[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Broken Empire 2.jpg (369 KB, 2560x1440)
369 KB
369 KB JPG
The 32nd century is full of danger and war, but these bring opportunity to the willing. One such willing man would be you – Commoner in a middle of nobility dominated civilization, Fergus Proenza. You survived a deadly ambush, which saw your CO killed in action. Once you were given independent command, you rushed head first into a bloody civil war. That is where you crushed the rebels and ensured that the noble house you serve, House Roy, would maintain their grip upon the system. Now however, you face the greatest of challenges.

Dramatis Personae https://pastebin.com/epJfFJd7

Ships https://pastebin.com/8LxdVHfm
>>
A banquet. A time-honoured tradition, during which uptight nobles loosen up somewhat, whilst plotting each other’s downfalls. And now you, will have to host one. Thanks to your XO, Erina Tetreault, you were able to put it off, learning that if it is a time pressing mission, the banquet could be delayed. That being the keyword, delayed, now that you sorted out all the matters concerning bringing your fleet back to full action, the banquet is inevitable.

You find yourself in front of a mirror, Tetreault to your side holding a measuring tape. You’ve been at this for over two hours. Every piece of your officer’s uniform meeting all dress code requirement. The navy-blue uniform is now decorated with silver and gold thread, thank heavens you were not born a millennium ago or you would have gone bankrupt by now. You have to say, you look rather authoritive.

“Captain, I must demand that you acquire an officer’s blade.” Exclaims Tetreault.

“Duly noted and ignored.” You give the same response you’ve given for the past hour or so, as you tap the “Avalanche” on your hip. “This thing is just as fine as a high-frequency blade.” Your XO scowls at the statement. “Now, if we’re done, lead the way Lieutenant Commander.”

“Sir.” She salutes and begins leading you towards the reserved meeting room. You can feel the high collar of the uniform tightening around your throat. Did they design these things with uncomfort in mind ? How do those uptights keep themselves from suffocating with their big heads.

Entering the room, all of your subordinates rise from their seats and salute you, making your way towards the head of the table, you simply sit down, the sound of chairs scraping the metal floor fill the room as the various captains under you once more find their seats.

“Gentlemen, it is my duty and honour to welcome you, please drink and eat, for soon, you will once more march to war.” You repeat the words hammered into your skull by Tetreault, the traditional greeting for a military banquet.

Your subordinates raise their glasses. “To war and glory.” The saying echoes across the room.

“Congratulations on your victory Captain !” Cheerfully exclaims Marc.

“You performed admirably Captain.” Echoes Giacomo. Mikel murmurs the same. Based on their looks, you can tell that they feel relief, rather than true admiration. Looks like Marc’s friends were originally sceptical of you. Still, they obeyed their orders without questions, the only really redeeming quality you’ve seen from them.

“How about we finish this nonsense and get going again ? I hardly was able to have a proper fight.” Sourly complains Lloyd. You’ve noticed that he tends to piss off even the most of well-meaning people.
>>
>>5090291

“I have no doubt that with a commoner as our CO, we will be sent to the thick of it.” Lazily responds Ioanna. Ever blunt, she works well off Lloyd, when the two aren’t at each other’s throats. One two knockout punch. I like these guys, still, wouldn’t mind throwing them out of an airlock.

“Enough, the two you, do not annoy the Captain.” Coldly remarks Payat. The man never stood out, did things without question, but you just can’t rid yourself of the feeling that something isn’t right with him. You’ve never heard his tone of voice shift, no matter what. Hell, even Baron and Tetreault have moments when they act like humans. Shit, Gavril almost fell over when he saw Tets smiling at Baron.

Quickly, the first course is devoured by the starving officers, you can feel as your bank account decreases with each bite, your only solace being the good food and drink that you are able to enjoy. As the hosts, you have the option of carrying this banquet anyway you want, you could stay quiet, or converse with some if not all of your officers.

>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.

>Actually, I do have some questions. (Write in) (These can be addressed to the room as a whole or to specific individuals)
>>
>>5090290
welcome back
>>5090293
>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.
this ain't our battleground, but perhaps overhearing what our captains talk about could be helpful.
>>
>>5090293
>Actually, I do have some questions.
>Suggestions on improving our coördination?We have done well, but shock and awe isn't the only manouver that can be done.
>Has everyone fared well during the battle?
>If I were to die who would be second in command?
>>
>>5090293
>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.

Might as well enjoy the meal, it cost us a fortune!
>>
>>5090293
>>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.
>>
>>5090293
>Actually, I do have some questions. (Write in) (These can be addressed to the room as a whole or to specific individuals)
How did you (Marc's group) all get to know each other in the academy?
What Noble Houses are you all from (everyone)?
What ships have you served on?
Any of you ever see ground combat or used your weapons outside of combat sims?
What do you think about the state of affairs regarding House Roy, and its relations to other houses?
Opinions or comments on last mission if you have any?
>>
>>5090306
+1
>>
>>5090293
>Payat
Definitely an Oberstein type character we should use to get rid of unwanted problems.
>>
>>5090293
Welcome back Chief!
>I’d rather not talk now, I have to make sure that I eat the most, I payed for this and I will damn well eat it.
>>
Asking questions 3

Stuffing your face 4

Writing.
>>
>>5090573
Does that make Gavril our Kircheis?
>>
File: Fleet screen expanded.png (85 KB, 2000x1621)
85 KB
85 KB PNG
He who stays quiet, learns the most. Or some such saying goes, I think.

Deciding to observe, you concentrate on your meal, whilst keeping your ears prepared to catch even the lowest of whispers, not the best plan, seeing as how you do not have any enhancements done to them.

As minutes turn to hours, you’ve listened into a few conversations, but none of true note. Marc and his friends were simply talking about how great it is to have independent command. A few mentions here and there of their academy days, a few inside jokes, but that is about it. On the other hand, Lloyd and Ioanna are continuously at each other’s throats, exchanging barbs, insults and threats, both being already eager to go out to battle again. Meanwhile, Payat had stayed quiet, just like you he seems to be concentrated on his meal.

As the conversations begin to turn to a lull, you open your mouth to perhaps as some ques-

The sound of your comms device goes off.

The message demands your immediate presence in the primary conference room, all commanders of independent command forces will be there. Well then, things either got interesting, or they are going downhill.

“Gentlemen, please excuse me, I have a meeting to attend.” You state as your subordinates rise to salute your departure. Luckily, it is a short five-minute walk till the main conference room, and you already came dressed for it.

Unsurprisingly, you are the first one to arrive. The main conference room unlike all of the others does not have a table in the middle, instead it is a bunch of chairs facing towards a wall, which is just one giant projection of the surrounding star systems. For a moment there, you are reminded of the overcrowded school rooms of your youth. Finding yourself a comfortable seat, you sit down and begin to wait. Roughly 5 or so minutes later, your fellow officers begin trickling in, most you’ve never seen in your life, whilst others, you remember their faces, but you’ve never spoken to them. That is until Alpizar comes in, spotting you, she beelines to the seat next to yours, sitting herself, she begins:

“Captain Proenza, surprisingly punctual this time.”

“Was nearby to begin with, did you get intercepted that it took you so long to arrive ?” You respond to her jab in kind.

“No, just had to finish some tasks that couldn’t be delayed. Do you have any idea why the meeting was called for ?”

“If you don’t know, you think they will tell a commoner like me ?”

“Fair point. How was your first independent command ?”

“Decent enough, helped the Unean League put down some rebels. You ?”

“Nothing as exciting as you I’m afraid. Simple shipping escort duty. Still, had to fight off a sizable pirate force along the way.”
>>
File: House Roy Fringe 2.png (92 KB, 1319x1072)
92 KB
92 KB PNG
>>5091301

Just as you are about to continue the conversation, everyone around you rises to their feet, instinctively, you follow. Everyone gives a sharp salute, which you mimic, and the reason why is soon revealed. The Countess marches to the front of the room.

“At ease.” She offhandedly states. “Ladies and gentlemen, I called this emergency meeting due to the threat facing this county as well as the dukedom as a whole.” She flicks at a console nearby.

Back in your seat, you watch in muted horror the graveyard of ships with House Roy’s colours.

“These images show the remains of Lady-Captain’s Ranice Herber’s independent patrol detachment, she was on patrol route Talax-Iraah-Geos-Roks-Jed-Roks-Talax.” The Countess stops for a moment to catch her thoughts. “The entire patrol detachment was annihilated to the last, we have found no survivors. Her fleet was located in Jed system.”

This revelation causes hushed whispers to breakout in the room. The Jed system has no connections to other inhabited systems other than Roks, which is firmly under ducal influence. This can mean a few things, none of which are good. There are traitors within the system, an anomaly in the abyssal tide carried a hostile fleet further than it should, or some of those uninhabited systems, are not as uninhabited as previously thought.

“Sir, a question.” A voice calls out from the mass of officers.

“Granted.” Inclines the Countess.

“What was the fleet composition of the patrol detachment ?”

“4 Raider-class, 2 Guardian-class, 4 Striker-class, 6 Wolf-class.” At the Countess’s statement, the room turns utterly silent to the point where you can hear a pin drop. That’s a sizable force, whomever did the girl in, had an overwhelming firepower advantage.

The Countess continues. “This, unfortunately is not the only piece of bad news. The counter-invasion fleet sent against Emari Kingdom, in order to retake Troacsa, has been blunted. The last known report indicates heavy fighting, with the Emarians possessing modern combat vessels.” You can feel the temperature in the room dropping, the fact that some out of the way subspacer nation could field modern combat vessels is rather unsettling. You cannot help but recall that girl you had interrogated with the General back then.

“And now, I unfortunately have to give one final piece of bad news. Thanks to the actions of Margrave-General Chevalier Honma and Captain Fergus Proenza. We have confirmation that House Talon has been secretly supporting the Emarian Kingdom. We also suspect, that most pirate organizations in the region have been united under the banner of group known as “Tristan’s lads”. We presume, that this group is assisting the Emarian Kingdom. We also suspect that they are also financed by a noble house, we still are unsure if it is Talon or not.”
>>
>>5091302

Looking at the rather dark faces of the people around you, you can tell that the coming months will be hectic, to say the absolute least. No doubt orders for mobilizations will be given, you should try to snatch as many things as you can, before they begin to ration them.

“Before I begin handing out assignments, I will host any questions regarding the situation.” Calmly states the countess.

>Remain silent, you know all you need to know.

>I have some questions. (write in)

>(Write in?)
>>
>>5091305
>Was any type of force sent to support the Troacsa system after the report? What condition are our defenses in the Roks system, any reports from them on invading forces in the area? About the "Tristan’s lads" do we have any Intel on their bases or their contacts in the duchy?
>>
>>5091332

>Was any type of force sent to support the Troacsa system after the report?

"The report from Troacsa had just arrived, the support force will be some of you today, gentlemen."

>What condition are our defenses in the Roks system, any reports from them on invading forces in the area?

"Standard subspacer fare, a space station and some PDF gunboats. Last report was an all clear."

>About the "Tristan’s lads" do we have any Intel on their bases or their contacts in the duchy?

"The group was an unknown, only a year back had reports started naming them. Acquiring intel about them will be task for some of you."
>>
>>5091305
>I have some questions. (write in)
What are we doing to protect our operational security regarding spies and traitors or information leak?
Should we start sweeping our ships and crews for spies and bugs?
Do we know about how information on Lady-Captain’s Ranice task force was leaked? Any suspected on her crew?
What new weapon systems are we aware of that are being used by the enemy?
How do their newer ships stack up to our current ones?
>>
>>5091375

>What are we doing to protect our operational security regarding spies and traitors or information leak?

"Office of military intelligence has been notified. The local operatives have begun their investigation. I ask that you all cooperate with any and all of their requests."

>Should we start sweeping our ships and crews for spies and bugs?

"If you have suspicions, do it. Still, I do not want to see witch hunts. Operational morale is imperative. This is why this matter is confidential, for detachment leaders only. If rumours start spreading, I swear by the imperial throne, I will personally hang you."

>Do we know about how information on Lady-Captain’s Ranice task force was leaked? Any suspected on her crew?

Unknown, proper investigation is on its way. There is also a chance that the enemy had simply been lying in wait there, and Lady-Captain Ranice simply got unlucky."

>What new weapon systems are we aware of that are being used by the enemy?

"Based on the reports, the unknown assailants had overwhelming firepower of the railgun variety, a destroyer was also nearly split in half, a powerful M.A.G. system or several were used."

>How do their newer ships stack up to our current ones?

"Ducal forces standard. Meaning that their ships are on par with our own. No reports were given on sightings on heavy cruisers. Talon seems unwilling to share all of their material."
>>
>>5091345
QM how are messages and reports sent between systems? Are they transported by dedicated ships that bounce between two systems over and over again receiving and transmitting information, or do they have a transmission method fast enough without needing ships?
>>
>>5091390

It is done via ship. FTL communications do not exist. A comm ship under the communications guild jumps into system and updates it's solarnet, whilst also downloading it. For military communications, you send a runner ship. In system communications on the other hand, are near instantaneous. Light speed comms, via laser signals and good old fashioned wave frequency.
>>
>>5091395
Does House Talon have more influence with the communication guild than House Roy?
>>
>>5091305
>(Write in?)
Given the recently losses and the gravity of the new situation, will more ships be released to us and will be be getting new weapons systems, ships, and other war material to give us a better edge against the new threats we face?
>>
>>5091399

The communications guild is a force in and of itself. It actively fights the ducal houses for power, yet it also supports them at the same time. Your perspective should be, will supporting Talon benefit them the most. And don't get me wrong, the ducal houses desire nothing more than to wipe the guild out, but their services are essential in order to keep their domains running.

So to answer your question, even Talon is unsure if it does.
>>
>>5091402

>Given the recently losses and the gravity of the new situation, will more ships be released to us and will be be getting new weapons systems, ships, and other war material to give us a better edge against the new threats we face?

"You will be assigned materiel as needed for your task. I've already sent requests for additional support, but that will take time to arrive."
>>
>>5091305
>Remain silent, you know all you need to know.
Other anons already asked what I wanted to say.
>>
File: House Roy Fringe 3.png (101 KB, 1319x1072)
101 KB
101 KB PNG
The Countess looks around, the questions around the room dying out.

“Good, I shall now list the needed assignments.”

“First, I shall be personally leading the reinforcements to Troacsa. All those willing and wishing for a tough battle, follow me. Of course, I am only giving you the chance to choose now ladies and gentlemen, once you leave this room, you will be assigned any and all tasks needed.” The Countess says whilst scanning the room.

“Secondly, the area around Jed needs to be explored, there could very well be nothing there but some worthless rocks orbiting equally worthless stars, but if there is a hidden base, I want it found and annihilated.” The clear annoyance in her voice echoes across the room.

“Lastly, the Vaut system. I know, I know. Call me paranoid, but Raisat Star League, have always been a bunch of opportunistic jackals. With us running ragged and spreading across the region, they could very well use the opportunity to strike at Vaut and push all the way down to Arawan Celeste. If they can do that, they will fortify themselves like they like to.” Ponderously says the Countess.

>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza

>Mission 2. Nothing nicer than blind shifting to godforsaken star systems in the middle of nowhere.

>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.
>>
>>5091592
>Mission 3. A nice, safe posting.
The Space Italy to our Space Napoleon. Watch us turn the Raisat fleet to a new scrap belt and claim an additional system in the name of House Roy.

>Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy
But that's the fun part!
>>
>>5091592
In My opinion the first mission is the correct option. The second mission involves worst-case combat "ambushes", we'll roam blindly against a force in their own backyard in hopes of finding a base and survive the encounter alive, too much risk. The third mission may be a fair fight but there is a possibility that our force will be stuck in a moment of crisis without encountering any enemies. The first mission could be the difference between losing a very high portion of our House forces, or repelling the main advance of this part of the invasion as well as gaining reputation with the nobles who survived the first battle plus the Countess.

>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza

Better to impress the Countess, assuming what Chevalier said about her liking us is true.
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza

Mama Proenza and this Man's Navy didn't raise no bitch.
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.
>>
>>5091592
>>Mission 2. Nothing nicer than blind shifting to godforsaken star systems in the middle of nowhere.

Our largest ship is an out-of-date light cruiser, we can't fight on the front-line.
>>
>>5091592
I would like to do mission 2, if only so we don't get flanked, but the sentiment seems to be overwhelming and nipping the main invasion force in the bud will be useful.

>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>>5091695

I'm going to change my vote to mission 3.
>>
>>5091592
>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.
>>
>>5091592
>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>>Mission 1. I am drawn to danger. Emari Kingdom will learn to fear the name of Fergus Proenza
>>
>>5091592
>Mission 3. A nice, safe posting. Presuming I don’t get hit head first with the hammer of a subspacer’s entire navy.

every mission shouldn't be the hardest one. also do we really want to be under someone?
>>
3 mission 5

1 mission 8

Onto the front it is

Writing.
>>
File: Fleet screen expandedd.png (86 KB, 2000x1621)
86 KB
86 KB PNG
You join the overwhelming chorus of voices volunteering for the frontline assignment. Say what you will about nobles, but they aren’t shy about diving head first into danger, presuming there is glory to be won.

A few moments later, names are drawn up and the assignments are divvied out. Departing the room, you catch a quick conversation with Alpizar;

“To the front ? You are as foolhardy as ever Captain Proenza.” Says Alpizar.

“I did make a promise to be the greatest admiral, now didn’t I.” You state with a cheeky grin. “But I didn’t see your name Alpizar, why did you sign up to watch Vaut ? I thought you sought military merit.”

“I do, but my forces are nowhere near the standard to be actually used in combat for anything other than a screening force. Neither is yours, but I suppose an outdated light cruiser is still a cruiser. Watch yourself there Proenza, the screens are always the most bloodied after any battle. The most enthusiastic and youngest of officers command those. Just like you, they will not shrink away from danger.”

“That only means that my subordinates simply have to be better than the enemy’s. Don’t you worry, I will not only emerge victorious, but I will do a damn fine showing as well. Who knows, maybe next time we meet you will address me as Knight-Captain Proenza.” Not holding back, you say everything on your mind.

“My husband had thought the same, reign in your tempers and do not simply follow your bloodlust, lest you find yourself behind enemy lines, surrounded.” Grimly states Alpizar.

Well, that’s one way to put a dampener on a conversation.

“Thanks for your well wishes, Alpi. Gotta go and prepare myself for glory.” You say as you begin rushing towards your docking area. Behind you, the soft echo of “I am not Alpi !” can be heard.
>>
>>5092377

Arriving to your berth, you do ponder Alpizar’s words. In such a large-scale battle, your force will only be a minor player, not only that, in the chaos of combat there’s a chance that your forces will be split up. There’s also an issue of officers. You have two brand new destroyers, a wolf and a striker. All of these ships need officers. Granted, with your force ever growing, you could appoint section leaders and let them sort it out, that does however mean that those captains will be far more loyal to their leader rather than to you, the age-old issue of noble command. Thinking about it, a second-in-command of the fleet could be useful, if you are incapacitated, your XO will take over, but if your force is split, having a chain of authority could be useful. Still, you could keep all power, it will be a lot of extra work, but if you want something done, you got to do it yourself, as the saying goes.

>Assign a second. (Whom ?) (If you do not want one, simply write “no one”)

>Assign command groups. (Who is in command of what ships ?) (If you do not want to, simply write “none”)

>Time to go officer hunting. (If the ships without officers are not assigned, you will have to find them.)

>Enough of this, I’ll simply kick up someone from within the ships to hold command. My group is too small to consider splitting of power.

(Please have all of the responses in a single reply)

(Assigning command groups gives their leader limited autonomy when it comes to assigning officers, there is also a chance that they themselves will add ships to their roster.)
>>
>>5092378
>Assign a second. Lord-Commander Lloyd Labranche (Aggressive, independent, skilled) Qualities of a good leader.
>Assign command groups. The destroyer gets a half the wolf classes and all the Javelins.
>Time to go officer hunting. Let's see if the Old timers have more great^n grandkids.
>>
>>5092378
>Marc
>None
>Upper-Middle Decks, maybe one lower deck just for the meme of it
>Gavril Radu gets the Impetuous, Marc the Guardian and Payat the Bullseye
>>
>>5092378
>Assign a second: Marc he's the least risky option after all he's not talented enough to outrun us but he's not so incompetent that he can put our ships at risk, that added to his lineage means no one will fight his authority.

>Assign command groups:
In I think three commando groups. The first group would be ours with Evoker accompanied by the impetuous and Hunter. The second group will be led by Marc commanding the Guardian with the help of Hammerhead, Javelin and Fortitude. The third group will be led by Payat commanding the Bullseye with the help of Reiant plus the remaining wolf and striker.

>Time to go officer hunting, most officers leading formations will go hunting for officers to complement their own forces if we don't decide to find them now it will be very difficult to find them later. Finding officers at at least an acceptable level is the priority.
>>
>>5092378
no one
None
>Time to go officer hunting. (If the ships without officers are not assigned, you will have to find them.)
Upper levels

Our largest ship is an out-of-date light cruiser. We shouldn't split up. Remember what happened to the Viscount and his ship?
>>
>>5092378
>Marc
>None
>Upper-Middle
Give Marc the guardian
>>
The new captains we were just feasting with who were glad they weren't slaughtered under us are now being thrown into the fire for our own glory.
>>
Second:

Lloyd 1

Marc 3

No one 1

Command groups:

Do command group 2

None 3

Officer hunting:

Middle (A.K.A. old timers) 1
Middle-Upper 2
Upper 1
Get your officers hunting 1

Okay then. Marc gets assigned as second. You will not be decentralizing your command structure. You will also seek out middle-upper sections of the station for officers.

Since the list of characters keeps getting bigger and bigger, these will be generico officers. Please give me 1d100 best of three to see how good they are.
>>
Rolled 54 (1d100)

>>5092702
>>
Rolled 52 (1d100)

>>5092702
>>
Rolled 72 (1d100)

>>5092702
>>
>>5092378
> "I am not Alpi !”

Fucking Adorable. Hope we can work with Alpi again in the future.

>>5092711
>>5092726
>>5092737


Well these boys have the rolls covered, Ill hold my own for later.
>>
With the upcoming battle, and most importantly your name on the roster, you finally get to flex your muscles as a commissioned officer. Setting in an order for temporary transfers, you quickly snatch some trained officers, willing or not. For the moment, they have no choice but to obey your orders. You have no doubt that they will scram as soon as possible after the engagement, but for the moment, they will do. The officers seem competent enough, but nothing about them stands out to you.

