving roads and mending wires.
>>
>>4955255
>Mutiny. Get as many of your commandos and hardasses into the ships as possible. Launch a takeover when you can. It'll be quick and messy.
>Subversion. Get some of your men on the ships and influence critical crewmen. Bribes, land, even promises of rank. It doesn't matter if they get onboard.

>Propaganda. The Terran Republic is not dead and you are its planetary authority. Appeal to patriotism and with luck, they'll want to join.
>Infrastructure. The damage from the Men of Iron is still here and it's not going away any time soon. Let the factions fight over their radioactive ruins, regular men and women will see troops paving roads and mending wires.
>>
>>4955298
Constantine confirmed for space chaplain. That's Sai Ber, Constantine Chrysiphisty, and Aleksandr Kerensky for the faction leaders. There's six more that haven't been fluffed yet, it's still open.
>>
>>4955288
>>4955295
>>4955297
>>4955368
>>4955464
>>4955492
>>4955532
>>4955537
These greedy CEOs and manufactorum headmen are motivated by greed and personal gain. Maybe some claim to be trying to restore order or regain our technology but you recognize them for the lies they are. They're illegitimate powermongers to the last and they have no right to the fleet. Acting as supreme military commander, it is your duty to seize control as swiftly and efficiently as possible. At the same time, these dozen ships are what your world's future depends on and there are good, military men crewing them. Good, military men that would do their duty and fight your men tooth and nail for control if they suspected you were another warlord and not the rightful continuation of the Terran Republic. The obvious solution is to commence diplomatic channels and get them on your side before you make a move. After all, if even one ship goes down that'll be a loss you can't replace.

The council seem very satisfied with your decision. They aren't any happier about the corpos than you are. For your official, public goal you're going to focus on ramping up the propaganda and reassuring the people that your interim government is the way forward. Some are patriotic enough they'll sign on when they realize you aren't a rumor but some will be cautious and hold out. You'll bring them in sooner or later and finishing some of the hard work of rebuilding early ought to make that sooner. Again, the council agree with your assessment of the situation and are convinced you're the right man for the job. For now the choices are easy. You hope they stay that way. You suspect they won't.

>This is meta but how do you want to do rolls for the quest?

>Bo3. Roll three times every time for an action and get the best.
>Warlord Quest style. Divide actions between easy, average, and hard, and roll Bo3, Bo2, and Bo1.
>Bo1. Roll one time for an action and that's it, basically hard mode.
>Different roll method I'm too smoothbrained to think of, if it makes sense I'm down for it.

>Also, roll under or roll over? Leaning to roll under 'cause muh forge world but roll over is more common
>>
>>4955598
>Warlord Quest style. Divide actions between easy, average, and hard, and roll Bo3, Bo2, and Bo1.

Good middle path

Roll under
>>
>>4955607
Ditto
>>
>>4954779
Thanks, I was thinking of what would make a great Villain name
>>
>>4955598
>>Bo1. Roll one time for an action and that's it, basically hard mode.

roll over.
>>
>>4955598
>>Bo3. Roll three times every time for an action and get the best.
Most flexible system, also biased towards success, but not overly so. Also, more crit potential for things going FUBAR or Badass moments.
>>
>>4955598
>Warlord Quest style. Divide actions between easy, average, and hard, and roll Bo3, Bo2, and Bo1.
>>
>>4955598
>Bo3. Roll three times every time for an action and get the best.
>>
>>4955598
I'd say Bo3 combined with the warlord style but I'd rather keep things simple and easy so.

>Bo3. Roll three times every time for an action and get the best.
>>
>>4955598
>>4955669
>>Warlord Quest style. Divide actions between easy, average, and hard, and roll Bo3, Bo2, and Bo1.

I'm changing my vote. Still roll over.
>>
>>4955598
>>Bo3. Roll three times every time for an action and get the best.
>>
>>4955607
>>4955621
>>4955669
>>4955706
>>4955744
>>4955817
>>4955888
>>4955894
>>4955998
>There has been a tie for twelve hours so we'll default to Warlord Quest style, roll over because it doesn't have any 1 post by this ID posters. Back to the quest.

You discuss the logistics with the council members for a few hours and then take a lunch. Coffee and prepackaged nutri-paste on a cracker. Not the most appetizing fare but filling and it's what you have. Farming was a rare profession before the bombardment and the limited civilian population is having a hard time adjusting. The fact that the world's best farmfields are irradiated isn't helping. For the last two years you've been leaned more on scavenged rations than grown crops and the other factions put on a strong facade but you suspect they're no different. You hope the inevitable transition won't be too harsh. You also hope the venerable coffee bean isn't extinct but deep down, you fear the worst has come to pass.

Nevzerov Artemiy, the head of your diplomatic corp uses one of the few long distance communicators that wasn't knocked out by the electromagnetic pulse to try to contact the orbital fleet. He's a civilian, a retired holomarketer who's pleasant to talk to but couldn't tell the calibrator from the trigger on a phase rifle. That's why he's in the seat, a nonmilitary diplomat with a financial background is exactly what you need to get through to your 'peers' and reassures the public you aren't some sort of jingoist. That and both of his sons were in the forces before the bombs fell, were, and he's diehard as anyone else.

>1d100 to make positive contact, Easy, you're the legitimate government and have the troops you can't be ignored outright
>-20: Low Relations, +20: Technically the Government

While they're attempting diplomacy you conclude the meeting and make to inform the men of your orders. Some might say you're spewing empty propaganda and slapping a band-aid on a rotting stump. You would say you're winning back hearts and minds and mitigating the post-disaster crisis. If it gets people back onboard it doesn't matter what it is.

>Roll 1d100+10 for initial campaign success. Normal, the damage is catastrophic but anything is an improvement and most people are desperate for normalcy.
>+10: Making an Effort
>>
Rolled 33 (1d100)

>>4956566
Rolling for making contact.
>>
Rolled 64 + 10 (1d100 + 10)

>>4956566
>>
Rolled 13 (1d100)

>>4956566
>>
>>4956566
>easy, average, hard
So all these are technically hard rolls?
>>
Rolled 39 (1d100)

>>4956566
>>
>>4956658
No. If it's Easy roll Bo3, if Normal roll Bo2, and if Hard roll Bo1. Your forces are high-tech enough that they would reap a horrific toll on 40k equivalent of Imperial Guard and you're not a full military. You're a lucky survivor that survived nuclear armageddon and scraped together a few hundred thousand PDF. Maintaining the tech over centuries will be extremely difficult and take a serious amount of effort. Also exotic resources but some of those are already in-system in the gas giant. The industry to refine and manufacture them, not so much. Getting out of system is possible but extremely risky. You aren't the only civilization in-system. The research satellite is still out there and you don't know what they're doing but they're likely in as much disarray as you.

This isn't related to the clusterfuck happening on the surface but it is extremely important. What are the planet and the star system named? You can also choose their location, between core, inner rim, outer rim, and any one of the cardinal directions relative to terra. Too far into the northwest or northeast will make things a lot harder down the road. Terra is in the outer rim of the galactic southeast and that will be taken into account for how quickly the Great Crusade reaches you in several millennia. The faster, the less resources they have to draw on, but the later the more they can bring to bear.
>>
Rolled 6 (1d100)

>>4956566
>>
Rolled 98 + 10 (1d100 + 10)

>>4956566
>>
Rolled 30 + 10 (1d100 + 10)

>>4956566
>>
whelp we're not getting the fleet this turn
>>
Rolled 81, 40, 10, 72, 18, 74, 77, 77 = 449 (8d100)

>>4956671
>>4956609
>Making Contact: 39
>Propaganda+Infrastructure: 74

The week goes by somewhat uneventfully. Your troops roll out to the settlements in your borders first, handing out desperately needed food and talking about your mission face-to-face. You thought a more personal touch would work better than pamphlets and it seems you were right. Early results were positive with no hostilities and a general impression of gratitude and relief. It's too early to see how this will pan out long-term but it's a good sign the region is likely to be stable in the near future. Sustainable, that'll take time and hard work.

Three towns join with roughly +14,000 civvies. Maybe one in four is military material, less than half that fit for frontline combat. You could lower standards if things get desperate but there's no need now. More hands to go around are always a good thing. Even more since servo-machines were largely scrapped before the bombardment. Your quartermaster estimates you're 65% of the way to consolidating your territory and there's seven more regions on the coast to go. Thirteen if you count the polluted rubble. You estimate the survivors there are less than a thousandth of a percent of their former population and the radiation might make taking them not worth it without environmental protection equipment. There may be some tech you could salvage though anything that survived semi-intact is likely durable enough to wait for the radiation to dissipate.

That could be long after your lifetime. The nuclear winter is looking to be a problem for a decent chunk of it. Famine could prove more dangerous than any warlord and even with gene-engineering, the crops aren't coming in enough to replace what's eaten. Not by a long shot. You'll worry about that when you can. The diplomatic core says they received a message after four days of pinging from the "High Chaplain." It decoded into this:

>Supreme Commander Kerensky,

>Rational thought is the instrument of the eternal Logos and we are privileged to play it. Although I do not make overtures of aggression in this statement, we are not blind to the potential threat you pose. Nor unprepared. You swore to construct and contribute to the fleet impartially, as we all have, and if you intend to coerce me to renege on my and your agreement I humbly recommend you practice your tune. If your intent is genuine, you may make it heard at the next faction summit. If it is not, it is clear my initial impression of you was incorrect and no amount of reason on my end will dissuade you.

>Signed, High Chaplain Chrysiphisty.
>>
>>4956897
You aren't surprised and you certainly aren't pleased. This complicates matters considerably but if he's serious about upholding the agreement, you know the fleet is supposed to remain neutral in any and all planetary conflict. That's a fair consolation. You doubt he would go back on his word, religious types aren't common anymore and the ones left tend to be rigid in their principles. You haven't actually read his book though. It was obscure when it was published years ago and theology never was much of an interest of yours. Maybe you could ask for a copy and smooth things over. Maybe you could strike hard and fast the moment you have your intel. The faction summit is due in eight months via holoprojectors and the reason you don't call it a joke is that it got the tech-gurus and credit fatcats to set aside their feud and get a broken fleet voidworthy.

The council have several different ideas on how to move forward while the propaganda strategy continues as planned. At the end of the day, it's ultimately your call. Artemiy reminds you that he's only transmitted to five out of twelve ships so far. The others might be more amenable and he advises caution.

>What's the plan?

>Continue Mutiny. The warning is irrelevant. The plan stays. Get as many loyal men on their ships as possible under any pretext possible, then requisition government property.
>Attempt Diplomacy. Express concern over the industrialists' ambitions for the future and reference your shared military background. Likely to backfire.
>Attempt Blackmail. Explain that as the premier military force and legitimate government, you're well within your means to force a planetary blockade. Extremely likely to backfire.
>Appeal to Faith. It'll take a very long time but you'll get a copy and study that book of his, memorize important passages, and go through the motions. If you pull it off he'll be much more open to cooperation. If there's something to it... who knows?
>Wait for the Summit. The safe choice and most likely to defuse suspicions. Keep quiet and focus your attentions on the ground, for now.

>1d100+20 to continue the campaign. Easy, you've started to get local support.
>+10: Making an Effort. +10: Liked by Locals.
>>
Rolled 27 + 10 (1d100 + 10)

>>4956898
>>
Rolled 2 + 20 (1d100 + 20)

>>4956898
>>1d100+20 to continue the campaign. Easy, you've started to get local support.
>>
>>4956924
>>4956920
Oof, not too great.
>>
wait wasn't the campaign a Bo2 so shouldn't we have gotten the 108 instead of the 74?
>>
>>4956898
>Appeal to Faith. It'll take a very long time but you'll get a copy and study that book of his, memorize important passages, and go through the motions. If you pull it off he'll be much more open to cooperation. If there's something to it... who knows?
I can explain further The Eternal Logos if you so wish but after a few hours because it's midnight for me right now. I have to say however that you nailed the personality I was going for.
>>
Rolled 39 + 20 (1d100 + 20)

>>4956898
>>Wait for the Summit. The safe choice and most likely to defuse suspicions. Keep quiet and focus your attentions on the ground, for now.
>>
>>4956898
>Continue Mutiny. The warning is irrelevant. The plan stays. Get as many loyal men on their ships as possible under any pretext possible, then requisition government property.
>>
Rolled 14 + 20 (1d20 + 20)

>>4956898
for the propaganda
>Wait for the Summit. The safe choice and most likely to defuse suspicions. Keep quiet and focus your attentions on the ground, for now.
>>
Rolled 40 + 10 (1d100 + 10)

>>4956898
>>Continue Mutiny. The warning is irrelevant. The plan stays. Get as many loyal men on their ships as possible under any pretext possible, then requisition government property.
>>
welp is it too late to go roll under? we're doin pretty ass so i hope it doesnt kill the quest
>>
>>4956772
This was me posting but I forgot my trip. The planet and system name are wide open. The galactic location too but I'll leave them to a vote instead of first come, first serve like the factions.

>>4956979
I took the 33, 13 and 39 for contact because that was the first and they didn't specify and 64 and 6 for the campaign because 64 specified and it was the roll after the diplomacy so I went down the line. If you don't say what you're rolling for I'll take the rolls in that same order.

>>4957060
That would be good, his faction's motivated by the theology, right? That makes it very relevant to the fleet. More details are always good. There's also nothing on the industrialist that's also in the fleet or the others that are feuding besides Sai Ber. The planet was clearly of interest to human manufacturers or blind luck had the right men in the right place.

