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Welcome to /qtg/, a lovey-dovey place this Valentine's Day. Also a place to talk about quests.

>What is a quest?
An interactive story in which the QM writes and provides the readers with options on how to proceed. Dice may or may not be included.

Useful links:

>https://pastebin.com/2T37iDFQ
An ancient collection of advice and guides. Worth a look for a new QM, though much of the advice is geared for the /tg/ era.

>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchive

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ]
Italics: [ i ]text /i ]
Red: [ red ]text[ /red ]
Blue: [ blue ]text[ /blue ]
Green: [ green ]text[ /green ]

>Discord link (actual):
https://discord.gg/bAnhvd83WV

>Player question
What is the worst vote you've ever cast? What would you do differently if you could go back?

>QM question
What's an option you left in that you regretted? If that option won, how did its winning work out? Did you get used to it,

>General question
How are you going to commemorate this season of love in the quests you run/play?

>Bonus Player question
What's something your favorite QM does that other ones don't?

>Bonus QM question
Do you read other quests? If you do, which ones and why?

>Bonus General question
What other boards do you use? Do you post there, or just lurk?

>Lurker question
Vote. There is no question.
>>
Convince me not to run a dwarf civ
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>>5157263
you will flake and be yet another disappointment in the ocean of failed civs
>>
Bentus pls come back. I need my fix.
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>>5114978
>Soon...
https://www.youtube.com/watch?v=a9U_C_q6WcU
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Gnoll Quest update

>>5156441
>>
>>5157263
Have you ever run a successful multi-thread quest before?
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>>5157489
yes but I got ass blasted that people kept samefagging and ran out of steam
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What would you like to see in a fantasy quest?
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>>5157608
More cultivation. More xianxia!
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>>5157232
>QM question
So far I've had no prompts that I've regretted. I've made some that were bait but nobodies taken any yet. One thing I do regret is all the write in logic puzzles that I made in the first thread. Turns out a symbol and color matching puzzle doesn't work so good with just text. Also doesn't help that I thought it up literally right before I posted it lmao.

>Player question
I regret nothing.

>General question
Furious and detailed tentacle rape scenes.

>Bonus QM
Right now just Maximum Spiderman, I'm not much of a /co/fag but I'm really liking the direction it's going.
>>
>>5157579
Are you me?
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>>5157579
People will likely samefag in your quest, and it will require you to either set up countermeasures or to power through.
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>>5157781
Or move to a website with voter registration
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>>5157232
>>Player question
None. None at all-- ha. Haha. Hahahahaha. HA.

>>QM question
Not one vote but a certain series of votes due to being a novice QM. Fixed it in a very unorthodox way... used to cringe rereading that part of my quest but now I can look back and laugh on it.

>>General question
Drawing out the mains... holding hands, of course!

>>Bonus Player question
Rewinds a quest.

>>Bonus QM question
Have only been able to keep up with 3 longrunning quests due to a busy outside life (Bones Quest, Drowned Quest Redux, and Gnoll Quest, respectively), but some other new ones look very promising like:
>Magic Militia School Quest
>Keeper Quest
>Maximum Spider Quest
>Forklift Operator Isekai

I'll also reread my own quest... and realize there are at least 2-4 paragraphs missing or some grammatical error that's too late to change.
>>
>>5157232
>What is the worst vote you've ever cast? What would you do differently if you could go back?

The vote for a certain lord to enter a fey-infested woodland. It was the beginning of the end... Though subsequent quests suggest that perhaps the QM would have dropped it without finishing anyway.

That or some of the votes in Scumbag Antipaladin, but... Hey, they were in-character.

>What's an option you left in that you regretted? If that option won, how did its winning work out? Did you get used to it,

Maybe the mugging one in Reptilian Infiltrator, though it amused me. Low-key, the option to become a prostitute, but I still enjoy how it developed, even if it isn’t what I originally envisaged

>How are you going to commemorate this season of love in the quests you run/play?

I’m in the middle of a divorce, so I’m not really inclined to. And, hey, my quest’s MC got dumped, so samesies. However, it looks like the players are set on repairing her heart with goblin shortstacks and succubi. We’ll see how that goes, but I’m not going out of my way to sabotage it anymore than spy relationship drama and plans made pre-divorce would entail, just like with Edwin

>What's something your favorite QM does that other ones don't?

Neat art, a grand scope, and lots of accommodation for write-ins. Some QMs do some of these but, of the quests I am currently playing, only BananasQM does all!
>>
>>5157232
>>5157818

>Do you read other quests? If you do, which ones and why?

>Supreme Space Monke Ruler
It’s PURE GOLD. High-effort, reliable draw-quest with regular updates, AND a non-flaking civ? Hell yeah.

>Local Lord
ESL can make it tricky at times, but I really enjoy the premise and it’s made me laugh out loud a couple times.

>Kobolt Klan Adoption

A patrician quest for most noble paladins. I was pleasantly surprised at the lack of lewdness, the balance of grit with heart-warming character moments, and the quality of the writing.

>Kobold Swamp Survival CIV

If you want brutal and nasrt kobolds rather than gentle, sweet kobolts, KSSC delivers in spades with its weird swamp full of bizarre spellcasters, dark gods, hostile dunegons, roving monsters, and conniving, selfish bastard lizards. This is another civ that you can seemingly trust not to flake, which is always good!

>The Apprentice & The Dwarf

I hyped this up last thread, but if you like my quest (and its inspirations, Beastfolk Quest and Shopkeeper Quest), this quest is probably up your alley. It’s cozy, with good characters and an emphasis on the more mundane aspects of living in a hamlet in fantastical world being a tradesperson. I don’t even really like the waifu that much and I still enjoy it a ton.

>I'm a demon?

Has a lot of heart and craft, and while the writing and drawing style is a bit roughshod at times, it really lends it an auteur kind of feel. The passion shows, and the alien setting and code-like magic system are cool.

>High-Rise Fantasy

A really promising and well-executed start to an unusual isekai idea I’ve never seen before, from MC to setting. May it carry on for some time!
>What other boards do you use? Do you post there, or just lurk?

/tg/, though it’s really gone down in quality. /co/, when there’s something superheroic or the like that I’m excited for and wish to discuss. /fa/ sometimes, though it can get a bit monotonous and some of the posters really seem pompous or like they don’t have much in the way of originality.
/pol/ if I want to shitpost or get in an argument for its own sake

>shilling

If you want to watch or help guide the endgame of a year-long fantastical (and somewhat lewd) spy-thriller and urban crime drama, Reptilian Infiltrator Quest awaits!

>>5125865
>>
>>5157232
I've been with my partner for over 2.5 years.

I was at her house for Christmas and then we both caught covid. I stayed there for isolation but then I just... didn't leave.

I am finally back home just now.

It was the longest we have spent together.

I could feel tension, how do newly cohabiting couples usually do it?

I work from home and she is unemployed so maybe we were spending more time together than is suggested.

I could go to a library for my "day job?"
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i essentially gave up on my quest because i was unable to access the board for two months due to a tornado in my area that knocked the power grids in some neighborhoods down for two months

Thread's gone so i can't explain
Not motivated to reboot
Can't make a second part because thread only had a few posts.

I hate flakers and feel like i abandoned my players completely. I still have art and abandoned concepts that were going to be used

I'm already working on a new quest and have like 90 percent of the art done but i don't want to leave that old quest behind

fellas what do
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>>5157876
I really just enjoyed being together with my spouse, from the first time we spent multiple days together in a row to the first couple years we lived together.

But also... I mean, Covid Pandemic isolation and a lack of new stuff to do together probably didn't help with that whole divorce thing.

Make sure to do what you can to keep some excitement and adventure in there, and give both of you a space to go for "just you" time when you need it, be it in the home or elsewhere. My two cents.
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>>5157896
If it's a cool premise/setting, recycle it into something just different enough to not feel like a retread.
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>>5157896
I just have one question.

Was it wage hell? I just want to say that quest was based and I have no hard feelings.
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>>5157896
What quest? You could at least give your players some closure through here.
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>>5157896
>feel like a flake after only two months
haha...
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>>5157232
>>>QM question
>What's an option you left in that you regretted? If that option won, how did its winning work out? Did you get used to it?

Months, maybe years ago now (pandemic fucked my perception of time), I started a quest that splintered off of another quest where the bandit POV character died from getting mauled by wolves, and continued it by letting him come back as a ghost. I forget the name of it, but I remember that I went by the handle of COOM QM for it or something.

Before I abandoned it like a burnt-out bastard, there was a point where the players chose among women in a town to try and pursue and COOM inside of. The artificer chick was chosen, singled out instead of the 2-4 borderline batshit bitches I probably would've had more fun playing with as characters. I wanted to do wacky shit, and lost momentum because what I thought to be the "stale" option was chosen, one I mostly threw in offhandedly after brainstorming.
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>>5157896

Two months? I'm gunning down for another several month hiatus after returning from another hiatus of similar length.

If you don't already have a QM twitter, just give your readers a heads-up here in the /qtg/ you want to start running again. Readers, in general, are quite merciful when it comes to outside factors affecting your ability to run-- you'll be fine.
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>>5158011
Oh, the ghost bandido one? Saw that floating around.

Could have made the artificer secretly or gradually crazier than she seemed initially
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>>5157984
Right on, man.
I'll most likely give it another go at some point.

>>5158041
Thanks for the advice.

Alright back to lurking and working, thanks fellas
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>>5158053
Hindsight 20/20

I've been playing in TTRPGs and passively absorbed improv skills from seeing DMs at work. There's a few ways I could have tilted it back into something I enjoyed.
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>>5158011
That's a good lesson for any prospective or current QM: Never ever put in an option that you DON'T want to write. Nine times out of ten players will pick the option you don't want/expect, and then you just have to roll with it.
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Rando quest recc with summary, go!


Broken Empire because it gave me the greatest roll driven high followed by roll driven despair in a year or two. Its great! Hope OP gives the players a breather chapter or something though.
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>>5157818
>RQM plays Scumbag Antipaladin
This gives me hope for another not-good quest once Ismena is done whoring herself aroubd hawksong.
>Mugging
I regretted that also. So did Ismena's butthole.
>Originally envisaged
What did you originally envisage?
>Goblin
Don't worry, we already sabotaged it by risking her soul and bones getting eaten by a rabid demon dog! Sorry for your divorce, man.
>lots of accommodation for write-ins
There used to be a fuckton if this in RIQ, but I think I see it less frequently now?

>>5157896
If you're 90% done and planning to start a new quest tomewhere soon, then you can explain what happened with Wage Hell in that new quest's first thread.
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>>5158011
Welcome back, COOM QM. Next time, don't offer choices that YOU don't like, because they will eventually be picked and you will hate it. And if that happens, you can just tell the players you want to change some things around so the quest isn't painful to write for you.

>>5158059
If you wanna run it again, go for it. I would definitely pick up the fucking thing again and the more crazy that artificer gets, the better (pretty sure I voted for her only because she was a shortstack and l love the themes of machinery/engineering). If you do come back, please simplify the magic, those weird %s were cancer.
>>
dungeon masters, how "much" of the quest do you usually write out for your thread, aside from general setting building? do you nudge/railroad your posters into a certain plot direction, or do you let things flow and just keep things interesting as players essentially build their own story?
>>
>>5158180
These are weirdly-phrased questions, which makes me think you're perhaps new to /qst/ (that and the "dungeon masters": we're QMs, quest masters). Is that true?

>dungeon masters, how "much" of the quest do you usually write out for your thread
Do you mean before the first thread, or any given thread? Before the first thread, I had the setting, several important characters, and several plot threads prepped: some of this was used as planned, some of it was incorporated in a different way later on, and some ended up being scrapped before ever seeing the light of day. Before any given thread, I make a list of things that are likely to happen based on what the players have done/are doing now/need to do, as well as a list of information the players should ideally learn.

Unless you're talking about prepping the literal written posts for any given thread, which I don't do at all outside the OP. You'd have to be kind of crazy to do that unless there was a scene that you're 100% positive will happen, and even then you'd have to do a lot of edits to make it flow.

>do you nudge/railroad your posters into a certain plot direction, or do you let things flow and just keep things interesting as players essentially build their own story?
Things began a lot more freeform, but as the plot solidified around their initial actions, it's settled into them pursuing things that have already been set up. I wouldn't say I nudge in a "plot direction," which sounds like making choices for them: I bring them the plot, they make the decisions about it.
I'll also state that sandbox quests don't work long-term unless you're extremely talented at improv (like Soma), and even then Banished died miserably. "Players building their own story" sounds great, but players are dumb, have short memories, and will spend 500 threads grinding +1 Magic unless you stop them. I say it with love.
>>
Guys, can you format in other colors besides red blue and green? Or are those the only ones?
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>>5158152
>accommodation for write-ins

I still leave it as an option, but people go for it less often... I think partly as a result of being more risk-averse in the end-game. I've also seen an uptick in people wanting to choose all available options from my pre-written choices, which is probably related.

Would you have a recommendation for how to make it feel more open-ended?
>>
>>
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>>5158209
I agree that the discord is utter garbage. shouldnt be advertised on the qtg anymore.

here is the archival process
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>>5158201
I was more thinking about the fact that you put everyone's ideas into the update alongside the winning choice, whenever possible, as opposed to going solely with the winning vote. One of the things that made me really like RIQ, actually.
But recently, either because things got more serious and votes oppose each other or there's less player creativity, it seems to have disappeared somewhere. Correct me if I'm wrong, I could be biased and not gonna fact-check the whole thread.
But then again, I did try to summon Yemrep as an extra multiple times to no avail. Don't think it would go against the main votes, considering summoning him only requires some privacy, blood and 5-10 minutes of Ismena's time.
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>>5158209
Based
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>>5157232
>What is the worst vote you've ever cast? What would you do differently if you could go back?

Literally any vote in Smehs Planetary Governor Quests because... well I don't think I need to explain this part
>>
GCT officially dead yet?
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>>5158229
Ah, I see what you mean. Yeah, that's probably true. It's the combination of time-crunch (in-universe) and the general lack of write-ins lately. I will try to incorporate non-winning votes a bit more, provided they aren't mutually contradictory.
>>
>>5158214
Thanks Anon.
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>>5158272
You do because I wouldn't say most people know who Smeh is...
To be fair I only know because of his particular fondness for ellipses...
And putting them at the end of every paragraph...

Anyways the long story short for those not in the know is that the guy's a huge flake who keeps restarting the same quest over and over again without explanation or acknowledgement, at least, from what I've seen. People are willing to forgive a lot but poor communication is not on such a list. At least when a QM bitches at their audience it shows that they can hear you voicing concerns.
>>
>>5157232
>Player question
Eh. I don't really feel ashamed by my votes. I'm usually more ashamed at not being able to vote, if anything.
>QM question
Mostly the option to have an interlude in my quest after already going through a somewhat long slow period with little main mechanical crunch. It at least let me flesh out one of the less shown characters.
>General question
The Admin would need to drink a whole bottle of wine and would absolutely try repressing what just happened. Not because he's afraid of physical contact but because he's just ashamed in himself a lot of the times in general.

So yeah, mostly a fade to black followed by the hopeless wreck regretting his choice and worrying about his performance.
>Bonus Player question
Well, besides the QM who inspired me to run my own quest, I do like what Pizzeria Quest is doing with having really good art with a pretty decent upload schedule. The only quest I follow that does that is the monke game.
>Bonus QM question
Monke Leader, Pizzeria Quest, Maximum Spider Quest, Starving Creature Quest, Magic Militia School Quest, and SHIN MEGAMI TENSEI: DEVIL ERASER.
>Bonsu General questions
/vg/, /x/, and mild interest in /vst/. Used to go onto /tg/ too but I lost interest in it after a while.
>>
>What is the worst vote you've ever cast? What would you do differently if you could go back?
I was the one who submitted the attack vote and accompanying shit roll which made QM of that Disco Elysium-esque quest ragequit. Pretty happy with myself for that one desu.

I also cast a decisive vote at one junction in the recent Saber and Musket which turned out ...bad. And I blame QM for that one.

>How are you going to commemorate this season of love in the quests you run/play?
Fuck off.

>What's something your favorite QM does that other ones don't?
Oftentimes the QMs I like the most are also very prone to dropping their quests. And on the contrary, writing of the consistent ones ain't as good. It's a harsh truth but truth nevertheless.

>What other boards do you use? Do you post there, or just lurk?
Nowadays mostly tv, sometimes b. r9k, then biz then trv used to be my main board.

In any case, nowadays the best content can be found in chan discords. That's the place to be.

>pic unrelated
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>>5157232
> QTG- Romantic Handholding Edition

but anon what if I am alone and a kissless virgin?
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>>5157232
>What is the worst vote you've ever cast? What would you do differently if you could go back?
went for a meme seduce vote and it ended up getting the MC raped and completely shifted the tone of the quest, it was a dark shadow over the rest of the quest and to be honest fucked me up for a while, if I could go back I sure as fuck would not have voted for it, and keep a quest I had a lot of investment in happy light and really fun. It is a regret I still carry.
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>>5158565
>went for a meme seduce vote and it ended up getting the MC raped and completely shifted the tone of the quest,
The fuck? The worst I've seen a meme seduce vote go for (at least in my quest) is a very awkward bath scene.

How the hell did yours go to rape?
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>>5158563
Go out there and make all of us proud mate.
https://youtu.be/eF92-uSiVZQ
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>>5158565
The pokemon fucker quest?
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>>5158577
the one with time travel and Umbreon fucking, and Lopunny TF yup.
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>>5158579
wait was this the one with the really weird, hypersexualized art or am I thinking of another coomer pokemon quest
>>
>>5158581
yeah, I think you are thinking of a different one.
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>>5158198
If there were other ones, they'd be in the OP.
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>>5158581
I thought it was fucking hilarious that Dwain Johnson was the dad. If the QM had kept the sex to a minimum then things could had continued as there were just fine.
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>>5158604
If we hadn't voted for the seduce meme and or the QM handn't decided to make the outcome rape, things would have been fine.
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>>5158618
That sounds like a mess and a half.
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>>5157232
>Player question
Oh I helped kill that Sakura quest awhile back by backing the loudest whiner. Eventually went so transhumanist that the qm quit. Never give an option you don't want to write and don't be afraid to put your foot down if you're quest is going on a direction you don't enjoy.
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>>5158180
For Gaol, I started with only the idea of "you got sent to the surreal jail dimension, wat do", and slowly, gently, the story got built up word by word. Petunia was initially conceived as a disposable mook who happened to be female - well, I was also testing the idea that "the first female character will be waifued, no matter how ugly or horrific". Lo and behold, happy little accidents.
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>>5158669
>ugly and horrific
Fuck you I'll kick you ass. Petunia is wife!
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>>5158180
>How much of the quest do you usually write out for your thread?
If you're asking in the first thread, I just had the setting, important characters, and some basic plot points to go through. Nothing insanely set in stone and easily changeable if I deem it so.
>Do you nudge/railroad your posters into a certain plot direction?
No, that's cringe and debased. I only do that if people are trying to do something obviously self destructive. Usually I just clarify or give context if anything else.
>>
>>5158644
Honestly, everything up to that point had been great fun, a light-hearted pokemon adventure with undertones of bone the sentient & sapient pokemon starter friend. but after that god it really was just all downhill, it literally dominated the rest of the quest and soured what would otherwise have been a great memory and quests. though I guess I have to hold on to the truth that it's not about the destination it is about the journey and for a while, that journey was one amazing ride.
>>
>>5158669
>Thinking 4channers won't go for a girl who is Literally Them, but as a girl
>>
you know I think I will check the archives and see if I can find that old pokemon quest, see if revisiting that old wound with a matured mind and the benefit of reflection makes that regret lessen with time.
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>>5158272
Who's worse? Shmeh or the QM who used to make supervillain prison breakout quests that gets abandoned as it was getting good?
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>>5158272
>>5158848
I wish I knew who Shmeh is so I can tell him what an absolute spineless cunt he is.
>>
>>5158872
https://archived.moe/qst/search/username/Shmeh/type/op/

Read them and weep.
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>>5158848
>Who's worse? Shmeh or the QM who used to make supervillain prison breakout quests that gets abandoned as it was getting good?
SOM.
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>>5158669
This is fucking gold. I still remember the faggots jumping to defend your artstyle after I said she looked like a tranny.
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>>5157263
The fact that you are asking us to convince you against it is reason enough not to do it. Unless you are ironically asking then go ahead and make a good damn quest.
>>
Any good examples of combat? Turn-based or narrative, single or party? Genre irrelevant.
>>
>>5158932
Check the archive for Forgotten's quests. His system evolved over time but by the time he was doing the more recent sci-fi Black Company quest he had a pretty great system for Squad-Level engagements.
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>>5158848
Sojourner.
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>>5158932
Unironically no combat.
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>>5159452

Yeah, the more I think about it, the more this seems the most viable option. That, or single roll resolutions.
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>>5159480
>>5159452
Combat's fun though. If your quest is purely slice of life tier stuff the whole time with nothing to break it up, it can get boring fast. Too much combat has the same problem, forgive the food analogy but you need to pepper it into your quest just enough so that each encounter has weight and bite. I am curious though as to why you think that no combat is the way to go?
>>
Anons whose favorite quests are not running: Tell me about them. Why do you love them? Why do you wait for them, cold and alone? Tell me what your favorite most recent moment in them was, and what your favorite overall moment in them was, and finally, tell me the QM name.

If it sounds interesting I will personally go find the QM and nag them to run again.
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>>5159489
I love Valen Quest because it's a challenge. A puzzle. A quest you play, not just read. And its diceless, so any failure or success is wholly your own. I want to solve its mysteries. I want to discover its secrets. That's why I'm waiting for it to return, always.
My favorite recent moment would be sussing out a traitor and the MC finally getting to be cool and powerful ordering their arrest. And my overall favorite moment, hmm, probably when we carelessly let slip something suspicious, then, on the fly, pulled together enough bits of previously revealed information to compose a convincing lie that not only cleared us, but threw suspicion on our interlocutor's own organization. That was some panicked archive diving.
I want to do this again. Riz, please come back.
>>
>>5159480
>>5159485
Single roll solutions is what I meant by no combat, yeah. Turn-based combat in quest can turn into a days-long shitshow unless you can run it real time like Herald QM used to.

My favorite "system" is using 1d20 to determine the outcome and adding an extra 1d20 for each point of weapon proficiency or advantageous situations.
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>>5159489
Sworn To Valour makes me feel things, and I refuse to ever give up on anything stuck on a boat after Berserk even managed to get off of it.

Knight guided missile was the best dice driven moment of absolute bullshit in my memory. More recently seducing the resident scheming Femme Fatale by just being ridiculously earnest was great.

Forgotten still pops in here to remind us a dingo didn't eat him so no need to fly to Prison Island to bug him.
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>>5159489
Hive Queen Quest and Death Among the Stars are both excellent and exemplary space opera civ quests. The struggles of starting from scratch, the various interesting aliens and factions, the underlying meta-physics of the setting itself - each one scratches this sci-fi itch. Both were left unfinished, but it would be nice to get an ending of sorts, a nicely packaged 'and their story goes on'...

Another quest is Lamplighter Quest, that one has a fantastic, original setting that I haven't seen before. The story, and the tribulations of the main characters, just keeps you wanting to read on.
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>>5157313
I'LL COME BACK AS SOON AS I GET THIS MILK.
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>>5159489
I'm still here waiting for Swamp Lord Quest, by Mr. Wong, because it was one of the first quests I got in at the ground floor, and his combination of interesting worldbuilding, characters, and ability to manipulate the magic system to have innovative planning results in lots of enjoyment.

Favorite moment most recently was winning the battle at the well against archers+undead after being repulsed on our first assault. Dice failed us initially, so we went back and planned the shit out of it and came up with a ton of interesting things that could take advantage of our force's magic.

Wong also did L5R Chanbara quest, which was just.....great. Samurai and murdering the crap out of bandits while having PTSD flashbacks to fighting goblins on the Wall. I wait for the continuation, if it ever arrives, but having a contained story brought it to a satisfying stopping point that I reread every once in a while.

Some of my other favorites already got mentioned above, Sworn, Lamplighter for some examples.
>>
>>5158885
I do not know what to do with this information.
>>
I plan to begin a quest soon. What is a good day of the week to start a quest?
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>>5159817
Doesn't really matter, for the first few days you'll pop up at the top of the board whenever someone posts. I guess near or during the weekend would probably be primetime for most anons, though.
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>>5159817
id say the time of the day is more important. personally i prefer to read quests at lunch time or on the afternoon/night
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>>5159822

How does this work, exactly? What's the time-frame before things start dropping automatically? Rules post says 72 hours, but some of these are still getting bumped after that three days.
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>>5159851
Nothing gets bumped after 72 hours, it’s simply that this board is slow enough that threads linger near the top after that time period before making their way down to page 10 over the course of ~ 45 days, currently.
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>>5159874
The bump limit has been 5 days for quite a while.
>>
Are there any other noteable places that do quest threads other than /qst/?
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>>5159962
Yes. Though as far as anonymous imageboards go, the other places I know of are slow even compared to /qst/. As far as forums go, there's Sufficient Velocity, Spacebattles, Anonkun(fiction.live), and Questionable Questing. If you want a detailed write up on each place you'll have to ask somebody else.
>>
>>5159968
To specify, Anonkun is not a forum, I accidentally forgot to give it its own category. It's not an imageboard either, it's like a collection of individual quests each with their own chat box. It's got neat options but it's also held together with toothpicks and cum, and the site owner is an utter imbecile.
>>
>>5159817
I think around 5am EST would do it. on a friday or wensday.
>>
>>5159962
Quest den is where a big portion spit off in protest years ago, but its been taken over by furries and smut. I recommend looking back through the archives instead of participating.
>>
How much text per post do you guys push out? As much as you would like or something like about a paragraph or two?
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>>5160030

Depends on the type of quest. A lot of people space their posts apart to make way for images, while others like long, wordy posts and make use of the full character limit (which I think is 3k on this board).

If you want an idea, just click on any random quest and take mental note of how each QM does it.
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>>5160049
I see. It really depends, huh? 'Cause sometimes I fear writing too much to the inconvenience of the reader.
>>
>>5160030

I write generally multiple posts, it is necessary to tell a story after all but when there is less events I can write less. I try to improve my english by writing here so writing big paragraphs is one of my goals.

To be honest you should write as much as you want and as much as you think will be useful and interesting.
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>>5160030
I feel like you can average it out. Big posts for suitable reasons. Short for others.

Mostly depends on the crowd you attract, if they like your writing hopefully they'll stick around. No matter the size of post.
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>>5160069
>>5160071
Thanks for the advise. There's a lot of things hatching in my head, but the worry to write exceedingly long stuff kinda of weakens it; as well as thinking to thoroughly and smoothly express it. Though, I guess now I know it isn't as much of a bigger deal than I thought.
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>>5160055
The people who like to read will enjoy more words (assuming its not filler). The ones that don't (majority) will skim your entire post no matter how long or short you make it then vote with only like 10% retention.
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>>5160082
>10% retention
Pfft, look at this guy. trying to make players out to be geniuses.
>>
>>5160082
Player retention of information is poor all round, even if they do read and comprehend posts fully. I have trouble remembering things said from just a few episodes ago, let alone many threads ago.
This is why you should never rely on players to pick up on clues and put pieces together when they forget they even had them. Players attentive/autistic enough to do this are a very small minority.
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>>5160055
As a reader, I don't think there's such thing as too much writing. Unless it's bad writing, but then I'm not reading your quest anyway.
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>>5160104
I feel like it depends on the ratio of writing to player choice. I was interested in that 40k AI quest for example but each update was like 6 massive blocks of text minimum. That was too much so I dipped out
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>>5160055
I gave your quest a read and it does not feel too long or too dull.
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>>5160109
I disagree completely, and you've convinced me to start reading that quest. My usual complaint is qms putting five lines of dialogue and half a paragraph if description before the vote.
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>>5160123
I mean if it works for you that's great. I hope you enjoy it, the DM certainly seems to be putting in the effort, it just wasn't for me personally
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>>5160109
You should consider yourself lucky someone is willing to serve you blocks of text on /qst/.
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>>5160030
It's less the length I worry about and moreso how much meaningful action there is. 3000 characters of interesting stuff is far better than 3000 characters of meaningless fluff.
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>>5160126
I mean... sure... but I'm not here to read someones fanfic, I'm here to play a game and contribute to the story. Player agency is as important as the amount of text being dropped in per update
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>>5160030
I usually go for the character limit or over on almost every post. I like to torture my players by forcing them to endure my word salad vomit.
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>>5159851
>>5159874
>>5159879
Cool dudes view catalog by last post, anyway.
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>>5160109
Depends on content, too, and agency as another anon said. I dropped Sayain Awakening because, while posts got longer, the amount of useful information did not grow commensurately. A lot of it was "as you already know" stuff, long segues, repetitious phrases, etc., and I didn't really feel like we were meaningfully shaping our main character or the world around him when (at the end of four solid blocks of text) we got asked questions like "beam, punch, or magic teleport and beam-punch?"

Might just be me, though. Just saying: walls of text can work if players find what's in them interesting, and feel that they can actually affect their contents.
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>>5160126
Most QMs trying too hard will serve blocks of text as much as they are able. More is not necessarily better. Much can be achieved and communicated with any efficient style. Then, there's quests like Mystery Dungeon 3, which is a great counterexample of the same variety. It appears to lack the substance, more text is unlikely to change that.

It is however not something worth asking for. If someone can't write succinctly off the cuff they will not learn to via magic, or player/qtg encouragement. It's pure experience in cutting out waste words before they're used and using English deliberately, as the terrible tool it is.

Strangely, when this topic gets brought up it's usually on these two or so lines of thinking; substance and agency in relation to pure text amount, the pure effort and description the QM is putting forth.

But there are plenty more. A QM writing efficiently is more respecting players' time, a QM writing efficiently within their specific style or a specific style suited to the quest itself is generally a better writer overall, a QM more responsive to their audience tends to be better received, it is easier for players to respond to and build off of substance than description, efficient description and dialogue can be made to matter more, and so many other reasons.

I'll tend to feel that more text is better when the QM knows how to use it, and I think that feeling is fairly common. As for QMs that know how to use English, there's about two. Three. Arguably four.
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>>5160142
Actually, reading everyone else's posts on the topic, if anyone here reads Starving Creature Quest, do you think my posts are too long or flowery, or not delivering important information succinctly enough? Personally I don't like it when quests devolve into slice of life melodrama, but ironically the latter half of the current thread has been full of it. I figured a bit of light hearted fun and character building would be necessary to even out the darker and heavier aspects of the quest, but I do wonder if other people share that sentiment. Anything you guys think I should work on in particular?
>>
Why do civ quests get a bad rap? Are they hard to run interestingly? Too many of them? Why do they die so often?
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>>5160158
>As for QMs that know how to use English, there's about two. Three. Arguably four.
Who?
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>>5160245
They don't have an obvious end goal, or personal stakes to latch onto, traditionally, which can lead to low player investment and a lot of opportunity for a QM to burn out or lose interest before they get good. That seems to be the general feel, anyway.

Shame that. They're one of my favourite genres.
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>>5160245
Until about a year ago there was a notorious poster known as the civ shitter. He would create a low effort civ thread using the lazy op picture and a simple "Pick race and location, first to three wins". None of his civ threads would last more than 50 posts before it was abandoned. The worst thing about them was that he would create a new civ quest every few days when he gets bored. The catalog would be clogged with a dozen dead civ threads. As a result no one would bother playing civs since they rightly feared that it would be dropped like a hot potato in a few posts.
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>>5160247
Ask the curse.
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>>5159600
WHERE'S THE MILK?
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>>5160109
>mfw I worked through an 18-post update over an entire week
Anyone have any advice on increasing player agency and interactivity in a narrative quest? I don't want to go back on my word and come up with some half-assed system, but at the same time I've received some feedback along the lines of "write less." I just get so absorbed in telling the story and pushing it along...
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>>5160365
Realize that you have to let the players write the story as well with you. I'm glad that you're passionate about your setting, but it's a quest not a book.
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>>5160365
You don't necessarily need to write less, just break it up more and allow players to get involved more frequently. If you think an update is getting excessively long, have a look over it for any points where it looks like you are making a decision on behalf of the players and pause writing to present it as a vote and tweak the rest of what you're writing accordingly.
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>>5160365
That sounds perfectly fine for a quest ending + epilogue maybe holy shit
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>>5160370
>>5160375
+1
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>>5160365
Remember that people who are satisfied do not speak up. If you are getting enough (you)s and your players are engaged there's no reason to rock the boat just to court the ADHD audience.

