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File: lhg_hope_for_adventure.png (2.3 MB, 1920x1080)
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>What is this?
"The Mystery Dungeons" is a text-based role-playing game created to expand on the setting created by the spinoff series, Pokémon Mystery Dungeon (particularly Explorers of Sky). Players isekai themselves into the world and become Pokémon, going on adventures with their newfound guildmates! SFW ONLY

Want to catch up on the story? Previous Threads:
https://rentry.org/TMD_LHG-megasummary

>I'd like to participate!
Always feel free to join in to see if it will stick with you. People come and go as they please, but there are plenty of regulars, including artists and writers. Outside of the main quests hosted here on /qst/ twice a week, a majority of side quests, lore, and role play happen almost all the time on the Element!

>How do I play?
First, fate must decide which Pokémon you become: https://randompokemon.com

Settings to Use: Generate 1, All Regions, All Types, all boxes checked (natures optional if you feel like giving your pokemon a little extra in characterization).
Take a screenshot so we know you probably weren't lying—admittedly while rerolling is frowned upon, no one has any real issue with it—after all, it's just something you and your conscious have to deal with!
Alternatively, if you're feeling much more truthful, go ahead and roll in the thread for your pokemon! (1d905). Some legendaries and mythicals have been dropped from the available roster. Assume that the box art legendaries are unavailable.

> Okay, now what?
Join the Element and read the sticky, it has the (almost) complete starter guide! It'll show you how to set up your character profile, create locations to play in, and record the lore of your exploits: https://matrix.to/#/#themysterydungeons:matrix.org

A majority of side quests, lore, and role play happen here! Otherwise, the two (usually) weekly sessions push the main stories along.

If you feel you might need help, feel free to ask!

Our next LIVE main adventures start on Tuesdays and Saturdays around 6:30PM CST in this thread!

Namefag as your character, with your team and level!
e.g. Team Poképals Monferno LvL. 25
e.g. Monferno L.25 (Mobile Scarf/Team Poképals)
>>
Vee, Kaku, Escav, Ymir, and Citrine have traced Bind’s movements to a mystery dungeon pretty far removed from treasure town. Now apparently a recovery mission, the gang sets out to get their Lopunny Guildmaster back.

Chapter 26: Bonds that Bind
>>
>>5320930
"This loop thing is kinda wack. How're we gonna go about this?"
>>
>>5320930
>Charles arrives!
"So is this the place? Bind is in here?"
>>
>>5320930
"Hot damn, he sure ran a lot that rabbit."
>>5320932
>>5320933
"Well, unless anyone has better things to do, we enter, we fail or succeed to find Bind and we get out. If he's not here then he's somewhere else... Anything else?"
>>
>>5320932
"I'm thinking about just going in... we're immune to the loop anyway."
>>
>>5320933
Poli also arrives, or something. No smoothie, though. "Apparently."
>>
>>5320930
"We'll find him. We don't leave one of ours behind." Mistral pauses. "Not unless, y'know, they just disappear without a trace and the trail goes cold. That's not the point. Onwards!"
>>
>>5320938
this me
>>
>>5320930
"Is this where Bind is?" Maroon asks, sniffing the air.
>>
>>5320938
>>5320942
>>5320940
"Then let's do this! There isn't a moment to waste!"
>>
>>5320941
"How reassuring."
>>
File: Hazy Heiron.png (680 KB, 841x500)
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Snakemouth Den, Bug Fables
https://www.youtube.com/watch?v=XoRMB9xSl0g

The inside of the temple is… damp. About an inch of still, clear water covers all of the ground in every direction, draining slowly from small perforations along the wall and trickling in through small fountains adorned with suicune statues. A thick foggy mist snakes over the floor everywhere you look, leaving the air humid, but clear. It feels and smells breezy and refreshing. Well, for most of you...
There are a few feral Vaporeon and Anorith wandering about, but they either aren’t too interested in you, or flee for the scarce seconds they can acknowledge you before the time loop resets them.


A ways in, there’s a small branch in the path. Only the first looks like it leads anywhere...

>Side room
A Pair of Kingdra are fawning over a small horsea, directly in front of two treasure chests, Deluxe Boxes.

>Forward path
The ceiling is collapsing, dropping tons of heavy marble all over the place in the way forward. It’s not even over when time begins to loop again, and it’s already started by the time the loop begins. There’s no opening to cross!
>>
>>5320930
>Castform
So... anyone got an idea of what to expect in there? what weather should be up?
>>
>>5320948
"Ooh, treasure boxes!"
*Cava looks like he wants 'em.
>>
>>5320948
"Oh, ew. This makes my fur feel weird."
>>
>>5320949
Poli only really gives advice as to what weather should NOT be up. "Not rain. That could benefit those Kingdra."
>>
>>5320948
>>Side room
"We'll might as well get the treasure if we can't cross!"
>>
>>5320948
>>5320953
"Do be careful Cava. Those Kingdras may not take kindly to an approach."
>>
>>5320948
>>5320956
>Charles watches Kaku enter
"Oh dear..."
>Side room
>>
Rolled 3 (1d20)

>>5320955
would Sun work then?
>>5320948
>side room
>Castform is trying to float over the kingdra to get to the boxes!
>>
Astor is late but there
>>
>>5320956
>>5320959
"Might as well stick together."
>>
Rolled 15 (1d20)

>>5320948
Citrine moves to stand in the way of the falling marble, using Iron Defense to beef himself up.

"Hey! Someone small-- go under here!!"
>>
>>5320963
"Agreed. I'd hate for us to get lost in here. Seems awfully big..."
>>
>>5320961
"I can work with that." Poli nods.
>side room, not approaching the kingdra
>>
>Forward Path
Maroon approaches the forward path and examines the collapsing ceiling with some awe as the motion repeats endlessly.
"It's always collapsing. Even if we could clear the marble, it'd just reset. . ." he murmurs to himself.
He sinks down to the ground and eyes the very bottom of the path to see if there's any period where the floor is clear.
"If it was a small window, I could just slide underneath. . ."
>>
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>>5320967
Citrine stares at him absolutely incredulously.
>>
>>5320956
>>5320948
*Cava follows.
>>
Rolled 6 (1d20)

>>5320964
>blizzzaaaaaaard on some of the marble
"Oh, uh, shoot! Hey! Don't go at this by yourself! It's not ice for me to not lend a hand!" Mistral shouts. As he walks over, he raises a leg. "Or a paw. This always makes me have to frostbite my words and idioms."
>>
Rolled 9 (1d20)

>>5320948
"I'm speed"
Astor is going to make a path in the ruble by going at 7 speeds
>>
Rolled 13 (1d20)

>>5320964
>Charles inspects the weight Citrine is lifting
"Here, let me help too."
>Charles attempts to use his goo to act as concrete on the falling ruble to hold it above Citrine
>Helping + 2 Goo
>>
>>5320979
"It's just gonna loop. Someone get, uh, Poli, or something."
>>
Rolled 17 (1d20)

>>5320969
>>5320979
Maroon returns an odd look at Citrine, "I'm going to try and slide underneath, thanks you two."
Maroon stretches the muscles in his legs, loosing them up before he stands back to get a running start. He flies into a full sprint, a blur before sliding prone on the ground and being propelled forward by the thrust of his fire.
>>
Rolled 6, 19 = 25 (2d20)

The Kingdra do not take kindly to the orb approaching their child. They both use use Outrage, in tandem!

Citrine is boosted and ready to help!... Everyone small enough to fit under him is at the side room. Sandchud L.

>>5320967
gib roll

Blizzard blows off some of the falling rocks, but the loop almost immediately undoes Mistral's work.

Astor Birds into a rock slide and loses half of his health, getting knocked backward. Perhaps 19 or 20 speeds would be sufficient for such a strategy.

Charles's goo holds the ceiling in place for but a moment! There's enough time for two of you pass! Quick!
>>
Rolled 15 (1d20)

>>5320984
"... this was not enough"
Astor roosts the pain away before trying again, now at x speeds
>>
>>5320984
"Gah!"
>Charles rushes past the collapsing rubble!
>>
Rolled 9 + 2 (1d20 + 2)

>>5320984
oh shit.
>FLOAT UPWARDS AND HOPE THE LOOP CALMS THEM.
>YOUR LIFE DEPENDS ON IT WEATHER ORB
>>
>>5320984
Mistral, dismayed at the failure with the less-than-helpful ice structure, goes to go investigate the side room with the others.
>>
Castform takes 445 damage, before the loops reset their positions. Immediately they see him nearby and menace him with glares. They aren't acting again yet though...

Maroon and Astor cross before the rockfall resumes. Charles makes it too, but is clipped by a smaller one at the end for 20% of his health.
>>
Rolled 8 (1d20)

>>5320997
>keep as much distance as possible while slowly moving to the boxes, trying to show I mean no harm.
that... hurt.
>>
Rolled 1 (1d20)

>>5320997
"Well, I'm not dealing with those Kingdra, even if you dweebs decide to fight. There must be a way out of here..."
Rolling perception.
>>
>>5320997
(HP: 928/1160)
"OW!"
>Charles rubs his antennae...
"That hurt..."
>>
>>5320997
"Charles! Are you alright?" Maroon runs over to check on his friend.
As he checks his friend, he takes a careful look around the room, searching for any way to get the others through.
>>
>>5320997
Citrine summons Wide Guard and backs off, waiting for everyone else to come this way.
>>
Rolled 19 (1d20)

>>5320997
>Perception roll
"Hmm. I'll heal up in a bit. Let's see what's on this end shall we?"
>Charles addresses Astor and Maroon
>>5321005
"I think I'll be fine. Just need to heal up once we get our bearings."
>>
>>5320997
>>5321004
*Ymir is here*
"This place really gives off bad vibes..."
>>
Rolled 10 + 2 (1d20 + 2)

>>5321001
>approach
>skill: performing
Mistral does a commanding walk forward. This might show them he means business!
>>
Rolled 8 (1d20)

>>5320997
"Alright, I'm fairy type so I should be alright..."
Kaku uses stealth and timing to sneak past the Kingdras at the start of a loop!
>>
>>5321011
"Y-Ymir?! W-when did you get here? How did you get past the rubble?"
>>
Rolled 3 (1d20)

>>5320997
"Yo Kingdra, let us through maybe?"
*Cava approaches.
>>
Citrine has Wide Guarded. A smaller pokemon like Vee or Castform could fit under him...

Poli finds a Typhlo-Seal.

Kingdras are originally unimpressed with Castform's appeal, but are wary of the freeze dry Mistral doesn't have. They grab their child and clear to the side, sidling away and stink-eyeing Esca and Castform for the rest of the loop.

Charles notices a room above where the stone is collapsing from! Hazy Heiron looked pretty small from the outside, It could be a shortcut!
>>
>>5321025
"Hey! I think I see a shortcut! Above us! Where all that rubble came from! Astor, think you can fly up an get a peak? Anything I could latch a goo lasso to?"
>>
>>5321025
>Sable falls out of the ceiling!
Why didn't any of you guys tell me we were looking for Bind here?
>He seems rather upset
>>
>>5321025
Poli turns to the others. "I do not like this Typhlo-Seal, guys. Its' smug aura mocks me."
>>
Rolled 1 (1d20)

>>5321030
"Sure"
Astor takes a peek upside (Perc)
>>
Rolled 4 (1d20)

>>5321025
*Cava waits for the near end of the loop, before making a mad dash to grab the boxes before it loops!
>>
>>5321025
"Oh, that worked." Mistral takes the boxes and brings them back to the group. "So... who would like them?"
>>
>>5321025
"Do you see anything, Charles? We need to find a way to get the rest of the party through."
>>
Rolled 4 (1d20)

>>
>>5321030
>>5321038
"Yes! I just said there's a short cut above us!"
>>
>>5321032
"I like Seels and Typhlosions, I'll take it off your hands."
>>5321035
"I wanna!"
"Also did we get left behind?"
>>
>>5321042
"Please do. This thing is horrible." Poli has not actually grabbed it, so it's free to take.
>>5321035
"I can carry some if you guys don't have space."
>>
>>5321042
"Maybe. At least we have some cool stuff."
>>
Rolled 3 + 2 (1d20 + 2)

>>5321025
"All right, here goes..."
>Charles attempts to throw a goo lasso up to the opening in the ceiling!
>>
Rolled 10 (1d20)

>>5321025
>Castform quietly picks up the boxes and leaves the Kingdra be
>>
Rolled 18 + 2 (1d20 + 2)

Test
>>
>>5321035
>>5321042
"Yes we have... Let's just... Make a mad dash for the other side?"
>>
>>5321051
"Sounds cool to me!"
>>
>>5321033
Mistral and Esca grab the boxes, respected by Mistral the same way at the next loop.

Maroon sees that the wall next to the falling rocks are much more heavily perforated with holes than the rest of the dungeon.

Astor gets close and looks up, he sees... a lot of rocks! Approaching him! Directly! Astor loses 40% of his health.

Charles' lasso catches a broken ridge, but it falls immediately before the loop resets.

Also, Astor tests.
>>
>>5321054
"... some rocks up here"
Astor roosts
>>
>>5321054
"Darn! Anyone have any suggestions before I try again?"
>>
Rolled 1 (1d20)

>>5321054
"Alright then, you and Astor get to work on that, I'm going to see if I tear down this wall."
Maroon body slams the wall with Flare Blitz.
>>
Rolled 4 (1d20)

>>5321059
Astor takes another peek, hoping that the rocks are gone
>>
Rolled 11 (1d20)

Kaku takes the Typhlo-Seal, whatever that is!
>>5321054
He then approaches the main path.
"Alright guys, follow behind me!"
>Kaku SPINS through the looping rubble!
>>
Rolled 12 (1d20)

>>5321054
"Hmmm... Well, back to the drawing board." Poli looks for alternative solutions to find their way around all the rockfall.
>>
>>5321054
Mistral gives his Deluxe Box to Kaku. "Alright guys, moving on. Let's see if we can cross this."

"Castform, can I get some Hail?"
>>
>>5321054
>Sable crawls under the small hole
Hello Charles!
>>
>>5321060
"Don't got ice beam anymore so that's out of the picture..."
>>
Rolled 8 (1d20)

>>5321054
>>5321061
>>5321062
"..."
"It looks like I may need to do some healing."
>Charles uses life Dew on his friends for thier efforts, they each heal for 25% of thier max health!
>>5321066
"Oh! Greetings Sable!"
>>
>>5321067
"What others moves do you have Ymir? There may still be a use for them!"
>>
Maroon way overdoes it, and another section of ceiling collapses on top of him. Maroon loses 90% of his health, but the hastened collapse allows all of the marble to fall at once! Charles, Astor, Sab, a spinning Kaku, and one other can climb up the slope they make before the loop resets!

>>5321062
Nope! Astor gets clipped again for 30%.
>>
Rolled 15 (1d20)

>>5321069
It is time for my specialty, it seems!
>Sable digs a WIDE GUAR sized hole for the gang to get through
>>
Rolled 20 (1d20)

>>5321065
>Mistral's Snow Warning!
>aurora veeeil
Mistral moves to the falling marble, stepping elegantly between them all. "Be careful not to slip..."
>>
Rolled 3 (1d20)

>>5321077
Poli begins jumping backwards to go up the slope..?
>>
>>5321077
>Kaku makes a run(or spin) for it!
>>
>>5321076
"Got Mirror Coat, Mud Bomb, Avalanche and Muddy Water. Gettin' more combat oriented recently."
>>
Rolled 15 + 2 (1d20 + 2)

>>5321077
"Quickly! get up the slope!"
>Charles starts moving up the slope, using goo to provide sure footing!
>>
Rolled 5 (1d20)

>>5321081
>>5321065
Well, that works
>Castform uses Hurricane to try and keep some of the marble off the team! almost like a shield
>he's also hiding under mistral because he CANNOT take a hit right now
>>
>>5321086
"You could probably use your mud moves to hold things together! And I'm sure Avalanche could freeze given the right conditions! Now Quickly! Get moving!"
>>
>>5321077
Vee crawls under Citrine for protection?

(I was out I have no idea what's happening.)
>>
Rolled 18 (1d20)

>>5321077
"... you know what they say about the third one"
Astor peeks yet again
>>
Rolled 9 (1d20)

>>5321092
Citrine walks through, protecting Vee.
>>
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>>5321096
"Thanks Citrine."
>>
Poli climbs up Maroon's slope, before the loop unburies everything.
https://www.youtube.com/watch?v=d9ihh_eVBI8

Sable digs through the same spot on the opposite side to make an upward staircase. With Mistral's Veil, everyone else has an ample six seconds to ascend.

https://www.youtube.com/watch?v=h3jhTub-HRo
Up on the upper floor is a long corridor, a (relatively) tall bunny pokemon looks up and back at them, wide-eyed and wary.

Astor looks behind everyone, catching the attention of a Vaporeon. It leisurely hobbles over and closes its eyes, sending a white light into the air that shines warmly over Astor before walking away.
>>
>>5321109
"Bind?"
>>
>>5321109
"Bind? Is that you?"
>Charles calls out
>>
>>5321109
"Bind! Help's comin!"
>>
Rolled 12 (1d20)

>>5321109
Bind? Bind, is that you? It's me, Sable! Are you okay, Bind?
>>
>>5321109
"Bind! It's us!" Vee is happy to see his leader.
>>
Rolled 2 (1d20)

>>5321109
Poli does not really react to the sight that should really elicit a reaction. "Hi! Do you know where I can find magical crystals for my dark research?"
>>
Rolled 12 (1d20)

>>5321109
"Is that Bind?" (Perc)
>>
(is late, sorry for dropping early, if anyone needs it press the cast button for weather)
>>
"Sir. . ?" Maroon takes a careful step back and examines him from afar.
>>
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>>5321109
Mistral already notices everyone else shouting about it. "Hey! When we're done, do you think we could have a talk about the guild's line of succession!? It was pretty hectic without a guildmaster!"
>>
>>5321109
>>5321115
>Sable approaches the lop
>>
Rolled 18 (1d20)

>>5321109
*Meanwhile, Cava's speeding through the cavern!
>>
Rolled 10 (1d20)

>>5321109
>>5321113
>Perception roll
>>
Rolled 13, 10, 11, 8 = 42 (4d20)

Scav, more than a little lost now happens upon everyone else, bumping into the same Vaporeon. It shines the same light on him.

Astor, a few seconds later is healed from all his injuries.

The Mega Lopunny bristles at the approaching guild members, before side-kicking a nearby Kingdra and flipping over it as it angrily shoots a Hydro Pump of the direction of him and the guild!

The empowered Bunny flees out into a room behind the beam of water headed for you all.
>>
Rolled 20 (1d20)

>>5321136
"Freeze!"
>>
>>5321136
Bind! Come back!
>Sable runs off after the Mystery Bind!
>>
>>5321136
"Bind wait!"
>gets hit by water
>>
Rolled 8 (1d20)

>>5321136
"Time out!"
Astor slaps the frozen bunny
>>
>>5321136
>>5321139
"Nice work Mistral!"
"Quick! Follow Bind!"
>Charles runs after Bind!
>>
>>5321139
(pretend i included my >blizzaaaaaaard in there)
>>
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Rolled 8 (1d20)

>>5321136
"Oh, we're doing this, huh? Okay, let's have some fun!" Vee prepares himself. "We're gonna get you back, Bind!"

Vee chases after Bind, using his smallness to get by safely!
>>
Rolled 13 (1d20)

>>5321136
Poli exercises his immense dodging skills by doing absolutely nothing whatsoever, hopefully not being in range of the Hydro Pump.
>>
Rolled 7 (1d20)

>>5321136
"Way to go Mistral!"
*Ymir runs after Bind*
>>
>>5321136
*Cava blinks.
"Did you guys find Bind!?"
*Cava follows them!
>>
Rolled 16 (1d20)

>>5321136
Citrine brings up the rearguard...?
>>
>>5321154
"Yes! He's running that way! Come on!"
>Charles points to the way they are all running
>>
Rolled 6 (1d20)

Maroon's instincts activate. He bolts after Bind.
>Maroon used Agility + Extreme Speed!
>>
Bind can't quite dodge in time as he circles the angry feral. He and Castform are both struck for 233 and 116 Damage.

Kingdra is immediately frozen by the blast, now naught more than a speedbump.

The following room is a dead end, completely empty save for some particularly heavy mist.

Where'd he go?
>>
>>5321158

"Uh, Astor! Do you still have Whirlwind?"
>>
Rolled 8 (1d20)

>>5321158
"Bind?"
>Charles calls out and attempts top listen for Bind
>>
Rolled 12 (1d20)

>>5321161
"No? But why use air when i can use my head?"
Astor crashes head first against the Kindra at several speeds!
>>
Rolled 13 (1d20)

>>5321158
I think he's gone feral... if you guys can lead him out, I think I can help him.
>Sable takes out the Mega Tiara

>Sable looks for Bind!
>Sable has Keen Eye (So uh... don't pass off a fail as the mist's fault)
>>
Rolled 10 (1d20)

>>5321158
*Cava does a good L O O K.
>>
Rolled 12 (1d20)

>>5321158
Vee starts spinning his Swift stars like fans to blow the mist away! "Help me cut through it!"

+2 to roll.
>>
>>5321166
"Oh, I have one of those!"

Citrine produces his Mega Ring.

"Ohh, man, like what you did to help Astra. Right. I'll come with you."
>>
>>5321158
"He's not doing any spider-monkey stuff on the walls right? Try and deceive by slipping by when we're not watching?"
>>
Rolled 17 (1d20)

>>5321158
"Don't worry guys, he has nowhere to run!
>Kaku is gonna slap Bind with Fake Out as soon as he sees him
>>
Rolled 4 (1d20)

>>5321158
[PERCEPTION]
"Where'd he disappear too?"
>>
Rolled 18 (1d20)

>>5321158
"i will use my wizard sense!" You're not sure what that means as Poli turns to face a seemingly random wall.
Rolling perception
>>
>>5321172
>>5321166
>>5321158
"Hrm? Those things?"
*Cava follows after Citrine and Sable.
>>
>>5321158
(and I am down!)
>>
Vee's stars circle the room, clearing mist a bit as they rise. One of them suddenly bounces into a different direction from the rest...

Sable and Cava notice it came from behind the group, above the doorway...

Poli has a perfect read on Bind's location. The wall tells him everything, on top of being at a slight acute angle that can be used to ceiling blj.

Bind jumps down from his hiding spot and attempts to bolt past everyone to the door again before Kaku catches him with a Fake Out! 110 Damage! His arm catches Bind's cheek, pausing him in place. His eyes are quivering, showing no rage or violence, but fear... Before he slowly places a hand on Kaku's arm.

King for Another Day Boss ii
https://www.youtube.com/watch?v=NgkusiL-uyg

COMBAT START, LHG INITIATIVE
>>
>>5321192
"Bind! I'm so glad to see you!" Vee approaches him, but clutches something in his scarf before doing so.

His type resistances have switched.
>>
Rolled 10 (1d20)

>>5321192
BIND STOP!
>Sable jumps and latches onto Bind!
>Sable is focusing his power into the Mega Tiara!
>>
>>5321192
*Cava's sweating.
*He uses Swords Dance before doing anything!
>>
Rolled 11 + 2 (1d20 + 2)

>>5321192
"B-Bind???"
>Charles sees the combat about to begin and tries to hold Bind down by throwing goo at his feet to hold him in place!
>>
>>5321192
Citrine sets Iron Defense, for realsies this time. Defense at +2!
>>
Rolled 8, 3 = 11 (2d20)

>>5321192
"Shit." Maroon curses. "Sorry about this sir."

>Maroon uses Agility, Flare Blitz, and Extreme Speed!
>>
>>5321192
"Ah hell, he's totally out of it...BIND IT'S ALRIGHT, Look it's us your team, your guild! Don't need to be afraid anymore?"
>>
Rolled 8 (1d20)

>>5321192
"Bind? It's us! There's... nothing to be afraid of!" Tensely, Kaku tries to reassure Bind he's safe... while also using Bulk Up just in case.
>>
Rolled 4 + 2 (1d20 + 2)

>>5321195
A roll, if it's necessary.
Vee is approaching Bind casually.
>>
Rolled 5 (1d20)

>>5321192
"Awww... I don't wanna fight my boss..."
Poli instead elects to attempt the ceiling backwards long jump, uncertain exactly of how to help.
>>
Rolled 2 (1d20)

>>5321201
(Roll for persuasion you fuckin' website)
>>
>Maroon does 543 damage!
>Maroon takes 181 recoil!
>1,039/12220 HP left
>>
Rolled 5 (1d20)

>>5321192
>mercy
"Listen! We don't want to have to hurt you!" Mistral says. "...okay maybe some of us are willing to hurt you, but we're Pokemon!"
>>
Rolled 16 (1d20)

>>5321192
"Oh well"
Roll if needed
>>
Ymir, Mistral and Vee appeal! The guildmaster shakes his head in response, briefly. More of a response than at first sight, at least.

Citrine and Charles perform their setups...

Poli... gets a free movement anywhere? He's kinda stuttering in place.

Bind takes 543 damage!

Sable's ring dimly alights for all his focus, but... it looks like there's not enough energy...

ENEMY TURN
>>
Rolled 13 (1d20)

>>5321212
*Cava attempts to hold Bind in place from the back!
>>
>>5321216
ignore this for next turn
>>
Rolled 10 (1d20)

>>5321212
Bind please calm down! It's me, Sable! Please stop!
>Sable hugs Bind and tries to put more of his soul into the Mega Tiara!
>>
Rolled 6 (1d20)

>>5321212
Poli continues to do the backwards long jumps.
To fully grasp the immense genius of his tactics, we need to talk about parallel universes.
>>
Rolled 14, 20 = 34 (2d20)

Bind, having lost an action to Fake Out curls inward before flinging Sable back silently!
Bind struggles to catch Maroon and Kaku's blows with two Close Combats! He tries to run, before falling on Charles' goo!

Time loops once again, and the encroaching haze returns. Cava and Bind's stat changes are neutralized! And Charles' goo is gone too...

LHG TURN 2
>>
>>5321212
>Castform would help
>but he's KO'd...
>>
Maroon takes 705 Damage!

Kaku takes 1066 Damage!
>>
Rolled 12 (1d20)

>>5321222
"Better stop boss! I'm not fully responsible if i make you stew!"
Astor opens with a Brave Bird!
>>
Rolled 9 + 2 (1d20 + 2)

>>5321222
>Mercy
>+2 for friendship
"The loops here are insanely quick!"
>Charles tries to call out to Bind!
"Bind! Please! Come back to us! We're your family!"
>>
Rolled 19 (1d20)

>>5321222
Vee steps closer towards Bind. "Team Divers has to stick together, like how you always kept everyone together, Bind."
Vee doesn't attack.
>>
Rolled 8 (1d20)

>>5321222
AAAAAAAAAAAAAA
>Sable is flung!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>Sable returns and latches on again!

>MORE POWER!!!
>>
>>5321216
>>5321222
*Cava does this!
>>
>>5321222
Citrine blocks for Kaku!
>>
>>5321222
>>5321230
Vee is being as unthreatening as possible.
+2 to roll.
21
>>
Rolled 13 (1d20)

>>5321222
*Ymir makes one last plea*
"Fair warning Bind, I don't wanna have to smack ya around but if it'll get you to your senses...come on wake up in there! Come back home Bind, we need ya!
>>
Rolled 13 (1d20)

>>5321222
>moar mercy
"Seriously! I'm not excited about having to kick back!"
>>
>>5321227
>Kaku almost fuckin dies
""Oh man! I guess we'll have to do this the hard way..."
>>
Rolled 1 (1d20)

>335/1,220 HP left
"You've a lot more kick now sir!" Maroon shouts as he removes his Heavy Horn and unsheathes his sword. "But I need you to stop!"
>Maroon uses Raging Glass
>>
>>5321234
>Citrine takes 533 damage!

>732/1255 HP
>>
Rolled 1, 16, 6 = 23 (3d20)

Citrine dives in to take the attack for Kaku. He only takes a meager 533 Damage.

Bind's already quiet breaths are now getting shallow with his injuries, and Sable's ring is starting to pulse in tandem with everyone's pleas. He slows down and eyes up Mistral, Ymir, his teammates, and Cava for longer and longer moments as time passes. He even stops trying to run for a moment, allowing Sable and Cava to seal off the option with a grapple! He's too encumbered to run, and looks ready to stop moving, almost!

ENEMY TURN 2
>>
Bind twirls around Maroon's blade before bringing a foot down on Maroon's back, kicking down with another Close Combat, spraying water and stone everywhere!
Now with Citrine in the way of his escape, he plants his feet down wide and mashes away at Citrine for his other two attacks...

Maroon takes 711 Damage!
Citrine takes 701 Damage, before pausing in place, seeming to remember something, forfeiting his next onslaught. Bind pauses mid-strike, before slowly sitting down and enveloping himself in a bright light!

When it fades, Bind is no longer mega-evolved, and hangs on at 1 HP.
COMBAT END
>>
>>5321271
Bind!
>Sable scoops Bind up
Are you okay? Speak to me!
>>
>>5321271
"You were always there when someone needed you, and now we're here to return the favor."
Vee scurries as close as he can.
Vee used Wish!
"I'm here for you."
>>
Rolled 12 (1d20)

>>5321271
"BIND!"
>Charles rushes to his side
"H-here! Let me heal him!"
>Charles used Life Dew on Bind!
>>
>>5321271
"I can only offer thoughts and prayers"
"Also a potion"
Bind is healed with a Potion!
>>
>>5321271
*Ymir approaches Bind*
"Bind, are you alright!? Come one let's get ya home!"
>>
>>5321271
"...Oh. I was worried for a minute." Poli stops performing the odd jumps, accidentally launching to the other side of the room. Nonetheless, he hobbles over to the rest of the group, not actually joining the conversation otherwise.
>>
>>5321271
"GHH--!"

Citrine is covered in marks where he's been repeatedly struck, but still up.

"Bind, are you... alright... now...? Beat back that fog? Huff..."

He doesn't really huff. Rocks don't breathe.

>31/1255 HP
>>
>>5321271
"Ya good Bind!?"
>>
Rolled 8 (1d20)

>>5321283
"Oh my, Citrine! Let me heal you up too."
>Charles sends out another Life Dew for his rock friend
>>
"Is everyone alright?"
>>
>>5321271
"Welcome back pal. Don't give us another scare like that, please..."
>>
>>5321287
Some of the abrasions disappear, but since he's a rock, the healing move is more of an energy replenishment than a surface healer.

"Thanks, Charles. He really went in... But that's alright. I know how that power can feel, he just got... Unlucky."
>>
>>5321289
"Like new"
Astor says while roosting, now safe from a bnuyy curbkick
>>
>>5321292
"Of course Citrine. I can't imagine the power that could have made him this way. It must have really crossed his wires."
>>
Cava and Sable are still on Bind.

"He was so big and i-imposing, even more than the pictures and statues you see!" He chokes out. "I kinda whited out. I take it I lost it?... Desolée, vraiment..." He hangs his head low, before Vee, Charles, and Astor's healing sets in. He hugs Scav and Sable. "A terrible example I've set, no?"

Poli's genius is so massive he performs the hitherto unseen "storage technique", before leaving the wall. He occasionally flickers around, but is otherwise stable.
>>
>>5321298
"I don't care about all that, I've never been happier to see you!" Vee goes for a hug. "You're my best friend, Bind, it was hard without you. I was worried, but I tried my best, because I know you'd do the same for me. You DID do the same for me."
>>
Maroon is still laid out on the ground.
>>
>>5321298
It's okay, Bind. I'll get you home safe.

Come on, let's get him back to base.
>Sable starts moving towards the exit
>>
>>5321298
"Don't worry yourself. We got ya all safe and sound now!"
>>
>>5321298
"Bind. We understand. We're just happy you're back with us."
>Charles moves over and pats Bind
>>
>>5321298
"What I said, back when you picked up that seed on the station? Fuck. I'm sorry, man, I jinxed it. Wish I never said it... But Regigigas is down. It's alright now."
>>
>>5321302
"Oh dear..."
>Charles moves over and picks up Maroon
>>
>>5321298
"We're good now! Yay! I don't do well in emotional scenarios." Poli admits, suddenly disappearing, though the only thing indicating this a burst of wind caused from the apparent velocity he'd built up.
>>
>>5321310
Limp dog, very warm.
>>
>>5321314
>Charles does not feel the heat for he is resistant to fire
>He pats Maroon and follows everyone else
>>
>>5321316
"Should i revive him?"
>>
>>5321320
"I think he'll be fine. We'll get him back awake when we return to the guild."
>>
"That was... eventful," Mistral comments.
>>
uneating gm post
>>
0
>>
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He winces, seeing Maroon and Citrine. "I'll... clean up my mess and then some when we get home, Mistral..."

"I... can't let it happen again, Kaku. Thanks for coming... wherever we are?"

Bind, for once, is completely accepting of the goo on his back and returns the back pat.

"Ah, I should talk to you in private later, Astor."

Bind's breathing regulates in response to Ymir. "...I should trust you guys more, huh? Desolée, Desolée..."

Bind pulls Vee in with his ears, tearing up a little.

"Oh, dear, remind me that I owe Maroon big time..."

Poli turns to face the exact opposite direction of the guild before miming a pushing motion and disappearing 1/60th of a secoond later.
https://vocaroo.com/1bHgtNVUettZ

He hops down to pull Sab in too. "Wait, what abou-"

"You got him?! You took that monster down?!" He's not snapped out of his shock for a few seconds until he sees something in an unassuming corner of the room.
It's an upside down unconscious midnight Lycanroc, eyes swirling and back slumped against the wall with a meteor trail pointing to her.

XP 199+2d10 to all!
Next campaign on saturday the 28th, 6:30 PM CST
>>
Rolled 4, 16 = 20 (2d20)

Vee is still hugging Bind. He accepts the greater ear-hug. He doesn't say anything for a bit, tearing up a bit too. "...I'm glad to have my leader back."
>>
>>5321340
"Yeah. We did! He's... laying down in the middle of Treasure Town. Situation is stable."
>>
>>5321340
>Sable hugs the Bind
I'm glad you're back, Bind. I don't know what I'd do if we didn't find you...
>Sable may be crying
Come on, Bind! We'll get Pika to help you heal!
>Sable lifts Bind and carries him home
>>
Rolled 2 (1d20)

>>5321340
exp!
>>
Rolled 3, 1 = 4 (2d10)

>>5321340
"Yeah... at least we have one thing sorted out. Small mercies, huh?"
>>
Rolled 4, 2 = 6 (2d10)

>>5321343
XP rollin
>>
Rolled 2, 1 = 3 (2d10)

>>5321340
>XP
>Charles smiles
"Yes! We did indeed! The titan is no longer! Standing that is. Heh! It's good to have you back, Bind."
>>
Rolled 10, 5 = 15 (2d10)

>>5321340
>Sable forgot to roll, making him tonight's biggest loser.
>>
Rolled 3 (1d20)

>>5321345
one more
>>
Rolled 8, 4 = 12 (2d10)

>>5321340
rolling but i put in the right numbers this time
>>
Rolled 8, 13 = 21 (2d20)

>>5321340
>>
Rolled 5, 1 = 6 (2d10)

>>5321340
"Leafa!" Kaku nudges the Lycanroc. "Maybe you should lay off the Doom Seeds from now on..."
>>
Rolled 2, 10 = 12 (2d10)

>>5321340
"We took him down real easy, nothin' stops Lost Hope Guild!"
>>
>>5321340
Astor sights
>>
Rolled 5, 1 = 6 (2d10)

>>5321360
Roll die
>>
>>5321340
>"Ah, I should talk to you in private later, Astor."
"Should i be worried?"
>>
The 5th, not the 28th. Oops.

"Ah, If you'd all still have me in such a position, I'll get right back to it! Euh, fret not, Astor. It's good."

Leafa wakes up with a chuckle, eyes now swirling... differently. "Haha, I did, bud! And look what I have 'ta show for it! Ahahaha..."

ok donesies for real
>>
File: forest.png (1.67 MB, 1280x500)
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Guard Celesteela has mysteriously asked the guild, after stopping most activity in order to do so, to capture a number of feral Combee from a nearby dungeon. No one is entirely what her goal is here but perhaps you can theorize a couple of things. In any case, you have a direction and a mission, so here you are now, heading out into the randomized unknown. All things considered, a place called Nectar Woods doesn't sound like the most frightening of places to be.

