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File: Land and Beasts Turn 01 A.png (216 KB, 5444x2252)
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Behold, Apoch.

Many aeons ago, this world was full of life. Now it is nothing more than a sterile wasteland, a collection of barren rocks jutting out of a lifeless sea. I do not know what happened here, but I wish for life to return to this desolate sphere.

I am the Scaper and just like all of you, I am a god. I have invited you to Apoch to assist me with its renewal, for I cannot hope to heal this world on my own. Perhaps you wish to cover the continents with peaceful meadows, or maybe you wish to create a race in your own image that shall reign supreme. Your motives do not matter to me. So long as life flourishes on this planet once more, I shall be satisfied.

I have no desire to waste my energy on more words when there is so much work to be done. So come, my fellow divinities. Let us transform Apoch into something beautiful, together.

Welcome to Dawn of Worlds: Apoch, a multiplayer game that is loosely based off of the tabletop world-building game Dawn of Worlds.

In this game, anyone who wishes to participate plays the role of a god that has been invited to help restore the dead world of Apoch. Using your divine powers, you will be able to shape the land and create magnificent creatures to inhabit it. With any luck, friendships and rivalries will form between you and other gods, as you compete to leave your mark on the planet in different ways.

This game shall be separated into multiple Ages, each of which has a different focus. The current one is the Age of Land and Beasts, which is dedicated to terraforming Apoch and populating it with all sorts of species. If this thread proves to be successful then I shall create another thread for the next era, the Age of Strife and Culture, which will revolve around civilisations and how they interact with each other.

If you're interested in participating, my next post contains all of the necessary rules. If there is anything that you don't understand, please feel free to ask.
>>
If you are wondering how to join this game, it's simple. Introduce yourself and explain what sort of god you are. There's no formal template for this. Make your introduction simple or as complicated as you like. You don't even need to choose a divine domain, though one could provide a little flavour for your actions.
Once you're done introducing yourself, you're free to spend your 6 Divine Power on the Divine Abilities in the attached image. Simply copy the map, use your favourite graphics editor to mark the biomes you're creating or where you're placing a species and post your version of the map, along with how you spent your Divine Power.
Alternatively, you can choose to save your Divine Power (up to a maximum of 24) for future turns. That's fine too.
Once that's done, you're free to roleplay with the other gods as you wait for me to update the main map and start the next turn, which will grant you another 6 Divine Power that you may spend or save all over again.

To summarise:
When you first join the game and at the start of every turn, you gain 6 Divine Power that you can spend on Divine Abilities.
A new turn will begin every day, roughly at this point in time, which I will always begin by consolidating the contributions of the gods and updating the map.
A god can hold up to 24 Divine Power, so if you are unable to participate for a few days, you will not lose out.

Here's a couple of simple rules to keep in mind:

>If you use a Divine Ability in a way that does not align with that Ability's rules or goes against the intended spirit of the rules, it will fail. Any Divine Power spent in this way will be refunded at the start of the next turn, and I will explain the reason for the failure.

>You cannot target a hex that has already been targeted by another god during the same turn. For example, if you try to create a species in a hex after another god has changed the biome of that hex during the same turn, you will fail. Any Divine Power spent in this way will be refunded at the start of the next turn, and I will explain the reason for the failure.

And a couple of more complicated rules:

>If Shape the World is used to turn a hex inhabited by a species into a biome that isn't a favoured biome for that species, then that species will be removed from that hex at the start of the next turn, unless Adapt Species is used to make that biome a favoured biome for that species.

>If a species has been wiped off of the map and doesn't exist on a single hex, you do not need to use Create Species again if you want to bring it back. You can simply use Transplant Species to reintroduce it to the world of Apoch.

And the most important rule:

>If you have any questions, do not hesitate to ask. I will try to answer you as soon as I have the time. If I do not, then I will try to answer it at the beginning of the next turn.

I'll lead by example, introduce myself, and play out my first turn.
>>
File: Land and Beasts Turn 01 B.png (230 KB, 5444x2252)
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As I said, I am the Scaper. I am commonly considered a god of creation, though not necessarily a god of goodness. This is because I do not believe that life is worth protecting or preserving. Instead, it is my belief that all life should be only given the chance of live. Misery and death are not evil, but the absence of birth most certainly is. The act of creation is sacred.

On distant worlds, my symbol is the open-palmed hand. In those places, would-be parents pray to me for fertility and craftsmen wish for me to bless them with fortitude. I do not care for their prayers. At this time, my only interest in the creation of new life on Apoch.

For that reason, I ask that you behold that vast continent in the Southwest. It has no name yet. Perhaps we shall give it one in time. Look upon the dry, desolate plains, devoid of life. It is truly an awful sight. Yet I ask that you do not avert your eyes. Instead, watch as I scatter these seeds on the barren soil. Observe as great oaks erupt from the earth the moment that they touch the ground. Gaze upon the vast expanse of greenery I have created, a first glimpse of colour on this desecrated world.

>I start with 6 Divine Power, all of which I am spending on six uses of Shape the World, in order to turn six hexes into Woodland. That's it for my turn.
>When you're making edits, there's no need to update the key, since I'll do that with the daily update.
>All you need to do is fill in the hexes that you're transforming, or mark the hex where you're placing a species. Simple as that.

This is my first gift to Apoch. Trees. Now it is your turn, my fellow deities. What wonders shall you bring to this world?
>>
BUMP!!! Will play as soon as possible.
>>
Can you give us a list of biomes?
>>
>>5226189
There's no list. Just fill a hex with a colour, doodle a little picture in there if you want and say it represents a mountain or a volcano or a forest of giant mushrooms or whatever you want. This way, everyone can make the list of biomes together, over time.
>>
>>5226220
Would you be doing the art for biomes we "fill in", or would that be on us?
>>
>>5226252
You're welcome to provide art and make the hexes for that biome look as fancy as you like.
You're also welcome to just turn a hex light green and say "that represents grassland." That's okay with me.
You can also ask me to make a biome you've made look prettier, if you want me to find suitable art for it. I'm okay with doing that, so long as you ask and you're not too picky.
>>
A Being slowly comes into existence, answering the call and emerging into ever-desolate Apoch. From the cold South of the world, bitter winds emerge to churn the waves and chill the land. The most frigid regions give way to ice and snow, as huge expanses of salty sea are transformed into white plains. Once the land is ready to receive its ruler, the howling hailstorm takes shape. The Lord of Hoarfrost stalks the land, towering over the wastes and searching for something to hunt. It's not satisfied. Not yet.

Hello! I'd like to join, please. This looks fun as fuck, I love hex-based multiplayer quests. Any action limit in one turn, or can we just blast out as many actions as we have Divine Power?
>>
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>>5226272
I'd like to use Shape the World on these six tiles.
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I was just about to post a cold-themed god and then Fractal posted. Probably redundant?
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>>5226280
I don't mind having a rival Cold God, if you don't! We could take alternate poles or something.
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>>5226282
Cool, I can probably make it work with the theme I'm thinking of
>>
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I am Frosore, the god over the domain of "cold". This "cold" is a rather vague term, and can mean death, stability, indifference, mellowing, or other things. Ironically, this makes me sometimes inconsistent in my behavior or outlook. However, one thing I am firm on is that I do not like a large amount of entropy, and if something is causing a great disturbance or upheaval in the world, I am wont to oppose it. I see the chaos of creating a new world, or rather, restoring a dead one, to be a necessary evil. My nature sometimes puts me at odds with the Scaper, perhaps I was chosen to be a counterbalance to him.

My symbol is the snowflake. It has the potential to chill, ease the heat of summer, but also to numb, or even kill. A diverse amount of people pray to me for a many reasons, but despite this diversity, I am usually one of the less popular gods for my ironically unpredictable nature. One would think that I would not care for such prayers, but I do find some enjoyment in either answering them to further my goals, or doing so in a way they did not expect and often do not appreciate.

>Use Shape the World to create 6 Boreal Forest hexes in the North East continent

You are more than welcome to replace any biome tile or species I place with one you find or can make that looks better, otherwise I'm going to be populating things with ugly Paint creations.
>>
>>5226272
>>5226273
No action limit. So long as you've got enough Divine Power, blast away.
Is this an okay graphical representation and name for the frozen plain biome?
>>5226289
Unless you explicitly want me to make your hexes look better, I'll stick with what you made. It's less work for me.

In any case, both of these contributions are great.
>>
>>5226298
Yep! That looks great, thank you very much. How much power do we get per turn, btw?
>>
>>5226301
A new turn will begin at roughly 23:00 UTC every day, unless I have a reason to delay.
At the beginning of a new turn, every god gains 6 Divine Power.
It's fine if you miss a few days, since a god can stockpile up to 24 Divine Power.
>>
dibs

will make character sheet as soon as i got off work
>>
>>5225669

I am Yearn. I do not know why I became to be but I know what I shall be. I shall be satisfied by new life to be made and in due time become part of myself. I am the god of desire. I spend my time and energies in the west of Apoch creating a new biome for future life forms to find life in. It has tall mountains so these future life forms may be able to get as close to the sun if they so desired.

>I start with 6 Divine Power, all of which I am spending on four uses of Shape the World, in order to turn four hexes into Mountainland. That's it for my turn.
>>
I am Effie, god of fire and courage. The world is still yet young and it is not time for my intervention. I will await the right time to spend my powers. The right time for fire and courage.

(I am on vacation for 2 days without a laptop so I can’t really post anything or expand too much on my god. So I’ll just sit back and gather divine power until I’m back. Is that alright QM?)
>>
>>5226334
You've only chosen four hexes, so you've still got two Divine Power left, which you'll save if you don't spend it during this turn. I'm just making sure you know.
Is this an okay graphical representation for your mountains?
>>5226345
That's fine with me. I'll make a note of you and make sure that your Divine Power is stockpiled.
>>
>>5226350
I did intend to save 2 divine power.
I like the hex icon.
>>
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I am Uthys, the god of Darkness. My holy symbol is the representation of an eclipse, a black disc with purple radiating rays. I am worshipped by subterranean or nocturnal beings and by those whose occupation benefits from the cover of darkness. Those who are afraid of the dark offer their prayers to me, in the hope of being spared the attention of the dangers that lurk in the shadows.

My first action in this world will be to create a vast swamp to the southeast of Scaper's forest, for that type of land is more pleasing to me
>>
Torc, god of earthern things, shapes a subterranean tunnel-realm filled with giant insects, territorial wildlife and strange plants, the land above being plain and barren in contrast the the lush depths.

(No idea what to do for icons, not my forte, so do whatever suits you.)
>>
>>5226389
Good job, I have nothing negative to say.
>>5226453
Is this an okay graphical representation and name for the biome you made?
Additionally, this is the first major hurdle for me. I expected I would have to deal with underground biomes or sky biomes eventually, but not this soon. As far as I can see, I've got two options:
>I can try and represent everything on a single map to keep things simple. This makes it hard to convey certain details, like how the land above is plain and barren, which might lead to confusion further down the line.
>I create a second map, to map out the underworld of Apoch. This creates a bit more work and makes things a little more complicated, but it allows for much more accurate depiction of surface and underground biomes.
Which would you prefer?
>>
>>5226504
The latter seems really cool. But from qst experience, adding a whole second layer of work so early on might end up burning you out or something?
>>
>>5226504
You could also just disallow them entirely if it's too hard. But if you don't want to, I say just keep things simple for now so you don't burn out.
>>
>>5226504
Yep, a separate layer for the underdark would be cool, but I really don't want this to end up another dead civ/god quest.
>>
>>5226517
Yeah, what you said. Civ quests typically die when management becomes so much of a chore that it's no longer fun to run. I'd hope we could all avoid that.
>>
>>5226504
Yeah that’s works fine for me. And do whatever’s easiest on your end.
>>
File: Land and Beasts Turn 01 C.png (184 KB, 5444x2252)
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Ignoring the advice of literally everyone, I've created a second map to cover the underworld.

This will come with a few changes to the rules:
>Like Dead Land, Shape the World cannot be used to turn a hex into Solid Rock.
>Like Dead Land, Solid Rock can never be chosen as a favoured biome for a species.
>If you want to create a path between the surface and the underworld, that will require two uses of Shape the World - one for a hex on the surface, and the other for the matching hex in the underworld.
>A hex that is a path to the underworld or a path to the surface can also be another biome, free of charge. For example, you could make a Subterranean Jungle Surface Route for just one use of Shape the World.
>Species can spread through a path between the surface and the underworld, provided that the biome on the other side is a favoured biome.
If you're unable to find the matching hex on the other world when making a path between the surface and the underworld, just let me know and I can find it for you when I do the map update.

This doesn't create much work at all - it's only a little extra on top of what I've already got on my plate. So don't worry too much, I should manage.
>>
File: Land and Beasts Turn 02 A.png (355 KB, 5444x2252)
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Turn 2 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Remaining & Expired Timers:
>There are no timers that are active or that have expired at the start of this turn.

With the start of a new turn, every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 8 DP
>Effie: 12 DP
>Uthys: 6 DP
>Torc: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
File: Land and Beasts Turn 02 B.png (184 KB, 5444x2252)
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The attached underworld map contains all of the updates made during the previous turn.
>>
File: Land and Beasts Turn 02 C.png (357 KB, 5684x2252)
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Excellent. Steps have been taken and life is beginning to spread over the surface of Apoch once more, thanks to our divine intervention. So far however, there is nothing but plant life and the tiniest, most unremarkable animals. I seek to change that.

Behold as I take in my hands the dead earth of this world. Watch as I infuse these inert stones with my power and grant it life, of a sort. Observe what was once a heap of rubble as it assumes a humanoid form and moves of its own accord. It might not a conventional beast, but this is a living being.

I think I shall call it a Rogg. It shall have the power to imbue its animating magic on other stones, in order to create more of its kind. Together, these Roggs shall inhabit the forest that I have made. They have no need to forage or hunt. They exist simply to watch as we bring renewal to Apoch. Perhaps in time I shall give them companions, who they might share the woodlands with. Until then, they stand alone.

>I start this turn with 6 Divine Power. I shall spend all 6 Divine Power on a single use of Create Race. With this ability, I am creating the Roggs in the hex I have circled on the map. They shall start at Level 1 and their favoured biome is Woodland.
>This circle is just there to indicate the original hex of this species. When I do the map update for Turn 3 tomorrow, I'll show you how I'll track which species live on which hexes.
>Starting from the next turn, the Roggs will begin spreading to neighbouring Woodland hexes.
>When you create a species, remember these three key aspects: I need to know the name of the species, I need to know the favoured biome of the species and I need to know the original hex of the species (which must match its favoured biome).

Consider this an example of how extraordinary life can be. It does not have to be limited to flesh and blood. You may create animals made of ice or fire, if you like. A man made of moss with water running through its veins, perhaps. Alternatively, you might prefer traditional forms of life and only wish to work with meat and bone. This is just as acceptable.

I look forward to witnessing the creatures you design, should you choose to make any at all.
>>
Look upon this example of a Rogg. It is a rudimentary entity but perhaps with time, I might be able to transform it into something incredible. Alternatively, it might suffer an ignoble end along with the rest of its kind. Either outcome is acceptable. Theh have been given the opportunity to live and that is enough to satisfy me.
>>
>>5226778
>Use Shape the World to create in the North Eastern continent: three Mountain hexes on those marked with a triangle, one lake hex on the one marked with a circle, and two boreal forest hexes on those marked with X's.

Fascinating, I hadn't even considered a creature outside of the typical flesh method. I wonder how they sustain themselves. Perhaps I should conjure up some of my own some time.
>>
>>5226789
dropped name
>>
I am Totalous. God of conflict, battle, and hunting. I wish to see the strong dominate the weak and then fall to a superior stronger foe in an endless cycle of violence and conflict. For my first action I will create a vast plainsfor which beasts may roam upon.

>Use Shape the World to create in the South Eastern continent: 6 plains hexes
>>
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>>5226896
>>
The Lord of the frigid waste hungers for the thrill of the hunt. But the world is barren, and its domain an empty expanse. It cannot be a king of nothing. And so, Fractal focuses its Divine Power to sculpt a vassal-beast of its own. It presses ice and snow together, breathing life into it. It implants raw instinct, the drive to survive, and immense toughness into its chosen creature.

The Hoarboars are born. Their bodies are flesh and bone, and they feed off the sparse lichen that grows amidst the icecaps. There are few of them, however, and the ice cannot support a huge population just yet, but they’re something for the feral god to hunt when the time is right.
>>
>>5226908
Create Race. Their preferred biome is the Ice Flats, and the first population is crafted at the selected location.
>>
>>5226778
Will there be lesser creatures, like cattle/birds/fish/small animals, that we don't create, or are literally the only animals that exist the ones we create?
>>
>>5226896
Welcome aboard, good contribution.
>>5226789
>>5226911
Good contributions too, I don't see any problems here.
>>5226924
Lesser creatures do exist. Birds, fish, small mammals, reptiles, insects and so on.
Create Species is used to create supernatural creatures, exotic creatures and apex predators. The Hoarboars are a great example of this, as few other creatures would be hardy enough to be survive on ice flats like that.
Notable missing creatures would include horses, cattle, humans, apes, apex predators from our world and anything larger than a human.
When it comes to horses, cattle and other races important to people, they can be represented by using Create Bond to make a bond between an unintelligent species and an intelligent race. I'm planning on making an example of this with the Roggs, provided that they're not wiped out before that point.

Also, are these okay graphical representations for the new biomes?
>>
How will the creatures be represented, btw? Would it help if we made little drawings of them for you to use?
>>
>>5227173
That would get a bit chaotic. When it comes to the map, I'm keeping the representation of creatures rather abstract.
If a hex is inhabited, I'll segment the bottom of the hex and give it a colour that corresponds with the species that inhabits it. If you want a particular colour for a species that you have made, just let me know and I can assign that colour to that species.
When multiple species are in the same hex, I'll divide the species segment into multiple colours, each one representing a different species.
You can find examples of this in the attached image.
>>
>>5227043
Yes this works
>>
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>>5225669

A slow breeze flows by for what seems like years. Yet, really, it is naught but a short hour before a serpentine deity slithers closer to the world and observes it quietly for what seems to be only a second. She was Loreleilim, goddess of Sand, Time, Histories, and Serpents. Her holy symbol was that of a snake with a quill in it's mouth wrapped around an hourglass. While mostly peaceful and valuing family and friends, they are quite the fan of heroic adventures and court intrigue, if only for the interesting stories that come from them. They wish to preserve, at least in their own mind, the histories and legends of the world, so that they may at least be remembered by one should they be washed away by the sands of time.

In seemingly an instant, various lands once dead would be made slightly more alive. They were still sandy deserts, but it wasn't the plane deadlands that surrounded it's edges. Quietly, the god of time hoped to make a grand oasis on the continent she started to work on, but things could change with time...

>Create 6 desert hexes in the north coast of the south eastern continent.
>>
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>>5226774

The mountains are tall and wide, within them are deep caves that potentially lead elsewhere. The sun shines down on the snow peaks, where small mountain sheep and goats baa and eat the small bits of vegetation in the area.
Yearn travels through these new lands and concludes they are good.

Yearn yearns for more. He uses 6 of his divine power to make beings in his own image: Ogres, fat humanoids with hunger that can seem insatiable at times, similar to the desires of Yearn.
The Ogres live in the deep caves at night, but during the day, traverse the mountain tops to capture sheep and goats and any other mountain wildlife to eat. Yet their fatness seems to slow them down when trying to catch full grown adult goats.

Yearn watches them closely and begins to cry as he watches one ogre, chasing an adult goat, slip on a rock and fall to only be covered by an avalanche. Yearn truly wept as he discovered the ogre unable to lift any debris off of his fat body.

Yearn uses his last two Divine Power to empower the Ogres with strength to protect themselves and aid in their hunting.
>>
>>5227347


>6 dp to make ogres
>2 do to empower them with strength
>>
>>5227227
What does it mean / what are the consequences when species are in conflict with each other and there isn't a difference of 3 levels? What if they are even level?
>>
>>5227287
>>5227347
>>5227349
Great work. I'll use a single consistent image for the desert hexes and as for the ogres, they're fantastic.
The only problem with the ogre update is that I need to know which Mountain hex they'll start on. Just put a circle or a cross on it on the map, and that'll do perfectly.
>>5227369
If there isn't a difference of at least three levels, then the conflict is just fluff, used to represent strife between those two species. It could represent a squabble over territory, or a predator species hunting a prey species, or a divine curse of bloodlust, or just one species acting on its natural sadism. Anything works.
>>
>>5227381


The eastern mountain hex
>>
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>>5226778
Hmm, life that is not made out of meat and blood? An intriguing concept. Let me try my hand at it. I shall create a race of living Shadows. Their favourite biome shall be Swamp, and their colour shall be purple.
>>
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>>5227488
I will give no special name to this race. Perhaps in time they will choose to name themselves something different than the descriptive but bland "Shadows", but it will be something they will have to decide for themselves when they are able. Their default appearance shall be small and humanoid, but like the non-living shadows that they are made of, their figure will be infinitely malleable. They will possess form but not substance and they will invariably be pitch black in colour, except for their eyes that shall be as varied as there are colours in the rainbow. They shall be whimsical and mischievous, but not outright malicious. Despite having no stomach of meat, they will still require sustenance and they will derive it from life itself, engulfing other living beings with their shadowy bodies and consuming them entirely. They shall feel love and reproduce like all living beings I was aware of, for who am I to deprive my treasured creations of the emotions that define life?

goddamn capcha, I still hate it.
>>
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Something stirs, whether formed by mere left-over energy dispersed & collected from the gods actions? Whether something that'd been there that a scaper had foreseen, the presence that flows out is distinctly?

Malevolent.

>The Carrion Lord Arises.

A great being of death, decay and nature, a wave of sloth emanates from it, a taloned claw pointing down towards?

>The center of the swamps.

Divine energy pulsates & within an insidious threat is born.

>Vines twitch & writhe coming to life, seeking to strangle, infest, propagate and mindlessly puppeteer all life. Spores blossom across them from newly made flowers that make victims tired & fatigued. It is likely a threat to all life in the swamps and perhaps beyond!

>Create species, infesting sleeper vines.
>>
What marvellous progress. So many fascinating forms of life now spread across the surface of this world, slowly but inexorably. Some exist simply to multiply, while others are products of passion. Some were born to defile the creations of other gods and a few were made simply for the sake of it.

Yet only a few corners of this vast world are inhabited. So much of this sphere remains desolate. Our work has only just begun.

>>5227588
As the central hex of the swamps has already been targeted by Uthys in >>5227488, this should technically fail, in accordance with this rule:
>You cannot target a hex that has already been targeted by another god during the same turn.
However, you're not trying to grief anyone and this serves an early example of an infraction of that rule, so I'll let it slide just this once. Besides, murderous infester vines are awesome.
>>
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Turn 3 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>There are currently no conflicts or bonds in effect.

Remaining & Expired Timers:
>There are no timers that are active or that have expired at the start of this turn.

With the start of a new turn, all of the species have spread to nearby hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 18 DP
>Uthys: 6 DP
>Torc: 12 DP
>Totalous: 6 DP
>Loreleilim: 6 DP
>Carrion Lord: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
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The attached underworld map contains all of the updates made during the previous turn.
>>
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I am content to leave that great forest inhabited by the Roggs to its fate. Even should the neighbouring Shadows and the Infesters seek the demise of my creations, it matters not. They have lived and that is enough.

Instead, I have a great interest in the parasitic vines that were animated by this dark presence among us, this Carrion Lord. Watch as I gather a score of these plants in my grasp and bind them together with the utmost precision. To a layman's eye, the outcome may appear to be a tangled mess, but I beg you to look closer. Can you not see the agile limbs that I have woven from these creepers?

What I have made is no longer a puppeteer but a puppet, a shambling colony of many moving as one. I shall call these specimens Dexter Vines and they shall inhabit a new copse of trees that I have planted on an island of middling size. The only conundrum that remains is the matter of sustenance. As parasites, they will require suitable hosts to feed from. This is something for me to ponder.

>First of all, I shall spend 1 Divine Power on a single use of Shape the World, to turn a single hex into Woodland.
>Secondly, I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Infester Vine. I shall call it the Dexter Vine and its favoured biome is Woodland. I am placing them on the Woodland hex that I have just made, which I have circled on the attached map.
>I have 2 Divine Power left, which I shall keep back for now.
>>
Witness the Dexter Vine. A crude facsimile of humanoid proportions and movement, yet it is more agile than my other creation by orders of magnitude.
>>
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>>5227750
>Use Shape the World to create in the North Eastern continent: three Mountain hexes on those marked with a triangle and three boreal forest hexes on those marked with X's.

All this creativity and growth of wild and bizarre creatures. Intriguing, but I prefer the mellower, more serene approach for now. The landscape shall grow.
>>
>>5227747
Torc continues his solemn duty beneath the world, carving out lands and biomes out of sight.

>Three more jungles in orange
>Four geothermal springs in green, warm and comfortable waters inhabited by many a lazy, harmless fish.
>Four cavernways in red. Jagged, barren and unappealing stone caverns that extend throughout the world, few things grow in this land.

As well as this, Torc links the surface and the deep with a great spiralling route between the two realms, joining a newly placed Woodland on the surface with another geothermal spring below.
>>
>>5227750
Effie looks upon the world with mild discontent. While she was storing her powers numerous creations were made that. Little of those creations were worthwhile in her eyes, however... They lacked courage, they lacked fire! Not wanting her creations to be sullied by an inferior god's she claimed a small amount of territory that will hers and hers alone.

On this territory she condensed her divine powers into the form a of fiery seed and planted 18 of them scattered throughout the land, these seeds eventually formed great volcanoes that bellowed smoke and occasionally fire. Her realm was one of smoke and fire. To live there required courage to brave the heat every day.

Effie decreed to the other god's that any who would dare encroach on her territory shall feel her fiery wrath.

>Create 18 tiles of Volcano biomes on one island. (The island I painted red. Sorry QM I tried to draw a volcano in paint but I have no talent so I just made it red.)
>>
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>>5227750

With the world slowly taking greater shape, Loreleilim still watched the various deadlands, and yet it seemed as if slowly but surely the lands of the south east were starting to grow ever so slightly with some semblance of life. Perhaps it was always that way, perhaps the sands only required a divine link to have the harsh and hot lands gain some semblance of life, or maybe it was always that way and only now was such being noticed. Regardless of what the cause was, the coastal desert grew slowly but surely.
>>
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>>5227750
The swamp grows by a mere few miles outwards, infected with an insidious menace, that will only grow more powerful.

An off-shoot of a puppet finds a gaze wandering over it with a sense of? Satisfaction clear & true as can be, a taloned claw presses its way down.

>Granting them two boons, empowering them twice!

>First Boon

The flowers on the vines that compose the Dexter's blossom rapidly from the convergence of the parasites! Beginning to produce actual nectar from the processing of sunlight, this of course lures countless insects birds & more to be infected, allowing it to continue fulfilling it's malevolent purpose.

>Second Boon.

A carrion lord understands the dexter is a far more complex being then the vines alone, the life-span of a vine is fast & swift, rot & decay being inevitable, the life of a dexter however is changed!

Many outer vines grow thorny protrusions, made to pierce tree bark, to infest trees and sap them of their nutrients, thus giving the being a genuinely primitive form of digestive system!

This of course allows Dexters to actually have the chance to accumulate in numbers over time, with nutrients to sustain themselves rather then just rot away?

>Dexters are likely to live longer & spawn on their own even without wildlife to infest wherever their are forest trees!

Whether this will one day allow it a radically different life-style then the creeper it descended from?

Who is to say?
>>
>>5227747


The Ogres, ever fat but now with strong muscles bound to their cores, hunt their prey far easier. Yearn smiles as he watches them catch wild life and eat their bodies raw. Yearn contemplates how he could give them another activity to take up their time.
Perhaps a nice walking path would allow them to promenade in a favourable fashion.
Yearn uses four more Divine Power to build four more hexes of mountain region.

>Use four dp to shape land and save two dp for next turn
>>
>>5227747

The bestial lord watches his creations grow and spread over the passing ages. Finally, they’re numerous enough for him to descend and test them. The Hoarboars are no match for a Hunter of his caliber, however, as they have no natural predators. His bloodlust is nonetheless sated, yet he realizes just how much the weakness of prey disgusts him.

His next children are sculpted from the bitterest peaks. He sends them careening into the ocean, before granting life to the icebergs and forming flesh once again. The Cetii are sleek, deadly predators, meant to claim dominance of the sea. Unlike the Hoarboars, Fractal sees these as his children. His kindred. Fellow hunters, who he’ll mold into beings worth fearing.
>>
>>5227976
Create Race, with the ocean being their preferred biome.
>>
>>5227747
Murderous infester vines are awesome indeed. So I'm going to create a bond between these vines and my Shadows. The Shadows shall tend to the vines, and the vines shall assist the Shadows in catching prey.
>>
>>5228187
Awesome indeed, I'd planned to do this in a later turn even!
>>
>>5228195
Great minds think alike, as they say in distant worlds. Now my next aim, after empowering the Shadows, will be to create an entrance to the underdark and let our creations spread and thrive in that land of darkness.
>>
>>5228219
Hopefully we will spread untold horrors.
>>
ah how can i join in?
>>
>>5228307
will i have stored up power from turn 1 like i am a sleeping divine that did not wake up or is i just join in late with the power at that turn?
>>
>>5228307
>>5228310
You join like everyone else. Just introduce yourself as whatever god you would like to play and start spending your points. You'll just start with 6 Divine Power. You won't have stored any up unless you joined in the first turn like Effie did. For example, Totalous did it perfectly with >>5226896 and >>5226897.
>>5227868
>>5227839
Are these okay graphical representations of the new biomes?

Other than that, love the updates from everyone. The only thing I'd maybe mention is that the Carrion Lord has one point left over and that's fine, since that carries over to the next turn.
>>
>>5228340
quick question does the map loop side to side like a globe or does it not and is more like a plane?
>>
>>5228350
Assume that there is a globe - but unless people would like me to, I won't be simulating species spreading from the eastern edge to the western edge. Assume that there's a large gulf of ocean I haven't mapped and that we have no interest in, for the purposes of the game.
>>
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>>5228354
can i suggest a moon? of Ur the outer who looms above its a bit of work in progress i am going to detail it further
>>
>>5228340
Works perfectly for me
>>
>>5228397
That looks great and while there's no pre-existing rules for creating celestial bodies, I'm willing to let you spend your starting 6 Divine Power to create an entire moon.
Though I'm drawing the line at creating a whole new map for a player-made moon. Hopefully it's enough to know that your monstrous moon dominates the skies of Apoch every night.
>>
>>5228397
Caught above, casting Ruby light the moon Ur looms.
two of one and the same, nothing without the other, none less true.
beast and moon the same.
>>5228409
the idea is sort of eldritch weirdness the god and the moon are the same, like what a chimp high on mushrooms would see in the sky, where both interpretations are true.
>>
>>5228416
Oh, in that case I'm fine with that. You can have that moon free of charge. You can spend your 6 Divine Power however you like then.
>>
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Born of Scale and Storm, The Beast of the Archipelago writhes in the deep.

In his wake springs storms of lightning and sleet. Trees crack like splinters. His archipelago shall be impenetrable

I'd like to shape these tiles, please :))
>>
>>5228442

Also his name is Drazil
>>
>>5228442
Sure! Just one question, what are you turning those hexes into? Lots of small islands, or something else?
>>
>>5228445

Thought about something like a massive, eternal, magic thunderhead/stormfront that is effectively a physical feature from how constant it is.
>>
>>5228446
Sounds awesome. Hopefully this is an alright graphical representation and name? If it isn't, I can always find something else.
>>
>>5228453
works for me!
>>
>>5228420
nice i could eat my cake and have it!
>>5227747
i will save my points
>>
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>>5227932
>>5227945
So far most biomes created on this planet can be found just about anywhere, nothing wrong with that but I won't go down that path.Instead I'll start by making mushroom biomes I do like the unique animals though. I would also like to ask Scraper to fix the art used for the mushroom
>>
>>5228453
Oh wait do I have more power??
>>
>>5228340
Looks great
>>
>>5228463
It's your first turn, so you just have 6 Divine Power to start with, which you've spent on 6 uses of Shape the World. You'll get another 6 Divine Power after the next turn starts at 23:00 UTC.
>>
>>5228462
Hopefully this graphic works for your mushrooms.
>>
>>5228520
Perfect, thanks
>>
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Turn 4 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.

Remaining & Expired Timers:
>The bond between Infester Vines & Shadows cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 8 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 8 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 6 DP
>Totalous: 12 DP
>Loreleilim: 6 DP
>Carrion Lord: 7 DP
>Ur: 12 DP
>Drazil: 6 DP
>Lases: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
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The attached underworld map contains all of the updates made during the previous turn.
>>
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The restoration is coming along swimmingly. I must express my admiration for the work of Effie and the fiery landscape she has made. I am also intrigued by the Cetii, a creation of the Fractal beast. I believe that they shall have have quite an impact on this world. The irony surrounding the collaboration between Uthys and this... presence has my applause as well. Who would have thought that two divinities devoted to death would be the first deities to create biological synergy on Apoch?

I almost feel rather unoriginal for what I am about to do.

First, I shall give life to more Roggs. These particular specimens shall inhabit the same forest as the Dexter Vines, on that little island. Beings made of stone and colonies made of a hundred creepers, living side by side.

Yet that is not enough. Bear witness as I take a Rogg in one hand, and a Dexter Vine in the other. Watch as I wrap the vines of one around the stony form of the other. A little touch of the divine and now, the Dexter Vine can supplement its diet with the animating magic of the Rogg. Not only that, but the rocky chassis serves as a skeleton and grants the colony stability that it previously lacked. In exchange, the Rogg gains a capacity for dexterity and fine manipulation that it did not possess before. With a swarm of wriggling creepers for fingers, it can accomplish a great deal.

In time, the rest of the Roggs and Dexter Vines on this island shall come to imitate this union of stone and flora.

I believe that I shall call this place Hoven. Yes, that is a suitable name for this isle.

>First of all, I shall spend 2 Divine Power on a use of Transplant Species, to drop some Roggs on the same Woodland hex where I made and placed the Dexter Vines.
>Second of all, I shall spend 6 Divine Power on a use of Create Bond, to create symbiosis between the Roggs and the Dexter Vines.
>>
Behold, the fusion of Rogg and Dexter Vine. I am almost tempted to call them a Dextrogg or something equally trite. Yet they are two separate entities, even if that does not appear to be the case at first glance.

I wonder, which one of them is the dominant force in this partnership? Perhaps with time, we shall find out.
>>
>>5228942
Work progresses well on Effie's territory, the volcanoes have been made and with them fire and life. The volcanic ash should soon set the groundwork for life to flourish, the ground slowly becoming more fertile as ash mixes in with the soil. The plants and the unintelligent animals do not satisfy her desire for courage, however. They are only following their instincts and are prone to fear. Therefore, Effie makes a race, a race that is quite feeble, in fact. Only through overcoming feebleness can true courage shine. Courage comes easy to the strong, but not the weak, however, the courage of the weak is the purest form of bravery.

>Effie creates the Fire Goblins, a small, weak, and dull race that has a natural affinity to fire. They are abnormally brave despite their physical weakness. Their home hex is the one circled in black. Preferred biome is volcano
>>
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>>5228977
>>
>>5228942
I shall empower my Shadows thrice.
They shall be stealthier, able to completely blend in with the natural shadows.
They shall be faster, able to jump from shadow to shadow in an instant.
And they shall be more cunning, able to trick and outplay anything and anyone they might encounter.
>>
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The Garguantuan form of the Beast Beneath swum through the oceans, creating evermore storms in its wake. But what it did next was... unexpected.

Burrowing through the boundary of a continental plate, it disappeared.

On the nearby island, vast rocky fissures and mountainous crags erupt as Drazil's subterranean writhing cracks the very earth itself. From the world below arises magnetic, electric crystals, that cause the local mountains to begin floating.

Continuing the storefront on land, and hoping for a "Magnetic Mountainscape" set of tiles on land. Think that shit from Avatar. Dont know if it costs more to drop an underworld entrance there too.
>>
>>5229004
Meant stormfront on ocean sorry.
>>
>>5228937

Yearn desires rest and sleeps this turn.
>>
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>>5228942

The sands continued to seemingly gain a slight amount of life. Yet, it was clear that the great dessert of the east would come to be more varied soon. For there was more in Loreleilim had planned for the great continent. It was not to be merely just sand with sparse life, but lush in some area's. Rocky in others...Soon enough that would come to show itself. But for now, as time ticked onward, the sands of time spilled upon the earth and spread the dessert further. Yet soon, a great barrier would be made. Soon...
>>
>>5228942
The Boreal Forests continue to expand in size as Frosore chills out with little creative to say about the situation.

>Use Shape the World to create in the North Eastern continent: six boreal forest hexes on those marked with X's.
>>
Great work so far from everyone
>>5229004
I hope this graphic's alright. I'm going Floating Mountains for the tile name, since it best describes what they do.
In addition, if you want to make an underworld entrance, that'll cost an additional 1 Divine Power, since you'll also need to use Shape the World on the matching hex in the underworld.
So if you want that, you'll need to choose a hex to undo and which hex you want to turn into an Underworld Route.
>>
>>5229184

It's alright. No underground beans for me today
>>
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The cold waters of the Southern Sea are a perfect habitat for the Cetii. Their own presence causes the water to turn frigid over time. Fractal watches as they become adapted to the icy seas that form around them. Huge glaciers float by the surface, the majority of their bulk hidden in the depths. Cetii crawl atop them to rest, whenever they aren't hunting the bountiful fish.
>>
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>>5229226

Using Adapt Species on the Cetii, to acclimate them to the 'Glacier Floes' biome! These giant icebergs float in the sea, providing a resting ground for the predators to take advantage of.

And on that tile, I shape the world and form one instance of the floes themselves. Saving the other 2 for next turn.
>>
>>5229228
As for appearance, I'd like to request they take the shape of white hexagons, unevenly tossed into the ocean tiles.
>>
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>>5228937
This time I'm spending a total of 4 Divine Power and creating two new biomes. Crystal Plains, which as the name suggest are large areas where the ground has been turned into various precious gemstones and no plants grow, and Blood Seas which are are like bodies of water but made out of blood that automatically refill themselves no matter how much is taken out of them
>>
Question about the species. Does 'Within 5 hexes of the original' refer to adjacent? Or up to five tiles away? Do they gradually spread out over a 5 tile radius?
>>
>>5228942
>Adapt both shadow and infestors for woodlands, for a total of six points! A presence shows a small lull, something pressed out quickly.
>>
I dunno how I missed this quest before, but it seems really fuckin cool! I can’t find introductions for all the gods, can some folks tell me what their shtick is so I don’t step on anyone’s turf?
>>
>>5229365
There weren't any real introductions as people just joined. As for shticks it seems fairly loose. For example we have two gods of cold, each choosing to represent a different pole but domains and such aren't as important as we simply create biomes and (non sentient) creatures rather making anything to rule over. Basically the gods are simply returning life to the planet and not setting up territories
>>
>>5229365
So far we have:
>Scaper, a god of creation
>Fractal, a bestial ice-god
>Frosore, a callous god of cold
>Yearn, god of desire
>Effie, god of fire and courage
>Uthys, god of darkness
>Torc, god of earthen things
>Totalous, the god of conflict
>Loreleilim, god of sands and time
>Carrion Lord, being of death and decay
>Ur, the Eldritch moon
>Drazil, Serpent-deity
>Lases, god of insanity
>>
>>5229381
Thanks!
>>
I'll answer any queries in a second but I just want to answer this guy first.
>>5229365
The general gist of the gods so far seems to be:
>The Scaper
A deity of creation who primarily cares about making things rather than preserving them.
>Fractal
A bestial god of ice who seems to focused on the southern pole and the creation of beasts.
>Frosore
A god of coldness and stability, who opposes chaos but otherwise is an aloof and indifferent deity.
>Yearn
A god of desire that acts entirely on its whims and to satisfy the desires of its creations as well.
>Effie
A goddess of fire and courage who seems to be quick to anger and fiercely protective of her creations.
>Uthys
A god of darkness who has an interest in creatures that lurk in the shadows, the underworld and other dark places.
>Torc
A god of the earth who is devoted to what lies beneath the ground rather than what's on top of it.
>Totalous
A god of conflict, battle and hunting, who cares for little other than violence and the dominion of the strong.
>Loreleilim
A goddess of sand, time, history and serpents, who has slowly been creating a great desert with some sort of plan in mind.
>The Carrion Lord
A god of death and decay, a malevolent force that actively seeks the suffering and demise of other life.
>Ur
An eldritch moon god that lurks in the sky and leers down at Apoch. So far, it hasn't taken action.
>Drazil
A bestial god of storms, who seems to have laid claim to the archipelago in the northern hemisphere.
>Lases
A god of insanity who seems to be devoted to creating a mad landscape that diverges from the traditional.
>>
>>5229228
>>5229234
Are these graphics okay?
>>5229297
I'll get to your question in a separate post and demonstrate how the Cetii are gonna grow.
>>
>>5229391
Could I request multiple small versions of that iceberg, instead of one big one? Thank you!
>>
>>5229395
Hopefully this works. And I prepared a long explanation but what it boils down to is:
Yes, species spread relies on adjacency. If there isn't an adjacent favoured biome hex, it can't spread.
>>
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>>5228942
Hey OP don't know how I missed this quest before but I'm joining in now if it's not too late
>With a crack and a flash, wind rushes in all directions, pressing against the tides and forming a great maelstrom of shifting water.
Crossing the veil shortly after this explosion of divine might - Yidith, Goddess of Wind and Rain, who's domain is Motion now hovers above her satisfyingly spiraling oceanic monument.
I'll start by terraforming the indicated tiles into a 'maelstrom edge'. I'm not sure on the exact scale of the map but I intend for this to be pretty huge so I can fit some cool stuff inside the maelstrom later, maybe it will take me a few turns to reach that point?
I picture the 'maelstrom edge' biomes are being like shallow water with various rocky outcroppings forming islands - more of them as you get closer to the centre. This is possible thanks to the slant of the swirling water and the divine magic that keeps it roiling forever.
>>
>>5229427
Perfect, thanks!
>>
>>5229388
I shall join then!

> from the holes and crannies of the world, from the great forests and shadowy crannies, a cawing cry rings out, as shadowed wings gather and milky white eyes blink in unison.
A god of crows is born: Murtnag, god of lies and secrets, at once both a swarm of crows and the god of black birds

> create a species: crows
Sorta intelligent, sorta not, wholly mischievous and definitely know more than they should
>>
>>5229431
That's great! As for the scale, I personally like to think of every hex as being roughly a hundred miles, from corner to opposite corner.
>>5229436
Ominous. Before you can add them though, I'd like you to think of a favoured biome for the crows and pick a hex on the map that matches that biome, just so I know where they start from. I'd say that Woodland or Boreal Forest is a good choice, especially since Frosore's big forest remains uninhabited.
>>
>>5229442
Yeah, boreal forest sounds good!
>>
>>5229450
Awesome. Crows are a little mundane compared to some of the other creatures that have been made, but I'm sure that you can come up with ways to make them interesting in future turns.
>>
>>5229442
Oh wow it's definitely super huge then good to know. As I say I view the maelstrom edges as inhabitable - but only on the sections of sea-bed that manage to rise above the waters
Next turn I'll establish a calmer section in the middle dotted with sunny islands that enjoy the warm weather in the storm's eye
>>
>>5229453
I dare say mundane is original and welcome at this point with all the bizarre and outlandish creations about.
>>
>>5229459
Ditto to that. Intelligent crows in the snowy forests has potential. Like something out of Norse legend.
>>
>>5229459
I believe there is a mortal term for a being of your disposition, Frosore. A stick that is in the mud, or something similar. If you must hold a grudge, why not hold it against the creator rather than the created? They are the ones responsible for the attributes of their creations, after all.
>>
>>5229466
Think of me what you wish, birth mother
>>
>>5229391
They're fine
>>
>>5229354
Ahaha, another thing I wanted to do in the future! I just hope you're not planning to incite a conflict between the Shadows and the Roggs just yet. It will be much less entertaining if they are exterminated. After all, how can they be taught to fear the dark if they're all dead?

