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/qst/ - Quests


Spawned for seemingly no reason and hidden beneath the cobblestones of the city above, here sits a little dungeon.
A timid, lonely little dungeon with barely any monsters or traps to defend themselves located underneath an abandoned orphanage in the city of Duskmire.

Unfortunately, the wicked whims of fate decided to reveal your presence to the people of the city above and burdened you with visitors before you were well and ready to stand against the perils of the world.
And thus your struggle began. A tale of rapid expansion, fierce battles, and horrible corruption.

From a single chamber and one measly [Goblin] to an impressive amount of rooms filled with loyal subjects.

You are the Little Dungeon.

The Dungeon is currently 9 days old

Previous thread
>>5219726

Archive
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Little+Dungeon+That+Could

Monsters
https://i.imgur.com/sVhbeJ1.jpg

Rooms
https://i.imgur.com/ORdPqdi.jpg

Rules
https://i.imgur.com/HPU7Okw.jpg

Current Dungeon
Pic related

Buildable Rooms
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)
- Dungeon Corridor (Utility, 1 DP)
- Dungeon Stairs (Utility, 1 DP)

Spawn-able Monsters
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)
- Shade (Spawned, DC 16 Wisdom, 4 MP)

Reminder that any dungeon monster is corruptible.
The ones above are just the ones you know about.

”We’ve been at this for 6 months and are still only 9 days in. Timeskips when?” edition
>>
RECAP 1/4

A handful of hours passed while the Dungeon busied itself with its new floor and the new inhabitants.
Familiar footsteps closed in on the dungeon until Grez stepped into view, she seemed to have calmed down from whatever she was going through earlier, she looked a bit out of it and she shyly tucked a loose strand of hair, that had somehow escaped from the usual ponytail, behind an ear, “You dealt with her, I assume?” she asked.

Slightly offended by its on-going role as a doorman, Chadaklin made his way to the dungeon entrance with powerful strides, once there he answered on behalf of the dungeon, “She was put to good use,” replied Chadaklin, “You won’t be seeing her again, however.”

A smile crept onto Grez’s face, one which she tried very hard to suppress, “I see,” she said, then clearing her throat and holding out a hand, “My payment?”

Fresh out of Dungeon Points, the Dungeon had currently no way to spawn any gold pieces.
Chadaklin was ordered to stall for time while the egos discussed how they were gonna spin this.

“First,” said Chadaklin, folding his arms, “Where did you go all of a sudden? The city above is crawling with those that want you dead, but you just took off.”

The half-orc rolled her eyes, “What’s this all of a sudden?” she said with a slight nervous chuckle and a blush creeping into her face, “You’re not my dad. I go wherever I want.”
”But if you MUST know,” she added, patting a small weapon at her side, “I bought a weapon. A sort of mace. Well, more of a cudgel really.”

Chadaklin raised an eyebrow, “You never carried weapons before.”

“Well,” replied Grez, folding her arms, “When I watched the half-giant pulverize a goblin’s skull with a fist I realized that could’ve been me. I’m not sure what was up with her, but most people would’ve tried for some revenge in a certain death scenario like the one she was just in. Maybe crack me over the head or stab me.”

The tall, half-devil nodded, “Why a mace?”

Grez shrugged, “With a dagger you’ve got a good chance of them bleeding out if things go south when there’s still some distance between us and the dungeon. So, I figured a mace would be better.”

[There are one-hundred and seventy-five (175) gold pieces remaining in the dungeon.]
[Total amount of Monster Points (MP) remaining: 5]
[Total amount of Dungeon Points (DP) remaining: 0]

A wayward bird chirped from within the jungle, having been drawn there by its intoxicating scents.
It chirped not because it was content, but in sheer alarm as it stared at the various creatures crawling up the trees in an effort to meet it.

“Understood,” said Chadaklin, “Your payment will have to be wait until tomorrow. The dungeon has made some big chances to ensure its survival and that has exhausted their resources for the time being.”

Grez frowned, “I thought we had a contract,” she barked, hands flailing, “Where's my money?”
>>
>>5270373

RECAP 2/4

“Yes, but said contract makes no mention of immediate payment. Just that there will be payment,” corrected Chadaklin, “You will get your money. Tomorrow. In fact, you are free to spend the night here if you want. There’s too many hostile forces out and about.”

The half-orc clasped her hands behind her back, put on pouting, and theatrically had one foot grind against the dungeon floor, “Awwww,” she said, batting her eyelashes, “Are you concerned about me? You going soft on me?”
She then gasped, her eyes going wide as she held her hands flat against her face, “Have you fallen in LOVE with me?”

“You know where to find your stash of gold coins should you need them,” replied Chadaklin flatly.
”There is, however, one other option,” added Chadaklin, “A boon.”

Grez rolled her eyes, slightly disappointed at the lack of reaction, “This ‘Pause for suspense' thing really doesn’t suit you. Spit it out, will you?”

The Sadist’s eyes locked upon the Scholar, then narrowed. An intense, cold stare.

“What?” replied the Scholar, “I tried to build suspense!”

“The Dungeon has recently acquired a new kind of brand. An extremely versatile one that allows you to change one thing about your appearance. This can be something simple like your eye-colour or things like your height, gender, or even race. With the proper modification there’s a very good chance that those that are hunting you won’t even realize as you pass them by in the streets,” explained Chadaklin.

For once there was no witty remark. No retort, joke, or pun.
Grez simply stood there in wide-eyed amazement, rapidly blinking a few times and then just staring, mouth opening and closing as she struggled to find the words.
“…You can do that?” she said eventually.

Chadaklin gave her a strong, decisive nod.

The half-orc’s face was a flurry of emotions: disbelief, happiness, confusion, and finally – suspicion.
”Such things are rarely free,” she said, “What will that cost me?”

Chadaklin smirked, “You catch on quick enough,” said the tall hobgoblin, “The Dungeon requires knowledge. Magical knowledge in particular. Your job will be to go out and acquire as much of it as you can. Be it scrolls, books, runes, or otherwise. We’ll provide the gold if it is required. Think you can manage this?”
>>
>>5270377

RECAP 3/4

“Not as I am now,” said Grez, gesturing at her half-orc self, “Magical stuff is rare. I suppose it can be found near the Birdsong Academy, in Arcane Avenue. You can borrow books from the academy if you’re a student, but I’m not magical – so that’s a no-go. There’s some stores in Arcane Avenue where they sell some of the books and items the academy no longer has any use for. However, most of the shopkeepers there hail from the Noble Quarters and they don’t like half-orcs much. The best shops with the most expensive and rare items are in the Noble Quarters, no doubt, but I’m not even allowed into that district as a half-orc. My best bet is probably to go to the Upper Trade District and try my luck at the auction house.”

Chadaklin folded his arms, “Won’t you need to carry a lot of gold for auctions?”

“You used to,” admitted Grez, “But there were a lot of folk from the Lower District prowling about on auction night. It was nothing short of a miracle if you carried a lot gold and made it to the auction house’s entrance with it still on you. These days you can just bid and pay for the item when you go to collect it the following day or something. Although I heard they only hold onto it for a short while before it simply gets put up for auction again and you get blacklisted from the auction house. The 'New Wind' auction house is probably the most likely to carry any magical stuff.”

“How do you know all this?” replied Chadaklin, raising an eyebrow.

“Prowling about on auction night,” answered Grez, displaying a wide grin.
She went quiet for a moment, gripping her left wrist with her right hand and tilting her head towards the dungeon floor, “Hey,” she said in a quiet voice uncharacteristic for the post-brand Grez, “You were serious about that dungeon magic, right? You’re not just having fun?”

“It is real and the offer is genuine,” replied Chadaklin.

Her right hand moved up her left arm until Grez was gripping the elbow, she spoke with a tremble in her voice, “I don’t want to be called a monster anymore,” she stated, “If I wasn’t a half-orc then people won’t look at me in disgust anymore. If I hadn’t been a half-orc then I might’ve been adopted when I was younger. I just want to be normal.”

"Just human,” she concluded.

The titanic hobgoblin gave her a genuine smile, lightly stepped to the side whilst turning slightly, and gestured to the deeper parts of the dungeon, “And so it shall be,” he said.

Grez was led towards the [Branding Chamber] which had hastily been cleaned up. No need to to frighten the girl with all the blood and its sickly, metallic scent. Still, despite the dungeon’s best efforts it was still a dark, smoky place illuminated by little more than the light creeping in from underneath the door and the fires angrily cracking within the pit.
>>
>>5270380

RECAP 4/4

Grez was led towards the [Branding Chamber] which had hastily been cleaned up. No need to to frighten the girl with all the blood and its sickly, metallic scent. Still, despite the dungeon’s best efforts it was still a dark, smoky place illuminated by little more than the light creeping in from underneath the door and the fires angrily cracking within the pit.

Once there, she was lead towards the large table which had restrained Zarkha only hours earlier, though the restraints were notably absent now. She sat down on the elevated table, feet dangling over the edge and slightly swaying.

Feeling like it had been dormant for far too long, the brand on her shoulder flared up.
A sense of approval swept through Grez as she took in her surroundings.
The cages, the pit, the branding iron.
”Lovely place you have here,” she said, her face lit up by the glow of the fire pit.

A small creature went unnoticed as it appeared behind her, sunken eyes barely visible within the torturer’s cap, a small mallet raised above its head. It slammed the mallet down in a sweeping blow and struck Grez on the side of the head, forcing her unconscious. The half-orc was then, with a little help from the dungeon, laid down on the table.

“Was that necessary?” asked the Scholar.

The tiny torturer shrugged.

“It’s the [Brand of Icarus] this time” said the Sadist.

The small goblin puffed up its cheeks and exhaled heavily.
This was gonna be a big one.

The little goblin turned its attention to the bellows, once again ensuring the coals were heated to the point the coals were red-hot. It took hold of the branding iron and patiently waited as the symbols on the end of it began to shift through various shapes before finally settling on the [Brand of Icarus].
The little torturer hovered the brand above various places until it received some sort of approval.

When the branding iron hovered above Grez’s upper-left arm, the goblin got the feedback it had been looking for.
Grez’s usual attire would hide it well. The tiny torturer pressed the red-hot metal to her green skin where it applied the brand with violent hiss. A small symbol representing a sun. A circle surrounded by tiny triangles with their points facing outward. A mirror image of the symbol consisting of wispy tendrils made of blue magic danced and wavered directly above the brand as the magic tried to take hold. It seemed incomplete somehow. As if waiting for the final piece.

“Make her human,” commanded the Sadist.

The magical representation of the brand rapidly spun in place, casting an eerie blue glow on not just Grez, but the entire chamber. It pulled in more energy as it spun, further brightening up the room. Once it decided it had enough it stopped abruptly and combined itself with the brand now present on the skin.
>>
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>>5270382

RECAP 5/4

A shockwave of blue magic travelled through Grez, modifying and readjusting the most fundamental pieces of her.
The green skin paled until it turned a fleshy white, similar to the skin colour of the majority of Duskmire’s citizens.
The magic that bounced around within Grez lit her up from within, showcasing veins, nerves, and muscles.
Though her eyes were closed, the goblin watched as Grez’s eye colour shifted from the typical orc red to a vibrant blue.
The pointed ends of her ears smoothed out. Some other things happened here and there, it was a very extensive process that had Grez groaning and trashing with various tiny movements.

Until finally, it was done.
Splayed out on the table was an individual that was unmistakably human.

END OF RECAP

The Dungeon decided to let Grez rest for a good while, partly because she could use the rest and partly because it didn’t quite feel like putting her new human appearance to the test just yet.
When she finally did wake it was well into the afternoon.
Like the previous time, the subconscious part of the dungeon that cared about the wellbeing of its subjects made full use of this time to get the once half-orc in her best possible shape. Even her new clothing was cleaned and maintained, the new shirt and pants were spotless. The leather jerkin was cleaned and oiled.
She had to be put into stasis for this, but was brought back up and placed on the table before she awoke.

[You’ve gained two (2) ‘Dungeon Points'.] (Daily)
[Total amount of Dungeon Points (DP) remaining: 2.]
[The Dungeon is currently 10 day(s) old.]

Grez opened her eyes and scowled. The brand on her shoulder pulsed, not quite fond of being left at something else’s mercy that long.
She eyed her surroundings suspiciously, but hopeful, “Did it work?” she said, then looked down at her hands and saw the change in skin colour.
No longer a mossy green, but a fleshy white. She felt her ears then, noticing the distinct lack of any pointy parts.

“It did, Grez,” said Chadaklin, sporting a comforting smile and patting her on the shoulder, “If you still go by that name that is.”

Having received some sort of conformation that this wasn’t a dream or illusion, Grez smiled in earnest and a brief chuckle escaped her, “Not a very human name, I suppose.”
The brand on her shoulder burned as it witnessed the sheer audacity of displaying gratitude to somebody, stealing the happiness from Grez’s face. “Give me a mirror,” said Grez coldly.

-----------------------

“It’s that damn brand of yours,” snapped the Scholar, “Can’t we get rid of it?”

“We just have to alter our approach…” replied the Sadist, then went on to whisper instructions to Chadaklin.
>>
>>5270392

Patience is a virtue. A large, body-length mirror was brought forth with a snap of the massive hobgoblin’s fingers. Courtesy of the dungeon.
Grez lingered before her, eyes wide in disbelief. Her hands touching parts of her face as if it to confirm the things the eyes were seeing.

“As promised,” said Chadaklin in rumbling tones, “You’ve earned this. Without your efforts it wouldn’t have been possible. The people you’ve led here strengthened the dungeon to a point where it can grant you such boons. Really, this reward pales in comparison to what you’ve done for us.”

Grez turned this way and that in front of the mirror, slightly adjusting the fit of her leather jerkin, “I know,” she said, standing taller and puffing her chest out, “What would you do without me?”
The brand on her shoulder warmed in approval.
”But I suppose I should honour my part of the deal,” she said, trying various hairstyles in front of the mirror, “Magic items and lore, was it?”
Ultimately, she decided to have her hair loose for the time being – she felt that it framed her face in just the right way.

Two days passed. Days during which Grez was busy aiding the dungeon in various ways.

---------------

Vote will last until tomorrow.

DAY ONE

>1 - Grez stays out of sight and does nothing
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
>4 - Other (Write-in)

DAY TWO

>1 - Grez stays out of sight and does nothing
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
>4 - Other (Write-in)

---------------
>>
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>>5270398

A layer of chalk dust covered the floor of this shabby office standing in the midst of sizeable quarry.
Rather than a door, a brown curtain covered in the same chalk dust held the blazing sun at bay.
The curtain was now pulled to the side, its ring bearings scratching against the curtain rod.
A dusty man stepped in, attempting to clean his hands by patting them against his trousers – accidentally releasing small clouds of white dust into the office.

“You wanted to see me?” said the man.
Much like the rest of him, his face was layered with a coat of chalk dust outside of the occasional line where a drop of sweat had taken some with it on its descent.

“Wir' behind schedule,” growled a dwarf in chalk-stained overalls standing bend over a table with various documents.
He had to stand on a small stool to properly loom over the table, but the stool’s presence was best left unmentioned if you enjoyed the luxury of having teeth.

The dusty man sighed, “Again?”

“Aye,” confirmed the dwarf, then exhaled heavily through the nose and looked up, “Ony word o' th' lassie?”

The dusty man shook his head, “Not a peep,” said the man, “Maybe she’s just late? It’s a long haul to Duskmire after all.”

The dwarf’s bushy eyebrows furrowed, “She’s ne'er late. Not in oal the years I’ve ‘nown 'er.”

“Maybe she took the profits of the shipment and ran off with it?” said the dusty man with a shrug.

There was a moment of silence. “Nah,” they said simultaneously.The Zarkha they had known for these past years would never do that or even consider it.

The dwarf hissed a breath through clenched teeth, hinting at the anger boiling within, “Each day that giant woman ain’t 'ere i’m losing gowd by th' bucket,” he said, glancing at the content of some papers, “She hauled mair stane than five men pat th'gither.””'N' she ne’er moped or moaned!” he added quickly, “Nae wance!”

The dusty man nodded sagely, “Zarkha’s absence is also bad for morale,” said the man.

“Woh? How come?” asked the dwarf.

The dusty man’s cheeks flushed underneath the coat of white chalk covering his face.
There was some vague muttering and gesturing. Words like glistening, sweat, and muscles were used.

These are the kind of workers foreman Emberforge was now stuck with. ”Juist send word tae Djuskmire, wull ye?” he said in tones heavy with disappointment, “A seven foot lass can’t juist disappear lik' that.”
>>
>>5270398
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>>
>>5270398
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
Might as well give it a shot, right?
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
More points are always useful.
>>
>>5270398
DAY ONE
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

DAY TWO
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

>>5270407
Hmm, should this be cause for worry? Grez did make a scene when she got Zarkha. Nobody will recognize her ofc, but she'll have to be a lot more stealthy with her schemes, switch up the lies a bit more when people start catching on.
>>
>>5270428
Not too much, since they have no real lead and the one lead they do have (half-orc) is not gonna show up again, but we will probably have to seriously consider asking her to lay low regardless, or slow down and only attract 1-2 people per week or something.
It's easy to forget since the quest has been running since mid-December, but it's only been 10 days. If we plan on doing this long term, we will have to slow the rate with which we snag people.
Maybe she can focus on gathering magic artefacts in the meantime? That would attract much less attention and still benefit us.
>>
>>5270398

> Day one: Victim
> Day two: Magic item search

Let's get the dp we need to buy the item before we need it. If a basic vitality ring is five hundred gold then we're gonna need more dp before we buy.
>>
>>5270434
Hm, true. If someone gets nabbed every day in a small peasantry town, there's bound to be authorities. I feel like we have to diversify our hunting grounds in the near future if we're going to consume nearly every day. We should swipe more homeless/orphan people and avoid the ones with jobs and shit that trace back to bigger companies. Preferably, we drag the poor souls with a foot in the grave to our lair.
>>
>>5270398
2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
Ay new thread nice.
>>
>>5270398
Supporting >>5270567

Hopefully i am not to late. >>5270407
So she did have friends..... or at least employers that cared for her. Well she gave us lip. She payed for it.
>>
>>5270407
Chadaklin is just called Boss (Unnamed) on the monster imgur page

>>5270398
DAY ONE
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

DAY TWO
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)
>>
>>5270398
DAY ONE
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

DAY TWO
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>>
>>5270398
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

Victim first, magical item next.
Quite easy reasonning : we might need the victim's fund to get the magical item.
Also, could we please stop acting as short-time sociopath gobling up every people we lure? This is always a source for more trouble, we can be smarter with the use of contracts.
>>
Voting closed

DAY ONE
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

DAY TWO
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

D&D was cancelled at the last minute today since somebody had fallen ill, so I'll see if I can get some updates out.
>>
>>5271299
well i hope your player will recover soon. Having to cancel sucks. Especially last minute.
>>
>>5271299
It had better been a STRONG ailment for them to cancel DUNGEON NIGHT sheesh with how hard it is to get people together...
>>
Grez spend the first of those two days hunting down another victim. She had gotten a taste for it.
The afternoon sun warmed her now white skin as she exited the orphanage grounds.
She was a new person – in more ways than one. Around her the Lower District bustled with activity.
Carts, people, and livestock hurried past her. After pulling at her leather jerkin to test the hold of the straps, she moved across the city in a brisk pace whilst humming a delightful little tune.

She could choose to approach any of these people, fill their heads with hope and promise, and have them bruised and bleeding on the ground before her before the day was over.
The idea that the once wretched half-orc orphan named Grez could hold this power brought a smile to her face, she winked at a passing young woman – causing the woman to blush and probably destroying her productivity for the remainder of the day whilst she wondered if the wink had any deeper meaning and how she felt about that such a thing.

Her presence drew some glances, but whether that was because of her radiating appearance or the fact that she was humming some stupid song in the middle of this incredibly depressing part of the city was hard to say.

Her stroll took her past a series of stalls and, feeling spontaneous, she approached a fruit stand to buy a singular apple.
Grez made an act of looking over the appetizing greenish red apples, like she was searching for the best one.
Truth be told, they all looked amazing to her. She couldn’t remember the last time she had eaten an apple that wasn’t bruised to ruin after falling from a cart and had to be fished out of a gutter, but that was a different Grez.
A filthy half-orc that had to resort to poking around in trash heaps on the lesser days. Others orphans might’ve begged on those days, but for an half-orc such things were just a waste of effort.

Out of the corner of her eye, Grez noticed the vendor, a man with a shaggy collection of dirty blonde hair who she assumed to be in his early twenties, readjusting his attire before approaching with a beaming, although forced, grin.
Would he have smiled at the Grez of two weeks prior like this? Or would he have kept a watchful eye on her, assuming she was about to steal something?

The man cleared his throat before speaking, “You, uh, like apples?”
He grit his teeth within his now closed mouth, his lips a line. Dammit.

“Oh, I’m not sure,” replied Grez nonchalantly, “Apples, sure. But these in particular? I don’t know.”
She tucked a strand of her now loose hair behind an ear. Maybe the ponytail had been better, but the half-orc known as Grez wore her hair in a ponytail and that was no longer her.
That had been a different life.
>>
>>5271477

The messy-haired man hastily reached over, picked up an apple, and cleaned it on his shirt before holding it out in Grez’s direction, “Well, only one way to, uh, find out. Haha,” he said.
He had meant for that last part to come out as a sort of chuckle, but had instead spoken the word. Ha-ha. The mental anguish was clear on his face.

Grez took the offering gratefully and, opening her mouth to reveal her slightly enlarged canines, bit into it with a satisfying crunch.
The apple had been incredibly juicy, a line of juice escaped through the corner of her mouth, causing Grez to bend over slightly and away from the stall so it would fall on the cobblestones rather than the other pieces of fruit.
She sucked in the juice and cleaned her chin with the back of her hand, “They’re great, mister salesman,” she said with a short laugh after swallowing the bite.
No response was forthcoming, the man was simply staring.

The man snapped out of his haze, “It’s a fresh, uh, shipment,” he said, “They’re from a couple of miles out. From the orchards just beyond the wetlands.”
He cleared his throat again, “So, uh. How many can I get you?”

“Oh, I just wanted the one,” said Grez, flashing the man a playful smile accompanied by a wink.
“You have a great day now!” she said as she walked off and put some distance between herself and the stand.
There was the faint sound of somebody getting berated for giving away wares in the distance.

Grez finished the remainder of the apple as she walked off into the busy streets of the Lower District.
Time to get to work.

Just as she was about to do her job, she received a mental notice.
She rolled her eyes.

[The Dungeon is requesting that dungeon ally 'Grez Wildflower' share her senses.]
[Sense-sharing privileges will last until revoked.]

The dungeon was trying to check in on her like some concerned parent.
Grez sighed. She did owe it and that bothered her greatly.
But heeding the dungeon’s requests had done nothing but improve her life so far.
She eyed her surroundings and escaped into a nearby alley, then spoke in whisper, “…Sure.”

[The Dungeon can now make use of the senses of 'Grez Wildflower'.]

She winced as a set of invasive voices excitedly yapped in her mind.
>>
>>5271479

“Ooooh, where this then?” said the Scholar, looking through Grez’s vision and taking in the sights of the alley.

The Sadist nodded, “This’ll do nicely,” it said, nodding in approval to it own statement, “I had been wondering where she had been going while not in the dungeon. This is a lot better than the [Goblin Scout]. She can go anywhere.”
The Sadist briefly disconnected from the mental link to address the [Goblin Scout], “You’re basically useless now.“
Somewhere in the dungeon, the [Goblin Scout] deflated.

“I can take away these privileges at any point,” hissed Grez.

“Oh, right. You can hear us as well,” said the Scholar.

“What do you want?” said Grez in an angry whisper.

“Oh, just checking in, checking in,” replied the Scholar, “Found any magical items yet?”

Grez frowned, “I left like half an hour ago,” she said, “So, no.”

“But,” said the Scholar in mournful tones, “Why not?”

Grez exhaled heavily, “Just shut up if you’re gonna be in my head. Okay?”

Having been told to shut up, the Sadist immediately spoke up, “How’s your body? No issues I take it?”

“What?” replied Grez, raising an eyebrow, “No, it’s fine. I feel great.”

“Might take some time before it fully settles,” said the Sadist.
The dungeon had her sleep through the initial adjustment, when brands are most unstable.
It should be a few more days until the brand fully completed and all the remaining traces of Grez’s former race had gone.
Things like the dark lip colour and the extended canines. She would be fully human then.

In a moment of curiosity, the Dungeon decided to check over Grez Wildflower.

[Investigating dungeon ally 'Grez Wildflower'.]
>>
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>>5271483

Name: Grez Wildflower
Type: Humanoid (Human, Formerly Half-Orc)
Level: 2 (1 => 2)
Health: 2 (1 => 2)

Strength: -1
Dexterity: +2 (1 => 2)
Constitution: +1 (-1 => 1)
Wisdom: +2
Intelligence: +1
Charisma: +5 (3 => 5)

Brand of Cruel Intent Curse Mark (Brand)
The recipient becomes more assertive, controlling, and takes delight in suffering of others.
Furthermore, they become more charming and persuasive when it comes to tempting others to act according to their will.

Contract Mark Curse Mark (Brand)
A complex magical circle that can be used to enforce a contract.
The circle itself has to be placed upon the recipient, which is often the person in the subordinate position.
Abbreviated….

Brand of Icarus Curse Mark (Brand)
Standing between the seven of perfection and the seven hundred-seventy-seven of the creator, seventy-seven grants limited control over the creation.
It allows one to determine the meaning of perfection and mould the recipient to that image.

You can change one physical aspect about the recipient.
The recipient’s race has been changed from Half-Orc to Human.

Amount of brands: 3/3

Equipment
Wearing light, leather armour and a small mace.
>>
>>5271489

DAY ONE
>2 - Grez tries to find another victim to lure to the dungeon. (List of options to be displayed)

Grez’s [Brand of Cruel Intent] gives her advantage on these checks. (Roll included in brackets after DC)
Since human Grez can basically go anywhere within the city, I’ve included the district in the option displayed.
Remember that Grez’s charisma modifier will be added after this.

>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
>2 - Lower District - A pair of guards investigating a murder. (DC13, 2d20)
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)
>4 - Arcane Avenue - A bespectacled wizard that is clearly sleep deprived, but still busy (DC18, 2d20)
>5 - Noble Quarters - A well-off playboy of a man and his three bodyguards (DC20, 3d20. Yes 3.)

Vote will last until tomorrow morning
>>
>>5271491
>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
I guess we should stick to the lowest scum for now, so we attract as little attention as possible.
We can start attracting more interesting people when we get strong enough that we don't have to fear wide spread knowledge of ourselves getting out.
>>
>>5271491
>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
I might want to go for the wizard, but in his "sleep deprived" state, he might just flee. The noble's loss will definitely be noticed by people we don't want noticing yet, and guards going missing presents a similar issue. I think black leather man also has promise, but we don't know his connections, and if he does escape, the fact that he "loudly talks to himself" might bring unwanted attention. The thug seems like the safest of the options we can expect a return from.
>>
>>5271491

> 3 the man in black

A little crazy and distracted? Sounds like a brand that's effecting his mental stability. Gotta catch em all!
>>
>>5271491
>>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)
Gotta catch 'em all.
>>
>>5271491
>1 - Lower District - A thug seemingly searching for someone (DC10, 2d20)
>>5271502
>>5271505
I'm curious, when should be the time to strike out now and find bigger targets on the reg like Zarkha? I was thinking that by the time we have 2 complete floors is the time to go for bigger cattle. I don't hate picking on the city scum, but I don't want to feed on just them forever, especially if they're weak and on their lonesome half the time.
>>
>>5271529
I think we're strong enough to start picking bigger targets now, but the attention from getting people with connections is dangerous. I think once we're a "proper dungeon" with 3-5 ish filled out floors, we can start to think about higher profile targets.
>>
>>5270371
How many of these quests are a front for terrorism?
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>>5271529
I agree in that I don't want to stick to gutter trash forever, but it's kinda hard to gauge properly. The annoying thing is that realistically if word gets out we can expect the strongest people in town to come knocking, which will be far more then we can handle. Zarkha alone with an axe could probably have soloed the first floor, and against a team of 3-4 equally strong people I'm pretty sure even a second floor wouldn't save us. In other words, we should not risk word getting out until we can comfortably risk attracting teams like that without getting curb-stomped.
Ultimately it depends on how well connected the targets we find are and how much heat we have on us. If we can get away with luring someone without attracting attention then we might as well.
For now we have Ben and the Blackwood brothers to worry about so I would wait until we eliminate them as potential leaks. If other people like Rollen's master or Zarkha's boss find and chat with Ben for example, then that would be bad. Once they are gone though nobody has any way to trace their respective disappearances to us, or find a common link between them, so they are fated to find nothing.
>>
>>5271491
>>3 - Upper Trade District - A man clad in black leather that loudly talks to himself
Hopefully he's too proud to bring anyone but himself
>>
>>5271491
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)

Lets see if we can find someone that is actually worth it to make a pact with. nad he seems like the same person that we heard from some time ago. A typical adventurer.
>>
We shouldnt try and get new adventurers by contracting them under threat of death and it wouldnt get us what we want. After we kill ben we should go quiet for awhile and have grez scout for us and try to get some contractors

We need to have grez offer the contract to train in our stead and be a frontman so we dont end up with a bunch of people trying to brake the contract. Make it like a underground adventurer training ring.

>>5271491
That reminds me i think i asked you this before but you didnt answer. Can grez brand people for us with like a predone branding iron or does she need to know magic. Wonder how the debtors did it.
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>>5271949
Well if the man is under some kind of Brand then he would probably ve very grazeful if we removed it. Or made a contract with him to not talk about us in return for removing the brand
>>
>>5271952
>>5271949
We should probably grind a little, work on the second floor, or maybe even expand the first a little? So many possibilities!
>>
>>5271491
Voting closed
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)

Need DC15 saving throws for Grez Wildflower (+7) (+5 Charisma modifier and +2 from journal / treasure story)
Roll comes down to: 2d20+7 (Taking the highest d20)

Please include the following message:
Rolling for Grez Wildflower against man clad in black leather
>>
>>5271491
>3 - Upper Trade District - A man clad in black leather that loudly talks to himself (DC 15, 2d20)
The Thug could potentially be looking for either of our two earlier snacks, or Grez herself. Chances are if they go missing a larger group will come out to search for them. The disapperance of two Guards similarly wouldn't go unnoticed, especially since they are investigating a murder.
The man in black is probably just an eccentric and not under any sort of brand. His absence will be noticed, but hopefully it will only cause someone to raise their eyebrows at his absence and not get traced back to us instantly.

>>5271952
>>5271949
...alternatively we can just not attempt to force contracts on people who are most likely unwilling subjects and instead just eat them and become more powerful. We managed to contract Grez only due to her being shunned by the only 'friend' she had left in her life, a few spectacularly successful and unsuccessful dice rolls and Chadaklin's Silver Tounge. If you wanted a detached force that could operate outside of the Dungeon, the [The Conquering Horde's Garrison] would've given us exactly that without the possibility of attempted betrayal from people who's loyalty will be questionable at best, even with a [Contract Mark].

Instinct made mention of Dungeon Cultists that ally themselves with a Dungeon for some reason or another. I would much rather wait for one of those to throw themselves in to the Dungeon and offer their live in servitude to us rather than throwing Contract Marks around at anyone we can get our hands on and see which one of them stick.
>>
Rolled 1, 4 + 7 = 12 (2d20 + 7)

>>5271965
37 seconds too late, not that it mattered. Lets see those dice. 8 or above, lets go!
>Rolling for Grez Wildflower against man clad in black leather
>>
Rolled 6, 16 + 7 = 29 (2d20 + 7)

>>5271965
>Rolling for Grez Wildflower against man clad in black leather
Catch this double 20
>>
>>5271966
> If you wanted a detached force that could operate outside of the Dungeon, the [The Conquering Horde's Garrison] would've given us exactly that without the possibility of attempted betrayal from people who's loyalty will be questionable at best, even with a [Contract Mark].

If we were in a Forest or the Mountains i would say absolutely.

But we are in the City. Not being super consipcous is gonna be the most important thing. And anything aside from a human is probqbly gonna at least raise Eyebrows
>>
>>5271968
Well, that was impressively terrible. I'll restrain myself and only roll during invasion DC's from now on. Goddamn 84% chance of rolling 8 or above at least once and I whiff both, this is bullshit.

>>5271974
>But we are in the City
No one said we had to limit our operations in the city. There are tunnels that connect to the entrance area of the Dungeon that goes who knows where, if we're lucky one of them passes underneath the outer wall and would've allowed us to send out a raiding party unnoticed to pillage caravans. Worst case scenario we could've done some digging to make that exit.
>>
>>5271984
What do citys usually have? Surrounding settlements. Marauding Orcs showing up from nowhere would raise extreme suspicion. Especially since they are not exactly subtle creatures and most likely would be easy to track by any seasoned adventurer.

And if we send them further away they are at risk at being spotted. And the only thing more suspicious to a heavily armed Orc to these people is one that is heavy with loot coming towards a city.

And if it is so that we might be able to get them later again they would also be useful with a higher DC. Especially since they might have to invade a Dungeon
>>
>>5271965
>>5271968

A young man clad in black leather sat on a barstool in front of the bar of the Red Herring Inn, wincing as the whiskey burned its way down his throat, “The story is from my perspective, because I’m the protagonist,” said the man.
He didn’t actually like the taste of whiskey, but it seemed like the sort of thing an assassin was supposed to drink.
He slammed the glass down onto the counter, briefly putting his bandaged right arm on display.
Staring up he saw a massive double-bladed axe affixed to the wall behind the bar, “Kukuku,” he said out loud, voicing out what seemed like some kind of chuckle, “Very adventure-esque. Not at all foreboding.”
There was a thin layer of dust on the axe, it was never used.

The barman gave him a look, “You alright, lad?” he asked.

“The portly, ginger man behind the bar, his arms dotted with freckles, seemed like the kind of stereotypical barman you’d expect to find in stories like these. He looked like the kind of man that would spit in a mug to clean it,” said the assassin.

The barman raised an eyebrow, “Now that’s just rude that is,” he said, “I don’t spit in any mugs outside of maybe Randy’s, but only when it’s full and that’s because he’s an arsehole.”

A man at the tail-end of the bar briefly looked up, his voice distant, “Huh?”

“Just mind your own fucking business, Randy,” barked the barman.

“Kukuku,” said the young man, turning away and sweeping his gaze over the rest of the patrons.
There, in the remote corner of the inn, was a figure wearing a deep-green cloak facing away from him.
The hood concealed the figure’s head. Upon closer inspections, however, it turned out to be nothing more than cloak hanging on a coat rack.
“Kukuku,” said the assassin again, ordering another whiskey and sipping it with much displeasure.

The double doors of the inn opened with a groan, a young woman stepped in and she made her way to the bar.

The assassin eyed her up and down after she arrived at the bar, “Skin like the silver of the moon which lights our passage. Raven-haired, the colour of the night and those that dwell within it. Her leather armour tight in all the right places. An aura of hostility surrounded her.”

The woman eyed him uncertainly, slightly turning her head, “Are you sick in the head?”

“Kukuku,” said the man, wincing as he sipped his whiskey, “And so the love interest appears.”

The black-haired woman’s mouth dropped, “Love interest?” she said, clearly trying to keep herself from laughing, “I don’t think so.”
>>
>>5272050

The man clad in black leather smiled knowingly, “That’s how these things go. We’re hostile at first, but as time goes on we’ll warm up each other. Perhaps we’ll have some short fights in alleyways where our hatred deepens. Yet our repeated meetings will form a relationship between us. Until we’re forced to cooperate at some point to face a common enemy too great for us by ourselves. Then our bond will grow and slowly but surely we’ll end up as a duo of black-clad assassins. Your outfit tighter than mine – of course. Very much in love. We’ll wield our daggers for the greater good with deadly precision.”

The woman nodded in near approval, she was almost impressed with the level of his delusions, “That’s great, but,” she said, tapping a small weapon dangling at her side, “I carry a mace.”

Wrinkling his nose in disgust, the man spoke, “A mace,” he said, disdain dripping from every word, “That won’t do. That won’t do at all. That’s not how this is supposed to go.”
The man yelped out in pain, clutching the bandages on his right arm with his left hand, “Kukuku, be still my right arm.”

The woman leaned away, “Uh?” she said.

All of a sudden the man frowned, loudly stated, “I’m working on it,” then continued as if nothing had happened.

Waving his hand dismissively, the man explained, “A terrible power dwells within this right arm of mine, kukuku. I keep it sealed until I absolutely need it, but even with these seals in place the power still seeps out on occasion,” he said, taking a breath, “You should use daggers.”

The woman shook her head, “I don’t thi--,” she tried, but stopped. A strange desire came over her then.
Could she really be a successful assassin with something like a mace? Maybe daggers were better. It felt right.
She stared out into empty space for a long moment, the man looking up at her in silent approval.
Then the moment faded as she grit her teeth, pain bubbled out from her right shoulder, “I don’t even WANT to be an assassin!”
She yanked the whiskey glass from the man’s hand, downed it in one go, slammed it on the counter, and stomped off.

The assassin on the barstool cupped his hands in front of his mouth, “Things have already been set in motion, my dear! The tale of the ‘Night Born Lovers’ has already begun! We WILL meet again!”

The woman slammed the door behind her as she left.

“Kukuku,” said the man, turning back around to face the bar, “At least she already has the whiskey drinking down.”
He ordered another glass for himself, took a sip, and winced.

-------------

Both of the dungeon’s egos still hung around in Grez’s mind. They were on edge.

“Did… did you feel something earlier?” asked the Scholar nervously.

“Yes,” replied the Sadist in serious tones, “It became… crowded.”

-------------
>>
>>5272054

The following day arrived.

[You’ve gained two (2) ‘Dungeon Points']
[Total amount of Dungeon Points (DP) remaining: 6]

-------------

DAY TWO
>3 - Grez checks if she can find anything magical to bring to the dungeon. (DC15. Grez has a +1 modifier)

Since human Grez can basically go anywhere within the city, I’ve included the district in the option displayed.
Remember that Grez’s intelligence modifier will be added after this.

>1 - Auction house in the Upper Trade District
>2 - Having a peek in various stores found in Arcane Avenue
>3 - Rub shoulders with the posh people of Duskmire in the Noble Quarters.

Need DC15 saving throws for Grez Wildflower (+1)
Roll comes down to: 1d20+1

Please include the following message:
Rolling for Grez Wildflower to try and find a magical item or lore.

Just need a singular roll from one person since they (for now) all use the same DC.
>>
>>5272055
Rolling for Grez Wildflower to try and find a magical item or lore.

>2 - Having a peek in various stores found in Arcane Avenue

Less interesting but should be more reliable than the Auction House
>>
>>5272061
..... why am i so incapable of rolling.

Is it dice+1D20+1 or 1D20 + 1 or what is it?
>>
Rolled 15 + 1 (1d20 + 1)

>>5272055
I will try again

Rolling for Grez Wildflower to try and find a magical item or lore.
>>
>>5272069
Ha nice. Something at least works
>>
>>5272069
Congrats.

QM, I really dig the "protagonist syndrom" sidequest that will surely pop back again.
>>
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>>5272075
To be honest.... the Dude reminds me of Owain from Fire Emblem Awakening with how dramatic he is being.

And Grez reaction to his blabbering was just Gold. And the dude might be loaded if he can just affoard to sit around on his ass drinking or playing pretend. Maybe he can be enticed with real adventure. Not this pretend business. Though likely he will be alone or count on Grez to be his sidekick.
>>
>>5272079
Weaves of fate have been tied. We'll obviously run on him again.
Grez might even be compelled to fell in love with him.
>>
>>5272084
Wait... did the dude have eyes that were obscured by his hair? If so then Grez might be in big trouble.... he would be the strongest Protag of all... a Harem Anime Protagonist. Those guys are pretty much unbeatable.
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>>5272087
Well, depends of your anime. Some are only attracted to ugly ladies and have some... deep... troubles plaguing them
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>>5272088
You are right it depends..... lets hope this one is not so disturbed as that he would find.... pic related attractive.

Or lets hope it is a Cursemark. Then we might have some beautiful/ugly way to drive people absolutely insane. Though if it is one i do not think that we would like to find the person who invented it originally.

It also did seem like he has some hypnotic powers or something.... or maybe he contains corruption from another dungeon. He was used as a receptable for corruption and then kicked out and told to absolutely never come back again.
>>
>>5272055
>2 - Having a peek in various stores found in Arcane Avenue
>>
>>5272055
>2 - Having a peek in various stores found in Arcane Avenue
>>
>>5272055
>2 - Having a peek in various stores found in Arcane Avenue
Thanks guys, on the rolling and shitposting high forgot to actually vote
>>
>>5272055
Voting closed
>2 - Having a peek in various stores found in Arcane Avenue

>>5272069
Success.

Might take a while until I get the next update out.
>>
>>5272137
Take your time QM, it will be worth it
It always is.
>>
>>5272137
Be honest QM. You did not expect us to just make that check on the first attempt did you?

I certainly did not expect this to be completely honest.

Preparing the List will take some time i take it?
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>>5272149
Just had some work I had to do that would eat up my remaining time of the afternoon.
But I'll start working on the update now.
>>
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>>5272055

The wooden door of the small office clicked shut after the armoured woman had entered, she stood at attention and saluted the man sitting behind the desk, “Sir,” she said.
She wore the low-ranking uniform of the guards, a combination of leather and chainmail worn underneath a tabard of murky green sporting the symbol of Duskmire.
Her blonde hair in a tight bun. A short sword safely tucked away in a scabbard dangled from her belt.

“At ease,” said the man behind the desk, a desk which was covered in papers of all sizes and origin.
He sighed and rubbed his temples, fingers circling around in the greying hair, “Any luck on the investigation, private Stone?”
The Captain scraped some remnants of tobacco out of his wooden pipe using a blunted letter opener.
Bookcases filled with with folders, papers, and files about cases, both current and past, lined the walls.

Private Stone solemnly shook her head, “Me and trainee Highmountain spend the better part of the day checking around the Lower District, searching for any witnesses, but we’ve got nothing so far. Have you read the report, Captain?”

“I have,” said the Captain, he began shifting through the various documents littered across his desk.
“Here it is. Dreadful affair, really,” he said as he began to leaf through the pages, “Body found in an alley not too far from the Sleazy Goat Inn at the Lower District. Death by bludgeoning. Hard knock to the back of the skull was what killed her, but the entire body was covered in bruises. Somebody took their sweet time with the poor woman.”
”Oh,” said the Captain, remembering something as he once again began to search through the pile of documents, “Got the coroner’s report.”

Private Stone perked up, “Anything new?”

The Captain extended the folder towards private Stone, “Have a look. It only arrived an hour or so ago.”
When she reached for it, he pulled it back a short distance and gave her a serious look, “You may not like what you find, Esmeralda.”

Esmeralda Stone swallowed, then nodded, taking the folder in hand and began reading the contents.
She visibly paled. Horrendous. Disbelief turned to anger, “A psychopath then,” she said.
The blow that killed the woman wasn’t the first one, but the last. She was there for all of it.
Every bruise and broken bone. The hit to the throat had been the first.
A blow to stop the victim from screaming loud enough for anyone to hear. The killed had enjoyed it.
Private Stone’s expression twisted in anger, a vein pulsing on the side of her face.
>>
>>5272722

The skies were clouded over on this day, but such a thing didn’t bother Grez much, she hummed contently as she turned into Arcane Avenue, the most reputable place to find anything and everything involving magic.
The street was lined with shops featuring all kinds of magical wares, though most tried to specialize in something to put themselves apart from the rest.
There were shops prominently displaying spell and skill tomes, those that specialized in arcane lore, and a fair few selling magical items ranging from the mundane magical tools to highly coveted magical devices.

Good-looking, clean, and outfitted in a set of well-cared for leather, Grez was a welcome sight to any shopkeeper.
Only two days prior they would’ve called the guards if her Half-Orc self had even looked into the direction of their shop, but now she was the thing these shops desired more than anything.
A prospective customer.

Most of the things on display in the various shops were certainly interesting, but she wasn’t sure whether they were things a dungeon would be interested in.
Though she did little more than window shopping, Grez turned up the charm and ensured she was pleasant in all her interactions.
It wouldn’t do to offend any of these shopkeepers, they likely talked amongst each other a fair bit.
Getting blacklisted by one would rapidly mean getting barred from any and all shops within Arcane Avenue.

During her afternoon of browsing, she found the following items:

>1 - A skill tome for something called “Flowing Body” that can negate one attack per invasion. (500g) (Consumed on Use)
>2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)

[Total amount of Dungeon Points (DP) remaining: 6]
>>
>>5272726
Meant to post earlier, but wasn't able to.
Vote will last until tomorrow morning. (8h from this past, give or take)
>>
Hmm, so in order to get someone enslaved to us it's as easy as
>Defeat them
>Apply Brand of Submission
>Bully them into accepting a restrictive Contract Brand
>Remove Brand of Submission so they're useful again

>>5272726
>2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
Try to haggle it down using Grez's charm.

>some people won't want to go for the mystery box
Shame on you people
>>
>>5272726

> Home defence system

I'm betting that the orb is a dungeon core, possibly a way to heal a corruption point, or expand our max hp. Might be a great pickup after the next invasion. Alternatively maybe it's a way to get a new personality without taking the hp hit.
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
This looks to me like it would give us a room schematic, and that sounds pretty good to me.
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
Arcane defense system for corridors and literally any other trap room, yesbox.

>>5272729
>some people won't want to go for the mystery box
>Shame on you people
I will not pay one thousand fantasy gold for a broken Dungeon Core. I will however advocate for stealing it.

Tell Grez to inspect the store as inconspicuously as she can without being caught snooping around. Try and find unusual entryways, such as a fireplace or a ventilation shaft (if those exists) that the Goblin Scout can use as ingress points.
Maybe we can corrupt the Scout with the Scholar Corruption after the next Invasion so he gets a bigger brain that he can use to be better at stealth.
>>
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>>5272726
Can't we make enough coins to buy all three?
If not then >2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
>>
>>5272748
That is actually not a bad idea. Though I doubt the shop is unguarded, with goods this valuable.

Anyway, in light of that >>5272729
>>5272726
Changing my vote to
>3 Schematics for a magical home-defence system
>>
>>5272749
We can make 600g with 6 Dungeon Points
>>
>>5272726
>>5272749
Fine... i change my vote to:
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
More defences is always good.
>>
>>5272726
>2 - An orb with deeply-dulled colours swirling within, almost entirely grey. (1000g)
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)

We could sadly not afford the mystery ball yet. Though its potential seems immense. Some more traps though that are more advanced pr different from just enviorments would be appreciated
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
>>
>>5272726
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
>Corrupt scout with savant
>Send Arcane trickster steal the shiny
>>
>>5272728
Voting closed
>3 - Schematics for a magical home-defence system that would attack intruders with spectral weapons (500g)
To be clear, this is basically a trap room with a higher than usual starting DC as it is a Tier 2 room.
>>
>>5273354
Goood. Let the gauntlet of desth and headscratching puzzles commence
>>
>>5273354
Sounds good to me.
>>
>I'm still wondering what will happen when someone "solve" our puzzle room.
Will we get rewards like room, item, brands schematics?
>>
>>5273387
Still haven't placed any book in the room.
I'll make sure to get a prompt going for that before the invasion arrives.
>>
>>5273506
Update will be posted tomorrow.
Invasion also tomorrow.
>>
>>5273994
#excite
>>
Are we tomorrow yet?
>>
>>5274781
There's a lot of tomorrow, it might not be the right part of tomorrow yet
>>
Not having received much clarity on exactly what the dungeon was looking for, Grez decided to go with the schematics for some kind of arcane defence system.
She figured that, the dungeon being made of rooms and all, another room probably wouldn’t be the worst thing to get.

Flashing the shopkeeper a charming smile, she pointed at the scrolls that made up the blueprint, “These ones, please.”

The man behind the counter rolled up the wide sleeves of his elaborate robe and reached for the scrolls.
“Excellent choice, excellent choice,” he replied, mirroring her cheeriness, “That’ll be five hundred gold pieces.”

“Ah,” she said.

“Ah. Indeed,” replied the shopkeeper, scanning her expression and placing the scrolls back.

Grez fought down the urge to scowl at the moment, the [Brand of Cruel Intent] on her shoulder hissed quietly underneath the leather tunic.
Clearly, she had improved much compared to her time as an orphan that didn’t know where her next meal would be coming from, but this place and the expensive items it sold reminded her that the progress she had made so far hadn’t actually been all that impressive.
It told her that she was still little more than nothing.
”Just hold on to that for me, would you?” she said, “I’ll be back for it soon.”

Raising both eyebrows, a slight smile on his lips, “Of course,” said the shopkeeper.
Though the man tried to hide it, Grez recognized contempt when she saw it.
It was something she was all too familiar with.

Once outside, Grez exhaled heavily. Her hand slid towards the mace dangling on her side.
She gripped the handle firmly, then let go again, patting it twice after she did so.
Smashing the man’s face in and watching the bloodied mess squirm on the floorboards would be satisfying, sure.
However, the dungeon did say that it would provide any gold necessary for magical purchases.

A small gaggle of wizards passed by just as a small smile found its way onto Grez’s face.
One got distracted and stepped onto the hem of the robe of another, tripping her and sending the books of the young wizard flying.
The entire thing went unnoticed by Grez.

How satisfying would it be to return here in a little while with the required amount of gold?
She spend the entire trip back to the Lower District thinking over the kind of things she would say after she handed over the money.
>>
>>5275037

Per usual, she resorted to back alleys and less-travelled passages once she got closer to the orphanage.
Her route took her behind the Sleazy Goat Inn where a small gathering of guards was investigating the site of a recent murder, she made brief eye-contact with one of the guards and felt herself looking away – hurrying onwards.
There was a rattle of chainmail far behind her as she turned the corner. One of the guards following.

Grez took a sharp turn into a narrow alley. Moving the loose board from a wooden fence at the end of it and squeezing through.
A cry came from behind. A command to stop. A command that went ignored. She ran.
Grez’s leather boots splashed through small puddles of water that had collected in the muddy ground. A dog barked as she passed.
She cut another corner and turned into an alley flanked with derelict warehouses she knew ended in a crossroads boxed in by buildings.
Three separate alleys going into wildly different directions.
Grez took none of them.
She briefly glanced over her shoulder to ensure the guard hadn’t caught up and vaulted through the window of a warehouse that had long since lost its shutters.

Once inside she hurried to a dark corner, tried to regain control of her breathing, and went quiet.
A noise like an angry collection of tin cans racing down a road. Slowly intensifying, then fading.
Grez’s parted lips slowly curled into smile, she looked down onto her trembling hands and balled them into fists.
The guard might’ve been a problem anywhere else, but the Lower District was her home and shew knew it inside out.

Standing in place, she considered her next move.

>1 - Leave back through the window. Returning to Lower District’s main roads
>2 - Leave through the warehouse’s front door. Exciting into the seedier parts of the district.
>3 - Go through the window, but quietly follow in the footsteps of the guard.
>4 - Other (Write-in)
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads

Well the Main Roads are the most "secure" place to be when there is apparently a murderer about that got the Guard down here to investigate.

There might be patrols of Guards but any further problems can probably be handled through more Cardio or Sweet Talk.
>>
>>5275040
>3 - Go through the window, but quietly follow in the footsteps of the guard.
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads
Get going girl, the shopkeep will not wait indefinitely.
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads
Not sure why she ran from the guard or looked uneasy in the first place, she's done nothing explicitly illegal, and certainly nothing this guard could prove or suspect her of. There's really no reason to be afraid of encountering guards, except for ironically the fact that we ran from one in the first place.
>>
>>5275040
>1 - Leave back through the window. Returning to Lower District’s main roads
>>
>>5275061
well she still has old instincts. And as a half-orc she would probably have been immediately on the shitlist of the Guards even if she did nothing. They would have probably just abused her while she could do nothing about it. Since if she got violent/ realiated she would be either beaten or maybe even killed.


>>5275040
Get a Grip Grez. Your a human now. Act like it.
>>
>>5275040
You know, this murderer is probably doing a great job covering for the disappearances we're causing...at least in the short term.
>>
>>5275037
Voting closed
>1 - Leave back through the window. Returning to Lower District’s main roads
>>
>>5275040
>>5275099

No time to waste, the guard could double back at any second.
She perched on the window frame for a moment, looked left and right, and tipped back into the alley.
Time to go back to the orphanage.

A short while later, Grez was walking down the street leading towards the orphanage.
The alleys containing the guards were on the opposing side of the Sleazy Goat Inn and out of sight, but she hurried all the same.
Her eyes narrowed at the sight before her.

A small group of leather-clad folk were idling just outside the entrance of the orphanage grounds.
Some tapped their feet or angled their faces to the sky and boomed a sigh in annoyance.
One sat down against the wall surrounding the orphanage and rested his face on a fist, then huffed.

A woman wearing a sleeveless leather tunic and a large scar running over her left cheek spotted Grez and prodded a man on the shoulder, nodding into Grez’s direction.
The man with an unkempt beard and scruffy brown hair frowned at Grez, then began leaning slightly backwards as he turned his head to talk to somebody else, then pointed in the direction of Grez.
This other individual had the bearings of a ranger and briefly glanced at Grez, then he tapped the white skin on his left arm to indicate the colour, and lightly shook his head.

>1 - Approach these people. Ask what they’re doing here.
>2 - Take a detour without drawing too much suspicion and approach the orphanage from the back by climbing over the wall.
>3 - Ignore the people and just walk into the orphanage grounds.
>4 - Other (Write-in)
>>
>>5275129
so those are people that are here for Grez...... i take it Ben put them up to this.

They might have a setup inside to make sure no one goes downstairs or comes outside from there.

We might have to search for a different way into the sewers.

>4 - Other (Write-in)
>Find a different entryway into the sewers that would lead straight here. Ask the dungeon to send the Goblin Scout out to greet you and get back together.
>>
>>5275134
+1
>>
>>5275129
>2 - Take a detour without drawing too much suspicion and approach the orphanage from the back by climbing over the wall.
>>
>>5275129
>4 - Other (Write-in)
>Keep walking, paying no further attention to the group. Find a vantage point to observe unnoticed until they leave.
They've already spotted us, and they seem the suspicious types. Any attempt at entry is a bad idea and would probably lead to a little too much heat on Grez. Best lay low and wait until they leave before entering the Dungeon.
>>
>>5275129
>4 - Other (Write-in)
>Try to bait them to follow Grez into the dungeon
>>
>>5275180
My brother in Christ, they are already going in to the Dungeon. Why else would a well armed group be standing around an abandoned, completely looted orphanage. And if they are not, this would 100% blow Grez's new cover as a human.
>>
>>5275129
Invasion will be moved to tomorrow, didn't end up having as much time as I thought I would.
>>
>>5272722
wait grez did this
>>
>>5275185
To be fair, they could have been sent by the blackwood brothers to look for Grez. That would explain why they are hanging in there, since its where she used to live.
>>
>>5275190
no she didn't?
>>
>>5275194
nu uh, yes she did
>>
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>>5275195
When?
>>
>>5275199
That's the point
https://gprivate.com/5z8hr
>>
>>5275129
>Write-in
>Kill some time, create an alibi. Go look for work at an inn, at a shopkeeper's, maybe someplace where you can learn to read. Learn about maps and places and work on that fake identity.

shitshitshitshitshitshitshit Grez is not dead right now ONLY because of her skin. Lucky...
>>
>>5275199

Victim killed with a mace, in a sadistic manner. Be a hell of a coincidence if it isn't her.
>>
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>>5275201
>>5275211
OH...
Shit you're right, i mean, the sadist brand + a new mace = (still unconfirmed)murder?, sounds probable, logic even...

>>5275188
QM is this true? we turned Grez into a skull crushing murderer with the brand?
>>
>>5275192
Which means it's even less of a good idea to tempt fate. The Brand of Icarus changed her skin and removed her pointed ears, but she still very much looks like Grez the Orc. She would still look remarkably similar to any description the Blackwood Brothers have of her.

>>5275213
She went outside to murder someone whilst we where eating Zharka. Impressive of the girl, she'll make a fine minion when she realizes she can't remain outside the dungeon due to her being unable to satisfy her newfound extreme sadistic needs without risking being caught.
>>
>>5275129
>1 - Approach these people. Ask what they’re doing here.
>>
>>5275129

> 4 Any approach where Grez lays low and doesn't risk her cover.

She's a valuable asset and she should lay low.
>>
>>5275190
hmmm interesting theory....

I am so proud of our little psycho bitch.

Well.... not of her impulse control... The Dungeon went through that Phase as well. But that can be worked on. As a good sadist she needs more subtlety for the future.
>>
>>5275129
Voting closed
So there isn't really a clear "winner" this time around.
A lot of votes for varying forms of ">4 Other (Write-in)"

I've summarized the votes as followed:
>Avoid the group for now. Find a different way inside the dungeon. Keep an eye on the group if able.
>>
Whoever these people were, they seemed like trouble. Grez decided to give the group a wide berth without being too obvious about it as she walked past them into an adjoining road.
Once she put some distance between herself and the group, she held a hand over her mouth and faked a cough, then whispered under her breath, “You two still in there? Did you see that?”

---------------

Having little else to do with no invaders present, the egos had, in fact, been watching and had already commanded the [Goblin Scout], who suddenly felt their existence very validated, to hurry on to the highest level of the orphanage dorms and keep an eye out.

The group seemingly kept guard though they seemed to take no pleasure in doing so.
Every now and then an on-looker approached, but was eloquently turned away by shouting phrases like: “Fuck off unless you feel like dining on your teeth.”
About fifteen minutes passed before a man in a full-suit of armour holding a small leather bag approached the group.
Several members of the group sighed in relief and got up with the telling groans and grunts of men in their later years.

The Scholar perked up, “Hey,” it said, “It’s that Ben guy, isn’t it?”

“It is,” confirmed the Sadist. It didn’t like the look of Ben’s new armour.

---------------

One of the men spit on the ground, “Took you long enough,” he said with a scowl.

Ben had been an orphan for many years before aging out of the orphanage, but even he had standards.
Growing up he had always told himself he would never involve himself like the people standing before him.
Now here he was. Forced to call them ally and entrusting his life to them.
”We had to make some final preparations,” he said, holding up a small bag.
He opened the bag to reveal three large, glass containers with a sloshing, red liquid within them.
”Potions,” stated Ben, “We don’t have enough for everyone, so we’ll use them as needed.”

The woman with the sleeveless leather tunic smiled and held out a hand, “Give me one,” she said.

Ben gave her a flat look, “Like I would trust you with something this expensive,” he said, ”The bunch of you morally bankrupt rat-folk would sooner watch each other die than waste a potion.”

The members of the group merely chuckled. “Big mouth,” said one, “I’ve killed people for less.”
>>
>>5276124

“Well isn’t it a shame you can’t kill me then,” replied Ben, undoing the leather straps on his left-hand gauntlet and revealing a [Contract Mark] on his lower arm.
Unlike the usual blue colour, this one was crimson red.
“Blood bound,” explained Ben, “If I die then your boss’s right-hand man dies. And if he dies then…”

“Yeah, yeah,” said the woman with the sleeveless leather tunic, waving her hand dismissively, “Then we all die horrible deaths as well. We’ve already been told as much.”

The man sporting the appearance of a ranger approached Ben from behind a swung an arm over Ben’s shoulder, “You were clever to force these terms before revealing the location of the dungeon,” he said with a half-smile, “Otherwise we would’ve probably offed you the moment we cleared out the place.”

Sheer disgust on his face, Ben removed the arm slung across his shoulder with a slap, “Get the fuck away from me.”

The ranger took a few steps back and made a mocking show of being terribly hurt, “Don’t you worry,” he said after noticing his little act didn’t get any laughs, “We’ll make sure there won’t be a scratch on that borrowed armour of yours.”

The woman with the sleeveless tunic and the scar clasped her hands together and dreamily stared off into the sky, “Our little knight gone to avenge his fallen love,” she said, batting her eyelashes for emphasis, “I might cry.”

Ben’s face twisted in anger, “I hope you all eat shit in that dungeon. You people have no idea what’s waiting for you. This dungeon isn’t like any other. It’s ruthless and would love nothing more than to see you crippled and bleeding. It cannot be trusted,” he said, “You hear me? Refuse all offers it gives you.”

The leather-clad group gave him a mocking salute, “Sertainleh, Meh’lord,” they cried.

No respect, but then again the feeling was mutual.
“Check your equipment,” barked Ben Nielsen, “We’re leaving in ten.”