You have some trusty baskets and spirit. Catch them all, alright?

Chapter 27: Busier Bees

Time: Afternoon
Location: Nectar Woods
>>
>>5326037
"How're we gonna do this, again?"
>>
>>5326037
Poli jumpscare.
"I love kidnapping!"
>>
>>5326037
"Is this even, like, an ethical thing we're doin'? I'm very concerned about all this."
>>
Rolled 1 (1d6)

>>5326037
Rolling to spawn(Nectar Woods Entrance)
>>
>>5326037
"This place looks nice. I think I might've wandered here once or twice before."
>>
Rolled 5 (1d11)

>>5326046
Spiritomb is underneath a tree with some honey smeared on it, appearing to have been attracted to the honey. There's also a fallen trunk in front of the tree with Spiritomb's obligatory merchant carpet draped over it ad the Odd Keystone balancing on top of it.
>>
>>5326051
"Hi 'Tomb!"
>>
>>5326051

"Hey. Been a while..."
>>
>>5326051
"Hi Spiritomb!"
>>
>>5326051
"Hi tomb, how are you doing?"
>>
>>5326056
Vee.
>>
>>5326051
"All new deals, same old steals!"
Spiritomb emerges from the Odd Keystone, leaning on the fallen tree trunk. Two of their soulspheres aren't spinning with the rest, instead bouncing up and down below their face as they shake the Odd Keystone as if a drink was inside it.
"Evening, boys. Glad you decide to come on back."
>>5326052
>>5326053
>>5326056
>>5326057
"Doing just fine now that you popped in. It's a slow day today, but nothing we're not used to. It's 324 pokecoins each, what'll it be, boys?"
They float a freebie to each from behind the tree trunk.
>>
>>5326061
"Umm... I'll buy... Just one today." Poli says, checking his bag.
>>
>>5326061
"I don't have cash, so I'll pass on it for now!"
>>
>>5326061
"Gimme five."
>>
>>5326061
"I'll..!" Vee remembers that he has 0P. "...will have to get back to you once I'm not so poor... Sorry Spiritomb."
>>
>>5326061
"I'm broke"
>>
>>5326061
He purchases 1 box.
>>
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Floats behind the group, she has come to be designated basket holder as she tries to find a group to partner with as hers is usually... AWOL. She was herself for the longest time.
>>
>>5326061
>>5326062
>>5326064
>>5326065
>>5326067
>>5326076
"A shame, honey. There's always next time, we suppose. 6 on the house to start and another 7 to chase it, coming right up!"
The sound of a cork coming off comes from the Odd Keystone and some more forbidden boxes come out. Spiritomb then puts the cash in their Victoria's Secret compartment.
"Well, you know where to find us. Don't be a stranger!"
Despite only ducking down behind the other edge of the trunk, they're no longer on the other side. With Spiritomb a floor's distance away, the boxes open in a sea of budget abusing special effects.

(rolls later)
>>
>>5326078
"Oh, hi Rere! You coming along?"
>>
>>5326083
"Man, been a damn long time since she has."
>>
>>5326080

SUMMARY:

Cava[1 Pool 5]: -0 pokecoins
Citrine[6 Pool 5]: -1620 pokecoins
Vee[1 Pool 5]: -0 pokecoins
Astor[1 Pool 5]: -0 pokecoins
Poli[2 Pool 5]: -324 pokecoins
Mistral[2 Pool 5]: -324 pokecoins

Total forbidden boxes purchased: 13 boxes
>>
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https://www.youtube.com/watch?v=hb3plw1yGM8

You enter, passing the sign warning you of its status as a dungeon. Once you move through the dungeon's strange veil, you immediately note the fresh and sweet scent lingering in the air. The fragrance is quite uplifting. You can see the occasional patch of flowers growing in spirals on the trunks of trees or blooming in the canopy.

The place feels very vibrant and alive.

There are three paths ahead of you as you check the room.
>>
>>5326083
The Tapu gives a sage nod "Yes. Something sweet is involved, so Rere obviously join. She just gonna let you all do fighting instead. Rere is VIP"
>>
>>5326089
"Ok, taking the lead today, right!"
Astor hops to the right path
>>
>>5326089
Citrine does not notice the smell! How sad.

"Uhhh... left? Two paths right probably just lead to one big room."
>>
>>5326090
"I'd be happy to let you follow."

>>5326089
"Wow... This place is so nice! I hope nothing bad happens. You think I could find Pecha Berries here?"
>>
>>5326089
"This place seems too nice to be called a dungeon, but maybe the wildlife will change my mind. I'm thinking right would be fine."
>>
>>5326094
"Left sounds good."
>>
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Rolled 6 (1d20)

>>5326093
>>5326100
Astor leads the way to the right path with Kaku following behind, walking down a long, straight corridor between the towering, flowering trees. He comes across multiple paths.

>>5326094
>>5326102
Citrine begins lumbering down a long and winding path, carved out underneath the great trees. It's very confusing. Poli, Vee, and Tapu Rere follow closely behind, on the lookout for goodies or their intended targets.
>>
>>5326106
>>5326100
"Left or right?"
>>
>>5326106
"We could check out the room right here." He points to the room to their left. "I don't wanna miss anything. We can go back after, right?"
>>
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>>5326095
The Island Goddess gives an 'Okay' as she followed behind diligently like a quest NPC, swinging her little straw basket.
>>
>>5326111
"I guess that's a good idea. It's bad to say no to free things!"
>>
>>5326111
"Sure thing. Less of a walk."
>>
>>5326114
>>5326113
"Unless it's a free thing given to you from someone else who isn't your friend." He says to Poli. "That's the boring way of getting things, I'd rather steal. That way, I can earn it." Vee says, looking around as he checks out the room to the left.
>>
>>5326116
Poli nods along. "That probably makes sense."
>>
Astor guides Kaku to the right path
>>
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>>5326111
>>5326112
>>5326113
>>5326114
[Perception Roll]
You enter the left opening the trees allow you to take, curious as to what might be hidden within. Walking, you finally realize it's just a dead-end! There's nothing to be seen here. Or... is there? You think you can make something out in front of you.

>>5326121
[Perception Roll] x2 (Roll 2d20)
The two head down the other path, passing under low-hanging flowers, blooming. It's very pretty! It's a bit out of reach for you to try to pick any... but be careful! You might miss something if you focus too much!
>>
Rolled 3 (1d20)

>>5326126
"Wow! A wall." Poli walks up to stare at the wall.
>>
Rolled 11 (1d20)

>>5326126
"Wow,we came all this way for nothing? There IS the other path..."
>>
Rolled 2 (1d20)

>>5326126
"We could head back I guess."
>>
Rolled 3 (1d20)

>>5326126
"I mean... Trees pretty thick... But maybe a branch leads to a secret base of bees?"
>>
Rolled 20, 12 = 32 (2d20)

>>5326126
"Huh..."
>>
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Rolled 13 (1d20)

>>5326129
>>5326130
>>5326132
>>5326133
The trees and flowers are much too vibrant, thick, and distracting. You lost whatever it was that you could've tried to see on the other side. Leaving the side route, you continue along the long, windy road... up until you hear a snapping of branches and a woosh of leaves, Citrine falls into a pit of bubbling, awful ooze. He's been afflicted with poison!
>Citrine was Poisoned! He takes 6% damage!

Stepping out of the pool and down the hall, you spot the makings of a hive and honeycombs attached to the left side of the forest...

>>5326135
Astor, not distracted in the slightest, finds himself able to make out an old and loose branch, quickly sidestepping a mountain of falling foliage! He's uninjured and feeling with quite a bit of pep in his step. Surprisingly, he finds a Pecha Berry on the branch, completely fine.

Passing by, he notices an opening on the side, peering into another possible path. Wonder how he could get there?
>>
>>5326143
"Woah. It looks like we're headed in the right direction. Where to?"
>>
>>5326143
"This sucks. Help. Please."

Citrine cannot climb out.
>>
>>5326143
"Woah, nice dodge. Now, left or right... Right I say."
>>
>>5326143
"That poison doesn't even look tasty..." Poli complains.
>>
Rolled 7 (1d20)

>>5326147
"Oh okay."
Poli... stares at him real hard! Oh, wait, no, he's just trying to pull him out with Psychic.
>>
>>5326147
Rere stares down "Sorry, I don't think you are light enough for me to lift", attempts to think of a way to help Citrine back to the surface "Maybe if we chisel him down to basket size..."
>>
Rolled 6 (1d20)

>>5326147
"Oh!"

Vee uses Copycat and casts >>5326155 Poli's Psychic to try to lift him out!
>>
>>5326156
"Please do not do that. Pika would not be happy."
>>
>>5326155
>>5326158
Together, with their combined powers, the two manage to partially flop Citrine out of the pit of hidden ooze! He's still poisoned, however. Ouch!
>Citrine takes 6% damage!

>>5326148
[Perception Roll]
Kaku, taking the lead and deciding the route, elects to go right. Something feels off for him, however, as he glances around the towering trees and the ground.
>>
>>5326166
"Sorry Citrine. I don't have any Pechas on me."
>>
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>>5326166
(forgot image)
>>
Rolled 17 (1d20)

>>5326166
"Huh, I think it's dead end..." Kaku perceives...
>>
>>5326166
>>5326169
"Sorry, I don't either."
>>
>>5326169
>>5326179

"Uh... fuck."

Citrine rights himself to continue on.

"Rere...?"
>>
>>5326185
"Sorry, I left all my berries in storage. All I got is Reviver Seeds from a few monthes ago." Rere follows up, offering Vee a chance to ride the Basket express over the muck pit.
>>
>>5326191
"Alright, let's..."

Citrine winces.

"Get to the stairs, quick."
>>
>>5326171
>>5326194
"I suggest we take the right path."
>>
>>5326194
>>5326195
"Yeah, agreed."
>>
Rolled 18 (1d20)

>>5326177
"Let me see..."
>>
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Rolled 18 (1d20)

>>5326169
>>5326194
>>5326195
Taking the right path, you notice the pungent odor diffused into the air. It's admittedly unpleasant, almost... spicy. You also realize that the path is just another dead-end! A Volcarona (Level 55) drops out from between the trees, sending out a wave of dangerous green energy!
>Volcarona used Bug Buzz on Vee!

>>5326177
Kaku and Astor stop at the dead-end, right before the hidden trap! Kaku, especially. Had he gone further, he'd be knee-deep or face-first in a pile of sickly sludge. Good thing he had the foresight to pause. He can choose to scoop out some of the ooze to throw at an unsuspecting enemy later and poison them, or he can forgo the risk and continue on the other path.

Astor can do the same.
>>
Rolled 7 (1d20)

>>5326207

"Ah, shit! Vee, are you alright?"

Citrine retaliates with a Power Gem on the Volcarona to cover for Vee.
>>
>>5326207
"Ah!" Vee is hit.

>>5326210
"I-I think so!"

Vee used Wish!
"Lemme just..."
>>
Rolled 10 (1d20)

>>5326207
"This place is horrible. Also I'm going to hurt you." Poli says, using Hydro Pump on Volcarona.
>>
Rolled 6 (1d20)

>>5326207
Rere is proceeding to fall back, Throwing up her Ability "Psychic Surge" and retreating to the nearest object to hide
>>
>>5326207
"Ew, almost stepped on that. Let's do turn 180 and keep exploring."
>>
>>5326215
"Sure, but first"
Astor takes some of the ooze
>>
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Rolled 8 (1d20)

>>5326210
>>5326212
Citrine raises the rocks from around him before unleashing a barrage of lasers that batter the feral Volcarona! It chitters as it nearly falls right down. Poli does not relent, slamming the bug with a free high-pressure bath. It bounces to the ground, soaked and nearly defeated.
>Citrine also takes 6% poison damage!

>>5326211
Vee prepares a star above him.

>>5326214
There's a rush of energy as the entire floor feels the thrum of power, shifting and changing.
>Psychic Terrain

The Volcarona, nearly defeated and on the brink of fainting, barely flutters up from the ground. It attempts another pulse of energy!
>Volcarona used Bug Buzz on Citrine!

>>5326215
Stepping away from the pit of gunk, Kaku begins walking away into an incredibly lengthy corridor, passing by the blooming flowers, draped down from the vines. If it wasn't a dungeon, this might be a nice place to take a friend!

Astor takes a pile of ooze. He receives +1 Sludge Vial.
>>
Rolled 20 (1d20)

>>5326227
"Stop doing that. It is very rude." Poli uses Psychic on the Volcarona!
>>
>>5326227
"Right has let us down last corner but surely this time it will lead somewhere good!"
>>
>>5326227

"Fuckin'... why me. I mean, I get why. But the poison? Urk..."

Citrine would fire a return barrage, but the Volcarona is already done for.
>>
>>5326232
"That's the spirit!"
>>
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>>5326230
The Volcarona is completely shattered by the pulse of Psychic brainwaves, sending it back to the dungeon depths from whence it came. In other words, it's defeated and fainted. And because it's a feral, it's also gone.
+1d20EXP for Citrine's team

In the distance further down, you hear buzzing and see a small object zip by in the air... could it be?

>>5326232
>>5326235
[Perception Roll] x3 (Roll 3d20)
This forest path just seems never-ending! How long will it be until you run into an actual room!? It's starting to feel like this forest is nothing but endless tree hallways and flowers! It's maddening!
But despite that, you keep an ear to the ground and a vigilant eye... there are things ahead.
>>
Rolled 2, 18 = 20 (2d20)

>>5326243
>First roll XP second roll perception

"Is that them? Good. Yeah. I need to get off this floor."
>>
Rolled 15, 3, 17 = 35 (3d20)

>>5326243
"You think we're going in the correct direction?"
>>
Rolled 15 (1d20)

>>5326243
Rere is not paying attention, just coming over to check on everyone to see how they are doing.
>>
Rolled 3 (1d20)

>>5326243
(First roll XP, second Perception)
"I do not like this place. Let's get to the next floor before Citrine keels over."
>>
Rolled 16 (1d20)

>>5326249
reeeee give me my second roll
>>
Rolled 7, 17, 13 = 37 (3d20)

>>5326243
>>5326246
"Lot of walking and no Combees... I think not but we are already too far in so might as well keep going."
>>
Rolled 20 (1d20)

>>5326243
>>5326249
"Good idea." Vee turns to Citrine.

>>5326244
"Here. Have this." Vee passes the Wish to Citrine. "Where to?"
>>
>>5326255
"THANK YOU. MAN."

Citrine shakes his head to try and clear his headache. Wait. Rocks get headaches?

+50% HP!
>>
>>5326260
Vee smiles. "No problem. Let's head further in, alright?"
>>
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>>5326244
>>5326252
While Rere leaves her hiding spot to inspect the well-being of her friends, the others keep a much better eye out. And, lo and behold, further down the wall of impassable trees is a group of Combee, diligently collecting from flowers...
Citrine still is poisoned, despite the healing! He takes another tick of damage.

>>5326255
Vee feels happy.

>>5326246
>>5326253
As they walk along, Kaku nearly avoids getting seriously scorched by a jet of fire exploding beneath him! He ends up taking 50 damage! Astor, while flying, doesn't manage to strike the pitfall trap, but does slap himself on the face with an unseen branch, taking 50 damage as well.
Their light movement doesn't trigger the last trap in this winding path. Inspecting the two possible routes, the one on the right seems to be devoid of flowers!
>>
>>5326263
*Cava is suddenly with Team Citrine!
"Uh, what'd I miss?"
*He looks mildly disoriented.
>>
>>5326263
"Okay, how're we working this? I think I'd intimidate them. Someone else go up... and... uh..."
>>
>>5326263
"Woah... Combee! ...Combees? We've been looking for them! What do we do? I've got a few ideas."
>>
Rolled 11 (1d20)

>>5326263
Poli uses froglike behaviour to try and catch one with his tongue and put it in a basket.
You know, because he's a freaking frog.
>>
>>5326263
"What the hell! Who puts flamethrower traps in the woods!?"
"Alright, I'm not falling for this a second time, I'm going left..."
>>
>>5326263
>>5326269
"Are you ok Kaku? Yeah you look good"
"We have two options, the smart option, sticking together"
"Or the dumb option, you going left, me going right, what should we do?"
>>
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Rolled 6 + 2 (1d20 + 2)

>>5326265
"Alright! I know just what to do."
Vee walks over to the Combee and tries to become Beevee.
>>
>>5326273
"Try not to get stung, Vee! ...Would it have been better for a bug to do this?"
>>
Rolled 4 (1d20)

>>5326264
Rere waves to Cava "Bee collecting. Vee is trying his best strat." she remarked before attempting to just float into the field to befriend the combee since she did look like a bug... Kinda...
>>
>>5326276
>>5326263
>>5326269
>>5326272
*Since Kaku and Astor is alone, Cava is mysteriously teleported to them, unless GM says no.
>>
>>5326272
"Well I'm pretty sure right just leads nowhere since the path we came from is on the other side of that wall... So you can go if you want, it's not like we'll be split for long."
>>
Rolled 9 (1d20)

>>5326273
>>5326267
"I'm not sure this is how it's supposed to go, but all Celesteela said was "ACQUIRE COMBEE", so..."

Citrine just watches and tries not to intimidate the bugs he has 4x effectiveness on.

>rolling to look like a normal and not-intimidating rock
>>
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>>5326267
Poli sticks out his tongue to attempt to capture a Combee through the way of the frog. It's mildly successful, but the Combee is most certainly not going down without a fight! Not that it can really do much fighting...
>Combee used Gust on Poli!

>>5326273
The others do not notice their friend being assaulted by a frog because they are transfixed and wary of this strange, ground-bound newcomer. Who could it be? Why are they not flying? It is all very strange. They are hesitant.

>>5326278
Rere floats over. The Combee are also wary of this strange, pink creature. Could it be a flower? They are not certain of its affiliation.

>>5326288
Citrine is very rocky and unappealing. They seem not to notice him. For now.

Two of the three Combee might flee. What do you do?

>>5326279
>>5326282
Escavalier falls out of boundaries and rejoins with Kaku and Astor. Kaku elects to go left, this time. He notes that all along the walls are significant amounts of hives. Perhaps with his previous knowledge, [Knowledge Roll +2] he can attempt to identify what they might be from... otherwise he continues, hopeful that the Combee must be nearby!
>>
Rolled 7 + 2 (1d20 + 2)

>>5326292
"HMMMM..." Kaku thinks...
>>
Rolled 18 + 2 (1d20 + 2)

>>5326292
Vee looks back to his friends and then the bees. He says nothing and tries to look as unintimidating as possible, perhaps even cute. Hopefully the Combee like cute and the scent of Pecha Berries.
>>
Rolled 14 (1d20)

>>5326282
"Sure, sticking with ya"
Astor sees Cava
"OH SHIT A GHOST!"
Astor jabs Cava
>>
Rolled 1 (1d20)

>>5326292
Undeterred, Poli keeps trying to WRASSLE the (com)bee into the basket. He's too occupied to say 'Owie', though.
>>
Rolled 15 (1d20)

>>5326292
Rere instead simply acts on insticts or idiocy as she floats around lazily to mirror the Combee before giving a spin and a gleeful noise before slowly wavering over elsewhere to act just as feral and weird, even sticking her face and rubbing it in a flower.
>>
>>5326301
"Dude, seriously? I'm not dead!"
>>
Rolled 4 (1d20)

>>5326292
Citrine continues with his inaction. He tries to look like a perfectly normal and unobtrusive stone.
>>
>>5326297
Kaku can't quite remember much about hives specifically, so... he's unable to tell. At most, he can tell it's definitely related to a black-and-yellow bug-type! There's a room up ahead and he can here buzzing... this might be it. Does he enter?

Assumedly, Astor and Escavalier are tagging behind him, having their usual confrontation.

Your choices.
>[Perception Roll]
>Eh, who cares, let's go in.

>>5326299
Vee takes the lapse in their defenses to put out his best Beevee impression! It's way too good, as if he could be just another bee like them! The Combee are elated and welcome the new friend, buzzing around him.
>Vee finds x1 Honey

>>5326303
Rere's ability to just... vegetate comes in handy. She's in tune with the psychic nature and terrain of the dungeon, a natural at being unassuming. The Combee do not consider her a threat, but a very strange, malformed friend. Or flower. They are not sure.

>>5326302
Poli's tongue lasso gives out and the Combee is free! It's looking upset... and it's going in for the Bug Bite! Poli can either choose to knock it out, defeating it or randomly sacrifice a consumable and capture the Combee.

>>5326315
Citrine's unfortunate attempt at unobtrusiveness is covered up by the other amazing bee and bug performances.
>>
>>5326321
>>Eh, who cares, let's go in.
"I'm feeling good about this room!"
>>
Rolled 12 (1d20)

>>5326321
Citrine looks unobtrusive HARDER.
>>
>>5326321
Poli yeets his Soda Pop at it to incapacitate it for the capture.
>>
>>5326321
*Cava is too busy looking annoyed at Astor to notice anything, and heads right in.
"Hrm."
>>
Rolled 9 (1d20)

>>5326311
"Then why did you just walked through a wall?"
>>5326321
"I don't know, this hall seems... weird"
>>
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>>5326321
Vee is sitting amongst his new friends. He watches them float around casually while thinking of what to do.

>>5326325
He watches Citrine try to be unobtrusive. He seems to be doing a fine job, considering none of the bees are attacking him.

>>5326327
Vee watches Poli through a can of soda at one of the bees. He looks kinda sad.

Guess it's time to take things into his own paws.

Vee gets up and makes a very good bee noise to lead the Combee friends away and into their care safely and without any trouble. "Vzz. Bzz."
>>
>>5326329
"Eh, nevermind"
Astor walks inside
>>
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>>5326324
>>5326328
>>5326329
Kaku steps into the room, quickly spotting a trio of Beedrill surrounding a patch of flowers! Oh. So those had to have been Beedrill hives. That makes more sense. Taking a glance at your basket given to you by Celesteela... you notice that the Beedrills also fit perfectly into them...

...you're thinking that you could also try to capture them. They're still bees, right?

Your choices:
>They still haven't noticed us. Sneak around. Maybe we can ambush them and grab them without a fight!
>Head on! We'll weaken them!

>>5326325
Citrine is still melting from his poison affliction. It is painful.

>>5326327
Poli sacrifices the item the Combee was going for, conking it right on the upper face with the aluminum soda can. It flops to the ground, dazed. It is now available for capture!

>>5326335
The Combee listens and begins to circle around Beevee and Rereflower. It seems they've captured more Combee this way, too!

They can choose to accept the amount of Combee they've found and regroup and leave the dungeon... or continue looking for more. Do you think Celesteela would reward you with the amount acquired?

(Choosing to continue will extend the length of the session.)
>>
Rolled 11 (1d20)

>>5326349
Citrine hisses in pain. Never mind, not a hiss. He makes some sort of rock noise and tries to keep it quiet.
>>
>>5326349
>>They still haven't noticed us. Sneak around. Maybe we can ambush them and grab them without a fight!
"Sunk cost fallacy is kicking in so y'know what, I'm taking them. Astor, don't fucking kill them."
>>
>>5326349
Vee nods to his group. He thinks they should >continue
>>
>>5326349
Poli picks up the dazed Combee and plops it in the basket.
"OK! Now what?"
>>
>>5326349
*Cava shrugs.
"I mean, Beedrill buds could work, right?"
*Cava tries to sneaky sneak.
>>
>>5326349
>>5326353
"Don't worry"
Snek
>>
Rolled 11 (1d20)

>>5326359
roll
>>
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>>5326354
>>5326355
The group has currently acquired 3 Combee to satisfy Celesteela's request. They have chosen to look for more Combee to grab!

Walking along the path, the angry Combee in Poli's basket buzzes. The other two happily follow along Beevee and Rereflower.

>>5326353
>>5326360
>>5326362
Shrouded under the cover provided by the copious amounts of tree and flower, the three creep their way around the clueless Beedrill, set on at least coming back with something Bee related. They're now in the corner of the room, in an optimal spot to do some bee-napping.

How do they go about it?
>[Player choice]
>Open up with shock and awe!
>Baskets up!
>...try and get closer.
>>
>>5326365
Vee nods in the direction of the two paths to their right, as if to ask which one they would take.
>>
>>5326365
Citrine decides to stay silent and follow the others slowly to not alarm the bees in any way.
>>
Rolled 13 (1d20)

>>5326365
"I got this, I got this..."
>Fake out and quickly trap one in a basket.
>>
>>5326367
Rere buzzes twice, pointing to take the farther path then the closer one.
>>
Rolled 15 (1d20)

>>5326365
*Cava tries to snatch one quickly!
>>
>>5326365
>>5326367
"First is the worst. Let's take the path farther ahead." Poli suggests.
>>
>>5326368
>>5326372
>>5326376
Vee agrees with Rere and Poli to head to the path farther ahead.
>>
Rolled 10 (1d20)

>>5326365
Astor stays hidden (roll?)
>>
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>>5326372
>>5326376
The group elects to take the farther route, heading up and passing the one on their immediate right. They arrive at the entrance to a room.

Your choices:
>[Perception Roll]
>Eh, who cares, let's walk in already!

>>5326371
Kaku knocks one right out of the sky and into his awaiting basket! Quickly closing it shut, you can hear the upset Beedrill attempting to escape.

>>5326373
Escavalier, with his natural bug-hunter abilities, quickly disables and catches the Beedrill without incident! Right into the basket, it goes, secured.

There is still one Beedrill remaining, who has noticed the sudden disappearance and appearance of intruders! It gets ready to fight.

>>5326380
Astor remains concealed.

Citrine, Astor, Rere, and Vee's baskets remain unused. Poli, Kaku, and Escavalier's baskets have been used. 4/7 baskets remaining.
>>
Rolled 8 (1d20)

>>5326382
Vee looks around the room before heading in. "Let's make sure it's safe before putting our friends in danger."
>>
Rolled 7 (1d20)

>>5326382
"Ooh, a room." Poli peeks in.
>>
Rolled 3 (1d20)

>>5326382
Astor bitchslaps the beedrill with a Brave Bird before forcing it into the cage
>>
Rolled 14 (1d20)

>>5326382
"Uh oh, go away." Kaku punches the Beedrill!
>>
>>5326382
"Let's get ready to rumble!"
>>
>>5326382
Rere floats on alright, already we all float on alright
>>
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>>5326383
>>5326386
They are unable to see much, peering in. They do count two possible ferals, however. Spooky!

>>5326397
Rere does not care. She heads inside, unaware or very aware.

>>5326389
>>5326390
Astor slams into the Beedrill from his hiding spot, knocking the poor thing down to the ground, quickly finished off by Kaku's punch to the gut! It weakly buzzes out before vanishing in mere seconds. The room is now devoid of uncaptured bees. It is filled with buzzing noises, however.

Standing in the patch of flowers, they now have the option to backtrack and check out the other route or continue forward.

Team Astor receives +20+1d20EXP.
>>
>>5326411
"These aren't Combee..." Citrine mutters unhappily. He's still visibly poisoned.
>>
Rolled 13 (1d20)

>>5326411
"Well, I got what I wanted so, let's find the way out?"
>>
Rolled 5 (1d20)

>>5326411
"Nice! Beedrills count, right?"
>>
Rolled 5, 8 = 13 (2d20)

>>5326411
>>5326415
"Sure, let's go"
(Roll 1 is perc, roll 2 is xp)
>>
>>5326411
>>5326413
"Lame!" Poli clearly doesn't have much to contribute to discussion, just dealing with the angry Combee in the basket for now.
>>
>>5326411
Vee looks inside and signals for his bee friends to bee careful. He makes another bee noise. "Vzz."

>>5326413
>>5326418
He turns to his friends and then to Rere. He shrugs,
>>
Rolled 4 (1d20)

>>5326411
Rere simply buzzes and starts floating about the room mindlessly as a defence mechanism acting like she is a fellow feral still amongst the bugs. Certainly whatever mindless hivemind these bugs have would respectively keep away from the fellow feral as she continues her act.
>>
Rolled 18 (1d20)

>>5326411
>>5326430
Poli also decides to imitate a bug. He doesn't feel the need to buzz, though, the basket seems to be doing that just fine.
>>
Rolled 12 (1d20)

>>5326415
>>5326416
>>5326417
Astor manages to find a Chesto Berry.

Otherwise, if they're ready to leave, they can try to find the stairs. They can move to the other exit on the east side of the room, or backtrack and look at the other path they did not take on the fork.

Your choices:
>East exit
>Left path on the fork

>>5326420
The Combee hang back, in the safety of the flowers and trees, returning to basic duties, collecting nectar.

>>5326430
Rere's act seems to be mostly working, however, the Yanmega notices the strange movement and unknown creature and darts over to inspect the pink egg. What could it be, its bug-brain must wonder?

>>5326431
Poli does a great job at imitating the bugs that he basically has free reign of the room. He manages to find an orb once hidden in the bushel of flowers.
>Evasion Orb

Your choices:
>Distract the bugs and flee for an exit path
>Fight the bugs!
>[Player Choice]
>>
>>5326438
"Let's backtrack a bit before leaving, i want to find a combee"
>Left path on the fork
>>
Rolled 1 (1d20)

>>5326438
>Distract the bugs and flee for an exit path
Poli attempts to distract the bugs with a bug dance... or really just a completely normal dance.
He leaves behind the Evasion Orb for someone else to take.
>>
>>5326438
>>Left path on the fork
"Backtracking it is then"
>>
>>5326438
>>5326440
*Cava follows The Birb.
>>
Rolled 1 (1d20)

>>5326438
>>5326442
Rere turns to look at Poli with the rest of the bugs, acting like it noticed his obvious unbuglike movements to save her own skin as she buzzes in hostility and throws up another Psychic Terrain

Et Tu,Rere?
>>
>>5326438
Citrine, still poisoned, decides to BE the distraction, Prismatic Feather up his metaphorical sleeve.

>Player Choice
>distract AND fight the bugs
>>
>>5326438
Vee looks back at the Combee, but watches Poli make a bit of a mistake. He stays on the defensive. The bees will not be harmed today. He uses Wish!
>>
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Rolled 17, 5 = 22 (2d20)

>>5326440
>>5326443
>>5326444
As Team Astor decided to finish up with the Beedrills, he’s quite determined to find a Combee and call it a truer success than the substitutes they’ve picked up. Leaving their first path and moving through the familiar flowery road, they find something already restricting their movement.

There's a room in the way!

Your choices:
>[Perception Roll]
>Eh, who cares, let's walk in already!

>>5326442
Poli attempts to distract the duo with his esoteric movements and form. However, all it manages to accomplish is that Poli has now become the focus of the Scolipede and Yanmega!
>Scolipede used X-Scissor on Poli!

>>5326446
Rere’s own strange act causes the Yanmega to focus on her instead, ready to strike back at the suddenly not-so-in-tune Tapu!
>Yanmega used Air Slash on Rere!

>>5326449
Citrine takes up a position to defend his friends, preparing to sacrifice his ailing self to allow their escape! However, it seems he will need to really pry away the attention of the ferals!

>>5326452
Vee prepares a healing star above him, ready to protect his new bee friends. That he has befriended.
>>
Rolled 3 (1d20)

>>5326477
*Cava peeks in this time.
>>
Rolled 14 (1d20)

>>5326477
"HEY!" Citrine bellows. "Eat this! I, uh. HATE BUGS!" he says, firing off a Power Gem at the Yanmega and stomping up as close as possible to be a better distraction.
>>
Rolled 1 (1d20)

>>5326477
"Ouch! I'm going to hurt you now!" Poli threatens as he uses Psychic on the Scolipede.
>>
>>5326477
>>5326484
Vee gives Citrine a disappointed look.
>>
>>5326480
*Cava cannot see with his eyepatch.
>>
Rolled 11 (1d20)

>>5326477
Rere attempts to flee and use Citrine as a shield.
>>
>>5326487
"Hey, I'm just saying that! Citrine says, also loudly. "Run, by the way!"

>>5326484
652 damage!
>>
Rolled 10 (1d20)

>>5326492
Vee decides to get the bees' attention again and run through. He moves to the leftmost path from the aerial view, looking out to make sure the Combee aren't hurt.
>>
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Rolled 1, 1 = 2 (2d20)

>>5326480
Escavalier is actually unable to see anything. To him, the room is probably, most likely, clear or devoid of enemies. Totally.

>>5326484
Citrine exclaims his great dislike of bugs, assaulting the Yanmega with scorching beams and knocking it back! It buzzes angrily.
>Yanmega used Ancient Power!

>>5326486
Poli does exactly that. He just stands there, threatening the Scolipede with his possible use of Psychic. It scampers up and headbutts Poli!
>Scolipede used Poison Jab!

>>5326490
Rere uses the classic tactic of living shields and avoids taking the damage, instead pushing Citrine to take it for her.

>>5326498
Vee, during the distraction, slips away! The Combees follow along dutifully, still inspecting flowers.
>>
Rolled 13 (1d20)

>>5326518
Poli sidesteps the Poison Jab (funny 1!) before attempting another use of Psychic, hopefully not flubbing it this time.
>>
Rolled 17 (1d20)

>>5326518
Vee checks to make sure his bee friends are okay and smiles. He decides to inspect the flowers with them.
>>
Rolled 5 (1d20)

Rere is gonna do it. She is gonna attempt to use Happy Hour to convince the other two Bug types to give up being feral and join the guild... hopefully.
>>
Rolled 2 (1d20)

>>5326477
"Huh..."
Perc roll
>>
Rolled 8 (1d20)

>>5326518
Citrine just takes the attack to the face, taking zero damage. Apparently, throwing rocks at a rock doesn't work...? He decides to throw out another Power Gem to try and finish off the Yanmega, nodding slightly as Vee leaves.
>>
>>5326519
Poli slaps the Scolipede down, now in clear range as it's sent flying across the room, slamming against the wall of trunks. It's not completely out, but it's definitely dazed.

>>5326521
Vee sees that they are just fine. They find many flowers to inspect and enjoy.

>>5326522
Rere feels a shower of happy light flow around her... and... a pile of 65P spawns right next to her location.

>>5326529
Citrine retaliates with another attack, assaulting the Yanmega with another barrage of rock-energy-infused lasers! It goes down, buzzing out in pain as it vanishes completely.

The Evasion Orb is still available in the room.
>>
Rolled 13 (1d20)

>>5326546
Poli is feeling vengeful today! He follows up with another Psychic on the Scolipede.
>>
>>5326546
Vee is happy.

The Evasion Orb vanishes and appears in Vee's inventory.
>>
Rolled 6 (1d20)

>>5326546
Citrine goes into a Gyro Ball instead this time to help Poli finish off the Scolipede, full weight behind the blow.
>>
>>5326548
The Scolipede is severely weakened, and with its final breath, launches out one last Poison Jab at Poli! It's trying to stab him with its horns!
>Scolipede used Poison Jab!

>>5326552
Citrine interrupts this last stand, barreling right into the side of the Scolipede, sending it sprawling out and vanishing completely. They've defeated the bug ferals!

Citrine can also feel the poison catching up with him. He's feeling very weak.

>>5326549
Vee happy.
>>
>>5326557
"Hmmm... We should check the surrounding area and head back. This poison is annoying and if the other floors are anything like this it's just going to be even more of a slog." Poli rambles.
>>
>>5326557
"Ung. Help. I am about to do that keeling over thing."

Sure enough, he's tipping over...
>>
>>5326561
"I was hoping we'd find the stairs before I had to use this, but here."
Poli uses Sitrus Berry on Citrine.
>>
>>5326562
"Thanks. That should tide me over..."
>>
Continuing on Monday.
>>
Vee used a Full Restore on himself because item space.
>>
Rolled 546 (1d639)

>>5326088
Cava's Epitaph freebie
>>
Rolled 58, 299, 371, 196, 147, 198 = 1269 (6d639)

>>5327391
Citrine's Epitaph purchase
>>
Rolled 131 (1d639)

>>5327392
Vee's Epitaph freevee
>>
Rolled 216 (1d639)

>>5327394
Veeroll duds once
>>
Rolled 441 (1d639)

>>5327394
Astor's Epitaph freebie
>>
Rolled 225, 354 = 579 (2d639)

>>5327397
Poli's Epitaph purchase
>>
Rolled 205 (1d639)

>>5327397
Astor broke gaem
>>
Rolled 241, 462 = 703 (2d639)

>>5327400
Mistral's Epitaph purchase
>>
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>>5326574
The poison that had been coursing through Citrine had almost nearly taken its toll, however, with Poli's intervention, the corrosive liquid required much more to work through again.

