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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

You are Captain Caimes, Commander of his very own Task force, commanding from his flagship, the Venator class, Collegiate. You've recently lead a force on a ship reclamation operation in Bestine, but your Benefactor's main fleet has taken heavy damage in succeeding in it's task. Since then, your force has been left to it's own devices, with 3 of your vessels in dock for repairs, and you drawing up ideas for your own operation to launch. As always, however, there are other things goin on before we get there...
>>
Fellow anon captains I purpose that once we grow tired of the running and gunning we collect wife and form outer(rim) heaven. Not right now of course, but I think that is a good fallback plan
>>
>>5045136
I thought a lot of people considered that to be the main plan anyways?

Waiting warmly for the update.
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>>5045185
We can always aim for the holy grail and do our damn best to bloody the rebels in the core, prevent them from advancing as much as possible. Would be difficult, but likely worth it in the end, if we can pull it off that is.
>>
>>5045136
Yeah from what I remember we where planning on taking a world that had some powerful pirates on it from what I remember that held a robot building facility (couldn't remember the name of the planet though) once we became aloft stronger than we are now since we would have to siege the planet on our own to make shure it becomes ours, resulting in us becoming a warlord and also having to power and influence to keep other people out of our system or systems as we would want to secure the immediate systems around it to keep other folks from message with our place then we can build up and strengthen ourselves further with I believe a variant of that bounty hunter droid
Forget it's name
>>
>>5045580
Though this is a long way of from where we ate now
>>
Just got home from 10 hours work gimme bout 50 minutes to make food and wind down then updates
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>>5045544
+1
>>
>>5045580
As of last thread the current plan off action is a series of material/ship snatching raids as we are waiting on some of our ships to be repaired and get official orders.
>>
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With the Fall of Fondor, Republic Forces have slowed their advance, and overhead of the world, rebel fighters of all shapes and sizes flit about, as remaining imperial holdouts are scrubbed away, and high above, over a dozen Star Destroyers in various states of completion, are being scrapped by the new Government.

Fondor's rapid capitulation and willingness to cooperate with the New Republic, has let the Shipwright conglomerates to maintain their yards, with little fear of nationalization or interference. In exchange, they were given orders for new vessels to be built, Starhawks, MC80Bs, all sorts of new vessels are soon to begin flowing out to reinforce the Republic Navy.

This isn't done in secret, as Imperial Intelligence has it's Eyes everywhere...
>>
Is our current goal surviving till thrawn appears?
>>
You are Admiral Anthway Bleyuun, Proud son of Alderaan, and a man silently celebrating his victories. Your encirclement of Fondor had the intended effect of convincing their government to fall, and your chance to thrash an imperial Relief force was more then worth the damage your forces took. Every imperial you killed was another of Alderaan's lost avenged, after all, so you ensured to deploy enough men to the ground to clear the remaining stubborn holdouts. You'd even had to release orbital fire on some of the more prepared enemy positions, and tabled a few complaints from the Guilds, until you informed them that the New Republic would compensate for any damage. A promise you're not sure the government will truly attempt to keep, but that's not your problem.

WIth a mission done, a new Mission's already been given to you, you've received orders to help head up a new committee on Fondor, to review the old Executor class yards used to build the dreaded star Dreadnoughts, and determine if they remained usable. After alot of wondering through quiet facilities, who had last seen use building vessels 2 years ago, you were handed blueprints for what your fleet was to guard; a Star Dreadnought of Mon calamari design, to face off against the eclipse, and win. This vessel was was a scaled down prototype of the new design, to be finished in 8 months, called the...

>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars

>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire

I do so love those things.

I wonder if we have fondor build the supercarrier. And we stage a hijacking.
>>
>>5045839
>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars

I think that once you reach a critical mass of fighters + bombers, any flag ship will get insta-gibbed.
I want to steal it...
>>
Sorry on tbe slow start, tomorrow, meaning about 12 hrs from now should be back to regular speed
>>
>>5045839

>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars

>>5045826
Yeah I was referring to what can be considered an goal we could undertake once we've gain a fleet capable of taking on a whole pirate fleet backed by a planet that belongs to, from what I remember a powerful individual from legends,I believe though from what the other anons who came up with this plan he or they are in their later years in our current time period

And as I said we are a loooong way of from doing such a thing
>>
>>5045839
>>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars
cant wait to steal this
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
Would make a good capital ship for our own fleet...
>>
>>5045876
I mean our stormtroopers have proven themselves to be as capable as storm commandos so if we could somehow get a stealth ship…..
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire

1000 fighters? No thank you. Besides, it makes more sense that a Star Defender would be on the way considering the choice we made during the beginning of the previous thread, they are already being developed.
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire
>>
>>5045839
>Viscount Class Star Defender, built with enough firepower and armor to face down against the Executors of the Empire

I'll take 216 starfighters from a single ship rather than 1000+ though it's firepower is still.... well it's absurd.
>>
The Viscount... Apparently it'll take around 8 months to build the first prototype, that'll ONLY be around 7 km long, jesus. You may end up captaining that vessel, and if you do, you already know what you'll do first with it. You just need to wait, less than a year before your revenge can be sated.
>>
>>5045839
>MC-108 Emancipator Class Supercarrier, built to field over a thousand Fighters in her vast Hangars
https://www.youtube.com/watch?v=PYtXuBN1Hvc
>>
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You qre Commander Slythas Caimes, and you've been given operational control of your fleet once more. After the previous operation's conclusion, several of your vessels, including your ISD, your former flagship, the Steadfast, and a dreadnought, have been stuck in dock for at least 1 or 2 months. In the meantime however, time marches on, and you cannot afford idleness at this state of affairs the galaxy finds itself in. You've realized your current supplies are rather spotty, and while your fleet outside of docks remains a powerful force, it's not enough. You try calling up the Colonel to get his troops for a mission to the ords, but he calls off, saying he has his own orders to report his unit to Coruscant. With that off, you'll need to find a source of men elsewhere, maybe the Consortium's mercenaries or another source could serve. Other then that, there's some available intelligence dossiers on Bracca and Ord Mantell.

>Start with Bracca's file
>Start with Ord Mantell's dossier
>Call up the consortium on hiring some mercenaries.
>>
>>5046405
>>Start with Ord Mantell's dossier
>>
>>5046405
>Start with Ord Mantell's dossie
>>
>>5046405
> Start with Bracca’s file

It’s more than likely the closer of the two.
>>
>>5046405
>Start with Bracca's file
>>
QM where is our fleet currently?
>>
>>5046405
>Start with Bracca's file
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>>5046449
Currently over Rhinnal, along with New Order Command and the shipyards, hidden near a moon over the main planet.
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>>5046405
>Start with Ord Mantell's dossier
Ord Mantell=Clone Wars gear, hopefully.
>>
>>5046405
>Start with Ord Mantell's dossier
>>
>>5046405
>Start with Bracca's file

A scrapyard for decommissioned starships? Right up our alley.
>>
>Start with Ord Mantell's dossier
I'm not just pursuing Clone War scraps because "I like swords", it's really our best bet. The ships on Bracca sound tempting but they all ended up there for a reason. Meanwhile Ord Mantell is more likely home to up-to-date ordnance and people who can use it. We can't afford Consortium mercs and fuck trusting them anyway.
>>
>>5046595
The only way any modern warship is going to wind up on either bracca or Ord mantell is if it winds up in a state where it can no longer be repaired and is only good for scrap, no matter which we are more likely to find older ship's in a state where we can actually get them off world, also it's not just ship's were after but weapon's, munitions, starfighters, ground vehicles and possibly in some CIS ship's... droids.

Like it or not on both worlds we are very unlikely to find "modern" warships in a good condition given the only reason anyone would put a modern warship on one of these worlds is because they are fucked up enough that their is little reason bother repairing it and putting it into service, either way we are quite litterally picking scraps... because picking scraps is our best bet atm.
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>>5046535
Both world's hold the possibility of clone wars gear from both sides.
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>>5046405
>>Start with Bracca's file
>>
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You pull up the file on Ord Mantell and it's current state. The file goes over most major info... Population: 4 Billion, Imperial Naval Squadron assigned, consists of 2 ISD IIs with accompanying 4 Victories, and some 20 odd assorted Escort vessels. Her designation as an ord was over 3 millenia ago, and since then, the planet has become a massive scrapyard and trading world. While finding Naval military grade equipment outside the Imperial bases would be hard, it is believed there are Black markets heavily invested on the world, with the world's many spaceports acting as a vital Artery in illicit trade between the rim and the core. Scrapyards post Clone wars here were filled in with the wrecks of millions of droids, who have slowly been part of the latest recycling facilities to recover usable alloys.
You may be able to get your hands on some if you go down and explore the SCrapyards, but it notes there is many roving bandits and scrapper groups out there, which has caused the local garrisons to wall it off and use Armored Trains to pass through rapidly.

Seems thats a good spot if you want to get either illegal tech, or more droids that you dont have to report to Command. One upside of using them is that they cant be transferred by higher ups!
>>
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Once you get the lay of Ord Mantell, you pull out your files on Bracca on your Datapad, and start looking at it. It's a massive Clone wars Scrapyard, covered in enough Venators, Acclamators, Munificents and every other type of old Warship that's seen combat in the last 50 Years. As of now, it's firmly behind enemy lines, tucked near Kashyyyk and held in rebel hands. Imperial Intelligence reports the enemy forces in the area mainly gathering their defences around Kashyyyk and leaving a token guard at Bracca however, so a small force like yours would be able to sneak through and take the planet rather easily. The only matter after that is finding and restoring vessels to bring back. Alot of vessels and military equipment have flown in, and by now, most of them will have been picked apart.

>Do a deep dive into paperwork from the Bracca Scrapper Guilds, try to find ships labelled intact or untouched.(Roll 1d100, best of 3, higher is better)

>Call your Consortium friends to source someone f their friends on world to mark some down for you that should be able to be repaired and rearmed rapidly(Pay 10 Influence, receive prepped coordinates to several Clone wars era Vessels On the Surface)
>>
Rolled 41 (1d100)

>>5046959
>Do a deep dive into paperwork from the Bracca Scrapper Guilds, try to find ships labelled intact or untouched.(Roll 1d100, best of 3, higher is better)
>Call your Consortium friends to source someone f their friends on world to mark some down for you that should be able to be repaired and rearmed rapidly(Pay 10 Influence, receive prepped coordinates to several Clone wars era Vessels On the Surface)

Both please.
>>
Rolled 19 (1d100)

>>5046965
>Support +1
Both is good, I'm down for both
>>
Rolled 66 (1d100)

>>5046965
Supporting
>>
>>5046972
>Order 66

Based.
>>
Rolled 100 (1d100)

>>5046959
>>5046965
We're dong both?
Hopefully one after another...?
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>>5046985
I'm legit crying now.
>>
Rolled 70 (1d100)

>>5046959
>>Do a deep dive into paperwork from the Bracca Scrapper Guilds, try to find ships labelled intact or untouched.(Roll 1d100, best of 3, higher is better)
>>Call your Consortium friends to source someone f their friends on world to mark some down for you that should be able to be repaired and rearmed rapidly(Pay 10 Influence, receive prepped coordinates to several Clone wars era Vessels On the Surface)
BOTH
>>
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>>5046985
AHHHHHHHHHHHHHHHHHHHHHH

QM PLEASE HAVE MERCY! LET US TAKE IT!
>>
>>5046985
>>5046987
>>5046989
Sad thing is, I waited specifically to post at that time to roll high minus the 3 second fuck up due to captcha but it worked out in the end.
>>
>>5046989
The problem with allowing crit successes over prior rules means that QM can also take crit fails too...
>>
>>5047012
Indeed we don’t want any reason for crit fails to be taken… especially given last time we had our first genuine crit fail it resulted in a republic battle cruiser turning up and tossing one of our AA frigates like a rag doll into the bridge of our most modern cruiser.
>>
>>5046965
> Both

I’m sure we can give our consortium pal’s a call as we’re scrounging through paperwork.
>>
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>>5046985
Oh come on, taaake it. It's a 100
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>>5047089
We already got a crit fail anyway.
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>>5046985
>both
Ye
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>>5046990
With a 100, we'd probably have found a full fucking mandator.
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>>5046985
god dammit, take away my roll and let this man have it
>>
Guys, don't bother, we just had this happen last thread in the previous battle or something and he didn't take it, plus it sets a bad precedent and if we apply the same logic to crit fails it will totally fuck us someday.

At least whine about it when there are mitigating or unusual circumstances like a voter double posting or not linking back or rolling for an old story post or for fun or something.
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>>5047171
Or a lucrehulk
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>>5047209
We're already getting screwed over by critfails, anon.
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>>5047236
So what, you want the chance to get this one 100 at the cost of setting a precedent that if a fourth roller or further anons after that roll a 1 it counts? Besides, he's not gonna accept it, we've done this whining at least twice in this quest I think and he didn't give in.
>>
>>5047236
That only happened once and it happened as it was in the first three roll’s
Anything after doesn’t count, so say you rolled a 1 but you were the fourth person to roll as it’s a best of three system (crit fails are only over-riding if it is one of the three roll’s) so if we rolled a 69,100 and a 1 the 100 would take precedence (anything after those first three do not count) but if we rolled for instance 69,99 and 1 in the first three the 1 would take over this is what happened last time (not those numbers specifically nor in that order but a 1 was part of the three legal roll’s. If we start allowing 100’s to be taken despite not being legal roll’s (after the initial three) the. We open ourselves up to more crit fails as well.
>>
>>5047251
>That only happened once
We also had critfails in the start. The way i see it, if we're already getting critfails, it would also be good to get a crit success too.
>>
Will you people quit whinging about a missed crit-success already. This is the nature of a quest, you can't expect or demand that things should always go your way, nor should you expect or demand that the QM recompense you for previous bad rolls or missed good ones.
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>>5047294
As>>5047307 said put up and shut up by this point you ain’t getting that 100
>>
>>5047294
Also no you are incorrect, we have only had 1 true crit fail this game so far and that was last thread the QM even pointed out as such
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>>5047312
>we have only had 1 true crit fail this game so far
I'm pretty sure we had crit fails in the start.
>>
>>5047316
We have not, we had our first last thread.
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>>5047318
And it resulted in the Starhawk jumping into the system at bestine, which is why our ISD and vindicator are in dry dock, we’ve rolled 2’s and shit before but they are not critical fails only 1 and 100 are crits.
>>
>>5047322
And they will only ever count if they are in the first three roll’s and that’s how it’s going to stay.
>>
>>5047307
>>5047311
I ain't expecting that 100 to count, but I'd love it if it did. It would automatically make this the most interesting mission yet, it just a shame to see it go to waste.
>>
Man, I shouldn't have rolled, I thought there was only 2 rolls at first glace.
>>
Pulling some strings with your little Consortium friends, has gotten you some listed vessels that are... capable of movement. They were able to mark down the location of a handful of vessels, a trio of Old Recusant Class Destroyers, Droid Brains removed, but little else done. You'd need much larger crews then normal, likely around 5,000 each, but it'd be possible to fly em out of the shipyards.

Your own Paperwork diving finds you deep in the guts of the entire ship retirement process. For the first 2 years post war, over 50 Capital Ships a day were logged and retired, Decommissioned then left to rust until the Scrapper guild made heir way there. Every single Droid warship laid to rest there had it's brains stripped or Blown out, to prevent any emergency reactivations, and more then a few vessels went missing from the yards over the last 2 decades, usually accounted for within the rebel fleet later.

Occasionally, Venators or Victory Is were pulled from the yards in times of emergency, such as the months after The DS-1 was destroyed, and the navy began pulling people out of retirement to fill more holes. As of right now, the yards had seen a handful of old vessels returned from duty, or decommissioned freshly a few months prior to endor. You read 6 Vessels possibly of use. 2 more Venators, and 4 Carracks. Theres a chance rebels may be pulling from the world as well, and may have some of these already though,. or more you hadn't considered

On the matter of manning these vessels, however, you'll need around 35,000 more crewmen, and the New Order isn't willing to provide for this.

You have a few ideas immediately to remedy this. One would be to go to a world and have a... "Recruiting Drive." Send down some troops to a world, and grab up new conscripts. As is, the fleet consists mostly of volunteers, and conscripts could prove to be a morale issue in the future, but it'd be the fastest way to soak in enough bodies to perform your mission.

Another method of operating around this would be to spend some of your coffers on droids. Bulk purchases of droids will fill out the positions, and be able to crew out the total fleet with little issues, but to find competent enough droids to move starships would cost a pretty penny...

