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File: FallingStar.jpg (152 KB, 725x726)
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There is darkness, and a sense of pressure. Then a presence, a woman with a clipboard, dressed in blue, looking nervously at something. An entity wakes up, without form, body or memory.

“Sir! Good to see you’re awake again. We’ve hit a bit of a snag with the operation.”

It takes a moment, but the entity finds its voice. “Operation?”

“Oh dear. A few snags then. I am Ava, your assistant. We’re a pair of spirits, bound to a magical core, buried in the earth. I need you to focus your will, force the dirt away from us and build a tunnel to the surface. Can you do that?”

“Yes.” The entity exerted its will, compacting and transforming dirt into stone, shaping that stone into bricks, building a chamber around itself, and another that opened into sunlight and trees. Air and Mana rushed in, bathing the core in power. The entity’s awareness expanded to the stones it had just formed. The feeling was like stretching after a long sleep, but there was a sensation of something missing, of quite a bit missing.

“Excellent work sir. Well the good news is we’re stable again. The bad news is the core has suffered severe damage. We’re going to have to gather the pieces up to get full functionality back, or rebuild them ourselves. On the plus side I can actually see one of the pieces in the recently excavated chamber. Fetching that now.”

The entity watched as a jagged pebble, a wayward piece of itself, lifted off the ground and flitted into the core room. The core itself resembled a shredded flower, most of it missing. The pebble slotted into place and a few memories surfaced, fragile and weak, but containing the skills to create its first defenders. One memory would stay, the others would perish to feed it.

> Kobolds: Fairly weak, but can build a wide variety of traps and defenses to give themselves the edge in combat
> Sproutlings: Every sproutling starts small, but grows over time, becoming mighty monsters given enough time.
> Golems: Tiny machine life that can combine together into larger more menacing machines.
>>
>>5388428
>Golems: Tiny machine life that can combine together into larger more menacing machines.
Machine Dungeon, lets go!
>>
>>5388428
> Golems: Tiny machine life that can combine together into larger more menacing machines.
>>
>>5388428
>Golems: Tiny machine life that can combine together into larger more menacing machines.
>>
>>5388428
>> Golems: Tiny machine life that can combine together into larger more menacing machines.
>>
>>5388428
> Sproutlings: Every sproutling starts small, but grows over time, becoming mighty monsters given enough time.
>>
> Golems

Visions of tiny machines, each one weak, but joined together into a mighty whole. Mana surged out of the core, shaped by the will of the entity. Forges, anvils and tools rose up out of the ground, a pair of gleaming steel arms unfolded from the ceiling and almost immediately set to work carving stone and working metal, creating an assortment of tiny interlocking parts.

"Sir? Something is approaching, we should prepare some kind of defenses, quickly."

A small reserve of parts was already present, enough for three units, which conveniently was also the current complexity cap of golems. Now which ones to build?

Combat Details: Combat Tests are resolved by a D10+Defenders Stat, attackers win ties. Attackers and defenders trigger tests simultaneously each round of combat.

Golem Special: Golem units can merge together (Max 3). Golems combine their defensive stats. Instead of taking damage, Golems shed random units. Shed units are inoperable, but recover after combat.

Wheeler
Health: 1
Test: Strength 4
Golem: Golems with Wheeler units trigger a Strength Test 3 + the number of wheeler units within the unit.
Defensive Stats
Strength: 0
Wisdom: 0
Toughness: 0
Agility: 1

Bulk
Health: 1
Test: Toughness 4
Golem: Golems with Bulk units trigger a Toughness Test 3. Bulk units are shed before other units when the golem takes damage. When a Bulk Unit would be shed it has a 25% chance to instead ignore the damage.
Defensive Stats
Strength: 1
Wisdom: 1
Toughness: 1
Agility: 1

Dakk
Health: 1
Test: Agility 3
Golem: Golems with Dakk units trigger an Agility Test 3 per Dakk unit.
Defensive Stats:
Strength: 0
Wisdom: 1
Toughness: 0
Agility: 0

> What combination of three will you choose for your first golem?
>>
>>5388500
>Bulk, Dakk, Dakk
>>
>>5388500
>Bulk, Wheeler, Wheeler.
>>
>>5388500
Bulk, Wheeler, Wheeler
>>
>>5388500
>Bulk, Wheeler, Wheeler
I prefer the one stronger check of a Double Wheeler to the multiple checks caused by a double Dakk robot.
>>
>>5388500
>>Bulk, Wheeler, Wheeler.
>>
> Wheeler Wheeler Bulk

The metal arms rushed to action. The first two units were of the same design, long brick like shapes with recessed rubber tires. They shot around the room the moment they were set down, careening about, skidding in wide circles, crashing into each other.

"I'll have data on the approaching locals in just a minute sir."

The entity nodded absently and focused on the fabrication of the second type of unit. At first glance it seemed to be a simple cube of stone, then the outer thirds of the cube extended forward and folded outward for a moment before slamming together with a shower of stone dust. Four stubby legs protruded from the bottom of the cube, but it probably wouldn't win any races.

Of course the units rarely worked alone. The wheelers circled back to the workbench and with the aid of a few metal clamps the cubic Bulk found itself perched on top of the Wheelers. The golem zoomed around the room as one, snapping at air. Hopefully it would be enough.

"Sir, Getting more chatter as they approach. They're referring to us a...dungeon? They're aware of the mana core and they seem to want to exploit it somehow. Probably not good for us."

> They look like a pair of young human farmers, male and female, perhaps siblings. There's a few mentions of their mother being ill.
> Three orcs, all male. Looks like they're part of a tribe. One seems to have ambitions toward power.
> Looks like a half elf. He's mentioned several criminal elements, and some extensive debts.
>>
>>5388596
> Looks like a half elf. He's mentioned several criminal elements, and some extensive debts.

Hmm, our strength checks would probably be good against the presumably agile half-elf, and our defensive stats are best in agility. At least if I understand how this works right.
>>
>>5388600

Your Golem (Ram Man? WaWaBulk?):
Agility: 3
Strength: 1
Toughness: 1
Wisdom: 1
Triggers a Strength Test 5 each combat round.
Triggers a Toughness Test 3 each combat round.
Has a 25 percent chance to ignore damage.
>>
>>5388596
>> Looks like a half elf. He's mentioned several criminal elements, and some extensive debts.
>>
>>5388596
>Looks like a half elf. He's mentioned several criminal elements, and some extensive debts.
Typical of a knife-ear to attempt to ruin such a young dungeon.

>>5388600
>strength checks would probably be good against the presumably agile half-elf
Wouldn't it be a shocker of he turns out to be a punch-meat monster instead of a typical slender elf?
>>
>>5388596
> Looks like a half elf. He's mentioned several criminal elements, and some extensive debts.
>>
Rolled 4, 9, 6 = 19 (3d10)

Slim - Arcane Trickster

Strength: 0
Toughness: -1
Agility: 2
Wisdom: -1
Health: 1

Triggers a Combat Test Agility 7 or Wisdom 7.

Stylish Moves: Once per combat Slim can use Agility instead of another stat. Slim can use this retroactively if he would take damage.
???? : This ability cannot be identified

Dice:
1. Strength Test 5 VS Slim (0)
2. Toughness Test 3 VS Slim (-1)
3. Agility Test 7 VS Golem (3)
>>
Slim was down on his luck. Not for the first time, and probably not the last. He kicked a seashell down the beach. He could skip town of course, a strategy with a long string of successes. He could take out another loan to pay off the most recent few...although finding a loan shark who didn't know his reputation would be problematic.

And then a section of hillside collapsed not ten feet from him, revealing a workshop furiously working by itself.

"That... we're not this lucky are we?" He patted his chest pocket. "But...there was a shooting star a few nights ago. Oh, oh we're actually this lucky. It's a dungeon. I can literally see the core from here! We're going to be rich!"

Something in Slim's chest pocket chittered angrily. "Oh it'll be fine! Do you see a monster? I don't, oh hey it just built a monster." Slim peered in from the beach, glancing to either side. This was a fairly abandoned stretch of beach, not even smugglers came out this way, except him.

"We're going in little guy! That golem looks like I could run circles around it! Big slow thing like that, easy work." Slim flicked a knife around in his fingers and stepped across the threshold.

The golem, a clunky looking thing roaming around on two stiff legs, swiveled toward him the moment he crossed the threshold, then blasted forward with surprising speed.

"Shit!" He swung his knife wildly, and the golem bent backwards like his favorite dancer, spinning on one leg to kick with the other. He obliged with a flexible bend of his own, then the top of the golem extended a pair of slabs, snapping at his face.

"No thank you ma'am." Slim bounded up, feet pushing off on the snapping jaws, then pirouetted to safety. His hand crackled with purple static. "Let me show you my other trick."
>>
Rolled 9, 4, 2 = 15 (3d10)

Dice:
1. Strength Test 5 VS Slim (0)
2. Toughness Test 3 VS Slim (-1)
3. Wisdom Test 7 VS Golem (1)
>>
The golem skidded and swerved around bolts of purple lightning before closing the distance. The entity and Ava watched clinically as the half-elf's arm was caught in the vice grip of the bulk unit.

"He's not bad with that knife." Ava observed. "He could be useful."

There was a burst of purple sparks and the bulk unit shattered into pieces. Slim staggered back, his arm a mangled bleeding mess.

"Not good enough though." The entity said. "Now he's..." Something leapt from the thief's shirt, a light brown blur that streaked away, even as stones parted beneath the thief and swallowed him up. The mangled golem shot toward the blur.
>>
Rolled 2 (1d10)

Streak is attempting escape!
Agility Test 10 vs Golem (D10+ 3)
>>
Rolled 7 + 3 (1d10 + 3)

>>5388908
I am enjoy please keep it up QM
>>
Slim crashed to his knees, vision darkening. There was no recovering from this wound, this mangled stump of flesh and bone.

"Streak. Run. Tell Meg." The ferret in question bolted. The golem gave chase, but halted as the rodent scurried away.

---

The entity frowned. "That's going to be a problem." The rodent stared back at the golem standing at the edge of the dungeon. Just an inch more and the unit would deactivate, reducing to simple stone. A design flaw to fix later.

Ava shrugged. "Maybe not." She pointed toward the thief mounted on the back wall of the core room, arms and legs spread wide and held in place with bands of iron. "This one could be useful. One way or another."

"Options?"

Ava flipped through her clipboard. "From simplest to most complex." She cleared her throat, despite the lack of need. "First we could consume him. Two units of mana, immediate disposal. Alternatively we hold him as a prisoner. Each day we'll wring a unit of mana out of him, until the fourth day where he'll expire. Each day there's a coin flip’s chance his soul will break in a way that lets us change him. And finally at any point we could simply release him, possibly after we break his soul a bit with imprisonment.”

“This breaking.” The entity studied the half-elf. “What are its effects?”

“I’m not sure. Sorry sir.”

> Consume Slim and gain 2 Units of Mana
> Imprison Slim and gain 1 Unit of Mana per day until he expires or you release him
> Release Slim

>>5388951
Thanks!
>>
>>5388990
> Consume Slim and gain 2 Units of Mana

Go for the sure thing, we don't know how soon this "Meg" will organize a party to help this Slim guy.
>>
>>5388990
> Imprison Slim and gain 1 Unit of Mana per day until he expires or you release him

I want to point out or golem cap is 3. Getting one mana today might be enough for third golden and we can think then, plus extra profit. More beneficial to keep him.

QM, I feel you should let us roll if possible
>>
>>5388990
>Consume Slim and gain 2 Units of Mana
>>
>>5388990
>> Consume Slim and gain 2 Units of Mana
>>
Rolled 3 (1d3)

> Consume Slim

D3 Days Pass...

>>5389256
It would dramatically slow down my ability to do updates.
>>
The entity made a decision. “Consume him. If more are coming, then we need to be ready."

Ava frowned. "It might be better to have a hostage than an army sir."

"With an army, we won't need a hostage."

Ava sighed. "Very well sir."

The ceiling opened up and swallowed Slim whole. Moments later a fine dust of sparkling mana drifted down and swirled into the core.

Beyond that there was little to do but wait. The ferret returned later that day, accompanied by a woman in elegant white robes covered by a much rougher brown coat. She peered into the entrance without entering, eyes growing wide at the sight of the core.

"We need to do something about that." The entity growled.

"Working on that sir. We're gathering one unit of mana each day, plus the burst from the invader. It should be enough to repair some core functionality at five units. There are other options of course.

Three days passed. Each day parts piled up, mana flowed. Each day the woman in white returned and looked inward, eyes focused, calculating.

"Sir. There's trouble. I'm detecting humanoids, four of them nearby, plus this woman. They look...unsavory. I don't think they're together though. We have parts and mana both, I highly recommend we bolster our defenses."

"Options?"

Mana: 5 units. Mana can be converted to parts at a 1 to 1 ratio.
Parts: 3 units.

Mana Expenditures:
> 5 Mana: Upgrade Assembly Center to produce two parts per day
> 5 Mana: Build Forge. Each level of Forge allows two additional units per golem, (3->5)
> 5 Mana: Build Observation Chamber. Allows indefinite imprisonment and mana harvesting of two prisoners.
> 1 Mana: Create one Part.

Part Expenditures:
> 1 Part: Dakk, Wheeler, or Bulk
> 3 Parts: Prototype a random new part

There is currently space for three golems. Each room provides three spaces, plus two spaces per upgrade.
>>
A few forgotten details.

Defeated units repair after one day.

You can freely reconfigure your units into new golems.
>>
>>5389551
>5 mana: Create 5 Parts
>5 Parts: Create new golems to be voted on

We need defences and we need them now, efficiency and upgrades can come later.
>>
>>5389558

Are you sure? The dungeon can only fit three golems total at the moment, you'd have more parts than you can use.
>>
>>5389636
Ah, forgot that we already had one golem and 3 parts.

I'll amend my vote to creating 3 Part for 3 Mana and to create 2 new golems
>>
>>5389551
>> 5 Mana: Build Observation Chamber. Allows indefinite imprisonment and mana harvesting of two prisoners.
>>
>>5389551
>Build Observation Chamber. Allows indefinite imprisonment and mana harvesting of two prisoners.
Gotta get on that mana grindset.
>>
"Five invaders... we're going to need a place to storm them. Building our new prison now."

Mana surged out of the core, earth grinded and slid out of the way. Two sealed chambers, two unblinking glass eyes watching. A slab bed, a hole for waste and a tray for food finished the rooms. Completely isolated, always observed, no hope of escape.

"Interesting choice of position sir."

"We can adjust it after we've dealt with the invasion. Now, for another golem."

3 Parts
> Use the same design as before
> Make a new combination of Dakk, Bulk, and Wheeler
>>
For the third day Meg stared through the doorway of the dungeon and pondered, how could she do something with this information? And was Slim, stupid stupid Slim still in there?

Probably not. Young dungeons were always hungry, desperate for mana to defend themselves with. There was a chance he was back there, every last scrap of mana in his soul being twisted out, but it seemed unlikely. And at this point he'd almost certainly be broken with some piece of his soul warped by the dungeon.

No, Slim was probably dead. She wanted to feel worse about it, but it was probably only a matter of time before a debt collector did it first. Now to put his death to good use.

"Well, hello lovely."

She flinched as the man swaggered up, wide grin playing across his mouth.

"I don't have any money. And I have just enough magic to scorch your dick to an even smaller stump than it already is."

Laughter filled the air behind her before a growl from the man silenced it. "You've got a real cute mouth for a priest. And looky there, is that what I think it is?"

Meg sighed, eyes flitting around. Four of them. Followed her here? Or just got lucky? She was losing control of the situation.

"I'd be glad to watch you die trying to get to that core." She replied dryly.

The man swung an arm around her, his other hand holding a rust marked knife. "Oh, I had a different plan, lovely. Need a spellcaster to get something out of these cores, right? Guess who's our volunteer?" He leaned his face in close, knife tip trailing along her neck.

"I see." Well, time to see how lucky she was. "If you think you have the balls to get me to the core."

He grimaced and grabbed her arm, dragging her along. "Oh we'll see."

Moments later she was pulled into the dungeon.
>>
---

Bert, Bernie, and Bob - Thug

Strength: 1
Toughness: 0
Agility: -1
Wisdom: -2
Health: 1

Triggers a Combat Test Strength 5.

You first!: Bert, Bernie and Bob each have a 25% chance to remove themselves from combat for one round.

---

Adrian - Ring Leader

Strength: 2
Toughness: -1
Agility: 0
Wisdom: -2
Health: 1

Triggers a Combat Test Strength 6.

Get in there! : Once per combat can trigger an additional round of combat tests between two opposing combatants.

---

Meg - Priestess

Strength: 0
Toughness: 0
Agility: 2
Wisdom: 2
Health: 2
Mana: 3

Triggers a Combat Test Wisdom 5

1 Mana. Healing Grace: Restores 1 Health.
>>
>>5389741

Waiting on a few votes and we'll get this show on the road.
>>
>>5389741
>Bulk, Dakk, Dakk
Diversify a bit
>>
>>5389741
Supporting >>5389760
>>
>>5389741
>>5389760 +1
>>
>>5389760
+1
>>
Wheeler and Bulk had proven their use, but it was time for something a bit more aggression oriented. Start with Bulk for the base, now for the latest design, Dakk. Not much to look at, a flat slab and a metal barrel, with a faint glow inside for those fool enough to look into it, and six metal legs that doubled as clamps. The two of them attached themselves to the inside of the Bulk unit, safely concealed inside the other protective unit.

The entity surveyed the incoming group. "How much control do we have over the golems?"

"Very limited sir. A single two word command, applied to the entire group I'm afraid. We can change commands when the enemy enters a new room at least."

"Better than nothing."

Dice Order:

Double Wheeler (Strength 5)
Bulk 1 (Toughness 3)
Bulk 2 (Toughness 3)
Dakk 1 (Agility 3)
Dakk 2 (Agility 3)
Bert (Strength 5)
Bernie (Strength 5)
Bob (Strength 5)
Adrian (Strength 6)


Could I get d10 dice rolls from anyone who wants to, and I'll cover the rest when I have time to do the write up. Feel free to do more than one after twenty minutes. You want low rolls for our bots and high rolls for our enemies.

Annnnd could I get votes on a command (if any) you want to issue to the golems.

> Issue a two word global command (write in)
> Random Targeting
>>
Rolled 1 (1d10)

>>5390498
>Issue a two word global command (Prioritize Advantage)
This would make the Golems prefer attacking enemies that would have the biggest disadvantage on the check unless something stops them from doing so.

Rolling for Double Wheeler (Strength 5)
>>
Rolled 6 (1d10)

>>5390498
Rolling for Bulk 1
>>
Rolled 2 (1d10)

>>5390498
>Issue a two word global command (Prioritize Advantage)
>>
Rolled 10 (1d10)

>>5390498
>Prioritize Advantage
Dakk 1
>>
Rolled 2, 2, 1 = 5 (3d4)

You First! Rolls, Bert, Bernie or Bob wuss out on a one
>>
Rolled 4, 4, 10 = 18 (3d10)

Adrian, Bert, Bernie

Bob Chickened out!
>>
Rolled 5 (1d10)

Last Dakk
>>
Rolled 1, 2 = 3 (2d4)

Bulk ignores damage on a four...
>>
Rolled 2, 2, 4 = 8 (3d4)

Chaos erupts. Five people stumble into the Assembly Room, one of them at knife point. Two golems spring into action, one gliding across the floor at frightening speed, the other stomping over, firing tiny bolts of energy in a flurry across the room.

Adrian laughed and pushed the priestess forward. "Get them! We'll own the bar when this is over!" And sure, maybe one of them would die, but that would just make cutting the other two out easier.

The priest turned toward him, disgust plain on her face. "Using me as a shield? You're dis-" The first golem glided up, kicking its leg up and caught the bitch in the gut, knocking the air from her and hurling her across the room. Bert and Bernie swooped in on the outstretched leg, shattering it with swings of their clubs.

"And a fine job you're doing!" Adrian jeered. "Knock a few teeth out of you and maybe you'll know your place. What the hell are you doing Bob, just standing there?"

The third thug, frozen in place, eyes wide as flashes of light went wide around him, just stared at him, mouth wide, right up until the pain started.

The fast golem's body had extended jaws, clamping snapping things, and slammed them around his leg. A scream spilled out of his throat.

"Get it off me! Get it off!"

Something wet and crunchy happened. Bert and Bernie flailed at the golem, ripping the head clean off the thing, but somehow it just clamped down tighter. His vision swam and voice croaked toward the priestess watching in horror as his leg reduced to slurry.

"Help."

Her face went blank. "No."

And the dungeon took him.

---

Meg scrambled backwards from the broken golem doggedly chasing her, words of the holy chant spilling from her lips, mending the broken ribs and bruised organs. The other thugs were panicking, practically falling over each other, so much for them getting her to the core room.

How could she salvage this?

Dice Order:
Lone Wheeler (Strength 4 Vs Meg D10)
Bulk (Toughness 3 Vs Bert D10-1)
Dakk (Agility 3 Vs Bert D10-1)
Dakk (Agility 3 Vs Bernie D10-1)
Bert (Strength 5 Vs Blaster)
Bernie (Strength 5 Vs Blaster)
Bob (Strength 5 Vs Blaster)
Meg (Flees if not hit)

Rolling Bert, Bernie and Bob's panic chance, panic on a 1.
>>
Rolled 1 (1d10)

>>5390732
Rolling for Dakk 1
>>
>>5390736

Alas Bert, we hardly knew ye.
>>
Rolled 9, 8, 8 = 25 (3d10)

Rolling for Bert, Bernie and Bob.
>>
Rolled 1, 8, 9 = 18 (3d10)

Rolling these guys.

Lone Wheeler (Strength 4 Vs Meg D10)
Bulk (Toughness 3 Vs Bert D10-1)
Dakk 2 (Agility 3 Vs Bert D10-1)
>>
Rolled 2, 2 = 4 (2d4)

Bob was having a bad day. He was pretty sure he had pissed himself, his boss had just been eaten by a dungeon, and a golem was firing magical blasts at him. And then Bert and Bernie had just pushed toward the golem firing magical blasts at him. Oh, and it had that snapping bit that killed the boss. It was a good thing his bladder was already empty.

He and the boys charged, clubs held high, magical blasts firing all around them. The golem was fairly slow, but tough, Bert's club splintered and cracked on the tough stone as he beat uselessly on it. The golem pivoted toward him, knocking him back a few steps, then a trio of energy blasts ripped through his chest, a spray of blood accompanying them. His gang brother fell, the stones parting to swallow him up.

"Bernie, we need to get out here! Forget this fucking place!"

The golem lunged, its jaws barely held apart by Bernie's straining arms. "No! Fuck that!" He threw the golem back with a roar. "We're getting that core!"

---

Meg smirked at the struggling thugs flailing and dying to the golem. There was no point in dying here, although with these fools feeding the dungeon it was going to be a lot harder to take advantage of it. Gods above if she had to go crawling back to the guild...

She turned and ran, making it three full steps before the last wheeler unit, still doggedly chasing her, slammed into her ankle, spinning a jagged bit of metal into her leg. She tumbled again, face crashing into the floor.

"You stupid machine." Healing chants fell from her lips again, mending her bloody leg as she stood. "I'm going to have to dismantle you just to get out of here."

Lone Wheeler (Strength 4 Vs Meg D10)
Meg (Wisdom 5 Vs Wheeler D10)
Bulk (Toughness 3 Vs Bert D10-1)
Dakk (Agility 3 Vs Bert D10-1)
Dakk (Agility 3 Vs Bernie D10-1)
Bernie (Strength 5 Vs Blaster D10)
Bob (Strength 5 Vs Blaster D10)

Rolling D4 for Bernie and Bob to panic. Panic on 1.
>>
Rolled 10 (1d10)

>>5390864
Rolling for Lone Wheeler
>>
Rolled 6 (1d10)

Rolling for Meg, so I can write their half of the conflict.
>>
Rolled 7, 2, 9, 9, 7 = 34 (5d10)

Bulk (Toughness 3 Vs Bert D10-1)
Dakk (Agility 3 Vs Bert D10-1)
Dakk (Agility 3 Vs Bernie D10-1)
Bernie (Strength 5 Vs Blaster D10)
Bob (Strength 5 Vs Blaster D10)

Rolling these guys to finish out the round.
>>
Meg danced around the mangled golem as it whirred around her, feinting and swinging the shiv of metal at her shins.

"You are a disembodied leg! Go down!" She shouted angrily. Light danced in her palm, then burst forth in a brilliant flash. She moved in for the kill, snatching the idiot thug's knife from the floor.

The golem lunged past her face, shiv seperating a few strands of hair. She staggered and turned, trying to catch her breath. "Oh hell."

---

We've got this. We've got this.

"We've got this!"

Bernie lunged at the golem, club held high in both hands. The golem, happy with a point blank target, opened fire, perforating his chest. Blood spatter soaked onto Bob's face as he stared, mind blanking. Then he turned and ran for the exit.

Wheeler (Strength 4 Vs Meg D10)
Meg (Wisdom 5 Vs Wheeler D10)
Bulk (Toughness 3 Vs Bert D10-1)
Dakk (Agility 3 Vs Bob D10-1)
Dakk (Agility 3 Vs Bob D10-1)
Bob (Fleeing!)

This will be a challenge I say to myself, we'll get to explain loss mechanics I say. Players: No, we refuse to roll low for our golems
>>
Rolled 6, 6, 8, 3 = 23 (4d10)

>>5390884
Rolling in Bulk (ha) for our Golems.

Wheeler > Bulk > Dakk 1 > Dakk 2
>>
Rolled 2, 5 = 7 (2d10)

>>5390884
I'll roll for Bob and Meg I guess
>>
"This has gone better than expected."

"Indeed sir. The Dakk units are far more accurate than projected. And the Bulk units are proving quite lethal as well."

Both watched impassively, wincing in unison as the human called 'Bob' took a mana bolt through the back of his head and out his eye.

"Now, let's see how this spellcaster fares against our full arsenal."

Said spellcaster darted in close to the last wheeler unit, and in a flash of light reduced it to scrap.

"Not bad at all sir, but she's not out of the dungeon yet."

Bulk (Toughness 3 Vs Meg D10)
Dakk (Agility 3 Vs Bob D10+2)
Dakk (Agility 3 Vs Bob D10+2)
Meg (Fleeing!)
>>
>>5391011

Oh hell, those are all against Meg, my bad.
>>
Rolled 9 (1d10)

>>5391011
Rolling for bulk
>>
Rolled 9 (1d10)

>>5391011
Dakk
>>
Rolled 7 (1d10)

Meg locked her eyes on the last golem, then looked back at the exit.

"Bye."

The golem pounced (pounced!) across the room and she nearly fell avoiding its snapping jaw. A spray of magic bolts chipped stone and left phantom trails of heat. Out of mana. Out of distractions. Just a few more steps. The other barrel of the golem whirred with energy and fired.
>>
Rolled 1, 2, 9 = 12 (3d10)

>>5391011
Rolling for our metal friends.
>>
Meg collapsed on the beach, never so thankful to hear the squawk of the gulls or feel the grit of sand on her face.

Gods, she had gotten out of this game for a reason, and those stupid idiots...well hopefully the dungeon would devour them. She turned to watch the golem waiting on the edge of the dungeon.

"Ok. That wasn't really how I wanted to meet. Listen, can you hear me? There are things I want to do, things I can't do by myself. We can help each other. Think about it. I’ll be back in a few days."

Meg stood and brushed herself off. The golem watched impassively as she departed.

---

"Well sir, first things first, let's get the prisoners situated. They're all of the same quality, about four units of mana. We've got two long term prisons, and two short term ones. And of course we can consume them immediately for half of what they have left, two units for each. The priest seems to want to negotiate...I’m not sure what to think about that. On that note the observation chambers would let us, well, observe the prisoners. They would be able to speak, although we don’t have anything in the way of returning the conversation.”

Adrian - Ringleader
> Consume for 2 Mana
> Observation Chamber (2 Open Spots)
> Core Extraction (2 Open Spots, Will kill prisoner after 4 days)

Bert
> Consume for 2 Mana
> Observation Chamber (2 Open Spots)
> Core Extraction (2 Open Spots, Will kill prisoner after 4 days)

Bernie
> Consume for 2 Mana
> Observation Chamber (2 Open Spots)
> Core Extraction (2 Open Spots, Will kill prisoner after 4 days)

Bob
> Consume for 2 Mana
> Observation Chamber (2 Open Spots)
> Core Extraction (2 Open Spots, Will kill prisoner after 4 days)

Or just

> Just consume them all
> Just imprison them somewhere (Adrian and Bob in Observation, rest in Core)

>>5391063
The rolls we needed, all too late!

Meta Aside: Combat Length. Needs compression or is the pace ok as is?
>>
>>5391091
It's good as is, what is slowing it down is waiting for all the rolls.
> Just imprison them somewhere (Adrian and Bob in Observation, rest in Core)
Interrogate them, if they don't give answers we can consume them.
>>
>>5391091
> Just imprison them somewhere (Adrian and Bob in Observation, rest in Core)
>>
>>5391091
> Just imprison them somewhere (Adrian and Bob in Observation, rest in Core)

Combat is fine.
>>
Rolled 3 (1d4)

D4 days pass...
>>
Pressure is applied...

