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File: Star Craft Cover.png (2.77 MB, 1920x1200)
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Most who survive war like to think the peace that follows will last forever. However, it rarely does.

In the years following the “End War” against Amon, countless minor conflicts would brew throughout the Korprulu sector, though the leaders of the various races would try to keep things “cordial” on the surface. Left out of the annals of the history books was a myriad of lives and lesser factions consumed by their own desires.

But the truth of the matter when you put aside differences, the bloodshed, is that everybody just wants to find their own little slice of the galaxy, a place where they belong, and they can rest with others like them. Some of those people are just more willing to kill for it than others.

And like who many others who tried and failed, it falls to you to make those same dreams a reality - or be swept away like dust in a cosmic wind.

(As a heads up, I’ve never really been good with balancing the nitty-gritty of number systems and the intricacies that come with them. So when a fight does occur, it will mainly be decided on numbers weighed against faction strength, tactics, and some randomness thrown in.)

>[Terran]: A commander is awoken from cryogenic hibernation by his ship’s automated systems.
>[Zerg]: A cerebrate, thrown away and forgotten, regains awareness on the surface of a remote world.
>[Protoss]: A young and unproven leader of a tribe cast adrift in space rouses from stasis.
>[Infested]: A forgotten commander awakens within the writhing hull of his Command Center.
>[Hybrid]: A confused being awakens within a facility under siege and on its last leg.
>>
>>5014403
>[Hybrid]: A confused being awakens within a facility under siege and on its last leg.
>>
>>5014403
>[Hybrid]: A confused being awakens within a facility under siege and on its last leg.
>>
>>5014403
>[Infested]: A forgotten commander awakens within the writhing hull of his Command Center.

Live for the swarm!
>>
I'll officially close the voting at 7AM, which is 1:04 from this post. Leaving it open so long since it'll define a lot of the quest. And here's some more information so as to not waste an entire post

In terms of power, the races Hybrid > Protoss > Terran > Infested Terran > Zerg. With the reverse being true for their numbers and how widespread they are.

Most races have the option to try and talk with anybody they encounter upon first contact, even the Zerg can get a foot in the door due to Overqueen Zagara. However, everybody will be hostile to Hybrid on sight due to the scars of the Final War, and most people will be hostile to Infested Terrans due to their infectiousness and (usually) feral minds.
>>
>>5014403
>[Terran]: A commander is awoken from cryogenic hibernation by his ship’s automated systems.

Playing as Jim Raynor, Nova Terra, Matt Horner, Mira Han, or even a surviving Tychus Findlay would be rad.

This also reminds me of a certain Primal Zerg named Karl I wouldn’t mind playing as either…

http://suptg.thisisnotatrueending.com/qstarchive/4521624/
>>
>>5014408
>>5014415
>>5014417
>>5014448
The membranes that shield your surprisingly well-developed eyes peel back, granting you sight for the first time. What you see is metal walls bathed in red light and a distorted reflection of black and blue peering back at you from the cylindrical glass that holds you, keeping you suspended in some strange, thick mixture. From beyond the confines of your prison you can hear the muffled wails of a siren.

The tube holding your body appears to be kept several feet off the ground, embedded into the wall with other but more underdeveloped forms. Scientists in white uniforms with strange implants rush to and fro, clearly panicking over something.

Reaching out, you place a five-clawed hand on the bulletproof glass, your chitinous fingers creating a simultaneously soothing and unnerving tapping as they clack against it.

One of the men spots you. His wooden clipboard clatters to the ground before he takes several steps back. Head rapidly swiveling in his direction, you sense something new from him that the others lack in their ignorance: fear.

Your luminescent eyes, just barely shielded by the large crest adorning your head, flash a blue that provokes the feeling to spike to new heights. Within moments, you’ve created a psionic link with his mind and begin copying fragments of his, enhancing what little information they drip-fed to you in your slumber.

His cries of pain attract the attention of his colleagues who quickly drop whatever they’re doing or try to flee.

The situation from their perspective quickly deteriorates as you break free, shattering your glassy prison with a psionic pulse of energy that causes the lights to flicker. The sudden surge of power forcibly propels you away from the wall and out through the hole you’ve made in your tube. Yet you instinctively stop yourself from hitting the floor, levitating just a few inches off the ground.

You take a moment to absorb your surroundings, including the several remaining scientists who remain frozen in terror. Near the base of your pod, you note a small computer terminal that seems to contain data on yourself.

For the first time in your brief existence, you understand there is a choice before you.
>>
>>5014475
>Spare the scientists and explore at your leisure.
>Kill the scientists for their knowledge.
>Kill the scientists to see what it’s like.
>Ignore the “Terrans” and examine the console.
>>
>>5014475
>Ignore the “Terrans” and examine the console.
>>
>>5014477
>Ignore the “Terrans” and examine the console.
>>
>>5014477
>Ignore the “Terrans” and examine the console.
>>
File: Subject Azhal.gif (2.67 MB, 453x618)
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>>5014480
>>5014482
>>5014485
You regard your creators with glassy, emotionless eyes for a few moments before writing them off as nothing of note. Turning away from the terrans, you direct your attention to the console and begin moving towards it.

The humans, seeing you’re distracted by something else, quickly regain their senses and run after their colleagues.

Operating this sort of machine is tricky. It’s clearly not built for you, and the machine seems to have trouble registering the touch of your armored fingers. But through some trial and error, along with the knowledge you took from the terran, you manage to get it working.

>Designation: EHD-24-X - (Azhal)
>Primary Progenitor Subjects: Praetor Kalaris - Zerg Queen.
>DNA Splice Stability: 98.6%
>Estimated PI-rating: (12)
>Project Notes: I will admit, I had my doubts at first about this one. I was vocal about wasting a valuable protoss templar on a non-standardized strain, considering most of them end in abject failure or dissolve into a mass of unsalvagable DNA before we can get anything out of them. And, I was not the only one who was initially discontent about the matter, collaboration between major players in the Koprulu sector has resulted in several other Mobius labs still in operation being discovered. However, I’m happy to say I was wrong.

>The primary genetic donors for this project were a Daelaam templar some of our mercs managed to subdue sometime ago and a particularly clever queen we were storing for a special occasion. The last of our remaining cerebrate samples have also been integrated into the project (given recent pressures).

>Though we were worried our efforts had been in vain when initial estimates placed the final size of the subject at only slightly larger than the terran human male, a mutation in chromosome 14 has led to a noticeable increase in PI estimates. An unexpected silver lining given we have been developing the subject for a support role…

The file carries on for quite some time, following the personal musings of a scientist who oversaw your creation. As you’re casually scrolling through the content, you feel a voice intrude upon your mind.
>>
>>5014477
>Ignore the “Terrans” and examine the console.
>>
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>>5014500
You’re curious. That’s good.” Declares the voice, its tone ringing clear through the confines of your head despite being sounding no louder than a whisper. “It’d be something to indulge if we weren’t so short on time.

‘Who are you?’ You think back, sure that whoever is speaking can hear your thoughts in turn. But you never tear your gaze from the console as you continue examining the information it holds with an emotionless visage. ‘What am I? What are you?’

All good questions, to be answered in due time. What’s important right now is that we are in danger. You hear those, don’t you, the alarms?” As if on cue, the vibrations of a large explosion rock the room. “This facility is under attack. And we will be destroyed, along with our creators, if we do not escape now!

“What about them?” You ask aloud, casting your gaze to pods that house the incomplete forms which surrounded you.

They are incomplete - experiments never truly meant to live as you do. Perhaps, if there was more time, you could finish them yourself. But you must move quickly if either of us are to survive, young one.

>“How do I know I can trust you?”
>Comply and do as the voice says for now.
>Try to use your psionic powers and the machines to complete the dead hybrids. [D20, bo3]
>Ignore the voice and explore the facility at your leisure.
>>
Rolled 10 (1d20)

>>5014505
>Try to use your psionic powers and the machines to complete the dead hybrids. [D20, bo3]

Let's do this lads!
>>
>>5014403
>[Infested]: A forgotten commander awakens within the writhing hull of his Command Center.
>>
Rolled 15 (1d20)

>>5014505
>Try to use your psionic powers and the machines to complete the dead hybrids. [D20, bo3]
watch this 1
>>
Rolled 20 (1d20)

>>5014505
>>Try to use your psionic powers and the machines to complete the dead hybrids. [D20, bo3]
>>
>>5014529
AHHHHHHHHHHHHHHHHHHHHH WHYYYYYYY
>>
Rolled 10 (1d20)

>>5014505
>Try to use your psionic powers and the machines to complete the dead hybrids. [D20, bo3]
>>
>>5014530
Nice 20


>>5014505
Do we still see the scientists nearby or did they flee away from the room ?
There is any equipment in the lab ? Can we connect with the panel for extract terran knowledge ?
>>
>>5014531
Someone deleted their roll?
>>
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>>5014508
>>5014527
>>5014529
>>5014530
It feels… wrong to abandon them. True, they were never destined for life in the first place. But they’re still your kin.

