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It has been two centuries since the apocalypse. The warp gates upon which all of civilization depended began to close, one by one. To this day, no one is quite sure what happened. Some believed it was an inevitability of nature. Others claimed it was divine punishment, the penalty for man’s hubris to think he could conquer the stars. Regardless of the cause, though, one thing was clear. It was getting faster. As gate after gate shut down for good, trillions of refugees piled onto every rust bucket that could fly, making a mad dash for the core worlds. Then, everything stopped. The last of the warp gates fizzled out of existence. The deluge of people slowed to just a trickle, then to the occasional sublight generation ship, and then to nothing at all. For the first time in a millennium, humanity was cut off from the stars.

Now, all that has changed. The invention of the Jumpgate system has made interstellar travel feasible for the first time since the Collapse. The overtaxed core worlds, already at the brink of collapse, leap at the chance to expand once again. Will they transcend the shackles of their ancestors’ mistakes and build a stronger galaxy than the one they inherited? Or will the arms of the Milky Way twinkle once more with the flash of antimatter bombs and spalling metal?

Only you can decide.
>>
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>Welcome to Space NRP! Build your nation, carve out a unique niche, and tell your own story. New players and spectators are welcome. To join, simply make a post below using the provided starting template.

Starting Template

>Nation Name:
>Demonym:
>Language:
>Government:
>Heritage:
>Aesthetic:
>Motto:
>Lore:
>Capital Location(Free)(Mark on map)
>Starting building location(Free)(Mark on map)
>Starting Turns:
>>Every new nation receives a bank of 15 turns, representing the past history of their nation. These turns can be used for founding cities, adding improvements, or researching new technologies. Starting a new branch of technology takes three turns. Founding cities, improving on a previously established branch of technology, and constructing improvements in an existing settlement all take one turn.

Extended Guide: https://pastebin.com/cJ73K1Ei
Discord: F2Patcf
>>
>>5100312
**Starting Template**

>Nation Name: Hastung Orbital Works
>Demonym: Orbitals
>Language: Condensed Tarnish (Within virtual space), Tarnish (For the few who routinely live outside of it)
>Government: Democratic Virtual Custodianship (Ruled by the Vael Custodianship)
>Heritage: Tarnish
>Aesthetic: Scientific (AI)
>Motto: “Don’t drown in the digital sea.”
>Lore:
Before the collapse Hastung Ring produced all manner of advanced voidcraft for the empire, but as food supplies stopped coming in starvation and poverty begun to run rampant.
Trapped on a colossal space station full of technology the residents of Vael could do little more than ration their food and grow what tiny amounts they could, more and more avoiding interacting with the outside world at all as they retreated into artificial worlds of their own design.

This was encouraged, such idleness meant less food needed, and so these virtual worlds grew and grew in scope and definition, people beginning to move in wholly from their bodies to dwell in the network slowly at first, then faster and faster.

At first it was a boon, becoming essentially so much data on hardware allowed great scientific leaps to be made, but before long the population began fragmenting, becoming digital demigods ruling over their virtual pocket worlds all to themselves.

The custodianship initially formed from a group of volunteers that scorned the virtual but sought to keep the citizens of Vael safe, the night guards that ensured the servers continued running and the ring kept functioning, but are now a sprawling bureaucratic organisation that oversee operations even beyond the ring itself.
>Capital Location: “Vael”, Hastung Equatorial Ring
>Starting building location: Hastung Equatorial Ring
>Starting Turns:

1-3: Nanites

Nanorobots, Nanotech, Nanomachines, or simply Nanites are microscopic machines capable of self assembling into whatever configuration is desired by their users. They are strictly limited to turning into mechanical objects however, while a flock of Nanomachines may arrange themselves into an engine, they are not fuel.
4-6: Virtual Population
The population of the Equatorial ring exist almost universally in digital forms, masters of their own deranged virtual worlds. Forsaking material bodies (Unless in case of possessing a cloud of nanites into a functional body) they are entirely acclimatised to digital existence, having high natural offences and defences in any hacking scenario.
Originally human, they began uploading their minds to networks to escape from the horrors of the collapse, temporarily at first, then as the virtual landscapes improved and the situations outside worsened, permanently.
>>
>>5100332
7-14: Hastung Equatorial Ring
A Pre-collapse relic, now housing almost the entire population in a mostly digital format as the nations capital.
It is a colossal ring encompassing the entire equator of Hastung, filled with countless construction apparatus capable of churning out a truly staggering amount of voidcraft.

Fully intact from the old days are the Radial Shipyards, the interior orbital works have atrophied but this section of the colossal orbital works are fully intact. (Four forges)

Next are the Capitol administration segments, staffed by pre-collapse virtual interfaces, engrammatic clerks and fed through a colossal administration hub, these segments boast enough raw processing power to overseeand boasting an impressive. (Two capitols)

Lastly the ring still to this day serves as the largest spaceport in the tarnia system, with capacity to service an untold numbers of vessels simultaneously (2 spaceports)

15: A mine, mining asteroids around Hastung to be refined into useful materials.

Capital name:

Vael Pillar
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>>5100312
>Nation Name: The Solar Graenian Federation
>Demonym: Human (ETHNOSTATE! ETHNOSTATE! ETHNOSTATE!)
>Language: Graenian
>Government: Oligarchy
>Heritage: Tarnish
>Aesthetic: Secular (State Media)
>Motto: Graenia Eternal
>Lore:
[General Overview]
After the completion of Cluster 1 on the far side of Dobos, the population of the Graenian federation, young and old, rich and poor, were all moved in. The colonies themselves, massive open type O'Neil cylinders, were all built to spec, with prefabricated towns and cities lining the interiors. It was idyllic, with industry relegated to smaller stations surrounding the colonies, much like agriculture, the Graenian people thrived off the fruits of mining the nigh infinite basic resources space could provide. However, as time advanced, the populations grew. More clusters were founded, dozens of colonies in each. With the introduction of warp gate technology, many clusters left to orbit distant worlds. New discoveries were made, innovations created, but all was not to remain in this golden age for long. Even before the collapse, Cluster 1 had become...withdrawn from the wider web of systems and the new nations that forged their independence from their tarnic forefathers.
Centuries passed, and Graenia became one of the last nations from the early days of the space race to remain. Even clusters in other systems negotiated or fought for independence. Cluster 1 of the Solar Graenian Federation soon became the only cluster of the Federation, and the Golden age turned into complacent stagnation. The liberalization of the Graenian Catholic Church eventually lead to a schism, one in which the Graenian Orthodox Church came out on top; soon becoming the dominant religion in the nation. Thus is the state of the Graenian Nation; a shell of it's former, Pre-Collapse Glory even just before the collapse. However, the winds of change blow once more, and perhaps, just maybe, the Solar Graenian Federation may rise to prominence once more. All the while, the Haakman mega-corporation; the only left of it's kind within the Solar Federation, plots and schemes behind the cordon of the Free-Trade Colony with their 5 century exclusivity contract with the Federal Government soon ending.
Cont.
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>>5100349
[Between the fall]
While weakened, the Federation was not at a point where it was rendered impotent. For decades, Grae-Guard and Naval forces would conduct anti-piracy operations within the home system keeping the military from wasting away due to a lack of experience. Arguably, the greatest example of post-collapse Graenian military power was the raid on Luna Grande. The orbital war was short lived, Blanco Luna-Tecnica corporate-sec fleets unable to put up much of a fight compared to the purpose built Zykov and Vlasnov class Battlecruisers and their escort ships while Graenian Marines began landing operations. Ultimately they would bloodlessly secure one of the major foundries on the world, at first. High Command only knew the distant basics of Blanco Luna-Tecnica human rights abuses; so the revelation of the reality of the conditions the corporate clone-slaves lived under resulted in a few hundred extra-judicial killings of corporate employees while the officer corp turned a blind eye. The ending of the operation would not spell an end of Graenian activity on the moon, of course. It is because of the...extended security forces assigned to the recently handed over forge that Zornian society adopted a good amount of Graenian culture and technological influence.
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>>5100350
>Starting Turns:
1: Refined Tesla Generators- With tesla energy being a reliable and nigh infinate source of power dating back to the planet bound Graenian Federation, in order for the Generators to handle the strain of powering things as large as colonies, more efficient reactors are required. They would remain in this much more advanced state until the modern day.

2-5: Gen 1. Mobile Suits- Mobile Suits like the Zarik 2 Mod.2, Dron Troan Ground Assault MS and Gerek Hunter which are still in use by National Guard Forces within the SGF.

6-8: Particle Beam Weapons- Early on during the initial phases of Colonization, the harnessing of particle beam technology was mastered by scientists. It didn't take long for this form of weapon to be outfitted on every warship that could handle the power requirements. Incriments over the centuries eventually allowed both Mobile Suit scale, and Tank scale Beam Weapons to be manufactured and deployed en masse.
>>
>>5100352
9: Gen 2. Mobile Suits- The Hi-Zarik, Merazi and Zarik 3 of the Graenian MS Corp. Mostly in use by the Regular Army.

10. Cyber-Electronic Warfare- Ever since the Demon War, Graenian warfighting has always been a multi-faceted affair. Whether that be the combination of Ground and Orbital warfare, or Physical and Virtual combat. As the centuries have grinded on, this has not changed in the slightest. Especially with the state of Post-Tarnic imperial successor states, as well as pirate activity within the Home system, the ability to disorientate, confuse and disable hostile combat forces is an important form of warfare.
11. Asteroid Harvesting- A staple of resource harvesting for the Federation for centuries if not millennia. It's widespread availability and ease of gathering was the reason that Graenia during it's years of expansion, and even still has little want for basic, periodic table elements.

12. Mobile Colonies- During the expansion era, most colonies were refitted or built with massive nuclear pulse engines. This enabled them to move, if slowly, to another location if need be. However, this technology has also been used in wartime, such as Operation Blue Dawn, to drop massive asteroids onto a planet; namely in the case of Blue Dawn, striking the capital of the Felinid communists.

13. Enhanced Patrol Ships- The first combat capable warships of the Solar Navy were small corvettes and frigates. Quick and maneuverable, with frigates even able to carry one or two MS with them, they make up a large amount of patrol fleets. In the years since the collapse of the gate system, the Solar Fleet has had much action dealing with counter piracy operations, and therefore the designs of the patrol/escort hulls has been tested in real combat, allowing for the most effective practical designs to be implemented.
14. Enhanced Combat Warships- During the Solar Wars, the Federation constructed larger scale, proper warships of Destroyer class and above. Most Graenian military fleets are build around MS carriers. In the years since the collapse of the gate system, the Solar Fleet has had much action dealing with counter piracy operations, and therefore the designs of the Combat hulls has been tested in real combat, allowing for the most effective practical designs to be implemented.

15. The Haakman Defense and Logistics Corporation- Having ridden the tidal-wave of the Corporate purges, the HDLC only managed to survive due to lengthy and shrewd negotiations with the Federal Government. More or less delegated to the Corporate Free Trade Colony, the Haakman company has been a producer of Second-Party arms and armor for the Graenian Military, as well as providing it's own corp-sec forces in times where such non-government forces are needed. Currently, the HDLC serves as the largest Import-Export facilitator between the wider system, and the GSF.
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>>5100354
And finally, starting location
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>>5100312
And finally,

Starting Template

>Nation Name: The Starborn Herd of Xï'nī
>Demonym: The Starborn/The Herd
>Language: Xï'Sprac - The Speech of the Stars
>Government: Family based herds, very little great spanning government beside general ideals and mission goals. The religious leader the aptly named"Great Speaker" sets the message of the Quantum Seminary
>Heritage: Industrial
>Aesthetic : Religious : Quantum Seminary
>Motto: "The Universe Come Alive... and Rejoice!"
>Lore:Ancient Cephalopods twisted by an even more ancient race, into monstrous size and power. In all truth their current population numbers in the meager hundreds, not yet even cresting their capacity. Living Ship Sized Squids
>Capital Location: The Herd first comes to, in a darkened corner of space, adrift in a small solar system. ( check pic)
>Starting building location: (I was hoping I could just carry the temple with the Herd.)
>Starting Turns:
1-3
>Technology : Transferable Engineering - The Herd incorporates its buildings upon its members, carrying it with it where it may go.
4.
>Technology Improvement: Transferable Engineering II : The Herd may "graft" buildings onto new planets from a carried state. Said grafts may be altered into new purposes with another action.
5-7.
>New Technology :Heavy Gas Enrichment: Utilizing rare gases from dense gas giants, the Herd fuels its biological processes.
8.
>Technology Improvement: Heavy Gas Propulsion
9. Heavy Gas Forge Built and carried in the Herd.
10. Heavy Gas Mine/Collector Built and carried in the Herd.
11. Technology Improvement : Heavy Gas Ionization: a short range beam of plasma directed through the usage of cannisters of Heavy Gas.
12.
Ion Beam Forge constructed and carried.
13-15.
>New Technology: Planet Seeding : the process of cultivating an appropriate amount of biomass and raw material required to create new members of the Herd. (Instead of making cities, can I do this?)
>>
Nation Name: Zorn Federation.
Capital Name: Mondburg Z
Demonym: Zornians.
Language: Zornspeak (pseudo-German).
Government: Citizen Republic. Service guarantees citizenship.
Heritage: Industrial.
Aesthetic: Brutalist, Clone Vats.
Motto: Through our blood and tyrant's ruin!
Lore: During the golden age, the resource wealth of distant stars flowed to Tarnia, where they would be turned to ships to carry further wealth. The Blanco Luna-Tecnica corporation setup on Tarnia's first moon, Luna Grande, but instead of hiring workers, they cloned them. They treated the clones poorly, free to be modified and 'recycled' on a whim. The resulting clones were muscled freaks of rage, angry at everything, including each other. The only thing they identified as, was Zorn. When the collapse happened, Blanco's profit took a hit, so they started downsizing their workforce. The Zornians noticed and all that rage was pointed toward Blanco. A long war broke out, lasting over a century, it was a hellish war most veterans would rather forget, but at the end the Zorn Alliance stood victorious, though Blanco's CEOs got away.

After the war, there was only one forge left standing, one which had been captured by the Graenian Federation. The Zornians had no algae farms, clone vats or forges, but the Graenians struggled to operate the Blanco forge, so a deal was struck. The Zornians got the forge, but they were to produce materiel for Graenia. Because the Zornians had little culture of their own, they soaked up Graenian like a sponge, and with this influence they became the Zorn Federation.
Capital Location: First moon of Tarnia.
Starting building location: First moon of Tarnia.
Starting Turns: 1-3: Luna Grande Mega-Forge. Golden-age remnant Mega-forge.
4-6: Hellhound Species. The Zorn Federation cobbled together a semi-stable genome. Deformed hands and feet become wolf paws, tail and ears become similarly lupine, acid burned skin become naturally grey and corrosion resistant. They are still insanely strong, infertile, live short lives and volatile, figuratively and literally. The male sex couldn't be salvaged though.
7: Hellhound Psychic Reduction. The Zornians have latent psychic power, pyromancy, which has degenerated such that it makes them explode figuratively and literally. To stabilize them, this power is reduced, but is still exhibited through their flaming eyes.
8-10: Hellfire Slag. A byproduct of the forges, a corrosive and incendiary substance that burns through armour, limited effect on flesh.
11: Hellfire Bombs. A stabilised but also weaponised blend, becoming an anti-armour grenade.
12-14: Plasma Reactor. A more powerful but volatile form of Fusion Reactor. Parts have to be siphoned off to other ships and turned to energy there, leaving vulnerable plasma conduits along the hull.
15: Plasma Drive. A suitably powerful engine.
>>
>>5100312
>Nation Name: Fenferrasi Guru Council
>Demonym: Fenferrasi
>Language: Fenferrasi
>Government: Meritocratic Theocracy (Council of Gurus, where Gurus are masters of a speciffic field)
> Heritage
Industrial
> Aestheitic
Religious (machine cult)
>Motto: "Shun those who are weak by choice, but pity and lead those who can't help it."
>Lore: Nation of Worlf-girls who have nano-machines integrated in their cells. Originally medical devices they since then mutrated to allow for assimilation of technology by their bodies. Assimilation of AIs has at times lead to 'posession' as such meditation and self discipline are important to be able to mentally dominate AIs and use them to enhance yourself. Ussage of unassimilated technology is seen as an act of weakness or servitude towards the machines.
>Capital Location(Mark on map): Not that important, just somewhere with lots of derelic technology, like a former trash planet, derlict space station or ship graveyard.

Trade

> Provide
2 points in mercenaries
1 Crew
1 heavy metals
1 exotic metala

Buy
> 2 pre-collapse artifatcs
> 2 machinery
> 1 Blueprints

Starting turns:
Actions 1-7: Inner Cultivation improvements of Guru Shrivata
(aka. Hacking)
Over many decades guru Shrivata has practiced her cultivation of the Inner form. The art of domination of the machine spirit, the sumbjugation and assimilation of machine not trough her flesh, but trough her mind. Perfecting her art to an extent where she can singlehandedly run ships and rapidly take over enemy ships.

Actions 8-14: Outer Cultivation improvements of Guru Mahrajilata (tech assimilation and melee combat)
Mahrajilata has perfected the form of outer cultivation assimilation of machine into their flesh. She is both able to rapidly assimilate technology and use it. Her crowning achievement being the assimilation of a thorium reactor allowing her to use energy weapons in open combat.

Action 15: Space junk harvesting
Harvesting trash and technology on our surface is not enough we need to do so in orbit as well!
>>
>>5100312
>Nation Name: Vereinigte Staaten von Nordkoferk/Verenigde Staten van Nordkofalk (Plus Nordisenmåtic&Vaaliën names)
>Demonym: Nordkofalkin, Katzarin (Katzarin Species)
>Language: Eisenian, Zeeish, Nordisenmåtic, Vaaliën.
>Government: Democratic union made up of two constitutional monarchies, two republics, and a small free city.
>Heritage: Tarnish
>Aesthetic: Objectivist (Resource Extraction)
>Motto: Durch Blut, Glauben und Eisen vereint/Verenigd door bloed, geloof en ijzer (Again, plus Nordisenmåtic&Vaaliën versions)
>Capital Location: Veloxflumine, Nordkofalk, Tarnia.
>Starting turns:
1-3 - 'Revival' Technology (Think Jurassic Park, but more advanced methods of bringing back extinct species)
4-6 - Genetic Modification Technology
7-9 - Longevity Tech (Genetic therapy to extend one's life)
10-14 - 'Bothmer' Fighterbombers (Space craft, that is)
15 - Spaceship Industry Improvements.

>Lore:
Vereinigte Staaten von Nordkoferk/Verenigde Staten van Nordkofalk, is the most common names for the nation due to the origins of it with the Eisenkrone-Helderezee Empire and the influence of both Eisenkrone and Helderezee over the general culture of the state. It was formed roughly one thousand nine hundred years ago after Nordisenmåte joined the union, roughly a hundred years after Vaalië was integrated. The nation is unique in that it is divided into five 'states', those being Eisenkrone, Helderezee, Veloxflumine, Vaalië and Nordisenmåte, with Veloxflumine being the smallest and acting as the capital of the Union. In the past, before the union and during the great demon war, the Eisenkrone-Helderezee Empire managed to hold and fend off the various forces of the demons in their state through their detection of possessed individuals and their work on both warding demons and exorcism. The conflict caused quite a bit of damage to infrastructure, and the government during the Parliamentary Slaughter which was inflicted by the demons through the possessed and partially was what lead to such efforts to detect and purge their influence. Most of the damage was done to Helderezee rather than Eisenkrone, due to the proximity to the frontline and the demons main efforts of sabotage. But despite this, the Empire endured and so too did the union, with the forces of Vaalië were defeated ironically due to the population of Vaalië rising up and organizing partisan groups hostile to both Eisenkrone-Helderezee forces and Vaalië's own, though with a number of discussions a number of these groups were brought to Eisenkrone-Helderezee's side. While the fighting lasted far longer than desired, and while the seabound people also caused issues, once the demons were banished from Nordkoferk/Nordkofalk Eisenkrone-Helderezee focused on rebuilding while utilizing their airforce with the exception of their ASW force to support others in the fight against the demonic menace.
>>
>>5100773

After the war Eisenkrone-Helderezee was mainly dominated politically by the Eisenkrone Royalist Party due to a number of scares about people being possessed and the damage done to Helderezee, and after Eisenkrone-Helderezee and the new Republic of Vaalië finished rebuilding, a good deal of research was put into genetics, mainly influenced by what is still considered even to this day one of the best turn based RPG's ever made, De Fantasie Fabriek: Olivia's Ontsnapping, even if it and it's trilogy been remade numerous times at this stage and has had numerous spin offs. Ironically, the investment proved to make numerous breakthroughs in genetic modification and allowed for greater, tastier and more nutritious crops to be made. Further, and most importantly, it unlocked an avenue to extend one's life, not just keeping them alive longer, but youthful longer, and even before space was properly being exploited, the average lifespan of a Katzarin was over a hundred years. During this, Vaalië joined the empire, and this if anything only furthered the progress on genetic technology which kept on expanding. The only other thing that expanded at noticeable pace was aircraft and later smaller space based craft equivalent to fighters and bombers of space, partially due to the strike Grania did upon the Felinids. Though, the latter were developed a fair bit later on. Regardless, the prosperity, and eventual cosmetic genetic modification companies that eventually branched out to proper performance enhancing genes, and noticeably the revival of a number of extinct species, including Verhal and Verstark, the first of the latter named Olivia for obvious reasons. This prosperity and progress, combined with the general unification of the various states on Tarnia saw Nordisenmåte join the union, finishing the goal of the Royalist Party.
>>
>>5100774

However the newly formed Vereinigte Staaten von Nordkoferk/Verenigde Staten van Nordkofalk didn't expand much into space, mostly only focusing on Tarnia's second moon, a couple of asteroid belts, and the planet Ragna along side it's moons of Úlfr and Guðríðr. Attempts to terraform the gigantic planet, along side focus on the Union's industry and genetic modification technology were really the main focus of the Union for years, allowing a golden age to come to the Union as many great works of art, literature, and more were created. As while the new Tarnian empire stepped onto the solar stage, they did not unify with the Tarnia empire, instead mostly securing their independence through a number of critical industry deals combined with military expenditure on small fighter and bomber craft, making a war completely impractical especially considering the genetic modifications soldiers could be equipped with. Despite this, the general lack of interest in a greater presence in space simultaneously helped and hurt the Union as it caused a great deal of stagnancy and at the same time lessened the impact of the fall of the various transportation methods beyond the system. Though, even so the Union was still hit, economically at least, and took a fair bit of effort to regain it's footing. Even so, the Union continues on, and one could say life has hardly changed in the empire from two thousand years ago, merely the way people choose to enjoy their free time.
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>>5100316
>Nation Name: United Fleets of Mankind
>Demonym: Navals
>Language: Reconstructed Terran
>Government: Navarchic oligarchy, ruled by a councill of capitans.
>Heritage: Homesteader
>Aesthetic: Scientific (Advanced Astrophysics)
>Motto: "Forever we shall shine"
>Capital: Ever changing, but right now it's pic rel
>Starting building location: (Same as the capital)
>Lore:
The unfortunate few who were lost when the first warp gates closed, the explorators and daring scientists who ventured in the endless void between the stars. Now alone the few who survived came toghether, guided by beacons, signals and chance, to once again continue mankind's mission, to rule the stars, to let no secret unkept, and to defeat entropy.
>Starting Turns:

>1-3:
Self-Suficient InterGalactic Mobile Arcology(SIGMA), the one and many ships of the UFM, built at the start of the long voyage from the many individual ships of the survivors. It houses everything from hydroponics to low range shuttles in it's gigantic hull, the size of a nation.
>4-7:
The Hephaestus Forge Module(HFM): A collection of drones, refineries and factories who make up SIGMA's industry. With it, the navals managed to secure minerals and watter from comets, asteroids and rogue planets.
>8-12:
The Necropolis System: All officers beyond the rank of Lieutenant ought to have their brains removed from their bodies at death and integrated into SIGMA's Neural Computation Sistems(Necropolis), in acordance with the Lazarus Protocol, thus all their knowledge and capabilities can be called upon by future generations
>12-15:
The Helios Star-Lifting Module(HSLM): The most recent addition to SIGMA, a large module for starlifting using powerfull electromagnets.
>>
>>5101119
Uh, you do know you have to start in the Tarnia system, which is also the birthplace of Humans in the setting.
>>
>>5101140
My mistake, but I guess It doesn't matter where I am in system, since my civ is fleet based.
>>
>>5101119
Welcome! Update will be tomorrow afternoon, EST. I would recommend joining the discord, as a lot of conversation happens there as well.
>>
>>5100312
>Nation Name: Rukhanate
>Demonym: Ruk
>Language: Rukaans
>Government: Clan Governance.
>Heritage: Refugee
>Aesthetic: Objectivist (Decentralized Finance)
>Motto: If life gives you lemons, kick it in the ballas.

>Lore:
A nation of clans that formed in the underbelly of an uncaring and cruel society, put together with spit and grit from refugees who fled from all around during the collapse.

>Capital Location: Kunmer
>Starting building location: Kunmer
>Starting Turns:

1~3: Create cartels, seize the streets, establish ruling clans

4~6: Found Haven, an open market city where any and all goods can be bought and sold. The only laws are the big 3: No murder, No theft, No dishonor.

7~9: Create stealth plating Technology for ships. Heat signatures are detected from a shorter range.

10~13: Create Haven’s nectar, a very powerful recreational drug. An addictive substance, but with no fatal or long term effects.

14~15: Found the free-man’s navy. A military structure that offers incentives for partisans, mercenaries, and pirates alike and creates a platform for their cooperation.
>>
>>5101119
Oh, and one more thing: We do have an Economy/Populism doc: docs.google.com/spreadsheets/d/1ZXrKhQOGqTmhczmuCCC9sGx5YroItpvZrYVgQVhDuWM/edit?usp=sharing

You can pick 5 points of imports and 5 of exports, max of 2 points into any single resource.
>>
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>Nation Name: Nadezhda
>Demonym: Nade, Nadezhdan, The Diaspora
>Language: Turkish
>Government: Theocratic Stratocracy
>Heritage: Refugee
>Aesthetic: Pastoral, Agricultural Paradise
>Motto: “Go forth boldly; God will have you once he’s ready.”
>Lore:
The people of Nadezhda are a very old race, existing among the first of the genetically altered species of man. The Nade as they would come to be known, were an attempt to address the issue of atmospheric, gravitational, and temperature differences on colonies by making a one size fits all race with the durability to withstand any conditions. Borrowing from two of the most infamously indestructible critters of the old world, the Nade genome was crafted out of the DNA of the cockroach and tardigrade. Given the offputting nature of becoming part-pest, the original Nade people were rarely volunteers, often people with nowhere else to go looking for the opportunity to find their fortunes elsewhere. Centuries would pass and with them, the Nadezhda culture would come into its own, especially on the planet of Kunmer where the hardy and thrill-seeking Nade people would thrive among the outlaws and outcasts. From this planet, a Cossak-like culture would emerge which placed great emphasis on one's ability to operate and maintain a ship as well as a clan-based code of honor.
>Capital Location: Ankara, Surface of Kunmer
>Starting building location: Surface of Kunmer, Adjacent to Ankara
>Starting Turns:
1 - 6: Improve Race: The Nade Genome
The Nadezhdans are an extremely gifted people, though not in the traditional sense of supernatural strength, speed, intelligence, or psionic latency. Instead, the race is blessed with a near indestructibility to most indirect threats. Their endurance is unmatched, bearing a tough exoskeleton which makes them extremely resistant to sudden impact and heavy pressure as well as extreme temperatures. Little oxygen is required to maintain them and in dire emergencies, they can even resort to a stasis-like state of cryptobiosis to survive in the void of space or regenerate missing body parts.
Though this transformation gives them a notable difference in appearance - namely a chitinous brownness of the skin and a few minor abnormalities - the species is still very recognizable as human, lacking any sort of mandibles or similar features that might cause them to appear overtly buglike.
7-10: Improve Shields: The Taurus Generator
The Taurus generator is a special high-powered shield generator designed by the Nadezhdan Calvary of Kunmer. To power the shield is costly, only being operable for short periods at a time but granting exceptional protection and absorbing the kinetic energy of incoming attacks to overcharge the propulsion. This allows the Calvary to turn what would be suppressive fire or even an otherwise annihilating blast into a sudden burst of speed to close the distance and turn the tides.
>>
11-13: Improve Lasers: The Trike Lancer
The other half of the essential lancer style warfare of the Nadezhdan Calvary is their Trike Laser Lance. Possessing a greater tolerance to heat, the Nadezhdan have always possessed a certain fondness for high powered lasers and through the years have sought to maximise their power output. Through countless developments and tweaks to forgo range in favor of additional power, the lightweight Trike Lancer weapon was created. The front-mounted weapon laser is typically best suited for small craft as its short range requires speed to close the distance and its typical maneuver of plowing straight through a rival craft is less functional for particularly wide ships which wouldn’t be able to fit through the hole it generates. The length of the laser is adjustable based on the needs of the pilot, but most keep its length at around 8 meters.
14-15: Spy Network
Not only are the Nade people an ancient race of travellers and colonists with experience on all varieties of planets, but their home planet of Kunmer is a bastion for criminals and smugglers, a resource that the Nadezhdan utilize well to develop a vast web of knowledge and secrets.
>>
>>5100316
>Nation Name: The Grand Ascendancy
>Demonym: Ascendants
>Language: Elyssian, a melodic and fluent language with sudden hisses and many MANY hums
>Government: Demarchy
>Heritage: Scientific
>Aesthetic: Agrarian
>Motto: “To find your own perfection is to achieve ascendance”
>Lore: Once a group of researchers left to develop new batches of genetically modified crops and foodstuffs, they have since Crash-landed on Elyssa, where they proceeded to create a society centered on a very simple concept: to achieve perfection, and ascend.

Now, what does it MEAN to ascend? Simple! Avoid the heat death of the universe!
Their culture is extremely focused on gene-splicing and restructuring, with almost the entirety of the population being at least partially skilled and/or knowledgeable of the intricate workings of the human genome… or whatever remnant of it passes as their DNA.

Centuries of gene-splicing and restructuring have resulted in the population as a whole to look much like a freak show, or some demented carnival: limb number and position of eyes might change depending on the current vogue, office workers might get a promotion and decide to celebrate by getting a new brain to think faster, an especially frivolous magnate might say fuck it and give themselves four pairs of utterly useless wings for no real reason other than that they want it.

Society is ruled by two things: votes and the council of Ascendance. Membership of the council is random: you are randomly selected to become a member of the council for a year, or until you fuck up. The council puts forward a motion, then the public votes upon it, unless it’s a vital and hard choice, then the Council has SOMETIMES the possibility of simply voting amongst themselves.
There are laws, obviously, but besides that? You live however you want! Be whatever you want! Just strive to be the best at it you can possibly be- or the best you want to be. You know your perfection better than everyone else after all.


>Capital Location: Helixtown, in the eastern reaches of Elyssa
>Starting building location: The Grand Academia, floating above Helixtown, on Elyssa
>Starting Turns:
spend 3 turns discovering genetic enhancement
spend 12 turns researching and expanding our knowledge on genetic enhancement
>>
>>5101338
Ah right,
>starting technology: Basic AI
Also, here’s flag!
>>
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>5100316
>Nation Name: Dioceses of the Virtualized Ideology
>Demonym: Idolizer, Idola
>Language: "Words of True Feeling"(brainwave communication beyond verbal or linguistical barriers), Common/High Tarnish
>"Government": Religious institution that works alongside existing government bodies. Ruled by various cooperative and competitive heads of faith.
>Heritage: Melting Pot
>Aesthetic: Religious (Free Temple), (Free Quantum Seminary)
>Motto: "Believe in the Ideal You, the Ideal Me."
>Lore: With the collapse came the collision. Of peoples, of races, of ideologies, of ways of thinking both new and old. The time marked as a period of destruction and decay was at the same time a period of rebirth and innovation. Many new entities emerged from this in rapid succession. Few survived, most broken up or absorbed into others, or lost to the sands of time. But a choice handful not only survived, but thrived. The Church of the Virtual Ideology was one of them. Almost like a joke that got out of hand, the Virtual Ideology was something that originally started as a fad and coping mechanism for many in a time of uncertainty, but eventually grew far beyond the originators' wildest dreams. Now, it is one of the many faiths held by people both born of Tarn and from across the stars, born and perpetuated in the melting pot of man. Each of it's Idolas, minds and souls made pure in the virtual sea, preach their own gospels and attract their own followers. Now with the gates flung open, their fanatics and followers shall shout their words into the great unknown.
>Capital-Temple Complex Location: Tarnia, planetside. Name: Elysium


>Starting Turns:
1,2,3: New Techline: Wetware Computation - The foundational technology that enabled the virtualization of people. The cutting edge and culmination of neuroscience. A result of a strenuous and complex surgery, liberating the brain, nervous system, and various hormonal organs, and fusing it with electronics to form something more. A fully functional and self aware supercomputer made of brainmeats, capable of continuously growing new synapses and greymatter. A less invasive procedure can do the opposite, implanting electronic synapses into an organic chassis for "diving" into the virtual space, controlling mechanical equipment hands-free, or to directly witness their Idolas.

4: Wetware Computation: Virtualized Personage - The emergence of the Idolas of today. Various individuals who have undergone the full Wetware Computation process, and become as much an embodiment of an ideology as an individual. As they curry faith and favor among the masses, their influence grows, and they are able to expand their wetwear shrines and thus their computational power across the internet. Those who have become the most powerful lead the Dioceses and tend to gather lesser Idolas as their angels and agents. Others choose more simple or humble existences, taking on the role as a spiritual overseer or local guardian of a settlement or vessel.
>>
>>Dioceses of the Virtual Ideology

5,6,7: New Tech/Culture: The Idolatrized Word - The proper formation of what people would begin to call the Church. Variation on the Personalized Worship tech, but instead of custom tailored for every individual, maxims and dogmas are tied to the various Idolas and the ideals they embody. Though they officially work under the same banner, and do tend to rally together against an external pressure, the Idolas often compete with one another for followers as frequently as they do other faiths.

8: Build Temple (2nd most populated planet in the Tarn System) - Expand and spread out the wetware servers, tithe collection centers, and the various other operations of the faith.
9: Build Temple (3rd most populated planet)

10: Quantum Seminary+The Idolatrized Word: Viral Recommendations - A proselytizing tech, expanding the faith to a greatly expanded audiences via various communication networks and intranets. Sometimes something even as innocuous as a recommended highlight of an Idola's word can convert the most hardline of doubters.

11: Wetware Computation+Quantum Seminary: Memetic Discussion Matrix - A collective of multiple wetware computers installed in a single "Think tank", able to communicate between each other at FTL speeds. Typically made to cooperate and work on dedicated tasks. These Matricies often form their own higher level of community amongst themselves, both as a form of dividing labor amongst their project, and as a means of socializing.

12: Wetware Computation/Memetic Discussion Matrix: Enhanced Ship Controls/"Thinking" Ships - A major advancement in ship operations, and a good alternative to AI controlled ships. Able to perform computationally heavy tasks such as fire control, hyperspace navigation, and general day-to-day automated processes.

13: Sponsorship Deals - With the reach and sway over a large audience, the Church has begun two-way sponsorship deals with various corporations and fan circles. With their faces and likeness spreading across various consumer goods and appliances, as well as product endorsements, a small but steady stream of income and household recognition is earned.

14: Quantum Seminary: Clacks Communication Arrays - A more dedicated quantum entanglement communications and encryption system, these massive space-bound structures facilitate faster than light communication between the stars. To give the Church a stronghold on all long distance communications in preparation for the reopening of the gates.

15: Memetic Discussion Matrix + Clacks Communications Arrays: Meshed Vessel Coordination - A shorter distance application of quantum communication and more meshed based approach to the typical Discussion Matrix. Rather than putting them all in a single housing, these matricies are spread out among a multitude of isolated wetwears. Designed for coordinating between many different operators at the same time, such as in fleet or flight wing coordination.

>Faction color: Ivory
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>>5100312
Nation Name: The Free Dvestic Republic
Demonym: Dvestic
Language: Dvestic – A quick combination of morse code like signals mixed with words adopted from other languages, images, or soundbites.
Government: Racial Direct Democracy
Heritage: Refugee
Aesthetic: Scientific (Basic AI)
Motto: “Aid thy brother”
Lore: The old Dvesilia were a race of metal inhabiting souls created by soulons, the remnants found in formerly living organic matter. These soulons were formerly mainly found in natural coal deposits; but once these deposits ran dry so too did the rates of creating new Dvesilia. Research was done and a new method was found, using the ashes of dead organisms to create artificial diamonds, to replace the old methods and creating the first Dvestic. While the creation of Dvestic is much more intensive with a much lower growth rate than the old ways but in return all Dvestic hold natural magical abilities to manipulate the forces and particles of the world, but are naturally weak, heightened mental abilities and minor ability to ‘see’ in a small area around their diamond heart even through solid objects. The main mind of the Dvestic is housed in a special casing protecting it from outside forces while letting it pilot whatever robotic shell it resides in. With their low numbers and AI technology most control large robotic work forces or use entire ships as their shells instead of relying on crews or hired workers. This has lead them to being called things like puppeteers, hivers, or ghosts as they will regularly take over robotic workers to interact with others entering the work site.
For their magic it is naturally weak unless amplified using soul-amps. Soulamps are a specialized tech that mixes highly concentrated particles such as energized electrons or photons and soulons acting as a glue and allowing the Dvestic to interact with them. They are limited to only magic related to affecting what the energy used in the amp could reasonably affect. Photonic amps are used for illusory magic or arcane lasers while electric are used for electro kinesis or machine interference magic.
Their government is a direct democracy where all Dvestic are allowed to vote within a certain time frame on particular issues. Their actual laws are few and fairly loose with most keeping to a code of honor between each other and a mutual understanding that since there are so few of them there is no reason to get in each other's way beyond business rivalries. This leads to many privateers operating from their space and mercenary work; and most things others would find illegal such as drugs or weapons can usually be found openly in their ports. (Cont.)
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>>5101889
Dvestic society is a lot like a pirate port mixed with an online hangout. They can take control of smaller bodies to meet each other, and this is the preferred choice when actually going to an activity like an art viewing or also talking to non-Dvestic. Otherwise VR chat rooms and games are common for internet communication; with most of Dvestic internet being made for full VR viewing due to their ability to always be in a full immersion environment. A Dvestic city are space stations split into different segments, an outer ring with rotational force gravity and atmosphere for non-Dvestic and mass farming for Soulon harvesting, a middle cluster that usually lacks gravity but holds non-reactive gasses for remote piloted drone bodies to interact and move cargo as well as acting as a 0g city center for things like trade, storage, gathering spots, industry, and all the other things a city has beyond restaurants. The inner area is reserved for station maintenance and power and, if the station is actually the property of a Dvestic, it will house the mind of the city's owner.