With that done with, you sort out the last finishing touches. Eventually, you take part of the formation that the Countess assembled. Despite it being a ragtag gathering of ships on the fringes of the Empire, it is still the most impressive display you’ve seen. Close to a hundred frigates, dozens of destroyers and a handful of light cruisers all forming about “Indomitus” a heavy cruiser assault carrier hull. The support ships gathered behind the main fleet, are no less impressive than the combat fleet. Dozens of tankers, supply ships, and most importantly a mobile repair ship. The thing is massive, capable of carrying out repairs on heavy cruisers. Looking at the data of the various ships, you quickly find out that there is only one of those things within the entire region.

As for the other ships:

The Countess commands “Indomitus”

>Crusader-class heavy cruiser. 1,000 meters in length. A crew complement of 800. 10 turret railguns, capable of near full 360-degree arc of fire, a frontal mounted M.A.G. cannon. 2 hangars, one on each side of the ship, each capable of housing 3 wings for a total of 6. 4 top and 4 bottom mounted laser turrets, with two turrets guarding two hangars, for a total of 12. The pride and joy of House Roy, the Crusader is an in-house project, the workhorse of the dukedom, it is thickly armoured, whilst being somewhere in the middle of manoeuvrability within its weight class. The ship embodies the term “assault carrier”, capable of diving deep into the midst of combat, whilst launching its deadly load of spacecraft wings. Crusader-class is one of the most expensive heavy cruisers, but it has no glaring weaknesses, still, it loses out compared to specialized heavy cruisers.
>>
>>5093502

Whilst the rest of the fleet has:

>Rudra-class light cruiser. 650 meters in length. A crew complement of 600. A carrier hull light cruiser. Possessing 4 forward mounted turreted railguns, with two being a floor higher, giving the ship ample firepower if there’s a need for self-defence. 4 top and 4 bottom mounted laser turrets for a total of eight, give decent overall AS protection to the ship. A hangar on each side of the vessel, allows for the storage and quick launching of two spacecraft wings, usually being a wing of fighters and bombers. An overall capable and flexible light cruiser for most combat situations, still, its armour is relatively thin compared to other cruisers of its class, it is best to keep the ship at a safe distance, or if the need to push it forward is there, to ensure an ample screening force.
>>
>>5093503

>Timur-class light cruiser. 700 meters in length. A crew complement of 500. A direct improvement on the vigilance-class. 8 railgun turrets in total, built layer upon layer style, allowing exceptional forward firepower, and decent firepower on the sides. With 10 atop and 10 bottom mounted laser turrets, the ship is capable of decent AS for its size. One downside is the removal of a secondary M.A.G. cannon, leaving only one, but of a higher calibre. The ships armour is also the thickest in its weight class, all this however comes with the downside of the ship being exceptionally slow, beaten by almost all ships its class in terms of manoeuvrability, it is still barely faster than most heavy cruisers.
>>
>>5093504

>>5093504

>Hou Yi-class light cruiser. 600 meters in length. A crew complement of 530. 10 large scale missile launchers, designed to strike ships of its class or higher. 3 forward facing turreted railguns, give limited self-defence to the cruiser. 4 atop and 4 at the bottom mounted laser turrets, giving decent AS coverage to the cruiser. Reinforced bow of the ship, and the design as a whole, reduces chances of ammo detonations, giving longer staying power if threatened, this comes at the cost of weaker rear armour, that is somewhat made up by the laser turret placement.
>>
>>5093510

Combined, this represents the might and will of House Roy within the region, should this fleet be crushed, you doubt that House Roy could maintain hold even on Talax system. But surely, nothing can hold water to this ensemble of firepower.

The order is soon given, and the massive fleet departs, riding the ever-tumultuous tides. Days later, you find yourself orbiting Geos, a white dwarf. This where you see the remnants of the counter-invasion fleet, scarred and bloodied vessels of all shapes and sizes, the one that catches your eye the most, is a Timur-class, which seems to have a wolf-class sticking out of its side, a sign on just how brutal the fighting was. In total, you guess that there are about two or so dozen frigates, a quartet of destroyers and a couple of light cruisers remaining of the counter-invasion fleet, all whom posses moderate to severe damage.

Idly sitting upon the captain’s chair, your thoughts are interrupted by the grim face of Gavril.

“Captain.” He nods. “The brave boys and gals of our might flagship are shitting themselves.”

An eloquent way of putting it Gavril.

“You don’t say. Why ?”

“Oh, not much, just the fact that were are flying an outdated bucket into the middle of the most ferocious engagement this part of the galaxy has seen in centuries.” With his usual sarcasm, responds Gavril.

“Tell them that we will be fine, I, just like them, have no desire to die. Not before I make admiral at least.”

“I am sure that is very reassuring. I’ll try to keep the murmurings down for now, combat discipline and all that, but the crew’s your legs and arms Fergus, give ‘em a speech or something, shit, I ain’t most silver-tongued of bastards out there. All I can do is offer my insurance that they’ll make it out alive.”

“Then what do you think I’m supposed to say ?”

“Fuck if I know, if I knew, I’d be a captain. Shit, pick a style or something, make their blood boil, or make ‘em feel at ease, whatever floats your boat.”

“I’ll keep that in mind. Anything else ?”

“Nah, just came to bitch at ya, I’m going to the lower levels again, best of luck Captain.”

Inspiring, huh ? I suppose every admiral needs a catchphrase, or a nickname. Hmmmm, maybe…maybe…THE GREAT DESTROYER. Oh, yes. No, wait, that sounds stupid…

As you continue to ponder, your XO taps you on the shoulder. Her face already pitch black, no doubt over the fact that you swore. Whoops…

“Captain, The Countess has requested the presence of all detachment leaders aboard Indomitus’ conference room. I have already ordered the shuttle to prepare.”

“No rest for the wicked.” You state rising from your seat. Eventually, you make your way towards the hangar and a few short moments later, you find yourself within the large conference room, rubbing shoulders with your fellow officers.
>>
>>5093512

“Gentlemen, Ladies.” States the Countess. “This is Viscount-Captain Tihomir Hiley, the leader of the counter-invasion force. He has the floor.” She says before sitting down.

“Thank you, Countess.” The Viscount is a rather charming looking man, in his mid-twenties, with long golden hair and clear green eyes. Rising he continues. “My fellow officers, I regret to inform you that we were indeed pushed out from Troacsa system, but not before we equally savaged our foe. The dockyards within still remain, we were however able to damage them, denying the Emarian Kingdom any ability to use them for repairs. This however is of little consolation, as intercepted communiques show that the Kingdom is reacting in a similar way to us, they are gathering their forces for one final push.” He clears his throat before continuing. “Due to this, I’ve come up with an idea. Countess, if you will.” Saying, he bows to the Countess before once more seating himself.

The Countess rises. The screen behind her changing to a display showing the local stars. “There are still parts of the Emarian fleet that have not gathered at Troacsa, and with the docks there disabled, we have a window of opportunity.” She grimly surveys the room. “I need volunteers that will jump to uninhabited systems and flank our foe, doing so, hopefully we will catch the Emarians with their pants down, a part of the fleet not expecting combat, and any and all damaged ships that have limped behind the frontline.” Utter silence grasps the room, you can feel you collar tightening around your throat. “It is a one-way trip, should the main battle turn against us, you will be on your own, stuck inside hostile territory. That is why I am asking for volunteers, I will not force this task onto anyone. Should we succeed, Emarian Kingdom lays open, with General-Margrave Honma within region, I have no doubt that their worlds will roll over, and their capital will be ours within the year.”

Just as harsh murmurs erupt within the room, the Viscount once more rises from his seat. “I will be leading this strike force, what remains of my forces have also chosen to follow me, so I ask you, those willing to die in glory, rather than wallow in obscurity, will you stand with me ?”

>Nothing ventured, nothing gained, I accept.

>I came for glory, not an early grave, decline.

>(Write in?)
>>
>>5093514
Ironically we are not here for glory, we are here because if this battle results in defeat our situation would be worse. Attempting to change the outcome of this fight beyond random dice rolling was why I chose to be here, given that.
>I came for glory, not an early grave, decline.
>>
>>5093514
>I came for glory, not an early grave, decline.
We are not a flanking force. We are more of a exploit a weak point/gap in the enemies line.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.


I understand anons reticence, but fuck it, blood and death among the stars!
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
We are not suited for frontline duty, what with our out-dated light cruiser and all. Ambushing enemy formations before they can reach the frontline will tip the scale of the battle, even if we don't participate ourselves.
>>
File: Size comparison2.png (32 KB, 1916x909)
32 KB
32 KB PNG
Size comparisons are fun.
>>
>>5093557
This is a big space boat. I want it.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
Surely, nothing can go wrong...
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.

Question. We did have the influence to upgrade our tanker before this, right?
>>
>>5093604

You will be given one to carry out the needed mission.
>>
>>5093609

Would it be possible to spend the rest of our influence on ships before we meet death?
>>
>>5093611

The Geos system does have Drydocks. So yes.

BUY MENU:

FRIGATES:

>A striker-class frigate. (Cost 25 influence)

>A wolf-class frigate. (Cost 20 influence)

>A defender-class frigate. (Cost 15 influence)

DESTROYERS:

>Bullseye-class destroyer. (Cost 90 influence)

>Raider-class destroyer. (Cost 80 influence)

>Guardian-class destroyer. (Cost 70 influence)

FUEL TANKERS:

>Short range tankers, extends jump range by 1. (Cost 5 influence)

>Medium range tankers, extends jump range by 3. (Cost 13 influence)

>Long range tankers, extends jump range by 6. (Cost 27 influence)

Current influence: 23

(Selling ships gives back half the influence cost, rounding down. If the ships have left port, refunding gives back only half influence, otherwise, it is a full refund.)
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
I don’t think our detachment will last long in frontline combat
>>
>>5093622
You said that we would temporarily receive a large tank:
>>5093609
>So one more wolf would be nice, if no one disagrees of course.
>>
>>5093622
If we sold one of the ships we just bought, would we gain half influence or full influence? If we bought an extra ship, can we get a captain and crew for it now?
>>
>>5093665

Half, since you already left port.

The crew would be made up out of locals with a few proper imperials as NCOs to teach them and keep them in line.

You'd have to promote someone's XO or just kick up a commoner to the post, since there are no idle officers around here, unless, of course, you'd risk a local leader.
>>
>>5093514
>>Nothing ventured, nothing gained, I accept.
>>5093622
>>5093678
Buy an extra wolf-class.
>>
>>5093514
>Nothing ventured, nothing gained, I accept.
Buy that wolf class, give it to whoever's most competent we can find.
>>
Decline 2

Accept 8

There seems enough murmuring to buy a new wolf-class. It'll be made up out of locals, and someone will given temporary command, not an official post.

writing.
>>
“Aye, I’ll stand with you. No better place to die than in the midst of glory.” You state with the usual bravado.

The Viscount extends you a smile, as it seems that your statement pushed a few hot-headed officers to join up.

“Gentlemen, I thank you for your trust. Countess, if you would excuse us ?”

“You and your volunteers are dismissed. May whatever beings you worship guide you in battle.”

With leave granted, you, the viscount and a few others retreat to a secondary meeting room. Finding your seats, the viscount begins.

“Gentlemen, the hostile star system we are to jump to remains unexplored by official imperial standards, we know very little of its make-up and capabilities. I can only say, strike hard, strike fast, sweep away all opposed to you.” You see a glint of ferocity flash in Hiley’s eyes. “Where the enemy is strong, rally and destroy them, where they are weak, split up to deal as much damage as possible. Remember, we are not here to win, we are here to delay and cause as much damage as possible.” The viscount takes a deep sigh, before going on. “At the end of the day, we are far more threatening alive, rather than dead. Do not seek a foolish death, we already will be remembered for our actions for generations. That is all, dismissed.” The man rises and begins to depart the room.

Well, that was brief. Why did we even bother going to another room for this.

Slightly annoyed, you are the second one to depart the room, your fellow officers still sitting in their chairs.

Leaving Indomitus, you swiftly depart back to the Evoker, there you instantly ring up Tetreault.

“Tets, no time for formalities, contact the local government, see if you can’t get them to transfer us a wolf-class. Once you’re done, get all captains aboard Evoker’s conference room. Oh, also get Baron and Gavril.”

“Understood, sir.” You can clearly hear the annoyance in her voice, but that is something you’ll have to worry about after you survive the “glory” mission.

The following minutes are spent informing your captains. Marc looks paler than a ghost, his friends seem about to pass out. Lloyd and Ioanna seem to be ecstatic, Lloyd especially so. Payat, well, Payat is Payat, the stars would sooner die before his facial expression changes. Gavril, looks about ready to throttle you, not because of the danger, but because he’ll be the one to keep the crew in line. Baron only really raised an eyebrow. A fine way to meet death, mild confusion. Tetreault simply sighs, holding onto her head.

Hours after, the motley crew of gloryhounds, fools, suicidal maniacs or duty-bound idiots, have all gathered, you are to depart now, since tt will take about a month’s worth of travel to get behind enemy lines. Meanwhile, the remained of the fleet will hold, launching occasional probing attacks, gathering data, before launching the counter-invasion in full force.
>>
>>5094600

Now, you have to hope that you do not run into anything out there or encounter some previously unknown nation, God knows they pop-up all the damn time in the fringe. Any and all, who believe in a greater power, are currently praying that the Abyssal tide will be favourable.

Give me 1d100 best of 3

Everyone loves random encounter tables.
>>
Rolled 26 (1d100)

>>5094601
Haha, time for death!
>>
Rolled 28 (1d100)

>>5094601
>>
Rolled 7 (1d100)

>>5094601
>>
>>5094612
It was a cool campaign while it lasted...
>>
File: 1384350703134.jpg (6 KB, 200x148)
6 KB
6 KB JPG
Oh lord here we go
>>
And so, the Abyss gazes onto thee. Starting the fifth jump, the tide turns erratic, throwing the fleet apart. The rough going only stop days later, you’d rather risk the ship vibrating apart than shifting into reality in between stars. Finally reaching the uninhabited system, the roll call comes up short. A detachment is entirely gone, the rest of the fleet also looks roughed up, but still functioning.

Worse yet, is a M.A.G. round sailing just past your ship. “Sensors, where did that come from.” You look around, as far as you can see, you’ve jumped into system with a red dwarf, there do not appear to be any large bodies within the system, besides an asteroid field around the star.

“Sir, trajectory confirmed, the round came from one of the large asteroids within the ring.”

Before you can start issuing orders, your comms officer turns to you. “Sir, there’s a transmission on open comms.”

“Let it through.”

“Yer no good wretches, damned wee bastards shat out from your mother’s a whore’s cunt. You come closer ‘er and I will personally strangle yer by chopping of ya wee cocks and showing them down your throats, I will cr-“

Your comms officer cuts the connection unprompted. Before signalling to the sensors officer.

“Sir, readings indicate that a good portion of the asteroid ring has power surges. I can pinpoint no less than seven M.A.G. cannons facing us. There also appear to be larger scale readings, the sorts you’d see in dockyards.”

“Ship readings ?” You inquire.

“Unable to tell sir, too much interference.” The officer shakes his head.

“Sir.” Pipes in the comms officer again. “The Viscount is calling for a meeting.”

“On screen.”

The forms of the viscount and your fellow captains materialize in front of you. “Gentlemen. We are now down to 4 light cruisers instead of 5. A fifth of our force is gone and rest damaged. My sensors officer informs me that there are functioning dockyards within the ring. Though foul, we could try to negotiate emergency repairs for our ships.” The viscount looks at the various officers.

Feeling democratic today, are we.

>Open negotiations with these…”Friendly locals”.

>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.

>We have a mission to do, let us just try and leave, no need to concern ourselves with these subspacers.

>(Write in?)
>>
>>5094642
>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.
These independents do not want to negotiate when they are in a position of strength, the cultural differences are too great, the only motivation that would give us a chance to negotiate would be to put these individuals in a position where the only other alternative would be destruction.
>>
>>5094642
>>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.
>>
>>5094642
It depends. If we think these people are pirates
>Open negotiations with these…”Friendly locals”.
It'll be nice to have a port of call here.
>>
>>5094642
>Open negotiations with these…”Friendly locals”.
>>
>>5094653
I mean, we're planning on raiding and looting the enemy anyway, why not give these lads a cut of the pie? It they were aligned with our foes we would have known about it by now, and if these are pirates within enemy lines, then I wouldn't mind working with these lads for a common goal- pillaging and causing chaos within the Emarian
Kingdom.
>>
>>5094696
Excuse if these guys are pirates why can't they be the pirates constantly attacking our territory? Because if they are those individuals, they will either keep attacking us at best or at worst they will betray us at the worst time when all we can offer has already been given. Furthermore, the objective is to destroy their habitats not the station, when they are "pacified" enough that they are no longer a risk to the fleet. Then we opened negotiations for the most precious goods they have, their lives.
>>
>>5094642
>Open negotiations with these…”Friendly locals”.
>>
>>5094722
I assume that there's aren't Tristan's Lads and that we're in enemy space, no freindly. I don't mind working with someone against a common foe and then backstabbing them if they don't submit to Roy's authority. Hell, maybe we can get them as a privateer force for the subspacer governments.
>>
>>5094642
>They live in hollowed out asteroids, apply enough pressure, and they will crack. Maybe then, they will see reason.
>>
>>5094642
>>5094681
I'm changing my vote to

> >We have a mission to do, let us just try and leave, no need to concern ourselves with these subspacers.

We've taken losses already, we can't risk more.
>>
>>5094642
>Open negotiations with these…”Friendly locals”.
It'd be useful to have some dockyards behind, or close to enemy lines. Hell, if we're convincing enough, we might even be able to grab their help.
>>
Negotiate 4

Break them 2

Just leave 1

The meeting continues for a few minutes, with your two fellow officers both proposing points against your idea, one advocates aggression, the other simply wishes to depart. Eventually, the viscount, who had remained silent, pipes up.

“I have to agree with Captain Proenza. We need repairs now more than anything. I shall address them with open comms, dismissed gentlemen.” The viscount swiftly disappears, shortly after, so do your fellow officers.

“Comms, open the public channel.”

“Yes, sir.”

As the comms open, the barrage of swearing continues, it appears that the man had not stopped insulting you ever since he started.

“…ye shitstained, mentally challeng-“ thankfully, the man is cut off by the viscount.

“Sir, we are not here to rob you or attack you, we were simply thrown off course by the abyssal tide. We need repairs and we are willing to negotiate with you for them. Our sensors indicate that you have the facilities needed for it.”

Silence follows for a solid minute, before a different voice cuts in, the rough venom filled voice is replaced by a much calmer and collected one.

“Good sir, why did you not state so to begin with ? We are but a simple collection of asteroid miners, I do apologise for my companions’ insults, but I am sure you understand that these stars are harsh. May I inquire as to what is your identity ?”

“We are part of the naval forces of Ducal House Roy, a loyal vassal house of the Unbroken Empire. We are willing to negotiate.”

“Is that so. Very well, we shall extend our dockyards to assist you, but…” Ah, there it is, the ever eternal word someone utters before screwing you over. “…we demand that you shut down all of your power not directed towards life support systems, and that you pay upfront. Oh, and if you do not have the materiel or cash on site, we will also gladly take your ships.” You can hear the ever-growing smile on the man’s face. Goddamned parasites, kicking us while we’re down. That’s our job as the imperial navy !

The demanded sum amounts to 30 influence. Ships are worth half their influence cost.

>Accept the deal, let us get this over with.

>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

>Decline it, go with the aggressive plan.

>Decline it, just try to leave the system.

>(Write in?)

Current influence: 3
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

Honestly crew is less valuable than ships or even ship damage, might as well test out our new battle armor.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

Spending 30 influence on subspacers? Lol.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

So not only do they want to try and screw is ,but they want to try and hijack a fleet. Yeah lets raze everything to the ground and turn their homes into space dust.

Have the marines prep EMPs, I'll bet they have a half assed exo suit or two.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.

Just look at that two votes to reach the same conclusion in a suicide mission that even before contacting the enemy we already suffered casualties. I hate diplomacy, I also hate people who think that words are capable of solving any problem.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.
Baron is going to have some fun.
>>
>>5095456
>Pretend to accept the deal, once you get close, board the asteroids, you doubt that they will fire upon your ships, they seem to have quite the interest in them.
Looks like talking was a mistake.
>>
>>5095456
>>Decline it, just try to leave the system.
>>
Pull a sneaky on them 6

Just leave 1

Pretty fucking decisive, you are rather tight fisted, aren't you anons ?

1d100 best of 3
>>
Rolled 96 (1d100)

>>5095656
>>
Rolled 24 (1d100)

>>5095656
>>
Rolled 59 (1d100)

>>5095656
>>5095662

My man out here rolling a crit success. These Marines are the greatest fighting force in the damn sector.
>>
>>5095656
You reap what you sow.
>>
------------------------------
(POV shift: You are Nethanel Scheibe, a repairman. Your bosses just negotiated a sweet deal with some unfortunate imperials.)

You watch as a Vigilance-class light cruiser slides into port. Just 4 years back you worked on slapping the damned thing together. Without the proper facilities and materials, it was an astronomical task to make this thing. Smaller asteroids were used as “temporary” housing, repair, storage, what have you, facilities, but as usual, they became permanent.

As of late, a hydronics farm had failed, the loss of the output could put you at risk of starvation. These reckless fools could not have come anytime sooner. Once you finish the repairs, the payment for your services will guarantee your family fine living for months if not years.

Slapping yourself in the burdensome and bulky spacesuit, you comm your fellows. “Jae, Kyprios, Colvile, with me, get the heavy equipment, we have to even out those warped plates.” Affirmatives fill your ears as you start dragging the equipment.

“Jesus, would you look at that, the plate next to the airlock would have ripped off next time they shifted, what the hell did these imperials go through ?” Voices Jae.

“Who the fuck knows, its not like it is our business.” Says Kyprios.

“Would ya all shut yer traps, I wanna finish this and go drinkin’.” Slurs Colvile. Thank God you don’t have to work in atmo, otherwise you’d have to bear the stench.

“Alright gents, enough is enough, this work will take days, and we don’t have the time, the sooner they leave, the sooner we’ll be safer, and the sooner we’ll be paid.” You turn about, looking for some tools. You expected to hear an affirmative, but you are only greeted by silence. Huh, first time the guys have been so quiet.

Turning around, you see an armoured fist grab your suit’s helmet. “What in the fu-“ Your voice is cut off, as an overpowering force propels you forwards to the plates. Your head is rocked back and forth. You start screaming as you watch your helmet crack, and eventually break. The air leaves your lungs, as your screams turn silent, the last few minutes of your life are nothing but pain.
>>
>>5095736

------------------------------
(POV shift: You are Lieutenant Baron Schriver, as always, the captain orders you into the fray.)

