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File: Crazy Rhea.jpg (93 KB, 735x1077)
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You are Rhea Silvia.

In return for the dubious honor of continuing to live in a daemon tainted mansion, you have rather foolishly agreed to meddle in the affairs of both the Inquisition and a rival Slaaneshi/Tzeentchian cult.

It hasn’t gone well so far.

You have found yourself the rather unwilling guest of one “Samara Croven” (probably an alias), who is apparently the offspring of two former associates of yours, plus a whole lot of Drukhari tampering.

You have pseudo-null like abilities that make you resistant to psychic manipulation, but Samara is dangerously persuasive, and probably right more often than not.

What is it that you have really trying to accomplish over the past 15 months?

Just stay alive? Keep a low profile? It was you that chose to ask for power and wealth from your evil clone, there is always a price for such things.

Avoid angering the terrifyingly powerful? Trys’ta and Evil Rhea are less than sane and could turn on you at any time, meanwhile you keep on making more and more enemies.

What is guiding your decisions recently?
>Fear of alienating the powerful.
>Desire for wealth and comfort.
>Worries that without powerful allies you are screwed.
>Genuine and probably naïve loyalty to your crazy allies.

What do you want out of life?
>A slow slide into opulent degeneracy while avoiding further threats to your well being.
>Master psychic powers without becoming too mutated or insane.
>To disappear into obscurity even if it means returning to crushing poverty.
>To stop being afraid and embrace a life free of limitations or morals.
>To become insanely rich and powerful.

(thread 10 finished before I got a chance to wrap up the story – but basically Samara shows up in the dungeon and talks with Rhea for a long while)

Previous threads here:
1 - http://suptg.thisisnotatrueending.com/qstarchive/4878085/
2 - http://suptg.thisisnotatrueending.com/qstarchive/4926394/
3 - http://suptg.thisisnotatrueending.com/qstarchive/4979125/
4 - http://suptg.thisisnotatrueending.com/qstarchive/5015461/
5 - https://suptg.thisisnotatrueending.com/qstarchive/2022/5074164/
6 - https://suptg.thisisnotatrueending.com/qstarchive/2022/5125693/
7 - https://suptg.thisisnotatrueending.com/qstarchive/2022/5185262/
8 - https://suptg.thisisnotatrueending.com/qstarchive/2022/5238849/
9 - https://suptg.thisisnotatrueending.com/qstarchive/2022/5294441/
10 - https://suptg.thisisnotatrueending.com/qstarchive/2022/5337318/
>>
>>5381342
>>Worries that without powerful allies you are screwed.
>>Genuine and probably naïve loyalty to your crazy allies.
Mostly the first one, but there was probably a bit of the second for Trys'ta on my part at least. But yeah we stick to them because we're already in a lot of shit.

For our wants, let's take it from the top.

To disappear into obscurity even if it means returning to crushing poverty.
No, if we had wanted that, we would have given up the ring and none of this would have happened. Rhea wants this, and also wants to make Namara happy.

A slow slide into opulent degeneracy while avoiding further threats to your well being.
To stop being afraid and embrace a life free of limitations or morals.
To become insanely rich and powerful.
Somehow those three just look to me as different flavors of selling off our soul to chaos. Rhea maybe wants riches, but certainly not that much power. I think her idea of heaven is just being somewhere nice with Namara were the food isn't corpse starch and the bed is actually a bed. Maybe some alcohol too.

A slow slide into opulent degeneracy while avoiding further threats to your well being.
We've been trying, and as said, it hasn't worked out that well. We cannot achieve this without selling our souls, it seems. Maybe it's time for a change?

>Master psychic powers without becoming too mutated or insane.
If we can't just be left alone, then yes, gaining some power without compromising our sanity and body could work. Make us maybe not independent, but maybe a less disposable ally. Rhea is just worried about the "too" part and the fact that her pseudo-null abilities are the one thing that keep her alive most of the time. But if we keep that body and get psychic powers...I suppose we should consult Namara. She probably won't say anything, as usual, but it makes Rhea feel better most of the time.

Also, which two former associates? There's a lot of pairing options, especially with vagina tentacles
>>
>>5381342
>Worries that without powerful allies you are screwed.
>Genuine and probably naïve loyalty to your crazy allies.
We definitely have a strange sort of loyalty to Evil Rhea, and have gone to bat for her even when she was kind of being a bitch to us.
>A slow slide into opulent degeneracy while avoiding further threats to your well being.
This has basically been Rhea's goal since the hotel room back on Archipelagia. We can't really do psychic stuff because of the noctilith implants and frankly those make Rhea and Namara more valuable than having psychic powers, because just about all our human/daemonic associates are psykers of various degrees and being one of two nulls is actually a huge asset.
>>5381353
Assuming Samara is the guard from last thread, she's got a bit of both Trish and Kayla in her. Also from her name I am guessing she's got some sort of connection to Evil Namara.
>>
>>5381342
>Desire for wealth and comfort.
>A slow slide into opulent degeneracy while avoiding further threats to your well being.
>>
>>5381342
>Desire for wealth and comfort.
>Worries that without powerful allies you are screwed.