Saiyan Awakening was mentioned as a quest whose QM writes too much, but it's consistently getting about ten votes per update. How many quests can boast the same?
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>>5160400
Reptilian Infiltrator is another successful quest with consistent large, multiple-post updates and a loyal fanbase. It doesn't really seem to be the huge obstacle to success that it's being presented as.
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>>5160415
what makes a quest successful
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>>5160437
Autism, more autism good
>>
Personally, my soft cap for update length is 4 posts, and my hard cap is 6. Longer than that and you need to think really, really hard why there's no decision-making points in there.

>>5160365
>18 posts
That's about 9000 words, or half a novella. I enjoy reading and I would not read that.
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>>5160245
Because so few people seem to actually understand what makes them fun, and insist on using a template image as the OP. I have been trying to say this for literally years, since the tg days, and still, people always insist on using templates, and then wonder why the quest dies.

Starting a civ quest with a template is like starting any other quest with character generation. You front-load the thread with flavorless crunch that divides your prospective players into factions before they can even get invested in the quest. Then they fight and bicker and argue until the civ options are selected, and at that point the result will be a poorly optimized mess that could have been made by a TwitchPlays chat bot that nobody will be happy with, and because none of the players got invested in the thread, they all leave.

If you want to make a good civ thread, start by pre-making the civ you play as. You can add in customization options later, but your first post desperately needs to be a flavorful introduction to the setting, the civ, and the world and its characters that you will be interacting with. It needs to be eye catching, unique, and interesting. Once you get players invested in the core idea, then you can introduce layers of customization, as now the players will be arguing from a position of mutual investment, instead of fighting over trying to make something they could potentially become invested in in the future.

>>5160330
Also yeah that fucker.
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>>5160481
Supreme Space Monke is a good example of a Civ Quest being done right. The first image wasn't some mediocre copy/paste, it was this - there was an immediate small rewind to make a choice about the details of our species, but the basics of the civ we'd be playing was decided by BananasQM before the quest began.

And the quest is currently on thread 4 and still ongoing.
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>>5160360
I DON'T KNOW I'VE BEEN LOOKING FOR MONTHS.
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I hope that FO:NV civ quest anon comes back, but doesn't pull a Shmeh and restart the quest without finishing it.
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>>5160499
I'M DYING HERE JACK
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>>5160504
I'VE GOT THE EGGS, NOW I NEED A BITA CHEESE AND WE CAN GET STARTED ON THIS OMLETTE.
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>>5160437
The Lifeblood and Death throes.
Waifus.
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>>5160131
>>5160109
Literally same happened to me.
>>5160123
Partially agreed, low-effort short updates are a dead giveaway for shitty/inexperienced QMs.

The sweet spot (for me) is when QM's writing is 2-4 posts long with more substance than empty exposition and the quest has well-placed votes that make players feel in control of the character, without forcing them to autistically manage every bit of dialogue/move.

>>5160182
>light hearted fun necessary to even out the darker and heavier aspects of the quest
I never understood this thinking. If *you* want to write a dark quest focused on dark things only, then players who follow it clearly like the atmosphere you've created and want more of the same without 1/5 of the posts having a tone shift, because QM decided it's time for their weekly dose of escapist joy right now.
If they reeally feel too depressed to read your blackpill fantasy, they'll just find something else to do for a day and then return for more of their familiar fucked up quest.
I don't read your quest, just wanted this thought out of my head.
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>>5160615
IT'S VALENTINE'S, DON'T YOU HAVE SOMETHING SPECIAL PLANNED
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>>5160738
>I never understood this thinking. If *you* want to write a dark quest focused on dark things only, then players who follow it clearly like the atmosphere you've created and want more of the same without 1/5 of the posts having a tone shift, because QM decided it's time for their weekly dose of escapist joy right now.

I've always been a proponent of the idea that a purely dark story with no fun or light moments to break it up becomes stale and boring very quick. If every character is a piece of shit, and anything you try to do results in bad things happening, readers will lose interest. Now whether or not my quest has a schizophrenic tone, I don't know.
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>>5160755
Buddy, the protag has went from being stuck in a lab and experimented on to being truly free. Of course the tone is gonna be a bit lighter/less serious, until the new reveal of the Thing 2: Electric Boogaloo and realizing the bad guys are probably still following us.

It's fine. There were no major tone swerves.
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>>5160755
I subscribe to the same thought. Some of my favorite quests make a point of using contrast for emphasis and disparity for for impetus.
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>>5160755
Sounds like you want your quest to be this way, so it's whatever. My rant was only meant for the QMs who overthink the whole thing and add tone shifts and other shit just to make up for a non-issue they thought up in their heads, instead of writing what they really enjoy writing.
Also, if you want feedback from the players, wouldn't it be better to ask in your quest thread? It's not uncommon for QM communicating with players between the updates.
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>>5160758
Alright anon, thanks for the reassurance. I'm just always looking to improve my quest so I figured here would be the place to ask about that.
>>5160759
Ya need a bit of the light and the dark to really make both sides stand out, imo. Balancing those opposing ideas in a fluid quest can be difficult, depending on just how light or dark your previous posts were.
>>5160762
>Also, if you want feedback from the players, wouldn't it be better to ask in your quest thread? It's not uncommon for QM communicating with players between the updates.
I would but I figured the /qtg/ would be a better place to ask about writing criticism than my own thread, but I'll keep that in mind next time. I do respond to any questions anons have but there usually isn't an organic opening to ask about the quality of my writing and whether they like the direction the quest is going in, they're usually too busy planning and talking about what to do in the future.
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>>5160765
You can always do, like, ask at the end of a thread ("hey how was it", "was the tone a bit off", etc etc)

Since at Page 10 or 11, most people will probably expect you making a new thread by then.
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>>5160766
Oh I'm a dumbass kek, I honestly never thought of that. I'll keep that in mind, we're nearing the end of the thread anyways.
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>>5160762
I have heard QMs do some ask for feedback at the end of the thread. That's what I read in the links provided in the OP. But I feel that there's an appropriate time between asking QTG or within the thread, like at the end. Also, how much does archive tags matter?
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>>5160765
>I would but I figured the /qtg/ would be a better place to ask about writing criticism than my own thread
Ahahahah. Why would you want the retards here to criticise your writing? Their feedback is nothing compared to that of your actual players, who actually read and enjoy your writing.
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>>5160789
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>>5160481
I wish the average IQ on this fucking board was high enough to make a comfy autistic futuristic Civ possible. One where players would create story and lore through interactions with each other and world events from OP.
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>>5160765
Just ask in a short, separate post under your next update. As a QM you more or less have the players' respect and there's no need to act like a socially disabled autist on a discord server.
t.player
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>>5160785
>I have heard QMs do some ask for feedback at the end of the thread.
Yeah, end of the thread if you're satisfied with your quest and writing, but want to encourage the input from the players and improve further.
There might be some benefit to end-of-the-thread polls, but I think that the appropriate moment to ask is whenever you really have questions to ask or worries to address, like >>5160768.
Also, I think that players won't really give you feedback until you ask for it. Kinda makes sense since it'd be rude to nitpick at the QM, unless he's a helpless newfag and royally fucking several things up.
>how much do archive tags matter?
No idea, I only participate in active quests and use archive to fact-check.
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>>5160785
I always ask for feedback, questions or comments at the end of the thread and try to remember to remind my players to ask if they have any questions mid thread. As a QM I might have forgotten something or the player has an idea that is worth using later. And even if there are no comments or real questions, I feel that it is important to keep the communication with the players up
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>>5160753
I DID HAVE A DUMB IDEA OF TWO VALKANS CELEBRATING THEIR EQUIVALENT OF VALENTINES AT SOME POINT, BUT I HAVE DONE LITERALLY NOTHING TO PREPARE FOR THAT POSSIBILITY.
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>>>5160960
>>>5160960
>>>5160960

Glad to announce that I will be running a new Xianxia quest, Records of Honour! Unlike Kenshi Monogatari Quest, it'll be run as a series of one-shots set in the same universe rather than one long story.
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>>5160360
I'M AT SOUP
>>
A thought occurred to me, a question for you questers. If you wanted to make a quest that ended (not died, ended) as quickly as possible, without being an obvious troll quest, how would you go about it?
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>>5161418
Just write a limited-scope one-shot.
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>>5161418
Give the MC a waifu in the first post followed by a prompt between self-sacrifice and running away.
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Update to Romance of the Low Kingdom, now posted!

>>5161636
>>5161636
>>5161636
>>
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Sheriff Hat
This item gives you another chance to evade detection by those hunting you, to a limited extent. It takes many different forms and appearances across worlds, but usually resembles headwear worn by authorities or law enforcement. It is believed to be inspired by a postmodern game which was utterly terrible receiving very poor reviews, but which featured a hidden third ending. This item however is used only to unlock the No Achievement ending, where a player in a different game fails to realise they have to die first in order to unlock their Afterlife abilities. In the No Achievement ending of the postmodern game, the protagonist persuades another to kill himself.
>Take the Sheriff Hat... but where and how to use it...?
https://www.guideoui.com/yiik-a-postmodern-rpg-achievements-walkthrough-with-all-endings/
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>a quest where the QM uses as many mental shortcuts in their writing, as possible
>the real challenge is figuring out what the fuck's even going on
>quest gets progressively harder with time
>even worse if players are slacking
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>>5162025
Complaining is in your right and all, but if you're not going to name names then it's kinda pointless.
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>>5162039
It was just a slightly amusing idea I got after I caught myself use a mental shortcut in my own post.
If you really want names, then fuck that faggot who run fate quest or whatever.
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>>5162053
Fate QM dindu nuffin.
How the hell was he expected to handle the autism of my players?
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>>5162025
I feel like half the time I'm writing nonsense and just praying my anons can understand what the fuck I'm trying to get across.
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>>5162064
>How the hell was he expected to handle the autism of my players?
Is it true that written erotica killed your quest, Fate QM?
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>>5162085
Appealing to the coomer probably went a long way towards it, yes.
As did barely restricted haremfaggotry.
As did letting my players have too much freedom with their plans and with making the MC too strong on my part.
All those moments lost, like tears... in the rain.
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>>5162078
Your quest is actually well written for the most part, even if it's anime as all hell.
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>>5162090
Fine, fine.
Fuck that fagger who's currently flaking his goddess catfuck tournament.
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>>5162107
>inb4 switch to Digital Goddess Quest
Still has goddesses, and in a tournament.
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>>5162078
I feel you; in the same boat there. Worse if I'm staying up too late in the evening.
>>
>QM question
>What's an option you left in that you regretted? If that option won, how did its winning work out? Did you get used to it?
I can’t say that happened.

>General question
>How are you going to commemorate this season of love in the quests you run/play?
If all goes well and players pick all the right options the quest will end with this thread and it’ll end on a sweet note.

>Bonus QM question
>Do you read other quests? If you do, which ones and why?
Not as many as I wish I was reading. The one I am participating 100% is Gnoll Quest. It has adorable art.

>Bonus General question
>What other boards do you use? Do you post there, or just lurk?
I browse /tg/, /lit/, and /a/ to keep up with the new releases.

>>5157829
I am sad to hear you don't like the dwaifu!
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>>5162704
Vera is where it's at.
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>>5160158
>Mystery Dungeon mentioned
/qtg/ finally noticed us, hooray!
>>
Any sane man worth his salt that wants to run a fallout quest needs to watch this
https://www.youtube.com/watch?v=0SKqhOE_fUI
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>>5162064
>>5162090
One problem was falling for the haremfaggotry idiocy that many people push without thinking
One problem was going "make autistic write-ins using metaknowledge (the wiki) or I will fuck you up the moment you miss something (though I will fuck you up anyway), and any default option I give you is meaningless"
One problem was enabling that bitch sakurafag autist, fuck him for reinforcing the stereotype of sakurafags being insane and obsessed and deceitful sabotaging cunts
There were other problems too, but those are the glaring ones I have had from following your quest ever since it began and unto its demise. I look forward to whatever quest you run regardless, and I hope you find happiness in your life no matter how you might self-deprecate and blind yourself to the positive things, or whatever you think/say/do/feel.
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>>5161657
I genuinely do not want to upset anyone even though my quests are filled with huge amounts of guns, swords, blowtorches, disfiguring weaponry etc as well as clowns, underpants and psychotic nurses.

It is really hard trying to give people what they want... in past quests some anons wanted to interrogate and intimidate people, even at awkward times. Now when I give them that option at no risk whatsoever, they do not use it and lose out on important information.

An anon wants lots of violence, nonstop battles and fighting, thinks it makes no sense that my story is about sometimes running away, talking and persuading, or abandoning violence throwing away guns, to get a better ending to heal the world (ok it is a bit stolen from Metal Gear Solid IV, V/Death Stranding). Now I try to give them what they want, I do everything I can to hint that they should go into this battle so that they can get all the cool items I have prepared. I outright explain that even if they die, they will suddenly unlock Afterlife powers that will summon even better weapons and items. It is literally in the main section lol, the very first paragraph, you cannot die. You only end the world when your actions make no sense lol. Then they choose to run away from the battle they wanted, and all the fighting and guns and weapons they wanted...?

The players do not seem to understand that some npcs also tell them lies. I outright warn them that some npcs lie to you, then in the very next section immediately an npc says some suspicious information. Later the anon complains, but why did this thing the npc say make no sense? Your story must be wrong!

The anons complain about having no information, but they execute all npcs without speaking to them. Of course the npcs are not friendly or helpful or adore you to begin with... They say they want fighting, but then run away from battles against enemies, whilst executing those allies sent to help them...

I wanted to create a slightly more masochistic challenge lol. I do not think anyone actually understood or cares about the message embedded in the setting (it is buried pretty deep lol). I understand that anons all have busy/stressful lives and maybe they want just a comfy easy quest and story where they can relax, feel super powerful and never lose. There are plenty of quests that provide that better than I can on this board. I just cannot bring myself to make it lol, it is not how I play or who I am...!
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>>5163621
I think it is the wall of text format which leads to this problem, so I do apologise for that lol. Honestly at the table when I could still DM in the past I always always had the opposite problem. Everyone would immediately guess all my buried hints and clues in 5mins - look you just stole that from x film y videogame etc - and I would scramble desperately to make everything more convoluted.

I think reading all the text is just too much effort /concentration and leads to autismo moments of incomprehension lol.
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>>5163130
>One problem was enabling that bitch sakurafag autist, fuck him for reinforcing the stereotype of sakurafags being insane and obsessed and deceitful sabotaging cunts
And how exactly did he do that?
>>
>>5163621
I have tried to read golgotha several times and have no idea how it works or what the fuck is going on. Not an insult, my brain just can't process it.
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Maybe the fair way of doing it is to put it to some form of vote:

>1/ I want a comfy quest where I feel super powerful and never really lose. Life is already quite stressful, quests should help us escape and relax.

>2/ I want an intense difficult experience where I might die and lose any time. Sometimes the challenges the QM presents will seem completely unfair or make no sense, probably because the QM has embraced l'autisme lol. If you somehow make it through one of these quests even alive, let alone win, you should feel proud of yourself.

>3/ I must drink deeply from the Chalice Of Dungeonmaster Tears... (choose this if you just want to troll the QM. It is a valid option, you know you want it)
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>>5163639
>2
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>>5163638
No worries, I include pictures on every post I write, you can still enjoy the art! It is not helped by the fact that the quest is spread on two threads lol. Usually I try to conserve threads a bit so a single thread contains multiple playthroughs. The setting is urban occult sort of like Tom Clancy Rainbow Six tactical guns with Tarot magic lol. The 1d78 roll means to draw a Tarot card with replacement from the initial 78 card Tarot table in the first paragraph.

The first and initial playthrough is more narrative driven. The feel of it is familiar to those who know Vampire: Masquerade, Mage Ascension and also films like Collateral, The Neon Demon by Nicolas Winding Refn and also Don DeLillo's novel Cosmopolis. It is deliberately meant to be disorientating at the start... maybe too much so, as some anons have mentioned.

The subsequent playthroughs are more dungeon crawl / OSR with some randomly generated NPCs or scenario elements as well. Because some of the anons played through my older quests (entirely diceless quests) there are some continuing factions from my other settings, but they are not too important to these playthroughs.
I recognise that my quests are difficult and I do kill / fail / bad ending the quests when I think the players have no idea what is going on. Perhaps this is a bit unfair (I am not infallible, I make mistakes lol). It is just that I cannot steer the quests towards a good happy ending given some of the players conflicting actions (maybe a better QM can do this...)
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>>5163639
Maybe you are not fond of democracy, and you know about how preference revelation through voting is mathematically flawed through the Condorcet Paradox / Arrow Theorem.

Maybe you know from unaided recall surveys in online advertising that surveys tell you nothing, only how people respond to surveys, and reveal very little as to what people actually do, say or want.

In which case
>Ignore the framing of the three choices in the original link above, write in what you think QMs should actually do.
>>
>>5163639
>>2/ I want an intense difficult experience where I might die and lose any time. Sometimes the challenges the QM presents will seem completely unfair or make no sense, probably because the QM has embraced l'autisme lol. If you somehow make it through one of these quests even alive, let alone win, you should feel proud of yourself.
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>>5163639
>2
The first ever quest that I've read and joined here was an autistic high-letality party one-shot where rolling 1 on d100 would result in character's death and perspective switch. One time we lost 2 MCs in a span of just a couple updates after one attempted to save the other, but failure resulted in the death of both.
Shit was unbalanced, gory and fun as hell.
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>>5163639
>4/I don't need the QM to hold my hand and tell me I'm a special, invincible anon who can never lose, but I also don't want every single vote to be a case of "guess the right choice or die"
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>>5163715
Ah that is interesting. But did any of the playerbase complain? Or any seething lol. Because I do make mistakes (in my quest, I let players defeat and kill the dungeonmaster of the world... by pointing out any of my mistakes. See here)
>>5137779

The problem is sometimes the player complaints are valid and sometimes they may not be... it may depend on how turboautistic I become or feel lol. I hope I am not one of those dungeonmasters that tries to endlessly kill the players haha you opened a door, instant spike trap you are dead etc. (I played OSR, I know how it feels) In fact I make it a valid choice in my games to take no weapons at all... For every dangerous section I always strongly foreshadow or hint as to signs of threat etc. There is generally the choice to just talk or run or even do nothing, wait and observe.

When I am hinting or trying and failing to steer players towards an area I am doing so to avoid the amounts of gruesome death and psychological failure that is lying in wait... but you could ask why I put them there in the first place though.

Maybe the world should be comfy and filled with more flowers and sunshine?

Also, in response to
>>5163638
I added some attempts at thread summaries lol.
Basically the main story thread is this
>>5121867
end sequence here
>>5129341
The combat mode is this (a lot of dice rolling and rules reconfiguring here)
>>5131605
end sequence here
>>5139539
It eventually continues here on a separate thread
>>5152733

Not sure if the summary helps though, it is still too long and a bit of a mess.
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>>5163728
It is reasonable to want the best of both options, the risk of danger but not suffer the consequences of defeat, thought it shifts all the responsibility and the effort and pressure to the QM or DM. You need to decide for yourself the situation and which of the difficult choices you really want. Is the threat real, or is it all just a make-believe game? What danger are the quest encounters really warning about, etc.
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>>5163715
Also could you link the quest or do you remember the name? I would like to read it lol. Thank you!
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>>5163733
>Ah that is interesting. But did any of the playerbase complain? Or any seething lol.
Picrel.

If you have problem with players who don't understand hints, it's time to start making direct comments through narration or metacommentary. Not everyone on this board is capable of applying critical thinking to the quests and even the players who give it their all will have worse days and miss out on things you don't outright say. And you will never know what they missed.
>GGotha
I forgot to add that my only interaction with your quest was opening the thread, looking at the shotgun autism thinking it was cool, but then dropping it when I saw the talk about rolling for each pellet and solving multiple dice issue. It's nice and all, but seemed like too steep of a learning curve for my ADD.
Also could be true for others, considering what >>5163638 said.

>>5163744
https://lws.thisisnotatrueending.com/qstarchive/2021/4614226/#p4638873
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>>5163745
>picrel
>forgot picrel
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>>5163746
Somehow, this warms my cold dead heart.
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>>5163756
Who are you, anon?
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>>5163745
Thank you very much for the link! You get this picture of a strange low bore axis pistol, the Laugo Alien, as a reward. In real life it costs like USD5000 or something ridiculous, and the recoil saving lowered bore axis fixed barrel causes the shell casings to maybe burn your thumb when they eject onto your hand, which is why I made the gun cursed in my game lol. If you play Call of Duty lol or Ghost Recon videogames you may know CZ where the designer who invented it I think came from (they acquired a certain manufacturer named Colt recently...)

>looking at the shotgun autism thinking it was cool, but then dropping it when I saw the talk about rolling for each pellet and solving multiple dice issue. It's nice and all, but seemed like too steep of a learning curve for my ADD.

I completely agree lol all my damage rules are made up though I statistically adjust them using anydice.com I am trying to reconcile 1d100, 1d20 and also the awkward Tarot 1d78 card draw so autism lol. The basic idea is that ordinary mortals have 1-10 Blood, some slightly more important NPCs 10-14, 22 for aware magic users, and those near immortal get the Afterlife / Trauma additional hp of +100 as well as the full Tarot 78 card hp. (Some have even more health than this...) The magic sorcery guns are explained away as loading overpressure or match grade ammunition (in real life +P ammo) etc. Some unnatural creatures need to be killed with weapons older than when they were created, ie low capacity antique revolvers, shotguns or maybe swords etc to balance out the full auto high capacity magazine assault rifles. Though generally the weapons can shift appearance and form to match the era they are from.

I actually do prefer to play diceless; all my previous quests were diceless story only. I introduced the dice because of some feedback saying my instadeath decisions were a bit brutal lol. So the dice actually restrain the QM, prevent just instadeath everytime I think the players have walked into a path of no hope or return.

If any anon knows or can recommend some good rules light narrative systems for tactical firearms combat (not GURPS, not Shadowrun, not Cyberpunk 2020 style simulation please) which can incorporate attachments etc please recommend and I will check it out.
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>>5163759
Nobody.

>>5163761
The system used by FallGuy for Deniable Assets is fairly decent. Attachments, upgrades, and so on become either part modifiers to a specific action, unlocking an ability or tactic, or giving a specific overall bonus or sub bonus to actions. The "system" itself is generally as complex and time consuming as you want it, based on accessory factors you may want to add, rather than by simply being something made for a pnp game between grognards.

For its combat system,
https://pastebin.com/KypPFgFr

For context to see it in use,
https://lws.thisisnotatrueending.com/archive.html?tags=Deniable%20Assets%20Quest
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>>5163761
Why not make your own system with as little dice as possible?
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>>5163775
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>>5163775
This is useful, thank you. I can see it is sort of a fast skill check resolution system, whereas I would like to incorporate some elements of the physics of the guns like rpm cyclic rate or kinetic energy Joules delivered etc, but not so much like GURPS level lol. But I will think about it a bit more.

>>5163776
>Why not make your own system with as little dice as possible?

So most of my playthroughs were diceless:

INVULTUA (actually 4 playthroughs in one thread. Vaguely baroque space 40k like stuff inspired by Dan Abnett Inquisitor)
https://lws.thisisnotatrueending.com/qstarchive/2021/5054156/
The Consort - death / executed
The Eschatonomist - escaped / fled, but sort of lived on
The Beggar Knight - victory, but a dark ending killing innocents (became a Witch-Knight, marauder conqueror)
The Preceptor - defeat / capture. Maybe lived.

GALERNE (2.5 or 3 playthroughs, in one thread. Sort of an Age Of Sail island fantasy setting.)
https://lws.thisisnotatrueending.com/qstarchive/2021/5094509/
The Sibyl - this was an outstanding victory. Anons played this one really well. They won, but at a cost.

The Corsair: Barbarian, Privateer (This had a complex intertwining structure. It was two characters simultaneously)
Barbarian - lived, and vanquished the Maggot Dragon, but did not achieve all that was needed
Privateer - It was a defeat. Probably had to flee in the end to avoid capture.

GOLGOTHA (3 and a bit playthroughs lol across 2 threads. Urban gothic, tactical guns and tarot lol)
https://lws.thisisnotatrueending.com/qstarchive/2022/5121867/
https://lws.thisisnotatrueending.com/qstarchive/2022/5131732/
The Magus: defeat / executed by Cartel. His Death and destruction of The Tower caused the world to unravel...
- 1st Afterlife mode / Motel, Riot, Dead Land
Apotheosis, but it is a pretty grim ending. God of a dead and empty world
- 2nd Afterlife mode / Haircut, Switchblade Salon, The Underworld
Perhaps broke the curse of the Magus...? But died unnecessarily doing so.
- 3rd Afterlife mode / The Fat Man, and ...?
I think the anon gave up and lost interest. It made me a bit sad lol

So of the 10 playthroughs across all these worlds, depending how you count it, only 1 outright win, 4 survived but got dark/grim mixed endings, rest all defeat / deaths. 10% chance of victory... is it too brutal?
>>
I'll do a Miles Morales Spider-Man quest soon. Gwen Stacy will be the main love interest but which one?
>Original Gwen
>Spider-Gwen
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>>5163841
That's a real bad idea, chief. Remember the audience you'll get here, it isn't gonna turn out well at all
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>>5163838
what the hell are you posting?
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>>5163857
Just trying to work out why I cannot steer players towards happy or more conventionally fulfilling endings lol.

>>5163639
>>5163728

>>5163728

Just on the theme of guess the right choice or die etc. So there is this famous philosophical thing called sprachspiel, I think it was Wittgenstein, you could call it a word context game.

Consider the example of the simple word: water. It could mean: Waiter get me some... water. Or it could mean: don't drink it, the poison is in the... water. But it is the same word, same meaning?!

The idea is that the meaning is inseparable from the world view, the context, the interpretation. Now when you play a videogame with Unreal Engine or Unity graphics and cool programming lighting shader effects and particle physics, it is so obvious. There is little room for interpretation, imperfect /asymmetric information or ambiguity. You have a sword. The goblins and orcs look pretty evil. You know what to do.

In real life, whether it is like military situation awareness or the stock market, you do not have this clarity. It is sometimes called the OODA loop (observe orient decide act), a really old concept. There is no one in real life who pops up with a warning DANGER sign, or like an exclamation mark on their head like in Metal Gear Solid when alerted etc.

If someone is trying to tell you this guy is good this other guy is evil etc, it is usually propaganda or at the very least a simplification of reality. What are their goals? What do they really want? You have to decide for yourself. Maybe what they tell you does in fact help you.

Of course, you can also just not bother deciding. Just let society and convention guide you, life will be much easier that way.

So I try to incorporate a lot of this ambiguity into my games. Sometimes a Fat Man is just a Fat Man. Maybe if you played Fallout or even know the real world history, you know what a Fat Man really means, what it really represents.

You have to recognise the objects, the framing, the goals and also anticipate what the future holds, the exact situational awareness structure.
If you think about it, all games have this structure. Observe the move. Work out what it means. Anticipate the next move. It applies from a turn based rpg to a first person shooter to macroeconomic and geopolitical manoeuvres and wars lol.

In all my games there is a hidden thing. You win if you discover the hidden secret and generally lose or get a mixed outcome otherwise. Maybe this is unfair?
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yes pls
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>no valen quest on VALENtines day
who wrote this shit...
plz riz at least tell us your alive answer an askfm or anything im begging u
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>>5163838
>asked why won't he make his own system
>says most of my "plathroughs" were diceless:
>lists 4 quests
>refuses to elaborate further
>leaves
Anon I think you are actually autistic and there is nothing wrong with it, but you need to take it into account and cut the expectations you have of other prople knowing what's going inside your head.

>playthroughs
What's that even mean? From the limited context I have I can only assume it means individual anons controlling individual characters.
>So of the 10 playthroughs (...)
Why can't you make your own custom dice system to merge the gap between textless quest and overly autistic quest nobody gets?
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>>5163842
Don't be so lame. There've been plenty of good cape quests.

>>5163841
Follow your dreams, anon.
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>>5163738
>the risk of danger but not suffer the consequences of defeat

That isn't what i sad at all. I said that I prefer when a quest isn't an unrelenting gauntlet of dire choices, but uses those sparingly. Not every defeat or failure should be catastrophic. It doesn't need to be an "intense difficult experience where I might lose any time" to have challenge and danger.

> thought it shifts all the responsibility and the effort and pressure to the QM or DM

Welcome to running a game.
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>>5163908
Do you really thing that's what I was warning against? Because it's a comic fan fic? And not that it'd be drowned in racism?
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>>5163897
So I have run 2 settings Invultua and Galerne that were diceless, and the current Golgotha urban setting is a mix of a more QM-ruling driven story mode and also a partially randomly generated OSR like combat modes and encounters.

Playthroughs in the original 2 settings consisted of one choice from an initial selection of characters. If the protagonist died, I restarted in a different area or location of the world with another character class etc.

This time I tried a new thing. The Magus is a sorceror who can become or disguise himself as anything and anyone simlly by wearing certain clothes or carrying certain items (it is inspired by Hitman videogames) Because the players managed to defeat the in-game dungeonmaster, I tried to let them set some of the rules and determination to some extent, eg whether they wanted to use dice or just accept rulings for certain difficult decisions.

I think anons have mentioned it before. I am used to playing in person and never breaking character, it is how I played back when people still got together and rolled dice on a table instead of doing a video conference call lol.

With the wall of text qst format it is hard to convey nuance whereas in real life if you see people puzzled or panicking you can easily compensate etc. Several times in the qsts I actually mistook anons for having maybe more information than they perhaps themselves knew or thought... so I ramped up the difficulty. It could be that they knew some of what was going on but not all or even enough of it.
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>>5163926
Though it unfortunately seems to have died when QM got a job, High Rise Fantasy had a Muslim Iraqi as its main character and it was trucking along fine. /qst/ is one of the least /pol/-infested boards on this site. It'll probably be fine.
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>>5163931
You spill a lot of seemingly-extraneous info at the drop of a hat here, my friend, but I believe B/50ZqgM was just asking:
>if you don't like dice, and your current dice system is too weird and unintelligible for most anons to get into, why don't you just simplify/abstract the dice system to something more basic?

The obvious pick seems to be a d100, with set situational DCs that you make up on the fly based on how tricky you feel it should be, perhaps further modified by the cleverness of your players' plans.
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>>5163932
See, that'd work if the quest wasn't based around an existing character hated by fanbase that'd make up the majority of the quest's potential audience and that's before you account for edgy kids who think typing we wuz kangs is the height of humor

People, for some reason, don't like Miles.
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>>5163936
From what I remember his original comics weren’t that good and first impressions are everything
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>>5163931
>doesn't answer the question
anon, I...

>>5163933
One could even say I that was just asking:
>Why can't you make your own custom dice system
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>>5163940
I think its just because he isn't peter parker
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>>5163838
>I would like to incorporate some elements of the physics of the guns like rpm cyclic rate or kinetic energy Joules delivered

I only know of a few commander styled quests that have incorporated details like these as contribution values in large unit formations, per developmental strength of the unit, but none as precise as what you're aiming for where it's applying for the player. The most detailed I've seen is guns having an aiming modifier and an innate action speed modifier with a differential between ammunition types and spell modifications, but it was never fully utilized in the magic centric quest. You're liable to need a unique creation that will allow you to stat things out wholly before you put it into the players' hands. I'd worry about complexity, but since you've got experience with systems that frontload these things for ease of use you only really have to "pick down" and morph things as you need to. After all,

>>5163874
>>5163931
The QMing style you appear to want relies on set primary meanings and player interpretation. In my opinion you don't need a system for anything as much as you would better benefit from selecting a foundational theme, or sets of themes, that you enjoy and keeping to them in a way your players agency can be rewarded. I'd only say your style is unfair in a pure game sense, it's not unfair for a heavily narrative driven quest where the players you attract already have these similar expectations.

The thing with ambiguity as a narrative tool is that it's a bad design choice for a game. No lie, it's the wrong tool for rewarding agency either positively or negatively. So if it's something you want, then in my opinion, it's better to be applied to the just a setting itself or the intentions of other characters.

Because so far of the quests you posted what I'm reading reads as if the quest aims to set up increasingly complex arrays of solutions that don't work with an aim of results oriented themes which themselves are narratively self sabotaging or they at best trend towards player agency mitigation.

