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File: Unbroken Empire.jpg (4.4 MB, 9250x4498)
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The federation is but a shadow of itself. Its rotting corpse still puppeteered by naïve eyed fools, defending a concept long dead and only left around as a curiosity of humanity’s history. The Unbroken Empire has held the reigns of mankind for over three hundred years, yet even this authority has long since faded. Three generations of weak emperors, far more concerned with the pleasures of life than the minutia of rulership, saw imperial authority slip and the strength of the vassal houses rise to unprecedented degree. Now hemmed in the Sol system, the Emperor is nothing more than a ceremonial position, used to further aggrandize the prestige and gravitas of whichever house is in the ascendant. The houses themselves were always at each other’s throats, battles waged in the shadows, subtle manipulations, assassinations and political posturing, at the height of imperial power, have now been replaced by outright warfare. He who has the greatest fleet, rules the stars.

Yet besides the houses, the emperor, the last vestiges of the federation, other powers stir. In the outlies of civilization, many a new nation is born, loser houses hoping for a fresh start and inevitable revenge. “Citizens”, nothing more than serfs, fleeing authoritarian rule and disillusioned by the federation, found new republics and democracies, struggling to survive, whilst eyeing the coreworlds with gazes filled with righteous fury.

The communication guild, nominally subservient to the Federation, which in turn is technically subservient to the Emperor, has long since grown increasingly autonomous. Its position of collecting and distributing the collective knowledge of mankind across its domain had seen them become a premier power in and of itself. Always arguing that their increasing fleet sizes, new space stations, and an ever growing “security detachment” are necessary to successfully carry out their duties. At the de facto death of imperial authority, they showed themselves for what they truly were, a contender for humanity’s throne. The guild fights all and none at the same time, their services a vital boon yet at the same time the greatest poison to any power.

(I will be lore dumping for a while, so please be patient)
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TIMELINE OF THE SETTING:

2152 A.D. – The optimists outlook upon human nature triumphs, as humanity is peacefully united under a single world government. Instead of fighting for the dwindling resources upon Earth, the nations of mankind unite and begin to explore and exploit the Sol system in earnest.

2231 A.D. – The first successful experiments upon the theorized 5th dimension FTL travel are carried out. The incredible energy costs limit the travel distance, but the discovery of this new dimension, where gravity generates waves that allow space vessels to ride upon them, makes exiting star systems a trifling matter, the return trip however, proves much longer.

2258 A.D. – The first neutronium mining spaceship named the “Sutton” dives into the heart of Sol. The crew successfully extract neutronium, a bafflingly efficient and effective, though rare energy material. Upon the return journey, the defensive metals buckle due to the pressure and heat, killing the crew in its entirety.

2260 A.D. – A new revised neutronium miner extracts neutronium and delivers it back to space station “Oghma”, where neutronium’s potential is fully realized and the first neutronium reactor is constructed.
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2261 A.D. – With the creation of the neutronium reactor, a brand-new deep space exploration vessel “Voyager 6” is scheduled to attempt the journey towards Alpha Centauri. Before that can be achieved however, extremists from Mars, believing that humanity was never meant to reach the stars and go beyond the Solar system, board the vessel and cause the reactor to overload destroying it, killing the crew and annihilating the nearby space station, resulting in the loss of over 10,000 lives. The Federation’s response was swift and ruthless. Mars is upturned and searched top to bottom, travelling rights are rescinded for all peoples and martial law is imposed. The law would be in effect for over 5 years, until the religious extremists “Prometheus”, as presumed by Federation council, were destroyed.

2266 A.D. – Due to the harshness of the imposed martial law, people of Mars begin to protest, the protests are met with force, which causes them to devolve into riots. In the riots within Mars’ capital of Olympus Mons, a six-year-old girl is caught in the crossfire of Federation’s peacekeepers and is killed instantly. The recording of this tragedy is spread far and wide within Federation space, causing the riots to become armed insurrections across Mars. The local peacekeepers begin to be pushed back, as the Federation’s military is crippled by the fact that Martian divisions went rogue and began assisting the insurgents.
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2270 A.D. – The insurrectionist Martian government, its spaces forces, and organized division formations are finally defeated, after the Federation fully mobilizes.

2281 A.D. – The final insurrectionist cell upon Mars is destroyed, years of material, manpower and expertise are expended, delaying any projects for local system colonization. In the war’s aftermath, files are discovered linking ”Prometheus” and the insurrectionists, with “Prometheus” providing funding for the rebel campaigns.

2300 A.D. – With much of Mars rebuilt, political pressures forced the continuation of the deep space exploration program. A new exploration ship was hastily commissioned and launched towards Alpha Centauri. In the hopes of quelling the mounting unrest in Sol.

2301 A.D. – The time taken to reach Alpha Centauri only amounted to one week. The exploration of the system allowed mankind to discover another resource rich system, though no live was found. Proxima Centauri had soon become the furthest point of Federation’s borders. A vast quantity of data was processed, more efficient and effective solutions were found. The plans for colonization were laid out.

2304 A.D. – Proxima b soon had domed human settlements across its surface, rare and rich ores were delivered to Sol. More ships were made, more neutronium miners, now had three stars to exploit. The speed of humanity’s expansion exploded exponentially. Humans now numbered fifteen billion individuals, with those numbers rapidly growing, as the Federation’s desired an ever-increasing number of citizens to fuel mankind’s destiny to reach the stars.
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2382 A.D. – The nearest stars to Sol have been colonized, the ever-increasing complexities of trade, defence, and diplomacy saw the Federation’s administration chafe from the burden of keeping it all running efficiently. Gaps were beginning to show, the lack of FTL communication led to shipments arriving late, causing colonies to starve. Whilst others were overburdened with overflowing storages. Pirates, an entity plaguing mankind throughout its history, were rearing their ugly heads, attacking any targets of opportunity they could. The pirates communicated via an ingenious system of so called “runner ships”. These ships would continuously jump system to system, gathering data and rumours within any given system, then they would deliver this data back to their bases and allow the various pirate groups to strike weakened targets, while avoiding Federation’s retribution. From this, stemmed the idea for the creation of the “Ministry of Public communication and information’s dissemination”. Communication ships, with Federation’s peacekeeper patrols, would jump into a system, download the systems Solarnet, whilst uploading the Solarnets of other systems. With this, advance communication was established, one of the greatest hurdles for Federation’s expansion was passed, and it began to once more surge forth without stop.
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2517 A.D. – Humanity continues to push across the stars, as more and more the Federation’s domain grows, demands for representation grow increasingly louder. Federation’s council was originally made up by the representatives of administrative sectors, but displeasure of such broad representation, not addressing local issues grew ever increasingly. As is human nature to struggle against oneself, fears of another Mars forced politicians to give in to these demands, the council that had originally only 24 members, was bloated to include hundreds, and soon thousands. Political gridlock and ever-increasing use of blackmail, violence, bribes, and threats, soon become the only way new legislatives measures are passed. These measure however, do not stop various secessionist movements from appearing within the Federation. The largest defence budget to date at that point, is approved. New fleets and army groups are assembled, equipped with the newest and greatest technologies of mankind. Cold fusion reactors, recently invented, allowed for bigger ships with smaller engines, a greater energy production saw these vessels equipped with advanced railguns with explosive charges and laser defence systems. Old nuclear missile cruisers and carriers saw the resurgence of the battleship as the M.A.G. (Magnetically Accelerated Gunnery) doctrine began to rival that of the carrier doctrine. The railguns also became standard issue to Federation peacekeeping ground forces, an explosive charge fires forth a bullet, that is then further accelerated to reach baffling speeds, this necessitated the creation of protections suits. The suits saw an incredible increase in both defensive and offensive capabilities of their wearers. The soldiers became faster, stronger, with greater reflexes. Comparing a man to someone within a protection suit, would be the same as comparing an adult to a child. Still, even these suits were outstripped by the creation of power armour, elite forces of the Federation now had no equals on the field.
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2520 A.D. – With the success of the rearmament program, old ideas were revived – cybernetics. Lost limbs, damaged eyes and nerves, all could be restored and even improved. The new craze saw numerous lawsuits filed in the aftermath, as numerous companies made and sold low-quality cybernetics hoping for a quick profit, this did not douse the enthusiasm for cybernetics.

2525 A.D. – Those of means began to scoff towards cybernetics, instead turning towards the greatness of man’s nature. Advanced genetic programs saw the children of the rich and powerful born superior to all below them. Perfect looks, bodies of incredible strength, capable of rivalling that of cybernetics, swift and sharp minds, ability to regenerate even lost limbs, if given enough time of course. All of this combined saw a birth of a new species – Homo Sapiens Novus.

2539 A.D. – A.I. driven exo-suits were deployed for the first time in active combat. Special shielding and thick armour made the suits resistant to EMP attacks. Though the A.I. would be turned off at all times until the need for combat, as the resident radiation from the neutronium reactor, harmless to human life, wreaks havoc amongst V.I. and A.I. rendering it completely useless, as cold fusion and neutronium have by this point and time become common place in human space. The exo-suits proved exceptional boarders, fired from vessels like missiles, they would attach themselves to ship hulls and begin tearing them apart. On land, the exo-suit proved itself superior and better than any main line battle tanks. Despite the fact that the exo-suits passed all assignments with flying colours, they had proven themselves too expensive to produce, the rare materials and complex manufacturing process meant that these suits were never able to become part and parcel of average frontline forces, held in reserve until needed.

2543 A.D. – Homo Sapiens Novus had proven a failure. Despite pushing limits of humanity to the extreme, creating perfect people, a glaring issue was discovered – infertility. No matter what attempts were taken, no children could be produced, a killing blow for those who wished to keep the family’s businesses going. A new genetic modification process was adopted, nowhere near pushing the limits of man, but ensuring fertility resulting in the creation of Homo Sapiens Provecta.
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2589 A.D. – A court case between two sectors concerning a mineral rich volcanic world had been fought over for seventy years. This horrendous showing of Federal bureaucracy finally reached a boiling point. Local militias, alongside sponsored corporate interests, of the two sectors began to engage in active combat. As soon as the news of this spread, peacekeeper forces were immediately mobilized, but the time needed for them to arrive, saw one of the warring sectors emerge victorious, not only that, the sector’s forces had dug in and prepared themselves to fight the Federation, should a diplomatic solution could not be found. The gridlock of federal council saw the calls for a peaceful solution delayed again and again. It was not known who fired the first shot, but all that matters is the fact that peacekeeper forces and sector militia engaged each other. Peacekeeper forces were beaten, viciously bloodying the militia, but their entrenched defences proved too much for the rapid response force. The militiamen would be crushed in the coming weeks, but the perceived weakness of the Federation was plain to see. Supressed secessionist movements exploded, their ranks swelling with dissatisfied youths, corporate interests started backing local governments, some pushing for full independence, some for simply more autonomy in order to guarantee higher profits. The Federal civil war had begun.
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2596 A.D. – The Federation had begun fracturing, the outer colonies, far from federal control and protection, had begun uprising in an uncontrolled manner. Worlds would revolt, only to be put down at a heavy cost to the Federation’s peacekeepers, due to the time the rebels had to dig in, then the peacekeepers would swiftly depart from the smouldering ruins to rush to the other end of the Federation, only for the nearby star system to rise up in revolt out of fears that they too would be oppressed. The peacekeepers were being run ragged. Coreworlds, richest, most established of the old colonies, many of whom had terraformed their new homeworlds, joined their voices to express dissatisfaction of the federation, for it were their children, that died to keep the Federation going, it were their taxes that funded the fleets, it were their material and hands that built the warships, whilst ignoring the needs of the worlds in question. Mars, ever in opposition to Earth and the Federation as a whole, was the first and foremost of these coreworlds, to lead the opposition and raise their militias, violating centuries old treaties. With the Federal council now only made up of hard-line federalists, the decision they made was the only one they had. Adeya Amara, admiral of the 34th rapid reaction fleet, had proven herself a skilled, ruthless, and most importantly obedient commander. Emergency powers were granted, she was allowed to do all that was necessary to resolve the crisis, at any means necessary. With those powers bestowed, the very same day on August 14th Admiral Amara, now High Federal Admiral, she gave the orders to all ships loyal to her, to open fire. Mars was bathed in nuclear fire, centuries of work to terraform Mars were lost in mere minutes. M.A.G. rounds pierced through the surface, destroying underground shelters or exposing other, for the few more precision nuclear strikes. Once this was done, High Federal Admiral departed Sol on her crusade for unification.

2599 A.D. – Coreworld after coreworld burned, these as some would put it “extreme” actions, ensured Federal control and stability. It had begun clear that obedience, was preferable to nuclear Armageddon. High Federal Admiral’s fleet continuously swelled in number, her ability to rally those of martial convictions under her banner saw her fleets take ever increasingly drastic, but also ever more efficient methods. Once her fleets reached a satisfactory size, the colony campaigns could commence.
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2623 A.D. – The time needed to begin the colonial campaign had allowed the colonies to organize into proper coalitions, offering effective resistance. If one coalition would be too pressured, whilst others had breathing room, the coalitions would cooperate and assist each other, further prolonging the conflict. High Federal Admiral Adeya Amara, passed away during her campaigns in galactic north, despite her advanced age she led her fleet personally, but her flagship was boarded and the rebel forces decided to commit suicide, by detonating nuclear devises across sections of the ship. The rebels were able to achieve victory that day, putting halt to the colony campaign. To the shock of the ruling Federal council, their admirals disobeyed their orders to arrest Kizito Amara, who had proclaimed himself as the new High Federal Admiral, succeeding her mother’s position.

2624 A.D. – High Federal Admiral Kizito Amara swept aside council loyalists and took control of Earth. All members, that had not sworn their allegiance long before the fleet reached Sol, were all sentenced under emergency powers act for seditious thoughts, treachery, decadent waste of war material in time of crisis, abuse of power, and ineffective administration.

2626 A.D. – High Federal Admiral, now in possession of an even greater title of Protector Admiral, signs the accords of Mars, officially establishing peace in human domain. The Federation and rebel coalitions had fought each other to exhaustion, wars would continue, but only when both sides had rested and prepared themselves for it. This truce would last for 50 years, Protector Admiral Kizito Amara would see the Federation rebuilt and restored after decades of conflict had brought it near to ruin. With 60% of Federation’s formal territories under his command, at the end of the 50-year accord, he would be hailed as “rebuilder”.

2674 A.D. – Protector Admiral Kizito Amara, peacefully passed away in his bed, having burnt himself down, in his endless attempts to ensure the comfort of his people, federation’s space as a whole went into mourning. His son Lian Amara, would succeed his position, and rally the Federation for the upcoming war.

2676 A.D. – At exactly 00:00 on January 1st Earth time, Federation armed forces sailed out of Federally controlled systems, only to be met with stiff and determined resistance. The 50 years of peace, whilst restoring the Federation and giving it the needed breathing room, also allowed the rebel coalitions to form proper governments, forge defensive pacts aimed at federal aggression, and prepare proper frontline battlefleets. In the starting days and months of the war, Federal blood would flow, those more superstitious would say that space was tainted red, just like the oceans on Earth after bloody battles, and that the abyssal tides, on which all ships had to ride, turned crimson.
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2705 A.D. – The long grinding war of attrition finally came to an end, just shy of three decades of endless warfare, liberal use of nuclear arms, the abolishment of a little known and archaic set of agreements known as the “Geneva conventions”, saw the bloodiest conflict in human history to date. The Federation’s borders had been restored, its hegemony over humanity now unquestioned. Still, space is vast and endless, many of the crushed rebels fled to, at the time, uncharted space to set up governments-in-exile, carrying their ideals, philosophies, and ideologies with them. Some, would survive to this day.

2710 A.D. – The chaos of the war, allowed Protector Admiral Lian Amara to further consolidate his power, more and more positions were granted to his loyalists. A tendency to reward military officers with governing positions in exchange for their service had become more and more common, the reason for this had become blatantly clear, as the Federal Council was reduced to a membership of 300, exclusively filled with the new class of landed military officers. The Federal council, in accordance to their duty as the representatives of the people voted 270 to 30, to proclaim and bestow a new title of Emperor upon Lian Amara. The council had to plead and beg Protector Admiral to accept this new position of unprecedented authority, for he and his family were the Federation, and the Federation were them. With great reluctance, and a heavy understanding of his new duties, Emperor Lian Amara accepted this new position, for the betterment of mankind.

2711 A.D. – A lavish coronation ceremony was soon held, and upon his day of coronation, Emperor Lian Amara proclaimed that from now, the Federation shall be superseded by a new body – The Unbroken Empire. During this great fanfare and celebration of a new dawn, Emperor Lian Amara had stood proudly outside of the Council chambers, now the new Imperial palace, giving his coronation speech, a spectre of the past decided to cut all that short. An agent of ”Prometheus”, an organization long presumed dead, disguised himself as one of the Emperor’s bodyguards, shot Lian Amara dead.

2712 A.D. – The shot heard around the Galaxy. It was the starting signal for a new war, the local strongmen, military officials given fiefs in all but name, began slaughtering each other. Comrades that fought shoulder to shoulder were now busy killing one another, just because their superior told them so. The reason for this chaos was due to the fact that Emperor Lian Amara was childless, with no clear lines of succession, the war was inevitable.
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2718 A.D. – The complete and sudden collapse of central authority caused the “Ministry of Public communication and information’s dissemination” no small amount of headache. With local warlords busy scraping together whatever loyalists forces they could, escort fleets protecting the communication ships were dwindling at an alarming rate. This sudden loss of governmental protection forced the Ministry to seek the only alternative it could. Private enterprises, began providing protection for the ships, charging fees for the communication services that used to be completely free. This lucrative arrangement further drew attention of other private interests, as well as those of the warlords, who simply turned a blind eye to the practices as long as they got their cut of the proceedings, for after all – civil wars are expensive.

2730 A.D. – The haphazard, unexpected and unplanned civil war, where all sides can and had a tendency to communicate with one another saw a much less subdued war, where the usage of nuclear arms for strategic purposes was the exception rather than the norm, unlike the previous decades had shown. The war still saw millions of soldiers dead, and billions of civilians displaced, starving and killed. Eventually, Admiral Felix Zarlerholon had emerged the greatest amongst his peers, with exceptional political manoeuvring he was able to place himself in a position of undisputed leadership. Though he had to agree with the formation of the Communication’s Guild, and grant them their charter of autonomy.

2733 A.D. – Emperor Felix Zarlerholon would bring about a new dynasty upon the imperial throne. A dynasty that would go about codifying the titles of nobility, the ideas of chivalry and martial honour. These new established ideas would provide unprecedented stability for a time, something sorely missed by the scions of Earth. Duelling, thus prowess in hand-to-hand combat had become exceptionally important for the noble class, as means of settling disputed upon one’s honour. Specially made swords, a distinguishing symbol of captaincy and nobility, became exceptionally popular, these blades, most hand-crafted, are each built unique and capable of slicing through even exo-suit armour. Naturally, these blades are ruinously expensive, usually given to a noble upon his, or hers, coming of age ceremony.

2999 A.D. – The Zarlerholon dynasty, had survived and reigned for centuries. With the beginnings of a new millennium, a grand ball would be held in the Imperial palace upon Earth. The planet’s population, by imperial decree, had been reduced to a maximum population of 2 billion. Most heavy industry had been removed, pollution cleaned, the orbit cleared of any and all debris. The cradle of humanity had once again become the blue jewel upon the imperial crown.
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3000 A.D. – With great splendour and grandeur, the millennial ball was underway. The entire ordeal was transmitted across the Empire, though it would take months for these transmissions to reach the furthest ends of the realm. The hope of these proceedings was to showcase imperial might, and halt the rumours of exiles founding and settling their own independent republics and democracies at the edges of civilized space, pushing mankind’s knowledge of the galaxy to a grand total of 7%. Emperor Wilhelm Zarlerholon, had also hoped that these proceedings would halt the ever-increasing factionalism amongst the nobility. These grand dreams and hopes were halted. The deathless spectre, that had been haunting humanity’s worst nightmares for close to a millennium – “Prometheus”. An agent had mixed into the servant staff, approached the Emperor and his heir-apparent, whilst they were conversing with high-ranking nobility. He then proceeded to stab into his stomach with a fork, activating a hidden bomb. The explosion had killed The Emperor and his heir, most influential nobles and injured hundreds of others.

3001 A.D. – Emperor Jan Zarlerholon, had been the 4th born and unprepared for the position. Lacking the will needed for a ruler in such tumultuous time, he began to strongly rely upon the advisory council both the imperial and federal. This withdrawal from public life and politics saw imperial authority disintegrate and a rapid pace.

3019 A.D. – Emperor Jan II Zarlerholon, unfortunately could not handle the pressures put upon him, on New Year’s Eve, he had committed suicide via poisoning, at least by official records. His Daughter, Empress Adele Zarlerholon succeeded him.

3112 A.D. – Empress Adele Zarlerholon had proven herself a father’s daughter, utterly uninterested in politics, but added atop of said apathy, she was only concerned in indulging her own hedonistic desires, till the day she passed away due to natural causes. Her reign saw the noble houses move away from political fighting to outright full-blown warfare, the communication’s guild had armed itself to a level of a state, limited federal authority had begun to once more spring up, centred around dissatisfied worlds, wishing for more autonomy and a return to democratic principles. The royal armies and fleets, though still the most advanced and greatest of mankind’s, were hemmed in the local cluster, Sol and a few surrounding stars. Fervently and loyally waiting for a master capable returning imperial prestige. However, her son – Emperor Arthur Zarlerholon had been raised under the intense care of his mother, becoming just as hedonistic as her.
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3152 A.D. – Current date. The vassal houses are engaging in open warfare. The Emperor has mysteriously passed away and his son had been crowned Emperor Tetsuo Zarlerholon. The communications guild is actively fighting noble houses, whilst supporting them at the same time. Incursions in imperial territory have been reported, these small probing strikes done by the dissenting nations surrounding the Unbroken Empire. Piracy is running ever increasingly rampant, as the nobles are far more concerned with each other rather than the pirates.
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This is mainly a space battle based game, where you will command your ship, and hopefully later your fleet.
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You awaken in your bed, the rattling of the ship as it returns to real-space clearing away any drowsiness clouding your mind.

With a grunt, you get off the bed and look around the room.

The captain’s cabin, it almost feels surreal. At just 20 years of age, in command of your own ship, a military class at that, hundreds of souls now under your command. Each and every man and woman, ready to obey the orders of their captain.

Dismissing your pointless thoughts, you stumble over to the bathroom, a luxury afforded only to the captain in your small vessel, taking a quick shower, brushing your teeth, you put on your new uniform and gaze upon yourself in the mirror. If nothing else, you certainly look like an authoritative…

>Man

>Woman

(In the era of the great equalizer – the firearm. Added atop of the era of bionics and gene engineering, males and females are treated the same, although female nobles might face snide remarks if they run off to war without producing an heir first, just like male nobles would be discriminated against if they held no military rank when they became an adult.)
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>>5069428
>Man
>>
Welp, as I said, I have made the new homebrew universe for the new month.

With these posts, I am fucking off to bed.

If you guys have any questions please reply to this post, I will reply to them tomorrow.

I do hope you guys will enjoy this setting, as for a longest while I wanted to see ships go boom.
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>>5069428
>>Woman
Science Babies
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>>5069428
>Man
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>>5069428
>Man
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>>5069428
>Woman
I must say that starting your quest with 13 post loredump is a brave decision
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>>5069428
>Woman
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>>5069425
>Woman
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>>5069428
>>Woman

>>5069432
Inspired from aurora? Are we one of the homo provecta?
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>>5069428
>Man
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>>5069428
>Woman
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>>5069428
>Man

Jesus Christ! What a shitty empire, both dynasties didn't even get past their progenitor before having their founder blown up, though at least the second one continued. What a dogshit future.
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>>5069428
>Man
I am getting some major for House and Dominion vibes from this.
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>>5069428
Actually, I don't wanna create a tie, lets just get this over with. Switching to...
>Woman
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>>5069428
> Man

Also holy fucking lore dump. Great read!
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>>5069428
>Woman

Do ayyyliums not exist at all? Were there no signs of life past or present beyond humanity?
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>>5069428
>Man
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>>5069428
>Woman
Reminds me of some old stuff from /tg/ days
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>>5069428
>Man
>>
>Man
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>>5069428
>Woman
Impressive shit NewbQM, didn't expect you to literally write a whole novel for your next setting.
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>>5069428
>Woman
>>
>>5069428
>Man
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>>5069428
>Man
>>
>>5069428
>Man
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>>5069428
>Woman
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>>5069428
>Woman
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>>5069428
>Woman
To remind myself of the previous quest
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>>5069428
>Woman
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>>5069428
>>Man

Woman quests always crash and burn
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>>5069428
>>Man
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>>5069428
>Man
Coomers get out
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14 for man and 14 woman, need a tie breaker.

>>5069454

>Inspired from aurora?

I have no idea what that is.

>Are we one of the homo provecta?

You can be, if enough anons vote for it.

>>5069473

>Do ayyyliums not exist at all? Were there no signs of life past or present beyond humanity?

Only about 7% of the Milky Way has been explored, no ayyys have been found, but the galaxy is a large place.

I will be going to uni, after I return I'll continue to write, if the tie isn't broken, a coin will be flipped.
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>>5069428
>Man
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>>5070016
>Man
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>>5070016
>>Man


Looks good OP, anything on what kind of dice system you're going to be using?
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>>5070016
>Man
Could a Homo Sapiens Novus clone itself, and consider the small copy its child? Technically it would originate from the individual's DNA.
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>>5070016
Man, because this >>5069903
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>>5070016
>Woman
You sad lot have never read the greatest and longest quest ever, For House and Dominion.
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>>5070016
>Man
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>>5069428
>Woman
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>>5070016
man
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>>5069428

…man

Once you finish inspecting yourself, you turn about and head out of the captain’s quarters.

As you hit the door keypad, the door hisses, as the pneumatic locks disengage, the sterile blinding bright light pours into the room. It takes a moment for your eyes to adjust before you can see the plain hallway in front of you. Taking a deep breath, you begin heading towards the bridge, your bridge.

The steady rhythm of your footstep’s echoes across the hallway, no one is allowed to enter here, bar you and high-ranking, at least on this ship, officers. As you reach the end of the hallway, once more you input the security code, and as the door opens, you see…

>Lieutenant Frederic Cadieux, a part of your household guard (Noble-class)

The marines onboard a vessel are always of the house of the captain, they are bound by oaths lasting generations to loyally serve, they put down the ever-mutinous lowers ranks and ensure strict discipline, and the safety of their charge.

