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File: Alterac.jpg (44 KB, 462x567)
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It has been nine years since the fall of Alterac, after the king Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. For this betrayal, king Aiden Perenolde was dethroned and Alterac City was sacked. The nobles and population fled the land and the Kingdom of Alterac was no more.

You are Alric Perenolde, the prince and second heir of Alterac. By the order of king Aiden, you were sent into temporary exile to be safe from the Second War. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years, made sure that you were safe and learned the useful skills that would help you in the future.

Now nine years later in the year 15 after the opening of the Dark Portal, you are ready to take the responsibility and try to unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

With the edict from King Terenas in effect and invasion of Gallow’s Corner being postponed indefinitely, you went for a diplomatic tour around your neighbours. Instead of just staying home and waiting for the situation to change, you took action by just seeing who is living near you.

First you visited Dalaran which to you had went well. You got to see your friend Jaina Proudmoore, found a potential source of new armour and left your gnoll trinkets there for a study. Lord Antonidas did visit you and you could carefully see that he is willing to give you a chance.

Hillsbrad was a lot different. Forest bandits driven away from their homes, a baron selling arms and armour to buyer with unknown allegiance and all the work to solve this. You hadn’t expected to be the one solving this or causing the death of Baron Haart, but when you got involved with it, you had to see it through.

The visit to Southshore was a bit of a disappointment. At least you managed to talk with Magistrate Maleb, but the bad air between you and them didn’t disappear. Finally not so long time ago a group of men bumped into your patrol and attacked them. Now you had to deal with the attack and the choice was to scout Strahnbrad Hills. Having started the journey, you were quite hopeful at finding something that could help you to deal with future attacks.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
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>>5009747

The weather has stayed good for the past two days with no rain coming. The forests of Sofera’s Naze had grown more sparse as you had made your way towards the Strahnbrad Hills with large stones and rocks becoming more and more common.

You, Rover and the five archers moved forward carefully and kept watch for anyone else and to see if any potential game could be found. To save some of your supplies you were carrying, you had managed to catch two rabbits that then were cooked instead of eating your salted pork and rest of the supplies.



On the third day it had started raining slightly and all seven of you had put on your hoods and carefully tucked yourself inside your large cloaks. Knowing that you were already somewhat known and people could recognize you, you had pulled your hair into a ponytail and allowed your stubble to grow instead of shaving it regularly. It could be a bit foolish to think that this would fool people, but at least you had tried.

The highlight of the day was when one of the archers had spotted several deers and managed to take one down with his bow. It took seven of you the rest of the day preparing the deer and taking its leather, but now you had enough meat to last several days without a need to hunt for more.

On the fourth day it was clear that you were in Strahnbrad Hills. The continuous forests of Sofera’s Naze had turned just into copses and the terrain had opened a lot, but at the same time it was really hilly and between the hills the land was quite swampy and wet. If the terrain was like this through the Strahnbrad Hills, you could see why previous kings of Alterac had difficulties at conquering the land and policing it.

Early you reached the top of a hill where to your pleasant surprise you could see quite far. The copses and lonesome trees grew between large rocks and stones. The hilly landscape continued as far as you could see, but there was one thing that caught your eye. Behind the next hill came some smoke. Wondering if it was just a camp or an actual hut, you first went down the hill and then sent one of the archers to have a look.

Moments later the archer had gone up the hill and carefully crouching down sneaked on top of it before coming back to you to report what he had seen.

What he had seen wasn’t exactly what you had waited to see. The archer had seen a small farmhouse made from logs and turf with a fenced yard and a tiny barn. The problem was just that the barn had burned down and in the fenced yard the archer had seen a corpse being eaten by a pair of pigs.

Approaching the farmhouse could mean trouble and you weren’t here exactly to fight or be recognized, but seeing what has happened to the farm could be useful.


>Approach the farmhouse and see what has happened.
>Stay clear of the farmhouse and avoid it.
>Camp near the farmhouse and have someone watching it if they can see any movement.
>Other, write in.
>>
>>5009748
>investigate
Time to get involved into another mess.

Let’s try to determine how the person died, who the farm belongs to and where to look for next of kin if they don’t show up by themselves.
>>
>>5009748
>Approach the farmhouse and see what has happened.
See first if in the surroundings there is anyone or if something makes a sound beside the pigs. Then go.
>>
>>5009748
>Approach the farmhouse and see what has happened.
>>
>>5009748
>Approach the farmhouse and see what has happened.
>>
>>5009748
>Approach the farmhouse and see what has happened.

You know what they say. The battle between good and evil is eternal and that evil will always win if good men do nothing. So its time to get to work.
>>
>>5009748
>>Approach the farmhouse and see what has happened.
>>
You decided that approaching the farmhouse would be the smartest thing to do. You were here to scout the area and if you can’t find anything then this trip would be somewhat of a failure. Ordering your men forward, all seven of you climbed on top of the hill and you now saw the same as the archer had seen.

The farmhouse was there as the archer had described and you saw the corpse. Waving your hand as a signal, you drew your sword and started to approach the house. Closer you got, the better you saw the place. The barn was still smoldering so the fire had happened maybe a day or so ago after the rain.

One of the archers opened the fence door that led to the farmhouse and you followed right behind him. Behind a fence to your left, a pair of pigs have had a feast on the corpse. Just looking at the half eaten body made you sick and you had to turn your head away and concentrate on the farmhouse door. Ordering two men near the door, you approached it and knocked it several times.

There was no reply so you knocked again. The door moved slightly so you carefully pushed it open with the tip of your sword before standing aside. There was no reaction from the inside of the house and when one of the archers was ready to move in, you stopped him and decided to go in yourself. After all you had armour and they didn’t.

Stepping into the farmhouse, you didn’t find anybody. No one attacked you or was hiding under a bed. But all the furniture and belongings in the farmhouse were thrown around, out of place or broken. With a closer look the lock on the door was busted too. It was clear that someone had attacked the farmhouse.

Now to search the place for any clues or tracks. The people of the farmhouse couldn’t just disappear into thin air.


>1d6
>Best three of four
>>
Rolled 5 (1d6)

>>5010636
>>
Rolled 5 (1d6)

>>5010636
>>
Rolled 5 (1d6)

>>5010636
>>
Rolled 4 (1d6)

>>5010636
>>
>>5010636
Watch out from above!
>>
>15

You gave quick orders for your men to start searching for anything useful. The place would be turned upside down a second time if needed.

Soon Rover came back as he had found some tracks in the muddy dirt. Several large boot prints could be easily seen on the ground, but as the land turned into more swampy and having more undergrowth, the tracks seemed to disappear for a moment before Rover caught them again. Following the tracks could be done if you wanted to follow them.

The archers meanwhile had searched around and inside the farmhouse without finding anything specific about what had happened, outside of someone having taken most of the bread and foodstuffs with them. They also confirmed that in the farmhouse lived more than just one person from the clothing found in the dresser. At least four people lived here.

The more somber business that the archers wanted to do was to get the body from the pig pen and bury it. At first you thought that this could take too long, but you couldn’t leave the body to the pigs.



The body was that of an older man and now having been taken out of the pig pen, you attempted to have a closer look. The pigs had dug out and eaten the man's innards so you wouldn’t find anything from that part of the body, but there was an interesting wound on his head. Rectangular print near his hairline that could be from getting hit by something that knocked him down.

It just seemed strange that whoever had attacked here had taken the rest of the people living here, but not the pigs. They had taken the bread and other foodstuff, but not the much more useful pigs.

It did not take that long for the grave to be dug and soon the man had been buried. Now there was just the decision to make if you were to follow the tracks and attempt to catch the people who attacked the farm and if Rover could even follow tracks that old and party that already had a days worth of distance between.


>Follow the tracks even if it is hard and they have a big head start
>You can follow the tracks for a moment, but if it seems that there is nothing you can do, then continue the scouting mission as usual.
>You have to accept the fact that you cannot save everyone and you are here to scout the Strahnbrad Hills.
>Other, write in.
>>
>>5011158
>You can follow the tracks for a moment, but if it seems that there is nothing you can do, then continue the scouting mission as usual
Worst case we at least get some vague indication which direction to scout in the future.
>>
>>5011158
>>You can follow the tracks for a moment, but if it seems that there is nothing you can do, then continue the scouting mission as usual.
>>
>>5011158
>>Follow the tracks even if it is hard and they have a big head start
>>
>>5011158
>You can follow the tracks for a moment, but if it seems that there is nothing you can do, then continue the scouting mission as usual.
>>
>>5011158
>Follow the tracks even if it is hard and they have a big head start
>>
>>5011158
>>Follow the tracks even if it is hard and they have a big head start
Don't want them to be a problem in the future.
>>
Following the tracks. If it is successful, you will continue following, but if not then continue with the mission.


>1d6
>Best three
>>
Rolled 2 (1d6)

>>5011973
>>
Rolled 4 (1d6)

>>5011973
>>
Rolled 3 (1d6)

>>5011973
>>
>9
>Failure

If you can follow the tracks, you have a chance to catch whoever had attacked this place, but it wouldn’t be easy. When Rover started to lead you and the archers, he nearly immediately started to have difficulties. The terrain wasn’t the best, but thankfully when Rover momentarily lost the track, he found the large boot marks and the chase continued again.

To make the situation worse, it started to drizzle.



You had trekked through the marshes, hills and small copses of trees. Rover started to have more and more difficulties at following the tracks, but he adamantly always found them if he accidentally lost them.

When the evening arrived and it started to be too dark to continue, you were forced to stop. Rover used all the light available and found the tracks that you could follow next morning as you stopped to camp next to a large pine in a small forest.

The drizzle continued through the night and sometimes turned into heavier rain. Huddled inside your cloaks, you attempted to stay dry and warm.



When the next morning came, none of you had managed to catch enough sleep to be fresh and after cooking some of the deer meat and eating a quite heavy, but good breakfast.

But when it was time to continue tracking, Rover couldn’t find the tracks anymore. The rain had made them disappear. He knew where they were and to what direction they went, so you trusted that Rover could find the tracks again.

This wasn’t the case. Rover attempted to find the tracks again, but just couldn’t do it. At one point he returned back where you had started and went into another potential direction. When he couldn’t follow the track for a second time, Rover had to give up. You could try to blindly start traveling to one direction, but then you wouldn’t know if you were actually going in the right direction. A wild goose chase right now, wouldn’t be exactly what you wanted. So you had to say no to him and call off the tracking.

While Rover and frankly all of you were disappointed, this was the right decision to do. But it was not completely without waste of time, you had kept following the tracks north nearly in a straight line. You were traveling towards Alterac and the mountains. Maybe that is where they were heading, or it is just a ploy to fool anyone trying to follow them.

1/2
>>
>>5012132

You decided to continue the scouting and headed towards where you were previously going. You hadn’t yet learned much about Strahnbrad Hills other than it had quite difficult terrain to move in. No idea of who the attackers were or what else you could be facing in the future.

In the afternoon you reached a large hill which could work perfectly as a landmark and you could see quite far from the top of it. If the weather was clear, you could probably see quite far, but now what you saw didn’t reach that far. North of you in the distance were the Alterac Mountains and the direction towards Strahnbrad. To the east of you, you saw more rocky hills and you knew if you were to walk long enough, you would end up finding the Darrowmere River. To the south you saw more trees and forests. If you were to go that way, you would end up looping back towards Sofera’s Naze or Tarren Mill.


>North, see how difficult it would be to find a path through the mountains to Strahnbrad.
>East, go through the rocky hills and try to reach the Darrowmere River
>South, loop back towards Sofera’s Naze and Tarren Mill through the woods there.
>Other, write in.
>>
>>5012134
>North, see how difficult it would be to find a path through the mountains to Strahnbrad.
Although we will have to make a more thorough sweep later, finding route to Strahnbrad was the principal reason for this venture.
>>
>>5012134
>>North, see how difficult it would be to find a path through the mountains to Strahnbrad.
>>
>>5012134
>East, go through the rocky hills and try to reach the Darrowmere River
>>
>>5012134
>>North, see how difficult it would be to find a path through the mountains to Strahnbrad.
>>
Going north it is. Give me a roll


>1d10
>Best of three
>>
Rolled 8 (1d10)

>>5012994
>>
Rolled 7 (1d10)

>>5012994
>>
Rolled 1 (1d10)

>>5012994
>>
>8

You were going to head north and towards Strahnbrad. If you can find a way to the mountains and especially through them, you could have an alternative route that avoids Gallow’s Corner and Alterac proper.

With the order given, you headed towards the north.



The fifth day turned into night and you camped next to a group of large rocks. Seven of you had nearly eaten the deer you had caught a few days ago. Knowing that it would either go bad quickly and you didn’t have time or ways to preserve it that long, you had eaten really good breakfasts and dinners. Trekking through this land was hard, especially as you hadn’t found an easy route through it so you were using a lot of energy just to move forward.

The terrain and land of Strahnbrad Hills, while harsh and difficult, was also beautiful in its own way. Sure whatever was growing here struggled, but the plants and trees that survived were the strongest. The copses of trees, be it birch of spruce dotted the land, the land was full of heaths and other swamp plants. Through this you trekked through the sixth day and camped near a small group of trees.

Within your sight was the Alterac Mountains, tomorrow you would reach the mountains and find the way in.



It was early morning, maybe an hour or two before you were supposed to be awoken, you found Rover shaking you awake.

“My Prince, we are being watched.” He crumbled beneath his beard.

“What are you saying? Being watched?” You asked him as you were quite confused and still not yet completely awake.

“Aye, the shadows move. There is someone out there.” Rover said to you with a whisper.

“What do you suggest we do?” You asked him as you shook the archer next to you awake.

“Withdraw.”

Unknown people watching you and Rover asked you to withdraw. You could approach them and potentially fight them and you knew that you could easily do it, you trusted your skills. The mountains were just there.


>You will take the initiative, gather your men and attack the people watching you.
>Prepare yourself, but do not do anything. See how the people watching you react.
>Withdraw carefully, trust in what Rover had said to you.
>Other, write in.
>>
>>5013113
Hmm... Rover knows his game so it's probably best to heed his advice, especially since we're at a disadvantage now.
let's

>Withdraw carefully, trust in what Rover had said to you.

and see how the 'shadows' respond to our movement.
>>
>>5013113
>>Withdraw carefully, trust in what Rover had said to you.
>>
>>5013113
>Prepare yourself, but do not do anything. See how the people watching you react.
>>
>>5013113
>Prepare yourself, but do not do anything. See how the people watching you react.
>>
>>5013113
>Withdraw carefully, trust in what Rover had said to you.
>>
You are going to trust Rover with this. Give me a roll!


>1d6
>Best three of four

QM: Very busy this weekend, not sure I can update this weekend until Sunday evening.
>>
Rolled 1 (1d6)

>>5013899
>>
Rolled 5 (1d6)

>>5013899
>>
Rolled 4 (1d6)

>>5013899
>>
Rolled 1 (1d6)

>>5013899
>>
>10
>Success

"We will leave then. Wake up everyone and then we will go." You said to Rover who nodded to you.

In a moment everyone is up with their backpacks and bows ready. Moving in a close group and without a light was painfully slow, but at least it was quite silent and you didn't get lost.

Rover kept his eyes open keeping a watch behind you as you made your way back where you came from as the first shades of morning light started to appear in the sky. If the morning and the light comes, your stalkers couldn’t hide in their shadows anymore.



You had slowly progressed away from the mountains until finally the morning light arrived. The morning dampness shined brightly on the leaves of swamp plants and you stopped to look behind you.

Rover stood next to you as both of you scanned the landscape.

"Did you see who the people were?" You asked him.

"Nay." He answered.

"Any ideas who they could be?" You asked him again.

"Trolls." The answer came.

"You are serious?"

"Aye, they know how to move slowly."

If they were trolls it was a good thing they didn't attack. They are faster, stronger and most likely way more experienced than you and your archers were. If you had to fight them, it wouldn’t have ended without casualties if not for a miracle.



Just in case you moved further away and stayed in the open. A quick breakfast was eaten and you were now again going through your supplies.

It was the sixth day and if you can hunt for more food, you could easily stay here for another six days. Alternatively you could return back home and report what you had seen. Avoiding more troubles could be the right thing to do.


>North, try your luck to go around the trolls and find the way to the mountains.
>East, go through the rocky hills and try to reach the Darrowmere River
>South, loop back towards Sofera’s Naze and Tarren Mill through the woods there.
>Home, return back and report what you had seen.
>Other, write in.


QM: Found time for a short update.
>>
>>5014819
>>East, go through the rocky hills and try to reach the Darrowmere River

Now we know there's trolls near the mountains.
>>
>>5014819
>East, go through the rocky hills and try to reach the Darrowmere River
Although with caution as that might be where more trolls dwell.
>>
>>5014819
>East, go through the rocky hills and try to reach the Darrowmere River
>>
>>5014819
>>East, go through the rocky hills and try to reach the Darrowmere River
>>
East and towards Darrowmere River.

>1d10
>Best of three
>>
Rolled 8 (1d10)

>>5015990
>>
Rolled 1 (1d10)

>>5015990
>>
Rolled 5 (1d10)

>>5015990
>>
>>5015990
>>
>8

Going back towards the mountains would be a mistake now. The trolls most likely are still looking out for you or otherwise on guard for having someone trespassing their territory. Attempting to try again could lead into a disaster and you definitely don’t want to deal with that right now. Going north would be off the books for now, but you did make a mental note that the trolls should be dealt with in the future before they will end up causing trouble to you.

So you decided to go east, crossing the rocky hills and trying to reach the Darrowmere River. When your father ruled Alterac, he had built a modest navy into Darrowmere Lake and had used the river to transport goods up and down his realm. The shipyards had been located far north beyond Strahnbrad and reaching them now would be impossible, but seeing the river this far upstream could help you to give an idea if boats or barges could be used to traverse it in the future.



For the better part of the day you trekked through the rocky hills without issues. The travel had been slow due to all of you being alerted and watching all the directions for any potential threat. It didn’t help at all that this part of the Strahnbrad Hills was quite rocky and you had to watch your step unless you wanted to twist your ankle.

It was the late afternoon when something happened. One of the archers that walked some distance ahead of you suddenly threw himself down on the ground and waved to you to stop. The archer carefully peaked over the rocks before waving to the rest of you to come to him as he kept watch.

Slowly creeping up to the archer, you then saw what he had seen. There was a group of three people in furs around a small campfire. They had their bows with them and it did look like they were roasting something on the campfire.

You crawled back a small distance after ordering the archer to keep watching them and called Rover to you. Seeing some locals could gain you information, but approaching them maybe wouldn’t be safe as they could be aggressive towards you.


>Approach the hunters while pretending to be a group of hunters yourself.
>Take out your bows and swords and approach them armed. You don’t know if they are aggressive or not.
>Go past them and avoid being seen. You don’t need any potential trouble with the locals.
>Other, write in.
>>
>>5016986
>>Take out your bows and swords and approach them armed. You don’t know if they are aggressive or not.
>>
>>5016986
>Approach the hunters while pretending to be a group of hunters yourself.
>>
>>5016986
Take one or two men with you and approach peacefully while Rover and the rest keep watching from distance in case things go sour
>>
>>5016986
>>Approach the hunters while pretending to be a group of hunters yourself.
>>
By your clothing and gear you were carrying, you could be seen as hunters or poachers and this would be your plan. You would approach the hunters while pretending to be one yourself. You whispered to Rover that he should wait with half of the hunters behind the hill for a moment before joining you. Maybe if not all seven of you arrived at the same time, the hunters wouldn’t see you as a threat.

So it was you and two archers that carefully climbed back to the hilltop and crossed it walking down the other side towards the hunters and their campfire. The hunters quickly reacted to your presence and brandished their bows, but you immediately raised your hands slightly up showing that you weren’t carrying anything nor you were a threat. The archers with you did the same by showing that they weren’t carrying any weapons either.

“Who are you!” A shout came from one of the hunters.

“A hunter, just like you seem to be.” You answered back without raising your voice much. “We noticed your camp and came to see if there was room for a few more hunters.”

The hunters whispered with each other until they put their bows away.

“Alright you may come.” One of the hunters said. “You cannot never be sure who you end up meeting in here.”

“Better safe than sorry, isn’t it.” You said back to him. “I am Alric.”
“Thomas.” The leader of the hunters said. “I know most of the hunters in these parts, but I don’t recognize you.”

“Well we aren’t exactly from these parts.” You said back to him as you walked to the campfire, sat on a rock and thought a lie to tell him. “We come from the south, from near Tarren Mill.”

“So newcomers to Strahnbrad Hills, what brings you here, not enough to hunt in Tarren Mill?” Thomas asked you.

“Not that, but they now have more guards and after the local bandits were destroyed and driven away, the woods aren’t safe for us to be there.” You said to him and continued. “We had to leave or risk getting caught.”

