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First thread :
https://suptg.thisisnotatrueending.com/qstarchive/2022/5310562/
Last thread :
https://suptg.thisisnotatrueending.com/qstarchive/2022/5379770/

You are Sidridijika [The Harbringer of Miracles] the white Magus, a crystal dragon. A young one, hatched in the early spring four months ago. Not a wyrmling anymore, but still far from adulthood.
Your defining features are your Arcanic affinity; the legacy of your draconic ancestor, your Presence; inherent to your crystaline blood, and Strategy prowess, developped since you are an hatchling thanks to a cabinet filled with miniatures of soldiers from all the world's armies and a book detailling their forces and weaknesse; gifted reluctantly by your Mother.
You started a conflicting relationship with your litter. However, circumstances made you closer as you had to team up to survive the dreaded dragon hunters, which killed Father. Now you only have your prized crystal necklace as a memento: an extraplanar space you can fill with your own things, allies, or even unwilling enemies after an arcanic push.
What about Mother? Well, let's not talk about Mother.
Now you have bounded as a pack with Verthicha (The Mountain), the hard headed and tough fighter emerald dragon, Throdenslemoni (Of Many shapes), the cunning and tinkering Amethyst dragon and Wanotreyxkaiv (The Princess), your favorite, alchemy-gifted, fighting-deficient, mind-reader favorite sister.
You luckily found really fast a location suitable for a lair worthy of your Pandraconium : a fallen dwarven hold, invaded with skavens, home of a Griffin and her cubs, which now have left the nest.
You drive out most of the skavens, with the help of chaos warrior you tricked to fight for you until their death, and nearby humans lead by a knight named Hector, then become friend with the monster of the third floor.
You are slowly tuning it to your taste and need, with the crafting of the three-moon astrolabus and Ligth staff, boosting your divination and magical prowess.
>>
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Hector tamed one of the griffin cub, named it Vaillant, and went on his own adventures while your larder was filled to the brim.
You then acquired your first inhabitant, an human girl named Agathe you healed from a condition crippling her mental abilities.
Troubling your new calm, an elven squad was swiftly disbanded before a whole army came knocking at your door. The elven prince made diplomatic excuses, giving you elven runes secret and tutelage of a dragon which conduct the name-granting ceremony.
In the meantime, Hector put himself in deep trouble and you mounted a rescue operation. Using your draconic knowledge, you gift him a scale, turning him into your Guardian.
Similarly, Throdenslemoni recruited a cunning elve named Edwyrd, and Wanotreyxkaiv is taking care of a wandering broke noble woman, Gwendoline, hoping to recruit her.
After multiple more troubles, luck's tide turn and Hector, now fitted with runic gear, legacy of a long-dead king, is turning into an unstoppable force.
He is now leading a squad of knights, big enough to split in two, and his feats of arms already granted him the rank of Banneret.
Your food production chain is started, with a handfull of farmers that moved in with cows, grain, and field tiled by Verthicha.
On an attempt to learn how to craft Hector magical gear, you found an old dwarven runemaster, Borri Ironbrow, that moved in your hold to teach you his ways.
Under the guidance of your dwarven master, you learned how to harvest the magic made liquid of the second floor's fountain. It is currently empty of fixative, but that will regenerate over time.
Your master proceed on rediscovering the long-lost secret of hold guardian with the help of his smith friend Urist.
On a visit to the King Under The Mountain, to try and strike an alliance, you discovered the dwarven elite has falled to chaos. After a stressful evasion from the heart of the mountain, mix of crippling failures and overwhelming successes (as usual), you found an orichalcum smith, Thurmoum, and a dwarven child, Krav.
Trying to cleanse the King once in safety, you were yourself attacked by the chaos force binded to him. Regrouping with Hector's bard Guillot, a powerfull Minstrel, you are working to dispel chaos shackling your soul.
>>
Opening your inner eye, trying not to panic, you channel your light magic. Gathering power from the sun under the lense of your new scepter, laying low, with Guillot's music acting as railing to your mana.
The shackle bite in your soul while you tried to cleanse the King. You're closer to become the two headed putrescent abomination of your nightmares than you've ever been. No pressure.
>Critical success
First, you use the light magic to encase the demonic essence. No more dodging. Then, you progressively crystalize the magic. All of this happens in the invisible realm, but you feel the shadows hissing as they dissipate under the metaphorical crystallization.

The day was long, but you're out of trouble, for now. Time to plan your future move...
>Do you keep Guillot around?
>What do you want to do?

Also, 1 anon roll me 1d100 !!!FUN!!!

Next posts will be Knightpostin' and Guardianpostin'
>>
Rolled 16 (1d100)

>>5423186
Keep him around, ask what his thoughts are on the other knights, and if they can be trusted. If he insist on going back, take him back to Hector.
>>
Rolled 13 (1d100)

>>5423186
FUN!!!

>keep Guillot around. He could be useful for the next time something goes wrong.

>meditate for the next day to attune yourself more to the energies in your temple and allow your cleansing to proceed more safely.
>>
>>5423186
>What do you want to do?
Use divinitation to see if we can find places that have more light gems, so we can further our chances of healing the king. Either by making more scooters to help, or crushing them gems to do more healing actions per day. We're still on a timer and the dwarves are freaking the fuck out.

Also check in on the family while we're still here. Everyone okay? Hows Blue andcher new friend?
>>
>>5423192
What does that mean? What do you mean? You mean continue training magic to make healing easier? That could take up to a month anon to reach rank 5. We gonna do this now. Would it not be better to find more gems?

>>5423186
Just an idea, but does dragon blood make for good fixative? Could we in theory use White'a blood for the purpose of enchanting? Would it be a bucket full of blood, or just a pint?
>>
>>5423197

i was more thinking to attune our spiritual resonance with the Crystalscepter and the general holy shine our sncturay has to maybe reduce the DC further.

Though if something like that is not possible then getting more gems would be better i guess.
>>
>>5423194
Will siblingpost, do not worry.
>>5423191
>>5423192
You guys know this is a critfail thanks to extended range?
>>
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>>5423186
DRAGONPOSTING WOOP WOOP!

>>5423202
I'll support if QM confirm it would work, but if it won't then
>>5423186
keep Guillot and pay Purple back with a magic ingot. 1 is probably fine, but honestly most of this technically belongs to the dwarves. Kinda mixed bag until they decide if we stole all of this or not.
>>
>>5423210
yes we know QM.
>>
>>5423210
I did not. Neat. What's gonna happen? Another skaven army to piss in our cereal?
>>
>>5423202
>Attuning
This won't work. The scepter is at it's maximum right now thanks to the single-success roll; and the "general holy shine" is what allow you to tune the lair to your needs.
>>5423219
>What's gonna happen?
Well, obviously, !!!FUN!!! times. What else?
>>
>>5423219
Julius shows up to try his most edgy best to eat not one but three dragon hearts.

Not really he probably is still not powerful enough
>>
Thanks to one anon that bringed divination...
>4Anon roll 1d20 divination
>>
Rolled 13 (1d20)

>>5423220
So if we get lucky and get several crit successes for making another scepter, something cool will happen?
>>
Rolled 9 (1d20)

>>5423222
>>
>>5423223
>Several crits
Well, 3 crits on enchantment could create a bullshit-level artifact.
>>
>>5423226
Guess we better go hard on the studying then. Damn really wish we took some of those books from the library.
>>
Rolled 1 (1d20)

>>5423222
>>
Rolled 13 (1d20)

>>5423226
I want frogs
>>
And even with your three-moons astrolabus this is a critfail.
thread is starting nicely.
>>
>>5423238
just tell us how you're going to ass rape us so we can prepare the lube- I mean plan.
>>
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Relaxing after putting the worst dangers behind you, you decide to gaze in the future just in case something unexpected happens.
>Critical failure
You're utterly lost. The extreme swings of from most favorable to most defavorable, then back, and back again seems to turn the loom of fate in a messy thready fate. Your vision is hindered, and won't come back easily.
>Condition : Lost in see of possibles. Divination will fail until next Divination critical success
That doesn't really matter. After all, it's unlikely some big trouble is coming without any way to prepare for it whatsoever, right?
>>
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---Intermission : Knightposting---
The barge was sailing up-stream, powered by tireless arms manning the oars. The Rhodane river, kingdom's vein and fluvial road to the south, was riddled of tomb king's boat and their skeleton crews.
"Alright lads, same plan. We'll barge into the barge, take control. Once the skeleton are cleansed, we'll split. My squad will get back on the bridge, while Mathias' man the boat to the shore. I'll try taking a second one, and we'll use both of them to dam the river, and continue our road south to prevent tomb king's retreat after pillage. Once we reached the sea, if conflict is still in progress, we're going up north again to continue our cleaning operation."
>Hector's result : non-critical 109
>Mathias' result : non-critical 93
The plan goes off without a hitch. The few sentient skeletons, unprepared, thinking it was an easy looting operation, in and out, 2 week trips, keep losing boats to the well-organized squadron. A tactical operation force, striking lone cibles in guerilla warfare while the King's army, still close, grouped again with cleaning the trapped bones. Notable contributions among the group : Vaillant helped a lot as a spotter, René proved a reliable second-in-command, filling the spot of Mathias. Hector couldn't help but think the proclamation of Knight so early in Errance did a great job to get him out of his shell. He seems more confident, although still really private about his tastes, past and inspirations, he interacts well with other at campfire. Nicolas Martel destroyed a boat where skeleton numbers where overwhelming, always back on their feets, in an impressive prowess where he dived in armor in the river's shallows to get a good footing and bashed the keel. Tyler shoot down all skeletal crows, the communication devices of the invaders, with once again the help of Vaillant. Allen got the best out of his hounds, happy as puppies can be with so many bones, and Raymond contribution to groundwork on how to efficiently block ships made everybody dived a bit in his world of engineering, closing a bit the gap induced by his peculiarities. Under his cold appearance, Gerade turned out to be a great guy, although apparently crushed under expectations of his bloodline while he feels he's just an under-average man; the main thing holding him down being himself.
Last, in a somewhat expected but still surprising turns of events, Boniface awoke to light magic, defeating a towering amalgamated abomination of bones with a cleansing blast.