---------------

While the above was going on, Grez had successfully managed to circle around the orphanage grounds and climbed over the wall, eventually sneaking into the dorms and making her way down to the dungeon.
Here she mentioned the blueprints for the arcane-magical defence system and the gold it required.
Of course, the dungeon had been sharing her vision all the while and was already aware of the cost.
>>
>>5276125

[Total amount of Monster Points (MP) remaining: 5]
[Total amount of Dungeon Points (DP) remaining: 6]


Spending DP / MP
>1 - Give Grez gold pieces for the blueprints (500g - 5 DP) and tell her to go get them (Will take a while)
>2 - Use the DP to buy something else (See OP prices)
>3 - Use the MP to buy something else (See OP for prices)
>4 - Other (Write-in)

What should Grez do?
>1 - Hang around in orphanage grounds, but stay out of sight
>2 - Stay hidden away in the dungeon. (Can be called upon at any time. Cannot be respawned at this point in time.)
>3 - Travel far away from the dungeon for a few hours.
>4 - Other (Write-in)

Dungeon Ally combat without certain utilities present
Dungeon Allies can be assigned to rooms just like monsters, but can also be kept in reserve and deployed mid-invasion as needed.
They are one of the very few units that can be used in this way. (Though once deployed, they stay out)
Keep in mind that without the presence of certain utility rooms they cannot be respawned.
Though if they died in the dungeon they could be absorbed for MP / DP, but will not count towards the “Victory / Defeat” rewards.
>>
>>5276126
Can we get some info on the trap rooms we unlocked for the second floor? I don't think we've got any yet.
>>
>>5276126
>4 - Other (Write-in)
>Give Grez gold pieces for the blueprints (500g - 5 DP) and tell her to go get them (Will take a while)
>pay her for the last haul

So Ben told someone about the Dungeon and its the Mob... great. On the other Hand. Good to know that the Bosses Right Hand apperantly is bound to Ben through that contract. Might give us leverage on the guys against the Thugs

Grez
>Go buy the Stuff and grt yourself something nice to drink.
>Ask the Dungeon if they can share the sight once they have captured Ben and plan to torture him.
>>
>>5276126
>1 - Give Grez gold pieces for the blueprints (500g - 5 DP) and tell her to go get them (Will take a while)
>3 - Use the MP to buy something else (See OP for prices)
Corrupt a Shade into Shade of the Magi
>>
>>5276137
I like this idea, +1
>>
>>5276126
Spending DP / MP
>2 - Use the DP to buy something else (See OP prices)
Expand the [Vale of Shadows]
>3 - Use the MP to buy something else (See OP for prices)
Corrupt a Shade that doesn't get mutated into a Shade of the Magi

>What should Grez do?
>2 - Stay hidden away in the dungeon. (Can be called upon at any time. Cannot be respawned at this point in time.)
We might need her to fight off the Invasion, though it is risky. The trap room won't be useful for us right now, and we will have enough resources after the invasion to send Grez to buy it anyway. Might aswell roll for Mutations on our Shades first, and then corrupt one that doesn't get mutated.
>>
>>5276126
Changing my vote from >>5276132
To support >>5276145
>>
>>5276126
>https://i.imgur.com/sVhbeJ1.jpg
changing my vote from >>5276137
to >>5276145
>>
>>5276145
+1
>>
>>5276145
makes sense, changing to this
>>
>>5276145
>>5276150
>>5276152
>>5276157
>>5276181
I love to see such nice consensus. Well thought, anon, it fall at the exact right place regarding to the plan of empowering the dungeon in the way to second floor minimal layout.
>>
Voting closed
>>5276145

Need 3d100 rolls for random mutation. One for each [Shade].
Above 75 means a mutation.
>>
Rolled 79 (1d100)

>>5276214
Nat100
>>
Rolled 57 (1d100)

>>5276214
Lets get 'er done.
>>
Rolled 10 (1d100)

>>5276214

Mutation Go
>>
Rolled 17 (1d100)

>>5276220
>>5276218
If you guys could learn to roll better
>>
>>5276224
lol
>>
Rolled 5 (1d100)

>>5276214
>>
>>5276132

Oh fuck this is excellent we can have the mob work for us! We beat this invasion nab Ben then send grez to negotiate with the mob. Make a deal where they work for us and we dont kill ben. It would be excellent for us and them. We are a perfect body dump and they can help us stay hidden and be more outside minions.

Also we can let Grez tourcher Ben endlessly as a gift as we can just keep resuscitating ben.
>>
>>5276224
Sure i could learn to roll better. But cheating works better with physical dice.

At least we got one Mutation.
>>5276217
>>
>>5276235
Look if he dies then thr Contract would be void. And we can not patch him up endlessly. We can however use him as a dump to mark him every day and develop new brands that way.

Also we should likely propose it more as a businessdeal. They will likely respond better to that than just outright blackmail with us being their master. Partners would be betterbas long as they stay away from our turf. Maybe propose it like a new gang carving their niche in the underground.
>>
>>5276243
You make good points...but I wonder if Grez still has aspirations towards cleansing the city of its filth, or if the Sadist Brand has rid her of that. If she still has lofty intentions then it may be hard to persuade her to go along with forming an alliance with the mob.
>>
>>5276217
One mutation.

Need a final d100 for the mutation chart.
>>
>>5276235
Honestly we should let Grez decide the fate of Ben. If there's anything that will make the Brand of Cruel Intent evolve further it would be tormenting the one who judged her and left her to die, and since people can die-die in the Dungeon like Myriel did when we decapitated her Grez can kill Ben when he is being held by the Dungeon and hopefully level up.

As for working with outsiders, not a fan of that idea. Especially not with these lowlife scum or their boss. They're absolutely going to find ways to circumvent our deal and sell us out. If we defeat this invasion they will only know that Ben failed to beat the Dungeon, but not where we are, so we can stay hidden a little while longer before they find us. Gives us a little more time to sneak items from the surface and maybe eat one or two more victims that Grez brings us to power up before the real gauntlet begins.
>>
Rolled 72 (1d100)

>>5276252
>>
Rolled 45 (1d100)

>>5276255
You fool

>>5276254
Even if we make a deal they won't necessarily know where we are, I'm sure these companions are interested in self-preservation first and so we will be able to bargain Contract Brands with them. We just have to stipulate not revealing the dungeon's location (along with anything else) in the brand on whoever we release.
>>
>>5276254
>>5276260

They know its at the orphanage, their squad was waiting there. The deal was they he made a blood contract with the sub boss then told them where it was so our location is already known. However a mob seems unlikely to tell others where we are in hopes of claiming the treasures themselves.

>>5276243
I agree with this we should set up a mutually benefical buisness deal with them.
>>
>>5276260
>You fool
Why? Because i rolled?

Did i misspell something?

Did i link the wrong Post?

What did I do wrong ):
;)

Seriously though. Why am i the fool
>>
>>5276266
You didn't roll a 100, thus you are a fool. It's okay, we're all fools here.
>>
>>5276288
Are we at least Defiant Fools?

Or are we doomed to fall prey to the crucible that is the life in this city?
>>
>>5276305
God I hate Shu so much, I hope she dies with her dreams dashed against cruel calcite rocks and family flayed around her because of the stupid decisions she's made.
>>
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>>5276126
>>5276145

[Memory of Frost] - Random Mutation (4 HP)
Once a vibrant, warm being, but then betrayed.
The [Memory of Frost] is a shadow of its former self, a creature that using its chilling touch to feed on the warmth by living entities until there is nothing left.

Combat
Attacks made by [Memory of Frost] force a DC16 Wisdom saving throw against a single enemy.

Denizen of Darkness Trait
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.

Haunt Passive Skill
Upon defeat, the Memory of Frost will haunt the hostile invader that has bested it.
Memories are able to leave the dungeon when haunting an enemy in this way.
Other than eavesdropping, the “Haunt” can be used in the following way:

In both instances, the “Haunt” comes to an end when either of these abilities are used.

- In Combat: Momentarily posses the haunted individual, forcing them to fail their saving throw.
- Outside of Combat: Posses the individual for a short duration, forcing them to perform an act that isn’t lethal to them.

Frost Nova Passive Skill
Upon defeat the [Memory of Frost] will release a wail that will chill hostile creatures to their core.
Hostile creatures will need to succeed on a DC16 Constitution saving throw or take two (2) frost damage.

-----------

[Total amount of Monster Points (MP) remaining: 5]
[Total amount of Dungeon Points (DP) remaining: 0]

>>5276145
>Corrupt a Shade that doesn't get mutated into a Shade of the Magi
Not enough minerals.

Corruption of Sadism on Shade = 4 MP
Corruption of the Crazed Scholar on Shade = 6 MP

Spend any MP?
>1 - Use Corruption of Sadism on a Shade
>2 - Spend MP on something else
>3 - Don't spend any MP right now

META VOTE
There's gonna be a lot of rolling.
I've been thinking of putting a previous suggestion of a "dice pool" to the test.
We would basically roll a bunch of dice at once and I will pick the dice from the pool in the order they've been rolled.
Could get slightly metagame-y at times since you would know what roll would be coming next, but I'm willing to give it a try.
Expect prompts like "Roll me 10d20." and I would add the modifiers myself.

>1 - Use previous rolling system of one roll per person per ability
>2 - Use the "Dice Pool" system as an experiment


Final votes before we start invasion
>>
>>5276506
Lost my name thing there for a moment, but you see by the ID that this post is me.
>>
>>5276506
>2 - Spend MP on something else
>Get 1 Shade in the expanded Vale

META VOTE
>2 - Use the "Dice Pool" system as an experiment

We can try it out. If it does not work then we can still default to the last system. But in theory at least it will increase the speed at which we roll. Maybe add in a roll that per person there can be at most X Dies rolled at a time until some arbitrary time limit has expired. So that more people get to participate if they want to
>>
>>5276506
>2 - Spend MP on something else
>Get 1 Shade in the expanded Vale

>1 - Use previous rolling system of one roll per person per ability

Way too easy to meta game. If you're worried about too much rolling in thread, I would suggest rolling some yourself outside of the thread. If you want, you could even include the results as part of your post.
>>
>>5276506
>1 - Use Corruption of Sadism on a Shade
>1 - Use previous rolling system of one roll per person per ability
>>
>>5276506
>1 - Use Corruption of Sadism on a Shade
Nice, one terrorist ghost. Now to make a punchy ghost.
>>
Vote closes in about 30 min
>>
>>5276506
Supporting >>5276549


Well lets see what the Underworld is willing to throw against us. We will strike right back.
>>
>>5276506
Voting closed

Spend any MP?
>Get 1 Shade in the expanded Vale
Was a tie between shade and corruption, so I flipped a coin and it ended up being another shade.

Meta question
>1 - Use previous rolling system of one roll per person per ability
>>
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>>5276670
This is the current dungeon setup.
You can decide whether or not you want to move around any units while I write the fluff for the invasion.
>>
>>5276670
Well good thing you rolled the way you did, because it wasn't a tie, it was 3-2 in favor of the get 1 shade.
>>
>>5276680
i really hope that Chadaklin will get something to do. How about putting a book into the Room of Bewilderment?
>>
>>5276680
Move the second Savant in to the Jungle Room to take advantage of the Raid Leader. We might need to use both Savants AoE this invasion, best give it as good odds as possible.
>>
>>5276684
Ah, you're right. Overlooked this one >>5276612
>>
>>5276688
I'm down for that, if it doesn't exceed the jungle room's unit cap.
>>
>>5276688
Don't do that, if they have an aoe of some sort the entire floor would be fucked. This way they might take some damage in the second room at least, even if they just nuke the jungle.
>>
>>5276686
>How about putting a book into the Room of Bewilderment?
Good call. I did mention we had to do that at one point.
You currently have two books which can be researched.
You acquired both of these back when you researched the ruined mansion on the orphanage grounds.

Ornate book: Leopold Brightwand’s Introductory Guide to Ritual Magic
Protect your family, valuables, money, and valuables through basic arcane traditions.

Book with the dragon cover: Standing against the Dragon’s Flame
An account by Darius Strongarm about his coalition's struggle with Acidfang’s dungeon.

It was a heroic tale written by a warrior by the name of Darius Strongarm about how he and his adventuring companions stood against a being of terrible peril that Acidfang.
A black dragon with a breath so foul it could corrode even the most durable weapons and armour.
It has extensive notes regarding the layout of the massive dungeon complex that housed this beast.
A seven level behemoth of a dungeon, with the final floor dedicated to Acidfang himself, the core of the dungeon pulsing in the dragon’s chest.
Ultimately, the dragon, and with it the dungeon, was bested.
Its acid was harvested and twisted into a poison so voracious that those who had succeeded in synthesising it were awarded with a pat on the back, fancy jackets, and a shove into a padded prison cell.

Which of these would you like to place in the Room of Bewilderment?
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
>2 - Standing against the Dragon’s Flame
>>
>>5276697
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic

something practical first. Though the other book might have interesting insights as well. At least from a lore perspective.
>>
>>5276697
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
I suppose?
Not too sure what researching these does
>>
>>5276693
It should be a unit cap of 5. 3 for the base room and then +2 per room evolution.

>>5276694
That's a risk I am willing to take in order to increase the DC of both Arcane Explosions. Besides, every invasion we've been the once to initiate combat so we'd be able to get off both Explosions before they can respond. Potentially dealing 10 on the opening is worth it.>>5276697

>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
Magic time.
>>
>>5276701
>>5276698
with ritual Magic our Savants might be able to use some magic that we can use to either improve traps or add additional hazards.
>>
>>5276701
In the short term it makes the Scholar happy.
In the longer term you will learn spells you can teach monsters or learn about rooms that you can then creature.
There's also some other stuff, but those aren't really relevant right now.

The longer I'm running this quest the more I feel like I've started to overcomplicate it.
Oh, well. I'll reflect on it some other day.
>>
>>5276708
>The longer I'm running this quest the more I feel like I've started to overcomplicate it.
I think it's fine, it will only become a problem if we don't keep track of the rules. You might want to add miscellaneous notes like this explanation into a separate imgur image, so we can look it up if we forget. You could add things like the cost for making new floors, or corruptions costs formulas and things like that.
>>
Voting closed

>You can decide whether or not you want to move around any units while I write the fluff for the invasion.
>Move the second Savant in to the Jungle Room to take advantage of the Raid Leader. We might need to use both Savants AoE this invasion, best give it as good odds as possible.
Two in favour, one against. Moving savant.

>Which of these would you like to place in the Room of Bewilderment?
>1 - Leopold Brightwand’s Introductory Guide to Ritual Magic
>>
>>5276712

>You could add things like the cost for making new floors, or corruptions costs formulas and things like that.
From the OP: https://i.imgur.com/HPU7Okw.jpg
>>
>>5276721
Forgot about that image, my bad.
Then I think it's fine, you have yet to add anything that is overly complicated, I think.
>>
It's been so long since we've seen our dear Benjamin. If we pull this off and manage to beat the invaders, we should devour the dumb muscle but let Ben's fate be in Grez's hands. I'm sure she would LOVE to pay back his kindness.

But if not, we could be in trouble. I'm not sure how it all works, but what would stop an entire gang from just running a train on a poor dungeon over and over until it gets mindbroken?
>>
>>5276754
well say you can send in a Hundred Schmucks. That is what Traprooms are for. If the Dungeon can kill just a fraction of the Schmucks(since only so many people can fit inside a room at a time the Dungeon may be able to ward enemies off for quite some time before they break in further and break it)

We know only one Breaking Attempt can be made per Invasion. So when they leave the Dungeon has the chance to just devour everything he just swallowed and just grow immensely. Next time the surviving Schmucks might not even make it to the new Bossroom and the Bossmonsters due to stronger AOE Traps as well as new and better Monsters.

If you do that. Unless the Dungeon is very weak. You will just make it much stronger very quickly.

I would not allow her to kill him yet. He might be a bargaining chip if the Mobboss values his second in Command like >>5276243
said
>>
Through the scout’s vision the dungeon confirmed the enemies were on route.
It had to act fast. Mere minutes remained.

“Grez!” cried the Scholar.

“Ah!” screamed Grez, clutching her head, “Shout again in my mind like that and so help me gods!”

“Sure,” said the Sadist, “That mace on your belt. You know how to use it?”

Grez scratched the back of her neck, “I’ve had some practice, yeah. In a way.”

“It’ll have to do,” replied the Sadist, “Ben and his merry band of brigands are coming. We’ll hide you in the dungeon for now.”

“What do you mean ‘Hide'?” snapped Grez, “Don’t you remember what that fucker did to me when I was basically a cripple? Like hell I’m missing out on this. Hell, I’d much rather finish him off myself!”

“Just shut up and do as we say,” roared the Sadist, losing his calm, “You’ll have your revenge!”

Grez’s hand rested on the mace at her side, opening and closing her hand, but eventually pulled her hand away, “I better,” she said, walking into the dungeon and allowing herself to be absorbed into the floor. It was almost like stepping into a pool of murky water.

[Dungeon ally “Grez Wildflower“ has entered the dungeon.]
[Dungeon ally “Grez Wildflower“ has been put into stasis.]

“Sparky!” cried the Scholar in dramatic tones “Heed my call!”

The Blue Spark responsible for all dungeon construction passed through the veil between planes and lazily hovered into view.

The Scholar waved his hands in a frenzy, “Shadow room bigger!”

A fizzy, blue question mark materialized above the Blue Spark.

“Expand the [Vale of Shadows]!” explained the Sadist.

The Blue Spark did just that. Adding another room’s worth of meadow, trees, and graves.
One of the [Shade] that had been subsisting in the chamber mutated slightly and became clinically depressed.
It turned ice white and radiated a chill. It’s a good thing that ghosts aren’t bothered by such things otherwise there would’ve been a complaint as the temperature within the chamber dropped by almost a dozen degrees.

------

META
See >>5276506

------
>>
>>5276805

The [Vale of Shadows] was now one chamber worth of space larger and the various ghost-like entities within enjoyed the additional floating space.
That is, of course, until another [Shade] was spawned into the chamber and they had to give up a large portion of the newly acquired space to their new neighbour.

“Are we forgetting anything?” snapped the Sadist, “Anything at all?”

“Book!” cried the Scholar, rapidly instructing the dungeon to inhale one of the books they had found and projectile vomit it onto the lectern in the [Room of Bewilderment].
The spine of the book neatly hit against the lectern, folding open by itself.
”Leopold Brightwand’s Introductory Guide to Ritual Magic” was now available for research.

Finally, the [Goblin Scout] came running back from its place near the roof at a frantic speed, rushing down the caverns leading down to the dungeon while it desperately clung to its leather cap.
It darted into the [Bugbear Den] where it usually resided and kicked out the [Goblin Savant] after receiving a command to do so.
The [Goblin Savant] had to go and spend their time with the rest of the jungle folk.

--------

Then, footsteps. The jangle of armour and the squeaking of leather boots and armour.
The group of five that been idling outside the gate now stood before the dungeon entrance in earnest.

The woman with the sleeveless leather tunic placed her hands in her side, “Well, whadda ya' know. There really is a dungeon in the middle of the city.”

After stepping a bit closer and sniffing at the various scents wafting from the [Jungle Room], the ranger-like man replied, “Anya, don’t tell me you thought our good Bennie boy a liar?”

Ben drew his sword, “Enough, Marek,” he said, readjusting the grip on his new shield.
He glanced down at the small leather bag dangling from his belt, “Remember, we’ve got three potions, but that doesn’t mean you can do something stupid like letting your guard down and make us waste them.”
This was it. Revenge for Myrin, Rollen, Manson, and, with a little bit of luck, death for the dungeon and it’s lackey – Grez.

[Five hostile creatures have entered the dungeon]
>>
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>>5276809

Name: Ben Nielsen
Type: Humanoid (Human)
Level: 3
Health: 4 (+1)
Strength: +5
Dexterity: +2
Constitution: +4
Wisdom: +3
Intelligence: +1
Charisma: -1

Intercept Skill
Ben Nielsen can intercept an attack targeted at an ally.
The original roll will be used, but the saving throw that was made will use Ben’s modifier.
If the attack still hits, Ben will take the damage instead of the previous target.

Armour of the Martyr Magical Item
This armour grants +1 health to its wearer.
Furthermore, the wearer can invoke the holy might within the armour to cleanse itself of detrimental magical effects at the cost of 1 health.

Common Healing Potion (3) Magical Item
Restores one (1) health when consumed.
>>
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>>5276809

Name: Marek Jones
Type: Humanoid (Human)
Level: 4
Health: 4
Strength: +3
Dexterity: +4
Constitution: +2
Wisdom: +2
Intelligence: +0
Charisma: +1

Keen Eye Passive Skill
Marek has advantage on perceiving sneaking enemies and extends this benefit to the group by calling out what he sees.
>>
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>>5276809

Name: Anya Kensley
Type: Humanoid (Human)
Level: 3
Health: 3
Strength: +4
Dexterity: +1
Constitution: +3
Wisdom: +1
Intelligence: +0
Charisma: +0

Primal Might Active Skill
Once per invasion Anya can invoke this skill to grant her advantage against strength-based saving throws for the current room.
>>
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>>5276809

Name: Celeste Ashfield
Type: Humanoid (Human)
Level: 4
Health: 4
Strength: +1
Dexterity: +7
Constitution: +2
Wisdom: +2
Intelligence: -1
Charisma: +3

Dungeoneer Passive Skill
Celeste Ashfield has advantage against simple traps. (Floor 1)

A Simple Turn and Twist Passive Skill
Celeste Ashfield gains a +10 modifier to undo locks up to DC15.
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>>5276809

Name: Zach Dewhit
Type: Humanoid (Human)
Level: 3
Health: 3
Strength: +4
Dexterity: +3
Constitution: +3
Wisdom: +3
Intelligence: +2
Charisma: +2

Fan of Knives Active Skill
Zach pulls forward a collection of string-tied daggers he can unleash in a wave before him.
All enemies have to succeed on a DC13 (Dexterity) Saving throw or take one (1) piercing damage.
This ability can be used once per invasion.
>>
In an attempt to make this go slightly faster, I'm clumping up the rolls for the [Jungle Room] and adding the modifiers myself.

I need 6d20 for "Constitution" saving throws for the invaders against the [Jungle Room].
6 because there's 5 of them and one has advantage. The rolls will be applied in the order of the invaders.
So: Ben, Marek, Anya, Celeste, Zach.

[Monster [Goblin Raid Leader]'s skill [Scream and Shout] has activated.]

Goblin Savant One - DC14 (12+2) Intelligence
3 Essence remaining
> Attack Ben Nielsen (+1)
> Attack Marek Jones (+0)
> Attack Anya Kensley (+0)
> Attack Celeste Ashfield (-1)
> Attack Zach Dewhit (+2)
> Cast a spell: Arcane Explosion (Cost 3 Essence)
> Cast a spell: Slow (Specify Target) (Cost 1 Essence)
> Do nothing

Goblin Savant Two - DC14 (12+2) Intelligence
3 Essence remaining
> Attack Ben Nielsen (+1)
> Attack Marek Jones (+0)
> Attack Anya Kensley (+0)
> Attack Celeste Ashfield (-1)
> Attack Zach Dewhit (+2)
> Cast a spell: Arcane Explosion (Cost 3 Essence)
> Cast a spell: Slow (Specify Target) (Cost 1 Essence)
> Do nothing

Goblin Raid Leader - DC 14 (12+2) Strength
> Attack Ben Nielsen (+5)
> Attack Marek Jones (+3)
> Attack Anya Kensley (+4)
> Attack Celeste Ashfield (+1)
> Attack Zach Dewhit (+4)
> Do nothing

Goblin Blight Bringer - DC 14 (12+2) Strength
> Attack Ben Nielsen (+5)
> Attack Marek Jones (+3)
> Attack Anya Kensley (+4)
> Attack Celeste Ashfield (+1)
> Attack Zach Dewhit (+4)
> Do nothing

Bugbear - DC 16 (14+2) Wisdom (First attack only)
> Attack Ben Nielsen (+3)
> Attack Marek Jones (+2)
> Attack Anya Kensley (+1)
> Attack Celeste Ashfield (+2)
> Attack Zach Dewhit (+3)
> Do nothing
>>
Rolled 18, 12, 5, 13, 15, 15 = 78 (6d20)

>>5276847
Goblin Savant One
> Cast a spell: Arcane Explosion (Cost 3 Essence)
Goblin Savant Two
> Cast a spell: Arcane Explosion (Cost 3 Essence)
Goblin Raid Leader
> Do nothing
Goblin Blight Bringer
> Attack Celeste Ashfield (+1)
Bugbear
> Attack Anya Kensley (+1)

Double explosion, aka the Vietnam Napalm Special.
>>
Rolled 19 (1d20)

>>5276830
Gotta take this boi down first, but in general I vote we nuke these fucks first turn with both goblin savants. He's the only one with an int bonus so taking him out before the puzzle room gives us better odds on this invasion fizzling out.

Also if we can manage to take down Ben then threatening his death might be enough to get the others to withdraw.

>>5276847
Dice for one of the enemies con throw.

>Gob Savant 1 and 2
Arcane Explosion

>Gobbo Blight Bringer and Bugbear
Zach Dewhit

>Gobba Raid Leader
Zach Dewhit if attacking doesn't put the leader in danger. Just hold back otherwise.
>>
Rolled 1 (1d20)

>>5276847
Goblin Savant One - DC14 (12+2) Intelligence
Goblin Savant Two - DC14 (12+2) Intelligenc
> Cast a spell: Arcane Explosion (Cost 3 Essence)
Goblin Raid Leader - DC 14 (12+2) Strength
>do nothing
Goblin Blight Bringer
> Attack Celeste Ashfield (+1)
Bugbear
> Attack Anya Kensley (+1)

>>5276850
Dude seriously..... one roll man. Otherwise this is just no fun if only one person gets to roll
>>
>>5276847
This vote will remain open for a long while as it's currently a bit too late to run the full invasion.

Important notice
tl;dr --- Next week is gonna be spotty with updates.

I'll be boarding a plane in about 6-7h for a work-related trip. This trip will last a week.
I'll be taking my laptop with me, but I'm not entirely sure how much time I will have for updates.
I should be able to update at least once a day, but I can't make any promises.
Prompting for the occasional roll should be doable even if I'm busy.

There might also be times I'll be so busy I won't even remember to post a "Sorry, no update today" post.
Just a heads-up.
>>
>>5276850
Zach's got an AoE that could clear errone in the current room if we don't take him out before he uses it. We really need him gone on this first round.
>>
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Rolled 18 (1d20)

Well, this is going to be a little greasy on the first floor. The Jungle Room is unlikely to deal any damage with all these Constitution buffs. The Arcane Explosions are probably still the best play, we need to get some AoE damage in and hopefully finish off those who survive. Luckily we have three excellent targets for Chadaklin's Charm ability with Ben, Marek and Anya being easy targets for a Disadvantage DC15 Charm roll.

>>5276847
Both Goblin Savants
>Cast a spell: Arcane Explosion (Cost 3 Essence)
Get the cleave in and try to make someone die.

Goblin Raid Leader
>Do nothing

Goblin Blight Bringer
>Attack Celeste Ashfield (+1)
Highest DC, hopefully we won't lose the Blight Bringer to that.

Bugbear
>Attack Zach Dewhit (+3)
We have to break Zach or he cleaves our whole backline with the fans. Not nice.

>>5276854
Wow I can't believe the Jungle actually dealt damage against this team. Impressive.
>>
>>5276854
Sorry, QM said he needed a "6d20". Didn't realize he wanted everyone to roll one dice.

>>5276855
Thanks for letting us know

>>5276861
Yeah this floor is pretty fucked.
Chadaklin should get some nice hits in though, and the metric fuckton of WIS rolls on the second floor should also hurt. And maybe the puzzle room will do something.
>>
>>5276847
>>5276850
I'll change my vote to:
Goblin Blight Bringer
> Attack Zach Dewhit (+4)
Bugbear
> Attack Zach Dewhit (+3)
I'm pretty sure we won't take him out because the blight bringer is a bitch, and the bugbear has a disadvantage because of Keen Eye, but I guess we might as well.
>>
Rolled 7 (1d20)

>>5276851
+1 Support
>>
>>5276896
This marks 5 dice, assuming we use the first roll from Mr 6d6 here >>5276850
>>
Rolled 11 (1d20)

>>5276851
+1, Zack needs to go

>>5276861
Ben is actually an insane target to charm, we can have him intercept attacks against the Boss, and have him give health potions to the boss too.
>>
Damn, this is a crowded invasion.
>>
>>5276861
Supporting
>>
>>5276960
I didn't even consider that we could ask Ben to hand over the potions, that is a 500IQ idea right there. Maybe we could even tell him to take off his armour?
We will just have to remember to explicitly tell him not to use his armour's ability, or else he could most likely cleanse the charm off. If we do that, then that would be perfect.

Though ultimately the real question is what constitutes as "within reason".
>>
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Just got back for more dunge-
>>5276818
>>5276823
>>5276825
>>5276828
>>5276830
>these fucking stats
>this many people
gonna have to go with >>5276851, scorch as many of the fuckers as possible, and beat Zack into paste.
>>5276997
oh boy, I can't wait for him to meet the big boss and proceed to shit himself when he realizes the dungeon got even stronger. If it comes down to it we have to charm Ben into healing and intercepting for the boss. Let's just hope he doesn't have a hidden plot armor buff, and harem protagonist's his way out of Chadaklin's spell.
>>
>>5276851
+1

This run can still go either way, it really depends on how these rolls shake out. I trust yalls judgement and the preparations were good and made sense. Lets hope it was enough now
>>
Rolled 14, 10, 14, 18, 15, 17 = 88 (6d20)

>>5276847
> Attack Celeste Ashfield (-1)
> Attack Celeste Ashfield (-1)
> Attack Celeste Ashfield (+1)
> Attack Celeste Ashfield (+1)
> Attack Anya Kensley (+1)
>>
>>5276805
>Grez scratched the back of her neck, “I’ve had some practice, yeah. In a way.”
told you}11!!! she killa
>>
Holy shit it is on. We drive this one off and we're going to be scary as fuck.

If we drive it off.
>>
>>5277284
It's entirely possible, though the minions on the first floor is likely to be overrun without doing much. Even Chadaklin could potentially struggle to kill more than one or two invaders with these stats.
Though it is worth noting that if they enter the Second Floor with 3 or less invaders we do win automatically. Since a defeated Shade can force a failed check on an invader, if they manage to work through the 16 HP worth of Shades we have we can force a failed constitution check on the detonation to cleanly wipe out the whole invasion.
>>
>>5277502
While we do get 3 guaranteed fails, that does not mean 3 guaranteed kills. Even if they all fail the con check, that doesn't mean they all die to it. It's only 2 damage, and these guys have 3-4 health each plus potions. If they take low enough damage from the fights, it's conceivable that they enter with 3 or less and exit alive. Also, thinking about this made me realize: the shade floor now is counterintuitively a fight where we want to spread damage rather than focus characters down, so that they can die to the AoE we can force them to fail.
>>
So going forward, I think we should expand the jungle room until it increases its DC threshold again. This is partially so that its DC increase, and partially so that we can stack more goblins in there to benefit from the Raid Leader's buff. The Level 2 stuff is great, but still expensive as of yet.
>>
>>5277712
I agree, but we don't want anymore goblins. They are far too weak to justify over other units.
We should get Hobgoblins, at the very least. Personally I'm curious as to what corrupted bugbears would give us, so I would like to get another so we have both types, just in case one has a useful ability we would want more of.
If nothing else, corrupting our current bugbear with sadism would cost only 2MP. Not a huge investment.
>>
>>5277712
>>5277747
Once again, great plan for the future. But right now I won't feel secure until Puzzle + Bossroom downstairs. Might be debatable between trap second floor and expanding vietnam
>>
>>5277761
True, boss room & puzzle room are no brainers. After that though I feel that unlocking hobgoblins would be a good move.
Maybe spend 3DP for a puzzle room on the second floor first, since puzzles are stronger on lower floors.
>>
>>5277747
Sure goblins are trash, but they're also super cheap. A bugbear costs what 3 goblins do, for not much gain in damage potential (to be fair doubled HP...that's still less than 3x the HP though). The more units the more likely mutations are to happen as well.

We can't even recruit hobgoblins right now, I think we need to upgrade the gobbo warcamp/warren to a 4-tile room to unlock those.
>>
>>5276847
With so many enemies and mobs and saving throws the fight will be a mess. Isn't it smarter to just allow us to choose who to target first and that's it? Way more rigid and innefective but the game will turn into a bitch if things keep getting more and more complex. Warhammer 40k throwing 60+ die per attack level of complex
>>
>>5276851
Yeah, taking out the int boy is definitely a must
>Supporning
>Gob Savant 1 and 2
Arcane Explosion
>Gobbo Blight Bringer and Bugbear
Zach Dewhit
>Gobba Raid Leader
Zach Dewhit if attacking doesn't put the leader in danger. Just hold back otherwise.
>>
>>5277853

Five tiles actually.

There's definitely an advantage to numbers if we didn't have to deal with aoe. A goblin gets multiplied by the number of turns it stays alive, and the number of turns it lives scales up with the number of goblins who have to die before it.

All of this gets short circuited by aoe of course. Using 1MP goblins might be an effective way to bait out aoe, stack five+ in the jungle, then have a horde of even more in the warren to take advantage of numbers.

Tier 2 and 3 Shadows might be so much stronger than basic goblins though that it just doesn't matter. An aoe bait might be a worthwhile investment either way though.
>>
>>5277853
No, goblins are simply not worth it anymore, no matter how cheap they are. Their DC is just too low.
If it was just 3 DC8 against 2 DC12 (3 goblins vs 1 bugbear) then sure, maybe the math works out so its not terrible, but most invaders are going to have modifiers that make an already low DC of 8 even more useless. Look at the current invasion. At that point a DC 12 will still have a chance to do damage occasionally, as the enemy makes its way deeper. DC8 will be useless.
Remember Zharka? with +8 strength goblins were literally useless, didn't even need a roll. It's an extreme example, but this is the type of shit the first floor will face as invasions get harder, in which case only stronger units will be able to do anything.
And I didn't even mention the DC14 WIS check that bugbears have on the first attack.
Also consider the fact that a horde of weak goblins is weak to AoE, and would take up a lot of room space we don't have.
And for what it's worth, both goblins and bugbears are completely outclassed by shades, as they are more cost efficient in both health and DC then either. If we care about efficiency then we just get those.
I only mentioned bugbears because we have yet to corrupt a single one, and I'm curious as to what it would do to them. Both goblin corruptions were very big upgrades, so it would be worth considering.

And yeah I know we can't make hobgoblins, I'm saying we should make it possible.
>>
>>5277884
Supporting this. Monster spots cost DP, after all. I'll only support buying Hobgoblin and Tier 2 shades in the future.
>>
>>5277853
>>5277884
First floor is excellent for what it is, but it'll just get mogged by adventurers who are simply at a higher weight class. Gobbo's aren't going to do shit to someone level 10+ no matter what. I think its best that we give most of the love to the second floor, shades have yet to prove themselves, and I'd rather see ghosts in action than poor Boblin the Goblin getting punted by Clod McDouchebag.
>>
>>5277884
We should buy no more tier 1 monsters, period. Tier 2 monsters are just that much better, even than hobgoblins. We would need to invest DP into unlocking hobgoblins that could be used making the second floor better, all so we can get a less efficient unit than things we already have unlocked. If you want to play around with mutations, do it with the shades.

>>5277712
I don't even think we should expand the jungle. I have no idea why QM hasn't shown us the unlocked trap rooms for tier 2 yet, but if the monster rooms for tier 2 are any indication, they will be much better and more efficient spends.
>>
>>5278004
I think we didn't auto-unlocked trap stuff. We'll have to pay or research it.
>>
>>5278013
Weird to gatekeep an entire room-style that we already have unlocked, especially since we auto-unlocked traps for the first floor.
>>
>>5278004
>Tier 2 monsters are just that much better, even than hobgoblins
You mean floor 2 monsters I assume? Because bugbears are tier 2, hobgoblins are tier 3, and shades tier 4.
I won't defend the base bugbear, as it is completely outclassed at this point, I only advocated for testing corruption on them as we are entirely in the dark in regards to them and they might give us something very useful. The Goblin Savants are really nice for instance, and they are made from shitty gobbos. A corrupted bugbear might be an equally large and comparatively cheap upgrade, but we won't know if we don't try. Wouldn't take much MP to just get see what our option are.
But I don't plan on dying on this hill, shades ARE much better, so if no one else likes the idea that is fine by me.
Hobgoblins though I argue are very much worth it. They are less efficient then shades, but their ability to choose between STR and DEX is really useful, and as it stands they are our best source of both STR and DEX checks from any monsters, shades included. They are also our ONLY source of DEX checks we can buy. Also, at 3 HP they die in two hits from any 2 damage attacks, just like shades would, so they are not even that much of a downgrade health wise. Unless we get better sources of STR or DEX later, Hobgoblins would be a very valuable addition to the dungeon as it stands. And upgrading the camp to 4 tiles would only take 6DP, 1 more then a boss room. Not a huge investment when it unlocks such a good unit.
>>
>>5278052
Partially agreeing with you. We should fill up first floor with Hobgoblins and corrupt what we already got - but it's really low priority.
>>
>>5278055
That is fair. If nothing else, we should have unlocked the tier 5 unit on the second floor now, no? I imagine we will want a couple of those. Put one in a boss room maybe.
>>
>>5278059
Yeah, this is the plan.
>Spawn a Wraith (or whatever improved shade is)
>Put it in boss mantle which will turn it into Banshee (or whatever)
>When we have enough finance, spawn a Banshee. Boss mantle will give it 3 mutations instead of one if I understood rules properly
>>
>>5278061
That Banshee boss or whatever it turns out to be will have a high bar to leap over. Chadaklin is the 0.1% if I recall correctly, fittingly the most Alpha of all goblins. A tier 5 shade boss should naturally be stronger than a hobbo, but it probably won't have anything as crazy as Chadaklin's kit, and never half the sheer CHAD he is. I'm just hoping its a skeleton in all honesty.
>>
>>5278129
To be honest. A Banshee could never be a CHAD. She could however be a CHADETTE. But it would be very hard to top Chadaklin
>>
>>5278875
Or maybe, just maybe...
>Ultimate Stacy the Chadette Banshee
now, this is a proper date to Chadaklin.
BigTiddyGothGF second floor theme confirmed?
>>
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>>5278881

To be honest iIdont see why not if they are both the biggest and the baddest and the smartest monster on their respective floor. As long as the Banshees hatred is only directed at crestures outside the dungeon and not all living things in general, that is.

spoiler
If the Max Tier for Shades is Banshees.....
YES! because all Banshees are female
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>>5278889
>Congrats! we probably coerced DungeonQM on monster evolution for the floor thanks to our shitposting
Don't worry QM I'll gimp the banshee boss like I did for Chadaklin
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>>5278893
We just gave suggestions. We don't demand unreasonable things from QM.

Banshee Waifu Harem and royal Bedchamber for Chadaklin when?
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>>5278907
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>>5278907
You now have my attention. Nothing is set it stone, but if the second boss is a banshee stacy, I would ship it 100%
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...Banshee?
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>>5279452
Hey welcolm back QM! How was your flight? I hope work trip is going well (and you are amused by your silly players antics that eagerly discuss to occupy time)
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>>5279452
It's just thirstposting, don't worry about it
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>>5279452
Just some good fun and speculation what the higher tiers of Shade could be for the future. Anyway. I hope you were not to exhausted by the flight.
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>>5279455
>>5279456
>>5279464
Flight was fine. Thank you for asking.

The training itself is the most boring thing imaginable.
The first day was, for the sake of transparency, something called transparency training.
This message doesn't elude to anything or attempts to bait any further questioning.

For the sake of transparency, I'm pissed because this entire training course could've been done over Zoom.
Unfortunately, management has a hard-on for in-person events.
I did ask why, but they just threw marketing / management terms at me.
They honestly weren't very transparent, yet are not present at this training course.

The company being bought-up by investors is the worst fucking thing that could've happened to it.

On topic: I'll see if I can nudge along the combat somewhat.
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>>5279474
You mean, it could have been a blogpost read of 30 minutes, right?
>The company being bought-up by investors is the worst fucking thing that could've happened to it.
I member the time the company I worked for switched leadership after being included in a big group : the little company was really profitable by itself, the new CEO came and explain the group was bleeding dry so "it was time for necessary Streamlining"
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>>5279477
>Look at this baby numbers this company makes. After the salary cuts and reduction of personel I'll impose THEN we will make BIG NUMBERS!!
*closes in two months*
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[b][Jungle Room] (DC 8) vs Invaders[/b]
Order: Ben, Marek, Anya, Celeste, Zach.
Taking one roll per reply per usual, but I forgot to mention.

>vs Ben: 18 -- No damage taken
>vs Marek: 19 -- No damage taken
>vs Anya: 1 (+3) -- 1 Damage taken
>vs Celeste: 18/7 Adv. -- No damage taken
>vs Zach: 11 -- No damage taken

Will post full fluff when I can, but I might just do all rolls first depending on the time I have.

[b]Voting closed[/b]

[b]Goblin Savant One[/b]
> Cast a spell: Arcane Explosion (Cost 3 Essence)

[b]Goblin Savant Two[/b]
> Cast a spell: Arcane Explosion (Cost 3 Essence)

[b]Goblin Raid Leader (Attacking will bring him in danger, so a lot of votes default back to "Do Nothing")[/b]
> Do nothing

[b]Goblin Blight Bringer[/b]
> Attack Zach Dewhit (+4)

[b]Bugbear[/b]
> Attack Zach Dewhit (+3)

This is the part where a dice pool would've sped things up, but I'll just run things as is for now.

----

Need DC14 (12+2) Constitution saving throws against Arcane Explosion (Goblin Savant ONE)
Need DC14 (12+2) Constitution saving throws against Arcane Explosion (Goblin Savant TWO)

Target modifiers can be found here:
>>5276818
>>5276823
>>5276825
>>5276828
>>5276830

Roll is a 1d20+Con modifier. You want to beat a 14.

[b]Please include the following message:[/b]
Rolling for TARGET against MONSTER_NAME (Arcane Explosion)

Example:
Rolling for Ben Nielsen against Goblin Savant One (Arcane Explosion)

This is 10 rolls total. I don't think we even have 10 active readers, so feel free to make another saving throw after some time has passed without any new rolls.

----

Need DC14 Strength saving throw for Zach Dewhit (+4)

[b]Please include the following message:[/b]
Rolling for Zach Dewhit against Goblin Blight Bringer

----

Need DC16 Wisdom saving throw for Zach Dewhit (+3)
Zach has advantage on this roll because of Marek's Keen Eye skill. (2d20, take lowest)

[b]Please include the following message:[/b]
Rolling for Zach Dewhit against Bugbear (Sneak attack)

----

Keep in mind that these last two attacks can be intercepted by Ben Nielsen using his skill "Intercept"
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>>5279511
>Formatting doesn't work because I'm not at home so it doesn't recognise me as the OP.
>>
Rolled 13 + 4 (1d20 + 4)

>>5279511
Rolling for Ben Nielsen against Goblin Savant ONE
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Rolled 7 + 3 (1d20 + 3)

>>5279511
Rolling for Zach vs Gob Savant 1
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Rolled 14 + 3 (1d20 + 3)

>>5279511
Rolling for Zach against Gob Savant 2
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Rolled 3 + 4 (1d20 + 4)

>>5279511
Rolling for Ben against Gob Savant 2
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Rolled 19 + 2 (1d20 + 2)

>>5279511
Rolling for Marek vs Gob Sav 1
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Rolled 3 + 2 (1d20 + 2)

>>5279511
Rolling for Mare Vs Gob Sav 2
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Rolled 8 + 3 (1d20 + 3)

>>5279511
Rolling for Anya vs Gob Sav 1
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Rolled 6 + 3 (1d20 + 3)

>>5279511
Rolling for Anya vs Gob Sav 2
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Rolled 4 + 2 (1d20 + 2)

>>5279511
Rolling for Celeste vs God Sav 1
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Rolled 11 + 2 (1d20 + 2)

>>5279511
Rolling for Celeste vs Gob Sav 2
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Rolled 14 + 4 (1d20 + 4)

>>5279511
Rolling for Zach Dewhit against Goblin Blight Bringer
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Rolled 14, 17 + 3 = 34 (2d20 + 3)

>>5279511
>Rolling for Zach Dewhit against Bugbear (Sneak attack)
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>>5279511
I'll leave the strength and wisdom saves for Zach to other anons...for a while, anyway.

>>5279516
>>5279526
One failed from Ben (4hp/5hp remaining)
>>5279523
>>5279524
One failed from Zach (2hp/3hp remaining)
>>5279527
>>5279528
One failed for Marek (3/4 hp remaining)
>>5279530
>>5279531
Two failed for Anya, and she also failed the jungle trap roll so she dead
>>5279532
>>5279534
Two failed for Celeste, so 2/4 hp remaining
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>>5279539
Or did I get it completely backwards and we were rolling to exceed the DC?
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>>5279511
>Zach has advantage on this roll because of Marek's Keen Eye skill. (2d20, take lowest)
Should be
>take highest
Otherwise it's disadvantage, which I would welcome, but is probably not what you intended

>>5279539
I figured the (+1)'s on the character sheets were already accounted for in their displayed health, since that displayed health is 1 greater than it would normally be for someone of their level (Ben is level 3 yet has 4 displayed HP, so he probably only has 4 HP, not 5).
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>>5279541
No, you got it right. It wouldn't make sense for them to have high values for attributes to mean that it's easier for them to fail checks.
>>
Damn, Anya got Vietnam'd right out the gate.
And here I was actually a little worried about this invasion but at this rate they might struggle to get past Chadaklin, not to mention the second floor.
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>>5279542
Oh hey, that makes more sense.

Either way, what a great opening salvo. Too bad it seems like they'll probably use their potions before we can seize them though.
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>>5279546
Oh dang, that's right, this is a good start.
>>
I think this start also demonstrates how powerful good trap room can be. Not because the Jungle did much (it didn't), but because forcing a powerful save on the entire party is good.
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>>5279552
Yes, I'd like to bring up again that spamming weak and cheap units on the first floor is a perfectly viable strategy. The trap rooms start at a lower DC as well, but are cheap to expand and with more cheap monsters in them we'll get more mutations when the rooms are expanded as well.

Imagine if by some circumstance we got another Goblin Raid Leader or two, and then we had a horde of a dozen gobbos are demanding DC16 checks or something...on top of whatever special effects their mutations had bestowed.
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>>5279552
Trap rooms are basically AoE, so they excel at whittling down large groups like this invasion. Definitely something that is worth investing into.
Though in this case the credit goes to the two Savants that were buffed by the Raid Leader. But hey if we spend 6 DP on the Jungle room it can get a DC of 11, which is a good improvement. Any more then that I would argue should be spent on lower floors though.

>>5279557
No, it's still a terrible idea.
And The Raid Leader was a huge stroke of luck, there is no fucking way we are getting enough of them to have something like DC16 on basic goblins, that is a straight up day-dream. If we get another monster that can buff others on this floor then I will be highly impressed by our luck, forget more then that. And that is assuming that the same buffs stack, which they might not.
Traps are good though, that I agree with.

Anyone else recall how the Raid Leader soloed Myrin from full health in front of Ben? I imagine Ben must remember that vividly, the monster that killed his lover. I look forward to the fluff there.
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>>5279572
What's so bad about the idea again? I refuse to believe that the QM would make the 1st floor irrelevant as things progress. Sure, sufficiently high level adventurers will render it moot eventually but it's not like we'll always be facing high level adventurers.

You also seem to be dismissing out of hand the benefits of simply having a diverse array of threats in the dungeon.
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>>5279539
There exists a possibility that Ben will use Intercept to save Anya's life, but if he does he'll take an additional point of damage because even with his modifier the rolls fail the DC.
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>>5279590
>>5279572
Lemme also note that the Goblin Blight Bringer already has DC12 on his save. It's not super unreasonable to think that there might be a more potent mutation out there that could attain base DC14 on its save, or some other raid-leader-esque buffer mutation that ups the DC by another 1 or two.
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>>5279593
Intercept wouldn't work, it only works against targeted attacks, and the AoE isn't an attack, it's a spell. Anya's dead.
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>>5279600
The dubs make it truth whether it actually is or not
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>>5279511
Is it possible to get some sort of gate trap? Right now when people get nuked in our first room they can just walk right back out if it's too much trouble.

Could we maybe make a corridor, and then split it into 2 paths with a gate closing after the party chooses one path? Such that if they want to retreat they have to backtrack through the route to the other gate?
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>>5279546
>>5279548
Remember, potions. Benny is a lot of things, but he isn't that dumb. He came prepared, only time will tell if he prepared enough.
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>>5279616
You can't heal someone from 0 HP, and maybe not even in combat. They get immediately sucked into the dungeon when they hit 0.
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>>5279619
Oh shit I guess I can't read. Jungle room carries as always. Wonder how the group feels when they lost someone in the dungeon after uhh...30 seconds?
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>>5279590
What I said here >>5277884
To reiterate, the DC of base goblins is too low, and wouldn't hold up to stronger and stronger invasions. We need cost effective units, and goblins aren't it.
>I refuse to believe that the QM would make the 1st floor irrelevant as things progress.
The first floor has the potential to be very useful for a long while, so long as we avoid filling it with shitty units that will get wrecked by AoE or ignore by really strong individuals. Using a bunch of cheap units is exactly how the first floor will become irrelevant, we should focus on stronger units like hobgoblins that even stronger adventurers cannot afford to ignore, and that AoE is unlikely to harm as much.
>It's not super unreasonable to think that there might be a more potent mutation out there that could attain base DC14 on its save, or some other raid-leader-esque buffer mutation that ups the DC by another 1 or two.
Why bother chancing mutations when we can get unit we know for sure will be much better? Better yet, imagine mutating stronger units instead of shitty goblins. THAT will trouble even strong adventurers, instead of becoming irrelevant like gobbos inevitably will.
And, again, that approach would be very room size heavy.
To me the cheap cost just doesn't justify it, it's that simple.
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>>5279616
The group lost a member, and the remaining ones lost 5 collective HP. He came with only 3 potions, so they will be injured either way. They haven't even finished cleaning up the first room yet.

Ben might have come prepared, but you can't prepare for Goblin Vietnam.
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>>5279641

I think it's important to note that while base goblins are shit against strength characters, in numbers they're a real threat against low strength wizards.

We've got level four characters here with zeros and ones in some of their saves. A basic goblin has a fifty fifty shot of dealing one damage. Six mp worth of goblins has decent odds of racking up three points of damage on a high value wizard.
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>>5279898
On the other hand, wizards are very likely to have AoEs that can wipe whole rooms of weaklings in a single turn.

Still, that would likely apply to stronger bois too. Better to force them to burn those spells on cheap gobbos than more expensive units.
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>>5279619
>>5279616
hmm... so when he dies the potins wouldn't be left on the floor but absorbed with all his gear right? I don't remember how did the magical ring behaved, that being the closest similarity to something magical
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ITT: One anon rolling 20 times because letting other people participate would be too much fun for everyone else.

>>5279590
>I refuse to believe that the QM would make the 1st floor irrelevant as things progress
The current investment we have made in the First Floor has made it irrelevant for this invasion, and if we keep making bad investments it will remain irrelevant. The truth is this: When we built the Second Floor, the objective of the first floor shifted from 'killing invaders' to 'force them to burn resources before they go further in to the Dungeon'. This is easier to achieve with Hobgoblins, who can rotate between high STR/DEX checks and have some leeway to fail with a higher health pool, rather than spamming low DC Strength Checks that die after a single failure.
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>>5279950
>ITT: One anon rolling 20 times because letting other people participate would be too much fun for everyone else.
Be faster next time, faggot
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>>5279963
>so feel free to make another saving throw after some time has passed without any new rolls.
>after some time has passed without any new rolls.
>after some time has passed
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>>5279965
Meh, if more than one person had been rolling it would've taken forever due to overlaps if multiple people were rolling.

Roll now, if you feel that strongly about it.
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>>5279972
I did roll when I had the opportunity, and all the rolls have been done now, so there's no more point to it.
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>>5279977
To be quite honest I just hoped if the rolls were gotten through quickly maybe DungeonQM would get another update out today. It was a foolish hope but that was my motivation.
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Checking in as another anon who is an active reader. TLDR, I work late until around this time every day so I dont get to really participate unless QM lets things go overnight. Not complaining, not asking for delays.

Anyways, Jungle Fucking Vietnam. Good rolls and ( hopefully ) a solid early kill.

Looking to the future/growth - I support upgrading into Bugbears and not messing with weak goblins at all. I support using DP on Boss Room and Puzzle Room ASAP. MP on spawning strong units / corrupting said units.

How does upgrading past goblins work? Can we simply delete a goblin from the dungeon and replace with a Bugbear? Do we get any MP back? Are we stuck with goblins? I dont remember this being covered but I also work a lot so it may have been already
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>>5279965
HAHAHAHHAHAA
oh god wtf anon this one went crazy with the macros
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>>5280035
I believe a strategy of "leapfrogging" is the best way to go, where we focus on making the lowest floor passable before returning to flesh out the floor directly above it, and then 'leaping' to the next floor and repeating the process.
Right now we've made the 'leap' to the second floor, so our priority is to get it to a similar state as Floor 1. So a 2-tile trap room, a Room of Bewilderment and a Boss Room. Best way to utilize the potential Mutations from the trap room would be to build 1 tile of it, spawn three Tier 2 Shades to inhabit it while we expand it, then place the strongest mutated one (if we succeed at any mutations) in the boss room. When this is finished, we can return to the First Floor to flesh it out and make it more challenging.

At the very minimum, Floor 1 should contain the following:
- Hobgoblin Barracks (6DP)
- 4-tile Jungle Room (6DP)
- 10 minions of Bugbear/Savant quality or higher
Once again to utilize the mutations properly I'd like to spawn one more Bugbear so we can have the one WIS check per room (even if it's just the one time per invasion), roll for mutations on the Savants and Bugbears and then spawn some Hobgoblins for mutations in the Jungle Room.
Another thing that's been swept under the rug so far is that Trap Rooms evolve when expanded enough, potentially taking on new properties when they do. I'd really like to experiment with the jungle room to see just what happens when a Trap room evolves (since it's cheapest to build on floor 1), and if it doesn't evolve after 4 tiles I absolutely think taking it to 7 tiles is worth it, just for the value of knowing what we can expect from evolved traps.

Traps are likely to have multiple evolutions as well since traps have thresholds of up to 21 total tiles, but there is little need right now to find the highest Evolution. Just the threshold for the first one is enough.
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>>5280084
IIRC, when we expanded VIetnam DV went from 5 to 8; let's hope there is more to DC than just evolution to difficulty.
Supporting the strategy. In the end, DP is a limiting ressource as we need it for gold, so shopping in real world. Thus, we will at some point get more MP than we can spend (I don't know if we can put 3 or 1 monster in a corridor)
I think things will be wasted on goblin. One bugbear is negociable, more would be too much.
I like the leapfrogging strategy. However, I would had a bit more in that :
>spawn three Tier 2 Shades to inhabit it while we expand it,
>then place the strongest mutated one (if we succeed at any mutations) in the boss room.
Room is passable. But we need to do better before focusing on last/Next floor
>Create Tier 3 Shades
>Give the boss mantle to a Tier 3 Shade
>When this is finished, we can return to the First Floor to flesh it out and make it more challenging.
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>>5280093
>>5280084
Room DC increases are explained here https://i.imgur.com/HPU7Okw.jpg

I don't remember anything about rooms evolving in addition to DC increases though.
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>>5280324
Thread 2 when we built the first Jungle Tile

>Furthermore, a room or creatures within have a chance to evolve when the room has grown large enough and if it meets the other hidden criteria.
>Example:
>A [Volcanic room] with a [Slime] in it might cause the [Slime] to evolve into a [Lava slime] if it grows in size.
>A [Pond room] might evolve into a [Lake room] if it grows large enough.
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>>5280327
Oh, I see.

That just makes me want to stack more cheap gobbos into the jungle so it evolves into Green Hell or something
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>>5280579
Can we stop with the cheap goblins? It's not going to work.
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>>5280581
It'll work fine in certain situations, and not so well in others. Same as anything else.

If QM clarifies that we can recycle monsters without any loss of resources then it's even an attractive option, until we can afford the good stuff at scale.
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>>5280592
It's only an attractive option in the sense that it technically improves our defense over not having it. Literally any other way we could spend our MP would be better.
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>>5280579
>>5280592
Do I need to write another fucking wall of text?
No shitty goblins.
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>>5280598
Ok, not *any* other way, upgrading base goblins with sadism is worse, the sadism upgrade is pretty trash, but otherwise, I can't think of a worse MP spend than base goblins.
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>>5280601
Feel free, I just don't find your arguments compelling. There's something to be said for spamming cheap units, you'll never persuade me otherwise. If that's not what we wanted to do we should've picked something other than goblins as the monster type.
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Yeah, we have almost a consensus on no goblin stackin so please the one or 2 of you that want that, we already debatted plenty. on the subject
Unless QM gift us with 3 goblin in a trenchcoat base unit
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>>5280629
Please do elaborate on what parts you find unconvincing. I have thoroughly laid out my reasoning and receive no clear arguments in response, other then agreement from others that it is an ineffective strategy. At this point I have nothing more say until I hear some sort of concrete rebuke.
>If that's not what we wanted to do we should've picked something other than goblins as the monster type.
Our other option were slimes, man. Same song and dance I'm pretty sure.
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>>5280629
I agree, we shouldn't have picked goblins, but I wasn't here for the very beginning of the quest where we picked the starting monster. Spamming cheap goblins doesn't even have any synergy besides having another check per goblin, unlike with the swarm Floor 2 unit. It's just bad. As enemies get stronger, eventually they will just kill a goblin on any roll that isn't very very low, or it may even become impossible for goblins to get a hit, and then we're stuck with either spending a ton of MP upgrading them all to be a little bit relevant again, or cutting our losses and accepting that we have invested a lot of MP into useless monsters. There are plenty of other reasons too, like MP efficiency, but I don't want to type all day about this.
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>>5280638
Alright lemme go through point by point then. I'm on a computer with a shitty keyboard, so forgive me if I've got typos. We're going to go a bit out of order as to how you presented you points, but I'll try to address them in a way that makes sense.
>>5277884
>Remember Zharka with a +8 to STR? Renders them irrelevant
Yes, but it's unlikely entire parties will have +8 to STR. So Goblins will still be quite relevant/threatening, particularly to mages.
>A horde of goblins is weak to AoE
Indeed, and part of the point of them is to bait out AoEs so they hit a bunch of weak and cheap goblins rather than pricier units. If the AoE in question deals more than 1 damage per target (like, say, a wizard's fireball is likely to) and they're forced to burn it on goblins then it's a double-win for us.
>If it was just 3DC8 againt 2DC12 (3 goblins vs 1 bugbear)...enemy modifiers make DC8 saves worthless where DC12 might be worthwhile
Enemy modifiers affect the chances of success by the same amount no matter what the DC is, up until their modifier exceeds the DC totally. Like I mentioned earlier, it's unlikely entire parties are going to have +8 STR modifiers so this point is fairly moot.

Also the comparison between goblins and bugbears is less even than what you are portraying it to be. It would be (3)DC8 vs (1)DC14/12. The bugbear's got the increased damage and DC on the first turn, but in general that's 78% chance for at least 1 damage from the goblins and 60%/70% chance for 1 damage from the bugbear.
>Eats up room space we don't have
We're planning on expanding the jungle and adding other traps to the 1st floor because they're cheapest there. Room space isn't an appreciable issue.
>Both goblins and bugbears are completely outclassed by Shades in terms of health and DC
No, shades are even with goblins in terms of health efficiency (excepting the instance of AoE). In terms of damage dealing, on a given turn a wraith has an 80% chance to deal 1 damage and 4 goblins have an 87% chance to deal at least 1 damage (with potential for more).

None of these likelihood calculations took into account bonuses from mutations either, which are more likely to occur in a large population of goblins and give them further edges. Neither does it factor in the benefit of the Raid Leader, which gives goblins an even keener edge.
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>>5280689
>We're planning on expanding the jungle and adding other traps to the 1st floor because they're cheapest there. Room space isn't an appreciable issue.
DP have always been our most limiting factor. DP is the ressource we convert to gold, for shopping or other stuff. Thus we will stack MP faster. Room space is the main argument against gobbo stacking in my opinion; why should we gobbostack when we can hobgostack in the same time (because, once again, of DP limitation... That we wouldn't had if we milked daily the level 5 half orc)
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>>5280729
Meh, I don't think there's anything better on floor 1 at what goblins do (which is Strength checks). Hobgoblins are a separate matter, being our only current source of dex checks.
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>>5280689
Thanks for putting in the time. It's far more pleasant to go through actual arguments.