Vee and the Combees seem to be lost in their own world, investigating flowers in wonder. Rere is still floating next to the 65P she had miraculously generated.

Team Citrine receives 2d20EXP. Team Astor receives 1d20EXP.

On the northern part of the map, you can no longer hear the buzzing in the trees. Perhaps there may no longer be any of your intended targets in the area.
>>
Rolled 1, 19 = 20 (2d20)

>>5329276
I grab the 65P and continue to ride Citrine and point we should go up
>>
Rolled 18, 16 = 34 (2d20)

>>5329276
Vee is enjoying the flowers with his bee friends while he waits for his non-bee friends.
>>
>>5329276
(requesting permission/excuse to ENTER late?)
>>
>>5329312
Rere proceeds to pull Castform out of her shell. How long was the poor soul in there!?
>>
>>5329324
>castform has been asleep the entire time he was in there
>now he awakens
morning! wait this isn't the guild hall, we on a mission?
>>
>>5329276
(Charles is knocking on the door. Would someone kindly answer?)
>>
>>5329335
Vee is sitting with the bees waiting for his friends to catch up. There are some nice flowers.
>>
>>5329336
(The door bursts open!)
"Do I smell flowers?? Vee! Hello! You...appear to have some bees following you."
>>
>>5329338
Vee makes a bee noise to the bees before turning to Charles. "We're looking at flowers."
>>
Rolled 2 + 2 (1d20 + 2)

>>5329341
"Oh."
>Charles nods in agreement.
"A fine idea. Are we on a quest? What's the goal today?"
>Charles moves over to smell the flowers and see if there are any worth taking back to the guild.
>Looking for unique flowers + 2 gardening
>>
Rolled 10 (1d20)

>>5329276
"There better be a Combee in this room, if I see the stairs I'm leaving for sure..." Kaku enters the room.
>>
>>5329345
"We are making friends with the Combee. I'm waiting here for the rest to catch up. I'm protecting them." He nods to the two Combee investigating the flowers with him.
>>
>>5329349
"Oh! Interesting! I hope I can make a few friends too!"
>Charles waves to the presumably feral combee
>>
File: Spoiler Image (571 KB, 500x375)
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>>5329276
A familiar face speeds down the corridor behind Team Astor in pursuit mode.
"Transform!"
Arms extended and facing forward, Duno appears!
"Formed up and ready for action."
>>
Rolled 7 (1d20)

>>5329348
"I hope"
Astor follows
>>
File: Nectar_Woods_1F (17).png (245 KB, 1919x1919)
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The Combee circle around the new individual who suddenly entered their presence. Understandably, they're wary as they float around and inspect the strange, moderately amorphous creature. They buzz with a minor amount of agitation.

Rere, Castform, and Citrine are sitting in the empty room.

Duno? Has now joined Team Astor on their adventures! How could this be...? Kaku leads the way into the room, followed by Astor. They manage to spot a Scyther hacking away at some fallen trees and slicing things up. Somewhere, nearby, Kaku can hear the buzzing. It's softer and less obtrusive. Could those be the Combee?

Past the Scyther is a strange pile of curving sticks. Wands? You can't make out what they might be...
>>
Rolled 2 + 2 (1d20 + 2)

>>5329368
>Charles can see the agitation in the combee
"Oh! I suppose I am a new face. Let's see if I can appease them."
>Charles attempts to look as friendly as can be!
>Friendship + 2
>>
Rolled 9 (1d20)

>>5329368
I'm gonna attempt kissing Citrine to cure his poison status or atleast let me take it until we hit the stairs. I should be fine, I got Reviver Seeds.
>>
Rolled 15 + 2 (1d20 + 2)

>>5329368
Vee silently tries to calm his bee friends. Charles is no threat. He likes flowers too.
>>
Rolled 8 (1d20)

>>5329368
"Fascinating..."
Duno seems pleased with seeing the Scyther for some reason. He snaps out of it and reaches on his underside to find a Metal Coat has stuck to him magnetically at some point along the way. He glances at the Scyther again before settling for keeping it as a hold item and trying to perceive a path to the team's goal.
>>
Rolled 10, 5 = 15 (2d20)

>>5329355
"...okay."
>>5329368
>Kaku hits the Scyther with Fake Out and Darkest Lariat
>>
>>5329375
"Thank you kindly Vee."
>Charles whispers
>>
>>5329368
>>5329374
I... you do that!
I'll check out the 3rd door at the top and if I find anything I'll call out to you
>entering door number 3! (northeast corner)
>>
>>5329379
Vee makes another bee noise. "Vzz." He's pretty good at it.
>>
>>5329386
"Heh heh! BeeVee."
>>
File: Nectar_Woods_1F (18).png (249 KB, 1919x1919)
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>>5329374
>>5329384
Nothing seems to come of Rere's kiss.
>Citrine is still poisoned! He takes 6% damage.

While the two are off doing that, Castform begins investigating the path up. It appears that there is another opening here... does he want to...

Your choices:
>Go in! Waiting is for chumps.
>Let's take a breather and look.

>>5329373
>>5329375
Charles' imposingly large presence seems to agitate the Combee further and they begin circling in an attack formation! With his quick thinking, Vee manages to convince his new friends that the dragon is no threat. With a wary look, the Combees go back to inspecting flowers, throwing occasional glances at the Goodra.

>>5329378
Kaku engages with an immediate strike, followed by a heavy slam of fae energy, causing the Scyther to chitter in surprise as it bowls over, unbalanced, into a pile of woodchips and sliced flowers. Its wings buzz as it attempts to reorient itself.
>>
Rolled 14 (1d20)

>>5329400
>Go in! Waiting is for chumps.
>what, am I supposed to just sit around as citrine takes poison damage?
>>
Rolled 2 (1d20)

>>5329400
>Kaku follows up with another Darkest Lariat
>>
>>5329400
Vee looks to Charles and then to the room behind them to the north.
>>
>>5329400
Rere goes to find Castform, but before she does she goes about kissing a Reviver seed and leaving it on the rock monsters jaw just incase so he can catch up later and also have some good luck. She has to go find more buzzy bugs
>>
Rolled 14 (1d20)

>>5329400
"Oh...It appears they don't take too kindly to me..."
>>5329409
"Hm? You want to go to the next room, Vee? Very well. Onward!"
>Charles enters the new room, performing an inspection to see if there is anything of note
>>
Rolled 5 (1d20)

>>5329400
>>5329407
With the sounds of Kaku's scuffle hampering following the buzzing, Duno reluctantly joins in.
"Picking a fight, huh? I guess I'll take a shot."
Duno speeds in with fists glowing a steely gray before unleashing pointed punches. Duno used Bullet Punch!
"And now... Field, deploy!"
You could've sworn you heard some unnecessary machine noises as Duno uses Iron Defense. Duno tenses up, becoming more rigid in structure to sharply raise his Defense.
>>
Rolled 5 (1d20)

>>5329412
Vee checks for any hazards to the bees.
>>
File: Nectar_Woods_1F (19).png (258 KB, 1919x1919)
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Rolled 17 (1d20)

>>5329405
>>5329411
>>5329412
>>5329419
Citrine is knocked out by the kiss.

Castform barrels right into the room without a care in the world and finds that there's no one or anything aside from the trees parting in a space. You notice that the flowers and ground seem to form a very strange path leading up. Rere follows right behind, leaving Citrine to his devices.

Charles and Vee check ahead of them to see that the room already has Rere and Castform. It's looking to be safe!

>>5329407
>>5329418
Kaku doesn't let up as he spins to win, slamming into the downed Scyther. It chatters out, chitin cracking under the abuse. Furious, it manages to scramble back up and returns the favor with a leaping strike, blades outstretched.
>Scyther used Aerial Ace on Kaku!

Duno comes roaring in, unlocking his arms and firing off a flurry of sharpened steel punches, softening the hardened bug armor!
>>
>>5329434
>Charles calls out
"Cast! Rere! Good to see you!"
>>
Rolled 15 (1d20)

Rere mindlessly flies over to greet Vee and Charles happily, noticely Poli and Citrine-less

Rolling to path her way through as she buzzes like a bee in greeting to Beevee
>>
>>5329434
hey charles! hey vee!
>castform stops
>staircase detected
>remembering the stairs in taserland, castform rushes to it
>entering staircase
>>
>>5329434
Vee mouths an 'oh' and checks around. "I'm not sure there's anywhere we haven't checked already." He says quietly, as to not disturb the bess.
"The other team is searching the other direction."

>>5329440
"Shh." Vee looks at the bees.
>>
Rolled 20 (1d20)

>>5329434
"Helping ya out!'
Astor uses Brave Bird!
>>
Rolled 14 (1d20)

>>5329434
>Kaku keeps the momentum and hits it with Darkest Lariat once more
>>
Rolled 4 (1d20)

>>5329434
>>5329445
>>5329446
Duno prepares to attack further, but Astor gets between him and the Scyther. Already reluctant to fight, this pushes Duno to examine the curved branches with another perception roll.
"These don't seem compatible, but maybe it can be fuel."
>>
Rolled 8 (1d20)

>>5329444
>Charles mouths oh!
>He attempts to be as quiet as he can bee
>>
Rolled 18 (1d20)

>>5329442
Vee buzzes as well. "Vzz."

>>5329443
Vee shoots Castform away with a wall of Swift to stop him from reaching the stairs. "if you do that, we might miss out on more bees from Astor's side."
>>
>>5329450
Rere nods "What if we use this time to get bee costumes done for the rest of us?"
>>
>>5329451
"If we found some yellow flowers, we could try that. I don't wanna ruin them for the Combee though..."
>>
>>5329450
>castform stop, suprised VEE of all people attacked him
>after hearing him, he nods and stops heading to the stairs
>HP 322/510
>>
>>5329450
>>5329454
>Quietly
"Ah! Vee! Don't hurt Cast!"
>>
>>5329454
>>5329457
"It was defensive, he just kinda floated into it... Sorry."
>>
Rolled 19 (1d20)

>>5329453
Rere attempts to spot some yellow flowers to collect to make chains of yellow across her shell to look more bee like... or atleast like a floating beehive.
>>
>>5329457
>>5329458
swifts never miss my guy. but it's already forgiven
>>
>>5329461
>>5329458
"Very well. I'll heal you in a moment Cast."
>>
>>5329461
"That's not how that works. It goes where I want it to go, no exceptions. I set up a wall."

>>5329459
"Good job, Rere."
>>
Rolled 16 (1d20)

Citrine finally wakes up. The Reviver Seed is mysteriously consumed.

"WHAT THE FUCK WAS THAT?!" he yells.
>loudness roll?
>>
File: Determined.png (664 B, 40x40)
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>>5329465
Vee leers at Citrine for being so loud.
>>
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>>5329445
>>5329446
>>5329448
Astor spreads his wings to their full span, launching into the air as he comes in, streaking and glowing with a meteoric amount of energy. Crashing right into the dazed Scyther, it's struck with an explosive transfer of energy. It's sent staggering back, thoroughly defeated. Kaku comes in, and with a roundhouse kick, sends it flying into the depths of the trees, never to be seen again.

Team Astor receives 1d20EXP.

Duno? can hear a faint buzzing nearby...

>>5329458
>>5329459
>>5329461
>>5329454
As Castform attempts to make his way to the stairs, he's stopped by an abrupt assault of stars! Reeling, he doesn't move forward.

Rere greets the other Combees with a buzz, disguised in a sufficient amount of flowers as if to look like some sort of very weird Vespiquen. The Combee are much more at ease with the presence of another large bee creature.

>>5329465
Citrine is loud. The Combee face the direction of the unknown noise, confused.
>>
Rolled 20 (1d20)

>>5329475
Duno tries to find the local buzz now that the drive by is over.
"Was that Scyther even feral?"
>>
Rolled 19 (1d20)

>>5329454
>>5329475
>Charles forms his water baton and performs a little symphony with the water particles in the air before sending them to heal Castform!
"Feel better Cast?"
>>
>>5329475
>castform, considering how to make himself look more friendly to the bees, sets sun.
>he's become fire type, and orange!
>>5329482
>back to full health!
much better, thank you charles!
>>
Rolled 14 + 2 (1d20 + 2)

>>5329475
>>5329459
Vee equips the Beevee skin using Rere's method.
>>
>>5329483
>Charles nods
"Of course!"
>>
>>5329480
"I dunno', probably!"
>>
>>5329475
Citrine storms back over to the rest of his group.

"DUDE!"
>>
>>5329495
Rere cheers "Yay, Rere kisses work-Bzzz"
>>
File: Nectar_Woods_1F (21).png (263 KB, 1919x1919)
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>>5329480
>>5329488
Duno? with some miraculous ability to determine the location, manages to sound out that the reverberating buzzing is coming from the hallway to their west. Duno and Kaku are unsure if the Scyther was feral. Probably, they both surmise.

>>5329482
Charles helps to restore Castform's lost health!

>>5329485
Vee does a decent job of becoming a truer Beevee. He is flowery, though, however.
>>
>>5329497
"What the fuck?! You can't just do that!"
>>
Rolled 15 (1d20)

>>5329498
so... now we know where this is should e look for any other paths?
>now before we continue, beecast time
>rolling to flower up and look like bee
>>
Rolled 20 (1d20)

>>5329498
"I still have a cage, taking lead"
Astor quickly rush to the hallway
(Xp roll)
>>
Rolled 1 (1d20)

>>5329498
Duno tries to smooth out his edges from iron defense to appear less intimidating.
"Your ability to gatt- combine is fascinating. We, too, are combined. Come with us."
Duno opts for persuasion, but his arm extended in peace is stiff, robotic even.
>>
>>5329501
Rere puffs her cheeks and crosses her arms "Rere can kiss friends. She trying to heal you with love. What, Cit-ty scared of cute girls?"
>>
Rolled 8, 13 = 21 (2d20)

>>5329498
Kaku rolls for XP and searches the sticks pile
>>
Rolled 5 + 2 (1d20 + 2)

>>5329498
>Seemingly waiting for friends, Charles again looks for unique flowers. There's got to be something of interest here!
> + 2 Gardening
>>
Rolled 3 (1d20)

>>5329498
>>5329502
"I think we're better off waiting for a little while and then heading up. If the others are in trouble, we'd be able to know in like... ten minutes I guess."

>>5329506
"He's dating a Pikachu." Vee buzzes to Rere through his Beevee powers.

>>5329509
"Vzz, bzz." Beevee helps look for cool flowers.
>>
>>5329506
"I already have- forget it. Don't do it again, okay?"
>>
File: Nectar_Woods_1F (22).png (274 KB, 1919x1919)
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Rolled 9 (1d20)

>>5329502
Castform adopts the way of the bee. Although he does end up looking more like a bundle of floating flowers. Like a Comfey, but balled up.

>>5329503
>>5329504
Astor and Duno quickly leave the room in search of their objective. Astor has his basket at the ready, prepared to catch the bugs that they've been sent after!

However, Duno's seemingly unnatural presence has clearly unnerved the Combee and they flee down the hall, away from the two!

>>5329507
Kaku investigates the pile of sticks and finds a bundle of three wands. They appear... to want to show him how to leave.
>Guiding Wand (3)

>>5329509
>>5329510
They are unable to locate any cool flowers. Charles found one, however, some of the petals had been nibbled off, reducing its coolness by 75%.
>>
>>5329510
>>5329511
"Fweh... Fine. Rere see no problem." she proceeds to simply follow once more.
>>
Rolled 10 + 2 (1d20 + 2)

>>5329514
"Hmmmmm. I wonder..."
>Charles takes out his water baton and does a merry little tune before sending the healing waters to the flower in hopes of restoring its coolness!"
> + 2 Gardening
>>
>>5329514
"Neat!" Kaku takes the wands and follows Astor and Duno before he gets left behind.
>>
Rolled 8 (1d20)

>>5329514
"...A cool Golett or Baltoy would not have been as much of a hassle."
Duno transforms into pursuit mode and tries to speed ahead to cut them off(athletics).
>>
>>5329514
>>5329510
>castform nods in understanding, and just decides to follow alongside the group and the bees.
>maybe if these survive he can try making a flower crown out of them after
>>
Rolled 19 (1d20)

>>5329514
"Nice flower."

>>5329515
"It's okay Rere, I kow you didn't nean anything by it." Vee gives Rere a bee-to-bee moment.

>>5329516
"I was thinking the same thing." Vee uses Wish! "Be better, little flower."
>>
Rolled 4 (1d20)

>>5329514
>>5329518
"Hey! Stop!"
Astor is also on pursue mode, keeping a eye for any ambushes
>>
>>5329521
"Oh! Good thinking Vee!"
>>
>>5329521
Rere shakes her end, confused and sighing again "Rere think he just scared of pretty pink Pokemon. Dunno why. Atleast he isn't poisoned."

Rere also tries to help the flowers by casting Aromatic Mist
>>
Rolled 4 (1d20)

>>5329530
>Charles antennae perk up just be fore ReRe casts the fairy move
>He gets a thousand yard stare
"Oh no..."
>Rolling to not get a sneeze attack!
>>
Rolled 13 (1d20)

>>5329530
"I'm not afraid. I mean, maybe a little. But not like that!"

Citrine tries to not look scary to the bees.
>>
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Rolled 4 (1d20)

>>5329518
Duno? goes speeding off ahead, trailing behind where he believes the Combee has disappeared off to. Although considering he didn't get a good look in the first place, they've already vanished somewhere!

>>5329522
>>5329517
Astor inadvertently is struck by a falling branch for 50HP. Ouch! He is closely followed by Kaku, who does not have the unfortunate fate of being hit by a branch. They watch it harmlessly tumble into the depths of the forest.

>>5329521
>>5329516
Vee and Charles attempt to repair the flower. It's definitely looking much more presentable than before, but the end of some of the petals looked crimped by teeth.
>>
>>5329530
"This is nice. Thanks Rere."

>>5329535
Vee smiles. "It looks nice. Good job, Charles."
>>
Rolled 15 + 2 (1d20 + 2)

>>5329535
>Here it comes!
>Charles attempts to use the goo on his arm to prevent an impromptu acid spray from hitting the flower! + 2 Goo
"Ah...AH...ACHOO!"
>>
>>5329537

Gives a cute giggle and an 'Whoops. Excuse me' as she waves off the Sp. Def improving mist ability from her face.
>>
>>5329535
"Did it get away? This sucks." Kaku checks the path to the left.
>>
>>5329535
>>5329538
"Well, that was close!"
*Charles quick places the slightly damaged flower into his Flower Pot to return to the guild*
>>
>>5329539
>Rubbing his...nose?
"Rere, please be more careful with the fairy moves. Some of us are allergic!"
>>
>>5329535
Duno splits the work between his two brains, with one continuing the pursuit and another trying to improve perception.
"It can't be far, not at that speed."
Duno checks the far right path, confident it's still loudly buzzing from flying away.
>>
>>5329543
"Rere will try. But no promises"
>>
Rolled 2 (1d2)

>>5329535
>>5329540
>>5329544
"Guys, i can't be in two places at the same time, following..."
1. Duno 2. Kaku
>>
File: Nectar_Woods_1F (24).png (274 KB, 1919x1919)
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Rolled 2 (1d2)

>>5329540
>>5329544
Kaku checks the left path, finding that it might not actually go anywhere. He also sees no sign of the Combee hiding here... or does he? Astor sticks with Kaku.

Duno? goes speeding off to the right, finding that there are two more possible paths the Combee could've taken to evade their pursuers! Where could it have gone!?
>>
>>5329553
>>5329543
Vee nods in the direction of the flower. "Charles?"
>>
>>5329555
"Yes, Vee?"
>Charles says as he holds the flower in his flower pot
>>
Rolled 13 (1d20)

>>5329553
"Looks like a dead end, but just to be sure'
Perc
>>
>>5329558
"Oh, I didn't notice you already took it. It's safe now. Where are you gonna put it?"
>>
Rolled 8 (1d20)

>>5329553
"Vexing. However..."
Duno opts to stick by the initial fork instead of going down the path, listening for buzzing once more.
>>
Rolled 12 (1d20)

>>5329553
"No luck..." Kaku looks around
>>
>>5329561
>Charles thinks for a moment
"Well, depending on if I can help it grow back some more, perhaps my room. If not, then I'll take the seeds and plant them in the garden. Always good to bring more variety!"
>>
>>5329560
Astor notices that something isn't quite right. One of the larger flowers is swaying or flowing out of sync with the wind that shuffles all around. His bird-vision suspects that there is something hiding under the petals!

>>5329565
Kaku sees the same thing Astor manages to see, although can't make out what part of the flower is obscuring the hidden creature.

>>5329563
A buzz behind him or a buzz in front. He's no longer certain if it's in front or back! How confusing!
>>
>>5329570
Duno notices that Astor and Kaku haven't backtracked after a bit and opts to join them.
"This formation seems best."
He readies a Bullet Punch for whatever may jump out, not convinced he can pull off diplomacy.
>>
>>5329570
Vee decides it's best to explore one last room before leaving. "There's a path in the room before we didn't take. Anyone coming with?" Vee buzzes to the bees to alert them.
>>
>>5329586
"Rere will wait by stairs. She take it when something scary comes and we continue."
>>
>>5329586
>Castform follows Vee
got your back Vee. lead the way!
>>
>>5329589
"Good idea, I'll shoot a star through here if we're in trouble I guess."
>>
>>5329586
"I suppose I'll come along."
>>5329589
"Good thinking ReRe!"
>>
>>5329570
Kaku pokes the flowers with a stick, trying to get whatever is hiding there out
>>
>>5329586
Citrine follows him carefully.
>>
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Rolled 12 (1d20)

>>5329595
>>5329577
The Combee floats out, frightened by the sudden change of its flowery shelter. Confused, it analyzes the situation and notices the three pokemon blocking its way out!
It decides that it must fight to survive... and kicks up the air around them!
>Combee used Gust on Kaku!

>>5329586
>>5329592
>>5329594
>>5329596
They leave to investigate the other path, noting the hives that are placed around the nearby trees. Could there be something here?

Citrine continues to melt from the poison still afflicting him.
>>
Rolled 14 (1d20)

>>5329601
>investigate the trees
>>
Rolled 11 (1d20)

>>5329601
Vee is watching his step and looks around at his environment. He decides to shoot a very weak Swift down the path to check for traps or ambushes.
>>
Rolled 8 (1d20)

>>5329601
"Hey, stop that!"
>Kaku Fakes Out the Combee and sneaks in a Bulk Up afterward
"Catch it!"
>>
Rolled 3 + 2 (1d20 + 2)

>>5329601
"Hmm. What secrets do the trees hold this day?"
>Investigate trees! + 2 Gardening
>>
Rolled 8 (1d20)

>>5329601
>>5329607
Duno uses his Bullet Punch to fire a warning shot, punching the wall as he moves to block the way out(intimidation).
"It will just struggle out of the basket along the way. We need to subdue it.
>>
>>5329601
Citrine is decidedly not melting.
>>
Rolled 15 (1d20)

>>5329603
>>5329606
>>5329609
As they inspect the trees, they definitely note that these hives were indicative of some kind of bee creature. But what could it be?

Vee's Swift travels down the darkened hall... and is returned by a sharp barrage of needles!
>??? used Pin Missile on Vee!

>>5329607
>>5329612
Kaku causes the Combee to flinch, watching it float even more confused in front of all of them. It doesn't seem to be in the correct mind to make a move for escape! Kaku is also strengthened.

Duno causes some of the branches to shatter and make the way back out a little more difficult for the Combee.

>>5329617
(error on my part)
>>
Rolled 4 (1d20)

>>5329619
"Vee!"
>Charles steps in front of Vee
>Purple energy wells around him and he sends an Acid Spray down the hallway!
"Take this!"
>>
Rolled 11 (1d20)

>>5329619
>>5329620
>understanding combee does NOT learn that, castform chooses violence
>he waits for the special defence drop, and activates a fire type weather ball!
>>
>>5329620
>>5329619
>Clarifying this is not a block, only an attack
>>
Rolled 13 (1d20)

>>5329620
"Careful, don't anger them all. It might not be just one..!" Vee shouts quietly.
390/500 HP
Vee rushes in to get a better look at what he's facing.
>>
>>5329619
>>5329620
(40 + 58 + 4) = 102 Damage + Enemy special defense dropped by two stages!
>>
Rolled 1 (1d20)

>>5329619
"Stop!"
Astor uses the cage
>>
>>5329630
>>5329629
(100*1.5*1.5*2*2+51+11=962 damage!)
>>
Rolled 20 (1d20)

>>5329631
Duno flies into action now that branches obscure the way. He uses his arms to try and corral the Combee into the basket.
>>
Rolled 20 (1d20)

>>5329637
>>5329630
>>5329629
Having not properly identified the attacker, they send their moves down the cramped tree hallway! You hear a furious buzzing as Beedrill bursts from between the trunks and flowers, brandishing its stingers with considerable anger. It's burnt and chitin weakened by the acid, but it's definitely not completely out of this fight!
It seems to be focusing on the one that tried to burn it!
>Beedrill used Poison Jab on Castform!

>>5329631
Astor's cage completely goes the wrong way, landing upside down and very much away from the Combee.

>>5329641
But with some quick thinking, Duno? manages to push the Combee right into the falling basket, trapping it completely! It buzzes, bumping futilely into the sides of the woven container, trapped.
>>
>>5329642
"Nice work guys! Do we leave now?" Kaku pulls out a Guiding Wand
>>
Rolled 20 (1d20)

>>5329642
>35/510 HP
>and poison means I'll faint at the end of the turn
>one more weather ball before I go down!
>>
Rolled 19 + 2 (1d20 + 2)

>>5329642
Vee buzzes at the Beedrill and lets loose a flurry of stars at the tree branches overhead!
>>
Rolled 20 (1d20)

>>5329642
"Cast! Hold on!"
>Charles focuses on healing his friend in need!
>With another twirl of his baton, Charles casts Life Dew on Castfrom and Vee for 25% of their max HP!
>A wave of water ruses forth, splashing both of them and healing some of their wounds!
>>
>>5329646
((100*1.5*1.5*2*2+51+20)*2=1942 damage!)
>>
Rolled 4 (1d20)

Rere attempts to hum something, sitting by herself and waiting for something to happen
>>
>>5329642
"Ha, right in line. Isn't that what you Combee are all about?"
Duno carefully scoops up the basket and wears it upside down on his head.
"I don't know if I have another of those in me..."
Duno uses a Zen Headbutt, trying to emphasize the "Zen" part. He concentrates iron will into his head, but does not move his head as he floats to Kaku.
"This should help. Let's make for the stairs."
>>
>>5329648
"WOAH! Where the hell did you come from?"
>>
>>5329642
>>5329652
"Righto. Tell me the way, stick of truth!" Kaku uses one Guiding Wand
>>
>>5329645
>>5329659
Kaku sees a spark form in front of him... filling him with the exact path to take to get to the stairs! Well, sort of, anyway. It just reveals to him in a dream where the stairs are located.

He knows it's nowhere nearby, at least.

>>5329652
Citrine, Rere, and Vee's baskets remain unused. Astor, Poli, Kaku, and Escavalier's baskets have been used. 3/7 baskets remaining. They did manage to catch an actual Combee this time, however. Congrats!

>>5329646
The poison roaring through his fiery little sun-sphere of a body, he musters all that he has and unleashes an infernal fireball! It surges down the hallway, spinning and spitting embers as it rolls like a great inevitability toward the angered Beedrill. It stares at the inferno, unsure of what to do... before it's consumed by the wrath of the flames.

>>5329647
Vee carves up the tree branches with laser-like precision, feeding the ever-growing fireball with tinder and fuel. It has covered the entire path. Everyone watches as it nears the end, exploding in a brilliant shower of light and fire, covering the end of the hall with hungry flames. The Beedrill is nowhere to be seen.

>>5329649
Charles summons up the will and the way of the forest, feeling the flow and transferring it into the pure essence of a Life Dew. Bestowing it upon his friends, they feel greatly rejuvenated. Healthier. Happier. Cleaner, too. Like they just went through a cleansing spa treatment!
>>
>>5329665
"Good job! Now shall we go back with the rest or keep exploring?"
>>
>>5329665
"That's... not what I wanted to do..." Vee looks to see if the Combee are okay.
>>
>>5329665
"Well, this is... something."
>>5329666
"I'm kinda done with this place, let's backtrack and find the others."
>>
>>5329666
>>5329669
"Ah, so that's what those sticks were. Beats kindling. Away we go."
Duno opts to stay out of pursuit mode to keep his hands free. It would also probably make traversing the branches easier.
>>
>>5329665
>Using this to void for the night. Have fun guys!
>>
>>5329665
>castform goes down from the poison and sheer exhaustion from that fireball, before getting brought back to recovery from the life dew
>pretty sure he isn't poisoned, but his health is still low
>127/510
>>
>>5329676
(Good night Charles!)

>>5329667
>>5329665
Vee sighs. "Let's investigate what's left and head back to the stairs."
>>
>>5329682
The end of the path is just a smoldering, ashy area... although the dungeon itself doesn't seem very much affected despite the dancing flames. There are still flowers in bloom nearby.

>>5329669
Kaku, with the knowledge bestowed upon him by the wand of guiding (which broke upon use, now left with 2 Guiding Wands in the bundle), leads the group all the way to the stairs where the others had been waiting.

Back at the stairs, you seem to have the option of fleeing the dungeon with your spoils or continuing up the path.

Your choices:
>Let's get out of here!
>Let's keep going!
>Leave as an individual
>>
>>5329687
Vee collects the flowers. "Might help with attracting more of them..."

He looks back and fires a star through the halls to alert Rere to walk up the stairs.
>Let's get out of here!
>>
>>5329687
>let's keep going!
I feel like arceus smiled on me there and I'm not letting him down now!
>>
>>5329687
"Next floor will have even better loot!" Astor roosts
>Let's keep going!
>>
>>5329689
>Let's keep going
Everybody knows the first option is supposed to be the best option. Bad game design. 0/10.
>>
>>5329687
>let's keep going!
"My two brained iq tells me that we wouldn't be needed if everything needed was on the first floor."
Duno makes sure the basket and Combee is secure, having since ceased Zen Headbutt.
>>
>>5329687
>Let's keep going!

Citrine is looking to start doing things again after finally recovering from Rere's assault.
>>
>>5329687
>>Let's keep going!
"Fiiiine! Might as well get some better loot..." Kaku doesn't see there's a third option.
>>
>>5329687
>"Let's keep going"

Rere has the urge to go up. She smells something is like feet up there... or was it 'afoot'? She didn't know. She lacks those.
>>
File: Nectar_Woods_2F.png (95 KB, 1919x1919)
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NOW ENTERING: NECTAR WOODS 2F

>Weather: Clear
>Terrain: N/A

Citrine, Rere, and Vee's baskets remain unused. Astor, Poli, Kaku, and Escavalier's baskets have been used. 3/7 baskets remaining.

You have 4 Combee and 2 Beedrill.

You arrive in another large clearing, with a Seed resting on top of some flowers. Otherwise, there are places to walk through and more flowers all around you. Sure is a pretty dungeon!
>>
>>5329704
"Mine." Kaku picks up the Seed
>>
>>5329706
It's a Via Seed!
>>
>>5329704
Citrine decides to head to the lone path to the east.
>>
>>5329704
>castform invokes the funny dark souls guy as he sets sun again
>>
Rolled 7 (1d20)

>>5329704
Duno goes back to the local buzz, listening in for that distinctive flying noise(perception).
>>
>>5329704
Vee buzzes to his two Combee friends and starts gathering together with his group before continuing.
"Role call."
>>
>>5329707
"Huh, what does this do?"
>eats it
>>
(oh shit it's nearly 5am I am gonna have to go)
>>
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Rolled 20 (1d20)

>>5329709
NECTAR WOODS 2F

>Weather: Sunny
>Terrain: N/A

>>5329708
Citrine exits the room and is immediately blocked by another entrance to another room. The flowers obscure his way in, but he can take it slow or just go barging in.

>>5329711
He's not entirely sure where the noises could be coming from. Perhaps they're... well. It's coming from either path and toward the north, Duno? thinks.

>>5329712
The Combee buzz around, inspecting the new space. It's very interesting to them.

>>5329713
Kaku is encased in a column of light as he feels himself transcending and moving between the boundaries of the dungeon, up until he is deposited body-first into a patch of flowers in an entirely different room. Peeking up from his flower cover, he spots some ferals and can hear buzzing nearby.

The ferals might be a pressing issue, however.
>>
Rolled 7 (1d20)

>>5329719
Citrine is a barging type of guy. He keeps going east, trying not to crush too many flowers under rocky feet.
>>
>>5329719
"Uh-oh." Kaku retreats to the hallway behind him!
>>
Rolled 4 (1d20)

>>5329719
"Uhhhhhhhhhhhhhhhhhhhhhh"
Astor goes to the left x path (1. Up 2. Middle 3. Bottom)
>>
Rolled 1 (1d3)

>>5329725
(Fug, reroll)
>>
>>5329720
Vee's following along beely.
>>
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>>5329720
Citrine loudly enters the room, surprising a Beedrill that was loitering in the middle and Shiftry that had been sleeping to his left. He has the advantage!

In the far corner of the room, rests a red and black... treasure box?

Vee is not far behind, leading the group of Combee. He's a busy beevee.

>>5329721
Kaku makes his escape down the southern middle path, checking behind his back to see that the ferals are giving chase! He can hear the buzzing growing louder...

>>5329725
Astor enters the top path to find out... that it goes nowhere, actually. This just leads to back to the room he was in!
>>
>>5329737
"Huh..." Vee is quiet. "How are we gonna deal with this, Citrine? We're on our own."
>>
>>5329737
Following Vee, I am completely swayed by his bee-hind
>>
Rolled 12 (1d20)

>>5329737
Citrine fires a Power Gem as fast as he can at the Beedrill to try and weaken it.

"Vee, look, treasure!"
>>
>>5329737
Duno switches to pursuit mode again and looks for Kaku. He follows his instincts and heads for the southwest path.
>>
Rolled 18 + 2 (1d20 + 2)

>>5329741
"SSHSHHSHSHSH okay." Vee throws a potato across the room to try to distract the two targets.

He's trying his best.
>>
>>5329737
"..."
Astor takes the bottom path
>>
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Rolled 17 (1d20)

>>5329741
>>5329745
>>5329740
Vee's attempt at planning something stealthy and sneaky falls apart as Citrine immediately engages with a Power Gem, striking right at the Beedrill, causing it to buzz out as it flutters, pained, to the ground.

Instead of hitting back with its stingers, the Beedrill investigates the strange noise created behind it. Seems that it's not very... intelligent.

The Shiftry sprints up to Citrine and leaps up, ready to punch him! At the very last second, it switches and elects to slap him somewhere else,
>Shiftry used Fake Out on Citrine!

Rere is following closely.

>>5329742
Duno goes speeding off, ready to find his missing exploration team member. Crossing underneath the weaving flower vines and branches, he ends up at two paths to take. Astor regroups with him shortly.

Kaku is currently in a void.
>>
>>5329759
Duno doriftos to the north path.
"Never pegged Kaku for the type to... You know what, never mind."
>>
Rolled 12 + 2 (1d20 + 2)

>>5329759
"Gah! Kaku's trick!"

Citrine loses his turn and elects to stare down the Shiftry instead.

>Skill: Intimidation
>>
Rolled 11 (1d20)

>>5329759
Vee elects to take a more direct approach than his usual Swift, and dashes forward to draw attention away from Citrine in his moment of weakness.
His paw glows, and an afterimage smacks the Shiftry as hard as possible, scouring through to take anything it might have.