At first, dealing with boats was the knight's own initiative, but Gallant messengers - knight mounted on pegasus, which Pauline, Hyetta and Claire were swooning over on sight, sent words of praised and proclaimed regal acknowledgement of the feat-of-arms of the autonomous group responsible for cutting escape to the invaders.

>Due to the great rolls, lots of Knight got XP
>Choose 3 knights for campfire cinematic :
>>
Knight list :
>René
>Charles
>Pauline
>Claire
>Tyler
>Nicolas
>Mathias
>Lucien
>Boniface
>Allen
>Gerade
>Hyetta
>Raymond
>>
>>5423293
>Claire
>Mathias
>Boniface
>>
>>5423292
>Mathias
Talk to our old friend, see how his adventures have gone and his new crush
>Boniface
Oh, a new paladin, we need to become even greater friends with him.
>Nicolas
I made him, I feel like I have to take care of my boy.
Also I like how Nicolas' surname ended up being named Martel, I completely forgot Charlemagne's grandfather was named "the Hammer" too.
>>
>>5423182
Also, it might be best for you to link to the overall archive now that we have more threads QM
Since city building is a tag that only has this quest, you can say something like
Previous threads:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=City%20building
>>
>>5423357
Thanks. Will adapt opener for the next time.
How is the summary?
>>
>>5423362
They seen to be good, reveal enough what happened without spoiling anything.
Way better than the ones I do.
>>
>>5423371
May I ask what's your quest, dear gentleman?
>>
>>5423380
I don't write a quest, I just tend to archive the threads of the ones I follow when the QMs forgets to.
>>
>>5423292
Gerade us my vote, I'm fine with anything else.
>>
>>5423293
>Mathias
>Boniface
>Claire

Sounds fun for a scene.
>>
>>5423301
>>5423355
>>5423414
Alright; the vote will be open for a bit longer but...
>Does Hector attempt something with Waifu-knight?
>>
>>5423418
>Check if her Heritage and Attitude would be suitable for a Partner. Her deeds probably already speak for her as well as her cooking abilities and Prowess

Any further Bonding and possible courting should be held back until those things are known.
>>
>>5423418
>Does Hector attempt something with Waifu-knight?
Yes. He'll either get a strong waifu or we get some comedy
>>
>>5423418
Try to know more about each other first
Hector trying to skips steps of courting has only backfired, so it's time to do it properly. Specially now that Guillot isn't around to mention the incident
>>
>>5423421
>>5423427
>>5423428
>2d20 Hector "trying to know about each other"
>>
Rolled 13 (1d20)

>>5423438
>>
Rolled 2 (1d20)

>>5423438
Time to test if my dice will be bad this thread too
>>
>>5423447
That's a critfail for him isn't it?
My curse remains, time to call the ghost busters
>>
Rolled 16, 1 = 17 (2d20)

>>5423438
>>
>>5423438
What would happen if we gave a male horse a sophistication enchantment, and tried to breed it with a female Griffin? Would it work?
>>
>>5423473
First, I'd say you can't burn runes into living beings but honestly fuck it, you can try runic tatoos later
Try not to critfail that roll
>>
>>5423478
But isn't the slayers tattoos runes written in their bodies? I remember something about a dwarf responsible for that being torn between helping deny the slayer the death he wanted, and to make a powerful warrior to defend the hold.
Of course, this isn't 1-1 to Warhammer, so you could always change that part
>>
>>5423478
I was thinking giving the horse one of those neck yokes to wear.
>>
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Time to raise the camp for night.
As usual, Raymond exploits Nicolas' strength to dig a trench and raise a mound, while Claire cook. The shield and spears are planted to fortify even more the position, while each idle knight takes his guard turn. The hounds do a great work to wake everyone up when trouble comes at night, though.
Today, as often, is a stew. The broth is made of vegetables given by grateful villagers, and the game hunted by Tyler. Claire found out the skeleton's horse still have a good chunk of marrow, which surprisingly improve the otherwise classic meal.
>Trying to know more Claire : critical failure
"What are you doing, Hector?"
Claire noticed her squad leader shifting around in discomfort
-Well... It's a bit embarrassing... A bad habit of mine...
See, before I got a stroke of success, I almost starved to death with Guillot once. And since that time, I always try to pack a little extra food... This is something I do absent-mindly... And I just did with a bowl of soup in my pocket..."

>Everyone laughed at Hector putting spaghetti in his pocket. This does not improve his chances with Claire as Hector really made a fool of himself.
1d20 perception please
>>
>Interract with Matthias
Hector's ancient second-in-command looks thoughtful...
" Alright brother, what's the bother?
- ... Nothing...
- My friend, I just made a fool of myself in front of a girl I wanted to impress... You can tell me I think.
- ... Well... See, the other day, when you lead your pack to help me? I've been helped before you came by an enchantress...
- The lady in purple hurling magics? Hector smirked.
- Yeah. I need to find her again, man. She was pretty, and strong, and confident, and skilled. A perfect match for my bloodline
- ... You know what, Mathias? Be careful with providential wizard. Who knows how old she's really? Maybe she knew in the mother's embrace your great great great grandfather...
- I knew you would not understand... I felt a link, instantly, when our gazed met! But a womanizer as yourself could not get love at first sight...
- ... Well, I hope you can find her again and everything goes well; but I'm afraid this is not what fate as in hand for you...
- That stings, Hector. Thanks for your honesty, but that stings."

>Interact with Boniface.
"Say, Hector. What do you feel when you use magic?
- A path opened in my soul. I can tap in that well of power when me or my companions need that. You?
- Strange... It's solely coming from my faith... I feel my whole being vibrating, and then I abandon myself and feel the mother's gaze focusing her attention through me as a thread of a whole gigantic sheep's wool through a needle... I'm the needle in that metaphor...
- Anyway, I'm glad you revealed yourself to magic. That will improve your position in the Kingdom, and opens a whole array of tactics.
- I'm never thinking at that, you know. And I'm glad you focus on that earthly stuff. Can you pray with me?"
>>
Rolled 15 (1d20)

>>5423505

Nice to see that Claire is using unusual resources.
>>
>>5423513
>Success
Hector couldn't help but remark that René blushed and smile a bit stupidely at his blunder...
>Press the matter in private
>Ignore the matter
>Awkwardly fail at not-mentionning the matter in public
>>
Rolled 9 (1d20)

>>5423505
I can't believe Hector actually put spaghetti in his pockets, the absolute mad man
>>
>>5423517
>Press the matter in private
Ok René, are you actually gay or is this one of those woman faking being a man deals that novels love to have?
>>
>>5423517
>Ignore the matter

>>5423519
yeah.... its kinda.... well he is maybe a bit insane. He should make sure he always has a loaf of bread handy just to avoid embarassment in the future.... or just get rid of all his pockets.
>>
>>5423524
...Put the soup in the bread
>>
>>5423526
i think that is actually a way people ate soup in the past when they had no tableware or anything with them to eat something liquid like soup.
>>
>>5423505
>pocket soup
We're never letting him live this down.

>>5423507
Lmao Matthias crushing hard on Purple. Doubt he's man (bard) enough to handle a big dragon lady.

>>5423517
>Press the matter in private
>insist you were just very tired and forgot you cannot pocket soup.
>repelling any comment on us ever pocketing soups in the past.
>>
>>5423517
>Ignore the matter

Whatever maaaan.
>>
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>>5423523
>>5423524
>>5423539
>Press the matter in private
Hector can't afford his second in command looking down on him. Better nip the rumor in the bud.
You wait for René to relieve himself, and decide to talk, one on one, when he comes back.
Waiting in ambush behind a tree, René comes back, flinches when seeing a shape in the dark, draw his blade.
"Who goes here? Oh! sorry, I'm so sorry Hector!"
And here he goes blushing again.
" Listen, René, I've got something important I want to discuss.
- Hector... Listen, I had my reasons...
- So, see, this was my first time... That soup thing... We all make mistakes in the heat of action... Anyway, I can swear on my honour it was the first, and last, time of my life I pocketed soup. Usually, I pack some bread, or biscuit, or the usual meat slab... Cold chicken is not that bad... Wait why are you taking your armor off?
- Sorry for hiding... I was concerned for my safety... This is why I didn't talked much, for fear of my voice being heard... And of course, the lack of promiscuity such as sharing the bath..."
Well, looks like the soup in the pocket was not the biggest topic she had in mind.
>Hector.exe has stopped working, soup falling from his pocket
>Ok, refused to elaborate, leave
>Get angry as lying is very bad, especially to comrade in arms
>Ask more
>Write-in
>>
>>5423666
>Hector.exe has stopped working, soup falling from his pocket
Finally, the man finds his waifu
>>
>>5423652
Sorry. Have seen your vote after writing...
>>5423523
There is some historic anecdotal reality in that. And it's a good trope; this held for a thread.
>>
>>5423652
Sorry, wrote before seeing your vote...
>>5423523
Nicely spot. I tried dropping hint, but not letting it be obvious. You guys wanted tomboy knight; the secret held almost a thread.
>>
>>5423669
>>5423673
Ok, 4chan is trolling me by not showing post, make me spam my own thread, then displays in bulk.
>>
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>>5423666
>Hector.exe has stopped working, soup falling from his pocket
Hector, my man

>>5423677
Yeah, same thing happened to me last thread
>>
>>5423673
It happens sometimes, and when it does, I tend to make a post like "posting so my lats one shows" and then it works.
I then delete the the new one.
>>
>>5423666
>Hector.exe has stopped working, soup falling from his pocket
Rene is still a badass so this shouldn't really change the feeling of fellowship.