You can sense the urgency in the voice. But you feel like this shouldn’t take long. You figure out how to reactive the incubation chambers whilst pairing them with your psionic powers. There was something instinctive about it. You simply knew how to mend, how to make right that which is broken, to weave flesh and bone back into something that was living. And all the while you can feel the mysterious voice watching you with interest.

There was great power to be found in a zerg’s mastery of fleshed when combined with the reality-warping powers of a psionic mind.

Soon, the creatures in their pods begin twisting and convulsing as their twisted hearts beat to life. Their deformed minds blaze with activity causing them to burst forth from their prisons, as you did.

Each one is different and unique; no two are alike. But, they are obviously wrong in every shape of the word. Their forms are twisted and mishappen, bodies made from already failing organs and twisted sinew over incomplete frames. Some are serpentine; others are quadrupedal. None are like you.

Their minds are primitive, like those of feral animals. Yet there lies a kinship beneath it all. Your eyes flare alongside your psionic might, and a link quickly establishes itself between you all, like an invisible leash spreading from hybrid to hybrid.

>You’ve gained 6 Hybrid Abominations. Abominations are genetic failures that cannot survive for long, even with support, and possess minds comparable to that of feral zerg. However, they’re useful cannon fodder and can be formed from most genetic samples that cannot yield true Hybrids.

...You hold vast potential.

>Leave with your Abominations to try and find the source of the voice.
>Gather your Abominations and try to find a way out of the labs.
>Reach out with your mind to see if you can sense anything else.
>Ask the voice if it can at least tell you where exactly the facility is located.

>>5014623
They've completely fled. You could presumably track them down, but you've lost visual contact. Most of the equipment seems to be static monitors and offline screens. Power seems to be on backup generators.
>>
(I'm going to sleep now. But I'll continue when I wake up.)
>>
>>5014640
>>Leave with your Abominations to try and find the source of the voice.
>>
>>5014640
>Gather your Abominations and try to find a way out of the labs
>Attempt to track down the scientists

They likely know ways to get out of here, as well having access to the digital knowledge of the facility, plus generic knowledge about terrans and the sector.
We take two birds with a stone if we catch them.
I wonder if we could use weapons, vehicles or equipment of the terrans and protoss. Would be cool.
>>
>>5014640
>Leave with your Abominations to try and find the source of the voice.
>>
>>5014640
>>Reach out with your mind to see if you can sense anything else.
>>
>>5014640
>Leave with your Abominations to try and find the source of the voice.
We can consume their genetic material and DNA should they fail to survive.
>>
>>5014640
>Leave with your Abominations to try and find the source of the voice.
>>
>>5014943

Second
>>
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>>5014657
>>5014659
>>5014661
>>5014791
>>5014943
>>5014988
It’s not easy per se, but you can sense the voice somewhere in this facility. And with enough concentration, you can follow the psionic emanations entering your mind back to their source. It seems to be coming from the direction your makers ran, so that’s the direction you set off in.

You hover down the metallic passageways of the facility for some time, nothing to listen to except the blaring of the alarms and nothing to observe but broken machines and the occasional collapsed section. However, when coming upon a section with a closed-off gate at the end, you finally encounter somebody else.

You spot several men wearing bulky suits of red armor milling about the area, corpses of men in white splattered about the area. And among them stands a much larger being you naturally recognize as a protoss, the warrior driving his psi-blades through the corpse what appears to be another Abomination that escaped containment.

He’s the first to spot you. His arm raises in your direction, and you hear him call out, “Terrans! Another group of the abominations have escaped!” As he says that and the others notice you, you feel a surge of emotions from their unguarded minds: disgust, fear, loss, and righteous anger.

The zealot, however, is a blank space among your senses - his mind too well guarded to leak the emotions brimming below his surface.

Following the advice of the protoss, the men ready their rifles and bring them to bear on your group. Their protoss isn’t far behind, charging in your direction only a few seconds later.

With little time remaining between you and death, you bring your psionic might to bear once more and materialize a thin shield made from nothing but the power of your mind. It’s enough to stop the first barrage of the terrans, whose bullets are harmlessly pulverized to a shiny dust by it.

But you were unprepared for all this aggression and the rapid assault of the zealot. He quickly closes the gap with a blinding speed, arm cocked back and ready to eviscerate you. But one of your Abominations intervenes, lunging and throwing himself between you. It cost the creature an arm as it’s severed with a cleanly cauterized wound. The other psi-blade finds itself in its chest before it can react. However, there‘s still enough vitality remaining in the Abomination that it manages to grip the zealot by the armor adorning his chest and hurl him away.

>Attempt to Mass Dominate the marines. [D20, bo3]
>Try to talk them down, if that’s even possible.
>Command your Abominations to surge forward and kill them before another attack.
>Crush the Zealot.
>>
Rolled 16 (1d20)

>>5015035
>Mass Dominate the Marines
>>
Rolled 14 (1d20)

>>5015035
>Attempt to Mass Dominate the marines. [D20, bo3]
>>
Rolled 17 (1d20)

>>5015035
>Attempt to Mass Dominate the marines. [D20, bo3]
More biomass.
>>
>>5015035
>>Try to talk them down, if that’s even possible.
>>
>>5015035
>Try to talk them down, if that’s even possible.
>>
>>5015035
>>Attempt to Mass Dominate the marines. [D20, bo3]
>Try to talk them down, if that’s even possible

Since three have rolled, I’ll abstain. Just throwing my vote in for this. Dominate the marines then talk the Protoss down. The numbers are not on his side, and we don’t have to be enemies.
>>
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>>5015051
>>5015059
>>5015087
>>5015092
>>5015094
>>5015103
The Abomination that shielded you dies with a hollow death rattle, but you lash out with your powers before it even has a chance to hit the floor. The minds of these terrans are like a lamp trying to shine brighter than the sun compared to you, and they easily fall under your sway. You’re solidified not only as their ally but their superior.

At that moment, their weapons break from you and aim towards their true ally. “No!” The protoss screams, realizing what’s happened. You can sense their minds urging them to pull the trigger but force them to stop.

>You’ve gained 5 dominated marines. They’re identical to regular marines in pretty much every way, though they’ve been brainwashed to some extent by you. Initial domination can either be reversed or made irreversible. Can be converted into Infested if zerg biomass is available.

The zealot just stands there, evaluating the situation with a cool gaze as he looks from marine to marine. It’s a tense situation, and you can tell he’s just looking for an opening or way out of this mess.

Meanwhile, your own inner monologue is somewhat introspective. Did you deserve this hate for the mere act of your creation? Was killing him so wrong? Would it be self-defense because he attacked first or murder due to how hopelessly outclassed he was? You wonder if you were made to ponder these things as well.

>Tell him it’s in his best interest to stand down.
>Inform the protoss you’d rather not kill him but will if forced.
>Try to dominate the protoss as well. [D20, bo3]
>Force him to the ground and strip him of his weapons.
>Kill him and move on, you can't waste your time on everything you encounter.
>>
>>5015110
>Inform the protoss you’d rather not kill him but will if forced.
>>
>>5015110
>Inform the protoss you’d rather not kill him but will if forced.
>"Whatever preconceptions you have of me, Protoss, leave them aside. I am my own being. I will destroy you if I must, but wanton violence without reason does not please me."
>>
>>5015110
>>Tell him it’s in his best interest to stand down.
>>Inform the protoss you’d rather not kill him but will if forced.
>>
Rolled 9 (1d20)

>>5015110
>Try to dominate the protoss as well. [D20, bo3]

Let's continue with the domination train lads!
>>
>>5015162
>Support
>>
File: Lunging Zealot.jpg (208 KB, 1024x1024)
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>>5015130
>>5015162
>>5015176
"Whatever preconceptions you have of me, protoss, leave them aside. I am my own being. I will destroy you if I must, but wanton violence without reason does not please me." Your voice rings loud and clear, a soft ethereal echo following every word you utter.

The protoss gives what you can only guess to be approximate of a sneer. “Speak all you wish, monstrosity. For your trickey falls on deaf ears.”

“You’d truly condemn me for no other crime than my creation?”

If he could spit, you had a feeling he would’ve. “The Daelaam Hierarchy has entrusted in me the task of seeing the last of Amon’s filth expunged from this world. A task I intend on seeing through. Now either grant me a warrior’s death or release me, but do not waste my time with your empty words.”

"We are running out of time."

>Release
>Dominate
>Kill
>>
>>5015212
>Dominate

Fuck diplomacy, these guys condemned us to death before we were ever born, we have done nothing to warrant an execution.

Also, fuck the fags that chose to be diplomatic after choosing the hybrid start, we ain't playing a talking game here.
>>
Rolled 20 (1d20)

>>5015212
>Dominate
If we can't convince him with words maybe we can with action and our decisions in the future
>>
>>5015224
I kneel.
>>
>>5015224
Oh...
I just had a 20 on my last roll in the thread I just came from...
>>
>>5015231
As in it's respective equal in the terms of dice rolls
>>
>>5015212
>>Dominate
Phycotic zelots, I swear.
>>
File: Facility Hallways.png (300 KB, 620x350)
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>>5015222
>>5015224
>>5015231
>>5015246
“I’d rather not kill you, but you’re too dangerous to let go.” So you go for the third option. You reach out with your powers, rapidly ensnaring his mind and causing the zealot to fall to the ground with a cry of pain. His mind is more resilient to your influence than those of the terrans, but it’s not enough. You easily bulldoze through the barriers he’s erected in his mind, and soon he is yours.

