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Girls und Panzer Quest 17: Another match! The holidays approach!

Pastebin: https://pastebin.com/u/RafaelQM1
Twitter: https://twitter.com/rafaelqm1
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Saturday 21st October (Day 187)

Your alarm goes off earlier than usual that morning, and Otto makes sure to let his displeasure be known.

“Calm down,” you mutter, petting the cat to mollify him. You turn off the alarm and give yourself a minute to properly wake up before rolling out of bed.

Twenty minutes later, you’re changed and ready to take on the world, or at least about sixty odd other tankers from across Japan and the world. From what information is available publicly, you can see that sixty to seventy is roughly the number of other teams involved, making it a bit smaller than the Unlimited class you fought in America. Similarly, from what you can tell, instead of the more international composition of the Unlimited class, this match is more of a regional thing. There are a few news articles about this team from the United States or that team from Russia that have come for the match, but from what you can see, the vast majority are from Japan, China, or other surrounding countries. One article mentions that the entire country of Tajikistan saved up to send one of their teams to Japan for the match.

You silently wish them luck getting anywhere in an early model T-34 and turn your attention back to your own situation. Yourself and Ankou team against maybe ten other organised times and several temporary partnerships as well as a few loners. If you and Miho are together when it starts or at least close that should put you in a good position to take on the rest of the teams available.

You check your watch. The match is starting a little bit after noon, and it’ll take you a couple of hours to get there meaning you have some time to prepare, but not too much.

>Find your team and Anglerfish team and have a strategy meeting.
>Gather your crew and test the new gun.
>Get going early
>>
>>5040377

Last one should be
>Get going early so you can spend time scoping out your opponents.
>Write-in
>>
>>5040377
>>Gather your crew and test the new gun.
>>
>>5040377
>>Gather your crew and test the new gun.
>>
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>>5040377

>Gather your crew and test the new gun.

As you munch on a slice of toast your thoughts drift to your new toy. You shake your head and try to think about something more important like the opposition you might face or where the various reloading and refuelling stations might be, but every time a thought creeps back into your head – how far can you shoot with that gun?

You struggle internally for at least five minutes before giving up, pulling your phone out and asking your team to meet you at the warehouse. You’re not very surprised to find out that Ruby is already there, and Axel follows her like a shadow, so you reckon he’s around as well. That just leaves Max and Leo and after several phone calls to both and one to Saori, you get confirmation they’re on their way as well.

You quickly make your way to the warehouse to meet up with them and find the door already open, slightly weird since none of them have keys. That mystery is quickly answered when you look in the break room and see the entire automotive club passed out. You scrawl a thank you on a piece of paper, tape it to Hoshino’s head and make a note to thank them properly later.

“How’s it looking?”

You ask as you walk towards Werewolf and your crew.

“Like a charm,” Ruby sighs. “Absolutely beautiful – we need to try it out!”

“Not a good idea to go into a match having never fired the gun before,” you nod. “Let’s head to the field.”

The five of you quickly mount up and head out, stopping only to close the warehouse doors behind you.

“Hey Fritz?” Ruby asks, as you continue towards the field. “How much are we going to practice?”

>“A couple shots just to get used to it.” (Ruby and Axel will enter the battle Fresh)
>“As much as we need to get comfortable.” (Ruby and Axel will have a chance to enter the battle Winded)
>“As much as we can before we leave.” (Either Ruby or Axel will definitely enter the battle Winded)
>Write-in
>>
>>5040513
>“As much as we need to get comfortable.” (Ruby and Axel will have a chance to enter the battle Winded)
>>
>>5040513
>>“A couple shots just to get used to it.” (Ruby and Axel will enter the battle Fresh)
Welcome back Rafael
>>
>>5040513
>>“A couple shots just to get used to it.” (Ruby and Axel will enter the battle Fresh)
She's a master gunner, she should be able to get it down quick.
>>
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>>5040513

>“A couple shots just to get used to it.” (Ruby and Axel will enter the battle Fresh)

“But-”

“No buts,” you reply, cutting off the complaint before it happens. “I know you’re eager, but we don’t know how long this battle is going to be, and we can’t afford our killing power to be out of commission.”

“Sides, you’re a crack shot ain’t ye? Shouldn’t need more than a shot er two,” Max snorts over the intercom. “Less you were spinnin’ yarn…”

“I’ll show you spinning yarn!” Your gunner snaps back. Max says nothing, popping out of his hatch and giving you an exaggerated wink. You give him a thumbs-up back.

When you arrive on the field, you’re pleasantly surprised to see Anglerfish doing some of their own target practice before leaving. You leave Ruby and Axel to prepare to shoot and send the rest of your minions to help set up targets before walking over to Miho.

“Beautiful day, isn’t it?” You greet her.

“It’s not going to stay that way I’m afraid,” she smiles back. “It’s going to be heavy rain most of the evening and into the morning. Not great for visibility.” Miho gestures to your new gun as she says that.

“That’s what we have you for,” you reply getting a bark of laughter from a nearby Yukari. “Must remember to grab our waterproofs and a tent then.”

Your conversation ends as Max and Leo scramble back out of the danger zone and shells begin to fly. A few test shots ring out first as Ruby figures out the practical differences between the new gun and the old one. There’s a brief intermission as Hana is called from her tank to be consulted about something before the shots continue more rapidly than before. You’re about to order her to stop when she pops out of the top of the turret.

“I have it like ninety percent,” she says.

“Only ninety?” Max snickers.

“More like ninety-five taximan,” she retorts rolling her eyes before turning back to you. “A few rounds in battle conditions and we’ll be right as rain.”

“And what’s the problem right now?” You ask.

>“Getting used to the drop… or lack of drop rather.” Accuracy crits on 1-2 beyond 1km
>“The gun’s a bit heavier so the difference in traverse takes some getting used to.” Light tanks and armoured cars are one shot-able from all angles while stationary
>“I’m still giving a teeny-tiny bit too much lead to some targets.” Range penalties begin after 1.5 km
>>
>>5040674

Since the training time wasn’t optimal, Ruby isn’t able just yet to use the gun at 100% this is represented as a debuff chosen above that will last the first three rounds fired, or until an accuracy crit is achieved. They’re minor since Ruby is a beast, but still there.

The L/100’s buffs for reference so you know what the options are:

8.8cm Kw.K L/100 gun
>Super high velocity perk – x2 high velocity multiplier (effectively +4 to penetration dc)
>Range penalties only begin after 2.5 km (initially began immediately, increasing by -1 for every km)
>Light tanks and armoured cars are one shot-able from all angles
>Accuracy crits on 1-2 beyond 500 m

>>5040613
Thank you! Great to be writing something that isn't an essay or job application.
>>
>>5040674
>“I’m still giving a teeny-tiny bit too much lead to some targets.” Range penalties begin after 1.5 km
I imagine with poor weather, we might not be seeing many targets beyond this range, let alone shooting them, so this is probably the best pick imo.
>>
>>5040674
>>“I’m still giving a teeny-tiny bit too much lead to some targets.” Range penalties begin after 1.5 km
>>
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>>5040674

>“I’m still giving a teeny-tiny bit too much lead to some targets.” Range penalties begin after 1.5 km

“How bad are we talking?” You ask.

“Less than maybe a kilometre and a half the difference will be irrelevant,” she replies with a hum. “But that’s only because we started this morning! A few more shots and-“

“You’ll have exhausted Axel or yourself?” You finish. “It’s no big deal. Depending on the weather it may end up being the case that we don’t get a chance to hit anything that far away anyway.”

“What time did we need to leave again?” Leo asks. That prompts Miho to check her watch.

“Soon,” she replies. “We’d best get a move on.”

“See, no time to keep going,” you say to your gunner. “Let’s get moving, gentlemen.”

Axel and Ruby hop out of the tank while Max climbs back in. Anglerfish team does the same, with Mako remaining in the tank to drive it to the transporter and the rest of the girls staying outside to guide her up onto it. By now you’re all pros at loading onto transporters and after stopping by a couple storerooms and borrowing some waterproofs, you’re on the way to the field.

The school ship gets you as close as you can, but you’re still a several hour road trip from the field. Miho attempts to hold a strategy meeting, but a cramped cab isn’t conducive to a good meeting and she eventually gives up and goes back to playing cards with Max and Leo. Watching the two of them cheat and win gets you through the journey.

Soon enough, you reach the field. There’s a little bit of scrambling for paperwork when you get there, but Miho has it all and you’re soon directed to a staging point. You and the other sixty odd tanks are all arranged in a large farmer’s field outside the city, waiting to be assigned your starting points.

>Have another look at the field, you’ve been here before but it’s worth checking.
>Look for any organisers you can talk to, you might be able to glean some information from them.
>Have a look at the other competitors, you know for a fact there are familiar faces about.
>Write-in
>>
>>5041071
>Have a look at the other competitors, you know for a fact there are familiar faces about.
>>
>>5041071
>>Have a look at the other competitors, you know for a fact there are familiar faces about.
>>
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>>5041071

>Have a look at the other competitors, you know for a fact there are familiar faces about.

It takes time to organise an event like this, and even longer to move all the competitors around, let alone deal with any logistical problems that may arise or develop during the course of it.

You reckon that gives you enough time to have a look around, so after putting Axel in charge of your crew, you wander off to see if you can find anyone you know. You’re sure there definitely are people you know here, and that’s confirmed when you see one of Saunders’ helicopters arrive in the distance but finding them is another problem.

It’s about ten minutes of walking later that you smell something that gets your attention. You decide to follow your nose, and a few moments later, your nose is vindicated when you stumble on Anzio’s field kitchen. You watch them cook and are slightly amused to note they brought more people to staff the kitchen than to man their P44.

“Hey! Hermann!” Anchovy is the first to notice you. “Fancy seeing you here!”

“What can I say? I can’t resist Anzio cuisine,” you reply as you walk over. She offers you her hand which you take and shake. “I assume you’re here to compete as well then?”

“Well, we’re not here to cook,” she replies with a chuckle. “Far better places to do it than here, but we make do.”

“Just the one tank though?” You ask, gesturing to the P44.

She doesn’t answer, instead walking over to the P44. She pulls back a waterproof cover and reveals a CV. 33 strapped to the back.

“One tank and an armoured reconnaissance vehicle attached to it,” Anchovy winks. “It took a lot of convincing, but eventually they gave in and let us take it as a supplement to the P44 instead of its own tank.”

>“Why not just take it as a separate tank?”
>Ask her if she knows anything about the competition.
>Ask her what she knows about other schools that are attending.
>Write-in
>>
>>5041267
>>Ask her if she knows anything about the competition.
>>
>>5041267
>“Why not just take it as a separate tank?”
>>
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>>5041267

>“Why not just take it as a separate tank?”

“We could’ve done that,” Anchovy nods. “But then there’s the chance they start on the other side of the field, and how’s a Carro Veloce going to survive by itself?”

“By being too fast to hit?” You ask.

“Maybe,” Anchovy concedes, “but it only takes a couple hits from an autocannon to cripple one. It’s not like it would be able to do much without the P44 either.”

“I suppose so,” you decide not to push it. It’s her team to run and her tanks to manage.

>Ask her if she knows anything about the competition.

“Do you have any intel on the competition?”

“Not much,” Anchovy admits. “But we’ve overheard a couple of conversations about the Chinese competitors.”

“Go on,” you urge her. “Apparently, cheating is rampant in Senshda-Do there and the teams that joined today had to be specially inspected, but they’re still being closely watched.”

“What kind of cheating are we talking?”

“Composite armour, ammunition that’s too modern, firing into no-fire zones,” she explains. “The first two aren’t really a problem given the inspections, but…”

“I’ll stay on guard,” you promise. “Thanks for the tip, Anchovy.”

“Anytime Hermann, we still owe you.” You shake hands with Anchovy again and wave to Carpaccio and Pepperoni before leaving.

When you get back, your team and Anglerfish are in the middle of getting ready to leave. Safety marshals are walking from tank to tank, making sure that everyone knows where they need to go to start.

One approaches Miho, and another you. You copy down the coordinates he gives you before he orders you to move. After you move, you won’t be able to talk to Miho properly until you get into the match.

>Tell her to be careful of the Chinese competitors
>Make sure you know where she’s starting, and she knows where you’re starting.
>Make sure your equipment is distributed between the two of you properly.
>Write-in

Equipment you know you have:
>Small UAV
>Flexible flag pole
>Superior binoculars
>ERA x 1

Equipment you know Miho has:
>Large UAV
>ERA x 2

Other equipment you don’t know about
>Spare tracks x2
>Night Vision goggles
>Night Vision goggles
>5x Barbed Wire
>Superior binoculars
>>
>>5041307
>Make sure you know where she’s starting, and she knows where you’re starting.
We can inform her of the Chinese once we get in the match, and while the equipment issue might be concerning, I think it's more pressing that we know where each other starts so we can regroup in the match.
>>
>>5041350

+1
>>
>>5041307
>>Make sure you know where she’s starting, and she knows where you’re starting.
>>
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>>5041307

>Make sure you know where she’s starting, and she knows where you’re starting.

“E1! E1!” You shout to Miho as the marshal forces you to get moving. She gets you immediately and scrambles with her map to give write that down.

“I5!” She shouts back.

“Leo, I5! Mark it!” You order. Your split up from Anglerfish shortly after that. It seems that while the organisers were willing to allow explicit teams, they weren’t willing to make it easy to exploit that.

As you trundle towards your starting point, you make sure to take note of any tanks that seem to be going the same way as you. As far as you can see, most of the tanks are heading to the far south of the field or centre towards the city. Where you’ve started at the extreme north seems to be rather sparsely populated which is fine by you.

“Did they reveal where the resupply points will be yet?” You ask over the intercom as you cruise to your starting point.

“Nothing yet, but it’s pretty hard to disguise a massive warehouse, so we’ll know them if we see them,” Leo answers. “When we get a moment, we can scout with the drone as well to try find the nearest one.”

“Did they say when they’re going to release the information?” You ask.

“After several hours of fighting,” Leo replies. “Gives everyone a chance to be bloodied first.”

It takes about half an hour, but you eventually reach your assigned starting position. You look around and search for any big threats. You spot one almost immediately, almost two kilometres to your west there’s a T-44 100. He’s certainly noticed you as well, but given how he’s angled his tank, there’s another tank somewhere on the hill to his north. There’s nothing to your north, and the city to your south hides anything that way, leaving you with a Chaffee about a kilometre northeast that’s preparing to make a quick getaway.

“I have two tanks to my east,” Miho crackles over the radio. “A Type 64, and a T25 on a hill.”

You relay your own situation and start to think about the best way to link up.

>Suggest going around the edge of the field through the hills. It’ll use the most fuel and take the most time, but it limits where you can be attacked from. (Green)
>Suggest meeting up in the city. You can use the roads to get their quickly, but the cities are likely to be the destination for all lighter tanks. (Blue)
>Suggest a field. It’s open enough you should be able to spot anything and quick to get to, but you’ll be easily spotable too. (Red)
>Write-in

>Put the flag up (+1 use of Frenzy, Gunslinger, Lance, Roll-offs)
>Keep it down. Harder to spot & Hit.

>Roll 2d20 Bo3 (Awareness, Mobility)
>>
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>>5041838

Werewolf: Operational
Ammo: 40 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 100%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used in one turn
UAV battery: 100% (2 hours)
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
>>
>>5041838
>Suggest going around the edge of the field through the hills. It’ll use the most fuel and take the most time, but it limits where you can be attacked from. (Green)
>Put the flag up (+1 use of Frenzy, Gunslinger, Lance, Roll-offs)

The first part of the match is the most bloody, and when we want to be as cautious as possible.

>>5041839
What's the star on that building at F5?
>>
>>5041867
>What's the star on that building at F5?

It's the building closest to the centre of the map. I marked it when I was making it and forgot to save a copy without it.

It means nothing right now.
>>
Rolled 1, 17 = 18 (2d20)

>>5041838
>>
>>5041838
>>Suggest going around the edge of the field through the hills. It’ll use the most fuel and take the most time, but it limits where you can be attacked from. (Green)
>>Put the flag up (+1 use of Frenzy, Gunslinger, Lance, Roll-offs)
>>
Rolled 5, 10 = 15 (2d20)

>>5042082
>>
>>5041838

Someone can roll again. Apologies, I would've asked earlier but I was busy all day.
>>
Rolled 19, 15 = 34 (2d20)

>>5042408
>>
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>>5041838

>Suggest going around the edge of the field through the hills. It’ll use the most fuel and take the most time, but it limits where you can be attacked from. (Green)
>Put the flag up (+1 use of Frenzy, Gunslinger, Lance, Roll-offs)

“What do you think of using the edges and attempting to meet in the northeast corner of the field?” You ask Miho over the radio.

“And avoid the beginning bloodbath? Agreed.” Miho answers. “It’ll take me some time to get out of this situation though.”

“That’s no problem, I’ll make my way over to you,” you reply before glancing back towards the T-44 100. “I only really have one potential thorn in my side.”

The beginning of the match is marked with perhaps the biggest firework you’ve ever seen, and you waste no time.

“Max! Get zigzagging towards that hill!” You order as you haul your flag up. You immediately turn back around and watch the T-44. You see the glint of binoculars looking your way, but an inspection with your own reveals them under fire from a nearby hill, so there’s nothing he can do to chase you.

“You can stop swerving,” you say. Werewolf instantly straightens out, and you’re able to make good pace towards the first hill on your way. It takes Max little effort to get Werewolf up the hill, and a minute later you’re at the top of it.

“Hold us here!” You order as you take a quick look around. About a kilometre and a half away the Chaffee is ducking and weaving to get away from you while keeping itself a hard target. Ruby’s already training the gun on him.

“Shall I nail ‘im?” You ignore your gunner for a moment and listen to Miho’s status report. She’s in a three-way gunfight which is bad, but she’s in a good position and reckons she can win it which is good.

>“Nail him.” Take out the Chaffee before it can increase the distance and make the shot harder.
>“Let’s have a look around first.” Get the drone out and search for any other nearby competitors.
>“We keep moving.” Ignore the Chaffee for now and move to the next hill.
>Write-in

>Roll 4d20 Bo3 (Awareness, Mobility, Accuracy, Penetration)
>>
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>>5042638

15:05

Werewolf: Operational
Ammo: 40 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 97%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 100% (2 hours)
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
>>
Rolled 10, 18, 10, 10 = 48 (4d20)

>>5042638
>“Nail him.” Take out the Chaffee before it can increase the distance and make the shot harder.
>>
Rolled 2, 19, 2, 14 = 37 (4d20)

>>5042638
>>“Nail him.” Take out the Chaffee before it can increase the distance and make the shot harder.
>>
Rolled 6, 1, 14, 19 = 40 (4d20)

>>5042638
>>“Nail him.” Take out the Chaffee before it can increase the distance and make the shot harder.
>>
Rolled 7, 20, 18, 19, 9, 15, 9, 14, 19, 1, 13, 20 = 164 (12d20)

>>5042638

Not looking too great for the Chaffee...
>>
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>>5042638

>“Nail him.” Take out the Chaffee before it can increase the distance and make the shot harder.

“Aye aye, Cap’n,” Ruby replies before turning her attention back to her task. You watch as for a couple of seconds Ruby follows the movement of the Chaffee with the turret, trying to figure out if there’s any rhythm or rhyme to it.

A sole bead of sweat rolls down your head. Ruby’s undoubtably great, but the tank is getting further away and it’s a fast-moving target. That plus her using a new gun…

You’re broken out of your thoughts when your turret stops swaying and Ruby chooses a position. There’s another half a second of delay as she elevates the gun then fires.

The sound the L/100 makes is novel.

Even through your ears are ringing slightly. The shell moves faster than you thought as well, the Chaffee ducking and weaving one second and on its side knocked out a second later.

“That’s a kill,” you confirm, though anyone with working eyes could figure that out. “Good shot.”

“As always,” Ruby preens.

“Miho reports that she’s dealt with one of the tanks she’s facing and is working on the other,” Leo reports. “She won’t be moving very far for a while.”

“Alright,” you nod and consider the situation as your crew chats amongst themselves.

>Head for the hill along the top of the field, as planned. (Green)
>Cross the nearby field and head for a position you might be able to help Miho from. (blue)
>Deploy your drone and have a look around first.
>Write-in

>Roll 2d20 Bo3
>>
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>>5043095

15:07

Werewolf: Operational
Ammo: 39 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 97%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 100% (2 hours)
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
>>
Rolled 1, 3 = 4 (2d20)

>>5043095
>>Deploy your drone and have a look around first.
>>
Rolled 6, 7 = 13 (2d20)

>>5043095
>Head for the hill along the top of the field, as planned. (Green)
>>
Rolled 5, 4 = 9 (2d20)

>>5043095
>>Deploy your drone and have a look around first.
>>
>>5043447
If the drone doesn’t spot anything can we
>Head for the hill along the top of the field, as planned. (Green)
>>
Rolled 6, 13, 9, 7, 11, 19 = 65 (6d20)

>>5043095

>>5043450
Maybe.
>>
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>>5043095

>Deploy your drone and have a look around first.

“Leo, is the drone operational?”

“Always,” he replies. He’s already opened his hatch prepared to fling it out before he realises you haven’t asked him to deploy it yet. “Uhh. Should I?”

“Go for it,” you nod.

“Aw yeah,” a few seconds later, the drone is flung into the sky. It falls for a second or two before Leo starts the engine and it starts to gain altitude. You watch it rise till it’s a spec in the sky and Leo starts to manouvre it to have a better look around.

“Well, I’ve got it at the edge of it’s range, and I can’t see anything in the trees below us,” Leo frowns. “I’m pretty sure there’s something ahead of us though.”

“What makes you say that?” You ask.

“Pretty sure I can see muzzle flashes. This thing doesn’t have sound, and the camera’s not good enough to zoom in and make sure it is gunfire, but when I pitch the drone I can occasionally see flashes originating from our east,” Leo explains.

“Okay, so probably one tank,” you estimate. “Possibly two since there has to be a fight happening for them to be firing right?”

“Probably on the hills,” Ruby muses. “That’s where I would want to be.”

“We’re on a hill right now,” Max points out. “Anyone in the fields would be a sitting duck as our poor friends in the Chaffee found out.”

>Anglerfish’s drone is larger. Ask them to send it up to have a look for you.
>Pop smoke and continue for the hills (Green)
>Cross the thinnest part of the fields and use the buildings to get closer (Blue)
>Write-in

>Roll 2d20 Bo3
>>
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>>5043494

15:10

Werewolf: Operational
Ammo: 39 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 97%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 96% 1h 55
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
>>
Rolled 17, 7 = 24 (2d20)

>>5043494
>Pop smoke and continue for the hills (Green)
>>
Rolled 8, 9 = 17 (2d20)

>>5043494
>>Pop smoke and continue for the hills (Green)
>>
Rolled 4, 2 = 6 (2d20)

>>5043494
>>Pop smoke and continue for the hills (Green)
>>
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>>5043494

>Pop smoke and continue for the hills (Green)

“And we would be too, but we need to cross the field to meet up with Anglerfish,” you muse. You turn your binoculars towards the east. You can see the occasional plume of dirt or flash of smoke as shots are fired now that you’re looking for it, but not enough to make out exactly where from or what kind of gun is doing the shooting.

“Well, Fritz?” Max asks.

“We make a run for the next hill,” you decide after another moment’s deliberation. “If we’re closer we can use the drone to get eyes on, and we also get a little bit closer to our rendezvous with Anglerfish team.”

“So, gun it for the next hill?”

“Gun it for the next hill,” you confirm. “And we’ll pop some smoke while we’re down there to give us some cover.”

“Aye, boss,” Max grunts. You hear the clang of gears changing and a moment later you’re rolling down the hill. As you reach the bottom and cross the light woods, you consider not popping the smoke for a split second as it may mean you make it unnoticed. You then promptly remind yourself that a shell can appear out of nowhere so pull the trigger, obscuring yourself and your tank.

You quickly reach the hill, and park yourself on the reverse of the slope. Leo sends the drone forwards.

“Three-way gunfight,” he says. “We have an AMX 13 75 to our east, an IS-2 to our south and something on the hill to our southeast.”

“Going to be four-way soon, they can’t have missed us,” Max points out. His point is punctuated by tracer fire sweeping the woods nearby. They don’t know where you are, but they know you’re in the area.

>Crest the ridge and open fire on the AMX 13 75.
>Move slightly south to get shots at the IS-2.
>Wait it out and let them knock each other out.
>Write-in
>>
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>>5044021

15:15

Werewolf: Operational
Ammo: 39 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 94%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 92% 1h 50
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
>>
>>5044021

Forgot to say

>Roll 2d20 Bo3
>>
Rolled 4, 14 = 18 (2d20)

>>5044021
>Crest the ridge and open fire on the AMX 13 75.
>>
Rolled 17, 5 = 22 (2d20)

>>5044021
>>Crest the ridge and open fire on the AMX 13 75.
>>
Rolled 3, 3 = 6 (2d20)

>>5044021

>Crest the ridge and open fire on the AMX 13 75.
>>
Rolled 17, 10, 9, 11, 7, 16, 10, 1, 7, 5, 7, 5 = 105 (12d20)

>>5044021

Roll 1
>>
Rolled 6, 13, 17, 4, 17, 13, 8, 18, 13, 8, 9, 1, 1, 8, 11, 19, 14, 9, 12, 7, 13, 8, 19, 7 = 255 (24d20)

>>5044161
>>
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>>5044021

4, 2, 3, 3 – WW
7, 5, 7, 1 – AMX
6, 4, 8, 1 – Unknown
1, 9, 7, 7 – IS-2

Results
IS-2 shoots first, misses unknown tank
WW hits AMX – light tank = knocked out
Unknown tank hits IS-2, penetrates


>Crest the ridge and open fire on the AMX 13 75.

“Let’s enter it properly then,” you decide you ponder the list of targets for a second. “The AMX first then. Max let’s get over this hill quick and be ready to back to safety. Ruby get ready to hit that AMX. One shot is probably all you’ll get.”

“It’s all I’ll need,” she boasts.

“Leo, screen,” you order. A moment later the drone’s controls are passed up to you. You only move the camera to focus on the AMX and figure out where it is in relation to you. It’s not far – about six hundred metres away and sitting atop the hill.

“Ruby,” you pass it down to your gunner so she can have a look as well before it’s passed back to Leo.

“Alright,” your gunner mutters. You see the turret move slightly as she guesses where it’ll roughly be. “Ready when you are.”

“You heard the lady, Max!”

You don’t get a verbal confirmation, but Werewolf’s turbine whines louder and you’re thrust forwards over the hill. You knock over a tree along the way, but it doesn’t slow you down and after being thrown back and forward a bit, you stop moving and you’re able to quickly scan the trees on the hill opposite.

“There!” You emphasise the shout with bursts from your MG in the same direction, and you can tell you’re hitting from the way several of the shots spark and ricochet off the tank. Ruby immediately tracks onto it.

“On the way!”

The gun rings a moment later and the AMX abruptly stops moving with the white flag promptly sticking out the top of it.

“That’s a kill! Max, back up!”

>Move slightly south to get shots at the IS-2.
>Wait out the gunfight between the IS-2 and the other tank.
>Ask Miho to send her drone up to find out what it is.
>Write-in

>Recall your drone.
>Leave the drone out.

>Roll 4d20 Bo3
>>
File: map (57).jpg (2.33 MB, 1760x1760)
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>>5044232

15:20

Werewolf: Operational
Ammo: 38 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 93%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 88% 1h 45
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
>>
Rolled 12, 19, 6, 15 = 52 (4d20)

>>5044232
>Move onto the hill proper and get an elevated position with a shot on the IS-2. (Try to get It's Over Anakin! cooking)
>Leave the drone out

The IS-2 is a medium tank?
>>
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>>5044305

It is not, thank you for informing me.
>>
Rolled 11, 19, 2, 1 = 33 (4d20)

>>5044232
Supporting >>5044305
>>
Rolled 9, 15 = 24 (2d20)

>>5044305

+1
>>
Rolled 6, 1 = 7 (2d20)

>>5044954
>>
Rolled 2, 2, 16, 9, 1, 9, 18, 5, 1, 15, 15, 10, 7, 7, 20, 5, 2, 1, 2, 7, 6, 14, 13, 4 = 191 (24d20)

>>5044954

Rolled the last two for you so I can get writing mate.