If you're having fun running quests like these I'd say there's nothing you need to change. There's always players for trap option quests, and there's one anon that mentions feeling out trap options in at least every thread you've linked. If you've disliked how anons react to it, you only need to change the minimum. If you want more details in a system and for players to use them, just enable their usefulness. If you want assurance on how players receive information, be more direct and simplified. Although they can be complicated, these individual topics aren't overtly complex problems.
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>>5163621
Listen Sovarine, maybe it´s because you are autistic and cannot imagine that someone could be upset with the way you run your game without rejecting your internal message and motivation for the game structure and concepts, but you are completely wrong as to why you have trouble retaining players.
First of all, your quests are very high-concept. I'm sure you've noticed in your time here that most people take one look at your quest and walk away utterly bewildered. I'm not a graduate student writing a thesis on philosophical works, and if I was I certainly wouldn't be analyzing a forum game on 4chan.
My issue was never the bleakness or difficulty, or any misconceptions about the nature of the setting or narrative, but the most basic qm shit.
You bemoan the treatment of your npcs, but they're near impossible to interact with. For about 80% of the time, anything I said was completely ignored which really does make them little better than videogame npcs. In much the same way, they would talk past me in paragraphs of meandering nonsense that only serve as an outlet for your cryptic metaplot. A bit of that is fine, but when npcs fail to be actual people and reach that level of noninteractivity they might as well just be skyrim characters to be slaughtered and ignored.
All of this was annoying but it wouldn't have been enough to make me quit, but what did is that situation at the end.
Now I know what you were going for, and maybe I could have done a better job paying attention and rolling with it, but what you did is the quickest method to getting someone to lose all interest in a game.
There´s nothing more frustrating in an rpg than losing control of your character, so when it felt like the choices stopped mattering, I checked out.
I know that wasn't your intention, but in the moment it felt just as bad as the dm saying “You walk forward and step onto the pressure plate, rocks fall.” when you’re explicitly avoiding it.
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>>5163976
>when npcs fail to be actual people and reach that level of noninteractivity they might as well just be skyrim characters to be slaughtered and ignored.
>nothing more frustrating in an rpg than losing control of your character
Anda hard this. It's thoroughly obtuse, even reading it without playing it feels this way.
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>>5163976
Look I apologise for this. I do not want to upset people lol the world is stressful enough already. As you probably guessed, what I was trying to do with the fight is to show and help you unlock a lot of items and cool powers that I thought you might want - I think I said before that in the game and the world the magic and stuff only manifests near threat of death and in high powered situations, it is NOT dnd where you just cast magic missile cast fireball cast eldritch blast etc. I thought you said you wanted more fighting so I did not understand why you wanted to run away all of a sudden. As you probably guessed I do this all for free lol as I quite enjoy rpgs and imaginary worlds and exploring them. I do not mind so much what you do with the npcs but rather that you do stuff that makes sense lol. Like if you enjoy fighting why suddenly run away? If there is someone trying to help you why kill them? Of course under the pressure of the scenario it is not always clear who is a friend and ally etc. That is sort of the point of the game. You had a lot of success with some encounters early on, and I know if you like YIIK rpg (I have not played it) surely you are used to much more frustration lol as I read that game is deliberately engineered to be unwinnable and disappointing sometimes?

(not sure if you are the YIIK anon, but this is basically what I was trying to do, to help you get the fighting stuff. And if you think you get annoyed having character control taken away... think about the storylines and npcs you slaughtered hehe... the Dungeonmaster Tears... noooo)
>>
I also take issue with the idea that I want the game to be simple power fantasy, you´re extrapolating that from good handling of unbalanced situations.
Literally the argument that if you play well you´re a minmaxer.
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>>5164001
If you have problems catering to players, want things to ultimately go your way and have a backlog of weird lore to dump then why don't you just write a book instead of running a quest?
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>>5164001
If you want my exact reasoning, there were riot police incoming and you started to describe the screaming woman as the Chained Maiden so I was sure that it was a magic enemy and I had already expended most of my magical ammo on a shitpost, so I thought is was prudent to avoid the obvious deadly encounters and change the area but the encounters teleported in front of me and my character left my control so he could blunder into them and I was so dismayed at the railroading that I checked out entirely.
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>>5163976
>>5164006
>First of all, your quests are very high-concept

So to be honest lol I really did not think that, most of the ideas are from like well known games I stole or plagiarised lol like Max Payne Metal Gear Solid or Hitman or Bloodborne, I cited a list of these. A very small amount of the scenarios are based on things I did in real life like becoming a billionaire vampire sorceror or actually meeting the deputy supreme allied commander who was a knight. Maybe some of them are true? I just wanted to find out what anons who were in vaguely similar or analogous situations to me would say or do, if I could have made the world better.
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>>5164016
>A very small amount of the scenarios are based on things I did in real life like becoming a billionaire vampire sorceror or actually meeting the deputy supreme allied commander who was a knight.
Uuuhhh... what?
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>>5164001
There is a middle-ground between D&D-style superpower fantasy and esoteric, difficult-to-parse metanarratives with incredibly complex firearm mechanics and constant failure.

If you really want more players, and better player engagement, find that sweet spot.
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>>5164020
Most people have jobs anon.
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>>5164016
> things I did in real life

Ah shit, don't tell me you're a Secret Space Program adherent?
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>>5164024
sure sure, but uh, vampire sorceror?
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>>5164020
hehe its all in the credits and disclaimer of the main Golgotha game. But seriously most of it is just based on videogames I played in real life.

In case you were wondering why a lot of the assassins and magic users are female in the game, I thought it was funny because the former Warlord Of Lotan / L'OTAN / Nato deputy supreme allied commander... guess what he does now...

https://www.genderforce.com/?page_id=4088

About Genderforce

Advisory Board Member – Sir Richard Shirreff

(...)

As NATO’s 4 Star Deputy Supreme Allied Commander Europe (DSACEUR) he operated at the strategic level which required close engagement with allied, coalition and other governments, the European Union, non-Governmental and International organisations to plan and execute campaigns, generate the means required and build the necessary bridges, intellectually, culturally and practically, in order to support NATO campaigns and operations, together with the Alliance’s wider transformation. He has extensive experience of building unity of effort with different nations, governments, the humanitarian community and a wide variety of other stakeholders in order to resolve complex problems. He has a first hand understanding of the challenges of decision making under extreme political and media pressure, and a proven record of leading dynamic change management in establishing radical new structures to achieve integrated planning and execution with key stakeholders.

After a lifetime leading soldiers – much of it in combat, Sir Richard Shirreff is a passionate exponent of the importance of leadership at every level and in every sector. Having operated in a multinational context at the strategic level, his views and experience of strategy are relevant and applicable to business. He is a regular speaker on leadership from the front and beyond and his talks on strategy at the London Business School have resonated with both students and corporate customers alike.
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>>5164031
It may be niche but contracting work has lots of upsides to its independence, anon.
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>>5164042
okay.
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>>5164024
I don't
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>>5164035
>it turns out the QM who speaks in semi-intelligible run-on sentences full of weird, high-concept esoterica is also an actual crazy person in a weird internet cult for sad narcissists

Ah. Shame, that.
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>>5164035
i have no clue what you're talking about anon, can somebody translate?
>>
For a little while I thought I might just be skimming the posts too hard or was way too tired, I'm glad to see that others are confused.
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>>5164035
>its all in the credits and disclaimer of the main Golgotha game
nobody's gonna go there to read it, post explanation here
>In case you were wondering why a lot of the assassins and magic users are female in the game
that anon didn't read your quest, he has no idea what you're on about
>schizo origins of your idea
nobody read that, but now everyone knows you're a schizo
>>
>>5164052
https://www.youtube.com/watch?v=EYvnKc908Fw
>>
>>5163874
so if i got this right you basically expect the players to know what you're thinking i:e guess the number in my brain, and if they can't/won't then you give them a bad ending? that is not a formula for a successful quest. also in my opinion you should not try to steer your players in any direction other than giving them a clear goal to work towards. how they work towards it should be their choice and you should roll with it no matter what.

reading the rest of your posts there seems to be a consistent disconnect between what you say, what people reply to that with, and what you reply back. like there's some kind of lag between the idea you're trying to convey and what other anons get out of your answers. this consistently happens with almost every one of your posts itt, and to be honest i also don't know what you're getting at. the only piece of advice i can really offer you as a QM is: never expect your players to read your mind, or even to understand the subtext/metanarrative of your quest, which also boils down to reading your mind. i think what you should do is basically, keep it simple stupid. that is if you want to have a "successful" quest with a lot of players and consistent player retention. i don't know if you're too smart for /qst/ or if you're too schizo, but either way i recommend you tone it down and try to keep the metanarrative from overtaking the actual narrative, which seems to be a problem.

or don't, personally i like weird high-concept/schizo things and i think every online community needs at least one person who is able to put that out there, so you do you my friend.
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Haven't been on this board since the Soma days, and I gotta ask... Is there literally anything good in here?
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>>5164092
Yes, there is, but unless you tell us what kind of quests you like/are looking for it's not easy to recommend any.
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>>5164082
> i don't know if you're too smart for /qst/
It's a funny occurrence to me that being clueless on how to communicate to your desired audience is often labeled as being too smart. Convoluted, self-serving rambling is not a sign of intelligence.

Half of having an idea is being able to explain it to another person. Whether that be a published essay, scientific article, or even erotica, the onus of writing to be understood is on the writer. Being too autistic to be adaptable is not a sign of intelligence.
>>
>>5164092
Check out Maximum Spiderman Quest, it's in it's first thread and is really good, especially if you are at all a /co/fag. Second Primarch is also amazing and a long running 40k quest, which makes it pretty special imo. And if you don't mind some shameless self promotion, check out Starving Creature Quest, a loosely The Thing inspired quest where you play as the titular monster. We're currently on thread #3 with the next update happening at around 6 PM EST.
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>>5164110
You have a point, but I just didn't want to insult the guy, and also he doesn't seem like an idiot to me, just somebody with a lot of big ideas who's poor at translating them to text.
>>
Thank you everyone for the feedback. I do like rpgs and exploring imaginary worlds and it is really useful to know what other people think as I definitely can go full autismo lol.

I am not that concerned with huge playerbases or self validation I am on 4chan qst lol that famous well-known internet destination with massive traffic, huge monetisation, audience reach and activity, or maybe not hehe.

There are some hidden messages and warnings buried across my games but I do not think this is the right place or audience for it lol, to be honest it is not that interesting and playing some videogames probably convey it much better.

If I managed to momentarily entertain or intrigue even just one anon and make them slightly satisfied or amused that is enough for me. I think if I ever run another game, I will try and challenge myself with a comfy setting... one that is a bit more hopeful.
>>
>>5164098
I used to like original stuff mostly. I casually browse /tg/ and /co/. Big on fantasy stuff but I don't fag out over most franchises.

>>5164114
I'll definitely check out your quest and the spiderman one, thanks for the recs anon.
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>>5164148
>original
Supreme Space Monke Leader is probably one of the better original quests on here. It's probably one of the better civ quests because it's mostly character focused instead of no-engagement number crunching.
>>
>>5164148
You may like mine, Reptilian Infiltrator Quest. It's in its last couple months of running, but there's still plenty of time to read up and to join in on the endgame.

Local Lord is fun if you like medeival/historical stuff and satire, while I'm A Demon? has a really near out-there fantasy feel. Both of them are younger quests, but seem to have dedicated QMs.
>>
>>5164151
SSML is absolutely fantastic.
>>
>>5164145
When next schizo thread
>>
Are quests in the public domain?
>>
>>5164252
I mean, ignoring the capeshit quests and other setting fanfic quests, no one is going to sue you for stealing their quest setting

but on the other hand why would you? Most of the stuff on here is not worth stealing (my stuff including)
>>
>>5164271
more I had the hair-brained idea to start a text to speak youtube channel to one ensure the old quests live for ever, and two I think it would be fun to have a few of the quests text to speak in videos like what neckberdia does for TG stuff
>>
>>5164280
If you got any money at all to shell out instead of text to speech you should just pay some youtuber guy that's known for having a sexy voice to read out a one shot or something, it would have broader appeal and may even get some fresh newfags to come to the board. Or you could just read it yourself if you're any good at voice acting.
>>
>>5164280
I mean, no legal entity is going to stop you. Go ahead. Do whatever you want.
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>>5164280
I always thought that would be a good idea. But monetizing someone's work might upset them. Maybe getting permission or something like that. It would be interesting to see.
>>
holy shit my idea got positive to neutral responses maybe I really should follow up on this idea.
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>>5164280

That sounds hella based. It'd be quests like Ruby Quest and Black Company Quest then?

I don't know many of the oldies off the top of my head though, but I'd imagine a good voice narrating the quests would do wonders.
>>
Anyone noticing the spike of board activity that consistently coincides with activity of fanfic quests.

First it was Berserk Quest, now it's Maximum Spider Quest-- I haven't read the Berserk one but the latter is pretty good.
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>>5164295
yes, but not at first, I want to do those quests justice and I strongly doubt I could right off the bat you know what I mean
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>>5164290
>Magical Girl Noir quest.
If I remember correctly someone did attempt to do a voice acted read along. Kind of what happened with a bunch of groups during the popularity of Homestuck.
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>>5164297
>now it's Maximum Spider Quest
It's not even the fastest thread on the board. Not a good shill, man.
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>>5164310

Wasn't meant to be a mindless shill. It's a well-written quest and I wanted to give it some much-deserved recognition.
>>
>>5164317
Just say it's a well-written quest that deserves some recognition. No need to appeal to popularity.

Your general point about fanfic quests is right though. The most popular quest in more than a year was Fate and only Berserk has come close to that level of activity.
>>
>>5164310
What's funny is the PMD is just a TTRPG group with join in and out sessions for all of /qst/ and the quest and it is thriving
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>>5164329
Does Berserk quest have more than 10 2000+ reply threads on the board at the same time?
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>>5160909
You know what? Dew it. I don't care how half arsed it is.
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>>5164148
>OC fantasy
OC fantasy writequests on the board right now with 3+ threads:

>Gravedigger's Daughter: >>5120915
>Dragon Slayer Quest: >>5135851
>Living Armor Quest: >>5145112
>The Apprentice and the Dwarf: >>5149278
>Reptilian Infiltrator: >>5125865
>Drowned Quest Redux: >>5153904

I can't personally speak to the quality of any of these except mine, so I'll do a brief shill: Drowned Quest Redux is about an unlikable young woman and her evil(?) talking snake embarking on a grand quest to restore her family legacy... which promptly gets derailed into solving mysteries, screwing around in people's mindscapes, and unraveling even grander conspiracies. It features body horror, surreal interludes, dubious humor, and lots and lots of talking to people.

And if this sounds appealing, check out its prequel Drowned Quest, which has the same tone and weird underwater setting, some of the same characters, and a whole lot more jank: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest
>>
>>5164417
I'll put in a word for Gravediggers Daughter. Great setting and the building tension is palpable.
>>
So what do you guys prefer text to speak or natural voice, because I am torn on the if I should one or the other?

because this is what I am thinking about replicating but for the classics and other quests I and people are interested in. as a way to preserve the quests and because I just enjoy quests in general, and hey maybe it will get people into the hobby.

https://www.youtube.com/watch?v=n0wqhdZn4v0
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>>5164280
>>5164462
this was in reference to this
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>>5164462
I'd prefer natural voice, text to speech might be funnier but it lacks that dramatic element imo. Even if you sound like the typical nasal gangly nerd it would be more engaging than Microsoft Sam.
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>>5164462
Natural voice. I don't want to have my Youtube recommendations be filled with text to speech reddit comment videos.
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>>5164462
Normal voice. But really depends on the voice and delivery.
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>>5164462
Also thanks for reminding me this exists, I never would have thought that 5 years after watching the video I'd get into quests. Ironically the video had absolutely nothing to do with it, but it still made me kek.
>>
>>5157579

At least you're not Shmeh... legend of quest-droppers.
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>>5163761
>USD5000 or something ridiculous
This is mid tier for the comp grade handgun market.
>the recoil saving lowered bore axis fixed barrel causes the shell casings to maybe burn your thumb when they eject onto your hand
You got this from some retarded gun youtuber didn't you
>If you play Call of Duty lol or Ghost Recon videogames you may know CZ where the designer who invented it I think came from
Nigga the guy is slovakian, you could have just googled this

God I hope you get it right with your next suicide attempt
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>>5164462
Normal voice if you sound decent. You dont need to be Orson Welles, just have a reasonably pleasant voice and quality microphone.

People will get salty if you monetize this, so be careful about that. If you actually commit to this I'd recommend one of those online tip jars rather than ads, people get less pissy about it if its optional. Hell you do Black Company in full Ill be first to plop a fiver in it.
>>
Spineless Quest Updated~!
>>5164663
>>5164666
>>5164668
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>>5164647
it's going to be a side hobby anyway and it's not going to happen fast, I am doing a full load of grad classes this spring semester so look out for me in the summer
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>>5159591
QD and I are both surprised and pleased to see people remember both of our quests
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>>5164804
If you ever actually do it make sure to link it in the /qtg/
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>>5164636
Why are /k/fags always bitchy?
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>>5163761
>you may know CZ where the designer who invented it I think came from (they acquired a certain manufacturer named Colt recently...)
>>5164636
Not sure what you are referring to, but CZ refers to CZ Group, IPO 2yrs or so not that long ago, and they acquired Colt recently if I remember. I did not know the designer was Slovakian, but I think he might have had something to do with the CZ Evo submachine guns, in a lot of the tactical shooters like Ghost Recon etc. I read about this new gun on a videogame forum and thought it would be cool to put it into an rpg.
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>>5164871
hehe it is ok I do not mind. I do not think the poster knows that much about corporate finance lol, the reference was more to the IPO and M&A dealmaking not the guns. I do not have that much gun knowledge only like old Tom Clancy videogame game level lol, I probably got some stuff wrong somewhere.
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>>5158000
Is this guy ever coming back? I can't take the wait for more mystery investigation quest anymore.
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>>5164145
Well, for what it's worth, GALERNE is the most 'readable' or enjoyable of all your quests so far. The diceless system is neat, but you gotta put something like a warning up front that your character might not be a blank slate and have their own agency, and that each choice has dire consequences. You gotta communicate the parts 'visible' to the player while knowing when you're about to go too subtle with your hints (and avoid going too subtle).
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>>5164846
HE LIIIIVES
But of course man, both of them were the best space opera I've ever read in this site.
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>>5164933
Thank you for the kind words! I actually had a think about why anons had the best outcome with the Sibyl playthrough. I was wondering because out of all the scenarios that one was structured the most like a traditional simplistic fantasy quest, almost like a fairy tale (if you guessed it, it is sort of inspired by the style of Angela Carter, and also the feel of the Bluebeard's Bride traditional story).

The fairy tale like morality of the quest gave it perhaps a resonance making the morality very clear - who to save, good vs evil villain etc.

But in Golgotha I tried something else, influenced by Dostoyevsky this time. The entire world is a bit horrible, filled mainly with cruelty, weapons and guns. Many of the npcs are just unfriendly or weird and unlikeable, I deliberately made some previously helpful recurring characters frustrating / hostile this time. And the apparent enemy in the main story game does nothing visibly evil, just manipulates others and reality through speech, PR and media interviews (Oration magic). If you used violence, you could not control who ends up getting caught in it because of what you are (the classic vampire masquerade stuff etc)... and the ghosts of the dead come back to haunt you, again and again.

Can you create goodness and kindness for yourself, even though everything is against you? Well it seems like it is pretty difficult lol, just like in real life. I could tell because I put in the option for trolling into the game lol, via the in-game phone forum. I deliberately made it so that trolling gave a short term magic benefit (vampiric phone battery recovery), whereas the harder option was to resist trolling lol, for absolutely no immediate benefit, in fact a cost. But it all contributed to which ending you would get hehe.
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>>5157608
Please respond.
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>>5157608
Mindless grimdark violence
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>>5157608
>>5164963

Competent worldbuilding. A unique perspective. Either not an isekai/obvious self-insert, or a really unique concept or execution for one.
>>
>>5164903
>>5164903
>>5164903

An overnight vote for The Graverobber's Daughter! After managing to make her way to the far side of the Refinery without being seen by still-sighted survivors or being crushed, burnt, boiled/scalded , exploded, or drowned, Chlotsuintha has managed to find some serious loot on the corpse of a comptroller. Before deciding what she should take, however, she must decide what she is going to do with the body.
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>>5164967
There's Heretic Cultivator, where the MC is a man eating demonic Cat following the Dao of Ghosts and Grudges, and who acts very much like a cat would if it had human intelligence

>>5164417
Which is an OC writequest on its 3rd thread, though I'm not sure if you were counting Xianxia as fantasy.
>>
I wanna ask you guys a question.

At what point should a QM finish up his quest?
ex: low player count, low run time, burnout, lack of player creativity, propensity to hang on to their quest instead of starting a new one, regret.
>>
>>5163940
His comics are meh but into the spider-verse is the best Spider-Man movie
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>>5165036
When it stops being fun
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>>5165031
I guess I was categorizing it a little differently, but it can't hurt to include it-- thanks!
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>>5165036
>At what point should a QM finish up his quest?
On schedule.
A quest is a game, but it's also a story, and a story should be planned with an ending in mind. You can have a middle as long as you think is worth it, but you should always have an ending in mind, even if it doesn't have to be the only ending. A wrap up, even if you keep the option of continuing open.
Planning the ending of course should keep in mind how long it might take for you to get there, of course, and if you see an early ending to the ability to QM coming, you ought to have the prescience to hurry things, unless you have an idea of how long a hiatus might be and when it'll end.
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Hey lads, bit of an update on Sworn to Valour and Black Company 2230AD. I've got some interviews coming up for positions closer to civilisation and, theoretically, a more manageable workload.

I'm still a ways from resuming the quests and don't have a date in mind yet, but there is light at the end of the tunnel Or land ho spotted from the StV boatride.

Always appreciative of your guys comments and feedback, warms the cuckles of my QM heart it does.
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>>5165096
Is me
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>>5165097
Just don't Miura on us man. He got off the boat and proceeded to shuffle off the mortal coil.
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>>5165099
B-but imitation is the greatest form of flattery...
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>>5165096
Fuck yes. Can't wait to see you back in action. Good luck
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>>5165103
StV must come first and run for 2 years.
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>>5165109
This 100% I am still absolutely dying to see Emiles story play out and find out what happens next. I can't WAIT to take the next trial and absolutely go for broke hoping for a few more nat 1s
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>>5165109
>>5165110
I do want to quickly wrap up the BCQ Dis campaign first, but we're definitely nearing the finale there.
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>>5165113
Sure I can see that. We need to bug out and let the planet burn. Can't leave the chapter unfinished I guess
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>>5165110
sure hope the ship isn't boarded by pirates and Emile fights them of, but players get cocky trying to counter board and roll a 100 swinging on the rigging.
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>>5165201
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>>5165404
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>>5165405
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>>5165407
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>>5165404
>>5165405
>>5165407
>>5165416
sus
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>>5163775
So I found the damage tables for Delta Green (Call Of Cthulhu modern day conspiracy setting). Most humans have around 10-12 hp. The guns generally deal d8, d10, d12 damage, in the older editions there were fixed modifiers like 2d6+4 damage etc.

But the really clever idea is there is a lethality rating (avoids rolling huge numbers of dice for rockets etc). For the guns this is in the range 10-20% similar to some real life survival probabilities. If you roll under the range target instantly dies, over the range, target receives the percentile digits as damage eg say the lethality range is 15%, you miss with a roll of 54, target receives 5+4=9 damage.

This system looks pretty useful, you could modify lethality ranges for lots of weapons. Burst fire just changes lethality (instead of lots of dice rolls) and lethality can be adjusted for ballistic armour etc.
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>>5165701
Explosive damage
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>>5165705
The older edition damage by bullet caliber, this is deprecated in the newer editions. Hopefully this might help some anons if they want to run modern day tactical / gunfight style quests, with opportunity to customise weapons etc.
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>>5159489
I pray to god errantqm returns and continues the free company quest, it was one of my first quests I've read.
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>>5165707
Anon, I do not require this.
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>>5165707
I struggle to think of anyone who would! Honestly. The common advice to new QMs is to simplify their systems so they avoid burnout, endless background revamping, and wasting too much of their free time making problems that they can't write in a fun way. The density that is the being that is you, it has to be unfathomable. I cannot even render in my imagination what intents led you here, to here being like this, in life. At every other juncture the hilarity is so great?, as if you've been blessed by an aura of mistimed humor that wraps back around into being funny, hopelessly sadly funny.

Good sir you're an answer to one of humanity's oldest questions, that's for damn sure. I truly hope you continue to manage running quests here for the duration of the boards existence.
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>>5164902
Classes don't leave much time, and I don't reckon people would enjoy one post a day.
Unless you're the kind of freaks who are into that sort of thing...
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>>5165728
I wish some of my QM's would post once a day...
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>>5165728
m8, some of my favorite quests don't even update once a week.
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>>5165728
>Unless you're the kind of freaks who are into that sort of thing...
But you see, we all are that kind of freaks
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>>5165728
>I don't reckon people would enjoy one post a day.
Have you time traveled from 2014? Almost every quest on this board updates once a day.
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>>5165732
>>5165734
>>5165740
>>5165742
/qst/ has changed...

Alright, maybe I'll see what I can pull. No promises
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>>5157608
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>>5157232
>How are you going to commemorate this season of love in the quests you run/play?

Welp.

>Valentine's Day rolls around
>Fiery relationship drama centred around betrayal and the state of the MC's immortal soul

Just like pottery. Couldn't have planned it better if I tried!

>>5165860
>>
>>5165803
The race options sort of suck, but I'd use the settings.

Maybe the races as inspiration for a pantheon, too
>>
First Episode of Spineless Quest concludes. I'd like to know how I did in orchestrating it, and to know how much I fucked up in doing it.
>>5165886
>>
it's me again boys so I have been giving more thought to my idea about doing quest read along and I have decided this is a hobby project I really want to do, so I am sourcing name ideas for the channel as well as something to call myself, as a handle.

for those anons wondering what the fuck I am talking about I offer this as a reference
https://www.youtube.com/watch?v=n0wqhdZn4v0

something I should get out of the way right off the bat, I have no talent in animation and that is not what I would be doing for visuals, I currently plan to have stills from the quest archive threads up for the relevant parts.

anyway so far the name ideas I have come up with are
The quest vault
Questers Archive
the Archive

if you anons have any suggestions I would welcome them, and again to temper and undo expectations this will not be taking shape till the start of summer at the earliest.
>>
>>5164295
boy anon do I have a treat for you

https://www.youtube.com/watch?v=lJkc_LUbmwA&list=PLHO1rc05qiGvvKw4wi9VePXQvTVEatX-H

check this good sauce out
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>>5165929
You could do a voiceover of gnoll quest, the QM already made a video with all the images and text compiled together with music. All you would really need to do is voice it. No production headaches

https://www.youtube.com/watch?v=-1h-eMG37E0
>>
>>5165941
ngl the fact this exists is pretty fucken based
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>>5165929
Quest Nest Inn?

Could use an inn or rest-stop as a framing device.
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>>5165947
Gnoll QM's autism is unmatched
>>
>>5165929
'Quest Starring'? 'Quest Speaker'? Feels like some wordplay could be done here..
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>>5165929
I'll put something in the pot. "Requester"?
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>>5165929
>>5165959
Ooh! 'By Popular ReQUEST'?
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>>5165960
Ooo, I like it.
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>>5165960
I like it, I really do,


so atm the ones that I enjoy the most are
By Popular ReQUEST
Quest Nest Inn


as for handles, I have
the archivist
Requester
Narrator
Quest teller
>>
>>5165960
I like this one.
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>>5165991
how about for your handle: Storyteller?

and if this ever does get off the ground make sure to link the archives or if it's active the current thread. good luck anon, im pretty excited for this.
>>
>>5165701
>>5165705
>>5165707
>>5165720
>>5165726

wait I am confused hehe... do people on this board actually enjoy thinking about and discussing and playing and making fantasy roleplaying games...? I do not think tg really enjoys it. If qst also does not then there is really no hope left...

I am the last one. The only person in this world who enjoys ttrpgs.
>>
>>5165995
you know I really do like By Popular ReQUEST and the storyteller is so classic that I feel it works well.

like I said it is not gonna happen overnight and it will be in the summer at the earliest before I can get this off the ground, but, I have a name and handle. thanks, anons, you guys are great./
>>
>>5165999
Quests aren't TTRPGs.
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>>5165999
Like the other anon said, quests are not and should not be ttrpgs. It's a different format, and attempting to completely replicate ttrpg mechanics into a quest will just lead to it being bogged down in endless number crunching and rolling. I think quests first and foremost are an interactive dynamic story, not autistic bullet velocity+range+how dark it is+the number of cataracts in your eyes attempts at pure simulation, and I think the majority of /qst/ users are here for a story they're in control of above all else, and not to crunch numbers and roll 20d1000-65 with every update. Also nice trips.
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>>5165878
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>>5166004
>>5166014

hehe I know. But I was hoping that there might be some people like me here. The other anon was asking what brought me here... my first introduction to rpgs was through the old gamebooks, Fighting Fantasy, Lone Wolf etc. I cannot really persuade people to get together in person and roll dice these days, a lot moved away, some think it takes too much time and effort and some just play via video conference format lol (I just do not like it). I was hoping there would be some people in similar circumstances, but maybe not.

In the last three months I made three original settings, ran 10 playthroughs over them, the used and unused images I researched across these three worlds came to 5.44GB 10875 files lol. You can look at my quests if you care at all lol, and the effort put into them and decide if you want to believe me hehe. I am pretty enthusiastic about rpgs.

Incidentally (you may probably know this already) the amazing author of Lone Wolf donated all his game books and entire life work to the internet and his fans for free, forever after he died.

In a way I wanted to pay homage to this, give back something for free to the internet that inspired and entertained me so much over the years with all these imaginary adventures.

You can find them on projectaon.org just as html games and I think some fans also made them into a free mobile app with dice to play through them. (It is a d10 system, a classic rpg medieval setting. The author won some competition back when dnd still ran tournaments) If you think my quests are brutal and punishing try playing through some of those games hehe. I mean one of the books is called, Castle Death. I can also recommend the Grey Star / World Of Lone Wolf series - also free, set in the same world by the author written by his friend. That quartet of gamebooks has a more conclusive ending.

https://www.projectaon.org/en/Main/Home

https://www.projectaon.org/en/Main/FlightFromTheDark

https://www.projectaon.org/en/Main/GreyStarTheWizard
>>
>>5166024
Important: there is a waifu in the Grey Star The Wizard gamebook series. If I remember correctly, Lone Wolf the Kai monk does meet maybe 1 woman that exists in the fantasy world, but spends most of his time fighting evil monsters and Darklords.
>>
>>5166024
There's definitely a place for the kind of quests you like/want to run even on this board, so don't be discouraged. But you may have to make some concessions to the average preferences of the users on /qst/ if you want to maintain a consistent audience. Or not, as based on your posts you don't seem to care about that that much. Maybe you should try writing an actual novel or short story, or even try and make your own ttrpg system.
>>
>>5166024
check spacebattles, sufficient velocity and their creative writing forums
>>
>>5165701
What does 15% have to do with 54? Feels like you forgot to add target's HP.
>>
>>5166037
>>5166052
Thank you for the suggestions. I am more a believer in the free and open anonymous (or at least pretense of pseudoanonymity hehe) frictionless internet, not the social media-driven or password login stuff nowadays.

It even features a bit in my Golgotha quest hehe, as one player discovered when they chose the option in my game to write-in with a username for a login, using their in-game phone, hehe, even after I warned them as to the consequences... it was on the phone item description itself... That decision also contributed to some extent to the ending they got, made their choices later on a lot harder.

Another anon on a thread elsewhere had mentioned those forums already to me, he had some mixed feelings about them.

I am not looking for a huge audience or anything. Just people who like rpgs and creating and exploring imaginary worlds. I think playing together with the players and audience here has been good enough and sufficiently entertaining already!
>>
>>5166058
ok so I have not played Delta Green, but I think the way the rules work is this:

Each gun has a d100 lethality rating. You can customise this, it is generally about 10-20% range. ie roll less than 10 or 20 on 1d100 for instakill.

You roll to hit for your gun first against a firearms skill. If you hit you roll 1d100 and check it against lethality, say a pistol has 15% lethality (this is similar to some real life statistics)

If you rolled 1-15, the target is instantly killed, no damage roll.

If you rolled for example 54>15, you are outside of the weapon lethality instadeath range. You take the percentile digits ie 54, 5+4 converts to 9 damage. If you rolled 96, outside the lethality range, you would deal 15=9+6 damage... It would still probably kill the target anyway on average 10hp.

So it is a way of combining percentile instadeath with a wraparound damage range 1 to 18 (max digits 99, 9+9=18) that fits and accommodates a system where most ordinary humans have hp averaging 10-12, etc. It is pretty clever.