>Sub-lieutenant Conal Duggins, a hireling from your mother’s company, sent over to assist you. (Middle-class)

A non-noble captain will face many issues, snubbing any attempts for skilled personnel is one of them, luckily Duggins is quite skilled and resourceful man, hopefully that will be enough until you manage to earn enough merits to acquire a title of your own.

>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)

Volunteers, conscripts and others. Seen as nothing more than a resource of war by the ruling class. Still, sometimes one’s merits simply cannot be ignored, so a proper appointment is given, if grudgingly. With no bloodline or wealth to rely on, such captains basis of power becomes their loyal crew.
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>>5070160
>Lieutenant Frederic Cadieux, a part of your household guard. (Noble-class)
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>>5070065

A simple d100 system, the higher the roll the better. Usually best of 3. Crit range is 1-5 for crit fails and 95-100 for crit successes. Crits take precedent over other rolls. So if the rolls are 4, 56 and 85 the 4 is used. If it is 98, 2 and 58 the 58 is used.

The DCs will be kept hidden, though I hope that common sense and my writing will let you guys get an idea on how difficult somethings will be.

>>5070082

Clones have been found to be too unstable to be used for a prolonged amount of time, as the DNA disintegrates within the decade. There was also an issue of a clone suing the original guy for recompense. After that, the idea of cloning had been put down.
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>>5070160
>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)
Working-class bros in space, best choice.
>>
>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)
>>
>>5070160
>Lieutenant Frederic Cadieux, a part of your household guard (Noble-class)
>>
>>5070160

>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found.

LOYALTY
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>>5070160
>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)
>>
>>5070160
>Lieutenant Frederic Cadieux, a part of your household guard (Noble-class)
>>
>>5070160
>>Lieutenant Frederic Cadieux, a part of your household guard (Noble-class)
>>
>>5070160
>Lieutenant Frederic Cadieux, a part of your household guard (Noble-class)
>>
>>5070160
>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)

We had pretty high loyalty on the last quest, may as well go for the same here.
>>
>>5070160
>>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)
Screw frogs and anglos, it's the 1st of december
>>
>>5070160
>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)
>>
>>5070160

>Warrant officer Gavril Radu, an enlisted man just like you, rising through the ranks means that he knows everyone and everything that happens aboard the ship, a better friend could not be found. (Lower-class)
>>
>>5070160
>Lieutenant Frederic Cadieux, a part of your household guard (Noble-class)
>>
… Warrant officer Gavril Radu, a good man, if a bit crude. He had been aboard the ship before you were drafted. Your senior by 5 years, he had looked after you once you got in, like he had looked after most of the lower rungs. Gavril had been slated for court martial, for disrespecting a noble. A surprise raid from an enemy however, saw your former captain killed, with the bridge being blown out decapitating your command structure. At the time you had been posted in the auxiliary bridge and thanks to your quick thinking you were able to salvage the situation. The main reason why everything went so smoothly with the rest of the crew was thanks to the fact that Gavril backed you up.

Later on, your efforts were recognized and the position of captain was granted to you. A rarity, but the war has claimed its fair share of capable noble officers, allowing people like you to actually take positions of authority. And using that new found authority, you had rescinded the court martial order.

“Well, well, well captain, that new fine cut uniform not choking you out yet ? Those noble high collars always looked uncomfortable to me.” Gavril says mockingly, before continuing – “We’ve arrived in system and the local bigshot, shithead is probably oh so eager to meet you. Can’t wait to see his face when he realizes that you’re not a blue-blood.” He laughs as you begin to walk down the corridor.

“How’s the crew holding up ?” You quiz.

“Fucking ecstatic, I say !” The crew’s happy to have one of us now. His smiling face is soon gone, as he says in a lower tone. “The Marines on the other hand – angry, depressed, frustrated. Having their blue-blood die is pretty shocking. Mainly ‘cause they may be executed once they get back home, die with your liege lord and all that bullshit.”

As you draw ever closer to the bridge, the banner of the great house hangs proudly in front of the main entrance, that is guarded by two marines in power armour. The banner depicting…
>>
>>5070472

>A silver eagle in a blue background. Symbol of the Ducal House of Talon

The ducal house is one of the oldest around, steadfast and prideful, but just rulers. Their system of succession is unique within the Empire, as the most meritous child of the current Duke or Duchess inherits. Still, the houses tolerates no dissent or “class mixing”. The House favours the M.A.G. doctrine for their ships. A strong and serious contender in this time of crisis.

>A pitch black Cerberus in a red background. Symbol of the Ducal House of Scorpius

A relative new comer on the scene, bold, decisive and quite the risk taker. Originally a count house, they overthrew their masters and began actively fighting with those around it. Always desperate for new blood and skilled officers for their wars, perhaps the most “meritous” house. But their succession laws are strict, the first born inherits all. The House favours the carrier doctrine for their ships. The House is always at Talon’s throat.

>A golden lion in a white background. Symbol of the Ducal House of Roy

Younger than Talon, but older than Scorpius. The noble house is in a steep decline, with their duke recently passing away, they were embroiled in a civil war within a civil war, to determine a new duke, this has caused them to be placed in a serious disadvantage compared to Houses Talon and Scorpius. The house’s ruler chooses his successor, sometimes because he is the most competent, sometimes because he or she likes them. Due to their situation, the house favours neither doctrine and uses both as they can. For now, they are lying low, allowing Talon and Scorpius to rip each other apart.

(There are other ducal houses and minor houses at play, but these are the choices)
>>
>>5070473
This honestly seems the most interesting bringing a house on the precipice of defeat back to life
>>
>>5070490
>A golden lion in a white background. Symbol of the Ducal House of Roy
>>
>>5070473
>A golden lion in a white background. Symbol of the Ducal House of Roy


Rags to riches boys!
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>>5070473
>A golden lion in a white background. Symbol of the Ducal House of Roy
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>>5070473
>A golden lion in a white background. Symbol of the Ducal House of Roy
>>
>>5070473
>A golden lion in a white background. Symbol of the Ducal House of Roy
A house we can shape hopefully.
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>>5070473
>>A golden lion in a white background. Symbol of the Ducal House of Roy

Anons almost never want to play a noble, it's a damn shame
>>
>>5070473
>>A golden lion in a white background. Symbol of the Ducal House of Roy
>>
>>5070473
> A golden lion in a white background. Symbol of the Ducal House of Roy.
>>
>>5070535
We can always do the noble thing later. I want to be space Napoleon.
>>
>>5070574
Well nappy was a noble, even if minor nobility
>>
… A golden lion in a white background. Symbol of the Ducal House of Roy. No wonder you got fast tracked for promotion. The house cannot afford to lose any ships in their current situation, the last thing they need is a revolt amongst the crews of dissatisfied commoners.

As your eyes shift from the banner, you can feel the resentful glares of the marines upon you. Hopefully, after you dock, they will be transferred away, even after the repairs to the ship, you are running on a skeleton crew. Since you have no house of your own, army regulars will be appointed, their skill level, discipline and willingness to work with you will strongly depend if you can or cannot get them to be loyal to you.

The door once more hisses, and you step on the bridge.

“Captain on deck !” Shouts an ensign, and with that, the entire bridge snaps to attention and salutes you.

“At ease !” You say, whilst walking to the captain’s chair. The bridge is full of consoles and people manning them, they handle everything related to communications and navigation. In front of the captain’s chair, is a large holographic projection set upon a large desk, usually displaying the known galaxy, but now showing the known readout of the system. The hologram is changing in real-time, as the information of the local Solarnet is being downloaded onto your ship.

And right in front of you, is a clear see through piece of glass, allowing you to gaze upon the system’s large star, it glows blindingly white, the glass automatically compensates for it, allowing you to see everything in front of you with ease. Noble officer class has its advantages, these “glass” windows are made from material just as tough as the ship's armour plating. About 20 times more expensive however. This is why only the bridge, and on larger ships, the captain’s cabin, has these windows.

As you seat yourself upon the chair, a notification pops up on one of the small inbuilt consoles, requesting your credentials to allow you to take control of the vessel, a means of prevention of mutiny and enemy capture, at least for the immediate future, hopefully giving enough time for the local military forces to retake the vessel. You begin the still strange process of…

>Inserting a cable, although your cybernetics are on the cheaper end, they can always be upgraded. In the end, you are superior to a normal human.

>You drop some blood upon the reader, your genetics being an encoded password in and of itself. Your parents couldn’t afford the truly great modifications, but they scraped together a few pennies to make you as good as they could afford.

>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.

(Anons picking the hardest options. A bold play, we will see if it plays out)
>>
>>5070621
>Inserting a cable, although your cybernetics are on the cheaper end, they can always be upgraded. In the end, you are superior to a normal human.
Flesh is weak, metal never fails.
>>
>>5070621
>Inserting a cable, although your cybernetics are on the cheaper end, they can always be upgraded. In the end, you are superior to a normal human.
Probably the safest and quickest option.
>>
>>5070621

>Inserting a cable, although your cybernetics are on the cheaper end, they can always be upgraded. In the end, you are superior to a normal human.
>>
>>5070621
>>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.
>>
>>5070621
>>You drop some blood upon the reader, your genetics being an encoded password in and of itself. Your parents couldn’t afford the truly great modifications, but they scraped together a few pennies to make you as good as they could afford.
>>
>>5070621
>You drop some blood upon the reader, your genetics being an encoded password in and of itself. Your parents couldn’t afford the truly great modifications, but they scraped together a few pennies to make you as good as they could afford.
>>
>>5070621
>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.
>>
>>5070621
>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.

we already going normal guy route might as well go all in
>>
>>5070621
>>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.

Who needs genetic modification or cybernetics? We will forge our legend with naught but our own strength and will.
>>
>>5070752
>>5070851

Le everyman

Shits sake I'm here for fantasy not my daily grind
>>
>>5070621
>You drop some blood upon the reader, your genetics being an encoded password in and of itself. Your parents couldn’t afford the truly great modifications, but they scraped together a few pennies to make you as good as they could afford.
Let's not absolutely cripple ourselves, now.
>>
>>5070856
listen i wanted to be a noble but we choose everyman so might as well go all in
>>
>>5070621
>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.
>>
>>5070859
There's everyman and then there's bottom of the barrel. Surely we can afford DNA identification?
>>
>>5070868
nah we can't we're poor
>>
This is beginning to remind me of another quest where we ended up choosing the absolute worst-case scenario. It didn't even come close to fixing the immediate problem. Please don't let this one turn out like that.
>>
>>5070621
>You drop some blood upon the reader, your genetics being an encoded password in and of itself. Your parents couldn’t afford the truly great modifications, but they scraped together a few pennies to make you as good as they could afford.
>>
>>5070621
>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.
>>
>>5070621
>Inserting a cable, although your cybernetics are on the cheaper end, they can always be upgraded. In the end, you are superior to a normal human.
>>
>>5070621
>You drop some blood upon the reader, your genetics being an encoded password in and of itself. Your parents couldn’t afford the truly great modifications, but they scraped together a few pennies to make you as good as they could afford.
>>
>>5070621
>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.
Humie superiority
>>
>>5070621
>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.
And so a normal man conquered the universe.
>>
>>5070621
>Entering the longest code you ever had to memorize. The only way for a normal man like yourself to confirm your identity.
Powers are boring.
>>
>>5070621

… Entering the longest code, you ever had to memorize. The only way for a normal man like yourself to confirm your identity. The process takes a good thirty seconds of your time, painfully punching in each key whilst trying your best not mess up and miss a number.

Eventually, the console beeps happily, confirming your identity and allowing you to take full control of the ship.

Your attention is drawn to the system’s map, your soon to be home away from home, at least for the foreseeable future.

The Talax system, a rather unremarkable frontier world far away from the main battle lines, facing towards the Outwards Reach, a catch all term for territories with human populations outside of imperial authority. Pirates, exiles, rogues, firebrands, self-righteous demagogues. Each and everyone eying the house’s dominion. That is why you are here, in this almost forgotten backwater, to act as a rear-guard and deter the afore mentioned threats to the house of Roy.

As for Talax’s itself – It has 3 worlds in system. Talax I is a horrid volcanic world, making the likes of Mercury in humanity’s past look like heaven. Still, the world is extremely mineral rich, the world itself also spews out its hoard in large eruptions, allowing mining crews to sweep down to the hellish world and swiftly extract as much ore as they can. Talax I is two times the size of Earth, sitting comfortably at 1.3 AU from the yellow dwarf. The planet has a moon – Wincaris – orbiting around it, and upon it is where humanity has settled in the system. Domed cities dot the moon’s surface, this is where the extracted ore is processed and shipped deeper to the core, with some being kept behind for the humble shipyards in orbit of the moon. These orbital shipyards will be your berth, capable of housing and producing upwards to light cruisers, more than enough to beat back most threats that it would face.

Whilst Talax I has some interests to offer, Talax II and Talax III both are far more mundane. Both the worlds are nothing more than rocky clumps, hardly worth exploiting when compared to Talax I. The only thing of interest would be an orbital monitoring station in the orbit of Talax III, set up there to warn the system of any incoming vessels, hopefully giving enough time for the defenders to rally themselves for combat.

Suddenly, you are drawn from your thoughts, as the sounds of an incoming call blare from one of the consoles, your communications officer turn to you:

“Captain, we are receiving transmission from Wincaris orbital defence station, priority 3 call sir, shall I put it through ?”

“Do it.” You nod towards the officer.
>>
>>5071415

It doesn’t take long for the holographic image of the system to be replaced to that one of a woman, who appears to be in her 40s. Based on the expensive looking earrings, the circlet upon her brow and the ruinously expensive necklace, you can easily tell that she is a noble. Her long blond hair, green eyes, and perfect looks contrast sharply with her military uniform. It doesn’t take a genius to realize that she has been genetically enhanced, meaning that for all you know, the woman could be over one hundred years old.

Upon noticing you on the captain chair, her eyes narrow and her brow furrows.:

“I was expecting Lord Fortner, and you do not look like him. Just who are you ?”

>Rorke Villella. You are stead and confident. Brave with your words and a man of action.

>Alaster Krapfl. You are a thoughtful man, choosing to think things over before acting. Withdrawn and calm, but the decisive when need be.

>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.

>Feel free to write-in your own name and personality. (For every positive trait, you must pick a negative one)

Do keep in mind, that an impulsive person won’t think of the consequences of his actions, nor will a withdrawn one be good at socializing. You can still do things against your personality, but the DC will be higher in those cases.

(Well then anons, don't blame me when your ch get discriminated against, the majority voted for the hardest options.)
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>>5071417
>Alaster Krapfl. You are a thoughtful man, choosing to think things over before acting. Withdrawn and calm, but the decisive when need be.
>>
>>5071417
>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills
Energetically impulsive and driven commoner impresses snooty nobles and changes the social fabric of House Roy forever. How can you pick anything else?
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>>5071417
>Alaster Krapfl. You are a thoughtful man, choosing to think things over before acting. Withdrawn and calm, but the decisive when need be.
One needs to be carefull to not step out of bounds.
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>>5070885
Too late

Buncha lame asses
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>>5071417
>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.
>>
>>5071417
>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.
>>
>>5071417
>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.
Space Napoleon
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>>5071417
>>Rorke Villella. You are stead and confident. Brave with your words and a man of action.
>>
>>5071417
>Alaster Krapfl. You are a thoughtful man, choosing to think things over before acting. Withdrawn and calm, but the decisive when need be.
We had OP already note that the MC was going towards a cliff edge. Please let us not jump down it.
>>
>>5071417
>>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.
>>
>>5071417
>Alaster Krapfl. You are a thoughtful man, choosing to think things over before acting. Withdrawn and calm, but the decisive when need be.
>>
>>5071417
>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.

I heard someone say jump?
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>>5071417
>>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.
>>
>>5071417
>>Rorke Villella. You are stead and confident. Brave with your words and a man of action.
>>
>>5071417
>>Rorke Villella. You are stead and confident. Brave with your words and a man of action.
>>
>>5071417
>Alaster Krapfl. You are a thoughtful man, choosing to think things over before acting. Withdrawn and calm, but the decisive when need be.
>>
>>5071417
>Alaster Krapfl. You are a thoughtful man, choosing to think things over before acting. Withdrawn and calm, but the decisive when need be.
>>
>>5071417

“I am Commander Fergus Proenza, my lady. I took control of the vessel when Lord Fortner was blown out the ship after a surprise attack nearly crippled us. I was assigned command by the board of admiralty of the House. Pleasure to make your acquittance.”

The woman’s expression remains neutral during your introduction. Still, dissatisfaction is clear on her face.

“I am Countess-Commodore Philicia Lauritzen. This star system if my fiefdom and mine to defend, I expect perfection from by subordinates. We are far from the core and any mistakes could be disastrous. Am I perfectly clear commander ?”

“Why yes, my lady.” You can hardly hide the smirk on your face, seems like you’ve been saddled with a harsh mistress. It will be interesting if nothing else.

The hologram cuts out, and the system’s image once more flickers to life.

“Captain, we’ve received docking clearance, should we bring her in ?” Questions one of your men.

“Yes. Can’t wait to meet my new comrades in person.”

“If they are anything like miss high and mighty, I think you’re in for a rough time.” Quips Gavril, with a mischievous grin on his face.

As your ship begins its approach to the space station, you are hardly impressed by its size. The station itself being only about half the size of most stations in the core, still even then its width reaches close to 6 kilometres. And the one thing that does draw your eye, is the sheer amount of M.A.G. cannons and missile launchers sticking out from the station.

The docking procedure is simple and fast, and you soon find yourself alongside Gavril inside of the station’s dock, able to take in the view of your ship one last time, before you march off to a different kind of war. Getting marines and more crew, introducing yourself to a bunch of uptight assholes. Oh, and probably being chewed out by your new CO. Being a captain sure is fun. Still, you can deal with all of this, as you once more gaze upon your vessel, seeing…
>>
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>>5071791

>A wolf-class frigate. 120 meters in length. A crew complement of 110. A forward facing M.A.G. cannon, capable of threatening even a light cruiser, presuming you and others can concentrate fire well enough. Two top mounted laser turrets, and two bottom mounted turrets for a grand total of four. They won’t do a damn against a proper warship, but fighters and missiles will be hopefully blown away long before they reach you. Two side mounted space ship class railgun turrets, capable of tearing through other frigates and threatening destroyers. A time-tested design, nothing unique, but it gets the job done.
>>
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>>5071791

>A defender-class frigate. 100 meters in length. A crew complement of 90. A frigate dedicated entirely towards AS and anti-missile duty. Mounting 4 laser turrets topside and 4 bottom side. It also has two side mounted space ship class railgun turrets, giving it self-defence capabilities against ships its size, still the defenders armour is thinner than that of other frigates, reducing its staying power. The frigate is a headache to any enemy commander, its speed and manoeuvrability being greater than even that of a wolf-class, allow the frigate to effectively protect the flanks of any fleet.
>>
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>>5071791

>A striker-class frigate. 160 meters in length. A crew complement of 130. A frigate dedicated solely to being a destroyer killer. Forgoing most other defensive capabilities for 8 missile launcher platforms. On the slower and less manoeuvrable end for frigates, a wise commander would keep this vessel at range and allow it to unload its complement. Extremely vulnerable to wolf-class frigates, and can be threatened by enemy spacecraft.
>>
>>5071793
>>5071794
>>5071797

As you may see, drawfags are welcome, for I am shit when it come to drawing. I hope these will give you guys more context.

And one more thing that I should mention is the fact that, shield technology is very primitive. It can only really fight off micro asteroids and space dust. So your real and only protection boils down to layer upon layer of armour.
>>
>>5071797
Let’s wrack up some kill counts
>>5071801
It’s majestic don’t worry about it
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>>5071793
nice all rounder would be nice
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>>5071793
>wolf-class
>>
>>5071793
>A wolf-class frigate. 120 meters in length. A crew complement of 110. A forward facing M.A.G. cannon, capable of threatening even a light cruiser, presuming you and others can concentrate fire well enough. Two top mounted laser turrets, and two bottom mounted turrets for a grand total of four. They won’t do a damn against a proper warship, but fighters and missiles will be hopefully blown away long before they reach you. Two side mounted space ship class railgun turrets, capable of tearing through other frigates and threatening destroyers. A time-tested design, nothing unique, but it gets the job done.
justwerks
>>
>>5071794
Gotta go fast
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>>5071794
I think this design goes well with our personality pick.

Fast anti-ship and anti-missile, but low staying power.
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>>5071793
>A wolf-class frigate
Defender is looking interesting too, but it lacks the punch from the M.A.G Cannon that we could use to snipe ship kills with.
>>
>A defender-class frigate. 100 meters in length. A crew complement of 90. A frigate dedicated entirely towards AS and anti-missile duty. Mounting 4 laser turrets topside and 4 bottom side. It also has two side mounted space ship class railgun turrets, giving it self-defence capabilities against ships its size, still the defenders armour is thinner than that of other frigates, reducing its staying power. The frigate is a headache to any enemy commander, its speed and manoeuvrability being greater than even that of a wolf-class, allow the frigate to effectively protect the flanks of any fleet.

fast as fuck
>>
>>5071858
>>5071794
>>
>>5071793
>A wolf-class frigate. 120 meters in length. A crew complement of 110. A forward facing M.A.G. cannon, capable of threatening even a light cruiser, presuming you and others can concentrate fire well enough. Two top mounted laser turrets, and two bottom mounted turrets for a grand total of four. They won’t do a damn against a proper warship, but fighters and missiles will be hopefully blown away long before they reach you. Two side mounted space ship class railgun turrets, capable of tearing through other frigates and threatening destroyers. A time-tested design, nothing unique, but it gets the job done.
>>
>>5071793
>A wolf-class frigate. 120 meters in length. A crew complement of 110. A forward facing M.A.G. cannon, capable of threatening even a light cruiser, presuming you and others can concentrate fire well enough. Two top mounted laser turrets, and two bottom mounted turrets for a grand total of four. They won’t do a damn against a proper warship, but fighters and missiles will be hopefully blown away long before they reach you. Two side mounted space ship class railgun turrets, capable of tearing through other frigates and threatening destroyers. A time-tested design, nothing unique, but it gets the job done.
>>
>>5071862
>>A wolf-class frigate. 120 meters in length. A crew complement of 110. A forward facing M.A.G. cannon, capable of threatening even a light cruiser, presuming you and others can concentrate fire well enough. Two top mounted laser turrets, and two bottom mounted turrets for a grand total of four. They won’t do a damn against a proper warship, but fighters and missiles will be hopefully blown away long before they reach you. Two side mounted space ship class railgun turrets, capable of tearing through other frigates and threatening destroyers. A time-tested design, nothing unique, but it gets the job done.

Name her Canicula
>>
>>5071794
>>A defender-class frigate
>>
… a wolf-class frigate, designated as WCF-XN-798. Truly a beautiful name. By tradition, a vessel has to go through combat, real combat, not one where it gets ambushed and is forced to run, to be granted a name, this is a privilege reserved for the ship’s captain.

Leaving the docking bay and entering the station proper, you finally get to stretch your legs and look around. After a few hours of exploration, you find out that the middle section of the station is reserved exclusively to military personnel. It is loaded down with ammo depots, armouries, barracks, everything that is needed to keep a fleet up and running in the 32nd century.

The upper section is entirely dedicated to relaxation, food joints, gaming centres, shops. Hardly on the level of the coreworlds, but it’s not like you could afford to go shopping in the stores there, so these ones suit you just fine.

The lower section of the station is dedicated to civilian transport, it is also the place from where the raw ore from Talax I is delivered, only to be shipped down to the surface of Wincaris, and then from Wincaris back to the station, and after that, to the core proper.

Once you finish familiarising yourself with the station, you receive a message from the defence headquarters. They have confirmed your situation from your ship’s logs, and you are now officially part of the 43rd rapid response fleet. With this great news however, comes an issue. The marines aboard your ship were all transferred out, can’t let a commoner have some noble’s household guards, now can we ? Instead of transferring you new marines and the missing crew, you are granted authority to look for them yourself. That being the catch, you can look for them yourself, but you cannot order them aboard your command. First in the line of many “inconveniences”, you have no doubt. They are either snubbing you, or lady commodore wants to see how you’ll handle the situation.
>>
>>5071942

At the end of the day, your ship only has 40 crewmen, out of a total of 110. By standard regulations, you need to get your hand onto 30 marines and another 40 crewmen. The marines will have to be house military, you cannot skirt that, but the when it comes to the crew, well, you were always creative.

>Begin your search for marines. Self defence is important, getting crew later might also prove easier, once you have more aggressive means of persuasion.

>Start with the crew. Your crew’s on your side, you’d rather ensure that your ship will run fine, before concerning yourself about marines, besides, who would bother to board a frigate…right ?

Depending on the choice:

>Start in the upper station levels. You might find some people off-duty. The people there will probably more relaxed.

>Start in the middle levels. Sticks-up-the-asses, the lot of them, still probably the best men in this backwater.

>Start in the lower levels. The “seedy” part of the station, who knows what you’ll find, more likely than not, an ill-disciplined lot, but you gotta get manpower somehow.

(As always, write-ins are welcome and encouraged)
>>
>>5071943
>Start with the crew. Your crew’s on your side, you’d rather ensure that your ship will run fine, before concerning yourself about marines, besides, who would bother to board a frigate…right ?

>Start in the middle levels. Sticks-up-the-asses, the lot of them, still probably the best men in this backwater.
>>
>>5071943
>Begin your search for marines. Self defence is important, getting crew later might also prove easier, once you have more aggressive means of persuasion.

>Start in the lower levels. The “seedy” part of the station, who knows what you’ll find, more likely than not, an ill-disciplined lot, but you gotta get manpower somehow.

>Ask Warrant Officer Gavril if he can use any connections to get crew or go recruit crew himself while we focus on handling the marines.

i doubt the more relaxed on the upper level and disciplined lot on the middle level will gel with our impulsive personality so we kind of have to go with the seedier part here, fits with our general theme anyways. we'll whip them into shape

warrant officer gavril seems like the perfect person to get crew for us he know everything and anything about the ship and the current crew, we should do the marines since that'll be the tougher thing. don't even have to worry about the crew being more loyal to him since it's not like anyone else would take him on considering his birth
>>
>>5071943
>Start with the crew. Your crew’s on your side, you’d rather ensure that your ship will run fine, before concerning yourself about marines, besides, who would bother to board a frigate…right ?

>Start in the upper station levels. You might find some people off-duty. The people there will probably more relaxed.
>>
>>5071943
>Start with the crew. Your crew’s on your side, you’d rather ensure that your ship will run fine, before concerning yourself about marines, besides, who would bother to board a frigate…right ?