>A slow slide into opulent degeneracy while avoiding further threats to your well bering.
>>
Is Namara in a different cell? Do we know?
>>
>>5381342
>Worries that without powerful allies you are screwed.
>Genuine and probably naïve loyalty to your crazy allies.
>A slow slide into opulent degeneracy while avoiding further threats to your well being.
>>
Also, was anything written but not posted in the last thread?
>>
>>5381353
>Also, which two former associates?
Kayla and Trish, as implied in the last thread

>>5382687
Namara and Audrey are location unknown, they could still be back at the Inquisitorial hideout

>>5383265
No, it just ended while I was thinking of the best way to do Samara's speech. You can assume Rhea and Samara have been talking for a while at this point, with Samara grilling Rhea on her wants and desires, while pointing out her past decisions don't always align with her stated goals.
>>
I will be traveling for a few days, hopefully I will have more spare time when I am back
>>
>>5381342
Rhea Silvia is the name of a character I see around f-list if I'm remembering right. is there any correlation between the OCs?
>>
>>5388385
Rhea Silvia is also the name of Romulus and Remus' mother.
>>
>Worries that without powerful allies you are screwed.
>A slow slide into opulent degeneracy while avoiding further threats to your well being.

Samara talks to you for what seems like ages, but probably wasn’t more than 20-30 minutes.

She is surprisingly well aware of your actions over the past few months, and meticulously questions you about your motives for nearly every major decision you have made.

She seems to conclude that for the most part you go along with what Evil Rhea and Trys’ta want out of fear, but also out of a lack of other options, and a belief that without increasing your own abilities and resources, you and Namara won’t last long on your own.

You and Samara have a long debate as to whether you are better off as a psyker or a pseudo-null. She seems to respect your concerns about becoming hopelessly corrupt and insane from too much exposure to the Warp, but is adamant that with the right allies one can master the power of the warp to enough of an extent to gain near god like powers while keeping your sanity.

You point out that some of the House Croven members present are clearly mutants (though not Samara herself, she switched into some cult-y garb which leaves nothing to the imagination), but Samara just brushes this off stating that many such mutations have practical benefits, while others are seen as a mark of their daemonic patron’s favour, but unlike in the Daughters of Peace, or many other Chaos cults, the core members of the cult retain their sanity.

At this point you find out a bit about Samara herself. She is indeed the daughter of Kayla and Trish, but also the creation of Drukhari alchemy. Apparently created back when Kayla was still sane, she made a deal with the Frozen Heart Kabal to artificially age Trish’s child to adulthood, but to also implant her with many of Kayla’s memories and personality, and also a bit of Trish’s, not to mention some dark stone implants, not unlike your own.

Essentially, Samara was a back-up plan of sorts, created by Kayla due to her concerns about her future with the Daughters. As per Kayla’s instructions, she joined HYDRA IX, an organization Kayla herself was once a part of.

Given that Kayla and Trish are now mindless playthings to the new Governor of the Daughter’s holdings on Archipelagia, Samara’s bitterness seems towards the Daughters seems fairly justified. You suppress a pang of guilt, it is increasingly common for you to come face-to-face with the victims of the Daughters, though it is not like HYDRA IX is any better, and the guilt is followed by a flash of anger as you remember the friends you made way back at Camp Xenos Hunter, now dead or corrupt thanks to HYDRA IX’s experiments.

The subject of the conversation then changes to what you want to do next with your life.
>>
>>5393483

Samara is evasive as to whether she has Namara and Audrey in her possession, but manages to wear you down and draw you into a conversation on what future you see for yourself. After some circling about, she concludes that your claim to want to “live a decent quality life in peace and quiet” really means you want to “slowly slide into degeneracy, but at your own pace”. She seems disappointed about this, and you think you hear her mutter “great, just another dumb slut” under her breath, but she then rallies and points out that HYDRA IX is almost as Slaaneshi as it is Tzeentchian, and that she could get you, Namara, and Audrey sent to any number of worlds where morals are loose, Imperial control is nearly non-existent, and HYDRA IX has enough control to set you up in a life of ideal comfort.

She is a bit evasive on why she would do this without strings attached, but you think it may because she feels a certain kinship to you as a fellow Drukhari creation, as well as to spite the Daughters by recruiting one of their assets.

>Accept offer from Samara.

>Reject offer from Samara, try to fight your way out.

>Reject offer from Samara, wait to be rescued...by someone...hopefully.
>>
>>5393484
Welcome back again, QM!