Pulling your arm back, you watch as the subspacer gasps for air, his hands reaching for his killer, in a desperate attempt to find salvation. You offer none. It is still a strange sight to you, asphyxiation was not the way of death you were used to. Still, death was death, just like any other.

“Lieutenant, area secured, the work crews weren’t able to transmit the S.O.S. signal.” Comms in Raymond.

“Understood. All signals, gather on me, prepare to breach.”

Your men quickly start gathering around the largest asteroid. The various metal doors are soon surrounded by your men. Luckily, the locals hadn’t bothered putting in any windows. Not like they could afford any, even if they had bothered to try and install them.

Slamming yourself against the hard surface of the asteroid, you take a moment to inspect your new suit. Compared to the previous mark 5, the mark 6 feels more comfortable, manoeuvring around with the new suit was far easier and better than the previous one. Smashing the spacesuit was also far easier.

Alter taps you on your shoulder, turning to face him, you see that the last charge has been planted.

“All signals, prepare to breach on my mark.” You mentally count out ten seconds, before once more activating your comms. “Mark.”

The soundless explosions rock the asteroid, jumping inside, you land on your feet, the new suits possessing magnetised boots, allow you to stand firm as the artificial atmosphere is sucked out. You hear screams as a couple of subspacers are sucked out, whilst the others are barely holding on. Raising the rifle, you deliver accurate shots, putting your foes out of their misery.

As the rest of your team enters, someone, somewhere finally reacts and hits the emergency locks. Reinforced bulkheads fall behind you. The suction disappears, once more allowing rapid movement.

“Varen secure the location, the rest of you, with me.”

Your forces begin moving rapidly, the subspacer equipment is pathetic to say the absolute least, it is still threatening, but as long as you can find cover, no serious damage in inflicted upon the suits. As you move in deeper and deeper into the asteroid, you find more and more of your forces being split off down the various hallways.

Eventually, you come across marines under fire, they bear the symbols of House Roy, but their armour is older than yours. You have to give thanks to your Captain.

“Soldier, report.” You ask whilst taking cover at the junction.

“Sir, the subspacers have a HMG position set up down the hallway, they seem heavily dug in.”

“Where’s your CO ?”

The soldier simply points towards one of the corpses in the hallway.

Nodding you continue. “Grenades ?”

“Tried it, sir. They have entrenched positions against it.”
>>
>>5095738

While you were doubtful about it, the command from the Captain to get some EMP charges will come in use here.

“Duran, get that charge next to the HMG, disable it.’

“Yes, sir.” Duran jumps into the hallway, you and the rest of your marines alongside your allies begin pouring fire down the hallway. You watch as bullets bounce and occasionally penetrate Duran’s armour. Once he reaches the halfway point, he chucks the charge. It explodes, the charge fries the railgun barrels. Meanwhile, Duran hits a side passage, dropping to the floor.

With the position temporarily disabled, you charge down the hallway. Jumping above the reinforced plates, you open up on full auto. The artificial muscles compensating for the recoil. Moments later rest of the hallway is secured. You send back a couple of your men to retrieve Duran, he deserves rest.

Moving forward, you get a comms contact. “Lieutenant, this is the sensors officer of the Evoker. We have finished a full scan of the asteroid thanks to your breaches. I am sending the pathing towards the command centre.”

“Roger that, tell the Captain that he will have the asteroid in an hour.”

You quickly cut off the signal, as a new one demands your attention.

“Lieutenant.” Comes in the voice of Raymond. “We’ve run into a problem. The sensor readings indicate that the way towards the reactor is through a civilian inhabited area.”

“Then what’s the problem ?”

“The area is also overrun with hostiles. They seem to have concentrated themselves here.”

“I ask again, what’s the problem ?”

“Sir ?”

“There are no non-hostiles within the fringes of mankind’s space, they are all classified as separatist rebels. Am I clear ?”

A few moments of silence later, Raymond once more begins to talk. “Yes, sir. Proceeding to secure the reactor room.”

------------------------------
(End of POV shift.)

“Captain, open comms from the subspacers.”

“Put it through.” You nod.

“Imperial navy forces, you betrayed us ! What is the meaning of this ! You damned tyr-“ A loud explosion cuts into your ears. “Wha-What the fuck.” A barely audible voice once more is heard. Then, a single gunshot rings out.

“This is Lieutenant Baron Schriver of the Evoker, of the Imperial navy. All command and control functions are now under Imperial authority.”

“Sir, the Lieutenant is hailing us.”

“Good, put him through.”

“Captain, we’ve secured all strategic positions. Once the repairs are completed, what’s to be done with the prisoners ?”

>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

>Leave them be, once we finish our repairs we can leave, no need to shed more blood.

>I am technically not in charge, I should contact the Viscount and let him make the decision.

>(Write in?)
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
Baron MVP
>>
Every single time you guys roll for the marines you get a near crit or a crit. At this point and time, I am seriously considering giving them even better modifiers.
>>
>>5095740
>>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>5095753
Baseline humies rule
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
If enemy forces are compacted by the survivors of this station, our mission will be compromised. This is not an act of cruelty, it is an act of necessity.
>>
>>5095753
Didn't they go through a special secret program? How many modifiers do they already have?
>>
>>5095740
>(Write in?)
Leave a occupation force behind. A place to fix our ships is always good.
>>
>>5095753
They do remind me of our pikechads from previous quest
>>
>>5095754
>>5095761

They got military-grade genetics enhancements. They also went through special forces training program.

Their modifier stands at
+10 Genetics
+5 Superior armour (A temporary one until they meet people with equal armour)
+10 Training

There are also other modifiers based on the situation and what have you.
>>
>>5095775
what bonus would you add on then? A +25 is already very good on a d100. I mean, I'm not complaining either way.
>>
>>5095740
>>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
We've made enemies here today, subspacers in what was believed to be an unoccupied system. We let them live and they become enemies of House Roy for generations to come. They will become pirates and raiders, pawns for other House and Subspacer Nations that wish to see House Roy cast down. They have the Shipyards and the minerals to facilitate ship repair and construction and enough defenses to be a threat to anything less than a squadron of Cruisers to deal with. Leaving them alive is a costly mistake on our part.

Killing them saves us any future loss of life on our side when we have to come back here to quell the new base of Tristan's Lads that this will inevitably turn in to after we leave, if it isn't one already. With the current inhabitants dead the system can also be marked for colonization after we finish this current conflict with Emari, giving House Roy it's own little F.O.B that on paper doesn't exist.
>>
>>5095740
>I am technically not in charge, I should contact the Viscount and let him make the decision.
Shift the blame to the officers.
Also I feel bad for us being such cunts. We are kinda the baddies and we all know why there are sepetarists and rebels.
>>
>>5095753
Hey, they were elite before we got them, now they are superleet with us!
>>
>>5095775
What was their base armor bonus when they had the old power armor?
>>
Guys lets take over, and use the place as a future staging ground run by our appointed puppets while controlling them via contracts, income and food, maybe we can gain income from this place as well.

I honestly thought they were gonna try and steal our ships or pull some funny business beyond ripping us off..... Weren't they?

If that fails then I guess leave them be or kick it up to the count.
>>
>>5095850
If you don't remember we're in territory closer to our enemy than our allies, and if the decisive battle is lost we'll be hunted to death and we don't have the time or extra personnel to hold this position.
>>
>>5095740
>>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

Also see if they've got any rare ores or refined metals worth stocking our holds with as trade goods.
>>
>>5095818
Aren't you tired of always playing the hero of the story? Not to mention that in this case we're not even that bad, these rebels are conducting attacks against us with the support of another house. Do you think this house is better morally than ours? Or that pirates attacking civil and military convoys care about morality? Or that the rebels themselves never committed cruel acts against our noble house? The current situation is that we are out of time on a suicide mission for the survival of us and all our companions, if you were in this situation what would you do? Would you risk being kind and yet condemning everyone in our fleet to a painful death?
>>
>>5095740
> Kill them

Make an example, these "people" don't get to have rights
>>
>>5095849

If they are fighting against people not in power armour, say against people in protection suits, your marines would get a +10, against people not even in that +20. etc.
>>
>>5095853
I want to try and take it over like a cartel or mafia takes over a small business district.
>>
>>5095863
I was asking how much more in terms of stats or numbers the new armor has over the old ones.
>>
>>5095860
>Aren't you tired of always playing the hero of the story?
I'm tired of always failing.

Plus these guys are kind of isolationists, or they were. Seeing as we allow slavery and the other House we are at war with seem to be for emancipating slaves it does seem like we are morally in the dark. These guys aren't rebels but more like rural space libertarians perhaps?

I'm not even %100 sure they were gonna try and raid or sabotage us....

Plus won't killing them make more insurgents? Even if we got everyone in this region, there are bound to be traders and relatives that aren't here right now would find out what happened here.
>>
>>5095901
>Plus won't killing them make more insurgents? Even if we got everyone in this region, there are bound to be traders and relatives that aren't here right now would find out what happened here.

Absolutely the McFuck not, this is a neofeudalist setting and we are not limpwristed democrats looking to win hearts and minds while running away with our tails tucked. These subspacer yokels need to be taught a lesson that the naval forces of House Roy will brook no plebian fuckery and shan't be overcharged. The curs shouldn't have been rude over comms and they definitely shouldn't have tried to scalp us for repairs. An example must be set.
>>
>>5095901
What kind of quests have you participated in where draconic actions, not stupid but draconic, caused the end of it? If they are isolationists they would not be the same faction that fought against slavery on that planet, if they are the same faction that means they allied with another noble house, do you think that house would be different on their border worlds? They started shooting and then tried to extort us, I think yes they would betray us after a while. It depends, if they are an independent faction and everyone is killed no one will know who did it and a small group will not have the strength to try to get revenge on a noble house, remember we are in enemy territory in the matter of proximity. And if they are allies of our enemies, one more to the list of revenge stories that must infect the border.
>>
>>5095938
>If they are isolationists they would not be the same faction that fought against slavery on that planet, if they are the same faction that means they allied with another noble house
What? I doubt these spacers are directly connected to any house, and the slavery part was to when you said do you think our house was morally better.

>It depends, if they are an independent faction and everyone is killed no one will know who did it and a small group will not have the strength to try to get revenge
Well do you think everyone can keep their mouths shut then? Delete all logs and sensor data and purge their computers of all mention of us?
>>
>>5095740
>>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5095943
Of course we can erase all our "footprints", we can even destroy the station after all the ships are repaired. Remember they don't seem to have high-end equipment. If it were possible, we could plant evidence that pirates attacked the station, but I don't think we have time for that.
>>
>>5095943
In this setting groups like this one can be legally and rightly stomped by the proper authorities, ie us. Fuck em, they wanted good treatment shouldn't have opened with a rip off the Scotsman's speech from Samurai Jack.
>>
>>5095969
But there are plenty of people who weren't part of that decision and are getting unfairly screwed for it. Hell most of them are just workers trying to eke out a living.
>>
File: Absolute.png (228 KB, 550x393)
228 KB
228 KB PNG
>be random nobodies in the middle of nowhere
>random royal fleet shows up slightly battered
>they peacefully ask to dock with your space station
>immediately try to scalp them while still being in a position of weakness
>mfw

>>5095740
I'd like to see if some of them were here just by coincidence i.e. aren't related to the people who live there but otherwise
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

If you're gonna be ruthless, atleast have the strength to back it up otherwise you will get yourself into a situation like this. Getting curbstomped because you fucked with the wrong people at the wrong place at the wrong time.

>>5095901
Personally, I've enjoyed how the character has been coming along so far. I envision him as a Julius Caesar. An extremely ambitious man who has no qualms about being ruthless when it is beneficial and it doesn't involve people he personally knows. A man of a machiavellian nature not through scheming and intrigue but with the daring and callous manner he pursues his own goals. These are just my own thoughts though, other anons such as yourself may disagree.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.

Just caught up.
>>
>>5095740
>Take the best, kill the rest

Given that we've taken some manpower losses, taking conscripts isn't out of the question.

>>5095753
These guys were clearly the elite of the elite, so I fully approve of that being reflected in their modifiers. I know I'm gonna be voting to give them the best equipment we can, any and every time we can.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
I would prefer an occupied friendly station in the area, one that is off the books and not located on anyone's star charts but our own, but they did just try to rip off an angry imperial fleet. I guess we can always inform the rest of the fleet when we get back that there's a good secret base in the area.
>>
>>5095999
I think our guy is still to "uncharacterized" to say so clearly, its only the second quest and we've only done limited personalization on our MC.

Either way, if we do go on with killing them, I don't want any blowback.
>>
>>5095740
>Leave them be, once we finish our repairs we can leave, no need to shed more blood.

I'm try to make it a slightly closer call so it reflects our MC's internal debate before killing everyone.
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5095740
>>Leave them be, once we finish our repairs we can leave, no need to shed more blood.
Now under new management
>>
>>5095860
>Aren't you tired of always playing the hero of the story?

When are we ever the hero? In most quests I have played anons kept picking the edgy "pragmatic" options.
>>
>>5096625
So how many of these decisions were wrong?
>>
>>5095977
I reiterate then.

Fuck them

And fuck moralfags
>>
>>5095740
>Kill them all. None of them deserve to live, after they outlive their usefulness of course.
>>
>>5096629
They were morally wrong, that's the point.
>>
>>5096625
You’re simply playing the wrong quests if you think anons don’t have a natural inclination to be a hero.
>>
>>5095746

Leave them be 6

Kill them all 12

Occupation 1

Kick the buck 1

Aggressive recruitment 1

Writing. (Might take a while, since Christmas eve and all that.) (Also, Merry Christmas everyone)
>>
You ponder for a moment Baron’s question. At the end of the day, these subspacers now hate you more than ever before. Allowing them to live is the same as killing your own men further down the line.

“Have them prepped to repair the ships. Afterwards, take care of it, lieutenant.” You say maintaining an even tone.

“Understood, sir.” After saying so, Baron cuts the connection.

“Comms, how’s the rest of the fleet doing ?”

“Reporting, sir. The largest asteroids have all been secured by ducal forces. The smaller ones do not posses any kind of weaponry to threaten us.”

“Good.” You say before contacting Gavril.

“Captain, what is it ?”

“Get some of the more disciplined ones out there, get them to keep an eye on the subspacers, make sure that they don’t try to screw us over whilst repairing the ships.”

“Got it Captain, I’ll pick out some sticks-up-their-arses.”

Thinking for a moment, you turn towards the comms officer.

“Comms, tell Baron to search for anything worthwhile within the asteroid.”

“Yes, sir.” The comms officer instantly starts carrying out your orders.

Five days later, you find yourself staring out of the command bridge window. The conscripted subspacers have all been put into spacesuits, they look like a swarm of ants, bustling about your ship, with the watchful eyes of your men hovering over them. The promise of their lives keeps them inline. It’s only the fact that, that hope is misplaced. I had only promised to leave the system once the repairs are complete. I never said anything about sparing their lives. They tried to fuck me, so they should have expected to be fucked in return.

“Sir, the repairs are nearly complete. Lieutenant Baron has also finished cataloguing the asteroids inventory.” States your XO.

“Anything of note ?”

“Nothing that would be worth our while. Presuming we had the time and the transport ships for it, there’s plenty of raw and processed ore we could bring back to Talax, but that’s about it.”

“Any ships ?”

“A few, nothing combat worthy. It seems like they had mostly stripped them clean, mounting the weapons on their asteroids. A good plan, it would take a lot of firepower to break through the asteroids, further investigations have shown that if they had been prepared, it would have been painful for us to take over. We were quite lucky in catching them unprepared.”

“That, and Baron is simply that good.” You smirk.

Your conversation is interrupted by your comms officer. “Sir, reports coming in, all ships reporting green. Allied ships are reporting it too. In fact Viscount-Captain Hiley, has already begun organizing his forces just outside of the belt.”

“How’s he treating the subspacers ?”
>>
>>5096822

“He had them all gather in one central location within the largest asteroid in his area. Reports also indicate that he had set a timed nuclear device, sir.”

“Understood, comm Baron, tell him to do the same.”

“Yes, sir.”

A few hours are spent on the finishing touches, just as the fleet begins shifting, the nuclear devices go off, a chained explosion rips apart the area, the largest asteroids cracking open, whilst the smaller ones get smashed out of orbit or simply crushed by the debris. If you cannot control these assets, you may as well destroy them to prevent the enemy from acquiring them. Better them than us.

------------------------------
(POV shift: You are Countess-Commodore Philicia Lauritzen. You have a battle to win.)

You watch as the timur-class next to you collapses, a devastating barrage from four raider-class had finally done it in. You’ve seen the ship take volley after volley in the battle that had now lasted seven hours. Finally, the ships plating could no longer hold. Fire bursts out from the stricken vessel, to your surprise, a single volley is unleashed from it. The fire being overwhelming enough to obliterate a raider. What fine crew. A shame.

“Gunnery, all fire portside. Comms, direct our bombers to my designated targets of Beta and Charlie.”

Blood spilt shall be avenged tenfold, subspacers. I’ll make sure your king is brought to the Duke in chains.

A cold smile is reflected by the bridge’s window. Some people always used to say that your smile was scary, but as you gaze upon yourself you cannot see anything wrong with it. No matter, the sight of your broadside annihilating one raider and successful bombing runs destroying the other two, improves your mood.

Gazing upon the sight of hundreds of vessels flying all around you, you see a vessel breaking apart every minute or so, the fighting had been brutal. The Emari seem to be willing to fight to the death. Entertain me well Emarians, if you put up a good enough show, I might keep some of you as my own personal slaves.

“Comms, any news from Viscount-Captain Hiley ?”

“None, sir.”

“Keep me informed.”

You gaze as a couple of wolf-classes get obliterated, who foolishly had gotten too close to Indomitus.

Do your best out there. Whether you survive or not, I will make sure that your names are remembered in glory.

------------------------------
(End of POV shift.)
>>
>>5096823


You slam back into reality, looking about, you find yourself in another start system that has absolutely nothing other than a lone red dwarf.

“Sir, this is the final jump before we enter Emrian Kingdom proper.” Pipes up the sensors officer.

“Fuel ?”

“Almost out of it, sir.”

Well, we’ve been hopping about for around a month now. I suppose it is too much to ask to have a little extra spare.

“Sir, order from the Viscount, we’re to shift.”

“Do it.”

Once more, you ride the tide. In but few scant days, the waiting will be over and the battle will commence, you can only hope that the position you appear in be favourable. The last thing you need, with a fifth of your force gone, is to appear right in front of a combat ready fleet.

1d100 best of 3 to determine your starting situation within the system.

It is also the best time to give a speech, giving an idea to your subordinates what sort of leader you are.

>There’s no speech needed. Actions speak louder than words.

>(write in) (If you anons don’t have a specific speech in mind, give me the characteristics of it, bloodthirsty, arrogant, calm, etc.)
>>
Rolled 43 (1d100)

>>5096824

>Calm speech that translates into bloodthirsty as we speak about our enemy and mission.
>>
Rolled 84 (1d100)

>>5096823
>“Understood, comm Baron, tell him to do the same.”
we were just following orders
>>5096824
>Calm speech but rile up the crew with our slick words
We Gotta make ourselves look good.
>>
Rolled 33 (1d100)

>>5096824
>Stress the importance of our mission and what we are about to do and then transition into ecstatically explaining the glory we will win through our actions.
>>
>>5096824
>Would it be possible to broadcast the speech to the entire crew of our fleet?

>Gentlemen our moment has finally arrived, we are in enemy territory with no support, our survival in this battle will depend only on us.
But depending on us is the Viscount, is if we fail in our service he is all allied fleets under his command to be destroyed. Besides him the Countess is also depending on us, if this mission is not a success the great battle for the Troacsa system will be lost and countless of our countrymen and nobles will be slain and soon we will follow them to the next life. If we fail today the sovereignty of House Roy will be lost in these systems and that is unacceptable. We will not disappoint any of them.
Each shot, each maneuver, each command, each action that will be taken today will define our destiny, and the alternative will be our deaths. Loyal servants of the royal house of Roy onward to Victory and Ruin!
>>
>>5096824
>Give a speech
"To the good men and women of patrol detachment Proenze, I see ahead a foe worth defeating and beside me a crew that is up to the mark. To this battle ahead, I have words I'd like you all to hear so listen well: Your Emarian enemies are proud, perhaps too proud. I mean to see them humbled and cut down to size. We'll see how these over-proud subspacers like the taste of the House of Roy's steel. Remember again, ladies and getlemen, of the important mission we have been tasked with by the Viscount and the Countess. Both they and their crews have put great trust in you and me, for if we fail in our task, the great battle for the Troacsa system will be lost and countless of our countrymen will be slain and soon we would follow them to the void. But fear not, my brothers and sisters, we will not disappoint them - we will not fail our mission for if you put your trust in your commander, put your trust in your fellows and put your trust in your ships then we will move together as one towards victory and triumph!"
>>
>>5096637
Fuck one ID fags.

>>5096646
lel.
>>
>>5096824
>>There’s no speech needed. Actions speak louder than words.
>>
>>5096824
>There’s no speech needed. Actions speak louder than words.
But if we do vote to speak
>(write in) (Charismatic, Bold, Heroic, Aggressive, Noble)
>>
File: axhhNRh.png (164 KB, 307x363)
164 KB
164 KB PNG
>>5096824
>Speech
Welcome to Emaria gentlemen. I will not lie, the chances of your survival are small. Some may even turn against your friends as filthy traitors, but you have my word that I will use my influence within the fleet to ensure your deeds are forever recorded. This is the greatest reward, more than even credits, for the legacy you leave is an eternal concern. Now come, follow me. Strike down the subspacers that rise against us, allow me to wreak havoc upon their worlds. I ask not for my own selfish advancement, but for the good of the Empire!
>>
>>5097519
Fucking Kek
Changing my vote to support this
>>
>>5097519

Changing to support
>>
>>5097519
+1
>>
>>5096892
Supporting this, it feels good.
>>
Okay >>5097519 Legally Not-Balthasar Not-Gelt, fuck you, you can't sue me GW, wins.

Anyways, writing and drawfagging.
>>
>>5097519
+1
kek
>>
File: Droac.png (1.23 MB, 6352x3935)
1.23 MB
1.23 MB PNG
You wait until your sensors officer finally informs you that there are but a few scant minutes until you once more will have to shift into reality.

“Comms, I want to address the crew, also prepare to record this message for the rest of the detachment once we shift into reality.”

You clear your throat and begin. Your voice carried across the vessel, where there are screens, your stern face is also shown.