>Start in the middle levels. Sticks-up-the-asses, the lot of them, still probably the best men in this backwater.
>>
>>5071943
>>Start with the crew. Your crew’s on your side, you’d rather ensure that your ship will run fine, before concerning yourself about marines, besides, who would bother to board a frigate…right ?

>Start in the middle levels. Sticks-up-the-asses, the lot of them, still probably the best men in this backwater.
>>
>>5071943
>>Begin your search for marines. Self defence is important, getting crew later might also prove easier, once you have more aggressive means of persuasion.

>>Start in the upper station levels. You might find some people off-duty. The people there will probably more relaxed.
>>
>>5071943
>>Begin your search for marines. Self defence is important, getting crew later might also prove easier, once you have more aggressive means of persuasion.

>Start in the lower levels. The “seedy” part of the station, who knows what you’ll find, more likely than not, an ill-disciplined lot, but you gotta get manpower somehow.
>>
>>5071943
>Begin your search for marines. Self defence is important, getting crew later might also prove easier, once you have more aggressive means of persuasion.
>Start in the lower levels. The “seedy” part of the station, who knows what you’ll find, more likely than not, an ill-disciplined lot, but you gotta get manpower somehow.
>>
>>5071943
>Begin your search for marines. Self defence is important, getting crew later might also prove easier, once you have more aggressive means of persuasion.
>Start in the lower levels. The “seedy” part of the station, who knows what you’ll find, more likely than not, an ill-disciplined lot, but you gotta get manpower somehow.
>>
>>5071943
>Begin your search for marines. Self defence is important, getting crew later might also prove easier, once you have more aggressive means of persuasion.
>Start in the middle levels. Sticks-up-the-asses, the lot of them, still probably the best men in this backwater.

Anons should really stop being so self-sabotaging, dealing with quest after they've chosen the hardest difficulty and fucked off ain't fun to play.
>>
crew middle x3

Marines lower x4

crew upper

marines upper

marines middle

Writing.
>>
>>5071943

When it comes to fighting, nothing beats those who fight cheap and dirty. With that thought in mind, you decide to head down to the lower levels, whatever marines are hanging around down there are either on-duty or they are the exact people you are searching for.

But before you head down, an idea strikes your fancy. Turning towards Gavril, you begin speaking:

“We need crew and we need ‘em fast, look around and find some people you think can mesh with the crew we already have onboard. You’re far more persuasive than me in these matters.”

“Aye, will do captain. I’ll grab some boys down from engineering, they know their way around heavy tools, I’ll probably snatch up some medics along just in case. See you back at the ship.” With that, Gavril runs off to carry out his task.

Heading towards the lift, you feel your guts rising into your chest as the lift drops down, for a moment you feel like you’re floating, then the lift halts, it takes a moment for you to readjust yourself as the doors open.

The lower decks are not spiffy clean as the upper ones, besides the marines guarding the hallways, everyone else around you look civilian. Moving down you eventually reach a single massive chamber, civilian ships are continuously docking and leaving, a sea of people surrounds you. Moving your way through the group you see the occasional seedy bar and food stand. Besides keeping order at the corridors leading further into the station and the docks housing shipping vessels of house Lauritzen, the rest of the lower decks are more or less left to fend for themselves, you reach this conclusion as you seem a card game on the side go wrong, with one man decking the other, and the guards simply turning a blind eye. This almost feels like home.

Looking around, you spot a few groups of potentials:
>>
>>5072349

At the far left of the chamber, you spot some men in military fatigues, they seem to be negotiating with one of the merchants for some goods, based on how the men have positioned themselves against the merchant’s guards, looks like the deal isn’t going that well. You’d have to come close to hear what they are saying, but it should be easy enough to approach, as most people seem to be keeping their distance from them.

On the far right of the chamber, you spot more men in fatigues, though these guys look far more worrisome, based on the shine on those men, they all appear to have military grade cybernetics. They are also in the middle of some “involuntary” arm wrestling. As they have grabbed some normal and are having their fun. A man lies next to them on the floor, holding onto his broken arm, whilst another sweaty bastard is currently in the middle of fighting for his own arm, but unlike the soldier he’s facing, he doesn’t have any cybernetics. Finally, there is a far better dressed man seated in front of the boxes that are being used for wrestling, based on the fact that a soldier next to him has his combat knife out picking out the dirt under his non-existent fingernails. All in all, a lovely bunch you have no doubt.

The last group that catches your eye, almost doesn’t. Men outside of their fatigues, moving and blending in through the crowd, the way they act and coordinate clearly shows their military training. They act like a pack of wolves, cornering and surrounding one man in particular, said man is wearing a large cloak hiding his person, a noble probably, only someone unaccustomed to how things work in such circles would think such a “disguise” would work in modern times. Once the person is goaded to a side corner, a man from behind jumps out and snatches him away, whilst the remainder naturally surround the entrance, preventing anyone trying to go through there.

It seems like this frontier system has plenty of good things to offer, for the less scrupulous of individuals.

>Try to get the men dealing with the merchant onboard

> Try to get the men with cybernetics onboard

> Try to get the men in civilian clothing onboard
>>
>>5072350
>Try to get the men dealing with the merchant onboard.
Of the three groups this seems to be the easiest to deal with, the others seem more like work than solutions to us.
>>
>>5072350
>Try to get the men dealing with the merchant onboard
>>
>>5072350
> Try to get the men with cybernetics onboard

they seem rough and tumble, perfect for us.
>>
>>5072350
> Try to get the men in civilian clothing onboard
>>
>>5072350
>> Try to get the men in civilian clothing onboard
>>
>>5072350
>Try to get the men in civilian clothing onboard
Ridiculous show of team work with what appears to be minimal communication, these boys are insanely in synch with each other. If they also hate the Nobility that'd be a good plus for us.
>>
>>5072350

Seems like those men are in need of proper employment. Can’t let soldiers wander about out of their uniforms, now can we ?

With confidence and gusto, you begin to approach the guarded entrance. Unsurprisingly, the men begin to shift and move towards you in an intercept. Once you end up face-to-face with two of them, you quickly realize that these bastards are all genetically enhanced, superior strength, speed and senses, standard issue for military specialists’ units, wonder who they pissed off to be kicked down here.

“Buddy, you don’t wanna be here, I suggest you turn about and fuck off.”

Oh, hell no, no one’s going to shit upon Fergus Proenza.

You give a smirk, “and what if I don’t ?”

“Then we’ll beat the shit out of you and let you crawl back to the gutter where you came from.”

>Throw a punch. Violence is not an answer, it is a question and the answer is always yes. (Keeping in line with personality +10 to the roll)

>”Now, now gents. I have an offer that you simply can’t refuse.” You say with a cheeky grin. (Not in line with personality -10 to the roll)

>”Fine gents, I’ll leave.” There are others you can try to recruit.

>(Write-in?)

(Stuff in parentheses, will be shown this time only, so that you guys get an idea how to keep things in line of the ch’s personality. Write-ins that fir the personality even better than what I thought of will get bigger bonuses.)
>>
>>5072542
>>Throw a punch. Violence is not an answer, it is a question and the answer is always yes. (Keeping in line with personality +10 to the roll)

I guess
>>
>>5072542
>>”Now, now gents. I have an offer that you simply can’t refuse.” You say with a cheeky grin. (Not in line with personality -10 to the roll)

Attempting to fight them is suicidal. Our chance of winning this roll despite the -10 penalty is likely to still be higher than our chance of beating them in a fight.
>>
>>5072542
>>Throw a punch. Violence is not an answer, it is a question and the answer is always yes. (Keeping in line with personality +10 to the roll)
>>
>>5072542
>>”Now, now gents. I have an offer that you simply can’t refuse.” You say with a cheeky grin. (Not in line with personality -10 to the roll)
>>
>>5072542
>Throw a punch. Violence is not an answer, it is a question and the answer is always yes. (Keeping in line with personality +10 to the roll)
>>
>>5072542
>Throw a punch. Violence is not an answer, it is a question and the answer is always yes. (Keeping in line with personality +10 to the roll)
Impulsive and skilled, we could probably dunk both of these with a bit of luck.
What if instead of just a punch we opened with a Headbutt and follow that with a kidney punch directly afterwards, that'd be a quick way to incapacitate someone.
>>
Alright 1d100 best of 3 for fighting
>>
Rolled 92 (1d100)

>>5072602
>>
Rolled 51 (1d100)

>>5072604
>>
Rolled 47 (1d100)

>>5072602
Hopefully that's a 102, an impressive result for just a lone unagumented human.
>>
>>5072604
You just killed the guy...
>>
Rolled 40 (1d100)

>>5072602
Knowing is half the battle. The other half is violence.
>>
>>5072542

You throw a left hook at the smarmy prick, to his credit, or probably to the credit of his genetic enhancement, he sees it coming and catches your left, but what he doesn’t catch is your right sailing straight at his throat. Seems like he wasn’t given top of the shelf enhancements after all.

The man clutches his throat and struggles to breathe. You are about to go in for the kill, when another fist sails and impacts your skull. The other bastard reacted faster than you expected, but you are used to this sort of rough treatment. Quickly side-stepping an incoming kick and ducking under his incoming right, you jump up fast, delivering a blow to his solar plexus, and just for good measure, you give him a nasty kick in the crotch, as he is struggling for air. He begins frothing at the mouth, collapsing on the floor.

The victory celebrations are cut short, as you are barely able to react to a leg sailing towards your chest. Being able to catch it, still you are certain the kick just broke some of your left ribs. Ignoring the pain, you bring your elbow down upon the leg, before your new assailant has any chance to react. The sickening crunch of a leg breaking is followed by the man’s howls.

Once more you jump away, fully expecting another attack, the pricks are coordinated if nothing else, and the attack does come. This time the foe is keeping his distance and fighting conservatively, you bring up your arms to block his blows. Pain is the only thing you feel as the superhuman strength fully shows its capabilities. Your arms are aching and hurting, you can’t keep fighting like this. Dropping your guard, you receive a nasty blow to the nose, wet sensation trickling down your face. Asides from the sting, you charge forward and bring the man down, using your elbow to smash apart his face, leaving a bloody mess.

Rising to your feet, you duck out of the way of a knife, a nasty slash staining the front of your brand-new uniform. Oh, you will hurt that fucker. Keeping distance, you take off your coat, and as the prick lunges at you, you lunge at him. Using the coat, you are able to quickly grab the knife, it now being entangled in it. Using the left elbow, you smash his nose, grab him by the head and drive him downwards where your knee is excited to meet his face. As the guy recoils, you give a him a kick in the guts, and once he’s down, another kick in the ribs.
>>
>>5072666

Just as you turn about, shit ! Another guy’s about to tackle you, you have to-

“Enough ! You’ve already made clowns of yourselves !” A rather authoritative voice cuts in. Turning about, you spot a man who has emerged from the entrance. A guy reaching about 1,80 meters in height, with short cut blonde hair and brown eyes, a nasty scar running down his face. A body build you’d expect to see from a gene-soldier.

“I think you humiliated my men well enough today, who the hell are you.”

“Me ? Well, I am the best damn thing that has ever happened in your and your men’s lives. Commander Fergus Proenza. Of Wolf-class frigate, WCF-XN-798…a name in progress, I assure you. And it so happens that I am short on manpower, so I decided that you will be my marines. How about it ?”

“You assaulted my men, beat the shit out of them, because you want us to serve you ? Are you fucking insane !?”

“I prefer the term, action-oriented. So, what’ll be ? It’s not like you have many options, based from what I saw, you guys should have been the cream of the crop, but look at you. At the seedy part of a backwater, frontier space station, hardly a worthy posting now is it ? Not to mention, the guy that just disappeared, the moron in a cloak, I bet my year’s salary, that was a noble. Probably a noble that you, or whomever ordered you, had a grudge against. Am I wrong ?”

You cannot help smiling wider and wider as the man’s face continues to grow darker. You’ve got him.

A moment of pondering later, he grits his teeth and says. “Fine, fuck it. Where do you need us captain ?”

“Dock 5 in the middle levels, present yourselves to Warrant officer Gavril Radu. He’ll help you guys settle in.”

With that done, the men begin to depart, you yourself are standing tall and unmoving during the entire time. And once they are gone, the adrenaline wears off. The barely held back pain begins to grow ever worse as you begin hobbling your beaten ass to a nearby med-station. Can’t show weakness in front of your new recruits after all.

A couple of hours later, a few bandages slapped on you. Once more you find yourself at the mid-section docks. Where you are greeted by the sight of Gavril and some of the bigger guys from the crew more or less dragging people in menial uniform aboard your ship. That’s one way to do it you suppose. At the end of the day, this is going to be Gavril’s headache, not yours.
>>
>>5072668

“Captain, some scary fuckers you managed to find. Didn’t even notice them when they sneaked up on me. They are already settling in the marine quarters. From what grave did you dig them out off ?”

“Lower ones, they are all flesh and blood, I can confirm that. So, no need to worry. Anyways, I need a shower and some rest. Inform me if anything happens.”

Once you reach your room, taking a quick cold shower, you hit the sack and pass out.

Your sweet dreams are interrupted by the sound of your communicator going off. Through glazed over eyes you read the message informing you of an assembly about your appointment will be held in 3 hours.

>Gotta look good on day one. After preparing yourself, you should head there soon as you’re able.

>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all.

>There’s still much of the station you haven’t really seen yet. You could always wonder about for a while.

>(Write in?)
>>
>>5072670
>>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all.
>>
>>5072670
>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all.
Get the formal introduction with the Marines and Menials over and done with, 3 hours should be enough for that. Afterwards head over directly to the meeting, we're already going to get the stink eye from every noble on this dump, better to give them as little ammunition as possible against us.
>>
>>5072670
>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all.
>>
>>5072670
>>>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all
>>
>>5072670
>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all.
We can't impress them with our dress. We are not noble after all and if we would try they would call us an upjumped commoner.
>>
>>5072670
>>Gotta look good on day one. After preparing yourself, you should head there soon as you’re able.
>>
>>5072670
>There’s still much of the station you haven’t really seen yet. You could always wonder about for a while.
>>
>>5072670
>>Gotta look good on day one. After preparing yourself, you should head there soon as you’re able.
>>
>>5072670
>>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all.
>>
>>5072670
>>You’ve got time. Talk with Gavril about your new crew. You should also get to know your new marines; they will be responsible for your life after all.
>>
>>5072670

With a pained groan, you get up and begin going about your daily routine. An hour or so later, you are fresh, prepped and ready to go. Popping out, you beeline towards Gavril’s quarters and begin knocking at his door. Once muffled curses are heard on the other end, you become certain that Gavril is awake.

The door pops open and the annoyed Warrant Officer greets you as usual. “Captain, what the fuck do you want so early in the morn.”

“Gotta do my duty, Gavril, gotta do my duty. Anyways, tell me about our new crewmen. I want to know when they can be ready, since I just got summons and they better be ready when we leave dock.”

“Right, right, come in, I’ll give you the list.” You step inside Gavril’s room and remember how much it sucked to be a rank-and-file. The room itself is closer to a prison cell, just enough room for a bed, a toilet and a sink. As well as a small drawer with a lamp atop of it. The luxuries of the highest-ranking NCO of the vessel. The crammed rooms of your average spaceman are even worse. Same sized room, four sweaty and tired spacemen shoved in there. Your nostrils burn at the memories.

“So, most of the guys we got, we roughed up from the midsection. I thought that we’d be sent out soon, call it intuition. Might take a while to instil them with some proper discipline, but once under fire, they’ll operate just as well as the rest of us. I’ll make sure to keep them inline, but if shit goes down, I hope you’ll be there to calm them down. As for the marines, well, they’ve been keeping to themselves, I ain’t approaching them.” Gavril says with a straight face. “You brought them home, you’ve gotta look after them, captain.”

“Got it, speaking of the marines, I am going there right now. Have everyone ready, we might be leaving today.” You say as you depart and begin moving towards the marine’s quarters.

Reaching the quarters, you see them guarded by men in power armour. Seems like your new troops are settling in. You pass them without any obstruction, the guards do not even bother to salute you as you pass. You’re not certain how to feel about this, on one hand, they should salute you as the superior officer, on the other, forcing them might just make them push back more, kinda like you did.

Entering the quarters proper, the sound of armour and rifles being loaded dominates the room. The men appear to be in the middle of preparing themselves, looking like proper soldiers and not like common thugs they did previously. As they notice you, the room grows quiet. One guy in the corner moves his armour plating to protect his crotch, you are confused for a second until you remember just how strongly you had hit him there yesterday. Whilst you are observing the room, the same blonde man stands up and approaches you, half in his armour, he towers over you.
>>
>>5072936

“Commander Fergus Proenza, I guess it’s time to make proper introductions. I am Lieutenant Baron Schriver. And this is my platoon. We served the Ducal House of Roy for well over a decade. We fought at the frontlines against House Scorpius. Being part of the formations that saw the longest active deployment time. We were slated for transfer to the Ducal Guard, but the death of Duke Korvin Roy and the following succession crisis saw us on the losing end. We were not important enough to be saved at the end, but skilled enough to be spared execution and be sent out here.”

He pauses for a second, before clearing his throat and speaking once more. “That’s it to our story and our previous loyalties. It might take a while for my men to start respecting you, but you did kick their asses quite thoroughly. Prove yourself a capable captain and we’ll stand besides you like any loyal man of a household’s guards.”

You nod before stating. “Don’t worry Baron, you’ll see that I am quite capable. Just make sure that my ship is safe and sound. Oh, and if the new crew give you lip, make sure that they are disciplined. That’s all gents, I’ve got a meeting to get to. Dismissed.”

Departing the quarters, you make your way towards the designated conference room. The marines guarding it halt you and demand identification, which you grudgingly provide. Once you enter the room proper, the strong stench of cigars burns your nostrils. Inside you are greeted by the sight of three men and one woman. They appear to be in a middle of a fancy meal, though no booze flows, shouldn’t things like these be done after an important conference meeting ? The sound of cutlery impacting porcelain comes to a halt. All eyes turning to you. Gazing upon the table, you see no cutlery laid out for you, at the very least there’s a chair you suppose. Striding inside the deathly silent room, you take the empty seat. The silence continues, for a few minutes, before the man sitting at the head of the table claps his hands. Servants enter and quickly begin clearing out the table. Once they are finished, once more the man at the head begins to talk.

Commander Fergus Proenza, fashionably late I see.”

What the fuck does he mean fashionably late ? There’s still an hour before the meeting. You wonder.

The confusion on your face must show, as the man begins explaining “For a moment I forgot that you are a commoner. Allow me to explain: hours before an official deployment meeting is spent dining, as means of building rapport and trust amongst the captains of designated detachments…”

You want to punch the holier-than-thou prick.
>>
>>5072938

“…Now that you have arrived however. I suppose we have to reintroduce ourselves. I am Viscount-Captain Desimir Kubler, in command of Light Cruiser “Relentless seeker”. I will be in command of the upcoming operations. Until our grouping is split up, I shall also be your immediate superior officer…”

The way he speaks sounds like a five-year old. Probably has the mind of one.

“This is Lord-Commander Lambart Stroot, in command of a Wolf-class frigate, WCF-SL-8145.” The young man simply eyes you, doing nothing more. “Lord-Commander Marc Ahsing, in command of a Defender-class frigate, DCF-DX-351” The kid, as that is all he really is, looks you up and down before giving you a firm nod. “And finally, Lady-Commander Rasia Alpizar, in command of a Wolf-class frigate, WCF-PR-100.” The woman appears to be in her thirties, and is entirely ignoring you.

“Since such lovely introductions are done. I am simply Commander Fergus Proenza, as you are no doubt aware, and I meritoriously achieved command of a Wolf-class frigate, WCF-XN-798. Since I had so rudely interrupted your lunch, I’d rather know the goal of our operation sooner rather than later.” Oh, that seemed to tick them off. Especially that Viscount and his stupid moustache, could he make himself look any more evil ?

“Very well.” The Viscount clears his throat. “As you all know, we are the first line of defence for the house from any and all outside imperial forces. We shall form a patrol detachment and explore the nearby star systems. The local settlements there are not officially part of the Empire, but they have pledged their loyalties to our lord’s most esteemed house, as such we must ensure their safety. We’ve had reports of uptick in piratical activity in the area, so I want you all to stay vigilant. Our entire formation will consist of our vessels as well as one medium range tanker ship. That ship must be guarded at all costs, I’d rather not get stranded in the middle of potentially hostile territory. We are to depart in 3 hours. That is all. Those who wish to leave may do so.” With the not so subtle hint out of the way, you stand up and depart the room.

Reaching your ship, you order the crew to prepare to depart. Sensing your bad mood, Gavril keeps quite until the given time for rallying.

Now that you are able to get a better look, you see the Viscount’s Light Cruiser:

The ship is 550 meters in length, with two hangar bays jutting out from its sides, you do not know the complement, but if it is standard, it should house 12 spacecraft and 6 bomber craft. A contingent more than capable of blowing you into space dust. The top and bottom holds 8 laser turrets each, while on each side you spot 4 mounted space ship class railgun turrets. Over all, the vessel looks like a tough nut to crack, but if all of the frigate captains turned on him, you reckon you could take him down, too bad no one’s on your side for such an endeavour.
>>
>>5072940

Once the ships form up, you begin heading towards the system’s star. The glass compensating for the ever-increasing brightness, just as you begin to hug the super-heated plasma, order is given and the neutronium reactor is engaged. The ship rattles and a sickening sensation takes over you, as the ship performs a shift into the 5th dimension, the gravity waves generated by the star hurl you outwards from the system. Seems like the Abyssal Tide is friendly today, as no ships are thrown off course. The pitch darkness outside your window still unnerves you and anyone else, you decide that it would be best for bridge morale to put down the shutters.

And so, the journey continues for boring 6 days, until your sensor reading indicate that the waves generated by the star you are heading towards are now slowing you down, once more the neutronium reactor is engaged, its obscene energy generation allowing your ship to fight against the tide. Once the Light Cruiser finds itself too heavy to be able to propulse itself, the command is given to drop back to real space. As the ship shudders and groans, the creepy pitch darkness is replaced by the creepy darkness with white dots in it. Still you are in system.

“To all frigate captains, spread out and begin system sweep, if you find something strange inform me immediately.” Comes the Viscount’s voice.

Well, he seems willing to give quite some leeway to his subordinates, maybe he isn’t that bad after all. Though it could just be a ruse to steal credit, you wouldn’t be surprised.

This leaves you with a few options:

>Dive closer to the system’s star – Arawan Celeste, a K main sequence orange star. If anyone wants to jump out of system, they will have to get close to it. The best place to intercept any runners.

>Arawan Celeste II, known as Lualea. It is a small planetoid, but rich in rare materials, mainly uranium. It can be considered important, due to man’s never ending need to make a bigger bomb. If there’s anything worth a damn stealing, it would be these ores. You will also be protecting the 400k souls eking out a living down there. They have no shipyards, and the space station itself is only 2 kilometres in length.

>The surrounding asteroid ring, no better place to hide for would be raiders, dangerous place to explore as your sensors will be thrown out of whack, but you’ll manage.
>>
>>5072943
>>Dive closer to the system’s star – Arawan Celeste, a K main sequence orange star. If anyone wants to jump out of system, they will have to get close to it. The best place to intercept any runners.
>>
>>5072943
>Dive closer to the system’s star – Arawan Celeste, a K main sequence orange star. If anyone wants to jump out of system, they will have to get close to it. The best place to intercept any runners.
So far this universe is giving me a very strong battletech vibe, with a lot less mechs and a lot more racism.
>>
>>5072943
>Arawan Celeste II, known as Lualea. It is a small planetoid, but rich in rare materials, mainly uranium. It can be considered important, due to man’s never ending need to make a bigger bomb. If there’s anything worth a damn stealing, it would be these ores. You will also be protecting the 400k souls eking out a living down there. They have no shipyards, and the space station itself is only 2 kilometres in length.
>>
>>5072943
>>Dive closer to the system’s star – Arawan Celeste, a K main sequence orange star. If anyone wants to jump out of system, they will have to get close to it. The best place to intercept any runners.
>>
>>5072943
>Arawan Celeste II, known as Lualea. It is a small planetoid, but rich in rare materials, mainly uranium. It can be considered important, due to man’s never ending need to make a bigger bomb. If there’s anything worth a damn stealing, it would be these ores. You will also be protecting the 400k souls eking out a living down there. They have no shipyards, and the space station itself is only 2 kilometres in length.
>>
>>5072943
>>Arawan Celeste II, known as Lualea. It is a small planetoid, but rich in rare materials, mainly uranium. It can be considered important, due to man’s never ending need to make a bigger bomb. If there’s anything worth a damn stealing, it would be these ores. You will also be protecting the 400k souls eking out a living down there. They have no shipyards, and the space station itself is only 2 kilometres in length.
>>
>>5072943
>Arawan Celeste II, known as Lualea. It is a small planetoid, but rich in rare materials, mainly uranium. It can be considered important, due to man’s never ending need to make a bigger bomb. If there’s anything worth a damn stealing, it would be these ores. You will also be protecting the 400k souls eking out a living down there. They have no shipyards, and the space station itself is only 2 kilometres in length.

I don’t trust the nobles to properly protect them
>>
>>5072943
>>
>>5072943
>>Arawan Celeste II, known as Lualea. It is a small planetoid, but rich in rare materials, mainly uranium. It can be considered important, due to man’s never ending need to make a bigger bomb. If there’s anything worth a damn stealing, it would be these ores. You will also be protecting the 400k souls eking out a living down there. They have no shipyards, and the space station itself is only 2 kilometres in length.
>>
>>5072943

“Helmsman, set heading for Lualea. Full speed ahead.”

“Aye, aye captain.” Responds the helmsman

The cold fusion reactor once more takes the prime spot in your ship’s engines. Generating propulsion and rapidly pushing your vessel towards Lualea.

As you look at the system’s information, you see how the rest of the fleet is dispersing:

Lambart is heading towards the asteroid ring. Rasia is diving closer to the star. The Viscount is positioning himself somewhere in between the three locations, being able to reinforce any position within a reasonable time-frame. What surprises you the most though, is the fact that, young lord Marc has fallen in formation with your ship. Acting as an escort in an intercept formation. If nothing else, he knows how to use his defender.