I hope I got this right. If anyone has played Delta Green please let me know if the system actually works lol.
>>
So look, we can do a weapons test with this system right here:
>>
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SIG Sauer MCX Carbine
.300 AAC Blackout, or 5.56x45mm NATO
800 rounds/min
30/30
Lethality Range: 10%
(from Delta Green table here)
>>5165701
>>
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Classic Super Soaker 50, 1989 edition
Filled with Dungeonmaster Tears
730mL (a lot of crying)
Lethality Range: 20%
(look, Dungeonmaster Tears are pretty deadly)
>>
Rolled 1, 2, 3 = 6 (3d6)

Matt Hiroshima Miller, The Fat Man
Health: 3d6

Try and eliminate Hiroshima Miller:
>with the MCX Carbine (roll 1d100)
>with the Super Soaker filled with Dungeonmaster Tears (roll 1d100)

>abandon violence. Try and speak to Hiroshi Miller, ask him who he is.
>>
Rolled 42 (1d100)

>>5166114
>with the MCX Carbine (roll 1d100)
>>
>>5165995
Better to link the archives, because 4chan thread links expire like milk under a hot sun while youtube videos last for years on end.
>>
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>both COADE and Valen Quest return within an hour and a half of each other
Any other dormant QMs want to come out of the woodwork today to make it three for three?
>>
>>5166082
How is 99 a max on d100? Makes no sense.
>>
>>5166137
It's the leftover Valentine magic I tell you.
>>
>>5166139
because 100 percentile digits converts to 10+0 =10 outside the lethality range. 99 converts to 18=9+9. 98 goes to 17=9+8 etc
>>
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>>5166110
>>5166111
>>5166114

>>5166124
So this is outside the instant lethality range, 42>10. So not an instant kill... but 42 converts to 6=4+2 damage, and this npc only had 6hp. So eliminated anyway.

Why anons, why... why so bloodthirsty nooo...

Well I guess the Golgotha setting no longer has a beloved rpg live streamer or whatever pre recorded session format they use nowadays.

https://en.m.wikipedia.org/wiki/Matthew_Mercer

>Born Matthew Christopher Miller
>>
Dude, you're autistic. I mean this in the nicest way possible. Please find another outlet for this.
>>
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>>5166154
I like the consistency in damage, but since nat100 usually means a crit, it dealing only 10dmg is really irritating to me.
>>
>>5166171
>>5166181
+1 Start your own Quest Mechanics thread or something
>>
>5165950
I like this one.
Someone sharing the stories of quest in a cost inn.
Modern stories take place in a gas station. Kek
>>
Someone give me some background lore on Valen quest. I plan on catching up to play in the new thread in about 5 days.
>>
>>5166182
Wow nice chart, I like it! Did you make this chart? I was hoping for some more mathematically inclined or programming oriented players hehe...

Bear in mind that apparently in Delta Green most ordinary humans have usually only 10-12hp, some even less. I am not entirely sure but I think the max hp you can have may be 2d10.

Even the modulo percentile digit wraparound damage would most likely be fatal, even if it missed the lethality range.

I have not played or run this ruleset, but 10 damage is basically pretty lethal still.
>>
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>>5165096
>Boat hiatus in sight

Aww yiss
>>
>>5166219
>Someone give me some background lore on Valen quest.
You ask for a lot. Enough that I actually started typing it up but was getting ahead of myself repeatedly and trying to summarize a quest that now has 80 threads and has been going on for near six years. So I'll try and keep it as brief as possible.
In the magical realm of La'Fiel, where forces of nature called Mana hold sway over the feeble existence of humankind, with the exception of adepts who have mastery over these elements through communion with the Mana, an arguably human being of indeterminate sex (though appearing and acting like a female and may only be unaware of what they are because they've never seen anybody but themselves with their pants off) called Irue Valen, who may or may not be a homonculus clone of Irue's dead sister as part of some plot by unknowns to prevent the passage of the title of household leader to relatives, does Irue's best to not be overwhelmed by the obligations of personal relationships and the burden of responsibility over the lives or subjects and friends alike. Anons, through Irue, fail at this repeatedly, and in the end everybody is very sad but also very determined to see everything through in defiance of bad luck, poor decisions and cruel fate.
Irue wants to be a wizard but the only place where Irue has gained any power has been through suffering or as a result of suffering from ego death due to loss of self confidence resulting in being taken over by an apparition of negative emotion called a Doppelganger. Doppelrue is agreed by most anons to have been the superior player character though this is probably only because Doppelrue did not have the chance to destroy their own life and that of others.
Anything further I'm afraid you'll just have to read through the long way because otherwise we'll get lost in an endless labyrinth of explaining context..
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>>5166219
you want lore? WAT kinda lore? background lore I dunno what that is... heres some lore:
>MC is stuck up noble isolated in a bling mansion
>you gotta pass a rite of passage to become an adult and take over the house, thats the Rulez
>spooky supernatural forces are at play
Its been such a long hiatus I dont remember SHIT, soon I am going to die
>>
>>5166219
You're better off reading through the archives, really. Especially since the main mechanic of the quest is recalling specific bits of info, so as a recent reader you'll be able to flex your info retrieval ability for a time.
>>
>>5166222
No math or programming. Just made an online graph because I like visualizing things like these from time to time.

>modulo wraparound
no idea what these mean

It's not about 10hp being nearly-lethal, but the 100 dealing only mediocre damage, smaller even than 29. I'd totally change it to a crit damage of 20.
>>
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>>5166230
>80 threads
>6 years
jesus christ
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>>5166239
Ah I see what you mean, it can feel a bit awkward. It comes down to personal preference really, but I always instinctively think of d100 as 00-99 not 1-100 here. You can obviously interpret the dice range however you want but in some of the games I used to play with the 00-99 range so rolling the 100 percentile d10 result was bad lol. Also if you do programming it makes some things easier to start 0-99 as opposed to 1-100, arrays start at 0, arr[0] etc, if you program random number generators and stuff it may make sense.
>>
>>5166243
Seven years come June, I ought to correct. Not that that's as long as it gets. For House and Dominion lasted nine years before it ended.
>>
>>5166244
Right. Gues 00-99 is common in real life, but on 4chan you don't have 0-9s and 00-90s, it's 1-10 or 1-100. Doesn't really work your way.
>>
how does one trip again
>>
>>5166274
I mean, it still WORKS if Souv sets the parameters and rules early on. It's just a bit awkward and unintuituve, and very uniquely odd.

Seems appropriate for Souv's quests
>>
> Valen is actually back

As the high priest of cope, this does put a smile on my face. Of course it would be right as I am going to jail but at least I'll have an archive to read when I'm out in march.
>>
>>5166447
>Of course it would be right as I am going to jail but at least I'll have an archive to read when I'm out in march.
No shit?
>>
>>5166447
Just flee to a non extradition country my dude
>>
>>5166423
Please don't give him ideas. It'd just turn people off even more.
>>5166447
Why are you going to jail, anon? What the fuuck :c
>>
>>5166455
It's ten days for a DWI, I'll live. Once it's over I can finally run again. Fucking off to South America isn't worth it to run my quest a week early. County Jail here isn't so bad. I'll even be able to post if their comp lab still doesn't have 4chan blocked.

Really Valen back and Forgotten not dead has me in a good mood, I'll turn myself in with a smile.
>>
>>5166467
Were you the QM of occupation quest?
>>
>>5166480
Yes, and PANOPTICON last year. Been a rough few months. Hopefully I'll have all this behind me in March and get on with things. I get out the day I turn thirty, funnily enough. I don't think Occupation is coming back because I never archived it, which is on me, but I've been working on bringing PANOPTICON back for a while.
>>
>>5166522
Someone archived it. You don't worry about that.
https://lws.thisisnotatrueending.com/qstarchive.html?tags=Occupation%20Quest
>>
>>5166557
Well shit, I owe a continuation then. I did lose my job so running both should be possible.
>>
>>5147449
>>5147449
>>5147449

Gotta shill my quest.

We're on thread 3 and hopefully it will continue even further.

Also, I have another quest idea and I would like to know if you anons would be interested in it.

A realistic medieval setting (Imagine late Byzantine Empire) where you are thrust into the position of Emperor and you somehow have to manage to halt, or even reverse the inevitable collapse of the Empire. It would be no fantasy or low fantasy (as in scary monsters and the like. I am personally not fond of magic.). It would be pretty hard quest, which why I am hesitant.

Good example of difficulty: You give a capable general an army. He wins the battle against the invaders, but you misjudged his loyalty and now he is using your own army to try and overthrow you.
>>
>>5166594
Don't try to run two quests at the same time. That just won't work out.
>>
>>5166680
You likely have a point. That said, I live in the middle of the woods, have no job, and cannot legally drive for about three months at a minimum. I'll have an excess of writing time. Occupation was meant to be a shorter length, I'll run it first.
>>
>>5166684
Anyone is susceptible to burnout, be it a NEET with infinite free time or a factory laborer who works 12 hour shifts 6 days a week. Just running one quest can burn you out pretty quick, so imagine trying to juggle two different plotlines, two completely different casts of characters and player goals at the same time, updating each quest at least once a day. Now if you have an idea for a quest in the middle of running a different quest, and you're already feeling the burn out, the best thing to do might be to put the old quest on hiatus and work on your new idea, and then once that's finished return to the old one with recharged creative juices and motivation. I mean, if you really want to run two quests at the same time I can't stop you, but it's almost certainly a recipe for failure.
>>
>>5166695
Honestly, I agree with you. I also run an irl 5e campaign on top of all this so I'll be a bit more conservative with my ambitions. Occupation will finish out before I go back to PANOPTICON. Though the next arc of that one is in the Appalachians so I'm looking forward to using my local knowledge in it.
>>
What quest would you like to see/play anons? horror, sci fi, etc
>>
>>5166746
I can't run sci-fi for shit because I have little STEM aptitude, but I like to play them.

Horror is cool, but I honestly question how well most horror can be run in this forum.

Fantasy is a good standby, but if you do something a little different from the stuff currently running, that will probably help it stand out. We have three or four ongoing quests involving questionably-moral sorcerers making deals with demons, for instance, so maybe steer away from that.
>>
>>5166746
I like business management quests but they always die. After I'm done with my current projects and not on my state mandated all expenses paid vacation I might look into doing a reboot of Tavern Quest.
>>
>>5166764
Oh man, that quest was going places! Please do. Or even a straight up continuation, if you're the OP?
>>
>>5166765
I'm not sure I'm crazy enough to do a direct continuation of a plot I wrote during university break 8 years ago.

I do use the setting for my ongoing 5e game, so who knows.
>>
>>5159680
Do we have any idea if Wong plans to run again?
>>
>>5159680
Lamplighter was such a fucking cool setting.
>>
>>5164846
Missed this earlier but it's really good to see that you are still here and posting with us. DATS and H&D was my jam back in the days.
>>
>>5166137
If Fudo from Pursuit of Greatness returns it would be the holy trinity of dormant femc quests coming back from the dead.
>>
>>5166226
Fucking hell anon, I love it
>>
>>5166746
For me it's space opera.
>>
Well I'm off to county. See you in two weeks /qst/. Apologies to the four or five and down a player.
>>
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>>5167788
>>
>>5167788
Best of luck, and don't drive drunk anymore.
>>
>>5158457
How much do you expect to be in one thread? Some of us have jobs and commitments beyond providing free coom material.

>>5162107
>GM please give me cooms but also fuck you
That's not how you say please and thank you.
>>
>>5162232
Do they fight to the submission? This is important.

>>5163130
Sounds like the players are just lazy losers who can't handle losing.

>>5163639
Don't be such a pussy.
>>
>>5163621
Let me put it this way, Golgotha bro.

My quest? I do it as an after thought because I like goddesses taking turns dominating and being humiliated. It's puerile nonsense with just enough characterization and motivation to make the humiliation all the more sweet/bitter.

I got about 4 times the players you got. That's not because my quest is well-written. it isn't. It's not because I put a lot of time into my quest. I don't. It's because good quests--well written quests, quests with time and effort and worldbuilding--that requires good players, and there's about 4 times as many arrested development SPED cases who just want an easily accessible storytime where they roll to see how many bitches are in their harem as good players.

You are doing a good job. Do not change what you are doing. You are a good QM. You are not the problem.
>>
Oh fuck off you fetishistic retard. I hoped you fucked off and died in a ditch, but I severely underestimated your persistence and lack of self-awareness.
>>
>>5168398
I want you to know you hurt my feelings anon.
>>
>>5168377
>Sounds like the players are just lazy losers who can't handle losing.
You are wrong
>>
>>5168408
>Noooooo you have to read the quest to know how to optimize your changes aieeeeeee
Lazy losers
Who can't handle losing.
>>
>>5168373
Flake.
>>
>>5168417
Flake implies I made some sort of schedule or arrangement and didn't keep to it. Given that I just got some really nice fanart of the quest, it seems only a few ingrates are upset that I don't conform to their NEET schedule.
>>
>>5168395
>>5168414
>>5168428

At least have the decency to tell your players you don't have time to run/need to set a specific schedule... it looks way worse and stupider on your behalf if you go in your thread specifically to defend yourself like you did and then proceed to insult your players.

Just my two-cents here. I'll take another ad hominem for $150, now.
>>
>>5168451
>Please set up a calendar schedule so we can check to see which hours you're available to play with us
LMFAO no. Why do you need more than an exclamation mark going off in the tab?
>>
>>5163130
>that bitch sakurafag autist
>>
>>5168500
You don't, but it makes you look like an ass when you don't post for days, then come back to defend your honour like some sensitive sally, THEN roll up in the QTG to wallow in drama and talk shit on your players... All instead of posting.

Also:
>conforming to their NEET schedule
>some of us have jobs and commitments

Some of us do chores, maintain relationships, and have jobs and can still manage a post or two a day in our quests. Generally, when there are delays, a QM explains. You don't need to be apologetic, obviously, but being weirdly defensive about it makes you look silly.
>>
>>5157232
hows Maximum Spider Quest? Love me some Spider-Man but kinda picky with it, i like a good mix of slice of life in my capeshit
>>
>>5168516
The sakurabitch was one of the factors that drove the quest into the ground, and you know it.
>>
>>5162090
You pushed haremfaggotry bro lets be real. It became way too easy to win over the affection of a lot of the women in the quest and you did nudge people toward that direction in a few instances. You enabled it and steered toward that direction.

There's a few other big problems with the quest (and a few missed opportunities imo), like you probably shouldn't have made Shinji the second coming, but you really let that haremshit run away from you and it made the quest just not fun anymore because half the arguing was just about who gets their waifu.
>>
>>5168602
It's really good, and the writing style kind of reminds me of HMQ. So far so good, so give it a shot.
>>
>>5168500
More QMs need to grow a backbone and quit being their players bitch
>>
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>>5168500

You're taking my statement out of context. Basically what this guy said >>516856, but, again, you're just twisting my words cause you don't want admit to your own faults.
>>
>>5168685

I meant to link back to here >>5168565
>>
I have been running my quest with zero regard for the rest of /qtg/
is there a current archive? 4chanx leads me to b-stats which returns me nothing.
>>
>>5168744

>not using the /qtg/
Based.

Use https://lws.thisisnotatrueending.com/qstarchive.html
>>
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>>5157232
>Player question
Nothing specifically comes to mind, I'm usually too lazy to do write-ins so I just tend to support the ones I like or go with a premade option with some reasoning why if people are interested in discussing it. Most of my rolls are trash so I make sure to always skip those.

>QM question
I tend to not open segways into routes I legitimately don't want to get into. Thankfully the alternative options tend to make an effort to be in character or not too far out of the setting to feel stupid. I'm glad I never ran into that problem but I feel like I have the opposite one because I have to take time and plan ahead to minor plot points which I did not expect to be an arc of it's own. Only thing I 'regret' is making my PC sound a bit too OP in his backstory but that's entirely on me.

>General question
Heh...

>Bonus Player question
While very minor I like how they edit and mesh the pictures in the quest to help create a clearer image in his writing. I should note that down, even if I suck at photoshopping.

>Bonus QM question
Always try to bump new quests if they catch my interest, getting your feet off the ground is tough and there are already too many quests dying. Was having fun with scumbag antipaladin but looks like it aint continuing for a bit, shame.
How is Saiyan Conqueror Quest still going? What story is to tell after 170 threads over the span of 5 years? I can't even make sense of what's going on half the time and I was there when it started.

>Bonus General question
I used to browse /a/ and /v/ religiously back in the day but since they became worse throughout the years I went for /vr/ and /vrpg/ respectively, only looking for a few threads and lurking if that. Some people complain about the slower boards being "dead" but I'd say there's a charm to a userbase that's not constantly shitflinging and derailing every discussion into 5 consecutive posts of namecalling and baiting for attention. Being more active here oddly enough makes me want to crossboard less. Must be the time sink from all the readan.

>>5168500
At this point you're just speedrunning your QM status newfriend.
>>
>>5168606
You only hate him because he told you the truth.
>>
>>5168744
There's really no reason to listen to the QTG's attendees who aren't already in your quest, but it can be a useful place to shill for q couple extra players if things get slow, or to offer/receive input without clogging up the quest thread itself with meta discussion. Like having an OOC area in a ye olde roleplaying forum or chatroom.
>>
>>5168744
>is there a current archive? 4chanx leads me to b-stats which returns me nothing.
Suptg has archives but only for threads that people properly request uploads into it for. archive.moe archives everything.
>>
>>5168744
Try archive.wakarimasen.moe
>>
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>>5168609

shilling my new quest. Any thoughts so far?

Also any advice for writing more compelling actions? I feel like that's definitely the hardest part for me
>>
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>>5169238

I'm not seeing enough shilling in this thread. So I'll have shill my own Quest so we can reach the quota.
>>
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>>5168386
Jump Quest baby. Wanna have fun with the sins from FMA? Grab a cold one with Asura from Asura’s Wrath? Let out your emotional baggage in S.T.A.L.K.E.R.? Romance one of the bugs from EDF? Bi*ch slap Kirito and make SAO actually good? Well there is an unsolid 10% chance you could do something that could short of kind of related to that!

Jump Quest! The possibilities may have an end or maybe not we don't know because it is a possibility!
>>
>>5169298
You're so early into the quest that it's tough to say. You seem to be off to a good start.

Is this your first quest? We could probably offer better critique after it's been running for a while. A good rule of thumb is to make sure every option provided has an interesting outcome attached, and that each outcome is different enough to justify holding a vote.
>>
>>5169689
Also any and all advice/criticisms will be noted and taken into heart and mind.
>>
Testing

With a boner
>>
>>5169725
Welcome back! Reviving any quests, FS?
>>
>>5169757
Craigslist Killer Quest is back on the menu with a side of kino
>>
>>5169819
Now?
>>
>>5169827
Eh in like a week. I'm currently moving so I've gotta settle in and reread the old material, which I'll link the archived threads to a day or two before I start again.
>>
>>5157232
>How are you going to commemorate this season of love in the quests you run/play?
Probably reread some of the quests with better romantic subplots. Laura and JJ make my heart go doki doki.
>>
>>5169895
>quests with better romantic subplots
Recommend me what you think are the best ones. I'm in the mood for sone archive diving too.
>>
>>5169819
Any interest in picking that insect civ up again someday?
>>
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>>5169915
Later this year, I'd like to come back to it.

We've got to expand into space and destroy those fucking Technotaurs, after all. Or become their mutant tradwife. Or whatever you all choose.
>>
>>5169298
Have fanart! Best of luck to your quest!

Gaol Quest will resume in maybe about a week-ish.
>>
I come here to shill the George Floyd at Tiananmen Square quest:
>>5170059
>>5170059
>>5170059
>>
>>5159591
>Lamplighter Quest

I'm still pissed people voted to do...THAT. You know what I'm talking about. Also miss HQQ and DAtS
>>
>>5170128
>You know what I'm talking about.
Not giving Beatrice a big ol smooch on the lips?
>>
>>5169945
Nice! I'm hype.
>>
>>5169978
Indonesian Gentleman confirmed for nicest gentleman in the QTG. That's really cool art!
>>
That new Superhero quest run by Meta has switched sites.
>>
>>5170270
Makes sense quite honestly, considering the IP issues QM faced.

>>5169978
Do you take art commissions?
>>
>>5170270
So they’re not going to post at all? Never again?...What the general rule on taking over quests?
>>
>>5170342
>What (is) the general rule on taking over quests?
There are none.
Though if you want to be courteous about it you should ask the QM or be reasonably certain that it's been abandoned.
>>
>>5169695

Thanks, I'll keep that in mind.

>>5169978

Thank you! I like that a lot. I'll keep an eye out for your quest in about a week-ish.
>>
>>5170128
What happened again? It's been a while since I read it.
>>
>>5170324
Yes actually, I have a fiverr. Sorry for shilling a bit, everyone!
https://www.fiverr.com/greensniperhat/draw-science-fiction-and-fantasy-stuff
>>
test
>>
the fuck
>>
>>5170471
>>5170473
Hahahaha noob

>>5170434
You deserve to strut a bit you sexy beast
>>
>>5170434
You need to shave that mustash and update your picture bro.
>>
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>>5170434

Niggra I didn't know you were that good-- your real stuff is awesome. Shill all you want!
>>
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>>5170434
you're actually indonesian wtf
>>
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Post YFW there are NUMBERS in your captcha

make it ehvery ehspicy and ehvery ehfunny ehmaymay
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Am i the only one who doesn't play quests with female protagonists? I just don't like them.I like female characters, i'm fine when you switch to a female character for a short duration, but i've never followed a quest with a female protagonist

Sometimes, i'll see a really interesting quest, but still not follow it
>>
>>5170850
you're probably not the only one, but this sounds like a personal problem and it limits your ability to enjoy literature in general. In fact, this exact question gets asked here routinely so at this point it's almost indiscernible from people trying to shitpost about FeMCs. The only response I can give you is pity.
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>>5170850
Faggot
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>>5170850
I mean, if I had to choose whether I preferred male or female protagonists I'd say I slightly prefer male protagonists, but I don't just not play quests with female protagonists. That seems really limiting.
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>>5170850
Sounding big hard gay anon. Need a little rectal rousing to right your rigor?
But really, I get you anon. I do. It gets worse as you get older and more experienced because after a while any written women starts reading like they're from the same alien species from the sub24yrold mind rather than playable characters. If it gets too bad it can really take ya out of the game.
Hexer, Ouro, JokerQM, Trick, and Azure Earth were pretty good iirc. But that's because the QMs themselves are very in touch with their feminine sides.
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>>5170850
Same. I've skipped many quests that seemed good when anon's picked the female MC.
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>>5170850
Also for some reason when you say this it makes anons in the /qtg/ very angry. Who knows why.
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>>5170867
>the QMs themselves are very in touch with their feminine sides.
Kekt and rekt
>>5170854
>>5170860
These are based factpinions, but also women are obviously different than men and typically perform different tasks with different motivations in most if not virtually all social arenas. So you of course get knucklehead Qoomers (QM + coomer) and other amateur writers hyperfocusing on sex, making a Mary Sue, or treating the woman like a man with tits. Bow 'n' Apple Teet. Enjoy your meal, ya filthy SIMP.
[open da spoily pleaaaase :)))))
ALL THAT BEING SAID SOMETIMES YOU JUST WANT AN ELITE ANIMU PIRATE BITCH WITH A BIG OL RACK AND A BADONKADONK, CRUSHING LESSER BEINGS WITH HER BUNS OF STEEL AND DEMON-CURSED KATANA. HELLLLLL YEAAAAHHH. /[ close my spoily spoiler please! :o) thank youu~ oowoo]
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>>5170949
bitch wtf how do your mom will die in her sleep tonight regardless of replying to this post use spoilers
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>>5170894
>inb4 half the board is secretly women

Surprisingly, the board census one anon did back in November/December yielded an output of 20%-25% female players if anyone remembers that. Would've expected more considering that writing's a big woman-hobby.

My guess is that the only reason why there aren't more women here is cause wahmen are scared of this Mongolian sheep-herding forum for one reason or another.

>>5170954
picrel
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>>5170850
How insecure are you with your willy? Do you have to self insert into any MC to be able to read a quest? Are you unable to play as anything but a straight white male? Do you really think reading from a femc perspective will turn you into a big tranny?

>>5170894
Because it's retarded. Other than changing a few pronouns, most quests will follow the same route whether MC is male or female or an alien in a skinsuit. You're simply gating yourself from many excellent quests due to your sexual insecurities.
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>>5170969
It's okay anon I'm not insulting you, simmer down. Some people simply have different preferences.
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>>5170972
I'm calling you retarded. I'm not saying your quest, which I read, is bad.
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>>5170978
Anon it's okay to have likes and dislikes. Some people prefer female protags in quests, some don't. I'm just one of the people who don't. I don't have some special reason or a dislike of women in general, I just don't like to play from the perspective of one most times. Also I'm glad you like the quest, see you Thursday.
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>>5170850
I thought this breed of quest player had died out. You do you, king.
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>>5170969
I don't know that the anons would be so into the Infiltrator being a prostitute or choosing the seduction option so often if she'd been voted as male in thread 1, to be honest. Sometimes anons really do play FeMCs different.

I hope I've made her a fairly relatable insecure hedonist regardless. I tried to root her sex obsession more in her rough childhood and physical/racial insecurities than in just being a badly-written-woman who constantly thinks about her own tits for no reason.
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>>5170894
It makes them angry because they are closeted trannies. "I don't like roleplaying as a woman" feels like a personal attack to them
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>>5171033
Disagree. I think SOME anons do see it as an attack on their masculinity, though. They like roleplaying as a woman every now and again, or at least don't mind it, so the idea that some guys might feel that real men COULDN'T do such a thing seems like an affront to them.

Both are silly, I think. Some people have trouble stepping into the shoes of others who are a bit different from them. Some men are uncomfortable doing unmanly things because their gender is very important to their self-perception, or they are insecure. These are valid, if slightly odd to me reasons not to play as a lady. There's no reason for anyone to get upset because a guy will or won't play as a girl.
>>
Is there any way to get past the "duplicate file exists" error? Trying to use the same image header for my second thread because it's easily recognizable and looks nice, but I keep getting a duplicate error. I know there are other Quests that reuse headers (Henchman for one), so what do I gotta do? I've already renamed it, changed where I got the file from, all that jazz. Is the only other alternative waiting for the other thread to be bumped off if I want to use the same image?
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>>5171041
Open paint and put a single black pixel somewhere on the header
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>>5171041
I always add numbering and update that every thread, but you could always just change a couple pixels somewhere and that should probably get around it.
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>>5171039
>so the idea that some guys might feel that real men COULDN'T do such a thing seems like an affront to them.
I don't have that opinion at all, and I don't not play female MC quests because I'm insecure in my sexuality or masculinity or whatever, I just can't get into quests with femcs for whatever reason. And also I think that femc quests tend to go into a direction that I'm personally not a fan of that male MC quests usually don't, so I just choose not to get invested from the outset.

But if you like femc quests, all the more power to you, I'm sure most of them are really good.
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>>5171039
Tranny = biological male who wish they were women. Anyone who likes roleplaying as a woman is objectively a tranny or a tranny-in-denial. Whether being a tranny is right or wrong is a different matter
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>>5171046
>also I think that femc quests tend to go into a direction that I'm personally not a fan of that male MC quests usually don't, so I just choose not to get invested from the outset.
What, yuri/coombait stuff?
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>>5171048
Pretty much. But I don't give a fuck if other people like that, it's just not for me.
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>>5170850
I tend to be very wary of Female protagonists because they can fall very quickly into two places I find are poorly written or handled by the players or Qm.

The first is they became a vehicle for Bad Yuri and the second is they get turned into a badly written slut and im not talking about a girl who just likes having sex I'm talking throw herself into nymphomaniac type shit but with that said I just think that's because most Qms don't know how to write a woman or teenager with a libido worth a damn.
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>>5171041
I shrink the boundaries by a pixel or two, personally, or add a border.
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>>5171047
It is possible for some people, not everyone I guess to play a role without wishing you could be that sort of person or entity.

>>5171046
>I just can't get into quests with femcs for whatever reason.

Perfectly valid. Like I said: some people have trouble putting themselves into the shoes of different demographics.
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>>5171058
>>5171044
>>5171045
Much appreciated. Fucking hell, if it's that easy to bypass why even bother implementing it...
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>>5171064
To stop bots and low-effort spammers.
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>>5171064
You the guy running the Unbreakable Machine Doll inspired quest?
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>>5171084
It's not really inspired by any one thing--I've heard comparisons to Black Bullet, Gunslinger Girl, Aria of the Scarlet Ammo, so on and so forth. Basically any action series centered around pairings with combat-lolis.
I'm always open to more recommendations (see: research), though!
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>>5171047
>How it feels to chew WOKE
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>>5171062
>some people have trouble putting themselves into the shoes of different demographics.

For this reason, I only play Nigga Quest. Where dat shit be yo?
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>>5171048
If your logic is like that, then nobody on earth is male because women have two x chromosomes and we have an x chromosome, making us half women by default. Except those few who die real fast because they have yy chromosomes.
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>>5170850
Nope. I refuse to read quests with a female MC and instantly drop them if anons pick that at chargen.

I wonder why this makes anons seethe so much.
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>>5171192
>1 post id trying to reignite drama

What is this, modern /tg/? Sit down, son.
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>>5171014
What I've read about your quest only confirms I'm making the right choice to skip quests like that. A literal whore AND yuri? That's everything wrong with FeMCs in one neat package.

>>5170969
>>5171039
>>5171062
>I don't like playing as a woman
>YOU ARE AN INSECURE SELF-INSERTER AND POSSIBLY A CLOSETED FAGGOT
Seriously, why do these people see it as a personal attack and always instantly attack back? White male fighter is the most popular character by far in every rpg that gives you the choice. You'd think they'd be used to the fact that their preference is unpopular, but this unpopularity never fails to trigger them. Where's this intense need to justify their preference coming from?
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>>5171199
>I don't like what you like
>This means I'm trying to reignite drama
What the actual fuck?
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>>5171210
>>5171209
Oh no, I'm so triggered by you...

Reading my quest?
Paraphrasing >>5170850 and >>5170894 without adding anything new?

I'm not seeing it as a personal attack. I'm seeing it as a tiresome cyclical argument.
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>>5162090
So your quest ended up dying too, eh, What?
Hope you enjoyed it while it lasted and went out with a bang.
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>>5171214
>More than one people disagree with me for the same reasons
>THIS CANNOT BE
You are awfully defensive for someone who's supposedly not triggered. If you were really just tired of this argument you'd have just ignored the people who don't like what you like instead of trying to armchair psychoanalyze them. Does it make you feel better when you pretend there's something wrong with the people who don't share your preferences?
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>>5171224
>If you were really just tired of this argument you'd have just ignored the people who don't like what you like instead of trying to armchair psychoanalyze them.

Pot, kettle.

You're not upsetting me. You're boring me.

You're boring.
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>>5164148
Sun Belt Crusader Quest isn't fantasy, but it's certainly original if that's what you're looking for.
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>>5164148
Also, Sellsword's Code Quest and Help Wanted! Quest if you're still focusing on original quests.
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>>5171225
Unlike you, I never made a single claim about the psychology of those who like playing as FeMCs. I only expressed my dislike, made the observation that expressing this dislike is always met with hostility and asked why that is. And just this simple thing triggered you enough that you just can't stop giving me (you)s.
Seriously, step back and think for a moment. If I had said I don't like fantasy quests, would you be having the same reaction? I bet not.
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>>5171231
People who aren't into fantasy, end stop, no caveat, are usually people who are a little bit autistic and can't suspend disbelief or handle thinking about things non-literally, in my personal experience.
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>>5171232
Huh. You really do believe there's something wrong with anyone who doesn't share all of your preferences.

Please tell me. What is wrong with those who don't like your favourite food? Are they narcissists?
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>>5171237
Nah, just shit taste buds.

If you're not just a troll, my opinion isn't that it's "wrong" to not like playing female MCs, just that I find it odd and have theories as to what causes it. You do you, bud.
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>>5166653
I'd be down for that. If you take some Civ Quest tips from Supreme Space Monke Ruler Quest, I think it might be rad. Just make sure you're players know upfront that you're playing hardcore mode though.
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>>5171244
Any civ taking cues from Space Monke and doing so well is destined for greatness.
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>>5171242
Have you considered that you might be the odd one instead of everyone else? I'm gonna set aside you claiming that those who don't like playing as a girl and fucking around are insecure in their masculinity. You claimed that those who don't like fantasy are autistic. It's an objective fact that most normies don't like fantasy. It is also an objective fact that most normies aren't autistic. I think you've spent so much time here that your perception has gotten really, really skewed.

I also find it odd that you believe there must be a reason for other people's preferences being different to yours. You don't seem to have turned this attention to yourself in order to find out why you like what you like either. Most children learn the lesson that not everyone is the same fairly early on. Why is it giving you so much trouble?
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>>5171248
Interesting armchair psychoanalysis to add to the rest of them.

>most normies don't like fantasy
>objective fact
Kek.

>there must be a reason for most people's preferences being different than yours
Most things have "reasons", anon. A reason isn't a condition or a defect. It's just the cause behind the result. For instance, you started this discussion by wondering aloud "why [not liking female MCs] makes anons seethe so much".