Thomas the hunter looked at you and after a pause nodded.

“True, we have seen more strangers here lately. People coming from the south, getting pushed away by the law. It is not easy living.”

“Agreed, it is not easy living when there is someone above you ordering what you can do, or cannot do.”

1/2
>>
>>5017708

Rover and three other archers now climbed over the hill and started their walk down to you. Thomas and the two other hunters saw them and then their heads turned to you as you again raised your hands and put them on your knees.

“Rest of my men, no need to worry about them.” You said to Thomas before turning around to face Rover.

“Bill, come here. There is no risk.” You shouted to him and used his first name.

Rover and the remaining archers walked to you and sat down near the campfire and put away their backpacks.

“So have you had any luck lately with hunting?” Thomas asked you.

“Not in a few days, we got a deer, but after that no luck.” You said to him. “We tried going north, but ended up bumping into trolls.”

“You were trying to catch a mountain lion?” Thomas asked with a surprised voice.

“The pelts bring good money.” You said back and was lucky that Thomas didn’t ask you what you planned to do or catch as you had no idea of the mountain lions.

“But you were lucky that the trolls didn’t get you, because of them we don’t venture north. Too dangerous.” Thomas said to you.

You took out some of the dried meat you had in your backpack and started to chew on it. Looking around you, your men had started to do the same or otherwise resting in their own ways. After all, you had been on a move for six days already and every chance to rest should be taken.

It felt to you that Thomas and the hunters had relaxed somewhat, so you had a chance to ask some questions.


>Keep talking about hunting and ask directions to Darrowmere River. Don’t push him with too difficult questions.
>Ask him more about himself, about other groups here and where they are living.
>Strahnbrad Hills is a dangerous place, ask him about any potential risks and dangers here.
>Other, write in.
>>
>>5017709
Well we introduced ourselves as strangers to these parts so asking if there’s something apart from trolls to look out for should not be suspicious. Maybe we could innocuously prompt Rover to ask a question or two so we’re not too obvious about being the only one talking for our group. Plus his expertise might let him fish out a valuable information or two.
>>
>>5017709
>Keep talking about hunting and ask directions to Darrowmere River. Don’t push him with too difficult questions.
Offer some jerky.
>>5017723
+1
>>
>>5017723
Also we should probably avoid namedropping him as in his position he might be recognizable by an older poacher
>>
>>5017709
>>Keep talking about hunting and ask directions to Darrowmere River. Don’t push him with too difficult questions.
>>
>>5017709
>>Strahnbrad Hills is a dangerous place, ask him about any potential risks and dangers here.
>>
“We plan on going towards Darrowmere River, what are we expecting to see there?” You said to Thomas. “I wouldn’t want to walk into a troll camp.”

“Thankfully not trolls.” Thomas said and continued. “After you have crossed these rocky hills, you should reach the river soon. But in the past year or so, all kinds of people have been crossing the river.”

That sounded quite intriguing to you so you pressed Thomas on that.

“What kind of people? Should we be on watch for them?”

“Bandits and people like them. People no one should work with.” He told you. “Lately Strahnbrad Hills have gone through a change, things aren’t like they were a few years ago.”

“I see, well I hope me and my men can make a living here.” You said to him. “What do you think Bill, what have your eyes seen?”

Rover hadn’t really been listening that much so you calling him got his attention, but saying his name got his attention.

“Well, the land is barren. Not much grows here. To the south and west we have more game to hunt.” Rover said to you.

“The old man isn’t wrong.” Thomas said and continued. “In these parts you have to be lucky, if you want to catch something, you either go south where you came from or follow the river upstream. Otherwise you aren’t catching anything.”

Rover gave the hunter the look that basically said watch what you are saying whelp, before he nodded.

“Do you think of anything we should be worried about?” You asked Thomas.

“There are the trolls up north in the mountains of course, all sorts of shady people around here and to the south more civilized lands.” Thomas said to you. “Just keep your eyes open, that is how we have managed to make our living.”

Thomas smiled at you as he said that.

You offered him a piece of your dried meat which he happily took.

1/2
>>
>>5018823

You rested at the camp for a moment and continued to talk about more mundane things before you left Thomas and his hunters. They would head further north, avoiding the troll territory and going to see if they could catch a deer or two there. You meanwhile headed east towards Darrowmere River.

Rest of the sixth day went without any issues as you walked towards the river. Camping next to a large rock, you slept through the night and in the early morning just as the sun was rising, you got up and continued your journey.

Reaching the river before midday you saw that the river was quite wide here. You could see how a large ship under sails or by having a large number of rovers could easily travel upstream, while the journey downstream could actually be quite easy. You imagined how in the heyday of Alterac, you could see numerous ships going up and down the river, transporting the goods and wealth of Alterac to lands beyond.

With the river opening in front of you, the land on the otherside of the river looked to be so far from Alterac while it actually wasn’t. Originally the lands of Durnholde were part of Alterac a long time ago and when your father ruled, the western portions of Arathi Highlands were considered to be part of the realm.

Standing here made you feel like you had reached an impassable border, but you were sure that one day this all would be yours.



After eating some of your supplies, the decision came where you should go next.


>South towards Tarren Mill and Sofera’s Naze, there should be more game to hunt and you haven’t been there before.
>West to Sofera’s Naze and back home, backtrack somewhat and see if you could any of those shady people Thomas mentioned.
>North, follow the river upstream and see what can be found there.
>Other, write in.
>>
>>5018825
Hmm… trying to confront the presumed syndicate presence without military backup is too risky so west is out. North is probably where we could find something interesting but we might be overextending ourselves pushing that far, with a lot of ground to cover if we need to return in a hurry. Plus we could run into the hunters again which might be suspicious.
I guess we could go

> South towards Tarren Mill and Sofera’s Naze, there should be more game to hunt and you haven’t been there before.
>>
>>5018825
>>South towards Tarren Mill and Sofera’s Naze, there should be more game to hunt and you haven’t been there before.
>>
To south it is!


>1d10
>Best of three
>>
Rolled 8 (1d10)

>>5019690
For adventure and discovery!

Though we will still need to stake out the Strahnbrad route later.
>>
Rolled 5 (1d10)

>>5019690
>>
Rolled 7 (1d10)

>>5019690
>>
>8

On the seventh day you started your journey to the south and towards Tarren Mill and Sofera’s Naze. Following the Darrowmere River south, your journey was faster than expected. The terrain slowly turned into more passable with less rocky and marshy landscape. Instead more and more trees and shrubberies started to appear.

Rover noted at one point, few hard to spot footpaths and other signs of movement could be found. Remnants of old campsites and discarded items littered these sites, but searching them would be a waste of time as these sites were clearly old and not recent. Still it was a sign that people have moved up and down these lands, following the river for ease of navigation.



It was late afternoon as the archer walking ahead of you suddenly stopped and dropped on his knee. He waved at you and you followed his example. The small forest you were in gave you cover so you carefully approached the archer while staying down and going from tree to tree. The archer was scanning the forest left and right as you reached him and as you were going to say something he shushed you to stay silent.

As he raised his finger and got your attention, you heard something maybe fifty yards in front of you. Listening more carefully it was quite clear that what you heard was talking between a few men. You couldn’t really make out what they were talking about, but the people weren’t coming to your direction thankfully. If you stayed down and silent, they most likely wouldn’t hear or spot you.

The voices started to become harder to hear and as they walked away from you. When you couldn’t hear them anymore, you waved the rest of your men to you. You had no idea who the men could be, but you could attempt to follow them silently. If you could find out who the men were, you could learn something new and important, but at the same time if you get caught following them, it could be dangerous. After all you weren’t here to fight, but just to scout the Strahnbrad Hills.


>Order Rover to follow and track the people ahead of you. Follow them at a safe distance.
>You can catch them easily. Go and intercept them so that you can talk with them.
>Avoid the people and let them pass, you don’t want trouble right now.
>Other, write in.

QM: Prince Alric pastebin has been updated with some small things.
>>
>>5019830
>>Order Rover to follow and track the people ahead of you. Follow them at a safe distance.
>>
>>5019830
>Order Rover to follow and track the people ahead of you. Follow them at a safe distance.

We are not here for any trouble. We are just looking around to see whats what out here.
>>
>>5019830
>Order Rover to follow and track the people ahead of you. Follow them at a safe distance.
>>
>>5019830
>Order Rover to follow and track the people ahead of you. Follow them at a safe distance.

Any chance they could be related to the ones who ransacked the farm earlier?
>>
>>5019830
>Order Rover to follow and track the people ahead of you. Follow them at a safe distance.
>>
Rover will follow them as well as he can.

>1d6
>Best three of four
>>
Rolled 1 (1d6)

>>5020602
>>
Rolled 5 (1d6)

>>5020602
>>
Rolled 3 (1d6)

>>5020602
Let's see if I can't recover this
>>
Rolled 5 (1d6)

>>5020602
>>
>13
>Success

You gave the order to Rover to follow and track the men from a safe distance. With the unknown people really not doing anything to stay silent or avoid footprints or cut branches, it would be easy for Rover to follow them.

As Rover disappeared into the bush without making a sound, you waited for a moment before following him. You and the five archers weren’t as good at sneaking around or tracking people, so following the unknown people was best to leave for Rover and it was best to keep a good distance to these unknown men. For if you went stumbling through the woods, you could alert them to your presence.



It wasn’t difficult for Rover to follow the unknown people as he carefully twisted branches off trees for you to follow. You noticed that you were moving again towards the north and the more open terrain as you left the forest. Rover had left one arrow on the ground to point towards the direction to go.

It actually did not take that long for you to catch up with Rover who was laying down near a hilltop and peaking through a shrubbery. He clearly had seen something and after you ordered the archers to lay low and hide for a moment, you carefully approached him without trying to make much sound.

As you crawled next to him, you saw the same thing he had seen. There was a camp between the two small hills. Four tents and two small wooden huts were built next to a few large rocks, a wicker fence had been made around the tents and huts, most likely to keep wildlife away. In the middle of the camp you saw a few men walking and doing their things around the campfire. It did look like the men there were hunters as there were pelts and hides being cured with what looked like rabbits and a deer carcass hanging from a stand.

But then you saw the most interesting thing, there was a pole on the other side of the camp between two tents with a man tied to it. You couldn’t really see what kind of a man it could be, but he definitely was tied to the pole quite well, you could see the thick rope that was spun around him and the pole.

Rover gave you the questioning look of what should be done. It did come to your mind that maybe these men were the ones that had struck at the farm and taken those people, but their footprints weren’t big enough and this camp was in the wrong direction compared to the farm and where those tracks had gone. You counted at least nine men that you could see walking around the camp and there could be more inside the tents or the huts or completely outside the camp.

But the tied man concerned you, who would have a man tied? Could it be just a bandit they caught, one of their own being punished for something or an actual prisoner taken from somewhere.

1/1
>>
>>5021416


>The men seem to be hunters, carefully approach them as fellow hunters and ask to be allowed to rest through the night within their wicker fence for protection.
>Watch the camp carefully through late afternoon and early evening if you could see or spot anything that could give you some tips.
>This place feels like trouble, just avoid it and go back where you came from.
>Other, write in.
>>
>>5021416
>Watch the camp carefully through late afternoon and early evening if you could see or spot anything that could give you some tips.

We could snatch someone and interrogate them. Then decide on course of action, jsut saying.
>>
>>5021418
>>Watch the camp carefully through late afternoon and early evening if you could see or spot anything that could give you some tips.
>>
>>5021418
>Watch the camp carefully through late afternoon and early evening if you could see or spot anything that could give you some tips.
>>
Watching the camp. Give me a roll for looking around.

>1d6
>Best three of four
>>
Rolled 6 (1d6)

>>5022403
>>
Rolled 3 (1d6)

>>5022403
>>
Rolled 3 (1d6)

>>5022403
>>
Rolled 3 (1d6)

>>5022403
>>
>12

You sent the order down to your archers to rest and eat as you would be staying in the hillside and watching the hunter’s camp till the evening. You wouldn’t act yet until you would have learned more about the camp and the people staying there.

As you and Rover stayed hidden in the shrubbery, you kept constant watch over the camp. Chewing through the salted meat, the camp was kept under constant watch between you and Rover. When he wasn’t watching, you kept a close eye on them and while you rested, he watched over the camp.


It started to rain during the early evening, but thankfully it did stop relatively fast, but not fast enough for you to stay dry. The rain got through your cloak and clothing and made you damp and wet. Your archers downhill weren’t safe from this same condition and they huddled together to stay warm and not get any more wet.

The hunters in the camp weren’t that lucky either. They took cover in the tents and huts, but as they moved around their camp, you noticed twelve different individuals there. When it didn’t rain, the men in the camp did their jobs and milled around the place.

The man tied to the pole did move a bit and when it started to rain, the man shouted something to the hunters. You don’t think the tied man got what he wanted as one of the men in the camp walked to him and kicked him several times in the chest to stay silent. The tied man didn’t attempt to gain the attention of the people in the camp after that.

You and Rover also noticed that compared to Thomas the hunter who you had met earlier, these hunters had more weapons around them. All of them carried axes or swords with their bows and you noticed one of the people in the camp working on a number of weapons before the rain sent him inside one of the huts.



The evening slowly arrived and with that the rain continued. Several lanterns were lit around the camp to provide some light as the men stayed inside their tents. A single guard stayed outside in the rain, he stood mostly near the centre of the camp, but did walk around the place somewhat regularly.

You frankly didn’t know what should be done. Sure the tied man seemed quite interesting, but was it really your job to go snooping into their camp? You weren’t that sure it would help your mission of scouting Strahnbrad Hills and going into the camp could mean that you would have to fight the people in it and maybe kill them. But at the same time you could learn something from the place.


>You are not here to fight or shed blood. Leave the camp alone and withdraw to a safer place to spend your night. You have seen enough.
>Attempt to free the man tied into the pole, preferably without being seen or being forced to fight and shed blood.
>The weapons spotted on the men are clear proof that the men are bandits, attack the camp and kill those who fight against you.
>Other, write in.
>>
>>5022590
>Attempt to free the man tied into the pole, preferably without being seen or being forced to fight and shed blood.
>Other, write in.have distractions ready to go, fires, loud noises, having men appearing over the hill so they look the other way....

We can use hand signals to communicate.
>>
>>5022590
>>Attempt to free the man tied into the pole, preferably without being seen or being forced to fight and shed blood.
>>
>>5022590
>Attempt to free the man tied into the pole, preferably without being seen or being forced to fight and shed blood.
>>
>>5022590
Try to incapacitate the guard and drag out the prisoner. Take the guard as well to get their version, if possible. Have most of the archers stay behind to provide support fire in case we mess up and allow alarm to go off. Maybe set up a defensive position with a few traps if time permits for the archers, non lethal traps preferably since we don’t know yet who’s in the right here though the way they treat prisoner don’t inspire much confidence.
>>
Freeing the man, sneaking closer.

>1d6
>Best three of four
>>
Rolled 2 (1d6)

>>5023473
>>
Rolled 1 (1d6)

>>5023473
>>
Rolled 4 (1d6)

>>5023473
oh boy
>>
Rolled 5 (1d6)

>>5023473
we're going in all sneak beaky like
>>
>11
>Success

You do not know who the man tied into the pole is, but saving him felt the right decision to do. There has to be a reason for being tied up and if you can get him out of the camp in one piece, that man could end up being a very useful source of information.

You told Rover about your intention of sneaking closer and then finding a way into the small camp to free the man. Rover at first didn’t like the idea, but it was raining and if you waited for a few more hours, it would be even darker and everyone in the camp would be deep asleep.

Rover went down hill to your archers and told them about the plan as you kept watch over the camp. Soon your archers joined you on the top of the hill and they too creeped forward to see the camp and to make mental notes about it. If things go awry, then you would have the archers covering your retreat with their bows. You also did think about attempting to make traps or something similar, but that would be way too noisy and you only had five archers and Rover with you.



As you waited a bit longer, the rain continued to soak you through and through. You checked your gear and left everything that you didn’t need. You thought about taking the bow with you, but you thought it would be on your way and make things more difficult for you.

With Rover following you, you headed down the hill towards the camp. You had to walk really slowly and crouched down to make sure you weren't heard or seen as you approached the camp by the guard.

The tied man was on the other side of the camp so you had to approach the camp from that side. It was excruciatingly slow progress, but you took no chances of getting heard or seen. Constantly you had to either look down on your feet to not accidentally trip on anything or towards the camp just in case of seeing movement in there. They had changed the guard some time ago and this one was more content at sitting on a log and keeping watch that way.

Reaching the wicker fence, you raised your head just enough to see over it. Pair of tents were just a few yards away from you with the man tied into the pole between them and one of the wooden huts. Moving a bit more you saw that the guard sitting on the log wasn’t facing the prisoner and there was a bit of distance and cover between them so cutting the ropes and getting the man out of the camp could be done without alerting the guard. But it wouldn’t be easy and if you made too much noise, the guard would notice and he would sound the alarm.


>Attempt freeing the man without making noise or dealing with the guard.
>Choke the guard out so that you can cut the prisoner free without the guard or others being alerted.
>You have to eliminate the guard to be sure that he won’t notice you, cut his throat to be sure.
>Other, write in.

QM: The first two rolls looked quite worrisome, but thankfully the situation was saved.
>>
>>5023762
>>Choke the guard out so that you can cut the prisoner free without the guard or others being alerted.
>>
>>5023762
>Choke the guard out so that you can cut the prisoner free without the guard or others being alerted.
>>
>>5023762
>>Choke the guard out so that you can cut the prisoner free without the guard or others being alerted.

we're not out of the woods yet, literally or figuratively both
>>
>>5023762
>>Attempt freeing the man without making noise or dealing with the guard.
The rain will help cover most of the noise we make.
>>
>>5023762
>Attempt freeing the man without making noise or dealing with the guard.
If we're noticed, we won't be caught right by their lodgings at least and should be able to make a run for it without engaging whoever these guys are in combat.
>>
>>5023762
>>Attempt freeing the man without making noise or dealing with the guard.
>>
I will call for a roll later on the afternoon as now we have a tie. 3-3 between choke out the guard and being extra quiet. Can I have a tiebreaker.
>>
>>5023762
>Choke the guard out so that you can cut the prisoner free without the guard or others being alerted
>>
Choking the guard it is.


>1d6
>Best three of four
>>
Rolled 4 (1d6)

>>5024649
>>
Rolled 3 (1d6)

>>5024649
>>
Rolled 1 (1d6)

>>5024649
>>
Rolled 2 (1d10)

>>5024649
>>
You must take the guard out, it is way too big of a risk to leave him be as one wrong move and too much noise happens, he is going to notice it. Not forgetting the chance that he just stands up and decides to check on the prisoner while you are there.

Cutting his throat came to your mind, but you didn’t want to kill the man. It felt wrong to do that. Only other option that came to your mind was that you had to choke the man out and drag him away before you could cut the prisoner free.

You asked Rover to boost you over the wicker fence and after taking support from it, you dropped down inside the camp. You managed mostly to avoid making noise and the constant rain helped to mask whatever could be heard. The man tied on the pole looked like he was sleeping, the rope tightly wrapped around him and his head hanging down. You couldn’t see his face due to his hood, but his body was still slightly moving. He was clearly sleeping and breathing.

The guard continued to sit on the log and face away from you. You would just have to walk past the tied man and wrap your arm around the guard's throat.

Crouched down, you watched every single step you took. Carefully one step at a time you approached the guard. Every time he moved or looked into the darkness, you stopped and stood still. When it seemed that you could move forward, you even more carefully took the steps forward.

With just a few yards between you and him, you finally lunged and wrapped your right arm over his throat and pulled it tight with your left.

1/2
>>
>>5025117

>9
>Failure

The guard was caught in your chokehold as you pulled back. His hands tried to pull your arms back to allow him to catch some breath, but when that failed his hands tried to reach your face to claw on your eyes.

You tightened your grip as you leaned back and started to pull the guard away from the log. The struggle made some noise, but there was no reaction from the tents. For a moment it felt that you would succeed, but then a disaster struck.

As the guard was just losing his consciousness in your chokehold, he kicked around with his legs probably attempting to release some pressure in your hold and one of the kicks knocked down an oil lantern.

The lantern broke apart next to a tent, spreading the oil all over the ground and lighting it on fire. The flames suddenly illuminated the camp before the rain started to put them off.

The guard kicked with his legs one more time and his hands lost their strength, falling down to his sides. The guard was out.

With the sounds of the struggling guard ending, you heard the new sound. People were starting to wake up in their tents and huts. You would only have a moment to do things, before the first man gets out to see what is going on.