>>5229436
Welcome, welcome! I do love crows. They are fascinating creatures. The intelligent kind especially so.
>>
>>5229546
they can dip chicken nuggets
>>
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Turn 5 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The bond between Infester Vines & Shadows cannot be broken for another turn.
>The bond between Roggs & Dexter Vines cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 8 DP
>Frosore: 6 DP
>Yearn: 14 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 12 DP
>Totalous: 18 DP
>Loreleilim: 6 DP
>Carrion Lord: 7 DP
>Ur: 18 DP
>Drazil: 6 DP
>Lases: 8 DP
>Yidith: 6 DP
>Murtnag: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
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The attached underworld map contains all of the updates made during the previous turn.
>>
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So, the chosen children of other gods encroach upon the first trees, upon this forest that I planted so long ago. To us it feels like mere moments but why, I suppose it must have been millennia since we first came to Apoch. How time flies, when time has no meaning.

I would have to be blind to not see that these Shadows utterly outclass the Roggs. Their minds and bodies are far more agile and should they seek to drain the animating energies from my creations, I have no doubt that they would succeed.

Let them. They have witnessed enough. Instead, my interest lies in the Roggs of Hoven, of this isle where they live in symbiosis with the Dexter Vines. I wish to prevent them from falling too far behind their companions. So, I ask that you watch as I lay my hand on the stony surface of this specimen's chest. Observe as I pull my hand away only to leave a glowing in its wake, etched into the rock. This is a rune of protection, that will serve to help the Roggs endure the leeching properties of the Dexter Vine for longer.

Let all Roggs carry this blessing, even the ones that may fall victim to the Shadows. Who knows? Perhaps they might be able to find some use to it. I care not. All that matters to me is that the entire Isle of Hoven is covered in woodland, so I shall see it done.

>First of all, I shall spend 2 Divine Power on a use of Empower species, which I shall use to elevate the Roggs to Level 2.
>Second of all, I shall spend 4 Divine Power on four uses of Shape the World, which I shall use to create more Woodland hexes near the original on this newfound island home for the Roggs and Dexter Vines.

After this, I think I shall leave the Dexter Vines and their Rogg symbiotes alone for some time. I have put enough work into them. Now, I should start paying a little attention to the rest of the world.
>>
>>5230077
This grand forest shall now become something of a valley. Also, a little more diversity in terrain to match the area.

>Use Shape the World to create in the North Eastern continent: four Mountain hexes on those marked with triangles, and two Tundra hexes on those marked with a dash
>>
>>5230073


Yearn awakens in the western mountains from a pleasurable dream. In this dream, he had told jokes to the ogres and they laughed with understanding. This greatly pleased Yearn and he worked to bestow twelve of his divine power to the ogres, granting them intelligence.
Soon, Yearn gathered many ogres to tell jokes to, but they arrived with strange garments of leaves and vines that covered their genitals. Yearn made a joke about small ogre male sex organs but only the female ogres laughed while the male ogres cringed.
Yearn confused asked the ogres what they wished for if not for jokes as they did in his sleep.
The ogres told Yearn of their desire to see more of the world. Yearn contemplated deeply of how he could keep pace with the ogres desires by himself at this time. He searched the opposite side of the world of Apoch, where he found mountains near a boreal forest. Here Yearn transplanted with two Divine Power some ogres into these eastern mountains in lands made by some other god or being that Yearn had not met yet.

>12 divine power to give the ogres intelligence
>2 divine power to transplant in eastern mountain in picture
>>
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Beneath the earth, Drazil continued to tunnel. Unearthly fractures continued to form over his islands

Just as he was the God of Storms, he was also a predator. His gaze lingered to the lonely children of another god, and he swam. Rising from the sea, he bellowed before diving beneath. Tsunamis formed in his absence. As he dove beneath the plate, fractures caught these "Dextroggs", his open maw salivating.
>>
The beast-god gazes upon the sea, watching his children spread out. Even he himself is surprised by the rate they’re crossing the ocean. Pride swells in the chest of the great predator, at the thought of having made something that will last through the ages. He leaves them to grow and develop, turning his attention down south to the Hoarboars.

Though they’re powerful, the beasts cannot yet satisfy him. They’re nowhere near strong enough to be a satisfying hunt for a deity. And so, he implants more of his divine essence into them. Fractal works his magic, blessing the beasts with heightened aggression and supernatural endurance. He gives them the ability to siphon essence from the blizzard and heal their wounds, to fight until their bodies fall apart if need be. And when his blessing has settled over the monstrous beasts, he turns his gaze North. There, he witnesses the Tundra, and deigns it a good home for his beasts to roam. He sets to work on altering his creations, making sure they can survive when he sculpts a new home for them.

>Two uses of Empower Species on the Hoarboars
>One use of Adapt Species on the Hoarboars, choosing Tundra

Qm, you forgot the Maelstrom biome for the new storm god. You accidentally made those coastal tiles.
>>
Effie after spending much of her divine power over the past millennia decides to rest for what may feel like mere minutes to her, but a millennia for her creations. She takes the form of a red crystal and dwell in the heart of the largest volcano. At night the crystal shines bright gold so that a dim light shines from the volcano. Any who are brave enough to follow the light and climb the mighty volcano will get the reward of seeing her divine self.
>>
I doubt I have to say this but anyone is free to use any biomes/creatures I have created or come up with crazy biomes themselves
>>
>>5230419
I would love to do some wacky stuff with it, but unfortunately, I've committed to staying in-character as Fractal whenever I do actual turns. What sort of ideas do you have so far, for the blood and crystal lands?
>>
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>>5230420
So far I have a species for the Crystal Plains in mind and a possible creature for the blood sea.

>>5230077
This time I'll go for a more basic biome I'm surprised no one has created: rivers
>>
>>5230077

Where the sands grew, slowly but surely more would find themselves coalescing into large rocky lands, slowly expanding ever greater with the passage of time. Arid lands like the deserts, but of tall stone mountains rather than of sands. It was time for the endless expanse of sand to meet the one barrier that, in time, would be what allowed the deserts to exist and not be turned into mere plains or savanna. It also was something that gave some uniqueness and character to the seemingly endless expanse of desert, and would in time be what allowed a great and beautiful land for the start of many histories to come to be...Still, her work was far from done, but it certainly was taking shape now.
>>
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>>5230441
(I forgot to actually put the file in...)
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>>5230073
>I spend time contemplating above the roiling waters. My form still yet my mind a raging storm of thoughts and considerations - I ponder the extents of my power

Hey OP, would it be acceptable to move tiles I've already made or will I need more divine power to turn them back into ocean for example?

Also would it be alright to have a slightly different tile from coastal for the edge of the maelstrom? There are islands that creatures could live on along the edge but it's also a much more violent environment due to the rotation of the water all around

I've attached a suggested hex image - let me know if it's too complicated or something
>>
>>5230103
An unexpected extinction event. It seem as though the Dexter Vines that I had planted on the distant isle of Hoven have been wiped out to the last, consumed by the Beast of the Archipelago before they could spread to the neighbouring lands I have made for them.

But I suppose they lived for long enough. Perhaps in time, I shall bring this species back to this world. Maybe on the Isle of Hoven, or perhaps at a new location. Time shall tell.
>>
>>5230077
The wellspring of geothermal activity prompts Torc to investigate the highly volcanic region of the surface, descending almost immediately after below the earth to shape out its underbelly

Six magma chambers in red, in blue are six geothermal springs.
>>
>>5230430
I figure rivers already exist and don't need to be dedicated a 50 mile radius worth of exclusive land.
>>
Great contributions so far from everybody. I'd just like to make sure that people are happy with the graphics I'm using to represent things.
>>5230430
Due to the scale we're operating on, I'm assuming that there are probably lots of insignificant rivers already. These river biomes you're creating will probably feature a gigantic river, several miles in width that dominates the landscape.
>>5230535
>>5230303
Sorry for overlooking the biome you intended. The image you attached is a bit too large and by shrinking it down, there would be all sorts of unpleasant artifacting. I hope that graphic I included in the image will be alright for the Maelstrom Edge.
If you want to move the tiles because you made a mistake in where you placed them, I will allow that, to make up for my mistake. Just point out the new hexes you'd like them to be on.
If you want something like a big storm that moves around the map every turn, then yes, you'll need to spend Divine Power to turn a hex back into Ocean, for example.
>>
>>5230579
that image works
>>
>>5230579
I suppose I've done a poor job of explaining the biome I'm trying to create
I don't intend for it to move around the map, no.
Essentially I wanted to create a biome that takes up several tiles. A maelstrom is a circular flow of water out in the ocean. Since on a global scale these are normally pretty small I figure that with divine magic I could create one that sustains itself and is hundreds of miles wide.
It would be so wide that there would be land - the exposed sea floor- at it's center on which creatures could live. From the edge of this land there'd essentially be sloping, stormy and whirling water that steadily rises as you head out until it reaches sea-level again.

So I see this as creating two biomes - 'Sea Floor' and 'Maelstrom Edge'. The sea floor is essentially normal dry land but surrounded by 'mountains' of sea water. The 'Maelstrom Edge' is the transition zone between the Sea Floor and Ocean, where the sloping nature of the whirling water allows some islands to crop up in places where the Sea Floor is higher than usual.
I've attached a suggested way of making this biome which I think should be within the limits of 12 Divine power, if that's alright and all makes sense?

I don't really mind what graphics you use - happy for you to produce what is both clear for you and fits your preferences in terms of theme and whatnot

I'm mostly hoping that you understand what I'm going for here - I think it could be a really cool and unique biome for some creatures to live in.

Let me know if you want to explain further - and also no need to apologise it's entirely down to my own poor descriptions!
>>
>>5230606
I think I understand. Trying to find something to accurately depict a seabed that has been exposed is a little difficult, so this is the placeholder I'm going with. I'll probably replace it later when I can think of something a bit better.
Making this will spend the six points you spent last turn (which I'm refunding due to my mistake) and this turn's six points. By the time Turn 6 starts, it should look something like this.
Is this acceptable?
>>
>>5230577
>>5230579
I see, makes sense honestly. Can you just ignore that then?
>>
>>5230640
Sure, I'll wipe those hexes and refund the points. I'll keep the Riverlands on the key though, just in case anyone wants to build a Nile or Amazon for this world.
>>
>>5230644
Thanks
>>
>>5230623
Perfect thankyou, now I'll have to focus on gathering divine energy so I can create something to inhabit my realm
>>
>>5230703
I may have something drawn and ready for the caves
>>
Does an entrance to the underdark count as its own kind of terrain, or is it a modifier over base terrain?

In other words, if I open an entrance at the center of my swamp, will it stop being a swamp?
>>
>>5230938
It's the one type of terrain that's a modifier rather than a biome of its own. So yes, you can have it on a Swamp without overriding the Swamp.
>>
In that case, I'm going to add an entrance to the underdark at the center of the swamp and create and underground swamp at its bottom for 3 points total. That's how it works, right?

I'm also going to empower the crows and bless them with limited control over darkness. and save the last remaining point.
>>
>>5231001
You're using Shape the World on one tile to make an Underground Route on a Swamp, and Shape the World on another tile to make an Underground Route Swamp. So, just 2 Divine Power, not 3, meaning that you get to save an extra point.
>>
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Turn 6 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The bond between Infester Vines & Shadows can now be broken.
>The bond between Roggs & Dexter Vines cannot be broken for another turn.
>The cataclysm made by Drazil will last for another two turns.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 7 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 12 DP
>Uthys: 8 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 13 DP
>Ur: 24 DP
>Drazil: 6 DP
>Lases: 14 DP
>Yidith: 6 DP
>Murtnag: 12 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
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The attached underworld map contains all of the updates made during the previous turn.
>>
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It would seem that the past few thousand years have been quite eventful for Apoch. The first global extinction of a species, the first emergence of intelligence and the formation of a gargantuan rift in the ocean.

It is this newfound intelligence that interests me. Allow me to take one of these Ogres in my hands. Look at its baldness and obesity. I believe that I shall make a few changes to the specimen.

First of all, I shall stretch it by pulling on its arms and legs until it has great height in the place of obesity. Once that is done, I believe I shall compel it to grow a great beard and an unruly mane, as well as all sorts of other hair. Finally, I shall reach into its mind and pluck out the ravenous hunger that Yearn bestowed upon this species. In its place, I shall give this specimen a very particular type of desire: The thirst of knowledge. In comparison to its cousins, it shall be a relatively quiet and contemplative creature, driven by a need to learn more about Apoch.

I believe that I shall call these beings Yetuns. The taiga crafted by Frosore shall serve as a suitable environment for them. Perhaps my fellow deity shall be offended by their presence and seek to smite them, or perhaps he shall favour them over the Ogres. Maybe the boreal Crows shall learn to cooperate with them, or maybe they shall wage a bitter war against each other. It is possible that the Ogres might even come down from their mountains and seek to consume their newborn cousins.

Only time shall tell.

>I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Ogres. I shall call them the Yetuns and their favoured biome is Boreal Forest. Look at the attached image to see where I have placed them.
>I shall save my remaining 3 Divine Power.
>>
I admit that the Yetun is not a attractive creature yet behind that face, there lies a mind that possesses more than mere animal cunning. Will it be enough to ensure their survival, or will they be wiped off of the face of Apoch? I leave that for the rest of you to decide.

>>5230419
I'll be putting something in the Mushroom Forest next, so don't you worry about your biomes going unloved.
>>
>>5231084


Yearn spends much time in this era traveling between the two set of mountains to watch over the loin cloth clad ogres. Soon even a few of his jokes land and he hears hearty laughs of ogres. Yearn asks them what they desire now. The ogres of the west tell him they are very hungry and wish they could see other lands from their mountain tops like the ogres in the east. The ogres in the east Yearn at his question of their desire to be able to eat more than before. Yearn contemplates the ogres hunger and grants their wish.
During his travels, Yearn saw beings, similar to his delightful ogres. Yearn inquired their name and learned of the Yetun, bearded intelligent hungry creatures. Yearn told them all of his jokes hoping for much laughter, but only got the occasional chuckle and everlasting questions of why He told jokes. Yearn answered as far as he could before leaving them with the same gift as the ogres.

>Spend 2 DP to empower the ogres with increased fatness and endurance
>>
>>5231084
And now, my grand plan can start!

> shadows gather, as whispers and secrets that helped shape the world are uttered by tongueless beaks, as every crow feels a voice enter their heads
> enlighten the crows
May this world’s first liars prosper
>>
>>5231129

>Empower the Yetun with fatness and endurance
>>
>>5231129


>Create entrance into underdark
>>
>>5231137
Spend 2 DP to empower Yetun and 2 DP to make underdark entrance
>>
>>5231138
>>5231137
Looks great! I just want to know what sort of biome you would like for the hexes.
Unless you have any particular preference, I'll assume that you'd like the surface one to be Mountains and the underground one to be Caverns.
>>
>>5231154

Sounds good
>>
>>5231084
The valley gains shape, and the Tundra expands. Interesting to see all these new creatures inhabit the lands. I wonder unto their eventual means and ends.

>Use Shape the World to create in the North Eastern continent: one Mountain hex on that marked with a triangle, and five Tundra hexes on those marked with a dash
>>
>>5231084
The Fire Goblins have been performing admirable acts of bravery. They've been jumping off of volcanoes, jumping into volcanoes, touching lava, and other acts that show their courage. While Effie appreciates those acts, they're a little too primitive for her taste and so using her stored up divine power she enlightens the fire goblins.

>Spend 12 Divine Power to enlighten the fire goblins
>>
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The regions where Drazil has travelled are home to shattered scales of himself, left as he brushed against the continental shelves and descended beneath the crust

Imbued with some of his divine ichor, these scales are given life. Stormscales, large eel-like beasts adept at navigating the storms of the archipelago. They prey on unwary creatures that lap at the waters edge, and the larger beasts that nurse their young in the coastal waters.
>>
>>5231260
Image attached
>>
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>>5231084
Today I'll expand some of my biomes and borrow one from Ydith to prepare the world for some of
the creatures I have in mind. I would like to turn tile marked with black into exposed seabed, the one marked in red into a Blood Sea and the two in purple into Crystal Plains
>>
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>>5231084
Stronger... Stronger. The beast-god descends upon the ice flats, roaring a challenge to his prey. The bravest and strongest prepare to charge at their foe, despite the God's avatar dwarfing the behemoths. Those, he spares. The rest are wiped out with a swipe from his great claws. Fractal disperses into sleet and snow, leaving the survivors to repopulate. He repeats this over the millennia, until the Hoarboars no longer feel foe. The instinct to run is completely absent from their genes.

>4 Divine Power to Empower the Hoarboars

Upon looking over the world, he realises that his prey are an ill fit for the dense forests. They require large, open spaces to graze. And so, he snatches up a number of his newly-empowered creations in his maw. He chews them up, returning them to the ice they emerged from, and spits them out in the far North. The Forest of another Ice God, he sees, are full of life now. As a hunter, he seeks to test their mettle and see if they're worthy of killing his own prey. And so, he creates the Thundertusks, a subspecies of Hoarboar. These behemoths are powerful, but far less ill-tempered. They're dexterous, with trunks and tusks to manipulate objects, and they roam the Tundra and Forest. Should the Yetuns prevail over his new breed, they'll serve as a plentiful food source, and a way for them to be challenged.

>Create Subspecies. Thundertusk, favoured biomes are Tundra and Boreal Forest.

By empowering and then making the subspecies, the subspecies has the same level (5) as the boars, right?
>>
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>>5231473
Here!
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>>5231473
>until the Hoarboars no longer feel foe.
Should be 'Feel Fear'. Bleh.
>>
>>5231473
You've got that perfectly correct, yes.

Great updates from everyone so far.
>>
I know that by adapting you can't make a species switch between water but could the subspecies of a land based creature live in the water and vice versa?
>>
>>5231547
Yeah, using Create Subspecies you could create an aquatic variant of Ogres or a land-dwelling variant of Stormscales, as an example.

That rule was mainly to prevent a super-adapted amphibious species from dominating the whole world.
>>
>>5231549
Could I suggest that you separate biomes in the biome key, based on whether it's a land or water biome? Some are a bit ambiguous. For example, the Maelstrom edge is described as having islands. And River doesn't mean a creature has to live in the water, they could be on the banks or be a fishing civilisation of land-dwellers.

Maybe a dedicated Amphibious biome classification too, or something?
>>
>>5231551
The idea of an amphibious biome, where both land-based and water-based species can settle, is actually an excellent idea and a great solution to my problem. I appreciate that input and I'll get to work on it now.
>>
>>5231551
>>5231553
Here's the result of that. Volcanoes and Magma Chambers are counted as amphibious in case anyone wants to make any sort of lava-dwelling fish or something. I'll also be altering species descriptions to determine whether they're Terrestrial or Aquatic. I still won't allow for Amphibious species though, just to avoid the possibility I mentioned in >>5231549.

The only one that I feel a little uncertain about is the Ice Flats, one of your creations. Would you prefer them to be classified as Terrestrial or Amphibious?
>>
>>5231562
I think I'd like for them to be Amphibious biomes. In case anyone wants to make anything that lives on the icebergs, or uses them as boats or something.
>>
>>5231562
>still won't allow for Amphibious species
You could allow them but restrict them to amphibious biomes only.
>>
>>5231562
Uhhh the crows are level 1, I didn’t empower em
>>
>>5231606
Uthys gifted them with the power to manipulate dark. >>5231001
>>
>>5231610
Why would someone bless another’s species? Oh well!
>>
>>5231626
It's not necessarily a competitive game. Some people might like a particular idea and want to see it survive. Games like this work best when people bounce off of each other and form friendships and/or friendly rivals.
>>
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>>5231087

The rocky mountain chain in the center of the south eastern continent continued to grow, giving greater definition to the great landmass. As it was made, Loreleilim had a thought, one that would be implemented soon. Still, she continued to watch as her solitary continent continued to be made in her image while the other gods and goddesses did their own thing. Yet, only once at least the north of the southern island was finished would she consider working upon something else...
>>
>>5231553
(Honestly another potential fix for the amphibious issue is, not only this, but also maybe a thing of 'can only be X hexes away from ocean tiles.' So, say, all Amphibious species can only go 2 tiles inland and must have a sea tile at least 2 away. Could also work in reverse too, and could only go out to sea 2 tiles away, or something similar.)
>>
>>5231626
I like crows
>>
>>5231640
>>5231585
I'll tackle this if anyone sincerely wants to make an amphibious creature that the current rules don't cover. For the time being, I think what I laid out in >>5231562 is probably good enough.
>>
>>5231646

I have an idea for a naga species at some point but yeah it's a little bit out
>>
>>5231661
(Funny, I have one planned too. Technically two.)
>>
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>>5231085
Trillimti the psychopomp could sense mass death had occured yet the souls had nowhere to go so he created a twisted reflection of the land above.
>>
Hey qm can create subspecies be used even if the species is extinct?
>>
>>5231682
Great addition, though can you tell me more about the biome that you're creating so I know exactly what I'm making?
>>5231700
Yes.
>>
>>5231708
Trillimti attempted to make an exact copy of surface world however due to his nature nothing turned out quite right. Plants are eternally wilting, undying animals have a sickly appearance, and scavengers take a more active role in acquiring food since nothing stays dead for longer then a few hours. Due to both his power being limited and the existence of other underworld deities he has had to compress the entirety of the Deathrealm within six tiles.
>>
>>5231708
so how do creatures move can they expand into any tile they are adapted for inside a 5 tile radius with it at the center or 5 from the center? and can i empower a species on spawn several times?
>>
>>5232330
>so how do creatures move can they expand into any tile they are adapted for inside a 5 tile radius with it at the center or 5 from the center?
They spread to adjacent hexes of a favoured biome at the start of every turn.
If a hex is more than five adjacent hexes away from their original starting hex, then they can't spread to it.
See the attached image using the Cetii as an example of how a species spreads.
>and can i empower a species on spawn several times?
Yes.
>>
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>>5232354
ah so basically there max range and if you want to expand them more you need too make a sub species. i forgot do stairs cost?


Screaming from beyond the sky with a trail of a Pink drop, illuminating the world for a brief night under the moon before https://www.youtube.com/watch?v=gY4ybMc2wms and a splash under the surface into the entrance with a crash
>create species 6: the ur-spathi creatures who are truly the most cowardly of creatures come in great numbers of eachother the only thing they do not fear in a world so strange..... well not fear as much.
>Enlighten species 12. they entered this existence bright literally and figuratively,
>Empower 2: they are granted a sense beyond mere senses, manifesting itself as the feeling of some great evil always beyond there reach and understanding always lurking, works quite well with there cowardly and paranoid nature for survival.

>pic related
>Here you can see the "bravest" and most group pressured member of the spathi pack being pushed forwards to investigate the unknown "green" thing inside the beam of "hurt too look at" that will be constantly a tiny bit feared if not shown to be immediately dangerous for millions of years too come.
>>
>>5232406
>ah so basically there max range and if you want to expand them more you need too make a sub species.
There's something called Transplant Species for that, which can be used to allow the species to spread from a new hex at another location.
>i forgot do stairs cost?
2 Divine Power.

Regarding the species you've created, it's great, but could you take a copy of the map on >>5231087 (or >>5231085 if they're underground) and mark which hex that they will start on? That hex's biome will be their favoured biome.
>>
>>5232421
does this expansion radius involve also the underground and surface so when they bump into a gateway they expand into it but only inside the boundary from there central point?
important question for there placement
>>
>>5232431
Going from a surface hex to an underground hex (or vice versa) counts as moving to an adjacent hex. So I believe that the answer to your question is 'yes.'
>>
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>>5232434
HERE IT IS the spathi safe haven
https://www.youtube.com/watch?v=kZbrUB4TYkY
>>
>>5232448
Okay, so let's count your Divine Power.

You have 24 Divine Power this turn.

You're spend 6 on Create Species, so the starting total cost is 6.
You're spending another 12 on Enlighten Species, raising the total cost to 18.
You're spending another 2 on using Empower Species once, raising the total cost to 20.
Now you've spent 5 on making five Geothermal Springs hexes, which raises the total cost to 25 Divine Power, which is 1 more than you have.

You'll need to get rid of one of those Geothermal Springs hexes, please.
>>
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>>5232454
whoops it happens here is the map. with a nice purely decorative waterfall of perhaps groundwater thats filtered seawater
>>
>>5232458
Thank you for the artistic contribution but due to how I fill in hexes, images like that which overlap with hex borders make my job a lot, lot harder. So I'll have to resort to the usual icon for Geothermal Springs for now, though I'll save your image for artistic reference and so on.

With that out of the way, I'll move us on to the next turn.
>>
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Turn 7 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The bond between Roggs & Dexter Vines can now be broken.
>The cataclysm made by Drazil will last for another turn.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 9 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 6 DP
>Uthys: 14 DP
>Torc: 12 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 19 DP
>Ur: 6 DP
>Drazil: 6 DP
>Lases: 16 DP
>Yidith: 12 DP
>Murtnag: 6 DP
>Trillimti: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
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The attached underworld map contains all of the updates made during the previous turn.
>>
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Now that Frosore's boreal region is teeming with all sorts of peculiar beasts, I believe that I shall turn my attention elsewhere.

I look from the east to the west, to that great forest of mushrooms. Such a curious place. I believe that I shall scatter its spores a little further, so that some of them might land near the shores of the blood sea.

Next, I believe I shall take one of Effie's beloved Fire Goblins. I shall drain it of its blood and with it, all of its life, vigour and courage. Once that is done, I shall submerge it in the blood sea until its heart pumps once more. See how it lives again, though it is changed. In the place of bravery and passion, it feels anger and hate. It has become a spiteful and cruel creature fixated with blood, particularly that of the crimson tide that gave it new life.

Let this specimen be known as the Gorecap, and let there be many of them to dominate the mushroom forest, though they shall forever long for the blood sea.

>First, I shall spend 1 Divine Power on a use of Shape the World, to create a Mushroom Forest next to the Seas of Blood.
>Second, I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Fire Goblins. I shall call them the Gorecaps and their favoured biome is the Mushroom Forest. Look at the attached image to see where I have placed them.
>I shall save my remaining 2 Divine Power.
>>
Witness this particular Gorecap. See how it paints its scalp with the blood of its prey, in order to mimic the gory baptism that brought its distant ancestor back to life. Though it is still a primitive creature, I suspect that this might be the beginning of a religion.

Though as a disclaimer, the metal armour and weapon in this image is not representative of the Gorecap's actual technology. They're stuck with sticks and stones for now, like every other intelligent race during the Age of Land and Beasts.
>>
Drazil turns on whence it swam, noticing the spawn it had created. Attempting to destroy his maligned children, his maw opened and spewed rivers and rivers of electrified blood.

Coated in the ichor of a god, the Stormscales changed. Fins grew stronger, lungs deeper. Maws, hungrier. Now, they could travel between the coastways and oceans of the world.

>Give storm scales coast and ocean adaptation
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>>5232484
Scaper, it is only out of my appreciation for you inviting me to this world that I do not plunge you and all your creations into a fiery death. You have TWISTED one my creations, and made them into a vile thing. A complete mockery of what they once were. I shall let your foul creation live, but if a single one of it's foul kind steps up my land's shores, then you and the Gorecaps will be my eternal enemy.

>Effie spends 6 divine power to create more volcanoes on the places marked red
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>>5232479
With my 14 points, I shall enlighten my Shadows and create two caverns in the marked hexes.

>>5232501
You could just kill them, you know. Scaper will hold no grudge. His creations have already been destroyed once by another.
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>>5232528
(Nah I like the gore caps I’m just rping as an angry fire god.)
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>>5232535
(An angry fire god who's all bark and no bite. Appropriate, really. ;))
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>>5232479
Ah, so much life and movement on this continent. Perhaps some more frigid land ought to balance it out some.

>Use Shape the World to create in the North Eastern continent: five Tundra hexes on those marked with a dash
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>>5232583
six* Tundra hexes
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>>5232482
Trillimti gathered the souls of the Dexter Vines and made bodies for them from the plants in his realm. He the used his remaining power to expand his realm as it was far too small to serve as a true afterlife in its current state.
>Spend 3 points to create subspecies Wilted Dexters with favored biome Realm of the Dead.
>Spend 3 points to shape the world
>>
>>5232479
Fractal turns his attention back to the poles, where he first planted his creations. The Hoarboars, in all their splendor, have relatively little land for their huge bodies. He fixes this by expanding the ice flats. He doesn’t simply make a sheet of ice over the ocean. Rather, the Hoarfrost Lord transforms the entire region into thick ice and frozen soil, all the way down to the seabed. The massive blocks serve as roaming grounds for the grazers, as well as any minor creatures that are hardy enough to take root there.

And as for his favored children, he breaks away another section of the icebergs, letting them rest atop them.

>Ice flats on tiles marked with an O, Glacial Floes on X
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>>5232811
>>
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>>5232479
I'm creating my first species: The Cerebrants and dropping them into the Sea of Blood I marked. Their legs might not be the best suited for swimming but they need the blood to moisturize their exposed brains.

I'm also going to empower them with telekinesis which for now they'll use to control the blood they swim in.

Finally I'm creating two more Sea's of Blood and two more Crystal Plains
>>
Just saw that the upper Sea of Blood I want to make isn't possible due to the new Mushroom Forest so ignore that one
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>>5232484

With the mountains ever expanding it soon came time for Loreleilim to work on the final touches for the south east. At least for the northern portion of the landmass. Yet that was for the near future, as for the now, the mountain range continued and slowly grew to meet it's end on the small continent. But even then it was not going to be much longer until a number of plans would go into motion. Yet, once her work of art was finished, she would rest. At least for a short time. Though, one might say she also was preparing instead... Regardless, the hourglass was still more than half full. It would be some time before the time for that would come.
>>
>>5232501
You are welcome to destroy them, should you find them offensive. A fiery cataclysm would suffice. I, on the other hand, shall remain here and continue to fill this world with new life, even my creations might offend you. I cannot deny my nature.

Great updates from everyone.
>>
>>5233234
I'm going to save my power for one more turn - planning something big
>>
I am Endestria. I know not what I am, but I feel a desire for order, for great creations of metal and fire that spread organisation throughout the world.

While my fellow Gods' work is intriguing, I decide to watch and wait passively.

this is my first time joining a quest, so i hope i'm doing this right. can i save divine power right from the first turn?
>>
>>5233301
Welcome, and absolutely. If you've got any questions, let me know.
>>
>>5233306
Thanks! I hope you don't mind me saving up to the maximum amount from the get-go, especially since I kind of want more races to be active and to be able to tell which are the dominant races before making a move.
>>
Is the roster full, or have you got room for one more?
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>>5233313
I could easily handle ten more people than this, so there's no limit. You're free to join.
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>>5233440
Alright, sounds good.
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>>5232479
It starts with a sunbeam. Fluttering away from its brethren, rather then fading away as any self-respecting light ought to, the stray ray begins to twist and flow with a life of its own, cascading across the barren plains and leaving a strange, otherworldly luminescence in its wake. Wherever the light touches, the land begins to…polish, jagged edges and fissures taking on an even, mirror-like sheen that gently slopes across the horizon, shining with an inner light. The further it travels, the greater the light’s awareness seems to become, branching into ever more complex shapes and structures. Finally, it appears to begin settling on a form.

Almost contrary to its nature, the light begins to cascade more languidly, though no less complexly, spinning itself together with other gathered sunbeams to create a form yet unseen on this mostly lifeless world. Paws begin to take shape as they pad across the new planes of light, supporting a sleek, quadrupedal form that strides with just a bit too much grace, flowing in a way that no flesh and blood creature could. Shimmering fur begins to sprout, concealing lustrous, luminescent bones and gleaming musculature, before thickening around the creature of light’s neck, forming a near-blinding coronal mane that frames a set of noble, feline features. At last, fully formed, the lion of light comes to a stop and…sits, contemplating its confusing new existence as, for the first time in its brief life, it becomes completely still.

>Insoleo the Sun Mane, god of Light, Strength and Purity is born.

>Unwittingly, Insoleo spends 6 Divine Power to Shape the World, transforming six hexes into smooth, flowing, glass-like plains that absorb the light that shines down on them from above. They are lit with an almost blinding radiance during the day, before fading into a soft luminescence at nightfall.

Phew, finally got all that out of my system. Sorry if it was a bit wordy.
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>>5233663
These hexes on the bottom right continent are the ones I want to target if you don't mind Scaper. Can try drawing something up for my hexes if you want, but I'm a pretty shit artist, so your call.
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>>5233663
>>5233666
Fantastic entry. Don't apologize for being wordy, the more descriptive the better. Without the roleplaying aspect, this is just a map-painting game with bad rules.

I hope this graphic and name will suffice? I couldn't find anything to do with mirrors or glass that was appropriate, so I went with the imagery of the sun instead.
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>>5233697
That'd be perfect, thanks.
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>>5232479

Yearn feels festive. Yearn creates these golden eggs and hid them throughout the eastern and western mountains where the ogres lived. A few weeks passed as the ogres discovered them slowly but surely. Some of the golden eggs were a brown sweet solid substance and hollow; whilst other golden eggs were painted with small yellow birds and white rabbits adorning them.

The edible and non edible eggs pleased the ogres greatly, inciting them to find more eggs.
One fateful morning all the eggs were found, and Yearn granted them great gifts so that they could some day make their own golden eggs on this day of year.

>Spend 2 divine points to empower the ogres with ingenuity
>Spend 2 divine points to empower ogres with desire for perceived pretty things
>Spend 2 divine points to empower ogres with a hunger for delicious foods
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>>5233663
Oh. A god of light. How... wonderful.

I guess it was too much to hope this world would be free of your kind.

(don't get me wrong, ooc I'm glad you're here.)
>>
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Turn 8 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The cataclysm made by Drazil has expired.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 11 DP
>Fractal: 9 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 18 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 12 DP
>Drazil: 6 DP
>Lases: 11 DP
>Yidith: 18 DP
>Murtnag: 12 DP
>Trillimti: 6 DP
>Endestria: 12 DP
>Insoleo: 6 DP
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The attached underworld map contains all of the updates made during the previous turn.
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I must admit that I admire the Hoarboars and their Thundertusk cousins. Their strength, size and fortitude is truly something to behold. I believe that I shall take one of these Thundertusks and see what I can make of it.

I approve of its mild temperament. In fact, I shall make it even more docile than its predecessors. However, its tusks are far too large and unwieldy. I believe I shall make them a good deal smaller. In addition, I shall strip it of its affinity for the frost and replace it with a connection to the new land that it finds itself in – the mushroom forests. Its body shall serve as a perfect vector for spreading the spores of the fungi it consumes.

Despite its relatively ridiculous appearance, this creature retains the terrible strength of its frigid relatives. Yet it deserves a new name. I believe I shall call it the Trufflehog, and many of its kind shall populate the mushroom forests, which shall grow even larger.

>First, I shall spend 1 Divine Power on a use of Shape the World, to create a Mushroom Forest next to the Seas of Blood.
>Second, I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Thundertusks. I shall call them the Trufflehogs and their favoured biomes are the Mushroom Forest and Tundra. Look at the attached image to see where I have placed them.
>I shall save my remaining Divine Power.
>>
I wonder what the Fractal beast shall think of these delightful specimens.
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For 3 points, I shall add Geothermal Springs to favoured biome for my cute Shadows
For 2 points, I shall transplant them to the specified hex.
The last point shall be spent at a later time.
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>>5233894

With the arid mountains finished, there was but one thing needed for the north. And as such, the deserts slowly faded into a vast, hot grassland with few trees. A savanna stretching for miles. Notably would be rivers that lead to the northern sea. A fertile crescent would be born in the lands of the blazing deserts. And from that crescent would come the further things planned by the goddess of time. It would still be some time until the entire continent was finished, but once it was, it would be something quite nice, at least, that was what Loreleilim thought. It would certainly work well for what she had planned after it was completed at the very least...
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>>5233908
(I don't really know what I'd do to make a savanah, so...I just colored the tiles I want turned into that. Along with one desert tile added that you probably noticed.)
>>
>>5233910
That's fine. Would you like me to use this graphic to represent it? It's fine if you'd rather not, considering it clashes with the aesthetic of your other tiles. It might even give you inspiration. I know that when I think of savannah, I think long dry grass.
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Drazil sees it fit to sequester his archipelago further from the outside world, bridging the vast storm clouds further to the south.

The stormscales feast upon Drazil's shed scales, taking up some of his power. They can now shoot an electrified mist.

>Empower Stormscales
> Create perpetual stormfront
>>
>>5233894
The lumbering Torc wakes up once again to see some little things wandering around his springs.

Unworthy of further note, he shapes the underbelly of the world further.

6 caverns in brown, 6 springs in blue

6 Fertile hivelands in yellow, new biome

Dominated by fertile soils and a thriving insect ecology, these areas are filled to the brim with grubs, small plants and rather overlooked creatures.

If you can stand a diet of 90% bugs and the rest small flora, this is one of the more survivable environments in Torcs subterranean kingdom.
Plants grow here, though low to the ground and modest unlike the towering jungle to the west.
>>
>>5233894

The Ogres of the east tell Yearn that they greatly enjoy the large hole in the ground at the foot of southern side of the mountain range and wish to be able to enter the hole without consequence. Yearn travels to the hole himself for the first time since its creation. The caverns were dark but spacious with many small subterranean animals. Yearn creates three more hexes of caverns with three divine powers and upon his return to the Ogres he adapts them to live there with three more divine powers.

>3 dp.for cavern hexes

>3 dp to adapt ogres to caverns
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>>5233899
Trillimti continues the expansion of his realm however he chooses to save some of his power in case he needs it for something else
>Spend 3 dp to shape the world
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>>5233894
After several days of contemplation, Insoleo finally returns to awareness. He is…somewhat disturbed, by his new state of existence, but resolved to make the most of it. Yet, while Insoleo senses that much of the world has begun to teem with life, he cannot help but find this life…impure, somehow. They are beings of flesh and blood, of plant and dirt, and though he wishes to propagate that which is in his image, he cannot abide by the thought of his creations needing to sustain themselves in the same way as these…creatures. In the Dexter Vines of Scaper, Insoleo finds imperfection, but inspiration nonetheless.

Scooping out a portion of the glass steppes which he unwittingly created during his inception, Insoleo begins to mold and shape the mass, creating a crude, but serviceable facsimile of himself. The initial form will matter little, in time. With care and precision, Insoleo uses his light to drill a series of hair-thin tubes throughout the currently inanimate sculpture, weaving them closer and closer to one another before, finally, he brings them together in an intricate piece of fused knotwork at the center of the creature. Nodding with satisfaction at his workmanship, Insoleo prepares for the most difficult part of the process. Wincing a little at his first experience with pain, the Sun Mane plucks a single, luminescent strand of fur from his foreleg, before gently inserting it into one of the many miniscule, porous openings in the glass sculpture. He watches with rapt interest as the strand loses its divine structure, transforming into a thin beam of light at it flows towards the knotwork core. For an instant, he feels a twinge of disappointment as the faint spark seems to flicker out in the intricate array of tubes, before purring in satisfaction as it bursts to life, light sent flowing through the artificial veins and illuminating the entire glasswork body in light not unlike the lion’s own.
>>
>>5234090
After a moment the construct seems to lose its form, melting on to the flat plain like treacle. Finally, in a fit of awkward wobbling, it flows back on to its "feet", roiling and writhing as it drinks in light from above and below. Animate glass takes on a facsimile of life, sustained by the light of the sun, and starts to flow into more ever-more complex, rapidly changing shapes as it grows used to its form, the knotted core whistling a strange tune through the holes that connect it to the outside world. Abruptly, the being of light and glass turns its attention to its amused creator, oozing closer as its core sings in response to the divine light that spills out from the god…until that singing begins to sound more like a pained shriek, the core glowing white hot as the glasswork lifeform seems lose its consistency once again. Yet it does not stop its approach, mindlessly crawling ever closer to its death, drawn like a moth to a flame…before the god reluctantly flickers away, allowing its creation to recover under more mundane light. He sighs as he watches his creation flow and play from afar, already considering how to he might replicate it less strenuously. It truly was a burden, to be so grossly incandescent~

>Insoleo spends 6 Divine to Create Species, bringing to life animate, ever-flowing constructs of glass who sustain themselves on the light that shines down from the sun during the day, and the faint luminescence that the glass steppes retain at night.
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>>5234093
Ah shit, right, forgot to give them a name. Think I'll call them...Vintri? Yeah, that sounds alright.
>>
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>>5233901
How interesting. Fractal crosses the strait, passing by the twin maelstroms and snarling at the isle of flames. He stops in the far North, examining what has become of his creations. His true affection lies with his sea-bound children, and he holds little protectiveness over sculpted prey. He only cares that they not be wiped out without a hunt. The monstrous deity partakes in the slaying of the Trufflehogs, testing their mettle and causing chaos amidst the mushroom stalks.

By the end of it, as many of the beasts lie dead and shattered, Fractal is satisfied with their mettle. He rewards the survivors by sweeping his hand across a dead landscape, transforming it into an icy tundra that yet bears life. After granting them their land, he returns to the South to continue shaping the poles for their ancestors.

Transforming the blue-marked tiles into Tundra, and the Whitemarked tiles to Ice Flats!

>>5231562
>>5231567
Also, would it be too late for me to correct this, since no species have made use of it yet? I completely misread the question. I thought you were talking about the Glacier Floes, which I intended on being Amphibious. I meant for the Ice Flats to be terrestrial, with the floes being used if I needed to mark out an edge.
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>>5233934
(That's good! I'll take it.)
>>
>>5233663
Hey there newcomer, I might borrow your Mirror Steppe at some point to create a subspecies for a creature I haven't created yet. I hope that is okay.
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>>5234090
>>5234093
>>5234095
Great work on that, I love it. Could you also mark the particular hex that they will originate from?
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>>5234118
Yeah, that's fine. I'll correct that.
>>
I continue to watch as species spread across the land.

How interesting. Perhaps soon one of them shall be worthy of my patronage.

>I save all my DP for this turn, as before.
>>
>>5234279
(Sure, go ahead.)

>>5234347
The one marked in blue would be good, I think.
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>>5234355
Great, thanks!
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>>5234460
You haven't posted an image, so I can't see if one has been marked in blue or not.

Unless you have any objections then, I'll just use the central hex - see attached image. Is that alright?
>>
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Turn 9 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>There are no timers that are active or that have expired at the start of this turn.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 13 DP
>Fractal: 11 DP
>Frosore: 12 DP
>Yearn: 6 DP
>Effie: 12 DP
>Uthys: 7 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 18 DP
>Drazil: 6 DP
>Lases: 17 DP
>Yidith: 24 DP
>Murtnag: 18 DP
>Trillimti: 9 DP
>Endestria: 18 DP
>Insoleo: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.
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Yetuns, Gorecaps and Trufflehogs. I am rather pleased with the array of creatures that I have made, even if I have taken inspiration from my fellow divinities. Yet far too much of Apoch remains dead and I would see this canvas strewn with colour.

To begin with, I shall spread the spores of the mushroom forest and see it expand. I would like its inhabitants to have more space in which to flourish. After this, I believe that I shall turn my attention further south. The greatest landmass in all the world has received such little attention – and I intend to correct that.

>I shall spend 4 Divine Power on four uses of Shape the World, to create four more Mushroom Forest hexes near the Seas of Blood.
>The rest shall be saved.
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>>5234962
I shall spend 3 points to allow Shadows to flourish on caverns as well.
2 more to transplant them on the marked hex
And the 2 last to empower them once more. Mere intelligence is not enough. They should be smart as well.

>>5234967
I wanted to do more with the continent, but landscaping is so boring compared to my favourite mortals!
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>>5234964
Trillimti continues his eternal duties. Expanding his realm further and saving his energy so others won't have to wait to join him like the Dexters did. He realizes a dangerous flaw in his realm however he decides to wait until there it is bigger before he spends power to solve it.
>Spend 3 power to shape the world.
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>>5234967
Effie expands her realm once more and is finally satisfied with it's size. She has sculpted herself a fiery realm in her own image, one that will foster courage and house her many creations.

Effie now turns her gaze south to the lifeless lands below her realm, the other gods have done a poor job populating it with life, and she has a revelation. Is isolating oneself from the world truly courageous? Or will it foster indolence and fear? Effie realizes for her creations to be truly brave they must interact with the outside world. She must create and be prepared for her creations to fight for themselves without her fiery warmth. While she still will not tolerate any intrusion into her realm, the Isle of Fire, she will begrudgingly accept whatever happens on the continents not owned by her, and so she sculpts. She creates a small island filled with smoke, in the islands there is one central flame that is no larger than a campfire, and yet it bellows out smoke at an unbelievable rate. The smoke is strangely thick and is not blown away by the wind and encompasses the entirety of the island. Every single bit of air has been choked out by the smoke. Effie does not know what life will live in these smoky lands but she is satisfied with what she has sculpted.