Why are you so vested in yours being a default or natural preference? Why do you care about seething anons?
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>>5171014
In all honesty, that's what I thought was the reason for being such a slut. Being half-human with a dead dad and an absent mother would fuck up any child that way. Had I been in the first thread, I would've advocated for a different profession.
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>>5171253
The real reason was probably horny anons, I suspect, but I'm glad if I could make their votes feel organic and the character's reactions and relationships somewhat compelling.
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>>5171251
Now who's calling the kettle black? I still haven't made a claim about your psychology, unlike you, but I'm not surprised in the least that you'd project this hard.
Man, if you really believe that most normies like fantasy, I have a bridge to sell you.
Now, those who don't like what you like are insecure in their masculinity and autistic. Physician, heal thyself. Why do you like what you like? What is the reason behind your preference?
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>>5171257
>The real reason was probably horny anons, I suspect,
Top kek. Even you admit it yourself. And you still find it odd that people don't like FeMCs or your quest.
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>>5171248
>It's an objective fact that most normies don't like fantasy.
?????
What is
>"Dominated the cultural zeitgeist for like a decade" Harry Potter
>"Wildly popular TV show" Game of Thrones
>"Wildly popular movies" LOTR
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>>5171248
>It's an objective fact that most normies don't like fantasy.
Citation fucking needed.
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>>5171246
Agreed, it'd be fantastic. I was sorta hoping Fallout New Vegas Civ and Enclave Quest would've done something similar desu.

>>5171257
Oh, you know it. I eventually just rolled with the flow. Playing as evil genderbent 007 was certainly an interesting experience, to say the least. I love the snarky humor though, it's a nice touch.
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>>5171262
Shit taste.

I've love them all, but even I realize that only the old shit was great, the newer shit is just shit.
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>>5171259
You opened by begging broad questions about what makes anons seethe, why they are defensive, and accused them of having an "intense need to justify their preference", and also keep suggesting I must be speculating about others' preferences and motivation as a coping mechanism to make myself "feel better".

>normies don't like fantasy

Ah, yes, hence those incredibly niche properties like Harry Potter, Lord of the Rings, Game of Thrones, Thor, Blade, Twilight, Frozen, Avatar, and The Witcher.

>the reason behind your preference
I prefer fantasy to sci-fi, and soft sci-fi to hard sci-fi, because I am bad at stem and I like flowery and poetic writing more than dry and technical writing. One might also suggest a tendency towards escapism because I am a bit of a sadsack; I wouldn't dispute it.

I actually have no strong preference regarding the gender or sexuality of a main character but, as a straight guy, I have more interest in sex or romantic scenes with at least one attractive female, if they're to be present. The reason for the latter seems obvious, but I'd imagine my lack of distinction in main character gender is because I enjoy exploring alternate perspectives and because I don't strongly identify my sense of self with machismo or masculinity. I'm not trans or a genderfluid person or whatever -- I just am not a super macho guy, and am not vested in that or confused/put off by deviations from that baseline.

Not that anybody cares about wordswordswords, not even you, but self-reflection is a fine thing and having (or understanding) the reasons behind one's biases and preferences is a good and worthwhile thing.
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>>5171265
I'm not claiming any of these are good or bad, I'm just holding them up as fantasy properties objectively popular among "normies."
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>>5171261
I don't find it odd that people don't like my quest... Mostly because enough people like my quest for me to enjoy writing it. They surprise me and challenge me just enough to keep me writing, which is all I require. While I think 5 to 7 anons is sort of a sweet spit as far as voting goes, and I don't RELIABLY get 5 votes per post, I'm quite content with my playerbase. I'm not upset, and I don't desire RIQ to be more mainstream.

>>5171264
I'm glad the humour is landing. I've been using the quest to challenge myself to write more dialogue.
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>>5170867
Bruh you forgot Valen, Drowned, and House and Dominion.
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>>5171057
Evil Sorceress was probably the quest that handled the FeMC being "slutty". One of the good villain quests out there, really.
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>>5171271
Which quest is yours?
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>>5171242
>I find it odd and have theories as to what causes it
>>5171271
>don't find it odd that people don't like my quest...

>>5171267
So let me get this straight. People don't like what you like because they're insecure in their own masculinity and autistic at the same time. You like what you like because
>I like flowery and poetic writing more than dry and technical writing
implying at the same time that everything you dislike IS dry and technical writing and
>I don't strongly identify my sense of self with machismo or masculinity. I'm not trans or a genderfluid person or whatever -- I just am not a super macho guy, and am not vested in that or confused/put off by deviations from that baseline.
so those with disagree with you are easily confused macho guys. This is a very intriguing theory and not at all a thinly veiled justification for what you yourself admitted are actions made due to the horniness of anons. You can't even see your own hypocrisy when your preferences result in recursion instead if indicating something about your personality, as you believe is the case for everyone who is not you.
>I like fantasy because I like flowery language. You dislike fantasy because you are autistic.
>I like FeMCs because I like exploring alternate perspectives. You dislike them because you are insecure.
>self-reflection
lol
lmao
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itt: gender studies
you're all faggots anyway
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Can't take someone who thinks the average normie doesn't gulp bad fantasy like a beached whale seriously lol.
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>>5171354
>>5170972
>It's okay anon I'm not insulting you, simmer down. Some people simply have different preferences.
>>5170982
>Anon it's okay to have likes and dislikes. Some people prefer female protags in quests, some don't. I'm just one of the people who don't. I don't have some special reason or a dislike of women in general, I just don't like to play from the perspective of one most times.

Why is the conversation always
>I don't like playing as a woman
>HOW DARE YOU. REEEEEE
instead of
>I don't like playing as a woman
>Cool. To each his own.
I still don't have an answer to that.
>>
I was gonna ask why you retards are still screeching over something that doesn't matter a tiny bit but then I realize I was on /qtg/

The only real issue I have with FeMCs is the QM and/or the players using it as an excuse to push yuri or coomshit (which I can get why people dislike). Aside from that, all of this shit about "IF YOU LIKE FEMCS YOU'RE A TRANNY" or whatever is nonsense.
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>>5171366
Because the point of /qtg/ is to piss on others for having shit taste and dumb takes.
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>>5158209
You really can’t deny he was right
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>>5171377
Your mother fucked pigs
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>>5171345
You seem upset. Anyone who gets this wound to about justifying a refusal to play FeMCs probably is a bit weird -- personal opinion, mind. Sensible folk just don't play those quests.

I've noticed a few reading comprehension issues, by the by (such as reading "I don't find it odd that people don't like my quest" and "I find [people not playing ANY FeMC quest ever] odd" and thinking you caught me in a contradiction. But it was late and it was Friday night, so those things happen. I'm hardly a bastion of flawless grammar myself, as my players can attest, but you're also clearly just very emotionally invested in this. I'm not. I'm sorry if me implying FeMCs put you off because you are macho was deeply offensive to you. I promise you can be as macho or not macho as you want. Just keep trying. We all believe in you.

Except about fantasy being ibjectuvely unpopular with normies, that was just blatantly silly

>>5171329
Reptilian Infiltrator Quest. It is, admittedly, a pretty horny quest sometimes! It also has a villainous female MC. There's a very passionate gentleman in here who has some strong but disorganized opinions as to why those things might be intertwined, but me, I'm just enjoying writing it! If you'd enjoy playing something like that, archives are at https://lws.thisisnotatrueending.com/qstarchive.html?tags=ReptoidQM
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>>5171437
He's autistic, take it easy on him
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>>5164804
>I am doing a full load of grad classes this spring semester so look out for me in the summer

I've done my time in academia, my condolences to you.

I work full time now myself, but I still have plenty of time to voice act a quest if there's demand for it. If anyone has any quests they want done, be they old or modern classics, let me know and I'll give it a shot for you.

If there are no recommendations I'll just voice act the quest that got me into /qst/ in the first place.

While I'm thinking about it, would folks here prefer only the main narrations of the QM to be voice acted, or would it sometimes be appropriate to include the playerbase and how they affect the story/argue over choices?
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>>5171461
I think it depends on the quest. For ones where the QM reiterates relevant details/rationale raised in the votes, QM posts alone are fine to narrate. If that context is key and the QM doesn't reiterate it, you may have to read at least some player posts.
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>>5171465
Makes sense to me!
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>>5171366
"I don't like playing as a woman" outs you as an emotionally stunted incel. We don't want your kind on our board
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>>5171437
I think your grammar was better lately, as I don't recall encountering many typos. Maybe like three or so in a span of several+ updates.
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>>5171480
>our board
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>>5171437
Hey, I'm not the one insulting those who don't like the same things as me. If you think there's any emotional investment here, it sounds like you've been doing an awful lot of projecting. I just don't like what you like, and that alone was enough for you to launch in multiple tirades about how your tastes prove your superiority over those who don't share them. If I were to take a page out of your book, I would chalk it up to insecurities about writing for the horny anon audience. Why do you have to pretend you're doing something different? At least the goddess tournament guy is honest about what he does.

sillier than claiming that only autists don't like fantasy, when autists are and have always been the core audience? lmao
>>
You know it’s funny how the OP pastebin has a section about writing from the female perspective but it’s only for smut purposes. Maybe the nearly 200 heads in this thread could come up with something more useful
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>>5171496
It's going to be okay, anon.

>>5171480
I think he's just working through some things.
>>
>normies
Normalfags.
That is my input on everything said.
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>>5171502
Good to see you're following this guy's >>5171480 example, ReptoidQM. He's been saying the same thing as you in way fewer words. And brevity is the soul of wit after all
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>>5171501
Here's a one-image crash course:
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>>5171501
Like anyone reads the OP. The discord link led to an actual Tranny server and no one brought it up for months. To add to that, the author of the pastebin writes in akun now.
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>>5171513
Oh, I wouldn't accuse you of anything (not even the stuff you seem to think I have) with a few exceptions:

>You're not the best at reading comprehension
>You're a bit sensitive
>You came here to troll

Have a great weekend, anon.
>>
>>5171461
>I still have plenty of time to voice act a quest if there's demand for it
Based and in demand.

What quest(s) would you guys like to see narrated by this anon?

I vote for Craigslist Killer Quest, naturally. Or Hobo's Epic. But that's just me being a shellfish.
>>
>>5171533
>>5171461
I actually second Hobo's Epic. It's a one-shot, so easy to do, and had some really distinctive and evocative writing.
>>
>>5171533
>>5171558
Hobo's Epic, sounds imteresting. Either of you have sauce?
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>>5171461
I'll put in my vote for Homeless Mutant Quest, it is unironically the most soulful quest that's ever been made. I'd recommend my other favorite Created but that one is a bit too spicy for normies. HMQ is a safe slam dunk. Don't be discouraged by the large number of threads archived, it's an old thread back when /tg/ was MUCH faster so they each tend to be much shorter and easier to digest than current /qst/ threads.
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>>5171634
https://suptg.thisisnotatrueending.com/qstarchive/2021/4762133/
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>>5171660
Thanks, I'll read and voice it today or tomorrow if I like it
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>>5171666
>BASED
>>
>>5171666
>devil trips
Sp00py
>>
>>5171660
Thanks, Reptar
>>5171666
Hell yeah, cool.
>>
>>5171533
Malal's 2nd Primarch quest
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>>5171747
>>
I'm just gonna... leave this here.

https://www.youtube.com/watch?v=lGJBUauU-CE
>>
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>>5166746
>>5167777
I want space opera with OPERA!
https://www.youtube.com/watch?v=XnTE2h0ZY74
>>
>>5171511
https://www.youtube.com/watch?v=6s5KtpQV_ns
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>>5170954
Fuck off.
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>>5171135
It's here: >>5171544

SHILLING GEORGE FLOYD QUEST BTW
>>5171544
>>5171544
>>5171544
>>
>>5171522
Should we try and make a new, updated pastebin for the OP, or is it just a lost cause?
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>>5172302
It’s worth a shot
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The big vote is going down
>>5172497
Is this good? Am I doing good? Any advise at all???
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>>5172501
Did I add too many Jumps? Did I add a Jump were if they picked it they'll be super overpowered for the entire quest? Was the writing into the pick too little?
>>
>>5172532
Well, first of all
>>
>>5172532
First and foremost, I
>>
>>5172532
personally, i woulda kept the settings more low stakes if jumping is gonna be a normal thing? There's a massive gap in power between MHA and Kill 6 Billion Demons
>>
>>5172578
I knew I shouldn’t have added that one, I wish I could edit that one out. Should I have put in the write in? I’m feeling that was a bad choice.
>>
>>5172614
(I mean I don’t even know what Foreigner is for crying out loud)
>>
>>5172620
I was at first even going to post the list here to double check if it was good but I was like “Noooooo keep the element of surprise” you fool, you absolute buffoon.
>>
>>5157232
A bit late buy my qst Digital Goddess is running, I'm a first time QM and I hope you'll join in on the fun.

>QM question
Leaving in an ability that seemed like an obvious pick due to my inability to clarify. I wanted the player a chance to rage out but they didn't take it sadly.

>Bonus QM question
I was following Corporate Samurai qst until the QM said he gave up. I wish it continued.
>>
>>5170794
More Thug Quest please
>>
>>5172642
>>5154960

Forgot to leave the link
>>
>>5172637
You know what? No! I’m glad I put write in in! Someone just put in hellboy. Glad I put it in.
>>
>>5172667
it was ME!
>>
>>5172669
YOU! I like you! You have good taste! Foreigner guy too!
>>
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>>5172669
>yfw
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>>5172532
Kill 6 Billion Demons is Casual Continent Buster tier just to get in the door, forget 'overpowered'. If they pick that, yeah, you're gonna need Madoka/Tengan Toppa levels of power to give anyone a challenge. Universe buster/War In Heaven type shit.
>>
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Give me memes of your quest, I must see
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>>5172962
>>
>jumpchain
Omega cringe.
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>>5172962
This one is a favorite.
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>>5172962
And this one isn't related to my quest but I made it on a goof.
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>>5157232
Well for the first time fiction.live has become actually usable for me now that they've added grid view and compressed view.
>>
>>5173244
That's amazing! Have a good trip!
>>
>>5173244
>>5173314
Can I get a QRD on fiction.live?
>>
>>5172962
>>
Oh good lord there is nothing worst for a QM than a six way tie, especially when you like all the options.
>>
Rolled 6 (1d6)

>>5173341
here you go
>>
>>5173382
...You're a genius.
>>
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>>5172962
>>
>>5173395
...it's what everyone does?
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>>5172962
>>
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>>5173449
>Namefagging outside our thread
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>>5172962
One of the older ones.
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Resident God is loser who steals our shit
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It's everyone's favorite dog!
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>>5173466
Jeff is a better dog then you
>>
Are GIFs used in quests much, or other filetypes for that matter if movement is desired by the QM? I'm a bit of a newfag and don't actually know what the limitations are.
>>
>>5173497
Nobodies gonna bat an eyelid at you using a gif or whatever in your quest but generally it's mostly just static images, jpgs and pngs. If your gif or webm is an OC though that would make more sense if it directly pertains to the quest. You don't even have to use pictures if you don't want, they're just flavor unless it's a drawquest.
>>
>>5173497
GIFs are fine. People can thumbnail them if they don't like the movement.
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>>5172962
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>>5172962

Memes from the schizoposter. To this day, I still cannot comprehend their meaning.
>>
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>>5173530
>(2/4)
>>
>>5173499
>>5173502
Ah ok, cool. I was learning how to make gifs in Photoshop and thought that it would be neat to use if I ever make a drawquest or similar.
>>
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>>5173531
>(3/4)
>>
>>5173533
Keep in mind that gifs and similar animations are rather laborious to make (because you're making a whole bunch of drawings instead of just one, even if it's a matter of minor adjustments) so you're going to be putting plenty of elbow grease into it.
>>
Batquest is going to be starting up again soon.
Any suggestions on like a recap or a "as" here or how should I ease people back on the second installment of a quest with a larger than average gap iirc
>>
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>>5173536
>(4/4)
In retrospect, I should've imgured these. There were about five to ten more of these in a similar fashion.
>>
>>5173538
Noted. Though what I had in mind would be a bit more game-y. So it would probably just be some pre-made attack animations or character idles to add some pizzaz to what might otherwise be a bit slow.
>>
>>5172962
You taking memes from hibernating dead quests?
>>
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>>5172962
Simple, yet effective.
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>>5171666
I have decided that I do not like it enough to voice it. Muwahahahahahaahaahaha
>>
Lamplighter Quest season 2 when
>>
>>5173703
Lololololol thanks for reading anyway! Keep us posted if you find one
>>
>no Manager, Help! memes
>no BOAAAAR memes

https://m.youtube.com/watch?v=1GiPcP30cFc
>>
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>>5172962
Took me a while, but I finally tracked down one a reader whipped up a while back...
>>
Share some scrapped ideas you've had for quests that you've wanted to run. Or just general ideas floating around that you'll never run.

I'll start, revisited these thoughts while working on current stuff.

- An autistically in depth breaking bad style quest where players control a normal guy who starts to delve into the criminal underworld. Why he's getting into the game, his situation, his development, how well he does, the people he chooses to side with, and the way the business is run are all variable. A quest with some difficulty to it as the threat of being killed or imprisoned mounts depending on how deep the players digs themselves in.

Years ago, Thought about running it but I'm not sure I'm the writer for that kind of thing. Also i like doing art, the concept doesn't feel like it would lend itself well to that.

Another one, a one shot i had planned before life got in the way:

Players take the role of a man moving into one of those fancy woodland house like those ones in alaska out in the middle of nowhere in North Dakota following his wife's suicide. An old man from the nearby town gives the players his number and leaves.

Shit hits the fan later in the night after the players get the lay of the land. The players' wife emerges from the woods acting uncanny and begging to be let in. Afterwards
the quest spirals into an insane showdown all taking place on one night. The player lays various traps and defends his home against the creature masquerading as his dead wife. Home alone meets skinwalkers.

Quest would have been drawn in a top-down perspective of a giant woodland house.
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>>5174072
>An autistically in depth breaking bad style quest

Well, we do have something similar running, if not totally autistic to a T.

>The Sun Belt Crusaders
>A former chemist turned drug cook turned warlord leads a small band of former Californians. Having found God in the post election chaos, the warlord and followers seeks to "reclaim" their former home of Southern California. Now based in a former chemical plant in Phoenix Arizona, they seek to build a base of support from which to launch operations in launching raids, converting locals, and eventually leading the effort to retake the Golden State from the godless reds. No matter the cost in blood.

Takes place during a 2nd US Civil War, in case anyone was interested. I'm certainly enjoying the quest.
>>
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>>5174072
>Home alone meets skinwalkers.
>Quest would have been drawn in a top-down perspective of a giant woodland house.
Sounds neat.

Some of these are half baked, others I've thought about pretty in depth:
>Gangster version of animal crossing/harvest moon
>Protector of the Oak Island Money Pit, MC is a spooky spirit
>"Tamagotchi" quest where we all take care of an adorable creature together (I'm not gay I swear)
>Prankster gets himself into hilarious high profile hijinks in rich, powerful and dangerous circles
>Darker version of Pokemon where the monsters are used by a corrupted world for warfare and hard labor and in some cases, even sex
>Would like to do a skirmish game but unsure if I've got the time and skills to run a decent system

As for quests I'm actually going to try to get to in the next year or so:
>continue Craigslist Killer
>continue Civ Quest TURBO
>Hobo's Epic 2: The Boogie of Toothless Jack
>FUWTF (Fed Up Wrestling Tournament Federation)
Probably in that order
>>
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>>5172962
Also, >>5174116's pic is a meme that launched a thousand posts.

Captcha be like D0GDG.
>>
>>5174072
Busy with running another Quest right now, but I've got an awful itch for a Pokémon Ranger story.

First post was an interrogation cell setup and you'd choose why you were being called in for questioning.
First choice was an Ex-Plasma Elite with connections to N that left after Ghetsis betrayed the cause, and you got caught up in an Interpol raid on a Team Rocket smuggling warehouse while running a vigilante operation.
Second choice was a Pollyanna-type "everyone's friend" kinda character that was basically incredibly naive but also absurdly good at befriending Pokémon. You were attending a summer boot camp that was actually a Rocket Grunt training camp, and while illegally hunting for your partner Pokémon on a reservation, got ambushed by some very angry Rangers. Of course, you had no idea what you were doing was illegal until then.
Next few updates would've been an in-depth exploration of your playstyle/focus (Capable of using Aura/Trained by the Triads/Latent Psychic, that kinda stuff). You would've played through the option you chose until you got caught, then gotten an opportunity to join another region's Ranger Corps on a probationary level. How that happened would've changed based on what you chose, but yeah.

The 2nd one would've involved being adopted by an Ursaring while at the reservation, to give an idea of how much Pokémon like you.
>>
>>5174072
I wanted to run a quest where you are the founder of a new religious movement which would eventually come into conflict with the ruling state and rebel against it. Think Taiping Rebellion mixed with elements of the rise of Islam. Gave up after realizing that creating theological and mythological histories is much harder than it looks.
>>
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>>5172962
Man I fucking love and miss Forgotten threads, the meme scene is comfy as fuck.

Fuck Fallavon
>>
>>5174072
The only one I've put any kind of work into is Lowlife Vampire Hunter, a quest where you play as either a forever alone czech immigrant hacker, a drug dealing gang banger, or a corrupt ex-detective with a drug habit hunting the vampire that killed their loved one/s. I'm pretty dead set on that being the next quest I run once I'm finished with the current one.
>>
>>5174175
I've even made a OP image for it i:e stole a picture off google and captioned it.
>>
>>5174072
A /his/ civ quest set during the Warlord Era would be top-tier kino. I've thought quite a bit about it, but I don't know nearly enough about Chinese history to write this sort of thing. Perhaps I should just make my own verse that's basically just China with the serial numbers filed off instead.
>Chinese Warlord Quest: it's the late 1910s, the Beiyang Government has broken and Warlords now rule the once-mighty Qing lands with each one looking to carve out their own fiefdom, fight for their people, reunite China, spread their ideology and many other things besides. The coming power struggle will determine the fate of China - can you find your place at the crest of this wave as China spirals further into chaos and Japan and Russia cast a long shadow over all, or will you be swept away and only read about by historical scholars?

Another was a kind of comfydrama that basically amounts to The Borrowers IN SPACE.
>Lilliput Goes To Space: The story of a naval vessel sailing the stars - or, rather her crew - or, rather the small members not on the official roster. A community of people living in the vents, ducts and cavities of a warship who have to get by pinching food from the cantankerous old chef, staying hidden, working on their hideout and just might be called on to help save their home.

And in a similar vein...
>Toyhammer Quest: You're an avid 40K player and mini collector. One small problem, though - all the minis in your collection have suddenly come to life in their mini size, and the factions are now battling it out in your living room and on your lawn. Wacky hijinks with the 40Kverse in miniature as you have to try and force all the minis to get along, keep them hidden, feed and provide for them, stop them from sneaking into your car or onto your computer to shitpost on the internet, keep your home un-burned-down and defend against miniature Chaos incursions into your house.
>>
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>>5174165
Hell yeah, knigga.

Some of them are just next level too.
>>
>>5174190
>>Toyhammer
Getting strong picrel vibes and I love it

Captcha: AVGH0 average ho
>>
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>>5174190
>Mfw the mini inquisitors declare Exterminatus on MC's apartment building because it's infested with roaches they mistake for Tyranids
>>
>>5173574
>>
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>>5174190
>Toyhammer Quest
That is almost literally what happened in that one Donald Duck comic where he got obsessed about beating his nephews at Kwarhammer. He bought hundreds of units and stole radioactive waste from behind the gameshop, thinking it was paint. At night the wind opened the window in his basement, knocked the cointainer over and the fumes made all of his figures come to life and try to take over the city. The tripplets stopped/killed them all by stealing the Stone of Black Magic and throwing it into the paper shredder, because lore said that the warriors wouldn't stop fighting until it was destroyed.

It wasn't 40k, though.
>>
>>5172962
The amount of effort put into this shitpost for my old dungeon crawl still amazes me to this day.
>>
>>5170434
Truly, an Indonesian Gentleman AND an Indonesian Scholar. Thanks for being so quick, so easy to work with, and for the rad art!

Oh, and for anyone interested, thew new Reptilian Infiltrator Quest thread is up!

>>5174490
>>
>>5174529
Ayy no prob mang! I like to draw :B
>>
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>>5174571
>>5174571
>>5174571
Just started the second thread of my quest so I suppose I'll shill it and link it here since in the process I knocked my first off the board.
King of Stonekeep's second thread is up. If anybody likes kingdom management, late medieval Europe flavored fantasy, or the slaughter of demons, they you may be interested.
>>
>>5174286
What quest is that?
>>
>>5174584
swurn 2 vulur
>>
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>>5174586
wat
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>>5174589
svonr 4 vultur
>>
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>>5174606
nig wa
>>
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>>5174623
the boat...
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>>5174636
ba bot
>>
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>>5174640
dabadee badabot
>>
>>5174667
What's wrong with that cat's penis?
>>
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>>5174667
huh
>>
>>5158064
This, it's better to have players drop your quest because they don't like the prompts given than to flake out completely. If you want your quest to be about a lawful good paladin, don't throw in evil choices for variety's sake because players will eventually pick one and ruin your own expectations for your quest.
>>
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>>5174675
don't be silly, cats don't have penises
>>5174682
huh?
>>
>>5174718
Hot take: nobody who's following the good paladin quest is going to drop it because you didn't provide them with evil choices.
>>
>>5174758
I still don't know what the quest it you koont
>>
>>5174773
Yeah, this too. By setting up the mood and main character direction in your OP you're also giving the players all the info they need to know whether or not they want to read your quest.
>>
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>>5174778
that one with forsworn stuck on the boat or something
>>
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>>5174788
bro you got a link?
>>
>>5174797
maybe
>>
>>5174803
Guess I'll never read that quest.

In other news, anyone recall any quests they miss? For me it was that relatively modernday Japanese Superhero Quest. The one where you're Salesman or something.
>>
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>>5174806
I miss your kotposts already.
>>
>>5174811
No hope of thread knight quest memes, no hope kat.
>>
>>5174820
is worn to velery anon, watchu wann from uss
>>
>>5174806
I miss running that but life kind of happened and long enough passes that I figured reviving it was a lost cause.
Hopefully I find something to do with the concept in the future, it was fun.
Also, I feel like I owe whichever anon mentioned Samurai Flamenco in thread one big time, watched it last year because of them and it was amazing.
>>
>>5174806
>>5174584
Sworn to Valour, a quest about kniggas doing knightly shit. Lately he’s been stuck on boat while I’m busy with work and another quest.

The misspelling of the quest is a long-running joke. I think. That or one or more of my players is severely retarded. Possibly both.
>>
Here is a link to the archive if you are interested.

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour
>>
>>5174190
I like all of these, ESPECIALLY the Chinese Warlord one if someone can pull it off.
>>
>>5174820
you got the name, where is the kat?
>>
i'm finna write a pokemon quest set in johto
>>
>>5175212
Make it so we can marry pokemon.
>>
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>>5172962
>>
>>5170261
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>>5172962
kinda
>>
>>5175366
She'll only break your heart, anon.
>>
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>>5175366
A fellow connoisseur
>>
New quests worth checking out

King of Stonekeep
Little Dungeon that could
Horror World
Paintaway Place
>>
>>5175706
I'd also add Bong the Sorcerer and Knife Girl.
>>
>>5175706
Inquisitor Quest
Spineless Quest
>>
Did you ever do this, as a kid? Carve out little caverns and buildings using Paint or anything like that? I spent hours doing that stuff. So I thought I'd make it into a Quest.

https://boards.4channel.org/qst/thread/5175120#bottom
>>
>>5164417
> I can't personally speak to the quality of any of these
> The Apprentice and the Dwarf: >>5149278

It's pretty good, you can trust me.
>>
>>5173316 It's a questing site built specifically for questing and has some unique features to support questing. It's an offshoot of /a/ and /tg/. There are excessive lewds. Some 70% of the quests there are dominated by coomers.

It stole most of 4chan's QMs and overall quest activity over the years and is probably the reason why qst's activity is low. I had issue with the interface but that's solved now for me.
>>
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>>5175741

Knife Girl is okay, but I hear the QM is kind of an idiot.

>>5164417

I briefly ran a fantasy-ish quest a few months ago, but it ended up dying because I spent too much time trying to draw pretty pictures. Also the execution of the whole idea sucked a bit. I might get back to it someday, though.
>>
>>5175901
Medieval Fantasy Punk?
>>
>>5175809
SB, SV took more
>>
>>5175706
>Little Dungeon
>new quest
>>5175901
What the FUCK did you say about SLUG GOD
Why is she balding?
>>
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>>5175982

Because I traced this guy's weird head without putting too much thought into it.
>>
>>5175985
I mean in general.
>>
>>5175982
under thread 5 is new bro
>>
>>5175985
>>5175989
Tbh, bald women are desu UGLY desu
>>
>>5175996
I accept her looking like a schizophrenic combination of an elf and a mentally deficient goblin. It fits the theme of the quest pretty well.
>>
>>5176005

Yeah, she's supposed to be some sort of gremlin. I wasn't really shooting for cute.
>>
GAOL is back y'all.
>>5175886
>>
>>5176005
>>5176014
>>5175996
She's kinda Nosferatucore imho
>>
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>>5176014
Yeah that works. I like the style and her uniqueness among most other drawquests a lot.
>>5176015
It's cool and all, but you could be using all the time you're going to spend on Gaol to draw more female nosferatu instead.
>>
>>5176043
>>
Weapon of an Empire is best schizo mech pilot quest and you should read it.
>>
>>5176247
I read it and got really fucking confused. I'm lurking until it returns to a scenario I can make sense of.
>>
>>5176294
Trainee mech pilot deals with amnesia/brainwashing/induced insanity and harem antics and gets a combat tutorial of one of his predecessors going on a suicidal revenge quest over his slain love. What's hard about that?
>>
>>5176247
I used to but I stopped because I couldnt handle it.
>>
>>5176302
>What's hard about that?
muh dick
>>
>>5176302
>harem antics
Thanks for warning me away from it.
>>
>>5175404
Blessed be such.
>>
>>5176247
Thanks for the shill Anon I appreciate your opinion.

>>5176316
>>5176322
Very understandable critiques I'll keep them in mind.
>>
>>5176429
Note that the reason why i couldnt handle it,
It was making me super sad. Depressive even.
>>
>>5176429
Its also the reason I read it. You are going deep on the psychological end of mecha and I love it.

I think the interlude with He and Her was masterful and god damn I want more. Dont stop.
>>
>>5176614
Also they let me out a week early, Hi guys. Got a lot to deal with but ill start up Occupation Quest again within a week,
>>
>>5176625
>Also they let me out a week early,
Not buying it. I can't believe you broke out of jail anon, you glorious bastard.
Don't let them catch you
>>
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Last update for Gnoll Quest 8

>>5176001
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>>5176625
wtf anon why did you escape go back to jail
>>
>>5176986
fucking diggers
>>
Just archived Beneath The Pale Moon #2, you owe me one Warden. If any of you lads are interested, I would highly recommend giving this quest and Enclave Remnants Quest a read, its some good shit.

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Warden
>>
I'm tempted to run a quest but I want to run it based on the Stormlight Archive books

Do we think there would be much interest in that setting?
>>
Some anon wanted me to write about the MC becoming a biblical angel and since I've taken a week off I had some time to do it. Just now in fact, here ya go. I'll post it in the new thread tomorrow too.
https://pastebin.com/GcmjniDp
>>
>>5177066
I love Mormon Dragon Ball Z, give it a run, I'll play.
>>
>>5177319
Thing QM, is that you?
>>
>>5177319
Is...is this gonna be canon, or just a fun write-in? If it's the former then holy shit, we must be lucifer or someTHING.
>>
>>5177516
>>5177510
Yeah it's me. It's just for fun, strictly non-canon unless something goes horribly wrong in the story.
>>
>>5177477
I thought it was Mormon Hunter x Hunter
>>
Batquest Issue 2 is up!