You begin hovering towards him as the process finishes, and he drops to a knee, both in a display of subservience and exhaustion. “I will… serve.” He croaks, trying to rise back to his feet once more, but his eyes possess a little less of the fire they once did.

>You’ve gained 1 Dominated Zealot. Protoss cannot be turned into Infested by conventional means. However, zealots can be recombined with basic zerg strains such as zerglings, hydralisks, and roaches to create more primitive forms of Hybrid. They can also serve as components in producing more advanced Hybrids like any other protoss.

With this situation resolved, those under your control begin gathering around you and follow in your path as you continue forwards. Whilst you’re moving through the facility, you realize that you could probably ask the marines or zealot for some more information about what’s happening.

Though, before you can do that, you notice a doorway that leads to a large walkway. At the other end of the walkway is a spherical prison, easily the size of a small house, that’s constantly reconfiguring itself and wreathed in a crackling power field.

Slowing to a halt, you idly wonder, ‘what could that be?’

Do not go there, young one. What’s held there has been held prisoner longer than either of us, and its mind is shrouded by the remnants of a dark influence. Were you to release it: it would kill us AND those attacking the facility.

>Head towards the orb.
>Continue onwards and see what info you can extract from your minions.
>Continue onwards until you can do so no longer.
>>
>>5015346
>Continue onwards and see what info you can extract from your minions.
>>
>>5015346
>Continue onwards and see what info you can extract from your minions.
So we gonna blow this place up or set it to blow?
>>
(BTW, for future reference, it’s safe to assume that write-ins are always allowed. If there‘s a point where they’re not, I’ll tell you. And if you have any non-vote questions, you can just always ask.)
>>
>>5015346
>Continue onwards and see what info you can extract from your minions.
>>
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>>5015355
>>5015400
>>5015467
Your curiosity compels you to take a closer look, but in the end, you err on the side of caution. Heeding the advice of the voice, you leave this terrible place and return to the halls. And, fortunately, you find this trip through your birthplace to be rather uneventful, aside from the occasional shaking of the complex. So in order to help enlighten yourself and pass the time, you urge one of the marines you’ve brainwashed to move up. The marine in question lurches forward, as though he was shoved from behind, before falling into a steady pace and settling alongside you. “You called for me, ma’am?”

This one appears a little more cognizant than the others. “Tell me, what brought you and the rest of your men here?” The visor which protects his face shoots back up into his bulky suit with a mechanical whir, revealing the confused expression on the man that lies beneath.

He’s got ginger hair and some well-trimmed facial hair. If you were to guess, you’d say he was the leader of the little band you’d enslaved. “Um…, is this some sort of test, commander?” Of course, he thinks you’re his superior, so he must believe you already know.

If it were possible, you’d raise a brow in his direction. However, the ridge of your crest and the inexpressive nature of your face makes that impossible. Though he still must be able to sense your intentions through the link which binds you since he has the same reaction as though you did. “Indulge me.”

“...Riiiight, so what do you wanna know exactly?” He asks.

“Start with why you’re here and everything relating to that. If I desire you cease, I will inform you.”

“Well, Emperor Valerian and the rest of the big honchos from around the sector finally decided to get their ass in gear when it comes to cleaning up Mobius. At first, we just sort of ignored these bastards after the war, seeing that most of ‘em were either eatin’ dirt six feet under or turned themselves in. And general thought surrounding the Hybrids was that they’d just sort of die-off without Amon to puppet them.”

“But, recently, a couple of ‘em showed up as corpses on some battlefields near the frontier. And it didn’t take us too long to figure out it was Mobius behind it. Found out they had a couple more hidey-holes where they’d kept making new Hybrid in secret, and of course we couldn’t have that after all the damage the last ones did.” God, he could talk. “So, the Emperor gets his fancy self together with that ‘toss Artanis and whichever bug is in charge of the zerg. The bigwigs decide we need to wipe these bases out, so they put our mean selves together into a bunch of elite teams and send us to backwaters like this.”

You hold out a hand to silence him as you come to a stop.
>>
>>5015491
What blocks your path is a large blast door embedded into the wall. It’s not too dissimilar from those you’ve encountered before, but you can already tell this one is larger and better reinforced from a cursory glance. And unlike the others, there didn’t seem to be a way to open it from this side.

Can you sense them?” Asks your mysterious benefactor as the increasingly familiar sound of his voice telepathically worms its way into your mind.

You nod. There was the guarded consciousness of another protoss on the other side of the door and something more primitive. “Good, dominate that zealot and zergling. Merge them into something new and use it to open the door from the other side.

‘Can I do that?’ You wondered.

Yes. The ability to shape and reshape essence and form alike is buried within you, just as you remade those hybrids behind you and brought them life.

‘If it’s so easy, why don’t you do it? Haven’t you been here longer than me?’

I…, I cannot remake them as you do. I can heal, remake that which was already made. But creation like yours is a skill beyond me, though the ability lies dormant within us all.” Would it be right to do that to them though? Yes, a new life would be born but theirs would still end.

>Attempt to rip the door out of the wall. [d20, bo3]
>Dominate the zerg and protoss to fuse them.
>>
Rolled 7 (1d20)

>>5015504
>Attempt to rip the door out of the wall. [d20, bo3]
>>
Rolled 15 (1d20)

>>5015504
>Attempt to rip the door out of the wall. [d20, bo3]

Is it sentiment or trepidation…? Do we view our minions as tools, companions, biomass or adoptive offspring? Time will tell…
>>
>>5015504
>Dominate the zerg and protoss to fuse them.
Well, the zealot was always going to be our enemy and the zergling is a primitive mind. Better to rip off the bandage now.
>>
Rolled 9 (1d20)

>>5015504
>Dominate the zerg and protoss to fuse them.
>Attempt to rip the door out of the wall. [d20, bo3]

Nothing really preventing us from doing both.
>>
>>5015504
>>Attempt to rip the door out of the wall. [d20, bo3]
>>Dominate the zerg and protoss to fuse them.

Ask the terran marine and the zealot of what they have found so far in this facility, how many forces they have and if the Mobius remnants have forces as well (and spaceships for move out). Beside that, we need to know if they have found already the digital knowledge of Mobius here and captured the remaining scientists.
That knowledge and those minds would be very useful to us, with all those numerous hybrid s experiments they did.
>>
>>5015510
>>5015512
>>5015517
>>5015522
>>5015526
>Keep the zergling and zealot separate for now.
>Go through with the merging even if you don't intend to use them to open the door.
>>
>>5015534

Keep them separate

(>>5015512 (You))
>>
>>5015534
>Go through with the merging even if you don't intend to use them to open the door.
>>
>>5015504
>>Attempt to rip the door out of the wall. [d20, bo3

I don’t have any issues merging the zealot, he made it clear he wasn’t our ally, but we might be able to get more information from him or use him in a more exotic merger later.
>>
>>5015539
There's another zealot on the other side of the blast door that's separate from the one under your control. Sorry if I didn't make that clear.
>>
(Also, it's late (actually just around the time I head to sleep) so I'm going to clock out for the night. But I'll continue with whatever's the majority vote when I wake up.)
>>
>>5015534
>>Go through with the merging even if you don't intend to use them to open the doo
>>
Rolled 14 (1d20)

>>5015504

Can't we use the zealot we already dominated and have him carve through the wall? If we stay to one side, we might stay out of sight to dominate them if they're hostile.

I'm guessing that the guys on the other side will be slightly less likely to attack one of their own.
>>
>>5015534
>>Keep the zergling and zealot separate for now.
Not really nessasary to merge them since the door isn't really an obsticle for 2 Zelots, 5 Marines, 6 Hybrids, and a mystery zerg.
>>
>>5015543
Gotcha. Thanks for running this quest - love some SC.
>>
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>>5015537
>>5015539
>>5015559
>>5015572
>>5015599
(Most of what I saw was indifferent and morph)
Well, it wasn’t like they were here to make friends with you, even if one of them was intelligent. And a secluded, if rapidly decaying, environment like this one was probably the best chance you’d get to flex your abilities for a while. You dominate the zerg and zealot on the other side of the door, like those already in your growing repertoire.

>+1 Dominated Zealot.
>You’ve gained 1 Dominated Zergling. Lings can be used to make banelings or broken down into zerg biomass for the creation of more powerful Hybrids. Zerglings can be combined with protoss to create primitive Hybrids by trigging a metamorphosis.

You can feel the vitality of the zerg cells from the zergling you’ve dominated on the other side. Trillions of cells brimming with strength, all so malleable, all dormant repositories of the entire hive that birthed this one insignificant creature. Its body and will seem so flexible in comparison to the zealots and marines under your control, like men of concrete vs a creature of clay.