>This did not go as planned, just leg it and leave the man tied into the pole.
>You can cut him free, carry him to the fence and dump him over it. Then you run.
>Take initiative, draw your sword and attack the first man you see. Surprise them and deal with them.
>Other, write in.
>>
>>5025120
>You can cut him free, carry him to the fence and dump him over it. Then you run.

well, at least we already dealt with the guard.
>>
>>5025120
>You can cut him free, carry him to the fence and dump him over it. Then you run.

What if we tried propping him up but slumped over as if he fell asleep on guard.
>>
>>5025120
>You can cut him free, carry him to the fence and dump him over it. Then you run
Well the good thing is they have no way of knowing how many of our men are out so if it comes to worst our men can break us out.

Maybe we should start carrying a syndicate bandana to put on for subterfuge purposes? Could be fun to mess with the bandits. But probably safer to just keep that knowledge just as means of identifying conspirators.
>>
>>5025120
>>You can cut him free, carry him to the fence and dump him over it. Then you run.
>>
Freeing the tied man.


>1d6
>Best three of four
>>
Rolled 5 (1d6)

>>5025659

For Freedom! (of someone who totally doesn't turn out to be some sort of worst scum)
>>
Rolled 4 (1d6)

>>5025659
>>
Rolled 2 (1d6)

>>5025659
>>
Rolled 1 (1d6)

>>5025659
>>
>11
>Failure

The men in the camp would be up and on you in just a moment. You felt like you wanted to curse aloud, but managed to keep the words in your mouth as you dropped the guard to the ground and took several quick steps towards the tied man. You would cut him off and dump him over the wicker fence.

The tied man hadn’t woken up or at least didn’t look like he hadn’t. You went around him and drew your sword. Thankfully the man’s hands were tied to his sides so you didn’t have to avoid them as you sliced through the ropes with the sword. The rope fell into pieces and the man slumped over and fell with a thud.

Quickly you sheathed the sword and went to pull the man up. Now at least he was awake, there was some movement and groaning.

“Now get up!” You said to him between your teeth and grabbed his arm to pull him up.

The man groaned a bit more loudly as you pulled him up. It was clear that his legs couldn’t hold his weight so grasping his right arm with your left, you pulled him on your shoulders. The man thankfully wasn’t that heavy, but having to carry a grown man wasn’t something you liked to do.

The fence wasn’t that far from you and reaching it you unceremoniously dropped the man over it to Rover who attempted to catch him. At that moment you felt a thud and heard a clang as something impacted the backplate of your cuirass.

An arrow flew past your head into the darkness as you pushed yourself on top of the fence to boost you over it. Suddenly a stinging pain struck your left shoulder and you fell over the fence with a mighty crash.

“Shit shit shit!” You cursed as you pushed yourself up and again pulled the man to your shoulders with the help from Rover. You heard an arrow flying past you, but then number of faint thuds could be heard from behind you and no more arrows came to your direction. A lot more shouting started to happen in the camp as more thuds were heard.

Your archers had started to provide cover for you and were aiming at the tents and moving sources of light. You didn’t look behind you as you started to jog away from the camp with the man on your shoulders. Every step made your shoulder hurt like hell, but you knew that you shouldn’t stop now. You had to make some distance between you and them.

1/2
>>
>>5026195

The next few minutes felt agonizingly long with the arrow still stuck in your left shoulder. Your archers had found you and you could hear the people of the camp shouting. It was quite probable that they were going to follow you.

You gritted your teeth as one of the archers took hold of the arrow and carefully pulled it out. It hurt like hell, but it had to be done. As he stuffed bandages into the wound and started to wrap the bandage tight, the man you had saved spoke for the first time after having received some water to drink.

“Thank you.” He said with a raspy and weak voice.


>You have to leave now, make a lot more distance between you and the camp to make sure that you aren’t followed.
>It is dark, following you will be difficult. Just make a little distance and then check your wound.
>Set up an ambush here, if the people in the camp follow you, the ambush will get them.
>Other, write in.
>>
>>5026196
>You have to leave now, make a lot more distance between you and the camp to make sure that you aren’t followed.

let's get the hell out of dodge before more stuff goes wrong.
>>
>>5026196
>>You have to leave now, make a lot more distance between you and the camp to make sure that you aren’t followed.
>>
>>5026196
Drink from the blessed canteen, also share with the prisoner maybe - he probably needs that - and move out!
>>
>>5026196
>You have to leave now, make a lot more distance between you and the camp to make sure that you aren’t followed.
>Other, write in.
give him a quick gulp of water or wine.
>>
>>5026196
>>You have to leave now, make a lot more distance between you and the camp to make sure that you aren’t followed
>>
“We have to leave.” You said and winced from the pain as your left arm was lifted and the bandage properly tightened. “Longer we stay here, the better chance for them to find us.”

You stood up and searched your belt for a pouch. You had a remedy for situations like this. The vial of blessed water was there and after drinking half of it, you passed it to the tied man. With the help of one of the archers, the man drank the rest of the vial. Even with the help of the vial, the man most likely wouldn’t be able to walk and had to be carried.

With it continuing to rain and darkness of the night, it wouldn’t be pleasant at all to trek over the hills and through shrubberies.



The man had to be carried by one of the archers and you had to make quick stops after every hill to rest a bit and change who was going to carry the man.

Thankfully as soon you couldn’t hear any sounds or see any light coming from the direction of the camp. It seemed like the potential pursuers hadn’t pursued you, but you couldn’t be sure so you pushed through the several next hours.

With your wound aching and your men tired, you had to stop to rest in a small copse of trees. Your bloodied bandage was changed as people quickly ate something, or helped to eat as the tied man lacked any real strength to do so. From this copse a very simple stretcher was made and the man was helped on it. You wouldn’t stop yet as you wanted to make as much distance between you and the camp.

The first rays of sunlight started to appear from behind the forests and hills as you reached the edge of the more forested area of Strahnbrad Hills. Through the night you trekked west towards these forests and Sofera’s Naze.

You and your men were tired. Dragging the stretcher behind you had drained them from any energy they had and it was now time to stop. All of you were too tired to continue any further.

In a more covered portion of the forest within a thick shrubbery, you made a camp under a large linden tree. With the rain having ended, this place was at least somewhat dry and so when your men sat down and leaned on the tree, one by one they all fell asleep. You felt like you wanted to sleep, but your shoulder kept you awake.

“Thank you.” Said the man who you had freed as he laid down on the stretcher next to you. “Thank you...for saving me.”

The man had been asleep for most of the journey and was now awake. You hadn’t really looked at him that closely, but now you saw that he wasn’t an old man. He had black shaggy hair and a scruffy beard. The brown to black clothing he had were all torn up and dirty. All in all he looked terrible.

“My name is Eligius.” He said to you with some effort. “Who are you…why did you save me?”

1/1
>>
>>5026722


>You are the one asking questions. Ask him why he was tied up and in the camp? Who were the people that had caught him?
>Tell him who you are and tell him because it was the right thing to do.
>You saved him from the camp because you want to know what he knows of Strahnbrad Hills. A man tied to a pole must know something.
>Other, write in.
>>
>>5026722
>You are the one asking questions. Ask him why he was tied up and in the camp? Who were the people that had caught him?
>>
>>5026722
>All will be made clear in due time. First, tell us your recount of the events. How did you get captured, what did they tell you and what did you tell them?
Let’s see what his assumptions are before we reveal who we are. Then we can ask for rest of the story.
>>
>>5026775
Support, I was going to make a similar write in.
>>
>>5026725
>>5026775
Support.
>>
“All will be made clear in due time. First, tell us your recount of the events. How did you get captured, what did they tell you and what did you tell them?” You asked Eligius.

Eligius shifted slightly on the stretcher before taking a few deep breaths.

“I have been living here for a few years. Being a hermit...studying my books. Never bothered anyone. People found me...tried to make me leave.” He said to you slowly between taking deep breaths.

“And you didn’t leave?” You asked him.

“No...I stayed, I couldn’t leave my belongings. The men then came during the night...burned my house...beat me and took me into their camp.” He said and continued. “They would have killed me soon...first just to suffer being tied. They never asked me things and I was too afraid to speak.”

“Why did they take you?” You pressed him.

“The men were woodsmen...ruffians...bandits. Whatever you want to call them. Lawless men.” Eligius told you.

“You are not telling me everything.” You said to him. It was pretty clear that he wasn’t telling you everything. “Why would bandits first tell you to leave and then kidnap you and tie you into a pole?”

He was silent for a moment before he closed his eyes and spoke.

“I study things...that shouldn’t be studied. I am a warlock.”

That was a revelation, but also explained why the bandits would want to drive him away and when that didn’t work, kidnap him and plan on killing him. You weren’t that well versed about magic, but you remember learning from your big sister and the books you had read that some arts of magic are better to not work with. Wizards not from Dalaran or other respected places were always questionable, but this was even above that. Practitioners of dark magics had very bad reputation amongst the common folk and they had a link to the Orcish Horde because of the warlocks they employed.

“Warlock? The same thing the Orcish Horde had?” You asked him.

“Yes and no. The orcs weren’t the first to learn about this...the powers and art have always been there. We have studied these things far longer than the orcs did.” He told you.

You had risked life and limb to save a warlock and suffered an arrow wound to your left shoulder because of it. The question of whether this was worth it came to your mind as you thought about it. If the news of you having saved a warlock gets out and if rumours spread that you are harbouring a practitioner of dark magic, it wouldn’t be a good thing at all. But you had saved the man and having someone who knows about magic and other things like that could prove to be useful, especially if one is indebted to you.


>Having him around is too dangerous. When the rest is over, you will leave him here. Saving him was enough.
>Tell him who you are and tell him that he is lucky. You will decide his fate on a later date.
>It doesn't matter who he is and what he has done, saving him was the right thing to do. He can join you in Alterac.
>Other, write in
>>
>>5027715

>Interview the man further. Ask him more about what is he studying, try to gauge how long he's been doing this, how dangerous he may be. How did he get captured by the bandits if he wields the dark arts?
If he's a disciplined enough warlock we could benefit from having him around if we needed to deal with sinister shit ourselves.
>Ask about nature of rituals he is using and limits he's placed upon himself. As in, human sacrifice or demon summoning and the like.

We should probably not be seen associating with him but I think we can tolerate him in our lands if he behaves but I'd like to hear more before we decide.
>>
>>5027717
Also we might want to introduce ourselves and explain we rescued the man because we surmised rescuing him would be right thing to do and because we wanted to know what's up.
>>
>>5027715

>>5027717
>>5027777
support, better than anything i could think of
>>
>>5027715
>>Having him around is too dangerous. When the rest is over, you will leave him here. Saving him was enough.

It is a very bad idea to have a Warlock work for us, it would highly damage our relationship with Dalaran.
>>
>>5027715
Well, here's a man you wouldn't want to have assosiated to you. Sheesh. His knowledge would certainly be useful, not least of all with eventually dealing with the ogres that might have warlocks among them. I just don't know if the reputation hit would be worth it if he is discovered (which is almost guaranteed while we have a paladin within our midst). Trying to think of a way to spin it like us having a tight leash around him and using him to combat practicioners of dark arts, but it's hard.

For now I guess I'll support >>5027717 and if he resists, just tell him that the more he's willing to work with us, the more we have to argue against any of our men that might demand his head.
>>
>>5027715
>Tell him who you are and tell him that he is lucky. You will decide his fate on a later date.
>Other, write in
Ask him if he lived with anyone else, I wonder if he living at that house we found burned down with the dead guy being eaten by pigs.

Ask if he could act as a wizard instead for the time being, maybe create a fake persona.
>>
>>5028049
I don’t think having him pretend to be a mage is a good idea. Sooner or later he’d be found out and in best case we’d be able to deny the knowledge. I’d say it best to let him continue on as hermit - assuming he can be trusted not to cause a demonic incursion. If we know where he is we can approach him if situation calls for it.

Case can also be made for keeping watch over his abode - he is a potential security risk after all.

And we could discuss the matter with Jaina at some point if we get a chance for private chat. Obviously not over mail.
>>
>>5027715
>Having him around is too dangerous. When the rest is over, you will leave him here. Saving him was enough.
>>
“How long have you been studying...the dark arts?” You asked him carefully.

“Seven years...I am from Stormwind and arrived at Lordaeron with other refugees. Moved to Stromgarde...and found my master there. He needed a helping hand and I needed something to eat.” Eligius told you.

“How did you then end up in Strahnbrad Hills? Where is your master?” You continued asking questions.

“A number of my master's coven were targeted and murdered. The decision was to disband...and leave Stromgarde for elsewhere. We travelled from town to town, but found out that we were being hunted constantly. Silver Hand had grown strong after the Second War.” Eligius said to you and continued. “We found these hills safe. Alterac is a lawless place...controlled by ogres so outskirts fall between being hunted and killed by ogres.”

“Your master?” You pressed him.

“He died last year. Fever took the old man during winter.” He answered. His raspy and weak voice sounded even more painful when he said that.

“Then what are your skills? What kind of magic do you know?”

“I was an apprentice, not a full warlock. My master was strict with what I was allowed to do. But I have read all his books...learned the theory, just have to practice.” He told you and continued. “I can throw bolts made from pure shadow, I can make a man either curl up in damaging agony or make him feel weak and unable to act. But compared to my master, I am just a weakling.”

He sounded proud when he spoke about his own skills and how strong his master was. You had heard stories of things warlocks can do so you knew how dangerous he could be with his magic when he would learn more and hone his skills.

“I do need to ask, how far are you willing to go?”

“Warlocks draw their powers from the Void...if you mean sacrificing things for power, we don’t have to do that.” Eligius answered you.

That was somewhat of a relief, but after these questions it was clear that Eligius was a dangerous spellcaster with knowledge over things that are seen as forbidden. The news of SIlver Hand having hunted warlocks in the past aren't surprising and due to that Eligius could attract their attention if he uses his magic publicly. But at the same time he could prove very useful for the reclaiming of Alterac and providing aid in things that are becoming more and more common in this dangerous world.


>Allow him to stay in Alterac as long as he keeps his studies and magic hidden
>Allow him to stay in Alterac, but he has to live in the woods as a hermit away from the common folk.
>He cannot stay in Alterac, but allow him to heal and rest before he is sent away
>He is too dangerous, saving him was enough so you will leave him here when you leave
>Other, write in
>>
>>5028549
>>He is too dangerous, saving him was enough so you will leave him here when you leave

We have learned our lesson about rescuing random people without knowing the context.
>>
>>5028549
The man did nothing wrong as far as we’re aware. He can stay or go as he pleases as long as he doesn’t give rise to danger to our people. If he does stick around we want to know where to find him and send a patrol to check on him periodically to ensure he’s not opening dark portals or shit (and at the same time that he isn’t getting pitchforked).

Also warn him we have a Paladin in our retinue so if he is considered valid for smiting he should leave this area.


(We’re not in position where we could outright hire him as a consultant although his knowledge could prove invaluable, if his own loyalty could be relied upon.)
>>
>>5028549
>Allow him to stay in Alterac as long as he keeps his studies and magic hidden

The more the merrier.
>>
>>5028549
>Allow him to stay in Alterac as long as he keeps his studies and magic hidden
>Allow him to stay in Alterac, but he has to live in the woods as a hermit away from the common folk.
A little of both.
>>
>>5028549
>>Allow him to stay in Alterac as long as he keeps his studies and magic hidden
>>Allow him to stay in Alterac, but he has to live in the woods as a hermit away from the common folk
This is too good an opportunity to pass on. Let him live in our city, but he can practice his art in an out of the way hut.
>>
Allowing him to stay seems to be the choice, but before that can I have a random event roll.


>1d10
>Best three
>>
Rolled 5 (1d10)

>>5029243
>>
Rolled 5 (1d10)

>>5029243
>>
Rolled 9 (1d10)

>>5029243
>>
“I see, thank you for answering my questions.” You said to him and continued. “When this rest is over, I will take you with me and I will have you healed. As long as you don’t practice your magic publicly, but keep it and your studies hidden, you can stay with me.”

You could see confusion in his tired face. He did not understand what you were saying.

“Who are you?” Eligius asked you.

“Prince Alric Perenolde, the second heir of Alterac.” You answered with a smile.



>9

You spent the rest of the morning mostly sleeping before you ate some of your remaining supplies and got your bandage changed. The arrow wound was cleaned again and fresh bandages were applied. It did look that the wound was clean and when you return back to Dawnholme, you would have access to the healing magic of Raleigh the True. As long as the wound stays uninfected, it should heal properly.

Eligius had fallen asleep after your talk and after having woken up managed to eat and drink a bit. His body was still too weak to properly walk so he would have to be carried to Sofera’s Naze with the stretcher before a cart could be acquired.

The walk towards Sofera’s Naze went relatively well. You had to have numerous short rests as carrying a stretcher for a long period of time wasn’t easy and it tired out the already quite tired archers. Thankfully, when you reached Sofera’s Naze and one of the farms that were being built, you knew that all of you would get to rest shortly.

The farmers were surprised to see you there, but they did their best to make you and your men comfortable by making proper food and preparing a place for you to sleep. It was bit too late for leaving to Dawnholme, so you rested at the farm through the night.



“Are you out of your mind?” Normand Garside asked you as you ate dinner.

Raleigh the True had healed your wound, but it would still require a week or two of rest for it to properly heal and you had to wear a sling to keep it steady. The bandages would have to be changed daily and Raleigh has to perform his healing magic again too. Thankfully the wound should heal properly.

“I did what was right.” You said back to Garside. “Even without knowing who Eligius was, it was the right thing to do.”

“You got hit by an arrow and got wounded because of it. You cannot take risks like that. It was foolish for you to go into the camp alone and I can’t believe that Rover didn’t talk you out of it.” Garside said to you. It was quite clear that he wasn’t happy. “And what you got from it was the wound and now we have a warlock in our town. A warlock!”

“Eligius is allowed to stay in the town as long as he keeps his studies and magic hidden.” You said to Garside adamantly. “I do realize the threat his presence can be, Silver Hand getting to know about him would bring a lot of trouble over our heads, but he knows about things we might end up facing in the future.”

“Alric, I hope you are right and this doesn’t blow up in our faces.” Garside said back to you.

1/2
>>
>>5029768


The next two weeks went without any troubles. Your shoulder healed up properly and nothing special or dramatic happened during this time. No raids, strange people or anything similar was spotted.

During this time you continued your studies and helped with whatever Garside was doing. With your left arm in a sling you couldn’t really do anything physical, but thankfully reading a book or making notes wasn’t that physically taxing.

Several days after you had received the stern talk from Garside, you went to visit Eligius who was still being tended to and in the bed. He was stronger than when you saved him, but couldn’t really walk that much yet. It would still take several days before he could be up for the whole day, but with the good care and the food given to him, he had already gained back some weight that he had lost. Eligius expressed how thankful he was for this all and said to repay you all this somehow.



With your shoulder being healed and your arm out of the sling, you still avoided doing anything too heavy with it. As you watched the summer to arrive, you thought about things to do. The men would soon come back from Tarren Mill, the projects you had started at the start of the spring were nearly finished and the first profits from the sold lumber to the Alliance Naval Base should soon be delivered to you. You had a feeling that the summer would be a busy time for you.

Still it wasn’t summer yet and you could probably do something personally and not just wait for things to happen.


>Visit Tarren Mill and personally see the return of your men there. This is also a good chance to talk more about the lumber deal and relationship between Alterac and Tarren Mill.
>Be the man of the people and spend this time amongst the common folk to see how all the work is being done and if they have some worries they would like you to know.
>Concentrate on your studies and help Garside with all the projects and paperwork. You still have a lot to learn about proper governance of the realm.
>Other, write in.
>>
>>5029770
>>Visit Tarren Mill and personally see the return of your men there. This is also a good chance to talk more about the lumber deal and relationship between Alterac and Tarren Mill.
>>
>>5029770
>>Concentrate on your studies and help Garside with all the projects and paperwork. You still have a lot to learn about proper governance of the realm.
>>
>>5029770
>Visit Tarren Mill and personally see the return of your men there. This is also a good chance to talk more about the lumber deal and relationship between Alterac and Tarren Mill.
>>
>>5029770
>Visit Tarren Mill and personally see the return of your men there. This is also a good chance to talk more about the lumber deal and relationship between Alterac and Tarren Mill.
Tempted by the Man of the People option, but continuing to further strengthen our ties with Tarren Mill will no doubt prove beneficial in the long term. If we have the option though, I suggest we see about talking with our people at the next opportunity we get
>>
>>5029770
>Be the man of the people and spend this time amongst the common folk to see how all the work is being done and if they have some worries they would like you to know.

>Other, write in.
Build an out of palce area for the warlock with a basement.

We should also consider hunting down that camp of bandits to wipe out.
They know too much.
>>
>>5029770
>>Concentrate on your studies and help Garside with all the projects and paperwork. You still have a lot to learn about proper governance of the realm.