>We'll claim new recruits by force(If so, where)

>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)

>Write-ins still acceptable, ill answer questions

>>5046985
I will use this, in a lesser capacity, but it will improve something later...
>>
>>5047449
>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)
Might as well me thinks
>>
How many influence we's got again?
>>
>>5047449
Nob, can we get a scaling list of what kind of droids would be available by Influence spent?

Could we acquire something more combat capable than a B-1 with sufficient influence- say, 40 or 50?
>>
>>5047468
Why would we have more expensive wardroids to work as pilots?
>>
>>5047471
Multi-use. We'll probably be able to acquire more volunteers later, they're better at resisting boarding than janky B-1s, and they can fill in as ground troops when we don't need 'em as space crew.
>>
>>5047465
113 influence available rn

>>5047468
25 Influence would get the minimum, any droid abke to work ship systems, such as labor and protocol droida. 50 would get assorted security droids for the majority of them, giving them some combat ability, more would get you crews made of more modern Imperial produced droids capable of fighting and working vessels.
>>
>>5047449
>>Write-ins still acceptable, ill answer questions

Can we also attempt recruiting volunteers? Maybe shore up what we cant get with droids
>>
>>5047504
I'd like to do this, but we would need to find a place where there's a sufficient number of imperials or imperial supporters. We're in the mid-outer rim right now, so it's not ideal, but we could try hitting a beleaguered imperial outpost for an evacuation op, though I don't know what kind of battles and sieges are going on right now. A return to Black Sword Command territory perhaps?
>>
>>5047449
>We'll Buy Droids
Spend whatever it costs to give them 100% combat capability.
>>
>>5047449
>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)
>>
>>5047471
To Quote a pair of B-1's crewing a starship

"What a terrible shot!"

"Oh well it's my programming"
>>
>>5047543
Aren't we just getting them to man the necessary crew to get the ships off-world?
>>
>>5047449
>We'll Buy Droids (purchase the more expensive models for gunnery and command, cheaper models for the remainder of the necessary crew)

> Make some pit stops for volunteers along the way
>>
>>5047545
Given command is playing hard to get with manpower (pretty understandable given the recent losses) and the fact that the empire is resorting to dragging teen's out of the military academies to fill gap's, we are likely to be stuck with droid crew's for a while on some of these ships.
>>
>>5047449
>We'll Buy Droids (45 Influence)
>Look for volunteers
>>
>>5047449
>We'll claim new recruits by force(If so, where)

We should save our influence for star destroyers and technologically superior prototypes.
>>
>>5047558
Force pressing people into service is a horrible idea. It's literally just asking for rebels. I mean, fuck, we're giving these people TURBOLASERS. You do understand that?

Forcing people into joining the army only works if you're using them as infantry - replaceable, unimportant, just throw them at the enemy with a gun and they'll shoot to live.
>>
>>5047553
Though once we eventually do get enough human crew to take over most functions we can utilise the former droid crew's as foot soldiers for planetary assaults, 1 B-1 isn't much of a threat 35,000 or more however... well the rebels aint clone troopers.
>>
>>5047449
>Attempt a recruiting drive on a planet instead of forced conscription
>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)

I'm hoping to get some volunteers to knock off the Influence price of the droids.

What about conscripting prisoners, imprisoned smugglers and bounty hunters? I'm sure it won't solve our manpower problems, but it may make a dent enough that we won't be forced to spend all of our influence on competent droids, and we'd be able to offer a pardon for their service.

>>5047498
How much more for modern Imperial droids, just for curiosity's sake? I'm not planning on breaking the bank yet, but I doubt our manpower shortage will be resolved anytime soon either.
>>
>>5047569
>and we'd be able to offer a pardon for their service.

Aren't there large bandit gangs and the like on the world we're headed to? Maybe we can offer pardons for volunteers when we get there as well as trying to pick up other volunteers
>>
>>5047585
Who's to say they havent already recieved similar offers from the New republic? After all Renegade Squadron was a thing (Smugglers, mercenaries and pirates that fought in a number of the rebellion's key battles)
>>
>>5047585
Not a bad idea, I don't 100% expect it to work out but worth a shot. At the very least I bet a few of the scrappers will be willing to seek new employment. Whatever shortcomings we have after that I still support spending whatever it takes to get competent droids to fill them.
>>
>>5047593
I think the best option would be getting enough "Competent droids"/specialised droids to fill the important role's on the ship's that we cannot fill with a organic and the less specialised role's be filled by cheaper droids (as it shouldnt put too much stress on their programming) - buying enough to completely run the ship's as needed and as we pick up more organic volunteer's along the way we can bit by bit move the droids into positions to bolster our current droid boarding/ground forces.
>>
>>5047594
Maybe, we'll cross that bridge when we get to it.
>>
>>5047594
Current droid options:

Command: Cheapest: OOM-1 command droid or B-1 Supervisor droid. Mid-range: T-Series tactical droid, L-1g Series general purpose droid. Expensive: ST-series military strategic analysis and tactics droid.

Control: OOM series pilot droid or V-1 Pilot droid

Maintenance: Cheapest: B1 Engineer battle droids. Mid-range/expensive: BLX-Labour droid.

Gunnery/weapon operation: Cheapest: B1 or OOM Series. Mid range: Dark trooper MK 1's, IG-97's.

Security: Cheapest: B1 battle droids, OOM-Security droids. Mid-range: B-2's, BX Series, HKB-3's,V2-series commando droid, Blastromech's. Expensive: Carbonite War droids, Droideka's, magna guards.

Optional: OOM pilot droids for use in starfighters acquired on these worlds, BLX-labour droids, to move equipment and assist with repairs once we get planetside.
>>
>>5047633
Gonna be frank, theres alot less battle droids then you think active and for sale, plus your captain isnt a droid guy, he wouldnt be handpicking. Thered be a smattering of some battle droids in the bulk of droids bought but not enough to constitute the whole crew
>>
>>5047449
If we just need bodies, we might want to look into putting an add in the news and recruiting from the lower levels of courescant then getting some officers to train the crew deemed workable.
> Wanted: Men, women and most types of aliens who know how to work a star ship console, speak basic and follow orders. (Possible) on the job training, you will get to find out if the sun is really a thing, no gang will be able to collect debts from you, free food and board. will get to hear stories of the clone wars by old veterans. potential advancement into imperial command.
if it's allowed by high command, training is going to take another month or two and we still might want to suppliment them with droids and have the dark side adept kill the gangsters and rebel sympathizers.
>>
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Ok, so far majority favors buying droids, but 2 ideas have been brought up as well on extra crew, either Pardoning criminals for the fleet, or Making pit stops for Volunteers along the way. Ill need to know how much influence you guys want to spend on Droids, and to vote on which of the 2 you wish to do alongside droid purchases.

>Write in how much influence to spend on droid crew, starting at minimum 25 for bottom grade droids,50 for mid tier, 60 and above to get modern imperial grade Battle droids bought and set up for this.

As well, vote for one of the 2 following:

>Penal Crewmen
>Volunteer recruits
>>
>>5047676
>spend 60 influence
and pick up some
>Volunteer recruits
>>
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>>5047676
>60
Go big or go home.

Also
>Penal Crewmen
>Volunteer recruits
>>
>>5047676
>50 influence for droids
>Volunteer recruits
>>5047700
penals are more likely to have rebel sympathies, be alderanians, or be too hostile/dumb to train. regular coreward volunteers are more likely to just want to leave the planet, especially the lower levels of corescant who legitimatly think the sun is a myth. but we should still be on the lookout for rebel sympathisers.
>>
>>5047700
idk caimes seems like the type of stand up guy(for an imperial) and that probably wouldn't sit right with his more roguish side from his academy days
>>
>>5047676
>60 min
>Penal Crewmen

I think it would be rad to have some smugglers, mercenaries, and pirates for our own 'Renegade Squadron'. I don't know why we couldn't do both penal and the volunteer options.
>>
>>5047676
>50 influence
>Volunteer recruits
>>
>>5047676
>>Write in how much influence to spend on droid crew, starting at minimum 25 for bottom grade droids,50 for mid tier, 60 and above to get modern imperial grade Battle droids bought and set up for this.
60 Influence
>As well, vote for one of the 2 following:
>>Penal Crewmen
>>Volunteer recruits

Mainly volunteers but grab some penal crewmen. Offer it as a service for amnesty program. Mainly skilled technicians or trooper candidates as a penal unit but not treated as a disposable force.
>>
>>5047751
I'd +1 that plan, as I quiet like the idea of a highly trained penal unit, a bit like the Dirty Dozen but on a larger scale.
>>
>>5047449
>>We'll Buy Droids(Minimum to spend is 25 Influence, can spend more to get more reliable droids)
Spend 60
>fly around and look for volunteers (actual volunteers)
>>
>>5047751
>Support
>>
>>5047676
>60
>Volunteer recruits
>>
>>5047449
Can we take negative influence ie. debt/favors owed?
>>
>>5047751
+1 supporting

Treat em well and not as disposable rags and they may wind up as loyal to us as chatterbox (after all we saved his ass pre quest)
>>
>>5047676
>25 for bottom grade droids

>>Penal Crewmen
>>Volunteer recruits

With an emphasis on volunteers, but picking up penal crewmen where convenient.
>>
>>5047932
+1
>>
>>5047817
Do you want to see the galaxy?

Do you have experience working with machinery simple or complex?

Are you a risk taker willing to give it their all?

Join Task force caimes today where we’ll find you a job that suits you, from maintenance personnel and gunners aboard a venator star destroyer or a combat engineer for Vornskyr company, the finest white helms this side of the core.
>>
>>5047676
>Spend 60 Influence
Why not both...
>Penal Crewmen
>Volunteer recruits

But if only one choice is allowed, then I vote...
>Volunteer recruits
>>
>>5047676
>60
>Volunteer recruits
>>
>>5047676
>60
>Volunteer recruits
Penal Crewmen will just cause more problem in the long run then they're worth
>>
>>5047676
>60 influence
>Volunteers
>>
>>5048004
Do you wanna be a hero in the sky?
Do you wanna be a hero in the sky?
High adventure, higher pay, join the Space Marines today
And you’re gonna be a hero in the sky!
>>
>>5048004
>Do you want to see the galaxy?
yes
>Do you have experience working with machinery simple or complex?
yes
>Are you a risk taker willing to give it their all?
Yes
>>
>>5047676
>50 Influence
>Volunteer Recruits
>>
>>5047676
>60 influence
>Volunteers
>>
Also, did we have date with our lover? Could be good to have her on our side in the future.
>>
>>5048896
I don't think we had time given we went straight on an operation of our own accord, once our damaged vessels were put in drydock.
>>
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>>5048906
Also just waiting on us to stumble across an intact but seemingly abandoned ISD and Prison barge....
>>
Have just realived. Counting votes then writing
>>
>>5047676
>spend 60 influence
>Volunteer recruits
+
Penal's for extra fodder if we are allowed.
>>
A massive flow of freighters meet your fleet, as row upon row of Droids are delivered in crates and containers, some even just on open racks. Eventually, enough droids are aboard youre vessels that alot of cargo space is simply full to the brink of bursting. You go over the orders for droids, and review what you were able to get on:

Hundreds of M-3PO Military Protocol Droids, when it comes to networking and commanding your little legion here of crew droids, these will be the brains of their operation.

KX Series Security Droids, and DT Series droids: Well armored, and provide eneough muscle and combat power to allow the ships decent security, on par with stormtrooper detachments.

Blastromech droids, Security droids of various police types, a metric ton of Pit droids to keep everything running together, and bam. You have enough droids after a spending spree to man your planned new vessels. You even managed to pull some strings to get a small squadron of Dark Trooper Phase Is attached to your fleet, where you keep them though is up to you.

>-60 Influence, Total remaining is 53.

As for your volunteering goals,to supplement the droid crew with some loyal Imperials, you have 2 choices to pull this off in a timely manner: To gather men, ou can make appeals and campaigns for more men, at worlds along the way, as you will pass a few imperial systems n your way to the target, hopefully finding plentiful loyalists to bolster your forces, likely at least over 10,000 to provide human ingenuity where droid minds cannot. This route also passes through Kuat and Commenor, 2 worlds with major political and economic connections, and shipyards to boot!

You could try making stops to see of wrangling vessels at these worlds, but you likely will have to get involved in the finer areas of Politics there, taking more time to reach destination.
>>
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>>5049976
Time that could end up spent by the rebels salvagin vessels you may have to face, or other such activities, but you may be able to make connections that would go a long way in the future. Likewise, Commenor is a major trading hub, so you'll surely be able to make a good call in to the Black Market if you so desired, maybe even trying to get favors there from Zann and his consortium.

>make stops at Kuat and Commenor, see on wrangling us new gear.

>Make stops at Kuat, we can skip Commenor

>Make stops at Commenor, you dislike the stuffy nobility of Kuat

>Make no major stops, just grab volunteers and make for the objective
>>
>>5049979
>>make stops at Kuat and Commenor, see on wrangling us new gear.
>>
>>5049979
>Make no major stops, just grab volunteers and make for the objective
More ships is more better.
>>
>>5049979
>Make stops at Commenor, you dislike the stuffy nobility of Kuat

Well, one if it can get us a good call into the black market we may be able to get some upgrades for our ship's and ground units we wouldn't be able to get from command, whilst the facilities at commenor should provide us with the means to hopefully replace some of our TIE wing's with interceptor's.
>>
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>>5049976
That's bout a few droids.... also near commonor is a planet called Foundry... a former Techno union world.
>>
>>5050023
+1
>>
>>5050025
"Foundry" gee, i wonder what that world could have been used for...
>>
>>5050093
Formerly known as Wayland
They changed the name just to be ironic
>>
>>5049979
>Make stops at Kuat, we can skip Commenor
Maybe we can get a escort or two for cheap there?
>>
>>5050025
Now hat I think of it we may be able to pick up some modifications to give some of our capital ship's Thermal shielding which should provide better protection against the bane of any capital ship... torpedo's (whether fighter/bomber or ship-borne)
>>
>>5049979
>Make stops at Commenor, you dislike the stuffy nobility of Kuat
>>
>>5049979
>Make stops at Kuat, we can skip Commenor
>>
desu we should aspire to be nobility
>>
>>5050172
Nobility of what?
>>
>>5049979
>make stops at Kuat and Commenor, see on wrangling us new gear.

Why not make a solid investment in the future?
>>
Really we should only be stopping at one of these worlds, the entire point of us coming out here is to knock up some scrap planets for loot and in turn, hitting the rebels where it hurts... one of their primary sources of warships and material. The longer we faff about the more shit they can make off with.
>>
>>5050181
Space nobility of course.

>>5050209
Thats what I'm thinking, though I wish we could pick up crew and then hit them on the way back for networking
>>
>>5050023
+1 supporting
>>
>>5050304
>>5050181
Only if we value competency and meritocracy and good governance, and property rights, and right to arms and free speech.
>>
>>5050572
>being apart of the Empire
>caring about rights and free speech

Pick one.
>>
>>5049979
>Make no major stops, just grab volunteers and make for the objective

>Stop by at both on the return trip.

It is simple, we have an objective and we lose out by using our time on anything else other than that objective but we can stop by both on our return trip. I want to make connections for the future so we have more contacts to access more services in the future or have further job offers or make friends with people who can help us when we go our own way, but there is no need to do it on the way to this particular objective.
>>
>>5049979
>>Make no major stops, just grab volunteers and make for the objective
>note the former foundary world near Commenor for later salvaging
>>
>>5050304
But a noble of what government? Basically every planet has its own "nobility", not to speak of imperial cadet houses.
>>
>>5050172
there's only one rank of nobility worth jack shit in the empire, and that's Emperor.
>>
>>5050576
Rights of sentients were outlined in the imperial charter, the empire’s founding document based on the republic’s constitution, even if they look like over the top villains in the movies, the imperials still had a functioning government and legal system. I would assume most of the people who believe in the empire being an overall good thing to exist in the galaxy for anything beyond personal gain, such as Caimes has been written to be, would respect those rights as being important to uphold. Most imperials not directly working with the highest of top brass were decent if not good people.
>>
>>5049979
Also what kind of canon are we working with here? Is the emperor gonna return like in Dark Empire, or are we going nu-lore?