>>5423669
My money is on Rene being a lesbian. Not gonna assume she's into Hector or anything. Then again, she did give his a big hug a while back...hmmmmmm.
>>
>>5423713
I doubt it, René has been blushing at him for every single action he takes.
She needs to watch out for her shins, Evette must feel a disturbance in the force.
The important question is, will Hector still be the the quickest shot in the west when the times comes?
>>
>>5423716
Evette will pull off a Yoda and spin around with a long sword.
I'm afraid there's nothing we can do to save Hector. If it's a medical condition, the best we can do is use some light healing magic to fix it, and probably accidentally give him back his foreskin. Dunno. We could probably as blue to make him a viagra potion, but he would owe us a favor.
>>
Now that we know that Renee is Hector's waifu, he's gonna want to protect her in some capacity. Will that mean he'll be bothering White to get his 'not-yet-wife' some kick ass armor and armaments?
>>
>>5423666
>Hector.exe has stopped working, soup falling from his pocket


I like this result. Glad you missed my vote. :)
>>
>>5423666
>Hector.exe has stopped working, soup falling from his pocket

take a bath later[ to get rid of the soup in your pocket/spoiler]
>>
Will do my best... But it'll be hard to update in the 12 next hours...
>>
>>5424099
dont stress yourself out over it QM.
>>
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>>5424099
https://www.youtube.com/watch?v=XdqCY_DBbs0
Renee and Hector locking pinkie fingers together when.
>>
>>5423668
>>5423679
>>5423713
>>5423755
>>5423935
>Autism consensus
Hector starts mumbling while averting Renée's gaze and staring one meter to his, errr her, feet
" So... This is me. The real me. Renée with an e after the é...
- That makes so much sense... About that hug time, when a part of me whispered you looked like a snack... It was confusing, this is confusing no more "
The dragons and mother be praised, the mumbling is inaudible.
"... Hector? What's wrong?
- Hold yourself, Hector, you're a gentleman. You won't jump on her like misery on the poor world just because she's a girl, right? A girl you estimate very much, with a really cute smile, a reliable one with an almost unmatched precision a sword in hand, a butterfly on the battlefield stinging like the Mother's rightful wrath. Someone that's been behind your back at countless occasion against skeleton, or hound roaming the countryside. Someone that helped you organize and get the better of everyone in the squad; with an innate battlefield understanding you've only seen displayed by Sidridijika...
- I... Didn't really caught that first sentence, but... Is that the way you feel about me? And what's a Sir E - G - K ? "
She's taken three steps back, hand on her sword, back to a tree. She's also beetle red and hold a hopeful gaze. Hector as no clue on how to interpret that.
"Hectorrrrr? What arrrre you DOING!!! THINK OF ALL TACTICAL WEDDING POSSIBILITIES, AMONG EQUITAINE ORRRRR OTHERRR KINGDOMSSSSS WASTED IF YOU ENGAGE YOURRRSELF WITH A KNIGHT ALREADY LOYAL TO DEATH TOWARD YOU?
- ...Are you alright? You're doing that thing again where you look completely out of place... Is the Mother talking to you?
- No! Yes! Hmmmm... "
Hector flayed his arm around while taking a step back himself. Stumbling on a cunning ambushed root, he fells on his back. His jacket flips around, straight to his eyes, emptying the pocket of leftover soup.
Gathering the crumbles of his dignity, A turnip-scenting and dripping Hector decided to retreat from his nemesis, Romantic interactions.
" I'll better go wash myself... And my cloths. But please remember, I'll never pocket soup again...
- Hector... I don't care about soup. What will you do... about me?"
She blushes even more if that was possible, red color descending toward her delicate, holdable hands. Dangerous thoughts, Hector!
-"Obviously, I mean... Do you plan to tell to the rest of the group? Or should I?"
>Renée should come clean to the squads. She's an official knight, so past' shackles should not hold her back.
>Hector should reveal the others Renée is a woman; and it does not matter as Errance is a trial of skill, not gender.
>If Renée wishes to stay hidden, so can she.
>>
>>5424535
>Renée should come clean to the squads. She's an official knight, so past' shackles should not hold her back.
>"But in the End it is your choice and I can only give advice. I would not want to lie to my companions. They might already hold some resentment that you were lying. But the longer this lasts the worse it will be once it is finally revealed. You see Claire. And Hyetta. You are not alone in your Errance."

Also Sidrishit its not the time to be smug mister. You fucked up royally as well.
>>
[Sorry for lack of updates; it was quite the busy day. Might squeeze a second filler - I mean, post about your siblings - before going to sleep]
>>
[Anyway, was the autism level tuned to your taste?]
>>
>>5424535
>If Renée wishes to stay hidden, so can she.
But warn her that she'll eventually be found out by one of the others, and that it would be best if she came clean.

>>5424553
>[Anyway, was the autism level tuned to your taste?]
Yes, it was perfect
>>
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Rolled 10, 7 = 17 (2d20)

>>5424553
It was to be honest. It showed quite well that Hector ist still quite young

Also no need to push yourself if you do not feel it after a long day.

Also another Knight Idea i had.

Cassiopea Krimir
>Female
>Part of a Family known for their ferocious Bravery in battle
>Wields a large Two-hander in Battle and gives few thoughts about personal safety
>The Scar she has is something she received during training
>Tends to get lost for extended periods of time
>Always carries a massive amount of extra Rations
>Wears a Pelt around her shoulder made form her old Great Dog to always have him with her.
>>
>>5424560
>Also no need to push yourself if you do not feel it after a long day.
Believe me, I've spent difficult parts of the day figuring out how to write a in character, but still in the spectrum, while fleshing out Renée a bit more way to do that.
>>
Not that far from there, a young purple dragon flies in circles. There, a new band of knight, or mercenaries. Whatever; they'll get in trouble soon enough. Aaaand there. As reliable as dwarven masters. They fell on a pack of dropbears, those strangely agile bears that moves using brachiation.
Turning into her human form, Throdenslemoni use her innate arcana to slow her fall while throwing a fury of energy bolts. And she gets what she was looking for. The thrill of the admirative gaze of the humans she just saved, just before turning her back and disappearing in the woods with her share of exaltation.
Meanwhile, back at the hold, an elf is bored. His back resting on the door to the forge, cleaning his nails using his relatively-speaking poor-quality elven dagger.
" Say, wondersmith. I see you're idle. Could you make me a new set of lockpicks? That orange-green metal looks like the good stuff...
- Well, knife-ears, it's not like we lack of the thing. But you have to help me for the winds of magic to favor your use...
- You're smithing for an elf! Peuh!
- Don't spit indoor, Urist. That is not really hygienic. Plus, I've already betrayed my king for a dragon; in for a hair, in for the beard.
- That's considerate, I wasn't expecting a positive answer to be honest. And you, puss-filled bag, I'd advise to brush your teeth with something else than a dead rat before talking again in my general direction.
>4d20 Orichalsmith from Thurmoum
>>
>>5424588
Also, vote for René is still open.
>>
>>5424588
>Reminder that rolls in that threads are 4 anon roll 1d20. Dice hoggers will be ignored if not specifially demanded.
>>
Rolled 16 (1d20)

>>5424588
>>
Rolled 16 (1d20)

>>5424569
It was done great and gave me a good chuckle, thank you
but really, you should take a break if you need one

>>5424588
Rolling
>>
>>5424553
Yes absolutely.

>>5424588
Tell them to knock it off. Why they gotta be so hostile to each other? They dont know each other, it's not like they Edywrd kicked Urist's puppy, and it's not like Urist slapped Edwyrd's mom. They should get to know each other- they might even have more in common than they think behind all the spite.
>>
Rolled 6 (1d20)

>>5424607
>>5424588
Damn dice
>>
Rolled 13 (1d20)

>>5424588
>>
Rolled 10 (1d20)

>>5424535
>Renée should come clean to the squads. She's an official knight, so past' shackles should not hold her back.
>Just look at all the others female knights that amde it this generation? The Mother surely is blessing Equitaine with more that just Enchantress.
>And if anything else worries you, I promise I'll be there to stand by your side.
Shut the fuck up White, you don't get between a man and his tomboy
>>5424553
It was perfect, I have a big dumb smile in my face
>>5424588
Critfail anon here to ruin everything
>>
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>>5424617
>Critfail anon here to ruin everything

>Me who was also there last thread. Pic related
>>
I think I crit failed at least 10 times so far in the span of all the threads.