As you approach the world, you are flagged down by the local PDF. The station you notice has an armament capability of a couple of heavy cruisers. A joke in the core, but more than capable deterrent on the frontier. A couple of M.A.G. cannons, a few rail gun turrets and a couple of dozen laser turrets. The PDF number in half a dozen. The ships are tiny compared to your vessel. Most reaching only about 50 meters in length, with their only armament being a single rail gun turret, and even that is locked at ship’s front, incapable of turning.

Falling into a stable orbit, you sit around for a couple of hours, growing ever-increasingly bored. Eventually your communications officer turns to you and says:

“Captain, we are being hailed by DCF-DX-351. Shall I put him through on the bridge or your quarters ?”

>The bridge

>Your quarters

(Voting will be short for this one, will write in an hour or so.)
>>
>>5073371
>>
>>5073371
>Your quarters

No need to be formal
>>
>>5073373
I don’t think your votes are going through my friend
>>
>>5073371
>>The bridge
>>
>>5073374
>>5073371

Don’t want another deadlock so I’ll switch to >Bridge
>>
>>5073371
>Your quarters
>>
>>5073371
>>The bridge
>>
>>5073371
>Your quarters
>>
“Put it through.”

The hologram in front of you begins to shift and change. And the appearance of the young lord dominates the middle of the bridge.

“Ah, greetings, erm…” The boy’s clearly flustered, thinking on how he should address you.

“Fergus is fine.”

“Fergus, right then.” He clears his throat. “I simply wished to extend my greetings. We were unable to get to know each other before the beginning of our assignment. I look forward towards working with you. In these trying times having a reliable comrade is of paramount importance. That’s ummm, everything I wanted to say.”

The line gets cut at that; the kid’s too nervous.

“The succession crisis really did a number on us. Far worse than I originally thought.” Baron, due being in charge of security having to stay at the bridge, voices his thoughts. “If such untested whelps are put in charge of entire vessels.”

“I damn well hope he won’t crash into us in a panic. Last damn thing we need when under fire.” Adds Gavril.

“We’ll have to see. If the brat fucks up, I will personally teach him a lesson. No need to worry you two.”

Both men simply grunt in agreement before going silent.

Seconds tick by, before turning into minutes, and soon into an hour. You always thought how dashing and glorious being in the navy was, but it turned out be nothing more than soul crushing boredom about 90% of the time.

Just as you are about to pass out in the captain’s chair, blaring beeps wake you. The panicking comms officer turn to you:

“Captain ! WCF-SL-8145 reports that he has engaged enemy forces in the asteroid belt ! “Relentless seeker” is moving to assist. Reported contacts number three frigate equivalents. Your orders ?”

>Engines to full, we must get there as swiftly as possible !

>Hold orbit. This could be a distraction to draw your forces away.

>Hold orbit. This could be a distraction to draw your forces away, but you should probably command Marc to go over to assist. He seemed willing to listen to your orders.

>(Write in?)
>>
>>5073399
>Engines to full, we must get there as swiftly as possible !

this is probably the most in line with our personality so we probably get a bonus with this choice
>>
>>5073399
>>Hold orbit. This could be a distraction to draw your forces away, but you should probably command Marc to go over to assist. He seemed willing to listen to your orders.

If Marc comes help them, it will be one wolf-class frigate, one defender-class frigate and one light cruiser against three frigate equivalents. So long as the report is correct our side will be at an advantage.

We should stay where we are in case this is indeed a distraction.
>>
>>5073399
>Hold orbit. This could be a distraction to draw your forces away, but you should probably command Marc to go over to assist. He seemed willing to listen to your orders.
>>
>>5073399
>Hold orbit. This could be a distraction to draw your forces away, but you should probably command Marc to go over to assist. He seemed willing to listen to your orders.
>>
>>5073399
>Engines to full, we must get there as swiftly as possible!

Half tempted to order Marc to remain on standby, but that's not cohesive to team-building, and the Viscount specifically said that Captains need to be able to trust each other. We ditch Marc we miss an opportunity to gain some standing in this wing.
>>
>>5073399
>Engines to full
>>
>>5073399
>Hold orbit. This could be a distraction to draw your forces away.
Thinking about it I rather not let our friend go for now. If nothing happens after a couple minutes we go full throttle to help the others.
>>
Engines to full 3

Hold and send Marc 3

Hold with Marc 1

If there won't be a tie breaker. I will make a roll for the first two options.
>>
>>5073663
I will change to send Marc
>>
>>5073399

With the space station and the local PDF at your back, you feel confidant in the fact that you can hold this position, if it comes to worse. Keeping that in mind you turn towards your comms officer.

“Connect me to Marc.”

With a quick nod, the officer carries out your orders. It does not take long for Marc to once more materialize in front of you.

“Marc, I want you to go and assist the Viscount. I can hold this position myself. With the asteroids all around them, they’ll need the AS capabilities of your vessel.”

“Oh, I…uh, I understand. I will depart immediately.” With that, Marc once more cuts out.

Through the window of the bridge, you see his ship powering up, the defender-class swiftly picking up speed and becoming a barely distinguishable dot.

“Well captain, would you look at that. First posting and you are already ordering around a blue-blood. Never thought I’d see the day.” Quips Gavril.

“Wait around long enough and I will be commanding an entire fleet of blue-bloods. Try not to die from the shock when that happens.” Smirking you reply to Gavril.

“Can’t way to see it captain.”

In a few minutes, your comms officer turns to you, and in a panicked voice says:

“Captain ! WCF-SL-8145s left wing has been crippled. They are reporting hull breaches across the ship ! DCF-DX-351 is currently engaged in fierce combat with a damaged enemy frigate-class. “Relentless seeker” has destroyed one frigate-class, but…” The man’s voice trails off, his face becoming increasingly pale. “I have confirmed reports that the enemy has deployed an exo-suit. It has also attached itself to “Relentless seeker” and is currently boring through their left hangar bay doors.”

Well shit. How did a bunch of pirates manage to get their hands on an exo-suit ? The damned thing is hardly a threat to a ship, that is until it manages to attach itself. Once that is done, the chances of survival drop drastically to any poor bastards caught by it.
>>
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“The Viscount has ordered all ships to rally to him ! Shall I send confirmation, captain ?”

“Ye-“ Your voice is cut short, as another officer reports:

“Captain ! Our sensors picked up 4 frigate-class heading straight for the station !”

“On screen, now !” You demand. Not long after, a tactical layout appears.

You see 4 frigates at maximum burn heading straight for the space station. 2 your sensors recognize as Wolf-Class, whilst the other two are unknown. Pirates are fond of modifying their ships, you’ll figure out their armament when they start shooting at you. Still, you recognize their chassis as one belonging to Strike-class frigates. If they are laden down with missile, the space station stands no chance.

The local PDF force has been thrown into panic. Though you suppose something good has come of it:

“Captain, the local PDF are deferring to your leadership, sir !” Quickly shouts out the comms officer.

>They can handle this themselves; my orders are to assist the Viscount.

>Rally the PDF vessel, we are going to meet their charge.

>Align your ships with the station, throw enough flak into front of them, and the charge will become their last.

>A brilliant scheme (Write in)?
>>
>>5073740
>Rally the PDF vessel, we are going to meet their charge.
>The objective of our ship's onslaught along with those of the pdf will be to cross the middle of the enemy formation causing as much damage as possible, heading towards the Viscount's forces. Worst case scenario we obeyed our orders and gave the station a good chance to defend itself, best case scenario the first enemy force will be too damaged to destroy the station and we will be able to flank the second force which will be totally destroyed.
>>
>>5073740
>>Align your ships with the station, throw enough flak into front of them, and the charge will become their last.
>>
>>5073740
>Align your ships with the station, throw enough flak into front of them, and the charge will become their last.
Wow, this station has a lot of Dakka.

I don't think our other friends are gonna be doing so good.
It is 3-2 ships currently for them with Marc taking on an injured ship so he should be able to win that alone. Considering what the comms officer described I believe Rasia is not at the belt yet but I am sure if she reaches there then the battle is won. Don't know if we told the Viscount yet about this secondary attack but I am sure he has noticed. If we can win here then we can drag the PDF units with us to help out the others if the fight is still ongoing.
>>
>>5073740
>Rally the PDF vessel, we are going to meet their charge.
Aggressively pursue the enemy flank. Attempt to get as many M.A.G shots in to the closest modified Striker before we have to clash with the Wolf-class on the flank, and have the station prioritize their M.A.G on the same target. If we can kill one we lessen the chance that any missiles of their volley can strike the station.

The PDF units on our flank should follow us in on the Wolf frigate after we destroy the first Missile boat, the other flank should harass the Wolf frigate on the left flank from a distance while the station finishes off the other Striker.
>>
>>5073740
>>Align your ships with the station, throw enough flak into front of them, and the charge will become their last.

Make sure we stay close enough to the station so that the pirate ships can't get in range to attack us without entering the range of the static defenses.
>>
>>5073740
>>Align your ships with the station, throw enough flak into front of them, and the charge will become their last.
>>
>>5073740
>Rally the PDF vessel, we are going to meet their charge.
>>
>>5073740
>Rally the PDF vessel, we are going to meet their charge.
>>
>>5073740
>>Rally the PDF vessel, we are going to meet their charge.
>>
4 Align

5 rally

Give me 1d100 best of 3
>>
Rolled 47 (1d100)

>>5074350
>>
Rolled 72 (1d100)

>>5074350
>>
Rolled 76 (1d100)

>>5074350
>>
File: Battle2.png (107 KB, 2648x1574)
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“Comms, have the PDF on our side follow my lead. Have the other flank harass that wolf-class. I want the station to concentrate on those striker-class. Helmsman, full throttle. I want to be in knife-fighting range. Gunnery, concentrate fire upon the closest striker-class, once we close the distance shift onwards to that wolf-class.”

With the orders given, the PDF begin moving as commanded. The station opens first, M.A.G. cannon rounds firing at extreme range. It finds little purchase, as the frigates are too manoeuvrable in such distances. With your own fleet in intercept, the distance closes swiftly, your own cannon flairs to life, super-charged rounds are fired off, making your ship quake, the railguns begin unloading their endless stream of bullets. The local PDF alongside you throwing in whatever they can. The left flank sees the PDF struggling to hold on against the enemy wolf-class, as the first kill of the day is achieved. One of the PDF patrol boats get clipped by an accurate railgun round, losing control of their engines only for the enemy’s M.A.G. cannon to deliver an accurate killing blow. The vessel explodes in brilliant crimson, littering the surrounding space with debris.

The foe’s minor victory is cut short, as a M.A.G. round from your ship makes a dead-accurate shot onto one of the strike-class hulls, sheering the engines of the ship clean off. With it immobilized, the station’s main cannon has a much easier time targeting it, the round cuts the vessel in half. At this point and time, the enemy wolf-class has moved to engage you. Whilst the remaining strike-class is still going full speed ahead onto the station, with no signs of stopping. It enters the range of the station’s railguns, the area in front of it now filled with flak, but it doesn’t stop. And as you stare at it, wondering if the pirates have a suicide wish, a new engine reading begins to show inside the ship. You have no idea what that is, but the sinking feeling in your gut makes you think of a worse case scenario. They may have more than one exo-suit. If the ship is just a shell and means of delivery, the station will be torn apart by the rampaging machine.

While the battle rages on, your comm officer delivers more bad news:

“Captain ! Commander Alpizar is reporting that she has engaged two frigate equivalents next to the star. She is unable to assist the Viscount !”

“And the Viscount himself ?” You query.

“No reports forthcoming, sir !”

“Sir !” Cuts in the sensor’s officer. “I have detected detonation in the asteroid field !”

“Can you ascertain who it is ?”

“No sir, too much interference !”

>You have bigger issues to worry about, the wolf-class seems quite determined to be on your tail. You have to destroy it first.

>If your gut’s telling the truth, allowing that striker-class close will see your local advantage disappear, you have to take it down even if it risks your ship.

>A brilliant scheme (Write in)?
>>
>>5074396
>If your gut’s telling the truth, allowing that striker-class close will see your local advantage disappear, you have to take it down even if it risks your ship.
>>
>>5074396
>If your gut’s telling the truth, allowing that striker-class close will see your local advantage disappear, you have to take it down even if it risks your ship.
If there is an Exo-suit in that ship and it makes contact with the station, it is Game Over. We have to take it down otherwise the situation becomes untenable. If we break the Striker the station can defend itself against the Wolf frigates and we can pull out if we're not terribly damaged and assist either Alpizar or the Viscount.
>>
>>5074396
>>If your gut’s telling the truth, allowing that striker-class close will see your local advantage disappear, you have to take it down even if it risks your ship.

We must defend the station at all costs.
>>
>>5074396
>>If your gut’s telling the truth, allowing that striker-class close will see your local advantage disappear, you have to take it down even if it risks your ship.
>>
Taking down the striker it is.

1d100 best of 3
>>
Rolled 73 (1d100)

>>
>>507447
I'm feeling lucky today.
>>
Rolled 57 (1d100)

>>5074465
>>
Rolled 2 (1d100)

>>5074465
Yo
>>
>>5074477
Hahahaha we're dead
>>
>>5074481
Best of 3
>>
>>5074490
See dice rules >>5070168
>>
>>5074493
Bruh
>>
File: Battle3.png (141 KB, 2648x1574)
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Reacting quickly, you tell your helmsman:

“Ignore the wolf-class. Intercept that striker-class. Gunners, all fire towards that striker-class.”

Your ship makes a hard right, your weapons trailing the striker. The railguns deliver blow after blow, you see some piercing the thick armour plating, but nothing that slows the vessel down. A M.A.G. round from you ship however, manages a successful shot. One giant hole from top to bottom had now formed on the striker, you see its engines beginning to fail.

Just as your heart begins to calm, you look on in horror as the ship sails straight at the station carried by inertia. Then, out of its darkened hull, an object leaps out, powerful engines going full throttle. You see an 8-legged exo-suit, slam into the side of the station, then from one of its legs, emerges the longest high-frequency blade you’ve ever seen. One of the station’s M.A.G. cannon is cleanly cleaved off. Powerful rail guns mounted at the suits front begin firing, destroying the stations own. Then, a blindingly powerful laser from underneath the machine fires off, boring its way through the layers of armour. The machine is skittering about, making any attempts to fire at it difficult.

Just as you want to continue the chase, your vessel is rocked, knocking anyone who was standing down.

“Captain, impacts upon our stern and starboard. The armour’s holding, but we can’t take another volley like that !” Shouts out Gavril, whilst looking over one of the consoles.

Looking over your tactical situation, you see that the battle on the left is finished, the local PDF have been annihilated, but the enemy’s wolf-class had to pay a price for. Based on the readings it seems that one of the PDF ships rather than be simply destroyed managed to ram itself at the wolf-class. Its M.A.G. cannon now disabled and the crew disoriented means that you have some time before it rejoins the fray. Meanwhile, one of the PDF vessels on your flank was destroyed, it seems to have intercepted most of the fire the pirate wolf-class had directed at you.

“Comms, what’s the situation of the rest of the detachment ?”

“Sir, Commander Alpizar reports that she is combat ineffective, her vessel has taken too much damage, but she was able to put to rout the pirate frigates, she reports that they are in no better situation than she.”

“And the Viscount ?”

“No reports yet, sir.”

>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.

>It will be a tricky shot, but a M.A.G. round will put an exo-suit dead. Presuming you don’t miss, for if you do, you not only just damaged the station, but also gave it a quick way in.

>A brilliant scheme (Write in)?
>>
File: Exo-suit.jpg (588 KB, 1146x1000)
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The A.I. driven robot. If you guys are curious.
>>
>>5074536
>>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.
>>
>>5074536
>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.

>>5074538
Looks like a replicator from Stargate
>>
>>5074536
>It will be a tricky shot, but a M.A.G. round will put an exo-suit dead. Presuming you don’t miss, for if you do, you not only just damaged the station, but also gave it a quick way in.
>>
>>5074536
>>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.

The station is gone, forget about it. Fire on the nearby wolf-class. Order the two PDF vessels near us to attack the wolf-class as well. We need to take it out ASAP, before the other wolf-class recovers.
>>
>>5074536
>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.
>>
>>5074536
>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.
Can we send the PDF ships to attempt to swat the Exo Suit? They're small enough that they can get in close for a good shot and their guns aren't the same caliber as our M.A.G so they won't cause as much damage to the station.
>>
>>5074536
>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.
>PDF, take out that exo-suit!
>>
>>5074580

They could try ramming it of. Exo-suits are built with some of the most expensive and toughest materials known to man. Their railguns won't do much against it, unless it is a prolonged bombardment.
>>
>>5074536
>It will be a tricky shot, but a M.A.G. round will put an exo-suit dead. Presuming you don’t miss, for if you do, you not only just damaged the station, but also gave it a quick way in.
>>
>>5074536
>Turnabout, you can only hope that the station lasts long enough for you to take care of the pirate wolf-classes.
Can’t we let our PDF ships to shoot it down?
>>
>>5074590
Then I think we send them to deal with it. If they can ram it off the station it has no way to get back on it, and if it starts tearing their ship apart they can hopefully hit the escape pods before it can do serious damage.
>>
Alright, anons want to engage the wolf-classes.

Now then, I've seen some murmurings about the PDF.

>Have them assist you

>Let them take care of the exo-suit

(Voting will last for 1 hour before I start writing.)
>>
>>5074671
>Let them take care of the exo-suit
>>
>>5074671
>>Have them assist you

The enemy wolf class has already scored one hit on us, we can't duel it.
>>
>>5074671
>Let them take care of the exo-suit
If they can save the station the Wolf frigates are fucked. They can't take both us and the Station, even if the station has taken damage already.
>>
>>5074671
>Let them take care of the exo-suit
>>
>>5074671
>Let them take care of the exo-suit.
>>
PDF versus exo-suit

alright, 1d100 best of 3
>>
Rolled 64 (1d100)

>>5074726
>>
Rolled 89 (1d100)

>>5074726
Fingers crossed
>>
Rolled 55 (1d100)

>>5074726
>>
I theorise that the pirates are supplied by either the house of Talon or Scorpius. I don't see how else they would have acquired at least two exo-suits.
>>
>>5074748
Wouldn't surprise me in the slightest. A House in decline that can't protect their holdings would be sure to snowball. Other frontier settlements would consider turning to the other Houses for protection, limiting the authority of House Roy outside of their core territories.

We should absolutely search the wreckages after the battle for any sign of meddling from any other House. I doubt they'll be stupid to leave anything incriminating, but the Pirates could be just dumb enough to leave some sort of trace. A proccessed payment from an unknown account from a sector belonging to another House or an encrypted communique perhaps.
>>
>>5074536

“Helmsman, turn to face that frigate. Comms, tell the PDF to take care of that exo-suit, ram it if they have to. Gunnery, all weapons on the frigate.”

Both ships turn to face each other, the first opening volleys in the dance from the M.A.G. cannons miss each other. With both sides giving one other attention, the fight shows the manoeuvrability of frigates. It becomes a dance on a knife’s edge. Both ships circling each other, diving and rising. The occasional rail gun rounds impacting the surface of the ships. Inertia dampeners struggle to compensate, you can feel yourself being pressed into the captain’s chair as the Gs keep mounting. Your eyes are bloodshot, you refuse to blink, waiting for that one moment, that one second, where upon your orders the M.A.G. cannon will rip the ship apart.

Once more your ship is rocked as a series of blows from the railguns land accurately. Gavril turns to you and shouts:

“Breach in the starboard, we’re down a cannon and some crew ! This isn’t looking good captain, I recommend we pull back behind the station !”

“Not yet !”

“Captain !”

“Trust me Gavril !”

A few more tense moments pass when:

“M.A.G. fire !”

Upon the command, you feel your breakfast rising up your throat as the cannon shakes the already wobbly ship with even more intensity. The round flies, the pirate frigate realizing what you are trying to do tried to bank left, preferring to lose a wing rather than the whole ship, but it is too late. A bright red explosion blows out the wolf-class bridge. The ship begins to spin uncontrollably, but before the enemy has the time to get the secondary bridge up and running, you order another round to deliver a killing blow. The frigate crumples in front of you.

Gazing upon the tactical display, you are able to catch the precise moment when one of the PDF patrol boats impacts the exo-suit, carrying it away from the station. The things guns begin flaring as it swiftly reduces the gunboats bridge to nothing, still, you see a few escape pods being launched from its back.

The other pirate wolf-class, realizing that the attack has failed, is turning around and fleeing, before the station can get a bearing onto it.

>You can still fly, time to chase that bastard down.

>Let it go, you’d rather not risk a fight until you get a better idea of what is going on.
>>
>>5074757
>Let it go, you’d rather not risk a fight until you get a better idea of what is going on.
We could go after it, but we're not exactly in good shape right now. A single good shot could put us down for good. It's now a rescue operation, try and save as many of the PDF as we can. They did a respectable job considering the situation. Without their sacrifice this would've gone way worse.
>>
>>5074757

>Let it go, you’d rather not risk a fight until you get a better idea of what is going on

We're hit bad. Discretion, valour, all that.
>>
>>5074757
>Let it go, you’d rather not risk a fight until you get a better idea of what is going on.
Make sure to shoot at I though
>>
>>5074757
>>You can still fly, time to chase that bastard down.

We're impulsive and skilled. That ship is already damaged and missing a M.A.G cannon.
>>
>>5074757
>You can still fly, time to chase that bastard down.

Time to eat this stray wolf alive.
>>
>>5074757
>>5074770
>You can still fly, time to chase that bastard down.
Fuck it, changing vote. Its gun that could have actually hurt us is no more and it's retreating may as well attempt to take it down.
>>
>>5074757
>You can still fly, time to chase that bastard down.
>>
Chase it is

1d100 best of 3
>>
Rolled 30 (1d100)

>>5074822
nat 1
>>
Rolled 84 (1d100)

>>5074822
>>
Rolled 58 (1d100)

>>5074822
watch this crit
>>
>>5074849
well, at least we got an 84.
>>
>>5074757

“Helmsman, after that frigate. Full burn. Gavril, what’s our status ?”

“There’s still the breach on our starboard, the railgun there is out cold. The engines suffered minimal damage, it should be fine for a while, but if we put too much on it, the engines could very well blow out on us. As it stands, we also have 7 men missing and 5 dead. Unless we find those 7 in an hour, they are good as dead.”

Good thing that your uniforms are as expensive as they are. Inbuilt emergency oxygen systems, fire retardant material, capable of shrugging off shrapnel. You doubt those pirates have the same toys as you, any man lost to the void is as good as dead, unless they were already inside old bulky space suits.

“How long can the engines last for ?”

“At full burn ? 30 minutes, after that I make no promises.”

“It will have to do.”

Thanks to the fact that the bridge is gone, and a general tendency for pirates not to be able to upkeep their vessels to the same standard as your ships, you are able to get into extreme firing range for your M.A.G. cannon within 10 minutes. The first shot goes out, the frigate banks right, your shot going wide. The second one also misses as the pirates burn hard up. Your third shot however, manages to clip an engines side. Unfortunately, it does not blow out their engines, it does however cause one of them to fail, dropping their speed considerably.

As you enter medium range, at the 20th minute mark, the pirate’s rail gun turrets turn about and begin firing upon your vessel, making firing your M.A.G. cannon a near impossibility as you are busy dodging the attacks. The only thing that is capable of firing back is your own remaining railgun. And then it happens, you are probably going to buy drinks to whomever managed that, as a series of railgun rounds with pin-point accuracy impact the pirate’s port. The hits penetrate armour, causing stored ammunition to go off. The explosion completely annihilates the side of the ship causing it to spin wildly out of control. You will be very surprised if someone managed to survive that.
>>
>>5074882

If there’s anything left of value there, the local tug boats will get to it. You turn back towards the space station, limping back after a ferocious hunt. As you return, you come across the cripple PDF vessel with the exo-suit atop of it. Upon noticing you, the 8-legged machine raises its front two legs, extending its high-frequency blades. For a moment you think, that if it could hiss, it probably would. Then the bastard begins firing off 4 railguns at your ship, being at extreme range for them allows you to easily dodge them. Then, a mass barrage of miniature of nuclear missiles go off. Which are easily swatted away by your laser turrets.

Upon realizing that it cannot harm you, the exo-suit retracts all of its legs closer to its body. Now simply just sitting atop of the gunboat. A collection of nine bright-red glowing sensors in its front are simply tracking your ship as it moves.

“Those things always creep me out. Whomever programmed them to act as animals should have been shot” Quips Gavril.

“He was.” Dryly responds Baron. Before continuing. “I and my men can try to capture it if you want to captain. Though I’d recommend putting a M.A.G. round through its chassis.”

>”Do it Lieutenant, I want that trophy on my ship.”

>”Gunnery, blow that thing apart.” (Does not require a roll)

>”Forget about it, I’ll decide what to do with it later.”
>>
>>5074883
>>”Do it Lieutenant, I want that trophy on my ship.”
>>
>>5074883
>>”Do it Lieutenant, I want that trophy on my ship.”
>>
>>5074883
>”Do it Lieutenant, I want that trophy on my ship.”
>>
>>5074883
>”Do it Lieutenant, I want that trophy on my ship.”
>"If you think you're capable do it."
>>
>>5074883
>>”Do it Lieutenant, I want that trophy on my ship.”
>>
>>5074883
>”Do it Lieutenant, I want that trophy on my ship.”
>>
>>5074883
>”Do it Lieutenant, I want that trophy on my ship.”
>>
>>5074883
>>”Gunnery, blow that thing apart.” (Does not require a roll)

We don't want to risk it getting on our ship.
>>
>>5074947
They'll capture this thing and then deactivate it. Considering the amount of losses received, any reward however small is a victory.
>>
Trying to capture.

1d100 best of 3

>>5074963

The cost of an exo-suit is equivalent to that of a light-cruiser. And that is just manufacturing cost, not taking into account the rarity of needed materials.
>>
Rolled 71 (1d100)

>>5074974
>>
Rolled 92 (1d100)

>>5074974
>>
Rolled 19 (1d100)

>>5074974
>>
>>5074883

”Do it Lieutenant, I want that trophy on my ship. Comms, send the PDF our IFFs, make sure they find our men.”

“Right away, sir.” Swiftly responds the comms officer.

“How do we go about it Lieutenant ?” You ask Baron.

“Accurate railgun fire first, destroy its cover, expose its under armour so that when we get close, we have exposed circuitry to fry with EMPs. It’s also best to provoke it so that it would expend all of its ammo. It will be damaged, but it shall function with some repairs.”

“I leave the operation in your hands Lieutenant.”

“Sir.” Baron salutes and departs the bridge.

“You sure this is wise ? That damned thing could rip our brand-new marines apart. We fuck up the distancing, and if it has enough fuel it will tear us apart as well.” Worriedly asks Gavril.