>>4957504
No. If you all want to go roll under after this update you can. Same odds.
>>
>>4956920
>>4956924
>>4957060
>>4957097
>>4957113
>>4957191
>>4957417
>Propaganda+Infrastructure: 59

You discuss the situation with your council and agree that the right move is to openly, to him, pretend to wait for the summit and secretly get the best of the best of your men into position. So far every one of your suggestions has had unanimous support. It's a very liberating feeling. If they trust your leadership you can rely on that trust if you need to, and reduce the very real danger of sedition to polite grumbling. You trust these men too and hope it hasn't come to that but the world is in ashes and anything could happen. The campaign continues. Much slower now that the obvious targets are already down and your men have to take inefficient routes to avoid debris and radiation to find more isolated communities. Thankfully their response is the same and a crumbling town brings +4,700 more civilians to join. Again, one in four are military material and little under half of those you wouldn't feel guilty training for active combat.

The miracles of technology are irreplaceable but they have softened the population. If you were lower tech, less might have died during the bombardment and less might be about to die when the food question rears its ugly head. You hope that won't need an answer soon. The quartermaster is glad to inform you that thanks to the numbers of your troops and how much ground they can cover you've reclaimed 90% of the territory. The actual progress to rebuilding is 9%. Not the progress to returning to old living standard, restoring roads, threading electricity lines, and patching roofs shut. Taking back what the Men of Iron took from your people in a handful of months will be the work of a lifetime. You're more than ready to lay yours down if that's what it takes for the planet's next generation to reestablish contact. You're confident the rest of your council feel the same, they're your inner circle for a reason.
>>
Rolled 93, 24, 6, 84, 79, 89, 45, 10 = 430 (8d100)

>>4957668
>Terran Year 25,002. Month 01. Day 14.

A wide spread of needs requires a wide amount of versatility. The council expects you to decide how to move forward.

>How do we allocate the troops?

>Hard Isolationist. The overwhelming majority of your troops, 95% or more, will be ready to defend against a surprise attack and training. This would slow your progress to a crawl in exchange for dependable security.
>Cautious. Most of your troops, about 75% will be held on standby in the base and surrounding territory, ready to respond during an emergency without compromising too many boots on the ground.
>Balanced. Half and half. Simple and pleases everyone without much risk. Without much reward either.
>Aggressive. Most of your troops, about 75% will be focused on work while the others stay in the hills and bunkers, just in case.
>Skeleton Crew. The bare minimum to keep the base's gear operational and deter petty thugs, 5% or less, and on the other hand, the absolute maximum out doing work to accelerate your progress.

>What do we focus on when we get the first region of 7/13 secured?

>Infrastructure. Don't repair everything, that's almost impossible now, instead repair what's realistically within your means. It'll improve the economy for later, when there might be an economy.
>Propaganda. Ramp up the ideology and convince the civvies with promise to join the reservists, where they can be folded into the force when they're trained.
>Expansion. Consolidating can come later, your rivals aren't waiting and neither should you. Keep expanding territory and getting neutral civilians to pledge.
>Nothing in Particular. Your troops will rebuild a little, recruit a little, and spread a little. This isn't inefficient, only a slower use of time.

When the commands go out, the mission continues.

>1d100+20 to continue the campaign. Easy, you've started to get local support.
>+10: Making an Effort. +10: Liked by Locals.
>>
>>4957669
>Balanced. Half and half. Simple and pleases everyone without much risk. Without much reward either.
It would make others at ease if they see us "wind down" if they were watching. It would make surprises from us more unexpected.

>Infrastructure. Don't repair everything, that's almost impossible now, instead repair what's realistically within your means. It'll improve the economy for later, when there might be an economy.
Having stable roads would make it easier to move men to take the next region. Long, insecure, and difficult logistical lines will hamper anyone.

Can we recruit the locals to help us repair stuff in their local area, maybe pay them in extra foodstuff?
>>
Rolled 56 + 20 (1d100 + 20)

>>4957669
>>
Rolled 2 (1d100)

>>4957669
>Aggressive. Most of your troops, about 75% will be focused on work while the others stay in the hills and bunkers, just in case.

Doubt anyone else has cleared up enough or set up the appropriate logistics to actually mount an attack

>Infrastructure. Don't repair everything, that's almost impossible now, instead repair what's realistically within your means. It'll improve the economy for later, when there might be an economy.
>>
Rolled 50 + 20 (1d100 + 20)

>>4957669
>Aggressive. Most of your troops, about 75% will be focused on work while the others stay in the hills and bunkers, just in case.

>Propaganda. Ramp up the ideology and convince the civvies with promise to join the reservists, where they can be folded into the force when they're trained.
>Expansion. Consolidating can come later, your rivals aren't waiting and neither should you. Keep expanding territory and getting neutral civilians to pledge.

Go bold or go home.
>>
>>4957609
Yes they are, I would imagine Chrysiphisty's goal right now would be to maintain the fleet's neutrality and orbital dominance and spread his faith. Onto the faith now:
>morals
Basic christian one, genetic modification of the human body is a sin, AI is its own thing different from humanity and can never be human because it lacks the human unconscious, killing depends on the intent and can be done righteously, psykers are to be helped but if they cant controll their tools they ought to be executed.
>metaphysics
Reality is made of three parts: Materium, the empyrean and Theospiti, the realm that houses the Logos in its purest form. The Empyrean is the border between the Materium and Theospiti.
>humanity
Humanity is imperfect and meant to attain Heaven. It is also the closest specie to the Logos and thus meant to stand along side it in the Theospiti.
>Heaven
Heaven is a state of being that one can attain thru faith and mental and physical work. A person that has attained Heaven can go past the empyrean and into the Theospiti. Those who don't are reincarnated or lost in the Empyrean until they find the Materium and are reincarnated. To attain Heaven a person must be aware of their own faith and all the absurdities it entails and still have faith.
>The Logos
The guvernor of reality, it is both a being and a force. It works thru mortals and angels and saints and the ocasional incarnation. At the centre of it is the Theologos, the divine essence, perfect and incomprehensibil to the human mind.
>History
History is like a wheel, and like how a wheel may rotate up or down so does history repeat itself even if the circumstances change.
>>
Rolled 100 + 20 (1d100 + 20)

>>4957669
>Aggressive. Most of your troops, about 75% will be focused on work while the others stay in the hills and bunkers, just in case.
>Infrastructure. Don't repair everything, that's almost impossible now, instead repair what's realistically within your means. It'll improve the economy for later, when there might be an economy.
>>
>>4957932
welp, this is the first crit
>>
>>4957932
Nice, finally something good.
>>
>>4957669
>>Aggressive. Most of your troops, about 75% will be focused on work while the others stay in the hills
>Infrastructure. Don't repair everything, that's almost impossible now, instead repair what's realistically within your means. It'll improve the economy for later, when there might be an economy.
and bunkers, just in case.
>>
>>4957676
You can have your citizens work on infrastructure but they won't be farming. Right now you have enough pre-bombardment food to feed your population for four years or eight at half rations. Every farmer makes enough to feed 0.1-0.4 people depending on the harvest because of the nuclear winter. If they weren't farming gene-edited crops farming at all would be impossible. You have +500,000 troops overall, +203,500 citizens farming, and +18,700 new citizens that haven't been assigned to a task and will keep farming if they aren't. They're willing to work for regular rations because they think you're their only hope for the future but if you pay them extra rations they'll work harder and have higher morale. The average day on the planet is 22 hours and the average year is 216 days, with two seasons, a warm and cold season taking roughly half the year. Its axial tilt isn't extreme enough for seasonal changes as severe as terra. If the nuclear winter continues for long it's going to adversely effect the ecosystem on top of the damage that was already done by the bombardment. The world will never be the same.

>>4957773
Interesting and about what I thought it would be. The emphasis on human superiority this early is particularly interesting.
>>
>>4958052
Hum, guess we’ll need to quickly to secure what fauna and flora survived so we can systematically spread them in our territory.
Maybe we also have some plants that can slowly heal the soils/deal with radiations.
>>
>>4958052
I guess it is human superiority but it's nowhere near like the Imperium. Crysiphysty sees that evolution made humanity the best specie to follow the Logos but he would accept anyone that has the mental capacity necesary, he just doesn't belive there are many species that meet the requirments and are willing to convert. He also considers mankind to be at the golden middle between the mental and the physical and that such ballance must be kept.
>>
>>4958052
Okay, Lets get the building done quickly and goods can make it to market or where they are needed easier and faster.

Hire them for this project before they go back to sustenance farming.
>>
Rolled 29, 35, 71, 29, 6, 77, 14, 99 = 360 (8d100)

>>4957676
>>4957677
>>4957682
>>4957696
>>4957932
>Propaganda+Infrastructure: 76

You give the go-ahead for an aggressive campaign focused on infrastructure. A few of the council members would've preferred an emphasis on expansion first but most recognize the need for a better living standard and they all support your decision. It goes well and the +2,400 civilians left are grateful for an end to the horror. You're not surprised by how little the remaining population was but they were relatively isolated to start with and very few stockpiled supplies before the bombardment. Between the +375,000 troops you have working and the +21,100 civilian volunteers you manage to reach an estimated 32% progress to basic necessities, at 41%. Your logistics experts are confident you'll be complete in two more weeks at this rate, three if you're hampered by an unexpected development. Potentially four if there's a severe problem. You give the command to continue and quietly wonder how the others are doing. Some are bound to have been beaten back or stagnated but it's too early for any convulsive defeats. Not too early for a sudden windfall in the ruins though. You'll need to stay watchful. More of your elite operatives "renounce their planetary allegiance" and volunteer for crew duty. You trust their competence to know when to strike.

>1d100 to infiltrate the fleet. Normal, the High Chaplain is suspicious but he isn't the only admiral and there's nothing suspicious about some of your men preferring orbital maintenance to hard manual labour.
>1d100 to continue the campaign. Easy, the population is fully supportive and you have several hundred thousand men combing it over.
>>
>>4958168
Wrong roll QM? This is a BO3 so the nat 100 should be in?
>>
>>4958168
>1d100 to infiltrate the fleet. Normal, the High Chaplain is suspicious but he isn't the only admiral and there's nothing suspicious about some of your men preferring orbital maintenance to hard manual labour.
Now, let's make it count.
>>
Rolled 78 (1d100)

>>4958168
Oh wait shit are we doing both?
What are your rolls for?
>>
Rolled 68 (1d100)

>>4958168
>>
Rolled 67 (1d100)

>>4958168
>>1d100 to continue the campaign. Easy, the population is fully supportive and you have several hundred thousand men combing it over.
>>
Rolled 42 (1d100)

>>4958168
>>
Do we still get the +20 to the campaign roll or is it now no modifiers?
>>
Rolled 5 (1d100)

>>4958168
>1d100 to continue the campaign. Easy, the population is fully supportive and you have several hundred thousand men combing it over.
>>
>>4958183
No it was Bo3 but I used the 59, 2, and 50. If you forget the bonus it's added automatically.

>>4958187
You are doing both. I've been rolling for your rivals, they're doing their own campaigns.

>>4958249
You still get the +20, I'm a brainlet and forgot to record it.
>>
Rolled 13, 77 = 90 (2d100)

>>4958168
>>
Rolled 75, 25 + 20 = 120 (2d100 + 20)

>>4958168
second dice for the +20 campaigning
>>
Rolled 27, 46 = 73 (2d100)

>>4958168
>>
Could we start using hydroponics and grow lamps to help support the farms?
>>
>>4958187
>>4958201
>>4958205
>>4958243
>>4958262
>Infiltrating the Fleet: 78
>Propaganda+Infrastructure: 87

Infiltration of the fleet has gone well, with 2,565 of your commandos boarding three of the ships. Each one has a theoretical crew complement of 60,000, but in practice it's closer to 2-3,000 that know what they're doing and many times more hands trying to learn fast. Even before you get into the crude modifications to get them combat-ready, they aren't anywhere near peak function simply because the vast majority of crewmen weren't formally trained for keeping voidships running. The Men of Iron were careful to annihilate every spaceport and serious training facility, it's a miracle there were enough ships drydocked in the inner southern continent and enough castoff parts in storage to get them functional. It's almost nothing short of divine intervention the factions were able to cooperate to get them there without a bloody civil war. It's something to be proud of, even if they aren't in the legitimate authority's hands yet.

For all the talk of neutrality though, there are a couple of groups actively vying for power. The first, the Listeners of the Logos, caught everyone by surprise and arose only a month after the improvised "warfleet" went to space. From what you hear, roughly 300,000 spread across five densely crewed ships and likely agents in the rest, and on the ground too. Their High Chaplain, hypocrite that he is, subtly arranged for the followers of his philosophy to be sent into space and when it was discovered and the planetside states started screening applicants more thoroughly, it was too late to get them down. Might be a hypocrite, might not trust anyone else to manage them. You're thinking both. The second, the Voidfaring Subsidiary of Paramount Holdings, was planned beforehand. Before the bombardment, Paramount Holdings was a household name, a company specialized in engine-refinement and fuel-applications, whatever that means, and you initially assumed they went along with the rest of the old megacities.

It caused quite a stir when news came out that Zak Clark, lead void-engineer of the company, survived, and even more when he laid out his plan for getting some of their scrap assets into the void. He only wanted a slight majority of his employees as crew and priority to get their family members and shareholders on before others. The factions agreed to the terms and he's still up there, with 400,000 affiliates and volunteers spread across the other seven vessels. There are supposedly 600,000 more trying to get the spaceports back in order on the ground, and they've been very open about that. You suppose in practice the fleet isn't neutral but they're in the hands of two men who can't make a move without risking retaliation from the other and possible sanction from planetside, so they're functionally neutral.
>>
>>4958398
They're at an impasse now but if you push in the right place, at the right time, there's a high chance you could break the gridlock and steer it to your own ends. You have confidence in your men and the patience to wait as long as need be. Then someone knocks at the door of your office and you remotely activate the slider from your desk. It's a guard, who stands at attention and salutes.