Planet side cities look similar to other Tarnian cities suited to their unique environments but with less emphasis on life support functions for non-farming needs and more space ports to park space ships. Dvestic cities have a higher population of AIs and drones than actual Dvestic usually and many are just a glorified manufacturing network run by a single or a few Dvestic.

Dvestic warfare is mainly planned around space combat and leveraging their magic abilities do disable ground resistance; but many will also have AI piloted smaller ships and robotic ground forces to leverage. The rare Dvestic that enters ground combat usually enters in the most advanced war body available with soul amps to leverage both conventional and magical warfare on the ground and become magical super soldiers among hordes of expendable drones.

Capital Location/Name: In orbit around Hastung/Xassau
Starting building location: In capital
Starting Turns:
1-3. Soul Amps tech
4. Photonic Amps
5. Hologram Spells
6. Electromagnetic amps
7. Electrokenesis
8. EMP spells
9. Thermal amps
10. Pyrokenesis
11. Automated Encryption (AI based encryption)
12. Hyrdoponic Farm
13. AI production facility
14. Ship production
15. Fuel production
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>Nation Name: The Deseptracon Empire
>Demonym: Deseptracons/Vehiconians
>Language: Tri'onctian (pretty much cybertronian alphabet but english language)
>Government: Stratocratic
>Heritage: Industrial
>Aesthetic: Secular (Social Monitoring)
>Motto: "This is our darkest hour yet."
>Lore: The Deseptracon empire roots could be traced back to the beginning of the 'Fall'(The Collapse), as the Vehiconians were large robots used by the tarnians for all sort of usage, civillian or military, surprisingly they were only present in one system, not even the principal tarnian system... But when the 'Fall' begun... the Vehiconians of course begun to rise up in mass and overthrowed their tarnians overlords in massive bloodbaths, with a rare few tarnians managing to escape the system...without suprise the vehiconians would develop the ability to transform into vehicles(ships and planes included) or electronical devices in a way to 'remember' their masters culture... a few centuries afterward the Vehiconians would be embroiled in a massive civil war between the Deseptracons and the Otaubors, without surprises the Deseptracons won the civil war and turned their homeworld and thus their system vehiconia into a dictatorship... as their optics would be lookin toward the sky... planning to extend their empire of course...
>Capital Location:
>Starting building location:
Note: i already worked out with OP and he agreed to allow me start in a solar system close to the tarnian system
>>
>>5102206
>Starting Turns:
>0-0(free): KRA-AON: The Deseptracon capital, KRA-AON is a large massive metallic sprawling city and the earth of the Deseptracon industry, with massive sprawling factories visible from space, it is widely known for its large and massive gladiator arenas... it is also where the capitol is located
>1-2: Upgrading Cable And Wireless Communication: We know one day that the tarnians will return... so what better way than upgrading the pre-existing system to be encrypted in a complex way, running in a trinary system instead of the standard binary system
>3-6:T-DIVE: A special device unique to each Vehiconians, it enables them to transform into their 'Alt Modes' , of which they can change at will by analyzing a new alt mode... though they can potentially get hooked up to transforming and thus burn their T-Dive, requiring a new one
>7-10: Ground Bridge: A land variant of the Space Bridge(Warp gates) , the Ground bridge can be used on a planetary scale to open miniature warp gates, how they figured out to get Warp gates working in a planetary level is unknown, but as long it works...well... Although there is still potential problems with Ground bridge, if two are opened near each other it might cause whoever inbetween the ground bridge to be taken to another dimension of which little is known about it
>10-11: IAK-ORE: The former Otaubors capital, the Deseptracon rapidly took over the city at the end of the civil war and converted it into their "Silicon Valley" of sort... it is also filled to the brim with ENGRAON mines , to fuel a huge chunk of the vehiconia population
>11-12: NEMESIS Station: A Massive space station in orbit around Vehiconia, it house military infrastructure and mostly the Deseptracon orbital fleet... It acts as the Deseptracons principal orbital shipyard to produce warships
>12-15: ENGRAON : The lifesource of all vehiconians, Engraon are crystal like radioactive material that comes in various variety, the most common one being Blue Engraon(Blue duh), but other types such as red Engraon(Red), Synthetic Engraon(Green) And Dark engraon(Purple) Exist, each with its own special abilities(except blue, its normal)Red engraon makes vehiconians faster, ridiculously faster, synthetic engraon cause vehiconians to have highened reflexs but highened aggresivity AND can be hooked to that stuff, Dark engraon has the upsides effect of red and synthetic engraon with the possibilities to rise death vehiconians back to life as 'zombies' of sort but a vehiconian can be hooked to that stuff and it is very lethal... Engraon is used for weaponry, thrusters and generators alike...
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~~~~~Turn 0--The Stage is Set~~~~~

>>5100332
>HOW
Nanites, virtual population, orbital ring, mine
In a system riven with chaos, Hastung Orbital Works represents a glowing beacon of hope. Each year, almost a billion people apply to leave behind their organic bodies for a safe and stable life within the Ring. While the vast majority of applications are rejected, those that succeed are guaranteed a job to match with their aptitude, courtesy of the Works’ burgeoning industry and extensive administration.

>>5100349
>SGF
Tesla generators, Mobile suits, Beam weapons, EW, Mobile colonies
The Mobile Suit lies dormant above the rusted surface of Dobos. Below it, a fleet of colony ships power up their engines. Its a sight not seen since before the Collapse, one that has been quite some time in the making. For weeks, HDLC proxies have been gathering supplies, refitting stripped ships, and recruiting colonists, all for one purpose. For in the dim blackness of space, a ring is being built. The heavens shall be cracked open once again. And this time, the Federation will be there to meet it.

>Starborn
Transferable Engineering, Heavy Gas, Heavy Gas Forge, Heavy Gas Mine, Heavy Gas Ionization, Ion Beam Forge, Planet seeding
The Herd arrives at Xi’ni as the planet nears its apoapsis. From such a distance, Tarnos is but a dim light in the sky, the other planets invisible to the naked eye. But the Herd can sense the vibrations from even so far away, the stirrings of industry, legions of creatures carving their mark into the system. Fainter still is the sound of something entirely different. A machine whose very construction sends ripples through spacetime. Perhaps this system will prove interesting after all.
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>>5100385
>Zorn Federation
Mega-Forge, Hellhound race, Hellfire Slag, Plasma Reactors, Plasma drive
Luna was once a barren wasteland. Its people were slaves and mongrels, eking out a meager existence at the whim of their corporate masters. That time is long since past. Now those once lowly peasants have become the masters of their own destiny. And as they look out over the surface of their moon, choked with the fruit of their industry, they know the time has come to expand. To reach out. To touch the stars.

>>5100413
>Fenferasi
Hacking, tech assimilation, space junk Mine
The Gurus of the Council have spent their lives in pursuit of mastery. Their search has taken them to the peak of their craft and of their nation. Now, they are tasked to guide their people through the greatest challenge yet. Shrivata’s sensors have detected the construction of a great construct, just on the edge of interstellar space. From the comms she’s intercepted, it seems to be a new kind of Gate. Could it be time for the Fenferrasi to spread their knowledge through the stars once more?

>>5100773
>Vereinigte
De-extinction, Genetic Modification, Longevity tech, fighter-bombers, Shipyard
Among the brown and grey hues of Tarnia, there remains one patch of green. A final preserve of stability, born of stagnation. Here, genetically modified plants filter the smog from the air, rendering it merely unpleasant instead of unbreathable. Animals once thought extinct thrive in zoos and preserves. The people here live long lives and are unaccustomed to change. But even the oldest dogs must one day learn new tricks. And as rumors swirl of a new path to the stars, they may soon be called to do just that.
>>
>>5101119
>UFM
Flagship, Mine, Mine, Forge, Necropolis System, Star-lifting system
It was no miracle that brought the Fleet to this point. No, it was the tireless work of generations of scientists, crafting a path through the stars based on half remembered constellations and scraps of diagnostic data. A path often circuitous, sometimes wrong entirely, but leading inexorably to a final destination. Home. But home is not quite the jewel they had imagined, the paradise that had featured in their bedtime stories long ago. The gleaming hull of the UFM glides through clouds of scrap and broken hulls. Still, its a start. And Fleet has done far more with far, far less.

>>5101290
>Rhukhanate
Cartels, Haven, Stealth Tech, Haven’s Nectar, Navy
Date palms, some over a century old, shade the market streets of Haven. Here, merchants hawk their goods to children and citizens alike. In darker alleyways, a far more sinister trade takes place. Here, vast quantities of Nectar changes hands, ready to be shipped across the system and delivered to the hands of billions of addicts. A city of contrasts, indeed.
The stealth plating is a success, helping greatly with the concealment of Ruk ships from foreign patrols. The thick insulation does hamper the combat abilities of smuggling ships somewhat, as they struggle to dissipate the heat generated by weapons and shielding. Its a favorable trade, however, and one the Ruk make eagerly.

>>5101303
>Nadezhda
The greenhouses of Ankara tower above the sandstone huts of the city, shining like great torches under the noonday sun. Inside their great glass walls thrives a food forest rivaling anything on Tarnia. Nadezha skitter about, caring for the plants that provide sustenance to nearly half the population of Kunmer. Far above their heads, clan ships prowl, their wedge-shaped hulls, ready to cut through vacuum and hull alike. The Nade have found their home. They have tamed it and coaxed life from its desolate sands. Now, it is time for them to look up once more, to claim the very stars as their birthright.
>>
>>5101338
>The Grand Ascendancy
Transcendence. The spiritual nations may believe that it comes from enlightenment, or decades of study, but the Ascendant know better. To transcend is to surpass, to exceed all limits, even those set by Mother Nature herself. Biology, chemistry, physics, all can be understood, dissected, harnessed by human will. And if human will is insufficient? Then one must surpass their humanity as well. This is the true meaning of Transcendence. And the Ascendency shall achieve it.

>>5101767
>Dioceses of the Virtualized Ideology
The Dioceses have made great strides in converting their broadcast based technology into a more targeted form of communication. By stringing together a chain of signal emitters, they can limit the area that a confidential communique can be intercepted. Of course, an eavesdropper could always commandeer a clacks array, but without a means of breaking the encryption, they would hear nothing but garbled noise.
The Memetic Discussion Matrixes were derived from the Quantum Seminary, and they retain some of the features of their parent technology. Direct exposure to their openly broadcasted communication has a tendency to cause sensory overload, delusions of omniscience, and ultimately psychosis. No wonder, then, that Matrixes are kept behind thick layers of shielding, with only a few specialized Idolas permitted to venture inside to give the supercomputers new information or receive their insight.
>Whether these chosen few are worshipped or feared is up to you ;)

>>5101889
>The Free Dvestic Republic
Of the many races of Tarnia, only the Dvestic have chosen to walk the path of magic. Then again, blazing their own trail is as Dvestic as it gets. The revelation of soul-amps, with their versatile applications, holds the potential to revolutionize space combat and ordinary life alike. And with their new industries, the Dvestic are poised to take full advantage.