Vee used Covet on Shiftry!
>>
>>5329759
Rere elects to watch and protect the Combee that are much stronger then her. It's what a mother does.
>>
>>5329759
>>5329761
"I hope he's OK, taking lead"
Astor keeps pushing
>>
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Rolled 18, 13 = 31 (2d20)

(back)
>>5329737
>>5329759
Kaku strategically hides behind the corner to hit the first feral he sees with Fake Out and Spirit Break!
>>
>>5329771
"If the Scyther is anything to go by, he's probably fighting dead, I mean head on right now."
>>
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Rolled 20 (1d20)

>>5329761
Flying into the turn at the end of the path, Duno? enters a new room, with the two northern exits guarded by a lounging Scolipede. Astor pushes past Duno? and takes the lead instead, stepping in to analyze their surroundings. As best as one can do clambering over another, anyway.

>>5329767
The Shiftry doesn't look too intimidated considering the move it pulled off. It is wary of Citrine, however.

>>5329768
Vee comes running in and manages to yoink an Oran Berry from the Shiftry! It immediately changes targets and attempts to divide Vee by two!
>Shiftry used Leaf Blade on Vee!

The Beedrill is slowly returning to the fight.

>>5329769
The Combee buzz around Rere, content at inspecting the many flowers and interacting with them.

>>5329773
Kaku's plan manages to work out as the incoming Shiftry takes the flinching attack and is nearly defeated by the shattering strike to its spirit! The Pinsir waddles behind it, ready to fight, albeit blocked by the other feral.
>>
>>5329786
Citrine blocks for Vee instantly.
>>
Rolled 10 (1d20)

>>5329786
>Kaku hits him with Spirit Break again!
>>
Rolled 17 (1d20)

>>5329786
"Let's do things quick"
Astor uses Brave Bird!
>>
Rolled 8, 15 = 23 (2d20)

>>5329790
"No bodyguards, only body bags, huh?"
Duno leaves pursuit mode for another Bullet Punch! He follows up with Zen Headbutt, concentrating willpower into his head and then bashing it into Scolipede's.
>>
>>5329786
Vee falls back in reaction to the attack, returning the damage dealt to Citrine by passing him an Oran Berry. "H- Thanks!"
>>
>>5329793
"Just what I do! Thank YOU!"
>>
File: Nectar_Woods_2F (5).png (170 KB, 1919x1919)
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Rolled 12, 11, 1, 1 = 25 (4d20)

>>5329787
Citrine is struck by the Leaf Blade intended for Vee! It shears a heavy gouge on his rocky form, chipping out bits of rock!

>>5329793
Vee gives Citrine a bit of healing with the Oran, repairing some of the damage dealt!

The Shiftry looks surprised by the sudden appearance of someone else, but doesn't relent in its assault!
>Shiftry used Knock Off on Citrine!

Buzzing from behind, the Beedrill rears up to jab Vee from behind with many little needles!
>Beedrill used Fury Attack!

>>5329790
>>5329791
Astor rushes in without much regard for his own safety, ready to slam into the unsuspecting Scolipede with a rush of aerial energy, cracking the Scolipede's tough armor with a burst of wings!

Duno follows up with a quick and brutal flurry of fists and a headbutt right to the bug! The Scolipede moves back, staggered but not completely defeated!

Scolipede lowers its horns and attempts to gore Astor with poison-infused appendages!
>Scolipede used Poison Jab on Astor!

>>5329788
The Spirit Break very nearly takes the Shiftry out of the fight, but it doesn't go down without swinging!
>Shiftry used Leaf Blade on Kaku!

Weakened and ailing, the Shiftry is shunted aside by the approaching Pinsir.

Kaku gets 1d20EXP.
>>
Rolled 8 (1d20)

>>5329806
"Good try."
Kaku easily sidesteps the dead Shiftry's Leaf Blade and uses Bulk Up to mitigate the incoming damage.
(xp roll)
>>
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Rolled 2 (1d20)

>>5329806
Duno takes advantage of the opening, going in for another Zen Headbutt on Scolipede.
"The head compartment's fair game here."
>>
Rolled 4 (1d20)

>>5329806
"... really?"
Another brave bird!
>>
>>5329806
Citrine's lost his Light Core for this fight! To counteract the extra damage he might receive soon, he buffs up with Iron Defense.
>>
Rolled 20 (1d20)

>>5329806
"Ow! Owow..!" Vee hops forward and twists his body around. "Alright! All or nothing!"
Vee watches the energy leave after the attack ends and replicates it for his own use on the offender! He goes flying towards the Beedrill, nailing it with a flurry of attacks!
...Or so he imagines. Time to see how it actually goes.

Vee used Copycat!
Vee used Fury Attack!
>>
Rolled 8, 19 = 27 (2d20)

>>5329810
Kaku briefly strengthens himself to prepare for what could be something pretty bad! The Pinsir lowers its body into a fighting stance and rushes forward, beginning with all kinds of punches, kicks, and throws!
>Pinsir used Close Combat on Kaku!

>>5329812
>>5329813
Without hesitation, Duno? uses his head, literally! He slams right at the Scolipede, weakening it further. Astor, with his bravery, flings himself at the Scolipede one last time to take it right out! It crumples to the ground belly-first, vanishing quickly in a blink.

Astor and Duno? receive 1d20EXP.

>>5329814
Citrine's Light Core goes bouncing off, namely away from him. He's no longer protected by its effects! He responds by setting up protection for himself!

>>5329816
Vee takes the fury of the jabs and unleashes an assault of his very own, obliterating the Beedrill with thunderous and lightning-fast hits! Despite not even knowing and just seeing it recently, Vee masterfully shuts down his opponent's moves with its own move! Paws steaming from the hits on chitin, Vee defeats the Beedrill.

Citrine, Vee, and Rere receive 1d20EXP.

Undeterred, the Shiftry raises another arm and lets a cleaving strike with its Leaf Blade!
>Shiftry used Leaf Blade on Citrine!

We will be pausing, for now, continuing at a later date.
>>
Rolled 3 (1d20)

>>5329827
>>
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Rolled 3 (1d20)

>>5329827
"Hehehe..." Vee laughs smugly after landing back safely. "Exactly as planned." He admires his work and turns to face the final opponent.
Looking at Citrine, he has an idea. "What do you think?"

...
The Shiftry will be dealt with next time!
>>
Rolled 3 (1d20)

>>5329827
>>
Rolled 13 (1d20)

>>5329827
Is rewarded for doing nothing but protecting the Combee's

YAY
>>
Rolled 18 (1d20)

>>5329827
Expy roll
>>
File: Close Combat.gif (7.88 MB, 500x295)
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Rolled 4 (1d20)

>>5329827
>Last time on The Mystery Dungeons
"Is that all?" Kaku takes the attack and answers with a boosted Darkest Lariat!
>>
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Rolled 7 (1d20)

>>5329827
Out of a corridor, with sparks trailing behind him Olly lunges at the Shiftry with his knife. "Finally found you!"
>Olly used Goldvein/Nuzzle of Shiftry
>>
Rolled 2 (1d20)

>>5329827
>Charles returns from the sleep!
"Hold on everyone!"
>Charles uses Life Dew on all members in Citrine's area!
>>
>>5329827
*Cava's back, with Team Astor!
"Ohayo! Sorry, was out!"
>>
>>5329827
>>5329831
Vee waits for Citrine to respond to his offer to do a cool special attack.
>>
>>5329827
>castform awakens
>>
>>5329827
"Cool, now let's move"
Astor takes the right wall path
>>
>>5333796
>>5333804
Cava unvoiding causes Duno to unconsciously draw closer to him.
"Welcome back, we must combine our efforts to save Kaku from himself."
He fights back against the magnetism and tries the right wall path behind Astor.
>>
Rolled 581 (1d850)

>>5329827
>>5333797
Vee decides to just attack this turn while he can.

Vee uses the power of his Broken Dream(catcher), which reasonably, he has no right having at this point in time considering when the quest started. (but I wanna use it)

Vee used Metronome!
>>
>>5333817
A fae-like fog rolls in, its source Vee's Broken Dreamcatcher!

Vee used Misty Terrain!
>>
>>5333819
>Charles is having a coughing fit from the fae dust that suddenly infects the air!
"Cough, Cough! V-VEE! W-what did you Cough, just do??!"
>>
>>5333821
"Magic! Sorry Charles! I can't control what it does!"
>>
>>5333807
*Cava looks at Duno? weirdly.
>>
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Rolled 8, 5 = 13 (2d20)

>>5333721
The Pinsir takes the rapidly spinning top of fury head-on, hissing as it has its chitin chipped away by the unending blows! Raggedy and worn, the bug-type feral still has some fight left in it, raising its clawed fist to move into another flurry of punches!
>Pinsir used Close Combat!

>>5333760
A mysterious newcomer arrives! Olly arrives having rounded a corner, raring for a battle! He zaps the unsuspecting Shiftry with a blast of brief electricity.
It jitters as the unwelcome energy courses through it... it's trying something...
>Shiftry is smoking hot...?

>>5333778
Charles heals the group! They do need to ration out the healing, however.

>>5333796
>>5333804
>>5333807
Astor leads the group to another dead-end... however, at the lip of the path's opening, they hear a faint buzzing up to the northeast. Could it be?

>>5333819
>Weather: Sunny
>Terrain: Misty
>>
>>5333830
"Hey, you guys hear that?"
>>
>>5333830
Duno, already occupied with a Combee of his own, goes back and tries the northeast path in pursuit mode.
"Kaku comes first."
>>
>>5333830
>Each of the three members are healed for 16.7% of thier max health!
>Charles is still dying
"Uh, cough cough, is that Shiftree smoking??"
>>
>>5333830
"Vee! Team attack now?"

Citrine prepares a Power Gem!
>>
Rolled 11 (1d20)

>>5333830
"Fu- damn dead ends..."
>>5333835
"I'm not sure..."
Astor listens
>>
>>5333830
Vee looks at the Shiftry, suspicious.

>>5333842
He shrugs it off after hearing Citrine's ready. "...Yeah!" Vee readies Copycat. "...Please don't be Bide..." He whispers.
>>
Rolled 18 (1d20)

>>5333830
>as cast is now back in the action, he rushes over to the assistance of Olly and Citrine! throwing the power of the sun at shiftry
>Castform used weather ball!
>>
Rolled 13 (1d20)

>>5333830
>Charles notices his friends setting up to do a team attack and uses Acid Spray on the Shiftree to help them out!
>Purple energy wells from within Charles as he sends out the acid!
>>
>>5333846
Citrine fires on the Shiftry. Having never really seen Bide before, he's largely unconcerned.
>>
Rolled 1 (1d20)

>>5333830
"Keep dropping your defense, thanks!" Kaku repeats his beyblade impression to finish off the bug!
>>
Rolled 11 (1d20)

>>5333852
>>
>>5333830
Olly flips open his bible and reads a passage, sending out a glowing energy into Charles.
"With their mouths the godless destroy their neighbors, but through knowledge the righteous escape."
>Helping Hand to Charles
>>
Rolled 17 (1d20)

>>5333852
Vee imagines how cool the attack will be as he watches the Power Gem shine through.

They'll both fire off their own, and they'll combine into one, frying the shifty Shiftry with light!

...Or so he imagines.

Vee used Copycat!
Vee used Power Gem!
>>
>>5333847
(519 damage, 969 if we count acid spray)
>>
>>5333859
The light is bright!
147 damage!
Swift would've been stronger, but would it have been cooler?
>>
>>5333830
>>5333851
>>5333856
(40 x 1.5) + 58 + 13 = 131 Damage and Shiftree special defense reduced by 2 stages!
>>
>>5333852
>>5333855
193 damage without Acid Spray, 313 with it.
>>
>>5333830
>>5333869
>Forgot super effective for grass type
(40 x 2 x 1.5) + 58 +13 = 191 Damage and Shiftree special defense dropped by 2 stages!
>>
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Rolled 12, 15 = 27 (2d20)

>>5333835
>>5333837
>>5333843
As Duno? barges into the next room, ready to fight and locate their missing temporary team member. Instead, he finds a mostly empty room, with something in the corner. A seed of some kind.
Astor is able to notice that the noises and buzzing come from the path up above, and he can hear Kaku sending scathing remarks at an enemy!

That Combee must be nearby.

>>5333841
>>5333855
>>5333847
>>5333851
>>5333859
Olly begins chanting some otherworldly speech and empowers his friends with a Helping Hand.

Castform starts off with a powerfully effective Weather Ball, scorching the Shiftry! The smoke has turned black along with most of its leaves! Very crispy!

Charles doesn't let up and immediately follows by lobbing a glob of acid on top of the Shiftry, causing it to fall over. You're not sure what can be heard better, acid hissing or embers crackling.

Citrine and Vee combine their assault into a true laser light show, shining the world with an array of lasers as they strike the pinpoint target of the almost-defeated Shiftry, slicing it right up.

Lying on the ground, the smoke has ignited and there's a loud pop! Citrine is affected by an Explosion!
>Shiftry used Explosion on Citrine!

>>5333853
Kaku, while spinning, hits his toe against a tree trunk, and oh jeez, oh god, it hurts so much. This lapse in his thinking causes him to miss his move. Pinsir, given an opening, elects to strike Kaku with a Return!
>Pinsir used Return on Kaku!
>>
Rolled 11 (1d20)

Rere is simply watching, floating and doing nothing as she pets a Combee
>>
Rolled 8 (1d20)

>>5333882
Duno leaves the seed for someone else and tries listening for Kaku.
>>
Rolled 10 (1d20)

>>5333882
https://www.youtube.com/watch?v=pnH0cnJck6g
"FUCK! Alright, it sure has been fun but I got places to be! Go to hell!"
>Kaku uses Darkest Lariat
>>
>>5333882
"AAGGHGHH WHAT IN THE FUCK? IS THAT EXPLOSION?"

Citrine is mostly fine.
>>
>>5333882
"Oh shit! Citrine, you good?" Olly joins the group proper.
>>
>>5333882
>>5333891
Vee hides behind Citrine. "...You alright?"
>>
>>5333882
that.... looks like it hurt. you good citrine?
>castform returns into the D̶K̶ ̶c̶r̶e̶w̶ party to continue onwards!
oh, hey olly! nice hat!
>>
Rolled 13 (1d20)

>>5333882
"Cough, cough. C-Citrine! How are you feeling?? Here, cough, le-let me help!"
>Charles used Life Dew on Citrine!
>>
>>5333882
"Close"
Astor takes the left wall path
>>
>>5333897
"Thanks! Charles gave it to me!" Olly lifts up the visor of his helm.
>>
>>5333898
"I'm fine."

Citrine retrieves his Light Core.
>>
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Rolled 9 (1d20)

>>5333887
As he prepares himself, Duno? is able to hear some chopped conversation of >>5333890
as Kaku prepares to finish off his assailant!

He has also left the mystery seed to be inspected by someone else.

>>5333899
Astor leaves, taking the path he selected. Once again, he arrives at another dead-end, with the trees closing off any possible route forward.

>>5333890
Kaku, recovering from the ordeal, finally strikes down the tough-as-nails (or chitin, actually) Pinsir, ending the battle. However, the Grimmsnarl is looking worse off following the two encounters. A breather allows him to hear the buzzing that's nearby. That Combee must be close.

>>5333898
Citrine is healed!

As Team Citrine is recovering from the ordeal, two ferals slowly creep into the room, attracted by the noise. Roll [Perception] to see if the group notices them approaching.
>>
Rolled 7 (1d20)

>>5333917
>perception roll!
>>
Rolled 19 (1d20)

>>5333917
"Huh. I wonder how much Explosion would hurt to use..."
>>
Rolled 5 (1d20)

>>5333917
Citrine is probably not looking...
>>
Rolled 3 (1d20)

>>5333917
Olly climbs on Citrine and looks around "Man, this place is crazy."
>>
Rolled 13 (1d20)

>>5333917
>Perception
>Does Charles hear with his good antennae?
>>
>>5333917
"Ugh. Could be better, could be worse..." Kaku keeps going down that corridor, as long as he stays moving he will surely find someone.
>>
>>5333917
"FUCKING DEAD ENDS!"
Astor returns to the last room and takes the last path on it
>>
Rolled 8 (1d20)

>>5333917
"Deploying!"
Duno tries the southeast corridor, going on only vague hints of Kaku;s location. He opts to sacrifice stealth, raising the volume of his voice.
"Kaku, Report."
>>
>>5333917
Rere is too busy bee-ing a happy little bug. She is not checking her quarters to help the others.
>>
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>>5333919
>>5333923
Vee and Charles manage to notice the sneaky ferals, quickly giving them an action before the rest of the group is struck by the surprise attack!

>>5333930
Rere finds herself engrossed in the world of Combee. She better be careful, otherwise, she might begin to bee-lieve the wrong things!

>>5333924
Kaku limps out of the battlezone, marred with broken branches and scarred trees, searching the area from where he heard the noises. As he steps into the corridor, the buzzing has grown loud enough that he notices the Combee just right there, to his left!

It buzzes, surprised, before quickly turning north, attempting to flee.

>>5333926
>>5333927
Speeding down the other available path on their chase for Kaku, do they notice the loose branch precariously hanging over the pathway? [Perception]
>>
Rolled 2 (1d20)

>>5333932
"That looks weird..."
>>
Rolled 7 (1d20)

>>5333932
Duno exits pursuit mode and unfolds his arms, readying 6 senses.
"..."
>>
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Rolled 7 (1d20)

Vee used Copycat!
Vee begins to glow, and he realizes how funny this is gonna look.

He runs towards the two ferals, snickering, and also in slight fear of how much it's gonna hurt.

Vee used Explosion!
"Hi!"
>>
Rolled 2 (1d20)

>>5333932
"Gah L-Look out!"
>Charles whips around hearing the ferals
>More purple energy wells form within and he lets lose another acid spray at the Scolipede!
>>
>>5333932
>>5333936
557 damage.

Vee faints.
>>
>>5333937
(40 x 0.5) + 58 + 2 = 80 Damage to Scolipede and Scolipede Special Defense droppped by 2 stages!
>>
>>5333938
>Charles gasps in horror!
"VEEEEEEEE!!!"
>>
>>5333936
>>5333938
"Vee what the hell!?"
>>
>>5333936
"VEE????"
>>
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>>5333938
Vee? VEE? VEEEEE!
>>
Rolled 5, 6 = 11 (2d20)

>>5333932
"Hey, wait up!" Kaku tries hitting the Combee with Fake Out. And then just... Grab it over his head.
>>
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Rolled 17 (1d20)

>>5333933
>>5333935
Astor is bonked on the head by three separate branches, all totaling up for a brain damage of 50HP. Duno? is lucky enough to have sidestepped the other two, only being smacked on the head for 15HP.

>>5333936
Vee explodes, taking out part of the wall and damaging the two ferals.

>>5333937
Scolipede, scorched from the blast, is slapped right in the face by a blob of acid. It shakes it off, used to the poisonous and corrosive energy. It snorts, shaking its horns, glowing blue.
>Scolipede used Protect!

Injured and barely able to keep itself floating correctly, Volcarona begins kicking up a storm of fire.
>Volcarona used Heat Wave!

>>5333949
Kaku slaps the dazed bug, quickly attempting to restrain it. He's secured the Combee as the three faces display looks of disdain or disorientation. He also does realize he should find his friends soon, considering his basket is already occupied with a stabby Beedrill.

The Combee is also not cooperating.
>>
Rolled 13 (1d20)

>>5333956
Rere is startled by the explosion, is gonna do her best not to panic and make the situation worse.

If there is greater success, Use Reviver Seed on Vee.
>>
Rolled 10 (1d20)

>>5333956
"Gotta go back, back to the squad!" Kaku starts running down the path he just came from, while firmly holding the angry Combee!
>>
>>5333956
HP: 395/420
Duno rubs his head, wondering if those were spinach plants attracted to him. He folds back up and presses onward, heading north.
>>
Rolled 11 (1d20)

>>5333956
>Charles is rocked back by the explosion!
>Even for a 'mon of his size, it's just too much!
"Gaaaaaaaasp! Cough, cough! AAAAAGH!"
>Charles winces as he feels the pain from the explosion all over his body
>Weakly, he gathers his water baton and attempts to Life Dew himself back to health!
>Life Dew for 50% Health back
>>
File: Dizzy.png (700 B, 40x40)
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>>5333958
Vee is dazed an unconscious on the ground. He may be revived, but he just exploded, so...

:>
>>
>>5333956
>>5333964
>(HP:603/1160) After Explosion before Life Dew
>>
Rolled 5 (1d20)

>>5333956
>castform has realised the Scolipede is protecting and he can't hurt it right now!
>instead, he aims a weather ball at Volcarona!
>>
Rolled 4 (1d20)

>>5333956
Olly points at the Volcarona with his knife and sends out a great blast of electricity "Your attack doesn't match the heat of my sauna you freaky bug!"
>THUNDER
>>
>>5333969
(281 damage)
>>
Rolled 1 (1d20)

>>5333956
Citrine hates room-hitters.

>Citrine uses Wide Guard!
>>
>>5333966
"V-vee?"
>Charles calls out weakly as he heals himself
>>
>>5333966
Rere is proceeding to rush to Vee to revive him with her 2nd of 3 Reviver seeds as she ignores the over leveled foes near her to save the day.
>>
>>5333956
"... why"
Astor roosts
>>
>>5333978
Vee will wake up next turn. He would appreciate Rere's concern.
>>
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Rolled 5, 12, 11 = 28 (3d20)

>>5333959
Kaku begins dragging the Combee away. It's trying its best to fight back, either by nipping at his fingers or buzzing and just generally being a pain.
>Combee used Struggle!

>>5333960
Cutting past the branches, Duno? arrives at a crossroad between two really long corridors of trees. Does... he just wait here?

>>5333964
Charles begins patting the water he lost during flash-evaporation (exploding) back onto his damaged body. He's already feeling better!

>>5333966
>>5333978
Vee is revived by Rere despite being right in the fray of the battle!

>>5333969
>>5333971
The Weather Ball scorches the Volcarona, searing the already weakened bug. It slams its back into a tree, right before being slammed by a bolt of thunder!

Well, it would've struck the Volcarona, instead, it just hits an adjacent tree.

Volcarona flutters back up, determined to fight right back, despite all the danger!
>Volcarona used Giga Drain on Olly!

With protection leaving it, Scolipede attempts to stab Castform with its horns, now encased in a sickly purple aura!
>Scolipede used Poison Jab on Castform!

>>5333973
wide guar no work
>>
Rolled 8 (1d20)

>>5333987
"Wait for me!"
Astor takes the (roll, 1 right 2 left) path
>>
>>5333987
>>5333989
*Cava is following at a casual pace.
>>
Rolled 2 (1d2)

>>5333989
Fug
>>
>>5333987
Vee bursts out into laughter after waking. He manages to speak after a while of laughing. "They didn't see it coming!" More laughter. "When was the last time you saw THAT happen?" He continues laughing. "Ow it hurts so bad ahaha!"

He doesn't do much besides that, but he uses Wish!
>>
Rolled 8 (1d20)

>>5333987
"Stop it! Stupid bug, you are hurting yourself." Kaku keeps heading the way he heard explosions
coming from a minute ago, as fast as he can while holding the Combee.
>>
>>5333987
Olly grunts and tries blasting again, this time at the offending Volcarona "That hurts!"
>THUNDER
>>
Rolled 12 (1d20)

>>5333987
Citrine, frustrated, tries Wide Guard again. He's committed to this now.
>>
Rolled 6 (1d20)

>>5333995
rollan
>>
>>5333989
>>5333991
Duno tries the right path as Astor takes the left path, not confident in going together's results thus far.
>>
Rolled 12 (1d20)

>>5333987
>castform tanks the waves and the poison jab
>150/510 HP
>low on solar power, he presses the weather ball button to try and down Scolipede
>>
>>5334000
(963 on scolipede!)
>>
Rolled 2 (1d20)

>>5333987
>Charles, feeling better, gets back up!
"Hng, stay away from him!"
>Charles used Muddy Water on Volcarona and Scolipede
>Now blue energy emits from the less wounded dragon as he unleashes a dark colored wave of water!
>(HP:1160/1160)
>>
>>5333992
Rere proceeds to help Vee up, holding him like a child would hold a cat and letting him dangle like that before dropping him back down.
>>
>>5333989
"Hm, Astor, why'd we decide to grab bees again...?"
>>
>>5334007
"Because you really don't want to make Celes and Vespi angry"
>>
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>>5334006
Vee 'stops' laughing. "T-Thanks Rere! Hehehe!" He is put on the ground. "Ow."
>>
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Rolled 14 (1d20)

>>5333989
>>5333990
>>5333994
Astor takes the western left route, quickly running into a Grimmsnarl struggling to handle a particularly ornery Combee attempting to escape his grasp by causing as much inconvenience as it possibly can.
>Combee used Struggle!

Making his way down the other very long path on his lonesome, Duno? prowls around, still probably looking for Kaku. He notices on the trees are familiar hives growing... and not long after, he runs into a Beedrill poking at some wet bark paper substance.

It hasn't noticed him yet.

>>5334007
Escavalier feels information directly beamed into his brain by a strange and otherworldly being! He can recall Celesteela talking about wanting them to capture bees. That is all.

>>5333992
Vee creates a small star above him.

>>5333995
>>5333997
>>5334000
>>5334003
Dragging his knife and pointing it once more, Olly summons another bolt of lightning on the Volcarona, attempting to zap it into electric oblivion! It hits a tree to the side, blowing that up instead.

The Volcarona takes his moment of surprise and lapse in accuracy to strike back with a Heat Wave! However, Citrine quickly steps in and nullifies the sweeping energy, preventing yet another painful dehydration.

Castform once again retaliates with another blast of a sunny fire ball, scorching the Scolipede into nothing but cinders! It flops to the side, fainted and vanishing. It drops a pretty and alluring green ribbon.
>Heal Ribbon

Charles, readying to set a wave of water with a stomp of his foot, fails to muster a sufficient amount of water, mostly causing a puddle that doesn't hit anything.
>>
>>5334026
"Wish is ready for taking! Hehe!" Vee gets his footing and thinks of what to do next. It's hard for him to think when he's still giggling inside.
>>
Rolled 9 (1d20)

>>5334026
"Gh, dammit...Focus..."
>Charles again attempts to bring that feeling of water once more
>The green circles on his body glow blue as he attempts to send for another Muddy Water at the Scolipede and Volcarona
>>
>>5334026
"Yo, Astor, Cava! You guys don't have extra baskets?" The Combee struggles in his grasp."Ugh. Move back, we gotta meet with the others."
>>
Rolled 18 (1d20)

>>5334026
>Scolipede down, time to act on volcarona
>weather ball!
>>
>>5334034
(294 damage)
>>
>>5334026
Olly curses under his breath until he screams out loud "PERKELE! FINE, FUCK YOU!" He takes out his bible and reads a passage "Blessed are the peacemakers, for they will be called children of God." The power flies from the book onto Charles, charging him with holy energy!
>Helping Hand to Charles
>>
Rolled 13 (1d20)

>>5334026
The Beedrill is a sign Kaku hasn't come this way and that's priority one. Duno backs up and leaves to take the path Astor followed.
"No sign of Kaku the other wa-"
He exits pursuit mode upon seeing what's going on.
"Engaging!"
Duno tries his arms again to lend Kaku his aid in subduing the Combee.
>>
Rolled 10 (1d20)

>>5334026
"Finally!"

Wide Guard fulfilled, Citrine goes on the offensive this time, stomping to summon more stones from the ground to fire a Power Gem on the Volcarona!
>>
>>5334038
648 damage!
>>
>>5334026
>>5334032
>>5334036
Volcarona
(90 x 1.5 x 2) + 58 + 9 = 337 Damage

Scolidpede
(90 x 1.5) + 58 + 9 = 202 Damage
>>
>>5334036
>Charles turns to the source of the holy words
"Thank you, Olly! We'll finish them in no time!"
>Charles calls out!
>>
Rolled 3 (1d20)

>>5334032
>>5334036
>>5334046
Vee hops over to Charles, the Wish is still lingering in the air for anyone to take. "Let me help!"

Vee used Copycat!
Vee used Muddy Water!
>>
>>5334047
>Charles turns to the arriving friend
"Vee, are you alright? That explosion..it was something else! Still stings..."
>>
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>>5334032
>>5334036
>>5334034
>>5334038
>>5334047
Charles summons more water once more, mixing it with the earth beneath him. Bubbling and toiling, he stomps the pool of murky water beneath him, sending out a wave of water! Olly wastes no time in providing his vocal cheer and assistance to his buddy!
Volcarona, already low to the ground is tumbled and tossed by the water and is quickly slammed by another fireball and lancing lasers. It drops to the ground in a muddy puddle, fainted and fading from reality.

Unable to sufficiently summon any puddles and still feeling giddy, he just plays with the muddy puddles, splashing them around.

>>5334033
>>5334037
The two, now handling the irate Combee quickly, however, neither of them has any open baskets to stick the small bug into! That goes for Astor and Escavalier, both baskets were also used up. They would need to find Citrine's team to ask for a container.
>>
>>5334051
>>5334050
"Hehe, hehehe!" Vee is to the point of finding mere puddles absolutely hilarious. He forgets he's trying to help Charles after his first attempt fails.
>>
>>5334051
"Surely the other squad has to be close, I heard people exploding in that general direction..." Kaku takes the lead for now and heads south with the rest.
>>
>>5334051
>castform after all that is out of fire-power and lands on citrine to reacharge
>this is unrelated to the fact it's 4am and I need to sleep again I assure you.
>>
Rolled 12 (1d20)

>>5334051
"Cava! Quick! Go get a cage with Citrine's group!"
Astor uses his wings (And body) to imprison the combee
>>
>>5334051
"Let's just carry 'em over to the others."
>>5334055
"They must be in a battle..."
>>
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>>5334055
>>5334057
>>5334058
As they cross down the southern route of trees, they catch the charred smell of a recent explosion, able to see behind the normally impenetrable wall of bark and flowers to see the other group cleaning up after a serious fight. Heading further down, they eventually end up in the same room as them.

Mud, fire, and leveled trees. That's what they're immediately greeted with.

Still struggling, the Combee is now nipping at Astor's face.
>>
>>5334060
Vee is spinning around in circles trying to get un-dizzy. He seems to be enjoying it. You'd think he got hit with Confuse Ray. "Woah!" Vee bumps into Charles' leg. "Hi Charles!"
>>
>>5334060
"Ack! This place is a wreck!"
>>
>>5334056
>Charles looks to his Storm Brother
"Good rest, Cast..."
>>5334053
"Oh dear..."
>>
>>5334061
"That Explosion really messed you up, huh. I'll carry you if you want?"
>>
>>5334062
"You have no idea Cava."
>>
>>5334060
"Any one else want to call it here? Feels like we've been at it for a while, and I got here later than the rest of you!"
>>
>>5334064
>>5334061
>Vee is spinning around in circles trying to get un-dizzy. He seems to be enjoying it. You'd think he got hit with Confuse Ray. "Woah!" Vee bumps into Charles' leg. "Hi Charles!"

>>5334065
"Haha! O-Okay!" Vee walks over to collect his lingering Wish. "Does anybody want this?"
>>
>>5334060
"I was fortunate to have missed... whatever this was."
>>5334070
"Agreed. A return to headquarters for maintenance is in order."
>>
Rere has gone Rere mode. Control her as you will as I cannot focus in the 6th dimension.
>>
>>5334073
"Oh, hello Vee."
"Um...Can you use it to find another flower if no one needs healing?"
>>
>>5334060
"Hey guys, does anyone have a cage? I have this little fella bothering"
>>
Rolled 8 (1d20)

>>5334075
Duno examines the seed from earlier. It was still there on the way back. He scans the seed, his pupils shrinking as he strongly looks at it.
>>
Rolled 9 (1d20)

>>5334078
"Okie!" Vee searches for a cool flower.
(250/500 HP) Vee is dizzily searching as best he can!
>>
Rolled 14 (1d20)

>>5334084
>Charles notices Vee is a bit hurt still and sends a small symphony of Life Dew his way
>>
Rolled 9 (1d20)

Meanwhile, Astor looks for flowers, Combee still on wings
>>
Rolled 17 (1d20)

>>5334060
"CITRIIIINE! CATCH!" Kaku quickly throws the Combee at Citrine's basket!"
>>
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>>5334086
Vee is feeling better. Still a bit dizzy. He's having a good time.
>>
>>5334076
Rere freezes and then twitches for a second... shutting down.

>>5334081
Holding and inspecting it closely informs him that... it's... a... Pure Seed! Wow!

>>5334084
Vee finds a spinning flower. Or is it because he himself is spinning? There is great uncertainty here.

>>5334088
>>5334091
Kaku rips the Combee from between Astor's wings and chucks the small bug right into Citrine's basket, all without the rock's input. Combee secured!

Rere, and Vee's baskets remain unused. Citrine, Astor, Poli, Kaku, and Escavalier's baskets have been used. 2/7 baskets remaining.

You have 5 Combee and 2 Beedrill.
>>
>>5334097
Vee tosses the Wish at the spinning flower. "Charles! Flower!"

He puts the basket on his head. It's a hat!
>>
>>5334097
"Nice! If that's not enough bees... then too bad!" Kaku follows the others lead while fading into the background. (gn)
>>
>>5334097
>>5334100
"Oh! Nice find Vee!"
>Charles moves and places the spinning? flower into his flower pot with the other slightly damaged one.
"Both of these will make great additions to the garden!"
>>
>>5334102
"Uh huh!"

>>5334101
(night)

Vee stumbles over to Citrine and climbs onto his back. "Onward! To bees!" He giggles quietly.
>>
>>5334097
"Do we just leave now? Can ferals even leave dungeons?"

>>5334104
"No, Vee, I think we're leaving. Staying probably wouldn't be good for you."
>>
"Now, forward!"
Astor is marching to the cratered path where Vee went boom
>>
>>5334101
>>5334104
>Charles gives a sigh of relief as he follows along, flowers in hand
>>
>>5334097
Duno does not consume the seed, noting what happened to Kaku.
"Form up and move out. I saw a Beedrill while Kaku was unaccounted for, but otherwise our side's threats are dealt with."
He moves with the others
>>
>>5334106
"Aww... Can we come back for more bees?" Vee still has most of his flowery bee-print.
>>
>>5334113
"Maybe later Vee. We've had a long day."
>>
>>5334116
"Mm, yeah..." Vee tiredly rests as he's taxied around.
>>
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Taking the path with the ruined trees, they eventually end at a split.
>>
>>5334124
"Left!"
>>
>>5334124
>>5334125
"Yeah. Left."

(East)
>>
>>5334124
"Oh dear. A fork in the road."
>>5334125
"Agreed. Left."
>>
>>5334124
Duno extends a southpaw.
"My vote also goes to left."
Assuring his Combee's security, he enters pursuit mode again.
>>
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Having been put to a vote, the group goes through the dungeon really fast!!!
>>
>>5334134
"What the fuck? That was unusually quick."

Citrine stares at the camera for forty-three seconds.
>>
>>5334134
Vee tiredly buzzes for his two Combee friends who have been with him since the start, through everything they've seen in the dungeon together. Truly the best bees.
>>
>>5334134
"Well that was handy. Shall we?"
>Charles gestures to the stairs
>>
>>5334134
"Looks like this is the end"
Astor steps into the ladder
>>
>>5334134
"Pursuit mode making the difference."
Duno extends his arms and proceeds.
>>
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>>5334138
They buzz, still having followed along.

Together, the group exits the dungeon with their captured bee friends.

Nectar Woods, cleared!

https://www.youtube.com/watch?v=3KLoXxMs2D0
>>
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>>5334148
Vee smiles and gives one last buzz to them before napping on the way back. "Vzz..."
>>
>>5334148
"Yay."
>>
A tattered local economy, countless disappearances in mystery dungeons, pursuits from powerful golem pokemon, and now a scrambled and ruined Treasure Town. It’s time to finally put these time anomalies to rest.


The group travels back down to Rustic Rune to find PZ still preoccupied with another game. He judiciously opts to ignore the passage of time since their last visit to the Sea and readies himself on the Perpetual Motion Machine. “We-e-e-e- ready to fu-GET this show rolling?”
Chapter 28: Weightless Wonderland

One lightshow later, and the dungeon is floating adrift in the Sea of Time, quickly approaching the mass of dissociated land housing Temporal Tower…
>>
>>5336791
>Sable nods
>>
>>5336791
"Temporal Tower...Never thought I would see this place in person."
>>
>>5336791
Vee is looking around at the scenery.
"How's everyone?"
>>
>>5336791
"I, uh, wasn't expecting this to happen so... soon..."