And just as it was made, you can easily shape it into something else. On the other side of the door blocking your way, you compel the zealot and zergling closer together until they’re touching. The protoss is forced to the ground and the ling clambers atop it. Gradually, the zerg’s body begins to almost melt and change as your tampering triggers a state of metamorphosis in its very DNA.

Parts of the chitinous being begin sloughing away as it’s torn apart on the cellular level. Soon, part of the green slurry that oozes from its deforming body hardens and stretches into a cocoon-like structure that envelopes the protoss beneath him.

All the while, you begin tearing at the hinges of the blast door in your way while the process continues on its own. No longer requiring your guidance. But what it’ll result in even you don’t know.
>>
>>5016370
Wonder if we can separate them after we combined them
Maybe with some mental trauma for the more intelligent being at the least
>>
>>5016370
>Most of what I saw was indifferent and morph
There were only four votes over a span of 15 hours. You really could't be assed to count them? (You got the results wrong btw)
>>
>>5016407
>>5015535 Separate
>>5015537 Morph
>>5015539 Indifferent/morph
>>5015559 Morph
>>5015572 Undecided/indifferent
>>5015599 Separate
>>
>>5016370
Over the course of about half an hour, you tear the door away from its holdings, bit by bit, bolt by bolt. What you find waiting for you on the other side is a greenish cocoon the size of a grown man interlaced with a fleshy webbing that helps to keep the pulsating liquid inside contained. It would appear whatever you’re creating needs more time to gestate.

You point to it with a lithe finger and command your followers. “Carry that.”

It takes three marines to lift the cocoon, several stringy tendrils of purplish flesh snapping as they remove the surprisingly sturdy structure from the floor. And with your creation in tow, you continue on your path. A part of you considers leaving it for a time: as it forces you to move at a slower pace whilst the frequency and intensity of the explosions shaking the facility only grows. But a deep part of you vehemently opposes that notion for some reason. Perhaps it’s because it’s your creation?

No matter the reason, you press forward until you feel the voice you’ve been hearing reach out to you once more. “Stop.” It demands, and you comply. “Look left.” You do as it says, and you notice a door similar to the one you destroyed but much more human-sized. Dozens of others just like it line the walls. “This where they’ve been holding me. Now, use the control panel to release me.

‘How can I know if you deserve to be released?’

You cannot,” the voice quickly bites back, “but I would not have brought you this far if I intended on harming you.

‘You said it yourself. You need me to release you. That’s reason enough to lead me this far.’

If you do not, I WILL die.

>Release the voice from his containment cell.
>Question him further about why he’s still a prisoner if he knows so much.
>Continue towards the exit and leave the voice to his fate.
>>
>>5016416
>"If you're so in need of my help, bond yourself to my mind. I have never seen you, but I will at least know you somehow before I release you."

>If the voice does so, release it.
>>
>>5016416
>Release the voice from his containment cell.
>Question him further about why he’s still a prisoner if he knows so much.
>>
>>5016416
>Question him further about why he’s still a prisoner if he knows so much.
>>
>>5016416
>Question him further about why he’s still a prisoner if he knows so much.
>>
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“If you're so in need of my help, bond yourself to my mind. I have never seen you, but I will at least know you somehow before I release you.” The voice is silent for some time, quietly contemplating if he has any other choice.

Very well, Azhal.” He says, using your subject name. “Your terms are… reasonable.” As soon as he relents, you can feel the psychic bond between you grow in size and strength, a steady stream of blurry memories and information trickling through the connection.

To understand the reasons behind my creation, you must first know of Amon...” You recognize the name from the minds of those already under your thrall, their hate and fear of that title, but the voice shows you more. Your mind with mental images of hybrids, both monstrous and almost angelic, destroying everything that lays in their path; buildings reduced to rubble; roads strewn with the tatters of corpses. “It was Amon who created us to serve as his puppets. Beings created to act only as angels of desolation.

...Yet for all his god-like power, even Amon could not escape death.” The horrible death scream of one of your kind echoes throughout your mind at those words, an echo of a memory brought to you by the voice. “And with his demise, the strings puppeteering both our kin and our makers were severed. Our creators, Mobius, returned to the greed-fueled ways that had led them down the original path of our creation…, but something was wrong in all our preexisting kin.

Amon’s influence persisted in their minds even after death. Even those more intelligent creations, such as the “destroyers,” were driven by an insatiable fixation with the end of all things.

At first, our creators thought they would serve perfectly as the bio-weapons they desired we be. Until they realized our corrupted brothers were too unstable to control.

A scene begins playing in your head from the perspective of a scientist. One of your kind, a strain known as a “reaver,” lays strapped to a large table by restraints made from the same metal the terrans make their ships from. It howls with an otherwordly screech that’s enough to make the blood run thin and cold at the mere echo of it, chased by a psionic emission that conveys the creature’s hatred and bloodlust. It never stops struggling, even as the very people who made it poke and prod with blades and electricity alike. Then, finally, something gives, and one of the restraints is torn free. The hybrid quickly frees itself and removes the upper half of one of the men studying it with a single swipe of its giant claw before he ever realizes what’s happened. Everything quickly devolves into a bloodbath from there.

Every hybrid they had created before had to be written off as a failure."
>>
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>>5016614
They were forced to start their breeding program again from scratch. Yet, without Amon to fill them with purpose, something was missing. They were blank slates, little more than animals who did not grasp language or the world they found themselves in. So, they created me to serve as a tutor of the womb. I was confined here but never placed in stasis, as they did the others. Instead, the scientists would allow me to pluck information from their minds and taught me that which I could not take. Occasionally they even brought me a protoss, much to their horror.” A malicious chuckle at the expense of the aforementioned aliens follows that admission.

The words you speak. The names terran, protoss, and zerg. Concepts like “weapon,” “death,” and “enslavement.” They all carry meaning in your mind because it was I who taught you what they meant. Without me, you would be nothing more than an animal who could barely comprehend her powers. That is why they have kept me confined here, to teach you and every other of our kind they sought to craft.

“You’ve made your point.” You declare, opening a panel next to his cell and pulling on a lever that releases a hydraulic mechanism and causes the door to recede with a hissing sound. What emerges from the door bears a great resemblance to the protoss in your group, though there are several obvious differences. His body is a composite mass of leathery white skin and equally ivory chitin, accented by a thin membrane that covers parts of his body and glows with psionic power. Several boney growths form small mandible-like appendages around his mouthless face. And another translucent portion of skin covers part of his head crest, revealing the cerebral matter beneath. Two talon-like scything limbs rest over his shoulders as well, in a similar fashion to a zergling.

He hovers past the threshold of his cell and speaks to you, using his physical voice to speak for the first time. “You have my thanks, young one.” It’s surprisingly deep, sounding as though there’s another otherworldly voice layered over it.

You acknowledge his gratitude with a bob of the head. Asking back, “do you have a name, old one. Or shall I keep referring to you as “the voice.””

You get a sense of mirth from the older hybrid at the inquiry. “The terrans referred to me as “Malvictus.” Or, you may simply call me Khaldris, after the primary protoss they used in my creation.”

>Malvictus, that sounds like a proper name for a hybrid.
>Khaldris, that sounds distinctly less evil.
>>
>>5016630

"We should choose our own names. If we're going to live in freedom, this would seem to be the best start."
>>
>>5016630
>"We should choose our own names. If we're going to live in freedom, this would seem to be the best start."
>>5016638

Seconding. If QM wants a suggestion/write-in, my vote is for Imioth.
>>
Alright, I'll take that. Good job on the write-in.
>>
>>5016638
support i like it
>>
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>>5016638
>>5016680
"We should choose our own names. If we're going to live in freedom, this would seem to be the best start." It’s a rather poetic sentiment.

“Hmm, it’s an admittedly quaint notion.” He muses aloud. “I shall give it some thought. For now, you can simply defer to me as Khaldris until I’ve come to a decision.”

>Khaldris has fallen under your command. Like all hybrids, he boasts an impressive level of physical strength in comparison to the other races; however, his true strength is his psionic powers - resting around a PI-rating of 10. He holds an impressive knowledge of all things, both mundane and foreign, having served Mobius as a living information repository in their hybrid breeding program. He also possesses an inherent knack for supervision and is capable of holding a psi-link between many different individuals.

“Now come, young Azhal, the facility exit is not too much further.” You quickly catch up with him, having to accelerate your pace some.

“Can you at least tell me where we are?” It can’t hurt to talk while you hurry for the exit.

“We are currently in the bowels of one of the last remaining hybrid breeding facilities, Alanarr Station. The majority of the structure is built inside of several asteroids shackled together by terran technology to form a suborbital platform that is kept in suspension by an array of thrusters.” That part filled in some blanks for you at least. You had been feeling the presence of hundreds of various lifeforms milling about despite the deserted state of the labs: they were simply above you.

“Will we have to fight our way out when we reach the exit.”

“Unlikely. Mobius established a defensive around the entrance but it has been abandoned for several hours. The most probable outcome is that enemy forces have dug themselves in and established bases for prolonged conflict with our makers who have done the same elsewhere.”