>Yes, but it's unlikely entire parties will have +8 to STR. So Goblins will still be quite relevant/threatening, particularly to mages.
The same can be said about hobgoblins. When I mentioned Zharka, my point was not that goblins would be made useless because everyone will be running around with +8 STR, but that high(er) modifiers will have a bigger impact on them, and that higher modifiers are exactly what we should expect. Though even if they are used solely to attack low modifier targets, they would still be worse. I'll elaborate on this below.

>Enemy modifiers affect the chances of success by the same amount no matter what the DC is,
You are wrong. The lower the base DC is, the bigger the impact of a modifier is. I used Zharka as an example above to demonstrate this, if you take 5 goblins VS 1 hobgoblin against +8 STR, the goblins are completely useless while the hobgoblin still has an effective DC 6 left. I will elaborate on this further below.

>but in general that's 78% chance for at least 1 damage from the goblins and 60%/70% chance for 1 damage from the bugbear.
>on a given turn a wraith has an 80% chance to deal 1 damage and 4 goblins have an 87% chance to deal at least 1 damage
You are looking at their probability all wrong, it doesn't matter how much damage a give group of monsters can do on a single turn, what matters is how much damage they are likely to do total. In the end, the invader has to succeed 4 rolls to kill 4 goblins/1 shade, whether those rolls are at once or back to back doesn't change anything. It would matter if some sort of time sensitive mechanic was at play, or if monsters got bonuses for ganging up on people, but there have been none so far, and there are no such bonuses. As such, in the scenario of 1 shade VS 4 goblins, the invader has to succeed 4 DC 16 rolls to kill the shade, or 4 DC 8 rolls to kill the goblins. It's not even close.
Also you got the math wrong, a shade (I'm assuming you meant shade when you wrote wraith?) has 75% chance to hurt someone without modifiers, since rolling 16 is a successful roll, so 25% of the time they will succeed.
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>>5280764
With all that being said allow me to show my work as to why goblins are the least efficient of all the monster we have. Below I will show the odds that an invader with no modifiers kills a monster/group without taking damage, aka succeeds all necessary rolls. I am doing this because for an invader to survive they will need to succeed all the needed rolls eventually anyway to kill the monster/group and calculating everything else like the odds they survive by only taking one hit/two hits etc would take too long and should theoretically give similar ratios anyway. But I wrote out this disclaimer in case anyone want to follow up looking into that to see if I overlooked something hiding in the numbers.
Anyway lets compare each monster we have to basic goblins with the same MP cost on both sides.
>3 Goblins: 0.65^3 = 0.274 (27.4%)
>1 Bugbear: 0.35*0.45 = 0.157 (15.7%)
>1 Bugbear(no WIS): 0.45^2 = 0.202 (20.2%)

>5 Goblins: 0.65^5 = 0.116 (11.6%)
>1 Hobgoblin: 0.35^3 = 0.042 (4.2%)

>4 Goblins: 0.65^4 = 0.178 (17.8%)
>1 Shade: 0.25^4 = 0.0039 (0.4%)
As you can see, even in scenarios where the goblins has more health for the same price as other monsters like against the hobgoblin, it is still likelier for the hobgoblin to inflict damage the the invader then the goblins. The shade completely ridicules goblins, it's not even close. But okay, for the sake of being thorough lets include some more edge cases. Let's say we are up against an enemy that deals 2 damage per hit, like Zharka would with an axe, and thus would need only 2 successes to take down a hobgoblin & shade, and one against a bugbear. That should improve the odds right?
>1 Bugbear: 0.35 (35%)
>1 Bugbear(no WIS): 0.45 = 0.45 (45%)
>1 Hobgoblin: 0.35^2 = 0.122 (12.2%)
>1 Shade: 0.25^2 = 0.062 (6.2%)
In this case, the Bugbear is far worse then three goblins, WIS or no WIS and the goblins are even slightly better the the hobgoblin. (The shade is still vastly superior) But of course all of the above conveniently ignores each monsters abilities, like the dual check of the hobgoblin and the various skills of the shade. The Bugbear is totally outclasses in the above scenario but you might recall that I said before that bugbears should also be ignored, unless its to corrupt them and maybe get a good unit out of it.
And finally, another thing all the tests above ignore is that modifiers degrade goblins more then stronger units, as I claimed above. To demonstrate:
Against +1:
>5 Goblins: 0.70^5 = 0.168 (16.8%)
>1 Hobgoblin: 0.40^3 = 0.064 (6.4%)
Against +2:
>5 Goblins: 0.75^5 = 0.237 (23.7%)
>1 Hobgoblin: 0.45^3 = 0.091 (9.1%)
The odds of success go up significantly faster against goblins if the invader has even modest modifiers then against hobgoblins. Simply put, stronger monster stay relevant longer, even against strong DC's, unlike goblins. So, against an invader who deals 2 damage and has +2 STR:
>5 Goblins: 0.75^5 = 0.237 (23.7%)
>1 Hobgoblin: 0.45^3 = 0.202 (20.2%)
>>
>>5280767
The hobgoblins performs better. And, again, this is ignoring the DEX shenanigans.
Now that we have established that goblins are SHIT, we can move on. Unless I made a mistake in the math above anyone would like to point out.
>We're planning on expanding the jungle and adding other traps to the 1st floor because they're cheapest there. Room space isn't an appreciable issue.
Like others have said, floor space is better "spent" on getting strong units. And for what it's worth while gobblins would get more mutations simply because it is easier to mass them, the idea that that *might* make them better has little evidence to back it up. The only monster we mutated that was not a basic/corrupted goblin was a shade, and it gained a DC16 CON explosion that deals 2 damage on death. Pretty damn solid. From this we can safely assume that while stronger monster might mutate "less" because there are less of them, their mutations will be stronger. Another reason to get them instead.
>Indeed, and part of the point of them is to bait out AoEs so they hit a bunch of weak and cheap goblins rather than pricier units. If the AoE in question deals more than 1 damage per target (like, say, a wizard's fireball is likely to) and they're forced to burn it on goblins then it's a double-win for us.
I think a room of hobgoblins would serve this purpose just as well, since they would ultimately not be our strongest units anyway (those would be lower) and they might actually survive and do something after baiting a fireball, but for what it's worth buying a 6DP room and putting 5 MP worth of goblins in it is not the worst idea. I just worry that goblins are so weak that the strongest teams (ergo those we have to be most scared of) would be able to just kill them without spells since they are so shit, in which case its a literal waste of resources.
>>
>>5280767
>>5280769
Thanks for backing up my views with Maths.
Now, we can expand this :
>Would you prefer spend 5MP to get 5 goblins or 1 Hobgoblins
>Your 5 goblins also require 3DP for rent, but free mutations chances amirite?

DP have always been our main limiter. So now we have math, please let's not discuss buying lower-tiered units unless in mega panic mode, to fill up room with all our might, which will be a long-term waste.
>>
>>5280764
>>5280767

> In the end, the invader has to succeed 4 rolls to kill 4 goblins/1 shade, whether those rolls are at once or back to back doesn't change anything
But it does change things to have 4 goblins, having to be defeated back to back, rather than 1 shade. It's 4-n (with n being the number of rounds gone by) of potential damage each turn, whereas a wraith only deals 1 potential damage each turn.

Your math is basically making the assumption that the attacker can tank infinite hits. If you adjusted to account for the damage output of these groups you're comparing against some arbitrary amount of HP then the advantage is going to skew towards goblins drastically in all cases where AoEs aren't employed to wipe out their entire gaggle at once.
>>
>>5280779
>But it does change things to have 4 goblins, having to be defeated back to back, rather than 1 shade.
Where? How? Please elaborate because I genuinely don't see it.
Assume we are dealing with a 5 HP adventurer, for the sake of argument. What difference does it make if it's 4 monsters or just 1 with 4 times the health?
>>
>>5280781
It makes the difference of 4 attacks, then 3 attacks, then 2 attacks, then 1 attack per turn versus 1 attack per turn 4 times. In 4 rounds 4 goblins attempt to hit 9 times to the Shade's 4 attempts.

At a likelihood of .4, that's 3.6 damage from the goblins compared to 3 damage from the wraith at their respective DCs. 20% more damage from the goblins.

But comparing goblins to shades on this is actually an apples to oranges comparison, because Shades do Wis and Goblins do Str saves.

Comparing 5 goblins to 1 hobgoblin is more accurate. Running through that, assuming an enemy deals (1) damage per turn we get:
15 attacks to the hobgoblin's 3 attacks (before these dudes die). At hit rates of 40% and 70% that's 6 damage and 2.1 damage respectively. These anticipated damage numbers go down by the same percentage rate (-5% per modifier point) based on enemy modifiers.

Hordes of goblins are not as shit as you're trying to paint them out to be.
>>
>>5280800
> These anticipated damage numbers go down by the same percentage rate (-5% per modifier point) based on enemy modifiers.
And this is what I was trying to point out earlier as well, is that up until a DC is completely ignored an enemy's modifier affects the average damage output of all DCs evenly, by the way.

Sorry about the typo with shades/wraiths. I had to stay up all night, I'm gonna make some slips of the keyboard.
>>
>>5280800
I think you are operating under a serious misunderstanding. You understand that if 4 goblins attack at the same time, every one of them has the potential to fail and die in 1 turn right?
>It makes the difference of 4 attacks, then 3 attacks, then 2 attacks, then 1 attack per turn versus 1 attack per turn 4 times.
>assuming an enemy deals (1) damage per turn
That is what the above tells me.
If 4 goblins attack at the same time, the invader has to roll 4 dice. If he fails all four, the takes 4 damage, and if he succeeds all four, all 4 goblins die. It would be the same result as if it succeeded four times in a row against a shade, or failed 4 times in a row. There is not difference, because while goblins can technically attack faster, they can also die faster. In the end, it makes no difference.
Or are you trying to tell me something else here that I am not getting?
>>5280808
>Sorry about the typo
Happens to the best of us.
>>
>>5280814
Aah, ffs no wonder everyone's been calling me a retard. Somehow I'd forgotten that enemies don't really take turns and do their own attacks they just Assassin's Creed counter-kill our bois whenever we roll bad on our attacks.

God I'm such a retard. Okay, I'm going to get some sleep now.
>>
>>5280848
We all make mistakes. For what it's worth it would make more sense if enemies couldn't just Uno reverse card all monsters that attack them, but here we are.
I'm going to sleep too, I spent way too much time writing out my arguments about the viability of goblins in a quest on a Vietnamese fly fishing forum.
Sorry to everyone else for clogging up the thread.
>>
>>5280848
>>5280858
In my opinion, you fellow dungeon quest enthusiast are not cloggin shit, just keeping the tread alive in between updates :)
I'm the worst clogger of all. Won't repent.
>>
>>5281847
No harm in discussing the finer details of dungeon crafting in my opinion. I'm a brainlet that doesn't get the math, but discussions like these helps me understand a little bit more.
>>
>>5279539
Valid.

>>5279536
Zach succeeds against Goblin Blight Bringer.
The retaliation damage kills the goblin outright.

>>5279537
Zach succeeds against the Bugbear's sneak attack
The retaliation damage deals one damage to the Bugbear.
Bugbear has one health remaining.

-----

I return back home on Saturday where I can post the full fluff.
For the time being we'll make do with short messages stating how the invaders respond.
I also don't have access to my mapping tools and photoshop so I can't do visuals.

Full caps for emphasis/headers since I can't do formatting when not at home:

CURRENT STATE INVADERS:
>Ben Nielsen: 4 health remaining (Out of 5)
>Zach Dewhit: 2 health remaining (Out of 3)
>Marek Jones: 3 health remaining (Out of 4)
>Anya Kensley: Defeated
>Celeste Ashfield: 2 health remaining (Out of 4)

CURRENT STATE MONSTERS:
>Bugbear: 1 health remaining (Out of 2)
>Goblin Blight Bringer has died
>Everything else in the [Jungle Room] is still full health.

INVADER RESPONSE:
Ben will curse and, as the party watches Anya be devoured by the dungeon, complain that this is what you get when you don't take the dungeon seriously.
Ben will toss one potion to Celeste Ashfield, who consumes it instantly.

>Celeste Ashfield: 3 health remaining (Out of 4)

Shaking his head to fight off the impact of the arcane shockwave, Zach reaches for something on his belt.
With the whirr of metal wire unwinding from a spool, he pulls forth a line of daggers and swipes in front of him in a wide, horizontal arc.
The daggers detach from the wire and fly towards the unsuspecting goblins.

---
>>5276830
[Zach Dewhit uses the skill 'Fan of Kives'.]

Need a DC13 Dexterity saving throw for
>Bugbear
>Goblin Savant One
>Goblin Savant Two
>Goblin Raid Leader

They do not get modifiers. (Subject to change, doesn't scale, but we'll go with it for now)

Please include the following message:
Rolling for TARGET against Fan of Knives

One roll per reply
>>
Rolled 8 (1d20)

>>5282823
>Rolling for Goblin Raid Leader against Fan of Knives

>Ben Nielsen: 4 health remaining (Out of 5)
Isn't Ben supposed to have 4 total health, not 5?
>>
Rolled 6 (1d20)

>>5282823
Rolling for Bugbear against Fan of Knives
>>
Rolled 2 (1d20)

>>5282823
Rolling for Goblin Savant 1 against Fan of Knives

Also yeah, Ben is level 3, so his default HP should be 3, and he has a +1 to health from his armor. Why is his HP 5?
>>
Rolled 5 (1d20)

Damn, we're getting pegged to death by that Fan of Knives. Still, one kill and one potion used is alright. Now lets hope Chadaklin beats these dorks up.
>>5282823
Rolling for Goblin Savant Two
>>
Why couldn't we had these rolls when we were rolling for the invaders, fucking wow.
>>
>Not a single of 4 rolls even above 10
Ah, so that's what happened. We spent the entirety of our luck on the first round of combat.

>>5282841
Yeah, it is actually kinda astounding how bad these rolls are.
>>
>>5282829
>>5282830
>>5282832
>>5282834
It's over before it even started for gobros
>>
Yeah that is pretty much what I though would happen.
But hey for what it's worth this room already dealt 8 damage, which is pretty good. It even killed someone, so frankly its looking pretty good.
Chadaklin has a good chance to kill at least two people, maybe even everyone. The way I see it they don't stand a chance against the second floor.
>>
>>5282844
>Be me, Ben
>Be not me, ragtag band of misfit the boss lent me
>Goes in the dungeon for vengeance And if possible hatefucking Grez
>Ragtag band hint they would have tried to kill me have they not be bound to do otherwise
>GoodVibrations.mp4
>Enter the Jungle. Didn't grew in size, maybe dungeon was dormant this days?
>we're getting raided by goblin grenades
>One of the retard fell down
>The less useless of the band start flinging knife like his life depended on it.
>To be fair, his life is depending on it
>Cleaned the room, like this scene in scary movie 1
>Proceed to the second room, we take a couple hits
>Then, the trouble begins : we walk inside a library
>A Riddle stands amist a book in the middle of the room
>None of us can read
>The books start flaying maniacally
>Got defeated because too poor to attend elementary school

Life is suffering. Better take a fast out before getting born.
>>
>>5282845
>Proceed to the second room, we take a couple hits
From the single goblin scout in that room? I doubt it. Also, they might go to the Branding Chamber and have to backtrack into the Jungle.
>>
>>5282848
>From the single goblin scout in that room? I doubt it.
A man can dream
>they might go to the Branding Chamber and have to backtrack into the Jungle.
A man can dream
>>
>>5282845
Yeah this run is just Ben going "I told you about the dungeon bro, I fucking told you" while shaking his head.
I am curious to see what the puzzle room does. They have a highest INT mod of +2, so they are likely to fail. Not with our luck of course but a man can dream
Also yeah the scout will have a disadvantage because of Marek's skill, so the scout is very fucked. If they manage to hit one of them on a DC 12 with a disadvantage then I will be highly impressed.

Also can I just point out that Zach literally killed EVERYONE in this room alone? Clearly this motherfucker knows what he is doing.
>>
>>5282829
Correct, I trusted what the other poster had posted and that was actually incorrect.
>>5279539
I should've verified. My bad.

>Ben Nielsen: 3 health remaining (Out of 4)

My main complaint is that the absence of proper fluff and inter party communication makes it difficult to showcase personalities and decide who should be killed outright, spared, or might be a target for charm / brand / something else.
But oh well, there'll be other invasions.

I refuse to ignore the fluff for the first encounter with Chadaklin though.

----

>>5282829
>>5282830
>>5282832
>>5282834

The goblinoids first encounter with offensive, multi-target skills ends in a massacre.
Daggers fly in all directions and find throats, hearts, and skulls.
The first line of defence crumples. All goblins shatter into sparkles and glitter that floats towards the ceiling.

----

"...That can't be legal," said the Scholar.

"Two of your corruptions just did the same thing twice," replied the Sadist, lifting an eyebrow.

The Scholar folded his arms and frowned, "It should only be legal when I do it."

----

Ben halted the group as he spotted a doorway unknown to him.
Seeping from underneath it was the iron stench of blood. Soot marks decorated the lower parts and handle.
He crept closer and sheathed his weapon so he had a hand free to open the door.
The rest of his temporary companions crowded near, weapons at the ready.
Nielsen himself raised his shield to fend off whatever came at him as he reached for the handle.

With a mighty pull Ben swung open the door and raised his shield, bracing for impact.
No attack was forthcoming. He poked his head inside without leaving the safety of the [Jungle Room].
His face twisted in disgust.

A small goblin wearing a torturer's cap made brief eye contact with Ben, yelped, and puffed out of existence.

"What's in it?" asked Zach from a small distance away.

"Yet another reason to burn this place to the ground," replied Ben as he turned way, but left the doorway open.

The others briefly lingered near the doorway to have a peek of their own.
"Kinky," said Marek, "We're not checking it out?"

Ben shook his head, "We're here for a purpose," he growled, "We can return for it later. There's nothing urgent in there."

----

The invasive force crept onwards into the [Bugbear Den].
"Shame what happened to Anya," said the barely-clad Celeste as she casually walked towards the [Bugbear Den] with the fingers of her hands intertwined behind her head.

"I did warn you all," replied Ben as he kept a close eye on his surroundings, "I've lost people to this dungeon as well. It must be hard on you."

"Yeah," confessed Celeste with a sigh, "That's like twenty-seven gold pieces I'll never get back."

Ben said nothing.

---
>>
>>5282876

From the darkness a singular set of eyes watched them enter.
It pulled forth its dagger and pounced. As there was no unit to command it, it struck randomly.
The target was the one that seemed most perceptive: Marek.
Things should get easier with that one gone.

---

Need a DC12 Wisdom saving throw for Marek Jones against Goblin Scout's stealth
Marek Jones has a +2 modifier and advantage. (2d20+2, taking highest)

Please include the following message:
Rolling for Marek Jones against Goblin Scout's stealth

----

The Goblin Scout will attack after that roll is made.
If Marek fails to spot the [Goblin Scout] using the earlier roll then the saving throw is made with disadvantage.

Need a DC10 Dexterity saving throw for Marek Jones against Goblin Scout's attack
Marek Jones has a +4 modifier. (1d20+4)

Please include the following message:
Rolling for Marek Jones against Goblin Scout's attack
>>
Rolled 17, 7 + 2 = 26 (2d20 + 2)

>>5282878
>Rolling for Marek Jones against Goblin Scout's stealth
>>
Rolled 18, 6 + 2 = 26 (2d20 + 2)

>>5282878
Rolling for Marek Jones against Goblin Scout's stealth
>>
Rolled 10 + 4 (1d20 + 4)

>>5282878
Rolling for Marek Jones against Goblin Scout's attack
>>
Also, it looks like we're going to need a couple corridors to confuse future invaders to be able to potentially force a backtrack
>>
>>5282883
>>5282881
looks like dreams were only dreams
>>
>>5282887
As long as you never give up you may one day achieve your dream. Even if it seems impossible for now.

>>5282886
at least TWO corridors I would say. One from the Jungle towards the torture room and one from the jungle towards the Bugbear den. If both have doors on both end then we can at least make it a roll-off instead of an instant.
>"NAH going to the room where there are more doors."

it would only be two DP investment.
>>
>>5282890
Yes, that was what I was thinking
>>
>>5282876
>My main complaint is that the absence of proper fluff and inter party communication makes it difficult to showcase personalities and decide who should be killed outright, spared, or might be a target for charm / brand / something else.
Yeah to be honest I'm really feeling the lack of fluff. Especially since "Ben's Return" is kind of a big event. And then Anya dying immediately and Zach murdering the whole room could make some nice fluff too. Kinda hoping you will write it later, but it's not the end of the world so its as you want.
>I refuse to ignore the fluff for the first encounter with Chadaklin though.
Thank god. I would be genuinely upset if that got scrapped.

>>5282886
Yeah it seems that invader can open doors and peer into rooms, so we will need corridors if we want to force them to move to see the next room. Also for what it's worth Ben knows the dungeon layout already so if he was to come in here again switching the room positions would be a good idea.
>>
Night made manifest. The [Goblin Scout] skittering over the uneven, rocky walls of the [Bugbear Den].
Crawling down like a mountain lion. Prowling. Instead of large fangs, it holds a dagger.
A crude weapon no less deathly than the fang it resembles. It pounces.
Jumping from a height with its weapon drawn. Death descents.

“Welp, there’s a bugger,” said Marek, planting a crossbow bolt between the scout’s eyes.
The airborne scout flops pathetically against the gravel-laden dirt of the [Bugbear] den.
A moment passes. It bursts into sparkles and glitter and makes an embarrassed exit as the glitter disappears into the ceiling.

Marek shoulders the large crossbow and flashes a smile, “What’s next?”

“Should be the room with the dungeon core,” replied Ben, “But that torture chamber was new, so there might be other changes. Be ready for anything.”

“You got it, chief,” said Marek with a half-shrug, “Hey, if Anya died does that mean the reward is now split in four ways?”
He did not receive a reply to his question.

----

Ben once again put away his weapon as he approached the next door.
There was a spark when his hand found the handle. Almost like a static discharge.
He pulled his gauntleted hand back and frowned.

“Locked? Trap? Trap lock? Lock trap?” asked Celeste in a loud whisper whilst flashing a set of thieves tools.

“No,” replied Ben waving a dismissive hand, “Just odd.”

Ben, armoured in full plate and shield held out before him, opened the door, but carefully.
He was expecting to be hit full blast by some kind of powerful spell-caster, but his worries went unanswered.
There was a shock, but it was the figurative rather than the literal kind.
>>
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165 KB
165 KB JPG
>>5283131

Eyes-wide and mouth agape, the party stepped into the [Room of Bewilderment].
The walls were lined with bookcases of which the shelves were filled with thick, magical tomes.
Some of these were as solid as the very weapons held within the hands of the invaders, others almost seemed immaterial. Transparent.
Like their knowledge hadn’t quite solidified yet. Hadn’t quite been discovered. Wasn’t yet real.

”Woah!” cried Celeste as a fat, weathered tome rolled off a nearby shelf.
It flapped its old pages in a tired way and swam through the air with each beat of the covers before it eventually reached the other side of the chamber where it perched on a shelf and then nestled itself between two books about biology and romance.

“Did you see that!” she cried, but the others weren’t watching.
The remainder of the group had their necks craned upwards and gaze fixed to the ceiling.

Zach chuckled. A desperate chuckle.
The chuckle of man faced with such mind-boggling insanity that one can do little more than laugh.
There was a ceiling. There had to be. Perhaps somewhere.

As the party looked up they saw no more than an infinite row of bookshelves stacked on top of each other.
It went up for what seemed like hundreds of feet, but how high exactly was impossible to guess.
At some point the amount of books flying high-up between the shelves took away that knowledge.
Like a dense flock of angry crows, forever at war.

Dozens of feet up two fat history tomes slammed into each other, engaging in a fight that resulted in small magical shockwaves of green and blue.
Such a thing is bound to happen when you host two accounts of a battle, each of them written by the side opposing the other.
One book lost and had its covers and spine disintegrated, the pages floating freely towards the ground and eventually coating the hundreds of other fallen books of lore. History belongs to the victor.
The floorboards were littered with the corpses of the battle ensuing above.
Dead and forgotten lore.

Some books trembled angrily on their shelves, bound down by chains.
Arcane runes floating mid-air occasionally popped in and out of existence to grant a measure of strength to these chains.
All hoped it would be enough, for some knowledge should never be unleashed.

Marek swallowed, “This isn’t some small dungeon anymore,” he said, a tinge of fear in his voice, “This one has been FEEDING.”

Not taking his eyes way from the bewildering sights before him, Ben spoke, “…Grez. What have you done?”
>>
>>5283143

The Sadist raised an eyebrow, “What are they staring at? It’s like they’re on drugs.”

Rubbing its hands expectantly, the Scholar replied, “They are already firmly held within the grasp of the chamber,” he said with a menacing smile on his face, “It has already begun.”
“Come now, heroes,” it cried, layering a thick coating of sarcasm on the final word, “Unravel these mysteries! Educate yourself. And in doing so… educate ME.”

--------

There was a scream. The party turned just in time to see Celeste punt a book across the room.
“That one just tried to bite my ankle!” she cried, “Let’s get the FUCK out of here! Where’s the door?”

All desperately eyed their surroundings, but there was only the door through which they had entered.
In their search they pulled their attention away from the insanity above them long enough to finally spot a large lectern holding an open book.
The base of the lectern was surrounded with magical inscriptions, both runes and rituals.

Zach approached it, “It''s some kind of spell-book,” he said, “I think.”
”I don’t suppose any of you happen to secretly be a wizard?” he asked.

The group collectively shook their heads.

“Any with a secret fetish for the arcane they’ve been indulging for a decade?” tried Zach.

Celeste raised a hand with much excitement.

“It’s a yes or no question,” said Zach, “This isn’t the time to overshare.”

Celeste lowered her hand, slightly despondent.

“That’s unfortunate,” said Zach with a sigh.

A pulse of magic emanated from the lectern and the book on it began to rapidly flip through the pages before stopping abruptly like the pages were suddenly held down by an invisible force.

Carefully leaning over, Zach eyed the pages, “It’s…like a riddle? Or a puzzle? A question?”

Ben eyed the man critically, “Can you solve it?”

“I don’t know,” admitted Zach, rubbing his chin, “But I can give it a try.”
>>
>>5283147

Need DC15 Intelligence saving throw for Zach Dewhit (+2)
>>5276830

Please include the following message:
Rolling for Zach Dewhit against Room of Bewilderment

Roll comes down to a 1d20+2
>>
Rolled 4 + 2 (1d20 + 2)

>>5283153
>Rolling for Zach Dewhit against Room of Bewilderment
>>
>>5283154
Thank fuck.
I would have been very disappointed if we didn't get to see what this room does.
>>
>>5283154
oh goodie..
>>
>>5283154
Finally. I swear if they got through the room without it dealing any damage I would've popped a blood vessel.
>>
>>5283161
At least it sounds like we gain something from them succeeding this room's check. I think we prefer them to take a lot of damage but eventually pass through this room so that we "gain knowledge" somehow.
>>
>>5283154
>Able to sweep a goblin den in one smooth move
>Unable to count how many goblins were slayed
>>
Okay I just re-read the rooms doc and saw
>All enemies in the room will take damage for a failed attempt
I could have sworn we weren't told what the room does of the invaders fail the roll... I must have missed it like a dumbass.
Anyway, if they each take 1 damage, they are now pretty damn fucked. Like... highly fucked.
Chadaklin is gonna have a blast. They might never learn that there even is a second floor.
>>
>>5283168
Same here. There were mention of
>Negative effect
But death by bookshelf suit me.
>>
>>5283168
this place may very likely drive them to the brink. we might beat this invasion with one Morsel to poke and prod before throwing it out to deliver a message to just leave us the fuck alone unless they want to make a deal with us.

With only a +2 their chances are about..... 60% that they fail. so they should get it within the next one or two attempts. if they even want to try that long.

>>5283143
>“This one has been FEEDING.”
Yes Ben. Yes we have. And this one is a direct result of you trying to break us. So nice of you to finally notice.
>>
>>5283172
we'll have to reflect about our future actions.
Reminder that killing ben will kill others. Pretty sure there are 2 curse marks to investigate (Master/Slave); and I like the idea of using Ben as a permanent Mark tester.
>>
>>5283175
yeah we will have to think about our next actions very carefully. Testing brands on him had been idea for some time now. but if we can not get him for now then we might have to contend ourselves with the woman we already caught. She could be our messenger if we want to turn Bens "Allies" against him.

otherwise we will have to see if maybe we could remove the brand and offer that as a kind of boon to the Boss. or if not basically just keep him away from us by keeping Ben as a hostage and Guniea Pig.
>>
>>5283178
>>5283175
Something I'd like to learn from keeping Ben is whether or not we can remove the mark without the other end knowing
>>
>>5283175
>>5283178
There is definitely a lot to consider.
Keeping Ben alive would have a lot of benefits, mostly that he is guaranteed to come back and FEED us more people, and that we can test marks on him. And he already spilled the beans to some people, so at this point there would not be much harm from releasing him on that front. We could potentially remove his blood bound oath just to fuck with him, but from what I understand that is the only thing that is keeping the criminals from killing him so maybe not.
On the other hand, he is the one guy who could easily recognize and murder Grez on the spot if he ever sees her. She is a valuable asset to us, and thanks to the Brand of Icarus, she has a good cover going on, so killing the one man who could blow it would be big. Especially if we plan on letting her taunt/hurt him, in which case he will even learn that she is a human now, and spread that knowledge to the crime gang.
We will have to think about this carefully.

Also, I'm thinking, if Ben's blood bound oath means that his death kills the right hand man of the gangster's boss, we could potentially keep Ben with us, and try to blackmail them for magical items or slaves or something. If they don't comply, Their right hand man dies. Might not be very smart, but could be worth considering.
>>
>>5283154
>>5283153
>>5283147

Confidence shining out from his face, Zach turned to the others, “I think I got it.”
A spectral quill appeared beside the book as he spoke these words, gently hovering beside it.
Zach easily plucked it out of the air.

The contents in the tome before him rearranged themselves to make room for his answer.
His explanation on how this all really worked. Zach’s handwriting was messy, but readable.
”There,” he said, “Done.”

The runes beneath the lectern began to flare up, pulsed three times, then dimmed.

Then there was quiet. It was the terrifying silence provided by a noise’s sudden stop.
A noise that had always been there. The slamming, thudding, and fluttering.
The war of knowledge raging above had stopped.
Books flapped their covers only to remain afloat.

The party looked up. “Is that good?” asked Celeste.

Somebody had tried to introduce false knowledge.
The newly-applied ink turned red hot and turned to smoke, leaving the page.
Then the books swooped down like birds of prey.

With great speed they rammed into the party.
Short novelettes that got to the point plunged themselves into stomachs, mind-expanding encyclopedia hit people overhead, and thick tomes filled with lore tried to add the party to the annals of history.

A relentless beatdown ensued. A punishment.
But one that eventually came to an end.
The books flapped their covers, gained altitude, and returned to their place high above.

[Hostile creature 'Ben Nielsen' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Marek Jones' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Celeste Ashwood' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Zach Dewhit' takes one (1) point of damage from [Room of Bewilderment].]

Bruised and broken, Zach groaned, “I might’ve gotten it wrong.”

“YA THINK?” roared Marek, spitting out a molar after The Extended History of Dentistry had hit him there.
>>
>>5283218

CURRENT STATE INVADERS:
>Ben Nielsen: 3 health remaining (Out of 5)
>Zach Dewhit: 1 health remaining (Out of 3)
>Marek Jones: 1 health remaining (Out of 4)
>Anya Kensley: Defeated
>Celeste Ashfield: 2 health remaining (Out of 4)

----

Ben hadn’t gone prone, but had been forced to take a knee.
He got up with a grunt of effort, then blinked a few times to fight off the headache.
After briefly glancing over his allies, Ben knew he had no choice.
”Here,” he said, handing the final two [Potions of Healing] to Zach and Marek.

No smart ass remark this time. They simply nodded and took the potions gratefully.

[Zach Dewhit has consumed a [Potion of Healing], raising his health to two (2).]
[Marek Jones has consumed a [Potion of Healing], raising his health to two (2).]

Ben took a deep breath and briefly closed his eyes, then opened them again, “Give it another try.”

“Are you retarded?” cried Marek, his face flush with anger, “Why would we go through that again!?”

Zach stared at Ben, then nodded, “Understood.”

Marek turned to his companion, almost pleading, “Why the fuck would you do that?”

“You see this place, Marek?” replied Zach as he was walking back towards the lectern, “We can’t give up now or things will get very dangerous for Duskmire.”

Marek’s jaw dropped, then he pointed accusingly at Zach, “Ooooooh, that’s hero talk! Don’t try to be a hero, you retard. Heroes get killed. You know that. I know that. Everybody knows that!”
He stomped his foot down, nearly devolving into a tantrum, “This is NOT the time to start having morals.”

Despite Marek’s protests, Zach was already giving it another try.

------

Need DC15 Intelligence saving throw for Zach Dewhit (+2)
>>5276830

Please include the following message:
Rolling for Zach Dewhit against Room of Bewilderment

Roll comes down to a 1d20+2
>>
>>5283220
>Ben Nielsen: 2 health remaining (Out of 4)
My bad.
>>
Rolled 9 + 2 (1d20 + 2)

>>5283220
>>5283218
Rolling for Zach Dimwit against Room of Bewilderment
Damn; this room of Bewilderment already paid itself.
>>
>>5283222
Mind:Blown.
>>
>>5283220
As long as it is not Ben rolling the Plot Armor apperantly does not work.

>>5283222
feel the Pain Ben FEEL IT!

We will see where your heroism gets you. Maybe right into Chadaklins Arms.
>>
>>5283220
I didn't realise that they had to keep trying if they failed.
That... is REALLY fucking nice. This room is delightful.
How long until they figure out they can just wait outside while someone tries to solve the puzzle?
>>
They might all die here lol
This is what happens with an all low int party
>>
>>5283223
lol
>>
>>5283228
so either someone gets plummetted to death by books, or advance to Chadaklin alone? Can't wait for them to try that
>>
File: blink.gif (2.33 MB, 426x316)
2.33 MB
2.33 MB GIF
>>5283222
>>
>>5283233
Okay I assumed that if someone solved the puzzle they could all go forward, outside the room or not. But if they have to be in the room when the puzzle is solved to go forward then I guess its tough fucking luck. They will probably all die here.
And here I was looking forward to Chadaklin...
>>
>>5283229
>>5283233
If they succeed next time, Ben will have two health and the others will have one

If they fail next time, Ben will have one and the others will be dead

We should try investing in more puzzle rooms, after the corridor or two. These things are great!
>>
>>5283239
Yeah. Main drawback is unscalability and only one by floor, but it's on the layout of minimal defense of second floor
>>
>>5283239
as long as there is no high INT Character. But yeah. This thing is absolutely awesome. This one gets SO put on every floor.
>>
>>5283242
Now, let's discuss positioning. Better to put it before the boss room or just down the stairs? I'll go for down the stairs starting next one personally. Group starts to get culled by vietnam, then puzzle-boss-puzzle then shades-shadeBoss
>>
>>5283246
sounds very good. Then we get the biggest chance of anyone actually giving us knowledge or whittling the even more down before they get to fight the Shades with the Nuke Shade.
>>
>>5283239
Currently everyone has 1 Health left due to failing this check. Either they all live on to Chad, or all go down.
>>
I thought they would be able to retreat if they failed the room... bewilderment is strong as fuck!!!! but balanced, because any invader with 5+ or more inteligence would get it on the second try
>>
>>5283220
THEY HAVE TO KEEP ROLLING

Holy shit the puzzle room is even better than I had planned for. This is great news. We are 100% building these on every floor
>>
>>5283272
>>5283260
I don't see anything about them not being able to retreat. It even has characters arguing to retreat to not get hit by the room again.
>>
>>5283222
So after failing that, is there anything keeping the party from just cutting their losses and leaving? I could see Ben arguing to give it another go, but honestly with all of them being so damaged, it's hard to reason them giving it another go after two failures
>>
>>5283260
>>5283272
well the door is still there. Though the room might just keep them inside by making them all a bit mad and obsessed.

>>5283293
they might leave to try and not die. But they will still have the Jungle before them if they leave without beating the Dungeon..... So there might be a chance to capture someone else.

I would not bet on it but even if they leave we still get Stuff, because we beat the Invasion.
>>
>>5283293
They might think the core is just past this room. Also, if they retreat, they have to get through the jungle room again, so from their point of view, it might be better to press on.
>>
>>5283222
>>5283220

Zach checked his answer. Then checked it again. He made a small adjustment.
Frowned. Then undid his adjustment and went with his earlier answer.

“What the fuck are you doing!?” cried Marek.

“Shut the fuck up! Shut the fuck up, okay!?” barked Zach, redoing his earlier adjustment, “You think you know better?”
He grit his teeth and scratched out the adjustment.

High above books were curling up their pages like a man might roll up his sleeves.

“I’ll admit that I don’t,” replied Marek, “That’s why I’m standing over here instead of trying to get us KILLED!”

Zach slammed the quill down, “You know what, fuck you!” he roared, “Let somebody else do this shit! I’m DONE!”

The runes beneath the lectern began to flare up, pulsed three times, then dimmed.

Everybody present held their breath.

The answer burned itself out of the page. The books descended.

“Not like this, Daddy~” said Celeste before taking some hits in the legs that took her to the ground.
She swiftly curled up into a ball.

“You shut the FUC---” tried Marek, but the Eating Habits of Western Mammals beat in his teeth.
The content of which contained no mention of the nutritional value of seven-hundred page books.

[Hostile creature 'Ben Nielsen' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Marek Jones' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Celeste Ashwood' takes one (1) point of damage from [Room of Bewilderment].]
[Hostile creature 'Zach Dewhit' takes one (1) point of damage from [Room of Bewilderment].]

The fluttering books eventually left the invaders behind. None were left standing.

“ENOUFFHH!” cried Marek, pushing himself up from the floor. “FUFK THWIS PWACE.”
His left eye had swollen shut. Some teeth fell from his mouth and clattered to the ground.

Ben got up on shaky legs, “Everyone still alive?”

There were general groans and some moans.

Zach pressed a finger to a nostril and blast air through the other one.
Blood now coated everything beneath it. The nose was clearly broken.
”One more, eh?” he said with a face riddled with cuts.

Marek got up and aimed his crossbow, “You take one more step near that fucking book and I’ll kill you myself!”

“Calm the fuck down,” said Ben, his armour dented in various places, “By the gods, fuck.”
He winced and hastily undid some clasps on his breastplate.
A small, folded one-page poem escaped from beneath his breastplate, but not before giving him a final paper-cut on the cheek.
He leaned against a bookshelf and allowed himself to slide to the ground, “We’re retreating.”
>>
>>5283293

There's an amusing comment in the narrative in the first thread that characters can't decide to leave because QM hasn't/doesn't want to make a morale system.

Whether or not that still applies only QM knows.
>>
Ok guys. They're retreating.
Are we deploying a strategic Grez into Jungle room? I'd vote for No, as if she die she perma-death, and 1V4 might be rough.
>>
>>5283302
Definitely no, though I'm not sure she'd be able to rush in before they left.
>>
>>5283297

“But the city,” said Zach.

“We’ll be back,” replied Ben, “We’ll talk with your boss and have him pull some strings. Maybe he knows somebody that knows a thing or two about magic. We’ll see to our wounds, pad our forces, and try again in a day or two.”

“We might not stand a chance against this thing in a day or two,” replied Zach.

“We don’t even stand a chance NOW,” barked Ben, finally losing his cool, “We have no idea what’s beyond this room!”
”We could be walking to our deaths even if we survive this,” he added.
He took off his shield and threw it across the room, “FUCK!”

“What if we tried solving the puzzle one by one?” asked Zach, “That should improve our odds.”

Ben gave him a flat look, “Did you see how dense that book is? It would just flip to another riddle after you solve it and before the rest of the group can catch up. Considering the fact that there’s no second door means the dungeon can hide it at will. Only those in the chamber when the puzzle is solved get to see where the exit is. If solving the fucking riddle even reveals an exit to begin with!”
”We’re retreating,” he concluded, “I’ll take the heat if need be.”

Marek threw up his hands and let out a heavy sigh of approval, “Finally!” he said, “Some sense!”

Ben got up and recovered his shield.

Hurt, broken, and battered, the group limped their way back towards the [Jungle Room].
Ben sighed, “Oh, right,” he said, “This fucking place.”

----

I need 6d20 for "Constitution" saving throws for the invaders against the [Jungle Room].
6 because there's 5 of them and one has advantage. The rolls will be applied in the order of the invaders.
So: Ben, Marek, Anya, Celeste, Zach.

Need DC8 Constitution saving throws for the invaders.
>>5276818 (+4)
>>5276823 (+2)
>>5276828 (+2, Advantage)
>>5276830 (+3)


Please include the following message:
Rolling for TARGET against [Jungle Room]

One roll per reply

-----
>>5283299
I didn't want to roll for morale, yeah.
I've since swapped my stance to "people will act according to their character"
>>
>>5283297
>“We’re retreating.”

Ah sweeter Words the Sadist never heard. Ben is fearful.

>“Not like this, Daddy~”

The Hell?

>>5283302
absolutely not. Unless we can guarantee that she kills them all. Which is extremely unlikely. And her new appearance would be ruined even if we could revive her later. We would need more transformative marks to make a complete conversion.
>>
Rolled 15 + 2 (1d20 + 2)

>>5283306

Rolling for Celeste against [Jungle Room]
>>
>>5283306
>I need 6d20 for "Constitution" saving throws for the invaders against the [Jungle Room].
>6 because there's 5 of them and one has advantage. The rolls will be applied in the order of the invaders.
>So: Ben, Marek, Anya, Celeste, Zach.
Ignore this. I copied/pasted this and forgot to remove it.
>>
Rolled 2 + 2 (1d20 + 2)

>>5283306
Rolling for Marek agains [Jungle Room]
>>
Rolled 4 + 3 (1d20 + 3)

>>5283306
Rolling for Zach Dewhit against [Jungle Room]
>>
>>5283309
Just make the rolls like you normally would, like >>5283308 did.
>>
Rolled 10 (1d20)

Chadaklin getting his one chance to duel destroyed by math. Sad.

>>5283306
Rolling for Ben Nielsen against the Jungle Room
>>
Rolled 8 + 3 (1d20 + 3)

>>5283306
>Rolling for Zach Dewhit against [Jungle Room]
>>
>>5283311
>>5283312
Nice, Junge room keeps on paying. I love Vietnam.
>>
>>5283306

Rolling Advantage for Celeste against [Jungle Room]

She already made it but yeah.

>>5283313
do you mean like this?
>>
File: 1644594990267.png (47 KB, 549x375)
47 KB
47 KB PNG
>>5283311
>>5283312
Holy shit we fucking got 'em. We fucking did it lads. Eat shit Ben, you fucking suck.
>>
This went incredibly better than I expected it to. Room of Bewilderment MVP.

>>5283318
Yes exactly like that anon
>>
>>5283312
>>5283311
at least two people stay here as well.

well Ben and Celeste are gone but damn.

I would have liked to capture Celeste to be honest. But nothing can be done there

>>5283318
>>5283322
and i fucked up the dice for her here.... damn its getting to late for me. Though it does not matter truly. Since her first roll already made it.
>>
That son of a bitch and his plot armor.
>>
Rolled 5 + 2 (1d20 + 2)

>>5283324
Rolling Celestes' advantage to put (You) out of your misery
>>
They were smart to leave.
But damn I wouldn't not have expected 2 people to die on their way out. Fucking hell, this went better then I though possible, this is fucking great.
And Ben even lost his two most useful companions, he is gonna need to seriously grind before coming back.

I didn't consider the jungle to be a high priority, but at this point I think we should upgrade it just on fucking principle. Vietnam has carried this dungeon hard.

>>5283325
Honestly we should consider ourselves lucky he didn't roll 2 nat 20s like last time.
>>
>>5283308
Celeste succeeds

>>5283311
Marek fails and is defeated.

>>5283312
Zach fails and is defeated.

>>5283314
Ben succeeds.

Fluff is forthcoming.

Two folks are still alive: Celeste and Ben.

Caps in absence of formatting.

WHAT NOW?
>1 - Let Celeste and Ben leave
>2 - Send forth Grez to attack one of them (mention target)
>3 - Wait until they exit the dungeon and let Grez talk to them
>4 - Wait until they exit the dungeon and let Chadaklin talk to them.
>>
>>5283328
>1 - Let Celeste and Ben leave
Letting either Grez or Chad talk to them is beyond foolish. We don't want them to know Grez is "human", or that Chad even exists. Also, no way Grez can take them as she is. Just let them leave.
>>
>>5283328
>1 - Let Celeste and Ben leave
As much as I'd like to finish both of them off, the fact that we can't ressurect Grez if she dies is enough for me to say 'No'. We still need her to go out and buy out new trap blueprints and do other acts outside the Dungeon. She can't do that if she's dead.
>>
>>5283222
>>5283228
>>5283260
>>5283272
Step aside, [Jungle Room], there's a new favorite trap room in this dungeon.

God DAMN. I was worried when Zack Random Bullshit'd the entire Vietgobbo room, but the room of bewilderment was the true underdog of the dungeon. I'm glad it got to show off and DESTROY dear Benjamin's hopes. I cant wait for Chadaklin to finally come face to face with our oldest, still breathing nemesis. Anya dying fluff when?
>>
>>5283328
>1 - Let Celeste and Ben leave
What >>5283330 said
>>
>>5283328
>>1 - Let Celeste and Ben leave

Was thinking of having grez talk to them but
>>5283330
Brings up a good point, can't play our hands too early
>>
>>5283332
No fluffl because they forget she was with them and haven't seen she's been shredded by savant gobbos
>>
>>5283328
>1 - Let Celeste and Ben leave

We will send a message to them later. We will have a chance to taunt them later.

>>5283326
I appreciate it Anon
>>
>>5283328
>1 - Let Celeste and Ben leave
I'm tempted to try to make a deal with the criminals via celeste for the release of their three companions, but it probably wouldn't work out. Plus exposing either Chadaklin or Grez would be a bad idea.
Oh well, maybe next time.
>>5283332
>Step aside, [Jungle Room], there's a new favorite trap room in this dungeon.
I don't know anon, the Jungle Room is making a very good case for itself right now.
>>
>>5283328
>1 - Let Celeste and Ben leave
Mm. Feels good to bag not one, not two, but THREE MEATBAGS. Let them wait and fear new additions to the dungeon. The best part is that we didn't even show all of our cards this invasion. I want Chadaklin to be a surprise.
>>
>>5283341
>The best part is that we didn't even show all of our cards this invasion.
That is by far the best part. It is quite clear that Ben came with a party that could easily defeat the dungeon he went through before, but since he hasn't seen everything, he cannot prepare for everything. He will definitely come back with a smart dude, and/or someone who knows AoE since that worked really well for them, and maybe even some anti AoE measures of their own to counter the Vietnam Double Napalm Special, but he cannot prepare anti-charm for Chadaklin or high WIS characters for the second floor, because he doesn't know they exist. That is a huge advantage for us. Not to mention that we are guaranteed to get a lot of point right now...
>>
>>5283341
>implying Chadaklin is the real surprise and not the fact that we have a second floor with more powerful minions
Imagine they take the big beating from him but manages to push through, just to see a staircase and realize they're not even close to reaching the Dungeon Core. That'd be a magnificent sight.
>>
>>5283338
Yeah, I sent that post about 20 minutes too late. Room of Bewilderment has definitely gone up in my list, but you still don't fuck with the Jungle. I wouldn't appose another room upgrade to it, it has served us well.

I'm just hoping theres enough paste to go for the [Jungle Room] and the shades on the second floor.
>>
>>5283347
I think this is why we need to invest more in trap rooms. They get distraught and try to retreat, and have to go through the trap again, and it's also potent in dealing damage normally. Room of Bewilderment is good, but it doesn't activate on people retreating through it.
>>
Let's get the deets on the home defence system before we spend too much dp, it'd be great to get a DEX based trap to round things out.

A second boss room is top priority in my book though.
>>
Reminder of priority defined :
Floor 2:
>Spawn a tier 2 Shade
>Boss room and Puzzle downstairs
>Spawning other tier 2 shades, expanding shadow vale to tier 3
>Give boss mantle to the best Shade/Wraith/Banshee
>corruption
Floor 1 :
>Rush Hobgoblin den for better minions
>Expand Jungle

There's also the matter of the "new" trap room, I think it's for the second floor. Heck, we might have enough to buy the core-like mystery box.
Now, my priority have been a bit updated : you anons made a fair point of the strategic advantage of not displaying our true end, or dungeon depth... So Leap-frogging (>>5280084
) makes tons of sense.
>>
>>5283357
agreed, I also want to see our options for the upgraded Shade
>>
>>5283359
We should also get 2 corridors and re-arrange the dungeon so that it's ambiguous which way to go from the jungle room
>>
>>5283361
Well, we'll see how many MP/DP we collected... and how we consume the poor saps.
>>
>>5283361

Yeah, I'd like to swap the dungeon to where the path chadward is to the side and the deadend is straight ahead. Feels like the best way to trip up the standard approach.
>>
>>5283361
>>5283370
I don't know, it might be better to leave them. I mean Ben might see the corridors, and decide "Wait, the dungeon is trying to trick us, the way forward will be this way now" and go East instead. It wouldn't be surprising since he will have just lost two members of his team in front of him to backtracking, so it would make sense for him to be paranoid about that.
>>
File: chadaklin.jpg (466 KB, 1080x1331)
466 KB
466 KB JPG
>>5283347
I can see it now...
>be Ben
>manage to survive the dungeon a second time but lose your entire party save for 1
>you hated them anyway, good fucking riddance
>fast forward to about 3 days later
>come back to the dungeon, and manage to scrape back to the [Room of Bewilderment]
>the party is worse for wear, but determined to end this nightmare and get riches for it
>the chambers open
>greeted by pic related
>A demon straight from hell looms over you
>9 foot tall wall of muscle with a humongous sword
>the most dominant, authoritative voice comes out of this monstrosity
>it can fucking talk
>yfw you're drawn to do this creature's every bidding
>yfw your entire party bites it, again
>yfw there's a second floor
>>
>need to use the toilet
>turn on light of my hotel bathroom
>several roaches skitter about
>close bathroom door
>use the toilet from the lobby instead
My hotel fucking sucks, bros.
So glad I'm leaving soon.

VOTING CLOSED
>1 - Let Celeste and Ben leave

No further updates today.

Some other news, we're rapidly closing in on 100.000 words.
I was thinking of having something commissioned in the way of celebration.

Commission
>1 - A quest cover for the thread
>2 - Chadaklin
>3 - Series of progress pics of Grez over the course of the story
>4 - Just a general group pic of all our monsters thus far
>5 - Other (Write-in)
>>
>>5283380
No, it would make literally zero sense for him to think the way would be different. If you're really worried about it, we can make it left-right rather than up-right corridors. Even better, we can make it 3 way, with a dummy corridor to one side, way to torture room another way, and real progression the third way.
>>
>>5283387
>1 - A quest cover for the thread
Though 4 is also cool. This would both be cool and attract new people to the thread.
>>
>>5283387
Thanks for running tonight QM.
Sorry that your hotel and the training sucks balls harder than Ben's plot armor.
For commission :
>Cristal core with sadist and scholar ectoplasm personalities witnessing a duel of fates between Grez and Ben in the mere core room
>>
>>5283387
>5 - Other (Write-in)
>Quest Cover featurimg Chadaklin.


Also sorry to hear about your bathroom and shitty hotel
>>
>>5283387
First:
Holy shit you're on silent hill 4 hotel.
Second:
>4 - Just a general group pic of all our monsters thus far
I would like to know how they actually look like.
>>
>>5283382
>be Ben
>Chadaklin finally kneels, clutching his wounds.
>we lost half our party to the bastard, but the battle is over.
>finally we can break this damn dungeon and go on our way.
>the monster just give a low chuckles, and says:
>"What makes you think that there is only one floor?"
>disintegrated into dust
>what
>please no
>feel cold sweat run down my back as I reach for the door
>behind it is not the core, but a staircase leading down
>FUCK
>get swarmed by shades and fucking die
10/10

>>5283388
I think it would make sense, it would be weird to not get suspicious after seeing seemingly pointless corridors appear all of a sudden. But I'm fine with switching it up too, he might fall for that instead.

>>5283387
>roaches
Hate the fucking bastards. Sorry to hear that QM.
Personally,
>4 - Just a general group pic of all our monsters thus far
Though I'm fine with 1 too.
>>
>>5283394
>I would like to know how they actually look like.
see from the OP: https://i.imgur.com/sVhbeJ1.jpg
>>
>>5283392
+1
This one
>>
>>5283392
>>5283387
+1, this would be cool. Also if we could fit in the two Dungeon Personalities standing over his shoulders that would be good too.
>>
>>5283404
Eh, that might get outdated quickly if we get broken again.
>>
>>5283392
Supporting, assuming that the cover is a poster and not just a logo
>>
>>5283404
how do the sadist and scholar look like? (besides the ghost like form)
>>
>>5283406
>>5283409
I'm pretty sure they're just orbs of magic with auras around them. Like the Sadist having a much more sinister energy in comparison to the relatively nicer Scholar.
>>
>>5283412
Nah, QM has described them doing facial expressions, poses and gestures, meaning they have a head, a torso and arms at least.
>>
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This is what I'd like to do with the first floor, after a boss floor on the second anyway.

Expand the jungle by two, raising its DC by three, move the scout to the jungle, and add a corridor. I've highlighted door positions in yellow, there's a lot of ways for heroes to accidently backtrack or have to trek through our expanded jungle again.
>>
>>5283420
It's an interesting design, though should we expand the jungle room again or invest in another trap room?

Also, wouldn't it be better to shift the Goblin room up one and the rest east one? Just so they have to deal with anything we've left in there
>>
>>5283420
Interesting idea, but this makes us even more vulnerable to aoe, and doesn't solve the problem of them being able to peek through the door. I would actually like to move a creature or two *out* of the Jungle to make us less vulnerable to the aoe.
>>
>>5283420
It's not bad, but if the invaders are careful and just peek through every door, as they should, they would not backtrack as it would be quite clear where everything leads. Some more corridors might help but at that point the layout is not necessary.
>>5283427
To be frank, it's kinda hard to justify moving anything out of the jungle because the Raid Leader improves everything in there so much. But then yeah if we leave it as is AoE screws us over completely.
The best solution we have is to just get more monsters.
Ideally we would unlock hobgoblins and get those, but if not I think we can consider getting one more bugbear. They are pretty bad at this point, but if we corrupt them they might be good. Sadism improved goblins DC by 4 which was pretty huge, and Scholar turns shitty goblins into actually good mages. We have only one to corrupt so getting another would mean we would get to see both versions, ideally.
>>
>>5283438
I agree, we aren't using corruptions enough.
>>
>>5283438
Alright then, our MP priority I would say would be:
>Tier 2 Shade
>Bugbear/Hobgoblin in Goblin Room (Not Jungle)
>Bugbear/Hobgoblin corruption
>Shade Corruptions
>>
>>5283446
I second this, as we need to expand on our monster roster's power, or we will be swept away by power creep
>>
>>5283446
Sounds good to me.
The tier 5 shade is obvious, since it would make for a good boss, but then yeah getting another bugbear and corrupting both would be nice.
We can get another bugbear and corrupt both with different corruptions for 9MP, which is not that much.
After that shade corruption would be nice, if only to see what we can potentially get. I imagine Scholar shades should be quite spicy.
...Though we need a shitton of DP too, between the boss room, puzzle room, jungle, hobgoblin barracks, and getting the blueprint. We really need as many points as possible, there are too many things to spend them on.
The dungeon HUNGERS
>>
Something interesting we should think about. We could make stairs that go down through the shade room, then back up through the goblins and jungle. I'm not sure if that buys us anything, but it's an option. It would let us get shade possessions on targets before the F1 boss, and might bait aoe where it doesn't kill five+ targets. Targets might also die before we even need to force a fail, wasting the possession.
>>
I was thinking, instead of expanding our jungle room maybe we diversify our rooms a tad and get a marsh land instead.
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>>5283501
Pit trap would be better since it's a WIS check. We already have plenty of STR checks from our minions.
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>>5283438

Yeah, the strength of peeks is a big question. We've established that a person can detect a dead end without entering it, but can they infer the shape of the dungeon while in it? It's definitely not as clear cut as we see it, it's a thick jungle crawling with hostile life, the idea that Ben will tromp around to all five doors, do a peek in each one, and only then make a decision, after making estimates of distance and charting a mental map...well that feels like stretching it to me.

It feels a lot more realistic to me that you'd walk in, head straight across, and say "get out of this mess" and head through the corridor. Or if you know the dungeon like Ben does, you'd see the bug bear den, say "Ah, it's this way" and then go through there.

All that said dungeon rules might be well known meta knowledge and "Peek and Chart" might be standard practice for dungeoneers. Hell, they might bring measuring tapes.

QM? Is there a limit to how thoroughly an invader can explore a room after they've passed the DC in it? And is the answer to that question common knowledge among dungeoneers?
>>
Let's make sure to torture some information out of our victims before we paste them.
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>>5283506
Good point, I was also thinking that the marsh land might have some cool upgrades or whatever they are called for our gobbos.
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>>5283560
Like what, exactly? Unless we've been metagaming since the very beginning, I believe that the dungeon is able to hear people that are near its entrance, which is how we know of Ben's sneaky trick of getting into a death pact with the Blackwood Brothers gang. We need to know what kind of information we need from them. I'm open to ideas, but I want more details.
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>>5283328
>>1 - Let Celeste and Ben leave
killing them once and for all would be GOOD but grez sucks
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>>5283582
wow I was late as fuck
>>
About what to do next, I am confident it is beneficial if we leave the first floor as is and work on the second.
>>5283392
>>>Quest Cover featurimg Chadaklin.
Based? Based department? Also, it feels like a nice thing that the first tome is the 1st floor boss. The 2nd tome has the 2nd floor bosss...
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>>5283476
Pretty sure stairs don't work that way.
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>>5283570
I think higher DCs serve us better.

Whatever we do, we better do it hard because this was just the ragtag band the mob boss threw together Willy nilly, the group that comes next is going to be the actual heavy hitters.
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>>5283650

How else would they work?
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>>5283678
As an aesthetically different corridor.
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>>5283387
>4 - Just a general group pic of all our monsters thus far
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>>5283420
I'm just worried that putting more jungle rooms next to the one we already have just merges them into a single larger jungle without walls diving them, which would allow intruders to bypass both the branding room and bugbear den
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>>5283420
Nice design, but I'm afraid of aoe and losing monster spot opportunities of not using bugbear den
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>>5283387
>>5283392
+1 This sounds good.
>>
Ok guys. The invasion shall grant us around 10DP(average level*3) and 17 MP (total level); plus 3 snacks.
>Still regreting not binding the 15 DP per couple days level 5 snack
We'll need to keep a DP to examine the mark. Then, shall we consooooom or not?
I think consooooming would grant us 4/4/5 MP-DP
I'll go for DP-consooooooming.
>We need DP for gold for trap schematics
>Delaying a bit boss room, we can ALSO buy mystery box, and puzzle room

Thoughts?
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>>5283863
consuming only after we had a little chat with all our captives and their Boss. If he does not mind losing them then we can eat them. Otherwise they might be at least somewhat valuable either because we can throw them out to deliver a message somewhere or as bargaining chips.

The DP we will get i would invest in the new book(500GP) and then another Room of Bewilderment. Or maybe the first new Trap Room with the Tier 2 Trap that might grant us powerful mutations for the Shades. Something like Spectral Warriors or Wraiths capable of weilding weaponry.. Those are gonna be expensive i believe.

I would not go for the mystery core unless we snack these people and seeing as they do have information on the Cartel they are a part of they might be at least somewhat valuable. So no immediate snackage.
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>>5283863
We definitely consume them, they are worth far more to us dead than alive. We have no need to "negotiate" with the mercs, especially while Ben is alive and out of our custody. I don't like buying mystery box, it's super expensive and we have so much to spend DP on.

>>5283866
>If he does not mind losing them then we can eat them.
?????
Do you really think he will say "Sure I don't care at all about my employees, go ahead and eat them"?? Even if he's a total sweatshop runner, these are skilled individuals that probably aren't super common. Either way, we really don't give a shit what he thinks, especially since they invaded us already.
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>>5283884
Maybe i should clarify what i mean with that.