>>5177726
>>
>>5177777
>>
>>5177066
I'm willing to give it a shot.
>>
How many QMs do you think will die in Ukraine?
>>
>>5178153
I don't know how, where or when but I expect Elsweyr to die in a blast of nuclear fire within a month.
>>
>>5177066
>Stormlight Archive
Peak reddit
>>
>>5178153
Fuck ukraine, I just hope this insanity doesn't spread.
>>
>>5178153
0
>>
>>5178189
>Ukraine
>>5164016
>>5164020
>>5164028
this was a warning sign
>>
>>5178196
Ukraine might cause more QMs to flake though as attention is diverted elsewhere. I think Elden Ring also came out recently
>>
>>5178153
>>5178189
>>5178211
>Ukraine

>>5164016
>>5164020
>>5164028
>>5164031
>>5164035
>NATO
>Deputy Supreme Allied Commander

Yes I buried a few references into that quest. As I mentioned some of it was inspired by real world people and events. Deputy Supreme Allied Commander is a title used by NATO. In the quest the Warlords Of Lotan / L'OTAN / Organisation du Traité de l'Atlantique Nord / NATO and Stranded Sons was a vague allusion to the situation in Ukraine that had been abandoned and frozen in conflict. The Cauldron of Lotan mentioned in the quest is a reference to a battle in Ukraine known colloquially as the Debaltseve / Debaltsevo Cauldron that occured around 2015, a strategic town taken by Russian separatist forces. Most of the rest of the quest is just ripped off Metal Gear Solid and my imagination. There are other obscure warnings, references and predictions buried across my other quests too.
>>
>>5178185
It's basically fantasy superhero shit, so if that's your thing it's good
>>
>>5164035
>>5178153
In case you are wondering why I called out specifically this former Deputy Supreme Allied Commander of NATO, who is now apparently mainly focused on his gender issues charity genderforce lol, well he apparently wrote some 4chan /qst tier fan fiction about Russia and Ukraine (which I have not read) but pic related may help you ascertain its quality lol.

https://www.hachette.co.uk/titles/general-sir-richard-shirreff/war-with-russia/9781473632257/

(...)

The chilling political thriller dangerously close to becoming reality

According to General Sir Richard Shirreff, recently retired Deputy Supreme Allied Commander Europe we are already at war with Russia. Putin is waging war by unconventional means: terrorist attacks in Ukraine and in the UK and cyber warfare. This book shows how war with Russia could erupt into conventional warfare with the bloodiest and most appalling consequences. As Admiral James G Stavridis, US Navy, former Supreme Allied Commander Europe, says ‘You fail to read this book at your peril.’

Putin has already started a lethal dynamic which, unless checked right now, could see him invade the Baltic states.

Russia’s invasion and seizure of Georgia in 2008 was our ‘Rhineland moment’. We ignored the warning signs – as we did back in the 1930s. Crimea in 2014 was the President’s ‘Sudetenland moment’ and again he got away with it. Since 2014 Russia has invaded Ukraine. The Baltics could be next.

Our political leaders assume that nuclear deterrence will save us. General Sir Richard Shirreff shows us why this will not wash.
>>
>>5163728
>>5163874
>>5178153

Buried in all my games and metagames were peculiar psychological tests. One anon called it guess the thing inside your head or die / fail otherwise. That is basically what situational awareness in the military or the stock market is lol. In all the quests I was trying to see if the average anon could recognise a certain situation, allusion, metaphor. If you saw what it was the situation would become really obvious.
>>
>>5178222
WHEN NEW QUEST WITH GUNTISM
>>
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>>5164028
>>5164031
>>5164052
>>5164054
>>5164079
>>5164082

To all the anons who called me insane or deluded, I thought you guys were probably going to be right, I honestly did not expect to predict this one, because the war had been frozen and forgotten for eight years. A lot of my quests are about predicting the future (awkward tarot imagery dice roll mechanics lol)

>>5164016
>>5164020
>>5164035
>>5178234
I saw there was a dangerous situation emerging based on some knowledge, experiences and meetings in the past, so I thought I might use it as tangential inspiration for some quests, see how anons would respond or if they could even recognise it, but I did not expect it to develop as quickly as it did.

Sometimes these things escalate and the media makes noise and everything just fades away after a while.

This time I guess they could not resist the memeworthy palindromic historical date of
22/02/2022
for their announcement lol.
>>
>>5178284
Looks like someone overdosed on Ukraine.
>>
Any examples of dungeon crawls done well in the great history of QST?
>>
>>5178312
I like to predict the future it is pretty fun, hehe.

A lot of the knowledge I had is a bit out of date nowadays though the feel and instincts do not change.

In general I do not get it that right and the timing of this one did surprise me a lot. My quests are not that popular and people do not understand or care that much, but there are a few other predictions and obscure references hidden across the 10 playthroughs too.

Maybe more QMs can try to create quests that predict future events!
>>
So you won't try to run a non-prophetic quest?
>>
>>5178212
Not sure which one did it, but I noticed a slowdown in activity on my quest.
>>
>>5178212
Anal Ring comes out tomorrow
>>
I am a pussy and afraid to start my first quest, what do?
Does anyone even wants another 40k quest?
Does anyone wants a dungeon crawler attempt?
For QMs, how did you got started? Did you plan a lot? Or did you just made a first post and went from there?
>>
>>5178469
Overplanning is a thing. Plan enough for the first few events of your thread, plan a general outline of the world you have, and just post. Run what you want to run.
>>
>>5178464
everyone's probably glued to the TV
>>
>>5178469
Read the last 3 (including this one) QTGs to avoid common newfagQM mistakes and you'll be fine. It's all about getting the format right and checking out a few boxes in terms of writing/flow of the quest.
>>
>>5178469
Spent a solid 2 weeks planning my quest, story beats, major characters, all that.
Ended up chucking most of it and rewriting my setting details on the fly. I would not advise doing so, but if you really want to get over the hurdle of that first post, it can be done.
If you have a beginning, important notes for the middle, and a rough idea of at least two different ends, you should be safe for much of the foreseeable future. The main thing is sticking with the program and not flaking.
>>
>>5177620
>>5177620
>>5177620

The last vote of the fourth thread of The Graverobber's Daughter is up, and the thread itself is properly archived this time. I was not able to finish the update as I planned, so instead this is a vote on what flashback to start the fifth thread on. These are not just narrative interludes - the choices made in the flashbacks will decide what kind of information and spells are written up in your father's ciphered notes.
>>
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>>5178335
I did this one, not idea if it's any good though.
https://suptg.thisisnotatrueending.com/qstarchive/2021/4576661/
>>
Recently read through the StV threads and went through some parts of BCQ2230. Jesus, what a rollercoaster of events. Forgotten, I need my hit my man. I'm suffering withdrawal here.
>>
>>5178741
>>5165096
>>
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>>5178754
I've seen it but that was 10 days ago. I can only hope that Forgotten will return to civilization and that we will soon get a new thread.
>>
>>5178741
If you want more of Forgottens stuff check out Black Company Quest if you haven't already. It's a wild ride

https://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
>>
>>5178892
All Forgotten's quests are immensly based, but I never could pick up original BC again after the first try. Too evil. I put the line on feeding orphans to demons.
>>
>>5178793
My poor knigga been stuck on a boat for two years, i'm going to cry when the thread happens
>>
>>5166764 >>5167777 >>5171805

so sci, management, space opera, I might run something
>>
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>>5178975
I must repent because it is clear that some of my fellow kniggas have suffered more than I.
>>5178892
It's been on my mind to read it for a long time, but my studies will soon begin and I already have quite the backlog of others books to go through. But, if my Forgotten itch isn't satisfied, I shall give it a try.
>>
>>5179003
what the fuck. what happened to that poor man?
>>
>>5178222
What quest is this? Sounds up my alley
>>
>>5178926
I drew the line at manual abortion. Man things got way worse from then on.

I fucking loved every moment.
>>
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>>5178926
>>5179203
What the actual fuck?
>>
>>5179219
It was a ride, anon.
>>
>>5179222
A ride you, say? I've never heard of an abortion theme park before, anon.
>>
>>5179219
what would you do for +5DC Anon?
>>
>>5179235
I'd kick QM in the balls if he raised the DC by five.
>>
>>5179239
Then you're in for a wild ride
>>
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>>5179241
But I won't read it.
>>
>>5178469
I wrote down a bit of the most important info like the place where the mc starts, what is around and how it can be interacted with, etc. then went from there. As you go along the quest and offer various opportunities to anons, the plotlines and the world will develop by themselves, though it helps to sit down once in a while and dedicate some time to worldbuilding and planning what happens next. Making notes helps to keep track of everything, I have all the stuff in a txt file and regularly update it. Good luck with your quest.
>>
>>5179203
The fuck . . . Oh. Oh yeah that.

She deserved it though. Damn. A LOT of kids died in that quest. Also when Forgotten made "trapped in eternal robot hell" a GOOD roll for a situation that only ocurred because he fucked up the dice.

Fucker. He didn't deserve those warmachines j the end after all.
>>
Paintaway Place continues, with a brit, a yankee and a plain ol' guy. Also, quick question: do any QMs have good recommendations for horror / tragedy tabletop or things to run? I've been running Ten Candles with some folks for a while but I'm looking for more to scratch that itch.

https://boards.4channel.org/qst/thread/5175120#bottom
>>
What do you want to see in the next Cultivator quest?
>>
>>5179365
You may be interested in this.
https://www.youtube.com/watch?v=EqH2IZ9qhzA
>>
>>5179403
Having it run without knowing it's a cultivator quest with few Xianxia staples, or minor ones along the themes of cultivation. A cultivation-quest-in-hiding. Impossible, ofc.

I like the idea of cultivation because in western fiction a lot of these ideas are spun more negatively. Alchemists, magic jerkoffs, and searches for immortality are overwhelmingly made into something evil or turns itself into evil, because it's a shitty moral lesson that is stupid because you shouldn't try to challenge god by becoming a god because that's heresy. Which I'd say is the cultural root of 70% of all western fiction left of India that surrounds ideas of mortal ascension and we know why, so there's no need to explain.

But then, oh but then, there's the eastern fiction that turns these into good things for a protagonist as part of a long journey towards greater karma, more blessed cycles of reincarnation, and a soul that is strengthened through comprehension via various natural and spiritual aspects of the world. And it doesn't have to be some shitty horrific thing by thematic default. With degrees of magic martial arts because that stuff is cool too, with some competition over resources and what are essentially places of power and elevated realm or ascended/immortal realms in/of heaven or hell or weirder ones. God, it's such a mess.

As decent DMs know, you can only use so much before you're dead meat under the weight of the game, so the cultivator quests that last longest are proportioned, constrained, extremely goal oriented, and they still wind up with having so much to do it requires nigh pure effort of execution in testing a QMs consistency, characterization abilities, and agency in what is essentially an open world path to power quest.

Dumbed down it's just another genre. But it's huge. It's, fucking hell, it's the biggest shit ever. Its basic composition exceeds the scope of all primary western fiction and fantasy, because it utilizes sets of mythological themes that are all encompassing and endless AND cyclical. It's terrible. It's the worst shit ever. Only an eastkike could think this is anything but raw hot stewed 48°C sewage. GOOD STORIES HAVE AN END, STOP WRITING CHINKO. Fucking shite.

I forgot the question.
I think I'd enjoy playing a cultivation quest as a leader, we haven't seen much of that because it's impossible, the QM will just die.

A cultivation quest from a western rpg perspective. Also not possible. Don't hurt yourself by trying. Never try.

The heretic cultivator quest starting as a demon animal is good to the point where I doubt other QMs could run the idea anywhere near as good.

Actually, how about a complete cultivator quest? Just one in which your character successfully achieves godhood. Just kidding. Also can't be done.

The last Cultivation-Quest-In-Hiding that utilized an rpg perspective, but with Morrowind and Dune inspirations, was https://lws.thisisnotatrueending.com/archive.html?tags=Banished
>>
>>5179403
Also haven't seen a romance focused cultivator quest. Which is strange, since they permeate the genre like dog piss in a sponge.
>>
>>5179451
romance is the least demanded type of quest
>>
>>5179469
Indeedily. And anons want coom mostly, romance isn't even a realized element itself much of the time. Perhaps thankfully.
>>
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>>5179444
>https://lws.thisisnotatrueending.com/archive.html?tags=Banished
I wish Banished Quest had kept going, it was so much fun even with anons voting to put on the mask over and over again. It was the quest that always had an enormous amount of things to explore and discover, sometimes to it's own detriment. It (theoretically) could've easily gone for another 200 threads and still have been fun to read.

I've got StV to look forward to and I love that quest's world too but I don't think it will reach BQ's level of wonder. Forgotten's characterization is better than Soma's though.

On another note, anyone have some archived quests to recommend? /qtg/'s reviews and archive digging haven't been as fruitful as recommendations.
>>
>>5179444

I think the genre is pretty interesting, despite my relative unfamiliarity with it. Especially if inspired by stuff like Dune/Morrowind/Kill 6 Billion Demons.

Could definitely see myself enjoying running (or just participating) in something like that, someday. Preparation/anything beyond just having players choose/write in an option is definitely not my strength though, so maybe not, though.
>>
>>5179471
Personally I want action with a little bit of management mixed in.
>>
>>5179451
>>5179469
>>5179471
I like romance in quests
>>
>>5179490
Heartily agreed.
>>
>>5179478
>implying Knife Girl Quest isn't a stealth cultivation quest.
>Cut-ivation quest!
>>
>>5179472
Valen is a huge read and actually still ongoing.
>>
>>5179509
I had read a fair bit of it a year or two ago and dropped it since I'd found the pacing to be dreadfully slow. I've been reading it again and my opinion remains the same, I do hope it's appeal will click for me if I continue on though.
>>
>>5179512
That's a completely fair criticism. I actually have the opposite opinion as I feel most quests, even ones I really like are too fast paced.

The quests I've run, and my other writing in general, consistently have this problem so I think I'm just too aware of it for my own good sometimes.
>>
>>5179497

Hee hee hoo hoo.

I've got no intention of stopping Knife Girl before it wraps itself up at least a little, no matter how much I'm slackin'; I'm having a good time, make no mistake.

However, I have also spent all day thinking about something cultivation-esque. What sort of game-ey aspects are people interested in something like that? In terms of anything dice rolling/character stats/any kind of actual rules? I'm also interested in what kind of settings people are interested in too, if people have ideas; it's just the actual game stuff I'm less confident about. It does seem like quite the complicated endeavor; and if I'm gonna spend time thinking about it, I wouldn't mind collecting some opinions to muse over.

Also, while we're here. Anybody have any strong opinions on Knife Girl? Hasn't been running for super long, but I am interested in what people think. There'll be an update soon, sorry for the intermittent absences.
>>
>>5179752
I'm of the opinion that super in-depth mechanics don't really fit 4chan's questing format. Everything's too disorganized for easy backtracking, the character limit between posts is another obstacle towards neatness, and there's not really a built-in collapse function. Some cultivation quests on other sites - like Forge of Destiny, or The Path Unending, both of which can be found on Sufficient Velocity - are supposed to have some pretty decent mechanics. If you take a look at them, though, you'll see what I mean when I say it'll be hard to translate that into an easily-digestible manner on 4chan.
>>
>>5179757

Yeah, I do like rules stuff but I am generally turned off by that kind of thing around here. I tried to run something with JRPG-ish combat and it was too slow and uninteresting for this format.

That being said, I feel like if it's all strictly narrative the impact of accumulating power is slightly lost. Maybe I'm wrong though.
>>
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Lego Quest is up if anybody wants to come play:

>>5161176
>>
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>>5179444
The Western fantasy base does actually have some cultivation mechanics in the form of level ups and magical gear progression or crafting. However they rarely have a justified in universe explanation for it, its typically just skill or experience justified as levels; characters rarely become supernaturally strong without magic or a divine background. Even though some modern fantasy creations with a mostly Western basis have some in universe justification- something like souls or blood in some games counts as level ups. Of course, this type of progression is a reward for adventure, not usually something you grind over and over like meditation and chi gathering.

One concept I've always liked is a purely adventure or exploration based cultivation system in line with dungeon crawlers and RPGs. You find magical fountains and mushrooms in the dungeons to consume and gain increased stats. You absorb knowledge from spellbooks to gain more magic, and so on. Sadly, you've just made an RPG, not really a cultivation novel. Hence the disconnect.
>>
>>5179219
>>5178926
Bonus points thanks to the MC being an orphan himself.

>>5179235
>pic related
>>
>>5180002
Whens the pain for STV and BCQ2230?
>>
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>>5180016
Look upon this image a weep anon
>>
>>5180021
I know, I'm more referring to the Pain & Loss both threads have eluded outside of Rosseau
>>
>>5180029
STV is good pain, I think our boy is still a pretty good person despite everything thats happened.

2230? I wont quite say it will go as dark as the OG but the seeds are totally there.
>>
What does cultivator quest mean, anons? I'm out of the loop.
>>
>>5180045
Just means a quest that's a cultivation Story, a subtype of Xianxia or immortal heroes. Xianxia is basically chinese high fantasy. Cultivation is the most popular form of Xianxia, the most widespread and usually what people mean when they say Xianxia.

Its all about grinding up your power level through cultivating Qi inside of your body, hence Cultivation. It takes lots of concepts from Daoism (most cultivators are daoists) and chinese internal alchemy, folklore, tradition etc...

Currently there are two cultivation quest on the board. Technically three, but the third was flaked forty posts in to my GREAT displeasure. There shall be no reconciliation if that prideful young master returns

The two that are still active are.

Heretic Cultivator Quest, on its third thread, Following Huanliuxue the Demonic Cat Beast who follows the Dao of Ghosts and grudges and recently added an affinity to Blood/life Qi to her spiritual roots.

Records of Honor. Which is an anthology/ short story quest whose first story is nearing its end. The QM for that is taking a few days (I assume since he said he needed time, and its been four days since then, a most inauspicious number) to plan out the ending of our first PC/ hero Guan Ling, the yellow exorcist who also follows the Dao of Ghosts but what that means is different between the two quests and PCs since they do not share a universe and one of them cultivates off of the ghosts themselves (Huanliuxue)

Both are entertaining for their own reason, I'd say Record of Honor is more authentic, if only because, like Isekai, if Our grandfather was trying to be as close to cultivation as possible, Huanliuxue would've found a way to take a human form already, rather than remaining an ox sized red furred house cat who eats people sometimes.


The third has nearly fallen off the board, Gwailo Xianxia. A interesting concept of combining modern america/folklore with Xianxia, that died tragically young and pissed me the fuck off.

I'd recommended checking out sheep cultivator, as it is a nice cultivator quest that was intended to be short

Which, if you know cultivation like I do, is anathema to the genre as the chinese love to make these stories fucking hellishly long.

Also this will probably help to explain cultivation better than I ever could https://immortalmountain.wordpress.com/glossary/
>>
>>5180059
Also, forgot to mention, the power scaling of most Cultivation stories are fucking ridiculous.
>>
>>5174072
>Or just general ideas floating around that you'll never run.
It's something that'd be neat to get to but I doubt I'll want to do it, at least, not until a while later, after I have more time and have gone through with what I already have planned for.

The idea had its genesis in making an "evil" character quest, though in the end, I've settled for "morally dubious in pragmatism" because trying to be cartoonishly evil was boring to me, and people try too hard unless they're properly motivated. Extreme pragmatism was something I viewed as easier to potentially exploit.
So, the idea itself.
The main character is a powerful sorcerer- so powerful, in fact, that he's gotten his whole world and most of its races behind him for a singular grand purpose. To rebel against the gods whom he's discovered as perpetuating the misery of his world through their meddling. So he's assembled his great host to declare independence from the pantheon, and thinks he's powerful enough to win.
He wasn't, and everything gets fucked. I intended to have this hopeless section playable, to watch everything be destroyed in a valiant, but vain, struggle. At the end of the introduction, the sorcerer flees, barely escaping to another realm (or plane, or whatever you want) with only a fraction of his power, and a few heirlooms. From here, he'll have to exploit what power he has left and his knowledge of how he can use it to try and build up another world, empower, allies, take it over, and keep expanding until he's ready for round two against the pantheon.

The TL;DR of it is plonking down a powerful singular force, scouting out the setting, and building up a culture or race with you can with your limited power until their strength can be leeched off of, so you can get even a little bit close to hurling balls of antimatter again. An option would even be to spawn your own race from convenient primordial matter in case you want something right away instead of corrupting a suitable species to be your thralls.

It's got tons of holes, and it'd be a lot of work to get to the place I'd want it though, and my hands are full enough already with what I've got.
>>
>>5180059
Quest idea: farmer cultivation quest. Basically you're a new farmer fresh off the agricultural college, who inherited your grandpa's farm and some ancient manuals pertaining to agriculture. Only that your grandpa is actually a Qi cultivator not a plant cultivator, and you unwittingly read a passage that activates your initial qi and somehow bound that type of cultivation with the agriculture kind of cultivation. Now you must choose your path in this cultivar cultivation - will you be a disciple of grain? Will you tread the path of the beefwalker, or will you be an exemplary orchard-tender?
>>
>>5180109
Literally and unironically the plot of Beware of Chicken.
>>
>>5180109
I want to grow brussel sprouts not Qi :o)
>>
>>5180119
You will grow the great root of power and you will like it!
>>
>>5180133
Sigh, I hate when my authoritarian overlords force me to cultivate my Qi crops in order to attain enlightenment vegetables. Such a drag.
>>
>>5180059
Oh yeah, I thought it was based on that chinese stuff, but I wasn't that familiar with the concept itself and thought it would be rather weird as a genre on /qst/. Still kinda do. Why are cultivation quests a thing? Literally only know about the topic because of Sseth's video about Amazing Cultivation Simulator.
>rather than remaining an ox sized red furred house cat who eats people sometimes.
This is more amusing than it should.
>>5180061
Yeah, I have no doubt after seeing ACS.
>>
>>5180117
Other than the fact that he kinda stumbled into it rather than on purpose, more or less how BoC starts, yeah.
>>
>>5180109
I would unironically follow this quest. I think agriculture is pretty cool.
>>
>>5179472
http://suptg.thisisnotatrueending.com/archive.html?tags=shadow%2Cquest
>>
>>5180109
Would play the hell out of that.
>>
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>>5180316
Already read it mate, but thanks anyway. My only complaints with it are that nasty railroad with Flint, the rushed ending and the lack of an epilogue, good read otherwise.

In retrospect, that waifu anti-waifu shitstorm with the succubus was really fucking funny.
>>
Starving Creature Quest is back! New thread here:
>>5180364
>>5180364
>>5180364
>>
>>5180330
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Snakecatcher%20Quest
>>
Batquest Issue 2 has moved threads to to technical difficulty.

Feel free to join now! Epic Batman adventures await.

>>5180270
>>
Every board but /pol/ is so dead now. Thanks Putin.
>>
Keep your shutters shut, your peepers peeled, and your gumshoe's ear close to the eerie ground, and prepare for your imminent return as Detective Skeletor, The Velton Violator - none other than the lust-blinded, double-crossing Craigslist Killer!

Previous parts:
(1) http://suptg.thisisnotatrueending.com/qstarchive/4819167/
(2, very short) https://suptg.thisisnotatrueending.com/qstarchive/2021/4880552/


Just finished rereading the archives. Currently bed-bound due to a sprained foot. Still unpacking and setting up my new house, no desktop. Phone posting for now, posting/writing schedule is subject to change but hopefully I'll be posting once or twice a day or every other day.

DJ Boogie Jay Skeeter says: "Cowabunga, dudes! Let's party."
https://youtu.be/IgaL-LK5uqI
>>
Sure you might die in a nuclear fire tomorrow, but you can always have a platonic relationship with a dwarf waifu in my quest before that.
>>
>>5181921
If we die without a fantasy dwarf waifu, did we ever truly live?
>>
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>>5181870
Eh not necessarily.
Also holy fuck I wish I could write.
It feels like a part of my brain has just died.
>>
Would this be an annoying system?

Combat
Roll 3d20

You have 3 actions to select.
-Strike again (1 action) Add another 1d20
-Defend (1 actions) reduce incoming damage by 1
-Cast a spell (1-3 actions)(1 aberrance spells cost 1 action, 2 aberrance cost 2 and so on)
-Precise strike (1 action) (+2 to hit)
-Dodge (1 action) (for every point of damage you take roll 1d6, on a 6 ignore that point of damage) (For every additional time you choose dodge, add +1 to the roll)
-Out of reach (only if your weapon has a longer range than your opponent)(1 action)(+4 to hit but reduce your damage by 2)
-Kick to the balls (2 actions)(roll 1d4, on a 4 you get a +8 to hit)(only works on males)
-Close distance (only if your opponent has a longer range than yours)(2 actions)( Next round of combat, +6 to hit)
-Aimed damage (1 actions) (if you hit, roll 1d6, 3-6 you cause an additional lingering injury)(this action can only be taken once)

A punch deals 1 point of damage
A sword deals 1d2 +2
spells
Minor heal = [1 Aberrance](Heal 1 HP)
Rending aura =[1 Aberrance](Select 1 weapon, its next hit ignores resistances)
>>
Rolled 14, 7, 5 = 26 (3d20)

>>5182268
How long does the combat take?
>Strike again, strike again and dodge.
This means two attacks (2 more d20's?) and 1 d6?
Does the enemy also roll?
>>
>>5182274
>How long does the combat take?
1-3 rounds, things die very quickly

>Strike again, strike again and dodge.
you would roll 5d20 and 1d6 for every point of damage taken, that would be after

>Does the enemy also roll?
yes? I'm trying to make combat more than just rolling some die but i'm afraid of making it tedious.

the normal amount of combat in a thread can oscilate from 0-3
>>
>>5182277
>things die very quickly
That include the main character?
>you would roll 5d20 and 1d6
So those first 3 rolls are all one action each.
> but i'm afraid of making it tedious.
Sounds like it could get out of hand fast, if it's best of 3 for example. Let's not forget about voting for which actions to perform.
>>
>>5182285
>That include the main character?
yes

>So those first 3 rolls are all one action each.
yes, its Bo3 at the start and that action makes it Bo4, Bo5 and so on
>>
>>5182268
His Demon Isekai QM. Hows college?
>>
Why do you write quests?
Why do you play quests?
>>
>>5182457
>Why do you write quests?
Writing practice.
>Why do you play quests?
The good ones are more interesting than most of the video games I play. Or at least are compelling enough to keep my interest.
>>
>>5182363
noone passed anatomy so meh.
I'm not sure how some Qm's manage to run quest for longer than a month without interruptions.

>>5182457
>Why do you write quests?
i dont have friends for pen and paper games
>Why do you play quests?
same reason
>>
Never used to could write fiction. Started literary RP during COVID. Turns out fiction is fun. But roleplay is limited by the other narrative ineptling. Not a problem for a quest! Anywho, you're all wonderful people and whatnot, carry on.
>>
>>5182477
>>5182457
Meant to respond to this one right here

Also you guys should read my quest, it's about a dumbass sorcerer who talk funny
>>
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>>5182479
>you guys should read my quest
>doesn't post quest
>>
>>5182493
A man ahead of his time.
>>
Someone recc me some capeshit quests. I’ve finished all the ones in the catalog and I need my action fix.

What I’ve read:
>DC Henchman
>WGP
>Spoderman
>HMQ
>>
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>>5163838
>Up to Golgotha Horde mode.
Your quests are fairly different from the norm. Most are long form with narrative being the major focus. Your quests are also video game like, get a "level" and complete it. You keep mentioning Hitman, Deus ex and others like that. Those games give you time to figure out how to beat it or do the side content. When a level is over and you explain what is really going on, i think everyone has been surprised. Your writing and world building is good, maybe you should try a longer playthrough, like a thread.
>>5182554
Homeless mutant gets thrown around a lot as good.
>>
How do I implement dice into my quest???
>>
Rolled 57 (1d100)

>>5182691
dice+1d100
for toddlers

make a DC that you either have to roll over or under for. the DCs could be modified based upon the MCs skills, actions taken previously. Otherwise you could just do DC: ??? to make the DC whatver you want based upon the rolls that come it, but thats a scummy way to do it.
>>
>>5182703
My quest has no skills or anything its mostly narrative driven but I want to add extra element of chance to it.
The way I previously thought up before asking was to get 2 dice rolls per poster, tally the first and second of each person's rolls and then randomly pick which one will be player's sum, with the higher one winning.
>>
>>5182716
that seems kinda complicated. why not just do a d100 and pick the highest one?
>>
>>5182721
engagement makes me feel good
>>
Urgh... So much reading...

Hey guys, do you think we should try to change the name of the board? "Quests" makes it seem like you have to DO something, or work, when you get here. I'm sure many people were led astray when they clicked on it, thinking they'd get something else than what we do here. I came here by accident/luck/boredom. And how many people gloss over it entirely and just think "What the fuck" to themselves. Just a thought.

A BRILLIANT thought, if I do say so myself. And I DO! Lots of complaints about board sluggishness or losing eyes to our "competitor" sites floating around, not seeing many solutions. I don't pretend to have the best idea for a new name, but even something like "Quests - Collaborative Writing" would stand out more (despite it's obvious lack of soul and rolloffthetongueability.)

Thoughts? Suggestions for board activity? Criticisms? Contributions?
>>
>>5182457
>Why do you write quests?
I want to manifest ideas I think are cool.
>Why do you play quests?
I get impressed by the premises out here. Invokes the feel of a weekly TV show, and looking forward to the next episode.
>>
played some Kingdom Death for the first time in a while recently and thought something like it might make a fun management type quest. any advice for someone who's never run something like that? any systems that have worked well in the past
>>
>>5182743
Kill yourself. I have multiple felonies and I have never done anything as embarrassing as this post.
>>
>>5182977
I mean a felony isn't necessarily embarrassing, unless it's the sort that gets you put on a particular extra-naughty list.
>>
>>5182977
Wow, a serial pedophile telling me to be ashamed. The lack of prescience... The expectance that I will be let down somehow, rather than uplifted into an airy chuckle. The "brave" audacity of the dim fool. Perish your thoughts, cretin. Simply stand witness to my prowess in all that you lack. Repent, foul-smelling boil. Repent. Pen utter filth again, and test my girthy, unrestrained vigor.

Also, stay away from kids you monstrous faggot.
>>
>>5183100
Did I miss something? What country are you from where peadophiles are released on parole in a matter of weeks?
>>
>>5182954
>aDKM3Fl/
>25 posts by this ID
>I have never done anything as embarrassing as this post
Okay champ, let's put that to the test. In this thread alone you talk like a cock swallowing, whiny, attention-seeking yet boring faggot multiple times. Here's some notable examples. Don't make me look at your quest archives.
>>5166467
>>5158090
>>5159526
>>5162095
>>5164647
>>5166447
>>5166594
>>5166767
>>5179580
That is, if I'm being an annoying, embarrassing, eccentric, aloof faggot here, you've got me beaten by a mile. So I'm just confused, do you incorrectly see me as a pretender to your throne of dog cum?
>>
>>5183112
The drunk driving is just his most recent crime (hopefully), not his first or most serious, unfortunately.
>>
>>5183112
Also, an answer to your question: USA, and probably dozens of countries. Nice cutesy clapback retort, though. Not. So outdated and half-baked. Sad, but common.
>>
>>5183123
Genuine question, are you a teenager?

Either way just chill man, welcome to the party and dial it down a little. It’s only an Ottoman Basket Weaving forum.
>>
>>5182743
Curious, you allegedly hate reading yet throw up two paragraphs of text. I doubt that your idea will improve things, though - what we really need is to talk about quests on other boards, hopefully relevant ones. Or hell, go beyond 4chan, even.
>>
It's like watching a chimp behind a keyboard.
>>
>>5183130
>Ottoman Basket Weaving forum.
Dog shit meme but yes I am being cordial for the space we are in
>>5183131
Yeah. Reading can be a drag sometimes. But there are stories and perspectives here that broaden the mind, so I stick around, and also play along in my own way when I write. Also my favorite quests are the skirmishes and draw quests (like yours) that give me a more visual feel and insight to the authors mind, but some of the text only quests are so well written or just charming enough that I get swept away in them as well.
As for methods of spreading the word, I think you're right, but I also think/qst/ is too pussy as a whole to put their money where their mouth is, with notable exceptions, like yourself. And also in a practical sense it seems difficult. I shilled the hell out of my wrestling quest on the wrestling board but don't think I really got a single bite. Mostly just got told to stfu, no matter how I framed the OP.

I think the board name change would be a marginal help if nothing else.
>>5183134
I agree, I agree. Amusing, isn't it?
>>
>>5182493
It's Bong the Sorcerer, hence "BongQM".

Good quest, btw.
>>5164018
>>
>>5183100


>serial pedo

Is this projection? I have a bad history of fights and other bullshit adjacent, I have moved on from that. Looking forward to getting my life on after all this. Genuinely hope you can do the same, no one who throws pedo accusations out like that is in a good place. Have a better one.
>>
>>5183155
Oooh how virtuous of you to take the high road after telling me to kill myself and talking about some of your various crimes you've been caught for. Truly a shining beacon. Lead me, O Neo-Moses. I need your direction out of the derth of mine own creation. Show me the boundaries of polite discussion and armchair psychology!
>>
>>5183156
You know this is fucking 4chan right? I get told to kill myself daily, I dont get mad over it. It's expected. Now Pedo shit out of nowhere? Fuck you. And I genuinely hope you die, you piece of shit.