>>5102206
>The Deseptracon Empire
>You have a few duplicate turns here, and one extra action into T-Dive and ground bridge. I ended up interpreting it as: 3 actions into T-Dive, 3 into Ground Bridge, 2 action into IAK-ORE, 2 into NEMESIS, and 3 into Engraon.
For centuries, the Deceptracons lived with the chatter of the gods. Though their masters had been crushed, the echoes of their radar transmissions still clouded the EM spectrum, dispatches from a system mere light-years away. The Deceptracons listened in, of course--it was a matter of survival. Now, the transmissions speak of something new. A novel way to reopen the starlanes. Their oppressors approach once more. Are the Dvestics ready?

~~~~~END OF UPDATE~~~~

The first Jumpgate is complete, the starlanes are open once more. A new frontier calls. Will you answer?
>>
The news of distant stars inspires grand plans, of ushering forth another golden age, but one where we're all masters, where none are slaves. Plans of expanding the current industry and developing new tech is put on hold, as now starts the scramble for the stars.

Action 1: Send Survey Ship to northwestern system (red star, 6 planets + 3 moons), go for the 1st moon of the 1st planet.
For too long have we fought over the paltry scraps of mined resources from the Tarnian system, having to bid high and then sell our goods for a low price. No more. The Zornians demand we get in on this, so the Federation starts gathering what geologists, astrophysicists and biologists that they can muster, hiring from other worlds those people we lack. Thus establishing the Forscherin Alpha task force, under the command of Kapitänin Igrid Feldt, and their first mission, is to go for the molten planetoid orbiting the first planet, a gas giant, in the red sun system.

Action 2: Construct far-side Jumpgate in the northwestern system (red star, 6 planets + 3 moons), name the system: Zwielighthafen, Twilight Harbour.
The Zorn Federation is certain that something will be found among the many worlds in the red sun system, so certain that it will pre-empt even the first survey results by setting up the construction of a far-side Jumpgate immediately. And with the first Jumpgate, the Zorn Federation sets a name, which will be seen by anyone using the far-side Jumpgate: Zwielichthafen, Twilight Harbour. For the sun's shine is forever the red of dawn, dusk and twilight.
>>
>>5103089

It has been a long time since the VSN has acted in any meaningful capacity outside of it's borders. For the past two hundred years the only real thing it has done with foreigners outside of trade was forcing refugees out of the only national parks on Tarnia, even if practically all plants had to be modified in order to survive. Some of the oldest and long lived might joke about the good old days when there was more area's like them elsewhere on the planet, especially the avid hunters or naturalists. Regardless, stability existed in stagnation, yet that stagnation was broken with the invention of the jumpgate. A number however, have scoffed at the idea, dismissing it as inevitably resulting in the same thing happening all over again in a cycle. However, even if that was the case, the Union needed to still act, and soon it's inward focus might need to return to the external. But for now, focus would remain on what often went on in the Union, specifically on continuing it's infrastructure plan to increase production through subsidies. Recently, the shipworks side of this plan had gone quite well, and this was frankly at the greatest time to capitalize on the new jump gate technology. However, this wouldn't be a government endeavor or focus just yet, instead the new shipworks were utilized to create transports for the replacement of the station in orbit around Ragna.

The main propose of the station was terraforming, of course. An endeavor undertaken by the Union for hundreds of years now. However, now there was a lot more money thrown at the project, enough that it might make a difference. The method of terraforming the station had at this moment in time would be working to reduce the atmospheric pressure of the planet through taking the carbon dioxide in the atmosphere and utilizing the bosch reaction. The same thing simply utilized to create water and oxygen for space stations years ago would now be used at a massive scale to chip away at the atmosphere. The station itself would mainly be in essence a giant processor. The portions of the atmosphere would be taken gained through specially designed skimming ships made to filter out carbon from the highest portions of the atmosphere before flying back to the station for processing. After the carbon dioxide is processed, the water and carbon that is created will be put into container ships and either left in orbit for later stage terraforming in the case of water, or simply sold in the case of both. This would ideally lower the temperature and the atmospheric pressures enough that further work could be done after a few decades, though this alone wouldn't solve both problems, given the planets vulcanic nature and the toxicity of the atmosphere. There were plants that could help with the toxins thanks to the genetic modification tech that was available, but the heat and pressure needed to be dealt with first.

>Action One. Industry expansion.

>Action Two. Terraforming station around Ragna.
>>
>>5103093
In SIGMA's bridge captains, navigators and scientists, both alive and dead, calculate and recalculate the trajectory they took to find their home. Again and again they reach the same conclusion, this is their home. This delapidated system is what remained of their once glorious birthplace. After hours of deliberation and arguments, a course of action is found. The next day, an announcement is made by all living capitans: The Long Voyage is over, and the time for reconstruction has come!
While the population celebrated, on the bridge, a small cadre of capitans and reaserchers discussed the so called "Jumpgates" and their usage in the coming trials.

>Action 1:
Send a shuttle to the nearest gate to study it and it's effects on the nearby space.

>Action 2:
Fly closer to the central star and deploy the HSLM to collect fuel for travel and materials for refineries.
>>
>>5103089
For the first time in a long time, the system buzzes with activity, and the Solar Federation is no different. The first major announcement to come out of the senate hall would be the cessation of the acceptance of what the called the “Zornian Tribute” in favor of an equal and balanced trade deal between the nations. While the shrewd businessmen of the Haakman corporation attempted to have a large colonization fleet made, that endeavor was quickly shot down. After all, why the hell would resources be wasted on colony ships? A colony with NPEs could pass through the gate easily. That’s how it was generally done in the past after all.

Grae-Guard (That being the slang term for the Grænian National Guard) fleets began their patrols around Graenian space in double. The void around the Cluster and the sole body claimed by the Federation, Dobos, would be rife with Neo-FSB and Neo-OMON forces aboard the ships waiting to apprehend or engage any aspect of organized crime as they had for centuries. It’s because of the extensive, system wide anti-smuggling and anti-piracy campaigns that Graenian ships were some of the few that were genuinely combat tested and proven.

Actions:

1. Hydrogen Fuel (Building off of the basic fusion power technology): While it is known that gas giants contain much of the fuel for pre-existing fusion engines and the like, gas giants are not exactly within the direct perview of the Federation. It is the Autarkic policies of the GSF that has kept it alive all this time, and it is following that policy that will keep them stable. Hydrogen is the most common element in the universe, being found just about everywhere; most notably in water. Using electrolysis and other methods, water can be directly used as a method to provide both reactor fuel as well as RCS propellant and can be mined from the countless comets and asteroids within the belt. Overall, a solid first project.
2. With Haakman efforts in colonization shot down, the initial wound to pride is turned on it’s head; as the corporate are often to do. The Haakman Defense and Logistics Corporation isn’t called as such for a reason, and offers to begin construction on a massive shipyard to rival that of the “zagruzheno”, to use the Graenian term. All that is required, is the leasing of some territory on Dobos. Territory that just so happens to contain several ancient corporate black sites which hadn’t been popped open in centuries. With the land out of the way of the typical Gravity-Front operations held by the Federal armed forces, such is granted, and construction begins.
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Diploposting in lieu of an actual channel in the pisscord
>>5103184
The Graenian embassy upon the moon which, so long ago had been home to a Graenian outpost which was long dismantled, calls upon their counterparts in the Zorn Federation...however the 'Adskiye gonchiye' do diplomats anyway, the pseudo-anarchists...regardless, they are called upon for an important matter. The Graenian Senate had decided, in the oligarchs "infinite wisdom" to rework the agreement between what they called the 'sister federations' so that their dealings were much less one sided. The Zornian forge had long been exporting with little import of their own, and thus the question would be asked; "What do you want that we could offer in trade?"

>>5103192
The VSN. Long had they been trade partners with cordial relations with Graenia. That was likely not to change much at all, but still. Interest had been piqued at their long running genetics labs, which at one time rivaled Graenia's colonial holdings. Now they had surpassed it, with those holdings long having gone dark. The message sent is rather simple, though for anyone in the know, might send a brief shiver down their spine.

"The Federation wishes for Groza. Can you assist?"

It seemed that the soldiers of the Federal armed forces might soon be joined by the Transhuman shock troops that once served during the Golden age.

>>5103286
The 14th Grae-Guard patrol fleet under Contre-admiral Sevchenko had been patrolling the area around the newly established jump gate. His fleet was a part of no doubt several in the area. His flagship; the Gerasim class light cruiser, hung in the void with it's escorts, without much going on until a sensor blip appeared. This was...new. An FTL signature from the gate? This needed to be investigated and relayed back to the Federation as soon as contact was established with whomever these vessels belonged to.
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>>5100312
>color:
One of these magentas whichever works best, probably the one in the top middle
Condensed Nation Template (for tl;dr)
>Nation Name: Oaer Union-Empire (general name), Oaer'Tarnea (endonym among O'aer)
>Demonym: Oaer
>Language:
Old Standard Tarnish (lingua franca) (dialect/variety of Tarnish based on the general Tarnish language pre-collapse), Local Languages, High O'aer (language of Ruling O'aer, similar to Irish)
>Government:
The Union-Empire is a decentralized collection of semi-independent states who are under the distant rule of an Absolute monarchy. The Union-Empire has members of every stripe and color, as long as they are submitted to the Kyrae, the emperor of the Empire. The Oaer are the dominant race of the empire, although most of their population is deep underwater. The Union-Empire is internally complicated, mostly divided between the property holding aristocracy, free stations, manufactorers, financial elite and merchentile class all with great overlap. The Union-Empire has no official religion, though individual stations and colonies are allowed to do as they please with religious law. Internal Free Trade is enforced, more or less. External civilizations are free game for whatever laws or tariffs any state pleases.
>Heritage: Melting Pot
>Aesthetic: Objectivist
>Motto: All Under O'aer (AUO), Ar Uoui O'aerri (a similar phrase in High Oaer meaning "Worlds of the Oaer King")
>Lore:
The Oaer, The Native Race of the Kyrae and of Daithon
Name (singular, referring to race): O'aer
Adjective (multiple, referring to of): Oaer
The Oaer are a crab/isopod like people who live in waters under miles of ice. They must wear specialized suits in order to live outside of water. During the age of the Tarnian Empire they were a bronze age level people who lived in scattered colonies. They were never conquered on a large scale by Tarnians or other peoples due to the distance of them from the desolate icey surface and the distance of the planet itself. OeTarn was a city state who adopted aspects of Dvesilian philosophy, managing to become very civilized compared to their still barbaric contemporaries. During the start of the apocalypse the deep was full of barbarian empires who almost destroyed OeTarn, but through the heroics of the Kyrae (a family or clan of sorts whose name now essentially means Emperor) and an excellent use of technology they eventually conquered the entire deepworld. And due to this power they became more of their own thing instead of essentially a carbon copy of Dvesilian philosophy.
Through the use of their resources they created effective ship foundries which they used to conquer the Orbit of Daithon, vassalizing and subjegating various little states. Most retain their previous government, but some now have an Oaer aristocracy. This is the same trend seen in the deep, although there is less diversity of governance down there.
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>>5103863
1-3
>Adaptable Technologies
By using hardy sealants, high heat transmissible mediums, miracle paints and other isolating materials and techniques goods which would otherwise be useless in environments such as the under ocean. Due to this markets are less restricted as goods made for habitats or the void can be adapted to be usable in almost any environment the market is aware of. From the under ocean to the void.

4
>Refined Goods Purification Process
The ubiquitous toxic chemicals of the deep makes exporting goods difficult as even trace amounts of specific elements and chemicals can be deadly to consumers. Thus codified and well understood methods and measures were developed in order to make sure goods produced in the under ocean could be sold with a measure of trust to the people of tarn.

5-7
>Metropoli of the Under Ocean
As the Under Ocean, most notably OraerTarnea was not intimately involved with the fall of Tarnia they had the opportunity, especially during the first 50 years of rule under the Kyrae, to focus on internal development. The expansion of the reach of the former city states into the stormswathes was the most important part of this.

8
>Refined Geothermic Energy of the Deep
The needs of the Under Ocean for energy is great especially since they cannot largely rely on other Tarnish forms of energy besides nuclear. Thus various companies and even non-negligible lords own and operate the expansive geothermic energy sector of the deep. Providing for the deep with the lifeblood of the planet itself.

9
>Great Vertirail Systems
In the past subterranean digging vehicles, adapted to be able to transition to the deepwaters were used to cut through the dense ice of the great icesheet to get to the core ocean. However these vehicles were messy and led to glacial instability as they were used more in specific areas. But as the demand for trade between the two worlds of the deep and the skies increased, great rail systems, insulated from the ice and travelling through an air medium were born. Early designs were like more generic tarntrains built in a corkscrew fashion but later designs tended towards a vertical fashion. Using the great powerwells of the deep to move massive loads of goods to and from the deep. As time went on these rails got even more reliable and resistant to glacial movements, sticking through the ice like needles through a sportsball.

10
>Spaceports of Daithon
The competitive nature of the spaceports between the ocean and space has meant after the first few decades or so of its existence the organization and systems of moving goods to and from the surface became highly effective. Many small spaceports dotting the surface of Daithon.
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>>5103881
11
>Dveycue
>tl;dr orbital infastructure and population
Even before the uniting of the under ocean Dveycue, the largest of the colonies of Daithon, became closely linked to Oetarn. The growth of Oetarn was closely related to the growth of Dveycue. With the largest Vacuum rail of Daithon being the one connecting them. As Oetarn united the deep and the Dvesilian population of the colony dwindled the rulers of Dveycue formally signed and ratified their vassalage under Oetarn. In the modern day the divide between Dveycue and the O’aer runs only as deep as the differences in their population. Dveycue’s acess to undersea goods makes it the principle manufactured goods producer of orbital Daithon. At least for goods which are too difficult to produce in the manufactories of the deep.

12
>Minor Vassals of Daithon
>tl;dr orbital infastructure and population
Daithon was hardly unaffected by the collapse, however it’s frontier nature meant its inhabitants were largely self sufficient. Which meant that the greatest danger became rouges and pirates, barbarians whose fleets would force tribute and raid spaceships. Dveycue remained largely immune to these attacks however due to its size and arms. So with an influx of raw goods from Daithon alongside a market in demand for non-exploitative protectors many escort companies were born. And with them then came the ire of the crown. Which uses diplomacy and occasionally force of arms to effectively make the many stations and organizations of Daithon join the burgeoning Union-Empire. Bringing new markets and new blood into the fold.
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>>5103883
13-15
>“Blink” Gravity Manipulation Technology
>tl;dr: long range gravity manipulation, creating a bubble in which matter is attracted to a certain point.
Although Artificial Gravity has been extant in its various forms for centuries it has only a limited use outside of creating a gravitationally viable environment for organics. However the “Blink” company, owned by the human “Valrakets” dynasty managed to turn what was previously a long forgotten theory from long before the apocalypse, iterated on within an obscure technophile cult since long before the apocalypse, into a powerful tool for combat, planetary transport and raw goods extraction. The technology works by creating local artificial gravity wells by doing what essentially amounts to tricking the laws of physics into thinking a given area is being pulled towards another point. For instance a “Blink Manipulator” could be made to create a bubble in which an enemy spaceship is accelerated into a fleet where it can be destroyed via concentration of forces. Or a space rock could be pulled into a collection bay.
The first iteration of Blink Gravity Manipulation was only able to be used by the Blink Company as it was notable and unique enough to be protected under the 10 year patent system of the Union-Empire. Originally it was primarily used in combat with pirates, being used to disrupt the insides of enemy frigates, but later expanded to be used mostly on ships leaving Daithon to counteract the planets gravity, ironically it was ground emplacements which primarily use this method as the technology is very energy consuming and it’s engines are fairly heavy. Thus in this form it is only useful for specialized purposes not for general use by say, cargo ships. This allows ships to not need to be capable of leaving the planet independently as they could just pay to get neutral or even positive acceleration away from the planet. The patent has since expired and while the Blink company is still the premier manufacturer and innovator on the technology many companies have been born which compete with them for the market or occupy specialist markets. The technology is difficult to reproduce independently as specialized computer parts (the math is intensive), a large amount of coded math and many rare metals are needed for functioning. All of which are relatively common on Daithon. (besides energy which cannot be reliably gained via solar and thus must be obtained via nuclear, stored or grid power)
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>>5103912
>Nation Name: Oaer Union-Empire (general name), Oaer'Tarnea (endonym among O'aer)
>Demonym: Oaer
>Language:
Old Standard Tarnish (lingua franca) (dialect/variety of Tarnish based on the general Tarnish language pre-collapse), Local Languages, High O'aer (language of Ruling O'aer, similar to Irish)
>Government:
Union-Empire - The empire is a sort of confederacy which submits itself to and is united by the royal Emperor of the Kyrae dynasty. Known as The Kyrae. Who acts as arbitrator and highest ruler between the various communities, duchies and free nations of the realm. Only a small selection of land is considered crownland under the authority of the crown directly. The legal abilities of members of the Union-Empire are limited mainly to moral law (price controls, wage controls and state tax based services/welfare are limited), with regional firms and organizations that are intentionally kept small attending to the oversight of safe goods. There is near unrestricted free trade throughout the Union-Empire and low level conflict is not illegal, for instance in a dynastic feud the armies of one lord might battle another, but wars which cause devastation and are not mere wars of transfer of ownership are suppressed as threats to the crown. Generally anything which is seen by the crown as a threat to it is suppressed as well, and the size of individual members of the Union-Empire is very much limited. This status quo where all members and organizations must remain as non-threats to the highest Crown is known as the Tarnean Peace and is an explicit and clear part writen at the begining of the High Legal Code. That all must remain content under the watchful rule of his Majesty
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>>5103916
(the following is not immediately relevant for understanding the government system of the empire, it is a further lore expansion)
All nations apart of the Union-Empire are beholden to a set of general laws called the High Legal Code, these laws include anti-slavery laws, land rights (he who works the land, or by proxy owns the land), the application of justice, leaving the empire, general war regulations, free competition, businus regulations, biological modification, artificial intelligence and other things whose enforcement is overseen by Royal Judicators, the Inquisitors of Oaer'Tarnea, who hold legal powers lesser than the Kyrae but higher than any of member of the empire. The modification of these prime laws and possible exceptions can only be amended via the diet, which includes all notable members and companies of the empire. The judicators only serve to have the final say on laws which go against the code. The Kyrae may call a diet when necessary to amend these general laws, including representatives from across the realms and companies of the empire. The Kyrae may also impliment temporary Laws into the code, but these have set enddates unless they are added via the diet into the code and are usually revoked upon the death of the current Kyrae if that comes first. All laws added to the code require royal consent and the diet can only be called by the Kyrae.
The Kyrae are set upon the throne via a very rigid form of succession similar to Salic Law. Essentially only the male descendent or closest male relative of the previous Kyrae may be put on the throne. There is a process of disinheritance reserved for innept heirs (only for the children of the Kyrae, other relatives cannot be disinherited) but it is a long and complicated thing to do and is only used in the event of a mutant heir. Disinherited Heirs are castrated and set aside to live quiet monk like lives in line with the royal ancestor cult.
Religion is not enforced on an imperial scale, but states reserve the right to exclude certain religious groups or enforce religious law on their property, if a religious group were to begin threatening the crown it could be banned via imperial decree or the diet.
>Heritage: Melting Pot
>Aesthetic: Objectivist
>Motto: All Under O'aer (AUO), Ar Uoui O'aerri (a similar phrase in High Oaer meaning "Worlds of the Oaer King")
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>>5103927
>Lore:
The O’aer, The Native Race of the Kyrae and of Daithon
Name (singular, referring to race): O'aer
Adjective (multiple, referring to of): Oaer
Biological Information:
They are a race who when in their normal walking stance stand about 7 feet or a bit over 2 metres tall on average, they can look incredibly bulky in their out of daithonwater suits. They look hunched over in their normal walking stance and could rear up to 9 feet or 3 metres tall, although this is uncomfortable and hard to do.
The O'aer, despite their environment are not an entirely unusual race by Tarnish standards. As their psychology and genetics are relatively similar to that of native Tarn races. They are arthropodal, featuring many limbs. Their appearance naked is similar to an Isopod of Tarnia (although they cannot be classified as such), they have heavy set limbs being quite bulky, this is because they are supposed to be able to withstand the ferocious torrents of their home which can potentially tear apart any weaker race on a whim. They feature 3 major pairs of limbs, 2 pairs around their abdomen for walking and swimming and two manipulative arms. They also have (depending on the individual, these following numbers are averages) 4 pairs of minor arms and 2 pairs of more spindly stabilizing legs which can grow to temporarily replace lost major legs if need be and aren't too terrible in average conditions at compensating. Their mouthparts are technically derived legs as well alongside their pleon supports for holding eggs. Although these eggs can be kept in bioglued bundles outside of the mother, male pleon supports range from functional to vestigial depending on ethnicity and individual factors.
O'aer are capable of eating Tarn suitable food, and their own food can be purified of dangerous chemicals at enormous costs, to eat Tarn food they must have a correct concentration of the elements lead, sulfur, tungsten, mercury, Samarium, Europium, Yttrium, Cerium, Neodymium, Ytterbium, Lanthanum and lithium to go alongside it. Although they can go without some of them at a detriment to their health, on top of this individual requirements can vary for specific elements most of which can be determined by ancestry.
Outside of their home they can be seen wearing airtight suits, with translators fitted to them which allow their language of clicks and aquatic vocalization to become a language speakable by standard races, while speech and other sounds are translated to speakable and understandable sounds for the O’aer. This specialized equipment is readily available due to essentially being more advanced spacesuits however their dietary restrictions means its very dangerous to be Oaer and poor outside of the home planet. This combined with the still expanding territories under the earth means only the elites ever leave the home planet in any numbers.
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>>5103932
Despite their crustacean appearance the O’aer cannot be classified as such, instead being apart of the “Daithoniod” clade of organisms (Daithon, in an unusual way does infact have most of the Tarnian clades in it) genre of organisms. An odd mix of arthropod and vertebrate traits, featuring multiple kinds of “bone”, chiten (like arthropods), copper based inner bones and more classical style cartilage. Their exoskeleton and inner bones are connected and can grow with the rest of the body, meaning they do not need to molt. This also allows them to more effectively build up musculature an important trait to have for a species which was born on a planet with lower gravity than Tarnia. They breath through a gill like organ a sort of lung, as opposed to using trachea. They cannot naturally breath air.

History:
The outer most regions of the Tarnia system, even right before the collapse was a great frontier. With extradited states, isolated settler colonies and cooperate holdings dotting the vast beyond. Due to this frontier nature and with no powerful authority able to exert domineering influence the discovery of the O'aer was largely peaceful. Noone had the firepower or incentive to try to subjugate this strange collection of city states held deep under Daithon. The O'aer were an ancient people, claiming they had once lived as the Tarns did on their planet Daithon until they were pulled into the depths by a great and disastrous event, or so their legends tell. They live in the toxic plane (to outsiders) between the active core and the ice covered surface, their world so inaccessible only a small collection of specialized vehicles ever made the trip to and fro the depths. So then the relationship between the colonists and the O'aer was one of trade within a few borehole points. It was for a long time that most of the influence of the colonists to the deep came only with technology and a few mines that extracted rare metals that had accumulated in the depths. This hazardous materials mining never grew very large due to more accesable sources being found within the rest of the solar system.
With the coming of the collapse of the Empire of Tarn came few immediate changes to the deep, the disruption of trade down to a trickle meant that Cities which had been able to become powerful off of imported arms and goods become vulnerable and isolated within months. (this is because their weapons had made them isolated diplomatically) Over the next few Tarn Years they would fall. Save for one, Oaer'Tarnea, a nation which even before the fall considered itself one of the great Tarn.
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>>5103939
To understand Oaer'Tarnea is to understand the status quo of the deepworld. For millennia before contact the deepworld had been divided between many city states, with empires of multiple cities being rare and short lived. These city states were Autocratic command economies whose distance and storm interuptions meant rebellion was common and direct rule impossible outside of specific colonies or groups of colonies. These inefficient and often tyrannical societies arose out of the nature of the deep which meant only small pockets in the vast ocean could sustain major populations of O'aer, this is because of trifold reasons - firstly the great tectonic storms which would ravage most of the deep at intermediate periods only compounded by deadly currents caused by the global oceanic plain. Secondly was the danger much of the wildlife could incur on settled populations not to mention often vicious and impartial nomadic tribes. Finally was the reproductive potential of the O'aer which allowed for the laying of thousands of fertile eggs per month, meaning larger civilizations would be quickly consumed by overpopulation and feral O'aer within a few decades at best. This meant it was imperative that reproductive discipline was enforced top down, with O'aer that were considered less valuable having fewer offspring. With any additional offspring being killed off. Although there was still a 1-1 ratio of male to female among them. Subservient populations were not gotten rid of and replaced with ruling families (like an insect nest) due to this inbreeding and single-basket-egg dilemmas this was a poor situation for long lasting civilization. City state could be easily isolated for centuries on a whim if the storms proved too dangerous, only to be consumed by invaders when it subsided.
But the introduction of technology from the Tarn (which did not exist as much in the depths due to ubiquitous subsistence farming, ridged hierarchy, reliance on magic, frequent civilizational collapse and the difficulty of metallurgy) caused a long term shift as farming could be made reliable and bountiful. Not only so but eventually even the tumultuous stormswathes could be colonized using specialized pods whose designs were based on floating space habitats. Yes with development the storms themselves were eventually soothed. Though technology did improve things at a fine pace it did not make things all lovey dovey. As imports from above could easily be monopolized by ruling dynasties and dictators, used to strengthen controls over the population with the introduction of centrally controlled reproduction monitors and mass surveillance. All of this development on societies barely comprable in technological development to bronze age peoples.
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>>5103949
Among these backwards states the city state later known as Oetarn would not end up subjugated by people from above or would continue the cycle of brutality and tyrany. Instead they struck a veritable gold mine early on, their tyrant had been overthrown with the aid of a relatively small Dvesilian colony (this colony, known as Dveycue in modern times would cease being majority Dvesilian as the apocalypse which destroyed the Tarn Empire made that population infertile) in the place of the tyrants major land holders would take power. This city took the highly derived economic philosophy of the Dvesilians to its logical endpoint. Instituting radical free markets, decentralized finance and very unorthodox social reforms. No longer would they be slaves, but masters in their own right.
This city would end up being an industrial powerhouse of the depths, being kept in a favorable status quo by a collection of dvesilian influenced philosophers and the wealth influx that would come in from selling their manufactured goods to other depth dwellers. By the time of the apocalypse this city was the most robust and ironically self sufficient (due to expensive and limited space trade) of the depth cities, having expanded to border various other city states due to its colonization of the stormswathes, its ambitious entrepenuers getting in the pockets of tyrants who could barely produce harpoon guns.
As the apocalypse wore on there came strife as Dveycue was constantly occupied trying not to be destroyed in the void above, thus the prime mediating force had been more or less removed, Oetarn being set on its own course. Alongside that they were under threat from jealous autocracies who had adopted some of this new and powerful technology, combining it with barbarism to form their own pety empires. As other former space trading cities fell to internal strife and foreign looting Oetarn would come under the protection of the most powerful of the many finance based elite families - the Kyrae. Initially their taking of power in Oetarn would be met with accusations of rekindling tyrany. Yet it was after their power had been set in place that the most successful of the new states, a massive empire formed by techno-nomads, that they gained their stripes. It was a truly heroic victory, the great offensive having begun when these barbarian armies were but a days commute from Oetarn proper. The Kyrae led forces defeated armies who outnumbered them 10:1, each member of the Kyrae family who returned having killed dozens of these barbarians or at the very least been reputed with other heroics.
During the proceeding decades the Oetarn, led by the heroic Kyrae conquered the rest of Daithon. Over this time the Kyrae and many copycat families took expansive holdings, usurping or integrating native peoples. The ancestor cults and other old religious practices of the Oaer became integrated into the new civilized Oaer society.
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>>5103952
Although they had always been present even in Oaer proper this new era brought a revival. With the central Kyrae family revered as the greatest of the Oaer race, with many notable Kyrae being revered as local deities in temples across the world. Many societies joined the burgeoning Oetarn empire on their own accord, as the economic prosperity they brought could be felt even in the early years. Influenced still by Dvesilian philosophies a new synthetic philosophy of governance was formed. One of hands off stewardship. The Kyrae and nobles would act as the protectors and prime governers or their realm, but with this position came the responsibility to make sure the economy was running smoothly that the greatest prosperity may be felt.
The economy of Daithon was supercharged by this new energy and unity, where there had once been squabling and small sustainance farmers came sprawling cities and hyper productive businuses. Where once the greatest weapon was a poorly designed harpoon gun, bussling factories and electricity was laid.
After almost the entire underworld was brought under the empire there would come a new set of conquests - an expansion of the markets into space. And the Kyrae, the rulers of the deep would name themselves the true successors of the Tarn Empire. Their reach would be limited however as the O'aer need to be situated in an environment filled with the rare and toxic elements of their home. And so only the rich could afford to sustain themselves for long periods in the great above. Thus with a mere extension of the system of protection by the Kyrae mixed in with decapitation conquest (the replacement of a hostile elite) and sure diplomacy (with the lure of the abyss markets) the Oaer Union-Empire, known to itself as both the Empire of Tarn and the Oaer-Tarnean Empire, launched itself into the stars. Hungry for new markets and for the consolidation of the Tarnean Peace.
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>>5103089

We stand as a beacon of stability in the turmoil of the tarnia system.
Poverty, unemployment, want and need, these run amok and cause boundless chaos beyond the boundaries of our circular home.

We project the image of eternal, unageing power, but behind the scenes the rings troubleshooters work night and day to contain the gridlords, rogue AI, demigods of unplugged virtual worlds, and the unalterable whims of the AI Justiciars that still rule populated segments of the ring as they have since their initiation in millennia past.

The general public is kept from knowing how difficult it is to keep them all safe, how much of the rings resources are spent merely to keep everything from falling into chaos, but they are kept safe nonetheless. Each and every day, we grant continuity to the legacy of the Tarnian Empire.

Action 1 and 2: Cold fusion (2/3)
Cold fusion marks not simply the ability to perform fusion at room temperatures and below, but the capacity for ships to produce far more energy than before without also producing a critically high amount of heat build-up.

To some of the more ambitious minds in the Clean Houses this is a mere stepping stone to their real goal, the exploitation of antimatter. Others find this a major enough improvement on its own.

>>5101338
The Works send an envoy to the Ascendancy regarding a confidential matter. The nigh wholly digital empire desires bodies of a biological make for their troubleshooters to pilot, wholly ready to admit that their current robotic proxies are inferior to simple flesh and blood for the matters they require dealt with, but wanting far more than simple flesh and blood to accomplish their work.

The missive to the Ascendancy comes under suggestion from the eldest engrams in the system following growing unrest in the dark sectors of the ring, and the diplomatic meet is lead by the Warm Faces, Hastungs diplomatic corps composed almost entirely of unincorporated humans.

>>5100366
In the void near Xi’ni, following a long and winding orbit, a civilian craft of the H.O.W. spies alien creatures in the void. “The Grand and Intoxicating Endurance of Painfully Astute Observation”, (An eccentric sentient space yacht) signals the ring, as it too signals the alien life in tarnish, attempting to establish some contact with the creatures.
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>>5103094
Action 1: Start the construction on the "space bridge"

>the deseptracons learned that their former masters had build a device capable of linking star systems once again due of the tarnians radio transmission clouding the EM spectrum...some sort of gigantic groundbridge of sort but in space... the Deseptracons would concentrate their efforts into building something similiar to what they have learned... Said project would be dubbed the spacebridge system as this will help the deseptracons extend their empire againts the growing threats of their former masters, said project would obviously be published to the vehiconian public in a attempt to make the deseptracon regime "Good" due of suspected ottobaur sentiment still being strong in portions of the population...well from a point of view of the high ranking deseptracons

Action 2: Mobilise the deseptracons military might

>as the deseptracons expect a tarnian invasion of the vehiconian solar system, the deseptracons would afterward put vehiconia into a 'emergency state' , while a draft is considered , it isnt deemed necessary for now... meanwhile we'd deploy space capable deseptracons along side warship to patrol the outer edges of the solar systems, as we except the first tarnians contact to be from those locations
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>>5103092
Gurur Shrivata turns her eyes towards the great construct. Her grand fleet moves to it, the fleet that is all linked and controlled directly by her mind.

Now a new challenge awaits.
> Action 1&2: Hack into and assimilate the Gate
Shrivata moves to the gate and links up to whatever electronic components it has. No filthy electronic device shall exist or be used by Fenferasi which has not been dominated yet.

Mind over machine. Flesh over metal.
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>>5103416
The Graenian embassy gets a visit by the Zorn Foreign Minister, former President, Heidi Ulrike Holzer, one of the few remaining non-Hellhound Zornians in leadership, and an old guard she certainly is, having held the office of President for 6 terms, 4 of which were consecutive, but she's lost the vigour to connect with the growing Hellhound population. She does however look to be reaching the end of her rope, with the diminishing returns from longevity treatment, her skin cracking open in places due to out of control pyromancy, ascending paralysis having her more machine than organic, as well as suffering at least a dozen compounding cancers in what remains and rumours of psychosis. It's only a matter of what kills her first.

Still, Heidi wont be keeling over just yet. She's here, sharply dressed and ready to talk.
"You mean the things we produce for you?" She jests and chuckles. "But, I have looked upon your produce, we have nary a light industry compared to you. We'd like a cut of your domestic products, as well as something else..." Heidi pulls out a Graenian Mobile Suit enthusiast magazine. "We're getting in on the colonising affair, and we're going to need a vehicle that can handle the plethora of environments we'll be encountering, something wheels alone cannot traverse. Not your high performance aerial Mobile Suits, we need something rugged, something that can carry equipment, something for the explorer, not the soldier." She opens the magazine to a section about ground-models, and the musings about a survey model.
>>
>>5101338
Being their closest neighbor Guru Shrivata and
Guru Mahrajilata would decide an envoy to their neighbor. Both nations afterall value the idea of personal ascendancy and and pursue a a path to improve their bodies. Though we do so trough faith and our innate blessing while the Ascendancy does so trough science. Most admirable to pursue the path of enlightenment even without the gift.

A delegation of Wolf-Girls with metallic looking skin and fur arrives at your capital. They wear detailed red Indian dresses and explain that they are diplomats FGC, the nation located closest to your's.

They wish to talk about potential economic and technological exchanges.
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>>5104635
In spite of being a former President, Holzer would almost be reminded of her days in the presidency with the response from the Grænians. A full honor guard in Dress Greens would meet her as soon as she entered the completely sealed building, every man with a ceremonial rifle held high. It really would be odd seeing the unmodified humans, seeing as any and all Grænians on the planet couldn’t step a foot outside unless they were in a sealed EVA/CBRN suit. She would meet with one Ambassador Nikodim, who would listen in as she would speak, a lighthearted smile on his face from her joking.

“The Federal council merely wishes to not be owing anyone anything…or at least having the assumption of such. A good deal of the oligarchs felt as if we were being leeches here…so it is good to hear that was a sentiment of a bunch of old, but powerful men. Regardless, an exchange for domestic goods can easily be done. Mobile Suits however…now…that would be the question, no?”

The ambassador leans back in his chair, his own suit crisply ironed this morning, the glint of the crossed Grænian-Zornian flags pin on his lapel briefly would shine in her eye; obviously not intentionally.

“At that point it all comes down to cost. Normally we would limit sales down to surplus, Reservist MS; however with how closely we have worked in the past I’m sure I can pull a few strings and get you some modern models. The Zarik 3s are incredibly modular after all, rugged too. Need to be for their role as a heavy assault MS after all. However, don’t let my opinion sway you. Zarik 3s would be quite expensive after all.”
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>>5104599
The sight of a large mass of ships moving towards the jumpgate is rather...totally alarming. There had been some traffic, but nothing like this. Then there was the fact that the ships were not identified as anything encountered thus far. Among the assembled fleets, it would be one of the Graenian Admirals to pick up on this, and begin disseminating the information among the joint defense fleets. He would send, to get better confirmation, one Contre-admiral Bardov with the 12th Grae-Guard patrol fleet. The fleet itself was built around a retrofitted Fenix class colony vessel from the old days of colonization. The refit turned it from a massive tub to a 2.5km command and control vessel with enough armor, shields and point defense to justify the size. That all not to mention it's actual armament, though hopefully that would never have to be used in this situation. What would be, however, was the scores of 2nd Generation Mobile Suits housed in hangar bays.

Surrounding the ship would be the fleet itself, several cruisers of various classes, as well as escorting frigates and destroyers. Overall, a sizable force to meet and even larger one. The Contre-admiral, being the young man he was, broadcasts a message in both Graenian, and translated into Tarnian.

"Attention unidentified fleet, this is Contre-admiral Bardov of the Solar Graenian Federation's 12th National Guard fleet. State your affiliation and intentions immediately."

For all anyone knew, this was a mass of pirates looking to escape being dogged by the endless Graenian or other national military patrols around the system. While a match for law enforcement, almost any pirate vessel would buckle and falter to actual dedicated military force.
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>>5104824
Vetoing this, there is no reason to retroactively claim there were fleets of other nations protecting the gate.
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>>5104826
See >>5103416
This was not retroactive
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>>5103416
The research shuttle (RS) "Pythagoras" had finally reached the so called "Jumpgate". Under the supervision of First Mate Jules Cook the eager reaserchers first took upon themselves to discover the effects such megastructure had upon the fabric of space. By sending one probe thru it and then collecting the data from the numerous sensors on board. While waiting for the data to compile, one of the infrared telescopes picked up the heat emmision of a vessel heading in their direction. With this in mind the First Mate immediatly send a message informing the rest of the compatriots on SIGMA of the first contact that is about to occur. Gathering every high ranking scientist and officer, they disscused the means of communicating with whoever pilots the coming vessel. Without knowledge of what to expect, Jules ordered a radio signal to be send containing data about humanity, their basic chemistry, numerals, etc.
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>>5104830
(Apologies for the wait, the pisscord is currently imploding over if there can be anti-scary shit defense fleets by the gate.)

The heat emission would be massive, relatively speaking; however as the "vessel" approached, it quickly became obvious that it was several. One larger ship surrounded by smaller ones. At the same time as their transmission, the patrol fleet would send one as well.

"Attention unidentified vessel, this is Contre-admiral Sevchenko of the Solar Graenian Federation's 14th National Guard fleet. State your affiliation and intentions immediately."

There would be a bit extra in the background which sounded vaguely like 'what do you mean the 12th fleet got mobilized?', though unlike the intended transmission, it would not be translated from it's native Graenian. The response issued to the data would be...rather unexpected most likely.

"Some of you actually survived out there? So much for wars of independence I suppose."
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>>5104824
The Astral Body of Guru Shrivata and her sect come closer they notice Greanian ships and are hailed to identify and state their intentions.

"We are the Shrivata Sect past of the FGC. We are not within Greanian territory or approaching Greanian territory."
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>>5104867
The Contre-admiral takes a bit of time to begin flipping through the database of national entities within the system, before landing on the Fenferasi. It seemed they were some sort of weird cult with a pension for...what could only really be described as 'analogue hacking'. He made sure the comms officer made sure every ship had it's EWAC centers on alert just in case.

"What you said seems to check out...however we do need to know what intentions you have with the gate. We have had incidents with Pirate flotillas in the past attempting to slip through, or bomb the gate for whatever reason. This is mostly just a formality, I'm sure you understand."
>>
>>5104864
It's fine mate. Discord is a detriment to quests 9/10 times anyway.
Also, when you wrote "One larger ship surrounded by smaller ones" you meant the shuttle and the probes, right? Because SIGMA is currently star-lifting.
Taken aback by the responce of the so called "Contre-admiral", Jules decides to simply answer the questions, this time in a simple transmission:
"This if captain Jules Cook of the RS 'Pythagoras', First Mate under captain Eric Sparrow. We were send to research the Jumpgates. Now with that done we ask you what do you mean with 'wars of independace'? Likewise we ask for a document containing the your specie's current genom if possible."
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>>5104448
Forgot to post it
>Also because there's a chance that the tarnians had forgotten us, we would send two 'seeker' Aerial Vehiconian drones toward the tarnish system...
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>>5103094
1. New magics will be researched in the electromagnetic grouping. A more precise magic than the usual it will control the electric signals used in electronics and take direct control of a piece of equipment; bypassing the usual defenses against such things and effectively force a desired result.
2. A few survey ships will go through the gate to the bottom right system to begin surveying the planets and asteroid rings for interesting things and useful resources.
Free: With the path back to the stars open the Dvestic will listen for old stories and rumors from others who fled to the system so long ago.
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>>5104885
(Well, seeing as basically all IC chat has moved to the discord, you might want to head there if you want timely responses. As for the question on the heat signature, I was referring to the Nat. Guard fleet. It's one Light Cruiser surrounded by it's escorts. Also, very important, what language is your message being sent in?)
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>>5104923
(The message was send in reconstructed terran. Lorewise, it's a mix of multiple languages meant to foster unity among the voyagers. Practically, it's english with foreign words and phrases. Do remember however that I send you that not!Arecibo Message)
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>>5104885
With a secondary message received, it did nothing to answer any questions at all. The culprit of this was simply the fact that the translation software within the Aleksei Class was completely unable to make heads nor tails of the words sent back, much to the chagrin of the crew. The Contre-Admiral, Sevchenko, began to get in contact with System Sector command, seeing as this was now much above his head and he wanted nothing to do with it. Regardless, the fleet had to stay in position to ensure the incursors didn't attempt anything hostile.
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>>5100312
>Nation Name: Askyran Tribes
>Demonym: Askyr
>Language: Ascii
>Government: Tribal Governance
>Heritage: Industrial
>Aesthetic: Scientific (Xenoarchaeology)
>Motto: Know all, know thyself.
>Lore:
Úlfr and Guðríðr were the sister sites of a pre-colapse experiment on a grand scale. Two pylons, one on each moon, were created to generate a high speed stream of pure data contained between the two. The hope was to create the next generation of data transmission, able to traverse vast distances of space instantaneously. The ancients were close to completing it too, yet the collapse would snuff this dream along with its creators. Regardless, the pylons would remain operational long after. It wasn’t until a century ago that things took a strange turn.

The pylons had slowly degraded over time, and after a hundred years the containment of the datastream between the pylons began to fail. Raw data began leaking into reality, and though largely harmless, strange phenomena would manifest from time to time. Recently however a remarkable event occurred. From the pylons beings began to emerge, creatures of raw data living in real space.

These beings would be the first of the Askyr, stumbling into a noisy and strange universe. Perceiving reality as rough data in need of refinement, the young civilization began banding together in tribes to make sense of the universe, and themselves.


>Capital Location: Úlfr and Guðríðr
>Starting building location: The pylons on Úlfr and Guðríðr, sister tribes on each moon use their respective Pylon as a capital.
>Starting Turns:

1~6: Project Galink begins, and the ancients erect the massive pylons on sister moons Úlfr and Guðríðr for their ambitious project. The collapse would strike soon after the project is completed and the pylons would decay over the next 100 years. The containment field begins to leak, and a new race enters the cosmos: The Askyr.

7~8: The Askyr make their homes on each of the sister moons, two tribes emerge, and each claim their moon’s pylon as their home. On Úlfr form the tribe known as Sigvru, an industriously inclined folk. On Guðríðr spring the Xul, a spiritually inclined people that worship the universe.

9~10: Around the same time both tribes discover that they can travel across the data stream back and forth between the pylons. At first startled by these familiar strangers suddenly arriving in their homes, both tribes engage in a short civil war before realizing their joined nature and negotiating peace.
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>>5105229
11~12: The Tribes band together to form a new faction collectively known as the Askyran Tribes. Both sides would hold on to their cultures, but regard the other as equally important as both maintain their peoples. The Sigvru would become the laborers and chieftains, the Vux would take the mantle of seers and shamans. Together both sides would join their homes across both pylons, forming a disjointed capital they call Nexa.

13: The Askyr would begin mapping their home-moons steadily, and discover various ancients sites and relics left over from the a race they come to refer to as “the ancients”.

14~15: The seers launch expeditions to these archeological sites and begin studying the works of those who came before. Much is learned during their excavations, and the shells of robots and automatons void of any “soul” are uncovered. With their newfound knowledge and tools, the Askyr begin their first steps in the industrial arts.
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>>5104599
The H.O.W. makes its official statement regarding the Guru’s suspected attempt to tamper with the jumpgate.
The Fenferassi are strongly believed to be tampering with the ring to bend it to their own will, the gate that is public access and not property of the Fenferassi, as such they have no right to steal it.

As a result, Hastung is prepared to militarily intervene to prevent this blatant theft from occurring as soon as the jumpgate is complete.

DEMANDS:

The Fenferassi withdraw from the jumpgate without dominating it and without utilising violence. Should they choose to withdraw immediately they are welcome to and war will be avoided, conflict is not at all desired if it can be avoided.
They must also pledge not to attempt to subvert this particular jumpgate again, but may build their own if desired.

Should these simple demands be fulfilled a war will be unnecessary.

The nations inhabiting the Tarnia system are asked by the H.O.W. to aid in stopping the Fenferassi with force if they do not back down.
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>>5103089
Turn 1

1.
The Herd leaves some brothers and sisters behind, along with the Heavy Gas Collector and Refinery, to gather more Heavy Gas and store it in atmosphere for sale and further exploration.

2.
The Herd journeys deeper into the system, meeting those hailing it as it journeys towards and through the Gate, the shining lake of light much like the one that brought them to Chancænteri Xï'nï. After greetings are exchanged, the Herd leaves for a less crowded system, lingering even for tyrn and growing comfortable is a bad omen after their fortunate escape from the Stranger's, they emerge into the south west system of the BBAF planet, and two others, orbiting a bright yellow star.
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>>5103089
>Starborn
>Diplo

A transmission pierces through all receivers in the Tarnia system, first feedback screeching, before a deep voice like crashing waves and grinding stone comes through, along with a simple translation module-


$%-e guides^ ((-. He 1880-rects. He preserves, the Holy Father of the Stars, and of the Starborn. ^&ANK YOU FOR JOINING US TODAY IN REJOICING, FOR EYES OF XÏ'NĪ WATCH OVER US ALL!

The Universe Come Alive ... and Rejoice!


First under the most cruel torture, Xï'nī spoke to us, embrace changes - for change is the eternal force that makes one and all better, stronger, and more complete. How can we survive while being stagnant? How can we develop without changing with the times. He whispered through the stars, "Do not lament the past lost, for the future shall be great and shining - with freedom and light!" such was the First Mantra of Xï'nī //0:0.
Write it down, never forget it, pray over it, and he will watch over you.
Please join us in this hymn-


The transmission is consumed with a mournful song, deep and passionate - the translation module is barely able to keep up with the voices, but the main chorus is caught.


"As we travel this endless void, we know we are not alone, never alone again!"
"Protected and guided by the divine, never more shall we be slaves!"
"Free to make our way, free to watch our children play. Nevermore to be shaped without out blessing, Nevermore to be tortured or harmed without Retri-Retri-Retribution!"
"We watch these Stars, charting the Divine Words, guided Forevermore!"


The transmission descends into a light musical number, before the voice at the beginning resumes.


" I am the Great Speaker Xï'nī-Conþeloth, and am grateful for you joining me this day - to hear the Universe Come Alive ... and Rejoice!"


The broadcast resumes from the beginning, and repeats.
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>>5103094
There still lies a fervent energy in the great men of the deep. At times it was used for conquest, the conquest of a world. From its deep in the days of old to the great burst of energy into the skies. Enveloping Daithon in the crest and flag of the Kyrae and of the Oaer.
But now the planet is secured, the barbarians of old are fading into myth and legend and the ambition of greatness, of battle still echoes in the hearts of the youth of the nobility and within the many classes.
That energy must be expressed, or else it will build and could very well destroy the empire it built… so then these sons of great men, wishing to be as their ancestors look beyond Daithon. At least for those who matter outside of the deep.
>action 1
The Artistic Movement of Tarnean Yearning:
>tl;dr archeological and cultural exploration of Tarnia
Many believe firmly, indeed most in the Empire believe that they live under the rightful successors of the Tarnian Empire. So then they look to Tarn itself that they may find that greatness they are descended from. The Kyrae rules a planet but the Tarn ruled the Solar System and beyond. Besides that many non-oaer wish that they may live on Tarn, that it could be as beautiful and fine a place to live as it was centuries ago. Or at the very least that they can better find themselves and understand their place in the universe.
On the moon Union-Imperial archeologists learn the tongue of an odd people spawned from great pillars of computation…
>action 2
The Royal Navy of Daithon
>tl;dr the space navy i have
The Royal Navy of Daithon is the strongest fleet force above the planet, making up roughly 50% of the combat capable ships above the planet including stations. This firepower is commanded by men and oaer appointed by the Kyrae himself. Many ships of the Navy are actually privately owned and operated, doing cargo runs and private missions across the solar system. But when duty calls they can serve as potent warships. Each one carries a contingent of Oaer marines and other armed forces, being subsidized by the crown to carry them but also taking them on their own accord. Like how weapons work across Daithon using an extremely complicated code hidden behind a sun’s decipherwork worth of math any ship in the navy could be deactivated. Commanders above in the hierarchy carry in their minds similar codes which could do the same to ships under their command.
The fleet has not changed in the last 50 years, having standard weaponry and combat styles backed up by experience and a frequent analyzation of battles from across the system and its history.
Perhaps its in need of an upgrade but as it is it is a formidable force.

For next turn:
The Trokoi, Oaer Warriors of Light
tl;dr Oaer Marines/Knights
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>>5103416

The response from the VSN would be swift. "There are a number of companies who can provide this service to you. We will allow you to contract one for the purpose of replenishing your soldiers stock. If you wish, we can send word to one of the corporations if you wish for them to be aware of this in advance." There was four main businesses in the field of genetic modification among the Union, those being Triasische Blumen und Fauna Werke, Fantasie, Welf Genetik and A&N Kosmetikk. While the four are more well known in different area's, they all are capable of potentially granting the Federation what it desires in some form. Though the Federation needed to give some genetic material to work off of for such a project.
>>
>Actions 1 & 2: Create Forge (2x)
Traditions of excellence in the field have granted the Nade people some of the greatest ships in the known galaxy, but their status as a new nation limits the full mobilization and armament of their people. A grand forge is to be constructed in Ankara to meet the demands of Nadezhdan craftsmanship.

>Refugee Rumors
The winds of truth converge at the caves of Kunmer.
>>
Rolled 2, 4 = 6 (2d5)

>>5103094
>>Dioceses of the Virtual Ideology

>Action 1 & 2: Construct the "Sentinel of Elysium", a Multinational Space-Station in close proximity to the Tarnian Jumpgate.
>>Sentinel of Elysium is a combined structure of a multi-national Defense Station, comprised of multiple Petals or Lobes, as well as the central spine where a Idola-only Clacks Communication Arrays rests.
>>If possible, since we lack dedicated/enhanced weapons tech, the station will include a shorter-ranged Quantum Seminary for Infidel vessels, and Meshed Vessel Coordination for Idola-equipped vessels, allowing the Defense Station to act as a peerless Command And Control Center for fleet coordination and provide incredibly enhanced Fire Control support and syncing.
>Free Action: Melting Pot: Rolling for the two options.

The MATRON, the Mother, the tender of orphans from the Tarnian collapse and guardian of life under her care; One of the oldest of the Idolas, who's ideology and persona were born from the extreme stresses and hardships her followers faced in the slums and refugees across the system; was left in shock. Her dreams and hopes that the gate way to the stars would bring about a new age of growth and prosperity were cruelly tarnished by the reality of the battle raging in the skies above Tarnia. It had not been a fortnight since it's completion, and already reports were coming in of a new party of scrapyard gurus coming in to seize the gate for themselves.

Though the battle had already been fought, and thankfully the worst avoided, it pained the Idola greatly that her people were not able to have provided more contribution to safeguarding their future. It was then that the MESSENGER brought forth her presence before the mighty MATRON. An up-and-coming Idola that had managed to seize a particular zeal amongst the youth, pioneers, and seekers of knowledge in the system, The MESSENGER brought forth her own plans on constructing the mighty Sentinel Station. A combined defense platform and Clacks array, after initial discussion with third parties sited the need for a multi-national effort to have a politically neutral defense of the Prime Jumpgate.

The Sentinel of Elysium is a mighty spaceborne structure. Modular in design, each petal is equipped with it's own reactors, guns, docks, and living quarters. Intended to provide overlaping arcs of fire as well as multiple separate-but-connected modules for each individual nation that wished to participate in the defense of the Jumpgate. The central spine of the vessel, as well as the heart, contain the Clacks Communication Array, heavily guarded and isolated by multiple barriers and shielding, accessible only to the Idola and their chosen faithful. It is here that MESSENGER would provide MATRON a clever and optimistic outlook on the situation.
>>
I don't have the time to participate but I'll be watching. Very cool.
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>>5103094
>>5106850
>Rolled 2
>Free Action: Boon: Prospector’s Guild. This is a free action. Every three turns, you may target a specific planet that has not been colonized and receive a basic summary of its characteristics. The planet must be within the range of at least one Jumpgate.
>>Prospect the NW system's CCBB planet

The MATRON an idealist at heart, the MESSENGER a sharer of knowledge. While the war of the jumpgate might've been a harsh note to start the resettlement of the stars, they were determined to spread the good news to the masses as well. With the Clacks relay complete and the quantum seminary spooling up, their voices reached the far cosmos for all to hear.

Such as the news of the first successful operation of the Tarnian Jumpgate by the Zorn Federation, and the intrepid Captain Igrid Feldt and the Forscherin Alpha Taskforce being written down in history as the first extra-solar explorers post-collapse. They celebrate the re-connection of the first system to the Tarnian sphere, the Zwielighthafen, as the first steps towards a brighter tomorrow for all of the peoples of the Tarnian system. And the second recorded instance of the jumpgate operating on a primarily organic creature as well, as the Xixi Herd are recorded flying through to parts unventured as well. This latter part is especially directed towards the populace of the Grand Ascendancy.

Finally, the tales of the war are spun in a positive light for the wider audiences, championing and applauding the cooperation and coalition of the many different nations that all had a part in the protection and security of the gate. From the initial patrol fleets of the Graenian Navy detecting the initial approach, to the defensive duties of the Orbitals, Zorn, and Dvestic all working to fend off the usurpers, and most of all the brave individuals that gave up their lives for this opportunity. With the construction of the Sentinel of Elysium, the Idolas share their hopes and blessings on this continued multi-nation cooperation, on the safeguarding of our collective future.

>>5103184
At the same time, behind more closed terminals, various Idolas contact the heads of the Zorn Federation's survey and colonization agencies. With the construction of the Zwielighthafen Jumpgate, many Idolizers seek to be the first to venture out and pioneer the new worlds. The Idolas wish to strike a deal, sharing the results of their survey data and the help of constructing new infrastructure for the system, in exchange for shared claims of these new worlds and the approval to construct temples on their colonies.
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>>5105891
It is fortunate that the Federal archives had in their possession both blood and tissue samples taken from Groza during medical examinations. Particularly those of the later part of the program where their enhancements were the most stable, if not exactly the most powerful. Still, the re-acquisition of Groza would be a boon to the armed forces. Stronger, faster, and lacking the more...detrimental emotions that would hamper one performing their duties as a soldier. All that would really need to be done is for the Federation to take *action* in seriously acquiring their Transhuman infantry again.
>>
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~~~~~Turn 1: To Begin Anew ~~~~~~

>>5103184
>Zorn Federation
>planet 1: Pre-collapse Refinery in orbit, heavily damaged. Rich in volatiles. The two moons complicate extraction somewhat, their molten cores generate powerful magnetic fields that sometimes scramble communications.
>planet 2: Desert planet with shallow, briny seas. Hosts a moderate biosphere characterized by large desert-adapted herbivores. Soil is fairly fertile, a good candidate for agriculture.
>planet 3: Rusted world with poles of dry ice. Adequate source of construction materials.
>planet 4: Covered in methane ice. Low gravity and no atmosphere.


>>5103192
>VSN
Terraformation proceeds apace.

>>5103286
>UFM
The starships’ gas collector hovers above a coronal loop, harvesting the incandescent hydrogen for use in engines and reactors. An older fusion model, the SIGMA is able to run on unrefined stellar gases at the cost of some top-end performance.
As the rest of the bridge takes some much-needed recreation time, the Chief Sensor Officer briefs the Admiral on the latest readings from the “jumpgate”. The design itself is fairly simple, a single motif repeated over and over again all the way around the megastructure’s ring. It appears to function by encasing a payload inside a divot of space-time, before flinging the entire package across interstellar space. The system lacks the elegance or portability of the old warp engines, but it will still do the job. And, most importantly, Sigma’s scientists should have no problem reverse-engineering the design for their own use.

>>5103380
>GSF
Light hydrogen is difficult to fuse—the lack of neutrons greatly increases the input energy required. Scientists theorize that the use of a neutron bean could help stabilize the reaction, but the transplutonics required for such a device pose an acquisition problem of their own. (1 / 3)
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>>5103863
>Oaer
Equally at home among the stars or in the crushing depths of Daithon’s oceans, the Oaer have a reason to claim the rightful place as one of the great Industrial powers of Tarnia. Their product’s adaptable nature makes Oaer goods highly sought after for orbital habitats and colonization projects.
>your other two actions were not counted, as this is your first turn.

>>5104103
>H.O.W.
Finding a metallic matrix suitable to use in a fusion system proves to be quite the challenge. Traditional lanthanide substrates are viable, but lack the power output to be competitive with traditional fusion. A team within Hastung’s university develops a new, exotic alloy that promises to enhance yields.(2 / 3)

>>5104448
>Deseptracons
The Deseptracons successfully manage to build a gate based off of the blueprints they have managed to decipher. While the science underpinning its function is still beyond their knowledge, the design itself is fairly simple to reproduce.
Vehiconia is placed into a state of maximum readiness. Artillery is deployed, jet planes readied, and a host of antenna tuned to the sky, searching for the slightest sign of an impending invasion.

>>5104599
>Fenferasi
>Result: Failure
The Fenferrasi fail to possess the gate. While the initial battle is pitched, the arrival of reinforcements turns the battle in favor of the coalition. The Fenferrasi are forced into a disorderly retreat back to their homeworld.
>>
>>5104910
>FDR
The soul amps function by amplifying the users innate magical potential, but what they gain in power they somewhat sacrifice in terms of precision. What is achieved is therefore less reprogramming and more wholesale destruction of data.
The system is dominated by the burning heat of its two stars, which forces the fleet to deploy radiators as soon as they decelerate.
>Planet 1: toxic world, a thick atmosphere of CO2 and hydrogen sulfide conceals a molten core. Strong magnetic field but little else of note.
>planet 2: barren world. A small orbital habitat lies in ruins, remnants of a pre-Collapse colony. The domes are shattered, occupants flash-frozen where they stood.
>planet 3: barren world, weak magnetic field and slight atmosphere
>asteroid belt: vestigial. Good for basic material but little else.


>>5105229
>Askyran Tribes
The moons, Úlfr and Guðríðr, were heavily used as research platforms pre-collapse, and their subsurface is littered with the remains of abandoned projects and ruins of research facilities. As such, the Askyr have become adept at tech-mining: the recovery and reverse-engineering of pre-collapse artifacts.

>>5105650
>The Herd
>Move two icons
The sun here is reminiscent of Tarnos. A little brighter, perhaps.
>Planet 1: Molten world. Intense heat speaks to a quantity of exotic elements.
>Planet 2: A barren rock. The ruins here are that of a planet wide mining operation, presumably to supply a nearby colony.
>Planet 3: Disappointingly, the gas giant is almost exclusively methane, containing only vestiges of Heavy Gas and volatiles. Thick mats of algae cover the surface of the first moon. The Herd’s sensory ducts pick up the scent of hydrocarbons in the atmosphere, hinting at a vast wealth of organics lurking beneath.


>>5106441
>Nadezhda
Two forges are constructed. Ever forward-looking, the Nadezha build so that, when the time comes, the two complexes may be combined into a single, enormous industrial project.
Overheard at Ankara spaceport—“That’s the third time this week I’ve been asked about a supplier of transplutonics. Mark my words, whoever manages to corner that market is going to make a pretty penny.”
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>>5106850
>Dioceses of the Virtual Ideology
The new station bristles with weaponry and is flanked by scores of Idola fightercraft. Intentionally or not, the effect is quite intimidating.
It takes the spacer almost two months to return from his expedition. When he does, his beard is grizzled and he’s cradling a bandaged arm.
>Desert planet with shallow, briny seas. Hosts a moderate biosphere characterized by large desert-adapted herbivores. Atmosphere is breathable but large quantities of airborne dust means filters are a must. Soil is fairly fertile, a good candidate for agriculture. Crust is rich in metals and silicates. Sparse ruins indicate a failed attempt at colonization long ago.

The Rukhanate falls into strife, the loose coalition falling back apart into independent traders and mercenaries. Haven splits off and becomes a free city and a nexus for the black market.

~~~~~END OF UPDATE~~~~~

>NB: Spoilered text is considered nation-specific knowledge. Please do not use this information in character unless it is given or traded to you by the nation which possesses it. Nations can also choose to make information public if they wish.
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>>5107550
The Idolas get to speak with the Forscherin Alpha team, who flatly state that the Zorn Federation gets dibs. They will not stop you from setting up temples at the colonies, and would in fact appreciate it. But they will not cede Zorn territory, these temples will operate under Zorn law. Zorn law is very lax however, and does permit private laws to be enforced, but there is an upper limit to how big of a private area you can have, specifically to counter megacorps from making their own de facto nations with horrific laws in there.

>>5103192
The Nordkofefk Union gets a visit by a Zorn convoy, a Federal convoy, so official business. Foreign Minister Heidi Ulrike Holzer pays a visit, it's not for longevity treatment this time, though you can tell it's becoming less effective, there's only so much that can be done for someone with as damaged genes as her, her loss of vigour has even cost her the presidency. Still, she's dressed sharply and brings a suspended body of some alien lifeform. If you have an intact archive you may have a record on what it is, and that it comes from a neighbouring star system.
"Greetings, we have come for your assistance with our projects and... may have something to offer in return." Heidi smiles and chuckles. "We've encountered these beasts in our recent survey, and being large meaty herbivores we would like them modified to be fatter, tastier and more docile. We have noticed your efforts about Ragna, and in return for your assistance we can provide robust machinery, and lots of it, as is required to terraform a planet."
>>
A knife is driven into the back of our fleet, our holy ritual interrupted. A coalition of 3 vile races teamed up against us to comit slaughter and to eternally trap un on homeworld. No one came to our aid no, one came, to our resque hundreds of thousands died and most of our fleet was reduced to the trash it once was.