“Welcome to Emaria gentlemen. I will not lie; the chances of your survival are small. Some may even turn against your friends as filthy traitors, but you have my word that I will use my influence within the fleet to ensure your deeds are forever recorded. This is the greatest reward, more than even credits, for the legacy you leave is an eternal concern. Now come, follow me. Strike down the subspacers that rise against us, allow me to wreak havoc upon their worlds. I ask not for my own selfish advancement, but for the good of the Empire!”

Your voice dies out just as the vessel begins to shudder, the dropping feeling fills your stomach. You once again slam into reality.

“Sir, it appears that we shifted in right behind some of the Emarian drydocks, their defensive fleet is on the other side.” Informs you the sensors officer.

Your eyes are filled by the sight of a blue gas giant, and just as you were informed, the drydocks are exposed to you and your men. The enemy defence fleet based on the scans looks formidable, but they are out of position.

The fleet goes on full burn, arriving closer into the system, the enemy’s sensors seem to have detected you, unsurprising, your fleet size is not one for stealthy advance.

“Sir, the drydocks appear to house ships in construction, however I detect power surges in one of the docks. Two Rudra-class light cruiser hulls seem to be completed, but not yet fully operational.” Says the sensors officer.

“Can they join the battle ?”

“If given enough time, sir.”

“Any orders from the Viscount ?” You ask your comms officer.

“Yes, sir. He has granted operational autonomy, but he wants the docks and the defence fleet destroyed.”

Destroyed ? Those are a couple of fine cruisers there.

>Concentrate your force to annihilate the docks

>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.

>Full burn ahead, intercept the fleet whilst it’s still out of position.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position

We’re here for glory not ships and influence. Those are left for the petty squabbles of nobles.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.
Take out the biggest threat now
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.
Beating the enemy with the fewest possible casualties is our priority.
>>
>>5098538
>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.

Secure the docks before they ready the ships to battle, and we'll hit their main fleet after it has engaged fully with ours.

>>5098576
Trying to take on three modern cruisers with our light cruiser is doomed to fail, we need to know what the fuck the other cruisers are doing before trying to run the gauntlet.
>>
>>5098538
>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>Concentrate your force to annihilate the docks

We try and rush the fleet solo we get focused down and annihilated. We send our marines to capture the almost finished ships, the enemy blows up the docks to stop us from stealing their ships.

If we're not the only group rushing the enemy fleet, I can support that.
>>
>>5098581
The enemy isn't ready to do battle yet, if we're lucky we can destroy at least one of the cruisers before they start firing, after that we can join the rest of the formation.
>>
>>5098601
>the enemy blowing up their own docks

I always love when an enemy does something so retarded as to benefit us. Destroy their repair docks only works to our long term favor, not theirs.
>>
>>5098611
Yeah, kills all our Marines too. Very good for us.
>>
>>5098610
Being out of position to defend their docks is a far cry away from being unready to do battle, and we don't have the firepower to go toe-to-toe with their cruisers. Committing to Pickett's Charge is a retarded play, especially since we don't know what our freindly heavy hitters are even doing.
>>
>>5098614
Destroying your own ships, crewmen, and repair facilities near the front lines to kill a detachment of enemy marines is so retarded that I can imagine a firing squad for whoever survived the battle, win or lose, especially since the dockyards have their own security forces to fight them off.
>>
File: 832.png (100 KB, 225x203)
100 KB
100 KB PNG
>>5098622
>denying the enemy two fully built light cruisers, a bunch of half finished frigates and destroyers and the industrial capacity to repair their own ships is a 'retarded move'
>denying the enemy tacitcal assets (the ships) and strategical assets (the dockyards) by blowing them up so they can't be used against you is a 'retarded move'

Denying your enemy the use of your resources if you can not hold a location is a strategically sound move. The only retard here is (You) for suggesting the enemy command is as dumb as you are.
>>
>>5098538

>Concentrate your force to annihilate the docks

We have our orders.
>>
>>5098538
Changing my vote from:
>>5098576
To:
>Concentrate your force to annihilate the docks.
>>
>>5098538
Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>Concentrate your force to annihilate the docks

Orders are clear
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>>Concentrate your force to annihilate the docks

Our Marines have been too good to us for the risk, sadly
>>
>>5098538
>>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.

Bust up the fleet, Then afterwards we can see what we can do with the docks.
>>
I am not understanding why we shouldn't take care of the defence fleet we caught off guard first then deal with the stationed ships.
>>
>>5098699
>>5098699
Because that fleet is larger than our detachment.

Secondly, they are out of position. This means that we can destroy the docks before they even reach us.

While I'm at it, I will also explain why we can't attempt to capture the ships. It is directly against the viscount's orders to DESTROY the docks.
>>
>>5098713
If they are out of position, doesn't that mean we can do a bunch of damage before they are able to turn around and actually fight us with their bigger guns?
>>
>>5098713
>>5098715
>It is directly against the viscount's orders to DESTROY the docks
Note that we've been given Operational Autonomy which means we can tackle this however we see please, but the Viscount wishes the Docks and their ships destroyed rather than captured.

I do agree that we probably stand little chance solo against the enemy fleet, if we're unlucky we lose a large quantity of our ships pulling off this manouver. They have some serious Missile Boats and good Missile Defense, so we aren't exactly in a good position to engage solo since we lack the Missile Defense to stand up to a salvo from 4 Bullseye classes. Though if there are other detachments that are going to engage our chances improve drastically, especially if the central detachment moves to engage with it's Frigates we stand a good chance.
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>Position yourself around the dock housing the Rudra-classes, Baron already got you and exo-suit, it’s time for him to get you some ships. No doubt your fellow officers also wish to get their hands on the vessels if possible.

Clearly the optimal play, give our lack of firepower.

>>5098637
Not to be a dick about it, but unless their high command went full scorched earth and gave orders to that effect, I don't think that they'd blow up their own repair docks just because we appeared, especially since these are probably the only repair docks near the front where they can reasonably repair and resupply their forces. Doing the enemy's job for them by denying critical infrastructure to the Emaria Kingdom wouldn't take priority over engaging the enemy.

>>5098699
I don't know, considering that the only thing that'll keep the enemy fleet here would be the docks. If their gone, no reason to stick around, meaning we also fail in our goal of destroying the remnant enemy fleet.

>>5098715
No, it mean that they can't defend the docks that they're forced to defend.
>>
>>5098715
They are out of position to DEFEND THE Docks. We can destroy the docks BEFORE they reach us.
>>
>>5098538
>>Concentrate your force to annihilate the docks
No time to capture, and I don't fancy a suicide charge.
>>
>>5098538
>>Full burn ahead, intercept the fleet whilst it’s still out of position.
>>
>>5098538
>Full burn ahead, intercept the fleet whilst it’s still out of position.
We get this done quick enough and there just might be ships left for us to grab.
>>
>>5098538
>Concentrate your force to annihilate the docks
>>
>>5098538
>>Concentrate your force to annihilate the docks
>>
File: Droac2.png (1.38 MB, 6352x3935)
1.38 MB
1.38 MB PNG
Full burn 5

Destroy docks 11

Capture ships 6


“Tetreault, coordinate the fleet, I want those docks annihilated. Helmsman, full burn, get us in range. Gunnery, all weapons ready. Sensors, what’s the rest of the fleet doing.”

“Sir, two of the formations alongside ours have begun opening fire upon the docks.”

“And the other ?”

“It has launched its frigates forward in an attempt to secure the docks housing the Rudra-classes. Enemy forces are reacting aggressively, their frigates are moving ahead of their main forces.”

You watch as the ducal forces open fire, most of the rounds obliterating the poorly armoured dockyards, the half-built ships are also destroyed by the endless shower of bullets.

“Sir, comms from Lord-Captain Sorrel Nease. He demands that we halt fire upon the docks housing the Rudra-classes. He will defend them until the cruisers are secured.”

Greedy bastard.

>Ignore him, we still have a short window, obliterate that dock.

>Fine, change targets, destroy the fleet. If he want to be our shield, let him.

>(Write in)
>>
>>5099250
>Ignore him, we still have a short window, obliterate that dock.
If we can't have them then no one can
Now that the enemy has turned around we are gonna take some heavy casualties
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
Considering he's going to be the main target of the enemy fleet, that's fine. If he dies we can even "rescue" the ships so they don't fall into enemy hands.
>>
>>5099250
>>Ignore him, we still have a short window, obliterate that dock.

I am under the impression that the Viscount is above Lord-Captain Sorrel Nease in the chain of command.
>>
>>5099250
> Ignore him

If his dumbass wants to be disobedient he can eat that frigate screen.
>>
>>5099255
>>5099271
>>5099279
The idea is to use this idiot like an shield , the enemy forces will focus on it giving the opportunity for our force to flank them during the attack. Our ships will fight with less risk, and if Sorrel's forces are destroyed or damaged enough there will still be time to destroy the docked ships. As for Viscount orders? Technically Sorrel goes above us in the chain of command
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>Note his command in the logbook for when shit goes south.
>>
>>5099250
>Make it known that we want Half the bounty
>When he agrees, change targets, destroy the fleet. If he want to be our shield, let him.

I ain't about to let him steal our loot, even if most voted to autisticly destroy out of some retarded idea that they'd pull a Stalin just to kill some of our marines.
>>
>>5099296
>idiot

You know how much those modern cruisers are gonna be worth in influence, right? Way more than the frigates he's risking to secure them, that's for damn sure. Assuming 10 Wolf-classes (and I know that there are Defenders sprinkled in there), that's equivalent of one destroyer, and he's getting two cruisers out of it, not one destroyer. He may be ruthless, but I doubt that he's an idiot.
>>
>>5099328
Yeah, I still don't understand the adamancy behind anons' reasoning for destroying the cruisers without trying to capture them first.

>>5099250
I know I'll be outvoted but I'll still go for it anyway

>Race him, try to capture them first.
>>
>>5099328
QM made it clear that these ships could join combat if they had enough time, which means they're already manned. With that in mind, first this idiot's ships will be the focus and frontline of this fight if he has some bad data rolls his ships will be destroyed, second there is the possibility that his marines are not of the same caliber as ours, if they fail to invade the ships he will only have delayed the inclusion of those ships in the fight, thirdly if he gets these ships he will have to retreat with them because I don't think that marines have the ability to control warships like these efficiently . In short, he will have to survive combat, have a successful submission and besides he will have to be able to escort the stolen ships without the enemy destroying them in combat. To me this is a stupid plan with a lot of chances to go wrong.
>>
>>5099356
>QM made it clear that these ships could join combat if they had enough time, which means they're already manned.

Wrong, it means that they're unmanned and the crew are stuck on the dock.

Second, our equipment is superior to that of these subspacers, and I think expecting bad rolls is too metagamey for my tastes.

Thirdly, he can shift his crew from his already manned vessels for this, and given the increased firepower and durability these cruisers gives his force relative to the manpower of his other ships, it's a justifiable trade.

Anon, he ain't an idiot, he's just greedy, and anons should stop making up retarded reasons for attempting to board and commandeer these ships beyond 'it's stupid because it is' and 'risking our marines to triple our task force's firepower and durability isn't a good trade'.
>>
>>5099250
>Ignore him, we still have a short window, obliterate that dock.

Fuc dat guy
>>
>>5099382
Stuck on the docks? Based on the fact that these ships are almost ready, that they could go into combat at any time and it is obvious that these ships would have some crew, at least security personnel to maintain order on these ships.

As I don't know if you read it wrong, it wouldn't be the first time considering the shit you're writing, but these forces are mostly gear from the royal house that are getting ready to join the great battle for the main system in this region. They have equipment on the same level as ours.

You didn't understand what I said about the marines, first they would have to win the fight for control of the ships, after that part of the crew of other ships would have to be transferred during combat, which would undoubtedly disable at least one ship in the fleet, moreover this would only be possible if he was already carrying more sailors than necessary because if not one or more ships would be operating below their capacity, do you have any idea of how much crew a ship like this needs to operate 100%?

And finally as far as I know all ships in combat follow the same rules that we follow, by those same rules this entire operation would be too risky for ships that we wouldn't be able to operate in this specific fight, it's not worth these ships are more death traps than perks.
>>
>>5099401
If they're stuck in dock, then it's obvious that most of the crew were on the dock, enjoying some RnR before they crew it fully. That means that it isn't a stupid play to attempt a boarding action before they begin to organize themselves.

As I don't know if you read it wrong, it wouldn't be the first time considering the shit you're writing, but it's obvious that we have a qualitative advantage as well superior numbers for this one dock. I don't know why you think subspacers would somehow have better mechs in greater quantities that a Royal House would.

You're also assuming that we'd have to focus on one ship specifically, and not simply both at once. Plus, it seems to me that we'd have additional help in regards to any boarding action from the good Lord-Captian here, so in all likelihood the enemy isn't about to set sail from these docks.

>it's not worth these ships are more death traps than perks

That BS and you know it. Two cruisers is a more powerful force than our whole task force combined, and you'd have to be a moron or operating in bad faith to assume that the risk outweighs the benefits, especially since this is the exact reason we have marines in the first place, to board and take over enemy vessels. To assume that a company of marines is worth more that two cruisers is just retarded on the face of it, simple as. Let the marines do their damn jobs instead of thinking them as too invaluable to use in combat.
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>>
>>5099250
>>5099255
changing vote to:
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
I agree with other anons that we better get one
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>>
>>5099443
These are not subspacers they are noble forces preparing to fight on Troacsa, you also ignored the fact that it doesn't make sense these ships are completely empty security forces would be present, and it's not our forces invading these ships it would be Sorrel's forces, and finally, boarding sailors in ships of that size in the middle of a battle would be impossible, calculate the number of sailors our fleet has and calculate the number needed to occupy one of those ships. Seriously you're forgetting the fact that this is a battle, there wouldn't be time to transfer the sailors before the enemy ships arrive. We don't have the firepower for such an operation.
>>
>>5099490
These are subspacers larping as a kingdom, they aren't Nobility that's apart of the Empire. And you also ignorethe fact that our forces are qualitatively and quantitative better than whatever security force are defending the docks (I never said that they'd be empty of security forces anon). You're also assuming that we'd immediately shift sailors and other personnel to those ships during this battle, which isn't what I wanted to do. I want those ships secured in order to prevent them from leaving, not try and use them in this battle.
>>
>>5099250
Remember to haggle for a cruiser before we leave the docks alone, because otherwise I fail to see the point in not destroying these docks if we don't get anything outta it.
>>
>>5099270
>>5099313
>>5099327
>>5099447
>>5099450
>>5099489

Where do you retards expect to find crew for these ships? We're in enemy territory and the QM has given no indication that we have surplus personnel on our ship. The enemy crew will obviously be hostile to us.
>>
>>5099581
Combat losses of vessels. Besides, we're not planning on using them in this battle, so a skeleton crew is sufficient.
>>
>>5099250
>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
Hard flanks are always fun.
>>
>>5099581
What? I didn't vote to board or steal the ships. Dudes gonna be a meat shield for us.
>>
>>5099250
>Ignore him, we still have a short window, obliterate that dock.

He won’t be able to take them - just destroy the dock
>>
>>5099716
The point is to use this idiot as a shield while our fleet to flank the enemy from a safe position.
>>
>>5099250
>>Fine, change targets, destroy the fleet. If he want to be our shield, let him.
>>
>>5099611
Cruisers require many more crew members than destroyers and frigates. QM said that the Rudra-class has a crew complement of 600.
>>5093503
>>
Destroy the docks 4

Change targets 7

Negotiate 1

Rush to capture 1

1d100 best of 3
>>
Rolled 56 (1d100)

>>5100304
>>
Rolled 92 (1d100)

>>5100304
>>
Rolled 53 (1d100)

>>5100304
>>
>>5100321
Another near crit
Why are we so good?
>>
>>5100327
Silence cur, you'll jinx it.
>>
>>5100393
Well it wasn't jinxed.
>>
>>5100425
>you'll
>not you'd

Future tense lad. That's just basic English.
>>
>>5100430
It's not jinxed until we get a really terrible roll in the near future.
>>
>>5100441
Hence the
>you'll jinx it
part. It's not a statement of the present, but of the future if you continue commenting on our good fortune. Hence the 'you'll jinx it' part instead of the 'you jinxed it'.
>>
File: Droac3.png (1.64 MB, 6352x3935)
1.64 MB
1.64 MB PNG
Let the man’s greed be our shield. Hopefully the fucker gets hit by a stray M.A.G. round.

“Order acknowledged. Tetreault, swing us around the dock. That carrier is exposed, concentrate fire upon it. Also, get a couple of wolf-classes onto the enemy’s frigates flank.”

Your ships move onwards, with the corner of your eye, you see enemy bombers and fighters dive in an out the dock, heading straight for the Timur-class and its Bullseye escorts.

Looking upon the tactical data displayed, you see a general advance by both sides. And as the battle begins in full, Greedy Nease proves his worth. His frigates, alongside a little flanking manoeuvre from yours truly, utter annihilate the enemy’s. With the flank secured, the enemy Rudra-class begins to exchange fire with you, without any proper support.

The ship shakes as the fire rakes the Evokers bow. “Sir, forward armour plating holding.” Calls out one of your officers.

You watch as the enemy cruiser is equally being bloodied, despite your outdated guns, you are breaking the plating apart with surety, at the end of the day, you are fighting a dedicated carrier.

Your own Strikers and Bullseye begin firing their missile payloads as soon as possible, but the nearby Guardian-class is able to soak up most of the fire, still, missile pierce the defences and impact the vessel.

Overall, it is only a matter of time before you break through.

These subspacers are hardly worth a damn, how the hell did they beat back the original invasion force ?

That is when, upon your tactical display, you see one of the escort Bullseyes of Greedy Nease get utterly obliterated. A successful bombing run causing ammunition detonation.

Me and my big mouth.

The fighting in the centre devolves into a Timur-class manoeuvring its best to hide behind the now utterly destroyed docks, popping occasional shots at your side. Whilst the both the friendly and enemy missile ships exchange volleys, the local AS systems doing their best to strike down as many as possible.

The other flank however, just as things went swimmingly for you, they go swimmingly for the enemy. The friendly frigates simply get obliterated by the foe’s. A Raider gets simply split in half by the enemy Timur. At this rate, the flank will be lost.

And so, the battle once more swings towards uncertainty.

As you observe the battle, your sensors officer says in a frantic voice. “Sir, docked Rudra-classes are having a power surge, I think they are preparing to launch their spacecraft. Lord-Captain Nease is unable to launch any of his transports due to enemy spacecraft presence.”

“Looks like Greedy Nease bit more than he can chew.” You smirk with unhidden schadenfreude.
>>
>>5100482

“Sir, referring to your fellow officers as “greedy” is unacceptable in proper polite society.” Once more Tetreault rains on your parade.

>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.

>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.

>I can’t let those things come online, concentrate fire upon the docks. Greedy Nease had his chance.

>(Write in)
>>
>>5100484
>I can’t let those things come online, concentrate fire upon the docks. Greedy Nease had his chance.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
If we take the flank and push, the battle is won. Inform Nease to stop fucking around at this point and blow the docks to kingdom come.
>>
>>5100484
>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.

Better us than them I say.
>>
>>5100484
>>I can’t let those things come online, concentrate fire upon the docks. Greedy Nease had his chance.
>>
>>5100484
>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.
He prepared them nicely for us to finish them.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
Please anons enough of this autism, we don't have the necessary personnel to operate these ships, and openly fuck one of the noblemen of our house seems like a bad idea. Let's simply win the battle before our forces take any more casualties.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the center will be ours.
Y'know if he offer to split the ships between us 50/50 we'd both have a cruiser each.
>>
>>5100484
>With Greedy Nease distracted, I could launch my own forces to secure the Rudra-classes.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100482
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
>>5100484
>Smash trough the Rudra-class. If we can get to those Bullseyes, the centre will be ours.
>>
Destroy docks 2

Smash through 10

Capture docks 3

1d100 best of 3
>>
>>5101067
First nat 100
>>
Rolled 47 (1d100)

>>5101069
Goddamnit
>>
Rolled 8 (1d100)

>>5101067
>>
Rolled 98 (1d100)

>>5101067
>>
File: Supreme Victory.jpg (13 KB, 235x195)
13 KB
13 KB JPG
>>5101074
Absolute destruction of the Emari Kingdom.
>>
File: fc,800x800,navy.u1.jpg (135 KB, 800x800)
135 KB
135 KB JPG
Praise be to Rngesus!
>>
File: Droac4.png (1.69 MB, 6352x3935)
1.69 MB
1.69 MB PNG
“Gunnery concentrate all fire upon that Rudra. Tetreault, have all the weapons coordinate with us.”

You watch as the Rudra-class begins to buckle, a carrier hull without support is easily overwhelmed. As the ship begins to turn about, your M.A.G. rounds finally penetrate the hull. The damage is extensive, but it is incomparable to the awing firepower of the rest of your fleet as they concentrate upon the hangar. The armoured doors are reinforced, but they are still incomparable to proper armour plating not meant to be moved. As the door is blown out, more and more fire keeps pouring, the inner hull now exposed is obliterated. This combined with your M.A.G. rounds eventually split the bridge from the rest of the ship. The Rudra class is done with.

“Helmsman, full burn. Tetreault, have Captain Labranche, Datz and Marc move around the Rudra, have them concentrate fire upon a Bullseye. Comms, signal our missile ships to concentrate fire upon another Bullseye. Comms, have the rest of the fleet with me, annihilate that Guardian.”

You watch as the frigates take a hard starboard, whilst remaining ships the port. The Guardian is caught unawares, your weapons in a few minutes melt away the limited armour of an AS dedicated ship, the guardian’s armour cracking and breaking apart. You watch on your tactical display as coordinated fire of your frigates cause ammo detonation of one of the Bullseye’s, half of the ship being pulverized and the rest becoming nothing more than a dead hull. The other Bullseye gets cracked open and ripped apart by the missiles of your fleet. Two down, two to go.

Whilst you make exceptional progress, Greedy Nease surrounds the port with his frigates, preventing any and all launches, his encirclement is bitter-sweet however. The enemy spacecraft cripple his last Bullseye, the engines being destroyed and the reactors disabled. Without proper facilities, and most importantly trustworthy repair crews, the ship will not function.

The Viscount meanwhile, seems to have spilt up his escorts, the Timur keeping him pinned clearly frustrating him enough to take a more aggressive stance, not to mention the need to support his flanks. He dedicates small forces towards harassing the Timmur-class, as well as deploying his AS, now that the enemy Bullseye threat has been reduced, to taking down those spacecrafts. Finally, he sends his largest detachment to his port flank.
>>
>>5101143

There the battle is the worst, two strikers destroyed two of the enemy’s wolf-classes, but for that price, a wolfpack destroyed his Raider. All the while, the two Timurs are continuously exchanging fire, ripping apart each other’s forward armour plating.