Or are you making your own canon??
>>
>>5050659
Well from what we’ve seen so far there are elements from both legends and nu-lore (the onager, starhawk and our new DT security droids are nu lore for instance, but how events have been playing out on the galactic scale has fitted with legends, so I’d say the senate is still probably in a tube on byss at this time)
>>
>>5050659
Timeline is semi legends with some changes to major events and timescales, so as to make it a non 0erfect book of whats to come so as to reduce meta knowledge power. Expect Legends to prevail on how stuff is going, but see Nu canon equipment and whatnot I like to appear as well.
>>
>>5050792
That’s a good way to do things, take the cool ships and stuff from nu canon and take the good world building from legends
>>
>>5050576
Woops wrong quest.
But still.....
>>
Rolled 28 (1d100)

After a slow clip journey, gathering recruits, you decide wasting time on the snobs of higher imperial society would be q waste, and decide to make an easier stop at Commenor.

Commenor is a major trade world, and home to multiple shipbuilding magnates, that have had or still have contrqcts to produce smaller vessels for the empire, between lancers and vindicators. Business out here is alot more simple as well, you can either meet with the Magnates right now, or go with your Black market contact to meet someone more important to look for special items...

>Talk to big Shipyard, see if you can buy some ships off them First

>Give the black market hub a visit, and specify what you're looking to find or who you want to meet.

>Rolling for base black market availabilty, higher is better
>>
>>5051563
Other notes I forgot to provide there, the Commenor garrison consists of 6 ISDs and 2 Allegiance Battlecruisers, plus a ton of smaller Vessels, in case you all want to call their commander and try securing reinforcements from there.
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
Don't have much black market shit
>>
>>5051572
>in case you all want to call their commander and try securing reinforcements from there.

Sure lets chit chat with their commander
>>
>>5051563
>Give the black market hub a visit, look for cloaking devices or better armour for our stormtroopers, maybe look for a working antique lightsaber for laughs.

I actually would rather just focus on the ships and recruits, but if we were to look for black market items, those are what I would suggest. But, it seems the black market here doesn't have very many goods, so meh.
>>
>>5051563
Talk to big Shipyard, see if you can buy some ships off them First
>>
>>5051563
>>Talk to big Shipyard, see if you can buy some ships off them First
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First

> Give the local commander a call and ask if he has any vessels or manpower he could spare for a raid behind rebel lines.
>>
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>>5051563
Ahh yes the Alliegence class... AKA the THICC ISD
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
>Talk to the local commander, ask how the situation is and if he has any jobs that need doing.
>>
>>5051749
Fucking hell the guns on that chunky boi, I want one.
>>
>>5051563
>Talk to big Shipyard, see if you can buy some ships off them First
What's up with this black market crap? We're the Imperial Navy. Can't we just buy stuff legally?
>>
>>5051884
I assume that if we'd rolled high enough we could have bought some rebel stuff like x wings and other non-imperial gear.
>>
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Your shuttle makes a grand entry to the Shipyard's office, touching down in your Lambda after making an appointment to meet with the Shipwrights here. The offices seem to be relatively quiet, and even on the way in, the yards seemed rather quiet during your approach. Pretty soon, you're brought before a Duros officeworker, one of the lower suits judging by his title of "Assistant Director of Sales". He shakes your hand once you come in, and makes some Idle chatter before getting down to business.

"Mister Caimes, to be fully honest, your reputation has been one of middling status within the circles of gossip we have our fingers in. While that in and of itself will not affect our will to sell to you, I have been informed that the Moff holding this world has sent strict instructions to restrict our sale of Military Vessels to you, " for the sake of World Security." However, we are able to sell select vessels in limited quantities currently, unless you would be interested in signing this NDA and coming with me to speak with my manager, Then we'd be able to talk of making more available.

What do you say to his offer?
>Yes
>No

Commenor Shipyards Purchase menu
Influence: 53

>Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard(Limit: 4 Squadrons)
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each(Limit: 4 Squadrons)
>Carrack class: Small Escort Vessel: 4 Influence each(Limit: 3)
>Strike Class Cruiser: modern Light Cruiser: 7 Influence Each(Limit: 2)
>Cr-92 Assasin Corvette: Light Corvette with modest firepower for it's size, if flimsy.3 Influence Each(Limit: 4)

Be warned, none of these vessels have crews, and will need to be crewed by volunteers or droids.
>>
>>5051904
>No
Not interested, not worth it.

Let's get 3 carrack classes, and just that. The rest are not worth it. Carrack cruisers are more heavily armed than strikes and CR-92s
>>
>>5051904
Will the NDA only apply to the issue being discussed? Then
>Yes
>>
>>5051908
We should probably also pick up the interceptors and Star-wings, if only so we have less standard TIE's, We should probably also ask how much it would cost to get our damaged squadrons back up to full strength.
>>
>>5051927
I say this because stadard TIE's are pretty crap and whilst we have a lot of them... well all they are really good for is being easily replaceable , The interceptor's and Starwings' will give our pilot's a much higher survival rate and will be able to hold up better vs rebel craft.(the starwings are also pretty good multi-role fighter bombers.)
>>
>>5051904
>Yes
This doesn't mean we're going to accept whatever they're going to offer us, just that we're willing to talk.

>4 TIE/IN Interceptor Squadrons
Sell 4 our of TIE/LN squads, we need as many interceptors as we can get. I'm fine with getting any other ships, but we need those interceptors.
>>
>>5051938
The long term goal should definitely be replacing all our LNs with INs. We should aim for juicy stuff like the defenders too, but the INs should be the mainstay of our fighter force.
>>
>>5051943
That's why I think we should pick up the Starwing's too, they can out-turn an X-wing (though are a bit slower by 10 MGLT) and have sheilds and hyperdrives and are well armed (two medium laser cannons, 2 Ion cannons and 2 concussion missile launchers (16 missiles or 12 proton torps) and can be fitted with starfighter sized tractor beams, the two squadrons we have at the moment have served us well in both the anti-ship and starfighter role.
>>
>>5051904
>Yes

Sure. I say we wait until we get the full menu before purchasing our shit.

>Pay to bring our understrength squardrons up to full strength

We've been meaning to do this for a while now.
>>
>>5051954
>>5051941
Signing NDAs I bet you guys don't even read.
>>
>>5051904
>Yes
but as >>5051941 stated this just means were willing to hear them out, no guarantee's we will agree to anything

> 4 TIE/IN's
> 4 XG-1 Star WIng's
> 2 Carrack's
> Sell 8 TIE L/N Squadrons

20 Influence which would leave us with 33... it would be all well and good buying more heavier warship's but the more spare crew we use here, the less we have for our objectives. Hence buying up the fighters as they are replacements and as such can use existing pilots. (we can have chatterbox pick out those he believes are ready to step up to more advanced craft)
>>
>>5051958
Addendum

>make sure to read the fucking small print
>>
>>5051956
Why would we give a fuck about signing an NDA? We got rebels to kill and bigger shit on our plate than worrying about signing an NDA.
>>
>>5051895
Come to think of it maybe we're only supposed to spend our official budget at approved vendors. We are the Empire after all.

>>5051904
>Yes
And as others have suggested, be sure to scrutinize it first. No plans on making any purchases until after.
>>
>>5051968
"we're only supposed to spend our official budget at approved vendors"

Well guess we got to hand our stormtrooper's Ion rifles back, they aint from an approved vendor *cough
>>
>>5051904
>Yes

Finally, some TIE/IN's again.

>Buy 4 TIE Interceptor Squadrons.
>Buy 2 Strike Cruisers.

We should have the crew for this since we paid for droids for our raid and decided to pick up volunteers.
>>
>>5051958
For reference for whenever we buy starfighters
>>
>>5051989
TLDR, TIE interceptors, very good, but anything better than an X-wing is also good for us if we can get our hand's on them, given they are the most likely thing we are to come across when fighting Reb's.
>>
>>5051960
The probably have influence to use it to screw us over. The empire is big and bureaucratic. There will be mechanisms to screw us over.
>>
I'm sort of feeling that after this mission, we should try and increase our rep with some of the other factions, like the Navy, Intel, and the Consortium. I'm sort of itching for something that'll take us on a larger offensive against the rebels, after a fashion.

>>5052006
Anon, the Empire is falling apart, and a bunch of anons want to to carve out some space for ourselves in it. It isn't a concern.
>>
>>5051923
The NDA would apply to everything you hear in that meeting.
>>
>>5052023
Do you work for GamesWorkshop?
>>
>>5051989
Don't forget Imperial pilots are more likely to survive getting blasted since they have space suits with self-contained life support. Honestly I'm kinda baffled the rebels don't, budget cuts maybe?
>>
>>5052067
We're happy to announce that Taskforce Caimes is becoming part of the Commenor defence community! It's always been our dream to serve the empire this way. To that end, we are now giving the Commenor defence force half of our fleet, in the expectation that we will be generously rewarded in the future. Captain Caimes thanks you for your support and looks forward to serving Commenor for the foreseeable future.
>>
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>>5052078
They dont because of differing technical approaches. The TIE fighter itself doesnt come with a lift support system so the pilots wear it. The X-Wing fighter comes with integrated life support. And considering that rebel and republic pilots tend to get picked up after punching out, logic suggest that the life support system shown here is partially integrated into the ejection seat, giving them some time for CSAR.
>>
>>5051904
Sign the NDA after we make sure that’s it’s only an NDA and doesn’t have any other stipulations. I’m not sure why some anons are so scared of non disclosure agreements in a meeting, those are probably pretty common right now in the empire considering how much they love secret super weapons, how they are still trying to hide palatines death, and how bureaucratic they are in general. If this happens to be the kind of NDA related to secret weapons we might be able to get ourselves something really juicy, and having information not privy to the public isn’t going to harm us.
>>
>>5051904
Oh no! I'm a warlord and I think NDA's will restrain me in any fucking way!
>Yes, doesn't hurt to check it out
>>
>>5052213
Its important for now as we're trying to increase our profile with these suppliers. We break the NDA, they're not likely to resell to us again and we dont have quite enough of a big dick to swing and get what we want.
>>
>>5051941
>>5051958

To clarify right quick, the Shipyard is not interested in buying your TIE/Lns
>>
>>5051958
+1 supporting
>>5052304
Guess we will have to sell them on the black market.
>>
>>5052341
Or put them into storage and drop them off at imperial held worlds that could do with the extra fighter craft.
>>
>>5052341
>>5052342
If things go according to plan we are about to get several more ships worth of room to store them
>>
>>5052344
Well if we nab a venator or two…. (Or a providence)
>>
You decide to give it a go, and read the contract. It's rather basic, just explaining that everything you are to hear soon is to be never brought up afterwards, unless with the man who told it to you, under threat of Lawsuits, blacklisting, et cetera...

After signing it and clearing there are no hidden clauses, you are taken to meet the Minister of design, a Muun of all things. His office is a mess, of papers and designs, and stacks of Datapads and Holograms of all sorts of vessels, both ones you recognize, and designs you've never seen before. He introduces himself as Rom Gogg, soon to be famous Ship designer.

"When I found out you were coming through, I had to talk to you Commander! You see, the local Moff has enough men on his payroll to garrison and protect htis world and Foundry, and he's more then willing to spend the dough on ships to guard his territories. The problem is, he refuses to see the light of innovation and invest in any real R&D endeavors, citing our tried and true products as being adequate enough. I refuse to fall prey to this man's failure to see the future, however, and I will offer you a deal of the century!
>>
Gentleanons, an idea has formed in my mind. what if we cut a deal and sell any combat data we have from our encounter with the starhawk? They wanted to innovate, and likely want to one up "lesser" shipwright. what better to do then provide them with a tip on the new cutting edge? of course we don't have anything huge that gives a decisive counter, but in this early stage any information helps in the arms race.
>>
>>5052405
>I will offer you a deal of the century!
A B3 Battle Droid?
>>
>>5052444
Our superiors may also be interested in his idea’s it could be mutually beneficial, these shipyards could serve as an additional front for the new order (providing expertise and material for our own shipyards and a couple of ships disappearing from the books under the moff’s nose) in exchange for supporting and providing the facilities and manpower to make Mon Gogg’s dreams a reality.
>>
>>5052458
B3 Droids are useless if you're not strictly fighting Jedi, you might as well just get some droidekas.
>>
>>5052592
Are you sure your not thinking of the C-B3 cortosis?? The C-B3 is the anti Jedi one due to its specialised cortosis armour, the B-3 us an uparmoured, uparmed and upscaled B-2
>>
>>5052606
C-B3s are literally just B2s with Cortosis. B3s have stuff like that gravity generator that stops jedi from being able to just force push them down. They're also made of Cortosis.
>>
>>5052622
You got a source for the b-3 having cortosis? I know about the gravity generator but nothing for it having cortosis, it’s also still in service on carida for urban combat training.
>>
>>5052635
No just THICC armor. not many source besides wookiepedia
>>
>>5052115
Yeah everyone knows that, but what do they have to lose from putting on a space suit?
>>
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>>5052405
"For a small investment now, you can see the rewards later, by investing in our burgeoning R&D Division! We seek to get some investment of credits our shortsighted Leaders refuse to put down anything beyond a whisper of budget to anything that isnt refitting already existing designs!. A true waste of my Genius, but here, have a look at some of these I have ideas on, and tell me what you think catches your eye!"

>He shows you a design schematic for a vessel called the Tyrant. It seems to be a rather thin, long unit, shaped like a long Dagger and measuring out to similiar to a Victory in size, but with enough Torpedoes to blast apart most enemy warshps unfortunate enough to be caught in it's path. Regarding it's own defences though, it's shields are similiar to the Victory, and its defensive weaponry remains pitiful in all aspects beyond it's torpedoes.

>He is offering it to you for a cost of 50 Influence, to receive the first of his prototypes, after which he can then use battle data and potentially more funding to improve his designs. For now, this would take about 3 to 4 months to complete however, meaning it wont be immediately available for you.
>>
>>5052723
Holy fuck, yes. The amount of torpedoes these things can give is ridiculous - can you imagine how much damage they would be able to do? We're talking a SSD killer.
>>
>>5052723
Okay anon's... we have a choice, bulk up our current force now for the operation ahead (fighters and escorts) or put our influence into this as an investment... of course as the chief investor to get this project up and running we may be able to convince him to add some features that we may be interested in that it currently does not have as... request's or suggestions... a third possible option is getting this man in touch with the New order who may take this idea on board given their need for new ships.
>>
>>5052723
Are their any other designs on his desk?
>>
>>5052723
We have 53 influence... I propose we spend it on this and TIE/INs. We could really do with a good counter to the new ships the rebels are putting out, and out of character we know they're starting production of SSD equivalents.

>>5052736
Also supporting this.
>>
>>5052723
>Yes
>Spend the rest on TIE/IN Interceptor Squadrons

If we can bring our understrength squadrons up to full strength as well, that would be rad.
>>
>>5052726
Dont expect it to kill an SSD alone, but not counting for Point defence or fighter interception, it has a modest chance of damaging an SSD modestly for it's size
>>
>>5052723
>BUY IT
>>
>>5052736
Nothing he'd think of interest to you, beyond some conceptual designs for Ships far beyond his employer's abilities to build, but as a Muun, he is obligated by his fair contract to remain here for it's duration.
>>
>>5052723
>Invest
Also, he doesnt happen to have some Munificent-class ships around, does he?
>>
>>5052723
>Buy it.
>>
>>5052723
> invest in the design

>Ask if we would be able to take the Interceptors and Starwings if they can be spared to cover up the transaction to his employers. Think of our financial backing of his prototype as our investment and the fighters as his investment in us.
>>
>>5052866
Anon, he specifically doesn't like that his employer just sticks to old stuff (Civil War), he's not going to have Clone Wars stuff.
>>
>>5052723
>Tempting, but I need to know I can trust you. Give me something upfront.
>>
>>5052723
Buy if he can install some anti tractor beam BS tech countermeasures.
>>
>>5052899
There is no such thing… we’ve been over this. Tractor beams have been around for hundreds of years by this point, there’s not much you can really do other than some adhoc measures that have no guarantee of success.
>>
>>5052856
WAIT!
What if we sell him combat data from our engagements? Bet he could use that to improve his designs and give us a nice discount!
>>
>>5052903
BS tech needs BS countermeasures.