Citrine looks ostensibly worried.
>>
>>5336791
Maroon looks upon the looming tower with determined eyes.
"This is it. . ."
>>
>>5336791
...and here we are. at the endgame.
>castform smiles
nobody gets left behind, let's save this world!
>>
>>5336796
"Doing well. How about yourself, Vee? Ready?"
>>
>>5336795
"I never thought I would either. Admittedly I always hoped it would've been on kinder terms," Mistral comments, looking at the approaching landmass.

>>5336798
"Remember what we said..."
>>
>>5336791
Olly watches the tower approaching in the distance silently, not finding any words to fit the moment.
>>
>>5336791
"Reckon this might be our last mission for some of us eh? Let's give it our all like always!"
>>
>>5336791
Poli decides to spend this moment... complaining!
"I'd really rather be mopping the floors right now..."
>>
>>5336791
"Huh. Looks pretty neat!"
>>
>>5336802
He lifts an eyebrow as if to ask for him to elaborate.
>>
A wall of unown lining the edge of of the Hiiden land all turn to face the structure PZ guides toward them, rays of light growing and snaking between the lot of them. It folds into an arrow-like arc and directly strike the platform everyone is standing on! It starts to veer and waver, looks like you're in for a crash landing...
>>
>>5336802
>Charles nods
"Do you think we'll be able to talk him down?"
>>
>>5336797
hey, citrine. before we enter I got a move or two prepared to help the team bulk up, should cover both defences at once if given time to prepare.
say the word and I'll get you to peak tankage
>>
>>5336800
Vee smiles. "I think I am, Charles. We're gonna do this!" He's as happy as he is nervous, but he's here for a reason.

>>5336803
"Olly? You?" He asks his well-being.

>>5336809
"Woah!"
>>
>>5336808
"No doing any frivolous acts of sacrifice, you big dummy."

>>5336809
He's about to continue speaking up until this happens. "Oh shit!"
>>
>>5336809
"GAH! We are under attack!"
>>
>>5336809
LOOK OUT!
>>
Rolled 15 + 2 (1d20 + 2)

>>5336809
"GAH! WATCH OUT!"
>Charles uses his goo to latch on for a safer landing!
>>
>>5336809
"Shoot! Everyone grab on!" Maroon snatches Mistral and Politoed, tossing them onto his back before breaking the fall with the thrust of his Flare Blitz.
>>
>>5336809
>castform barely notices
>he's floating after all
>>
>>5336809
"Uhhhhh--- grab on to something!" Citrine says, being completely unable to grab onto anything and beginning to slide.
>>
>>5336809
"Hang on tight!"
>>
Rolled 8 + 2 (1d20 + 2)

>>5336821
>>
Rolled 13 (1d20)

>>5336809
>>5336815
"I'm alright. Just processing thisOH SHIT!" Olly braces for impact.
>>
>>5336809
"Oh hey guys what's going on in h--"
>>
>>5336821
"....aAAAAaAAA!" Mistral shouts. "HOT HOT HOT!"
>>
Rolled 11 (1d20)

>>5336819
>Sable tries not to get KO'd on impact
>>
>>5336809
>>5336826
"a."
That was a pretty underwhelming AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
>>
Rolled 15 (1d20)

>>5336809
Vee is immune to fall damage.

>>5336824
Vee grabs onto Citrine despite his unholding-onto-anythingness.

>>5336829
Vee doesn't say anything to acknowledge what Olly said, reasonably. They'll have to continue the conversation later.
>>
>>5336830
"SWAN! HOLD ON!!!"
>>
>>5336839
*Swan grabs onto Charles' tail, and slips five dollars into his pocket*
>>
Rolled 18 (1d20)

Bind grabs Sable and goes for the last second Agility jump, like how you hear about in so many passing conversations about falling elevators!

Vee, Citrine, Maroon, Poli, and Mistral, and Olly tumble a ways, but they're otherwise fine...
>>
>>5336843
"Ow. But not really."
>>
Rolled 19 (1d20)

>>5336843
Citrine scans his surroundings.

"Is everyone okay?"
>>
Rolled 11 (1d20)

>>5336843
Thanks Bind!
What happened to PZ?
>Sable searches for PZ
>>
>>5336843
Vee stumbles up. "Woah..! Okay..." He gathers his bearings. "Everyone alright?" He turns to Citrine as they say the same thing.

>>5336847
"What about you? Feeling rocky?"
>>
>>5336843
Kaku lands slowly with a Darkest Lariat.
"Well, no turning back now!"
>>
>>5336849
"Maybe a bit chipped. But that's okay."
>>
Rolled 7 (1d20)

>>5336843
"Swan, are you all right?"
>Charles checks on his fellow dragon
>Perception
>Charles also listens and looks at their surroundings
>>
>>5336849
>>5336847
"I'm feeling toastier than normal, but, yes. I'm fine." Mistral gets up and pats himself down.
>>
>>5336843
>>5336847
Olly climbs atop of Citrine to look around "A little roughed up but still good."
>>
Rolled 15 (1d20)

>>5336852
"Is it?" Vee looks himself over, giving each of his legs a testing stretch. "I don't think I'm chipped. You look fine."

>>5336848
"Sable, Bind. You both look alright!" Vee assesses.

>>5336855
"Oh, well, friendly fire will be tolerated."

>>5336857
Vee does the same. "You were saying?" He searches around.
>>
>>5336855
Maroon lets out a sigh of relief and turns to Poli.
"You okay too, Poli?" he asks.
>>
>>5336843
eveyone okay? looked like a rough landing!
>castform has very rarely touched the floor so he doesn't know if that hurt
>>5336847
I'm good!
>>
>>5336861
"Good to hear Cast. See anything?"
>>
File: Hidden Highland.jpg (28 KB, 750x375)
28 KB
28 KB JPG
Bind, Sab, Charles, and seemingly everyone land with naught but cleanliness to pay for it. Bind sweeps himself of dust...

But Charles and Sable see PZ struggling to get up around the wrecked altar. He didn't have anything to catch himself, and he looks pretty beat up...
>>
Rolled 7 (1d20)

>>5336863
oh, not yet! let me take a look.
>perception roll!
>>
>>5336858
"Hm? Oh, just a little overwhelmed. Staying idle gives time to think." Olly keeps looking around "But now we have a goal to reach."
>>
Rolled 1 (1d6)

>>5336864
Rolling to spawn(Hidden Highland)
>>
>>5336864
PZ!
>Sable runs over to check on PZ
PZ, are you alright?
>>
>>5336864
"Oh Dear! Pz!"
>Charles runs over to him to check if he needs healing
>>
Astor is... here!
>>
Rolled 9 (1d20)

>>5336864
Noticing wreckage, as in, something in disrepair, Poli walks up and immediately starts mopping the wrecked altar. Why did he bring his mop?
>>
Rolled 7 (1d11)

>>5336870
Spiritomb's boogeyin' on the ceiling floor ceiling place above you.
>>
>>5336870
>castform has detected gacha instead of PZ
>>
>>5336867
He nods, grinning. "We've got something to work towards. Let's get through it, yeah?"

>>5336864
Vee admires the scenery from atop Citrine's back. "Huh... Hehe." It's a sight to behold.
>>
>>5336864
Maroon whips around, taking in the immediate area, the floating islands all around them.
"What the hell is this place suppose to be?" he murmurs.
>>
>>5336864
"It slipped my mind that there was an entire dungeon before the tower itself..."
>>
Rolled 1 (1d20)

>>5336872
Rolling to unstick myself from Charles' carapace.
>>
>>5336875
"Huh?"
>Charles looks up
"Oh! Spiritomb! Hello!"
>Charles waves to him
>>
>>5336875
"Hey there!" Olly waves jovially to Spiritomb.
>>
>>5336875
"Good to see you again"
>>
>>5336875
"Yo, Sealsman! Great timing."
>>
>>5336875
"Hey, Sealsman, I haven't seen you in a long time. . . What are you doing here?"
>>
>>5336875
"How did you... huh. Well, okay."
>>
>>5336883
"Eh, Swan? What are you doing?"
>Charles looks at the dragon attached to his tail
>>
>>5336875
"Hey Tomb! Strapped for cash at the moment. Spent most of it prepin' for today!"
>>
>>5336875
Vee waves to him. "Didn't expect you here."

>>5336881
"Nothing ventured, nothing gained, right? I just... hope it isn't too long of a venture."
>>
Past Below, Fire Emblem Fates
https://www.youtube.com/watch?v=nQpo2geQ9xw

All around you are floating rocks, boulders, and even mini continents hoveriing weightlessly through the air. Bind hops on one of the smaller ones out of curiosity- it starts sliding in the direction of his momentum, slowly.

The guildmaster sticks his tongue out at the salesman.
>>
>>5336894
"I feel like a Rattata stuck in some sticky paper."
>>
>>5336875
"How did you even get here?! I mean, hi."
>>
>>5336875
Poli greets the funny gacha. "While I'm not equipped to purchase anything at the moment, it's nice to see something friendly around here."
>>
>>5336898
"Oh dear..."
>>
>>5336897
"Try to not get separated, yes?" Mistral eyes the strange physics of this other world.
>>
>>5336876
>>5336884
>>5336886
>>5336888
>>5336892
>>5336895
>>5336896
>>5336897
>>5336899
>>5336900
Spiritomb does a jovial flip down to everyone else's level only to fall through the floor. They pop out behind you suddenly with some forbidden boxes also flying out of the ground into your loving(?) arms(?).
"What's better than one island vacation? Multiple island vacations! For 324 pokecoins each that is."
Spiritomb begins leaning back and forth.
"We have our ways, maybe you'll have them too someday. Why not stock up for your last stand?"
A children's school melody begins to play almost patronizingly.
"You put your money in, you put your money out, you put your money in..."
Spiritomb leans forward and stares expectantly in an awkward silence.
>>
>>5336897
Maroon raises an eyebrow and approaches one of the floating pieces of land.
"Hey, Mistral. . . -" he asks, pushing it forward and watching it drift away, "-do you think we can use these to get through here?"
>>
>>5336904
"... six please"
>>
>>5336897
>>5336902
"Good idea."

>>5336904
"Still poor, sorry. I have a debt to Citrine I need to pay off."
>>
>>5336904
"Its great to see you Tomb. I would like ten boxes please."
>>
>>5336904
Poli checks his bag for a minute, then decides to purchase. "Hmm... I'm not exactly wealthy at the moment, so I'll take 3."
>>
>>5336904
Olly drops 3240P on Spiritomb "Give me 10. How are you doing anyways?"
>>
Rolled 10 (1d20)

>>5336897
"Hey that looks like fun!"
*Ymir tries "surfing" on of the floating islands.*
>>
>>5336904
"...I don't get a freebie?" Sad Kaku
"Gimme 20!" Kaku drops 6480p!
>>
Despite his numerous injuries and flickering, he asks sable and Charles,
"M-m-m-m-me?! Look at the rune!!!! We'll never fix this! We can't spend the rest of our lives in a mystery-CONSEQUENCES"

Bind considers his grudge for a moment before reluctantly flicking 648P towards the Epitaph.
>>
>>5336904
"I'll take ten," he says, placing down 3,240P.

>>5336905
"Maybe? But how do we control it? And where are we even going, also?" Mistral replies, looking at Maroon. "We need to know where to go."
>>
>>5336904
>cast drops 3240p
ten please! and it's great to see you again!
>>
>>5336904
"Hey Spiritomb."
*Swan waves from Charles' backside*
"Give me some free stuff."
>>
>>5336916
Yeah, that's an issue. Let's get you up first though, then we can think of a way out of here, alright?
>>
>>5336916
"Wait, so we're stuck?!"

Citrine is also there thanks to his 19.
>>
>>5336916
"Yes, but you know how to fix it don't you? As long as you are healthy, we'll be fine!"
>>
Rolled 4 (1d20)

>>5336917
"Well, Bind can ride them and they seem to preserve momentum, so. . . " he starts, hopping onto of one, "we should be able to use the thrust from out attacks to steer them."

Maroon holds on and uses Flare Blitz to steer the floating rock forward.
>>
>>5336906
>>5336907
>>5336908
>>5336909
>>5336910
>>5336915
>>5336916
>>5336917
>>5336918
>>5336920
Spiritomb brings it around town, making the money replace with forbidden boxes in one motion.
"...and you [REDACTED] it all about!"
Spiritomb makes sure everyone has a freebie and some exchanges and ceases grooving for a second.
"Same shit, different day. Not much is going to change for us either way this goes. Just don't forget to have fun! Speaking of..."
Spiritomb turns around and shakes what their sealer gave them.
"You do the gacha chacha and you spind yourself around..."
Spiritomb spins and strikes a pose while leaning in.
"That's how the tomb sells out!"
Spiritomb sinks into the floor. They're gone. With Spiritomb a floor away, the forbidden boxes erase the budget as they open with special effects.

(rolls later)
>>
>>5336931
"Heh heh. I'll never get tired of him!"
>>
>>5336931
"Nice. Now where were we?"
>>
"Yeah, unless the big guys feel like sending us home when we're done." He holds his head in his flippers. getting the rune back into shape and all the diamonds dug up would take mon-mon-mon-FOREVER. Look at all this rubble! My beautiful-beautiful-beautiful-creation..." he plays bitcrushed sobbing sounds.
>>
>>5336931
thank you!
>>5336939
we'll find a way back, don't worry! knowing temporal fuckery we can just snag a rune from past us
>>
Rolled 86 (1d100)

Rolling for Rere.
>>
>>5336939
"Damn, destroyed on it's second ride. The shortest lived time machine."
>>
Rolled 6 (1d20)

>>5336939
It was nice while it lasted, PZ. Come on, let's at least see where we are for now.
>Sable looks around the area
>>
Rolled 69 (1d100)

"I thought Rere was coming?"
Astor invokes rere
>>
>>5336943
"Would that... not... hurt past us in some way?"
>>
>>5336928
"I think it might take some more nuance than that?" Mistral replies, staring uncertainly.

>>5336945
"Can time machines even be short-lived?"
>>
>>5336945
"amazing how we got a time machine at all."
>>
>>5336949
we don't need to worry about that!
what we'd need to worry about is some kind of timey-fuckery where us stealing the past rune causes the crash in the first place
>>
>>5336948
BY THE POWER OF THE FUNNY NUMBER, RERE PROCEEDS TO TELEPORT IN SUDDENLY

Rere proceeds to blink around, confused asking "What the fuck is going?"
>>
>>5336953
>Charles is taken aback!
"R-Rere? Is...is that you?"
>>
>>5336948
"How did you do that?"
>>
>>5336953
"Glad to have you with us, Rere!"
>>
>>5336953
"Rere how are you only level 9 in all the time I've been absent? Also, hello. I'm Charles' surrogate tail now."
>>
>>5336953
hey rere!
>>
>>5336953
"Hello, Rere."
https://youtu.be/q2hIUzrY0Y4?t=8
>>
>>5336953
"Uh."
>>
The rock spins in place and immediately dumps Maroon face first on the ground.

In the distance ahead of you, you see a trio of pixie-ish pokemon sliding across the ground from further away. They all look pretty beat up...
>>
>>5336964
"Oh you."
>Charles waves a dismissive hand despite smiling, having acquired a friend
>>
>>5336950
"I mean, time is relative so all time machines are short lived."
>>5336952
"Here's an idea, we have Celebi take use back to a when we hadn't crashed the rune, we take it and then we place it back once we are done, and we replace past PZ with his future self so the cycle continues..."
>>
>>5336971
"Oh, there're others over there!"
>>
>>5336971
"Does anyone else see those pokemon over there?"
>>
>>5336956
>>5336961
>>5336969
>>5336969
"Bweh, Rere don't know what you doing but she was trying to sleep off the Honey Apples. Better be good reason she here..."

>>5336964
"Rere is special. Such understandings and concepts are beneath Rere."
>>
>>5336971
Hello? You three alright?
>>
>>5336971
"Who... are they?"

>>5336973
"Do you happen to know a Celebi to, uh, do that?"
>>
Rolled 11 (1d20)

>>5336971
"What're those?"

Citrine uses Gyro Ball to venture over quickly.
>>
>>5336971
"Guess it was only a matter of time before we ran into others."
>>
>>5336971
"Ow. . ." he huffs, peeling his face off the ground and swatting the dirt off his face. "Well, that failed. . . Mistral, where are we?"
>>
Rolled 17 (1d20)

>>5336971
oh, crap. those I think were important!
>casform is already going over to help!
>>
>>5336971
"Hey, I recognize this mons!"
>>5336982
"Not in this timeline!"
>>
>>5336953
"Oh hi Rere"
>>5336959
"I wanted chocolate"
>>
>>5336971
>>5336978
"Charles. This is your tail's conscience speaking. We should go meet those pokemon. Also, kill all your friends." >:)
>>
>>5336988
"Are you implying ReRe has chocolate?"
>>
>>5336979
"I think we are gathering the seven Infinity Fairies. We just found the other three."
Poli is probably referring to >>5336971, but it's anyone's guess as to how he came to that conclusion.
>>
>>5336979
"We're headed to Temporal Tower to hopefully talk with Dialga."

>>5336983
"W-Woah! Tell me when you do that!" Vee holds on tight.
>>
>>5336987
"Timelines? Plural. Eugh. That sounds like a headache and a half..."

>>5336985
He looks around a little more. "Hidden Land, I think."
>>
>>5336989
>Charles whips his head around to look at Swan
"Well, I suppose it would be nice to meet new people. That will be a no to that other suggestion."
>>
Rolled 6 (1d20)

>>5336971
>Charles tries his hand at rock surfing
"Hang on Swan!"
>>
>>5336971
"Oh great, those assholes..." Rere comments, giving a disappointed glare "The Good two-shoe-ers"
>>
>>5336994
"I... forgot you were there. Sorry!"
>>
>>5336931

SUMMARY:

Castform[11 Pool 7]: -3240 pokecoins
Charles[11 Pool 7]: -3240 pokecoins
Olly[11 Pool 7]: -3240 pokecoins
Astor[7 Pool 7]: -1944 pokecoins
Kaku[21 Pool 7]: -6480 pokecoins
Maroon[1 Pool 7]: -0 pokecoins
Mistral[11 Pool 7]: -3240 pokecoins
Ymir[1 Pool 7]: -0 pokecoins
Vee[1 Pool 7]: -0 pokecoins
Citrine[1 Pool 7]: -0 pokecoins
Poli[4 Pool 7]: -972 pokecoins
Swan[1 Pool 7]: -0 pokecoins
Bind[3 Pool 7]: -684 pokecoins

Total Forbidden Boxes Purchased: 84 Boxes
>>
>>5336995
"Hidden Land. . ? I thought we were headed for Temporal Tower. . . Hey? What's that over there?" he asks, pointing at the pixie-trio in the distance.
>>
>>5337000
"Ewwww! Good alignment! Nasty!" Poli agrees with the sentiment despite never meeting the other Pokemon.
>>
File: Pain.png (2 KB, 40x40)
2 KB
2 KB PNG
The Yellow one is first to awake, already lifting her associates to go back into the dungeon the way they were launched from. "Civilian pokemon, in this land... curious. We had expected to see that Explorer group, if anyone. We sense traces of our power within you... You are humans...!"
>>
>>5337013
"We... are... wait, who are you?!"
>>
>>5337013
"Who's a human, you bowl of ramen-lookin nerd."
>:(
>>
>>5337005
"Dunno. That's what the others are going to investigate." Mistral looks at the forest and ruins. "Did you forget already? You were pretty gung-ho about this place. Don't you remember the dungeon you go through in order to reach the Rainbow Stoneship?"

>>5337013
"...ooooh shit."
>>
>>5337013
...tthat was fast!
wait, no, you're the knowledge one if I'm right. you're supposed to be quick figuring that out.
>>
>>5337013
Hello Uxie! Hey wait how did you three get here?
>>
>>5337013
"Oh! Greetings! Yes, we...are part human? Were human? One of those. What happened to you?"
>>
>>5337013
>>5337014
"That's uh... Uxie." Vee is kinda surprised to see it. Like, 90% surprised.
>>
>>5337013
"Yep human as ever! Well on the inside maybe. What's your biz?"
>>
>>5337013
"Yeah, and you are Uxie! How did you get this beat up?"
>>
>>5337016
"Swan! Be nice!"
>>
>>5337018
"No, I just thought that Temporal Tower was in the Sea of Wonder." he replies before turning to the stranger with wide eyes. "Oh shoot, that's Uxie!"
>>
>>5336992
"No, i just wanted chocolate"
>>5337013
"Hi"
>>
>>5337026
"You can't scold your tail, Charles. People will think you've got a screw loose."
>>
>>5337022
"And Uxie is? A legendary?"
>>
>>5337029
"So then why is my tail speaking, hm?"
>>
>>5337030
"One of the Lake Guardians. Its title is 'The Being of Knowledge,' and is said to've given Pokémon sentience or some wacky stuff like that."
>>
>>5337034
Rere adds to it "Aka, NERD." with a snob to her voice.
>>
>>5337032
"Charles, you're having a conversation with your tail right now. People are watching."
>>
>>5337036
"But nerds are cool. Except when they're not."
>>
File: what.jpg (7 KB, 267x150)
7 KB
7 KB JPG
>>5337027
"Maroon. Look at me. How many fingers am I holding up?" This is a trick question. He has no fingers. Also, maybe he forgot that fact.

"The Sea of Wonder is where Aether is. Where Alola was. Temporal Tower is located in the Sea of Time."
>>
File: Worried.png (1 KB, 40x40)
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"More visitors from the future! I cannot say we've ever met, or that we are well known, yet you know our names..."
"...You." She says flatly to Swan.

The Blue one perks up. "If you haven't noticed, Mystery Dungeons have been getting... strange. We're here to fix them, can we assume you are too?"

"And people," Uxie amends to Vee's statement, with all the energy of a potato battery despite a small smile.

"How rude..." The Pink one mutters to Rere.
>>
>>5337039
"Oh. . . Right!" he laughs and rubs his head. "I got the names mixed up. . ."
"Hey! Are you the Lake Guardians?" Maroon shouts.
>>
>>5337040
Are you referring to the time loops? Yes, I'm here to see if we can fix it somehow.
>>
>>5337040
"Moi?"
>>
>>5337037
>Charles wags a finger at Swan
"Not funny missy! Heh heh. Let's get back to the rest of the conversation, all right?""
>>5337040
"Yes, we've been trying to figure out the meaning behind the time loops in the mystery dungeons."
>>
>>5337040
"We're here to solve the problem, hopefully. Do you know anything we don't?"
>>
File: 1644277644804.gif (608 KB, 412x442)
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608 KB GIF
>>5337040
"Rere can remember what you say to her and Koko. Even when she got Drain Bamage..." she cursed to the other Pink one before acting better "Rere's friends will do her bidding and show off how better Island Trio was to Lake Trio and get all the praise." she praises, acting like some sort of great figure just to make herself look better .
>>
Rolled 11 (1d20)

>>5337046
>*Swan rakes Charles' asscheek like a cat*
"Hissss."
>>
>>5337040
"Wow. That's... big... uh... yeah. We're kind of stranded, though, as of now. Our time travel... rune? Is busted. Help.
>>
>>5337040
yeah, the strange dungeons... I'm pretty sure the lot of us ended up here to help handle them.
...wait a minute.
>>5337046
charles? these mons need life dew!
>>
File: Pain mes.png (2 KB, 40x40)
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The pink one speaks. "We would like to reach and ascend Temporal Tower to end the land's troubles. And We have the opportunity to do so, given that the Time Gears' function does not seem to affect this anomaly. Yet thes-"

"Really strong pokemon keep blocking our way!! We can't get in!

"...Yes, and yes. We can be considered Guardians of Lakes, but also more important things."
>>
>>5337053
"Wait, so you're telling me I have to go climb stairs, AND fight stuff? This stinks!!!!" Poli complains.
>>
>>5337053
"Can we help? I bet it's easier with more Pokémon."
>>
>>5337053
Maybe we can help, then!
>>
Rolled 9 (1d20)

>>5337050
"Ow! Cut that out!"
>>5337052
"Yes, I believe they do"
>>5337053
>Charles uses Life Dew on the trio!
>>
>>5337053
"I smell a partnership brewing. We're heading up there too!"
>>
>>5337053
I'll try and support the best I can...
any knowledge of what kinds of pokemon are here? helps with getting the right weather up.
>>
>>5337053
"Have you tried beating them up? That's what we usually do."
>>
>>5337053
"How did you three end up here anyway? And you left the Time Gears unguarded?" Mistral asks. "What if someone like Grovyle stole them again while you were gone?"
>>
>>5337053
Citrine looks at Bind questioningly at the mention of Time Gears.
>>
>>5337058
"Ravioli ravioli give Swan a burgeruoli."
>>
>>5337067
"Mmmmm. Oh all right, if you'll be nice."
>Charles takes a sandwich out of his backpack and give it to Swan
>>
>>5337069
"I have some egg salad sandwiches. Would you like some?"
He is omitting the fact they have been with him for months.
>>
Rolled 9 (1d20)

>>5337071
"Oh! Certainly! Thank you kindly!"
>Does Charles smell the old eggs?
>>
>>5337069
*nom*
>>5337071
"I was wondering why there was a weird odor wafting from your direction. Give it here."
>>
Rolled 17 (1d20)

>>5337073
>>5337075
>does freezing them keep them fresh?
"They should be fine..." he mutters.
>>
>>5337055
>>5337056
>>5337059
"Your help would be much appreciated. Our travel is of the utmost importance. My name is Mesprit... I didn't know the highly esteemed island guardians held grudges." She holds a tail up to her mouth.

>>5337046
"Great- Ooh! Thanks for the heals! I'm Azelf!

>>5337065
>>5337064
>>5337060
"You may call me Uxie. They are Golem pokemon, Regirock and Regice. Their positional advantage and extreme bulk make it difficult for us to engage in combat.

Bind gives Citrine a shrug and a wrist tapping motion. "We'll use em all the same," he whispers. "We gotta get going."
>>
>>5337053
"Not the last time you weren't able to make something function." Rere spits venomously under her breath as she floats and refuses to make eye contact with Mespirit "We should go already. Rere wants to be rid of these losers."
>>
>>5337077
>Charles takes the apparently fresh egg sandwich
"Oh! this looks lovely!"
>He takes a few bites
>>
File: eeveesiting.jpg (121 KB, 1560x1688)
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>>5337079
"Alright. No time to waste. Where to?"
>>
>>5337079
I'm honored to help!
>Sable bows
>>
>>5337079
>Charles tips his top hat
"Of course! A pleasure to meet you all! My name is Charles. We are the Lost Hope Guild!"
>>
>>5337079
". . . Hey, do you remember a guy named Cyrus?" Maroon asks suddenly.
>>
>>5337080
"Me too. After all, Rere does not have bad judgment ever."
Maybe listening to Poli wasn't a good idea.
>>
>>5337079
"Dude, those two suck... Nice chat, can we move on to the fight? "
>>
>>5337079
>castform nods
I think rain is going to be the best option there, at least for dealing with regirock.
>and with that the vane is already whirring along! ...mostly to test if weather even WORKS here. still trying to set rain though
>>
>>5337087
>Sable is immediately nervous
>>
>>5337079
"Regis? Damn this is going to be quite a problem.."
>>
>>5337087
"Do not interact with them" Rere bonks Maroon on the head "They aren't worth it. Specially the heartbreaker."

She takes a deep breath "We help them do their thing, then we leave them behind and take the glory. Simple Simple."
>>
>>5337090
"Rain you say? Wonderful. No status conditions for me!"
>>
>>5337079
Wait... rocks?
>>
>>5337079
"Ah. Yes, okay."

Citrine stares at nothing for a second.

"More Regis. Well, we've beaten tw-three... lending a hand shouldn't be an issue."
>>
>>5337094
"Wow! That's a great idea. I say we make sure they can't escape again so the truth never gets out."
>>
>>5337079
"You don't know the island guardians, holding grudges is their personality..."
>>
>>5337094
"Heartbreaker...?"
>>
Rolled 2, 10, 5 = 17 (3d20)

"A great many individuals have caught our attention across our lives. You'll want to be more specific."

As the lot of you travel forward, A bolt of lightning strikes the ground in front of you. It seems to have fallen from a high flying mountainous platform ahead of you high in the air! Two Golem pokemon stand at the front facing you. Naturally, they mean business.

Divine Decree- Calm, Fire Emblem Awakening
https://www.youtube.com/watch?v=nQpo2geQ9xw

COMBAT START
ENEMY TURN 1
Regirock used Gravity!
Regirock used Stone Edge!
Regice used Thunder!
Regice used Focus Blast!

You feel your bodies pressing into your very feet. The fliers among you are forced to land, even! Strangely, the few boulders and rocks flying through the air don't seem to be affected...
>>
>>5337108
"Woah! D-does anyone else feel heavier??"
>>
>>5337109
"It's Gravity or something! No more flying!"
>>
>>5337109
"adfnbajhfanj don't smother me!"
>>
Rolled 10 (1d20)

>>5337108
Ah, perfect, my feet are heavy. Anyway, here's power gem.
>Power Gem on Regice
>>
>>5337108
"Aw fuck!" Maroon growls and stands back.
>>
>>5337109
Olly peeks from Charles' hat "Whoa! What the hell?"
>>
Rolled 8 (1d20)

>>5337108
"I hope Charles doesn't mind me using him as a meatshield."
>Swan uses Thunder Wave on Regice!
>>
Rolled 4 (1d20)

>>5337108
>>5337113
"I'll try!"
>Charles attempts to latch onto a rock using his goo lasso in an attempt to make cover!
>>5337118
"Olly! Be careful!"
"Woah! Swan! Nice move!"
>>
>>5337108
I... doooon't like this!
>castform is on the floor!
>he looks like a G-mod ragdoll
>>
>>5337109
>Ninetales, being an anorexic or mystical creature weighing in at around 43~ pounds...
"No, not really."
>>
(wrong song fcuk)
https://www.youtube.com/watch?v=zUTauuepdL8

The flechettes Regirock shears from the ground below him rocket downward as soon as they're flung from his arms, burying them tens of feet into the ground in the space directly in front of Castform! It narrowly misses, and he can feel the wind on his face...

Both of Regice's attack strike true on Citrine in similar fashion for 325 Damage. His Special defense is dropped.

A low buzz of consideration comes from them both as it begins to rain.

LHG TURN 1
>>
Rolled 16 (1d20)

>>5337108
Rere head slams into the ground, Psychic Terrain spilling out everwhere as she gave a whimpering 'ow', attempting to get herself back up from that and roll away from an attack.
>>
>>5337108
>>>5337122
+ 2 to roll for Goo
>>
Rolled 18 (1d20)

>>5337127
>WEATHER BALL on regirock
GET ME OFF THIS FLOOR YOU STUPID CHUNK OF GRANITE
>>
File: aveil.jpg (7 KB, 267x150)
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>>5337127
>haaaail+auroraaaaaaaa veeeeeil
"...ooooOOH shit...!" Mistral shouts, watching the rocks scatter around like little supersonic daggers. "UPUPUPUP!"
>>
Rolled 5, 2 = 7 (2d20)

>>5337127
"Hooo boy. Not a great start!"
>Kaku hits Regice with Fake Out and Spirit Break
>>
Rolled 9 (1d20)

>>5337127
*Ahem*
"That first T-Wave was just a warm-up. Now for the real T-Wave!"
>Swan uses Thunder Wave on Regice!
>>
Rolled 3 (1d20)

>>5337127
Astor is pancaked
"Fuck..."
Astor uses Close Combat on Regirock!
>>
>>5337133
(519 damage!)
>>
Rolled 12 (1d20)

>>5337127
>Poli's Drizzle, because keeping hail up is cringe!
"Hmm..." Poli does a Thinking. He uses Psychic to try and yank the platform the golems are on down to their level!
>>
Rolled 16 (1d20)

>>5337127
Maroon looks at the floating rocks and nods, "fuck Gravity, I'm going up!"
>Maroon runs and tries to climb up towards the Regis by jumping from rock to rock.
>>
Rolled 12 (1d20)

>>5337127
>>5337144
Vee watches Poli's Psychic closely, and joins in a second later with his own version!
"Let's get 'em down!" He tries to do the same, pulling the platform as hard as he can alongside Poli!

Vee used Copycat!
Vee used Psychic!
>>
>>5337127
"Uh. I feel bad. Something is wrong."

To compensate for his lowered Special Defense, Citrine uses Iron Defense, bringing his physical defense stat to +2 stages.

He stares up at the Regis.

"Do we just... Barrage them from here?"
>>
>>5337127
Olly looks around to assess the situation and relies on the classics. Namely reading his bible.
Charles is inspired by the holy energy!
>Helping Hand
>>
Rolled 1 + 2 (1d20 + 2)

>>5337127
>>5337122
>>5337131
>>5337149
>Reroll plus 2 Goo due to helping hand?
>>
Rolled 8, 6, 17, 9 = 40 (4d20)

Bind takes an opportunity to try out his new move, putting his palm to the ground. "Secret Power!" Silently, a chuck of rock is cut from the ground below him. "Brawlers, hop on!"

The weather begins to look like that in Sky Tower as it rapidly changes temperature. By the end, it's raining and Lost Hope has an Aurora Veil over them.
>>5337138
Astor... can't get off the ground to attack!
>>5337146
Maroon has some pretty good jumps, but the moment he has more than a second of air time, he snaps almost instantly into the ground again.
>>5337135
Kaku... can't get up to them!
>>5337153
>>5337149
Charles's lasso catches a pretty sizeable rock, before splintering it into floating pieces on accident. A light rises from Olly's body before falling upon the splinters, drawing them together... They float? Charles gets a stealth rock!
>>5337136
Swan's rancid vibes paralyze Regice. It beeps repidly and aggressively.
>>5337147
>>5337144
>>5337129
Poli and Vee's combined Psychics start to tilt the platform, but it's pretty big. It might take a few turns... but Rere's terrain empowers them significantly!
Gravitational forces are no match for Sable's light attacks. Sable's attack sears at Regice for 222 Damage!
Regirock takes 519 damage!

"Their sturdiness is considerable. Even with our ranged attacks, they could match us and then some. This damage output is... inefficient." Uxie offers.

ENEMY TURN 2
Regirock mashes into the ground, spraying flying stones in a wide circle surround the guild. It's stealth rock! He follow up with another Stone Edge, seeing Citrine boosting.
Regice sees Poli and Vee messing with their perch, and fires a Thunder and Focus Blast at them!
>>
>>5337171
"I can try to make one of them more vulnerable to damage." Olly starts flipping through his bible
>>
Bind's perch hovers slowly in the air. It's not going anywhere fast.
Citrine is not-crit for 123 damage, while Vee and poli take and 347 and 327 damage. Poli is Paralyzed.

LHG TURN 2
>>
Rolled 7 (1d20)

>>5337171
"Bad enough we had to fight one of these guys... let's see if I can reach 'em!"
*Ymir tries to summon a Muddy Water that can reach the regis*
>>
Rolled 17 (1d20)

>>5337174
Don't you DARE touch Vee!
>Sable Power Gems Regice again
>>
Rolled 17 (1d20)

>>5337174
Citrine blocks for Vee.
>>
Rolled 12 (1d20)

>>5337174
Rere attempts to get in there face and showoff for some reason as she tries to use Astonish on Regice by clinging to his face and licking it, attempting to shove the tongue into his carvings.
>>
>>5337174
Kaku gets on Bind's platform and Bulks Up. "Uh, is this turned on?"
>>
Rolled 13 (1d20)

>>5337171
"Dammit! I need to get up there!" Maroon leaps at one of floating rocks and blasts off towards the Regis.
>Maroon uses Fire Blitz to thrust himself and the rock towards them.
>>
Rolled 10 + 2 (1d20 + 2)

>>5337171
>>5337136
"Swan! I have an idea! Try to hold onto thier platform!"
>Charles uses the goo on his body and his tail to connect Swan to the platform holding Regirock and Regice!
>>
>>5337178
"He didn't!" Citrine says, having exited the Gyro Ball he'd used to reach Vee and take the attack instead.
>>
Rolled 5 (1d20)

>>5337174
>castform throws another weather ball at regirock! not like I can do much else!
>>
Rolled 1 (1d20)

>>5337171
"This is unpleasant." Poli states simply as he continues his attempts at Psychic-related terraforming.
>>
File: get it colder.jpg (5 KB, 267x150)
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Rolled 5 (1d20)

>>5337171
ACTION
>blizzaaaaaaard to throw the Stealth Rocks back at the Regis!
"I hope you're all chilly up there... because it's about to get even colder! Haa!" Mistral
>>
>>5337174
Olly lands on a page and reads "You see, at just the right time, when we were still powerless, Christ died for the ungodly!" The words echo in the air as they reach Regice
>Fake Tears
>>
>>5337188
(506 damage)
>>
Rolled 13 (1d20)

>>5337171
>>5337180
"T-Thanks!"