I want to refuse her offer, if only out of spite for the "dumb slut" comment, which I still find largely unjustified. Given what we went through, that being months spent serving either Slaneeshi cultists in advanced stages of moral atrophy or Drukhari, and the fact we literally have a corrupted clone to give us a baseline of just how depraved we can get, I would insist that, despite a general lack of shame about going around in the nude, mostly caused by her environment, Rhea is downright prudish in comparison to the rest. And she's still in a committed relationship which it seems is currently the most stable thing in this insane asylum of a subsector!
Rhea isn't a dumb slut, and still has enough spine and little enough self-preservation to not take this lying down, I think.

>Reject offer, complain about being called a dumb slut. Ask Samara if she would have done any better had she been in our situation, with Kayla in Clone Rhea's place. Also, maybe make a snide comment about our similarly "slutty" dress code, since she seems so intent on judging us. And for the dumb part, just level with her. We've seen everyone around us corrupted by the "gifts" of warpy patrons, and aren't keen on developing the same kind of devouring ambitions. What with us having a great example of what that would end up looking like with our clones and all.

The more I think about this, the more Ii realize that Rhea's lack of ambition is probably what saved her at Camp Xenos. Everyone else wants to be bigger, to be more. Rhea has seen the folly in that, and just can't be bothered playing with warpfire, I think. Or at least us players weren't keen on letting her.
>>
>>5393484
>>Accept offer from Samara.
>>
>>5393484
>Accept offer from Samara.
>>
>>5393571
>the more Ii realize that Rhea's lack of ambition is probably what saved her at Camp Xenos.
Way back on thread 2, Kayla speculates on how Rhea survived corruption at Camp Xenos Hunter, and this is given as one of the reasons.
>>
>>5393484
>>Accept offer from Samara
Might as well see what she has in mind. There's always strings attached, but maybe these ones won't get yanked on as hard or as often as the last ones.
>>
>>5393571
I'm for accepting her offer, but maybe pointing out that we're not slutty is a fair move. (Also per thread 1, Rhea not being slutty is what got her into this whole mess in the first place.)
>>
>>5393483
>Given that Kayla and Trish are now mindless playthings to the new Governor of the Daughter’s holdings on Archipelagia, Samara’s bitterness seems towards the Daughters seems fairly justified.
Oh dear, whatever resulted from her Moms would be heartbroken to hear that...

>>5393571
>the more Ii realize that Rhea's lack of ambition is probably what saved her at Camp Xenos.
>>5393721
>Way back on thread 2, Kayla speculates on how Rhea survived corruption at Camp Xenos Hunter, and this is given as one of the reasons.
It's probably why En'Dee had an eye out for her as well; Always good to have someone who just wants to enjoy what they have running things in the Daughters, as it provides needed stability to support further growth!

Which is good considering most followers end up succumbing to pleasure and become Pleasure Flesh, which then seeks out others to merge with, creating a cascade effect that often turns entire populations into a gigantic mass of quivering female Slaaneshi bits...
...Which might coalesce into a new benevolent Daemonette depending on its composition...
>>
>>5394884
>It's probably why En'Dee had an eye out for her as well; Always good to have someone who just wants to enjoy what they have running things in the Daughters, as it provides needed stability to support further growth!
Even Evil Rhea is pretty laid back comparatively. Still with Namara, still just likes to hang out. She just has some extracurriculars and her own pocket dimension.
>>
>Accept offer from Samara.

You decide to accept the offer from Samara for now. Pissing her off seems like a bad idea, and besides, there may be less strings attached than previous offers.

You decide to point out you aren’t a slut though, to which Samara simply responds that you won’t say that if you knew your other clones. You ignore this remark for now, though you have long feared that there are more than two of you kicking around.

Samara’s offer is seemingly straight forward. Go check up on Samara’s mothers in Archipelagia, and in return get sent to an opulent location in HYDRA IX’s possession of your choosing.

It turns out that Namara is in fact in Samara’s possession (and Audrey as well), and is apparently keen on accepting the offer since Samara revealed to her that HYDRA IX has holdings on her homeworld of Gomorrah, whose fate has long been a mystery to her despite Namara coming into contact with many individuals who one would think would be knowledgeable of such issues.

You stay silent for a while as you consider your options.

On one hand Evil Rhea will likely be annoyed that instead of continuing your original mission to oversee the defense of “your” existing mansion, you are instead running errands for the enemy in return for favors.

On the other hand, Namara has generally followed your lead over the course of your adventures, so perhaps it is time to do something she wants instead.

>Accept Samara’s deal and go to Archipelagia.

>Reject offer and wait to be rescued.