>Effie spends 3 divine power on Shape the World to create more volcanoes on the hexes dyed red. Effie uses 9 power on Shape the World on the bottom-most islands to the left dyed orange to create a strange island filled with smoke.
>>
>>5235052
Actually forget expanding the volcano with 3 divine power, just use all of it on the island to the south. I miscounted.
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>>5234517
Oh sorry, thought it was attached to the post. Central hex was what I wanted anyways, so worked out.
>>
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In the center of the vast and barren southwest continent, amidst the dead and barren lands of drifting dust, a strange phenomenon could be seen, if there were anyone there to see it: a placidly rotating vortex of dust, far too slow to be any natural weather event. Moreover, although at first it is perfectly circular, it begins to twist, becoming a complicated knotlike pattern, which from above, resembles a rose. It is Vellyn, a forgotten spirit from an elder age, of no certain spiritual sphere. Awakened from a sleep of unknown duration, it no longer remembers its history, only that it has been dormant here for many millions of years - perhaps a remnant of some prior world, now buried beneath the earth and crushed by aeons of plate tectonics.

Clutching at the fading memory of a dream, Vellyn manifests it in matter, to better contemplate the past. From deep in the earth, there emerge, almost silently, countless towers, with the shape and color of femurs rubbed with ochre, and cracked by the loveless ministrations of time. From within each, like marrow, long thin strands of some strange grey material exude through cracks, growing all over the bone-towers in webs tangled atop one another like roots in an ancient forest. Seeming to drip down the sides as they weave themselves, they spread over the earth like the tattered veil of a long-dead bride, clasping together and tightening where the draping meshwork of two adjacent towers meet, until the landscape looks like a swarm of giant children standing beneath a collapsed blanket fort.

The winds whisper secrets as they flutter around the towers, rustling the woven webs.

(Hello, I'm new, I hope I'm doing this right... I'll mark which hexes to use in my next reply...)
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>>5235097
Put the area on the purple hexes, call it "Tattered Lands". I suggest a spiderweb-like icon unless you have a better idea. I'm aware this is a bit weird but hey, there's plains of glass so why not! :)
>>
>>5234962

Fractal is unimpressed with the passivity of the Yetuns. The tall, imposing figures stir ancient memories within him. And yet, they don’t seek to claim and conquer their quarry! If they will not grow in strength, and partake in his gift, then he will make them strong on his own.

A wicked wind billows across the tundra. Within several years, the Tundratusks begin growing more and more aggressive in the presence of other species. They care little for the small crows that peer down intelligently from the trees, nor the diminutive beasts of the forest. But they turn into a hazard for the Yetuns, charging at and trampling any stray hunters they see. They even begin foraying into their settlements and wreaking havoc, destroying their primitive dwellings and spilling the blood of Giants. Without growing, they will not survive.

>2 Power to Empower the Tundratusks
>3 Power to start a conflict between them and the Yetuns
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>>5235138
>>
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>Children...

Drazil's first deliberate act of creation. His body hissed with steam as he slithered upon Effie's volcanic island. Turning on his own body, he ate and consumed his own tail in a bizarre display of autodeificcannabilism. Blood spurted into the nearby magma rivers and volcanoes, and those of Effie's children that touched these afflicted rivers found themselves changed forever

Their tiny, spindly bodies were elongated and made serpentine. From their ghastly noses grew whiskers of ash and smoke. Scales covered their body. Hair became flame-like adornments on their body. They were as equally at home on the magma rocks as they were in the ocean.

Then, he returned to the sea, taking his new children with him.


>Create a subspecies of Fire Goblin, known as the Serpent-twisted. aquatic species, natural habitat "Ocean"
>Adapt them to Volcano
>>
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>>5235164

Sorry I meant coastal, not ocean.

Location marked.
>>
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>>5234962
Satisfied for now with the state of his creations, Insoleo waves a paw and blankets the horizon with light, jagged, cracked landscape softening and transforming into smooth, luminescent glass. His dominion must expand, to make way for yet more wondrous new creations.

>Insoleo spends 6 Divine Power to Shape the world, expanding his Glass Steppes onto the orange marked tiles.
>>
>>5235097
>>5235101
Welcome, and you've done it perfectly.
>>
(Wait, Volcano is amphibious? I just realized that now.)
>>
>>5231562
Yeah. For things that swim in lava.
>>
>>5235253
(Will Drazil's species be able to live on Volcanoes and coast? I'm a little confused on the rules for amphibious species.)
>>
>>5235252
I posted that when I suggested splitting the biomes into Terrestrial, Aquatic and Amphibious.
As you're the creator of the Volcanoes biome, I'll let you decide if you're okay with that or if you'd rather have them be purely Terrestrial.
If you want them to be purely Terrestrial, then I'll refund Drazil's Divine Power and let him do something else instead, if he likes.
>>
>>5235254
Yeah, they're an aquatic species.
>>
>>5235254
Yes, that is his intention.
>>
>>5235255
(Yeah, that's fine keep the Volcanoes amphibious. Effie's about to go on a warpath now lol.)
>>
>>5235052
>>5235101
As always, here's the icons for your additions, hope they meet your approval.

Great contributions this round from you guys and everyone else.
>>
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>>5234962
love my little Cerebrants and I will certainly be improving them but for the next couple of days I'm going back to biomes. Today I'll spend of my divine power to expand what I have while tomorrow I'll make something new underground. There is a lot to do down there after all and I can't let you guys make it too normal after all. Gotta say though good work on the Real of the Dead and Hivelands though

First some more Seas for my little brains to swim around in. After that an entrance to the underworld and finally some Mirror Steppe's to prepare the world for my next creature(s)
>>
Seems like i Ur have fallen into doing things in phases big bursts
>>
>>5235369
Got it. Just one thing, for the entrance to the underworld, I'll need to know what type of biome you want the overworld hex to be, and what type of biome you want the underground hex to be.
>>
>>5234962
While other lands roil and turn in chaos and absurdity, even with the life and conflict on the North Eastern continent, the Tundra expands to the Southern parts of the continent, and it develops proper character befitting that of a cold and, relatively stable, world.


>Use Shape the World to create 9 Tundra hexes on those marked with a dash, and 3 Boreal Forest hexes on those marked with a circle.
>>
>>5235478
Oh, Make the overworld a Crystal Plain and the underworld a cavern
>>
>>5234962
And now… finally, it begins! The TRUE Ascension!

>Murtnag spreads it’s wings, Murtnag caws and laughs, as feathers and eyes rain down upon the world, gracing it’s flock, until each and every crow is a shard of Murtnag itself, an embodiment of the Allflock
> empower species 9 times on the crows: fast breeding, seeing through illusions, immunity to lies, stealth, greater size and toughness, greater strength, greater speed, natural coordination, ability to eat almost anything
Man, coming up with 9 stupid abilities was hard. Definitely worth the wait!
>>
>>5235910
Pssst. You only need 8 to max them. Don't forget I blessed them as well.
>>
>>5235928
Wait didn’t you only bless them once? So they- wait. I’m fucking stupid.
Oh well, guess I uhhhh will take “immunity to lies” out, that’s the dumbest one
>>
>>5234979
Transplant a spathi at the same tile spend everything else on empowerment
Of spathi
>>
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Turn 10 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Conflict: Thundetusks & Yetuns.

Remaining & Expired Timers:
>The conflict between Thundertusks & Yetuns cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 15 DP
>Fractal: 12 DP
>Frosore: 6 DP
>Yearn: 12 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 12 DP
>Totalous: 24 DP
>Loreleilim: 12 DP
>Carrion Lord: 24 DP
>Ur: 6 DP
>Drazil: 7 DP
>Lases: 15 DP
>Yidith: 24 DP
>Murtnag: 8 DP
>Trillimti: 12 DP
>Endestria: 24 DP
>Insoleo: 6 DP
>Vellyn: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.
>>
Well, it would seem like there are a small number of deities among us who care about nothing other than the supremacy of their favourite creations. I suppose that I should not consider this surprising, now that I recall the nature of my invitation.

Allow me to take this opportunity to remind each of you that we are free to enfeeble and cripple one another's creations, with all manner of curses. Should any of you believe that a particular divinity has overstepped their bounds, you may consider it your duty to correct them. Such an effort requires cooperation however, as one god can easily undo any changes inflicted by another god. Only together can you punish the hubris of another.

But enough of that. Behold this particular Trufflehog, overgrown and overburdened with its fungal cargo. Normally it would die due to these conditions, yet it has earned the attention of a troupe of Gorecaps. See how the Gorecaps trim the excess growth off of the Trufflehog's back and produce a veritable feast with which it can feed them for a week.

This is the basis for the mutually beneficial relationship between the Gorecap and the Trufflehog, and perhaps the beginnings of domestication.

>I shall spend 6 Divine Power on a use of Create Bond, to create symbiosis between the Trufflehogs and the Gorecaps.
>I shall save the rest of my Divine Power.

Hopefully after this, I shall be free to resume shaping the world.

I would like to announce that with the beginning of Turn 10, the Age of Land and Beasts is a third of the way to completion. I intend for this Age to conclude after the end of Turn 30. Provided that people are still interested by that point and this game hasn't crashed and burned by then, I will then advance Apoch to the next Age after a brief break, to revise the rules and create new ones.

I've also noticed that a couple of players are devoting all of their Divine Power to a single pet species, which they are boosting up to the maximum level. While the rules allow for this, I do hope you do something interesting and don't just try to spread over every biome and wipe out every other species. That would be pretty boring and I, along with other players, would be forced to use our Divine Power to keep you in check instead of doing more interesting things with our time.
>>
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>>5236104
Trillimti hates making creatures weaker in death then they were in life. He waits for species to go extinct before crafting their dead forms so that there is less risk of this occuring. Yet since he can sense a species has reached their max potential he knows it would be foolish to wait as they can only grow weaker. The skeletal birds he makes hide their true appearence using feathers made from darkness. They are slower then their living counterparts and unable to breed however their abilities to fly at all and sense death more then make up for these flaws. As the first crow enters his realm Trillimti knows he will like these creatures.
>Spend 3 dp to make subspecies Heralds favored biome Realm of Death.
>Shape the world with 3 dp.
>>
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(Part 1 of 2 - I write a lot when I get on a roll lol)

Among rustling webs and silent pillars, a lone figure drifts, wandering in search of... something. His tattered cloak billows in the wind as he stops, turning in all directions, looking for something. His hood slips off, revealing a gnarled grey face with a tangled beard and long white hair. Finally, he hears it - the unmistakable voice of a crow. Then another, slightly deeper. Looking up at the sky and shielding his eyes from the sun, he sees them, circling one particular tower in the distance. Can it be? Have they, at last, found the tomb of Ve-

*scream*

Odunaz awakens with a start, his brow covered in sweat despite the crisp, chill mountain air. A sound echoes in his ears. For a groggy moment he thinks it is just a fading memory of the cawing crows from the dream - that strange dream, again, the ninth night in a row. But no - someone was screaming! He stumbles outside, blinking his eyes as he leaves the darkness of his hut - but stops in his tracks as he sees it.

A gigantic Thundertusk, on a rampage through the village. The scream was that of a female Yetun - his wife, who had gotten up before him to fetch water from the stream. She lay crumbled on the ground, bleeding, next to the huge animal. Shouting her name, he runs to her - but the beast roars deafeningly and with a single swipe of its powerful trunk it throws him aside, knocking the wind out of his lungs.

Struggling to breathe, Odunaz watches in horror as the animal, along with several others who emerge from the trees, rampages through the village, destroying everything. He tries to ignore the screams of the children being gored as he limps to his fallen wife - before crumpling to his knees again. It is too late.
>>
(Part 2 of 2)

After a moment he stands again, and picks up her body, walking as fast as he can out into the forest to escape the doomed village, and bury her, all the while thinking dark thoughts. Those dreams... were the elders right? Were the pillars of bone omens of death? What of the cryptic "jokes", handed down from the trickster god Yearn - did any of them speak of this? So lost in thought was he that he did not notice the crows in the trees above, watching him. Until one spoke.

"You bring a gift?" the scratchy voice asks.

"No!" Odunaz cries, disgusted. "This is my wife! She was murdered by one of those foul beasts! I'm here to bury her!"

The crow flutters to the ground and stares at him with mischievous eyes. "But what is the point of planting a seed if it only rots in the ground? Don't you want revenge? Feed the murder what was wrought by murder and we'll murder in turn for you."

The thought horrifies him. But... how is it different from the custom of sky burial atop the holy mountain? If it buys their service... but no! These creatures cannot be trusted. All the legends speak of their treachery. He begins to dig a hole, ignoring the crow.

"Wait. Do you know the name Vellyn?"

He stops, looking up in bewilderment. The crow nods, understanding.

"Yes. We - my brother and I - have had that dream too." Another crow flutters down next to him. Could it be? "Let us go with you to find that place, and I guarantee my kind will help your kind rebuild."

Odunaz sighs, nods, and stops digging. The crows begin to caw, and gather round the body.

>Create Bond between Yetuns and Crows. Yes, all this writing for that.
>>
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Having watched the happenings in this world with interest, I have decided on who shall bear my blessing: The beings now known as Crows.

>Create subspecies of Crows: Harpies (more humanoid crows, with opposable digits on their feet so they can work more delicately) with preferred biome Plains
>Shape Land on all the hexes marked in blue
>Start crows out on the hex marked in red

(OOC: I hope this is fine as a series of actions and I didn't make any mistakes)
>>
>>5236102

Torc wakes to find even yet more burrowing ways into his realm, mortals and gods turning their attentions to the world beneath the world.

Shadows, Ogres, and the ever developing Ur-Spathi.

No cause for further examination however, the deep must expand, and so it does.

10 hexes of a new biome in green

Flower gardens

Deep in the underbelly of the world these hidden gardens emerge, dominated by flowering plants and their insect attendants, small and large.

The roof above is dotted with magical glowing rock formations near-unique to the region providing a dim constant starlight over the fields, barely enough for the human eye to work with and allow them to navigate through unaided by torch.

The plants in this region have myriad medicinal properties as well as being quite beautiful to behold, though one who tampers with the flora must be wary of the gardens wildlife attendants who are oft quick to swarm any disturbing interlopers.

2 hexes in red of a new biome

Eldest woods

Silver trees with silver leaves grow tall, fed off of rivers of honey and thriving off of the artificial light that seems to grow to a fever pitch in these rare and intense biomes.

The light here is akin to the surface at day, near blinding to those accustomed to the surface, it is easy to get lost within the labyrinth of trunks, roots and shoots that make up this realm of bark and heartwood.

Life thrives even despite the raging flames on the surface, so deep down are the eldest woods that they care not for the technicolour blight of the surface world.

In this realm small mammals thrive, plants grow strong and the waters in the heart-pools surrounding the core-trunks of each wood regenerate and enliven those who might arrive at their sacred heart.
>>
>>5236303
Fuck yeah, I was really hoping someone would protect the Yetuns. Op, this means they don’t get instantly wiped out anymore, right? Because of the level difference closing due to the bond.
>>
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>>5236104
For my new Biome I'm making a ring of dirt going down from the surface and manipulating it's gravity so that creatures can live on every side of it without risk of falling off. Behold the Gravity Ring, it does definitely need better art though so Scraper if you could do something about the icon that would be great
>>
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>>5225669
Buufhonk lord of goofs and gaffs sees a shiny new world with no performers, how boring. Still so much dead land with so little to entertain, where are the pranks? The merriment? The grease? I doubt anyone would mind if the circus came to town, might bring in some fun!
>Buufhonk God of Clowns and Carnivals
>>
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The serpent-twisted spent many moons attempting to become adjusted to their new forms, and homes. No fire in the ocean, no warmth. Drazil breathed upon them, and gave them a gift of adoration for his children. Internal elemental storm, that would keep their blood hot and hearth's warm.

Not only this, but they were finding their watery abodes populated with yet another of Drazil's creations. The rivers were abound with storm scales.

Ever eager to feast upon the weak and undeserving, Drazil's hisses upon the eastern continent echoed through the mountaintops. Still dripping from his creation of the Serpent-twisted, he infected the reservoirs of the Yetun with his poisonous, and transformative blood. Their strength would wane. When the thundertusks arrived, Drazil would feast on the weak


>Empower Serpent-Twisted with inherent elemental prowess
>Transplant Stormscales
>Enfeeble Yetuns
>>
>>5236102
Finally after searching for the perfect location hes found it, Buufhonk claims a small island northeast of the largest continent, a dusty blanket of earth covers the island, with a squeeze of his nose and a mighty "HONKKKK!!!!" his chariot is summoned, a tiny buggie not big enough for even a mouse, with a slight kick the trunk opens and out flies a mighty canvas sheet large enough cover the entirety of the island, shielding the world outside from the drastic changes the grounds beneath would feel over the next few days...

=======================================

...The Fairgrounds are now open, the tent dissipates and the sickly sweet smell of grease and sticky sugary goodness fills the air, the carousels creak unturned waiting for guests.

>Buufhonk uses Shape the World using 6DP with the new biome "Fairgrounds"
the tile should be a red sphere with a noticeable shine (Balloon or Clown nose)
>>
>>5236524
...wait, is just creating structures like that as part of a biome allowed? damnit! i could have made fields of machinery instead!
>>
>>5236377
>>5236308
Wow, didn’t think people would do anything but enfeeble my crows! I’m very pleasantly surprised
>>
>>5236553
It's not solely pvp! And making your species that strong makes them desirable, as you can see, by two people stealing them and gaining intelligent level 10 species for only 3 power.

Waiting to make my own move after getting confirmation that the Yetuns can recover now that they're bonded to crows.
>>
>>5236559
desirable enough, hehe. OOC, i'd like to apologise a little to murtnag for stealing the crows, lol

honestly i was thinking about stealing the yetuns too, so i'm just wondering, do bonds hold between subspecies as well? or would it cost the same to re-bond a yetun subspecies and crow subspecies?
>>
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>>5236102

While there had been a time of relative quiet from Loreleilim, it would not be long at all until swiftly the hot plainslands expanded, and rapidly, capping off the desert and forming a grand place of warm plainsland full of various life. Yet, this wouldn't be the end of Loreleilim's work. There was still two final touches to be done before their work would be. Still, they were quite pleased with how their little continent was going. Quite the contrast to the frigged land directly north of it. Even so, it she was quite pleased with her work thus far, even if there was still much to be done.
>>
Effie is furious. She had warned the other gods that her realm and her people are not to be trifled with. Both of those warnings had not been heeded. She does not bandy with the offending god like she had with Scaper. It is not time for words it is time for war.

>Use 2 divine power to Empower the Fire Goblins with greater courage
>Use 3 divine power to cause a conflict between the fire goblins and the serpent-twisted
>>
>>5236303
>>5236308
I love it. Thumbs up from me.
>>5236377
No, it's great. But if you wanted to create fields of industry instead like you say in >>5236528, I can change that for you.
>>5236400
This was going to be the case. On hexes that Yetuns share with Crows, they would have a Level of 4 compared to the Thundertusk's Level of 6.
However, Drazil weakened the Yetuns in >>5236517, so even on hexes that they share with Crows, they still have a Level of 3, which means they still get wiped out.
With the beginning of Turn 11, the Thundertusks will have expanded to their maximum range however, and there will be just one hex on which the Yetuns exist that they cannot reach. So they will not be entirely extinct.
>>5236493
Just one thing. You stay that these gravity rings "go down from the surface." Are these hexes connected to the surface world? If so, I will have to use the Surface/Underworld route symbol and you will spend double the points, for altering surface and underworld hexes at the same time.
As it stands, it looks like it's entirely underground, so I'd like some clarification.
>>5236553
Well, you haven't used the Level of your Crows as an excuse to go around exterminating all other lifeforms, so people are giving you the benefit of the doubt for now. They will only start playing dirty if you start first, I think.
>>5236580
They don't. New bonds and conflicts will need to be formed.

Great contributions from everyone. Aside from that clarification that I need from Lases, everything is great so far
>>
>>5236628
Neat! Alright. Is the expansion of species a constant thing, or does it stop eventually? Will the Yetuns start expanding again once they gain the capability to survive?

Was hoping to strongarm Yearn into buffing them, to allow them to compete, but seems like he's absent for now. Will make my actual turn shortly, have some neat ideas.
>>
>>5236635
It's a constant thing, so long as it doesn't exceed the maximum distance of five hexes from the origin point.
In instances where a species loses its origin point, like in the case of the Yetuns... I don't know. For me, it makes sense that the closest hex to the origin point that it still occupies counts as its new origin point, to symbolise how the species has been displaced.
>>
>>5236638
Ah, nice. Origin point not destroyed then. That’s good. While Fractal doesn’t care if they live or die IC, it’s not my intention to wipe them just for fun. Now for my actual turn:

Fractal examines the North again, seeing how the Trufflehogs are being used by the goblins. The sight confuses him. He had not pegged the Bloodcaps as hunters, so he never had a desire to pit them against another of Scaper’s borrowed creations. To see them benefit from prey without utterly dominating and conquering it… How curious. He opts to not interfere, however, and crosses the world once more to leave wastelands of ice in his wake. He raises great glaciers to house his boars, and up in the home of the Thundertusks, he calls forth a whirling blizzard that decimates all. The glacier stands as a white monolith, destroying the forests, tundras, and choking out his beasts. Yet, it’s not an act of malice. Should any god deign to melt his ice and return it to water, they’ll find that it creates a mighty Fjord, frigid and bitter, but with the potential to house renewed life.

>3 Divine power to shape the world, Ice Flats.
>>
>>5236276

And in the realm of Death, a new change takes place. Though he had no part in sculpting them directly, the near Extinction of the peaceful Yetun was brought on by the Monster-God. And from the violent act, his essence seeps out to influence change. It seems that Apoch itself begins to recognize the underworld that Trillimti has been crafting, and a new species begins wandering it upon their death.

These Ancestor Spirits are grief-stricken and solemn, bemoaning the tragedy that befell them in life. At the very least, they at least have a chance for peace now, deep in the bowels of the earth and within the bosom of their psychopomp guardian.

>Create subspecies of Yetun
>Ancestor Spirit, Favored Biome Deadlands. Not sure if it has any other biome slots.
>>
Anyone have any subspecies or species ideas that i could perhaps try too draw
>>
>>5236645
That's pretty fantastic, I'd just like you to mark the original hex for this subspecies and it's good to go.
>>
>>5236648
The upper-leftmost one, please! That one seems to be the closest to Frosore’s continent, comparatively. Hopefully Trill likes the new guests.
>>
>>5236390
>>5236493
>>5236524
Additionally, new biome icons. Hope you guys approve.
>>
>>5236651
Not my biome, but the Gravity tunnel one looks a bit too dark to really make out
>>
>>5236656
Two variants that I propose using the same image then, for your consideration and that of Lases.
>>
>>5236628
Then yeah, if you don't mind to much, I'd like to amend that turn to creating fields of mechanical movement instead.

The biome, Gear Fields, comprises of many simple mechanical structures, gears spinning about, some more complex and larger structures with no apparent use, all linked together by rail lines stretching as far as the eye can see. The environment is hostile to any non-intelligent life but any intelligent life should be able to navigate it fine. The Harpies will be specifically adapted for this environment, but is it legal to modify the biome such that all intelligent life is automatically adapted for it, or at least can automatically live on it?
>>
>>5236628
I didn't intend for them to be connected to the surface in that way no, just sticking from the "roof" of the underworld
>>
>>5236102

I continue to shape the south of the continent, but this end shall be a little different. A touch of contrast to the pure cold is helpful to bring out its glory. Nothing outrageous, and nothing explicitly warm, but different none-the-less.

On another note, I am a touch irritated by the overwriting of my sculpted lands to the North, but shall overlook it for now, especially as it at least matches the area somewhat. I hardly want to start a land-forming conflict while I have yet to finish on this canvas. Maybe in time I might move it to the North and restore the Tundra...

>Use Shape the World to create 1 Mountain hex on that marked with a triangle, and 5 Plains hexes on those marked with a dash
>>
>>5236701
I completely misunderstood what you meant.
What I was picturing was a great tunnel/pit where all of the sides of the pit had gravity that attracted objects to its sides.
Now I realise it's more like a massive natural stone arch that hangs from the ceiling of the underworld, that has gravity that attracts objects to its sides. In which case, I've amended the icon.
>>5236680
Hope you consider this an adequate icon.
>>
>>5236764
That's an amazing icon, I love it, thanks!
>>
>>5236105
Out of curiosity Scaper, can the bond between two species be one of...eh, not sure how to put this. Not cooperative in the literal sense, but cooperative in that they induce growth through competition? Like a (sustainable) predator and prey relationship?
>>
>>5236559
>>5236580
…stealing? You haven’t stolen anything! You’ve just made more crows! Which I am happy for. Every crow is a shard of murtnag after all, so the more crows the more Murtnag!
>>
>>5236814
As long as they mutually benefit from each other's existence in some shape or form, you can consider it a bond, but it has to be two-way.
>>
Two questions
>If this is just joining, do we start with 6 points or 24?
>In this age we can only create species that can't be more advanced than a tribal society, am I right?
Also damn good thread
>>
>>5236764
Yeah I could have been more clear, your idea was good too though and just so those icons aren't wasted I might make a few of those tunnels/pits in the next update
>>
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>>5236102
>>5237015
I suppose I have atleast 6, so I can just get started before I have to go to work
>I am frustrated. I Dryf, the God of Trade. And there is only so many deals one can make with my divine bretheren. And I can only enjoy ripping of a ogre so many times.
>So I will create my own species, one who values wealth and trickery as much as I.
>But first they shall need lands. I shall give them coastal lands and a few islands, all of them rich in resources, so that they may one day be traders.

I use 6 divine power to turn the marked tiles into fertile lands with many deposits of precious metals.
>>
>>5237015
>>5237031
Hey, good to have you on board.
>If this is just joining, do we start with 6 points or 24?
Anyone who has just joins starts with 6 Divine Power.
>In this age we can only create species that can't be more advanced than a tribal society, am I right?
All species start off as unintelligent. In order to turn a species intelligent, you need to spend 12 Divine Power on the Enlighten Species ability.
Intelligence has no value in this current Age, but it will in the next Age.
>>5237031
Awesome start, I'll get to work on that.
>>5237030
Already deleted those previous icons and moved on.
>>
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Turn 11 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Conflict: Thundetusks & Yetuns.
>Conflict: Fire Goblins & Serpent-Twisted.

Remaining & Expired Timers:
>The conflict between Thundertusks & Yetuns cannot be broken for another turn.
>The bond between Crows & Yetuns cannot be broken for another two turns.
>The bond between Gorecaps & Trufflehogs cannot be broken for another two turns.
>The conflict between Fire Goblins & Serpent-Twisted cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 15 DP
>Fractal: 12 DP
>Frosore: 6 DP
>Yearn: 18 DP
>Effie: 7 DP
>Uthys: 12 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 12 DP
>Drazil: 7 DP
>Lases: 17 DP
>Yidith: 24 DP
>Murtnag: 14 DP
>Trillimti: 12 DP
>Endestria: 21 DP
>Insoleo: 12 DP
>Vellyn: 6 DP
>Buufhonk: 6 DP
>Dryf: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.
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Excellent. I am glad to see that harmony has been maintained. Though chaos can be enjoyable to behold, I do not believe that this is the right time for it.

I shall begin this landscaping that I spoke so much of. I shall start with some mountains, I believe. A perfect barrier to separate the ancient swamps of Uthys from the newly-made gear fields of Endestria. It would not do to have all of that metal rust and corrode from over-exposure to moisture.

>I will spend 3 Divine Power on three uses of Shape the World, which I will use to create three hexes of Mountains.
>I will save the rest of my Divine Power for the time being.
>>
>>5236590
A presence comes to Effie in whispers, as she floats crystalline above her volcano.

"We have a common enemy, you and I..." it sighs, in a voice like cloth blowing in the wind. An image forms in her mind: Drazil, the storm beast. Annoyance ripples across her surface in a wave of incandescence, startling a group of goblins praying on the edge of the volcano - all except one, to whom the others immediately bow as they recognize his greater courage.

The voice continues. "I am the soft breeze that caresses, but Drazil is the raging hurricane that destroys. You are the fire that warms the breast, but he is the tsunami that douses the bonfire. He meddles with both our plans: twisting your goblins into accursed serpents, and afflicting the people of my prophet with a sickness that weakens the mind and freezes the heart." She sees a lone Yetun, hiding on a mountain from the inexorable onslaught of Thundertusks, shivering in a cave with a campfire of damp wood that barely smolders, with two crows perched on his shoulders. He is among the last of his kind, driven to exile on the edge of their homeland.

"Thus," it whispers, "I offer you a deal. Bless him and the remnants of his race, those few who were not doomed by their own sloth and cowardice, with a renewal of courage. Melt the ice in their hearts with a burning flame of hope, vengeance, and determination - that they need never fear the storm again. They will know you evermore as the goddess of the hearth and forge, who saved them from despair when they were doomed to wither away."

"And in return, I will lend your goblins my silence, my swiftness, and my cunning, that they may drive the serpent-twisted who lurk among the volcanoes utterly to ruin. This I will do first, as proof of my honor. I hope that as an honorable warrior yourself, you will see the wisdom of this alliance, and return the favor I have wrought."

>Use 6 divine power to empower the goblins three times - silence, swiftness, and cunning.
>>
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>>5237256
Trillimti was overjoyed to see spirits he didn't create wandering his realm as how could a more obvious sign of the world accepting his realm exist. Unfortunately he couldn't take the time to celebrate as he still had much work to do. First he expanded his realm as usual. Then he noticed another species at their max potential had been born so he got to work crafting the bodies they would inhabit when they died. The creatures he made were identical to harpies except they had white feathers and an aura that filled the living with dread and the dead with comfort when they saw them. A herald was briefly seen in the geothermal springs telling the ur-spathi Trillimti was very sorry about forgetting them and would fix his mistake soon. It returned to its nest shortly after.
>Spend 3 dp to make subspecies Death Angel with favored biome Realm of the Dead
>Spend 3 dp to shape the world
>>
>>5237344
"Very well. I do not usually allow other divine beings to bestow their essence upon my creations, but now is an unusual time, and I see you are a wise god with aims akin to my own. You have given my children a gift and I shall give my own to yours as well."

Effie appears to the last leaders of the Yetun tribes in the form of a ball of fire, and she does not speak to them, for her divine words would only shatter their minds, especially ones as cowardly as they. She instead fills them with a bit of her divine flame which chases out their fear, and fills them with fire instead.

As courage is given, it is also taken away. Effie looks upon Drazil's vile parody of life, and glowers at them with pure hatred. They are a mockery upon this world and yet they still dare to intrude upon her realm? She takes the fire from their hearts and plunges it into the ocean where it is extinguished. The Serpent-Twisted are forever cursed to be cowards unfit for this world by Effie.

>Use 4 Divine Power to empower the Yetuns with Courage and Fire.
>Use 2 Divine Power to Enfeeble the Serpent-Twisted with cowardice.
>>
Drazil sat upon the seamounts of his oceanic home, watching the bargaining gods of the world attempt to twist the already twisted.

He hissed cacophonously. These newly empowered Yetun, those given power by fire, would experience the true power of Drazil's blood. The blood they had drunk, prior to their enhancement.

From them sprung the Ashtongue. Giants of Storm and Cinder, Brimstone and Lightning. He would bring them to the archipelago upon his back. They saw their new brothers slaughtered beneath the feet of tiny creatures and bellowed a war cry.

>Create a new subspecies of Yetun, Ashtongue. Environment: Volcano
>Start a conflict with the fire goblins

I'll place them when I'm home.
>>
>>5237580

Drazil's children recede into the water, crushed beneath tiny feet. Alas, their homes would now be beneath the waves.
>>
>>5237247
Torc finds himself unusually wakeful, and having fulfilled much of his original goals returns to his first mark beneath the world and expands it, twisting jungle atriums expanding into hard bedrock.

6 DP into more subterranean jungles.
>>
>>5237247

Fractal watches over the wastes, with a mixture of disappointment and pride. His creatures are proving to be strong, and are a worthy enough prey for him to battle. And yet... The species who he hoped to empower in the first place? They've been unable to take up arms, they've been unable to rise up, they've been unable to deal with the trial set forth by him. Only with the flames of another god burning in their breast are they able to stand a chance. He comes to a decision, regarding life in the frozen North. They have failed to become hunters in their own right. And yet, the 'prey' have proven themselves time and time again, showing their superiority by absolutely dominating the Yetuns. He ought to grant them the chance to stay at the top as well.

No longer are they mere beasts. He twists the Thundertusks, turning them ugly and savage. They begin taking on the traits of the poor folk they've slaughtered, rising up onto their back legs and growing hideous faces. The beasts lose their tusks, and great swathes of fur drop out, but they receive a certain savage intellect in place of it. These giants of frost stalk the forests and tundra, having gone from divine animals to proper monsters. They come down to raid the remnants of the Yetun every so often, towering over them and threatening them with extinction.

>12 DP to give the Thundertusks Intelligence, and mold them into an altered form

Wooo Ice Giants!
>>
>>5237247
This turn I'm making some more Exposed Seabeds as well as adding some Woodlands to this side of the map.

Finally I'm transplating some Infester Vines to the left most Woodland I just created and because I'm tired of Gorecaps stealing some of the endless amount of blood in the Seas of Blood I'm starting conflict between the Gorecaps and Cerebrants
>>
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>>5237764
Forgot to include the image
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>>5236865
Lovely, thank you, Murtnag! Your Crows, too, are welcome to join in the technological bounty I am creating, for I intend no race to be left out.

>>5237258
Thank you, Scaper. Your aid in protecting my lands of metal is appreciated.

>Use 5 DP to create more Gear Fields on the hexes marked in blue
>Use 2 DP to create an entrance to the underworld on the hex marked in black
>Use 2 more DP to terraform 2 adjacent hexes in the underworld to Gear Fields as well

underground entrance biomes don't need species to be adapted to them, right? I hope it's not too cheaty to extend Gear Fields to be an underground biome too, and if it's not too much trouble, can I get an underground entrance named "Gear Lifts" or something?
>>
>>5237765
>>5237764
Hey, great update. There's just one thing.
Conflict can only be started between species that share at least one hex. Since the Gorecaps are a terrestrial species that is isolated to the mushroom forest and the Cerebrants are an aquatic species that is isolated to the depths of the blood sea, any contact between the species is probably limited to minor clashes on the shoreline.
So, there can't be a conflict between those two species. I hope you're alright with that.
>>5237848
Awesome additions, I'll just inform you that passages between the underworld and overworld are the only "biomes" that are modifiers and can be tacked on to other biomes.
In your case, I'll be making both the Underworld Route on the surface and the Surface Route in the underworld Gear Fields.
Please mark which two hexes that you would like to transform into Gear Fields, so long as they are adjacent to the grey hex with the black staircase.
>>
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>>5237883
Great, thanks! I'll take these two hexes, if you don't mind.
>>
>>5237703
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Location
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>Know that the lands are ready, its time to create some life.
>I could slap some meat and nerve endings to create a being of flesh and blood, but I have better idea for them.
>To make them inherently materialistic, I give them no true physical form. They should be clouds of wandering souls. But they shall be able to posses inanimate objects to take on a physical form.
>They can change from one form to the other, but if something were to destroy the body they are occupying, the would pass on to Trillimti's grasp
>For now, they will take dead logs and lose stones for bodies. But I shall implant in them a inherent desire to obtain stronger, more grand bodies.
>But what to name them? Hmmmm. I know! Due to their changing forms, I shall call them Drifters! NO! Dryfters!
>>
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>>5237247
>>5237979
Spending 6 DP to create the Dryfter Species at the plentiful hills tile with the blue line
>>
>>5237979
OOC I know I named them after myself, but I am not just gonna have them be my pet species and do nothing else. I won't be mad if people mess with em.
>>
>>5237883
My bad, the conflict wasn't that important anyway
>>
>>5237247
> adapt the crows to Mountains, Ice flats and Tundras (9 power, 5 remaining)
> the flock-god caws, as it’s feathers shine grey and blue and then return to their original black, white eyes focusing on the world. The flock has been still much too long. It is time to move
>>
>>5237247

Yearn awakens from his long slumber. He the world much simpler before he slept as there far fewer mortal races.
Yearn travels this world to look at each of them.

There many smart races, far more deserving than the ogres of Yearns creation. Yearn visits the Thundertusks. They look so fun with their long tusks, but rather skinny.
He visits the Shadows next who seem to also suffer from malnutrition.
After the Hoarboars who are sighted, who seem to have a grand time rolling around. Yearn contemplated that they could cover far more ground if they were rounder.
Yearn finds the newly born Dryfters next. They resemble someone Yearn thinks he might know, yet he sheds a single tear for them as he sees them not eating copious amounts.
Yearn comes upon the serpent twisted. Yearn sees that some other god has made very fearful of everything. They seem even scared of dinner. Yearn can't have that, they has to desire din-din.
Yearn finally visits his pals again who seem to get some of his jokes. They seem to have large bellies but the male ogres seem to have small breasts. Perhaps more food would solve this issue.


Yearn stays with the ogres in the eastern mountain for some time, until he noticed a small black flying creature.
Yearn told the black creature a joke, which the creature asked him to repeat.
Before he repeated it, he asked the crow why he was so small. The crow said the crowgod made him this way. Yearn wanted to help. Yearn attempted to give the crows the same gift as he gave the other mortals, but it didn't work. Yearn sadly told the crow he met that Yearn is going to help no matter what.

Soon after, Yearn went on another journey around the world to seek out other flying creatures until he came upon a lady flying with talons and small breasts. Yearn knew the solution to small breasts as he had encountered with his own ogres. Yearn attempted to gift the flying ladies the same as everyone, but like the crows it failed and Yearn s determination was required to attain the desired result.
>>
>>5238385

>Empower the Thundertusks with fatness
2 dp

>Empower the shadows with fatness
2dp

>Empower the hoar boars with fatness
2dp

>Empower the Dryfters with fatness
2dp

>Empower serpent twisted
2dp

>Empower ogre with even more obesity
2dp

>Enfeeble crows with so much fatness they can't fly
2dp

>Enfeeble harpies with so much fat they can't fly
2dp
>>
>>5238392


>Empower serpent twisted with FAT (in case that wasn't clear)
>>
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Turn 12 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Conflict: Thundertusks & Yetuns.
>Conflict: Fire Goblins & Serpent-Twisted.
>Conflict: Fire Goblins & Ashtongue.

Remaining & Expired Timers:
>The conflict between Thundertusks & Yetuns can now be broken.
>The bond between Crows & Yetuns cannot be broken for another turn.
>The bond between Gorecaps & Trufflehogs cannot be broken for another turn.
>The conflict between Fire Goblins & Serpent-Twisted cannot be broken for another turn.
>The conflict between the Fire Goblins & Ashtongue cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 18 DP
>Fractal: 6 DP
>Frosore: 12 DP
>Yearn: 8 DP
>Effie: 7 DP
>Uthys: 18 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 12 DP
>Carrion Lord: 24 DP
>Ur: 18 DP
>Drazil: 7 DP
>Lases: 14 DP
>Yidith: 24 DP
>Murtnag: 11 DP
>Trillimti: 12 DP
>Endestria: 18 DP
>Insoleo: 18 DP
>Vellyn: 6 DP
>Buufhonk: 12 DP
>Dryf: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.

From now on, I believe that I shall behave in a different fashion. I see no reason for haste, so I shall no longer be taking action ahead of everyone else. Instead, I shall be the last to act. It gives me the opportunity to be more reactive, perhaps even retaliatory.

Instead, allow me to remark on the incredible changes wrought over the past few millennia. The extermination of the Serpent-Twisted on the volcanic isle of Effie and the resurgence of the Yetuns as they fight back against the now-wise Thundertusks is quite remarkable. These certainly are interesting times, are they not.

>I withhold my Divine Power to be used later this turn.
>>
>>5238411


Yearn returns to the flying creatures.
Sad that he has over done it.
Perhaps if they had more tasteful fat, such as only pot bellies, so they d be able to fly better, but the fat breasts on the crows were non negotiable in his molding of these flying creatures.

Yearn finished his work with the flyers and returned to the eastern mountain ogres who also sighted the black creatures after they were unfortunately walking for a generation and now recognized them in the air in this new generation of crows.

Yearn though that it may be nice for the ogres to be friends with the crows so they could exchange new ideas and perhaps even cooking recipes.

>Empower harpies with tasteful fatness so they may fly once more
2 dp

>Empower crows with localised fat in their bellies in the form of pot bellies
2dp

>Create bond between crows and ogres
>3 dp
>>
>>5238427

Nvm I forgot create bond is 6 not 3

I guess just make my ogres fat times 2

>Empower ogres with max fatness
4 dp
>>
>>5238411

Also thank you for game scaper.
I enjoy being able to rejoin game after a few busy days.
>>
What the fuck why’s every race fat now
>>
>>5238472
Prosperous have grown the lands amidst the boons of mighty Yearn, Who attendeth to every need and whim, O impertinent one. Many folk in this age of plenty have, perhaps, let themselves go a bit.
>>
>>5238436
Not a problem, I want this to be a more casual sort of experience where people don't feel like they're forced to contribute daily.
>>5238472
If you dislike it, you could always use Empower Species to turn a creature's excess fat into pure muscle or Enfeeble Species to make the species scrawnier.
You can even ignore it if you want, since it has no practical impact beyond changing the Level of a species.
>>
The Serpent-Twisted have been exterminated from her realm by Effie's brave people. Though, they do cowardly lurk on the water's edge waiting for goblins to drag into the depths it is still a victory. However, a new enemy has replaced the cowardly Serpent-Twisted.

The Ashtongue.

Effie would like to do nothing more than to destroy them with divine flames, but she has an obligation to fulfill, the Yetuns are in danger of extinction once more in their escalating war with the Thundertusks.

Sensing the Thundertusks newfound intelligence Effie decides that peace can be brokered, the Thundertusks are no longer stupid beasts that only seek to destroy.

Using her divine might she links the mind of the Yetuns and the Thundertusks for three days and three nights so that they might understand each other and come to peace.

>Use 6 divine power to end the conflict between Thundertusks and Yetuns
>>
>>5238413
The hive meets the gears as the wakeful god of the subterra expands the hivelands to double their original size.
>>
>>5238482
(Part 1 of 2)
The rejoicing can be heard all through the forest as the people dance. Songs of praise to the Lady of the Hearth erupt spontaneously in every throat as pipes and drums make a pleasing cacophony. Heryana sits, sipping her cup of ale, a little off from the center of the crowd, and smiles when required for social courtesy. But her mind is elsewhere - with her brothers who died in the war that has now, by the Lady's intervention, been ended - and with the Prophet, who stands alone, barechested in the cold wintry evening, unafflicted by the wind, waiting, his gaze fixed firmly on the horizon beyond the pass between the twin mountains to the east.

Draining her cup and grimacing at the texture of the gritty dregs, she stands, and goes to him. She does not expect to attract his interest, but cannot pretend that he has not attracted hers. Who is this man, really? This young man, with barely a beard, who hears the voice of a god whispering in his head, who moves like the wind and fixates on a distant hope?

He says nothing as she stands next to him, and does not even turn to look. He makes no suggestion that he even noticed her, but she knows that nothing escapes his attention. She turns to stare in the same direction he is, and resigns herself to wait along with him. But she does not have to wait long: for two black specks appear on the horizon, first small and distant, but growing ever closer. Soon she can hear them cawing. Hugen and Munen, the crow brothers, the Prophet's eyes and ears. The ones to whom he sold the corpse of his wife, if the legends hold true... she shudders.
>>
>>5238411

Fractal watches as a peace is brokered between his Thundertusks, and their quarry. Very well. He’s seen enough, and is confident in their strength. Should they grow soft and weak, he will return. But for now, he leaves the poor Yetun to recover, and to restore their culture.