“Don’t worry about it. Don’t you think it would look lovely in better colours than simple anti-erosion coating ? Maybe the colours of my house, once I establish it.”

Gavril goes silent, worry on his face still evident, but he does not contest your orders.

And so, it begins, a railgun round impacts the exo-suit. The machine jumps to attention and scampers to the other side of the gunboat. What fallows is a slowly painstaking process, where the ship is slowly ripped apart. Out of desperation, the exo-suit fires off its engines, flying straight towards you, but the distance is too much. The engines sputter and go out, it has clearly run out of fuel. It is now awkwardly flailing about its legs, all of the high-frequency blades extended. Then, round after round impacts it. The sheer amount bullets the thing’s relatively thin armour, compared to your ship, takes before it crumbles, causes you to eye twitch. The damned thing is built to last, if nothing else.

You close the distance, provoking its guns to fire at you. The sheer amount of flak it throws, makes it look like a petulant child. Eventually it runs out of ammo. That is when Baron and his men go out of the airlock.

Their jetpacks propel them towards the exo-suit. Half of the men begin firing their railgun rifles. The bullets harmlessly bounce off its chassis, but it sure annoys it. Its attention now drawn towards the men shooting at it. Allows Baron and the remainder of his men to sneak close enough to plant EMP charges in the gaps formed in the armour. As one, they all disengage and clear a reasonable distance, before setting off the bombs.
>>
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>>5075013

The exo-suit begins to shudder, before going still. The failsafes in the A.I. activate, and in order to protect it from destruction, shut it down. Cables are extended and the marines swiftly secure and attach the exo-suit to the top of the ship, it being far too big to put inside the ship. Unless you pull the same trick that the pirates did, making the ship nothing more than a transport for it.

With that done, you return to the space station. Once there, you once more turn towards the comms officer:

“How is rest of the detachment ?”

“Sir, Commander Alpizar is heading towards us. She cannot sustain herself anymore. She reports critical structure failure and is in need of emergency repairs. Still no news from the Viscount.”

“Shall we mount a search and rescue, captain ?” Says Baron, who had just returned to the bridge.

“Let me ponder for a moment. Baron, how was it ? Taking down an exo-suit ?”

“Better than I thought captain, I expected to lose most of my men. Then again, this is my first time fighting one of those things not on the ground. Its flailing legs look almost comical, until you see how it acts on the ground. Then it stops being funny.” Says Baron with a stone-cold face.

>Mount search and rescue

>You are in need of repairs, maybe discuss some things with Alpizar.

>(Write in?)
>>
>>5075016
>>You are in need of repairs, maybe discuss some things with Alpizar.

We can't risk another fight now. All of the surviving ships of our detachment should form up together on the station and then do search and rescue.
>>
>>5075016
>You are in need of repairs, maybe discuss some things with Alpizar.
Maybe they just left their comms on silent mode
>>
>>5075016
>You are in need of repairs, maybe discuss some things with Alpizar.
>>
>>5075016
>You are in need of repairs, maybe discuss some things with Alpizar.
>>
>>5075016
>Mount search and rescue

Save the blue blood, and maybe our immediate comrades lay off a bit on us being a commoner.
>>
>>5075016
>>Mount search and rescue
>>
>>5075016
>Mount search and rescue
>>
>>5075016
>>Mount search and rescue
I assume this means in the immediate area and not to go after the commander
>>
>>5075016
>You are in need of repairs, maybe discuss some things with Alpizar.
We can't go right away, the last choice quite literally said that our Engines aren't functioning properly and that we have a hole in the side of the ship with half our firepower missing. We need to patch ourselves up and meet with Alpizar before we decide to do anything. For all we know there could be a pirate Armada waiting in the Asteroid Field to pounch on any straggler.

We can do Search and Rescue in the immediate vicinity, but we're in no condition to go after the Viscount and the rest of the Squadron.
>>
>>5075304
If you wait, people will definitely die, and the engines would go bust if we stress them at full burn, not if we take it easy on the engines.

I don't mind repairing ourselves first btw, but I figured that I'd explain my thoughts on it before it's set in stone.
>>
>>5075352
We have to take care of ourselves before helping others. We're no use in our current state.
>>
Already voted, new ID, but we also cannot guarantee the threat has ended. Repair seems the best bet.
>>
>>5075016
>Mount search and rescue
So long as its locally
>(Write in?)
I want that exo suit near a airlock with explosives planet ready to blow it out if it activates. I want half a dozen marines with triggers ready to blast it and watching it 24/7, I want its limbs and blades removed if possible.
>>
>>5075392
-1 the write-in
>>
>>5075016
>Mount search and rescue
>>
Repair 5

Rescue 4

>>5075211 For the Viscount, not the local area, so don't know how to count it.

>>5075304 Another local.

Since the rescue operation is not a local one, I suppose repairs win.

Writing.
>>
“We are in no state to help anyone. Helmsman, bring her in. Once we no longer have a hole in our side, then we can assist the Viscount.”

Your ship slowly begins to sail next to one of the extended arms of the station. All around you the station is abuzz, towing boats and rescue vessels are all running about combing through the area.

As the ship docks, repair crews jump upon your vessel like a hive of angry bees. The locals seem quite willing to offer you any assistance you need to get your ship up and running as swiftly as possible.

Before you can truly take in how it feels like to be a hero, Baron addresses you:

“Captain, there is something that I wish to discuss with you in private, if you will.”

“Alright, let us go to my quarters.”

A short walk later, you find yourself in the corridor leading towards your quarters, that is when Baron voices his thoughts:

“There is a mole in the station.” Well, that’s one way to start a conversation. Baron continues. “I’ve done my fair share of infiltrations and counter-infiltrations. This entire situation reeks of a traitor. The star system is small enough for the station’s sensors to cover all of it, but we never noticed, nor were we informed of the pirates before they were right atop of us. The hours before the ambush saw us split apart, and the pirates used what they thought to be the bare-minimum needed force to overwhelm us in all locations. Luckily, we had proven a lot tougher than they expected. Upon your orders captain, I will take my men and root out the possible traitors from the station.”

“How long will this take ?”

“It shall be done within twenty-four hours, sir.”

>”You have your leave lieutenant, I want to see heads roll.”

>”Not now, we have no idea how powerful the traitor is. Best not risk it for now.”

>(Write in?)


(I've put the character's thought in blue. So as to make it easier to distinguish, should I keep it that way or was it clear enough previously ?)
>>
>>5075695
>>”You have your leave lieutenant, I want to see heads roll.”
>>
>>5075695
>”You have your leave lieutenant, I want to see heads roll.”
>>
>>5075695
>”You have your leave lieutenant, I want to see heads roll.”
>>
>>5075695
>>”You have your leave lieutenant, I want to see heads roll.”

Blue is better
>>
>>5075695
>>”You have your leave lieutenant, I want to see heads roll.”

> (I've put the character's thought in blue. So as to make it easier to distinguish, should I keep it that way or was it clear enough previously ?)

Keep it.
>>
>>5075695
>”You have your leave lieutenant, I want to see heads roll.”

I like it when the QM makes use of the additional formating options, you should keep using it.
>>
>>5075695
>”You have your leave lieutenant, I want to see heads roll.”
>>
>>5075695

“You have your leave lieutenant; I want to see heads roll.”

Baron salutes you and departs your presence. In but a few minutes, you receive a report stating that the marine detachment has entered the station.

After a couple of hours, you stand on the observation deck of the station. You hit the control panel, which causes the defensive armour to open itself up, with the lack of proper materials, it is the only way the observation would work. You are greeted by the sight of what you tentatively recognize as a wolf-class frigate. Its port is gone, the bow had been pierced through from the side, destroying the M.A.G. cannon, the stern seems bloodied, only one of the three engines is functioning. The remained of the ship is pock-marked with bullet holes, some successful penetrations. The primary bridge appears to have been blows out, judging by the fact that the room is still there, it was done in by concentrated railgun fire. Still, if Alpizar is to be believed, her opponents are by no means better off.

Calling it wolf-class is a fitting name, now that you think about it. A wounded beast slinking into its lair to lick away its bloody wounds. The fate of frigates, or any warship really, in such times. You wonder how much of her crew is left after such a bloody fight.

In about 15 minutes, the frigate docks. After 30 minutes, the door leading into the observation deck opens, the hissing pneumatic locks, shaking you awake from your ponderous stupor.

“Commander Proenza, looks like you’ve had your fair share of excitement. What of the Viscount ?”

“Commander Alpizar.” Huh, she doesn’t seem to mind much her noble title being ignored. “No news from the Viscount. I intend to look into it once the emergency repairs are complete. Judging from the look of your ship, I presume you won’t be tagging along ?”

“No, I shall not. My vessel is barely holding together. I intend to request leave back to Talax system as soon as we figure out what happened to the Viscount. Meanwhile, I will be holding down the fort here.”

The two of you tiredly and awkwardly stand around for a good couple of minutes. Before Alpizar clears her throat:

“I am heading back to oversee the repairs of my ship. I wish you best of luck.”

Looks like even nobles stop being uptight assholes after being under fire for most of the day.

Speaking of which, you need to grab some lunch, the repairs will take a while.
>>
>>5075833

------------------------------
(POV shift: You are Lieutenant Baron Schriver, and you have a mission. To find a traitor.)

The sound of your armoured bootsteps echo across the hallway. Alter is to your left and Duran to your right. You are currently heading down towards the main command centre aboard the station.

Raymond and 9 others have already secured the reactor room, they report finding planted explosives, a fail-safe you have no doubt. Luckily, these sorts of things are the specialty of your men, the bombs were easily disabled and the conspirators captured.

Same comes from Varen, his section had secured the armoury, there was some resistance, 14 killed for 1 of you wounded. Looks like you will have to intensify training, if untrained militia men could wound one of you, standards are clearly beginning to slip.

You’ve split up most of your section, your soldiers mainly moving to neutralize local patrol teams, while Medwin and Dhimitrios you sent on a special task down in the officer quarters.

As you approach the command deck, two men in power armour begin to shift, clearly trying to block your way. The sound of a bullet firing off, the whirr of the magnetic field accelerating it, is all you hear before the two men in front of you drop dead. No mercy for traitors.

“Alter, set charges, if they haven’t heard us yet, then I will be sorely disappointed.”

Alter nods in affirmative. Breaching charges set against the door, you take cover. A few moments later, the loud noise of the directed explosion fills your ears, the power armour swiftly compensating for it, dampening the noise. Then the brightness stings your eyes for but a second, before the visor dims and compensates for it. Most people on the command deck, were not so lucky.

Disoriented and confused, the traitors put up little resistance. Granted, some of them are probably innocent, but that is the captain’s call, not yours.

“What is the meaning of this !” Shouts one of the deck crew.

“Apprehending traitors.” Responds Duran, before his fist finds purchase on the man’s stomach. He collapses on the floor and begins vomiting. This seems to cow the remainder of the crew.

Your comms flair up, opening it, the voice of Medwin greets you. “Lieutenant, we’ve found it. As expected, these provincials have no idea how to treat data. I am sending up a copy now, alongside a list of names.”

“Understood, get the commander up here, it will be up to him to decide what to do here.”

------------------------------
(End of POV shift.)
>>
>>5075835

After standing around the observation deck for a few more moments, you turn about to leave, only to be greeted by the sight of two marines:

“Sir, Lieutenant Schriver requests your presence upon the command deck, sir !”

“What for ?”

“We have found the traitors, sir.”

“Lead the way.” You nod as you start approaching the marines.

Baron works fast, looks like I picked up some fierce lost puppies.

The marines salute you, before they begin to escort you. Along the way, you find that the hallways are eerily empty. That is until you reach the command deck, where upon you see two corpses in front of what you assume used to be the doorway leading into the command deck. As you step in, you see that your men had secured the deck and that all of the crewmen there have been tied up.”

“Sir, the information about the traitors is here.” Baron says as he hands over a datapad.

Sifting through it, you find all of the evidence you need to sentence a good portion of the people on the deck. Now is the question, what to do with them.

>Kill them all, those who saw not the rot are just as guilty.

>Kill only those who are implicated, some deeper hidden ones might survive, but they will be no threat. Set the innocent free.

>Kill the worst offenders, imprison the rest, set the innocent free.

>Before I reach any decisions, I have some questions. (Write in questions)

>(Write in?)
>>
>>5075837
>>Kill them all, those who saw not the rot are just as guilty.
>>
>>5075837
Goddamn these Marines are the pinnacle of Operating. Ultimate chads, we made the right call in picking them up.

>Kill them all, those who saw not the rot are just as guilty.
No mercy for traitors, I'd rather be thorough and completely root out the menace than let some sleeper agents live to rebuild the network.
>>
>>5075837
>>Kill only those who are implicated, some deeper hidden ones might survive, but they will be no threat. Set the innocent free.
>>
>>5075837
>Kill the worst offenders, imprison the rest, set the innocent free.
Let’s not go blasting yet.
>>
>>5075837
>Kill only those who are implicated, some deeper hidden ones might survive, but they will be no threat. Set the innocent free.
>>
>>5075837
>Kill them all, those who saw not the rot are just as guilty.
Showing the result of colluding with the enemy is the only way to maintain the loyalty of these savages.
>>
>>5075837
>Kill the worst offenders, imprison the rest, set the innocent free.

We fair.
>>
>>5075695
>(I've put the character's thought in blue. So as to make it easier to distinguish, should I keep it that way or was it clear enough previously ?)

>>5075815
>I like it when the QM makes use of the additional formating options, you should keep using it.

Support.

>>5075837
>Kill the worst offenders, imprison the rest.
Set no one free.

>(Write in?)
Check any of them for augmentations and hidden weapon or prosthetics, check their finical statements, anyone who is dirty would probably have taken cash, plus checking communication logs and login information with the time information was sent out.

Start by shooting one of the worst offenders so they slow bleed to death. (Unless he spills everything.)

If you all want to change your fates, start talking. I'll be venting everyone out if I don't like the answer.

>Before I reach any decisions, I have some questions. (Write in questions)
If you want to live, you will all answer my questions:
How much are they paying you?
How many men you got on this station, and how many more in this system and other stations.
How was information passed?
Who is the head or leader of the pirates and how strong are they in manpower. ships, and weapons?
Who is supplying you?
>>
>>5075849
>>5075852
>>5075976
Now comon guys, I'm sure our prisons can prolong their suffering, and sort out their loyalties after some "interviews" from Counter-Intelligence.
>>
>>5075837
Good point, if possible I would like to change my vote for the combination of these two answers.
>>5076007
>>5076009
>>
Kill all 2

Kill guilty, set innocent free 2

Kill worst, imprison rest. set innocent free 2

Kill worst, imprison rest. 2

Need a tie breaker.
>>
>>5075899
>>5076050
I will switch to killing the worst and the rest in prison
>>
>>5076007

>How much are they paying you?

Just looking at the records, you can tell that the-highest ranking conspirators get paid well enough to retire for the rest of their lives, somewhere in the mid-core. A good enough payment for someone so far from humanity's greatest achievements. The worst paid ones more or less got twice their monthly salary.

>How many men you got on this station, and how many more in this system and other stations.

Once more, the records show most of the conspirators, there being about 50 men and women in total. Some may still be hidden, but more interrogation is required.

>How was information passed?

The comms officer was in on it, they quite brazenly used the station's very comm system.

>Who is the head or leader of the pirates and how strong are they in manpower. ships, and weapons?

They have no idea, other than the fact that the band of pirates is called "Tristan's lads". You are unsure if the name is ironic or not.

>Who is supplying you?

They received no military supplies
>>
>>5075837

“Have you checked them ?” You ask after going over the data.

“Yes, we have, sir. Most people here are unaugmented. A couple of them possess basic cybernetics, but they are no threat and we have shut them down.” Responds Baron.

“Oi, you. Fuckhead.” You address the guy who got the fattest bribe according to your records. “Are there anymore of you that are not on these records ?”

“I don’t know anything !”

“Lieutenant, the left leg if you will.”

You watch as Baron pulls out his side arm. The pistol’s round pierces the man’s leg and he begins to scream.

“I asked you, if there are anymore of you not on this list. Now start talking or bleed out to death.” You threaten.

“Okay, okay. For the love of God, just please don’t kill me.”

What follows is a sobbing and snot filled confession. About a dozen or so names you add to the list. After the man finishes talking, he looks upon you with teary eyes.

“Alright, alright. Lieutenant, from here...” You point at the top-most name. “…to here.” You stop at about one-third point. “Take care of it. Imprison everyone else.”

“Yes, sir.” Responds Baron, as he levels his rifle towards the crippled man’s face.

“Wait, wait, wait you promised not to kill me !”

“Never said anything about not killing you. Lieutenant.” Turning around you walk away. The sound of gunfire escorts your steps. After this is done, the local PDF will have to sort out their command structure. For a while there will be confusion, but you doubt that these provincials will ever think about rebelling against House Roy.

You spend the next few hours supervising the transferring as well as safe storage of your trophy and the repairs done to your ship. The hole in hull the has been mended, your engines have been checked over and some proverbial duct tape has been applied. You are still down one gun, but she will fly. The same thing cannot be said about Alpizar’s vessel. It will need days if not weeks in drydock, proper facilities and not these half-dashed measures.

With the station’s loyalty now no longer in question, a full system sweep is done. No traces of any active vessels are located, but the asteroid field is full of small objects, meaning that some could still be hidden there. That is unlikely however, as the sensors have picked up the tell-tale signs of a neutronium reactor going off around the system’s star. Whatever pirate forces that still survived have probably fled with their tails between their legs.
>>
>>5076076

Once you reach the site of the last known location of the Viscount, you are greeted by utter destruction. Asteroids torn apart, scraps of metal floating about, dead corpses casting judgmental glares, filled with fear and dread stare upon your ship. You had brought along some PDF rescue boats, your own vessel lacking any proper hangars to allow easy retrieval operations, but you start doubting if any are needed. Eventually you stumble across the torn apart carcass of “Relentless seeker”. The obliterated ship seems to have rammed itself against two frigates, and then it had detonated its neutronium reactor. Upon a closer look it becomes clear why. The PDF rescue crew reports that a blown apart and melted chassis of an exo-suit had nearly finished digging its way towards the primary bridge, the secondary one being already torn apart by it, when the detonation happened. The sheer destructive output of the detonation had more or less cleared out a hole in the asteroid field. You find no escape pods intact in the area, be they friendly or hostile.

As your search continues, traveling further down the belt, you come across a wolf-class frigate, bearing the colours of House Roy. The ship in this case seems to have been annihilated entirely, shred apart really, by an intense onslaught of railguns. An onslaught that even a light cruiser is incapable of putting out. This time however, you do come across escape pods, or to be precise what is left of them. Most of the crew seems to have been able to evacuate, only to be picked off one by one. Upon these grim sights, your bridge grows ever increasingly silent. Your bridge crew not even daring to breathe, as the destruction in front becomes ever greater.
>>
>>5076078

Eventually, you turn around and begin heading down the belt another way. The oppressive quiet is interrupted by an annoying beeping coming from the comms console. Your officer swiftly turn reaches for it, then he goes mute for a moment.

“Captain ! We have survivors !”

At those words your crew jumps, as controlled chaos spreads across the bridge. Swiftly locating where the S.O.S. signal is coming from, you stumble across a beaten defender-class bearing House Roy’s colours, next to it is a destroyed pirate frigate. Looks like Marc brought someone down with him. Upon closer inspection, you realize that the defender class is absolutely busted, but its life support systems are online. Whilst some of the deeper rooms within the ship are still sealed, allowing the maintenance of oxygen and heat.

The PDF swiftly begins to move and starts evacuating survivors. They report 43 survivors out of total of 90. The reports also include the fact that Lord-Commander Ahsing is still alive, but he is in a comma. Having suffered serious injury, his gene-mods included a survival system which shut down most functions of his body, so as to preserve his life for a longer period of time.

After you finish your sweep, you notice a distinct lack of the tanker ship. The damned pirates must have stolen it. Luckily for you, or unfortunately you suppose, this was your first shifting on the patrol route, meaning that you have more than enough fuel in the tank to get back home on your own.

Returning to the space station. You find yourself in one of the station’s arms, where you locate Alpizar who is busy overlooking the repairs.

“Commander Alpizar.” You nod in greeting. “Have you seen the information I’ve sent over ?”

“I have. It seems like I am now in command of our less than optimal detachment. The patrol mission is done. We are returning to port. This whole situation has to be reported up the chain, these are no mere pirates that we are dealing with. I can only hope that we bloodied them enough so they stay away from our territories while we figure out what to do. You have my leave to return ahead of time.”

>”Sure thing, can’t wait to get out of this shithole.”

>”We need to move in formation. I’d rather not lose more of the formation.”

>(Write in?)
>>
>>5076081
>”Sure thing, can’t wait to get out of this shithole.”
>>
>>5076081
>”We need to move in formation. I’d rather not lose more of the formation.”

More worried about her ship than ours.
>>
>>5076081
>”We need to move in formation. I’d rather not lose more of the formation.”
props to Marc for taking a ship down with him, maybe he has more balls than we thought? Either way, I believe we can influence him into becoming something better.
Also, make sure to flex our new Exosuit on her and if we haven't, inform her of the conspiracy.
>>
>>5076081
>”We need to move in formation. I’d rather not lose more of the formation.”

>Lord-Commander Ahsing is still alive
I was worried about the kid, glad his alive.
>>
>>5076076
I would have been content to let him rot in prison, executing like that, at least in front of others sends a poor message not in our favor.
>>
>>5076081
>>”Sure thing, can’t wait to get out of this shithole.”
>>
>>5076081
>”We need to move in formation. I’d rather not lose more of the formation.”
Good to hear that Marc is still alive. Kid must have some skill to survive that.
>>
>>5076081
>>”Sure thing, can’t wait to get out of this shithole.”
>>
>>5076081
>”Sure thing, can’t wait to get out of this shithole.”
>>
>>5076081
>>”We need to move in formation. I’d rather not lose more of the formation.”

This isn't over.
>>
>>5076081
>”We need to move in formation. I’d rather not lose more of the formation.”
>>
>>5076081
>We need to move in formation. I’d rather not lose more of the formation.”
>>
>>5076081
>>”We need to move in formation. I’d rather not lose more of the formation.”
>>
>>5076081
>”We need to move in formation. I’d rather not lose more of the formation.”
We should however be ready to leave at the drop of a hat. The pirates may have jumped out of the System but that doesn't mean they won't come back, and if they do I don't think we can do much to stop them with how busted we are. Hopefully with the traitors imprisoned or executed we will actually have advance warning if any hostile ships approach.
>>
Fuck off 4

Wait for her 9

writing.
>>
>>5076081

“I’d rather not risk us being picked off one by one. I’ll wait till your ship’s in working order.”

“Very well then, this will take a while, so I suggest you get comfortable.” Responds Alpizar.

“Since I’m here, I should also mention the little purge I had carried out on the station. Some of the locals no longer wanted to be local. They got bribed a pretty penny to assist the pirates in their endeavours. I had my men take care of the matter.”

“Yes, I’ve heard. You can hardly keep such a thing secret. You did well, the provincials must learn what happens when they oppose their betters.”

Ah, the noble better-than-thou attitude is back, guess you can’t beat that out of them with such little fighting.

The lull in the conversation lasts for a little while, the both of you staring as the locals busy themselves bringing Alpizar’s ship in order.

“You wanna see an exo-suit ?” Alpizard raises a brow at your statement. “I’ve managed to capture one, bastard was trying to bore its way through the station. One of the PDF rammed it right off, once it couldn’t attach itself to anything, it was relatively trivial to disable it.”

Alpizard looks her ship over once more, before sighing. “Lead the way.”

You an Alpizard walk over to an unused dock. The entire place being cleared out, so that it could be jettisoned at a moment notice, you see the exo-suit. 50 meters in length and 10 in height, the damned thing is almost as big as the PDF gunboats. You recall how Baron mentioned that he fought these machines on the ground, you can only imagine the destruction these things are capable of. Within the dock, you also see 4 of your marines, in their power armour, nervously holding onto detonators, which they will use to once more disable the A.I. should it come online. Next to the marines, there are two dozen of locals clad in protection suits, all surrounding the exo-suit.

Alpizar walks around the exo-suit, gazing upon it. After a few minutes she returns to your side. “The Viscount died to one of those things. I shudder to imagine what would happen if it got attached to my frigate. The more I fight, the more horrified and disgusted I become at humanity’s ability to slaughter each other.”

Well shit, that took a dark turn.
>>
>>5076648

“If you are so disgusted by war, why do you fight it ?”

“You wouldn’t understand, but I suppose I can try to explain.” Says Alpizar as she walks out of the docks, towards the observation deck, conversing as she goes.

“A noble house, in each generation must send a representative to the military. The generation must serve a collective 50 years. My husband had served close to thirty of those years, when the succession war began, he had left me and our new-born son to go off to war, in order to carry out his noble duty. He had died in that war.” Pauses Alpizar, before she enters the observation deck and continues the conversation. “ Since I had become part of his house, and he had no siblings, the obligation fell upon me. Now, my son is left behind to be taken care of by my mother-in-law. I am missing his formative years killing my fellow women and men. I can only hope that I will be able to achieve enough military merits to be allowed to put away my blade early.” She says as she grasps the hilt of her captain’s blade, a blade that you still lack, you note.

Seems like even nobles have somethings to worry about, besides being smarmy assholes.

“I see, well you don’t have to worry, with me about. I will bring a swift end to any war that I am a part of. Just you wait Alpizar, I’ll be an admiral yet.”

She chuckles at that overly arrogant statement. “The noble-class will be up in arms if you succeed. I can only wish you best of luck. Now, I have to return to my duties.” The sound of the hissing door is the last thing you hear from Alpizar.

It takes three more days before Alpizar’s ship is deemed shift worthy. The journey back will be an interesting and a stuffy one. With surviving crew and prisoners being split between your and her ships, you find the crew complaining about lacking space. Still, military discipline holds. Despite the less than optimal living condition, you cannot swipe away the smile on your face, the exo-suit strapped to your ship will soon hopefully be reprogrammed to fight for you.

Another 6 days of travel later, you finally find yourself in Talax system. The return of only 2 frigates from a patrol detachment so early after it left, raises alarms. The following day feel like a blur, as your ships are docked, the prisoners taken away for interrogation, the exo-suit is taken of your hands. Numerous forms requiring your authorization, the rotation of the crew for some R&R. Finally, in the evening you find yourself seated in the office of Countess-Commodore Philicia Lauritzen. The fuedal lady of the system.
>>
>>5076650

“You’ve carried out numerous actions.” She says flicking away at her datapad. “The loss of a light cruiser and two frigates, with another two being heavily damaged, raises a lot of questions. I want you to speak the truth commander, what happened in Arawan Celeste ?”