>Reject offer and try to fight your way out.
>>
>>5397282
>>Accept Samara’s deal and go to Archipelagia.
Well Clone Rhea will be annoyed, but we aren't making ourselves conspicuous around the mansion, have made it so Samara's cult is now the primary focus of the Inquisition, since they managed a prison break right under their noses! Technically, we're liaising, and throwing the Imperium off! Also, I have little doubt that the house can take care of itself, and that Rhea wasn't doing much besides maybe being a stabilizing presence. Though we should think about checking in on it whenever we come back from that assignment. Not leaving houses empty and all that. Especially sentient, warpy, kinda haunted houses. That never ends well.
And yes, I'm also totally doing it to make Namara happy, since it's so rare for her to be assertive, especially since it isn't because she's jealous for once!
We have other clones. Well that's something. I must say I hadn't considered the possibility too much, what with our creation and Namara's apparently running up quite the cost. Does that mean we have a perfectly mundane clone or several running about? I'll admit I'm interested in checking up on them, though worried about bringing them the wrong kind of attention.
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>>5397282
>Samara’s offer is seemingly straight forward. Go check up on Samara’s mothers in Archipelagia, and in return get sent to an opulent location in HYDRA IX’s possession of your choosing.
OOooh, does this mean what I think it means?!
If so, it's probably good Rhea and Namara kept their Null Implants!
>>
>>5397282
>Inquire about your other clones.
>Accept Samara’s deal and go to Archipelagia.
>>5397442
What do Null Implants do?
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>>5397467
Pretty much what it says on the tin! They turn us into a psychic null. As we discussed above, it means no psychic powers, but the warp can't touch us. For concrete examples, it means Clone Rhea or any other Slaneeshi cultist can't just look at us, snap their finger and turn us into a mindless drooling copy of themselves, since they apparently like doing that for some very concerning reason. It also makes us mildly useful for some people! Blanks are a hot commodity, especially in high-corruption area like this place if I had to guess. They also have high mortality rates since the blank effect is grating for normal people.

But they can just use telekinesis to knock us out with a rock since the range is maybe a few meters at best. Might not even be that large since they're implants.
>>
>>5397467
>>5397480
>As we discussed above, it means no psychic powers, but the warp can't touch us.
Which is good if some Daemon Flesh gets a bit handsy and unconsciously attempts to fuse with Rhea!

... Seriously, I should establish some outside means of communication with the Quest Runner to not spoil all the potential FUN you're about to have.
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>>5397282
>>Accept Samara’s deal and go to Archipelagia
I'm interested in seeing how it's changed since we left. What's the chances of meeting some old frenemies along the way?
Of course there is the small matter that the entire planet has seen is naked.
>>5397480
>They also have high mortality rates since the blank effect is grating for normal people.
I've always subscribed to the theory that Ferik Jurgen's horrid smell is partially a result of being a psychic null. And yes we are a hot commodity which is why we are so often employed as fixers despite breaking more things than we fix.
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>>5397467
>null implants
turn you into a null, more or less, blackstone is somehow involved but the details are unclear to Rhea

>>5397480
>Slaneeshi cultist can't just look at us, snap their finger and turn us into a mindless drooling copy of themselves
Some individuals can use chemical pheromones for a similar effect though

>Might not even be that large since they're implants.
The limitations of Rhea's implants have always been a bit vague since I sometimes forget minor details, but basically no one can mess with you telepathically or directly touch you with telekinesis or other warp magic, nor are you affected by the "background warp radiation" that often taints people who spend too much time in areas either deliberately or indirectly corrupted by warp energy

There are a number of known limitations to your abilities though, probably because you are weaker than some nulls in black library books:
- you don't automatically collapse Webways, pocket dimensions, and other warp based structures, though your presence does slightly weaken them
- daemons and warp tainted individuals can get pretty close to you and even grab you, though this is unpleasant for them to do, and many will avoid you completely
- you are immune to illusions that are projected at your mind directly, but illusions "made" by manipulating light directly can still fool you

>>5397643
the spreadsheet from the original /tg/ story still seems to work:
https://docs.google.com/spreadsheets/d/1HFbg1yxgvb5Hh3qJcTcw0cYW8dtmFoIGU1JZ9iULbEg/edit#gid=896208322
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>>5398264
I will be visiting family for a few days though so probably won't respond to anything right away
>>
>>5397480
>>5397643
>>5398264
I just caught up on Nulls and they sound based.
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>>5398264
>the spreadsheet from the original /tg/ story still seems to work:
>>5398265
>I will be visiting family for a few days though so probably won't respond to anything right away
Alright, I'll put a write-up continuing on 2 row!
>>
>Accept Samara’s deal and go to Archipelagia.

You grudgingly accept Samara’s offer, and are just about ask about these other clones she mentioned, when suddenly everything goes black.

-------------------------------

You wake up on the floor of a familiar hotel lobby.

It doesn’t take a genius to figure out that Samara somehow got you into Archipelagia without you remembering anything. You have no idea how though, your null implants should protect you from any psychic manipulation. Perhaps a chemical method was used instead?

More importantly, how did HYDRA IX smuggle you into Daughter’s territory without them noticing?

According to your groggy memory, the last you heard, Archipelagia was still being fought over by factions affiliated (sometimes unknowingly) with the Iron Horde, HYDRA IX, and the Daughters. The Daughters and HYDRA IX were sort of allied back then, but you don’t know if that is still true given recent events.