Would anyone be against searching for light gems, finding some battle field, then spam healing a bunch of people to level up healing really fast?
>>
>>5424954
>>5424954
thing is unless we crit we can heal once per day. And i kinda doubt that Light Gems will be plentiful enough for us to gather in any reasonable amount of time to be very helpful for our current situtation.

Especially with our current lack of Clairvoyance
>>
>>5424959
Mhmm, which is why we should spam clairvoyance until we hit a crit, then go light gem fishing. Maybe we might not find a lot, maybe we will. It all depends on the d100.

>Balance : This talisman rune allows detection of changes among the wind of magic.
>Effect : Glows when oriented toward a source of magic. This can be used as a compass toward nearby mythical creatures, or treasures
Which is why we need to enchant something with the effect rune to help us find those gems. We already have the Balance rune, but I'm unsure of how much that will help.

>>5424590
Would energy drain would on trees for the purpose of draining them of life, but refilling our life magic?
>>
>>5424967
You don't have 'Energy Drain', you have 'light absorption'. Really different usage.
>>
>>5424599
>>5424600
>>5424609
>>5424613
>2 success
>Edwyrd obtained orichalcum lockpicks : -2 to lockpicking DC

Not that far from the forge, a dwarven child wanders in a maze of tunnels. A first underground level lead to a fast-stream river with a stone bank, but more steps go deeper in the earth. His ancestral visions allow him not to get lost in the darkness, but it's been the third time he's taking this corridor, and he still can't find the green wyrm he saw fleeing when the white dragon came back to his lair with his caretaker, the blacksmith,the runemaster, and the corrupted King.
No way forward... Unless? The fearless kid dives into a quicksand solely by instincts.
Goldvein Dwarven for Jackpot. This is how to go deeper.
The kid progress for a couple hours, getting lost in the chaotic maze of pits linked to each other in sanity-defying ways. Until the leathery smell fills the last cave he emerges in. The beast is close. Gripping his axe, the kid tiptoes forward. But something is wrong. Amidst the hoarded coins, and maybe an ingot... Is the green dragon... Hugging plushies? They're crude, and made with locally-sources materials, but why is the green abomination napping on them? And, more important, why does it seems so comfortable, and Krav wishes hard he still had his small and soft dwarf with a dulled axe, for obvious safety reasons, and a beard made from hairs of his own mother?
>>
Also,
>3 anons roll 1d100
First for dawi, second for vampires, third for ska ska ska skavens
>>
Rolled 5 (1d100)

>>5425055
>>
>>5425059
argh fuuuuuuuuuuuuuck
>>
Rolled 3 (1d100)

>>5425055
>>
>>5425063
>>5425059
okay if the Skaven also show up can we get a Battle of three Armies in front of our gates?

because no matter how corrupt i doubt they would team up with each other. XD

I want to cry about our rolls right now,
>>
Rolled 17 (1d100)

>>5425055
Oh god our rolls suck again.
This is like dwarf fortress on steroids.
>>
>>5425066
The Miracle name and it's consequences have been a disaster for White
>>
>>5425066
>Battle of three Armies
That would be fun. Well, it'd be chaotic and probably result in a major casualty, but also fun
>>
>>5425076
>>5425077
yeah pretty sure all three forces might have tracked us down simultaniously. Either they are taking turns or murdering each other before trying to have a go at us... lets hope it is the latter.

And even without the Name we would have two Crit Fails right now.
>>
>>5425087
>And even without the Name we would have two Crit Fails right now.
Really? I was under the impression that the crits were because of the increased range, and otherwise would only happen on a 1 or 100.
Because otherwise why use a 1d100 instead of a 1d20 for these rolls if the results end up getting converted? Feels like extra work.
>>
>>5425095
I think its just for more granularity on what happens.

Otherwise our Crit Fail Chances should be at most up to 4 and crit success should only be 98 and up.
>>
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Maybe they'll all kill each other off?
>>
>>5425104
That could make sense
>>5425107
Knowing our luck they are coming from three equidistant position and would meet in the middle, which would be right on top of Griffinmount
>>
>>5425059
>>5425063
>>5425074
HAHAHAHAHAHA!
CRIT FAILS FOR EVERYONE!
>>
>>5425110
>>5425141
>>5425107

Pic related to my feelings about the rolling right now.
>>
>>5425110
>Knowing our luck they are coming from three equidistant position and would meet in the middle, which would be right on top of Griffinmount
If they do that, we should prepare to evacuate everyone the moment we sense/see them and let them duke it out.
>>
>>5425059
>>5425063
>>5425074
Anons, Three crit fails. It means three army at your doorstep on the same time.
It means you might make it without lifting a finger ...
Really, if it was a book or a story, everybody will shit on it based on the absolute coincidences and extreme flips of luck. What an interesting storytelling media.
>>
>>5425142
>right now
To be fair we have been having these kind of swingy rolls the entire quest.
I wonder how them dragon boys are going to get out of this one
>>
>>5425145
Yeah, I keep bemoaning our dice, but all these twists and turns have made this quest extremely interesting.
>>
>>5425145
You know what? Screw it; here's a boon.
>Eye of the storm
From now one, White will somehow beneficiate of the worst of failures
>Trait : Eye of the storm. If on a 3+ dice rolls (d20, d100...) white got only crit fails, fate will loop around in unexpected ways
>>
>>5425148
We got to rename Griffinmount to Tower of the Teeth now.
https://www.youtube.com/watch?v=4aElWg_lFHI
>>
>>5425148
That's such a bullshit power that's somehow completely in-character
I love it
>>
>>5425039
Also, I completely forgot to mention that this scene is adorable.
Our green brother really is a doofus beneath all that bravado, he even has a secret plushy horde.
They and the dwarf child are going to get along perfectly well
>>
>>5425148
This cranks the suspense of rolling up to 11.
>>
>>5425148
so our luck can get so bad that it murders itself?

I love it
>>
>>5425148
Naisu! Thanks QM.

I'm glad to see that we are following the rules:
>Rule 16- If you fail in epic proportions, it may just become a winning failure.
>>
>>5425287
Forgot my name again.

Anyways, now, me, >>5424617, >>5424928 and >>5424954 may just doom us into success.
>>
>>5425287
Hey buddy, I think you got the wrong thread, the touhou quest is five pages down.
>>
>>5425292
I don't interact with Touhou fandom (or any fandoms, regarding their subject really), thank you very much.
>>
>>5425298
You are supposed to answer "fuck you"
I saw the opportunity and had to take it.
>>
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" How are you today, Gwendoline?
- ... Better. With the rest, and the food, I'm feeling well... My magic is coming back."
The nineteen year old lady raise a hand, and gather a ball of shadow. Wanotreyxkaiv watches with interest.
" You're... Not afraid of my dark alignment?
- Puh-lease. My brother is called the White Magus. Obviously I know about alignments, even though the path classification is subjected to limitation.
The Dark path is linked to shadow, concealment, and discretion.
- I thinked about your proposition. A lot. And yes, I'll accept your scale and I'll become your guardian. For the gift of my life, and fidelity, you'll gave me power, enough to rebuild my House and bloodline."
Gwendoline fetched a scale of your sister's throat. A High-pitched noise bubble gathered around the two princesses.
"Wait... What's that? "
The magical scene is broken, as all dragon in the fort feel a great disturbance. Unwanted guests. Many of them.
>>
"Sisterrrrr! Trrrrrouble! Come back herrre as soon as you can!"
>4 anon roll 1d20 Wind magic for Sending the message to Purple.
>Do you want her to gather your knights too?

The three armies arrived around the same time by the only walkable road to the fort. And your bad luck wrap itself back to amazing luck. They started to fight against each other.
What's your course of action?
>Go attack the "wining" army
>Just smile and wave
>>
>>5425303
>spoiler
I never said that in my whole life.

>I saw the opportunity and had to take it
I know the feel.
>>
Rolled 7 (1d20)

>>5425328
Magic
>Gather the knights only if you think they can make it in time to make a difference.

>Go attack the "wining" army

maybe Gwen can help us with concealing ourselves until we get close enough to surprise them.
>>
Rolled 12 (1d20)

>>5425328
>Go attack the "wining" army
>Gather any dawi wounded. You will get that good relations or die trying
No, I don't think we are ready to reveal the truth to Hector's group yet
>>5425329
It's a gachimuchi shitpost, don't worry about it.
>>
Rolled 14 (1d20)

>>5425328
I'll let other Anons decide about the knights.

First option:
>Just smile and wave
Second option:
>Help the dwarven army, maybe doing so will make them willing to listen about their king's situation.
>>
>>5425328
oh right yeah.... chanign my vote from
>>5425333
>Go attack the "wining" army

to
>Help the dwarven army, maybe doing so will make them willing to listen about their king's situation.
>>
>>5425333
>>5425335
>>5425336
>For now failure by one

Let me tell you about those nice wind chimes you never made...
>>
>>5425343
>Implying we still wouldn't have failed by 1 if we did make it
The dice are sentient, they can change their results for maximum drama
>>
Rolled 7 (1d20)

>>5425328
>Do you want her to gather your knights too?
No, not yet at least.