THROW ENOUGH MONEY AT THE PROBLEM UNTIL WE MAKE PHYSICS OUR BITCH!
>>
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>>5052905
There is one countermeasure...
>>
>>5052723
Invest
Ask him if he would be interested in battle data from our latest run in with the rebel’s new capital ship class to help his next ideas along
See if we can get some star wings or ties as cover for our transaction since he seems to want it kept under the table
>>
>>5052904
This
>>5052723
Agree and negotiate. Offer him some battle data from our last engagements, including the thing that ripped apart ships. Maybe he needs some droids or fresh crewmen to learn his prototype ship without unlearning other habits, and if its going to be ours anyways then we would have to eventually crew it anyways.
>>
>>5053002
This.

BUY! BUY! BUY!
>>
>>5052932
Give now!

>>5053002
What if... What if we have detachable parts that site over the hull that are actually torpedos so when they get pulled, they fly towards the enemy ship?
>>
>>5052723
>buy it.
how long is the range of the missiles/torpedoes it carries, and do they have guidance? this thing has the potential to punch well above its weight class, since some types of torpedoes and missiles can ignore shields.
>>
>>5053062
According to fractal sponge the guy who made the original art, it 4.2km long and the missiles are guided, will have to see what the QM is doing with it.
>>
>>5053002
+1
>>
>>5053002
While he'd love to give his first patron a discount, as it stands, he is unable to do that, as he needs the money to fund the Development and Construction.

>>5053001
He could ensure there's a squadron of Star wings in it for the pickup as a bonus, but you've signed your NDA, he expects you to uphold your part of the deal, or the contract will be rendered moot.
>>
>>5053072
this current version is a pocket design of it, at a length of 1km with Guided proton torpedoes
>>
>>5053191
Would he be at all interested with getting in touch with our own superiors or would it be better advertising for us to return to our own space with his design in tow.
>>
>>5053191
Of course we plan to uphold our deal, the suggestion was to “buy star wings from him at a higher price bc the moff doesn’t trust us” while really just using that as a cover for him to receive money legally and so nobody knows we have anything to do with the project since he wants to keep it NDA’d and presumably black budgeted
>>
>>5053193
proton torps ignore shields, right? oris that just in Empire at War
>>
>>5053354
Depends on whether the target has particle or thermal shielding along with their ray sheilding, proton torps and any physical mass for that matter will ignore ray sheilding but will be stopped by particle and or thermal sheilding, most warships have both particle and ray sheilds, thermal sheilding is less common. An example would be the thermal exhaust port on the Death Star, the rest of the station was both ray and particle shielded except for the exhaust port which was only ray shielded so it could function as an exhaust, as such a proton torps could go down it no problem.
>>
>>5053354
But given massed torp fire from
Star fighters and bombers is capable of overwhelming a warships sheilds, it’s fair to say capital grade torps will have a far greater effect.
>>
You decide this would be a worthwhile investment, and provide the funds. In exchange, by the time you're back from Bracca you should have a new Ship with a squadron of Star wings aboard and ready. With alot of gratuitous thanks and farewells, you leave behind the designer, and before you get on your shuttle, start assessing your wallet.

>current influence is now 3.

You dont have much more you'll be able to get, but you could either buy a squadron of fighters here, or try seeing whats in the markets if you'd be interested.

>Lets buy something else here(anything you can afford.)
>Let's see what we can do in the underworld(Black market stuff)
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>Lets buy something else here(anything you can afford.)
Squad of assassin droids?
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
We are broke.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>Let's see what we can do in the underworld(Black market stuff)
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
See if we can earn some favor from the black markets during our current mission, such as picking them up something or delivering it to the planet. An ord world seems like it might have some stuff of interest to them.
>>
>>5053948
>>My wallet is drained, Let's keep going on with our mission.
>>
>>5053948
>Let's see what we can do in the underworld(Black market stuff)

More funds is always good.

>>5054070
You mean the black market stuff then.
>>
>>5053948
>Lets buy something else here(anything you can afford.)
WE NEED THOSE GODDAMN TIE INTERCEPTORS YOU IDIOTS
>>
>>5054179
We need more influence in general ya moron.

I'm in favor of buying more shit, be we gotta see what other minor jobs we can do on the black market.
>>
>>5053948
>Let's see what we can do in the underworld(Black market stuff)
>>
>>5054179
We have fucking 3 influence, we can't buy jackshit
>>
>>5054220
That's enough for 3 TIE/IN Interceptor Squadrons, as regarded by >>5051904, which would be worthwhile if >>5051989 is anything to go by.

We should totally be going to the black market for some extra work to do though.
>>
>>5054226
We should not be leaving with 0 fucking influence
>>
>>5054264
3 influence is pretty much as good as nothing. We really should be getting those interceptors considering they're only beaten by A wings and Defenders in terms of quality. And we're going to have very few opportunities to grab them wherever we go. We must not let this opportunity pass.
>>
>My wallet is drained, Let's keep going on with our mission.
Interceptors are great but we've got plenty already and we can get a better deal elsewhere.
>>
>>5054419
You not gonna be getting a better deal elsewhere. 1 Influence per squadron is a bargain, and you know it.
>>
>>5054423
It's the exact same price as last time we got them, we can shop around.
>>
>hoarder quest
>>
What we have right now (we have less squadrons than we would normally have due to the ship's undergoing repair's (Dreadnaught, Vindicator and ISD II) (Also imagine their is a squadron of Recon TIE's their, I had to rush this one)
>>
>>5054553
Can you blame us?
>>
>>5054553
high ranks and central command is full of infighting savages raised under the orders of a cult that encourages backstabbing and sadism and are opposed to a resurgant order of telekenetic, precognisant, mind altering and probability altering space wizards led by a guy who can pull off shots computers dont think is possible, they have more equipment now also.
we know things are going to collapse eventually, we want to be in a good position to be on top.
>>
>>5054944
Not in the slightest

>>5054958
>autism quest
>>
>>5053948
>try and recruit volunteers. from this world
it's what we originally came for.
>>
Man, that dark side man hasn't done anything yet, has he?
>>
>>5055014
Well he did make them Golan platforms not fuck us. And a few of our stormtroopers and pilots probably have odd looking tattoo’s at this point
>>
>>5054978
We should probably ask the commanding officer of the local garrison if he can spare any men and ships.
>>
>>5054615
We could have doubled our interceptors... I really hate it when anons act retarded. We really should be buying up all the interceptor squadrons wherever we go, TIE/LNs are shit. Anyway, what's done is done, that's the last I'll say on it.
>>
>>5055062
Anon's gonna anon. I think many are just too lazy to change their votes desu.
>>
>>5055062
We had THREE fucking influence points, i'd rather keep them in case we need to do something. Never go straight to 0
>>
>>5055147
>>5055141
>>5055062
How bout a compromise, buy 2 interceptor Squadrons, keep 1 influence point in reserve. End of the day, the more better snubcraft we get the longer our pilots are gonna live, the longer they live the more experience they get, get enough pilots experienced enough and we may lessen the rebel fighter pilot dice bonus.

But remember TIE interceptor's are good fighters because they are fast and manuverable... they are however not very survivable unlike shielded and better armoured fighters like X-wings or Star-wings and are not multi-role craft.
>>
>>5055147
We need the fucking Interceptor Squadrons for the next mission, and we ain't gonna buy anything else that's useful with 3 fucking influence. The smarter play would've been to check out the Black Market to get more influence, but anons decided to be retarded there and not check out any opportunities for more influence.
>>
>>5055185
Its not retarded when we keep money in the bank. what if the tax collector comes knocking?
>>
>>5055191
What do we actually own that produces wealth? The tax collector ain't gonna rob us, and it's more worthwhile to double our Interceptor Squadrons than it is to save 3 measly influence for a shitty escort, because there wouldn't be anything else worth buying.
>>
>>5055204
Have you never heard of the space IRS before?
>>
>>5055211
Have you ever considered that we're not a company making profit, but apart of the military during a time when the government is crumbling around us? We don't have to worry about paying fucking taxes anon.
>>
Can we spend influence to gain combat roll modifiers? Like what if we spent some point on fleet wide military training and exercises?
>>
>>5055250
I bet he would allow that. it makes sense.
>>
>>5055250
I'm uncertain of that, if only for the fact that we're Imperials and our training should still be the best in the galaxy, current political and material problems notwithstanding. I don't mind improving our fleet's training, but I think that our battles will be won or lost more by the amount of firepower and punishment we can dish out and take than we would by the amount of training we can provide. We should always take the opportunity offered for veterans though, as combat experience and talent is worth more that whatever training regiment we can provide.
>>
>>5055251
>>5055267
What about instead of dice boons, we negate bad rolls by a bit, such as less damage or less loss of lives, or even saving a ship from blowing up even if its out of action?
>>
>>5055520
You mean in a similar way to our damage reduction bonus’s to Venator’s due to us releasing sykes.
>>
>>5055596
Whatever works or is allowed.
>>
I realive, apologies on the wait, gimmme 45 to write.
>>
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>>5056039
>>
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>>5056039
>gimmme 45 to write
Best I can give you is two.
>>
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You decide you've had your fill of purchases here, and after some resupply and Taking on of further volunteers, return onto your advance on Bracca.


While your intel shows the enemy forces present should be not much, you still are fielding a much reduced force of warships. You could send in your Recon squadron first, then go in, or go in guns blazing, to catch anything present off guard.

>Recon flights go in first

>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
>>
also, have been slow because of work, plan is to get battle full going tomorrow, and finish it before week is out
>>
>>5056129
>>Recon flights go in first
>>
>>5056129
>Recon flights go in first

Nothing too risky, try to keep it discreet, so just the TIE SR’s and ARC’s for cover.
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
We need to stop them taking ships for their own, surprise is what's needed. And hey, who knows, we might be able to capture some rebels.
>>
>>5056129
>>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.

Any recon flight will start a countdown. In and out fast raid.
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
>>
>>5056138
If the plan was to capture things in orbit we should have picked up an extra squadron of starwing’s given they come equipped with ion cannons and are suited to raids and disabling light ships.

Oh well our two squadrons along with they Y-wings and MC-40 should hopefully be enough.
>>
>>5056129
isn't the ISD out of dry-dock?
>>
>>5056153
No we are doing the oh s operation to pass the time whilst it’s in dock… it might have just finished repairs as we’ve been traveling but it’s too far away to link up at this point.
>>
Anyhow the most dangerous part of this operation will be the initial assault as that’s when our Venator’s will be the most vulnerable as they disgorge their fighter wings and thus need to have their hangar bay open.. all it takes is one lucky hit or an unlucky rebel crashing in there for a lot of flammable and explosive things to go off.
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.

Normally I'd consider not sending our recon in to be objectively retarded, but there are decent odds that there isn't a large enemy force present and we'll probably want the benefit of surprise regardless of whether the enemy present is strong or weak unless we intend to abort the mission if we discover the enemy is too strong.
>>
>>5056195
Our initial firepower will be from the turbo lasers and torps of our capital ships and whatever fighters/bombers we have that have their own hyperdrives (thus not needing time to launch from their carriers after fighting has kicked off)
>>
>>5056129
Send out some probe droids
>>
>>5056129
>Recon flights go in first
Also:
Send along some escorts and make it look like a raid, try to bait some enemy forces close to where our ships would drop out of hyperspace(of course, only if we think we can beat it after getting our scout reports, else retreat and regroup.)
>>
>>5056129
>Recon flights go in first
>>
>>5056129
>>Recon flights go in first
Take no chances
>>
>>5056129
>>Recon flights go in first
>>
Wait, which design of recusant are we speaking about? The big one, or the small one? The big one would make us an unironical war-ready fleet
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
>>
>>5056129
>Recon flights go in first
>>
>>5056129
>>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.
boom
>>
>>5056129
>We'll jump in as close as possible and kill whatever we stumble into, nothin to fear.

Jump in as close as possible... any fighter/bomber that has a hyperdrive is to jump in with the fleet and is cleared to engage any rebel targets of opportunity, if they can disable them without destroying them that's a bonus.

Our non hyperdrive capable fighters are to be prepped so they can get out the hangers as soon as we enter the system. We have to destroy and disable as much as possible as quickly as possible, the moment anything gets out a message or gets out of system were on a time for when rebel reinforcements will arrive from Kashykk and begin hunting us down.
>>
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Rolled 2 (1d2)

Tie breaker roll

1:recon craft

2 is jumping in ahead
>>
>>5057274
Also, ngl, wouldve updated yesterday but halo infinite grabbed me...
>>
You decide to go in and see if you can get the surprise, trying to leap directly ontop of the world, just avoiding a crash, but too close for the enemy to be on alert properly. There are inherent risks to attempting this, in the worst case, some of your ships could be lost, but to drop in guns ready on unshielded enemies... It's too good a chance to pass up. You and your men begin calculating, and pretty soon your whole force enters jump...

>Roll me 1d100-20, best of 2(not a typo), higher is better.
>>
Rolled 6 + 20 (1d100 + 20)

>>5057309
Check it out guys, we're doing our best imitation of a Thrawn hyperspace jump insystem.
First time I've rolled, I added the -20 to the options field, hope that works
>>
>>5057311
Not sure why it ended up being a + when I wrote it a minus but whatever. Officially rolled... -14?
cool, I'm never rolling again. Fuck me. Sorry lads.
>>
Rolled 19 + 20 (1d100 + 20)

>>5057309
>>
IT'S NOT +20 FOR FUCKS SAKE

God fucking damnit, we're all dead. Cool that's it, end of quest.
>>
>>5057316
K it's-1
Wondering if we should of just gone recon now
>>
>>5057317
I typed it in with the minus but it auto corrected to plus
>>
>>5057318
We should have, but yet again you people doom everything by being retarded. And now, we're going to loose our entire fleet for ABSOLUTELY NO FUCKING REASON

The quest is over. That's it. We're going to turn into a smudge on a junk world because you just couldn't help yourself but choose the most stupid option yet again.
>>
>>5057321
Hey don't yell at me I didn't vote we just jump in and decide to not use the recon craft ment to avoid this specific thing from happening, when I last checked in recon was in the lead so I thought at the time we would be fine
>>
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>>5057317
You wish this wild ride would be over from one bad roll, just means its alot more interesting. Drawing map, will update in a few hrs.
>>
Forgive me if i'm wrong but isn't the correct method for a negative modifier +-? I.e 1d100+-20
>>
Rolled 40 - 20 (1d100 - 20)

Or maybe I'm wrong
>>
>>5057311
>>5057316
jesus christ, a -14 and a -1, if we survive this, i hope anon learns their lesson about blind jumps
>>
Rolled 14 + 20 (1d100 + 20)

>>5057309
let's see if at least one of us can roll well
>>
>>5057366
okay, what the fuck.
>>
Rolled 44 + 20 (1d100 + 20)

>>5057309
>>
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>>5057318
Bad luck happens to everyone, but it's extra bad when you're stupid.
>>
>>5057318
ALWAYS go recon.
>>
Rolled 98 - 20 (1d100 - 20)

Too late to change anything, but let's see if I can get over 50.

>>5057317
Chill it, we're not dead. Nob is not going to kill us over 1 botched roll. Though I wouldn't blame him with the way you keep going on...
>>
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>>5057434
>>
>>5057434
Indeed all is not lost... we've recovered from shitty roll's in the past.
>>
>>5057441
At least this time we had good planning going for us right?
>>
>>5057525
Both plans make sense and have their merits, one was more risky (harder initial roll) but did not risk early detection (our scouts being spotted and possibly destroyed and thus alerting the larger republic force at Kashykk as well) as well as giving the republic more time to scrounge things up, the advantage being catching whatever is there off guard and giving us more time until they can call for reinforcements and less time for them to loot.

Sending scouts would have allowed us to know what we were up against and would have likely resulted in an easier initial roll, but as above the scouts themselves would have likely had a risk of revealing our intent before we could act.

Either way what is done is done and we will just have to see how things go from here.
>>
>>5057528
You do realise that we could have just jumped our scouts into the systems edge 10 minutes ahead of the fleet, right? They do a quick scan to make sure nothing is fugged and then the main fleet jumps in before the enemy has any time to kill the scouts or mobilize extra fleets. OR, if things *are* fugged the main fleet just drops out of hyperspace between systems, waits for the scouts and then fucks off.

Could have had best of both worlds if you put some thought into it instead of dickwaving blindly into a supply world.
>>
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.... And you wake up on the Bridge, tended to by a gaggle of enlisted and medics, while other little checkups are occurring throughout the bridge, and the sounds of panic ring out around you.

"The Hell is happening?" You demand of the man currently treating you."We exited Hyperspace into an enemy ship sir. The impact knocked you and a few others out, but it's only been a few minutes! Most of the Hangar deck is gone, and we are engaged in Hand to hand combat on the lower Decks! The XO has gone down to lead the defense."