>"At ease soldier, what's going on?"

He relaxes but by his shoulders, you can tell his eyes are intense behind the visor.

>"Commander Kerensky sir, there's a dignitary wanting to speak. From Sustainable Macro-Solutions, sir."

That's one of the industrialist remnants operating deeper inland. You stop looking at the terminal and turn your full attention to him immediately.

>"Is he aware we only allow them during high command meetings?"

The soldier nods.

>"He said this was going to be to you, man-to-man, or not at all. Should we clear him?"

You fold your hands and think. They'll be expecting an answer, and fast.

>Let him into your office, on his terms, but there better not be any funny business.
>Let him into your office but keep two armed guards in, you're in charge here.
>Tell him to wait, either he talks to the council or takes a walk.
>Turn him away, you want nothing to do with these bastards.
>>
>>4958397
It would take a project to get the facilities up and running, and yes you can, if you commit the men and industry to it. The difficulty would depend on the scale and complexity. A small grow-op in every other basement to ease the strain on the food supply and a grid of warehouse-sized greenhouses to replace infrastructure are two completely different neighborhoods.
>>
>>4958399
>Let him into your office, on his terms, but there better not be any funny business.
Just make sure our guards check him fir weapons / recording devices first
>>
>>4958399
>>Let him into your office but keep two armed guards in, you're in charge here.
>>
>>4958399
>>Let him into your office but keep two armed guards in, you're in charge here.
>>
>>4958399
>>Let him into your office but keep two armed guards in, you're in charge here.
>>
>>4958399
>>Let him into your office but keep two armed guards in, you're in charge here.
>>
>>4958399
>Let him into your office but keep two armed guards in, you're in charge here.
>>
>>4958402
Assuming we wanted to break even on food production, what would we need to do?
>>4958399
>Tell him to wait, either he talks to the council or takes a walk.
>>
>>4958456
>>4958461
>>4958481
>>4958490
>>4958502
You make a snap decision.

>"Let him in. First search him for weapons, recording devices, and the like. And..."

The soldier speaks.

>"And sir?"

You make a wry smile. Rare these days.

>"Have two more guards in each corner there. I'm in charge here and his "CEO" ought to know it. Dismissed."

The soldier snaps a salute.

>"Sir yes sir!"

He spins on his boots and walks outside. Less than twenty seconds later two more guards step inside with their phase rifles on their shoulders and don't say a word. You give a nod to each and go back to looking over the terminal. You don't have to pretend to be busy, because you are. Ten minutes later the first guard you spoke to escorts a balding man in a crumpled, dusty suit to your door, and steps out of view. The man in the suit steps inside and if he's offended by the soldiers on guard, doesn't say a word and offers his palm for a handshake. You oblige. No reason to burn bridges you haven't built. You gesture and he takes a seat. You stare each other down for a minute before he breaks the silence.

>"Supreme Commander Kerensky, let me start off by saying I'm under no delusions. Your men outside looked at me the same way you are now, they don't see a man, they see a maggot. A stooge. A leech. A tick. A faceless corpo getting fat on the backs of decent folk."

You examine the creases in his suit. Some seem almost intentional.

>"A sound appraisal, I take it?"

He grins and you're not only surprised by the warmth, his teeth are yellowed and he's missing a few. The man has no implants. This might be a situation similar to you having Artemiy as your chief diplomat but it warms you up a tad.

>"More than I'm proud to admit. My name isn't important, you can call me Chancy, what is, is that I'm here representing the interests of Sustainable Macro-Solutions. Supreme Commander, I won't beat around the bush. I'm here to discuss a merger-"

You raise an eyebrow.

>"Oh?"

Chancy's forehead is wrinkled. More than most executive-types at his age.

>"Oh yes. Not of our formal polities but of our mutual efforts to rebuild, renew, and restore our recently great civilization. Yes, believe it or not, I practiced that line."

You wave your hand. His voice is smooth as silk but you won't be polished.

>"Cut the bullshit theatrics and tell me what's on the table. This isn't a board meeting."
>>
>>4958615
The man shuffles in his seat and takes a deep breath.

>"Look, with all due respect, from what my sources have told me and what I've seen walking in, your domestic industry might as well be out of a cottage. Besides that, nearly every soldier worth a damn is still under your flag and, unlike ours, it's a flag the average man out there wants to see. In their town, in their neighborhood, in their own house. Supreme Commander, whether you care about reconnecting with the Terran Republic or not, we don't, and we want to be a part of what you're doing."

He looks at the wall next to you, like there's a window with an outside view. There isn't, and you don't say a word as he continues.

>"We have no way of knowing if this is galaxy wide but our executive board is at the consensus we have to act as if it is. We're alone and that fancy, delicate technology that survived the bombs isn't getting any newer. Sustainable Macro-Solutions has one million people depending on us, 12% formerly employed, and every one of them needs food, shelter, and security. We're doing our best to provide for their needs but we recognize we aren't a fighting force. Our corp used to specialize in pharmaceuticals, AI-proofing algorithms, and finding people jobs. We're out of our element and I don't know how it is for you here on the coast but it's getting nasty down there. We've got rumors of armed gangs forming, suicide spikes, and even food riots. Men killing men with pipes over processed factory-shit neither would've given a second glance to at the grocery four years ago."
>"That's bad, that's real damned bad and it's coming to us, too. The way we see it, there's no way how long this nuclear winter will last and no way to guarantee us and ours survive but to be prepared. That's what SMS is all about and that's why we're willing to extend a one-time offer. None of us are fighters. Our corp security doesn't know where to start but you do, you've built your careers on it. Our terms are simple. In exchange for the partial, 80% cooperation of Sustainable Macro-Solutions and 80% of Sustainable Macro-Solutions assets in your industrial and research needs, you'll provide armed security to our current and future facilities and a guarantee to assist us when and if we are attacked or require your services. Offensive conflicts we've felt the need to initiate or participate in discounted, of course."

You sit back in your chair and think. The corpo pulls an honest-to-everything-holy paper envelope out of his suit and slides it on your desk. You take a look, it's marked 'Documentation of Assets & Requirements'. You open it and frown. They'll need 50,000 men in six different manufactorum towns. That'll reduce your forces by more than half, not counting their insistence on a military alliance. This is a massive investment, but in exchange...
>>
>>4958618
They do claim to have maintained three of their lesser manufactorums, and to be building a fourth. They might need to be retooled and their personnel might not be specialized for the kind of engineering your work needs but they can relearn. It's a massive investment on your part and if they're honest, it'll have a massive payout. It's your turn to shuffle in your chair.

>What is your response?

>These terms are acceptable, you can begin immediately.
>This isn't enough, you want a full merger, with the SMS renouncing their sovereignty.
>These terms are unacceptable, you want to negotiate your own.
>No deal, "Chancy" here can take a hike and tell his higher-ups to shove it.
>No deal, give your men the clear to tackle "Chancy" and take him to be interrogated.
>No deal, give your men the command to vaporize his skull, you won't deal with upstart corps.
>>
>>4958620
>This isn't enough, you want a full merger, with the SMS renouncing their sovereignty.

The board can keep their positions and the Corp can maintain nominal independence as a private entity - but their strategic direction will be determined by us.

We’re at our strongest now with modern weapons - and the situation for them will just get worse over time.
>>
>>4958620
>This isn't enough, you want a full merger, with the SMS renouncing their sovereignty.
>Write-in because why not
>Don't pull that bullshit with me. SMS will not be conducting or participating in and conflicts without my say in the matter. There is jack nothing you can do with security guards, and I wont have your investors endanger the lives of my men for something asinine like profits.
>The fact is SMS wont make it out of this the same without us, or without making substantial sacrifices. The crazed religious men in space will sooner turn one of your factories into a giant chapel. Incompetent security guards will be beatened and left for dead in a gutter. We are THE ONLY fighting force left on this planet that has fought and bleed for mankind, and no doomsday robot arms race will ever change that.
Your absolutely right about our industry. Compared to what we lost it is comparable to cottages, but at least they're safe and happy ones. The same wont be said for you company.
>Listen. I don't give two shits about drinking fancy champagne aged in a Grox beast's ass, or wearing a suit made of war metals. What matters is saving lives, and that's what I plan to do Mr. Chancy.
>>
>>4958643
i back this one as the other one just feel's a bit too aggressive for my taste's
>>
>>4958643
backing this one since the other ones more likely to piss them off.
>>
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>>4958713
>>4958726
Fair enough
>>
>>4958620
>This isn't enough, you want a full merger, with the SMS renouncing their sovereignty.
>Write-in
>We will, however, allow you to keep existing as a private entity, the board and corp can keep their position in Sustainable Macro-Solutions, but we’ll take strategic decision and decide the direction of our policies.
>>
>>4958643
>>4958750
+1
>>
>>4958620
>This isn't enough, you want a full merger, with the SMS renouncing their sovereignty.
They are free to pursue whatever goals they want so long as they are not detrimental to us or our people and community. There will be some regulations and rules laid down to protected both individuals and your business interests in fair manner wit the ability to address or hear grievances.
>>
>>4958643
+1
>>
>>4958620
>>This isn't enough, you want a full merger, with the SMS renouncing their sovereignty
>>
>>4958620
>>4958643
Support.
>>
>>4958643
>>4958713
>>4958726
>>4958750
>>4958765
>>4958767
>>4958802
>>4958917
You consider the deal and shake your head. You fold the paper back into the envelope and look Chancy dead in the eye.

>"This isn't enough. We want a full merger, with the SMS renouncing its sovereignty. Don't mistake this for heavyhanded martial law, only nationalization of your industrial base. The board will keep their positions and the corp can maintain nominal independence as a private entity, but your strategic direction will be determined by us. We're at our strongest now with modern weapons - and the situation for you will only worsen over time. Consider carefully, neither we or our population can afford inefficiencies."

The dignitary rolls his shoulders and stares into your eyes. There's an undercurrent of fear in his but also, of hope, or maybe even relief.

>1d100+20 to pull off a merger. Hard, this is a radical change in the situation for both of you and not what Chancy came to negotiate for.
>-20: Low Relations, +20: Technically the Government, +20: Overwhelming Military Leverage
>>
Rolled 53 + 20 (1d100 + 20)

>>4958944
We should've taken the deal, and then deal with this Lando the Darth Vader way.
>>
>>4958944
We should also name the planet closest to the sun Crematoria and the gas giant Bespin.
>>
Rolled 47 + 20 (1d100 + 20)

>>4958944
>>
>>4958947
>Merger: 73

Chancy mulls it over for a minute and sighs.

>"I guess this is a one-time offer?"

Your eyes are steel.

>"One and only."

He leans to one side of the chair.

>"Temporary?"

You're brutally honest.

>"To be determined."

The dignitary seems on the edge.

>"Can you elaborate?"

Neither of the guards have moved a muscle.

>"You will be free to pursue whatever goals you deem necessary, as they are not detrimental to us or our people and community. There will be some regulations and rules laid down to protect both individuals and your business's interests in fair manner, with the ability to address or hear grievances. I'm not a warlord and I extend this offer in good faith, but it is fair and I will not further negotiate."

Chancy shrugs, defeated, and pockets the envelope.

>"Reasonable terms for unreasonable times. I'll report back to the board, you'll be hearing back from us in three to four business weeks with our response."

You shake his hand and he steps out. You think that went well but you can't be sure yet. The communications are slow but it's much better than the risk of them being intercepted. You know for a fact the corpo hackers were a sight better than the military, and much better paid too. The digi-sphere network is shattered and the parts still functioning are riddled with malware but you can never be too careful, and Sustainable Macro-Solutions seems to agree. Respectable. You hope they choose to be reasonable.
>>
Rolled 34, 64, 43, 33, 85, 67, 10, 3 = 339 (8d100)

>>4958972
>>4958205
>>4958243
>>4958262
>Propaganda+Infrastructure: 87

The week continues as planned. If the merger goes through or not, you'll need to take care of your own backyard. The civilian volunteers contribute a great deal to reconstruction efforts and between just shy of half a million men and sheer and simple grit, another 43% progress to functionality is reached. Altogether, you're at 84% and logisticians are confident you'll be done by the end of next week. You're already hearing reports of civilians, grown men, breaking down weeping at a scavenged lightbulb flickering on. You don't blame them. Going from post-scarcity utopia to picking weeds out of a failing garden will do that to anyone.

The council raises the concern that we aren't aware of anything happening outside of our territory. It's all dark out there and even if Chancy and his hovercar convoy were able to find us, that must've been simple guesswork from the rumors. You've heard the same ones he has and you can't be sure if they're true or not either. Your intelligence officer, Lucas Gillespie, suggests we apply ourselves to getting a handle on the bigger picture.

>What should we do?

>Send Scouts. To the coast, inland, or to the ruined continent?
>Attempt Diplomacy. Have long-distance comms working overtime to connect to anyone listening.
>Contact Zak Clark. Give him the same implied offer you did Chrysiphisty.
>Attempt Subversion. Mutiny is impossible if you don't have the right men in the right place.
>Nothing. You don't want to divert the time and risk backlash when they can continue monitoring your territory.

>1d100+20 to continue the campaign. Easy, the population is fully supportive and you have several hundred thousand men combing it over.
>+10: Making an Effort, +10: Liked by Locals
>>
>>4958973
>Send Scouts. To the coast, inland, or to the ruined continent?
>Attempt Subversion. Mutiny is impossible if you don't have the right men in the right place.