The battle has decisively swung in your favour, but the final victory will still reap its fair toll of souls.

>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

>That Timur harassing the Viscount is exposed. If we hit it before it reorientates itself, we will be able to inflict some serious damage.

>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
>>
>>5101145
>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
Rolling their lines.
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

Leave no survivors.
>>
>>5101145
>That Timur harassing the Viscount is exposed. If we hit it before it reorientates itself, we will be able to inflict some serious damage.
We don't have nearby places to repair our ships, reducing damage taken as much as possible is our priority. QM how much does a dedicated repair ship cost?
>>
>>5101171

>QM how much does a dedicated repair ship cost?

Those cannot be purchased. For the most part they are mobile shipyards and they are appointed on a need basis.

But if you can somehow get your hands on one, you can more or less produce and repair ships wherever you are. presuming you have the needed crew and materials.
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

We shouldn't expose ourselves with our weaker force, the battle seems to be won, we will win by weight of numbers in time even in decisive maneuver by us doesn't end the battle sooner. We are also a commoner and advancement and materiel will come slower to us, so we should husband what war materiel we do possess.

The enemies flank will soon collapse and the Timurs dealt with in time, meanwhile it doesn't seem like the enemy Timurs are in any danger of destroying a similar sized vessel in return. Or perhaps on the flank they are, but if that happens we likely wouldn't be able do get there in time to do anything about it.

Lets prevent them from getting away or adding their firepower to the fight. Plus, we'll be in their direct rear.
>>
>>5101145
>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
>>
>>5101145
>>Full burn ahead, destroy those Guardians. We will no doubt expose ourselves, but with enemy AS gone, the missile ships will finish the fight.
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.
We can take them out and focus on the guardians next
I swear this battle could have been won already if the fucking retard of a commander stopped trying to get some more fucking cruisers for himself.
>>
>>5101239
I'm honestly just waiting to see Greedy's remaining force be obliterated by his own prizes desu.
>>
File: Military Ranks.png (46 KB, 362x831)
46 KB
46 KB PNG
Just thought that I should make rankings clearer.

Military rankings:

The marines use army rankings, spacecraft personnel use the air force, and naval forces use navies.

https://en.wikipedia.org/wiki/Military_rank if you want to look into the ranks more.

As for noble titles, from lowest to highest:

Knight/Dame (Usually commoners who got a noble title, the title is not inheritable. But usually the eldest child is given the title by his liege lord.)

Lord/Lady (Unlanded nobles and/or children of landed nobles. Any and all of noble blood without lands to call their own will be referred to as such.)

Baronet/Baronetess (A Baronet could be in charge of a city in the core, or entire continents on the fringes. Lowest of noble titles)

Baron/Baroness (Could be in charge of a continent in the core, or an entire world on the fringes.)

Viscount/Viscountess (Could be in charge of a world in the core or an entire star system in the fringe.)

Count/Countess (Could be in charge of a couple of star systems in the core, and upwards to, if not a bit more than, a dozen star systems. (Countess Philicia Lauritzen officially controls 14 star systems. She has no vassals.))

Margrave/Margravine (Could be in charge of a dozen star systems in the core, or upwards to dozens of them in the fringe.)

Duke/Duchess (In charge of hundreds of star systems. There are only 12 of them within the Unbroken Empire.)

Prince/Princess (Not in command of any land, but as the direct descendant of the Emperor/Empress, has the right to command any noble within the Unbroken Empire.)

Emperor/Empress (Owns the Galaxy. (The rumours of hostile nations in existence outside of the Unbroken Empire are a lie, I tell you.))
>>
>>5101145
>Concentrate on those two final Bullseyes. With the way things are going, no doubt giving them time will allow them to survive and escape.

>>5101179
What about getting our supply ships to tow another ship? like Tank recovery vehicles in the past.
>>
Guardians 3

Bullseyes 4

Timur 1

1d100 best of 3
>>
Rolled 60 (1d100)

>>5101315
Keep the luck going
>>
Rolled 43 (1d100)

>>5101315
Big crit hours.
>>
>>5101311

>What about getting our supply ships to tow another ship? like Tank recovery vehicles in the past.

You can get a tanker or any other ship really, presuming you have enough engine power to propel it forward to haul the ship, if you want to.

(Forgot to link)
>>
Rolled 86 (1d100)

>>5101315

>>5101319
What about attaching the ships to each other? Can a bigger ship "grab" onto a smaller one and vice versa if it has strong enough engines?
>>
>>5101323

>What about attaching the ships to each other? Can a bigger ship "grab" onto a smaller one and vice versa if it has strong enough engines?

Presuming you can get some space hooks and space rope, yes. There are no tractor beams in this setting. Powerful enough engines, or alternatively, enough engines can drag other ships around.

Also, writing.
>>
>>5101327
Sounds good, We can retrofit our tankers with big ass claws and clamps, some rope and hooks, and throw in a magnetic plated underside and some drills while we are at it.
>>
I wonder if we can demand the surrender of those ships?
>>
>>5101259
>The rumours of hostile nations in existence outside of the Unbroken Empire are a lie, I tell you.
Uh oh. Alien or human I wonder?
>>
>>5101353
Even worse, subspacers
>>
File: Droac5.png (1.74 MB, 6352x3935)
1.74 MB
1.74 MB PNG
A vicious grin spreads across your face. “Helmsman, pursue those fleeing cowards. Tetreault, have our fleet in full pursuit of the Bullseyes. Time has come for the killing blow.”

You move in pursuit, your missile ships blowout the engines of the Bullseye you are pursuing. With the engines gone, your fleet opens fire. The rear armour is quickly rent asunder, with it gone, your M.A.G. rounds find easy purchase, the rounds piercing deep into the ship, in but a few moments, a dead husk is all that drifts forwards carried by inertia. The other Bullseye is not any better, with surprising coordination of you captains, the reactors are hit and go critical. The ship is ripped in half, with the explosion, ironically enough, propelling the more intact end onwards.

The damned Emarians were a lot tougher than I thought. You watch the tactical display with an impassive gaze.

On it, Captain Greedy has manoeuvred his burdensome cruiser to the other side of the debris. With brutal volleys, the light cruiser mangles the Guardian-class and unleashes its M.A.G. round volleys, biting deep into the side armour of its fellow class. The foe responds with its own volley onto Captain Greedy. The forward armour crumbles, but before any serious damage is done, the Viscount’s Hou Yi-class finally is unperturbed with its missiles, whom utterly obliterate the enemy. The missiles poke holes in the vessel and detonate within.

The lucky ones died from the explosions, the others are probably burning alive or asphyxiating. A shitty, shitty way to die. But a damned deserved one.

Compared to this spectacle, the detachment sent to deal with the spacecraft sees a wolf-class destroyed, but the AS fire decimates the spacecraft wings. Without any proper support, you doubt that the spacecraft will do any damage.

They are simply prolonging their deaths.

The flanking detachment also obliterates the wolfpack, now facing a prepared Raider and another wolfpack, they meet the expected end. Still, they are able to drag down a wolf-class to hell alongside them.

While this is happening, the Timur-classes continue to pummel each other. With the enemy managing a successful salvo, destroying some of your ally’s railgun and laser turrets. The enemy is able to shift itself in such a way that only the front armour gets hit in return. An enemy Guardian also begins fleeting to a safer location.

Looks like we won this one. Hopefully this is their largest garrison force in system. I have no doubt we won’t survive another one like that.
>>
>>5101432

“Sensors, how is Captain Gree-“ You shut your mouth as Tetreault begins to glare at you. “Ahem. Sensors, how’s the boarding action from Lord-Captain Sorrel Nease going ?” You say with unmasked sarcasm.

“Sir, they’ve breached the airlocks, but that’s about it, the subspacers are not budging.”

>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.

>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

>We’ve done enough. I’d rather not risk this perfect engagement. Is this how nobles feel when they get to claim all the credit and suffer none of the losses ?
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.
Send in the real professionals
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

About damn time.
>>
>>5101436
>>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.

We can't let a single enemy ship survive this battle. We're here to do as much damage as possible. Focus on the remaining Guardian first and then the Timur.

Besides, the docked cruisers are not going anywhere.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
Remember, information isn't actually transfered through some magic radio waves that travel faster than light. It's transfered via ships jumping between systems. If we stop every enemy ship from leaving the Emari Government won't know what happened here, we'll remain undiscovered for a while longer.
>>
>>5101436
If it's not time sensitive then
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101436
QM how many crew would it take to operate one of these Guardian in skeleton crew mode?
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101473

>QM how many crew would it take to operate one of these Guardian in skeleton crew mode?

1/4 can get basic maneuvering going without any RNG rolls to see if there's a system failure. This applies to all ships.

>>5101472

>If it's not time sensitive then

It is RNG sensitive, if the Captain gets a crit success and the Emarians get a crit fail, for example, he will more or less decline any offers made to him.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>5101475
Thank you QM.
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.
>>
>>5101436
>>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

Away Boarders, Aye!
>>
File: Pursuit.jpg (47 KB, 480x300)
47 KB
47 KB JPG
>>5101475

>>5101439
>>5101454
>>5101518
>>5101571
Lay aboard lads!

>>5101460
>>5101464
>>5101472
>>5101474
>>5101480
>>5101489
>>5101516
Destroy the enemy, leave none alive!

Looks like the enemy can't retreat without a fight under Proenza's watch
>>
>>5101436
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
File: black-dog-proenza.jpg (650 KB, 2560x1848)
650 KB
650 KB JPG
>>5101651
Black dog Proenza never lets go once he bites into the enemy
>>
>>5101436
>Maybe Captain Greedy can be convinced to share the spoils. Baron is also itching for action and a real challenge.

If this doesn't go through, I don't mind seeing >>5101243's version of events for Greedy here.
>>
>>5101432
>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
Let none survive!
>>
>>5101436
>>No time to waste, the enemy will try to retreat, and we are in a perfect position to intercept.
>>
>>5101439

Gib Rudra 5

Warcrime time 10

1d100 best of 3
>>
Rolled 77 (1d100)

>>5102098
>>
Rolled 18 (1d100)

>>5102098
>>
Rolled 34 (1d100)

>>5102098
>>
Rolled 62 (1d100)

>>5102098
How is chasing the enemy a warcrime? What we did to the spacers was probably a better qualifier...
>>
File: Droac6.png (1.81 MB, 6352x3935)
1.81 MB
1.81 MB PNG
“Comms, patch me through to the rest of the detachment.” Your comms officer nods and a moment later gives you a thumbs up.

“This is Captain Proenza to all ships, chase the enemy down, leave no survivors. That is all.” The comms officer cuts the connection.

Your frigates pounce upon the fleeing guardian, the enemy Timur is distracted by your allied forces, allowing the wolf-classes to unleash fire and brimstone upon he guardian, the fire comes from two different, eventually a fissure forms and spreads. The ship is torn in half, afterwards missiles sail across space and impact the enemy Timur, this combined with the fire from your allies sees the ship hulked. The final enemy vessel in combat has finally been put down.

At the end of the engagement, you begin reorganizing your fleet. Whilst this is going on, your comms officer turns to you. “Sir, Lord-Captain Nease reports that he has secured the dock and has prepared explosives to destroy it, his marines are currently attempting to breach the Rudra-classes.”

“His casualties ?”

“No reports about the losses were given, sir.”

Keeping quiet about it ? Captain Greedy must’ve lost a lot of his men to get so far.

“Sir, incoming conference request from the Viscount.” Continues your comms officer.

“Patch it through.”

The forms of the Viscount and your fellow officers once more appears in front of you.

“Gentlemen, a fine battle. The Emarians have once more proven themselves more formidable than expected.” Wearily says the Viscount. “Lord-Captain Nease, I assume you will be able to secure the position without further assistance ?”

“I shall Viscount. With one of my Bullseyes damaged and no trustworthy repair crews in sight, the Rudra-classes will have to become the new housing for my crew. The Rudra-classes will move.”

“Good. Onwards with the meeting. While we destroyed the drydocks here, no doubt that the enemy sent S.O.S. signals across the system. The remaining locations will be prepared for us. Hopefully, the garrison forces there are nowhere near as tough as here.”

A few dry chuckles echo across the meeting.

“Now then, we were finally able to get into the local Solarnet. As you can imagine, no real information of import was found, but thanks to it, we are aware of population centres, potential targets and the like. Still, there could be hidden military installations in the area, masked from the prying eyes of civilians. Now then:”
>>
>>5102178

>”Droac II a.k.a. Triea, is the largest population centre and where most of the industry is concentrated in the system. There are other orbital dockyards in the area, but the Emarians have used this system as a front world, due to this, the local defensive installations are formidable compared to our own force. A quick strike in and out is the only feasible way to put a hurt on the enemy.”

>”We are currently orbiting Droac V known as Llore. The enemy will send forces to investigate, it is a perfect place for ambush, but only a small force will be able to use the surrounding debris to mask themselves. A dangerous prospect, but success here will see whatever amounts to a rapid response force bloodied.”

>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”

>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”

>”The system’s edge from time to time sees Emarian ships returning from the front. Once they jump into friendly territory, only to find an enemy there, will be thrown into a panic. Most of the enemy should be damaged and exhausted, but you never know if a sizable force shifts in. This could be potentially dangerous, but otherwise, it’d be like shooting fish in a barrel.”
>>
>>5102179
>”We are currently orbiting Droac V known as Llore. The enemy will send forces to investigate, it is a perfect place for ambush, but only a small force will be able to use the surrounding debris to mask themselves. A dangerous prospect, but success here will see whatever amounts to a rapid response force bloodied.”
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”

Let's go poke the Grey Goo quarantine.
>>
>>5102179
>”The system’s edge from time to time sees Emarian ships returning from the front. Once they jump into friendly territory, only to find an enemy there, will be thrown into a panic. Most of the enemy should be damaged and exhausted, but you never know if a sizable force shifts in. This could be potentially dangerous, but otherwise, it’d be like shooting fish in a barrel.”

Are we actually legitimately the greatest military commander in this part of House Roy's territory? Everywhere we go we beat ass and take negligible to zero casualties, all while commanding a 10 year outdated light cruiser. If we weren't on the flanks of this advance imagine how many additional casualties this strike force would've suffered here.

Also how badly did our Greedboi roll on the die if he couldn't even breach the ships in three turns of combat?
>>
>>5102179
let's analyze our options:

The first option is nothing more than a hit and run without any immediate reward, one of our strongest formations would be better suited for this job.

The second option It would be more interesting essentially we would be decreasing the total level of enemy forces in the system with the advantage of the ambush, we would take a risk to make the other objectives easier to complete. It is a noble option but with no immediate rewards either. Although unlikely it would be perfect for greedy.

Third option Things are getting better this one does have immediate rewards but with very high risk if it were possible to advance on this objective after the ambush of the second objective, it would be very worthwhile but we cannot always count on above average rolls and recover losses where we are would be a problem. Risky but profitable not to mention that our fleet would be the only one with the ideal size for this mission.

The fourth option is making me very curious, they are not resources as there is already a place to store them not to mention low security, they would not be ships because civilians are prohibited in the vicinity and in addition there are other stations in the system with valuable ships, the same reason which why we know it is not a production zone. If I were to guess I would say this would be a place to find flat information or potentially valuable prisoners. It's a very interesting option but it would be a waste of time for our firepower, hopefully one of the smaller fleets can have decent marines and secure the site without losing anything.

The fourth option, and worst of all for us, is no guarantee that our possible enemy would not be able to organize during the battle and cause us casualties, and not to mention that it is not a guarantee that an enemy fleet will enter the system while we are watching, no immediate reward plus the risk of being run over by a greater force with a bit of bad luck. This job should be for two small fleets not one.

Taking all this into consideration, this is my vote:
>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”.
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”
Only the Empire gets to keep secret blacksites. None for the peasants!

Also, QM, do you have an archive of the previous threads? I'd like to go through the lore dump from the first one again.
>>
>>5102219

>Also, QM, do you have an archive of the previous threads? I'd like to go through the lore dump from the first one again.

https://suptg.thisisnotatrueending.com/qstarchive/2021/5069403/
>>
>>5102179
>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”.
Because of >>5102216
That's a lot of reasoning.
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”
>>
>>5102179
>”Droac I known as Striea, is chockfull of raw materials. Storage facilities as well as untapped veins are full of future ships, suits of armour, weapons, munitions. It will be heavily guarded, but a successful, and decisive enough, strike will cripple most production facilities in the area for years”.
>>5102182


I'll switch to this
>>
>>5102179
>>”The system’s edge from time to time sees Emarian ships returning from the front. Once they jump into friendly territory, only to find an enemy there, will be thrown into a panic. Most of the enemy should be damaged and exhausted, but you never know if a sizable force shifts in. This could be potentially dangerous, but otherwise, it’d be like shooting fish in a barrel.”
>>
>>5102179
>”Droac IX is a small planetoid, with nothing of worth, but it is a declared restricted area for civilians. The Emarians could have something there that they want kept safe, which means we want it destroyed.”
>>
Droac I known as Striea 3

Droac IX 4

The system’s edge 2

Writing.
>>
“Sir, if I may. I would like to take my forces to Droac IX.”

Any location declared off limits by a government should have plenty of goodies squirreled away… that or some fuck up and immoral experiments.

“Very well, I shall bring my forces to the system’s edge. With any luck, my force will be able to ambush any unprepared Emarians.” Says the Viscount.

“My frigates are entirely intact, the damage done onto my flagship will also assist me in my task of launching an ambush. I shall remain here, after all, I have the perfect bait.” Responds Lord-Captain Nease.

“Then I will attempt a harassing raid upon Droac I. I doubt that I will be able to do much damage, but my presence there should attract enemy’s attention.” States the final officer.

“If everyone’s decided, then gentlemen, I wish you all the best of luck. Remember, if you run into overwhelming mobile forces, do not engage, keep your distance and contact your fellow officers for assistance. Dismissed.” The Viscount’s figure disappears, shortly after so do the other officers.

With your bridge no longer perturbed by outsiders, you turn to Baron. “Lieutenant, if there’s anything of interest there, it’s either on a station or deep underground. Either way, prepare your men, there will be a hell of a fight down there.”

“Understood, sir. I shall begin the preparations.” Baron salutes before departing the bridge.

“Tetreault, get the fleet organized and prepared to move out in ten.”

A short while later, you find yourself near Droac IX. A set of buoys with flashing red lights float in high orbit around the planetoid.

“Fuckin’ charming innit. Must look like Christmas every day from down there.” With the usual sarcasm states Gavril, who found a moment of free time to bug you on the bridge, much to the chagrin of Tetreault.

“They really want to keep the civvies out. It only makes me more curious.” You say.

With a visible eye twitch, Gavril begins. “Fergus, could you please not. You have any idea how many horror films started such a way ? Don’t fucking jinx us.”

“Don’t worry about it, we’ll be fine.” The ever-increasingly grave expression on Gavril’s face offers you an endless amount of amusement. He was never good with ghost stories and the like.

Finally turning serious, you turn to your sensors officer. “Sensors, what can you tell me about those buoys ?”

“Nothing much sir, they seem to be nothing more than simple buoys you’d see anywhere. The only thing of interest is the fact that all of them are the same amount of distance away from the planet.”

“How same ?”

“More or less within a meter, sir.”

“Ships ? Stations ?”

“None on the sensors, sir.”

“Any power readings from the world itself.”

“None, sir. It could be that we are simply too far or whatever facilities are down there are deep underground.”
>>
>>5102484

“Fergus, this shit is giving me the creeps, I say we scram and hit a proper target, rather than muck around here.”

Maybe I should have Baron take Gavril down there. The vids of him quaking in his boots would allow me to torment him for years to come.

>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

>”No offence Gavril, but a simple bad feeling won’t stop me. Helmsman, move us forward.”

>Have on of your subordinates fly in. (Which)

>”Screw it, fine. There are better targets out there. Helmsman, get us out of here.”

>(Write in)
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

I say blow all of them, see if we can scan for anything cloaked or covered in stealth material.
>>
>>5102542
Supporting
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
Better safe than sorry.
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
Bring forth the horrors
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
>>
>>5102486
>>”No offence Gavril, but a simple bad feeling won’t stop me. Helmsman, move us forward.”
>>
>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

If there's fuckery afoot, best we find out from a healthy distance.
>>
>>5102230
Thanks!

>>5102486
>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
Why do I get the feeling we're about to awaken some Lovecraftian horror that's sleeping below the surface of the planetoid?
>>
>>5102486
Seems like there should be an option to send in an unmanned probe...
>>
>>5102789
I thought that was implied?
Either that or a super secret lab or something.
>>
>>5102789
I'm expecting bioweapon exo suit type of thing, or rouge killer AI, or some werid BS energy ray weapon thing.
>>
>>5102486
>>”Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”
If that has no effect push one of the buoys into the planoid should activate any hidden trap
>>
Maximum range 10

Move forward 1

Unsurprisingly, this option wins.

>>5102819

You have none. You are not an exploration fleet.

Writing.
>>
“Helmsman, put us at maximum range. Gunnery, blow one of the buoys.”

In but a few minutes, a railgun round blows apart one of the buoys. Shrapnel spreads around the area. The blinking red lights on the literal thousands of buoys, stop blinking, instead they all simply keep glowing.

“Sir !” The sensors officer calls out. “I am detecting an automated signal being transmitted from every single one of the buoys towards Droac II and Droac V.”

“What does it say ?”

“Possible containment breach, requesting immediate assistance. Any and all civilian personnel are to remain calm and in the same place until arrival of governmental authorities.”

“Fucking brilliant, ain’t that a fucking charm.” Growls Gavril.

Okay then, seems like we have a time limit now.

“Comms, get Lord-Captain Lloyd to bump a buoy forwards.”

With the sound of Gavril’s chattering teeth, you watch as Lloyd’s “Hammerhead” bumps the buoy forwards.

The buoy is ten meters in width and ten in height, or it at least it was. A round from the planet’s surface smashes the buoy apart. Lloyd must be swearing up a storm right now.

“Sensors, what the hell was that.”

“An automated defence system, most likely.”

“A.I. ? V.I. ? Something else entirely ? And what makes you think it is an automated system.”

“Well, sir. The round could clearly go further than where the buoys are, but it only activated once a certain distance was reached. A human or an A.I. would be limited by this, even a V.I. would notice something wrong.”

“Could it be that whatever sensors there are simply do not reach that far ?”

“It is possible, sir. But I doubt that they would cheap out on the sensors with so many expensive systems already in place.”