Need to become better.
Is everyone fine if we use the next income that arrives for buy better equipment for us ?
What we have is still basic, so an upgrade is in need. I was thinking either only one or all three (armor, sword and shield), but it depends on how much money we make.
>>
>>5030697
Well I think our priority should be investing into economy and military as we currently have some available peasants. And we can find some upgrades adventuring as we venture into strahnbrad hills in force. But if we can afford it, I’d go straight for the Dalaran master’s armour set. But only if we can find jobs for all our free peasants.
>>
>>5030697
I agree that we should buy better armor when we can afford it. We'll need it if we intend to fight alongside our men again in the future.
>>
With your men returning from Tarren Mill shortly and the profits from the lumber deal coming, visiting Tarren Mill personally seems like a solid plan. Visiting Tarren Mill would also finish your diplomatic tour in one way. After that you have visited all towns and cities west of Darrowmere River. If you can make the economic and political ties to Tarren Mill stronger and binding them closer to Alterac, you would have a close ally in the region who is part of the Alliance.

Next day you left to Tarren Mill early with Sir Gravis and the knights as your escorts. Riding through The Headland you saw your people already at work with farmers working near their fields and gardens with some travelers and traders moving to sell or buy goods here. The recent growth of Dawnholme and all of your holdings had been very fast and you expected to be spending even more wealth when the summer comes.

Tarren Mill was buzzing as well. The farmers tended their orchards and the large gate into the town was open to allow people and goods to move through without problems. It felt like you had arrived in a completely different town than the Tarren Mill you knew from last year.

It didn’t take long for you to see some of your men standing guard and they quickly approached you and the knights to get your horses into the stable and tell Mayor Fowley that you had arrived. In just a few moments one of the clerks of the town hall approached you and guided you in. Mayor Fowley was already waiting in his office and by Light you saw that he was a happy man. He was practically glowing with happiness.

“Good afternoon Prince Alric. What brings you to Tarren Mill?” Mayor Fowley asked you.

“Good afternoon Mayor Fowley, I had time so I came to talk about business and see how my men are faring here.” You said back to him and sat down.

“Business, well it is going really well. The lumber deal you see has been profitable and our farmers are predicting a good harvest. Tarren Mill has recovered.” He said to you with a wide smile.

“That does sound very good. Regarding the lumber deal, when can I expect to get my share of profits?” You asked him.

“Prince Alric, if you want to receive them now, I can get my clerks to prepare the profits for you.” Mayor Fowley said with a smile. “I presume you will be happy with the profits and the fact that the Alliance Naval Base is going to require more lumber through the summer and maybe even through autumn.”

So there was a lot more money in the deal and for you to make. This was good news as you need all of it for development of your holdings and recruiting more troops for the inevitable push into Alterac proper.

1/2
>>
>>5030800

“That does sound good.” You said to Fowley with a smile as one of the clerks came into the office and delivered tea for both of you. “Also regarding my men…”

“They are ready to return if you are asking about that.” Fowley interrupted you. “We have managed to recruit nearly thirty men to replace our losses from last year and to bolster our militia. Your men were an important part of providing security for us and training our men. I am happy that we got the chance to hire them.”

“Thank you Mayor Fowley, I will make sure my men will hear your words.” You said to him and sipped your tea. “It is very good to hear that they have served you well.”



You and Mayor Fowley talked about the business and other things that had been going on in the region. He had heard rumours of you being part of the death of Baron Haart so he had some questions to ask, but after you told him what had actually happened, Mayor Fowley seemed content with your explanation and immediately went into thinking how he could take advantage of the situation. The orchards of Tarren Mill could have a chance to compete with Hillsbrad now.

You found your talk with him quite pleasant and after everything important and not that important had been talked about, Mayor Fowley said that he would prepare the profits and you would receive them tomorrow after everything is checked and then double checked.

It was late afternoon and you had time to spend in Tarren Mill and visit different people or places.


>Go visit the church and priest Hampton. He is a wise and practical man so he could have something enlightening to say to you.
>Your men in Tarren Mill could find it nice for you to visit them before they leave back home, go see them and hear from them directly how this visit to Tarren Mill has gone for them.
>The tavern has always been quite an active place in Tarren Mill and it feels that every time you have gone there something interesting has happened. Go visit the tavern and sleep there through the night.
>Other, write in.
>>
>>5030801
>Go visit the church and priest Hampton. He is a wise and practical man so he could have something enlightening to say to you.
>>
>>5030801
>>Go visit the church and priest Hampton. He is a wise and practical man so he could have something enlightening to say to you.
>>
>>5030801
>Go visit the church and priest Hampton. He is a wise and practical man so he could have something enlightening to say to you.
>>
>>5030801
>>Your men in Tarren Mill could find it nice for you to visit them before they leave back home, go see them and hear from them directly how this visit to Tarren Mill has gone for them.
>>
Previously when you had met with Father Hampton, he had been quite friendly and always gave you good advice when you had talked with him. So you thought about meeting him again and probing his mind.

The walk through the town was fast with you having only one of the knights as your escort. Having learned from what happened in Hillsbrad, Sir Gravis and later Captain Garside had demanded that you would have an armed escort with you always when moving in public places just in case something happens.

The church of Tarren Mill stood just as tall as before and walking in through the open door you saw that the place was just as empty as before. Just one of the assistants was tending the candles. The assistant saw you and bowed deeply before he said that he would bring Father Hampton to you. You declined this politely and just asked if he was in his office or elsewhere.

Apparently Father Hampton could be found behind the church tending the small herbal garden the church had.



You found the one armed priest kneeling down next to a patch of herbs that you couldn’t recognize, but were most likely some sort of medical herbs.

Approaching the priest, he noticed you quickly and stood up wiping his left hand clean of dirt on his robe.

“Prince Alric, what brings you to our small garden?” He said to you and bowed.

“I was in the town and wanted to see you.” You said to him.

“Just to see me? I am flattered that a member of royalty visits me so often.” He said with a slight smile. “Is there something you want to talk with me about?”

“Maybe, when we have met previously, you always have had good advice for me. I wish that would continue.” You said to him.

“Thank you for those kind words Prince Alric, but I am just a priest, not a political advisor.” Hampton answered with a polite nod before sighing and continuing. “But if you insist, I can say my opinion.”


>Tell him about the events of Hillsbrad, death of Baron Haart and what you saw about the forest bandits and how they were pushed into banditry.
>King Terenas and his edict to prevent you from pushing into Alterac proper. See what his reaction is when it was Uther who was the middleman in this.
>Tell him about the growth of Dawnholme and the large influx of population you have had recently and how you expect it to grow through this year.
>Other, write in.

QM: Choose how many you want or write something in.
>>
>>5031780
>Tell him about the events of Hillsbrad, death of Baron Haart and what you saw about the forest bandits and how they were pushed into banditry.
>King Terenas and his edict to prevent you from pushing into Alterac proper. See what his reaction is when it was Uther who was the middleman in this.
>Tell him about the growth of Dawnholme and the large influx of population you have had recently and how you expect it to grow through this year.

Ask him about how he has see or would have handled potentially dangerous individuals who have not done anything wrong to your knowledge but engage in a dangerous lifestyle that could bring harm to other people.
>>
>>5031780
>>Tell him about the growth of Dawnholme and the large influx of population you have had recently and how you expect it to grow through this year.
>>Other, write in.
Our town is growing, it would be good to recruit a priest of our own so he can tend to the spiritual needs of the people. Maybe we can ask the father if he can recommend someone to us, or even better write them a letter on our behalf.
>>
>>5031780
>>Tell him about the events of Hillsbrad, death of Baron Haart and what you saw about the forest bandits and how they were pushed into banditry.
>>
>>5031780
>>Tell him about the events of Hillsbrad, death of Baron Haart and what you saw about the forest bandits and how they were pushed into banditry.
>>King Terenas and his edict to prevent you from pushing into Alterac proper. See what his reaction is when it was Uther who was the middleman in this.
>>Tell him about the growth of Dawnholme and the large influx of population you have had recently and how you expect it to grow through this year.
>Write in
We are in a need of a priest
>>
“I do have a lot to talk about.” You said to Hampton.

“Then we should go to my office.” He answered and continued. “Please follow me.”

A moment later you and Hampton were sitting in his office with your knight staying outside the room. Hampton cleared his desk from some papers before turning towards you.

“Tell me what you have on your mind.” He said to you.

And you told him everything.

The visit to Hillsbrad and the death of Baron Haart had been on your mind lately. You were familiar with the machinations of the nobility and you had learned to expect them, but this was really the first time you saw it happen and how it caused the common folk to suffer. Sure your father had betrayed the Alliance and through that all Alteracis suffered, but you hadn’t seen the nobility prospering while the farmers being forced into banditry.

King Terenas had forbidden you from pushing into Alterac due to pressure from the lords and kings of the Alliance. How this edict of his prevents you from reclaiming which is rightfully yours and the homeland of your people. How you and Alteracis are seen as a threat and how everywhere you go, you first have to get their approval. Not forgetting how Uther was the middleman in this as he knew you best didn’t feel right at all.

And in the light of this all, you had seen Dawnholme grow and prosper. A home for the Alteracis that were pushed from their homeland and a place for the diaspora to return and start again. Seeing all the houses built, industries set up and people arriving, what you had seen in Hillsbrad had raised the question. Could it happen in Dawnholme too? Could you fail at providing for your people, leading to them leaving or being forced to steal for their survival especially after moving there in the first place. The edict of King Terenas on top of this makes achieving the dream of getting back your homeland even more difficult.

Frankly, you fear that you will fail. It is as simple as that.

All this time Hampton had listened to you carefully and when you finally stopped speaking, he nodded a few times and thought for a moment what to say.

“Life of a man is a life full of ordeals. And it is natural to fear failure, but it shouldn’t dictate your life. If you only fear that you will fail, then you cannot accomplish anything.” Hampton told you. “I understand that you have immense pressure on you and I cannot relate to it personally. But I have seen men way greater than you act under mighty pressure and succeed because they trusted their people to support them.”

1/3
>>
>>5032419

“I fought alongside heroes like Lothar or Turalyon and they couldn’t have succeeded in defeating Doomhammer and his Horde without support from us and they knew it. There were many failures during the war, but in the end we won.” He continued speaking to you and gestured towards his old plate mail that was in the corner of his office. “I failed during the Siege of Capital City and I paid for my failure with my right arm. But did I stop believing in the Light or in Lothar?”

He directed the question towards you.

“I think I understand what you are saying.” You answered back.

“Do you really?” Hampton asked you with a doubting tone in his voice.

“I think I do.”

“Good, for I cannot give you advice on how to reclaim Alterac. But I can say encouraging words and push you towards good things.” Hampton said to you. “You have done a lot of good in the year I have known you and I think I will see more good in the future.”



You and Hampton continued talking about the events that had happened. He knew that Uther did not like being the middleman in diplomatic affairs and preferred to be the one acting. So Hampton felt that Uther knowing you was used as a tool against him by the lords and kings in an attempt to prevent him from getting too friendly with you.

You mentioned the growth of Dawnholme and how Raleigh the True was really the only priest in the land. You asked if having a proper priest in Dawnholme could be possible and if it was a good thing to acquire to serve your people. Hampton said that most of the time decisions like that are done elsewhere and a priest is sent to you, but he can bring this up in the next letter to his superiors that maybe you should receive a priest of your own. Just not all priests are equal and some are more loyal to the church than to the people they are serving.



The talks had continued quite long and finally when you were finished, you realized that it was already evening. It had been really pleasant to talk with Father Hampton about things that you had faced and will be facing and it felt that he had been honest with you. You had thanked him for the time he had spent with you and expressed that talking within had been helpful to you.

The knight escorting you had faithfully waited for you and leaving the church you knew it was too late to do anything else really. The market had closed and only few people were seen walking from place to place. You thought about going to ask for a room from the town hall, but why break the streak of staying in the tavern while you are in Tarren Mill so you headed there.

And previously all kinds of interesting things have happened while being there, so you had a small hope that you could meet someone interesting.

1/2
>>
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>>5032421

Pushing the door of the tavern open, you saw that the place was empty. The locals weren’t there and no travellers were seen either sitting around the tables. With no one around, you send your escorting knight away and told him that you would leave Tarren Mill tomorrow.

When the knight left and he closed the tavern door behind him, you heard the familiar voice coming from behind the counter.

“Good evening Prince Alric, what brings you to Tarren Mill?” Monica said to you with a smile when she saw you and did a curtsy.

“Good evening Monica and it is mostly business.” You said back to her as you took a seat next to the counter. “Do you still have anything to eat? Leftovers?”

“I think I do, a moment please.” She said and headed into the backroom.

It did take a moment for her to come back, but she was carrying a serving tray and placed it in front of you.

“I am sorry it took so long. I had to reheat the leftover carrot soup and I thought it wouldn’t be enough so I cut some bread and butter to go with it.” She said with a smile.

In front of you was a nearly full bowl of carrot soup, white bread with a bit of butter on top of it and an empty cup that Monica filled with wine.

“Thank you Monica, I did not expect to receive a dinner worthy of a prince.” You said and laughed a bit. “This is completely fine.”

Monica laughed at your slight jest as you tasted it and started to eat the soup. She allowed you to eat in peace before she came to refill your cup of wine.

“More wine?” She asked.


>Decline, you are planning on waking up early and you have plenty of things to do tomorrow.
>You can drink one cup. Ask her if she has seen or heard anything special or noteworthy.
>While you have a busy day tomorrow, staying up late won't be a problem. Drink a few cups and talk about what has been going on in Tarren Mill and all the rumours and gossip.
>Other, write in.
>>
>>5032425
>You can drink one cup. Ask her if she has seen or heard anything special or noteworthy.

Let’s not lead the poor girl on though.
>>
>>5032425
>>Decline, you are planning on waking up early and you have plenty of things to do tomorrow.
>>
>>5032425
>>You can drink one cup. Ask her if she has seen or heard anything special or noteworthy.
>>
>>5032425
>You can drink one cup. Ask her if she has seen or heard anything special or noteworthy.
>>
>>5032425
>You can drink one cup. Ask her if she has seen or heard anything special or noteworthy.
>>
“Yes please, I can drink one more cup.” You said to her and allowed Monica to fill the cup.

She poured the cup full before taking out a cup for herself and filling it too. You gave her a questioning look as you started to finish the carrot soup.

“It is quite late so I am closing the place.” Monica said to you as she walked past you and went to close the door.

You finished eating the soup as she walked back behind the counter and took her cup.

“Drinking on a job is unprofessional, but now that the door is closed.” She said and took a sip.

“How do you handle running the inn all alone?” You asked her as you had no idea of how to run an inn or tavern.

“There is a lot of work, but the secret is to try to have everything as ready as possible. Don’t let the rooms be unclean, prepare and plan what food you are going to make tomorrow, order more wine and beer before you run out of it.” She told you.

“That does make sense.” You said back, took a sip from your cup and continued. “Have you seen or heard anything special?”

Monica raised her right hand on her chin and looked very thoughtful.

“I don’t think so? What kind of special do you mean?” She asked you.

“Well every time I am here, there are either bandits or shady people around here doing their things. Anything like that or something worth mentioning?” You tried to clarify.

“Well not really.” She said back. “I try to watch over my customers if they look like people that will cause trouble, but outside of a few drunkards I haven’t seen anything. Sorry Prince Alric, I don’t think I am of much help now.”

She looked a bit disappointed when she couldn’t really help you.

“Well how has Tarren Mill been lately? I think Mayor Fowley mentioned that farmers predict a good harvest already.” You said to her.

“Your men that were hired to guard us have behaved well. They haven’t caused any problems and we now have our own guards.” She said and thought about what to tell you about. “The market has been bustling lately with the goods from Stormwind, apparently some merchants have been flooding Hillsbrad with goods produced in the south.”

It was good to hear that your men had behaved and that they have been well received.

1/2
>>
>>5033304

“Outside of that I don’t really know what to say. It does feel like Tarren Mill has finally gotten back to its feet after everything that happened to us last year.” Monica said to you and smiled. “I think I will have to thank you for it.”

“Well I only did what was right.” You said back and tried to be modest. What Kris Legace had said to you came to your mind, how Monica looked at you and all other small things you now noticed, it was quite clear that Monica was head over heels for you. At some point you should probably talk to her about it and not leave her hanging.

Drinking the last wine in the cup, you stood up and stretched your back.

“Do you have a room for me? I have a lot of things to do tomorrow.” You said to Monica.

“Prince Alric, I do have several free rooms. Please follow me.” Monica said and smiled.

She guided you upstairs where the rooms were located and opened one of the doors. The room was ready with clean bedsheets and Monica only carried a jug of water and fresh cup on the table.

“Good night Prince Alric.” Monica said as she left the room and closed the door.

“Good night.” You said to her after she had already closed it.



After eating the breakfast you left and joined your men and knights in the barracks. The ten footmen and ten archers were checking that they had everything with them as they packed their meagre belongings into backpacks. They would be ready to leave in a few hours and as they were doing that, you would visit the town hall and collect the profits from the lumber trade.

As Mayor Fowley had said, the coins and wealth were ready and placed into a small chest for safekeeping. Fowley was there and he explained how the profit split went. He had prepared all the notes and copies of the transactions between him and Alliance Naval Base. By all accounts everything looked good and after shaking hands with the Fowley, you left Tarren Mill with your men and the wealth from the deal.


>2d3
>Best of three

QM: Roll to see how much you made from the lumber.
>>
Rolled 1, 3 = 4 (2d3)

>>5033305
>>
Rolled 3, 1 = 4 (2d3)

>>5033305
>>
Rolled 3, 3 = 6 (2d3)

>>5033305
>>
>6

The last days of the spring went away fast as you worked through a pile of papers and rechecked everything to be ready for the summer and your seasonal meeting with your closest advisors and officers.

During these days you received a pair of letters. First came from Jaina Proudmoore who wrote that she was happy to receive your letter and how exciting the events with the forest bandits in Hillsbrad must have been and that she wishes that Southshore and you could amend any problems the two of you are having. She also mentioned in the letter that the gnoll artifacts which you had brought to Dalaran were nearly finished being studied and at some point during the summer she would send them back to you with a copy of the study.

The second letter came from Kris Legace. She reported that the situation in Strahnbrad had mostly stayed the same, but her Syndicate contact had spoken how the status quo in Alterac had changed with the Bloodhill Bandits controlling Gallow’s Corner and how you had built a small army that couldn’t be defeated easily. Legace wrote how there was talk in Gallow’s Corner about someone attacking them during the winter which made them start building stronger fortifications around the tower when spring came. Legace also wrote how ogres had apparently been more active recently and due to that the Bloodhill Bandits had purchased a bolt thrower to deal with their probes and installed it to their fortifications.

Outside of that nothing new came up. No attacks from Strahnbrad Hills or elsewhere, no suspicious tracks or wanderers amongst your people or seen by the patrols. Things had stayed peaceful in Alterac, in your holdings.

During the last weeks of the spring only a small amount of people had arrived to Dawnholme with a minority of them being Alteracis and majority of being people who wanted to start again or move to a place where they could get a job. With around twenty people arriving, you still had a quite large amount of the Alteracis that arrived at the start of the spring unemployed so you have to think of some jobs for them.

1/3
>>
>>5033571

Your officers all sit around the table in the farmstead with only Beric missing. He had sent a message that he wouldn’t be here, so you would be starting the meeting without him. The meeting before the summer would happen without him.

“With the profits from our industries and the lumber deal with Tarren Mill and Alliance Naval Base, we again have a good amount of wealth to use and we still have a number of Alteracis without jobs. So we should spend our wealth well and get our people some work to do.” Said Captain Garside who had started the meeting.

“I will have to agree, idle peasants could lead to some trouble if they are idle too long. Or they might leave elsewhere.” You said back to him.

“Very much true, we should employ them and get as much out of our workforce.” Garside said to you.

“Sire, we do need to think about our military too. Even with the edict practically banning us from advancing into Alterac, we should grow our military.” Sergeant Cromwell said back.

What Cromwell said was true. With your men having returned from Tarren Mill, you had twenty more soldiers under your command. In addition after going through the drills and reading the after action report, it was clear that those men hadn’t been just standing around and sleeping. They had been training and by all accounts they would perform in the field like veterans.

“My Prince, I have looked at our supply situation and we are going to have a problem. Not yet, but in the future. We have weapons and food in stock, but we are using more than we are producing ourselves.” Said Lieutenant Beckston and continued after shuffling some of the paper. “Of course we can buy more supplies if we need to in the future.”

It was true, you had covered your land with farms and herbalists and you were getting most out of the current territory you controlled. But you wouldn’t have to worry about supply yet as you had a considerable amount saved and you could always spend more wealth to make your farms more efficient.