Rolling for the other tanks.
>>
File: map (61).jpg (1.17 MB, 1920x880)
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>>5044232

9, 15, 2, 1(d) – WW
2, 1, 1, 10 – Unknown
20, 1, 2, 4 – IS-2

Unknown opens fire + knocks out IS-2
WW loses debuff (accuracy double crit)


>Move onto the hill proper and get an elevated position with a shot on the IS-2. (Try to get It's Over Anakin! cooking)
>Leave the drone out

You consider for a moment pulling your drone back before shaking your head and dispelling that idea. It’s been rather useful so far, and has done plenty of work, so you leave it out for now.

“Max, take us back up to the peak of the hill,” you order. “Ruby, once we’re there, we take out that IS-2.”

“You got it!” She chirps back as you roll up the hill. You keep a cautious eye out as you do, but thankfully the trees are dense enough that no one can spot you unless the already know where you are, or you open fire.

“Hold us here,” you order as you reach a decently wooded spot. The tank shudders to a halt and you pull out your binoculars. Focusing on the hill with the IS-2 on it, you watch and wait. It takes a few minutes of watching, but the IS-2 is a rather unwieldy tank and you see several trees falling in quick succession, revealing the tank.

“Ruby! On the hill! One thousand metres southeast!” You order as you move the turret in the right direction.

“I see it!” She replies. “On the-

She’s cut off by a shot streaking into the target from the other hill a kilometre beyond the IS-2.

“-way,” she finishes glumly. You take another look with the binoculars.

“Sorry Ruby, it seems we’ve been beaten to the punch,” you say, chuckling as she starts complaining about it.

Further to the south, Miho’s finally been able to deal with the T25 that’s been keeping her pinned down and can now advance up to meet you.

>Stay in position and wait for Miho to push the unknown tank.
>Use the hill to your south for cover from the unknown tank as you advance on it while Miho does the same. (Green)
>Start firing towards the hill and attempt to hit it or force it off the hill. (Yellow)
>Write-in

>Roll 4d20 Bo3
>>
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>>5044973

15:25

Werewolf: Operational
Ammo: 38 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 92%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 88% 1h 45
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
File: map (63).jpg (2.34 MB, 1760x1760)
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>>5044974

Slight correction, IS-2 has been knocked out.
>>
Rolled 19, 12, 1, 2 = 34 (4d20)

>>5044973
>Use the hill to your south for cover from the unknown tank as you advance on it while Miho does the same. (Green)
>>
Rolled 14, 18, 1, 12 = 45 (4d20)

>>5044973
>>Use the hill to your south for cover from the unknown tank as you advance on it while Miho does the same. (Green)
>>
>>5044973

Someone can roll again.
>>
Rolled 18, 10, 14, 20 = 62 (4d20)

>>5045206
>>
Rolled 7, 1, 8, 2, 1, 11, 9, 16, 3, 16, 7, 20, 2, 6, 7, 7, 13, 4, 20, 17, 19, 18, 16, 17 = 247 (24d20)

>>
>>5045214

One from the unknown tank and one from Miho.

You guys may want to reroll your awareness since it's pretty high.
>>
Rolled 14, 11 = 25 (2d20)

>>5045217
>>
Rolled 3 (1d20)

>>5045217

Well, we have five right? And we rolled 14
>>
Rolled 3 (1d3)

>>5045223
>>
File: map (64).jpg (1.28 MB, 1920x880)
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Rolled 4, 96, 42 = 142 (3d100)

>>5044973

3, 10, 1, 2 – Werewolf
1, 1, 7, 2 – Centurion
2, 6, 7, 7 – Panzer IV

Cent hits and damages WW roll off needed.
WW hits Centurion – damage unspotted
Panzer IV hits Centurion – damage unspotted.


>Use the hill to your south for cover from the unknown tank as you advance on it while Miho does the same. (Green)

“Miho, we have an unknown tank on that circular hill about two kilometres north of you,” you explain. “It’s already taken out an IS-2, so it’s nothing we can bulldoze through I’m afraid.”

“Okay,” Miho ponders that for a second. “We’re heading up, and I don’t think there’s anything between us apart from that tank. So we can try and pincer it.”

“That’s what I was thinking,” you nod. “If we can get out of here unspotted then it won’t expect us coming from the west or you coming from the south.”

“Sounds like a plan,” Miho confirms. “Get moving and we’ll let you know when we’re nearby.”

“You heard the lady,” you say, turning to your crew. “Max, carefully get us out of here and heading west. We’ll swing around that pair of hills and try to hit it in the side.”

“Sure thing, Skip,” Max grunts back. A moment later you’re reversing out of the woods and down the hill. A minute after that you’re turned around and headed wide around the hill. You make sure to keep an eye out towards the town while you move forwards. Your fight has been isolated so far, but there’s been enough gunfire that it may attract some scavengers.

“Hold us here for a second,” you order just before you go around the hill. You wait for Miho to confirm she’s nearby before ordering Max to continue.

“Nothing on the hill,” Leo frowns as the drone gets into range. “I see the Centurion! On the far-“

CRACK

Leo’s cut off as a shell screams out of nowhere and slams into your front plate. You ignore the groan and whip your head around towards the source of the shot.

“There!” You spot what you now know is a Centurion. “Ruby! Snap a shot!” You emphasis it by firing your MG towards them.

“On the way!” She declares. Werewolf sings as a shot flies forward and you see a shot from Miho’s direction as well. You see the detonation, but you don’t know if you’ve done any damage and you pull back behind the hill before you can get a better look.

“Is it dead?” You ask Leo.

“I don’t see a flag,” Leo replies as he pulls the drone back a bit.

>Act as a distraction for Miho to try get another side shot. (Blue)
>Have Miho hold position and watch them while you attempt to flank again. (Green)
>Head up the hill and hold a good position. (Red)
>Write-in

>Roll 4d20 Bo3
>Roll 3d100 x 1 for damage roll off (DC lowest die I roll)
>>
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>>5045289

15:35

Werewolf: Operational
Ammo: 37 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 88%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 1h 35
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 13, 16, 9, 20 = 58 (4d20)

>>5045289
>Head up the hill and hold a good position. (Red)

I assume Miho still has shots?
>>
Rolled 48, 83, 97 = 228 (3d100)

>>5045289
>DC 4
>>
>>5045426
>I assume Miho still has shots?
yes.
>>
Rolled 43, 57, 32 = 132 (3d100)

>>5045289
>>Act as a distraction for Miho to try get another side shot. (Blue)
Not exactly sure how this would play out differently than red option, except be riskier for us.
After we've exposed ourselves, pop smoke. Hang around near the edge of the smoke screen. That way we remain a tempting target while still making it difficult to get a good shot on us.
>>
>>5045527

Blue is more about acting as a distraction and making a scene to get their notice - shots we take won’t really be aimed properly (by Ruby’s standard anyway) so have a higher chance to miss since it’s not about knocking out the tank yourself.

Red is less about attracting attention and more about trying to get to a better position to get a killing shot on the Centurion.
>>
Rolled 5, 4, 18, 12 = 39 (4d20)

>>5045563
Understood, but what does Miho do? The same thing, or just keep taking shoots?
>>
>>5045593
Miho does Miho things
>>
Rolled 12, 14, 17, 10 = 53 (4d20)

>>5045527

+1
>>
Rolled 16, 10, 17, 9, 18, 1, 12, 14, 17, 16, 19, 19, 3, 6, 19, 4, 15, 13, 5, 15, 19, 14, 5, 9 = 295 (24d20)

>>5045289

>>5045593
Whatever she deems necessary honestly.
>>
Rolled 12 (1d20)

>>5045992

Enemy Centurion attempting to reroll awareness (16 currently)
>>
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>>5045289

>Act as a distraction for Miho to try get another side shot. (Blue)

As the smoke clears properly, you’re able to get a good look at the damage. It’s a nasty hit, not the end of the world, and something you can fix with time, but another one like that will put you out of commission less than an hour into the match.

“Miho, if we grab their attention can you hit them from the side?” You ask. “We’ll make it look like there’s a big push on them coming from the our way and you can hit them while they’re distracted.”

“Sounds like a plan,” Miho confirms. “We’re ready and waiting.”

“Well we can’t keep a lady waiting, can we?” You say to your crew. “Max, move us up just enough we can get rounds on target then pull back the second we’ve shot. Ruby, doesn’t matter if it hits, we’re the distraction.”

“Doesn’t matter if it hits,” Ruby gasps, scandalised. “What has the world come to?”

“One where we have to be pragmatic,” you remind her. “On you Max.”

“Movin,” he grunts. A clunk of the gears later your turret is barely peaking around the hill. You open up with the MG 131 in the general direction, and Ruby follows up with a round out the gun, but before any response can come your way, Max pulls you back into safety and you make sure to pop smoke for good measure.

“We have them,” Miho informs you. A moment later there’s a crack of a gun as the Panzer IV fires.

“Leo?”

“That’s a kill,” he confirms, watching the footage from the drone. “Well done, Anglerfish!”

“Thank you,” Miho replies. “Now we pick a hill and regroup I believe?”

“About time too,” Ruby groans.

>Ruby is now winded.

>Agree and suggest a hill. (1, 2, 3, 4)
>Decline and suggest another course of action.
>Write-in

>Roll 2d20 Bo3
>>
File: map (52).jpg (1.84 MB, 1418x1418)
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>>5046051

15:40

Werewolf: Damaged
Ammo: 36 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 85%
Rerolls: 4
Fritz: Fresh
Ruby: Winded
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used
UAV battery: 1h 30
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded

5, 4, 9, 20 – Werewolf
12, 1, 12, 9 – Centurion
3, 6, 5, 4 – Panzer IV

Werewolf creates distraction
Panzer IV nails centurion in the side = knocked out
>>
File: Yuzu fancy.jpg (1.62 MB, 1342x1900)
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Today is best wife's birthday! Same day as the beginning of the Koli Point action during the Guadalcanal Campaign.
>>
Rolled 11, 13 = 24 (2d20)

>>5046051
>Agree and suggest a hill: 2
Not sure if this is a good permanent position, but it's good for regrouping now
>>
Rolled 9, 20 = 29 (2d20)

>>5046075

+1

I don’t know, the hill looks good to me.
>>
>>5046051

Someone can roll again, I'll roll it myself if there's nothing in a bit.
>>
Rolled 11, 6 = 17 (2d20)

>>5046380
>>
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>>5046051

>Agree and suggest a hill: 2

“We pick a hill and regroup,” you confirm. “How about the one that I’m already on? We have a decent view of the surroundings from it.”

“Sure,” Miho confirms. “We’ll be there shortly.”

“Right, take us up, Max,” you order. Werewolf is slower than usual getting up the hill, but he makes it up.

“Which way do you want us facing?” Max asks.

“West, towards the city,” you say. A couple seconds later you’re in a good overwatch position and relatively well hidden in the trees. You doubt your hiding spot will stand up to any serious inspection, but it’ll hide you long enough to get the first shot off, especially with the surroundings being so open.

It takes a couple of minutes, but eventually Miho also arrives. She parks her tank facing the city as well, a couple of metres away from yours. She hops out of her tank and begins walking over so you do the same.

“Good to see you again, Captain,” you greet her as she approaches.

“And you, Fritz,” Miho smiles back. “It’s good to finally be back together, it’s been a long time since I’ve fought alone.”

“You’ve done something like this before?” You ask.

“Similar,” Miho states before turning her attention back to the match. “I wanted to go over the equipment again properly before we move off. If we move off.”

“And I want to check over the damage we’ve taken,” you reply. “Speaking of, how’s it looking, Max?”

“Well, it can be repaired even though we don’t have a workshop,” he states. “It’ll be a couple hours of miserable work though, and we’ll have to cannibalise some of the stuff from one of the track repair kits.”

>Go ahead with the repairs, it’d be dangerous to do otherwise.
>Don’t do it. You don’t need anyone getting tired out from the effort.
>Write-in

>Anything else you want to do while stopped?

>If you go ahead with the repairs, pick who will do them from your crew. The more people involved, the less chance of someone becoming winded/tired from it.

>Roll 1d20 Bo3 Awareness
>>
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>>5046436

15:50

Werewolf: Damaged
Ammo: 36 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 84%
Rerolls: 5
Fritz: Fresh
Ruby: Winded
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can't be used - stationary
UAV battery: 1h 20
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 20 (1d20)

>>5046436
>Go ahead with the repairs, it’d be dangerous to do otherwise.

>Anything else you want to do while stopped?
>Recall Drone
>Discuss long term plans for this event. Is there a better position to camp out in? How long do we want to camp out? What positions look like repair/resupply points? etc.

>Repair crew: Everyone from Werewolf but Ruby, ask for Mako's help as well (Driver shouldn't be needed for overwatch)
>>
>>5046757
Also inform Miho of the Chinese
>>
Rolled 16 (1d20)

>>5046757

+1

I’d want to take Yukari instead of Mako, but it makes no difference. This is good.
>>
Rolled 17 (1d20)

I'll roll the last one plus Anglerfish's awareness
>>
Rolled 7 (1d20)

>>5047077
>>
Rolled 4, 10 = 14 (2d20)

>>5047079

Can't seem to roll properly...
>>
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>>5046436

>Go ahead with the repairs, it’d be dangerous to do otherwise.

“Right, let’s get started on it then,” you order. “Keep Ruby on the gun in case she’s needed at short notice. Everyone else can get on this.”

“We’ll keep watch then,” Miho states. “Do you need any help?”

“If you can spare anyone,” you nod. “Otherwise just keep a look out for anyone heading this way.”

“I’m sure we can find someone to help you,” Miho replies. You make your way back towards your tank and after bringing in the drone and putting it on charge, the four of you get started on helping with the repairs. Several minutes later, Mako trudges over to help you. She doesn’t contribute too much physically compared to Axel, or even you, but she’s read the manual on how best to perform field repairs, so she’s able to guide you through the process quicker than you would’ve been able to do it which all of you are perfectly fine with, especially as it starts to drizzle ever so slightly.

“Looks like you were right about the weather,” you say to Miho as you walk over to her.

“At least it helps hide us from any passersby,” she replies. “I think we’re safe up here for a while.”

“How long is a while?”

“Probably till morning,” Miho hums. “Unless a massive amount of tanks go out, the zones aren’t scheduled to begin until the morning. We’ll probably be forced to move then, but until it begins, we’re good on fuel and ammunition and have a nice, elevated position to hide out on.”

“So even though we don’t need them, do you have any ideas where the resupply points will be?”

“Probably in the cities,” Miho offers. “They’re scheduled to open around eight, so we should find out then.”

“So, another meeting at eight?” You offer.

“Sounds good,” Miho chirps. You’re about to head back to your crew when you remember one more thing. “By the way, we have to be careful of the Chinese competitors. Apparently, they have a reputation for cheating.”

“Good to know,” Miho nods. “If only we had a way of identifying them though.”

>Take your crew’s first watch shift until it hits eight.
>You see smoke rising from your east, walk over and have a look.
>Watch the stream and see if you can learn anything from it.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 19 (1d20)

>>5047101
From the east? That's alarming, there isn't much room to the east.
>You see smoke rising from your east, walk over and have a look.
>>
Rolled 18 (1d20)

>>5047101
>>You see smoke rising from your east, walk over and have a look.
>>
Rolled 10 (1d20)

>>5047101
>>You see smoke rising from your east, walk over and have a look.
>>
Rolled 12, 18, 20 = 50 (3d20)

>>5047101
>>
>>5047429

Forgot to say, but the time was 18:00 in the last post
>>
>>5047101

>You see smoke rising from your east, walk over and have a look.

“Yeah, if only,” you grunt. You look away from the field and city ahead of you and look back. Over the trees that cover you, you can see puffs of smoke.

“Say, Miho. Should those be there?” You ask pointing to them.

“No,” she replies after a moment to examine them. “Go have a look, I’ll get our tanks ready to act in case it’s a reason for alarm. Take someone with you.”

“I’ll take Saori,” you decide after a moment’s consideration. Your crew being two members down would leave them combat ineffective, and anyone else from Anglerfish team might impact their ability to fight as well.

A minute later, Saori joins you. “Hey Fritz, let’s go investigate!”

“Good to see you in high spirits,” you reply before the two of you begin making your way through the forest. “Judging from how faint the smoke is, whatever’s causing it should be pretty far away.”

“Or it could be a small source that’s pretty close, right?” Saori asks.

“Possibly,” you admit. “I don’t know what would be causing it so…close.”

You hesitate as you find the cause of the smoke. Hunched around a small fire are the crew members of the IS-2 that was knocked out on the same hill earlier. They spot you as you spot them, and there’s a solid thirty seconds of staring before they break the silence.

“Salutations… and great day! That was a great fight,” one of them offers in the worst Japanese you’ve ever heard.

“Thanks, but we didn’t have too much to do with your being knocked out,” you say in response. Their faces are blank and the four of them huddle around one of them with a small book.

“We wait here till crepuscule when an ironclad builder truck will retrieve us,” they offer again after a moment.

“Do any of you speak English?” Saori asks.

“Yes,” one of them answers with a heavily accented sigh. “Sorry, we came to Japan hoping to do well in this match. As one can tell that did not happen.”

“It happens to the best of us,” you reply.

>Ask them to put out their fire, the smoke might attract attention to your position.
>Sit down with them for a little bit. You’re not going anywhere for another couple hours anyway.
>Invite them back to your tanks and call it a cultural exchange.
>Write-in
>>
>>5047459
>>Ask them to put out their fire, the smoke might attract attention to your position.
>Invite them back to your tanks and call it a cultural exchange.
>>
>>5047507
+1, makes sense
>>
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>>5047459

7:15

>Ask them to put out their fire, the smoke might attract attention to your position.

“I really hate to ask, but would it be possible for you to guys to put out your fire? We can’t stop you, but we’re set up on the other side of the hill and smoke will attract attention.”

“Dasha!” One of the crew members addresses the tall blonde one who spoke to you. “Ya potratil tak mnogo vremeni na eto!”

“Let’s not be bad neighbours,” the commander you now know is Dasha frowns. “Kill it, Dmitri.”

The boy sullenly walks over to the fire and begins to kick dirt over it.

“Excuse my brother,” Dasha says. “Not in good mood – headache from hit.”

“If it makes you feel any better, we took that tank out for you,” Saori winks.

>Invite them back to your tanks and call it a cultural exchange.

“And if you’re bored out here, you can come back to our tanks with us, and we could call it a cultural exchange.”

Dasha blinks owlishly at you before turning to her crew. None of them say anything so she shrugs and stands up, followed shortly by the other three.

You and Saori guide the four of them back to your tanks where they commence a thorough inspection of both Werewolf, the Panzer IV and both crews. They seem far more impressed with Anglerfish team getting so far with only a Panzer IV which is fine by you.

“You look very well equipped for what you will be subject to,” Dasha nods approvingly. “Especially as a team.”

“What do you mean by that?” Miho asks.

“Organisers tell individuals to keep an eye on radio and ear on the stream for a way to even their chances against a team,” Dasha explains. Max nearby snickers at that, but thankfully Axel is on hand to elbow him into silence.

You’re about to ask her to explain further when Yukari jogs over to get your attention – two tanks crossing a field about two kilometres from you.

>Scramble everyone into their tanks and open fire.
>Make sure all lights are off and no one moves it’s dark enough that the chances of being spotted are low.
>Send the Russians on their way and mount up just in case.
>Write-in

>Roll 4d20 Bo3
>>
>>5047598

Time should be 19:15, my bad. Ruby has recovered too.

Werewolf: Operational
Ammo: 36 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 84%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 2hr
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
>>5047599
what direction are the tanks going?
>>
>>5047602

Heading northwest towards the city.

Apologies, knew I was forgetting something.
>>
Rolled 17, 13, 10, 3 = 43 (4d20)

>>5047598
>Make sure all lights are off and no one moves it’s dark enough that the chances of being spotted are low.
>>
Rolled 14, 16, 15, 9 = 54 (4d20)

>>5047598
>>Make sure all lights are off and no one moves it’s dark enough that the chances of being spotted are low.
>>
Rolled 20, 12, 5, 13 = 50 (4d20)

>>5047598
>>Make sure all lights are off and no one moves it’s dark enough that the chances of being spotted are low.
>>
File: map (68).jpg (2.34 MB, 1760x1760)
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>>5047598

>Make sure all lights are off and no one moves it’s dark enough that the chances of being spotted are low.

“Kill the lights and get down,” you snap. The only proper source of light is Leo’s tablet which is promptly killed and your crew either dive for cover or into the tank. Miho’s crew does the same, and the Russians are aware enough to follow suit and melt back into the forest slightly.

Miho commando crawls over to you and hands you a pair of night vision goggles before crawling forward slightly to get a better view of the approaching tanks. You put them on and follow her lead.

“It doesn’t look like they’re coming this way,” Miho decides after a moment’s observation.

“Yep, headed to the city,” you nod. “They’re moving pretty fast.”

“Mhm,” Miho nods. It takes another few minutes of them getting closer to figure out what they are. “Light tanks, a Bulldog and a T71.”

They continue getting closer for a few tense minutes before veering off towards the city. It’s only when they’re fully obstructed by the buildings that you get back up and brush yourself off.

“It wouldn’t have been too hard I think, but I’d rather not let everyone know exactly where we are,” you state, getting a hum of agreement from Miho.

“Exciting,” Dasha deadpans as she walks over to you wiping her coat down. You chat with her and Miho for a little bit until at half past seven, Leo draws your attention to the stream.

“Resupply points have been dropped,” he explains as you examine the map. “Blue ones are for single tankers only and green is for anyone.”

“And they have everything in them, right?” You ask, getting a nod.

“We have a pretty good position over the roads to three of those positions,” you observe.

“But the question is, do the other competitors know that, and if so, what are they going to do about it?” Miho asks.

>Suggest holding the position anyway, it’s a good one and you’ll have the first shot at anyone approaching.
>Suggest bugging out, it’s going to get hot as people fight over dominant positions for the resupplies and that’s not how you win.
>Stay but be ready to move at a moment’s notice, keep everyone mounted unless necessary and send the Russians on their way.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 16 (1d20)

>>5047995
>Suggest holding the position anyway, it’s a good one and you’ll have the first shot at anyone approaching.
>>
>>5047995
>>Stay but be ready to move at a moment’s notice, keep everyone mounted unless necessary and send the Russians on their way.
>>
Rolled 5 (1d20)

>>5048244
Shit forgot dice
>>
Rolled 5 (1d20)

>>5047995
>>>Stay but be ready to move at a moment’s notice, keep everyone mounted unless necessary and send the Russians on their way.


Do this when it starts to rain, otherwise continue as is. That’s possible right?
>>
Rolled 12, 13, 12 = 37 (3d20)

>>5047995

>>5048403
Just as i was about to roll for it. Sure, I don't see why not.
>>
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>>5047995

>Stay but be ready to move at a moment’s notice, keep everyone mounted unless necessary and send the Russians on their way.

“I reckon we stay since we have a pretty good position,” you offer. “We’ll button up and wait when the rain starts in earnest, but until then we’ll continue as is.”

“Sure, that sounds like a plan,” Miho nods before looking up. “Unfortunately, I don’t think we have too long to wait.”

“Rain and dark,” Dasha hums. “No good for visibility. No good for your big gun either, no?” She emphasises her point by wrapping her knuckles against Werewolf.

“Not really,” you shrug. “I’d prefer a nice bright sunny day, but we still have the high ground and first shot on anyone approaching, so we’ll have to make do.”

“Plus, you have two guns,” she nods, gesturing towards the Panzer IV. “Much better than only one.”

“Agreed,” you nod.

You get about another half an hour of downtime before the rain starts to pick up. The Russians thank you for your time, exchange contact information then disappear back towards their tank to take cover from the rain. You stay outside for as long as possible, but eventually it picks up to the point you and your crew all button up to get out of it.

While being in your tank keeps you safe from the elements, it also worsens your visibility, making it easier for any other tankers to get closer before you spot them.

>Send the drone out, you can alternate between yours and Miho’s to try maintaining permanent coverage.
>Send someone out of the tank, a waterproof tarp was set up between the tanks which will provide some protection from the elements while they watch. (The selected person will be winded and have to roll to avoid being tired)
>Do nothing, you’ll have to take the risk to keep everyone as fresh as possible.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 18 (1d20)

>>5048435
>Send the drone out, you can alternate between yours and Miho’s to try maintaining permanent coverage.
>Open up the stream in the meantime
>>
Rolled 7 (1d20)

>>5048435
Supporting >>5048545
>>
Rolled 5 (1d20)

>>5048545
+1
>>
Rolled 19, 17, 2 = 38 (3d20)

>>5048435
>>
File: map (69).jpg (1.05 MB, 1920x880)
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>>5048435

20:30

>Send the drone out, you can alternate between yours and Miho’s to try maintaining permanent coverage.

For all of two seconds you consider sending someone outside to watch. You quickly decide against such a cruel punishment and instead get Leo to send the drone out to look for you. You hear some cursing as he opens his hatch and rain gets in, but a minute later, your drone is up in the air and watching the area around you. After a few minutes of discussion, you eventually decide on sending it back and forwards on a west to south since that’s where other tanks are most likely to come from.

The first half an hour is rather uneventful, but in the distance, you can hear far more gunfire than you usually would at night. You attempt to relax as best you can while locked into your cupola, but a tank isn’t really designed for living in, and everyone apart from Max, who has a relatively comfortable driver’s position, is feeling it already.

>Open up the stream in the meantime

While Leo is watching the drone, Axel opens up the stream to see if it can help you learn anything. There’s not much going on in your immediate area, but apparently you were right in your assumption that the fighting has been fierce elsewhere. Many of the other resupply points have been claimed by various teams who have the benefit of having two tanks to anybody else’s one and as supplies are starting to dwindle, individual tankers are getting more and more aggressive.

“Fritz, drone has eyes on a T-44 with a really big gun about to reach the resupply point,” Leo informs you, and Anglerfish who are listening in.

“There’s more!” Saori crackles in. “We have an O-Ho and a Tiger who just appeared from around the corner. We can’t see if they’re heading this way or towards the resupply points!”

>Snap a shot at the T-44 before it can get to the resupply point.
>Open fire on the O-Ho and Tiger the second it looks like they’re heading for you and not to flank the supply point.
>Pack up and move, it’s starting to get too hot.
>Write-in

>Roll 4d20 bo3
>>
>>5048779

Werewolf: Operational
Ammo: 36 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 84%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 1hr 30
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 18, 9, 10, 4 = 41 (4d20)

>>5048779
Why not both?
>Load SUHE
>Snap a shot at the T-44 before it can get to the resupply point
>If it looks like the O-Ho and Tiger are headed for us, activate Gunslinger and shoot them as well
>>
>>5048841

Do you mean to fire SUHE at all three?
>>
>>5049087
yes
>>
Rolled 8, 10, 7, 5 = 30 (4d20)

>>5048779
Supporting >>5048841
>>
Rolled 7, 2, 20, 5 = 34 (4d20)

>>5048841

I think we should ask Miho first but otherwise it sounds good.
>>
Rolled 14, 9, 19, 10, 3, 12, 15, 19, 14, 19, 3, 9, 14, 13, 5, 1, 1, 5, 12, 18, 9, 9, 11, 9 = 253 (24d20)

>>5048779

If you're gunslingin' I'll take an extra 5d20 Bo1 for those other two shots plus rerolling the accuracy failure.

I'll roll it myself if no one does so in a while in the intrest of getting another post out.
>>
Rolled 7, 4, 20, 10, 11, 7, 9, 20, 1, 3, 6, 8, 19, 18, 12, 13, 20, 1, 17, 18, 17, 19, 5, 13 = 278 (24d20)

>>5049148
>>
Rolled 3, 15, 13, 2, 9 = 42 (5d20)

>>5049148
>>
File: map (70).jpg (1.26 MB, 1920x880)
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>>5048779

>Load SUHE
>Snap a shot at the T-44 before it can get to the resupply point
>If it looks like the O-Ho and Tiger are headed for us, activate Gunslinger and shoot them as well

“Right, we need to do something,” Miho decides. “If they spot that T-44 and decide to engage, there’s one good spot that they can use for that.”