>>5337189
"Poli! How're you feeling?" Vee assesses the situation and decides to use Psychic again.

Vee used Copycat!
Vee used Psychic!
"Flip over now!"
>>
>>5337196
"I am experiencing pain. It is not good. I will resume when I am able." Poli's flat tone doesn't really show his frustration at being Paralyzed, nor does his face. Probably because it is Paralyzed.
>>
>>5337196
" 'S my job!" Citrine replies, reeling a little bit from the extra damage taken.
>>
>>5337186
https://youtu.be/AOBIcW4hIBw?t=108

Swan falls to the dark depths below.
>>
>>5337182
(52 damage)
>>
>>5337199
"Got it!" Vee focuses on his Psychic.
>>
Rolled 14 (1d20)

>>5337206
Roll for flinch
>>
>>5337174
"Can't do much!"
Astor Roosts
>>
Rolled 19 (1d20)

>>5337175
Ymir's waves aren't strong enough to get him high enough, but he does make it onto Bind and Kaku's rising Platform!

>>5337175
Bind flips onto the underside of the rock, holding onto the side. He tries to kick it upward with a Close Combat, but just lifting his legs is hard...

>>5337180
Citrine slides into the golems' lines of sight to Vee!

Maroon's boosted momentumtransfers to the rock as it carries him up! He's matching pace with Bind, Kaku and Ymir now. They'll be up by their next turn!

>>5337189
Poli is distracted by the pain of a single P falling on his toe. It rolls into the void.

Charles and Swan succeed in pulling the platform their way, tilting it even more! Unfortunately, Swan is too wide to pull herself up. She lets go and...
>>5337205
Falls onto a lower rock. Oh hey, a funny looking flute is down here...
>>5337196
Vee has tilted the platform! Regirock and Regice begin to slide forward, before
>>
>>5337222
>Oh hey, a funny looking flute is down here...
"Oh hey a funny looking flute is down here."
>Swan toots the flute!
>>
Rere is gonna be stuck to Regice's face, her tongue is stuck.
>>
>>5337226
"Hey- HEY! THAT'S MY FLUTE! SWAN, YOU FOUND MY FLUTE!"
>>
>>5337226
>Charles hears the still connected Swan
"Swan? What did you find down there?"
>>
(Been a hot minute. I haven't paid any attention, but you seem to be nearing the end so if it was going to happen then it already has... so please tell me you guys ended up fighting at least ONE schizoboss controlled by the zero energy into stopping you... otherwise major wasted potential, because that was the whole point and at least half the fun of using that plotline)
(also I almost wrote "Ero energy" on accident lmao)
>>
>>5337235
(this is endgame, but it isn't the end of the game :>)
>>
>>5337235
(yeah we did one time during the first time travel bit, but that was way back when maroon lost his flute that swan just found)
>>
Bind just barely manages to hold on well enough to get enough leverage to get Ymir, Kaku, and himself up to the golems.

Olly's voice almost seems to accelerate as he cries. A force in his voice and visage drains Regice's resilience...

>>5337188
Cast's Weather ball collaspes over Regice, pushing it down a bit! It takes 1,012 damage!
>>5337190
The gusts and Ice aren't strong enough to move the rocks, but both golems take 177 Damage!
>>5337206
The physical damage, 52, is minimal. The mental damage however? Insurmountable. Mesprit scoffs at her demeanor while sneaking around the stealth rocks.
>>5337216
Astor feels much better. In his resting, he finds an energy seed!

>>5337235
noooooooot yet :>
>>
>>5337229
>>5337234
"I found a flute. It's mine now. I marked it with my saliva."
>>
>>5337235
(We still have a lot to do. also, hello!)
>>
>>5337244
"Oh. Very well then! I'll pull you up in a moment!"
>>
>>5337244
"I don't care! It's mine! Give it to me!"
>>
>>5337235
(Typos are fun aren't they? Heh heh! I think we still got a lot more story to write.)
>>
Rolled 9 (1d20)

>>5337248
"I'm making things happen. ;)"
>Swan toots the flute once more!
>>
ENEMY TURN 3
Regice opens by Ice Beaming its feet to the ground as it and Regirock Slide off.
It follows up with an angry Ice Beam aimed at Sable!
Regirock throw another volley of Stone Edge flechettes at Poli and Sable! It notices the four heroes coming up to greet them...
>>
Rolled 3, 5, 9 = 17 (3d20)

rollan and also cast hit regirock for 506 whoops and also LHG TURN 3
>>
>>5337254
>>5337255
"Poli, are you alright?" Vee checks to make sure he's capable of Psychic'ing things up before acting.
>>
>>5337241
Rere comments, staring through the clear body of Regice at Mespirit with her tongue stuck to the frost golem "Pleath, like you dinth like thith." she slobbered as she attempted to remove her tongue from the killer iceberg.
>>5337254
Before it starts blasting an ice beam with her being there at point blank. Rere's tone changes quickly to panic "METHPYTHAVEMEMETHPYTHAVEMEMETHPYTHAVEMEMETHPYTHAVEMEMETHPYTHAVEMEMETHPYTHAVEMEMETHPYTHAVEME!!!!"
>>
Rolled 19 (1d20)

>>5337254
Citrine shifts very slightly to block for Poli.
>>
Rolled 12 (1d20)

>>5337254
"Thanks for the help Boss, now let's do some real damage!"
*Ymir tries a real Muddy Water*
>>
Rolled 20 (1d20)

>>5337255
"About time!" Kaku proceeds to Spirit Break Regice off the platform!
>>
Rolled 17 (1d20)

>>5337254
>Sable shoots another gem at Regice
>>
"Dumb flute doesn't even work. Nyeh."
Swan shouts up at Maroon.
"Hey Maroon, I'll give your flute back if you pee on Rere's tongue to free her from Regice's icy ice!"
>>
>>5337255
Olly flips a page and reads another inspirational verse! "God is our refuge and strength, an ever-present help in trouble." The power flies from the bible onto Sable, boosting his attack.
>Helping Hand
>>
Rolled 8 (1d20)

>>5337255
"I've got you now bastard!" Maroon roars.
>Maroon uses Agility!
>Maroon uses Rock Smash on Regirock!
>>
Rolled 5 (1d20)

>>5337255
>>5337258
>mooooooonblast on Regice to bounce the Tapu back to the group?
"Uh... rereturn to us! Please?" he shouts out, attempting to zero in on the terminator ice cube as he shoots.
>>
Rolled 5 (1d20)

>>5337254
"Oh dear! Hold on you two!"
>Charles forms his water baton, performing a small symphony (what roll is for) before sending the healing water to Citrine and Poli!
>Citrine and Poli healed for 25% their max HP
(I must void now, Good night all)
>>
Sable takes 473 Damage. Poli is struck bby thunder for 319 Damage.
>>
Rolled 20 (1d20)

>>5337254
>>5337259
>>5337269
"Assistance appreciated." Poli says as he attempts finalizing the Psychic pull.
>>
Rolled 2 (1d20)

>>5337255
>weather ball regirock
>again
>>
>>5337265
>189 damage to Regirock! 47 recoil!
>1,173/1,220 HP
>>
Rolled 11 (1d20)

>>5337254
"AAAAAAAAAAAQ"
Astor uses Close Combat on Regice!
>>
>>5337276
(503 damage on regirock)
>>
>>5337254
>>5337255

>>5337265
Vee copies Maroon's Agility, stretching his legs and preparing himself.

Vee used Copycat!
Vee used Agility!

>>5337271
Vee gets the feeling Poli's Psychic is enough, and decides to do something different.

He clutches onto something in his scarf, and the power of the item swaps his immunities!

Vee is now immune to Fighting!
Vee is now weak to Ghost!

"Hehe!"
>>
>>5337235
Nonfood items Swan has marked with Saliva: 2
>>5337260
Ymir's wave dual strikes the two for 179 Damage, partly melting Regice's perch!
Kaku thrashes and breaks the perch completely! Regice's strength is drained, and it wobbles!
>>5337265
Regirock struggles to block as he slides! 189 damage!
>>5337264
>>5337262
Olly's lights has Sable's Power Gem shine blindingly! It;s a cannon that burns for 343 Damage!
It's immediately followed with weather ball, for 503 damage! Regirock is looking pretty battered...
>>5337271
Poli's Psychic upends Regice and thrusts Regirock forward! Regice tumbles off the platform and almost instantly crashes amidst everyone in a big crater, taking 200 damage! Rere flailing on his face!
>>5337280
Astor starts a two man dogpile for 312 Damage! Regice is looking bad!

ENEMY TURN 4
>>
Mistral's Moonblast Frees Rere, and deals 209 Damage.
Regice in its pains to get up throws a focus blast at Vee!... it passes harmessly through him. Regice takes a moment to look up at Regirock. As Regirock spends a turn Hammer Arming to plant himself in the ground, he sees Regice and vehemently shakes his head side to side.
Regice turns its whole body inward in an attempt at a nod, before its eyes begin to flash. A few slits of light pour out from its body...
>>
>>5337297
Rere is down for the count, eyes spinning around as she lays at the side thanks to friendly fire saving the day.
>>
Rolled 18 (1d20)

>>5337297
"Oh, fuck. Take cover!!"

Citrine uses Wide Guard!

"I am the cover! If I'm right about this, anyway!"
>>
>>5337298
"Sorry!"
>>
>>5337297
>castform guard swaps with Astor! hopefully he'll read the room and block so this debuff can be passed elsewhere!
>>
Rolled 13, 10 = 23 (2d20)

>>5337297
"You're not getting out of here conscious!" Maroon grins as he zeroes in on the arm planted in the ground.
"You're going sky high!"
>Maroon uses Close Combat twice!
>>
Rolled 14 (1d20)

>>5337297
"AAAAAAAAAAAAAAB"
Astor uses Close Combat!
>>
Rolled 10, 4 = 14 (2d20)

Regice's glows reach a fever pitch, before its eyes beep and flash twice. Nothing...? It feels the rain on its face...
Regirock Swats at Kaku with a Stone Edge, hoping to crit!
>>
Rolled 20 (1d20)

>>5337307
"Oh."

It wasn't Citrine's turn, so Wide Guard doesn't go through.

"Get him!"

Citrine fires a Power Gem instead!
>>
Kakau tkes 162 damage. Revolting.

LHG TURN 4

Azelf, Uxie and Mesprit are struck by the stones controlling the space for 1/8 of their health each...
>>
Rolled 12 (1d20)

>>5337312
"I can't give up!"
>Swan plays the Swan Song!
>>
>>5337312
>>5337309
>>
>>5337312
>>5337316
>castform guard swaps Astor!
>astor's defence is back to normal, castform is looking even more fragile then before!
>>
Rolled 14 (1d20)

>>5337312
"Nice hit, here's mine!" Kaku responds with Darkest Lariat.
>>
>>5337312
>>5337303
>>
Rolled 18 (1d20)

>>5337316
Vee goes for a funny attack. "You can't blast me! I'll blast YOU!" He joker-laughs maniacally as he Focus Blasts Regice.

Vee used Copycat!
Vee used Focus Blast!
>>
Rolled 11 (1d20)

>>5337312
>>5337312
"Let's end this!" Olly raises his knife to the heavens to send a bolt of lightning up, only for it to fall moments later back down on Regice!
>THUNDER
>>
>>5337307
>Maroon does 685 damage! He receives 228 recoil!
>945/1,220 HP Left
>>
>>5337324
>THUNDER inflicts 308 damage
>>
Rolled 16 (1d20)

>>5337312
>Power Gem
>>
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>>5337312
>>5337323
309 damage to Regice! "Ahahahahaaa!" Vee Focus Blasts Regice better than Regice ever could.
>>
>>5337309
>>5337312
>>5337314

Citrine's summoned gems fire behemoth laser bolts, which rip through the air towards the golem in a furious assault.

Citrine deals 1,316 damage to Regice!
>>
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Rolled 7, 9, 8 = 24 (3d20)

>>5337312
>triple axeeeeeeeel
Mistral runs up to Regirock to take out his rocky kneecaps! "Hope the cold doesn't affect the joints, old rock-man-golem-thing!"
>>
Rolled 9 (1d20)

>>5337329
"This says a lot about our society." Poli muses.
Uncertain as to where to go from here, Poli goes for a Scald on Regirock.
>>
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>>5337336
"Ehahaha! Yeah! Hehe..."
>>
Regice's wide body and short limbs leave him unable to block Astor's thrusts and kicks! A Myriad of supereffective and neutral blasts convene on Regice for 1,696 Damage! Regice is out cooold.

>>5337313
Swan's playing is almost tolerable!

Maroon's Close Combats unbury Regirock, driving him back to the ledge! Kaku's repeated lariats knock him over, their combined attacks dealing 880 damage! He instantly plummets onto Regice's unconscious body, crashing through Sable's rays for 148 damage! Taking another 600 damage from the fall, he's just about to get up when Mistral's axel pushes him over off of Regice. They don't stir again.

COMBAT END

>>5337336
Poli weathers off a chip from Regirock's shoulder. It's another Stealth Rock.

XP 120+1d20
>>
Rolled 18 (1d20)

>>5337342
>Sable dances on top of the KO'd Regirock, as is tradition
>>
Rolled 19 (1d20)

>>5337342
mmmmmbitch lopeam
>>
Rolled 15 (1d20)

>>5337342
"Aaaalright! Everyone okay?"

Citrine asks this question for the... wow, he's asked that a lot of times, actually.
>>
Rolled 8 (1d20)

>>5337342
"We did it!" Vee lets out a sigh of relief he didn't know he was holding. "We did it! Good job!"
>>
Rolled 13 (1d20)

>>5337342
"Great job!"
>>
Rolled 20 (1d20)

>>5337342
"I guess they could not handle living in a society." Poli makes an additional comment.
>>5337348
"I will live, probably."
rollan for xp
>>
Rolled 17 (1d20)

>>5337342
"That got hairy. And we're still just getting started..."
>>
>>5337352
Vee goes to high-five Poli, maybe. He's just acting like he just won a battle against Regice and Regirock in front of Poli. Because they did.

>>5337348
"I'm perfect! How're you? Need healing?"
>>
Rolled 2 (1d20)

>>5337342
>xp roll
that... wasn't too hard! I'm holding onto this debuff for later
>>
Rolled 7 (1d20)

>>5337356
>rolling for high five
Poli attempts to return the high five through the lingering paralysis that somehow never really proc'd more than once. Though he only has three fingers, so it's more like a high three.
>>
Rolled 7 (1d20)

>>5337342
>>5337348
>exp
"Yep. Never better. That was... not as bad?" Mistral says, patting himself down and kicking off the dust.
>>
Rolled 2, 17 = 19 (2d20)

>>5337342
Maroon takes a deep breath and falls onto the ground.
"Good work everyone! I'm out. . ."
>>
File: Joyous.png (663 B, 40x40)
663 B
663 B PNG
>>5337358
Vee doesn't have any fingers either, he has paws, and he isn't sure if they count as toes or separate paw-thingies, since Eevee is weird.

"Woo!"
>>
>>5337356
"I do, in fact. Whenever you feel like."
>>
>>5337362
"Oh wait- Swan, please give me my flute back please."
>>
>>5337366
>Swan hands over the slobbered up flute
>>
Rolled 10 (1d20)

>>5337342
Rere...helped... She was cool... right?
>>
Rolled 2 + 5 (1d20 + 5)

>>5337370
"Thanks, Swan. You're pretty based."
He wipes the slobber off it with his coat and starts playing a soft tune. He's glad to just have it back.
>>
>>5337371
Mistral walks over to Rere, looking her over. "...are you alright? I wasn't aiming to hit you with the Moonblast. Not entirely at least. I was aiming to get you off of the Regice."
>>
>>5337377
"Excellent job..." Rere remarks, raising her arm in the air as if attempting to control the situation before whispering "The Lake dweebs didn't see me failing there, right?"
>>
>>5337365
Vee makes a Wish, and heals Citrine for 50% of his max HP! "Feeling better, I hope."
>>
>>5337372
"This is the second time you've tasted my saliva. That's a little suspect, bro."
>>
Rolled 11 (1d20)

>>5337379
>attempt to lift up
"I think they were busier dealing with the rock hazard. Anyway, your fairy highness, up you must go. Lest the Lake Guardians see you on the ground. As, uh... your fairy steward I will... assist you," Mistral concludes.
>>
>>5337381
"Want to kiss me, make it a third?" he raises an eyebrow and goes back to playing music.
>>
>>5337382
Rere hops back to floating, attempting to throw some smug at the other Psychic types as if she was trying to show off for their attention or affection or something.
>>
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Rolled 7 (1d20)

>>5337384
Rolling to die.
>>
Contiiiiiinuing Thursday the 14th, 7 PM CST!
>>
>>5337386
"You good? You're making a funny face."
>>
File: 1480369111630.jpg (243 KB, 600x730)
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>>5337427
The Tapu responds accordingly the obvious "Rere always have a funny face."
>>
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>>5337471
He waves a paw over his own face. "No, I mean like, your overall look. It just reminded me of a cat that's getting away with knocking stuff off of shelves."

"Kind of like this." He tilts his head to the side and narrows his eyes.
>>
Rolled 8, 11 = 19 (2d20)

>>5337342
>XP
>>
Rolled 17 (1d20)

>>5337342
>late xp
>>
The Lake Gaurdians float around the inert Golem pokemon. Uxie observes,
"These pokemon are likely not native to this space. They are singular, and unlike the feral pokemon around here."
"Does it matter? We must keep moving." Azelf pushes." "Erm, thanks for your assistance..."

Mesprit eyes Tapu Rere silently.
>>
>>5339192
>Charles returns from the land of sleep
"Glad we could help! Do you know where the third one might be? Registeel, correct?"
>>
>>5339192
Yeah, we've encountered the other Regis as well. Regigigas was actually sent to wreck a whole town by Dialga for some reason. Come to think of it, we've seen them wherever human stuff has been.
>>
>>5339192
>>5339196
>castform
let's see... leki, draco, rock, ice... yeah steel is the last one.
>>
>>5339192
"We've handled the likes of them before."
>>
>>5339192
He spies the conversation and movement from afar. "Oh, it looks like the party is moving on. Come on, Rere. Let's catch up."
>>
>>5339192
"We've encountered multiple. They seem to not like us."
>>
>>5339198
"Oh, right. I forgot about some of those latter ones. I mostly remember the main trio."
>>
>>5339192
"Hehe... That was fun!"
>>
>>5339203
to be fair, I also don't think you were there for leki.he was the first one.
>>
>>5339197
"We know the reason. Dialga ordered him to destroy us and assure the 'End'," he clarifies for the Lake Guardians.
>>
>>5339206
"I remember Draco though..."
>Charles shivers a bit
>>
>>5339208
"...why are you just now mentioning this?"
>>
>>5339208
>>5339212
yeah, that's important information! did you let anyone else know before we came here?
>>
>>5339208
"What? This is the first time I'm hearing of this."
>>
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Rolled 8 (1d20)

"Be careful. These floating stones will strike you as you cross them. There is not much to be done about them, without certain techniques. The stone one had set them in all of our previous encounters." She inhales as they point and drive into her while she crosses, losing 1/8 of her health. "They... should not hurt too much, so long as you only cross them once and aren't weak to rock..."

Azelf explains next, "We've only seen these two. If there are more, they're elsewhere. Stay careful! We don't wanna have to backtrack..."
>>
Rolled 5 (1d20)

>>5339219
Vee is immune to Stealth Rocks.
>>
>>5339222
Vee is not immune to Stealth Rocks.
>>
>>5339219
>Sable digs under the stealth rocks, managing to out-stealth them
Nope, not dealing with that.
>>
Rolled 1 + 2 (1d20 + 2)

>>5339219
I have an-
>castform has forgotten hurricane to make room for cosmic power and guard swap
I... don't have as much of an idea. maybe the vane can help though.
>despite it NOT being a weather setting move, castform tries to use defog with the weather vane!
>rolling aeromancy
>>
>>5339219
"Maybe i can push them out with a strong current?"
>>
Rolled 5 (1d20)

>>5339219
"Hmm. I think I can heal us up during the crossing if anyone gets too near to fainting."
>Charles readies himself
>>
>>5339219
Still trailing behind, Mistral whispers to himself. "There are usually three of them..." He perks up at the mention of the hazards. "Huh. How to get across, then...?"
>>
>>5339219
>>5339228
>Ignore first roll, didn't meant to keep that in)
>>
>>5339212
>>5339215
>>5339217
Maroon blinks and squints his eyes, "oh my god, did I seriously forget to tell you all of this? No wonder you didn't take my consideration to fight Dialga seriously- I spoke with Regigigas when he was comatose, Dialga wants to ensure The End, and sent him to stop us since Humans are really good at stopping whatever "The End" is."
>>
Rolled 6 (1d20)

>>5339219
"Hey wait! I have an idea! Everyone stand clear!"
>Charles uses Acid Spray to remove the stealth rocks
>>
Rolled 10 (1d20)

>>5339227
"CLEAR THE AREA!"
Astor uses Whirlwind
>>
Rolled 10 (1d20)

>>5339219
Citrine is one of the rocks. That is how he is crossing.

>>5339232
"Figures. We're plenty serious, though... else we wouldn't be here."
>>
Rolled 2 + 2 (1d20 + 2)

>>5339219
"Thanks for the warning," he nods at them.
>>5339234
"Thanks, Charles! I'm going to try and melt the rest!"
>Maroon uses Agility and Flare Blitz to try and jump across, melting any Stealth Rocks in his way.
>>
>>5339232
"Well, good to know that now. Seems we may *have* to fight him..."
>>
Rolled 9 (1d20)

>>5339219
"Hello hazards my old friends..."
Kaku tries Rapid Spinning using Darkest Lariat, very illegal but necessary.
>>
>>5339232
I considered we'd need to knock some sense into 'em.
...was on the right track!
>>
Knowledge (Calm), Fire Emblem Fates
https://www.youtube.com/watch?v=8x5Y3Cs1xfQ&t

>>5339197
>>5339208
"The End? Dialga is responsible?" Mesprit turns to her sisters. "This is deeply concerning. She flies up, looking at the tower in the distance, but...
"What is happening? The Tower isn't collapsing like last time."

>>5339226
Castform's hurricane pulls all of the rocks from around the battle scene and pulls them into the path forward.

>>5339225
Sable is... on the other side, unstricken!...watch out, though.

>>5339234
>>5339235
Charles and Astor melt and blow away some of them, drifting off skyward. There're still a bunch, though.

>>5339237
Pointed stones dig into Citrine for 1/8 of his health! He's on the other side, though.

>>5339238
Maroon crashes into the rocks, and a few of them chip off!... straight into him. Maroon loses 1/4 of his health.

>>5339240
Much the same happens to Kaku, but with significantly more success. 1/8 health.

They're almost all gone.
>>
>>5339244
"They didn't like me..."

Citrine is upset that the rocks did not accept him as one of their own.
>>
>>5339244
Vee uses Wish to ready a heal for himself before crossing the spikes normally.
>>
>>5339244
>recognising his efforts would make things worse, cast deploys sand for the resistance before heading through the stones
>>
>>5339239
>Swan wakes up from Charles' backside
"...SNORT! Huh!? What I miss?"
>>
Rolled 2 (1d20)

>>5339244
>cross the rocks
"Well, I guess there's no other way but forward." Mistral takes a deep breath and attempts to cross the significantly less deadly rock field with a step of elegance and a stride of grace.
>>
Rolled 8 (1d20)

>>5339244
I'm at a loss as well, though this is the first time I'm seeing this tower. Regardless, I'm hoping there's a solution that'll last this time.
>Sable watches out for the unspecified thing he should be watching out for
>>
Rolled 18 (1d20)

Bind uses Secret Power to float up another stone underneath him and attempting to fly over them, out of range.
>>
Rolled 18 (1d20)

>>5339247
>>
Rolled 8 + 2 (1d20 + 2)

>>5339244
"I don't think this an issue of corruption or possession," he says as he gets back on his feet and prepares to jump again.
". . . I think someone wants to reset the game, they did it a while back didn't they? Maybe this is just the final part. . . You guys can make a red chain to bind him, right? That would help a lot."
>Maroon uses Flare Blitz to try and fly through the field of rocks. Adding Pyromancy to the roll.
>>
Rolled 16 + 2 (1d20 + 2)

>>5339244
"Sigh. Wish I could have cleared more...Time to cross. Although..."
>>5339250
"Oh! Swan! Hey there sleepy head. We're trying to get across these stealth rocks."
>Charles attempts to use his Goo to provide a safe slide across the remaining stealth rocks
> + 2 Goo
>>
>>5339244
"These rocks are a real pain..."
*Ymir just walks over the pointy rocks*
"Ow ow ow..."
>>
Rolled 18 (1d20)

>>5339256
"Sounds fun. Welp, I had my beauty sleep. About high time I get my ass off your ass."
>Rolling to unstick myself
>>
>>5339262
"Oh! Leaving so soon?"
>Charles says with a questioning smile
"And we were such good travel friends."
>>
Rolled 3 + 2 (1d20 + 2)

>>5339244
"That should be enough..."
Astor starts rushing across
>>
Rolled 5 (1d20)

>>5339244
>>5339253
"Stupid rocks." Kaku jumps and grabs onto the underside of Bind's rock.
>>
>>5339265
"You'll have something to remember me by. I left behind the remains of my Shed Skin on your back. Enjoy."
>>
>>5339276
"Oooh...Ew..."
>Charles picks the shed skin off as he traverses the path
"I'll remember this Swan..."
>>
>>5339279
"You can put your hand through it and use it as a sock puppet. Fun entertainment for the whole family."
>>
>>5339254
Vee takes the damage and heals, just as planned!

>>5339251
Mistral steps on a buried rock on his first step. It pelts him for 1/4.

>>5339255
"My, aren't you well read! It's been a long time since we ever made that! The humans like to collect the ore required to make such a tool, and we've been too... preoccupied, to bother making backups. Ensuring the safe and continued flow of Time is our responsibility now, you know."

>>5339256
Charles slides under the rest of them. A few start to follow him in pursuit, but...

>>5339261
Ymir crosses in exchange for 1/16 of his health.

>>5339269
>>5339253
>>5339255
Before the rocks can strike Maroon or Astor, the last few of them peel upwards and away from Charles to pelt the guildmaster, who has left the arena, high range or no. The rocks WILL find you.
"Aah! Ooh! Aie!"
>>
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>>5339285
>>5339276
>>
>>5339289
"Exactly as planned!"
>>
>>5339289
>HP: (933/1245)
"Agh! Ow... that seriously stings. Haaaa..." Mistral raises his paw and waves it in the air, hissing. "What the heck... how did a single spike hurt so much?"
>>
Rolled 12 (1d20)

>>5339289
"Huh?"
>As Charles crosses, he notices the Guildmaster getting hit!
"Bind! Are you all right?"
>While he awaits Binds response, he starts healing other friends
>Charles used Life Dew on Maroon and Mistral!
>>5339251
>>5339238
>>5339292
"Hold on you two! Let me heal you up."
>Rolling for water orchestra
>>
>>5339289
"Ha!" Kaku is safe and sound beneath the flying rock.
>>
>>5339289
"Hehe. . . Sounds like an actual ochestra. . . Where'd you learn to do that Charles?" he asks, rolling back onto his feet and melting off the rocks stuck in his coat.

>>5339289
"It's a little late now, but you don't recall what ore it was? I might have some. . ." he asks, not really expecting an answer since they're too far to actually prepare such a chain.
>>
>>5339298
"Why thank you Maroon! I've been practicing. I remembered that one could make musical sounds by filling up wine glasses and sliding a wet finger along the rim. As you can hear, I managed to do it without the glass!"
>>
>>5339289
"Thanks Charles!"
>>
>>5339252
"This is different from the last crisis. It is highly likely that there has been action taken on Dialga's part involving these recurrences of time, but the symptom of his mental deterioration, the collapse of Temporal Tower, has not incurred. If he is of sound mind, that would imply these recurrences have been engaged on purpose..." Uxie speculates.

>>5339296
Bind swats away the pebbles. "Ack! What did you do Kaku? How do you turn 'em off?!"

>>5339294
Charles's tones resonate through the air and hang for an impressively long moment, like the foormations permanently stuck above everyone. A crisp and refreshing sound!

>>5339298
"The humans wanted to call it Origin Ore." Mesprit speaks for the first time after taking her eyes off of Rere. "Respectfully, we think it sounds tacky. And no, this would be our first time in this land since our appointment."
>>
>>5339289
>testing, cast is crossing
>>
>>5339304
That's even worse then... it's like the end all over again...
>Sable holds his head in his hands and starts breathing heavily
>>
>>5339305
Safe!
>>
>>5339304
>Charles addresses Uxie
"Then for what purpose would Dialga have to create the time loops? Attempt to fight us? Or send Pokémon after us..."
>>
>>5339302
"Heheh! It sounds wonderful! I love it!" he barks.

>>>5339252
"Fuck. That doesn't sound like any metal I've heard of. . . I guess we'll just have to beat Dialga into submission, I'm more than willing to perish if it comes down to it," he shrugs.
>>
>>5339304
"I dunno! Should have brought a Rapid Spin or Defog user... But who even uses Stealth Rocks outside of high ELO fights..."
>>
>>5339304
"Mesprit. What kind of history do you have with Rere you bad bitch you. Spare no details."
>>
>>5339304
>>5339313
>castform speculates
a trap, possibly? to get anyone strong enough to stop him stuck.
>>
>>5339294
"Oh. Much better. Thank you, Charles." He begins applying some pressure back on the leg, surprised at the effectiveness of magic water. "Well, uh, that's that."

>>5339304
"Wait what? Dialga might be...?"

>>5339314
Mistral walks over and baps him on the head. "You are definitely not doing that, stupid."
>>
>>5339304
"So he is responsible it seems....guess we're in for big fight then?"
>>
>>5339319
"Ow!" Maroon reacts by jutting forward to nip at Mistral's face.
>>
>>5339321
"I sure hope not."

Citrine does not have any moves effective against Dialga at the moment.
>>
>>5339314
>Charles smiles
"Much appreciated!"
>>5339319
"Oh...now there's an idea..."
>>5339319
>Charles nods
"Of course!"
>Charles calls out to everyone
"ANYONE ELSE NEED HEALING?"
>>
Rolled 20 (1d20)

>>5339322
Another one to the head. "Cease."
>>
>>5339314
>>5339319
"Also, you are not dying after I just healed you!"
>>
>>5339325
"Ow! Ow! Ow! Stop that!" Maroon runs away from the abusive leader.

>>5339327
"I'm putting my all into it!" he says, nursing his bonk.
>>
>>5339329
>Charles sighs
"I know! Just don't go so far as to lose yourself! We'll pull you back by the hair on your tail if we have to!"
>>
Rolled 5 (1d20)

Astor vibes
>>
Rolled 19 (1d20)

>>5339315
Bind scoffs. "I know, right? Tryhards- wait, Sable! I gotta get down there! Kaku, do got an idea to get us down?" He tries Close Combatting the rock downward.

>>5339313
>>5339319
"That is what we intend to learn with our travels. Come, onward!"

>>5339325
>>5339329
Mistral's bap spreads a frost over maroon's body, until he is completely encased in a Marooncicle, save his head. He may be pushed around like a melting cart.

>>5339316
"I had made the mistake of trying some human traditions with her, the poiseless lout. Pest! But you will find all of the lurid details spared, forgive me.
>>
Bind and Kaku descend gracefully.
"Sab! You okay?"
>>
>>5339335
"Oh dear..."
>Charles takes to pushing the Marooncicle
"I've got you."
>>
>>5339336
>Sable snaps to attention
Whu-! Yep! Just regular ol' Sable! Perfectly fine!
>You don't need to roll, he's not fine and it shows
>>
Rolled 13 (1d20)

>>5339335
"I'm coming too!" Vee scurries over next to Bind to help.

Vee used Copycat!
Vee used Close Combat!
>>
Rolled 9 (1d20)

>>5339335
"... huh"
Astor tries to deadlift Maroon
>>
>>5339335
>"I had made the mistake of trying some human traditions with her, the poiseless lout. Pest! But you will find all of the lurid details spared, forgive me."
"Let me guess. You had a lesbian phase but you made the mistake of choosing Rere as your first girlfriend."
>>
>>5339335
He spares a glance at the hand that accidentally froze firedog. "Uh. Did not... mean to do that."
>>
>>5339336
>>5339340
"Ah damn, he's having a moment..." Kaku gives them space to prevent a fairyphobic reaction.
>>
Rolled 15 + 2 (1d20 + 2)

>>5339335
"Hmm, let me see if I can help..."
>Charles fashions another goo lasso and tries to bring Bind back to ground
> + 2 Goo
>>
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Rere awakens from a self-inflicted nap "Whats going on?" she asks, looking around.
>>
>>5339353
"Hey Rere did you ever get to second base with Mesprit?"
>>
>>5339353
Messed up setting my name, bleh the summer heat and drugs don't mix

>>5339355
"W-why would I bring myself down to the level of a dumb, thick...headed lake watcher when I had an ISLAND to bother... I mean, rule."
>>
>>5339343
Instead of replying, Mesprit's eyes flash, and something sets. She glares at Swan silently.

>>5339342
Sure is a bird! You tip him over.

>>5339340
Bind heavily hops down with Vee's help, before running over to Sable. "Don't worry! We're in range to do something about it this time! He points outward. He's just over the crest of this cliff!"
Peeking over, it's actually a giant chasm with only small airborn perches and pebbles to stand on. A few of them might be big enough to hold two pokemon, but you can still feel the lingering effects of Regirock's gravity. If you leave the ground, you'll certainly plummet. On the other side, you can see a few items, but they've gathered the interest of nearby ferals. A Dragonite, Tropius, and Garchomp.
"Oh."
>Wait out gravity
>Try to cross now
>>
Rolled 3 (1d20)

>>5339362
"Sorry Maroon!"
Astor helps Maroon back up
>>
>>5339353
>>5339361
>assuming Mistral has been shepherding her around?
"We crossed a moderately dangerous rock field and came across some enlightening information."

>>5339362
He notes the ferals. "Woah. Scary."
>>
>>5339362
"Items! What's the plan, go now?"

Citrine seems interested in going early.
>>
>>5339362
Vee looks around. "What can we do to get over there?"
>>
Rolled 7 (1d20)

>>5339362
>>5339365
>Mistral's Flash Blizzard
"...wooosh!"
>>
>>5339361
"Thick-headed lake watcher sounds like hillybilly slang."
>>5339362
"Nuh-uh girl. I saw that stank in your eye. You did *not* just set up a Future Sight on me."
>>
>>5339362
>try to cross now
>all 3 of those are quad weak to ice
oh this is gonna be easy!
>>
Rolled 10 (1d20)

>>5339362
>Charles eyes the pokemon on the other side
"Hold on! Let me try something!"
>Charles uses Draco meteor to scare away the Pokémon the other side!
>He reaches a hand to the sky...and pulls forth the dragon's fury!
>>
>>5339362
>Wait out Gravity
"I don't like my odds with anything floaty."
>>
>>5339362
Right, Bind, let me just catch my breath.
...
...
Alright, uh... so how are we gonna get over there?
>>
The Marooncicle starts to glow, the ice bubbling from the inside, cracking on the surface as steam rises.
It violently explodes!
Maroon has thawed himself out.
"Woo!"
>>
Rolled 12 (1d20)

>>5339362
>>Try to cross now
"Screw it, here I go." Kaku tries hair-swinging to the other side.
>>
Rolled 20 (1d20)

>>5339370
"Oh, that's a good idea!" Vee prepares for a snowstorm. He reciprocate's Mistral's Blizzard noises to the best of his ability. "Whoosh!" He's pretty good at making noises.