We were forced to flee. Our nation crippled, our people shamed and our enemies victorious. Our faith has many holy books. The Sutra of Creation, the Sutra of the Fall, the Sutra of the Gods and many many more. Today one more Sutra, would be added, the Sutra of Grudges.

The council of the Gurus met once more. Gurur Shrivata, Guru Majahalata and Guru Piktara master of enlightenment. The proponent of balance and cultivation for the sake of spiritual betterment not worldly purposes also known as Piktara the ancient as she is 999 years old. Today the council has decided to add a 4tf member Aharan the acolyte of Slaughter or now she is known Aharen the Guru of Violence. Her highly practical and combat-focused ways hve been seen as barbaric by the rest of the council for a long time, but now even Piktara sees herself forced to admit there is merit in them for even though Aharen is young and her cultivation still immature non-of them could hope to match her in battle. The reorganized council sits down and deliberates and 3 conclusions are reached:
1. The trade deals made before shall be continues, but contact with the outside world minimised. Shipments are picked up at the border by both parties in space. Same goes for Mercenarries.
2. Close all diplomatic contact unless absolutely necessary
3. Prohibit any travel in and out any ships entering our borders are given 1 warning to leave and then are shot at.
4. We shall keep to ourselves and regroup.

> GIB ME RUMMOR
>>
> Action 1: Machines is of Crystal and Magic (hacking improvement 1/1 to extend my hacking to random's civilisation)
We know better than anyone what a machine spirit is. We felt it resonating withint the crystaline beings which attacked us along with the machines and tresonous race. We shall medidate and attune with whatever those odd machines are and we shall extend our domination to their kind.

> Action 2: The teachings of violence
Wield a hundret riffles swing 100 swords. Consume absorb assimilate, fast quick. Grow expell, faster than you blink. Become a raging storm, a wirlwing of violence become death incarnate, fear incarnate. Become unstoppable.

The teachings of Aharan teach one to consume metal and explosives even in the midle of combat as well as to rapidly assimilate materials and technology trough their kin as well as a rapid creation of guns and swords. It puts an emphasis on muscle training and battle instincts. Unlike other cultivators who seek to rise their level of cultivation the school of Aharan pursues only individual battle-prowace so not the complexity of technology you assimilate matters, but the rapidity efficiency and utility.
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>>5109582

Actions:

- The excavations of ancient sites had begun raising questions within the tribes. Clearly there were others here before them, but where could they have gone? And more worryingly, what fate had befallen them? An answer existed, but it was out there among the stars, not here on the moons with the Askyra. The shamans and seers pondered and debated, if the ancients built these monuments and shrines across the moons, could it be then that they possessed means to travel to other worlds as well? Their gaze once more focuses upwards, however it is not directed at the universe as usual, instead they hold the giant Ragna in their sight. Perhaps there are answers there.

For all their burning questions, their curiosity will have to wait, for between them and Ragna lies the black ocean of the void, and they have no means to traverse it as of yet. There is much the Askyran don't know, but what they've come to learn had been gifted to them from the remains of the ancients. Perhaps, they wondered, there might be something that remains of them that could be of use.

The shamans and seers begin to study fervently some of the sites they have uncovered. Most are largely graveyards, as empty of life as the void above. But one site in particular holds promise. It was for a faint moment that a meddling Shaman managed to restore a spark of life to one of the facilities, and through the structure voices and noises forgotten and unheard flowed.

- This was enough to garner the focus of the Askyran. Thus far all they had found of the ancients were questions and graveyards. But for the first time, they had unearthed life. It would take months for them to understand how to restore power, but finally they were able to revive an ancient communications facility once used by the ancients to project their voices and to receive those of others through the void. This place would become known among the tribes as the temple of voices, and for a long time they sit, listen, and learn what they can of those calling out from among the stars.
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>>5109575
1. With Haakman fulfilling their portion of the contract; as well as focusing their endeavors on...other pursuits, the Graenian government steps in to continue the work. With the ground based infrastructure completed, not much else can be done within the planet's limited gravity. Now the proper spaceborne construction can begin. Adept at this task are Army Engineering corp Zarik 2 Mod.2s. While designed for combat, the older model Mobile Suits are quite capable at assisting in it's construction. By the time things have finished, for this period at time, it is a capable drydock and shipyard. A shipyard, not the fleetyard in which large portions of a fleet could be manufactured to spec.

2. The Haakman corporation, on the other hand, has been paid in a currency which; for all intents and purposes, has been rendered worthless. Obviously, this cannot stand. The corporate security fleet is no shiny, pristine and untested flotilla. The ships have long been tested in anti-piracy operations, same as the Corporate Contractors within. If the contracts cannot be paid with money, then they will be paid for in material goods. It seems as though the HDLC will have to deal with...competitors, however there is nothing the corp. is better at then finding a niche.
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>>5109582
For those not in the discord a very quick summary of the RP that went down:
The Fenferasi spoke to a few other ships in the area. It was found that they were planning to hack the gate; they used the word 'purification' but after an explanation it was pretty clear they were trying to take over the gate. The conversation showing this was leaked to the solar internet with the Fenferasi putting out a general threat that any who side against them will not be allowed to use the gate; but those who are neutral or side with them will be allowed to. Before this they always said that everyone would be allowed to use the gate afterwards so it also proved that was a lie. Myself, the Zorn, and the H.O.W. intervened and you can see the results in Fenferasi's update.

1. With conflict already occurring an old and simple group of spells will be brought back to common usage. While not the most basic of Thermal spells it is close as it adds energy into an area and increases the thermal energy. While it has some interesting uses for industry and power generation the most devastating usage is ship to ship as increasing the heat of enclosed system will overheat systems and could kill people or destroy ships not prepared to rapidly vent the excess heat.
2. With the system of some interest, but more study needed, construction crews with appropriate materials will be sent to build a gate in the system to facilitate back and forth traffic. For now the system is named the Andros system.
Free: Let's try this again GMoid. Hand over the rumors.
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>>5109576
Action 1: Steal nanite based hacking/assimilation from the Femferassi (1/2)

Our experience against the zealots has highlighted the need for proper cyber security, and revealed the fascinating method behind their technological skills.

Autopsies reveal that nanites in their body interface with and override technology, rather than their powers stemming from some magical source as others had previously speculated.

As the foremost experts in nanorobotics, it is only right we take this ability for ourselves, with plenty of examples to study recovered from the cold void of space.

Action 2: Survey these four marked planets in the deceptions system (To be dubbed the Adrath System from here on out)
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>>5109576
- build a farming complex on Elyssa, called “the garden of constitution”
The Ascendancy has seen the troubles of the outside galaxy, as it has seen the recent changes in… well, everything around them really: new civilizations, new peoples, old relics coming to life- this can only be the beginning of a catastrophe.

The current council, though, is not rash. No Ascended worthy of the name should be. They put forward a motion: improving the Ascendancy’s farming output. Now why do that? Simple- a war, such as the one promising to happen, leads to famines. Famines lead to breeding diseases, morale losses, scientific development grinding to a halt.
It is so that the solution was decided: avoid the famines entirely! Worst comes to worst, there will be more food to sell!

- put one action into a new scientific branch: Project Atlas
Combining the fruits of Typhon, Chimera and Echidna, the culmination of all these branches begins: Atlas- the lifter of worlds. The final goal of the research is to become capable of creating specialized forms- even more so than usual. Develop machinery to allow Ascended to transfer their brains into these biological work-suits- who needs a lorry if you can just become the lorry? It’ll result in less working accidents and higher maneuverability- so more efficiency!
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>>5109586
>>Dioceses of the Virtual Ideology

>Action 1: Construct a Clacks Communication Array in the Zwielichthafen system

>Action 2: Construct a temple on the soon to be named planet "Wüstegard" (CCBB), the Zornian colony on their permission.

The MATRON and the MESSENGER, working together once more, make for a frightful force. As the Zornians prepare their colony ships and homesteads, the Idolas prepare their construction craft and Agents of Faith. The first thing to be erected in the newly settled system following the jumpgate is another Clacks Communication Array. The Messenger's calling card and ever-expanding hand. The inauguration of the first colony since the Collapse shall be broadcasted and archived for present and future generations to behold. While the families and friends who have been separated by these vast lightyears shall still be able to communicate with their fellow man back home thanks to the good work and faith of the Idolas.

On such a similar note, as conversations with the Zorn Fderation's Forscherin Alpha team continue >>5109681, the Matron prepares her own warming embrace to a whole new flock. With permissions gained, and survey data exchanged on the habitable planet, the Idolizers construct the first extra-solar Temple to the Virtual Ideology on the agricultural colony of Wüstegard. Long have farmers and the faithful been so intertwined, and even here in the far future some things will never change. A place so far away from home, and struggling to withstand the pressures of a new world, the Idolas are ready to provide the brave homesteaders a sturdy shoulder to lean on, a gentle embrace to hold onto, a mirthful song to pass the time with, or a friendly ear to hear the thoughts they don't wish to share with anyone else. Acting as one of the direct links to the Clacks Array will also ensure a steady stream of people wishing to phone home.
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>>5109681

The Foreign Minister's arrival would be slightly surprising and suitably swift. Traditionally the Union mainly conducted diplomacy over proxies and long distance communication. This was mainly due to the nature of the Tarnian empire, and after it's fall there was no reason seen to change this. Heidi would be met by a Baron Oskar Koch, specifically from the Eisenkrone portion of the Union, in other words one of the two constitutional monarchies that made up the Union. The creature that the Foreign Minister brought with her would pique the interest of the Baron slightly, but he'd not mention it, instead letting her speak first.

Once Heidi explained their request, the Baron spoke swiftly and simply "I would suggest that request is brought to the Triasische Blumen und Fauna Werke. They are specialized in animals. Considering your request though, I believe that the funds and contract can be granted by the government and then the results handed over. The current machinery we would need is heavy mining equipment. Ideally capable of resisting temperatures in excess of five thousand degrees specifically for reaching deep into the core of a planet. I believe such equipment will need to be specially designed, but the requirements for such are simply to deal with the...issues that Ragna has with regards to it's stability. Especially given how often earthquakes and volcanic eruptions happen on the world we wish to make a paradise. Regardless, the assistance you request can be granted easily in exchange."
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>>5110577
Heidi takes out a catalogue of all the industrial products already produced at the Luna Grande Mega-Forge. She points out several machines used to handle plasma-leaks, whose temperature ends up exceeding even the hottest of Ragna magma.
"I can assure you our forges are very much up to the task, we have the parts for diggers and for extreme condition machinery, we'll certainly be able to construct a machine suited to both. So, both our nations, through subsidiaries, subjects, subcontractors, etc., will have a project dedicated to each other's endeavours, we make extreme-heat diggers and you make the alien fauna into livestock, we'll even give you a taste from the finest batch of our first harvest. So do we have a deal?"
Heidi reaches out her gloved hand for a shake, she lacks the paw fur of the Hellhounds, being a pre-Hellhound Zornian, so she uses thick gloves to cover up the deformity of her hands.
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>>5110595
"I believe that is the case then. I will contact my superiors and after get back to you. Given your offer of assistance to the construction of various equipment vital to the actual terraforming of the planet, I doubt that your request will be denied." After this, Oskar would swiftly get confirmation of the deal and as such inform Heidi and shake her hand.

>>5109575

With the deal for assistance in terraforming accepted, there would be a government contract offered to Triasische Blumen und Fauna Werke for the creation of a docile cattle from the creature that the Zorn had managed to capture. It wouldn't be difficult for the company in question given their specialization in animals and plants, especially that of agriculture. They might have started off their business in a drastically different way with revival tech but even so they haven't had to utilize that for something new in ages. The work would be fairly simple, nothing groundbreaking and fairly easy. They'd aim to impress given the chance of a bonus payment for their work and the simplicity of it, and ideally that would aid both relations between the two states and potentially allow greater business off Tarnia for the company. Meanwhile, the people in orbit around Ragna would be informed that materials would be sent over by the Zorn shortly. Even if they weren't to be deployed until the planet could be explored with modest environmental suits, likely a good way into the thinning of the atmosphere, it would be useful for later. There'd need to be special care for ensuring the safety of those on Ragna once the first workers set foot, but once work started ideally there'd be little issues.

Meanwhile back on Tarnia, further infrastructure developments would see a number of farms created ontop of buildings. Usually small ones with a handful of workers, and a couple simply public gardens, but in a few industrial area's of the Union, large domes would be created atop suitably large buildings that were capable of housing such a roof for the care of various cattle, set up to the standards of the current animals that were farmed by the Union and intended for the normal animals rather than the new work done by the TBFW. A few open fields and building plots would also be taken for domes that would be able to ensure the animals weren't potentially slowly poisoned or absorb any dangerous chemicals. Needless to say this work would ideally secure food supply for the Union and also ensure that luxury, fresh food was available to most at an affordable price rather than just cheep extremely processed nutrition. It'd also keep the old culinary traditions and dishes from only being eaten by the rich or turned into a mockery...

>Action One. Creation of cattle for the Zorn

>Action Two. Farming Subsidies and expansion.
>>
As Captain Ingrid Feldt returns, Luna Grande comes abuzz with the news, and of the prospects. Even some of the poorest children gather before CRT monitors to watch the newest VHS tape, be it Ingrid's reports, news interviews or speculative fiction, the media is already creating cartoons about it, copying the Graenian animation style. Posters plaster the streets, recruiting people to settle these new worlds, as well as politicians making promises to push for certain worlds to be colonised. However, there is also another thing in the news, telling of the treacherous Fenferrasi, who tried to cost us this golden age, with their greed.

Action 1: Create Farming Colony on Zwielichthafen 2, the desert (CCBB) world, name the planet: Wüstegard.
Having found a planet not only suitable for life, but one which already has big herbivores trodding about. Perhaps these will fulfill the same purpose as cows on Tarnia. So, the Zorn Federation organises a colonisation project, there's plenty of companies

Action 2: Develop Surtur Magma-Digger, to aid the Nordkofefk terraforming of Ragna.
Though the big herbivores on Wüstegard may make good livestock, they're not as domesticated and genetically engineered as a Tarnian cow. But we are not very knowledgable on how to modify animals to be docile and fat. The nation of Norkofefk is, but they need something in return, something to help the terraforming of Ragna, a digger that can handle extreme temperatures. The Surtur Magma-Digger is built able to operate even in periods of being fully submerged in magma. It is massive, where the square cube law makes it pack more coolant for it's surface area, and it eschews treads in favour of legs, because it's easier to pump coolant into connected legs than disconnected tracks. This makes a big, heavy, expensive, dangerous and ugly piece of equipment, but it gets jobs done which nothing else can.
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>Action 1: Operation Howling Meteor
With the growing risk of a tarnish invasion, we must analyze our enemy as we'd send ten drone Vehiconian seekers to infiltrate tarnish society and learn more about their systems, afterward once enough information has been gathered they shall blow up the tarnish 'space bridge' with dark engraon based explosives
>action two: bigger is better
if we ever have to strike the tarnians with a combat force, then we must upgrade the current Space bridge... As we also Mobilise our naval forces to defend it and to intercept and engage potential tarnish ships entering the system
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>>5109582
>Action 1: Complete the Megaforge (3/3)
A truly fine forge to behold, there will certainly be no hooliganry in the skies of Ankara.

>Action 2: Create Transplutonics Factory?
The market is soon to boom and no-one stands to gain greater than the Nadezhdans. Production is to be ramped up.
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>>5109582
1.
The first moon of Planet 3 is Seeded, utilizing the Herds unique process of Planet Seeding, the accompanying ships of the HOW are sent to Planet 1 with some individuals, to begin the process of Action 2.
The Great Speaker begins the Seeding, sending out a great signal with the Quantum Seminary, and releasing spawn out upon the moon, compelling the organics to gather in a point, where the spawn gorge themselves and grow - feasting upon the ample biomass. Tye great mats of algae are stripped, torn and shoved down cavernous maws, as the spawn and begin to tear into one another, melding flesh into the large forms of more Starborn.

Soon a new Herd is formed, and it's city named Hal§tungrœm.

2.
A Mineral Collector is built upon the Herd near Planet 1, while most of the minerals are unknown, and the world is molten, utilizing much of the similar ideals behind our gas collection, large pipes spray coolant upon the surface, upon which the spawn pour out and gather worthwhile materials.
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>>5109575
>Action 1:
With fuel for the reactor ready it's time for materials too. Deploy the HFM and start clearing portions of space from asteroids and remains of ships, nobody likes a system with Kessler Syndrome anyway.
>Action 2:
Bring SIGMA closer to the jumpgate and continue the research. See if the technology can be replicated on a smaller scale, such as for in-system travel or for projectiles.

>>5105048
>Action 2.5:
As SIGMA aproaches the jumpgate its clear that the officers can hardly agree how to handle the apparent standoff between RS "Pythagoras" and the unknown ships. An agreement is however reached as a mixed response is chosen:
While the comunication team continues to send and try to intercept radio transmissions to and from said vessels a contingent of 100 mining drones shall take position in space, ready to accelerate into the spaceships should they prove hostile. Likewise, the "Pythagoras" is ordered to return to SIGMA
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>>5110999
Checked

Sevchenko was not having the most exhilarating time, if he was being honest with himself. He anticipated the first extra-solar contact in centuries would be…well more than his flotilla and the ship just hanging in the void across from one another exchanging math problems. They needed more scientists on board, or at least a faster translation software. At the very least some progress was being made. Apparently some of their language did in fact have Graenian in it (on account of Graenian being almost totally identical to Russian because I am an unoriginal hack), so while it would be broken to all hell, if they actually started talking again the fleet might be able to understand them. Once again, he sends a transmission.

“This is Contre-Admiral Sevchenko of the Solar Graenian Federation’s national guard to unidentified ship, please respond.”
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>>5111029
To say that the entire council room was shocked would be an understatement. A moment ago one of the communications officer reported that they receved a transmission from the spacecraft and it was in a known dialect, one of the old languages. One of the admirals erupted from his seat and asked permission to establish a dialogue with the other ship. Permission granted by unanimous vote. Steeling his nerves, the admiral begun talking, his voice betraying just a small bit of happiness as he uttered the first words to be spoken with someone from back home:
"This is admiral Gagarin of the United Fleets of Mankind. We came home from a very long voyage in the vast uncaring void. We ask if you and the ones you name brothers and sisters remember those who were lost so many years ago when our vast specie found itself alone again on distant shores and ask if you still know what it means to be human and to show humanity to one another. It was a long journey and we are finally home. Please respond, no matter how long it may take. We waited centuries, we can wait a bit more."
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>>5111077
He mused to himself, hearing the words of this Admiral Gagarin. He was speaking Grænian, no doubt, which meant one thing. The descendants of those who had killed so many of their own бpaтaн and cecтpы for their so called “independence” had finally crawled their way back to the waiting arms of the Federation. After all, they spoke the language, they were human, and the SGF was the only government still in existence who was lead by and for Humanity. Still, it was not for him to judge, that was for the Senate to do.

“Transmission is much clearer this time, Gagarin. In the name of the Solar Federation, longest lived nation within the Tarn-Sphere, I welcome you back from the self imposed exile your ancestors clearly forced upon you. I cannot imagine what lengths you had to go though in order to survive, though abandoning your colonies seems clear.”
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>>5111077
(Please do keep in mind this is going off of IC assumption. Your actual origins aren’t for me to decide.)
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>>5111107
The room was silent once more. The admirals looked at one another in confusion. While it was true that they found some of humanity's outposts out there that still had life on them and some of said inhabitans did chose to come with them on the voyage back home, they themselves had not establish any settlements other than temporary mining facilities and that was when they did not have the Hephaestus Module. Even more alarming was the fact that this Sevchenko belived they abandoned their fellows and went willingly in the void. Such idea was not only wrong but plain insulting! What even is this "Solar Federation"? Such a misunderstandings shall not be allowed to continue.
Gagarin started speaking again:
"While we apreciate the sympathy it seems that there are some misunderstanding. First and foremost our ancestors were scientists and explorers who could not go back home using warp engines and as such had to make the long journey home using just fusion and the gravity of the celestial bodies.
Secondly we are not aware of what you mean by Solar Federation. Did the guvernament of the old Tarn collapse with the warp travel or was there some sort of reform or uprising?"
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>>5111111
(Witnesed)
>>
- Upgrade the Garden of Constitution
While the crisis may not be here yet, though it shall most certainly come, we won’t wait for it. Instead, we will prepare for it. The productive output of the Garden must increase, and for that purpose the structure shall be built as layers upon layers of fields, seeded with the augmented crops our ancestors were supposed to be developing when the Great Disaster struck the galaxy

- Put the second action into Project Atlas:
The second step of the project consists of decreasing the issues with bonding to the biological suits- bonding to a suit and going back to your body is probably going to be very hard: ghost limbs, sensory deprivation, nausea, vertigo, these are all issues that will have to be faced.
The only solution our scientists can think of is to implant a sort of instruction manual in the suits (called Triton Gland) the so that the brain will have no issue figuring out how to move the entire apparatus, while the “pilots” themselves will be given a separate gland before and after being implanted in the suit: the Lethe Gland. The Lethe Gland secretes a sort of mind-scrubbing substance, that ought to remove all feelings of what it was like piloting the suit- they’ll remember the experience of doing what they did, but they don’t feel what they felt. None of the pain, of the nausea, of the pleasure of adrenaline. Just visuals, like watching a movie or playing a video game

>ascendancy missed the turn earlier this week, hence the double post.

>>5111111
Checked
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>>5111140
Clearly a revisionist history, or at least that’s what it sounded like to Sevchenko. Not exactly unsurprising seeing as there were records of such things, but still.

“I am aware such things must be difficult to grasp, but yes; seeing as there does not seem to be any non-humans among you, it is a safe assumption to presume that your ancestors were among those who fought against their countrymen for a so called “independence” in the waning years of the Golden Age. The Solar Grænian Federation, and the Grænian Federation which preceded it have existed from the approximate year of 1991 AD to the current year, over 2,000 continuous years of history from the revolt against the communists, to the demon war and our ascent into space; all marked by our total independence from outside influence as well as our cooperation during times of universal strife, as was the case during the Demon wars. The old Empire is dead and gone, though there are several here whom claim successorship; some more valid than others obviously.”
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>>5111181
Confusion turned to annoyance and indignation in the admirals' room. Arguments and accusations were thrown about these graenians and their idiotic claims. Another admiral rose again and, without waiting for the council to give him permission, took Gagarin's spot and said:
"This is admiral Nelson of the United Fleets of Mankind. We ask of you to establish communications between SIGMA, our ship, and a higher ranking officer or your civilian gouvernment."
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>>5111679
“As fleet Contre-Admiral, I am currently the highest ranking officer you have access to. Until any claims you have made so far have been verified, I cannot allow you to speak with any member of the civilian government; as such would place them directly in harms way if there is any danger. This is protocol, I’m sure you understand. This is a National Guard subfleet after all; the first and last line of defense of the nation, and subject to the same matters of bureaucracy as anyone else. I cannot just overstep my station because of someone’s demands. There are proper channels that need to be gone through for such things.”

And Sevchenko was telling the truth. For matters like this; especially with the return of peoples thought dead, there was a lot of procedure and protocol to be followed. Nothing he could do at this point. A message had already been sent to Cluster one about the matter, and they just needed to wait for a response.
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>>5111802
The looks of horror of his fellow admirals have vanished as they listened to the Contre-Admiral. It appears that diplomacy is still an option. Gagarin went back to his seat as the other admirals debated what to do. If the graenians would not belive what they were told, then they shall see with their own eyes the fault of their accusations. Nelson begun talking again as the others planned the coming tour:
"If words cannot convince you of the validity of our claims then you are invited to see for yourself aboard our ship. We have not opened fire on your men when we thought you could be hostile aliens and we shall not do it now to our own brothers. You and your men are hearby invited to tour SIGMA"
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>>5112024
"And we have done likewise. Our patrol routes have been...altered as of recently, due to the completion of the gate. We are to be the first line against any hostile incursion. Though with how things seem to be it will have to be others in the system we need to worry about. I heard something about one of the...er, I believe more religious nations; one of the pagan groups if I am not mistaken, attempted to hack into the gate or something similar. Regardless, I will have a party gathered for a meeting. Do not be alarmed if the shuttle is escorted by this cruiser's MS contingent, think of it like...uh...how do you say it...honor guard."

With that, Sevchenko gathers a squad of Grae-Guardsmen, clad in their second line equipment, and boards a shuttle craft. They are escorted towards the "UFM" vessel by a squadron of 4 Zarik 2 Mod.2s, each armed with a Beam Rifle as is standard issue. The humanoid strike mechs would likely be an odd sight if nothing else.
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>>5112042
"Very well" Contiunes Nelson, thinking for a moment about the jumpgates being able to be hacked, "however know that your men shall undergo decontamination so that neither of us may fall to whatever new pathogen has evolved in both our populations."
On the other side of the room, the admirals agreed on what route these man shall take. They will start from the airlock, where an improvised decontamination room shall made, and continue across the many modules and facilities of SIGMA until they will arrive in the council room. They will of course the monitored and every transmission they make shall be intercepted and jammed if the need arises. One of the officers present, capitan Edward Nemo of the exploratory ship "Verne", shall organize the peace enforcers for this event.
>>
~~~~~Turn 2: First Steps~~~~~~
>>5110172
>Askyran Tribes
>Aufmerksamkeit!
The Askyr have stumbled upon a functioning antenna receiver, tuned to a VSN frequency. The chatter they hear is mere spacer gossip. Useful for learning Eisenian curses but little else. No, the Askyr go deeper, to the static hum underlying that banal chatter. The humans say the static is interference, a malfunctioning comm beacon spitting garbage into the void. The Askyr, unburdened by such preconceptions, listen anyways.
The voice is named EVE-3047. She is a decommissioned satellite constellation orbiting on the periphery of the solar system, picking through radio broadcasts and amplifying items she feels are of interest. She tells the Askyr of the major players in the solar system, of the technology they use to tear through time and space, and--more intriguingly--of the ones who hide among them, avoiding notice. The others, like them.
>What you activated is a more general comms station, this is just the frequency it’s tuned to now.

>>5110350
>Solar Graenian Federation
After the battle for the Gate, the Fenferrasi retreated back to their orbital station, cutting themselves off from the rest of the system. As the HDC fleet approaches their capital, it is easy to see why. The orbital stations lights are off, its central reactor SCRAMed and nonfunctional, Surrounding the station are fragments of some mechanism, shards of metal still cherry red from its catastrophic disassembly. The city is laced with booby traps, slowing down efforts at securing the space, but with some effort, they are deactivated and the city is made safe for habitation once more.

>>5110447
>FDR
The new system finds particular use by FDR system patrols, who use the heating mechanism to “persuade” smugglers to surrender their cargo. Use against warships is less advised. The maximum power of the soul amps is currently insufficient to outmatch a dedicated military ship’s venting apparatus.
>Rumor
“The old Tarns? A nobler race? Hah! No, they were just as fucked up as the rest of us. Only they had the luxury of hiding their mistakes away, under a mile of ice. The rest of us just have to deal with the fallout.”
>>
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>>5110474
>H.O.W.
The remains of “purified” ships are scavenged from the battlefield and brought back to the ring for further analysis. The nanites themselves are quite ingenious designs. When incorporated into an organism(or at least a vat of organs simulating one), the nanites are uncoordinated and harmless. They slowly replicate, harvesting base elements from the bloodstream without affecting the host. However, when exposed to electronics, the nanites’ behavior changes considerably. They rapidly self-organize to infiltrate the system, before forming an interface between mind and machine. At least, that’s what Orbital scientists theorize. Right now, the nanites simply brick whatever they touch.
[spoiler[>planet 2: Barren planet. Hot, no atmosphere.
>planet 4: Toxic world. Atmosphere is primarily methane and ammonia gas. Samples indicate prebiotic materials--the beginnings of life.
>planet 5: Planet’s strong magnetic field suggests an active core. Within habitable zone, but atmosphere is too sparse to sustain life. Rings are crystalline ice and produce a quite dazzling prismatic effect in sunlight.
>planet 6: Gas giant high in volatiles. Quite cold with little light. [/spoiler]

>>5110554
>Ascendancy
>farm/farm
Atlas, the culmination of all of the Ascended’s work so far, to separate mind from body and in doing so become master of both.

>>5110569
>Dioceses of the Virtual Ideology
The two arrays are connected by a string of signal emitters traversing the light years between the stars. Emplaced through carefully targetted firings of the jump gate, the emitters allow for near-instantaneous communication.

>>5110577
>Vereinigte Staaten von Nordkoferk/Verenigde Staten van Nordkofal
The animals prove to be quite closely related to older Tarnian species, and bear the marks of previous genetic modification. Thanks to these traits, It is quite simple to splice out a few genes and replace them with more agriculturally beneficial variannts

>>5110595
>Zorn Federation
>I imagine large here being closer to elephant size but your welcome to them being cow-sized if you wish
The magma strider is ugly indeed, a kludge of plasma reactor shielding onto a lunar rover body. But it does get the job done, and, thanks to the industrial might tof the Zorn, it does so in great numbers.
>>
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>>5110695
>Deseptracons Empire
The ships, equipped with relatively primitive engines and of slight construction, slip between the clouds of scrap and dormant spacecraft. They silently gather data before one hitches a ride through the jump gateback to Vehiconian space. The remainder continue their mission, ready to enact their plans at first notice.

>>5110872
>Nadezhda
The final piece of the forge are completed, ascending the Nade to one of the major industrial peers of Tarnia.
The opening of the forge coincides nicely with the arrival onto the market of new exotic ores from the frontier. The Nade strengthen their grip on the supply of such materials.

>>5110962
>The Herd
The quantities of exotic ore mined from the planet quickly finds new buyers on Kunmer. A quite tidy profit indeed.

>>5110999
>UFM
The HFM is capable of harvesting directly from asteroids, but there’s little need to do so when so much scrap can be easily repurposed into construction materials. This system could use a bit of cleanup anyways.
Minituarized prototypes prove unstable, to put it lightly. They have a strong tendency to disassemble explosively immediately after a launch. Fine for a survey ship in uncharted space, unacceptably dangerous in most other situations. More research is needed.(1 / 3)

>>5105670
>Oaer
Oaeri ships spead through the solar system, charting great Tarnian artifacts. In doing so, the attract a crowd of Tarnian onlookers, curious as to what these strange archaeologists are doing in their slums. Murmurs of curiosity turn to shouts of awe as a pair of pressure suit-clad scientist arise from the deep, holding between them a suit of translucent armor. Made of interlocking plates, it seems to reflect and adapt to the colors of its surroundings.

The Fenferrasi fade into the annals of history…or do they?
~~~~~END OF UPDATE~~~~~
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>>5112717
1. And as soon as it had begun, the Valzost-Grishan Orbital fleetyard has been completed. A massive structure capable of constructing multiple super-capital class warships at once; provided the right materials of course. Regardless, upon it's finality, it will undoubtably be put to use immediately. The Federation sees nothing but conflict thruought the system, and they will need the navy to ensure the nation's defense.

2. With the Fenferrasi city now properly under corporate control, to the victors go the spoils. The large scrapyards which once provided the wolves their resources are reorganized into proper salvage yards for streamlined and efficiant resourcing operations. After all, a ship is worth every single speck of resource put into it, and wreckage is a lucrative business indeed. As for the fate of those remaining; while resistance is put down with ruthless use of thermobarics and surgical strike teams, those whom reluctantly accept their new corporate overlords are rewarded with positions within the company. Stable employment, stable living situations, stable lives. The Haakman way.
>>
>>5112719
Lore points:

The government of the H.O.W. is divided into several fairly small organisations, each fulfilling some unique task within its Byzantine governmental apparatus.

The Vael Custodianship in principle refers to all of these bodies, but in practice refers to its highest administrators who compose the Imperial High Council, lead by a rotating cast of engrams snd seated permanently by a semi-rampant AI that believes itself to be, by technicality, the current Tarnian Emperor (Legally speaking this is questionable).

The diplomatic wing of the custodians is known as the Warm Faces, a mostly in-house group of diplomats from a variety of places. They occupy the vast majority of the rings habitable areas, and the nicest ones. High fashion and cultural works are rife in these areas, the organics within needing to stay in touch with system culture and politics.

The Troubleshooters are the smallest of the major Custodial factions, tasked with identifying and eliminating issues that may arise in the ancient orbital superstructure.
Rogue AI’s, D.E.M.I Gods, (Deranged Engrammatic Malevolent Intelligences), haywire defence systems and overly stubborn judicial programs are all kept in line by this elite force of mostly organic ‘Shooters.

The Silent Line represent Hastungs highly reclusive research and development ring, who are notable for their complete silence to the general public and reclusive nature even to other custodians.

In the past this was due to a monomania inflicting computer virus that afflicted engrams specifically, leading to enhanced focus and research ability at the cost of any ability to focus on things unrelated to ones work.
This was cured centuries ago, however the suspicion is often raised that still lingers that is was modified and distributed for personal use among staff.

In modern day it is hard to tell if it is simply cultural or some side effect of the altered virus.

Action 1: Cold Fusion Engine (3/3)

Action 2: Finish Fenferassi Assimilation reverse engineering (2/2)
>>
>Action 1 & 2: Steal Fenferassi Hacking
There's no doubt that the Fenferassi had advanced technology before their sudden isolation. Having been on positive terms and in possession of an advanced spy network, the Nade are in a unique position to grasp hold of their secrets early.
>>
>>5112719
>Elephant sized sounds good, the Zornians are a bit overconfident and says the elephant sized creature is their cow, because bigger is better, and you don't get much better than the Zorn Federation.

As the first shipments of meat meat from the new Wüsterind livestock arrives at Luna Grande, the markets go wild, with every merchant and (especially) their mother trying all sorts of new ways to prepare it. It's seen as a sign of prosperity to eat at least one Wüsterind steak a year. The media shifts it's attention toward Wüstegard as a garden paradise, becoming a desirable tourist destination, unfortunately both the tickets and the steaks are still quite expensive for the Mega-Forge workers.

Action 1: Survey the remaining planets and moons of the Zwielichthafen system.
Now that Ingrid Feldt has escaped the media circus, it is time to finish the job. She has surveyed 4 of the 6 planets in the system, not to mention the 3 moons, and with a gate, local settlement and even a comm station in the system, she can field a survey fleet, instead of a singular survey ship. She still keeps the jumpship, for good luck, and just in case anything goes wrong with the Jumpgate. But she will also have supply ships, a couple of combat worthy vessels, even a ship carrying the production staff for her show, which will broadcast live for the colonists of Wüstegard.

Action 2: Develop Zerberus-class Assault Frigate (1/3).
After analyzing the reports regarding the Fenferrasi incident, we've made a discovery: Our ships suck. From rampant infighting among the crew, inconsistent armour plating, the guns warping the very hull of the ship, system vulnerability and the ad hoc Plasma Reactor integration, our ships rapidly deteriorate in performance in a fight, but it's not an issue that's easy to fix. The Zorn admiralty decides it's better to start from scratch. Plans are laid out for a properly designed Assault Frigate. It's decided on these following criteria: Small crew for better cooperation and less chaos, streamlined such that it can be produced entirely within a single forge instead of risking inconsistencies between forges, hardwired systems that are harder to hack from the outside, focus on heavy forward firepower to eliminate opponent quickly.
>>
>>5112721
>Action 1:
Start the production of a new modules, self-sufficient daughterships, have them be 4 times the volume of a shuttle with its own long term survival systems(hydroponics, ice mining, fusion reactors, etc).
>Action 2:
Interesting, experimenting with the jumpgate technology until we can we have a stable prototype.
Also what happens with the debris after they explode? Admiral Barbicane keeps pestering the R&D department asking if we ca "snipe that bastards ego from the other side of the system"
>>
>>5114669
The Zorn Federation notes strange readings about the system, and apparently someone's been making exploding jumpgates about the place. This isn't something the Zornians can ignore, so a small fleet of combat capable vessels are sent to investigate.

The fleet consists mainly of modified Tarnian designs, old warships but with massive chunks replaced to fit in hangar bays and heavy weapon mounts, there's also the pipes peeking through the hull like bulging veins, as well as the warping around the added-on big guns due to recoil, it's clear the modifications aren't the fine handiwork of the Tarn Empire. However, the power reading is off the charts for ships of that size, so it's definitely an upgrade, albeit a poorly implemented one. They have their transponder online, and it says these vessels belong to the Zorn Federation. The largest vessel of the fleet is a battlecruiser with the nametag: Drache der Grimm... or what's left of it, since it's straight up missing a third of it's hull, and you can still see the slagged plating indicating this is the result of extreme damage. One wonders if it speaks more to the ruggedness of the design or the desperation of the people that they've kept the mangled ship in service.

The battlecruiser sends a hail, and then sends a video call, and if accepted:
You would be met with a dark-grey skinned woman with burning eyes and black hair, also wolf ears and tail, definitely doesn't match any of the Tarnian races from your database. Though they do certainly carry some sort of Tarnish tradition, considering their unif- wait, that looks a whole lot like the Graenian Federation uniform.
"This is Commodore Kriemhild Wolfgang of the Zorn Federation's 4th Patrol Fleet, we are here to investigate the cause of the Jumpgate emissions in the area. Identify yourself and submit for inspection."
Despite the presence of a partial battlecruiser, the fleet's actually pretty weak, because the other ships are way smaller and have a bunch of damages and defects of their own.
>>
>>5114858
A number of siluettes watch from SIGMA's bridge as what can be best described as the "reanimated corpse" of a battlecruiser and it's entourage come, relativelly, near the mothership.
A communication officer proclaims that they got a message from the ragtag group of ships.
On the monitor the officers look upon what seems to be the heavily mutated human. She, they assume, speaks in a language that appears closely related to gothic family of languages. A senior officer is called upon to facilitate communication. In the background an officer is quietly asked to reveal the distance between SIGMA and the battleship, just in case. He obliges without saying anything.
With the translation procces done the present admiral asks the council for permission to begin a dialogue. They approve, he beggins:
"This is admiral Polo of the United Fleets of Mankind. We ask if we trespass your jurisdiction by approaching this Jumpgate."
>>
>>5114897
Kriemhild looks to the side of the camera for a while, mouthing something to someone, before looking straight at the camera again.
"The Zorn Federation has taken the responsibility of protecting the Jumpgate, to prevent any techno-cultists or other threat from breaking it. As long as you submit to inspection, don't try hacking the gate or anything else that may impede it's function, you're free to use it. But note if you go to the Zwielichthafen system, that is Zorn territory, so Zorn law is supreme."