“This hill,” you grunt, following along. “Right, we’ll hit them now, hard and fast. Axel! Give us Suped-up High Explosive! We’ll be hitting all three tanks!”

You reach for your hatch before hesitating, if you open it, you’ll be exposing the entire turret crew to water, as well as the inside of your tank which will be a pain to clean. On the other hand, your best night fighting equipment is sat on the rim of your cupola.

“Ah, fuck it,” you grunt as you swing it open and immediately get buffeted by the wind. You flight your Infared scope on and point it in the direction of the T-44.

“Ruby! It’s about a kilometre and a half away! Moving south!” You say, feeding her information. You can’t do much more than that given it’s too far outside of the scope’s range. “It’s at our ten fourty-five!”

Your only reply is the swing of the turret and a sneeze. It’s still for a moment.

“On the way!”

Your gun barks, lighting up the night. You don’t have the time or the ability to check the damage. Instead you turn your attention south, just as Miho opens fire.

“We’ve hit the Tiger!” She informs you. “Looks like a good penetration!”

“We’ll finish it,” you grunt as a shot from the O-Ho scores a solid hit on the trees above you.

You swing the turret round to your south, and you’re not surprised to see Miho is also sticking out of her tank.

“Easy, Ruby! 12 O’clock from the gun,” you say. “One kilo two hundred!”

CRACK

A shot screams out, almost reaching the O-Ho but falling short by a metre.

CRACK

A second one, this one hitting the Tiger and detonating satisfyingly, stopping it in it’s tracks. Unfortunately, just before it went down it managed to get smoke off.

>Load a HVAP and watch for the O-Ho, get Miho to do the same.
>Load SUHE so you can kill it in one hit if it doesn’t back off.
>Regular AP, you don’t have unlimited special Ammo.
>Write-in

>Roll 4d20 Bo3

>Any other orders?
>>
>>5049174

Werewolf: Operational
Ammo: 36 AP 19 HVAP 14 SUHE 3 HESH
Fuel: 84%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 1hr 25
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 20, 1, 20, 11 = 52 (4d20)

>>5049174
hate to weaken our chances here but don't we have to sit out from shooting the round since we used gunslinger?
otherwise
>Load a HVAP and watch for the O-Ho, get Miho to do the same.
Heavy tanks are a good use of special ammo imo
>Move the drone south to better spot the O-Ho
>>
>>5049189

>Spoiler
Ah yes, thanks for reminding me. I'll make sure you all get something nice.

How about, you can shoot this turn, but Axel and Ruby will both be winded as a result.

>Shoot despite Axel and Ruby becoming winded.
>Hold fire and leave it to Miho.
>Write-in
>>
>>5049198
>>Hold fire and leave it to Miho.
>>
>>5049198
>Hold fire
>>
Rolled 6, 12, 4, 6, 5, 11, 4, 13, 19, 14, 6, 3, 1, 1, 9, 7 = 121 (16d20)

>>5049174

looks like we're holding fire.

Miho's rolls
>>
Rolled 2, 5, 1, 14, 19, 9, 5, 17, 13, 11, 10, 14 = 120 (12d20)

>>5049356
>>
Rolled 15, 11 = 26 (2d20)

>>5049357

One reroll and one weather
>>
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>>5049174

5, 11, 4, 3 / 1,1 / 9, 7 – Panzer IV
2, 5, 1, 14 – O-Ho

Result
O-Ho Hits the Panzer IV, no penetration
Panzer IV hits and kills the O-Ho on the second shot


20:40

>Hold fire and leave it to Miho.

You begin the process of getting another shot underway, but before you do, you quickly glance downwards. Your fellow turret crew, Axel and Ruby are both breathing hard and getting drenched from the rain pouring in. You’re sure they’d be willing to soldier through it but the question is: should you make them?

The question is answered when the Panzer IV next to you begins to aim up.

“Leave this one to us,” Miho crackles over the radio as well. She throws a wink your way as well and is promptly thrown back into her tank as a shell from the O-Ho hits it and only barely fails to penetrate.

Miho pops out of the turret again, with a far more serious expression than you’ve ever seen on her before. She makes good on what her face promises a moment later when three shots scream out of her tank’s gun, all whistling the tune of HVAP and all three hitting, one more than necessary to knock out the O-Ho.

“Temper, temper,” you joke as you close the hatch over you again.

“I have no idea what you’re talking about!” Miho says cheerfully. “I was just dealing with a threat!”

“I’m sure,” you reply idly as you towel off the worst of the water. “How’s it looking out there, Leo?”

“Like shit, but there’s no enemy tanks,” he replies succinctly. “I think we can rest, even if not very comfortably.”

“We’re going to have to do anti-rust checks again,” Max groans, setting off the rest of your crew. You decide not to stop them from having a moan, especially since you hate anti-rust checks too.

>You are winded.

>Sort out a watch schedule and catch some sleep.
>Stay on alert for another 30 mins or so, the sounds of battle might attract vultures.
>Relocate somewhere else, the fight just now is probably a sign of what’s to come.
>Write-in

Pick a (small) reward
>A brief respite in the weather, forecast shows an hour or so of clear skies not very far away.
>A small bit of intelligence, courtesy of one Saori Takebe, Qualified Radio Operator.
>An ill-thought-out announcement, that happens to help you out with your goal for the match.
>Write-in

>Roll 1d20 (Awareness)
>>
File: map (71).jpg (2.36 MB, 1760x1760)
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>>5049418

Werewolf: Operational
Ammo: 36 AP 19 HVAP 14 SUHE 3 HESH
Fuel: 84%
Rerolls: 5
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 1hr 20
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
>>5049418
>>Relocate somewhere else, the fight just now is probably a sign of what’s to come.
>>A small bit of intelligence, courtesy of one Saori Takebe, Qualified Radio Operator.
>>
Rolled 8 (1d20)

>>5049418

>Sort out a watch schedule and catch some sleep.
>A small bit of intelligence, courtesy of one Saori Takebe, Qualified Radio Operator.
We're in a very good position, even if we attract some attention I doubt it'd be anything we'd need to move from
>>
Rolled 19 (1d20)

>>5049418
>>Sort out a watch schedule and catch some sleep.
>>A small bit of intelligence, courtesy of one Saori Takebe, Qualified Radio Operator.
>>
Rolled 2, 20, 15, 15 = 52 (4d20)

>>5049418

I'll roll the last one for you.
>>
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>>5049418

20:45

>Sort out a watch schedule and catch some sleep.

You spend another five minutes on high alert, watching, waiting for any other tanks to attempt to follow up on the fight but none come.

“Alright, I think we’ve beat them off,” Miho decides finally. “Wish I could see out to verify that properly though.”

“Something up with your cupola?” You ask.

“Obstructed by debris from the hit,” she says sourly. “I’m partially blind.”

“Speaking of seeing, we should probably sort out a watch schedule right!?” Yukari crackles in. “I know I could use a Z or two!”

“That sounds like a good idea to me,” you say. “Max, since you’ve got it so comfortable how do you feel about first watch?”

“Aye, fine by me,” he groans. “I’m not the poor sod that has to sleep standing up.”

“Can I take first and Max takes middle?” Ruby quickly asks.

“Agreed,” you smirk, feeling a small amount of glee in the Max’s moans. “If that’s all then-

>A small bit of intelligence, courtesy of one Saori Takebe, Qualified Radio Operator.

“That’s not all!” Saori declares cutting you off. “I’ve heard something very interesting!”

“Go ahead then, Saori,” Miho says.

“So, as you all know, I am a licensed radio operator,” Saori begins. “So, while we were discussing the watch order, I decided to try listening into other frequencies, and I found the one the officals are using!”

“And you found something?” Leo asks.

“I heard that the organisers are concerned about how quickly tanks are dropping and how empty the field is, so they’re considering drastic measures.”

“We have knocked out over ten percent of the tanks on the field ourselves,” Hana adds.

>“Doesn’t change our plan, but knowing something’s coming is useful.”
>“Guess they should’ve had more people then.”
>“Well, it doesn’t change anything for us.”
>Write-in

>Get some sleep and recover.
>Work with Miho to figure out where best to put your barbed wire and do it.
>Work with Leo and Saori to use your high power radio to see if you can learn anything else.
>Write-in

>Roll 1d20 Bo3
>>
>>5049853
>>“Doesn’t change our plan, but knowing something’s coming is useful.”
>>Get some sleep and recover.
>>
Rolled 11 (1d20)

>>5049919
Fucking forgot dice again
>>
Rolled 7 (1d20)

>>5049919
+1
>>
Rolled 6 (1d20)

>>5049919
>>
Rolled 10, 4, 18 = 32 (3d20)

>>5049853
>>
File: map (72).jpg (1.41 MB, 1920x880)
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>>5049853

9:00

“Doesn’t change our plan but knowing something’s coming is useful.”

“Agreed. At least when it comes, whatever it is we’ll be ready for it,” Miho states. “For now we rest and recover, and that’s an order.”

“Aye, aye, Cap’n,” you chuckle. “That’s definitely an order you can follow.

>Get some sleep and recover.

“Alright, now for the hard part,” you mutter to yourself. You and your turret team are varying degrees of drenched, despite your waterproofs, and the inside of the turret isn’t particularly dry either.

All five of you spend the next fifteen minutes drying your fighting positions as best as possible, before drying yourselves. It’s next to impossible to change clothes inside the turret with other people in it, so you have to take turns squeezing everyone into the hull while one person changes and even then, there’s plenty of bruised elbows and small cuts.

You make do though, and eventually, you’re able to return to your seat and attempt to get a little bit of rest.

11:30

“Fritz, get up,” you wake up to gently being tugged and your name being called. You open your eyes to Ruby in your face. “We got something incoming.”

“What is it?” You yawn as you rub the sleep out of your eyes. “Another tank?”

“We don’t know,” she says, as she passes up Leo’s tablet which has a feed from Anglerfish’s drone. “We got a headlight of some kind, to our northeast,” she explains. “Rain is too bad to make out exactly what it is.”

“And what has Miho said?”

“We don’t open fire till we can positively ID it,” Ruby explains. “I kinda want to shoot it…”

>“Well, Miho’s right.” Someone else can take a break now, you’ll stay up and monitor this.
>“I’ll talk to her.” Shoot it. It’s best to take care of any problems before they appear.
>“Wake me up if something happens.” There’s no combat yet so it doesn’t require your attention.
>Write-in

>Roll 4d20 Bo3 (Just in case you want to engage)
>>
File: map (73).jpg (2.36 MB, 1760x1760)
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>>5050058

Werewolf: Operational
Ammo: 36 AP 19 HVAP 14 SUHE 3 HESH
Fuel: 84%
Rerolls: 5
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 40% - on charge
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 use
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
>>5050059

Sorry, Fritz should be barely Fresh
>>
Rolled 16, 1, 19, 6 = 42 (4d20)

>>5050058
>“Well, Miho’s right.” Someone else can take a break now, you’ll stay up and monitor this.
>>
>>5050058
>>“Well, Miho’s right.” Someone else can take a break now, you’ll stay up and monitor this.
Do we roll for if we choose the choice to shoot it or for just in case the situation calls for it?
>>
>>5050083

Since there's something probably hostile nearby, roll anyway incase the situation calls for it.
>>
Rolled 8, 17, 12, 13 = 50 (4d20)

>>5050083
>>
Rolled 5, 9, 11, 18, 15, 15, 11, 3, 7, 2, 16, 14 = 126 (12d20)

>>5050058
>>“Well, Miho’s right.” Someone else can take a break now, you’ll stay up and monitor this.
>>
>>5050173

Oops, OP just take the first four or something.
>>
Rolled 15, 18, 16, 2, 2, 7, 17, 8, 17, 16, 17, 14 = 149 (12d20)

>>5050058
>>
File: map (74).jpg (860 KB, 1920x880)
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>>5050058

23:45

>“Well, Miho’s right.” Someone else can take a break now, you’ll stay up and monitor this.

“Aww, really?” Ruby visibly deflates. “Are you sure about that?”

“Yes I’m sure,” you reply, sitting up a little better. “I’m up now, so whoever’s on watch can take a break.”

“That’s me,” Ruby says with a flat cheer. “Maybe I can put my pillow on the shell rack!”

“Good luck with that,” you chuckle humourlessly. You pass the tablet down to Axel who passes it down to Leo again then turn on the radio.

“You can see this headlight too, right Miho?” You ask.

“Sure can,” she replies immediately. “We don’t really know what it is yet.”

You don’t reply, instead peering out of your cupola in the rough direction of the unknown contact. You can make out the vague light in the distance, but any more than that is obscured by the rain and distance, and you’re hesitant to open the hatch unless necessary.

“It’s a drone,” Saori declares after another ten minutes of watching it. “An unmanned tracked vehicle.”

“Me and Axel have plotted the route it took,” Leo says to you. Axel passes the map up and you’re able to see it went north for a bit before turning back around for the road.

“Where’s it heading now?” You ask.

“Either the resupply point or this hill,” Saori guesses. “But if it gets too close, then it may spot us.”

“Do you reckon a burst from ya’ machinegun will do it?” Max asks.

“Maybe,” Leo shrugs. “It’s not entirely unarmoured so it could survive it.”

“It wouldn’t survive a main gun round,” Hana chips in. “It’s not likely to anyway.”

You also have your MG which would no doubt deal with it.

>Order Leo to open fire on it if it gets any closer, it will take longer, but no one has to get out the tank and you don’t have to fire the main gun.
>Ask Hana to deal with it if it closes in. As she said, it won’t survive a tank shell.
>Deal with it yourself. You’ll get wet again, but it probably won’t survive a burst or two.
>Don’t shoot it no matter what. Even if someone spots you on it, you’ll be giving yourself away more if you fire anything.
>Write-in

>Roll 4d20 Bo3
>>
Rolled 15, 1, 19, 10 = 45 (4d20)

>>5050211
>Ask Hana to deal with it if it closes in. As she said, it won’t survive a tank shell.
>>
Rolled 5, 18, 3, 2 = 28 (4d20)

>>5050211
>>Ask Hana to deal with it if it closes in. As she said, it won’t survive a tank shell.


This match is last tank/team standing wins right?
>>
Rolled 13, 1, 1, 13, 10, 16, 17, 2, 2, 7, 6, 17, 14, 8, 4, 13 = 144 (16d20)

>>5050211

I'll just roll the last one for you guys.
>>
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>>5050211

>Ask Hana to deal with it if it closes in. As she said, it won’t survive a tank shell.

“It definitely wouldn’t survive a main gun round,” you say. “Even better, you can hit it with one without exposing yourself to the rain. If it becomes necessary.”

“Opening fire will make us pretty visible to anyone watching, but we can’t exactly let it snoop around if it comes close,” Miho thinks aloud. “Alright Hana, keep the gun on target and if it gets too close we’ll nail it.”

“I feel sorry for the poor sod who’s drone it is, those things are expensive,” Leo muses.

“Someone tried to shoot yours out of the sky,” you remind him. “Besides, if they didn’t want to lose it, they shouldn’t have deployed it on a battlefield where it could be mistaken for a light tank or something.”

You watch the drone wheel around the field for another few minutes, and head towards the resupply point. It stays there for a while, likely checking it out to make sure there’s no other tanks there, but once it’s done, it emerges and starts trundling onto the train tracks.

“I can’t see it anymore,” Hana reports as it disappears into the thick trees.

“As soon as it comes out at our end of the tracks, hit it,” Miho orders, leaving you waiting for a good five minutes.

“Firing,” Hana says calmly. A second later, you hear the roar of Anglerfish’s gun over the howling wind.

“Can’t see the headlight on the feed anymore,” Leo says. “She probably got it.”

>Ask her to put another couple into the same area to make sure of it.
>Hose it down with machinegun fire and leave it there.
>Do nothing else, if it’s not dead already then you’ve definitely scared it away.
>Elect someone to go down and have a look. Maybe they can set barbed wire as well. (Who/Random)
>Write-in

>Roll 4d20 Bo3
>>
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>>5050727

00:00

Werewolf: Operational
Ammo: 36 AP 19 HVAP 14 SUHE 3 HESH
Fuel: 83%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 50% - on charge
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 use
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
>>5050727
>>Hose it down with machinegun fire and leave it there.
>>
Rolled 8, 10, 10, 12 = 40 (4d20)

>>5050727
And my dice.
>>
Rolled 9, 17, 2, 12 = 40 (4d20)

>>5050727
>>Hose it down with machinegun fire and leave it there.
>>
Rolled 15, 10, 14, 20 = 59 (4d20)

>>5050727
>Do nothing else, if it’s not dead already then you’ve definitely scared it away.
>Send the drone in to get a close look
>>
Rolled 11, 3, 19, 11, 17, 6, 3, 1, 5, 13, 3, 4, 6, 10, 17, 8, 16, 19, 20, 19, 11, 16, 6, 10 = 254 (24d20)

>>5050727

Sorry about the delays fellas, I was at university today.

>>5050299
Yep, exactly right.
>>
File: map (76).jpg (1.26 MB, 1920x880)
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>>5050727

8, 10, 2, 20 - Werewolf
5, 3, 3, 1 – Panzer IV
6, 10, 20, 10 – Unknown

Result
Panzer IV and WW, know the rough direction of unknown
Unknown knows rough location of Panzer IV and WW – fires and misses


>Hose it down with machinegun fire and leave it there.

“Alright, light it up, Leo,” you order. “Make sure it’s dead.”

“Copy that,” he replies. There’s a moment where you hear the cocking of the gun before it opens up.

A moment later, Saori joins in, as does Hana with her coax. The first shots go wide, but one lucky burst hits and causes a spark as it bounces off. That gives all three of them an aiming point to hammer away at.

The drone holds out for several seconds before the combined damage from the near miss of the tank shell and three machine guns sets it alight. It burns for about a minute before the rain manages to put it out.

“I’d reckon the drone is done for,” you say.

“Well done,” Max snickers, getting a laugh from some of the other members of the crew.

You hear a whizzing, followed by a nearby bang.

“A shell?” Ruby asks. “From where?”

“From our northwest according to the drone,” Saori states. “Probably someone who saw the lightshow, or the owner of what’s left of that drone.”

“Or both,” Mako adds.

“Pass me a map,” you request. Axel dutifully hands you one, and you take a look. “Probably the hill in F1?”

“That’s what I was thinking,” Miho adds. “It seems like she knows roughly where we are, but not our exact position.”

Another shell screams overhead.

“So, do we get to hunt them down?” Ruby asks, eagerly. “Send Anglerfish out to fix them in place!”

“Thinking with the wrong head,” Max admonishes her. “No point in movin’ they can’t keep this up for long. Probably.”

“What if they have the ammo to burn? Especially since we killed their drone,” Ruby suggests. “And if they throw enough shit, some of it might stick?”

>Ruby has a point, plus you already own the north east corner of the field. Work with Miho to flush out the assailant.
>There’s no point in leaving your position to attack someone so far away, hold fire and wait it out.
>Fire back at them to supress them. Two can play at long-range gunnery.
>Write-in

>Roll 4d20 Bo3
>>
>>5051077

Werewolf: Operational
Ammo: 36 AP 19 HVAP 14 SUHE 3 HESH
Fuel: 83%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 50% - on charge
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 use
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
>>5051077
Will Miho's drone be able to reach / identify the enemy?
>>
>>5051091
It's at the limits of it's range, so she needs to move closer for it to do so.

>Orbits 1km away and can spot enemies a kilometre away for 8 hours then must recharge for 3
>>
>>5051091
>>5051097

But if it's over the enemy, then it will be able to.
>>
Rolled 3, 14, 20, 15 = 52 (4d20)

>>5051077
>There’s no point in leaving your position to attack someone so far away, hold fire and wait it out.
>Reposition slightly so that their fire has even less chance of hitting
>>
Rolled 16, 3, 15, 10 = 44 (4d20)

>>5051077
Supporting >>5051101
>>
Rolled 11, 6, 4, 7 = 28 (4d20)

>>5051101

+1
>>
Rolled 12, 4, 20, 1, 6, 18, 8, 9, 17, 15, 1, 5, 3, 16, 12, 18, 16, 9, 19, 12, 14, 13, 10, 18 = 276 (24d20)

>>5051077
>>
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>>5051077

>There’s no point in leaving your position to attack someone so far away, hold fire and wait it out.
>Reposition slightly so that their fire has even less chance of hitting

00:00

“Well, as far as I can see, there’s no reason to move. If they do luckily hit us, we can take it, but frankly from the range they’re at I don’t think it’s likely,” you explain.

“I concur,” Miho adds. “Let’s reposition a little bit, to decrease their chance to hit us even further.”

“You heard the lady, Max,” you say. “Take us a couple metres back, that should do it.”

“Sure, Fritz,” there’s a moment of silence before Werewolf’s engines roar to life again. Max slowly backs up, away from where you were previously positioned, steering only by the instructions you’re able to give him.

You quickly find a good position and stop moving, with Miho taking up a similar position just left of you.

Shots continue to fly in, but at a slower rate. Whoever it is eventually decides that it’s not worth the ammunition and after another few minutes of ineffectual fire, it tapers off.

“Took them long enough,” Max grumbles.

“What, can’t sleep?” Ruby asks.

“Yeah, I’ll be relying on you to send my complaint,” he replies.

You’re about to add to that when Leo speaks up.

“We got an announcement from the organisers,” he declares. “They’re announcing something is going to happen at one o’clock.”

“Announcing an announcement?” Max asks. “Funny.”

“Miho, did you get that?” You ask, ignoring the speculation of your crew.

“I did, do you think this is about those drastic measures they’re considering taking?”

>“Undoubtably.”
>“I guess we’re going to find out.”
>“What else could they be announcing?”
>Write-in

>Order your crew to get whatever rest they can between now and one.
>Get yourself ready to move the second it hits one, just in case.
>Select a team to get out to deploy the barbed wire before whatever this announcement is.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 9 (1d20)

>>5051498
>“What else could they be announcing?”
>Order your crew to get whatever rest they can between now and one.
>>
>>5051498
>>“What else could they be announcing?”
>>Order your crew to get whatever rest they can between now and one.
>>
Rolled 14 (1d20)

>>5051670
>>
Rolled 10 (1d20)

>>5051498
>“What else could they be announcing?”
>Order your crew to get whatever rest they can between now and one.
>>
Rolled 5, 2, 20 = 27 (3d20)

>>5051498
>>
>>5051498

>“What else could they be announcing?”

“Could be something like those beacon drops from big unlimited class match,” Max offers.

“There are already teams present though,” Leo retorts. “Why would they drop a team up beacon?”

“Like that, not exactly that,” Max replies. You let the two bicker for a bit as you discuss the development with Miho.

“Saori said the problem is how empty the fields are, right?”

“Saori did say that,” Saori chips in.

“Quite, thanks Saori,” you grunt. “So this announcement is probably intended to solve the lack of combat as a result of that, right?”

“That’s what I was thinking too,” Miho confirms. “And so, in order to solve the empty field problem…”

“They’re probably going to make it smaller,” you finish.

>Order your crew to get whatever rest they can between now and one.

“That probably means that we’re not going to get much rest after that then,” you decide before flipping back to your crew comms. “All of you, get some rest, it’s probably the last chance you’re going to get to do so.”

“Don’t have to tell me twice,” Max grunts. You hear some shuffling as he and the rest of your crew try to make themselves comfortable. Max and Leo have their seats in the hill, and Ruby is small enough to clear a spot where she can lie down.

Axel unfortunately is forced to sit in the turret basket, but the other members of your crew can supply him with enough pillows to maintain a semblance of comfort, leaving only you to keep watch as best you can with only drone footage and what you can see out of your cupola.

While you watch…
>Check your messages.
>Chat with whoever’s awake on the Anglerfish side.
>Attempt to engineer a way to keep your hatch open without getting wet.
>Decide what to do with the barbed wire.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 6 (1d20)

>>5051844
>Attempt to engineer a way to keep your hatch open without getting wet.
Very tempted by the checking messages though
>>
Rolled 18 (1d20)

>>5051844
>>Attempt to engineer a way to keep your hatch open without getting wet.
>>
Rolled 1 (1d20)

>>5051844
>>Attempt to engineer a way to keep your hatch open without getting wet.
>>
Rolled 18, 17, 2 = 37 (3d20)

>>5051844
>>
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>>5051844

With nothing but time for the moment, you turn your attention to the biggest problem at the moment – visibility, or lack thereof. While you’re more than able to fight while buttoned up and you’re afforded much visibility by having a drone buzzing around overhead, nothing beats the situational awareness afforded by the Mark I Eyeball, let alone the utility of your equipment mounted outside the tank. You could still use it anyway, but that exposes both yourself and your turret crew to the rain, which is never fun.

You peek outside the tank through the cupola and think. Behind you to the left, you can see the radio antenna, as well as some of the supplies you’ve brought, strapped to the side of Werewolf. To the right is the flagpole, with the flag itself fluttering violently in the wind.

You look between them, and back to the supplies where you notice the tent you’ve brought with you. Obviously waterproof, but not heavy duty enough to bother with the wind and rain as it is. You look between the three things, and slowly, a lightbulb flickers on in your head.

“I’m going out,” you say. You quickly throw on your waterproofs and leap out before closing the hatch behind you to minimise how much gets into the tank. Then you set about connecting the tent canvas to the flag pole and antenna to prop it up. That effort succeeds in holding it up at the back, but it just flutters wildly at the front. A moment of inspiration later sees you headed over to Anglerfish team where you knock on the closest hatch.

“Fritz!? What are you doing out in the rain?” Saori asks, through a cracked open hatch.

“Do you have any tape?” You ask, ignoring her question. The hatch closes and a few seconds later it opens again, with a roll of duct tape thrust out of it.

“Thank you!” You shout as you head back to your tank. Five minutes later, the tent poles are stuck to the sides of Werewolf and you’re able to prop the tent itself on them. You stand back for a moment to marvel at your work – it’ll definitely shield you from the worst of the rain, but if you rotate your gun to far to the side, it’ll probably get knocked down. Still, it’s better than nothing.

You turn back to Anglerfish team, where you can see at least three hatches cracked open, watching you.

>“What do you think?”
>“Do you guys want one too?”
>“This is what I’m doing out in the rain!”
>Write-in
>>
>>5052275
>“Do you guys want one too?”
>>
>>5052275
>>“What do you think?”
>>“Do you guys want one too?”
>>
File: map (77).jpg (4.1 MB, 2594x2594)
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>>5052275

>“Do you guys want one too?”

“Yeah, but we can make it ourselves!” Saori shoots back. “Get back in your tank! Dry off!”

“Are you sure?” You ask again.

“We’re sure, Fritz,” Miho replies. “Go dry yourself off! That’s an order!”

“Well, if it’s an order,” you shrug. All you do is take over what’s left of your material and leave it on their tank before jogging back to yours. The tarp is only high enough that you can open the hatch without a problem, so you have to slide in, but thanks to the extra space, you’re able to dry off pretty quickly.

You watch as Anglerfish team scramble out and get to work. All five of them make short work of it. They do it similarly to how you did it, the only difference being they attach the front to the turret. It’ll probably let them turn it further since it’ll bend with the turret, but that of course runs the risk of it not even fulfilling its purpose.

01:00

By one you’ve managed to prepare yourself and Anglerfish team are done preparing their tarp cover. None of your crew mind having the hatch open since it helps with the rising heat inside the tank, especially since they’re not getting wet as a result.

As the clock turns one, Max turns on the radio and you’re able to listen to the announcement.

“Attention, attention,” a voice drones. “In order to stimulate more conflict, the entire field south of the echo line on the map you’ve all been issued will be an out of bounds zones. I repeat, the entire field south of the echo line on the map will be out of limits. As of this announcement, the entire area will be out of bounds by oh-three hundred hours.”

“Leo, mark it,” you order. A moment later, you’re handed a map, showing you that about half the field is going to be out of bounds in two hours.