>Help the dwarven army, maybe doing so will make them willing to listen about their king's situation.
>>
>>5425328
>Gather the knights only if you think they can make it in time to make a difference.
>Go attack the "wining" army (don't attack the dawi army though)
>if the Dawi army comes out on top, just knock them all out.
>Gather any dawi wounded. You will get that good relations or die trying

>>5425343
Do we have enough time to gather the archers and snipers from the village?
Can we have the siege weapons (warp stone cannon, ballistas) ready and positioned?
>>
>>5425358
>Do we have enough time to gather the archers and snipers from the village?
You can try. But that imply leaving the hold for two hours while army are on your door.
>Siege weapon
Your dwarfs can man two ballista; Edwyrd and Agathe can man the lightninig gun
>>
>>5425362
hmmm. maybe not worth sending for the archers now.
We should really up our wind magic so we can go MACH 3.
>>
Rolled 20 (1d20)

>>5425328
>>
>>5425328
Gather the knights if possible and help the dwarven army, if we do so they might be willing to listen to us

Also I stopped reading near the end of last thread and catching up and finding out hector found a love interest is worrying. If green gets one before us I cannot imagine the shame
>>
>>5425373
We need to trade with little bro for his green wind crystals, he is a geomancer called the mountain, he probably doesn't need them
>>5425390
The dice are taunting us now
>>
>>5425390
>>5425395

argh shit i overlooked >>5425349
dam it. I wasted this roll.
>>
>>5425395
he's a geomancer, not a wind mancer. Wind and Light are our thing remember? He can't exactly spit rocks, so he has wind.
>>
>>5425410
I know, that's excatly what I said, he is a geomancer, so he has no need for the wind crystals he is creating due to being a green dragon.
Thread 1
"The feeling of wind on your head and wings is amazing. You've got a minor affinity to the element, after all.
Not as much as your dense emerald brother, but still more than all the family, progenitor included."
Last thread
>Lower DC for wind magic
Wind chimes, orichalcum are a good basis for that one
If only you knew where to find wind-based magical crystal... And have something to gift in exchange
>>
>>5425423
And here's all the breath options from thread one
>Amethyst [Force breath]
>Emerald [Wind breath]
>Sapphire [Sonic breath]
>Topaze [Dehydratation breath]
>Crystal [Light shards breath]
>Obsidian [Fire breath]
I think the crystals are related to our breaths, since our little brother didn't get his powers by his affinity to earth, he just failed every roll in everything else and only got that one right.
If only it weren't taboo to talk about each other hoards, we could ask out sisters if theirs are sonic or force based.
I also find it funny that the one with most affinity for wind was the one that had the most trouble flying and ended up a geomancer instead
>>5425323
Although if I understand this chart, wind and earth are not necessarily opposed, and if they were, mixing opposing elements creates a new ones.

QM, can you come clean and explain these crystals deal? I know that you said that you want us to discover through the quest, but I think we are never going to ask about it, since everyone has a different idea and hoard talk is taboo.
>>
>>5425323
Also no doubt we keep failing our stealth, we are a White magus and it's part of the Dark path instead.
We need to ask Gwendoline for lessons so we can put the disco ball behind us.
>>
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>>5425362
>Edwyrd and Agathe can man the lightninig gun
I would be very worried about my priestess handling something so dangerous.

>>5425373
If we can't outspeed pic related, what's even the point?

>>5425391
>If green gets one before us I cannot imagine the shame
Gets what before us?

>>5425410
Although he went to specialize in something else, his inborn nature was still wind, so the crystals that grow around him due to his mana, should probably be wind flavored too.
>>
>>5425463
I think he is talking about little bro getting a waifu before us.
>>
>>5425467
I thought so, although there's no indication of such happening anytime soon.

Also,
>>5425444
>so we can put the disco ball behind us.
Opposed. I agree with seeking some guidance, but I'd rather try to succeed with our reflective scales thingy, or keep disco balling through the sky.
>>
>>5425333
>>5425335
>>5425336
>>5425349
"... And brrrrring my knights!"
You hope your words will reach her while you craft your hair bubble and sent it away. You gather your farmers in the hold, with their cattle - it's vast enough. But maybe you can ask Verthicha to dig an indoor pen in the future...
Placing your fight-able troop to siege weapon, you take a glance at the battle unfolding...
>3 anon roll 1d100. Higher is better for the army.
First is the dawi, second vampire, third ratmen
>>
Rolled 43 (1d100)

>>5425548
Rollan...
>>
Rolled 57 (1d100)

>>5425548
>>
Rolled 73 (1d100)

>>5425548
Doom?
>>
>>5425463
this >>5425467
>>5425477
there is still a chance so we gotta hurry up
>>5425579
>>5425582
>>5425583
like clockwork
>>
>>5425579
>>5425582
>>5425583
We are going to pick up favored enemies: rats at this rate.
Atleast the dwarfs should have plenty of wounded for us to heal.
>>
>>5425624
Hopefully this makes the Dawi fuck off. I don't care much about the vampires, but I'm fine with the skaven. We have a lot of experience with fighting them so this works to our favor. Plus, theres a chance to claim some skaven slaves.

I really hope we can manipulate the slaves into more worshippers. Cuz that underground dragon was about to make those scaled skaven loyal, so who says we cant do the same thing?
>>
>>5425624
>>5425628
Fuck did my post die?

Yeah, dont care about the vampires and Dawi, but I hope we can catch some skaven to dragon pill and get more worshippers. First degree as their overlords would be to teach them how to forage, help with farming, sanitation, and regular bathes. If that underground obsidian dragon can have loyal skaven followers, then so can we.
>>
>>5425642
As I said in the previous thread, if your post don't show up, before trying to repost, wait 20 seconds and update the page.
. . . Or just repost, if you happen to find more convenient.
>>
>>5425548
Will having animals as pets count towards our horde? Can we get like ravens, crows, and owls as familiars? You know the classic wizard pets?
>>
>>5425908
Not counting toward horde, but you can.
I'll need a bit of time to prepare next update as I've got to put together the different army lists...
>>
>>5425629
The report they send back to the kingdom... "Dragon that stole the King couldn't be reached due to it being simultaneously attacked by vampires and ratmen whom we couldn't bypass despite said dragon HELPING us get to him."
Lol
Lmao
>>
>>5425968
https://www.youtube.com/watch?v=jcp_FWfYtLY

https://www.youtube.com/watch?v=1qSsVBPh9Lo

https://www.webtoons.com/en/challenge/how-to-be-a-dragon/good-bird/viewer?title_no=696410&episode_no=23

https://www.webtoons.com/en/challenge/how-to-be-a-dragon/bread-cycle/viewer?title_no=696410&episode_no=16

>links related, mfw we teach crows how to get us muny in exchange for food

>>5425979
lmao seeth
>dwarves see dragon steal their king
>that's a grudging
>dwarves arrive at dragon lair
>see that they live in an old dwarven fortress
>"they're ruining our people's history with their filthy claws!"
>that's a double grudging!
>get collected asses wrecked by vampires and rats
>dragons come out to attack
>pray to your gods, be happy you died for your people
>be very confused when the dragon(s! there was more than one!?!?) fly over and immolate everything but dawi
>be extra confused when the white and blue ones start healing your pals
>be extra confused when they shuffle you to the ballistas to attack the opposing armies
>brain is hurting when you discover your king was corrupted and they're actually trying to save him
>piece the clues together
>got our shit wrecked by those golems but no one actually died
>NOTHING from the golden library was taken nor touched
>the master orichalcum smith testifies that the king was a cunt for ordering him to melt all our people's artifacts for orichalcum ingots
>actually see the mad king frothing at the mouth demanding treasure
>never once have they tried to kill any of you, despite your efforts to kill them
>question your dawi pride, logic, and bullshit that is today
>eventually go home to plow your handsomely bearded wife
>>
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Allright, figured it out.

List battle of the three armies :
Dwarf :
Runesmith on Power Anvil
3 Thanes
1 Organ Gun
1 Canon
1 Death-Seeker pack of 18
2 Crossbow packs of 15
2 packs of Warrior (19 + Thane)
1 pack of Greybeards (15 + Thane)

Rats :
1 Bloodfur Legate
1 Swarm priest
2 Pit beasts (Abominable warhorse-sized rat things)
2 packs of 21 Plague disciples
2 Murmillo brutes (big machine-gun rats)
2 21-packs of Velites (slingshots)
2 25-packs of legionars (Cannon fodder with shit metal)
1 30-pack of slaves
1 20-pack of blackfurs (Including Legate)
1 DOOMWHEEEEEEEEL (you know that one)

Vampires :
1 Count, Skeletal Steed (Pegasus skeleton animated)
2 Necromancers
2 Varkolats (horrible werewolf-things)
2 18-pack of barrow guards (well-armored skeletons)
2 40-packs of zombies
1 20-pack of ghouls
5 Spectral hunters (mounted skeleton)
20 dire-wolves (undead wargs)

What's happening :
The three army met a bit before the hold's walled gate. Both skavens and vampire glare each other, but see the approaching dwarven Hueste.
However, they both interpret the dwarven army as reinforcement for your dwarven hold, and start to attack in a pincer manoeuver.
On a side note, at least the three dwarven thanes radiates of the same chaos color than the king, and the thing that attempted to shackle you...
The dwarven army was wildly unprepared to face both of this threats. Their artillery is not placed, and they're struggling to put together their lines.
Their tough armors render the slings almost inefficient, but the zombies, slaves and legionaries menace to overwhelm them before the battle even start.
And the doomwheel is on a perfect course to act as a demolition ball to the squat soldiers.
>4 anon roll 1d20 Strategy
>Write-in of battle plan will decrease DC
>Available troups : Blue, Green, White, Griffin mommy, Gwendoline.
>Your siege weapons, placed in the hold (so in reach of the outer walls) are useless while the battle unfold in the valley
>>
Rolled 10 (1d20)

>>5426052
no we dont have the Jezzails to eliminate the Thanes all sneakily..... we can only hope that they get murdered by the Vampires and Skaven.