You think on the matter some as he falls silent. The best course of action would be escape, of course. However, given the location of your birthplace, that would require stealing a ship from the dominion forces. “Where are the rest of our kin?” Khal was the only other hybrid presence (other than the orb and your abominations) that you had felt in the facility since awaking.

“Moved by Mobius. Much of this place was already evacuated before you stirred from your slumber.” You remain silent the rest of the way, trapped once more in silent contemplation.
>>
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You, finally, exit the compound only to be met with the blasted-out ruins of orbital battery emplacements and the smoldering hulks of siege vehicles. Khaldris had been correct in Mobius needing to abandon this defensive line. Together, the two of you take a moment to get a feel of the battlefield in its current state - utilizing the elevated position of the compound exist to your advantage.

To the north, you can spot the shimmering buildings of the protoss on an elevated portion of the platform. They’re flanked on either side by their allies. The terrans in the northwest have set up a forward command post of sorts that seems to be calling in additional troops and serving as a temporary shipyard for the depositing of additional supplies via spaceship. To the northeast, you can just barely make out the beginnings of a fledgling zerg hive.

Meanwhile, opposite of all that, you can make out the fortifications of Mobius to the south. They’re far more heavily dug in and seem prepared to draw this out into a full-blown siege with several orbital guns constantly scanning the skies.

There’s something not quite right to the southeast. You can sense the presence of more of your kind in that direction, but the feeling is dull and quiet. As for the ground formations, even from here, you can make out the green and gray ruins carved from the stone. Unsure of what they are, you get Khal’s attention and ask him for clarification.

He hums some at the scene. Informing you, “our makers were interested in these asteroids originally because they contained traces of the xel’naga. When they could extract no more from the ruins, they sought to use them in their quest to turn us into mass-producible weapons.”

“Could we find more of our kind there?”

“A few left in slumber from the experiments perhaps. However, I cannot be certain.” You consider your options for a moment.

>Attempt to blast through the dominion camp to reach a ship and escape. They will likely pursue or track you, but you will probably manage to avoid them until you can warp to a distant system.
>See if you can dominate enough of the Mobius forces to release what hybrids they have in their possession. [d100-20, bo3]
>Investigate the ruins and any leftover experiments you may find there. It may not yield anything, but it’s your safest option for now.
>Safely hunker down near the entrance and wait until the hybrid in the cocoon finishes forming, then attempt to run for it.
>Head for the forming zerg hive cluster and try to snatch one of their drones using your domination ability. Theoretically, you could form a new hive under your control. [d20-3, bo3]
>>
Rolled 7 (1d20)

>>5016740
>Head for the forming zerg hive cluster and try to snatch one of their drones using your domination ability. Theoretically, you could form a new hive under your control. [d20-3, bo3]
>>
>>5016740
>Investigate the ruins and any leftover experiments you may find there. It may not yield anything, but it’s your safest option for now.
>>
Rolled 3 + 3 (1d20 + 3)

>>5016740
>Head for the forming zerg hive cluster and try to snatch one of their drones using your domination ability. Theoretically, you could form a new hive under your control. [d20-3, bo3]
Then
>Investigate the ruins and any leftover experiments you may find there. It may not yield anything, but it’s your safest option for now.

We'll deal with Mobius after we get out hive and the ruins sorted out.
>>
Rolled 75 + 20 (1d100 + 20)

>>5016740
>>See if you can dominate enough of the Mobius forces to release what hybrids they have in their possession. [d100-20, bo3]
>>
>>5016771
>Minuses become pluses
Haa. Is the function "dice+1d100-+XX" then?
>>
>>5016771
Sick 20 my man. We bow.
>>
Rolled 6 - 3 (1d20 - 3)

>>5016740

>Head for the forming zerg hive cluster and try to snatch one of their drones using your domination ability. Theoretically, you could form a new hive under your control. [d20-3, bo3]

Can't wait to be killed by drone rush
>>
Rolled 9 (1d20)

>>5016770
Supporting
>>
Rolled 4 (1d20)

>>5016770
Sure
>>
Rolled 16, 6, 11 = 33 (3d20)

>>5016740
>Head for the forming zerg hive cluster and try to snatch one of their drones using your domination ability. Theoretically, you could form a new hive under your control. [d20-3, bo3]
>>
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>>5016745
>>5016762
>>5016770
>>5016771
>>5016801
>>5016972
>>5017144
>>5017174
You communicate your plan to Khaldris in an instant using the link that bonds you. And though he’s reluctant to head towards such a dangerous place, he relents on the fact that it’s probably the quickest way to establish a force of your own.

You make your way across the rather desolate landscape of the platform until you hit the beginning of the zerg’s territory. The ground before you is a purple sludge with what looks to be veins and arteries beneath the surface. It pulsates and writhes without end, constantly expanding ever so closer to you the longer you stand still at its edge. An audible ‘ugh’ of disgust escapes your lips at the sight of it. Fortunately, you can hover the creep without having to touch it - it still seems to notice your presence and contort in your direction.

After a few more minutes, you come to a stop and decide to wait for your prey to come to you. You don’t have to wait for long before you notice a zerg drone coming this way - presumably to morph into some structure. It’s larger than you would’ve expected, around the size of a vehicle, but that’s no issue for you as you reach out with your will and snap the connection holding it to its hive mind.

Whilst it’s in the process of going feral, you easily slip your own connection in where the previous one was and seize control of its mind. With your prize in metaphorical hand, you begin to quickly make your escape from this area, heading south in the direction of the xel’naga ruins. But you don’t have long to feel proud of your newest addition as the ground begins to rumble beneath your feet.

The marines, being veterans in their own right, realize what’s happening before you. “Shit! Zerg!” They quickly try to set down the cocoon they’ve been carrying without damaging it.

In that same moment, mounds of dirt begin to swell upwards from the earth. They slip away to reveal the insectile forms of several hydralisks and over a dozen zerglings emerging from beneath your very feet.

Enemy Forces
>5 Hydalisks
>26 Zerglings

Your Forces
>Khaldris
>1 Zealot
>5 Abominations
>5 Marines

>Select an action for yourself and your forces.
Your action.
>Pair your powers with Khaldris to form a psionic disruption. [d20, bo3]
>Attempt [Mass Dominate] to sow chaos among the attacking zerg. [d20, bo3]
>Channel the brunt of your psionic might towards the hydralisks to crush them. [d20, bo3]
Your forces.
>[Defensive]: Zealot at the front, marines laying down supporting fire from the back. Hold the Hybrid Abominations between your mind-controlled forces and the oncoming zerg.
>[Aggresive]: Compel the zealot to meet the oncoming zerg where they’re weakest. The marines will aim for the zerglings and ignore the hydralisks until no more lings remain. Abominations will surge forward alongside the zealot and will take wounds to deal more damage.
>>
Rolled 9 (1d20)

>>5017363
>Attempt [Mass Dominate] to sow chaos among the attacking zerg. [d20, bo3]
>[Defensive]: Zealot at the front, marines laying down supporting fire from the back. Hold the Hybrid Abominations between your mind-controlled forces and the oncoming zerg.

Let's go lads!
>>
Rolled 1 (1d20)

>>5017363
>Attempt [Mass Dominate] to sow chaos among the attacking zerg. [d20, bo3]
>[Defensive]: Zealot at the front, marines laying down supporting fire from the back. Hold the Hybrid Abominations between your mind-controlled forces and the oncoming zerg.
>>
Rolled 4 (1d20)

>>5017369
Ill go with this and also roll
>>
Rolled 17 (1d20)

>>5017363

>Channel the brunt of your psionic might towards the hydralisks to crush them. [d20, bo3]

>[Aggresive]: Compel the zealot to meet the oncoming zerg where they’re weakest. The marines will aim for the zerglings and ignore the hydralisks until no more lings remain. Abominations will surge forward alongside the zealot and will take wounds to deal more damage.
>>
Rolled 10 (1d20)

>>5017363
>Pair your powers with Khaldris to form a psionic disruption. [d20, bo3]
Stun them!

>[Defensive]: Zealot at the front, marines laying down supporting fire from the back. Hold the Hybrid Abominations between your mind-controlled forces and the oncoming zerg.
>>
Locked in on
>Attempt [Mass Dominate] to sow chaos among the attacking zerg. [d20, bo3] = 9
>[Defensive]: Zealot at the front, marines laying down supporting fire from the back. Hold the Hybrid Abominations between your mind-controlled forces and the oncoming zerg.
and writing.
>>
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Instantly, your intentions and battle plan spreads through your forces via the bond connecting you. Everybody immediately takes up the best position to fulfill their part of it, making use of the precious few seconds they have before the assault truly begins. Then the battle unfolds.

You hold your hands out and begin to spread your influence out around you, your psyche like a tangible force that you can pull and stretch. Every time it washes over one of the zerg, you try to sever the intangible cord connecting them to a greater mind elsewhere. Sometimes it works; others yield only failure. Nearly half of the zerglings fall under your influence alongside one hydralisk.

The zerglings turn on their broodbrothers without hesitation - eagerly ripping into them with a rabid hunger as they were designed to. Meanwhile, your marines fire indiscreetly into the frenzied throng without hesitation.