Adrian, Bob - On a 1
Bert, Bernie - On a 1 or 2
>>
Rolled 1, 2, 4, 4, 3, 1, 2, 3, 2, 1, 4, 4 = 31 (12d4)

>>
Rolled 20, 20, 15, 17 = 72 (4d20)

>>5391472

Bert: 2 Breaks
Bernie: 1 Break
Bob: 1 Break
Adrian: 1 Break

Could I get 2d20 per Break, I'm going to go ahead and roll Bert and start writing him up.
>>
Rolled 17, 7 = 24 (2d20)

>>5391624
Rolling for Bernie then. I wonder if those double 20's on the first break is good or bad for us.
>>
Rolled 17 (1d20)

>>5391624
I'll roll for Bernie

This is a really interesting idea you've got going, looking forwards to take part in it!
>>
Rolled 1, 20 = 21 (2d20)

>>5391624
Rolling for more breaks
This quest reminds of the little dungeon that could.
>>
>>5391658
Ah yes, the duality of dice.
>>
>>5391658
whew
>>
>>5391658
Spicy.
>>
>>5391650
I think you need to roll one nore d20, since it's 2 per break.
>>
Rolled 9 (1d20)

>>5391669
>>5391650
That's what I get for not reading properly
>>
>>5391629
Good.
>>5391658
>>5391650
Shamelessly inspired and copied from.
>>5391624

> Full Memory Adjustment: Full control of the unit's memories, able to completely rewrite them as a person.

"Sir? Something interesting has happened with one of the prisoners."

"Define interesting."

Ava twitched for a moment, fighting back the impulse to actually define the word. "The one called Bert...his mind has cracked in a unique way. We have full access to his memories, and more importantly full control of them. This opening is brief, but if we exploit it we could make him believe nearly any self consistent set of memories."

"We could make him a loyal tool of the dungeon?"

"Tool, spy, guard, sleeper agent. There are a lot of possibilities. We'd need to release him to be of any use of course, but... I think it could be very worthwhile."

> It's not worth the trouble, just let the dungeon finish devouring him.
> Make him our loyal agent, with a new identity
> Make him a sleeper agent who returns to us periodically for instructions, but retains his current memories and relationships.
> Write in

Feel free to specify any or as few details as you want. You have full access to his memories, Ava will serve up some highlights in just a moment.
>>
"Anything useful in his head right now?"

Ava sat, a chair forming under her, a box packed with papers forming on her lap. "Let me try and pull some general information sir. A mind has a vast amount of data...the smell of his mother, his first crush, his first fight, his favorite foods... and none of it is neatly organized to say the least."

"Where are we Ava?"

"Getting there sir...ah, the elven city of Lunarbor. There appears be a mile wide tree growing in the center of the city that hosts the elite of the city, mostly elves. A sizable middle class exists in and around the roots of many species. From there we have the harbor district, a sprawling shanty town woven into, around and under the roots of the great tree that sink into the ocean. There's no small amount of mutual hatred between the docks and those in the branches above it, ah there's an amusing memory of an elf teen actually spitting on him from above. Quite the shot sir."

"Bert himself is no one of note. A standard thug in a petty harbor gang that is half the size it used to be. He spent most of his time working the docks or brawling with other gangs."
>>
>>5391683
> Make him our loyal agent, with a new identity
Go after Meg and drag her back here.
>>
>>5391683
>> Make him our loyal agent, with a new identity
>>
Annnd the rest of the goon squad.

Choose one for Bernie.

> 7. Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours after exiting the body.

> 17. Schadenfreude: Unit enjoys the pain of others.

---

Choose one for Bob:

> 1. Sleeper Agent: Unit behaves normally until triggered, but provides sensory data to the dungeon. Can be given a single trigger to perform an action.

> 20. Memory Adjustment: Alters memories of the unit. Up to one week of memories can be freely adjusted.

---

Choose one for Adrian:

> 17. Schadenfreude: Unit enjoys the pain of others.

> 9. Despair: Unit is filled with a profound sorrow.
>>
>>5391683
> Make him our loyal agent, with a new identity

I'd say to just keep tabs on the area for now, but he would be an avenue to influence the city, if we can get hold of money.
I'd say we could make pretty good use of a few dockside gangs in the future.
>>
Aside, 15 was

> Knowledge: Unit desires the acquisition of knowledge.

Which you can easily replicate by remolding his mind like clay.
>>
>>5391683
>> Make him our loyal agent, with a new identity
Nothing special means nothing to preserve
>>
>>5391738
> 7. Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours after exiting the body.
>> 1. Sleeper Agent: Unit behaves normally until triggered, but provides sensory data to the dungeon. Can be given a single trigger to perform an action.
> 9. Despair: Unit is filled with a profound sorrow.
Schadenfreude seems like Adrian's default already. Best to have as much information as possible, though.
>>
>>5391683
>Make him a sleeper agent who returns to us periodically for instructions, but retains his current memories and relationships.
>>5391738
Bernie.
>7. Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours after exiting the body.

Bob
> 1. Sleeper Agent: Unit behaves normally until triggered, but provides sensory data to the dungeon. Can be given a single trigger to perform an action.

Adrian
9. Despair: Unit is filled with a profound sorrow.
>>
>>5391738
> 7. Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours after exiting the body.
>> 1. Sleeper Agent: Unit behaves normally until triggered, but provides sensory data to the dungeon. Can be given a single trigger to perform an action.
> 9. Despair: Unit is filled with a profound sorrow.
>>
>>5391738
>> 7. Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours after exiting the body.
> 1. Sleeper Agent: Unit behaves normally until triggered, but provides sensory data to the dungeon. Can be given a single trigger to perform an action.
> 9. Despair: Unit is filled with a profound sorrow.
>>
Ava scribbled furiously onto her clipboard as the entity detailed its plans.

"Alright sir, I think I've got everything, and I'm starting the modifications now. A few last minute details though. I presume we're going to release these three as spies for us, but what about this Adrian fellow? Should we leave him imprisoned, wallowing in his despair as a source of mana? Or do you have other designs for him?"

> Release Adrian
> Leave him imprisoned
> Who said anything about releasing any of them!?

"Secondly sir, what should the primary goal of our new agent be? There's the matter of the priestess of course, we could seek out more victims to acquire mana with, or we could try to find some fragments of the core, it would certainly be faster than burning mana to recover functionality. Of course there's a great many other things we could do as well."

> Kidnap the Priestess
> Talk to the Priestess
> Find other victims
> Look for core fragments
> Other/Write in
>>
>>5391794
>> Leave him imprisoned
> Look for core fragments

I think looking for more of ourselves would be the thing the dungeon would be most interested in, as I'm sure victims will
come willingly sooner rather then later.
>>
>>5391794
> Leave him imprisoned
> Kidnap the Priestess
Meg said she is going to come back, but I'm worried that she is going to have some kind of deadman switch.
So let's make sure that we are the ones with the upper hand in the negotiation

Can we ask Ava what out goals are? Other than just repair ourselves?
>>
>>5391794
>> Leave him imprisoned
> Look for core fragments
>>
>>5391859

"Ava, what do we know of our purpose here?"

Ava paused from her programming of the prisoners. "Very little sir. I know we've come a long way, there are star charts in my memory, and they seem to be based on a position among those stars. This is purely postulation, but it seems reasonable to assume we've come from some distant world, although whether as diplomats, researchers, or conquerors is difficult to say."

"Research may have some merit, our defense system seems to be oriented around live capture."

"And yet our ability to control and subvert the locals hints at a mission that requires infiltration. That could be research. I don't have any satisfactory answers yet sir, I'm hoping more core fragments will help answer that question."
>>
>>5391958
Thanks.
>>5391859
I'm changing to
> Look for core fragments
>>
>>5391794
> Leave him imprisoned
> Look for core fragments
>>
"Releasing Bert now, although we'll need a new name."

The entity nodded. "I can't help but notice neither do I."

"Sorry sir, lost data. You can pick one if you'd like, although I'm not sure who would use it."

The wall of the core room opened up, drawing in the person who once was Bert. He reappeared from a wall in the Assembly Room moments later, blinking and stumbling forward. Shaking out sore muscles he stumbled out of the dungeon in a daze before turning back to look into the dungeon.

"Well sir, how'd I do?"
"Well sir, how'd I do?"

"That's disconcerting...you put your own personality over his?"

"More or less sir."
"More or less sir, although I'm afraid I can't actually hear you in this body."

"I...am I supposed to answer that?"

"Let me introduce Beta sir. She, I guess he if we're being anatomical, is a copy of my own personality and memories. She'll need to return to the core to communicate until we can get some kind of external communication."

"She's going to look for more core fragments?"

"That's the plan sir." Ava smiled as Beta waved and walked away. "I hope I do well as meat."
>>
Ava gave it five minutes, then released the other two prisoners, leaving Adrian staring bleakly up at the eye above him. Bob and Bernie stared at each other in bleak disbelief, broken into manic laughter then ran screaming.

And the dungeon saw everything. It watched as they ran back into the dock district, dove into the nearest bar and drank until they blacked out, interrupting the sensory feed.

---

"Alright sir, we've got fifteen mana, and three parts. I'll pull up our architecture options in a moment, but after analysing our last combat I've got a new unit design I'd like you to see."

> Wark: A defensive unit that enables a golem to split in half to ignore damage.
> Jitt: A high mobility unit that enables a golem to move around the dungeon, and even leave it.
> Pulse: A long range unit that allows a golem to attack from adjacent rooms.
>>
>>5392131
>Jitt: A high mobility unit that enables a golem to move around the dungeon, and even leave it.

We've had too many close calls with people trying to run
>>
>>5392131
> Jitt: A high mobility unit that enables a golem to move around the dungeon, and even leave it.

We need a unit capable of independent operations that can affect the outside world. Our dungeon isn't big enough yet to warrant a long-range unit, and we need a unit with a important enough function to warrant making Wark a sub-unit of that unit or else we may end up end up weakening a unit that might otherwise be stronger but less resilient if it had something else in place of a Wark in it. Basically Wark is good but depending on its exact stats there may be opportunity costs to having a Wark as part of a golem instead of something else, we don't have any super-big golems yet that I think warrant investing in defensive units yet, though that again depends on its stats.
>>
>>5392131
>> Pulse: A long range unit that allows a golem to attack from adjacent rooms.
>>
>>5392131
> Jitt: A high mobility unit that enables a golem to move around the dungeon, and even leave it.

Being able to affect the world around us is a gamechanger, especially since the shattered bits of our core seems damnably valuable and people are unlikely to just leave them around for us to find, or peacefully hand them over if they do.
>>
>>5392131
> Jitt: A high mobility unit that enables a golem to move around the dungeon, and even leave it.
>>
>>5392131
>> Jitt: A high mobility unit that enables a golem to move around the dungeon, and even leave it.
>>
3 Parts: Jitt.
Test: Strength 5
Golem: Golems with Jitt units trigger a Strength Test 3 + 2 per Jitt Unit . A golem with a Jitt Unit can freely traverse its floor during invasions, and travel outside of the dungeon for up to 24 hours. If the unit is lost outside of the dungeon the unit will automatically return after 24 hours.
Stats:
Strength: 1
Wisdom: 0
Toughness: 0
Agility: 2

“The Jitt. I’m tired of escapees, and our current outside assets leave much to be desired.”

“That hurts sir, I’m one of your current assets." Ava laughed. "Our control is fairly limited though, even with Beta. It would be both surprising and embarrassing if she turned against us, but technically she could.”

“A troubling concept.”

Ava nodded. “I hope for better of course, but meat can make things complicated. She isn’t me, she’s my memories with a different body, which can produce different results. Still I wouldn’t worry too much. Well, enough chatter let me introduce the Jitt.”

A diagram materialized between them, archway in shape, with two long protrusions along the back. Illusory flames burned at the bottom of each one.

“A flight unit. Excellent.”

"I’m glad it's to your liking sir, I was a bit partial to the Pulse myself, nothing like ranged superiority, but control of the outside of our facility is important as well. Ok, one more thing before we lay down some new rooms, where do you want me to focus my innovation and research next?”

> Combat Applications: Pulse and Wark return on next choice, plus new combat oriented units
> Utility Applications: Units that provide non-combat applications, such as communication, extended travel time, and scouting.
> Something else: Write in what you’re looking for and Ava will make it happen

Unit Pastebin: https://pastebin.com/rjELubZS
>>
>>5392402
>Something else: Write in what you’re looking for and Ava will make it happen
A support unit, that can heal and buff mid combat.
>>
>>5392402
>> Utility Applications: Units that provide non-combat applications, such as communication, extended travel time, and scouting.
>>
>>5392402
>> Combat Applications: Pulse and Wark return on next choice, plus new combat oriented units
>>
>>5392416
Adding that to the future list
>>
>>5392500
Nice.
Another idea I had was some sort of ambusher, being able to hide and sneak attack.
I would suggest a skirmisher too, being able to hit and run, but I think the Jitt can alreafy do that.
>>
>>5392402
> Utility Applications: Units that provide non-combat applications, such as communication, extended travel time, and scouting.

>>5392416
Buffing I can see and understand, but mid-combat healing? For machines?
I dunno mate, that sounds like something more suitable for the sprout line. We can repair them after combat, but I don't see how we'd do it in the middle.
Advantages and drawbacks to everything
>>
>>5392402
> Utility Applications: Units that provide non-combat applications, such as communication, extended travel time, and scouting.
>>
>>5392402
>> Utility Applications: Units that provide non-combat applications, such as communication, extended travel time, and scouting.

Glad you're running another dungeon quest QM
>>
>>5392612
Combat repairs, a mechanic robot.
>>
>>5392685
And for repair after the combat, the units seem to do it automatically.
They are golems right? So a bit of magic isn't that weird, specially since we use mana to build things.
>>
>>5392691
They're not tho, they're made out of individual parts forged and then assembled by the room outside our core. There is magic, yes, but it seems to me a mundane process powered by magic rather then a purely magical one.

Servicing a machine like that is a bit more complicated then casting a "heal" spell would be, at least that would be my view on it.
>>
“Alright sir, I’ll bear that in mind for my future research. Let me lay out our building options. Bear in mind that you can also save mana to produce parts instead.”

Upgrade: Upgrade cost is typically the building cost times its level, 5->10->15. Most buildings become larger after upgrading.
5DP. Assembly Center. Provides 1 Spawn Point per day, per upgrade level.
5DP. Observation Chamber. Prison, maximum 2 prisoners per upgrade level. Each day provides 1 mana per prisoner, but does not reduce prisoner value. 25% chance of soul break per day.

Build:
5DP. Forge. Limit 1: Golems may contain an additional two units, per forge level.
10DP. Modification Chamber. Prison, maximum 1 prisoner. Each day converts 2 prisoner value to 3 dungeon points. Prisoners cannot be removed from the Dissection Chamber. Alternatively can be used to spend mana and time to trigger known breaks in prisoners.
15DP. Magnesis Chamber: Can only contain 1 Golem, must be adjacent to the Core Chamber. Within the Magnesis Chamber shed golem units remain operational and operate as independent units.
15DP. Volatile Chamber: Can only contain 1 Golem, must be adjacent to the Core Chamber.
Within the Volatile Chamber shed golem units explode in a shower of shrapnel, triggering an Agility 6 combat test or Toughness 6 combat test, whichever is more effective, on the target that attacked the Golem.
>>
>>5392743
5DP. Forge. Limit 1: Golems may contain an additional two units, per forge level.
Bigger wheels.
>>
>>5392743
>5DP. Forge. Limit 1: Golems may contain an additional two units, per forge level.
>>
Meat was very strange. Beta felt a little guilty as she stopped just out of vision of the dungeon's entrance to scoop up a handful of sand and feel it in her hands. Particulate! She giggled and little and skipped away, letting it stream between her fingers.

Alright Beta, stay focused. She might not have the magic core to enhance her mental state, but it was fairly straightforward to form a mental map of which direction the core came from, just needed the lay of the land.

The dungeon itself opened up onto a sandy beach, stretching out a hundred feet to crashing waves. Hopefully there wouldn't be any flooding when the moon aligned with the tides. The beach curved around, breaking up into rocky outcrops for a while, then became a mess of shanty towns, docks and warehouses.

The dungeon itself was embedded into the side of a high shelf of dirt. No clear signs that had entered the same direction of its entrance though. Taking advantage of her host's toned body she scaled the cliff, taking a moment to enjoy all the sensations of a body at work.

Sweat! Exhaustion! Ocean breeze! A sea of grass rolling out in front of her. Ah, and there was what she wanted, a line of scorched grass and torn earth. Alright, should be simple enough...

Ok, no core enhanced mind. She frowned and started writing calculations into the dirt. Carry the one, check the sun...that didn't make any sense unless...her gaze turned back toward the city, then climbed up the giant tree at its center.

Toward the top of the trunk was a visible black scorch. The core must have hit the trunk, exploded into fragments, then the one containing her skipped off the tree until it crashed into the ground here, burying into the earth.

Beta sighed. So much for finding a nice scattering of fragments. They must have scattered all across the city and countryside both. Still if she combed this area surely one or two might show up.
>>
Y'all can buy more than one thing if you'd like. Unless you're planning on cashing for heaps of parts for heaps of golem, which is fine.
>>
>>5392865
I have no idea how much many and parts we currently have.
>>
>>5392870

Sorry about that, you have three parts, and produce one per day.
>>
Let me get some data from the rest of the thread
Each room provides three spaces, plus two spaces per upgrade.
Defeated units repair after one day.
You can freely reconfigure your units into new golems.
Mana can be converted to parts at a 1 to 1 ratio.
we've got fifteen mana, and three parts.

By building the forge we have 10 mana left, so we can dully upgrade wheel and dakk with the 3 parts plus one mana, leaving us with 9.
I think we should upgrade the assembly to save on mana in the future, and build a 4 part unit made of one Bulk and 3 Jitt
>>
>>5392933
And if we don't make the assembly, than we can have one more fully upgraded golem instead.
The assembly would pay itself back in 5 days, but if we are afraid of invasions, one more unit might be good.
>>
>>5392870
*How much mana and parts we currently have

Jesus, I'm misspelling constantly today, I guess missed sleep really does fuck you up even if you consciously feel tired.

>>5392933
>>5392937
Thank you, I was simply too lazy to do this.

I'll support your choices for this prompt, I'm kinda out of it right now.
>>
>>5392933

Jitt costs 3 parts.

You could do Jitt plus another 1 cost part, or just four 1 cost parts. Bang for buck the one costs are better, but Jitt does the work of two wheelers in half the space, and can leave the dungeon.
>>
"Thanks for this." Meg poured a bottle of cheap wine into three glasses.

"Still with this cheap stuff? You can afford much better Megdalin." Her first guest held the glass between his fingers and drained it regardless.

"Pension mostly goes to the orphanage."

"Always the nice one Meg. But never taking care of yourself." Her other guest sipped his drink at a more delicate pace. "And everyone knows cheap wine is better. Can't stand that elvish shit."

Meg leaned over and flicked her guest's elvish ears.

"Ow! Hey!"

"I probably owed you another one of those."

"How old is it? And are you sure you want to steal it? Guild would be pissed, might cut off your pension even."

"Three days since I saw it last, could see the core from the entrance. Gods, I could do so much with it. What does the guild need one more tame dungeon for?"

"Three days with souls to gnaw on. Could have built up quite a bit. And all of us are retired."

The first guest laughed, loud enough to shake the room. "A little first floor dungeon won't be a concern for us. Your magic, my steel, Megdalin's healing, how bad could it be?"

"Famous last words."
>>
>>5392976
Didn't see that part, thank for clarifying.
Then I guess it's better to not get that assembly so we can make our third units as strong as possible, since we want it to catch people that run away.
1 bulk, 1 jitt, 2 wheel and 1 dakk should make it have enough different rolls, and levae us with 3 mana to get an extra 3 part unit or to save it for more upgrades.
>>
>>5392995
Unless it's better to have a test 5 instead of a test 4 and a test 3.
I'm certain that the protection that bulk gives is too good to not always put on our units though please don't nerf
I wish the math anon from the little dungeon that could were here, he would know what to do.
>>
“Let’s go with the Forge for the moment. Each unit of the golem grows more powerful with every additional component.”

“Excellent choice sir. That leaves us with 10 Mana and 3 Parts, and Mana can be converted into Parts. Excluding the core room, each room can contain three golems, although the current position of the prison is more defensive of itself than the core. I await your choices.”

> 1 Part: Bulk. Protects other parts, can ignore damage occasionally.
> 1 Part Wheeler: Stacks for a single high value combat test.
> 1 Part Dakk: Stacks for many weak combat tests.
> 3 Part Jitt: Like Wheeler, but scales faster. Also allows golems to move around the dungeon and even leave it!

“Ah, and I think things are fine as is, but if you’d like to rearrange the dungeon now’s probably the time.”

> The layout is fine
> Let’s make a change...

>>5393006
Bulk's stat's were actually buffed last minute. I am a litttttle concerned that five Bulk golem would just an unkillable brick.
>>
File: Dungeon.png (373 KB, 465x674)
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Forgot the pic!
>>
File: Dungeon.png (387 KB, 473x681)
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Annnd then I forgot the tokens. Don't mind me being bad over here.
>>
>>5393040
Maybe put a limit on how many bulks can be at once compared to other parts? It's a nerf, but it doesn't screw with the stats.
Anyway
>Upgrade double wheel with 2 nore wheelers
>Upgrade doube dakk with 2 more dakks
>Make a golem with 1 jitt, 1 bulk, 2 wheeler and 1 dakk
>Make a golem with 1 bulk and 2 wheels.

I have a question, if Jitt guards the forge, and the other 3 golems hang out on the assembly, can it pass by to leave (or hunt anyone that flees), or would it be blocked by the 3 units limits? Would that make it harder for Jitt to hunt down if it can, since it would be further away from the entrance? And if one of the golems in the assembly gets fully destroyed, can it go reinforce them, or is the golem per room limit set for each encounter?
> The layout is fine
We have more space than units anyway
>>
>>5393073

> Maybe put a limit
Let's go with a limit of 3 duplicates on any given golem, with an exception for multi-attackers like Dakk. Who knows, maybe something will happen with three of the same unit.

> Jitt Limitations
Jitt can pass through a room at its unit cap, but not join them in combat. Reinforcing is totally legit.
>>
>>5393084
Well shit, that screws my plan for quad wheel.
I guess just give that fourth wheeler to the new double wheel, so we have two triple wheelers plus one quad dakk. Because you can never have enough dakk.
>>
>>5393084
>>5393086
Wheel is kinda a multi-attacker so it should work too, right?
>>
>>5393254
No, wheeler and jitt stack with one, dakk and bulk attack multiple times.
Which is kind of ironic, since I suggested the nerf because of QM's worry about a super bulk, but it was one of the parts that wasn't affected.
>>
>>5393379
Bulk isn't a multi attacker. The benefit of stacking Bulk is that you get a lot of defensive stats, and the bulks tank hits for other units. A three bulk two jitt golem hits hard, and you have to land three hits on it before you start to degrade it's combat capacity.
>>
>>5393439
Alright, that makes sense.
I guess we should an extra bulk on the triple wheels next turn, make them very annoying to deal with.
>>
>>5393379
>Golem: Golems with Wheeler units trigger a Strength Test 3 + the number of wheeler units within the unit.

So for me, this should allow a multi-stack as there is a mechanic that make us want to get a 20-wheel golems
>>
>Upgrade double wheel with 1 more wheeler
1
>Upgrade double dakk with 2 more dakks
1+2=3
>Make a golem with 1 jitt, 1 bulk, 2 wheeler and 1 dakk
3+7=10
>Make a golem with 1 bulk and 2 wheels.
10+3=13 total cost.

Golem One: Three Wheelers, one Bulk
Golem Two: Four Dakks, one Bulk
Golem Three: Jitt, Bulk, two Wheelers and a Dakk.
Golem Four: One Bulk, two wheelers.

Everything look good? Combat progress will be pretty slow through the weekend, most of my writing time is during the workday ironically.

Assuming the Jitt unit is waiting in the forge chamber to reinforce/ambush fleeing units?
>>
>>5393817

"Trouble sir. Data in three...two...one."

Meg - Priestess

Strength: 0
Toughness: 1
Agility: 2
Wisdom: 3
Health: 3
Mana: 3

Triggers a Combat Test Wisdom 6

1 Mana. Healing Grace: Restores 1 Health.
2 Mana. Healing Surge: Restores 1 Health to all characters.
Mana Scythe: On a kill, regains 1 Mana.

Elric - Knight

Strength: 3
Toughness: 2
Agility: -1
Wisdom: 1
Health: 3

Triggers a Combat Test Strength 6

Indomitable: Ignores the second and fourth source of damage each combat round.
Shield Master: Once per round can replace his Agility score with his Toughness score.
Guardian: Elric’s combat tests increase by 2 against enemies who target his allies with Toughness or Strength Tests.

Samwin - Mage

Strength: 0
Toughness: 1
Agility: 2
Wisdom: 3
Health: 3
Mana: 4

Triggers a Combat Test Wisdom 5

Void Trap, 2 Mana: Triggers a Wisdom Test 9 on target enemy. On failure the target doesn’t take damage, but is instead removed from combat. Each round they can attempt a Wisdom Test 7 to escape the trap. Each failure reduces the test's value by 2.
Chain Lightning, 1 Mana: Triggers a Toughness Test 7 on a primary target, and a Toughness Test 5 on a secondary target.
>>
"Orders for the golems sir?"

> Random Targeting
> Write in (two word max, applies to all golems in room)
>>
>>5393825
>Prioritize advantage
On the assembly
>>5393817
That was my plan, so yes.
>>
Three retired dungeon delvers stared into a dungeon. Elric pointed his sword at the interior.

"Built up quite a bit."
Meg frowned and nodded. "It's definitely prioritizing short term power. That two wheeled one prioritized me last time. Those cannons in the back are pretty inaccurate, but there's a lot of them, keep your shield up."
"One more in the back..." Samwin peered at the distant golem.
Elric grunted. "Easy pickings unless it's some kind of ranged support."
"Well, let's not do anything stupid here. If things go south, we get out. I want a position of strength for negotiation. Worst case I just report it to the guild for a finder's fee... not what I wanted but better than one of us dying."
"On three we focus the two wheeler." Elric grinned.
"One."
"Two."
"Three."

---

Tri-Wheel Bonus! First strike!
Tri-Dakk Bonus! Mass Attack!

Tri-Wheeler 2X: Strength 6 vs 2D10+0 (Meg)
Bi-Wheeler: Strength 5 vs D10+0 (Meg)
Bulk 3X: Toughness 3 vs 3D10+1 (Sam)
Dakk 4X: Agility 3 vs 4D10(-1,-1,-1,-1) (Elric)
Mass Attack: Agility 3 vs all (2,2,2)

Sam: Chain Lightning. Toughness 7 vs D10+1(Bi)
Sam: Chain Lightning. Toughness 5 vs D10+1(Tri)
Meg: Wisdom 5 vs D10+1(Bi)
Elric: Guardian Triggers! Strength 8 vs D10+1(Bi)
>>
Rolled 5, 1 = 6 (2d10)

>>5393869
Rolling for tricycle
>>
>>5393886
Also just realized I shouldn't have voted for Prioritize Advantage, and instead went for Focus Elric, because of his annoying skill.
>>
Rolled 10, 1 = 11 (2d10)

>>5393869
Bicycle
Meg

Going to laugh pretty hard if Meg goes down in the first round.
>>
Rolled 8, 10, 7 = 25 (3d10)

>>5393869
Rolling for bulk x3
>>
Rolled 1, 8, 1, 6 = 16 (4d10)

>>5393869
Dakka
>>
Trike 2 hits on Meg!
Bike misses Meg!
Meg hits Bike!

Like all good plans, it went to hell immediately.

The new three wheeled robot shot across the room like an arrow from a bow, and promptly planted one of its wheels in her gut, bending her in half, knocking the air out, then tossed her into the air like a rag doll and slammed her back with another excruciating kick that hurled her across the room.

At the same time the golem in the back erupted in a veritable hailstorm of magical attacks, sweeping the room. Samwin sprinted, nimbly staying out of reach of the snapping components of the golems, lightning jumping from hand to hand, building toward a spell. Elric just raised his shield and waded through the barrage.

Right. Still flying through the air, bones cracked, organs bleeding. What would the orphans say if they saw this? The two wheeled golem darted toward her intending to catch her in its snapper.

The hell with that. Old instincts sprang to life and she twisted, landing on top of the golem, then sent a surge of divine energy straight through it, the stone shuddering then tumbling apart, the two wheels zooming away from under it.