The Beast concentrates his power, saving it for the future. He makes his declaration to the other Gods of the Central continent: The Southmost edge will be his. Any who try to claim it, once he’s done carving away anything that stands there, will feel his claws and fangs descend upon them and their creations.
>>
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>>5238523
(Part 2 of 2)
"'Tis a land of plenty!" one of them says, as they fly down to perch on Odunaz's shoulders. "Endless forest as far as the eye can see! A fitting new land for the crows. And," he hastily adds, "the yetuns." Of course, Heryana thinks to herself, not many will want to leave, now that the homeland has been saved. But the faithful, who trust in the Prophet's vision, are eager to make the trek east and south, to find the Tattered Land of his visions. A frightening, alien place... but one holding the secrets of cosmic history. What Yetun worth their weight in salt could resist such a quest?

"And to the south, an ocean, full of greasy fish! We caught ourselves a few before returning, that's why we're late. As if we weren't fat enough already, thank Yearn!", adds the other crow. They both laugh that strange scratchy crow laugh, and sound a bit tipsy. How did they even manage to fly all that way? She thinks she sees a glimmer a smile cross Odunaz's lips, but it disappears in an instant, and his face returns to one of solemn duty. For the first time, he turns to look at her, and her heart leaps.

"Tell the others we leave in the morning." He returns his gaze to the horizon. "We will cross the mountain pass and head for the sea. Then we will build ships and sail south, to... whatever land we reach." He breathes deeply, and sighs. "I trust the guidance of the Wind Rose. It will not lead us astray." It almost sounds like he's trying to convince himself.

Heryana bows, turns around, and returns to the party, breathing deeply to slow her beating heart.

>Place three mountains and three boreal forests in the marked locations.
>>
OOC: I suddenly realize my intense emphasis on story writing and mortal characters does not fit with the millennia-long timescales of the actual game lol...
>>
>>5238546
It’s an absolute joy to read, that’s for sure. I genuinely look forward to each of your turns.
>>
>>5238546
Honestly, the writing from you so far has been fantastic and I ask that you keep it up, so long as you have the inspiration for it.
The only issue with focusing on mortal characters is that, well, they'll be long dead by the time the next turn arrives. Maybe you could write about distant descendants or hell, you could always use Empower Species to grant a race incredible longevity.
>>
>>5238546
If Trillimti ever chooses to interact with the yetuns you can bet I will find a way to make this mortal's unnaturally long lifespan a part of it.
>>
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>>5238413
So much to do so little time to do it. The living have become mightier then the dead. This must be corrected immediately. Trillimti doesn't have experience with granting courage so instead he gifts the spirits with the knowledge to make a flame that can burn the soul. He looks to the ur-spathi which he had sadly overlooked and crafts the vessels their souls shall inhabit after death. For some reason their skin is grey and they have gained some form of clairvoyance. The souls insisted he should alter how he expands his realm slightly.
>Spend 4 dp to empower ancestor spirits
>Spend 3 dp to make subspecies Watchers favored biome land of the dead
>Spend 3 dp to shape the world
>>
Beneath the waves of the Volcanic Sea, the Serpent Twisted cowered. Their attempts to spread to the nearby volcanic isle had resulted in the crippling of their spirit.

Drazil looked at what had been taken, and filled it with hate. He whispered sweet tidings into their ears, of what they were owed. The storming fury of a species lain low grew. If they could not win by pure strength, they would shed their skin as their serpent had, and change. Though their musculature weakened, they gained the ability to cast a primitive form of "storm magic" through their devotion to Drazil

Meanwhile, he began to twist his Ashtongue further. Further divorced from their Yetun cousins, they received strong, snake like fangs for fingers. Their grip strength grew, and their muscle mass more so. They would be adapt at travelling the floating mountains of his own make.

>Empower Serpent Twisted with Hatred and Magic Potential
>Adapt Ashtongue to Floating Mountains
>>
>>5238472
That's the game of the gods my friend. I for one am glad with Yearn's donation, larger bodies means my people will want more. I'll have to repay that favor some day.

Also question, will the dryfter's eventually spread to the islands, or would that require me to transplant species them over there?
>>
>>5238652
Should mention it's a double empowerment
>>
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>>5238524
Though he doesn't yet have the strength to shape the world in his image, Fractal wanders into the dead lands and settles down. He lays his massive form across the earth, closing his eyes to rest until the time is right.
>>
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>>5238680

((In 3 turns, when I have enough, I intend to take these 18 tiles. Putting my plan here so I don't end up cutting into turf that someone has already placed down, when the time comes. And so that you guys can build around where Fractal is gonna be.))
>>
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>>5238411
I'm gonna transplant Vintri to the marked Mirror Steppe while studying how they are able to survive on nothing but light, so that I can use that knowledge for my next species.

Next I'm gonna bring some Infester Vines over to the marked Woodland and study those creatures as well so I can copy their plant like properties in the future.

I'm transplanting two species for a total cost of 4 divine power
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>>5238392
>>5238427
The Harpies, living through the technological bounty of their machines and the blessing of Yearn, may have grown weak, accustomed to having their every will served. Such are the pitfalls of the industrial society, but it is not my place to fix that. Let the Harpies learn the lesson on their own. In the meantime, let them understand how the ticking gears and spinning wheels of their homelands work, so that they may work the lands themselves.
>Spend 2 DP to empower the Harpies to have a crude understanding of the machinery, roughly knowing how to use it and how to create simple new machines

>>5238516
As the Hive meets the Gearlands, the buzzing of bees meets the ceaseless grinding of wheels. The Gearlands shall expand in that direction no further.
>>5238683
With Fractal's laying down, the expansion of the frontiers of machinery slows. The Gearlands shall expand no further than Scaper's mountains.
>Spend 6 DP to convert the hexes marked in blue into Gearlands
>>
>>5238747
(oops, forgot to set name and trip. my bad)
>>
>>5229184
>>5238652
you know, if there are going to be floating mountains, should there be a sky map too?
(or maybe not, i understand that would be even harder for scaper to keep track of)
>>
>>5238411
The fairgrounds were built and finally this world had a place to go for some fun, but who would operate the grounds? Carnies would be needed, Buufhonk pulled an umbrella from the void and began searching for some workers.
Floating near and far he would visit the Yetun, the Ogres, the Rogg, they had size but not much in the ways of wit he felt, the Fire-Goblins held some interest, their grotesque proportions were particularly amusing, but upon inspection a firm squeeze to the nose revealed a dreadful shriek rather than a bellowing honk, the noise in itself caused me quiet the fright and i tossed it back to its den, exploring the other species didnt hold much to what was desired, but if you want something done might as well do it yourself.

======================================

What to use? He sat down and summoned a wall to bounce his ball of a nose off. Rocks are boring, and he wasnt one to steal ideas or piggyback off others, not right now at least. Finally it hit him, literally, in his deep thought he didnt think about the bright red ball bouncing back at him about to hit him square in the face...

>Buufhonk uses 6DP to create species "Honking Chompers"

...they were small, and weak, and a bit boring, but they were his, and they loved to roll and bounce and bite, they would stay weak for awhile but given time he would make them into a mighty force.
>>
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>>5238827
Forgot image
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>>5238844
JESUS
>>
>>5238653
Terrestrial species spreading en masse across/into Aquatic biomes is something that will be handled in the next Age. For now, the Dryfters will not be able to cross the water and you'll have to transplant them.
>>5238747
The Harpies are already back up to 10 after Yearn empowered them again.
You can still spend the Divine Power in order to add that flavour to the Harpies if you like, but there would be no mechanical benefit.
Also I'd like just like to make sure the machinery they create is very limited, since civilisation doesn't exist in this Age and intelligent species can't become more advanced than Neolithic tribal societies.
>>5238785
If there's a lot of people clamouring for a sky map, I'll add one. But I'd rather keep it limited to just these two.
>>
>>5238827
>>5238844
Love the concept and the writing. Just making sure, their intended Biome is Fairgrounds, correct? And in addition, I'd just like you mark out their starting point on the map.
>>
>>5238918
oh, right, i forgot yearn re-empowered the harpies, oops. I'll just save that DP for now, then
the intention was for the machinery to be very very limited (think very crude carts with wheels) but i guess i'll save that idea for the next age when they can actually pull more interesting shenanigans
>>
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>>5236524
>>5238827

As the Harpies continued to prosper, living off the enigmatic machines that provided food, water and other needs to them, some adventurous scouts began exploring the surrounding lands. Not much appealed to them: The natural land lacked the mechanical rhythm of their home as well as the abundant supplies available. Yet on one of the longest scouting trips ever undertaken, a Harpy heard the far-off sound of music boxes churning, underscored by the familiar creak of machinery.

"What an interesting place! The food and machines may be different from those at home, but I believe my tribe would do well here!" With that, the scout grabbed some morsels of sugar from the local machines and prepared for the long flight home to tell the tribe.

>Adapt Harpies to Fairgrounds.
>Transplant some Harpies to the Fairgrounds
>>
>>5238552
Thank you! I'm glad you like it! :D

>>5238559
Yeah. In my head I've been imagining that the time scale is much smaller and every placement of new lands on the map for instance has "already happened" before sentient life even emerges, and we're just "revealing" it in between doing other stuff.

Meanwhile conflicts between species wouldn't make sense, in my mind anyway, to last for millennia - so I've been thinking of them as just lasting years. Tbh I think in my head each turn is a year or so rather than a millennium, and this is just an age of divine upheavals!

However, if it really *is* millennia for whatever reason - I can just say my prophet dude has been uplifted into an avatar of me and slips in and out of the time stream as needed to direct his people.

>>5238561
I look forward to it!
>>
>>5238411

Even more presumptive shaping of my continent. How irritating. I suppose I should be glad it didn't happen sooner with how crowded it is on this world, and this being the most sightly corner that is remotely habitable. Hopefully their attention will drift elsewhere soon if they are going to presume to shape the world on this continent. There is still more than enough land elsewhere after all. And at least they aren't making it too chaotic, even if it's not how I would shape it.

>Use Shape the World to create 2 Plains hexes on those marked with a dash, and 10 Tundra hexes on those marked with a square
>>
>>5238923
Apologies, yes fairgrounds, please here
>>
I believe that I shall take action. The little range of mountains that I was creating in the distant south shall continue to grow. As for the Fire Goblins, I suppose that I should repay the goddess Effie for using them as inspiration for the Gorecaps.

I should also repay the Beast of the Archipelago for the annihilation of the Dexter Vines and Roggs of Hoven. Just as it was their time to die, so too is it time for the Serpent-Twisted and the Ashtongue to be scoured from the volcanic landscape.

First of all, I shall increase the number of offspring that a Fire Goblin mother can produce. Previously, it was unlikely that they would even carry twins. With my improvement, it is expected that each pregnancy shall yield at least four runts. It shall not be uncommon for a litter to contain as many as seven newborn Fire Goblins.

Secondly, I shall grant the Fire Goblins great dexterity. Their slender fingers shall become skilful indeed, with a talent for craftsmanship. Though this shall be of far greater value in a future Age, it is still of use when they are in this primitive state. Their crude weapons, wrought of obsidian and volcanic stone, shall be the envy of their opponents.

May the Fire Goblins become legion. May they stain their hands with the blood of their foes.

>First of all, I shall spend 2 Divine Power on two uses of Shape the World, to create two mountains as seen in the attached image.
>Second of all, I shall spend 4 Divine Power on two uses of Empower Species, to elevate the Fire Goblins to Level 7.
>I shall save the rest of my Divine Power.
>>
File: Land and Beasts Turn 13 A.png (1.24 MB, 8208x2248)
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Turn 13 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Conflict: Fire Goblins & Serpent-Twisted.
>Conflict: Fire Goblins & Ashtongue.

Remaining & Expired Timers:
>The bond between Crows & Yetuns can now be broken.
>The bond between Gorecaps & Trufflehogs can now be broken.
>The conflict between Fire Goblins & Serpent-Twisted can now be broken.
>The conflict between the Fire Goblins & Ashtongue cannot be broken for another turn.
>Conflict between the Thundertusks & Yetuns cannot start for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 18 DP
>Fractal: 12 DP
>Frosore: 8 DP
>Yearn: 6 DP
>Effie: 7 DP
>Uthys: 24 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 18 DP
>Carrion Lord: 24 DP
>Ur: 24 DP
>Drazil: 6 DP
>Lases: 16 DP
>Yidith: 24 DP
>Murtnag: 17 DP
>Trillimti: 7 DP
>Endestria: 13 DP
>Insoleo: 24 DP
>Vellyn: 6 DP
>Buufhonk: 12 DP
>Dryf: 12 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.
>>
>>5239600
> enfeeble there crows, removing the luster to their feathers, that they may never shine as they used to, that all shall see them as not beautiful or majestic, but as the secretive things they are (-2dp, 15 remaining)
> adapt species: adapt the crows to deserts, crags, savannahs and gear fields (-12 power, 3 remaining)
> transplant species: transplant the crows to the gear field hex to the right of the stairs (-2dp, 0 remaining)

> Murtnag beats their great wings and caws from a thousand beaks, as secrets and plans blossom in the world. Shards and feathers fall from the crow-god, more and more of its flock being birthed with every beat of those dark pinions.

It observes the lumbering giant touching and prodding stuff creation like a child, and plays along with its schemes.
It sees the frostbeast thrash and yell at the mortals like some newborn trying to crawl out of the egg.
It sees a deluded fool who thinks himself a prophet, and whispers sweet nothings in his ear, playing the fool and the wise mentor both.
Twisted feathers blossom in the mechanical lands in the middle of the world, bent and changed by foolish creators. Let them stay, the flock-god has feathers enough already.
But it never hurts to have a claw in every scheme
>>
>>5239608
I'm going to allow this because it's technically in accordance with all of the rules I've written and so far you've been reasonable, but you're doing a great job of pointing out which rules and abilities need to be rewritten in order to prevent a single species from snowballing out of control in future games.
>>
Seeing the fury of his Ashtongue extinguished beneath a coalition of deities response to his children, Drazil seethed.

He set to work, taking the guise of a Fire Goblin. Beneath the eyes of Effie's, the storm-eyed god made ever-inching peace between the Serpent-twisted and the Fire Goblins. Not even Effie could disagree with the agreement he had proposed.

He returned to his true visage, the war between the Serpents and Goblins ended.

>End Conflict between Serpent-twisted and Fire Goblins
>>
>>5239600
>A pack of dryfters a traveling through a forest one day. A recent beast attack has caused some of them to lose pieces of themselves, and now they search for new pieces to replace them.
>At one point however, one of the the dryfters stops before a dead log. The other dryfters see him waiting come over to see what the deal is. After a few moments , the drifter takes the log, but instead of just taking the log itself as his form, he begins to change it.
>The log bends changes, pieces of it break off and move elsewhere. The other dryfters begin making a sharp humming sound, their kind's signal for danger.
>After a few more moments, the dryfter with the logs fully possesses its new form. It is still the logs, but now it has a more humanoid shape to it, with two arms, two legs, and a sort of head.
>The other dryfters rush over and make humming noises, specifically the noise they used to show they wanted something.
>The dryfter in the log body knew what he wanted to say, but he couldn't find the words. Suddenly however, he felt a presence in his mind, and he knew what to say. At the same time the other dryfters felt a presence as well, and they would be able to understand him. The dryfter in the log body said to his brethren
>"What will ya give me for it?"

I use 12 dp to enlighten the Dryfters
>>
>>5239600
shouldn't I have 6 DP? I had 12 last turn and spent it all.
>>
>>5239600
Buufhonk was bored, new friends had come to the island but they were hardly any fun, taking to eating all the cotton candy and not playing any of the games, he pondered changing them, but he saw no use for wings and felt changing that would ultimately change too much, he again wanted something for his own.
=======================================
Tinkering away for what felt like days (it was actually a millenia) he stretched, inflated, smeared, brushed, stomped, and danced on a bright red Chomper till it was different, he gave them the ability to work together with the use of a horn they had inside them, honking to attract the pack when they bump into some proper grub
>Empower Honking Chomper 2 DP
This form of locomotion simply wouldnt do, he pinched and pulled until 4 stumpy legs were formed, now they could walk and turn and run and dance, this was starting to get interesting
>Empower Honking Chomper 2 DP
A proper body would be needed to process all the grease and starch the fairgrounds provided, so he made them a proper core and a hearty stomach. They looked.... different, thats for sure...
>Empower Honking Chomper 2 DP
A bit threatening actually, so he gave them the ability to feel emotion and decided it wasnt enough so he made them over emotional with bright exaggerated expressions so no one would be confused with how they felt in the moment
>Empower Honking Chomper 2 DP
They were looking better but a bit cold, so he gave them some hair, and how fun would it be if the hair could be any color on the spectrum he thought so he made it so
>Empower Honking Chomper 2 DP
Finally they needed some heft, these werent just balls anymore, they were humanoid in nature and proper muscle would be needed if they were to survive, so he made them able to grab, to throw, a whole new world would be open with the inclusion of fingers.
>Empower Honking Chomper 2 DP

These were no longer the chompers he had once made, these were a force to be reckoned with, these were true pure blooded Carnies
>Change name of Honking Chompers to "Carnies"
I dont know if any of that is allowed but I didnt want to uses anyones species as a template for my own, while still being able to empower them a decent amount, these carnies are not a subspecies, they as a whole are what the chompers used to be but through evolution we have my monkey clown posse
>>
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>>5239752
Forgot pic of carnie
>>
>>5239713
Six it is then, must've miscalculate at some point.
>>
>>5239758
The clothing is part of them, they do not understand how to make clothing or tribalism, outside of hitting things, collecting shinies, and they are basically a chimp clan that is clowns, cause and effect means nothing to them and they are prone to clumsiness which in turn leads ro death often
>>
>>5239621
If there’s Empower and Enfeeble, could there be an ability to remove an Adaptation as well?
>>
>>5239789
That is enfeeble
>>
>>5239803
Enfeeble doesn’t say anything about removing adaptations, though
>>
>>5239600
(Sorry, gonna get a proper post done soon, but it's been a busy couple of days for me with work)

After an eon of slumber, Insoleo awakes to find his lands....far, far too crowded by his creations. A solution will need to be found no doubt, but for the time being the lion of light blankets the island with his light, granting his Ventri yet more room into which they may expand. A stopgap measure, but one that will hopefully buy him enough time to implement a longer-lasting idea.

>Insoleo uses Shape the World to covert all the remaining tiles of the island he's on into Mirror Steppes
>>
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>>5239601
(Correct me if I'm wrong but I think I should have 8 dp)
Trillimti looks at the current process of his realm and smiles. At this rate he may finish what he wanted earlier then anticipated. But first he must tend to the souls that just arrived in his realm. These poor creatures unfortunately had an unstable mixture of divine energy that damaged their souls. This caused the ashtounges that died to manifest a body mostly made of smoke. They are hard to strike yet their physical and emotional ability to feel has been numbed to the point of almost nonexistence.
Spend 3 dp to expand my realm
Spend 3 dp to make subspecies Smoke Giants favored biomes Realm of the Dead and volcanoes
>>
>>5239621
Sorry man. Want me to change anything about my turn? It’s really no biggie, and I love this game so I’d rather not ruin it for you
>>
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>>5239600
Using the knowledge I've gotten from studying the Vintri I'm making a new species; the Crystal Snail and placing it on the marked Crystal Plains.

Like the Vintri they don't require typical food instead they absorb part of the crystal as they crawl over it and whatever they don't "digest" is added to their shells
>>
>>5239789
>>5239803
>>5239808
Enfeeble doesn't remove favoured biomes from a creature, it just lowers the Level of the creature. Also, such an ability could be used for the purpose of griefing and undoing a lot of hard work other players put in.
In future games, I'll probably just limit creatures to a maximum of five favoured biomes.
>>5239850
It's all good, you're just playing according to the rules that I wrote, which is fine. It's just making me think about how I should change them in the future.
The only fix I can think of is if I implement that "only five favoured biomes" rule right now, which would undo your Desert, Crags and Savannah exploitation and cause 9 of your spent Divine Power to be refunded.
If you're okay with that, then you could make always make a subspecies to inhabit Loreleilim's desert instead, or you could use Shape the World to create more cold hexes for the crows to inhabit.
But if you're not okay with that, then that's fine and that rule can remain unchanged.
>>5239825
Sorry, you're correct.
>>
The thing is we dont team up too enfeeble any creature that upsets the world order and mostly spam 1 biome in blobs instead of weaving
>>
>>5239992
Yeah I’d rather keep the biomes, because I want the crows to be some kind of omnipresent watcher. I don’t wanna exploit, I just wanna do it for lore
>>
>>5240161
Why make them level 10 then? No offense just trying to figure out what your goal with the crows are. They're sentient and have been empowered to the highest level so they're going to absolutely dominate in the civilization stage if they occupy ALL the biomes along with that. I understand why QM is a little hesitant.
>>
>>5240161
That's fair. It's a rule that I'll include in any future versions of Dawn of Worlds that I run then.
>>
>>5240167
I made them level 10 because I had a shitton of leftover points and thought “fuck what should I do” and the idea of giving them a load of neat abilities sounded cool.
Besides, they’re not really PEOPLE, they’re more fragments of the god Murtnag
>>
>>5239608
The Harpy tribes observe a new visitor to the lands of clockwork: a tribe both similar and different to them. "Welcome!", greets a scout, "Allow us to share the prosperous bounties blessed to us by the Gods Yearn, Endestria and Murtnag, and let us all share in its plenty!"
>Create Bond: Harpies and Crows

>>5239752
As the migrant tribes settle down and multiply in the land of the Fair, they notice another race they had not seen before. "Greetings! Would you share this land with us? Allow us to cooperate and partake in the great abundance in these lands, so we may thrive together!" Of course, the Carnies have no means of understanding the words being said, but they understand actions, and the friendly overtures of the Harpies reach their audience.
>Create Bond: Harpies and Carnies
>>
>>5239600
The wide northern tundra expands further, and the continent is almost complete.

>Use Shape the World to create 6 Tundra hexes on those marked with a dash
>>
>>5239600


Yearn knowing now the world is a place of abundant life decides that one last gift for the ogres is needed to allow them to self determine. Yearn gifts them with the curiousity for others.

>Empower ogres 2dp

As Yearn turned to leave from the western ogres, some hopped out of the cavernous hole and spoke of hearing noises thought to be far off away from them. They requested for Yearn to help them investigate.
Yearn scooped some of these investigatory ogres up and planted them deep below the earth.

>Transplant ogres 2dp


Similarly as he left the eastern ogres they asked of him for similar ability to self determine their living arrangements as those in the west. Yearn looked down from their mountains into the forest full of species. Yearn encouraged the Ogres to make new acquaintances there. He advised Perhaps ask the crows for help.
>Adapt ogres to the boreal forest 2dp
>>
And so the carnage between the creations of Effie and Drazil comes to an end – at least for now. Just as that conflict concludes, new friends begin. Under the guidance of Endestria, the Harpies seem to be bonding with quite a few species. Yet I am most curious about Frosore, for his work on the continent that he is so fond of is almost complete. What shall the frigid one do next, I wonder?

As for me, my actions shall remain unambitious. A mountain here, a forest there. Perhaps some grassy fields in this particular spot. That is all.

>I shall spend 3 Divine Power on three uses of Shape the World, to create a hex of Mountains, a hex of Woodland and a hex of Plains.
>I shall save the rest of my Divine Power for now.
>>
File: Land and Beasts Turn 14 A.png (1.42 MB, 8496x2248)
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Turn 14 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Conflict: Fire Goblins & Ashtongue.

Remaining & Expired Timers:
>The conflict between the Fire Goblins & Ashtongue can now be broken.
>Conflict between the Thundertusks & Yetuns cannot start for another turn.
>Conflict between the Fire Goblins & Serpent-Twisted cannot start for another two turns.
>The bond between the Crows & Harpies cannot be broken for another two turns.
>The bond between Harpies & Carnies cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 21 DP
>Fractal: 18 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 13 DP
>Uthys: 24 DP
>Torc: 12 DP
>Totalous: 24 DP
>Loreleilim: 24 DP
>Carrion Lord: 24 DP
>Ur: 24 DP
>Drazil: 6 DP
>Lases: 16 DP
>Yidith: 24 DP
>Murtnag: 6 DP
>Trillimti: 8 DP
>Endestria: 7 DP
>Insoleo: 16 DP
>Vellyn: 12 DP
>Buufhonk: 6 DP
>Dryf: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.
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>>5238683

18 Dp to shape the world in this configuration. Details pending:
>>
>>5240655

Finally, the sleeping beast’s body pulsates with power. The brilliant glow is visible across the continent, as his hibernating form turns into spires of ice and peaks of stone. The Beast-God ascends, transforming his physical form into a massive mountain range that stretches all the way to the coast. The FANGS OF FRACTAL are a series of perilous peaks, with traversable trails going all the way from his tail to his maw. He is still Himself, yet he has become the mountains, leaving a mark on the world forevermore.

For now, the mountains are bereft of life, save for hardy and small creatures that can survive in the savage, low-oxygen environment. They’re an extreme, otherworldly caricature of the mountains that are already speckled across the world. He lets out a frigid breath, warning his fellow demiurges that the Fangs of Fractal are not yet ready to receive their creations.
>>
>>5240651
Question for OP, any chance I can "poison" a hex, trying to keep the number of species the fairgrounds support fairly low, I was hesitant of the Harpies coming to the island but I thought about it and concluded they would be a nice race to be part of their pantheon, however I am wary of the Stormscales infesting the coast of the island
>>
>>5240655
>>5240667
Love it, though I'll need to ask whether you want these hexes to be classified as Mountains like the rest, or whether you want them to be a separate "Fangs of Fractal" biome.
>>
>>5240673
Separate biome, please!
>>
>>5240672
The final ability listed in >>5225671 is Catastrophe. It allows a player to kill off an entire hex and render it uninhabitable for the following two turns, for 3 Divine Power per hex.
That's the closest ability to what you're asking for, though I'll admit that trying to use it to protect your island's entire coastline isn't a smart idea. Use it sparingly and tactically, like how Drazil used it in >>5230103 to kill off the Roggs and Dexter Vines, before they were able to expand to other lands that I had just made for them in that turn.
>>
>>5240681
Would it be possible to use Shape the world to do that? By swapping a border to a new, generic uninhabitable biome every turn?
>>
>>5240687
Technically, yes.
However, that could be gotten around by another player using Adapt Species to make that new biome a Favoured Biome for that species.
Additionally, that tactic would result in the biomes key bloating out of control with biomes that aren't actually being used, since every biome would just be replaced with a new one every time another player adapts a species to it. I'd consider that bad manners and it would be a good way to make me grumpy due to the extra admin work it would create for.
If this is really an issue for Buufhonk, then I would suggest that he turns the Coastal Water surrounding the isle into a new biome like Fairgrounds Sewage or something, and hope that Drazil (or another god with sea-based creatures) don't adapt their creations to it.
>>
so how many blessings does everything have?
>>
>>5240744
That's represented by the Level of the species, which can be found in the images attached to every daily update.
>>
>>5240646
>>5240651
>Create conflict: between shadows and ur-spathi one thing they know is fear what is more scary then unnatural darkness they cannot see past encroaching upon them at the edges of there senses devouring there mildew crowding them into a corner.

>create conflict between tundertusks and crows: while thundertusks are not the smartest they have caught crows lying spreading rumors whispering in ears between them causing squabble and infighting as the crows eats there food or for simple amusement watch

>create conflict between herald and wilted dexter: wilted dexters are not truly dead a rejection of the realm of the dead a repulsive reversal the living are the undead and the living are the undead.
spend 9 points.
>>
>>5240769
also
>create conflict between ogres and shadows: the shadows nip at there heels stealing the food out of there mouths ogres go hungry and less fat.

there now a even 12 points
>>
>>5240707
Not trying to be a bad sport, I just want the island to be very niche, so as one god to another could I use your assistance Scraper? I have 2 new aquatic biomes known as "Coastal Cola" and "Deep Cola" I would like to place, I however only have 6 DP and cannot convert more than 6 hexes, I ask you the favor of helping me convert the waters along the eastern coast of the southwestern continent into these biomes so we may further the diversity of this planet we share, just know I do have plans in store for these carbonated waters
>Buufhonk uses Shape the World for 6DP
>the checkmarks are Deep Cola, its emblem should be a black bottlecap on a dark brown field
>the X's are Coastal Cola, its emblem should be a white bottle cap on a lighter brown field

>Buufhonk requests Scrapers aid
>>
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>>5240776
Forgot pic
>>
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>>5240646
Scaper, I thank you for your help in eliminating the Ashtongue, they were an affront to my realm and my people. Your crimes against me and my people are forgiven.

In time I hope that the Serpent-Twisted will be kicked out of my realm once, but I will allow this peace to stand for now. The Fire Goblins courage has been slowly turning to bloodlust which is a worrying development. I instead will spend my time spreading my flames to the world.

First, I will carve a great river of magma on the continent below me. May many find the courage to cross it's great fiery waters.

>Use 13 DP to change tiles dyed red to magma river biome
>>
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>>5240774
>>5240769
spending 12 points again with map for the waterflows expanding the springs connecting the 2 populations with the grey with the blue lines and the red dot being more caverns.
>>
Damn. Anyone able to put in 2 Dp and buff the tusks, so they don’t get wiped out from their forest tiles? Next turn, I’ll repay the favor and devote 3 to your God’s bidding.
>>
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>>5240797
there quick edit on the map no caves and one less tile of springs
>>5240812
>i will take you up on that offer spend my 2 points
>empower the thundertusks with red ice that clings to there fur like armor
>>
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>>5240823
correction again now there should be the correct number of tiles
>>
>>5240646


Yearn turns to the land around the western mountains and begins to sculpt it once more. First he extends the mountains northward, but grows bored quickly and desires something new.
To the south he flattens the earth allowing for grasses to grow and small rivers to flow throughout the land in an orderly fashion. Yearn hopes it may support all manner of wildlife adapted for these plains.

>Shape world 2 mountain hex with black dot 2 DP

>Shape world 4 plains square with orange dot 4 dp

Create new biome grassy plains please
>>
>>5240823
Considering that you were the god who started the crisis in the first place, I thought it would have been obvious that the offer didn’t extend to you. Just wanna throw that out there so I don’t end up scamming you of DP.
>>
With his attention no longer caught elsewhere, Drazil moved back towards the conflict of the eastern continent.

He visited the cold homes of the Thunder tusks. The colossal serpent devoured scores of the troll like giants, before spitting them out. They emerged still living, coated in a layer of divine scales, their tusks formed into fangs.

At the same time, he took some of Fractals latent power from within the thundertusks, and gave it to the stormscales. The eel like beasts found themselves empowered. A pair of strong, yet vestigial arms appeared on their body

>Empower Thundertusks twice.

>Empower stormscales
>>
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>>5240651
Trillimti expands his realm once more. Phase one of the bare minimum he wanted to do is now done. Soon phase two can begin.
>>
>>5240887
>Spend 3 dp to shape the world
>>
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I'd just like to post this corrected version of the Turn 14 update to the underworld map. I forgot to correctly update the spread of the Shadows. I also failed to update their Level to reflect Yearn's empowerment of them a few turns ago, along with the level and biome of the Ogres. I'm sorry about this slip-up.

With that out of the way...
>>5240769
>>5240774
>>5240797
>>5240823
>>5240826
Normally, I accept death as it occurs. However, there comes a point where there is so much upheaval and chaos that even I am appalled. I would like to ask the mad moon-god of Ur whether this is truly the course of action that they wish to pursue.

If it is, then they may not like the result of their actions.
>>5235928
Uthys, God of Darkness. You have slumbered for some time but I would like to ask you to awaken. Now would be an excellent time for you to spend the power that you have accrued.
>>5240776
Though I would assist you under normal circumstances, it appears that my powers shall be needed elsewhere for the time being. You may need to handle this on your own, brother Buufhonk.
>>
>>5240918
My actions are still the same
>>
((Would I be able to pass some of my Divine essence to another god next turn? I owe Drazil 6 now, as per the ooc promise, and I figured that directly gifting it to him would be the same as just doing exactly as he commands, except it skips the middleman. If so, I’d like to give 3 next turn, and 3 the turn after. Installments.))
>>
>>5240944
I'll see if I can remember that.
>>
>>5240834
A "Plains" biome already exists, are you sure you want to make a new biome that specifies them as "grassy"? I'm sure the existing Plains are already fitting of that descriptor.
>>
>>5240646
And now for some of the finishing touches to add some flavor around the edges. These last bits though, may require some thought as to what may best fit...

>Use Shape the World to create one Mountain hex on that marked with a triangle, two Boreal Forest hexes on those marked with squares, two Tundra hexes on those marked with a dash, and one Woodland hex on that marked with a circle.
>>
Buufhonk here, anyone willing to support my efforts in turning East coast SW Continent into a carbonated cola coastline?
>>
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>>5240646
>Uhhh, this creating new lands work is annoying, I just have to keep making hills over and over again. Oh if only I could send my drifters to some other lands, but my fellow gods are more focused on ridiculous things like "beauty" or "the elements" instead of profitability!
>...
>Well there are those crystal fields to the north of my hills, The abundance of crystals would make easy body for my Dryfters, and of course the gemstones would generate great wealth eventually.
>But alas, Lases has populated those lands with a species of his own. Trying to understand a god of insanity is a futile endeavor, and trying to predict his response to me moving Dryfters there would be harder.
>What did the old codger make anyway. Oh. Snails. Snails with gemstone shells. Expensive gemstones shells. Snails that some future snobby aristocrats would love to buy to parade around their parties.
>Well hopefully Lasas won't mind, because there is profit to be made!

Spend 3 dp to adapt Dryfters to Crystal Plains
Spend 2 dp to transplant Dryfters to the Crystal Plain tile with the green line
>>
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>>5240646
>>5241012
>To the Hierarch of Hilarity, Buufhonk
>I have heard you call for aid in turning some of the coastline of... whatever the SE continent is called. I am unfortnately somewhat busy with other ventures to give a considerable donation to your effort.
>But the Sea Beast and his children will no doubt be a great annoyance to maritime trade, once there is maritime trade. So in order to keep you lands free of our enemy, I will lend what I can to you cause, free of charge.
>But my dear clown, I cannot see your vision fully, so guide my hand as to where I can help you most
>May we find mutual profit
>Dryf, the humble god of trade

TLDR I can change one tile to cola coastline, do you want me to change the one with the purple or read X
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>>5240646
I'm gonna start my work by creating two more Mirrored Steps. 2 DP

Then I'm gonna take the Vintri and Adapt them to the Crystal Plains by Empowering them to store their energy more efficiently and survive the night without the faint luminescence that the glass steppes retain at night. 5DP total for Adapting and Empowering

Finally I'm creating a variety of my Crystal Snails. Due to glass being more fragile than crystal more of the absorbed material is used to create the shell, which result in the Glassshels being smaller than their ancestors. 3DP

Okay, this area has enough of my biomes for now I'm still gonna work on species here but I'm gonna spread out my biomes and create new ones in other parts of the world/underworld
>>
>>5240918
The subterranean jungle expands once again, reaching the apex of its growth. A mighty sprawl concealing such wonders within, this is a place that makes Torc proud of his work.

12 dp into more jungles
>>
>>5241012
I'm willing to help, unique biomes like that are why I came to this world after all, in return I just want you to spread some of my biomes, Crystal Plains, Mushroom Forests, and/or Gravity Arches in the future or maybe create a species for any of them that are unused. this is not a requirement though since I know you don't like copying the work of other Gods
>>
>>5241081
The purple one
>>
>>5241102
I appreciate it friend, in the future you may find yourself with a new funny creature to add to your web of life
>>
>>5241102
See this image below use the orange space and any others along the edge of the fairgrounds you see fit, I love all of this cooperation we have going
>>
>>5241133
Forgot to link reply
>>5241081
^^^
>>
>>5241012
As you have been kind enough to allow my favored inhabitants to co-exist in your lands, I would be happy to. You need only ask where you need more, and I would be happy to help.
>>
>>5241181
Anywhere along the coast of the Southwestern continent, your help is appreciated!
>>
>>5241012
((If you extend it far South enough, in proximity of the mountains I’m making, I can spend some points and turn some into a Slushie Sea or something, I think that would be a pretty funny way to mix biomes.))
>>
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>>5241012
>>5241081
From the lands of rolling gears and whirring machines, Endestria diverts his attention to the coastline of the Fairgrounds.
"Given that Buufhonk and Dryf have found common ground, perhaps it would be good that I intervene. After all, in another age, these monsters would interrupt the merry movement of ships and planes across their seas. Perhaps I, too, shall help seal off the fair island which some of my Engineers have made their home."
>Spend 7 DP to convert the marked hexes into Coastal Cola or Deep Cola respectively
>>
>>5241081
>>5241102
>>5241181
Whatever land gets overlapped just assume it goes to the next adjacent hex closest to the island, if youd kindly señor Scraper

=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=

HONK! What joy! So many willing helpers, with this surely we are to have a truly magnificent circus!
>>
>>5241192
Not a bad idea at all! Very clever!
>>
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>>5240834
Carbonating the hexes marked with black for 6 DP for a total of 13 DP spent today
>>
>>5240918

The actions of those beneath the stone ocean do not escape Drazil's notice. Though he was, to some extent, a god of destruction and natural disaster, it had up until this point served a purpose- change. Revolution. Cyclical death and rebirth. Ur's actions upset that balance, especially in the land of the dead.

Perhaps something about the vast scale of his defeat on Effie's archipelago had changed the Serpent God, or perhaps his forked tongue had other plans in mind.

Would the Scaper accept the offer of Drazil's help? Who knew.
>>
>>5240918
And again, I post an incorrectly updated map. For some reason, that one doesn't contain the updated Shadows Level (which should be 6) or the updated Ogres Level (which should be 10). Sorry for my sloppiness as of late.
>>5241233
>>5241095
By my count, that's 16 Divine Power that has been spent.
>2 for using Shape the World to create the two Mirror Steppes.
>3 for using Adapt Species on the Ventri.
>2 for using Empower Species on the Ventri.
>3 for using Create Subspecies to make the Glass Shells.
>6 for using Shape the World to create the four Coastal Cola hexes and two Deep Cola hexes.
You can still afford it, but it would spend your entire reserves.
>>5241282
Beast of the Archipelago, your power is spent. There is naught you can do to aid me at this very moment. The wilted Dexter Vines shall be pushed to the brink of extinction yet endure, both the Crows and the Thundertusks shall survive the coming conflict thanks to your contribution and I shall take the Shadows under my wing if Uthys does not return to protect his creations. As for the mad moon's favoured children, leave them to me.
If there is one thing I would ask of you, bring an end to the meaningless conflict between the Heralds and the wilted Vines when their animosity can be quenched. This will not be possible for quite some time and I do not demand this of you, but it would be one less burden for me to carry.
In exchange, I shall see if I can keep this bubbling concoction from contaminating too much of your territory.
>>
>>5241298
Great Maker, our beaks are sharp and our eyes see far. How can we assist in turning the destroyer into a corpse to feed on?
>>
>>5241355
Should you possess the power, I would ask that you strengthen the Wilted Dexter Vines which inhabit the realm of the dead. The mad moon Ur has compelled the Heralds - skeletal reflections of your very own Crows - to slaughter them. If they are to put a fight against this butchery, they will need great strength. Alternatively, you will need to weaken the Heralds. The choice is yours, oh murder of crows.

From an out-of-character perspective, the Wilted Dexters are Level 3 while the Heralds are Level 10.
In order for the Wilted Dexters to survive, they will need to be brought up to Level 8 or the Heralds will need to be brought down to Level 5.
So, that means five uses of Empower Species on the Wilted Dexters or Enfeeble Species on the Heralds, your choice, which will cost 10 Divine Power.
But even if you don't do this, there's one hex of Wilted Dexters that the Heralds can't reach, which they can spread from once more when someone ends the conflict in a few turns. So we don't need to worry about them being wiped off of the map right now.
>>
>>5241217
Of course, what would a god of trade be without trade partners?

>>5241129
>>5241081
I use my last dp to change the hex with the purple x into Coastal Cola
>>
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>Expand the plains in the southwestern continent to the 6 new hexes marked with V (which was supposed to look like a tuft of grass lol)
>Create a new species, Mousefolk, adapted to Plains, and place them on the hex marked M

A timid face peeks out of a rustic door of lashed-together sticks beneath a grassy mound. "Hello?" he asks, voice wavering. Visitors don't come to Moss Shire often, and when they do, they're usually huge and terrifying.

This one is no exception. Though it knocked gently, with an unearthly hand, its uncanniness cannot be denied: the visitor is a knot of gentle winds, carrying with them various leaves picked up from the woods.

"Hello," Vellyn responds. "Do you remember anything from before I arrived here?"

The mouse boy blinks. "Umm..." His eyes widen in sudden shock. "No! What's going on?"

"Don't worry, my dear," Vellyn replies. "Your memories will form in time. Eventually, as the timeline reweaves itself, no mortal alive will remember a time your folk did not live here, or that these plains did not extend to the horizon. But for now, you get to be the bearer of a unique secret - which, of course, you will only ever remember in your dreams. But other mortals won't even get that." The wind blows faster as it makes it twisting rounds, and a few leaves fall out of the circulation.

"What's the secret?" the mouse boy asks, curious despite his fear.

"I've just created you, and your entire race, and your entire land. Just a moment before I knocked on the door, in fact. My hope is that Moss Shire will be a place of peace and tranquility, a refuge from fear, a home for great adventurers to embark from and return to just in time for tea - and that *certain people*" - its voice sounds annoyed, but to whom could it be referring? - "don't decide that its innocent inhabitants are easy prey." This statement does not inspire confidence in the mouse boy, and he gulps audibly.

"Are you a god?" he asks, with so much reverence in his voice that it turns into a squeak.

"I am the wind in the willows," Vellyn replies, enigmatically. And then the winds dissipate, and all the leaves fall to the ground in the shape of a smiling face.

The mouse boy suddenly remembers that his mother is cooking breakfast. His birthday breakfast! And it smells wonderful! She calls from the kitchen. "Samson, who was that at the door?"

He wracks his brain, but for the life of him hasn't the faintest idea. "I think it was just the wind, Mum."
>>
>>5241405
are the Mousefolk meant to be Enlightened? they seem pretty intelligent to me
(if not, desu i'd like to enlighten them soon, they seem like a fun race to have around)
>>
>>5241405
Fantastic writing as always, thank you for the contribution.
>>5241410
I'm willing to accept that any use of Enlighten Species on the Mousefolk will retroactively apply. They're charming enough that I'm willing to make that exception.
>>
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>>5240646

While for a time Loreleilim remained silent, there was still much going on in the world, and much going on with the goddess of time. She didn't spend this time doing nothing, no. She worked upon what to place upon the world quietly in the background, before finally, when almost finished, she snapped her fingers and let her work upon the world, and let the world see her work. There was a small portion yet to be finalized. But, it would not be long until it was finished and the final touches were added, and her next work could be crafted...

(Pale green is plains, slightly less pale green at the very bottom of the continent is temperate forest, and the vibrant green is jungle)
>>
>>5241298
Then 16 dp it is, I clearly messed up counting somewhere
>>
>>5241410
I'd be happy if you did! Thanks for the offer! I intend for them to have trading relations with your Harpies soon anyway :)

>>5241448
Oh thanks! Yeah I forgot about the necessity of Enlightenment lol.
>>
>>5241634
eh i could perhaps smarten them up i like legend of nim also perhaps clowns should be made smart by the red moon as it looks like a red clown nose
>>
Scaper, Scraper, Shaper, Shanker, Maker, Breaker.

My names are many. For though I am a god of creation, I understand that all life must eventually end. All too often, I am the one who brings about this end.

My symbol may be an open hand, but I believe that now is the right time to close that hand into a fist.

To the Shadows of Uthys, I grant two blessings.
The first is the power to impregnate the shadows of other lifeforms. By simply touching a living creature, they can ensure that its shadow will eventually mature into one of their kind.
The second is the gift of compassion. The Shadows shall care for one another and love their own kind in a way that few other species do.

Upon the Ur-Spathi, I bestow five plagues.
The first is the withering of muscle. Those who suffer from this malady shall grow weaker until they are incapable of any movement.
The second is the bleeding of the eye. Victims of this illness shall weep blood until they are desiccated husks.
The third is the infestation of insects. The underworld is full of them and they shall pester and harry the Ur-Spathi more than any other species.
The fourth is the curse of enmity. There is nothing that an Ur-Spathi shall hate more than another of its kind. Their squabbling shall be the end of them.
The fifth is the mortality of their children. Their offspring shall be born weak and feeble, with most of them dying before they reach adulthood.