As for strategy.
>Green uses Earthmagic to trip up the Domwheel and hopefully murders it before it can make it to the Dwarfen lines.

>White tries to use his Breath with the Crystal AOE effect to cut of the Skaven and the Dawi can hopefully take care of the Zombies

>Blue asks Gwendoline to hide her from View so she can go and use her Breath to maybe fo after those Necromancers with her Breath

>Griffin Mommy should stay hidden for now since she is the most vulnerable right now. If anyone tries anything sneaky she is there to surprise them.


Not the best. But what i came up with right now.
>>
Rolled 10 (1d20)

>>5426052
Not too good at writing plans but heres a roll
>>
Rolled 15 (1d20)

>>5426052
I can't think of a plan right now, I have to finish french homework.
Have a roll instead
>>
[feel free to double-roll]
>>
Rolled 20 (1d20)

>>5426052
I had a nap and still no better ideas than what i already wrote in
>>
Rolled 19 (1d20)

>>5426052
A bit too tired to come up with a strategy, but will roll anyway
>>
>>5426065

Maybe we should try to snipe the skaven leadership to encourage moral failures.

Once the doomwheel is handled could green throw up small walls/rough terrain to seperate and divide sections of enemy combatants from their allies?
>>
>>5426128
we can send Blue and Green after those later. Right now i am trying to seperate the Skaven from the Dwarfs for a bit and then we can use our holy Breath to get rid of the Vampire and if the necromancers are dead the Army will hopefully crumble into dust after we destroyed the Linchpins
>>
>>5426065
support this since its the only plan we have
Also my ID changed again hasn't it?
>>
>>5426146
>ID change
>Your internet Connection
>Pic related
>>
>>5426147
for reference
>>5425391
>>5425624
are me
>>
>>5426108
>>5426110
>>5426115
>>5426116
Factoring everything, inaction on your side will result on crushed dwarves with almost intact ratmen and vampire, that can discuss together mutual goals; You'd have to find a way to prevent this forces to communicate.
Killing Necromancers won't outright destroy the undead army, but at least they won't raised fallen dwarves and skaven to grow their own ranks.
>One anon roll 3d20 DC-13 earth Magic
>One anon roll 3d20 trail-effect breath
>One anon roll 2d20 Dark Magic
>>
Rolled 9, 1, 12 = 22 (3d20)

>>5426159
Can I finally avenge myself for my dogshit rolls last thread? lets see
>>
Rolled 17, 5, 1 = 23 (3d20)

>>5426159
We all had dogshit rolls anon
>>
Rolled 19, 11 = 30 (2d20)

>>5426159
>>
>>5426136
No, we can't? Neither of them have the capacity to snipe, but White does.
>>
>Additional 3d20 breath for blue plz
>>
Rolled 3, 13, 20 = 36 (3d20)

>>5426210
>>
[Last, to evaluate green's failure impact... 2 anon roll 1d20]
>>
Rolled 11 (1d20)

>>5426214
>>
Rolled 15 (1d20)

>>5426214
>>
White still has some wildfire on him, don't he? Can he yeet some into the enemy lines? Napalm drop?
>>
>>5426161
" Verthicha got it. Verthicha will launch the wheel in the vampires! "
Your brother encases the wheel in a slice in earth, while raising the ground to increase the speed. His plan is to propel the wheeled skaven above the dwarves.
>Green critical failure:
But the ramp to do the proper jumping appears two seconds too late, and the wheeled skaven mow through the dwarven warrior pack.
>15 dwarves down.

Meanwhile, Sidridijika flies above the skavens and breath down, cutting the advance of slaves to buy a bit of time...
>5 slaves down, dwarf army will get a +10 bonus next round
But the real surprise this round comes from the alliance of your sister and her guardian. Shielding herself from sight, she managed to drive-by one of the Necromancer. The best thing, clouded in the shadow wielded by Gwendoline nobody understand where the banshee's scream came from.
>new turn
>1 anon roll 1d100+10 for the dwarves
>2 anon roll 1d100 for the other armies.

>Write-in turn plan for green, blue, white, gwendoline.
>1 necromancer became ressources for the other.
>>
Rolled 5 + 10 (1d100 + 10)

>>5426288
Dawi might be stronk
>>
>>5426289
I have a feeling that we wont have a need to negotiate with the Dwarfs....... Not if they continue rolling like this.

At least we wont have a Problem with the Chaos Corrupted Thanes. Maybe we can save the Rune Smith.

So well......

>If Blue is still stealthed she can go for the Skaven Commander next
>White goes full Sniper against the Vampire on his Skeletal Steed for that sweet sweet holy damage
>Green uses Windbreath followed by a Dive Attack to support his blue sistern by targeting the Murmillo Brutes
>Can Gwendolin obsucre the Sight of the Slingers without droppind sisters Stealth then do that.

Caption
>Hero
>Hammer
>Dungeons
>aNd
>Dragons
>>
>>5426289
"Nah anon, dice are not swingy in your quest, you suck at math and broke the system by extending crit ranges" - some faggots over at /qtg/ or something
>>
>>5426288
shit sorry. forgot to link my plan in here >>5426294


Maybe the Doomwheel will continue runing forward into the vampires anyway.
>>
Rolled 78 (1d100)

>>5426288
High roll good or bad for the other armies?
Wonder if my ID changed again
>>
>>5426298
Those are "performance" rolls. So exceptionnally, high mean bad for you.
>>
Rolled 19 (1d100)

>>5426289
Not strong enough

>>5426288
Rolling for Skarven.

>Strategy
Supporting >>5426294
>>
>>5426298
Your answers are High roll is good for the Army and bad for

and yes.
>>
>>5426301
The Skaven are not doing much better. They are just fodder for the Vampires. At least feels like it. At least the Lightning cannon would leave no corpses to revive.... likely at least
>>
>>5426303
Hopefully we don't end up with three undead armies against us under the vamps
>>
>>5426294
>3d20 breath blue
>4d20 breath (sniper) white
>3d20 Breath for green
>2d20 dark magic
>>
>>5426300
Of course I get good luck when it hinders us
>>5426302
Time to namefag I guess
>>
Rolled 6, 5, 18, 5 = 34 (4d20)

>>5426306
Sniper WHITE.
>>
>>5426307
I believe with all my heart Namefagging, as long as it's quest contained, is ok.
>>
Rolled 9, 19, 12 = 40 (3d20)

>>5426306
I'm blue da ba dee
>>
Rolled 18, 15, 13 = 46 (3d20)

>>5426306
Don't be a shit Green
>>
Rolled 14, 6 = 20 (2d20)

>>5426306
Allah bless my rolls
>>
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>>5426305
we will have to kill the commanders so they can not raise new troops only kill what is in front of them.

>>5426313
great. Green is actually doing something

>>5426314
he did not give a Shit unless Gwen has any Bonuses to Dark Magic already.
>>
>>5426309
1 success, but at least ita a crit.
We need to kill all the necromancers so they stop resurrecting everything.
>>
>>5426315
At least Green and Blue came through
>>
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>>5426320
Their Manpower will mean nothing in the future when they cant be effectively commanded
>>5426321
yeah at least some part of the plan is working.
>>
White got a clean shot on the second necromancer.
Alas, sturdier than it looks, the magical commander of the undead army is not dead yet. The tide of undead grinds the dwarven army, which bad positionning due to the ambush still prevents from using siege weapons. Dwarf lost around a third of their men since the battle began a few minutes ago, at the lowly cost of around fifteen zombies when factoring the re-rising.
Meanwhile, skavens are hesitating going in because of their fear of the dragons. They order theirs slings to take down white - not aware of his windshield - while the Murmillo try to get a shot at your siblings. Alas for the poor skaven, they are overwhelmed by the winged magic incarnated and can't make a clear shot, Both the monsters are still standing, but one of them suffered heavy sonic and slashing wounds.
>New turn.
>3 anon roll 1d100 (dawi, skavens, coven)
>Write-in plan
>>
Rolled 36 (1d100)

>>5426334
Come on Dwarves, get some fucking kills
>>
Rolled 90 (1d100)

>>5426334
The Dawi and undead are dueling it out, while the skaven are hesitant to engage. Time to punish the skaven for their cowardice

White continues to Snipe the undead army commander (necromancer). Overfrow damage prioritize other important undead, or just fodder. (-1 or -2 DC for light magic against undead)

Blue, Green, and Gwendoline will target skaven ranged attackers (prioritizing machinegunners, then the slingers), which will make it safe for us to continue to attack them from range and eventually call in the griff.
>>
Rolled 10 (1d100)

>>5426334
>>
>>5426343
>90
fuck okay, change of plans.

White uses wind shield to put a barrier around all Skaven ranged units to prevent them from attacking us, while Green will use his earth magic to sink the DOOMWHEEEEEEEEL into the earth, rendering it inoperable.