Let's try and do this properly.
>>
Rolled 84 + 20 (1d100 + 20)

>>4958973
>>4958981
Damnit dice! I'm open to diplomacy if you lads are up for it as well.
>>
>>4958612
To break even on food production, you would either need to find a method of more than doubling the current yield or overhaul improvised agriculture entirely for an artificial greenhouse model that might be partially outmoded by an end to the nuclear winter or stay vital. Both would require extensive research. Your crops are extremely resilient and nutrient-efficient but they're being grown without fertilizer by amateurs without any sunlight. Addressing any or all of those would improve things.

>>4958953
Crematoria is good and so is Bespin, even though the gas giant isn't cream colored, ancient terran media hasn't been forgotten yet and there's nothing preventing you from building cloud cities there. Or colonies in the asteroid belt, for that matter. If nobody else has a name suggestion in three days this is what they'll be called. We still need a name for the planet you're centered on. The system's galactic location too.
>>
>>4958973
>Send Scouts. To the coast, inland, or to the ruined continent? (to the least bombarded place to see if the land can be inhabited without to much problems)
>Attempt Diplomacy. Have long-distance comms working overtime to connect to anyone listening.
>>
>>4958973
>Send Scouts. To the coast, inland, or to the ruined continent? (to the least bombarded place to see if the land can be inhabited without to much problems)
>Attempt Diplomacy. Have long-distance comms working overtime to connect to anyone listening.
>>
>>4958973
>>Send Scouts. To the coast, inland, or to the ruined continent?

Scouts squads alongside some volunteers from the civilians to buff them up. This civilians should get some basic weaponry (no modern military ones), they will receive a training of 4 weeks.

All 3 directions for scouting, so 3 squads.
Orders : avoid conflict if possible, inform any friendly to come to us. Act as saviours. Scavenge anything easy, mark on maps anything that needs time instead.
Then usual exploration, see exactly how bad it is. Gain informations for any "settlements", "bases" and so on.


>Contact Zak Clark. Give him the same implied offer you did Chrysiphisty.

Same deal, no bullshit, very easy to do and it would improve efforts of reconstruction as well restore more order.
Being part of a growing, and loved power is better than the alternatives. Your choice.
>>
>>4958983
Can we get an option next post to start building greenhouses along with the infrastructure? The greenhouses will work rain or shine, winter or summer, whereas we can't exactly clean out the atmosphere yet.

Maybe start an agricultural knowledge distribution program?
>>
Rolled 43 + 20 (1d100 + 20)

>>4958991
support

we still need more dice, no?
>>
Rolled 23 + 20 (1d100 + 20)

>>4958973
>>
>>4958973
>>Send Scouts. To the coast, inland, or to the ruined continent?
>>Attempt Diplomacy. Have long-distance comms working overtime to connect to anyone listening.
>>
>>4958973
>>Send Scouts. To the coast, inland, or to the ruined continent?

inland.
>>
>>4958991
I'm fine with contacting Zak Clark and seeing where that leads us.

Anybody mind if we have Thomas Zarek leading a faction on the other continent? Known charismatic political agitator turned terrorist, he was incarcerated for blowing up a local government building before the Iron men came. Somehow, the madman survived the apocalypse, and he's now leading a movement of his former prisoners and ideological supporters on what can charitably be described as hellish wasteland.

Also, a neat little event would be something similar to the Colonial Fleet coming upon us.
>>
>>4958973
>>4958985
Support
>>
>>4958973
>Attempt Diplomacy. Have long-distance comms working overtime to connect to anyone listening.
>Contact Zak Clark. Give him the same implied offer you did Chrysiphisty.

These sort of pair together well enough.
>>
>>4958953
I vote for Bepsi and Benis.

my post didn't get through from 54 hours ago
>>
>>4958982
>>4958985
>>4958987
>>4958991
>>4958994
>>4959000
>>4959006
>>4959018
>>4959020
>>4959053
>>4959117
>Propaganda+Infrastructure: 104

The work on the infrastructure continues and for now, is complete, at 100%. The logistics department has put together a tier system for ease of delegating. They note that the tier system applies to civilian livelihood, not to military-critical or sensitive infrastructure which may or may not overlap with local needs.

>Tier 0: In ashes, minimal to no infrastructure or outside contact, lethal living standard
>Tier 1: Basic utilities restored, roads functional, low living standard
>Tier 2: Modest utilities restored, roads repaired, moderate living standard
>Tier 3: Advanced utilities restored, roads cleared of rubble, high living standard
>Tier 4: Pre-fall utilities partially restored, environment restored, very high living standard
>Tier 5: Pre-fall utilities fully restored, indistinguishable from pre-bombardment, paradisical living standard

According to the data they received from earlier reconstruction efforts, increasing each region's tier will require roughly twice the effort of each tier. Advancement to tier 4 and tier 5 is currently impossible, barring at least partial restoration of the worldwide manufactorum grid and extensive research into several fields, primarily radiation scrubbing, pollutant removal, and ecological restoration. None of these are currently useful to your efforts and the differences between the resource production of tier 3 to tier 4 or tier 5 is minor, the primary benefit being civilian happiness and the research necessary to have reached more advanced tiers. Because the reconstruction of your capital region took 3 weeks, could've gone to a month, and there are 6 coastal regions remaining, 12 counting the ruined cities which will be much more difficult to restore, they recommend expanding over doubling down on the capital.

You're in luck as you haven't encountered major hostilities. That may be due to your military supremacy but might also be an indicator there are no other major factions in the coast of the southern continent. You're aware that knowing is half is the battle, after an ancient terran proverb, so you arrange for an armed scout convoy of 250 volunteers to search the neighboring regions. You currently don't have a naval detail to allow for transportation to the northern continent and you only have 18 antigrav fliers and 13 thirty-man transports remaining, neither of which are replaceable or guaranteed to escape the radioactive airwaves unscathed. You decide to wait for news on how one of the coastal ports is faring before committing, subject to immediate redecision without further notice. In the meantime, you send a second convoy further inland, to see how the 15 regions, 18 counting the likely ruined urban regions, are faring.
>>
>>4959437
You'll be hearing back from them on a regular basis, over military-encrypted remote comms. They aren't perfect, but they are to radio what an archaic rocket-propelled grenade launcher is to an atlatl. You doubt there are any Men of Iron in-system left to eavesdrop and if your opponents have already cracked top-secret quantum protocols without evidence of their existence, you're already undone. The recent discussion with the Sustainable Macro-Solutions employee has you thinking there might be substantial benefit to diplomatic outreach. The High Chaplain may have rebuffed you but he's a religious ideologue, whereas Zak Clark is a forward-thinking visionary, or so their old corporate propaganda said. Perhaps he'll be more open to negotiations.

The council are again very satisfied with your decisions. You need to decide how to continue.

>Focus on getting region #1 from Tier 1 to Tier 2. Let news get out and make outsiders desperate to have your men in their neighborhood.
>Focus on the construction of greenhouses for agriculture using prefab templates. It will take a couple of years, potentially more, to fully replace the fields of your civilians but a few proof of concept structures will be much easier and no less efficient on a small scale.
>Focus on reconnecting with the civilians in one of the neighboring regions, then on bringing them to a Tier 1 living standard.
>Focus on fortifying region #1 to withstand a potential assault or make martial law much simpler to implement. Trenches, preplanned firing fields, and armed checkpoints will go into place.
>>
>>4959439
You don't have the industry to seriously research anything of note, unfortunately, but military engineers are working overtime on finding workable, low-tech solutions to fill in the gaps of our remaining arsenal.

>Is there anything you would like them to focus on?

>Handheld munitions. Phase rifles are able to effectively ignore any material that isn't atomically reinforced, they also don't handle dusty conditions well and require extensive, tedious maintenance that used to be automated. A replacement would be appreciated.
>Fertilizer. Not remotely in their area of expertise but they're in their positions for a reason, that being intelligence and reliability. You have few doubts they can improve on the situation.
>Armored Vehicles. The facilities to construct Baneblades are out of your hands, actual tanks are completely out of the question. You'll have to settle but maybe they can find something to match the industrialists.
>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.
>You have another idea. You're supreme commander, it's in your job description to have ideas.

You realize it's been a full terran month since your gathered military remnants have started pushing out. How much longer will it be until you've spent several years? Will you see a patch of the world restored to how it was by the end of your own lifetime? You don't have time to think about this. In times like these, hypotheticals are a luxury.

>1d100 to make positive contact, Normal, you're the legitimate government and have the troops you can't be ignored outright but Chrysiphisty is bound to have fed Clark full of lies.
>-20: Low Relations, +20: Technically the Government

>1d100+40 to scout for both convoys. Hard, this is uncharted territory in dangerous times but your scouts are dangerous men and won't be underestimated.
>+10: Basic Training, +30: Armed to the Teeth
>>
Rolled 16 (1d100)

>>4959439
>>Focus on getting region #1 from Tier 1 to Tier 2. Let news get out and make outsiders desperate to have your men in their neighborhood.

>>4959440
>>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.
>>
Rolled 60 (1d100)

>>4959451
+1
>>
Rolled 44 (1d100)

>>4959439
>Focus on getting region #1 from Tier 1 to Tier 2. Let news get out and make outsiders desperate to have your men in their neighborhood.
>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.
>>
Rolled 18 (1d100)

>>4959440
>Focus on the construction of greenhouses for agriculture using prefab templates. It will take a couple of years, potentially more, to fully replace the fields of your civilians but a few proof of concept structures will be much easier and no less efficient on a small scale.

>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.

We're on the clock with food, people. We run out, everything comes tumbling down and the sooner we get a net positive the sooner we can use that for propaganda.

>Come on down, we're the legitimate government and the only place that actually produces food!
>>
Rolled 74 + 40 (1d100 + 40)

>>4959440
>>
Rolled 28, 37 = 65 (2d100)

>>4959439
>Focus on reconnecting with the civilians in one of the neighboring regions, then on bringing them to a Tier 1 living standard.
>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.
>>
Rolled 50 + 40 (1d100 + 40)

>>4959440
>>
>>4959440
>>Focus on reconnecting with the civilians in one of the neighboring regions, then on bringing them to a Tier 1 living standard.
>>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.

Are we going to go into yearly turn at some point?
>>
>>4959440
>Focus on getting region #1 from Tier 1 to Tier 2. Let news get out and make outsiders desperate to have your men in their neighborhood.
>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.
We should focus on food soon.
>>
Rolled 64 (1d100)

>>4959439
>Focus on the construction of greenhouses for agriculture using prefab templates. It will take a couple of years, potentially more, to fully replace the fields of your civilians but a few proof of concept structures will be much easier and no less efficient on a small scale.
>Focus on reconnecting with the civilians in one of the neighboring regions, then on bringing them to a Tier 1 living standard.

After we'll build some trenches, but let's keep the momentum for now.

>>4959440
>Handheld munitions. Phase rifles are able to effectively ignore any material that isn't atomically reinforced, they also don't handle dusty conditions well and require extensive, tedious maintenance that used to be automated. A replacement would be appreciated.
>Infrastructure. You don't want the engineers focused on pie in the sky pipe dreams when they can be patching roads and threading wires. With this, constant, slow improvement of occupied region tier advancement progress will occur.
>>
Rolled 66 (1d100)

>>4959440
>>4959683
>>
Rolled 12, 47, 1, 62, 82, 77, 40, 92 = 413 (8d100)

>>4959451
>>4959459
>>4959464
>>4959485
>>4959489
>>4959496
>>4959587
>>4959683
>>4959708
>Making Contact: 60
>Scout Convoy #1: 84
>Scout Convoy #2: 58

Your diplomatic corp makes a targeted transmission to the fleet you've confirmed to be under Paramount Holdings' control and get a coded response in under two days. Its tone is much less cold than the 'High Chaplain's' but it isn't welcoming either. The message is for your eyes only and it raises an eyebrow.

>Supreme Commander Kerensky,

>With all respect due to your position, I know you think you're hot shit because you lucked out into a military dictatorship but you aren't any more "legitimate" than anyone else down there. Before I got in at the ground floor Paramount Holdings was a failed startup. I took it from a garage workshop to a continental powerhouse in ten fucking years, and ten years later it was motherfucking interstellar. That took work and sweat like you wouldn't believe and the bullshit regulations from you and yours every step of the way damn sure didn't help. Every time I wanted to move a thumbtack, I had to convince the board it was in their best interests, I had to get the shareholders happy, and I had to jump through hoops to get the twobit license to do shit any ten year old can do in their garage with a few quarts of chrome putty and a 3rd generation nanofabricator, and I would fucking know. Now, I don't have to answer to a goddamn soul. The people on this ship, they practically worship me. When I say jump they do a backflip and ask how many. There's shit going on in our atom-forges that you wouldn't believe and you know what? That's me. That's mine. I'm the one and only fucking reason this ramshackle piece of shit beautiful fucking fleet is voidsailing. I'm why our civilization isn't crawling back to the stone age and I don't intend to let any upjumped reppie drag me back down to the gutter."
>"Now, I know you're looking at this and getting kinda pissed. That's good. Maybe it's the first time someone's ever talked to you like that but hang on before you get your eggheads trying to crack an orbital mass driver. I'm willing to play ball but it's going to be on equal terms and the 'admiralty' of this fleet, if you want to call it that, is nonnegotiable. Do you know how many logo infiltrators I've picked out of my ship? Too damned many. These rabid guatama revivalists blindsided me enough to hijack half of my life's work and they're batshit enough I'm about en-route to lose the rest. Alek, I'm talking to you man-to-man. If you can get your soldiers up here, clean the cult out of my ships, and get them back to me 60% intact... I'll do anything you want to name short of sucking your fucking dick, and if it's that or nothing I'm sure we can work something out."
>>
>>4959860
>"Here's the corpo lingo I'm sure you were waiting for: Are these terms acceptable? If not, are you willing to negotiate? We at Paramount Holdings hold your consumer needs to be paramount! Valued customer, we're looking forward to hearing back from you at your earliest possible convenience! After all, quality can wait!"