---

If someone could do a 3d10 for the Mass Attack, Meg, Sam, Elric I'd appreciate it. Meg only dies on a 1, but... I'm seeing a lot of ones.
>>
Rolled 9 (1d10)

>>5393869
Rolling Elric
>>
Rolled 7, 5, 8 = 20 (3d10)

>>5393956
Aye aye captain
>>
Rolled 4 (1d10)

Rolling for Meg and then going to sleep.
I'm going to leave Sam's two attacks for another anon.
>>
Elric's arm ached. Magical bullets were slamming into his raised shield, rattling and pinging as he moved across the battlefield. One, two, a dozen sure, but this was ridiculous. One slipped past, then another, tearing wounds and spilling blood. Nothing he couldn't handle of course, but best to put these things down fast.

One good sword swing ought to do it. The golem, it's head, or maybe body, shattered from Meg's handiwork kept moving, evading, parrying, strike after strike missed or went wide, the damn thing was just too fast.

Should have stayed retired.
>>
Rolled 5, 13 = 18 (2d20)

>>5393962
Woke up
Since no one else rolled for Sam, I'm doing it.
>>
Rolled 10, 6 = 16 (2d10)

>>5394167
Wrong dice, sorry.
>>
Samwin finished his spell and let loose a blast of arcing lightning, an old friend that had turned many fights in his favor. The chains of electricity wrapped around their targets, scorching, burning, breaking down the magic that held the stone monsters together.

Then both golems, with a heave of effort, broke out of the lightning, completely unscathed.

The entity looked down, bemused. “If our golems ever acquire sapience, remind me to thank them for this day.”

“Once again they do seem to be performing well above expected parameters.”

---

The three delvers regrouped as combat lulled for a precious second. “We should retreat, Meg.”

“I can still talk to it if it takes me, but this isn’t your mess. If I go down you two should get out.”

Samwin and Elric glanced at each other and Samwin grinned. “I think we all know that’s not going to happen.”

“Meg, do you have any idea how dull it is being a retired paladin?”

Meg sighed as divine energy weaved between her fingers. “You two deserve better than me.”

---

Meg 1/3 HP, 3/3 Mana
Sam 3/3 HP 3/4 Mana
Elric 2/3 HP

Tri-Wheeler : Strength 6 vs 2D10+0 (Meg)
Bi-Wheeler: Strength 5 vs D10+0 (Meg)
Meg: Healing Surge. Restores 1 HP to all allies.

Bulk 2X: Toughness 3 vs 3D10+1 (Sam)
Sam: Chain Lightning. Toughness 7 vs D10+1(Bi)
Sam: Chain Lightning. Toughness 5 vs D10+1(Tri)

Dakk 4X: Agility 3 vs 4D10(2,-1,-1,-1) (Elric)
Elric: Guardian Triggers! Strength 8 vs D10+1(Bi)
>>
Rolled 7, 5 = 12 (2d10)

>>5394204
Tri wheeler
>>
Ah, slight correction, Bike no longer has that +1 on account of it's Bulk unit getting shed.
>>
Annd I forgot the remove the second attack on Trike. Again, apologies for my terrible book-keeping. First Strike and Mass Attack only trigger once per combat.
>>
Rolled 10, 10, 2, 4 = 26 (4d10)

>>5394204
Rolling for the Dakk. There can never be enough Dakk.
>>
Rolled 5 (1d10)

>>5394204
Bike
>>
Rolled 4, 5 = 9 (2d10)

>>5394204
Also rolling for the incredible bulks.
>>
Rolled 5, 4, 7 = 16 (3d10)

Sam, Sam, Elric.
>>
Meg took a deep breath, let the divine power of her god fill her, then let it blanket the room. She felt her ribs popping back into place, organs mending, body restoring. Then the two wheeled golem slammed into her and broke her ribs again, hurling her against a wall before trying to catch Sam in its snapping jaws.

Sam kept moving, feet matching the pattern of his hands as they wove lightning from mana, somehow avoiding stray shots, snapping golems and the other chaos of combat. Lightning finally ripped out of his hands, ripping a wheel unit to shreds before jumping to the other wheeled golem and disabling the snapping jaws on it.

Elric moved up behind him, still weathering a hailstorm of magical bullets, a few slipping past his shield, and brought his sword down on the last remains of the two wheeled golem, ending it.

“Trike or the gunner?” He called out.

“Gunner, you can’t dodge worth a damn!” Sam shouted with a laugh.

“Could really use this thing off me!” Meg called out.

Elric nodded. “Handle the trike, I can take a few more bullets.”

> Move the Jitt Golem in
> Leave it in reserve

Meg 1/3 HP, 1/3 Mana
Sam 3/3 HP 2/4 Mana
Elric 2/3 HP

Tri-Wheeler : Strength 6 vs D10+0 (Meg)
Bulk: Toughness 3 vs D10+1 (Sam)
Dakk 4X: Agility 3 vs 4D10(2,-1,-1,-1) (Elric)

Sam: Chain Lightning. Toughness 7 vs D10(Tri)
Sam: Chain Lightning. Toughness 5 vs D10+1(Dakks)
Elric: Guardian Triggers! Strength 8 vs D10(Tri)
Meg: Healing Grace (Self). Restores 1 HP to self.
>>
Rolled 7 (1d10)

>>5394248
> Move the Jitt Golem in
And rolling for Trike, I hope it takes out Meg before she heals.
>>
>>5394263
Damnit.
>>
Rolled 7, 8, 4, 9 = 28 (4d10)

>>5394248
>> Move the Jitt Golem in
Surprise, schmucks!
Rolling for my bois the Dakks again.
>>
Rolled 4 (1d10)

>>5394248
Rolling for bulk.
>>
Rolled 7, 4, 3 = 14 (3d10)

>>5394248

Defenders are faltering, can the invaders rally?

Sam: Chain Lightning. Toughness 7 vs D10(Tri)
Sam: Chain Lightning. Toughness 5 vs D10+1(Dakks)
Elric: Guardian Triggers! Strength 8 vs D10(Tri)
>>
I really hope that Jitt manages ro turn this around again.
Atleast Meg just want some money to help an orphanage, shouldn't be that bad making a deal with her.
As ling as she doesn't try taming us, because otherwise she is foing to make company to Adrian.
>>
The entity and Ava watched with concern. Lightning arced, bullets ricocheted, swords flashed, divine healing got the priest back on her feet.

Golems crumbled.

"Jitt unit is inbound sir, the priest is out mana, the mage is at his last dregs, and that warrior will fall next round. This is closer than I'd like, but I believe we're going to win this."

The entity narrowed its eyes. "This priest wants to use us. I'd rather the situation be reversed."

Meg 2/3 HP, 0/3 Mana
Sam 3/3 HP 1/4 Mana
Elric 1/3 HP

Wheeler : Strength 4 vs D10+0 (Meg)
Double Wheeler: Strength 5 vs DC10+0 (Meg)
Jitt: Strength 5 vs DC10(Meg)
Bulk: Toughness 3 vs D10+1 (Sam)
Dakk 5X: Agility 3 vs 4D10(2,-1,-1,-1, -1) (Elric)

Sam: Chain Lightning. Toughness 7 vs D10 (Dakks)
Sam: Chain Lightning. Toughness 5 vs D10+1 (Jitt)
Elric: Guardian Triggers! Strength 8 vs D10 (Dakks)
Meg: Wisdom 5 vs D10 (Lone Wheeler)

---

Probably my last post of the day, feeling pretty exhausted at the moment. See you tomorrow.
>>
Rolled 7, 10 = 17 (2d10)

>>5394543
Rolling for the wheelers.
Maybe we should have drained those thugs for nore mana instead of letting them go to spy on the city.
>>
Rolled 5, 1 = 6 (2d10)

>>5394543
Jitt and Bulk
>>
Rolled 6, 6, 9, 5, 2 = 28 (5d10)

>>5394543
Dakks
>>
>>5394562
>>5394795
Damn, my dice sucks today.
>>
Rolled 5, 4, 1, 1 = 11 (4d10)

Sam: Chain Lightning. Toughness 7 vs D10 (Dakks)
Sam: Chain Lightning. Toughness 5 vs D10+1 (Jitt)
Elric: Guardian Triggers! Strength 8 vs D10 (Dakks)
Meg: Wisdom 5 vs D10 (Lone Wheeler)
>>
Elric marched through a hail of bullets to drive his sword into the gunner, disabling one of the guns. The lone wheeler leapt at her, only to be dismantled in a dazzling flash, yielding life saving mana. Things were looking up?

A new golem bodily slammed into her, tossing her through the air. It span in place, one side firing bullets into Elric, the other slamming into Samwin's leg with a sickening crack. Her stomach twisted as Elric dropped into the clutches of the dungeon, finally going down under the hail of bullets, even as Samwin sent an arc of lightning ripping through the two remaining golems.

Samwin was probably out of mana, she was on her last legs. Odds were...grim.

"Focus the new one Sam! We can dance circles around this gunner."

---

Meg 1/3 HP, 1/3 Mana
Sam 2/3 HP 0/4 Mana

Double Wheeler: Strength 5 vs D10+0 (Meg)
Jitt: Strength 5 vs D10 (Meg)
Dakk 3X: Agility 3 vs 3D10+2 (Sam)

Sam: Wisdom 5 vs D10 vs D10+1 (Jitt)
Meg: Healing Grace (Self)
>>
Rolled 10, 5, 6 = 21 (3d10)

>>5395204
We're close to the big win now. Go, my Dakks! Crush the invaders!
>>
Rolled 4 (1d10)

Sam: Wisdom 5 vs D10 vs D10+1 (Jitt)
>>
Rolled 1 (1d4)

Jitt, Wheeler, Wheeler, Dakk

Shed unit is...
>>
Rolled 3 (1d10)

>>5395204
We haven't rolled for the Jitt yet
Will it be able to take down Meg before it goes down?
My shit rolls probably say no.
>>
Rolled 3 (1d10)

Rolling:
Double Wheeler: Strength 5 vs D10+0 (Meg)


Actions are all simultaneous, so Jitt and Wheeler need to both hit this round to drop her to zero through her heal.
>>
The new golem, propelled by some sort of rocket on its back, ripped around the room, turret on its back firing, diving and kicking at Meg.

Just had to finish this healing spell and then...

The golem caught her, sweeping her legs with a bone cracking kick, then body slamming her into the floor. The dungeon opened under her even as curses crossed her lips. At least she saw a blast from Samwin crumple the rocket on the back of the golem.

Negotiating would be interesting.

---

Sam 2/3 HP 0/4 Mana
Golem 1: Wheeler, Wheeler, Dakk
Golem 2: Dakk, Dakk

Double Wheeler: Strength 5 vs D10+0 (Sam)
Dakk 3X: Agility 3 vs 3D10+2 (Sam)

Sam: Wisdom 5 vs D10 vs D10+1 (Golem 1)
>>
Rolled 3, 9, 1 = 13 (3d10)

>>5395373
I once again call upon my Dakks to destroy my enemies.
>>
Rolled 2 (1d10)

Sam: Wisdom 5 vs D10 vs D10+1 (Golem 1)

Samwin isn't looking so good.
>>
Rolled 3 (1d3)

Shed unit is...

Wheeler, wheeler, dakk
>>
Rolled 9, 7 = 16 (2d10)

>>5395373
Rolling out the Wheelers then to hopefully conclude this murder train.
>>
Rolled 4, 7 = 11 (2d10)

>>5395373
Wheelers, GO!
>>
Well, time to discuss what to do with our prisoners, if these retired adventures can keep the guild off our back it might be a good deal.

I wonder if we can get the thugs to come back, we probably are going to need more mana to survive the next wave if things are going to be harder.
>>
Samwin sprinted across the room, bullets tracing him, golem pouncing and swinging. Five hits while taking no more than two? Seemed unlikely but he'd beaten worse odds. Of course-oh that's a bleeding wound in his leg. He dismissively sent a blast of energy back, reducing the offending golem piece to shards.

Ok, four hits, avoid all attacks. How hard could it be?

---

Sam 1/3 HP 0/4 Mana
Golem 1: Wheeler, Wheeler
Golem 2: Dakk, Dakk

Double Wheeler: Strength 5 vs D10+0 (Sam)
Dakk 2X: Agility 3 vs 2D10+2 (Sam)

Sam: Wisdom 5 vs D10 vs D10+1 (Golem 1)
>>
Rolled 4, 7 = 11 (2d10)

>>5395392
I just want to ask them why the fuck they are in our house. We haven't done anything, just leave us alone.

>>5395396
Once more into the breach, my Dakks!
>>
>>5395392

Not quite yet, someone beat you to the roll, and alas had less luck than you.
>>
Rolled 10 (1d10)

Rollin

Sam: Wisdom 5 vs D10 vs D10+1 (Golem 1)
>>
Rolled 3 (1d10)

>>5395396
Come on wheel, kick his ass!
>>5395401
Probably want to get some profit for heer orphanage, in character we don't know, but occ we know that the guild tames dungeons and she wants to negotiate.
>>
Rolled 8 (1d10)

Double Wheeler: Strength 5 vs D10+0 (Sam)

Let's see if we can wrap this one up.
>>
>>5395420
If the 3 is used than I think this is over.
>>
With the wounded leg slowing the mage down it was only a matter of time before the wheeler unit circled him, kicked out his knees, and slammed its tire into his skull. The entity allowed itself a smile.

Ava whooped, practically vibrating with energy. "We've won sir! We've won! And they're loaded with mana! Twelve units each! A tremendous amount! I'm not even sure the core can handle this much!"

"Let's get them secured first. The possibilities are interesting though."

"Of course sir. I suppose the first order of business is prisoners or food. I'm recommending prisoners, we'll need to upgrade the prisons to extract at the full levels, but the sheer amount of mana feels foolish to shortchange on for quick gains. And of course if we place the priestess in an observation chamber she'll be able to speak to us, if she has anything worth saying that is. We may even want to build a second prison; the core chamber can't go beyond a unit per day per prisoner."

> Imprison All. Let's see what the priestess has to say. (Priestess in observation, other two in core)
> Consume All. Gain 18 units of mana. Who needs her, or her friends?
> Something else. Write in.
>>
>>5395445
>> Imprison All. Let's see what the priestess has to say. (Priestess in observation, other two in core)
TWELVE MANA?
Fuck it, part of the deal is them staying for a while.
>>
>>5395450
Actually, move Adrian to the core and put one of the two in the prison in his place.
>>
>>5395445
>> Imprison All. Let's see what the priestess has to say. (Priestess in observation, other two in core)
Why are you people in my house?
>>
>>5395450
>>5395451
Supporting inmates jugglin'
>>
>>5395445
> Imprison All. Let's see what the priestess has to say. (Priestess in observation, other two in core)

>>5395453
>>5395451
I say just consume Adrian, we can't really release him and these ones are far more valuable to us.
>>
>>5395520
We get more mana by draining than consuming, and consuming him won't create a third spot in the prison.
>>
>>5395450

I've glossed a bit, but a prisoner has Value equal to their hitpoints (basically their level) times four.

The nature of Golems makes their power level a little hard to gauge, I'm getting the impression they might be insanely overpowered, they were supposed to be balanced by having relatively low combat checks, but apparently you really can solve all problems with more dakka.
>>
>>5395445
>> Imprison All. Let's see what the priestess has to say. (Priestess in observation, other two in core)
>>
Meg opened her eyes, pleasantly surprised to still be alive. She'd been in a number of dungeon prisons over the years, most of them tame, but it was always nice to wake up in one without spikes. The looming crystal eye was a little unsettling, but an eye meant someone was watching, and hopefully listening.

"Hello Dungeon. I don't know if you can talk back yet, but I'd like to have a conversation." Meg paused, staring into her own lap for a moment. "Probably should have started with that, huh? I don't know if it would have worked of course, but I'm basically depending on you being reasonable so... Huh. I guess I'm trying to apologize for barging in. I really do just want to talk though, to strike a deal really."

Meg paused, hands clasped, then continued. "There is a thing I can do, if I have access to your core. Obviously you're going to want to wait until tomorrow when you can have a fully restored set of guardians, but if you'll allow me to touch your core we can speak properly, face to face. And while in that state we can forge a proper magically binding contract."

Meg took a deep breath and leaned back, trying to find a comfortable spot on the stone slab. "And in case you need some encouragement, I have two things to offer. The first is a letter to the Dungeoneer's Guild, found alongside my last will and testament. I can assume that you would like to remain discreet for a time. The second thing is the location of a piece of your dungeon core. I obviously can't force you to do anything, but I hope that's interesting enough to you to start a conversation."

> Wait a day for repairs, then escort her to the core room. Start negotiating.
> Let them stew for a bit and do something else (what?)
>>
>>5395610
>> Let them stew for a bit and do something else (what?)
Make some music
>>
>>5395610
> Wait a day for repairs, then escort her to the core room. Start negotiating.
Beta is going to have a field day getting that later.
We are the ones with the upper hand, in every way.
>>
>>5395610
>Wait a day for repairs, then escort her to the core room. Start negotiating.
>>
>>5395535
It's simple, really.
Balance it by creating a basic "inhibition" spell that prevents dakka to interact with each others.
>>
>>5395610
>> Wait a day for repairs, then escort her to the core room. Start negotiating.
>>
Rolled 4, 4, 3, 4 = 15 (4d4)

>>5396124
Sam had one actually, but didn't use it, largely because it was wisdom based, and he knows that dakks have a bonus to wisdom.

---

A day passes and the QM rolls for soul breaks.

Core prisoners break on 1,2. Samwin, Elric
Observation prisoners break on 1. Meg, Adrian.
>>
Beta, personality clone of Ava in the body of a man who once invaded the dungeon, poked her head around the corner of the dungeon and stopped to stare.

“What happened here?” The defenders of the dungeon were battered to say the least, bits of metal and stone chipped, torn and twisted, tools scattered, sprays of blood marking the floor. Only one golem even stood per chamber. She had apparently missed an invasion. Well, at least they had won.

She passed through the threshold of the dungeon and nodded to the golems as she passed by, holding a small cubic rock in her hands, the one tiny piece of the core she had discovered in the immediate area. Hopefully there was something useful in it. She passed into the core room, smiling as she felt the warmth of its aura, then her smile faded as she looked at its broken form. A long way to go, but here was a small piece. She reverently placed the cubic stone on the core and watched as it span and adjusted before clicking into place. She placed her own hand onto the core and took a deep breath, this wasn’t easy in a body without mana, but her intimate knowledge of the core, inside and out should...

Beta opened her eyes, looking at Ava, then both grinned broadly and let out a squeal.

“It worked!”
“It worked!”

The entity shook its head. “Exceedingly strange, but good job getting a piece of us back. Anything useful to report?”
Beta sighed, even as she and Ava cataloged differences in their mental bodies. “Nothing good sir. The core hit that giant tree in the center of the city on the way down, and then exploded across the countryside and city. It’s honestly a miracle a piece as large as you made it here. I searched the area and turned this up, but it’s just a tiny fragment. The rest are probably in the area around and in the city. Mana sensitive people will probably notice and collect them, although very few will realize what they have. I’ll infiltrate the city tonight and try to establish lodging, then continue searching in the city.”

The entity nodded. “Ava, anything useful in the core fragment?”

“Just a moment sir, still integrating...and done. Three units of mana, and what appears to be a schematic of some sort.”

> Spot. 3 Parts. A golem unit that provides long range vision when outside of the dungeon, and can increase the chance to hit of other units.
> Eep. 3 Parts. A golem unit capable of producing speech and other sounds, can also interrupt enemy spellcasters, by producing a targeted screech.
> Volt. 3 Parts. A golem unit that increases the length of time a unit can be in the field. Can also be sacrificed as a group wide attack.
>>
>>5396302
> Spot. 3 Parts. A golem unit that provides long range vision when outside of the dungeon, and can increase the chance to hit of other units.
Apparentky golems weakpoint is their lower DC, so let's mitigate that.
Also it feels like it would be a good match for our dakks.
>>
>>5396302
>> Eep. 3 Parts. A golem unit capable of producing speech and other sounds, can also interrupt enemy spellcasters, by producing a targeted screech.
Our weakness will be mage disrupting our strategy somehow. And nothing is more vile than counterspelling an heal.
>>
>>5396302
>Spot. 3 Parts. A golem unit that provides long range vision when outside of the dungeon, and can increase the chance to hit of other units.
A Spot and a Jitt leaving the Dungeon to look for more pieces of the Dungeon Core is a good combo. It also makes Dakks more powerful.
>>
3 Parts. Spot

Golem: Golems with a Spot unit gain one use of the Analyze ability per combat for each Spot unit they contain. Out of the dungeon Spot units provide enhanced vision and scouting.

Analyze: Choose a core stat. Basic combat tests you make this round of that type are increased by 2.

Stats
Strength: 0
Wisdom: 2
Toughness: 0
Agility: 0
>>
The entity studied the new design. "This will do wonders with the Dakk unit."

"Or for helping wheeler punch through tough enemies." Beta interjected. "Any new orders for me, or should I continue the core search?"

> Continue searching the city for core fragments
> Look for easy victims
> Seek out knowledge or useful supplies
> Write in
>>
>>5396410
>> Continue searching the city for core fragments
>>
>>5396410
>Search for Meg's letter, last will and testament.
>>
>>5396410
Primary
>> Continue searching the city for core fragments
Secondary
>Search for Meg's letter, last will and testament.
>>
"Bring me the priestess." The entity ordered.

Golems moved into place, trike in front, gunner behind, and the wall of the cell parted, just enough to permit the priestess to squeeze through.

"Thank you." She whispered.

It was a short walk to the core chamber. She winced on seeing her allies locked to the back wall, then turned toward the core, emotion spasming across her face. Concern? Worry?

"You're badly damaged."

The gunner behind her gave her a sharp shove forward. She stumbled, but her eyes stayed calculating. She straightened herself out and set a hand gently on the core.
>>
There was the entity, vaguely male, but largely a shrouded figure of shadow. There was Ava, in crisp blue light, clipboard in hand, looking like an attentive clerk or scribe.

Then the priestess flickered into existence, yellow light, but dimmed and contained, like a lantern badly in need of cleaning. A manacle of hard blue light manifested around her ankle, chained to a point in space.

The priestess raised a hand. "Hi."

Ava glowered. "You had information for us."

The priestess nodded. "I do. I'd like to establish a baseline of expectations though. I will not accept any deal that results in the intentional death of me or my companions, or our perpetual enslavement."

The entity loomed over her. "You don't have a lot of room to negotiate."

The manacle rattled and pulled taunt as the priestess took a step forward, a defiant smile on her face.

"And you don't have a lot of time. My letter goes out and you'll have the guild breathing down your neck in no time. You won't be dealing with three out of shape retirees, you'll be dealing with delvers at the top of their game."

"I could crack you open like an egg, remold you like putty." Ava growled, inches from the priestess.

"Given enough time, I think you could. You could even make me like it." The priestess shrugged. "Base expectations, I stop that letter, my friends and I keep our lives, and our futures. Our future for yours." Meg traced letters into the air, statements etching in gold light."

The entity shook its head. "You'll need more. Your lives could provide defense enough to survive the guild."

"You're wrong, but I do have more to offer. I'd like to offer my team's services in acquiring the lost fragments of your core. We can't do that effectively if you mangle our minds."

"My golems can fetch the pieces."

"And defend you at the same time? Let my team handle it for you, we've been in and out of dungeons half our lives."

"You weren't exactly impressive."

"This is the first dungeon we've done in a decade, and it was far closer than you liked. Your remaining pieces aren't going to be easy to get, let someone else risk their neck for them."

The entity and priestess stared each other down.

"What do you get out of this?"

The priestess grinned, her eyes narrowing predatorily. "There are problematic people in the city, gangs, criminals, corrupt guards and politicians. I want them gone, or changed. Some money would be nice too, we're going to need gear and supplies, and the orphanage never has enough. A bounty per victim and core fragment."

---

> Ask more questions
> Demand something more (what?)
> Accept the terms
> Devour them all
> Toss her back in the cell
> Write in
>>
>>5396658
>> Devour her
then go about our day.
>>
>>5396658
> Demand something more (what?)
> You will not tell about the dungeon or it's servants to anyone, directly or indirectly
> You will help hide the existence of the dungeon and it's servant from this guild, or anyone else that are powerful enough to destroy me.
> The bounty will be tied to the information in the cores and the amount of mana in the victims. I hold the right to change the rate at any moment
> Your friends will remain here while you retrieve this letter, as colateral.
> You will sign a magical contract to follow this, and be unable to seek to remove it. If anyone else tries to remove the contract, you will seek to terminate them or yourself if defeating the is impossible.
> Your companions will have the same contract.

> If you think these terms are hard, you are mistaken. You have revealed the existence of your letter, will and testimony before, and your previous attempt has given me a non-golem servant, who is infiltrating the city in search for them as we speak.
> I'm not above being petty. Had you come with diplomacy since the beginning, and without threats, I would have been much softer. And if my servant fail to retrieve this letters, than I may be marked for destruction, but so will the orphanage. With the children inside.
> So, will you accept my mercy, or my wrath?
>>
>>5396690
Support.
>>
> You will not tell about the dungeon or it's servants to anyone, directly or indirectly

"That's going to make luring targets difficult, if not impossible. Might I suggest a 'except to aid the growth of the dungeon' clause?"

> You will help hide the existence of the dungeon and it's servant from this guild, or anyone else that are powerful enough to destroy me.

"Of course."

> The bounty will be tied to the information in the cores and the amount of mana in the victims. I hold the right to change the rate at any moment

"That's acceptable."

> Your friends will remain here while you retrieve this letter, as colateral

"Smart. I like you already."

> You will sign a magical contract to follow this, and be unable to seek to remove it. If anyone else tries to remove the contract, you will seek to terminate them or yourself if defeating the is impossible.
> Your companions will have the same contract.

"Acceptable, although personally I would change suicide out for fleeing, best not to waste a useful asset. I am biased though."
>>
>>5396769
Oh great, then
> Accept the terms
With any changes. Suicide will remain, but only if retreat is also impossible.
But maybe a clause that she has to share any knowledge or information she has and gain?
And one that she is prohibited from harming the dungeon or any of it's servants. Unless instructed to by us.
>>
> If you think these terms are hard, you are mistaken. You have revealed the existence of your letter, will and testimony before, and your previous attempt has given me a non-golem servant, who is infiltrating the city in search for them as we speak.
> I'm not above being petty. Had you come with diplomacy since the beginning, and without threats, I would have been much softer. And if my servant fail to retrieve this letters, than I may be marked for destruction, but so will the orphanage. With the children inside.
> So, will you accept my mercy, or my wrath?

"You'll forgive me if I'm not intimidated by the four idiots who drug me in here before."
>>
>>5396777

"Reasonable and acceptable."
>>
>>5396777
Actually, is there a way to add a punishment if she doesn't follow it? Of course it would be only for her.
>>
>>5396789
Only for her and her friends.
>>5396778
Well, she is sassy but reasonable. Can't wait to see the deal come back to bite us in the ass.
>>
>>5396789

It's magical contract, punishments aren't required, she'd be compelled to follow it. So would you.
>>
>>5396794
>Can't wait to see the deal come back to bite us in the ass.
She wants a bounty for everything she brings us, and we don't have any source of cash.

All she needs to do is bring us anything and we'l break the contract then and there
>>
>>5397278
>That's why I said that we hold the right to change the rate, to make it very cheap or pay in goods.
I'm hoping QM is also taking the mechanic from the little dungeon that could where a dungeon can just spawn in things for a bit of mana
>>
>>5397400
Didn't mean to greentext my reply, sorry.
>>
Conditions and clauses were etched in sunlight yellow and ice blue. Arguments, discussion and threats were bandied back and forth.

And then with a searing flash of mana they were seared into place, directly into the soul of the priestess, directly onto the surface of the dungeon core. There was an awkward moment where the priestess coached Ava through transmitting the contract directly into the mind of her companions. A tense minute passed, then both confirmed the contract as well, and it bound to their souls as well.

“Congratulations Dungeon, you’ve got your very own team of delvers. Where would you like to point us? After I fetch that letter anyway.”

> Victims. Find a gang to feed to the dungeon.
> Core Fragments. Where are they, and how quickly can you get them?
> Back in the prisons, we need more mana.
> Write in

---

Meta: Probably going to make some balancing adjustments soon, although I'm still trying to sort out where I want relative strength levels. Mana per part is probably going to increase by one, part production doesn't feel anywhere near as important as it should be, and adundant easily transformed mana definitely plays into that. Invaders are probably going to get a bit more powerful as well, although that works in your advantage now.
>>
>>5397677
> Victims. Find a gang to feed to the dungeon.
Well, if we are going to face stronger enemies and have acess to less parts, might as well get more mana
>>
>>5397677
>Core fragments
I'm a sucker for McGuffins
>>
>>5397716

Each one has Mana and Tech unlocks inside too!
>>
>>5397725
It has mana?
>>5397687
Changing to
>Core fragments
Might as well use it.
Can we ask then if they know whether other dungeons are also part of us, or if they are other who fell from the sky?
>>
Adjusting the universe, apologies if this is upsetting. New assembly center below.

---

5 Mana. Assembly Center.
Limit 1

Provides 1 Part per day, per level.

Has one Prisoner slot per level, each. Converts 1 prisoner value to a part each day, for each prisoner.

Can convert 1 mana to a part per level, per day.