“I guess we’re going to be seeing an influx of whatever tanks are left up north,” Miho observes as she also gets handed a map.

“Seems likely,” you nod.

>There’s no problem with your position, hold it.
>Move further south so you can get a better shot at approaching tanks
>Move north so you’re further away from the action.

Other orders
>Keep the drone where it is, you still have your friend to the north to worry about.
>Ask Miho to move it south, so you can spot any oncoming enemies.
>Head for one of the resupply points to do it now before the storm
>Write-in

>Roll 1d20 Bo3
>>
Rolled 1 (1d20)

>>5052712
>There’s no problem with your position, hold it.
I kinda want to go south to get shots off while we're not being forced into an urban environment, but I feel like we're just going to run into other people like us camping on the hills and get into a disadvantageous fight. At least this *is* a good position.

>Keep the drone where it is, you still have your friend to the north to worry about.
>Head for one of the resupply points to do it now before the storm
>Ask Miho to move the Drone south around 2:30
I get the feeling resupplying is going to be much more difficult as the field shrinks.
>>
Rolled 15 (1d20)

>>5052712
Supporting >>5052895
>>
>>5052895

+1 we can take it in turns resupplying and cover each other
>>
Rolled 6 (1d20)

>>5053091
>>
Rolled 16, 4, 13 = 33 (3d20)

>>5052712
>>
File: map (78).jpg (2.72 MB, 1760x1760)
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>>5052712

01:20

>There’s no problem with your position, hold it.

“So, we stay here until we’re forced to move?” You offer.

“Well, it’s probably our best course of action,” Miho agrees. “I’m sure there are other people in these hills, and I don’t feel like putting ourselves at a disadvantage.”

“We definitely perform best on a hill,” Ruby chips in.

“I hadn’t noticed,” Miho replies, and you can hear the giggles in the Panzer IV through the radio as she says that

>Head for one of the resupply points to do it now before the storm

“Right well as far as I can see, we’re in the calm before the storm right now,” you state. You pause, look at the weather. “Well, the metaphorical one. I reckon we resupply now, because when the field has been cut in half, it’ll be far harder.”

“Agreed, we can take it in turns,” Miho states. “Do you want to go first or should we?”

“Well, if you move down to the resupply point, then you can move your drone to spot that hill for us, where our friend is, right?”

“We could,” Miho confirms. “Alright, cover us while we move down then.”

“You got it, boss,” you reply. A minute later, you hear Anglerfish’s engine rumble to life and they slowly begin making their way down the hill. They could be moving much faster if they turned their lights on, but Miho’s obviously decided discretion is the better part of valour, and is directing Mako’s driving by eye.

You follow Anglerfish’s movements as far as you can by eye then switch to the infrared scope when they get too far away, keeping your gun trained slightly north in case whoever’s on the hill decides to pick a fight with Miho. Thankfully, she makes it to the trees lining the railway where she’s safe from the north and they soon reach the resupply point.

“It’s Black Forest!” You hear Saori gasp as the drone reaches the estimated position of the shooter. “A Panther!”

“Black Forest, huh?” You ask as you’re handed Leo’s screen. You take a look and sure enough, you can barely make out the black cross of Black Forest on the side of the Panther.

>Text Erika an apology for destroying her drone.
>Put the information to one side and focus on covering Miho till she’s done resupplying.
>Turn your attention south and watch from anyone moving up.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 9 (1d20)

>>5053100
>Use Lance of Longinus and load SUHE to take out the Black Forest panther
>After taking the shot, text Erika an apology for destroying her drone.
>Keep your head on a swivel. It's not as effective for maintaining watch on any one area, but should at least prevent someone from sneaking up from any given direction
>>
Rolled 8 (1d20)

>>5053100
I’ll support >>5053111
>>
Rolled 8 (1d20)

>>5053111

+1
>>
Rolled 13, 14, 11 = 38 (3d20)

>>5053100

>>5053111
>>5053204
>>5053315

If you gentlemen don't mind, I'll go with

>Keep your head on a swivel. It's not as effective for maintaining watch on any one area, but should at least prevent someone from sneaking up from any given direction

and giving you a bit more information to make your decision with since I don't want to have to force you to roll the other 3d20 you're missing without an update. You'll get your chance to shoot this update.
>>
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>>5053100

>Prepare to shoot the Black Forest Panther

While Anglerfish team resupplies, you examine the drone footage of the Panther. It’s not moving, and still has its gun pointed in your rough direction. The hatch also remains closed, so you can’t see who’s commanding it either as well as limiting their visibility of your hill, if they can even see it at all in the rain and dark.

You hand the tablet back to Axel to hold onto and look at the hill with your own eyes. You can’t really see the hill through the weather, let alone the tank itself, and you’re not sure how much better that will be for Ruby.

“Do you think you’ll be able to hit it at this range?” You ask.

“With visibility like this?” Ruby replies. “I’d be going off what information you can give me from the drone which is about the same as firing blind.”

“So, a difficult shot,” you decide. “Anglerfish team, how’s the resupply going?”

“We’re almost done!” Saori chirps. “We’ll be back on the hill soon!”

“Meaning they’ll also pull back the drone,” Leo points out. “Meaning we lose what vision we have over the Black Forest lot.

“Screen,” you demand. You look again at the Panther, and nothing’s changed. It seems a bit bulkier than a Panther should, but you can’t tell why. It’s also shimmering slightly in the rain, which is odd, but makes it easier to spot in the dark.

>Take a shot as in >>5053111 [Use Lance to guarantee a hit]
>Don’t shoot, instead just keep your head on a swivel. [Don't shoot]
>Begin to move closer, so you can spot the tank yourself to destroy it. [Find a way not to use Lance]

>Roll 4d20 Bo3

Lance seems a bit strong to me right now, and I'm thinking about tweaking it slightly. If you have any thoughts on it then feel free to tell me.
>>
Rolled 16, 19, 9, 4 = 48 (4d20)

>>5053371
>Take a shot as in >>5053111 (You) [Use Lance to guarantee a hit]
Agree that Lance is too strong, especially without line of sight.

>roll 4d20
so does our previous 1d20 not count then, or how does this work?
>>
Rolled 4, 2, 14, 20 = 40 (4d20)

>>5053371
>>Take a shot as in >>5053111 # [Use Lance to guarantee a hit]
>>
Rolled 7, 13, 17, 1 = 38 (4d20)

>>5053371

>Take a shot as in >>5053111 # [Use Lance to guarantee a hit]
>>
Rolled 12, 7, 7, 6, 18, 4, 18, 3, 5, 12, 16, 7, 15, 14, 13, 6, 18, 20, 19, 13, 15, 6, 14, 6 = 274 (24d20)

>>5053371

so does our previous 1d20 not count then, or how does this work?

It counts, my mistake. I'll Iet you guys keep this awareness roll since it's lower,.
>>
Rolled 19, 16, 7, 18, 17, 8, 3, 10, 4, 16, 1, 15 = 134 (12d20)

>>5053804
>>
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>>5053371

4, 2, 9, 1 - Werewolf
5, 4, 7, 3 – Panzer IV
15, 20, 13, 6 – Panther
4, 8, 1, 10

Result
Werewolf hit and pen (Lance)
Panzer IV gets away.
Panther has ERA blocks – using SUHE + Lance = one penetration guaranteed, one contested
- Critical penetration anyway – Panther knocked out.

01:30

>Take a shot as in >>5053111 [Use Lance to guarantee a hit]

“We’ll take the shot,” you decide after a moment to deliberate.

“Are you sure, Fritz?” Leo asks. “It’s literally, and metaphorically a long shot. You’d be risking exposing our position.”

“They already know our position,” you point out. “Besides, it’s not your decision to make on whether to shoot or not.”

“It’s mine,” Ruby sighs as she looks down the gunsight. “I still can’t see anything though.”

“We know the distance exactly thanks to Anglerfish’s drone, and we know their bearing relative to us as well,” you explain. “With that we can figure out where to aim, and the rest well, we have to leave it to luck.”

“Well do or do not, I guess,” Ruby grumbles as she starts doing the maths and moving the gun.

“That-a girl,” you nod. “Axel, give her a round of Suped-up High Explosive if you could.”

As usual with Axel, there’s no verbal confirmation, but you hear the clunk as a round of armour piercing is ejected, and a SUHE shell is loaded. Ruby takes her time, and you can hear through the radio that she’s mumbling equations, occasionally bouncing them off Leo who is probably the next best at maths on the team.

They’re at it for a solid five minutes, the entire time, Anglerfish are slowly preparing to leave. It’s only as they begin to move that she’s forced to shoot.

“On the way!” Ruby shouts as usual. The round flies out of the barrel with no fanfare, and you watch it streak through the sky till it disappears into the gloom. A moment later, you see a flash of light, and a crackling sound.

“Leo?” You ask.

“A kill,” he confirms.

You hear a sigh of relief from inside the turret.

>“You made it look easy.”
>“Good job.”
>“Nice shot, deadeye.”
>Write-in

>Take your turn to resupply once Anglerfish have returned to the hill.
>Stay on the hill and prepare for those filtering up.
>Write-in

>Roll 2d20 Bo3

Sorry gents, I meant to get this out five hours ago, but life got in the way.
>>
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>>5053967

Werewolf: Operational
Ammo: 36 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 82%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 75% - on charge
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 5, 5 = 10 (2d20)

>>5053967
>“Nice shot, deadeye.”
>Text Erika an apology for destroying her drone.

>Take your turn to resupply once Anglerfish have returned to the hill.
>>
>>5053967
>>“Nice shot, deadeye.”
>>Take your turn to resupply once Anglerfish have returned to the hill.
>>
Rolled 20, 4 = 24 (2d20)

>>5053967
>>5054056
I’m too damn forgetful
>>5054029
Almost forgot the text, add that to my vote
>>
Rolled 6, 1 = 7 (2d20)

>>5053967

>“Nice shot, deadeye.”
>Take your turn to resupply once Anglerfish have returned to the hill.
>>
Rolled 15, 1, 16, 14, 15, 1 = 62 (6d20)

>>5053967

Just as I get free time, how convenient.
>>
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>>5053967

1:40

>“Nice shot, deadeye.”

“Heh, deadeye. It’s funny because I couldn’t see shit while I was doing it,” Ruby giggles getting a laugh out of the rest of your crew.

>Text Erika an apology for destroying her drone.

You chuckle yourself and pull out your phone to send an apology to Black Forest for destroying their drone, especially since they were angry about it. Before you can even put your phone away, it buzzes with a reply.

Don’t worry, we have more. - E

It’s slightly worrying, and you make sure to glance into the sky to try spot any lurking around, but you see nothing, so you give up on that and get back to watching out for Anglerfish

>Take your turn to resupply once Anglerfish have returned to the hill.

Anglerfish team don’t waste any time getting back to the hill, and the second they arrive, you get moving down the hill. Thanks to your infrared sights, you’re able make decent speed without turning on the lights, and you take full advantage of that to make haste to the resupply point, thanking your past-self for having the foresight to buy it.

You skirt the trees lining the railway for added security before neatly slotting yourself into the repair zone that Anglerfish team have recently vacated.

“Okay gentlemen! Let’s hustle!” You order, getting your crew to scramble out. Axel, ever the quartermaster, already has a list of stuff you’ve used up so far. It’s not too much honestly, far less than the Unlimited class in America, but it doesn’t hurt to stock up, and you’re already here now.

Please ORDER these in terms of priority
>Fuel
>Main gun ammunition
>Rations and other disposables
>Secondary ammunition (Machine guns, MG-131)
>Other useful equipment
>Write-in

>Roll 2d20 Bo3
>>
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>>5054116

Werewolf: Operational
Ammo: 36 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 80%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 80% - on charge
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 1 use
Lance of Longinus: 1 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 20, 9 = 29 (2d20)

>>5054116
>Fuel
>Track repair equipment
>Rations and other disposables
>Other useful equipment
>Secondary ammunition (Machine guns, MG-131)
>Main gun ammunition

My logic here is that having as much fuel as possible is very valuable for freedom of movement, replacing our track equipment we used to patch up our tank, and the ammo at the bottom because we didn't use much of it so far and I kind of doubt we'll go through all of it, especially considering concerns about the match population.
>>
Rolled 13, 3 = 16 (2d20)

>>5054116
I’m good with this >>5054125
>>
>>5054119
shouldn't gunslinger be down to one use?
>>
Rolled 10, 19 = 29 (2d20)

>>5054116
>Fuel
>Main gun ammunition
>Rations and other disposables
>Secondary ammunition (Machine guns, MG-131)
>>
Rolled 18, 1, 1, 16, 11, 12 = 59 (6d20)

>>5054116

>>5054310
It should be, and that's what I have noted down on my page...weird.
>>
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>>5054116

>Fuel
>Track repair equipment
>Rations and other disposables
>Other useful equipment
>Secondary ammunition (Machine guns, MG-131)
>Main gun ammunition

“Okay, let’s get to fuel and track repair kits first,” you order. Max, Leo and Axel scramble out to search for the right kind of fuel, while you and Ruby prepare Werewolf to be fuelled up. While your turbine engine has been great and hasn’t yet let you down in match, it is unfortunately rather picky about what fuel is used – far more so than any other engine you’ve seen or had to deal with.

They return a few minutes later, all laden with the right kind of fuel. Thankfully, it seems the organisers were on their game when it came to the different things a tank might need, and they were able to find a large, written directory that told them exactly where to get it. Axel and Ruby begin to refill the tank, while you send Max and Leo to find track repair equipment and you search for spare rations.

They’re not hard to find, you barely have to enter the warehouse before you’re confronted with a range of them to pick from. You don’t bother to pick and choose, instead taking some of each to sort through later before returning to your tank.

“Fritz, we have something,” Miho begins. “We have some kind of Sherman snooping around to your south. If it heads between the buildings, it might be able to reach you without giving us line of sight to it.”

At Miho’s words you can feel Werewolf, who’s been rather quiet so far this match, perk up.

“Leo, tablet,” you order. He promptly hands it to you, and sure enough, there’s a Sherman slowly making its way towards you. You can’t see anymore details than that, but it’s still enough to make you begin reconsidering your current plan.

>Advance into the city and attack the Sherman. (Blue)
>Back out into the fields where Miho can cover you. (Green)
>They can’t attack you in the resupply point, just keep going till you have everything.
>Write-in

>Roll 2d20 Bo3
>>
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>>5054540

Werewolf: Operational
Ammo: 36 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 100%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 80% - on charge
Frenzy: 2 uses
Gunslinger: 1 uses
Roll-offs: 1 use
Lance of Longinus: 1 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 6, 4 = 10 (2d20)

>>5054540
If it's by itself, it's probably going to that other supply point, let it be for now. Besides, they can't attack us in the supply point, and our tank performs well against shermans.
>They can’t attack you in the resupply point, just keep going till you have everything.
>>
Rolled 15, 19 = 34 (2d20)

>>5054540
>>They can’t attack you in the resupply point, just keep going till you have everything.
>>
Rolled 3, 8 = 11 (2d20)

>>5054541
>>They can’t attack you in the resupply point, just keep going till you have everything.
>>
Rolled 6, 5, 12, 10, 5, 10 = 48 (6d20)

>>5054540
>>
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>>5054540

02:00

>They can’t attack you in the resupply point, just keep going till you have everything.

You consider mounting up and dealing with the Sherman for all of two seconds before you dismiss the idea. If it came around behind you, Anglerfish team would be able to deal with it, and if it came in front of you, Ruby would.

You hand the tablet back to Leo as you go back to stocking up your tank, listening to the constant updates he gives. The Sherman seems to continue the approach for a couple minutes, before realising that the supply point is occupied. It then tried to get a flanking position for when you left, promptly realised how outclassed it was and decided to sling back out of drone range.

A few minutes later, you have everything you need either in or strapped outside of Werewolf. Max reverses you out of the supply point, before turning around, and trundling you back to the hill where Anglerfish are waiting.

After reaching the hill, you set up next to them again and check your watch. There’s still an hour till the boundary change, meaning there’s still probably some time till anything happens. That plus the tank population issues you know about thanks to Saori mean that for now you’re probably safe.

“What do you think, Miho?” You ask as you consider the situation. “We have an hour till the boundaries change and even then we’ll probably be safe.”

“One team on, one team off, half an hour each?” Miho suggests. “No point in doing anything when we don’t have to.”

>“That sounds good to me.”
>Suggest keeping both teams on alert anyways
>Write-in

>Roll 1d20 Bo3

Sorry fellas, new DRG update has me hooked
>>
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>>5055588

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 98%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Can’t be used – stationary
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
>>
Rolled 7 (1d20)

>>5055588
>>Suggest keeping both teams on alert anyways
>>
Rolled 11 (1d20)

>>5055588
>“That sounds good to me.”
>>
Rolled 14 (1d20)

>>5055588
>>“That sounds good to me.”
>>
Rolled 10, 14, 7, 8 = 39 (4d20)

>>5055588

I'll roll the last one for you guys so we can get an update tonight
>>
>>5055836

Nevermind, just noticed this.
>>
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>>5055588

02:15

>“That sounds good to me.”

“Great, do you want first watch or second?” Miho offers.

“First,” you answer. “You can hand control of the drone to Leo as well if you want, so Saori can take a break.”

“Yes please,” Saori agrees. “All this tapping has my fingertips throbbing!”

“Well don’t worry darling, I can help you with that,” Leo coos. You hear some sniggering from Ruby and Max attempting to be just as helpful, but you tune it out for now to look around.

To your south across the field, you can see part of the city where a resupply point is. You can’t make out much through the rain and the dark, but the occasional flash of light or headlight is enough for you to keep looking back in that direction every so often. Ahead of you to the west, the city dominates your view. You can’t see much beyond the outskirts of it and your resupply point. Occasionally, you see a shape dart past deep inside it, but it’s always too fast for you to follow, so you do nothing about it for now. The north thankfully is quiet. You dealt with all the opposition on that end at the beginning, and so far, no one has see fit to come around the north of the town to challenge you.

“Woah,” you hear Leo mutter, followed by furious tapping. “Something much bigger and much faster than our drone just buzzed it.”

“Another drone?” You offer.

“Well, if it was a plane we would’ve seen it’s lights,” Leo replies. There’s more furious tapping. “It happened again.”

You look to the sky and squint in the general direction of where you know Anglerfish’s drone is.

“It’s far too fast to be the kind of drone you could bring in on a tank,” Leo hums. “Unless the battery life is like twenty minutes.”

>Get Leo to pull the drone in closer to you, so you can try hitting the other one with your MG.
>Tell Leo to pull the drone back to the hill, there’s no point in possibly loosing it.
>Try to get a recording of that other drone in the dark, if it is too big to be brought in on a tank, it’s breaking the rules.
>Bother Miho and ask her opinion on this.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 9 (1d20)

>>5055858
>Get Leo to pull the drone in closer to you, so you can try hitting the other one with your MG.
>Warn Ankou that you're about to open fire so they don't get a rude awakening.
>Also offer someone from Ankou target practice from their pintle.
They have a pintle right? If not, ignore the third greentext.
>>
Rolled 9 (1d20)

>>5055858
>Get Leo to pull the drone in closer to you, so you can try hitting the other one with your MG.
>>Warn Anko
>>
Rolled 5, 16, 18, 19, 5, 9, 13 = 85 (7d20)

>>5055858
>>
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>>5055858

2:30

>Get Leo to pull the drone in closer to you, so you can try hitting the other one with your MG.
>Warn Ankou that you're about to open fire so they don't get a rude awakening.

“Bring it closer, Leo,” you order. “I’m going to attempt to shoot it down.”

“Oh ho ho, no drone is going to like high velocity twenty millimetre,” Leo chuckles. “Give me a minute, I’ll bring our drone in and see if we can bait their drone in too.”

“Good stuff,” you nod, switching channels. “Miho, can you hear me?”

“I can,” she replies immediately. “What’s the situation?”

“We have a particularly large and fast drone buzzing ours, trying to knock it out of the sky. I’m going to try shooting it down,” you explain.

“With your MG 131?” She asks. “Good choice, but I’m afraid we won’t be able to help very much.” You see Miho pop out of her turret and look to the sky. “We’ll put some fire in the air from the coax and the hull gun, but I don’t know if we’ll hit anything.”

“Incoming,” Leo warns. You look forward and begin squinting in the direction of your drone.

“Light our drone up,” you order. Immediately, the drone’s lights come on, illuminating the area around it, also conveniently lighting up the circling hostile UAV.

“Open fire!” Miho orders as you squeeze the trigger. Your tracer rips into the sky, slightly short of the drone, you go to correct, but the drone has noticed by now, and immediately begins banking away from you and putting on speed as Anglerfish’s guns and Leo’s machine gun join in the barrage.

You see one of Anglerfish’s machineguns wing the drone, but it still manages to get out of range.

“Almost,” Miho observes. You say nothing, continuing to scan the sky for the rest of your shift in case it comes back, luckily though it seems to have learnt its lesson and doesn’t return.

>Stay on alert, you’re the best defence against any airborne threats.
>Check your messages.
>Decide what to do with the barbed wire.
>Watch the stream to attempt to figure out how many are left and who.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 9 (1d20)

>>5056619
>Check your messages.
>Watch the stream to attempt to figure out how many are left and who.
>>
Rolled 16 (1d20)

>>5056619
>>Decide what to do with the barbed wire.
>>Watch the stream to attempt to figure out how many are left and who.
>>
Rolled 10, 5, 7, 3 = 25 (4d20)

>>5056619

We should be able to do all three quickly in the time we have, I’ll roll that last die.
>>
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>>5057148

I'm going to a wedding today fellas, so there may or may not be an update.

Just letting you know.
>>
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>>5056619

>Check your messages.

With Anglerfish team now aware and active you’re able to take a quick break to check your phone. You pull it out of the little nook in the turret you left it in for safekeeping and turn it on. After a second to boot up, you scroll through it to check your messages. There are quite a few of them, the most recent one is from your sister, who has decided to use the match as an opportunity to critique your Tankery. Her critique mostly consists of complaining about the lack of action which you decide to ignore. The rest of the messages are mostly just wishes of good luck from the rest of the team, including the Student Council. Unfortunately, there are no pictures from Yuzu like last time, but you take what you can get.

>Watch the stream to attempt to figure out how many are left and who.

As you finish replying to some of the messages, you hear your crew discussing something inside the tank. You put your phone away and head down to see what’s going on. All of them are crowded around Leo’s seat, or at least attempting to.

“What are we watching?” You ask as you peer over Ruby’s head at his screen.

“The stream,” Leo replies. “We’re trying to figure out who’s left and how many tanks are left.”

“And are we having any luck?” You ask.

“We’re hoping to,” Max replies. “We’ve already seen Saunders’ Pershing so that’s one tank confirmed.”

So, you watch, it’s rather uncomfortable, and you take it in turns to bow out and do something else, just to get your blood pumping if nothing else. Towards three, as the boundaries are set to change, you’re finally rewarded with good information – fifteen tanks left, excluding yourself. Of those, ten are from schools you’re familiar with and five are individual tankers. The organisers are obviously doing their best to attempt to hide what tanks they are to avoid influencing the competitors, but there’s only so much they can show without revealing anything and they also must keep it entertaining enough for people to continue watching so you’re able to see that almost all of them have followed a similar train of thought to Ooarai – a big powerful tank supported by a slightly smaller one.

Unfortunately, you’re not given enough information to figure out where they are, but you take what you can get.

>Decide what to do with the barbed wire.

When you return to your cupola, the rolls of barbed wire strapped to Werewolf’s back deck catch your eye. They were rather useful in America, catching one tank and giving you a measure of pre-emptive warning but so far you haven’t made use of them in this match.

>String them out across the field between the city and your hill. (Yellow)
>Hold on to them, if things move into the city the wire might be more useful there.
>Write-in
>>
>>5057858
>Hold on to them, if things move into the city the wire might be more useful there.
>>
>>5057858
>>Hold on to them, if things move into the city the wire might be more useful there.
>>
>>5057858
>>Hold on to them, if things move into the city the wire might be more useful there.
>>
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>>5057858

>Hold on to them, if things move into the city the wire might be more useful there.

You decide to hold onto them for now. A couple of hours ago, it might have been a good idea to put them down, but so far nothing has come from the south, and there’s still two kilometres between you and the out of bounds zone. That plus the distance you’d have to travel to put them somewhere useful that isn’t immediately next to you makes it far to risky to do for now, so instead you relax back in your cupola and just keep your eye out as the clock ticks towards three.

3:00

At exactly three o’clock, you begin to hear the droning of planes coming out to mark the out of bounds area with flares. You can’t see the flares from your position, or the planes through the rain, but Leo has the stream open and radio on, so you’re able to keep yourself informed as the bounds are updated.

“Fritz, are you listening?” Miho’s voice crackles over the radio. “I think they’re going to announce something.”

“I am,” you confirm. Anything else you had to say is cut off as all of you in both tanks listen in to the changes.

“A map,” you request, sticking your hand down. Someone hands you one, and a grease pencil, and you quickly get to scratching down coordinates. It takes a full few minutes for the announcer to get through them the first time, and he proceeds to go through them again, but you already have it by then and tune back into your team radio.

“That’s a lot of space they’re cutting,” you remark as you hand the map back down to your crew to have a look.

“Well, there are only seventeen tanks left,” Miho hums. “Right now, that’s less than half a tank per kilometre squared.”

>“I guess they share Erika’s complaint about there not being enough action.”
>“Where should we move when we’re kicked off our hill?”
>“They’re trying to force us into the city. That sucks.”
>Write-in

Being inside a tank for several hours is better than being in the rain but still not great. One of your crew is now Winded
>Axel
>Max
>Leo
>Ruby

>Roll 1d20 B03
>>
>>5058234

In case this isn't clear, pick one that will be winded.
>>
Rolled 14 (1d20)

>>5058234
>“They’re trying to force us into the city. That sucks.”
>Leo
>>
Rolled 1 (1d20)

>>5058234
>>“They’re trying to force us into the city. That sucks.”
>>Leo
>>
>>5058234
>>“They’re trying to force us into the city. That sucks.”
>>Leo
>>
Rolled 6 (1d20)

>>5058776
>>
Rolled 19, 20, 7 = 46 (3d20)

>>5058234

Sorry this took so long, I was meant to get it out earlier but real life got in the way.
>>
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>>5058234

>“They’re trying to force us into the city. That sucks.”

“You can say that again,” Miho replies. “Once we enter the city it’s going to be hard to put a gun as big as Werewolf’s to use properly.”

“Yeah, not the greatest of situations,” you grunt back. “At least we got some use of it out here.”

“More than some,” Miho laughs. “How long do we have until the boundaries change again?”

“No idea,” you reply before switching over to your team comms. “How long do we have until the boundaries change?”

“An hour,” comes Leo’s reply.

“An hour,” you parrot to Miho. “I guess we have to start thinking about where to go.”

“Well, ideally we still want somewhere with a bit of breathing space between us and any other tanks, like that park in the southeast of the new boundaries.” Miho thinks aloud. “But the other tankers aren’t likely to sit out in the open where they can easily be hit are they?”

“At least the other teams are going to be suffering just as much as us,” you mutter. “So where do we go?”

“Well, we could sit by our resupply point, just to the north of it,” Miho suggests. “Easy to reach and open enough to defend well. No real chance of being flanked either.”

“Or, we move south and take control of that smaller part of the city – it has a supply point too which is great,” you offer.

“Maybe the junction?” Miho offers. “It has quite a few long sight lines, so you might still be able to put your gun to good use.”

“The junction…” you mutter, checking your map. “The one east of the single tank resupply point?”

“That’s the one,” Miho confirms. “From what the map says, you can see all the way to that school at the city centre.”

“It’s a little exposed though,” you hear Leo mutter before following it with a groan. “Man I hate staring at this damn screen.”

>Leo is now Winded

Which location do you support?
>A – Your resupply point
>B – The resupply point to the south
>C – The Junction
>Write-in location
>>
A bit of a difficult choice here.