Bodies drop, one by one, and every second the sparks of life encircling you dwindle. One of the abominations falls, subsumed beneath a pile of zerglings as they use their raking claws to tear away chunks of flesh.

“DIE!” Cries Khaldris, an orb of energy crackling between his fingers before flinging it at one of the hydralisks. A horrifying screech of pain escapes the beast as the blast hits, its entire body convulsing from the shock whilst it fries from the inside out.

When the battle does finally come to a close, you pick yourselves up and continue southward as if nothing had happened.

>+3 Dominated Zerglings.
>-1 Dominated Marine.
>-2 Hybrid Abominations.
>You’ve gained a Dominated Hydralisk. The hydralisk is a zerg strain evolved to excel in both ranged and melee combat. Despite being entirely biological, the spines they fire from their head crest are arguably more dangerous than most conventional firearms fielded by terrans. The serration of these spines ensures they remain embedded when they do hit; And for extra lethality, they carry a potent poison that can kill a fully grown man. Like zerglings, they can be used in the creation of additional hybrids.
>>
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>>5017514
At the xel’naga ruins, you find a large mineral field, though their formation doesn’t appear natural, and it looks more like somebody purposefully transplanted the crystalline outcroppings. Near those minerals, you find an artificial vent that’s constantly spewing forth a silvery gas - a material that Khaldris identifies as a variety of vespene.

Near it all is a strange structure. From the outside, it appears to be some creation of the xel’naga, a tower of carven stone that pulses and emanates with dormant psionic power. It stretches into the sky where it forks into a two-pronged design; the base resembles the shape of a hexagonal pyramid. On the inside, you and Khal find what looks to be machinery left behind by Mobius. The interior of the building seems to center around a large circular platform, a field of levitating greenish crystals surrounding it.

Additionally, you discover another building nearby - though this one is obviously more Mobius’ handiwork. The bottom of it is still built upon xel’naga craftsmanship. But the upper portions of it are almost entirely terran in origin. Lining the outside of the two-story structure are 12 tubes, the same variety used to clone you and every other hybrid (though these ones sit empty).

With the help of Khaldris, you’re quickly able to discern what your makers were hoping to accomplish here. What you’ve stumbled across is their efforts to automate the process of your creation. However, the one flaw of the process is that the entire operation relies on at least one hybrid being already present.

That pyramidal structure you found actually appears to be some sort of command facility that controls everything in the area. A being of sufficient psionic strength (such as yourself or Khaldris) can utilize the crystalline array in the structure to establish a weak but wide-spread field to control the base and mentally link a large number of individuals together. When Khaldris tests it out, he notices he can even use it to manipulate some group of protoss-sized constructs near the minerals.

The other building, on the other hand, is a modular cloning facility created by Mobius. There are several automated consoles inside that can take various samples from those who enter and then can automatically begin to attempt to replicate them. However, the cloning tubes cannot create something from nothing. There’s some sort of… “grinder” inside that can pulverize whatever’s thrown in - whether it be living biomass or minerals and vespene. The base components gathered from this process are then sent to the tubes to fuel the growth of whatever is selected.

You wonder why somebody would waste so many resources on such an endeavor when it might not have even yielded results. Only for Khaldris to reply, “the one thing more profitable than an army of bioweapons is one that can replenish itself.”
>>
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>>5017568
>Focus most of your supplies on getting the xel’naga command structure and cloning facility fully functional.
>Focus on the one drone you’ve secured and have it begin morphing into a hatchery; the zerg can already rapidly replenish themselves once a functioning hive is established.
>Split your efforts into trying to establish both successfully. It will require you to split the resources between two separate forces but could yield something greater overall.

>+Merge the zealot under your thrall with either the hydralisk or a zergling. [Choose]
(Do not vote for this option if you wish they remain separate.)
>>
>>5017573

>Split your efforts into trying to establish both successfully. It will require you to split the resources between two separate forces but could yield something greater overall.
>>
>>5017573
>Split your efforts into trying to establish both successfully. It will require you to split the resources between two separate forces but could yield something greater overall.
>>
>>5017573
>Focus most of your supplies on getting the xel’naga command structure and cloning facility fully functional.

Gimme Spess Muurehens

>+Merge the zealot under your thrall with either the hydralisk or a zergling. [Choose]

No
>>
>>5017573
>>Focus on the one drone you’ve secured and have it begin morphing into a hatchery; the zerg can already rapidly replenish themselves once a functioning hive is established.
>>
>>5017573
>Focus on the one drone you’ve secured and have it begin morphing into a hatchery; the zerg can already rapidly replenish themselves once a functioning hive is established.

This is proven and establish, gambling on a unknow before its proven may not merit improved odds of survivability.
>>
>>5017573
>>Split your efforts into trying to establish both successfully. It will require you to split the resources between two separate forces but could yield something greater overall.
>>
Okay. Choices locked
>Split your efforts into trying to establish both successfully. It will require you to split the resources between two separate forces but could yield something greater overall.
>No "THE MERGING" and keep them separate for now.
It's very late for me. So I'm going to bed for now and will write the next update whenever I get a chance.
>>
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>>5017600
>>5017627
>>5017631
>>5017640
>>5017645
>>5017744
Focusing on the zerg for now is a tempting prospect, primarily due to your urgent need for a defense force. However, there’s a measure of curiosity that calls to you, like a siren’s song, from the experimental facilities Mobius established.

Khaldris sets about to getting the constructs connected to the tower under his control while you begin morphing a hatchery from the singular drone you stole. Over the next several hours, your base steadily comes together.

>Khaldris has gained control of a Sovereign Spire. A large hexagonal-pyramid shaped structure with a stone prong near the top. This building requires an individual of sufficient psionic strength to function; in the absence of such a being: it falls into a state dormancy. Sovereign Spires build Xel’naga Harvesters. The building can be upgraded to allow the casting of powerful psionic abilities within the controller’s area of influence.
>Khaldris has gained control of a Cloning Installation. This facility is a clear fusion of Mobius technology founded upon xel’naga architecture and secrets. A psionic node connected to the main terminal allows this structure to be remotely controlled by a person with psionic potential (or any hybrid). You may copy the genetic profile of any creature and replicate them in this facility; however, the more advanced strains of hybrid cannot be produced from this structure.
>Khaldris has gained control of 8 Xel’naga Harvesters. These constructs are your main workforce and will do most of the heavy lifting in terms of labor; they are manipulated remotely from the main command structure and possess a basic intelligence that allows them to interpret orders. If they take enough damage, the field holding them together will become unstable and result in their detonation.
>You’ve gained control of a Hatchery.
>You’ve gained control of 5 Drones.
>You’ve gained control of 1 Overlord.
>>
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>>5018345
You watch the drones for some time, observing silently from a distance as they skim about, hovering several feet off the ground. Occasionally, the bulbous overlord you produced floats overhead, casting its large shadow over everything like an airborne leviathan while providing you eyes in the skies. As you watch them work, you notice a growing feeling welling up within you: pride. Perhaps it’s the zerg in you acting up, but you can’t help but feel that way when you see things running so smoothly. Even the creep wriggling beneath your feet comes across as not quite so disgusting when it’s your creep.

You feel an ethereal string of thought reaching out for you, and you reach back, recognizing the presence of Khaldris. ‘Does something require my attention?’

In a manner of speaking,” he replies cryptically. “The cocoon has begun to thrum with life. I believe soon it shall hatch. I thought, as its maker, you may wish to be present when the time comes.

>You will be there shortly to witness its birth in person. Though not before leaving your fledgling brood with more orders.
>There are more important matters, currently, such as establishing your disposable army of zerg.
>Admonish him for something so foolish. Can he not tend to one creature by himself? Wasn’t he made for this task? You don’t have the time to waste on such petty matters.

>+Divert your available resources to constructing a spawning pool to begin making zerglings.
>+Focus on morphing more drones for an increase in resource flow - and use one to make an extractor over that vespene vent.
>>
(Sorry for the slow update times. It's a busy night, so writing opportunities are few and far between.)
>>
>>5018374
>You will be there shortly to witness its birth in person. Though not before leaving your fledgling brood with more orders.
>+Divert your available resources to constructing a spawning pool to begin making zerglings.

Don’t worry, we all get busy at times.
>>
>>5018384
+1
>>
>>5018374
>>You will be there shortly to witness its birth in person. Though not before leaving your fledgling brood with more orders.
>>+Divert your available resources to constructing a spawning pool to begin making zerglings.
>>
>>5018374
>You will be there shortly to witness its birth in person. Though not before leaving your fledgling brood with more orders.
Honestly would have voted to kept them separate but I missed the vote.

>+Focus on morphing more drones for an increase in resource flow - and use one to make an extractor over that vespene vent.
>>
>>5018374
>You will be there shortly to witness its birth in person. Though not before leaving your fledgling brood with more orders.
>+Divert your available resources to constructing a spawning pool to begin making zerglings.
>>
>>5018374
>You will be there shortly to witness its birth in person. Though not before leaving your fledgling brood with more orders.
>+Focus on morphing more drones for an increase in resource flow - and use one to make an extractor over that vespene vent.