The dungeon can no longer directly produce parts from mana.
>>
>>5397738
If getting parts is so hard now, are we getting a discount on the golems?
Because if we get only one part per day, and keep getting one invasion each day, means we will never have enough golems to fill our rooms.
>>
>>5397738
>Apologize if this is upsetting
Way less upsetting to have a QM scaling and adjusting things than dropping after creating broken mechanics No offense please, I mean this is the best way to solve this kind of issues in this kind of games
>>
>>5397753
With your level one Assembly Center you can produce three parts a day.

One automatically.

One by spending mana.

One by having a prisoner working there.

If you upgrade the assembly center all of those values increase by one, to a total potential of six parts per day.

At the moment at least invasion cadence is largely under your control, unless Bernie or Bob start talking, which you'll be aware of, and even have the power to do something about.
>>
>>5397732

"Priestess. What do you know of the purpose of mana cores?"

She shook her head. "Very little. I've always been curious, but dungeons have historically been very close lipped on the matter." She paused. "Once there was a tamed dungeon that had become restless. This happens from time to time, but this particular case was more extreme than usual. I was sent in with a team to resolve the issue. By the time we reached the core it had used a personal avatar to break its own core."

Ava glanced nervously at the broken core in the center of the room. "Why?"

"I entered a mindscape with the dungeon, like this space we're sharing now." The priestess shuddered. "You can't lie in this space. You can't be something you aren't. Something had broken its mind and it was destroying itself. It just kept screaming 'I must prepare', over and over, until it finally killed itself and broke the mindscape."

"Not a very useful story." The entity observed.

"That same year we lost five more dungeons the same way, all around the same age. From what I've heard they were all screaming the same thing. You probably know more than I do about what it means, but the only thing I've ever seen like it was a dungeon that liked to torture people with paradox contracts. People usually died the same way."
>>
>>5397763
That makes sense.
Can people free the prisoners during an invasion, without fully defeating clearing the dungeon? Because in that case we would need more rooms and to reshape things a bit.
>>
>>5397766
Oh, that doesn't sounds good.
I think we may be refugees fleeing from something bad. Or when people break dungeons they start going insane. Or we have a time limit on or lifespan.
>I don not remember much, I was shattered when I fell. That's why I require the cores: to remember and become whole.
>>
>>5397767
Yes, and yes. More rooms are definitely coming soon.
>>
>>5397771

Meg nodded. “Well, you’re under no obligation to tell me, but I’m more than a little curious about the purpose of dungeons myself. They’ve been pretty secretive about it over the years, I suspect they literally can’t tell outsiders.” She raised her hands and parted them, an illusory map of the surrounding area forming between them. “On the topic of cores, there are two pieces I’m aware of nearby. The smaller of the two is being hoarded by a crab fiend of some sort, it might be a close fight, but I think your mobile golem has decent odds of defeating it. The second is in a small grove about half a day away, it’s formed into its own dungeon, looked like kobolds. I figure my team can handle that one. Still, if you’re looking to minimize risk we can combine my group and the golem.”

> Dispatch Meg’s group to the Kobold Dungeon and Jitt to the Crab Fiend.
> Send everyone to the Crab Fiend
> Send everyone to the Kobold Dungeon
> Track down Beta and have her help out one of the groups (which? train Beta in a class?)
> Write in
>>
>>5397870
> Dispatch Meg’s group to the Kobold Dungeon and Jitt to the Crab Fiend.
> Track down Beta and have her help out one of the groups (which? train Beta in a class?)
Make Beta a rogue, it's what the group is missing, and send her to help Jitt.
>>
>>5397870
> Dispatch Meg’s group to the Kobold Dungeon and Jitt to the Crab Fiend.
> Track down Beta and have her help out one of the groups (which? train Beta in a class?)
>>
>>5397870
>Dispatch Meg’s group to the Kobold Dungeon and Jitt to the Crab Fiend.
>>
>>5397878
This.
>>
Still alive, just busy and building a 'build an adventurer' system so you can customize your delver crews.
>>
Beta:
Strength: 1
Toughness: 1
Agility: 2
Wisdom: 0
Health: 2

Combat Test Agility 7

Pick 2

> Misdirection: Whenever Beta strikes a target they lose focus on her and cannot target her next turn.
> Hidden Knives: Whenever Beta misses a target her next combat test increases by 2. This resets on a hit, but stacks until then.
> Stylish Escape: Once per combat Beta can use her Agility instead of another stat, and can use this ability reactively to avoid damage.
> Good Instincts: Beta lowers combat tests by 2 of Traps, Ranged Attacks, First Strikes and other bullshit the QM hasn't made up yet for herself, and by 1 for the party.
> Phantom Thief: Beta attacks twice at the start of combat, and can't be targetted in the first round.
>>
Each Level Beta's Agility, HP and Combat test raise by one. She gets a new ability each level as well, so don't sweat leaving any of these behind, you'll have another chance.
>>
>>5398842
Oh! And she also increases one of her other stats as well, at your choice.
>>
>>5398835
> Good Instincts: Beta lowers combat tests by 2 of Traps, Ranged Attacks, First Strikes and other bullshit the QM hasn't made up yet for herself, > >Stylish Escape: Once per combat Beta can use her Agility instead of another stat, and can use this ability reactively to avoid damage.
I care about beta so let's stack things to keep her alive
>>
>>5398835
> Good Instincts: Beta lowers combat tests by 2 of Traps, Ranged Attacks, First Strikes and other bullshit the QM hasn't made up yet for herself, and by 1 for the party.
> Misdirection: Whenever Beta strikes a target they lose focus on her and cannot target her next turn.
>>
>>5398835
>> Hidden Knives: Whenever Beta misses a target her next combat test increases by 2. This resets on a hit, but stacks until then.
> Good Instincts: Beta lowers combat tests by 2 of Traps, Ranged Attacks, First Strikes and other bullshit the QM hasn't made up yet for herself, and by 1 for the party.
>>
Good Instincts is a pretty clear winner so we'll lock that in. I'll toss a dice for the second ability if nothing changes by the next update.
>>
Ok, so here's my attempt to break down the abilities to convince other people.

Escape gives a reroll of one attack per encounter (I think this what per combat mean), can be useful to avoid a debuff, avoid attack that takes down more than one health or if she is on her last hp, but it's limited and not even granteed

Misdirection means that she can target the enemies that focus on her, and have one round without having to deal with then. It happens every time she attacks, meaning that if she manages to land a hit and be tactical about it, she can control the fight.

Hidden knives is a very good, but it's for attack instead of defense. I think we should save it for her next level so that she can get out of the funnel fase.
>>
>>5399239
Take my vote for misdirection. instead of escape
Escape is also something we'll wish big stats for, this isn't the case as we don't have big magic items and level Yet
>>
> Locking Good Instincts and Misdirection.

---

Letters were fetched, read, and incinerated. Beta returned as the sun lowered, and was updated on the situation.

“That’s quite the turn of events sir!”

“Indeed.” The entity agreed. “I’d like for you to take up arms, learn the ways of these invaders, it seems we may need to retake some of our core components by force, from dungeons much like ourselves.”

“I’ll do my best sir! I’ve been rooting around in the memories of this body and he actually had a bit of potential, so I’ll see if I can nurture that.”

“Stay alive Beta, you count among our very few fully trusted allies. The priestess stated that she would bring some old equipment she had, hopefully it will suffice.”

---

Beta held up the leather armor. “Primitive, but I suppose it’ll have to do.”

The priestess looked away. “It belonged to an old friend, escaped a dungeon but died of infection. It’s why I took the road I did. Hopefully it’ll protect you better than him. Knives should be sharp, and there’s plenty of places to hide them, he always had another it felt like.”

“I hope so...Megdalin?”

“Just Meg, please.”

Elric slapped her on the back, laughing. “Megdalin is a fine name, for a fine healer.”

Meg glared at Elric, then the grinning Sam before turning back to Beta. “Well, we’ve only got an hour before sundown. If you’re headed toward the crab fiend you’d better get walking.”

“Walk?” Beta glanced over at the dungeon as the Jitt golem rolled out, body streamlined into a motorcycle like shape, not that anyone on this word had ever seen one. She swung a leg over it, leaning forward to grip the Dakk unit on the front. “Definitely not walking. See you!” The golem roared and shot forward, spraying sand behind it. She whooped as the wind billowed in her face, it was astounding how fun being meat could be.

---

The last stretch of the trip was a treacherous rocky outcropping into the ocean. Waves and sea spray crashed over the rocks, and more than once Beta found her feet sliding and slipping on the rocks. Caves and tunnels riddled the rocky terrain, although she was only interested in one.

Jagged rocks in a rounded entrance made on of the cave openings look something like a monster’s mouth opening to swallow some poor soul. She peered inside, a bulky shape lumbered around inside, glittering black eyes glinting in a shuffling mass of muscle and carapace. It jerked toward her, catching sight of her and the golem, then instincts she didn’t know she had screamed at her.

“Watch out!”

---

Beta: Agility 7 vs D10 (Murk Dweller)
Jitt (Wheelers): Strength 5 vs D10 (Murk Dweller)
Jitt (Jitt): Strength 5 vs D10 (Murk Dweller)
Jitt (Dakk): Agility 3 vs D10 (Murk Dweller)
Jitt (Bulk): Toughness 3 vs D10 (Murk Dweller)

Murk Dweller: Agility 5 (Reduced by Good Instincts) vs D10+2 (Beta)
Murk Dweller: Strength 5 vs D10+1 (Jitt)
>>
Rolled 6 (1d10)

>>5399894
Rolling for Beta.
>>
Rolled 6 (1d10)

>>5399894
Rolling for Wheely
>>
Rolled 5 (1d10)

>>5399894
Rolling for jitt
>>
Rolled 6 (1d10)

>>5399894
Rolling for Dakk
>>
Rolled 3 (1d10)

>>5399894
Rolling for bulk
>>
Rolled 10, 1 = 11 (2d10)

Mr. Crabs strikes!

Murk Dweller: Agility 5 (Reduced by Good Instincts) vs D10+2 (Beta)
Murk Dweller: Strength 5 vs D10+1 (Jitt)
>>
>>5399975
The duality of dice 2
>>
> Beta Hits! Misdirection triggers!
> Murk Dweller Hits! Destroys Bulk!

Beta’s feet moved before she could think, spinning her out of the way as a lance of water shot through the air. The Jitt golem roared across the intervening space, a whirlwind of wheels, snapping jaws and energy blasts. Beta scrambled across the space, a tightly gripped knife in each hand.

The crab monster was big, slow and bulky, covered in heavy shell armor, complete with a pair of hulking pincers big enough to take her arm off. She winced as the golem’s attacks largely bounced off, too strong and too tough to be affected. Well, maybe she could fix that. She slipped around behind the creature as it slammed a massive crab claw into the Bulk unit and scrapped it.

“Surprise!”

She slammed both knives deep and twisted, blood soaking her hands as plates of armor loosened and twisted. The creature swung wildly at her but she was already gone, moving to line up her next strike.

---

Beta: Agility 7 vs D10 (Murk Dweller)

Jitt (Wheelers): Strength 5 vs D10+? (Murk Dweller)
Jitt (Jitt): Strength 5 vs D10+? (Murk Dweller)
Jitt (Dakk): Agility 3 vs D10+? (Murk Dweller)
Jitt (Bulk): Toughness 3 vs D10+? (Murk Dweller)

Murk Dweller: Strength 5 vs D10+1 (Jitt)
>>
>>5400016
Beta again
>>
Rolled 9 (1d10)

>>5400020
Forgot to actually roll
>>
>>5400016
Rolling for Jitt.
Also wasn't Bulk destoryed, why is it still around? Or did it get that 25%?
>>
Rolled 5 (1d10)

>>5400044
Not again
>>
Rolled 5 (1d10)

>>5400016
Rolling for Wheel I guess.
>>
Rolled 1 (1d10)

>>5400016
Roll for either Bulk or dweller, depending if bulk being alive is a mistake or intended.
>>
Rolled 2 (1d4)

Yesss, I've been remembering that passive and not forgetting it constantly.
>>
Rolled 4 (1d10)

C'mon Dakk, we need something to happen this round.
>>
Rolled 3 (1d4)

wheeler, wheeler, dakk, jitt
>>
The crab fiend shuffled around the room, jabbing and slicing with its claws, a mad chittering spilling from it. Once more the strikes from the golem were deflected off the tough hide of the beast, the shots from the Dakk going wide. Beta gritted her teeth from the monster’s blindspot, then lunged.

Unfortunately so did it. She, the crab, and the golem all landed in a heap. The crab flailed, ripping the Dakk unit from the golem and tossing Beta aside at the same time. She stood and grimaced, a lot harder than she had hoped.

Beta: Agility 7 vs D10 (Murk Dweller)
Jitt (Wheelers): Strength 5 vs D10+? (Murk Dweller)
Jitt (Jitt): Strength 5 vs D10+? (Murk Dweller)

Murk Dweller: Strength 5 vs D10+1 (Beta)
>>
Rolled 9 (1d10)

>>5400274
Rolling for beta
>>
Rolled 5 (1d10)

>>5400274
Hotwheels
>>
Rolled 5 (1d10)

>>5400274
Jetstream
>>
Rolled 5 (1d10)

>>5400274
Are you feeling it now Mr. Krabs?
>>
Out of the my last six rolls, five of them were 5s.
Spooky.
>>
> All misses

Beta was surprised to find herself laughing. The golem was still having trouble landing any substantial blow, and she wasn’t doing any better herself. The fiend was doing better, its best lunge snapping a dagger right from her hand, but Meg had given her a bandolier with a dozen and it was easily replaced.

And despite the fact that any little misstep might end her existence, she was having the time of her life. Heart hammering, hands stained with blood, feet slipping on wet stones, this was fun! There were a thousand shadowy memories lurking in her head, and not a one of them had a trace of danger, of risk, of even a chance of the unexpected happening.

Beta: Agility 7 vs D10 (Murk Dweller)

Jitt (Wheelers): Strength 5 vs D10+? (Murk Dweller)
Jitt (Jitt): Strength 5 vs D10+? (Murk Dweller)

Murk Dweller: Strength 5 vs D10+1 (Jitt)
>>
Rolled 6 (1d10)

>>5401372
>Rolling for Beta
>>
Rolled 1 (1d10)

>>5401372
>Wheeler
>>
Rolled 2 (1d10)

>>5401372
Will I get a 5 for jitt again?
>>
Rolled 3 (1d10)

QM: This is going badly... maybe I overtuned invader creation.

Players: Proceeds to hit with every attack.

Let's see if Dweller can do the same.
>>
>>5401694
A round where everyone misses and one where everyone hits.
The dice are having fun.
>>
Rolled 2 (1d3)

Jitt, Wheeler, Wheeler
>>
The crab fiend stared at her, pace slowed for a moment as she laughed, confused by her behavior. Then she bounded toward the beast, weaved through it's claws, pressing her body against its. Knives flashed, ripping scales away as she slipped around the monster.

It staggered backwards with a roar, heavy scales sloughing off to reveal tender flesh underneath, then sped up, moving with a frightening burst of speed as it flung itself as the golem anew. The golem met it head on, turning at the last moment to slam the Jitt unit into the soft exposed flesh, then twisting around to deal a heavy blow with its back tire that left one claw of the beast a mangled useless mess. Foam spilled from the crab’s mouth and with a heave of effort it shoved the golem back and struck with a new weapon, a long black whip that tangled into the front wheeler then forcefully ripped it from the golem.

Beta grinned, the beast was a bloody mess, body mangled, but its eyes still shone with fury. Losing its armor had sped it up, and even changed its attack apparently, but it had to be inches from death. Just one knife in the right spot...

---

Beta: Agility 7 vs D10+? (Murk Dweller)
Jitt (Wheelers): Strength 4 vs D10 (Murk Dweller)
Jitt (Jitt): Strength 5 vs D10 (Murk Dweller)

Murk Dweller: Agility 6 vs D10+3 (Jitt)
>>
File: killcrab.jpg (112 KB, 511x788)
112 KB
112 KB JPG
Rolled 1 (1d10)

>>5401747
Go Beta
>>
Rolled 9 (1d10)

>>5401750
I think she did, I'm glad we bought Beta along, Jitt wouldn't been able to solo this dungeon.
Rolling for wheel this time.
>>
There.

While the crustacean and golem circled and postured Beta saw it. A twitching stunted leg, a slight favoring of one side, an old scar. An opening. She pounced, sliding under the whip as it flailed at her, then anchored herself to the monster’s side with two knives. It twisted, chittering and hissing madly, as she clung on, unable to reach her. She forced the knives deeper, then ripped them through the soft body of the crab, spilling viscera onto the cave floor. The beast shuddered and slumped, the malice in its eyes fading.

Beta stood and stretched, surveying her handywork. “How do you think it tastes?”

---

The entity nodded in approval as Beta and the golem returned, the wobbling golem loaded down with the sea monster’s corpse and other treasures, a core fragment among them.

“She’s done well. Could we consume the corpse?”

“Doubtful sir, the energy it contained fled not long after death. I suspect this is an important part of the preservation process the dungeon uses on those who fall within its domain, mend the body of victims to keep the vital energy within them. All it’s good for is food now, if that.”

“It had an actual box of treasure sir!” Beta called out as she walked through the dungeon, toting said small chest in her hands. She dropped it down in the core room and popped it open. Shiny objects glittered within, a variety of currency, lesser gems, a fist sized core fragment, and...

> A menacing looking knife. Once per day its wielder can cause a normal hit to cause bleeding, dealing a point of damage every other turn. Even works on things without blood, concerningly.
> A necklace with red beads in various states of glow. A wielder can spend one mana to remove one and throw it, causing an Agility 6 test on all enemies in the room. This is considered to be a spell. The necklace seems to regrow lost beads.
> A glass scallop shell. Once per day it can be activated to force a spectral bubble around allies within the room that reduces Agility tests by three until the end of the round.
>>
>>5401793
> A necklace with red beads in various states of glow. A wielder can spend one mana to remove one and throw it, causing an Agility 6 test on all enemies in the room. This is considered to be a spell. The necklace seems to regrow lost beads.
Looks strong
>>
>>5401793
>> A menacing looking knife. Once per day its wielder can cause a normal hit to cause bleeding, dealing a point of damage every other turn. Even works on things without blood, concerningly.
Beta deserved a boss-wrecker.
>>
>>5401793
Still open, but lets muddy the waters with more choices!

---

Beta reverently set the fragment on the core. Its shape flowed like mercury, filling in part of the missing space. New mana, and new knowledge arrived.

Pick one:

> Surgical Suite: A multifaceted room capable of quickly reducing prisoners to mana, or resculpting them to suit the dungeon's needs.
> Manufactory: A complex array of tools and equipment that automatically produces valuable objects such as local currency, magic items

Pick one:

> Modular Landscape: A seemingly plain room of large glass tiles, triggers Wisdom 5 tests on a random invader each turn.
> Compactor: Yet another innocuous room that triggers a Toughness 5 test on all invaders.
>>
>>5402099
>> Manufactory: A complex array of tools and equipment that automatically produces valuable objects such as local currency, magic items
> Modular Landscape: A seemingly plain room of large glass tiles, triggers Wisdom 5 tests on a random invader each turn.
>>
>>5402099
> Manufactory: A complex array of tools and equipment that automatically produces valuable objects such as local currency, magic items
Need it to pay the bounties
> Modular Landscape: A seemingly plain room of large glass tiles, triggers Wisdom 5 tests on a random invader each turn.
This one would do more checks overall than a one that goes against everyone, so good to be the first room on the dungeon.
>>
>>5401793
>A menacing looking knife. Once per day its wielder can cause a normal hit to cause bleeding, dealing a point of damage every other turn. Even works on things without blood, concerningly.
>>5402099
> Manufactory: A complex array of tools and equipment that automatically produces valuable objects such as local currency, magic items
> Modular Landscape: A seemingly plain room of large glass tiles, triggers Wisdom 5 tests on a random invader each turn.
>>
“Oh! This is quite exciting sir. Active defenses built right into the dungeon! And this Manufactory could be quite useful, by default it produces local currency, but we can also tune it to produce magical items instead. Shall we make a few expansions sir?”

Current Mana: 13

Upgrades:
> Assembly Center. 5 Mana. Level 1->Level 2. Increases part production, prisoner slots and overclocked capacity by 1.
> Forge. ? Mana. Level 1 (Upgrading Locked)
> Observation Chamber. 5 Mana. Level 1->Level 2. Now extracts 2 mana per day from prisoners, but capped at prisoner max HP.

Build:
> Manufactory. 5 Mana. Produces a hundred local coins each day, or objects of similar value. Has a prisoner slot and can be overclocked with mana.
> Modular Landscape. 5 Mana. Triggers a Wisdom 5 test each turn on invaders.

> Actually, I’d rather just save the mana for something else.
>>
>Manufactory
>Assembly Center
>>
>>5402922
> Assembly Center. 5 Mana. Level 1->Level 2. Increases part production, prisoner slots and overclocked capacity by 1.
> Manufactory. 5 Mana. Produces a hundred local coins each day, or objects of similar value. Has a prisoner slot and can be overclocked with mana.
We need parts to get a few spots, and money to pay our delvers.
I'm now worried that they might break the dungeons we send them too and get more supplies to betray us, probably should have added a monopoly clause
>>
The entity gathered up the power within himself, letting the mana crackle and rip through his spirit, the dark voids of his eyes briefly shining energy, then let it loose into the nearest wall. Stones twisted and crumbled, followed by the dirt behind it being drilled through. The new room widened and hardened into cold metal and stone brick. Conveyor belts criss crossed it, weaving around and sometimes through a variety of tiny mechanical arms, presses and pipes. Moments after finishing the room jerked to life, hot flames, hammers and other tools forging and shaping tiny silver coins. The entity watched with satisfaction as coins plinked into a stone coffer.

"Nicely done sir. This facility will steadily produce either currency or magical items. Like the assembly room we can also install prisoners here, and spend mana to overclock the systems."

"What sort of limitations do we have on magical items?"

“Mostly knowledge, and of course the nice ones require quite a bit of effort to produce. We could put that currency to good use and purchase manuals and grimoires that expand our knowledge. At the moment I have three schematics in memory, basic healing and mana potions, and a ring that would increase the health of its wearer by one...doesn’t work on Golems I’m afraid but I’m sure we can find something that does.”

“How hard are they to produce?”

“At current rates sir? Three days for a potion, ten for the ring. Overclocking and prisoner labor would speed that along nicely of course.”

> Leave the Manufactory working on currency.
> Start producing a Basic Health Potion
> Start producing a Base Mana Potion
> Start producing a Ring of Health

>>5402931
:)
>>
Next to the Assembly Center. The room groaned and twisted as the entity poured energy into it, then the walls slowly ground apart, expanding the room. Benches, shelves, and another set of mechanical arms manifested directly from pure mana, then immediately set to work producing more of the vital parts needed to produce golem units. The last bits of mana swept through the room, scrubbing out dirt, polishing metal and tidying the room.

“Excellent as always sir. The extra part per day will be extremely useful. We can also overclock it with one or two mana each day for an extra one or two parts. And of course we can do the same with prisoners. Care to make any adjustments while we’re talking about it?”

> Leave everything as is.
> Overclock the (Assembly Center | Manufactory ) by (1 | 2) mana each day. Overclocking is automatically disabled if total mana would drop below zero.
> Reassign Adrian to the (Assembly Center | Manufactory ). Warning, will reduce mana production by 1.
>>
Ava took a moment to study their current prisoner, the petty gang leader Adrian, who was currently laying on his slab, staring at the ceiling. The endless gaze of the glass eye above him had done something to him, broken something in his psyche, he had spent the last few days just laying on the slab, barely moving except to gnaw on a bit of materialized bread and relieve himself.

It was largely an improvement in her opinion, he had spent the first day ranting and raving, swearing revenge, listing people who would come for him. But four days of watching his companions at work had spelled a different story. They had fallen back in with another street gang, Ava had a bit of difficulty parsing whether it was an old gang they had left or a new one.

And outside of a single passing mention of Adrian not being around he might as well have not existed. On the other hand tonight the conversation turned to Bert, who was presumed dead by the others. A round of toasts, of amusing stories...Bert had been a friend to many. Maybe that was something she could use.

> Use the trigger implanted in one of the thugs to force him to spin a tale of a secret prison in a seaside cave. With a little luck fresh victims would arrive soon.
> Save it for later, a tool in the city was always useful, there would be other opportunities.
>>
>>5403677
Please don't make me more worried than I already am.
>>5403710
> Leave the Manufactory working on currency.
> Overclock the (Assembly Center | Manufactory ) by (1 | 2) mana each day. Overclocking is automatically disabled if total mana would drop below zero.
> Reassign Adrian to the (Assembly Center | Manufactory ). Warning, will reduce mana production by 1.
>>5403720
> Use the trigger implanted in one of the thugs to force him to spin a tale of a secret prison in a seaside cave. With a little luck fresh victims would arrive soon.
>>
>>5403737
How much are you overclocking by, and which rooms? And which room gets Adrian? All in on the assembly room? Which would put your mana generation at minus one per day.
>>
>>5403747
I forgot we only have 3 mana.
Overclock the asembly by 2 and keep Asrain on the observatory.
>>
>>5403710
>Leave everything as is.
>>
>>5403798
This. Let's save ressources for now.
>>
Meanwhile...

---

Meg peered through the rough entrance. “I hate kobolds.”

Elric shrugged. “Little dungeon though. Two rooms?”

“So was the last one.” Samwin reminded them. “How did you get us out of that situation anyway?”

Meg grimaced. “Talked fast and prayed hard mostly. We were a pretty tasty treat, I was a little surprised it didn’t bite down.”

Elric laughed. “Well, it’s a good deal. And getting shot that many times loosened me up a bit, I haven’t felt this good in ages. Men were not meant to waste their lives in leisure.”

Samwin shook his head. “I can’t say I minded my leisure all that much, but I do admit a certain...restlessness. Usual kobold strategy?”

Elric pointed his sword at the opening with a grin. “Have at them!” He charged.

Meg sprinted after him. “Here we go!”

Samwin hustled inward as well. “Must he always?”

---

Spike Trap! Wisdom 6 vs D10+3(Meg)
Spike Trap! Wisdom 6 vs D10+3(Samwin)
Kobold Stabber. Strength 4 vs D10+3(Elric)
Kobold Stabber. Strength 4 vs D10+3(Elric)
Kobold Sapper. Hanging Back, hoping to avoid notice.

Meg: Wisdom 5
> Target the Stabbers, take the pressure off Elric
> Target the Sapper, he’s up to something

Samwin: Agility 5, Toughness 7 with Lightning bolt, Wisdom 9 with Void Trap
> Target the Stabbers, take the pressure off Elric
> Target the Sapper, he’s up to something
> You’re an arcane force of destruction, double cast lightning and take out the sapper and a stabber at the same time. (1 Mana)
> Take the sapper out of the picture with a void trap (2 Mana)
>>
Rolled 5 + 3 (1d10 + 3)

>>5404191
rollin Meg spike
>>
Rolled 8 (1d10)

>>5404191
Sam spike
> Target the Stabbers, take the pressure off Elric
> You’re an arcane force of destruction, double cast lightning and take out the sapper and a stabber at the same time. (1 Mana)
>>
Rolled 8, 4, 6 = 18 (3d10)

> Stabber defending against Meg
> Stabber defending against Samwin
> Sapper defending against Samwin

"Mind the-" Samwin started.

"Pitfall trap?" Meg finished. She stomped, hidden doors falling open to reveal sharpened wooden spikes. "The rodents never change." Golden light collected in her outstretched hand, throbbing as she leveled it at one of the stabbers...just needed a clear shot...

"Elric won't consider such things, but are you concerned with our employer?"

"The amoral man eating alien entity?"

Lightning crackled across Sam's hands. "That's the one."

"Can't be any worse than the god damned elves."

Spells leapt out.
>>
Rolled 9 (1d10)

> Stabber defending against Elric
>>
>>5404349
Same
>>
Rolled 1 (1d10)

>>5404351
Yes it is me, dicey mc diceperson
>>
Rolled 4 (1d20)

> Elric defending against stabber
>>
Kobold Stabber. Strength 4 vs D10+3(Elric)
Elric. Strength 7 vs D10+? (Stabber)

Meg: Wisdom 5
> Channel a heal while you attack, if you kill the kobold you'll restore your mana.
> Save the mana and just attack

Samwin: Agility 5, Toughness 7 with Lightning bolt, Wisdom 9 with Void Trap
> You restore 2 mana with each new room, might as well toss another lightning bolt.
> Do a normal attack, between the three of you someone will get it done.
>>
Rolled 4 (1d10)

>>5404377
> Channel a heal while you attack, if you kill the kobold you'll restore your mana.
> You restore 2 mana with each new room, might as well toss another lightning bolt.
Rolling for Elric
>>
Failed on my last copy paste, proper text below

---

Meg grimaced as her spell flashed past the kobold and it backpedaled, also dodging out of Elric's range. Lightning flashed on the knight's other side, hitting both of the other kobolds. Their bodies twisted in agony then collapsed, a crevice opening in the ground to swallow them.