The talks about building the Barracks came up again. The Scout Tower in the mountains should be upgraded to Guard Tower to defend against potential ogre attack and building Scout Towers around all of your territory to warn about attacks was also suggested.

“Our plan should still be to attack Alterac sooner or later and for that we need more men.” Sergeant Maxwell said and continued. “Whatever we spend on our holdings, we should save enough for recruiting more men.”
>>
File: Typical_Peasant.jpg (24 KB, 241x306)
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>>5033573

Gained:
>20 Peasants

Troops returning from Tarren Mill are now Veterans instead of Regulars.

Total Resources
19 Wealth, +12 per Season
14 Supplies, -2 per Season
135 Peasants


>Herbalist’s Hut, +1 Supply, costs 5 Wealth and 5 Peasants, Sofera’s Naze
>Lumbermill, +1 Wealth, costs 4 Wealth and 10 Peasants, Darrow Hill
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Darrow Hill
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Gavin’s Naze
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Sofera’s Naze
>Improved Blacksmith, +2 Supply, costs 10 Wealth and 5 Peasants, The Headland
>Improved Farms, +2 Supply, costs 10 Wealth and 5 Peasants, The Headland
>Alchemist’s Hut, -1 Supply, costs 12 Wealth and 5 Peasants, The Headland
>Barracks, Costs 10 Wealth and 10 Peasants, The Headland
>Guard Tower, Costs 10 Wealth and 10 Peasants
>Scout Tower, Costs 4 Wealth, Sofera’s Naze
>Scout Tower, Costs 4 Wealth, The Headland
>Scout Tower, Costs 4 Wealth, Darrow Hill
>Scout Tower, Costs 4 Wealth, Gavin’s Naze
>Other, check the pastebin

Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf

QM: Summer update! Both pastebins have been updated. Total resources have been updated. Economic portion first. You have a good amount of Wealth, you could choose a lot of options, but at the same time the balance between that and recruiting more troops needs to be found. As always, if you have questions please go ahead and ask.
>>
>>5033574
>>Lumbermill, +1 Wealth, costs 4 Wealth and 10 Peasants, Darrow Hill
>>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Darrow Hill
>>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Gavin’s Naze
>>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Sofera’s Naze

Guess that equipment will need to wait, and in regard to military units, we are good for a while. If we can t support them it would be a problem to just have them raised. So i think is better if we increase our wealth and supplies.
Beside we can t do much with the Alliance on our neck. One day we will see that new equipment for our prince, one day.
Mention to our council that we could pay a visit to the dwarfs of Dun Garok (the Dwarven Hold in 16). They are relativibly nearby, and we can attempt to talk with them and perhaps create trade between us. We could even visit Southshore and Hillbrad again for improve relations.
If we don't do this, we can dedicate this year fully to our education and training. With no one bothering us it would be perfect.
>>
>>5033574
Can’t think of anything better than this. >>5033670

Maybe we could squeeze some wealth from our dwindling stock of supplies to bolster our military but that would probably be a vain and risky gesture at this juncture. And we won’t have anything to offer the dwarves save for good will regardless…
>>
>>5033574
>Lumbermill, +1 Wealth, costs 4 Wealth and 10 Peasants, Darrow Hill

Can we get Improved and Advanced lumbers mills for upgrades?

>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Darrow Hill
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Gavin’s Naze
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Sofera’s Naze

>>5033728
Yeah I can into the same conclusion, does most options and eats up the most amount of unused Manpower.

I really would like to build 3 scout towers in our periphery region and a barracks but we simply lack the funds.

Perhaps we should seek a loan?

If only we could take on a bit of debt.....
>>
>>5033574
>>Guard Tower, Costs 10 Wealth and 10 Peasants
>Lumbermill, +1 Wealth, costs 4 Wealth and 10 Peasants, Darrow Hill
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Darrow Hill

We gain +12 wealth per season, we can afford to spend all our wealth here.
>>
>>5034031
>>5033574
Support! We really should fortify the southern mountains, this way we can send less patrols in the area and use the troops to expand into Strahnbrad hills. As for troop recruitment we have enough right now, we can recruit more next season when the income from the farms comes in.
>>
File: knight2.jpg (169 KB, 800x772)
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>Lumbermill, +1 Wealth, costs 4 Wealth and 10 Peasants, Darrow Hill
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Darrow Hill
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Gavin’s Naze
>Leatherworker’s Workshop, +1 Wealth +1 Supply, costs 5 Wealth and 10 Peasants, Sofera’s Naze

“We have to get as much out of our forests as possible. If we really ramp up our leather production, I think we can get a good hold on that market.” You said to the people around the table. “Sadly that means that our coffers will be empty and we aren’t going to be training more troops during the summer.”

“Sire, I do not like that we aren’t training more men, but we do now have a considerably sizable force.” Cromwell said back.

“Neither do I like it, but we can now concentrate fully on patrolling and larger exercises.” Beckston mentioned.

“We should do something about Strahnbrad Hills, at minimum continue patrolling Sofera’s Naze more heavily.” Garside said and continued. “What Prince Alric saw there during the scouting makes it clear that conquering the place won’t be easy, but a limited excursion could be done.”

“Keeping up the patrols to prevent ogres from surprising us should be continued. “Maxwell said.

“But that will tire the men, if we keep up the patrols then mounting a bigger attack or an excursion will be more difficult. “Garside said to Maxwell. “It can be done, but tired soldiers can’t effectively.”


Total Resources
0 Wealth, +16 per Season
14 Supplies, +1 per Season
95 Peasants

Current Troops
-30 Veteran Footmen
-15 Benedict’s Veteran Footmen
-20 Regular Kul Tiran Swashbucklers
-20 Regular Pikemen
-10 Veteran Stromgarde Guards
-5 Knights of Gravis
-20 Veteran Archers
-20 Regular Archers
-20 City Guard, cannot be deployed outside Dawnholme

Troops on deployment:
-10 Veteran Footmen and 10 Regular Archers in Durnholde. No upkeep required, +1 Wealth per season


Military actions during the spring:
>Scout Gallow’s Corner again.
>Mount a small-scale attack into Strahnbrad Hills with the goal of destroying the bandits who had taken Eligius their prisoner.
>A full invasion of Strahnbrad Hills with the goal of conquering the land and driving away bandits and trolls.
>None, let the men rest

Patrols:
>Keep the increased patrols to prevent the ogres or bandits from surprising you if they come.
>Ease up with the patrols to allow the men to rest. Trust that the Scout Tower gives enough warning if the ogres attack.
>Concentrate your defences and patrols around the Silver and Lead Mine. This leaves the rest of your holdings less defended, but then there is no way the ogres can’t then slip past you through the mountains.

QM: Total Resources updated. Without wealth to use to recruit soldiers, we have the military decisions. After this update we have passed the start of season stuff and go full speed into summer. So please vote on both military actions and patrols.
>>
>>5034277
To have the men rested we need to both refrain from making incursions and ease up the patrols? Or would keeping up patrols with rotation to allow everyone to recuperate be enough?
>>
>>5034277
>>None, let the men rest
>Keep the increased patrols to prevent the ogres or bandits from surprising you if they come.

We have to start focusing on military and defence buildings soon, we can't just keep building economy buildings forever. Dawnholme is not our permanent home, but a stepping stone to reclaiming Alterac.
>>
>>5034295

Your men are currently doing increased patrols which cuts into their rest times. Easing the patrols allows the men to rest and not be too tired. Optimally the men participating in incursions and attacks perform best when not tired.
>>
>>5034277
>>None, let the men rest
>Keep the increased patrols to prevent the ogres or bandits from surprising you if they come.
>>
>>5034320
We don t really have much justification for conquer Strahnbrad Hills for the Alliance right ?
Since the hills where part of the kingdom in the past, taking them would be like taking the kingdom land isn t it ?
>>
>>5034334
Yes, Strahnbrad Hills are counted to be part of Alterac. And with the place being outside the Alterac Mountains, the edict by King Terenas will not restrict you.
>>
>>5034277
>>A full invasion of Strahnbrad Hills with the goal of conquering the land and driving away bandits and trolls.
>>Ease up with the patrols to allow the men to rest. Trust that the Scout Tower gives enough warning if the ogres attack.
We have enough men to pull it off.
>>
>>5034277
>>5034320
If that is so, let’s go with the conservative option. >>5034300

As tempting as it is to push ahead, I’d rather not have us overextend while we are building up our economy. If anything went wrong, we’d be left too vulnerable and what we managed to build up would be exposed.
>>
>>5034341
Would it be possible to do multiple conquests during a short season? I worry that we should grab as much as we can in one go with a larger force, basically steamrolling the map before we get locked out of taking anymore land.
>>
>>5034341
Can we take land and not claim it? Basically having our men control in as bandits in disguise or some new criminate syndicate or organization?
>>
>>5034456
>>5034460

Conquering more than one location is doable, but it will be way more time consuming and requires a much bigger effort from the troops. To properly say that you control a place, you need to be sure that the place is free of enemies and for that to happen, there has to be a lot of patrolling and looking out for potential threats.

Having your men in disguise is doable, but it would be somewhat difficult to pull through. It might also attract unwanted attention as other bandits might not want a new group of bandits as their neighbours.
>>
>>5034277
>A full invasion of Strahnbrad Hills with the goal of conquering the land and driving away bandits and trolls.

>Ease up with the patrols to allow the men to rest. Trust that the Scout Tower gives enough warning if the ogres attack.

we can't sit on our asses while bandits roam through the land, better attack the hills before they consolidate and fortify it like gallows corner's bandits did.
>>
>>5034277
>None, let the men rest
>Keep the increased patrols to prevent the ogres or bandits from surprising you if they come.

A tough choice.

As much as I want to retake the land, I want more manpower and defenses before moving out. I don't like being stretched out, and we need some early warning in the form of towers before we leave our main territory under defended.
>>
None, let the men rest and keeping the increased patrols seem to win. Please give me a random event roll


>1d10
>Best of three
>>
Rolled 4 (1d10)

>>5034914
>>
Rolled 10 (1d10)

>>5034914
>>
Rolled 1 (1d10)

>>5034914
>>
>10

While the idea of invading Strahnbrad Hills felt intriguing and accomplishing in taming the region in which your predecessors had failed would have been a great feather in your cap. The operation would have been way too taxing for your forces. You had to put preserving your manpower and equipment ahead of a nice feather.

The decision was made that your men would concentrate on patrolling and defending your holdings. The threat coming from ogres and bandits in Alterac and potentially from Strahnbrad Hills still exist and you have to put priority in defending your people. Thankfully with Tarren Mill having replenished their guard numbers, you can trust that they can defend themselves and keep that direction a bit more secure. And with in total 55 men having finished the training and the men sent to Tarren Mill having returned, you now had way more men patrolling than during the spring which helps a lot.

Your officers were happy about this as it allowed your men more rest, but there was still that feeling that they would want to do something about Strahnbrad Hills. Sooner or later you have to deal with the region.



A few days into the summer you received a second letter from Jaina Proudmoore. She apologized that she hadn’t heard about the news sooner and couldn’t include them in the first letter, so hearing them she decided to send a letter to you as fast as possible.

Prince Arthas Menethil would be made into a full paladin and a Knight of the Silver Hand. It would happen in Stormwind and all the rulers and lords of the Alliance would be there. Events like this won’t happen that often.

And Jaina wanted you to come too. She was willing to use some of her minor political power and status to vouch for you and allow you to accompany her to Stormwind to be part of the event and to allow for you to have a chance to meet with all the important people. This could be the chance for you to talk with King Terenas and other rulers regarding Alterac and have the edict lifted.

She mentioned in the letter that she would be travelling to Southshore in three weeks and she was going to travel through your land. So if you wanted to come, this was your chance to join her.

This was frankly tremendous news. A chance to travel to Stormwind and potentially talk with the lords and kings of the Alliance shouldn’t be missed, but at the same time it would mean that you would be away for several weeks due to travel and the actual stay in Stormwind.

1/2
>>
>>5034995

Day after the letter from Jaina came, a rider came from Gavin’s Naze. One of your soldiers had loaned a horse and ridden here as fast as possible carrying a message. Orcs had attacked from the mountains, evading the patrols and kidnapping the people from one farmstead before retreating back into the mountains.

The soldier told you that after having taken those people, the orcs were nearly caught by one of your patrols who then decided to follow them. The good news was that leading the patrol was Rover who could follow the orc tracks without much effort.

It was clear, you chase those orcs and save those people, but you had to choose how you would react. Take the men available right now, or gather a stronger force. Either way the more time you spend in Dawnholme, the more distance the orcs can make.


>Take the men who are available right now and go to Gavin’s Naze to join with Rover and the patrols.
>Gather more men and then leave to Gavin’s Naze. Exchanging time for more soldiers.
>You are going to have an army with you. You are going to make sure that nothing will exist of those orcs after you are done with it.
>Other write in.

QM: Choices go from fastest and smallest force to slowest and biggest force. Think what is most beneficial for saving those people.
>>
>>5034996
>>Gather more men and then leave to Gavin’s Naze. Exchanging time for more soldiers.
>>
>>5034995
Stormwind? Why not Lordaeron? Who is in charge of Stormwind currently anyway? Is it before the stonemason revolt? Imagine being able to save Tiffin… ah well.
>>
>>5034996
Time is of the essence. Let us move out immediately with forces available and instruct our officers to assemble a larger force to follow as soon as they can muster.
>>
>>5035017
> Arthas was inducted into the Knights of the Silver Hand at the young age of 19. The ceremony was held in the Cathedral of Light in Stormwind City, and was attended by prominent figures such as Genn Greymane, Thoras Trollbane, Daelin Proudmoore, and Jaina Proudmoore, whom Arthas had not seen since childhood. Archbishop Alonsus Faol led the initiation process, which included four of the five original paladins: Uther, Tirion Fordring, Saidan Dathrohan, and Gavinrad the Dire. Arthas was presented with the holy warhammer called [Light's Vengeance] by Gavinrad and had the ceremonial silver plates placed upon his shoulders by Uther. While in Stormwind, Arthas visited the newly crowned king, Varian Wrynn, and sparred with him while recounting old memories. He also met the recently born prince, Anduin Wrynn, who gripped his finger.


https://wowpedia.fandom.com/wiki/Arthas_Menethil
>>
>>5035020
Huh, I guess we’ve quite a voyage ahead of us then. Unless Jaina is going to portal us there.

We go by boat, I presume? Land trek would take longer, especially if the tram is not yet operational.
>>
>>5034996
>>Take the men who are available right now and go to Gavin’s Naze to join with Rover and the patrols
It'll be a lot easier to save our people if we catch them before they reach their camp. But we should let one or two of the orcs escape so we can follow them to their camp
>>
Do you guys think the orcs are frostwolfs or warsong? We are closer to alterac so it might be frostwolfs but on the other hand the warsong are the ones that are much more likely to attack.
>>
>>5034996
>Take the men who are available right now and go to Gavin’s Naze to join with Rover and the patrols.
>>
>>5034996
>>>Take the men who are available right now and go to Gavin’s Naze to join with Rover and the patrols

Those orcs will be killed to the last for having touch our people. We need to save them, not one can die.
Our objective should be too intercept them as fast as we can and strike them.
>>
File: 05_footman.jpg (186 KB, 710x727)
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You immediately send the soldier who delivered the message to find Cromwell who to your knowledge was in Dawnholme and not on patrol to gather all the men available and prepare to move to Gavin’s Naze. Meanwhile you told Captain Garside to gather the men who weren’t ready yet and prepare to come in as reinforcements.

As you quickly put on your armour, Maura Garside packed you some food for several days and Sir Gravis arrived with his knights ahead of the men Cromwell could gather. Not long after you had put on your armour and walked outside the farmstead, Cromwell was waiting there for you with the men prepared. Ten footmen and ten archers stood with Cromwell, the twenty men that had returned from Tarren Mill and of which most were with you over a year ago when you started this journey.

Seeing that the men were ready, you set towards Gavin’s Naze with the knowledge that Captain Garside would follow you with reinforcements and more supplies.



It was evening when you reached Gavin’s Naze and the location of the orc attack. A single soldier was stationed there to wait for the arrival of reinforcements. You ordered a break and your men rested after the force march as you talked with the guard posted here. He told you that Rover and the rest of the patrol had followed the orc tracks. Rover had told him to tell you that they wouldn’t attack the orcs, only follow them and stay away from them.

With this information available, you had to make the choice. You could rest through the night and start following Rover and the orcs in the morning or leave immediately after allowing your men to rest for a moment.


>Leave after a short rest. Less time you spend resting, less distance the orcs manage to make, easier catching them and freeing the kidnapped people will be.
>Your men need a bit longer rest. Allow them to rest for a few hours and leave in the middle of the night. The orcs must require rest as well.
>Orcs are formidable enemies and your men must be rested and ready. Rest through the night and start following Rover when you are all fresh and ready.
>Other, write in.

QM: I will be busy come weekend and next week, but I will try to do at least one update a day.
>>
>>5035310
>>Leave after a short rest. Less time you spend resting, less distance the orcs manage to make, easier catching them and freeing the kidnapped people will be.
>>
>>5035310
>>Leave after a short rest. Less time you spend resting, less distance the orcs manage to make, easier catching them and freeing the kidnapped people will be.
>>
>>5035310
>Leave after a short rest. Less time you spend resting, less distance the orcs manage to make, easier catching them and freeing the kidnapped people will be.
>>
>>5035310
>>5035330
Also take a drink from our blessed vial of water and share it with our troops before continuing.
>>
>>5034996
>Take the men who are available right now and go to Gavin’s Naze to join with Rover and the patrols.
Well fuck, I'm starting to worry about not taking the Hills. Extremely worried about going to the meeting. As he might just tell us we aren't leave 5 steps outside our home.
>>
>>5035310
>Leave after a short rest. Less time you spend resting, less distance the orcs manage to make, easier catching them and freeing the kidnapped people will be.
>Other, write in.
Drink from our vial of magic water and share some with the troops.
>>
Short rest. A roll to see how well following Rover goes


>1d6
>Best three of four
>>
Rolled 6 (1d6)

>>5035707
>>
Rolled 6 (1d6)

>>5035707
>>
Rolled 5 (1d6)

>>5035707
>>
Rolled 3 (1d6)

>>5035707
>>
>17
>Success

You allowed the men an hour of rest to dry their feet and to allow them to eat and catch a quick nap. Knowing that following Rover into the mountains on horseback would be difficult, you too took the rest seriously. You would be leaving your horse Epona here with Gravis and the knights and trek after Rover on foot with the rest.



The short rest didn't allow the men to feel fresh, but their morale was high, they all wanted to push forward and save the people taken from the farmstead nearby.

The soldier who was posted here to wait for reinforcements was left here to guide Captain Garside towards you and to take care of the horses as you left and searched for the tracks Rover had left for you to follow.

Thankfully he had done really good work with it. Branches were cut and twisted off from trees and put on ground to act as arrows to follow. The archers with you were familiar with how Rover does his things so there really was no difficulties following him.

From cut branch to next cut branch you followed Rovers tracks through the night. To allow the men to rest, you allowed the men to rest often to keep their feet healthy and in good shape. This way the night went and you most likely was catching Rover slowly.



When morning came you had found a small mountain stream that flowed through the pine forest you were in. The orcs hadn't went further into the mountains, but instead moved through the lower mountains without going into the lands of Dalaran.

Knowing that you needed your mind clear and not tired, you drank the blessed vial and filled it with the stream water. You don't know how long it takes for the vial to bless and purify the water, but hoped that it doesn't take that long.

You thought about sharing the vial with someone else, but in the end decided that you need to be in the best and fresh shape. If you are tired you can make mistakes that cannot be accepted when leading others.

1/2
>>
>>5036202

It took multiple short breaks, but early afternoon one of your archers stopped in front of you and dropped down to his knee. A moment later a second archer ran from the woods towards you and you instantly recognized the man as one of the members of Rovers patrol.

The archer told you good news, the rest of the men had stopped not that long distance from here and Rover had sneaked a bit more forward. Apparently the orcs had stopped too and were resting without any idea that they had been followed. This was really good news, you had caught the orcs and had a chance to free the prisoners.

Your men reached the patrol and prepared for combat while one of the archers went to bring Rover to you as silently and carefully as possible. It didn’t take long for Rover to appear from the shrubbery without making a noise which startled you for a moment.

"Sire." Rover greeted you with a whisper.

"Did you see or hear anything?" You whispered back.

"Aye, seventeen orcs, six prisoners. They are resting and preparing to continue into their main camp." Rover whispered and drank some water.

"How do you know that? You speak orcish?" You asked him a bit confused.

"Nay, one of the prisoners asked and one orc answered in common. The orc said that soon the prisoner would join with others in the camp before they are sacrificed." Rover told you.

"Sacrificed? There are more prisoners and orcs in some camp? Damn it." You said back.