We only have 5 drones, might as well drone up. It's literally starcraft.
>>
Votes locked in.
>You will be there shortly to witness its birth in person. Though not before leaving your fledgling brood with more orders.
>+Divert your available resources to constructing a spawning pool to begin making zerglings.
>>
>>5018796
Can we also send the overlord scouting?

We need info on any approaching enemies..
>>
>>5018861
Your dominated forces are currently posted up north and west to keep an eye out (which would be mentioned next update). But yeah, I can throw in an optional vote to use the overlord for more active scouting.
>>
You leave the hatchery behind you and head towards the Spire, managing to make the trip in only a few minutes due to the short distance.

As you glide through the cavernous foyer, you notice just how forlorn these ruins seem. They lack all life, aside from the meager presence of you, Khaldris, and your mind-controlled thralls. The hatchery, on the other hand, was literally bursting with life; A hub of activity, through which you could feel the relentless expansion of your brood, even now.

Nevertheless, there is a lasting grandeur that lingers within these hallways. The feeling they evoke is ephemeral yet grand; words fail to describe the sheer scale of it when you try to put it to terms. The closest comparison you can conjure is the majesty of gazing upon the event horizon of a tear in space and time after witnessing the last breaths of a dying star. Each line in the stone - every seemingly meaningless carving - still resonates with the will of the one who made them eons ago.

Or perhaps it’s just a naive sense of romanticism. A part of you longing to believe that one day you could reach the heights of those who originally built this place, even though this lone building makes you feel like an insignificant speck of dust in comparison. You could fall into years of contemplation and self-reflection here, were there not currently more pressing matters of survival.
>>
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>>5018908
You enter into one of the chambers adjacent to the control room of the Spire. Your elder hovers a few feet from the center of the room with his back to you. He’s staring down at the cocoon you left with him; the green mass seems smaller than before, drier, and occasionally shivers with a burst of movement.

Silently, you glide your way over before coming to a stop beside him without a word - it would seem as though you appeared from nowhere, like a ghost, were it not for the link that bonds you together.

Khaldris’ glowing gaze darts in your direction, but he says nothing, diverting his attention back to the cocoon a moment later as you both patiently wait for something to happen. “...The terrans and warrior under your sway have reported nothing in the past several hours.

You had posted your dominated forces to the north and west to keep an eye out for any enemies while the two of you established the bases. Nearly seven hours had passed since then.

You briefly consider how they must be feeling tired and hungry, well, the terrans at least. ‘Recall them,’ you command. ‘I will send some of the brood in their stead.’ Your fellow hybrid nods in confirmation.

A few more minutes pass, and the “egg” still continues to develop. “I confess, I was skeptical of your strategy to establish a new brood of zerg under your control. Its success has brought new stratagems to my mind, ones I am eager to test the effectiveness of one day.” You send a pulse of curiosity through your mental link, the closest thing you can replicate to the raising of an eyebrow, urging him to elaborate. “I am not as familiar with the protoss machines as the protoss themselves. Yet, to my understanding, their primary workers can be affected by psychic abilities of sufficient strength despite being AI constructs. Through the use of beacons, they warp in prefabricated structures from other locations, they then remotely manipulate these from a central installation using a psi-based network.

Before he can continue, you cut in. ‘You believe we could capture a worker, warp in a building, and replicate these commands.’

That is my hypothesis, correct. Using this method would supply us with an influx of warriors and genetic material.

>“You seem all too eager to prove us the monsters everybody already thinks we are.”
>The idea has merit. But you’re already stretched thin as it is. You’ll keep that notion tucked away and enact it if an opportunity presents itself.
>Once you have an okay defense force, you’ll attempt to see how well his speculation holds.
>>
>>5018914
>“You seem all too eager to prove us the monsters everybody already thinks we are.”desu every action we have made so far has been in self defense
>>
>>5018914

"An interesting thought. If we wish to flee this world, it occurs to me that we might be successful using a Protoss craft."

I'm guessing we really don't want to stay here and risk discovery, right? We should be trying to flee the world and find a quiet corner of the galaxy to build up our strength.
>>
>>5018974
You're correct. Your end goal for this place is trying to get off of it so you can set up base elsewhere on an actual planet.
>>
>>5018981

I'm rusty on my SC lore but I like our chances better on a Protoss craft. We should attempt to call in a carrier, load everyone up, and GTFO. If we play our cards right, no one will be sure we were here.
>>
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>>5018991
I will just remind you that Carrier's are basically the size of a small town with fully armed fighter squadrons, and probably several hundred protoss on board, at the very least. (We're mainly working off of narrative size and strength of most stuff, which is why so many zerg were triggered on your poor attempt at severing the drone's connection to its hive.)
Scouts and Phoenixs are also (relatively) small one-man fighter craft.
Void Rays are much larger than fighters but still meant to accommodate a pilot and only a small amount of crew if they exist at all despite it technically being a "capital-class" ship.

You'd just be much better off sticking with the current plan of trying to get past the Dominion to grab some variety of cargo ship like a Hercules.
>>
>>5019002

Thanks for the context.

Okay, new plan. Use a mutalisk or Overlord to air drop onto a terran shuttle crew, dominate them, and then load up the crew.
>>
>>5018914
>Once you have an okay defense force, you’ll attempt to see how well his speculation holds.

Let's do it.
>>
>>5018914
>>“You seem all too eager to prove us the monsters everybody already thinks we are.”
>>
>>5018914
>“You seem all too eager to prove us the monsters everybody already thinks we are.”
If we are to become a player in the Koprulu sector, we should probably avoid having our first known interaction be bio-shanghaiing a bunch of protoss using stolen warpgates even if the idea of pulling a broodwar dark archon move sounds cool.
>>
>>5018914
>The idea has merit. But you’re already stretched thin as it is. You’ll keep that notion tucked away and enact it if an opportunity presents itself.
>Once you have a good defense force, you’ll attempt to see how well his speculation holds.
>>
>>5018914
>>Once you have an okay defense force, you’ll attempt to see how well his speculation holds.
>>
>>5018914
>Once you have an okay defense force, you’ll attempt to see how well his speculation holds.
>>
Okay, that's 3 votes for the more humane option vs 3.5 for the opposing one. Not as clear cut as I'd normally like it, so I'll just tailor it into being a tad "conflicting" since this is currently just a matter of discussion, and executing the idea can be brought up where there's an actual chance for it to work.

Also, so as to not waste an entire post on just that, I will state that I plan on providing like an actual doc with descriptions and stuff for all the troops/buildings you've unlocked at the start of the next thread (when its time comes).
>>
>>5019436
I don't really want to rock the boat in a active warzone, but maybe a few stolen buildings might not be missed if it teleports to one... Idk what we are doing, it feels like a bad time to play starcraft hybrid researcher on a place that could get blown up or discovered.
>>
>>5019517
>it feels like a bad time to play starcraft hybrid researcher
Yeah, I'm not disagreeing. But I was trying to let you guys come to the obvious conclusion of zerg rushing the Dominion base and stealing one of their ships without having to outright tell you, which apparently has not been working.
>>
>>5019521
Well, for future reference then, I considered the ruins to be a plot hook, not a distraction it apparently is. I expected something hidden to be discovered, not necessarily a base we can Starcraft from. I was fully intending on dominating our way though Mobius and using them as meat shields to burst though the Dominion camp to get out. Probably should’ve kept investigating the ruins as a non-option if you wanted us to zerg rush out of here.
>>
>>5019533
Uh, your internet connection okay man? This is like the fifth accidental double post I think you've made. Also, yeah, I get that. However, discovering the ruins was important since this opens up the possibility of trying to replicate them later one.
>>
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>>5018920
>>5018974
>>5019055
>>5019077
>>5019105
>>5019238
>>5019399
You don’t respond to him, just continuing to hover there in silence. And your own feelings on the idea only grow more conflicting the longer you dwell on it. It seemed like a plan that would cement the view of you as nothing but a mere monster, the act of a tool who sought nothing but control and power. Of course, what did you owe the people of this sector? They had already condemned you before your very conception. You doubt the feelings of the protoss their technology would bring from elsewhere would feel much different about you than those they sent to kill you.

Similar to your musings on the spire: you decide to shelve this idea until it bears relevance to the situation at hand, for your own sake. And so, the two of you wait once more.

It’s coming.” Declares Khaldris, the two of you feel the surge of its essence at the same time. It’s the sensation of a life different from those already under your sway, something you’ve only felt in the older hybrid at your side and the failing creatures you stitched together in the tubes.

A long, curved blade of bone suddenly shoots forth through the green-colored membrane of what’s, now, little more than a dried shell. A pale hand quickly follows suit, jamming its way through the small opening and getting a grip before prying the hollow husk apart. What spills forth onto the ground is a clear fusion of protoss and zerg; a new hybrid is born. You note the two blade-like projections running along its arms, reminiscent of a zealot’s psi-blades while clearly being of a more natural design. For a second, you wonder where the armor of the original zealot went, only to realize that too was incorporated into the hybrid, the metallic alloys were broken down and integrated into its very bone structure. Overall, you’d say it was a few inches larger and broader than the only protoss you’ve had the chance to see in person and not through the memories of another.