"Present company excluded." She added, then shuddered as the smell of cooked kobold washed over them.

"You'd have a dungeon rule the city?" Samwin asked, his expression blank.

"I'd have me rule it! The dungeon is just a useful tool, but it'll screw up sooner or later. As long as it can hold together long enough to dispose of the right people it's done its job."

"You've gotten ambitious."

"I've gotten tired of seeing people I care about get hurt. I'm going to do better."

Samwin winced. "Elric just took a knife to his shin, better start with him."

---
Kobold Stabber. Strength 4 vs D10+3(Elric)

Elric. Strength 7 vs D10+? (Stabber)

Meg: Wisdom 5
> Channel a heal while you attack, if you kill the kobold you'll restore your mana.
> Save the mana and just attack

Samwin: Agility 5, Toughness 7 with Lightning bolt, Wisdom 9 with Void Trap
> You restore 2 mana with each new room, might as well toss another lightning bolt.
> Do a normal attack, between the three of you someone will get it done.
>>
Rolled 4, 5, 9 = 18 (3d10)

>>5404540

Stabber defending against Meg, Elric, Samwin.
>>
There is another entity, in another fragment of the dungeon core. It has no allies, no useful assistant, just the kobolds that are an extension of its own nature, small bipedal lizard creatures prone to trapping, burrowing and servitude. Thus far it had fed on rats and a single wayward child from a passing caravan. In another timeline it might have consumed the mother next, then the rest of the family.

In this timeline it was cowering in a metaphorical corner.

"Do something! Do anything!" It screamed at its minions. They whimpered and cowered as the voice rattled in their primitive souls, gripping their simple spears. Invaders! Cutting down his defenders one after another, advancing on his core room.

The female filled his last stabber's mind with golden light, then snuffed it out with a sigh. Was she bored!? Was murdering him boring her!? Then to make matters worse she undid the only wound his stabbers had managed to inflict!

The invaders stepped into his second room, pausing in the warren of tunnels. Maybe that would help? His minions could scurry around in their tiny secret tunnels, striking with impunity, completely safe. The entity desperately wanted a warren of tunnels to hide in.

---

Defenders are untargetable!

Ambush Tunnels. Wisdom 7 vs 3D10 (All)
??? Strength 4 vs D10 (Meg)
??? Strength 4 vs D10 (Meg)
??? Strength 3 vs D10 (Samwin)
>>
Rolled 9 (1d10)

>>5405041
Rollin Meg
>>
Rolled 8 (1d10)

>>5405041
Sam
>>
Rolled 4, 4, 3, 7 = 18 (4d10)

??? Strength 4 vs D10 (Meg)
??? Strength 4 vs D10 (Meg)
??? Strength 3 vs D10 (Samwin)

Let's see if the bolds can do something...

And if Elric can figure out the tunnels.
>>
The three advanced into the next room carefully, more a twisting tunnel carved roughly through the dirt than a room proper.

"Did I mention I hate-" Meg started.

Samwin cut her off. "Yes. Eyes open, they're probably planning an ambush as we speak."

Elric moved forward first, sword lightly tapping the walls as he went.

Ting...

Ting...

Tung. The knight grinned and turned, slamming his foot into the wall, sending a cascade of layered dirt and old boards backward, revealing a hidden tunnel. The tails of kobolds fled out of sight, and the walls around them filled with the sound of scurrying feet.

The delvers tensed...then a passage slid open over head. Samwin blind fired a magical blast into it, getting a shower of dust and reptilian curses for his trouble. "Careful Meg..."

"I refuse to be intimidated by kobolds." A panel slid up next to her and she glowered at the wide eyed kobold next to her. "Boo." The kobold flinched, stabbed her in the shoulder, and ran, leaving the spear. "Ow! Fuck!" Meg ripped the weapon out, dancing away, blood streaming down her chest, only for another panel to pop open at her feet. A hook whipped out, jerked her feet away, and sent her tumbling to the floor.

Another kobold scurried into view and swung a club down hard, wood crashing into a thin invisible barrier before scurrying out of sight. Samwin helped her up.

"Shield spell still works." He commented.

Mel winced as she put pressure on her shoulder, blood soaking through to her fingers. "Only works once though. Run the bastards down, I'll be fine."

---

Elric. Strength 7 vs D10 (Stabber)
Elric Guardian. Strength 7 vs D10 (Stabber)
Samwin Lightning. Toughness 7 vs D10 (Stabber 1)
Samwin Dual Cast. Toughness 7 vs D10 (Stabber 2)
Meg. Wisdom 5 vs D10 (Trapper)
Meg. Casting Healing Grace on Self.

Stabber 1. Strength 4 vs D10 (Meg)
Stabber 2. Strength 4 vs D10 (Meg)
Trapper. Strength 3 vs D10 (Samwin)
>>
Rolled 2 (1d10)

>>5405309
Elric
>>
Rolled 1, 3, 1, 5, 3, 2, 10, 7, 4, 8, 4, 8, 4, 2 = 62 (14d10)

Let's move this along.

---

Elric Guardian. Strength 7 vs D10 (Stabber)
Samwin Lightning. Toughness 7 vs D10 (Stabber 1)
Samwin Dual Cast. Toughness 7 vs D10 (Stabber 2)
Meg. Wisdom 5 vs D10 (Trapper)
Meg. Casting Healing Grace on Self.

Stabber 1. Strength 4 vs D10 (Meg)
Stabber 2. Strength 4 vs D10 (Meg)
Trapper. Strength 3 vs D10 (Samwin)
>>
Still no clue if a high roll is good or bad. Go dwelvers! or somethign
>>
>>5405341
Yeah, the combat system is a mess. Rolls are to defend, so you want your allies to roll high and your enemies to roll low, but I keep writing down the roll order by attackers, not defenders so it's confusing.

---

Meg watched Elric and Samwin rush into the tunnels as she walked forward, chanting the words that shaped her divine gifts into healing. The wound in her should sealed up, flesh knitting together, leaving a bright red patch of skin that would fade in time.

There was a shout and a screech in the tunnel, one less kobold no doubt. They could probably handle the other two, she had a core to get to anyway. Sam's words did give her pause though, how strong was she willing to let the core get before it was too strong? The guild was probably already suspicious... bastards always did have an uncanny knack for finding dungeons. Still, she could probably keep it safe for a while.

Then a kobold's club slammed into her head and sent her to the floor. She clung doggedly to reality as her vision span, gasping as a knife cut into her back. Sneaky bastards!

Elric's voice commanded. "No."

Blood sprinkled across Meg's back as a pair of kobold heads tumbled into view in front of her, eyes still wide in shock. Elric picked her up, planting her back on her feet. "Still alive Meg?"

She grimaced and forced the bile back down her throat. "Fucking kobolds." She took a steadying breath, letting her mana flow into and steady her body. "Gods dammit if we have to come back tomorrow because I can't stay out of the way of a kobold."

Sam smirked. "I've got plenty of mana to work with. I'll be quite surprised if the core has much energy in it."

"I'm stable, I can finish healing tomorrow. Let's get this done."

The three made their way into the core room. Elric positioned himself by the door. "Have fun you two."

---

The fearful entity felt the two spellcasters set their hands on its core. Then the foreign energy started to rush in, purple and gold, flooding into the mindscape it lived in. The entity threw up barriers of its own mana, desperately shoving and pushing away trapping and forcing the foreign force out, glittering crystals forming on the surface of the core fragment.

Then suddenly the entity was out of power, every last scrap of mana tied up in the crystals it had produced to eject the foreign mana. Powerless. The foreign energy departed.

The world went dark.

---

Meg scooped up the mana crystals off the core. "Four. More than I expected."

Samwin nodded. "Core's dormant. Up for the heavy lifting Elric?"

Elric nodded and lifted the large chunk of core. "Pretty small one. We keep the mana crystals?"

Meg nodded. "Dungeon gets the core, we'll take the crystals. Any reward beyond that is at the dungeon's discretion. Let's get out of here."
>>
Ava watched with fascination as the knight gently set the core fragment down onto her own. “This is a big one sir. Lots of possibility.”

Meg spoke at the core. “Careful dungeon, there was another mind in there. Not sure how you handle that kind of thing, but I don’t want you to be surprised.”

The new fragment melted into place, filling in a sizable chunk of missing core. Ava’s eyes shone. “Look at all that...Some very interesting data sir. Ah, and there’s our new personality the priest mentioned...I suppose we were all supposed to be together from the start? He’s a bit...well sir he’d certainly change things up a bit. I’ve got him quarantined at the moment. Letting him out would have...ramifications.”

> Release The Coward. You’ll gain access to tools that allow you forcefully move invaders around your dungeon. Unfortunately it will be easier for invaders that reach your core to rob you of your mana, and ultimately kidnap or destroy you. But-but that would never happen right?
> Devour the Coward. Break him down into mana, five mana to be precise.
> Contain the Coward. Lock him away, to either devour or release later. A Coward approved option.
>>
>>5405418
>> Release The Coward. You’ll gain access to tools that allow you forcefully move invaders around your dungeon. Unfortunately it will be easier for invaders that reach your core to rob you of your mana, and ultimately kidnap or destroy you. But-but that would never happen right?
>>
>>5405418
>Release The Coward. You’ll gain access to tools that allow you forcefully move invaders around your dungeon. Unfortunately it will be easier for invaders that reach your core to rob you of your mana, and ultimately kidnap or destroy you. But-but that would never happen right?
>>
Bob felt great. He was alive, he was drunk, and he was surrounded by people drunk enough to think they were friends. Someone had bought him a drink and he was pretty sure a girl had winked at him (she hadn't).

And any time he felt this good he thought about Bert. His mate! His friend! Lost to that...place. He shuddered in spite of the warmth coursing through him.

"To Bert!"

"Aye! To Bert!" A half dozen mugs of beer rose at once.

"He held a bucket for me once!"

"I dated his sister and he only punched me once!"

"Remember that time he shared a round of drink with us?"

A raucous cheer burst out. Bob smiled and leaned back, draining the cup. Something was itching in his head...words were forcing their way up his throat.

"We oughta pay a visit to the bastards who did him in!"

A roar of approval. A fresh drink appeared in his hand, five faces turned their attention on him.

"You've never told the tale Bob, what did him in?"

Bob swallowed and drained the mug again. "Bert was a good man, he died trying for a grand treasure! And he was going to bring it back for us! He found some bastard guards...doing bastard things in a cave! With treasure! For us!"

It was not perhaps the best rousing speech in the history of rousing speeches, but it wasn't the toughest crowd either.

"Treasure! Fuck the guards! Yeah!" In only a few minutes the half dozen drunkards stormed out of the tavern.

Seated against the wall a young elf man watched them go with a bemused grin on his face.

"Bastard guards in a cave?" He flipped his glinting guard badge between his fingers. "Sounds like something the guard should know about." He dropped a few coins, stretched and walked out.
>>
> Release the Coward

Ava nodded. "Very well sir. Letting him loose."

A black paneled box lowered from above them and settled between them. Ava grimaced and set a hand on one of the panels, prompting it to slide open, revealing a battered older figure clutching his knees in the corner, face hidden behind them, eyes peeking over. Ava removed the rest of the prison with a gesture and the coward scrambled backwards away from the two of them, eventually hitting the corner of the core room.

Ava sighed. “His mental stability is not the best sir. He’ll be a bit of a liability if we’re breached, I’ve combed his memories already and apparently invaders with mana have a technique where they flood the core with their mana, triggering a, let’s call it an immune response, where the foreign mana is captured and ejected with our own. Unfortunately it’s highly inefficient, and this...entity here only makes it worse. I presume this is the primary purpose of invading dungeons, to steal their mana in the form of these immune response crystals.”

The entity studied his cowardly counterpart. “That implies a certain lessened danger at least. We are more useful alive than dead.”

“Perhaps sir, but consider that when all of the mana was removed from the Coward’s dungeon, the delvers were able to literally pick him up and remove him. If we were kidnapped we’d have to rebuild the dungeon from scratch, likely under extremely close surveillance.”

“Tamed.” The entity spat.

“Precisely sir. Cores are not impervious, I can only assume dungeons that misbehave are shattered and fed to dungeons that do.”
>>
There was a long silence, broken only by the occasional whimpers of the coward in the corner. Eventually the entity broke it. “Would it be worthwhile to shatter and consume other dungeon cores?”

Ava raised up her hands, summoning a flickering model of a dungeon core, whole and unblemished. She tapped it gently with a finger and cracks shot across it like the jerking path of a lightning bolt. “It’s possible sir. Invade a dungeon, reach its core, apply a powerful trauma and then harvest the pieces.”

“Uhm.” The coward raised a hand from his corner, uncurling slightly. Ava and the entity turned toward it. “The process is inefficient. To cauterize the wounds, metaphorically speaking, large quantities of mana are consumed. It is...” The coward swallowed. “It is effective at short term gains, and at rendering a dungeon weaker and less able to resist future invasions. But more mana, and more knowledge is preserved if the other core is harvested whole. I have designs, defenses for keeping the enemy away. Please use them. Please keep people away. Don’t let them shatter us.”

Gained 2 new rooms
> Ejection System. 10 Mana. Strength Test 7 on all. On a failure invaders are ejected from the dungeon.
> Diversion System. 10 Mana. This room is designed to forcibly eject all invaders in it in an adjacent room of the dungeon’s choice. The adjacent room does not have to be connected by a door. Once triggered the diversion system becomes an ordinary door.


“One last bit of excitement sir, I managed to pull another room schematic from the core.”

Pick one

> 5 Mana. Neurotoxin Chamber. Upon entering this room the doors seal and a toxic guess begins entering the room. Each round of combat all invaders make a Toughness 2 test or take 1 point of damage. Each round of combat the Toughness test increases by 1. The doors only open when all defenders are defeated.
> 5 Mana. Turret Chamber. This room contains a mechanical ceiling mount that allows a golem to be mounted to it. The mounted golem can only target, or be targeted by Agility or Wisdom tests because of its location on the ceiling. The mounted golem cannot prevent targets from leaving the room it’s contained in.
>>
>>5405853
> 5 Mana. Neurotoxin Chamber. Upon entering this room the doors seal and a toxic guess begins entering the room. Each round of combat all invaders make a Toughness 2 test or take 1 point of damage. Each round of combat the Toughness test increases by 1. The doors only open when all defenders are defeated.
>>
>>5405853
> 5 Mana. Neurotoxin Chamber. Upon entering this room the doors seal and a toxic guess begins entering the room. Each round of combat all invaders make a Toughness 2 test or take 1 point of damage. Each round of combat the Toughness test increases by 1. The doors only open when all defenders are defeated.
>>
File: Day8.png (534 KB, 704x703)
534 KB
534 KB PNG
Day: 8
Mana: 5
Parts: 3
Silver Pieces: 100

Day passed into night, then into the earliest part of the day. Mana accumulated, parts were manufactured, coins were minted. Ava raised a hand. “Sir, we’ve got inbound humanoids.”

The coward twitched and whimpered in the corner. “Need more traps. Need more traps!”

The entity only grinned. “Excellent. I’ve been wanting to test our new options. What should we build?”

Upgrades:
> Observation Chamber. Level 1->Level 2. 5 Mana. Now extracts 2 mana per day from prisoners, but capped at prisoner max HP.
> Manufactory. Level 1 -> Level 2. 5 Mana. Produces two hundred local coins each day, or objects of similar value. Has two prisoner slots and can be overclocked with 2 mana each day.
> Assembly Center. Level 2 ->Level 3. 10 Mana. Increases part production, prisoner slots and overdrive capacity by one.
> Dungeon Core. 30 Mana. Lowers the core deeper into the earth, allowing construction of a second floor.
Build:
> Modular Landscape. 5 Mana. Triggers a Wisdom 5 test each turn on invaders.
> Neurotoxin Chamber. 5 Mana. Upon entering this room the doors seal and a toxic guess begins entering the room. Each round of combat all invaders make a Toughness 2 test or take 1 point of damage. Each round of combat the Toughness test increases by 1. The doors only open when all defenders are defeated.
> Observation Chamber. 5 Mana. A prison for long term prisoner storage. 25% Break chance per day, can cause no more 2 Breaks in a prisoner.
> Ejection System. 10 Mana. Strength Test 7 on all. On a failure invaders are ejected from the dungeon.
> Diversion System. 10 Mana. This room is designed to forcibly eject all invaders in it in an adjacent room of the dungeon’s choice. The adjacent room does not have to be connected by a door. Once triggered the diversion system becomes an ordinary door.
>>
>>5406273
>Ejection System. 10 Mana. Strength Test 7 on all. On a failure invaders are ejected from the dungeon.

I want the neuroxin chamber but unless we have more golems to place in there it's pointless
>>
>>5406311
We only have 5 mana
>>5406273
Build nothing, trade the locations of the manufactory and the assembly chamber, since in the future people could just free the prisoners and run away.
The 3 golems should stay on the first room.
>>
>>5406446
Oh, actually, people could steal things from the manufactory and run away as well.
Put the forge first, manufactory 2nd, assembly chamber and the prison flanking the core.
The 3 golems guard the forge room, Jitt stays waiting on the manufactory
>>
>>5406311
> unless we have more golems to place in there it's pointless

Could you explain your rationale there? Why not just move three existing golems into the new room?

---

I'm going to leave building and layout open over the weekend.
>>
>>5406571
Since the list didn't include golems just mana, parts and silver pieces I thought we were out I also missed that the Ejection System was 10 mana not 5
>>
>>5406273
Just noticed that we do have a mana 5 trap
Build
> Modular Landscape. 5 Mana. Triggers a Wisdom 5 test each turn on invaders.
Make it the first room, put 3 golems in it.
Make the second room be the forge, keep the jitt there
Make the manufactory be the 3rd room, and put the assembly chamber on it's place

For the golems, I think we should change the dakk on jitt for a spot.
>>
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Current Golem Lineup 1/2
>>
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Current Golem Lineup 2/2

If you'd like to change any of the golems names just say so, otherwise I'll continue to name them any random thing I'm thinking of.
>>
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Golem Units that cost 1 part.
>>
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Three Cost Parts.

Reminder: A golem can contain up to five components. Trike currently has four components, and Roomba currently has three components.
>>
Bernie hissed at Bob as they stumbled down the beach. “The hell were you thinking!”

“I don’t know! I just couldn’t stop talking!”

“Well that at least makes sense! Should we say something?”

Bob looked up ahead at the gaggle of drunks stumbling along the beach. His gaze lingered on the largest one, a brute of a man the others just called Thud.

“I’m not telling him. You tell him.”

Bernie’s gaze shifted from Thud to one of the smaller drunks, a twitchy wild eyed follow. He wasn’t even sure when the little guy had gotten there, but he had the eyes of a man who would stab someone for any reason, probably with a smile.

“See that little ledge right there? When everyone else drops down right there, we turn back without a word. They’re all drunk, they’ll probably get lost, forget how they even got out here, wake up with crabs in their hair. I’m not going back to that place.”

Bob nodded. “Next ledge. They’ll be fine. And if not...well it’s not our hides.”
>>
>>5407144
I was thinking about naming golems with wheels after motorcycles, dakk after guns, bulks after tanks, Jitt after planes.
So for example trike would Harley, warboss would be Browning, jitterbug would be Boing, etc.
>>
Ava watched, from both Bernie's eyes and the limited senses the dungeon had just outside of it.

"Getting closer sir."

---

His name was Gregor, and he liked to think that every part of him from his slicked back hair to his leather duster exuded confidence and charm. His companions at the moment were a pair that he had come to comfortably think of as ‘useful’ and even occasionally ‘competent’, but never, ever ‘friends’. He glanced behind with a sigh, spotting a trail of passed out drunks on the beach, culminating in two of them watching from an outcropping. No matter, his usual accomplices could get the job done.

One of his associates, who he liked to think of as ‘Mutters’, sniffed and scurried forward, tiny gremlin-like form trembling with excitement. “Do you smell it?” He asked.

Gregor’s other companion, a brute of a man who usually worked a second shift as a bouncer, shook his head. “Thud does not.” Oh Thud. A simple brute, who’s trunk like arms did simple things very very well, whether that was tossing away patrons who had dove too deep into their cups or crushing the life out of debtors who had been used up.

Mutters stopped in front of a cave entrance, eyes glittering. He gingerly leaned forward and licked the stone. “Mana.” He whispered, drawing the word out.

“Mana? What, is this some sort of wizard den?” Gregor asked, stepping forward. “I came here for treasure, not wizard trinkets.”

Mutters giggled to himself, pausing to lick the stone again. “It’s here!” He stared at Gregor, beady eyes unblinking until Gregor shifted uncomfortably. “Treasure, mana, all of it here...but guardians too.” He caressed the stone, pressing a cheek against it.

Gregor relaxed. Mutter’s usual...eccentricities aside, guards were something he could handle. And Thud was great at distractions. “Well, that sounds good to me boys. Thud, could you clear them out for me? I’ll nip in, grab the treasure, and be right out, fast as I can. Mutters, give Thud a hand if he has trouble.”

Mutters glared at him. “Mana is mine!” The hunchback glared at him with one eye, fingers fondling a tiny black stone strung around his neck. “Mine!”

“Sure Mutters, whatever you say. I don’t care about your wizard trash. Just make a good distraction for me.”
>>
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Gregor the Burglar
Strength: 1
Toughness: 1
Agility: 2
Health: 2

Combat Test Strength 7

Eye for Treasure: Gregor acquires 100sp worth of valuables upon entering any room with valuables.
Slippery: Gregor can choose to evade strength and toughness tests from enemies, and freely move from room to room in the dungeon; his own Combat Test is disabled when doing this.
>>
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Thud. Bouncer:

Strength: 3
Toughness: 3
Health: 3
Combat Test Strength 8, 7 (Two attacks on a single target)

Throw out: Once per invasion Thud can trigger a Strength 10 test to eject a unit from the current room to an adjacent room.

Bear Hug: Once per invasion Thud triggers a strength 10 test. On a success Thud deals 1 damage and forces the target to attack only him.

Unstoppable: If Thud has more than 1 HP at the beginning of the combat round Thud cannot be killed.
>>
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Mutters. Eccentric

Agility: 2
Wisdom: 2
Health: 2
Mana: 4
Combat Test Strength 5

Entangle: 1 Mana. Toughness 7 test, on failure target’s strength or toughness tests this round are negated.

Infest: 2 Mana. Wisdom 7 test, on failure target takes 1 damage, then damage again next turn. If the target is destroyed while infested the infestation retriggers on a new random target.
>>
> Locking Modular Landscape and other adjustments noted here: >>5406945

"Sir. They're at the entrance. we have Three Parts. If we're going to add components to an existing golem, or build a new one, now's the time."

Existing Golems:
>>5407142
>>5407144

Components you can add/build Golems with:
>>5407148
>>5407151

> Add a component to an existing golem. Which component, which golem?
> Build a new golem. Which components, where do we place it?
> No, we're fine as is. Let them come.
>>
>>5408853
>Build a new golem. Which components, where do we place it?
Dak, Dak, Bulk and place it in the forge
>>
>>5409490
Supportin'
>>
>>5408853
>> Add a component to an existing golem. Which component, which golem?
Change the wheeler on jitt for a spot, and the other for dakk
Add an extra wheel on roomba to get 2 trikes
>>5409490
>>5409594
Why make another 3 part golem when we already have one hat is unfinished, and putting him on the forge?
That golem won't be able to reinforce like Jitt, and making invaders be stuck on the trap for longer is better, since it's a free wisdom 5 check on everyone.
>>
>>5409705
Actually, just realized that booth trike and roomba are incomplete.
Changing my vote to
Do not touch jitt
Add another bulk to both trike and roomba, and give another wheel to roomba.
This should make any invaders be stuck on the trap room for quite a while.
>>
>>5408849
>>5409705
>>5409710
In that case I'm changing my vote>>5409490
to >>5409710
>>
>>5409705
>Why make another 3 part golem when we already have one hat is unfinished, and putting him on the forge?
Cause I'm half-lurkin and a bit too busy to think properly about optimization, while still showing QM I care for his quest.
So changing my vote >>5409594 to >>5409710
>>
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Newly improved dungeon layout.
>>
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Modified Golem Stat Sheets
>>
>>5409710
>>5409716
Understandable.
So how about we talk tactics? Gregor looks like he can nullify our bulk and wheels. If we tell them to prioritize weakness, warboss should go for Thud while roomba and trike go for mutters.
On the other hand, if we order them to focus burglar, the roomba and trike first strike will be wasted, but we can make so that warboss fires a volley against Gregor, plus the mass attack
Maybe we just say to protect warboss so they try to catch any attacks that go for it, so the dakks could survive to kill him later?
Or maybe keep the old strat, and send Jitt to hunt him down when he does slips by, like cat and mouse.
>>5409775
Oh no, we made a wonky penis.
>>
>>5409719
>>5409719
Accidentally replied to myself, have an extra apology (You)
>>
The entity took a deep breath, the dungeon shifting slightly with his breath. Mana swirled off the core, manifesting directly into a swarm of tiny spherical drones, hovering on helicopter blades with tiny mechanical graspers. They rushed through the dungeon in a flurry, shifting equipment and furniture even as entire walls shifted and slammed in what looked like an intricately choreographed dance. One by one even the drones themselves were disassembled and merged back into the walls and equipment.

As the dust settled, two of the golems, Trike and Roomba reported to the Assembly center. The entity considered its options, alongside the new Modular Landscape chamber it had just created.

"Tougher."

A third Wheeler for the Roomba unit. Additional Bulks for both. The resulting golems were largely identical to each other; three Wheelers supporting a pair of Bulks that in turn shielded and protected them.

Ava peered at his work. "Half tempted to suggest we install a mount for the core on one of them." She shook herself. "Sorry sir, I think Beta is a bad influence on me. It is an interesting research avenue though, a golem with our core mounted to it would be formidable."

"Focus on the moment. Our guests are crossing the threshold. Unleash the golems!"

---

Thud entered the dungeon first, boots squeaking on the floor. The interior, dark at first, suddenly lit with rows of long narrow lights embedded high in the ceiling. Thud peered at them, how could a light work without a flame?

His companions piled in behind him, Gregor looking around. "Strange place." He tapped his foot on the floor, dull metal clanking on each tap. "Metal floors, must be some rich folks hiding back here. Funny looking sculptures here too."

The sculptures pounced.

---

Golem Orders: Two Word Max
Note: All components of a golem target the same target. Things were getting weird where half a golem was attacking one person and half was attacking another person.
> Prioritize Advantage: Golems will calculate how to maximize the number of successful hits they can deliver.
> Prefer Thud: Golems will attempt to defeat the specific invader 'Thud' before other targets.
> Prefer Spellcasters: Golems will target invaders with Mana before other targets.
> Write in.
>>
>>5409933

First Strike would trigger before Gregor could activate Slippery, so conceivably you could take him out before the first turn.

Or alternatively you could count on Jitt to hunt him down.

---

Could I get four D3, for Warboss, Trike, Roomba, and Jitterbug's Bulk Barrier chance? Trike and Roomba trigger on a 2 or 3, while Warboss and Jitterbug only trigger on a three.
>>
Rolled 2, 1, 1, 2 = 6 (4d3)

>>5409950
>>5409962
> Prefer Gregor
Kill him before the slippery activates
What happens to the command once he dies? Do they target randomly or can we give a new one?
Roling in bulk for the bulk's bulk
>>
>>5409977

Those hateful dice.

If their command becomes invalid the golems will pick random targets, preferring targets that have recently taken hostile action toward them.

---

Strength 6 vs D10+1 (Roomba vs Gregor). Hits on a 5 or less.

Strength 6 vs D10+1 (Trike vs Gregor). Hits on a 5 or less.
>>
Rolled 6 (1d10)

>>5410023
>Strength 6 vs D10+1 (Roomba vs Gregor). Hits on a 5 or less.
Will my dice be better now? Time for Roomba to find out
>>
Rolled 1 (1d10)

>>5410023
Maybe trike will have more luck?
>>
They were fast of course, a blur of movement, not that Gregor was worried. He leapt up, landing on the body of the first sculpture...golem perhap? No design he'd ever seen. His feet tap danced across it as the flaps guarding the wheels of the thing flipped up snapping at him, too slow to matter. He dismounted with a spin, dumb machines couldn't hope to catch him.

The golem he didn't see crashed into his back, slamming him across the field. He stumbled up, scowling. "I said keep them distracted you idiots!" Fucking useless fools! Pain stabbed through his chest, broken ribs? Didn't matter, he'd give these toys the slip, bolt through here, grab anything not nailed down, and be out in no time. He was unstoppable once he got moving.

---

The entity settled its gaze on the burglar.

"Crush him."

---Defenders Attack---

Warboss Uses Mass Attack (Agility 3) vs Invaders
Roll 1d10, Gregor dies on a 1
Roll 1d10, Mutters takes damage on a 1
Roll 1d10, Thud takes damage on a 3 or less.

Warboss Attacking Gregor!
Dakk: Roll 4d10 (Agility 3), Gregor dies on any 1.
Bulk: Unable to attack!

Trike Attacking Thud!
Wheeler: Roll 1d10 (Strength 6), Thud takes damage on 3 or less
Bulk: Can't hit, Thud's toughness too high!