If he is not willing to give us a good deal for their "safe" return they are toast.

Also gathering more knowledge about our opponents is super critical to understand what kind of resources we might be able to press out of them, if we do manage to get our hands on something the Mob does really care about. So at least interrogation should be on our list before we eat them.
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>>5283889
You know, if we put the branding chamber up front so that people don’t have to get murdered by the jungle, we could maybe sell the mob boss our branding services.

He’s certainly got a mage capable of it now, but we could likely undercut whatever that guy is charging.
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>>5283889
And in trying to get this deal across, we lose access to a level 3-4 character we can consume. Way too unlikely to be worth giving up.
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>>5283863
>still regretting not binding the 15dp per couple days level 5 snack
We can do that with our current captives as well.
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>>5283901
If we try this, they're just going to go to the guards/police or whatever to try to save themselves, and if we make it obvious this is just going to be forcing them to come back and experience all this pain, they won't agree to the bind. They have to be willing to accept. It's a bad idea and I don't know why you would think the DM would allow us to do this anyways if it actually worked the way you guys think it would.
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>>5283903
>DM
QM
>>
>>5283863
>Thoughts?
First of, stop writing like this:
>shall we consooooom
>I think consooooming
>DP-consooooooming.

Second, I see two ways we can go about this. We can strenghten either the First floor or the Second. While I would usually argue for expanding the Second floor, the budget layout on Floor 1 just routed Ben and his party of level 3-4 schmucks. That is enough for me to consider if it wouldn't be better to make it a little less bad. Also as anons pointed out, if we can keep them from advancing further than the First floor for a couple more invasions we become safer since the invaders (Ben and his benefactor, and Sir Greenstone and his party when they arrive) will have less knowledge of the Dungeon's layout to build their team around if they survive.

So what we'll have for resources is this
>10DP
>1 leftover MP + 10MP (total level of all defeated invaders, so 10 and not 17)
>13 floating resources
5DP is locked in the purchase of the trap schematics.

On the First Floor we can do the following:
- Spawn 1 Bugbear
- Expand Bugbear Den to a Hobgoblin Barracks (requires 1 DP Consumption (5DP)), place Bugbears and Savants in Bugbear Den to roll mutations
- Spawn X Hobgoblins in the new Hobgoblin Camp (If no Second Bugbear is spawned, 2 Hobgoblins can be spawned without MP Consumption. 3 may be spawned with a single MP Consumption (4MP)). If less than 3 Hobgoblins are spawned, and we do not plan to expand the Jungle, further MP Consumption will allow them to be Corrupted (8MP would allow for one Scholar Hob and one Sadism Hob).
- If we spawned many Hobgoblins, waiting one day would give us the 6DP we need to expand the Jungle Room and roll for mutations on them. Alternatively consuming for 4DP would let us build it immediately.
- If we spawned only one Hobgoblin or none at all, MP can be spent on Corrupting Bugbears instead (Sadist Bugbear cost 2MP, Scholar Bugbear cost 4MP). With two MP Consumptions (8DP), two Bugbears can be corrupted and two Hobgoblins can be spawned (19MP - 3 (for Bugbear 2) - 6 (total mutation cost) = 10), or one Hobgoblin spawned and Corrupted.

On the Second Floor we can do the following:
- Assuming Utility Rooms also cost double what they did on Floor 1, like Spawn Rooms do, we can only build one after consumption (5DP). This should be the boss room
- With 10MP we should be capable of spawning one T2 Shade without an MP consumption.
- Consuming the remaining two captives for DP (8DP), we would need to wait two days before we can roll for a mutation by building a 2-tile trap room (6DP+6DP), the Greedy choice that doesn't guarantee a mutation but makes the second floor stronger. Alternatively, consuming for 8MP instead allows us to Corrupt the the T2 Shade with either Scholar or Sadism (3 + 5 - 1 = 7MP for Scholar, 1 + 5 - 1 = 5MP for Sadism) before placing them in the Boss Room (which will grant them a random mutation anyway).

Character Limit, 1/2
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>>5283905
While getting a boss on Floor 2 is objectively the best way to ensure the safety of the Dungeon Core, it is also the least directly impactful choice as Invaders have to make their way through the entire rest of the Dungeon before they face off against it. On the flip side, nothing we can spawn on the first floor is as powerful as corrupting a T2 Shade and placing them in a [Boss Room], but whatever we do spawn will immediately impact any invading force that enters the Dungeon (especially spawning Hobgoblins, which are credible threats to even Level 4 invaders if we use this Invasion as a baseline, and expanding traps to make retreat more difficult) and thus giving us a greater chance at a party wipe on the next Invasion.

It's a choice between a more catious approach (Boss Room on Floor 2) or a more agressive one (Hobgoblins on Floor 1), and I hesitantly lean towards the aggressive approach. We did get burned earlier when we gambled and skipped out on Chadaklin's Boss Room to expand the [Goblin Warcamp] (where Ben ended up breaking us), but this time we actually have a defense behind that [Goblin Warcamp] to pick up any slack, and especially the 16HP worth of Shades on Floor 2 makes me confident in that expanding the First Floor right now is more benificial than building a Boss Room on Floor 2.

Whatever choice we go for, at least we shouldn't split resources across floors. That just leads to subpar configurations.

>>5283889
>If he is not willing to give us a good deal for their "safe" return they are toast.
I entirely disagree with any notion of striking a deal with the mob boss. We will simply consume his schumcks so that we can become powerful enough to consume the next wave of schumcks he sends our way.
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>>5283903
Well here let me posit this for you
>Here’s a contract. It says you can’t talk about or try to revoke this contract (you must resist to your fullest if someone tries to revoke it btw), that you can’t work against the Dungeon’s interests, that you must inform the dungeon of all known/pertinent info if you become aware of someone or something else intending to harm the dungeon, and also you have to come assault the dungeon (without making a breaking attempt if you succeed) once a week.
>And if you don’t accept this contract I will torture you.
>Do you accept?
We get to write the contract as we see fit and these people are in our thrall. I don’t know why you think this won’t work when demons have been employing this trope forever.

Also the biggest brain move is to get all the doods to come in individually that way they count as separate incursions and we get more DP.
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>>5283905
We don't want to place Savants or any other mutated/corrupted creature in a room being built, as mutations overrule others, and not to a stacking effect.

>2-tile trap room (6DP+6DP), the Greedy choice that doesn't guarantee a mutation but makes the second floor stronger.
No choices guarantee mutations, and we can still get them by placing Shades in the trap room before expanding it.

>>5283906
As for what we should put in the boss room, I think a Sadism corrupted T2 Shade would be better than Scholar, as Sadism seems to be individually stronger, while Scholar is stronger in a "Group" setting. A boss would also be the best candidate to get harder to beat after downing a party member if that's how all Sadism corruptions work.

>>5283908
I could see people still saying no to this. Also, "you can’t work against the Dungeon’s interests" contradicts forcing them to assault from their point of view. They can probably easily form a strong party and loophole attacking and having their party members do breaking attempts. Just not worth it imo.
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>>5283915
Yep for example: "Since we're under contract with the dungeon we won't kill it like someone else might if it stays free so having us break it and control it is in the dungeon's best interests."
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>>5283917
>>5283915
That’s nonsense, if they fight with semantics then we just fine tune the language of the contract so there are no semantics to fight with.

“Also you have to attack alone.”
“No breaking attempts, and you must try to prevent others from attempting it too, unless otherwise directed by the dungeon.”
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>>5283918
We're not going to catch everything they can work around with, it's also easier and safer to not try to abuse game mechanics that the QM probably won't allow.
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>>5283915
>as mutations overrule others
Yes, this is true but certain mutations are locked behind Corruptions. Quoting the QM from thread 2 when we managed to corrupt the Goblin Brute in to a Raid Leader:
>"Goblin Raid Leaders are a unit that's only possible because it was corrupted before the mutation"

So a successful mutation on a Savant could potentially switch out available spells, increase the DC on it's basic attack, give it a higher Mana Poll etc. I don't think trying to mutate corrupted minions is a bad idea at all.
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>>5283915
>We don't want to place Savants or any other mutated/corrupted creature in a room being built, as mutations overrule others, and not to a stacking effect.
This is false. Look at the Blight Bringer, it was a corrupted brute, and just gained an extra ability of poison. There is no indication that they overrule each other, even if they do interact. But we only have two examples of corrupted units mutating so we don't have enough of a sample pool to say anything definitive.
Same thing applies for corruptions for what it's worth, we literally only corrupted one unit with each corruption, we can't say what each corruption does for sure until we get at least two of each. That is part of the reason I want to get another Bugbear and corrupt the two we have, to get a bigger sample size.
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>>5283921
>>5283922
Oh, interesting. I still think the Savants are so good that I'd only want to mutate one of them rather than risk losing their abilities.
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>>5283923
So far, every mutation has been worth it, I highly doubt that it would give us we would regret man. The only mutations that made a unit "worse" were that the blight bringer lost his ability to chasing an enemy outside their room and get stronger when killing (totally useful skills that were very often relevant as you can tell) and the raid leader went from a 12DC to a 10DC. I think it's very likely we are gonna get something worthwhile.
Besides, absolute worst case scenario, which I doubt will happen, if we lose both explosions and really miss them, we can get another for 4MP. Hardly a sky high expenditure.
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>>5283920
We started in the super hard mode location, I’d argue that the DM has engineered it for us to lose if we don’t abuse mechanics to the maximum.
>>
As far as I'm concerned, I'm for enthralling more instead of eating. We can work in the contract some monetary compensation (50 GP/Week) and a cleaning of all brands.
Regarding next dungeon development, I'll 100% go for making the 2nd floor "bear minimum" and I refuse to spend any MP on units that are not hobgoblin on first floor. We can always corrupt current bugbear to turn it into savant bugbear (Putting back College into college drop out goblin)
>>
>>5283918
>>5283920
>>5283932
How about we don't play "contract em' all"? We're not savvy enough to get one over a ruthless and gutless mob boss with nothing to lose. This isn't like Grez arriving at our doorstep broken physically, mentally, spiritually, and a nose hair away from death. Taking what we know of the Blackwood Brothers, they're the type that have made their fair share of damning contracts, and don't shy away but REVEL in murdering people, on top of not caring too much about their colleagues/subordinates if they're not entirely useful. They said it themselves that they would stab Ben in the back if it wasn't for his life link to the big boss. We have no bargaining chip, and interacting with them will probably just piss them off. They're not some thugs in over their heads that would beg for their lives, they're actual fucking criminals. Are we seriously considering making the same mistake Grez made, and how well that ended for her?

I say we should eat them alive before we're on their collective radar. Takes care of a big problem without paperwork, and nobody will cry for them.
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>>5283943
Ok for this concession. But in return you'll let us enthrall the cringe rogue/Warlock (i'm pretty sure he's high-level, I want a high-level thrall that grant us a sweet DP supply)
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>>5283947
>But in return you'll let us
Woah woah woah I'm just making suggestions and showing another perspective, I don't make the rules. That said, you mean one of our captives, right? I'm not so sure, we might need to break them before we "fix" them.
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>>5283949
i am pretty sure he means the weird guy that gave the Personalitys and Grez a really weird feeeling.

The guy that thinks himself an assassin.
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>>5283950
Oh, the motormouth. Better to eat him and be done with it, I'm not so sure about having a guy who's not really all there to be cooperating with the dungeon. He's just skeevy in general.
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>>5283943
I'll just weigh in to say that I agree that we should avoid trying to contract people willy nilly.
Contracts only work longer term if both parties benefit, or they have absolutely nothing they can do to fuck us over after they get contracted.
Grez was uniquely positioned in a way that a contract made sense. I mean, we gave her a human appearance, and enough funds to live pleasantly, there is no reason for her to betray us, and has every reason to cooperate. Other people like these gangsters have no such reason, and coercing them on threat of death/torture just means they will desperately try to look for a way out. If they actively want to escape the contract, they will find a way to do so somehow. Maybe some rando we could try to cover up, but there is no way a mob boss who applies contracts themselves (we learned it from them in fact!) is not gonna catch on that their subordinates are acting weird. And yeah sure they could get some money if they cooperate with us but you know how else they could do that, without having to uphold their end of things? By breaking us. There is no way they will not at least try, they seem to have to funds to put together a fairly competent team, even if it was badly equipped to handle us this time. Maybe after several attempts they would be willing to cooperate but I say we cross that bridge when we get to it. Right now it would mean overplaying our handle I think.
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>>5283953
well he might have some brands that caused his mental problems... if not.... well we will have to see. Lets hopefully not eat something that would cause us to have stomach cramp... like corruption from another dungeon or something.
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>>5283954
This is what I'm saying. Even if we somehow got to the big boss with a deal ourselves, greed and corruption would get the best of them and end up trying to screw us over later. Our natures would end up butting heads, as the Blackwoods would want to grow their influence as much as the dungeon would want to grow more powerful. They're competition, not friends.

I'm not opposed to making contracts with smaller fry with smaller ambitions. Maybe if we get them in a crucial hour of weakness and desperation, they would feel indebted to us. And Grez doesn't have as grandiose goals as a mob boss does, she just wants to live without fear, live comfortably, smash Ben's face in with her mace, and have "toys" to "play" with every now and again. All we have to do if we want to run contracts on people is treat them nice, and make sure our new employees aren't very greedy and have a flexible moral compass.
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>>5283575

My interogation wish list would be:

1. Everything they know about dungeons, traps, designs, delving techniques, strategies that invaders have employed. What's coming to kill us?

2. Everything they know about their organization. How many, what levels, what skills, what stat spreads, what contacts do they have? When we cripple them who is coming after us next?

3. Everything they know about the city, emphasis the criminal underbelly. Is there a dormant dungeon cult in the town? Slave traders? Other gangs? Who made Marek's knife gadget and where do we buy one? Is there a loose morals engineer we can hire? Can we pay for slaves to be fed to us at a profit?

Interogation is a free action and doesn't prevent us from eating them, and knowledge is power. There's no reason not to get as much information as we can, especially since we have a silver tongued devil and a torture happy sadist to work with.
>>
>>5283943
fully agree

>>5283990
good idea
>>
>>5283990
That could be good idea actually.
We just say "we will release you unharmed if you tell us what you know", then eat them anyway. EZ free info.
Hell, we have three people to try it on, maybe we could even just use Chadaklin's charm? That might remove the need to threaten them in the first place.
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>>5283994
They might not believe us if we say we will release them unharmed, would be too good to be true, we have to sell it a bit better. Maybe something like "We'll only torture you for a day before releasing you, otherwise we'll torture you for a week", exact terms subject to change depending on what we can think of, but the idea is it's a bad option that we lie about that they would believe we would be evil enough to offer, and eat them anyways.
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>>5283997
Bottom line is, if Chadaklin's charm works, then it doesn't matter.
But sure we can try different mental gymnastics, how about "You are being kept alive as a bargaining chip against your boss (lie) and whether you stay here while being tortured or not depends on whether or not you answer".
Though we could always just keep it simple:
"Answer our questions or suffer"
>>
>>5284005
I think we've learned that how we word things impacts how difficult the charm check will be, it's not just a base charm check that is always the same for everything we try to convince people to do.
>>
Whoever talks first lives the longest.
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>>5284014
No, I mean like using the "Charm" ability of Chadaklin, to force them to "carry out instructions, within reason"
I think answer questions counts as within reason. Or is that what you are talking about too? Cause there is no indication that the DC of that skill gets changed by wording. Or that the skill involves speech at all.
>>
>>5284021
Yes, I am aware, when we used that in the past, the usage depended on how we worded ourselves and what our command was.
>>
>>5284021
I think the skill as worded can only be used in invasions, but we can use it to attempt to charm people outside of invasions but with situational dependency.
>>
>>5284024
I don't believe we have ever used the skill.
We only ever tried to convince Grez verbally. We were prompted on whether we wanted to use it on Grez once I think, but collectively decided against it.
When did we use it? I don't recall.

>>5284026
I think we got prompted to use it once against Grez. Lemme check.
>>
>>5284024
>>5284026
Right here: >>5197055
So there is a difference between the skill and just asking. The skill can also be used outside invasions.
>>
>>5284031
>>5284036
I guess we'll find out then. It shouldn't hurt to word it well at least.
>>
>>5283917
>>5283915

I wrote up some contracts a thread ago thar should work well, just reword them deoending on what we need they work as good tekplates.

>>5283943
>>5284031
>>5284026
I def think we can convince Zach they seem to have a moral core. Basically have Chaddakin go we have only ever been fighting for our survival against humans constantly trying to kill us. (Which while not wrong is witholding our more murderous stuff with grez)
If you give us Ben we will be no threat to the city and in fact will be happy to work with your boss and provide our services such as spawning gold and brand making and removal. Bens blood bond is no issue as we can remove it.
We really need to stop the escalation of heat that Ben and others represent and get more allies and control how they world percives us ourselves.

I think Zach would 100% go for it, we hold Marek and the other one as collateral and give him up when they give us ben.

If it dosnt work we just munch em.
>>
>>5283905
+1

No. Fucking. Contracts. These are lowlife criminals who will backstab us by selling us out to their employer. Eat them and be prepared for Ben's next group. Expand the first floor to keep the secrets of the second hidden a bit longer.
>>
>>5283972
I think the gang and the dungeon would complement eachother well there isno reason why one rusing in power hurts the others our power scales are parallell not conficting. As well if nothing else it buys us time, as the gang would want to keep us secret to exploit our powers themselves.
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>>5284151
The contacts are magically binding, they literally cannot break them and by eating them without attempting any diplo we are feeding into the, we are a evil dungon bent on destroying the city narrative which we dont want as thats how you get professional adventurers on our ass and someone like Zach telling the government.

We absolutely need to keep this from getting out to the wider city we need to take any precation to at least attempt to control information spread about us.
>>
>>5283990
Regarding slave, a "better" action would be trading one slavery for another : regular invasion of ally will be beneficial and a steady stream of ressources.
>>
Contract marks can be removed by skilled mages. A crime syndicate likely has access to those resources, and for the prize of infinite steady wealth they would do so in an instant.
>>
We don't really need a contract if we keep them alive, because they gonna come back anyway it's their job afterall. I also think those schmucks not gonna talk to the City about this their boss won't let them if he wants any profit from this affair.
So instead of a contract we could cripple them with our other brands , this would allow us to not only know who might come back with Ben but also weaken them in the progress.
>>
>>5284169

Our Sadist corruption puts a bit of a damper on repeat invasions. We can't catch and release without brands which cap at three, or mangling the goods.

We can remove brands, but thats a two point penality per capped repeat invader, and we aren't getting consumption bonuses either. Buy slaves, shove them in the dungeon, defeat them, eat them. No fuss, no muss.

If we didn't have sadist it would have been fun to have a colliseum dungeon where we run gladiator shows and release fighters unharmed. Collect dp/mp from invasions, gold from spectators...ah what could have been. Could be a fun utility room option I suppose, a colliseum side entrance.
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>>5284183
I do wonder how much it costs though we can most assuredly do it cheaper. at the very least the contract is a barrier.


I have a dream for the future where we are a dungeon's rights activist and work to free captured dungeons and put them in dungeon therapy.
>>
>>5284198

Say removing a mark costs them 10,000 gold. As a broken dungeon we would produce 200 gold per day. In fifty days that debt is paid off. In another fifty days it's doubled. Unless a contract mark removal costs years worth of our output it's absolutely worth it to spend a lot of gold to remove a contract. Our two floor dungeon produces 50,000 gold per year. That's a scary amount of motivation for people to come after us.
>>
>>5284162
>someone like Zach telling the government
Or, you know, we eat him so that he has no chance to tell the government. Funny you mention telling the government, I figure the fastest way we can have them alerted is if someone we force a contract on tries to find help from them.
>>
>>5284151
I agree, we arent a big enough dungeon for multiple contractors at this time
>>
>>5284232
"Someone *like* Zach"

He isnt going to be the only one who goes, oh shit this is bigger and more important then my greed better tell someone important.

I think the fastest way to have em alerted is to keep murdering everyone who enters us. Till it goes from we can make money off this to this is a danger to the city.

>>5284212
Yeah fighting against the greed is gonna be tough, we just need to make it more lucrative to feed us then to sell us out. We can just give the same offer we dod for grez. A gang pribably has plenty of bodies to dump.
>>
Yeah not a fan of letting any of them go
Safest to just kill ‘em
>>
>>5283328

VOTING CLOSED

WHAT NOW?
>1 - Let Celeste and Ben leave

COMMISION
>Quest Cover featuring Chadaklin.
>>
>>5284133
>>5284151
>>5284155
>>5284162
Capturing and mind controlling/enslaving a nemesis or their allies usually results in them breaking OUT of said predicament. Just saying.

Like >>5284183 and >>5284232 said it best, we should just shoot Batman.
>>
>>5284241

My big concern with cooperation is that they probably know the more bodies they toss us the stronger we get. Cooperation with a dungeon feels like a losing game long term, sooner or later the dungeon installs a orc warcamp and starts invading you daily. Or worse.

If we can find a way to pass a message along I wouldn't be above at least discussing the matter with the gang bosses. Is Chadalkin literate? Can our goblin deliver a letter?

The secret is out, the gang bosses know we exist. Let's send a letter via goblin mail and offer the gang the same terms as grez, 100 gp per person, no contracts, no formal arrangements, just bodies in and gold out, no questions asked.
>>
>>5284274
Well im not suggesting we enslave or mind controll them. I suggest we have a mutuall working relationship. And only ben here is our nemesis and i do agree we should kill im or let grez do it

>>5284275
I mean i just suggest we dont be that asshole dungeon who does that. Dosnt seem like a good idea anyways.

I think letting one of their dudes out to send a message is a good olive branch. I reccomended zach as they seemed the easiest to convince we arent evil.

I think only one gang boss knows we exsist, Ben is still trying to limit the info so they can make the money off us like grez wanted too. But i agree this is a good deal to make without contracts.
>>
>>5284280

Ben's in this for vengeance isn't he? I figured he was well past money by now.

Personally my vote is eat the captives post interogation. If the boss complains we thank him for three bodies and pay him 300 gp. He tried to kill us, he doesn't get 'good will' offerings. Good will is us not raiding him with orcs one day.
>>
>>5284275
>>5284280
The group of jobbers we whittled down to two was a fraction of the forces the Blackwood Brothers have in reserve. They may not know how many metaphorical guns we have, but they know we're getting more. Similarly, we have no idea if they're 30 average warriors or a militia of over 300. Why would the, and I cannot stress this enough, RUTHLESS MOB BOSS want to deal with a DUNGEON? We're not even people to them, and they put enough Joes in bodybags as it is. They have gear, skills, and men that know how to traverse and more importantly break a dungeon to get infinite riches for nothing.

Let's work with small fry individuals that can keep their heads on their shoulders, and not lawless crooks that dream of greed.
>>
>>5284286

Ideally they would accept our bodies for gold scheme on the basis of risk mitigation. Better to get less easy gold rather than more risky gold. It costs money and resources to maybe break a dungeon, and they have to do it several times. Why risk resources and gear when you can get a steady stream of income by tossing used up slaves/debtors through a door? It's not the fabulous riches of breaking us, but it's still sizable.

It makes sense for us because as you noted they might have the resources to take us out. Neither party is full informed here, so a cautious approach might win out.
>>
>>5284282
I mean hes def in this for revenge but if he didnt care about money and just wanted us dead he would tell the gov or the adventures guild. Why go to the gangs if not to get a personal cut of the money.


Ehh if he says no we eat the 2 we still have, they are collateral. Olive branches go a long way to not looking like an asshole, we should try not to be the agressor in many situations, people by default hate us.


>>5284286
Well the issue is that the mob boss knows we exsist, so either we get them to work with us or our exsistance eventually gets out. Every body that knows about us increases the risk.

Like if we try the olive branch and they say no, fine fuck it we eat the other 2 and double down on harvesting as we have too no other way to survive. But i doubt a sucessful mob boss wouldnt see the value of somthing as flexable as us in turning bodies to gold and i bet we can spawn all kinds of other bullshit.

With zach we are risking 3mp/dp on an attempt to get ben 4mp/dp which we could just eat everyone at that point anyways and say go fuck yourselves.
And we also may get to work with the mob boss.


>>5284302
Yes this. We need to buy time for ourselves if nothing else. Every day we earn the stronger we get and the more info we get. Even if they betray us eventually the time we will have bought is invaluable.
>>
No way we let Zach go he was to useful in the fight
And he really wanted us dead, let the girl go instead if we are letting any go
>>
>>5284328
that call shouls be made after the... Interviews to find out who would be the most malleable and least useful in a further raid against us.

maybe apply a brand of the Meek on them
>>
The [Jungle Room] once again stood before them.
Celeste went first, simply strolling through the dense vegetation filled with toxic creatures.
A snake dangling from a branch hissed, showing its fangs and speeded them towards the rogue.
”Bad!” cried Celeste, swatting the snake on the head.
The snake was momentarily stunned, though unsure whether that was because of the hit or the response itself.

[Hostile creature 'Celeste Ashford' has fled from the dungeon!]

Ben followed shortly after. He has been in the [Jungle Room] a fair few times before and kept an experienced gaze on his surroundings.
Poisonous plants were crushed underneath the metal boots of his full armour.
He made it to the other side without issue.

[Hostile creature 'Ben Nielsen' has fled from the dungeon!]

Marek sighed in relief, “Fer a mewment I sought his midef been a problem,” he said, his tongue wiggling desperately and looking for a way to make 'th' sounds work without front teeth.
Wincing and groaning the two men lumbered through the [Jungle Room].

After a good few steps Marek raised an eyebrow and pointed to his cheek, “Youf go' a lil' soemfing over hear.”

“Oh? Where?” replied Zach.

“Oan yer tjeek,” replied Marek, “sa bluu frog.”

“A frog?” asked Zach, lightly brushing his cheek, “That’s strange. I don’t feel a thing.”
He then felt nothing at all and straight-up collapsed.

[Hostile creature 'Zach Dewhit' takes one (1) point of damage from [Jungle trap]]
[The health of hostile creature 'Zach Dewhit' has reached zero (0).]
[Hostile creature 'Zach Dewhit' has gone unconscious.]
[Hostile creature 'Zach Dewhit' has been defeated.]
[The dungeon will now absorb hostile creature 'Zach Dewhit'.]

Marek watched Zach begin to disappear with barely any expression, “Ad tet coming,” he said with a soft chuckle.
The blue frog then looked up briefly from its place on Zach’s cheek, smiled, and jumped onto Marek’s nose.
”Moafferfu--” tried Marek, but then blacked out.

[Hostile creature 'Marek Jones' takes one (1) point of damage from [Jungle trap]]
[The health of hostile creature 'Marek Jones' has reached zero (0).]
[Hostile creature 'Marek Jones' has gone unconscious.]
[Hostile creature 'Marek Jones' has been defeated.]
[The dungeon will now absorb hostile creature 'Marek Jones'.]


Celeste saluted them like a sailor might salute a sinking ship, watching as the duo of crooks slowly disappeared into the dungeon floor.

“Why are you the way you are?” asked Ben.

“At least we get to split the reward two-ways now,” replied Celeste with a shrug.

“We lost,” said Ben.

Celeste considered this, “No reward?”

“No reward,” confirmed Ben.
>>
>>5284339
>>5284328
I thought only Ben and Celeste were getting out?

I say paste the ones we have and prepare for next time
>>
>>5284404

Capslock in absence of formatting

INVASION SUMMARY: VICTORY

All hostile creatures have been defeated or have fled.
Hostile creatures that manage to flee provide half the monster points.

Amount of enemies bested: 3 defeated, 2 fled
Amount of dungeon points (DP) gained: 12* (3.6 rounded up to 4)
Amount of monster points (MP) gained: 14** (4+3+3+2+2. Half points for Celeste and Ben)

Hostile creature 'Zach Dewhit' is currently held by the dungeon.
Hostile creature 'Marek Jones' is currently held by the dungeon.
Hostile creature 'Anya Kensley' is currently held by the dungeon.

*Average level of enemy group times 3 (Rounded up)
**Amount of monster points gained equals the level total of all bested invaders

-------

[Total amount of Monster Points (MP) remaining: 15]
[Total amount of Dungeon Points (DP) remaining: 12]
>>
>>5284411

Any of the discussed ideas like “interrogation” or otherwise can be submitted in the form of write-in

ZACH DEWHIT

1 - Consume hostile creature 'Zach Dewhit' and gain 4 [Monster Points]
2 - Consume hostile creature 'Zach Dewhit' and gain 4 [Dungeon Points]
3 - Apply a “Brand” to 'Zach Dewhit' and then release him (Random or predetermined)
4 - Apply a “Brand” to 'Zach Dewhit' and keep him in captivity (Random or predetermined)
5 - Release hostile creature 'Zach Dewhit' (Triggers [Sadism] trait)
6 - Keep hostile creature 'Zach Dewhit' in captivity
7 - Other (Write-in)

ANYA KENSLEY

1 - Consume hostile creature 'Anya Kensley' and gain 4 [Monster Points]
2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]
3 - Apply a “Brand” to 'Anya Kensley' and then release her (Random or predetermined)
4 - Apply a “Brand” to 'Anya Kensley and keep her in captivity (Random or predetermined)
5 - Release hostile creature 'Anya Kensley' (Triggers [Sadism] trait)
6 - Keep hostile creature 'Anya Kensley' in captivity
7 - Other (Write-in)

MAREK JONES

1 - Consume hostile creature 'Marek Jones' and gain 5 [Monster Points]
2 - Consume hostile creature 'Marek Jones' and gain 5 [Dungeon Points]
3 - Apply a “Brand” to 'Marek Jones' and then release him (Random or predetermined)
4 - Apply a “Brand” to 'Marek Jones' and keep him in captivity (Random or predetermined)
5 - Release hostile creature 'Marek Jones' (Triggers [Sadism] trait)
6 - Keep hostile creature 'Marek Jones' in captivity
7 - Other (Write-in)

-----

Not my best fluff, but I wanted to get an update out before going to sleep so people can vote.
No further updates today, need to catch a flight at 5 AM.
>>
>>5284417
ZACH DEWHIT
>7 - Other (Write-in)
>Ask him about his organisation who he is with and what kind of reqard was promised to him.

ANYA KENSLEY
>4 - Apply a “Brand” to 'Anya Kensley and keep her in captivity (Random or predetermined)
Random brand make sure Zach sees what we will do to him if he does not cooperate.

MAREK JONES
>6 - Keep hostile creature 'Marek Jones' in captivity

The Fluff was okay QM. I hope you can survive one more day in that horrid hotel and catch some sleep.
>>
>>5284417
>2 - Consume hostile creature 'Zach Dewhit' and gain 4 [Dungeon Points]
>2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]
>1 - Consume hostile creature 'Marek Jones' and gain 5 [Monster Points]
If other Anons want to interogate go ahead and suggest anything, personally I am not interested in what they have to say since we can't verify anything they have to say and they are therefore unreliable sources of information at best. Not to mention they've already been warned by Ben to not take any deal we offer, and at least Zach was sounding a little too aultruistic to deal with us. If anyone is to be spoken to it should be Marek, since he seemed to value himself over something like protecting Duskmire. He is most likely to spill something in exchange for his life.
In the end we should devour them all to become stronger, not release them though.
>>
>>5284417#
ZACH DEWHIT
>7 - Other (Write-in)
>Interrogate using the "Charm" ability of Chadaklin.
Afterwards,
>2 - Consume hostile creature 'Zach Dewhit' and gain 4 [Dungeon Points]
ANYA KENSLEY
>7 - Other (Write-in)
>Interrogate using the "Charm" ability of Chadaklin.
Afterwards,
>2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]
MAREK JONES
>7 - Other (Write-in)
>Interrogate using the "Charm" ability of Chadaklin.
Afterwards,
>1 - Consume hostile creature 'Marek Jones' and gain 5 [Monster Points]

For questions asked, follow this >>5283990# post
>>
>>5284431
I think the Zach is the best to talk to becuase they are altruistic. We can easily lie and say we are being unfairly assaulted and not a threat to duskmire.

>>5284417
ZACH DEWHIT
>interrogate/offer working with the gang in return for ben. Using charm ability of Chadaklin
ANYA KENSLEY
>interrogate/offer working with the gang in return for ben. Using charm ability of Chadaklin
MAREK JONES
>interrogate/offer working with the gang in return for ben. Using charm ability of Chadaklin

Spin a story about how we have been hunted all our life and just want peace.


>if they all say no consume all 3 for dungeon points.
For everyone else i really thinks its a mistake if we dont try the olive branch.
>>
>>5284431
+1 We dont need to keep hardened criminals who actually have an understanding of branding and removal of brands especially
>>
>>5284431
>>5284436
+1 Support
>>
>>5284436
>>5284431
Why do we need Monster points for? We have 15, way enough for now, isn't it?
>>5284437
Supporting
>>
>>5284458
20 is a good number. If we want to focus on the First Floor it will let us spawn 2 Hobgoblins and an additional Bugbear and give us the MP to corrupt them. If we focus on the Second Floor, it will let us spawn a few T2 Shades aside from the one we put in the Boss Room and roll for mutations on them.
>>
>>5284467
I still think DP is more important than a few mystery slot rolls. 5DP is a bewilderment room, or a schematic.
And if you're pushing for a mystery box, I'd prefer the probably-core.
>>
>>5284467
I chose it just to be sure.
My plan would be:
>Tier 5 shade
>Bugbear + 2 different bugbear corruption
The bugbear combo is 9MP but we don't know the cost of the shade.
Since the gobbos go 1->3->5 its safe to assume that the shades will go 4->6->8 which would give us just enough with 15 MP but I don't want to risk it. Plus hey we can just corrupt a shade with sadism with the leftovers.
Or, if we upgrade the Bugbear den with our leftover DP, we could get a hobgoblin. That would mean delaying getting the blueprint though, so maybe not.
>>
>>5284480
Please, let's not waste MP on bugbear, the maths are clear (>>5280767)
Let's rush a "defendable" second floor (bewilderment + Trap right behind the stairs, so less risk of leaks about shades, boss room) before pumping again first floor. The "Frogleaping" strategy makes tons of sense.
I know that more troop is better, but let's be smart about it
>>
>>5284431

Supporting
>>
>>5284498
Hey, I'm not advocating for regular bugbear, I know those suck. I want corrupted bugbear.
Getting a boss room/puzzle room/tier 5 shade on the second floor definitely comes first, but after that giving the first floor some attention would make sense, as the better it is, the less likely invaders are to reach the second floor in the first place. And since we can't get hobgoblins, and don't plan on spending the DP needed to get them, corrupted bugbears are our only option left. And, again, I only want one of each to see what they can do, as it stand we have no idea. They might be amazing for all we know. The base bugbear is pretty trash at this point, but it is our only monster that can deal 2 damage in one turn. If we got two corrupted ones in the jungle, we might be able to take our wizzards/AoE carrying people before the go further. It has merit, I think.
>>
>>5284436
>>5284431
+1 Support

For MP, I support big creatures and corrupting them for better rolls. Fill the empty spaces, shuffle best F1 to Jungle Vietnam
For DP, I support F2 Boss + Puzzle Rooms and Trap Rooms for both floors if we can afford it. Some Mathanon please do your work and figure out a build plan
>>
>>5284513
Point taken; for the sake of experimentation.
What do you think about the mystery core lootbox? In my opinion it's either
>heal one hp (so we can get rid of sadist while keeping branding room)
>one "free" corruption (so we can benefit from more options; some can prove as amazing as savant?)
>>
>>5284431
+1 but only because I'm actually super invested in Ben - I love the longterm protagonist aura he has to him, and sending a bunch of goons to get him just doesn't feel good enough to me.
>>
Aight I'll draw up a plan, people can feel free to modify it as they wish if they don't like it.
Assuming we go with this >>5284431 as it has the most votes right now:
>Total MP - 20
>Total DP - 20
with that in mind:

FIRST PRIORITY
>Boss Room - 5DP
>Puzzle Room - 5DP
>Tier 5 Shade - 6MP(?)
I think we can all agree that a boss room + tier 5 shades we should have unlocked just now is a great and cheap way to get a good boss and ensure no random fuckbois can just waltz in to the core room. And we all saw how good the puzzle room is.
Leftover:
>10 DP
>14 MP(?)

SECONDARY PRIORITY
>Bugbear - 3MP
>Corrupt Bugbear with [Sadism] - 2MP
>Corrupt Bugbear with [Corruption of the Crazed Scholar] - 4MP
As I said above, this way we strengthen the first floor, make it less susceptible to AoE thanks to more monsters, and discover what corrupted bugbear do, in case we want more.
>Buy Room Blueprint - 5DP
If nothing else, Grez will get a reputation as someone with money who buy magic shit, that will make it more likely people will present their wares to her later. Good for us, and hey a better trap room would be nice.
>Corrupt Shade with [Sadism] - 4MP
We don't have much else to buy in the first floor until we get Hobgoblins, and with 5MP left we probably don't have enough for a second tier 5 so this good enough I guess. Though I guess we could keep it in reserve and spend it later when we get more rooms or something.

The above is what I would do. which leaves us with:
>1 MP
>5 DP
We need 6DP to upgrade the jungle room or bugbear den, so it will have to wait. We could do either tomorrow, or maybe get a trap room in the second floor but personally I would like to prop up the first floor, as it seems to be working out for us so far.
>>
>>5284532
I don't care about a sadistic bugbear; we know it will grant it +2 DC (and priority over meeks, but we already got Raid leader for managing).
What about
14MP
>Corrupt Bugbear with [Corruption of the Crazed Scholar] - 4MP
>Corrupt Shade with [Corruption of the Crazed Scholar] - 6MP

Leaving us 4 MP we can stockpile for now
>>
>>5284518
I don't know, it could be literally anything. I kinda doubt it's a dungeon core though, so I don't think it would give us/cure corruption. But hey, who knows?
Personally though I'm not a fan of mystery boxes, especially when we have so much shit to buy as it is. 10DP is a steep price.
>>5284521
To be honest me too. I really like the idea that he becomes a longer term nemesis. If we catch him I would just brand him and toss him back out myself. Unless the situation calls for it I suppose...
>>5284538
>we know it will grant it +2 DC
No we don't. Where are you getting this from? The only sadist monster we had so far was the goblin which got + 4DC. And assuming all monsters get corrupted the same is silly anyway.
Though for what it's worth I like your plan too.
But I still want to prioritise the first floor a little so I will stick with mine anyway.
>>
>>5284431
+1 support, we don't need or want anything from them that Grez can't already supply safely. There's nothing wrong with small talk, but its in poor taste to talk to your food.
>>
>>5284532
Wait, shit, did we pay Grez? Her last payment was delayed, so its like 200g right? It isn't the end of the world but I'd like to keep a good business relationship.
>>
>>5284436
+1

>>5284544
>If we catch him I would just brand him and toss him back out myself.
Don't forget to let Grez have a little fun first

>>5284532
I like the plan, though I agree with >>5284538 that Sadism probably isn't a great choice for Bugbear. Also, I'd like to get at least 1 of the new trap from the schematics when we can.
>>
>>5284552
Yeah we'll need to pay Grez, but that can come from the 5 DP we have left over.
>>
You know, we did pretty well this invasion. Call it tempting fate but I think we should start looking for stronger food. Nothing drastic, but we should take a dip in the big pool a little more often, spread evenly with picking on gutter trash. Grab a wizard for every 5 thieves.
>>
>>5284564
We were capable of taking on bigger food before, the worry was the implications of taking bigger food. With bigger food comes bigger connections, and more powerful people that care about those foods going missing, which if we're not careful, can go very wrong.
>>
>>5284564
>>5284575

Yeah we need to worry about long term prospects not just our current wuarter no matter what the investors say :p

This is why i promoote deal making with the gang
>>
>>5284417
ZACH DEWHIT
>Consume and gain 4 dungeon points
ANYA KENSLEY
>Consume and gain 4 dungeon points
MAREK JONES
>Consume and gain 4 dungeon points

ROOM OF BEWILDERMENT IN THE SECOND FLOOR
>>
>>5284417

ZACH DEWHIT

7 - Write In: Interrogate for useful information.
1 - Consume hostile creature 'Zach Dewhit' and gain 4 [Monster Points]

ANYA KENSLEY

7 - Write In: Interrogate for useful information.
2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]

MAREK JONES

7 - Write In: Interrogate for useful information.
2 - Consume hostile creature 'Marek Jones' and gain 5 [Dungeon Points]


>>5283990 for topics of interest in interrogation.
Split them up, and tell them whoever talks first lives. They've shown themselves pretty cavalier about each other's deaths, so it wouldn't surprise me if they spill to try and save themselves. Eat them all in the end anyway.
>>
My opinion on purchases:

Consume for 9DP and 4MP.
That puts us at 19MP and 21DP.

Boss Room - 5DP
Puzzle Room - 5DP
Purchase Schematics - 5DP
Pay Grez: 2DP
Bank: 4 DP (Pick up two more tomorrow and install new trap after shadow room so we can guarantee hits with it?)

Tier 5 Shade - 6MP(?)
Scholar Shade - 6MP
Sadist Shade - 4MP
Bank: 3MP (Have Grez target a low DC and try to pick up another Goblin Savant tomorrow).


We know almost nothing about corruption effects, but I'd wager that Scholars get spells and Sadists get on kill effects. I could see Shades getting pretty nasty stuff like being able to cast magic while haunting people or controlling targets on kill. All conjecture of course, but I want to know. The two corruptions we've done so far have been significant power boosts.
>>
>>5284719
I would like to corrupt the Tier 5 Shade, particularly with Sadism, before putting it in the Boss Room. I think Sadism is a good combo with Boss, since it is easy to see how a Boss would be capable of killing people, especially after the party has Haunts on them forcing them to fail saves.

On another note, you're going to have a hard time convincing people not to invest more in the first floor. I'm all down for doing more with Shades, but a large amount want to get more bugbears/hobs and corrupt them, which is also fine with me btw.

As for Trap placement, I think it's objectively better to place it as early as possible. It forces every party member to make the check, so if the trap is later on, it has potentially less targets to hit since party members might have died. Also, the earlier the Trap is, the more likely the party will need to go through it and trigger it again if they decide to retreat. With a Boss Room (especially if it's a Sadist Boss), we already have a potent way to trigger Haunts. Heck, even without the Boss, we already have the 2 damage aoe we can force them to fail.
>>
>>5284417
ZACH DEWHIT
7 - Interrogate and claim equipment
1 - Consume hostile creature 'Zach Dewhit' and gain 4 [Monster Points]

ANYA KENSLEY
7 - Interrogate and claim equipment
2 - Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points]

MAREK JONES
7 - Interrogate and claim equipment
2 - Consume hostile creature 'Marek Jones' and gain 5 [Dungeon Points]
>>
>>5284719
>>5284726
I think we are actually quite split on the subject of reinforcing floor 1 or going floor 2.
We will have to formally vote for that;
>>
Hey DungeonQM how was the flight back?
>>
>>5284886

Boss and puzzle room is pretty universal for second floor it feels like. Where to go from there is the big question. I'd love to expand the jungle to four tiles and add 1-3 corridors to the first floor to make it more difficult to navigate without double or even triple tripping the jungle trap. I really have to wonder if tier three traps might evolve or gain new tricks, like the jungle applying a lingering poison.

QM has done a phenomenal job of giving us lots of choices that all feel great.
>>
>>5285457
At first I wanted to move on from the first floor, and I expected that it'd get steamrolled by Ben's new crew. However the [Jungle Room] and [Room of Bewilderment] pulled their weight, and the only thing lacking were the monsters. Ideally invaders should never even make it atleast 2 floors close to the [Core Room], and I wouldn't object too much to sparing some MP/DP to make the first floor stronger. In my opinion, a basic floor should have the following:

>Trap rooms, 2 at minimum
>Monster spawning room
>[Room of Bewilderment] (assuming it isnt a basic trap room)
>[Boss Room]
We'll have to experiment to see which one sticks and does best, and where it does best. Shame that theres only so many points to go around.
>>
What program is the QM using to make these maps?
>>
>>5285974
i think he used Dungeon Draft for the map and then some Photoshop
>>
>>5285401
It was fine, just listening to music for a couple of hours.
I'm glad to be home.

>>5285974
Dungeondraft with Forgotten Adventures assets for the maps themselves.
"Token Stamp 2" (Website) to create the tokens from art I've found online.
Then use Photoshop to places the tokens on the map and export it to a smaller size.

>>5284417
Voting closed
Votes like these are always a bit cumbersome since I have to pick between one vote that has the most support and many, disconnected votes that more or less want the same thing.
I decided to simply count "consume" vs "Interrogate"

I'm counting any vote that does "Interrogate + consume" as just interrogate.
Mostly because you might receive new information to act on and it would be a pity if I then went "Whoops, sorry. They're magic play-doh already. Can't change that."
Should that win there will be a new vote on what to do once the interrogation concludes.

>>5284448
>>5284517
Counting these guys as a vote for either

Zach Dewhit
Consume for DP: 8
Interrogate: 9

Anya Kensley
Consume for DP: 8
Interrogate: 8

Marek Jones
Consume for MP: 7
Interrogate: 8

>>5284422
Tie-breaker for Zach Dewhit

>>5284621
Tie-breaker for Marek Jones as they voted for "Consume for DP" rather than "MP"

Need a tie-breaker on what to do with Anya Kensley.
Consume or interrogate?
>>
>>5284268
Approached some artists that were within my budget for the commission
Will probably not be done before we hit 100.000 words, but eh.

>>5286074
I'll get started writing the fluff for this while the final tie-breaker is pending.
>>
>>5286102
>>5284431
Go ahead and write fluff for interrogating all of them I guess then. Most votes seems to be in favor of that, as long as we don't release them afterwards and instead consume them.
>>
>>5286074

The tavern was buzzing with excitement and merriment, but for every jolly individual there was its counterpart.
Ben sat on a barstool in front of the bar and was working hard to pad the numbers of the depressed and grouchy folk.
He slammed down his half-empty tankard in frustration as he thought back on the tongue-lashing he had received earlier.

He had expected to be yelled at, sure. Ben had failed after all. Down three good men and healing potions and he had nothing to show for it aside from a slightly updated map of the dungeon.
Scratching his head, he thought back on that last chamber and how mind-bendingly awful it had been.
There was a good chance the dungeon had expanded far beyond the chambers they had seen.
The question was: how much more?

Ben sat in the tavern in his regular clothes: simple, grubby stuff.
Castor Blackwood had been firm on that, the armour was borrowed and thus had to be returned.
After taking another swig of his drink, he stared at back of the hand holding the flagon – staring at the [Blood Contract Mark] there.
He sighed and drained the contents of the flagon.

The stocky crime lord had burned red in both complexion and attitude when Ben revealed the result of the invasion.
Apparently the people he had lost to the dungeon had been lacking in strength, but were fiercely loyal and, most importantly, knew how to keep a secret.

People more ambitious than them might’ve taken the knowledge of the dungeon and sold its location to the highest bidder.
Not Marek and the others though, they had been in the game long enough and knew their place.

Ben knew their place as well: six feet under. Where they belonged.

A man, wearing a loose-fitting tawny shirt, well into his drinks lumbered by with four flagons of ale clenched between his fingers, he fumbled and spilled some of the contents over the back of Ben’s shirt. Lukewarm and sticky. It took Ben all his willpower to remain seated instead of flinging himself at the man and beating his face in.

“Why is it that whenever I see you you’re drowning your sorrows,” said a teasing voice from behind him.

Glancing over his shoulder, Ben eyed the arrival up and down.
A bard with tussles of blonde hair flooding out from underneath a tricorne hat. He vaguely remembered her.
Ah, right. That time after he lost Myrin and the others. He had lost himself then, bawling and moaning over the untimely end of his friends at the hands of the dungeon.
A regret that did not bear repeating.

Ben dismissed her with a wave, “I’m in no mood,” he said, ordering another drink with a hand gesture.
A full flagon of ale slid across the bar into his waiting hand only moments later.
He glanced over his shoulder, ”You’ll have to find some other entertainment,” he said, then turned back around.

“You’re a hard man to find, Ben Nielsen,” said the voice. The playful tone was gone.
>>
>>5286184

Frowning, Ben turned around on his barstool to face her, “So, you know me,” he said, “What do you want?”

“The rest of the story,” said the blonde-haired bard, “The one you began last time. Your struggle against the dungeon and the untimely end of your companions.”

Ben swivelled back around and returned his attention to his drink.

The bard approached from behind with a sway in her step, getting closer to ensure the contents of their conversation didn’t reach beyond the both of them, she leaned over his shoulder and whispered.
“Does it have anything to do with the group of outlaws that waited outside the orphanage?” she said, “The ones you met up with?”

Eyes narrowing, Ben didn’t respond, but instead took another large sip of his drink.
He felt a set of small, soft hands begin to massage his shoulders.
The woman was clever, to the outside observer their current conversation would seem like little more than flirting.
Turning his head slightly, Ben glanced towards the side and his gaze fell upon her lips – one corner of which pulled upwards into a smile.
Annoyed at the thought of this woman thinking her efforts were bearing fruit, he fixed his gaze forward.

There was a long moment where neither said anything, but the massage continued.
The sounds of the tavern seemed to intensify in the absence of their conversation.

“You’re very tense,” whispered the woman.

------------------

Who speaks for the dungeon?
So people want to interrogate the captives, but who speaks for the dungeon?
I know this will be inconsequential if you end up consuming everyone, but I figured I'd ask just in case you didn't.

>1 - Chadaklin (Authoritative, direct)
>2 - Grez (In her own way)
>>
>>5286186
>1 - Chadaklin (Authoritative, direct)
>>
>>5286186
>1 - Chadaklin (Authoritative, direct)
Ben would recognize Grez, but the outlaws wouldn't. If we end up releasing them, it's better not to tip our hand that we have help. Not that Ben won't hear about it either way, but still, might as well force him to put 2 and 2 together.
Also I think Chadaklin would be a little more... convincing.
>>
>>5286186
>1 - Chadaklin
>>
>>5286186
>1 - Chadaklin (Authoritative, direct)
>>
>>5286186
> 1 - Chadaklin (Authoritative, direct)
>>
>>5286074
>>5286102
If there’s ever a tie between “do the irreversible thing” or “do something that you can’t do after the irreversible thing is done” then as a QM you should always go for the latter. It’s just common sense, nobody that votes for consume is going to be that bothered if we chat the prisoners up first, but those that want to chat them up would be very bothered if we consume them immediately.
>>
>>5286186
>1 - Chadaklin (Authoritative, direct)

if for any reason we would release anyone i would more like it if they knew about the big scary demon than our little servant on the outside.
>>
>>5286206
Thanks, I'll keep that in mind.

Voting closed
>1 - Chadaklin (Authoritative, direct)
>>
Not sure if its metagaming but the whole
>Apparently the people he had lost to the dungeon had been lacking in strength, but were fiercely loyal and, most importantly, knew how to keep a secret.
comment makes me think we aren't getting any valuable info from them. Oh well, atleast we already have them captive.
>>
>>5286416
Well, on a metagaming perspective, consuming them would grant a new invasion of loose lip while releasing them would help containing the dungeon's existence knowledge
>>
>>5286427
Ehh, I'm still not so sure on the whole releasing them thing. Ben's already a blabbermouth, and got an outsider really close to knowing where the dungeon is (!) and I don't know what good crippling our captives and releasing them would do. They won't be crawling back for our mercy like Grez did.
>>
>>5286416

Even if they won't talk about their org, information on dungeoneering or city factions could be useful. There could be a dungeon cult in the city even.
>>
>>5286446
And we can always make our own dungeon cult.
>>
>>5286446
>>5286449
Things needed for a Dungeon Cult

1. Find People vulnerable to suggestion and/ordown on their Luck
2. Pay them a Living Wage and offer benefits like Healthcare and bonuses for good work
3. make sure they are nice and productive and rake in profit
4. Become a major employer
5. get found out for Money Laundering as well as Tax evasion
6. Secede from the Government
7. Form own Government and start revolution
8. become beloved Overlord of the City.
>>
>>5284521
I'll change my initial vote from consume to interrogate I suppose, to kill the tiebreaker. Let's see if my ID changed now that I'm using my phone.
>>
I can't wait till our arch-nemesis Ben comes back. He'll no-doubt bring along a wizard/someone with high intelligence, and someone with AOE skills.

He's definetly meeting Chadalkin next time. Then; he'll be OURS.
>>
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>>5286466
He will be like. "YOu took everything from me"

Chadaklin: "I don't even know who you are. Nor do i care. You will be paste soon enough. Now please fill out this survey we want to enhance the feeling of terror we provide here at Dungeon Co."
>>
>>5286469
We should tell Chad about Ben so we can absolutely fuck with him while we end his career
>>
>>5286186
>>1 - Chadaklin (Authoritative, direct)
What else there is? Grez is a tool and has NO BRAINS the dumb shit-ass sadist
>>
>>5286510
na we pull an M. Bison and go like.

For you it was the most important Day of your life. But for me? It was Tuesday.

just completely go like he is just not important to us. that would probably make him super mad and be something the sadist would appreciate.
>>
I don't know if QM already had something in mind, but we still don't have a boss theme for Chadaklin. I'm pretty sure its required by Dungeon Law to always have a bitchin' dungeon boss theme in the presence of a boss monster.
>>
>>5286955
I think https://www.youtube.com/watch?v=A6cSbof7Pik could work, SMT has some good music
>>
>>5287013
>>5286955
>implying it's anything other than https://youtu.be/d33ta5iyoxc
>>
>>5287026
Fair enough, I just wanted a "Boss theme" that we could give a to a group and not just Chadaklin.
>>
>>5287036
Just being silly anon, don't mind me
>>
No updates today either. I'm trying for tomorrow.
>>
>>5288711
It's okay QM, take your time.
Still, I'll be the first spamming "Is it tomorrow yet".
>>
>>5288711
tomorrow... is wednesday?
>>
Received some in-progress pics for the cover, it's coming along nicely.
Should be done somewhere in the next two weeks.
The art style of this artist meshes well with the general vibe of the quest: dark, but not too serious.

>>5289136
Tomorrow is today and today is Wednesday, yes.

It's been a while since I've last asked for feedback.

Feedback: What could be done better?
I've been running the quest for a while, but it's still my first quest here on /qst/.
Looking for feedback on the running of the quest and just general feedback on story / writing / characters / etc.

Some things I've noticed myself
- Overuse of "Gaze" and "Eyes doing something"
- Too much time between first mention of an on-going side-plot and it actually influencing the story
- Combat system is wonky sometimes, might be due for a redesign (Either go full D&D or break away to 1d100 rolls)
- Quest became a lot more serious. Amount of observations from "Narrator" has greatly decreased.

I'll be working on the update in the meantime.
>>
>>5289552
I feel the writing is amazing. Choices have real consequences; characters are well defined.
Honestly, I like the combat system as is; I don't feel it need a revamp or anything.
If there is anything I feel could be improve, it's more update, but I'm just an entitled bastard on a crystal-roleplaying forum. Don't press yourself, fewer updates on a longer time makes more updates in the long run.
>>
>>5289552
>- Overuse of "Gaze" and "Eyes doing something"
Never noticed it myself, but diversifying your writing style is never bad.

>- Too much time between first mention of an on-going side-plot and it actually influencing the story
Yeah, some of the side-things definitely take a lot of time.

>- Combat system is wonky sometimes, might be due for a redesign (Either go full D&D or break away to 1d100 rolls)
I think the combat system is fine. I do find it weird that you're going in the direction of the monsters needing to roll saves against the invaders though, I'd reconsider that part.

>- Quest became a lot more serious. Amount of observations from "Narrator" has greatly decreased.
I don't think this is a bad thing. You've still provided plenty of good story, I have no complaints with it.

>Other
I find it weird we didn't unlock options for traps for the second floor of the dungeon. I figured that was one of the staple types of defense we could employ.

I think you could definitely add something to incentivize Corridors/Stairways, because the only reason some of us are considering making them is to abuse trap mechanics. Also, maybe some way to differentiate between them, but that might not be necessary.
>>
>>5289552

> Too much time between first mention of an on-going side-plot and it actually influencing the story
I'm ok with simmering side plots myself, it helps keeps the tension going that if even if we eliminate the current threat, another is around the corner.

> Combat
Combat feels really weird sometimes. It's strange that Zharka, a hulking berserker, has to pass INT checks to deal damage to Savants. Passing them to avoid damage feels fine, but that avoiding damage and dealing it is all one package results in weirdness when you have a WIS/INT character on one side and a STR/DEX character on the other. I'm ok with keeping this, it's a massive time savings, but it is a bit strange that a +7 STR bonus means nothing if the monster isn't using it. It's also results in the weirdness of our enemies being able to fight infinite enemies at once if they can auto pass the DC check. Zharka could literally fight infinite goblins and by mechanics be untouchable.

> Quest became a lot more serious. Amount of observations from "Narrator" has greatly decreased.
I think Scholar and Sadist have taken over a lot of that narrative space, there's just not much room left for the original narrator. That does raise the interesting question I have of how you plan on handling 4-5 of these nutters, although I assume you'll just divide and conquer at that point.

> Overuse of "Gaze" and "Eyes doing something"
Haven't noticed, but it's easier to notice these things when you write them.

> Other
Maybe toss us a free corridor or two to experiment with? I think there's a hesitance to burn DP on something that doesn't have effects on its own.
>>
>>5289585
>Combat
Yeah it is a bit odd, but I think it works fine. Realistically, we aren't going to have "infinite goblins", but I agree, it would make sense for numbers to confer *some* advantage. I especially don't like the idea of combat taking longer than it already does, so adding in a system for determining hit/miss both ways might not be a good idea.
>>
>>5289613

A simple compromise might be to have each enemy just automatically deal one damage to a monster at the end of turn. A mob of goblins means something now, and there's no more weirdness of savants soloing hulking barbarians. On average though this does feel like a nerf to us, our savants derive a lot of strength from their rarer save.
>>
>>5289632
This is especially a big nerf to bigger creatures, especially bosses. A party where every member deals a damage automatically at end of turn will kill a boss regularly in 1-2 turns, and that is too easy.
>>
>>5289642

Speaking of bosses, can we command Chadalkin in combat, or is that only rooms with Commander type monsters?
>>
>>5289552
>Too much time between first mention of an on-going side-plot and it actually influencing the story

that is how i like storys such as these. Slowly cooking until they explode. Just like i like my DND

>Combat system is wonky sometimes, might be due for a redesign (Either go full D&D or break away to 1d100 rolls)

For Full DND we would need either a more efficient system like some Anon already pointed out or more maybe rolling on your end for the D100 challenge

Though i see little reason for a revamp. But for bigger invasions just several rounds of rolling for combat until combat or the challenge ceases and then writing of the Fluff in one somewhat big update. Might help with later Invasions getting stale if they have to trek through upwards of 20 different encounters.

>Quest became a lot more serious. Amount of observations from "Narrator" has greatly decreased.

In my Opinon the Cores just replaced the Narrator for all In Dungeon stuff and the normal Narrator was always meant as something more OOC to enrich the World and stuff like that.
>>
>>5289585
>>5289613
>>5289632
>>5289642
Personally, I believe these mechanics are plausible enough in universe. Squishy wizards beating hulking grunts is the basic rock-paper-scissors stuff (Brain vs. Brawn). But if stamina is the immersion breaking issue, then maybe after a certain amount of pure combat rolls there's an "exhausted" debuff or something that can be remedied by taking a rest.
>>
>>5289552
>Feedback: What could be done better?
I have very little I have to complain about, and nothing major. This quest is great so far, very much enjoying it. As is stands, it will only get better as we get more attached to characters and familiar with the setting.
Gotta say, I am a big fan of the writing. It plays things straight, but still spends enough time on the little fluff to quickly tell us what we need to know. And despite covering some fairly dark events, I never feel like it tips over into melodrama either, its always sharp and to the point. And I also love your humor, from the little narration each monster gets every once in a while to the two personalities bantering, its great. I think its spot on so far.
If I had to say something that could be better... I recall the whole spying sequence with Grez & Ben in the orphanage was pretty drawn out, but I think we pointed that out before. Keeping things as relevant to the "plot" of invasions in the future might be for the best. Also getting more updates would be great, but Quality over Quantity, always. I would much rather wait for several days if it means getting good updates, so that is not really a complaint I want you to do anything about if it means compromising the current quality of the quest, or fucking yourself over. This is merely a humble quest on an Indonesian Sculpting board, after all.
>Overuse of "Gaze" and "Eyes doing something"
...really? Never noticed it myself.
>Too much time between first mention of an on-going side-plot and it actually influencing the story
Honestly this doesn't feel like a problem. I do feel like side-plots are getting set up faster then they become relevant, but that is far better then the opposite scenario. Besides, it gives you plenty of material to pull from, any random invasion could suddenly become "oh shit these guys were sent after that one guy we ate like 2 weeks back". It makes the world feel more alive, and keep us on our toes.
>Combat system is wonky sometimes, might be due for a redesign (Either go full D&D or break away to 1d100 rolls)
I have no issues with it myself. Though I will go on record and say that I am not familiar with DnD, (or other RPG systems for that matter) so I don't know enough alternatives to properly compare your quest to. Other will probably be more help on this one.
Though as other have said, monsters rolling feel like it would add another layer of complexity that might no be necessary. You could just have invaders roll for success, either to hit each monster individually, or just for the spell/skill to work.
>>
>>5289552
Feedback:
>Combat system is way to complex. Make a C# app that deals with it levels of complex.
>The two corruption personalities replaced much of the narrator. Something I miss is that at the start, the dungeon wasn't a person and now it feels like two dudes are talking heads. Too much prosopopeya. It was some alien personality (us) before the introduction of corruption.