>Tell the truth, as you saw it.

>Of course you will the truth, with some minor embellishments of course, just so that the story flows better.

>Time for some self-aggrandizement. (Maybe throw the Viscount under the bus ?)
>>
>>5076651
>Tell the truth, as you saw it.

i'm sure she's thoroughly interrogated many of the people involved in this incident. she knows the truth and now she just want to hear it from us.
>>
>>5076651
>Tell the truth, as you saw it.
>>
>>5076651
>Of course you will the truth, with some minor embellishments of course, just so that the story flows better.
>Time for some self-aggrandizement. (Make us and Marc look good. If it comes down it it though, just Marc.)

Damnit, I want that kid given a medal!
>>
>>5076651
>Tell the truth, as you saw it.
>>
>>5076651
>Tell the truth, as you saw it.
No reason to lie, we've done nothing wrong.
>>
>>5076651
>>Tell the truth, as you saw it.
>>
>>5076651
>Tell the truth, as you saw it.
Fair and simple.
>>
>>5076651
>Tell the truth, as you saw it.
She already knows probably
>>
>>5076651
>Tell the truth, as you saw it.
>>
>>5076651
>Tell the truth, as you saw it.
>>
>>5076651
>>Time for some self-aggrandizement. (Maybe throw the Viscount under the bus ?)
>>
Truth 9

Embellishment 1

I am the greatest thing ever 2

Writing.
>>
>>5076650

You decide that it is best not to lie. Regaling her with everything you have seen, you spend a few hours under the woman’s withering stare. You tell everything in as precise detail as you can and by then of it, you can feel your back being covered in cold sweat. Throughout the entire interrogation, the Countess had remained entirely silent. At the end of your story, silence fills the room. After a couple of minutes, the Countess begins to speak:

“Thank you for your time Commander, that is all.”

What ? That‘s it ? Why do I feel like a prisoner on death row.

You stand, salute, and depart the chamber.

Dragging your exhausted body back to your temporary quarters on the station, you hit the sack. Missing your own bed, but the need of repairs means that you can’t really stay aboard your frigate. And as you ponder that, you recall a piece of good news. With your ship surviving its trial by fire, you as its captain now get the right to give it an official name.

>Write in a name that you anons like. If no name is chosen, I will randomly pick 5 and present them later.

Your sweet dreams are utterly crushed, as your communications device start blaring at 7 A.M. sharp. Looking it over, you jump out of your bed out of shock. You have one hour to present yourself to the naval command office. You are either getting court-martialled, demoted or promoted. Whichever it is, you’ve got to run and make yourself as presentable as possible.

Huffing and puffing, you find yourself outside the naval command office, five minutes early. Of course, the nearest lift to your room broke on you. You take a deep breath and ring the door. As it opens, you enter the waiting room, a secretary looks up at you and says:

“Commander Fergus Proenza ?” She asks, to which you nod. “You will be invited soon, please take a seat.”

As you sit down and begin looking around the room, you realize just how retro everything is made to look. Wooden furniture, actual oil paintings, in front of you is a coffee table with actual physical magazines atop of it. The board sure loves to flex its ancient origins.

A few minutes of wait after, a wooden door is swung open (Of course they have wooden door leading into the hearing chamber) and from the room steps out Alpizar. Upon noticing you, she gives you a nod before leaving the office as a whole.

“Commander Proenza ?” The secretary draws your attention. “You may enter now.”

Grasping the handle, you push open the door leading inside the hearing chamber. There inside you find a simple sitting chair and a desk in front of it. And in front of that is a larger table, behind which sits two men and one woman. All of whom are clad in pristine military uniforms. The woman you recognize as the countess, whilst the two next to her you do not know, but judging by their uniforms they both appear to be captains. You give a salute and sit down in the one empty chair.
>>
>>5076802

“Commander Proenza.” Starts the captain on your left. “We have read your report and looked over other after-action reports. You were instrumental in the apprehension of traitors that would threaten our lord’s house. Your search and rescue operations have also saved the life of your fellow soldiers.”

The captain on your right begins “Due to the current pressing circumstances, it is this board’s decision to grant you the temporary rank of Captain. You shall from now on also be in command of patrol detachment Proenza. With this, you are granted operational autonomy and the right to assemble your own patrol detachment.”

You sit there, stunned. A temporary command usually tends to become a permanent one. Granted, that usually happens to nobles.

The Countess begins to speak. “With this autonomy you will also be responsible for assembling your own patrol detachment.” That damned bitch ! Which noble officer would follow a commoner. “You are dismissed. You also have two weeks to assemble your force.” You fucking whore, I can see you smirking !

You stand, salute and leave. Upon returning to your room, you smack your head against the wall.

“This is gonna a bitch to do.”

With your newfound authority as a captain, you are now able to start pulling some strings and giving some orders to get certain things that you want to.

>Roll 1d20+30 for influence. Best of 3

(Influence is cash, favours, blackmail, etc. etc. It is the main currency of the game; you can spend it to acquire pretty much everything.)

(Returning to the station will see you resupplied for ammo and crew. Your ships will also be repaired. Outside of friendly military ports, these resupplies will cost influence.)

BUY MENU:

>A striker-class frigate. (Cost 25 influence)

>A defender-class frigate. (Cost 15 influence)

>A wolf-class frigate. (Cost 20 influence)

>Short range tankers, extends jump range by 1. (Cost 5 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)

>Long range tankers, extends jump range by 6. (Cost 27 influence)

(Your fleet can only defend and support one tanker.) (Base jump range for most combat vessels is 2)
>>
Rolled 10 + 30 (1d20 + 30)

>>5076805

>A defender-class frigate. (Cost 15 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)
>>
Rolled 1 + 30 (1d20 + 30)

>>5076805
>Medium Range Tanker
>Wolf class frigate
We'll get a little wolfpack growing. And I think we know just the officer to command the other ship...
>>
Rolled 1 + 30 (1d20 + 30)

>>5076805
>Medium Range Tanker.
>Wolf class frigate.
This combination is quite versatile.
>>
>>5076813
>>5076844
Jesus, save some for the enemy!
>>
Rolled 11 + 30 (1d20 + 30)

>>5076805
>Medium Range Tanker.
>Wolf class frigate.
>>
>>5076853
At least it's not in a fight.
>>
Did we have a base amount of influence before the dice roll?

I'd think we'd have gotten some after coming back alive and with survivors and intel in tow, and a Freaking EXO SUIT!!! Seriously are they gonna keep that? Not gonna bother risking crew in the future if we don't even get brownie points for capturing one.
>>
>>5076802
I almost forgot, how about The Impetuous for our ship's name?
>>
>>5076858

The +30 is base influence you get.

The exo-suit will be addressed in the next proper post.

The intel delivery is what allowed the temporary boost in rank.
>>
>>5076805
>Name
"The Ivory Lion"
>>
>>5076805
>A wolf-class frigate. (Cost 20 influence)
>Medium range tankers, extends jump range by 3. (Cost 13 influence)
Choosing this set because I don’t want more ties since that’s been half the posts
Since our highest was 40 influence total we got 7 remaining.

Now boys, I got an idea. What happens if we get Marc to join us? He seems somewhat competent though young and it seems he doesn’t have problems obeying us. Another choice is seeing if Alpizar wants to join though that one is gonna take some effort. Don’t know if she has also become a captain.
>>5076861
Support
>>
Rolled 5 + 30 (1d20 + 30)

>>5076805
>A wolf-class frigate. (Cost 20 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)
>>
>>5076802
>Dark horse

Ship name
>>
>>5076924
I agree the boy deserves another chance. But I have a question, the fuel ship needs a nobleman? In my mind one of the cases of commoners leading ships would be the support ones.
>>
>>5076948

It is not a proper warship. So it will come with a commoner NPC commanding it. The PDF for example were also commanded by commoners.
>>
File: Fleet screen.png (15 KB, 696x564)
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15 KB PNG
>>5076805

(Your total influence left: 7)

Having assembled the ships necessary for your new detachment, at least the ships you could rip out of the quartermaster’s grasp, you are now left in a stump. The new combat vessel will need a commander, you could always assign someone from your own crew, but no one under you has experience or the rank needed. Not to mention, promoting a commoner will just simply further alienate you from other officers. Decisions, decisions.

>Gavril seems to be doing a good job. Maybe he’ll like to command a vessel of his own.

>I could always seek out Marc, last I heard, he has regained consciousness in the medbay.

>Alpizar comes to mind, but seeing as how she left the naval command office, there’s a good chance that her rank is similar to yours, but she’s a noble, meaning that she is your superior. Hell, she could be leading a detachment of her own now.

>I could just look around the station, see what comes up. (Choose section: Upper, Middle, Lower)

Once you sort that one out, the need for a name still bugs you, a few come to mind:

>The Impetuous

>The Ivory Lion

>Dark horse

>Relentless

>Aggressor

As all of these thoughts fill your mind, you realize that familiarising yourself with the privileges of independent command would be prudent. Last thing you need is to be screwed over due to your lack of knowledge.

After some quick Solarnet browsing, you come across these few things of interest:

Firstly, nobility has its uses. In more democratic minded nations, that totally do not exist outside of the Unbroken Empire, as well as the Federation. Ships and goods you capture would be transferred to the military. Oh, sure you would get merits for it, but you still wouldn’t be allowed to keep it. The traditions of honour, chivalry, yadda, yadda, yadda, however mean that anything you capture and claim as a trophy, is yours. If the military wants it, they will have to negotiate for it, still, you lack any background that would prevent them from pulling dirty tricks.

Secondly, as the fleet CO, you get to appoint commands of new ships, but you are not allowed to remove anyone from their command, unless they show “extreme negligence or insubordination”. A down side from the same damned noble traditions.

All of this combined means, you get to do whatever the hell you want on the field, unless someone of a superior rank orders you on the spot. And even then, after the fact you can lodge an official complaint, whatever that is worth.

After learning all of this, with a spring in your step, you head down towards engineering. You recall that your exo-suit was sent down there. The bay is full of people – repair crews and engineers working non-stop. They seem to be looking after smaller scale vessels and smaller equipment down here. They are also preparing themselves and gathering tools needed to repair large-scale vessels, your ship being one of them.
>>
>>5077095

You head off to one of the most secured sections of the bay, guarded by marines, you have to prove your identity before being allowed inside.

There you see the exo-suit, its legs have been removed, the A.I. core has been pulled out of the chassis and placed in the middle of the chamber. A gaggle of engineers and scientist are currently poking everything and anything related to it. In the very middle of the group is an old man of about sixty, judging by his looks, the same old man, with feverish eyes and a frothing mouth that more or less stole your exo-suit under you. Upon seeing you enter; he rushes straight onwards. Raising your hands out of instinct, you prepare to block a blow, but the man simply grabs your hand and begins shaking it enthusiastically.

“Fergus, right ? Glad to meet ya. Anyways, gimme your exo-suit, I will put it to better use than you ever could.”

Now hold the fuck on. No one is taking your trophy away.

“Listen old man, I am not giving you MY suit.”

“Listen pipsqueak, do you have any idea how expensive it will be to repair ? The reprogramming of the A.I. core itself with take us at least a month. And let me tell ya, exo-suits are classified as specialist material. If owned privately, it will be you having to pay for its upkeep. Now tell me, can ya afford it ?”

“What I can or cannot is not for you to decide grandpa.”

“HA ! I’ve seen your ship, you can’t even fit the damned thing onboard, only heavy cruisers have the hangar space required, unless a light cruiser is willing to give up one of its flying wings, you won’t have the space needed for it. How about it, I’ll give you this, and I will make sure that you are always atop of the priority list. Not only that, if I get some new toys sent down here, I will be sure to inform you first.” The old man smiles widely. Who in this day and age has so many missing teeth.

(The sum, supplies and the good graces of the chief engineer are all worth 100 influence.)

>Accept the deal

>Decline it

>Negotiate a better deal. (Write in?)
>>
>>5077096
>decline it
float the idea of renting it since we seem to be unable to field it atm.
>>
>>5077095
>I could always seek out Marc, last I heard, he has regained consciousness in the medbay.
>The Impetuous
>>5077096
>Negotiate a better deal.
Obeying the basic law of price negotiation, I would say that offering the A.I. for 200 influence and trading gradually, lowering the price until reaching the middle. If possible I would like to roll over for the extra amount of influence rather than wasting three or four posts to come to the same conclusion.
>>
>>5077095

>I could always seek out Marc, last I heard, he has regained consciousness in the medbay.

>Accept the deal

really need the influence more than this expensive trophy
>>
>>5077095
apologies if you already answered this before QM but Marc and Alpizar are both nobles but are they directly from house Roy or are they from vassal houses?
>>5077105
support
I already agree with his offer and >>5077119
says it best.
Despite that though, I see no problem with attempting to get actual shekels atop all that. May as well try.
>>
>>5077129

>Marc and Alpizar are both nobles but are they directly from house Roy or are they from vassal houses?

Anyone directly from the Ducal House of Roy would have Roy as their last name. If they are a cadet branch of the house they'd be Named "Name Surname-Roy"

All of the nobles you have encountered so far are from vassal houses under the ducal house.

If someone marries into a house, be they male or female, they will take upon themselves that noble house's last name.

As always, if things aren't clear, or if you are simply curious feel free to ask me any and all questions anons.
>>
>>5077095
>Upstart
>Negotiate a better deal: "Give me the schematics and credit and we have a deal"
>>
>>5077136
I am curious about a few things
The main one is who are the major players in the current succession crisis?
>>
>>5077095
>I could always seek out Marc, last I heard, he has regained consciousness in the medbay.
>Alpizar comes to mind, but seeing as how she left the naval command office, there’s a good chance that her rank is similar to yours, but she’s a noble, meaning that she is your superior. Hell, she could be leading a detachment of her own now.

Check on both.

>Relentless

>>5077096
>Negotiate a better deal. (Schematics, Credit, and 13 Influence)

We need another ship, two ain't gonna cut it.
>>
>>5077160

For the Ducal House of Roy ? The Houses of Jaxer-Roy and Dukart-Roy fought a bloody civil war, with House Jaxer-Roy emerging victorious, exterminating House Dukart-Roy. After emerging victorious, House Jaxer-Roy, simply took the name of Roy for themselves. The war had lasted 3 years. It had ended 2 years ago.

The noble houses duking it out ? There officially is no war. The empire is united and the imperial family reigns supreme and unquestioned. They still hand out titles and court appointments to the houses as if things were normal.

For a better idea of the situation:

GREAT NOBLE HOUSES OF THE EMPIRE

Galactic North of Earth – Ducal houses of Tann, Asher, Kade.

Galactic East of Earth – Ducal houses of Talon, Scorpio and Roy.

Galactic South of Earth – Ducal houses of Yan, Malax, Sawyr.

Galactic West of Earth – Ducal houses of Jordein, Kiran, Bryce.


The houses are still preoccupied fighting each other in their own regions. Unable to interfere with other regions until they deal with their immediate rivals.
>>
>>5077190
>>5077160

All of these things would've been introduced later and drip fed. I am attempting to avoid overly excessive lore dumps after the starting one. The only reason why I did that one was to establish the setting as a whole.
>>
>>5077095
>I could always seek out Marc, last I heard, he has regained consciousness in the medbay.
>The Impetuous
>Negotiate a better deal. "Give me the schematics and credit and we have a deal"
>>
>>5077096
>negotiate a better deal
>>
>>5077095
>>5077096
>Gavril seems to be doing a good job. Maybe he’ll like to command a vessel of his own.
>Dark horse
>Accept the deal
>>
>>5077095
>I could always seek out Marc, last I heard, he has regained consciousness in the medbay.

>Dark horse
>>
>>5077096
>Negotiate a better deal.

Haggle a bit
>>
>>5077096
>>5077105

>Negotiate a better deal. (Write in?)
All that he's offered on top of the 200 creds to haggle down.
If he doesn't haggle down, then we know we he's still getting a better deal.

I'd also say that on top of what hes already offering we also want support for any future capture of exo suits including upkeep and maintenance and other necessities.

We could have used this thing to capture enemy ships for us, or even better, have it duel another Exo Suit it one boards us or boards a friendly ship. I wana see that. A duel fighting of Exo suits on a ally ship and were like, we got this buddy, hang on, *Fires our Exo Suit at friendly ship*.

We'd also like a larger flagship too, so see if he can make those available to us, and proper weapons and tools that can help in capturing and taking down Exo Suits.
>>
>>5077095
>Dark horse
Sounds Fine.
>>
>>5077096
>>Decline it
THAT IS MY EXO SUIT

I WILL SEND THE BLOODY MARINES DOWN HERE
SHOULD EVEN A SINGLE BOLT BE MISSING
>>
>>5077096
Hey QM, can we reasonably keep the exo-suit, or is that not feasible?
>>
>>5077096
>>Decline it
>>
NAME:

The impetuous 3

Upstart 1

Relentless 1

Dark horse 3

Need a tie breaker here

OFFICER:

Most people voted for Marc

THE DEAL:

Decline 3

Negotiate 8

Accept 3

I will be needing a 1d100 best of 3 for this

>>5077397

As a detachment group, you will have your own dedicated berths in the shipyards. There will also be storage facilities, so you could store the exo-suit there if you cannot or simply don't want to take it to battle.

As for the maintenance ? The materials are rare and expensive, but being part of the empire and close to humanity's core does allow access to them. As long as the exo-suit isn't caught in similar situation in which you put it, or blasted apart by a M.A.G. cannon, its repairs will be negligible. Granted, if the captain of the ship you decided to board just cooks off their reactor, it will be very expensive to repair the suit.
>>
Rolled 52 (1d100)

>>5077897
>The impetuous
Tie breaker, let's go
>>
Rolled 53 (1d100)

>>5077897
>>
Rolled 60 (1d100)

>>5077897
>>
A dangerously mediocre outcome.
>>
>>5077905
This result is added to the value that had already been offered, 100 + how much extra value we received for the negotiation.
>>
>>5077897
NewbQM what kind of cyber enhancement could we get? Considering our new amount of influence, maybe we can leave some of our humanity behind.
>>
>>5077920

No, most people wanted a write in for schematics and credit. So I wrote to address that. The chief engineer will offer you a final deal to accept or decline.

>>5077924

If enough anon's are interested, such operations can be discussed. As it currently stands, you are unaccustomed to cybernetics, so you will need to spend some time getting used to them, time which you at the moment do not have.

Basic cybernetics from top to bottom will run around 10 influence. They will be of high-quality. Military-grade will run around 50 influence. If you want to become more iron than man it will be over 100 influence.

Being base-line human means that you can go for cybernetics or gene enhancements. Both cost about the same and have upsides and downsides.

Nearly finished writing, will post soon-ish.
>>
>>5077943
I prefer is going straight with hardcore mode, just plain normal humie kicking some major ass!
>>
>>5077096

“You think I am that easy to fool ? I know that an exo-suit is worth more than that. Let me tell you what, I want the schematics, credit and a little extra.”

“Schematics, huh. Sure, I don’t mind giving ‘em to ya. Like you’ll be able to do shit with it without the A.I. core or the materials.” The old man begins laughing. If I punch him in the mouth, will his remaining teeth fly out ? “As for the credit, I assume you mean the military merit, hmmmm… well sure. With it, I could maybe authorize you access and control to an older model of a light cruiser just for you, as for everything else, how does this sound ?” (He offers 70 influence) “Think about it boy, I won’t be offering you anything better. Now, I’ve got a job to do.”

“And if I decline, this generous offer ?”

“We’ll reset the A.I., but other than that, you’ll have to pay for it yourself. The maintenance cost, the overlooking of the A.I., rearming the thing…I could go on and on.” The chief engineer says with an ever-smugger voice.

“I’ll think about it.” You say before leaving the engineering bay.

Before I kill someone, I should probably meet up with Marc. At least he won’t annoy me. If he does, unfortunate for him.

Going down to the medbay, you eventually find the room in which Marc is staying. The room’s door is guarded by two marines belonging to Marc’s house. After learning your identity, the marines allow you through.

Inside, you find an up and about Marc, he appears to be busy practising his duelling. His high-frequency slashing and cutting through the air, a graceful yet powerful show, you come to a realization that in hand-to-hand, you’d probably stand a chance, but if you were challenged by him to a duel, you have no doubt that you will be cut apart before you even know what happened. This great showing by Marc is ruined almost instantly. As he swirls around, finally noticing you, loses his balance, throws out his blade, which imbeds itself into the nearby wall, and finally proceeds to slam head first into the floor.

“Ouch ! Oh, com- commander, umm…what brings you here ?” Says Marc rising from the ground, awkwardly stumbling about and struggling to take out his blade that is now stuck in the wall.

It takes you a moment to fully comprehend what you are seeing, before you clear your throat and state:

“I wanted to ask you Marc. Do you want to command a ship again ? I’ve been temporarily promoted to the rank of Captain and I need capable officers under me.”

“Oh ! Uh, yes, of course ! It would be my pleasure !” Well, the kid’s got spirit, if nothing else. “You’ve got two weeks, by the end of it, I want to see you in the 11th docking bay.” You say before turning to leave.

The last thing you hear from Marc, is him pulling out his blade and then profusely apologising to someone on the other end of the wall.
>>
>>5077957

Once you complete that, you decide to look over the ship the chief engineer offered you:

>Vigilance-class light cruiser. 500 meters in length. A crew complement of 400. A decade out of date vessel, barely reaching the cut off point for a destroyer and being classed as a light cruiser. The ship no longer sees much use on the frontlines but is still extensively employed as a second-line ship, at the edges of imperial influence or in calmer regions These vessels tend to be flagships of PDF formations. The relatively outdated armour and weapons mean that when fighting newer ships of its class, the cruiser tends to suffer, but it makes up for these weakness with its relatively high speed and manoeuvrability, making it perfect for leading patrol duties. It has 2 frontally mounted M.A.G. cannons. 4 railguns on each side for a total of 8. 2 laser turrets on the top and bottom, for a total of 4.

>Accept the deal. Giving away your exo-suit for the benefits offered

>Decline the deal and keep the exo-suit.

(You anons can write what you want to buy if you accept the deal. The menial crew will be provided. Baron still knows many people from his company that can fill in Marine positions. You can also appoint/search for new officer if you need them.)

BUY MENU:

>A striker-class frigate. (Cost 25 influence)

>A defender-class frigate. (Cost 15 influence)

>A wolf-class frigate. (Cost 20 influence)

>Short range tankers, extends jump range by 1. (Cost 5 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)

>Long range tankers, extends jump range by 6. (Cost 27 influence)

(Your fleet can only defend and support one tanker.) (Base jump range for most combat vessels is 2)


(Your total influence left: 7)
>>
>>5077958
>Accept the deal. Giving away your exo-suit for the benefits offered
Would have liked the schematics, but this for essentially 30 influence seems like a good deal. And we can always bully some schematics out of him later.

Which would leave us with 77 influence. One or two frigates, perhaps a striker and defender to round out the formation with influence in the bank?
>>
>>5077958
Would it be possible to refurbish the light cruiser before we ship out? When it says 'Outdated armor and weapons' I get a little bit itchy. If we can have it up-armored and install newer weapon systems, particularly some more laser batteries this could be a formidable flagship for our squadron.

If we take this deal and we can't or don't have time to refurbish the Light Cruiser, we should buy two Defenders which would put us at a well balanced force of two wolves, two defenders and one light cruiser. Maybe get another Wolf too for good measure. Maybe also swap tanker to the more expensive one.
>>
>>5077963

For the sake of my own sanity and preventing lack of progress, no. You cannot modify ships, but when you guys become influential enough, you could design your own ship.

Since you guys haven't left port yet, you can fully refund the tanker and get a bigger one.
>>
>>5077958
>Accept the deal. Giving away your exo-suit for the benefits offered
and
>>5077963
+1
>>
>>5077958
>Accept the deal. Giving away your exo-suit for the benefits offered


>Long range tankers, extends jump range by 6. (Cost 27 influence)

refund Medium range tanker
>>
>>5077958
>Accept the deal. Giving away your exo-suit for the benefits offered.
>>5077963
What this anon said but instead of an extra Wolf i think we should instead get a Striker just so that we have the extra firepower.
>>
>>5077958
>>Decline the deal and keep the exo-suit.

We need to build our rep before buying a bunch of ships that we won't be able to get decent captains for. Let's not throw away what will be a damn fine investment just for minor short term gain that we can't fully utilise. We said it ourself, we're going to be an admiral soon enough and an exo-suit will be the force multiplier that founds our own house. Let's just stick with what we have for now and once we build enough influence to repair the exo and get ourselves a more modern cruiser to carry it, we'll be in a much better place.
>>
>>5077958
Medium Range Fleet- 82
>Medium range tankers, extends jump range by 3. (Cost 13 influence)
69
Striker Orientation
>2x A striker-class frigate. (Cost 25 influence) 50 total
>A defender-class frigate. (Cost 15 influence)
4 I (Influence) left
Wolf Orientation
-Wolf Pack
>3x A wolf-class frigate. (Cost 20 influence) 60 total
9 I left
-Wolf Strike
>A striker-class frigate. (Cost 25 influence)
>2x A wolf-class frigate. (Cost 20 influence) 40 total
4 I left
-Wolf Defender
>A defender-class frigate. (Cost 15 influence)
>2X A wolf-class frigate. (Cost 20 influence) 40 total
14 I left
Defender Orientation
-Full Defense
>4x A defender-class frigate. (Cost 15 influence) 60 total
9 I left
-Strike Defense
>A striker-class frigate. (Cost 25 influence)
>2x A defender-class frigate. (Cost 15 influence) 30 total
14 I left
-Defensive Wolf
>3x A defender-class frigate. (Cost 15 influence) 45 total
>A wolf-class frigate. (Cost 20 influence)
4 I left
Balanced
>A striker-class frigate. (Cost 25 influence)
>A defender-class frigate. (Cost 15 influence)
>A wolf-class frigate. (Cost 20 influence)
9 I left
>>
>>5077967
Right, I'll officially put my vote down then.

>>5077958
>Accept the deal. Giving away your exo-suit for the benefits offered
>Buy 2 Defender-Class Frigates
>Buy 1 Wolf-Class Frigate
>Trade Medium Range Tankers for Long Range Tankers
Conveniently this is exactly 77 influence (15+15+20+27), so we end up with 13 influence left after we trade in the Medium Tankers. Now we just have to find four more captains that can stomach being led by us.

