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Re-posting the Skirmjam general thread.

The prompts for this jam are:
https://www.youtube.com/watch?v=SKLd2Ht36n0

and 100% real fruit.

Sign ups are closed and the first round of contestants are running their submissions:

>Londry
>>5250441

>Indonesian Gentleman
>Still waiting to launch.
>>
The Wind Rose fares well so far.
>>
>>5256390
Indeed it does
>>
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I was reading Spice and Wolf when Jam prompts were first announced. My initial concept of a game was for each player to represent a trade company, controlling four or so "traders" with rolled moves to distribute between them each turn. Lacking the real knowledge of trade and economics to form a skeleton I could attach mechanics to, however, I realized I couldn't pursue this design. In the end, my evergreen love of little things pursuing the impossible would be that skeleton instead.

Part of my goal was to hobble the option proliferation that bogged me down so badly in Clarity, my entry to the previous Jam. In Clarity, players had many ways to generate interactable objects and new perks, which, while fitting and giving the players much to explore, calls for a level of preparation I've not proven capable of even without that Jam's 24-hour deadline.

Previous abandoned projects make this quite clear; no me, no game. That in mind, this Jam was an exercise in paring options down to a level I can sustain. An unusual extreme of this is the restrictive movement rules, which are such that I usually know where a player is going to arrive at turn end just by looking at their token. I've attempted to balance these constraints with interactables whose interlocking mechanics help get around them or give meaning to players' limited agency. It's been much more manageable so far. We'll see how that holds. I'll be relying on the Defiance counter to set a limit on the game, as it's tied to mechanics that allows players to more quickly enter phases of the game that I may not have the wherewithal to manage. If the players learn to manage Defiance well in pursuit of their goals, I can only hope I learn as quickly as they.

Thanks for joining, players, and don't hold back on my account.
>>
>>5256480
I've been enjoying the puzzle challenge that is the strange movement rules. Creative solutions to self-induced problems, lots of fun.

I was initially worried the the small starting size of the map would be restrictive, even oppressive, but so far it's actually proved a boon.

I'm still waiting to see 100% real fruit, though.
>>
>>5255912
Got a commish, will hopefully post my thread by Saturday.
>>
It's gettin' jammy up in here
>>
>>5255912
My thread's up!
>>5257363
>>
IT'S GETTIN' JAMMY UP IN HERE
>>
>>5255912
what is a skirmjam
>>
>>5259656
Like a game jam, but with Skirmish quests on this board.
>>
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Oh yeah, I forgot, I planned a 3 or 4 day camping trip a few months ago, so that'll line up perfectly right in the middle of my run time. Very limited or no internet and no access to my map-making program. Hurray! I'm sure that'll go over like a lead balloon... Or I could start like 8 days late... :|

This skirmjam really jammed up my questing schedule...
>>
>>5265971
https://youtu.be/FcArnepkhv0
>>
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>>5255912
>>5250363
>>5214769
This round is coming to a close in less than 5 hours, definitely two very fun and creative entries so far.

We have Eden Down Anon, S.it.S and myself left.
Are we all going at the same time, or just two of us?
And is it okay to post the thread as soon as the last round ends, or are we waiting for you to wave the flags?
>>
Cognis, are you Lognis?
Or did you get stuck in a Bognis?
Just wondering, I don't have a Dognis fight.
Oh wait, yes I do, sorry, I just had brain Fognis morning.
I also hate when, in the morning, my frosted flakes Sognis.
If I'm going overboard, I truly am sorry, I have no sense of right and Wrognis.
>>
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>>
Gognis... blease...
>>
Helloooooooooo........?
Anybody home?
Cognis?
S.It.S?
Eden guy?
...Londry??
...Indonesian Gentleman???
...... anyone?

Skirmjam, activate!
Go Go Gadget Skirmjam!
Mekka lekka hi, skirma jammy jammy ho!
Abracadabra, Alakazkirmjam!
>>
>>5271276
Mhm?
>>
>>5271278
Uhhhh do you know what's going on? I'm not part of any discord. From my understanding, the next (last?) round was supposed to start already, but our host hasn't deliberated whether 2 or all three entries will run concurrent, and when they are actually expected to begin.
>>
>>5271282
> https://discord.gg/Dxue5hsp
Check in skirmish.
Cognis is still active and is (probably) in the process of preparing something.
>>
>>5271276
Aeiou, just finished BFDF today. Cognis would probably continue with the second pairings soon.
>>
Apologies. I have been negligent in my duties as Herald as of late.

It is indeed time for the remaining contestants to run.

Fae Smelter! S.it.S! That-other-guy-who-submitted-Eden-Down!