Besides that, your writing is good and entertaining. Lots of good effort in fleshing things out!
>>
>>5289710
>Quest became a lot more serious. Amount of observations from "Narrator" has greatly decreased.
I feel like that is natural, the dungeon (and the players for the most part) have embraced their sadism, which makes most encounters pretty grim by nature. That being said, I personally haven't noticed the quest becoming that much more serious. There is still a good amount of humour sprinkled in, so it doesn't feel overly stuffy or anything.
Also, it makes sense the narrator took a back seat, most exposition can be made with the two personalities bantering now. I don't feel like that is much of an issue myself.
>>
>>5289711

Could be intentional that corruptions are crowding out 'our' voice. I've been viewing them as pieces of the people who break us, and the goal of breaking is to completely push us out of control.
>>
>>5289919
That's a good argument
>>
>>5286186
>>5286370

The wall rustled, like a gust of wind had rippled through it, rather than cobble together, the stones dispersed, breaking away from one another until there was a person sized hole in the wall.
Grez walked out, pulling at the sleeves of her shirt to get her clothing back in order, “Can’t believe you had me sit out,” she said, “At least let me see how Ben ended up.”

Branches snapped, trees groaned as they were pushed aside, a beast approached through the jungle.
A red-skinned giant of a man appeared, “Ben fled,” said Chadlakin.

Grez folded her arms, “Its creepy how you can hear me even though you don’t hear me,” she said, but the remark didn’t have the usual string to it.

Chadlakin scanned her face and noted the sudden relaxation there, tension flooding out of Grez.
The girl rested a hand on her mace, then patted it twice. A slight grin on her face, which she immediately suppressed.

“I’m guessing they didn’t ALL escape, right?” said Grez, “I’d be pretty disappointed in you if they did.”

“We’ve got three of them,” admitted Chadlakin, “They’ll be moved into the [Branding Chamber] soon. The dungeon has some questions.”

A bright smile spread itself over Grez’s face, she unclipped her mace from her belt and shouldered it, “No time like the present,” she said, “I’ve been waiting for this.”

There was a certain giddiness to her. A hunger. It was slightly unnerving.
Chadlakin looked up towards the ceiling as he listened to a new string of commands.
”How’s the brand on your shoulder?” he asked.

“You really are getting soft,” said Grez with a mocking grin, then sighed, “It’s fine. I hardly ever feel it anymore these days.”
She gave her weapon some experimental swings. Chadlakin noted they were slow and without skill.
It seemed like after a few of these swings the weapon made the correct kind of swish as it was swung, Grez nodded to herself and began to move towards the [Branding Chamber].
”What will it be? Knee-caps? Teeth?” she said, unable to keep the excitement from her voice, “I’m here for it!”

A large, red hand stopped her, “No, you won’t be,” replied Chadlakin, “The dungeon doesn’t want to risk your discovery.”

The head of Grez’s mace fell towards the soft jungle floor, her sad eyes wide in betrayal, then anger, “Again!?” she screamed, “You’ll just eat them anyway? Right!? What does it matter if they see me?”

Chadlakin shook his head, “The dungeon doesn’t know yet. They might be useful alive,” he said, “It can’t risk you.”
>>
>>5290183

“Oh, I’m sooooo touched,” snapped Grez, a hand pressed to her chest, “Look how much the murder hole cares for me!”
She swung her mace in a wide arc with a grunt of effort, slamming it against a nearby tree. Leafs shook and bugs skittered into a dozen different directions.
Grez breathed hard, collecting herself, “Fine. I’ll make my own fun.”
She swung her weapon over her shoulder and rested it there, then left the dungeon with all the good-nature and cheer of a violent hurricane.

-------

“Good thing we waited like an hour to wake her,” said the Scholar, pulling at the collar of its robe, “Would’ve been awkward if she ran into Ben right away.”

The Sadist frowned and waited a long moment to respond, “Yes,” it said eventually in the tone of voice of somebody who hadn’t really been listening.
It hadn’t been that long, but Grez claimed her brand had already stopped hurting.
”Teens,” said the Sadist off-handily, “Just leave her be for a little while.”

The Scholar scratched his cheek, “I dunno,” it said.

The Sadist rolled his eyes, “She’ll be fine. Beside, you can just share her vision and check in on her if you’re so wo---”

[Sense-sharing privileges to dungeon ally ‘Grez Wildflower’ have been revoked.]

First its mouth dropped open in disbelief, then contorted into a sneer, “The little bitch,” growled the Sadist.
It was vaguely aware that the Scholar had been starting. A sadist shouldn’t fall apart like that.
They are always in control. At least, they should strive to be, “She’ll be back. Let’s focus on the captives for now.”

-------

They moved themselves into the [Branding Chamber] where the first victim was already strapped between the pillory.
It was the overconfident woman wearing the leather vest that had brazenly stomped into the jungle, got bitten by various bugs, and then took a set of arcane explosions to the face, was cast back like a ragdoll, and then absorbed.
Honestly the entire thing happened so fast it was almost like it never happened and it was revealed here for the first time.

The various scratch marks and bruises on the woman’s arms and neck were a pretty good indication that she hadn’t been sitting idle while the dungeon had its conversation with Grez.
The heavy iron door of the [Branding Chamber] groaned as it was swung open with care.

Quickly opening and closing the door with a squeaky groan is for amateurs.
True sadists will open the door ever so slowly with meticulous care, ensuring the 'iiiieeeeuuuh' has the time and proper mental real estate to fully form into all kinds of horrible things in the mind of the person stuck in clasps and turned to face the other direction.
>>
>>5290188

Heavy footsteps followed. The sound of bare-feet on flat stone, but slowly. Slap. Slap. Slap.
Anya Kensley had gone deathly quiet in the hopes of learning something, anything, from the sounds.
The sound of footsteps halted and she was aware of some kind of presence behind her.
Once might’ve tried to turn their head slightly in an attempt to take a peek, but Anya’s gaze was fixed on the floor before her – where a massive shadow loomed over her.
Taller than any man she had ever seen.

Fear coiled around her like a snake, grip tightening by the second.
”Trick of the light,” she said with a tremble on her voice.
People tell themselves things like that sometimes when the alternative is too terrible to even consider.

Sometimes approached from the left-hand side of the pillory and moved in front of her.
Anya’s breath caught until the creature was in full view, she then locked eyes with a small goblin in a torturer’s cap.
She gasped, then continued into a shaky laughter, “I knew it,” she said.

The tiny torturer cocked its head slightly in confusion, then pointed towards the ground.
Anya stared down. The massive shadow was still there. A dull headache began to pound in her skull.
Something shifted its stance behind her. Beads of sweat began to form on her skin.

The beast moved, its stride was the length of her entire body, it stood to her right side.
Anya skipped emotions like disbelief and went straight to a soft whimper once she discovered that, being locked in the pillory as she was, she couldn’t turn her head or look up enough to see anything beyond the creature’s abs.
It idled next to her. Massive arms ending in claws large enough to pulverize her spine with a squeeze.

The tiny torturer nodded in approval as it watched the remnants of defiance fade from the captive’s eyes, now staring ahead – dull and lifeless.
She spoke in a monotone filled with regret, “I’m sorry, dad. Your little girl is gonna die here,” she said.
Anya recalled the last time she had spoken with her father. Or argued, rather.
She had called him a sad, little man that stank of piss. Leatherworking didn’t seem that bad of an profession right now.
How she wished she had taken up the job at the tannery right now, even if it was on a ranch in the middle of nowhere.

Out of the corner of her eyes, Anya noticed the creature moving its massive arms up until they were beyond her vision.
The inevitable crack over the back of head was only moments away, her normally tough demeanour wilted and, despite her best efforts to face death with confidence, she couldn’t stop her lips and chin from trembling.
No tears though, she managed that much.

There was the faint noise of one arm sliding over the other as the creature folded its arms.
“I have some questions,” said a powerful voice with enough bass that it felt like the sound waves were travelling right through Anya, “Cooperate and you might survive.”
>>
>>5290192

It talked. That was a surprise, to be sure.
A promise of freedom even, a promise so sweet and made so convincingly that she almost latched onto it then and there, but, alas, she knew how this went.
Anya had spent many years on the other end of this conversation.
The spot where you loomed over people and snickered.
“I’m already dead,” she said morosely, “Just get it over with will you?”

Chadaklin stood idle as he awaited the next commands.
It didn’t seem like this one was going to release any secrets willingly.

How will you run this interrogation?

>1 - Use 'Charm' on Anya Kensley (DC15 Charisma saving throw, Anya has a +0)
>2 - Let the tiny guy do his tortuous things (DC12 Constitution saving throw, Anya has a +3)
>3 - Apply a random brand.
>4 - Apply a predetermined brand.
>5 - Use straight charisma (Anya rolls the saving throw with disadvantage, but you have to supply your own reasoning. DC depends on arguments made.)
>6 - Other
>>
>>5290199
>5 - Use straight charisma (Anya rolls the saving throw with disadvantage, but you have to supply your own reasoning. DC depends on arguments made.)
You're right, you are already dead, the question is how long it's going to take and how painful it's going to be to get there. We've got a couple of your friends too, by the way. Whoever takes the shortest to talk is the one who suffers the least. Now, if you don't have any more questions, let's get started.
Implying, of course, that we are currently interrogating them simultaneously, which we aren't. They all get this treatment.

Honestly not sure about this method because if she actually resists, she gets the morale boost from the impression that the others haven't broken yet. Whatever the case, I'm sure we can come up with something convincing, disadvantage is powerful.
>>
No further updates today
Took too long on this one, but I've since caught up with the backlog of work at my job.
Yes, there was nobody to actually take over my tickets while I was on training last week so it just piled up.
I should be able to post more tomorrow.

----

>>5289561
>>5289565
>>5289585
>>5289613
>>5289632
>>5289642
>>5289656
>>5289678
>>5289694
>>5289710
>>5289711
>>5289714
Thank you all for your feedback, I appreciate it.

Suggestions

My main gripe with the combat system right now is how awkward it feels to have monsters roll saving throws against spells / abilities with no modifiers.
As an alternative to the D&D system I've been considering 1d100 rolls and an avoidance stat that runs to a 100.
Both monsters have an "Avoidance" stat and would roll "To hit" and add the modifier of their skill.
They would have both "Magical avoidance" and "Physical avoidance" or "Magic resist" and "Armour"

So for a Goblin Savant to hit with a normal attack it would roll a 1d100+Bonus. With bonus being a number similar to the current DC increases, but higher.
What I mean with that it it's something like a base +10 (Example, don't run away with this) and adding bonuses from enchants and aura (Goblin Raid Leader)
Since we went with 1d20 earlier and change to a 1d100, I will mostly just x5 the bonuses.

An enemy invader rolls a 1d100+Bonus that is relevant to their weapon. So 1d100+Strength for two-handed weapons.

With this invaders wouldn't automatically hit on a successful saving throw, but instead roll to hit and the monsters roll to hit as well.
This include is far more rolls, but I could just do them in bulk.

Need rolls for
- Invader A attack: 1d100+25
- Goblin B spell: 1d100+20
- Spellcaster C: 1d100+20

Magical traps would target "Magical avoidance" and physical traps target "Physical avoidance."
The bonus they use to "Avoid" the trap is dependant on the trap. So for the "Jungle Room" you roll a 1d100+Con bonus.

Let me know what you guys think. I think it would be more simple. Just 1d100 rolls all around. (2d200 for advantage/disadvantage)

--------

>- Overuse of "Gaze" and "Eyes doing something"
Most of you mention not noticing it, which is good, but I'm also fairly certain that by mentioning it you will now be aware of it. Joy.

>>5289656
I would say bosses are an exception and you are in full control of them.
The shades on floor two are uncontrolled though.

>>5289565
>I find it weird we didn't unlock options for traps for the second floor of the dungeon.
Fair call. I'll add these and reveal them together with the Tier 2 options from the "Vale of Shadows"

>Regarding corridors / stairs
I'll think about some stuff to encourage their use.
>>
>>5290217
Is there any difference for "Magical avoidance" vs "Physical avoidance" for traps if they use their base stat (Con for Jungle Room) anyways? Seems like a pointless distinction.

In my opinion, there is no need to switch to d100's, and if you really want to add in Magic Resist and Armour, you can just incorporate that into the current system. As for Resist and Armour, the solution makes sense and I have no problem with it.

This differentiating between rolls with invaders and monsters carries some rather big implications. It dramatically changes how combat plays out, and even how strong the dungeon currently is. It makes numbers matter a lot more, and significantly nerfs smaller numbers of stronger units, and especially nerfs bosses (or at least requires giving them very strong armor / magic resist to compensate for having significantly fewer attacks and being focused down). I would think that it also dramatically changes how the Swarm option you gave us for Tier 2 would work mechanically. It also dramatically adds to rolls, even if they are all rolled at once. Overall, I think giving invaders their own attack would be such a huge change that it's not worth doing in this current quest.

Overall, I don't see how any of this makes anything more simple; even if I agree with some of them, these changes only add more complexity.
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>>5290208
Supportan
Also QM just caught up, I really like your work! I also love how Ben has somehow kept on surviving, I kinda hope RNGjesus keeps making that happen so we can ruin both his life, his dreams and any other surviving hope he may somehow still have, he's like our own personal mini-antagonist/nemesis.
>>
>>5290208

Support.

We should also offer her the opportunity to write and send a letter in exchange for cooperative behavior. I think she would be extremely receptive to the idea of sending one last message to her father. Obviously no dungeon secrets would be allowed, but it would let her resolve any final regrets there.

Carrot and the stick both.
>>
>>5290217
>>5290235

Biggest concern is definitely that it's going to nerf our boss monsters hard. It also nerfs Shadows because with more rolls being able to control one of them does less now. Shadows used to guarantee an enemy miss and defender hit at the same time, and now they would only be able to do one of those things. I think 5290235 has it right, these are good changes if we were starting out, but might be too invasive at this point.
>>
>>5290199
>use strait charisma

Anya, if you work with us you have very little to fear. We only wish to reach a peaceful resolution to this nasty matter. This Ben has been hounding us trying to kill us since our birth and we hope not all your kind is so violently hateful to other sentiant kind. If you tell us what we wish to know we would be happy to release to negotiate with your boss. Dispite the nasty rumors about us we are reasonable.
>>
>>5290217
>Yes, there was nobody to actually take over my tickets while I was on training last week so it just piled up.

wow. such a nice gift your employer left for you.

>Suggestions

This seems like large Numbers would be very very favored and make bonuses much much stronger to stack on a single creatures to make them near invulnerable to low level enemies. though that goes both ways and might lead to very long rolling sessions between two super buffed adversaries.

With the current System there is always movement towards one side or the other with the current system.

>Regarding corridors / stairs
>I'll think about some stuff to encourage their use.

Could they maybe stock more monsters in comparison to a normal room?
>>
>>5290199
Supporting >>5290208
with a letter as a carrot for her to cling to like >>5290487
suggested
>>
>>5290199
>1 - Use 'Charm' on Anya Kensley (DC15 Charisma saving throw, Anya has a +0)

>>5290217
Honestly I feel the system is fine as is.
>>
>>5290217
>With this invaders wouldn't automatically hit on a successful saving throw, but instead roll to hit and the monsters roll to hit as well.
The system proposed isn't particularly more complex other than that we roll against different stats and modifiers with a larger die, but it is as you say a lot more dice to roll which could drastically slow down combat. In this new system there could potentially be several groups of dice that needs to be rolled before any damage is dealt to anyone. In contrast, any die cast in the current system always brings us closer to ending the combat encounter, even if we don't succeed on the roll.

Personally I don't think there's need to change how combat works, but you're running the quest and if you want to change it, it's up to you. In the end you will be the one adding all the new Avoidance stats to all Invaders and Minions after all, so if you want to give yourself more work go for it.
>>
>>5290199
>1 - Use 'Charm' on Anya Kensley (DC15 Charisma saving throw, Anya has a +0)
>>
>>5290199
>1 - Use 'Charm' on Anya Kensley (DC15 Charisma saving throw, Anya has a +0)
We would need a DC12 minimum to get a better chance of success with a disadvantage then a single DC15, and personally I am not fond of any of the arguments used above. I think it's best to not risk it and go with a flat 70% chance of success.
Besides, Charm should mean that she spills the beans on everything she knows, whereas convincing her might not get us privy to everything.
>>
Voting closed
Winner: >>5290208

Questions:
>>5283990

>5 - Use straight charisma (Anya rolls the saving throw with disadvantage, but you have to supply your own reasoning. DC depends on arguments made.)
Slight change to this. Since we don't use any modifiers for this, It'll be a straight 2d20 roll with advantage. (From the perspective of Chadaklin)

No mechanical changes, basically just flip the DCs around.
Rather than having Anya roll a saving throw where things should be secret are a low DC and her succeeding meant she wouldn't share, you now just roll 2d20 and higher is better.

Only one roll will be made. The higher you roll, the more information is revealed (as indicated below).
Anya and the others are more willing to share information they deem "safe to share" than things they know should be kept secret.

>1. Everything they know about dungeons, traps, designs, delving techniques, strategies that invaders have employed. What's coming to kill us? ---- DC8
>2. Everything they know about their organization. How many, what levels, what skills, what stat spreads, what contacts do they have? When we cripple them who is coming after us next? ---- DC16
>3. Everything they know about the city, emphasis the criminal underbelly. Is there a dormant dungeon cult in the town?
>Slave traders? Other gangs? Who made Marek's knife gadget and where do we buy one? Is there a loose morals engineer we can hire? Can we pay for slaves to be fed to us at a profit? ---- DC12

Should you think of additional questions then you can add them on the next interrogation.
Other than the questions I will also share information that I feel she would know and be willing to share (taking the result of the roll in mind).

----

Need a straight-up charisma roll for Chadaklin to convince Anya

Please include the following message:
Rolling for Chadaklin against Anya Kensley

Roll: 2d20 (Advantage)

----

>>5290235
>Is there any difference for "Magical avoidance" vs "Physical avoidance" for traps if they use their base stat (Con for Jungle Room) anyways?
Guess not for traps. I initially figured a person might be able to add their "Physical / Magical" avoidance to the roll as bonus, but backpaddled on that.
Suppose the distinction would only matter if a person had some kind of additional bonus to a specific trap type.

The split between "Magical" and "Physical" avoidance makes most sense when you just leave it to creature vs creature stuff.
If you keep one general "Avoidance" then people with a full suit of armour (and thus avoidance) would breeze through magical attacks (like charms) since there's only one thing to roll against.
That didn't make much sense to me, so that's why I wanted to split it into "Magical" and "Physical".

Conclusion: We will keep the current system
I'll just shelf the idea, maybe I'll use it in some other quest in the far off future.
>>
Rolled 1 (1d20)

>>5290852
First roll
>>
Rolled 20 (1d20)

>>5290852
>Rolling for Chadaklin against Anya Kensley
>>
>>5290856
>>5290858
These two rolls sum up the quest pretty well
>>
>>5290858
Very nice
>>
Chadaklin being a total CHAD again I see.
Anya just couldn't resist his [Silver Tongue].
>>
Praise advantage.
>>
On a totally random thought, we should see if Grez wants to spar with the goblins, see if we can train the girl up a bit. Might be a good downtime activity.
>>
>>5290856
no..... no

>>5290858
oh thank Doomgod

Maybe she could be useful for more in the future: if just as a toy we give Grez to play with to hone her technique for torture. We can slurp her afterwards.
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>>5290858
>>5290856
>>
>>5290858
>>5290856
Incredible

Lets research brands on these 3 before we kill them off. And send a message to Grez, she can play with them too. Better than her killing random civilians and bringing attention to herself
>>
Just posting to let you guys know that I am, in fact, working an update.
It's just taking a while. Interrogations with a high roll like the one we had often turn into lengthy infodumps.
>>
>>5292365
appreciate the communication
>>
>>5290852
>>5292365


The gigantic creature squatted down so it could look her in the eye, “You're right,“ he said, “You are already dead.“

Colour drained from Anya’s face. It was one thing to just off-handily say things like these yourself, but another entirely to have them confirmed so directly. She mouth opened and closed like a fish on land.

“The dungeon is no position to let you walk away from this,” said the large, red creature in its booming voice, “There’s too much at stake. You and the rest of your friends will have to die here. That’s just how it is.”

The woman in the pillory met Chadaklin’s eyes briefly, “Nobody survived?” she said.
Anya wouldn’t do anything as bold as calling these people her friends, but still – she cared for them in the same way one might care for a weapon.
Surrounding yourself with good allies provided as much, if not more, protection as a solid, reliable weapon.

It occurred to the dungeon that this woman had been the very first to go down.
She didn’t know that Ben or the other woman had actually managed to escape.
That should help speed things along. It shared this knowledge with Chadaklin.

“Yes,” said the red giant in an uncompromising tone. The lie spoken like it was an absolute truth.
”There were many more chambers beyond the first,” he explained, “They didn’t make it very far.”

Anya hung her head dejectedly, then managed a short chuckle, “I can imagine where they were defeated. Did they at least put up a good fight against you?”

Chadaklin stared at her in puzzlement, “They never made it to my chambers,” he said, “You never stood a chance.”

Her face fell. Absolute defeat, then.
The unrelenting wooden restraints of the pillory scratched against Anya’s neck.
She briefly remember the many warnings that arrogant and “holier than thou” brat called Ben Nielsen had spouted and now thought herself foolish for not heeding them. At least he had perished just the same.

“So,” said Anya, “What do you want from me, then?”
She wanted to throw up her hands as if in emphasis to the question, but the pillory ensured she could do little more than simply turn her hands palm up in her restraints.
”Why am I not dead yet?” she asked.

Chadaklin rose to his full height, straightening his spine, then began to pace around the room, “Your friends are currently in chambers much like this one. Information gathering, you understand. Much of the city above is still a mystery to the dungeon and we want to know as much as we can,” he said, then turned to face her, “Make no mistake, your death will come, but the amount of suffering you’ll have to endure before you get there is largely up to you. Those who are first to speak might even be granted a merciful end. A swift death.”
>>
>>5292491

“Others, well, they’ll at least be able enjoy the hospitalities of the dungeon for a good while longer,” he added.

The tiny torturer in the back began to work the bellows in order to heat the forge.
The sound of the branding iron being prodded around the super-heated coal was unmistakable and terrifying.

”Ah,” said Chadaklin, almost like he wanted to mention something as an after-though, “Of course, such an offer is only extended to those that can provide any worthwhile information to the dungeon. Things we already know, such as things your allies are currently blabbering about, will not be rewarded in such a manner.”

Anya cursed under her breath, “Fucking Marek,” she spat.
”The city above is called Duskm---” she began, but Chadaklin held up a warding hand.

“Don’t insult the dungeon too much,” he said, “Such things have been known to us for a long time now. You’ll have to do better than that.”

“Shit, man!” cried Anya, “How am I supposed to know what you do and don’t know!”

Chadaklin stopped, then nodded, “Granted,” he said, “Then I suppose I’ll make this easy for you.”
He snapped his fingers and the pillory, including the captive within it, sudden lurched backwards. Freeing up some space before it and allowing Anya to face whatever was before her.

A stone throne rose up from the ground, Chadaklin sat down upon it and learned forward, his lower-arm resting over his knee, “Tell me about the city,” he said, “The dungeon is particularly interested in your circles. The, ah, dealings of the less-than-reputable individuals.”

Anya legs wobbled, her face twisted in effort as her mind raced to gather bits and pieces of information, “Uh,” she began, “There’s the Blackwood brothers. That’s who I work for. They control much of the Lower District. Nobody would dare touch them in there. But the REAL criminals are in the other parts of the city, like, you know, the Upper Trade District and the Noble Quarters. Corrupt, one and all. They’ve been in the game for so long that they made sure the things they’ve done are no longer considered crimes. Bribes and stuff to the ruling class. The Duke is all too eager to take their money.”

The Dungeon pondered this. It recalled some information in one of the books it had gathered, about how the former owner of the orphanage, David Loriander, was forced out of business by a sudden change in regulations.

“I assume they also bribe politicians to change laws in ways that would hamper their competition?” asked Chadaklin.

“Probably,” she said, “Hell, they’re rich enough to cripple somebody’s business on a whim, I’d say. You have to look at them wrong or accidentally sell them yesterday’s bread and you’ll wake up the next morning confronted with half a dozen new kinds of licenses you need that they know you won’t be able to get!”
>>
>>5292494

Chadaklin scratched at the perpetual stubble surrounding his sharp jawline, “Interesting,” he said, “I need names.”

“I don’t know any,” admitted Anya.

“Unfortunate,” replied Chadaklin.

“Oh, come on!” spat Anya, “How am I supposed to know stuff like that! It’s not like they’re bragging about shit like that!”
Her gaze went to the ground, eyes inspecting the cobblestones like she was expected to find the answer there, “Uh, Elas Fardan, probably. Duke Richmond takes bribes, everyone knows that. Summergales, maybe? They own the auction house and it wouldn’t surprise me if they sell some stuff directly even though it should go to auction.”

Chadaklin raised an eyebrow, “You’re just speculating now.”

“I’M ABOUT TO DIE HERE,” cried Anya, then had her voice wrangled by sobs, “I don’t know, I don’t know.”

Suppose you can only push people so much in these circumstances.
“Any other gangs, cults, or slave-traders we should know about?” asked Chadaklin.

Anya sniffed, “Slave-trading is illegal here.”

“Any slave-traders I should know about?” asked Chadaklin again.

“Slave-trading is illegal,” repeated Anya.

“Where do you think are?,” said Chadaklin.

Anya went quiet for a long moment.
“I suppose the Blackwood brothers could help with that, they’re so good with [Contract Marks] that it might as well be a [Slave Contract],” admitted Anya morosely, then sniffed.

“Cults? Other gangs?” continued Chadaklin.

“Probably some cults,” replied Anya, but then lightly shook her head, “But I don’t know any. Probably in Arcane Avenue or somewhere in the nicer parts of the city. Only rick folk have so little problems to worry about that they can spend their time on stuff like cults.”

“As far gangs, well, if they’re in the Lower District then they’re either loyal to the Blackwood brothers or won’t exist much longer than a week. I’ve been told that there are gangs elsewhere, funded by powerful folk, but I really don’t know. There’s a group called Feather, but I wouldn’t really call them a gang, they’re too posh for that. Mostly keep to noble folk.”

Chadaklin breathed in through the nose, keeping a firm stare on the captive.
Anya shuffled her feet under the weight of his gaze, unable to discern whether her answers had been sufficient.

“Your friend, I think they called him Zach, had some kind of device on him,” said Chadaklin, “A string of daggers. Where did he get it?”

Knowing she was about to disappoint again, Anya’s face twisted into a uncomfortable grimace, “You’ll have to ask him,” she said, “He got it somewhere back when he was a Delver.”
However, she assumed that, considering the creature has asked her, that Zach himself didn’t want to tell.
>>
>>5292497
>Zach himself didn’t want to tell.

Chadaklin leaned back in his seat, arms folded. Scowling. “Is that it?” he said.
Sweat trickled down Anya’s back. The strange little creature operating the bellows was overdoing it.
The temperature in the room has risen by at least a dozen degrees. She knew she had to do better.

The interrogation continued. Next order of business was the organization Anya herself belonged to, the Blackwood brothers.
Chadaklin mentioned terms like: levels, skills, stats, and spells. However, most of these things were entirely unfamiliar to Anya and the rest of the city.
It seemed like numerical indications of abilities such as levels and stats were a privilege only granted to the dungeon.
She was familiar with “Skills” and “Spells”, but that was the extent of it.

Within Duskmire a person’s strength was estimated using their track record and achievements.
In the context of dungeons things were a little bit different. Exploring, conquering, and breaking dungeons was a business in itself.
Depending on the size and location of the dungeon you could get hundreds, if not thousands, of gold for simply discovering a new dungeon and reporting its location to the Delvers' League.
Within this league you had jobs such as Mappers, Breakers, Supporters, and Angels.

The sole job of Mappers was to explore the entirety of the dungeon and put its layout to parchment.
Sharing what monsters inhabited what floors, how difficult the rooms were, what kind of things you should expect, and assigning a difficulty rating to floors as well as the dungeon itself.
Common folk might guess a dungeon’s strength based on the amount of floors. Saying things like: “That’s a two floorer.” or “A fiver.”
But the experienced Mapper knew the folly of these expressions and would knowingly shake their head when overhearing such things.
Even a dungeon with only one floor could get a high difficulty rating.
Elite Mappers can even tell you what “Shadows” dwell in the [Dungeon Core] after having seen only a handful of rooms.

Breakers do as the name implies. They fight their way deep into the dungeons, besting beasts and bosses, to get to the [Core Room] and try to break it.
These people often guard themselves with magical spells or items that make them more resistant against “Breaking backlash”, something that happens when a breaking attempt goes horribly wrong and the powers that should’ve dulled the dungeon core are instead expelled and lash out against the breaker.
What exactly happens to a person that becomes the target of this corruption isn’t something Anya knew, but it was something worth keeping in mind.
>>
>>5292502

People that wouldn’t be found within a mile of a dungeon by themselves: Supporters.
They are those that only come (often hired) to the dungeon to assist on one of the trials within.
Things like a particularly difficult lock, mindboggling puzzle, or traps that are near impossible to overcome without some kind of special magic are things that’ll warrant the inclusion of a supporter.
Often these are ordinary folk like locksmiths or scholars that are forced by circumstances to risk their life in the dungeon.
The job usually pays well. Of course, there’s always the odd eccentric fella that goes because he wants to.

Finally, there are Angels. These are people that don’t actually participate in the invasion, but are kept on as a lifeline.
They are insurance. Delvers that are usually far stronger than the dungeon and can waltz in and rescue the party from certain death.
They’re usually kept outside the dungeon until they receive some kind of signal.
Chadaklin asked why these people didn’t simply participate in the invasion, but Anya didn’t know for certain, but their participation was even outright forbidden by the Delvers' League.
Banishment from the League was the usual punishment for the offense. It required further investigation.

Anya mentioned that the whole selection process over what dungeon should be “Broken” or kept “Solid” and who gets to actually go and break it a very bureaucratic affair with lots of paperwork and contracts.
Dungeons that aren’t a downright public hazard often have their rights put up for auction well before it has even been broken.
The owner can decide what they do with it. Break it, bond with it, or just nurture it for a while like one might nurture a plant – watching it grow big and bountiful before the eventual harvest.

Supposedly Zach used to be a Delver and told her most of what he knew after one drink too many.
His past was something he didn’t typically share, but he told her that he had retired after his group had failed to break a dungeon and it had fed on the corpses of his allies and had then expanded above, rather than below ground.

Using a combination of rapid expansion into a town and roaming monsters, that dungeon had exploded in size until it became a eight floor behemoth.
It was a massacre. The failure of Zach and his party members had resulted in the deaths of thousands.
It wasn’t until a king’s ransom was offered that a group of the greatest Delvers stepped up and put a stop to the dungeon.
Zach had blamed it on an inaccurate difficulty rating by a Mapper.

Sadly Anya knew very little on the subject of inner workings of a dungeon like traps, designs, and the like.
Such knowledge is reserved to Delvers, particularly Mappers.

Chadaklin noticed that the woman had cleverly strayed away from sharing information about her employer and, much to her dismay, circled back to it.
>>
>>5292507

The Blackwood brothers: Castor and Simon.
Castor is a short, stocky man that is responsible for most of the day-to-day affairs of their criminal organization.
Most people would say that he’s in charge, but when prompted Castor will always state that it is both he and his brother that are in charge. Anya had met Castor many times, but only once seen Simon from a distance.
A hunched, weasel of a man with oily, black hair. The man had been particularly testy as of late.

Simon kept mostly to himself and busied himself with ledgers, letters, and legalization, rather than people.
All contracts are drafted and proof-read by Simon according to Anya.
There’s a common saying that you can’t cross a Blackwood, even if you wanted to.
Bulletproof contracts were something Simon prided himself on and if somebody managed to snake their way out of one then it would haunt him for days, instantly turning it into an obsession.

As far for the other members of the organization, there were many holdouts within Duskmire itself and they had even tried to expand into the neighbouring city of Whitewater.
That’s where those most loyal to Castor were currently residing. They were in charge of expanding the business into new territory.
However, before that could truly kick-off they had to engage in something Castor had referred to as “Housekeeping”, then had chuckled.

Over the course of her explanation Anya became painfully aware of how little she really knew about the organization.
Most information was shared on a need-to-know basis. Turns out that bottom-row folk like Anya didn’t need-to-know very much at all.
She guessed the organization had about five dozen members, with many more of them being indirect members within factions like the Birdsong Academy, the Delvers' League, the Alchemist Guild, Council of Master Mariners, and the Order of Sludge Slingers.

Anya took a deep breath, her throat was parched and hurting from all the talking, but she hoped that would be the worst pain she would have to feel, “That’s all I know.”

------------

>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
>2 - Slow death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
>3 - Apply a brand to Anya. (Random one or known one.)
>4 - Put her back in stasis for the time being.
>5 - Other (Write-in)

NEXT UP: Marek Jones
Feel free to send in new questions after learning the things mentioned above.
If no new questions are asked, then the rest of the captives will be asked the same questions to see if they can add to the answers already given.
>>
>>5292512
>4 - Put her back in stasis for the time being.
>>
>>5292512
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)

No reason to keep her alive
>>
>>5292512
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
We both learned a lot and not enough. At least we now have a decent understanding of dungeon invaders and their internal structures/roles. We're definitely going to have to be wary of Mappers especially, information is key and the less they know the less they will be prepared, which gives us higher odds.
>>
>>5292538

Support.

God damn this is good intel. Need to have Grez scout Arcadia if she can, look for these cults. We need powerful allies. This delver's guild is bad fucking news for us.

What is Dungeon Bonding? I don't think she knows and I don't care to ask, but we should press Zach on it if we can. Maybe this is how the seven floor dungeon had it's core in a black dragon. Maybe we can seek out a powerful ally one day using this.
>>
>>5292512
>4 - Put her back in stasis for the time being.
Just in case we need her again.
Maybe Chadaklin can start his own harem
>>
>>5292512
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
She co-operated nicely, she gets a clean death as promised. She can make peace with her regrets in the afterlife.
>>
>>5292512
>>2 - Slow death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
If this option is avaible, then it HAS to be picked, since sadism's corruption should kick in. Of course, if any of the two consuming options is the winner.
>>
>>5292512
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
She's earned it. I almost doubt we'll get as good results with the others. I would also feel bad if we tortured her after she cooperated, even though I suggested torturing anyways lol.
>>
>>5292512
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
That should've been enough information to stop the sadist from intervening
>>
>>5292512
>Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
>>
>>5292512
>5 - Other (Write-in)
>Strip her off her posessions at least her weapons should sell for something or could be an upgrade in Self defense for Grez
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)

She did enough and gave us a lot of leverage. Next time we should nitt ask specific numbers for levels and such but where they roughly stand in their organisation on a powerlevel
>>
>>5292512
>2 - Slow death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
Due to the Sadist's corruption
>>
>>5292512
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)

Let's add in the questions "who is going to inevitably come back to look for you once you disappeared"
>>
>>5292512
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
We got really good info from what's basically a singular grunt. A swift slice to the neck or whatever gets the job done most humanely. Now, we know that
>Blackwoods are still scumbags we cannot possibly interact our way with
>Blackwoods are experienced with contracts, so that means no swindling is possible with them
>Have less influence in higher districts, but not zero
>Run by two brothers, Castor & Simon
>More dungeon cults are in Arcane Avenue
>Nobody outside of dungeons knows what stats and levels are
>The Delver's League, and how their organization operates
>dungeons can expand UPWARDS
And more, probably. I'm concerned about those Delver assholes, the Blackwoods look like small potatoes compared to them. I'm not sure what gets on their radar, but being a dungeon directly underneath a city must mean we're a public hazard. Mappers must have some sort of set of skills to be able to travel through dungeon floors and make it back out to tell the tale. We NEED to kill any of those guys that get themselves in the dungeon. Things would've gone VERY differently if Benjamin had a full layout of the dungeon.
>>
>>5293280
I think knowing Mappers exist in a fashion like you described is a good point towards investing in something like the Orcs that can travel outside the dungeon and pursue people who escape.
>>
>>5292512
Random Brand.
Put back in stasis.
Call Grez, tell her she can play with the toy(s)
>>
>>5293290
Shit, you're right. Shades can only haunt people that bested them in combat. I have a feeling that Mappers can somehow "skip" floors, or have an instant "get out of the dungeon for free" card that lets them write down the monsters in the dungeon, and then escape without retriggering traps. Of course, this is all speculation, but we need to ask Zack more about the Delvers' League. The more we learn about those slippery map fucks, and what the hell Angels are, the better. I don't like the existence of this organization one bit.
>>
>>5293425
At the same time, the existence of things like Orcs that can leave the dungeon might make people like the Delvers' League label us as more of a threat, and less as a commodity, and that could work against us. Tricky situation.
>>
One thing is for certain, we should try to stay off the radar of the Delver's League for as long as possible. It's literally their job to fuck our shit up, so the longer it takes for them to discover we exist, the better. If these guys can take down an 8 floor dungeon, then we need a lot more time before we can stop worrying about getting found out. I mean with any luck there are no delvers that good in Duskmire, but I imagine these guilds aren't isolated from each other, so it would only be a matter of time.
Ideally we would ensure that no one knew anything, but with the Ben having spilled the beans to the Blackwood brothers, its a bit late for that. I imagine there is no real way we can take down/convince the entire organisation so as to keep our presence hidden.
I think our best approach would be a sort of pyramid scheme, where we try to fuel the greed of anyone who knows about us so that they keep our existence to themselves. They would send people(food) to us until they inevitably realise they cannot hope to break us themselves, sell our location to someone stronger/better connected and then hopefully repeat the process, getting stronger all the while.
Luckily dungeons are naturally valuable, so convincing unscrupulous people like the Blackwood brothers to keep quiet should be easy since there would be nothing better then a broken dungeon all to themselves. I imagine that once they figure out that the best they can scrape together isn't enough, they will try to sell the info to another band of outlaws, as the knowledge of a dungeon all for themselves would probably have a lot of buyers. Hopefully we could exploit this long enough to grow unbreakable. If we try to go by this approach though, we definitely need to avoid shit like orcs that would make people decide that we are a too much of a threat and then promptly sell us to the Delvers. Well, avoid sending them to raid the town at least Also we need to watch people like Ben or Zach, who's first reflex is to worry about the city. If we spot anyone who is an upstanding citizen that would sell us out on principle, money be damned, they need to go.
>>
>>5293563
I still think our best bet is to try and get on friendly terms with the blackwood brothers and get them to give us ben. But i think i may still be outvoted on that front. If we can be completely hidden for a good period of time we should be safer. Also from early threads we know we get more info from instict if we live longer so going for growing slowly low rish may be better then raid growth high risk
>>
>>5293563
>>5293622
Personally, I think the most ideal situation would be to somehow strike a deal with the Blackwood brothers, where they'll feed us clueless adventures or homeless people.
The issue of course is that we don't know if they would accept, and we have no way to get into contact with them to negotiate in the first place
>>
>>5293633
>>5293622
I agree that being non-hostile with the Blackwood Brothers would've been best.

But that kind of went out the window when we voted to kill their highly valued enforcers instead of contracting them or using them as bargaining leverage.
>>
>>5293637
We still can change out mind if we convince people to change their votes here
>>
Not changing my mind on Zach, everything we have seen and heard of him suggest he needs to die, might be persuaded to try and strike a deal through the other guy though.
>>
>>5292538
>>5292563
>>5292602
>>5292639
>>5292644
>>5292650
>>5292679
>>5292737
>>5292887
>>5292914
>>5292987
>>5293280

>>5292521
>>5292627
>>5293728
>>5293637

12 for and 4 against (6 if >>5293633 >>5293622 were to vote as well)
I just don't see it happening.
>>
>>5293795
I'll be honest, I really don't want to spare any of them. Nevermind the fact that the schmucks we bagged so far were just standard grunts, but I don't see us being able to deal with Blackwoods regardless of edge. They will want A LOT out of us in exchange for locked lips, and we're already paying Grez. We speak to them and we end up working for someone else even FASTER than the Delvers' League breaking down our doors and the [Dungeon Core]. I don't know about anyone else, but the last thing I want is to be under the thumb of a loan shark. We're our own boss, damnit!
>>
>>5294253

Knowing that a dungeon can eventually erupt above ground means that a long term alliance is almost impossible, and that feeding us is just hastening a death sentence for the city. Either we break them or they break us.
>>
>>5294328
Exactly, one day we could expand into duskmire and kill everyone that way, or just fuck shit up in their territory. I don't think an alliance is meant to be.
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>>5293728
See what I mean? Anons are just bloodthirsty and unwilling to compromise.
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>>5294539
Fucking compromise about what? The Blackwood Brothers do not need us at all, we have zero bargaining power over them. They are so tightly in control of the slums that anyone they want gone will be gone without any trace within a week without so much of a fuss from the law.
>“There’s the Blackwood brothers. That’s who I work for. They control much of the Lower District. Nobody would dare touch them in there."
>“As far gangs, well, if they’re in the Lower District then they’re either loyal to the Blackwood brothers or won’t exist much longer than a week."
The slums are theirs, they clean it and keep it themselves without issue. A 'contract' to feed us their victims is just a contractual loss for them since they'll be giving us free expansion points while getting lumpsums of money in exchange. Lumpsums of course if we get to dictate the terms, which we won't, because enter stage right, Simon:
>Simon kept mostly to himself and busied himself with ledgers, letters, and legalization, rather than people.
>All contracts are drafted and proof-read by Simon according to Anya.
>There’s a common saying that you can’t cross a Blackwood, even if you wanted to.
>Bulletproof contracts were something Simon prided himself on and if somebody managed to snake their way out of one then it would haunt him for days, instantly turning it into an obsession.
A man so obsessed with bulletproof contracts that if we manage to sneak even the slightest advantage through the contract, he'll be so damn fanatically obsessed over how we snuck that in that he'll devote his every waking hour to making sure we end up reciving our just rewards for outsmarting him.

Any attempt at directly dealing with the Blackwood Brothers is an instant loss for us, and I can not for the life of me understand how you or anyone else could still actively encourage it after reading this loredump.
>>
>>5294576
we can give them cheaper brands and a way to turn a waste product into gold, we are a good hideout and storage location as we self guard. they may also not know how much of an existential threat the dungeon can be.

as far as Simon yeah they are anal about deal making that doesn't seem like a huge issue we make a mutually beneficial blood contract read it over and make sure we aren't getting screwed. part of the blood contract can be keeping us secret.

Look if we really can provide nothing to the blackwood brothers of use then yes this is a waste but i find that to be much more unlikely then you state we probably will unlock many more useful things over time as well that could be used by a group like them. But i really don't think Simon is an issue if anything it helps us because it seems like they never go back on deals.

>>5294328
I mean does everyone know this is possible? I still think we can try at least fucking try to be a reasonable dungeon. genocidal route is just going to get us killed once the delvers know we exist. like that's 100% a death sentence.

>>5293563
I feel like getting that chain going will be so unreasonably lucky that its not worth relying upon, we need to make our own luck and our own deals not to get fucked. specifically because people like Ben and Zach we aren't always going to get them and missing them once can be our death sentence.
overall I think its worth at least trying. its only 4 dungeon or monster points we are loosing to release someone to attempt to negotiate. I don't think that's a terrible cost to attempt this its really cheap in the grand scheme of things.
>>
>>5294623

A city was wiped out. That's the kind of news that gets around. They know about it. It affects buisness.

I'm not diametrically opposed to cooperation with the mob, but I see it as highly unlikely. They know where we are, if they want to talk they can come down and talk, but ben is coming back with a wizard to break our puzzle room and more muscle to break us. We need every advantange we can get. Ben sure as hell won't stop at the mob, he'll go to the delvers to get help to kill us.
>>
>>5294692
Ahhh fair enough that does make it difficult. But I agree Ben is a problem thats why i said as part of the deal they give us Ben to do with as we please along side assurances we can remove the brand linking them to the second in command person.

Its worth the 4 points to just see if it works. We could even send grez instead and have her say we have your dudes they are alove and are willing to male a deal. That way we preserve all the points if they say no, puts grez at risk tho which is why i wanted to send one of the captured as sign of good intent.
>>
>>5294623
>I feel like getting that chain going will be so unreasonably lucky that its not worth relying upon
There is not THAT much luck involved, the whole idea is appearing harmless so they see us as a gold mine waiting to be claimed instead of a ticking time bomb. The fact that they have not sold us out yet shows that it is already working to some degree. Of course there will be luck involved but that is the case for everything, and also if we don't try dealing with them, which we aren't so far, we don't have much of an alternative. At least none were proposed.
Also, people like Ben & Zach are going to be a problem no matter what we do, there is no escape. If we were to deal with the Blackwood brothers and by some miracle it all goes dandy they could still have subordinates who defy them and sell us out, because they have family in the city or some shit like that.
For what it's worth, I'm not against dealing with them entirely, but doing it now is going to get us nowhere. We can't force terms on them, or offer them anything they couldn't just get by breaking us. And if we make it clear that we can be reasoned with, they might try other cute shit like "pay us 500 gold per week or we sell your location to the Delver's guild" and we can do nothing to stop them. As it is, they probably think that we cannot be reasoned with, courtesy of Ben, so they won't try to pull bullshit like that.
If we really want to deal with them, we need to wait either until it become clear to them that they cannot break us themselves, so they would consider our offer more seriously, or until we have leverage. If we had captured Ben, who's death kills the right-hand man of the brothers, then it might be worth a shot. As of right now though, I don't think its worth the effort.
>>
>>5294732
I don't disagree with you that its the best option if we do not attempt diplomacy. I really don't have a better idea on that front then yours.

Well given the blackwood brothers rep for iron tight contracts I doubt that anyone working for them would be able to sell us out in the first place. They probably already have discretionary contracts that they will use.

Well cute shit like 500 gold per week actually works well for us as we make 1400 essentially so we can use the other 9 points as we want and if that goes on for years that's a good rental deal :P plus we can invest it in lower floors to get more dp per day and they would have no way to know.

the problem I feel with waiting till they know they cannot break us is I worry we will force them into a sunk cost issue where they already lost so many lives to us why would they ever work with us at that point. We already have some leverage in the 3 we captured, we could try holding onto them and not killing them to use them as leverage later on, but I do worry we may need the DP/MP. however we did kinda wipe the floor with em last time tho.
>>
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>>5294755
>however we did kinda wipe the floor with em last time tho.
Sure, but I doubt that will happen again, mainly because Ben only took with him C-tier nobodies. We'll start to have massive problems against competent and experienced parties. It's not all bad since we still have some aces up our sleeve like Chadaklin or the Wraiths however don't expect it to be slim pickings.
>>
>>5294755
>They probably already have discretionary contracts that they will use.
What, like a contract mark on everyone in their organisation? I highly doubt it. And if its not a contract mark but a paper contract then someone with a strong enough incentive could just ignore it, consequences be damned. Like, you know, if you were convinced that there is a dungeon below your feet that will engulf the city if you do nothing.
The cute deal I highlighted was just an example, the point I was making is that they have very strong leverage over us, and can easily use it to make us do whatever they want. But that is not an issue if they don't realise they can use it.
>they already lost so many lives to us why would they ever work with us at that point
If they realise they cannot break us, they only have one option left, sell our info. It makes no sense not to, they would get a big one time payment. But if we propose to them an option B, they would have every reason to consider it, as they would gain more in the long run, now that breaking the dungeon themselves is no longer in the cards. The sunk cost fallacy is illogical, with any luck they will be rational enough to realise that. I'm not too worried about gangsters getting hung up on moral arguments like avenging the fallen either.
>We already have some leverage in the 3 we captured
Three random mooks is not enough leverage, we can't force their hands with that. Their lives are worthless next to the wealth we could provide once broken. We need something better if we want to twist their arm.
>>
Voting closed
>1 - Swift, merciful death. Consume hostile creature 'Anya Kensley' and gain 4 [Dungeon Points] (Winner of previous vote)
>>
>>5294781

they probably have contract marks on everyone significantly valuable and if we were assisting them really could contract everyone as its fairly cheap for us.
but yeah having them farm us for gold and not understand we are expanding would work out really well for us.

I think we need to inform them at some point soon there is an option B before they sell us out. because they may end up doing it before we have a message out to let them even know there is another option.

I wouldn't call them random mooks there appeared to be valuable. " but were fiercely loyal and, most importantly, knew how to keep a secret."
but you are probably right that its not enough leverage still may be worth holding onto them as leverage.
>>
>>5294781
>Their lives are worthless next to the wealth we could provide once broken. We need something better if we want to twist their arm.
This is the most damning part for me when it comes to the Blackwoods. They wouldn't accept any contract from us, or even THINK about talking to a dungeon if it has no leverage. Breaking the dungeon would be less paperwork, less hassle, and less competition snaking its way into THEIR territory, while making even more money.

They own the entire slums, and we're right inside of said slums. They're the big dogs and they know it. And more than willing to send schmuck after schmuck to break the dungeon and milk it for what its worth. If we want to even the playing field, we need to offer something even more tantalizing than money or power. None of that "gold for victims" shit like we did with Grez, an individual with nothing to her name. But the million dollar question is what could possibly be worth more than a broken dungeon?
>>
>>5294814
their worthless lives once we get to the surface. But that will most likely send them scrambling to the next Delvers Guild offering Shit Tons of Money to save them from that Dungeon in the City.
>>
>>5294809

“Very well,” said Chadaklin, “Then you are no further use to the dungeon. Goodbye.”

Anya’s eyes went wide in fright. This was what was promised. Yet, going by her expression she considered it a betrayal.
“No!” cried Anya, then turned her gaze towards the ceiling, “Don’t! I’ve got skills. If only I di--- ACK!”
The wood of the pillory rapidly closed in around her neck, strangling her. Her face turned a blueish purple, tears lined her face.
Before long her entire body went limp. The wood of the pillory covered in scratch marks.

The Scholar gave his fellow ego a look.

“What?” said the Sadist, “You saw what was happening. She was going to share her entire backstory with us. We don’t have the time for such a thing.”

“That’s what you say,” replied the Scholar, rolling his eyes, “But you really just wanted to take away her chance for a few finals words. Didn’t you?”

“Don’t be paranoid,“ said the Sadist, “That’s petty. We played with her for long enough.”

The Scholar tilted his head slightly, “But you didn’t really do anything to her?”

“I don’t imagine somebody like you understands,” said the Sadist with a sigh, “A conversation beginning with the promise of killing her, but then it goes on for a long time. Slowly, but surely an idea grows in her mind. A desire to be useful. Then, maybe. Maybe she can survive this. The interrogation continues and she blabbers on willingly, desperate to prove herself. What a good girl she is, no? Somebody like that should surely be useful to the dungeon. Be spared. The conversation is measured in minutes, but it must’ve felt like hours to her. Yet, she’s still alive. You could see it in her eyes. So delicious. Hope. Just a glimmer of it. She’s hanging on by a thread.”
He raised a hand, two of his fingers mimicking a pair of scissors, “Snip.”

“Whatever you say,” replied the Scholar, leaning away.

“I enjoy kicking somebody while they’re down just as much as the next person, but sometimes it’s fun to raise somebody back up,” explained the Sadist, “Just so you can then sweep the leg. They’ll fall a little bit harder.”
He exhaled in satisfaction, “People really are their own worst enemy sometimes. We barely had to do a thing,” he said, then clapped his hands together, “Time for the next one. ‘Hands-on’ approach this time around.”

A series of movements took away the corpse of Anya Kensley, taking it underground so it could be devoured.

[The Dungeon has consumed hostile creature 'Anya Kensley']
[The Dungeon has gained four (4) Dungeon Points (DP)]

[Total amount of Monster Points (MP) remaining: 15]
[Total amount of Dungeon Points (DP) remaining: 16]
>>
>>5294952

A new piece of entertainment was released from stasis and brought to the surface.
Marek Jones pried open his eyes with much difficulty, only to find himself in one of the cages in the corner of the room.
He wasted no time and immediately began slamming his hands against the bars.

----

How will you run Marek’s interrogation?

$TMP_GT$1 - Use 'Charm' on Marek Jones (DC15 Charisma saving throw, Marek has a +1)
$TMP_GT$2 - Torture (DC8 Constitution saving throw, Marek has a +2)
$TMP_GT$3 - Apply a random brand.
$TMP_GT$4 - Apply a predetermined brand.
$TMP_GT$5 - Use straight charisma (2d20 roll with advantage like last time)
$TMP_GT$6 - Other (Write-in)

How will you run Zach's interrogation?

$TMP_GT$1 - Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)
$TMP_GT$2 - Torture (DC8 Constitution saving throw, Zach has a +3)
$TMP_GT$3 - Apply a random brand.
$TMP_GT$4 - Apply a predetermined brand.
$TMP_GT$5 - Use straight charisma (2d20 roll with advantage like last time)
$TMP_GT$6 - Other (Write-in)

---

No further updates today as I'm feeling off.
I'll post again tomorrow.
>>
>>5294961
>Apply a random brand on Marek
>Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)
>>
>>5294952
well not the quickest death but better than being tortured to death.

>>5294961
How will you run Marek’s interrogation?

$TMP_GT$1 - Use 'Charm' on Marek Jones (DC15 Charisma saving throw, Marek has a +1)

How will you run Zach's interrogation?

$TMP_GT$1 - Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)
>>
>>5294961
>1 - Use 'Charm' on Marek Jones (DC15 Charisma saving throw, Marek has a +1)

>1 - Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)

Goblin DC for torture lol yeah that's happening.
>>
Half tempted to say we hit them with the brand of the meek to slowly break their spirit over time, but I'd rather take our chances and then eat them promptly.
>>
>>5294961
Marek
>$TMP_GT$1 - Use 'Charm' on Marek Jones (DC15 Charisma saving throw, Marek has a +1)
Zach
>$TMP_GT$1 - Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)
>>
>>5294961
wait, two more updates with expositions and backstories and more and more voting inbetween? That's too much of an info-dump!
QM, this is a mistake. Narratively it gets uninteresting after the first interrogation! A book would skim over this part and have the characters in a meeting room discussing the information aquired without the reader going through the interrogation proces. Mechanically, there is no reason to present the information intended in this manner.

Without trying to disrupt this voting, I recommend making this subsecuent interrogations way shorter or, hopefully, not happening at all.
How will you run Marek’s interrogation?
>$TMP_GT$6 - Other (Write-in) Consume for DP
How will you run Zach's interrogation?
>$TMP_GT$6 - Other (Write-in) Consume for DP
>>
>>5295066

So torn on this sentiment. Part of me is really desperate to move on to spawning and architecture, and part of me really likes these character moments. Probably ought to vote on it.
>>
>>5295066
Is this satire?
>>
>>5294961
>1 - Use 'Charm' on Marek Jones (DC15 Charisma saving throw, Marek has a +1)
>1 - Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)

We can do eet :D
>>
>>5294961
>>5295066
+1 I don't want this interrogation to continue on for weeks.
>>
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>>5295090
>Satire
See pic related
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>>5295228
that was me on my phone, and my question still stands, since that couldn't be you, since you have 14 posts
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>>5294965
+1 Support
>>
>>5295066
maybe I am just biased because of the way I GM my own games. I would just describe the new things we find out and maybe reinforce in a small recap what was said. should not take too long
>>
>>5294961
$TMP_GT$1 - Use 'Charm' on Marek Jones (DC15 Charisma saving throw, Marek has a +1)

$TMP_GT$1 - Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)
>>
>>5294961
>$TMP_GT$1
Nice. Was so sleep deprived that I didn't even notice the export function on my campaign manager breaking down.

>>5295066
>wait, two more updates with expositions and backstories and more and more voting in-between? That's too much of an info-dump!
>QM, this is a mistake. Narratively it gets uninteresting after the first interrogation!
>A book would skim over this part and have the characters in a meeting room discussing the information acquired without the reader going through the interrogation proces.
>Mechanically, there is no reason to present the information intended in this manner.

No worries, I share your stance on that.
It's the same reason why I moved from "Dialogue heavy" for the first question directed at Anya to a summarised version for the latter two.
Even if you roll super high for Zach and Marek, the information gained won't end up much more than two paragraphs.

There's only so much infodumping one can do before people's eyes just drift from the page and I was already pushing it.

Voting closed
>1 - Use 'Charm' on Marek Jones (DC15 Charisma saving throw, Marek has a +1)
>1 - Use 'Charm' on Zach Dewhit (DC15 Charisma saving throw, Zach has a +2)

Need DC15 Charisma saving throws for Marek Jones (+1) and Zach Dewhitt (+2)
Roll comes down to: 1d20+Modifier

Please include the following message:
Rolling for PERSON against 'Charm' spell
>>
>>5295504
>maybe I am just biased because of the way I GM my own games. I would just describe the new things we find out and maybe reinforce in a small recap what was said. should not take too long
That's what I plan on doing. It's an addendum.
>>
Rolled 14 + 1 (1d20 + 1)

>>5295511
Rolling for Marek Jones against 'Charm' spell
>>
>>5295517
ah great after making only one Saving Throw in Combat yesterday now my Luck returns.
>>
Rolled 8 + 2 (1d20 + 2)

>>5295511
Rolling for Zach Dewhit against 'charm spell

Fail plz
>>
The other two captives were given the same deal. Talk or scream.
Although Marek had some loyalty to the Blackwoods, it wasn’t enough to ensure his silence under the threat of torture.
Yet, he didn’t speak. Not because of lofty reasons like loyalty, but just out of pure spite.
Every slurred word that passed through his mangled mouth was some kind of insult.
Luckily the dungeon had a way to deal with people like these.

Chadaklin stood before the iron cage that held the man and, in a sharp turn of events, began barking orders laced with magic much like a drill sergeant would.
There was some resistance, but ultimately Marek’s will faltered before the [Charm] spell.
Lifeless eyes filled with nothing but perfect obedience stared out into empty space and responded to any command given.
Marek was given the same questions as Anya had been. Most of the information pried from the man was known, but not all of it.

Marek had been working for the Blackwoods for a very long time and was well aware of the hierarchy within it.
There was the bottom row that contained Marek and the others, foot soldiers and the like. Loyalty, although praised, did not warrant you a promotion to the upper ranks.
The Blackwood brothers ran a straight-up meritocracy. It didn’t make sense to build somebody up from scratch given the often brief lifetime of their employees.
You polish gold, not scrap iron.

These favoured few had access to spells, items, and skill books inaccessible to others – courtesy of the Blackwoods.
They were investments. Investments known as the “Backed”.
Their existence was a well-kept secret within the organization as there are few things messier than favouritism in a world filled with hate and envy, but Marek had overheard many things he shouldn’t in his long years as a crook.

Eventually, the captives were rotated out – Marek going down and Zach coming up.
Going with the old saying of “I have all of a torture chamber, so I’m using ALL of the torture chamber”, Zach was tied to a set of iron manacles dangling from a wall.
The Scholar wasn’t sure that saying was really a saying, but the Sadist assured it that it was.

Zach looked positively wretched as he stared down at the rags on the ground underneath him, his face contorted in a manner suggesting the man was reliving some terrible regret from times past.
The same magic had been so effective on Marek was used on Zach, but he seemed to almost shrug it off. Perhaps there were things scarier that the prospect of torture.
>>
>>5295711

Interrogating the man was odd. He was very tight lipped about certain things, while freely sharing details about others.
The Sadist accounted this to the unnervingly human urge to talk to or have somebody present in what they know to be their final moments.
When prompted, Zach told the dungeon about his time as a Delver and the things he had seen, but nothing about the Blackwood brothers and their organization.
The Delvers' League was an world-wide organization and operated on a ranking system, where both delvers and dungeons are ranked in similar fashion.
The usual ranks, in order from weakest to greatest, were as follows: bronze, silver, gold, platinum, and diamond – padded with numbers ranging from one to five.
An example would be “Bronze IV”, which used to be Zach’s own rank.
Symbols denoting these ranks come in a myriad of shapes, like amulets, bracelets, rings, and patches, but are usually displayed with pride.
A silver-rank Delver is advised to take on silver-rank dungeons, but Delvers are known to try and punch above their weight at times.