You rise unsteadily to your feet.

Sure enough, you are in the Tower of the Hedonist, where the “Inquisition” let you stay for two months following your first set of adventures. You still have fond memories of the place all things considered, it was one of the few times in recent memory you felt relatively safe, not to mention it was your first taste of upper class living.

The hotel seems rather empty and abandoned. Judging by the piles of empty bottles, underwear, sex toys, and fetish items the lobby was used for many parties, but none in the past few months.

You find Namara and Audrey still passed out on the floor. Clearly Samara and her crew had in fact somehow spirited them away from under the noses of the Inquisition at the same time they “rescued” you.

Namara is wearing some sort of topless black leather corset and near transparent silk pantaloons. Audrey is wearing just a collar and leash. You have a bikini bottom, and a straw hat, both of which look vaguely familiar. You figure this is what passes for a disguise in the Imperial Diamond Resorts region these days now that the Daughters rule the province. Once you would have been embarrassed by this, almost cripplingly so, but now you merely accept it with a small sigh of annoyance. Not for the first time you wonder if you have just become extremely jaded by your experiences, or if the null implants are somehow suppressing your emotions.

Although you don’t realize it right away, there is a fourth woman in the room, passed out on a couch.

It takes you a moment to recognize her as “Rhea the Greeter”, an employee at the Tower of the Hedonist from your previous time spent here. You only remember her as you have the same first name.

She appears unmutated, but aside from a few piercings and black strap things, her only item of clothing is a white t-shirt with two strategic holes cut in it. The t-shirt once had a blue and green logo on it, and her hair is also dyed blue and green. You don’t get the reference.
>>
>>5404895

>Wake up and talk to “Rhea the Greeter”.

>Wake up Namara and Audrey.

>Go check out your old room.

>Go explore the streets.
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>>5404896
>>Wake up and talk to “Rhea the Greeter”.
>>
>>5404895
>>Wake up Namara and Audrey.
>Talk to “Rhea the Greeter”.

>Just a bikini bottom and a straw hat.
Damn it. I remember this. Sand. Sand everywhere.
>>
>>5404896
>Wake up and talk to “Rhea the Greeter”.
>>
>>5404896
>>Wake up Namara and Audrey.
Then
>>>Wake up and talk to “Rhea the Greeter"
Once we get the other two situated, we can see if Rhea the Greeter will fill us in.>>5405285
We may need to apply a tactical band-aid
>>
>Wake up Namara and Audrey.
>Wake up and talk to “Rhea the Greeter”.

You decide to wake up Namara and Audrey first and fill them in on what you know.

Namara seems deep in thought and barely listens to you, though to be fair she knows most of the things you know about Archipelagia, and she is probably more worried about what state her home world will be in when or if we get there.

Audrey is less than thrilled to be here. Having spent time in Evil Rhea’s pocket dimension while you were on ice, she is more jaded than when you first met her, but she is also keenly aware that she only escaped corruption last time due to Evil Rhea’s protection.

You give both of them a group hug and try to say something reassuring, but motivational speeches are not your forte.

You then head over to wake up Rhea the Greeter. Namara follows you while Audrey starts poking around the clothes scattered around the lobby, presumably looking for something to wear.

It takes a few attempts to wake up Rhea the Greeter, and you have to wait a bit longer before she is fit to have a conversation with. First she has difficulty getting a sex toy out of her mouth she apparently fell asleep sucking on, then she vomits regurgitated cake and alcohol on your bare feet.

It takes even longer to get any useful information out of her.

Having been through mass corruption events a few times now, you recognize the signs of a mind addled by the Warp.

In this case, Rhea the Greeter seems to have some sort of multiple personality disorder with a side dish of mania. Part of her seems to understand what is happening to a certain extent and has embraced it in roguish manner, another part seems still loyal to the Emperor, but raves about “angels” and gifts from the Emperor, another part seems frightened about her job prospects, but doesn’t even seem to remember which hotel she “works for”, and a final part seems still somewhat sane but sullen and depressed she shares her mind with “demons”.

As far as you can tell by interpreting Rhea the Greeter’s ramblings and delusions, the province is now governed by Madame Tweezette Kijeck-Shankshire, a degenerate noble you have encountered on a few past occasions. And Tweezette seems to report to Evil Rhea, who seems to be in charge of the Daughters on the planet overall.

It sounds like the Daughters have mostly dropped their attempts to disguise themselves as Imperial loyalists on this world, and instead operate fairly openly. Rhea the Greeter makes reference to orgies and open drug usage on the streets, strange masked soldiers (whose description match the “uniforms” favored by Evil Rhea’s followers), beautiful angels (Daemonettes), strange horses (Steeds of Slaanesh), and gifts from the gods/Emperor (mutations).