Create your threads, rally your players, run your skirmishes!

Now Go Forth!
>>
>>5272218
You have until the 2nd of June 11:59pm PST.

Technically Indonesian Gentleman has finished late and Londry has died, although given my recent absence I can't really waggle my finger too much over deadlines. We shall see how this final round goes.
>>
Mutans

>>5272525
>>5272529
>>5272531
>>5272534

I didn't know the quest was supposed to end within 2 weeks so I might run longer and mmmmmaybe break some other rules, too. On a bittersweet note, mostly bitter, I had to cancel my camping plans, so the skirmish will likely run uninterrupted.

Muttans
>>
>>5272218
I'm dropping out.
Too much on my plate IRL.
Best of luck to the other participants.
>>
>>5272218
It's alive !
I'll be dropping the thread here in a couple of hours.
Good luck Fae !

>>5272896
Sorry to hear that, your cave exploration skirmish was half the reason I'm doing this.
>>
>>5272218
It is here and it is (hopefully) ready !
>>5273502
Let's go down to hell and get some fruit !
>>
Good luck have fun with your skirmish, !!PiuGOHihOOt
I'll call you HiHoot for short

And we'll catch ya next time S.it.S
>>
>>5273742
HiHoot. I haven't been called that before.
I do hope people enjoy our skirmishes.

I'll also make the announcement here that Turn 0 or the Setup Turn will begin presently, and last at least until this time tomorrow, or 12pm EST if I'm doing this correctly.
>>
>>5273748
Maybe just Hoot? Sounds daring and mysterious lol
>>
This skirmish business is as hard or harder than I thought it'd be.

Respect to the skirmish runners.
>>
>>5272223
As of about 16 hours ago, Eden Down has officially finished its run.
>>
The final deadline is passed. Once I finish work I shall commence tbe awards ceremony and bring the jam to a close.
>>
>>5290464
This nigga works 50 hours shifts or what? Just kidding.
Wait a few more hours (or maybe another day) and Mutant Moshers will be over as well.
I believe I'm ready for the awards ceremony, though.
>>
>>5292250
Apologies. It's just been one thing after another. Is this what normies call having a life? I'm not sure I like it.

Ahem I shall now prepare the awards ceremony. To be blunt everyone has failed to abide by the proper time frames but since I haven't exactly been punctual myself I'll won't take those into account.

>Standby...
>>
>>5292989
https://www.youtube.com/watch?v=lAIGb1lfpBw

Everyone, please vote for one candidate in each category. QMs may vote, but they may not vote for their own entry.

1.Most thematic: The skirmish that best embodies the creative prompt (but not necessarily the most fun).

Candidates:
>Battlefield Dancefloor
>The Wind Rose
>Mutant Moshers
>Eden Down

2. Best Game: What you think the best skirmish was based on fun factor, QMing style, rules, art or just plain old gut feeling.

Candidates:
>Battlefield Dancefloor
>The Wind Rose
>Mutant Moshers
>Eden Down

3.They-Actually-Did-It-The-Absolute-Mad-Man: Skirmish that best incorporated the secondary prompt. (100% Fresh Fruit)

Candidates:
>Mutant Moshers
>Eden Down

4. Honourable Mentions: Not really an award per say, just place for you to mention any other skirmish you particularly liked that didn’t make the cut for the above awards. You may mention any entry for this jam even if they did not run or otherwise meet the submission.
>>
>>5293032
1 Eden Down
2 Battlefield Dancefloor
3 Eden Down
4 The Wind Rose
>>
>>5293408
Forgot trip (I'm mobile rn)
>>
>>5293032
1
>Mutant Moshers

2
>Battlefield Dancefloor

3
>Eden Down

4
Just want to add here that while overall Battlefield Dancefloor takes Best Game for me, Mutant Moshers has been a lot of fun and is a close second
>>
>>5293032
1. >Mutant Moshers
2. >Mutant Moshers
3. >Mutant Moshers
4. >Mutant Moshers
>>
>>5293736
Stop same fagging fae stinker
>>
>>5293032
>Battlefield Dancefloor

>Battlefield Dancefloor
>>
>>5293032
Trying not to be biased here...
>1) Mutant Moshers
>2) Battlefield Dancefloor
>3) Mutant Moshers
>4) The Wind Rose
>>
>>5294488
I'm truly flattered you think I'm that petty, narcissistic and oafish - but, no.
If it seems like a troll vote or whatever (which it kinda does), we can dismiss it.
>>
>>5294488
>>5294601
Fuck off, niggers. I'll vote how I want to.
>>
>>5294574
You may not vote for your own entry.