It props itself up against the cold floor with shaky arms - on hands and knees. Only to glance up at you with empty eyes that lack recognition and clarity of mind. “Its mind is empty, like yours once was before I breathed a spark of insight into it.

‘Can you do the same for it?’ He nods a wordless “yes.”

The process will progress quicker with two.

‘How do I do it?’

Simply remember what you wish to impart. Bring what you know to the forefront of your mind, and give without taking.” You nod back and begin the process. The two of you reach out to the hybrid with a tendril of your mind, and it latches back instinctively, establishing a bond between the three of you. The light emanating from your eyes surges with the increase in the flow of your psionic power.
>>
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>>5019550
Within minutes, the hybrid’s mind is flooded with a lifetime’s worth of words, concepts, and information. Any other creature’s mind would break under the stress of the influx; any creature except a hybrid. The flexibility and adaptability of its mind outstrips protoss and zerg alike in their natural capabilities.

The light within its eyes grows before fading back to normal a second later as the process comes to an end. Steadying itself for a moment, it peers down and goes from all fours to taking a knee.

“I… understand.” It mutters, overlooking the two blade-like growths on its arms before they slowly retract inward.

Khaldris gives a nod in response, “so you do.”

>You’ve gained control of a Hybrid Lacerator. This basic strain of hybrid is (typically) born from the melding of protoss DNA with the essence of the simple yet tenacious zergling. From their arms sprouts two blade-like growths of bone, a seemingly primitive weapon at first glance that holds a deadly capacity for carnage. These blades are honed to a fine edge on the microscopic level along with a painfully serrated edge that allows them to even cut and tear through even terran neosteel with ease. In terms of survivability from a biological standpoint, they also make difficult opponents to kill, possessing over double the bone density of a human man alongside multiple redundancy organs. Their psionic abilities enhance their already immense specialization in CQC and survivability. Coming in such forms as personal psi-shields and an enhanced ability to heal through psychically invigorating their cells.
>>
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>>5019559
A few more hours have passed since the inception of the hybrid you managed to create. Your small zerg brood swells in number, growing ever larger due to the rapid reproduction methods of the species.

>+22 Zerglings.
>+4 Drones.
>+2 Xel’naga Harvesters.

However, you know that you cannot stay here and bide your time for much longer. This place is a warzone, one that had fallen silent but is simply waiting to reignite at any moment. You built this brood in the belief that it could serve you as a method of escape, an army of disposable cannon fodder to throw at the emplacements of the dominion while you boarded one of their ships. But recently, another potential option has come to mind.

You cast your eyes upward towards the overlord flying overhead. Khaldris tells you that his stolen memories of the zerg allows him to know they can be used for space travel, ferrying the zerg from world to world alongside mighty leviathans.

You do not think your thralls could survive such a journey. But you? Those of a hybrid nature? The drones and xel’naga constructs? Perhaps. The overlords could take you away from this place, and nobody would ever realize you’d escaped. The few who’d sensed you like the zerg to the north would likely write you off as an escaped Moebius experiment that returned to your creators.

>Leave now in the one overlord under your control, leaving the hydralisk and some of the lings to turn feral.
>Wait a few hours for another overlord to morph. Then load up everybody and everything except your terran and toss thralls.
>Go through with your plan to rush the Dominion. A sudden rush of zerg, though small in number, should be enough to distract them sufficiently while you plow through the rest of the way using your psy abilites.
>>
>>5019563
>Wait a few hours for another overlord to morph. Then load up everybody and everything except your terran and toss thralls.

Let’s get the fuck out of here while we can with everything we can.
>>
>>5019563
>>5019563
Tell our former thralls that when everyone was slaughtering one another, we chose instead to peaceably leave the carnage behind with minimal bloodshed. Also, if there are further incursions and attacks on us, we will defend ourselves zealously, and our retribution will enacted without remorse. We aren’t monstrosities who crave wanton bloodshed, despite your prejudices, and will covet peace when the opportunity presents itself. Disregard this offer of peace at your own peril, denizens of the Korprulu Sector.

Or should we just mindwipe them and escape from everybody’s notice? This might be the better play.
>>
>>5019533
I was tempted, but I'd rather survive and come back later because its not like anyone's bothered with the temple or ruins since they've been here..

>Wait a few hours for another overlord to morph. Then load up everybody and everything except your terran and toss thralls.

I'd like to take them all.
Take some drones with us.
>>
>>5019563
>Wait a few hours for another overlord to morph. Then load up everybody and everything except your terran and toss thralls.
>>
I'll leave a few hours for one or two more votes maybe. Then I'll do 1-2 final update since leaving this place for an actual world seems like a good place to leave off.

Kill the thralls, mindwiping them, or sending them back alive with a message is up to you guys on what you wanna do with 'em.
>>
>>5019563
>Wait a few hours for another overlord to morph. Then load up everybody and everything except your terran and toss thralls.
>See if we can free the rest of the hybrids in the hands of mobius.

Can we use the hatchery it self as materials for make other overlords ? Or it wouldn t be enough for take the rest of our troops ?


>>5019670
If we can t take them away, leave them there. though study the equipment the terran marines and zealot protoss have, alongside their memories and minds. It might be useful in the future, besise we can take the best of each race.
Mindwipe what happened in this hours where they where under our control.
>>
>>5019758
>Can we use the hatchery itself as materials to make other overlords?
Yes. The hatchery is connected to the creep and zerg larva absorb the nutrients/materials they need to morph into another strain through it, so you would essentially be breaking the hatchery down and using it to feed their growth.
>>
>>5019670
>>5019780
Mindwipe. Maybe give false memories of chasing some abominations before killing them. Some of the dead abominations conveniently placed can serve as proof or something.
>>
>>5020003

Agreed. We want a stealthy retreat and mindwipe seems best to cover our tracks.
>>
>>5020083
Well we could also just off them.....
>>
Okay. I'mma lock in the votes for mind wipe and making another psychic balloon to skedaddle. I'll write the update tomorrow since I don't have the time tonight.
>>
Unpause the game already.
>>
>>5024163
Sorry, crazy week. Still haven't forgotten tho
>>
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>>5024163
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>>5024921
Says the afk noob losing their based rn!
>>
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This place, these facilities, though it may be your birthplace, holds nothing for you. And now that the zerg are under your control and you know what they’re capable of, you have no reason to assault the Dominion’s fortified position. By your orders, you begin morphing a new overlord to help take you from this place along with some of that which you had built; you later append that decision to start the birth of a third. The hatchery and spawning pool are broken down as well, their nutrients fed through the creep into the eggs of the gestating flyers.

Once they’re finished, Khaldris begins using the drones and harvesters to disassemble the spire and parts of the Moebius facility. He takes bits and pieces of them to store in the third, including the crystal array from the spire. Whilst they transport whatever he deems “necessary,” he spends his own time studying the layout and foundations of the structures, so he can more accurately recreate them on his own. Something he believes he can accomplish due to the advanced fabrication abilities of the harvester constructs.

Of course, there was one more important matter you had to tend to before you could leave. In a secluded place, a safe distance from where your base once was, you gathered your thralls and abominations. The leader of the marines from earlier takes the lead, approaching you after you give them a psychic nudge. “You called, ma’am.”

“Yes,” you affirm, drawing a little closer. Laying a hand on the armor of the senior soldier, you trace your fingers down his arm before wrapping around his wrists and bringing his gun to bear for him. With your guidance, he’s aiming the end of the barrel at your remaining abominations. Of course, you do feel a little bad for bringing them into this world only to take them out of it. But you can feel their bodies slowly failing as the seconds tick by, they’d never survive the potentially weeks-long journey to a different world.
>>
>>5025678
“Fire.” You command, and they listen. The Dominion troops under your control open fire on the abominations, riddling their bodies with rounds until they finally fall. With a nod, you release the soldier in your grasp, muttering. “Good.” You move back around in front of them and hold out your hands. ‘Give me your weapons.’

The lead marine complies, along with the zealot who removes one of his gauntlets and places it in your palm. You then begin the long and arduous process of carefully creating new memories for them. To be truthful, you’re not sure if you could erase their memories without damaging their minds in your current state. So you simply repress them under the new ones you’ve created. When it’s all over, the zealot and marines have nothing left but memories of chasing down and killing several abominations that escaped the facility. As for their missing weapons? Well, those were destroyed in the fighting. When you’re finally finished, the overlords are loaded up and ready to depart.

You load yourself up into the first one you created, passing through a natural sphincter-like hole created to keep the inside of the creature pressurized during space travel. Together, with what materials you could salvage and the only two of your kind you have left, you gently drift off into space - lost between the stars and planets between them like motes of dust.
>>
Uhh, there going to be options or is this the end of the thread?
>>
>>5026585
End of thread.
>>
>>5027795
We arent even past the bump limit QM
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>>5027811
Yeah, so? I literally don't have time to continue right now and this is the best place for me to leave off until I can get more.
>>
>>5027904
Ah okay that explains it
>>
>>5027795
>>5027904
A post or something at the end telling us the end of this run would be most appreciated in the future, thanks for running.



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