Perhaps the many linkages between Archipelagia and Evil Rhea’s pocket realm has convinced the Daughters they can fall back to safety with ease should they face an existential threat in Archipelagia.
>>
>>5408171

Rhea the Greeter has no knowledge of Kayla or Trish’s whereabouts, but based on what Samara told you, they are probably located somewhere in the Provincial Governor’s Palace, which Rhea the Greeter confirms is still used by the current Provincial Governor.

>Go visit your old hotel room

>Go explore the streets

>Try to bluff your way into the Palace

>Try to infiltrate the Palace
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>>5408174
>Go visit your old hotel room
but only to see if we still have our clothes there. It seems like we d, if the bikini bottom and had are anything to go off of. then,
>>Go explore the streets
might as well see what's going on.
>>
>>5408174
>>Go visit your old hotel room
>>Go explore the streets
>>
>Go visit your old hotel room
>Go explore the streets

You decide to go visit your old hotel room, partially for the nostalgia factor, and partially do see if there is anything inside which can be looted.

You leave Rhea the Greeter to her madness and collect Audrey from her looting (it seems she was unable to find a single piece of clothes or other useful item that wasn’t filthy from one too many orgies).

The hotel room seems almost identical to how it was back when Kayla’s followers pressed ganged you and Namara into joining her government (while recording you live on a planet wide transmission). Even the gun that Namara dropped during the standoff is still there.

So this is where things really started going downhill, you think to yourself. Sure, you were messing around with Slaa-Neth even before this point, but here is where you first swore loyalty to an openly heretical individual, and dragged Namara into things as well (albeit under duress).

You realize that any warm cuddly feelings you were hoping to get by revisiting this one time sanctuary will be overshadowed by more traumatic memories. Namara seems to feel the same way, though she does find a purse to hide the gun in. Only Audrey seems interested in exploring the room, but you decide the party is already overdressed as it is. The only concession you make is that everyone gets hats and sunglasses to help obscure your faces from anyone who may recognize you. Audrey is less than happy about this, but Audrey is rarely happy about anything these days.

You then leave the hotel and wander about the neighborhood to get a feel for what has changed.

There is less people around than you though there would be. Most seem to be in a drugged, lust-clouded haze, either shambling off to the latest new pleasure, or, in some cases, somehow recognizing they have pushed themselves too far for the day, and are slinking off to look for somewhere quiet to recover for a while.

Only some folk wear any sort of clothes, generally beach wear or fetish-y type gear, similar to what you, Namara, and Audrey woke up in. Still, you feel a bit conspicuous with two out of three party members even partially dressed.

There are more than a few mutants out and about. Compared to the ones you have seen in Evil Rhea’s pocket realm, there is less emphasis on “practical” mutations like talons, claws, horns, barbs, or added height and muscle, and more emphasis on “sensual” mutations like added and/or enlarged tongues, breasts, genitals, tentacles, and assorted moist orifices. In fact you see several mutants with limbs or sensory organs that have either disappeared, or been altered to the point of uselessness. A few mutants have even been fused together in impractical manner.

Whatever the Daughters are trying to do here doesn’t seem to involve creating large numbers of combat worthy mutants...
>>
>>5408979

You do spot a few members of Evil Rhea’s army though, generally in patrols of two to four. Although you have heard on multiple occasions that the Daughters of Peace don’t support armed forces, clearly they are sometimes necessary when up against the likes of the Iron Horde or HYDRA IX, who have their own patrons among the entities of the Warp, and aren’t as susceptible to corruption or deception. There is probably some sort of loophole about how vassal cults don’t count, and Evil Rhea’s army is just another pack of disposable henchmen like House Kijeck, the Furries, or the factions of the Archipelagia PDF controlled by the Daughters.

Evil Rhea's soldiers are a ragtag lot, often carrying weapons and wearing boots, hats, and/or other bits of gear from the armies or cults they were corrupted/recruited from. Most seem to be local, but you also spot evidence of soldiers recruited from Ravenholm, Damnatum Lutum, the Thorakara, the Helmhaus army, and even a few Tau. Their only unifying piece of equipment is the black leather masks they wear with Evil Rhea’s personal variant of the Slaaneshi symbol burned into the forehead.

The senior officers seem to be either Dark Selunites or Daemonettes.

The Dark Selunites are recognizable by their more elaborate leather masks and more serious but practical mutations.

The Daemonettes look like Daemonettes, albeit softer and less pointy than some you have encountered in the past, in keeping with the Daughter’s tenets. The Daemonettes don’t seem particularly powerful, possibly they are just minor warp spirits possessing luckless individuals.

Some patrols are also mounted on Steeds of Slaanesh. Like the Daemonettes, they seem weaker but more grounded in reality than some of the daemons you have encountered in the past, and you see some telltale signs that some, probably all, were once human (or in one case Tau).

You try your best to avoid the patrols without looking inconspicuous.