>Sincerely, Head Executive Clark

That was perhaps... less formal than you were expecting but he's given an open invitation for troop transport and plenty of leeway on asking something in return. Achieving orbital dominance might be difficult, but orbital cooperation seems more tham reachable. Maybe you could betray him just as easily under threat of mutually assured destruction, or somehow deal with the Logos and hijack his fleet in a single maneuver Maybe you shouldn't respond unless he defers to your position with the proper respect. Your position... Does the government you claim to be positioned in even exist? Thoughts for later. For now, you need to decide on a response and oversee the reconstruction of your stretch of coastline.

>How should you respond to the message from the Head Executive of Paramount Holdings? There are too many possibilities to narrow them down easily.

>1d100+30 to continue the campaign. Easy, the population is fully supportive and you have several hundred thousand men combing it over, now with full engineering support.
>+10: Making an Effort, +10: Liked by the Locals, +10: Engineering Focus
>>
Rolled 5 + 30 (1d100 + 30)

>>4959861
>>
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Rolled 16 + 30 (1d100 + 30)

>>4959861
>some faction rolled a 1
>lmfao.picrelated

>How should you respond to the message from the Head Executive of Paramount Holdings? There are too many possibilities to narrow them down easily.

>Every time I wanted to move a thumbtack, I had to convince the board it was in their best interests, I had to get the shareholders happy, and I had to jump through hoops to get the twobit license to do shit any ten year old can do in their garage with a few quarts of chrome putty and a 3rd generation nanofabricator, and I would fucking know.
>I don't intend to let any upjumped reppie drag me back down to the gutter.
>I'm willing to play ball but it's going to be on equal terms and the 'admiralty' of this fleet, if you want to call it that, is nonnegotiable.
I'm not a shareholder and I'm not your dad, the universe has gone to shit and I could care less what any board has to say about regulations, unless those regulations were there for darwinism reasons. You can be head engineer, head scientist, head "smartest man on this planet" I don't care. I'm down to play ball with you, but I think your talents are wasted on being an admiral. In my opinion? You should designate that roll to some trustworthy subordinates, and then ship those subordinates to hardcore naval officers training while you pursues other tasks you can focus on. Damn it all if we let idiots command ships.
We can refine our agreement on a later date if we need to, but I do want to know what you can do with those forges to improve what's going down groundside.
Also you want to talk shit say it to my face next time we meet. if you manage to deck me I'll buy you a drink.

Does he has access to any teleporters? If we can get some men teleported on that cultist dude's shit we can minimalize the amount of damages that will likely occur.
>>
Rolled 87 + 30 (1d100 + 30)

>>4959861
>I'll play ball.
>You got your men.
>>
Rolled 10 + 30 (1d100 + 30)

>>4959861
>Head Executive Clark

>With all respect due to your position, I know you think you're hot shit because you lucked out into a in cobbling a ramshackle fleet together but you aren't any more "legitimate" than anyone else up there. Moaning about government regulations, talking about your own achievements, and creating some sort of space cult? Is this what the great Paramount Holdings has devolved to?
>Now, I know you're looking at this and getting kinda pissed. That's good. Maybe it's the first time someone's ever talked to you like that but hang on before you get your eggheads trying to recreate Armageddon. I'm willing to play ball but I ain't going to suck your dick about it, your going to be under this screwball government I'm trying to hobble together. I got upjumped CEOs left and right of me taking potshots at my soldiers, all trying to rob as much tech as they can before we all start starving death, and I'm the only one who still seems to give a damn about what remains of our people. I'm offering a full merger, with the Paramount Holdings renouncing its sovereignty. Now before you get your panties in a twist, this wouldn't be martial law, only nationalization of your industrial base and space assets. You can keep your position as Head Executive of your baby, and Paramount Holdings can maintain nominal independence as a private entity. Hell, I'm even willing to most of the red tape when it comes your goals so long as it's isn't totally a harebrained scheme or detrimental to our ruined planet, and I'll even give you an admiral's cap with your fleet, but your strategic direction will be determined by us. Clark, I'm talking to you man to man. Our civilization is crumbling, and if we don't pull a hail marry out of our ass, 10 million people will starve to death in this nuclear winter. I ain't looking for a bootlicker, but somebody with the balls and the intellect to pull this off with us.
>Here's the bureaucratic jargon I'm sure you were waiting for: As Head of State of the Terran Republic, I ask for Paramount Holding's assistance in these extremely turbulent and unprecedented times. Will you heed your government's call to aid, in the name of the people of this great world? We await your response.

>Sincerely, Supreme Commander Kerensky

You don't have to use this, but I felt inspired by Clark's response. He can be in control of the fleet, but it'll be staffed by our men, and we maintain the overall control of this shitshow in exchange for not micromanaging him with red tape and giving him leeway to conduct his affairs (so long as it remains in good faith and fair busines practices).

We should also have a chat the leader of this cult, after we catch up on his religion of course.
>>
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>>4959972
>117
>Master Chief approves

>>4959973
Holy shit you got me busted. I'll support this. Fight shitposting with shitposting.
>>
Rolled 35 + 30 (1d100 + 30)

>>4959973
+1
>>
>>4959861
holy shit i kinda like the guy now
>>
fug not sure who to support i like the 1st one for not going possibly over the line in asking for a full merger...but that shitposting power.....

ok supporting>>4959973
>>
Rolled 77 (1d100)

>>4959973
>>4959971
Support.
>>4959984
Maybe a small combination of the 2? I kind of like the memeshitpost one a bit more.
>>
>>4959973
Support

I like to talk back the same way.
Beside we haven t military dictatorship laws under us. It s just state of emergency.
>>
In regard to the cult some of their dogmas might be a problem now and a bigger one for the future. Like not wanting bio augmentations. And I don t like the idea to have a whole branch of high tech stopped by a religion.

Which are kind of a given to have now, because people are likely to have a stigma for robotics augmentations and robotics in general very fucking soon. Not because they hate them (far from it), but because of the men of iron.

Especially with the fact nobody knows why and how the Men of Iron rebellion started. Nobody has a fucking clue.
>>
>>4960031
I don’t think Augs is something we’ll have to worry about for a longgggg time.
>>
>>4960035
People that have bio and robotics augmentations in them, still have them. And it s likely is a lot of people.
It s true that we don t need to think of production of augs now. That will happen when companies begin producing them again.

What we care though is that, some cultists don t start bashing the heads of people with bio augs, because for them is a sin. Thats a no-no.
>>
>>4960038
*start without don't
>>
>>4960038
It’s not actually not certain we have any augs know-how right now, yes companies survived, but most people with hight tech knowledge probably died with the major cities and town, all we have are some small town and villages people, and that’s if people even knew how to make stuff before, since everything was automated with STC, we already probably lost the majority of the important knowledge.
>>
>>4960043
Let me say it in another way :
It s very likely that there are people with bio and robotics augs in their bodies. Installed. Planted. However you want to say it. I want to ensure those people are protected like all citizens, because they are citizens.

With how rich the DAOT was, there is probably a lot of people with them. Even one or two, richer people probabky had several. I recon just the new generations of kids born recently don t have them.


In regard to that kind of technology not being around, we can t know. Maybe there are companies or groups with that knowledge. For example a group of univesities that lives together.
Or data storages with it.
>>
>>4960043
Actually, that may not be the case. Isn't Sustainable Macro-Solutions' specialization in pharmaceuticals, AI-proofing algorithms, and finding people jobs? Seems to me the intersection of pharmaceuticals and algorithms is augments. Not saying that it's a perfect fit, but it seems to me that we still have some semblance of that high tech knowledge available to us, even if it's just the experienced personnel.
>>
>>4960045
My guess is those guys who survived from those companies are pencil-pushers and sales people for the vast majority, DAOT humanity didn’t need workers in their factories, and most of what they produced was automated from the SDC systems, so you technically don’t really need much qualified personal, the people who survived should in vast majority be people who worked in sales shop in small town, or who where managing automated factories in those place, the egghead most likely all died in the cities. Fact is, DAOT «Utopia» didn’t really create a situation that encouraged the development of skills in peoples, society could run itself without the Input of 99% people.
>>
>>4960052
possibly but only way to be sure is to wait an see
>>
Rolled 88 + 30 (1d100 + 30)

>>4959861
Accept his terms
>>
>>4959020
Thomas Zerek confirmed for wildcard gigachad on the 1st continent.

(There is actually also a very small chance of something similar or much, much, much worse happening annually)

>>4959243
>the dust-mines of bepsi
>the ring cities of Benis
Pure kino. That means there are two votes, one for Crematoria and Bespin, one for Bepsi and Benis. Do any of you want to weigh in? Also we need a confirmation of our planet's name and our system's galactic location. If you dudes don't choose a cardinal direction and distance to the core in 24 hours, I'll roll a 1d8 for direction and then a 1d3 for distance.

>>4959587
Once you've retaken the planet, one way or another. Right now there's a lot of moving parts and things are going too quickly for yearly turns. Later they'll be annual overall and micro in on monthly, or even weekly turns during combat. You've been making a massive amount of progress is only six weeks and fortunately, most of your rivals are busy fighting or shooting themselves in the foot. Actually finishing the job isn't likely to be easy.
>>
>>4959951
>>4959971
>>4959972
>>4959973
>>4959975
>>4959977
>>4959984
>>4960025
>>4960027
>Propaganda+Infrastructure: 117

You sit in front of your terminal, processing the information you've received, and take two hours to start typing. Your response has not a trace of the formal demeanor your position demands. Neither does it have anymore respect than one teenager has to another in a piss-measuring contest. You aren't sure if this is your genuine personality coming out or mimicry to get on the Head Executive's better side.

>Head Executive Clark,

>"With all due respect to your position, I know you think you're hot shit because you lucked out into cobbling a ramshackle fleet together but you aren't anymore "legitimate" than anyone else up there. Bitching about government regulations, moaning about your own achievements, and cucking out to some sort of space cult? Is this what the great Paramount Holdings has devolved to?"
>"Now, I know you're looking at this and getting kinda pissed. That's good. Maybe it's the first time someone's ever talked to you like that but hang on before you get your eggheads trying to recreate armageddon. I'm willing to play ball but I ain't gonna suck your dick about it, you're going to be under this screwball government I'm trying to hobble together. I've got upjumped CEOs left and right of me taking potshots at my soldiers, all trying to rob as much tech as they can before we all start starving to death, and I'm the only one who still seems to give a damn about what remains of our people. I'm offering a full merger, with Paramount Holdings renouncing its sovereignty. Now before you get your panties in a twist, this wouldn't be martial law, only nationalization of your industrial base and space assets."
>"You can keep your position as Head Executive of your baby, and Paramount Holdings can maintain nominal independence as a private entity. Hell, I'm even willing to cut most of the red tape when it comes your goals so long as it's isn't totally a harebrained scheme or detrimental to our ruined planet, and I'll even give you an admiral's cap with your fleet, but your strategic direction will be determined by us. Zak, I'm talking to you man-to-man. Our civilization is crumbling, and if we don't pull a hail marry out of our ass, 10 million people will starve to death in this nuclear winter. I ain't looking for a bootlicker, but somebody with the balls and the brains to pull this off."
>"Here's the bureaucratic jargon I'm sure you were waiting for: As Head of State of the Terran Republic, I humbly ask for Paramount Holding's assistance in these extremely turbulent and unprecedented times. Will you heed your government's call to aid, in the name of the people of this great world? We await your response."

>Sincerely, Supreme Commander Kerensky
>>
Rolled 17, 22, 68, 68, 14, 71, 60, 45 = 365 (8d100)

>>4960248
You forward it to your spooks, who encrypt and transmit it without breathing a word. They're professionals, that's their job and even with them only being human you can trust they'll take it to the grave before they let a leak get out. The hotshot's agents are probably colder than yours. Complex espionage and cyberwarfare was one thing, but evading tax algorithms was quite another. It'll reach him by the end of the day and you can likely expect a reply soon. Meanwhile, you return to your routine and are quietly floored by the work your men are getting down out there.

The capital region has reached 33% progress to Tier 2, a full week ahead of your logistical predictions. Morale is rising suitably. Thousands are starving and on the brink of murdering each other for scraps out there but here, in your borders, the lights flicker but they turn on, the roads are bumpy but they can drive, and most people have lost everything but they have a future to look forward to. You're getting on up there in years. By the time the Men of Iron reached the system you were looking to celebrating your fifty-seventh terran birthday with your wife, two kids, and grandson, but she was working smack-dab in the middle of the northern continent when the bombs fell and you haven't heard from either of your boys since. Hopefully they made it out. Maybe one of these days you can reunite but neither lived anywhere near the base. Why would they, when a maglev train could get them halfway across the planet in an afternoon?

Life is a cruel mistress. There's nothing to do for it but to stomach it and soldier on. You have a sworn responsibility to your nation and your species. You can take the luxury to grieve later, if you still can. Back to business, you'll be hearing from Sustainable Macro-Solutions soon enough. In one or two more weeks you'll know their response to your terms, and the council seems to be at a consensus making a habit of onesided 'mergers' like these would be to our advantage. You hope some of the industrialists out there are willing to see reason and if not them, their employees. You'd bet your ass some of the bastards are already divvying out ration slips.