This race has lived for long enough. The blood that pumps in the veins of the Ur-Spathi shall now be shed and the Shadows will slaughter them wherever they can be found. The children shall be punished for the sins of the father and their punishment shall be extinction, complete and absolute. By the time that the Shadows are done, not a single Ur-Spathi shall remain alive.

This is the outcome of the mad moon's hubris. I can only hope that Ur will learn its lesson, otherwise we shall have to do this again.

>First, I shall spend 4 Divine Power on two uses of Empower Species, targeting the Shadows and raising their Level to 8.
>Second, I shall spend 10 Divine Power on five uses of Enfeeble Species, targeting the Ur-Spathi and lowering their Level to 5.
>I shall reserve the rest of my Divine Power.

>As the Level of the Shadows exceeds the Level of the Ur-Spathi by three or more, that means that the Shadows remove the Ur-Spathi from any hexes that they share with them.
>And it just so happens that all Ur-Spathi hexes are shared with the Shadows, which means that all of the Ur-Spathi have been wiped out.
>If Ur wishes to bring back the Ur-Spathi, all that it will take is one use of Transplant Species for 2 Divine Power. But as of Turn 15, they currently do not exist on the map.
>>
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Turn 15 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Thundertusks & Crows.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.

Remaining & Expired Timers:
>Conflict between the Thundertusks & Yetuns can now start.
>Conflict between the Fire Goblins & Serpent-Twisted cannot start for another turn.
>The bond between the Crows & Harpies cannot be broken for another turn.
>The bond between Harpies & Carnies cannot be broken for another turn.
>The conflict between Shadows & Ur-Spathi cannot be broken for another two turns.
>The conflict between Thundertuks & Crows cannot be broken for another two turns.
>The conflict between Wilted Dexter & Heralds cannot be broken for another two turns.
>The conflict between Ogres & Shadows cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 13 DP
>Fractal: 3 DP (3 DP given to Drazil)
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 6 DP
>Uthys: 24 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 6 DP
>Drazil: 9 DP (3 DP received from Fractal)
>Lases: 6 DP
>Yidith: 24 DP
>Murtnag: 12 DP
>Trillimti: 11 DP
>Endestria: 6 DP
>Insoleo: 22 DP
>Vellyn: 6 DP
>Buufhonk: 6 DP
>Dryf: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.

We're now halfway through the Age of Land and Beasts. Fifteen more turns to go, provided that this game doesn't crash and burn.
>>
>>5241949

Yearn continues his work creating three more mountain hexes to outline the area he desires to work to politely let know others his wishes.


Within the grassy plains, Yearn molds ogres into much smaller creatures, standing at a mere four feet tall. Yearn granted them much more ingenious to these creatures while maintaining their fatness to only small pot bellies. Yearn gave them not only the desire to seek ot their next meal similar to that of the ogres but a desire for tricks and pranks for comedic effect. Yearn named them Halflings and placed them in the Plans south of the western mountains. He adapted them for boreal forest as well as woodlands so that one day they frolick in shaded areas that Yearn still wish developed.

>Use 3 dp to shape world in photo for 3 mountain hexes
>>
>>5241975


>Use 3 dp to create subspecies of ogre : The Halfling
>>
>>5241975

Halflings pictured
>>
>>5241947
Dude this is so metal. Biblical level plagues lol.
>>
>>5241949

Fractal slumbers, spent from his effort. In his sleep, he feels boiling rage wash over him, as he senses the interference of the Eldritch Moon. He begrudges not a conflict between species. But to fall prey to the insane whisperings of a deity, rather than to obey their own nature or achieve any real goal? That is a deadly insult to any creator. He watches over the Thundertusks, observing their war with scavengers and liars. It’s nothing like the conflict with the Yetun, where tusk and fist collided. His gaze passes across the world, seeing the same madness afflict even the spirits of the dead.

He would be furious enough to rise from his mountains, were it not for the retribution of the World-Serpent and the Creator himself. He stays his great claws, begrudgingly returning to his slumber. There’s no need to further rip apart the Ur-Spathi and their homes.

The beast dreams of his favored children. He takes on an a smaller form, transforming into an avatar of the frozen sea and showing them the way of the Hunter. They’ve remained stagnant for far too long. And finally, part of his power, meant to go to his Thundertusks, is instead consumed by Drazil when he takes in the giants and strengthens them in his serpentine maw.

>2 power to empower the Cetii
>>
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>>5241949
I feel that it would be a good idea to connect the lands of my Dryfters.

I will use 3 dp to adapt Dryfters to woodlands
I then use 1 dp to turn the tile with a black x into plentiful hills
>>
>Adapt Mousefolk to Woodland (3 DP)

A small family of mousefolk, bearing baskets of picnic goodies, make their first foray into the woods. What a mysterious place! So many lovely smells - and rushing streams of clear, tasty water! A great place for a picnic. Settled by the stream, they pull out their lunch: a great pile of fruit - a bowl of various nuts - a salad of fresh vegetables - a veritable feast! But then, mice have great appetites.

So fixated are they on their food that they at first do not notice the shadow next to a tree. It watches them, its numerous and colorful eyes sparkling like the water in the stream. When one mouse finally sees it, just about to take a bite of fruit, he squeaks with fright.

"Mummy! There's a monster!" His voice shakes. His mother gets in front of him and brandishes a fork. But she is as afraid as he is. However, the shadow dissipates with a giggle into the blackness of the underbrush.

Disconcerted, the family decides to find another place in the forest. A nice, open clearing without any shadows. And nearby, there is one! A beautiful, sunny meadow, covered in pretty flowering vines. And they smell lovely!

The family spreads out all the food onto the picnic blanket once again, and begins to eat. Soon they start feeling sleepy. Of course, it is just the afternoon slump. But usually that occurs after the end of a meal, during the digestion siesta. The father is worried; something is wrong.

Suddenly, while crunching some nuts, he notices his son, the one who saw the shadow before, falling asleep while eating - how unlike him, food always excites him! - and to his horror, a vine gradually begins to *grow over* his son, squeezing him tightly like a boa constrictor.

Despite his stupor, he runs to his son and brandishes a knife. Cutting through the vines, he picks up his sleeping son while his wife packs up the picnic yet again. They just barely manage to stumble out of the clearing, and soon the fresh air of the forest clears their mind.

Finally, beginning to despair of this woodland's suitability as a picnic destination, they settle down in a clearing *without* vines, and no shadows amidst the blazing noon sun. Only a pile of rocks. Nice, safe, normal rocks. They spread the picnic again, and almost aren't surprised when a few minutes later, right as they're digging into the salad, the rocks come together in a humanoid form and stand there staring at them, in total silence.

The boy gets in front of his parents, brandishing a spoon. But the Rogg just stands there, staring. Eventually the boy speaks. "Hi... I'm Samson." The Rogg is silent for a moment, before saying "EEK" in a deep, rumbling voice, and running in mock fear. The boy giggles. Finally! Some pleasant company to have a picnic with.
>>
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spathi whose fear became true stricken down, the punishment worse then the crime, children wadding in the puddles hidden from the world striking out in fear against the encroaching darkness, first to suffer true death first too race into nothing without legacy empty halls and firepits who seats where atleast ten meters away with twenty metre long fire pokers that they first used to keep the darkness at bay with searing light and choking smoke they mastered in fear. homes of stalagmites and stalactites spiraling stone, water dripping discs of sand smoothed crystal, mirrors guiding the light from the great hole lighting there homes but all that remains whistling empty. all that truly remains silence and the bonds of conflict
https://www.youtube.com/watch?v=3Hwr_BaekgM
>create monuments/ruins of spathi
>>5242051
there are no Ur-Spathi
>>
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>>5242139
>>5241954
clean version
>>
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>>5242146
filled
>>
>>5242146
>>5242147
here shall the cities and traces remain of the spathi of there last safe heavens of things unknown and unknowable
>>
>>5242147
>>5242146
>>5242148
spending 2 points for now
>>
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>>5242139
>Make a Geothermal Springs hex at the depicted location. (1 DP)
>Transplant Ur-Spathi to it. (2 DP)

Wind whistles through the empty halls of the once-great (but never-mighty) Ur-Spathi. That wind, as it winds around the stalactites and stalagmites, takes shape. A knot. It surveys the devastation with an invisible eye. Such waste; the hubris of a god, and the rage of another, together devastate the potential of an entire species. Innocent, foolish children, whose actions were rash. Did they deserve this?

No, Vellyn decides. They did not.

Elsewhere in the underground vastness, air pressure begins to build in minute cracks in the stone. Gradually, they widen under the overwhelming force - like a tiny hurricane. The strain of Vellyn's wrathful mercy causes granite to grind like metal on metal, a squeal as of terror, the earth rent asunder - a small earthquake raises waves in the ocean, which reach even to the archipelago of the World-Serpent, whose scales are caressed by the flowing water.

Into this hole torn deep inside the earth, far from all inhabited spaces, water begins to drip. Ocean water, but all the salt filtered by miles of soil and rock - clean, and drinkable. Beneath, a magma river flows, fed by some source on the surface. The water steams from the pool. A perfect place for the last remnant of a timid people.

With its last strength, Vellyn weaves a temporary link between two distant places and times - a portal, with one mouth in the past, on the war zone where Shadows slaughter Spathi, and one mouth in the present, in this little cave. A few make it through before the portal closes. Only a few, but enough. The promise of the species shall not be lost altogether.

And now, Vellyn must rest a while. This past... whatever arbitrary length of time (for a being composed of dreams and memories, such notions are irrelevant)... has been tiring.
>>
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>>5241954
Trillimti's realm has two major problems. Sea life is confined to rivers and overpopulation due to nothing staying dead. So he has begun to make the Soul Sea. The water that composes this sea drains the life of any living creature that touches it. Anything that sinks into the dark depths of it has their physical form destroyed and their soul is reincarnated. Trillimti finally notices the ogres and thundertusks have reached their max potential and begins to create their dead forms. The dead ogres have pale skin, their appetite triples, and they become slightly transparent. The thundertusks have no form however their presence causes the temperature to drastically drop. They craft giant bodies of ice when they need to do anything physical. It seems giants are predisposed to becoming spirits.
>Spend 3 dp to shape the world.
>Spend 3 dp to make subspecies Gluttonous Spirits favored biomes my realm, mountains, and caverns.
>Spend 3 dp to make subspecies Ice Spirits favored biomes my realm and boreal forest.
If it isn't too much trouble please rename Smoke Giants to Smoke Spirits.
>>
>>5242154

The Beast feels the vibrations reverberate through the earth, shaking the mountain range that’s now his body. Curious, he reaches out with his senses, and detects the smell of blood, of moondust, of fear and cowardice. So, the creatures have survived after all… The Foul Spawn of the moon.

He prepares to strike them down, when he gathers up the strength. They only have one little pocket, carved into the earth, and it would be easy to punish them once again. But in the time until the Gods next have strength to shape the world, he changes his mind at a glacial pace.

The abandoned mountains shake and shudder. All the way from the Gear Fields, Harpies stop and watch in fear, as the head of the beast rises into the sky. They scream and flee, frightful that the end of the world is upon them. But his rage is not pointed their way. The mountains crumble and shift as he snarls at the red speck in the sky, making his discontent known.

A beast isn’t known to give chances. But observing the tenuous peace between the Yetuns and his lumbering trolls has given him some insight. The God-Beast threatens the skyborne deity, showing him images of wellsprings frozen over, of crumbling walls, of the newly-revived Ur-Spathi being encased in ice all over again. It would be so easy. So easy to bring about the dissolution of that subterranean realm, and anyone at all could do it.

But he will not. So long as the Dark Moon makes it right, and fixes the blight he’s brought upon Apoch. First, the Crows and Tusks. He asks for a pledge, this very instant. And to noble Vellyn, he leaves a warning. He’s done enough. Leave their single sanctuary be, and none at all will grow it further, till the Moon repents.
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>>5242210
The purple is the ice spirits.
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>>5242211
((Ooc translation: Ur, fix this shit or I’m gonna nuke the Spathi again. To the others, let’s leave that one tile alone and not add to the Ur’s growth. Otherwise, we’re going to have to pay 6 out of our own pockets if we want conflicts ended.))
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Drazil returns to his archipelago, pride wounded from the recent conflict. Resting on the power gifted to him by his partnered beast god, he began to create once more.
A seamount beneath the straits of his islands rose as he writhed beneath the plates. Exposed magnetic crystals created a floating, mountainous bridge between the islands

On the eastern coast of a newly transformed island chain, craggy stone pillars erupt from the earth as Drazil burst from beneath the crust. Volcanic dust and sea spray resting upon the serpent god's hide falls from the sky in the lowlands, creating rich swamps that all of his spawn could live in.

He took with him some of his serpent-twisted, giving them a new home in the archipelago

>Shape the earth. X is marked as floating mountains. Dash is swamps. + is crag
>S is the transplant site
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>>5241949
It seems that Drifter has beaten me to the Woodlands but I'm sure he won't mind too much if I add my own species there as well, I've let his Dryfters settle on my Crystal Plains after all.

I'm taking one of my Cerebrants and not only making it more suited for land but giving it plant attributes as well using my limited knowledge gotten from the vines.

The endresult of my tampering is that the brain is that the brain is covered by leaves which prevent it from drying out and that has two prehensile roots which it can use to suck up moisture if necessary. I think I will cal this subspecies the Brainbulb.

I used create subspecies and empower species for 5 dp and am placing them in the marked hex
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>>5242139
I confess I was worried that you might react poorly, so I just want to say that I appreciate you being a good sport about what happened to the Ur-Spathi.
>>5242132
>>5242154
A joy to read as always. If anything bad ever happens to the Mousefolk, I will be furious.
>>5242210
Not a problem at all, I'll gladly rename them.
Though you are very good at creating trouble for me. Mapping out how eight different species that inhabit the same region overlap is a bit of a nightmare.
But it's a nightmare that I would gladly suffer, because your realm of the dead is a brilliant addition to the game, so it's a pleasure to map it out.
>>5242211
>>5242221
A fair (and well-written) request. That last turn was a bit of a headache for all of us, so I don't blame you for wanting him to undo the damage he's done.
Though just keep in mind, it'll be a few turns before he'll be able to amass the Divine Power for what you're asking. Give him a grace period.
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>>5242473
Aye, and there’s the one-turn cooldown too.

I was considering adding in a demand to gift the DP to a ‘banker’ party, like I’m doing to Drazil to pay him back. But then I figured that it might actually be more fun if he has the ability to agree, and then renege on it in the future anyway. Spicy!
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>>5241634
That's cool, I'll definitely do it once I have the DP for it. Guess I'm saving my DP for this turn, then.
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>>5242210

The gaze of the beast falls over the Deadlands. Particularly, his attention remains on the Ice Spirits, borne from the souls of his creations. He watches them with curiosity for a moment, clearly interested in what they've become, before backing off and returning to his mountains. Some day soon, he'll have need of them.
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>>5241949
>>5242374
Of course my dear Master of Madness. I am glad to share lands with you as I am glad you didn't mind sharing with me.

But those Brainbulbs you have made, beautiful creatures by the way, are a bit stronger than my Dryfters, so I hope you will understand if I power my people up just a tad.

To show my admiration for your work, I will take inspiration from the Cerebrants and Brainbulbs. And give my Dryfters a natural affinity for telekinesis magic.

>I use my last 2 dp to empower Dryfters with telekinesis.
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>>5241949
(Alright, finally got a couple days off of work, and had a decent night of sleep. It’s time….to create.)

His long vacation at an end, Insoleo at last took action to resolve the scourge he has brought upon himself. His Ventri were, perhaps, just a little TOO perfect. They had quickly crowded almost every corner of the island he called home, and much as he enjoyed seeing the monuments to his genius gallivant about, they had left him very little room within which he might relax himself.

For a considerable spell, the god simply pondered how he might resolve the issue. To reduce his progeny in any way would be an insult to the impeccability of his work…but he was compelled to find some way to limit their population, lest they overgrow the island to such at an extent that they began to spill into the sea. Finally, a spark of inspiration caused the radiant feline’s eyes to glow with even greater light then usual. It was so simple; he was surprised he had not realized earlier. Of course this was not a flaw in their design, but unconscious encouragement for his future self, a means by which to inspire himself to further glorious acts! Insoleo could only praise the forethought of his subconscious as he set to work designing a new creature, one that might curtail the rampant growth of the Ventri.

Taking another lump of his glass steppes between his paws, Insoleo began to craft. Where the Ventri were smooth and flowing, these would be creatures of harsh, jagged edges and fractal scales, the light reflecting and refracting off of their bodies instead of passing through it. As they began to take shape Insoleo knew they would lack the fluidity of form that the Ventri possessed, and so, in his infinite mercy, he would share with them a fraction of his divine visage, imbuing them with a lean, predatory, feline shape similar to his own.

As the first of these new creatures came into being before him, whole but still inanimate, Insoleo considered how he might encourage them to turn on their brethren. As much as it galled him, he saw only one definite solution: He would starve them of the natural light that their siblings enjoyed, and in doing so compel them to seek it out in more…macabre fashion. To that end, he added the final touches to these light-seeking predators. Though he had no need to use them himself, he recognized the deadliest aspects of his own feline shape, and so imbued them on his second children. Razor-sharp glasswork claws and fangs were added on to its paws and jaws, before Insoleo once again began drilling holes, even thinner and finer than those found on the Ventri, leading from the tip of each sharpened implement towards another similar, though much smaller and simpler, knotted core at the body’s center.

>1/2
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>>5243067
Once again Insoleo plucked a hair, this one from his mane, and sent it trickling down one of the microscopically thin tunnels towards the core, watching as this, his newest creation, came to awareness as well. For a moment it stood in place as its creator once did, drinking in its surroundings. Where the air circulating through their bodies caused the Ventri to sing this new creature was almost silent, save for a thin, keening whistle and the rhythmic tinkling of glass against glass when it shifted uncertainly on its paws. As it turned its attention towards the only source of movement in the area, the blissfully unaware Ventri in their roiling herds, it homed in on the brightly glowing core at the center of each of them. It looked back at its own form, at the faintly flickering spark that was already beginning to gutter out in its own core, before its simple mind reached an almost immediate decision.

Slowly, but with increasing confidence, it began to lope towards the closest of the Ventri as its gaze once again focused on the brightly glowing core, now supplemented with a new edge of hunger. Though it lacked eyes or other sensory organs, the Ventri’s singing began to take on a curious lilt as it felt the vibrations of the strange new creature’s approach. Then, as the two collided, its calm, rippling undulations were thrown into a chaotic frenzy. Hardened claws ripped into formerly liquid glass, breaking it apart with a horrendous crack as the Ventri’s song transformed into a panicked, discordant shriek, its clumsy attempts to ooze away availing it little as the predator tore into its body with ravenous abandon. The claws work done, the fangs now latched greedily on to the thin, fractured layer of glass still protecting the shining core, then bit through with one last crack as liquid light began to siphon through the hollow veins within, flowing towards the dimly lit core of the predator. As it began to glint with new light the Ventri’s core comparatively faded, vanishing to nothing as the glasswork feline pulled away from its kill. Though its core had brightened considerably, it was already beginning to slowly diminish, and yet had room for more as the newly blooded predator turned its eyes on to the confused, anxiously wobbling forms of the other Ventri.

Insoleo watched on in satisfaction as his newest child continued its grisly, albeit necessary work. Surely nothing bad could come of this, right?

>Insoleo uses Create Species to introduce the Hyalax, feline glass predators, onto the steppes
.
>Insoleo uses Create Bond to introduce a predator and prey relationship into the Hyalax and Ventri, with the Hyalax curtailing the rampant growth of the Ventri population and pushing them to find new ways to make use of their fluid forms, so that they might escape and defend themselves.

(Wanted to make two creatures, but got wrapped up in the Hyalax. Do let me know if I need to change things a bit to make the Bond work, Scaper.)
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>>5243067
>>5243070
Hey there, that was brilliantly written so I'm predisposed to allowing this. Good writing and roleplaying always makes me more open to another idea.
I'll just need two things.
>A bond implies symbiosis of some kind. The relationship is beneficial for both species. Do the Hyalax get anything out of this aside from a food source? I suppose that would suffice, but I'd just let to be certain.
>I'll need to know which hex the Hyalax shall originate from before I can place them. If you don't give any before I post the update, I'll just assume that they come from the same starting point as the Vintri.
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>>5243080
Ah yeah, sorry, was just making an edit to indicate where I wanted them dropped, since I forgot again. It's mostly just a sustenance thing as is, since they were designed to be unable to take in natural light in the same way that the Ventri do. Can try and come up with something else if you want more justification though.
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>>5243093
No, that's perfect. Like I said, good writing makes me a lot more forgiving and a lot more open to suggestions, so I'm willing to accept this particular bond.
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>>5243070
I think personally it's a bit of a stretch to claim this benefits the Ventri at all. But then as has been demonstrated I am a bit of a bleeding heart lol. That said, great writing!
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With that sordid business out of the way, I can return to painting this great canvas with the rest of you. Though first, I believe that I shall correct a misstep.

Though Buufhonk and his comrades might seek to protect their isle from outside interference, I believe that they have gone too far. For this reason, I shall return some of this fizzing concoction to its original state of seawater. Not much, simply that which extends too far and infringes on the stormy waters of Drazil.

>I shall spend 2 Divine Power on two uses of Shape the World, to turn two hexes of Deep Cola back into Ocean.
>I shall reserve the rest of my Divine Power.
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Turn 16 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Thundertusks & Crows.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.

Remaining & Expired Timers:
>Conflict between the Fire Goblins & Serpent-Twisted can now start.
>The bond between the Crows & Harpies can now be broken.
>The bond between Harpies & Carnies can now be broken.
>The conflict between Shadows & Ur-Spathi cannot be broken for another turn.
>The conflict between Thundertuks & Crows cannot be broken for another turn.
>The conflict between Wilted Dexter & Heralds cannot be broken for another turn.
>The conflict between Ogres & Shadows cannot be broken for another turn.
>The bond between Vintri & Hyalax cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 17 DP
>Fractal: 4 DP (3 DP given to Drazil)
>Frosore: 12 DP
>Yearn: 6 DP
>Effie: 12 DP
>Uthys: 24 DP
>Torc: 12 DP
>Totalous: 24 DP
>Loreleilim: 12 DP
>Carrion Lord: 24 DP
>Ur: 10 DP
>Drazil: 10 DP (3 DP received from Fractal)
>Lases: 7 DP
>Yidith: 24 DP
>Murtnag: 18 DP
>Trillimti: 8 DP
>Endestria: 12 DP
>Insoleo: 16 DP
>Vellyn: 6 DP
>Buufhonk: 12 DP
>Dryf: 6 DP
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>>5243155
The three hexes I created I wished to be mountains
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>>5243155
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>>5243165
My mistake, I'll sort that out.
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>>5243155
Buufhonk was very pleased the new residents of the island were brimming with life, the majestic Harpy, gliding through the air at mach speeds, eagle like vision to help with finding and collecting any stray bolt from one of the many rickety machines, and the Carnies, burly honking and full of the biggest emotions, his carnies were a silly sort, but they always had fun, often chasing eachother with sticks or chasing after a harpie hoping to get to touch their soft feathers. Carnies were hopelessly bad at asking for things so often they would try to sneak up on their flying friends just to get in a cuddle or two, much to no avail as their obnoxiously loud honking would give them away.
The new coast too provided the island with safe carbonated waters the Carnies could drink and swim from, much to his surprise though he saw no such merriment from his clumsy Carnies, "The Green Noses" as he liked to call them were acting strange, and the harpies were circling crying out over their den in anguish.
=======================================
Grumbo didnt feel good, he didnt feel much outside of Happy, Sad, Angry, and Lovesick, but this didnt feel good. Itd been days since anyclown in the posse could find anything sweet, and without sweets they wouldnt be able to continue much longer and the recent infighting between different posse's wasnt helping the sugar issue either
"HONK HONK HONK HONK!!!!" A cry rang out that could be heard near the den, a youngling in danger. He sprung into action quickly hooting to the stronger members of trouble as they sprinted out. "HONKKKK HONKHON HON HON HOOOOOOOONK HoNK hooNk... H-honk..."

By the time they arrived, it was too late, there covered in confetti and blood was a Violet nosed Carnie, giggling to himself as he picked the sinew from his teeth. For the first time on the island not a single carnie made a sound as Grumbo approached silently and with one swift swing of his club was all that was needed to end the assailant...
=======================================

That evening he wracked his brain on a solution to the candy problem, Buufhonk couldnt help but well up at the thought at his children dying off because he was too stupid to make them a renewable food source, just then something on the horizon a few miles to the south caught his eye. There in the distance was another island he hadnt paid to much attention too, but with the new problem he found himself with and the addition of unrefined sugars now filling the water it was a solution was a piece of cake... literally... the whole island was transformed into a sweets, naturally forming candy rocks, flora that would make your teeth weep, and on the top of the hill the island held a soda fountain spilling into the cola sea. Candy Island, he would call it.

>Buufhonk uses shape the world for 4 DP creating new biome "Candy Island" (peppermint on a pink field please)
>Buufhonk uses create species 6DP "Candy Golem"
>Empower Candy Golem 2 DP
(1/2)
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>>5243239
NON-SENTIENT constructs of sugar crystals dezigned for the sole purpose of growing and fighting eachother to shatter one another into edible pieces of candy, the process does kill them however upon killing another golem it picks the largest chunk to imbue with energy creating another golem that it will care for until its eventual shattering
(2/2)
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>>5243239
Goddammit i keep fucking forgetting my pic
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>>5243155


Yearn continues to work in the north western continent but takes breaks to see the Halflings flourish within the plains. Yearn couldn't keep up with their present expansion thus lent to an earlier solution and transplants the Halflings onto another continent so they can find their way in another's land

>Transplant Halflings
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>>5243155

The door to Dryf's office opened, and through it stepped Dimitrius, Dryf's employee of the month for the past 1000 years.


Dimitrius floated over to his lord's side beside a changin map of the world. He asked "Are we beginning Project Flash Freeze sir?"

"No, we are-"

"Project Scorch?"

"Stop interrupting me Dim!" Dryf yelled. He took a breath to compose himself and gestured to the map, specifically to the western hemisphere. "Do you know what I see Dimitrius ? I see, a bunch of madness! Lases just put freaking brain monsters near the Dryfters! And you don't even know about the candy flavored nonsense Buufhonk has been up to."

Dimitrius replied "Milord, didn't you praise both Buufhonk and Lases before?"

Dryf looked back at him "Oh, yeah love em to death and all that. But the Dryfters are going to need more... stable trading partners." Dryf then points at Dimitrius "And that's why you are going to go out and help make some of our neighbors more useful for trade."

Dryf turns back to the map, zooming into different parts as he talks. "First, send some interns to the Mousefolk, and give them some ingenuity, make them skilled with their hands. Word on the Divine grapevine is that they will be intelligent soon. And I am hoping to make them skilled craftsmen, in need of the materials which are abundant in Dryfter lands. Second, send some of our more senior employees to the Gorecaps. Have them tone down their hatred a bit, and give them a eye for quality. This should make them better trade partners in the future.

Dimitrius then spoke up "I suppose you would also wish for us to give boons to the new halflings milord? They seem peaceful."

Dryf then said "No, because the halflings are currently one of the strongest species on the planet, and they scare me." Dryf then turned back to the map "No, the next mission is one that I could only trust to my best employee. The map then moved to show Effie's Volcanic island. "Like I said, the absurdly strong Halflings and Orges are really close to my Dryfters. So we need to start strengthening our Dryfters so they atleast don't get obliterated incase some god starts causing conflicts around here. So, you are going to go to... whatever the volcano island is called, and study the fire goblins, specifically figure out how to replicate their kind's absurd bravery. Then you come back across the channel and put that bravery into the Dryfters!

Dimitrius then said "But Milord, isn't Effie extremely territorial and, well... hot headed? Isn't there a decent chance that she will be mad we copied her fire goblins?"

Dryf turned to Dimitrius and said "That's why you should do it QUIETLY DIMITRIUS! NOW GO, I HAVE PLANS TO MAKE!". Dryf raised his arm and Dimitrius flew out of the room and the door slammed shut.

>Use 2 dp to bless the Mousefolk with ingenuity
>Use 2 dp to bless the Gorecaps with less anger and a better eye for quality
>Use 2 dp to bless the Dryfters with Fire Goblin bravery
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>>5243156
Trillimti expands the Soul Sea. He then turns his attention to the halflings. Their dead forms are transparent but otherwise identical to their living forms. However their desire for mischief had two unexpected results. First they developed the ability to turn invisible and weak telekinesis. Second they actually sliped out of Trillimti's grasp before he could take them to his realm.
>Spend 3 dp to make subspecies Poltergiest favored biomes my realm, plains, and woodlands.
>Spend 3 dp to shape the world.
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>>5243399
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>>5243168
>>5243163
>>5243165
An updated map, with some of my errors corrected.
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>>5242589
Done with the debacle in the seas to the east, Endestria looks back at his fields of machinery. A new race has been planted next to them, and they certainly seem like the interesting sort. Perhaps some smaller helpers to maintain the machines would be useful in the future.
>Enlighten Mousefolk (12 DP)
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>>5243155
While I want to develop my Brainbulbs enough that they'll be viable in the next age I don't want to make Dryf feel pressured into an armsrace so while I think of a solution I'm creating my next species: The Scallop Crab
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Small tsunami's rocked the shores of Drazil's archipelago and earthquakes shunted vast amounts of earth into the nearby ocean. Swamps rose up from Drazil's divine ordainment.

Far, far to the east, the watchful and ever scheming serpent placed down a furtive new species. Humanoid snakes, lacking in intelligence. Animalistic by nature, they hunt in packs along the desert sands feasting on whatever small beasts they can find. He watched them with contempt, their struggle. If they were to survive, they may have to do it without him.

The Serpent-Twisted flourished in their new home among the archipelago. Small hovels sprung up underwater and within rock crevices. Their cousins on and aside Effie's isle had used magma-chambers as shelter during the conflict with the goblins, and still maintained their homes now.

The Serpent God was happy.

>Shape. Create new swamps, for Drazil's favoured creations
>Create a new species. The Sheddalin. Favoured biome: Desert
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Appropriate image.
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>>5243155
Fractal does naught but dream and sleep this era, watching over his creations in his slumber. He has much to do, and much to muster up strength for. The beast's final debt to the serpent is paid, and his essence is his once again. The mountains quiver every so often, sending avalanches down into the deadlands as he yawns. Soon, he'll have the power to shape his mountains further, and grant the mortal races one of those trials that he so enjoys.

>Saving up
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>>5243239
Oh no, clownibalism! Great story though lol.

>>5243364
Awesome story, very funny! And thanks for the boon to my mice! <3

>>5243525
Ahhh what a gift! Thank you!
>>
>>5243525

>Adapt Mousefolk to Gear Fields

A small band of intrepid mouse adventurers - sporting the requisite capes, rapiers, and feathered hats of their profession - sit together on a hill at the far western edge of the plains, having an early breakfast just before dawn. Given the rigors of the quest at hand, it is unlikely they will manage a regular breakfast as well, nor even a brunch, but they are all strongly hoping that the expedition goes well enough that they'll be able to have lunch, and tea, and dinner, and a midnight snack today. Otherwise they'll be just FAMISHED.

The hill overlooks a strange, unearthly land that few other mousefolk have dared to go near, from which an interminable grinding sound endlessly echoes across the hills and valleys of the nearby plains. This sound seems to come from a variety of eerie giant beasts, circular but with a variety of huge teeth (molars, it looks like - they must be herbivores) along the outsides of their bodies, who unaccountably spend their time rotating in place. The band's mission: to make first contact with this new species, if they are sapient, and if not, determine how to domesticate them.

Visions of fame and glory sparkle in the eyes of the team leader, Geoffrey, as he gestures with his rapier at the distant gears. "We've dallied here stuffing our faces long enough! Onward and upward! Er, downward. Down the hill. You know what I mean." Packing up their provisions, the team march to the gearlands, singing songs of martial valor along the way. The youngest and newest member of the group, Samson, stares in awe at the heroic leader, hoping to be like him someday - the very same Geoffrey who once slayed a giant mouse-eating hawk that was threatening a village!

---

Reaching the gear fields, the first thing that assails the group's sensitive noses is the smell. They don't have a term for it, but it's a petroleum-based lubricant used to keep the gears turning, which bubbles up from springs in the ground. Geoffrey signals for the other, more timid members of the team to stay back as he cautiously approaches a gear. It doesn't seem startled by his presence - in fact, it doesn't react at all - so he announces in a grandiose voice, "Hail! I am Geoffrey the Hawk-Slayer, hero of Moss Shire, and I demand an audience with your people."

Suddenly a harpy appears from behind the gear - she had been fixing a broken axle. She squawks with joy seeing the newcomers, at which Geoffrey promptly screams and runs away, shouting "Hawk! Hawk! Aaaaa!" Most of the others run screaming after him. Samson alone remains, bewildered. His heart sinks as he realizes his hero was a phony, and sighing, he rummages around in his pack for a spoon to brandish. But the harpy speaks.

"What's his problem? Anyway, to answer the question, I'm a harpy. Welcome to the Gear Fields! It's always cool to meet new people."

Samson's stomach rumbles as he extends a paw to shake her talon. Hmm. Perhaps there's time for brunch after all!
>>
>>5243935
Oh I made a slight mistake in writing that, originally Geoffrey asked a question and I changed it to get below the one-post character limit lol, hence the slightly incongruous dialogue. I also used "variety" twice in one sentence. Blargh! :P
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>>5243935
(Amazing writing, as usual! Thanks so much! I look forward to the Mousefolk having a productive time in the Gear Fields, and I already think this will be one of the more fun races to bring under Endestria's wing.)

Endestria looked down at the fields of machinery, interrupting his tinkering for a moment. Hm, so the ingenious Mousefolk had already made their way into the Gear Fields? Certainly a force to be reckoned with. While he was still feeling a bit tired from his later endeavours, once he had the energy to, he decided that it would be a good idea for the Mousefolk to begin partnerships with the other races in the Gear Fields.
>>
so the owl does not devour the mouse. favored by all even the vengeful darkness.
https://www.youtube.com/watch?v=z68C-nkfcGU&list=PLB-KDnmrtox41jG0VDDEjxlwm8SqV0QQD
here have some mice life
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>>5243569
Ohh, I'm not trying to get into a armsrace with you.

You see my Icon of Insanity, I feel once civilization starts building up my Dryfters will be in a bit of a pickle. I'm intending to have them build a civilization based on trade and wealth. And to the west are the ogres. The ogres who are 1: stronger than Dryfters, by a lot. and 2: were created by a god of desire.

I'm worried that there is a perfect recipe for a Looter vs Looted relationship for my Dryfters, and I don't think I need to tell you who the looters are. I don't think Yearn will go and pick fights, but I can't account for some other god to come and cause problems. So I am trying to make it so my Dryfters don't just die immediately if a conflict arises.
>>
>>5244005
you seem pretty sane
>>
>>5244025

Ur, your response?

>>5242211
>>5242221
>>
>>5244028
either way its waiting time probably make a big event out of it and its not like what i did would cause extinctions went out of my way too provide those 2 points.
and anyways i am only going to do something when i likely go into a full moon the cosmic bodies are aligned and such the looming of ur
>>
>>5244037
i await the Faustian bargain
https://www.youtube.com/watch?v=ppatwHSl5aU&list=PLo1mFS9wA9GkRdb_fXx1bvwMrlPjwHrxQ
the world nearly balanced on the scales
>>
>>5244005
I know that was a bit IC reasoning
>>
>>5243155

Now my attention finally falls on those lands which were placed on the continent without my oversight. Some may stay, but the rest will be churned up and reformed, or in the case of the ice flats, moved. Of course, that island could use some work as well.

>Use Shape the World to turn 10 hexes marked with an 'X' into Tundra, and 2 marked with a circle into Ice Flats.
>>
>>5244254
8* hexes for Tundra, 4* for Ice Flats
>>
I am impressed. The east is almost complete. I believe that I shall add one of the finishing touches.

This final patch of sterile earth on this island shall be replaced with tundra. Your work is complete, Frosore. I look forward to seeing what you shall do with this landscape that you have created.

>I shall spend 1 Divine Power on a use of Shape of the World, to turn the last empty hex of this island into Tundra.
>I shall reserve the rest of my Divine Power.
>>
File: Land and Beasts Turn 17 A.png (1.81 MB, 8584x3064)
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Turn 17 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Thundertusks & Crows.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.

Remaining & Expired Timers:
>The conflict between Shadows & Ur-Spathi can now be broken.
>The conflict between Thundertuks & Crows can now be broken.
>The conflict between Wilted Dexter & Heralds can now be broken.
>The conflict between Ogres & Shadows can now be broken.
>The bond between Vintri & Hyalax cannot be broken for another turn.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 22 DP
>Fractal: 10 DP
>Frosore: 6 DP
>Yearn: 9 DP
>Effie: 18 DP
>Uthys: 24 DP
>Torc: 18 DP
>Totalous: 24 DP
>Loreleilim: 18 DP
>Carrion Lord: 24 DP
>Ur: 16 DP
>Drazil: 6 DP
>Lases: 7 DP
>Yidith: 24 DP
>Murtnag: 24 DP
>Trillimti: 8 DP
>Endestria: 6 DP
>Insoleo: 22 DP
>Vellyn: 9 DP
>Buufhonk: 6 DP
>Dryf: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.

The key's getting rather bulky. I'm thinking of changing how I format the images, so I have one image for both of the maps and another image for the keys.
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>>5244519
Question about the Spathi. Their level is gone on the key. Will they be back at the same level if they’re respawned? And can extinct species have their levels altered?
>>
>>5244521
Editing error on my end, sorry. They're meant to be Level 5 and yes, an extinct species can have its Level altered or be made intelligent.
>>
On the eastern shores of Drazil's west-most island, ever more swamps appeared. The air was sticky and wet, and his serpent-twisted found themselves feeling enclosed. For but a brief moment, they wondered why their god had placed them in what was becoming less like a home, and more like a prison. Their doubts mounted in the North. A great exodus marched forth, attempting to escape the archipelago before he enclosed them fully.
>Shape the world. Create swamps.
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>>5244519
Trillimti watches the Heralds and shakes his head. As much as he hates how they have been influenced he doesn't have the power to stop it. Even if he did the expansion of the Soul Sea is currently his top priority. A caw from The Tainted, the only one of his three personal heralds unaffected by Ur, snaps him out of his thoughts and he returns to his work.
>Spend 3 dp to shape the world.
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>>5244516
I have changed my mind about the halflings. I beleive the best way forward is to make sure they have good relations with the dryfters. And its been far to long since I got to terraforming.

And I need to set up a spot where my people can set up a cola sea bottling operation.

>I use all 6 of my dp to turn the black Xs into plentiful hills, the green Ws into woodlands, and the blue P into plains.
>>
>>5243935
>>5243967
Following this meeting between the two races, the Harpies met to discuss what to do with the newcomers.
"I think we can welcome them! Our lands are plentiful and large enough to support us, the Crows and the Mousefolk all at once. In fact, perhaps if we cooperate, some of the maintenance will be easier. Does anyone disagree?"
There was no real dissent toward this conclusion, and thus began the age of cooperation between the Mousefolk and the Harpies.
>Form bond: Mousefolk & Harpies (6 DP)
>>
>>5244904
>cola sea bottling operation
How interesting! Do let me know if you'd like any machinery for the purpose, I believe this can be the start of an efficient and profitable partnership.
>>
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>>5244561
I'm using 5 DP to create more woodland on the marked hexes
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>>5244516

The Cetii continue to grow and develop in the cold waters. Fractal guides his children, for he has a purpose in mind for them now. He teaches them cunning and cooperation, to corner their prey and tear them to shreds. He teaches them to sing, filling the freezing nights with mournful songs that drift across the waves. The Beast returns to his slumber for another age, saving strength so that he’s never caught off-guard again.

>Empower the Cetii twice
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>>5244561
> empower species: crows (2dp)
The murder-god watches it’s creations, and deems that they have been humbled enough.
The power of murtnag flows into them, granting them a closer connection to it once more:
Now, the crows and Murtnag are one and the same again

> empower mouse folk: grant them stealth and wisdom
A single crow with a single eye descends upon the mousefolk, to impart them knowledge of the world.
It tells them of what lies beyond the great seas, of what the gods are up to, of what the fate of this world is.
It hopes they will use this knowledge well

> adapt crows to plains
> create bond between crows and mousefolk
> create bond between crows and shadows
> transplant crows to spot in image
It saddens Murtnag to see such a stretch of land, wasted. And so it decides: crows shall proper here, for divine power must not lie unused
>>
>>5244516
Hey Scaper a question comes to mind.

We are almost 2/3 done with the Age of Land and Beasts, and there is still a decent amount of deadlands still on the map. I don't know if we can keep changing biomes once the age ends, but if we can't how are you gonna deal with the deadlands?

The idea I had was if the age ends at turn 30, let turns 31-33 or so be just about terraforming, and people can only use shape the world, with maybe a bonus rule on no new biomes
>>
>>5245654
I was going to keep this to myself until the very end, since telling people might encourage them to just focus on species right up until Turn 30. But yes, the plan is to have additional turns after Turn 30, with a few extra rules:
>All abilities except for Shape the World are disabled.
>Shape the World can only be used to turn Dead Land into another biome.
>Shape the World cannot be used on the underworld, only on the surface world.
Also most of the abilities will remain in the Age, though they will increase in cost to place greater emphasis on civilisation-based abilties instead. Though for the gods less interested in civilization, I plan on providing some new options.
As of this moment, the only abilities getting removed are:
>Create Species. Any new creature will have to be a variant of existing one, made using Create Subspecies.
>Enlighten Species. Once the Age of Land and Beasts is over, intelligence will be limited to the species that already have it and any variants of them that will emerge.
>>
Having finally finished my work shaping the continent, I now pay more attention to the world around me. Chaos, nearly everywhere. I don't know what I expected from so many gods on one world. Scaper should really be more selective in who he invites. (Speaking of Scaper, it seems I was too hasty in my judgment of thinking I would be the counterbalance to him, he has enough on his plate already countering other gods). The mess in the rest of the world even makes the hot wastes of the south east look positively wonderful by comparison. And what else, the age is mostly gone and yet half the world is still not shaped, remaining dead even with this veritable pantheon. Pathetic. I have half a mind to glorify other corners of this world with cold, but perhaps it is better this way. The gods and people of this world, and perhaps some without, will see the elegance of the frozen land better in the contrast of the chaos around it. Of course, it would be best if the whole world were like my corner, but that is not feasible.

And now I see manifold bizarre and outrageous species on this world, and yet many of the basic staples are missing at this late point in the age. And what odd disproportionate power they wield. Mere avians dominate the landscape and inspire fear, while terrors of the deep able to thrive in perpetual storms are practically pushovers. These things are not right, but I cannot yet hope to settle all of these issues myself. For now, I shall contemplate and aggregate power to suit my ends.
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>>5245725
…did I fuck up by spreading the crows nearly everywhere?
>>
>>5245762
Due to how many Crows there are everywhere and how many other species are bonded with them, there will probably be several civilisations that have a pretty strong head-start thanks to the Crows.
However, there will not be a globe-spanning unstoppable Crow empire for anyone to worry about, I promise.
>>
>>5245779
So crows are like omnipresent advisor or some shit like that? Cool!
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>>5245845
Their role will depend on the civilisation. Some might treat them as respected advisors, or like genuine citizens, or like slaves.

Also, I'd just like to raise an issue that I didn't notice earlier. The Crows have never shared a hex with the Shadows, so they can't be said to have met them yet. As the rules require the two species to share at least one hex before a bond can be created, the bond between the Crows and Shadows is illegal and can't occur yet.
So, unless you want to spend that 6 Divine Power on something else, I'll refund them for you.
>>
>>5245861
Yeah, gimme that refund. Thanks
>>
Im abstaining for now Id like to reserve a bit more power, I dont wanna bug people for help too much since I want the carnies to be a bit more independent and the general fool religion to be a more secluded to carnies and fringe harpy "troupes", no offense to other gods you all have solid species and religions I just wish for my people to thrive in their lands, and all the thanks to everyone who assisted me in the expansion of the Cola Sea
>>
>>5245730
There is some truth in your words, Frosore. This world is far from complete and much attention has been given to the scattered oases that are now burgeoning with life. Between these bustling gardens, much of Apoch still remains desolate.