Fortunately their main interest seems to be the mutants. Twice you see a patrol stopping to point at and discuss a particular mutant, and one time they even took a pict-recording.

Clearly there is some sort of strategy here, but you are clueless of what it may be...

>Investigate the streets more.

>Try to jump a patrol and use their uniforms as costumes to get into the Palace.

>Head to the Palace and try to bluff your way in.
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>>5408988
>Investigate the streets more.
>>
>>5408988
>Although you have heard on multiple occasions that the Daughters of Peace don’t support armed forces
Oh no we don't support VIOLENCE.
Considering the Universe, it is prudent to prepare for self-defense.

>Clearly there is some sort of strategy here, but you are clueless of what it may be...
[Nefarious chucking intensifies]
>>
>>5408988
>>Head to the Palace and try to bluff your way in.
Maybe just say we're checking in, like we just arrived in town and need to know what's the scene. The Dark Selunites should at least be like, "oh, it's these idiots again" and assume that we don't know what we're doing.
>>
>>5408988
>>Try to jump a patrol and use their uniforms as costumes to get into the Palace.
>>
>Try to jump a patrol and use their uniforms as costumes to get into the Palace.

You decide the quickest way in is to jump a patrol and disguise yourselves. You don’t want to have to linger on this planet any longer than you have to. If nothing else, Audrey isn’t as immune to corruption as you and Namara are.

You wander about the resort city a bit more, looking for a suitable patrol to ambush. Although most of Evil Rhea’s soldiers are female (though often likely not originally so), many of them are bigger than the members of your group and you aren’t sure their “uniforms” would fit you well. Also, there are few locations where there aren’t at least a few witnesses around.

As you move through the city, you twice spot large groups of what you assume to be newcomers being herded towards the largest of the orgies. They seem to be drugged up on aphrodisiacs and maybe hallucinogens as well, but you start to worry more how quickly this resort can corrupt people. Rhea the Greeter has been around since the beginning of the resort’s corruption and is unmutated though not particularly sane. And you also saw a preacher’s wife you once knew leading some sort of degenerate sermon at one of the smaller orgies. But you also remember many discussions you have had with the Sexy Librarian, Nicky, and others on the nature and speed of corruption. From what you remember, some fall quickly because they are weak willed, and others get broken hard by resisting too much and in essence challenging Chaos with their defiance, but others can walk along the edge of corruption and keep their sanity for ages because they have useful personality traits, or they just aren’t particularly interesting to the powers of the Warp. There is also a pretty large randomness factor involved, plus the fickleness of individual warp entities.

You eventually find a patrol of three woman of roughly the right size taking a smoke/sex break in a relatively isolated area and take them down by surprise.

This nets you three masks, three pairs of boots, two pairs of gloves, a pair of fishnet stockings, two collars, a topless corset, a pickelhaube, a beret, two compact autocarbines, a shockprod, and an ornate lasgun.
You end up taking most of the best stuff on the basis that your blonde hair makes you the most plausible ex-Helmhaus soldier. Also you are the most recognizable and therefore most in need of an elaborate disguise.

Now suitably disguised, you make your way to the Palace with more confidence.

Evil Rhea’s army doesn’t seem particularly disciplined. None of the soldiers you jumped had vox-beads, they seem to just carry out their existing orders until told to do otherwise by a higher ranking individual. Though you secretly worry that the masks might form a psychic connection of sorts. You and Namara are fine, but you decide to keep a close eye on Audrey.
>>
>>5415388

Like most buildings you have seen so far, the Palace is relatively unchanged. Unlike in Evil Rhea’s pocket realm where even the buildings are lewd and visibly corrupt, the resort island is still firmly based in reality, so lewd sculptures, banners, and other artwork is the main visible change to the building.

There are a fair number of soldiers around, and even a few Dark Selunites and daemonettes, but no one challenges you as you enter the Palace. For a moment you are worried the daemonettes would sense your null-like aura, but they are either too weak, or they don’t deem it noteworthy.

You know the Palace layout well enough to make it to the main hall, where perhaps Tweezette keeps her playthings chained near her throne like Kayla and Evil Rhea often did.
To your disappointment however, this is not the case.

The main hall has been redecorated as an elaborate throne room, or perhaps even a bit like a starship bridge.

Tweezette’s throne is at the far end on a large dais surrounded by advisors and guards. In front of the dais, officers and the Slaaneshi equivalent of tech-priests work away on hololiths, vox-casters, cogitators, and data-slates. Along the walls are trophies of sorts, moaning away as their own bodies pleasure them with tentacles and tongues that seem to have a mind of their own.

Tweezette now looks even more like a washed out porn star in her Dark Selunite garb, and minor mutations including oversized lips and breasts. Among her advisors you spot Cardinal Bromph, now too obese to move without an anti-grav chair, Gallantine, now in her true form as a matronly looking daemonette, and Bannick, looking relatively unchanged, though his security thugs, still the bodyguard of the governor, are becoming increasingly mutated.