>1d100+30 to continue the campaign. Easy, the population is fully supportive and you have several hundred thousand men combing it over, now with full engineering support.
>+10: Making an Effort, +10: Liked by the Locals, +10: Engineering Focus
>>
Rolled 100 + 30 (1d100 + 30)

>>4960249
>>
>>4960255
Lol
>>
>>4960255
>>4960249
i uuuuuuuuuuuuuuuh don't think we need to roll anymore QM
>>
>>4960255
nice
>>
>>4960255
based
>>
>>4960246
Planet Name

Our planet name,Rhune
System Galactic Location, North Center East of the Galaxy.

and i vote for Crematoria and Bespin for the other two worlds
>>
Rolled 75 + 30 (1d100 + 30)

>>4960255
Amazing

>>4960249
>>
Rolled 59 (1d100)

>>4960249
last roll for the luls
>>
>>4960246
>the dust-mines of Bepsi
>the ring cities of Benis
I support any leader who would do this.
>>
>>4960246
I support Bepsi and Benis
>>
Rolled 75 (1d100)

>>4960255
It seems that your men found something.
>>
Rolled 47 (1d100)

>>4960477
>1-20: [REDACTED]
>21-40: [REDACTED]
>41-60: [REDACTED]
>61-80: Critical Infrastructure
>81-100: [REDACTED]

Something very, very interesting.
>>
>>4960482
darn no interwebs infrastructure for us I guess, looks like people are still fapping to boob shaped rocks for the moment
>>
>>4960482
That’s a lot of redacted.
>>
A large underground storage of military equipment, with a secret finished space battleship fully armed and loaded, as well several military prototypes and an old cranky scientist just wanting to get some peace ?
A deactived army of man of iron ?
Giant archives of data on numerous subjects ?
A vault system with any kind of civilian and work tools/equipment produced ?
An armored and fully functioning cryo bunker with several thousands of professional personnel, experts and genius people of numerous fields ?
>>
>>4960255
>>4960324
>>4960359
>Propaganda+Infrastructure: !!!130!!!

Your men continue their work and you continue delegating. They may have construction vehicles and powered exoskeletons to ease the burden but some things never change and at the end of the day, someone has to be in the thick of it with a shovel. It was a random squad detachment clearing a pathway through a mountain of rubble that made the find. A grunt complained he ran into some sheet-admantine and that they'd need to make a detour, but word got back to the engineering corp and after cross-referencing the emblem laser'd into a nearby billboard and the location, they decided to make an investigation. They found the mother of motherlodes.

An intact nanoweaver the size of four city blocks. You weren't initially sure what the eggheads were having a manic episode about but when they dumbed it down for you it sent you reeling. Before the bombardment, nanomachinery was notoriously noisy and power-consumptive and the small models didn't do anything the manufactorums couldn't have delivered in an afternoon, so for the most part, garage nanofabricators were a niche hobby that relied on regular 'chrome putty' deliveries and preset 'consumer-safe' schematics to function. Most of them didn't survive the bombardment and almost all that did either weren't able to be supplied or weren't in a position to make anything worth mentioning.

This nanoweaver is to a nanofabricator what apocalypse ground zero was to a microwave. It's enormous, and the engineers scramble over themselves to explain to you that the scale is the least important asset of the machine. What matters is the sheer, submicron intricacy it's capable of, which not only blows nanofabricators out of the water in quality, but allows the on-site synthesization of hyperadaptable nanocomposite material. Or as they put it simpler, 'chrome putty.' Essentially, this nanoweaver is able to manufacture the most niche specialty parts you care to mention, by the dumpster truck load, make its own fuel if you can feed it the raw material, any scrap metal will do, and, with some technical expertise, could theoretically make the parts to maintain itself. You don't think you need to worry any more about being outcompeted by your competitors in the industrial compartment. For its size, this could be a topnotch manufactorum for sheer, brute-force volume of production on its own but its strength lies in the fact it effectively sidesteps the need for hundreds of lesser manufactorums churning out thousands of absolutely necessary parts for hundreds of industrial processes.
>>
>>4960540
This is nothing short of miraculous. This might be the last of its kind on the planet, and it just so happens to be in your frontyard. If that isn't an irrefutable argument for a benevolent higher power looking out for you, you don't know what is and you don't care. This is a complete gamechanger, even if it's bittersweet to remember there used to be hundreds just like this. The council convenes for an emergency meeting and puts everything else on hold.

>How should you handle this?

>Full Exposure. Let every faction know that you have a fully functional nanoweaver and are willing to use it for anyone willing to submit to your authority. The diplomatic leverage from this, even if you ignore the raw utility and propaganda value, is beyond the pale.
>Keep It Quiet. Nobody who isn't cleared to operate it is to be informed, everything it manufactures was a 'lucky find,' and both traffic and comms near the area are to be restricted due to 'dangerous pollution.' This is too massively useful not to use but you can't afford word getting out.
>Complete Secrecy. The team that prompted the investigation are to be told it was a false alarm and resume business as normal. You were doing fine earlier and you don't want to prompt a mass-alliance. You can reveal it later, but not now.
>>
>>4960542
>Full Exposure. Let every faction know that you have a fully functional nanoweaver and are willing to use it for anyone willing to submit to your authority. The diplomatic leverage from this, even if you ignore the raw utility and propaganda value, is beyond the pale.

Now is the time to be happy we choose the half a million professional soldiers option.
Also, how much progress were made on building infrastructure beside finding this?
>>
>>4960542
>Keep It Quiet. Nobody who isn't cleared to operate it is to be informed, everything it manufactures was a 'lucky find,' and both traffic and comms near the area are to be restricted due to 'dangerous pollution.' This is too massively useful not to use but you can't afford word getting out.
Station a elite military force nearby.
>>
>>4960542
>>Keep It Quiet. Nobody who isn't cleared to operate it is to be informed, everything it manufactures was a 'lucky find,' and both traffic and comms near the area are to be restricted due to 'dangerous pollution.' This is too massively useful not to use but you can't afford word getting out.
>>4960554
that's a good idea
>>
Why hide it though?
>>
>>4960564
Because its not beneath people to attack and steal it from us or go to full blown war over something like this for other peoples survival at the cost of our own or to make their faction more powerful.

If they can't have it, they just might try to destroy it to prevent us from having it so we don't have the advantage.
>>
>>4960563
We have to make sure we have a good enough excuse and slowly expand it to cover its true purpose. Maybe establish a few other military bases in strategic areas for "logistics & security".
>>
>>4960542
>>Keep It Quiet. Nobody who isn't cleared to operate it is to be informed, everything it manufactures was a 'lucky find,' and both traffic and comms near the area are to be restricted due to 'dangerous pollution.' This is too massively useful not to use but you can't afford word getting out.
We can build a barracks and military base nearby as cover to explain the heavy presence of soldiers.
>>
>>4960571
We have half a million DAOT trained and equipped men, on a planet with 10 to 20 millions people max.
Anyone ever trying to use Violence on us has to be batshit insane.
>>
>>4960581
Chaos cultists anon are always that crazy.
>>
>>4960571
Attacking us is suicide. We have one of the best reputations among the populace and the largest military in the world. Anyone stupid enough to attack us is going to be erased by the other factions.
The way they could threaten us is if they all join forces.
>>
>>4960583
What Chaos Cultists?
>>
>>4960583
Chaos cultists don't exist right now.
>>
>>4960583
What's Chaos? That sounds dangerous!
>>
>>4960584
Not even then actually, we have around 5% of the planet population as extremely well trained and armed soldiers.+ our civilians.
Even if they pooled all their security guards together, I’d be very surprised if they more than 100k soldiers with varying degree of training and equipment.
On the contrary, I think it’s the perfect opportunity to flex our whole legitimate government thing on everyone and get them to come around to the fact that no, the government isn’t dead, so they don’t get to play Warlord.
>>
>>4960542
>>Keep It Quiet. Nobody who isn't cleared to operate it is to be informed, everything it manufactures was a 'lucky find,' and both traffic and comms near the area are to be restricted due to 'dangerous pollution.' This is too massively useful not to use but you can't afford word getting out.


Before this though : Do an Operation for create complete security around and in the surroundings of the nanoweaver. Infrastructure, informative and military security.

Ensure we know everything that happens nearby it. Even if a leaf moves. Prepare defenses and have a garrison and a strike force ready near it. As well a few spies.

Also a proper reveal of the structure should be prepared and studied for maximum effect, by our propaganda team. It should be perfect to do so after more than 5 regions are reclaimed, to show our strong power finding an incredible structure. For avoid though obvious natural questions due to increasing improvments, we will have a time limit, the propaganda effect of the reveal needs to be perfect and saying justifications only works a certain numbers of time. Questions or doubts can t be around, because we are the government.


///
The following is disconnected to the issue above

In addition, it might be useful to consider
having a small civilian administration for smaller affairs in our secure territories. Nothing major just for better organize them and help them, as well give them a small voice.
Another thing to consider is perhaps showing us time to time to the people. Not necessaraly a lot, just for show we are there. A strict, disciplined, patriotic commander but even a loving and compassionate man.
>>
I'm honestly tempted to go full secrecy here.

Make sure we put in OPSEC rules and speak in code that makes the place seem more mundane or something.

>>4960579
We can turn the town into a military town that mostly houses soldiers families and stuff. It can be like a quasi Los Alamos almost.

>>4960581
>>4960584
It doesn't have to be a physical attack. They could infiltrate, steal parts, sabotage, or apply political pressure or use it as a caucus bell to unite a temporary coalition/faction against us to take it from us one way or another.
>>
>>4960542
>>Keep It Quiet. Nobody who isn't cleared to operate it is to be informed, everything it manufactures was a 'lucky find,' and both traffic and comms near the area are to be restricted due to 'dangerous pollution.' This is too massively useful not to use but you can't afford word getting out.
While I deeply want to tell everyone, we need to get our feet under us first.

Maybe start using it to produce normal nanofabs and of course, greenhouse construction materials?
>>
>>4960542
>>Full Exposure. Let every faction know that you have a fully functional nanoweaver and are willing to use it for anyone willing to submit to your authority. The diplomatic leverage from this, even if you ignore the raw utility and propaganda value, is beyond the pale.
let em know
>>
>>4960598
Even if they put everything they have together, they can’t even put a dent in our military force, if anything, they should be the one worried about giving us a reason to kick their asses.
>>
>>4960542
>>Full Exposure. Let every faction know that you have a fully functional nanoweaver and are willing to use it for anyone willing to submit to your authority. The diplomatic leverage from this, even if you ignore the raw utility and propaganda value, is beyond the pale.
>>
>>4960597
+1
>>
>>4960602
We shockingly peaceful considering how easily we could go full tyrant and shit stomp the other factions.
I really want to mass produce the nanoweaver.
>>
>>4960602
Your willing to put millions of lives on the line on that assumption?

At best the attack like retards and we win, but worst? They try to join us and subvert or take over from within and assassinate us.
>>
>>4960564
There is still several risks.
But beside that.
I think we can do it after we are more stronger and secure, because people at that point realize : "they are already strong, are becoming stronger and they have found this thing ?!?! No we are done now". Also when the place around the nanoweaver becomes very difficult to assault too.
>>
>>4960613
That’s why I think Full exposure is the best, if we have both the best Industry and army, people will join us in drove (We are also probably close to finishing the T2 infrastructure in our territory with this roll), and if the Corpo don’t want their people to leave them, they’ll have to toe the line, as long as we keep our line about letting them keep their corporate position it should work.
>>
>>4960615
Question, how would they assassinate us? Most factions are barely holding together on their own. Only faction that could feasible do it would suffer the most for it and we trust them the least.
>>
>>4960624
Infiltration of our faction is easy if we let in a flood of refugees and migrants. They come in with the groups, and all they really need to do is wait for us to be near or they join our security forces to get closer to us. They can form sleeper cells waiting for one day to act on orders or when other plans of sabotage are in place.

If they have the technology, they can just have to locate and follow us and "drone strike" us when we leave our bunker or head out in a convoy.

You don't need a whole faction to carry out a assassination, you can do it with a lone gunman to a small cell of highly trained or fanatical conspirators
>>
>>4960628
What's wrong with you? Do you think people are robots with no self-interest? It's the fucking apocalyse and you are saying the average Joes under the other factions are going to come to murder us because we're threatening to unfuck the world.
>>
>>4960628
That’s Paranoia, most people on the planet have absolutely no loyalty to the Corpo to do something like that, the reason they follow them is because they are the only people capable of producing stuff at the moment, why would they allow themselves to become sleepers cell or whatever then act against the government, which they actually want to restore order, so that they can sabotage one of the tools that can make their life on this planet less shit?

This is the perfect moment to leverage our absolute military supremacy, before we have to turn a large numbers of our soldiers into farmers to feed ourselves and our advantages fade.
>>
>>4960635
I wouldn’t go so far as to say we are unfucking the world; that’s probably a work of centuries or even millenia, but at least we are working toward avoiding starvation and preserving some modern amneties.
>>
The issue is we make it public NOW is we won't have time to build the proper defenses to secure it and manufacturing hubs to serve as dead ends to cover up its true location. I just want the time to build some manufacturing complexes and establish a proper military base to protect our most important assets before we go public. That will prevent anyone from doing something stupid and let us plan properly.
>>
>>4960651
Reaching tier 5 might take a decade at our current rate.
>>
>>4960651
We actually aren't working towards avoiding starvation yet, we just have the option to and anons are choosing to boost the infrastructure.
>>
>>4960635
Are you dense? People don't have to be robots to take risks or follow orders, some would even throw their lives away to achieve their bosses or factions goals.
It doesn't matter if we are trying fix shit, you can be totally altruistic and people will still try to fuck you over if there is something for them to be gained. Even if its disporotiate to what they gained compared to the amount of harm they do in the process, more so if they are desperate and starving people and are trying to survive and to fuck us over means they get to survive longer or another day.
Just look at the High Chaplain and his fanatics. They that just took over half the space fleet around this planet. Why would they risk something like that? They weren't robots, and the CEO was doing so to provide protection to the planet at no small expense to himself and his resources.