On first glance A looks good, but then I notice that there are a lot of places that can get Line of Sight on it, both at long range to the West, and of particular concern, at close range to the immediate South, and close-mid range to the South East. It does look like it's a concealed position, but if someone is tracking our movements (perhaps the owner of that large drone?) or find out our location, it quickly becomes a difficult situation with few viable retreat paths.

B appears to be a strong defensive position that allows our two tanks to overwatch the North and West, the only approaches inside the boundary, both of which are large areas of open ground. However, setting up in B comes with the obvious drawback of clearing it out first, which comes with a large risk of urban close quarters combat, which our tank is very ill-suited for. Even if it wasn't, this plan comes with the most risk of encountering other tanks on the way to our position. And not only does setting up this position come with troubles, but the overwatch itself is an issue, because if both of our tanks are on overwatch, then no one is resting. Perhaps we could wire off one entrance to the area, but that wouldn't stop someone from approaching from that direction and entering the city or flanking our overwatch position away from the wire. It's also awkward in that the boundary only comes into effect in an hour, so we'd either have to wait an hour to clear the zone and let other teams get good positions, or clear early and risk others entering from the South and East. B seems to be the worst option to me.

C grants long sight lines and ok cover, but appears to lack in concealment. However, there are few enough sight lines from C, especially if we tuck into that junction area, that I doubt anyone that spots us would go unspotted by us either, and then it turns into a long range gun battle, which is optimal for us. The junction does require a little bit of clearing, but far less than the B area. Similar to B, there are two zones to cover, this time West and South, and it looks like we can wire off one of those entrances here as well, with, in my opinion, less risk of being flanked. This is assuming though that those little gaps between the squares can't be driven through. If they can, this is a very exposed position that I would be uncomfortable holding. Otherwise it's a very good competitor with A.

So it largely comes down to:
>>5058979
Can the gaps in the "squares" of the junction be driven through?
>>
>>5059021

>Can the gaps in the "squares" of the junction be driven through?

The small ones to the east of C?

Yes, they can, though they're a bit of a tight fit for you.
>>
>>5059044

I looked at it again, and I should amend this, smaller tanks like light tanks and mediums on the lower side can get through. Larger mediums and heavy tanks can't.
>>
Looking at it again, it doesn't look like there are *that* many places with line of sight on A from the West, and the ability for lights to sneak up on C is going to make me lean towards A here, though I definitely understand why we would also want C.

>>5058979
>A – Your resupply point
>>
>>5058979
>>A – Your resupply point
>>
>>5058979

I know it’s not going to win but

>C – The Junction

I reckon Miho could cover our behind if needed
>>
>>5059055
Did we resupply our smoke when we got our resupply? If not, is that something we could reasonably attain in the resupply area?
>>
>>5059075

Also, the weather is screwing with visibility, so it will be harder to outspot us any way.

>>5059540
It looks like OP accidentally cut off smoke grenades part way through, but it’d probably come under secondary munitions or other disposables
>>
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>>5058979

>A – Your resupply point

“Hmm,” you take a minute to examine all the options. “Well, the resupply point to the south doesn’t look like a great place to take, even if it is a good point to defend.”

“Because of the surroundings?” Miho asks.

“Yeah, we haven’t been able to keep an eye out down there, so we don’t know how many tanks are crawling about that we’d have to get rid of,” you explain.

“Leaving us with our resupply point, or the junction,” Miho continues. “I’m partial to the resupply point so we can pop in if we need anything, though I wouldn’t mind the ability to use your gun to it’s fullest at the junction.”

“Would you be able to protect my behind?” You ask.

“Probably,” Miho answers after a moment’s consideration. “You have the ERA strapped to Werewolf’s rear, right? There are a lot of gaps.”

“I do, but I’d rather not test it,” you reply, stewing over the map for a moment. “I say we head for the resupply point, seems the most concealed to me.”

“Agreed, resupply point it is,” Miho nods. “We’ll move out at half past three to make sure we have plenty of time to get there.”

“Sure,” you reply. With that sorted, you slide down into your tank and inform your crew of what’s going to be happening over the next hour or so.

At exactly three thirty on the dot, your radio crackles to life again.

“Ready to go, Fritz?” Miho asks as Anglerfish’s engine rumbles to life.

“We’re ready,” you confirm as Werewolf’s turbine begins to spin up too.

“Alright, you lead the way since you have better night vision than us,” Miho orders. “We’ll cover your six.”

>Agree with Miho’s orders and get moving
>Suggest using your headlights and smoke so you can move faster and just as concealed.
>Write-in

>Roll 2d20 Bo3
>>
Rolled 16, 20 = 36 (2d20)

>>5059618
>Agree with Miho’s orders and get moving
>>
>>5059540
>Did we resupply our smoke when we got our resupply?

Yes, you did. I just somehow managed to lose the bottom few rows of the status.
>>
Rolled 5, 20 = 25 (2d20)

>>5059618
>>Agree with Miho’s orders and get moving
>>
>>5059618

>Agree with Miho’s orders and get moving
>>
Rolled 2, 15 = 17 (2d20)

>>5059831

Oops
>>
Rolled 92, 5, 13 = 110 (3d100)

>>5059653
>>5059777
>>5059832

2, 20(d)

Not a great mobility roll, especially due to
>Blow out: If you roll a 20 your engine will blowout, meaning you can’t move next turn (can be rerolled)

Usually, there's no way to get around a double 20, but since you have so much mobility stuff.
>Driver optic upgrade – mobility failures can be contested
>Reinforced track pins – can roll to contest track damage/mobility failures at a disadvantage
>Improved suspension - +1 Mobility crit negated per match

Would someone like to roll some d100s against mine to see how bad it is.

>Roll 3d100 x 1
>>
Rolled 44, 48, 100 = 192 (3d100)

>>5059842
>DC 5
These contests lately are quite something.
>>
Rolled 14, 5, 11, 13, 16, 6 = 65 (6d20)

>>5059618
>>
File: map (91).jpg (2.89 MB, 1760x1760)
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>>5059618

>Agree with Miho’s orders and get moving

“Sounds like a plan,” you confirm. You take a second to rerack your MG to ready it and flip on your infrared system. “Alright, moving out.”

Werewolf engine spins up further, and begins to whine as usual, then you’re off, slowly moving down the hill. Max has the night vision goggles, so he can see the way ahead of you a bit better, but you can see far more than he can, so you talk him down the mountain and through the field.

It’s going well, and you’re making progress, if slightly slower than you’d liked, through the field. You soon reach the road where it meets the train crossing and the large hedgerow you’ll be using as cover. You easily climb up onto the road, but a moment later, you hear a loud bang from behind you, and the engine dies.

“Max?” You ask.

“Blow out,” he grunts. You can hear him fiddling with his gears and switches, and while you hear the engine spin once or twice, it stays dead. “Fuck.”

“Fritz, what’s the matter?” Miho asks, stopped behind you.

“Our engine has blown out,” you explain. “We’re going to have to have a look at it.”

Max scrambles out of the tank and climbs up onto the back deck. After a moment to put on a waterproof, you slide out of your turret and do the same, helping him to lift the covers and start poking around.

“Well?” You ask over the wind.

“Good news is, we probably don’t need a new engine,” he begins. “Nothing seems to be missing, and it isn’t on fire, which is great. We can fix it, it’s just a matter of time.”

“But?”

“To fix it, we need light,” he says. “At least, if we want to get it fixed in a reasonable time frame.”

“And light will draw anyone nearby,” you surmise, thinking of the drone from earlier.

“At least there’s no trains running,” Ruby chips in from your hatch.

“At least there’s no trains,” you sigh.

>You need to be moving fast, get your entire crew out helping and set up whatever lights you can.
>You’d rather not attract any attention. A small team can work on it, while Ruby and Axel stay ready to shoot at anything threatening you.
>Write-in

>Ask Anglerfish to stay nearby to guard you.
>Send Anglerfish team ahead so you’re not dragging them down.
>Write-in
>>
File: map (92).jpg (1.19 MB, 1920x880)
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>>5059911

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 97%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Winded
Axel: Fresh
Max: Fresh
Overdrive: Blown engine
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
>>5059911
>You’d rather not attract any attention. A small team can work on it, while Ruby and Axel stay ready to shoot at anything threatening you.

>Ask Anglerfish to stay nearby to guard you.
>>
>>5059911
>>You’d rather not attract any attention. A small team can work on it, while Ruby and Axel stay ready to shoot at anything threatening you.
>>Ask Anglerfish to stay nearby to guard you.
>>
>>5059911

>You’d rather not attract any attention. A small team can work on it, while Ruby and Axel stay ready to shoot at anything threatening you.

>Ask Anglerfish to stay nearby to guard you.
>>
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>>5059911

>You’d rather not attract any attention. A small team can work on it, while Ruby and Axel stay ready to shoot at anything threatening you.

>Ask Anglerfish to stay nearby to guard you.

“Well keep it as low key as possible,” you decide. “You, me, Leo. Ruby and Axel can stay in the turret in case we have to get shooting quickly.”

“Okay, guess we’re performing surgery in the dark,” he grunts. “Leo! Grab the toolbox!”
“I’m going to let Anglerfish team know what’s happening,” you


“I’m going to let Anglerfish team know what’s happening then,” you say. You climb back up into your turret and throw on your headset. “Miho?”

“Fritz? How is it looking?”

“Fixable,” you say. “We’re going to attempt to do some repairs, would you be able to cover us?”

“Of course,” Miho replies immediately. “The foot of the mountain is still inside the zone so we’ll set up there.”

“Great, we’ll keep you updated,” you say before putting down the headset and heading back out to help Max and Leo. The two of them have already taken the cover off properly and erected an awning so that you won’t be soaked to the bone while you work.

The repairs are slow. They are certainly going – all three of you have been working on Werewolf for years, and the turbine engine for months, but you’re pretty limited by being unable to see anything properly, the three of you using one small torch in order to not create a ‘shoot me’ beacon.

“Hey Fritz!?” Ruby shouts from your cupola as you work. “Anglerfish has an IS-3 and a knock-off T-34 heading this way on their drone! They also think they saw that large drone again!”

“Of course, they do,” you sigh.

>They’re probably going for the resupply point, ignore them and keep working.
>They might head to take up positions after they resupply, and you’re visible from the best one. Prepare for action.
>Write-in

>Roll 1d100 Bo3 (For repairs)
>>
Rolled 100 (1d100)

>>5060267
>They might head to take up positions after they resupply, and you’re visible from the best one. Prepare for action.
>If they start resupplying, continue repairs.

Even if they are going for the resupply, their drone should be able to spot us, so they can divert to engage us.
>>
>>5060342
Is this how we end up actually losing something? Back-to-back super critfails?
>>
Rolled 88 (1d100)

>>5060267

>They might head to take up positions after they resupply, and you’re visible from the best one. Prepare for action.

>>5060343
New motto: “It took an act of god to stop us”
>>
Rolled 83 (1d100)

>>5060267
>>They might head to take up positions after they resupply, and you’re visible from the best one. Prepare for action.
Come on nat 1
>>
>>5060342
>>5060343
>>5060409
>>5060570
Dice gods really want us to fail this one
>>
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>>5060267

>They might head to take up positions after they resupply, and you’re visible from the best one. Prepare for action.

As you make your deliberations, Max scrambles back into the tank. Partially to get out of the rain, but also to try turning the engine on again. After a moment’s fumbling, the engine whines to life again, and you’re beginning to relax when it promptly blows out again and shuts down.

“Just our luck, huh?” Leo next to you asks rhetorically. “Guess we’re stuck here for the next engagement.”

“I think we are,” you reply. Max is already climbing out of his hatch again to see what went wrong this time, but you shut him down. “Get back inside! We’re preparing for action in case they come this way!”

“What? I’m just going to have to sit there as we get shot at!?”

“It’s that or you sit on the engine deck and get shot at!” You reply as you slide under your awning and back into your cupola. You remove your waterproof and dry yourself as best you can before turning your attention back to the match.

“What’s the situation?” You ask.

“The enemy tanks are taking turns resupplying,” Leo explains, reading off the information from the drone. “From what we can see, their drone scouting for them, it’s been slowly moving west and doesn’t seem to show any signs of stopping.”

“Which means it’s going to spot us soon,” you finish. “Not great.”

“We’re pretty exposed here too,” Max muses. “What a great place to break down, huh?”

>Start hammering away at the drone with your MG the second it’s in effective range. You’re very unlikely to hit it, but you can maybe keep it from noticing your situation.
>Don’t do anything about the drone. Maybe it’ll mistake you for being knocked out if you don’t move.
>Attempt to act as bait. If you can draw their attention, maybe Anglerfish team can slip around to the north and flank them when they attack you.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 14 (1d20)

>>5060680
>Start hammering away at the drone with your MG the second it’s in effective range. You’re very unlikely to hit it, but you can maybe keep it from noticing your situation.
>Move our drone into their vision to be sure that they know we see them.

The last time their drone got exposed to our MG fire, it got out of dodge quick. Hopefully we can rely on a similar reaction here. Also, if they don't think we're out of commission and that we're advancing on the resupply point ourselves, it might panic them into rushing and leaving before we get a good vantage point on them where we can shoot them when they leave, which will either make them run for cover away from us, or move to intercept where they think we're headed. Either way, it's better than them finding out and exploiting our immobility. We can further cause them panic by making sure they see our drone.
>>
Rolled 7 (1d20)

>>5060680
I like this, supporting >>5060699
>>
>>5060699

+1
>>
Rolled 9 (1d20)

>>5060771
>>
Rolled 1, 14, 1, 4, 20, 2, 17, 13, 1 = 73 (9d20)

>>5060680
>>
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>>5060680

>Start hammering away at the drone with your MG the second it’s in effective range. You’re very unlikely to hit it, but you can maybe keep it from noticing your situation.
>Move our drone into their vision to be sure that they know we see them.

The drone continues to move closer. You can’t see its exact position, but you know the rough direction of it.

“Saori, could you move our drone closer to them so they can see it?” You ask as you begin aiming your MG. “Hopefully the threat that comes with us knowing where they are will force them away.”

“Sure thing!” She chirps back. You let her get on with that while Leo feeds you what information he has about the location of their drone. When you reckon it’s within range of your MG 131, you open up with short, controlled bursts. Unfortunately, there is no connection that you can see, but you have plenty of ammo to burn, so you methodically put a burst into the sky every few seconds. You glance back and see Anglerfish team angling their gun up as if thinking about shooting at it, but they decide not to fire.

Then, you hear another MG open up.

“Drone’s taking fire!” Saori warns.

“And their drone has turned south,” Leo grunts. “Might attempt to come back around from the other direction.”

“Are they moving?” You ask Saori.

“Well, they’ve stopped resupplying, but they’re not in a rush to go anywhere,” Saori says. “I have to pull the drone back a bit.”

“Looks like they’ve decided to try hold the resupply point against us,” Miho observes. “At least they don’t know you’re immobilised.”

“Uh oh, good news or bad news?” Saori offers.

“Bad news,” Miho asks.

“There are two new tanks on the scope – a Cromwell to our west and a T-34 to our south-south-east.

“And the good?” You ask, massaging your nose.

“They’re closer to the tanks at the resupply point than us,” Saori answers.

“I’d bet that’s St. G’s and Pravda respectively,” Leo guesses. “Since there’s so few independents remaining.”

“And that means bigger tanks following them?” Ruby asks.

You hear a dark chuckle from Max. “I guess they’re getting their action.”

>Stay as you are open fire on the first thing that comes into view.
>They’ll probably fight each other first, get out and try to get the engine working again.
>Tell Anglerfish to get moving, if they head south and squeeze through the buildings they might be able to flank someone.
>Write-in

>Roll 3d20 Bo3
>>
>>5060796

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 97%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Winded
Axel: Fresh
Max: Fresh
Overdrive: Blown engine
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 3, 15, 20 = 38 (3d20)

>>5060796
>They’ll probably fight each other first, get out and try to get the engine working again.
>>
Rolled 15, 15, 3 = 33 (3d20)

>>5060796

>They’ll probably fight each other first, get out and try to get the engine working again.
>>
>>5060796

Someone can roll again if they want.

I'll roll it in a little bit to get an update out tonight.
>>
Rolled 20, 3, 2 = 25 (3d20)

>>5061494
>>
Rolled 5, 14, 18, 2, 19, 5, 16, 10, 13, 11, 7, 18 = 138 (12d20)

>>5060796
>>
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>>5060796

4:00

>They’ll probably fight each other first, get out and try to get the engine working again.

“And hopefully, that action stays well away from us,” you say. “There’s so many tanks nearby, I reckon they’ll be too distracted dealing with them.”

“And we can finally get around to fixing the engine?” Max asks.

“Well, that’s the plan,” you say. “Whether we’ll get a chance to or not…” you decide not to finish the sentence and instead throw yourself out of the turret and onto the back deck.

Max and Leo sprint over too, they both take a moment to catch their breath, and you can start to feel the exhaustion setting in too.

>Max and Fritz are now Winded
>Leo is now Tired

“Come on lads,” you grunt. “Let’s get this thing working.”

“I miss our old engine,” Leo complains as he helps you heft tools and begin to inspect it. “It never did anything like this!”

“It was also half as useful as this one,” Max snaps back. “And this is the first time in what? A dozen matches?”

“Easy,” you warn as the three of you get to work. As you do, you don’t really like what you see. A blow out while annoying is usually something easily fixed, two in close succession is something worth worrying about, especially regarding getting moving anytime tonight.

“Fritz, bad news!” Ruby warns from the turret. “That T-34 to the south is driving up and around – maybe looking to flank the tanks at the resupply point, but it’s awfully close to spotting us.”

“Just our luck,” Leo groans. While you share his sentiment, you ignore him and turn to Max.

“How’s it looking?”

“Well, we can kickstart it, but that’s likely to have… concequences,” Max begins. “We certainly won’t be moving very fast, but at least we’ll be moving. Overdrive will be out of the question; I can tell you that much.”

“If we keep on attempting to repair it?” You ask.

“Then maybe soon,” he says. Certainly not in the five minutes it’ll take the T-34 to spot us.”

>Kickstart it, you’ll just have to deal with the concequences later.
>Get back into your tank and back to action stations, you can’t take any chances.
>Keep going, you might be disqualified if the T-34 is unable to shoot at you due to you being outside the tank, but that’s a risk you’ll have to take.
>Write-in
>>
>>5061555
Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 95%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Winded
Axel: Fresh
Max: Winded
Overdrive: Blown engine
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
>>5061555
>Get back into your tank and back to action stations, you can’t take any chances.

>>5061556
uh oh, Leo is *Red Winded*
>>
>>5061555
>>Get back into your tank and back to action stations, you can’t take any chances.
>>
>>5061555

>Get back into your tank and back to action stations, you can’t take any chances.
>>
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>>5061555

>Get back into your tank and back to action stations, you can’t take any chances.

“Right, back in the tank then,” you order. The two of them had been expecting it, and both quickly stash their tools and make for their hatches.

“It’s like doing the bleep test again,” Leo complains as he does. “You turret folk don’t know how good you have it!”

“Oh, we do,” Ruby cackles, handing you a towel. “If you don’t like it, you should just have been the gunner.”

“What’s that tank doing?” You ask Leo. You haven’t turned the turret around yet as that would run the risk of collapsing your little shelter, adding another thing that you need to repair to the list.

“It’s still moving north,” Leo reports.

“Anglerfish team noticed that it’d have a clean shot into the back of the other T-34 if it moves a few hundred metres further north,” Ruby says. “Once it gets them, it might move in instead of around where we are.”

“But the tanks by the point have a drone,” Leo points out.

“If they take it out, then we’re pretty safe again – especially since the Cromwell is to the front of us, and they’re being threatened by the T-44 to their south,” you say.

>Let the fight between them play out and wait for your opportunity to get back out and get repairing.
>Agree with Anglerfish team heading south to ensure the T-34 gets taken out.
>Start wacking away at the enemy drone again since it’s closing in.
>Write-in

>Roll 3d20 Bo3
>>
>>5062180

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 95%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Tired
Axel: Fresh
Max: Winded
Overdrive: Blown engine
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges

>>5061647
Thank you.
>>
Rolled 12, 12, 19 = 43 (3d20)

>>5062180
>Agree with Anglerfish team heading south to ensure the T-34 gets taken out.
>Start wacking away at the enemy drone again since it’s closing in.
>>
Rolled 11, 3, 20 = 34 (3d20)

>>5062180

>Agree with Anglerfish team heading south to ensure the T-34 gets taken out.
>Start wacking away at the enemy drone again since it’s closing in.
>>
>>5062180
Somone can roll again.

I'll roll it myself in a little bit.
>>
Rolled 19, 10, 11 = 40 (3d20)

>>5062458
>>
Rolled 7, 7, 2, 12, 14, 16, 18, 14, 5, 16, 9, 13 = 133 (12d20)

>>5062180
>>
Rolled 7, 12, 6, 8, 18, 9, 10, 11, 20, 3, 10, 15, 11, 1, 14, 7, 2, 16, 5, 8, 16, 9, 7, 16 = 241 (24d20)

>>5062472
>>
Rolled 13, 18, 16, 2, 3, 7, 6, 7, 15, 8, 1, 10, 17, 7, 5, 1, 13, 1, 17, 12, 11, 8, 12, 16 = 226 (24d20)

>>5062474
>>
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>>5062180

>Agree with Anglerfish team heading south to ensure the T-34 gets taken out.
>Start wacking away at the enemy drone again since it’s closing in

“Miho, I say go for it,” you say into the radio. “In my opinion, the T-34 is getting too close.”

“That was our thought on the matter,” Miho agrees. “Stay here, we’ll go deal with it.”

“Sure, it’s not like we have any choice,” you reply drily.

“Oh, oops,” Miho apologises with a giggle. “I forgot.”

“Just kill the damn tank.” You don’t get a verbal reply, but you see and hear Anglerfish team trundling past you a moment later. You watch them for a moment before turning your attention back to your rather large friend in the sky. “Leo? Can you get me more on that drone’s location?”

“I need the drone for a moment sweetheart,” you hear through the radio. There’s a moment of him clicking around before he gets it for you. “Right, it’s to our southeast, just over the block of houses.”

You open fire immediately, acting on the information while it’s hot. Luckily, the streetlights are on, giving you a measure of awareness of the drone’s location. That plus the rather bright tracer and the drone flying low gives you the perfect opportunity, and this time you manage to take advantage of it.

Only a round or two hits, but when you’re firing a very heavy machine gun, that’s all it takes. Flames burst from the drone, and you watch it careen off into the hills where you were camped earlier and explode. Hopefully the rain will put it out before it causes a problem.

You hear the crack of a gun and see a flash from where Miho is.

“We hit it,” she reports a moment later. “It’s popped smoke and started ducking and weaving. I’m half tempted to chase it down and make sure it doesn’t come back, but there’s too much potential for crossfire.”

>“I’d say just head back to your vantage point then.”
>“Nothing’s stopping you from taking a potshot or two.”
>“I’ll leave that to you.”

>Stay as you are.
>Get out and attempt repairs again.
>Write-in

>Roll 3d20 Bo3
>>
Rolled 14, 17, 14 = 45 (3d20)

>>5062518
>“I’d say just head back to your vantage point then.”
>Get out and attempt repairs again.
Smoking up and performing evasive maneuvers doesn't exude much aggressive confidence to me, so I think he is probably not coming our direction. Best to let him cause more chaos among our friends by the resupply. Plus, firing less probably means we attract less attention. As for repairs, that T-34 was our main reason for getting back into the tank, so if we're being consistent here, we should get back to work for the third time or so.
>>
Rolled 11, 10, 6 = 27 (3d20)

>>5062518
>>“I’d say just head back to your vantage point then.”
>>Get out and attempt repairs again.
>>
Rolled 13, 4, 19 = 36 (3d20)

>>5062518

>“I’d say just head back to your vantage point then.”
>Get out and attempt repairs again.
>>
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>>5062518

>“I’d say just head back to your vantage point then.”

“Yeah, that sounds like a much better idea,” Miho replies. You hear their tank turning around before rumbling back past you up towards the foot of the hill. You wait for them to get there and get back into position before you get moving with your next order.

>Get out and attempt repairs again.

“Right, Max, Leo,” you begin. You don’t even have to finish your sentence before the groans begin, but the two of them are up and heading to the back of the tank.

It takes less than a minute to reclaim all your tools and a few more after that to get the engine deck open again so you can get back to looking at it.

“Third time’s the charm, ey?” Max offers as he begins digging into the engine. You’re no slouch when it comes to maintain maintaining Werewolf and Leo’s been helping on him almost as long as you have, so you’re able to quickly make progress on diagnosing and addressing the problem. That matter is assisted by not having to worry about being pushed by any enemy tanks thanks to Anglerfish’s intervention and the deadlock that the rest of the tanks nearby have found themselves in.

“Right, I think we’ve found a solution,” Max declares, untangling himself from the engine. “We flood it with fuel and start it slow. That should help it finally start and once it’s started, we’re good.”

“Flood it?” Leo repeats. “Is that alright?”

“For the engine? Yeah. For us? Well, it’ll take at least ten to twenty of our fuel to do so, so maybe,” Max explains.

>“We flood it, we need the fuel less than we do our engine.”
>“We don’t know how long the match will last. We stay out till it will start normally.”
>Write-in
>>
>>5062959
>“We flood it, we need the fuel less than we do our engine.”
We're right next to the resupply point. Being able to move in the middle of an engagement is more important than 10-20% of our fuel when we're basically full and right next to resupply.
>>
>>5062959
>>“We flood it, we need the fuel less than we do our engine.”
>>
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>>5062959

You don’t even have to think about it.

>“We flood it, we need the fuel less than we do our engine.”

“About what I thought,” Max grunts. “Let’s mount up then, get moving.”

“Getting moving so we can get moving,” Leo jokes to himself. The two of them slide off the engine deck and jog back to their hatches while you climb back into your hatch. Max takes a minute to prepare, then you hear the engine attempt to spin again. The whine grows louder and faster pitch, but it still refuses to start. Then, with a small gout of flames from the exhaust that would be more at home behind a jet, it finally roars to life.

“Engine’s on and seems to be working,” you report.

“All readings look good here too,” Max adds. “Let’s give it a second to make sure it doesn’t shut down on us again before we get moving.”

“Agreed,” you nod. You take the brief pause to attempt to dry yourself, again. Your towel is almost as soggy as you are, but it helps.

“We’re online, Miho,” you say. “Where are we heading?”

“I think,” she begins. “That we go south around the railway and push the tanks at the resupply point. That, or you park yourself at the crossroads and cover me while I use the apartment blocks to attempt to flank the T-44 and T-34 to the south.”

“Not pushing west on the Cromwell?” You ask. “The tree cover protects us from the south and it’s out by itself.”

“It’s still pretty open in my opinion,” Miho replies. “But if you feel like leading the charge…”

>Push the tanks at the resupply point. (Red)
>Cover Miho while she moves south. (Yellow)
>Push the Cromwell to the west. (Blue)
>Write-in

>Roll 4d20 Bo3
>>
Rolled 3 (1d10)

>>5063581
>>
>>5063581

Fuel: 82%
Rerolls: 4
Fritz: [blue][b]Winded[/b][/blue]
Ruby: [green][b]Fresh[/b][/green]
Leo: [red][b]Tired [/b][/red]
Axel: [green][b]Fresh[/b][/green]
Max: [blue][b]Winded[/b][/blue]
Overdrive: Blown engine
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 16, 19, 2, 7 = 44 (4d20)

>>5063581
>Cover Miho while she moves south. (Yellow)
I don't like the idea of pushing into the resupply point right now. It's currently surrounded from the south and north, so even if we are successful, it puts us in a worse position. Also I don't like the idea of going into near melee combat against the cromwell with this barrel. The position at yellow should get us a decent vantage of the resupply point from range, while also allowing Miho to maybe flank the southern tanks.
>>
Rolled 14, 3, 13, 8 = 38 (4d20)

>>5063581
>>Cover Miho while she moves south. (Yellow)
>>
Rolled 7, 14, 3, 13 = 37 (4d20)

>>5063581

>Cover Miho while she moves south. (Yellow)
>>
Rolled 2, 19, 12, 9, 20, 7, 8, 7, 7, 3, 1, 8 = 103 (12d20)

>>5063581
>>
Rolled 1, 3, 20, 17 = 41 (4d20)

>>5063581
>>Cover Miho while she moves south. (Yellow)
>>
File: map (99).jpg (767 KB, 1920x880)
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767 KB JPG
>>5063581

>Cover Miho while she moves south. (Yellow)

“No, probably not the best idea,” you reply, crossing that idea out. “I think you heading south with us covering you sounds good.”