--------

The Scholar tapped his chin with a finger, “That’s worth knowing,” he said, “But might be difficult to spot in the rush of things.”
He tapped the back of his own head, “Hey, you in there? Voice-thingy? Can you keep an eye out?”

[Instinct: …Initial scan of new invaders will be expanded to include “Delver” rank if a symbol has been detected.]
[Instinct: …In the absence of a visible symbol an approximation of their “Delver” rank will be displayed.]

“Ah,” said the Sadist, a smile on its face, “Splendid. I love reducing people to numbers and statistics.”

“Now, hold-on,” said the Scholar, scratching his cheek, “How does it know what to look for?”

“Does it matter?” replied the Sadist, “It seems to know lots of things. We used to ask it for information all the time.”

“Yes, it matters,” said the Scholar, “I’m interested in where it learned these things.”

The Sadist folded his arms. “Well, I couldn’t care less. So we’re moving on.”

“I WANT TO KNOW HOW IT KNOWS,” cried the Scholar, but the Sadist was no longer paying attention to it.

“I wonder what our current rank is,” said the Sadist to itself.

--------

There were a lot of rules and regulations when it came to a high-rank Delver trying to face dungeons beneath their rank and it basically never happened.
However, Zach said that there was no reason to relax as there are always those that try to side-step the official methods and instead take on unreported dungeons in secret – those people could be of any strength.
To say The Delvers' League didn’t take kindly to those engaging in such acts was an understatement.
This last sentence was spoken with a playful glint in his eye, but an explanation wasn’t forthcoming.
>>
>>5295712

When asked if there was anyone out there that might notice his disappearance, Zach only chuckled and said his ex-wife might wonder why the child support payments had stopped coming.
He just hoped his failure hadn’t given Castor Blackwood, a vindictive bastard on a good day, any reason to go after his daughter who was living a content life over in the Upper Trade District and blissfully unaware of her father’s real occupation.
Zach didn’t get to see her much these days, which was probably for the best.

The interrogation slowly came to a close and Zach sighed, “I want to wish you luck, I do. We’re all just trying to survive. To do what we can to make it through the day and arrive at the next,” he said, almost melancholily, “But I can’t. You’re a dungeon and I’ve seen first hand what things like you are capable of. With my final breath I pray that you are discovered by somebody that isn’t blinded by greed. Somebody that will put people before profit.”

Arms folded, Chadaklin raised his chin slightly as he looked down on the captive human.

-------

Marek Jones

>1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)
>2 - Apply a brand to Marek Jones. (Random one or known one.)
>3 - Put him back in stasis for the time being.
>4 - Other (Write-in)

Zach Dewhit

>1 - Death. Consume hostile creature 'Zach Dewhit' and gain 4 [Dungeon Points] (Winner of previous vote)
>2 - Apply a brand to Zach Dewhit. (Random one or known one.)
>3 - Put him back in stasis for the time being.
>4 - Other (Write-in)
>>
>>5295715
Marek Jones
>2 - Apply a brand to Marek Jones. (Random one or known one.)
Random Brand

Zach Dewhit
>2 - Apply a brand to Zach Dewhit. (Random one or known one.

Random Brand. For Science
>>
>>5295715
Marek Jones
>2 - Apply a brand to Marek Jones. (Random one or known one.)
Zach Dewhit
>2 - Apply a brand to Zach Dewhit. (Random one or known one.)
I don't think there is anything stopping us from putting a random brand on them, then immediately removing it to "unlock" it permanently. It would cost us 1 DP/MP each, but hey some brands are like Icarus have been very useful, maybe we can get something good.
And we can just eat them after.
Maybe we only do it to one of them? I think we had a decent amount of DP leftover looking at our plans above, so it should be fine.
>>
>>5295722
If we're spending anything on brands it should be MP, we really need the DP right now. I don't mind rolling to see what we get at least.

>>5295715
>2 - Apply a brand to Marek Jones. (Random one or known one.)

>2 - Apply a brand to Zach Dewhit. (Random one or known one.)
>>
>>5295724
forgot to specify:

>2 - Apply a brand to Marek Jones. (Random)

>2 - Apply a brand to Zach Dewhit. (Random)
>>
>>5295715
Marek Jones
>2 - Apply a random brand to Marek Jones.

Zach Dewhit
>2 - Apply a random brand to Zach Dewhit.
>>
>>5295715
> Apply a brand to Marek Jones. (Random one)
> Apply a brand to Zach Dewhit. (Random one)
>Pay both with MP
>>
>>5295715
ammending my vote >>5295718
to include

>Pay for the Brands with MP
>>
>>5295731
>>5295745
We don’t pay to apply brands, we pay if we want to learn the brands by removing them
>>
>>5295749
huh your right.

though it does not really matter. we want to rip the brand off directly afterwards anyway. we can state already what we would rather spend. then we might skip another long voting session.
>>
>>5295756
Nah I'm sure there are some brands that are useless.
>>
>>5295715
>2 - Apply a brand to Marek Jones. (Random one or known one.)

>2 - Apply a brand to Zach Dewhit. (Random one or known one.)
>>
I like zach we could total band of icarus them and get them to join. They sympathize with us and as long as we basically promise never to do a genocide they seem they would work for us. I think we should attempt contracting them.
>>
>>5295715
Marek Jones
> random brand
> learn brand
> consume for dungeon points

Zach Dewhit
> random brand
> learn brand
> offer contract

Terms of contract
>1 - the subject of the contract will be payed 50 gold in return for each person they bring to the location of the contract holder that can be easily defeated by the contract holder or specifically requested by the contract holder.
>2 - the subject of the contract cannot reveal the location and existence of the contract holder in any way, directly or indirectly except for the purposes of rule 1
>3 the subject of the contract must hide the any brand they have recived willinging or unwillingly and cannot reveal or allude to any brand they have received directly or indirectly.
>4 - the subject of the contract must hide their nature as a agent of the contract holder unless ordered otherwise by the contract holder
>5 - the subject of the contract is prohibited from intentionally harming the contract holder, directly
>6 - the subject of the contract is prohibited from intentionally harming themselves directly or indirectly, except to the benefit of the contract holder
>7 - the subject of the contract must always directly tell the truth to the contract holder, unless ordered otherwise by the contract holder.
>8 - In case of the contract holders death, the subject of the contract is freed from all responsibilities unless the contract is inherited by a specified party.
> 9 - Possession of the contract does not make one the contract holder, they must either be the original, or have inherited it.
> 10 - contract terms may be changed with the consent of both parties after it is signed.
> 11 - the subject of the contract cannot remove, attempt to remove, ask others to remove, any brand they have recived willingly or unwillingly, without the consent of the contract holder

>if accept yay
>if refused consume for dungeon points
>>
>>5295781
Zach has way too much of a conscience to hire and expect him not to try to backstab us. Just because he can sympathize with us doesn’t mean he won’t oppose us with all his power.

>“With my final breath I pray that you are discovered by somebody that isn’t blinded by greed. Somebody that will put people before profit”
>>
Zach is useful to us, can tell us the approximate ranking of our dungeon and probably has a good sense of who we can take. Give us more informatiom and backround on the local Delvers guild and if bought will give us the information on the blackwood brothers.

I think this boy is worth taking
>>
>>5295791
Zach is not useful at all, he is actively bad to take. I would pay DP NOT to take him. He will sell us out at the first opportunity
>>
>>5295791
>>5295786
Zach literally lost his fucking former Delver Team to a Dungeon who ate them all and genocided a town. He still blames himself for this failure to this day. He literally said that he wishes we get found out by an altruistic individual that will report us to the Delver's Guild so we can be broken before we can commit similar acts. In what fucking Lunatic World do you live in where such a man would ever consider a contract with a dungeon?
>>
>>5295781

Are we reading the same quest? Zach views us as an existential threat to the city above, where his daughter lives. He understands that we're just trying to survive, but he also knows that we have the potential to kill thousands. The only way he'd ever work with us would be if we kidnapped his daughter.
>>
>>5295790
>>5295787

With charm and some elbow grease im sure we can convice them that we are a kinder master then the backwoods. The issue with him having a conscious is only a problem if we are irredeemably evil, everything we have done so far can be spinned as nessesary for our indipendance. As well they are clearly ok with some unsavory shit as they work with the blackwoods, we just need to be less bad then that.


>>5295794
How would they ever get the cash to remove the contract mark to sell us out in the first place. We could even have the goblin scout stalk them to check.

I could add a clause that forces their mind to always be open to us as well so we can spy on them whenever. Is there any changes to the contract that would make this better.

I do think there is a base issue where i dont belive they would sell us out for the same reasons you think they would haha.

>>5295796
Clearly making friends with a dungeon and working with them to be less genocidal is a great narritive arc for them to overcome their trauma.

>>5295798
Ok yeah im severly outvoted ill drop it, i just liked zach ):
>>
>>5295799
to be honest i would not mind Zach... but he is too much of a risk.

If it ever comes to that i will vote to not go out and genocide the city. If some assholes show up we can send them back to tell their masters to stay the fuck away and leave us alone or there will be consequences. Severe Consequences.
>>
I'm all for contracting; but Zach is too risky imo
>>
>>5295802
Sounds like a good way to get the A-team sicced on us
>>
>>5295810

So what? Shoudl we go out and Genocide the city? At least warn them that we will not take kindly to people invading us and that we are perfectly happy to leave the surface alone if they leave us alone.

And if the delvers show up and we beat them up and devour them we will be considered extremely malicious. If we just throw them out afterwards they might be willing to listen to us. Especially if they do not get too far into us.

maybe we could send them a letter with a polite request to stop trying to murder us and we will not murder them. Also the mercy we showed them was a One-time thing. Next time no survivors. Whoever falls to us will be murdered and their heads thrown back out for the rats to feast on.

What would your solution be once the Delvers Guild comes to learn of our existence?
>>
Not a big fan of the "contract them all" game. We already have a Grez and don't need anyone else, just more effort and work for minimal gain as we have a reliable source of information and food. and who's to say she wouldn't get jealous at the new guy, thinking she'll be replaced eventually?
But for gods sake, atleast have standards. Fucking Goody One-Shoe Zack Dewhit? The mob bosses of the literal slums Castor & Simon Blackwood? Anyone with a moral compass? There's cults of dungeon WORSHIPPERS OUT THERE PEOPLE.
>“Probably some cults,” replied Anya, but then lightly shook her head, “But I don’t know any. Probably in Arcane Avenue or somewhere in the nicer parts of the city.
If there's any dumb, easily manipulated idiot to slap a contract and encouraging words onto, its some smelly cultists that DON'T have their moral compass pointing to the nearest saint.
>>
>>5295814
Not an easy issue to solve, but threatening “consequences” while living under a city is likely to provoke a serious response. My first thought would be to just not communicate with them, at least that doesn’t imply that we are willing and able to genocide the city.
>>
>>5295832
not communicate with them.... Not sure if you know it. But no communication is a form of communiation in and off itself. But whatever the other party gets out of it is entierely dependent on them.

If we at least ask them to stay away from us. We tell them that they might have assumed us a mindless beast and we will forgive their intrusion for now which is why we returned their people with only minimal damage. And tell them that next time we won't be as friendly and they might be coming out with a couple less bodyparts or not at all. Maybe try to make it clear to them we only want to act in self defense since we do not want to be some mindbroken slave to anybody.
>>
Is some one actually suggesting we contract Zach the guy who everything about him suggest he wants us dead enough to tell the delvers guild about us?
>>
We really need to remember that dungeons are viewed like commodities or cattle. Dungeons are grown, harvested, managed.

Our long term survival is dependent on being stronger than people expect us to be. We'll be played like fools if we expect to be treated like a person.
>>
>>5295873
Then we will resist and bite. and if need be... maybe we can turn out core into a Magical Nuke. Then send them a letter that tells them that they are responsible for everything that follows and nuke the city.
>>
Voting closed
>2 - Apply a brand to Marek Jones. (Random)
>2 - Apply a brand to Zach Dewhit. (Random)

---

Need two d100 rolls for rolling on the random brand table.
Should it land on a brand you already know then you get one reroll.
If it then lands on another one you already know, well that's unfortunate.

Please include the following message:
Rolling for random brand

One roll per person
>>
Rolled 92 (1d100)

>>5295889
Rolling for random brand
>>
Rolled 23 (1d100)

>>5295889
>Rolling for random brand
Lets get unlucky.
>>
>>5295876

Expanding into the city basically is the nuclear option. Nigh infinite MP, equal amounts of heat from Delvers.
>>
>>5295876
You do realize the Tsar Bomba route is the quickest ticket to the Delvers' League punting our teeth in and getting a game over? Never mind if thats even possible, why even try to warn? Like what the fuck?

I've become painfully aware of Anon's diplomat autism because of this quest, but wouldn't it be better to have the element of surprise? Forget communicating with anyone who isn't a dungeon lover that would gladly bend to our will (Like the actual dungeon cultists rumored to hide in the Arcane Avenue, and NOT the Joe who remembers they live in the city and has standards). By speaking out at all, our enemy knows two things:
>we can exert our influence outside of the dungeon
>the dungeon is INTELLIGENT, SAPIENT, and can COMMUNICATE
That's too many cards we're showing by exposing ourselves to our, and I cannot stress this enough, ENEMIES. With a Capital E. Remember the fact that in this world, dungeons are seen as animals at best, and a threat to society at worst. If you found out LIONS could speak to people, had a conscience and a "soul", and were intelligent enough to learn about our society, you'd be scared too.

Having more bodybags to get stuff for us would be nice, but please for the love of god THINK before we expose ourselves and get destroyed out of paranoia. We're not nearly strong enough to outmuscle our opponents, and our saving grace is that they DON'T know what we're capable of, case in point Benjamin's complete failure in storming the dungeon, and never even seeing Chadaklin or the second floor.
>>
Figuring out ways to trick or outright murder mappers is going to be important I think. Some kind of early warning system so we know what we're dealing with would be helpful.
>>
>>5295905
You do realize the Tsar Bomba route is the quickest ticket to the Delvers' League punting our teeth in and getting a game over?

YOu know that is a last resort to prevent getting turned into a Mindbroken Slave?

And communication with the Delvers would also be a very late Option. Basically they send some of their best and we could at least try to resolve it somewhat peacefully. Not that it would change much but they might realize that they screwed the pouch and the Lion into the Maw of which they just reached let them go without auling them to death and only wants to be left alone.


I know that it is not realistic and something for the future to discuss.
>>
>>5295905

It's already common knowledge that dungeons are at least semi-intelligent. Ben outright negotiated with us when he broke us, and we murdered one of his friends for giggles. It's pretty clear that the dungeon is intelligent enough to understand speech, social dynamics and be an asshole. If Ben knew, the delvers know.

Regardless a mapper is going to identify our Sadist nature on floor one and say "This one can't be trusted".
>>
Please don't put them into contracts, they're liabilities, and we're good enough with Grez

Please just kill them and use the Points, please
>>
>>5295929
>YOu know that is a last resort to prevent getting turned into a Mindbroken Slave?
If anything, we'll get our shit kicked in faster. An existential threat like us doesn't last very long when an organization as humongous as the Delvers' League is known for beating the shit out of dungeons like us.

>And communication with the Delvers would also be a very late Option. Basically they send some of their best and we could at least try to resolve it somewhat peacefully. Not that it would change much but they might realize that they screwed the pouch and the Lion into the Maw of which they just reached let them go without auling them to death and only wants to be left alone.
It's their straight up JOB to euthanize the lion, man. We're not scaring the people that can fuck up 8 FLOOR ENDGAME DUNGEONS. They're a threat to us just as much as we're a threat to duskmire. We don't hold the cards in a conflict like that; Dungeons and Dungeon Hunters can never, EVER live peacefully unless one of the two were broken or dead.

>>5295940
I forgot about that, i'll admit. Still though, our [Sadist] nature and the fact that we orchestrate plots and change people into sadistic murderers doesn't make us look any better to people. It makes us look 10x worse.
>Mapper finds out about the [Branding Room]
>Mapper finds out about Chadaklin and how much of a statistical anomaly he is
>The Delvers' League knows about our floors and how we operate
>tfw they find out about Grez
>puts our file in the "Destroy Immediately" section
>>
Invaders are food, not friends.
>>
>>5295890
>>5295893
Witnessed. I regret the result of these rolls, but at the very least It'll be interesting.
I'll write some fluff.
>>
>>5295986
>I regret the result of these rolls, but at the very least It'll be interesting.
Marty i'm scared
>>
>>5295986
That's... ominous
>>
>>5295986

Oh shit, did we get slave mark? That's the most game breaking thing I can think of, being able to outright enslave captured targets.
>>
>>5295986
What? Okay.

So they are either situational or f*in OP.
>>
Rolled 1 (1d2)

>>5295890
>>5295893
I forgot to ask to mention what brand is assigned to who. Hmm.

I'll roll for it.

92 goes to the following person:
Marek = 1
Zach = 2

The other person gets 23
>>
>>5295995
>>5295998
Before we get giddy, remember the fact that brands can be removed by skilled mages. They might not last forever.
>>
>>5296004
well it might be something useful for Grez or something we can offer to future Servants of us to enhance them.
>>
>>5295999
>Seeing the angel number 999 indicates that one cycle of your life mission is coming to an end, as another important new phase is beginning.
Hmm.

Need a quick 1d5 roll.
The purpose behind it will be explained a little bit.
>>
Rolled 1 (1d5)

>>5296009
>>
Rolled 2 (1d5)

>>5296009
lets see what happens
>>
Rolled 2 (1d5)

>>
Rolled 4 (1d5)

>>5296009
okay! I think this isth efirst time I am in time to roll die...
>>
Rolled 2 (1d5)

>>5296009
>>
>>5296009

And then Marek and the dungeon fused together, becoming a single entity, changing the entire quest to a traveling warband.
>>
>>5296009
You are getting more ominous by the post, QM
Should I be worried?
>>
>>5296009
Uhhhh
Did we just accidentally create the anti-christ? This is getting ominous
>>
>>5296009
>>5296024
>>5296027
Oh, we are way in over our head. What kind of fuck up did we just create..?
>>
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>>5296033
We should've just stuck to eating people. Who knows what nightmares we have created.
>>
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>>5296033
We created Pic related.
>>
>>5296009
>Witnessed. I regret the result of these rolls, but at the very least It'll be interesting.
>The purpose behind it will be explained in a little bit.

My concern is growing by the minute QM
>>
>>5295889
>>5295890
>>5295893
>>5296010
>>5296009


The Sadist frowned, “That’s cheeky, isn’t it?” it said, pointing at the man that had just given lip, “I think that’s cheeky. Not a good move, I’d say.”
It snapped its fingers, “Bring out the branding iron. Let’s have some fun.”

The tiny torturer raised it’s hands in excitement and raced towards the bellows.
Heat began pouring off the pit. A suffocating warmth flooded the [Branding Chamber].

Zach swallowed, “What’s happening? I thought we had a deal? A painless death?”

Chadaklin, who had turned to observe the goblin at work, glanced over his shoulder, “Had,” corrected Chadaklin, “I would have thought Ben would’ve warned you against making deals with us.”

“He, uh, did,” said Zach, paling visibly.

“Oh. Yet, here you are, having done just that,” said Chadaklin with a grin on his face, “Curious.”
He snapped his oversized fingers and the wall behind Zach opened up, cold stone creeping over his skin like quicksand.
Zach disappeared shortly after, then reappeared at the other side of the room – face up on a wooden table, chained down by manacles.

Zach sucked in a lungful of air, breathing hard and eyes frantic.
Strange what a short trip through solid stone could do that a man.
His gaze fell upon the goblin just as it was lifting the branding iron in victorious glee.
The symbol at the end of the superheated iron shifted through a dozen shapes before the iron cooled down enough and it was forced to settle on a shape.
It was a symbol of monstrous design, all horns, hooves, and claws.

Zach didn’t even get the time to protest before he felt small hands tear away a chunk of his shirt near his neck.
The brand hovered over Zach’s left collarbone and was then pressed down with a terrible hiss.
The man screamed out in pain as the brand worked itself into shape.
>>
>>5296102

23 - Brand of Monstrosity
Allows the dungeon to inject its terrible magic into ordinary beings.
The target will twist into a monster type the dungeon is familiar with*.
This must be a monster type the dungeon has dedicated a dungeon floor to.

Effects
- You can pick any one of the monsters that you can freely spawn.
- These effects last until the brand is removed.
- The target will gain any and all of this monster’s traits and skills.
- The target can operate as a monster in service to the dungeon – if willing.
- On completion: The target will begin to act out personality traits typically associated with the monster type.

*Currently: Goblins, Bugbears, Hobgoblins, Shades, Wraiths
>>
>>5296108

An terrible, agonizing pain ran through Zach’s body once the brand settled and a tiny puff of blue magic signalled the placement was complete.
All Zack’s bones burst into dust in an instant. Much to the disappointment of the Sadist, the pain was enough for him to immediately pass out.
Arms, legs, torso, anything. Zach’s entire body began to shrink down and his skin slowly turned green.
His ears lengthened and the tips narrowed into pointy ends. Then the bones were remade.

['Brand of Monstrosity' has been applied to hostile creature ‘Zach Dewhit’.]
[Brand selection and type was randomized. Settled on 'Brand of Monstrosity (Goblin)'.]
[Hostile creature ‘Zach Dewhit’ has gained no additional skills or traits as monster 'Goblin' have none.]
[Brand slots used for ‘Zach Dewhit’: 1/3.]

The Sadist turned its face upwards and let out a sigh overflowing with disappointment, “Don’t we have enough of the blasted things?”
It took its frustration out on the tiny goblin just trying to its job, “Why haven’t you woken him up yet? What do I not pay you for?”
The tiny torturer’s brow furrowed underneath its torturer cap.
It had been terribly busy feeding length of chain to each of the manacles so Zach didn’t end up as the world’s tallest goblin.
It waddled over to the bellow, took its little stool, and moved it to the table.
With a small grunt of effort it climbed onto the stool now overlooking the table and slapped Zach in the face.

Zach woke up feeling like he had been knocked over by a horse going at full speed.
Said horse had then, apparently, tap danced on his torso.
His head lulled from side-to-side as he fought down a headache far worse than any hangover in recent history, “Fuck me,” said a nasally voice speaking in the tones of a constant sneer.
”Who said that?” said goblin Zach, “Where are you?”

--------

The Sadist turned to the Scholar and displayed a wide grin, “Watch. This is going to be great,” he said, then gave a mental command.

--------

A body-length mirror slowly rose up from the dungeon floor and faced towards Zach as he laid down chained to the table.

A gurgled yelp was all that escaped Zach in the first few moments, the revelation had knocked the breath straight out of him which left little air for words – instead he wheezed.
Eventually he recovered, “WHAT HAVE YOU DONE TO ME,” he roared in his nasally, high-pitched goblin voice, “ I’M HIDEOUS. I’M A FREAK. A MONSTER.”
Slowly, but surely, a certain tiny individual began feeling extremely offended.

Zach began to trash around in his restraints. Constant, wild, animalistic cries of gut-wrenching despair.
>>
>>5296110

A new table was conjured, clasps and all, the whole nine yards.
If these tables weren’t magically created, but instead had to come from some shop somewhere, then the dungeon would probably be a customer with a platinum discount card.
This one came with a free captive, it seemed. Marek, bound and chained, groggily inched towards consciousness.

The tiny torturer was already standing beside the table with a red-hot branding iron when he finally came to.
Marek moved his leg to kick the thing in the face, but only succeeded in rattling his chain.
”Nouhh,” he said, tongue wiggling in a frenzy behind missing teeth, “I doantff woanne bea cushed foa laif!”

Chadaklin walked over, hands clasped behind his back, and gave the man a reassuring smile, “Don’t worry,” he said, “The rest of your life won’t very long at all.”

There was a snort, the sinus-clearing, gathering kind and Marek made all the motions necessary to spit Chadaklin in the face.
This act was hampered by the fact that Marek had no front teeth, so the collection of spit and snot simply dribbled down his chin.

Chadaklin stared down at the captive man, clearing unimpressed, “Nice,” he said, then loomed over the branding iron held by the tiny torturer, “Let’s see what we have here…”
”Oh,” he said, a smug grin appearing on his face, then turned towards the small goblin, “I understand you know where that goes?”
The tiny torturer nodded.

Suddenly, the table reared up like a horse might, front legs kicking empty air, then fell backwards – its top facing down.
Marek, who had been face-up until the point, smacked face-first against the cold flagstones and groaned.
The legs of table that were pointing upwards easily slid down the sides of top and raised the entire table off the floor as they found the ground, Marek now dangling underneath – suspended by chains.
Finally, Marek seamlessly phased through the wood alongside his restraints and appeared face-down on the slab again.

Chadaklin gave the tiny goblin a look, “Was that really the easiest way to flip him over?”
The tiny torturer shrugged, then climbed onto the table using its stool.
Still dazed from hitting the stone floor with the full weight on his back, Marek didn’t protest much as the goblin flipped up the man’s coat and pulled up his shirt to reveal the small of his back, then pressed the brand down.

The usual affair happened. Blood-lined ritualistic circle flared up.
Blue strands of magic everywhere. A new tag was added to the archive entries.
Sharp hiss. Manly grunts of pain that turned suspiciously high-pitched.
Small puff of blue magic that marked the successful placement of a new brand located in the middle of Marek’s lower back.

The Scholar observed with much interest, “…Not much is happening.”
>>
>>5296112

“Hmm,” said the Sadist, moving its presence over to inspect the brand, “Ah. This one is slow acting.”

-----

The chains binding him were loosened to allow a small range of movement.
Marek writhed in place, “Arrrgh,” he cried, “I can feel it changing me!”
In truth, nothing very invasive was happening.

“So, it begins! My days as a monster! Big teeth and claws. Any moment now! Giant pointy fangs for tearing fle--- Oh, hey I have teeth again,” said Marek, using a finger to inspect his new teeth.
They weren’t the giant fangs he was expecting.
In the act of feeling up his teeth, his hands brushed over his chin which was alarmingly smooth. “Beard’s gone,” he said, “I guess mutant shark people might not have beards.”

The tiny goblin waddled over and held up a hand mirror, allowing Marek to inspect himself.

“Holy shit,” he said, turning his face this way and that, “I’m like a decade younger, maybe more than that.”
He turned his attention to Chadaklin, “You trying to win me over? Are these the dungeon boons that cultists get a hard-on over?”
There was a rattle of chains as Marek was once again tied down to the table, then the entire table disappeared into the dungeon floor along with the man himself.

-----

The Scholar shrugged, “That one was a failure, I assume?”

The Sadist smiled knowingly, “No,” he said, “It never fails.”
>>
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>>5296117

92 - Brand of Sinful Desire
Your target becomes the incarnation of sinful desire, they begin resembling a succubus.
The transformation is gradual and will happen over a matter of days or weeks.
It is completed once the brand is fully formed.
This transformation lasts until the brand is removed.

Effects
- The target’s slowly becomes female if it isn’t already.
- The target’s appearance is altered into a shape and age that appeals to the members of their race.
- The target’s charisma is raised by three (3).
- The target’s gains advantage on rolls made to seduce.
- On completion: Ability to hide identifying traits like: wings, horns, hooves, and tail.*
- On completion: A different kind of hunger begins to manifest.

*Hiding these traits does not prevent detection by those able to sense fiends through other means.

---------

['Brand of Sinful Desire' has been applied to hostile creature ‘Marek Jones’.]
[Brand slots used for ‘Marek Jones’: 1/3.]

---------


Marek Jones

>1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)
>2 - Dismantle and learn "Brand of Sinful Desire" using 1 MP
>3 - Dismantle and learn "Brand of Sinful Desire" using 1 DP
>4 - Keep stasis for the time being.
>5 - Other (Write-in)

Zach Dewhit

>1 - Death. Consume hostile creature 'Zach Dewitt' and gain 4 [Dungeon Points] (Winner of previous vote)
>2 - Dismantle and learn "Brand of Monstrosity" using 1 MP
>3 - Dismantle and learn "Brand of Monstrosity" using 1 DP
>4 - Keep stasis for the time being.
>5 - Other (Write-in)

Feel free to combine these in an effort to speed things up like "Learn and then keep in statis"

No further updates today
See you all tomorrow.
>>
>>5296108
We could turn Grez into a Wraith XD Oh God this Brand is awesome when we can get some Allies on our side. easily make more monsters without extra Costs yes please.

>>5296110
unless we can not control into which creature we transform them.

>>5296129
Oh fuck yeah. Upgrade for Grez i would say.

Marek Jones
>2 - Dismantle and learn "Brand of Sinful Desire" using 1 MP
then >1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)

Zach Dewhit
>2 - Dismantle and learn "Brand of Monstrosity" using 1 MP
then >1 - Death. Consume hostile creature 'Zach Dewitt' and gain 4 [Dungeon Points] (Winner of previous vote)
>>
>>5296009
>The purpose behind it will be explained a little bit.
The 1d5 roll was to decide which out of the five monsters they would randomly become.
I went with the first roll: So Zach became a goblin.
>>
>>5296108
>- You can pick any one of the monsters that you can freely spawn.
To
>- You can pick any one of the monsters that you can freely spawn for the target to turn into
>>
>>5296132
but in future we can choose? Or will it be random?
>>
>>5296129
>Dismantle both using MP
>>
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>>5296108
>we can turn any invader into a dungeon monster
>any willing participants can then also be used as a Dungeon Monster on the corresponding floor, combining any skills they had pre-brand with any skills the monster of choice has
Holy fucking shit this is fantastic if we can find actual collaborators or dungeon cultists. We can literally spawn creatures for free as long as we have their consent and loyalty, that also most likely can leave the Dungeon as they are technically not a Dungeon Spawn. Fucking massive gain.

>>5296129
Turns out we can just make Succubi as well. Wowzers.
Personally I see more use for the Brand of Monstrosity, but having an on-call Succubi that can lure in drunken horny patrons or mingle with high society when the brand has fully matured is fucking great too. Fuck me, these are excellent. We just need to figure out if there's actually someone who would willingly serve us other than Grez in this town and we've got good options.

Marek Jones
>2 - Dismantle and learn "Brand of Sinful Desire" using 1 MP
Then
>1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)

Zach Dewhit
>2 - Dismantle and learn "Brand of Monstrosity" using 1 MP
Then
>1 - Death. Consume hostile creature 'Zach Dewitt' and gain 4 [Dungeon Points] (Winner of previous vote)
They've both served their purpose, learn the brands and turn them to paste and lets get to expanding the Dungeon.
>>
>>5296129

>2 - Dismantle and learn "Brand of Sinful Desire" using 1 MP
Then
>1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)

Zach Dewhit
>2 - Dismantle and learn "Brand of Monstrosity" using 1 MP
Then
>1 - Death. Consume hostile creature 'Zach Dewitt' and gain 4 [Dungeon Points] (Winner of previous vote)
>>
>>5296138
+1

Yeah, I didn't think of it, but this could really help with infiltrating and networking, especially in such a corrupt city as Duskmire apparently is. As for corrupting Grez, I think she's maxed out on brands for now (Contract, Human Form, Sadist), and I'm not sure if any of them are replaceable, so any shenanigans with these new ones would have to be with new, *loyal*, servants.
>>
>>5296130
+1 support

Although I'm wary about this line
>- The target can operate as a monster in service to the dungeon – if willing.
I don't think anyone would want to work with someone that turned them into a monster. I can think of ways that this brand can help us get rid of someone by leaving an angry mob to tear them apart, or harvest natural living resources(Ex. shaving a turned rock monster for precious metals)
The succubus thing could help with Grez's endeavors in luring schmucks, but I'm 95% sure she doesn't want another brand on her.

Overall I'm very interested in this branding testing. I'm tempted to keep them as lab rats to find out more brands but I'm sick of the dopes. Maybe once we get our hands on Benjamin we can inflict all sorts of horrible brands on him, or apply contrasting brands like that meek brand Zharka had with Grez's sadist brand. There's so much potential...
>>
>>5296138

Support
>>
>>5296129
Sweet LORD. These are both fucking great.
If we manage to found a cult, these Brands are going to be fucking fantastic. Like, actually gold.
Succubus are perfect for luring people, and each cultist could potentially be basically a free monster. With each monster we unlock, we could transform our members into stronger and stronger monsters too. And hey, I'm sure some people wouldn't mind becoming a powerful monster. Could be a great selling point.
...I mean, we have nothing that great now, as I don't think goblinoids are particularly popular, and ghosts are probably pretty iffy too, but if we get something cool next floor, the potential could be huge.
Speaking of selling point, how many people wish they had been born beautiful? We can help with that now. For women, at least. Though I'm sure there are some degenerate fuck who wouldn't mind.
Either way, we better start working on some advertising slogans, cause we have some legit things to offer people now. Hell, we might even want to consider luring people to us, to start forming a cult. We didn't really have much to offer before, but I thing between the brand of Icarus and Sinful Desire, we already have a pretty good theme going.
Marek Jones
>3 - Dismantle and learn "Brand of Sinful Desire" using 1 DP
Then,
>1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)
Zach Dewhit
>2 - Dismantle and learn "Brand of Monstrosity" using 1 MP
Then,
>1 - Death. Consume hostile creature 'Zach Dewitt' and gain 4 [Dungeon Points] (Winner of previous vote)
>>
We should run the succubus brand by Grez, see if she wants to replace Icarus with it, although I assume she won't. It would certainly powerhouse her lure tactics. We could trust her and remove the contract, but that seems dangerous. She might like torturing us just as much as randoms.

Turning people into high tier monsters is pretty bonkers. Contract/Monster form to low level randoms we capture with Grez might be a viable way to populate the dungeon. No corruptions sadly, but hey, free Wraiths.
>>
>>5296154
>As for corrupting Grez, I think she's maxed out on brands for now (Contract, Human Form, Sadist), and I'm not sure if any of them are replaceable
I've been thinking the same thing. We can't remove the Contract Mark for obvious reasons, and if we remove The Brand of Cruel Intent I can see her having a mental breakdown about what she's done under it's influence. I don't think normal Grez would've murdered a man just for the thrill of it (probably two men when she returns to the Dungeon).
The only brand that we can remove is the Brand of Icarus, which we can do when we've become known to the general public and need to use Grez for defense rather than intrigue, but then I would rather we use the BoI again to alter her statline rather than use any of the new brands on her (if we even can convince her to exchange the brand). I guess Sinful Desire would work, boosting her Charisma even further, but the advantage on seduction rolls are unlikely to come in to play during invasions (or not, who knows. It's entirely possible she could seduce a whole invader party with her Charisma Stats as high as it is) and the need for her to engage in debauchery could get in the way if we plan on only using her as a defender at that point.
>>
>>5296154
>>5296156
For what it's worth, we should at least consider the Brand of Sinful Desire for Grez. It's pretty clear that she enjoys being the centre of attention, and relishes her good looks. Probably because she was mostly avoided as a half-orc. Her CHA was already her highest stat, and she already gets an advantage for persuasion thanks to Sadism, combine that with being a succubus and she could lure just about anyone.
...Though yeah its kinda hard to fit in, since she is already maxed out. The Contract is staying on, obviously, and so is the Brand of Cruel Intent. So that leaves the Brand of Icarus to replace, which she will probably not want to give up. So its a little fucked.
We could still offer it to her though, see if she is interested. Maybe the prospect of being even more attractive would appeal to her.
>>5296172
Yeah, removing the Contract mark would simplify things, but its too early to trust her that much. She did already threaten us with selling our info once, it might happen again. Could be worth it in the future though.
>>
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>>5296191
>Removes icarus
>Gives sinful desire
>Becomes an attractive female according to members of her race
>According to members of her race
Aha...
>>
>>5296173

We could have her pose as a prisoner in the branding room. She lures the party into a side path, begs them to 'rescue' her. Ideally they wade through the jungle twice, send someone back with her, splitting the party. She murders her escort and vanishes into the dungeon again.
>>
A gambit does come to mind. We could swap the contract for the sinful desires, and just not tell her. If she doesn't know the contract is gone, she might not try and break it. And it's very possible that she's all in with us anyway.
>>
>>5296249
hey, that's smart! Good trope too
>The monster was you
>>
>>5296249
Too risky, IMO I think it would be best to offer it as a reward later down the line once we're literally her only option, since I think it would be something she'd be keen on
>>
>>5296243
Would work at best one time, and only if a single enemy escorts her out of the Dungeon and not the whole party deciding to call it quits to save a prisoner, unless we can ensure a party wipe during that specific invasion. Not that we would be able to use this trick immediately, Sinful Desire needs to reach completion before it can hide the wings and horns from others which could take weeks. How many Invaders would go out of their way to resuce an actual Succubus from a Dungeon?

>>5296249
Also would not work for two reasons:
1: We can't alter the Contract Mark without her consent, since it would end the contract and it requires mutual agreement between parties to alter it.
2: The Contract Mark is the only thing ensuring that Grez is considered a Dungeon Ally. We remove the Contract, she most likely goes back to being considered an enemy (she's not loyal to us, but considers working with us better than not under the circumstances), which means she'll know even if we somehow bypass the restriction of mutual agreement. Also if we strip her of the Contract Mark what's stopping her, in her sadist-influenced personality, from selling us out to the Delver's League and then taking the money and running?

As other anons have suggested, we can run it by her if she would want any Brands replaced (but I highly doubt it), and then the only Brand we should consider replacing is the Brand of Icarus, since the Brand of Cruel Intent has been growing as Grez engages in sadistic acts. If we remove it, we'll remove the growth it has undergone thus far and we'd have to start over from square 1 again later.
>>
>>5296129
Hm, so then. Best idea I have for this is to give a monster the brand and see if we can't use them for infiltration. Giving a Goblin it might be the best idea, maybe hobgoblin.
>>
>>5296259
We kind of are her only option. No home, no legal identity, her enemies are looking for her, and she has doesn't even have a blue collar job. Plus she's a serial killer.
That said, I'm against going behind Grez's back like this. Keep the work relationship all friendly-like, you know?
>>
>>5296286
Oh damn me, my ID changed again.
>>
>>5296138
>Spawn monsters for free
Untrue, deliberately applying a brand costs (1) MP or DP.
>>
>>5296265

Point one can't be true, we removed the original contract from her without the Blackwolds consent. We can't change the contract, we can remove it.

I agree it is a very risky proposition, especially if the dungeon would become hostile to her. A pity there isn't some other way to formalize her relationship to us.
>>
>>5296278
>Becomes an attractive female according to members of their race
>>
>>5296310
>Untrue, deliberately applying a brand costs (1) MP or DP.
>"There is no cost involved when applying a known or random “Brand” ".

>>5296313
Whatever the case is with the Contract Mark, in order to remove it without her consent we either have to drop her in to storage during an invasion like we did now and swap the brand out when she's unconcious or force Chadaklin to hold her down while we remove it. Both methods are not conducive to the friendly working relationship that we've been trying to cultivate with Grez, something that could potentially turn in to loyalty if we play our cards right. So we absolutely should not do something that would jeopardize that relationship and kill what little good will we've built up with her.
>>
>>5296326

Yeah, I think you've got the right of it. The time for removing the contract is probably when we see our first delver rep, we'll be a registered dungeon then and she'll have no leverage on us.
>>
>>5296326
How about instead of overloading the poor girl with brands, or going behind our employee's back, we take a look at Arcane Avenue to find schmucks willing to join our cause? As helpful as she is, she is only one Grez. This might also soothe the collective Anon diplomatic autism, seeing how many people want to recruit people regardless of the fact that they tried to kill us an hour ago.
>>
>>5296335

Arcade Avanue could be very useful to us. The right contacts could bring us blindfolded clients that we 'defeat', provide services to for luxury prices, then get guided back to their homes with their new luxurious (and sometimes sinful) bodies. And once one nobleman has a succubus mistress they'll all want one. As long as we stay 'mysterious mage' instead of 'diabolical dungeon' we'll be in the clear.
>>
>>5296315
I'm aware of the specifics to it, but judging by Goblins raping any and everything in most media? I'd say their standards of beauty isn't very different from ours. It's not giving us an average goblin girl, but one the guys would find particularly attractive. I imagine it'll hold a lot of overlap.
>>
>>5296138
+1

As much as I would *love* Succubus Grez I dont see it working out in a way that doesnt fuck us
>>
>>5296335
For the Contract-happy anons, this is our best course of action. We need to find cultists.
>>
>>5296395
I love your plan
>>
>>5296129
Marek Jones
2 - Dismantle and learn "Brand of Sinful Desire" using 1 MP
>1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)

Zach Dewhit
>2 - Dismantle and learn "Brand of Monstrosity" using 1 MP
>1 - Death. Consume hostile creature 'Zach Dewitt' and gain 4 [Dungeon Points] (Winner of previous vote)
>>
>>5296129
Voting closed

Marek Jones
>2 - Dismantle and learn "Brand of Sinful Desire" using 1 MP
Then
>1 - Death. Consume hostile creature 'Marek Jones' and gain 5 [Monster Points] (Winner of previous vote)

Zach Dewhit
>2 - Dismantle and learn "Brand of Monstrosity" using 1 MP
Then
>1 - Death. Consume hostile creature 'Zach Dewitt' and gain 4 [Dungeon Points] (Winner of previous vote)

------

Gained: 5 MP, 4 DP
Expended: 2 MP
Total: 3 MP, 4 DP

[Total amount of Monster Points (MP) remaining: 18]
[Total amount of Dungeon Points (DP) remaining: 20]
>>
>>5296714
Ok, time to enact the plan of second floor?
>Build room (Bewilderment), 5 DP, just after the stairs
>Keep 6DP for paying Grez and buying the item
>Build room (Boss room), 5DP
>Spawn 2 wraith (12MP)
>Corrupt 1 shade to "Savant" (6MP)
We will still have 4 DP and a good enough second floor for now; wanna play with corridors?
>>
>>5296720
the plan seems sound. I would rather keep the MP for the new Tier 2 Trap. and so we can get to playing with Mutations in the future with something else than entirely naturally things. (like bigger Graveyards)
>>
>>5296721
we have been wanting for a little bit trying to corrupt a shade, but I can get behind only spawning one wraith for now and give it the boss mantle, while keeping MPs under the arm for playing with mutations and corruptions once we have enough DP to play mystery box (we'll need 10)
>>
>>5296727
oh the Corruption is something i absolutely want. I was just thinking to keep the DP for the new Trap Room we can hopefully buy soon using Grez

(Don't hold back with MP. Any Monster we have now makes us safer and will allow us to later play more with Mutations.) And Having a New Boss will be very useful. even if they won't as ridiculous as Chadaklin
>>
>>5296714
>>5296720 +1
>>
>>5296720
Opportunity to spend DP / MP will be there soon, but things on lower floors have updated costs as you probably noticed with the spawn room.
I'll make an updated cost sheet soon.

The cost is fairly straight forward. It's FLOOR LEVEL * BASE COST
Base cost 3 on floor 1 means cost of 6 on floor two.

In return for this increase in costs you'll get higher DCs / stronger enhancements / etc

This is for two reasons:

HIGHER INCOME
The amount of MP / DP you're getting is only going to increase as you face stronger and stronger invaders.
Something isn't going entirely right if you can populate an entire floor with the earnings from defeating 1 invader.

RE-USE / UPGRADING ROOMS
I want utility rooms and rooms like the [Boss Room] to remain useful and impactful.
+2 health and saving throw DC are a big deal right now, but might not be once we get into floor 3 or 4.
I can justify strongert utility / enhancements by increasing the cost of these rooms.

I have some lore and reasoning why moving something like a [Branding Chamber] to a lower level might cost more, but end up more potent.
An example would be an increase in the skill of the tiny torturer that allows it to reduce the burden of brands on the body and allowing more of them.

If you try to move a pre-existing chamber to a lower level (floor 1 to floor 2) then you'll only pay for the "additional cost"
So if you had a [Branding Chamber] at floor 1 and want to move it to floor 2 then you only pay 5 DP instead of 10 DP.

This does not apply to rooms, environments, traps that can only exist around a certain density of magic and have a "minimum floor requirement".
These can be moved to lower floors, but not to higher ones. (Floor 2 -> 3 = OK, Floor 2 -> 1 = NO)

---------

Nothing mentioned above is set in stone just yet, I'm still working on the updated cost sheet and these rules will lock in as soon as they are actually relevant and in-use.
>>
>>5296757
Furthermore: Moving a room from floor 2 to floor 1 can be done, but you will not receive a refund in the investment.
This is to avoid "Move it to floor 2, make use of the new feature, and then move it back to floor 1" shenanigans.
>>
>>5296757
>>5296720
We have to discuss.
>Priority to the boss room, then bewilderment?
>Maybe boss room and trap if feasible?
>>
>>5296757
I think this is a great way to balance later floors, I like it. It helps keep the first floor relevant too, since it would become cheaper and cheaper (relatively) to improve.

We are still getting the boss room & wraith combo for sure, even with a 10DP cost. We might have to rethink the puzzle room though, as we wanted to buy the blueprint. Also at this point spending 6DP to unlock hobgoblins might be worth it too, since it would compare pretty well to the second floor cost wise.
As for other monsters, I would rather corrupt things then splurge on several wraiths. I might change my mind when I see what they can do, but hey.
>>5296759
Smart
>>
>>5296765
I would guess that we should get another Boss Room first. Then Corrupt a Shade before gettig a Wraith into the Boss Room.

Grez Payment and new Room should also stay high on the Priority List. Then we can just wait a couple of days to get the Trap Room.

>>5296766
Well getting Hobgolins might still be viable though i would rather first secure the second floor with the Puzzle Room and then return to the first floor after we installed a couple of extra Traps.
>>
>>5296768
Agreeing with Boss Room/Puzzle Room before Hobgoblins.
>>
>>5296766
We'll need at least one Wraith so we can put it in the Boss Room. Also, I'm thinking we might want to put the second Room of Bewilderment on a lower priority, since Ben knows that's what screwed him this time around, and will probably bring someone capable of solving it. Therefore, he would probably be unprepared for whatever this new trap would be, so I would suggest getting a couple tiles' worth of the new trap instead of Puzzle Room.
>>
>>5296780
That makes sense even though more solved Rooms of Bewilderment means more knowledge keeping the core safe is more important
>>
>[Total amount of Monster Points (MP) remaining: 18]
>[Total amount of Dungeon Points (DP) remaining: 20]
Necessary Spending:
>6DP on Grez (5 for the cost of the Trap Room, 1 because we still haven't paid her for Zharka)
>10DP for a Boss Room
>6MP (assumed cost) for a T2 Shade (+5 MP if we intend to Corrupt it with Sadism before we place it in the Boss Room)

Remaining Resources: 4DP, 12(7)MP
Personally, I believe we can get away with not corrupting the T2 Shade right now, it will still be strong on it's own in the Boss Room and those extra 5MP could be put to better use in spawning additional minions.

Alternatives are reinforcing Floor 1 or expanding Floor 2.

The best use of the resources on Floor 1 that I can see is the following:
- Spawn (1) Bugbear (12 > 9MP)
- Corrupt our old Bugbear with Crazed Scholar (9 > 5MP)
- Wait one day for 2DP
- Expand [Bugbear Den] to a [Hobgoblin Barracks] (6 > 0DP) (Roll for Mutations on Bugbears and Savants)
- Spawn (1) Hobgoblin

Alternative Approach is no extra Bugbear and no Corruption (or a Corruption of Sadism), rolling Mutations and spawning two Hobgoblins which will put us on 2(0)MP respectively.

Floor 2 is much more straightforward:
- Wait one day for 6DP
- Build a Trap Room (6 > 0DP)
- Spawn (2) T2 Shades (12 > 0MP)
- Take one T2 Shade and two Normal Shades and place them in the Trap Room

Of course if we corrupt the Boss Shade the best use of the remaining MP is to spawn another T2 Shade and then build a trap room on Floor 2 the day after.

None of these options are straight up worse than the others (including Corrupting the Boss Shade), but as I've said previosly it's a trade off between being safe and being pro-active. The longer we can trick Ben in to believing we are just a silly, weak little 1 Floor Dungeon that he just almost didn't reach the end off last invasion, the longer we have for Grez to work her Charm to bring feed and items to us. When Ben finally crosses the treshhold from Chadaklin's Boss Room to the stairs is the moment he will begin to question if his personal crusade against us has any chance of success at all and if it's not for the best to alert the actual professionals to come deal with us. The longer we can keep Ben from having this realization (as he, and by extentsion the Blackwood Brothers, will be our main repeat customers) the better off we will be when our existence is eventually revealed to others.
>>
Let's get our boss wraith and scholar shade going, buy our new room, pay our debts, and then go from there. Let's prioritize easy captures with Grez to grab some more dp to work with.


Also, did QM imply that if we move the branding room down a floor it'll let us put four brands on Grez? Powerhouse succubus Grez might be possible?
>>
>>5296833
Also increases the skill of the brander which may bean better brands/harder to remove and more effective. A icarus brand that can do more atuff would be nice.
>>
>>5296833
>>5296836
Lowering the floor of branding room is a nice-to-have, and low priority

>>5296832
I continue to promote giving Boss Wraith Sadism, it just seems like a really good idea. Otherwise, for outside of necessary spending, I would like:
>Spawn 1 Scholar Bugbear (7 MP)
>Build Trap Room (6? DP)

Otherwise your suggestions are good
>>
>>5296838

Yeah, Sadism is probably really good on bosses.
>>
>>5296832
>>5296838
For the record, I'm against ever spawning something on floor 1 that isn't an hobgoblin.
Ok with the necessary spending, but i'll still use corruption on a shade to make it savant shade (wizard's shade?) instead of corrupting the wraith.
>>
>>5296841
>>5296838

If we want to try to keep the party on level 1
to fuck with em a sadist hobgoblin would probably be good at sniping their mage before they get to the room of bewilderment.

>>5296832
Makes a good point that we may delay escalation by preventing them from finding out about a second floor.
>>
>>5296843
I'll say we might not have another Ben invasion before a couple days. So that would let us build the "minimal" second floor before expanding first floor Vietnam.
>>
You know if grez is our murdering people the least she could do is drag the mostly drad body back into the dungeon for mulching. Should talk to her about that.
>>
>>5296864

Dragging a dead body through the streets is probably going to gather attention.
>>
>>5296757
In dungeon meshi, "the magic of the dungeon is stronger as it is deeper" simple lore and good reason to make lower floors.

>Instinct, ¿What is at the bottom of this world?
It's not like we, the dungeon, knows what the earth is round and has a core of iron etc etc... I am interested in what instict has to say
>>
I'm gonna wait until we get a concrete costs & stats of things in the second floor before making any plans, but it's as Anon >>5296832 said, the second floor is nice and all but we have a very real, time sensitive incentive to focus on the first floor.
A boss room & wraith in it is an obvious consensus, but frankly I think that would make the second floor plenty strong already, for now. Getting more monsters on the first floor so that they don't die to AoE immediately would be very nice. We still don't know what corrupted Bugbear do either, it would not be a big investment to find out.
>>5296843
>to fuck with em a sadist hobgoblin would probably be good at sniping their mage before they get to the room of bewilderment.
Definitely true, but consider that a Sadist Bugbear might be even better. Bugbears are our only monster that can deal 2 damage in a single turn, and thus kill an invader quickly. A Sadist version might be even better at ambushing and offing something quickly. If nothing else, I want to make one for science. We won't know if we never try it.
>>
>>5296876

In all fairness there's no guarantee we aren't on a disc on four elephants on a turtle.
>>
>>5296880
The quest would be way wackier!!!! and the damn characters would be aware of their fiction-ness... rincewind stop leaping out of the damn book!!!
>>
>>5296887

If Carrot and Sam walk through the doors we'll know we've fucked up.
>>
>>5296880
>>5296887
>>5296898
Don't tempt me, I've been reading Discworld for YEARS.
There's even some dumb references here and there.
>>
>>5296900
ONE IN A MILLION CHANCE, CORPORAL
ONE IN A MILLION CHANCE.
>>
>>5296898
As long as there is no Shrike and no Labyrinth down there I think we will be okay.
>>
>>5296898
Well, I'm taking my chances with Carrot and Sam.
Carrot would make us register as a real estate agent and help us settle monthly deposit for taxes while Sam would use the full watch to protect us as a sentient citizen to piss of some noble like Ronald Rust.
Would be way more concerned if Granny Weatherwax comes around, would turn the jungle into a tea plantation.
>>
>>5297017

We would make an incredibly effective prison if you could trust us not to eat the prisoners.
>>
Architect Mode
Please refer to the OP for an up-to-date list of all the rooms and monsters currently open for purchase.
You can also choose to expand existing rooms.

Monsters
https://i.imgur.com/sVhbeJ1.jpg

Rooms
https://i.imgur.com/ORdPqdi.jpg

Rules
https://i.imgur.com/HPU7Okw.jpg

Check out the “Rules” post in the OP for the dungeon building rules.

--------

Buildable rooms

Any Floor
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)
- Corridor (Utility, 1 DP)
- Dungeon Stairs (Utility, 1 DP)

Floors with minimum floor requirements
- Withering Plains (Trap, DC13 Constitution, 3 DP – Min floor: 2 -- Cost: 6 DP)
- Mansion of Mimics (Trap, DC13 Wisdom, 3 DP – Min floor: 2 -- Cost: 6 DP)

Spawn-able monsters
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)
- Shade (Spawned, 16 DC Wisdom, 4 MP)
- Wraith (Spawned, 18 DC Wisdom, 5 MP)

------

I've decided to largely go what is described in >>5296757
Meaning any room can be build on a "Lower" floor for additional cost.
ROOM COST = BASE COST * FLOOR LEVEL

Base costs are described above or in the images found in the OP.
Posting descriptions of the two new trap rooms very shortly.

Spending: Dungeon Points
Monster Points will come later.
>>
>>5297032
Probably handy to have these visible.

[Total amount of Monster Points (MP) remaining: 18]
[Total amount of Dungeon Points (DP) remaining: 20]
>>
>>5297032
>Build Boss Room on Space 30 Move Core Room to Space 31
>Keep 6DP for paying Grez and buying the item
>Spawn 2 wraith (12MP)
>Corrupt 1 shade to "Savant" (6MP)
>>
>>5297032
>(10 DP) Boss Room at 30, move Core Room to 31
Rest of DP is saved for paying Grez, getting new Trap Schematics, and building the new Trap.
>>
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>>5297032

[Withering Plains] - Trap (3 DP, Minimum floor: 2 – 6 DP)
Fields of grey with crops of ash, the withering plains are a place that tugs at the soul.
Attempt to cross and you’ll find the spectral arms of those that went before pull at your legs, inviting you to join them.

Restrictions
- Minimum Floor Requirement: 2

Effect
DC 13 Constitution saving throw for every hostile creature that enters the room
Upon failure, the hostile creature takes two (2) points of necrotic damage and is afflicted by the “Withered” condition.

Withered Condition
Target’s Constitution is reduced by three (3) until the end of the floor.
>>
>>5297032

Let's do a withering plain between 27 and 28, and a boss room below the stairs. That'll leave us with 4DP, we'll pay Grez and buy the new room tomorrow.

Ideally they'll be so beaten down by the shades they'll have to walk back through the withering plain and jungle both. If they ever make it to the second floor at all.
>>
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>>5297032

[Mansion of Magics] - Trap (3 DP, Minimum floor: 2 – 6 DP)
A room filled with failed, sentient experiments and the blessing of consciousness did not provide them with a friendly demeanour.
These seemingly mundane items will slap, constrict, and kick at whatever comes close enough.

Restrictions
- Minimum Floor Requirement: 2

Effect
DC 13 Wisdom saving throw for every hostile creature that enters the room
Upon failure, the hostile creature takes two (2) points of bludgeoning damage as they are smacked and are afflicted by the “Daze” condition.

Daze Condition
Disadvantage on the next saving throw.
>>
>>5297049
Seeing the new trap rooms has got me optimistic, but I'd definitely want to see what the new trap room offers, especially since it involves Dex

>>5297043
>Monster Points will come later.
>>
>>5297049
you do realize that we need to have the Bossroom directly adjacent to the Core Room or Stairs that lead downwards towards the Core Room?

I would rather just get the new Trap now and take a look at what we weill need in future. Maybe it will cover something we do not have yet. We are already testing CON and WIS

>>5297054
yes congratulations. I realized that some time after writing me response.
>>
>>5297054

When did we find out it has a Dex save? It seems reasonable, but was that confirmed? Seeing the effects I'd actually like to go with the mimic room instead of the withering plains. We don't have any CON saves on the floor, so the mimics make more sense. I'd like the save diversity but disadvantage is nice.
>>
>>5297056

Oh, my bad, I meant the core. I'm thinking ahead to a third floor.
>>
This is strategically a bad idea but a halarious one. Once we get Ben lets thow a a succubus brand on them and chuck them out the dungeon. Literally the origin story to a hentai game.
>>
>>5297063

Asshole would use that +3 CHA to raise an army against us.
>>
At first I dismissed the Mansion because it was Wis save, but the effect is really potent. It's like another haunt, but from a room and applied to the entire party, very interesting. The Plains is another Con save, and 2 damage is good, but I'm not sure about the Withered Condition unless we first get something that can exploit that. This would be a good trap to put on a floor where we have a ton of con saves, and make it so we don't quite need to diversify, but for now, not sure if it competes with Mansion or our new trap.

>>5297059
I don't remember when exactly, I just remember it being described as having a dex save. In any case, it's worth seeing what it is before purchasing any traps.
>>
>>5297063
i wanted to say that we should wait until the transformation is done... but just throwing out a Succubus that can not hide would be hilarious....

but if we ever get our hands on him he is food. I don't even want to think about releasing him to be honest. Way too much drama and if he truly is a Main Character he would just come back with a vengeance after his Power Up Training Montage.
>>
>>5297065
Yeah he probably would. It might be funny at first, but this would realistically only buff him, both in his ability to gather a party, resist any Cha saving throws we put against him, and give him drive to defeat us.
>>
>>5297065
True but he would also be their cumdumpster and it would be halarious.
>>
>>5297065
>>5297069
>>5297068
Then put the Brand of Wimpiness on him too
>>
>>5297072
Why would we not just eat him? Just kill the batman.
>>
>>5297072
Genius
>>
>>5297032
>Boss Room Floor 2 (Utility, 10DP) at 30, move Core to 31
>Spawn 6DP in Gold to pay Grez and get the Trap Room
Save the 4 DP for tomorrow so we can build either on the first or second floor.

>>5297059
>We don't have any CON saves on the floor
Except we do, when the Mutated Shade Memory of Frost detonates it causes a 16 Constitution Check for 2 Damage. A -3 to Constitution is extremely helpful. The Mansion of Magics's special effect will in fact do nothing, as all minions we spawn on this floor already force the first roll against them in Combat to be rolled with disadvantage. A terrible combination for this floor.
>>
>>5297046
+1
>>
>>5297075
This is a good point, but we could put other rooms / monsters after a Mansion (like say, a Room of Bewilderment, or another Trap) that would take advantage of the disadvantage, but yeah it would probably just be easier to have the Con Trap.
>>
>>5297049

I'll change my vote to just a boss room. The vale already gives disadvantage on their first turn. Let's see what the effect of the home defense system is before we add a trap.
>>
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>>5297032

[Wraith] - Monster (5 HP, 5MP)
Emotionless effigies of malice, wraiths exist only to torment the living and twist them into eternal servants.

Combat
Attacks made by wraiths force a DC16 Wisdom saving throw against a single enemy.

Denizen of Darkness Trait
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.

Guide of the Endless Night Passive Skill
Should a hostile creature be struck down by a [Wraith] then they will rise once as a servant of the wraith.
The controlled creature has one (1) temporary hit point, but otherwise retains its statistics and skills.
Control lasts until the creature loses its solitary hit point, control is dispelled, or the invasion ends.

Combat
Attacks made by controlled invaders force a DC(10 + Highest Statistic) saving throw of the same type as the statistic against a single enemy.

Example
Enemy with a highest stat of +5 strength will force a DC15 Strength saving throw

Upon loss of control the creature becomes an unconscious individual as it had been before.
>>
>>5297075

Oooh forgot about the frost nova. We could also do several withering planes seperated by corridors. Once you fail one you're much more likely to fail the next.
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>>5297047
now you introduce debuffs!?
QM... come on...