This shall require some time and effort to fix. I shall begin with a glacier nestled in the Fangs of Fractal and perhaps some lakes that form in its foothills. I shall also add the beginnings of a great river. Where shall it end? I have not decided yet. Only time shall tell.

>I shall spend 4 Divine Power on four uses of Shape the World, to create a hex of Ice Flat, two separate Great Lakes and also a Great River.
>I shall reserve the rest of my Divine Power.
>>
File: Land and Beasts Turn 18 A.png (1.86 MB, 8648x3064)
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Turn 18 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>Murtnag's use of Create Bond between Shadows & Crows has been refunded, as they do not share a hex.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Bond: Harpies & Mousefolk.
>Bond: Crows & Mousefolk.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Thundertusks & Crows.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.

Remaining & Expired Timers:
>The bond between Vintri & Hyalax can now be broken.
>The bond between Harpies & Mousefolk cannot be broken for another two turns.
>The bond between Crows & Mousefolk cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 24 DP
>Fractal: 12 DP
>Frosore: 12 DP
>Yearn: 15 DP
>Effie: 24 DP
>Uthys: 24 DP
>Torc: 24 DP
>Totalous: 24 DP
>Loreleilim: 24 DP
>Carrion Lord: 24 DP
>Ur: 22 DP
>Drazil: 9 DP
>Lases: 8 DP
>Yidith: 24 DP
>Murtnag: 13 DP
>Trillimti: 11 DP
>Endestria: 6 DP
>Insoleo: 24 DP
>Vellyn: 15 DP
>Buufhonk: 12 DP
>Dryf: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.
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>>5245993
>Spend 6 divine power to cause a conflict between the Serpent-Twisted and Fire Goblins
It is once again time to kick the interlopers out of my realm. Do not think I have forgotten, I was only resting for mere minutes.
>Spend 12 Divine power to extend the magma river again on tiles painted red
>Spend 6 Divine power to create species, the Giant Magma Snail
The Giant Magma Snail is an extremely large version of the common snail with a fire resistant shell and skin. It is possible for other species to ride atop the Magma Snail if they seek to cross the great magma river
>>
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>>5246001
>>
>>5246001
Just a few things.

Starting a conflict between the Fire Goblins & Serpent-Twisted will just take 3 Divine Power.
There's already a supernatural species of snail called the Crystal Snail. You could make the Giant Magma Snail a subspecies of that, for just 3 Divine Power instead of 6 Divine Power.
Finally, I'll need a hex of origin and a favoured biome for the Giant Magma Snail. I'm guessing that their favoured biome is the Magma Flow, but which hex are they starting from?

Otherwise, great addition.
>>
>>5246006
Sure make the Magma Snail a subspecies of it and put it on the leftmost tile of Magma
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>>5245993
Im wanting to make an aquatic serpent that swims in the cola sea, however I dont want it to reproduce, I was hoping I could make it a single "legendary" or whatever you wanna call it creature immortal but almost entirely passive unless provoked that can be "The avatar of buufhonk", is that doable, if not I understand
>>
Drazil was prepared.

Deep beneath the magma tunnels, the Serpent Twisted were left gifts of blood. Crystallized gems of thunder, directly from Drazil's blood. They affixed them to their head, and prepared for conflict

>Empower Serpent Twisted 4 Times.

Fractal. They were approached by the serpent god, appealing on their earlier deal. Empower his ken to destroy the goblins, and be rewarded

As was the Shaper. New life cannot form, without the destruction of the old. They were not too different. Storms changed ecosystems, shifted power to new species. The goblins had reigned far too long, and needed to be pushed aside as the wheel turned once more.
>>
Punished? Punished for what? For being twisted by your hands into a foul race? For having their homes invaded? For having a god decide, despite numerous CLEAR WARNINGS intrude on their realm? This is absurd. You started this conflict and now you go begging to other gods for help?

You are a definition of a coward.

>Empower Fire Goblins 3 times.

(I didn't want fire goblins to be level 10 but I really want the serpent twisted gone).
>>
>>5246060

>Cowardice. Striking those with less power than you.?
>Cowardice. Fearing change
>Cowardice. Fearing the other
>Cowardice. Sole focus.

>Failure of a god. Stagnant relic of isolation.

>No end in sight. Yet.
>>
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>>5245993
Just gonna keep making the corridor to let the Dryfters and Halflings make contact.

>1 dp for plains at the blue p
>1 dp for woodlands at the green w
>and 1 dp for mountains at the black m, for a special project that I might not finish.
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>>5245995
Trillimti continues the Soul Sea's expansion.
Spend 3dp to shape the world
>>
>Insoleo the last couple of turns
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>>5245993

Loreleilim did not intend to leave creation still for as long as it did, yet once more in a snap, all was settled and their will was imposed upon the world. They were quite pleased with all the intelligent races that existed in the world, but even so they felt that there was something lacking. And as such, they got to work in creating their own species. Taken from the snakes of the Savanah, Loreleilim did not simply create them. No, she simply empowered a group of serpents and guided them slowly through changes over many many years, eventually resulting in more and more changes to their original kind. Yet these changes were just the beginning as they grew stronger and more durable compared to that which was around them. Yet much was to come from them, in time...They would not simply be created like others. They would evolve, and eventually prosper.

(12 on painting the map, 6 on creating a Savanah favored race, the Viersperan. And 6 on empowering them with great strength and durability.)
>>
>>5246027
Avatars and legendary monsters are a feature of a theoretical third age that may or may not happen, as my life will get dramatically busier during June and July. With the rules as they are, a species that does not spread will be incredibly vulnerable. So I don't think I'm going to allow this, sorry.
>>5246176
The world of Apoch is a weird and wonderful place.
>>5246060
No. I find the xenophobia of the Fire Goblins and their creator to be quite endearing. I shall let them rebel and rage at the prospect of sharing their lands. After all, should the Serpent-Twisted be pushed out of this volcanic landscape, they shall still infest the waters that surround it.
For the time being, I shall watch. Should it amuse me, I may add one or two details that may change the side, for either party.
>>
>>5246186
Oh, and I shall require you to mark the particular hex that the Viersperan shall be starting from. Otherwise, great addition.
>>
Can I join in
>>
The beast wakes up… With a sore jaw. In its slumber, someone decided to put a gigantic glacier in its open maw. What the fuck. Fractal chews on it and spits it out, oblivious to the poor crows that have moved in. When he swallows, the ice catches in his throat, starting to form a new region that extends down the mountain’s maw.

>2 uses of Shape the World to create a new biome, where those ice flats are. Make it an underground passage too, with the corresponding region below.

The PERMAFROST is an underground passage, where the temperature is extremely low. It’s a magical place. Those who would perish to the elements seldom die, and are instead preserved in ice, buried for future generations to find. The permafrost becomes a haven for ancient and extinct species, who may yet exist in the stomach of the great beast. It’s a dangerous region, however, filled with spikes, divine parasites, and swallowed monsters. Crossing the mountains and clambering into the maw of Fractal while he sleeps is the only way to access it, thus far.

He then gazes North, to where he’s being called for aid. His own debt to the serpent is paid, but the sight of the conflict between gods catches his attention. He’s no fan of fire and fury, and seeing the massive rivers of lava across the continent irks him greatly. With a wave of his claws, he answers the call.

The Stormscales, children of Drazil, have been neglected for quite a while. He grants them a boon, filling their veins with blood of his own creation. The liquid turns colder and colder, in response to extreme heat, allowing them to survive in any manner of searing environment. This new ability to surf the magma lands causes the Serpent-Twisted to take notice. Within several years, they’ve started taming them as mounts, bolstering the strength of both species.

>3 DP to adapt the Stormscales to the lava islands
>6 DP to forge a bond between the two creations of Drazil

Once he’s done bolstering them, he looks back towards his mountains. Stepping in has set back his plans by quite a while, and he expects due payment.

((sorry for instantly replacing your work, Scaper! I planned to do the Permafrost in the future. But having a big ice cube put in Fractal’s mouth was really funny, and I felt that having him respond to that immediately was important character-wise.))
>>
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God/Godess: chitinron
Domain: Insects and the green
Born from the collective buzzing of wings and the new hussle and bussle of the common bee Chitinron became aware. His/ her subjects the common from the mighty ant to the resourceful fly to the stinging cloads of honey bees they all ask for guidance, they ask for power to defend themselves against those whou would steal from their brood they pray with their primal minds.
>>
Yall needed some insects to help create some ecosystem stability
>>
as the first act of his /her existence she creates a new species the honey wasp they make the jungle canopies their home and pollinate flowering plants. a combination of honey bee and wasp. their honey shall make fine sources of food but they will be a challenge for any meek foe who takes light of them
>>
for some reason photo decided not to attach
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>>5246391
((Welcome!! I'm really excited to see what you create, we absolutely need more bugs to populate this world.))
>>
>>5246391
(nice, finally some insects. the underworld hive might be of interest to you too, i think that's just been sitting empty for a while)
>>
Endestria looked down on the rolling plains once more, interrupting his work again. It seemed that the Mousefolk and Harpies were getting along well, and that some of the Mousefolk had settled in to their location in the Gear Fields. Perhaps it would be nice to help them out a little, considering Endestria had nothing else to do.
>Empower Mousefolk 3 times:
>1: Mousefolk are more nimble, able to slip in and out of small spaces and reach almost anything
>2: Mousefolk can use and create their own tools with a bit more complexity (think pliers, scissors, chopsticks, screwdrivers, etc, nothing too fancy here)
>3: Mousefolk are more resilient: Despite their small size, they can survive greater impacts than one might think at first glance, and also can survive warmer and colder temperatures
Satisfied, Endestria returns to his work. A new part of the Field of Gears has been a little overdue....
>>
>5246473
On the to do list
>>
>>5245995
Torc wakes from an exceptionally long nap to see little of note having changed, until glancing over at the massively expanded realm of the dead occupying a truly impressive expanse.

While not opposed to its existence, Torc feels a need for it to be segmented from the more solid reaches of the underworld, and so summons into existence a great and terrible fortress gate to separate the living from the dead.

14 dp into divine fortress biomes in yellow, bizarre twisting cyclopean hallways that work to impede passage through to the land of the dead, or back to the land of the living.

Following this Torc begins the arduous process of connecting his fortress up to the rest of the world, stretching 10 tiles of mundane caverns through the earth.
>>
>>5246344
((What if he made the creature itself a biome? Like how I had Fractal lie down and make mountains that are a part of himself))
>>
>>5246376
Nothing to apologise at all, I just thought it was a great location for a glacier. Never realised it was Fractal's mouth, but the writing made me laugh.
>>5246391
>>5246395
>>5246404
>>5246407
Welcome aboard, they're a great addition. You mentioned jungle as their favoured biome, so could you pick which of the jungle hexes shall be their starting hex?
>>5246535
That's absolutely possible. If anyone's foolish enough to adapt to that biome and spread to it, then Buufhonk could use Cataclysm on the tile with the justification that the great beast wiped out the foolish mortals that dared to pester it.

Great additions from everyone.
>>
>>5245993
(I'll get a proper turn done tomorrow once I'm off work, for now just don't wanna waste too much DP)

Satisfied with the equilibrium his progeny appear to have achieved, Insoleo bestows upon each of them three blessings. To the Vintri he bestows spatial awareness, so that they might better detect the approach of the Hyalax, the ability to fuse together with their fellows for a time and create into a large, collective glass mass, so that their superior numbers might better avail them, and the ability to compress their bodies, thus toughening their defenses and making them more difficult to spot.

To the Hyalax he grants the gift of communication with their brethren, that they might better coordinate their hunts, a long, glasswork tail with a razor sharp tip, one more deadly weapon in their arsenal, and finally an adjustment to the fractal scales that cover their bodies, allowing them to better refract the light of the sun when on the hunt, and blind those new senses bestowed to the Vintri.

>Insoleo uses Empower Species three times on both the Vintri and the Hyalax.
>>
>>5245993
>>5245993


Yearn awakens in the western mountain range once again and wonders why he keeps falling asleep for so long.
He meets with the Halflings of the west and talks with them at length. Their playfulness makes Yearn very calm and despite the Halflings having no insight into Yearn's godliness, Yearn eventually concludes that perhaps with great strides of developing this world also requires great siestas. Yearn reaching an answer he wished for, decides to give the western Halflings more space and develops their local world.


As he finishes shaping the world and watches the Halflings expand their horizons, he scoops a handful of them up and throws them across the world where they can enjoy a different seasonal cycle on the southern hemisphere.

Yearn begins trudging across the world to where these Halflings have landed but stops in the lands of the central Halflings. The Central Halflings seem to be living in around many of these other races but finds none on this area of the continent are developed enough to receive diplomacy of the Halflings and thus gifts the Halflings with new lands to find more developed friends.


>Shape world: black dots are Mountains

>Shape world: blue dots are Boreal Forest

>Grant Halflings the Gear Field Biome
>>
>>5246660


>Transplant Halflings to south east continent plains at purple dot
>>
>>5246660
>>5246662
Two of your Boreal Forest contradict additions made by >>5246161, so I'll refund those 2 Divine Power. Otherwise, great update.
>>
>>5246671
To be fair, Yearn could just wait for next turn to overwrite those tiles anyway right? I'm okay with him just doing it now. I could use it to justify I thing I want to do
>>
>>5246704
If you're going to okay it, then I'll allow it.
>>
They shall first start out in the middle Of the jungle and eventually spread out ward to spread seed and pollen
>>
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>>5246710
Cool. Just maybe make it a rule that a god can only shape a tile once per turn. So we don't have
>God A: I'm gonna make mountains here
>God B: Well I'm making plains here
>God A: Well I'm waiting mountains here
>God B: Well I'm making plains here
>>
Honestly chitinron just wants a place his/her children can live as well as his/her subjects do he/she would more or less create a basic body plan and set down abs allow for other gods to change them to suit the needs of the biome as long as they are respected
>>
>>5246721
So far, people have played nice. Until I see an actual reason for a restriction like that, I'm going to assume that people aren't going to be little shits to each other.
>>
>>5246721

>>5246710


I am sorry, I didn't read other posts before I posted as I have been busy; however in my previous post a few days ago, I was trying to politely make it clear I wished to shape the world here.

Whatever scaper decides is fair by me since it's his game
>>
>>5246811
oh crap my bad for not seeing you say that. I'm still good giving it up.
>>
Currently chitinron is out of power after his/her first creation and will for now go dormant until a god request their attention
>>
>>5246345

(Put them on the desert tile closest to the crags, in other words the middle crow tile of the 3 desert tiles they control.)
>>
>>5246345
I'm just checking, is the one that I have circled in red the correct one?
>>
>>5247105
(My brain died, I mean Savanah.)
>>
>>5247130
This, then?
>>
>>5247135

(Yes)
>>
A great deal of progress has been made in this past millennia. From the life flourishing on the arid continent of Loreleilim's creation to the great scar inflicted on the land by Effie, I am rather impressed with everything that has been accomplished. I am afraid that my contributions are quite minor in comparison.

I have not forgotten the Gorecaps. I have left them to stagnate in their corner of the world for millennia, but now is the time for me to grant them a small boon. I shall give them the blessing of adrenaline. When their need is great and their lives are on the line, the Gorecaps shall fight their very hardest, with strength and endurance that beggars belief.

In addition, I shall finish that vast river that I begun work on. It shall meander northwards towards the coast and eventually flow into the ocean. Yes, I believe that shall be satisfactory.

>I shall 2 Divine Power on one use of Empower Species, targeting the Gorecaps and increasing their Level to 3.
>I shall spend 4 Divine Power on four uses of Shape the World, to create the Great River hexes in the attached image.
>I shall reserve the rest of my Divine Power.
>>
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>>5245993
places itself dies... but without a single soul of its inhabitants not a wisp or ghast just silence.... its not where it should be or when
>create 1 ur-spathi remnants
>>
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Turn 19 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Bond: Harpies & Mousefolk.
>Bond: Crows & Mousefolk.
>Bond: Stormscales & Serpent-Twisted.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Thundertusks & Crows.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.
>Conflict: Fire Goblins & Serpent-Twisted

Remaining & Expired Timers:
>The bond between Harpies & Mousefolk cannot be broken for another turn.
>The bond between Crows & Mousefolk cannot be broken for another turn.
>The conflict between Fires Goblins & Serpent-Twisted cannot be broken for another two turns.
>The bond between Stormscales & Serpent-Twisted cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 24 DP
>Fractal: 7 DP
>Frosore: 18 DP
>Yearn: 6 DP
>Effie: 6 DP
>Uthys: 24 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 24 DP
>Drazil: 7 DP
>Lases: 14 DP
>Yidith: 24 DP
>Murtnag: 19 DP
>Trillimti: 14 DP
>Endestria: 6 DP
>Insoleo: 18 DP
>Vellyn: 21 DP
>Buufhonk: 18 DP
>Dryf: 9 DP
>Chitinron: 6 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.

>>5247225
You posted that a bit too late for it to be a part of the Turn 19 update. It'll have to be a part of the Turn 20 update.
>>
>>5247230
was going to spend 3 more points so i dont waste points
>>
>>5247236
By this point, it should be common knowledge that I update at 23:00 UTC. I have said that at multiple points in this thread and I have updated at almost the exact same time every day since the game started.
If you posted even ten or fifteen minutes earlier, I would have been able to make adjustments, but you posted at the exact same time as I posted the regularly scheduled update.
I'm sorry but I have to put the foot down somewhere. You had an entire twenty-four hour window to post changes in. It's not an insignificant amount of time.
So I'm afraid that this time around, you have wasted those 4 Divine Power by not posting in time.
>>
>>5247245
calm down its not that big of a deal for me but its hilarious i posted 5 seconds before you
>>
>>5247251
Cool, I'm just making sure that you know that if you don't want this to happen again, try to post at least fifteen minutes before 23:00 UTC.
>>
>>5247251
((Welp, at least you’re here right now. Better clean up, moon boy.))
>>
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a body plan that will come soon when i have the power not, in this turn but soon
>>
>Use Shape the World to create 6 hexes of the honeycomb tile in the underground, this place is home to many different species of insect pollinators but the main one is the humble honey bee, any flowering plants in the underground are more prone to blooming and blossoming their flowers
its marked in red
https://youtu.be/HSyCu3rNIuE
>>
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a tile marker for the bee comb
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>>5247226
>conflict between roggs and shadows. 3
>spend 18 points on upgrading infester vines by 9 levels
>Upgrade the shadows by 1 level spending 2 points
the shadows having tortured relished in fear, suffering consumed in its entirely there all in its completion resonated at the moment reality was shattered into another place where time has stood still but still rotted for eternities beyond bounds that of native reality they tasted the vitea of other worlds.

(played amnesia rebirth)
>>5247261
you call yourself, beast, hunter but you are non
>>
>>5247308
Hey do infester vines bloom?
>>
>>5247322
well they are parasitic vines so very likely... pretty much all parasitic plants i know of are very have alot of flowers or berries.... alot of them often just become only there reproductive structures
>>
>>5247325
Hmmm when I have the power Wanna make the equivalent of planterra
https://youtu.be/PiEvA7JyAIs
>>
>>5247306
You really don't need a new biome type. Just use the Hive Lands. They already exist.
>>
>>5247343
Alright I will retract my previous actions and hold my 6points sorry qm
>>
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>New subspecies of Roggs called Gearmechs (3 DP)
>New subspecies of Dexter Vines called Gridvines (3 DP)
>Both are adapted to the Gear Fields
>Place both at the X
>Bond between Gearmechs and Gridvines (6 DP)
>Add Plains and Woodland in the marked hexes (9 DP)

The harpy and her mouse apprentice stand back, admiring their work. "You learn quickly, Samson," she says appreciatively, and he beams with pride. He has finally found his place in the world: as an apprentice artificer, he has already revolutionized the society of the Gear Fields with his invention of gearmechs, inspired by a playmate he had as a child, whom he met visiting the woodland. His eyes tear up a bit behind his steampunk goggles as he remembers the recent unpleasantness between Roggs and Shadows, but he blinks it away.

"Well, we don't know if it works yet. We have to plug it in," he replies, as he climbs atop the gearmech carrying the end of a gridvine. "Aha, here it is." He inserts it into an opening in the mech, and almost immediately gears begin turning, as solar energy gathered by gridvines from far and wide through the Gearfields streams into the system - as the sun is a much more efficient and reliable source of fuel than the petroleum springs, which are believed by Harpy geologists to be finite.

The vines themselves have an unknown origin, believed to relate somehow to the doings of the mysterious spirit Vellyn. They simply appeared one day amidst the gear fields and began to grow, in an amusingly perfect grid arrangement of crosshatched north-south and east-west vines.

The mech is silent for a time, the gears in its head turning. Eventually it speaks. "What is your will, master?" Samson looks to the harpy for advice. She shrugs. He tentatively answers, "Um... go forth and multiply?"

The mech is silent for a little while longer, before asking, "But who will go first, second, and third? And what numbers should I multiply?"

The harpy stifles a giggle while Samson groans. The analogy circuits need more work, it looks like...
>>
The Beast awakens from his slumber, a cold fury burning within him. The time for words has ended. It’s time to erase the mark of the mad moon upon the world. He visits the remnants of the Ur-Spathi himself, looming over the huddled figures in Vellyn’s wellspring-haven. He beholds their craven, one-eyed forms, bleeding, and pustule-riddled, fighting amongst their pathetic selves even as they struggle to remain. They’re no mere creations, nor have they innocence. These are vile shards of a destroyer-deity, that no longer has a place on Apoch.

With a flick of his claw, he touches the wellspring source. The geothermal springs freeze over in an instant, as its waters run cold and shards of ice flow down the subterranean rivers. The Spathi shudder and shiver, beholding the behemoth whose claw alone occupies the entirety of their haven.

And then he swings it, crumbling a row of houses and sending them into a panic. The claw collides with the cavern wall and sends slabs of stone raining down upon Ur’s vile brood. But to kill all of them like this would brook no satisfaction. The primal deity desires slaughter, bloodshed, the thrill of the hunt that heats up his divine ichor. And so, he crafts a smaller form for himself. The Hoarfrost Beast stands head and shoulders over a single Spathi, giving them the false hope that they can fight it. That their primitive weapons and ailing bodies can shatter this monster of ice and safeguard their homes.

How sorely mistaken they are.

For sixty days and sixty nights, Fractal stalks the caverns. He hunts, and releases, terrorizing the aberrations and leaving them to wander blindly in the numbing cold. He kills each with his own claws and teeth, ripping them to shreds and refusing to even consume their squishy bodies. Fractal plays with them like toys, stalking and corralling them until the last drops from exhaustion. He leaves the sole survivor to bemoan its fate, calling out one final prayer to Ur.

The beast leaves, with only an icy crater in his wake.

>1 Use of Shape the World to turn the Ur-Spathi home into ‘Hoarfrost Deadlands’,
>>
>>5228409

That’s not all. Fractal bears nothing but goodwill towards the god of the underworld. But he snarls, denying Trill the souls of these beasts. The snow and ice rises in the Hoarfrost Deadlands, carrying the multitude of bodies within their slurry, souls still frozen within. Fractal molds these into shape, drawing from his own power and adding mass to the orb. He rises past the mountains, standing at the highest peak and pawing at the sky. Using all of his strength, he puts aside the shaping of his own children, in order to truly erase the mark of his reviled foe.

Fractal sends his sphere of ice and rock into the sky, where it absorbs comets from orbit and subsumes them entirely. With a writhing core of the Ur-Spathi, eternally imprisoned, the BEAST MOON is born. Its cerulean hue hovers in the night sky, visible for all of Apoch to see forevermore. Its presence completely obscures the Crimson Moon that winks in the sky every four Ages, ensuring that it’s forgotten by the mortal races.

>Spend 6 DP to create a moon, that replaces the red one in the skyscape and throws off the alignment of the celestial bodies and hides Ur from sight forevermore.
>>
>>5246186
(Apologies, but would you mind if I changed the tiles on that island to the West of mine this turn? Have something special in mind for it.)
>>
Watching a moon be created and seeing the actions of other gods
>>
>>5247226


Yearn looks on the world seeing many species, with two of his hungry species seemingly thriving. Yearn contemplates his desires. Creating more species to populate the world could result in more diverse wishes; however, this world is far from complete. Yearn returns to the western ogre mountain range encapsulating the softer lands of the Halflings. He peers southward seeing sad deadlands.

He puts his hands into the earth pulling up more grassy plains to the direct south, as the land moves boreal forest ruptures to the south east.
Yearn seeing many of these tall trees opts to continue in this fashion with trees who produce more shade in the heated seasons of the year.

>Shape world 1 hex into plains (green dot)

>Shape world 3 hexes into boreal forest (blue dots)

>Shape world 2 hexes into woodlands (orange dots)
Also will the ogres in the western mountain range expand into the Boreal forest created there eventually ?
>>
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>>5246521
"A barrier between the living and the dead is something I should have made so thank you for correcting my oversight."
>>5247230
A fortress needs guards and the goblin souls need to be put somewhere. The solution to both these problems is obvious. Wearing armour made of soul burning flames undying protectors wander the halls of the fortress. Any unfortunate intruders found by them won't see the living world again and will be lucky if enough of their soul is left to go to the Realm of the Dead.
>Spend 3 dp to make subspecies Burning Guards favored biome Divine Fortress
>Spend 3 dp to shape the world
>>
>>5247449
Would you like assistance with your goblin gaurd?
>>
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a concept i will create when i have the power
>>
>>5247449
((Man, this area might be one of my favorites. There’s definitely a lot of stuff for people to explore in future ages. Could certainly see Mortal heroes venturing through the fortress to retrieve someone’s soul, or exploring the Gear Fields, or visiting the Fairgrounds.))
>>
I was not expecting much from you, frost god, but to take part in Drazil's foolishness? Pathetic. You should've thrown the divine power into the sea if you wanted to waste it so. Beware the name Effie, frost god. There is no such thing as a cold that cannot be melted, I am the fire that melts the ice, the hearth that warms the people, and the courage that burns in any warrior's heart. I am Effie.

Upon the name Effie I declare Fractal and Drazil my eternal enemies. The grudge cannot be broken for I have declared it in my own name.

>Use 3 divine power to cause a conflict between the Storm Scales and Fire Goblins
>Use 2 divine power to enfeeble the Serpent-Twisted, take away their warmth.
>>
>>5247595
Fire and Ice were always bound to clash. The fell Beast howls at the Red crystal atop the volcanic peaks, accepting her challenge. He’ll enjoy testing the courage of her creations in due time. But for now, he’s spent from battling the greatest offender amongst the Gods. The beast gazes Eastwards at the crows, beseeching their master to put an end to their squabbling. The tenuous peace in the Boreal Forests had been a prosperous era for all, and to see it broken in such an undignified way is truly revolting.
>>
>You flail against the winds of change, and will find yourself swept away.

Drazil's blood poured once more into the volcanoes of Effie's island. But the goblins exposed were not transformed. Their children came out of the womb malformed, weak. A simple flame would cause them to quiver in fear. The tide was turning, and the Serpent Twisted struck at the opportunity to inflict a fraction of the agony they had experienced onto the diminutive imps

>Enfeeble the Goblins 3 times.
>>
Mom dad please stop fighting
>>
>>5247595
((Having a big god fight is pretty fun and cinematic, really looking forward to it. Could we have a little Gentlemen’s agreement, though? To avoid messing with the land tiles themselves, as they’re annoying to fix. Creature battles seem way more fun, and I definitely don’t want to be cheap and start attacking the goblin fire island directly. Nor have my mountains sculpted.

I do want to alter parts of the magma river, though. To sorta combine fire and ice into an obsidian biome, which would be interesting for the nearby civilizations. Could maybe host Vintri and Rogg subspecies, etc.
>>
>>5247643
(Yeah, I agree with that.)
>>
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>>5247226
First of all I'm gonna transplant my Brainbulbs to the marked woodlands hex for 2 dp.

Afterwards I'm gonna adapt them to the marked boreal forest for 3 dp.

Finally I'm gonna do some work on the Mousefolk and empower them for 2 dp by giving them boats

While Samson was working on making his own species in the form of Gearmechs Lases decided to mess with the Mousefolk. Not wanting the semi-cooperation the gods had going on to destabilize as he liked how chaotic the world was becoming he decided to be somewhat helpful while still having his fun.

He picked a random mouse and made sure that whenever she slept she dreamt of different kinds of impossible boats, the dreams only finally stopping when she successfully managed to create a seaworthy vessel.

Valiere didn't know why but for the last three weeks she had dreamed about moving across large bodies in different but very similar devices and toady she decided to make those dreams a reality. Using metal from the Gearfields she had created a totally round small "boat" as she called and was about to try and float it down a small nearby river. Unfortunately since welding didn't exist yet there were plenty of small holes the water could seep through and it sank pretty fast.

After several other failed attempts, including one boat carved from a large rock, Valiere finally succeeded in making a small sailboat that managed to fully cross the river and set her sights on the sea
>>
>>5247401
Please feel free to. It's a new tile and no one else has targeted it, so it can be changed again.
>>5247370
I always love your writing, though one thing to keep in mind is that this is a primitive period before true civilisation. I'm happy to assume that the harpy and Samson are both blessed by Vellyn with miraculous intelligence - or maybe the harpy is Vellyn in disguise, mentoring Samson? Both are fascinating ideas. Either way, I loved the story and the addition.

Otherwise, interesting changes from everyone so far. I don't see any reason to step in or interfere.
>>
>>5247442
>Also will the ogres in the western mountain range expand into the Boreal forest created there eventually ?
My mistake, I'll account for the spread that should have happened in Turn 19 on Turn 20. It's getting a little bit harder to simulate species spread with each turn, so you'll need to correct me whenever I slip up like that.
>>
One final comment.
>>5247648
As I mentioned in >>5247692, civilisation is very limited in the current Age. I love the story about Valiere but let's keep the boat-making limited to her, as a divine blessing granted by Lases. Especially since boats are going to be an important factor of the next age.
For the rest of the Mousefolk, we can say that they just gained an increased aptitude for water and swimming.
>>
>>5247707
((What would be a good comparison for the era they should be in? Neolithic? Something like an Aztec era?
>>
>>5247709
During the Age of Land and Beasts, Neolithic. The first steps out of hunter-gatherer and into agriculture, advanced tool-making and animal-taming.
So the previous stories about taking baskets of food and going out to picnic in the forests were pretty cute and totally acceptable but this is the first example of the tech getting a little too far for the current era.
>>
>>5247498
"I won't refuse help that is free or at a fair price."
>>
>>5247711
Technically boats aren’t out of Neolithic technology ever heard of a dugout?
>>
>>5247741

((Hence Valiere alone being able to make one, I suppose? Since the mass-production and introduction of them would push the species past caveman times and into the ocean.

Would be pretty cool to have her as some kind of mythical figure in the next age. First Carver of boats. ))
>>
>>5247744
I imagine because of the sheer strength of metal she had to sew multiple peace’s of metal on some frame of wood and create small pontoon like structures on the sides like how Hawaiian tribes would get around
Also wats your peoples opinions on bee keeping?
>>
>>5247746
((Love bees, can't get enough of them. Tons of potential for an insect god, especially with everything Torc has set up.
>>
>>5247749
Might make some bumble bees stumble into a mouse made structure nearby maybe in a fallen gear or tee stump and help get the idea for a bee hive through whispering with bee wings
>>
>>5247643
Is that not being a hypocrit as thats Exactly what you do
>>
>>5247749
Chitinron first reaction to seeing the industrious Neolithic moucefolk
>>
>>5247378
Like this shit generations have passed if this is not the inocent then none is
>>
>>5247759
>>5247761
((The difference is you spent eight turns just wrecking things without creating anything of your own inbetween. Obviously there’s going to be consequences, man. You had a chance to fix it, and didn’t.))
>>
>>5247337
this sounds fun and you are making some really fucking good spore creatures nearly makes me want too pick up the game again and see if i have spent all my activation keys that are tied too hardware
>>5247760
bees are actually SUPER fucking important for book making if i remember right because Candles so you can be awake at night writing or indoors, i think there is also for book treating or the glue for the spine? honey is also anti-bacterial and anti-fungal so ointments and teas. the point is monks really loved bees for a reason along with chickens eggs for the paint
>>
>>5247692
Sorry, I really play too fast and loose with the writing. I probably need to stop using specific recognizable characters too, since the time scale is supposed to be millennia. It's just so much more fun that way.
>>
>>5247751
not sapient yet i think? but dont bees dont need that when they got instincts sometimes when changing hives just move into premade structures like tree hollows a hole or just conveniently leaning rocks then just start filling in the holes with propelis, woodpulp and spit or just mud . and if mousefolk are the size of mice and bees are just bee sized it would be like cat sized in size difference.
>>
>>5247786
It's fine, really. It's workable so long as we add caveats like that, to make sure that these mice aren't up in the industrial era when the theme is meant to be stone age right now.
>>5247741
While this is true, I'd like to prevent people from going out of control with it and writing about species sailing to other continents en masse, when that's something I am specifically keeping back for the next Age, which is why turning all of the mice into boat-makers was a little worrying to me.
>>
>>5247790
eh think of the size difference if they are mice sized it would be atmost like a paper boat because of there size would be alot more distance too sail and the waves would be several hundred times larger for them
>>
>>5247370
(Amazing! Thanks for helping me expand the ecosystem, so to speak, of the Gear Fields, I really appreciate it! Although, the Harpies and Mousefolk here seem to have a surprisingly advanced understanding of the tech, lol)
>>
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With all the earlier business settled, Endestria returned to the Gear Plains. It had been too long since a new area was constructed, hadn't it? Perhaps it was time to expand the horizons a little.
>Spend 4DP of Shape the World to turn the blue X hexes into Gear Fields


The rattling container comes to a halt, doors sliding open through the motion of carefully oiled gears. A few timid faces peek out and look around. These long metal cylinders didn't look like much from the outside, but they certainly seemed to move very quickly (only as long as they were constrained to their paths; no-one had managed to figure out how they worked or why they stopped working when made to point in a different direction).
"Alright, folks, this is the last stop!" A cheerful Harpy cawed. "There's some beautiful woodlands right next door ready to explore!"
The few Mousefolk on the train picked up their forks, ready to venture into this new forest to see what it held. Hopefully, this could serve as their new home on the opposite side of the Gear Fields.
>Transplant Mousefolk to the hex marked with a red X.
>>
>>5247226
Dryf and his most senior of employees stood upon a cloud overlooking the lands of the Dryfters. With the sight of a god, Dryf could see the infester vines growing and mutating with the power of Ur.

Dryf called for his favored servant "Dimitrius. Do we have enough power to blow that damned moon out of the sky?"

Dimitrius, Dryf's employee of the month for the past 4000 years, stepped forward and said "No milord, but I think Fractal has that handled." Dimitrius then gestures toward the new moon being formed in the sky.

Dryf spoke to his people "Very well, let the beast have his hunt, we have work to do." Dryf turned to face his employees. "Dimitrius, take my power and bless the Dryfters two times. First you shall give them a affinity with nature, they will have a natural ability for taming beasts. Second, you shall implant in them a mantra that will be present in their mind for the rest of time 'Adapt or Die'. Now go and do my bidding.

The employees began to leave, but Dimitirus stayed for a moment "Milord, I do not mean to question your judgement, but you still have more power to give, why are you holding back?"

Dryf stared towards the horizon, but not towards the Dryfters, but instead south. "One, in times like these, it is good to keep reserves. And 2, while you and the other employees fight for my creations future, I will be securing it."

Dimitrius now saw what Dryf was staring at, a land formed of fire and smoke long ago, long has it lied lifeless. Dryf then said "It is time for Project Scorch"

>First I use 4dp to empower the Dryfters with a nature connection to nature, and great adaptability.
>>
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>>5247825
Dryf walked along the Ashen lands he choose for project Scorch. Why Effie had made this land was unknown to him. He knew she may be mad at his sudden intrusion and bring her wrath against him. But with her temper, she was likely to always have some enemies that Dryf could make allies.

His thinking was interrupted by a sound. The a sound exclusive to these lands, a great fire tornado. Just what Dryff needed.

Dryf took out the box he had with him. Despite looking like a small lockbox, it truly led to a pocket dimension the size of a massive warehouse. And it was crammed full of Dryfter souls. Promising leaders throughout their history. What Trillimti would do if he new Dryf had been collecting them since he made the Dryfters.

Dryf approached the roaring tornado. He then performed the most... blunt part of the project. He tore the lid off of his chest, and threw the box into the tornado. Now came the difficult part. Before the Dryfter souls suffered to much in the flames, he infused their essence with the fire tornado itself. Unlike the Dryfters, these ones shall take not forms of sentient clouds binding themselves to whatever they can find, but instead they shall be living infernos, only able to bind themselves to the strongest of materials.

After a few moments, the fire tornado collapsed, and clumps of fire fell from the sky. Dryf smiled as he saw some of the fire begin to stand up and take a humanoid shape. Thousands of them stood in the field, the memories of their previous lives burned away in the fire. Dryf grew to an enormous size and addressed them.

"My children, I am your creator, Dryf, god of trade. You are the product of my desire to see this world prosper and know peace. As such you shall value two things. Strength and Wealth. You shall spread your ways across the seas, trading with those who share your values, and destroying those who don't. This is the will of your creator, this is the way of your people, of the Flamers.

>I use 3dp to create Flamers, a subspecies of Dryfters, at the black X. There favored terrains are Firelands, Volcanos, and Magma flows.

>Also to create a canal for them to use, I am creating a magma flow at the red M with 1 dp.
>>
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>>5247845
Also pick for Flamers.
>>
>>5247707
>Especially since boats are going to be an important factor of the next age.

(Purrrrrfect. That factors in to my plans just right.)
>>
>>5247845
(yay, a dryfter subspecies is finally bordering the Gear Fields! looking forward to new friends :>)
>>
>>5247845
>>5247643

((In upcoming turns, I’ll be transforming the lava river near the water edge and forest into another biome. Leaving this alert here so I don’t end up trampling on anyones stuff, and anyone can save 3 to adapt related creatures. Will solidify the lava to stop it being a fire hazard to the mousefolk.))
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>>5247858
I'm fine with that. As long as the lava canal is their I'm good. Though I eventually do plan to make a water canal out of two great river tiles right next to it.

Also since I keep having him in my posts, my idea for how Dryf looks is that he's like the pic, but with much more expensive clothes and jewels instead of rags.
>>
>>5247866
((Yeah, most of it will be there. I just figured the capstone portions would get transformed.
>>
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>>5247226

In the midst of my contemplation, I've had an idea. So much of this world is full of "intelligent" and scheming creatures, some more beasts would be a welcome sight. I shall now delay my other... aspirations... to establish this new species. It shall shy away during the quiet and calm, and thrive and hunt in the dark and storm. It shall be blessed with supernatural, highly sensitive eyesight that grants it great perception in conditions that most others could barely see in front of their faces. Its mystical shell shall keep it warm and unperturbed by the harsh elements of the continent, and its legs highly adapted to the terrain to make nary a sound and leave no trace. Though this leaves them less mobile than usual hunters or prey, these others typically can't move very far or fast in a blizzard. And of course, powerful claws to restrain its prey while its stinger brings a fatal blow. The denizens of the Tundra shall learn to fear the dark and the storm yet more than before.

>Create new species: Giant Frost Scorpion, favored biome: Tundra
>Empower Giant Frost Scorpion four times (Hyper-sensitive eyesight, mystical shell, trace-less movement, powerful claws)

>pic related but white
>>
>>5247884
>Starting location on X
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>>5247884
Ooooooooooh a new branch of life it looks alot like my subject but it has 8 limbs instead of the standard 6 hmmm
>>
ok gonna make a subspecies of the honey wasp
called the honey bumble wasp
as chitinron watched the mousefolk build their nice wood tents and little nest such industrius people I think they would do well will a gift
>2 divine power create subspeices
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they will favor the temperate forest and plains
>>
as well as forest
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Oh wait make that 3 divine power
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>>5247226
His overcrowding problem solved, at least as far as he could tell, Insoleo finally turned his attention away from the island he had claimed as his domain, casting his gaze across time and space, distances unimaginable to any mind other then his own…to the island he could see a few hundred meters off. It would serve as fine grounds for a longer-term plan that had begun to percolate in his mind as he watched his current creations mindlessly obey their instincts. Perfect though they were, in form and function, they lacked…higher purpose. They would exist in this state for all eternity if he let them, an endless stagnation bereft of meaning. He yearned to create that which could grow along with him, could think and act for itself, without the need for divine programming. But the Vintri and Hyalax were not suited for such a purpose, Insoleo knew. They were blissful in their simplicity; barring truly radical changes they would be ill-suited to such enlightenment. The answer, then was simple: To bring a third progeny into the world, a further improvement on his previous designs.

To this end, he departed his home, a beam of light briefly streaking across the sky before touching down on the island across the strait. As he surveyed it Insoleo considered transforming it into yet another plain of glass, before dismissing the thought. A new creation of such import as this one warranted a great deal more then simple duplication. With that in mind, he set out to create a new environment, capable of supporting more complex life. With a contemptuous snort he prepared to wipe clean the strange vegetation that had sprung up there since last he laid eyes on the island, before pausing. As he eyed the trees, and the fruits growing on some of them, he had an idea. While his own ideas were, of course, the epitome of immaculacy, there was no shame in perfecting the designs of others.

Thus inspired, he strolled up to the largest of the trees he could see, and tapped it with the tip of one claw. From that point a wave of light began to overtake it, engulfing the trunk and canopy for a moment before, gradually, the light dimmed to reveal a very different form of arboreal life. Where once was wood and leaf there now stood glass and crystal, bathing the trees around it in all the colours of the rainbow as the light of the sun and the god who observed it refracted off the twisting, geometric trunk and countless crystalline leaves, no two alike in shape or dimension.

>1/?
>>
>>5248201
Satisfied with the beauty of this new creation Insoleo began to transform the forest in earnest, suffusing the island in a dazzling vibrancy as each tree transformed the light in its own way, creating colours yet unseen on this once-barren world. The ground in which they “took root”, too, was transformed, becoming not the smooth, light-retaining glass that formed the steppes upon which the Vintri and Hyalax roamed, but ridged, geometric outcroppings of reflective bismuth, bouncing the light back up through the trees and painting even the sky in a prismatic explosion of colours and hues.

The environment now prepared, Insoleo began the main event. He approached the tree with which he had begun the transformation. Though beautiful, it had become bereft of fruit. Insoleo would change that. Plucking one crystalline branch from the tree, the lion of light once again began to mold, forming a small, perfectly rounded sphere before exhaling a breath of divine light into it. In the center, a small, but firmly glowing spark winked into life, shimmering as Insoleo stared at it with uncharacteristic fondness. After a moment, he returned the sphere to the tree, watching as a thin, crystalline tendril extended out from the top and rooted the fruit to a branch, where it swayed silently in place. Then, the fractal feline lay down where he had stood, watching the fruit with unblinking eyes, and waited.

For several days he continued his vigil. Even for a god, such a delicate process could not be rushed. Motionless, he looked on with interested as the fruit gradually began to distend, then fracture, unfurling with almost imperceptible slowness as it grew in size, forming into something…new. Finally, the weight grew to be too much for the thin filament keeping it attached to the tree, and with a clink it snapped, sending the unmoving shape crashing to the unforgiving crystal surface below. Insoleo winced at the screeching crash of the impact, but thankfully neither side seemed damaged…or at least Insoleo hoped so, as the entity lay there, unmoving, for several minutes. Finally, to his relief, it seemed to come to life, squirming and thrashing on the ground as it awkwardly acclimated to having…anything at all, really.

>2/3
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>>5248206
Eventually, it clumsily got to its feet, standing there and bathing in the colours of the forest as two tiny motes of light whirled around the rough approximation of a head, taking in its surroundings. With stumbling, halting steps, it approached one of the trees, before stopping a few of feet away, staring at in with an expression Insoleo had never seen on one of his creations: Confusion. Then, slowly, the light glowing within the newly born entity began to change, matching the deep orange of the tree’s trunk. It changed its focus to another tree a couple of feet away, staring at one particular, vibrant baby-blue leaf, and the light shifted again, mimicking it. The creature spun around, taking in more and more shades and hues as the light within struggled to keep pace, shifting through a kaleidoscopic rainbow of colours, before it gradually slowed down from its fever pitch, walking into the treeline in search of yet more colours with which to satisfy its curiosity.

Smiling, Insoleo departed as his third creation wandered the forest, marveling at its surrounding with the innocence of a child. This third creation was…imperfect, it seemed. But perhaps that was not so bad, just this once.