You acted like this because you are a fucking baby. Eat my ass.
>>
>>5183160
>Says I'm protecting
>Calls me a baby
>Cries and shits his widdle diaper
I don't have a virtual mirror, but imagine that I just showed you one.
>Eat my ass.
Present it. A career criminal liar like you, I don't trust you even have an ass to eat to begin with. You have to earn that trust back from me, young man.
>>
>>5183160
You're talking to Fae Smelter, who has a long history of sperging out in the QTG. Best to leave well alone.
>>
>>5183156
>>5183145
>>5183128
>>5183125
>>5183123
FS, man, dial it back. You just got back to 4chan after your ban, right? You're just settling into quest-running against after a long hiatus? I love me a good internet argument, but this isn't a hill worth dying on.
>>
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>>5182457

>Why do you write quests?
>Why do you play quests?
https://www.youtube.com/watch?v=yLnd3AYEd2k
pic related.
>>
>>5183161
Dude Im thirty, I doubt you get to call me young man.

>>5183162
You are likely right but I have a history of not following good advice. But fuck this guy. Ive messed up a ton of stuff in my life but I will not ever be okay with someone calling me a pedo. That's fucked, there is a line.
>>
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This is the uneccessary drama I visit /qtg/ for.
>>
>>5183162
*Short history
But you have heard of me
>>5183163
If I dial it back do I get some reptilian agent pussy?
>>5183166
I'm younger than you in physical years but I'm a hundred years your elder in the Yu-Gi-Oh spirit realm.
>>5183167
>Unnecessary
Listen here you little cunt fuck rat shit bastard, if you don't think this petty bickering is absolutely integral to not only MY LIFE but the lifeblood of /qst/ and millions of absolute SOLDIERS around the world, I've got a bridge to sell you, and it's UP YOUR ASS. Maggots like you make me vomit the maggots I ate for breakfast and shat for lunch and ate again for dinner that came before you, because you're a whole new breed of maggot. You don't even grow up to be a bee or fly or anything one day, you just live your instar life as a dirt scrounging pus-filled WORM that can't even flap himself out of a wet paper bag. I bet you LIKE the wet paper bag! Sour grapes, right? Stockholm Syndrome, perhaps? You CANT GET out of the paper bag so you LEARN TO LOVE the wet paper bag. You make me absofuckinglutely sick. I spit.

Fae Smelter has gone on an autism rampage and no one can stop him. Or... Or can you? N-no... Don't be foolish... There's spaghetti everywhere, he's in his element. There's nothing you can do... You must...
>Resist with all your might! Roll 1d1 to clench your cheeks to prevent an invasion! DC: 2
>Succumb. Let him have the hole. Your days upon earth are but a shadow, and all your knowledge has proven false. Fae Smelter is love. Fae Smelter is lif-
NO.

NOT YOU!!

YOU DONT GET TO PICK!!!!

YOU'RE NOT IN MY QUEST, IM CALLING SECURITY TO KICK YOU OUT!!!

...

This was a simulation. Insert another quarter to play agaHHHHH IM TRAPPED IN THE MACHINE IM STUCK IN THE INTERNET DON'T JUST FUCKING STAND THERE YOU FUCKING GUY PULL ME THROUGH YOUR SCREEN ALSO CAN I SLEEP ON YOUR COUCH FOR A NIGHT OR THREE??!??!??!!
>>
>>5183179
>*Short history
Sperging out for months on end qualifies as a "long history."
>>
>>5183179
This is the most pathetically autistic post Ive seen in /qtg/ and I have been around ten years.
>>
>>5183180
Compared to the years that some others have put in, I'm just trying not to claim stolen valor. But if you truly feel that way about me, then thank you. I accept.
>>
>>5183145
Yeah, one must also look where prospective readers might look, and if the audience is what you want. Sometimes I shill my quest to discord friends that I trust have the same interest in roleplaying, at least. Or my evogame buddies (by the way, check out A E S T H Y I R E A over here if you want: https://boards.4channel.org/qst/thread/5179513). So yeah, just lurk around communities with nearby interests (like for example, Civ V modders, worldbuilding forums, Cultist Simulator fanbase, etc) and just casually mention it in the appropriate channel or something.
>>
>>5182554

Time to burst in like the Kool-Aid man and blatantly rec you my own capeshit quest, Mutant!Quest. Cause there’s a lot of stuff in your recs that I think is pretty based.

>What is Mutant!Quest?
Centers around MC Elise, otherwise known by her heroic alias, Kelpie— a fishgirl with both a strong craving for justice and flesh. May or may not commit more crimes than she stops—but it’s all in the name of the greater good!

>What’s good about it?
OC setting/plot/characters/drawquest like picrel
… also free booze at the door!

>Sounds dope! Why isn’t it in the catalog?
Elementary, my dear Watson! The OP is on hiatus, long enough for YOU, the prospective reader, to catch up with the threads.

>Where can I read it?
https://lws.thisisnotatrueending.com/qstarchive.html?searchall=mutant%21quest
>>
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its beautiful, the weirdos this site attracts.
>>5182457
>why do you write quests
It's fun and it's good to stretch your mind creatively even if all you're shitting out is pure drivel. Plus it's a nice communal experience for everyone involved, and nobody I know wants or knows how to play DnD with me.
>Why do you play quests
Same reasons as above.
>>
>>5166594
Judging by your posts, you seem like an objectively terrible person and deserved to get fired
>>
>>5183233
We all make mistakes anon.
>>
>>5183235
You told a random anon to kill himself because he made a cringey post. That's not normal human behaviour
>>
>>5183231
>its beautiful, the weirdos this site attracts.
Only reason I come here at this point
>>
>>5183236
That wasn't me. You're getting your anons mixed up.
>>
>>5183244
Apologies but my point still stands. Someone who makes random death threats shouldn't be allowed to work with normal humans
>>
>>5183251
If just saying some mean words was enough to keep you from having a job 99.9% of the world would be unemployed. Telling someone to kill them self on the internet is like telling them to fuck off, they're both equally meaningless to the lives of the insulted unless the insulted decides to take it personally and get offended. Mean words on the internet don't actually mean anything.

That said, I try to be friendly because flies and honey and all that, but if someone wants to tell some complete stranger to fuck off or kill them self that's not a big stain on their character or an actionable threat or whatever, it's just banter.
>>
>>5183253
99.9% people don't have multiple felonies or drive drunk or send random death threats. 4chan has melted your brain
>>
This is the stupidest internet slapfight I've ever seen and I've seen a lot.
>>
>>5183261
The >1 post by this IP guy who showed up with a boner for normal humans was a pretty great transition from the other guy just being spergy chimp.
>>
>>5183261
It's like an autist showdown
Fae smelter (O7lINFgv) - writer of craigslist killer rape quest, sperging autist barely capable of human speech
AllSeeingQM (aDKM3Fl) - writer of panopticon and nazi occupation quest, no job, multiple felonies, drunk driver, possibly a pedophile
This is peak /qtg/ lmao
>>
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>>5183262
>>5183261
>>5183263
>>5183259
>>5183253
>>5183243
The fuck did I come back too?
>>
>>5183264
Bumfights: /qtg/ edition
>>
>>5162090
You doing another quest?
>>
What do QMs work on in their downtime? Working on anything right now?
>>
>>5183309
Shitposting about Ukraine
>>
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>>5183309
Between helping my mom with a translation and my laptop getting serviced, currently looking at how hard is it to make a mod for Unciv... using only my phone.
Learned a bit about github and re-learning pixel art is kinda fun.
>>
>>5183354
>using only my phone
jesus christ you're actually fucking insane
>>
>>5183230
Fishwife
>>
>>5183400
Heck, all of Gaol is drawn, written, and posted on the very same android phone, bro. Nil sweat.
>>
>>5183634
What being born in indonesia does to a motherfucker.
Still, unpacking shit, managing files and editing pixel sprites on mobile has gotta be the most annoying, ungrateful activity I've ever attempted myself.
Does unciv have mod support?
>>
>>5183634
I fucking kneel
>>
>>5183634
My knees are going through the fucking floor, man.
>>
>>5183263
Hey, it's not Nazi occupation quest. It's about the occupation of Not!Nazi Germany. If you want to call me a /pol/tard for PANOPTICON that's fair though. I wrote that 100% with a /pol/ mindset, original title was Quest that Glows for reference.
>>
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>>5183656
Unciv has mod support, yes.
No need to unpack shit because the game's on github (as well as several mods I could reference from), managing files is no problem if you upload and edit to github directly (and open it via chrome in tabs), editing pixel art is ez because I use pixel studio app (free and could save in png).
Oh, and to draw Gaol I use Ibis Paint X, very easy to use.

Have an alien critter I drew in like, 5-10 minutes.
>>
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>>5183231
>>5182467
>>5183165
Are my fellow questers friends?
>>
>>5183668
nice critter, but post more stuff like >>5183354
>>
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>>5181323
Ok, so I've read most of the way through this quest and holy shit did the anons' decisions kneecap my enjoyment. Why the hell did they make the MC so pussywhipped? I get that they had to tolerate some bullshit to build rapport but then they didn't do anything meaningful with it when they got it! Every opportunity to show some spine and conviction to the waifu was wasted, used for appeasing and enabling her instead. The quest title is a misnomer really, it should've been called Abuse Victim Quest.

On another note, I'd like to see somebody read through Valen Quest and take a shot everytime Irue says any variation of "I am Irue Valen, heir to House Valen."
>>
>>5183725
Snake pussy.
Also his other quests had some decisions that caused some grief.
Lamplighter and Court of swords.
>>
>>5183725
> That Valen quest challenge

Attempted murder is illegal anon, even I know that.
>>
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>>5183732
But being pussywhipped was unnecessary to achieving that goal. As I said and will say again, tolerating some bullshit was necessary to build rapport but then nothing was done with it. They had no plan, no system, no method to actually take control of the relationship, end the abuse and instill morality in the snake. In the end, Rock was fucking right and I rest my case.

>>5183738
Attempted murder? Im not forcing them to take the challenge, but I will be greatly amused by the cost to their health and safety if they do.
>>
>>5183749
Take a man's power, wealth and family he can rebuild. Give him a chance at snake pussy, what will he give for a taste?
>>
Threads last ~45 days now. Is the board dead?
>>
>>5183821
It's "comfy"
>>
>>5183821
it wont be dead if you start your own quest and create new threads after hitting a certain amount of posts
>>
How do you make fights cool and engaging in a quest anyway?
>>
>>5183840
Have stakes.
>>
>>5157232
>when the updates start taking longer and longer
></3
>>
>>5183840
puzzle based combat
>>
>>5183884
puzzles are hard to work out in quest format, especially if you're not much for playing puzzles yourself. could be interesting though, although i think Jojo's style puzzle combat would be pretty difficult to pull off no matter what.
>>
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>>5183706
Oh alright, have a Colonizer.
>>
>>5157232
is there a GTA or GTA esque quest? Interested in playing something where you play a psychopathic modern day criminal
>>
>>5183749
Since Snakecatcher annoyed you here is some secret Soma lore, he ran on Anonkun for a time.

https://fiction.live/stories/The-Life-of-a-Magister/4MSaynzzQeWdiaAkf/home
>>
>>5183840
Keep them short and sweet.
>>
>>5183821
It's never been alive
>>
>>5174072
Most of the ideas I scrapped are due to having issues of not having a solid endgoal (Mecha junk collectors find themselves in deep shit after finding an ancient machine), being outside of my skill (Isekai were you're a sentient weapon where your go from wielder to wielder over a long period of time), or just being better as a series of shorts in a txt file rather than a longform quest (Misadventure of a Bonnie and Clyde duo as they tried to shave time off their jail sentence by doing various odd jobs)
>>
>>5184079
>a longform quest

Nothing wrong with a good one-shot.
>>
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Eclipsed Moon Quest is coming back; after I get my tax returns. Its been a rough year for this cat...rough year.
>>
>>5183909
v. nice, thank you
>>
>>5183670
picrel, my good sir

>>5183606
soujourner? top kek
>>
>>5183664
>alleged pedophile with multiple felonies is a /pol/tard
Pottery
>>
>>5184302
So what have you been reading/playing?
Finished off Souvarine's threads. He seemed to get upset in Golgotha so i don't think he'll be back.
Playing Horror world.
>>
>>5183179
Kill yourself you fucking chimpanzee.
>>
>>5184337
What's the matter, can't outsmart a chimp? Seethe and cope. You can't stop me from eating bugs out of your hair and throwing my feces on your walls. Live with it, untermensch.
>>
>>5184325

>Magic Militia School Quest
>Keeper Quest
>Maximum Spider Quest
>DC Henchman
>With Great Power
>Bones Quest
>DQR
>Spineless Quest
>Gnoll Quest

Mostly caught up with all of the above, except one or two. Currently trying to find free time to start StV because I hear nothing but good things about it and the first few posts were very well-written.
>>
>>5184325
Kobolt Klan Adoption
The Apprentice & The Dwarf
Late Stage Cultivator
Kobold Swamp Survival Civ
Local Lord
Knife Girl
Bong the Sorcerer
Game 1
>>
>>5184935
>>5184325
Oh, and Batquest!
>>
Supporting?
More like puss sorting

+1?
More like... Puss one
>>
>>5168752
Because there is always more to do, another bigger, stronger enemy to defeat somewhere, and a whole family to be around for and raise. Haven't even met Buu yet, much less really gone into the DBS/DBGT content. And it's only been 17 years in-universe, mc doesn't even have grandkids yet
>>
Stargate quest when?
>>
>>5186043
If you want a certain quest made, best to do it yourself. Otherwise your going to have to wait for someone to create a thread.
>>
>>5186300
Nobody cares. Don't like it, don't play. It's not like this QM's playerbase seems to be leaching out and shitting up other threads nor is our board so crazy busy that it's knocking OC threads off of the board.
>>
what would you expect from a Fuck Demon quest
>>
>>5186417
Are we attempting to acquire or wrangle a Fuck Demon? Or are we, the players, playing the Fuck Demon?
>>
Question for QMs, if you have only one player, would you rather them post sooner after an update to know you still have someone else in the thread, or later to allow other people to join?
>>
>>5186590

Most players have starkly different schedules/live in different timezones, and, given the slow nature of this board, it can take a while for votes to trickle in.

If you want your players to know you're running, you can always make a QM twitter to let them know when you're running. Otherwise, if you're adverse to that, you just make a "called and writing" post to let players know when you're running/writing.

Other than that, I would generally leave votes open for 1-3 hours, depending on board activity. But, in the case that you either have one vote or a tie, I'd make another call post to let the readers know you're closing the vote in X minutes/hours/etc., which usually helps to lure lurkers out of the woodwork if you're looking to close a tie or something.
>>
>>5186590
>Sooner
It could prompt overs to join in or draw new attention by people who check last reply.

>I just try to update at least once a day. often enough so the few players who are regulars aren't stuck waiting for less active anons.
>>
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>>5157232
>Player Question
Can't think of one off the top of my head.

>QM Question
I regretted the mess of the Arotta debacle from "Star Wars: Interregnum". Not in choice, but in how divisive it turned out to be for voters. It worked out in the end, but the fallout is something I don't want to repeat.

Running a post-apocalyptic one-shot in a Gargantia/Waterworld-inspired setting: the Testament of Tatamu. You, /qst/ are a debt-slave. In your PUEXO (Personal Underwater Exploration eXOskeleton) mecha, can you salvage enough treasure and materials from the bottom of the ocean to pay off your debt to the Free City of Babylonia?

>>5187049
>>5187049
>>5187049
>>
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test
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>>5187634
Test
>>
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>>5187636
trips also work without a name
>>
The Mystery Dungeon is pretty fun. Expected it to be furry-bait, but it doesn't look like it.
>>
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GuP Quest is back! Join us as we fight in the Winter Cup!

>>5187745
>>5187745
>>5187745
>>
What is widely viewed as the best quest to go back and read? Are there any that are the goat or is it a mixed bag?
>>
>>5188454
Created quest if you like drawfaggotry.
Fate paradox/reincarnator if you like anime
Banished as a bonus
>>
>>5188457
>Created quest if you like drawfaggotry.
I certainly do. The old Nerv Bridge Simulator from back in the /tg/ days has me wanting to do my own.
I'll give created quest a look.
>>
Anons, QM of the multiplayer Civ Quest running this January here. I have decided to discontinue the quest due to the immense time investment required to parse through >10 player posts every third day, worldbuild, implement new rules, etc. I could've pushed turn times to a week or so long, but I'd rather not slow it to this degree. Maybe I'll look into other (nrp) quests with fixed action numbers per turn, learn from them, and once again try my hand at a multiplayer civ, but that's in the uncertain future. Thanks for playing with me so far. If anyone wants to pick up where I left and continue, you have my blessing.
>>
What's the best drawfag quest on the board right now?
>>
>>5188457
>Fate paradox/reincarnator if you like anime

I do not recommend picking up a quest that died to its own drama. If you end up liking it, you'll be disappointed at it petering out.
>>
>>5188859
>Find something you like
>It ends up hurting you
Every fucking time. Such is the consequence of life

-
Sidebar, anyone know what happened to the guy that ran the Blades skirmish quests?
https://suptg.thisisnotatrueending.com/qstarchive/2021/4771098/
https://suptg.thisisnotatrueending.com/qstarchive/2021/4805081/

My favorite non-text based quest I've come across
>>
>>5188859
>>5188862
It might come back with a reboot one day.
Maybe.
>>
>>5188862
He's not dead at least, he's around occasionally in the skirmish discord.
>>
>>5188888
>>5188878
Cool.
>>
>>5188854
Well,
>Drawfag quests on board right now:
Cave Crawler
Knight(s) Quest
Shapes Quest
Blood, Babes, and Loot
Angel Quest
Hard Vacuum
Knife Girl
Western Quest(ern)
Trust a Goblin
Gaol Quest
Aesthyirea
A dark night, somewhere in the city
Rags to Riches Cultivation
Sticksekai

>From all that, the good ones are:
Cave Crawler
Knight(s) Quest
Knife Girl
Western Quest(ern)
Trust a Goblin
Gaol Quest (shilling cuz it's mine)
Aesthyirea

Hope this answers your question.
>>
>>5189220
>paintaway palace and Dungeon that could not listed
come on
>>
>>5187102
>post-apocalyptic water world
>we get to pilot a mecha and dig for treasure through the garbage
Nice! These are things I like!
>its a one shot
O-oh. That's not for me.

Hey anyone remember that Isekai Game of Thrones Joffery quest? Why did it die again? QM sameposting?
>>
>>5189395
The guy ran it as a shitpost and fapbait
>>
>>5189260
Aw shet, missed em! Sorry bout that.
>>
>>5189396
Oh no, that sucks.
>>
>>5189220
Also missed Spineless Quest
>>
Rolled 8 + 5 (1d20 + 5)

Test
>>
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Low Kingdom QM here, my thread recently archived but I with regret must end my quest. It was originally supposed to be a speedy story time on /tg/ but it has become more than that and something I don't think I could handle. I had a lot of fun for part 1, but I guess I was trying to make it more quest like in order to be more accessible. I know this is a shitty ending as the story hasn't been resolved, and I guess I was just trying to power myself through to the end, but I guess I dug myself too deep into the questhole. Maybe I'll run more quests in the future, but I honestly don't really see myself doing it at least in the near future. Peace out, /qst/, thanks for reading.

Here's the archived thread:
>>5125573

Here is a colored image of Idol-Hime being somewhat apologetic as a token of regret.
>>
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At long last (and one hair-pulling move to a new place later), Bones Quest is BACK! If you like skeletons, shenanigans, shitty art, girls named Stan, and MAGICAL BONE POWERS, then this might be the quest for you! If not, then come give it a try anyways--we've got a link to the archives so you can catch up!

>>5190116
>>5190116
>>5190116
>>
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Monkey boobs.
>>
>>5190597
Show me the monkey story
>>
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>>5190597
god that art looks so ugly
>>
EEK! Ook!
>>
>>5190656
It's fine for its intended purpose, and if it discourages waifuism, more's the better.
>>
>>5190796
based
>>
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>>5190656
I cannot fucking draw females. You have no idea how many times I had to redraw this panel in particular just to get something approaching cute or feminine at all for these girls.

Though desu the specific monkey girl you picked was always kinda supposed to be a slag. In the previous scene just before that her one night stand with Qet was foreshadowed with alcohol and being his aide, presumably sleeping her way to the position.
>>
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>>5190796
>MC fucked her
>discourages waifusm
>>5190953
Wasn't talking about her, it's just that her reaction was too brilliant to not use it.
I just meant the general piss poor quality of the rest of the page. picrel
>You have no idea how many times I had to redraw this panel
I feel that, aphantasia is a bitch and redrawtism is fucking exhausting.
>>
>>5157232
What's the current popular stuff I should run my quest about? Elden Ring?
>>
>>5191168
no thats too recent. do something in the stargate universe
>>
I'm thinking of running one of three things. Could use thoughts on any of em.
>1 - Endwalker Spoilers
Following the journey of one of Meteion's sisters that actually is able to find hope/purpose instead of nihilism and despair
>2 - Genderbent God Emperor reuniting the Imperium post-Great Rift
Pretty straight-forward, with genderbending included for any smut/lewdness
>3 - Totally Not System Shock 2 where the MC wakes up on a broken ship with a broken AI
Also straight-forward but doesn't really have longevity once you find a way off the ship if you don't waifu the AI.
>>
>>5191179
3. It ending quickly is no problem. Nothing wrong with quests under 100 threads.
>>
>>5191168
Genshin or some Marvel property would like draw a crowd to check it out.
>>
>>5191168
How would you make a quest inspired of a game whose primary draw is its mechanics and lorejank?
>>
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>>5191168
>What's the current popular stuff
Ukraine is so hot right now.
>>
>>5191430
>picrel
fake
>>
>>5191410
Ranni waifu
>>
>>5191431
And look how far it's gone. We must think how can use it to our advantage. What if there was a "Surviving the Ukraine war quest." Imagine if when that school that got blown up, instead of going on twitter they came to us!
>>
>>5191447
Yes, yes indeed. Elden Ring Quest pls.
>>
>>5191179
As a degenerate who likes to conquer stuff 2 is what interests me most.
>>
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>>5191447
Already the Rannifags assemble
>>
>elden ring quest
>it's actually just a story about an old man who's ass keeps falling out
>>
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I need help with a minigame i'm tinkering on.

_Build a Monster_
The monster has X base traits. You must add 3 additional ones from the list below.
Traits can be [positive][negative][neutral]
Traits chosen will be replaced by one opposite (A positive trait will be replaced by a negative one, neutrals stay)
This list will drag over all monster encounters, so picking only positive ones will make next encounter harder.
Basic list would be 2 positive, 2 negative and 2 neutrals
Example traits:

[positive] Anemic ; receives 1 extra damage with each hit, vulnerable to poison damage
[positive] Fat : Reduce its movement speed, -2 to hit
[neutral] Cruel : Will make sure opponent is dead, will ignore other creatures meanwhile
[neutral] Sapient ; It has human like intelligence. Nor good or evil, just smart.
[negative] Armored ; Reduce incoming damage by 2
[negative] Enormous; +2 to Hp and +1 to Strength


Is this a good idea?
Will it just boil down to applying all bad traits to one thing and running away?
Is this just a pedantic mechanic that removes to much control of the DM?
Do I scrap this for a dungeon centric quest?
Should traits interact with eachother?
>>
>>5191632
Looks cool. Good questions. It's good to have testers to check out your blind spots, but if something seems OP or exploitable, then it likely is. Don't round off all the edges and make everything dull or easy though. I'd say go for it instead of holding on to it in your head/notes. You can iron things out as you go.

And if it's just a minigame, then examine how much time you want to dedicate to creating it, and how much impact something like an OP combo or strategy or balanced minigame mechanics really even affects the overarching story or game.
>>
>>5191499
>it's just like the game!
>>
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I have returned.
MANAGER, HELP! is starting again with a light BLOCK PUZZLE to massage the aching brain folds of your facility assistant, HELLA JEFF.

>>5191644
>>
>>5191715
>but this time it's not your ass getting fucked in the process!
>>
Anyone remember a mech vs mech vs space kanji quest? I was looking for in but can't find it.

The jist of it went that there was this big as tournament where people fought each other in big ass fuck you mechs to see who was the biggest and baddest or something. Something about the winner being space king or something. Pretty much only humans in space as far as intelligence space civilizations went.

The MC we played was I think a grizzled veteran or mercenary who entered. He had his own big fuck you mech. Kicked the asses of several Kaiju, a big as Bear tier mecha, a space kanji that could self regenerate (butchered monster parts so his own mech could passively regenerate,).
>>
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I've been experimenting with doing some writing and messing around with drawing and animating in photoshop. Mostly Sci-Fi related stuff... Would a spaceship management/battle simulator work as a quest do you think?

I'm still only in the early stages of making some assets, but I'm cheating by just tracing real life animals and people for aliens/characters and then stylizing them in monochrome.
>>
>>5192046
I enjoy the artstyle, and would certainly give such a quest a try.
>>
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>>5192060
I just need to work out how high effort I want to go I guess. I'm having a lot of fun learning to do basic animation but people might prefer for frequent updates instead of spending hours to make one of your officers 'talk' to you.
>>
>>5192062
>>5192046
This reminds me too much of that fur shit on tgchan
>>
>>5192065
Well if its any consolation, you could be shooting at them, rather than working with them depending on how people vote. The other option was to go the star trek route and just make all the aliens humans but with face prosthetics but that seemed less interesting...
>>
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Obligatory shill post. After seeing some kino at the local kinoplex with Sophia, the Thing is evolving! Come choose some freaky and cool adaptations with the bros!
>>5192066
>>5192066
>>5192066
>>
>>5192046
I'm totally down for that, but generally if you can manage getting updates out faster that usually the way to go. Simple pngs and jpegs are more than enough for most quests, but it's up to you either way.
>>5192071
Weird aliens are always better than
>human with green skin
>human with pointy ears
>human with some shit on their forehead
If classic Trek had the funds to do actually weird non-human looking aliens every episode they totally would have.
>>
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>>5192075
Well that's good to hear, though I fear my own lack of talent and imagination when it comes to aliens may just end us up with animal head slapped on humanish torso. Which may upset a few sensibilities.
As for gifs vs jpg, maybe I'll save them for more dramatic moments. Though once we decide on what the main crew looks like I'll probably just make a few basic talking assets that will get reused to save time.
Right now I'm just working on the ship/bridge so I'll worry about crew later.
>>
I'm new to this board, I really love it here. But I have some questions.
1. Are we allowed to run tabletop RPG systems on here (like pathfinder or d&d 5e), provided the QM can figure out the logistics of running a ttrpg for anons on a thread?
2. If yes, can we use content from prewritten adventures verbatim, or must everything be OC?
3. Is there an obligation that every anon must be able to participate, or I create a system where new characters controlled by specific anons are added on a first-come first-serve basis, and handed over to new anons when the original anon disappears?
I'm reasonably sure the rules don't prohibit this, but I'm interested in answers regarding the board etiquette before I make assumptions and go balls deep.
>>
>>5192081
All of this is fine. Just make it clear that's what you're doing when you start the thread and see what bites you get. Most QMing is highly improv anyway, so while it seems like you're asking if you can basically just run verbatim an anonymous dungeon module and that's probably better done on a different medium, there is nothing to stop you from trying to make it happen here.
>>
>>5192084
Thanks. Yes, I basically want to run ttrpg modules, although the ones I have in mind are less like classic dungeon crawls more like plot outlines with interesting beats and locations already written.
>>
>>5192086
Essentially this means improv and interesting problem solving opportunities between plot beats. i.e., I'm one of those people who believe a story is made from the individual experiences of characters rather than the actual events that unfold in the plot.
>>
>>5192081
I suspect you may have more success in this venue with a take on the module wherein players control one character, possibly a party leader, and you NPC the rest of the party outside of combat an puzzle directives.
>>
>>5192081
People don't generally directly implement TTRPG systems since quests are commonly geared towards being more narrative-focused with dice playing a subordinate role rather than on crunch (not to say there isn't some very crunchy quests) with QMs applying their own rules to best suit the quest on a case by case basis, but there's nothing stopping you from doing it. Likewise for premade modules.
As for anon-specific characters, you can definitely do that, but multiplayer quests tend to be difficult to coordinate thanks to players coming and going and the general drop in playerbase over time with this being rare outside organised one-shot skirmish quests. You can assign characters to new players all you want.

There is no set quest content policy outside what's in the sticky and the global rules, and the unwritten conventions of the board are generally based on common sense. People usually won't be a dick to you if you're new.
>>
>>5192096
Interesting idea, thank you. I'll lurk on some quest threads and seriously consider using your solution, or I'll keep it as a fallback option if I try my original idea and it falls flat.
>>
>>5192098
Gotcha, I am pretty worried about the player retention problem, hence I assume the only way it might work is if multiple people control 1 character, or allowing a new anon to control an abandoned character.
>>
>>5192100
Having multiple people try and control a character at once with several characters on the go at one time would result in chaos. Letting people take over characters could work, but it might also discourage people from joining if they have no history with basically someone else's character and cause cast members to constantly pop in and out every round. There isn't really a simple way around this, which is why multiplayer quests at all are very rare and typically either very casual or one-shot affairs. Just organising a mutiplayer greentext series on /tg/ was hard enough.
>>
>>5192105
The more I think about it, the more I like this idea >>5192096. It could be formatted as a traditional multiple-choice quest, but an "other" option so anons are allowed to propose and vote on their own actions, which is supported by the open-ended nature of ttrpg modules. The thread could link to the main character's character sheet and personality summary at all times, with a quick run-down of the character's abilities for anons who aren't familiar with the rpg system.
>>
>>5192062
I want to fuck that space croc
>>
>>5192081
You are better off running on space battles or sufficient velocity or questionable questing. they have registered users so you don't have to worry about anons disappearing
>>
>>5192107
It sounds like a more manageable approach - only having one POV at a time or at all makes everything immeasurably easier. Having NPC characters ordered around by the PC or directly by the players is how it's usually done.
Write-ins are assumed to be an option in any vote by default, whether explicitly stated or not.
>>
>>5192134
Statistically one of you was bound to...
>>
>>5192046
>>5192062
prepare for furfags trying to fuck and romance everything in those pictures
>>
>>5192134
...oh alright
>>
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>>5192190
That's definitely not what I meant when I said I'd save the gifs for dramatic moments.
>>
>>5192081
1. Quests are similar to tabletop but have differences. They are most like cyoa books but even then they have there own quirks.
2. No ones gonna stop you. CYOA books have been run on here and no one complained.
3. I would be wary of running a quest like a ttrpg.
>>
>>5192196
Coomers WILL get what they want
>>
>>5192078
Kinda easy way to circumvent that:
>take parts of plants, flowers, machinery, rocks, etc
>add a few eyes wherever
>plop em on a humanoidish body
>alternatively, do step 1 but for bodies
>trace
>¿¿¿
>profit!
>>
>>5192239
Might try that if I need some enemies to shoot at, I'd like to keep the critters we're interacting with the most to be personable and easy to draw expressions on and a an amalgam of machinery, rock, body horror, etc might not give me that.
>>
>>5186590
I attempt to update daily and generally during European evening. If you can keep that rhythm of updates or whatever your style will be, the players will learn the update schedule.
>>
>>5192266
And if you can’t do your regular updates, at least attempt to tell your players that you will be missing an update or two.

Build that trust between QM and the players.
>>
Alark, "Bong the Sorcerer" has returned. Now with treacherous little green men and tasty spider guts (almost as good as squirrels).
>>
Uhh... Dolomite? where is your new quest? Hello? Do you want me to track your adress again..?
>>
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>>5157232
Say something nice about these top tier quests.
>>
>>5192798
Left to right, top to bottom

Love it
dont know
dont know
love it
not a quest
love it
love it
love it
love it
dunno
trash
not my type
trash and too long
not my type
dunno
trash
too long
not my type
not my type
>>
Why do people always do reviews and shit when my quest is on break?
>>
>>5192833
Which quest is yours?