Maybe make a quick stop over at Alpizar and check out her situation, if she doesn't have her own command we can offer her a spot with us. Could also ask Marc if he has anyone to recommend.
>>
>>5077958
Long Range Fleet- 82
>Long range tankers, extends jump range by 6. (Cost 27 influence)
55
Striker Orientation
>2x A striker-class frigate. (Cost 25 influence) 50 total
5 I left
Defensive Wolf Pack
>2x A wolf-class frigate. (Cost 20 influence) 40 total
>A defender-class frigate. (Cost 15 influence)
0 I left
Full Defense
>3x A defender-class frigate. (Cost 15 influence) 45 total
10 I left
Wolf Strike
>A striker-class frigate. (Cost 25 influence)
>A wolf-class frigate. (Cost 20 influence)
0 I left
Defensive Wolf
>2x A defender-class frigate. (Cost 15 influence) 30 total
>A wolf-class frigate. (Cost 20 influence)
5 I left
Defensive Strike
>A striker-class frigate. (Cost 25 influence)
>2x A defender-class frigate. (Cost 15 influence) 30 total
0 I left
>>
>>5077981
+1 the striker orientation since it seems like we aren't investing in the exo.

These 'pirates' may be packing more frigates and currently we have no real way to punch up. We have two wolfs already for versatility, having some long range missile boats and a point defence ship forces the enemy to come to us where our wolfs can play.
>>
>>5077981
>>5077992
These are all possible combinations, assuming we want to max it out. I'm not doing short range beyond this-
Max Single Ship Options
>3 Wolf
>3 Strike
>5 Defenders

I prefer that we get a longer range tanker for tactical flexibility.
>>
>>5077981
>>5077992
Wait a minute, I messed up on some of the calculations, I'll post updated versions in a couple minutes.
>>
>>5077976
>What this anon said but instead of an extra Wolf i think we should instead get a Striker just so that we have the extra firepower
Honestly I am not a big fan of the rocket boat since it's hard countered by point defence. I'd prefer if we had the extra M.A.G cannon on the Wolf so we can maximize forward firepower. That's just me though.
>>
>>5077981
Wolfpack sounds nice. Plus the cruiser is fast and manoeuvrable so we could be quite quick and deadly.
>>
>>5077958
>Accept the deal. Giving away your exo-suit for the benefits offered.
Our formation will be a patrol formation, I don't think a larger tank ship will be needed. As for new acquisitions:
>2x A striker-class frigate. (Cost 25 influence).
>A defender-class frigate. (Cost 15 influence).
>>
>>5077958 #
Medium Range Fleet- 90
>Medium range tankers, extends jump range by 3. (Cost 13 influence)
77
Full Strike
>3x A striker-class frigate. (Cost 25 influence) 75 total
2 I left
D-Striker
>2x A striker-class frigate. (Cost 25 influence) 50 total
>A defender-class frigate. (Cost 15 influence)
12 I (Influence) left
Wolf Orientation
-Wolf Pack
>3x A wolf-class frigate. (Cost 20 influence) 60 total
>A defender-class frigate. (Cost 15 influence)
2 I left
-Wolf Strike
>A striker-class frigate. (Cost 25 influence)
>2x A wolf-class frigate. (Cost 20 influence) 40 total
12 I left
-Wolf Defender
>2x A defender-class frigate. (Cost 15 influence) 30 total
>2X A wolf-class frigate. (Cost 20 influence) 40 total
7 I left
Defender Orientation
-Full Defense
>5x A defender-class frigate. (Cost 15 influence) 75 total
2 I left
-Strike Defense
>A striker-class frigate. (Cost 25 influence)
>3x A defender-class frigate. (Cost 15 influence) 45 total
7 I left
-Defensive Wolf
>3x A defender-class frigate. (Cost 15 influence) 45 total
>A wolf-class frigate. (Cost 20 influence)
12 I left
Balanced
>A striker-class frigate. (Cost 25 influence)
>2x A defender-class frigate. (Cost 15 influence)
>A wolf-class frigate. (Cost 20 influence)
2 I left
>>
>>5077958 #
Long Range Fleet- 90
>Long range tankers, extends jump range by 6. (Cost 27 influence)
73
Striker Wolf
>2x A striker-class frigate. (Cost 25 influence) 50 total
>A wolf-class frigate. (Cost 20 influence)
3 I left
Striker Defender
>2x A striker-class frigate. (Cost 25 influence) 50 total
>A defender-class frigate. (Cost 15 influence)
8 I left
Wolf Pack
>3x A wolf-class frigate. (Cost 20 influence) 60 total
13 I left
Defensive Wolf Pack
>2x A wolf-class frigate. (Cost 20 influence) 40 total
>2x A defender-class frigate. (Cost 15 influence)
3 I left
Full Defense
>4x A defender-class frigate. (Cost 15 influence) 60 total
13 I left
Wolf Strike
>A striker-class frigate. (Cost 25 influence)
>2x A wolf-class frigate. (Cost 20 influence) 40 total
13 I left
Defensive Wolf
>3x A defender-class frigate. (Cost 15 influence) 45 total
>A wolf-class frigate. (Cost 20 influence)
13 I left
Defensive Strike
>A striker-class frigate. (Cost 25 influence)
>3x A defender-class frigate. (Cost 15 influence) 45 total
3 I left
>>
>>5078006
>>5078016
These should be the correct numbers for any fleet purchase. If we decide to downgrade our taker to short rage, we'd get-
Fleet single ship type bulk options
>3 Striker
>4 Wolf
>5 Defenders
>>
>>5078016
Forgot Balance Long Range Option
>A striker-class frigate. (Cost 25 influence)
>A defender-class frigate. (Cost 15 influence)
>A wolf-class frigate. (Cost 20 influence)
13 I left
>>
>>5077958
>>Accept the deal. Giving away your exo-suit for the benefits offered
See if we can ask if he can throw in some tools for dealing with Exo Suits for our marines either disabling or capturing them. We'll even put you as our top consideration when looking to sell future suits or refurbish them.

Is he throwing in a Light Cruiser and 70 Influence or are we getting 170 Influence with no cruiser, or even better yet, a cruiser and 170 Influence?

>>5077981
>>5077992
>>5077996
>>5078006
>>5078016
>>5078021
>>5078022
What are you doing bro? Bit of information overload here.
>>
>>5077958
>Decline the deal and keep the exo-suit.

Frankly, it's his smugness and shit-eating that make me vote no, but if we did agree to trade our eco-suit in, I'd have to vote for the Medium Range Balanced Fleet.

>A striker-class frigate. (Cost 25 influence)
>2x A defender-class frigate. (Cost 15 influence)
>A wolf-class frigate. (Cost 20 influence)

Get a nice balance of everything.
With the addition of the light cruiser, we'd have a force of 3 Wolves, 2 Defenders, and 1 Striker, with the favor of the Dockmaster for priority repairs, resupply, and rearmament.

Question is though, is our exo-suit worth more to us than a decently sized patrol fleet and favored Dockmaster status?
>>
>>5078025

You are getting 70 influence and the light cruiser
>>
>>5078026
>2x A defender-class frigate
>A striker-class frigate

I'm happy with that. I wanted two defenders for our flanks or 1 per group if we decide to split our units, and a striker to do some heavy hitting.

Only thing missing is drones or fighter aircraft, or some bomber/gunships.

>>5078027
Not a bad deal I guess.
>>
>>5078025
>What are you doing bro? Bit of information overload here.

Autism, showing the different fleet combinations we could have assuming we max out our ship gains. If the influence gain is actually 170, then I would total agree to the trade. I ain't gonna go full autism with the fleet combos though, y'all on your own there.
>>
>>5077958
>>5077978
Support. As we saw ourselves, an exo-suit is enough to destroy a light cruiser or a space station all by its own.
>>
>>5077958
>>5078067
Also, if the vote for our ship's name is still on, I vote for Dark Horse.
>>
>>5078026
Support this purchase as it has both of what I want.
>>
Phew, okay then.

three wolfs

Two defenders 2

two strikers and defender 2

two defender and one wolf

Striker, two defenders and one wolf 2

decline 2


Alright, so.

>One striker, two defenders and one wolf

Seems the best option for a compromise. It leaves 2 influence, but you cannot get a long-range tanker.

Since you will need a lot of officers, I assume you will start looking for them. In reply to this post please decide which section of the station you will recruit in.
>>
>>5078119
high and middle section
>>
>>5078119
The bottom section, considering our marines came from there.
>>
>>5078119
Bottom section + check on Alpizer
>>
>>5078119
Middle section.

I doubt any Nobles would be too keen on serving under us so searching the upper section is probably right out, and the lower section is just a little to gang-like. Good for Marines, absolutely. For Captains though I doubt it, at least reliable ones.

Can we check in with Alpizar too, maybe she hasn't got her own command? And if she does, maybe she has any recommendations for people we can recruit.
>>
>>5078119
Ask Alpizar and check the upper section.
>>
>>5078119
Ask Marc kid if he knows any decent officers or comrades who can work with both noble or common blood.

He's probably got some friends he made during his time at the academy.

Start from High and work our way down. Look for people with promising records that don't seem like bs.
>>
>>5078119
>middle section
Look for retired XOs with families. experienced people that aren't highborn. We do not want highborn people. They'll be more qualified, maybe, but I don't want them politicing behind our backs.

my two cents on the ship vote
if we can sell our tanker for a long range one, we should. else 2 defenders, a striker, and another wolf is cool.
>>
>>5078119
middle
>>
>>5078119
Lower section. Fuck em Nobles. We are the people's man.
>>
>>5078119
>Lower section
>>
high 2

middle 5

bottom 5

Alpizar 3

Marc

I will include both Marc and Alpizar conversations. Need a tie breaker

Am also making a new fleet screen.
>>
>>5078319
Bottom
>>
>>5078319
Middle.
>>
>>5078378
you monster
>>
>>5078388
Why would you possibly want to look for Captains in the space station's equivalent of slums? It's retarded.
>>
>>5078319
middle
>>
>>5078320
>>5078378
Another fucking tie?
>>
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>>5077958

After a few hours of ponderous thought, you eventually decide to go ahead with the deal that the chief engineer offered. Though it pains your heart, for a price of one exo-suit you are able to scrounge up 4 frigates and a light cruiser, though an outdated design, a light cruiser is a light cruiser.

With that out of the way, you are left with a new headache. Competent officers willing to work under you, this station has a rarity of both. Before you start kidnapping officers of the streets, you decide to give a call to Marc, maybe he has some friends that are willing to work with you.

Marcs voice pipes up from your communication’s device. “Ah, Captain ! I did not expect you to call on me so early. Is everything alright ?”

“Yea, yea everything’s fine. I have a question for you. Do you have any friends or relatives and the like at the station ? I need officers to fill up some commanding positions of my new ships.”

“I, I know a couple. They both got transferred here with me, they are both from baronets’ houses, from what they have told me, they are both serving as XOs on some frigates. I can call them up, I am sure they will be excited to be given some proper postings !”

“Now hold on there Marc, I want to know how skilled they are, don’t make any promises yet. Find that out and call me later, got it ?”

“Got it, Captain !” Marc cuts out. You can almost imagine him jumping out of head and rushing out.

Alright, time to find Alpizar. Maybe I can rope her in or someone she knows.

It doesn’t take long to locate her. Alpizar, as always, is found around her vessel, where you see that she is currently in conversation with three commanders. Crap, those guys are treating her like a direct superior. Looks like she also got a promotion. With your approach, Alpizar dismisses the officers and turns to you.

“Captain Proenza, what brings you to my little neck of the woods ?”

“Wanted to see if I could recruit you, but looking at things, I can tell that is out of the question, so as not to bother you. You know anyone you wouldn’t mind kicking my way ? Need some captains under me.”

She shakes her head. “I am sorry to disappoint you, but I already roped in my acquittances into my own detachment. I wish you the best of luck Captain.”

“Well, thanks for your time. I’ll go see if I can’t “recruit” someone else.”

Leaving Alpizar to her own matters, you decide to hit the lower decks. Rubbing your hands as you might need some more, “persuasive” means of attracting talent. Since hey, it worked the last time, it may very well work this time as well.
>>
>>5078414

Looking the large chamber over, you do spot some ship captain looking men and women, but most appear to have their own vessels. If the general chamber won’t work, you can always find a seedy bar.

The eye watering neon sign identifies this fine establishment, with passed out drunks in front of the main entrance, as the “Lonely Starfarer”. Classy. The door lacks any pneumatic locks, so you have to use the simple handle to open the metal door. Inside, your lungs are instantly burnt by the smoke originating from cheap cigarettes, the smell of low-cost alcohol burns your nostrils. You enter whilst looking around and find yourself in front of the bar.

“Give me a beer.” You say to the barman, who simply grunts in acknowledgement.

Glancing over the room, you spot a private booth, housing some interesting individuals. They appear to be drowning their sorrows. Cheap, but advanced command cybernetics adore their faces and heads. Luckily for you, the sheer amount of drinks that they have consumed loosened their tongues, allowing you to easily listen in.

“…Fucking pirates, if I could find them I’d rip ‘em apart !” Says one.

“Aye, the utter cunts, those were our raiding routes, the bastards didn’t even show a letter of mark !” Drunkenly responds one of the others.

“Men, do not worry, I have a brilliant scheme. We will offer our expertise for money, and once we can buy a new ship. We will go on a slave raid. No one gives a shit about those subspacers, expect when it comes to work. Now drink ! To our bright future and great riches ! We are the damndest best frigate pira- erm, privateers on this end of the duchy !” Says the last, and the most cybernetically enhanced of the three, as the men begin to cheer.

Just as you are about to stand up and approach them, you suddenly change your mind out of nowhere. You do not know why; it is as if a greater force is guiding you. Telling you that it is retarded to hire on these bunch of knaves.
>>
>>5078416

Instead, you decide to head off to the middle section of the station. Plenty of officers walking about here, most are glaring/sneering/looking in utter disgust at you. Lovely. Deciding to look for retired XOs would be a better idea. Eventually, you stumble across a “Gentleman’s club”. The sound of classic music comes from the inside. As the pneumatic locks disengage, you are able to easily enter the “Queen Elizabeth”.

You thought that the smoke was bad in the ”Lonely Starfarer”, but this is on an entirely new level. The smoke from cigars looks closer to a fog, you can barely make out the people sitting about, but their voices are quite clear:

“I say old chap, this whole civil war thing is a nasty, nasty business. I remember Emperor Wilhelm Zarlerholon, what a brilliant man he was, shame he died in that attack, he would have made the situation right.” Says a rough voice in the fog.

“Agreed, agreed. These young lads and lasses are ruining a perfectly good thing.” A higher pitched one responds. To your ears, it sounds like a woman’s voice.

“I say, I say. We should put aside our differences and show those savage subspacers what’s what. How dare they think that they can be independent of our glorious Empire.” A tired voice responds.

“Oh, if only someone would give me command, I’d show them what’s what. There is nothing that can beat my centuries of experience ! So what if I was forced to retire due to my advanced age. I can still do fine. And even if I cannot, my great-great-great grandson will do his duty.” Talk the rough voice.

“Mmmyes, so will mine, so will mine.” Says the higher pitch one.

“So will mine, though the lass first needs to settle down and marry a fine gentleman.” The tired one chips in.

Well, hopefully their gran…their descendants are competent.

>Step deeper in, get some professional XOs.

>You know what, I’ll take the pirates.

>Fuck it, I’ll just get Marc’s friends and promote some menials.
>>
>>5078418

I should really lock in votes more often, but hey. More writing for you guys.
>>
>>5078418
>Step deeper in, get some professional XOs.
We have five positions to fill, lets get three from here and then Marc's two friends. It wouldn't be right if we up and called him to bring in his contacts and then we just blew him off for a full squadron of turbo snobs.

I don't exactly want any of the old geezers, but their grandchildrens grandchildren will do nicely. If they're green they can be molded into an effective squadron by us, if we can keep them alive of course. Should the geezers complain about being passed up we can simply tell them that "It would be unbecoming to force such venerated commanders back into service, they've already served House Roy and the Empire dutifully and should now simply enjoy the golden years of retirement."
>>
>>5078418
+1:
>>5078440
>>
>>5078418
>Fuck it, I’ll just get Marc’s friends and promote some menials.
>>
>>5078440
Support
We should have started off with kidnapping
>>
>>5078418
>Fuck it, I’ll just get Marc’s friends and promote some menials.
>>
>>5078418
>You know what, I’ll take the pirates
>>
>>5078418
>Fuck it, I’ll just get Marc’s friends and promote some menials.
>>
>>5078418
>>Step deeper in, get some professional XOs.
>>
>>5078418
>>Step deeper in, get some professional XOs.
>>
>>5078440
+1

Pirates are just asking for a mutiny.
We'll likely end up having to smoke them later though so maybe we should nip that in the bud.
>>
>>5078440
Support.
>>
>>5078418
>Step deeper in, get some professional XOs.
>>
>>5078440
Actually, why not have them be XOs for Marc's friends, let some experience rub off on the newbies.

Support this prompt as well
>>
>>5078440
>>5078668
I for one think it would be hilarious if we got one of the ancients to command a ship.
>>
>>5078418
>You know what, Ill take the pirates.

We have to think ahead. If we don’t take these guys they’re going to become pain in the ass pirates for the house of Roy
>>
>>5078684
I don't mind having a gallery of rouges either desu.
>>
>>5078684
thats better than they become pain in the ass pirates for the house of Roy with OUR ships
>>
>>5078694
Currently pirates without ships. Probably better not to give them the option of using ours. If we're concerned about that particular Chekhov's gun well... Crude cybernetics are known for their dangerous unpredictability... Who will care about a few drunks who's heads exploded from poor cyberware maintenance?
>>
>>5078704
i hate to sound like paranoid noble but if team of experts happens to take that gun apart with extreme violence, there is no problems with excluding possible cleaning fee.
>>
>>5078418
>Step deeper in, get some professional XOs.
I hope their descendants are competent
>>
>>5078418
I'd like to hire some of both, but I honestly want to check out the upper levels too just in case we happen to find a golden nugget hidden up there.

>Step deeper in, get some professional XOs.
>Fuck it, I’ll just get Marc’s friends and promote some menials.
A little from here, a little from there

>>5078440
Support as well.
>>
>>5078418
>Step deeper in, get some professional XOs.
>>
Jolly old chaps 11

bragain bin pirates 2

Fuck 'em 4

writing.
>>
>>5078418

“Old timers, maybe I can help you out.”

“Oh you would ? What a fine young man, now hold on a moment.” You hear a switch being flicked, the sound of turbines fills the room as the smoke is sucked out, allowing you for the first time to take in the look of the room and the people that were conversing with you.

The room is as what you imagined when you heard them conversing, a throw back to the olden days, it reminds you of the naval command office, but even worse. Hadn’t you just stepped in through the door, you would have thought that you are inside and old wooden house. And as for the people, they are indeed old timers. It is difficult to judge their looks based on their age, but it doesn’t look like they were genetically enhanced for vanity purposes. Their bulging muscles and sharp-eyes clearly show that they were modified with military grade enhancements. A tough looking man, with a pristine and fine moustache, grey hair and a wrinkled face looks at you:

“My little boy is due a proper military command, I would be more than grateful to you if you could help this old man out. I will make sure that he doesn’t cause any issues.”

Once he finishes speaking, a kind-looking old lady begins to talk:

“That ruffian grandson of mine also needs a posting, he is a good man at heart. This granny will see to it that he behaves.”

With that said, the tired looking man, with the longest moustache you’ve ever seen says his piece:

“My little lass needs an appropriate posting; I am sure she will do just fine. Thank you young man.”

“Well no need to thank, there are still things I ha-“

You are grabbed before you can finish to speak, an iron grip locks over your hand. The next 3 hours of your life is spent listening to the old fogeys talk talking about your new officers and their glory days. They all started out as commoners and had earned noble-ranks, and after learning about your background, they made you feel like you were their grandchild. Eventually however, you were able to find an opening to escape their grasp.

After running for your life, your communications device begins to ring. As expected, Marc’s voice pipes up.

“Captain ! I inquired with my friends, as you said, I made no promises and I felt them out. They are both expecting to spend at least another 5 years as XOs before getting commands of their own. They will be more than happy to join you if they are given a chance at command ! They graduated the academy with marks similar to mine. But unlike me, they couldn’t afford a proper commission to purchase a ship of their own. I can guarantee that they will carry out orders to a T. Our theoretical marks were some of the best after all.”

“Alright, got it. I will inform you when I make the decision. I’m heading off to the docking area, call me if anything happens.”

“Will do Captain !”
>>
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>>5079134

Once you are done with that headache, you can finally recover some of your sanity by gazing upon your fleet. You gaze upon the massive vessel docked alongside your pitifully tiny frigates, at least compared to it. “Evoker” is carved onto the ship’s side. A joke to you right now, a formidable name to an outdated light cruiser, but once a fitting name long ago when the ship first left the docks. You see hundreds of menials, dozens of marines all running about. All of them now under your command. You’ve come far in a short time, everything considered. Soon, your fleet will set sail, but before that, there are the few last questions that need answers.

You now have more ships than you, maybe you should transfer your command to another vessel:

>Transfer Ship command. (Choose which ship)

>If you take command of a larger ship, you will need an XO. Gavril can hold the fort on a frigate, but a larger ship with even more crew will be too much for him to handle. An XO is someone that should be loyal, and able to cover the flaws of the captain. (What sort of XO do you wish to look for ?)

You are still missing two captains:

>Marc’s friends seem capable; they will get their captaincies.

>I still haven’t looked at the upper section, maybe I will find something there.

(For the sake of my sanity, please vote for everything in a single response)
>>
>>5079135
>Don't transfer ship command

>Marc’s friends seem capable; they will get their captaincies.
>>
Unless Marc has more than 7 friends that all want commissions, we can take all 3 of the old timers kids, and fill out the rest with Marc's friends.

Not sure if the Tanker needs a Captain.

>Transfer Ship command. (Choose which ship)
Cruiser.

>I still haven’t looked at the upper section, maybe I will find something there.
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>>5079137
Support
>>
I'd like to do some fleet exercises under high stress situations or simulations.
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>>5079135
>Transfer Ship command. (Evoker)
We didn't get this light cruiser in order to not command from it.

>What sort of XO do you wish to look for ?
Speak with Military Command on the station and ask for a list of available personnel looking for a posting as an XO. We'd want someone who's by-the-book pragmatic/diplomatic to act as a counterweight to our own aggressively impulsive nature.

>Marc’s friends seem capable; they will get their captaincies.
Nepotism, ho! I'm sure they'll do fine.
>>
>>5079135
>Transfer Ship command. (Evoker)
If you take command of a larger ship, you will need an XO. An XO is someone that should be loyal, and able to cover the flaws of the captain. (Pragmatic/diplomatic, maybe a former spook. Search the upper sections, maybe you'll find somebody.)
>Marc’s friends seem capable; they will get their captaincies.
>I still haven’t looked at the upper section, maybe I will find something there.

Yolo. Maybe the Old Timer's granddaughter could be our XO? Food for thought at least.
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>>5079149
+1
But let's bring our favourite marines with us to the Evoker.

Also let's look in the upper station for our XO.
>>
>>5079135
>Transfer Ship command.
Evoker
>What sort of XO do you wish to look for?
A veteran, pragmatist is if possible acquaintance with us. How many years have we been serving in the Roy House Navy?
>Marc’s friends seem capable; they will get their captaincies.
It's good to have nobles who owe us favors on our side.
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>>5079135
>Transfer Ship command. The Evoker
Half the point in getting it.

>Marc’s friends seem capable; they will get their captaincies.

>>5079157
Pretty sure that ,Marc mentioning they couldn't afford their own commissions means they're neither rich nor powerful. Still, it's good to have some nobles for legitimacy, and we can always mold them into something great.
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>>5079167
>>5079157

Yeah, but they are gonna feel alot of loyalty towards Marc and may listen to him over us in a tight situation where both of us are at risk. Its best to split the crewed down the middle between two different groups and mindsets.
>>
No transfer 2

Evoker 7

marc's friends 7

Upper 2

XO (by the book pragmatist/diplomat) 2
XO (Veteran/pragmatist) 1

>>5079157

You've been serving for 4 years. Having been drafted at the age of 16.

Writing.
>>
>>5079135

Signing off orders, you transfer your command to the “Evoker”. Baron had managed to get the remainder of his company abord your new ship and they have settled in. Same thing with Gavril, he more or less lifted the entire crew from “The Impetuous”. As you sit around the captain’s cabin, you are able to truly enjoy the size of your new command. The quarters themselves feel like a large apartment. For goodness sake, you have your own little kitchen.

Sitting on some comfortable couches surrounding a coffee table, you, Gavril and Baron are busy looking over the official documents sent over by the station for your new XO. The stunts you pulled left many a ship captain without their own XOs, not something that they can blame you on, but it seems that high-command would rather you not poach away officers, at least for the time being.

“How about him ?” Inquires Baron

“That asshole ? Have you seen his record, he’s a prick more fit for a ballroom rather than a naval position ! Fergus would probably anger him to death in the first week.” Did he just insult me ? Or was that a compliment ?

This process has been going on for hours on end, finding an XO for a commoner had proven to be harder than even you expect. Attracting a nobleman is entirely in your means, as long as they are poor, they will do anything for captaincy. But to make someone your XO, that is not a “direct” man like you, has proven troublesome.

“Oh, I forgot to ask ya. How did the meeting go ? Those fossils brought up some damned youthful ones around this time.” Gavril directs a question at you.

“It was fine. Lloyd Labranche, had proven a ruffian like the old timer said. Never thought I’d see a noble looking like a ganger before. He’d make a perfect wolf-class captain, after all, I did well with my command.”

“Captain, does that mean he will ignore direct orders and act on his own initiative if let off the leash ?” Bluntly states Baron.

“Always the charmer aren’t you ?” You state before continuing. “Payat Teig on the other hand, him I do not like. He just gives me the feeling that if I told him to bomb a civilian target, he’d do it without a complaint.” You scowl.

“A good soldier follows orders, captain.” Once more, without intonation says Baron.
>>
>>5079251

“And a lot of good soldiers are fucking dead.” Cuts in Gavril.

“Ioanna Datz.” You say louder on purpose. Whenever Gavril and Baron are in the same room, they always act like cats and dogs. “She’s feisty.”

“You mean she’ll do whatever the fuck she wants if given the chance.” Remarks Gavril

“Her tendency for independent command, whilst acceptable for a commanding officer, can cause friction in a subordinate position.” Comments Baron. “As I have noticed, she’s not as aggressive as Lloyd. Still, her initiative should be curbed.”