Voting for
>Boss room on space 30
>Room of bewilderment on space 31
>Move core to the new space 32
>>
>>5297086
Damn wraiths are good. Im excited to see how OP the final form is
>>
>>5297032
>Boss Room to location 29, move Vale of Shadows to 22.
>Give Grez 6 DP worth of gold to buy the blueprint and pay her salary
A shame we couldn't do more, but the boss room is worth it. If I had knows costs would go up I would have wanted to turn all invaders into DP.

>>5297086
Interesting... They are essentially not much better in combat then shades, other then one more HP. Hell, they can't force a failed throw on death, so you could say they are worse. Similar price though and devastating ability, if it triggers. Definitely worth getting.
>>
Wraith looks ok, in isolation it might not even be better than a Shade, since the passive might never be used, but the Haunt will always be used, and if it's not, then we won that fight anyways. However, this is certainly better as a boss, especially as a Sadistic Boss.

>>5297091
What's wrong with debuffs?
>>
Vote closes in 1 hour
After that we'll vote to spend MP.
That way I can continue with updates tomorrow.
>>
>>5297091
We already had debuffs.
The "Poison" condition was the only one known so far though.

I'm hesitant to introduce any more mechanics than we already have, but we already had this one.
>>
>>5297032
Move the core room to 31 and create a bossroom on 30
>>
>>5297096

Wraiths are win more, Shades are setup for turning the tide. What might work well would be five shades in the vale, and three Wraiths in a corridor behind it to take advantage of softened up foes we can force fails on.
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>>5297110
This is a really good plan. Esp if we can get some of them down to 2 hp by selective targeting. Then insta kill 3 of the party and switch their teams
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>>5297110
Five in a room is a lot, and would be vulnerable to AoE. Wraiths to take advantage of Shade deaths isn't a terrible idea, but the Haunt lasts for a long time, so we don't need to be in a rush to trigger it. A boss should be sufficient for now for that purpose.
>>
>>5297115
Selective Targeting will not be possible unless we get some Leader Type Creature through corruption and Mutation.

I know the Raid leader was a great convenience but we do not have something like that for our shades jet.
>>
>>5297115
Wraiths don't deal 2 damage, and we can't selectively target unless we have a "commander unit". There are probably better ways to exploit the Haunt than hoping we get multiple party members to exactly 1 HP exactly when they enter a Wraith room.
>>
We'll have to see what the Wraith upgrade is, but I have to wonder if having a Wraith boss (from a shade base) might be better. Bosses can be commanded, and getting extra units from killing enemies feels pretty brutal on a boss tier enemy.
>>
>>5297043
>Build Boss Room on Space 30 Move Core Room to Space 31
>Keep 6DP for paying Grez and buying the item
>>
For what it's worth, the obvious strategy is to have the shades early in the floor, so that they die and can sabotage the later encounters. Wraiths would be nice in that sense, but as others have said, they would need to be at 1 HP for that to work. It would be best to trigger a Haunt either against a trap room that deals 2 damage & debuffs, or against the Frost Shade's explosion. Alternatively, the boss. I imagine a tier 6 ghost should be pretty nasty too.
>>5297124
I though about that too, Wraiths would make brutal bosses. But I imagine the tier 6 will be equally good, and probably better.
>>
>>5297126
was that directed at me?

If not maybe you should link to the Post of QM.
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>>5297127
well its a good thing that being placed in a Bossroom will automatically upgrade the Wraith into its Stronger Cousin whatever that is.
>>
>>5297130
Banshee
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>>5297082
That would be the best use for it. [MoM > Trap Room Type #2 > Spawn Room > Another MoM > Room of Bewilderment > Boss Room] would make best use of it's debuff but leave the floor open to be steamrolled by Wisdom heavy characters.
Alternatively, as was pointed out, one MoM followed by multiple Withering Plains is a self-perpetuating cycle that could wipe an unsuspecting party. A failed check in the MoM leads to most likely a failed check in the WP, which would lead to a failed check in the next WP. Though it could be very expensive and once again pinhole the floor in to a state where characters strong in one stat could easily roll over the floor.

I still think diversifying trap DC's is better than stacking multiples of the same type, just to avoid that vulnerability, but on this floor we have combo options if we decide otherwise.
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>>5297127

Haunt can only trigger in combat unfortunately. The frost nova is probably the best option at the moment.

What could be fun when we have more DP is Magic Mansion into Withering Plains into Frost Nova.
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>>5297137
This made me think. If they are out of combat, we can use Haunt to force them to waste a powerful spell, item, or ability on nothing, or perhaps even each other. The only limiter is that it can't be lethal to themselves.
>>
>>5297102
mkay!
>>
Can disadvantages stack? Like, having to pick the worst of 3 dices? I am not familiar with DnD, I don't know if there is a rule like that or not. Depending on the answer, Mansion of Magics is a lot worse then it should be.

Though either way, Withering Plains is the better trap room for us since this is our WIS heavy floor. We wouldn't want to be stumped if Plato, Socrates and Aristotle walk into the dungeon.

>>5297137
I didn't consider that trap rooms aren't in combat, but that makes sense. Oh well, Nova is still pretty good for that. Or the boss.
>>
>>5297142

And then we were playing Dungeons and Discourse.
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>>5297142
in DND Disadvantage does not stack but this Quest is only basely loosed on that system. Otherwise that Woman with +8 Strength would be on the Level of Strength of a Dragon.
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>>5297144
I see, thanks. In that case only QM can tell us how multiple disadvantages would work out.
>>
>>5297142
>>5297144
>>5297146
>Can disadvantages stack?
In D&D, no. In this quest: Sure, why not.
A lot less to keep track of if we can burn all the dice in one go.

Stuff like roll 3d100 pick highest isn't too uncommon in quests, so something like 3d20 pick lowest is probably not that difficult to digest.
>>
>>5297156
With that the Mansion of Mimics suddenly got very interesting to put in front of a ´Withering Plane and then again before an encounter with the Shades..... Nice.

I will also be very interested of the Mutation Options for these Rooms
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>>5297098

Voting closed
>Boss Room Floor 2 (Utility, 10DP) at 30, move Core to 31
>Spawn 6DP in Gold to pay Grez and get the Trap Room

20 initial, minus 10 for [Boss Room], minus 6 for gold for Grez and to buy trap with
[Total amount of Dungeon Points (DP) remaining: 4]

Spending: Monster Points
See >>5297032 for costs.

[Total amount of Monster Points (MP) remaining: 18]
See >>5276680 for current layout and setup.

A [Boss Room] will be created, so feel free to specify which monster you'd like to assign there.
>>
>>5276818
>start of the invasion was almost 17 days ago
>still dealing with it
What the fuck. It feels like I'm posting almost everyday, but I'm actually slow as fuck.
>>
>>5297196
>Spawn 2 wraith (10MP)
>Corrupt 1 shade to "Savant" (6MP)

>Place 1 Wraith into the Bossroom.
>>
>>5297196
>Spawn 2 wraith (12MP)
>Corrupt 1 shade to "Savant" (6MP)
>Give both mantle to wraith
>>
>>5297196
>Wraith - Second Floor Boss Room - 5MP
>Bugbear - 3MP
>Corrupt Bugbear with Sadism - 2MP
>Corrupt Bugbear with Crazed Scholar - 4MP
>Corrupt Shade with Sadism - 4MP
>>
>>5297086
wait... DC 16 when
>>5297032
her it says DC 18....

QM. I take it the later Value is correct?
>>
>>5297201

Support.

I want to see how Sadism and Scholar play on different monsters.
>>
>>5297201
>>5297196
+1 to this one. We still need more power on the first floor, and with a Sadism Shade and Boss Wraith the second floor is powerful enough in terms of minions for the moment.
>>
>>5297201
>>5297208
>>5297209
Sadism is wasted on a Bugbear, and even on a Shade imo, but Crazed Scholar is worth trying out.

>>5297196
>Spawn 1 Wraith (5 MP)
>Spawn 1 Bugbear (3 MP)
>Corrupt Bugbear with Crazed Scholar (4 MP)
>Corrupt Wraith with Sadism (4 MP)
>Place Wraith in Boss Room
>>
>>5297211
>Sadism is wasted on a Bugbear
Why would it be? I've seen people repeat this but no one has explained why. There is no reason to believe that it would be bad.
The only test case we have is of the goblin, and it gained +4DC and two abilities. Without further test cases, we can only assume we would get something similar, which would be a big upgrade.
>>
Also, why on earth would we corrupt a Shade rather than our Boss Wraith with Sadism? It makes much more sense to give Sadism to our Boss than a creature that almost wants to die.
>>
>>5297203
Good catch, should be 18.
It's a tier higher than Shade after all which is already DC16.

>>5297086
>Attacks made by wraiths force a DC16 Wisdom saving throw against a single enemy.
to
>Attacks made by wraiths force a DC18 Wisdom saving throw against a single enemy.
>>
>>5297214
Because it is one of the weakest creatures we can give it to, and we have better things to spend our MP on
>>
>>5297215

I'd be game switch votes to a build where we Sadism our Wraith before boss moding it.
>>
>>5297219
then perhaps you should support my build: >>5297211
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>>5297217
It's also the only creature we have that deals 2 damage in a turn, and can thus kill things quickly.
Basic Bugbears are bad, don't get me wrong, but Sadist ones might be good even it its just a straight upgrade to their DC. And at 2MP, its a cheap upgrade. Also, it strengthens the first floor, which we discussed is a good idea. We don't have hobgoblins yet so no alternatives there.
>>
>>5297211

I'll switch my vote to this. Sadist Wraith for the win.
>>
>>5297222
>It's also the only creature we have that deals 2 damage in a turn
...once, if it hits its first attack. I'd rather put Sadism on creatures that are more powerful overall, and thus more likely to get a kill.
>>
>>5297224
>...once, if it hits its first attack.
We've seen them do it, its quite effective. Especially with Raid Leader support.
>I'd rather put Sadism on creatures that are more powerful overall, and thus more likely to get a kill.
I can't disagree, but it is more expensive. We can't really argue in favour of either without knowing what either of them does. Way I see it, the boss will be plenty strong on its own. And, again, no other options are on the first floor.
>>5297211
Also, while I'm at it, corrupting a wraith with Sadism would cost 5MP, not 4.
>>
>>5297232
It might be strong on its own, but imagine how strong it would be with Sadism. We know a boss mantle upgrades a creature by a tier, so our DC 18 Wraith would probably get some form of upgrade to that attack, and then get the Sadism buff. On a plain ass goblin, that buff is +4 DC plus some complimentary abilities. Even just that would put the DC at 22 (!!), which would require a roll of 20 with a +2 bonus just to pass, and this is assuming we only get the +4, and it's not more than that. And if the bonus goes up after defeating an invader like with the Brute, then it only gets better.

>corrupting a wraith with Sadism would cost 5MP, not 4.
That's ok, my build had 2 leftover MP as stated, so it still fits.
>>
>>5297240
We can debate all we want in hypothetical, but we know nothing concrete.
What we do know is that for 5MP, we can either strengthen an already really strong monster that most invaders are not even going to reach for like at least several invasions most likely, or we can get a bugbear and corrupt it for 5MP, and it will be right in the thick of things, potentially ensuring no one learns of the second floor in the first place.
>>
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>>5297211
Supportan
SPOOKY BOSS FOR THE WIN
>>
>>5297211
>Sadism is wasted on a Bugbear, and even on a Shade
How would you know? We've only corrupted Goblins before, and those two corrupted with Sadism became significantly stronger than a base Goblin. How can you deem it 'useless' on a minion who in turn is significantly stronger than a Goblin Brute in it's base form without first corrupting one to see what it actually does?

If you don't like Sadism that's fine, but don't argue that "it's useless bro, just trust me". We know that any Corruption, regardless of unit it's used on, will have a strong impact on it's performance. While we can speculate about what abilities it will get and if the checks it makes will change, the one thing we can extrapolate from previous Corruptions is that it will increase the difficulty of the dice regardless of type. A unit with Base 14 for it's ambush attack that deals 2 damage getting a +4 to it's roll difficulty, like the Brute and Savants did, is fucking massive.
>>
>>5297069
>>5297073
This is the smart thing to do, but I'm tempted to keep him as a guinea pig for brand testing. He'll never escape the dungeon ofc, but he'd be alive and constantly refreshed for new "games".

It just feels like a fitting punishment for the second person to break us, and giving life to the [Scholar] corruption, a madman obsessed with obtaining knowledge. What better fate is there for the man responsible for the [Scholar]'s existence being used as a guinea pig experiment for the rest of his life?
>>
>>5297280
You are selling me on the thematics
I am a whore for thematic themeing
>>
>>5297280
We actualky have two insanely broken Brands for Floor 2. Brand of the Broken Man, which cause Disadvantage against Wisdom Checks (Bugbears, Scout, the entirety of the second floor minion pool and the Mansion of Magics) and Brand of Eternal Vigil, that changes a targets Constitution modifiers to -3.
Imagine a Ben who fights his way to the second floor, only to fail the Wisdom Check in the MoM due to disadvantage, then fails the Withering Plains check because disadvantage from MoM and his -3 CON modifier, only to end up fighting with permanent disadvantage against every minion on the floor and finally getting Ice Nova'd guaranteed to death because his DC against CON at this point is 16+6=22, making it an impossibility for him to pass the check.

This is how we curse Ben for maximum effect for the rest of his miserable life.
>>
>>5297300
I mean, it definitely checks out with Grez too. She was the first person to break us, coerce the dungeon into being her subordinate, and then the [Sadist] was born.

And then the dungeon killed Manson Nielsen out of spite. 1 revenge trip later, more of Grez's only friends were consumed before her very eyes and she had her leg crushed before being released by the dungeon, breaking her body and spirit. Only after her connections to the surface were severed did a desperate Grez, on death's door and completely at our mercy, surrender herself to serving the dungeon. And as a bonus the [Sadist] inflicted its corruption on Grez.

What I mean to say is like what Grez did to us, we broke her, corrupted her conscience and succeeded in making her our underling. That was the ultimate karmic and cathartic retribution for her, and I wouldn't change a thing about it. So exacting the same kind of karmic punishment on Ben appeals to my thematic fixation very much...
>>
>>5297317
We first need to GET Ben to apply Brands on him, but if we do that and he escapes, I'm pretty sure he'll rat us out to the Delvers league or some authorities.
>>
>>5297325
Yeah we really need the brand of shutting the fuck up so we can improve our opsec
>>
Could use the monster brand and turn ben into a shade along sode crazed scolar and make them a magic obsessed ghost. I doubt anyone would help them out then?
>>
Do we have a brand list anywhere?
>>
>>5297358
>of course we do, its right...uhhh...
I'm shocked that we really don't have a spreadsheet of those things. I completely forgot we had the broken man brand or the vigil brand.
>>
>>5297329

Nah, make him a goblin and give Grez the leash.
>>
>>5297211
+1

Spoopy Banshee Tiem
>>
>>5297358
>>5297391
We have this that was posted in the last Session.
https://i.imgur.com/9XM6AeC.jpg

and i just created this if anyone is interested in the more up to date Version. I made it mostly for myself so i can easily find stuff like it.

https://docs.google.com/spreadsheets/d/1OFOxaGTWrt71tTT1WFEu3g41fnVcuZshybITLdVFRls/edit?usp=sharing
>>
>>5297280
I like Guinea Pig Ben.
However, we are starting to get really dangerous for now.
So listen to this : How about getting really discrete in the future? For now, each time we have fed on invader, there relative came back with more and more trouble. We need to find a way to contact cultists and put the blame on them/get more loyal thralls
>>
Voting closed
>Spawn 1 Wraith (5 MP)
>Spawn 1 Bugbear (3 MP)
>Corrupt Bugbear with Crazed Scholar (4 MP)
>Corrupt Wraith with Sadism (5 MP)
>Place Wraith in Boss Room

Total cost: 17 MP

[Total amount of Monster Points (MP) remaining: 1]
[Total amount of Dungeon Points (DP) remaining: 4]
>>
>>5297905

Broken man sounds like it would turn him into a crazy homeless man, shouting about how the clouds are in league with the secret dungeon under the city. Once it got a deep enough hold on him no one would ever take him seriously.
>>
>>5298027
I'm not speaking of Ben, speaking of a general attempt to stop eating everything coming up.
>>
>>5298028
What's the alternative? Don't eat them and let them talk about us to their buddies? Brand them to drastically alter their personalities, leading their friends and family to investigate this "dungeon under the city" they are rambling about to get to the bottom of it? All the while we forgo getting the resources from eating them? If you have a viable alternative to eating them that doesn't simultaneously draw attention to us, I'd genuinely like to hear it.
>>
>>5298028

How many people have showed up at the dungeon because someone vanished in the area? Every invasion we've faced has been a result of invaders escaping our grasp, not a result of missing people.

Grez found us by chance. She brought in Ben, Ben brought in the Blackwolds and most likely some mystery party in the future. Every threat to our existence is from survivors. Not a single one has come from relations to our victims.

Dead men tell no tales. The living have been trouble enough.
>>
I will say every dungeon quest inevitably devolves into cult management quest. Having one or two followers is fine but having to micromanage a whole cult instead of doing dungeon shit takes the fun out of it.
>>
>>5298051

I assume QM will abstract the cult away, it'll probably be a cult leader we order around like Grez, but has different abilities and actions they take.

I too would like to stay focused on crafting a giant sprawling death trap.
>>
>>5298036
om nom nom nom

>>5298039
We may end up with people searching for Zharka, but if we do - Fuck em, eat them too.
>>
>>5298073

Kind of hoping that Grez going Jack the Ripper will provide cover for us. People going missing might get assumed as victims of Grez, not us.
>>
>>5298051
Yeah, not looking forward to having to tard wrangle a bunch of manchildren dressed in curtains. Hopefully we don't have to do the painstaking one-cultist-at-a-time kind of business, I'd rather Grez be her own individual while we control a head member of the cult, and in turn control a decently sized mob that can do more things at once. Like suppressing information, gathering artifacts and sacrifices, forewarning perceived enemies, etc. As a collective they're the Nameless Doom Goons, but we can choose a few favorites if we play our cards right
>>
>>5297931
No update today, there's a lot of fluff.
Tomorrow.
>>
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>>5298283
NOOOooo...

okay. See you tomorrow. I am very interested what you cooked up this time.
>>
>>5298283
Darn. Atleast that gives us a lot of free time to think.

Like what we're going to do with Ben Nielsen as soon as we fucking Get Him. Or how we'll convince the cultists to join our cause, if we find any. Or maybe even find another dungeon...
>>
>>5298345
>Like what we're going to do with Ben Nielsen as soon as we fucking Get Him.
To be frank, I'm rather torn.
On the one hand, he is a huge info leak, and hate us to the core. heh That we should kill him is pretty damn obvious. Keeping his as a brand test subject would also work, the important part is to get him our of the picture.
That being said...
Not gonna lie, I kinda like having Ben as an antagonist for us. It's very risky and probably pretty stupid but if his hatred for us is deep enough he might only spread info where necessary, so that he, and he alone, breaks us once and for all. I mean, he went to the Blackwoods not because he likes them, he clearly hates their ass, but because unlike the Delver's guild (probably?) they were willing to let him be the one to break us. If we count on his hatred being strong enough, he might be a great way to shepherd strong people to us. With that in mind, we could just release him with a brand and spur him to come back for more.
Now of course, the above scenario hinges on quite a few assumptions, any of which being wrong would result in our ass being toast. Killing him is clearly smarter, but I think it would be a waste of a good character.
It would be fun to watch him grow stronger as he aims to break us once and for all, and watch him seethe helplessly when he cannot. Any invasion he leads would be guaranteed to be a big, suspenseful event, with both of us trying to outsmart and out-prepare the other.
I'm not sure how many Anons share my sentiment regarding Ben though.
>>
>>5298425

I'm with this sentiment a lot as well. I think if we finally nail him we should brand him with the Crazed Scholar mark. We know he's coming back, and crazed scholar will make sure he comes back with magic toys for us. And he's the one who created the Scholar, like Grez it's fitting that the gift be returned to him.

If we're looking to cripple him as well, then giving him the Broken Man brand would both hurt his ability to gather allies and make him very susceptible to our second floor.

The ideal final state Ben is a crazy homeless guy who charges into our dungeon with an armful of magic every few weeks.
>>
>>5298425
to be honest. I like Ben as an Antagonist.

However my i bring to bear my COunterpoint of why one should get the Main Character out of the Picture as soon as possible?

http://www.eviloverlord.com/lists/overlord.html

Rule Number: 4,6, 11, 14, 40 and 47.

Maybe we can later try out Rule Number 92

Maybe there is a brand to trap people in a vision where we could give him back his girlfriend only to rip it away from him at his most happy moment. Truly diabolic.

>>5298432
Good Idea. If we actually manage to capture him one of these days.
>>
>>5298345
>Like what we're going to do with Ben Nielsen as soon as we fucking Get Him
Simple, we hand him over to Grez. She gets exact her revenge on her former friend who condemned her to this life in his drunken sorrow and rage, we get a serious bonus in goodwill from Grez and the Brand of Cruel Intent may evolve to it's final form. No option is better than this. Of course we have to catch him first before we can do anything to him.

>Or how we'll convince the cultists to join our cause, if we find any
We shouldn't actively go looking for any Cults, if there are any at all in the city to begin with. How will we tell if someone is a Cultists or not, and how can we make them trust us? Not exactly something we can know, and it's bound to lead to suspicion. Attempting to seek them out will only jeapordize Grez, our only outside asset, for the slight chance that a cult member could make contact with her.
If what Anya said is true, and the upper strata dabbles in any occult shit we just have to wait until our existence leaks from Ben and the Blackwood Brothers to the actual City Council. Again, if there is a cult within the nobility and the richest citizens, they will know through their connections in the council and seek us out if they have any interest in us.
>>
>>5298432
We definitely have a lot of options on how to fuck with him.
Branding him with the Brand of the Crazed Scholar would be most fitting, and could potentially ensure he brings more magic items to us.
Thought I like both Broken Man and Eternal Vigil too. One makes him a rambling madman, and the other makes him incapable of sleeping. The two together would make him a crazed, insane insomniac. Not to mention the -3 CON and disadvantage on all WIS rolls. Honestly the three above brands combined seem like it would be perfect to me.
Though I am also tempted to make him a succubus. Just... imagine the absolute mind-fuck that would cause. Not only would he become a woman, undoubtedly bad enough on it's own, but then he would gain a... certain craving. It would be beautiful. It would bite us in the ass once he gets over it and learns to use his +3 CHA to his advantage but hey, pros and cons.
Other options just turning him into a woman with Icarus, or turn him into a half-orc. I'm sure a certain someone would relish seeing his reaction to the latter.

>>5298435
Killing him would undoubtedly be smarted. No sane villain would leave the protagonist alive, and Ben has been giving us some serious protagonist vibes so far. But still... my heart. I guess once we do capture him voting will decide if we want to risk it for the sake of the narrative or just be safe.

>>5298441
Giving him to Grez could work too. Maybe she will feel like leaving him alive as well? Just to kick his teeth in even harder next time. Probably not, but oh well.
>>
>>5298441

Proactively establishing the cult is probably a long shot, as much as I hate to admit it. Until we see what the Blackwolds response to their loss is I think the best use of Grez would definitely be more meals. If she can keep from being caught as a serial killer anyway. I'd really like to get enough dp to add a 2-3 corridors and 2 jungles to the first floor.
>>
For the record, my Ben treatment is :
>Giving him to Grez for play with a bit. No killing allowed.
>Brand of the crazed scholar
>Each time he comes back, a new brand to fuck with him (half orc, succubs...) and like a thousand gold to make him come back with the good stuff.
>>
>>5298481
>giving benjamin, our nemesis, the DP we earned through the blood, sweat, and tears of our victims
I am not paying a guy to come kill us. That being said, I'm all for letting Grez do anything to Ben short of killing him, and then spitting him back out with the [Brand of the Crazed Scholar] and the [Brand of the Broken Man] in the chances that he runs his mouth to the Delvers' League. Then again, he probably values his vendetta over being a moral upstanding citizen, seeing how determined he was to kill us to partner up with the slum scumbags when it meant he could personally go there himself.

Better yet, the Delvers League probably wouldn't like Ben as he went ahead to face a dungeon off the books TWICE. I can imagine him opposing the league if they tried to break the dungeon first. But I shouldn't assume like this, it'll probably bite us in the ass.
>>
>>5298481

I draw the line at giving the nemesis money.
>>
>>5298481
IMO it should be 'We are keeping Ben alive for 3+ days so we can test new Brands on him, and while he recovers each day Grez can play with him to within an inch of his life.'

I dont want to see him released.
I dont want to see him paid.

Grez gets to have input and playtime because he left her for dead. No contract, no gold, no leniency. When we get his ass expect two weeks IRL of QMs time being nothing more than tying up his story in a pretty bow.
>>
>>5298481
Rule 11 I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

Absolutely no money. We can hand him to Grez for some Fun for her. Brand him. Figure some more things out and then eat him to make something useful with his corpse that he never could have achieved in life.

>>5298797
Like this guy suggested

>>5298889
The Torture by Grez can happen passively while do more important things. And one Brand sounds fair.
>>
Can we use brands on our monsters, or do they all only work on outsiders?
>>
>>5298912
The Brand of Monstrositiy won't work.

The others are more Debufffs or needed to make other creatures bow to our will(Contract Mark)

Maybe the Brand of Sinful desire. But the Sadist would not like it. He sees the creatures as part of himself and he is not into Masochism.

And to be honest. I see precious little that would require one of our creatures to be branded with the Brand of Sinful desire. At least nothing that Chadaklin could not do for us.
>>
>>5297391
I'll make sure an updated list in included in the next OP/
>>
>>5299059
That's good to hear. But dangit, why did you have to make Ben so compelling and memorable, I wouldn't feel bad about splatting him otherwise.
>>
>>5299175
easy solution, just create/develop new compelling and memorable characters
>>
>>5299178

It's not impossible, but Ben is part of our origin story at this point. That can't be easily replicated.

Ultimately I suspect a leader in the Delvers will be our ultimate nemesis, someone who sends people to die in our grasp, and has to live with that grief, but because of regulations can't personally come in and break us until we've become an diamond tier threat.
>>
>>5299194
I think that before that happens we get the Blackwood Brothers as our main enemies for a while
>>
>>5299312

Kind of thinking it'll be Blackwolds, then Duskmire nobility, then the Delvers proper. Just conjecture though.
>>
>>5299341
Why do people keep calling the Blackwolds?
>>
Need a 1d100 roll for the mutation

Please include the following message:
Rolling for random mutation

---

I won't sleep until I finish the update, but it might be a while.
>>
Rolled 54 (1d100)

>>5299370
Rolling for random mutation
>>
Rolled 48 (1d100)

>>5299370
Rolling a better 1d100 for mutation
>>
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>>5299372
>pic related
To be clear, this doesn't mean that everyone in the world instantly knows about you, but those that fight and survive you will spread tales of their epic battle with you.
This basically results in groups of adventurers swinging back to "Test their skill".

To repeat: This won't happen until somebody actually faces and survives the second boss.
At that point in time the location of the dungeon might already be known or it might not.

Why am I spoiling all this?
Because I kind of feel that it is directly at odds at what you've all been trying to do.
Kinda harsh to have 1 roll basically RKO your planning up until this point.
So, I normally don't do this, but I will allow a vote on a reroll.

Vote: Take the "Named" mutation or reroll
>1 - Take "Named" mutation
>2 - Reroll

Vote lasts maybe an hour or until I have to circle back to writing the remainder of the dungeon's perspective.
>>
>>5299387
Or perhaps I should roll 3d100 and pick one on the boss mutation like I did with Chadaklin.
I'll do that if we end up picking reroll.
>>
>>5299387
>2 - Reroll
I appreciate this opportunity QM.

>>5299389
yeah that's probably better
>>
>>5299387
>2 - Reroll


>>5299389
i was gonna go with 1 but after hearing this i have to say i would like to have those options.
>>
>>5299396
>i was gonna go with 1 but after hearing this i have to say i would like to have those options.
I understand, being able to pick is extremely tempting.

Boss mutations are so extremely rare that I felt 3d100 and pick should be fine.
>>
>>5299387
>reroll

I think it's good we do 3d100 pick one; that also deal with tier increase where a max tier monster might get 2 mutations
>>
>>5299387

> Reroll
>>
>>5299387
>reroll
IMO I think you should make it so regular monsters only get a single 1d100 while Boss Monsters get 3d100 when it comes to mutations.
>>
>>5299394
>>5299396
>>5299407
>>5299413
>>5299416
We'll reroll then.

---

Need a 1d100 roll for the mutation

Please include the following message:
Rolling for random mutations

One roll per reply
>>
Rolled 53 (1d100)

>>5299429
Rolling for random mutations
>>
>>5299387
I'll remove "Named" from the list.
Kind of feels the behaviour it provides should be baseline.
>>
Rolled 96 (1d100)

>>5299429

Rolling for random mutations
>>
Rolled 66 (1d100)

>>5299429
OOH BOY
>>
>>5299429
not 3d100 then?
>>
>>5299432
I actually thought we rolled "named" again
>>
>>5299434

I'm getting a laugh about a delver just shrugging off a fight with a seven foot tall demon hobgoblin with three eyes.

"Listen, it sounds crazy but you get used to it"
>>
>>5299434

maybe it could allow something for more independent behavior or more like a central control nexus?

Maybe even allow the Boss to spawn Minions or something that he can control.

>>5299435
oooh maybe something ridiculous again
>>
>>5299439

> Wraith turns round and pink, says hi in adorable voice.
> Wraith eats ally and steals their power
>>
>>5299435
>far too close to 100
Don't give me PTSD
>>
Rolled 100 (1d100)

>>5299448
>>
>>5299448
What would have 100 given us? or would that be too spoilery?
>>
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>>5299449
>>
>>5299450

It gave us Chadalkin.
>>
>>5299450
100 is Tier Enhancement. And as such gave Chadaklin three rolls. With another 100 which exploded into more mutations.

Why do you think he is a super Charming Seven Foot Tall three eyed half daemon that speaks all languages? Not from a single Mutation Roll.

>>5299449
Well rolled.
>>
Rolled 100 (1d100)

>>5299449
Imagine tricking people with fake rolls.
>>
Rolled π (1d100)

>>5299466
I don't have to imagine
>>
Rolled -1 (1d100)
I wonder what would be the mutation on a natural 1.
>>
>>5299476
Shining Selfdestruct: The Monster Explodes into tiny Sparkles and covers the entire Arene in Glitter. All Hostile creatures need to succeed on a DC 50 CON Save or become permanently blinded and will die within the next three days unless they completely submerge themselves in flowing Water.
>>
>>5299480
turn that in DC5 and I think it's fair. What's better than an awfully simple save or suck that kamikaze your monster for a nat 1?
>>
>>5299483
or maybe a simple DC 5 Save without attribute. Just to make sure no one can just autopass the Save with a good enough Modifier.....

But i was just joking. I have no clue what a 1 would be.
>>
>>5299476

CENSORED: At the start of combat all invaders make a DC 15 CON save. On a failure they flee the dungeon and refuse to enter it again for 2-3 days.
>>
>>5299476

Less silly, maybe an effect where the monster is actually a mimic, and contains a random piece of magical equipment.
>>
>>5299476
>Nat 1
The mutation has bestowed upon you the blessing of immortal cells!
>>
>>5299514
Hey, respect me, it's a nat -1.
>I bless all invader to trigger the mutation effect, hoping it's AOE. Monster will be put in a corridor at the entrance of the dungeon
>>
>>5299514

...is there a curse mark for heavy metal supplements?
>>
The Scholar eyed the two captives hungrily, “I’d say the experimentation was a success,” it said, “I’m very interested in them.”

Raising an eyebrow, the Sadist looked over the captives, “These two?”

The Scholar blew a raspberry, “Not the people, the brands. Paste the shmucks after we got those.”

The Sadist chuckled, “You almost had me worried,” it said, then snapped its fingers, “You in the [Branding Chamber], yeah you. Don’t look bewildered, there’s nobody else there. Don’t shrug. Just remove the two brands from our captives and learn them. What’s that look for? I know you just applied them, now get them off again. Just do it!”
Pinching the bridge of his nose, the Sadist sighed, “We’ll paste them directly after. Which should give us a fair amount of resources to work with. Oh, Scholar?”

The Scholar looked up like a skittish animal, “What? What did I do?”

Walking over the Sadist placed a hand on the other ego’s shoulder, “Now listen closely, because this will probably never happen again,” it said, some pain creeping into its face as it tried to get the words past its lips, “That chamber of your did a good job. I particularly enjoyed the pained groans as they were clobbered by books upon failures and the look of defeat on their faces when they made their retreat.”

“Oh, eh,” replied the Scholar, slightly taken aback, “Thank yo---”

“I mean in the end your room didn’t actually defeat anyone, so – how good was it really?” said the Sadist, clasping its hands behind its back for moment as he pondered.
The Sadist then waved a dismissive hand, “You know what? I take back my words of praise. It was rather mediocre in hindsight. See if you can maybe improve its performance in some way, will you?”

The Scholar gave him a flat stare, “I’ll get right on that.”

Giving a nod, the Sadist then turned its attention back to the tiny torturer which was hard at work removing its hard work from earlier.
The small goblin thought long and hard and then decided that it was quite sure it had never felt this useless before.


[System: One (1) Monster Point (MP) has been spend for the purposes of analysing Marek Jones’s [Brand of Sinful Desire].]
[System: Total amount of Monster Points (MP) remaining: 14]
[System: The [Brand of Sinful Desire] has been removed from hostile creature ‘Marek Jones’.]
[System: The Curse Mark [Brand of Sinful Desire] has been added to your library.]

Directly after the brand’s removal and its effects were undone, Marek aged on the spot.
The dozen or years which had been held at bay by the brand’s magic now raced back in with full force.
It seemed like he was allowed to keep the new teeth, however.
>>
>>5299550

Chadaklin, who was still in the room, poked the man in the ribs to wake him up.

Marek Jones groaned as he shifted his body around on on the slab, “Ah, yes. Lower back pain, welcome back.”

“Hello,” said Chadaklin in his smooth, commanding voice, “The dungeon has woken up you to share with you an important message.”

The man on the table chuckled, “So, this is the part where you blackmail me into servitude,” he said, “Alright. What’s this message of yours.”

Chadaklin nodded, “The dungeon has decided that you are of no further use and will now die here. Farewell.”

“Huh?”

Those were the final words of Marek Jones before Chadaklin took some steps back and a ten-foot wide and tall square of stone rose up from the ground on either side of the captive and squashed Marek like one might use their hands to squash a bug.

[System: The Dungeon has consumed hostile creature 'Marek Jones']
[System: The Dungeon has gained five (5) Monster Points (MP)]
[System: Total amount of Monster Points (MP) remaining: 19]

Zach’s fate was similar. He had a brief stay in the [Branding Chamber] and had his brand dissected and added to the library.

[System: One (1) Monster Point (MP) has been spend for the purposes of analysing Zach Dewhit’s [Brand of Monstrosity.]
[System: Total amount of Monster Points (MP) remaining: 18]
[System: The [Brand of Monstrosity] has been removed from hostile creature ‘Zach Dewhit’.]
[System: The Curse Mark [Brand of Monstrosity] has been added to your library.]

The Scholar’s fingers wiggled in anticipation, “Aaaandd SPLA---”

“Hold it there,” said the Sadist, “You can’t just splat him. Can you?”

“But we just discussed that we should,” replied the Scholar, tilting his head slightly.

“Look at him,” said the Sadist, “He’s a goblin! He’s like one of our loyal subjects. Isn’t he?”
”I think we should allow him to meet his new family,” concluded the Sadist.

After recently having received a make-over into the shape of a Goblin, Zach Dewhit was ejected into the [Jungle Room] with a nauseating gurgle, he flew a short distance through the air, and hit the ground hard.
”Ugh, my arm!” cried goblin Zach in a voice that hinted at suffering through half a dozen broken noses, “It all feels so wrong! I’m a fucking FREAK!”
>>
>>5299552

Something tall and gangly moved behind him and cleared it’s throat.

Zach looked over his shoulder to find all the goblinoid residents of the [Jungle Room] standing side-by-side.

The [Bugbear] was holding its Morningstar in one hand, the other spiky end it held in the palm of the other – slowly raising and lowering it so it hit his hand with a fleshy thud.

The [Goblin Raid Leader] made his way to Zach in large strides that made his armour rattle, then stopped mere inches away from the man.
The armoured goblin eyed him critically, walking around the once-man in a small circles whilst poking and prodding him with a gauntleted finger.

Each poke was targeted at a bruised rib or vital organ, Zach winced and hissed, but took the punishment stoically.
A mistake to be sure. Having proven himself servient and docile, Zach unknowingly fell to the very bottom of the hierarchy.

A wicked grin appeared on the face [Goblin Raid Leader] and, as he turned to face the other goblinoids, it spread to the rest of his goblin companions like wildfire.
The new goblin was weak. They all knew what was coming.

The armoured goblin froze as it remembered something and turned his gaze to the ceiling, waiting for approval from the greater being.
After a few moments, the grin on the creature’s face spread over further. A smile from ear to ear filled with jagged, shark-like teeth.

Zach smiled as well, mostly because he felt left out of a joke he wasn’t getting.

Then, for the crime of being weak, they lynched him.

Whatever remained was absorbed back into the dungeon.

[System: The Dungeon has consumed hostile creature 'Zach Dewhit']
[System: The Dungeon has gained four (4) Dungeon Points (DP)]
[System: Total amount of Dungeon Points (DP) remaining: 20]

“Brutal,” said the Scholar, leaning away from the carnage.

“Thank you,” replied the Sadist, “Now. Let’s spend some of these resources, shall we?”

The Blue Spark was called upon, but it did not answer.
A small portal appeared, that much did happen, but it seemed like the little bugger was staying on the other side.

The magical presence of the ego floated over to inspect the portal and peered through it, “I can see him!” it cried, “He’s sitting on a leather chaise-lounge chair and there’s some other dark-brown spark there as well with glasses and a clipboard.”

Hearing the voice, the Blue Spark shivered. It pressed itself deeply into the leather lounge chair, fighting to even get another inch away from the being at the other side of the portal.

“You get over here or you’re fired,” roared the Sadist, “FIRED. You hear me? GET TO WORK!”
>>
>>5299553

Reluctantly, the Blue Spark pulled itself from the chair and puffed itself up as if taking a deep breath, then shrank again.
It then went through the portal and got to work. And there was plenty of it.

This time around the overworked Blue Spark had to construct yet another [Boss Room] and move the existing [Core Room] to make place for it, both on the second floor.

It is generally understood that ambient magic gets denser the lower one goes.
This is also why the Hollow, the inter-connected set of caves, caverns, and passages that covers much of the continent, is considered one of the most dangerous places there is.
A creature that has lived its entirely life a mile below the surface might one day decide to use these tunnels to simply devastate whatever was unfortunate enough to be at the other end of it.
Most hollow-bound tunnels that are found are forced to collapse within days of their discovery, to ensure that whatever sleeps at the other end of it remains there.

This increased density of magic was the reason the Blue Spark seemed to be struggling with its tasks.
The Sadist couldn’t think of any other reason why it seemed to working so slowly.
However, eventually the Blue Spark completed the work – as it always does.

“Took you long enough,” spat the Sadist.

The Blue Spark gave the Sadist a long look, then turned around and disappeared.

[Room [Boss Room] has been constructed on Floor 2.]
[Total amount of Dungeon Points (DP) remaining: 10]

---------------

Meanwhile, a certain other individual, that coincidentally also felt underappreciated, was walking through the streets of the Noble Quarters.
This was Grez’s first time openly walking in the Noble Quarters as she was either blocked at the gate or thrown out in her previous life as an half-orc.
She had been kicking a small rock down the road for the past fifteen minutes now, much to the amusement of the local patricians.
How quaint, a small rock was all the amusement a simple-minded plebeian would ever need.
A good many of them, however, shot her disapproving, if not downright hateful, looks.

Grez could smell the smug sense of superiority wafting from these clowns.
These people lived so far from danger that many of them almost forgot it existed to begin with.
Things like danger were considered a problem of the lower-classes, perfect safety was not just expected, but assumed.
Which was precisely why Grez was here – to serve as a reminder.

Breathing in deep, Grez tapped the pommel of her mace twice using the palm of her hand.
The craving was there again, it had been too long.
Still, there was a smidgen of common sense somewhere in the back of her mind that was working very hard indeed to remind the rest of her that – no, splattering somebody’s brain over the pavement in the middle a sunny afternoon is not, in fact, a good idea.
>>
>>5299556

She walked through the many interconnected little roads and passages nearly hidden from sight by all the mansions and temples, exploring the Noble Quarters.
Eventually, she found herself in a large, open plaza. Grez sat down at the edge of a large fountain with a set of statues of folk in armour posing in the middle.
It wasn’t unusual for people in the Lower District to not have direct access to clean water, meanwhile they wasted it on eye-candy over here.

The prevailing truth in the Noble Quarters was that there was a direct correlation between how important you were and how high up your mansion was.
You see, within the Noble Quarters people build their houses on top of one another.
That is not to say there were people on the first floor and then more of them on the second floor, gods no.
You had the proper folk that lived at the street level and then the maids, butlers, and other servants subsisting in the subterranean levels.

The mere thought that aristocrats had to share the same streets and walkways as peasants horrified one and all.
No, the lower-class had streets of their own – located directly beneath the Noble Quarters.
A sprawling undercity filled with nothing but people and places that ultimately served the people above them.
The nobles had a particular term of endearment for these servants scurrying about beneath their feet – Ratfolk or simply Rats.

Finally managing to calm herself down, Grez swivelled around and tried checking her appearance in her reflection on the water, but the constant stream of water spouting from the decorative fountain distorted her reflection and made it nigh impossible.
Still, she tried – staring at this twisted version of herself and seeing if there was anything she could fix.

It was within this reflection that she spotted the pock-marked face of a blonde child wearing clothes that the Grez from a few weeks ago couldn’t even afford to look at.

The boy looked at her, a sneer forming on his small face, “You won’t find any coins in there, Rat-girl.”

The before mentioned smidgen of common sense holding the murderous intent at bay quickly donned riot gear.

“Rat-girl?” asked Grez innocently, completing hiding the boiling rage within.
>>
>>5299561

The boy’s brow furrowed and he glanced over his shoulder to see whether or not his parents, who were looking on with a sense of mild amusement, where still there in case things went awry.
The family’s personal guard, a knight wearing a full-face helmet, was beside them, keeping a hand on the pommel of his blade.

“Rats shouldn’t be walking around the in the light of day. It’s not proper,” said the boy, then pointed at a staircase in the distance that lead to the undercity below, “Down!”

Previously, Grez would’ve been well and able to swallow down this anger and go on her way.
It had been the only real way for an orphan to survive in the Lower District, but now she had the slight issue of a certain brand, that did not improve of being looked down upon, flaring up on her shoulder.
She bared her teeth and grit them to fight through the pain, revealing remnants of her half-orcish days – the large canines.
Much like her black lips, they hadn’t quite faded as the mark was still forming.

The knight carefully eased himself in front of the boy using a free hand, then used the hand resting on his blade to ease his sword half an inch out of the scabbard.
The afternoon sun glinted of the revealed steel. “Down to where you belong, Rat,” snarled the knight.

There were many people around, but most didn’t seem to pay the development much mind.
Just a girl being put in her place. An everyday occurrence.
It did make them wonder where people like Grez got the nerve to walk abreast with them in the upper streets.

Grez’s hand found the pommel of her mace.
Even if the knight was wearing a helmet, a good smack with her mace would still rattle him enough where she could finish him off.
Her movements didn’t go unnoticed by the knight, who she could see was narrowing his eyes behind the narrow visor of his helmet.

Could she take him? The man probably had years of training.
What if he blocked Grez’s weapon with his sword or ducked slightly so she did little more than a glancing blow.
Gods, the man was wearing full plate armour, he could just raise an arm to block it and end up with a bruise at worst.

The both of them simply stared at each other for a long moment while they anticipated each other’s moves and the actions following those moves.
>>
>>5299564

Somebody clapped their hands, just once.
“I think we’re all getting very excited,” said the golden-haired father from behind, raising both his hands in an effort to calm the situation down, “I don’t think we need anyone to get hurt. I wouldn’t want to pay damages to her employer.”

The man had a self-important air to him and his elaborate coat swayed from side-to-side as he stepped forward and eyed Grez up and down, flashing her a friendly smile, “You’re a little tiger, aren’t you?” he said, adding in a wink, “Don’t even waver in front of Sir William here.”

An unrestrained sigh boomed from the mother, “Mathias, please. Another? How many more ‘Maids' do you need?”

The man turned to face his wife.
“What? I don’t have any with black hair yet,“ he said with a playful shrug, “Or with such a fiery temper.”
”Come on, Sir William. Stand down,” said Mathias, “Her looks are probably the only thing this one has going for her in her life. It won’t do if you scratch her up.”

The knight grunted, then let his sword slide back in his scabbard, “By your orders, Lord Greenstone.”

Grez’s eyes widened upon hearing his title.

Lord Greenstone grinned as the sight of, what he believed to be, recognition of his name, “That’s the way of things,” he said, “You were mine the moment I set my eyes upon you, but don’t worry – you’ll live a life far better than you would have if you hadn’t been my new…”
He stopped briefly to stifle a chuckle, “Maid,” he finished.

--------------

Both egos inspected their new boss room.
The Scholar’s smile could’ve lit up the room, “The skulls are back!”

“So they are,” said the Sadist, his attention elsewhere, “Hey, did you ever notice the [Vale of Shadows] turned into something called [Domain of Dread]?”

“Huh?” said the Scholar, “How did we miss that?”

“Mind stuck on the impending invasion, I suppose,” said the Sadist.

“Well, let me see what it does,” said the Scholar.
It projected its presence into the chamber and inspected it critically.

“Anything worth knowing?” asked the Sadist.

“Hmm. Pretty much a [Vale of Shadows], but we can bring forth something called a [Wraith] now,” replied the Scholar.

The Sadist patiently waited as the unspoken question made itself known.

“Which is like a [Shade], but it turns people it defeats into mind-controlled slaves or zombies or something,” continued the Scholar.

“Minions,” said the Sadist with an approving nod, “I can respect that. Let’s have one of those.”

[System: The Dungeon spends 5 Monster Point (MP) to spawn a 'Wraith'.]
[System: Total amount of Monster Points (MP) remaining: 13]
>>
>>5299566

Shadows pooled together within the [Domain of Dread].
Slowly, they rose from the ground as if the black mass of shadows began to pile up.
This continued until the shadows formed into a shape that seamlessly rose up from the ground.
A hooded figure floated inches above the ground, a sword at its side and its way lit up by a lantern.

“Hmm,” said the Sadist, pinching its chin between a set of fingers, “So this is our strongest monster…”

“Not quite,” corrected the Scholar, “Chadaklin, the hobgoblin, is still stronger. He has a lot going on with all those mutations he received when he was assigned to the [Boss Room].”

The Sadist pondered on this.
”Then I suppose it’s only fair that we assign this new one to the [Boss Room].” said the Sadist, then stopped, “Where do you keep getting those goggles. You had those last time. Where do you keep them?”

“They randomly appear when we’re about to do SCIENCE,” replied the Scholar as he snapped the goggles in place, “A [Shade] would simply turn into a [Wraith], but a [Wraith] could turn into anything!”

[Monster [Wraith] has been assigned to the vacant [Boss Room] on Floor 2.]

It gently hovered towards the [Boss Room], stood in the middle of it, glanced at its surroundings once or twice, then fell into itself and turned into a puddle of ectoplasm.

The Scholar scratched its chin, “Well, that wasn’t very impressive.”

The puddle began to bubble as if boiling.
A horrible claw burst forth from the puddle, then another.
Questing hands found the ground surrounding the puddle and pressed down, using the floor to raise themselves from the depths.
A terrible wail filled the [Boss Room] as a ghastly pale figure erupted from the puddle with long, spectral locks of drenched hair.
>>
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>>5299568

[Banshee] - Monster (9 HP (6+3), 6MP)
Considered harbingers of death, Banshees are mournful spirits who’s terrible cries can unnerve even the most stronghearted adventurer.
When not using their debilitating wails, they use their claws with deadly precision.

Combat
Attacks made by wraiths force a DC23 (20+3) Dexterity saving throw against a single enemy.
Banshees deal two (2) necrotic damage per attack.

Denizen of Darkness Trait
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.

Banshee’s Veil Passive Skill
The Banshee’s incorporeal nature has her subtly wavering between this plane and the afterlife.
All damage received by the Banshee is halved, but cannot be less than one.

Curse Mark of Superiority (Floor 2) - Enchantment
Creature’s health increases by 3
Creature’s saving throw DC increases by 3
Creature will undergo a random mutation and increase in tier (Wraith -> Banshee)
>>
>>5299571

Momentarily stunned by what she was hearing, just the sheer disbelief of it, Grez didn’t notice the knight closing in before he had his hand wrapped around her wrist.
His grip was like a vice, absolutely unbreakable, and when he moved his arm Grez’s entire body forced to follow suit.
Up until today she wouldn’t even have believed it was possible for a human to have strength like this.
If she made sure the dungeon got hold of somebody like this she would probably receive a huge bonus.

Powerless under his guidance, Grez was marched several feet down the road before a wail forced all present to stop.
The small, blonde-haired boy stood a short distance away, stomping his feet, tears rimming his eyes, “Why are we taking the rat-girl!?” he shrieked, his face a mixture of disgust and anger, “I don’t wanna live with a rat! They’re filthy! I don’t wanna! I don’t wanna! I don’t wanna!”

“Thomas, you’re making a scene,” said the father, glancing at passer-by's that hid their smiles behind their hands, “I don’t see the issue! All the other concu--, er, …maids are also---”

His wife slapped him across the shoulder, “Sssshh!”

“Ey!” cried Mathias Greenstone, rubbing his shoulder, “Jeesh, fine.”
He nodded towards the knight holding Grez, who promptly let go.

Mathias sighed, then rubbed the back of his neck, “I’m sorry, miss. Circumstances,” he said, “Curse your own luck for meeting me on a day my son just happened to be present.”

Grez didn’t say anything, simply rubbing the wrist where the knight had grabbed her.

“Probably best for you to return to the rats nest,” said the man, roughly gesturing towards a nearby staircase, then turned to leave.
”Have a splendid day,” he said as he walked off.

Grez stood there in the middle of a street in the Noble Quarters.
Simply watching the Greenstone family walk into the distance until they turned a corner.
She blinked, then gripped the handle of her mace so firmly it trembled.
>>
>>5299571

The Banshee breathed softly once she finally stood.
She straightened her spine in an effort to stand tall, but then immediately keeled over when the mutation hit.

----------

53 - Copycat
You have the innate ability to copy the magical signature of one skill or ability that belongs to an invader.
This ability or skill is copied when the hostile creatures enter the dungeon at the start of an invasion.
This copied skill lasts until the end of the invasion.

66 - Monstrous
Your body twists into a hulking, monstrous form that instils fear into your enemies.
Hostile creatures have disadvantage on all saving throws in the first round of combat.
If they already have disadvantage, then they will instead roll 3 dice and take the lowest.
The monster has advantage on saving throws within that same round. (Against Skills or Spells)

96 - Heaven’s Blessing
Your mutation has caused you to unexpectedly find yourself in direct alignment with the forces of lawful good.
This awakening transcends you from a mere monster into a fully realized being with angelic heritage.
All your pre-existing abilities will be reflavoured into a angelic variant.

Furthermore, you are pressured by the heavens to eradicate evil from the land.
Your current dungeon becomes, to you, a bastion of light – your home in a sea of darkness.

Rules
- You will gain one level (+1 health) for each dungeon you conquer.
- You will unlock angelic abilities at certain levels
- You cannot conquer the same dungeon multiple times.
- You cannot attack or conquer the dungeon that spawned you
- You are still loyal to your dungeon.

------------

Vote: Pick the Banshee's mutation
>1 - Copycat
>2 - Monstrous
>3 - Heaven's Blessing
>>
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>>5299579
100.000 WORDS GET
>>
>>5299579
>53
Uno reverse card.
Although the cursed mixing of Chadakins demon genes with her angelic genes would be tempting.
>>
>>5299582
I'll post the remainder of the update tomorrow after people have voted on the mutation.
Some of the rolled mutations are pretty invasive, so I might have to change some stuff if they get picked.
>>
>>5299579
Monstrous is redundant thanks to Denizen of Darkness, so not much point there.
Meanwhile, while Heaven's blessing seems like fun, we were planning on replacing this boss with another later, so it would be a waste to choose an ability that grows the monster stronger, since we will just replace it.
In conclusion,
>1 - Copycat
>>
>>5299582
Nice.
>>
>>5299553
Wait... our little Spark goes to therapy?

Funny... but sad

>>5299571
So i was right. Good to have you Banshee that will need a name for the future.

>>5299579
>3 - Heaven's Blessing

For later when we get ourselves some orcs to go out and raid Dungeons. Also for the pure Meme that such an angelic Creature inhabts a Place of utter Darkness in the form of the Domain of Dread before it

>>5299582
That is a great cover. And Grez got herself a proper Maze i see. Upgraded from her cudgel
>>
>>5299579
...Lawful good dungeon-conquering dungeon? Very interesting. Also, Angel Banshee, lol. Looks really cool, but unfortunately, I've gotta go for the Copycat.
>1 - Copycat

>>5299582
Sick

>>5299590
I don't think we were planning on replacing the Boss? Why would we? This one is already super strong, and we haven't even got to the Sadism part yet.
>>
>>5299579
>53 - Copycat
>>5299582
NICE
>>
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>>5299566
>“By your orders, Lord Greenstone.”
>Lord Greenstone
[Nervous Sweating intensifies]

>>5299582
Chadaklin, what a guy. Absolute unit.

>>5299579
>96 - Heaven’s Blessing
Yeah, taking one ability when invaders enter the Dungeon could be nice, especially if we get something like haste that gives us Advantage or any spell that reverses rolls.
But how can I not pick Angelic Conversion, holy shit we'll be such a mindfuck for the Delver's Guild when they find us.
>Floor 1: Goblins
>Boss: 11-foot tall Daemon Prince
>Floor 2: Shades and Spirits
>Boss: Angelic Saint who sees the Dungeon as a Holy Object
I'd like to see the paperpushers at the guild trying to categorize us when we keep fucking with the fabric of reality like this

>>5299590
>Meanwhile, while Heaven's blessing seems like fun, we were planning on replacing this boss with another later
Why? The Boss is already highest tier it can get on this floor, why would we replace it?
>>
>>5299579

>1 - Copycat

Best by far.
>>
>>5299582
Very nice, I like it.

>>5299571
Jesus, Banshees are absurd. 6MP for DC20? Fucking hell. Why even bother with other shit at this point? I want to upgrade the first floor but I cant argue against that, fuck.
Did we meme Banshees into existence?

>>5299576
>Grez got picked up by nobility.
uhm... fuck? good? I'm not sure what to make of this.

>>5299594
>>5299601
Well, if we place a natural Banshee into the boss room, they would get to choose three mutations, instead of just the one. We are going to get Banshees anyway, so its a good plan. We would have done the same for Chadaklin but he was such a CHAD that he rolled a nat 100 so there was no point as he gained 3 mutations anyway. Even rolled another 100, absolute madman.
>>
>>5299579
>3 - Heaven's Blessing
Changing my choice to this, it's just too damn interesting and would be a good mind-fuck for our enemies. Plus I want to see our soon-to-be Angelic being interact with chad.
https://www.youtube.com/watch?v=eljvKzODgkk
>>
>>5299604
>Well, if we place a natural Banshee into the boss room, they would get to choose three mutations, instead of just the one
My man you are making shit up now. Unless the QM has pulled a switcheroo on me, any minion placed in the room regardless of tier gets 1 mutation.
>>
>>5299579
>96 - Heaven’s Blessing
Gotta go for it, just sounds too thematic with Chadakin being turned into a devil looking thing the banshee can be turned into a angel, along with her being the boss of the floor of darkness.
>>
>>5299604
>Jesus, Banshees are absurd. 6MP for DC20? Fucking hell
Raising the DC by 2 per tier was a mistake, but can't go back now.
I can still work with it, but bumping invader stats to be competitive will mean they auto-pass some floor 1 traps, which is kinda lame.
Then again maybe a level 7 knight / adventurer with +10 CON should just auto-succeed on a DC8 CON check.

I'm working it out as we go along. Won't be changing anything in the core mechanics.
>>
>>5299579
>3 - Heaven's Blessing
Seems to be the most fun option
>>
>>5299611
+1
>>
>>5299582
No more updates this night.

Upcoming
- 6 DP worth of gold for Grez of which she has to spend 500g on the trap from the store
- Spawn 1 bugbear
- Corrupt 1 bugbear with Crazed Scholar
- Corrupt 1 Wraith with Sadism
>>
>>5299616
Hey QM if Heaven's Blessing gets chosen can the boss room look all angelic and be super thematic with it? Would really fuck with adventurers if they go through a whole floor of darkness just to see what looks like heaven as the last room.
>>
>>5299607
>My man you are making shit up now.
...No? I am working off of a past example.
The boss room says:
>Creature will undergo a random mutation and increase in tier
In this case, a wraith became a banshee and gained a mutation.
But so what happens if we place in a banshee, for which there is no higher tier monster? When this happened to Chadaklin, it was voted that he would gain 3 mutations. I am assuming the same would happen if we placed a naturally spawned Banshee into the boss room, thus following precedent. Unless QM says otherwise, I have no reason to believe otherwise.
Besides, it would make no sense for a wraith to get such a huge upgrade and the banshee to get nothing but a single mutation.
>>5299613
Yeah the difficulty can be adjusted with invaders, so that's fine, but if nothing else the prices seem a bit off. I expected prices to be 4->6->8 instead of 4->5->6. But I guess in this case MP won't be our limiting factor, but instead DP via room size, so I suppose it works fine.
>>
>>5299613
to be fair, with double cost of rooms, it takes a ton of DC investment to get these upgraded creatures, but yeah power creep is something that's going to need to be planned for, and how higher floors can remain useful.
>>
>>5299604
Makes sense, I forgot about the 3 mutations thing. We should definitely consider keeping this one if the Angelic mutation goes through, because that not only scales but is super cool and I'd hate to lose it if we got it. Also, if we end up changing Bosses, it should wait a while, because this Boss is already plenty strong, and switching out a Boss for 2 more mutations is less effective of an MP spend than we can do otherwise imo.
>>
>>5299621
>When this happened to Chadaklin, it was voted that he would gain 3 mutations. I am assuming the same would happen if we placed a naturally spawned Banshee into the boss room
>I'm assuming we should get the reward of a Natural Crit by simply spawning a normal minion of our highest current tier and putting it in the Boss Room. This balanced and completely intended, now give us three mutations.

If you also read the followup post to that vote, you would come across this passage:
>Future 100 rolls on the mutation chart will automatically result in 3 random mutations.
>Future 100 rolls
>3 random mutations
>The "Tier advancement" was a fun idea, but it breaks in too many cases.
>We'd get this problem again if you advanced to a tier 3 spawn and stuck a hobgoblin in there and rolled a 100.
>stuck a hobgoblin in there and rolled a 100.
Implicitly stating that no, we do in fact not get 3 free mutations if we just put the highest tier spawn in the Boss Room, since that is tied to the natural 100 roll and not an inherent ability of the boss room.
Now if we had a Banshee and a Third Floor, the wording of the description of the Boss Room would imply that placing the Banshee in the Boss Room would most likely evolve it to the lowest tier of the next floor, but since we don't have a lower floor than Floor 2 it will be wasted.
>>
>>5299579
>>5299582
ABSOLUTELY BASED UPDATE
>3 - Heaven's Blessing
The other two mutations aren't bad, but don't have that WOW factor you know? Monstrous is a solid mutation, giving invaders the first round disadvantage. And copycat can end up creating a bunch of shenanigans, but chances are that the invaders have incompatible or even shitty skills to take from them. The angel thing is something REALLY interesting to me; conquering dungeons, being able to unlock MORE skills and get stronger? Chadaklin can't do that, as he is already perfect and cannot be improved. I feel like this mutation opens the door to enticing possibilities.
>>
>>5299630
>and switching out a Boss for 2 more mutations is less effective of an MP spend than we can do otherwise imo.
How so? All it would take is spawning an banshee, which is a great expenditure of our MP, and switching it with the wraith currently in the Boss Room. I don't see what else would be that much more effective.