You could strike now and kill these orcs, but then you would have to find the orc camp that could be anywhere here in the mountains or even further away in the north. Even with Rovers tracking skills being really good, if these orcs are defeated there will be no tracks to follow. But if you defeat these orcs, that would be six less prisoners and seventeen less orcs to worry about.


Your forces:
Prince Alric on foot
Sergeant Cromwell
Bill Rover
Sir Gravis and his four knights on foot
10x Veteran Footmen
10x Veteran Archers
5x Veteran Footmen
5x Regular Archers


>Attack these orcs as soon as possible and free the prisoners. You will worry about finding their camp later.
>Let the orcs go for now and follow them to find their camp so that you can finish them all and save all the prisoners.
>You will let them go to wait for Captain Garside and the reinforcements, but that could give the orcs time to start their sacrifices.
>Other, write in
>>
>>5036207
>>Attack these orcs as soon as possible and free the prisoners. You will worry about finding their camp later.
>>
>>5036207
I don’t like to gamble with lives of our subjects, but on the other hand there are more to be saved… hmm.

>follow them, and mark trail for reinforcements to follow.

Also if they speak of sacrifice that might mean they have a warlock wherever they are going. Gonna have to end that one first. Good thing we kept that dagger.
>>
>>5036335
We don't know how many orcs are in their camp, they might outnumber us. It is better to wipe out this smaller force instead of following them to their camp and having to fight them all at once.
>>
>>5036207
>Let the orcs go for now and follow them to find their camp so that you can finish them all and save all the prisoners.

if we deal with the camp then we don't have to deal with more kidnappings for the foreseeable future.
>>
>>5036207
>>Attack these orcs as soon as possible and free the prisoners. You will worry about finding their camp later.

We can extract the information from the orcs. It might be bloody but it can be done. Instead an assault on their camp with just our own small numbers is really hard.
>>
>>5036457
>>5036207
Support. We can try and keep one or two alive for questioning.
>>
>>5036207
How many men will Garside arrive with?
>>
>>5036562

You do not know, but presume the number to be between ten and fifty. Due to patrols the soldiers are somewhat spread out so gathering everyone is going to take time.
>>
You had to deal with these orcs right now. You couldn’t allow them to reach the main camp as then you would have even more orcs to fight even if this means that finding the camp will be way more difficult.

You asked Rover to describe the place where the orcs were resting. It was apparently a small clearing in the middle of the woods and there was a small hill next to it with a more covered approach on the other side.

This could work into your advantage, if you could surprise the orcs then the fight would be much easier. Some of your men were familiar with how to fight them and you had fought Thrall so you knew that it wouldn't be easy at all to defeat them.


>Surprise charge through the covered approach. Do not allow the orcs to react to you at all.
>Send Rover and the archers to the hill. As they get the attention of the orcs, you charge them from behind and secure the prisoners.
>You are going to fight this by your own rules, defend the hill with all of your men and allow archers to deal with the orcs.
>Other, write in.

QM: Quick update, roll call will happen later.
>>
>>5036836
>>Surprise charge through the covered approach. Do not allow the orcs to react to you at all.
>>
>>5036836
>>Surprise charge through the covered approach. Do not allow the orcs to react to you at all.
>>
>>5036836
I’d say quick charge with archer support, but keep orc attention on those of us who are actually armored. We personally join the fighting, others can handle the rescue. Maybe even split the footmen so the group that catches less heat can take care of securing the captives.
>>
>>5036836
>Send Rover and the archers to the hill. As they get the attention of the orcs, you charge them from behind and secure the prisoners.
>>
>>5036836
>Surprise charge through the covered approach. Do not allow the orcs to react to you at all.
>>
>>5036878
>>5036836
Support this
>>
>>5036836
>Send Rover and the archers to the hill. As they get the attention of the orcs, you charge them from behind and secure the prisoners.
>Leave half of the footmen to countercharge the orcs if/when they go for the archers
>>
Surprise charge wins. Go for a roll! First 1d6 is for you and second for your men.


>2d6
>Best three of four
>>
Rolled 4, 5 = 9 (2d6)

>>5037201
Alterac shall stand again!
>>
Rolled 4, 1 = 5 (2d6)

>>5037201
>>
Rolled 3, 2 = 5 (2d6)

>>5037201
>>
Rolled 4, 4 = 8 (2d6)

>>5037201
>>
>12
>Success
>11
>Success

The plan was simple. You were going to use the bushes and shrubberies as cover and get as close as possible before charging in and hopefully catching the orcs by surprise. Rover and the archers will try to use their bows, but their main task will be to secure the prisoners and get them away. With fifteen footmen and five knights, you should be able to fight nearly equally with the orcs, especially as you have the archers following right behind you providing support.

You and everyone else left everything extra and not used in combat behind you as some of the men whispered prayers to Light before you started to slowly follow behind Rover towards where the covered approach was.

Taking your shield out and drawing your sword, all men around you did the same and you now were ready for battle.



The tall shrubberies and small trees blocked the line of sight to the orcs completely, but you could hear them talking in orcish. It seemed that they hadn't yet heard you either. Rover stopped a few times before continuing and signaled you to move even more quietly. You then ordered your footmen to spread out into a battle line and you started to take the careful last steps before you would charge out of the bush.

Avoiding branches and piles of dead leaves, one step at the time you got closer to the orcs. The footmen followed you as slowly and carefully as you did, but you knew that at some point the plate mail will make noise and the orcs will notice you.

The decision was made, you will have to charge. Raising your sword up you made your intent clear. Making sure that everyone had seen it, you lowered your arm and sprinted forward. Your soldiers followed you just a few steps behind you.

The distance between you and the orcs was maybe ten to fifteen yards, but each of them felt like a league. In mere seconds you had crossed this distance through the bushes and dodging trees with you and your men making a hell of a noise.

Bursting out of the cover you saw the orcs. Some were standing and some were sitting on ground or logs. They were larger than you, but weren't as big as Thrall was and their arms and armour looked quite mis-matched.

The first orc that was in front of you attempted to cut you down immediately with his axe. The speed of the attack nearly surprised you, but deflecting and guiding the axe down towards the ground with your shield, your right arm was free to stick the sword right into the chest of the orc.

The orc didn't relent as it attempted to grasp you with his left arm, forcing you to pull back and pull the sword out of its chest. As you pulled the sword out, you delivered a quick slash at the orcs arm that stopped its plans to strangle you.

1/2
>>
>>5037812

At that point you noticed the eyes of the orc. They were deep red, like they were burning from inside. The gaze the orc gave you seemed weak, but still violent and vehement.

Thrusting with the sword again, the blade dug deep into the chest of the orc as you pushed it forward with the help of your bodyweight. The orc screamed in pain as you twisted the sword, pulled it out and quickly slashed at the throat.

The sounds of the battle around you came to your ears as the orc fell on its back holding its throat with his right arm. Cromwell and Sir Gravis were fighting left of you. To your right footmen seemed to be evenly matched with their opponents as Rover and a few archers attempted to untie the prisoners. The last few unengaged orcs were in front of you.


>Help Cromwell and Sir Gravis, turn the left flank into victory and roll over the rest of the orcs.
>Go right and make sure Rover can save those prisoners. Help your footmen there.
>You cannot allow the orcs in front of you to move elsewhere, attack them and get their attention.
>Other, write in.
>>
>>5037813
>>You cannot allow the orcs in front of you to move elsewhere, attack them and get their attention.
>>
>>5037813
>>You cannot allow the orcs in front of you to move elsewhere, attack them and get their attention
>>
>>5037813
>You cannot allow the orcs in front of you to move elsewhere, attack them and get their attention.

One less orc, sixteen more to go.
>>
>>5037813

>You cannot allow the orcs in front of you to move elsewhere, attack them and get their attention.

Sticking to the plan, Rovers men should be able to provide support soon enough, unless we allow the unengaged orcs to interfere…
>>
>>5037813
>>You cannot allow the orcs in front of you to move elsewhere, attack them and get their attention.
>>
Unanimous choice. Fighting against multiple opponents is hard.


>1d6
>Best three
>>
Rolled 5 (1d6)

>>5038469
>>
Rolled 2 (1d6)

>>5038469
>>
Rolled 4 (1d6)

>>5038469
Cone at me, bros, are you not entertained?
>>
>11
>Success

Three orcs ran towards you, but one of them quickly turned and charged towards Cromwell and Sir Gravis. The remaining two orcs threw themselves at you with wild abandon screaming their warcries.

You steeled your heart and gripped your shield and sword more firmly. The first orc swung his giant axe at you and attempted to split you in two. Dodging it was easy, but trying to avoid dodging into the attacks of the second orc made this way more difficult.

As you stepped back the second orc leaped at you and swung wildly with his two blades. Blocking his first swing with your shield and redirecting the second with your sword, you found the first orc attacking you again.

The large axe struck your shield as you pulled yourself back. Small chips of wood flew in the air as your shield took some damage, but held under the strike. This opened you a chance to attempt to strike at the dual wielding orc and succeeded in causing a minor cut at its left thigh.

The two blades struck again and your sword redirected them carefully as the large axe was swung at you again. This time you didn’t attempt to block and just jumped back.

You now saw what the two orcs tried. Dual wielding orc attacks and gets your attention as the first orc tries to split you right open with a mighty strike. But after the large axe is blocked, there is a brief opening to either attack its wielder or the dual wielding orc.

Still it was dangerous to fight against two opponents at the same time and if you take a risk, a failure could mean death.


>Keep backing out and keep their attention. Trust that your men can win the battle and help you.
>Alteraci Footman Drill. Just keep blocking and attempt to create small openings. You already managed to deliver a one small cut.
>Sacrifice your shield to create an opening to deal with one of the two orcs.
>Other, write in.
>>
>>5038831
>>Alteraci Footman Drill. Just keep blocking and attempt to create small openings. You already managed to deliver a one small cut
>>
>>5038831
>Alteraci Footman Drill. Just keep blocking and attempt to create small openings. You already managed to deliver a one small cut.

Let's hope the shield holds long enough for the orcs to get arrows to their backs. Barring that I reckon the dual wielder will be the one we’ll want to neutralise first.
>>
>>5038831
>Alteraci Footman Drill. Just keep blocking and attempt to create small openings. You already managed to deliver a one small cut.
>>
>>5038831
>>Alteraci Footman Drill. Just keep blocking and attempt to create small openings. You already managed to deliver a one small cut.
>>
>>5038831
>>Alteraci Footman Drill. Just keep blocking and attempt to create small openings. You already managed to deliver a one small cut.
>>
>>5038831
>Alteraci Footman Drill. Just keep blocking and attempt to create small openings. You already managed to deliver a one small cut.
>>
Alteraci Footman Drill it is.


>1d6
>Best three
>>
Rolled 1 (1d6)

>>5039373
>>
Rolled 1 (1d6)

>>5039373
>>
This is going to hurt.
>>
Rolled 5 (1d6)

>>5039373
>>
>7
>Failure

Trust in Alteraci Footman Drill, it has helped you win fights before and it is going to help you now.

The first orc attacked again with its large axe. This time it was a quick hacking attempt that you evaded to the right before the orc jabbed at you and hit your shield. This allowed the second orc to deliver a few quick swings that you had difficulties deflecting or parrying away.

As the blows continued to rain in, the first orc again swung the large axe that you sidestepped, but this time you weren’t as lucky and one of the blades the second orc swung got past your sword and hit your helmet. The tip of the blade cut the black and orange orle the bascinet had in two and slid down by the side of it and struck the hinge of the visor before bouncing off and making a scrape on your breastplate.

The second blade similarly struck you on your right shoulder pauldron and bounced off. The strikes threw you off balance for a second, allowing the large axe to strike on your shield, sending more splinters into the air and making you take a few sidesteps to stay standing.

But the orc with the axe had overextended and your quick riposte saw your sword cutting a swallow gash into its right arm which made the orc shout in pain. The wound wouldn't tip the fight to your favour, but showed that you can get through their defences.

Still your success didn't last long as the moment you drew your sword back, the dual wielding orc continued with a flurry of attacks. The first swing you redirected down towards ground, second you blocked with the rim of your shield. But then the orc rather smartly hit your shield and got your attention for a split second to bring the blade you had redirected down back up tip first.

The blade struck your helmet directly at the visor and the weakened hinge broke apart. You didn’t have time to react as the orc punched you directly at the visor with his right arm. The hilt and knuckledusters impacted the visor, denting it and then ripping it off from the second hinge.

Then the large axe struck your shield and it exploded into shower of splinters. Thankfully the axe had missed your arm, but you still felt the shock and your left arm hurt like hell.

The orcs gave you a second or two to shake the remnants of the shield off your hand as your eyes now unobstructed by the visor of your bascinet, bounced between two of them and watched their every move. You were sure that you could beat either of them in a pure duel, but now against both of them? It would definitely be a lot harder.

With your concentration completely on your two foes, the sounds of the battle around you had gone completely distant. Only the two orcs were in your mind.

Then they charged you.

1/1
>>
>>5039660


>You have to finish this quickly. Go all in with devastating strikes, full offence.
>Losing your shield is a disadvantage, but with half-swording you can defend just as well and maybe surprise the orcs with unfamiliar style.
>Leg it, you are losing this fight so retreat to Cromwell and Sir Gravis.
>Other, write in.
>>
>>5039662

>You have to finish this quickly. Go all in with devastating strikes, full offence.

No risks, no glory
>>
>>5039662
Without shield we’ll have to rely more on our maneuverability. Keep the orcs getting in each other’s way.
>>
>>5039662
>You have to finish this quickly. Go all in with devastating strikes, full offence.
>>
>>5039662
>>5039678
This. Focus on dodging around them and tiring them out until our troops are able to help us.
>>
>>5039662
>>You have to finish this quickly. Go all in with devastating strikes, full offence.
>>
All in with big strikes.


>1d6
>Best three
>>
Rolled 5 (1d6)

>>5040253
They’re huge, that means they must be in possession of huge guts.
>>
Rolled 6 (1d6)

>>5040253
>>
Rolled 4 (1d6)

>>5040253
>>
>15
>Success

You moved your left hand to the hilt of your sword and raised it above your head. You are going to finish this fight right here, right now.

You took quick steps towards the orcs. The large axe was swung horizontally and to deliver your strong strike, you stepped well within the reach and past the axe head. The wooden handle struck your left side and lacking the momentum, the hit didn't really move you at all.

Same time you brought your sword down while practically hugging the orc. Being so close to the orc, you pushed the blade forward with your breastplate as you swung it down.

The orc cried and shouted in pain as your sword bit into the arm and severed it clean off from the shoulder. The arm still holding the axe fell on your feet as you pushed past the stump. Pivoting on your feet you brought your sword back up with a slash that cut deep into the back of the orc. The tip of the sword entered the lower back and exited near the stump of the right arm. A common man would be dead at this point, but the orcs are resilient creatures.

The shout in pain turned into a whimper before you brought the sword back down. The sword dug deep into the neck and got stuck forcing you to push the orc off your sword with a kick.

With a wet thud the body fell on the ground with you quickly charging over it. The dual wielding orc screamed its warcry and swung its two blades wildly. You blocked the few first strikes before pulling your sword close to you and stepped within the orcs guard. Bringing the sword forward you pushed it into the chest of the orc with full strength.

The orc dropped both of its blades in a shock as you drew your sword out of its chest and brought the word back up and with a clean swing decapitated the orc.

As the head fell on the ground, the body slumped on you. Pushing it off, the moment it hit the ground you heard the sounds of a dying battle around you. You felt your heart racing and the high of the battle made your mind race.

Looking at the small clearing only few orcs were still standing as they were being engaged by your footmen. The archers stood behind you covering the freed prisoners with their shortswords and bows.

Then you saw something, an orc was running away from the battle in the woods.


>Run after the orc, don't let it escape.
>The orc can go, help to win the battle.
>Find Rover and order him to follow the orc.
>Other, write in.

QM: I don't do crits, but when rolls are good and it fits what you are doing, good things will happen.
>>
>>5040491
>>Run after the orc, don't let it escape.

Can't let them alert the main camp.
>>
>>5040491
>Run after the orc, don't let it escape.

We should signal or call some archers to follow us, it will be hard to catch the orc alone while wearing plate armor.
>>
>>5040491
>>Find Rover and order him to follow the orc.
Going after him is the quickest and easiest way to find their camp
>>
>>5040491
>Run after the orc, don't let it escape.
>Other, write in.
Should out to the archers that we are gonna chase down the orc and for some of them to follow us.

Should not run off alone and not without letting others know where we went.
>>
>>5040491

>>Run after the orc, don't let it escape.
>>
>>5040491
Badass.

>Run after the orc
>>
Running after the orc


>1d6
>Best three
>>
Rolled 2 (1d6)

>>5041006
>>
Rolled 1 (1d6)

>>5041006
>>
Rolled 1 (1d6)

>>5041006
>>
Oof. Hope we don’t poke our eye out with a sword.
>>
Dice giveth, dice taketh. So actually give me a second roll.


>1d6
>Best three of four
>>
Rolled 2 (1d6)

>>5041044

>Best three of four

Here comes Rover to save our ass.
>>
Rolled 6 (1d6)

>>5041044
>>
Rolled 1 (1d6)

>>5041044
>>
Rolled 1 (1d6)

>>5041044
>>
Do we agree to buy the Dalaran Masterwork armour as soon as we can afford it?
>>
>4
>Failure
>9
>Failure

"You archers, follow me!" You shouted at the few archers guarding the prisoners before you started to run after the orc. You didn’t look back, but you heard that you were followed by at least a few men.

The orc was a good distance ahead of you, but it seemed that you could catch it. Your side hurt from the axe handle hitting it, yoùr left arm felt sore and there was a throbbing headache developing probably due to getting hit at your helmet.

But your feet were still fresh, the fight hadn't lasted that long.

The orc had noticed you running behind it and had picked up some speed, but you were still catching it. The few archers were also just behind you following closely.

Then you tripped on a root and faceplanted on the ground with a crash of plate mail hitting the dirt.

"Sire, are you alright?" Asked the first archer who reached you and started to help you up.

"I think I am." You said back and took the archer's hand. Two other archers stopped next to you. "You two, chase the orc. Don't let it escape."

The archers nodded and left you immediately. The one helping you pulled you up, but you noticed that something was wrong. Your left ankle hurts like hell when you attempt to put any weight on it. When you took your first step you nearly fell over if not for the archer holding you up.

You had twisted your ankle. In the worst case you have broken it. What a terrible way to end the chase for you.



You had hobbled back to the site of battle with the help of the archer. Hopping forward with only one foot was really slow and when you reached the clearing, the battle had ended in your victory.

Cromwell whose battle axe was still bloody ran to you the moment he saw you.

"Sergeant, what is the situation?" You asked him. "Any casualties?"

"Two footmen dead, five wounded with one archer dead and four wounded." He said immediately and continued. "Sire, what about you, where did you disappear?"

"One orc escaped and I chased it. I tripped and twisted my ankle." You told him and realized how disappointed you sounded. "Has the wounded been taken care of? What about the prisoners?"

"Sire, they are being tended to and the prisoners are fine, but really tired." He said back to you.

At least some good news. You men had taken some serious casualties during the battle and you had twisted your ankle. You didn’t really know if this force could effectively continue fighting, but the idea of Captain Garside arriving with reinforcements would allow you to continue the fight.

1/2
>>
>>5041317

Maybe around an hour later the two archers returned from the forest. Both of them looked very disappointed as they approached you. You had sat down on a log to allow your ankle to rest.

"My Prince, we do not have good news." The one of the two archers said to you and bowed deeply.

"You did lose the orc, didn't you?" You asked them.

"Yes my Prince. We followed the tracks and then they were gone." The archer said to you.

"We tried to search for them, but couldn't find them. The orc had disappeared." The second archer said.

This was not good news at all. The escaped orc will now alert the rest of the orcs and your chance at freeing the prisoners and taking out the orcs have fallen drastically. And these archers were trained by Rover, if these veterans lost the orc, finding tracks again would be near impossible.

Realistically you had accomplished your goal. Your people that had been taken by the orcs had been freed and the orcs responsible for that killed outside of the one that had escaped. You could call this a success even with the casualties your men had taken in progress and an important learning experience on how to fight them. You had a hunch that this wouldn’t be the last time you saw these orcs.

Now you could wait here for Captain Garside to appear and then plan on what to do next or leave with the freed people and leave the orcs alone at least for a moment.


Your forces:
Prince Alric on foot, with twisted ankle
Sergeant Cromwell
Bill Rover
Sir Gravis and his four knights on foot
6x Veteran Footmen
8x Veteran Archers
2x Veteran Footmen
2x Regular Archers


>Wait for Captain Garside and the reinforcements. The operation against the orcs who did this will continue.
>You had done what you had set out to do. No need to overextend yourself or your men. Leave back home with your men.
>Other, write in.
>>
>>5041320
This is no good. Even if we press on now we are going to find the orc camp prepared for us.