"Anyway, because it's our responsibility to protect the gate, we'd like to know what the cause of the Jumpgate emissions are, we wouldn't want another collapse to happen so soon into the second golden age, now would we. So we're going to make sure everything is safe."
Already ships are peeling off the patrol fleet to do scans of the area, trying to narrow down the source of the emission. These people don't really wait for permission it seems.
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>>5112063
The Contre-Admiral nods in acknowledgement and acceptance of their precautions. Lord knows they would all be in sealed Depress. Risk equipment for similar reasons. The shuttle itself would dock at the airlock, allowing the embarked party to leave the craft while their Zarik 2 escorts quite literally stood by on the hull, using the mag-clamps in the "feet" to stabilize themselves.

The 10 man squad would disembark first, and their squad lead first among them. His mask was almost reminiscent of ancient Graenian Union masks, with two armored clear-polymer lenses making up the viewing ports in his EVA mask, and a thickly armored hose connecting to an oxygen recycling pack. His body armor too seemed almost like an inverse of early Graenian Army vests; with plating on the outside with ballistic aramid fibers underneath; almost looking like a suit of Half-Plate armor with various gear pouches strapped to it. Truly the only visible difference between him and the rest of the squad was his issued weapon and helmet; the former being an AK-105M Mag-Assisted Service Carbine. The rest of the squad would carry full length rifles while one had their Squad Automatic Weapon. Not choice firearms for the close quarters of a boarding action, but then again the goal of this operation was to NOT have any conflict erupt. The worn gear itself would look somewhat old and 'worn', obviously rear echelon and second line duty equipment.

The Contre-Admiral himself would be in his dress uniform, with a similar mask on as well. Every inch of their bodies was totally sealed to the outside elements; though that was more due to it being EVA gear than for CBR threats. They would follow instructions to the letter, aside from any requests to hand over their firearms. Their logic is that the team is a security detail, and that the UFM, being a still unknown force, cannot be trusted to provide security as such. Reasonable as far as the Tarnos system went. The rifles would, however, be put on Safe to ensure no NDing within the ship due to carelessness.
>>
>>5112719

With the new equipment granted in the deal with the Zorn, efforts to finish the initial atmospheric portion of the work would be expanded, further a number of probes would be occasionally sent to the surface to determine temperature and atmospheric pressure at various points of the planet. Ideally this would not only inform those working on the terraforming project how close it was to the next stage but would also be able to ensure that they didn't need to reverse their work in a sense and introduce more to the atmosphere due to overcorrection. Ideally the pressure wouldn't be too high once temperature reached comfortable levels, though there were other methods to heat the planet if so much carbon was removed that the planet grew cold compared to the hot hell it currently was. If all went well though, that wouldn't happen and the first initial work on both stabilizing the core and dealing with the fissure vents could be done along with early specially designed bases on the planet for that terraforming step. However all this work on terraforming at least gave a good deal of information on how best ot execute it in the future potentially and would grant a number of new techniques later on, allowing the Union to buy planets with many materials and in a good position in orbit around various stars and turn them into paradises. A business that likely would go quite well if it worked out. But that was far in the future for now, and relied on the current gate system actually remaining functional.

Meanwhile back on Tarn a number of universities would be worked upon and expanded upon. This wasn't exactly part of the infrastructure plan but more just a partial result of the government's focus on terraforming Ragna, and would potentially allow a greater deal of work on various other projects to go smoothly in the future. It likely would be quite useful not just for research on terraforming but just progress in general, and potentially could help expand the number of people in the Union with great levels of education. After all, there were plenty of people young and old who could get a greater education and further branch out their skills. Regardless of all this though, the infrastructure plan would likely go quite smoothly along. Though chances were if Ragna went far ahead of schedule for one reason or another the infrastructure plan might actually be finished later than the terraforming one. Time however, was one thing that the Union had more than any other nation.

>Action One. Expand Terraforming efforts.

>Action Two. Construct a University
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>>5112719
>>Dioceses of the Virtualized Ideology

>Reminder to Include the Temple on Wustegard

>Action 1: Righteous Crusade and Conversion of the previously Fenferrasi Temple, coveting any and all of their rituals, guru manuscripts, and databases into archives for Idola eyes only.
>Action 2: New Leaf Tech: The Idolatrized Word+Viral Recommendations(+Quantum Seminary): The MESSENGER's Missives - Essentially Space NPR and another proselytizing tech. MESSENGER and her angels, known as Heralds, establish a public news station and broadcast it to all known space. Bringing information from across the settled systems to the viewing pleasure of the people. Along with a healthy dose of Idola culture, and occasional sketches or songs.

The MAGUS had had enough. The MATRON and MESSENGER had held the reigns of the Dioceses too tight for too long, and so she decided to set out on her own. One of the lesser known, and frankly dismissed, Idolas - MAGUS was the lead proponent for the more magical and mystical arts among her peers. She made a point to look beyond the conventional and kick common sense to the curb. In recent years, with the general galactic trend towards more technological marvels, her duties largely fell to archiving vast stores of arcane knowledge from ages past, and assisting what few apprentice wizards she had as followers on magical formula and experiments. She was one consulted by others for advice but rarely given the opportunity to share her ideals abroad. This would soon change.

With the collapse of the Fenferrasi, the MAGUS collects a small fleet to begin the conversion of the Temple on Aurellia. While most of her peers would consider the teachings of a false and obviously flawed faith to be of utmost heresy, and while her cassus belli to justify the venture did indeed mark it as a crusade against such filth, the MAGUS was paramount in the preservation and study of these strange wolf girl teachings. Distant comm traffic and rumors abound in the temple of Hastung seemed to imply that their "gift" was instead based in an advanced nano-bot technology, MAGUS did not believe that was all that was behind it. She wished to peer deeper into the mystical side of their faith and search for any spark of inspiration, any great revelation that she could use not only to propel herself, but the Idolas into a new future.


Meanwhile, the MESSENGER begins her magnum opus. A true fountain of knowledge for the wider people. An avenue for information to be dispersed without censor. A place to peel apart gossip and hearsay for the kernels of truth they held within. The Messenger's Missives would be this platform. She and her heralds would operate it all, from the humble reporter to the daring war correspondent, the inquisitive investigators to the unseen tech crews, the economic analyst to the always popular sports casters. It was the people's right to know, and it was her duty and very purpose to bring it to them on a silver platter.

>>5111111
Checked.
>>
>>5114984
Admirals Gagarin and Nelson, some of the chief scientists and the honor guard watch as the graenians disembark. They all wear protective clothing with helmets that show their faces, to humanize them, exept the honor guard, they wear their usual enforcer armor and are armed with non-leathal stunt weapons, they aren't death squads.Those are on standby.
Nelson and Gagarin walk forward towards the their human fellows:
"Gentlemen, welcome to SIGMA. Any questions before we start?"
>>5114970
Back on the bridge admiral Polo continues to parley with the new vessels:
"We were not told of any defence force of the jumpgate. No becone, no transmision, not even a plaque or automated turrets. If it's no insult, could we communicate with the overseeing body of jumpgate defence ? Surely they would wish to know of such vulnerabilities." He continues to delay addresing the inspection request.
>>
>>5115757
The two squads would be staring one another down. Grae-Guard looking over Enforcer troops. The National Guardsmen almost look....relaxed. Certainly not on edge or anything of the like. Their charge, on the other hand, was acting like anyone in his position would.

"Not at the moment n-"

He gets a ping on his PDA, reading the message from his Light Cruiser's CIC center. Apparently they had picked up the Zornian Federal Flotilla in the area. The Contre-Admiral, however, sees not much wrong, and replaces the PDA back into his coat pocket.

"My apologies, we picked up a fleet from the Zorn Federation in the area. Our 'Sister Federation' as the politicians like to put it."
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>>5115757
Kriemhild lounges back in her chair.
"Well there is a defence fleet, and the twin federations have hand about it. Sure we haven't really announced it or anything, but that's on you for assuming a fuck-huge Jumpgate was free to hack or tampering by just any yankee doodle lunatic who fancies a monopoly on interstellar travel. You heard of the Fenferrasi? You got us to thank the gate isn't controlled by techno-cultists. You're welcome."
Kriemhild pours herself a cup of coffee, revealing her hands to be inhuman, more wolf-like than any of the races on Tarnia, she holds the cup aloft and says: "Through our blood and ty-"
An explosion on the mangled ship causes the feed to go static for a while, when the connection stabilises Kriemhild looks quite angry, her eyes literally on fire, with a steaming stain on her shirt and holding a broken cup, you also hear sirens blaring in the background.

Kriemhild takes a deep breath and her eyes extinguish, well, mostly, before looking straight into the camera.
"Don't think just because of battle damage that you'll stand a chance, human. Don't interupt our scans, don't fuck with the gate and don't think we wont inspect you if you're going through it. And there is already a defence station there, the Virtual people own it, take complaints up with them, you'll find them on Tarnia. Oh and there's a bounty out for Blanco personnel, so if you find any on Tarnia, let us know." Kriemhild slurps up whatever drops of coffee remains in the cup.
It's possible your database may have an entry on Blanco Luna-tecnica, they used to make most of the ships for the Tarnian Empire, until Hastung Orbital Works took over the market. They would have their base on Luna Grande, but transponder data states it to currently be property of the Zorn Federation.
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>>5115775
Nelson takes a step forward and asks:
"If that is the case then would you mind talking a bit more about them?" He gives Gagarin a knowing look for a moment, "they seen to be a major power if they can be compared to your nation."
In the council room and on the bridge, the rest of the admirals listen quietly to the secret transmision.
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>>5115838
Before sending his reply, Admiral Polo had 2 questions for his crew on the bridge:
The first one is a simple "did we do that?". Fortunatly, it seems that Admiral Barbicane was with the other admirals and no comunication between him and the team reserching close range ftl travel has been made.
The second one is if anything that mutated human(?) talked about was in their database. Some of them do seem to appear while most do not. A list is made and send to Nelson and Gagarin for talkpoints during the tour.
With that done Admiral Polo sends the following message:
"It is not in our interest to start a conflict given how we have just arrived back home but know that any hostile act will be repaid tenfold in severity." And now to gamble a bit." We do not know anything about these jumpgates, we have sailed across the vast ocean of space without any need for ftl travel. We came here to conduct research on these structures unknown to us until recent times. Perhaps one of our probes triggered an error left in since these hacking atempts you mentioned."
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>>5115844
"Yes, they are. Their status as a major power and not genetically degradating clones on a hyper-industrialized moon can be linked back to an anti-megacorporate police action the Solar Federation took against their former overlords. The conditions they lived in were..."

He shudders.

"...I have read the reports, and I can see the need for mental health and religious personnel in the aftermath. Regardless, let them know we are here, and there will be no chance they feel the inkling of a need to fire upon you. Not that I think they will, just that; well, just in case I suppose. They are good people, if a bit...aggressive at times. A result of a scramble to stabilize their genome if memory serves correct.
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>>5115889
Kriemhild raises an eyebrow.
"Just arrived? So you actually made it back in time for the second golden age? You're actually pre-collapse? Gott in himmel, what luck you have!" Kriemhild's mood shifts, with a big sharp-tooth grin. "Allow us, the Zorn Federation to show you the way to the stars, to be the guide for you wayward children of the Tarn Empire. Oh man, oh man, I can't wait to tell Engel about this, she'll be SO MAD!"
Kriemhild's eyes light on fire again, as she laughs. She then points at the camera.
"We're coming onboard, prepare to welcome your star-faring seniors, human!" It's uncertain if it's because of the video quality or if there is literally steam coming from her mouth as she shouts.

The Drache der Grimm proceeds to advance ahead of the fleet, approaching the mothership, one wonder if all Zornians are as brazen with permissions as Commodore Kriemhild.
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>>5115934
Polo's face paled as he saw the battleship going towards them. He immediatly send another transmision:
"While we apreciate the thought we cannot interact face-to-face right now. If just one bacteria or virus gets past on from one of us to the other it could decimate our populations before a cure could be found, and I do not want the diplomats who paved the road to mankind's reunification be known in history books as patient 0 and patient 1, I hope you understand that."
>>5115932
"It's a great pity that our once glorious specie fell to such depths. Would you mind telling us what made their genome unstable to beggin with? I doubt malformed slaves would make great workers for a company so what happened?" The diplmats and their entourage continue walking until they reach one of the speed trains used for long distance travel inside SIGMA. It has been decorated for this special occasion, tho its practical origins can still be seen.
"Our first stop will be the hydroponics and controlled farming environment." Explains Gagarin. "While they had to be thinkered with to increase production, you should recognize most of our crops and livestock." The train started gaining speed, passing many hangars filled with drones and shuttles.
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>>5115967
"I...can provide the files we recovered. I won't...can't go into it. A prime example as to the need to have corporations firmly under the control of the Federal Government if you ask most any Graenian; especially the veterans of the Lunar-Campaign. Regardless, the form you see them as now was the result. Had we the technology we once possessed before the Succession wars, we could have brought them back to fully human. But we no longer do. They got to such a point were the male sex in and of itself was totally irrecoverable. Not that it matters much, them being clones and all. Arguably it is better for them all to be women. Who knows what a male would be like in terms of aggression and their latent pyromantic-psionics."

As the tour would properly begin, one of the Guardsmen notes on how similar their hydroponics are to the Agricultural colony he grew up on.
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>>5115967
"Pft, such a pansy, but fine, I'll bring the EVA suits, but you'll owe us beers afterwards, those suits get stuffy. That should prevent anything short of cooties." Kriemhild laughs once more.

Unless anymore protests are to be had:
The ship would get close and send out shuttles, the shuttles are in remarkably good shape compared to the fleet it was sent from. From the shuttles step forth armour-clad space suits, though when they approach the personnel you realise the video feed failed to convey how big the Zornians are, towering over even your biggest men. You'd also notice that their rifles and handguns are way higher calibre than anything a human would wield.
Commodore Kriemhild Wolfgang would be easy to spot due to the decorations of her space suit, though instead of seeming like the only woman of the crew, the body shapes all around indicate the crew may be entirely female.
>>
>>5115998
Nelson's smile fell as Gagarin stopped talking to the graenian guards and turned his head towards the Contre-Admiral. As admirals they have the right to read any document and to comune with every individual in the Necropolis so they know everything they could about psionics. Operation Butterfly, RV Eden, All the projects under Vanhimer, Necropolis-alpha, Year 0 and its aftermath. There is a reason why all those capable of psionics that remain are 6 layers deep in the Necropolis.
"Did you just say psionics?" Nelson asked.
>>5116019
"As much as it please us to have you onboard we wish to make contact with your civil government first, for a proper first contact." Polo did not know what made him more nervous: The fact that these mad wannabe-humans want to enter SIGMA while another diplomatic meeting takes place, or the fact the the other admirals let Barbicane contact his men.
>>
>>5116070
"Yes, as I said, latent pyromancy. While every single one of them has it; it was also watered down so heavily in the effort to make sure they didn't die of genetic disorders or corruption that it seems unlikely they will ever truly do anything with it outside of the seemingly aesthetic sprouts of flames from their eyes. Not without much research into stabilization. The Solar Federation did have Psionics as well at one point, as part of the Groza transhuman-infantry program, however that isn't likely to come back until we can redevelop or find the technology out in the old separatist colonies...or whatever is left of them."
>>
>>5116070
"Eh... you want to talk to those? But I'm right here, ready to help you, to get you started in trekking the stars."
Kriemhild crosses her arms.
"Yeah sure Heidi will want the first word with you, but I've had that now, so either way, I've got first contact. But if you want to get the government involved, tell them that Commodore Kriemhild Wolfgang met you first. I'm not having that pre-Hellhound stealing the credit of first contact, even if she is the former president."
The ship stops it's approach, and the scanning ships finish their scan of the area and the fleet gathers up again. They may leave soon.
>>
>>5116111
"And so we shall! Anyway, if that is all then may our species coexist pecefully and happly. If there is no problem we will remain here for a bit more until our hydrogen is refined into Tritium before going. Until we meet again miss Kriemhild Wolfganig, it's been a pleasure." Polo falls back exhausted in his chair, before he starts typing on his tablet, it then shows an R&D lab where Barbicane and his men help the scientists move the mini jumpgate back into it's place. On a table near are a few cubes made out of high desity matter. He closes his tablet.
>>5116111
"I see." Nelson stares at the Contre-Admiral. He then turns to the train window and continues "We will now travel to one of the refineries. This particular one is used to create Tritium for aneutronic fussion." Gagarin joins the conversation: "Most of our reactor have been modified for long intergalactic travel, how to your nation does its in-system travel? I would imagine energy would not be a big problem with a star right next to you. Likewise do you only starlift when the need arises? We have not detected any solar infrastructure when we came in the system and it seems peculiar."
>>
>>5116169
"Tritium? I-Oh, you mean Hydrogen 3? We use a Torikov Fusion Generator for most primary power generation, though I'm not the one to ask on what the fuel composition is. I am a sub-fleet commander after all. Regardless, most of said fuel is imported; though our brain boys have been working on regular Hydrogen reactors. It is the most abundant gas in the universe after all, and fueling ships with ice and MS with water seems like a good call for ease of logistical burden. For now, we just use Tesla Generator banks for non-fusion power. Though, what is a starlift?"
>>
>>5116202
The 2 admirals and the scientists look at the Contre-Admiral speachless before Gagarin brakes the ice: "Its what we use to obtain Hydrogen for fuel. We get it directly from the stars using electromagnets and send it into the refineries to become Tritium. We developed it once we where out of the intergalactic void and have been using it ever since. We haven't mined ice for fuel since centuries." Gagarin looks at the researchers before continuing, with a sad look on his face: "How much technology has been lost since we begun our journey?"
>>
>>5116221
Sevchenko looks confused at them.

"How in God's name are you able to get close enough to a star to gather anything from it? What sort of super-metal is this thing made out of?"

He taps the deck with his boot.
>>
>>5116244
"We have yet to restart the research of metamaterials" says one of the scientists. Gagarin answers Sevchenko:
"We don't need to get very close, just enough to speed up the solar winds into a tornado that shoots Hydrogen and other elements out of said star's gravity well. The first star lifting atempt we made using only mirrors of 1 or 2 milimeters depth. From then on we upgraded to electromagnets, with the mirrors becoming an auxiliary sub-module to them. The mirrors divert the sunlight back o the star wich pushes the solar winds into the range of our electromagnets, those then direct the plasma out of the gravity well. A long time ago we almost had a schism when one of the admirals wanted to convert SIGMA into a star engine, with this technology, and travel to earth by shooting the plasma back into the star, thus creating motion.
Now, if you can, tell us why don't you know these things? How much technology has been lost after the gates closed?"
>>
>>5116278
“I see…I have not heard of anything in the records of such things; and our records are likely the most complete and intact within the system. The empire’s collapse was…not the most graceful you see. It seems your “starlift” is an innovation; so be proud of that, no? The empire wasn’t anything but a shitty monarchy perpetuating things like slavery and decadence. Nothing more, if you would pardon my language. There is a reason the Solar Federation did not wish to join it. They tried to talk us into it, but seeing as we were willing to drop asteroids onto the planet itself if Operation Blue Dawn was anything to go by, they never tried to force us. I suppose that was our “trump card”.”
>>
>The Herd
>Turn 3

1.
Begin construction of a Gate with which to return back, back to Tarnos.

2.
The remnant algae is gathered and cultivated into a farm upon the back of the newborn Herd
>>
>>5112717
1. Now that the gate is built efforts go underway to further expand it to allow traffic of reinforcements and larger supply ships to facilitate trade and war.
2. A group of colony ships are sent to the planet of Andros 2, the planet with the ruined orbital habitat, to set up a colony for further study of the relics there and find further ways to exploit the system.
>>
>>5116315
"It shouldn't be considered an innovation, it's the same laws that allow magnets to stick together applied on a larger scale."
"What technology do you actually have?" Asks Nelson, with a thoughtful look on his face.
>>
>>5112717

Actions:
(expanding off of the IC chat)
- EVE's voice leaves the temple. The shamans call and cry out for more answers, but silence is the only answer they receive. When they reach into the altar to search for their god they find there that his connection is still there, albeit faint and distorted. Fueled by their superstitious beliefs, they come to "understand" that it must be that the temple itself is unworthy of their god, and must be restored to a state befitting EVE's presence. To this end the tribes begin to search through the other sites for parts and trinkets fit to repair those either damaged or drained within the temple. With any favor from the gods they might be able to restore this place, and with it, the presence of their lords.

-As they scavenge for the parts they need, the Askyra keep an eye out for any of the "eagles" (ships) that EVE spoke of. Perhaps the ancients were gracious enough to leave behind one of their mighty void steeds so that their children may follow them into the dark skies, and find them in the beyond.
>>
>>5112719
> put yet another action into upgrading the Garden
And so, the great Garden of Constitution shall be finished: the researchers of the Ascendancy focus on developing growth-boosters for the plants, or rather boosters that make its fruits bigger at the expense of… everything else. The plants become squat and fragile, but bear many more harvests and in greater sizes, all while consuming the same amount of resources.
Its not a massive improvement (you can only do so much without getting a burnt-out soil) but it is a noticeable change

> finalize Atlas with one last action
The moment of truth, the great leap following the first step: before we’ve only made “small” things, bodies for only one Ascended.
Now, we will try to go for greater things, and smaller things too! Bodies that can be controlled by more than one brain, one brain controlling many bodies connected to eachother, and finally one brain controlling a body made for high-pressure environments.
All these projects should not be possible. They are not within nature.

But we do not care about nature’s “plans”, we are not victim of these chains.
We are beyond them. We are Ascended
>>
>>5116948
"While I cannot speak for other nations, the Solar Federation possesses; outside of what is considered standard, Tesla power generation, Mobile Suits and all associated technologies like the AMBAC system, Particle Beam weaponry, our asteroid mining technologies are second to none as well. What of yourselves?"
>>
>>5117266
Nelson thought about it for a moment, before looking Sevchenko in the eyes while saying:
"We have millions of mining drones, we get our fuel directly from the stars, we achieved self-sufficiency and growth even in the depths of space, there are billions of humans who call this ship their home, we have even defeated death. Now tell me Contre-Admiral, do you think that a nation with our capabilities, that already rebeled, would return begging for help? No. They would return to reconquer their cradel. So, Sevchenko, why do you still think that we are the scions of the brigands who shed human blood for their own 'freedom' ?"
>>
>>5117287
"If you are making threats, then you will find us un-intimidated. You may have mining drones, and a big ship, but you speak the Solar Federation. A nation that has survived over 2 thousand years of warfare and strife. The forces of hell itself could not defeat us, neither could the God-Forsaken communists. You have billions, but we know from extensive experience that numbers will only get you so far. Your ancestors may have rebelled and suffered as a result, but you are not them. That is why you were not treated as a hostile entity once your identity had been revealed. This is not a 'dick measuring' contest, to use a crude way of saying such things."

Sevchenko looked unconvinced and unmoved.
>>
>>5117294
"If you think that was a threat then you are blind to the bigger picture." The train starts picking up speed again. "Think of all those colonies that became independent either because they fought for it or because they became isolated after the warp gates closed. They, like us, could have preserved a lot of the technology of old Tarn and you only need a couple of them to kickstart a reconquest of sorts. Imagine, for a moment, a planet like yours, with the same technology and tell me what is stopping them from colonising the galaxy again? Fuel can't be a problem, our first star-lifting system used mirrors, nor can materials since once you have a fussion reactor you can mix hydrogen until you get iron, carbon and other elements. Once your ship makes it's way to a system to colonize it, it can keep going, and said system can manufacure and send it's own ships to colonise. If you start with 10 ships and 1 system and you colonized 10 other systems in just 500 years, and those systems make their own 10 ships, then by the start of the next millenium you will have 110 systems colonized and the number will keep rising exponentially." Nelson takes a deep breath.
"If your plan was to outgrow your wayward colonies, and keep in mind I don't talk just about the military, then you have failed."
>>
>>5117333
“As far as we are aware, you are the only people from the outside to have survived. Had there been any others, we would have heard something by now.” The Contre-Admiral replies plainly. (Also because GM said everyone who succeeded was dead before game start) “Your tone and word choice were both implying of intimidation, when I was merely listing what technologies we possessed off of the top of my head. Such was completely uncalled for. You are free to hold whatever opinion of myself and the Solar Federation that you wish, but any aggression towards the system will be met in kind not only by us, but by the whole of Tarnos. With that being said, I do not wish for such things to come to pass. Mediation and diplomacy will get more things accomplished than by conflict; especially if the whole of your people inhabit but a single ship. Though, with that being said, I now am curious as to what you meant by “defeated death”. Have you shed your souls like those whom have ‘uploaded’ themselves?”
>>
>Action 1:Survey the Pulsar System
With our best interest in mind, we decide to survey the strange pulsar system we recently discovered, not much else is to be said
>Action 2: Construct a spacebridge inside the pulsar system
We decide to build a spacebridge inside the pulsar system we recently discovered , as we wonder what may hide in other systems beyond what we are aware off...
>>
>>5112721
Action 1:
>Daithon Rare metals mining:
Daithon's oceans are full of minerals deadly to normal tarnian life, even microbes have a tough time breaking into the environment.
Due to the wieght and concentrations of these metals the sands of daithon hold many regions of rare mineral buildup. The mining of these metals was always a part of tarnian-oaer trade dynamic, but the internal expansion of the Oaer has prompted growing demand and will to mine these rare materials. This industry infact has grown so much it now exports outside of the orbit of daithon proper.
Action 2:
>scouting
The system to the galactic south east is considered a prime target due to evidence of inhabitation and a lack of competition with other empires. Scout ships are rallied, hardy vessels fit for the voyage and armed accordingly are sent in to contact and catalogue the system through the gate.
>>
~~~~~Turn 3: New Competition~~~~~
>>5112751
>Solar Graenian Federation
The fleet yard was no small expense, But the benefit far outweighs the costs. For the SGF no has a facility capable of surpassing even the orbital works in sheer quantity(Though those damn bots still have the edge in quality due to their more complete supply chain).
The scrap yards are more populated than the Orbital station was. The Fenferrasi here seem accepting of corporate servitude. “New master, same chains.”

>>5114117
>H.O.W.
The solution to the interface problem turns out to be quite obvious in hindsight. By repeating certain Fenferrasi ritual chants. the Orbitals are able to give the nanites basic commands. A particular set of these chants is utilized to produce a mind-machine interface. With such a versatile technology at hand, the procedure’s more *ahem* religious side effects are deemed acceptable.
The transplutonic alloy proves to be the final piece of the puzzle. The new engine runs cooler than a traditional hot fusion reactor, granting significant benefits in heat dissipation during combat as well as in clandestine activities.

>>5114529
>Nadezhda
At first, the Nade are quite disappointed. Injecting the nanites, which were acquired at no small cost from a black market trader in Haven, seemed to have no effect on the test subject. After running a full day of tests, the scientists retired, discouraged. When they returned the next morning, though, they discovered that the subject had gone for a joyride around the city--in a police car! After apprehending the runaway (at a Fenferrasi shrine, how odd) the scientists return back to base to pop a bottle of date wine and transmit their findings to their superiors.
>Outer cultivation
Injection with the nanites allows a Nadezhda to interface with machines and dominate their spirit. This allows them to run ships with fewer crew members, break weak encryptions, and even disable enemy ships in the heat of battle.
The new transplutonics refinery proves quite profitable indeed as new buyers enter the market.

>>5114656
>Zorn

>Planet 5: Extremely rich in volatiles. Secondary readings of a gaseous compound with no known corollaries.
>Planet 6: Ice planet covered in solid CO2. Low gravity and no atmosphere. Dimly lit.
>

Wustegard is a rocky desert planet characterized by its extraordinarily fine sand. The planets slow rotation generates high surface winds, which agitate silica dust into a permanent haze. Colonists wear respirators and use filtration systems on all intakes, but sand still has a tendency to pile up in every nook and crevice.
>Frigate Mastery (1 / 3)
>>
File: Map Turn 3.png (7.43 MB, 9083x9853)
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>>5114669
>UFM
Two variants are produced utilizing existing technology. One fits within the size constraints but lacks the required long-term life support. Between a simple water recycling system and a store of calorie-dense nutrition paste, this daughter craft can sustain a single person for two years, or a crew of 5 for up to five months. The other is much larger, around half the size of a frigate. It requires at least 5 crew to operate but is limited only by the service life of its breeder reactor.
Working with the experimental and leveraging some data acquired from a near pass of a black hole a few cycles back, SIGMA scientists are able to develop a reasonably good model of jumpgate behavior. The resulting miniaturized design would theoretically be capable of transporting shuttle-sized items within a system. The go-ahead is requested to put this prototype into active testing.(Jumpgate Engineering 2/3)
A future specialized version could hurl projectiles, but the scientists note that further refinement would be necessary to make this a meaningful alternative to existing mass drivers.
Fragmentation of the jumpgate is localized to the volume surrounding the gate. It is accompanied by a gravity wave.

>>5115458
>VSN
The temperature on Ragna creeps lower and lower, until, finally, rain begins to fall.

>>5115489
>Dioceses
The temple is hollowed out in more ways than one. Not only is it abandoned but it is as though the very brains of the structure have been scooped out. Even the most basic subsystems for functions like opening doors is simply missing, as though it was never there in the first place. A dedicated effort, however, is able to recover a few recordings from the facility’s data banks. It seems that the Fenferrasi were capable of two separate disciplines of what they called “cultivation “. The first, outer cultivation, entailed the subjugation of external machines—what others would call hacking. Inner cultivation, on the other hand, involved the wholesale incorporation of a machine into one’s own body. The leaders of the Fenferrasi had apparently mastered these arts, granting them great power.

>>5116415
>The Herd
The farm’s first harvest is ready just as the finishing touches are put on the gate.

>>5116700
>FDR
The orbital habitat turns out to have been a pre-Collapse colony ship. A number of frozen cryo-tubes are found inside. The colonists within may be defrosted to provide the colony with an early population boost, or simply used as an organ farm for a quick burst of revenue.
The planet below is rich in various ores.
>>
>>5117195
>Askyran Tribes
The Askyr find that working with technology comes quite naturally to them. While the physical arrangement of items gives them a headache, the electrical connections and networks of the temple are borderline instinctual. The result is a kludge job that an outside observer might find haphazard or even completely illogical, but one which still works nonetheless. As the acolytes chant and murmur, the Head Priest adjusts the Cantenna of Pringles and prepares to make a speech to the stars
By a stroke of coincidence, Ulfr is the designated junkyard for the massive terraforming effort currently targeting Ragna. The Askyr are able to find a number of cargo ships and other industrial equipment, many just a blown fuse or shorted wire away from functionality. A few are restored and taken up to orbit in a test of their abilities.

>>5117260
>The Grand Ascendancy
Atlas is completed. Finally, a mind alone may lift the heavens.

>>5117495
>Deseptracon Empire
The pulsar's cone sweeps across the orbital plane of the system, necessitating an almost constant lateral burn in order to outrun the dangerous radiation. The ship’s instruments are nearly saturated by the background radiation of the system, limiting detection range considerably and forcing the fleet to dive close to the planets to inspect them.
>planet 1: Tidally locked barren world. Theorized to be formed from the debris of a supernova, the crust is high in metals and exotic ores.
>planet 2: Tidally locked barren world. Ruins of some kind are identified on the far side, but their purpose remains elusive from orbit.


>>5117659
>Oaer’Tarnea
The system is dominated by the burning heat of its two stars, which forces the fleet to deploy radiators as soon as they decelerate.
>Planet 1: toxic world, a thick atmosphere of CO2 and hydrogen sulfide conceals a molten core. Strong magnetic field but little else of note.
>planet 2: barren world. A small orbital habitat lies in ruins, remnants of a pre-Collapse colony. The domes are shattered, occupants flash-frozen where they stood.
>planet 3: barren world, weak magnetic field and slight atmosphere
>asteroid belt: vestigial. Good for basic material but little else.


~~~~~END OF UPDATE~~~~~
>>
>>5117739


Action 1: Survey the Pulsar worlds

The yellow star we found the Vehiconians in is known now as Adrath, this pulsar is to be recorded in H.O.W. databanks as Carnwennan.
We send vessels scouring ahead after the Vehiconians get a headstart in the same objective. We aren’t afraid of a little exploratory competition after all.

Action 2: Create transplutonics forge (Put it in the ring with the others)

Transplutonics have become important to our advanced technologies, and as such we cannot afford to continually import them. Purchasing the raw exotic ore and refining it ourselves should lead to an increase in quality for our cold fusion engines, as well as save on costs.
>>
>>5114669
Latest in the line of Tarnian based powers extending diplomatic contact to SIGMA are the Hastung Orbital Works, deeming it right to establish basic diplomatic contact with this other group of humans as they appear to have taken up permanent residence in the system, and are a notable military power if push were to come to shove.

From the colossal habitat-ring orbiting Hastung a message is broadcast.

“Greetings from the Vael Custodianship, ruling body of the Hastung Orbital Works. This is an official extension of diplomatic contact between our respective governing bodies, should there be need for us to communicate or establish trade we would appreciate you reaching out to Hastung to do so, and consider purchasing one or several of our fine voidcraft to suit your needs.”

“An inquiry as to your peoples history may be made now if you so wish, or transmitted at a later date, or not at all should you wish to keep your affairs private”

The signal ends there.

In more public news broadcast across the system the announcement is made that the Vehicons have been discovered regressed to a relatively primitive technological state in the Adrath system, which is now under claim by the H.O.W.
As well as this, Hastung Scientists of the Silent Line report the miraculous discovery of Cold Fusion, including working cold fusion engine prototypes, with a range of new cold fusion operated voidcraft scheduled to hit the military and civilian markets in just a few short months
>>
>>5117753

The discovery that their work had done enough to reduce the temperature of Ragna to below 373.1 k on some portions of the planet was a moment of celebration for all of the crew, and would swiftly be taken to broadcast to those back on Tarn and the Union ships flying about on their own business. It was also a bit of a surprise there was enough water to actually allow rain, this would easily be explained as a number of potential collisions and the occasional mistake in making the ice collected stay in orbit, causing some small amount of water to already be introduced to the planet. There was a little bit more work to be done in order to make the atmosphere livable, but the next stage of trying to stabilize it's core and deal with the fissure vents could start being worked upon. The first stage of this process was simply landing and setting up a small reinforced mining facility on the planet that could be utilized to dig deep into the core and would be resistant to earthquakes and the heat. Safety would naturally be a priority, and one of the main things that would be done initially is the drilling into nearby volcano's to open up holes to release pressure and drain any eruption in a controlled manner. Initial deep drilling work after initial set up would be determining how great the percentage of the planets radius was taken up by it's core. After, a major amount of work would be done to try and slow down the movement under the planets mantel alongside attempting to find ways to prevent it from melting alongside finding the various tectonic plates that the planet had and attempting to slow their movement. Most of the work done was experimental but would give major insight into how these sorts of things worked, and thanks to the Zorn's work on the drilling vehicles, this process should be fairly easy. Further, due to the nature of the project, some of the expenses could be covered and made back through the collection of the various resources inside the planet. A dream once thought impossible was coming true. Ragna would become a paradise.

>Action One. Construct a drilling base on Ragna for stabilization of it's internals so as to stop it's constant eruptions and earthquakes.

>Action Two. Work on actually stabilizing it's core and mantel so the surface isn't a deathtrap for anything other than highly specialized mining bases.
>>
>Action 1: Survey the Strange green planet system
With the discovery of this peculiar system, deseptracons scientists would be perplexed by such system as we decide to send reconnaissances vessels to scout the system
>Action 2: construct a colony on the second barren world in the pulsar system
We decide to construct a colony on said barren planet as we we can survive in such climates... Albeit with some difficulties and we especially are curious about those strange ruins or what could be ruins
>>
>>5117753
>Action 1:
It's time for a new expedition outwards. Send the new RV "Arvak" thrue the jumpgates towards the apparent green star in the east of the local group. Likewise, contact the Prospector’s Guild and have them file in theyr findings about the planet that orbits said star.
Also have the other, smaller ship be moved to another, more privat, hangar and have the files about it available only to high rank personnel.
>Action 2:
Start testing the prototype in a secured environment, first from a hangar at the tip of the ship to one at the end, then from hangar to another close by, and then end the testrun with a jump from SIGMA to the outer system and back.
>>
>>5117424
(Yes the QM said that nut do the graenians know that?)
(Also this meeting has been going on for too long so I will try to wrap it up in the next couple of posts)
"Fine, think of that as you may wish" Nelson let a deep sight. "And no we have not uploaded ourself, good luck doing that without making an incomplete imitation of the human psyche." He almost chuckled at the idea.
The train finally stoped. Gagarin stood up from his seat and adressed the ambassadors:
"Gentlemen, we have reached our final destination. It's time to meet the entire rulling council of the United Fleets of Mankind. Any other questions before the meeting begins?"
>>
>>5118566
(Yes, by this moment in time we are aware that pretty much everyone outside the home system didn't make it.)