Roomba Attacking Thud!
Wheeler: Roll 1d10 (Strength 6), Thud takes damage on 3 or less
Bulk: Can't hit, Thud's toughness too high!

---Invaders Attack---

Gregor uses Slippery and moves to the next room!

Mutters casts Infest on Roomba!
Infest: Roll 1d10 (Wisdom 7), Roomba takes one damage and becomes infested on a 5 or less.

Thud attacks Roomba!
Righty: Roll 1d10 (Strength 8), Roomba takes one damage on a 3 or less.
Lefty: Roll 1d10 (Strength 7), Roomba takes one damage on a 2 or less.

---TLDR---

If I could get a few D10 rolls...

> Mass Attack: 3d10
> Warboss: 4d10
> Roomba: 1d10
> Trike: 1d10
>>
Rolled 6, 9, 5 = 20 (3d10)

>>5410784
Rock'n'Rollin
>>
Rolled 4, 11, 3, 1 = 19 (4d20)

>>5410784
'Ere we go!
>>
>>5410944
Gregor is fucking dead.
Good job Warboss
>>
Rolled 7, 8, 4, 1 = 20 (4d10)

>>5410944
>>5410946
No wait, I rolled the wrong dice.
Got all happy for nothing
>>
Rolled 4, 3 = 7 (2d10)

The burglar sprinted, dove, rolled and pirouetted, a picture of grace and elusiveness. Under and over lunges and strikes from Wheelers, Bulks snapping on air, practically treating the golems like a child might a large toy.

Four magical turrets roared to life, unloading a hailstorm of manabolts. The burglar grinned and made it four steps before his breath caught in his throat, twisting and gagging. He stumbled another step as the pain and blood blossomed across his chest. He couldn't breathe. Why couldn't he breathe? His fingers slipped into the holes that dotted his chest.

The entity smirked. "Worthless thief."

The dungeon swallowed him up.

---

Rolling Modular Landscape and Infest, feel free to roll Trike and Roomba together.
>>
Thud watched as the floor tiles suddenly lit up with a multicolored pattern. The pattern shifted and blinked, lights moving around in a dizzying pattern. The tiles moved like waves, gently at first, then faster. Dimly Thud realized that the lights were early warnings, precursors to the raising tiles.

Then they flashed directly under his feet. The ground lurched and hurled him into the air, should crashing into the ceiling above, then body falling back down to the floor.

"Light bad." He growled.

His tiny companion cackled as insects swarmed away from him surrounded in a flickering green glow. The mass of insects latched onto one of the wheeled golems, somehow gnawing and biting through stone.

"Kill that one!" His tiny friend pointed and shouted at the machine firing bolts of energy at his tall friend. Thud nodded, but frowned as the two other golems swiveled toward him. These first then.
>>
Rolled 4, 9 = 13 (2d10)

>>5410969
>feel free to roll Trike and Roomba together.
Ok
>>
Rolled 3, 3 = 6 (2d10)

Thud does not like strange moving statues.
>>
Ava was briefly grateful she had no psychology to reflect her nervous gnawing on her fingernails. The largest of the invaders, a brute of a man, had just shrugged off being slammed into the ceiling, and now he had two Bulk units clamped onto his legs, seemingly without notice.

“That one could be a problem sir.”

The brutish invader turned, tossing Trike aside, then brought down his fists on Roomba. Ava flinched at each blow, a Wheeler and Bulk unit reduced to broken stone and the mangled metal that once held them together. A scratching clawing swarm of insects ripped the other Bulk apart, then started in on the remaining Wheelers.

The entity growled. “Our turn.”

---Defenders Attack---

Warboss Attacking Mutters!
Dakk: Roll 4d10 (Agility 3), Mutters takes one damage for each 1.
Bulk: Roll 1d10 (Toughness 3), Mutters takes one damage on 3 or less

Trike Attacking Mutters!
Wheeler: Roll 1d10 (Strength 6), Mutters takes damage on 6 or less
Bulk: Roll 1d10 (Toughness 3), Mutters takes one damage on 3 or less

Roomba Attacking Thud!
Wheeler: Roll 1d10 (Strength 5), Thud takes damage on 2 or less

---Invaders Attack---

Mutters casts Entangle on Trike!
Entangle: Roll 1d10 (Toughness 7), Trike cancels their current attacks on a 5 or less.

Thud attacks Warboss!
Righty: Roll 1d10 (Strength 8), Roomba takes one damage on a 7 or less.
Lefty: Roll 1d10 (Strength 7), Roomba takes one damage on a 6 or less.

---Status and Summary---

Thud: 2/3 HP.
Mutters: 2/2 HP. 2/4 Mana (spending 1 this round)

Could I get some rolls?

> Warboss Rolls 5d10 to attack!
> Trike Rolls 2d10 to attack!
> Roomba Rolls 1d10 to attack!
>>
Rolled 8, 4, 1, 1, 10 = 24 (5d10)

>>5411217
Rolling for warboss
>>
>>5411269

Holy shit warboss, leave some for the rest of the golems.
>>
Mutters, Thud 7, Thud 8...

Let's see how bad of a situation Thud is in next round.
>>
Rolled 6, 8, 5 = 19 (3d10)

>>
>>5411286
He is on fire this invasion.
I guess his name is very fitting.
>>
Rolled 2, 9, 4 = 15 (3d10)

>>5411295
Forgot to rolls for wheels boys
>>
Rolled 3 (1d10)

Can Modular Landscape finish the job? A five or less says yes.
>>
Thanks to Mutters last dying entangle spell Thud doesn't trigger his Unstoppable passive, but still ends the round at one hp anyway.

I'll do the write up tonight morning, but feel free to toss another 7d10 (how did I never realize golems were going to be broken?) and I presume we can see Thud off to prison.
>>
Rolled 7 (1d10)

>how did I never realize golems were going to be broken?
:^)
Rollin' one of the roll
>>
Rolled 1, 5, 5, 4, 3, 9, 9 = 36 (7d10)

>>5411382
>>
Rolled 4 (1d10)

>>5411382
>>5411564
Looks I misunderstood qm so feel free to ignore my 7 dice at one
>>
>>5411566
You didn't misunderstand, it's 7d10 because that's all of our golem's attacks focusing on Thud
>>5411382
We just been very lucky so far, Jitt did nearly get it's ass kicked by two crabs afterall
>>
Mutters gritted his teeth, muscles burning even as feverish chants snapped out of his mouth. One of the golems, one of the guardians of the sweet mana he craved, strained against the vines he had manifested, unable to move from its spot. He would have it! He would have all of it! He kissed the tiny fragment at his neck, felt the sizzle on his lips. Thud was laying waste to the other golem, undeterred by it’s hailstorm of-

Bullets ripped through him by the dozens, painting the floor with his blood, the vines he had summoned snapping and breaking as they withered abruptly without magic to sustain them. He crashed to his knees, feebly trying to gather up the blood as it poured out of him.

“Mine...mine...”

The dungeon took him.

---

Thud roared, a wall shaking sound that echoed throughout the dungeon. The tiles of the dungeon floor twisted and shook under his feet as golems circled and pounced at him, slamming their bodies into him to no avail. He threw them aside like a child with old toys and marched doggedly toward the golem spewing death across the room, and now at him.

“Thud is stronger. Thud is tougher.” He growled, even as the floor tiles lit up, and encircled him. Two pills popped out of the ground on either side of him, then sharply slammed together on him, staggering but not stopping the giant. Bullets streaked all around him ripping cuts as they grazed him, leaving burns and welts as they slammed into his muscled body.

“Thud is unstoppable!” He roared again, heavy boots breaking into a run, massive fist raised up. More bullets hammered into him, some even through him, but he kept coming, kept running. Pain meant nothing, resistance meant nothing. His fist slammed down on one of the guns, crushing it, his other hand grabbed another and pulled, even as it unloaded bullet after bullet into his palm, steadily mangling his hand.

Then with a single jerk like lightning, Thud’s heart abruptly stopped.

The dungeon quickly claimed its prize.
>>
“Remind me of the nature of our prisons.”

“Of course sir. We have two typical prisons, our Core Room and the Observation Chamber. Each extracts 1 unit of mana per day. The Observation Chamber is unique in that while it has a lower Soul Break chance than the Core Room, it does not drain the Prisoner’s Value while it works. A gentle prison if you will. Both chambers can only inflict two Soul Breaks as well, there’s only so much isolation and the pressure of the Core can do I suppose. We also have the Manufactory and the Assembly Center which can operate as prisons. They would have even lower Soul Break chance, but we would be converting their Prisoner Value directly to useful resources, Silver Coins and Golem Parts respectively. Those two facilities would drain them at a rate of one point per day, not exactly fast I’m afraid.”

“Two slots in the Assembly Center, One in the Manufactory, Two in Observation (one filled) and Two in the Core room.”

“An accurate summary sir. What shall we do with them?”

---

Gregor: Prisoner Value 8/8.
> Consume him for 4 Mana
> Imprison him in the Core Room (+1 Mana, -1 Prisoner Value, 50% Soul Break Chance)
> Imprison him in the Observation Chamber (+1 Mana, 25% Soul Break Chance)
> Imprison him in the Manufactory (+100 Silver Coins, -1 Prisoner Value, 10% Soul Break Chance)
> Imprison him in the Assembly Center(+1 Golem Parts, -1 Prisoner Value, 10% Soul Break Chance)

Mutters: Prisoner Value 8/8.
> Consume him for 4 Mana
> Imprison him in the Core Room (+1 Mana, -1 Prisoner Value, 50% Soul Break Chance)
> Imprison him in the Observation Chamber (+1 Mana, 25% Soul Break Chance)
> Imprison him in the Manufactory (+100 Silver Coins, -1 Prisoner Value, 10% Soul Break Chance)
> Imprison him in the Assembly Center(+1 Golem Parts, -1 Prisoner Value, 10% Soul Break Chance)

Thud: Prisoner Value 12/12.
> Consume him for 6 Mana
> Imprison him in the Core Room (+1 Mana, -1 Prisoner Value, 50% Soul Break Chance)
> Imprison him in the Observation Chamber (+1 Mana, 25% Soul Break Chance)
> Imprison him in the Manufactory (+100 Silver Coins, -1 Prisoner Value, 10% Soul Break Chance)
> Imprison him in the Assembly Center(+1 Golem Parts, -1 Prisoner Value, 10% Soul Break Chance)
>>
>>5411768
Gregor
> Imprison him in the Core Room (+1 Mana, -1 Prisoner Value, 50% Soul Break Chance)
Mutters
> Imprison him in the Assembly Center(+1 Golem Parts, -1 Prisoner Value, 10% Soul Break Chance)
Thud
> Imprison him in the Observation Chamber (+1 Mana, 25% Soul Break Chance)
>>
"Something interesting sir...the little imp had a small fragment of our core on his person. Utterly drained of mana unfortunately, but it's put together a few critical clues I had. We're going to need to go down."

"Down?"

"Deeper into the earth sir. I think, with sufficient mana to kickstart the process, we can start tapping the more...let's call it primal mana contained deeper in the earth. We'll still need the open air mana to catalyze the process and then I'll have to-"

"Succinctly Ava."

"Apologies sir. We can increase the potential power of all our rooms by dropping it deeper into the earth. We'd have to build out a new first floor, part of the core would still be exposed, but our second floor would have higher potential."

"Seven component golems?"

"Among other things sir."

"I don't like the idea of being partially exposed without our strongest defenses."

"Neither do I sir. I don't think invaders would be able to do much from the first floor however, only a handful of mana would be available for capture at a time, and the act of doing so would drain their own resources, probably causing them to turn back."

"What would we put on this new floor?"

"Well, kobolds are an option."

Both of them looked over at the Coward in the corner of the room who shrugged. "Traps, barriers, walls. Not... particularly good in a fight, but good at preventing a fight at all."

"And if there's anything else you had in mind I can certainly try to fashion together some schematics, there's plenty of corrupted data to comb through."

> I'd be interested in...(write in a creature type you'd like to see as an option for the new first floor)
>>
>>5411990
Elementals
>>
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>>5412024
Classical (Earth, Wind, Fire, Water) or perhaps...atomic?
>>
>>5412066
I was thinking classical, but the idea of periodic table elemental is funny
>>
>>5412079

Elemental Spoilers. Fun to think about!

Floor Features: (Pick one)
--Elemental Harmony: Receive a bonus to hit for keeping the elements in balance.
--Elemental Test: Invaders must pass four tests to proceed forward, located in four separate rooms.
--Elemental Fury: Invaders must deal with a constant flurry of minor elementals that spawn in each room.

Fire: Gains power with every successful hit, exploding at full power.
Earth: Defends other units.
Water: Prevents enemies from attacking as long as it isn't disrupted by enemy attacks.
Wind: Buffs allies and debuffs enemies

Boss: Pick two elementals and combine them
Volcano: Big fire elemental explodes into medium ones, into little ones, while the heat just keeps rising.
Storm: Ambush predators in the water
Geyser Field: Steam pipe explosion madness.
Windy Mountain: Mocking Djinn over rope bridges of doom.
Lightning Lord: ????
Swamp Thing: Regenerating Bruiser
>>
>>5412146
Another idea I had was shapeshifters, like mimics and doppelgangers.
Also though about aliens since we came from space, but it might be too goofy.
>>
>>5411768
Gregor
> Imprison him in the Core Room (+1 Mana, -1 Prisoner Value, 50% Soul Break Chance)
Mutters
> Imprison him in the Manufactory (+100 Silver Coins, -1 Prisoner Value, 10% Soul Break Chance)
Thud
> Imprison him in the Core Room (+1 Mana, -1 Prisoner Value, 50% Soul Break Chance)
>>5411990
Elementals sounds good to me.
>>
Rolled 1, 1 = 2 (2d2)

Tie-breaking
>>
Rolled 2 + 1 (1d4 + 1)

A few days pass...

Prisoner management was a simple affair. The thief was pinned to the wall of the core room where the Entity could watch the life force slowly drain out of him, day by day, mind slowly crumbling under the energy of the core.

The brute was dropped into Observation. He seemed oddly at peace, although the room was more than a little cramped with his bulk.

The last of the invaders was strapped into the Assembly Center, shuddering as silver wires pierced and writhed under his skin, then puppeted his body. Tight metal vises clamped around his eyes, feet and mouth, there was no escape, not even a whimper as the machine puppeted his body to produce more parts.

"Everyone serves."
>>
Rolled 2, 89, 25, 49, 72, 71, 85, 97, 38, 83, 73, 36, 16 = 736 (13d100)

Souls twist and bend under pressure...

Adrian, Gregor, Thud, Mutters
>>
>>5413038
Adrian Soul Breaks! Roll 2d40!
Gregor Soul Breaks twice! Roll 4d40!
Thud Soul Breaks twice! Roll 4d40!
>>
Rolled 9, 7 = 16 (2d40)

>>5413064
Rolling for sad Adrian
>>
The dice want Adrian to be sad. Very sad.

Choose one

> Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours.

> Despair Rank 2: Unit is filled with a profound sorrow and belief in the dungeon as a harbinger of the end times. Even if released this unit will linger around the dungeon, screaming prophecies of doom at passerbys and invaders both. The intense conviction of these statements is oddly unsettling, invaders who fail a Wisdom 10 test suffer a -2 penalty on their first roll of the dungeon.
>>
>>5413365
>> Despair Rank 2: Unit is filled with a profound sorrow and belief in the dungeon as a harbinger of the end times. Even if released this unit will linger around the dungeon, screaming prophecies of doom at passerbys and invaders both. The intense conviction of these statements is oddly unsettling, invaders who fail a Wisdom 10 test suffer a -2 penalty on their first roll of the dungeon.
Doomsayer get.
>>
Rolled 11, 25, 3, 32 = 71 (4d40)

Also rolling for Gregor
>>
Well...this could be interesting.

Pick two
> Fear: Unit avoids dangerous situations.
> Death Touch: The unit gains a life draining skeletal hand.
> Subliminal: Over the course of three to five days the unit slowly becomes extremely loyal to the dungeon
> Love Struck: The unit develops a bizarre infatuation with the dungeon.
>>
>>5413431
>> Subliminal: Over the course of three to five days the unit slowly becomes extremely loyal to the dungeon
>> Love Struck: The unit develops a bizarre infatuation with the dungeon.
Stalker rogue.
>>
>>5413455
+1 Gregor becomes an utter simp for Ava
>>
Someone toss me a 4d40 for Thud's double break, I'm curious to see what happens to him.
>>
Rolled 30, 18, 18, 22 = 88 (4d40)

>>5413612
>>
>>5413740
>Double 18
This should be interesting
>>
Pick two, Fungal 2 requires Fungal

> Fungal: Unit develops a symbiotic fungal infection. The unit unwittingly spreads the fungus to new areas, while the fungus grants the unit a slow but potent regeneration. The dungeon has sensory access to this fungus, and those it infects.

> Fungal 2: Large portions of the unit are being converted to the fungus, including brain matter, effectively allowing the dungeon a fairly strong, but not complete control of the target. The fungus spreads aggressively, infecting new targets, converting secluded locations into hives and even spawning fungal monsters under the control of the dungeon.

> Swollen Brain: Unit gains three Wisdom, but loses a point of Agility, Toughness, and Strength

> Scarred: Unit develops a multitude of superficial disfigurements that cause most others to view them with a mixture of disgust, pity, and mistrust.
>>
>>5414043
> Fungal: Unit develops a symbiotic fungal infection. The unit unwittingly spreads the fungus to new areas, while the fungus grants the unit a slow but potent regeneration. The dungeon has sensory access to this fungus, and those it infects.
>> Fungal 2: Large portions of the unit are being converted to the fungus, including brain matter, effectively allowing the dungeon a fairly strong, but not complete control of the target. The fungus spreads aggressively, infecting new targets, converting secluded locations into hives and even spawning fungal monsters under the control of the dungeon.
>>
>>5414043
>Fungal: Unit develops a symbiotic fungal infection. The unit unwittingly spreads the fungus to new areas, while the fungus grants the unit a slow but potent regeneration. The dungeon has sensory access to this fungus, and those it infects.
> Fungal 2: Large portions of the unit are being converted to the fungus, including brain matter, effectively allowing the dungeon a fairly strong, but not complete control of the target. The fungus spreads aggressively, infecting new targets, converting secluded locations into hives and even spawning fungal monsters under the control of the dungeon.
>>
>> Subliminal: Over the course of three to five days the unit slowly becomes extremely loyal to the dungeon
>> Love Struck: The unit develops a bizarre infatuation with the dungeon.

“Oops.”

The entity frowned as he watched Ava manipulating the soul of the burglar mounted on the wall. “Oops?”

“Sorry sir, metaphorical finger slipped. I managed to get access to some of his memories and I was going to do some manipulation, make him into some sort of useful tool or another, then I accidentally overwrote his lover with myself. Well, all of his lovers, across his entire life. I panicked, cobbled together a cover story and jammed it in there too...I’m not sure what’s going to happen to his mind.”

“Will he notice?”

“I honestly don’t think so sir. The human mind is an oddly flexible thing, his mind is probably spinning up justifications, patching my cover story.”

“What sort of cover story...”

“Uh...well, that I was a young goddess of beauty who fell in love with him, and I’ve recently been transformed into this dungeon. It’s hard to say exactly how he’ll weave me into his life history, but from his perspective I’ve been a friend and a lover most of his life.”

The entity focused his attention on the prisoner, noting the relaxed posture and fool’s grin spreading across his face.

“How do you think he would show his affection?”

“Historically by stealing jewelry from the upper class and gifting it to whatever girl caught his fancy at the moment. All of which were always me now...sometimes several of me at once apparently. Hopefully he doesn’t think too hard on that.”

“Sounds like he could be useful at least. Will he die for you?”

“I think so sir. Self preservation is strong...but so is this. And his entire life is being restructured around me, every time he thinks about the past there’s some reminder of me. The effect will just intensify over time.”

“Fascinating.”
>>
>> Despair Rank 2: Unit is filled with a profound sorrow and belief in the dungeon as a harbinger of the end times. Even if released this unit will linger around the dungeon, screaming prophecies of doom at passerbys and invaders both. The intense conviction of these statements is oddly unsettling, invaders who fail a Wisdom 10 test suffer a -2 penalty on their first roll of the dungeon.

“On another note sir, the prisoner Adrian seems to have...intensified.”

The entity nodded and waited.

“His depression has deepened...solidified into something more like a religion. He’s come to believe that we’re the end of the world, a terrible unstoppable scourge meant to consume all life.”

“He might be right.”

Ava shrugged. “Either way, he’s become very vocal about it, he’s spent the last day screaming it at the walls, writing it with his own blood and feces, muttering it like a prayer...his belief has become an unshakable part of him. I’m fairly certain that even if we released him he wouldn’t leave.”

“The prisoner would just sit outside screaming that we’re the end of the world?”

“Something like that sir. I believe it would have a detrimental effect on the morale of invaders.”

“A curious tool, but a tool nonetheless.”
>>
File: Fungal.jpg (80 KB, 736x800)
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Thud was having a very curious day. First his hand had started to change color and texture. Next he discovered that he understood what the word texture meant. Something was definitely changing in his mind. And in his surroundings, a layer of mildew was building up on the walls of his cell. He combed a hand through his hair and amidst the tangled mass were several tiny white balls...mushrooms?

---

“He’s growing mushrooms?” The entity watched as sensory data flowed in from Thud’s mind as fungal tendrils worked their way into his mind.

“Indeed sir. It’s a most fascinating effect, fairly hard to replicate unfortunately, but he’s a walking hive of fungal spores. And everywhere they take root we’ll acquire sensory information, mostly just a primitive vibration and thermal sense, but if we can take over animals, or humanoids we’ll get their eyes and ears as well. This fungus is under our control, if it builds up enough it could start to produce larger fungal monsters even, something like a secondary dungeon.”

“Sounds like competition.”

“It would be an extension of ourselves sir, eyes, ears, and hands in the city. Sufficient fungal growth might let us infect and control citizens in the city as well...this could be a very useful tool.”
>>
Ava raised her hands into the air, a flurry of windows appearing in the air with each twitch and twist of her fingers. “We have a lot of things moving at once sir. Managing the dungeon itself, our delvers, and Beta as well. I’m not sure where to start.”

“What are our options?”

“Well, we’ve got the delver team, I’m not entirely sure what they’re up to at the moment, probably just resting. We could have them hunting down other fragments of the core and bringing them back to us. Or alternatively we could take them up on their offer to direct local criminals to us. Living bodies are always useful.”

“Impudent...but useful. What else?”

“We have Beta of course, my memory clone. We could direct her to any number of tasks, seeking core fragments, looking for useful supplies in the city or attempting to lure victims to us. She’s a very versatile tool. Of course we could have her join with the delvers as well, or travel with one or more Jitt golems.”

The entity nodded. “And of course expansion of the dungeon itself. New rooms, new golems, upgrading existing rooms. Activating overclocking on some of the facilities. At nine mana and nine parts there are many possibilities, although not as many as I would like.”

“And finally sir, we have prisoner management, releasing them, moving them to different prisons. I’m fairly pleased with their current placement, but there are certainly possibilities to letting some of them loose.”

> Let’s do something with the prisoners
> Let’s work on the Dungeon (Spend Mana and Parts)
> Let’s do something with the Delvers
> Let’s do something with Beta

> Actually I need information (Golems, Parts, Prisoners, Rooms, Something else, - Pick one)

> Let’s just let things happen
>>
>>5414521
> Let’s do something with the prisoners
Release Gregor
> Let’s do something with the Delvers
Feed us more criminals
> Let’s do something with Beta
Learn about this city, maybe we can find a way to betray the party before they betray us.
> Let’s work on the Dungeon (Spend Mana and Parts)
>>
>>5414521
>>5414527 +1
>>
> Release Gregor

The wall behind Gregor opened up and swallowed him, sliding him behind the walls to the front of the dungeon where it shoved him out onto the sand. He stumbled a few feet, then fell to his knees, staring out at the vast open ocean. His thoughts were a strange jumbled blur, he was looting a palace, but the palace was Ava, the girl he had loved his entire life, but...how was Ava this palace? How could a place be a person? What had happened to her? Why had it attacked? Something beyond her control? A foul force controlling her? Did he need to destroy this place to free here?

An image flashed in his mind, a broken sphere, then remade new, with his beloved emerging from in a shower of sparkles and light. Of course...some foul force had sealed her inside this dungeon, made her into this dungeon! If she was going to free herself she was going to need resources, tools and magic. And probably money, if Gregor had learned anything as a thief it was that money could solve a lot of problems.

He stood up, resting a hand on the stone of the dungeon entrance.

“Ava...I swear I’m going to make this right. If I have to hunt down every jewel in the land and bring them to you I’m going to fix this. We will be together again.” His hand clenched into a fist, breath drawing ragged and sharp. “Gods, it hurts to think that we’re going to be apart until this is over. I can’t even imagine how you feel in there, trapped in this cold prison of metal and steel. I...” His voice trembled. “We’re going to make it. We’re going to be together again one day. I promise.”

---

Ava giggled, watching the burglar pour out his heart. “I’m a little smitten sir. He’s very good with his words.”

“It’s more than a little troubling...that’s twice you’ve reached into a man’s heart and rewrote their reality.”

Ava shrugged. “Mostly luck and circumstance sir. Do you think he’ll bring me flowers?”

Megdalin, the priestess, shook her head. “Seems like more of a sweets guy.”

Ava jerked. “When did you get in here?”

The entity sighed. “She’s been here. I sent Beta out to fetch her while you were playing matchmaker. We need more bodies, more sources of mana. And always more core fragments, we’re not even a third completed. Priestess, tell me about these gangs you want eliminated.”
>>
Meg grinned, teeth showing. “I thought you’d never ask. There are three of them. The Brothers are mostly street level toughs, you’ve taken out some of their low level goons already, most everyone who works the docks or warehouses considers themselves a Brother. They’ll probably send in some of their enforcers first, then when that doesn’t work they’ll probably bring in their leadership. Not a lot of subtlety to them. They have a powerful mage on their payroll, a pyromancer they use to burn down the business and home of anyone who won’t put up with them.”

“Stronger than you?”

For a moment Meg’s avatar buzzed and flickered, distorting in place.

“Yes.”

“Touched a nerve?” Ava asked.

Meg scowled. “Syndicate is the second group. Slave traders, smugglers, occasionally mercenaries. They run the prostitution business through the city. Probably the most well rounded of the three. Rogues, toughs, spellcasters. None of them are really dedicated fighters. Higher ups are bankers and accountants so don’t expect them to pay you a personal visit. Probably three or even four waves from these assholes. Not sure how to get to their higher ups, but it’ll certainly be easier after you’ve wiped out their best enforcers.”

The entity shook its head. “Your lack of a plan concerns me. It is I who faces the brunt of these attacks.”

Meg shrugged. “You’re also the one who benefits the most. Third group is a corrupt circle of the city guard. Not a lot of them, but well placed, very powerful. I don’t think you could handle them as you are, but I’ve underestimated you before. They’re spellblades, warriors with magic. You might get a full assault from all of them, maybe two waves, one, then one to save the first.”

“We...we’re inviting people to attack us!?” Coward twitched in the corner.

Meg jerked. “When did he get here?”

“He’s been there.”

Coward twisted his hands. “Sorry. Very shy, very quiet. Is this...safe? I don’t like invaders.”

“Safer than waiting for the Guild to notice you’re here.”

Coward clutched his knees, rocking back and forth. “How would they even know!? We sit quietly in our hole, we don’t move, we don’t talk...why does everyone want me to die!?”

Meg shook her head. “If you were whole, and you were careful...you might be able to make it work. But with bits of you all over the countryside? A few of your fragments are going to get noticed, get reported. The guild will put two and two together, people are still talking about the explosion in the Great Tree. It’s only a matter of time...six weeks or so?”

The entity folded its arms. “We best get to work then.”

> Attract the attention of The Brothers, street toughs and muscle for hire
> Attract the attention of The Syndicate, a mix of smugglers, pimps, and enforcers
> Attract the attention of The Corrupt Guard, a small but elite group of spellblades.
>>
>>5415173
> Attract the attention of The Brothers, street toughs and muscle for hire
Might as well finish what we started.
>>
“Let’s finish what we’ve begun. Bring these Brothers to me and they’ll trouble you no more.”

“It’ll be my pleasure. You can expect them in two or three days, depending on how fast they move.”

---

A tiny pebble bounced against the back of a man who on paper was a ‘Quality Inspector’. His name was was Marcus and he turned with a snarl on his face toward the street urchin perched on a rooftop.

“Ey ugly! I got some dirt.”

Marco growled and picked up a heavy rock, hefting it in his hand. “Dirt eh?”

The urchin grinned, practically preening himself. “Good dirt. Fertile as fuck. Crops for a generation.”

“How the fuck would a rat like you have anything I’d care about?”

“That’s the trick aint it? I’m not showing my hand. Dirt’s yours for five shiners though.”

Marcus spat onto the ground. “Five!? You want my girl too? Nothing’s worth five shiners.”

The urchin grinned. “This is.”