Gwendoline will continue to use her magic to hide Blue, while Blue uses her psionic powers to agro the pit beasts into attacking the other rats

The dawi are big boys and can handle the coven by themselves. For this turn at least.
>>
>>5426307
All the usual crit failers will eventually namefag so people know who to blame.
>>
>>5426366
I'm currently at work so my attention is divide. You guys have any other plans?

>>5426334
Would it be possibly to make enchanted items that can "store" magic? If orichalcum is know for it's capabilities of being enchanted and or holding magic, then it stands to reason that it might be possible to make it store Light magic for White to use Energy Drain on for when he's all out of light juice?
>>
>>5426372
I just bring disaster, not solutions so...
(but I'll keep trying to get us into godhood, with absolute POWER to subjugate any and all adversity so easily that it would be on pair with breathing)

>Mana storage
I don't know if orichalcum will bring an easier option, but once we learn how to replicate our necklace's dimensional attribute, we could always make another staff that, instead of being a "lair enchantment accessory", we would always have it with us, as a portable mana pool, so when we aren't in our lair, growing crystals there, we would pour our excess mana into the staff (filling it with many crystals chunks, or liquefying it for maximum storage efficiency. . . or something.
>>
>>5426334
ignoring the light scepter that increases the Crit range of light based magic, did we build a lair feature to reduce the DC for healing? Like how the astrolab reduces the DC for Divination checks?
>>
>On a side note, at least the three dwarven thanes radiates of the same chaos color than the king, and the thing that attempted to shackle you...
>We know that some of the dawi nobility have fallen to chaos
What do you guys think we should do? Nonlethal take downs and put them in the necklace? Kill? I'm of the opinion we should try to help them....after knocking them out.
>>
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>>5426474
As your resident "I don't know anything about Warhammer", is there any chance of some weird resonance occuring if we lock all of them in the necklace? Because if there is, it would probably be better to lock them somewhere, but without getting them near the king.
(also, if the chaos in them is weaker than the king's, maybe we could use them for cleansing practice, to maybe make the king's exorcism easier)

>>5426396
Also, forgot to say it before but:
>>5426315
>He doesn't know Garfield's true power
>>
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>>5426514
Wrong image, I mean, right image, but not the one I intended to post.
>>
>>5426514
Thanes are more melee focus than they are magic, so nothing bad should happen if we lock them all up in the necklace. We should stripe them of all their equipment, and have them appraised for and chaos taint though.
>>
>>5426530
More than the warriors, I was thinking about the chaos itself, but if you say there's no problem, then let's go with it.
. . . Well, after dealing with the other armies and everything first.
>>
>>5426514
I'm pretty sure the necklace is a original thing, like how the dragons are more DnD like than Warhammer
>>
>>5426548
Like I said to the other Anon, my worry was more regarding the chaos itself rather than the necklace. Something like having multiple people "afflicted" by chaos together resonating and making the chaos possessing them stronger or something.
>>
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>>5426571
it really should not do that much. However it might make it easier for the Greater Demon to reinforce its grip if we fail due to proximity. However since its probably already manipulating the Thanes from a distance might make the entire Distance thing meaningless.

Lets hope it is not the being in the Spoiler Pic that is manipulating them. Would explain the powerlevel of manipulation
>>
>>5426571
>>5426583
You won't know until you try. Besides, the alternative is killing them and getting even more bad will with the dwarves
>>
>>5426588
they might just naturally not survive the battle with how things are going. We are already trying our best to support them. If they are so incompetent to get themselves ambushed they should make a Grudge against the incompetent Commanders.
>>
>>5426583
I think it's a demon of greed, since QM said in this warhammer AU chaos is based around the 7 sins.
>>
>>5426604
After 30 seconds of google searching in last thread I learned that this is based off of ‘the 9th age’
>>
>>5426605
It is indeed based of the 9th age, a blatant warhammer Ripoff that allow to play any mini or tokens from people exhausted of GW tendency of making minis illegal every 3/4 years. The world is losely defined so tons of place for interpretation and I can put in other inspirations, like real oldhammer plot and location pieces, dnd stuff, pokemon based demons.
>>
>>5426361
Let's go with that plan
>4d20 Wind magic
>3d20 Earth Magic
>2d20 Psionics
And, as a freebie, as Gwendoline doesn't have to focus on her spell...
>2d20 dark magic (Shadow ball!) aimed at the skaven's priest
>>
Rolled 12, 13, 14, 10 = 49 (4d20)

>>5426707
FLY AND WIND

I am sorry
>>
>>5426709
>Once again, Kek punish you for the lack of wind chimes
>>
Rolled 8, 5, 2 = 15 (3d20)

>>5426707
Earth Magic

also last roll from me. The dice dont like if i Double roll to often i think
>>
Rolled 18, 3 = 21 (2d20)

>>5426707
Psionics
>>
Rolled 17 (1d20)

>>5426707
Dankness
>>
Rolled 1 (1d20)

>>5426707
Alright i cant fuck the Darkness up anymore. Just to get things rolling again.
>>
>>5426740
Yes. Thank you Kek for showing me how little my thoughts mean on the matter.
>>
>>5426338
>>5426343
>>5426346

White gather the powers of winds to shield the dragons from the stone hail...
>Failure
But the wind obey your command a second too late.
Green attempt to sink the doomwheel...
>Failure
But he exhausted himself in the process
>Green is manaless
>Blue success
At the very least, the pit beast turned their back to the seekers and started attacking the legionaries, and the plague priest took a nasty hit from your sister's spell.
>White suffered 2 wounds from the slings
>Green suffered 2 wounds from the slings.

Meanwhile, the skavens engaged the crossbow-wielder, submerging using their strength in numbers. Dwarfs keep getting heavy losses. But the shot at the necromancer disrupted the discipline of the dead army. Zombies continued their course forward, engaging the plague disciple packs. Strangely, the zombies are suffering way more than expected to the strange smoke out of the burning censers.
A few spell are attempted from the priest, but they are dispelled by the spell-eating rune striked by the anvil master or fail to affect the dwarves that settle done the wind of magics.

>one anon roll 2d20 Toughness DC 13 for Green to nope the stone hail
>3 anon roll 1d100 (+20 for the dwarves thanks to the disruption of pit beast, slingshots, a pack of legionaries; +0 for the vampire to get a hold on their brain-dead troups, -15 for the skavens somewhat disrupted by the 3-army attack.

Battle are way easier to write without having to update battle plan every turn. Especially with armies that big. So please excuse the lack of art
>>
Rolled 16, 9 = 25 (2d20)

>>5426753
Tough
>>
Rolled 32 + 20 (1d100 + 20)

>>5426753
Argh fuck it. For the Dawi

I will ruin them i can feel it
>>
Rolled 44 (1d100)

>>5426753
>>
Rolled 4 - 20 (1d100 - 20)

>>5426753
Oh shit oh fuck oh god
>>
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>>5426753
Can White self heal and go back to sniping? He's only got 2/4 HP.

>>5426783
lmao rats rekted. Can we make a presence chance to see if we can make them surrender?
>>
>>5426783
Poor skavens...
>>
>>5426786
>one action by turn.
Speaking of,
>Write in actions of White, Blue, Green, Gwendoline
>>
>>5426787
fuck em, except the ones we want alive.

>>5426788
White: get some distance and snipe the slingers
Blue: slingers
Green: slingers
Gwendoline: maintain cloak spell but also kill slingers
God damn. Slingers have been the bane of our everything every time we've fought skaven. We need to invest in some "one size fits all" armor. If we kill all the slingers and there's none left to target, then target the Murmillo brutes.
It's an auto success to wind whisper to the fortress right? Call the griffin momma to help.
>>
>>5426788
>Gwendolin continue Shadowballing
>Green Plunging attacks against the Skaven leadership
>Blue continue blasting the Skaven especially the Slingers
>White self heal
>>
>>5426792
>self heal
>still some slingers left
>slingers target White
>he gets hurt again
I am very antsy. Why not attack the slingers from out of their range, then self heal when all ranged attackers are dead?
>>
>>5426793
pretty sure so far we had no chance to ever attack slingers from outside their range. But if anything i would not target the Slingers with Whits Sniper Breath. I would rather fly away and target the last Necromancer down before they can revive more rats.
>>
>>5426796
wasn't the purpose of the snipe breath to, snipe things from far away? Like during the second skaven attack when we ambushed them? Didn't we kill the last necromancer?
>>
>>5426800
Look here. I have not seen a message that he died yet. And even if he did die. Then there is still a Vampire we will have to kill.

Also we might be able to kill A slinger with our Sniper Breath. it is powerful but concentrated. Its not a Hyper Penetrator Beam of Beath that will punch through a Mountainside yet.

>>5426334
>White got a clean shot on the second necromancer.
>Alas, sturdier than it looks, the magical commander of the undead army is not dead yet.
>>
>>5426802
Necromancer are not vampire.
Command group : (skavens)
>Priest still alive, although hurt
>Legate still alive

Command group (Vampire)
>Count still alive
>One necromancer down
>One necromancer hurt

Command group (dwarf)
>Somehow, the runesmith, engineers and all thane are still rockin'
>>
>>5426788
okay.

Ammending my vote from >>5426792
to have White instead do the following
>Fly out of range of the slingers. Snipe the hurt Necromancer.