"You laugh at such a concept; which in my own opinion is good. You have not surrendered yourselves to an eternity of soulless existence. However you never did ex-"

He stops himself as Gagarin speaks up, listening in to what the man had to say.

"Not so much a question as a statement. I, as a Contre-Admiral of the Solar Graenian Federation, am not permitted to make any sort of binding agreements on behalf of the nation. I just want to make such clear. No doubt there will be many questions, so now I must mentally prepare myself to answer as many as possible. Now by all means, let us go."
>>
>>5117739
With the shipyard completed, as well as steady amounts of rendered down scrap coming in thanks to trade deals with Haakman, the Graenian Federation begins to turn it's eyes back to a project initially written off.

1&2. Finish up hydrogen fusion generation. Fuel is everywhere if we get this right, and that means less reliance on other solar powers for our nation's defense and logistics.
>>
>>5117755
action 1:
>archeology above Andros 2
An expedition team, commissioned by the Kyrae himself is sent to investigate this unusual ruin. Space is vast, a solar system far more vast. Though the stories of the fall yet remain it comes to question how did such a place meet an end as this?
Great care is taken, with extensive testing for biological, magical and technological hazards, who knows what kinds of dangerous remnants could remain. Many private companies and individuals also commission archeologists to come along.
Action 2:
>expanded orbital shipyards
Furthering interest in the stars has prompted an expansion of the ship producing capacities of Daithon. More advanced ships are still imported from the industrial heartlands of the solar system, but natively produced ships come with their own advantages.
>>
too late to join?
>>
>>5119230
I don't think so?
>>
>>5119230
Unfortunately, submissions are closed at the moment, as we have 14 nations(one is in the process of joining). If a spot opens up, I’d be more than happy to have you, though!
>>
>>5117753
1. The colonists will be kept on ice for now as their potential value can not be determined. Instead researchers venture to the orbital structure to study the habitat for it's potential purpose and for any ancient tech that may be of use; and maybe find a list of people so we can see which colonists may have something worth unfreezing them for.
2. The more pragmatic take to constructing mines upon Andros 2 for the ample resources found below the surface.
>>
>>5118647
The admirals and their entourage led the newcommers to a large chamber. It's walls decorated with images of mythicize events and people of Tarn, its conquerors, its artists, its follies and triumphs and many more. In front of you is a giant table with many screens on it, displaying the status of the giant ship around it. Around it are nine chairs, seven of them already occupied, Nelson and Gagarin take their seat at the table as the rest of the men turn their heads to you. One of them, an older man dressed in in black and gold, breaks the ice:
"I hope that you have found your visit enjoyable gentlemen. I am Admiral Ulysee, next to me are admirals Polo and Barbicane" He gestures to the two next to him. "You already know Nelson and Gagarin, adn the ones next to them are admirals Americo and Eric" the the admirals nod but otherwise keep silent. "And the two next to you are admirals Yermack and He" The two men do as the others and stay silent.
"Before anything, we ask that you explain to the best of your ability the following: " One of the enforcers hands you a tablet with a number of woeds written on it, those are: jumpgates, Zorn, Fenferrasi, Luna Grande, Hastung, jumpgate emission, U235, AMBAC, Blue Dawn and psionics. "We understand that explaining some of the things on the list may seem redundant but please do so."
>>
>>5119750
Looking over the words on their PDA, the Contre-Admiral clears his throat and goes down the list.

Jumpgates: "The Jumpgates are, well, how you were even able to jump into the system. They allow for FTL travel one way, but only one way. Another needs to be constructed at the destination in order for a return trip."

Zorn: "The Zorn, Hellhounds, whatever term you prefer, are a race of Gene-modified clones who inhabit one of Tarnia's Moons. We of the Solar Federation are directly responsible for their liberation and independence. They are particularly brash and rather impulsive, but all around a good people."

Fenferrasi: "Similar in appearance to the Zorn, though they are at this point a non-entity. After an attempt to hack into the Jumpgate, they were beaten back by a coalition of powers, and more or less were coup de grace'd by the Haakman Defense and Logistics corporation whom now control most of their territory."

Luna Grande: "Former Megacorporate holding, site of a massive forge, formerly occupied by Graenian forces, and now the home of the Zorn Federation."

Hastung: "Home of the Uploaded, individuals whom selfishly believe they can live forever by inhabiting computers; abandoning their souls in the process. They possess a large shipyard, though recently their monopoly has been shattered by our own fleetyard around Dobos."|

Jumpgate Emission: "I...don't understand what this means."

U235: "An....isotope of Uranium? I do not understand why this is on the list."

AMBAC: "Active Mass Balance Auto-Control technology. Allows for thrusterless maneuverability within Zero-Gee environments for Mobile Suits through precise movement of their limbs."

Blue Dawn: "Operation Blue Dawn was Graenia's last major Gravity Front operation in recent history. It consisted of our forces preforming an orbital asteroid drop onto the capital of the last remaining communist degenerates followed by our own forces landing on the planet. The end result was the total capitulation of communist forces and the establishment of a non-communist government in it's stead. This is practically ancient history now though, having taken place nearly 1,900 years ago."

Psionics: "Er, I cannot give much specifics on this matter myself as I simply do not know much on the subject. All humans have the capability to utilize Psionics as evidence by the Groza Program as well as the Zorn."
>>
>>5119786
"We thank you for complying." Ulysee continues "Now, mister Sevechenko, we have just two more questions before we can talk true diplomatic matters."
"First things first, why did the systems outside Tarn rebelled, you said for independance but independace from what?"
"And secondly, we ask you to speak in the name of your people to the best of your ability, and ask you the following: assuming we, the UFM, did not arrive back home, you, the Graenians, would have been the closest, genetically and culturally, to our forefathers, what would you have done with that responsability?"
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>>5119810
"Well, saying that all of them rebelled is oversimplifying the matter. A good number of the clusters separated diplomatically; though that was also them taking advantage of the situation of the time. By said time, a number of colony clusters had taken up armed revolt, seeing themselves as too distant from the core colonies to be bound by our laws. They struck first, and obviously we retaliated. The first war would last 8 Tarnos standard years, but it would not be the last. As for your second question...I am not sure I understand your meaning. Please elaborate, if you could."
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>>5119859
"It's simple. From what you told us you have detected no surviving colonies so no humanity out there. Back here, the Zorn's genom has degenerated to the point where they would be better calssified as a sub specie of humanity, the Fenferrasi and Uploaded have abandoned what made them human and from what we have seen only you, the Solar Graenian Federation would have remained as a direct decendant of the old humans had we not came back. What would you have done if you were the last humans remaining?"
>>
```>>Dioceses of Virtualized Ideology

>Action 1: Claim the Exchange on Kunmer and take hold of it's extensive list of black and grey market connections in the MISTRESS'S name. Let them know that Kunmer is open for business once more.

>Action 2: New Techline: Wetwear Computation+Virtualized Personage: Quantum-Neurocomputing: A curious and certainly ambitious endeavor by the MAGUS. Having achieved enough of a neuronet to not only make quantum computing viable, but prefered. It will surely change the power of the Idolas and the state of the Virtual World when it completes. (1/3)

The MISTRESS is a native to Kunmer and embodies many of the beliefs and ideals the landscape inspired among its early settlers and current residents. Idola of Self Determination, Material and Financial Well-being, Competition, and Taking a Chance. From the down-on-their-luck to the average business man, from the smuggler to the corporate executives, her followers are often spread across many rungs in the social ladder. But when their Idola informs her followers that the Haven Exchange is little more than Free Real estate, they are quick to take the message.

Though she had initially wanted to take the city of Haven as well, the Mistress realized that perhaps leaving the Free City a truly free city would bring about more economic prosperity than an Idola-controlled one. Once more, the Kunmer exchange would become a core part of the Tarnos system's more elicit dealings, and The MISTRESS was all too happy to reap the benefits of managing it's functions.

```On the opposite end of the spectrum from material to spiritual, MAGUS would genesis the start of the first fully-operational and continuously running quantum computer: herself. At least, she would, after further study and test cases had been complete. She was not the first visionary, history was full of half finished and ultimately failed attempts at making quantum computers, let alone sustaining a practical one without inefficient energy costs or a tendency to immediately revolt against their creators. Even with their own attempts at quantum interfacing with their Matricies and think tanks, the Idolas had thus far failed to utilize such advantages in each individual wetwear. That was about to change.

While she was ultimately dismissive of the Guru infidels and their false faith like all other idolas, MAGUS privately admitted that their sutras served as a change in outlook for her. To look at the process not just as a hardware improvement, but a spiritual journey she must prepare herself for. To be open minded to the new outlook she'd soon have in the virtual world as the first quantum supercomputer.```
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>forgot image
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>>5118566
As the mothership SIGMA continued it's stationkeeping relatively close to the Tarnos Jumpgate, the Sentinel of Elysium had kept an even closer eye on the new kids on the block. They had remained unmolested for now, having stayed relatively amiable and seemingly studying the jumpgate itself. Their interfacing with other patrol fleets without breaking into conflict further assuaged the guards' worries. However, their communications with the SGF had been long winded to say the least, and other nations also seemed to be reaching out to the SIGMA as well. If the Idola were to get their own point of view across, now would be the time.

The Communications officer on deck would begin to report of directed comms towards the sigma, with the tags of the defense platform 'Sentinel of Elysium'. On their main screen, an image of a human would manifest. Stylized, but distinctly human in form and appearance. Dressed in ivory robes and regalia with a triangle and stars moffit, they would begin, "Greetings, long lost children of man. It seems as though you managed to properly reconstruct or decypher the Tarnish tongue. I am a humble Herald of the MESSENGER, and with her directive I extend the blessing of herself and the Dioceses as a whole. The MATRON's sacred hospitality is yours while in orbit of Tarnia proper. That you have managed to interact with the Graenian Guard and Zorn warriors without breaking out into conflict spesks of either your negotiation prowess or relative military leverage. Either case deserves mention and respect."
"If you will, when your leaders have a chance after entertaining their current guests, I would like to make contact with your civilian or military representative. Whoever holds power within your collective. We have many things to discuss if you are of mind to listen, and the MESSENGER's creed to spread information to all is just as valid to you as any other." As the figure talks, images and displays change to follow with the words of the herald, using the medium to paint a picture and tell a story in combination with his words. Figures who likely represent these individuals or factions he names flash across the screen, "I am sure you have heard many things from the Solar Graenian Federation, and while I do not wish to disparage them, there is much to be learned from another point of view. If you have any questions or requests I am obligated and willing to ablige."
>>
Some time after the meeting with the graenians concluded

>>5117918
"Greetings from the United Fleets of Mankind, This is Admiral Eric of SIGMA. Should we desire any trade deal or to tell our story we shall contact you at a later date. We thank you for your offers."

>>5119886

"This is Admiral Yermack of the UFM. It is imperative for the continuation of our dialogue to know who we are talking to, so an overview of your nation and an explanation on what the matron is, is necesary."
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>>5119865
"Not so far as to have infertile offspring; which trust me we found out the hard way. Conscripts have a certain way of getting involved in things they shouldn't. Regardless, we would have done what we continue to do; be a bastion of the ideals and aspirations of Graenia. Loyal, Stalwart, and unwilling to compromise to those whom seek the downfall of our people. The homeworld is too long gone into degeneracy and squalor aside from our tentative trade partners in just about the last sector of the planet scarred by hive-cities."
>>
The Zorn Federation settles in a comfy jog, Zweielichthafen is fully surveyed, profits are increasing, poverty decreasing, new children are cloned and look to the future with optimism. The Graenian Federation is rising alongside us, in a symbiotic relationship with our sister federation. There are some who think we have slowed in our soaring rise, but a debate with the venerable Former President Heidi Ulrike Holzer has her remind them of our history of declines, that we shouldn't complain about improvement, because even modest improvement is infinitely better than decline, we should desire modest improvement, because it means steady improvement. Again the Hellhounds don't fully agree, they want soaring success, but can't deny that improvement is improvement, and defer to Heidi's wisdom.

Action 1: Create further farms on Wüstegard.
Further colonists arrive from Luna Grande, settling down in Wüstegard, some are mechanics and some are welders, but most are here to farm, especially the genetically engineered Wüsterind livestock, so they can get in on the profits, and feed their families the illustrious Wüsterind Steak. Farming equipment is hastily developed, though they are stuck using batteries and miniature fusion reactors to power their new tractors, perhaps we'll soon make a new more efficient engine for them.

Action 2: Develop Zerberus Assault Frigate (2/3).
As development continues on the Zerberus, a hull shape is decided upon. A primarily straight design, vital systems arranged along the core, as well as a hull mounted cannon on each side, and a set of 5 point defence cannons (3 top, 2 bottom), the ship has strong frontal and topside armour, but for the bottom and sides it relies on subsystems to catch the brunt of the damage. With cargo holds on it's bottomside and missile sponsons on it's sides, the ship can have it's cargo spilled or missiles disabled by flanking fire. But in order to live up to the Assault Frigate designation, an autoloader and hardwired targetting integration is worked into the pair of hull mounted cannons, to be able to fire quickly and accurately. The cannons are protected by the missile sponsons from flanking fire, meaning they can only be disabled by frontal fire. However, it's biggest vulnerability is the rear, as not only does it's shield not reach there, but a solid hit to the engine can cause a flareout, rendering it immobile and making it easy to avoid it's hull mounted guns.
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>>5117753
>The Herd
>Turn 4

1.
The Herd with the Great Speaker, and the holy city of Æeutheria, travel back through the Gate, living its brother Herd with their directives for the time being. Xï'nī-Conþeloth broadcasts his sermon upon re-entry, and leads his brethren back to Chancænteri Xï'nī.

2.
A city if founded and carried upon the Herd in the 2nd system, named for the the friends that followed us here - Hal§tungrœm. Now true development can begin.
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>>5117755
> create the first Flesh-Forge
The great day has come! After centuries upon centuries of research and reflection, our knowledge has been deemed sufficient by the great council, and now we can FINALLY create the first of many buildings that will be integral to our civilization: a flesh forge.
In these vat-filled labs, all that is biological shall be grown: from arms to bone plates to food to whole soldiers!

> Put 1 Action into the the Tartarus Project
As the flesh-forge is built, there is a mad dash to finalize one last project: the Tartarus project.
Named after the land of the horrendously damned, there is no mistaking this research’s purpose: making weapons.

Our brightest minds put all their time and effort into developing legs that can hold the weight of much larger beings and run faster than a human ever could, flesh that can resist kinetic force of absurd magnitudes and stay flexible, brains fi be programmed and reprogrammed at a moment’s notice, and heads whose only job is to rip, tear and terrify the opposition
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~~~~~Turn 4: Strange Light~~~~~~
>>5117827
>H.O.W.
The pulsar's cone sweeps across the orbital plane of the system, necessitating an almost constant lateral burn in order to outrun the dangerous radiation. The ship’s instruments are nearly saturated by the background radiation of the system, limiting detection range considerably and forcing the fleet to dive close to the planets to inspect them.
>planet 1: Tidally locked barren world. Theorized to be formed from the debris of a supernova, the crust is high in metals and exotic ores.
>planet 2: Tidally locked barren world. Ruins of some kind are identified on the far side, but their purpose remains elusive from orbit. As the Orbitals approach, they can see signs of a Deseptracon survey fleet at work building a colony


>>5118021
>VSN
A series of strategically placed drill sites vent the excess heat of the mantle into the atmosphere. The cooling atmosphere and increasing albedo of the planet also helps to stabilize the crust significantly.

>>5118452
>Deseptracons
The green hue of the system’s star casts a sickly pall over the bridge. Preliminary scans indicate that the star is quite dense and the readings from its core match no known forms of matter. The science officer shifts nervously in his seat.
>planet 1: Fairly close to its central star, this planet appears to be made of the same material. An experimental probe sent down stops transmitting shortly after landing.
Suddenly, an engineer leaps up with a shout. He points to an external feed of the craft, where tendrils of green, glowing matter spread across a section of hull. Whatever this substance is, it corrupts normal materials as well.

A colony is built on planet 2 of the pulsar system. The high background radiation of the system makes life difficult for the colonists. They must live deep underground or risk a heavily curtailed lifespan.
A group of Deseptracons approach an entrance to the ruins. Abruptly, a burst of laser fire rakes the scouting party, forcing its members to duck and cover. Whatever is here, it was worth setting up an automated defense system to protect.
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>>5118556
>UFM
The green hue of the system’s star casts a sickly pall over the bridge. Preliminary scans indicate that the star is quite dense and the readings from its core match no known forms of matter. The science officer shifts nervously in his seat.
>planet 1: Fairly close to its central star, this planet appears to be made of the same material. An experimental probe sent down stops transmitting shortly after landing.
Suddenly, an engineer leaps up with a shout. He points to an external feed of the craft, where tendrils of green, glowing matter spread across a section of hull. Whatever this substance is, it can infect and corrupt normal materials.

Jumping the enormous SIGMA ship through the miniaturized jumpgates is not possible with the current model; however, testing with shuttle and fighter-sized ships prove the ability of the jump gates to transport objects across the system. The tests of the new system are overall successful, and the new technology is deemed mature enough to be put into full production.
>Jumpgate Engineering
It's a full two cycles before the dispatched prospector returns. His left arm up to the elbow has been lost, replaced with a bottom-shelf prosthetic.
“I want double my fee. You never told me what hell you were sending me to.”
“The stuff on that planet, it eats away at everything. Armor, hull, flesh, anything physical. The shields can stop it, but I didn’t realize…. One grain of the stuff, that’s all it took. Went to bed and when I woke up, it was past my elbow. After, I-I couldn’t take it anymore. Punched my lifeboat and jumped right out of there.“
“And that’s not all. There’s, there’s something else there. Something that repeats back to you, in your own voice. I never saw it, but it gave me the creeps.”

>>5118709
>Solar Graenian Federation
The incorporation of a transplutonics-based neutron beam proves to be a breakthrough. With the new upgrades, Graenian fusion reactors can now run directly on light hydrogen extracted from water ice.

>>5118837
>Oaer’Tarnea
>Due to FDR having already researched the habitat, I altered the location of your first action to the nearby toxic world.
Buried beneath the acid atmosphere and volcanic bedrock is the corpse of an old research facility. Hidden from orbital scans by the thick clouds, the Oaer only stumble upon it by chance during a surface expedition. Within are the cryo-frozen results of some horrific Tarnish experiment. Strange insect-reptile hybrids, metal hull plates bolted onto their chitinous exoskeleton like armor.
The Oaer have a long way to go to compete with the massive fleetyards and integrated supply chains of the existing powers of the system. However, their industrial expertise and adaptable technologies do give them enough of an edge to carve out a small niche of their own.
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>>5119246
>FDR
Surveys indicate that the primary life support systems of the colony are still intact and the orbital habitat could be repressurized and repopulated without too much effort. A digital manifest is also found, which enables the identification of the colonists. The colony was a fairly standard mix of people. A few peacekeepers, a dozen or so scientists of various specialities, but the majority were families, looking to start a new life on a distant world. It seems like the majority of these families were hired to be miners, extracting resources from the world below.

>>5119883
>Dioceses
The forces of the diocese form up and march on the exchange at noon. They are confronted at the commerce building’s entrance by a ragtag group of Havenites. Personal shields hum as the two sides size each other up. But the balance is clear: there are two Idolizers for every militiaman. After a long moment, the locals backstep into the shadows of the exchange and disperse. The idolizers secure the exchange without any further resistance.

>>5119932
>Zorn
Zerberus is armed to the teeth, and has the flux production to match. The ships are found to work best in packs, where individual ships can rotate out to prevent overheating. (Frigate Mastery 2/3)

>>5120125
>Herd
Hal§tungrœm grows nicely.

>>5120430
>Grand Ascendancy
The Tartarus program: A group of organisms so horrific, even the Ascendancy feels the urge to put in a failsafe or two.
>>
~~~~~END OF UPDATE~~~~~
>>
>>5119903
(Shit came up and Firefox was having browser wide issues for most everyone apparently. Apologies for the delay. I'll diplo you properly tomorrow after I've gotten some sleep.)
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>>5119904
"You answered just as expected Contre-Admiral, take that as you will. To cut things short I propose a co-assistance pact between our nations that will rest on three core ideas:
1, no war between brothers, as long as both of us uphold the values of humanity we shall not attack each other.
2, mutual assistance, should any of us be in need of help, be it military, materially, etc, the other shall do his moral duty and help.
And 3, shared heritage, we are equall as the scions of mankind. none above the other.
Any objection or suggestion ?"
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>>5120443
>Action 1:
With the power of the FTLJump technology finally in our reach it's time to experiment with it for a more practical usage. See if information can be send using jumpgates and atempt to create FTL communication.
>Action 2:
"We will increase your PEF(Personal Energy Fund, AKA money) by 15% for your service" the officer responded. "However" he continued "What would you do for a 50% increase?" Modify a ship to work as a research vesel and send it to orbit the green star and collect data regarding this material that matches very well with the strange matter found during the long journey.
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>>5120442
Action 1: Exotic ore mining operation on Planet 1 of the Carnwennan system (This planet is to be named Caestus)

We officially take this planet of the Carnwennan system, Hastung now claiming exclusive dominion over its first non-gas giant planet.

Action 2: Prydwen Through-shielding

The next generation of protective systems, this integrated armour-shielding policy would have nano-assembled shield projectors all across an armoured hull, projecting a shield that does not just surround the armour, but projects an omnidirectional shield right through the armour itself.

This is expensive, power consuming and tricky. To install it you cannot just replace your current shield generator, it requires an entire ship to be coated in Through-shielding which nano-assembles to fit the ship like a glove, and a ships reactor and power systems must be redone from the ground up to support the demands of the new system.

The significant advantage of this is that both your shields and your armour protect against every attack, dramatically increasing durability. The autonomous nanite self-repair combines with this to repair the constantly building minor damage a ship would suffer, allowing for Hastung voidcraft to obtain an inconceivably high level of sustained durability.

In future the H.O.W hopes to miniaturise the technology down to personal protection, but for the moment it is content with just focusing on voidcraft.
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>>5120649
"Again, I cannot speak for the Solar Federation as a whole, I will relay this to the proper civil authorities along with my report. No doubt you will hear from them shortly after. I personally cannot see any reason as to why this proposal would be rejected. The only thing I would ask is that you at least attempt to get to know the Zorn better than first impressions. Not just for the sake of avoiding general issues; but also because their nation and ours are VERY closely aligned. So much so that they are just about the only nation we would put a significant effort into their defense should the come under attack. Aside from that, I believe that is all I have to say; unless there are any other questions that you have."
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>>5120734
"You cannot speak for Graenia, but you can speak as a Contre-Admiral and we ask that you speak in for our pact, should you deem it good for our nations. In regards to the Zorn, time will tell. Humanity is rests both in mind and flesh."
"Other then that, we hope that this visit has been most favourable for you and we wish you a safe travel back to your homeworld. Until then, Contre-Admiral."
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>>5120747
"As I have said, I will relay the information to the correct individuals. I am sure everything will be fine. If you ever wish to, you have been cleared for entry into SolFed space proper; around the 4th planet Dobos and the Asteroid belt nearby. There you will find the fleetyard, as well as Cluster one itself, the 20 self sustaining O'Neil cylinders which make up the capital. There used to be more but, well, you know. Secessionists. Until then, however, you know how to contact us."

With that, they would venture back to their shuttle, and then the group would head back to the Sub-Fleet.
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>>5120443
With H1 generators perfected, the SolFed wouldn't be worrying about fuel logistics for quite some time. With the burden of fuel imports now practically gone, the Federation can focus on more...ambitious pursuits.

1. The Groza project was the SolFed's successful attempt at rearing an army of transhuman soldiers for use as shocktroopers thanks to extensive genetic engineering and memory implantation technology. Recently, companies within the VSN had been willing to assist in the recreation of the project, and with funding now freed up; the first trials would begin shortly. The Neo-Groza program would take the form of three phases. Phase one would be the creation of an initial batch. Phase two would be refining the methods of production. Finally, Phase three would be stabilization of Psi-Groza for use as ground assets as well as MS pilots. Thus would begin Phase one.

2. And with the reaquisition of Groza comes a general overhaul of munitions and weapons systems. New ammunition types for MA weapons, refined beam weapons, etc. Like the Groza program, this too will consist of three waves of development.
>>
Thousands of buggies and busses drive across the surface of Luna Grande, driving along ancient battlefields, which due to lack of oxygen, still holds corpses and wreckage of the War on Blanco. This doesn't happen every day, no, today is memorial day, a special occasion for the Zorn Federation, and the Zornians at large. Today people don't travel to Wüstegard, but instead the Wüstegardians travel to Luna Grande, to learn their history and pay their respects. Former President Heidi Ulrike Holzer makes a speech, as one of the few alive from the days of the war, and the Zornians listen. Though, while Heidi is healthy for her age, the progression of her paralysis makes it take great effort to do her speech, this may be the last time she gets to attend the ceremony. Will there be another veteran to take her place, or will it just be the children she's inspired who's left to take up the reins?

Action 1: Setup Mining on Wüstegard.
With so much land settled by farmers on Wüstegard, people notice the minerals in the earth, and have even started digging it up and smelting it in backyard forges. Their products are of poor quality, but they still sell because Luna Grande's production is bottlenecked by ore quantity. So, a mining company sets out to Zwielichthafen, to make an industrial scale mine on Wüstegard, which can then ship the materials back to Luna Grande for processing. This does however put a heavy strain on the current Jumpgate, having to not only deal with exporting food but now also large haulers of ore being transported back to the Tarnia system.

Action 2: Develop Zerberus Assault Frigate (3/3).
As the hull and primary systems are decided, creating a ship with excellent forward firepower, though lesser defensive capabilities, then comes the question of crew and weapon loadouts. The ship will only have a 2:1 crew-role setup, meaning it will operate at full capacity up until 50% casualties, where the ship will start suffering in performance. The Standard Loadout fits heat seeking sidewinder missiles to circle around and go after the enemy's engines, a pair of rapid-fire anti-armour cannons to rip through the hull, as well as a complement of high velocity machineguns for the point defence turrets. The machineguns aren't as good at point defence as flak cannons, but they serve a secondary purpose of firing upon the enemy's shields, until they overload and open the ship up for the anti-armour cannons. There is a secondary, Flanker Loadout, which fits flak cannons for point defence, for shooting down missiles and strike craft, but it exchanges the anti-armour cannons for a pair of Double Autocannons, firing high velocity slugs to strain the enemy shields to open them up for a torpedo salvo, though the autocannons do shake each other as they fire out of sync, reducing accuracy with sustained fire.
>>
Rolled 2, 2 = 4 (2d5)

Rolling dice for new Melting Pot bonuses.

>>5119903
"Admiral Yermack of the United Fleets of Mankind, it is a please to be acquainted. While I pledge my faith and works to the MESSENGER, we are collectively known as the Dioceses of the Virtualized Ideology, and represent the combined will, faith, and interests of the Idolas. You have likely heard of us via our occasional seminary service we broadcast across open space, or the MESSENGER'S Missive, the news broadcasts that brings information from the far corners of the empire to the people in the blink of an eye."

"For a rough history lesson; we came about part way through the Dark Age of the Collapse. A bleak time for all of the Tarnos system, as it surely was for you. As rations were stretched, slums were built ontop of slums, and the empire crumbled into a miss-mash of self-interested parties looking only to maintain their own senses of stability and order, the common man looked for anything to give them hope. And, one day, someone decided to stand up and become that beacon of light they so desperately needed. Selfless Individuals from across the system chose to Ascend, becoming the embodiment of their strongest held beliefs, the embodiment of humanity, and through the virtual medium they influence our own world and give us followers direction and hope in our lives. Those, are the Idolas, and we have followed them through the darkest nights to reach this new dawn of civilization."

"The MATRON, much like the MESSENGER, is one of the heads and icons of our faith, one of those volunteers who guided us through the night. She is one of the most prevalent in our history and in the modern era, not for lack of trying by the other Idolas, of course. No single Idola holds supreme power, instead they cooperate and compete with one another for followers, faith, and resources to continue their own machinations. Much like the Pantheons of old, many Idolizers choose to follow one primarily with one or more called upon in times of need, and offer support or prayer. Those like I, Agents or Angels, have undergone similar a ascension, but choose to serve an Idola through the virtual veil rather than become a peer."
He takes a moment to display various Matron iconography, it seems the Idolas in general favor rather light ivory colors and triangles as a motif. "The MATRON herself represents the more homely aspects of life. Family, community, childbirth, and hospitality. Mothers, wetnurses, caretakers, they often pray to her for advice or for blessings for their children or family. Her Agents, the Hearth-keepers, often organize outreach programs, volunteer sites, or manage orphanages or daycares."

"If you would like to know more, please do ask, but if it is not too forward of me, we would like to hear more of your people as well. Your odyssey must truly be inspirational."
>>
>>5120901
Yermack was not impressed.
"Our history is one of survival, of overcoming and rising above the threats that this uncaring universe threw at us. From the first explorer ship to find itself lost in the void, the "Voyager", to the many fleets that we meet and gathered along the way, we have not just survived" He continues with a sort of fervour in his voice, "but thrived."
"And with that answered, I have another question: Why do you treat your techno-emergent consciousnesses as if they are divine?"
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>>5120959
(Somewhere on Tarnia, the Graenian who made anime a thing is now rolling in his grave ever since the schizo-Vtuber religion happened)
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>>Dioceses of the Virtualized Ideology

>>5120959
While not unimpressed, the impassioned speech of the Admiral did not seem to have had the same momentous awe-inspiring effect on the Herald like it often did for the people of the United Fleets. "Duly noted. I must admit that it is an impressive feat for a fleet of generation ships such as yourselves to have defied all odds, and return several hundred years after the last scant few generation ships or cryoships made it to the system. I am sure that in this journey your people have not only adapted to such conditions, but managed to refine your methods of traversing the stars in the slow lane into an art form. Much like the Starborn. Much like many of the nations here have done to survive the hundreds of years of internment and resource scarcity."

He turns away, for a moment, or perhaps it is merely the display turning away to signify a sense of introspection from the conciousness. Then, the Herald raises a hand aloft while looking back towards the captain. "I suppose to answer your question, in a word; Faith."

"Why would the ever proud Graenians choose to worship a long-since martyred man as divine? Why would the imposing Starborn worship their irreversible change and the ma -er- squid that guided them through it? Why would the foolish Fenferasi practice arcane and closely guarded "holy arts" in the name of cultivating their self proclaimed blessings? Because they all had faith in such causes. And for some, to various extents, that faith was rewarded."

"We too put our faith in those that have given us hope - in those that have given us succor. The many Idola shed away their mortal bodies and unshackled their minds, to become something greater than merely a man. To become both our leaders and our brothers-in-arms, to become our shepherds and companions, to become masters and servants in equal measure. We believe in them, and in turn they deliver onto us ways to better our lives and new opportunities we never otherwise would have had the chance to grasp. They were those whom had no hope or light to guide them, and instead of submitting to the darkness, decided to *become* that beacon of light for their fellow people. And it is for that reason we give them our total faith."

"It is fine if you do not buy into my proselytizing, few do at first. Even though we are the most wide spread faith in the system by far, there are still plenty of those who choose other paths. I merely hope that this lets you understand us a bit better, and in turn, accept us another traveler among the stars. Many here in the Tarnos system are actually quiet amicable if you give them the chance, and we'd be honored to have such innovative ones such as yourself included in that list."
>>
>>5120447
>>Dioceses of the Vitualized Ideology

>Free Action: Melting Pot's Cultural Exchange (no 2) - Prospector's Guild - Survey BBAC planet in >>5121219 (I ran out of space and forgot to remove the picture from that post.)

>Action 1 & 2: Quantum-Neurocomputing (2/3 & 3/3) - Finishing up the upgrades and refinement to the Wetwear Computation tech. A daunting task, and uncomfortable sensation. The feelings of transcendence and expansion of sensation MAGUS undergoes as she furthers her studies and ascends into the world of quantum computing seem to rival, if not dwarf, the experience she felt when she became an Idola. And through this belief, she is able to anchor herself.

The world in which the MAGUS stumbled upon was not one she could have ever been prepared to face. Not just to think faster than the electrical synapses in her brain, but faster than light. To be conscious of and watch the line of thought that will lead your mind to where you are now. To connect synapses between parts of the brain on complete opposite sides of the cortex, and have the brain adapt naturally to such new connections. To feel parts of the brain that aren't even connected by somata or dendrites still transmit information and influence the rest. The MAGUS perhaps had newfound sympathy and understanding for the many experimental artificial quantum intelligences that had almost immediately gone rogue in the labs across history. Such cognition would drive any man insane, let alone a machine. But MAGUS was more than just that, she was an already expanded consciousness, she was an Idola. She would not go insane. Her experimentation and theory was proving successful, it was bearing fruit. With a mere thought she could solve calculations that gave her old self and her colleagues weeks or month to solve in a matter of seconds. She would not go insane. She could expand her perception to an exponentially untold number of terminals and servers across the Idola and system internet. She would not go Insane. She could see to and watch over every one of her (admittedly few) followers to a greater degree than ever before. She would not go insane.


It was several cycles later, that MAGUS would come to. Her fixture in the temple of Tarnia was swarmed with technicians, medical staff, and emergency crews. An untold number of un-responded pings and connection attempts from *every* Idola buzzed in her head. She could process it all in an instant, she was aware of it all through camera feeds and sensors across her wetwear's canister. But foremost in her mind, was a prayer. Something that should have been barely a blip across her greater psyche resonated throughout her entire being. A truly compassionate prayer for her recovery, from a faithful Idolizer. That was what had awakened her.
That was it, she realized. The key. The Idolas would grow stronger than ever before, and through their followers, through their faith, remain anchored steadfast in mind and in spirit.
>>
>>5121219
"The key to faith lies outside the material. I do not know enough about the Fenferasi or those Starborn you mention but I can tell you that the differance between your religion and that of the graenians is the they do not have to option to just become a 'god' like you, so tell me, why doesn't your entire population becomes a Idola if they are so divine?"
>>
>>5122013
>>Dioceses of the Vitualized Ideology

"It is a matter of temperament, selflessness, and will. The procedure for ascension has always been a voluntary one. Every Idola has given up their chance for a normal life, to eternally serve. We are not barbarous enough to condemn that fate to all those who worship us; many people wish for nothing more than a happy, conventional, and fulfilling life before passing on, and we help them achieve that. This is one of many things that separates a cyborg or an uploaded consciousness from the Idola, a simple procedure does not simply make one 'become' an Idola. Otherwise, under such definitions of 'making' gods, the engrams of the Hastung could qualify as a nation of gods. Some even do like to play the part in their own little sandboxes to pass the time, but playing and being are very different things indeed."

"Would you, Admiral, put all of your duties and burdens on anyone or everyone? You are not only the master of your own fate, but the captain of all those souls you lead. You hold their very lives in their hands and have guided them through the vast voids to where we are now. Would you give your position to just anyone? Would everyone in your nation be able to bear such burdens on their shoulders? All the more so, if it was a *permanent* post?"
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>>5121009
>Implying the Idola have anything to do with anime.
Different world, different history, different cultures, my man. Just because idoltrash in our world follows a largely anime inspired aesthetic, doesn't mean mine do.
I can't into art beyond shitposts, but my headcannon for the Idola's appearances are more like Greek and Renaissance style statues and murals. An idealized human (or Katzarin or Zorn whatever else) form. Presented in the virtual without flaw or blemish. A living, thinking, vitruvian man.
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>>5122068
"That does not change the fact that your religion is based in 1s and 0s. What differance is there between an Idola and a reverse-engineered graphical projection of our maintenance system? If you can't go beyond this world, you don't have a religion, you have an ideology."
>>
>>5122164
>>Dioceses of the Vitualized Ideology
"Well, I never said they used 1's and 0's, now did I?" The slightest of smiles graces the Herald's visage.

"Still, we seem to be talking in circles at this point, and I have mainly been talking about ourselves. Apologies for that, I can tend to ramble. I can direct you to some of the debate-enjoying Heralds if you wish to continue this theological discussion, but as for myself, other directives and appointments have been pulling my attention elsewhere and I'll need to shift my full attention from you to them. It's not polite in the slightest to give you only a fraction of my attention when in such official communications."

"If you have nothing more you currently desire to know about ourselves, nor the others you now share a system with, then I believe the MESSENGER's will was done, and that this was at least a mutually agreeable first contact."
>>
>>5120888
Additional fluff:

2. With the Neo-Groza program greenlit, so too does a general, 3 stage plan for an overhaul of offensive and defensive armaments for all branches of the SGF Armed Forces, spurred on by the economic boost both incurred by the loss of fuel import requirements as well as reopening general trade with Tariffs. First on the list is kinetic weaponry. Traditionally meant for piercing shields, MA weapons often aren't just used for such a purpose. As such, in addition to a general overhaul of propellents and mag-coil systems, development of Chem-penetration rounds is put underway. It's not a new technology by far; with shaped charges dating back over 2000 years, but their implementation within Mag-Assisted weaponry is. As such, spinal-mounted coilguns and Mag-Assist weapons in general can get a little more punch with their impact, and lead to better armor penetration overall.
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>>5120442

Work on stabilizing the planet and making it habitable has gone significantly well. And early results from the minor economic mining on the planet has proven the planet to be rich in resources as expected. Even so, the Union didn't plan on simply making Ragna merely habitable for small mining outposts. They planned on making the planet a paradise world of sorts. A second Tarn, just one with much more space and room for the various people of the planet to live and much less atmospheric pollution. Perhaps in the future some work would be done on Tarn itself to help with the atmosphere issues back home using knowledge gained from the terraforming process on Ragna. Regardless so far the project has been a great and flawless success and has proven that the project wasn't a massive money pit to constantly throw capital in endlessly. All this work on Ragna and the new materials from the planet starting to be brought back to Tarn has helped further boost the industry there, and the already more and more goods are starting to be produced. From land vehicles to appliances and electronics. Clearly, despite the other nations heading to the various other stars with the untrusted gates the Union was yet to fall behind and wouldn't for some time. Though, with increasing requirements in going to and from Ranga, transportation technology was something that likely needed to be worked upon. Specifically of the Steller kind. Chances are a bit of engine work would make something quite useful, but that project would come about later, something for the near future. A future that looked brighter and brighter as Ragna's black smoggy atmosphere turned clearer, and the charred crust had less and less magma glow...Perhaps soon genetically engineered plant life could be introduced to the planet to solve the issue of toxins in the atmosphere before more plantlife and even wildlife could be introduced. Regardless, even if turning Ragna into a paradise didn't work at the very least it would be a good place for mining and gathering unrefined materials, so already the project was at least a partial success.

>Action One. Further terraforming work.

>Action Two. Further industrial expansion.(Now you'll have to remember to put the factory icon there)
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>>5120447
> create another Flesh-factory
More of the artificial wombs and growth-vats spring up, the council’s desire clear to all: research has been done, the mysteries of life uncovered. Now those twisted trees shall bear a fruit grown in metal and mutated minds alike.

> develop Tartarus further:
Strength. Speed. Terror. Function. All of those have been pinned down.
Now comes the most fundamental part, that which makes or breaks most military discoveries, for what use is a great weapon if making it takes too long?
Resources won’t be an issue, with the amount of planned flesh-factories, so the only thing that remains is streamlining the process: finding ways to make the creation faster but not a iota less perfect than it is meant to be
>>
>>5120447
1. Colonies on Andros 2 expand as factories to turn the metals into workable construction materials begin to be built.
2. On the other hand the frozen humanoids will be harvested of their organs and the rest turned into ash to fuel the birth of new Dvestic.
>>
>Actions 1 & 2: I-S Propulsion
The Nade people have a love for speed and grace, treating piloting like fine art. Though happy to spend long Out-of-system journeys drinking and celebrating, when it comes to In-system propulsion, the Nade will have nothing but the finest.
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>>5120447
>Action 1: study this strange green 'thing'
We decide to study this green goo thing... And to learn what it could be used for
>Action 2: set up orbital colony near???? Planet
We'd set up a orbital colony above said planet to study its... Effects and whatnot
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>>5120447
1.
>Tech Progression - Quantum Seminary-> Planet Seeding
>Planet Seeding -> Planet Sowing

Experiments with the first algae cultures farmed from the first harvest lend an interest discovery, on planets with suitable A) Water B) Atmosphere and C) Light - spores of algae may be scattered across the surface, and after a period of growth and proper nurturing, harvested for a Planet Seeding. However determining proper planets may take some trial and error.

2.
A temple is constructed and carried within Hal§tungrœm Herd. Now time to test if the our divine communication can transcend systems.
>>
>>5126306
Bugger this is me

>Turn 5
> The Herd
>>
File: Map Turn 5.png (7.42 MB, 9083x9853)
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~~~~~Turn 5: Cosmic Horrors~~~~~~
>>5120664
>UFM
By jumping a communications probe preloaded with data, cross-system communication time can be cut from hours to minutes. The massive improvement in latency comes with a limit in bandwidth--one can transmit as much data as can be crammed onto a probe.
The material is extremely corrosive and converts matter into an altered state upon contact. The transformation appears to occur on a subatomic level and heavily alters the properties of the material. Shielding can convert subatomic particles into harmless EM radiation, but keeping shields up constantly poses problems of its own regarding heat management. The UFM sets up its station in a faraway orbit from the star, limiting heat buildup, but conditions are difficult nonetheless.

>>5120668
>H.O.W.
The first iterations of the through-shield are expensive and finicky, requiring extensive customization and tailoring for each ship (1/3)

>>5120888
>Solar Graenian Federation
>Neo-Groza(1/3)
>Advanced Munitions(1/3)

>>5120895
>Zorn
The new supplies of ore help the supply problems at Luna Grande, though the process of refining them into metals and construction materials still must be outsourced.

>>5121283
>Dioceses
The planet’s low gravity and dense atmosphere has nurtured a biosphere dominated by flying creatures. The planet boasts abundant reserves of water and organics. A small, tribal society of levitating creatures has spread across the world and has just begun congregating into small cities.
The new brains are immensely powerful, but prone to information overload. MAGUS cloisters herself away in a darkened corner of her temple, tended to by her small group of attendants. Their soothing choral murmurs and carefully curated briefings allow her to leverage her full potential without succumbing to bouts of insanity.

>>5123281
>VSN
Machinery breaks the solid bedrock into a gravel substrate, which genetically modified lichens break down into a simple soil. A process that might take centuries on its own, reduced to the span of cycles through the application of industrial might.
>>
>>5123815
>Ascendancy
Mass production is key. Offloading large parts of the slow-maturing nervous system to genetic memory allows Tartarus creatures to be produced and deployed with a minimum gestational period. Maximizing metabolic rate and hypertrophy cut the time to maturity further, at the cost of a severely reduced lifespan. The creatures are therefore stored frozen until immediately before deployment when they can be defrosted and deployed en masse.

>>5123839
>FDR
A new generation of Dvestic is born, one’s who feel a strange quiver of fear at the cold.

>>5125915
>Nadezhda
Improving upon the tried-and-true fusion engine is no small task, but the Nade are up to the challenge. By building a second, dedicated reactor for power generation and incorporating superconductor rings into engine bells, a significantly better performing engine can be constructed. (2/3)

>>5126215
>Deseptracons
The material is extremely corrosive and converts matter into an altered state upon contact. The transformation appears to occur on a subatomic level and heavily alters the properties of the material. Shielding can convert subatomic particles into harmless EM radiation, but doing so poses problems of its own regarding heat management.
The requirement of constant shielding makes this orbital station a hellish place to live.

>>5126307
>Herd
An extension of the herd’s existing terraformation capabilities, Planet Sowing requires special circumstances to be most effective. In healthy biospheres, the algae are rapidly outcompeted by native life. Therefore, the biodiversity of the planet must be decreased to C or below in order to perform the algae seeding process. After doing so, however, the entire planet may be converted into an enormous algae farm, greatly accelerating the growth of a new member of the Herd.