At least we denied the orcs some of their sacrifices. Depending on what they needed them for they will have to either postpone their ritual, make do with what they already have, or supplement the sacrifice with their own kin (if applicable). We could ask our new warlock about what the orcs might have been cooking up.

For now I think we should withdraw, but keep up stronger patrol and leave a force in the area to respond if orcs decided to make a raid for more captives.
>>
>>5041320
>You had done what you had set out to do. No need to overextend yourself or your men. Leave back home with your men.

We did what we could, we rescued our people, when autumn comes we should invest in a scout tower and maybe upgrade it to a archer tower in Gavin Naze
also carry our dead back home, our falllen heroes deserve a proper burial


We should send a message to warn Uther about these orcs making human sacrifices, it may come to nothing but we have nothing to lose.
>>
>>5041320
>>Wait for Captain Garside and the reinforcements. The operation against the orcs who did this will continue.
>>
>>5041320
>Other, write in.
Did you blokes think to look up at the trees? Might have jumped and climbed a tree.

Track the orcs to find their base of operations then pull back.
>>
>>5041644
I do hope Rover is careful enough to also watch out for the dropbears.
>>
I count two votes for staying and two for leaving. Will write in a few hours so could I have a tiebreaker before that.
>>
>>5041320
>>Wait for Captain Garside and the reinforcements. The operation against the orcs who did this will continue
We should finish this while we have the initiative
>>
The decision was made, you would be waiting for Captain Garside and the reinforcements. Having dealt with this group of orcs, even with the one runaway, you felt that you had the initiative.

Several orders were made. Rover would take the two archers who had lost the orc with him and attempt extra carefully to find the tracks again. He hopefully could find and see what the two archers had missed.

Second order was given to Sergeant Cromwell. Under his supervision the orcs were searched and their arms and armour taken from them. Sure they really couldn't be used by your men, but steel is steel and can be reforged into weapons and tools. In addition you could find something else that is useful.



The day had turned into night and you had been following the work around the site of battle. You felt awful not being able to participate in any of this as you for the most part had just been laying on your back with your left leg propped up to ease the swelling in the ankle.

The orc corpses and body parts had been cleared away after they had been stripped from anything useful. A pile of weapons and armour was made and at some point would have to be transported to Dawnholme. The freed farmers weren’t exactly in a hurry to leave either and after they had received some food and drink, they helped with tending your wounded soldiers. Thankfully it did seem that the soldiers weren't in risk of dying, but they definitely wouldn't be participating in fighting anymore during the summer.

Now you just need to wait for Rover or Captain Garside to reach you.

Gained
>1 Supply


>1d6
>Best three of four

QM: Tomorrow is a busy day, so potentially no updates.
>>
Rolled 3 (1d6)

>>5042390
>>
Rolled 2 (1d6)

>>5042390
please lord a good roll
>>
Rolled 1 (1d6)

>>5042390
>>
Rolled 2 (1d6)

>>5042390
Come on…
>>
Today is not the day for Alric
>>
>7
>Failure

In the middle of the night Rover returned. You were woken up and you were told the bad news. They had managed to find the tracks some distance from the place the archers had lost them, but having followed them, the orc had expertly used a mountain stream to hide its tracks and Rover had no idea did the orc move up or down stream.

Rover did have a hunch on what direction the orc probably was going based on the direction where it had been running, so you could probably take the gamble and attempt to find the rest of the orcs based on that. But Rover did say that the chance to succeed in that wouldn’t be that high.

One thing he did say to you that he now knew who had struck at the farm in Strahnbrad Hills. They were orcs. The footprints there and then the ones here are awfully similar to each other, so in Rovers opinion it was orcs who had struck there too.

After you had allowed Rover to go to sleep you continued to think about what had happened or why things had happened like they had. So the orcs were taking people and apparently sacrificing them. Could this be connected to the bandit problem and them kidnapping people to Syndicate? You did not know, but you knew that you would have to find out why this happens and then stop it.



Early the next morning Captain Garside arrived. With him were Stromgarde Guards, Benedict’s Veteran Footmen and the pikemen that were trained during the spring. In total 45 more soldiers would be under your command. With only ten archers in your force, you were lacking heavily in ability to fight from a distance, but you now had a good number of soldiers to fight in melee.

Most importantly Garside brought you supplies and a group of peasants had been conscripted as carriers. They immediately went to work to prepare to carry the wounded and dead down from the mountains.

You told Garside what had happened and what you knew about the orcs. He raised concerns over not knowing where the rest of the orcs are and the difficulty of finding them if Rover couldn’t follow their tracks. You did have a considerable force right now under your command and with sixteen orcs dead, there really shouldn’t be that many remaining. What Garside knew about the orcs is that small bands did manage to avoid getting caught after the Second War and hid themselves into Alterac Mountains, but he hadn’t heard that they would have ventured this far to south. This was a new development.

With fresh troops ready and others getting a chance to rest it was the time to decide what you would do next. With the troops available you could attempt to find the rest of the orcs, but having killed these orcs should be a strong enough signal to them to not mess with you. In addition your ankle bothered you a lot. You had been brought crutches to walk around, but that would slow you down a lot and you really cannot fight with this leg.

1/1
>>
>>5043948

Your forces:
Prince Alric on foot, with twisted ankle
Captain Garside on foot
Sergeant Cromwell
Sergeant Maxwell
Bill Rover
Sir Gravis and his four knights on foot
6x Veteran Footmen
8x Veteran Archers
2x Veteran Footmen
2x Regular Archers
10x Stromgarde Guards
15x Benedict’s Veteran Footmen
20x Regular Pikemen


>The message has been sent to orcs, withdraw from the mountains and make sure your men are ready to fight orcs in the future.
>Captain Garside is a professional soldier and a commander, have him attempt to find the orcs while you withdraw away. It is no use for you to be here with a hurt ankle.
>The mission continues. You will attempt to find the orcs, defeat them and save those prisoners.
>Other, write in.
>>
>>5043949
>The message has been sent to orcs, withdraw from the mountains and make sure your men are ready to fight orcs in the future.

Si vis pacem, para bellum
>>
>>5043949
>>Captain Garside is a professional soldier and a commander, have him attempt to find the orcs while you withdraw away. It is no use for you to be here with a hurt ankle.

This isn't glorious, but we'll just be a dead weight. If the Paladin was here we could ask him to heal us, but he's not.
>>
>>5043949
This sucks. We have lost advantage - orcs are aware of us now and may fortify their positions or bypass our forces, neither is good for us.

I propose we leave bulk of our forces to stay on alert while our scouts comb the area for further signs of orc activity with orders to avoid engagement and a system of signal bonfires to raise alarm if the orcs decide to make another move. Also put out call to summon additional archers as well as rest of the knights and their mounts - they will make a good response team.

We could try to visit Eligius and ask if he has idea what the orcs might be doing with sacrifices.
>>
>>5043949
>>Captain Garside is a professional soldier and a commander, have him attempt to find the orcs while you withdraw away. It is no use for you to be here with a hurt ankle.
>>
>>5043949
>Captain Garside is a professional soldier and a commander, have him attempt to find the orcs while you withdraw away. It is no use for you to be here with a hurt ankle.
>>
Captain Garside before the fall of Alterac was the former quartermaster of Royal Life Guards of Alterac and before that he commanded the footmen and knights in many battles against both trolls and forces of Stromgarde. With you unable to command the troops on the field, he would have to do it.

The orders given to Captain Garside were simple. He was to take the men available, search for the orcs, destroy them and their camp and free any prisoners they can find. It pained you to not be able to follow them. If the terrain allowed it, you would follow them on horseback, but the Alterac Mountains were a bit too dangerous to ride on a horseback.

But you trusted Captain Garside and he had your trusted officers with you, Cromwell and Maxwell would make sure that the battle is won on the field while Rover surely can find the orcs. Before they left you ordered Sir Gravis and his knights to make sure that Garside would return in one piece.

Then it was just time for you to wait.


>2d6
>Best three of four

QM: First d6 is for Rover and second is for Garside and your troops.
>>
Rolled 2, 2 = 4 (2d6)

>>5044390
>>
Rolled 2, 5 = 7 (2d6)

>>5044390
>>
Rolled 6, 5 = 11 (2d6)

>>5044390
We just can't stop trying for a Darwin award? The series of bad rolls should have been enough to tell us to cut our losses for the thread and just go home.
>>
Rolled 1, 5 = 6 (2d6)

>>5044390
>>
Give me one more roll just in case.


>1d6
>Best three of four
>>
Rolled 1 (1d6)

>>5044931
Bad rolls here i go!
>>
Rolled 2 (1d6)

>>5044931
>>
Rolled 3 (1d6)

>>5044931
>>
Rolled 5 (1d6)

>>5044931
>>
The peasants had built a simple litter for you so that they could carry you down from the mountain. It was a simple construction made from a few small trees and a piece of rope they had found from the orcs. It wasn’t beautiful, but it did work.

It took you and the peasants a better part of the day to come down from the mountain and to get back into Gavin’s Naze. You chose a nearby farm to be your place to wait for Captain Garside to return for the delight of the farm owners. They were equally surprised and very taken that you had chosen their farm to stay. Truth to be told you could have travelled back to Dawnholme, but your ankle needed rest and even being carried on a litter made it hurt. It was better for you to stay here and allow it to rest as much. And you were going to be nearby when Captain Garside returns.

Messenger was sent to Dawnholme to bring Raleigh the True and whatever troops that were available with him. His knowledge in healing magic could prove useful and all extra hands that can be brought here will be useful even if they end up being extra guards.

Next day the peasants started their own work to prepare for the return of Captain Garside and others. Carts and wagons were prepared to carry potential loot with them, but most importantly they would be used to carry the wounded and the dead back to Dawnholme where they could get better care.

You watched as the peasants worked as you sat on the porch of the farm and allowed your ankle to rest on a pillow. Words cannot describe how you hated this waiting, having to wait for their return and not knowing how anything has gone. You should have been there with your men fighting against the orcs and not resting while blood is being shed. You hated this so much.

A second day at the farm came and along with it Raleigh the True. He had been leading a patrol in Sofera’s Naze and came here as fast as possible. He gave a look at your ankle and blessed you. The moment he did that your fatigue was removed and you felt a lot lighter and energetic, but your ankle still hurt and had swelling. It would take some time before it has healed properly.

Outside of that the second day was uneventful. More peasants and workers arrived at Gavin's Naze and you couldn’t do anything else than just to wait.

1/2
>>
>>5045330

>10
>Success
>15
>Success
>10
>Failure

Mid afternoon of the third day a runner arrived from the forest. One of the Rovers archers came half jogging from the woods and he was brought to you. The message he had was a simple one.

They had won.

The archer said that they had managed to guess the right direction correctly and they had faced the orcs in a battle a distance away from their camp. During the fighting in the woods your numerically superior force had been successful and the orcs had been beaten, but the attempt to chase all of them down had failed. The orcs had fled deeper into the woods and mountains and your men couldn’t follow them. After ransacking the orc camp and freeing the prisoners there, Captain Garside started the march back to Gavin’s Naze.

The archer was sent ahead of the main force to warn you and allow you to prepare to take in casualties.

That bit of news wasn’t exactly what you wanted to hear, but it was inevitable. There would be casualties in larger battles.

Later in the afternoon Captain Garside and the men arrived. The soldiers looked tired and disorganized and you saw that many of them were wounded. By your quick count half of them were either carried on stretchers or were walking, but clearly wounded.

As the peasants went to work to help with the wounded, Garside made his way to you. You could see the exhaustion in his face and the man looked several years older than normally.

“Prince Alric, we have returned.” He said to you and gave you a bow.

“Captain Garside, thank you for returning in one piece.” You said back to him and returned his bow with a nod.


>Ask him about how the fighting went and how many casualties did your forces take? Concentrate on the military first.
>What about the prisoners that had been freed, how are they and who are they? Concentrate on the people first.
>Did they manage to find anything in the camp that could be useful to you? Concentrate on the orcs first.
>Other, write in.
>>
>>5045333
>>Ask him about how the fighting went and how many casualties did your forces take? Concentrate on the military first.
Then talk about people and orcs
>>
Perhaps a small celebration is in order
>>
>>5045333
Ask him about prisoners first - that was the primary objective we are fighting for. Then about shape of his men and the battle. And then what they found in the camp.
>>
>>5045333
>Ask him about how the fighting went and how many casualties did your forces take? Concentrate on the military first.
First.
>What about the prisoners that had been freed, how are they and who are they? Concentrate on the people first.
Second.
>Did they manage to find anything in the camp that could be useful to you? Concentrate on the orcs first.
Third.

>>5045394
But it was our men who bled and died on our orders.
>>
>>5045427
And they did so to rescue the civilians. Military’s purpose is to protect the citizens, and although we care for our men’s safety and welfare, it is their job take on the hazards of battlefield on behalf of Alterac and its people.
>>
>>5045333
>>What about the prisoners that had been freed, how are they and who are they? Concentrate on the people first.
>>
>>5045333
>What about the prisoners that had been freed, how are they and who are they? Concentrate on the people first.
>>
>>5045433
Military's purpose is to carry out the political will of its regime. Its their job to fight for us an a greater ideal as we've told and instilled in the men. They didn't join because we all told them to get hurt on the field, tho they may accept that as a outcome of working for us so long as morale is good.
>>
“Captain Garside, please sit down here.” You said to him and pointed to a second chair on the porch of the farm. Garside happily nodded and sat down next to you. “What about the prisoners? How many did you find there? Who are they?”

“We found thirteen men and women and several who were already dead, the orcs had killed a few of them already.” Garside said to you. “The people we saved are from the lands ruled by Dalaran or in a few cases independent farmers outside of clear jurisdiction.”

“From Dalaran? The orcs had been brave enough to come down from the mountains and raid them? Why hadn’t the archmages of Dalaran noticed it yet?” You wondered aloud.

“Prince Alric, I do not know why they haven’t acted, but we will return them and their dead to Dalaran as soon as they are ready to move.” Garside said to you. “We better send a messenger with a letter to them to describe what has happened and what to expect.”

“And send a letter to Uther, he should know about the orcs.” You said to Garside and continued. “But you mentioned the dead and I saw the wounded amongst our men. How many casualties did we take?”

“The orcs fell hard upon the pikemen and Benedicts men before we could repel them and beat them. In total we suffered twelve dead and 24 wounded.” Garside answered your question.

You made the calculation in your mind. In total 15 men had died and 33 were wounded. You had one third of your soldiers as casualties. Replacing the dead should be possible from the peasants still available, but it would take some time to do. It also worried you that a fight against a band of orcs had caused this many casualties and it was just a band of orcs. You are going to need so much more men for the push into Alterac.



It was too late to transport the wounded to Dawnholme as they would have arrived there when it would have already been dark and night. So they had to spend the night in the farms and quickly set up tents. The peasants had put all the loot and spoils together and when they are shipped to Dawnholme, you would have time to go see what kind of stuff was found.

You couldn’t wait to return back to Dawnholme, back to home tomorrow, but it wasn’t that late yet and your ankle felt slightly better than in the previous days. You would have time to go talk with someone or do something.


>The wounded men of yours would most likely like to have you visit them.
>Cromwell and other officers most likely have good insight about how the battle went.
>Go talk with the prisoners freed from the orcs. What does the people of Dalaran have to say about this?
>Other, write in.
>>
>>5046378
>>The wounded men of yours would most likely like to have you visit them
>>
>>5046378
>The wounded men of yours would most likely like to have you visit them.
>>
>>5046378
>The wounded men of yours would most likely like to have you visit them.
>>
>>5046378
>The wounded men of yours would most likely like to have you visit them.


>15 dead
Ah shiiiet, the things i would do for a scroll of resurrection.
>>
>>5046378
>>The wounded men of yours would most likely like to have you visit them.
>>
>>5046378
>>The wounded men of yours would most likely like to have you visit them.
>>
It was your wounded men that were in your mind. They had joined you willingly or recruited and hired to act as your soldiers so they knew what they were going to be facing, but taking this many casualties basically in just one battle must have been quite disheartening to them. You thought about going to see them and talk with them, maybe the men would like to see you with them.

The tents with the wounded men had been set up around one farmstead near you. The wounded men had been carefully placed down on piles of hay in the tents with the more wounded inside the farmstead. Few peasants were tending the wounded by changing bandages or giving them water or food. As you slowly made your way between the tents with your crutches, those wounded who could sit or were awake greeted you.

You exchanged a few words with them, asked how they were feeling and laughed at their jokes. Spending time with the wounded made it clear to you that even with the dead and all the wounded, the men had relatively good morale. They of course were sad that their brethren had died and that they had suffered, but they knew that what they had done was the right thing. They had fought orcs who had invaded Lordaeron and now had taken peasants as captives. For your men, saving those peasants had been a great honour.

Raleigh the True meanwhile was really tired, he had been healing the wounded through the day and that had taxed him heavily, but he still talked with the wounded and said prayers with them. When you approached him, he excused himself from the wounded men and came to you.

“Good evening Prince Alric.” Raleigh said to you and continued. “How is your ankle doing?”

“It is much better than a few days ago, but it is still swollen and hurting.” You said back to him. “I see that you are very tired, but I still ask you how are you doing?”

“Sire, thank you for asking. I am tired, but this is good tiredness. Tiredness from doing the good thing and I know that the Holy Light will see my actions worthy of my powers.” He said to you and nodded acknowledgingly.

“That is good to hear Raleigh, but you must rest too. What use do I have of you, if you are too tired to do anything?” You said back to him and smiled.

“You are correct Prince Alric. I will go and rest soon, just a few more wounded to check before the night.” He said to you and nodded.

“I understand, good night Raleigh.”

“Good night Prince Alric.”

1/2
>>
>>5047421

Next morning the journey to Dawnholme started. Ox and horse carts were loaded first with the wounded and then with whatever loot was found.

The caravan of carts slowly made their way through Gavin’s Naze to Darrow Hill to finally Dawnholme that you reached just before the evening. With messengers having been sent, the people of Dawnholme were ready and the wounded were all moved inside houses where they could rest well.

You meanwhile headed back to your home and slept really well for the first time in a few days.



Next morning the work started, you had called your closest officers to you for a meeting to talk about the events that had happened and what you are going to be doing next. You most likely would end up discussing all the things, but you had to think of one thing to concentrate on a bit more closely. You did have time, but didn’t have it endlessly.


>Orcs and other threats to Alterac. How to fight against them and stop them. Talk about the orcs that had raided you specifically.
>Your own forces and the expectations for the future. How many more men do you truly require? Your forces took heavy casualties, how to prevent that in the future.
>Dalaran, foreign relationships and what to expect from them. Talk of going to Stormwind and if you could get more help from your neighbours.
>Other, write in.

QM: All will be discussed somewhat, but choose a subject to delve deeper into.
>>
>Your own forces and the expectations for the future. How many more men do you truly require? Your forces took heavy casualties, how to prevent that in the future.
>>
>>5047423
>Your own forces and the expectations for the future. How many more men do you truly require? Your forces took heavy casualties, how to prevent that in the future.
Casualties were too high.
>>
>>5047423
>Your own forces and the expectations for the future. How many more men do you truly require? Your forces took heavy casualties, how to prevent that in the future.
>>
>>5047423
>>Orcs and other threats to Alterac. How to fight against them and stop them. Talk about the orcs that had raided you specifically.

towers probably, next seasons we will have far more wealth for make more of them. Perhaps enough for cover all our lands.
>>
>>5047423
>>Orcs and other threats to Alterac. How to fight against them and stop them. Talk about the orcs that had raided you specifically.
Could their sacrifices be related to kidnappings carried out by the syndicate? If so, that is grim news since it means chances of rescuing those kidnapped longer time ago go from some to virtually none.

that said, we do need to find out to give our men an edge against this threat. Better gear might be a start but we clearly need some mystic support as well. At this juncture securing organized support of priests or mages seem far fetched so first recourse would be maybe some magical consumables for the officers, like the scrolls of healing. Maybe Kris could source some.
>>
File: Blackrock-clan.jpg (36 KB, 406x515)
36 KB
36 KB JPG
You had sat down in your chair and waited for your officers to arrive. One by one they arrived and sat down. Captain Garside sat to your right with Sergeant Cromwell and Sergeant Maxwell with Lieutenant Beckston and Bill Rover sitting to your left. You had invited Sir Gravis to join you for the first time so he sat next to Rover and waited for you to speak.

“Thank you everyone for coming today. We have a multitude of things to discuss today and I would like to get through everything.” You said to everyone. “Captain Garside you may start.”