>Insoleo spends 3 DP to Shape the World, covering the island to the West in Rainbow Forests.

>Insoleo spends 6 DP to Create the Crysius, prismatic, crystalline entities of infinitely shifting hues and colours.
>>
>>5248113
>>5248108
>>5248105
>>5248098
As the original species only has one favoured biome, the Bumble Wasp will only have one favoured biome too, which I'm going to make Woodland, as that's the area that you've indicated.
>>
>>5248264
Cool beez
>>
Closing entries for tonight and announcing that tonight's update may be a little late. I was working later than usual and today's changes leave a pretty big amount on my plate.
>>
Do what you must
>>
>>5247226

With the Viersperan continuing to evolve and change, the lands which they called their home would be ventured from into the dunes and the rocky outcroppings not far from their home. Slowly but surely they continued expanded further and further. They didn't mind the dryness of the deserts or the rocky nature of the crags. Both places were nice and warm, and the one thing that the Viersperan struggled with the most was simply that of the cold. In time there would be far more done with them, but their initial ventures from the sands were a good enough start. Though, something else would come from them as well in time...Really, time was ironically the one thing the goddess who held it's domain seemed to need the most...

(6 to making the Viersperan adapted to the crags and deserts.)
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>>5248446
See >>5248330. I'll put that change on the stack for Turn 21 though.

Almost done for next turn.
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And so the Roggs have been wiped out, exterminated by the Shadows and their writhing creepers. Such a pity – or is it? They have lived and left their mark on Apoch. From my perspective, all that matters is that they were made at all. Besides, should I have any need of them, I can always reintroduce them to this world.

Rather than dwell on their loss any further, allow me to create marshland on the banks of that great river of mine. In addition, allow me to create a new creature, a reflection of the Fractal beast's Cetii. An inversion, if you will.

Those ocean-dwelling predators are furred mammals with aquatic features. By warping one and twisting it inside out, I shall transform it into a great shark with terrestrial features instead. Instead of a Cetius, this entity has become a Rapius. These Rapii shall dwell on the savannah and the plains, where they shall hunt all manner of prey species with the same aggression and hunting instinct that the Fractal beast bestowed upon the Cetii.

>I shall spend 3 Divine Power on three uses of Shape the World, to create Swamp near the Great River hexes that I previously made.
>I shall also spend 3 Divine Power on one use of Create Subspecies, to create the Rapii as a subspecies of the Cetii. They are Level 4, Terrestrial and their favoured biomes are the Savannah and the Plains. I shall place them on the location indicated in the image.
>I shall reserve the rest of my Divine Power.
>>
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Turn 20 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Bond: Harpies & Mousefolk.
>Bond: Crows & Mousefolk.
>Bond: Stormscales & Serpent-Twisted.
>Bond: Gridvines & Gearmechs.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Thundertusks & Crows.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.
>Conflict: Fire Goblins & Serpent-Twisted.
>Conflict: Shadows & Roggs.
>Conflict: Fire Goblins & Stormscales.

Remaining & Expired Timers:
>The bond between Harpies & Mousefolk can now be broken.
>The bond between Crows & Mousefolk can now be broken.
>The conflict between Fires Goblins & Serpent-Twisted cannot be broken for another turn.
>The bond between Stormscales & Serpent-Twisted cannot be broken for another turn.
>The conflict between Shadows & Roggs cannot be broken for another two turns.
>The bond between Gearvines & Gridmechs cannot be broken for another two turns.
>The conflict between Fire Goblins & Stormscales cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 24 DP
>Fractal: 6 DP
>Frosore: 10 DP
>Yearn: 6 DP
>Effie: 7 DP
>Uthys: 6 DP
>Torc: 12 DP
>Totalous: 24 DP
>Loreleilim: 12 DP
>Carrion Lord: 24 DP
>Ur: 24 DP
>Drazil: 7 DP
>Lases: 13 DP
>Yidith: 24 DP
>Murtnag: 24 DP
>Trillimti: 14 DP
>Endestria: 6 DP
>Insoleo: 15 DP
>Vellyn: 6 DP
>Buufhonk: 24 DP
>Dryf: 7 DP
>Chitinron: 9 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.

Now that we're on Turn 20, we're two thirds of the way through the first Age, the Age of Land and Beasts. I'll take this opportunity to say that on Turn 25, certain limits will be established as we prepare for the Age of Strife and Culture.

In addition, this map was thrown together rather hastily and it took a lot of work, so please point out any mistakes that I have made and I will gladly correct them.
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>>5247811
Magical trains nobody understands! Mousefolk brandishing forks! You think like me <3
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>>5248473

Well first just for some more protection. I am going to empower the original Dryfters. But since I want them and the future Flamers to cooperate and not argue about who is my favorite, I am going to rebrand them. Instead of just being normal Dryfters, the original groups shall become the Earthern, a type of Dryfter with a inherit connection to the earth. Its not that big of a change, they already live in very earth-y areas.

And it would probably be best if there was also a canal for boats that aren't lava proof as well.

>I use 2dp to empower the Dryfters with Druidism
>I use another 2dp to create 2 great river tiles at the blue Rs.
>Also I would like to rename the original Dryfters to Earthern. The idea is that both them and the Flamers are sort of subspecies of the original Dryfters, but there is no "evolve" option.
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>>5248473


Yearn visits the southern central continent to see the Halflings, but before he meets with them, Yearn discovers the Mousefolk. They seem so playful similar to the Halflings but smaller and less fat.
Yearn studies them extensively finding that adding a desire for hunger for them would perhaps be a detriment to their kind.

Yearn thinks for a fortnight before realising what type of desire these creatures that many other gods had taken a shine to really need. These Mousefolk need a desire or a wish that can be used to protect them.

Yearn gifts them with the desire to be edgy.

>Empower Mousefolk with edgines (2dp)
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>>5248475
Jalfr the red was rather annoyed that Trillimti had made him travel through the fortress to test how effective it was. While he understood the God not trusting any of the regular Heralds with this he should have sent one of his other Heralds like Gulkbi or better yet that coward the Tainted instead of taking the best fighter away from the extermination of the Wilted. Worst of all he ordered the guards to ignore Jalfr taking away the only challenge. Still he wasn't going to disobey Trillimti and risk losing his position. Yet he noticed as he traveled through the halls they seemed to change making this maze of hallways even more difficult to navigate. Originally he was going to use his death sense to know where the guards were and avoid accidently going back to where he started but something about this place threw it off. He had long since lost track of time when he noticed a feeling or rather his lack of it. He didn't sense anything at the end of the hall he was in. That could only mean the living world was on the other side. As he bolted through the hall a giant stone hand came out of a wall and nearly smashed him. He stopped and watch the hand sink back into the wall it came out of. "So that's what he did with the Rogg souls." Jalfr barely dodged another hand before heading back the way he came. No other hands tried to strike him as the Rogg souls assumed he was retreating. Suddenly he turned around and began to fly down the hall as fast as he could move. Two more fist tried to crush him before they realized he was too fast for them to hit. Without warning hundreds of smaller hands began coming out of the walls and trying to catch him. We briefly cut away from the action so you can get an idea who Jalfr was. In life he was a famous crow who had killed more Thundertusks the any other. He had taken so many lives his soul was bloodstained causing his skeletal body as well as any darkness he manipulates to turn red. Thus as he summoned all of the darkness in the fortress to him he looked like a giant crimson orb of shadow. Then he did something he had only ever done once before and caused the shadows to burst revealing his skeletal form and for a split second covering everything in red shadow. As the tainted darkness spread everything it touched froze as they were overcome by the final emotions of all he had slain. However just before the Herald could get out of range a hand recovered and barely grabbed his wing. Squeezing with all its might it broke his wing and threw him to the floor. Having never encountered a Herald before it assumed he would need his wing to fly and pulled all its hands back so it could finish him with a giant one. However he was back in the air and out of its reach before it had even finished getting its fingers out of the wall. Behind him the walls turned into a stone giant that could barely fit in the hallway.
>1/3
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>>5248604
It chased after him yet it was too slow and he got outside into the caverns where he saw his boss. Trillimti spoke "You took longer than I expected."
>2/3
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>>5248606
>Spend 3 dp to shape the world
>Spend 3 dp to make subspecies Living Walls favored biome Divine Fortress
>Spend 3 dp to make subspecies of infester vines called Death Blossoms favored biomes my realm and swamps.
>3/3
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>>5248473
Also I didn't realise we added 6 new races in a turn until I looked at the map. God bless you op.

Although one error, you say Ur has 24 dp. I am pretty sure he should have 7. He used 23 in >>5247308
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>>5248635
+1 more for the Spathi ruins
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Vellyn you have something that resembles favor from Ur
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>>5248483
<3

>>5246660
(darn, I can't believe I missed this because there was some wild activity yesterday. welcome to the gear fields!!)

>>5248475
Endestria turned his focus to the underworld yet again, where his Fields had mostly lay dormant since being created. Perhaps a bit of a twist might create a more fresh outlook? Taking some inspiration from Lases' Gravity Arches, he twisted the stone caverns, with the ceaseless humming of gravity engines maintaining the twisted shape while gears continued their mechanical rhythm all across the caverns. Hanging from all sides of the gear arches, long metal boxes continued their swift movement like their counterparts on the surface. Vents and pipes all over moved their cargo, some of it taking full advantage of the modified gravity. These caverns might be a little harder for the denizens of the Gear Fields to get used to, but Endestria hoped that they would be able to take advantage of them eventually.

(Sorry Lases, hope you don't mind me taking inspiration! This is somewhat of a steampunk mashup between the Gravity Arches, the Gear Fields, and Hekseville from Gravity Rush.)
>>
>>5248473

A troupe of Goblin youths dance through the fields of fire, dodging geysers and spurts of sulfur. They cackle and giggle, testing themselves by navigating the flaming fields without falling prey to the worst of it. Despite their mirth, it’s tinged with a certain tension. A dark cloud hangs over the group, as their instructors take note of their behavior. Plenty are promising young recruits. They need plenty of those for the fight against the foul Twisted, and their horrendous mounts who’ve started encroaching on the lava rivers. Grupnatz looks up to the highest peak, where Effie’s form sits, and mouths a prayer. They’ll need all the help they can get.

But this batch of Goblins is blemished by several bad apples. He glances to a cluster of dull-skinned greenhorns. Their eyes have no luster, and they watch their fellows dance and whoop with craven jealousy. The teacher pinches the bridge of his nose, shaking his head with disappointment. What a letdown. All throughout training, these fellows have been constant downers. They simply lack the inner fire that a Goblin ought to have…

>2 to Enfeeble the Goblins. Many are born with frozen hearts, lacking the courage of their brethren. These grow into weak-willed, frail adults, unworthy to take to the front lines and war against their corrupted brethren.
>>
And as for his favored children, Fractal takes a page from Yearn’s book. He endows the ones down South with greater size and muscle. They don’t require it to stay warm, for the cold causes them no discomfort anyway. He keeps the Northern breed lithe and thin, and there’s quite a bit of internal variation between the species now.

>4 Dp to empower the Cetii twice.
>>
I’m gonna hold my power so I can enlighten some of my honey wasps and give em hands to use tools
>>
In the deep, Drazil waited. His stormscales devastated, his serpents rising from the depth to claim retribution.

Shearing his body across the seamounts in the deep ocean, he handcrafted a new generation of stormscales. Stronger, faster. Survivalists.

As a repayment for his aid, Drazil's unfathomabley large form floated beneath the Cetii. Staring with beady cold eyes, with a flick of his tail, they were embroiled in storm. In their veins flashed lightning, small clouds of sleet hovering near their bodies and obscuring them.


> Empower Stormscales with size
>Empower Cetii with stormblood and stealth
>>
>>5248470
Fractal observes the Rapii with great interest. They much resemble his own future plans for the species, and seeing them gallop about on land is a sight that fills him with pride. The beast regards them fondly as a test-run, learning all that he can from their actions.

((If a creature goes extinct, bonds still remain, right? And can subspecies be made?))
>>
>>5248704

Specifying that the cetii are being empowered twice
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>>5248473
>Empower Carnies 3 times for 6 DP raising them to a power level of 10
>Grant Carnies Intelligence for 12 DP
>Reserve the rest of my power
Sorry about no story post wife has been sick and im not in the mood, feel free to interact with the carnies and the fairgrounds, they are a mostly peaceful race but fierce protectors of their lands,
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>>5248746
Mmmmmmmm candy floss tasty must protect for later trade
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>>5248475
Hmm, don't need to say if it would be spoilers, but do those limits involve restricting the use of certain Divine Abilities?
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>>5248686
(No problem at all.)

>>5248473
I'm just gonna spend 12 dp to enlighten the brainbulbs
>>
>>5248635
>>5248661
Correct. Ur only has 6 Divine Power as of Turn 20.
>>5248708
Yes, bonds still remain if a species goes extinct as that species can still be transplanted. Subspecies can also still be made.
>>5248781
Yes, it will involve restricting the use of certain Divine Abilities. Spoiling it in advance might cause certain players to go trigger-happy so I'll keep it to myself for now.
>>
>Empower Fire Goblins 2 times
>Enfeeble Serpent Twisted 1 times

(I've been really busy so I'll write out something for my actions later today.)
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>>5248598
Making mousefolk edgy will just make them even cuter, I assure you. ;)

>>5248606
This story is awesome! I love the red darkness lol. Good job!
>>
Dimitrius - " Milord, you have a message from Endestria."
>>5247850

Dryf reads the message, then looks upon the Flamers, who have already started to war amongst themselves to prove who is the strongest.

Dryf realizes he probably overemphasized strength too much with them and now they will probably end up raiding the gear fields for loot.

Dryf - "Tell Endestria that I'll look into it."

Dimitrius - "And should I send a fruit basket with that sir?"

Dryf - "No Dimitrius, I want you to give her a private island. OF COURSE WE ARE SENDING A FRUIT BASKET!"
>>
>>5248992
or give him a private island. Sorry about that, I don't know why but Endestria sounds feminine to me
>>
>>5248446
>>5248473

The Viersperan continued to change as they went further from their home lands, mainly in two interesting ways. Firstly, they managed to shift a bit and gain arms slowly but surely. It was a curios addition, but one that would be of major help in the future. The second was that many of the Viersperan would remain in groups to hunt and gather food...

(No clue why but my post got deleted for some reason. Anyway, 6 to empower the Viersperan with arms and communal life style. Less fluff this time because, again, my last post got deleted.)
>>
>>5248995
(hahaha whoops, i guess i might sound a bit feminine lol)
(either way to be honest the gear fields are populated with so many high level races that a conflict would be interesting to watch, but still, i'd hope to avoid conflict as much as possible)
>>
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>>5249070
((Ah, speaking of which, time to establish the United Nations.))

Fractal travels amongst the Gods, seeking an accord. A pack each pull their weight when chasing their quarry, and though he hunts alone, the concept is not one that's alien to the Beast. He and the Scaper have each done their part to punish the transgressions of Ur. But soon, the Red Moon will rise again, despite his own Beast Moon dominating the sky for now. He holds no delusions that his punishment and mockery will dissuade the Eldritch being forever. Fractal whips his tail, motioning across the land for the other Deities to see.

The crows descend upon the Thundertusks, harrying them away from meals and pecking at their eyes whenever they pass. In retaliation, the giants tear down great swathes of the Boreal Forest and crush their nests underfoot.

In the underworld, a haven for the deceased, the skeletal crows and wilted vines throttle each other, tearing apart the peace between the dead. Their conflict stretches all across the cavern.

The Rogg, the first beings to walk Apoch, are now piles of rubble. Their life has been drained by the Shadows, turning them into nothing more than oversized boulders with runes emblazoned on them. The same shadows assault the Ogres, following them relentlessly and causing the portly giants no small amount of grief.

Each of them is a creator in their own right. But what has the Mad Moon made? One pet race, that it then set upon the other species. And then nothing else but chaos among creatures who have no good reason to clash, unlike the territorial conflict of the Goblins, and the Trial of the Yetuns. The Beast has marks it wishes to leave on the world, it cannot spend each age battling the Moon. Nobody can afford waste all their effort picking up the pieces. And so, Fractal reaches out to each god. To noble Scaper, to Yearn, whose children are being drained. To Trillimti, whose afterlife is being turned into a warzone. To Murtnag the feathered, whose children are being forced into battle twofold. And to the other gods whose own creations are next, when the planets align. Even to Effie, who ought to see sense despite their enmity.

It seeks a mere pittance. A small fragment of each god's power, put together every fourth era and invested into undoing the taint of the moon, should it refuse to learn its lesson. If it will do nothing but break, and refuse to create anything of its own, it ought to have its mad theatrics reversed.
>>
>>5249148
As the youngest god amongst you I believe it is my responsibility to pay homage to the eldest god I shall give you some of my power but please understand that i am about to empower one of my first creations with the gift of enlightenment so forgive my meek offering
The small humanoid form speers to Fractel its wings buzzing as thousands of small flying insects fly,crawl, chitter and sing on its form
>Empower 2diven power use it for your needs if Scaper will allow it
>>
>>5249154
(((Oh, I'm not requesting that anyone give me power directly. Just that every four turns, when Ur acts, everyone could spend 2 or something to fix anything that's super fucked up. So nobody is taxed badly by it. Especially since ending conflicts costs twice as much as starting them.))
>>
>>5249158
(((Sure but this feels more natural for chitinron he/she feels like she hasn’t done much yet and helping a much older world shaper with power to use for their own choices feels right, also might I suggest a combination of rhinoceros beetle and wooly rhino as a possible collab to create a consistent food source for your scorpions?))
>>
>>5249165
Oh wait that’s froscores creation well he’ll get the message
>>
>>5249165
((Ah, alright. And yeah that sounds like a pretty cool species. You could probably take them from the Hoarboars, and layer your own domain on it? Would be cheaper as a subspecies. The boars are a decent template for monstrous herbivores.))
>>
>>5249148
The Fractal beast seeks an accord of sorts. How interesting. Yet much of the animosity caused by the mad moon is entirely natural. I expect the Shadows to leech the magic from my stony creations long ago, for example. Nor do I protest against the squabble between the Shadows and the Ogres, for it appears to be a rather natural quarrel. The only conflict that I would see resolved is that which plagues the Realm of the Dead, between the Wilted and the Heralds. Trillimti's domain should not be plagued by pointless strife. Otherwise, I consider Ur's actions inconsequential and I see no reason to waste our divine essence on acting as his counterbalance.

To clarify my point, consider the feud between Effie and Drazil. Neither god has accomplished much of note since the Fire Goblins began to drive out their Twisted cousins once more, for they are far too occupied countering one another's efforts. If we were to fixate on the mad moon's antics, we would have little energy for anything else. So it is wisest for us to pick their battles.

If it satisfies you, then trust that I shall eventually resolve the trouble between the Wilted and the Heralds in the underworld, when the time is right. Should another divinity wish to handle that particular situation themselves, then I shall not protest. Other than that, I cannot guarantee my aid.
>>
>>5249148
"If I feel I can spare any of my power I shall."
>>
A mere Maybe is enough for the beast, and he takes no insult from any rejection. A god like Dryf might have been able to elucidate the workings of such a plan, or push the point further with debates and negotiations, but Fractal holds no such silver tongue. He eagerly accepts the tribute from the young Insect-God, and returns to his mountains to wait for the next age.
>>
>>5249148
The murder-god caws and yells within their imperial nest, for every crow slain is one less feather upon their mighty cloak, one less eye watching the world below. And that hurts the god, more than any offense ever could
It will grant any measure of its fearsome power, if only to end these conflicts

>>5248473
> create new biome Nest Of the Crow-god
> use shape the world to turn all the targeted hexes into that biome
> adapt crows to be able to survive in that biome
> yeet some crows in the area marked in purple
> end conflict between thundertusks and crows
Murtnag screeches, for its feathers are falling faster than ever.
To say the many-eyed one is displeased would be an understatement
Deeming the situation worth taking a closer look, they descend onto the world as Fractal once did, planting its nest in a previous uninhabited area
>>
>>5249269
> where I wanna put the biomes and crows
>>
>>5249269
> the new biome
>>
>>5249148
I am willing to give to the cause to help keep the Mad Moon in check
>>
Scaper i wonder what spesifically caused you too go full out on extermination as nothing would happened neither of the side would have gone extinct? Even spent points spesifically so one of fractals species would not go extinct.
>>
>>5249386
A few reasons, but I won't go into detail. I'll just point out that extermination is a pretty minor thing. There's a specific rule in >>5225671:
>If a species has been wiped off of the map and doesn't exist on a single hex, you do not need to use Create Species again if you want to bring it back. You can simply use Transplant Species to reintroduce it to the world of Apoch.
So you could have (and still can) bring back the Ur-Spathi whenever and wherever you want, like Vellyn did in >>5242154. All you lost were the hexes that the Ur-Spathi had previously expanded to. It's nothing to get mad over.
>>
>>5249148
I am staying out of this accord as I have with many other gods strifes, the Mad Moon and I hold no quarrel with one another, in fact I have to say im quite impartial to its bright red nose of a satellite, he has left my Carnies untouched and even then who am I to chastise someone for being unpredictable
>>
>>5249422
Not really mad but fractal is mad at me for pulling stupid shit 5th game in a row on discord and me being a whiny bitch baby and this counter plan.

Mostly interested what is diffrent now like IC scaper.
So scaper is fine with these conflicts? but what made the shadow spathi war diffrent, instead of counter balancing a stalemate [wonder if disputed tiles of both would stop expansion there] or doing nothing the spathi driving back the shadows into the caves scaper went full throttle in on cursing them and exterminating. Wondered if it was the shadows with there ancient status then the roggs died the most ancient of species those who saw the literal dawn of creation the firstborn so it cant be age and scaper did not care?
Going to preemptively assume this comes over as some whinny bitch talk when i am a bit confused as nothing ever has enticed such a reaction from the bringer of creation
>>
>>5249435
Also HEH you also think it sort of looks like a red nose? would be a good blessing from me if i ever do anything again perhaps its like a carnie eggs "carniar" or a pet like a tame chomper
>>
>>5249464
Gods can be fickle. The Scaper doesn't give a shit about preserving life, provided that it has been "given the chance to live." What this means is pretty arbitrary.
As for the extinction of the Ur-Spathi, that wasn't in order to protect the Shadows. It was a general punishment of Ur for introducing so much chaos and disrupting the creative process.

Also, closing entries while I finish up the update.
>>
So it would seem like some troubles being resolved at last. The madness that caused such strife between the Crows and the Thundetusks has come to an end. Yet there are some feuds that look as though they might last forever, such as the one between Effie and Drazil, and another between the Fractal beast and the mad moon it has obscured.

As of this moment, I see no reason to participate in these squabbles. I shall simply add the finishing touches to the swamp of Uthys, before I move on to other matters.

>I shall spend 6 Divine Power on six uses of Shape the World, to create a whole bunch of Swamp hexes as shown in the attached image.
>I shall reserve the rest of my Divine Power.
>>
File: Land and Beasts Turn 21 A.png (2.17 MB, 8896x3824)
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Turn 21 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Bond: Harpies & Mousefolk.
>Bond: Crows & Mousefolk.
>Bond: Stormscales & Serpent-Twisted.
>Bond: Gridvines & Gearmechs.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.
>Conflict: Fire Goblins & Serpent-Twisted.
>Conflict: Shadows & Roggs.
>Conflict: Fire Goblins & Stormscales.

Remaining & Expired Timers:
>The conflict between Fires Goblins & Serpent-Twisted can now be broken.
>The bond between Stormscales & Serpent-Twisted can now be broken.
>The conflict between Shadows & Roggs cannot be broken for another turn.
>The bond between Gearvines & Gridmechs cannot be broken for another turn.
>The conflict between Fire Goblins & Stormscales cannot be broken for another turn.
>Conflict between Thundertusks & Crows cannot start for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 24 DP
>Fractal: 6 DP
>Frosore: 16 DP
>Yearn: 10 DP
>Effie: 7 DP
>Uthys: 24 DP
>Torc: 18 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 12 DP
>Drazil: 9 DP
>Lases: 7 DP
>Yidith: 24 DP
>Murtnag: 12 DP
>Trillimti: 11 DP
>Endestria: 6 DP
>Insoleo: 21 DP
>Vellyn: 12 DP
>Buufhonk: 12 DP
>Dryf: 9 DP
>Chitinron: 15 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.

As always, please point any mistakes that I have made. Every turn brings increasing complexity which means there might be things I have missed or errors I have made.
>>
>>5249597
Hmm. Tbh I regret making the Tattered Land. I was going to do a whole Lovecraftian storyline thing but over time it's become clear that what I was imagining doing with it doesn't really fit in. There's enough weird biomes already. Could I retroactively, many turns later, switch it with something else free of charge? If not I'm fine with paying 6 dp for that. (I'd replace it with Crags btw.)
>>
>>5249748
Just place over it with something else
>>
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As Chitinron gazed out onto the land she/he gazed upon the sudden development of more sentient beings acting as the champions of their respective gods and goddesses she/he saw the strength of the yettins and of the same strength in the Orgres the unmatched intelligence of the crows and the craftiness of the mouse folk already making some interesting machinations of invention. The curous and often times humorus and outright colorful as much as the bountiful colors of the rianforests and plains of his/her subjects domains. To be perfectly honest he/she was afraid of what would come of his/her subjects his/her creations that he/she might fail them and yet she saw potential in her first creation there is potential in them to endure stubborn to aggressors strong in their venom and courageous in defending their homes the honey wasp carries in them the strong social instincts of bees the ability to create strong sturdy nests retained from the wasp and termite and knowledge of how to care for and raise their young from birth to adult hood no matter the parent it seemed obvious to her who deserved to be enlightened the most
So he/she flew to his/her honey wasps and their uncontested territory and blessed them with the royal jelly of enlightenment and the ability to decide for themselves their future, to grab their fates by the mandibles and say no to deny his/her will if they so choose, he/she wisperred to them his/her love and that no matter what might happen to them that he/she was proud of them and he/she always will be no matter how the future may pan out.
and so he/she left to rest having expended his/her power
they shall be named Waspfolk
>Enlighten species-12 divine power
>>
Partner just got put 6k in debt so I can't write fluff but ending conflict with serpents
>>
>>5249779
(((oh no I wish you luck with that)))
>>
>>5249599
Trillimti must admit his realm isn't a happy place. As he gathers Carnie souls he hopes their presence may make it a more pleasant place to rest until the souls are ready for reincarnation. Yet as mad laughter fills the realm he feels that something went wrong.
>Spend 3 dp to make subspecies Ghoul Fools.
>Spend 3 dp to shape the world into Soul Sea.
>>
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>>5249933
Forgot image
>>
>>5249779

As many years passed, and the Serpenttwisted and Fire Goblins fought, the hatred began to wane.

Though inherent to their nature, Drazil schemed and connived, directing their hate at the goddess, rather than her chosen people.

To the fire goblins, his monstrous form ascended from the depths. Transforming into one of their own once more, he fostered talks of peace. Though hesitant at first to disobey Effie's wishes, Drazil used her own weapon against her

>"What is more courageous than defying your creator? Defying a god"

Worn down after years of persuasion, they capitulated.

Drazil siphoned some of his remaining divine power to Fractal. They'd developed something of an uneasy alliance, bestial gods both.

>Also give fractal 1DP
>>
(Oh I have more power)

Returning to the Sheddalin after his great work, Drazil found it curious that for once, another god had not meddled in a race. His tempestuous breath covered them like a haze. They were endowed with great speed, as quick as the desert storms they navigated through.
>>
>>5249947
Really not on it today

>Empower the sheddalin once
>>
>>5249165
I appreciate the sentiment, but other creatures exist that we don't need to create. They will hunt with or without your support. If you wanted to add a creature to the area on your own though, then go ahead.
>>
>>5249154
>>5249943

((Hell yeah, I’ll take that as a +3.))

>>5249748
((Aw man. Sad to hear that. I’ve been waiting excitedly to see more of Odusatz. Maybe you could do your pilgrimage in the next age? When there’s the introduction of boats?))

((Writing the actual post shortly, just wanted to drop my action while in bed.))

>2 uses of Empower on the Cetii
>Create subspecies of them on the marked tile, dubbed the Iceborn. Favored biomes: Fangs of Fractal and Permafrost
>>
>>5250150
((As an aside, the Cetii branch should be level 10. Drazil empowered them twice last turn, which puts them at 8 at the start of this one))

Finally, he’s saved up enough power to begin. Fractal plucks his children from the sea, and examines them beneath his leonine gaze. They’ve grown strong. They’ve turned into rulers of the sea, despite lacking true intellect. But that’s no matter, he prefers it that way. He’d much rather they be part of nature. The great whales have grown scales as well, many turning reptilian and combining their own traits with the slyness of the Serpent King. He chooses these to transform further. Fractal encases them in great cocoons of ice, and sculpts them from within.

The beasts no longer swim in the ocean. Instead, they burrow beneath snowdrifts and traverse the powdery substance with the same ease. They grow savage horns and coatings of thick scales, that turn away any stone or club that could be swung their way. They move on all fours, chasing the scant prey across Fractal’s mountains and hibernating when they can find none. These monsters, the first Dragons of Apoch, are dubbed the Iceborn by their creator. They stalk the mountains relentlessly, aggressive to all in their path.

He’ll introduce more obstacles. But for now, with these first Guardians, his Mountains are ready. He leaves them behind, in order to travel among the mortal races once more…
>>
Question how much can sapient species shape their land? And how much divine power will they need for example how much would it cost for a species to create multiple wooden ideals up along the outside of the jungle?
>>
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>>5249597
I'm using 5 DP to turn the marked hexes into an island of mushroom forests
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>>5249597
Also I don't know if I missed it or not but Fractal did you remember to mark the brainbulbs as enlightened?
>>
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>>5250197

The Shaman awoke with a start, clutching his staff so tightly that the boreal wood splintered beneath his grasp. His hairy lip quivered, and his hot breath sent clouds of mist throughout the tent. Around him, the Elders waited in anticipation. Only the Chieftain strode forward, to pull away the bowls of fermented herbs, and to dab at his forehead with a clump of moss, soaked in melted snow. When the Yetun was ready, he spoke at long last.

"I saw... The Snow Beast, once again."

Immediately, the tent burst into chaos and muttered curses. The oldest of them spat into the dirt, while others stepped aside to whisper in hushed tones. It was only when the Chieftain snatched the Shaman's broken staff and raised it with a shout, did they quiet down. "ENOUGH! Are we children of Yearn, or are you chattering mice?! Be still and listen!"

He turned towards the old Shaman. The magic-man was of an old breed, with the fires granted by Effie still burning in his eyes. "O' venerable elder... What did you see, in the great trance? Will the Ice Giants rise once more? Do the new Scorpions threaten us? Or will the Hunter return after all these years, to inflict a new blight upon us...?"

"No... I saw something different. The Beast, first, looming above me. I thought he would tear me apart in the Dream, and I would never emerge... But no. He brought me West."

"West? What is there to see? The plains? The island that the Serpent consumed?"

"You forget, oh brave one, of the tales passed down to us. Do you not remember Yearn? He has not visited us in generations. But the memories of the eldest are our legacy. He told us of vast mountains to the West, where he sculpted the first Ogres. There is much more of the world, beyond this canvas painted by Great Frosore.

The Chieftain stroked his beard, deep in contemplation. He motioned for the Shaman to continue, as the Elders and their muttering began anew.

"Atop the mountain, I saw monsters the likes of which I've never beheld. Beasts that could rival a Thundertusk... With fangs and scales like fish."
>>
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>>5250267

"Fish? On a mountain? Come on now!" yelled one of the Elders. The Shaman's face darkened, and he pointed the broken stick at the Yetun's chest.

"If you doubt me, step forth. Partake in the trance and see for yourself. Step forth! Or are you too afraid to never return?"

"Forgive him, o shaman... Tell me. What was West?" beseeched the chieftain. He tugged on the Shaman's arm, slowly pulling him back down onto the bundled furs. The grizzled hermit shook off his grip with unusual strength, and continued, glaring at the elder who had interrupted him. The man quailed beneath the look, seeing Effie's courage sparking like coals.

"He showed me the mountains, carved in his own image. He showed me the vast expanse that one would have to cross... Many miles of cold, even more bitter than the farthest North. The guardian beasts that kill all in their path. And then the way to get there."

"To get there? Why would anyone go, if such a place existed? Madness, I say."

"Aye, o' brave Chieftain. I thought so as well. But he showed me what lay at the end, nestled within his jaws."

"And what would that be?"

"The power of the Gods."

The room was struck with a sudden silence, as the council convened. Amidst their yelling and arguing, the Shaman stood and swept the furs around his shoulders. He parted the crowd and ventured into the snow, taking his leave. The Dream had been explained, the message passed on, and his duty was done. When the Chieftain finally regained control of the tent, he looked over the assembled elders, and grit his stony teeth.

"The Beast nearly caused our extinction, once before. I do not trust it, nor this 'power'. Trickery. We will not go, not now."

The Elders nodded in agreement. But forevermore, the challenge would remain in the legends of the Yetun, ready for any brave soul to take it in the future...

=

The Beast-God calls to all the Mortal Races of Apoch, challenging them to take up his trial. He visits their shamans in dreams, he shows himself before them in avatars of bitter wind, and he bellows across the land in guttural growls that transcend language. To any who can make the journey from the tip of his tail, all the way to the Fangs of Fractal, he will grant a boon. The journey will be arduous, and he will hold nothing back in terms of deadly monsters and ghastly weather. But any who reach the permafrost will gain his favour, and he will grant them a wish within his means.
>>
>>5250256
Scraper not Fractal
>>
The wasp folk feel the call
>>
>>5249597
The cola sea expands! And with its expansion a protector is added to the sea as well, formed from the fizz if the sea, and a combination of Candy Golem flesh, Khain serpent of the cola sea is born, a powerful companion but ultimately born too soon, he would remain in the sea as an Island which only the highest Carnie priests and those given divine access by Buufhonk himself would be allowed upon.
=======================================
"The ringleader" as they had begun to call him had awoken to a loud hiss that shook him to his funny bone, loud honking and nervous laughter filled the air. He ran from his tent quickly grabbing his comedically oversized hammer to see what all the fuss was about. "What is it what do you see?", he honked at a nearby stiltwalker, "I-its a snake, h-h-huuuuuuge snake sir. L-looks k-kinda tasty."
=======================================
Buufhonk sat at the tip of the serpents snout sitting for the first time feeling quite serious, the moon had been bothering him for some reason, it was easily one of the most beautiful things considered part of apoch in his eyes, it was an ancient thing long before he showed up it was there, he felt a connection to it, almost familial. He knew though that the moon was a fickle thing that would toy with one mind though so maybe it wasnt the best idea to focus on it, or maybe it was, probably not, neeeeeh no, yes, no, maaybe? Yes yes yes yes yes yes yes

>Buufhonk uses shape the world for 12 DP
Im gonna be switching up my playstyle a little with some "Lunacy" not being a dick ooc i promise
>>
>>5250323
Goddammit i did it again
>>
>>5250323
>Swamps run directly into the cola
Jungle juice time
>>
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>>5249148
Very well. Though I may only be dedicated to machines, the horrors of war will do nought but create the instruments for suffering. I shall aid you in this endeavour, just give the word and I shall do what is needed.

>5249763
Wasps, how interesting. In time they may be useful, for now I will give them a new home beneath the earth so they may thrive.
>3DP: Adapt Waspfolk to the Hivelands
>2DP: Transplant Waspfolk to the Hivelands next to the Gear Fields

Satisfied, Endestria turns back to the Tunnels, finishing up his work.
>1DP: Last tile of the Relativity Tunnel
>>
>>5249148

Drazil offers naught but what is already owed to Fractal. Storms, scales, change. These things cannot be chained for long.

If there is ever an existential threat, Drazil's considerable might cannot guarantee involvement with this accord in principle. But perhaps, in practice, if their efforts align with his, they shall have his aid.
>>
>>5250237
Not significantly enough that it can change an entire hex unless you want to spend Divine Power on that, to Shape the World.
I can easily accept "the Waspfolk erect wooden idols along the outside of the jungle" as a fluff thing that doesn't need to be represented on the map, with no expenditure of Divine Power. That's what I would suggest.
>>5250256
Sorry, thought I made that addition. Fixed now.
>>5249748
If you still feel that way at the end of this Age, I'll take care of it then. Until that point, other people can feel free to overwrite it with something else if they want.
>>
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>>5249597
For a long time the brainbulbs of the forest some of the Earthern called home had been a mild nuisance. With both races having telekinetic powers, Eathern who had an affinity for the magic, known as Physics, found that if a brainbuld was nearby, the psionic energy released from them would affect their abillities, usually in a negative way.

But with their newfound intelligence, promising Eathern Physics began to attract Brainbulbs, and instead of hindering them, the Brainbulbs turned their power to enhance the Physics abillities, and in turn the Physics empowered the Brainbulb.

>I use 6 dp to create a bond between Eathern and Brainbulbs
>And just to give my Flamers a place to expand to when they get boats, I am putting a volcano at the red V
>>
>>5249748
From lovecraftian horrors to cute mousefolk, what a character arc

>>5249943
Guys, if you keep ending the Volcano wars, where will my Flamers go for mercenary work?

>>5250269
Incredibly valuable stuff that you have to kill things for? Many Flamers will take the challenge.
>>
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>>5250722
((This tile here is the valid starting point. Starting anywhere else is cheating, so if the Crows do take the challenge, they have to be careful of adapting to the mountains and instantly flowing into the goal.

Taking part in the trial means that conflicts and hostile species will be pit against the combatants, throughout the mountain range.
>>
>>5250731
Oh its thing for an entire race, I thought it was just fluff for adventurers in the coming ages. That's interesting though, I might do something with that, but I have other projects for now.
>>
>>5250742
((It might actually be much better for a future age, yeah. This is just if anyone wants to go for it early. Especially since age 2 will have travel, according to Scaper.))
>>
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>>5249597
(Apologies if this is stepping on your toes a bit, Effie)

While the Crysius were imperfect, Insoleo could not help but find his latest progeny fascinating. Already, they had begun to spread across the relatively small island they called their home, and while their finite lifespans at least ensured that they would not crowd it as the Vintri had, he could already see a future in which they had explored their lands to their limits, and desired yet more. Much as their incompleteness interested him, however, his domain was one of purity, of perfection. They could not remain this way. Yet, he could not quite find it within himself to alter them, at least directly. It would destroy, he felt, their unique charm. So, he considered how he might alter their course without direct intervention. An answer thankfully came to him quickly, as he harkened back to issues he confronted several eons earlier. While the Vintri and Hyalax were each perfect creations in their own right, together they complimented one another, two parts of a whole. From this, Insoleo believed, he could derive an answer. He would create another species, to push the Crysius to new heights. Not to mention he had come to rather enjoy the process of creating and observing new life. A win win, as expected of his boundless genius and intellect.

And so, the sun beast departed the forests of the Crysius, streaking over the mainland, still filled with great roving herds of Vintri and their Hyalax predators, until he finally arrived at the island at the other tip of his small continent, this one barely more then a barren patch of featureless rock. Insoleo snorted derisively as he looked around. He’d suspected as much, but this would not even suffice for a staging ground. More preparation would be needed, to make this land habitable. While shaping the earth itself was more the providence of other gods, Insoleo reckoned he could at least give it a go. Digging his claws into the stone, he sent great veins of light spearing into the ground, weaving great nets of latticed light dug into the mantle of the earth itself. Then, the lion of light HEAVED. With a tremendous rumbling the earth began to rise, great oceans of water sloughing off the newly landmass and elevated sea floor as they were displaced back into the wider ocean. With a huff of exhaustion Insoleo looked around at his work, tired but satisfied. The island was now identical in size to its counterpart across the continent, protected with similarly coastal waters from the worst predations of the world’s aquatic life. This would do. Now, for the more delicate parts of the process.
>>
>>5251069
These creations would be...different. First he raised a lip around the corner of the island, a rim against which the seawater fruitlessly lapped. Then the lion god pushed, depressing the ground beneath him and forming a massive, concave bowl, stretching up to the island’s edges and extending several kilometers downward, until they reached the bottom. As he descended into the brightly lit pit, he could already begin to feel the heat collecting, pooling here as the bowl clumsily focused the sun’s heat. Not a bad start, but he could do better. Thin though they were, Insoleo had noticed the veins of minerals that shot through the earth even deeper underground then this, and while most left the god…unimpressed, one’s lustre had managed to catch his attention. So, he pulled all of the mineral that he could find in the vicinity towards him, molten rivers bubbling up through the earth before geysering up through newly formed fissures, quickly coating most of the bowl in glowing liquid gold. Insoleo admired the metal for a moment before marshaling his divine power once again, multiplying the rivers into great torrents, until the entire pit, from top to bottom, was coated in several feet of bubbling gold. Then, Insoleo settled down to nap. In a couple of days, he would know if his experiment had been a success.

The lion was roused from his slumber, at last, by the sound of a particularly loud pop. Cracking one eye open, he glanced around for a moment before slowly rising to his feet, stretching as he surveyed the bowl. Things had progressed as well as he could have hoped. While much of the gold had dried, lending the entire region a glimmering golden finish under the noonday sun, the deeper one got, and the more the heat collected, the softer the gold became, small rivulets trickling along the sides about midway down, before growing into streams and eventually pooling in great lakes of molten gold at the very bottom, interspersed by soft, pliable islands of the stuff here and there, such as the one upon which Insoleo had slept. Even in these depths, the light still shone as brightly as it did on the surface, due to the exposure to the sun and the reflective gold, though it was accompanied now by a thick, shimmering haze of heat that would likely melt the flesh of most creatures. Perfect.
>>
>>5251073
While heat was not exactly his domain, it was vital in the removal of impurities and as a component of the light which so many creatures relied upon, and this new people would reflect that. But where to begin…as Insoleo eyed the haze that had formed all around him, the lion god had an idea. In keeping with the form he had decided on for them, these creations would have a somewhat different inception then their brethren. So, he began to mold the air itself, separating some of the haze from the central mass as he himself had been so long ago. Under his careful ministrations, the haze began to take on an indistinct shape, feline like himself, before Insoleo hesitated.

Much as he appreciated his creations, even the Crysius has not been…the brightest of bulbs, at least so far. Glorious as the feline form was, he suspected those not possessed of his divine dexterity might have difficulties without true digits with which to manipulate things. And so he stretched its form upward, retaining the quadrupedal body but building a more Crysius-like set of arms and torso above the space where the head would have been, placing a proper feline head atop its new humanoid neck to compensate. Its hazy outline finally complete, the creation finally began to take shape. Streams of liquid gold flew out of the surrounding lakes, collecting and filling in the outline as more and more details were sculpted from the metal, until at last a completed, statuesque leonine figure stood poised before Insoleo. But as he paced around the figure, Insoleo found himself…dissatisfied. The shape was perfect, but something about the materials felt…lacking.

Then, he had one last idea. Focusing, the lion began to pull in the heat of the bowl, sapping it from the very air itself, collecting it until the entire area had become still and cold, save for one point. Clutched like a small marble in between two claws, Insoleo beheld a pure, glowing white sphere of heat, looking to all the world like a miniature sun. Then, he sent it streaking towards the figure. It passed through the golden shell as though it wasn’t even there, leaving only a small, melted hole in its wake as it entered its new home. As heat once again began to accumulate and light shone throughout the molten bowl, the figure seemed to bellow, flames spewing out through cracks that rapidly formed all over the sculpture’s exterior, before finally, with an explosion and a genuine, bestial roar, Insoleo’s fourth progeny emerged from its metallic cocoon. Flesh like gold gleamed under flickering, fiery fur as a mane of golden flames trailed behind the sprinting figure, announcing its presence to the world with decisive vigor. Insoleo watched for several hours as it continued its tour of it new home, never seeming to grow any less enthused then when it had first emerged, before finally departing for the mainland. He had one last task in mind, before he could take a proper rest.
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>>5251078
(They're meant to be fiery lion centaur things, but couldn't find anything good that wasn't weird furry shit, so the above image will have to do.)

>Insoleo uses Shape the World to create Molten Bowls on the orange coloured tiles, and coastal waters on the light blue coloured tiles.

>Insoleo uses Create Species and creates the Leolor, leonine beasts of fire and gold.
>>
No further entries for Turn 21 while I put the finishing touches on the update.