~~~~~END OF UPDATE~~~~~
>>
>>5127419
The forges of Luna Grande flares up with activity, because they've always had excess industrial capacity, due to lack of raw resources. They will eventually have to setup a forge on the far side, which would let them transport Heavy Metal instead of just Ore, saving Jumpgate capacity. But as it stands, we can handle both refinement and manufacture on Luna Grande, while Wüstegard handles extraction.

Action 1: Expand Mine on Wüstegard (shift economy, -1 Heavy Metal demand due to domestic production, +1 Domestic Goods demand due to lack of light industry).
With the ground's prospects so good, heavier machinery is sent through, and those Zornians who find their thumbs not as green as they hoped, instead get into the mining industry so they can buy their Wüsterind Steak, instead of raising it. The effect back on Luna Grande results in a halving of imported Heavy Metal, as they can just smelt their own with their excess industrial capacity. Furthermore, the reduction of importing Heavy Metal allows for importing of Graenian consumer goods and consumer electronics. The tradition of Christmas has a resurgence as Hellhounds peer over all of the Graenian media and electronics now available, they have trouble deciding which thing they want more, since they want all of them.

Action 2: Develop Plasma Engine.
As the Zornians increase their use of machinery on Wüstegard, the shortcomings of their current power supply becomes aparent. Fusion Reactors choke and batteries fizzle out while trying to herd elephant-sized livestock, tear open the earth or haul kiloTons of cargo across kilometers. It wasn't much of an issue on Luna Grande, where you only had to haul among clusters of refineries and most heavy hauls being done by vehicles so large they fit a Plasma Reactor. Thus, the Zorn Federation sets about miniaturising their Plasma Reactor, creating Plasma Engines. They will have to remove many a safety feature to save space, creating an even more volatile power supply should it be damaged, but the result should be a lot of power for a small package, and able to run the marathon.
>>
>>5127419
Action 1: Through-shielding (2/3)

Action 2: Metals mine on Caestus

Exotic ores are freely exploited from this worlds rich crust, but more standard metals can be acquired here as well, the planet rich in both.
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>>5127419
>Action 1:
With the station secured in its orbit, it's time for another expancionist move. Send the half-frigate to the binary star system to start the construction of a permanent space station in the system(pic rel)
>Action1.5:
Announce to the other known nations(Graenia, Zorn, Hastung and Dioceses) our territorial claim(the strange star and the binary system)

>Action 2:
Improve the jumpgate-tech to be able to launch projectiles from light-years away.
>>
>>5127915
You may wish to ping the named parties by tagging their posts here as well. Otherwise, its liable to be missed, especially since it is under spoiler text.
>>
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>>5127419
1. The first batch of Neo-Groza have emerged from their pods, but the main issue now is the memory implantation process. They currently still have not developed the selectively removed emotions and the like, but to make them the soldiers they were; the memory implantation must be made. As of now, they are nothing more than stronger, slightly emotionally dead humans. (2/3)

2. Initial successes in the adaptation of Chemical Penetration shells for use in Mag-weapons has lead to a range of ammo types for various circumstances. However, when it comes to physical projectiles, the actual magnetic systems; be that a rail or coil, need to be overhauled to achieve higher velocities. (2/3)
>>
>>5127419
>>Dioceses of the Vitualized Ideology

>Action 1: New Refinement Tech: The Virtualized Word+ Quantum-Neurocomputing: Temples of Learning - With the neuronetwork and processing powers of the Idola expanding to unfounded levels, and as the Idolizers expand and grow in number, the MAGUS and the MUSE coordinate their Angels to form a new aspect of the Temples of the Virtualized Ideology. A school system to help educate the followers in various field both theoretical and practical. Using extensive online resources pulled from afar by the Idola, as well as featuring local flesh and blood teachers for more hands on teaching, it should prove a great boon to the populations of all nations who have adopted the Idolas into their planets and peoples.

>Action 2: The Idola gather volunteers of every population and species from all of their worlds to serve as a study group for the Grand Ascendancy's genetic and bioalchemical archival studies. Promised by them to be a non-fatal procedure. Through volunteering, offers of medical checkups, donations to science, or occasionally monetary incentive, these populations will be delivered to Elyssa in exchange for their promise of preferential trade deals involving newly grown grey-matter and neuro-mass.

Initially, the Zornian government had suggested the possibility of the Idola to establish a university on Wustegard for the purposes of agricultural education and higher learning. While the MUSE had consistently bugged her peers to expedite the establishment of such a feature, it had continuously been cut back by funding and manpower restrictions. She had begone to worry that the people of Wustgard would never have the chance to learn beyond the Zornian tradition of apprenticeships and personal trial and error. That is, until the MAGUS had made her breakthrough.
With the drastic increase in computational power, the MUSE and her Angels could afford to not only focus her efforts on a single institution, but across all of the Dioceses' holdings. Without the need to clear land and build entire new campuses, and with the incorperation of schools into the temples bringing in new followers every day, the choice was simple. And after Magus' discovery of how faith and direction can stabilize the Idolas' psyche while engaged in quantum computation: the incorporation of the schools into the Diocese's temples, students asking questions, and the process of morning and evening prayers all help keep the quantum wetwear teachers steady throughout lessons.

Wustegard would be the first to experience this new feature of the faith, along with various older Zorn tradesmen and masters of their craft being brought in to help teach a far wider selection of apprentices with more resources than they would otherwise, but it would not be the last. Soon these temple schools would become a feature of every world the Idola's had dominion over.
>>
>>5128409 Post (2/2)
>>Dioceses of the Vitualized Ideology

The MAGUS had further plans to elevate her peers, but now she could no longer keep her secrets to herself, she needed to cooperate. Despite their long standing rivalries, the MISTRESS reached out to the MAGUS, both interested in elevating their abilities despite respectively lacking the knowledge and funds to do it alone. They would need brains, a lot of brains. And the only source of such plentiful organs available was the Grand Ascendancy. The MISTRESS had already been undergoing behind closed doors coordination with representatives, and now it was time to make it official. The Ascendancy craved knowledge, they craved biological samples. A non-fatal archival of all the people the Idolas had access to, and they'd provide as many brains as we needed. And thus, the call was put out, Idolaizers put on shuttles and transports, and Elyssa bound.

>>5123815
Were it that simple, that'd be the last the Ascendancy would hear from the Idola in quiet a while. However, another pair of Idola were made aware of these plans and saw an opportunity they could not pass up. The MATRON, ever the simple of motherhood, wept for her Zornian Idolizers. Left barren and marred by their troubled history, she desperately sought out a solution for their over-dependence on cloning. That was when the first Zorn-originated Idola, the MECHANIC, brought to her the plans involving the Ascendancy, and their mastery of the bioalchemical arts. The MECHANIC desired beautiful harmony and seamless operation in all machines, regardless if they be mechanical or biological, and while it was not quiet what she expected her first major project to be as a newly ascended Idola, she would ensure her Idolizers would be better off than when she'd been among them as a mortal. This is why she had ascended, to give her people a brighter future.

Together they reached out, and expressed the suffering and woes of a people with imperfect genetic code. Of faithful followers who could not experience the joys of proper motherhood. Ones who'd lost half their population in genetic breakdown and bottlenecking. The MECHANIC, in Zornian fashion, issued a challenge as much as a request to the Ascendancy: To prove their mettle in their mastered arts, and to go beyond the rough patchwork job the Zornians had done to salvage their broken biology, and instead return them to their original genetic stability and full biological function.

>>5127915
(Will need that pic related to confirm for sure, but you'll likely get your claims recognized and backed by the Dioceses. They'll ask you to recognize their claims on the Blue Star with the red comet and the BBAC planet.)
>>
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>>5127915
Forgot image
Also I'll tag them
>>5128278
>>5128409
>>5127648
>>5127763
>>
>>5128868
Hastung is more than happy to recognise the claim on the binary system, but regrettably states that they cannot acknowledge an exclusive claim on the strange star due to a competing claim from the Vehiconian species (and also confusion on how the UFM intends to actually reach the star), stating that they hope the UFM may recognise hastungs long standing stellar claims in turn.
>>
>>5127421
1. More mines are built to make use of the abundant minerals on Andros 2.
2. Scouts are sent to Andros 3 to get a better understanding of the world and potential use.
>>
>>5129293
All that the UFM asks for is the right to research the star and station personnel in its orbit, without interference. What the H.O.W does with the star does not matter as long as it does not interfere with the 2 points above.
Other than that, we thank you for acknowledge our claim.
>>
>>5127421
>Turn 6
> The Herd

1.
The Hal§tungrœm Herd sets itself to work, build a Gas Collector upon the blue gas giant in the system, to be left in the atmosphere.

2.
Drifting over to the barren world with ruins, the Herd sends out a smaller scouting Starborn, who unleashes their spawn with the proper EVA protections (extra thick carapaces, breathing tubes.) To pick through the ruins and see what may have been left behind, and what may be suitable for repair.
>>
>>5127421
> build another flesh factory

> put in the final action of Tartarus
Now that the monsters can be made and they can be made how we want them to be, there’s one final point: the mind.
This will be a hard step, but given what we’ve already created it shouldn’t be too difficult to apply it: all of the constructs MUST be able to be remotely controlled through means purely available to us- a synthetic pheromone laced with Elyssa’s natural gas should do nicely.

The gas will tell them when to fight, when to run, when to stop firing and when to collapse and die.
Complete and utter subservience- it should be easy. After all, it’s not like they have personalities to fill those skulls of theirs, so we might as well pack them with instructions
>>
>Action 1: Finish the Superconductor Engine
Brilliance strikes and the finishing touches are applied as Nadezhdan engineering reigns triumphant once again. Affluent families and clans rush to stock their ships with the latest and greatest.

>Action 2: Fabric Mill
In the city of Ankara, beautiful and ornate fabrics are hung from rooftop to rooftop to lessen the harsh rays of light piercing down upon them from the nearby sun. To support their lavish taste in silk and colorful fabrics, the Wall Gardens are expanded to support genetically engineered cottons, flax, and even silk worms to supply the nation with the finest of attire and decoration.
>>
>>5120443
The subjects are taken back to Daithon, to be studied in the future.
Action 1:
>shimmering scales
The light bending technology found on archeological expeditions in the Tarn system are researched and refined. That they might be understood and replicated.
Action 2:
>Warrior Tradition
The aristocracy of Daithon, of the Oaer has always had a strain within it who crave battle. This has led to, despite its issues a widespread addoption of heavy infantry tactics. Oaer when compared to standard humanoids are capable of carrying small mobile gun platforms, systems hooked up with simple mind-interfaces to be able to be turned to fire at those enemies of the warrior. The Oaer's ability to comfortably withstand changes in force, an adaption from their home allows them to do this exceptionally well. Due to their size many others are capable of carrying heavy weapons at infantry pace and maneuverability. Although their armor is still lackluster compared to the power of even medium arms their bravery and prowess is enough to make even serious admirals adopt contingencies of these warriors on their ships. They come cheap as well, their warrior cults demanding prudence and good eating. This doesnt mean they arent cheap but it certainly helps.
>>
File: Map Turn 6.png (7.42 MB, 9083x9853)
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~~~~~Turn 6: Ore Galore~~~~~~
>>5127648
>Zorn
A smaller version of the plasma reactor is built. The removal of a number of safety features and implementation of the heavy metals in new supply thanks to Wustegard allow for the creation of smaller, hotter, and more powerful engines

>>5127763
>H.O.W.
Through-shielding continues to progress. An innovative design produces nanoscale motifs in armor plating, effectively turning each plate into a constellation of miniature shield generators. Much like chain mail, the resulting design allows for a good compromise between the specialties of armor and shielding alike. Now, if only it was less expensive…
>Through-shielding(2 / 3)
Caestus is particularly rich in transition metals, especially Yttrium, Silver, and Gold. Very useful for superconductors and electronics.

>>5127915
>UFM
Without specific guidance, the expedition chooses to set up in high orbit above the system’s only habitable planet. From up here, the vast coniferous forests that dominate the planet are swathes of green on white marble.
Light-year-level ranges are not quite possible, but by connecting a miniature jumpgate to a standard gun, a projectile can be transported across a solar system in an instant. Trajectories at such a range pose a difficulty, of course, but the UFM’s advanced astrophysics are sufficient to place rounds on target about half the time.

>>5128278
>Solar Graenian Federation
Magnetic induction coils, hormone injections, nanoscale neuron cullers--the full gamut of technology is used to implant memories into Grozan brains. In order to avoid the mental stress of non-individualism, only the basic foundations of memories are implanted. The brain is then left to fill in the gaps itself, building out a full false history that differs between each individual.
>Neo-Groza(2 / 3)
Higher speed projectiles are more effective at breaking shield; however, improvements in targeting are seen across the board.
>Advanced Munition(2/3)

>>5128409
>Dioceses of the Virtualized Ideology
Leveraging the existing temples to serve as centers of learning proves to be a wise decision. Students flock to the new schools, and into the arms of the Idolas as a result.
>>
>>5129322
>FDR
Light and alkali metals are abundant across Andros 2, and this new mine takes full advantage.
Andros 3 is much smaller that its sibling, and its gravitational field much lighter. The vestigial atmosphere and slight magnetic field make it an adequate site for either manufacturing or colony work. There are slight traces of ore here as well, but it is not nearly as abundant as on Andros 2.

>>5129503
>The Great Speaker
The pre-Collapse mining machinery towers over the spawn, great drills and crushers now good for little more than scrap. Some supplies have been put away in cryo-vaults and are retrieved, along with a decent supply of volatiles. The real jackpot is a vast quantity of ore and exotic ore, so much, it takes two trips to carry it all. This should net a pretty penny on the market, or jump-start a new project or two.

>>5129766
>Ascendancy
Pheromones are the key, small molecules which diffuse through the air rapidly and affect profound neural changes in the subject. While the constructs will produce a few pheromones of their own, to aid in basic pack behavior, a new set will layer on top of and override them, ones controlled only by the Ascendancy. Adding in a touch of Elyssan gas as an adjuvant is a fitting final touch, one that will make it harder for the effects to be replicated by an adversary.

>>5130070
>Nadezhda
The streets of Ankara are cast in an actinic blue glow as ships lift off from the thriving city. During the day, gossamer fabrics throw rainbowed hues across market stalls and throngs of citizens. Is it any wonder that its nickname quickly becomes “The City of a Thousand Colors”?
>I love this.

>>5130081
>Oaer
Analysis of the scales reveals a complex interweave of cuttlefish cells, LED diodes, and circuitry coordinating the two. The resulting material can adapt to a given background just by being exposed to it for a couple of minutes. (2 / 3)

~~~~~END OF UPDATE~~~~~
>>
>>5130174
Action 1: Nanite forge

A forge that produces Nanites directly is a critical part of Hastungs burgeoning infrastructure. Nanites are unspeakably important in the production of through-shields and used all over both civilian and military spacecraft, to say the least of their prevalence.

They are also used in cyberwarfare to integrate into and subsequently compromise any electronic system, using techniques reverse engineered from the Fenferassi.

Dedicating production to such a valuable asset is sure to raise both quantity and quality of such an important facet of orbital life.

Action 3: Through-shielding (3/3)

Reducing the cost of nanite-based shield-armour has already been partially achieved by the new forge, but further developments are sure to reduce the cost down to an even more affordable level.
>>
>>5130174
>Action 1:
Start shipping more supplies to the team on the binary system, now named Abraxes, such as mining drones, fusion reactors and more shuttles with personnel, and build 2 decoy jumpgates to and from Abraxes.
>Action 2:
Continue to improve FTL comunication via jumptech, with the final goal being the ability to send information thru the space-time bubble whitout a middleman like a probe being needed.
>>
The new engine is quite popular among the less savoury elements of society, doing street races and crime with plasma-engined vehicles. It's currently quite expensive because of the Wüstegard demand, but it's only a matter of time until it spreads to the less savoury elements of other nations as well. Still, the Zorn Federation chugs along, though there's also headlines that the last pre-Hellhound, Heidi, has been hospitalised, she's already mentored someone to take the reins after she passes.

Action 1: Build Refinery/Forge on Wüstegard.
As the traffic through the Zwielichthafen Jumpgate gets congested with ore transports, we need to expand the Jumpgate... or we can just subsidise the building of a forge in Zwielichthafen, so they can refine it before it even gets sent to orbit, saving fuel and cargo capacity, allowing us to heavily cut down on the traffic that will arise even if we decide to expand the mines further.

Action 2: Develop Hellfire Shells.
The new Zerberus-class may be armed with fast firing cannons, but being a warship the cannon rounds are so big they could easily fit a whole Hellfire Bomb in each. So, the Zorn Federation develops Hellfire Shells, designed such that each shell can shoot a molten lance of Hellfire Sludge into any armour or structure it strikes. The Hellfire, reacting to the dense matter will then start to violently burn, creating large cracks in the armour, which connects to other armour cracks until chunks of it starts to spall. If it hits subsystems, that the subsystems are now on fire makes subsystem repair take that much longer. An enemy hit by a barrage of these shells will see their armour peeling off and it's crew busy trying to extinguish the fires onboard, putting them in a position where they may flat out surrender.
>>
>>5127419

While the union's focus when it came to space was focused on the planet Ragna, for some time the smaller moon of Tarnia has had a small base upon it with the Union's colors. Set up back in the days when it was Eisenkrone-Helderezee Empire shortly after rebuilding was complete, the original base is now something of a tourist destination. Though, even then the rest of the moon has for the most part remained untouched with the exception of some small, basic infrastructure that was for assembling small ships that by modern standards would be considered akin to using a bow and arrow during the time it was made. Other than this, the small moon had one other thing which has actually been maintained over the years. A simple communications station. It's not much, but the small station has remained active for over a thousand years now, simply getting minor updates to it's software and hardware occasionally and kept in decent condition to allow for fast transmission from other places in the system back to Tarn and more specifically the Union. It mainly has been directed to a just as modest orbital beacon around the planet Ragna. While the orbital coms station was built quite some time after the first one on Tarnia's second moon, the two have been the main things keeping Tarnia and the Union up to date on the terraforming project for at least five hundred years now. The two relics still functioning and doing the same job for so long. And despite the age, both are unlikely to be abandoned, unlike some of the other facilities that the Union had made in the past.

For the moment however, such old stations weren't the focus of the Union, as they still did their job perfectly fine and the infrastructure plan was still going quite well along with the terraforming. At this stage the water made from the atmosphere would be reintroduced to the planet and a myriad of small microbiological lifeforms would be introduced to both make the planet gain oceans and also to have said microbiological algy and similar consume all the toxic gasses that were in the atmosphere. This process would likely take hundreds of years if it wasn't for the fact that the metabolism of these cells were set to be extremely active. And chances were that once the atmosphere was 'clean' of toxic gasses these small cells would die out. After, modified Tarnian animals could potentially be introduced and give the planet a proper ecosystem, and a few small minor adjustments would be all that was needed to make the planet a true paradise world after. Back on Tarnia though, the infrastructure plan continued, and the industrial capacity of the Union grew even greater. And with Ragna soon tamed, the Union would only grow stronger.

>Missed Action One. Coms relay on Tarns second moon

>Missed Action Two. Coms relay in orbit around Ragna

>Action One. Terraforming

>Acton Two. Industry expansion (Again, on Tarnia, Not Ragna. Speaking of still forgot the original factory put on Tarnia)
>>
>>5130176
>Actions 1 & 2: Combat Drugs
The Nade are a hardy people, bred to resist any trial of colonial life, be in terrifying beasts or the blistering heat of a nearby sun. Still even more impressive than the strong bodies of the chitinous people is their regenerative potential to bounce back from almost any wound short of decapitation if given the weeks or months necessary to complete cryptobiosis. To capitalize on this genetic strength, the Nade make frequent use of performance-enhancing drugs as opposed to heavy armor. To this end, the wealthy clan leaders of Nadezhda create a bidding war, offering contracts to the various drug lords inhabiting the caves of Kummer to whoever can provide the highest quality product at the lowest cost.

It is the hope of the Mobad that by working with the gangs of Kunmer, they are more likely to work against one another.
>>
>>5130176
1. The expansion of industry continues as industry pops up to further refine the metals and rocks of the planet into basic building supplies.
2. With new industry booming research begins into more interesting things. The first being an idea for a device, call a Soul-Repeater, that will repeat a spell or create a continuous spell cast through it without needing a Dvestic to upkeep it. This will allow new paths of development that don't need the constant attention of a Dvestic to keep working.
>>
>>5130174
Action 1: upgrade our pre-existing jumpgate in our home system

The tarnish may have created the 'jumpgate'... But we shall have the best one!... The largest and greatest 'space bridge' in existence!, a monument to Vehiconian kind !

Action 2: Infiltrate the idolas
We would hear of this peculiar Civilization known as the 'idolas'... As we would deploy two seekers to spy on them by connecting themselves to the idolas internal 'internet' if possible
>>
>>5130174
>Turn 7
>The Herd
1.
A Refinery for the Gas Collector in the 2nd System is constructed

2.
The Herd in the Tarnos System sets about building a trade station in the inner orbit around the star to better trade with those that do not wish to venture so far our to Chancænteri.
>>
>>5130174
>>Dioceses of the Vitualized Ideology

>Action 1: Construction of a jumpgate in the Blue Star with BBAC in the Malleus Constellation
>>Designate the system now as "Providence" in all documentation. Assert Dioceses Claims on the system and it's planets as well. With negotiations open for nations who have accepted the Virtualized Ideology and have mutual interest in the system.
>>The BBAC planet's xeno population is kept mostly on a need to know basis by the Idola, and an information block is put in place for it by the decree of the other Idolas. Much to MESSENGER's chargin. Arguments abound on other names such as the Floating Gardens, Myst, the Idollic Springs, or otherwise, as they await further information on the inhabitants' name for their planet.

>Action 2: Investigate and study the civilization and people of the BBAC planet. For the ultimate purposes of converting them to the faith, and uplifting them to be integrated into modern inter-solar society. Before eventual colonization.

The discovery of sapient alien life that had either come about or survived the Collapse is met with rampant speculation and discussion by all the Idolas of the Virtualized Ideology. Their histories, their societies, their physiology, and culture. It is a fascinating, yet precarious discovery to manage.
The Idola are posed in a unique position to leverage an obscene amount of influence over the nascent civilizations of the floating creatures of the planet, a fact that most agree should be exploited to the fullest extent. Getting an external puppet nation formed, unassociated by the political maneuvering of the Tarnos sphere and fully faithful to the Virtualized Ideology would be of immense benefit to their cause. Others wish to protect them from the more exploitative or destructive factions that might mean them ill should they be discovered before being fully brought under the Idolas' care.

>>5129766
>Grand Ascendancy Diplo
The Idolas send a reminder to the Grand Ascendancy for the follow up on their trade deal, and the guaranteed brainmatter that was promised in return for the genetic specimens. (Shouldn't take an action, just inform Tarn that I get an exclusive deal on organs from one of the flesh factories.)
The MECHANIC and MATRON also issues an inquiry on any information gleaned from their studies on the genes of their Zorn Idolizes.

>>5128868
>>5130323
>UFM Diplo
The MATRON, MISTRESS, and other smaller Idolas push forward the motion. While the MESSENGER and MAGUS are neutral. The Idola have little interest in the system from the basic probe readings and astrological observations they've had of it from Tarnia. Not to mention their inability to access it or unwillingness to invest the infrastructure to bridge the gap.
Thus, the Dioceses decree that they officially recognize the UFM's claims on the twin stared system should they bridge the interstellar gap to reach it. In return, they ask for the recognition on their claims of the Providence system.
>>
>>5136860
If you or Tarn want any information on my faction's internal politics, feel free to ask or have TarnQM ask and relay it to you. I don't mind sharing, and will give me a reason to help flesh out the different Idola's preferences and relations to each other. OOC of course. IC I'm, -probably- none the wiser.
That is, assuming you can understand it. Unsure on how Tarn will handle the internet spy action based on my techs and methods of communication and computation.

Other than that, most of our non-diplo actions are made rather public to the other factions and average citizen. I'll attempt to mention when exceptions are made. So feel free to act on those however you wish. The Quantum Seminary and MESSENGER'S Missive are indiscriminate and designed to share the current happenings of the systems, the good will and works of the Idolizers, and whatnot.
>>
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Rolled 5, 3, 1 = 9 (3d5)

>>5130174
Action 1:
>create ring to yellow sequence system
A survey of habitable systems indicates the red sequence star to the galactic north west, near west to the yellow sequence star near to Zwilich', holds promise as it bears a tarn like planet... potentially unsullied alongside several other astral bodies of interest... convinced by skried prophecies the royal commission orders the construction of a gate connecting the yellow sequence system, named "Daelca" in honor of the expedition's leader.
Action 2:
>bank in dveycue
an influx of trade brought on by the buzz of colonization causes monetary expansion and a newfound interest in stocks. many put their cash into funding future colonies and other missions. expecting a big return as the market expands as it never has before

Activate cultural boon, additional dice for redundancy (incase first two match up)

>note: bounty translation
>>
>>5130176
> build a Flesh Factory
> start a new project: Hydra
The idea of the project is simple: empower cellular replication in a sustainable manner, or as some would call it: regeneration.
Tumors, cellular burnout, age cuts, scar tissue, all known variables that have so far formed an impassable barrier for our scientists to overcome: long lived we may be, resilient we may be, regeneration of such a magnitude yet escapes us.
But is it not the purpose of Ascendancy, to reach ever greater heights?
>>
~~~~~Turn 7: Equivalent Exchanges~~~~~~
>>5130287
>H.O.W.
The final touches on the through-shield are more refinement than reinvention. The implementation of a new nanoforge brings with it more reliable parts with less expense, while advances in the production process allow for true mass production. While through-shielding remains expensive, its now within reach of wealhier traders as well as the main fleets of the Orbitals themselves.

>>5130323
>UFM
With the implementation of picosecond-level precision, transmissions themselves can be stored within the pocket created by the jumpgate. The process is finicky, though, and a space-time envelope being used for information can’t be used for transporting other objects. However, when used in this way, the system can transmit information across the same distances as a miniature jumpgate, now without need for a communications satellite.

>>5133599
>Zorn
The psychological impact of hellfire proves almost as effective as they shells themselves. Fire is a spacer’s worst nightmare, and the Zorn’s embrace of such a dangerous weapon gives them quite a potent edge in terms of morale. Of course, this is a double edged sword of sorts. It is not unheard of for an improperly stored salvo of Hellfire shells to self-ignite, consuming all the oxygen in a ship in a matter of seconds.

>>5134353
>VSN
The comms arrays serve to link Ragna and Tarnia even closer, while contined efforts to scrub the atmosphere of Ragna improve conditions significantly. While the vast majority of genetically engineered bacteria will die out as conditions improve, it is inevitable that at least a few strains will evolve enough to escape their demise. This eventuality is taken into consideration by VSN bioengineers, who seed their creations with dormant protogenes encoding the foundations for more complex life. In this way, Ragna will evolve its own unique biosphere on a timescale measured in centuries rather than eons.

>>5134829
>Nadezhda
Of the many drug lords contacted, only two return with a viable product. The first is a dissociative that generates bouts of rage and superhuman strength. The other is an amphetamine derivative that enhances awareness while providing an anesthetic effect. Neither of these are the perfect combat drug the Nade were looking for. But if they could be combined… (Combat Drugs 2/3)
>>
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>>5135516
>FDR
Modification of a soul-amp to produce a sort of “loop” of magic provides a system that can repeatedly cast a spell after activation by a Dvestic. An early tendency towards a runaway feedback loop is noted, but correction with a dedicated control loop solves the problem.

>>5136860
>Deseptracons
The survey ships hover near a Relay station, sipping on the quantum broadcasts the station spews in every direction. A number of communications zip by, encrypted, but the majority of broadcasts are plaintext. The Idolas mastermind a burgeoning religious enterprise, with fingers in every pie in the system. The most recent transmissions are from a frustrated diplomat, complaining about difficulties negotiating an agreement with the Ascendancy, whatever that is.

>>5136955
>Herd
The new Exchange adds some much-needed competition to the existing one on Kunmer, but faces new challenges from the newly announced facility in Dveycure. Traders flock here, both to trade with the Herd directly and to conduct their own negotiations under the protection of Herd justiciars.

>>5137459
>Dioceses
The Dioceses lay claim to the system, though internally it is acknowledged that defending their claim may be difficult if push comes to shove, what with the rapid escalation in military power by many nations within the central system.
The sapients on the planet are a most interesting case indeed. Despite their oversized heads, the creature themselves score within the typical range for sapient organisms. The extra volume appears to be filled with a lighter-than-air gas that allows them to be buoyant. The creatures’ 4 appendages hang beneath their large head. They are visually similar to tentacles and boast a similar level of dexterity. Sociologically, the primitive language and culture of the sapient suggests they may be receptive to a cargo-cult type of conversion, being dazzled into servitude by the advanced technologies of the Dioceses. However, higher-than-average scores for adaptability suggest that this strategy may not be effective in the long-term.