You rapidly get up after being cleared, and get a status report on the engagement so far. Sensor ops reported several small nuclear explosions on world that coincide with your exit, most likely some of the missing vessels from your fleet. As is, your flagship and another dreadnought are lodged with enemy vessels, while the rest of your fleet is already going guns ablaze. As is, damage control reports major damage to the vessel's structure, and alot of your onboard fighters were lost in the crash.

What are your orders?

>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

>Head down to lead the Boarding Action, you'll take your vibrosabre and put it to good use out there!

>Write-ins acceptable, as always.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Can't wait for that phyrric victory lads, because this totally wasn't worth it.
>>
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>>5057772
>>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

SEND IN THE DROID ARMY.

We have an additional new ship! Its free real estate!
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

We are literally close enough to hit the enemy with our sword.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!
>>
How to lose your fleet with this One Simple Trick™
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!
Call up Stormtroopers and send a boarding party. We're taking those ships!

Also out fleet may be in dry dock for a little longer than expected...
>>
>>5057321
Talking mad shit for a nigga with 2 posts
>>
>>5057787
Meanwhile as our other venator is having a gun duel with a Providence… wait a second we’re also lodged into a providence… it’s fucking corasant all over again
>>
>>5057850
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Despite the situation we were expecting a battle today, our opponent were not this will have shocked them far more than it has us and despite the loss of one of our Venator’s hangars the other is intact along with our hyperdrive equipped squadrons and ton falk and let’s not forget we have hundreds of droids aboard our ships that should be able to aid in repelling boarders and assist in seizing the providence we are lodged with.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Also send our droids down to the fight, we bought them for that kind of work.
>>
>>5057772
>>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!
ACTIVATE THE DROIDS!
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Full power to engines, lets ram the rear of the ship we are impaling into the enemy capital ship right in front of us. Launch as many fighters as possible and focus all firepower we have left onto their small-midsize capitals before they can get out of range of our guns or launch fighters.

Send in the droids to that shipboard combat
>>
>>5057772
>>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

Lol have you had enough of being retarded now anons?
>>
>>5057967
Have you fuckers learned to stop rolling like shit yet? No? Well....
>>
>>5057975
A bad roll with recon? Wouldn't involve a fuck up of this scale, don't blame bad rolls when you had a bad plan to begin with. -20 modifier speaks for itself.
>>
>>5057772
>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!

>ACTIVATE THE DROIDS! Give the order to activate the dormant security and battledroids on board the ship, send the same order to dreadnaught that is lodged, if we can push them back onto their own ships and seize them we can turn their own guns against them.

> All available stormtroopers/Navy troopers/Space troopers are to secure the ship and begin a counter-boarding operation in support of the droids.

> Gun batteries where possible are to engage the CR-90's and nebulon's whilst our bombers engage the republic capital ship's

> Chatterbox and the ARC-170 Squadron are to engage any rebel fighters that attempt to launch (they have to bring down their particle shields to launch fighters so perfect time for a torpedo)
>>
>>5057967
>Lol have you had enough of being retarded now anons?
idk about you but that was fun. Let's do it more often.
>>
>>5058031
+1 to this, well thought out anon.
>>
>>5058031
+1
>>
>>5058031
+1
>>
>>5058031
+1
>>
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>>5058077
>>5058088
Also, check them
>>
>>5058031
+1
>>
>>5058031
support
maybe we can turn this around.
>>
>>5058031
+1
Maybe those B1s weren't a waste after all.

At any rate, this is the first time this quest our rank stupidity has real consequences, so thank you QM for at least being fair.
>>
>>5058191
Well we have about 100 B1's, 50 KX series droids and 100 Dark-trooper MK I's that we had pre-bulk droid purchase now we have 100 B1's and who knows how many other droid types (Dark troopers, DT security droids, KX series and many non combat models)
>>
>>5057772
This shit is hilarious. I'm not even mad

>Coordinate the Fleet action going on around you, the enemy is in disarray, and you intend to capitalize on it!


>>5058031
Supporting this too
>>
Rolled 80, 59, 24, 91, 53, 51 = 358 (6d100)

>>5058031
Seems this is the winning write in, so I'll need 3d100, best of 3, 1st one regarding Boarding, 2nd regarding your Gunnery, 3rd is for your Starfighter Assault.

1st roll of yours has a +30 from your copious number of battledroids.
2nd Roll receives a -10 From ram damage and the Enemy warship counterbattery
3rd roll receives a +30 From chatterbox and element of surprise.

I will be rolling 6d100, best of 2 each to counter your 3 rolls, with an inherent -20 from surprise.
>>
Rolled 85, 69, 67 = 221 (3d100)

>>5058324
Ah fuck here we go
>>
Rolled 34, 21, 37 = 92 (3d100)

>>5058324
Lets goooo
>>
Rolled 99, 93, 35 = 227 (3d100)

>>5058324
Time for some combat, gentleanons.
>>
>>5058341
If I am correct, this means our rolls are 129, 83, and 97 with modifiers on our side.
>>
>>5058324
okay if I haven't fucked up.
129 vs 60 (6 degrees of success)
83 vs 71 (1 degree of success)
97 vs 33 (6 degrees of success)
>>
>>5058347
>Captain Caimes literally jumps his fleet into a planet, and the ships that don't end up as nuclear wreckages on the surface are lodged inside an enemy ship who didn't ask for this
>somehow is able to turn this clusterfuck around by giving basic commands like "Shoot the enemy" and "Repel boarders"

You're a loose cannon, Caimes, but damn if you're not effective.
>>
>>5058355
We're using alliance tactics against the alliance.
>>
>>5058355
Caimes knows how to handle clusterfucks; And Droids follow simple commands pretty well, as it turns out.
>>
>>5058341
>>5058336
129 to repel boarders, jesus christ, thats like 4 hard stomps in a row coming from them, we need to promote whoever is in charge of their platoon.
>>
>>5058324
Can we ram the end of their ship that is impaled onto us into their other capital right in front of us?
>>
I swear this quest is a wild rollercoaster ride of bad decisions and worse dicerolls with some inexplicable streaks of fantastic luck.
>>
>>5058441
honestly. WRiting
>>
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Your signal activates waves upon waves of battledroids, soon flooding forwards to meet a beleaguered few companies of Stormtroopers, and forcing the enemy back as their makeshift crews are beaten down by waves of blasterfire.

They make a valiant stand, using Ray shields and traps to make delay, but anywhere notable resistance forms up, your shock force of Dark troopers gathers and smashes through them, leaving you with some visceral footage of rebels being skewered and sliced apart in vicious Close Combat aboard the providence, rapidly cleaning the ship of significant rebel forces. Meanwhile, your gunnery officers sink the nearest vessels, blasting unshielded targets to bit, and your own fighters blasting apart the remainder of the enemy fleet. Several enemy fighters in a panic flee out, and dive into the world of Bracca itself.

On your right flank, the enemy Providence is raked along one side by your other venator, but is continuing forth, soon to reach Broadside positioning with your vessel. As is, your vessel's damage control has reported the entire Hangar and it's compliment is a write-off, and the forward Shield Generators are gone. It looks like you'll catch the enemy's remaining cruiser, who are barely getting a shield laid out. between your ship and your nearby MC40.

>roll me 1d100+30, best of 3 for Broadside flyby with the enemy.
>>
Rolled 29 + 30 (1d100 + 30)

>>5058473
Rollin!
>>
Rolled 48 + 30 (1d100 + 30)

>>5058473
>>
Rolled 61 + 30 (1d100 + 30)

>>5058473
come on first counting roll
>>
Rolled 84 + 30 (1d100 + 30)

>>5058473
>>
Rolled 60 + 30 (1d100 + 30)

>>5058473
Yooooo!
>>
>>5058483
Ah 22 seconds to late
>>
>>5058486
well, at least I didn't roll a nat 1.
91 ain't half bad.
>>
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With both sides emptying broadsides, your fire pierces the barely charged shields, and crush it's hull, leaving it to fall towards the ground below.

As you do, an enemy Corvette escapes to light speed, leaving your force unopposed in orbit.

As is, your flagship is lodged with a now pacified Carrier, and your engineers are currently developing an idea of the structural damage to her. They think they may be able to fix it given some weeks, to at least get her Hyperspace capable, especially with the supply of spare parts below, but staying too long will increase the likelihood of enemy retaliation.

The Providence class you are lodged with is rather torn up from the boarding and the ramming, with the enemy having detonated bombs throughout the vessel or used explosive to render her inert, basically a Spear impaled through your flagship.

As well, the Priest is telling you he has a bad feeling of the world, as though a despicable presence is down there, awaiting you. This guy may also be where those stragglers flew down towards.

(Also those god rolls really made this a fast ass encounter, ngl)

>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.

>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.

>Try contacting the Salvage Guilds, and coerce them into assisting your venture
>>
>>5058508
>>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>>Spare engineers and crews not repairing our vessels should work to recover the rebel vessels and make them either flyable or towable.

Also search their hangers. We hit their fleet hard enough that there should be fighter squadrons still embarked that we can steal.
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.

This mission is such a clusterfuck that I just want to get it over with. Like, holy shit was this not worth it.
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.
Have our stormtrooper battalion on standby for reinforcements.
>>
>>5058508
>>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>>Spare engineers and crews not repairing our vessels should work to recover the rebel vessels and make them either flyable or towable.

>the Priest is telling you he has a bad feeling of the world, as though a despicable presence is down there, awaiting you.
Guys listen! We have a ton of orbital munitions now.
>>
>>5058529
Even though we are imperials, we can't just bomb a planet because we have a bad feeling about it, especially considering we want to loot it for as many ships as possible.
>>
>>5058511
>Support
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.


Does the Priest detect a possible Jedi, another Dark Jedi? I'm too curious to just ignore it.
>>
>>5058508

>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.

>Take the Priest down and some Dark troopers, you will find and destroy this supposed menace.
>>
>>5058508
>>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>>
>>5058513
This.
>>
>>5058508
>Try contacting the Salvage Guilds, and coerce them into assisting your venture

We control the orbit, shouldnt be too hard to subdue them.
>>
>>5058508
> send the majority of our salvage teams to complete the objective and find us those recoverable hulks.

> The remainder are going to get any rebel warship in orbit that is remotely intact ready for towing, we don’t have the time nor the facilities to facilitate meaningful repairs, best we can do is drag them to the yards at Commenor.

> Get in touch with the Scrappers guild, act cordial in asking for their assistance in providing additional manpower for the search and recovery of useable vessels but make a note of having our fighters do flights over their facilities and our fleet in an optimum location for a BDZ.

> Give our resident Wizard/prophet a strike team of dark troopers and elements of Vornskyr company, chatterbox and the defenders will provide air cover.
>>
>>5058633
+1 Supporting.
>>
>>5058633
+1
>>
>>5058633
>chatterbox and the defenders will provide air cover.
>Air power vs a potential force user
Nah, we should not be risking our precious defenders over that.
>>
>>5058633
supporting
>>
>>5058508
can we attempt to deorbit the unsalvageable rebel ships we blew up onto the force user's location by changing their trajectories with our tractor beams?
>>
>>5058633
>>5058685
>>5058780
Right making an addendum to my original post, replace chatterbox’s squadron a CR-90 on a collision course and a volley of orbital turbo laser fire, the space wizard and the attached ground forces can mop up and or check this “grave” threat has been dealt with (ID has likely changed as I’m on my phone)
>>
>>5058035
Please do this is great
>>
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>>5058780
The Priest has no definite location, he'd need to go down to really get a location, and even then, "Those attuned to the force like me do not die so easily."
>>
>>5058508
>>5058808
"While I would hardly call half a dozen nuclear explosions "easy", I will defer to your judgement on this matter." Give him what he requests to destroy this enemy.

Everyone he doesn't need should focus on the mission and getting as much out of those rebel wrecks as we can.

Do we have any droids that can download the data from the providence's navigational computers? Knowing where the rebels are basing in this area would be helpful to future endeavors.
>>
>>5058806
Only if you promise old fashion sword combat in space.
NO JEDI ALLOWED!
>>
>>5058633
+ 1 Support

Though replace the defenders with normal ties
>>
>>5058633
Support
>>
>>5058508
>Focus on the original mission, begin scouring for the salvagable ships with your shuttles and crews.
>Try contacting the Salvage Guilds but ask them nicely for help and offer them payment (3 influence should cover it right?)
>>
>>5059149
we don't need to offer to pay them. say that they can have all the scrap from the ships we can't repair or tow in exchange for their help.
>>
>>5059263
That's basically offering them what's already theirs.
>>
>>5059267
then they can consider it our funders fee.
>>
>>5058633
Support and get those bakta tanks ready
>>
Rolled 44, 61, 36 = 141 (3d100)

You have your officers raise comms to the Scrapper guild once the enemy is cleared fully, and you make them the offer to assist you, while your own vessels and squadrons begin going down. They give a very rapid affirmative they will assist you, but only token groups of small salvage units, way smaller then the hordes you know they have, are sent out.

>Make an example of some bases, teach them not to hold out
>The empire doesn't need more enemies right now, accept the little help you're getting.

Soon, shuttles from throughout your fleet are descending with platoons of mechanics and droids, while a handful arrive to your damaged flagship, taking down your prophet and a Platoon of stormtroopers and Dark Troopers down towards the southern hemisphere, away from most of the Salvage sites. Down with him, goes your Defenders as escort, and within an hour of breaking atmosphere, a squadron of fighters, a mix of X-wings, A-wings... and 4 Red TIE Defenders, rise to meet Chatterbox, whose own squadron accelerates to meet the Red Nexu's new squadron.

>Roll me 2d100, best of 3. 1st is for Chatterbox and Red Nexu's Rematch, and 2nd is for the speed of repairing the new vessels.
>>
Rolled 53, 57 = 110 (2d100)

>>5060151
>The empire doesn't need more enemies right now, accept the little help you're getting.

Did our sensors pick up where that squadron took off from? That seems like as good a place as any to drop those cr90s.
>>
>>5060165
in fact, adding to that, if any of their engines are still opperable, send a droid with the ship to aim and accelerate it on the way down as well.
>>
Rolled 25, 51 = 76 (2d100)

>>5060151
>The empire doesn't need more enemies right now, accept the little help you're getting.

Motherfuckers. I'm gonna enjoy getting our revenge on those Red Nexu fuckers.
>>
Rolled 59, 83 = 142 (2d100)

>>5060151
>The empire doesn't need more enemies right now, accept the little help you're getting.
>>
>>5060175
ha eat a dick red nexu
>>
>>5060151
>>The empire doesn't need more enemies right now, accept the little help you're getting.
>>
>>5060176
No red nexu won, he has a 61, chatterbox has a 59, the 83 is for the repairs and salvaging.

>>5060151
> The empire doesnt need more enemies right now, accept the little help your getting.

> "The rats have come out of hiding and shown themselves... divert a flight of interceptors and Starwing's, destroying the last vestiges of rebel resistance on this world should send a message to the locals. (if he agree's to either of the first two in the next bit of text they will not engage, them fleeing or surrendering achieves the same goal)

> "To the pilot who go's by the callsign ''Red Nexu'' this is task force commander Caime's, last time we met me and my men were dragged into being the bait and fodder for the ISB as they hunted down you and your fellow defectors, that day I offered you and your colleagues the chance to return to the fold in exchange for leniency and to that end some of your former comrades serve under my command to this day... those I could save from the clutches of the ISB that is. But today is different, today I do not have the ISB prying over my shoulder threatening to turn me and my men to cosmic dust for disobeying orders, so today I can give you three choices and you have my word that whatever you choose will be respected, option 1, you and your fellow rebels surrender yourselves and your equipment with guarantee's to your safety, it wont be the first nor the last time i've made a deal with members of the republic and it likely wont be the last. Option 2, you and your Squadron disengage from this fight and leave the system... im sure that corvette is pretty lonely at the moment. Option 3, you make a last stand and die knowing every fleet your attached to winds up nothing more than space debris with little to show for it. Try anything funny and we throw every rebel prisoner we have taken in this engagement out of the airlocks and hunt down every remaining republic lifeboat in orbit and blast those planetside."
>>
>>5060151
Supporting >>5060416
>>
>>5060416
No to the wall of text. Let them fight.
>>
>>5060501
Nah anon, given the rolls above Chatterbox is going to be on the backfoot, anything we can do to mitigate that dice loss the better, we’ve lost enough as is, we don’t need to lose our Ace.