---

There was a knife pressed firmly across the orphan’s throat before he sauntered two steps into the dimly lit office. The smell of expensive cigars wafted off every surface, and everywhere his eyes darted were hulking figures.

“I’m told you wish to sell me some information...about a farm.” The voice came from the back of the room.

The urchin nodded, extremely slowly. “Yessir.”

“Respect, and in such a youth.” A dark shape in the back of the room that the youth had believed to be a wall gave a small nod. The knife withdrew and a boot shoved him forward into the room. “And you wish to exchange this information for...five gold coins. Do I have this correct?”

The urchin swallowed. “Yessir.”

There was a long silence, then the mountain in the back of the room spoke again. “What game is she playing?” The question was not meant for the urchin. “I will make arrangements for your payment. You will lead my men to this...farm. Your master will receive the financial information, I trust that is sufficient.” It was not a question.

“Yessir.” The urchin wasn’t entirely sure what all that meant, but it sounded like he was getting paid...somehow.
>>
Rolled 3 (1d20)

The orphan sat uncomfortably in the flush chair as the Mistress studied a letter.

“Did I do it right Ma’am?”

She smiled. “You did. They know the cave I told you about?”

“Yes Ma’am.”

“Good work. Have you considered what you want to do with the five hundred silver pieces?”

The orphan flinched. “I get to keep them!? I thought this was an inter-inter-”

“Intermediary?” The Mistress prompted.

“Yeah, that one. I get to keep the money!?”

“I recommend you consider what you do with it wisely, but yes. It’s enough to purchase your way into any number of apprenticeships, even work with mages or clerics.”

“Or knights?”

The Mistress sighed. “Or the knights. Think on it, and I’ll help you make the appropriate arrangements. For now I’d like you to return to your classes, and speak of this to no one, or I will keep the money.”

“Yes Ma’am! Never happened Ma’am!”

“Good boy.”
>>
File: Dungeon Buildings.png (140 KB, 813x750)
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The beast clattered through its lair. The stench of blood, dirt crawlers and wave rider both. A trail even a newly hatched child could follow. It quivered with rage. They came and killed her mate! Dirt crawling wretches! Came into her home, killed her mate, stole her treasures! Claws lashed out, leaving gashes in stone.

Retribution! The dirt crawlers must know pain for pain, blood for blood!

---

“Alright sir. I’ve pulled up our usual collection of possibilities. We have twelve mana to work with, a tidy sum thanks to our collection of prisoners, and we’re gaining three mana each day.” She paused and sighed. “I feel like every time we have this conversation some attacks us immediately afterward, but with just three more more we could build the Magnesis Chamber, and we’d be able to construct quite the fearsome Golem.”

The entity shrugged. “Perhaps. There is much to do on this floor as well.”

The Coward whimpered in his corner. “Lower the dungeon! More floors, more layers, more protection, two spawners producing defenses at once! My little kobolds working to make a thousand traps to keep me safe...”

You have 12 Mana. How would you like to spend it? Detailed Costs in Image

> Build (what?) and (where?)
> Actually, let’s just let the mana build up.
>>
Current Dungeon Layout at >>5409775
>>
>>5416296
> Actually, let’s just let the mana build up.
Boss golem
>>
>>5416296
>Neurotoxin chamber
>>
Rolled 1 (1d2)

1- Do nothing
2- Release the Neurotoxin!

If we build Neurotoxin where do you want it? I'll default to just after the Modular Landscape trap.

Golems after this.
>>
“And of course golem construction and improvement sir. Some pleasing news there, our newest resident actually had a bit of useful knowledge on golem components lodged in his mind as well, so we were able to finish one of the golem part designs!”

The Coward gave a timid wave. “I try to help keep us safe.”

Pick one

> Pulse: A combat unit that allows ranged attacks.
> Wark: A peculiar unit that allows golems to split.
> Eep: A vocal unit that allows counterspelling, or mid combat commands.
> Volt: A utility unit that allows longer travel, or explosive area attacks.
>>
>>5416598
> Eep: A vocal unit that allows counterspelling, or mid combat commands.
Pulse and Volt are tempting, but changing orders mid fight seem too good to pass up.
>>
The boys:
>>5409776
>>5407142
The parts:
>>5407148
>>5407151
Plus whatever you choose above.

You currently have Nine Parts and your golems can contain a maximum of five components. All of your existing golems are at their max.

> Build a golem
> Save your parts for later
>>
>>5416598
> Eep: A vocal unit that allows counterspelling, or mid combat commands.
> Save your parts for later
>>
>>5416615
How much do these new parts costs?
Anyway, replace one of the dakks on Warboss with a spot, should give him better rolls all around
Replace the bulk on Roomba with an Eep, so we get a counterspeller and ability to change tactics
Replace the wheelers on jitt with a spot and an eep, those two feel important too have on our mobile unit
>>
>>5416619

Going to lower the cost of spot here, I assume no one minds.

Spot, Eep, and Volt are two parts.

Pulse and Wark are three parts.

What would you like to do with the parts you're replacing? Cobble them together into a new golem I presume?
>>
>>5416636
Still me
>>
>>5416636
If the parts we replace become normal part points, than make a warboss clone and put him in our foundry.
I plan to promoting Warboss to be this floor's boss when we get the Magnesis Chamber since he has been our MVP, and using this new clone to replace him on the frontlines.
>>
>>5416644
You get back the components, not the parts they were made of, so in your example you'd have a Dakk, a Bulk, and two Wheelers. Not the worst golem in the world for being made of spares.

You can also keep components in reserve for later use, there will probably be components in the future that can use reserve parts for hotswapping or emergency deployment.
>>
>>5416656
In that case give the new golem an extra wheeler to get first strike and call him scrapper
>>
>>5416662
Let's tally that up.
2 Eeps: Four Parts
2 Spots: Four Parts
1 Wheeler: One Part

Total: Nine Parts, bringing you to an even zero. I'll cement it into reality later this evening if no one else objects.
>>
Actually there's an opposing vote

>>5416618

So in a few hours I'll tie break it (unless someone else votes) and then cement the results into reality, whatever they might be.
>>
Rolled 2 (1d2)

1: >>5416675
2: >>5416618
>>
File: olle-wedenmark-crab1.jpg (109 KB, 857x1005)
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Murk Wife
Strength: 2
Toughness: 2
Agility: 4
Health: 4

Combat Test Agility 9,8

Sleek Shell: Murk Wife automatically escapes all disabling effects
Ambush Predator: Murk Wife First Strikes on the first round of combat.
Bloody Rage: Murk Wife gains +1 to her combat tests for each HP she is missing.
>>
First Strike Round!

Defenders Attack

Trike Attacking Murk Wife!
Wheeler: Roll 1d10 (Strength 6), Murk Wife takes damage on 4 or less

Roomba Attacking Murk Wife!
Wheeler: Roll 1d10 (Strength 6), Murk Wife takes damage on 4 or less

Invaders Attack

Murk Wife Attacks Warboss!
First Attack: Roll 1d10 (Agility 8), Warboss takes damage on a 7 or less
Second Attack: Roll 1d10 (Agility 9), Warboss takes damage on a 8 or less

Summary
> Roll 1d10 for Trike
> Roll 1d10 for Roomba
>>
Rolled 1 (1d10)

>>5416985
Wait what.
Is this the crab's family coming for revenge?
>>
Rolled 5 (1d10)

>>5416988
Not with rolls like that she isn't.
>>
Rolled 3 (1d10)

>>5416994
Forgot one.
>>
QM, remember to roll for bulk's shield.
Since we had been forgetting their last gimmick of avoiding damage, might as well remember their new one
>>
Rolled 7, 53, 100, 13 = 173 (4d100)

>>5416997
Whoops, sorry about that.

Trike. Roomba. Warboss. Jitt.
Success on a 34+, 34+, 66+, 66+

Warboss could use that shield right about now.
>>
>>5416999
> 100
Well, that's worth a well needed double barrier in my book.

Feel free to toss a second roll for Roomba and I'll get the first proper round going before I sign up for the night.
>>
Rolled 3 (1d10)

>>5417007
Alright
>>
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Ava groaned. “Ah, there’s the trouble I expected. Something’s coming up out of the ocean...fast!”

Sand and seaspray shot up in a line, moving from ocean to shore to the door of the dungeon in the space of time it took Ava to finish her sentence. It lunged over the door of the dungeon, then lunged straight for Warboss!

Trike and Roomba sprang into action, somehow keeping pace even as the crustacean’s claws stabbed and slashed at Warboss, frantically shifting on his slower frame to avoid and deflect the strikes, firing bullets wildly with no hope of actually striking their target.

“I’ve never seen anything so fast.” Ava stared at the beast and it parried and blocked Roomba and Trike’s assault, using Warboss as an obstacle as it shifted and danced in and out of range, claws swiping and stabbing.

“It can’t keep it up for long. And then we strike back.”

Ava winced as the crab raked its claws across Warboss, an electric blue barrier popping and cracking under the pressure before staggering the fiend backwards. Trike took the opportunity and span in a hard circle, rear tire slamming into the monster. A spiderweb of cracks spread across her torso as it stumbled further back, bloody froth spilling from her mouth. Roomba blitzed past as well, clipping a leg and the monster darted back, twitching back and forth, visibly vibrating with energy even as it left streaks and dots of blood in its wake.

Ava leaned closer to the screen floating in front of her. “When did the Bulks learn to do that?”

The Coward rose his trembling hand. “S-s-software update. Sorry. The intensity is greater than expected though.”

“Warboss tends to exceed expectations.” The entity replied with a smile.

---
---Defenders Attack---

Warboss Attacking Murk Wife!
Dakk: Can’t Hit!
Bulk: Roll 1d10 (Toughness 3), Murk Wife takes damage on a 1.

Trike Attacking Murk Wife!
Wheeler: Roll 1d10 (Strength 6), Thud takes damage on 4 or less
Bulk: Roll 1d10 (Toughness 3), Murk Wife takes damage on a 1.

Roomba Attacking Murk Wife!
Wheeler: Roll 1d10 (Strength 6), Thud takes damage on 4 or less
Bulk: Roll 1d10 (Toughness 3), Murk Wife takes damage on a 1.

---Invaders Attack---

Murk Wife Attacks Trike!
First Attack: Roll 1d10 (Agility 10), Trike takes damage on a 6 or less
Second Attack: Roll 1d10 (Agility 11), Trike takes damage on a 7 or less

---Summary---
Murk Wife: 2/4 HP
Roomba: Wheeler 3X, Bulk 2X, Barrier
Trike: Wheeler 3X, Bulk 2X
Warboss: Dakk 4X, Bulk

> Roll 1d10 for Warboss
> Roll 2d10 for Trike
> Roll 2d10 for Roomba

Warboss just being boss, doing boss things
>>
Rolled 5 (1d10)

>>5417039
Go Warboss!
>>
>>5417039
I really want to make him the golem boss
>>
Rolled 5, 10 = 15 (2d10)

"Sir, did we forget the-"
>>
The ceiling slammed down abruptly, dealing another crushing blow to the crab fiend. It staggered back, just narrowly missing two walls that erupted out, nearly ending her.

"Ah, there's the modular landscape. A little late, but still working just fine."
>>
Rolled 10, 9 = 19 (2d10)

>>5417039
For Roomba
>>
>>5417142
Man, Roomba is on fire
>>
Rolled 3, 8 = 11 (2d10)

>>5417039
Go trike
>>5417144
Not really, we want low rolls for our golems and high rolls for our enemies
So roomba just screwed up
>>
>>5417144
>>5417373
Well, roomba is on fire. The issue : it's literal and not figurative
>>
Rolled 8, 10 = 18 (2d10)

Looks like Trike is wrapping this up.
>>
Roomba screeched toward the fiend, leaving streaks of rubber across the floor. At the last moment the monster leapt onto, then across the golem, easily dodging past the snapping jaws of the bulk, then pounced toward Trike.

Trike rushed forward to meet the crab, leaping into the air, twisting and spinning its body. Stone met shell with a sickening crack and the sea monster crashed to the floor. The entity chuckled as the dungeon floor opened up and let her slide into the darkness below.

"Well, that was simple enough."

"Hmm. A complication sir. She's dying."

"My power should be able to stabilize her. Why is she different?"

"Her physiology is completely foreign sir. The dungeon simply doesn't know what to make of her. We're going to have to consume or release her sir. The prisons will just have her fouling up the dungeon with her rot after a day."

"A disappointment, but her mana will be useful at least."

"I suspect we'll have better options in the future sir."

> Consume the Murk Wife and gain 8 mana
> Release her (wait, really?)
>>
>>5417565
> Consume the Murk Wife and gain 8 mana
We are having crab for dinner
>>
>>5417565
>Consume the Murk Wife and gain 8 mana
>>
>>5417565
> Release her (wait, really?)
Ok guys, she will invade in loop, giving us sparring dummy for our own corrupted humans.
>>
>>5417620

Or come back with allies.

Or... something else.
>>
>>5417620
But you see, with 8 mana I can promote Warboss to the position he deserves right now
>>
>>5417640
We, not I.
>>
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Beta meandered along the market street with a pocket full of silver coins clinking pleasingly. Some of it was honest, some of it less so, but all of it was hers now.

What a strange thought. Hers. What did truly belong to her? She had three sets of memories, Bert's, Ava's and Beta's, each with their own curious feelings to them, but only the newest ones, the ones she had personally made felt real, the other two were just pages in a scrapbook.

She shook her head, stopping to admire a macabre collection of statues in the middle of the marketplace. Odd choices...a woman being torn in half, entrails dangling, a man crawling on mangled stumps, face contorted with a scream. Odd choices.

"Just came out of the ground they say." A man behind a market stall called out. Beta turned and walked toward him.

"Out of the ground?"

The shopkeeper nodded. "Like they was trees! Just grew out. Strange as can be. Interest you in a charm to protect you? Good against sea beasts too!"

Beta handed over a silver coin for one of the necklaces little more than an ocean washed stone with a string through it.

"Sure. See you around."

What to do...she could actually focus on her mission and try to track down Meg's orphanage, it was apparently on one of the lower platforms set into the side of the great tree, but she hadn't gotten any further details.

Or she could go shopping. She had snagged an apple earlier, but her stomach was fairly empty, and the dungeon's idea of a sustaining meal was a lukewarm porridge. Good food, some new clothes, who knows she might find something useful for the dungeon too.

She glanced back toward the statues. Definitely something strange there...something strange and oddly familiar even.

> Track down the orphanage
> Go shopping
> Investigate these statues more
>>
>>5417687
> Investigate these statues more
The orphanage isn't going anywhere soon, but someone is probably buying these statues soon.
It's probably the location of a Gorgon dungeon or wild boss
>>
>>5417690
Yes...gorgons. Definitely gorgons. Definitely not other things.
>>
>>5417687
>> Investigate these statues more
>Try to guess if they aren't some dungeon extensions or guardians like our golems
>>
> Investigate these statues more

Beta turned back toward the statues. Something familiar, not in her memories, but Ava's. She returned to the nearest one, a young woman whose abdomen was being twisted to the point of tearing, mouth open in a perpetual scream. She knelt and parted a few persistent weeds. Sure enough the statue actually protruded up out of the ground directly, like it had been molded by giant delicate hands.

"Exquisite..."

Beta jerked toward the voice, a pair of too close eyes filling her vision. “Uh..hey.”

The speaker stepped back half an inch. “They are beautiful, are they not? Would you like to see more?”

Beta frowned. “Uh...sure. Lead on.”

The speaker, a spindly hollow faced man, eyes feverish with the light of madness, stepped away, moving in an erratic pattern, never in a straight line, always veering to the left or right. Beta followed, loosening knives in her belt. The speaker moved fast in spite of his movements being awkward and stiff, elbows flailing out awkwardly with every movement of his arms.

“Here...” The speaker led her down an alleyway. Well, if Bert’s memories were anything to go by this was definitely the strangest mugging she had experienced. He had? That was a little confusing. The speak halted by an ornately carved door, only slightly ruined by being a panopoly of violence and torture. “Enter...”

Beta paused for a moment to look from the door to the spindly man. “What’s in there?”

“A symphony! Glory for the eyes! Enter and be changed!”

Beta sighed. “I’ve got to get a better job.” She passed through the door.

Flickering torches lit the room. The walls were covered in lurid wallpaper, damned souls on the bottom reaching up toward a host of demons driving them ever further down. Painting covered every wall, with a sculpture in each of the distant corners. Her eyes were drawn to the paintings, each one a cacophony of colors and shapes that drug the eye from point to point, cutting reds, sickly greens, purple whorls that drug the soul down...and down...

>Roll 1d10 vs The Bleeding Eye Gallery (Wisdom 5). Beta takes damage on a 4 or lower.
>>
>>5418018
This feels like a dungeon trap, and that man an agent.
Whatever it is, it's inside the city, and we can probably use it as a scapegoat for our own disappearances.
>>
Rolled 2 (1d10)

>>5418018
Forgot to roll
>>
Does Beta get the fuck out of here?

> It's a god damn haunted art gallery, of course we're getting out of here

> Wipe the blood out of your eyes and get in there!
>>
>>5418053
> It's a god damn haunted art gallery, of course we're getting out of here
Come back with a party, don't be like one of the dumb adventurers we have in our prisons.
>>
Ah, Good Instincts actually kicks in here, making this a miss by the way. Just in case that changes your mind.

:)
>>
>>5418063
It's still only one person, and I don't know if there's an enemy here.
But I think we should wait for another anon to pitch in first.
>>
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I'll leave the vote open through my night, but I'm going to drop our updated Mana and Building sheet since that's where we're headed after this. Feel free to drop plans/votes on our next build phase, I assume it's not going be dramatically changed. (Beta proceeds to solo dungeon and bring home pile of core fragments)
>>
>>5418191
My plan is to build a magnesis chamber, upgrade Modular landscape and observation chamber
>>
>>5418053
>It's a god damn haunted art gallery, of course we're getting out of here
>>
>>5418053
> It's a god damn haunted art gallery, of course we're getting out of here
What you say.
My common sense is tingling; good thing we found a dungeon. We can anonymously tip our contracted dweller to wreck it and get the core back for us.
>>
“No.” Beta jerked away from the paintings, looking down at the floor, then back up at the ceiling, letting her eyes flicker across the room. No enemies. No other obstacles, just paintings that made her eyes twitch and head throb. And a hallway leading further in. That was a definite no as well. She hurried back out into the alleyway, finding it abandoned. Right, the dungeon needed to know about this.

---

Beta frowned as she sat on a chair the Modular Landscape had formed for her.

“Is he up there wanting a look at the stupid paintings?”

The wall in front of her shook, tiles raising and lowering until they spelled words.

YES.

“It was exactly fun getting a glimpse of the stupid things. Is that part of us? Another core fragment?”

LIKELY.

“That’s got to be a complete weirdo in there. The delvers are bringing us a load of thugs soon, right?”

YES.

“You going to send the delvers into that place?”

MAYBE YOU TOO.

Beta grimaced. “Probably trap central.”

SORRY.

Beta shrugged. “Build one of those voice units already, this is getting dumb.”

AGREED. The tiles rearranged. HINT HINT SIR.

The tiles jerked around roughly.

DUNGEON FIRST.

Beta sighed. “So that’s probably a ‘no’ on borrowing a couple hundred silver. Alright, I’m going to go give the delvers a heads up. See you later boss.”

---

A couple days passed in peace. As the sun was low in the sky on that second day Meg passed by the entrance to the dungeon and spoke tersely without turning her head.

“They’re coming tonight. Be ready.”

The entity grinned, shadowy form stretching to its full height, the entire dungeon moving restlessly with him from the ever moving arms of the Assembly Center to the tiles of the Modular Landscape and the belts of the Manufactory.

“We will.”

>>5418191

>Build things (See Image for Costs and Current Mana, make sure to say where it goes)
>Check Status/Ask Questions (Don’t be shy, shit’s confusing and I’ve been hilariously inconsistent in places)
>Consume a prisoner, we need more mana, now.
>Write in...
>>
>>5418574
>>Build things (See Image for Costs and Current Mana, make sure to say where it goes)
>>5418209
This plan.
Then move Warboss into the boss room, and replace one of his dakk with a spot.
What does barrier do? If they have the same effect as bulk, replace warboss' bulk with a eep.
>>
>>5418584
And how many parts we have? Depending on the answer I say we make a replacement golem for warboss' old place.
If we replace jitt's dakk with a spot, we would have spent 6 parts, but would have gotten one bulk and 2 dakks in spare parts, so we would only needs spend one more to get a dakk to have a baby warboss clone
>>
>>5418584
Barrier are like Temporary Hitpoints. They're burned before components are shed, so they're super good on golems.

>>5418587
You're at 15 parts. Quite the stash!
>>
>>5418612
15? We can make a bunch of changes with that!.
So also replace one of the wheel on jitt for an eep, and the other whell with a jitt, so it's ready for outside exploration.
Get a spot on warboss the second
Use the new two wheels to make a new golem with two bulks and another wheel and put it on the forge
On total it's 14 parts used I think
>>
>>5418625
Also, can we get a recycling facility, or as an upgrade for the assembly in the future?
>>
>>5418627
Sounds on brand for Golems, I'll add it to the list of future unlocks.
>>
We'll lock layout in thirty minutes.

In the meantime, could I get a D10?
>>
Rolled 5 (1d10)

>>5418666
Ok
>>
> 5: Brutal: The first time this golem deals damage each round, it deals one more.

You can reset the Magnesis chamber once per day to change it's effect to a new random effect. Changing which golem is present doesn't change the effect.

I'll give you a free reroll right now just for fun if you'd like.

> Reset the Magnesis Chamber and get a new bonus?
> Stick with your current bonus
>>
>>5418684
>> Stick with your current bonus
It seems to be a good enough one.
>>
>>5418684
>Stick with your current bonus
>>
You've decided to build the Magnesis Chamber . Which Golem do you want to place in the chamber?

> Warboss
> Roomba
> Trike
> Jitterbug
> A new golem we'll build from scratch.
>>
>>5418843
>> Warboss
He deserves it.
Unless we can't change golem parts when they become a boss, in which case replace one of his dakk with a spot
>>
>>5418843
>Warboss
>>
Sorry, haven't had much time, but

Feel free to post Golem build plans.

2&3 Cost parts in image.

>>5407148
One Cost Parts

>>5407142
Jitterbug and Warboss (minus Warboss's boost from the Magnesis Chamber)

>>5409776
Trike and Roomba

> Build a new golem
> Replace parts on the existing golems
> Build parts and put them into reserve (no really reason to do this, but you technically can)
> Do nothing (Not recommended)
>>
File: TwoAndThreeCostUnits.png (47 KB, 594x528)
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>>
>>5419233
>Eep, Dakk, Bulk
>Jitt, Eep, Bulk, Bulk
>Wheeler, Wheeler, Wheeler, Wheeler
>>
>>5419233
>> Replace parts on the existing golems
Replace one of warboss dakks for a spot, so it has higher rolls overall
Replace his bulk for an eep, the chamber barrier already does that
Replace jitt dakk with an eep
Replace jitt wheel with a spot
Replace jitt wheel with a jitt
That's 11 parts overall with some extras
make a new golem with 1 bulk and 3 dakks, put him where warboss was. With the spare parts it should cost us only 1 part
Make a new golem with 3 wheels and one bulk and put it on the upgraded Landscape, with the spare parts it should only cost us 2 parts
And that's 14 parts spent
>>5419305
You can't make a golem with 4 wheelers
>>
>>5419459
We, not you, I had just woken up.
>>5393084
Anyway, this is the post that says we can't stack 4 wheels, just in case
>>
>>5419305

Each component can only appear on a golem a maximum of three times, with an exception for multi-attackers like Dakk. There's a limit to how much power you can squeeze out of stacking lesser components.
>>
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Crusher. Enforcer:
Strength: 4
Toughness: 4
Health: 4

Combat Test Strength 9, 8 (Single target)

Throw out: Once per invasion Crusher can trigger a Strength 11 test to eject a unit from the current room to an adjacent room.

Hold Down: Once per invasion Crusher triggers a strength 11 test. On a success the target’s attacks are canceled.

Bloodlust: Whenever Crusher defeats an enemy his combat tests increase by one, to a maximum of three.

Hurl: Once per invasion Crusher triggers a Strength 11 test. On success he deals one damage to two separate targets.
>>
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Beef. Enforcer:
Strength: 4
Toughness: 4
Health: 4
Barrier: 2

Combat Test Strength 7, 6 (Single target)

Throw out: Once per invasion Beef can trigger a Strength 9 test to eject a unit from the current room to an adjacent room.

Bear Hug: Once per combat Beef triggers a strength 9 test. On a success Beef deals 1 damage and forces the target to attack only him.

Death Grip: If Beef succeeds at using Bear Hug he can choose to deal 1 damage and continue its effect instead of taking his turn.

Numb: Beef recovers 1 HP each round.
>>
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Rash. Apprentice:
Wisdom: 3
Agility: 2
Toughness: 1
Health: 3
Barrier: 1
Mana: 4

Combat Test: Wisdom 5 (Single target)

Fire Eater: Rash gains one mana for every target his spells hit above one.

Pyre: At the end of each round, enemies that Rash has dealt damage to die if they have only one HP.

Fireball: 2 Mana. Rash triggers a Toughness 8 test on all enemies.
>>
These guys are though.
We might lose for the first time in the quest.
>>
We'll see about it. We have a mighty roomba. They have no roomba. Clearly we hold tactical advantage
>>
Rolled 2 (1d2)

>>5419459 1
>>5419305 2

Tie breaking.
>>
While I assemble this, any suggestions on names for these three new golems?
>>
>>5420446
Loudspeaker
Beetle
Wheelie
>>
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Three new golems assembled. I went ahead and replaced the fourth wheeler with a Bulk, raise a fuss if that's undesirable.

Stats/Passives in the image.

I'm assuming we're going to have three golems in the first room (Modular Landscape), and three in the second (Forge), which goes where? You're also welcome to spread the golems out across multiple rooms.

Golems:
>Jitterbug (Mobile)
>Roomba (First Strike)
>Trike (First Strike)
>Ram (Counterspells, Mobile)
>Whistle (Counterspells)
>Corvette (First Strike)

Rooms between the entrance and your core:
> Modular Landscape (Repeating Trap)
> Forge
> Manufactory

Where do the golems go?
>>
>>5420466
I like it, I'll change the names
>>
>>5420475
Doesn't upgraded rooms have space for 5 instead of 3, or do traps room don't get that boost?
>>
>>5389551
And here's the post that mentioned that.
>>
>>5420554

Ah, that's true. Feel free to dog pile, although you'll still have one odd Golem out.
>>
>>5420563
Everyone in the first room and Jitterbug chilling in the forge.
>>
"Alright dumbass, shitstain, and Rash. Listen up."

The two hulking men glared at the comparatively smaller man, while the young mage watched attentively, his foot tapping away on the sand. The speaker continued, reloading a large crossbow.

"We take this place, we earn ourselves a god damn retirement, plain and simple. But it's a fucking dungeon! Don't fuck around with it! Get in there and take them down hard and fast. I've been eyeballing them from here, using the brains that I have and you don't to make a plan, so listen up!"

"Crush?"

"Yes dumbass, you'll get your fix. First things, there's something like five fuckers in there. Use those meathooks you call hands and throw a couple of them out of the room, the bigger the better alright? Rash, cut loose and just blow this shit up. Then just do your usual hold and punch routine."

"And keep throwing fireballs?" Rash shifted to his other foot, one finger twitching while the rest of him remained still.

"Exactly. Something looks shifty with the floor, watch out for bullshit. Any questions?"

Beef raised a hand. "Hungry."

"Any fucking useful questions?"

---

"All golems in position sir. Any last minute commands?"

> Maximize Hits
> Prioritize Caster
> Reduce Threat
> Write in (two words)
>>
>>5420671
> Prioritize Caster
>>
>>5420716

Rash isn't even going to get a cast off, is he?
>>
>>5420770
Not if I can make so.
What happen to my deer roomba if he's thrown out of dungeon?
>>
>>5420806
Technically it would be a one hit autokill. That feels a bit bullshit, so you can rest assured that the golems will only be tossed into squares they can validly be in.

Now the Jitt enabled golems...that would be pretty funny, since there's a fourth NPC standing out there who would suddenly be in the fight.
>>
Could I get a 7d100 for golem barriers? Trike, Roomba, Loudspeaker, Beetle, Wheelie, Jitterbug, Warboss.

Starting to think I need a shield breaker passive.
>>
Rolled 28, 93, 92, 88, 30, 13, 50 = 394 (7d100)

>>5420819
>>
Flipping the combat equations on their head, but everything should work out the same. Your goal when rolling in combat is to total up to 11 or higher, with opponent's stats reducing the number, and your combat test and roll increasing it.

So before a Bulk hit on a roll of 1,2 or 3. Now a Bulk hits on a roll of 8,9 or 10. Bigger numbers are better, which hopefully seems more sensible to everyone.


First Strike!
> Roll 1d10 for Roomba attacking Rash!
> Roll 1d10 for Trike attacking Rash!
> Roll 1d10 for Wheelie attacking Rash!