>>5294488
I don't think Fae is that kind of shit poster. I shall allow this.

Looks like voting is super slow... which I expected. I'll leave the voting open till Wednesday morning GMT+8 time. We'll probably get everything we're gonna get by then.
>>
>>5294722
Thanks nigger <3
>>
>>5294745
I thought as much, change BFDF to Eden Down then.
>>
>>5294722
>>5294799
and now kiss while you call each other a fucking nigger
>>
>>5296969
Fuck off you stupid gay nigger from outer space.
>>
>>5297011
Mwah, mwah *SMACK* mmmmmm yeah you fucking nigger mmmm

>>5296969 (nice digits)
Now I'm gonna kiss this fucking gay space nigger!! mmmmoo-wah! muah! mwah!

*SPURT* *SPURT* *SPURT* we all came together at the same time because we're all fucking gay space niggers
>>
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https://www.youtube.com/watch?v=Y76kXAlhdXk

And now the results:

>>5293408
>>5293418
>>5293736
>>5294531
>>5294574
>>5295928

Results for Most Thematic:
Eden Down: 1
Mutant Moshers: 3
Battlefield Dance Floor: 1

>Winner: Mutant Moshers!

Results for Best Game:
Battlefield Dance Floor: 3
Mutant Moshers: 1
Eden Down: 1
Winner: Battlefield Dancefloor!

Results for: They-Actually-Did-It-The-Absolute-Mad-Man
EdenDown: 2
Mutant Moshers: 2
>Winner: (You)

Congratulations to the winners, your prize is this expired coupon for a free internet!

I realise the meta thread has been a bit underwhelming, but that's okay because the games themselves were well attended. Skirmishes take up a lot of energy from both QMs and participants so it's understandable when people don't have much left over afterwards.

As always the real prize where the skirmishes we made along the way. Thank you all for your participation!
>>
>>5297812
Good stuff, good stuff! Fine show all around. Skirmishes still have a place here, I see.

I -might- run BFDF again next 6 months, or next year.

P.S. an idea burst: what if we mix Evo Games with Skirmishes? Players and enemies that adapt every turn...
>>
>>5298020
>Evo Games with Skirmishes?
That would be tricky... but I think it would be possible. I actual have an idea, but can't really develop it now.
>>
And fun times were had by all.

All the blood, sweat, cum and tears we poured into our work has paid off, QM's - rejoice!

Big thanks to the participants and other creators, I was thoroughly intrigued and had lots of fun playing all 3 of the other skirmishes.

I kept missing orders (sorry, Humorless Bard) so next time I do a skirmish, I'm definitely going to create a separate queue or notepad or other tool so I can better keep track of actions.

>>5298020
Your idea: Could get messy, would need some streamlining. I think if anyone could pull it off, you could. Also seeing you (and others) drawing evos would be neat.

>@all
As professed in the previous Skirm Jam thread (with the Bad Mamma Jamma's blessings), I am tinkering with the idea of hosting the next Skirm Jam, likely gathering in December and starting January 1st(ish), but that's still 6 months away.

Sooooo, with that being said... When's the next skirmish? Ya boi's thirsty for more
>>
>>5298053
>When's the next skirmish?
Soon(TM)
>>
So I've been thinking about Indonesian Gentleman's proposal for an Evo Skirmish and I'm split between the following ideas:

1: The players play Kaiju that start off as somewhat ineffective lumbering beasts like in the first part of Shin Godzilla. They slowly evolve their Kaiju like in an Evo while the QM makes up rules for their evolutions on the fly. The enemy is of course the humans who themselves start off with basic military capabilities and gradual produce more advanced weapons in response to the Kaiju threat.

2: The players play as Zerg/Tyranid type organisms, evolving from basic forms and starting from a single Hive to fight across a planet with multiple terrain types. The enemy is a Supreme Commander style warfighting AI that starts with basic warmachine designs but begins designing more advanced units in response to the players.

3: I actually had a third one but this is the furthest from the original concept. The players play resident evil style boss monsters that evolve as they take damage. The human enemies don't so much evolve as they escalate, starting with hapless civilians and security guards and progressing to more heavily armed kill teams as they attempt to contain the threat.

I think regardless of the final theme, what I really need is a flexible core system that let's me accommodate any evolutions that the players might dream up. My other games usually have more precisely crafted rule sets to match a clearly defined scope, but these game more than ever would be a back and forth between me and the players.
>>
>>5298764
These games all sound fun, I'd play any of these. Though, sorry to say it, but the first two sound more fun than the third.
>>
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>>5298764
I was working on the first a while back, but ran out of steam
>>
Thanks for running everyone.
>>
>>5302927
holy based



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