“So then, what is it ?”

“Probably a simple sensor, once something over a certain size moves into its motion sensor, it simply blasts it apart. A simple, rugged system. Unlike V.I. that need constant updates and an A.I. that is prone to corruption, thus needing extensive maintenance. Such a system could be left to run by itself years on end.”

“I assume our ships cannot enter ?”

“No, sir. But a small shuttlecraft should hopefully not trigger the response.”

“Alright. Gavril, prepare a shuttle. See if anything happens.”

A rather pale looking Gavril simply departs the bridge. Ten or so minutes later a shuttle is slowly pushed outwards, beyond the buoy line. A few tense moments later, the shuttle isn’t blown out of the sky.

“Sensors, anything happening ?”
>>
>>5103330

“Nothing that I can see, sir.”

“What is the possibility of it being a layered sensors system ?”

“Depends if the Emarians wanted to reach the surface or not. Of course, they could have a set of codes or a specific signal that would disable the sensors.”

“Could we use something as cover to get closer ?”

“Presuming that there is a limit to the sensors range, yes. But if there is no limit, whatever ship is in the range will be blown apart.”

>”Time is limited, Baron, prep your men. Find out what is down there.”

>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”

>”Sensors, find a large asteroid, if we can tow it around here and throw it in front of us, a frigate could approach the surface.”

>(Write in)
>>
>>5103332
>”Time is limited, Baron, prep your men. Find out what is down there.”
>>
>>5103332
>>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
>>
>>5103332
>Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
Containment breach implies something generally hazardous. We maybe impulsive but we aren't stupid. At least not suicidally so.
>>
>>5103332
>”Time is limited, Baron, prep your men. Find out what is down there.”
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
>”Sensors, find a large asteroid, if we can tow it around here and throw it in front of us, a frigate could approach the surface.”
>"Look for every option we may have!"
>>
>>5103332
>>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
>>
>>5103332
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
apparently this one was the bad option, fuck.
>>
>>5103427
This.
>>
>>5103332
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”
When the subspacers eventually get destroyed I say we come back here and figure out this mystery after the war.
>>
>>5103332
>”Time is limited, Baron, prep your men. Find out what is down there.”
While Baron is prepping:
>”Sensors, everything is at your disposal, see if you can’t find a code, or a signal, or whatever.”

Quarantine breached, yet there's something on the planet that will shot you down if you approach. If it was something actually system threatening there wouldn't be an automated security system on planet, cause it'd get rekt by whatever is down there, there would be security forces in space to protect the quarantine line. No doubt there's either a blacksite or a secret research facility down there doing God knows what.

We have a timer before enemy reinforcement shows up, no time to fuck around. Baron leads the greatest men in House Roy, he can get shit done. Let the bois do what they do best.

On the plus side we've alerted the enemy of the Quarantine Breach, meaning they'll dispatch troops here that would otherwise head to intercept the other units of our task force. If we're quick enough in and out we can jump to support another group while the enemy units sent here will do fuck all.
>>
>>5103562
Even better is if they are a secretive unit that have their own directives independent of the war.

I'd like to see them try to buy us off.

We can also bomb the plant from a distance with MAC rounds.
unless it has shields, maybe it has shields only around the secret facilities?
>>
We should also send in extra shuttles with medical and scientific staff.
>>
File: Hackerman.jpg (119 KB, 1280x720)
119 KB
119 KB JPG
Shuttle time 2

Hacking extravaganza 6

Everything 2 (Counts as a plus one to all choices)

Hackeroony wins.

1d100 best of 3
>>
Rolled 83 (1d100)

>>5103674
Taking the pussy option was a trap last time, why people think it's a good idea to continue on the path of being a pussy instead of being proactive is beyond me.
>>
Rolled 20 (1d100)

>>5103674
>>
Rolled 90 (1d100)

>>5103674
>>
Minutes pass after minutes. But no progress is made.

“Talk to me officer. What’s taking so long ?”

“I am trying my best, sir, but I simply can’t get any readings. I am not an expert at this, nor do I have the equipment. At most I was able to get into the buoys, and it seems that they’ve received a return signal from Droac II. It is a confirmation that the “dedicated special response force” is mobilizing.”

“Response time ? Complement size and make up ?”

“Half an hour to an hour, sir. As for size and make, it is remarked that three combat groups are moving. Other than that, I have no idea.”

“At minimum, we are looking at 3 light cruisers, a handful of destroyers, and dozens of frigates.” Cuts in Tetreault.

“And I assume we can’t fight them ?”

“I would strongly recommend against it.”

If we can’t fight them straight up, we can always fight dirty.

“Tetreault, can we split the grouping apart ? Lay an ambush ?”

“Perhaps, but the entire system is on high-alert. Forcing the force to split would be unlikely, unless their leader is a headstrong fool.”

“And the chances of a headstrong fool being in charge of a response force for a governmental blacksite is unlikely then. Wonderful. Baron, if you find the facility, can you take it in an hour ?”

“We can certainly try, sir.” With an even tone responds Baron.

>”You have thirty minutes Lieutenant, make sure to get out of there alive.”

>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

>”We are departing, if nothing else, that is a force distracted from any potential raids we can carry out.”

>(Write in)

(Happy New Years ! To all of you anons)
>>
>>5103761
> ”You have thirty minutes Lieutenant, make sure to get out of there alive.”
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

A dedicated force of this size ensures that the prize is worth the effort, intercepting and harassing the enemy force midway through their route would be ideal for giving the Marines more time. The objective would be hit and run not to focus on destroying but delaying our enemies.

>Happy New Year QM!
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

Happy New Years everybody!
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”
This op is starting to seem a little ominous...

We could always withdraw ourselves from the area and watch what the response force does when they reach the planetoid. I really want to find out what's down there...
>>
>>5103761
>>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”
>>
>>5103761
>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

No doubt drawing forces away from their postings will help the other groups in their tasks.

Happy New Years!
>>
>>5103761
>”We are departing, if nothing else, that is a force distracted from any potential raids we can carry out.”
>>
>>5103761
>”We are departing, if nothing else, that is a force distracted from any potential raids we can carry out.”
We don't have time to pull this off
>>
>>5103761
>>”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”
Inform our other bois!
there was one guy who wanted to check out the main planet that was heavily fortified, ask him for back up as he has a better chance with us doing damage to the RRF then going sightseeing on the central planet
>>
Time limit 1

No matter the cost 6

Leave 2

1d100 best of 3
>>
Rolled 40 (1d100)

>>5104533
>>
Rolled 12 (1d100)

>>5104533
>>
Rolled 65 (1d100)

>>5104533
>>
”Do what is necessary to secure whatever is down there Lieutenant, no matter the cost.”

“Understood, sir.” Baron salutes you and departs the bridge.

“Tetreault, prepare the fleet, we will have to either carry out a fighting retreat or flee as quick as possible.”

Moments after, you watch the two shuttles carrying away 40 marines in total towards the planetoid. Once the shuttles pass the line of buoys, you let go of a breath you’ve been unconsciously holding in.

“Evoker, this is shuttle one, line passed, moving towards Droac IX. All systems nominal.” Calls out one of the pilots.

“Evoker, this is shuttle two, everything nominal.” Calls out the other.

A few a minutes after, once again, the pilots call out.

“Beginning scanning process.” Says the first pilot.

“Sir, no defences have been activated due to the scans. So far I’m seeing nothing on the scans.” Calls out the sensors officer.

“Keep looking, we don’t have much time.” You absently murmur.

------------------------------
(POV shift: You are Roselynde Franks, pilot of shuttle one of the Evoker. And you are above a quarantined world.)

Grey, more grey, even more grey. Oh, a crater. And even more grey.

Your hands were pouring rivers of sweat when you had to pass the buoy line, but now, meeting nothing except boredom, your nerves are not in the best state.

“Two, you see anything on the sensors ?”

“That’s a negative. Nothing but grey and craters, it almost makes me miss the times I was being shot at.” Responds two.

“Give it thirty and we will be under fire, and I’d rather not. I personally enjoy days where there’s nothing trying to kill me.” You respond with unhidden sarcasm.

“A damned rarity these days.” Dryly remarks two.

BEEP BEEP BEEP !

“Contact ! Hard right !” You call out.

“AA missiles ! Deploying flares !” Shouts out two.

The shuttle sized laser turrets begin shooting and taking down missiles.

“Shuttle one, shuttle two, you are directly over a facility.” Calls out Evoker’s sensors officer.

“We’ve noticed, sensors. Attempting to do a landing !”

Your body is thrown left and right as the shuttle is continuously flung side to side. Missiles are flying all around you, your shuttle shakes and you momentarily lose control. A missile got shot down by your laser, but the explosion was too close. The shuttle goes straight down towards the ground, holding the control stick, you are able to get the shuttle straight again, using the window of opportunity, you make what can only be described as a “rough landing”.

“Go, go, go ! I can only stay here for but a few moments !” You call out to the passengers.
>>
>>5104707

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you just slammed down on the planet’s surface.)

The shuttle door slams downwards, you and your marines instantly rush out. Missiles are flying over your head and the shuttle you just left revs its engines and once more takes to the skies.

“Move, find the entrance !”

You watch as the second shuttle comes down, ejecting more of your men. They begin moving up to join forces with you. Moving crater to crater, you are able to establish a proper formation. Once more rising from crater, one of your men is simply blown apart. His blood and gore splatters on your armour and anyone else unfortunate enough to be near the man.

“Turrets ! Hit the ground !”

“Sir ! I am seeing movement around the turrets, they appear to be manned !”

You look at your power armour’s readings, the planetoid has a thin atmo and about 0.5 G. This should be good enough.

“Smokes ! Advance forward and use flashbangs !”

Your men obey the orders, the smoke from the grenades starts to spread across the battlefield. Bullets whiz overhead and close by. You see a couple of friendly readings disappear as your men move forwards. Then flashbangs detonate close to the turrets, hopefully they don’t have anything that would compensate for the flashes and the noise. If nothing else, you were able to close the distance.

Hurling into another set of small craters, you open fire. Railgun rifle rounds impact the turrets, the extremely close range allows the rounds to pierce the turrets. Now that you can get a closer look at them, the turrets seem to be simple prefabs. Widespread across the Unbroken Empire, simple and cheap, but utterly made out of paper if you can close the distance.

Three minutes later, the half a dozen turrets are all destroyed. With no more fire over your heads, you finally are able to move freely. Inspecting the area, you find a detachment of forty dead soldiers in protection suits.

Five lost for this ? The bastards sure knew how to set up a killing ground.

“Varen, move up your men, find the entrance and blow open us a way in.”

“Yes, sir.”

Securing the area, you spend another five minutes finding a way in.

“Sir, we found something. There appears to be metal doors sticking out of the ground here.”

“Understood, open up them up.”

You spend another minute stacking, charge after charge upon the metal outings. Clearing a safe distance, the large explosion rocks the area near you.

“Alright. Go, go, go !” You call out.

Your forward elements halt dead in their tracks, staring at the metal doors.

“[i[Uhhhhhh[/i] Lieutenant. We have a problem.”
>>
>>5104708

“What is it serge-“ Your question dies in your throat, as you see the metal doors still intact, despite the fact that you put down more or less all of your explosives atop it, you barely scratched the top lair.

Sighing, you activate your comms. “Evoker, this is Lieutenant Schriver, we’ve run into an issue.”

------------------------------
(End of POV shift.)

“What do you mean they weren’t able to breach ?” You ask whilst looking at your comms officer.

“Exactly that, sir. The explosives brought along were simply not enough.”

“Sensors, how long till the enemy arrives ?”

“Fifteen to forty-five minutes, sir.”

>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”

>”Tell them to find another way in. I don’t care how.”

>”We don’t have the time, pull them back. We’re leaving.”

>(Write in)
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
We're going all in on this dammit. Or could we blow a hole with our railguns? QM, what exactly is meant by our guns range?
>>
>>5104710
QM how accurate are our MAG weapons, could we destroy the doors with a precision shot?
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”

If they aren't done in 20 minutes, tell them to fall back. We can come back here once they disperse after failing to catch us, or if we want to risk it we can set up an ambush.
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
The shuttles still have to go down there anyway to pick up the Marines when they're done. Once they've dropped off the Explosives they can remain on Standby for a quick escape
>>
>>5104710
Also:
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
AAAAAAAAAAAAAAAAAAA
>>
>>5104710
>>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
If they can't get through the doors they might be able to get through the ground surrounding the doors.
>>
>>5104710
>”I know the shuttle pilots just got back, but they have to sally out again. Load the shuttles with explosives, I want that breach.”
While the marines wait
>”Tell them to find another way in. I don’t care how.”
>>
>>5104710
>”Tell them to find another way in. I don’t care how.”
>>
>>5104710
I'm for a nice clean orbital shot straight to the problem area.
>>
>>5104759
if we hit it from the orbit then there's a good chance we'll destroy whatever goodies are hidden behind the doors though.
>>
Explosion Express 7

Another way in 2

Delivering bombs win.

2d100 best of 3

First one's for the shuttles, second's for the marines.

>>5104712

>>5104713

>QM, what exactly is meant by our guns range?

>QM how accurate are our MAG weapons, could we destroy the doors with a precision shot?

You can fire at pretty much any range you want to, the issue is with accuracy, hitting an object a few meters across hundreds if not thousands of kilometers away is a tall order.
>>
Rolled 14, 48 = 62 (2d100)

>>5104833
Right lets get in to this secret base already.
>>
Rolled 46, 72 = 118 (2d100)

>>5104833
>>
Rolled 20, 70 = 90 (2d100)

>>5104833
Why did we have to overstretch our hands?
>>
------------------------------
(POV shift: You are Roselynde Franks, pilot of shuttle one of the Evoker. And your shuttle was just turned into a flying coffin.)

Carefully stepping around the boxes full of explosives, you finally make your way towards the cockpit, strapping in, you run a diagnostics check and call out to two. “Two, this is one. All systems nominal, confirm ?”

“Confirmed.” Comes in the voice of two.

“Alright then, once more into the breach.”

The shuttles engines flare to life, lifting the shuttle up, the hangar doors slowly open up, and you once more plunge into the cold darkness of space.

A few minutes later, your vessel begins to shake as you penetrate the thin atmosphere. You immediately start taking evasive actions as missiles rush towards you once more. The missiles seem to pass by you awfully close this time. Whomever is responsible for launching the missiles has certainly gotten better, or the person was replaced.

“Two, watch your port, watch your port !” You grit your teeth as a large explosion rocks the skies. “Dammit, Evoker, this is one. Two has been destroyed.” You call out as an ever-increasing number of missiles sail towards you. “Requestin-“.

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you are busy digging a hole.)

You watch as the second shuttle detonates above you, the shockwave washing over you and your men. Your armour compensates for it and allows you to keep standing upright.

Well, we’re not getting in through the front door anymore.

“Dhimitrios, how’s it going ?”

“Would be easier if I had an actual shovel, sir.” Dhimitrios growls with annoyance.

“Duran, you sure this is worth out time ?”

“Well, sir. Even if it isn’t, it’s not like we can leave any time soon. Best case scenario, we found a buried exhaust port, and hopefully our armour will prevent us from being cooked alive, otherwise, we found an active magma source or a geyser.” Duran says sarcastically.

“Medwin, how’s the readings ?”

“The closer we dig the higher the temperature, we’ve reached 80 degrees Celsius.” Medwin stops digging for a moment to answer your question.

“Alter, can the armour hold ?”

“The new suit’s life support can resist up to 300 degrees Celsius for over five minutes, sir. Once we get down there, we’ve got to move fast.” Says Alter flipping through the suit’s schematics.

Suddenly, the sound of metal hitting metal fills the area.

“Sir ! We found the exhaust !”

“Temperature ?”

“500 degrees Celsius, sir.”

“We’ll have to make it work. Raymond, you and your men take point.” Turning to face the sky, you once more activate your comms. “Evoker, this is Lieutenant Schriver, we found a way in. Comms, we are going dark.”
>>
>>5104927

------------------------------
(End of POV shift.)

“That’s the report, sir.” Says your comms officer.

“Understood. Sensors, the enemy ?’

“I am picking up frigate equivalent power signatures at the extreme range of our sensors, sir. The Emarians will reach us in ten in full force.”

“Sir, your orders ?” Questions Tetreault.

>”The Lieutenant will have to make do, pull us out. We will move back in as soon as possible.”

>”No use in hiding like rats. Full burn, we will meet the enemy’s full force head-on.”

>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”

>(Write in)
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
Guerilla warfare is a go.
>>
>>5104928
>>”No use in hiding like rats. Full burn, we will meet the enemy’s full force head-on.”

Also contact Viscount-Captain Tihomir Hiley and all the other detachment leaders. Inform them of how many enemy ships are coming to us and ask them to come help us if they are not in combat.
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
>>
>>5104928
>>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
If we pull this off we may really become Napoleon
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
I wonder if we could bullshit them by claiming we already have whatever is down there? It'll be difficult if we don't actually know what it is, a weapon or some hyper deadly disease or something, but it could work. And if we fail we might always discover what it is from them.
>>
>>5104928
>(Write in)
What for them to close the distance and then jump them.
>>
>>5104928
>”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”
>>
File: Droac7.png (561 KB, 7362x3395)
561 KB
561 KB PNG
Delay 6

Head-on 1
.
.
.

”Head for the enemy, we’ll try to delay, keeping the Emarians at extreme range.”

“Understood, sir.” Tetreault instantly starts coordinating the fleet and in but a few minutes, your formation begins to move.

“Sir, enemy frigate signatures have detected us, they are turning about and presumably joining the remainder of their fleet.” Informs you the sensors officer.

You can feel sweat drops forming in your palms, you have a hell of a battle in front of you.

The bridge is eerily silent the entire way, the five minutes taken feel like five years, as you finally get a visual confirmation of the enemy force, and quite the force it is.

“Sir, your orders ?” A slightly nervous Tetreault asks. Well, there’s a first time for everything, I suppose.

>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”

>”Time for a flanking manoeuvre.” (What ships ? Which side ?”

>(Write in)
>>
>>5105942
29 Wolves
12 Defenders
10 Strikers
6 Guardian Destroyers
2 Raider Destroyers
2 Timur Light Cruisers
1 Hou Yi Light Cruiser

This is actually just death. I estimate 5 crit successes at a minimum needed to come out victorious in any type of conflict.

>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
This is the only option if we don't intend to immediately turn tail and run, and honestly I am tempted to suggest we do. We're so inredibly outgunned that any long range slugging fest or any ordinary ship combat means we just die. We throw one salvo of M.A.G rounds and they throw six back, the sheer volume of enemy counter fire means they will hit us before we hit them.

We need thick cover, like an asteroid belt or a large scrap field that can't be navigated by their Light Cruisers and that will hinder movement of their sluggish Raiders. Then if we're lucky we can pick off the overwhelming number of Wolves through lightning ambushes until we can skeddadle and snatch up Baron and whatever he found. If there's no cover we should immediately get the fuck out of here, there is no salvaging this in a combat situation but if we can lead them on a goose chase with our faster detachment we could still buy time for Baron to clean out the research base.
>>
>>5105942
Flanking seems pointless, I counted and the sides are basically equal in terms of strength with no major weaknesses to Anti-Ship or missiles or whatever.


>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”

Basically, do both of these, they aren't mutually exclusive.

Tetreault did say something like it was unlikely splitting them up would work if they are a crack team dedicated to being a QRF for this site, but it is still worth a try, since the benefits of succeeding at this and defeating a fleet element in detail are one of the only ways we can snatch a favourable engagement out of this. Otherwise we'll just have to pelt them from range and back off repeatedly.
>>
>>5105942
>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”
We are here to gain some time not to win.
>>
File: The PLAN.png (57 KB, 1196x551)
57 KB
57 KB PNG
>>5105942
>>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
>>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”
Pop kinetic shots at the encroaching fleet to bust up their formation a bit, leave some gifts behind in the form of missilemines and head off towards any cover we find. if we find nothing then we just fly off. Also gotta make sure our allied fleets are aware of the massive force of enemies we pulled away from Droac 2
>>
I should clarify.

>”Keep range and stay out of the sights of those cruiser M.A.G. cannons, begin pelting them.”

This option keeps you in the open, maintaining distance. Moving wherever you can.

>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

You still fire upon the enemy, but you also are headed in a specific direction towards cover.

Sorry if that wasn't clear.
>>
>>5105942
This seems like a solid plan:
>>5105958
+1
>>
>>5105942
>>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”
>>
>>5105942
>>5105976
I'll switch to...
>”Sensors, look for cover, anything you can find, maybe we will be able to bait them after a few volleys.”

Thanks for the clarification.
>>
>>5105942
>>5105976
Actually, nevermind, I'll support this plan >>5105958
>>
>>5105958 Wins

2d100 best of 3

First for the marines, second for you.
>>
Rolled 59, 66 = 125 (2d100)

>>5106247
>>
Rolled 61, 81 = 142 (2d100)

>>5106247
I'm praying hard.
>>
Rolled 68 (1d100)

>>5106247
What fun
>>
Rolled 45, 41 = 86 (2d100)

>>5106247
Sorry, 1d100 habit.
>>
“Tetreault, can we create a minefield in front of us using missiles ?”

“We can, sir.”

“Will it work ?”

“It might buy us a minute or two, before their AS ships move up and destroy the field.”

“It’ll have to do. I want all of our missile ships to create a field in front of us. Have all of our M.A.G. cannons fire at extreme range.” Usually, hitting a wasp’s nest is a bad idea, but I’ve got no choice, you better move fast Baron.

“Sensors, find me a dust cloud, an asteroid field, hell, look for a large swathe of debris from Droac V that somehow made its way here. I want cover and I want it now.”

“Yes, sir.”

You watch as the M.A.G. rounds begin sailing forwards, shortly after followed by every missile you can muster.

And just as you’d expect, the enemy responds in kind. At such an extreme range, the shots go wide, impacting nothing in your fleet, but the same can be said about the enemy, with the shots so choreographed, it is easy for them to dodge your attacks, but one thing is for certain, you have their attention.

The enemy fleet begins burning towards you at the fastest speed possible, their guardians now positioning themselves closer to the front, their laser turrets already getting busy with clearing out your ad hoc mine field.

Come on you bastards, that’s right, pay attention to me.

As the distance between you and the enemy draws ever closer, you naturally stay at range, but out in the open, it is only a matter of time until the sheer amount of flak that the enemy is throwing will result in a lucky hit upon you or one of your ships.

The Evoker groans, as a stray M.A.G. round impacts it, luckily, the smaller calibre and the extreme range has seen the round merely bounce off your armouring and do nothing more than scratch the paint off.