All attacks hit on a 5 or greater.
>>
Rolled 10 (1d10)

>>5420851
Go wheelie, style on them!
>>
>>5421000
And with the new rule, he has done it.
Good job new guy.
>>
Rolled 10 (1d10)

>>5420851
Rolling for Trike
>>
>>5421170
Looks the veteran isn't letting the newbie outdo him
>>
Rolled 8 (1d10)

Roomba, I choose you
>>
>>5421213
And all of our wheel lads have done it.
Rash is on 1 health
>>
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Rashad reflected on the life decisions that had led him to this point in his life, delving into an untamed dungeon. Getting expelled for being caught with the dean’s wife had probably started it all. He idly wondered if the Dean would ever catch on that his third child wasn’t. He’d tried mercenary work of course, found it horribly messy, and violent. He was a pyromancer not a god damn sellsword. Unfortunately his line of work had two callings, research, which was only available to the educated, and explosive battlefield violence, which was unsurprisingly available to everyone.

And here he was. Two blocks of meat in front of him, a steady stream of silver to stand behind one of them and play with a mote of fire and look bored, which took no exaggeration to pull off, threatening a shopkeeper could take a surprisingly amount of time with all the insinuations, begging and pleading going on. He stifled a yawn and glanced around, were these things guardians? They hadn’t even mo-

“Guh!” Breath ripped out of him, stone encased tire slammed deep enough into his gut to force his dinner to his throat. His knees bent as something else bashed them from behind, knocking him to the floor, barely catching himself on his hand. Focus, focus, eyes up, shit! A tire filled his vision, roaring toward his head like the unprotected melon it was. His shield spell triggered, finally, and the tire, and the golem it was attached to, ricocheted off harmless. The two idiots who were supposed to protect him were flailing at the golems.

Ok. Ok. Cast a spell. Remember your classes, recite the chant, call the mana, shape it into glorious flame-

BRRRRRRRRRRRRRR!

“Aggh!” He screamed, staggering backwards, clutching his head, nascent fireball reduced to a shimmer in the air. The fuck was this place’s problem!?

---

Battle Status

Golems:
Trike: Bulk, Bulk, Wheeler, Wheeler, Wheeler
Roomba: Bulk, Bulk, Wheeler, Wheeler, Wheeler, Barrier
Wheelie: Wheeler, Wheeler, Wheeler, Bulk
Loudspeaker: Eep (Used), Dakk, Bulk, Barrier
Beetle: Jitt, Eep, Bulk, Bulk, Barrier

Invaders
Beef: 4 Health 2 Barrier
Crush: 4 Health
Rash: 1 Health 2 Mana

Reserve:
Jitt: Wheeler, Wheeler, Dakk, Bulk, Jitt
Warboss: Bulk, Dakk, Dakk, Dakk, Dakk
>>
"Sir, with the Eep units on the field sir we can issue new commands midbattle. Anything new to tell the Golems?"

>Nothing at this time
>Issue a new 2 word command (Write in)


> Trike Rolls 2D10 to attack Rash! (+2,+6)
> Roomba Rolls 2D10 to attack Rash! (+2, +6)
> Wheelie Rolls 2D10 to attack Rash! (+2, +6)
> Loudspeaker Rolls 2D10 to attack Rash! (+1, +2)
> Beetle Rolls 2D10 to attack Rash! (+6, +2)
>>
Rolled 3, 1 = 4 (2d10)

>>5421477
>Issue a new 2 word command (Write in)
Maximize hits
Rash is basically a goner now
Rolling for Trike
>>
>>5421477
>Maximize hits
>>
Rolled 2, 9 = 11 (2d10)

>>5421477
Rollin for my sweet roomba
>>
Rolled 2, 1 = 3 (2d10)

>>5421477
Rolling for Loudspeaker
>>
Rolled 7, 7 = 14 (2d10)

>>5421477
Rolling for Wheelie to pop a cool wheelie
>>
>>5421604
>Double 7s
Yep, Wheelie is a showman.
>>
Rolled 9, 9, 5 = 23 (3d10)

>>5421481
Miss
>>5421563
Hit! Rash is down!
>>5421603
Miss
>>5421604
Miss (bonuses were adjusted because of new target)

Rolling Beetle (+3), Crush(+9), Beef(+7)
>>
Rolled 2 (1d10)

>>5421843
Hit vs Crush! Hit vs Trike! Hit vs Roomba!

Aside, your targets have identical stats, so your golems will just target randomly, which given your enemies probably isn't what you want

> Modular Landscape Rolls 1D10 to attack Crush (+5)
>>
>>5421856
+7 on the Modular Landscape actually.
>>
>>5421856
It's ok, if Eep is alive next turn we can just give a new order
>>
Rolled 3 (1d10)

>>5421856
Roll didn't go
>>
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Crush walked through the fracas, disdain written across his face. Golems roared around the room, strafing and bashing helplessly at him. It was not an unfamiliar feeling the flailing of the helpless on his body. What were his instructions? Find the largest enemy and remove them from the battlefield. Simple. His eyes tracked one of the largest golems across the battlefield, impassively watching as it reared up and slammed the pyromancer’s apprentice into the ground, once, twice, three times, helpless body sliding into an opening in the floor. Useless.

He grabbed the golem, still bloody from its work, and heaved it above his head. Wheels span uselessly, clamps reached out and tried to crush his arms. Hah! Useless! He walked across the battlefield, and hurled the golem out of the first chamber, barely noticing as a pillar launched from the ceiling, missing him by inches. Useless. Beside him Beef hurled another golem out of the room.

Then a lone shot rang out, ripped a ribbon of skin from his shirtless chest, a curtain of blood slowly forming. The golem, little more than a bulky shell with some odd equipment, flexed its useless snapper at it. He lifted a finger, pointing at the golem.

“Crush!”

---

Battle Status

Golems:
Wheelie: Wheeler, Wheeler, Wheeler, Bulk
Loudspeaker: Eep (Used), Dakk, Bulk, Barrier
Beetle: Jitt, Eep, Bulk, Bulk, Barrier

Invaders
Beef: 4 Health 2 Barrier
Crush: 3 Health
Rash: DOWN

Reserve:
Jitt: Wheeler, Wheeler, Dakk, Bulk, Jitt
Trike: Bulk, Bulk, Wheeler, Wheeler, Wheeler
Roomba: Bulk, Bulk, Wheeler, Wheeler, Wheeler, Barrier
Warboss: Bulk, Dakk, Dakk, Dakk, Dakk
>>
Ava winced. "The bulks can't even touch those two. We're counting on the Modular landscape for most of the damage. Any new orders sir? The modular landscape attacks at random, but we might be well served by focusing on one of them.

>Continue current strategy
>Issue new orders (write in, two words)

> Wheelie Rolls 1D10 to attack ???! (+2)
> Loudspeaker Rolls 1D10 to attack ???! (+3)
> Beetle Rolls 1D10 to attack ???! (+2)
> Modular Landscape Rolls 1D10 to attack Crush (+7)
>>
Rolled 5 (1d10)

>>5421888
>>Issue new orders (write in, two words)
Focus crush
Move Jitt to reinforce
Rolling for Wheelie
>>
Rolled 6 (1d10)

>>5421888
Rolling for Loudspeaker
>>
>>5421886
>>5421895
+1 support, also make Trike and Roomba rejoin the fight too if possible
>>
>>5421948
They don't have jitt, they can't move around.
Maybe we should change one of their two bulks for a jitt
>>
>>5421952
Nah, we shouldn't sacrifice their defense for mobility, their charm is being moving wrecking balls of terror kek.
However we should upgrade the forge or go deeper in to the ground to get extra slots, that way we can give to all golems a Jitt so they can relentlessly pursue anyone that somehow manages to get past the first rooms.
>>
>>5421948

Roomba and Trike aren't mobile...but Jitterbug is.

> Send in Jitterbug
> Keep Jitterbug in it's current location.
>>
>>5421956
Level 3 upgrades are locked, I think we need to go to a deeper level to get access to it.
So we need to stockpile mana. Question is, do we build more traps first or just rush the tech tree?
>>
>>5421967
>> Send in Jitterbug
Go scout!
I wonder what that guy you said is waiting outside is doing. Is he some sort of lifeline or alert if the team goes down?
>>
>>5421967
> Send in Jitterbug
>>
>>5421967
>Jitterbug
>Jitterbug
>Jitterbug
>Jitterbug
>>
Rolled 8, 9, 7, 5, 2 = 31 (5d10)

>>5421888

> Rolling Beetle, Modular, Crush, Crush, Beef
>>
Rolled 1 (1d2)

> Loudspeaker takes two hits, First on Bulk
> 1=Eep, 2=Dakk

>One hit on Crush, Beetle only hits a 9 or 10
>>
>>5422686
Correction, Loudspeaker has a barrier. Get fucked invaders.
>>
It seems we need to invest on more agi and wisdom parts, we are too far in toughness and strength and the Brothers focus on those stats.
>>
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>Two hits on Loudspeaker!
>One hit on Crush!
>Beef Barely Misses with Bear Hug!

Crush thundered through the room as golems mobbed him, tires and frames colliding uselessly against his body. Floor tiles twisted underfoot, rolling and shifting as they pulsed in different colors, but it didn’t matter. Even as the walls slammed onto him, staggering him briefly and leaving him with welts and a bloody nose it didn’t matter. That little piece of shit scampering away had bloodied him! No one bloodied him! He closed the gap in just a few bounding steps, stepping over Beef as he failed to catch the little golem, then Crush tackled the golem to the floor.

He heaved the golem up over his head and slammed it down onto the ground! Once, shattering a crackling blue barrier, twice shattering the thicker shell protecting it. He lifted it for a third strike, then something plowed into him, doing no real damage, and the golem scampered away on tiny legs like a spider. Another golem? He stood shaking with anger, front slick with blood. Everything would be crushed. Everything!

Battle Status

Golems:
Wheelie: Wheeler, Wheeler, Wheeler, Bulk
Loudspeaker: Eep (Used), Dakk
Beetle: Jitt, Eep, Bulk, Bulk, Barrier
Jitterbug: Wheeler, Wheeler, Dakk, Bulk, Jitt

Invaders
Beef: 4 Health 2 Barrier
Crush: 2 Health
Rash: DOWN

Reserve:
Trike: Bulk, Bulk, Wheeler, Wheeler, Wheeler
Roomba: Bulk, Bulk, Wheeler, Wheeler, Wheeler, Barrier
Warboss: Bulk, Dakk, Dakk, Dakk, Dakk
>>
> Wheelie Rolls 1D10 to attack Crush!(+2)
> Loudspeaker Rolls 1D10 to attack Crush! (+3)
> Beetle Rolls 1D10 to attack Crush! (+2)
> Jitterbug Rolls 3D10 to attack Crush! (+1,+2,+3)
> Modular Landscape Rolls 1D10 to attack Beef! (+7)
>>
Rolled 9 (1d10)

>>5422700
Wheelie
>>
Rolled 2 (1d10)

>>5422700
Loudspeaker
>>
Rolled 3, 7, 4 = 14 (3d10)

>>5422700
Jitterbug
>>
Rolled 1 (1d10)

>>5422700
Beetle
>>
Rolled 5 (1d10)

>>5422700
Modular Landscape
>>
Rolled 7, 5, 9, 4 = 25 (4d10)

>>5422701
Hit!
>>5422717
Miss!
>>5422754
Miss!
>>5422756
Miss!
>>5422774
Hit!

Rolling Crusher and Beef's attack on Jitterbug!
>>
>>5422947
Crusher goes down this round and now we only need to deal with beef.
This is going to take a few rounds if he doesn't run away.
>>
Rolled 1, 2, 2, 4 = 9 (4d4)

>>5422947
Jitterbug takes 3 hits, the first lands on Bulk, the next two...
>Wheeler, Wheeler, Dakk, Jitt
>>
His mother had given him the name Mathew, although he hadn’t used it in years. Ratface wasn’t the best moniker, but he made it work. He lifted his crossbow, considering the enemies inside, then lowered it as golems mobbed Crusher. God damn idiot, flailing around, not even bothering to dodge. What good were all those muscles when you didn’t use them right? He winced as a golem flew through the air, slamming its front tire directly into the idiot’s face, reducing it to a shattered bloody mess. Moments later a pillar of stone slammed down onto the hulking enforcer. When it rose back up nothing remained.

Gods, the boss was going to be pissed. Crush was an idiot, but he was a useful idiot. He shouldered the crossbow and started walking back. Better get the bad news over with.

---

Battle Status

Golems:
Wheelie: Wheeler, Wheeler, Wheeler, Bulk
Loudspeaker: Eep (Used), Dakk, Bulk, Barrier
Beetle: Jitt, Eep, Bulk, Bulk, Barrier
Jitterbug: Dakk, Jitt


Invaders
Beef: 4 Health 2 Barrier
Crush: DOWN
Rash: DOWN

Reserve:
Trike: Bulk, Bulk, Wheeler, Wheeler, Wheeler
Roomba: Bulk, Bulk, Wheeler, Wheeler, Wheeler, Barrier
Warboss: Bulk, Dakk, Dakk, Dakk, Dakk

Both hits landing on Wheeler was a pretty powerful stroke of luck, it denied you a single +1 attack
>>
Triple round! Three rounds at once or we’ll be here all week!

> Wheelie Rolls 3D10 to attack Beef!(+2)
> Loudspeaker Rolls 3D10 to attack Beef! (+3)
> Beetle Rolls 3D10 to attack Beef! (+2)
> Jitterbug Rolls 6D10 to attack Beef! (+2,+3)
> Modular Landscape Rolls 3D10 to attack Beef! (+7)
>>
Rolled 9, 9, 8 = 26 (3d10)

>>5423920
Wheelie
>>
Rolled 6, 5, 9 = 20 (3d10)

>>5423920
Louspeaker
>>
Rolled 4, 10, 6, 4, 9, 4 = 37 (6d10)

>>5423920
Jitterbug
>>
Rolled 9, 4, 6 = 19 (3d10)

>>5423920
Beetle
>>
Rolled 1, 4, 9 = 14 (3d10)

>>5423920
This landscape sucks.
>>
Rolled 1, 3, 1, 10, 6, 9 = 30 (6d10)

>>5424145
That's the worse it's rolled all fight, I think you hurt its feelings.

Just for fun, let's see how Beef did in his final moments.
>>
File: Prisoners13.png (22 KB, 659x324)
22 KB
22 KB PNG
The conclusion was inevitable, but the last invader, silent to the very end, took a startling amount of time to go down. Bullets from the Dakks, repeated strikes from the Wheelies, then finally Jitterbug impaling the monster of a man against the wall before the ceiling slammed down and finished him off. A few golems had been wounded in his final struggles, but nothing disastrous.

“A picture of excessiveness.”

“He’s ours now sir. What should we do with the three of them?” Ava blinked. “Oh, and the prisoner Gregor is about to expire in his current location sir. Should we swap him out with someone in Observation?”

Current Prisoner Slots

Core Room
2/2 Slots Open. Consumes 1 Prisoner Value each day and gives 1 Mana each day.

Observation
0/2 Slots Open. Produces 1 daily Mana per level of prisoner, capped at level 2.

Manufactory
1 Slots Open. Consumes 1 Prisoner Value each day and gives 100 silver each day.

Assembly Center
1/2 Slots Open. Consumes 1 Prisoner Value each day and gives 1 Part each day.

Gregor. Prisoner Value 1/8
> Leave him where he is to be spent
> Check him for soul breaks before we do anything
> Swap him with a prisoner in observation

Rash. Prisoner Value 12/12
> Consume for 6 Mana
> Imprison in the Core Room
> Imprison in the Manufactory
> Imprison in the Assembly Center
> Write in (Shift other prisoners around, release him)

Beef. Prisoner Value 16/16
> Consume for 8 Mana
> Imprison in the Core Room
> Imprison in the Manufactory
> Imprison in the Assembly Center
> Write in (Shift other prisoners around, release him)

Crush. Prisoner Value 16/16
> Consume for 8 Mana
> Imprison in the Core Room
> Imprison in the Manufactory
> Imprison in the Assembly Center
> Write in (Shift other prisoners around, release him)
>>
>>5424577
>>5424013
>>5424028
>>5424072
>>5424145
Hey i just got an idea, let's infect Crush and Beef with the fungus, with the three infected we could turn the core room into a fully fledged hive in no time and having a bio-hazard, monster spawning point, surrounding our core sounds like one hell of a defense, also the monsters obey us like the golems and unless i got the wording wrong, said monsters will cost no mana or resources on our side (maybe), and if the infection advances enough on them or they die, we could possibly rise the three brutes as cordyceps "zombies"
>>
>>5424589
Let's fungin go.
Also, I follow a bit from far away...
>Deploy a scouting golem if we have to kick the thug's chief ass
>Else, create asap a scout golem to bring back the chief by the neck's skin
>>
>>5424589
+1 let's get the BIG zombies. These guys don't have much in the way of mental faculties to be that useful outside anyway
>>
>>5424577
And on another note, i would also like to put the piromancer and the bug summoning imp in the cells, (if it's okay whit everyone), i mean, their magic could be useful if we get to control them trough soul break.
Actually... if the bugs stay after being summoned and do not disappear, we could even use them to feed the hive so it grows faster, or simply infect them to form a legion of all devouring fungi spreading bugs...
>>
>>5424577
> Check him for soul breaks before we do anything
> Imprison in the Assembly Center
> Imprison in the Core Room
> Imprison in the Core Room
And try to infect the big guys
>>
>>5424589
I'd much rather we not infect 32 mana worth of a prisoner with spores. If we're going to infect anyone it should be Gregor, and we should put him outside the Dungeon so he can grow a mushroom forest in front of the entrance.
>>
>>5424611
I think they don't stop generating mana, the big guy isn't still giving it to us?
>>
>>5424589

“Ava, could we use our fungal prisoner, and the two melee invaders to set up a defensive hive in the core room itself?”

Ava paused for a moment, status screens coming into view around her. “It would be fairly tough sir...the dungeon, owing to its nature as a Golem floor, is very clean, very low on organic material, and very low on humidity, even with the nearby ocean. I think the layer of mildew in Observation is about as bad as it’s going to get. Even in say a Kobold floor I’m not sure it would work, the spawn type of a dungeon floor enforces heavy restrictions on what sort of creatures can flourish in it.”

The entity frowned. “That’s disappointing.”

“Sorry sir. It’s not a bad idea though. We do have some options...we could expend some mana, ten points, and shift the entire dungeon backwards, creating a large chamber in front of the dungeon and place the hive there. It would be separated from the dungeon proper, so it could thrive properly. I could even arrange a flow of water through it to keep it properly moist.”

“This intermediate floor, invaders who fell in it would die properly, correct?”

“Yes sir, it wouldn’t be a formal part of the dungeon. Anyone who died would be immediately consumed by the fungus, further fueling its own growth. We’d have some measure of control over how it grew, as well as the behavior of any creatures it produced, but it would be far from exact.”

“Could we set up these hives in multiple locations?”

“It’s possible sir, there are probably idea locations in the dock district in the city, or dark caves in the wilderness surrounding the city.”

Hopes that helps inform the discussion
>>
>>5424610
> Check him for soul breaks before we do anything

Roll me 3d10. Anything 3 and under triggers a break, up to 2 breaks. Feel free to roll 2d20 for each one immediately after.
>>
>>5424646
Well, I'm changing my vote to
>>5424610
> Check Adrian (not Gregor that one was the Ava Simp we realease) for soul breaks before we do anything
> Release Adrian, since he has a break that makes him hang around the dungeon debuffing invaders
>Imprison Rash on the Core for more breaks
>Imprison Beef on Observation
>Imprison Crush on observation
>>
Rolled 2, 4, 8 = 14 (3d10)

>>5424650
>>
Rolled 14, 6 = 20 (2d20)

>>5424653
>>
>>5424615
>>5424611

On the topic of infecting prisoners with spores, with the exception of the original prisoner, the infection will 'kill' them eventually, reducing them to fungal zombies. You don't really know the time table though.
>>
>>5424654
Shit, sorry, 2d40, expanded the break table.
>>
Rolled 7, 33 = 40 (2d40)

>>5424663
Well, I'm probably voting to realize him anyway, killing him feels like wasting his despair 2
>>
>>5424665
7 is despair isn't it?
Adrian is going to be the saddest person in existence
>>
>>5424666
These rolls are for Mutters, Adrian is maxed out on breaks at 2. You'll be able to push further at floor two. Sorry, for the confusion, wrote the wrong name on my notes

> 7. Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours.

> 33. Deepling: Unit becomes crab like, developing a thick carapace.
>>
>>5424646
Shame, though the external hive at the front isn't bad either, could it be possible to unlock a "fungal" floor, or a fungi compatible one as we recover core fragments?

>>5424655
So, we get some mana and two fungal walls of muscle under our control?, sounds good, also we could leave them on the core room as guardians considering their high toughness and strength, they would make an awesome last line of defense.
>>
>>5424688
> 7. Host: Unit now contains a dungeon unit. Provides sensory data, the unit can emerge on command, killing prisoner is optional. Unit remains operational for up to 24 hours.
Wait, so where's Adrian? Did we never release him to make use of despair 2?
Anyway, since mutter is at the assembly, we should replace him with one of the strong boys and putthe other one there too for maximum parts. Put mutters on observation with Rash too, and release Adrian to make use of
> Despair Rank 2: Unit is filled with a profound sorrow and belief in the dungeon as a harbinger of the end times. Even if released this unit will linger around the dungeon, screaming prophecies of doom at passerbys and invaders both. The intense conviction of these statements is oddly unsettling, invaders who fail a Wisdom 10 test suffer a -2 penalty on their first roll of the dungeon.
>>
>>5424711
Doomsayer Adrian is still chilling in Observation. You can absolutely release him if you'd like.
>>
>>5424688
>Deepling
Let's create a fungi-crap.
>>
Do you want to spread the fungal infection to one or more prisoners? The fungal infection will slowly spread through their body, granting the following four effects on an unknown timeline. Note that prisoners cannot provide mana when they reach the end of stage four and die.

Initial Infection: The dungeon acquires basic sensory data from the victim, such as location, temperature, humidity, loss of HP, and illness. Particularly strong lights and sounds will also be detected.
Stage One: The dungeon acquires full sensory data from the victim. The fungus can now spread outside of its host, and provides a slow but potent regeneration to its victims.
Stage Two: The infection has reached the brain of the host. The dungeon can now exert mild levels of control on them.
Stage Three: The infection has replaced the brain of the host. The dungeon now has full control over the victim.
Stage Four: The victim loses health/prisoner value each day, eventually resulting in death. The corpse immediately becomes a Fungal monster under the control of the dungeon.

> Infect All Prisoners. Fungus must grow.
> Infect Crush and Beef. Fungus must be strong.
> Infect Rash and Mutters. Fungus must be smart.
> Infect Adrian. Fungus must be sad?
> Write in. Fungus must infect some particular arrangement.
>>
>>5425196
> Write in. Fungus must infect some particular arrangement.
>No one, part and mana are more important than fungus
>>
>>5425196
> Infect Crush and Beef. Fungus must be strong.
Core guardians let's go!
>>
>>5425196
Leaving this open until I tiebreak it or it gets tie broken.

On to the question of Adrian the Doomsayer.

> Release the Doomsayer!
> No, he's more useful as a prisoner.
>>
>>5425220
Supportin' Crush and Beef infection.
The fungus must grow.
>>
>>5425889
> Release the Doomsayer!
>>
Sorry about the slow pace, been busy.

Last wrap up question:

Do you dispatch your mobile units after the person who didn't enter your dungeon?

> Take him out
> Let him run
>>
>>5426330
>> Take him out
>>
>>5426330
> Take him out
>>
Locking:
> Release the Doomsayer!
> Infect Crush and Beef. Fungus must be strong.
> Crush and Beef Imprisoned in Core Room
> Rash Imprisoned on Assembly Center
> Mutters broken, still tied between making him a Host or starting him down the path of Mr. Crabs.

"What mobile units do we have left? There was a fourth human, I want him."

Ava nodded. "Jitterbug is in shambles, but Beetle is still in good shape. Deploying now sir."

The golem jetted out of the entrance of the dungeon, sand scattering in its wake. The entity squinted at the grainy grayscale image being transmitted back.

“Is this how the golems see?”

“Most of the models, yes. The Dakks have slightly better imagery, although it’s geared heavily toward target tracking. The Spot models will provide much clearer imagery, at much higher distances. In the dungeon all models are augmented by the core’s sensory data, so clear navigation tools are rarely useful on the models who aren’t designed for excursions on their own.”

The entity frowned. “No visibility of the runner.”

The beetle vaulted over a shelf of rock and swiveled slowly from its vantage point.

“We’re getting fairly close to the city sir...it’s dark, so the risk of being spotted isn’t too high, but it is present. I don’t believe the target could have made it back to the city yet so he may be lurking, trying to avoid us.”

“An ambush has the highest odds of success...and the highest odds of being spotted by someone in the city.”

The Coward coughed. “But hunting here in the dark, while unlikely to succeed, costs us nothing on failure. I like those odds.”

> Wait in the outskirts of the dock district and ambush the runner on his return.
> Hunt for him in the surrounding areas and avoid the city
> Write in
>>
>>5426673
>> Wait in the outskirts of the dock district and ambush the runner on his return.
>>
>>5426673
>Wait in the outskirts of the dock district and ambush the runner on his return.
>>
>>5426673
> Wait in the outskirts of the dock district and ambush the runner on his return.
And I'll change my vote to make mutters a crab.
>>
>>5426847
>> Hunt for him in the surrounding areas and avoid the city
Meant to vote for this
>>
> Wait in the outskirts of the dock district and ambush the runner on his return.

"We'll lay in wait in the city itself."

"Very well sir."

Roll 1D10+5
>>
Rolled 7 (1d10)

>>5426970
>>
The golem surveyed the outermost buildings of the city. The sprawling dock district had no walls or discreet city limits, just progressively sparser shanties, warehouses and sweatshops. Beetle nestled in between a rundown warehouse and a sweatshop where tired looking women were sewing.

"I hate waiting." The Coward moaned.

"Shush, we're trying to focus. We get one shot at this." Ava watched the feed closely. "I think I see him sir."

The entity nodded increasing power to the Jitt component. Yes, there was the runner... sneaking back, looking around furtively. Any moment now...

A crowd of haggard women wandered out of the sweatshop.

“Viewpoint’s blocked sir, we’re losing him...”

Beetle roared, blue flame pouring from its exhaust, shooting forward.

The Coward stumbled up. “No! No! You’ll hit them! We’ll be discovered!”

The heavy clamps of the Bulk shot down, throwing the golem up into the air. The women turned toward the sound of stone on dirt, blinking confused, as something blurred in their vision and vanished. Beetle soared over their heads, landed in a hover on the other side and slammed directly into the invader who thought he had escaped, catching him in the vice grip of Beetle’s Bulk unit.

The entity watched impassively as the man beat on the golem with his hands, shouting profanities. The golem kept up its relentless push, taking him all the way back to the dungeon entrance itself.

“What’s the plan sir? Or are you just going to toy with him?”

> Plow him straight into the ocean and drown him in the depths (Kill him. Auto success)
> Engage him in combat, then drag his dying body into the dungeon (Gain Dying Prisoner if succeeds)
> Engage him in combat but avoid hurting him and try to drag him into the dungeon. Difficult. (Gain Health Prisoner if succeeds)
> Talk to him...write in?
> Write in?

Target is Level 2, Agility/Wisdom at 2, combat bonus of 7 (agility), no relevant passives
>>
>>5427058
> Talk to him
"You can either come willingly in the dungeon or we'll drag your beat-up corpse. First option grant you equal footing negotiation, second grant you best use of you as a resource, according to us.
When it fails,
> Engage him in combat, then drag his dying body into the dungeon (Gain Dying Prisoner if succeeds)
>>
>>5427058
> Plow him straight into the ocean and drown him in the depths (Kill him. Auto success)
Fighting or negotiating is going to get us discovered
>>
Rolled 1 (1d2)

>>5427190 1
>>5427273 2
>>
Beetle jerked to a halt, disengaging its passenger. The voice that crackled out of the golem was a bit fuzzy, but captured the entity fairly well.

“Surrender and you will be allowed to negotiate, but even your corpse can serve.”

The invader raised a crossbow. “Yeah, fuck off.”

>Beetle rolls 2d10 (+3,+6)

Combat Reminder. Rolls are D10 + Attack Bonus - Defenders Stat. 11 or more is a hit, so effectively each point of Attack Bonus is a 10% chance to hit, and each defensive stat a defender has is -10% to hit.
>>
Rolled 7, 10 = 17 (2d10)

>>5427419
>>
Rolled 1 (1d10)

>>5427447
Ratface dodges the snap of the Bulk, but takes the Jitt charge to the face. He strikes back but will he survive the next round for it to matter?

> Beetle rolls 2d10 to attack! (+3, +6)
>>
Rolled 10, 5 = 15 (2d10)

>>5427570
>>
Hey y'all, slammed with life at the moment, going to call it on the current thread and start up another when life eases off.
>>
>>5429327
Good luck



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