>>5192798
>No Space Monke
>No Kobolt Klan
>No Sayain Awakening

Picked a bad time to tally top-tiers. Wait a couple weeks and these juggernauts will in the top twenty again, as they have been for a while.
>>
>>5192815
Your taste: gross
>>
>>5192935
wrong
my taste: autisitc
>>
Rolled 492, 380, 959, 186, 926, 468, 665, 790, 682, 797, 621, 727, 497, 15, 927, 239, 277, 187, 858, 170, 562, 405, 946, 618, 614 = 14008 (25d1000)

Is there a limit to random number generator here? I think there max number of dice in a single roll is limited to 25 but idk the sides on the dice also limited?
>>
Rolled (1d9999999999999999999999999999999999999999999999999999999999999999999999999999999999)

>>5192966
I typed dice+1d9999999999999999999999999999999999999999999999999999999999999999999999999999999999
>>
>>5192966
And I rolled an invisible number
>>
Rolled 713986 (1d1000000)

>>5192969
Interesting, so there is a limit... Let's try a million...
>>
Rolled , , , , , , , , , , , , , , , , , , , , , , , , = 0 (25d9999999999999999999999999999999999999999999999999999999999999999999999999999999999)

behold...
>>
>>5192990
>he rolled a nat zero with over a octodecillion possible combinations
please never roll in my quest.
>>
>>5192990
This power... Can we harness it?
>>
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>>5192994
I didn't roll anything, 4chan took my rolls.
>>
Rolled 13 (1d20)

Is it possible to roll multiple dice and show their results separately? E.g. dice+1d20 dice+1d20 dice+1d20? Testing it now. Why not?
>>
Rolled 5, 5, 20, 14 = 44 (4d20)

>>5193033
You use (Number)d20. ie, for this, dice+4d20.
However, you cannot roll multiple types of dice in a single post.

>>5192833
Ask for them anyways if you want them. Will it mean you'll get them? Probably not, but it's not like people will track you down and fuck you in the mouth for wanting to talk about your quest.
Unless you're Somnius I guess.
>>
Rolled 10, 2, 2, 3, 3, 4, 2, 3, 5, 8, 9, 10, 7, 3, 4, 3, 4, 7, 9, 2, 7, 2, 1, 5, 1 = 116 (25d10)

rolling 26d10 for science
>>
Rolled 3158375621 (1d999999999999)

hm
>>
Rolled 60303571633995 (1d999999999999999)

hmm
>>
text
>>
>>5193049
>>
>>5193038
How does /qst/ feel about external rolling? i.e., if I ran a quest, would people feel cheated if I rolled dice using an external program, or irl, and simply formatted the results in the post in order to fit large amounts of roles (e.g. an entire round of combat) into an update? I know it may take away the verisimilitude for some, due to possibility of fudging roles, but I'd like to know if /qst/ cares or if it's a non-issue.
>>
>>5193068
I doubt people would be cool with it. Part of the fun is getting to roll as a player and if you were doing it all off screen it'd feel pretty on the rails. There'd be no trust I reckon
>>
>>5193079
Thanks, can you elaborate on:
>Part of the fun is getting to roll as a player
How does this work with multiple people controlling the same character and voting on actions? Do people roll in their votes, then the last vote gets picked? Or are they averaged together? Or can the QM just roll?
>>
>>5193080
The way it usually works is:
>QM: OK guys, this is the update, vote for what the MC does next
>Players vote
>QM: OK, X won. Now roll me some dice to see if it works. DC is Y
>Players roll
>QM writes next update
>Repeat

The system I've seen more often used is 1d100, best of X, so that X anons roll and the highest is the one used. But it's far from the only one. You should really read at least some quests before you start your own instead of just trying to theorycraft and reinvent the wheel.
>>
>>5193080
Depends on how you run things but generally the best way I've seen to do it is you call a vote, once the vote is over you tally the votes and call for rolls. For example the players have all voted to shoot the bad guy, so now you call a vote "Ok roll me 3 1d100s", the players all roll, you end up with like 10 rolls but only count the first 3.

If you're running something really popular and the same few anons are always getting in their rolls first you can say that if you rolled in the last vote, your rolls wont be counted in this vote. But that's not something to worry about just yet
>>
>>5193080
If you look at Sworn to Valour or Black Company Quest, they both have a great system for rolling built by ForgottenQM. It's a little more involved than simply calling for some d100s but it's great

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
>>
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>>5192625
idk I'm not planning on running any quests rn
>>
>>5193085
You better reconsider what you say before something bad happens
>>
>>5193080
I do the rolls in my quest, but generally in the thread, in the middle of (or before) an update. I find that, in a smaller/slower quest, it speeds things up.
>>
Where's the star wars loli quest?
>>
>>5193085
You should.
>>
>>5193223
...I'm sorry, the what?
>>
>>5193541
Underage anime girls dogfighting in spaceships.
>>
>>5193552
>Based.
>>
>>5193223
>>5193552
kek
>>
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>>5168609

Despite your assumption that you hallucinated it, KNIFE GIRL continues.

Current vote is to decide between whether to attempt to rob an inquisitor, or attempt to recruit a biohacker. Or something else, if you happen to have a better idea.
>>
>>5193578
>animefag is a pedo
wow didn't see this one coming
>>
>>5194063
I mean, as long as the only inappropriately-adult circumstance these young girls are getting into is aerial combat, I see no problem. Girls und Panzer is a fun series.

>>5193552
...That IS what you meant by "underage", right? Too young to legally join the armed forces? It's not a lewd quest, is it?
>>
>>5194359
No it has the hero stud bucket a Roger Roger Droid on space adventures with a padawan jedi with a dumptruck ass and her cute Lil sis who wants to marry us
>>
>>5194063
>PEDO
Anon stop projecting.
>>
>>5194375
kill yourself you fucking subhuman
>>
>>5194410
Eat my ass you pedo nigger.
>>
>>5194413
>pedophile is deflecting
never seen this before
>>
>>5194418
Anon you're mentally retarded enough to be considered a child so you better be careful before I molest you too.
>>
>>5194368
Is the cute lil sis lewded? And is dumptruck-ass legal? If no to the first, and yes to the second, seems pretty legit.
>>
>>5193080
>>5193081
This anon said it well. A simple 1d100 or 1d20 is sufficient, but if you want to have a more complex mechanism than just beat the DC, they are possible. Just prepare to explain your players how the dice work several times.
>>
>>5193223
Hopefully never
>>
>>5193068
>external rolling
Ew, no. But you can roll yourself to put out updates faster.
>>5193079
>>5193080
>doubt people would be cool with no rolling
ReptoidQM rolls himself before writing updates and I've yet to see a single anon complain about it. Participation in rolling is by no means necessary for player satisfaction... if the writing is really good and dice remain visible.
Doesn't mean rolling itself can't be part of the fun, but most of the times they just feel meh and can hold back the updates unless QM is camping the refresh button to write right after.

Also, if QM takes care of the dice, it opens up the opportunity to have more complex, more interesting systems with lots of dice that simply wouldn't be possible if they had to be executed by the players.
>>
>>5194656
>it opens up the opportunity to have more complex, more interesting systems with lots of dice that simply wouldn't be possible if they had to be executed by the players.

That seems like a bit of a stretch
>>
>>5194359
>That IS what you meant by "underage", right? Too young to legally join the armed forces? It's not a lewd quest, is it?
I guess you could have a standard anime harem but instead of a Japanese school setting put it in a Jedi academy.
>>
OverseerQM, where are you? We have to clap RBA's ass and recruit him into Corporate! What's more American than being a cog in the machine of soul-crushing capitalism?
>>
>>5194855
He is too busy practicing the sacred art of JOBBING. Call customer service at 775-XXX-XXX9.
>>
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>wake up
>see fight over lolis
just another day on 4chan
>>
>>5194917
I hate that I remember snacks. If only Loli's in quests could be anything but bait for people too interested in young girls, but alas, "little girl protagonist" is the precipice of degenerates, regardless of any quest master or authors intentions.
>>
>>5195033
I'd like a quest like Bakarina/ Hamafura/ destruction flag/ whatever you want to call that series.

But alas, the perverts would swarm it like flies to shit
>>
>>5194855
I intended to take a small break but I guess I took a way longer one than expected.

Expect something no latter than tomorrow.
>>
>>5195105
Hurrah, he lives! Apologies for interrupting your break, was just curious since you hadn't said anything. Looking forward to RED BLOODED JOBBER and DELTA'S UNLIMITED DICE WORKS.
>>
>>5193081
This is the questing/literary equivalent of blueballs:

>Wait 6 or 12 or 24 hours for an update
>45% of the time, the update is just "Ok now roll me dice"
>Wait another 2 days for actual update

If you do this in your quest please stop, it's almost never necessary, and almost always lame.
>>
>>5195176
It works well for busy quest, but slower ones like the one I run do run into trouble in that regard.
>>
>>5194711
Try consistently rolling 10+ dice that depend on different statistics/choices with multiple players and tell me how it goes, anon.
>>
>>5193068
>How does /qst/ feel about external rolling?
I think there's a place for it. Sometimes the players shouldn't know what exactly the result of the roll is or even what the roll is for. If you've GM'd you are probably already familiar with the idea of rolling behind the screen so I see no reason why you can't try to do the same thing on /qst/

>>5157232
>Player question
>What is the worst vote you've ever cast? What would you do differently if you could go back?
I don't recall such a vote, despite participating in very heated voting. I'm obviously biased towards my own choices, but I don't remember casting a particularly terrible vote

>QM question
>What's an option you left in that you regretted? If that option won, how did its winning work out? Did you get used to it,
I'm not sure if this was accidently left unfinished or if it's just a typo with a comma instead of a question mark. Anyway, no, I don't regret any options I've put in. As far as I'm concerned, if players select a very stupid option and suffer for it, that is on them. I'm pretty certain others do not agree but I remain unconvinced

>General question
>How are you going to commemorate this season of love in the quests you run/play?
Season of love? Can a board as autistic as /qst/ comprehend such a thing? It is like asking a trader to comprehend a thing that is priceless

>Bonus Player question
>What's something your favorite QM does that other ones don't?
Incorporating mechanics-heavy gameplay, being unique in both setting & (writing) style, and being willing to mercilessly kick players in the balls for poor decisions or even just bad luck. I genuinely appreciate this kind of thing, even if it means having fewer players than a generic harem powerfantasy or other such quest

>Bonus QM question
>Do you read other quests? If you do, which ones and why?
Yes? I would expect only a few to try qming before reading

>Bonus General question
>What other boards do you use? Do you post there, or just lurk?
I'm not sure just lurking should count as "using" a board, although that may just be semantics between "using" & "browsing" I guess. I just wouldn't count swinging by /o/ once in a while to see if they updated the used car sticky yet with the current market (of course they didn't) the same as passionately defending your waifu's honor for dozens of posts whenever her good name is besmirched on the home board of /jp/ or something

>>5182743
You're right that a lot of people treat /quests/ as /requests/ and that the name doesn't help. But the name has a charm to it and I would like to keep it. There is the problem of random people stumbling in and posting things like "d0xXx th1s f4gg0t pl0x" once in a while, but that kind of thing is unavoidable on this site. I don't think you can do much more than the existing sticky, unless you go full /fit/ and have a dinosaur run around the screen to draw attention to it...
Actually, that'd be pretty cool, let's do that!! Hopefully just not pic related
>>
>tfw it's another episode of "3 weeks of character creation leading to absolutely nothing"
>>
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>tfw no F.E.E.D: Interdimensional Horror Management Quest
>>
>>5195411
Isn't there at least two SCP / Lobotomy Corp related quests?
>>
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>tfw no cooking quest
>>
>>5195413
not the one that started it all
just started rereading it again
rough but nice
>>
Asking for feedback on Living Armour Quest at the end of the thread. If anyone who stopped reading the quest at some point sees this, I'd appreciate it if you could respond with the reason why.
>>5195525
>>
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>>5195411
>F.E.E.D
subsequently S.N.E.E.D.??
bros how long we have to wait???
>>
>>5195411
>>5195418
>FEED
>interdimensional horror
what was that quest about?
never played the game, I just like some nightmare fuel
>>
>>5195619
It's an SCP/Lobotomy Corporation based game where you interact with weird anomalies to get energy. Which indirectly spawned two other games.

https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=F.E.E.D

It's rough but it it's still an enjoyable read.
>>
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>>5195621
Thank you anon. Don't think I'll necessarily read it, but thanks anyway.
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>>5195626
Eh, don't care if you read it, just wanted to clarify.
>>
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>>5195638
>>
speaking of monster facility management games, what happened to the facility quest where the first monster was a wendigo? I remember the QM saying his schedule got fucked again, but did he ever specify when he might come back?
>>
>>5195641
I also miss it.
>>
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wondering if i should run again or start a new quest instead.
>>
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>>5195641
rereading the last thread of MONSTER FACILITY:

"The amount of time I have is about to decrease by a ton, and with it, the amount of updates I can make. Will end up being away from home for days at a time, unlike now where I'm able to get to a computer at least every alternate day, and typically more often."

"Sorry fellas, and see you guys hopefully soon."

https://suptg.thisisnotatrueending.com/archive.html?tags=Monster%20Facility
>>
>tfw I promise my players I will post more and then immediately the next day my computer breaks

Agony, an act of suffering. I'm glad to be back though.
>>
>>5195700
RUN AGAIN. Loved how that quest was going.

But if I know it's you, with how that last one went, I'll give whatever you're running a go. Just don't bail.
>>
>>5195729
The QM curse does not fuck around.
>>
>>5195700
Shit, that was a fun one. Run again.
>>
Bros, I think I started my quest too eagerly. I started posting updates in 20 minute intervals immediately after only having 3 voters, and now anyone new who would want to play my quest is alienated, since they have to read through pages worth of updates if they want to catch up. Anyone else ever have a moment like this?
>>
>>5195880
You update that regularly? Damn what quest brö, I'll play.
>>
>>5195880
Sounds like you're well-suited to running session-based quests as opposed to long-running ones. There's room for both on this board.
>>
>>5195886
Barovian Legends
>>5195887
Fun idea, might try that if my quest dies.
>>
>>5195176
If it was me, I'd have it like so:
>Speak to the dragon
>Sneak past the dragon (roll 1d20, best of 3)
>Ambush the dragon (roll 1d100, best of 3)
>Seduce the dragon (roll 1d2)

Then I pick the ones that has the most votes. If there's a tie, I'd roll a 1d(tied options) right before I make the update.
>>
>>5195945
This has the problem, especially with different dice, that anons can see what option rolled high and pile in on that. Or if it's the same dice, pick riskier approaches when they see the roll is high and play it safe when it's low. Rolling first and picking the action later is very exploitable, as any experienced dm could tell you.
>>
I want my next MC to be gay, and have other friends in ~the gay community~ because I'm a giant fag and I'm really awful at writing het relationships.
Of course, most of the quest will actually be about powered suits, urban warfare in a war-torn country, general violence, and clan-building.
>>
>>5195176
>>5195945
>>5195971
QM should really just fucking roll himself at this point. With Bo3 replaced by 3dY.

>>5195986
Suck pp, anon.
>>
>>5195945
I don't like voting with rolls included because it leads to the situation where people will just support the vote that has the best roll, regardless of what they may want to vote for instead. But hey, if it works for you then it's all good.
>>
>>5195986
My first quest had a bi MC that I only briefly alluded to at the start. Nobody had a problem with it so I'm sure you'll have an audience. On /qst/ if one quest or another doesn't strike one anon's fancy they'll usually just ignore it and find one that does. Unless it's SCQ lmao.
>>
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>He doesn't just make and roll random numbers in his head based on whatever choice the players just made
>>
>>5195988
>Suck pp, anon.
At least 3 times a week.
>>5195990
Oh yeah, no, I'm not worried about that. Just have to learn to ignore the trolls and all that.
>>
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>>5195998
>he doesn't suck multiple dicks every day of his life
are you even gay
>>
>>5196000
I'm one of the mythical monogamous gays
>>
>>5196003
>monogamous gays
what the hell is that anon? you a fag or something?
>>
>>5196003
You're alright then, gay boy
>>
Alright, give me a cool quest idea.

SERIOUS ANSWERS ONLY.
>>
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>>5196186
You are a BAD MAN killing BAD MEN for BAD REASONS, and your next job has just come in the mail...

Alternatively, something with leveling up being replacing your squishy body parts with horrible body parts. Meat, meat, meat.
>>
>>5196186
Actual mecha quest that doesn't die in 3 days. Demon souls quest
>>
>>5196186
X-Files quest
>>
>>5196186
Something like a mob transaction where they're handing off a huge amount of cash goes wrong, and the cash gets knocked off a bridge or something mid-fight. You're a homeless man (or part of group of them) who finds said money. The quest is you trying to run away from the mob with the money, get it into a usable form, and then start a 'normal' life somewhere with it.
Had the idea for years but never gotten around to running it.
>>
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>>5196249
So like No Country For Old Men but with hobo's instead of cowboys? I'd play.
>>
>>5196186
It's the 1700s in Europe, but you are an American time traveller from the year 2018, and your goal is to disrupt history in such a way that the future isn't so crap.
>>
>>5196249
Seconding this actually.
>>
>>5195971
>>5195945 (I like this presentation)
>>5195989
We need spoilers for the dice lol

>>5196193
Protector of the Oak Island Money Pit

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Also, (You Are A) Craigslist Killer Quest is back after a 5 day hiatus. Get freaky.
>>5196297
>>5196298
>>5196301
>>5196306
>>5196307
>>
>>5196186
A day in the life of Private Ivan Dejavu, rifleman of the 327th temporal corps. You woke up in the trenches of the International War, got orders to assault an enemy bunker with an armored tank... but everything goes to hell and you die.
Except you didn't.
You wake up in the trenches again, back to the earlier morning with the memories of the failed assault. And this happens over and over and over and over again.
Thing is, how could you turn that failure into a success, using your powers?
>>
>>5196357
There is no success
even when you capture the point you go back in time.
there is only war.
the quest ends with that grim realization
>>
>>5195986
You'll get some shitposters, but /qst/ has q lower instance of such shittery than average for 4chan.
>>
>>5196186
You are a succession of supreme Dictators of a space-age Simian Civilisation, lead your people to glory!

...Wait, I think that's been done. Hmm. You are the figurehead of a VIKING LONGBOAT, newly awakened to sapience as you land upon the shores of the isle of Suðreyjar. The Plump Jarl has many missions for you to embark upon to prove you are a REALLY USEFUL LONGBOAT as you help out with the construction and supply of the settlement and raiding of the British coastlines.
>>
>>5196186
You live in a world where humanities psychic potential has not only been discovered and activated, but is commonplace. After saving up for a year and testing positive for psychic potential you finally have enough money to afford a psychic amplifier, but while you are having fun with your new powers, you can't shake the feeling that the amplifier is stranger than advertised...

the psychic amplifiers are made out of genetically modified rat brains with enough psychic power to bring out your own psychic abilities, and the company that makes them is up to some bad shit behind the scenes. the player will have to juggle their growing psychic abilities, their connection with the rat brains incased in the amplifier, and the espionage and general chaos of a world filled with mind readers.

Thought of this one while driving around a few months ago.
>>
>>5196186
You are a super selfish but clumsy Thalmor who recently achieved CHIM, and now the entirety of Tamriel is subject to your retardation. Humour oriented quest, may end up getting laid with argonians in Black Marsh to assert superiority of BTC and more such nonsense. Quest ends with you zero summing after a certain amount of choices. The last thing you see is the Godhead (a picture of Todd)
>>
>>5196430
>You are the figurehead of a VIKING LONGBOAT, newly awakened to sapience as you land upon the shores of the isle of Suðreyjar. The Plump Jarl has many missions for you to embark upon to prove you are a REALLY USEFUL LONGBOAT as you help out with the construction and supply of the settlement and raiding of the British coastlines.

That legit has some potential.
>>
>>5196133

New Apprentice & The Dwarf is up! As ever, I strongly recommend it for fans of low-key, cozy fantasy, character interaction, adventure, and crafting.
>>
>>5196186
You're a wanderer for REASONS in the deadland setting looking to make a life for yourself in the weird west.

You're a newly minted Witch hunter in not warhammer, determine you're methods, root out heretics or just play politics to ensure the realm(s) of man remain strong in face of the never ending threats.
>>
How long do quests take to come back online these days? Because according to my sense of it, Supreme Monke is at the stage where we start spamming "thread never ever"
>>
>>5196968
Check the QM's social media like twitter if they have it. Failing that, track them down on discord and ask them. If they're a heterosexual and lack either of those, though, quests have gone offline for months and come back.
Monke has only been down about a month. Wait a few more before the spam.
>>
>>5196357
I fucking love time loops ngl
>>
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>>5196968
A wise man once said, "Never start a quest you can't finish."
>>
>>5197595

sounds fake

and gay because of unnecessary trips
>>
>>5197667
I accidentally forgot to remove my tripfag.
>>
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They tell stories of steel in every land Men live. Tales of knights and heroes, of brave adventurers and wise kings. Those are the tales sung by bards and minstrels. But the stories you hear are different. Tales of gold to be had. Of opportunities the next Kingdom over. Of contracts sealed with blood. For you are a sellsword.

>>5197683
>>
>>5197595
We'll hold you to that one.
>>
>>5196968
I assure you, I really don't need that much attention.
>>
>>5197876
GIVE ME THE ARCHIVE LINK
>>
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>>5197929
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Supreme+Space

Alt Archive: https://archived.moe/qst/thread/5120724/

Don't forget to vote :^)
>>
>>5197933
Sure, looks like you could use the help.
>>
>>5197933
yey
>>
I was thinking of running a ASOIAF quest. I recall there used to be quite a few but seems they've died. Or maybe I just have bad timing dropping in here. Has interest for ASOIAF died?
>>
>>5198361
>Has interest for ASOIAF died?
No, the quests died off because they committed suicide, not because interest fell off.
Ironically I think it's the same case as Star Wars where the official creation was disappointing so people hunger for better stuff in fan content.
>>
>>5197935
Who the hell is voting DOWN Supreme Space Monke Ruler??
>>
>>5198361
I'll play your quest, I've been starving for asoiaf content. If I had more time I'd run one myself.
>>
>>5198366
they got murdered by high calibre faggotry anon.

>>5198361
Shit I'll play, I like the sword chronicle system even with its flaws.
>>
>>5198377
I bet it was Alavis drones that did this
>>
I can't believe this retard nobody is still namefagging it up with the same 0-credit name after all these years
>>
>>5198361
I'll play. It's been a while.

>Has interest for ASOIAF died?
ASOIAF quests are great but they attract the worst fucking morons in this board so QMs often ragequit rather than deal with them.
>>
>>5198377
>>5198865
it was the juice
>>
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It's that time of the year when I shill Reptilian Infiltrator Quest:

>>5198587
>>5198587
>>5198587

Come help us break the tie, or make the tie stronger, if you're particularly evil.
>>
>>5198866
Wait, which one?
>>
Anyone here a participant with Paintaway Place? I'm curious if it's been interesting so far for people, considering it's more of a freeform / relaxed thing.
https://boards.4channel.org/qst/thread/5175120#bottom
>>
>>5198991
I've recently caught up with it, and it seems interesting enough. It's definitely a novel concept, and I'm enjoying it so far.
>>
>>5198991
Definitely. drawfags like you are a rarity and should be encouraged.
>>
>>5198991
It definitely has the potential to become one of the true greats depending on where you go with it.
>>
>>5192078
Well I've made some progress on assets but its taking me longer than I'd hoped to get to the actual questy part. The ship is ready at least.
>>
>>5196757
I am currently waiting for a vote or two to be able to continue. I wonder if people don't care for such 'unimportant' votes.
>>
>>5199109
Saw its on 4th part. Can you give a QRD to get me up to speed?
>>
>>5199044
youll drop it before you start if you keep shitting out pointless assets to be "prepared" to start
>>
>>5199112
You are a teenager, an apprentice of a dwarf who came to your human land to teach you. You have a crush on her. It is time to make your masterpiece, and you decided to make it an item to impress her. You managed to translate a recipe-blueprint from a dwarf book she brought with her, and now you are on your way to forge the thing. A knight from the king is overseeing you, as well as your childhood friend who decided to accompany you on your mission, and the dwarf herself. Currently, you "found" two of the three necessary ingredients.
>>
>>5198361
They only end cause players throw autistic fits, over estimate their powerlevel or pursue waifu so hard they make aegon the unworthy shake his head in disappointment and confusion to the lengths they'd go for just a drop of pussy
>>
>>5199613
Awesome, thanks
>>
>>5199634
This is why an ASOIAF quest can only work if the QM intends for the players to screw everything up. For some strange reason most of the ASOIAF quests, whether taking an existing character or simply existing as a character in the setting, have tried to play it almost straight, some even attempting to keep the lack of theming consistency intact. What a terrible burden for a QM, to believe they ought run a character lore friendly ASOIAF quest.

Just lie, abandon half the settings inherently terrible elements and run something titled like it's game of thrones when in actual play it's anything but. It's not like there's more than three anons on this whole board that could tell the difference and they're the other failed ASOIAF QMs so nobody will care about their bad waifu choice that gets got off a cliff offscreen for very, indubitably highly excellent reasons.
>>
>>5199649

As someone who has actually run the game system as is, I feel this. I've had 2 min maxing munchkin players rip enemies into shreds because of how easily the system can be exploited.

In light of that, and the general awkwardness of running something meant for face to face online, I think I'd want something more narrative focused. More on choice than rolling dice.
>>
>>5198361
Some autists who samefagged and bitched relentlessly made the QMs burn out as far as I can tell. I also recall one specimen who basically implied Boggs abused his daughter. Be prepared to deal with retards.
>>
>>5199670
I agree with this, but I also don't like extremely complicated quests where you have to roll 5 different types of dice with different DC's each. GoT especially seems as though a narrative focus over mechanics would work very well anyway.
>>
Rolled 1 (1d1)

>>5199743
You're forgetting about useful mechanics like "If I roll a 1, more incest occurs"
>>
>>5199769
Joffreybros.... I miss our lil' 12 year old mother-fucking nigga like you wouldn't believe
>>
>>5199769
Don't forget, the qm should go off on a tangent about how it's not incest halfway through the literal mother fucking scene.
>>
What do you think the average IQs of each quest's QM is? I'd be curious to see if there was a correlation between genre or text vs drawfagging.
>>
>>5199836
>isekai=low iq
im sorry but you know it's true.
>>
>>5199873
Would this make our current antiisekai quest HiIQ?
>>
>>5199884
>>5199884
>>5199884

The first tale of Records Of Honour has concluded! I'll be back soon with another thread and new tales.
>>
>>5199836
System depth/structure is correlated inversely with IQ.
A QM who runs a complex system involving lots of dice and rules is low IQ, and a QM who just picks the option they like and writes (or draws, etc.) and makes shit up is the highest possible IQ on the board.
>>
>>5199893
further research is necessary.
>>
>>5199836
QMs who do it for money = High IQ
QMs who do it for free = Low IQ
>>
>>5199836
Sub-80.
>>
Speaking of QM's of questionable intelligence, here is my latest "shart"(shared art)(patent pending)
>>5199735
>>5200333
>>5200335
Paper Mario TURBO!! You control King Bowser, who is just beginning his renewed pursuit for the Star Spirits and their almighty omnipotency, in order to reshape the world in his vision!

Will the goodie two-shoes Peach and her celestial partner Lil Twink foil King Koopa? Or will you obtain all of the Star Spirits and use their unfathomable power to unlock your wildest dreams?

Starts off with a chunk of exposition and mechanics, but future updates will be shorter and more frequent.
>>
Just noticed that I've hit page 6, so going to shill my Quest a little.
Welcome to Attendant Quest, where you play as Jack Yang, a retired paramedic fast approaching his 40th birthday. Though you keep in shape and earn a decent living, you can't help but feel like something's missing in your life.

After all, you're a regular person in a world of monsters and superhumans. Who wouldn't feel inadequate?

That all changes when you meet a girl by the name of Valentine Harper, one of the aforementioned superhumans on her first night out. After beating up her pet zombie and making her cry, the long arm of the law swoops in to snatch the two of you up. In short order, you're recruited as Harper's handler into the elite ranks of the Protectorate, an IGO dedicated to defending civilization against these so-called Alices and Beasts. Was any of this your choice? The gun to your head and sword at your throat tell you to say yes.

Honestly, though, you don't think you mind. Somehow, when fighting by the side of your necromancer-loli…

Well, you've never felt more alive.

Recap Post and Archive Listing located here!
>>5171077
Updates daily at 10 PM – 3 AM EST.
>>
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is this who i think it is?
>>
>>5200418
>>5200599
I am very interested in both these quest. I wish you both good wishes on your success, and a most painful demise if the threads don't last beyond the first thread.
>>
>>5200645
it's Soj
>>
>>5200645
Basedbitch!
>>
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My quest finally hit the bump limit, and I'm no longer worried about player retention, it seems to be going pretty smoothly in fact. Still I'm advertising it here.
Do you like magic, castles, vampires, swords, and werewolves? Come to BAROVIAN LEGENDS!
Help Aranuel Caniella, an 18-year-old cleric girl, search for her missing sister in the ancient valley of Barovia, a cursed land ruled by a dark lord that the local residents call the Devil. Help her navigate the valley and realize her destiny, which, unbeknownst to her, has world-defining implications. High-octane character-driven fantasy gothic horror.
A faithful adaption of Ravenloft, the classic fan-favorite D&D campaign first published in the 80s. Uses a D&D 5e system modified to be quest-friendly. No pre-existing knowledge of the setting or game is necessary to understand the story or vote on decisions.

>>5195343
>>5195343
>>5195343
>>
I miss Anti-Paladin quest. I really liked the sandbox concept with reasonable constraints. When we got overpowered it was still fun cause QM was great writer. Pity he ghosted but then again, perhaps it was for the best.
>pic unrelated

Anons, what should I daydrink today?
>>
>>5200797
Coors banquet
>>
>>5200711
First three threads already roughly outlined, come at me bro.

>>5200775
Thank you for running, I'm enjoying it. I recommend it to anyone passing by who is looking for another quest to join.
>>
>>5200797
Don't listen to>>5200800

The mountains don't turn blue. You'll never know if your beer is as cold as The Rockies unless you drink Coors Light.
>>
>>5200807
Shit taste
>>
>>5200800
>>5200807
>drinking alcohol for the tast
>>
>>5200809
>>5200815
The mountains turn BLUE. You musta missed that part. You are forgiven. Also light beer is suitable for day drinking, because you don't fall asleep at 4pm just because you cracked a couple cans at 9am. (As one does)
>>
>>5200817
If you can't drink a 30 pack in a day you aren't a man
>>
>>5200817
>>5200820
If you cant drink petrol, you are not a man
>>
Rolled 13 (1d20)

>>5200820
>>5200821
If you can't roll a nat 20 on your first try, you're not a man
>>
Rolled 16 (1d20)

>>5200822
faget
>>
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The time has come to consume 99.85% methanol
>>
Rolled 4 (1d20)

>>5200822
>>5200823
>>
>>5200822
Who would have guessed that the Coors Light daydrinker is also a bad gambler? There is clearly more lore waiting to be revealed.
>>
>>5200824
Damn, that cat really does look like a Pete. How? Divine providence? I'd buy it.

Kill me, Pete
>>
Rolled 1 (1d20)

>>5200825
>>
File: grinse.jpg (12 KB, 184x184)
12 KB
12 KB JPG
>>5200846
damn, and i thought i was gay
>>
Rolled 5 (1d20)

>>5200822
fuck outta my way
>>
Rolled 9 (1d20)

>>5200846
Rekt
>>
File: drunk girl.jpg (49 KB, 874x632)
49 KB
49 KB JPG
Rolled 13 (1d20)

>>5200823
watch me
>pic unrelated
>>
Rolled 4 (1d20)

Bout to cash in on everyone else's wasted luck
>>
Rolled 7 (1d20)

>>5200822
ENTER
>>
Rolled 8 (1d20)

>>5200822
>>
File: tommy lee palms.jpg (86 KB, 900x900)
86 KB
86 KB JPG
>>5200825
>>5200883
>samefagging at rollies
>>
Rolled 3 (1d20)

>>5200822
>>
>>5200942
what
>>
Rolled 14 (1d100)

>>5200804
Then cum I shall.
>>
File: 1647792280326.gif (599 KB, 600x922)
599 KB
599 KB GIF
>>5200825
>>5200883
samefagging
>>
>Family member walks in while I'm writing
>"Writing again, Anon? I notice you always click out of it when I walk over, haha."
>"Haha... It's because I'm writing furry fanfic stories, haha..."
Can't let them know I'm writing about a serial killer rapist, or paper mario, after all.
>>
>>5200995
More like cumfag
>>
>>5200995
where the fuck did you even get that gif from? I havent seen one of those in a long time.
>>
>>5201122
>>5201122
>>5201122
New QTG since this one's not getting any younger.
>>
>>5196186
GTA quest, I just wanna play as a psychopath who does whatever he needs to make it to the top in Los Santos
>>
>>5201912
Maybe Heat City Nights will come back, the QM probably has a twitter or discord you can track down
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=heat+city+nights
Complete with GTA font.
>>
>>5200797
Irish Coffees are pretty good for daydrinking I've found. The coffee balances out the booze and it tastes pretty good. St. Patrick's day wasn't too long ago, so there's that too!

>>5201007
The serial killer rapefest I can understand but paper mario is a bridge too far. Gotta keep that hidden
>>
>>5202720
>The serial killer rapefest I can understand but paper mario is a bridge too far.
Ironic but true. I wonder which one makes me sound like a bigger neckbeard to normies?



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