Also, I'm still loving the written updates from absolutely everyone and reading them all. Please keep it up, it gives this world so much more character.
>>
And so the cycle repeats. Once again, Drazil's machinations bring an end to the conflict between the Fire Goblins and his Twisted children. I have no doubt that in time, Effie shall rekindle her efforts to make the volcanic landscape hers and hers alone.

I believe that I shall intervene.

Allow me to take a Trufflehog. I shall rip the fungus from its back and force the liquid rock of Effie's land down its throat. In time, it shall adapt to this, for it is my will. This altered boar shall feed on lava and draw its strength from it. It shall use the very heat that it consumes in order to protect itself. Once it is finished digesting the magma, it shall excrete what is left of it as the combustible black substance known as coal.

This creature is the Magmork. Effie may exterminate it if she wishes, or she may consider it a useful companion for her Goblins. Of course, the Drazil beast may also wish to make use of this species – or wipe it out, if that is his wish.

In addition, I shall bless the Gorecaps with regenerative properties. Their wounds shall close faster than those of most species, thanks to the power that I bestow upon their blood.

Finally, I shall expose more of the seabed near the sea of blood, in order to turn that great body of vitae into an isolated inland sea.

>First, I shall spend 3 Divine Power on one use of Create Subspecies, to create the Magmorks as a subspecies of the Trufflehogs. They are Level 5, Terrestrial and their favoured biomes are the Volcano and the Firelands. I shall place them on the location indicated in the image.
>Second, I shall spend 2 Divine Power on one use of Empower Species, to raise the Gorecaps up to Level 4.
>Third, I shall spend 1 Divine Power on one use of Shape the World, to create a hex of Exposed Seabed. See in the attached image.
>>
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Turn 22 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Bond: Harpies & Mousefolk.
>Bond: Crows & Mousefolk.
>Bond: Stormscales & Serpent-Twisted.
>Bond: Gridvines & Gearmechs.
>Bond: Earthern & Brainbulbs.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.
>Conflict: Shadows & Roggs.
>Conflict: Fire Goblins & Stormscales.

Remaining & Expired Timers:
>The conflict between Shadows & Roggs can now be broken.
>The bond between Gearvines & Gridmechs can now be broken.
>The conflict between Fire Goblins & Stormscales can now be broken.
>Conflict between Thundertusks & Crows cannot start for another turn.
>Conflict between Fire Goblins & Serpent-Twisted cannot start for another two turns.
>The bond between Earthern & Brainbulbs cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 24 DP
>Fractal: 8 DP
>Frosore: 22 DP
>Yearn: 16 DP
>Effie: 13 DP
>Uthys: 24 DP
>Torc: 24 DP
>Totalous: 24 DP
>Loreleilim: 12 DP
>Carrion Lord: 24 DP
>Ur: 18 DP
>Drazil: 6 DP
>Lases: 8 DP
>Yidith: 24 DP
>Murtnag: 18 DP
>Trillimti: 11 DP
>Endestria: 6 DP
>Insoleo: 14 DP
>Vellyn: 18 DP
>Buufhonk: 6 DP
>Dryf: 8 DP
>Chitinron: 7 DP
>>
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The attached underworld map contains all of the updates made during the previous turn.

So far, I consider this game a massive success and I'm proud of all of the attention that it's gotten. At the same time however, it's obvious that there's a whole bunch of problems with how I chose to manage and depict certain aspects of the game.

One of these aspects is that tracking everything on these few image files gets rid of a lot of information. It's difficult to depict exactly what the Brainbulbs or the Molten Bowls are with just a name and a 60x60 picture in a hex, and no one (except me) is going to sift through a 800-post thread to find out exactly what something is.

So in preparation from the Age of Strife and Culture (probably going with Culture and Strife instead, sounds snappier) I think I'll prepare a few Google documents, which will contain a 100-word description for each species, biome and civilisation. I'm just going to check what people think of that idea and if they'd be willing to contribute some blurbs to make my life a little easier.

I'm not asking for contributions right now, to make that clear. I'm just asking if people would want (and actually use) a bunch of external Google documents, or if it's something that they probably wouldn't read or reference.

Finally, please shout at me if I made any mistakes with this update.
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>>5250269
Wow. This is better than anything I've written! Makes more sense too. I think you're better at characterization. <3

>>5248598
>>5250722
Hmm... a thought comes to mind... but I'll keep it a secret for now. ;)

>>5251083
Fantastic! Leonine fire elementals made of molten gold! And an island of gold! Wow!
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>>5251274
I 100% will use this and I will do whatever I can to help you create it too! I want to run a game like this myself someday and it would be good practice.
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>>5251280
If you've got a tabletop group that you trust to behave themselves and don't need a more elaborate and strict set of rules like mine, I suggest you use the original Dawn of Worlds rule set.
http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf
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>>5251289
I've never played tabletop in person. In fact, I've never played it at all! This is effectively my first foray into the world of ttrpgs. Tbh the ruleset of the original game looks much more complicated than this one, though that's probably due to sticking all the ages together, and I really like the way we do it with hexes etc. But thank you very much for the link! :)
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>>5251274
I will gladly contribute never before seen lore of my realm to your document
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>>5251270
Dimitrius, Dryf's employee of the month for the past 7000 years, knocked on his boss's door once again. He had spent a 3 hours outside, waiting to be let in. But there were protocols for this, if Dryf didn't answer after 3 knocks and 3 hours, Dimitrius was allowed to enter anyway. There were many reasons why he couldn't be answering, but Dimitrius knew before he opened the door.

"Fucking Scaper." Dryf said, while holding a bottle of wine. He took another swig as he saw Dimitrius "I mean, I love the guy. Shapes the world, helped kill all the Ur-Spathi, great guy. But the bastard has no idea about trade. I mean did you see what he did north of the blood sea?"

Dimitrius calmly walked towards Dryf's desk "Yes milord, I was the one who gave you the report."

"This isn't about you Dim! Now the trade routes to the northern islands will have to go past Effie's volcanoes, wasting so much time!"

"But Milord, there aren't any good trading partners in the northern isles, just lying crows and the spawn of Drazil."

Dryf sat up in his chair "Ah yes, Drazil, the storm serpent, my mortal nemesis."

Dimitrius replied "I don't think he has ever acknowledged your existence milord."

"Shut it! Why are you even here Dimitrius?"

"Well milord, you scheduled a meeting so we could discuss the options for the new species for the Flamers to bond with."

"Oh yeah, what are the options?" Dryf said as he took another swig of his wine.

"Well I've talked to the Species Development and Flamer Relations department and we have some choices for you milord." Dimitrius took out his clipboard and saw the Dryf was still chugging, he must have gotten the bottomless bottle.

Dimitrius continued "Well first we have the idea of a subspecies of hoarboars. They would make excellent pack animals, and maybe battle mounts if trained well. If you would prefer more combat focused beasts, the creations of Chitinron could make excellent hunting companions. Oh and there have been some... developments from what was left of Project Eternity. You see milord one of the-"

"Lizards." Dryf interrupted.

"What milord." Dimitrius said as he looked up from his clipboard.

Dryf began to shout "Lizards Dimitrius! Giant Lizards! Giant Lizards with wings!"

"How will that be helpful milord? Perhaps we should go for something simpler."

If Dimitrius had blood, it would have frozen as he saw a look from Dryf he had not seen since before the Dryfters were created.

"I'll get to work on it milord."

"Just for your comment Dimitrius, I'm giving them fire breath." Dryf then reclined in his chair and stared at his map of the world. "And we shall call them.... Dryfgons! No that sounds awful, just call them Dragons."
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>>5251489
>I use 6dp to create Dragons at the red x
>I then use 2dp to empower the Dragons with fire breath.
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>>5251490
Reference for Dragons, though I don't think they need one

>>5251274
I would also be glad to write some blurbs for a doc
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>>5251274
If my posts don't make it obvious, I'm always happy to use 100 words to describe something I could in 5, so feel free to count me in whenever you need descriptions.
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>Shape the world. From left (lightest green) to right (darkest green), Plains, Woodland, and Jungle. If I counted right, that should be 18 hexes, just enough.

Rowing her dugout down the sluggish river, Valiere stares in awe at the towering trees around her. She is the first mouse in known history to build a boat capable of traveling so far from home. So far, she has rowed by her own power hundreds of miles to the east, in search of new lands, and ultimately, the sea. Something tells her, though, that her people are not yet ready to appreciate her mission. They think only of food and pleasure, like children who never grow up... but someday, some other Age hence, she will be remembered as a pioneer.

A sound from the underbrush along the riverbank startles her out of her reverie. She reflexively brandishes an oar in case it's some kind of beast ready to leap out and attack. But no - it's only a snake, slithering through the leaves. She sighs. This place is strange, and scary. And hot! And full of mosquitoes!

But how beautiful it is... flowering vines on every tree, with a multitude of pungeant fragrances. Endless insects in all shapes and sizes buzzing and humming - tiny birds with vibrant colors and wings so fast they blur flitting among the flowers - an earthly paradise! Through the trees, she glimpses from afar what looks like a gigantic hive, presumably of also gigantic wasps, and shudders.

Drifting down the great river that feeds this jungle, and imagining someday finding its source - perhaps a mountain range somewhere far to the south? - she starts to notice a strange smell. It's oddly... sweet. Soon the water begins to take on a noticeably brown hue, and bubbles form around her oars. What is this? Taking out a bowl from her pack and dipping it in the water, she hesitantly takes a sip - and it fizzes! And it's so sweet! Strange...

Ah! Up ahead, an opening between the trees! Bright light - and the distant sound of waves! She paddles faster, cursing the slowness of this river. Could it be? The ocean, finally? And around the next bend, a beach, and...

Brown!

Fizzy!

Sweet!

As far as the eye can see, the cola sea extends. Shielding her eyes from the sun with a paw, she glimpses an island far across the strait. Something huge and circular peeks above the treeline. Some kind of giant gear, perhaps? And where there's gears, there's harpies...

Warmth rushes to Valiere's heart as realizes that if she can cross the strait to that island, she will meet new friends. Despite her self-image as a heroic lone adventurer... she must admit that she misses home. Particularly the taste of her mother's stews...

Her stomach rumbles. Well, it would be silly to try to row across the ocean on an empty stomach, wouldn't it? She steps out onto the shore and spreads out her provisions on a cloth. Time for a picnic on the beach... complete with soft drinks!

It's a Ferris wheel btw, on the Fairgrounds.
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>>5251516
If you wanna get rid of the mountain hex btw go for it. I am scrapping the idea I had for it.
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>>5251270

With the original purpose behind their bonding gone, and the original drafters of the deal long dead, the bond between the Yetuns and the Crows no longer has meaning. Their hearts shall grow cold towards one another again in the absence of an enemy. The Yetuns shall balk at the deception and callousness of the Crows, and likewise the Crows will look down on the community of the Yetuns. Something else significant will need to change if these two are ever to join together again.

On another note, this same absence of an enemy and the dissolution of the bond has made the Crows, at least those present on the Continent, turn their attention to each other. Where before they were forced to work together for fear of destruction, now they are happy to betray a brother for such a meager end as to have his meal. A natural consequence for such a scheming species, the very things that make them strong as individuals, and even against a mutual foe, are their undoing as a whole. These oddities will still pose a potent threat, but perhaps, at some point at least, they may be forced to stick to the shadows.

>End Bond - Crows and Yetuns
>Enfeeble Species - Crows, five times, with profound disunity and treachery
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>>5251270
By the way, not really a notable error, but still got it up as Turn 21 on the world map, just in case you hadn't noticed.
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>>5251274
At first glance the Cetii look unchanged by death apart from their top halfs becoming as dark as the abyss. They swim close to the abyss using their camoflauge to ambush fish spirits above them. Constant proximity to the abyss has given them the ability to bite into and devour the souls of their prey. Meanwhile Iceborn that pass on turn grey and hunt within the fortress. They flatten themselves against the ceiling and pounce on unsuspecting prey below.
>Spend 3 dp to make subspecies Soul Rippers favored biomes Soul Sea and Ocean
>Spend 3 dp to make subspecies Death Drakes favored biomes Divine Fortress and Permafrost
>Spend 3 dp to shape the world.
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>>5251274
((A Google doc would be great! Lemme know what you need in particular, always happy to write up stuff.))

The stench of molten stone and billowing smoke assaults Fractal’s senses. For generations, he’s put up with the river of lava— a river that radiates heat and brings up gases from beneath the earth. The deluge of water in its way only serves to make it worse, for when fire and water roil and crash, vast quantities of smoke violently blanket the land.

Enough of this. He steps forward and plunges his claw into the water, instantly turning it into a block of ice. The great river of Dryf is dammed up in an instant, and the flowing water builds in pressure. Fractal watches, staying still as a statue. For the first year, he only waits. The second year, he plunges his finger into the water again, to check its temperature.

On the third year, he shatters the dam, sending his magical ice and the freezing water spewing across the Lava River. A final quantity of smoke billows into the heavens, and he blows it away with a raging breath. What remains is a field of black and orange, still glowing with suppressed heat. The new biome glimmers with sunlight, reflected from the vast fields of volcanic glass. The precious material extends all the way to the West, where the river starts anew. The black banks are a danger to any soft-skinned lifeform, for its obsidian is sharp enough to slice to the bone.

He glances East, at the remnants of the a lava river, now little more than a stagnant pool. The proximity to the forest, as well as the constant fires they start, are more than irksome to the beast. But he leaves them be for now, casting a questioning gaze at Endestria. Fractal comprehends not the metallic machinations of his fellow god, so he leaves the lava alone; in case it serves some purpose in the design of the Gear Fields.

[1/2]
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>>5247845

Fractal gazes upon the OBSIDIAN SPIRES. Though he only meant them as a dam, to keep the detested fire further from his snout, they have quite the pleasing form. Pillars of black stone rise toward the sky, twisting in patterns that no hands could have sculpted. Only the violent roiling of flowing water could have formed them in such a manner. He looks over at the lifeless fields, and a sense of nostalgia fills him.

Apart from Scaper, he was the first to answer the call and form himself from nothingness. As the oldest God on Apoch, he remembers well the first days of the planet, when it was but a barren canvas. And he remembers well the sculpting of the Rogg, from stone and sigil. How had Scaper done it again?

He shatters one of the many pillars, and begins to sift through the rubble. His own magic is of a different sort, and he cannot simply make anything as Scaper does. Rather than form anything of ice, he looks South at the firelands, where Dryf once emptied a box of souls and granted life to the inferno itself. He whips up a howling wind, gathering up the dregs that sat at the bottom of that same box.

Life. Souls. Though they may be crumbs, they carry potential all the same. He infuses them into a cluster of stone, using his own means to emulate the birth of Apoch’s first beasts.

It works on his sixth attempt. He gazes upon the towering beast, feeling no particular bond with it. Just as Scaper paid homage to his creations, he’s brought back a remnant of His. He leaves the Rol to multiply.
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>>5251644
>>5251655

Turn the two yellow tiles into OBSIDIAN SPIRES.

On the Green overlay: Create a subspecies of the Rogg, named the Rol. Obsidian spires for them as well. The Rol are towering, silent figures, made from the same volcanic glass as the landscape they wander. Their edges are frighteningly sharp, but their bodies are also more brittle than they let on.

Should be 5 Dp
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>>5251270

With time and the various changes to the serpentine race, it was time for Loreleilim to grant one last chain before the final aspects of her plan with her people was worked upon and finished. And that, was a few minor changes, with their body becoming more suited to their arms, becoming a merger in design between some of the other intelligent races and that of the serpents which were her domain. Yet, there was a purpose to this, for just like the other races which were gifted with more than just animalistic thought, so too would the Viersperan grow to have minds capable of reason, of reflection, of intuitive learning. But most importantly, of recording and creating history. The first proper tribes of the people came to be, along with the first primitive tools. It was a slow process taking years, but that was exactly what Loreleilim intended. Yet, to her, the people she uplifted were not Viersperan. Nor any of the ancestors that came before how they were now. No, they were in-between her plans for the race. The place where the branch between the two would come from. But even so, they soon would start to have their desires for their creation fulfilled. All she needed was more time. Time time time...Despite it being of her domain, she wished she could create more of it. For it would make everything so much easier, would it not? At least the early history of the world was interesting with the other races despite such humble beginings, even if she was focused on her little corner of the world.

(Enlighten the Viersperan)
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>>5251275
((Aw, hell, thanks man. That means a lot coming from you. I've been hooked on reading your stuff each turn, and I'm super glad you like mine too.

Oh, yeah. Since we're reaching the end in about a week, what would you guys think of a sort of Awards show for Age 1? I think it might be fun to make a bunch of different categories, and vote for titles/awards to give each other. Stuff like an award for being a major architect, making a ton of species, etc.))
>>
Serpent-twisted, trapped within the bounds of the Archipelago. Frustrated and angry, they were abandoned by their god.

Among them, they had begun to follow a new figure. A serpent-twisted born of true flame and storm, an immortal god-chieftan known as Chieftan Hiss.

Hiss uncovered a snakeskin deep within the archipelago, from eons long past. Taking it upon himself, he embodied some of Drazil's power. Stealing it for himself.

Drazil winced as he felt some of his power dripping away. Though he know not yet its source, the Serpent-twisted were given stronger muscles. To push further up into the swamps of the archipelago.

>Adapt Serpent-twisted to Swamps.
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>>5251270
I think it's time I put the finishing touches on my Brainbulbs, at least ability wise, since I have enough DP.

First of as creatures with giant brains giving them telepathy on top of their telekinesis just make sense.

Second I'm goanna adapt that telepathy and give them some form of mind control, to make this both easier on myself and not piss off my fellow gods too much, it'll only work on non enlightened beings.

Thirdly since their roots are so important they'll now be able to regrow them if they lose them somehow but it'll take time and they can't regenerate other body parts.

Finally I'm gonna spend my last DP to greatly amplify the electricity brains uses to send their commands to the rest of the body to the point the Brainbulbs can use it as a weapon when making physical contact with an opponent
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soon
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>>5251274
The subterranean deity expends a Herculean effort in expanding the easternmost caverns, stretching them all the way to the western gravity arches before he finds his power has been fully expended.

There is nothing but barren caverns left in his wake, but the sides of them and their branches may one day be filled with new and interesting life.

All 24 dp into caverns in white.
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>>5251274
(nice! i wouldn't mind trying to contribute encyclopedic entries, but i'm afraid i'm definitely not as good at writing at some of the others in this thread)

>>5251516
(the Mousefolk keep expanding! it's amazing to see their in-universe ingenuity getting them places even though they're probably the most disadvantaged of all the races)

>>5251655
Endestria notices Fractal's actions at the lava rivers. Oh, right! With all the building underground, he'd almost forgotten that the lava pools were there. Well, time to get to work, the lava would serve as a good power source for the Gear Fields. As some of the creatures under the care of the Gear Fields were starting to tout, "renewable energy" might be a good thing to keep the machines moving as long as possible.

>2DP: Adapt the lava hexes with black crosses into "Pipe Springs"

There! Now the neighbouring forests were shielded from the lava by pipes and turbines, and the lava was put to good use. Now for the river to the west... It could use some expansion...

>1DP: Adapt the lava hex with a blue cross into "Turbine Falls"

The newly expanded river poured out of the newly-made falls, spinning massive turbines and spilling through layer after layer of the stepped dams.

Endestria was pleased with his work here. These new extensions of the Gear Fields would help keep the rest of the Fields and the Relativity Tunnels beneath powered for a long time, and even though they might be more hostile to creatures accustomed to the relative safety of the Gear Fields, he was sure they would figure something out. Satisfied, Endestria turns his attention back underground....
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>>5252244
(shush, yes, i know that is neither how geothermal energy nor hydroelectric power works, but i'm trying to branch out into new types of terrain rather than filling everything with the same fields. the pipe springs are full of pipes carrying lava with a few open springs of lava spewing out, and of course, spinning turbines capturing heat everywhere. the turbine falls are a series of stepped dams, again, with a lot of exposed piping and machinery, i hope this doesn't give scaper too much hassle in putting the 1 or 2 hex terrain types on the map >_<)
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>>5252244
....finally adding a western portal to the long underground corridor. With the completion of the Tunnel, the small southern island would be available to any who could tolerate the spinning of cogs and the numbing cold.

>2DP: Turn the marked hex and its surface equivalent into linked Gear Fields.

Down in the frozen south, without usable connections to the Pipe Springs' heating or the warmth of the sun, the burning of fuel powered the maws of machinery, preventing the gears from freezing over and allowing them to continue their ceaseless turning. Endestria was rather happy with the minor tweaks to keep the gears running in such a hostile environment, and pondered: What to build next?

(also, a question for scaper: is it possible to make a variant terrain type that remains back-compatible with all the species who can already live on that terrain type? i want to make some different gear field variant here but i'm also concerned about the DP cost it would take to adapt and move even just the Harpies and Mousefolk, not to mention Gridvines, Gearmechs, Crows and Halflings. if it's possible to extend the habitability to a variant terrain type, i'd rather make the southern island (and the upcoming southern Gear Fields) a new terrain type, "steam fields" or something, to add flavour.)
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>>5252244
(oh, yeah, one more thing, i'd consider both pipe springs and turbine falls as amphibious, or at least turbine falls by itself. sorry for all the trouble, scaper)
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>>5252244
What a busy day! Technically btw my mousies cannot live in jungle yet but Valiere is very adaptable. The rest of her people will not likely follow her there just yet, but in another turn or two perhaps I'll adapt them.

Also, I wouldn't say they're disadvantaged. They're adorable, so they have plot armor due to the gods liking cute things. :P
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>>5252263
>(also, a question for scaper: is it possible to make a variant terrain type that remains back-compatible with all the species who can already live on that terrain type? i want to make some different gear field variant here but i'm also concerned about the DP cost it would take to adapt and move even just the Harpies and Mousefolk, not to mention Gridvines, Gearmechs, Crows and Halflings. if it's possible to extend the habitability to a variant terrain type, i'd rather make the southern island (and the upcoming southern Gear Fields) a new terrain type, "steam fields" or something, to add flavour.)
Introducing that rule at this point would be a little bit of a slap in the face to people who have already had to spend a lot of points adapting their species to new biomes.
If it's very similar to the pre-existing gear fields, just use gear fields and think of the "Steam Fields" stuff as flavour.
If the difference is significant enough that a new biome needs to be used, then the species will need to adapt to it.
I'll spoil some of the rules for the Age of Culture and Strife though, since they're pretty pertinent to this:
>A civilisation will be able to include multiple species. As a result of this, the civilisation will have the preferred biomes of all of its constituent species.
>There will be an ability called Adapt Civilisation, which will only cost 2 Divine Power, which will allow a civilisation to gain a new preferred biome and allow all of its constituent species to spread to that biome.
So using this ability, if you adapt the civilisation to that biome and get them to spread over there, all you'll need to spend is 2 Divine Power.
In the meantime, if you're set on creating a new Steam Fields biome and populating it right now, I'd either Adapt Species and Transplant Species on a single existing species or use Create Subspecies, in order to make a designated maintenance crew species for that region.
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It had been a long time since that fateful day their creator gave them the honeydew of self-awareness and greater comprehension, it started slowly stirring in the center point of their brain, the Wisper of their creator as he/she began her/his great sleep, a feeling of responsibility burned in their abdomens, they would carry weight of enlightenment of creating their own fates to build a future for themselves and maybe other like minded people perhaps like the crows up in the crags deserts and savannahs, will it be a peaceful and fruitful relationship or will interaction create a long bloody conflict s that the word for it? Hive Speaker Akhenaten did not know for they had only been concuss for a hundred rotations give or take but still regardless she would need to speak with the other Hive speakers, the hive shamans, the gathering swarms and the flying stingers who not only defended their territory from predators but also from rouge elements Akhenaten shudders at the prospect of fighting the fearsome jaguars and caimans that lay wait in the dark away from the fire light.
The sound of rock scraping could be heard in the background as various hive members fly past with the carcass of an old infertile sow she had bared many young piglings that will satisfy the hive’s needs for meat, the smell of blood intoxicates Akhenaten for a moment as a small piece of her ancient nature reminds her she was an omnivore who craved meat as much as fruits and grain, she hopes the prospect of smoked fish and ham will be in tonight’s first official colony meeting. As she passed the various wasp folk practicing and improving their crafts, tanning leather, creating primitive paper scrolls with instruction of their craft to pass onto the next generation, the sound of mill stones grinding barley rice, some form of jungle wasp and some vine grapes to be made into a primitive fruit bread ring out into the canapé of the jungle.
(1/2)
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As the jungle skyline dims and fire lanterns replace sunlight the various huts on the ground and mounted on the trunks of the massive jungle trees begin their glow and the sounds of merriment can be heard followed by the smell of baked primitive sweet bread, some wasp folk have begun to hunt various species of bat that wake up and swarm out in large numbers. The clucks of junglefowl can be heard as well as various frog species that have been bread for meat supplements the same goes for various species of jungle fish that make their home in the jungle streams and great lakes, usually this aquatic cattle is kept in reserved areas to help fatten them up for harvest. Mmmm fresh fat fish the smell is divine thought Akhenaten as she ate upon a slice of sweet bread, as she waited in the center clearing with various other hive members and hive speakers to exchange developments, techniques and speak to the shaman, their various chittering was silenced by an old wasp folk in garb she is helped on stage with other wasp folk as she sits upon the large stone, this was the shaman was garbed in large robes that where stuffed full of jungle reagents and herbs she was like a walking scent candle, her eyes glowed with a jade light as she began her ritual the Wisper of their god chitinron spoke the very lines she had spoken when blessing them with the honeydew all those rotations ago that she/he loved them all. The smell of powerful herbs began to suffuce the halls and they all dreamed, they dreamed all connected to the shamen continued her chant, each one saw the various continents saw horrors and madness, they dreamed of the sickly sweet soda lakes, the shiny gear fields and the terrifying ice caimen of the dreaded frozen lands the challenge they where given and the need to meet it, as the dream the vision faded they returned to the jungle clearing and began to discuss the dreams they had and the ideas that sparked from it, some saw the boats of the mouse folk and how they travelled to new lands, they saw the burth of the shiny glass men and the prism forest, the birth of dragons wreathed in flame and the giants and crowmen of the north, they exchanged how they might construct boats equipped with thick paper canvas sails to catch the wind all the possibilities where chitterd along with the pharomones of excitement but for now they would need to plan ideas for the next official colony meeting, as the hive speakers flew shuffled and climbed back to their homes to rest for the coming days
and so it was decided that the crwomen would come to meet them first and so they carved totems out of wood and pushed them to the edges of the jungle.
(2/2)
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still working on the under ground waspfolk section
also sorry for any bad typing
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>>5252533
>>5252535
Cute story. You've got the current tech level down nicely, too. If I have any advice, it would be that you format your stories a little more. Try to space out the paragraphs a little, as it can be hard to get through a single wall of text.
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>>5252535
Lovely story! Terrible spelling and grammar though! :P But note:

1. it's a bit odd that a race that was just formed like a few hundred years ago or so would already invent writing - on Earth it took literally like a hundred thousand years to go from anatomically modern Homo sapiens to writing

2. according to Scaper there won't be any actual boat travel en masse until the next Age; my Valiere is an outlier who is unique among her kind for now, and similarly it will be a few millennia (days irl) before we have boats across the whole game.

Other than that I like the story, and I love all the details!
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>>5252599
I agree with some of your points but at this point, I've given up on policing the tech level and the culture too stringently. People can write their fluff however they like. When I put together the Google documents, I'll use that as an opportunity to exercise more oversight.
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>>5251915
cool you draw that yourself?
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I cannot help but note that not everything is as it should be on the surface of Apoch.

The Poltergeists, the undead spirits of the Halfling species, has been allowed to roam free for far too long, causing mischief on the plains and in the forests inhabited by the Mousefolk and their living cousins. This is not a suitable place for the spirits of the dead to dwell.

For this reason, I charge the Halfling race with the responsibility of sending their deceased brethren back to the realm of Trillimti. To encourage them, I shall spur the Poltergeists to wreak havoc in their homes and despoil their crops. No Halfling that inhabits the same land as their dead kin shall ever know peace. This is my will.

As for other matters, another enhancement for the Gorecaps is in order. I believe that I shall bless them with the ability to draw strength from blood. A simple sip of the substance shall be enough to imbue one of these creatures with the strength of far larger beings.

Finally, for the sake of uniformity, I shall transform what once an island into the same bare seafloor as the other nearby terrain. Another region for the Scallop Crabs to call home.

>First, I shall spend 3 Divine Power on one use of Create Conflict, to start a conflict between the Halflings and the Poltergeists. Both are Level 10 right now, so they are evenly matched.
>Second, I shall spend 2 Divine Power on one use of Empower Species, to raise the Gorecaps up to Level 5.
>Third, I shall spend 1 Divine Power on one use of Shape the World, to create a hex of Exposed Seabed as seen in the image.
>I shall reserve the rest of my Divine Power.
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Turn 23 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Harpies.
>Bond: Harpies & Carnies.
>Bond: Vintri & Hyalax.
>Bond: Harpies & Mousefolk.
>Bond: Crows & Mousefolk.
>Bond: Stormscales & Serpent-Twisted.
>Bond: Gridvines & Gearmechs.
>Bond: Earthern & Brainbulbs.
>Conflict: Fire Goblins & Ashtongue.
>Conflict: Shadows & Ur-Spathi.
>Conflict: Wilted Dexter & Heralds.
>Conflict: Ogres & Shadows.
>Conflict: Shadows & Roggs.
>Conflict: Fire Goblins & Stormscales.
>Conflict: Halflings & Poltergeists.

Remaining & Expired Timers:
>Conflict between Thundertusks & Crows can now start.
>Conflict between Fire Goblins & Serpent-Twisted cannot start for another turn.
>The bond between Earthern & Brainbulbs cannot be broken for another turn.
>A bond between Crows & Yetuns cannot be created for another two turns.
>The conflict between Halflings & Poltergeists cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 24 DP
>Fractal: 9 DP
>Frosore:6 DP
>Yearn: 22 DP
>Effie: 19 DP
>Uthys: 24 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 18 DP
>Carrion Lord: 24 DP
>Ur: 24 DP
>Drazil: 9 DP
>Lases: 6 DP
>Yidith: 24 DP
>Murtnag: 24 DP
>Trillimti: 8 DP
>Endestria: 7 DP
>Insoleo: 8 DP
>Vellyn: 6 DP
>Buufhonk: 12 DP
>Dryf: 6 DP
>Chitinron: 13 DP
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File: Land and Beasts Turn 23 B.png (1.05 MB, 8808x2392)
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The attached underworld map contains all of the updates made during the previous turn.

Give me a nudge if I forgot anything.
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>>5252702
Eh...I'll admit I haven't been keeping a particularly close eye on my DP expenses in the long term, so do correct me if I'm wrong, but I think I'd be up to 20 DP this turn? I had 21 when I made the Leolor and their island, spent 13 to make that happen, bringing it down to 8, but then back up to 14 with the 6 I got on turn 22, and then since I didn't spend any last turn it'd be up to 20 now?
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>>5252716
I see what I did now. For some reason, I got you and Loreleilim mixed up.

Revised Divine Power:
>Loreleilim: 6 DP
>Insoleo: 20 DP
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>>5252705
>Spend 3 dp to expand the sea farther.
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>>5252426
(yeah, i get it. makes sense, i'll just keep the steam stuff as flavour. maintenance crew wise, i could just do some adapting to turbine falls, pipe springs and relativity tunnels, since those are (by design) inaccessible to the existing species of the gear fields.)
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>>5252705
>adapt wasp folk to gear fields 3 divine power
I will create fluff for this but I wanted to get this typed out first GYTR2
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Typing from phone is a pain
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>>5252405
(...speaking of the mousies....)

As usual, Endestria mused, the Mousefolk took the lead in exploring. Although none of the races in the Gear Fields were able to navigate the Relativity Tunnels easily without getting lost in the odd bends of space-time and turning back, an intrepid team of Mice had reached one of the train stations near the beginning of the Tunnels. He watched as they boarded a train and clung on to dear life as it accelerated under the power of gravity..... He really should have added seats in there, shouldn't he? Check that down on the list... Draw up some blueprints... By the time he looked up from the Gravity Train V2 and finished the changes to the boiler, the Mousefolk had almost reached the Western portal of the Tunnels. He watched with pride as they took their first steps out into the newly built Fields.
>2DP: Transplant Mousefolk onto the first underground hex on the west side of the Relativity Tunnels

With all that said, there was still work to do to expand this little island. Some kind of bridge connecting it up to the mainland would suffice. Endestria grabbed his vellum and began drawing up plans for a multi-leveled system of bridges and tunnels, with space enough for entire towns and cities to grow. With a snap of his fingers, it was done, and the construction of the Great Bridge began.
>5DP: Construct 2 Gear Field tiles and 3 Great Bridge tiles
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>>5252702
The clown moon calls for madness, and Buufhonk will answer, in a hasty bored bout of decision-making the recently crazed clown god picked up a few Carnies swatting away any curious Harpies. He took them to the open jaws of the gargantuan candy serpent Khain.
There he stretched and beat and mangled away the quite literally sweet flesh of the Carnies, when he was finished what lay before him was a pack of angry lanky monstrosities, sagging skin hanging off of thin sharp bones that would quickly tighten up revealing cold forced smiles on yellowed teeth, they were much taller too, thick stretched bones like stilts with smaller but still quite large red shoes, they laughed and hooted in the cold gaze of the Clown Moon as Buufhonk told them to call it, whispering secrets of the old mad god Ur and how the the gods banded together to wipe out his curious children the Ur-Spathi, they would worship these ancient moon creatures becoming outcasts among the different colored troupes. Soon they would descend into madness crossing the cola sea to travel forth in a holy crusade to the underworld to bring forth the spirits of the long gone Ur-Spathi as the mad clown god commanded.
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>>5252702
From the moment Dragons first appeared in their lands, Flamers knew their might. For centuries, one of the leading causes of death for Flamers, after Ash storms and other Flamers, was Dragons, and most of those were from brave fools attempting to tame them.

But over the centuries, through trial and error, with some divine intervention here and there, the Flamers learned more of the Dragons.

Flamers, not being of flesh and blood, had no need to eat the meat of the creatures native to the firelands. But that meat could be offered to Dragons. The hunters chosen to gather this were usually the worst warriors in the clan, given the honor less task of hunting game instead of other Flamers.

Soon Dragons learned that the Flamers offered food and protection, and listened to their calls. Eventually it was unthinkable for any respectable Flamer chieftain to not have a dragon mount.

>I use 6dp to create a bond between Flamers and Dragons
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>>5252963
Beneath the surface, the whirring of Gears is punctuated by a very different whirring, almost like the beating of very fast wings. From his position beneath one of the hanging contraptions, Samson looked up. "Hilda, am I the only one hearing that?" "...No, I hear it too. Did you turn that thing on?" "Not yet, I haven't tightened the valves. What's making that sound?"

"Greetings, I am Hive Speaker Akhenaten." This salutation came from behind Hilda's back, startling both of them. "We seek an accord with those who live in this land."

To her credit, Hilda recovered from the mild shock quickly. "Sure! Welcome to the Gear Fields. This is my apprentice, Samson. Pleased to meet you!" Akhenaten buzzed in confusion. "What is a 'Gear'?" Samson grinned. "Oh, you have a lot to learn. Come on, we'll give you the tour!"

(on previous turns, i would've created a bond, but seeing as i used all my DP before seeing this message and noting Scaper's new revelations about the next age's civilisations, i think i'll save that for when i can just create a civilisation with all the races in the Gear Fields. btw, sorry Yearn, for not writing an intro for the Halflings! it continually slipped my mind >_<)
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>>5252994
([s]uh oh, it seems like the will of Ur is spreading....[/s])
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>>5252994
The first and only oppressors of the Ur-Spathi Buufhonk could recall outside of the beast gods, and Scaper were the Shadows, so there is where they would begin their holy crusade, and remembering what Buufhonk had whispered to them about the shadows being weaker in the light of Ur they knew they would be victorious
>Buufhonk uses Create Subspecies for 3DP to Create Stiltwalker in the lower spiral
>Buufhonk uses Transplant Species for 2DP to transplant a troupe of Stiltwalkers on the upper spiral
>Buufhonk uses Create Conflict between Stiltwalkers and Shadows in the name of holy conflict for 3DP
>Buufhonk uses Enfeeble twice for 4DP, once to curse shadows with paralysis in the light of the full moon of Ur, and once more to be deaf to the sounds of the Stiltwalkers step through the swampy waters
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>>5253024
this is me i was off my wifi for a sec
>>
here have a basic wobbledog buufhonk
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>>5253052
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>>5252702
Hmm, Ive been ignoring my second biome for a while so let's make some more Seas of Blood and just for thematic reasons I'm placing them next to the Tattered Lands since bones and blood go well together.

That done I think I'm gonna contact Dryf's assistant. What was his name again ? Dimitri, no that is not it. Oh right Wicky. Since I don't know if he has time to talk I'll just write.

About five minutes later Dimitrius' path is blocked by a pile of documents about tall as he is that is literally screaming for attention.

Heavily paraphrased it's from Lases asking if Dryf would be okay with froming a bond between the Brainbulbs and the Dryfters with Lases paying the cost for it.

You know it might be a good idea if I check with Insoleo as well but just writing another would be boring. I know, cats like batting around round objects.

Two magic 8 balls appear in front of the god of light, one that says "Yes, definitely" and one that says "Don't count on it." along with giant flaming letters in the sky. "Hey are interested in creating bonds between the Vintri and Crystal Snails/Glasshells? I'll pay the DP. Pick up the right ball and shake it to answer."
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>>5252702

With the few final preparations done, Loreleilim had just a handful of things to guide the Viersperan to what she envisioned. But first, she made a separate race before continuing her work on the Viersperan. They would be called Poconthy. And they were noticeably smaller than the Viersperan. Only 4 feet tall 'standing' they were a scavenger like people, yet they also were less interconnected like the Viersperan were. They were weaker, but more agile. They were less durable, but faster. They were extremely adaptable as well. Compared to the Viersperan, they were quite different, especially in how unlike their roots, they were not communal. Yes, they still had tribes, but there wasn't the same bond between every single member like the Viersperan had. And with that, they were far more individualist comparatively. The Viersperan meanwhile had one other change to them by Loreleilim after the Poconthy were made. And that was gigantism. Slowly, they grew over the years. Until eventually they 'stood' at 15 feet with a tail over 50 long, only further exemplifying their strength and durability which remained proportional. After all, the square cube law was already thoroughly dashed with many races made before the Viersperan were granted what was essentially the final change to their external appearance. Still, now Loreleilim only had two things in mind with her creations. Extending the area the Viersperan and Poconthy resided and where they could reside comfortably. Of course, the Viersperan were stuck to residing only in the hot and warm places of the world. But the Poconthy...Well...In time they would live just about anywhere.

(bit of a mistake as I don't have 18 given I spent 12 last turn on uplifting the Viersperan. Regardless, create the subspecies Poconthy that are small, adaptable, agile, and fast, adapted to plains, temperate woodland and mountains and empower the Viersperan.)
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>>5253176
Noted, see >>5252720 (You).
Additionally, could you mark the hex where you would like the Poconthy to start?
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>>5253102
Oh you must have missed the rebranding. There are no more Dryfters, with the original ones being renamed to Eathern to show their new affinity with nature and such. The idea is (fluffwise) both Flamers and Eathern are subspecies of Dryfters, but it would be impractical to make a subspecies and then get rid of the original Dryfters, so I just renamed them.

As for your idea, I already created a bond between the Eathern (who were once the Dryfters) and the brainbulbs. Good to know great minds think alike. Out of the 2 (maybe 3 if Buufhonk counts) gods of madness, you are definitely my favorite.
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>>5252702
>adapt shadows and infestor vines too plains. 6 points
the spread of the shadows and there vines continues over the plains black flesh of vines feeding thriving on the light protecting its shadow innards as they lurk and feed among the grass painfully feeding upon all that it sets its maw upon.

dont really know what to do if anyone has any better ideas do tell me
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>>5252702
((Time for something a little different. Cuter.))

Fractal stalks the landscape this age, searching for new prey. The land is filled with new species, and it's been a while since he's had the chance to fight something. The unnatural brown ocean has kept him away for a while, and he's eager to clash with the great Serpent that he's spotted in its depths. And so, he ventures North.

Along the way, he notices an island rife with Buufhonk's strange creations. These smell... Sweet. It's a sensation that's completely alien to the hunter, for he's never experienced this level of artificial saccharine before. He abandons the snake-hunt and descends upon the island instead. There, he snaps down on the first Candy Golem he sees, wondering how good a fight it'll put up.

Immediately, his senses are assaulted by a sweetness that sends tingles up his jowls and forces him to stick his tongue out in disgust. What is this?! This is no meat. This is no rock. This is something else entirely. He can't bear to consume this flavour. It makes for a rather comical sight, as the Beast-God claws at his tongue and spits out his prey. The confectionary construct is deposited on the island, the majority of its body warped and shrunken. Fractal wanders off, disgusted at the cola biome in general.

The golem itself lands amidst its peers, who are obviously shocked by its abduction. It pulls itself up from the melted and dissolved sweets that once comprised the exterior of its form. It looks down at itself, deeply curious of the new shape its taken. The 'cold' aspect of the Hoarfrost lord has combined itself with the golem's own essence of sweetness. Its candy has been forever altered into a new flavour: Sweet, yet almost spicy. Chilling. Cooling. As icy as candy can get.

The SPEARMINT raises its weapon, and goes forth to replicate.

>Use 3 DP to create a subspecies of the Candy Golem on the lower right Candy Island, known as the Spearmints. Spearmints are miniature peppermint knights, who fight with longspears forged by tongue. They're tenacious and chivalrous, and form little warbands among each other.
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>>5252702
>>5251578

Already in a bad mood from his first excursion, Fractal visits the Northern continent. It's been quite a while since he last set foot there. The Thundertusks still remember him well, and bow to him as he visits. He takes on a smaller form to wrestle with their greatest, who end up battered and scarred, but receive great renown among their savage tribes. He hears of the scorpions from them, and partakes in their killing. He finds their juicy insides far more palatable than whatever the god of Mirth did to the sea.

However, amidst his revelry, a group of foul-tongue crows descend upon the Thundertusks. Though their conflict is over, the beasts have been freshly 'blessed' with bladed tongues that do naught but spit venom. The God growls in warning, offering the murder a chance to leave them be. Instead, they turn their insults to him. Word has spread, from the birds in the South, of his little incident with the golems. They cackle to themselves, coming up with all manner of insults and veritably spitting in the hunter's face. He sits silently as they laugh, calling him dull-clawed, dim-witted, and continuing their malicious mockery till the sun has almost set.

He waits for several hours, till the cerulean moon begins to rise. Fractal then raises a claw. The Crows go silent, eagerly awaiting an exchange of insults. They have the utmost confidence in winning a verbal conflict, as the Beast opens his mouth and inhales...

Fractal snaps down on them, consuming a great swathe of the forest all at once. The crows are subsumed into his great maw, along with any poor Thundertusks who stayed to watch. He trots towards the Southern sea, continuing to chew the whole way. While he's no dumb beast as they alleged, he's not terribly creative. For their bandied words, he can think of one simple punishment: To be prey forevermore. He spits them out in their new forms, right-smack in the middle of the sea. They maintain their flight... But only underwater. Their bodies shall never take to the skies again, and they're fat enough to be a juicy meal to any sea-dweller. Perhaps being ripped apart by the monsters of the ocean will teach them humility over time.

>Create subspecies of the crows: Painguin- Ocean, Coastal, Glacial Floes, Cola sea, Deep Cola, Great Lake, Sea of Blood, Maelstrom Edge, Perpetual Storm, Great River

(Uhh, Scaper, ran into a little problem when typing this. We've reached the Image Limit. Should definitely make a new thread.)
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>>5253809
I was wondering when we'd finally reach that point. 375, what a fucking weird number to choose. I'll see about making a new thread as soon as possible.
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>>5253809

I can't attach an image for now, so all I can do is give directions for the Painguin, and put a ref image next thread:

There's a single isolated woodland island at the bottom of Frosore's continent. I'd like to place the Painguin three tiles to its left, and then one tile SouthWest
>>
There we are. A new thread is up and I welcome everyone to migrate and post there instead.

>>5253825
>>5253825
>>5253825

>>5253825
>>5253825
>>5253825

>>5253825
>>5253825
>>5253825
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>>5253834
Thanks for running.



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