“Thank you Prince Alric, the orcs we fought were from Blackrock Clan, that we know about them due to the flag we managed to capture.” Captain Garside said and continued. “But the orcs we faced weren’t organized as the orcs of the Second War, but they were more like a band of bandits instead of the Horde that we know of.”

“What Captain Garside says is true. The orcs we fought weren’t the orcs of the Second War, but they are still orcs and very dangerous.” Sergeant Cromwell said.

“I saw the burning red in their eyes, but they weren’t like the slave gladiator Thrall of Lord Blackmoore.” You said back.

“Very true, the orcs we faced were lacking something, but I cannot say what.” Garside said. “But they still were a formidable enemy.”

“When I heard the news of our victory I was quite happy, but the losses and casualties we took were quite high. What can we do to mitigate them in the future?” You said back.

“Sire, I saw how your men fought and I have no bad words about them. From my own experience in service of Lord Blackmoore, it is quite clear that orcs still are a dangerous opponent and how the fighting went against them, they haven’t really lost a step.” Sir Gravis said and continued. “So if I may say, against them we need experienced soldiers that can fight them effectively.”

“Experienced men and veterans are expensive. We could get double the amount of soldiers with the same amount of coin.” Lieutenant Beckston said.

“That is very much true, the quality of the troops can be the equalizer, but you cannot beat the numbers. “ Sergeant Maxwell said back.

“Seeing the number of our casualties and the troops we have available, we do need a lot more.” You said and continued. “If we are going to continue our current patrol schedules and at same time react to our enemies, we cannot do both effectively. If we are to take casualties of this level every time someone attacks us, it will be quite difficult to actually act upon our enemies.”

1/3
>>
>>5048300

“Sire, I agree.” Said Cromwell and continued. “We need both numbers and troops of quality.”

“Aye.” Said Rover.

“Definitely the numbers. More men means better ability to get the numbers advantage.” Said Lieutenant Beckston.

“But to prevent the casualties?” You asked.

“We need more Scout Towers and Guard Towers.” Cromwell said to you. “And of course building the barracks to get better troops.”

“If we spend wealth on our blacksmith, we could make sure the equipment of our troops is in top shape.” Captain Garside said to you.”

“So we need more troops, the towers and the barracks.” You said and continued. “I presume the same applies to attacking Gallows Corner as it does the orcs. We need the numbers to be able to do it and continue beyond that.”

“Yes, I do agree with that Prince Alric.” Captain Garside said.

“In addition to our troops we have managed to make contact with our neighbours. Tarren Mill is an important ally of ours and we have the mercenary deal with Durnholde. I have met with the leaders of Dalaran and Hillsbrad. We must count them as our allies and try to gain their help.” You said to Garside.

“The question is just how we do it?” Garside answered back.



You continued talking about the things for quite a long time and in the end the opinion of your officers was clear. You needed a lot more men and troops and you needed defences in your holdings.

It also became clear that swords and bows aren’t going to be enough and that you needed something more. You had to go above what footmen and archers could provide you.

Still you had built a good foundation, you had the men to build your base around it, but you needed more. The question is just what the more is?



When the meeting ended you wrote the letters to Dalaran and to Uther describing your actions against the orcs and freeing the peasants captured. You described what you had been told and what the orcs had caused. How you wrote, you wished carefully for them to be able to help you through having a common enemy in bandits and orcs. But you knew that the chance for them to be able to help you was quite unlikely.

After the meeting the next few days went without issues. You had checked what loot your men had acquired from the orcs and found nothing really impressive. Just weapons and armour unfitting to humans and some coin, but outside of that not much.

Your ankle started to feel slightly better and the swelling had slowly started to disappear, but it wouldn’t be healed yet, probably it should be healed before Jaina visits you and you make your decision of whether you visit Stormwind or not.

But before Jaina would come and visit, you would have time to spend. Maybe you should just stay at home and let your ankle heal or you could visit different people in Dawnholme and see what they are doing.

2/3
>>
>>5048302


>Spend the time before Jaina comes resting at home to make sure that your ankle is healed and not stressed. Continue your studies as usual.
>Go visit Eligius and ask him about the sacrifices the orcs had been practicing. He might know about them somewhat.
>Dawnholme has grown a lot lately. See what foreman Davis had to say about this as he has been guiding the workers around and making sure things go as planned. See how your people in Dawnholme are doing.
>Other, write in.
>>
>>5048304
>>Dawnholme has grown a lot lately. See what foreman Davis had to say about this as he has been guiding the workers around and making sure things go as planned. See how your people in Dawnholme are doing.
>>
>>5048304
>Spend the time before Jaina comes resting at home to make sure that your ankle is healed and not stressed. Continue your studies as usual.

Bet were going to have an encounter where the ankle will give us a negative modifier.
>>
>>5048304
>Dawnholme has grown a lot lately. See what foreman Davis had to say about this as he has been guiding the workers around and making sure things go as planned. See how your people in Dawnholme are doing.
>>
>>5048304
>Go visit Eligius and ask him about the sacrifices the orcs had been practicing. He might know about them somewhat.

I get the distinct feeling the kidnappings are a doomsday clock we managed to wind back a bit with the recent costly victory... but it would be nice to know what to expect.
>>
>>5048304
>>Go visit Eligius and ask him about the sacrifices the orcs had been practicing. He might know about them somewhat.

Perhaps he can aid us in this matter. Also ask him if he likes living here, and if he is able to live a good life.

///
I was considering. Alterac is mainly a region with mountains and forests, so perhaps a cavalry isn t especially fit for combat unless in valleys where to exploit more flat terrain. It still would be wise to have a cavalry force of decent size, but in the Alterac Reconquista it can help us well only in certain conditions.
So we could make instead two handed weapons infantry. It s the usual infantry but it gives us men with far more dangerous weapons than swords in melee, and that can help break the enemies formation in front of us. Could be great swords, or great axes or even hammers. The point is that they would help our swordsmen in melee.
There is also pikemen, and perhaps crossbowmen to look into. We have already a small pikemen core, if it became larger it would no doubt help futher. The real problem remains the need of more supplies and wealth for pay the upkeep of new troops, while we also need to consider civilian and military construction.
>>
Dawnholme and Eligius both have two votes, can I have a tiebreaker.
>>
>>5048304
>>5048980
>Go visit Eligius and ask him about the sacrifices the orcs had been practicing. He might know about them somewhat.
>>
Can I have a roll for the loot.


>1d3
>Best of three
>>
Rolled 3 (1d3)

>>5048996
>>5048996
>>
Rolled 3 (1d3)

>>5048996
>>
Rolled 2 (1d3)

>>5048996
>>
The peasants had sorted the loot taken from the orc camp into piles of what is useful, can be reused and what was just trash. A lot of the stuff found was surprisingly well made and the steel used in the weapons was of high quality. No nails or door hinges would be made from this steel, but instead it would get reforged into blades suitable for your footmen.

The stories of Blackrock Clan having expert blacksmiths and knowledge of making high quality weapons and armour apparently was quite true.

Gained:
>3 Supplies

Total Resources
0 Wealth, +16 per Season
18 Supplies, +1 per Season
95 Peasants



The fact that the orcs were sacrificing their captives bothered you a lot. You had no idea why they would sacrifice humans and what they gained from that. If the orcs now started to sacrifice more people, the chance that they attack you or your neighbours might increase a lot.

In the worst case scenario your neighbours could use the raiding orcs as an excuse to send troops into Alterac and claim it as their land or use it as a tool to discredit you and make you look weaker.

But thankfully you had someone in Dawnholme that probably could help you. Eligius the warlock was still resting in the bed since you had rescued him and he probably would know about orcs and their sacrifices.

He had been given a small room in one of the houses to rest in. When you arrived there, you asked the peasants to leave and left one of the knights to guard the front door. You wanted no one to hear what the two of you were talking about.

“Prince Alric, pleasure to see you.” Eligius said and propped himself up. He looked so much better than before, his beard and hair had been trimmed and he had gained back some of the lost weight back.

“Hello Eligius, I can see that you are feeling much better now.” You said back to him and took a chair to sit on. Standing around with crutches was a pain in the ass so sitting down was preferable.

“Yes I am. May I ask why you came to visit me?” He said back to you.

“I need your help. What do you know about orcs and them sacrificing humans?” You said to him and saw that he was surprised when you mentioned orcs and sacrifices.

1/2
>>
>>5049824

“Well there isn’t that much information available of the orcs and their magics, but my master did speak about their warlocks and death knights the Alliance faced during the First and Second War. It was theorized then that the orcish magic is quite close to what we practice.” He said to you and continued. “And after the war the lethargy hit the orcs with the closing of the Dark Portal. Due to that it is theorized that there was a connection between their own world and the orcs and when the connection was severed, the orcs got weaker.”

“How does that relate with the sacrifices?” You asked him confused.

“Well my master spoke how the land around the Dark Portal died and withered away. Theory is that the Fel energies that radiated from the portal was the source of the energy and with that being cut, the orcs got weaker. And sacrificing living things is a way to get Fel energy.”

“So you are saying that the orcs need sacrifices if they want to be as strong as before and not let the lethargy hit them?” You continued asking the questions.

“Prince Alric, that is just a theory that the mages of Dalaran are disputing, but I do believe that it is the reason.” He said back.

Well that was worrisome. If the orcs that raided you require sacrifices to stay strong and to stave off the lethargy, you could expect more of them to happen in the future.

“Thank you Eligius for this information. I will take it into account when dealing with the orcs in the future.” You said to him. “Also Eligius, have you decided what you will do in the future?”

“I think I will stay here in Dawnholme as a scribe. Many of the peasants don’t know how to read or write so they might require my services.” Eligius said back to you.



You and Eligius continued to talk about things for a moment, before you decided to leave to attend other business. There would be things to decide and do before Jaina comes to visit and you hoped to accomplish many things before that.


Casualties taken by your soldiers:
>Recruit the replacements for the dead soldiers from the peasants, -15 Peasants
>Let the replacements arrive and come naturally, but that will take time.

Have a feast to celebrate the victory over the orcs:
>Yes have a small feast for the soldiers involved in the fighting, -1 Supply
>Yes have a medium feast for the soldiers and people of Dawnholme, -2 Supply
>Yes have a grand feast for everyone to celebrate the victory and coming of summer, -3 Supply
>No, there is no need for a feast.

QM: Pair of choices so please vote in both. The Total Resources is up to date.
>>
>>5049825
>>Recruit the replacements for the dead soldiers from the peasants, -15 Peasants
>Yes have a grand feast for everyone to celebrate the victory and coming of summer, -3 Supply

Did any of our soldiers who survived the battle get a veterancy promotion?
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>>5049825
>>Let the replacements arrive and come naturally, but that will take time.
>Yes have a small feast for the soldiers involved in the fighting, -1 Supply
>>
>>5049837

Sadly no, majority of the soldiers you have are already veterans and the regulars in the battle aren't as experienced yet to get the veterancy promotion.
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>>5049825
>Let the replacements arrive and come naturally, but that will take time.
>Yes have a grand feast for everyone to celebrate the victory and coming of summer, -3 Supply
>>
>>5049825
>>Recruit the replacements for the dead soldiers from the peasants, -15 Peasants
>Yes have a medium feast for the soldiers and people of Dawnholme, -2 Supply

Celebrate the victory and commemorate the fallen.
Remind ourselves that for all our efforts our path will be wrought with danger.
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>>5049825
>Recruit the replacements for the dead soldiers from the peasants, -15 Peasants
>Yes have a medium feast for the soldiers and people of Dawnholme, -2 Supply
Keep it mostly to families of the soldiers and honor them.
>>
Recruiting the replacements wins, but the feast has a tie between -2 and -3 Supply. Could I have a tiebreaker as I will write the update later this evening.
>>
>>5049860
>>5050658
I change my vote then, to:
>Yes have a medium feast for the soldiers and people of Dawnholme, -2 Supply
I guess is better if we keep our supply spending moderate for now if we are thinking of recruiting more troops.
>>
You needed the men ready and reinforced come the autumn and the decision to recruit the replacements from the peasants was an easy one. Giving the order to Sergeant Cromwell, you knew that it would take a good part of the summer to train the men. Being replacements it would also take some effort to integrate them amongst the veterans who had been fighting together for several seasons.

Thankfully you didn’t have to acquire new equipment for the new recruits as you had gotten all the dead from the battlefield and had removed their equipment quickly. The armour would be cleaned, repaired and possibly slightly modified before being passed to the recruits. Hopefully they wouldn’t mind getting to wear armour in which someone had died.



You also planned to hold a feast to celebrate the victory over the orcs for your soldiers and the people of Dawnholme. Holding a feast of this size wouldn’t be easy and it would require you to spend a good amount of your supplies and it would take several days for the people to set it up.

The next few days were full of work as the peasants decorated Dawnholme and different foods and drinks were prepared. The work continued through the day and well into night to make everything ready.

While the work continued outside, you looked into your books about military matters and studied them. You thought about potential promotions and maybe about finding new officers for your troops, but that would have to wait after the feast.


>1d10
>Best of three

QM: Random event roll, maybe something happens
>>
Rolled 10 (1d10)

>>5050940
>>
Rolled 3 (1d10)

>>5050940
>>
Rolled 3 (1d10)

>>5050940
>>
Rolled 8 (1d10)

>>5050940
>>5050981
Did we find a gold mine?
>>
No update today, horribly busy day. I will attempt to update tomorrow afternoon.
>>
>10

It was the day of the feast. The peasants had outdone themselves and you had never seen Dawnholme this festival and you hadn’t seen a feast this big since the ones you remember from your childhood in Alterac City. Thankfully the weather had been good for the past few days and it seemed that it would stay good through the festival.

Nearly all tables and benches of Dawnholme had been brought here. The tables were covered with food and drink for the peasants and soldiers to enjoy. Those who were too wounded to join the tables were brought food and drink into their beds. You and your closest officers were seated together and you could see from where you were seated the nearly three hundred people that were present here. Those who were working in the mines or had to be on patrols had been brought their share of beer and food earlier so while they weren’t here, they wouldn’t miss that much.

The musicians played their music and all of you enjoyed the food and drink presented. You had been asked to give a speech, but you had declined and made sure that everyone here knew that this feast wasn’t about yourself, but about the soldiers who had fought the orcs. It was Captain Garside and your officers who brought you the victory, after all you couldn’t fight in the battle that was the most important.

As the feast continued into the night, the peasants and soldiers continued to celebrate the win over the orcs and the good food available. The freed people from Dalaran hadn’t left yet as they were specifically invited to stay for a few more days to not miss the feast and by all accounts really appreciated the fact that they had been invited. At the end of the night one of them had built enough courage to come see you and thanked you for saving them. They expressed their gratitude and said that they wouldn’t never forget this.

1/2
>>
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>>5052350

It had been two days since the feast. Your ankle felt a lot better and you had been able to walk a bit without the crutches, but it hadn’t healed yet and you knew that it needed a lot more rest. Nothing had happened in Dawnholme or Alterac since the feast had ended. The peasants had gotten back to work and the usual bustle had returned.

You had continued thinking about the promotions and potentially finding new officers for your men as your force had grown a lot and to properly command it in the field, the men required more officers and squad leaders.

Sergeant Cromwell had the experience of leading the men and had been serving you the longest. Sergeant Maxwell was a mercenary and from Stromgarde, but there was no denying that he had been serving you well and that he was an experienced leader.

Lieutenant Beckston was already a lieutenant and Benedict who had been made into a sergeant was too green of a leader to be promoted yet. And Bill Rover, who was leading the archers, wasn't even a soldier.

You also needed more sergeants to lead the squads in battle. You could attempt to single out promising candidates from your own soldiers and train them into the role of a squad leader, or you could attempt to search for experienced squad leaders from outside Alterac and hire them. Both approaches had their benefits, but also the negatives. Recruiting the leaders from your own men would take time and you might not find the best potential candidates, while recruiting outsiders would ensure that they are experienced, but they wouldn’t be Alteracis.


Promotions:
>Sergeant Cromwell
>Sergeant Maxwell
>None

Recruiting squad leaders:
>Find them from your own men and train them through the summer to be ready come autumn.
>Recruit the squad leaders from outsiders to ensure their quality and them being experienced leaders

QM: Choose as many promotions as you want and then choose how to recruit the new squad leaders.
>>
>>5052351

I'm not sure about promotions, unless we back them with recruitment.
In which case I'd say promote them both and task them with selecting one or two men to serve as sergeants under them.

>Squad leaders
I'd say pick the squad leaders from among our men, to promote the idea that advancement is possible for those who distinguish themselves.

Although it's true that an exceptional footman does not by any stretch of imagination need become a competent leader. We'll just have to have our senior officers keep an eye out for talent. Maybe organize some war games from time to time.
>>
>>5052351
Promotions:
>Sergeant Cromwell
>Sergeant Maxwell

Cromwell deserves some recognition, about Maxwell i am not so sure, he is experienced but i think his heart is with Lordaeron, but i guess we will find out sooner or later.

squad leaders:
>Find them from your own men and train them through the summer to be ready come autumn.

Yeah, most of our leaders have to be Alteraci, our men will aprove of being led by people that also want to reclaim their homeland instead of doing it for coin.
>>
>>5052351
>Sergeant Cromwell
>Sergeant Maxwell

Both of them served well, and will keep doing so

>Find them from your own men and train them through the summer to be ready come autumn.
>>
>>5052351
>Sergeant Cromwell
>Sergeant Maxwell

>Find them from your own men and train them through the summer to be ready come autumn.
>Recruit the squad leaders from outsiders to ensure their quality and them being experienced leaders
Half and half 50/50
>>
>>5052351
>Sergeant Cromwell
>Find them from your own men and train them through the summer to be ready come autumn.
>>
Update half finished, but not up today. The very busy work days continue, but I think I will have the update out tomorrow.
>>
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Both Cromwell and Maxwell are worthy of getting promoted. They have the required military experience and both of them have served you well through the year. You called both of them to the farmstead and had Captain Garside there as a witness. When both of them had arrived you delivered the news to them.

“The reason why you are here is because the number of soldiers under my service has grown and we need a stronger chain of command. Due to your good service and experience, I have seen two of you worthy to be promoted. So congratulations Lieutenant Cromwell and Lieutenant Maxwell.” You said to the two men.

“Thank you Prince Alric.” Cromwell said and bowed.

“Thank you Prince Alric.” Maxwell said and continued. “But I am still officially a mercenary and from Stromgarde. How will the rest of your men react to this?”

“Lieutenant Maxwell, I wouldn’t worry about that. You have fought along with them and I have seen how well you have served me. They will trust my decision on this.”

“I understand.” Maxwell said and bowed.

“But the promotions weren’t the only reason I called you here. In addition we are going to need more squad leaders, more sergeants to lead the men.” You said to them and continued. “And we are going to recruit them from our own men.”

“Sire, I am not sure that we can find qualified leaders to act as sergeants.” Cromwell said back.

“We are looking for sergeants, not generals.” You said back to him. “And we have time, as we replenish our losses we can go through potential sergeants and train them up to the task. I do want us to have proper squad leaders under your command before autumn comes.”

“That does sound doable.” Cromwell said to you.

“Good, go inform Lieutenant Beckston and start preparing for this. Sooner we start training them, sooner we have them ready.” You said.



The next few coming days went without any issues. Lieutenant Cromwell had started the work on finding potential sergeants and Lieutenant Maxwell's promotion had been accepted by the soldiers. There were already few people in the list of potential sergeants and Cromwell hoped that he could present the list to you in coming weeks.

There were also no news or sightings of suspicious tracks or anything else from your patrols. With the life in Dawnholme having returned back to normal, this relative peace did feel quite nice. But you knew that there would be things happening shortly, Jaina would arrive next week and you would have to make the decision if you were to leave for Stormwind. Leaving that far abroad felt somewhat uneasy due to leaving Alterac and not being able to return quickly if required.

Still things could happen before her arrival and the constant worry of orcs or others raiding you was in your mind. Hopefully nothing will happen until Jaina is here.

1/1
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>>5053825

This is a good spot to end the thread. We are at page 9, we fought the orcs, saved a bunch of peasants from them and before that scouted Strahnbrad Hills. I would say that is a good amount of things that we got done.

This thread is archived at suptg. As always if you have questions or feedback, please go ahead and say and ask them. I will attempt to answer them as well as I can. Next thread will be up during the weekend.

Twitter: https://twitter.com/MedivhQM
/qst/ Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
>>
>>5053832
Thanks for the thread OP! Was great fun as always.
>>
>>5053832
Thanks for running.

What if we invite her with us on our trip?
>>
>>5053918

What trip? Whomst?

You mean the Stormwind trip, Jaina is the one who invited us, for Arthas's paladin induction.
>>
>>5053918
What >>5053944 wrote is correct. Jaina invited Alric to travel to Stormwind for the Arthas's paladin induction.
>>
>>5053832
thanks for thread



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