“Sensors, I’d like to hear some good news right about now.”

“Working on it, sir. I am-“ The man goes momentarily silent. “Sir, I think I found what we are looking for. The enemy had not expected us here. There is a large civilian, merchant, and what have you convoy close to us, we can dive into it.”

“You heard him helmsman, get us to those coordinates.”

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you are busy crawling through an exhaust port.)

The armour is doing its damndest to compensate for it, but you can feel the temperature ever-increasingly rising. Uncomfortable sweat covers your entire body, breathing is becoming increasingly harder as well. The fact that you are on all fours doesn’t help your situation, as moving in such a tight space requires careful manoeuvring, which slows you down to a painful crawl. You’ve been at this for two minutes, the ever slopping downwards exhaust seemingly having no end, the incessant beeping of your suit has been deafening you for the past 30 seconds, warning you of extreme temperature about to cause your untimely death.
>>
>>5106390

Never imagined that this would be how I’ll go. On my knees like a dog, about to die from a heatstroke.

Your “lovely” thought are interrupted, when Raymonds voice fills your ears. “Lieutenant, the path branches out.”

“Difference in temperature ?”

“None, sir.”

Just as you are about to speak again, the sound of groaning metal echoes across the entire tunnel. The sounds of clicks and clangs becomes ever-increasingly louder as well.

“Shit ! Lieutenant, the temperature’s rising !”

The sound of turbine activating becomes audible and hot wind starts blasting you in your face.

“No time, everyone, split up, we have to get out of here as fast as possible, move it marines !” You call out.

You can only hope that your men will find exists soon. Hell, if you weren’t genehanced, you’d be dead already.

Taking the right most tunnel, you lead your squad onwards, crawling down for another 20 seconds, you feel like you’re about to lose consciousness, then, all the sudden, you feel weightless. The sharp drop came as a surprise, but as you slam out of a duct into a room that has a normal temperature, the sharp pain, nausea and your swimming head are a small price to pay. What isn’t is the rest of your squad dropping right atop of you.

The sound of your armour bending, is the shock needed to drag yourself out of the pile, the rest of your squad slowly stumbling to their feet, as you slip out.

Taking ragged breaths, you watch the steam rising off your super-heated armour, before speaking out.

“Roll call, everyone alive ?”

The pained, tired grunts of nine distinct voices informs you that all of your men made it, a small miracle in and of itself.

“To your feet marines, the fleet above us doesn’t have the time to dillydally.”

As your men slowly rise, you can finally take a look around the room. The numerous pipes are dripping water from them, putting your hand on it, your suit reports that the temperature is in the negatives.

Cooling pipes ? Just how large is this facility to require so many ? Must be using neutronium reactors to boot, just what is drawing so much power ?
>>
>>5106391

Your fascination is cut short, as the sound of a door opening behind you is heard, reacting on instinct, you and your men instantly dive for cover. Good thing you do, a flashbang goes, shortly after followed by fragmentation grenades. Cooling liquid spills around you, superheated steam fills the chamber reducing visibility. Despite all this, the power armour of your foes is clear. It is sleek, beautiful even, a type of suit you’ve never seen, not even when fighting the ducal houses. The railgun rifles themselves look far more modular than what you have, and the round slamming through a bundle of pipes, smashing straight into Alter, his swears fill your comms. Popping from cover, you fire off a pinpoint accurate round, straight into the head of a foe. To your surprise, the round bounces, you can see the visor crack, and whomever is behind it is rocked backwards, momentarily dazed.

Not good, never seen a suit take it so well. How do these subspacers have suits that would make even a Duke envious.

>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”

>There’s a door behind us, might as well attempt to get into better terrain.

>If railguns don’t work, let’s see how well it’ll handle a high-frequency knife.

>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.

(Trying some different perspective prompts and rolls. Next section, back to Fergus, section after that, back to Baron, etc. Let me know what you think anons.)
>>
>>5106394
>>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.

We can't use explosives because we might need them to blow doors open. We can't flee because we have to kill them. We can't go in melee because it is too risky.
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
crack a few and blow up the rest. We only need a few models to be usefull for research and our own usage.
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>>
>>5106394
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.

Our boys can handle these ponces with their fancy equipment
>>
>>5106394
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>>
>>5106394
>>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>>
>>5106394
>If it cracks, it’ll break. We’re better marksmen then some stinking subspacers.
>”Marines, fourth rule of bootcamp ?!” “If in doubt, use explosives !”
>>
Just shoot 5

Just bomb 4

Shoot & bomb 3

Pewing wins

1d100 best of 3
>>
Rolled 19 (1d100)

>>5107123
>>
Rolled 44 (1d100)

>>5107123
>>
Rolled 30 (1d100)

>>5107123
>>
Well looks like this is the end of Fergus Proenza.
GG, we should have left when we had the chance.
>>
>>5107160
>thinking it was Fergus Proenza that was affected
>>
>>5107165
Its our reputation, crew and fleet that will get trashed.
>>
>>5107167
I think you're overblowning this out of proportion, but you do you lad.
>>
>>5107172
Overblownen like our fleet and mission!
>>
The kick from your rifle symbolizes a kill. This is your third round, directed towards the same foe that you had dazed previously, the second shot had seen the visor shatter, the third one will finally kill. Blood gushes out from the helmet of the emarian and his body drops dead to the floor.

“The round burst fire, target the heads.” You call out.

Your men begin to throw down accurate and disciplined fire, the Emarians, just as you had expected, begin to falter, despite their better weapons and armour, they are poorer soldiers than you. With battle swinging in your favour, the Emarians begin to route, leaving behind their dead fellows. Fire still descends upon as they continue to fire from the cover of the doorway. Checking your comms, you quickly notice that victory, a small one at that, came at a heavy cost – two life symbols of your squad have gone down. You came in with nine men, and now you are pinned down with seven.

“Raymond, Varen. Come in.” Nothing greets you but static. “I repeat, Raymond, Varen. Come in.”

Just as I thought, comms dead.

“Sir, what do we do now ?” Asks one of the marines.

“Covering fire, we have to get out of here and figure out where the rest of the company is.” You hold the rifle closer to you. “Three, two, one. Open fire !”

------------------------------
(End of POV shift.)
>>
>>5107233

The missile detonates close by, rocking the Evoker. You see some of your crew stumble and fall, before quickly jumping back to their feet. Having realized that they cannot catch up to you without splitting their fleet, the enemy had started lugging missiles you way, this had forced you to put your AS ships in the rear.

You comms device begins to beep furiously, opening it, Gavril’s voice comes in. “Captain, we just got hit in one of our storage rooms, we won’t be having any greenery for a while.”

“As long as the ship holds, I don’t care if I won’t have some broccoli to go with my lunch. Just make sure that the crew is fine, cut off any rooms that you have to.”

“Aye, aye, Captain.” Gavril’s voice cuts off. “Sensors, where’s that fleet ?”

“Should be in visual range…now, captain.”

Looking through the window, you finally spot your salvation, a convoy of transport ships. Without the system being evacuated, the various merchant caravans and transports are scattered all across the system, and this one will have to do.

“Sir, open comms from the Emarians.” Says your comms officer.

“Patch it through.”

“To all Unbroken Empire naval elements, this is Commodore Darcel Printz. I demand your immediate surrender. Shut down your weapons and engines. I promise that you will be treated well as prisoners of war. You have my word of honour.”

Haughty prick.

“Cut comms. Helmsman, dive through that convoy, if he’s so honourable, let us see if he will fire upon his own citizens.”

As you come close, you see as the convoy tries to disperse, a few warning shots from your side prevents them from splitting up, you need mass between you and the enemy.

Diving through, you quickly find that your fleet is no longer under fire. What a softie. Sometimes, that whole noblesse oblige is actually useful.

“Sir, public comms again.” Calls out the comms officer.

“Ignore it. Sensors, what is the enemy doing.”

“They are holding position, sir.”

“Good, good.” You absently murmur.

This standoff lasts for only about ten seconds, Mister Commodore must’ve realized that I’m not at all willing to talk.

“Sir, the enemy is splitting forces, they are sending flanks around us, whilst the main fleet itself seems to be trying to fly over the convoy.”

>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (Which)

>With most of their nimble escorts gone, we could try smashing right into the centre. We might just die, but who knows.

>Maybe the Commodore is willing to talk, blow up a couple of the transports, let us see if he will continue to advance then.

>(Write in)
>>
>>5107234
>Maybe the Commodore is willing to talk, blow up a couple of the transports, let us see if he will continue to advance then.

We needed backup an hour ago.
>>
>>5107234
This idiot rebel just pissed away his main advantage. You never, EVER, split your forces when fighting an enemy.

>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down.

Target the side with the Hou Yi cruiser I believe it is. That should be easy enough for our fleet to handle since it's a long range ship, not a close in brawler.
>>
>>5107234
>Maybe the Commodore is willing to talk, blow up a couple of the transports, let us see if he will continue to advance then.
hostage situation is a go.
-"Wah you can't do that it's in your noble obligations"
"I ain't no noble you inbred cunt."
>>
>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down.
The side that has Hou Yi in its midst.

Didn't you want glory? Cram your glory into an icy coffin, you greedy little shit!
>>
>>5107233
QW the option we voted on in the plan to slow the enemy included requesting help from our allies, did the other fleets not respond to our request? Like the bulk of the system's enemy forces are with us and they've split in two, it would be perfect for our allies to ambush them.
>>
>>5107234
What are the flanking forces composed of? would be easier to pick a target knowing the exact disposition of our foes.
>>
File: Droac8.png (666 KB, 5118x4884)
666 KB
666 KB PNG
>>5107307

Comms sent messages, but no response yet.

>>5107312
>>5107234

Forgot the image, my bad.
>>
>>5107234
>>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (Which)
The one with the Hou Yi
>>
File: 1641211703346.png (132 KB, 1280x1221)
132 KB
132 KB PNG
>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (Which)

Our left/their right flank.

>(Write in) Seed the convoy with more mines and tell the opposing main force and other flank that if they cross the line then civies get dusted.
>>
>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down.
Don't split up your forces in a situation like this, though if we get a bad roll it won't matter either way. So start praying.
Told ya guys we should not have stuck by the planet and dropped Baron there, though I still hold hope he is going to take over the facility by himself and come back alive.
>>
>>5107497
I hope he takes over the planetary defenses so we can use it to even the battlefield.

Lure the enemy fleet well within range of the guns and then when they can't escape while they start to engage the whole planet opens fire.
>>
>>5107505
I was thinking of something like that but it would be really hard to pull off.
>>
>>5107234
>>With most of their nimble escorts gone, we could try smashing right into the centre. We might just die, but who knows.

Focus on the ship Commodore Darcel Printz is on. If we don't know which one it is, focus on the nearest Timur-class. It is unlikely that any of our missiles will be able to hit due to the six Guardians but the MAG guns from the Evoker and all our Wolves should be enough to sink the ship.
>>
>>5107234
>Smash into one of the flanks, it will still be painful, but it is a winnable fight, presuming you don’t get bogged down. (left)
>>
>>5107234
>With most of their nimble escorts gone, we could try smashing right into the centre. We might just die, but who knows.
>>
>>5107341
i do like using the civies as a shield here +1 for write in
>>
>>5107341
In support of this, it’s certainly rather devious.
>>
>>5107341
If other allied forces had responded to our request I would have supported another option, but moments of desperation desperate measures.
>>
>>5107341
+1 for warcrimes
>>
"Polite" conversation 2

Smash left 5

Smash left + warcrime time 5

Charge 2

Write in accepted.

[red]1d100 best of 3[/red]

New id, let us see if formatting works.
>>
>>5108541

Looks like I will have to unfortunately inconvenience you anons. I will still put the formatting down when appropriate, so just imagine that the colour of certain passages changed.
>>
Rolled 73 (1d100)

>>5108541
My id also changed out of nowhere, I didn't understand why so far.
>>
Rolled 80 (1d100)

>>5108541
Unfortunately only the original ID that posted the thread have access to Formatting options.
>>
Rolled 74 (1d100)

>>5108541
>>
File: Droac9.png (914 KB, 5118x4884)
914 KB
914 KB PNG
“Comms, patch me through to Lord-Commander Teigon.” An idea already forming in your mind. The sound of comms connecting quickly informs you that Payat is on the other end. “Teigon, I want you to launch missiles into the convoy, do not detonate them yet, make a minefield like we did previously.” Without waiting for a reply, you cut off the connection. “Helmsman, swing us starboard. Tetreault, coordinate the fleet to follow right behind, we are smashing through the flank. Comms, open up the public channel, I have a message.”

The comms officer quickly gives you a thumbs up and you begin. “To whatever smarmy noble prick is in charge, this is Captain Fergus Proenza of the Unbroken Empire. If you cross the line of the civilian transports, I will detonate the numerous missiles I just launched. Do not even think of moving your centre and port flank. That is all.”

[blue]Come on mister noble, you gotta show your honour now, don’t ya ?[/blue]

You see the enemy ships cut their engines and halt their advance. Just as a smile begins to form on your face however, they reignite their engines and push over your red line.

[blue]Shit ![/blue]

“Helmsman, full burn. Gunnery, prepare all cannons.”

Giving out your commands, you are momentarily distracted as the missiles within the civilian convoy detonate. [blue]Payat.[/blue]

You are unsure if he did well or not. On one hand, he just proved that your threats are genuine, on the other, the enemy is now probably even more pissed off.

An enemy upfront, one about to slam you from behind and another even bigger one on your flank. Looks like you are in for a challenge.

M.A.G. rounds fill the battlefield; the enemy and you both manages to dodge most of the rounds before closing into railgun range.

Your cruiser decapitates the destroyer, your double M.A.G. cannons cutting out the raider’s M.A.G. cannon, internal detonations cripple vessel. Despite the largest ship in the flank being destroyed, the enemy’s superior number of frigates come to bear. Your own screen begins to exchange fire, with three kills in the first minute of fighting. As the combat goes into a full swing, you watch the tactical display nervously before your attention is drawn by your sensors officer.

“Sir ! WCF-TR-052 has been destroyed.”

[blue]Never trust subspacers to do any good.[/blue]

“Captain ! I am detecting energy readings ! Incoming combat group !”

“Friendlies ?”

“Unknown, sir.”

“Comms, get on it.” You state turning to the other officer.

[blue]Well then. If you believe in a greater power, time to pray.[/blue]
>>
>>5108624

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you are running for your life.)

Pain courses through your body. The last round had penetrated your left shoulder. The Emarians clearly know where you are, even if you destroy the cameras as you move, they enemy will still be able to track you.

Running through the doorway, you slam at its side, the sharp pain from doing so gives you the adrenaline rush to keep going, popping out, you fire a three-round burst, each and every single bullet impacts the visor of your enemy, as he drops dead.

[blue]That’s the eight one.[/blue]

“Alter, get this door closed right now.”

“Working on it, LT. !”

Exchanging a few more round, you see another of your marines get slammed straight into the centre of mass, luckily, the armour and the reactive suit underneath had saved his life. The door finally slams shut as Alter finishes setting it up, the Emarians will have to blow their win. This is the first door that you found that was not automatic, and you are going to put it to good use.

“[i]Uuuuuu…LT. I think you might want to a have a quick look.[/i]” Calls out Medwin.

As you turn around, you are quite confused by the sight. You see a few golden crosses, paintings of Virgin Mary and Jesus Christ, a few statuettes. You’ve stumbled into a church, an odd sight to find in a place like this. Odder still is the fact, that there is a layer of dust upon the religious symbols, while the rest of the chamber had been turned into a storage room. Looking at the flooring, there are clear signs of furniture that had been moved, that had been in place for years at the minimum.

“Duran, crack open the boxes, see if you can find anything of use.”

“Will do.”

Walking a bit more around the room, you find traces of wax upon the floor, a rarity in these days. And behind a bunch of boxes, you find another pneumatic lock door. Signalling your men, you stack up and open it up. Rushing in with you rifle raised, you find yourself in a main corridor, with even more pneumatic doors. Quickly doing a once over them, you find that each room is dedicated as a place of prayer of various different religions of Earth: A Muslim mosque, Jewish synagogue, Shintoist temple, Daoist temple, church dedicated to Protestantism, Orthodoxy, and half a dozen more that you have no idea about.

[blue]The amount of time and resources dedicated to this make no sense. In places like these you might find a shrine for those more religiously inclined, but never this. One’s religion and beliefs are a private, intimate matter, unless of course the world has a state religion.[/blue]

Your puzzlement is quickly answered, as you find a symbol, that also raises even more question:

A hand wreathed in flame, holding onto prayer beads, each bead depicting a symbol for the various religions on Earth, you recognize some, mostly those whose temple’s you’ve also recognized.
>>
>>5108626

“Bloody hell, why’s there a fucking Prometheus base here ? What the shit did the Emarians find here ?” Dhimitrios voices the thoughts of everyone present.

Looking behind the pedestal at the end of the corridor, you find an exit.

“Alter, Medwin, scout forward.”

“Yes, sir.” Your men respond before rushing out.

A minute or so later, the marines return.

“Sir, this seems to lead to auxiliary tunnels, we found no surveillance equipment and the tunnels seem to go on for a while.”

I suppose the place of God, Gods, spirits and what have you are truly blessed.

>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”

>”This is clearly not originally built by the Emarians. They must have wrested control of the facility, maybe we can do it too, at least knock out their surveillance system.”

>”There is something here clearly of interest for the Emarians, we find it, if we can we extract it, if we cannot, we destroy it.”

>(Write in)
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
Never leave men behind.
It's also pretty handy to have more hands to wrestle for control.
>>
>>5108628
>>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
We should have used one of our wolves to approach the planetoid, close range MAG could have avoided many of our casualties.
>>
>>5108628
>>”There is something here clearly of interest for the Emarians, we find it, if we can we extract it, if we cannot, we destroy it.”
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”

Once we've saved our men and preventing them from being destroyed in isolated pockets we can think about doing something further with this facility or these tunnels.
>>
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”
Why do I get the feeling this is all to contain some unfathomable horror that's going to consume the entire star system once we let it out?
>>
File: Spoiler Image (243 KB, 669x322)
243 KB
243 KB PNG
>>5108628
>”We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save.”

>>5109131
It's Prometheus so it's probably some cloak and dagger bullshit

Although I still really hope we get this setting's equivalent of a Doom or a Ziggurat out of this.
>>
>>5109353
I would settle for a [REDACTED] weapon as well.
>>
Rally 6

Interest 1

Rallying wins.

Wins.

[red]2d100 best of 3[/red]

First for the marines, second for the fleet.

>>5109353

Man, I remember having to fight that damned thing for the first time, it ripped my paragon apart, luckily the rest of my fleet was able to finish it off.
>>
Rolled 51, 81 = 132 (2d100)

>>5109668
>>
Rolled 59, 67 = 126 (2d100)

>>5109668
>>
Rolled 81, 2 = 83 (2d100)

>>5109668
Surprised you played Starsector. Thought you would have yoinked it's sprites for this quest.

Only the OP ID can format btw
>>
Rolled 76, 84 = 160 (2d100)

>>5109668

>>5109679
RIP fleet
>>
>>5109670
>>5109679
Twin 81s. Nice!

>>5109688
Pretty sure only nat 1s are considered crit fails, not 2s.
>>
>>5109688
What do you mean? It's best of three and this anon >>5109670 rolled an 81.
>>
>>5109692
I’m pretty sure crits in this are

0-5 and 95-100

So actually anon we are absolutely fucked.
>>
File: pain.png (466 KB, 600x600)
466 KB
466 KB PNG
>>5109704
Just checked the last thread and goddammit, you're right.
>>
>>5109704
>>5109708
If that’s the case, it was nice knowing you lads. Shame we had to end this quest on such a shit note.
>>
>>5109679

>Surprised you played Starsector. Thought you would have yoinked it's sprites for this quest.

I might've, but they would have stood out like a sore thumb.

>Only the OP ID can format btw

I know, but I will keep doing that so as to distinguish character thoughts and the like. It is also done in order to prevent a brain part on my end once I can do proper formatting again.

Anyways:

Marines 81

Fleet 2

Writing.
>>
>>5109737
Not to doompost, but we're so hilariously dead. If this was an even fight, I would call us crippled but still in the fight. When we're so hilariously outclassed and just committed war crimes against the enemy? Survival is just a bad joke at this point, and even if we were to surrender, we'll still get shot in the head.

I ain't aiming to surrender. I'd rather die on our feet than live on our knees. The least we can do is make sure we die fighting rather than get shot in surrender.
>>
>>5109737
Marines 81, fleet 2 really?
The 51, 81 were the best rolls.
Or is two also a crit?
>>
>>5109749
2 is a crit. Frankly, this encounter was rigged from the start. How are we expected to fight a force three times our size? It was unreasonable when we were getting decent rolls, and fatal with this critfail.
>>
>>5109749
Read
>>5109670
>>5109688
>>5109691
>>5109692
>>5109704
>>5109708
>>
>>5109752
>>5109753
>0-5 and 95-100
FUCK!
We are probably dead or almost obliterated.
>>
>>5109757
You mean dead or soon to be dead. We committed war crimes against this commander's nation, we ain't getting any mercy here.
>>
>>5109757 >>5109758
Again, pray to god we get a an OP, broke as fuck, ship outta this. The kind of ship that can carry our entire fleet or whatever remains of it.
>>
>>5109766
>expecting us to survive a crit fail with the enemy outnumbering us 3-to-1 and us only the turn before committing war crimes in front of the enemy commander's eyes to his countrymen
>>
>>5109771
What? You think QM will just end the quest because of 1 roll? We're not going to get anhilated from existence because of this, have at least a little more optimism than that.
>>
To be fair to QM you guys choose the hardest possible scenarios every single time.

You can't expect a fair fight when you do that Anon's.
>>
>>5109779
It's not about optimism, but playing our situation straight. We're facing a force three times our size, and we just got seriously crippled when we needed all of our ships to fight 5 times their numbers to even survive. Everyone who could help us are too far away to assist and I wouldn't trust this commander's mercy or offer of surrender since we just massacred his countrymen right before his eyes. There is no winning or coming back from this situation, realistically speaking, and I'd prefer it be played straight instead of insulting our intelligence suggesting we have a snowball's chance in hell of us making it out alive.

>>5109782
There's a difference between unfair and unreasonable, but I'll leave the semantics up to other anons.
>>
“We’ll try to rally, others might have survived and they are still fighting, get in gear marines, we’ve got some brothers-in-arms to save. Remember, this is the only chance we’ve got, once the enemy learns that we are using these tunnels, I doubt we’ll be able to pull off something similar, am I clear ?”