>>5060416
+1 support things could go to shit even more from here.
>>
>>5060416
+1 Supporting
>>
Rolled 65, 15, 24 = 104 (3d100)

Within the first seconds of engagement, something weird crops up from their fighters, as the Rebel Defenders line up shots, and blast out streams of blaster fire, easily at twice the standard fire rate of the Defenders. "They've got Rotaries!" Chatterbox calls as he rolls to evade, the rest of his squadron following suit, but some are too slow, either getting shredded under scythes of Energy, or jinking into oncoming Missiles, set as a trap. 4 Defenders go down in the early stages of the dogfighting, while the Prophets shuttles continue on into the rusty wasteland below.

Elsewhere, your droids and their organic crew leads are making headway on the operable vessels. Most are missing up to 50% of their standard weaponry, but alot of basic power lines and these vessel's shields and engines were left untouched, surely meant for later pickings. So far, it looks like a few days work will return 6 Munificents and a Providence to working order.

You qs well divert a pair of squadrons to reinforce the Defenders, but they will be some time until arrival.

>First to 3 wins defeats the other, roll me 2d100 again, best of 3, 1st for Chatterbox's fight, 2nd for the ground search by the Prophet.

>Red nexu has a +5 to their ongoing dogfight rolls from having damaged Chatterbox's squadron.
Chatterbox-0
Red nexu-1
>>
Rolled 67, 71 = 138 (2d100)

>>5060616
Papa needs a new pair of shoes
>>
Rolled 45, 61 = 106 (2d100)

>>5060616
UUUUUUUUUUURRRRRRRRAAAAAAAAAAAAAAAAHHHHHHHHHHH
>>
>>5060616
Forgot to include, any hails made by you towards the fight are either blocked from the start or ignored, as the enemy shows no sign of stopping or fleeing.
>>
>>5060621
>>5060624
We need someone to get a 70 on their first roll at least
>>
Rolled 26, 57 = 83 (2d100)

>>5060616
Yo
>>
>>5060637
Well fuck
>>
>>5060621
>>5060624
>>5060637
What utter bullshit. Chatterbox can't get a break, our Ace is such a joke that he gets fucked even when he gets the higher roll.

>>5060616
What's with the Ace duel debuffs? It didn't happen the last time Chatterbox and Red Nexu dueled.
>>
>>5060644
Well that prophet fellow has been keeping tabs on our pilots… maybe the anger of losing wing mates to these fuckers again may trigger something…
>>
>>5060656
God I hope so.
>>
>>5060656
I doubt it. When it comes to Catterbox, he fails in all the high pressure situations he's been put it. I just want to give our Ace a fair shot against his rival, not cuck him on what's likely to be his only success this duel. Like fuck, the enemy isn't even operating on a full squadron of Defenders, Red Nexu should have been operating on a debuff at the beginning of this engagement in the first place.
>>
>>5060616
Yea, what gives that a mixed enemy squadron filled with inferior fighters are able to go toe-to-toe with our full squadron of superior Defenders without the enemy being debuffed? We only lost the first round by 2, and if we're getting debuffs in this engagement so to should the enemy get theirs from the start of this Ace duel during that first round.
>>
Rolled 42, 1, 61 = 104 (3d100)

>>5060644
It did with an easier dc for them, just this time I am doing it as directly opposed rolls.

---------------------------
"Got a bead on the X-wing on your tail! Keep it together!"

You are chatterbox, and you cant believe what's happening around you. Your squadron is being fought toe to toe by a collection of rebs, and they're taking this fight to you, forcing you to play defensively. Those Xwings may be older models then your own fighters,but theirpilots are keeping themselves covered, protecting each other. But this ones got his cover out of place. You pull the trigger, and dozens of lasers fly true, sending one of their X wings down, and clearing the heat off your wingman. The enemy knocks another 2 defenders out, but you sink down another 2 fighters, leaving you at half strength, but them at 75% still.

On the Bright side, your flight of Interceptors ride in and change up the numbers game Buying your remaining squadron some breathing room, as you order a regrouping to counterattack.

>With the arrival of Interceptors both sides now have a +5 To their rolls.
Red Nexu-2
Chatterbox-0
________________
You are the Prophet, and losing your fighter cover makes you only a little uneasy. It appears the force dictates you will be using only these lesser minions to clear out the light side filth. Your escorts disperse, stormtroopers and droids filing out to escort you on the path you order, 2 Dark Troopers standing close guard to you.

After some walking along, you feel something, and whisper to the sergeant of the men. He nods at your silent instruction, and one of his men with a PLEX Tube fires a rocket into one of the neighboring hangars, eliciting cries of surprise and pain from a waiting ambush. You feel the disturbance shift, as it begins moving towards your position, and blaster fire begins raining as the rebels attempt their foiled ambush regardless.

You are lead by the Sergeant into a nearby shipwreck, as Dark troopers disperse to the wreckages to hunt enemies, and you 2 guards shield you from all attacks with their gauntlets and bodies.

>Let the Sergeant deal with this, you have other matters to deal with.
>Use your powers here, make these smallfry pay for interfering with your hunt.(If so, current powers available are Force lightning or Illusion Creation.)

Write-ins welcome as always.
>roll 1d100+5, best of 3 for dogfight please.
>>
Rolled 100 + 5 (1d100 + 5)

>>5060739
>Use your powers here, make these smallfry pay for interfering with your hunt.(If so, current powers available are Force lightning or Illusion Creation.)
>>
>>5060744
Wow, timer was off but okay it worked out.
>>
Rolled 80 + 5 (1d100 + 5)

>>5060739
>Let the Sergeant deal with this, you have other matters to deal with.
The stormtroopers have done an exceptional job so far, deal with the force user, as they are the wild card.
>>
>>5060739
For dogfight, perhaps try having the interceptors do a wide arc to turn around into the battle where they start firing mass gunfire into a kill zone and we force or chase the enemy fighters into that zone so while they are busy trying to fight and shake us we have the interceptors blindside them.
>>
>>5060744
Nice. Also i meant to specify which power to try using.
>>
>>5060749
>Use your powers here, make these smallfry pay for interfering with your hunt.(If so, current powers available are Force lightning or Illusion Creation.)
Illusion of additional blaster fire, so like one shot could be 3 shots to increase enemy suppression and fear of being outnumbered and out gunned?
>>
>>5060739
>>Let the Sergeant deal with this, you have other matters to deal with.

Lets not give away our own element of surprise.
>>
>>5060739
>Use your powers here, make these smallfry pay for interfering with your hunt.(Illusion Creation.)

>>5060744
Local tie ace too angry to die
>>
>>5060751
Maybe make it seem like there are additional troopers as well?
>>
>>5060739
>Use your powers here, make these smallfry pay for interfering with your hunt.( Illusion Creation.)
>>
Rolled 68 (1d100)

>>5060739
>Let the Sergeant deal with this, you have other matters to deal with.
>nat vs nat 100

Yea, the Red Nexu is dead.
>>
>>5060764
>1 from 69

I swear to god, if this Ace is a she...
>>
>>5060744
>Crit fail vs Crit success
>On our last chance to get a win
Chatterbox better blow the entire squadron out of the sky himself.
>>
>>5060802
At this point I'd love for Chatterbox to get some sort of passive ability that increases in strength the more wins his enemies get just so he has something helps him to beat the odds without fishing for natural crits.
>>
The furball reaches a fever pitch, and Chatterbox feels his adrenaline staying at peak,, feeling all the excitement and terror he signed up for, fighting an equal in the sky. His fighters flitting in and out, firing potshots at any enemy he sees cross his sights, until something unusual happens. You feel tome slow to a crawl, like your whole body beyond your mind were shoved into tar, and see everything clarify ahead of you. For just a moment you feel...

>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)

>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)

At first I felt like doing the other option because it just feels more right to me, but this goes well with our Prophet character and lines up neatly with us possibly be force sensitive as well. It'd jsut fit so well.
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
Mary and Gary Sue time.
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
I know I'm going against the grain here, but I don't like the idea of special donut steel force sensitive ace. Guess it's just me.
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
Would've picked the other one but >>5060887 brings up a good point with it fitting pretty well.
>>
Rolled 1 (1d2)

>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)

That's more fucking like it, blast that Red Nexu into dust!
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060863
>Let the Sergeant deal with this, you have other matters to deal with.
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5060616
>red nexu: 65
>chatterbox: 67
> red nexu wins, yeah sure, makes total sense
>>
>>5060863
>>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
Space wizards are cool and all but I like imperial skill and veteran grit better.
>>
>>5060863
>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
Oh boy.
>>
>>5060863
>>an instinctive idea of what the enemy was to do next(Force sensitive Flyer Path)
>>
>>5061047
He had a +5 bonus (red nexu that is) from the initial engagement so it was 67 - 70 also remember the rebels on average have better pilots due to higher survival rates and A-wings are second only to defenders anyhow due to losses on both sides (and the arrival of reinforcements on ours) both sides now have a +5 to their roll’s as seen with our 100+5
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)

He can teach this to his pilot underlings, even if it takes time… he can’t really teach them to be force sensative.
>>5060739
>Let the Sergeant deal with this, you have other matters to deal with.

Our troopers have pretty consistently shown their competency… maybe end or could have gone differently if they were there.
>>
>>5060863
>A sharper awareness of your fighter, and how to use it(Hotshot Pilot Path)
>>
>>5061047
He had a plus 5 so it was 70 vs 67
>>
For just q second, you swear that you have a hunch, you have to act on. The A wing will turn right, the Defender next to it will try flipping around... you dont know why, but you're sure of this. Acting on it, you fire a missile into the way of the A wing's supposed path, and then turn out to blast directly into the other fighter's way. Instantly, time speeds back up, and you watch the A wing get vaporized by your Concussion Missile, and the Defender's shields falter and fail as your fire shreds it to pieces. The sudden casualties causes the remaining fighters to turn and try focusing directly on you, and time suddenly becomes a blur. The rebs start moving in slow motion, and you begin turning to meet them.
_____________
What follows is one of the most amazing feats of flying that you, Commander Caimes, have ever witnessed. You dont know what the hell went through Chatterbox's head, but you seem him dodging and pushing his fighter to it's limits, always moving just in time to avoid the next fighter, before putting a shot in them as vengeance. Even his own squadmates can't keep up with his reaction times, as they work the edges and try firing in on anyone around him. Pretty soon, you see him turn and make a straight pass, head on with the Red Nexu themselves, both firing away... before you see a shot break through the Red Nexu's cockpit, shattering it and sending it careening to the wreckage below. Pretty soon, the rest of the squadron joins them.


>Roll me 1d100 for Illusion casting, beat DC of 65
>>
Rolled 21 (1d100)

>>5061325
Cmon space wizard, do your job
>>
>>5061330
Motherfucker.
>>
Rolled 88 (1d100)

>>5061325
uuuuuuuraaaaaaa
>>
>>5061325
Best of 3 as standard
>>
Rolled 48 (1d100)

>>5061325
For the Empire!
>>
>>5061335
Local wizard provides magic tricks for the kids.
>>
The Prophet tires of these games, and wants to focus on the issue, but these irritating rebels must be dealt with decisively. With hand motions and a gathering of his power, he releases the swelling forces within, and reaches out to the minds of those around him. 1 stormtrooper becomes 3, a squad of droids a platoon, and so on. The rebels, seeing how outmatched they are, begin their fighting retreat, having failed their ambush, and moving towards the disturbance. They must be their leader. Weird, you also feel a new smaller one up in the sky, but you only see your own fighters. Weird. You coulda sworn you checked them already.

>Onwards, we'll all go together

>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5060913
He aint gonna be no luke skywalker, on the topicof the force, big stuff will be left to the major players in that. Your powerful prophet has a drop of power compared to them, and only in limited areas. The force will be much more like in the old legacy stuff, at this point the major knowledge of it is held by eithsr dark side adepts or sorcerers with limited total knowledge, or self developed "wizards" would be the best term.
>>
>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
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>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.

I guess that we'll have our second Ace be the Hotshot...
>>
>>5061471
>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5061471
>>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
>>5061471
>Onwards, we'll all go together
>>
>>5061471
>>"Sergeant, leave the Droids with me, you clear out the stragglers, and I'll find this prize.
>>
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You send off the sergeant, whose men rally forth into the wreckage, and soon you hear distant blaster fire and explosions, signalling their meeting of the enemy. For your prey though, you can start to sense their emotions. Defiance, then tinges of fear start slipping it, it's likely theyve sensed you, and soon will be headed straight to your position. Before long, you're faced with a man in the fabled robes of a Jedi. You feel pulses of dark side in between the light emanating, and you immediately can tell he is panicking, but steadfast.

"Your presence will desecrate this world no longer, vile Sith." He has no idea what he faces. Youve spent a modest bit of your power on those illusions before, and you wield no lightsaber like he does, so you may rely on your droids to deal with his combat prowess.

>Let the Droids dispatch him.

>Try to convince him to fall to the dark.(If so, what do you say.)

>Prove your might and dispatch him with your own force powers.
>>
>>5061562
>Try to convince him to fall to the dark.(If so, what do you say.)
>You are afraid. Clinging to your memories of what once was but no longer is, you wonder if you will die here. You think it may be a mercy to meet death at last. I am here to tell you that you need not fear me, or fear what you may become. You have already faltered. There is no going back to what you once were, but that was a lesser man. You can become more, show the galaxy that you are no longer afraid! Come with me, and I will show you what true power you can wield. If not, then I will give you the death you seek.
>>
>>5061562
> let the droids dispatch him

He’s unlikely to have dealt with dark troopers before and they are made out of a material resistant to lightsabers
>>
>>5061562
>Let the Droids dispatch him.
>>
>>5061579
+1

Get on board the Empire train lad.
>>
>>5061562
>Let the droids go in, but support them with Force Illusions to make it seem like there are more of them than there are or that they are making attacks where they aren't, thus leaving openings for the real attacks by the real droids.
>>
>>5061562

>Try to convince him to fall to the dark.(If so, what do you say.)

"Was it not for your sake that these men fell to a violent, pointless death. The ruins of their fighters and their lives decorate this planet because you failed them. Even one as uneducated as you knows their final moment was one of defeat and helplessness...as you feel now. That is our burden, to know the memory of those deaths will echo on this world and on all worlds as these struggles continue. I am not here to kill you, only to reveal this truth. It is you who decides whether the truth will lift you to strength without doubt, or send you falling to your death."
>>
>>5061579
Support

If we fail attempting to turn him it ends in combat anyways I suppose, may as well try.
>>
>>5061579
>Support
>>
>>5061562
>Try to convince him to fall to the dark.

The Jedi Philosophy is an Absolute Mess
https://m.youtube.com/watch?v=qLV5EXXzzXI

Star Wars is Pro-Jedi Propaganda
https://m.youtube.com/watch?v=9RFPaBAYi3c

The Jedi Code vs the Sith Code
https://m.youtube.com/watch?v=s0MGUew1F_I
>>
>>5061562
>>Try to convince him to fall to the dark.(If so, what do you say.)
attack his fear
>>
>>5061562
>Try to convince him to fall to the dark.(If so, what do you say.)
Your friends actions today have been brave young jedi, very noble... But where, may I ask, has all that bravery gotten them? Your fleet in orbit crushed in an instant, your greatest pilot torn from the sky, and your pathetic ambush cut down in a hail of blaster fire. No, that foolish bravery is not going to save you... And you know that, don't you... Yesssss. I can feel the fear inside you. Its crying for a way out. Listen to it. Feel it. That fear is a natural instinct. It is there to help you survive in situations where your hopes have been crushed... Just like this one. It begs you to listen to me, and listen you should... I am not your enemy child, nor is the Empire. We are the natural way of things, the natural way of the force... The strong must stand at the top to protect the weak... Thats right, did you think you were just? Look at the pain your rebellion has wrought... For years we kept the peace through power, but once more the galaxy is plunged into war by self righteous fools who can see no further than their own fingertips. How many do you think have died? How many planets could the corpses cover? Can you truly say that blood is only on our hands, or are yours dyed in it as well? (use force illusion to make his hands bloodied) How many have your actions killed? How many has the hope you inspired doomed to oblivion? How many brothers will never return home? How many lovers lost? How many friendships torn apart? Yes... This is what the jedi tell you to distance yourself from... The consequences of your own actions... But you can make up for your mistakes. It is time to wake up from the heroic fantasy boy... Join us... or be destroyed! ( force lightning if he isn't turning)
>>
>>5061579
support
>>
>>5061579
+1
>>
>>5061579
+1
>>
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As your droids advance, slowly fanning out, the Jedi makes his move, attacking one, and getting parried, before being forced back by an adjacent Droid's attack. You decide this hopelessness radiating off him will be your best chance, and give him your speech

>Roll 1d100+10 for persuasion, best of 3 with the +10 from the good speech

DC:80
>>
Rolled 89 + 10 (1d100 + 10)

>>5061852
>>
Rolled 67 + 10 (1d100 + 10)

>>5061852
>>
Rolled 34 + 10 (1d100 + 10)

>>5061852
Damn, we good.
>>
>>5061858
Haha, gottem.
>>
>>5061858
lolol
>>
>>5061858
>99

Damn, that's some good shit.
>>
>>5061858
Based AF

https://www.youtube.com/watch?v=A--BbNlCrVs
>>
>>5061858
Nice roll
>>
(Got dead for a day am back)

Sensing what he feels, you know he is ripe for conversion, a rare feat that could see your prestige in the Adepts rise. You go for the capture, ordering off the droids, but leaving him surrounded.