>>4960643
I'm not talking about Paramount Holdings or anything but other external factions like High Chaplain, and his fanatics. I'm not too too concerned with Corporations, particularly since they would likely want to have stability and protections under government.
>>
I have an idea. We keep it under wraps until we can fortify the shit out of it and only after its been entrenched so deep even we'd be hard-pressed to access it unauthorized we reveal it to the world.
>>
>>4960658
I don’t think we have the know how to go beyond tier 3 at the moment. We have only have military engineers at our disposal after all.
Tier 4 and 5 are probably theoritical and based off pre-bombing stuff
Just like the Nanoweaver, we can maintain it, but making another is probably beyond us; we probably lack a lot of physics theorem to even understand how the heck it does what it does.
>>
Are we naming the world Benis :DDD?
>>
>>4960660
We have enough stockpiles for a few years currently. I do want to move onto food production and efficiently ASAP.

>>4960664
That's generally the idea so far, but I don't care to reveal it publicly to the world.

>>4960666
I agree, I doubt we even need T4 for even our core areas, just T2 for areas we recently gained and T3 everywhere else. Its good enough for now, and making or maintain anything above T3 is probably a hassle that will eat into our time, resources, and manufacturing capacity.
>>
>>4960668
No, just our Big Dick Energy Gun.
>>
>>4960670
Ok, well since our name is kerensky we could go all in and name the world strana mechty in the Pentagon system
>>
>>4960674
i do hope this alexandr has a better nicholas
>>
>>4960542
>>Full Exposure. Let every faction know that you have a fully functional nanoweaver and are willing to use it for anyone willing to submit to your authority. The diplomatic leverage from this, even if you ignore the raw utility and propaganda value, is beyond the pale.
>>
>>4960542
>Full Exposure. Let every faction know that you have a fully functional nanoweaver and are willing to use it for anyone willing to submit to your authority. The diplomatic leverage from this, even if you ignore the raw utility and propaganda value, is beyond the pale.

The fleet bows down to us when we turn out to be the only good repairmen available.
>>
>>4960542
>Keep It Quiet. Nobody who isn't cleared to operate it is to be informed, everything it manufactures was a 'lucky find,' and both traffic and comms near the area are to be restricted due to 'dangerous pollution.' This is too massively useful not to use but you can't afford word getting out.
We should reveal it eventually, but I'd like to increase our security/fortifications first. Just to be on the safe side.
>>
>>4960246
Crematoria and Bespin. When the death cult inevitably appears, we'll call them Necromongers. I suppose Caprica isn't too far off the mark for our world's name?
>>
>>4960542
>Full Exposure. Let every faction know that you have a fully functional nanoweaver and are willing to use it for anyone willing to submit to your authority. The diplomatic leverage from this, even if you ignore the raw utility and propaganda value, is beyond the pale.

This will swing Macro-Sustainable Solutions and Zak Clark to our side, effectively supercharging our faction. Even if we decide to keep it relatively secret, we should totally use the information to get both corporates on board.
>>
>>4960777
>da trip 7s

I'm changing my vote here (>>4960800) to support this, and not just because of the trips. We need to fortify our capital region before we let it slip that we have a working nanofabricator, whatever the propaganda value might be. But we should totally use it to get the corpos on board with our merger regardless of the secrecy.
>>
>>4960554
>>4960563
>>4960579
>>4960597
>>4960599
>>4960605
>>4960777
You and the council, once they've sworn to absolute nondisclosure, agree that the nanoweaver needs to be a secret outside of and in the faction. Knowledge is the deadliest weapon there is and you don't intent to let the corpos pillage your arsenal without a fight. At the same time, it is an extreme utility and the potential for its reveal pacifying the surviving population can't be ignored. You're going to keep it concealed, at least until you've fortified the region to hell and back and have guaranteed there's no risk of an orbital bombardment. You know Clark would sooner castrate himself by hand than leave the nanoweaver smoldering ashes, but Chrysiphisty is difficult to pinpoint. You don't think he'd orbital strike immediately but you can't confirm that and if he suspected a mutiny, who knows what he would do? Better to confirm its safety. Besides, it's only been two months since the factions stopped cooperating, and you have an estimated four years of food remaining. Most of it was nutrient paste stockpiled in the base before the bombardment, the rest coming out of civilian stashes and what you've managed to requisition from food repositories in the region. That's room to maneuver.

Again, the council agrees and at this point they're looking at you almost like some kind of prescient prophet. The emergency meeting is dismissed without any fanfare and you continue overseeing the slow, tedious work of rebuilding your capital region. Ignoring the nanoweaver, as indisputably priceless as it may be, we've reached an unexpectedly rapid 76% by the end of the week. At this rate you'll be at Tier 2 before the end of the month, twice the planned time investiture. Much of the speed is from remnant technology but much of it isn't, and owes to the grit and determination of the men on the ground. It makes you proud to be their Supreme Commander.

Later in the week, the response from High Executive Clark arrives.

>Supreme Commander Kerensky,

>"I'll be upfront. On one hand I feel I should be relieved you feel like you can be honest with me, but on the other, I have no way to tell if that's an act and honest to fuck no reason to care. It doesn't make a difference. I didn't get to where I am being blind on market trends and I can see which way the wind's blowing planetside so I'll fill you in on what I've been doing. The improvised repairs we've pulled off on dirt and are doing in orbit are just that, improvised. These ships were dented wrecks to begin with, now they've been repaired with mothballed parts not designed to be compatible and held together with old-fashioned arc-welds, spit, and prayers to Issac fucking Newton they don't fall off the apple tree here."
>>
Rolled 14, 12, 99, 90, 59, 44, 4, 63 = 385 (8d100)

>>4960813
>"Shit's not sustainable. It could be worse, a hell of a lot worse, and it will be if we don't get our fucking shit together. My men on the ground have found the ruins of a starport on the southern continent, toppled, shattered, everything in it scrapped beyond repair, but the structure is there and we've been taking steps to rebuild it since liftoff. Problem is, it's going at a snail's pace and we've hit a wall. Our atom-forges are hammering onsite scrap into durasteel and we're fine on that front, but our facilities aren't exactly primed for delicate materials and without a few hundred thousand spools of synthcord wiring we aren't getting anywhere. Could use copper and slow repairs to a tenth of where they could be once it's online but we're not that desperate yet. I like to think our great-grandsons won't be cavemen but give us three, five more years of banging our heads on a wall and we might cave."
>"Maybe you can help us out. Them's my terms. Get me half a million spools of synthcord, don't care how or where, by the next "faction summit" and we'll talk. Prove you've got your shit together, let me keep my autonomy, and I'll negotiate integration terms. Knock out the cult in the same timeframe and I'll fold in lockstep under that little regime of yours. We both want the same things and we've got the same mindset, just different means. I want to work with you Alek, but I have to know you're worth my time."

>Signed, Head Executive Clark

You're aware synthcord is a superconductive material used for energy intensive industry, exactly what someone getting a spaceport back online would need. They're gargantuan, complicated structures with the capacity to store and maintain anywhere from six to fifty ships, depending om their size. Part dock, part foundry, and built like a fortress by necessity, they were some of the first targets from the Men of Iron and some of the last to crumble. You're also aware synthcord was expensive and uncommon for civilian needs before the collapse. If you had your men combing over every nook and cranny specifically for it, they'd be lucky to find 50,000 spools that weren't ruined by the bombardment. You would need to break your back to meet his needs by then, or find a way to strike the northern continent and plunder the stockpiles there before the corpos do. It'd be difficult, potentially very costly in lives, but it wouldn't be impossible.

Or, your engineering corp informs you, you could have the nanoweaver running and get them fresh in four months, or less if you didn't worry about moving too much scrap metal to strain disbelief. No risk to the lives of your men, no pollution outside of rolling blackouts from the strain on the grid powering it, just results. It strikes you that the nanoweaver is nothing short of miraculous.
>>
>>4960817
If you can't find a way to rediscover the principles behind it and keep them understood, maybe your descendents will see it as miraculous. Some forge of the gods, some fountain of miracles. A dark age of neo-savages depending on impossible technology they couldn't replace in a thousand years. Maybe you can prevent that.

Maybe it's inevitable.

>What should the nanoweaver produce?

>Durasteel. Used in most Terran Republic construction before the bombardment, supremely durable, resistant to erosion, and difficult to damage. Also easier to pass off as your own salvage.
>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.
>Phase Rifles. Objects needing several dozen moving parts, some microscopic, are much less efficient to produce than simple materials but very possible. You estimate you could get 25,000 per month without tripping alarm bells.
>A Mammoth Tank. You obviously can't go out and take one out of thin air, but you can use your government credentials to remove safeguards, feed it individual parts of a carefully disassembled Mammoth, and have the eggheads bust their asses trying to work out a schematic. It would also take a massive amount of material very noticeably going nowhere but that might be worth it.
>Miscellaneous Parts. The simple, copper wiring, concrete blocks, and hovercar antigrav engines, even mundane scrap metal. All easy to explain but a godsend to your workers and already coded in.
>You're the Supreme Commander and your word, subject to council revision and Terran Republic legislation, at least in theory, is law. You've got an idea for something else and you want to see it happen.

Right now the engineering corp is focused on the nanoweaver but your troops are perfectly capable of picking up where they left off.

>1d100+20 to continue the campaign. Easy, the population is fully supportive and you have several hundred thousand men combing it over, now with full engineering support.
>+10: Making an Effort, +10: Liked by the Locals
>>
>>4960818
Wait could the Nanoweaver have a built in blueprint on how to duplicate it?
>>
>>4960818
Doesn't it have the ability to create replacement parts for itself?

>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.
>>
Rolled 87 + 20 (1d100 + 20)

>>4960818
>Durasteel. Used in most Terran Republic construction before the bombardment, supremely durable, resistant to erosion, and difficult to damage. Also easier to pass off as your own salvage.

To begin fortifying the region and to better protect the nanofabricator.

>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.

To get a headstart on Zak's request and fix our electrical grid.

>Miscellaneous Parts. The simple, copper wiring, concrete blocks, and hovercar antigrav engines, even mundane scrap metal. All easy to explain but a godsend to your workers and already coded in.

To be a godsent to our workers an repair efforts.

We should contact the High Chaplin again.
>>
Rolled 42 + 20 (1d100 + 20)

>>4960818

>>4960832
Big brain
>>
>>4960818
>>Miscellaneous Parts. The simple, copper wiring, concrete blocks, and hovercar antigrav engines, even mundane scrap metal. All easy to explain but a godsend to your workers and already coded in.
>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.

>>4960839
Forgot to vote
>>
>>4960818
>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.
See how much of this stuff we can scavenge to throw into the pile.
>>
Rolled 13 + 20 (1d100 + 20)

>>4960818
>>
Rolled 2 + 20 (1d100 + 20)

>>4960818
>>
>>4960845
>>4960846
Please stop!
>>
>>4960846
>>4960845
DELETE THIS
>>
>>4960849
>>4960852
What's got y'all assblasted? It's best of 3 so the 80 should do us fine.
>>
>>4960845
>>4960846
HOLYSHI-
>>
>>4960855
It's the principle of the matter. We should do some Durasteel, at least to build a structure to protect the nanofabricator, because holy fuck that was scary to experience just after we got our boon.
>>
>>4960818
>>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.
>>
>>4960855
You DARE tempt Fate?!
>>
>>4960862
Naturel ones are the spice of life
>>
>>4960855
>>4960857
>>4960862
>>4960876
>>4960878
You guys do realize a nat 1 overriding makes no sense in this system right?
>>
>>4960818
>You're the Supreme Commander
Wait a second.
>>
>>4960893
I'm gonna be sad if we don't have one of those. Then again it was all automated weapons of war...but still.
>>
Can we at least agree to creating Miscellaneous Parts to help with our infrastructure repair efforts? It'll ease the burden substantially for our workers, and we may be able to put some work into Tier 3 if this allows us to compete Tier 2 way beyond our expectations.
>>
>>4960893
Now it all makes sense.
>>
Rolled 95 + 20 (1d100 + 20)

>>4960818
>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.
>Miscellaneous Parts. The simple, copper wiring, concrete blocks, and hovercar antigrav engines, even mundane scrap metal. All easy to explain but a godsend to your workers and already coded in.
>>
>>4960845
13+20

>>4960846
2+20

>>4960852
What are you some pussy faggot?
>>
>>4960832
>>4960836
The nanoweaver has the schematics for creating parts and it's not difficult for your engineering corps to switch them out, but this is no normal manufactorum. It functions by having a cloud of specialized, programmable nanbots envelop HNM or chrome putty that's had its atomic bonds 'subdued' and sculpting it to match the previous programming. None of the nanoweaver is incomprehensible, you can replace its electron-prongs, stasis field generators, and runaway replication cascade safeguards just fine but the core, the nanoweaver, is effectively black box technology. The schematics were a secret before the bombardment because if it got out, the handful of corporations with access to them would lose their monopoly.

Programming and producing nanomachines on that level of precision and versatility in what they can do is more complex than constructing an extremely efficient assembly line by several orders of magnitude. It's also only slightly more effective than a specialized manufactorum of its size if both are producing the same object. The biggest strength is its versatility. If the nanoweaver can break down an example or have every parameter of an item coded into it, including what parts to construct in what order and what elements they're made out of, it is capable of manufacturing it. The nanoweaver is essentially one manufactorum that can do the job of almost any manufactorum, for a massively higher startup price and electricity consumption that could've been spent on making a bigger manufactorum.