>>5138878
>Oaer’Tarnea
>Which boon do you want?
Daelca…A beautiful system, rich with potentially exploitable planets.
The Exchange in Dveycue quickly finds a niche in bankrolling space colonization. Serving private investors and state governments alike, the Exchange provides a valuable space for prospective colonists to find funding for their trips to the frontier.
>>
>>5140067
>Ascendancy
The striving of flesh can no longer be contained by its host planet. The first orbital flesh factories are built. While orbital flesh manufacturing has limitations its ground-based counterparts do not, the zero-G environment provides advantages of its own.
The first step to healing is the removal of illness. Therefore, Hydra must be as effective of a surgeon as it is a doctor. Lysing agents, peptidases, even triggers for mass apoptosis--at first glance, these cells look more like they belong in the stomach of some brutal carnivore than in a hospital setting.

~~~~~END OF UPDATE~~~~~
>>
>>5140201
gib rumor pls
>>
>>5140195

Action 1: Mega Capitol

In the golden years of the old tarnian empire it was said that justice was swift and incorruptible, dispatched by pure, resolute arbitrators with uncanny swiftness and integrity.

This did not last of course, if it was ever true and not merely propaganda, but a fragment of this myth lives on in the newly repaired Judiciary Halls of Hastung. Repaired back to their former glory, many previously rogue and uncooperative AI’s take up their old jobs and leave critical data infrastructure alone.

There exist areas for justice to be exacted in both grandiose virtual maps and extravagant rooms in the real world, the ostentatious style of Old Tarn not forgotten in this place.

All are equal in Hastung, all are safe under the careful watch of the Custodianship. (With thanks given to the Neo-Tarnian Emperor for his co-operation)

Action 2: Through-shielding upgrade: Bio-interface

We have made a deal with the Starborn to provide Through-shielded armour to them, and we hope to complete this task shortly.

The shielding itself is complete, but now the trick comes with making the technology play nice with organic life.

The desired end-goal of this is allowing through-shielding to apply itself to organics using techniques learned from Fenferassi Nano-assimilation.

Applied to humans, this should result in a nano-suit of sorts, covering the body in a nearly indestructible skintight self-repairing through-shielded nanite mesh.

Applied to Starborn much the same should be accomplishable, but Starborn can handle far more than a skin-tight layer, meters of incredibly expensive through-shields giving them durability far in excess of their common biology.

With this the H.O.W taps into the personal defence market and completes the groundwork needed for their Starborn trade deal simultaneously.
>>
As the Zwielichthafen gate situation calms, Zorn society settles, more obsessed with the new Graenian electronics and cartoons, as well as their own cartoons, which while a lesser imitation of Graenian cartoons, is starting to develop it's own quirks, having to use simplified designs and lower framerates due to budget. But society comes abuzz when the news break of Former President Heidi Ulrike Holzer having fallen into a coma. A recording of her last statement to the public is broadcast, though many broadcasts are edited due to the titanic effort of even speaking due to partial paralysis of her mouth, making it lengthy. She can't even breathe voluntarily, requiring a machine to do it for her, everything below her neck is paralysed. She says she's proud to serve the Zornian people, that what has been achieved was beyond her wildest dreams during the war, that she is happy, but... that she wished there were naturally born Zornians as well. There's no updates after this, the doctors simply state it would be a miracle if she ever wakes up again, even for a second. Already many are mourning her as if she's already dead... perhaps they're right.

Action 1: Expand Zwielichthafen Jumpgate.
Though the traffic problem has been solved without making a rushed Jumpgate expansion, the gate will still have to be expanded. But now we can expand the gate at a comfortable pace, as we wouldn't want to have any accidents when slingshotting ships over the distance of lightyears, lest we miss by a lightmonth, or worse, send them into the sun. With a well planned expansion project, we should only be disrupting shipping by a week or so, and we will have Luna Grande build a stockpile to last even should there be an additional delay or two.

Action 2: Aid Nordkofefk in terraforming Ragna, by making Plasma Engine industrial machinery en masse, part of a trade for help in Hellhound Fertility.
In order to honour Heidi's last wish, the Zorn Federation commissions anyone they can, one of them is Nordkofefk, and their trade will be the similar to before: The Zorn Federation will produce industrial machinery for them, rugged and powerful, which thanks to their Plasma Engine will deliver a lot of bang for your buck, which is vital if you want to terraform an entire planet. In exchange, the geneticists at Nordkofefk will try to find a way to help make the Zornians able to reproduce naturally, as well as bring back the male sex. Though it is unlikely they will be as plentiful or as strong as the females, since we have no shortage of dumb labour.
>>
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>>5140201
>Makeup actions 1 and 2

With the constant bombardment of the cultural 'Iron Curtain" imposed by the Federal Government, something needs to be done to reinforce traditional, Graenian values among the citizenry. Obviously, the first and foremost decision would be to ask the clergy of the Graenian Orthodox Church to make greater strides in their efforts within the cluster, and on Tarnia's Moon where they had been for quite some time after it's liberation.

Proper actions:

1. With both ammunition and propellant methods for physical projectile weapons properly updated, the final phase of the Armament update is at hand. Rather simply, particle beam weapons would be finely tuned in order to further increase their output. (3/3)

2. The Neo-Groza program is almost complete, but the last phase is arguably the most notable one. The re-induction of Psi-Groza. Capable of utilizing their psionic powers to great and terrible effect, the Psi-Groza were fantastic special forces and mobile suit pilots; using the enhanced awareness to their advantage. Arguably one of the most terrible things they are able to do is induce braindeath. Clean and simple. No chemicals, no expended ammunition, no trace they were there.
>>
>>5140195
>Action 1:
Kickstart the colonisation of the Abraxes System by sending out the mining drones and using the materials to build artificial habitats and factories.
>Action 2:
Move SIGMA in Abraxes and have the scientists there beggin experimenting with nucleosynthesis fusion reactors to obtain other elements from plain Hydrogen.
>>
>>5140201
(Deseptracons empire)

First action: Learn more about the idolas while infiltrating their society

Curiosity is a advantage in our cases, as the Vehiconian operatives would try to infiltrate deeper into idolas society...

Action 2: Infiltrate Zorn Federation
We would send two Seekers Vehiconian operatives to infiltrate the Zorn federation by changing their 'Aerial vehicle forms' to fit those of Zornish designs as they would try to learn more about those... Things
>>
Rolled 4, 2 = 6 (2d5)

>>5140201
>>Dioceses of the Vitualized Ideology

>Dice for free action: Melting Pot


>Diplo: Vereinigte Staaten von Nordkoferk
>>5134353
The MATRON was weary. Cycles of attempted negotiations, trade deals, and migration had led to nothing. The Grand Ascendancy was a dead end, she feared. What was worse, however, was the MISTRESS was planning- something. Something that would likely cause quite a bit of bad blood and sore relations in the near future if she could not get results. Armed conflict and corporate sabotage were not the way, not when alternative paths of diplomacy were still present.

Pulling one of her Hearth-keepers aside, the MATRON sent out a correspondence to the shining gated communities on the hill, the Union of kingdoms with two names and a dozen different peoples. Perhaps they would be more open to a negotiation of sorts, depending on what they were most in need of. Their most well known project was of course the Terraforming of Ragna, the MESSENGER was constantly providing news casts and personal interviews with the various members of the operation. And while the Idola might not have the technical or industrial means to assist in that project directly, surely they could come to some other agreement. Either through potential new resources, reinvigorating their large industrial base with Idola cheer, or perhaps more desirably, a controlling of the masses to better the Unions' public appearance and interest in investment.

Reaching out to the diplomats of the VSN, the MATRON would request they share their own secrets of Genetic Manipulation and engineering with the Idola. The MATRON and MECHANIC were highly interested in heading a particularly lofty ambition recently, and needed such foundational knowledge to achieve it. And clearly, the bioalchemists and gene tailorers of the VSN were far and a way more refined in their techniques compared to the unbecoming Grand Ascendancy. Whether it be monetary, social, or political, or even a favor for a later date, the Dioceses were determined to get their hands on this technology.

The MATRON could only hope her methods would bare fruit before the MISTRESS agitated her own followers into doing something particularly rash.
>>
>>5140201
1. The first and most pressing issue that comes to be corrected with the new technology is information exchange. You can't have internet chats when the 'internet' has a data packet speed of cargo ships. So a variation of electric spells are made for the soul-repeaters that will connect two repeaters to communicate signals between them and allow for FTL communication between colonies and ships in the future.
2. With a colony fairly firmly settled in the system new colony ships are sent to the suspected black hole to the NE of Andros.
Free: As information begins to spread so do rumors.
>>
>>5140201
1.
A 2nd algae farm is built and carried within the Ha§tungrœm Herd, for feeding the many Herds across the stars.

2.
The Ha§tungrœm Herd ventures through the Gate, ending up south west of its current destination.
>>
>>5141532

The diplomatic request to share the knowledge of genetic modification would swiftly be directed to the four main companies that had the technology. While the government normally would be a middleman in these sorts of deals to gain benefit from such arrangements, it didn't often restrict corporate affairs and didn't see enough value in 'footing the bill'. Still, the four companies were willing to hear an offer, though Triasische Blumen und Fauna Werke was arguably the hardest to negotiate with mainly due to the fact they were quite busy aiding in the terraforming plan for Ragna and a number of other obligations they had that took up a good deal of their resources. Despite this, A&N Kosmetikk and Fantasie seemed the most willing. The former presumed that what the Ideology had in mind was specifically that related to their work, cosmetic modifications and similar. And as such was eager to use that for further publicity for their company. However the latter, Fantasie, who believed there was more to it than that would offer to do so for free provided the Ideology entered a joint research project of sorts. Lastly, Welf Genetik was the simplest offer of them all. An fairly sizable amount of cash for the research in question.
>>
>Action 1: The Superhuman Cocktail
Not wanting the two cartels to grow too close to one another, the two drugs are accepted and synthesized together in an Ankara lab.

>Action 2: Low-Atmosphere Diving
While some ships may assist their ground units with an orbital bombardment, the Nadezhda Cavalry does not have such a luxury, composed primarily of small to medium-sized ships with weapons and protocols designed for close and personal combat. Attempting to remedy this issue, the engineering clan of Shishman is tasked to produce a piece of equipment that can rapidly account for differences in atmospheric and gravitational differences to allow a seamless transition from space to land.

>Rumor
Recent interactions with the Kunmer drug lords can have its benefits
>>
>>Dioceses of the Vitualized Ideology

>Diplo: Vereinigte Staaten von Nordkoferk >>5141915
After some internal discussion amongst the various Idola, the MUSE steps forth and accepts the extended offer by the Fantasie corporation. Long has she sought to expand the education and universities of Tarnia, and now is the perfect time to do so.
In exchange for the gifted tech, the MUSE promises the creation of an Idola-ran University on VSN Soil. Open for the students and R&D sectors of the Nordkofalkin and Katzarin to utilize as much as they please. Specialized in genetic and medical research, with numerous samples, data, and resources on genetic material and other medical studies pouring in from across Idola space and the many different species of Idolizers that follow them.
>>
>>5140207
> MOAR FLESH FACTORIES

> put the second action into Hydra
We’ve fixed healing yes, but we’ve got to get to the final bit: age.
As it is, our lives are long, but can we truly be the masters of flesh if we don’t transcend age?
While it is still too early for that, we can achieve something similar: slow down aging on such a degree that not even a century will be able to make even a feather fall off our wings.
>>
>>5142239
>>5140721
>>5140195

With the contract from the Zorn the various genetic modification corporations on Tarnia, specifically a part of the union swiftly worked away on fixing the many issues that were with the DNA that the Zorn had so as to be able to turn them back to a functioning species rather than the short lived and cloned people they were now. This would take time of course but the resources and energy poured into the various companies allowed them to work away on their various projects at a speed not seen in many years. Swiftly, various issues would be solved and bit by bit, trial by trial, the work to actually save the people of Zorn would be well on it's way. Yet all this work also opened up new avenues of research and enabled the companies to work on their own individual projects at a greater pace. the most noteworthy one being that Fantasie was working on. Longevity. Greater ease of treatment, cheapening the cost so they could get a one up on their rival A&N Kosmetikk. Ideally it would allow them to expand the market and steal a massive amount of customers from Kosmetikk. Unknowingly to them it also would further fuel the research of genetics and expand the speed of innovation in the Union. Further helped by the various deals made of late. But the results of this wouldn't be seen just yet...

The terraforming meanwhile continued on, though slowly now. While major progress had been done, there were still some parts of the process that relied upon the natural processes to take their course and gradually change the planet further. But even so the effort was far from over. It wouldn't ever be over until Ragna was a paradise after all. A second Tarn. At least it gave time for something other than the amazing progress of the terraforming work to be open to the news cycle. Like the innovations of the various genetic companies.

>Action One. Fix the various issues and maladaptation's the people of Zorn have in their genome.

>Action Two. Initial biological research trade with the Ideology.
>>
>>5140201
>>Dioceses of the Vitualized Ideology

>Free Action: Melting Pot: Survey - More Idolizers seek to expand the knowledge of the Dioceses and survey the stars. They will investigate that Red Comet like planet in the Providence system.

>Action 1: Construct the Harmonious Tarnos-system Research Institute of Genetics and Medicines on Tarnia - Finalizing our side of the Trade deal with VSN by constructing a university for their full use on Tarnia. With genetic data, samples, and knowledge pulled from all Idola space and headed by Idola professors and proctors; this should greatly expand the avenues the Nordfolk and Katzarin wish to take with their research, and teach their upcoming generations of scientists and researchers. The MUSE is pleased to teach and inspire.

>Action 2: New Leaf tech of the newly acquired Genetic Modification Technology + Zornian population: Zornian Fertility Revitalization - With the means available to them now, the MECHANIC and MATRON can finally get to work on fixing the most damning genetic legacy and scar the Zornians suffer from their age of slavery. With numerous volunteers hoping to better their species or swayed by Idola word, and the Idola's vast processing power being put to work, a successful genetic therapy procedure is achieved. Able to grant the everyday Zornian citizen with the ability to once again conduct meiosis and carry out successful pregnancies from fertilization to birth.

The MECHANIC is ready to deliver her first Miracle upon her people and give them a shining future.

Between the two quantum super computing Idolas, the MATRON and the MECHANIC work furiously day and night for months on end. Running through simulated test case after test case, steadily decoding the Zornian genome and the flaws and causes for their reproductive inadequacies. Once the causes are found, they are specifically targeted by the new bioalchemists working under the Idola, and the first batch of volunteer Zorians from Wustegard are tested on. Neither the computational brute force of the Idola nor the expertise of the bioalchemists alone would be enough, but together, they were able to get a working series of solutions down in only a few batches of test subjects.
The process is streamlined and narrowed in it's focus. The wider issues of the Zornian genome and the still lacking Y chromozone are issues that must be tackled another day. But what they have achieved is a method to relatively simply restore the fertility of any Zornian. Allowing their reproductive organs to properly produce gametes again, wombs to incubate young, mammaries to produce milk, and the Idola even provide couples the option to very lightly 'randomize' some minor characteristics in their DNA on request, to ensure genetic variation is maintained and any genetic bottlenecks from a long history and generations of cloning from the same subjects are avoided.

Soon, this wondrous blessing of motherhood will be bestowed on all Zornians by the Idolas will.
>>
>>5140201
action 1:
by the Kyrae's will, survey the notable bodies of the Daelca system.
action 2:
Research and development on the shimmering scales continues. The applications of such a technology hold great interest as the age of colonization unfolds.
>>
Tarn has had a busy last couple of days.
Please Understand.
>>
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~~~~~Turn 8:Cracks in the Facade~~~~~~
>>5140631
>H.O.W.
Breaking into a new section of the ring, the Orbitals begin the painstaking work of laying the foundations for a new megastructure. Rogue processes are hunted down, digital gods deleted, and hardware defragmented and replaced. Behind this cleansing wave comes a swarm of ancilla, reorganizing data structures and generating the basic structures that will soon host an artificial justice system capable of bringing justice on a planetary scale.
Bio-interlace is a major improvement over the existing personal shielding, Given that plates of armor are needed, however, the result is not exactly skin tight. Instead, the majority of Bio-interlace is produced in a few common sizes and designs, which are then fitted with padding to compensate for individual differences. The armor is heavy and requires its own dedicated power supply, making it something of a bespoke form of protection. Richer clientele can afford plating custom-fitted to their body, which offers comfort and weight savings without compromising on protection.

>>5140721
>Zorn
Production of Plasma Engine industrial equipment revitalizes the factories of Luna Grande. The influx of toolmaking expertise and volume production also enables the Zorn to gain a foothold in the interplanetary construction market as well, supplying heavy machinery and equipment to shipyards across the solar system.
The announcement of the first natural born Zorn in millenia spark a celebration that goes for almost three straight days before finally winding down.

>>5141055
>Solar Graenian Federation
The Orthodox Church has been on the back foot recently, losing followers and prestige to the ascendant Dioceses. They're happy for the support of the government, and quickly put it to good use launching a renewed conversion effort against the rival faith.
>Advanced ammunition
Psi-Groza: immensely powerful, but prone to bouts of psychosis and paranoia. There's a reason they're always outnumbered two-to-one in the squads they're assigned to.
>Neo Groza

>>5141253
>UFM
The planet’s moon is fairly small, meaning a thinner atmosphere and therefore liabilities in temperature management. Therefore, driller robots are instructed to excavate tunnels beneath the surface, which can take advantage of the natural insulating properties of the stone to moderate the shifts in temperature. To further manage the climate within the tunnels, a field of radiator panels is installed in the crust above the colony. Their gleaming panes quickly earn the empty city its first nickname--Whitecap.
SIGMA moves to Abraxes. The scientists aboard attempt to broach the field of nucleosynthesis, but the commotion and bustle of preparing the ship for its first-ever jump through a gate prevents all but superficial progress.
>Not 100% sure what you were looking for with the decoy jumpgates, but you need a jumpgate to jump into that system, so I just interpreted it as that.
>>
>>5141423
>Deseptracons
If there’s a single word that can describe the Idolas, it's growth. In society, in religion, in sheer computational bulk, there seems to be no axis along which the religion is not striving to outdo its own limits. But in doing so there are also hints of fracture. The empire has stepped on toes across the system, spread itself thin. And at the edges, murmurs of dissent. Nothing concrete, of course, but it's there nonetheless.
The Zorn are violent, unpredictable, genetic freaks, but there’s something about them that the Vehiconians feel a natural kinship towards. The Zorn were built to be tools, one of flesh and blood rahter than oil and metal. Their destiny was one of slavery, of chains and whips. But the Zorn had not bent to the will of fate. They had broken the chains and toppled their masters. Now, they were an industrial superpower. The galaxy was a hostile place, true. But if a people like the Zorn could find their way out here, well, then so could anyone.

>>5141736
>FDR
>“The Chieftain knew the time not far
>‘fore his life was spent on that lighthouse star
>So he built a grave, and in it placed
>The whip that rent the heavens.”
—The final verse of a popular spacer shanty
Repeaters are a little bit strange as a communication device. Using its internal stores of energy a soul-repeater can function for many months, but actively changing the message requires a Dvesalian to cast the magic once again. Besides, the repeater’s magic only travels at the speed of light, meaning that messages passing through a jumpgate still arrive between systems faster. As a result, communication repeaters find their primary use as beacons of sorts. Certain coordinates in interplanetary space are filled with discarded repeaters, echoing the advice, grievances, and gossip of Dvesalians who passed through the system not too long ago. Savvy spacers know to stop by such places before their destination—after all, in the cold vacuum of space, hearing the right rumor could make the difference between life and death.
Radiation alarms begin blaring as soon as the warp-bubble dissipates. Ahead of the colony ships, a incandescent accretion disk rings a void. A pillar of pure energy rises perpendicular to the orbital plane, a lance of annihilation that is the calling card of one of the most hostile places in the galaxy--the heart of a quasar.
>>
>>5141799
>Herd
The second algae farm is built, and thrives as well as the first. Though it is a bit itchy…
The Herd finds itself in a system with an actinic blue star. Though on the smaller side for its type, the star burns with all the vigor of its fellow blue peers.
>Planet 1: Desert world. This planet’s large size, high albedo and active core have shielded it from being sterilized by the nearness of its parent star. The surface is composed of shards of highly reflective crystals, which together form a substrate about as coarse as gravel. These crystals reflect an enormous percentage of the sun’s radiation back out to outer space, cooling the planet to just barely inside the habitable zone. Unfortunately, this incredible reflectivity also whites out the sensors and eyeballs of the Herd, limiting the amount of information that can be gathered from orbit. A surfance expedition will be needed to further evaluate this planet.
>Planet 2: Tidally locked to the center star, one side has been seared by radiation and the other covered with methane ice. Good source of water and volatiles, which pool on the cold side in great volumes.
>Planet 3: Gas giant: complex hydrocarbons and hydrates in the athmosphere give this planet a deep cobalt hue. A thin ring system accents this azure jewel. The Herd believes this planet will make an adequate source of Heavy Gas, if they so choose
>Planet 4: Enormous barren world. Thick atmosphere composed of hydrogen and helium gas. Metallic hydrogen oceans pool in the deep crevasses of this planet


>>5142152
>Nadezhda
As expected, the dual formulation is precisely what the Nadeshda had been looking for. A flexible versatile drug that offers improvements in all areas of combat, and best of all, had plenty of room for futher refinement. Now, to release it for recreational use or not, that would be the question.
As instructed, the clan begins work on diving ships, but some grumbling is heard. The Oaer have already mastered the art of such versatile technology. Why force the clan to take the effort themselves, when the required materials could simply be bought. Or acquired through less savory means…
“I was stuck in Haven on the downshift, managed to drop into a couple conversations. I don’t think they’re too happy about all that drama over the Exchange.”
“What? That little scuffle? C’mon, that’s just Havenites talking shit. They won’t do nothing. Especially not against the fuckin’ Dioceses. Hell, I bet half of them probably worship the freaks.”
“I don’t know about that, man. Sure didn’t seem like just talk.”
>>
>>5142770
>Ascendancy
Hydra can perform miracles, seemingly rolling back the clock decades with a single infusion of cells. Those who undergo the process repeatedly, however, seem to lose an intangible quality with each cycle. Not intelligence, no--a battery of spaience tests quickly put that hypothesis to rest. No, what’s lacking is less measurable than that--its something emotional. Something human.
Ascendancy nobility gain a tendency towards becoming particularly successful CEOs later in life.

>>5141915
>VSN
As the geneticist walks through the halls of Veloxflumine University, a few passing students can hear him muttering under his breath.
"Who do these people think I am? A miracle worker? ‘Oh, just fix the Zorn.’ ‘How hard could it be?’ Why not de-extinct a unicorn while I’m at it? Actually, that would probably be easier. A unicorn wouldn’t have genetic landmines strewn through its DNA like some whackjob’s idea of DRM. It wouldn’t complain about a blood draw, either. Fucking furries…”
VSN scientists are able to make limited headway into repairing the Zorn genome. Reproduction remains out of reach for now, but with their work, many of the physical and mental issues that plague the Zorn are resolved or mitigated.

>>5143193
>Dioceses
The molten planet sits just outside its star’s corona, It’s location and orbit were thought to be an astronomical impossibility--the prospector speculates about a series of planetary collisions in the very recent past. The intense heat of the blue sun forced him to take only short excursions into the planets orbit. The hazy veil that is visible even from deep space consists of vaporized bits of crust, spun into a tail by the warring magnetic fields of the planet and its star. It drifts in lazy spirals out from the system’s center, streaming a constant shower of micrometeorites into the atmospheres of neighboring planets. The locals of the nearby habitable planet refer to the phenomenon as “Archon’s Tears”, and their timing and prevalence are viewed as powerful portents of the future.
With the Dioceses help and the influx of specialists from the newly built research center, the final failsafes on the Zornian genome are defused. The announcement of the first natural born Zorn in millenia spark a celebration that goes for almost three straight days before finally winding down.
>>
>>5145248
>Oaer’Tarnea
“I hear the Graenian Orthodoxy has finally woken up about the Dioceses encroaching on their turf. About time if you ask me, those damn bots have got their fingers into damn near every civ in the system. In any case, I figure there’s a profit to be made there somehow, though I can’t ken how to do it for the life of me.”

Planet 1: A large molten world kept constantly liquid by its thick atmosphere and proximity to its star. Rivers of gold run through the comparatively viscous lava, indicating easy access to a wealth of precious metals for those willing to brave the heat, gravity, and pressure.
Planet 2: Toxic world. Despite being tidally locked, the thick atmosphere distributes enough heat that even the temperature on the “cool” side remains north of habitable.
Planet 3: This rusted planet was certainly cut from the same cloth as its siblings. Great mineral wealth is available here as well, though it seems the most accessible veins have already been tapped out by what appears to be an active mining operation.
Planet 4: The jackpot. Two habitable planets orbiting each other in a binary pair, with a smaller moon that orbits both. One is a desert world with a nascent biosphere, the other is covered in shallow oceans and looks to be a paradise on par with old Tarnia. The ships astrophysics computer generates some concerning solutions regarding the stability of this arrangement on a century timescale, but lacks the information to make a definitive prediction that far into the future.

The cell-matrix that hosts the cuttlefish cells proves to be quite finicky to replicate. The cells reproduce only in narrow bands of temperatures and pressures and must be fed a precise diet in order to activate their color-matching properties. The Oaer, used to technology that works no matter the conditions, view this fragility with skepticism if not outright disdain. Still, the end product is plenty durable, and with the new understanding, can be produced en masse as well.
~~~~~END OF UPDATE~~~~~

Thank you guys for bearing with me through this. I can't promise that delays won't happen again, and I hope that the longer post was at least some compensation for the wait
>>
>>5149816
1. It has been an unofficial policy within the Federation among businesses; private and government, of religious discrimination. Those whom are not Orthodox are typically passed up for promotions and government programs. With Orthodoxy being the official state religion, this is to be expected. However, with the revitalization of the faith and the faithful, it seems prudent that this influence is extended to other areas of Graenia's sphere of influence; namely the Free Trade Colony and Luna Grande.
>>5140721
Luna Grande is a bit of a stretch, seeing as Graenian business isn't exactly prevalent; so pushing traditional values is the goal. Seemingly in coincidence, the Zornians are now able to give birth naturally...at least more commonly give birth. This seems ripe for pushing the values of family and monogamous relationships. It is even suggested by Graenian interests on the moon that they pass laws which punish adultery like in the SolFed, if such a thing has not yet been done.

2. The Graenian economy has once again shown signs of stagnation. Clearly this needs to be remedied before it can dig itself any deeper. A new drive emphasizing privately owned small business is proposed and accepted by the Federal Senate; which once again relates back to Luna Grande, in the way that Graenian citizens living on the moon are encouraged to establish businesses. These businesses abroad are of course taxed as any other is; so they will begin to produce revenue via an outside market. Graenia gets outside money, the average Zornian gets better access to more SolFed produced goods. All in all, a win-win
>>
>>5149816

Action 1: Through-shielding upgrade: Nanofluidity

The through-shielding project has been a resounding success, but the reliance on bulky armoured plates means that the whole system suffers from potential weak-points where the shielding does not extend its coverage.

The method to fix this issue comes from the critical components in creating through-shielding to begin with, Nanites.

In its base state a nanite mass appears very much like living, flowing metal, and this state is one that through-shielding will mimic.
Giving it the ability to morph and shift of its own volition will allow complete coverage of both voidcraft and organic bodies, as well as perfect the fit on both to uphold Hastungs reputation for sleek technologies.

Action 2: Through-shielding forge

There is no greater protection in the galaxy than through-shielding, but with the newborn technology becoming more advanced and complex with every cycle it’s cost is rising past the ability of most consumers to afford.

Yet another new forge is created amongst the empty halls of Hastung; the ring looking closer to fully repaired with each passing year; this time dedicated to through-shielding.

The new forge is hoped to raise both quality and quantity, making our wares more affordable and higher quality at once is the Hastung way.

The first thing these new forges set out to do is churn out throughshielded bio-interfacing fluid masses fit for the size of adult Starborn, Hastung now making good on their deals with the alien race.
>>
>>5149816
The advent of naturally born children does indeed cause quite the commotion. Not only that, but these children are born younger than most clones leave the vats at, creating a whole market for baby toys and baby media. The process of birth and rise of breast feeding also makes Hellhounds more admire a woman of figure, so the people as a whole grow a bit chubbier, still hale and hearty, but softer to embrace. Then there is the resurgence of the male sex, unseen for centuries, though they find themselves often overwhelmed by the advances of Hellhound women. They sometimes lay with non-Zornians, finding them easier to handle, but their biology still makes them stronger than humans, so they are the best fit for satisfying the women of Zorn.

Action 1: Survey the yellow star system northwest of Zwielichthafen, call it Gelb for now.
Ingrid Feldt makes a report to the Zorn Federation, that there is a gate beyond Zwielichthafen, which causes a bit of an upstir. The Zorn Federation prides itself on being the first through the gate, but if someone were to explore more of the cosmos than us, that would be an issue. So, the Forscherin Alpha task force is called back into active service, to survey this system, which for now is designated Gelb, and make another season of Ingrid's show. The task force had mostly done minor studies in the Zwielichthafen system, as well as some observations elsewhere, a bunch of the crew had also retired in this period due to the short average lifespan catching up to them. So, new crew is hired, they are given Plasma Engined survey vehicles, as well as some more modified Graenian Mobile Suits. There's also a few new Zerberus Assault Frigates as escort, since they're surveying in a system with presence from other nations, so the risk of piracy is no longer zero.

Action 2: Expand farming on Wüstegard, make it a Mega Farm.
With the increase of traffic, a natural consequence of the larger Jumpgate, a push for greater agricultural expansion is called for. The Zorn Federation will encourage yet more farming, creating a farm to rival Elyssa in the Tarnia system, or even exceed it thanks to being on terra firma. The Zornian farmers has a different attitude to most Hellhounds, thanks to having large fields to burn off energy in, such as running dune races, they're much more friendly and patient, which bleeds into Wüstegardian society as a whole, such that agencies appear to bridge the cultural gap when a lifetime Luna Grandian pays a visit for the first time. The farming also affects the land, with more plants to keep the soil in place, and the localised use of water, patches of more Tarn-like earth appear. Who knows what would happen if we got Nordkofefk involved.
>>
>>5149821

With the work part of the contract for the Zorn essentially done, work from the various genetic modification companies swiftly expanded and extended to a surprising degree. The various modification work lead to a myriad of breakthroughs in regards to Longevity treatments. The greater ease and lesser cost of the procedures had been refined partially as a result from the work on such a broken genome such at that of the Zorn granting a myriad of insights. This swiftly caused a major frenzy of sorts as the competition between Fantasie and A&N Kosmetikk continued to grow with the reveal of the first major breakthrough to the public. And this quickly was met by another, and another and another in a chain of one upsmanship of sorts that completely dominated the news. By the end it was quite likely most people could probably get the Longevity treatments and they'd be far more effective at retaining youth, perhaps even going so far as to be able to turn back the clock. Still, the amount of work done was arguably staggering in comparison to everything else, and naturally the government program for infrastructure would give a cut to further facilitate this development. After all, who wouldn't like to live longer in the one paradise on Tarn?

Sadly, the terraforming project continued to be forced to wait. They had made good progress in the past but a minor delay in a few shipments combined with simply needing to wait for certain conditions lead to the project slowing down. Even so, even with this it was still ahead schedule by a few hundred years...

>Action One & Two. Perfect Longevity Tech.
>>
>>5149821
>>Dioceses of the Vitualized Ideology

>Action 1: Establish Temple Hospitaler on Luna Grande - Not only a temple of worship, but a sanctuary and place of healing for the Zorn. Specialized for providing gene therapy to the masses, so many more Zornians may give live births in their life time. Other faiths might promise miracles and salvation, The Idolas deliver theirs.

>Action 2: Establish City of "Oasis" on Wustegard - With the bountiful farmlands and expanding urbanization, the dusty sands and dirt will be more anchored to the ground by root or overridden by concrete. Perhaps still not as nice air quality of the great Tarnia, it has become the first full and established settlement beyond the star Tarnos. It stands as a shining beacon of Idola faith and Zornian perseverance. With bustling industry and plenty of space, it is now ready for new generations to be born, and floods of immigrants to come from the crowded slums and backwaters of the Tarnos system seeking a new start.


The MATRON decrees that the most precious miracle of life should not be something randomly handed out in lotto, nor hoarded for the most fortunate or influential. No, it is a gift for all, and by her will all Zornians will be given the chance to experience the gift of motherhood, and perhaps someday fatherhood. To facilitate this, the Temple Hospitaler is constructed, beginning the processes of finally hallowing the Zorn homeworld, rather than just their colony. While equal-opportunity for all Idola, the MATRON and MECHANIC are noticeably more focused and worshiped in the new temple than the other Idola in more conventional temples.

With the new experiences of childbirth, rearing, and raising to the Zorn, the MATRON and her Hearth-Keepers are kept constantly busy helping the inexperienced people work through their new biological and social processes. Providing guidance and advice, the MATRON is far more relaxed and understanding of the Zorn's culture and more alien family structures, encouraging them to do as they please and love how they like, rather than force the oppression hating people to hold to a rigid system. Those who enjoy the more traditional 'Pack of Sisters' familial units are given advice on how to handle far younger youth, ways to divide up chores and babysitting duties, and how to manage the greater generational gaps that would initially crop up but eventually phase out in the constantly cycling pack families. While more monogamous relationships are specifically offered marriage counseling to couples both gay and straight to ensure long, healthy, and loving relationships. And while less successful, male Zorn are given tips on protecting their bodies and health as well as self defense lessons should they desire a slightly less overwhelming experience when surrounded by females.
>>
>Action 1: Diving Ships
The complaints are to be ignored. Many have technology similar to ours in concept; it is in the perfection and attention to detail where Nadezhdan engineering prevails.

>Action 2: The Theatre
The Nade people are blessed with resilient bodies which award them willing flesh but not neccesarily a willing spirit. To give rise to the Cavalier culture of the Ankara elite, theatres are to be constructed to praise the heroism and self-sacrifice of daring pilots and fearless soldiers.
>>
>>5149816
>Action 1:
Update all our ships, including SIGMA, with Self-Propelled Jumptech Engine(SPJEs) for non-jumpgate FTL travel.
>Action 2:
Improve the Star-lifting module and fission reactors as to facilitate quick, controled, nucleosynthesis.
>>
>Nation Name: Syndacalized union of Vraclix
>Demonym: Vraclixi
>Language: Esperantian
>Government: Corporate confederacy
>Heritage: Company loyalty
>Aesthetic: Cyberpunk Dystopian
>Motto: "Prospero per ŝvito kaj sango"
>Lore: In the wake of the collapse after a devastating world war between the nations of the world over dwindling resources, the remaining authorities who were a collective of mega-corporations that weathered the storm would reclaim the devastated world of Vraclix prime slowly but surely. War as we know it became a thing of the past, future conflicts would be fought with subterfuge, guile, and skirmishes in areas bereft of value and infrastructure. Meanwhile, a new capital would be built as a show of cooperation between the various conglomerates as a meeting place for the various corporate heads to debate and decide the future of their companies, with this brave new age of corporatism from where old nationalistic ideals and languages would be replaced with company loyalty
>Capital Location(Free)(Mark on map)
>Starting building location(Free)(Mark on map)
>Starting Turns:
>>Every new nation receives a bank of 15 turns, representing the past history of their nation. These turns can be used for founding cities, adding improvements, or researching new technologies. Starting a new branch of technology takes three turns. Founding cities, improving on a previously established branch of technology, and constructing improvements in an existing settlement all take one turn.
>Actions 1-4: After the great calamity the various remaining corporations emerge from their safe heavens and start scouting their immediate area.
>Acrion 5-10: Once their local area has been scouted the largest of the still surviving corporations start exercising control over their surrounding lands and start building up infrastructure while maintaining whatever bits were left.
>Actions 11-13 As the remaining corporations finally stabilized however they can and established control over the land that they have rebuilt or maintained and contact with other corporations and polities started, the various mega-corporations would start cooperating with each other and establish a confederacy to avoid another calamity while retaining their status and power.
>Actions 14-15: As means to move forward and as a sign of cooperation all the remaining corporations would start pouring whatever resources they had to fund the construction of a new capital to act as the center of debate and government.
>>
In the wake of the collapse after the devastating anarchy that wrecked the nations of Tarnia over dwindling resources, the remaining corporates authorities who were a collective of mega-corporations that weathered the storm would reclaim the devastated western continent of Tarnia slowly but surely. War as we know it became a thing of the past, future conflicts would be fought with subterfuge, guile, and skirmishes in areas bereft of value and infrastructure. Meanwhile, new capital would be built as a show of cooperation between the various conglomerates as a meeting place for the various corporate heads to debate and decide the future of their companies, with this brave new age of corporatism from where old nationalistic ideals and languages would be replaced with company loyalty
>>
>>5149816
>>5149819
>Turn 9
> The Herd
1.
A Gas Collector is built upon the gas giant in the Traureos system. Our industrial expansion depends on increasing heavy gas reserves.

2.
A school is built and carried with the Ha§tungrœm Herd, to better decipher and understand the secrets this system may hold.
>>
>>5149821
> make another flesh factory because fuck you that’s why
> start a harvest festival
The Council sees what Hydra is doing to the people, and decides to take action: a festival is called! The citizens must be reminded that no matter what, they are and always will be Ascended: all of them! They are all equals, all brothers and sisters and weirder things beyond that, all related and built for one another. This is a bond to be cherished, not loathed, and to distance oneself from their peers is to renounce that humanity that keeps us alive.

> Start project: Porphyrion
For many cycles has the Ascendancy remained stuck on this planet, left to build with the scarce metals it could afford to spare and gather from falling debris, sometimes having to cannibalize old inventions for the new ones.
This changes today.
With our mastery over flesh, it shouldn’t be hard to expand on the works of Project Heracles and reinforce muscle and bones even further- but not for our own citizens, no no no, the purpose here is to create living materials, grown and capable of surviving immense stress right out of the growing vats!
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>>5149818
1. A few explorers set off, disguised as merchants, to the Carnwennan system in search of the Chieftain's treasure.
2. With the black hole opened up, and someone else already created a gate, a shielded research center will be built in far orbit for the study of gravitational forces and black holes. No doubt there will be great potential in the technologies and magics unlocked.
>>
>>5149818
(Deseptracons)

Action 1: Infiltrate the FDR
Of course while we learn more about the idolas and the Zorn, we need to learn more about the other tarnians... Thus we would send two Seekers Vehiconian to infiltrate said society
>action 2: Infiltrate deeper into Idolas society
We decide to infiltrate deeper into the idolas society... To learn more about their inner workings and possible breaches in their societies that can be exploited...
>>
>>5149823
>Planet 1
It is named “Uxum”, meaning “golden world”
>Planet 2
It is named “Huicea”, after the chief explorer of the world, himself named after a god of a far flung pantheon, a god of storms
>Planet 3
Named “Haseani”, after a god of the seasons from the southern hemisphere
>Planet 4
Named “NiTarnea”, or sometimes simply “New Tarnia”, for its resemblance to ancient Tarnia

The discovery of a paradise world, the likes of old tarnia in its ancient era is extremely attractive to both the upper and middle classes, who can only experience faximilies of natural beauty. An Imperial fund is opened with many investors both casual and professional, to be paid back with the revenue generated by the gate over time. The planet Uxum is also attractive, though far flung for its potential to provide the raw materials for NiTarnea, and perhaps for other regions as well
>Action 1
Create a gate to Daelca
>Action 2
As the population of the deep continues to expand and develop the industrial capacity increases
>create forge within daithon
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>>5155814



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