"You are afraid. Clinging to your memories of what once was but no longer is, you wonder if you will die here. You think it may be a mercy to meet death at last. I am here to tell you that you need not fear me, or fear what you may become. You have already faltered. There is no going back to what you once were, but that was a lesser man. You can become more, show the galaxy that you are no longer afraid! Come with me, and I will show you what true power you can wield. If not, then I will give you the death you seek."

He pauses for a second, before his lightsaber deactivates, and he falls unconscious. He seems dead to the world, but you can sense the darkness in his heart consuming the light as he slumbers. You order your droids to heft him, and begin to walk to the shuttles.

Elsewhere, the sergeant, with starwings overhead, finishes off the remaining rebels in the area, tqking a few injured, and a handful of dead troopers for cost.

__________________

"The enemy corvette has jumped out sir. We expect enemy reinforcements to potentially reach us in about 2 weeks, and estimates have us done here in 12 days for the majority of the vessels, however there is an issue."

You are Commander Caimes, and you are changing the bandage on your head, while another injured crewmate reads you the salvage reports planetside.
"What could be an issue if we're going to finish this in time?"
The ensign looks up nervously, he's someone you've not seen before, which means he's still rather new, or that the normal qdjutant that reports these things is dead. Either way...
"The 6 Munificents would be floghtworthy within 12 days. As is, there are reports from another crew that there's something underneath the providence they want to investigate, as they're getting some serious sensor readings from the mounds below it. but to get to it they'd have to deprioritize the Providence, and it would take enough time from that that rebel reinforcements could arrive. The Department head down there thinks it may be worth it though, if his hunch is correct."

>Give per.ission to mount a full expedition to the anomaly

>Play it safe, get that Providence running and get out.
>>
>>5063318
>Ensign, what do our intel spooks have to tell us about the potential quality and quantity of enemy reinforcements that would be headed this way?
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
>Get the planet's salvage teams to pick up the slack on the Providence

While I do think we should fully investigate the anomaly, I still want to attempt at getting the Providence flight worthy before any rebel counterattack. We already lost a significant portion of our force on this mission, I'd rather not leave any potential replacements behind if we can help it.
>>
>>5063326
We don't have any intel spooks anon. We sacrificed our chance at the Spy in exchange for the Prophet.
>>
>>5063318
What sort of readings are they, before I authorize it, I would like an idea of what sort of prize such an expedition would yield?
>>
>>5063329
Any command staff has at least basic intelligence capabilities; it's a necessity of existence for a military organization. Whether or not Caimes has competent personnel is another matter..
>>
>>5063332
Ya ain't gonna get the reading until they do an exploratory search anon. It's clear to me that this is where our nat 100 went to, and the QM is asking if we'd like to risk not getting the Providence in exchange for a mystery box. Take the risk, its worth it.

>>5063337
We also just crashed a significant chunk of our force into the enemy. I think it's fair to say that even if any intel guys survived, the intel itself didn't. Just assume that the rebels will reinforce with a larger force than us.
>>
>>5063328
+1

Sounds smart.
>>
>>5063328
Support. We could offer some salvage from the battle just now if they manage it. Threats in one hand, rewards in the other if need be.

>>5063318
Do we have a right as an imperial agent to call for a tithe on this world? Are there other ships that can't fly but could be converted into beached-ship forts/planetary defense batteries?
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
6 Munificents are a pretty good prize either way, have a look at what's under the Providence
>>
>>5063318
Supporting >>5063328

We have the manpower available now to focusing on coercing the salvagers, no other distractions around to stab us in the back while we get the salvagers in line.
>>
>>5063318

I suppose if theres something really nice down there we could also prepare some kind of planetary hostage situation to buy time. Tell them we have hostages from the rebel fleet, like our new former-Jedi recruit here. That should get them to pause and maybe sit down for a trade. Maybe we even send him over and he betrays the rebel commander, we jump them as their leadership is beheaded.

We could also set the ship that impaled us to crash into a populated center on command? Rebels show up with a gape fleet, get them on the holographic phone to tell them we have the planet hostage. Have the Prophet nearby during the call to get a good read on the commander's reactions. Could go a few ways. Us and the rebel fleet at a stalemate until we are ready to jump. The rebels attack and devote some assets to breaking up the falling ship before it crashes. Or they ignore it in favor of just fighting us.
>>
>>5063318
>Give permission to mount a full expedition to the anomaly
>>
>Play it safe, get that Providence running and get out.
>>
>>5063318
>>Play it safe, get that Providence running and get out.
>>
>>5063318
>>Give per.ission to mount a full expedition to the anomaly
>>
>>5063318
>Give permission to mount a full expedition to the anomaly
>>
>>5063318
Did the records we went through mention any interdiction ships regardless of their flyability? If we can haul an interdiction dome up and position it at the outlet angle we expect the rebs to be using from whatever info we got off their ships nav-computers and that cruiser's escape route, we could catch them in a minefield and gun them down before they can get out
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
Fuck it, just go for broke.
>>
>>5063318
>>Give per.ission to mount a full expedition to the anomaly

Are there any Imperial forces we could message to come to our support?
>>
>>5063447
Not really I’d imagine given we are balls deep in republic held space.
>>
>>5061562
Quick question didn’t our consortium contacts locate 3 Recuscant class destroyers that could be utilised?
>>
>>5063318
>Give permission to mount a full expedition to the anomaly
What could it be I wonder... A lucrehulk? Something from the Old Republic?
>>
>>5063571
Are Lucrehulks even worthwhile battleships? Fantastic for shitting out Hyenas and Vultures but in terms of our setup they seem lackluster (even though they are objectively the coolest ships in SW).
>>
>>5063589
Their big advantage is their fighter complement, but they can pull their weight in a fight too. One could definitely take on a venator or two without major issue.
>>
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>>5063345 those that serve as reliable structures and still show energy readings are the Salvage guild bases, and technically you could try conscripting the people below, but theyre likely to resist.

>>5063424
Sadly, no. Anything of that level of value was either scrapped already or sent to other yards
>>5063460
Forgot those, but yes, thats another 3 ships youre repairing.
>>5063337
Intelligence reports you have access to show the world within quick reach, Kaashykk is home to one of the Major Rebel fleets, with a full 20 Capital ships.

>>5063447
The Prophet would volunteer to take a shuttle and his prize at top speed back to imperial space, but itd likely be well after rebel reinforcements arrives that youd get any help at all.

>>5063356
The Jedi isnt really mind broken yet, he wont be ready to betray his conrades for awhile, right now hes still raw materials for the prophet to fix.
Regarding your hostage idea, so far your experiences with Rebel Command have left them with an honorable impression of Commander Caimes, since youve prior worked out ceasefires and truces. Committing to a hostage situation may stall them, or cause the salvage guild to rise up. For the long term however, itd make the rebels less likely to negotiate with you, or be friendly in any capacity.
>>
>>5063318
>Give per.ission to mount a full expedition to the anomaly
go big or go home.
>>5063356
lets not do anything that will ruin our image because I am pretty sure the whole 'competent but fair' commander thing we have going on is pretty good.
>>
>>5063318
>Play it safe, get that Providence running and get out.
>>
>>5063328
+ 1 Supporting this

Perhaps we can offer any willing scrappers a ticket off world promising jobs's in the ship building industry than the scrapping industry... better pay and safer work. After all pre-imperial era many of these scrappers were ship-builders/repair specialists with Bracca formerly being used for starship repair before going full scrap-world.
>>
>>5063912
Might be a good way to get additional manpower needed to keep the providence on schedule whilst having the numbers necessary to launch the expedition.
>>
>>5063681
Would the 3 influence we have left be enough to buy any help from the scrappers? We can also offer them a way offworld, jobs working on our ships, jobs back at our rally point, contact with the black market guys we work with, and maybe some spare basic tie fighters they can use for patrols.
>>
>>5063975
We dont really have Spare Tie fighters anymore... you know with one of our ventor's entire TIE compliments being smashed along with the hangar into the hull of a providence
>>
>>5063987
If giving away a squadron of basic ties gets us out of here a day faster, I would consider that a trade in our favor.
>>
>>5064009
A squadron of TIE's isnt going to get us didly squat
>>
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Right so if we manage to successfully make operational all the ship's planet side and tow the rebel ship's in orbit (so looking at the map 2 nebulon B's, 3 Assault frigate II's and the providence we are lodged with) this should be an approximation of what we will be leaving with (includes the vessels we came with that did not smash into the planet)
>>
Would it be possible to propose a temporary crunch? Put all capable individuals to work on repairs non-stop, using energetic drugs. Pointing out that if the enemy appears before the ships are ready we will be destroyed, and promising rewards when we return to Imperial territory.
>>
>>5064016
A squadron of used ties is worth approximately 300000 credits, and our influence seems to get them at 1 squadron per influence, so we probably have around 1 million credits worth of value to offer before even dipping into ties. Considering a credit is approximately 1-2 usd, that’s a fair amount of money.
>>
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>>5064046
>detailed ships with even more pixels
>>
>>5064124
>>5063681

With that note, could we spend our influence to get the locals to help us fix shit faster?
>>
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>>5064009
THEM PIXELS
THEM DETAILS
I AM THOUROUGHLY AROUSED
>>
>>5064046
At work at the moment (same anon who posted this) but I can say this. Is this is in no way accurate the rebel ships are very much in the air, the only ones I’m certain on are the munificent frigates, the recusant destroyers, providence as well as the rammed providence and the rammed assault frigate our dreadnaught collided into as these two ships were boarded by our men/droids whilst the two nebulons and other two assault frigates are likely beyond the point of recovery. But even then that’s still 12 heavy vessels including two capital ships (and even the smaller ones are capable warships with strong sheilds and armament but poor armour though that can be rectified with modifications)
>>
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>>5064662
Okay so this is what things should look like if we get a hold of all we can (excluding whatever is beneath the providence) this includes our ships in drydock and takes into account our starfighter losses from this engagement (half our defenders to red nexu's squadron and half of our standard TIE's and TIE bombers from the collision)
>>
>>5065010
You're a fuckin champ, anon.

Seems like our fleet priority will be reconstitution of our fighter wing. We've acquired a nice amount of vintage firepower if we can get everything up and running, enough that I think we could duke it out with most common rebel scum fleets and not take too much of a beating.

That goddamn Starhawk, though.
>>
>>5065010
Seems like a good fleet. Better fighters should definitely be our priority from here on, we have way too many TIE/LNs and not enough TIE/INs.
>>
>>5065055
well now's a good time given half of our TIE's are dead
>>
>>5065066
And our pilots are no longer disposable.

Well we could supplement with vulture droids actually. Those will do in a pinch. Not like they have to deal with some enhanced super-mandalorian clone fighter corp.
>>
>>5065014
Oh yeah i forgot the prototype Missile destroyer and the retrofitted Acclamator oh well.
>>
>>5065066
Oh yeah, forgot about that. Hope we didn't lose too many interceptors. And Chatterbox's Defender squadron got chewed up pretty badly too. We definitely need to grab more fighters wherever we can.
>>
>>5065014
That and we should probably pick up more pickets/corvettes, as despite our clone war era ship's having pretty decent point defence compared to later imperial designs, they dont have enough to cover their entirety and it's better warding off a rebel bomber wing with a more disposbale vessel rather than hoping enough get shot down in an attack run.
>>
>>5063318
>>Give per.ission to mount a full expedition to the anomaly
>>
Perhaps we can set a trap in orbit using the destroyed ships and codes supplied by the defectors we have from when we spared people that one time?
Tug any not entirely destroyed rebel ships into a semi stable orbit, broadcast distress signal, use battle droids to kamikaze them into a ship if any engines are working or overload their reactors when rebs come to investigate?
We can hide our star destroyers as "scrap" on a point far enough from the orbital path that the rebs wont be able to get in rage of them while they head up to space and perhaps hide some fighters in the wreckage near the rebel ships to apply pressure on them once the trap is sprung. If the responding rebel fleet is beyond our ability to deal with, this ought to give us time to hyperspace out of system, if we manage to cripple them, we could come out with a major victory using the chaos, and even if we don't we should still be able to score some relatively free kills.
Can battle droids pilot a tie fighter in a relatively straight line? If so that makes it even better, we can load some ties up with 10 bombers worth of proton bombs in the cockpit, hide it near the trapped rebel ships state and drive them into the nearest big ships as soon as something happens.
>>
>>5065231
Well the force that will be responding will likely be from kasshyk which consists of atleast 22 capital ships, those could be anything from Venator’s and providences on the older and lighter end to captured ISD’s, mon calamari cruisers, Bulwark battle cruisers and star hawks and an unknown number of lighter escorts (nebulons, assault frigates, CR-90’s, Mc-40’s, and light carriers and maybe even interdiction vessels) we are in no position to fight even a minimal response best we can do is have all our non-hyperdrive equipped star fighters return to their carrier and have the fleet prepped to jump to hyperspace at a moment’s notice… also I don’t know how you got the idea of somehow fitting 10 bombers worth of proton bombs into a TIE’s cockpit even if we were to use droids to pilot them on this suicide mission you cooked up they wouldn’t be able to do it as there’s no room for them to get in and pilot the thing. This plan also doesn’t account for rebel picket ships nor starfighters which given they know we are here will jump in separate from their carriers (all mainline rebel starfighters and bombers have hyperdrives) as for your plan to use the rebel hulks as bombs, sound idea… if we knew exactly where they would be jumping in.
>>
>>5065231
Maybe we can grab a bunch of space mines and lay em on a space lane.
>>
>>5065342
We know the general area they would be jumping in if they are coming from kashyk, the way hyperdrives work means ships have to follow certain hyper lanes to get from one place to another and have to come out in a general area rather than any point in a system. They could come out farther from the planet or pretty close to it, but it will always be on the same vector unless they took the long way going to another system first. That doesn’t really matter though since the plan would be to hide our capitals and broadcast a distress code saying imperials got what they wanted and jumped away and that the ships still had survivors and needed help. We could position them in a geosynchronous orbit near the hyperspace vector we expect them to take so our ships can be hidden on the far side of the planet, putting the planet between us and them to buy us time to jump out.
For the bomb tie, didn’t mean literally 10 bombers worth, I meant as many bombs as can fit in a cockpit, which should still be a fair amount considering the size of a tie cockpit compared to the size of a tie bomber’s bomb bay and that the bay isn’t just full of bombs tightly packed together, we can also strap extra bombs on the outside of the hull since the bombs themselves are spaceworthy.
>>
Ok, am now free again to write.

So far, it seems like people want to commit to the expedition, but people are also mentioning trying to get the Scrapper Guild to assist in picking up the slack. I'll need a vote on that right quick then update tonight with the winner.

>Threaten the scrapper guild to force them to assist
>Barter to get their help
>Ignore them, we'll do this on our own.
>>
>>5065646
>Barter to get their help
>>
>>5065646
>Barter to get their help

Trading our remaining influence or even one of the ships in order to get all the ships ready and be able to salvage the unknown vessel afterwards before the rebels arrive is worth it, we aren't prepared to deal with anything but the lightest response.