“Alright! The T-34 left the field in a hurry, but I want to put it out of commission so it can’t have another go at coming around here,” Miho explains. “Dealing with another threat like the T-44 over there would just be icing on the cake.”

“Sounds like a plan,” you reply. “I’m just happy to be moving again.”

That gets a laugh from Miho. She goes silent for a moment, probably issuing orders to her crew. Then, her tank rumbles to life and sets off south slowly. She quickly passes you and you watch her go for a moment before you begin issuing orders.

“Max, take us to the edge of the road, we can sit just behind the railway,” you order.

“Sure thing,” he grunts. Werewolf starts moving as well, the engine spinning and whining as normal. You’re barely moving for more than a minute before you reach your position and post up, ready to cover Anglerfish if they encounter anything.

“Can they see anything on the drone?” You ask Leo.

“Well, they’re looking for the T-34, but it might be hiding behind the buildings,” Leo says. “I reckon the T-34 ‘ll start running when it sees ‘em given it’s on death’s door.

A few moments later, Leo speaks again. “The drone has it – it’s moving west to meet up with its friend.”

>“Miho’s driven it off, she can probably come back now.”
>“Let’s see what happens if she keeps pushing.”
>“We could move forwards as well, maybe get a side shot at that T-34 by the resupply point.”
>Write-in

>Roll 4d20
>>
File: map (100).jpg (2.94 MB, 1760x1760)
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2.94 MB JPG
>>5064230

Should be
>Roll 4d20 Bo3

>Fuel: 80%
>Rerolls: 4
>Fritz: Winded
>Ruby: Fresh
>Leo: Tired
>Axel: Fresh
>Max: Winded
>Overdrive: Blown engine
>UAV battery: 100%
>Frenzy: 2 uses
>Gunslinger: 1 use
>Roll-offs: 1 use
>Lance of Longinus: 1 use
>Initial P: If Max is Fresh or winded
>Called shot: If Ruby is Fresh or winded
>Hail Mary: If Ruby is Fresh or winded
>Smoke grenades: 3 charges
>>
Rolled 4, 13, 8, 14 = 39 (4d20)

>>5064230
>“We could move forwards as well, maybe get a side shot at that T-34 by the resupply point.”
Though we might see that IS-3 before the T-34
>>
Rolled 6, 2, 7, 2 = 17 (4d20)

>>5064230
>>“We could move forwards as well, maybe get a side shot at that T-34 by the resupply point.”
>>
Rolled 5, 19, 16, 4 = 44 (4d20)

>>5064230
>“We could move forwards as well, maybe get a side shot at that T-34 by the resupply point.”
>>
Rolled 16, 7, 16, 15, 9, 6, 1, 2, 9, 15, 14, 19, 13, 13, 11, 9, 1, 18, 16, 9, 7, 8, 15, 4 = 253 (24d20)

>>5064230
>>
Rolled 17, 2, 13, 1, 10, 15, 3, 7, 4, 8, 10, 5, 3, 10, 14, 4, 6, 8, 10, 13, 13, 6, 6, 19 = 207 (24d20)

>>5064593
>>
Rolled 14, 15, 6, 20, 5, 16, 15, 4, 9, 16, 10, 6 = 136 (12d20)

>>5064594
>>
>>5064230

>“We could move forwards as well, maybe get a side shot at that T-34 by the resupply point.”

“Yep, it’s not like anyone is in a position to stop us,” Leo nods.

“Miho, we’re going to begin moving down as well, see if we can put the pressure on the tanks by the resupply,” you report.

“Good idea,” she replies. “I think we’ll be able to flush all the other tanks out of this area pretty soon.”

“Agreed,” you say. “Max, take us south. Stay on the east bank of the road.”

“Aye,” he grunts an affirmative. Once again you hear the slow clunk of gears before Werewolf begins moving south, tearing up the wet ground beneath him as he does. You climb onto the train tracks, and even though you know nothing’s going to be coming through, you glance down the tracks anyway. Nothing comes, and Werewolf quickly rolls over the tracks and down into the field bordering the road.

Ruby moves the gun as right as she can without destroying your makeshift cover, and the two of you scan for any sign of activity by the resupply point.

“Max! Clockwise forty degrees!” You order as you spot the T-34. “Two o’clock exactly! One kilometre!” Ruby’s immediately working the gun to get it into position and a second later, she has it. The gun is straining against your tarp slightly, but it shouldn’t collapse. Probably.

“On the way!”

You’re rattled by the force of the gun firing, but you keep your eye on the T-34. Less than a second later, the tank is rocked by no less than three explosions as shots hit and detonate against it, knocking the poor tank out.

“Probably the Cromwell and the T-44 to the south,” you decide after a moment to process it.

“Does this mean I have to share my kill?” Ruby whines. “That always sucks.”

“It probably sucks more for the poor sods inside that tank,” Max consoles her.

“We took out the T-34,” Miho reports as you tune out your crew’s banter. “We took a hit though.”

“It looks like that IS-3 managed to get itself stuck too,” Saori giggles. “Unfortunately, they picked a good place to do so! Back to the building and all!”

>Head down to take a position at the junction (Red)
>Sweep through the field towards the Cromwell (Yellow)
>Stay where you are.
>Head for the town to find a way to take out that IS-3 (Blue)
>Write-in

>Roll 4d20 Bo3
>>
>>5064605

Fuel: 80%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Tired
Axel: Fresh
Max: Winded
Overdrive: Cooldown - one turn
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 6, 16, 3, 12 = 37 (4d20)

>>5064605
>Stay where you are.
Looks like the cromwell is going to be coming down south soon, we can probably get an overwatch shot off on it.
>>
Rolled 8, 11, 11, 10 = 40 (4d20)

>>5064605

>Stay where you are.
>>
Rolled 19, 14, 3, 18 = 54 (4d20)

>>5064605
>>Stay where you are.
>>
>>5064605

>Stay where you are.

You briefly consider moving out. You could push into the resupply point and claim it for yourself, or you could move south to attempt to deal with either the IS-3 or T-44, to remove those rather big threats to you. After a moment to think about it and to consult the drone footage, you decide not to move. Miho is nearby, licking her wounds after taking out the T-34 and if that Cromwell moves out any further, then you’ll probably be able to hit and take it out.

You begin relaying instructions to Ruby so that you can get a shot the moment it does, but frustratingly, it doesn’t move. Instead, the tank seems context to sit and use the buildings in front of it as several feet of spaced armour.

“How’s your tank looking?” You ask Anglerfish team over the radio as you mull over what to do.

“Functional, but damaged,” Miho replies. “We haven’t got out to have a look at it yet, but it’ll take time to fix. Time that I don’t know whether we’ll have or not.”

“It’s probably better not to be driving around on death’s door though,” you point out. “We have the repair kits to spare too.”

“We do,” Miho agrees. “It’s just a shame that we’ll be doing it in the rain.”

“Scared of a little water?” You tease.

“Scared of what Saori will do to me if I bring it back into the tank,” Miho replies.

“All announcements have been made on the hour and we’ve been given warning so you should in theory have plenty of time,” Leo pipes up. “Though our position isn’t as good as last time.”

>Escort Anglerfish to the resupply point so they can repair unmolested.
>Cover them while they try to do repairs in place.
>Get your crew out to work on their tank. You, Max and Leo can probably do it faster than all five of them.
>Write-in

>Roll 2d20 Bo3
>>
>>5064998

Fuel: 80%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Tired
Axel: Fresh
Max: Winded
Overdrive: Blown engine
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 15, 1 = 16 (2d20)

>>5064998
>Reverse South-SouthEast on the Eastern side of the road until we get a shot on the cromwell.
>Load SUHE
If a shot isn't possible:
>Have Anglerfish reverse till they're behind the junction.
>Cover them while they try to do repairs in place.


What's our ammo looking like btw?
>>
>>5065000
>>5065016

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH

Lines keep disappearing…
>>
Rolled 13, 8 = 21 (2d20)

>>5064998

>Cover them while they try to do repairs in place.
>>
>>5064998

I will roll the last die
>>
Rolled 20, 1 = 21 (2d20)

>>5065398
>>
>>5064998

Your first instinct is to move yourself into a position where you can attempt a long shot at the Cromwell that’s lurking around to the north. You cast your eyes in that direction, but unfortunately, while you can sort of make out where the Cromwell would exit, according to your drone, it’s retreated further into cover, and out of drone range.

>Have Anglerfish reverse till they're behind the junction.
>Cover them while they try to do repairs in place.

“It looks like we’re not under too much threat,” you decide. “Miho, do you want to withdraw to the Junction where we can cover your repairs?”

“That sounds like a good idea, moving now,” is the swift reply. You keep your eyes facing west, given that’s where your opposition is most likely to come from and you hear Anglerfish team withdrawing behind you. The continue till they reach it, and cross back over so that they’re in the relative safety of the northeast corner of the field.

You watch them hop out and begin repairing their tank out of the corner of your eye. A few minutes later, Saori’s back on the radio.

“It looks repairable which is great! Hopefully, we should be done within the hour!” Saori chirps.

“Good stuff, keep us informed,” you reply before going back to your watch.

The next half an hour is uneventful. The IS-3 still seems to be stuck, but you can see its crew scrambling over it to try get themselves unstuck. The only real event of note is the T-44 getting knocked out by a tank too far to the west to see on the drone. It’s mildly concerning, but not a massive problem for you.

>The competition is thinning; you can move on the resupply point now.
>Stay where you are until the news of the next boundary changes.
>Move up to the field where Anglerfish team is.
>Write-in

>Roll 2d20 Bo3
>>
>>5065447

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 80%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Tired
Axel: Fresh
Max: Winded
Overdrive: Blown engine
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 12, 19 = 31 (2d20)

>>5065447
It's been a while since we've done this, but can we:
>Attempt Indirect Fire with AP on the IS-3 using the drone for spotting/adjustments

if not,
>Move up to the field where Anglerfish team is.
>>
Rolled 8, 11 = 19 (2d20)

>>5065447

>Move up to the field where Anglerfish team is.

>>5065503
Is this even possible with the new gun? Wouldn’t it just fly off into space given the high velocity? Can we elevate the high enough to do this?

I forgot we even had an ability like that. Don’t know if that would be worth making Acel and Ruby do more work, especially since they’re both still fresh.
>>
Rolled 12, 9, 3, 3, 18, 17, 16, 5 = 83 (8d20)

>>5065447

I'll roll the last one

>>5065753
Since you still have the skill, it's possible, but as you said, it'd take some creative positioning to do it.
>>
>>5065447

05:00

>Move up to the field where Anglerfish team is.

“Max take us back to the field where Anglerfish team is,” you ask. “It’s a better position than here.”

“No complains about being less exposed from me, Fritz,” Max replies. A moment later, you’re on the move, trundling north. The gun is rotated as far to the left as you can without collapsing your shelter down upon itself and despite the presence of the drone overhead, you make sure to keep your own look out.

“Announcement,” Leo declares before tuning you all into the channel he’s listening to.

“They’re changing the boundaries again,” Ruby complains. “We have to get closer!”

“Quiet,” you order. “Leo, you taking this all down?”

“Yeah... I am,” he sighs. You can’t help but feel for him for a moment, he’s been run ragged perhaps more than the rest of you, but he can rest afterwards and you have a match to win right now.

By the time you reach the field and Max sets up your new fighting position, you’ve been told exactly what amount of the field will be left to fight on, and it isn’t much.

“About half of the field right now,” you explain to Miho as she and Anglerfish continue repairs. “Everything south of the north end of the train station at the centre of town.”

“That’s… most of the open fields to the south… gone then,” Miho pants. “It’s going to be a real knife fight soon.”

“Which isn’t really what we want,” you sigh. “This blows.”

“There’s still the junction position,” Miho points out. “Long sightlines into the rest of the city – though maybe it might be better just to stay here.”

>Stay in your current position
>Head for the junction as you discussed earlier (Green)
>Take over the town around the resupply point (Yellow)
>Suggest another position that you could use

>Roll 2d20 Bo3
>>
Rolled 5, 16 = 21 (2d20)

>>5066294
My worry with Green is that eventually that IS-3 is gonna get unstuck, and then we'd be in close quarters with an IS-3. I think Yellow is probably the best plan for now, it's better to clear out the area while it's less densely populated. We can probably get a good angle on the Cromwell too from the South.

>Wait until Anglerfish finish repairs.
>Take over the town around the resupply point (Yellow)
>>
Rolled 4, 7 = 11 (2d20)

>>5066294
Supporting >>5066325
>>
Rolled 17, 10 = 27 (2d20)

>>5066294

>Take over the town around the resupply point (Yellow)
>>
>>5066294

>Wait until Anglerfish finish repairs.

“Right, for now just focus on getting your repairs done,” you say, leaving Miho and her crew to it.

It’s not fun watching. Though they’re all skilled tankers and know what they’re doing, they are also teenage girls with all the strength (or lack thereof) that comes with it. But you hold yourself back since you still need your crew and yourself to remain operational, and they’re tough – more than tough enough to soldier through getting repairs done in the rain which is thankfully starting to let up.

They finish about twenty minutes later, and after giving them some time to recover, you put forward your plan.

>Take over the town around the resupply point (Yellow)

“If we get rid of that IS-3, then we’re effectively in control of the town,” you explain. “And I’d say it’s best we do it now before the IS-3 can get unstuck.”

“The position it is stuck in is a pretty good one though,” Miho observes. “It can still swing its gun around, and its front armour face is the most visible.”

“That’s why I think we should go around it to the north,” you explain. “The buildings will protect us from it as we approach, and we can use that to get into the best position to take it out.”

“Maybe, but we have to be careful though,” Miho replies. “Something from that direction took out the T-44, so they could just as easily be watching the open ground north of the train tracks.”

>“Whatever it is, it’ll be hitting our front armour plate.” (Yellow)
>“We’ll just go south of the tracks then, problem solved.” (Blue)
>“We can go through the residential area. Hopefully, there’s a space big enough for Werewolf. (Green)
>Write-in

>Roll 4d20 Bo3
>>
Rolled 8, 13, 15, 2 = 38 (4d20)

>>5067096
>“We’ll just go south of the tracks then, problem solved.” (Blue)
>>
Rolled 16, 4, 20, 20 = 60 (4d20)

>>5067096

>“We’ll just go south of the tracks then, problem solved.” (Blue)
>>
Rolled 10, 5, 16, 5, 1, 9, 3, 6, 6, 14, 2, 15, 20, 15, 19, 2 = 148 (16d20)

>>5067096

I'll roll the last one.
>>
>>5067096

>“We’ll just go south of the tracks then, problem solved.” (Blue)

“That’s what I was thinking,” Miho replies with a nod of her head. “Would’ve been a good way to draw out that other tank though…”

“By using me as bait?” You ask drily, getting a laugh over the radio. You just shake your head. “Well, I’m ready to move out when you are.”

“Then lets go,” she replies. “Lead the way.”

“You heard the lady,” you relay to Max. “Let’s get moving, through the field to our south and we’ll figure out the rest once we get into town.”

“Sure thing, Fritz,” Max grunts again. The gears change with a clunk and after rotating the tank, you’re on the move. Miho follows a second later, her tank sticking very close to the back of yours.

“You know,” Max begins as you work your way through the field. “We’ve made it almost the entire night without using our lights once.”

“We deserve a medal,” you joke.

“I deserve a medal,” Max retorts. “Especially since I don’t have any fancy pants night vision to help me out!”

“Fritz was helping you using his,” Ruby points out. The argument continues till you cross the field, at which point you silence them so you can focus on the matter at hand.

“As far as I can tell, the only bit of the tank exposed right now is the front,” Miho begins. “We’d be able to hit it on the flat part of its armour if we went straight down, but that runs the risk of it shooting at us.”

“How else can we hit it?” You ask.

“Well, since we aren’t liable for property damage, we could go behind it and attempt to blast through the building,” Miho suggests. “We put a high explosive shell into it, then you put an AP round into the tank.”

“It looks to me like they’re almost done clearing rubble,” Leo chips in. “Less chance of a building collapsing on us if we just camp at either end of the alley – hit it when it comes out.”

>Move as fast as you can down the alley to hit the IS-3 before they can react. (Red)
>Attempt to go through the building as Miho suggested. (Yellow)
>Camp on either side and wait for it to move. (Blue)

>Roll 4d20 Bo3
>>
>>5067465

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 76%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Tired
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 19, 1, 20, 18 = 58 (4d20)

>>5067465
>Attempt to go through the building as Miho suggested. (Yellow)
>>
Rolled 20, 9, 18, 11 = 58 (4d20)

>>5067465
>>Attempt to go through the building as Miho suggested. (Yellow)
>>
Rolled 20, 3, 6, 7 = 36 (4d20)

>>5067467
>Attempt to go through the building as Miho suggested. (Yellow)
>>
Rolled 13, 13, 19, 5, 20, 17, 4, 6, 12, 14, 6, 8, 7, 11, 4, 2, 12, 7, 13, 11, 14, 12, 19, 11 = 260 (24d20)

>>5067465

Yikes, double 20 on awareness, thankfully Miho is also around to help keep an eye out.

The accuracy failure isn't that big a deal since it's a stationary, very close target.
>>
>>5067465

5:30

>Attempt to go through the building as Miho suggested. (Yellow)

“Maybe,” you concede, “but to my mind, it’s a lot safer if we just go with Miho’s plan and blast them through the building since there’s no chance of retaliation.”

“It’s a very good thing we’re not liable for building damage,” Leo sighs.

“Agreed,” you reply before turning the channel back to the inter-tank comms. “Alright, let’s do some masonry rearrangement, we’ll lead the way.”

“Great, following now,” she says. You set off very slowly, Max keeping the pace to a crawl as you make your way through the streets. Thanks to the streetlights, you could easily be going faster, but your gun is rather long, necessitating some creative manouvering and active guidance from yourself with no small amount of rotating the turret or just good luck.

Eventually though, you do make it down the street and both yourself and Miho manage to move your tanks down the alley behind the IS-3. You’re unable to straighten your tank out, but you’re able to partially rotate the tank so rotating the turret won’t destroy your cover.

“Alright,” you can hear the loading of shells through the radio. “We’ve got high explosive loaded. Thankfully, they managed to do damage to the building already, so this shell should do the job.”

“Right, Axel, get some AP loaded,” you order. From what you can see, as fast as they’re working, the IS-3’s crew is still not able to get their tank moving, so there’s no rush to get firing.

>Put some MG fire in before Anglerfish team fires, to warn the IS-3’s crew.
>Offer to swap roles with Miho, 88mm high explosive is going to do a better job with the building than 75mm.
>Load HVAP or SUHE, just in case.
>Write-in
>>
>>5068133

Werewolf: Operational
Ammo: 44 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 74%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Tired
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
>>5068133
>Put some MG fire in before Anglerfish team fires, to warn the IS-3’s crew.
Our drone can see them, and apparently there's no rush, so no need to swap roles or use special ammo to demolish the building faster or quickly take out the IS-3. We'll only need one shell to its rear to take it out, and I highly doubt they'd be able to crew the tank and slew the turret around 180 degrees by the time we can put a round in, or even reload in the small chance we miss and put a second round in. Might as well use the MG to make sure this is an actual kill and not just disqualify them from not being in the tank.
>>
>>5068133

>Put some MG fire in before Anglerfish team fires, to warn the IS-3’s crew.
>Offer to swap roles with Miho, 88mm high explosive is going to do a better job with the building than 75mm.

Have Miho load HVAP too.
>>
>>5068133

>Put some MG fire in before Anglerfish team fires, to warn the IS-3’s crew.

You consider inviting Anglerfish team to take the shot instead of you, with HVAP there’s no way they’ll fail to get through, and you’ll more likely do a better job of explosive renovation, but eventually decide against it. Miho invited you to take the shot, and you won’t have to waste any special ammunition which you have no way to resupply.

“I’m going to put some MG fire into the building before you begin renovations,” you say. “Hopefully that’ll get them back in their tank so we can take it out instead of getting them disqualified.”

“Good idea,” Miho replies. “They might just surrender though, who knows?”

“Let’s hope they don’t,” you say, finishing the conversation. You take a second to inspect your gun before opening fire on the building.

The heavy machine gun doesn’t do too much damage to the masonry, but it’s loud enough to get the IS-3 crew’s attention. You keep going till Leo tells you that their entire crew has buttoned up, at which point Miho steps up.

“Beginning demolitions,” she says. Anglerfish’s gun roars and you duck into your cupola as rubble starts to fly. They actually put two shots into the building before it collapses, leaving you an open shot at the IS-3.

“Whenever you’re ready Ruby,” you say.

“When the dust is settled,” she says. It takes a few minutes, but there’s no drama, and her shot goes straight into the back of the IS-3. The IS-3’s commander makes his appreciation known through several hand gestures and what you assume is cursing in Chinese, but you just shrug and shout a sorry back.

>Go resupply, you might as well. (Green)
>Head back to your corner field. (Yellow)
>Head for the junction sightline to the south. (Red)

>Roll 2d20 bo3
>>
>>5068402

Werewolf: Operational
Ammo: 43 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 74%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Tired
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
File: PlanBlue.png (112 KB, 616x414)
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Rolled 9, 3 = 12 (2d20)

>>5068402
>Move the Drone West-SouthWest temporarily
>Set up to engage the Cromwell (Blue, pic related)
I'd much rather take this St. Gloriana tank in a head on engagement (where we might even get a bit of cover) while we can than delay it until we are forced to fight it deeper in the city where it can out maneuver us. Also, I'd take a more long range engagement, but doing so would expose our Western flank, so I chose my route to cover that side with buildings.
>>
>>5068418

I was under the impression that that was the last known position of the cromwell, not it’s current one since both the drone is out of range and we have nondirect line of sight on it.

While it was pretty passive, last we saw it was moving away, right?
>>
>>5068445
Last we saw it was perfectly content camping in that little corner, and before that it was camping inside that building. I bet he's probably still there, which we will find out by moving the drone anyways
>>
Rolled 15, 11 = 26 (2d20)

>>5068541

Fair enough.

>>5068418
+1
>>
Rolled 5, 14, 16, 9, 12, 19, 2, 17 = 94 (8d20)

>>5068402
>>
>>5068402

05:40

>Move the Drone West-SouthWest temporarily
>Set up to engage the Cromwell

With the IS-3 dealt with, you’re out of enemies to fight, apart from that one Cromwell you saw earlier. You can’t see it right now but with the drone…

“Leo, ask Saori to move that drone west-southwest, would you?” You ask your radio man.

“Sure thing, Fritz,” he groans. You give him a minute to do that and rest against your turret for a moment. It’s not very long later that you hear a quiet whirring as the drone arrives nearby.

“It’s on station,” he says. A screen is then thrust into your face which you take and look at.

“It’s still in the area,” Miho says. “It’s moved about five hundred metres west, but it’s still nearby.”

“It’s backed itself into a corner,” you say, looking at the screen. “Let’s move north west – towards that L-shaped building.”

“That’ll keep us covered from anything further west,” Miho nods approvingly. “Let’s get moving.”

“Easier said than done,” you muse as you observe the rubble you’ve just created. Instead of backing out, you move forwards into clearer ground by the road. From there you’re able to head west without having to worry about knocking your gun into anything before turning right again to head north move into position.

“No shot on the Cromwell from here,” you observe as you stop moving. “It can’t really go anywhere unless it wants to go through that office building.”

“Even if it did, we’d be able to hit it as it moved,” Miho points out. “We have it trapped.”

“Hmm,” you clamber down into your tank for a moment. Ruby and Axel are both leaned against the turret sides, resting.

“You guys alright?” You ask.

“We’ll live,” Ruby pants for the two of them. “Only five other tanks left according to Leo, so not long to go, right?”

“Right,” you nod as you consider that information and climb back up.

>Ruby and Axel are now Winded

>The boundaries probably won’t get to you for a while, and there’s no other tanks around. Wait here.
>You’re close to being able to hit it, move slightly north to get an angle (Blue)
>Deal with the Cromwell, move one of your tanks around to get a shot while the other keeps it pinned. (Yellow)
>Write-in

>Roll 4d20 Bo3
>>
>>5069560

Werewolf: Operational
Ammo: 43 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 70%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 17, 17, 2, 17 = 53 (4d20)

>>5069560
>You’re close to being able to hit it, move slightly north to get an angle (Blue)
>>
Rolled 18, 13, 19, 5 = 55 (4d20)

>>5069560
>>You’re close to being able to hit it, move slightly north to get an angle (Blue)
>>
>>5069560

>The boundaries probably won’t get to you for a while, and there’s no other tanks around. Wait here.

I don’t like the idea of moving, not one bit.
>>
Rolled 18, 7, 3, 10 = 38 (4d20)

>>5070106
>>
Rolled 18, 10, 4, 15, 3, 19, 9, 7, 20, 18, 17, 4, 17, 13, 8, 10, 11, 6, 13, 5, 10, 20, 20, 20 = 297 (24d20)

>>
Rolled 8, 4, 18, 9, 2, 6, 1, 13, 15, 14, 11, 10 = 111 (12d20)

>>5070195
>>
File: map (57).jpg (615 KB, 1440x706)
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Rolled 32, 7, 33 = 72 (3d100)

>>5069560

>You’re close to being able to hit it, move slightly north to get an angle (Blue)

You look towards the Cromwell again. Even though you can’t see it, you can almost feel how close you are to being able to hit it.

“Does the drone show anyone else around here?” You ask.

“Nothing,” Saori replies. “But the drone’s range isn’t infinite, and the buildings could hide something particularly small.”

Something particularly small isn’t likely to have survived this long or be much of a threat with Miho around to cover you, so you decide that you’re safe to act.

“Miho, I’m going to move to the north slightly to get a shot and take this Cromwell out,” you explain.

“Are you sure?” She asks. “You’ll be risking exposing yourself if anything is around…”

“It should be fine,” you say. “Plus, the sooner this Cromwell is dealt with, the sooner we’ll be able to resupply and rest for a bit.”

“Well, if you’re sure,” Miho allows.

“Max, get ready to move forwards. Ruby, ready at around one o’clock,” you say, guessing where the Cromwell will be relative to you.

You wait for Ruby to move the turret round, then tell Max to move forwards.

“Stop!” You order, less than fifty metres later, you can see the Cromwell, right where you expected it to be. To your surprise, it manages to squeeze off a shot before you, but it goes far too high, destined for a building somewhere behind you. “Ruby! Cromwell! Right down the gun!”

“On the way!”

The gun roars, but you don’t have an opportunity to watch the shell. You hear the roar of another gun, and a moment later, your world starts to shake as you’re hit. You fall back into your hatch, but quickly right yourself and snap into action.

>Quickly reverse back into the alley and have the drone move to find out what it is.
>Use Frenzy and immediately begin slinging shots back at the tank. (Load SUHE/HVAP?)
>Stay where you are, pop smoke, and ask Anglerfish team to begin flanking.
>Write-in

>Roll 4d20 Bo3
>Roll 3d100 x 1 (DC whatever I roll)

Ignore the arrows, I'm not at home, so I can't remove them, but I've added your attacker.
>>
File: map (58).jpg (2.12 MB, 1412x1412)
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>>5070283

>Werewolf: Operational
>Ammo: 42 AP 19 HVAP 13 SUHE 3 HESH
>Fuel: 70%
>Rerolls: 4
>Fritz: Winded
>Ruby: Winded
>Leo: Tired
>Axel: Winded
>Max: Winded
>Overdrive: Ready
>UAV battery: 100%
>Frenzy: 2 uses
>Gunslinger: 1 use
>Roll-offs: 1 use
>Lance of Longinus: 1 use
>Initial P: If Max is Fresh or winded
>Called shot: If Ruby is Fresh or winded
>Hail Mary: If Ruby is Fresh or winded
>Smoke grenades: 3 charges
>>
Rolled 6, 9, 18, 3 = 36 (4d20)

>>5070283
>Contest DCs so far have been 4, 5, and 7
Can you stop cheating Rafael? Sheesh

>Use Frenzy and immediately begin slinging shots back at the tank.
>Load SUHE
>>
Rolled 92, 8, 8 = 108 (3d100)

>>5070461
>>
>>5070461
>>
Rolled 12, 12, 11, 15 = 50 (4d20)

>>5070283
Jesus I’m late for the vote
Supporting >>5070461
>>
Rolled 2, 13, 14, 14 = 43 (4d20)

>>5070283

>Use Frenzy and immediately begin slinging shots back at the tank.