Also present is the Sexy Librarian, with a pregnant, mutant Jones hauling her personal cogitator for her. This is a bit concerning as the Sexy Librarian spends most of her time in Evil Rhea’s court, and if she spots you she will likely know you are supposed to be back on Ravenholm.

There are no pleasure slaves on the dais, so you take a bit of time looking at the “trophies” along the walls. You spot, among others, an Iron Warrior, an Eldar, a Tau Ethereal, Willy Wonka, and a corpse-like Nethian you once had the misfortune of meeting. It is an impressive haul, either Tweezette is more powerful than she looks, or more likely, her associates are.

You decide the next most likely location to find Trish and Kayla is up in Tweezette’s personal chambers.

As before, it is surprisingly easy to make your way through the Palace, it seems as long as you look like you belong no one challenges you.
This time you find them, Trish anyways...
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>>5415396

She is strapped up to some sort of pleasure device, but is still remarkably sane.

You doubt two-three years ago you could have pictured a situation where you found yourself disguised as a dominatrix-soldier, chatting with a woman tied to a dildo machine like it is a perfectly normal thing to do, but here you are...

Over the course of a several minute conversation you learn a wide range of useful information.

The original Kayla and Trish were merged into something called a “cuttledaemonette”, but in a fit of whimsy, Evil Rhea had the relatively sane and uncorrupted parts of their souls extracted from the cuttledaemonette and stuck into clone bodies procured from the Dark Eldar. Evil Rhea eventually got bored of them though and pawned them off on Tweezette, who also got bored of them and only occasionally makes use of them. Clone Kayla apparently escaped with the intention of rejoining HYDRA IX, but Clone Trish seems to have resignedly accepted her fate.

Clone Trish seems pretty interested in learning about Samara, but ultimately seems to decide Samara is more of an artificial creation than a true daughter. She declines any attempt to rescue her, feeling that groups like HYDRA IX, Frozen Heart Kabal, or even trying to reintegrate into Imperial society are more dangerous than her current circumstances, which she insists aren’t as bad as they look.

It only occurs to you then that Samara never gave you instructions on how to return to her. You hadn’t really thought of it before since honestly you didn’t think you would make it this far.

>Try harder to convince Trish to leave.

>Try getting back to Ravenholm to report back to Samara.

>Try getting back to Ravenholm to resume your defense of your mansion there.

>Go talk to the Sexy Librarian and update her on your current situation.

>Go enter Evil Rhea’s pocket realm and update her in person on your current situation.
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>>5415400
>She declines any attempt to rescue her, feeling that groups like HYDRA IX, Frozen Heart Kabal, or even trying to reintegrate into Imperial society are more dangerous than her current circumstances, which she insists aren’t as bad as they look.
She and Rhea kind of have a lot in common.
>>Try getting back to Ravenholm to report back to Samara.
Honestly as far as reporting to her goes, we can probably just go back to the hotel room. She'll probably contact us there. Then we can make arrangements to go back to Ravenholm
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>>5415400
>>Try getting back to Ravenholm to report back to Samara.
>>
>>5415400
>Ask Trish if she needs anything. Water, food, a blanket, a setting change maybe?
>>Try getting back to Ravenholm to report back to Samara.
>>5415563
I agree we should go back to the hotel room and see if there's anything for us there first.
And yeah, surprisingly similar story, if only a little more corrupted. I suppose that in the grim darkness of 40k, it speak positively of the Daughters and their methods that some people like us and clone Trish can just exist after having a brush with them. Rhea still wouldn't join,but probably understands that she could have worse neighbors.
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>Try getting back to Ravenholm to report back to Samara.

You make a few more feeble attempts to lure Trish out of the room, but she insists she is too corrupt to fit into a “normal” society, and too cowardly to go anywhere dangerous. You get a sinking sensation as you realize that Trish, to at least a certain extent, believes that she deserves her fate, which makes you question your own actions.

Lacking any better ideas, you sneak out of the Palace and back out into the resort city.

As you do so, you wrack your brains trying to decide what to do next.

You decide to try to report back to Samara as promised. She will no doubt be disappointed that you left Trish behind, but you feel you already have plenty of enemies without breaking your word, plus Namara is still probably interested in seeing her home world.

You decide to go back to the hotel and try searching there for clues.

In hindsight, it seems weird to you that HYDRA IX has the resources to sneak you into the resort island, but not into the Palace with its dubious security. Maybe being a pseudo-null has something to do with it, or being a pseudo-null and much more expendable than HYDRA IX’s actual nulls.

In the hotel lobby, Rhea the Greeter is having a “liaison” with some sort of egg laying mutant, so you leave them to it.

You head up to your old hotel room and search for any clues or less degrading clothes to wear.

Suddenly the door to Namara’s old room opens.

You momentarily seize up with fear.

It is Kayla....

NEW THREAD:
>>5422369
>>5422369
>>5422369



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