If this doesn't work then we can switch to threatening them.
>>
>>5065646
>>Barter to get their help
20 influence once we get paid
>>
>>5065646
Perhaps we can establish a working relationship between the scrappers guild and our superior's with the consortium as a middle man, the new order pay's the scrappers guild to get ship's that are brought to bracca to a spaceworthy state and our consortium partners pickup and deliver the ships in exchange for for credits and 1 in 4 of the ships.
>>
>>5065646
>>Barter to get their help
threats dont work, thats why the tarkin doctrin failed
>>
>>5065646
>Barter to get their help

>>5065681
It isn't worth 20 influence mate.
>>
>>5065646
>>Barter to get their help
>>
>>5065715
It might be depending on how much of a help they are, us avoiding a fight here could be very important depending on how strong the rebel response is. And 20 influence used to be a lot for us, but isn't that much to us now with our typical payday. Even one of these ships we are salvaging could pay for most or all of that if exchanged for influence.
>>
>>5065646 #

>Barter to get their help
>>
>>5065759
A modern dreadnought costs about 7 influence, and it comes with weapon and defense systems included. This Providence dreadnought outdated, scrapped, and barely flight worthy, let alone functional in a real fight. We can get 3 modern dreadnoughts for 20 influence, it isn't worth the cost lad.
>>
>>5065808
This isnt the dreadnaught model, else it would be double the size (around 2km an example would be admiral trenches flagship), the providence class in itself is related to the dreadnaught class of heavy cruisers, the providence was a later design and yes it's dated but the class itself is newer (in fact it originally came about as a newer model of dreadnought under built licence from rendill) than the dreadnought, a refited and modernised providence in the long run is a much more value given it is a younger and modular design meaning it can be brought upto and likely greatly surpass the refitted dreadnaught heavy cruisers currently in imperial service.

Note im not defending the guy wanting to give the scrappers 20 influence for it, just pointing out that yes it's outdated but so are the Dreads. (given our second venator set us back 36 influence a providence destroyer in mint condition would probably be around the same ballpark depending on configuration) and given it's likely to be refited at an imperial dockyard well im expecting it'll likely come out with a few more turbolasers than standard if it makes it out.
>>
>>5065646
>>Barter to get their help
>>
>>5065837
>calls it a dreadnought
>says it isn't a dreadnought

Not this autistic argument again. Look, I don't really care what it's called, I don't think it's worth shelling out 10 influence, let alone 20. We ain't buying it off the production-line as a functional warship.
>>
>>5065899
Dreadnought is Dreadnaught
>>
>>5065646
>Barter to get their help
>>
>>5065646
>Barter to get their help
Maybe see if the Prophet would like to assist.
>>
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You decide to barter, with the Guildmaster eventually coming up to negotiate aboard your Flagship, flying up witb a squadron of N-1 Starfighters, old but beautiful ships, and judging from these ones, heavily modified. Their Yellow and Chromium paintjob remains, but the Gun ports are widened, holding much bigger guns, to the point their barrels stick out of the ships.

Out steps an old, but tough man, easily the body of a man whose worked his entire adult life, but has a tired look on his face beyond his sturdy exterior.

After some smalltalk, you both get down to brass tacks rather quickly. His understanding is that yer probably not gonna be keeping control of the world, considerin youre inside Republic lines and you dont have a single modern Star Destroyer with you, but he sees an opportunity for profit here for both of you. He will send crews to keep you on target for your take off date with the current set of ships, but he wants 2 things. One: your Mc30, and 2: your squadrons of Y-wings. Both are alot more valuable to his markets since the republic loves Mon Cala designs, and the Y wings are a workhouse well known.

>deal
>no deal
If no deal, give a counteroffer
>also, roll me 1d100, best of 3 for the expedition effort.
>>
Rolled 29 (1d100)

>>5066930
>deal
>>
Rolled 26 (1d100)

>>5066930
>deal
Y Wings are a bit tough, but we do get a providence out of the deal.
>>
Quick, someone roll a nat 100.
>>
Rolled 32 (1d100)

>>5066930
>deal
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Rolled 100 (1d100)

>>5066930
>no deal
>Our flagship Venerator and a bunch of TIEs. Bigger class of ship and with the Republic's buying spree on fighters, he'll stand to make a profit out of any fighters that we give him anyway. We also can make quite a mess on our way out if we're not satisfied with our dealings.

Don't tell him that our flagship is the broken one, as I assume that we're holding negotiations on the other Venerator so it looks like we're operating from a position of strength.
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>>5066958
>>5066959
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>>5066964
I legit threw my phone when I saw this, this is complete bullshit and I ain't happy about it at all.
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>>5066964
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I only wanted to make a positive difference in this quest lads, only to nail it when it doesn't count. I'm extremely upset over this.
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>>5066930
take the deal, install tracking devices in the frigate
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>>5066940
>>5066953
>>5066958
>>5066974
The deal is clearly shit, we only need help with the Providence, no other ship. We're effectively downgrading not only in tonnage, but also in fighters and weapons/defensive systems for what is effectively a shitty scrapped ship with zero offensive/defensive capability, when we control the skies and can blow craters into their cities and salvage. If they were offering us other ships that we didn't know about, or that we needed more help on some of the other salvage ships, maybe I'd consider it worthwhile. As it stands, we're overpaying to get a shitter ship that's barely flight capable and doesn't come with any weapons, defenses, or fightercraft to really make it worthwhile. Renegotiate, we are in a position of strength, not them.
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>>5066974
What if they install shit on our ships to sell to the Rebels?
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>>5066996
There's nothing to install, as we're giving them a fully functional warship in exchange for one that's barely operational. It's a shit deal, we're supposed to renegotiate.
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>>5066986
It's a frigate for a cruiser, no? I don't think the mc30 has any particular advantages over the providence. We get a bigger hull, extra fighter space, and cruiser scale weaponry. The big loss are those bombers, but if we install tracking devices we can do some fighting to get them back I reckon.

>>5066974
Supporting.
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>>5066930
>no deal

Bulk TIEs, and we won't immolate the planet.
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>>5067005
A fully operational MC30 compared to a barely functional Providence? That would be a tough sell, given that they can immediately sell the MC30 to the rebels and we don't know how long the Providence will take to become fully operational. Given that he also wants the lion's share of our best bombers available for nothing in return? Given that we specialize in a carrier/fighter doctrine, this sounds like a retarded deal for us. And now that we've achieved space supremacy and could bombard the planet into molten slag, and he's treading in delusional territory.

Fact is, we don't need him to get the majority of our haul off world, and we can seriously cripple his operations planetside, assuming he survives the general immolation of the planet, and he still stands to make a profit selling regular TIEs to the rebels. I don't understand why we wouldn't leverage our space supremacy and overwhelming firepower to our advantage here, especially since he isn't offering other potentially useful capital ships that we haven't already occupied and begun repairs on. One combat capable warship and some of our best bombers doesn't equal a single scrapped warship barely flightworthy, especially if we control the skies and the majority of the firepower.

I could just be depressed about missing my nat crit, if I'm not making any sense here. I'm still very upset over that whole affair, to the point of tears.
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>>5066986
Position of strength? We are in enemy territory with a good part of our fleet damaged, and at any moment republic reinforcements could appear. I'm not talking about capital ships but a quick response force, not to mention no guarantee that fighting on the planet's surface would be easy, plus they have some space combat capability, we can't take any more damage on this mission. Lastly, our reputation among imperial officials is unique, in the eyes of the republic we are one of the few honorable leaders, a reputation that cannot be bought or plundered. Do you think losing that advantage in exchange for a frigate is a fair trade? In my opinion, to ensure that this expedition is profitable and does not affect our reputation, the best option is to accept this agreement. Think about it, we invaded enemy territory and confiscated "powerful" ships without the republican forces being able to do anything, in exchange for "little" losses. This is the kind of action that can lead to a promotion.
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>>5066930
>no deal
>>5066959
RIP
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>>5067029
>I could just be depressed about missing my nat crit
Understandable.

I personally think that the trade, while not great, is still tenable for us. As you said, we're going for a carrier/fighter doctrine and the providence would provide us more fighter space. Bombing the planet into slag is not a good idea I feel, as we seem to be going for the speak softly and carry a big stick kind of deal where we don't want to pull a Tarkin every other weekend even if we could. But you do have a good point about the value of those bombers, perhaps we could ask about trading an equivalent in regular TIE fighters instead?
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>>5067029
>I don't understand why we wouldn't leverage our space supremacy and overwhelming firepower to our advantage here
Caimes is so far an honorable man, and while the top may be corrupt, the empire as a whole stands for stability and peace in the galaxy, don't let the rebel propaganda make you forget that.
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>>5067031
Our strategic position is immaterial to the Guildmaster, as we have firepower supremacy over this world and can turn it into molten slag before the rebels even hear words of our existence here. The Republic won't get here in time to save them, even assuming a QRF is stationed nearby this star system and not the star system that they are actually focused upon. We can immolate this planet and the Guildmaster can't do a damn thing about it, even assuming his scrapers can go toe-to-toe with our Imperial Troopers with use having Air Supremacy.

In regards to our reputation with the Republic, it won't be improved unless we show ourselves to violate Imperial orders to their advantage, which Caimes won't ever do, and you wish to prevent us from profiting from this mission because threatening (not committing on the threat) the Guildmaster will somehow result in the Republic lowering our already double-digits negative reputation with them even further? I actually want to feel like we accomplished something this mission, not feel like we traded our fleet in for an outdated non-functional version of it, with even less anti-capital ship capabilities than we did before we even took this shitty mission.

And losing almost half of our task force isn't 'little', anon.

>>5067034
I would accept the TIE trade, but I still think giving them our fully operational MC30 in exchange for helping make one ship flightworthy (as we can get all the other ships flightworthy without the Guild's help) is a bad deal, especially since we can leverage our firepower supremacy and the Imperial reputation for destroying rebel planets to our advantage (even if we don't decide to slag the planet like it was Alderaan).

>>5067042
We are also in the middle of a civil war, and we need even ship we can get. Trading ships that will fall into rebel hands and take Imperial lives shouldn't be an easy decision, if we truly believe in what the Empire stands for.
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>>5067045
Fair point that them selling to rebels potentially puts imperial lives at risk, but i think the potential advantage outweighs that risk as long as the rebels don't know it previously belonged to us, which they likely wont suspect since mon-cal ships are pretty rare in imperial fleets, its not giving them a free ship, its giving them a trap. If we know where the ship ends up, we know where at least a few other ships probably are and where they probably arent, meaning we can gank their base when they are out, take out multiple ships in an ambush, or just kite away from them when we know they are coming.
Perhaps we can ask them for any other prime salvage targets they might be willing to help out with as well as part of our negotiations.
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>>5067050
We could always promise to transmit the locations of every battle we fight to them as way of reward. First dibs on scraps as it were.
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>>5067052
that might be a good idea, while we may already take everything that even resembles a vaguely operational ship, they don't know that
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>>5067045
Wait a minute I'm confused, you say we have absolute superiority but is it a certainty? Is it a certainty that they do not have space defense capabilities? Or in the lore it says they don't have that much firepower. I'm operating on the idea that the guild is hiding its defense capabilities, seriously are you telling me that a company responsible for dismantling military equipment doesn't have any anti-air defenses, nor hangars full of outdated fighter jets for self-defense? The issue of reputation is this, today this reputation is not so important but if we are in a situation where a battle would be too bloody to fight, the chance to avoid losses using dialogue is more valuable, or in the case of a defeat our reputation may be the difference between capture and execution. My point is that the opinion of the republic can be negative with us but that does not mean that we cannot be respected for our actions, we will be the roumuel of the empire is my point. The "few" was written like that for a reason, it would be more like we would describe the battle.
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>>5066986
“Downgrading in tonnage” that is very much false the MC-30 is a much lighter vessel.
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>>5066959
This is like the second or third nat100 just out of the window. Shit is cursed.

>>5067052
I like this idea

>>5066930
Counteroffer. The transmit battle locations is nice. Does the Republic reimburse battle damage to guild assets caused by their presence, if so what if we offered to help stage some battle damage, a bit of Republic insurance fraud. Maybe have some intelligence boys forge some orders by the local Republic garrison that says their representative ordered some ships but got them blown up. The government is still obligated to honor deals by their reps.
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>>5066930
> Deal
> Install a Tracking device. On the MC-30

We will be picking up a fully functional and armed missile cruiser and a squadron of superior multi purpose craft on the way home so overall it won’t be a net loss, furthermore with a tracking device on the cruiser we can all ways have our consortium friends “liberate it” in the near future for us or simply let the consortium have it for influence. As for the Y-wings, well there might be a few lying around the assault frigate and providence we boarded given as far as we can tell only one rebel squadron even managed to launch and make it planetside. And besides it won’t be the first time we’ve salvaged functional rebel fighters from the burnt out hulks of a rebel fleet.
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>>5067057
Considering that there was a rebel garrison planet-side?
>>5060151
>Make an example of some bases, teach them not to hold out
and
>>5065646
>Threaten the scrapper guild to force them to assist
implies we can just force them into this. We're just being polite in offering them 'payment' for their assistance here.

I also fail to see how threatening will lead to a lower Republic rep, considering we just butchered the rebel affiliated forces in this system. Whatever remains isn't related to the Republic, its related to the Guild.

>>5067050
I think putting a tracking beacon is a smart play right out of Tarkin's playbook, and I think that asking the Guildmaster for more salvage targets would be more worthwhile than a single vessel.
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>>5066959
NOT AGAIN
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>>5066930
> No deal
> introduce them to our black market contact/consortium

“It would take a lot more than a singular clone wars vessel for us to give up one of our fleets light cruisers and hyperspace capable bombers, if you were to perhaps locate and assist in getting operational more vessels than those currently found then perhaps, but unless that is guaranteed I would like to give you a counter offer, at this time the new republic only controls so much of the galaxy and you would be tied to one major business partner however I can introduce you to someone who will allow you to profit from both the empire and the rebellion as well as numerous other wealthy organisations throughout the entirety of the galaxy, my associate can also facilitate the transfer of assets whether it be repaired vessels or credits anywhere in the galaxy, what I’m offering in exchange for your assistance is a way for you and your guild to make dealings with myself, the empire, republic and anyone who seeks refurbished craft at any time anywhere and you will be able to charge far more than you would be allowed in the open under competition laws and well let’s just say with this you’ll have a lot more chances to get a hold of some MC-40’s, 30’s, 80’s whatever and those y-wings you want any time.”

“Furthermore we will hand you any rebel prisoners we have taken in this engagement and assist in putting the orbital debris caused by this action planetside so you may profit from it, you get to improve your image to the republic for securing the release of their men and Task force caimes will in turn increase its own reputation. How does that sound”
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>>5066959
Warlord, please have mercy and grant us this blessing
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>>5067142
Supporting
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>>5067142
“ I would say increasing the reach of your business and profits long term for helping ready 1 or two ships is worth it especially for when the republic will inevitably start putting increased restrictions on your business in terms of wages and safety”
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>>5066930
>no deal

I did say if he didn't give us a good deal then we should switch to threatening, or at least I think I did.

I'll post this for now and maybe change my mind based on the discussion which I haven't caught up on yet.
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>>5067169
I believe we should only switch to threats if he is unwilling to budge and negotiate, need to figure out if he is taking the piss or whether he can genuinely be bartered and negotiated with. Which we will see depending on how he responds to a counter offer.
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>>5066930
I guess I'll also throw in my support for giving the counter offer of giving him the sites of any of our future battles so he has first dibs on any scrap from it and/or introducing him to our contact in exchange for his help.

If this doesn't work out I'll throw in my support for switching to threatening him.
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>>5067175
I think that >>5067052
in combination with>>5067142 could work but if I was to go with just 1 I’m backing >>5067142 (+1) if only because the presence of someone who has direct acces to the consortium is more tangible than a promise to give the location of scraps.
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>>5067183
I agree.
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>>5067142
Support
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>>5067069
I think what >>5066986 is trying to say is that we'd be losing a combat capable ship with modern systems that is fully maintained and flight-worthy in exchange for getting access to the ships we are salvaging which are going to be barely flight-worthy and salvaged of a lot of their armour, parts, and systems on time before the rebels arrive. He just used confusing words that make his point confusing by using "tonnage".

What I don't understand is why this matters at all. If we are ready to leave before the rebels arrive then who cares? We avoid a potentially lethal fight we wouldn't be ready for even with the MC30 or our Y-Wings and the only reason we'd care about combat readiness is if we were concerned with taking a fight in the immediate future. Once we are back home we can rearm and modernize them all for a little influence which we can gain by exchanging one of the ships or possibly even for free because it is naturally the duty of any imperial faction to provide maintenance, repairs, rearmament, and logistics to their fighting forces.
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>>5067142
+1
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