Vee used Copycat!
Vee used Blizzard!
>>
>>5339370
>>5339362
>castform is wondering if he should set hail NOW or call mistral in so he doesn't lose a turn
>>
>>5339370
>>5339384
"...ah."

Citrine settles for using Iron Defense and refreshing his doubled Defense in the interim.
>>
>>5339362
>>5339369
>>5339370
>>5339384
1022 damage to Dragonite!
1022 damage to Tropius!
1022 damage to Garchomp!

With the power of politely stealing Mistral's cool catchphrase, Vee is able to do exactly as he says! "Freeze!"

It freezes. Cool.
>>
Maroon blinks and turns to Charles. "Did you just call an air strike on them?"
>>
>>5339375
(130 x 1.5 x 1.2) + 59 + 10 = 303
(Tropius)

(130 x 1.5 x 1.2 x 2) + 59 + 10 = 537
(Dragons)

>Charles Special Attack dropped by 2 stages!
>>
>>5339393
>Charles watches and waits as he speaks to Maroon
"It would appear so. Although, it doesn't appear like its needed..."
>>5339389
>>
Rolled 5 (1d20)

>>5339396
"I know, but that was really cool!" he barks and then pauses, tilting his head. "Are you alright, Charles? You seem a little bummed. . ."
Maroon nuzzles Charles's side.
>>
>>5339393
"Does that... mean more than a strike from the air?"

>>5339401
"He is?"

Citrine draws closer, sounding concerned.
>>
>>5339401
>Charles feels the slightly coarse fur of Maroon
"Sigh...Thank you."
>>5339405
"...Don't worry about it."
>>
>>5339365
"Boring stuff, 'kay" was all the Tapu had to remark as she sat out and watched. Not even throwing up a free Psychic Terrain or buff to Sp. Def
>>
>>5339355
>>5339371
Mesprit gives an innocent smile.

An unlikely digression of entropy creates the perfect temperature and atmospheric pressure for a fraction of a second for future sight to easily critical strike your body all over, oneshotting you from full health. You also lose like 300P! Neat.

The natives... have no way to deal with such ranged might! After Mistral's Blizzard breaks multiscale, the three are buffeted by two forceful streams of downward gales and hail. It's ended with a falling streak of light cutting down through the sky and exploding into purple flames every which way. When the dust clears, the three of them are on the ground.

>>5339377
Well, I can make platforms, kinda. Think you can ghost Vee and I over there if I make a good one?

>>5339381
Kaku's swing seems fine enough before he jumps, but he feels exponentially heavier the moment he starts swinging downward...
>>
>>5339395
>Fixing Calcs for Spread move

(130 x 1.5 x 1.2 x 0.7) + 59 + 10 = 234
(Tropius)

(130 x 1.5 x 1.2 x 2 x 0.7) + 59 + 10 = 397
(Dragons)
>>
>>5339405
"An air strike means calling in flying units to bombard an area, except Charles can just do that by himself," he explains.

>>5339406
"It's fine, Charles. You're my friend. Cheer up, we'd all be in the ground if you didn't mend our wounds and lend an ear to our problem.s"
>>
>>5339412
"Woohoo! Good job Mistral!" Vee cheers.
>>
Rolled 2 + 2 (1d20 + 2)

>>5339412
>Castform is now trying to float over now the coast is clear
>adding turbulent flying bonus
>>
>>5339412
I'm not that kind of ghost. At least I don't think so. eh, maybe, now that I think of it. Sure, try it.
>>
>>5339406
"But we all care! If you're feeling bad for some reason, just tell us."
>>
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>>5339412
>Mesprit gives an innocent smile.
>An unlikely digression of entropy creates the perfect temperature and atmospheric pressure for a fraction of a second for future sight to easily critical strike your body all over, oneshotting you from full health. You also lose like 300P! Neat.
>>
>>5339412
"I'm going to try and get over. . . Get on a rock Charles and I'll send you over with Close Combat."
>>
>>5339415
"Thank you Maroon..."
>Charles pats his friend
>>5339423
"...It's nothing important. Just...thought Draco Meteor would be more...something..."
>>
>>5339426
"Hm? Oh. If you want to."
>Charles gets onto a rock and waits for his friend
>>
Rolled 9 (1d20)

>>5339412
"Uh-oh-" Feeling his momentum tanking, Kaku considers just boosting his hairpower and waiting for the Gravity to run out. He doubles down instead!
>>
Rolled 6 (1d20)

>>5339412
*Ymir tries to cross not wanting to get left behind*
>>
Rolled 17 (1d20)

>>5339429
Maroon rears back and suddenly bodyslams the floating rock Charles is on to send him over to other side.
>Maroon uses Close Combat
>>
>>5339427
"That was something, though! It was so good I didn't even need to attack. Aside from the Blizzards."
>>
>>5339434
>>5339433
"Thaaaank yooooooooooou!"
>Charles calls as he is sent across the gap!
>>
>>5339427
Mistral scrunches his face. "More something? Are exploding flaming boulders not... flashy enough? I thought it was plenty frightening, no?"

The last part is a fib. He is part fairy.

>>5339407
"It's not boring! It's quite important."
>>
>>5339437
>Charles will reply later as he is currently rocketing across on the rock
>>
>>5339437
"You need to improve your storytelling then." Rere advises as she doesn't help at all
>>
Rolled 12 (1d20)

>>5339430
A bold move, to be sure! If only the whole sub continent you were swinging to were aboutwere about 30 feet over. You fall through an endless blue, before crashing onto a dirt path, missing half of your health. Looking around, you find yourself at the same ledge everyone else is at?

>>5339420
You struggle to get off the ground, before a weight is lifted. Looks like gravity has ended, and you and Astor can fly over harmlessly.


>>5339433
>>5339436
Charles soars over the gap without complication! a quick, wobbly, high flying ride.
>>5339431
You can feel yourself about to miss the next ledge and befall the same fate. Maybe you can you can do something...?

Bind Secret Powers once more for a boulder perch for him and his team! "Here's hoping for a nice and cozy poltergeist ride..."
>>
the world's most average rock rises from secret power.
>>
>>5339448
>>5339451
"Cool rock."
>>
>>5339448
"Ouch." HP 263/1080 or something
>>
Rolled 18 (1d20)

>>5339451
Okay, here we goooo...
>Sable hops on and tries to possess the rock with Poltergeist
>>
File: calebcity.png (182 KB, 415x411)
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Rolled 10 (1d20)

>>5339448
"My ears burn! But maybe I still got some adventure left in me..."
>Rolling to get back up
>>
>>5339448
"Woah!"
>Charles says in amazement!
"NICE GOING MAROON!"
>He calls over
"Now, lets take a look here..."
>Charles inspects the items that were in danger of being poached!
>>
Rolled 15 (1d20)

>>5339448
*As he's falling He tries to grab one of the lower rocks?*
>>
Rolled 6 (1d20)

>>5339444
"I'm... it's not a story! This is stuff pertinent to why we're running this mission in the first place," Mistral explains.

>>5339448
>Perception roll to check the area for places to do cool things
>>
>>5339457
"Thanks!" He barks and waves at his friend.
>>
Rolled 10 (1d20)

>>5339448
Citrine is one of the rocks! He is! This crit proves it!
>>
>>5339454
The Sable express is ready to depart. "All aboard, Vee. You ready-..."
Bind rolls his eyes and slings the dragonair over his shoulder. "you ready?"

>>5339459
Ymir just barely clings on to a low spherical boulder's side. His momentum spins it around and puts him on top.

Mistral sees... A very tall tree off to the side, leaning heavily over the ledge and chasm. It goes just under halfway across.

On the opposite side, Charles and Castform can see A reviver seed, a wide lens, a sitrus berry, and a lum berry.
>>
>>5339467
"I'm ready!" He responds to Bind. "Let's go!"
>>
>>5339467
>Bind rolls his eyes and slings the dragonair over his shoulder. "you ready?"
"You smell nice."
*sniff* *sniff*
>>
>>5339467
"Oh! this will come in handy!"
>Charles pockets the reviver seed!
>Charles looks at the remaining items and places the wide lens in the Voided Castform's backpack
>>
>>5339460
"Idiot. This is a tale of legend you are part in. Trust me, Rere been in a few legends You gotta make note of everything and then exaggerate on the small stuff because you are always forced to keep quiet on the good stuff."

" 'You walk past rocks and someone blabbed'." Rere points out, giving a proper lessen in selfgrandizing "Boring. Better to be like 'You crossed over the Tranch of Stabiness, full of 'Stabbyslabs' and learned lost information from the universe.' Then Rere be interested."
>>
Rolled 12 (1d20)

>>5339467
Carefully... floaty...
>Sable floats his food truck over to the other side
>>
>>5339474
"Very floaty."
>>
Rolled 1 (1d20)

>>5339467
"AAGH, again!" Kaku, on the verge of death, decides to helicopter all the way to the other side.
>>
>>5339476
>>5339473
Rere turns to hear the crunch from poor Kaku not making it and being grounded by dumb things like 'Physics' as she remarked further to Mistral

"See, The bit players are dying and you are still alive. You are in a legend."
>>
Rolled 10 (1d20)

>>5339467
"Shit!" Maroon hops on a rock and launches him off with Close Combat to save Kaku.
>>
Rolled 8 + 2 (1d20 + 2)

>>5339467
>Charles see his friends in danger! He sees Ymir is close enough for a lasso!
"YMIR! HOLD ON!"
>Charles makes a string of goo and throws it over to Ymir, hoping to reel him in!
> + 2 Goo
>>
>>5339467
>>5339473
Mistral shakes his head. "I'd rather focus on the now. We can just remember the details wrong later when we tell our epic and grand tale of how we could not cross... a chasm."

He spots and points to a tree. "I have a plan. What if we pulled a branch back and catapulted ourselves from the tree? It could..."

>>5339476
"Kaku!" he shouts, running to the edge.
>>
>>5339482
"I have no clue how I'm gonna cross. Still got that Air Balloon, I suppose -- oh, no!"

Painfully, Citrine is unable to do anything to help.
>>
>>5339474
Team Divers plus snake crosses the pit safely, but slowly.

>>5339478
Kaku's brave dive has him land squarely on Maroon's back, costing both of them 1/4 of their health. Better than a crash and knockout!

>>5339480
Charles' lasso barely manages to pull Ymir's rock to (relatively) solid ground.
>>
>>5339484
>Charles pulls Ymir up to solid ground
"Ymir, how are you feeling?"
>His antennae hover over Ymir to listen for any cuts or bruises
>>
>>5339480
>>5339484
"Thanks a bunch Charles. Thought I was a gonner!"
>>
>>5339484
ohthankarceuswemadeit
>Sable exhales, and the rock drops gently to the ground on the other side of the pit
>>
>>5339484
With the +10% health from afterfight healing that I forgot, Kaku's at a wonderful 101 hp.
"Thanks. I hate these stupid pits..."
>>
>>5339484
>>5339487
"Oh! Everyone! Hello! Are you all all right?"
>>
>>5339484
"Ack!" Maroon yelps as he crashes on the other side.
>>
>>5339484
"Hehehe! We did it!" He cheers for his team.

>>5339487
"Good job!"

"How's everyone else doing?"
>>
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>>5339484
"Oh, he's... Maroon got him. Phew."

>>5339477
"Okay, here. I have a plan and idea." He doodles in the dirt the details of his intricate plan. "We can get Citrine to help."
>>
Rolled 13 (1d20)

>>5339484
>>5339488
>Need to sleep for the night
"Kaku, let me heal you up!"
>Charles uses Life Dew to heal Kaku
>He attempts a symphony on his way to the void
>>
>>5339492
"Oh, That sounds more fun then teleporting" Rere agrees as she looks around for the rock monster.
>>
"Never flying again, but sure, we're fine! Whewthatwashorrifying"
>>
Rolled 5 + 2 (1d20 + 2)

>>5339492
>>5339495

"Huh? Oh. Yeah, sure. Go check on them, I'll cross last."

Citrine navigates to the tree and tries to push at it to bend it down.

+2: Load-bearing
>>
Rolled 19 (1d20)

>>5339484
Rolling to stealthily put a pencil in Bind's ear fluff.
>>
>>5339497
You're telling me! Everyone was screaming about something, I coulda lost the grip and we'd all be timestream pancakes!
>>
>>5339497
"Hehe... Yeah, I get it. I'm not too keen on heights but..." He shrugs, smiling.
>>
>>5339492
"Need a ride?"
>>
>>5339505
Fugg
>>
>>5339494
"Wheew... Thanks Charles!" Kaku is at 371 or 641 depending on how Life Dew is supposed to work. Beats me.
>>
Rolled 5 (1d20)

>>5339505
"Did you want to help guide our way across? We're trying something." Mistral motions to Citrine pulling the tree. >>5339499

Mistral goes to wait on the tree.
>>
Rolled 4 (1d20)

>>5339499
>>5339511
Rere proceeds to help pull it down as she also joins Mistral in flying via tree
>>
Rolled 18 (1d20)

>>5339511
"... sure, i'll be backup"
Astor helps to pull the tree down
>>
Rolled 20 (1d20)

>>5339511
>>5339512
>>5339515
Citrine releases the tree! Launch!
>>
>>5339518
https://youtu.be/AOBIcW4hIBw?t=108
>>
Rolled 8 + 2 (1d20 + 2)

Astor goes for style points on the air
>>
Rolled 3 (1d20)

>>5339518
Rere proceeds to shell up as she and Mistral are lobbed like artillery towards the group, making the most amazing shelled projectile that she can be with Mistral hopefully hanging on.
>>
>>5339518
>>5339515
Astor steps off just a bit too late and is flung at supersonic speeds alongside Rere and Mistral. They soar long over Charles, Sable, and everyone else and land in a tree on the other side. It's just Citrine that hasn't crossed it now...
>>
Foxes that have achieved flight in the past month: 2
>>
Rolled 1 (1d20)

>>5339522
Rolling to stealthily put another pencil in there.
>>
Rolled 18 (1d20)

>>5339522
>rolling to stick the supersonic landing
"...aaaAAAAAA..."
>>
Rolled 1 (1d20)

>>5339522
Citrine equips his Air Balloon, pushes off the ledge, and blends in with the other rocks on the way over.
>>
Rolled 4 + 2 (1d20 + 2)

>>5339522
"Oh sh-"
Astor is once again flexing on winglets by styling
>>
>>5339522
Rere will take this >>5339521 and proceed to unwravel from her shell and land on every branch falling down. She finally lands on her face, slowly laying face down before slowly rising up from the dirt with tears in her eyes as she proceeds to cry from all the booboo's
>>
Bind, startled, hits a suplex on the snake over his shoulder.

>>5339526
Mistral hits a beatiful 13 point landing before gracefully hopping to the ground.

>>5339533
Yeah, that tracks.

Citrine accidentally lets go of the balloon, and it flies off into the balloon as he falls towards infinity. He crash lands on a platform, realizing that he's missing half of his health and that he's somehow landed on the other side with everyone else? Once he gets his bearings, he sees the air balloon about to fly up past the ledge. he can grab it...
>>
File: jashinchanbwah.gif (2.27 MB, 800x450)
2.27 MB
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>>5339535
>>
Rolled 16 (1d20)

>>5339535
Citrine grabs the Balloon with the Core, still unsteady.

"Did I just teleport...?"
>>
>>5339535
"Nice suplex."
>>
Rolled 18 + 2 (1d20 + 2)

>>5339535
"Don't worry Citrine! I'm getting it for you!"
Astor swoops in
>>
>>5339535
"Wow. Did not think a tree could fling someone that fast."

>>5339533
"You alright?"
>>
>>5339549
"You're... Welcome... Man. What WAS that?"
>>
>>5339550
Mistral shrugs the best way a quadruped can shrug. "You're the one who pulled the tree, you tell me."
>>
>>5339549
Rere sniffs, wiping tears off as she tries to pick herself up before the Lake Guardians can see "SNIIIIIFFFF... Rere f-fine. Sh-she meaaaant...' she irked for a second, wincing in pain as she finished "...to do that. All part of... SNIFFF... making the legend." she braved out simply falling from a tree despite all the fighting the rest had been through and them attempting to fight a god later while being one herself.
>>
>>5339552
"I meant the part where I fell down the chasm and somehow ended up here."
>>
Citrine and Astor both step on the balloon string at the same time...

Behind you, Temporal Tower looms high, only half a mystery dungeon between you and its imposing presense. The foliage thickens considerably, and a few ferals can be seen lurking in the shadows they cast. Many pass you by, but some look ready to attack...

Continued Saturday the 16th, at 6:30 PM CST.

70 XP to all
>>
>>5339555
"We've still got a little ways to go, huh?"
>>
>>5339555
>>5339559
>Sable looks at the tower
>Sable looks back at how far he's come already
Just a little more, Vee. Then we'll all be free. One final effort.
>>
>>5339560
"Only forward to go"
>>
>>5339560
Vee sighs. "It's been pretty fun so far. Ehehe. We just beat two-out-of-three of the Regi trio, and before that, Regigigas." He sits down to rest for a second.
He looks up into the distance.
"If I don't become a time god after we make it up there," He points to Temporal Tower. "I'm gonna go home and eat some berries. Pechas, my favorite."
>>
>>5339561
Yeah. I just hope the return trip is easier, eh?
>>5339563
First few are on me, buddy.
>>
>>5339561
Vee silently agrees.

>>5339568
"You'll have to find 'em first. That'll never happen, hehe!"

"We've got a job to do. Or is it a mess to clean up? Are we getting paid for this?"
>>
>>5339571
Probably? I'd imagine there'd be a good kickback from guilds the world over. like, maybe a pallet of cash with a thank you note on it or something?
>>
>>5339576
"Huh. I think I'll just take the Pechas. Leave that to everyone else."
>>
Rolled 118, 241, 283, 848, 343, 249, 548, 44, 615, 762, 282 = 4333 (11d960)

>>5337003
Castform's Epitaph Purchase
>>
Rolled 398 (1d960)

>>5340199
Reroll duds once
>>
Rolled 504, 168, 196, 700, 839, 743, 382, 136, 368, 927, 414 = 5377 (11d960)

>>5340199
Charles' Epitaph purchase
>>
Rolled 668, 131 = 799 (2d960)

>>5340210
Reroll duds once
>>
Rolled 49, 662, 579, 827, 46, 26, 520, 41, 195, 809, 511 = 4265 (11d960)

>>5340210
Olly's Epitaph purchase
>>
Rolled 8, 418, 449, 496, 930, 308, 593 = 3202 (7d960)

>>5340222
Astor's Epitaph purchase
>>
Rolled 904, 913, 339, 91, 327, 543, 504, 537, 814, 426, 520, 120, 306, 804, 146, 39, 414, 354, 529, 914, 947 = 10491 (21d960)

>>5340226
Kaku's Epitaph purchase
>>
Rolled 681, 764 = 1445 (2d960)

>>5340237
Rerolling duds once
>>
Rolled 840 (1d960)

>>5340237
Maroon's Epitaph freebie
>>
Rolled 302 (1d960)

>>5340246
Reroll the dud once
>>
Rolled 767, 884, 937, 538, 382, 682, 68, 642, 341, 265, 516 = 6022 (11d960)

>>5340246
Mistral's Epitaph purchase
>>
Rolled 140 (1d960)

>>5340251
Ymir's Epitaph freebie
>>
Rolled 626 (1d960)

>>5340290
Vee's Epitaph freevee
>>
Rolled 785 (1d960)

>>5340294
Citrine's Epitaph freebie
>>
Rolled 237, 85, 374, 224 = 920 (4d960)

>>5340296
Poli's Epitaph purchase
>>
Rolled 786 (1d960)

>>5340297
Swan's Epitaph freebie
>>
Rolled 416, 232, 76 = 724 (3d960)

>>5340302
Bind's Epitaph purchase
>>
File: Hidden_Land_anime.png (704 KB, 753x561)
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As you trek past the broken and floating chunks of dirt and rock, you find yourself at the foothill of an ever-increasing mountain of aberrant geometry. The air around you feels different... and you know now you're entering the beginnings of a Mystery Dungeon.

https://www.youtube.com/watch?v=SDWVfUtQ8y0

The Lake Guardians travel interspersed in your group, weaving between the various members. Just a little further to the Temporal Tower.

NOW ENTERING: HIDDEN HIGHLAND 1F
>Weather: Clear
>Terrain: None
>>
Rolled 4 (1d20)

>>5341355
>Sable takes a look around
Yep, we're in a dungeon now... wonder if anything's around that'll help.
>>
>>5341355
*Cava's finally here! Although he looks kind of sick from earlier...
>>
>>5341355
"This place is nice." Vee observes.
>>
>>5341355
"Oh dear. Another dungeon. Are we ready everyone?"
>>
>>5341355
>>5341361
Olly peeks out from under Charles' hat and yawns before hopping down "Alright, ready to go. You good Esca?"
>>
>>5341355
>>5341359
"Oh no... I hope I don't run into another Monster House..." Poli complains.
>>
>>5341365
>Resetting Name
>>
>>5341355
oh, this place looks... interesting.
>weather: clear
>haha, no.
>castform deploys the rain!
>>
>>5341355
"Well, we are getting there... Let's hope there's no more surprises from here."
>>
>>5341373
>The rain patters against Charles' gooey body
"Ah! Thank you Cast!"
>>
>>5341355
"One step closer to Dialga's doorstep," he muses to himself before nodding. "Alright, let's go."
>>
>>5341355
"We're close?"
>>
>>5341366
"Mostly, but I"ll be fine."
>>
>>5341355
"Wonder what sorta 'mon live here?"
>>
>>5341373
>>5341375
Poli walks up to Charles, waiting for him to lead the way. "I will accompany you. The rain benefits us the most."
>>
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Rolled 5 (1d20)

The grass beneath you feels both luscious and old, suspended in a land forgotten. Walls of stone grow even taller as you keep moving forward until you're struck with the familiar feeling. You've truly entered the Mystery Dungeon.

You notice that some of the outcroppings falls away into the gravity-suspended abyss. Best not to fall, huh?
>>
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>>5341388
"Alright, who's with who?"
>>
>>5341388
>Sable hops onto Charles' shoulder
Ahoy! I'm like a pirate's Chatot, hehehe!
>>
>>5341388
"Left, right, left, right... Ah, whatever!" Kaku picks the west(left) path.
>>
>>5341386
"Oh! Good idea Poli!"
"Anyone else want to come with us?"
>>5341388
"Let's take the left path."
>>
>>5341388
>>5341389
I'm sticking with Charles, Sable and Poli! rain works wonders for us.
>>
>>5341388
Maroon examines the room they're in before his eyes land on the south hallway. He pats Charle's shoulder.
"I'm going to check the south," he informs him as he moves south.
>>
>>5341389
"I dunno. Who's the leaders here?"
>>
>>5341388
Olly peers down into one of the openings into nothingness and shivers. "Freaky."
He climbs into Charles' hat again "I'm with you, seems we're making a rain team."
>>
>>5341390
>>5341395
>>5341396
"Charles? You leading a team?"
>>
>>5341390
"Oh! Well hello there, mister Chatot!"
>Charles shoulders his gem friend
>>5341393
"Good to have you Storm Brother!"
>>5341394
"Good idea! See you on the other side."
>>5341396
"Oh! Another passenger! Excellent! Onward!"
>>
>>5341392
"Count me in. Rain is good for me."
>>
>>5341400
"Ah Ymir, great! My, we've got a veritable storm team here!"
>>
>>5341394
*Cava wordlessly follows to keep him company.
>>
>>5341400
Olly digs out a Waterium-Z crystal from his tail and shows it to Ymir "I got this from Spiritomb. Think you can make use of it? I figure since it's blue it might be a water thing like that necklace."
>>
Rolled 11 (1d20)

>>5341406
Maroon's ears twitch and he turns to look behind him with a smirk. "Coming with, Cava? Don't worry, I'll keep you safe from anything hotter than a candle. You're practically invincible."
>>
>>5341409
"I'll probably accidentally nuke myself with Injection Mold I'll use Pendragon for defensive utility today."
>>
File: Hidden_Higherland_1F (1).png (111 KB, 1919x1919)
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Rolled 58 (1d100)

>>5341390
>>5341391
>>5341392
>>5341393
>>5341396
>>5341398
>>5341400
The majority of the party files out of the room, led by Kaku and Charles... with a majority of the party on or orbiting the gooey dragon. On their right, they can stare right into the infinite blue abyss. A chilling wind isn't strong enough to knock you over but it's a reminder to keep your stance steady...

Is there something at the end of this path? [Perception Roll]

>>5341394
>>5341395
Splitting off from the rest, the two head down another path, pockmarked by the occasionally opening into freefall but otherwise flanked by stone walls.

They arrive at the entrance to a room, the interior obscured by the arched rocks.

Your choices:
>Go in without a thought! Who needs to be careful?
>Okay, maybe I am the one who needs to be careful. Let's check it.
>>
Rolled 11 (1d20)

>>5341414
"Hmm... Guess I'll go on my own, just for fun. After." Vee decides to follow Charles for the time being.

Vee perceives,
>>
Rolled 18 (1d20)

>>5341412
His grin grows even wider as he unsheathes his own sword. "Well, I've got healing items to keep you cover, sword bro."

>>5341414
"Huh. . . Rocks. . . Let me clears these out."
>Maroon uses Rock Smash to clear the way.
>>
Rolled 7 (1d20)

>>5341414
>Sable eyes the path
>>
Rolled 20 (1d20)

>>5341414
>Charles squints
"Anyone see anything at the end of the hall there?"
>>
Rolled 7 (1d20)

>>5341414
"I'm not so sure about this path..." Poli looks around.
>>
Rolled 1 (1d20)

>>5341414
>>5341414
Olly keeps a lookout, but the abyss is distracting to say the least. "You sure about that Vee? Should I at least tag along?"
>>
Rolled 17 (1d20)

>>5341414
"Hmm..."
>Kaku Perceives
>>
Rolled 1 (1d20)

>>5341414
*Cava peeks in.
>>
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>>5341423
"Mm? Oh, sure! A two-mon team works perfectly! Just wait till we have a split path to take..."
>>
Rolled 8 (1d20)

>>5341418
"Sorry i'm late"
>>5341427
"Wrong side Cava"
Astor peeks in too
>>
>>5341427
*Wrong Eye.
>>
>>5341414
>perception roll
we got a big team here today, do you think those pixies are also making their way through?
>>
>>5341407
"That makes sense. Thanks Olly!"
>>
>>5341433
"Pixies? Oh, do you mean the Lake Guardians?"
>>
Rolled 1 (1d20)

>>5341433
(forgot roll)
>>
Rolled 20 (1d20)

>>5341414
*Ymir looks with his eyeballs*
>>
>>5341428
"Sounds good. I don't want anyone going out alone here. This place is freaky."
>>5341436
"Just buy me a drink later or something and we'll call it even."

Olly keeps staring into the abyss absently
>>
>>5341437
yeah, those three. I wonder if they're just... going over the dungeon.
no way I could do the same though, can't just leave you guys to deal with it alone.
>>
>>5341452
>Charles smiles
"You are a kind person Cast. I'm glad to call you my teammate!"
>>
File: Hidden_Higherland_1F (2).png (122 KB, 1919x1919)
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Rolled 11 (1d20)

>>5341418
>>5341427
>>5341430
Maroon smashes in the rock arch, allowing the group to see just a little further in. This action, however, arrives with swift consequences. You can hear two ferals shuffling around in there.

Escavalier moves in, scoping it out, none the wiser that his blind spot is feeling... very, very cold.
>Abomasnow Level 52 used Ice Shard on Escavalier!

Astor manages to spot the creature, but it's much too late to prevent Escavalier from being jabbed in the side of his face.

>>5341419
>>5341421
They see up ahead is just a normal path. Totally fine.

>>5341415
>>5341424
>>5341420
>>5341439
Charles and Ymir seem to have clarity of mind! Not only do they spot the pitfall trap in the path, but they also notice the feral creeping just around the corner, waiting to ambush one of their group members!

Kaku and Vee make note of the pitfall trap.

>>5341423
>>5341438
The two gazed into the abyss, staring into its otherworldly and enigmatic beauty... how could something like this, a hole in reality, exist? What sort of monstrous anomaly could've caused this!?
>Olly was Terrified!
>Castform was Terrified!

They will now actively prioritize fleeing anywhere but here for 4 turns.
>>
>>5341457
>cast is now hiding in charles' bag!
nope nope nope nope not dealing with that.
>>
>>5341457
>5341457
"There's another path just to our left. You wanna head there, Olly? Careful for the pitfall."
>>
Rolled 6 (1d20)

>>5341457
"Woah!" Maroon barks and jumps back, landing in a fighting stance.
"It looks like Christmas came early!" he growls, steam rising from his fur before catching alight.

>Maroon uses Agility and Flare Blitz on Abomasnow!
>>
Rolled 1 (1d20)

>>5341457
"Hey! Look! Around the corner! A Magmortar!"
>Charles used Acid Spray!
>Purple energy flows through his body before he lets lose a storm of acid!
>>
Rolled 19 (1d20)

>>5341457
"... i'm really going to make this joke?"
Astor sights
"... time to break the ice"
Astor uses Brave Bird!
>>
>>5341457
"I could send that feral a surprise wave of water."
>>
>>5341457
Olly sees something he doesn't like, or thinks he does, and immediately jumps out of Charles' hat and down the path Vee indicated, muttering something hurriedly along the way "Truly my soul finds rest in God; my salvation comes from him."
>>
>>5341468
>After failing Acid Spray
"Cough, cough, yes! D-do that, please!"
>>
Rolled 16 (1d20)

>>5341457
"Ow." (93 damage, 1067 HP left.)
Cava smashes his head into the Abomasnow's! (Iron Head)
>>
>>5341469
"Oh!" Vee scurries over to follow him. "Wait up!"
>>
>>5341464
120 x 1.5 x 1.5 x 4 + 62 + 6 = 1,148
>>
>>5341469
"O-Olly??"
>>5341472
"Vee?"
"Oh dear..."
>>
>>5341471
16, it flinches Abomasnow!
>>
Rolled 3 (1d20)

>>5341457
*Ymir sends a wave of Muddy Water around the corner to the feral's direction.*
>>
>>5341473
Forgot to include recoil and health.
>383 recoil!
>857/1,240 HP left.
>>
>>5341457
"Uhh, there's... What?" Kaku watches his squadmates try and fail to hit that Magmortar.
>>
>>5341457
Citrine has appeared from around the corner, near Astor's group!

"Hi. Got lost."
>>
File: Hidden_Higherland_1F (3).png (144 KB, 1919x1919)
144 KB
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Rolled 14 (1d20)

>>5341464
>>5341466
>>5341471
Maroon charges right into the heart of the room, crashing like a fiery comet right into the Abomasnow, flattening it. Astor follows up with a furious blow from his wings, crushing the once-intimidating creature to the ground. Escavalier slams his head into it, finishing it right off...

Dragonite roars out from the left side of the room, arms gleaming with some sort of energy... before it slams both of them down to the grass. Giant shards, crack, rumble, and scream out!
>Dragonite Level 53 used Earthquake!

>>5341465
>>5341476
Castform cowers away with his guardian!

Charles' Acid Spray fails, barely managing to even clear the corner. Ymir's Muddy Water is just barely successful, spluttering out and losing most of its momentum to falling off the path. It does do the job and causes the Magmortar to step out, surprised.

it does not take an action.

>>5341469
>>5341472
Olly, frightened, scampers off, chased by Vee as they follow a winding path and rolling rocky walls. It seems the path is almost clear... up until the two are stopped by a Ramparados, huffing and aggravated!
>>
>>5341489
"Olly!" Vee skids to a stop and gets into a more ready stance. "Look out!"
>>
Rolled 8 (1d20)

>>5341489
>Sable does a McPowerGem on Magmortar
pew!
>>
Rolled 8, 8 = 16 (2d20)

>>5341489
"Oh, I got this!"
>Kaku attacks Magmortar with Fake Out and Darkest Lariat
>>
Rolled 1 (1d20)

>>5341489
"Gah! All right, lets try this again!"
>Charles once more channels more poison type energy into an Acid Spray!
>>
Rolled 3 (1d20)

>>5341489
"OW!" Citrine roars.

"Oh. Actually, it's not that bad. Still. Gettem!"

Citrine immediately readies and fires a Power Gem at the Dragonite!
>>
>>5341489
>cast hides in the bag
>turns till awakening: 3
>>
>>5341496
>Boy, Charles can't acid today!
>>
Rolled 4 (1d20)

>>5341489
"Just need to warm up..."
*Ymir tries Muddy Water once again*
>>
Rolled 11 (1d20)

>>5341489
"Hi." Poli greets the Magmortar.
With a Scald.
>>
>>5341489
>>5341492
Olly's scamper away from eternal damnation comes to a halt at the prospect of a more immediate ending, and he pulls out Goldvein in preparation as he stands by Vee "Shit! Get ready!"
>>
>>5341503
"Ready! What're we doing? Resists Normal!"
>>
Rolled 20 (1d20)

>>5341482
"Hi Citrine"
>>5341489
"Really?"
Astor uses another Brave Bird!
>>
>>5341496
>Calcing for hurting self!
40 + 59 + 1 = 100 Damage and Special Defense reduced by 2 stages!
>>
Rolled 5 (1d20)

>>5341489
Maroon gets hit for 267 damage! He's got 590 HP left.

"Argh! What the hell?!" he growls in shock and pain. He sets himself alight and blasts off like a missile at the feral Dragonite.
>Maroon uses Flare Blitz on the Dragonite!
As he bounces off the dragon he quickly yanks an Energy Root and shoves it down his throat.
>Maroon fully restored his HP!
>>
Rolled 12 (1d20)

>>5341505
"It does? Damn, we'll figure something out." Olly flips open the Bible and reads out unsettling words that ring in Rampardos' ears. His voice is shaky though, still reeling from the encounter with infinity.
"Come near to God and he will come near to you. Wash your hands, you sinners, and purify your hearts, you double-minded."
>Fake Tears, roll to not be scared
>>
>>5341508
>Maroon does 202 damage to Dragonite!
>1,240/1,240 HP
>>
>>5341497
353 damage!
>>
Rolled 2 (1d20)

>>5341509
Vee follows the Fake Tears up with Swift! One quick volley of stars to take advantage of the Sp.Def decrease!

Vee used Swift!
>>
>>5341513
187 damage with the Sp.Def drop!
113 damage without the Sp.Def drop!

>>5341509
"Alright!"
>>
>>5341517
"If it resists Normal, it's not a dragon type. Is it rock? Doesn't look Steel type." The squirrel looks around nervously.
>>
>>5341521
"Rock. You know your type match-ups, right? Electric is neutral."
>>
>>5341528
"Yeah, but look at that thing! It's not a rock, Citrine is a rock! How am I supposed to tell what it is?"
>>
>>5341534
"Well... It's supposed to be based off of a fossil. Just- try to memorize every Pokémon you see! It uses a different part of your brain, it's easy!"
>>
Rolled 14, 1 = 15 (2d20)

>>5341493
>>5341494
>>5341501
>>5341502
Sable jumps out and blasts the confused feral with his laser light show! It grunts out, stumbling into a wall, but not before getting juked by an incoming Kaku. He slips right by and under, slapping the side of its face and flinching it, along with delivering a series of spinning kicks. Ymir pools up some muddy water, sending it to the feral, nearly finishing it right off.

Poli's scalding water leads in with the final blow, putting it right to sleep. It vanishes.

+1d20EXP

>>5341496
Charles feels like he could really use a Pepto Bismol. It would be nice, he considers.

>>5341497
>>5341508
>>5341506
Citrine rides out the terrible event, returning fire with a set of lasers directed at the Dragonite. It takes the hit head-on, roaring out. For a second, you see it flicker, slamming into Citrine!
>Dragonite Level 53 used Extremespeed on Citrine!