Would like to alternate between suhe and hvap, but I guess this is fine.
>>
Rolled 12, 19, 6, 1, 3, 20, 18, 20, 11, 1, 19, 13, 9, 4, 4, 1, 11, 4, 2, 4, 12, 5, 1, 3 = 203 (24d20)

>>5070283
>>
>>5071600

I'd like an extra 4d20 from someone for Frenzy if possible.

I'll roll it myself in a little bit.
>>
Rolled 17, 5, 3, 10 = 35 (4d20)

>>5071613
>>
>>5070283

06:00

>Use Frenzy and immediately begin slinging shots back at the tank.
>Load SUHE

“Ruby! Nine-thirty!” You declare as you swing the gun around. You die a little inside as your rain cover is torn out of position, but right now you don’t have time to turn the hull. “Axel, give me Suped-up high explosive! And be ready to give me more!”

They give their affirmatives, and after shoving off what remains of the cover, you look for the target so you can give better information. You spot the tank – a Centurion sitting by the train tracks.

“Looks about one and a half kilometres to me,” you say, relaying information to Ruby. “No rush, but…”

“We’re on a timer, I know!” She snaps back. “Ah, screw it. On the way!”

The gun roars, and the round leaves the barrel. You watch the centurion with bated breath, and you’re only able to release it when you see it hit. You are quickly unable to breath again as you notice that they were able to return the favour.

Thankfully, Ruby’s hit disrupted their aim, meaning they hit the building next to Werewolf and showered you in rubble.

Another round leaves the barrel before you can check if it’s necessary. It goes wide, exploding in the grass a couple metres off to the side, but a follow up isn’t necessary as you’re able to spot the white flag sticking out the top.

There’s a bang from your right, and you’re able to look over just in time to see Anglerfish team nailing the Cromwell that was attempting to flee through a building. That gives you a chance to check your tank. You frown at the obvious damage, but at the very least, you have another repair kit sitting on your back deck you can use to fix it.

“Boundary has changed, and new ones are coming in,” Leo says, as he begins noting them down. While that’s important, it’s a problem for an hour away.

>Retreat to your corner field and get started with repairs. (Blue)
>Head to the resupply point, take on what you can while you assess the damage. (Red)
>Find out where the new boundaries are going to be and get yourself firmly inside before you do anything.
>Write-in

>Roll 2d20 Bo3
>>
>>5071706

Werewolf: Damaged
Ammo: 43 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 74%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 1 uses
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 11, 10 = 21 (2d20)

>>5071706
>Retreat to your corner field and get started with repairs. (Blue)
>>
Rolled 2, 18 = 20 (2d20)

>>5071706
>>Retreat to your corner field and get started with repairs. (Blue)
>>
Rolled 20, 19, 6, 6, 15, 16, 15, 18 = 115 (8d20)

>>5071706
>>
>>5071706

06:05

>Retreat to your corner field and get started with repairs. (Blue)

“Right,” you sigh as you take stock of the situation. “Miho, I think getting repairs done should be our top priority for now, I don’t know if we’ll have any opportunity after this honestly.”

“We know that most of the north-east is clear as well,” she nods. “We might not be able to say that for the rest of the field, even if there are only three other tanks left.”

“Sounds like we’re in agreement then,” you say. “Max, head east for our corner field.”

“Aye,” he grunts. As he gets moving, you finish shoving the remains of your cover onto the back deck. The rain is more or less over, and while it’s still pretty dark, the sun is on the horizon at the very least.

You reach the field without any trouble, but before you get onto repairs, you decide to have a look at the new boundaries.

“We’re not going to be in it,” you observe. “How long would it take us to get into the new zone?”

“About ten minutes’ drive, fifteen to be safe,” Max states. “So we have about forty minutes to get repairs done.”

“Which isn’t a lot of time,” you say before turning to Miho nearby. “Do you have any ideas?”

“You could wait till we reached the new zone?” Miho offers. “Though you’d be vulnerable during the travel, and it might not be safe there…”

“Or we get all hands-on deck and get it done in thirty minutes,” you say. “Possibly killing Leo and tiring out everyone else in the process.”

“I’d offer to help, but…” Miho shrugs helplessly. Her crew is probably just as battered as yours.

>Get all hands on to repair Werewolf. Leo will be exhausted, and the rest of your crew will have to roll to resist becoming tired.
>Head for the new boundary first, then you’ll have more time for repairs.
>Do nothing, give your crew a short break. All of them will be able to roll to recover status.
>Write-in
>>
>>5072664

Werewolf: Damaged
Ammo: 43 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 74%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 1 uses
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Alright, so bad news is almost anywhere we cross over into the new boundary will be out in the open, good news is that it's almost impossible to have line of sight to all of the crossing without being in it yourself, and there are only 3 other tanks, so I doubt absolutely everywhere will be covered, if anyone is covering the crossing at all.

More bad news is that we don't quite have time to do repairs safely without risking our crew's condition.

>>5072667
How are Miho's crew doing? I'm thinking maybe having Fritz direct them in repairing WW. Would that be feasible?
>>
>>5072693

>Her crew is probably just as battered as yours.

They're not in much better shape than you are. All of them are winded at the very least, and I wouldn't be suprised if several are tired.

I'm sure it's possible to direct them in doing repairs, but Miho has her own combat effectiveness to worry about as well.
>>
>>5072664
>Head for the new boundary first, then you’ll have more time for repairs.
I'm thinking probably South side, going to that cluster in the South East of the new zone, looks like a secluded place to get some repairs in.
>>
>>5072664
>>5072712

Forgot to ask for

>Roll 2d20 Bo3
>>
Rolled 7, 12 = 19 (2d20)

>>5072713
>>
Rolled 14, 20 = 34 (2d20)

>>5072664
>Head for the new boundary first, then you’ll have more time for repairs.

Jam ourselves in between some buildings somewhere and do what we can.
>>
Rolled 8, 9, 6, 2, 8, 9, 4, 6 = 52 (8d20)

>>5072664
>>
>>5072664

06:20

>Head for the new boundary first, then you’ll have more time for repairs.

“But I get it,” you sigh. “Well, I’d rather not work everyone to death, so we should get into the zone like you said. Then we can work without the clock hanging over us.”

“Agreed,” she nods, disappearing into her own tank. Before you set off, you agonise for a moment, considering whether to ask Miho to take the lead. You reluctantly decide against it given that you can take the hits better than she can, even if right now you can take less of them.

The engine roars to life again, and you begin moving west. You stick to the northern side of the field that you’ve done a decent job of clearing out over the past few hours.

Predictably, no one challenges you, not that you leave that to chance with Anglerfish’s drone circling overhead, and both of you keeping an eagle eye out for any other tanks. That task is getting slightly easier due to the rising sun thankfully.

Your passage into the new safe zone is marked by one of the flares being crunched under tread by Werewolf. You enter into a rather open field, which while great for your shooting, also makes you slightly vulnerable as well.

“In the southeast corner of what’s left, there’s a small block of buildings we can take,” you say.

“We have to cross a main road to get there,” Miho warns you. “Anything could be sitting at the other end of it, and we wouldn’t be able to do anything till it hit us.”

“Do you have something in mind?” You ask.

“We could pop smoke as we go,” she replies after a moment’s thought. “Or we could head across the river to our west, isolate ourselves from the rest of the city.”

>Head south, accompanied by liberal use of smoke as you do. (Blue)
>Head south, use Overdrive to move fast so no one can draw a bead. (Also Blue)
>Cross the river and take up refuge on the other side. (Red)

>Roll 2d20 Bo3
>>
>>5072982

Werewolf: Damaged
Ammo: 43 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 68%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 1 uses
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 9, 7 = 16 (2d20)

>>5072982
Well ideally I think we would have gone South inside the eastern part of the city first to avoid having to cross the entire open area to get to that South East cluster. Seems like an oversight. Going there now would almost certainly draw fire, surely there's someone watching any of the crossing. Red seems like the best option from this position, even though it is a worse position and crosses another large open area.
>>
>>5072982
>>5073101
>Cross the river and take up refuge on the other side. (Red)
>>
Rolled 3, 2 = 5 (2d20)

>>5072982
>>Cross the river and take up refuge on the other side. (Red)
>>
Rolled 20, 9 = 29 (2d20)

>>5072982

Cross the river and take up refuge on the other side. (Red)
>>
Rolled 12, 4, 9, 12, 7, 16, 2, 4, 15, 10, 6, 1 = 98 (12d20)

>>5072982
>>
>>5072982

06:25

>Cross the river and take up refuge on the other side. (Red)

“Yeah, the river sounds like a good idea,” you say. “Let’s get moving again.”

As you move, you pass by the Centurion that you hit earlier. It’s definitely a St. Gloriana one, but the crew doesn’t seem to be around – probably having abandoned it to be picked up in the time it took you to get there. You move past it, gun pointed slightly to your left in case anything appears from the city – anything that appears in the field in front of you should be easily visible compared to all the easy hiding places in the city.

“What’s the drone looking like?”

“Nothing on scope,” Leo replies. “Though there’s a lot of tall buildings, if someone knows there’s a drone about, it isn’t too hard to hide.”

“We’d have a hard time hiding,” Ruby muses.

“We’re not the smallest tank, are we?” Max retorts.

“You calling my tank fat, Max?” You ask. A wave of confusion falls over you and you’re amused to realise that Werewolf has no idea what you’re talking about.

“Nothing you need to worry about, bud,” you reassure him. “Most of the bridges around here are strong enough.”

You say that as you approach the river, you could ford it, but there’s also a railway bridge that you’re able to reappropriate after a moment to knock down a fence. Trains are usually several orders of magnitude heavier than Werewolf, but you take it slowly anyway.

Thankfully, you’re soon over the bridge and onto the other side, the second you are, and you’ve managed to shove yourself into a corner, you hop out of the tank and begin your work.

>Get everyone out, with no time limit and all of you helping, everyone should be fine.
>Ask Miho if she can spare anyone to help you lighten the load.
>Pick members of your crew to get to work on it. (Who?)
>Write-in

>Roll 2d20 Bo3
>>
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>>5073489

Werewolf: Damaged
Ammo: 43 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 66%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Winded
Overdrive: Ready
UAV battery: 100%
Frenzy: 1 uses
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 19, 16 = 35 (2d20)

>>5073489
>Get everyone out, with no time limit and all of you helping, everyone should be fine.
>>
Rolled 10, 18 = 28 (2d20)

>>5073489
>>Get everyone out, with no time limit and all of you helping, everyone should be fine.
>>
>>5073489
>Get everyone out, with no time limit and all of you helping, everyone should be fine.
>>
Rolled 3, 12 = 15 (2d20)

>>5073911
>>
Rolled 3, 1, 16, 5, 4, 2 = 31 (6d20)

>>5073489
>>
File: SaoriVest.jpg (190 KB, 1181x1748)
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>>5073489

>Get everyone out, with no time limit and all of you helping, everyone should be fine.

“Alright, lady and gentleman, let’s get to work,” you say, to a round of groans from your crew.

“All of us?” Ruby asks. “Without me and Axel in the tank, we’re non-operational!”

“And without the tank repaired we’re one hit away from being completely knocked out,” you reply. That earns another groan from her, but a squeeze of the shoulder from Axel has her nodding and out of the turret after you to help. At the very least, it’s stopped raining, meaning that your task isn’t going to be as horrible as it could be.

“Keep an eye out for us, would you Miho?” You ask into the radio as you jump down after your crew.

“Of course,” she replies aloud as you move around to the front. They already have the repair kit out and are stripping all the useful bits out to be used and the rest to be saved for later.

As expected, it’s hard work, both the equipment and the parts are heavy, requiring at least two of you, and often three to move it into position before another member of your crew attaches it into place.

Thankfully though, you’re not interrupted in your work. It makes sense, given there can only be at most three enemy tanks remaining, but given how up and down your luck has been so far, you weren’t so sure.

As you walk over to Anglerfish team Saori hands out breakfast. It’s just a ration bar, but you’re not able to complain, so you take it and eat it as you listen to Saori’s report of the current state of the match.

“Well, good news! They decided to give an hour’s break on changing the boundaries again because it seems most of our opponents aren’t in the best shape either! That gives us half an hour, I think? Till we know the next ones, and an hour and a half till they change!”

>Ask Miho if she minds staying on watch a little longer while your crew rest.
>Take a watch of about half an hour so Anglerfish have a chance to cool off a little bit.
>Suggest moving elsewhere that might be a better position.
>Write-in

>Roll 1d20 Bo3
>>
Rolled 15 (1d20)

>>5073990
>>Ask Miho if she minds staying on watch a little longer while your crew rest.
>>
>>5073990
>Take a watch of about half an hour so Anglerfish have a chance to cool off a little bit.
>>
Rolled 18 (1d20)

>>5074243
>>
Rolled 11 (1d20)

>>5073990
>Ask Miho if she minds staying on watch a little longer while your crew rest.
>>
Rolled 20, 16, 11 = 47 (3d20)

>>5073990
>>
>>5073990

“Right, well that sounds to me like we have a little bit of time to rest,” you say, thinking over what Saori’s told you.

“That’s what it sounded like to us too,” Saori nods.

>Ask Miho if she minds staying on watch a little longer while your crew rest.

“Okay, thanks Saori,” you say before walking back a little bit to were Miho is. She’s out of her tank, sitting on the turret instead of inside it.

“Miho, how’s it going?”

“Well, it’s going,” she replies. “Going where…” she trails off and shrugs with a small smile.

“About how I expected then,” you chuckle. “Would you be able to keep up the watch for a little longer? I want to give my crew a chance to rest after all that.”

“Of course we can,” she smiles back. “Take however long you need!”

“Cheers.” You walk back to your tank where you’re able to tell your crew the good news. None of them complain at being given the chance to take a break, especially when it isn’t raining meaning they’re able to take a moment outside of the tank. It’s still cold, and not particularly light, but after spending the better part of a day inside the tank you’re pretty sure none of them mind.

You sit against Werewolf and just rest for a minute though you’re careful not to fall asleep since at any moment you could need to spring into action. That and you don’t trust your crew to stay awake to be able to warn you.

>Just take a short break, twenty minutes then you can take over from Miho
>There’s about an hour and a half so split it in two, forty-five minutes till you relive them.
>Take an hour. You and your crew especially need it.
>Write-in
>>
>>5074585
>>Just take a short break, twenty minutes then you can take over from Miho
>>
>>5074585
>There’s about an hour and a half so split it in two, forty-five minutes till you relive them.
>>
>>5074585
>There’s about an hour and a half so split it in two, forty-five minutes till you relive them.
>>
File: Miho Tank.jpg (59 KB, 600x1000)
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>>5074585

>There’s about an hour and a half so split it in two, forty-five minutes till you relive them.

You consider only taking long enough to catch your breath again, before giving Miho’s crew a chance to rest. But, you also have to think of your own crew and you’re pretty sure if you asked, none of them would want to give up any more of their break than they had to.

After a moment of consideration, you decide to just cut the time in half between yourself and Miho. You quickly set your phone to remind you it’s your turn for watch in forty-five minutes then set about enjoying your small reprieve from the action.

You acquire a pillow, and after a moment to arrange yourself, relax against the side of Werewolf.

“How’s the fight been for you, bud?” You feel Werewolf stir as you ask, and you’re hit with a mixture of amusement and interest.

“Really? We haven’t heard much from you.”

A metaphorical shrug, a feeling of a lack of urgency.

“I suppose you’re right, we have had it mostly under control.”

A Centurion flashes into view for a split second.

“Mostly,” you repeat.

There’s another wave of amusement, before the feeling of Werewolf’s presence leaves you again.

Forty-five minutes passes far faster than it has any right to, but, when your phone buzzes at you, you sigh and stumble over to Anglerfish team.

“Fritz,” Miho greets you again. “How’s it going?”

“Well, it’s going,” you reply, getting a snicker as you echo her words from earlier. “If you guys want to take the rest of our break off, then be our guests.”

“Puh-lease!” Saori sighs. “Spending this long awake is going to be horrible for my skin.”

“Woe betide anyone who stops Saori’s beauty sleep,” you reply.

“Beware the anger of a gentlewoman,” Hana adds from the other side of the Panzer IV. You can’t tell whether she’s being serious or not.

“Quite,” you leave them to the Darjeeling-isms and head back to your tank.

>See if you can figure out who else is left on the field.
>Arrange watch shifts so you have enough eyes watching and people can rest. (One random crewmember will recover a level of fatigue)
>Scroll through the messages you’ve received from the Sensha-Do club. (Recover one use of a random skill)
>Write-in
>>
>>5075925
>Arrange watch shifts so you have enough eyes watching and people can rest. (One random crewmember will recover a level of fatigue)
>>
>>5075925
>>Arrange watch shifts so you have enough eyes watching and people can rest. (One random crewmember will recover a level of fatigue)
>>
>>5075925
>Arrange watch shifts so you have enough eyes watching and people can rest. (One random crewmember will recover a level of fatigue)
>>
Rolled 5 (1d5)

>>5075925

1 = Fritz
2 = Ruby
3 = Leo
4 = Axel
5 = Max
>>
>>5075925

>Arrange watch shifts so you have enough eyes watching and people can rest. (One random crewmember will recover a level of fatigue)

You quickly decide that despite your need to keep an eye out for any enemies, you can probably make use of it to rest too. If you make sure that at all times there are two people keeping a sharp eye out, then the other three will be able to continue recovering (or attempting to recover) their strength for the fight ahead.

You roll a mental die to pick who’s on first watch.

“Max, we’re on watch. The rest of you, try and get some rest.”

“You don’t have to tell me twice,” Ruby groans before flopping down atop Werewolf’s front deck. Axel and Leo make themselves similarly comfortable while you and Max settle in to keep an eye on the river crossings.

“I don’t reckon there’s a point honestly,” Max grumbles.

“You don’t?”

“Course not,” he snorts. “S’ only three other tanks left ta fight us. Not one of ‘em is going to be hunting for a fight right now.”

“We’ve met some people who would do exactly that,” you remind him.

“Bah, I guess.”

Eventually all five of you have taken turns on watch, but Max by virtue of going first and not having to organise anything, ends up with a little bit more than anything else.

>Max is now Fresh
(Up from Winded)

08:00

As the clock hits eight, you rouse Anglerfish team and return to your tank to receive the new coordinates for the field. Anglerfish team also take the opportunity to bring their drone in for a recharge after the sterling work its done.

“We’re going to be forced to move again,” Leo informs you. “Probably going to have to cross the river.”

>The warehouses by the river are relatively open, move there. (Blue)
>Don’t go any further into town than you must. (Green)
>Head for the main road so you can dominate that sightline. (Yellow)
>Write-in

Other orders
>Deploy your own drone.
>Wait until the last minute feasible to leave your position.
>Load a different ammo type in preparation. (Which?)
>Write-in

>Roll 2d20 Bo3
>>
>>5076195

Werewolf: Damaged
Ammo: 43 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 66%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Ready
UAV battery: 100%
Frenzy: 1 uses
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 13, 11 = 24 (2d20)

>>5076195
>The warehouses by the river are relatively open, move there. (Blue)
Green looks like a weak position and yellow looks too easily flanked, especially if anyone is searching for the competition, though I guess you could say similarly for blue, but at least blue isn't as centrally located. A notable downside to blue is the longer travel time, and more likelihood to run into someone on the way there, but I think its other advantages are worth it.

>Deploy your own drone
>Load a different ammo type in preparation. (SUHE)

>>5076199
Damaged? Didn't we just get repaired?
>>
Rolled 17, 17 = 34 (2d20)

>>5076393

+1

He probably forgot.
>>
Rolled 19, 8, 18, 14, 10, 9, 16, 6 = 100 (8d20)

>>5076195

>>5076393
>>5076771

yes, we just got repaired.
>>
>>5076195

>The warehouses by the river are relatively open, move there. (Blue)

>Deploy your own drone
>Load a different ammo type in preparation. (SUHE)

“Say, Miho. What do you think of those warehouses east of the river?” You ask as you begin deciding where to go.

“Well, it’s probably the most open of all the places we could go,” she says as she examines it. “It’s quite a trip to get there though.”

“We can go around the city though,” you reply. “Avoid the trouble that comes with urban warfare.”

“For now,” Miho warns. “Hopefully we’ll be able finish the match before street fighting becomes an issue.”

“Is that a yes?”

“It is,” she confirms. “Let’s get moving.”

“Sure thing,” you say before turning back to your crew. “We’re moving out – headed for the warehouses along the river. Axel, give me some Suped-up high-ex, we’re going to need it.”

Werewolf’s engine roars to life again and begins to move while inside the turret you can hear the clunk as an AP round is ejected and an SUHE round is pushed into place.

“Leo, get our drone out, would you?” You ask. “I’ve grown attached to the coverage we get.”

“You and me both,” he chuckles, and as you hit the river, he’s able to get the drone out which begins to make its way up to altitude. The best part is that since the field has gotten so small, you have coverage of the entire field. Unfortunately, there are enough buildings in the way, you can’t be sure you’ll be able to see everything.

“Fritz, bad news,” Leo pipes up after a couple minutes of travelling. “There’s a T29 right where we wanted to go. Managed to find a nice spot to sit hull down too.”

>Attempt to move at the T29 from two angles. (Yellow)
>Attempt to get as close as possible before opening fire. (Blue)
>Abandon the plan and go elsewhere. (Where?)
>Write-in

>Roll 4d20 Bo3
>>
>>5076874

Werewolf: [Green]Operational[/Green]
Ammo: 43 AP 19 HVAP 13 SUHE 3 HESH
Fuel: 64%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Ready
UAV battery: 100%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 10, 5, 18, 12 = 45 (4d20)

>>5076874
>Attempt to move at the T29 from two angles. (Yellow)
>Use the drone to abuse his turret facing and attack from the side the T-29 isn't facing.
>If/when the T-29 turns to fire at their attacker, pull that tank back and attack from the other angle.
The idea here is that his gun can only be facing one of us at a time, and because we have a visual on him with the drone, we know what that direction is at any given time, and can attack from where he isn't facing. When his gun traverses to respond, the other attacker moves in and gets a shot, and the previous one retreats from line of sight. This should get us shots on him without possibility of retaliation.
>>
Rolled 20, 3, 2, 3 = 28 (4d20)

>>5076874
Supporting >>5076897
>>
File: Anchovy Blush.jpg (128 KB, 1600x1200)
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Apologies fellas, no update today as I'm super tired from work.

We're back to our regularly scheduled programming tomorrow.
>>
>>5076874

>Attempt to move at the T29 from two angles. (Yellow)
>>
Rolled 15, 2, 15, 13 = 45 (4d20)

>>5079307
>>
Rolled 3, 5, 15, 11, 2, 13, 8, 18, 1, 11, 20, 10, 18, 8, 19, 6, 9, 2, 16, 3, 16, 5, 7, 1 = 227 (24d20)

>>5076874
>>
Rolled 2 (1d20)

>>5076897
>>5077325
>>5079308

That awareness 20 can be rerolled free thanks to your skills, in the interest of getting an update out today, I'll go ahead and do that.
>>
Rolled 20, 2, 1, 9, 4, 13, 5, 9, 5, 5, 1, 12 = 86 (12d20)

>>5079561
>>
>>5076874

2, 2, 2, 3 – Werewolf
1,5, 20(8), 10 – Ankou
9, 2, 7, 1 – T29
20, 2, 1, 4 – Te-Ke

>Attempt to move at the T29 from two angles. (Yellow)
>Use the drone to abuse his turret facing and attack from the side the T-29 isn't facing.
>If/when the T-29 turns to fire at their attacker, pull that tank back and attack from the other angle.

08:10

“Hmm,” you consider it for a moment. “Miho, pincer attack?” You suggest. “We have the drone with us as well.”

“So, we can move out of the way if it aims at one of us,” Miho cottons on immediately. “Right, I think that’s the best way to go about it, so let’s do it.”

“Sure skip,” you confirm. “We’ll head down the road along the river and you go into town a bit?”

“We’ll move faster as well, so we should reach the sightlines at the same time!” Anglerfish team follows you over the bridge, then splits away from you. As planned, you follow the road down the river, slowing to make sure you don’t arrive ahead of Anglerfish team.

You spot the T29 at the same time Anglerfish team does and immediately begin aiming up. The T29 itself is aiming at the warehouse ahead of it, halfway between the two of you. You can tell it notices you from the way it begins to move, sees Miho, and stops, apparently struck with indecision.

“Something on the drone!” Leo shouts, grabbing your attention.

“A light tank appeared nearby!” Miho cries, explaining the contact. “We have to move back!”

“Ruby! Get the shot away!” You order. Werewolf’s gun replies, the shell screaming through the air. You see it detonate against the tank in a massive fireball, but it doesn’t knock it out, either – not doing any or not doing enough damage.

“Why didn’t we see the tank until now?” You ask as Leo shows you the screen.

“It wasn’t moving,” he replies. “Plus it was behind a building – these drones aren’t all-seeing, you know!”

“Sure, sure,” you sigh.

>Hit it with a HVAP now.
>Pull back and pop smoke then find out what happened.
>Attempt to flank the T29 through the river and field.
>Move into town and attempt to assist with the Te-Ke
>Write-in

Other orders
>Use Frenzy?
>Write-in

>Roll 4d20 Bo3
>>
>>5079657

Werewolf: [Green]Operational[/Green]
Ammo: 43 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 62%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Ready
UAV battery: 100%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
>>5079659
>UAV battery

Should be 90%
>>
Rolled 10, 16, 4, 4 = 34 (4d20)

>Accuracy Crit
>Rolled 3 for pen
>No pen
Yikes, looks like a good opportunity for Hail Mary

>>5079657
>Use Hail Mary
>If unsuccessful, pull back and pop smoke then find out what happened.
>>
Rolled 11, 5, 11, 1 = 28 (4d20)

>>5079657
Supporting >>5079728
>>
Rolled 2, 5, 3, 20 = 30 (4d20)

>>5079657

>Pull back and pop smoke then find out what happened.
>>
Rolled 2, 14, 4, 2, 3, 15, 13, 11, 1, 14, 17, 5, 1, 17, 17, 4, 10, 8, 15, 18, 12, 5, 8, 4 = 220 (24d20)

>>5079657
>>
Rolled 5, 12, 5, 4, 15, 14, 1, 10, 17, 7, 11, 6 = 107 (12d20)

>>5080448

I'll also take a 3d100 from somebody for the hail mary.
>>
Rolled 67, 30, 24 = 121 (3d100)

>>5080449

Don’t think it’s a good idea to expose ourselves any longer than necessary but here
>>
>>5079657

2, 5, 3, 1, - Werewolf
24 – Fail hail mary
1, 14, 4, 2 – Ankou
1, 5, 8, 4 – T29
5, 7, 1, 4 – Te-Ke


>Use Hail Mary
>If unsuccessful, pull back and pop smoke then find out what happened.

“Shot didn’t go through, Ruby. Do you want to try skipping it?” You ask as you observe the T29. It seems to have noticed that Miho isn’t around to threaten it anymore, because its turret rapidly begins turning towards you.

“‘Do you want to try skipping it’, he says as if it’s the easiest thing in the world,” Ruby grumbles.

“For a gunner as good as you claim to be it should be,” Max chips in.

“Be ready to move the second she’s fired,” you say, cutting off Ruby’s reply before it can begin. “I’d rather not leave open any longer than necessary.”