“Sir, yes, sir !” Comes the chorus of the marines.

Moving down the tunnels, it doesn’t take you overly long to start hearing the sounds of combat. Quickly finding the closest exit, you and your men burst through the door. Luckily, you find yourself right behind the enemy. Swiftly opening fire, your entire squad expends and entire magazine dropping about half a dozen men in the intricate power armour, and two dozen in subspacer power armour.

Reloading the rifle, you call out. “Marines, report in.”

Popping out of cover, you see haggard and injured men emerge.

“Lieutenant, we’re down half strength, five in total, everyone sporting an injury.” Varen tiredly reports.

“Raymond ?”

“No idea, sir. The moment we got out, we got ambushed by the Emarians. We’ve been running a fighting retreat ever since.”

“Fall in, we’re looking for the remainder of the company.” You’ve got no time to waste in idle conversation, every moment spent not moving is a moment spent poorly. ”Tell me, have you spotted anything of interest ?”

“As we were busting our way through the doors, we ran across a few people in white coats being escorted by Emarian marines. They went down an elevator, that was the last we saw of them.”

“Can you guide us to it ?”

“Just follow the blown-out holes, sir.”

“Good.”

------------------------------
(End of POV shift.)
>>
File: Droac10.png (1.08 MB, 5118x4884)
1.08 MB
1.08 MB PNG
>>5109803

“Sir, the Bullseye was obliterated.”

“The strikers ?”

“They’ve reached our position.”

“Helmsman, swing us about, our wolves need assistance.”

The barking of orders has already dried out your throat, the last few minutes have probably shaved years off of your life. With enemy about to out flank and surround your force, you were left with no other choice other than to smash forwards. Your wolves dove forwards, holding both flanks against overwhelming odds, they suffered heavy beatings, but that allowed your broadside to devastate the Emarian forces. Still, that small victory came at a cost, your newest wolf-class was destroyed, and the remainder have suffered extensive damage, the sacrifice however allowed your AS ship to slip by, protecting you from the overwhelming missile fire coming your way. But your missile ships had lagged behind only for a moment, unfortunately that moment was too long for your Bullseye, as the enemy concentrated fire upon it.

[blue]Shit, this time I might’ve bitten off more than I can chew.[/blue]

“Sir !” The comms officer draws your attention, for the first time since the start of the battle you can actually see relief in his eyes. “It’s Lord-Captain Toshiro Labounta, he has finished his raid upon Droac II and has arrived in full force.”

“Captain, further sensor readings, more ships have arrived, frigate and destroyer equivalents.” Cuts in the comms officer.

With an ever-changing expression, the comms officer once more chips in. “Sir, forward elements of Viscount-Captain Hiley have arrived, the remainder of his force is also in route.”

“What about Lord-Captain Nease ?”

“Nothing from him, sir.”

[blue]Leave it to captain greedy to disappoint.[/blue]

The rising mood is quickly doused, as Tetreault speaks up. “Captain, the enemy has finished positioning their strikers, they will overwhelm our AS defences in moments. Our rear is also entirely exposed and about to be slammed into.”

“Always the ray of sunshine, Tets.”

>”We’re out of position, helmsman, beeline us towards Lord-Captain Labounta.”

>”The enemy is entirely concentrated upon us, either because they think they can quickly overwhelm us, or they just really hate us now. Hold position, allow our allies to strike upon exposed weak points of the enemy.”

>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
>>
>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
WITNESS!
>>
>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”

They'll never expect this shit.
>>
>>5109804
>”The enemy is entirely concentrated upon us, either because they think they can quickly overwhelm us, or they just really hate us now. Hold position, allow our allies to strike upon exposed weak points of the enemy.”
>>
File: Bittenfeld attacks.png (341 KB, 640x480)
341 KB
341 KB PNG
>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
Forward to victory and glory men! CHARGE!
>>
File: BELIEVE.jpg (136 KB, 602x960)
136 KB
136 KB JPG
>>5109804
WE'RE GOING ALL IN LADS!

>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”

I BELIEVE! IT'S ALL ACCORDING TO PLAN!
>>
File: The ride is starting.jpg (195 KB, 553x936)
195 KB
195 KB JPG
>>5109804
>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
THE BRAVE CHAPS OF CAPTAIN FERGUS PROENZA FEAR NO ENEMY, ESPECIALLY NO STINKY SUBSPACERS. IF WE DIE THIS DAY WE DIE IN GLORY!
>>
I have a question about the exact size of the relevant fleets and how they relate to the larger level of balance and scale. This seems like a hell of a lot of ships for a single system to have (along with what we already took out and what is around elsewhere) compared to our strike force. Furthermore, considering the size of the shipyards we saw and the size of the battle taking place elsewhere the question remains exactly how many ships does an average system have? Did we just jump into a military forge world hub or something? How fast can they move fleets between systems and is our House just laughably small compared to the held territory?
>>
>>5109804
>>”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”
>>
“If we die here then knowing and fighting with you lads has been an incredible honor”
>>
>>5109860
Considering that this force is several times larger than the fleet we faced upon entry into the system, we likely kicked the hornets nest and stomped on it for good measure when we chose to attack this blacksite. Makes you wonder what on earth is buried there...
>>
>>5109860

You are at the front line, the Emarians had mobilized their entire nation for this war. Whilst your forces are just second line border guards for House Roy. Best example, the countess is a commodore and she is in command of the entire section of the border, talking about hundreds of ships, whilst someone of equivalent rank within Emarian Kingdom has three combat groups, a roughly similar number to your strike force at the start of the mission, if not slightly overall weaker, since you had more light cruisers to begin with.

Should House Roy be annoyed enough, even in its weakened state, they could easily wipe out the Emarians. Another good example, the countess controls just as many if not more systems than the Emarians.

An explored jump system to system roughly takes 6-8 days. So jumping a distance of 3 systems would take roughly 3 weeks.
>>
>>5109867
What I mean is that judging by the map of the sector you gave us before these guys should not have this many ships in some random system while the main battle is taking place, presumably, quite a ways away. This on top of the "long jump" being a risky thing and us losing 1/5 of the ships with it.

Basically what I am asking is numbers to make sense of who exactly we are fighting here and how our "strike force" relates to this. The higher ups were pretty spooped over a detachment getting wrecked in our own zone but these guys seemingly have ships to throw around like no tomorrow.

>>5109864
Ziggy plox.
>>
>>5109881

Alright, excuse me, I'll try to elaborate further.

>these guys should not have this many ships in some random system while the main battle is taking place

This system is directly behind the frontline, this was the system in which Emarians had built their logistics backbone to facilitate their large-scale invasion. Should you jump into a system behind this one, there might be a single patrol group, maybe two at maximum. What you are fighting here, is most likely than not, the last of the enemy's mobile response forces worth a damn.

>The higher ups were pretty spooped over a detachment getting wrecked in our own zone but these guys seemingly have ships to throw around like no tomorrow.

Your superiors weren't spooked by the loss of the ships, what they were spooked was the fact that, a presumingly large hostile force is behind your lines, and you have no idea where it is. The lost ships could be, and probably already have been, replaced.

Is that clear enough, or do you want me to answer other questions ?
>>
UUUUURRRRRAAAAAA 6

Hold the line 1

Top kek anons, fuck it, 1d100 best of 4.
>>
Rolled 29 (1d100)

>>5109907
see me roll a 1.
>>
Rolled 75 (1d100)

>>5109907
Two thread is all it took to die.
>>
Rolled 23 (1d100)

>>5109907
>>
Rolled 17 (1d100)

>>5109907
watch a god roll the dice
>>
>>5109918
There is no god then.
>>
>>5109919
He exists and he hates us all
>>
>>5109886
>This system is directly behind the frontline, this was the system in which Emarians had built their logistics backbone to facilitate their large-scale invasion. Should you jump into a system behind this one, there might be a single patrol group, maybe two at maximum. What you are fighting here, is most likely than not, the last of the enemy's mobile response forces worth a damn.
Fug. I thought we were hitting systems away from the front lines in an effort to draw them away and divert their reinforcements. Turns out we went in between the front lines and the reinforcements. Got my answer.
>>
File: S P I C Y.gif (992 KB, 267x200)
992 KB
992 KB GIF
75 is still solid, though I wonder what hidden modifiers affect that number. Chance are we won't come out of this without further casualties, but at least we're most likely living through this mad charge. Somehow.
>>
File: Droac11.png (1.2 MB, 5118x4884)
1.2 MB
1.2 MB PNG
”Tets, you’re gone love this. Helmsman, full burn towards that striker line !”

Momentary shock takes over the command bridge, before a glare from you jolts them to action.

Your AS ships came alongside you, their laser turrets shooting down the incoming barrage and drawing the attention of some of the enemy vessels. Meanwhile, your strikers hold back, assisting the wolf-classes.

You watch as Lloyd’s “Hammerhead” and Ioanna’s “Hunter” with the help of strikers finish off the remainder of their foes, but the arrival of the rear attack sees them both crippled and taken out of the fight. Marc, aboard “The Impetuous”, had found himself still in fighting shape, but surrounded and soon to be annihilated.

Luckily, the overwhelming majority of the rear attack was stopped, as the Viscount’s forward forces were able to move swiftly and viciously, to disable the engines of the two Guardians and Timur. With the potential destruction of a light cruiser and two destroyers hovering over their heads, the enemy force decides to turn about, you can already imagine the brutal fighting to come, but you should emerge victorious, as the Viscount had arrived with the remainder of his ships.

With the enemy entirely concentrating upon your insane charge, Lord-Captain Labounta splits apart a Guardian and then with a devastating volley, annihilates the enemy Hou Yi-class.

[blue]Looks like we will win this one after all.[/blue]

The madden smile on your face, certainly disturbs your crew, without you even realizing. Ordering an accurate volley, your M.A.G. cannons tear apart two wolves in front of you. Smashing aside their broken apart wrecks, you open up your broadsides, the powerful guns fire upon the brittle armouring of missile frigates, annihilating four.

Your plan had worked.

But a price must be paid.

Ceaseless railgun fire tears apart your M.A.G. cannons, crumbling and breaking through your already damaged frontal armour plates. The ship shakes and begins to break, barely holding on to your seat, you are never the less thrown off it, a painfully sharp pain pulsating from your head, warm trickle of blood flows down your face, blinding you. Wiping away the blood, you realize what happened. The Timur’s M.A.G. had ripped your ship open.

Grunting and painfully moaning Tetreault, rises to her feet, you see that her left arm had been broken from the impact. “Sir, the ship’s about to break apart, we have to evacuate.”

>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

>”Come on men, we don’t have time, to the pods, now !”

>”Everyone ! Keep to your posts, that is an order ! If we are to greet death, let us meet it in glory.”

>(Write in)
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
We go down like men
>>
>>5109975
>”Come on men, we don’t have time, to the pods, now !”
Our character has promised more than once that he would not die before becoming an admiral, well we are not yet so it's time to run and pray.
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
Let's hope we survive the ramming and come back as a cyborg.
What would our nickname be after the battle QM?
>>
>>5109982

Probably something like "The mad bull" or "The reckless", but I am opened to anons and their suggestions. If you do survive, the countess promised glory for this task, so more likely than not, your name will begin to spread across the county and inevitably across the duchy.
>>
>>5109983
I think the bloody commoner would be a pretty funny one.
Another one could be the battering ram.
>>
>>5109975
Question: Can we order Engines to Full and then bail, or do we have to remain on deck to keep the ship moving?
>>
>>5109991

The ship's out of control, you'd have to steer it manually if you want to ensure a hit. You could always take your chances and just let it go on its own, but there's a good chance that it will be knocked off course and miss the target due to the enemy's firepower.
>>
>>5109997
That's what I figured, just wanted it clarified.

>>5109975
>”Come on men, we don’t have time, to the pods, now!”
When Tetreault eventually stumbles on the way to the escape pods, as the trope demands, we sweep her up in a princess carry the rest of the way. It is what must be done.

Also we still have Baron to pick up, we can't die until we see that great big bastard again.
>>
>>5109997
If that's the case changing this :
>>5109982
to
>>5110000
This and also holy fuck that number.
>>
>>5109975
>”Come on men, we don’t have time, to the pods, now !”

Jesus Christ, what'd I miss?
>>
>>5110000

>When Tetreault eventually stumbles on the way to the escape pods, as the trope demands, we sweep her up in a princess carry the rest of the way. It is what must be done.

Baron might get jelly.
>>
>>5110002
Apart from the fact where we:
1. Discovered a fucking blacksite.

2. Got chased by an enemy with overwelming force.

3. Commited warcrimes.

4. Got our whole fleet blown up to piece while trying to charge the enemy to buy time instead of keeping distance and waiting to regroup.

Not that much really.
>>
File: 1426471029797.jpg (23 KB, 433x433)
23 KB
23 KB JPG
>>5110002
The most glorious battle this side of The Unbroken Empire. Even if Patrol Detachment Fergus Proenza have taken severe losses, we have successfully wiped all major pockets of resistance in this sector and if the Duchess succeeds in defeating the main Emarian Fleet this whole Subspacer Kingdom is ripe for conquest. All it took was an absolute madman of a captain to make it happen.

Petitioning that we name our next Flagship 'Suicidal Insanity' due to the fact that we're absolutely fucking bonkers.
>>
File: master plan.jpg (17 KB, 536x572)
17 KB
17 KB JPG
>>5109975
Don't pussy out, trust the plan.
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”


Cmd. Printz: Well congratulations, you got yourself caught. So what's the next step of your "master plan"?

Cpt. Proenza: Crashing these ships... WITH NO SURVIVORS.

Make sure to wear the power armour though.
>>
So, I think it’s safe to assume we are the MVP in this situation.
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
The Unspoken Maritime Law: The captain ensures the safety of everybody else before his own.
>>
>>5109975
>>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”
TRUST THE PLAN
>>
>>5110024
At least when the ship is lost, anyway.
>>
>>5109975
> A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

I trust the plan.

If this is the end, at least Proenza goes down as an absolute madman.
>>
>>5109975
>”Come on men, we don’t have time, to the pods, now!”
>>
>>5109975
>”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

It's been an honor lads, and a glorious one at that. Proenza's Charge will be remembered for the remainder of House Roy's existence!
>>
Aloha snackbar the enemy 6

Pods 5

Alright then anons, balls to the wall as usual.

2d100 best of 3.

First for the MC, second for the marines.
>>
Rolled 20, 89 = 109 (2d100)

>>5110080
>>
Rolled 27, 89 = 116 (2d100)

>>5110080
I know I keep saying this, but I'm pretty sure now is the time we die. Sad that I won't get my princess carry scene because of two [One posts by this ID], but whatever.
>>
>>5109983
I'm partial to 'Madlad Proenza' myself, but I'm also fine if they just call us Proenza.
>>
Rolled 53, 31 = 84 (2d100)

>>5110080
>>
>double 89 for Baron and his bois
What does this mean
>>
>>5110089
That baron and his boys are +1 compared to the 88 boys.
>>
”A captain goes down with his ship. Everyone, to the escape pods. If I go down, I am taking that haughty prick down with me ! Move away helmsman.”

The man raises up his battered body, before saluting you and rushing towards the escape pods.

“Good luck, Captain.” The pained voice of Tetreault greets your ears, as she too departs.

“Ladies and Gentlemen of the Evoker, this is your captain speaking, its been an honour, now get your asses to the pods, may fortune favour you.”

Turning off the comms, you hop into the helmsman’s seat, struggling against the failing engines and the ever-shifting weight of your vessel, as more and more of it is continuously sheered off by the enemy’s fire.

Seconds pass, as you see that the last of the pods was launched, you put the engines on overdrive, something you’re not meant to do, since it does risk the explosion of your ship, but it is going down anyways.

Screaming, for nothing more than to encourage yourself, you open the public comms. “I’M COMING FOR YOU HAUGHTY !”

The Timur-class grows closer and closer, ever more accurate rounds impact the bridge, one hitting the glass and cracking it, the artificial atmosphere rushes past your ears.

Then.

Everything.

Goes.

Dark.
>>
>>5110112

------------------------------
(POV shift: You are Lieutenant Baron Schriver. And you’re running low on ammo.)

The past few minutes had been hectic, running and fighting, you were eventually able to rally your men, the auxiliary tunnels proved quite useful, until the Emarians started to booby trap them, you lost some good men to that. At the end of the day, out of a grand total of 40 marines that came to the planetoid, only 22 remain, worst casualties you’ve suffered in a damn long time, irreplaceable too.

“Ammo call in.” You call out.

The chorus of “last mag” or “got one extra” doesn’t raise your confidence, you are running low on grenades to boot, at the very least, you had saved most of your explosives, only using them when absolutely necessary.

Ducking under the suppressive fire pouring down the corridor, you turn towards Raymond, you had found him entirely encircled, had you been late a few seconds, you doubt that he or his men would’ve survived. “Talk to me Raymond, I want to hear some good news finally.”

“I’ve got something, sir. Linking together all of our suits recordings, I was able to get a rough map of the facility, the place is massive, I wouldn’t be surprised if the Emarians had stationed an entire regiment down here, and from the looks of things, they have.”

Popping out, you deliver a single precise shot, ripping off the arm of an Emarian dumb enough to leave cover. As of late, you’ve been fighting a lot more army regulars, rather than powered armoured troops, or those bastards in strange suits. “That doesn’t sound like good news to me, Staff Sergeant.”

“The good news is the fact that we might actually know where we are going, sir. I’ve been able to identify a few places of interest we could try to hit.”

>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”

>”A lot of those guys in fancy armour are situated large distance away, around this particular area. Now, I was able to trace a lot of comm traffic there, based on the recordings from everyone. It is possible that the enemy HQ is located there, coordinating their efforts for the facility, or at the very least, this floor. If we hit that, good chance we’ll take out their surveillance capabilities.”

>”There’s that elevator Varen found, we’ll probably find what we came here for down there. It’s only a short distance away, but the area is saturated by the enemy, of all types, sir.

>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
>>5110116
>>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”

Taking bets on how dead Proenza is.
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>"Use the weapons and ammo of the dead men. When dry prepare for close quarters.
>>
>>5110134

>"Use the weapons and ammo of the dead men. When dry prepare for close quarters.

You are already doing that whenever you, unfortunately, you usually have to abandon positions as soon as you take them, so as to avoid being encircled.
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
WQ I know that the dice decided the fate of our insane captain, but would he be allowed to die after receiving his title at least?
>>
>>5110116
>>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”

>>5110133
If he isn't, he'll wish he was.
>>
>>5110143
Listen, it'll be fine, he'll be implausibly resurrected by a rogue paramilitary organization as a cyborg to fight a threat from darkspace.
>>
>>5110147
I'd prefer gene-editing if we're horribly crippled, but I'd prefer to keep any gene-enhancements and augments to a minimum if possible, really lean into our baseline heritage.
>>
>>5110116
>>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”

F fo Fergus
Secure more Dakka first
>>
>>5110112
No way such a mad man will die like this
We are going to be rebuilt.
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
Get this and btfo finally, we have lost too many characters.
>>
>>5110116
>”There appears to be an armoury a moderate distance away, with most of our explosives still unused, we could probably blast a hole and get some gear. Problem is, a lot of hostiles will be situated around there, and it is more than likely that we will run into some heavy guns, but on the same end, we also could get our hands on some of the heavy weapons.”
Right, liberal use of explosive to get there with as few casualties as possible but save enough so we can blow the door.

While the Lab is tempting, if our boys have nothing to shoot with we're not leaving this facility alive even if we find things on the lab computers.
>>
>>5110116
>”A lot of those guys in fancy armour are situated large distance away, around this particular area. Now, I was able to trace a lot of comm traffic there, based on the recordings from everyone. It is possible that the enemy HQ is located there, coordinating their efforts for the facility, or at the very least, this floor. If we hit that, good chance we’ll take out their surveillance capabilities.”
Cut off the head of the snake and we should have free run of the place. Also Goddamn what a way to go for Proenza, if he really is gone that is...
>>
>>5110116
>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
Damn, couldnt vote because i lost my internet. Gg all. Public wifi wont last for me.
>>
>>5110116
>>”Me and my men were able to locate what appears to be a lab, a short distance away, securing that would allow us to get a rough understanding of what the Emarians are doing, before they purge the data.”
>>
Lab 8

Armoury 3

HQ 1

Lab raid it is.

1d100 best of 3
>>
Rolled 2 (1d100)

>>5110607
>>
>>5110608
Uh.... let's hope we roll a positive crit
>>
Rolled 20 (1d100)

>>5110607
Truly we live in the worst timeline.
>>
Rolled 85 (1d100)

>>5110607
>>
Well. It's over boys. gg
>>
“The lab, if we lose that data, then we came down here for no good reason.” You call out.

Rallying your men, you begin rushing down one of the tunnels, hoping cover to cover, you start making your way towards the target. But the going is slow and painful, the enemy had dug in deep, with pre-prepared firing positions and ambushes, you are continuously delayed, and casualties are mounting, by the time you are able to bludgeon your way to the lab, you’re down to 19 men, including yourself.

“Sir, the door’s locked.”

“Blow it.” Grunting as a round impacts, you give the order.

A few seconds later, the door is blown open.

“Move, move, move. Get to cover.” You command your men.

“Raymond, secure the files.”

Running inside the lab, you are surprised by the fact that it is empty, you see no guards, no scientists, no workers, nothing. A sinking realization fills your stomach, that is unfortunately confirmed by Raymond.

“Shit ! Sir, no good. The data’s gone. I was able to scoop up some scraps here and there, but nothing solid.”

[blue]Wonderful. The captain will have my head for this.[/blue]

“Lieutenant, half of the men no longer have ammo, your orders ?”

>The armoury, we can’t fight without any guns.

>Our only option now is the elevator.

>The possible HQ, time to decapitate the snake.

>Our position is untenable, we’re leaving this facility.
>>
>>5110642
>The armoury, we can’t fight without any guns.
>>
>>5110642
>The armoury, we can’t fight without any guns.

Wow, we're really getting jack shit from this bullshit huh? What a shit mission this turned into.
>>
>>5110642
>The armoury, we can’t fight without any guns.
>>
>>5110642
>The armoury, we can’t fight without any guns.
>>
>>5110642
>The armoury, we can’t fight without any guns.
Goddamn, this entire thing is turning into a right mess.
>>
>>5110642
>>The armoury, we can’t fight without any guns.
>“Lieutenant, half of the men no longer have ammo, your orders ?”
FUCK.
>>
Armoury 6

1d100 best of 3
>>
Rolled 79 (1d100)

>>5110714
>>
Rolled 72 (1d100)

>>5110714
please no crit fail.
>>
Rolled 52 (1d100)