Astor, unaffected by the Earthquake, continues his assault, crashing back into the Dragonite for monumental damage! It cries out, tumbling to the ground, intercepted by a flaming ball of fire that is Maroon!

It goes down.

+1d20EXP

>>5341509
>>5341517
The Ramparados looks ready to attack, but it's halted by Olly's strange actions. It hesitates, confused. It's slammed in the side of its tough head by an admittedly erratic volley of stars. Shaking off the pain, it attempts to pancake the squirrel!
>Ramparados Level 49 used Iron Head on Olly!
>>
>>5341539
>xp rollan
So now what?
>>
Rolled 18 (1d20)

>>5341539
"That thing acted fast. Where are the others?"
>>
Rolled 9 (1d20)

>>5341541
>ROLL STUCK! PLEASE!
>>
Rolled 19 (1d20)

>>5341539
>Xp
"Cough cough, ugh, I feel terrible..."
>>5341541
"Well, we could try and get past that trap or follow Vee and Olly."
>>
Rere makes herself known despite floating and doing nothing in the background by offering to spit on Charles to help him out with the burning sensation. She is pink like the Bismo
>>
Rolled 20 (1d20)

>>5341539
>>5341537
"On it. Let's take it down quick!" Olly points his blade to the heavens and with a wave of sparks shoots out lighting upwards, praying to God it'll land on target.
>THUNDER
>>
>>5341545
We should get those two first.
>>5341546
Hi rere
>>
Rolled 18 (1d20)

>>5341539
"Ugh. . ." Maroon shakes his fur free of ash and embers.
He checks on Astor and Cava for injuries before throwing a glance at Citrine.
"Didn't expect you to tag along," he remarks, rising back to his feet and checking the next hallway.
"I honestly expected you to go along with the others, most of the group went with Charles the other way."
>>
Rolled 10 (1d20)

>>5341539
"Not our best moment but we did it!"
>>
Rolled 8 (1d20)

>>5341542
>>5341539
"We decided to go alone to cover more terrain"
Astor roosts
>>
>>5341546
"Erm, thank you kindly ReRe, but I'll be fine."
>>5341549
"Yes, that's a good idea. Lets go down the path they took"
>>5341539
>Charles follows Vee and Olly
>>
Rolled 15 (1d20)

>>5341539
>>5341547
"That was close!" He acknowledges Olly's direction. "Yeah!"

Vee used Swift!

"Let's give this one a cool name!" His stars wrap around the lightning.
>>
>>5341557
209 damage!

"Haha!"
>>
>>5341550
"I just got here. I told you I got lost."

Citrine looks puzzled.

"I'm not really tagging along. I'm on this mission like everyone else is."
>>
Rolled 16 (1d20)

>>5341539
>>5341545
>xp roll
"Traps are funny, I hope the next one we run into makes more money!" Poli does not seem to have an actual opinion on the matter at hand, though.
>>
>>5341560
Maroon shrugs and continues to search for a way further through the dungeon.
>>
>>5341559
"STRATOS SMITE!"
>>
>>5341557
>>5341547
"STRATOS SMITE!"
>>
>>5341556
Rere was already 'haucking' up some spit, before hearing that and proceeding to spit pink at the ground as she nodded "Kk." and followed Vee as well. Vee was friend.
>>
>>5341563
"Top path? It's not like we have any option unless we backtrack..."
>>
Rolled 20 (1d20)

>>5341539
>xp roll?
>cast, detecting slightly less danger and a reduced defence on Charles, Guard Swaps to help get him back to speed
>2 turns of terror remain
>>
>>5341561
"Oh yes, Dr. Doppler's invention. It was...quite interesting."
>>
Rolled 12 (1d20)

>>5341569
Maroon turns to the exit and back to Astor with a nod.
"Top path- c'mon, lets go."
Maroon moves with Astor towards the north hallway further into the dungeon.
>>
>>5341570
>Charles feels less weak!
"Hm? Cast? Was that you?"
>>
>>5341577
...yesandIamstillprocessingthevoid
>>
Citrine also takes the top path because there is nowhere else to go.
>>
>>5341579
>Charles pats the bag comfortingly
"Its all right Cast, feel free to come out when you feel better."
>>
File: Hidden_Higherland_1F (4).png (154 KB, 1919x1919)
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Rolled 15 (1d20)

>>5341550
>>5341560
>>5341569
>>5341575
Maroon peers into the next room, but is unable to immediately see anything.

Your choices:
>Go in without a thought! Who needs to be careful?
>Okay, maybe I am the one who needs to be careful. Let's check it.

>>5341556
Charles leads the group to find their missing team members, who fled to places unknown. They spot them soon enough, in a heated and shocking duel with a feral!

>>5341570
Castform is feeling remarkedly less scared. Is it wearing off?

>>5341564
>>5341565
A roar of thunder and electricity explodes out from the Pachirisu, riding a lightning high as the power courses right through his very (albeit small) electric spirit! The Ramparados crashes to the ground as the charged Swift stars pelt and pelts its body, nearly taking it right out.

You see the static in the air as it struggles to get back up, still with a minor amount of fight left within it.
>Ramparados Level 49 used Head Smash on Olly!
>>
>>5341582
"Now's our chance! Go for it! Last shot!"
>>
Rolled 11 (1d20)

>>5341582
>Let's check it.

"Don't go in just yet..." Citrine says, taking the fore to check the room.

>perception
>>
Rolled 10, 15, 10 = 35 (3d20)

>>5341582
"Uh-oh, there's trouble."
>XP?
>>
Rolled 11 (1d20)

>>5341582
"Oh dear Lord! They're in trouble!"
>As Charles rushes to his friends, he sends forth a Life Dew to Vee and Olly!
>Waving his water baton as quickly as he can for a fast tempoed symphony!
>>
Rolled 16 (1d20)

>>5341582
HEY! BACK OFF, YA BATTERING RAM WITH LEGS!
>Power Gem on Ramp
>>
Rolled 5 (1d20)

>>5341582
"I can't see anything. . .Hey, Citrine?" Maroon whispers, "can't you use your cystral to shine a light or something?"
Maroon takes a careful look inside.
>>
Rolled 10 (1d20)

>>5341582
>>5341584
Vee fires off some speedy stars!

Vee used Swift!
>>
Rolled 4 (1d20)

>>5341582
Astor does a quickpeek
>>
>>5341592
200 damage!
>>
>>5341582
"Oh. Hi." Poli greets his teammates, but sees the attacks going on and decides everyone else has it covered, electing not to waste any PP.
>>
>>5341582
>>5341584
Olly reels on the floor from the massive headbutt, his tail stuck under the head of the giant dinosaur "Ow..."
>>
>>5341582
>cast begins peaking out of the bag
>final turn of terror
>>
File: Hidden_Higherland_1F (5).png (173 KB, 1919x1919)
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>>5341585
>>5341589
>>5341593
They peer into the room but cannot identify much. At least there's nothing lurking in immediate view. Phew!

>>5341586
After striking the Magmortar twice, Kaku felt exceptionally toasty. Almost like he'd catch on fire! Luckily, nothing comes of it.

>>5341588
>>5341592
The Ramparados collapses to recoil, vanishing shortly. Olly and Vee receive +1d20EXP.
>>
>>5341604
"Haha! We did it!" Vee goes to give Olly a high-five. Neither of them have five fingers. Do squirrels have fingers?
>>
>>5341604
"Hmm. Nothing. I'll go first, then. If something's hangin' around, I'm tough enough..."

Citrine steps into the room cautiously.
>>
>>5341604
>>5341607
>>5341599
"Olly! Vee! Are you two all right?"
>>
Rolled 4 (1d20)

>>5341604
Olly gets up high fives Vee. He tries pulling his tail from under the knocked out Rampardos "That hurt, damn thick skulled Charles looking thing..."
>>
>>5341604
He hums, examining the room before turning to his group.
"Alright, let's go in. Stick to the side and we'll explore the rest of the room together."
He sets himself alight to illuminate what he can.
>>
>>5341614
"Heh, yeah. How're you-" Vee turns to Charles.

>>5341610
"Oh, I'm fine! Olly got a little banged up."
>>
>>5341615
"Uh... I'm already in here..."

Citrine illuminates his Light Core as well.
>>
>>5341614
"Huh?"
>Charles is confused
>>5341616
"Oh dear. I hope my Life Dew helped out somewhat."
>>
>>5341604
>casttform emerges
alright catch me up on what hapened, where we going now?
>>
Rolled 19 (1d20)

>>5341618
Olly keeps pulling his stuck tail "Yeah it did, thanks!" He keeps tugging.
>>
>>5341604
"Shall we head further down?"
>Charles starts goin the down the path behind the fallen feral
>>
File: Hidden_Higherland_1F (6).png (175 KB, 1919x1919)
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Rolled 1 (1d20)

>>5341627
Reunited, Team Charles leads them further down the path, being sure to keep steady as the abyss rests on either side. Or neither side. Or just one side. It depends. The rock walls come and go.

>>5341615
Team Maroon inspects the room, unable to find anything. Or do they? [Roll Perception]
>>
>>5341628
Vee scurries off to the other path behind them while nobody's looking. He motions for Olly to follow.
>>
Rolled 18 (1d20)

>>5341628
Citrine looks around at the complete nothing that is this room.
>>
>>5341628
>>5341630
Olly grins and follows quietly along, seemingly in full adventuring spirit.
>>
Rolled 4 (1d20)

>>5341628
>>
Rolled 16 (1d20)

>>5341628
>>
Rolled 10 (1d20)

>>5341628
>cast spots 2 paths ahead, and heads over to ttake a peak down the first one
>making a premptive perception check
>>
Rolled 2 (1d20)

>>5341628
>Charles hears the small members take their leave. He understands
"Lets see what's down here..."
>Charles listens with his antennae to find any thing of interest down the hallway
>>
>>5341622
"Oh, sorry Cast. We defeated the magcargo and followed Olly and Vee. Now we are searching the path they took."
>>
File: Hidden_Higherland_1F (7).png (198 KB, 1919x1919)
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>>5341631
>>5341636
The two of them spot a pile of 122P on the ground. On the other side of the room is an Oran? Berry.

>>5341634
Maroon steps on something and hears a click. He's engulfed in a massive blast! He takes 180 damage and is scorched. Ouch!

>>5341637
>>5341642
"They see that the path is looking pretty empty and long. Extra empty, if you count the abyss on the sides.

>>5341630
>>5341632
They enter the room, finding a Tropius lazing around, shaking its leafy appendages around. It's not paying attention.
>>
>>5341651
Vee looks at the Tropius and then to Olly. "Hehehehehehe..."
>>
Rolled 2 (1d20)

>>5341636
not much over that way...
>castform goes to check the other path
>>
>>5341651
"I think there's a room ahead, I'll check." Kaku follows the east path.
>>
>>5341651
>>5341653
Olly grins and takes out his bible with malicious intent. He shouts out a passage that rings in the air "Righteousness exalts a nation, but sin condemns any people."
>Fake Tears
>>
>>5341651
Citrine takes the 122P and then whirls to face Maroon when he hears the trap go off.

"You alright?!"
>>
Rolled 18 (1d20)

>>5341651
"Hmmm. Looking...suspicious. Want to try the next corridor Cast?"
>>5341657
"Ah, you are already going for it."
>Charles checks the next path as well
>>
Rolled 1 (1d20)

>>5341661
"Amen!" Vee laughs as he hops to the side and goes for Swift!

Vee used Swift!
>>
Rolled 15 (1d29)

>>5341651
>>5341658
"I'll tag along, might be something good ahead."
*He tries to peek ahead*
>Perception
>>
Rolled 2 (1d20)

>>5341651
>>5341661
But these hands are gonna be caught, observe!
>Sable lays some Pimp Hands (knock-off) on Tropius!
>>
Rolled 13 (1d20)

>>5341666
>>
Rolled 17 (1d20)

>>5341665
285 damage!
Swift never misses!

"Hehe!"

>>5341604
Forgot to roll for XP
>>
>>5341662
Maroon is covered in black soot, very comical.
"My ears are ringing and I feel like someone gut punch me, but I'm fine."
This is only partially true, but maroon continues forward.
>>
>>5341672
"Oh. Alright, then..."

Citrine looks for an exit and decides to go east.
>>
Rolled 9 (1d20)

>>5341658
>>5341666
Ymir manages to notice that there's nothing inside the room. At least, nothing immediately attempting to ambush them for just barging in!

There's a room up ahead. Do you:
>Take your time?
>Go fast!

>>5341661
>>5341665
>>5341667
Olly chants out his strange words, frightening the grazing and lazing Tropius, causing it to cringe and turn around. It notices a little late that a small squad has begun their assault! Vee sends out another wobbly wave of stars, slapping the Tropius lightly along with Sableye's actual slap!

He's kinda short, so he just elects to slap a nearby leg instead.

Focusing on Vee, Tropius spits out a glob of noxious purple stuff, right at him!
>Tropius Level 56 used Toxic!

>>5341657
>>5341664
Charles and Castform continue on the precarious cliffside, sticking close so as to not slip into the grips of the abyss.

>>5341678
As he moves in this direction, Citrine might spot something on the ground. What could it be? [Roll Perception]
>>
Rolled 4 (1d20)

>>5341682
>>
Rolled 4 (1d20)

>>5341682
Vee is immune to poison via Pecha shampoo.
>>
>>5341682
>>Go fast!
"C'mon, no loot?"
>>
>>5341682
>>5341672
>>5341678
"Two to the left, one to the right, which path?"
>>
File: Hidden_Higherland_1F (8).png (241 KB, 1919x1919)
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>>5341682
>>
Rolled 17 (1d20)

>>5341682
Hey! No touching Vee!
>Sable Pimp Hands Tropius again
>>
>>5341685
Vee is not immune to poison via Pecha shampoo.

He should take another bath, that'll work.

"Ow."
>>
>>5341682
>Take your time
"No need to rush, doubt anyone besides the big boss itself will give us any trouble."
>>
>>5341682
Olly reads another passage, sending forth arcing energy from his book onto Vee "Jesus replied, What is impossible with man is possible with God!"
>Helping Hand
>>
>>5341687
"Looks like Citrine is going east, let's follow him and make sure he doesn't get stuck." Maroon follows behind Citrine.
>>
>>5341682
>continue on. first turn!
>>
Rolled 1 (1d20)

>>5341682
>>5341688
"Hmm. Let's go down this path shall we?"
>Charles takes the path to the south
>Perception into the hallway/room
>>
>>5341682
>>5341695
"Can God give me Pechas..?" Vee sets off Swift once more.

Vee used Swift!
Vee is poisoned for 1/16 of his HP!
"Bleh..."
>>
>>5341696
"What's that supposed to mean??"
>>
Rolled 13 (1d20)

>>5341701
>>
>>5341682
>>5341699
Poli just follows his teammates.
>>
>>5341704
305 damage!

"Poison doesn't feel good..." Vee takes a sniff of his Pecha-scented scarf to feel better. It's not very effective.
>>
>>5341707
"Hold on, I've got something!" Olly digs through his tail in a panic.
>>
>>5341703
"There's traps, we better stick together, but not stick in actually bei- you understand"
Astor follows
>>
File: Hidden_Higherland_1F (9).png (233 KB, 1919x1919)
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Rolled 2, 13 = 15 (2d20)

>>5341684
There's a click. Team Maroon, roll!

>>5341686
>>5341692
Kaku blatantly ignores what Ymir has to say and enters the room outright, not caring for his safety.

Immediately, you two can spot 57P and a shiny object of some kind in the corner of the room. Do you hear... something?
>Investigate noise
>Loot, please!

>>5341689
>>5341701
>>5341695
Olly begins speaking some encouraging words toward Vee. The Eevee deploys another use of Swift, striking faster with more stars! Although he's starting to feel woozy...

Sableye takes the opportunity to scale the Tropius, getting a much better slap on the chest! It causes it to wheeze out. Despite being on its last legs, it cleaves the air in front of Sableye!
>Tropius Level 56 used Air Slash on Sableye!

>>5341699
>>5341700
Charles walks right into a wall? That can't be, this is clearly not the... Oh no! It's a Bastiodon! It slams its head into the nearby rocks, causing them to collapse on top of Charles and Castform!
>Bastiodon Level 59 used Rock Slide on both of them!
>>
Rolled 7 (1d20)

>>5341728
"Wha-"
>>
>>5341728
>>Loot, please!
"Ooo, shiny!"
>>
>>5341728
Olly tosses a Lum Berry from his tail at Vee to cure the poison "Catch!"
>>
Rolled 15 (1d20)

>>5341728
"Oh, no! Fuck! Another!"
>>
Rolled 16 (1d20)

>>5341728
"Hey now! Ceiling collapses are rude." Poli chides the Bastiodon targeting his allies as he uses Earth Power.
>>
Rolled 17 (1d20)

>>5341728
"Hol' on a moment, thought I heard something..."
*Ymir listens closer*
>>
Rolled 6 (1d20)

>>5341728
You're doing it wrong, do it like this!
>Pimpu Handu
>>
Rolled 11 (1d20)

>>5341728
"WHAT THE FUCK-"
>>
>>5341728
>castform deploys guard swap, exchanging his reduced special defence with the bastiodon!
charles get 'em!
>>
Rolled 7 (1d20)

>>5341728
"OW, OOF!"
>Charles is hit by the Rock slide! (HP: 933/1180)
"Come on, don't fail me again..."
>Charles uses Acid Spray on the Bastiodon!
>>
Rolled 18 (1d20)

>>5341734
Vee catches it. "Thanks..." He eats it.

Vee has been cured of poison!

He shakes himself off. "Thanks Olly!"

>>5341728
Vee hops around to face Tropius and uses Swift again!

Vee used Swift!
>>
>>5341749
413 damage!
>>
File: Hidden_Higherland_1F (10).png (241 KB, 1919x1919)
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Rolled 10 (1d20)

>>5341732
>>5341735
>>5341739
Astor takes the brunt of the explosion, taking a plume of fire right to the... everything. 250HP damage. Maroon is better off, only taking a burst of 40HP damage. Citrine is rather unscathed.

>>5341733
Kaku finds TM Rest.

>>5341737
Ymir hears the chiming of bells. Almost like a tower. Could the stairs be in this direction?

>>5341734
>>5341738
>>5341749
Vee is no longer melting from poison. Sableye takes out the other knee, right before a storm of stars from Vee slams right into the banana face of the Tropius, toppling the tall creature! It flops to the ground, dropping a Reviver Seed.

>>5341736
>>5341741
>>5341743
The Bastiodon bellows out as the Guard Swap takes effect, visibly weakening its composure. Earth erupting beneath its body and a jet of acid that glides right off its flat, armored face, it retaliates instantly... by shaking the ground that just burnt and bruised it!
>Bastiodon used Earthquake!
>>
>>5341760
"Cool seed! Who wants it?" Vee does a celebratory spin.
>>
>>5341760
"Astor!! Are you okay?!"

Citrine quickly moves closer to inspect his teammate.

"So many traps on this floor..."
>>
Rolled 10 (1d20)

>>5341760
>HP 104/520
>cast remembers he set rain earlier and deploys a water type weather ball on the bastiodon, with weakened special defence that should do a lot!
>>
Rolled 6 (1d20)

>>5341760
"No, no, no, no, no! That's not how you use Earth Power." Poli continues to berate the Bastiodon, aggressively demonstrating another Earth Power.
>>
Rolled 13 (1d20)

>>5341760
"What?? Why didn't..."
>(HP: 764/1180)
"Bah! Not the time!"
>>5341768
>>5341770
>Charles used Life Dew on Castform and Poli!
>Charles tries to perform a soothing melody as the water passes to his teammates!
>>
>>5341760
"Eeh, not a great TM. Where do we go now?"
>>
>>5341760
"Hey Kaku! I think I hear some bells thataway! Could be the way out!"
*He heads towards the source of the noise*
>>
>>5341768
(clocking in at 962 damage!)
>>5341771
thanks charles!
>HP 234/520
>>
>>5341760
>>5341762
Olly shuts his bible and stores it in his tail before picking up the Reviver Seed "I'll carry it. Might be useful later. I guess we should head back, see if there's any other paths we missed."
>>
>>5341766
"Fine, thanks!"
He may be fine, he may not be, you'll never know as he insta roosts
>>
>>5341760
*Cava respawns next to Maroon and gang.
>>5341766
"Ahoy, a bit of bad spatial connection there! What'd I miss?"
>>
>>5341776
"Huh? Well, okay!"
>>
>>5341783
"Lots of traps on the floor. Be careful."

Citrine takes the lead and continues down the path.
>>
>>5341777
(messed up calc with defence drop, only dealt 809 damage)
>>
>>5341780
"Yep! Let's go!" Vee heads back to take another path with Olly. "Into the unexplored!"
>>
>>5341777
"Sure thing! I'm sorry I messed up that first attack! Finish it off!"
>>
>>5341791
>>5341783
"You zonked out, too? Don't worry, we beat the Dragonite and passed a dark room. Be careful thought, this hallway seems to be booby trapped. . ."
He retrieves his second Energy Root. "Does anyone need healing?"
>>
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>>5341768
>>5341770
Castform, now prepared, blasts the Bastiondon with a charged Weatherball, Poli not relenting on his Earth Power explosions. The two simultaneous attacks rend the feral apart, sending it to places unknown. Right to its maker! Which is the dungeon. It's gone.

>>5341774
>>5341776
They follow the source of the chiming. It's not in this room that they've just checked.

>>5341793
>>5341780
Reviver Seed collected, they explore the other paths the split team did not investigate. Arriving at another possible path, they turn and... end up at a dead end!
>>
>>5341802
"Huh. Looks like there's nothing here. "You wanna head back? There's more to explore, the others've got the main path."
>>
Rolled 6 (1d20)

>>5341802
"Let's continue!"
Astor takes lead (Also perc roll)
>>
Rolled 6 (1d20)

>>5341802
>>5341806
"Man, dead end... Freaky place. Wasn't there a path before I ran- we split off that wasn't explored?" Olly tries not to look too embarrassed
>>
Rolled 18 (1d20)

>>5341808
*Cava follows.
>>
>>5341809
"I think so. You wanna head there?" He turns around. "I'll race you. You were fast last time."
>>
Rolled 1 (1d20)

>>5341802
"I'll check the right path if you wanna check the path ahead, Kaku."
*Ymir checks the right path for the chimes.*
>>
Rolled 17 (1d20)

>>5341808
>>5341810
Citrine has already left.

>perception
>>
Rolled 15 (1d20)

>>5341802
"Sigh. Sorry guys...I didn't know Bastiodons were...steel type? Let's just, go to the next area."
>Charles goes down the path
>Perception down the hall
>>
>>5341795
don't sweat it, we all make mistakes from time to time, especially if it's something we've never seen before.
sometimes I get mixed up with type matchups for example. used to think bug was weak to ice.
>>5341802
>onwards!
>>
>>5341802
>>5341812
"Righto!" Kaku goes north
>>
Rolled 7 (1d20)

>>5341811
"Yeah! Let's go!" Olly scurries off
>Rollan for go fast
>>
Rolled 9 (1d20)

>>5341820
"Hehe!" Fast.
>>
>>5341817
"Thank you Cast..."
>>
Maroon screws his eyes shut and shakes his head. "Shoot. . . I might've taken a hit to the head or something, it's a little hard to focus."
>>
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>>5341808
>>5341810
>>5341813
As they enter the next room, they can hear the chiming of a bell, coming somewhere from the southern direction. It's actually fairly incessant...

>>5341815
>>5341817
>>5341818
Charles' team reunites with Kaku on this path, blocking each other's way.

>>5341812
As he's about to leave the room, there's a click...

...and the ground beneath Ymir detonates! It sends him flying through the southern path, slamming into a wall. He has taken 250HP damage. Is that the chiming or the ringing in his head? He can't really tell.

>>5341811
>>5341820
They go racing across the ground, speeding along as fast as their tiny legs can take them.
>>
>>5341825
>>5341825
"What's that noise? A chingling, or what!?"
>>
>>5341825
>Sable walks calmly after Vee and Olly
>>
Rolled 10 (1d20)

>>5341825
Olly peeks into the room "Let's see what's in there first."
>>
>>5341825
"Oh, hello Kaku. Where's Ymir?"
>>
>>5341825
"Oh hey guys."
>>
>>5341825
>>5341827
"Ugh. . . Chimeco maybe?" he moves ahead to check it out himself.
>>
>>5341825
"That path was really big, there might be a room up, wanna go there or straight to the sound?"
>>
>>5341825
>>5341831
>cast 'waves' to kaku
>he's more just bobbing in place
hey man! find anything?
>>
>>5341830
>>5341834
"He's that way." Kaku points to where he came from. "There wasn't anything interesting but Ymir thinks he knows where the stairs are... And I think he just got blown up?"
>>
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>>5341831
"Hi! How are ya?"
>>
>>5341825
"Hmmmm. Interesting? Let's check it out."

"...did I just hear an... explosion?"

Citrine immediately heads down the southern path.
>>
Rolled 16 (1d20)

>>5341825
>>5341829
Vee provides Swift back-up for Olly as he searches. His stars float and spin gently around him.
>>
>>5341835
"Oh dear! We should go find him!"
>>
>>5341825
>Charles attempts to go back the way Kaku came from to find Ymir
>>
>>5341836
"I'm good. You are looking... more unnerving than usual."
>>5341840
"Yeah, we should!" Kaku backtracks to the last room
>>
>>5341835
>>5341840
agreed! ready the dew charles!
>castform is prepared to go find and heal Ymir ASAP
>>
>>5341825
"Oohhhh...That hurt..."
*Ymir still a little dazzed simply wanders ahead without much thought*
>>
>>5341837
"I did too. Let's go."
>>
>>5341842
"Thanks, I don't try."
>>
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>>5341832
>>5341837
>>5341846
Maroon begins creeping around to search for that sound. What could it be? Citrine and Escavalier follow right behind. The chiming is even louder now.

>>5341842
>>5341841
>>5341843
The four of them head back into the room to see burnt grass and chunks of rock debris. In the far hall path, they can see a collapsed Ymir.

>>5341838
>>5341829
>>5341828
Checking the room, it's mostly just the green grass, gaps in reality, and the towering walls. Olly does manage to see a black box. Is it a treasure chest?

Sable is lagging behind because he is just walking. It is not fast.
>>
>>5341854
"Ooh... We've got something." Vee eyes the box curiously. "Olly?"
>>
Rolled 9 (1d20)

>>5341854
"That's... ominous. Let's check it out." Olly approaches carefully, examining the box.
>Perception
>>
>>5341854
"Who's the stealthiest here? That person should be leading right now..." Citrine says softly.
>>
>>5341854
"Uh-oh. Hey! Ymir! You okay? How many fingers you see?" Kaku shoves his hair-hand on his face
>>
Rolled 11 (1d20)

>>5341854
"Ymir! We're on our way!"
>Charles whirls together water in the air, sending forth Life Dew to Ymir!
>He plays a soft, soothing melody as the water twists and turns through the settling debris
>>
Rolled 3 (1d20)

>>5341858
"Can do"
Astor goes stealth mode
>>
Rolled 17 (1d20)

>>5341857
Vee looks around cautiously, right next to Olly. "...Careful for traps..."
>>
Rolled 17 (1d20)

>>5341854
>Sable takes his sweet-ass time, taking in the sights, the sounds, the feels. s'nice
>>
Rolled 11 (1d20)

>>5341854
>>5341858
"I am."
*Cava sneaks forward.
>>
Rolled 14 (1d20)

>>5341854
>while Charles makes healing happen, Cast does a perception check down the hall
>>
>>5341859
"Uhh...I just see darkness..."
*Ymir feels revitalized by the life dew*
"Whew thanks Charles! Seems I fell right into a trap. Thought I might've heard the chimes this way."
>>
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>>5341856
>>5341857
It is a treasure box. Shiny. Possibly Sinister.

>>5341859
>>5341862
>>5341869
>>5341872
The concerned group rushes over to help out Ymir, as he's splashed by Charles' healing water like an ice-cold wakeup call. Castform instead elects to not crowd the Swampert and notices the other group sneaking into the room ahead.

>>5341863
>>5341858
>>5341866
They go into the room, empty but definitely not quiet! The chiming is very loud now, flowing out from the stack of stairs that just emerge from the ground in front of them. Actual stone stairs that just lead to infinity.

It's weird.
>>
>>5341873
"The stairs..."
*Cava approaches it.
>>
>>5341873
hey guys, there's the B-team!
>go over to say hello
>>
>>5341873
"Well, you are healed now! Hey, did we circle around half the dungeon?"
>>
>>5341873
"That's strange. The stairs don't usually make noise..."

>>5341876
"B-team?"
>>
>>5341873
"Should we take it?" He asks Olly. "It looks cool."
>>
>>5341872
"Of course! Are you all right? What did you step on?"
>>
>>5341873
>>5341877
"We oughta be close to the stairs by now!"
>>
>>5341873
>>5341879
"I don't see why not. We can bust it open once we're out of here." Olly nods and looks around "Let's keep going."
>>
>>5341878
teams A and B, because saying teams 1 and 2 just doesn't feel right
>>
>>5341885
Vee takes the box. "Alright. Onwards..! To somewhere..."
>>
>>5341886
"But we're all part of the same team, really. We just split up."
>>
>>5341890
'eh semantics. would you prefer being reffered to with group A and B?
>>
>>5341873
"Astor, can you toss me down those starts?"
>>
Team Tiny collects the treasure box and runs all the way over to where they think everyone else is, who, miraculously, was just waiting instead of just going up the stairs.
>>
>>5341899
"Charles!" he barks and runs into his friend's arms, lapping at his face.
>>
>>5341899
"Huh, fancy that. The stairs."
>>
>>5341899
"That was fun! Let's do that again!" He says to Olly. "We make a good two-mon team! Your support is invaluable."
>>
>>5341899
"AH! Where did these critters come from?"
>>
>>5341899
I think that's everyone accounted for!
Vee, Olly, had a good adventure?
>stairs time
>>
>>5341899
"Onward then, right? We're makin' good progress!"
>>
>>5341894
"Well, I dunno. Why not just by group leader? Or something. Dunno who's leading this group, though. What was that explosion, by the way?"
>>
>>5341899
>Sable arrives fashionably late
What's up guys?
>>
>>5341899
*Cava's already started down the stairs...
>>
>>5341902
>Charles doesn't make any attempts to stop the licks
"Hello Maroon. I see you found the stairs. Shall we head up?"
>>
>>5341911
ymir stood on something according to kaku. we healed him as soon as we knew.
>>
>>5341899
"Can we go now?" Poli whines like a child who has been in the car for two and a half minutes.
>>
>>5341914
"Yeah! Let's go! We've got a god to beat up! Maybe?"
>>
>>5341899
"Let's go"
>>
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>>5341913
Escavalier falls up the stairs because they go up.

Everyone gets the sensation of also falling up the stairs until they're spit out at the end of the dungeon, staring up at a massive flight of stairs.

The Lake Guardians nod in unison. "We are making good time. Quickly."

Looking past the old ruins of a temple, you see a shattered tower resting upon floating chunks of ground. Even just staring at it... you can hear the same chiming in your head.
>>
>>5341899
>>5341907
"Hehe, it's not that impressive. But you're right, we showed those ferals who's boss!" Olly grins and climbs atop the currently under assault Charles again to take his spot underneath the top hat "We managed to find some good loot! Got into a scrap with a weird long neck plant thing as well."
>>
>>5341929
Why do I feel like there's been Sableyes here before? What a strange sensation.
>>
>>5341929

"...this is disturbing. What is this??"
>>
>>5341929
"Hm. Artistry looks good. Isn't there something we need todo here? Something to...activate?""
>>
Rolled 16 (1d20)

>>5341929
Poli knows exactly what must be done.
He approaches the ruins.
He starts mopping.
>>
Rolled 1 (1d20)

>>5341929
"What's. . . going on. . ?" Maroon asks, confused by what's going on?
Maroon looks for anything that he can pocket as sovenouir.
>>
>>5341929
"So that's where we need to go huh? How we gettin' there exactly?"
>>
Rolled 1 (1d20)

>>5341929
>>5341944
>Charles notices his friend looking for something and does the same
>>
>>5341929
man, what a sight... where t-
>>5341944
>New item obtained: Castform
>>
>>5341929
"The chiming...? What the hell?"
>>
>>5341929
"Whoa! That's impressive! Is that where Dialga is?"
>>
>>5341907
>>5341932
"Sure did!"

>>5341929
"Is this it..?"
>>
>>5341929
"Alright, up we go." Kaku climbs up the stairs, presumably following the pixies.
>>
>>5341944
>>5341949

Citrine looks for things! He definitely won't roll a 1.
>>
Rolled 8 (1d20)

>>5341951
*Cava is also looking for things now.
>>
Rolled 13 (1d20)

>>5341957
I mean... He didn't...
>>
Rolled 11 (1d20)

>>5341929
"Anything cool in here?"
Loot roll
>>
File: the stoneship.png (1.03 MB, 870x983)
1.03 MB
1.03 MB PNG
>>5341965
>>5341960
>>5341959
>>5341949
>>5341944
None of you find anything, although you do make note of a battle nearby. Someone might even recognize that the ground is scratched with familiar Sableye claw marks.

>>5341941
Poli does a great job at mopping and coincidentally goes over the Activation Rune. There's a burst of rainbow light in a circle around the altar, sweeping all around like a corona. Rainbow light pulses through the flowing lines engraved in the stone, thrumming with power and a light, cheerful tune.

The Lake Guardians attempt to usher the group to the platform.

A little cramped for room, it rumbles as it magically rises up, trailing a rainbow behind it.

You all stare at the looming tower that draws ever nearer.

Hidden Highland, complete.
+300EXP+2d20
>>
>>5341972
"Hoo boy... Ugh, I don't feel so good..."
*Cava faints. He won't be available for the next dungeon...
>>
Rolled 6, 8 = 14 (2d20)

>>5341972
WOOOOOAAAAAAAAAAAH!! DON'T LET ME FALL AAAAAAAAAAAAAAAAAAAH
>Sable clings on to Charles and rolls for xp
>>
Rolled 13, 2 = 15 (2d20)

>>5341972
>xp roll
>>
Rolled 16, 7 = 23 (2d20)

>>5341972
"So this is finally it? Imposing."
>>
Rolled 15, 3 = 18 (2d20)

>>5341972
"Well that's a way to get around!"
>>
Rolled 13, 14 = 27 (2d20)

>>5341972
>>
Rolled 12, 12 = 24 (2d20)

>>5341972
>XP
>>5341974
"Oh dear...."
>Charles places Cava in his top hat for safe travels
>>5341975
"Oh! Of course not."
>Charles holds onto Sable with a calm, but firm grip
>>
Rolled 9, 4 = 13 (2d20)

>>5341972
"We're almost there." Vee stares at their destination, before looking back to his friends. He's a little shaky in anticipation. "How's everyone?"

>>5341974
"Oh, wow."

>>5341975
"Don't worry, we've come too far to just fall off."

>>5341978
He laughs. "Yeah it is! Hehe..."

>>5341983
"Nice hat Charles."
>>
Rolled 20, 10 = 30 (2d20)

>>5341972
"Neat ride!"
>>
>>5341985
"Thanks Vee. Its got a lot of elasticity."
>>
Rolled 1, 11 = 12 (2d20)

>>5341972
exp
>>
Rolled 1, 9 = 10 (2d20)

>>5341972
"Oops... I cleaned too hard..." Poli muses.
>>
Rolled 19, 16 = 35 (2d20)

>>5341972
Olly immediately hides beneath the top hat as they go flying "Holy shit!"
>>
>>5341987
"Good to have." Vee's scarf is not elastic, however, it can fit things pretty well nonetheless.

>>5341995
"You got that right. Hehe..." Vee holds onto his shaky stance as best as possible.
>>
Rolled 3, 9 = 12 (2d20)

>>5341972
>>
Next session is on Thursday, 21st. A new thread will be made for it.
>>
>>5344172
Session postponed until an unknown date. Updates and the new thread will be posted here.
>>
new bread
>>5350782
>>5350782
>>5350782
>>5350782



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