“Sure.”

Seconds pass as Ruby figures out the shot and the T29 slowly wheels its turret around. You’re about ready to forget about the shot and move back when Ruby finally takes it.

“On the way!” Werewolf’s gun roars followed closely by the T-29’s gun. Max is already moving, but he isn’t fast enough to avoid the shell heading towards you. It hits the turret and detonates with a bang that almost makes you lose your footing. You manage to stay standing though and squeeze the trigger of the smoke grenades to stop any follow up shots.

A few seconds later, you’re behind cover again, and Leo is able to brief you with information from the drone.

“We hit the T29 on the turret with our last shot, so nothing happened. I think the shot Ruby just skipped chewed the hell out of their track, even if it didn’t take them out. I’d be surprised if they can move faster than a couple of miles an hour – or at all.”

“And Anglerfish team?”

“Had to move away because that light tank appeared. Thankfully it came out too fast, so it hit a building and wasn’t able to have a go at them.”

>Move to a position you can hit the Te-Ke if it comes out at the intersection. (Blue)
>Flank the T29 and destroy it. (Yellow)
>Stay where you are and get ready to have another go at the T29 with HVAP
>Write-in

>Roll 4d20 Bo3
>>
>>5080527

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 61%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Ready
UAV battery: 88%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 2 charges
>>
Rolled 19, 19, 1, 2 = 41 (4d20)

>>5080527
>Move to a position you can hit the Te-Ke if it comes out at the intersection. (Blue)
>Ready MG-131
With the T29 Immobilized, we should prioritize the more active threat of the Te-Ke. We can come back to the T29 whenever we want, and with danger so close, I doubt they'll feel very comfortable getting out to repair.
>>
>>5080588

+1
>>
Rolled 2, 7, 20, 19 = 48 (4d20)

>>5080996
>>
Rolled 6, 11, 7, 3 = 27 (4d20)

>>5080527
Supporting >>5080588
>>
Rolled 15, 14, 18, 17, 20, 19, 1, 5, 5, 6, 16, 16, 11, 19, 3, 10, 19, 4, 13, 7, 18, 1, 9, 3 = 269 (24d20)

>>5080527
>>
Rolled 20 (1d20)

>>5081019
>>
>>5080527

2, 7, 1, 2 - Werewolf
20(rerolled a 20 lol), 6, 1, 5 – Anglerfish
11, 1, 3, 3 – Te-Ke


08:20

>Move to a position you can hit the Te-Ke if it comes out at the intersection. (Blue)
>Ready MG-131

You watch the drone footage for a moment, the T29 crew are testing their mobility, and you’re happy to see that you’ve massively effected it. From what you can see, they’re barely able to move – in the short term effectively immobilised. That’s fine by you, so you immediately turn your attention to the Te-Ke.

“Fritz, can you move over and help me flush out this Te-Ke?” Miho asks.

“You read my mind,” you reply. “Max, turn us around and let’s get moving.”

“Aye aye,” he replies. Max turns Werewolf on the spot, then guns the throttle. You move through the buildings and onto the main road. You’re there for about thirty seconds before you turn off again, onto the pavement so you can the best shot possible at the Te-Ke.

You cock your MG in anticipation, and you see a spent box of rounds for Leo’s MG get thrown out of his hatch as he reloads his as well. You wait almost a minute for it to appear before you go to Leo for clarification.

“Leo?”

“Hmm,” he mutters as he checks his tablet. “It seems they thought the better of trying to fight Anglerfish while their position is known. They’re moving down the main road now.”

“Does Anglerfish have a shot?”

“If they were a second faster on the draw they would’ve,” he replies. “We’ve lost them heading north between buildings. We should have them again soon.”

>Move up to another place where you have a long sight line. The Te-Ke shouldn’t know about you. (Blue)
>Leave it to Miho to hunt down the Te-Ke and return your attention to the T29 (Green)
>Write-in

Other orders
>Get your drone to follow the Te-Ke more closely so you don’t lose it again.
>Load a specific ammo type (SUHE/HVAP)
>Write-in

>Roll 4d20
>>
>>5081109

Should be Bo3

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 59%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Ready
UAV battery: 86%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 5, 3, 2, 16 = 26 (4d20)

>>5081109
>Move up to another place where you have a long sight line. The Te-Ke shouldn’t know about you. (Blue)
>Intentionally lose vision of the Te-Ke with the drone, pretending to be scouting elsewhere
Perhaps this will make it more confident to attempt a flanking maneuver on Anglerfish, and draw them right into us. No need to load special ammo on a light tank, since our gun lets us one-shot them anyways, and I doubt we'll have trouble with penetration.
>>
Rolled 9, 20, 7, 1 = 37 (4d20)

>>5081124
+1
>>
Rolled 18, 20, 14, 6 = 58 (4d20)

>>5081109
Supporting >>5081124
>>
Rolled 11, 10, 7, 2, 7, 1, 12, 16, 10, 14, 9, 4, 20, 20, 8, 10, 19, 9, 18, 8, 12, 11, 2, 8 = 248 (24d20)

>>5081109

Oh dear, a double twenty for mobility again. This will be interesting.
>>
Rolled 14, 14, 3, 16, 20, 19, 10, 9, 20, 5, 15, 17, 16, 9, 17, 16, 15, 8, 8, 6, 2, 3, 2, 14 = 278 (24d20)

>>5081855
>>
Rolled 7, 16 = 23 (2d20)

>>5081858
>>
>>5081109

5, 20(d), 2, 1 – Werewolf
7, 1, 7, 2 – Anglerfish
20, 20, 2, 8 – Te-Ke

>Move up to another place where you have a long sight line. The Te-Ke shouldn’t know about you. (Blue)
>Intentionally lose vision of the Te-Ke with the drone, pretending to be scouting elsewhere

“Well, if they’re moving north, we can take advantage of that,” you think aloud. “Max, move us up so we can see down the road. Leo, pull the drone back – let’s see if we can lull them into complacency.”

“Sure, I’ll move it south,” Leo replies as Max gets Werewolf moving again. It’s a quick trip to your new position, and as you’re approaching, Ruby is already laying the gun in the right direction. Then, two things happen at once.

You hear a bang from your engine as the tank slows down, and the Te-Ke appears from behind the building. They notice you immediately, and begin moving to evade, but Ruby’s already pointed in the right direction and they’re moving too fast to stop.

“On the way!”

A shell flies out the barrel and slams into the Te-Ke. The light tank spins out of control and into a nearby building and you’re satisfied to note that the small white flag sticking out of it.

“That’s a kill,” you confirm.

“Speaking of kills,” Leo chips in again. “The T29 isn’t going to be a problem anymore.”

“Oh?” You hear Miho ask. “The last enemy tank?”

“Sure is. An early model T-34 by the looks of it – got behind it and whacked it!”

“Well, I suppose we can go and deal with it while you deal with your uh, performance issues.” Miho says it without laughing, but you can hear the smile in her voice.

>“Sure, go.” Miho against a sole T-34 is likely to be a slaughter anyway.
>“Why rush?” It could be a quick fix.
>Write-in

>Roll 1d100 Bo3 for repairs. Again.
>>
>>5081926

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 57%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Blown
UAV battery: 84%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 3 charges
>>
Rolled 31 (1d100)

>>5081926
>“Why rush?” It could be a quick fix.
Don't underestimate a T-34, especially if it made it this late. Heck, Miho is driving around in a Panzer 4 isn't she? Best to tackle this problem together if possible. Though maybe she can delay it?
>>
Rolled 76 (1d100)

>>5081926
>“Why rush?” It could be a quick fix.
>>
Rolled 55 (1d100)

>>5081926
>>“Why rush?” It could be a quick fix.
Is this the most times we’ve had to repair our tank during a match?
>>
>>5081926

08:50

>“Why rush?” It could be a quick fix.

“Because my entire crew is running on fumes,” Miho replies. “I can’t imagine yours is much different.”

You don’t have much of an argument against that. You know that Leo is more or less out of the fight at this point, and your turret crew is little better, hovering on the verge of tiring themselves out.

“Just give us five minutes to see how bad it is,” you say. “Surely you’ll survive that long?”

“You’d be surprised,” she says, but when her tank moves, it’s towards you and not the T-34.

You take off your headset and climb out onto the back deck. Only Max joins you this time and you decide against pushing Leo to get out and help, especially given Max has regained some of the energy in his stride.

“Hmm,” he mutters to himself as the two of you examine the engine again. “Yup about what I’d expected. Shoddy repair job means that when the same issue happens again we get the same problem.”

You raise an eyebrow at that. “Didn’t we do the last repair job?”

“Under fire, in the middle of the night, and out in the open,” he retorts defensively before narrowing his eyes at you. “You were also there, bucko.”

“I know, I know,” you surrender the point, hands up. “How do we fix it?”

“Same way as last time, except we use more fuel when we kickstart it,” he says.

“How much?”

“Most of it,” he shrugs. “Could be all of it, could be the same amount as before. Depends what it takes to start the tank.”

You consider that a moment before turning to Miho who’s stopped her tank nearby.

“What’s the T-34 doing!?” She relays the question down to Saori who gets the answer, then sends it back up the tank.

“Last we saw it disappeared into the town again. It took some shots at the drone and by the time it was in position again, poof! Gone!”

>“Some movement is better than no movement.” Burn whatever is necessary to get moving.
>“Let’s keep at it till we can figure out a more fuel-efficient way to fix this.” You’d rather have the freedom to go as far as you want.
>Write-in

Sorry this took so long, have an essay due monday and needed to get it done.

>>5083076
It is, though this is also an unusually long match by our standards.
>>
>>5083326
>“Let’s keep at it till we can figure out a more fuel-efficient way to fix this.” You’d rather have the freedom to go as far as you want.
>>
>>5083326
>>“Let’s keep at it till we can figure out a more fuel-efficient way to fix this.” You’d rather have the freedom to go as far as you want.
>>
>>5083326

09:15

>“Let’s keep at it till we can figure out a more fuel-efficient way to fix this.” You’d rather have the freedom to go as far as you want.

“Right, if you’re sure,” Max replies. “I know it is possible, it’s just it’ll take time, and I’d rather not give the T-34 any more chance of DQ’in us than necessary.”

“That’s a fair point, but we have a drone overhead and Anglerfish team watching out nearby, so we should be fine.”

“Well, you were always better at making those decisions than me,” Max decides, getting back to work. You join him, and the two of you set about troubleshooting the engine. Again. You don’t pay too much attention to the situation around you as you do, but you do notice Miho moving her tank so that it’s between you and the city. That should hopefully keep the T-34 from being able to point a gun at Werewolf and claiming you and Max on the back stopped them from shooting.

You notice the planes deploying more flares as the boundaries change again and new ones given out. From what Miho says, as of right now, you’re outside them but you have an hour to fix your tank and get moving so you’re not too worried.

After about half an hour of work clearing out gunk, replacing burnt out wires, and gently poking turbines to check their integrity, you think you’re beginning to approach being done.

“I think we’re about done,” Max declares. “We don’t have the parts or expertise to do much else apart from pray this works.”

“Could we do more?” You ask.

“We could,” he admits. “And we’d save more fuel on the start-up doing it – I want to burn some so we’re not moving as much mass, but you know trade offs and all that.”

“What will we have left?”

“About half of what we have now,” he says.

>“That’s good enough.” Thirty percent is enough not to worry for a while.
>“Let’s keep working.” That’s not a big enough safety margin for you to be comfortable.
>Write-in

>Roll 2d20 Bo3
>Roll 3d100 x 1
>>
>>5083927

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 57%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Blown
UAV battery: 74%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 2 charges
>>
Rolled 17, 4 = 21 (2d20)

>>5083927
>“That’s good enough.” Thirty percent is enough not to worry for a while.
>>
Rolled 7, 17 = 24 (2d20)

>>5083927
>>“That’s good enough.” Thirty percent is enough not to worry for a while.
>>
Rolled 9, 15 = 24 (2d20)

>>5083927

>“That’s good enough.” Thirty percent is enough not to worry for a while.
>>
Rolled 30, 8, 34 = 72 (3d100)

>>5083927

I’ll roll the last one
>>
Rolled 9, 9, 5, 17, 18, 11, 14, 5, 20, 8, 6, 8 = 130 (12d20)

>>5083927
>>
>>5083927

09:25

>“That’s good enough.” Thirty percent is enough not to worry for a while.

“Aye, that’s about what I thought,” he grunts as he finishes fiddling with the engine. “Let’s get ready.”

“You don’t have to tell me twice,” you reply. You stash the tools away and climb back into your position. Max does the same, jumping off the back deck and climbing into his hatch.

“You know,” he begins through the radio as he begins going through his start up sequence. “We’ve not done much in the way of fancy moving this match – it’s been real boring you know!”

“Who needs to ‘move fancy’ when there’s no tank shells to dodge?” Ruby retorts. You hear Axel open and close the breach with a solid thunk to emphasise the point.

“Very funny,” Max deadpans as the engine begins to spin up again. It’s spinning far louder and faster than in usual use, a glance back shows flames coming out of the exhaust, likely Max burning off fuel as he said. “Either way, I’ve been tinkering with our turbine with the automotive club. We can put that power to other uses.”

“Like?”

“Later,” he dismisses. “For now, let’s win this match.”

There’s a bang as he says that, and the turbine slows down to normal speeds.

“We’re up and running again!” Max declares.

“Thank god for that,” you sigh. “Miho, we’re back in action, what’s the plan?”

“Well, if you’re feeling lucky, we can clear the city block by block,” she replies, though you can tell by the way she says it what she thinks of that idea. “Or we hold up in a defensible position and wait out the clock

“Do you have any ideas on one then?”

“By the hospital to the northeast,” she replies. “Only three ways in and one is going to be out of bounds soon.”

>“Sounds fine to me.” Head for the position Miho suggested. (Yellow)
>“Let’s get searching.” Begin sweeping the city.
>Write-in/Suggest other position.

>Roll 2d20 Bo3
>>
>>5084364

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 30%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Blown
UAV battery: 74%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 2 charges
>>
Rolled 4, 17 = 21 (2d20)

>>5084364
>“Sounds fine to me.” Head for the position Miho suggested. (Yellow)
>Scour the town with the drone, being extra careful not to get shot down. Once the T-34 is found, track it, indirectly if necessary to avoid fire.
Indirectly meaning if we know where it is, we don't need direct sight of it necessarily, perhaps just vision of the exits from its position will grant us knowledge of it location.

Yellow is a good starting point to hole down in while we look for the T-34. If we can know where the T-34 is, we can cut off its escapes from the long sight lines and either hunt it down, force it to make a reckless move, or catch it as it tries to reposition. Otherwise it might just try to run around and lose us, which is find as it would be burning through its fuel. Who knows how much it had to go through up until this point.
>>
Rolled 6, 2 = 8 (2d20)

>>5084438
+1
>>
Rolled 19, 7 = 26 (2d20)

>>5084364
Supporting >>5084438
>>
Rolled 15, 6, 10, 14, 19, 20, 11, 4, 12, 18, 18, 11 = 158 (12d20)

>>5084364
>>“Sounds fine to me.” Head for the position Miho suggested. (Yellow)
>>
Rolled 10 (1d20)

>>5085011
>>
>>5084364

4, 2+3(mobility penalty) – Werewolf
6, 10 - Anglerfish
4-1(Urban awareness boost), 11 – T-34


9:26

>“Sounds fine to me.” Head for the position Miho suggested. (Yellow)
>Scour the town with the drone, being extra careful not to get shot down. Once the T-34 is found, track it, indirectly if necessary, to avoid fire

“Do you want us to take the lead?” You offer.

“Sure, we’ll hang back a little bit so we can cover your rear,” Miho offers. Anglerfish team moves back down the road to allow you to move past and in front of them. They leave a wide gap before they follow, probably to given themselves a better field of view.

“Let’s take it slow, Max,” you order. “Leo, bring the drone around closer too. That T-34 could be anywhere, and I don’t like that. Keep it high though, we don’t want to lose it.”

“At least you’ll be able to see it coming,” he mumbles. “I don’t know how it was able to disappear.”

“Being able to see it also means getting thrown out of the tank if he doesn’t,” Max quips.

You ignore the banter with the grace of a trained professional and keep your eye out for that T-34 as you keep moving. You pass the Te-Ke and return the wave of the blonde driver – Rin?

You wave back, otherwise keep watching as you begin the turn. You look east as you do given, you’re probably safe from the front and you came from the west.

You see movement.

It can only be the T-34, and it’s just appeared at a horrible moment. You’re turning, leaving your side exposed to it and the buildings mean you’re unable to get your gun to bear on them. The one saving grace is that Anglerfish team hasn’t begun the turn so should be able to deal with it.

>“Four hundred metres east!” Open up on it with your MG-131. Anglerfish can easily follow the tracer and it might be enough to disrupt the T-34's shot.
>“Max, step on it!” Your engine is powerful enough that you might be able to push yourself out of harms way before they fire.
>“Smoke out!” You can deploy your smoke to put off the T-34’s aim. It might also put off Anglerfish’s though.
>Write-in

Other orders
>Tell Max to follow the T-34 with the drone from a distance.
>Write-in

>Roll 2d20 Bo3 (Since you’re not able to shoot)
>>
File: Ribbon warriors.jpg (182 KB, 622x711)
182 KB
182 KB JPG
>>5085055

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 30%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Available
UAV battery: 70% (wasn’t updated last post)
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 2 charges
>>
Rolled 14, 1 = 15 (2d20)

>>5085055
>“Max, step on it!” Your engine is powerful enough that you might be able to push yourself out of harms way before they fire.
>Tell Max to follow the T-34 with the drone from a distance.
Not an easy choice. The first option not only helps keep us safe, but also helps Anglerfish get a shot. On the other hand, I *think* the second option is a little safer for us.
>>
Rolled 6, 6 = 12 (2d20)

>>5085055
>>“Max, step on it!” Your engine is powerful enough that you might be able to push yourself out of harms way before they fire.
>>Tell Max to follow the T-34 with the drone from a distance.
Someone should probably archive this thread soon
>>
Rolled 20, 5 = 25 (2d20)

>>5085328
+1
>>
Rolled 17, 18, 20, 11, 6, 6, 2, 8, 7, 6, 4, 4, 14, 17, 5, 6, 18, 18, 1, 20, 18, 15, 20, 13, 18 = 292 (25d20)

>>5085055

You have a free awareness reroll so I'll do that for you (last die)

>>5085458
Good idea, We should have a couple of days left but I'll do it now.
>>
Rolled 9, 18 = 27 (2d20)

>>5086105
>>
File: map (59).jpg (501 KB, 1440x766)
501 KB
501 KB JPG
>>5085055

>“Max, step on it!” Your engine is powerful enough that you might be able to push yourself out of harms way before they fire.

Max probably has no idea why you want him to move so fast. That doesn’t stop him from squeezing the engine for all its worth. You hear a clunk, the turbine going from whining to roaring then a moment later you’ve zipped behind a building and out of the line of fire.

The expected shell never materialises and you muse on whether T-34 crew has been shocked into inaction.

Anglerfish team doesn’t give them the chance to do that.

“Enemy spotted,” Miho declares over the radio. A few moments later it’s followed up by the crack of her gun.

“A hit,” she calls, followed by the crack of another gun. “And we have been hit.”

“Is it staying to fight?” You ask

“No, they’ve decided discretion is the better part of valour for now,” Miho replies. “I’d expect them to be back.”

“But next time, we’ll know about it,” you say.

>Tell Leo to follow the T-34 with the drone from a distance.

“Leo, tail them with the drone. As far back as you can while keeping eyes on them,” you order.

“Sure… I’ll probably rope in Saori to help with the drone though,” he replies.

“Whatever gets it done,” you dismiss before turning your attention back to Anglerfish team. “What’s the damage?”

“Not as bad as it could’ve been,” Miho replies. “Saori’s MG is broken, but she never used it much.”

“Hey!”

“If we want to get to fixing the damage with our last repair kit, then it’ll be down to you to cover both angles at once,” Miho continues.

“Because all they have to do is point a gun at you while you’re at work,” you finish. “Well, with the drone following them, we should have advanced notice of their approach.”

“Leo, Saori? How’s that going?”

“They welded a Browning to their tank!” Saori exclaims. “It’s not on a ring so while we’re chasing them there’s no threat!”

“A Browning?” Ruby asks. “That’s an odd choice.”

“Maybe it’s all they could get,” Hana chips in.

>“Stay on top of them.” Make sure the drone doesn’t lose them. DC 40 not to lose the drone.
>“Don’t throw the drone away unnecessarily.” DC 40 not to lose sight.
>Write-in

>Ask Miho to cover one of the streets anyway.
>Agree to cover both while she inspects her tank.
>Write-in

>Roll 3d100 Bo3
>>
>>5086170

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 30%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Blown
UAV battery: 72%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 2 charges
>>
>>5086170
>>“Don’t throw the drone away unnecessarily.” DC 40 not to lose sight.

On second thought, that's a bit low for the advantage the drone has.

>DC is now 50 for this option
>>
>>5086170
>>Roll 3d100 Bo3

This should also be
>Roll 1d100 Bo3
>>
Rolled 87 (1d100)

>>5086170
>“Don’t throw the drone away unnecessarily.” DC 40 not to lose sight.
>Agree to cover both while she inspects her tank.
With the drone, we should get notice if the T-34 is coming again, and from what angle. If we lose sight, we only need to watch the main road to see if they are coming back.
>>
Rolled 79 (1d100)

>>5086170

>“Don’t throw the drone away unnecessarily.” DC 40 not to lose sight.
>Agree to cover both while she inspects her tank.
>>
>>5086170

Somone can roll again.

I'll roll it myself in a little bit.
>>
Rolled 58 (1d100)

>>5086866
>>
>>5086170

09:35

>“Don’t throw the drone away unnecessarily.” DC 50 not to lose sight.

“We know how this goes by now you know?” Saori snaps back.

“I know, I know, just making sure,” you chuckle back. “It’s just that thing was expensive, and I don’t want to be the one explaining what happened to it to the President.”

“I wonder how much that large drone we shot down cost?” Hana muses. That sparks a debate amongst the two crews over how much exactly it cost.

“Leo a private line to Miho, please,” you ask. A moment later you’re on it, able to talk while they have their important debate.

>Agree to cover both while she inspects her tank.

“If you want to move back, we don’t mind covering both roads for a bit,” you say. “We can watch both relatively easily and the long sightlines only really favour us.”

“Thanks,” Miho sighs. “It’s going to be a challenge to get this done.”

“At least it’s not raining anymore,” you offer.

“I suppose not,” she laughs. Miho cuts the call and switches channels to begin issuing orders to her crew. You switch as well and catch the tail end of their drone discussion. Apparently, they’ve settled on ‘hella’ as how much it probably cost.

“Where’s the T-34 gone?” You ask as your passed up a tablet to view the drone footage.

“We lost it in the buildings,” Leo replies. “Sneaky little bugger.”

“You lost a tank?” You ask, eyebrow raised. You refrain from saying anything else. As silly as that is, the T-34 has already proven good at hiding and the city is ideal terrain for it. Anglerfish team moves their tank closer to the river, out of the line of fire and you move your tank into centre of the crossroad.

>Face your tank one way and point your gun down the other road.
>Put your tank facing the hospital and gun pointing south.
>Put your tank facing the hospital and gun pointing east.
>Write-in

Other orders
>Move the drone somewhere (where?)
>Keep the engine spooled so you can quickly active Overdrive and change the tank’s direction if you spot anything.
>Write-in

>Roll 2d20 Bo3
>>
File: Miho Saori Navigating.jpg (141 KB, 1600x900)
141 KB
141 KB JPG
>>5086934

Werewolf: Operational
Ammo: 42 AP 19 HVAP 11 SUHE 3 HESH
Fuel: 30%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Tired
Axel: Winded
Max: Fresh
Overdrive: Available
UAV battery: 68%
Frenzy: 1 use
Gunslinger: 1 use
Roll-offs: 0
Lance of Longinus: 1 use
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh or winded
Smoke grenades: 2 charges
>>
File: DroneOnRoad.png (50 KB, 484x344)
50 KB
50 KB PNG
Rolled 10, 20 = 30 (2d20)

>>5086934
>Put your tank facing the hospital and gun pointing south.
>Move the drone to the west end of the main road (pic related, blue).
>Keep the engine spooled so you can quickly active Overdrive and change the tank’s direction if you spot anything.
However good that T-34 is at hiding among buildings, it can't cross open ground that we are staring at without us noticing. As long as we don't see it cross, Anglerfish is plenty safe repairing in peace.
>>
Rolled 18, 2 = 20 (2d20)

>>5087176
+1
>>
Rolled 2, 15 = 17 (2d20)

>>5086934
Supporting >>5087176
>>
Rolled 12, 2, 4, 12, 20, 17 = 67 (6d20)

>>5086934
>>
>>5087176

This mobility crit is negated. Funnily, this is the first one that can be negated. lol

>>5087556
Rerolling this 20
>>
Rolled 11 (1d20)

>>5087559
>>
>>5086934

2, 2 – Werewolf
2, 11 – T-34

09:40

>Put your tank facing the hospital and gun pointing south.
>Move the drone to the west end of the main road (pic related, blue).
>Keep the engine spooled so you can quickly active Overdrive and change the tank’s direction if you spot anything.

“Right, moving on. Max, face us towards the hospital please. Ruby, I’ll be moving the gun so it’s facing south since that’s closest to where the T-34 was last spotted.”

“Aye, Fritz.”

“Sounds good to me!”

Your crew quickly slip out of argument mode and into work mode. The engine spins up again as Max turns the tank so it’s between the two roads and you use your turret controls to point it in roughly the right direction before Ruby takes over to fine tune the position to her liking.

“Keep the engine spooled Max,” you order as he begins to idle it. “I want to be able to move when we spot the T-34.”

“Sure,” he replies. “It won’t cost us much more than idling the engine anyway.”

“Leo, move the drone to the west end of the main road would you?”

“You got it,” he grunts. “They won’t be crossing that anytime soon without us spotting them.”

“Exactly the plan,” you confirm. “I’d like to see them hide their tank in the middle of the road.”

Leo sets about moving the drone, meaning that for a minute, there’s nothing for you to do. You’re still scanning both roads leading to your position with your binoculars – it’d be negligent if you didn’t, but aside from that, there’s nothing intense for a brief minute.

“Hey Fritz,” Max pipes up.

“Yeah?” You sigh.

“What if they come around the east?” He asks. “We’re not covering that.”

“It’s out of bounds,” you reply, relaxing in your seat.

“Well, not yet,” he replies. “There’s still like ten, fifteen minutes left till the zone changes. That’s enough time to do the kilometre and a half around the side.”

>“They have to cross the main road anyway, so the drone will spot them.”
>“How well do you think Anglerfish’s repairs will go if we make them do it in the river bank?”
>“We should probably move then – the other corner of the field should do.”
>Write-in

>Roll 2d20 Bo3
>>
>>5087582

>“What if they come around the east?” He asks. “We’re not covering that.”

Should be:

“What if they come around the west?” He asks. “We’re not covering that.”
>>
File: AnkoSafeRepair.png (23 KB, 201x170)
23 KB
23 KB PNG
Rolled 20, 15 = 35 (2d20)

>>5087582
>Tuck Anglerfish in that pocket to our near South while they repair (Green, pic related)
>After about 5 minutes, reposition slightly North East (pic related, Blue), face the tank South West and aim the gun West.
I imagine the drone might spot them crossing into that zone anyway, but if that is a blindspot, we can use it to our advantage. First, we tuck Anglerfish away in this convenient pocket we have that obscures them from every direction of approach, and allows them to repair in peace. Then, after allowing for the time it would take the T-34 to sneak around the West, we aim to the West in anticipation of their flank. We should be more than happy to have a face-to-face confrontation with an early-model T-34, especially if we have a little bit of breathing room and the river makes it awkward to maneuver to the side. Our move to the North East gives us a little more range as well. If they end up coming from the South/East anyways, our drone will give us more than enough time to resume our original position.
>>
Rolled 13, 7 = 20 (2d20)

>>5087582
Supporting >>5087595



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