On the planet's engineering capabilities, the vast majority of the corporation's production was automated and the vast majority of the small human element volunteered to fight the Men of Iron or weren't involved in the technical side. As far as the engineering corp is aware, there are a few hundred known nanoweaver core production facilities in the galaxy and every one was a major target for the Men of Iron. Reverse-engineering the nanoweaver without damaging the core would be a miracle and if you cracked it open there's no guarantee your engineer corp would know what they're looking at. These aren't the best of their field, these are the members of their field that survived orbital bombardment of the military facilities they were supposed to be in, doing their best. Researching and constructing your own nanoweaver cores is completely possible but it'll require exotic materials and an extreme amount of effort. In practical terms, it's about as difficult as researching your own gene-seed equivalent from scratch. Which is also possible.

>>4960846
Whew, you dudes almost got yourselves a one way ticket to flavor-town.

>>4960852
It wouldn't have mattered, I check the archives for rolls just in case.
>>
>>4960818
>>Synthcord. Either to get a headstart on the Head Executive's request or possibly improve your own power grid, which incidentally, might help you run it more continuously.

That first

>Miscellaneous Parts. The simple, copper wiring, concrete blocks, and hovercar antigrav engines, even mundane scrap metal. All easy to explain but a godsend to your workers and already coded in.
>>
>>4961020
Hey it's the guy who came up with Caerst Picarde De'Saad, Hero of the Long Night. If I was allowed input on the character I'd probably suggest him as some kind of Freebooter/Space Pirate or a Warlord, Rogue Tradery type but considers himself a philosopher/poet/king despite being a complete sociopath (if any of you have watched Firefly, I'm basically thinking of the Chinese warlord that the Mob boss Mishka quotes while torturing Mal). As an addendum, this is merely a suggestion as I'm not the QM so feel free to totally discard this if you already have a character idea for him.
Also, what if we fed one Nanoweaver to another? Could we start producing them?
>>4961038
Ditto
>>
>>4961038
this
>>
>>4961020
I hope we get one last update for the day.

>>4961062
I mean, we could have him running a blue water navy with some of the islands as territory if you'd like.
>>
>>4961020
Don’t we need Emperor Warp fuckery to make gene-seed?
>>
>>4961246
He said an equivalent. So probably a mix of bio technology. DAOT has all high tech so there is more than one way to make super soldiers. Almost infinite if you have the techs. So is just a case of finding them again or researching.
>>
*a mix of bio technology and robotic ones
>>
>>4961020
>Whew, you dudes almost got yourselves a one way ticket to flavor-town
What the fuck are you talking about? Are you really intending on increasing the statistical likelihood of a crit fail for easier actions?
>>
>>4961442
He's talking how the 2 was close to becoming a 1, and that it would've been an interesting experience. Still hold out hope about learning which corpo got dat 1 btw.
>>
>>4961468
A nat 1 would be pretty catastrophic, although I hope not on a "warp research institute has a breach" level.
>>
>>4961468
Nat 1 override is stupid in this system. Easier actions mean you roll more dice but more dice mean you are more likely to roll a 1 which is stupid if it overrides on an "easier" roll.
>>
>>4960836
>>4960837
>>4960839
>>4960841
>>4960844d
>>4960845
>>4960864
>>4960930
>>4961038
>Propaganda+Infrastructure: 107

You decide to split production between miscellaneous parts and synthcord, as a proof of concept and to get a headstart on the Head Executive's requirements. Even before the miscellaneous parts cut scavenging down by three-fifths, the men kept up the pace and reached 100% progress to Tier 2 by tbe end of the week. Your men tell you people out there are smiling and looking forward to tomorrow, when they aren't elbow deep in rubble or sowing haphazard crop fields. It took a lot of hard work to get here. A full month of miserable struggle but now it's paying dividends. You're starting to feel more hope for the future than despair for the past. They're wrong when they say the Terran Republic is dead, but it is comatose and only being kept alive on a drip-feed of sweat and grit. Maybe you can revive it.

A guard enters your office and stands at attention. He isn't aware of the nanoweaver. Nobody outside of the council, the upper engineering corp, and a group of handpicked diehards is. Unless there's been a major breach of security he must be here for something else.

>"At ease soldier. What do you have to report?"

He relaxes his shoulders and belts out.

> "Commander Kerensky sir, Sustainable Macro-Solutions has sent a delegation sir!"

You smile.

>"A full delegation?"

His voice sounds as excited as you are.

>"Sir yes sir!"

You encrypt the terminal and get up from your antigrav chair.

>"Alert the council we're convening a meeting in ETA fifteen minutes, and send the delegates in."

Ten minutes later you're at your seat in the high command center and five men in suits are waved in by the guards. Your council sizes them up and in the same turn, they look each of you over. They see a group of men too young or too old for their uniforms but fierce and determined. You see a handful of fat men that lost weight fast, nervous and relieved. One of them steps forward and holds out his hand. You shake it and gesture to the table.

>"Take a seat. No guest of ours is going to stand if I can help it."

They comply and the first man to shake your hand speaks. His voice is slightly high-pitched but has the weight of someone used to authority.

>"Supreme Commander Kerensky, my name is Kolby Fletcher, lead shareholder and current acting CEO of Sustainable Macro-Solutions. I've come to inform you that, after much deliberation, our board has decided to accept your proposal and begin our merger immediately. We're here to negotiate our terms."
>>
>>4961992
You nod along and fold your hands.

>"Which are?"

The CEO shrugs.

>"Not much. The continued existence of SMS and our current tenure, and a promise of security. Honestly, we were relieved to hear a successor state, or continuation, of the old republic survived. We'd like to resume operations under your umbrella but how that happens is up to you. If you're keeping records, I suppose you could call this an unconditional surrender. We just want things back to the way they used to be."

You look at your council members. They seem to agree with their sentiment.

>"It's good to hear at least one corp isn't run by powerhungry demagogues. Now, as for your terms..."

>How should you handle the surrender of Sustainable Macro-Solutions?

>Full Integration. They'll be independent in name only, as you nationalize their assets and staff some of their more sensitive positions with men you can trust. A delegate can have a seat on your council, once they swear to secrecy and agree to be monitored.
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
>Make them a Protectorate. They'll retain their territory, population, and holdings, and in exchange for a heavy cut of their production and military support in future campaigns, if applicable, they'll have your security.
>>
>>4961994
>>Full Integration. They'll be independent in name only, as you nationalize their assets and staff some of their more sensitive positions with men you can trust. A delegate can have a seat on your council, once they swear to secrecy and agree to be monitored.
>>
>>4961994
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
>Full state run doens't really work. You still need some privatisation or there won't be any competition.
>>
>>4961994
>Full Integration. They'll be independent in name only, as you nationalize their assets and staff some of their more sensitive positions with men you can trust. A delegate can have a seat on your council, once they swear to secrecy and agree to be monitored.
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.

I want a amicable middle ground between the options, nationalize most of their assets, place staff in some key and sensitive positions, let them keep their positions and influence in their regions and allow them to keep non critical parts of their holdings.

If they can make money, have some degree of independence under our watch, and can make money, they will be content enough.
>>
>>4961994
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.

Seems fine to me, might attract the others too.
>>
>>4962041
Said money twice, meant to say, can own a few assets and properties.
>>
>>4961994
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
>>
>>4962041
If they are making money off of the factories, there is functionally no difference between what you want and the Business as Usual option, and they’ll still do what we want them to do, being a private business does not absolve them of their obligations during an emergency.
>>
>>4961994
>>Full Integration. They'll be independent in name only, as you nationalize their assets and staff some of their more sensitive positions with men you can trust. A delegate can have a seat on your council, once they swear to secrecy and agree to be monitored.
>>
>>4961994
>>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
>>
>>4961994
>>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
>>
>>4961994
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.

To ensure compliance and due to the unique circumstances, place of our men on their board. He can report back to us and ensure they align with our strategic direction.

Also, they must produce exclusively for our faction - they cannot sell to or support anyone else.
>>
>>4961994
>Full Integration. They'll be independent in name only, as you nationalize their assets and staff some of their more sensitive positions with men you can trust. A delegate can have a seat on your council, once they swear to secrecy and agree to be monitored.
>>
>>4961994
>Full Integration. They'll be independent in name only, as you nationalize their assets and staff some of their more sensitive positions with men you can trust. A delegate can have a seat on your council, once they swear to secrecy and agree to be monitored.

At least until the faction summit is finished. If we can pack the summit with sympathizers maybe we can steer them towards our way of thinking. After it'll be business as usual.
>>
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.

i really dont think full integration is necessary at this point if anything they seem pretty eager to join up and nationalizing all there shit is really not going to give us much when we likely already have there cooperation also this will make submitting to us more palpable to the other corpo's where as full intergration i highly doubt it will cause any of this to fall apart but it could make this alot colder between us if we go down that route and i really see no benafit's other then a tighter hold over a group that seem's quite willing to follow us simply for the promise of returning to the status quo
>>
>>4961994
>>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
We aren't actually at war yet so we don't need to nationalize the economy
>>
>>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
>>
>>4962265
>We aren't actually at war yet so we don't need to nationalize the economy

Well, we're effectively in a state of emergency, and we may have to fight eventually. Still, I'm hoping to build our way out of this now, if only for the amusement of choosing a military faction and then demoralizing every faction with our infrastructure instead.

I'm still holding out hope for another update today.
>>
>>4962568
Same, something for us to vote on over the night.
>>
>>4961994
>Full Integration. They'll be independent in name only, as you nationalize their assets and staff some of their more sensitive positions with men you can trust.
>>
any argument's for full integration? im not super against it just really not sure what's to gain??
>>
>>4962912
We get total control of all their assets, rather than leaving them in control of their assets and us in control of them. It isn't a good idea in my opinion.
>>
>>4962967
It make us come of as control freak though, which is what many Corpo on the fence seems to fear us being.
Also, nothing stopping us from seizing their assets if they don’t play ball; that’s also a government prerogative.
>>
>>4962967
have you heard "an iron hand in a velvet glove"? we say buisness as usual and if they don't play ball we won't ither, tere is no need to go overboard just yet
>>
>>4962969
>>4962993
I uh. I don't support the full integration anons. I was trying to say that taking control of their assets is the bad idea.
>>
>>4963015
Oh, sorry, my bad.
>>
>>4963019
Nah that's fine, in retrospect I can see how it looked like I was supporting it, but I just wanted to make sure that anon knew what the argument for it was. I rather enjoy playing Devil's Advocate, so long as I don't have to actually vote for it.
>>
>>4963015
>>4963019
I support the full take over. How I see it as we get the territories and citizens back, and we control what they produce so we can funnel it back into our war efforts. It's not like they're in any right to demand money to pay for their yacht mansions, plus we can always return their properties back to them once we've United the entire planet which from our projections should be within the decade at this rate.

The sooner we're able to win this, the sooner they get to have their stuff. I'm not seeing much of a problem here. That's my take on the matter.
>>
>Business as Usual. They'll be reduced back to a company, the territories they've claimed and the populations in them will fold under you, but their pre-bombardment holdings stay theirs. Under your strategic direction, of course.
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>>4963238
>>4962464
The fuck? Are you trying to vote twice? What are you some clown?
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>>4963334
Its just a game bro
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>>4963334
Bet he voted more than "twice".
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Sorry forget I already voted before I went to sleep
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>>4963373
I fucking bet he would.
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qm ded quest ded my hopes and dreams ded
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>>4963432
Such is the way of the QM, the dreaded Curse take them all too soon.
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>>4963432
The Curse strikes again
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im still holding out hope for a bit longer myself
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>>4963516
+1

I was really invested in this quest.
>>
Come back QM you absolute donkey, I want to save the universe and tell the emperor to gargle my balls because a normie human did his job of protecting humanity a million times better than he did
>>
Ded quest? Say it ain’t so!
>>
Remember boys, if he doesnt come back, someone can always take up the mantle
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>>4964086
i hope QM comes back
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>>4961992
I want to cum inside the QM
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>>4964086
>>4964551
Honestly, QM is doing a great job. I'm going to be gutted if we don't get though this Warring States period at least.
>>
Most civ quests die, period.
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>>4964743
>>4964643
yeah but this was a 25k civ. these are special, and shouldnt fall.
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>>4964743
Post Apoc civs actually worked. Just nobody has been running any since Genie the last holdout.
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Alright, anybody else wanna step up to the plate? It seem like a shame to leave this quest as it is just because the QM got cold feet.
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Ded thread but if qm doesn't return and no one else wants to I'll pick up the quest. I was enjoying it quite a bit, however I'm not exactly the best with the lore from this setting or running civ quests.
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>>4967274
If you can just try we'd be happy

As for lore, basically any bullshit syfy tech that you can think of exists during this time, but it's all pretty much lost or hidden because men of iron are dicks
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>>4967274
>>4967485
Tech levels are a bit spotty but for reference they are still below peak Necron and Eldar.
Most of the game breaking shit is experimental, limited in supply, or flat out dangerous.
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>>4967274
welp looks like OGQM is ghosting the thread like a faggot
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Rolled 86 (1d100)

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>>4967274
The main point are that Warp travel is fucked(very difficult and very risky), the Terran Republic was advanced before the Men of Iron (Skynet robot AI) turned against us, and that after the Warp Storms are over we'll be dealing with more galactic faction and the good old God-Emperor of Terra when everything's said and done.

The main thing should be making an interesting warring states period for this ruined world. We can deal with the generations it'll take to heal the world, and the potential backsliding of human knowledge and research.
>>
RIP



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