>>5299642
>I'm assuming we should get the reward of a Natural Crit by simply spawning a normal minion of our highest current tier and putting it in the Boss Room.
What part is tripping you up exactly?
The reward of a Natural Crit was tier advancement. There were no further tiers, so we got something equivalent, which we agreed was 3 mutations. Putting a monster into the boss room guarantees a tier advancement, so if we cannot get one, as we shouldn't with a banshee and didn't with Chadaklin, we should get something equivalent instead. 3 mutations were agreed to be equivalent, and thus getting 3 mutations would be expected.
>This balanced and completely intended, now give us three mutations.
Yes, as explained above.
It would make no sense for the tier advancement to be "wasted", as you claim it would be. But why don't we just save some time and ask QM instead?

QM, what happens if we put a banshee into the Boss Room? 3 Mutations? 1 Mutations and nothing else? A mutation and some rare tier advancement?
>>
>>5299571
Mommy

>>5299582
B a s e d

>>5299579
>>3 - Heaven's Blessing

How can we not? This one is too cool! Plus it could fill a niche, with the Angelic Powers
>>
All this talk about replacing the boss makes me uneasy. I don't think it's guaranteed that we get 3 mutations for the boss unless the QM specifically states so, and I don't want to tempt fate in the chances that we end up with a shittier bunch of mutations to choose from. I'm eyeing that angelic mutation...

I'm atleast glad that the QM entertained our banshee banter from earlier, now Chadaklin can have a big tiddy banshee wife
>>
>>5299579
>3 Heavens Blessing
Based ethereal angel GF for Chadalkin, I vote we name her Saint Stacia (Stacy)
>>
>>5299701
Maybe Saint Eustacia, after Saint Eustasius of Aosta?
>>
>>5299701
>>5299705
"Saint" implies mortality, and she would be an Angel, which is certainly not a mortal creature.
>>
>>5299701
I like the ring of Holy Mother Stacia myself.
>babynames.com
>short form of Anastasia, its meaning is "ressurection"
>Heaven's Blessing transcends and changes a monster, reborn into a holy version of itself
I know we're not voting yet, but I support this name.
>>
>>5299711
Huh. Whats a good honorifc for an angel, or a spirit in general? Throwing these out just for the sake of it:
>Matriarch Eustacia
>Warden Eustacia
>Headmistress Eustacia
>Holy Crusader Eustacia
>>
>>5299723
They typically don't have Honorifics to my knowledge, it would just be a name. Sometimes if they have a high position, it might be given, like Archangel X. If any of these names strike your fancy, she could just go by "Stacia", "Stacy", "Eustacia", or something else we come up with.
>>
>>5299723
>>5299728
Maybe have "el" in there like some angels do to refleck being close to godliness Michael, Gabriel, etc. So in this case Staciel?
Wait shit, what was Ben's girlfriends name. We could name it in "honor" of her for the ultimate mindfuck
>>
>>5299738
I like it
>>
>>5299579
>Heaven's Blessing
>>
>>5299579

> 3 Heaven's Blessing

Oh wow. A boss that can just up and leave the dungeon to go hunt other dungeons. Sign me up.

Is our banshee going to turn into an angel of death? Can we let her loose on the gang in the name of justice? Will she and Chad get along?
>>
>>5299738
I'm 100% up for naming the angel after Ben's girlfriend just to fuck with him.
>>5299777
Well she is going to see our dungeon as a beacon of light in a world of darkness so she will probably get along with him, also holy trips checked.
>>
>>5299738
Myrin. It doesn't mesh well with Stacy, but then again this banshee boss doesn't have the pure CHAD genes that flow through Chadaklin, bless the dice gods.
>>5299787
>>5299728
>>5299701
So far potential names are
>Staciel
>Stacia
>Eustacia
>Myrin
I like the sound of Eustacia, but inflicting psychic damage on Ben is tempting. Assuming that the Banshee can speak with the angel mutation, could you imagine it telling Ben her name?
>>
>>5299811
Myrinel?
Myriel?
Myriniel?
To distinguish the Angel from the deceased while still being a thorn in Ben's side.

Actually,
>>5299616
Is it possible for us to make the Boss resemble Myrin? At least her face maybe?
>>
>>5299811
As it is a banshee combined with the angelic trait perhaps she could scream for ben and he could hear it all the way through the dungeon only to be greeted by an angel religiously devoted to the dungeon, beckoning him to fall under the dungeons awesome power
>>
I'm still giddy about the progress made so far. Ben doesn't even know about Chadaklin, and yet we have 2 BOSSES UNDER OUR SLEEVES. I want to add another [Room of Bewilderment] sometime soon and a couple of other trap rooms, maybe a [Marshland] or a [Pit Room]. I can't think of anything exceptional with dungeon corridors or dungeon stairs though.
>>
>>5299836
This is also a great idea
>>
>>5299837
With corridors, we can do the trick we've talked about before to force them to guess which way to go out of a trap room.
>>
>>5299836
>Ben charges into hell itself with more backup
>In the middle of fighting shades when he hears a spirit calling for him
>the spirit calls herself Myrin
>begs and pleads for Ben to join the dungeon forever in its holy light
>Ben ends up making his liver suicidal the following night
I for one can't wait to see his face the moment he gets past the bewilderment room.
>>
So...a thought comes to mind. Seeing the depravity of the ruling class of Duskmire I'm starting to wonder if we shouldn't be angling toward trying to cause a full on revolution/civil war in the city. The ruling class currently has the authority to abduct people in the streets and turn them into personal sex slaves. If we can somehow trigger a full on civil revolt, where the commoners rise up and throw the upper class into our bowels we might do something decent for the world and get massive amounts of DP/MP at the same time.

No, I have no idea where to even start with this concept, but if we end up with a literal angelic messenger we'd have a decent in.
>>
>>5299883
My friend, you might be on to something. Sowing the seeds of discord, watching Duskmire become weaker in real time, devouring by the dozen admist pandemonium, it's so delicious I can almost taste it.
But this will probably take years, either in or out of quest, and we need to find out what makes Duskmire tick. A banshee is counterproductive; we need living breathing people to spread the word. And I think I know where to find some people who can spread the word. We really need those cultists, maybe Grez could do some research there.
>>
>>5299883
If our banshee gets the angel mutation then we can totally incite a religious revolt and get the commoners to overthrow the ruling class.
>>
>>5299579
>Heaven's blessing

Amazing update and commission, QM.
Myrin would be an amazing name for the Banshee.
>>
>>5299811
I really like the Sound of Staciel as the Banshees Name.

If we want to go with Myrins Name though i would prefer it more as Myriel..

Or Maybe Dominion Muriel who became Abaddon?

I know Abaddon is portrayed as male but it matters little for angels as what they are portrayed at. Most of them are just way to many wings and eyes.
>>
>>5299579
> 3 - Heaven's Blessing

Simply too good to pass up; the theming is perfect.

>>5299811
>>5299817
I support Stacy or Myrin as basis of her name, whatever gets the most support I am happy with
>>
>>5299974
It's (me) IP-hopping, don't want this to be counted as double vote or anything...
But did we get Chadaklin a Big-tiddy Gentle Mom GF?
He deserves the gentleness after all

QM, I've done a fair bit of thinking about balancing. They never reached 2nd floor anyway, so monster change won't be busted in any way.
What about decreasing DC and scaling? +2 was good for gobs, but I can go with +1 for specters : starts at 15, goes to 17, still strong monster but room to grow without messing the balance for lower levels.
>>
>>5300047
I've been giving balancing some thought too.
I don't mind that idea at all, literally no one has yet to reach the second floor, so a little adjustment would be fine i think. Prices should probably be left as they are since we already bought shit but otherwise the rest I think is fair game.
As it stands I'm worried that the DC's are getting out of hand, and that invaders will need ridiculously high stats to have a chance on the second floor, which would make the first floor useless, which would be a shame.
The first floor should become less good eventually, even useless, no veteran adventurer should struggle on gobbos after all, but I expected it to be by the time we have like 3-4 floors, not this soon.
One idea could be if the basic monster's DC's are brought to be lower, but then to corrupted version bring it back to higher levers, just with a heftier price tag attached. DC20 for just 6MP is pretty absurd, but for total 12MP, which is a Sadist Banshee, I think that seems pretty fair. Though I guess another option is strengthening the first floor, with corrupted Bugbears and Hobgoblins getting in the DC 16-18 range, which would help it stay competitive with the second floor, and not fall off immediately.
Of course you could think of clever ways to keep each floor relevant anyway, like making invaders stronger with skills and healing instead of raw stats, thus ensuring that weaker floors have a good chance of getting a hit in, but still I feel like adjacent floor should not have that huge of a DC gap between them, it would make each floor fall off really quickly compared to the next one. I guess QM could try to make the balance work either way, but personally I don't mind adjusting the second floor monster's values. Up to them I suppose.
>>
>>5300105
>>5300047

there is also the thing about Goblins and Bugbears. The Bugbears are a DC 12 STR Save compared to the DC 8 of the Goblin. Then The Hobgoblins with DC 14 and then the Shades just jump up to DC 16

I agree that maybe a lower Baseline for the Shades would be better. Maybe start at a DC 13. A bit stronger than the Midtier of the Previous Floor and a bit weaker than the Top Tier Unit.

Then an Increase by two would not be such a titanic jump. Otherwise i believe that an Increase by 1 would be more reasonable. And even further Down there might only rarely be a DC increase with Monster Upgrades being more lateral with different abilities that can create Synergies.
>>
>>5300112
That would work too. Shades at 14, wraiths at 16 and Banshees at 18 seems pretty reasonable to me at a glance. Especially since they would become stronger with corruptions too.
>a bit weaker than the Top Tier Unit.
technically hobgoblins are tier 3 and shades are tier 4, so shades being stronger would be normal, but I think even with both at 14 DC's it works out, since the shade has more health, is cheaper and has a bunch of useful skills, where the hobgoblin only has the stat choice ability.
Though just keeping DC16 and going with a +1 increment would work too, I suppose.
>>
>>5299587
>>5299590
>>5299594
>>5299597
>>5299602
5 votes for Copycat

>>5299593
>>5299601
>>5299605
>>5299611
>>5299614
>>5299615
>>5299659
>>5299672
>>5299701
>>5299767
>>5299777
>>5299974
>>5300033
13 votes for Heaven's Blessing

Voting closed
>3 - Heaven's Blessing

More votes following soon as we need to clarify some things about this boss's appearance.
Feel free to post images that can help speed things along if they get enough support.

----
>>5299618
Sure. Pure flavour, doesn't change anything mechanically -- so its fine.

>>5299604
>>5299607
>>5299621
>>5299630
>>5299665
>QM, what happens if we put a banshee into the Boss Room? 3 Mutations? 1 Mutations and nothing else? A mutation and some rare tier advancement?
You're both correct and I can't blame anyone for the confusion as things went really wonky last time.

Assigning a unit to the [Boss Room] normally gives 1 mutation and a tier advancement.
However, I think I mentioned this in thread 2, this instantly breaks once you put a monster of the highest tier of that floor (Tier 6 for Floor 2) into the [Boss Room].
There is nowhere for this highest tier unit to advance to. It can't go Tier 6 -> Tier 7 as there is no tier 7.

We had this problem with the Bugbear that went into the [Boss Room], became a Hobgoblin, and then rolled a 100 for its mutation -- Which was tier advancement.
The remedy at that time was to say "Well, a 100 roll is now simply 3 mutations."
That solved things because people never actually removed Chadaklin from the [Boss Room], so the "What happens if we put in a max tier unit" problem didn't come up.

So, what does happen when a max tier unit is placed in the [Boss Room]?
I haven't actually ever clarified that. Suppose we'll find out once that actually happens.

>>5300047
>>5300105
Both are good ideas and probably the best bet if we want to balance things without being too invasive.

An alternative would be keeping the existing mechanics, but switching to a d100 for rolls.
Unfortunately I can't just say "Okay, we use a d100 now", because that would be a gigantic nerf if the DCs remained the same.
So for this system to work I would have to adjust every single DC we've created so far, but it would allow us a lot more range.

I'll have think about it a bit more, the current system doesn't really scale to higher floors all that well.
>>
>>5300118
One Idea to maybe take a picture out of Dark Souls with its Darklurker Bossfight. Maybe with some very limited Shapeshifting that the Banshee can make her Face disappear while inside the Hood.
>>
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>>5300121
For something more feminine maybe something like Pic related? A more sorrowful appearance. Sorrow at the state of the world that could be used as a kind of divine revelation that the World is terrible and everything needs to be done to change that.
>>
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>>5300118
Last time we had an anon who provided an image that simply became canon because it had such much support.

I'm going to assume we aren't that lucky this time, so we'll have to do some voting.

3 - Heaven's Blessing
So, you decided that instead of having a full dungeon builder quest, we now get to enjoy dungeon-conquering side-quests.
It'll allow you to send this minion and additional other dungeon allies (or creatures that can leave the dungeon) to find and defeat those other dungeons.
Who knows what you'll find in those? Dungeon schematics you can steal? Tactics you weren't aware of? An ally? A rival?

Before we can do any of that however, we need to build what is probably going to be our, fully-realized and independent, Mary Sue part-angel protagonist.
The only thing set in stone is that this creature will be a woman, since the angelic heritage is a mutation on a "Banshee" -- which is/was a woman.

The format we'll be using is one I've seen in other quests.
Where the QM provides a list of attributes to provide and the players fill that in and maybe supply an image.
Then people simply support the one they like the most.

Template: Build a Boss
>Name
>Height
>Race (Options being: Human, half-orc, elf, half-elf as these are the only races the dungeon knows about)
>Rough description of her appearance or an image (Though you can do both)

Example
Name: Beth
Height:[b/] 6 feet
Race: Half-elf
Appearance: Beth is a skinny, pale-skinned half-elf that dislikes the sun and that appears to be in her thirties. She has shoulder-length pale-white hair and wears a woollen, grey robe
>>
>>5300130
>personality.
Fuck. That's probably pretty important.
>>
>>5300130
Name
>Myriel
Myrin-similar name

Height
>7 Feet
Angels gotta be tall

Race
>Human (or whatever Myrin was, I forget)

Appearance
>Exact face and general proportions of Myrin such as to be recognizable as her, but with pale hair and angelic features.
>>
>>5300130

>Name: Muriel
>Height: 6ft 3in
>Race: Human
>Apperance: Muriel is a muscular creature with pale skin and veins bulging with a burning Passion to inflict pain. The Fingernails end in Diamond Hard Claws and he is strong enough to tear a Humanoid apart with his bare hands. The Wings trail of into wisps of smoke that shed a constant light fog which fills his chamber. He has no face as long as he wears his Hood. When he removes his hood instead a brutal broad Face can be seen that never seems to be happy.

>Personality: Muriel likes to inflict Pain and Suffering on those that have Sinned and in such a bleak world who can claim innocence.
>>
>>5300136
for Pic see >>5300121
>>
>>5300118
>Suppose we'll find out once that actually happens.
Right, so it will be a mystery until we try it. That is cool with me. I don't think I'll be able to convince others to switch out this boss for another and try it, but then Heaven's blessing is a cool mutation so I guess we will just have to try on the next floor.

>I'll have think about it a bit more, the current system doesn't really scale to higher floors all that well.
For what it's worth, I think it works fine, its just that currently the floors progress is a bit fast.
I mean, we know a seven floor dungeon had a dragon right? It would make sense for something like that to have like an absurdly high DC, like 36. No average human would be able to hurt such a thing, after all. And, likewise, if an adventurer with +24 STR shows up, regular gobbos would be far beneath their skill.
As long as it takes a while to reach that level, and there isn't a massive increase is difficulty between adjacent floors, I feel like it would work.
Alternatively you try to keep DC's at 20~ maximum, but increase monster health to make them harder to kill, and increase damage caused, as well as giving them useful skills that only veteran, well prepared adventurers could handle. That would work too.
I'm no expert or anything though, I'm just bouncing ideas off you hoping they will help.
>>
>>5300136
>>5300140
>he
>>
Got to be honest have no interest in dungeon conquering at all.
>>
Ok guys, I have a bit of time this weekend.
Got a couple ideas for a meme design of Staciel/Myriniel/whatever we end naming her; probably won't be as glorious as what I did for Chadaklin but I can certainly try to meme her into existence
After all I was the anon that memed into existences Chadaklin, Wraithes and Banshees, so let's see how it goes
>>
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>>5300130
Other Idea

>Name: Staciel
>Height: 9ft
>Race: Human
>Apperance: The first thing people notice about Staciel are her shining Halo and glowing eyes. Her Wings are dark and seem to disappear into pale blue and terribly cold smoke at the edges. She appears to be wearing a set of Full Plate Armor and a tabbard.

Pic related

>Personality: Staciel is cold and pious often praying for the Worlds deliverance. She holds little interest in Humanoids that serve the Dungeon. Often times she thinks about how to best punish those that try to destroy and subjugate her home having little but contempt for them only held at bay when they willing or unwillingly help the Dungeons Goals.

>>5300146
We will see what you can produce.

I was not innocent when it came to banshees as well.
>>
For the record, here's my take on personality
>Myriniel is a compassionate, gentle, nice and great listener. Unless she deems (You) sinful. In that case, you will feel the unbearable weight of god's wrath targeting (You).
>Myriniel also suffered from a condition known as "love at first sight" upon meeting Chadaklin

What's the next steps? A monster dog? a monster mimic suburb house?
>>
>>5300158
a Nice piece of property right on top of the highest Point of Duskmire is the next step.
>>
>>5300162
>TFW we build an extra long corridor to link the cave of villa with a view to the dungeon
>TFW every time we receive people for dinner it counts as an invasion

Easy profits.
>>
>>5300130
>Name:
Eustacia
>Height:
7 feet What kind of retarded unit of measurement is this?
>Race:
Human
>Description:
Their long, white robes reminiscent of a Nun or Priestess and a gentle face bring to mind a devoted woman of faith, while their grand wings and tall stature inspire divine awe. Though despite this, their translucent body and tattered clothing make it clear that she is not among the living, and their long, sharp claws inspire dread, even when her hands are clasped together in prayer.
In short, she seems somewhat like a long dead believer, a translucent angel of the dead, or ghostly monster in the shape of a divine servant. Depends on who you ask.
>Personality:
Eustacia is the textbook example of a Saint; kind, patient, polite, and always has a good word of advice for any who are in her presence. She believes that no matter how wicked someone is, all deserve a chance at redemption, and it is her holy duty to help others is reaching it. The best way to do that is, of course, penitence through pain. She will gladly help any invader who reaches her to gain redemption in the eyes of the Lord, and if they suffer for their misdeeds, they are sure to be forgiven. And invading her Dungeon, her Bastion of Light, is a grave sin indeed... all will need to gravely suffer to make amends.
And she is ever eager to help.

Am I the only one who thinks it would be far better if the Banshee and Chadaklin just had a good working relationship instead of a romance? A demonic hobgoblin and angelic banshee standing around the water cooler and being polite and cordial as they exchange gossip would be pretty funny.
>>
>>5300172
Imperial Measurements which are perfectly okay for an empire we might one day rule.At least for the insane part of the Dungeon

I really like that Personality Description.

I Don't need a romance between them. Working Relationship would be fine as well. Which is why i also proposed a male version even if the Banshee itself is supposed to be female. Just imagine Cahdakling going to the Gym to crush some weights together with his Angel Bro.
>>
I was thinking of the boss being named Myrinel and a half elf like the OG Myrin to fuck with Ben even more. Theres a surprisingly large amount of human support
>>
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How about something like this, with a cold clinical personality, like a gardener with weeds to trim.
>>
>>5300236
With all due respect Anon, that's clearly a witch
>>
>>5300153

I'll throw my support behind this.
>>
>>5300172
Support
I forget, can we give our minions items?
>>
>>5300286
yes, we can, chadaklin has a ring giving him HP
>>
>>5300288

I'll feel bad, but it might be prudent to pass that down to our angel boss.
>>
>>5300295
I totally forgot to mention this, but yeah we should.
Chadaklin will eventually face an enemy that will best him, and loosing the ring would be a shame. Better transfer it to our second floor boss.
Maybe give it to Grez? Seems like she might need some assistance with her predicament idk
>>
>>5300288
>>5300295
Maybe not, our angel boss will be able to assault other dungeons so maybe we can just her as a source of items to power up our guys,
>>
>>5300306
I wonder what happens to items monsters are wearing if/when they die outside the dungeon. Do we lose them, or do they respawn with the monster?
>>
>>5300308
i would assume that we lose the Items on the Monster but the monster eventually respawns... Should we try it out with the Scout?`

He could be worth something in the future.... but maybe for Science before we send out something actually expensive?
>>
>>5300308

QM only knows, but I have a bad feeling that magic items are probably up for grabs when the monster goes down, wherever that might be.
>>
>>5300311

I figure we'll send out the scout to find dungeons, then send out the angel once we have a direct route established. Probably immediately after we best a major invasion.
>>
>>5300315
i was thinking send him out have Grez beat him to death outside the Dungeon and check out if he can be respawned.

If not we will have to be very careful with our units.
>>
>>5300317
don't forget to ask insight about the extra information we unlock at 18 days old, that might be pertinent to exploration
>>
>>5300130
>Instinct
What happens to a monster we send out of the dungeon and it gets killed?

Will it be reconstituted upon Death or suffers final Death?
>>
>>5300338
might as well also ask about items equipped on monsters, helps to know and doesn't hurt to ask
>>
>>5300130
>Instinct....

Please also answer his >>5300352
question about Items equiped on Monsters that were sent out. He is to shy to ask you himself.
>>
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Votes for new boss appearance ends in about 1h
Also mentioning that although they are somebody with angelic heritage, the art doesn't have to be actual angels.
It all depends on what you're going for, whether you want to avoid attention or get as much of it as possible.
You can make her plain so plain people wouldn't glance twice or the complete opposite.
Wings can be there or not. Or we can say she can hide them at will.

I do want to point out that on "Heaven's Blessing" it says
>fully-realized
Meaning she is an actual person, rather than a ghost.
She can leave the dungeon and just go shopping if she was commanded to or feels like it.

--------

>>5300338
>What happens to a monster we send out of the dungeon and it gets killed?

>Units like Goblin Scout
Their essence gets drawn into the direction of the dungeon (pulled into the ground) and they respawn the following day (rather than instantly)
Why the following day?

Well, if it wasn't the following day then you'd get shit like this:

>Be dungeon
>Get new floor and make it an orc floor
>Ere we go, ere we go
>put Orcs in front of the entrance like bouncers
>Youre_not_cool_enough_to_enter.jpg
>Ben and his new cronies come along
>Meatisbackonthemenu.boys
>Orcs fight Ben and pals and deal some damage, but are losing
>Orc dies, essence flies back to dungeon which is like 10 feet behind it
>Orc respawns and comes rushing back out
>Ere we go, ere we go

So, yeah. The following day.

>Units like Grez
Grez is a not a monster. When Grez dies, she dies.

>Units like the demi-angel (Fully realized monsters)
The demi-angel is a fully realized monster, but still a monster.
Upon death outside the dungeon she'll respawn inside the dungeon after a short while just like the Goblin Scout.

Initially I had the idea to have her have a sort of "Respawn cost".
You would pay to fully realize her again. (Something like half her spawn cost)
But I don't want to juggle several monster types like that.

--------

>>5300308
>I wonder what happens to items monsters are wearing if/when they die outside the dungeon. Do we lose them, or do they respawn with the monster?
(Most) Magical items are not of dungeon make and will be dropped when the monster dies and their essence is transferred back to the dungeon.
You can loot magical items when you kill people in or outside the dungeon. The same goes when something outside kills a monster of yours.
That's part of the appeal of dungeons. Some of them generate their own magical items (besides resources) and you can go in and grind loot.

Runescape wilderness rules, but you respawn in the dungeon rather than in Lumbridge.
>>
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Total aside QM, but would it be possible to have a mini-boss room, with a linked door that only opens when the boss is defeated? I've got this layout/dream in mind that feels like a nice proper dungeon floor, but it's really hard to justify if there are good odds 2/3s of the floor is never seen.

Could we double up on the cost of the trap floors to guarantee a double track through them with a key/lock set up? I'm really looking for ways to make interesting layouts and setups, that don't also clash with our survivalist mindset.
>>
>>5300373
>fully-realized

okay... then i would like to ammend my proposal slightly.

>>5300153
Apperance: Can hide her wings and glowing eyes. Will still feel cool around her and she is always quite a looker
>>
>>5300373
I love this image. I vote for this to be the appearance of the Angel, with wings that can be retracted. Also changing my vote for the name to be Staciel.

>some dungeons can make magic items
Maybe we can figure that out, but it's risky. Unlike rooms or monsters, that's an investment we can actually lose.
>>
>>5300373
>Meaning she is an actual person, rather than a ghost.
>She can leave the dungeon and just go shopping if she was commanded to or feels like it.

so wait... could we actually get her some proper Equipment? That could be useful.


Just Full Plate Armor and magic Weapon would be awesome already.
>>
>>5300382
equipment could be lost though, so it's risky
>>
>>5300383
if we want to invade some other Dungeon then we will need extra Equipment. She will need to eat, Sleep and Drink when she goes out. And actually being able to use more than her Fists in a fight would be very helpful for her.

We can just store the stuff away while she is our bossfight to not lose it.
>>
>>5300384

If Goblin Savants get a staff for free, I would assume our boss gets some sort of weapon for free as well.
>>
>>5300384
>She will need to eat, Sleep and Drink when she goes out
I'm not sure she will, she is an Angel after all.

>And actually being able to use more than her Fists in a fight would be very helpful for her.
You mean her DC 20+ Claws? I think a weapon would be less effective in most cases. There's something to be said about armor though.

>We can just store the stuff away while she is our bossfight to not lose it.
Not if she's the last bossfight, might as well have her wear it, because the only other place we could store it is the core room, and if they get past her, they're getting in there anyways.
>>
>>5300373
>Meaning she is an actual person, rather than a ghost.
>She can leave the dungeon and just go shopping if she was commanded to or feels like it.
Wow, I did NOT realise that is what that meant.
Okay, allow me to edit my own above submission >>5300172 My ID changed but this is me:
>Height
6 Foot
Tall, but not THAT tall.
>Description:
No tattered clothes or translucence, wings and claws retractable. Looks like a normal, saintly woman for the most part. Long nails when without claws, but nothing suspicious.
The rest is fine as is.
Though to be honest I mostly like the personality I wrote up, I am not adamant about any particular appearance.
>>
I'm really hyped for this Angel character. Looks like she will have really fun interactions, and will be another character we can send out (and without suspicion!). No way we replace her with another 2nd floor boss
>>
>>5300373
right probably should also bring the eight more in line with the human norm.

>>5300153
changing Heigth: 6ft
>>
>>5300379
also changing height to 6 ft
>>
>>5300394
>>5300395
How about being able to transform? Real height when in the dungeon, humanoid height when outside it. If she can hide the wings or whatever abnormal characteristics she'll have then changing her height isn't a stretch.
>>
>>5300399
I don't mind, but I'd still like her to be "tall" outside the dungeon
>>
>>5300399
It's all fluff so I guess that would work.
Tall outside the dungeon, and TALL inside it.
>>
>>5300399
well as an Angel she is quite likely already a limited Shapeshifter so i think its more that we prepare her default apperance rather than her real limits.
>>
>>5300394
QM: Dont worry you can change the boss later

Us: Too late ive already grown attached
>>
>>5300373
>She is an actual person, rather than a ghost
Oh, so we can even apply brands to her to enhance her abilities further once we get some that are applicable?
>>
>>5300417
Damn, here we go succubi angel!
Haven't time yet to draw the meme version of the angel. Oh well, will do with what the consensus will emerge.
>>
>>5300417
i think that would be too strong we could go full chimera angel and put 3 Brand of Monstrosity on her. This would only get even stronger the more floors we gain.
>>
>>5300445
The Brand of Monstrosity calls out how a creature that is ordinary is being injected with Dungeon Juice to transform them.

I Don't think a Banshee is "ordinary"
>>
>>5300449
Well, easy fix.
Grow the dungeon. Find the blue eyed white dragon spawner. Copy it into Myriniel. Wall off second floor to scrubs.
>>
>>5300417
>>She is an actual person, rather than a ghost
My bad, I should've said "Human" or perhaps "Physical entity". She is a monster.

>Oh, so we can even apply brands to her to enhance her abilities further once we get some that are applicable?
No. Brands are for people, corruptions are for monsters

If she is fully 100% human she'd basically be a [Dungeon Ally] and wouldn't be able to be revived.
>>
I just realized, Sadism corruption is actually really good for invading other dungeons. We kill one mook of theirs and get buffed for the rest of the invasion.
>>
>>5300470
So your saying we just send out a Wave of Sadistic Orcs once we go out Dungeon Hunting? Led by a sadistic Angel?
>>
>>5300477
Hell yeah, get orcs and make *all* of them sadistic (maybe a few can be scholars). Or maybe we just get a few high tier Orcs to be sadists for invading purposes.
>>
>>5300465
>My bad, I should've said "Human" or perhaps "Physical entity". She is a monster.
Or maybe just said "Not quite a ghost."

Anyway.

Voting closed
I think we've spend about enough time on this.

>>5300135
1 vote

>>5300136
1 vote

>>5300153
2 votes

>>5300172
2 vote

>>5300373
1 vote? Somebody voted for just the image.
I mean, I could make up some stuff.
But if this wins then we basically wasted a day on votes that ultimately didn't matter very much.

-----

Apparently we've not yet spend enough time on this.
Leaving the vote on >>5300373 open for another 30 min and hopefully we'll have a a few more votes.
Honestly, the amount of votes on this in comparison with the previous votes basically says it all.
It's probably for the best to make up boss appearances myself going forward.

So, yeah. 30 min. Toss in a vote.
>>
>>5300482
>hopefully we'll have a a few more votes.
Mostly looking for a tie-breaker, to be clear
>>
>>5300477
We'll see what we get on the Third Floor, but with an Angel who powers up when other Dungeon's are broken Orcs or any other minions that come pre-equipped with the ability to leave the Dungeon become paramount to our ability to level our Angel. If we aren't offered any other minion types that are allowed to leave on the Third Floor, we should absolutely get Orcs.

>>5300172
>>5300482
I'll back this so you can get writing. But yeah, deciding Boss aesthetics isn't something I am interested in.
>>
>>5300482
>It's probably for the best to make up boss appearances myself going forward.
I was thinking the same. Chadaklin was mostly the stars aligning, unless there is a clear consensus it is best if you decide.
Hell, I don't mind if you tie-break yourself right now.
>>
>>5300172
I'll throw my hat in with this
>>
You know, this girl actually would’ve been way better if she’d been up-tiered into a wraith rather than a banshee.

Then, in conjunction with this mutation, we could’ve instigated a necromancer crisis scenario.
>>
>>5300482
Supporting >>5300153 for tiebreaking. Although I despise the "Holds little interest in Humanoids that serve the Dungeon".

I want my boss romance dammit
>>
>>5300503
well Chadaklin is more a fiend/Goblonoid and a monster. Not a humanoid.

and while i appreciate the Vote its a bit to late for that
>>
>>5300482
Voting closed
>>5300172
wins
>>
>>5300172
>Though despite this, their translucent body and tattered clothing make it clear that she is not among the living, and their long, sharp claws inspire dread, even when her hands are clasped together in prayer.
Hmm. I'll just run it that this is how she appears to be when inside her [Boss Room] or when she wants to.
If she were to appear like that outside the dungeon it would probably set off some alarm bells.
In short, I'll make it work.
>>
>>5300531
I made some adjustment here >>5300392 but no one specified that they wanted these too when they voted so I guess you adjust it as you want.
>>
>>5300535
other people including me specified they wanted some of these features
>>
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I suppose it's already abundantly clear that we are going absolutely nowhere today.
So, to close of this day that we splendidly spend (and not at all wasted) on building a boss -- let's vote on some random art I found that'll serve as the token.
I tried picking as much "Banshee-esque" things that still had a somewhat "golden/angelic" influence, but ultimately my image collection has grown so large it is now practically useless as it far too big to actually comfortably navigate.
So I also tossed some random girls in there and then gave up.

>1 - Image 1
>2 - Image 2
>3 - Image 3
>4 - Image 4
>5 - Image 5
>6 - Image 6
>7 - Image 7
>8 - Image 8

---

Updates tomorrow.
>>
>>5300604
>2 - Image 2

Maybe setting tighter Timeframes would help with the whole waiting on votes things.
>>
>>5300604
>2 - Image 2
>>
>>5300604
>4 - Image 4
>>
>>5300604
>Image 2
>>
>>5300604
Agh! No wings! ITS RUINED (not).
>Image 2
Looks humany enough to not intimidate.
>>
>>5300604

> 4
>>
>>5299550
I remember consume enemies will automatically learn brand
>>
>>5300604
I'll vote 6 for her 'out and about' appearance.
>>
>>5300604
Dungeon Appearance
>4 - Image 4
Outside Appearance
>6 - Image 6
>>
So once again why do we want to hunt down and invade other dungeons again seems like it would just take time away from our dungeon.
>>
>>5300719
Why not? A party hasn't even reached Chad yet, much less the second floor. We can afford to fuck around a little bit and experiment. It's possible that the Angel could have other uses too as it grows stronger.
>>5300604
>2 - Image 2
>>
>>5300604
> 4

This one
>>
>>5300604
>2 - Image 2
>>
>>5300604
>2 - Image 2
>>
>>5300604
> 2 in Dungeon
> 6 out and about
>>
>>5300719

1. Other dungeons might have useful magical items we can plunder or trade with.
2. Long term growth for one of our boss monsters will let it keep up with invaders longer.
3. Interaction with other dungeons might unlock new room types for our dungeon, we might be able to negotiate knowledge exchanges with other dungeons.

And that's setting aside the usefulness of a loyal powerful monster who can leave the dungeon.
>>
>>5300848
btw, due to scholar corruption, we can not willingly part with any magic items
>>
>>5300850

We can trade gold, knowledge, favors.
>>
>>5300850
We'd probably be able to part with one for another magic item.
>>
Ok here's my Meme design :
>>
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Suggestions?
>>
>>5301167
looks nice... but a bit modern i think what with the broad choker/belt around her throat with a representation of the Dungeon Core.
>>
>>5300604
I got to indulge in my favourite Saturday morning activity again: computer repair.
Don't you love it when you turn on the computer on the first day of the weekend and it just gives you the finger?

Voting closed
Image 2 wins.

Let's get on with things.

Upcoming
- 6 DP worth of gold for Grez of which she has to spend 500g on the trap from the store
- Spawn 1 bugbear
- Corrupt 1 bugbear with Crazed Scholar
- Corrupt 1 Wraith with Sadism

This was planned.
I can imagine that the wraith turning into an demi-angel means you might not want to corrupt her with sadism.
Or maybe that's exactly what you want.

>1 - Continue as stated above
>2 - Drop the "Sadism" corruption for the time being

Short voting window. 45 min or so.
>>
>>5301202
Well, it's actually the "Banshee's Veil item from League of Legends
>>
>>5301213
>1 - Continue as stated above

The Sadism just makes her better outside the Dungeon when out marauding. And there will be enough people she can torment inside the Dungeon so she won't have to indulge on the outside.

>Don't you love it when you turn on the computer on the first day of the weekend and it just gives you the finger?

It's even better when your Motherboard dies just when you are starting your summer vacation.
>>
>>5301213
>1 - Continue as stated above
>>
>>5301213
>1 - Continue as stated above
Why not, there's nothing wrong with Sadism on our 'enemies'.
>>
>>5301213
>>1 - Continue as stated above
I wrote this >>5300172 specifically including sadism into it, so it's not a problem, the way I see it.
That is still me my ID changes again.

>Don't you love it when you turn on the computer on the first day of the weekend and it just gives you the finger?
Yeah... my favourite. fuck that shit
>>
>>5301216
>>5301217
>>5301220
Understood.

Voting closed
>>
>I was playing dwarf fortress since 3 hours
>Things were starting to move smoothly : aquifier dug through, using the water as a waterfall then source of a well, building decent living quarters, temples, ressource were looking abundant and nobody was starving to death
>AmIWinningDwarfFortress?
>PC crashed.

Did you sent me a curse QM?
>>
>>5301249
It is now your burden to carry.
>>
It's not sadism, it's delight in the punishment of sinners!

>Good aligned sadist whom thinks our dungeon is a bastion of light.

This is one twisted bitch isn't it?
>>
>>5301381
>This is one twisted bitch isn't it?

as is everything we do. At least she should hopefully come out smart enough to not use it to cause Problems and might actually be beneficial in social interactions by forcing people with weak wills under her(and by extension our) banner.
>>
>>5301415
New religion full of people engaging in self-flagellation led by an angelic being is go.

I'm currently preparing for a D&D session, I should have some time for updates after.
>>
>>5301446
>I'm currently preparing for a D&D session

Have fun with that. I will now lead my players on a merry "Who done it" adventure in a city with a powerful Inquisitior being the main antagonists.

Looking forward to updates later
>>
>>5301446
>New religion full of people engaging in self-flagellation led by an angelic being is go.
Oh yeah... now we are cooking with gas.
>>
>>5301454
Meanwhile the Delvers League adds another tick on our "Destroy Immediately" file
Man, we're a right fucked up dungeon aren't we?
>>
https://www.youtube.com/watch?v=JA5LFzbZI2s
>>
>>5301482

> 'We have a Fucking Class *SEVEN* Dungeon right underneath the city! No we do not have time to have tea and whatever else, we need to prepare and go NOW'
>>
>>5301722
You know, a magnet trap that sucks everyone's equipment onto a wall and allows them to take them off going out of the dungeon but not going into it would be neat.
>>
>>5301887

Overpowered for the dungeon, but might make an interesting one room trap.
>>
Damn QM's computer being broken! I need to see the big tiddy angelic banshee waifu we created!!
>>
>>5301482

Honestly compared to gang rule and kidnapping in the streets by the elite, I'm pretty sure religious fanatics might not register as all that bad. A city wide cult is probably "monitor closely" more than "kill it with fire". As long as we aren't devouring neighborhoods anyways...
>>
>>5301887
Another good combi would be monsters with poison and maze rooms
>>
>>5302304
Hey, that is a really good idea. Too bad we can’t specifically make any poison monsters…yet. If we research that book on the dungeon dragon’s poison then maybe we’ll unlock the capability.
>>
Do we have an outlined plan for creating our dungeon religion and getting cults to worship and serve us? I get the feeling that sending out our boss on diplomatic runs would be careless and bite us in the bum if invaders showed up when it was absent.
>>
>>5303271
That's why we won't send her anywhere until third floor got a boss on its own.
>>
>>5303278

I'd assume anywhere in the city she could return to her post before an invasion could get to her chamber. The puzzle chamber probably represents several minutes of slow careful thought, there will be a short rest after Chad, another after the shades.

We should probably keep scout on lookout duty as well to provide us with even more time.
>>
>>5303283
Is that allowed? I was under the assumption that the dungeon "locks its doors" as soon as invaders step into the dungeon and everyone gets into position. Then again, the "Angels" that Blackwood grunt talked about implies that anything can stroll in there during an invasion.
>>
>>5303289

I was working under the assumption that returning monsters would snap to their assigned positions upon entry, but would be allowed entry, but it's a good question.

We could set up a nasty ambush where invaders pass through an empty room, then on the return trip it has a gang of orcs waiting in it. Definitely up to QM whether or not we can actually do that.
>>
>>5303295
Doing this carries the risk of them actually beating all of our defenses except for the creatures we left to ambush them, so we get broken while still having defenses left. Not worth it unless we know for sure we are getting invaded by chumps, and even still, if they manage to escape, word can spread that we are able to have things outside the dungeon.
>>
>>5303297

Could be a useful technique for murdering mappers, but yeah, the risk is high.
>>
>We broke QM which is writing again all ressources to balance better DC.
>>
>>5303404
No I just think his puter broke.
>>
>>5303404
>>5303442
or he could be very busy. Considering the Madman had several Games running at once

I can imagine that they replaced their two closed games with four more.

Or his Computer broke for real. Which considering the current times would suck a lot with the prices.
I just hope they have backups for all relevant Data.
>>
The banshee lay writhing on the floor, her face hidden in a tangle of her own spectral hair that pooled beneath her head.
Shrieking, she ran her clawed hands through the semi-transparent strands of her hair and with each movement they solidified before the dungeon’s very eyes – almost as if if she was combing colour into them, brining them into life.

Whatever mutation had been forced upon her, it didn’t seem to mesh well with her undead, spectral self. A conflict of interests, so to say.
She sat up, gasping and wheezing. Silver hair now dangled down over her face, sheltering radiant eyes that were alive with fright.
A pale, yellow light was shining out from her spectral chest. It pulsed with regular intervals, each pulse brighter than the one before it – illuminating the room.
The light fought to co-exist in a body that could not harbour it – the body of the kind of being it would normally be tasked to destroy.
Wails of agony followed.

Over in the [Vale of Shadows], a few shades shuffled nervously near the doorway leading towards the [Boss Room].
They felt that somebody should perhaps knock and ask if everything was alright in there.
However, doing so might incur the wrath of the creature shouting bloody murder on the other side.
For the time being the shades contented themselves with pointing shadowy fingers at each other and aggressively shaking their heads.

The light emanating from the banshee’s chest was rapidly spreading through the rest of the body.
The banshee’s undead nature stood little chance against the purging fury of the light. Wherever the light touched, the banshee changed.
It was if somebody was meticulously colouring in a line drawing. Changing the banshee from a 'suggestion' of a person into something real.
The pale, translucent outline gave way to bone, flesh, and then skin.

The once banshee now sat in the middle of the [Boss Room], hands wrapped around her knees and long, silver hair running over and down her shoulders.
But the light was not yet content. A glow like the warm, drowsy, sunlight of late-summer began to spread out from her and touching every surface.
Things changed for whatever surface enjoyed the light’s embrace. It was if the dungeon itself was forced to respect and accommodate the new nature of this being.
The cold, barren flagstones of the [Boss Room] cracked, discoloured, and rearranged themselves until the floor was a beautiful mosaic dedicated the radiance and love of the light.
It wasn’t long before the transformation of the room was finished and it completely unrecognizable from it’s former self.
>>
>>5303603

The room was bathed in a comfortable warmth laced with a hint of incense.
The walls were decorated with tasteful murals depicting segments of tales, epics, and stories that even the dungeon had no knowledge of.
The stone throne, an exact copy of Chadaklin’s, was flattened and then widened until it resembled an altar. A cloth of fine silk dropped from the ceiling and settled on the altar.
Even during all this, the knee-hugging figure sat unmoving on the floor, not even bothering to look up.

The creature hissed through clenched teeth as the greedy light scratched its way from the centre of her body until it reached the skin, where it easily flowed over the naked woman’s body.
The lines spread, extended, and interconnected until they formed a pattern covering the entirety of her body, but with a sort of sigil on the back.
The sigil pulsed and, with a roar of pain, wings featuring pearl-white feathers erupted from the sobbing woman’s back.
Their beauty was somewhat diminished as they were blood-soaked, but that didn’t last long as the wings extended themselves to their full width and beat once – shedding this filth diminishing their magnificence.

The lines of golden light slowly dulled and the massive wings, spanning nearly ten feet from tip to tip, seemingly disintegrated into motes of yellow light that were then absorbed by the skin.
The woman fell forward, heaving as she rested on hands and knees. It seemed like the worst had come and gone, but how wrong she had been.
After all, angels are perfect in both body and mind.

Her eyes widened as she felt the foreign light collect in the pit of her stomach, visible even on the outside as an orb of light moving underneath the skin, and slowly began climbing upwards.
Perhaps she felt it or maybe it was instinct, but panic took her and she cried as she made futile attempts with her hands to stop the ascend of the consuming light.
For where the light was, the banshee was not.

The light moved up into her chest and she clawed at it, lines of red now coating her previously perfect skin.
It moved into up into her neck and she tried choking herself, but it was no use – the light moved and it would cleanse her.
It would purify the entirety of her existence until only purity and perfection remained.

Finally, the light reached her head and whatever ego remained of the banshee could only cry until the cleansing light hit her brain and her eyes rolled back into her skull.
Little seemed to occur on the outside, but heavy remodelling was taking place within the recesses of her mind.
There was the sound of a sort of ringing, intensifying by the second and accompanied by an all-consuming, vibrating warmth.
Mere moments passed until the angelic being’s eyes looked forward once more.
A gentle smile upon her lips and a gaze filled with merciless love and acceptance.
>>
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>>5303607

[Eustacia] - Monster (9 HP (6+3)

A former banshee consumed by the light, Eustacia is the second dungeon boss of the dungeon.
She exists solely to face evil and bring salvation to the land and its inhabitants – whether they want that or not.
Eustacia is blessed by the heaven’s and the light is both her sword and shield.

Crusade Passive Skill
Eustacia strives to educate the world of the light’s peaceful ways – by force if need be.
This demi-angel is fully realized and can exist outside the dungeon.

Angelic Flight Passive Skill
Eustacia can summon and dismiss large, angelic wings at will.
She can travel any distance using these wings.

Light’s Protection Passive Skill
Eustacia receives protection from the light through her angelic heritage.
All damage received by Eustacia is halved, but cannot be less than one.

Dawn of War Passive Skill (Trait)
Eustacia has advantage on all saving throws made in the first round of combat.

Curse Mark of Superiority (Floor 2) Enchantment
Creature’s health increases by 3
Creature’s saving throw DC increases by 3
Creature will undergo a random mutation and increase in tier (Wraith -$TMP_GT$ Banshee)

Heaven’s Blessing Passive Skill (Mutation)
Your mutation has caused you to unexpectedly find yourself in direct alignment with the forces of lawful good.
This awakening transcends you from a mere monster into a fully realized being with angelic heritage.
All your pre-existing abilities will be turn into a angelic variant.

Furthermore, you are pressured by the heavens to eradicate evil from the land.
Your current dungeon becomes, to you, a bastion of light – your home in a sea of darkness.

- You will gain one level (+1 health) for each dungeon you conquer.
- You will unlock angelic abilities at certain levels
- You cannot conquer the same dungeon multiple times.
- You cannot attack or conquer the dungeon that spawned you
- You are still loyal to your dungeon.

Embodiment of Light: 1

Combat
Attacks made by Eustacia force a DC23 (20+3) Dexterity saving throw against a single enemy.
Eustacia deals two (2) radiant damage per attack.

--------

META
She will use a slightly different statblock when attacking.
Once with stats and the like since she would be the one making saving throws.
>>
>>5303613

The half-angel stood tall and paced across the room as if she had never walked before and was just trying it out – her bare feet slapping against the artful mosaic underneath her feet.
She nodded at herself as if the act of walking had been somewhat acceptable. The woman stared down at her naked form without any particular expression, then held her arms wide.
Motes of yellow light materialized out of thin air and began to spin around her until they became a torrent of light that began to tighten around her until the woman herself was entirely obscured from sight.
They left as quickly as they had arrived and in their absence revealed the woman now wearing long grey-white robes accented with golden cloth and holding a staff at her side.
>>
>>5303404
Not going to worry too much about balancing until I see it in action.
If it turns out to be completely broken then I'm sure anons will agree it might need changing.
Might be wishful thinking though.

>>5303442
>>5303450
Computer is fine. I did have two D&D games, but I could've found the time to write, but I've just been procrastinating.
Don't even know why. I can write for hours if I just sit down and do it, but I didn't.
>>
>>5303625
>Don't even know why. I can write for hours if I just sit down and do it, but I didn't.

I know that feeling. once you start you just can't stop but until then you really don't want to start. Had that happen to me when one of my players recently consumed some Fairy Dust that let them relive the memories of a Fey Creature to learn all it knew about a certain powerful dragon the group had interacted with. But its critical since that player Character will be getting kidnapped soon and the knowledge had to get to the rest of the group.



But as long as everything is fine i am very glad.
>>
>>5303625
Oh, thats good to hear. You write some damn good fluff, and it makes me kinda sad that the monsters of both floors never met eachother yet, or their floor bosses. Chad should visit his family more often.
>>
>>5303650

I've always thought of Chad coming out and doing friendly dad style wrestling with the gobos.
>>
>>5303798
Chadaklin picks up the various Goblins and flings them around the jungle for fun

Eustacia reads to the Wraiths. At first they resist by floating to the edge of the room belligerently, but they grow to enjoy storytime and eventually float in a semicircle in front of her like overly large kindergarteners
>>
>>5303650
I always imagined that Chadaklin is too stuffy for the Bugbears(due to working out and being a Hobgoblin) and too smart for the regular Goblins to enjoy their company more than you would your slightly stupider than average puppy. So the only real people he could reasonably hang out with are the Savants who are all a bit mad.

And the Shades did not have too much time yet to really get much interaction with their new Boss. But they are already terrified of her.
>>
>>5304151
There ought to be a break day for the monsters. Yes, even blue spark.
>>
>>5305939
We should put up a Sign: "Dungeon out of order for Teambuilding Day. Please return tomorrow"

In all reality.... The Blue Spark absolutely needs a couple days of Vacation soon. The Sadist is a shitty boss. We should put up an add in the local Dungeon paper or something for recruitment of a Helper Spark. There should be enough out there from destroyed or enslaved Dungeons that can not work and will need a way to support themselves.

I also wonder if we will receive an Update today.
>>
>>5305943
Vacation? Nonsense, back in my day, Sparks would create 5-Floor Labyrinths in an afternoon and then ask what was next. They even paid the Dungeon for the privilege of building it up. And you're telling me this Blue Spark is seeking mental help because it built two sparsely populated Floors over the course of a couple weeks? Pathetic. Sparks these days are so spoiled.
>>
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319 KB
319 KB PNG
>>5305948

Well ever since they unionized they have been getting bolder.

Though with the type of Boss, that the Sadist is, I can imagine no one wanting to have that much contact with them oldtimer.
>>
Will update when I can, but it will not be today.
>>
How many goblins does it take to screw in a lightbulb? We should ask Instinct that question when we can.
>>
How many goblins does it take to light a lantern?

Two, one to light it, and one to put the fire out on the first goblin's hand.
>>
How many hobgoblins does it take to light a lantern?
One. They are efficient and have no humour.
>>
>>5306761
Actually, it takes thirty

Cause when their camp gets that large, humans come to kill them and burn it down, lighting the candle in the process.

Ba dun tss!
>>
What do you call the shortest goblin of a pack?
A goblet
>>
>>5303620

The two dungeon egos looked down upon their creation.
”A little angel girl. That’s quite different from what we’ve had before,” said the Scholar, “How can something like that exist on a floor dedicated to shades.”

The Sadist lips twisted into a sneer, “It can’t,” it said, “The laws of the dungeon cannot be broken. Even less so by creatures that the dungeon itself has created. Trust me when I say that thing is dead inside.”

“Looks pretty healthy to me,” said the Scholar, rubbing its chin, “Both dead and alive, then?”
It calmly evaluated the situation, then spoke, “Can we dissect her?”

The Sadist gave his fellow ego a look.

“Pity,” said the Scholar with a sigh, “But I suppose it makes sense.”

“How so?” replied the Sadist whilst raising an eyebrow.

“Angels are considered immortal creatures, yes?” said the Scholar.

The Sadist nodded.

“Much like undead,” continued the Scholar, “Two sides of the same coin. Some would say one is very alive whilst the other is very dead, but that’s just crud. In the end they’re both entities that exist outside the cycle of life. Our new creature here is somehow both. Both sides of the coin at once.”

“A coin that landed on its edge,” remarked the Sadist, “Both at once, yet neither.”
The Sadist threw a glance at the Scholar, “Such things don’t last. It’ll topple eventually. It will pick a side.”

The Scholar shrugged, “Oh, yes. Absolutely,” it said, “But not while both forces are still in flux. I don’t think the coin landed on its edge as much, but instead is still spinning.”

Brow furrowing, the Sadist’s tone darkened, “Give that poor metaphor some rest, will you? Anyway, I’m not a fan of forces messing with something that should be under my control,” it said. It looked down upon the half-angel. Something about the creature just rubbed the Sadist the wrong way.
It knew just the what to do.

“Please report to the [Core Room] at my earliest convenience. Which is now. Move it.”

------

After moving to the [Core Room] with a level of grace that made it seem like the woman was floating, the half-angel idled before the [Dungeon Core] with a blush on her cheeks and the pleasant smile of downright admiration, “I’m here, my lord. My radiant star,” said the half-angel, “Your every whim is my most heartfelt desire.”

------
>>
>>5307973

The Scholar eyed its fellow ego nervously, “I mean, she seems fine, right? Do you really want to corrupt her? What if she turns into a snarling beast like the other corrupted or worse – what if she turns into Grez?”

“What’s wrong with Grez?” said the Sadist, looking offended, “I don’t think there’s anything wrong with her.”

The Scholar sighed, “I know you don't,” it said, “I’m starting to feel outnumbered here.”

“Outnumbered how? You have two of those little magic goblins, right?” replied the Sadist, “I’ve only got Grez and now this one and Grez isn’t even a monster.”
”Fine,” it added, “Those little magic monkeys of yours have been useful. Why don’t you take some of our monster points and corrupt something else? Something new that we don’t yet have or understand.”

“Oh, boy,” said the Scholar with a twinkle in its eyes, “Man-made horrors beyond my comprehension!”

------

Time had been ticking by, but the hour wasn’t there yet.
Wanting to avoid another smug, horny bastard from hitting on her, Grez moved to the edge of the upper street and began the descent towards the under-city.
Moving from the pleasant afternoon sun into the dark corners of the snaking passages beneath the Noble Quarters was like moving between worlds.
The skies directly above the under streets were crowded with bridges, streets, and overhanging buildings as if direct sunlight was a luxury that was wasted on the rat-folk of the under-city.
Any light that did trickle down was second-hand at best, reflected off the walls from a building higher up.
There was little wind this far down, not even the faintest of a breeze, and the stink of unwashed bodies and filth clung to the air.

Most folk passing by wore garments typically associated with servants, though they seemed in no hurry to return to their duties.
After all, their employers didn’t even want to be found dead in a place like the under-city.
As she was exploring the place, Grez’s curious gaze lingered on a group of maids squatting down in an alleyway -- puffing on the contents of a box of stolen cigars.

It was around late afternoon at this point and it was still many hours before Grez could engage in her new favourite pass-time.
She already had a target in mind, but didn’t know where they lived or how she was going to go about it.
Her brow furrowed, orphan Grez would’ve had a plan. Orphan Grez had a plan for anything. She had to.
Grez wondered if she had gotten that much stronger that planning was no longer needed or if she had simply grown reckless.
She breathed in deep in an effort to calm herself and immediately regretted doing so.
Gagging, she decided she had probably gotten a bit reckless.
>>
Over the past week she had had many encounters with the dungeon and she recalled a conversation she had with the large, red-skinned, devil creature.
He had called her “Too sensitive“. Sure, she was angry now, but Grez had to admit that she probably wouldn’t last long if she were to follow through on every extreme emotional she felt.
Regardless of how tempting it was to sneak after the snobby family and apply some attitude adjustment, it was probably not to.
Still, there was the itch. How could she sate that deep desire without breaking some bones?
That’s how she had dealt with it thus far.

A fluttering of wings pulled her attention to the ceiling. A small bird, a sparrow, was flying around in a frenzy, looking for a way out.
The poor thing had probably found its way down here somehow, but had no idea how to get back out.
It bumped against the underside of a wide bridge a few times, before darting off into the distance.
Here Grez was – finally human and able to go anywhere, but still relegated to rat-folk and forced to dwell in the under-city lest some unfortunate noble has to dirty their eyes on the sight of a commoner.
Or worse – that some rich mongrel decided to use her as a plaything and that she should be grateful to him for 'saving her'.

Grez’s nose wrinkled as she tried to breathe in through her nose, the stench was nauseating.
She closed her eyes as she fantasied about setting the upper levels of the Noble Quarters on fire.
An intrusive thought spoiled the daydream. The knight. The knight and his iron, vice-like grip.
As long as there were powerful people like him around then she would always be at somebody else’s mercy.
The brand on her shoulder flared up in disapproval of the thought of being under somebody else’s control.

She need power and lots of it.
These people had endless wealth and a network of connections spanning cities and centuries, but there was one thing Grez had that they did not – the support of a dungeon.
There was no telling how fickle that support was or if the dungeon would randomly decide to betray her, but it was all she had.

For now she would have to try and get on the dungeon’s good side. Make it think it couldn’t continue on without her.
Grez noticed that the strange desire, that she had previously associated with killing, diminished somewhat as she entertained these thoughts of manipulating the dungeon.

Grez decided to try and make the best of it. Sure, the under-city stank like a pile of dead men and probably had some in it, but it was also a place full of stolen wares like the cigars those maids were smoking, gossip consisting of things overheard by servants, and plenty of information about the city and beyond.

>1 - Look a “Black Market” where they sell stolen wares
>2 - Spend the evening and the night in a tavern here and see if you can overhear some gossip
>3 - Search for an information broker in the many alleyways of the under-city.
>4 - Other (Write-in)
>>
>>5307978
>2 - Spend the evening and the night in a tavern here and see if you can overhear some gossip

Lets see if we can not gather some information that would make the Dungeon feel like it could really not replace us because we are so valuable to it.

At least that is how i thinkg Grez would justify such an action and the Brokes would want money we do not have with us right now if we want anything juicy. Also getting a light buzz might soften that itch. Just don't get drunk.

Also no happy fun time with the corrupted Angel Girl yet. BOOOOO

The Update is still good though.
>>
>>5307978
>4 - Other
>Remember that you already had an appointment, the merchant in the Arcane Avenue. The Dungeon is still waiting for the Schematics, it said it would provide the necessary gold for it's purchase, it should be loaded after the last invasion.
I wish to buy the item we set out to buy a month ago, please and thank you.
>>
>>5307978
Actually fczytWsG makes a good point. ammending my vote from >>5307979
to supporting >>5307982
lets get this over with.
>>
>>5307978
>3 - Search for an information broker in the many alleyways of the under-city.
Probably a lot of nice info down here. All the servants of nobility gather in the under-city, right? Must overhear a lot of things.
If we are going to try and make a cult later, then getting contacts now would be useful down the line.
I'm fairly certain we will get the schematic later anyway.
>>
>>5307978
The thing this fine person of an anon >>5307982 said
>>
>>5307991
>I'm fairly certain we will get the schematic later anyway.

>“Excellent choice, excellent choice,” he replied, mirroring her cheeriness, “That’ll be five hundred gold pieces.”
>“Ah,” she said.
>“Ah. Indeed,” replied the shopkeeper
>”Just hold on to that for me, would you?” she said, “I’ll be back for it soon.”
>Raising both eyebrows, a slight smile on his lips, “Of course,” said the shopkeeper.
>Though the man tried to hide it, Grez recognized contempt when she saw it.
I absolutely do not think we automatically get the schematic later. If we don't show up today (in-quest, not real time) he will sell it if someone with cash shows up and shows interest in it, no question about it. It's quite clear he doesn't believe Grez has the money to pay for it in the first place and sees no reason to hold it for us.
>>
>>5307982

Support.

If this is assumed/shop's closed at the moment/whatever then
> 3 Information Broker

We don't have the money right now, but just establishing the contact and finding out what they can do is powerful.
>>
>>5307982
Voting closed
>Remember that you already had an appointment, the merchant in the Arcane Avenue. The Dungeon is still waiting for the Schematics, it said it would provide the necessary gold for it's purchase, it should be loaded after the last invasion.
>>
You OK QM?
>>
>>5309539
Eh, just assuming they're having more DnD games or whatever. Every quest has a slow week. Or month. Or year. present mic please come back
>>
>>5309544
don't remind me
>>
I'm working on an update and I'm trying to resolve all unrealized changes.
Should be done in a little bit.
>>
Though maybe I should post it in a new thread since we're almost on page 10.
>>
>>5311535

Flex that new cover image
>>
>>5311553
Might be for the best. I've been inactive for so long that most people have probably stopped checking the thread.
>>
I'll put up the new thread after D&D then since I also need to freshen up the OP images with all the new rooms, monsters, and brands.
>>
I wonder if Dungeon Alchemist is worth getting.
>>
>>5311657
what is a dungeon alchemist
>>
It'd be neat to see what little dungeon looks like in it, although I'd be worried about it's capacity to handle novel situations. Price tag is a little steep imo, but I'm not running two dnd games and a 4chan quest at the same time.
>>
I'll give it a try and simply refund it if it isn't perfect.
>>
>>5311939
Instant refund.
>>
>>5311972
Damn, it was THAT bad huh?
>>
>>5312070
Not super bad, but not worth the price tag.

I'm setting up the new thread now, but it's taking me a while since we have so many new things.
>>
Archiving this thread. New thread up shortly.
>>
new thread >>>5312855



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