“You sound like an A.I.. You sure you aren’t one.” Remarks Gavril once more.

“Enough, the both of ya, I swear I am getting a headache. What about Marc’s friends ?” You put an end to their argument.

“They are acceptable officers.” Both you and Gavril stare at Baron, waiting for him to continue. He doesn’t.

“Riiight. Well, they are by-the-book. For good or ill.” Finishes Gavril.

“Okay gents, one more beer ?” You say standing up, preparing to further sift through the documents.

Eventually, you narrow it down to three candidates:

>Lady Erina Tetreault. A noble born woman. A stickler for rules, regulations, traditions and customs. You are certain that you will want to shoot yourself, if she’s your XO. At the same time, any social fuck-ups will hopefully be avoided.

>Carlsen Brabston. An experienced XO. Due a promotion, but held back because to his commoner’s origins and his pragmatic, to the point of cold cruel disregard nature. Chastised for his lack of honour, but never court-martialled. No solid evidence for it could ever be brought forward.

>Lord Eduard Dagraca. Son of a knight, has no outstanding military merits, nor high-marks. But what he does have – is charisma. Able to sweet-talk his way to promotion after promotion. He eventually reached the point where he needs proper experience, to be eventually given a command of his own.

This talking of XOs also made you remember one thing. Whilst it is best to simply allow your captains to pick their ships as they prefer them, due to their familiarity with them or their own personalities. “The Impetuous” does have a special place in your heart. You could always give command to someone specifically.

>No need, let my captains sort it out.

>Yes, I think I shall give the captaincy to (write in.)
>>
>>5079253
>>Carlsen Brabston. An experienced XO. Due a promotion, but held back because to his commoner’s origins and his pragmatic, to the point of cold cruel disregard nature. Chastised for his lack of honour, but never court-martialled. No solid evidence for it could ever be brought forward.

>No need, let my captains sort it out.
>>
>>5079253
>>5079253
Can Gavril Command our old ship? We can split the crews...

Lady Erina Tetreault & Lord Eduard Dagraca, they can handle the blue bloods, while we can wing it with the red bloods.

Leaning towards the Lady. Would probably do well with male nobles being all chivalrous since dealing with nobles is something we probably can't do well.
>>
>>5079253
>No need, let my captains sort it out.
Don't know enough about the candidates and I'd need a full list of their names and some short words or traits and merits next to them to decide, so it's easier to let them sort it out.
>>
>>5079253
>Lady Erina Tetreault.
>>
>>5079265

Anons already got the needed amount of captains going. Gavril himself would also need to be convinced to do it.

You can only pick one XO. As was implied in my writings, command is getting sick of you snatching all the talent in such a short amount of time.
>>
>>5079253
>>Carlsen Brabston. An experienced XO. Due a promotion, but held back because to his commoner’s origins and his pragmatic, to the point of cold cruel disregard nature. Chastised for his lack of honour, but never court-martialled. No solid evidence for it could ever be brought forward.
>No need, let my captains sort it out.
>>
>>5079253
>Carlsen Brabston. An experienced XO. Due a promotion, but held back because to his commoner’s origins and his pragmatic, to the point of cold cruel disregard nature. Chastised for his lack of honour, but never court-martialled. No solid evidence for it could ever be brought forward.
I don't want someone so close to us who is preferable by tradition, or has greater charisma than ours, both cases smack of mutiny in the future. But a guard dog that makes our presence preferable has many uses, after all, everyone has to "dirty" their hands at one time or another.
>No need, let my captains sort it out.
>>
>>5079272
So were there any common captains available?
Are we just hiring only Marcs friends?
>>
>>5079349

You already have the number of captains needed. If you look around, you might find some officers that can be given command of a vessel. The reason why Marc's friends were hired was because, it was something right there and then, and Marc vouched that they will be obedient.

For your ch, that is the biggest issue, finding captain's willing to obey your orders.

And Marc has no more close friends on the station to draw from.
>>
>>5079253
>Lady Erina Tetreault. A noble born woman. A stickler for rules, regulations, traditions and customs. You are certain that you will want to shoot yourself, if she’s your XO. At the same time, any social fuck-ups will hopefully be avoided.
We've already fucked up once when it comes to Captain-to-Captain interactions, she'll keep us from making more Faux Pas when it comes to interactions with our higher ups. We're a commoner, just like Carlsen, and if we keep fucking up every time we meet high command chance are we could end up never getting promoted again.

>No need, let my captains sort it out.
>>
>>5079353
>You already have the number of captains needed.
Okay well I'm missing something because I don't know who they are, unless they are here >>5079251
>>5079253
which I thought were people we rejected.
>>
>>5079373
I have to agree with this anon:

QM: Can you give us a simple list of all the captains now under our command? It will make it easier to answer the question of who to give The Impetuous to.
>>
>>5079373
>Lloyd Labranche, had proven a ruffian like the old timer said. Never thought I’d see a noble looking like a ganger before. He’d make a perfect wolf-class captain
>Payat Teigon the other hand, him I do not like. He just gives me the feeling that if I told him to bomb a civilian target, he’d do it without a complaint.
>“Ioanna Datz.” You say louder on purpose. Whenever Gavril and Baron are in the same room, they always act like cats and dogs. “She’s feisty.” Her tendency for independent command, whilst acceptable for a commanding officer, can cause friction in a subordinate position.

Read nigger, read.
>>
>>5079253
>>Carlsen Brabston. An experienced XO. Due a promotion, but held back because to his commoner’s origins and his pragmatic, to the point of cold cruel disregard nature. Chastised for his lack of honour, but never court-martialled. No solid evidence for it could ever be brought forward.
>>
>>5079251
>Lady Erina Tetreault. A noble born woman. A stickler for rules, regulations, traditions and customs. You are certain that you will want to shoot yourself, if she’s your XO. At the same time, any social fuck-ups will hopefully be avoided.
In this verse, politics can be just as deadly as void warfare. Best we not make another mistake.
>>
>>5079373
>>5079378

Current ship captains under Captain Fergus Proenza:

Lord-Commander Marc Ahsing (Timid, skilled, loyal)

Lord-Commander Giacomo Kenne (Unimaginative, by-the-book, loyal) (Marc’s friend)

Lord-Commander Mikel Leiser (Unimaginative, by-the-book, loyal) (Marc’s friend)

Lord-Commander Lloyd Labranche (Aggressive, independent, skilled) (Old timer’s descendant)

Lord-Commander Payat Teigon (Obedient, by-the-book¸ cruel) (Old timer’s descendant)

Lady-Commander Ioanna Datz (Independent, skilled, blunt) (Old timer’s descendant)

There you anons are. If any of these traits are unclear, don't hesitate to ask, I will endeavour to explain.
>>
>>5079380
>Dumbass doesn't read what I posted
Yeah learn to read alright fuck face.
>>
>>5079395
Right, I'll actually retract my choice >>5079366 of letting them decide between themselves. Instead I'll vote:
>Yes, I think I shall give the captaincy to (Marc)

My preferable commander loadout would look like this:

>Marc Ashing - The Impetuous
>Lloyd Labranche - Wolf Frigate
>Ioanna Datz - Wolf Frigate
Put the people who are talented in the Frigates that would let them use their skills to the greatest effect, fast moving and hard hitting for their size. This is where they'll shine the most. Marc might be too timid to take descisive action himself, but when ordered he'll put the ship to good use.

>Giacomo Kenne - Defender Frigate
>Mikel Leiser - Defender Frigate
By the book and unimaginative, ouch. Can't expect these kids to take much initiative or think outside of the box much. Give them the Defenders, which have a very clearly defined role and they'll exceed at it. Hopefully after some combat their brains will start clicking and they'll stop referring to the manual at every turn.

>Payat Teigon - Striker Frigate
Keep this man with us at all times to limit uneccessary amounts of war crimes and turbo autistic "I'll kill 1/3rd of the people on this ship to save the other 2/3rds without hesitation"-levels of pragmatism.
>>
>>5079253
>>5079395
I'm going to change my vote to give Marc command of The Impetuous. This anon's commander assignments look good to me.
>>5079419
>>
>>5079253
>Lady Erina Tetreault. A noble born woman. A stickler for rules, regulations, traditions and customs. You are certain that you will want to shoot yourself, if she’s your XO. At the same time, any social fuck-ups will hopefully be avoided.
someone can teach us not to spill our spaghetti
>>5079419
+1
>>
>>5079366
>>5079419
Supporting this.
>>
>>5079253
>Carlsen Brabston. An experienced XO. Due a promotion, but held back because to his commoner’s origins and his pragmatic, to the point of cold cruel disregard nature. Chastised for his lack of honour, but never court-martialled. No solid evidence for it could ever be brought forward.
An XO must be loyal and highly competent. Social skills are not our priority here.
>>
>>5079419
>>5079439
>>5079253
Supporting these assignments.
>>
Carlsen 5

Lady Erina 6

And anons voted for this fleet arrangement >>5079419

Also, should mention that Pragmatic and cruel are different traits. Payat should be kept on the leash, as he has no moral compass. Also, the Geneva convention no longer exists. As long as surrendering noble officers are not killed, it will be fine.

Writing.
>>
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>>5079253

After concluding your meeting and arranging your new command structure. You find yourself sitting in the captain’s quarters. The lights have long since been turned off, a half-full bottle of whisky and an empty glass is in front of you. Sitting upon the couch, you keep staring at the screen in your hands. Sighing, you pour yourself more drink and down it. I don’t want to do it. I really don’t want to do it. You sigh again, staring at the profile of one Lady-Lieutenant Commander Erina Tetreault. This is a smart decision; this is a wise decision. I will be fine, I will not want to blow my brains out. Eventually, you are left with no other options but to face reality. Deciding to quickly rip off the band-aid, you quickly file in the necessary information. Tomorrow morning, you will have to deal with a serious headache, both literal and figurative.

You groggily open your eyes. The clock showing that it’s just past noon. Crawling out of bed, you try to make yourself as presentable and respectable as possible. You are a high-ranking officer now after all. Dragging your exhausted body, you quickly reach the conference room aboard “Evoker”, where you plop down on the Captain’s chair. You hit the comms console in front of you and inquire:

“Officer, has Lady-Lieutenant Commander Erina Tetreault arrived yet ?”

“Yes Captain, she has been present aboard the ship since six hundred hours. She has been familiarizing herself with both the crew and the vessel. Shall I inform her to meet you in the conference room ?”

“If you could.”

With that, the comms cut out. Your peace doesn’t last long, as roughly around five or so minutes later, the door hisses and in steps a woman. She appears to be in her mid-twenties, your senior give or take a few years. Being a noble, genetic modifications are clearly visible, including those meant to satisfy one’s vanity. Her long black hair has been worked into a bun, being held together by what appears to be two silver sticks. Her face, whilst beautiful, is fierce. Her slanted ice-blue eyes and slightly puffed lips make her look like someone who’d berate you whilst killing you. That is further reinforced by her toned body, and most importantly, the high-frequency blade at her hip. The ceremonial blade of officers looks to be of plainer make than most you’ve seen, favouring depictions of silver dragons. The decorations favour utility over sheer spectacle.

As you eye her, she eyes you. The cold shudder that runs down you back makes you feel like you are being skinned alive. The woman quickly snaps to attention, saluting you.

“Captain Fergus Proenza ! Lady-Lieutenant Commander Erina Tetreault, reporting for duty as ordered !”

“At ease, please have a seat.”

The woman swiftly turns, for a moment you expect her to attack you, but she simply sits down.

“I assume you are aware of your duties as my XO ?”

“Yes, sir.”
>>
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>>5079719

“Very well, I know that you might not like me Tetreault, but we will have to work together for the foreseeable future. You will also have a task besides your main duties. That task being to ensure that I do not fuck up when interacting with other nobles.”

“May I begin the task now and speak freely, sir ?”

“You may.” Nodding you agree.

“Your uniform is not within regulations; your face is not cleanly shaven. You must also acquire decorations for your plain uniform, they do not have to be excessive, but they are necessary to keep appearances. You must also acquire a high-frequency blade of your own. It is a sign of your office and the discipline you can enforce at any and all times. Next, no swearing is allowed, as a gentleman, you must watch your words…” At this point in time, you zone out as her lecture continues. Did I make the right decision ?

With one ear deaf, you finally find yourself within the high command office. Your R&R time is nearly up. Picking a task and preparing for it is necessary. Wait, won’t I have to host a damned banquet ? Your heart bleeds as you think about your bank account balance.

Chasing away your stray thoughts, you concentrate on the tasks in front of you:

>(Mission 1) A simple patrol mission, you go to these systems, you look around, you refuel and head home. Simple and easy. Just like your first mission was suppose to be. Pirate activity continues to grow, and they are becoming increasingly organized. High command worries that a pirate king might emerge in the area. Crushing them is more than possible, but the resources needed to do so may become too much for House Roy to bother.

>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.

>(Mission 3) A prong from some of the more organized bodies of the subspacers has launched an invasion. Conquering a star system, the basic ores extracted there are an essential tribute to House Roy for local ship production. A counter-invasion force is being mustered; you could always take part.

(Please note, these are discovered and populated systems, there are plenty of unpopulated Star systems around.)
>>
>>5079722
>(Mission 1) A simple patrol mission, you go to these systems, you look around, you refuel and head home. Simple and easy. Just like your first mission was suppose to be. Pirate activity continues to grow, and they are becoming increasingly organized. High command worries that a pirate king might emerge in the area. Crushing them is more than possible, but the resources needed to do so may become too much for House Roy to bother.
Pirates is a good training exercise.
>>
>>5079722
>Blow our brains out

>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.
>>
>>5079722
>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.
>>
>>5079722
>Mission 2
This mission allows us to increase our prestige without risking another ambush, or mediocre commanders. By the way, is it serious that we traded a loyal Picicopath for the living personification of an etiquette class? Is the future so fucked up that it's not possible for us to watch recorded etiquette classes to avoid this headache?
>>
>>5079722
>>(Mission 1) A simple patrol mission, you go to these systems, you look around, you refuel and head home. Simple and easy. Just like your first mission was suppose to be. Pirate activity continues to grow, and they are becoming increasingly organized. High command worries that a pirate king might emerge in the area. Crushing them is more than possible, but the resources needed to do so may become too much for House Roy to bother.
>>
>>5079742

There are. But most of them are so nuanced and specific that it is better to have a proper teacher able to show and explain the reasons behind the nuances.

Also, nobles teach other nobles proper etiquette. So what educational vids you can find are incomplete, outdated, or different from the customs of House Roy.
>>
>>5079722
>(Mission 1) A simple patrol mission, you go to these systems, you look around, you refuel and head home. Simple and easy. Just like your first mission was suppose to be. Pirate activity continues to grow, and they are becoming increasingly organized. High command worries that a pirate king might emerge in the area. Crushing them is more than possible, but the resources needed to do so may become too much for House Roy to bother.

seems like a way to get recognition would be to crush these pirates. they clearly have ties with other houses so they could become a big problem later
>>
>>5079722
>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.
this sounds like fun
>>
>>5079722
>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.
>>
>>5079722
Are we meant to choose a mission or are some of these mandatory? Also what's our relative strength compared to what we might face in say...mission 3 - a civil war zone?
>>
>>5079722
I'm assuming the hostile systems have drydock and refuelling facilities of their own?

>(Mission 3) A prong from some of the more organized bodies of the subspacers has launched an invasion. Conquering a star system, the basic ores extracted there are an essential tribute to House Roy for local ship production. A counter-invasion force is being mustered; you could always take part.
Best to nip any potential invasion staging grounds in the bud before we're dealing with an all out assault.
>>
>>5079722
>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.
>>
>>5079722

>(Mission 1) A simple patrol mission, you go to these systems, you look around, you refuel and head home. Simple and easy. Just like your first mission was suppose to be. Pirate activity continues to grow, and they are becoming increasingly organized. High command worries that a pirate king might emerge in the area. Crushing them is more than possible, but the resources needed to do so may become too much for House Roy to bother.

We need a shakedown run to make sure no problems arise with our crews, ships, and new officers.
>>
>>5079722
>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.
>>
>>5079722
+1 for Mission 2
>>
>>5079722
>(Mission 2)
Losing a whole system like that to rebels would hurt House Roy plenty, need to do what we can to stop that.

I'm also looking forward to seeing the smug face of The Countess collapse when we depart, you know that bitch absolutely expected us to fall flat when it came to establishing our own detachment. Now we're gonna roll up with six frigates and a light cruiser. You don't fuck with the Proenza, Proenza fucks with you, bitch.
>>
>>5079722
>(Mission 2) A civil war rages in one of the more developed and populated star systems under House Roy’s influence. You have to deliver ducal divisions to assist the local loyalists, and crush the traitor’s space forces.
>>
1st mission 4

2nd mission 10

3rd mission 1

writing.

>>5079799

You have no intel on hostile systems, but it is a safe assumption that some of those systems do have drydock and refuelling facilities.
>>
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>>5079722

The sight is breath-taking. You have been invited by Margrave-General Chevalier Honma to one of the dock facilities, they had been cleared out to allow the accommodation of the 15th army.

Three infantry divisions 75,000 soldiers in total. An armoured division and an artillery one. Over 100,000 men moving onto large scale bulk transports. These 5 spaceships, even larger than your light cruiser will be under your care. Despite their great size, these vessels have no real means of self-defence.

The shouts of NCOs, the screams of officers and the coordinated responses of the soldiers fill the entire area. The sounds of bootsteps as formation after formation marches onto their transport ships. The banners of House Roy are carried aloft alongside the insignias of each individual regiment.

“A sight to behold, isn’t it ? Every time I gaze upon, I cannot help but feel proud.” Remarks the man next to you.

He appears to be in his 40s, with a well-kept full brown beard, dominating most of his face. Sharp and clear green eyes stare at you. His bulk overwhelming yours. The rest of his body appears to be dominated by cybernetics. Chevalier could easily snap you in half if he wanted to, of that you have no doubt.

“I and my men will be relying upon you Captain. Just keep those bastards off of us. The transport ships are designed for atmospheric entry.” His gaze hardens and his voice grows threatening. “That is when we will be the most vulnerable. With the atmosphere below and space above, should our anti-gravitic be disrupted, the ships would be torn apart. You must prevent that at all costs.”

“My men are more than prepared General; your safety is guaranteed.”

“Good, I look forwards to working with you.” The General smiles before leaving you.

Your fleet forms a screen for the transport ships. This time, you are in command of keeping the fleet in formation as you shift around the star. The tides carry your fleet onwards into the unknown. Jumping system to system, you swiftly pass through Iraah and Piwiat systems, barely paying attention to the locals, far more concerned with your upcoming battle.
>>
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>>5080485

Reaching Unea, your sensors begin to flair. They are reporting active engagements across the entire star system. The amount of ships you are witnessing does not match the records you were given about the system’s PDF. The last you heard, the space station around Thora, the largest and most important of the settled planets, was in the hands of the loyalists and still intact, but not anymore it seems. The ice giant must be reclaimed and kept in loyalist hands, the ores produced allowed for thriving dockyards to be build, but just like the station, these have been annihilated.

As you approach the world, enemy fleet moves in to engage you. Two Raider-class destroyers, typical M.A.G. doctrine loadout. One bullseye-class destroyer, a missile destroyer, capable of firing off many missiles. You start to wonder if you have enough AS to deal with them, these missiles have to be stopped, as they are the greatest threat to the transports. Alongside the destroyers is an escort 4 wolf-class and 2 defender-class frigates.

The only saving grace is the fact that most of the traitor ships are damaged or at the very least, their crews are exhausted.

>All ships forward, we will swat them aside.

>Keep the defenders back, the rest will charge.

>Hold ground, see if you cannot rally local loyalist forces.

>(Write in?)
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File: Raider-class Destroyer.png (59 KB, 1416x672)
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>Raider-class destroyer. 300 meters in length. A crew complement of 250. A favorite in rapid-response or raider fleets. Powerful engines and strong top mounted guns, give the ship unparalleled frontal firepower. Its weakness comes from the lack of any backwards facing guns, and weak AS for its size. A total of 6 top mounted railguns along side a forward facing M.A.G. cannon allows the vessel to tear apart smaller ships, as well as vessels of similar size. With only 3 top mounted laser turrets, its bottom is exposed to enemy missile fire or more maneuverable frigates.
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>Bullseye-class destroyer. 280 meters in length. A crew complement of 300. 12 missile launchers and 2 laser turrets atop and 2 below, for a total of 4. Makes the bullseye a larger and better version of the striker-class frigate. Still, just like the striker-class, this vessel’s direct combat capabilities are limited, it is wise to keep this vessel far away from the main engagement.
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Phew, that took a while. Much drawfagging was had.

The transport ships are behind your fleet, if you let an enemy ship go off screen, they will attack the transports.
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>>5080487
>>All ships forward, we will swat them aside.

All ships focus fire on the bullseye-class destroyer first. If we can't get in range to fire on it then focus on the raider-class destroyers instead.

Priority list
1: Bullseye-class
2: Raider-class
3: Wolf-class
4: Defender-class
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>>5080487
>>Hold ground, see if you cannot rally local loyalist forces

We need to keep these transports safe, close formation and overlap our AS coverage. If we can rope in the dregs of our allies before the enemy fleet reaches us we'll be better off. Focus fire on one destroyer at a time, prioritising the Bullseye class first. Of the frigates we should knock out defenders then wolves as that lets our striker deal more damage.
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>>5080487
>All ships forward, we will swat them aside.
That's an awful lot of Forward Firepower, very scary. We should prioritize knocking out one Raider minimum on the opening salvo of M.A.G rounds so we have less counterfire on the approach. Combined with our own Striker's missiles it should be enough to kill one.

After that we can spearhead through the opening in the line with the whole detachment and put our Light Cruisers broadside to good use whilst aiming for the Bullsey with the M.A.G's, keeping the Defenders close to deal with the incoming missile barrage.
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>>5080487
>Hold ground, see if you cannot rally local loyalist forces.
>(Write in?)
Put out a call to the local PDF, ask for a sitrep of the space situation and how many enemy ships are in system. We can ask about ground targets later.
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>>5080509
>>5080549

Anons, if we don't charge them immediately we will give them more time to catch their breath and recuperate. Their advantage over us will only increase. Read this sentence.
> The only saving grace is the fact that most of the traitor ships are damaged or at the very least, their crews are exhausted.
We won't gain anything from waiting, but our enemies will.

Secondly, holding back is against our personality, which would give us a penalty to our rolls.
>Fergus Proenza. You are impulsive and skilled, damn what people think about you, you’ll make them accept you by showing your skills.
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>>5080509
+1 hopefully our PD will keep the missiles off us for the dessies to go down
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>playing a character who's impulsive
>get explicitly told that taking actions in line with our character traits will get lower DC's
>anons still vote against character trait anyway because reasons
Just why?
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>>5080487
>All ships forward, we will swat them aside.

>>5080577
Some people has to self insert to play a quest
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>>5080487
>All ships forward, we will swat them aside.
They are exhausted and injured, perfect for us to finish them off but they still have many guns. Get the defenders underneath the raiders and let them handle it while we focus on the rest.
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>>5080487
>All ships forward, we will swat them aside.
We can't let them catch their breath, hopefully destroying some of their ships the rest will retreat. If we wait for the P.D.F. forces, which are probably already destroyed, we'll just give the enemy the advantage of initiative.
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>>5080487
>All ships forward, we will swat them aside.
Shock and awe.
>Defeat in detail. Only gang up with numerical advantage. Separate the enemy fleet.
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Rush 6

Hold 3

1d100 best of 3
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Rolled 54 (1d100)

>>5080660
Please no nat 1
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Rolled 45 (1d100)

>>5080660
Check this Nat 1 that will cause everyone to sperg out
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>>5080672
>>5080675
Painfully mediocre rolls
Next person is nat 1
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>>5080660
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Rolled 82 (1d100)

>>5080660
Yolo
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>>5080702
Very nice
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>>5080702
Glorious!
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“Lieutenant Commander, relay my orders to the rest of the fleet. We will do a concentrated breakthrough through the destroyers.” Erina salutes and begins to coordinate the fleet as you continue. “Helmsman, full power, I want to strafe the entire formation. Gunnery, load those guns, double time, I want to see a shot every six seconds. Concentrate broadside on the raiders, keep the M.A.G.s on that bullseye.”

Your fleet begins to move as you commanded. Damn does it feel good to be in charge. The enemy clearly realizing what are their strengths holds back and begins to bombard you as you approach. Railguns and M.A.G. cannons roaring as shot after shot is sent your way. In appears that your light cruiser is their main target, but a light cruiser, even if outdated, is still a light cruiser, for destroyers’ rounds can’t pierce your armour that easily. What can however – are missiles. A mass barrage is launched directly towards you. Your fleets collective AS flares to life, lasers shooting most down, but a couple still manage to go through.

The “Evoker” rocks, your XO turns and says:

“Sir, two missiles pierced our armour. Damage is non-essential, all systems operating nominally.”

“And the casualties ?”

“Unknown, estimates put it at around 20 crewmen.”

You simply nod at the statement. Once more bringing your attention to the battle.

Whilst you have been weathering a storm, the traitor destroyers weren’t faring any better. Your double light cruiser sized M.A.G. cannons might be outdated, but they still pack a punch. You watch as the starboard destroyer is pierced, a cascade of explosion blowing out its railgun batteries.

As the giants of the battlefield duke it out, the frigates have also been busy trading blows. Despite the slight numerical advantage on the traitor’s side, your captains show themselves well. They are able to dodge most M.A.G. and railgun rounds coming their way, a few still clip them, but nothing that can prevent them from flying. At the same time, a M.A.G. round from “The Impetuous” blows away a frigate’s port, disabling the railgun there.

Your striker launches its own missile barrage, a pittance by comparison to the destroyer. Still, the missiles manage to find their way onwards to the starboard destroyer. The defender next to it is able to intercept most of them, but a few impact the bottom. It is hard for you to judge the damage done, but the more hurt you can dish out the better.”

>Keep pushing, their lines will crumble soon enough.

>Halt the assault, the price you’ll have to pay may be too high to bear.

>(Specific commands for a ship?)

>(Write in?)
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>>5080779
>Keep pushing, their lines will crumble soon enough.
pray that the good rolls keep up
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>>5080779
>Keep pushing, their lines will crumble soon enough.
The Right Flank is failing, with that damaged Destroyer they can't expect to hold if we make a concentrated push. Focus fire on the Wolf Frigates, open up the path for our own Wolves to go after the Defender and the Bullseye
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