>>5426814
i would still assume that a Vampire could probably raise and direct Undead minions themselves.
>>
>>5426816
>Raise
Yes, but less efficiently than Necromancers. To be noted, elite units such as skeletons guards and mounted reaper can raise a little bit too.
We'll proceed once the ties are broken.
>>
>>5426788
>>5426816
Supporting
>>
>4d20 Necro-snipe
>2d20 Shadow-ball
>5d20 Green's CQC; DC 13. Two success : can expand one to remain airborn, thus out of reach
>3d20 Blue Breath
>>
Rolled 1, 8, 1, 6 = 16 (4d20)

>>5426841
Hope Green and White don't die from this
>>
Rolled 16, 11 = 27 (2d20)

>>5426841
Shadowball
>>
>>5426845
A man can hope.
>>
Rolled 17, 11, 15, 3, 8 = 54 (5d20)

>>5426841
>>
>>5426841
blue

>>5426845
Hey OP is there where you do the fate thing again?
>>
>>5426871
>The fate thing
Works way less with your divination shut down thanks to the other crit fail.
>>
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>>5426845
>all crit fails
>snake eyes
The curse is back, baby

>>5426857
This should get interesting
>>
>>5426871
you will have to re-roll Anon. it didnt take you input the first time around.
>>
Rolled 18, 10, 10 = 38 (3d20)

>>5426877
>>
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>>5426845
>>5426856
Several simultaneous action.
You starts hovering, gathering his breath. And that's when a green bolt hits you again.
That feels a lot like deja-vu.
While you're plummetting toward unconsciousness, your magic flares...
>4d20 Healing.
>>
Rolled 1 (1d20)

>>5426887
Only one at a time so we can all fuck this up massively.
>>
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>>5426887
>>5426888
>>
>>5426890
i wanna see you roll better man.
>>
Rolled 16 (1d20)

>>5426887
>>5426890
>>5426891
Meant to roll there as well
Can we keep the nat 1 train going, lads?
>>
Rolled 12 (1d20)

>>5426887


>>5426893
so at least two Successes....

lets see if i can get another 1
>>
Rolled 19 (1d20)

>>5426887
Swingy dice as always
>>
>>5426907
From crit fail to crit success.
Dice wanted to confirm what I said.
>>
Rolled 3, 2, 15, 17, 19, 16, 14, 10, 8, 14 = 118 (10d20)

>>5426893
>>5426907
>Critical + one success + one free from name
Sidridijika focused, and cleanse corruption running in his vein. Then, he repaired the damage from lightning. Almost as good as new (3/4HP); but coming back from the door of death left you shortwinded
>Manaless
>Breathless
The necromancer still didn't corrected the zombies trajectory. A spectral hunter charge is annihilated by the dwarven organ, while the pit beast, back to their senses, are shred by the Death-seekers.
Rats are not feeling well...
Rollin for disbanding
>>
>>5426923
Under the assaults, the two packs of plague disciple, fighting undead, are disbanding although having great success and little loss since the battle's beginning. Same for the slaves, decimated, trying to avoid more fighting.
More surprising is the retreat of the blackfur's pack, including army leader, under Green's attack...

>3 anon roll 1d100 (+20 for the dwarves thanks to the disruption ratmen; +0 for the vampire to get a hold on their brain-dead troups, -30 for the skavens in rout)
>>
Rolled 57 (1d100)

>>5426926
Will the dawi stop getting their asses kicked?
>>
Rolled 37 + 20 (1d100 + 20)

>>5426926
Lets see if the Dawi can help themselves now or if we have to murder the Thanes later and make it look like an accident.
>>
Rolled 86 + 30 (1d100 + 30)

>>5426926
Time to rout those rats
>>
>>5426927
77 for the dwarves
>>5426928
37 for vampires
>>5426933
and 56 for rats
Or does the vampires roll not count because anon said he was rolling for dwarves?
>>
>>5426937
I'll accept that.
>Dwarves have set up their fire line and got their shit together thanks to your help
>Rats rallied
>Vampire still strugle wrangling their tards.

Count is fresh; remaining necromancer is fucked up. Swarm priest on the edge of collapse; bloodfur still got a decent amount of fight in it.
Surprisingly, all thanes are up and kickin skulls and rats.
>Write in plan; Momma Griffin incoming for some rat liver (you can still direct her to the freshest rat of your liking)
>>
>>5426943
Go after the swarm priests, now that the dawi aren't at risk of death, we can let the thanes be worn down a bit while focusing on the casters.
>>
>>5426947
You have white, green, blue, gwendoline and griffin to manage
>>
>>5426948
I'm too dumb for the specifics, so I'm just giving a general idea so other anons can work on top of it.
>>
>>5426943

White does a bitchin swoop and snatch on the last necromancer and drags his ass into the air before tossing him like a ragdoll at the rats.

Only a 16% chance of dying horribly!
>>
>>5426943
>White goes after the vampire Leadership to stop them from raising shit.
>Green helps out Mother Griffon with combined Dive Attacks against the Bloodfur Legate that is rallying his troops
>Blue goes after more Shooty rats. Preferably the big ones.
>Gwendolin.... Conitinue being a Pokémon and go after opportunity targets with the Skaven with your Shadowball

>>5426951
I understand. Thinking is hard.
Lazy bastard you ;)/spoiler]
>>
>>5426955
Not really, I'm just bad at micro.
In RTS I just make a bigger army and click attack-move in the middle of the base,
Making a smaller army of cavalry to attack flanks and separating siege engines in a different group is the epitome of strategy for me
>>
>>5426955
I don't know if we should let White go after a tough target like that. Can we like have him yell motivational stuff instead?
>>
>>5426955
Yeah, gwendoline is an overly reliable turret.
>>
>>5426957
>>5426948
>>5426943
But let me try
Gwen keeps doing what she is doing
White, blue and Griffin goes after the priests and rat ranged support.
>>
>>5426958
White is probably the best suited to fight the Vampire and Necromancer due to his holy element. We will have to deal with the Brains of the Undead Army or they will become a threat against us.

>>5426957
Yeah i get that..... Part of the Reason i stopped playing Starcraft.
>>
>>5426961
No I mean I think he is just too wounded. Also breathless = manaless.
>>
>>5426962
look at least the Necromancer should be easy pickings. He doesn't even have armor. And he would be a massive pain off our back that can raise large amounts of undead.
>>
>>5426962
White is Breathless and Manaless, they're different conditions. I think tooth and nail are the only tools we have left at the moment.
>>
>>5426963
you really expecting us to roll well enough to do it?
>>5426964
I know I just accidentally put = instead of +
>>
>>5426943
White should take some time to recover and catch his breath.
Blue should try doing some mind tricks on the undead leaders, make them fight among themselves.
And the three G's should do like >>5426955 said.
>>
>>5426969
>This is a legal action to take
>>
>>5426991
Ah sorry, in that case I'll support >>5426955
>>
>>5426923
>Trait improvement : Healer's heart.
>Heal DC is now 12 instead of 13
Shouldnt we be at max health now? 2 successes and 1 crit?
>>
>>5427056
I assumed you took one success to cure the light-poison (not radiation) of the spell, thus the 3 hp
>>
This is not clear for me...
>Should white take a turn to attempt catching his breath or go Cqc
>>
>>5427073

I really wanted to falcon snatch a necromancer, but I'll switch to breath catching.
>>
>>5427073
Catch that breath! Get some range.

Can you tell us if the snipe skill allows White to target creatures out of normal crossbow and sling ranges?
>>
>3d20 Breathcatchin
>5d20 Green
>4d20 Momma Griffin
>3d20 Noisedemoning rats
>2d20 Gwendolin Gwendolin!
>>
Rolled 11, 2, 4 = 17 (3d20)

>>5427140
White needs a mint
>>
Rolled 15, 16, 2, 16, 2 = 51 (5d20)

>>5427140

The Mountain!
>>
Rolled 12, 8, 13, 4 = 37 (4d20)

>>5427140
Griffon Power
>>
>>5427144

White is having an asthma attack isn't he?
>>
Rolled 9, 20, 19 = 48 (3d20)

>>5427140
Rats
>>
Rolled 20, 10 = 30 (2d20)

>>5427140
Gwendolin go brrrr
>>
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>>5427151
Quick, give one of these to him.
>>
Rolled 12, 12, 18, 2, 3, 17, 16, 5, 17, 9, 8, 11, 16, 14, 13, 20, 19, 6, 4, 4 = 226 (20d20)

>>5427277
When we get home we're gonna invest in inhaler potions so we don't have to deal with this bullshit.

>>5427140
>manaless
fucking make a mana gem garden
>breathless
motherfucker make some inhalers and stamina potions
>I don't fucking know, stub your toe
AAAAAAAAAAAAAHHHHHHH!!!!

That's fucking it. Can I get some of you guys to help me clear up the dice? Shit is stupid right now.
>>
Rolled 2, 14, 5, 6, 9, 4, 1, 15, 12, 5, 12, 12, 18, 2, 14, 6, 18, 15, 7, 10 = 187 (20d20)

>>5427299
Let me try, when I did last thread it did not even break average
>>
>>5427299
Inhaler potions might just be something doable... like some kinda stimulant that allows you to absorb more mana?
>>
>>5427144
You attempt to catch your breath, rechanelling your inner energy.
>Double-crit fail
Not only this failed, but you overexerted yourself a lot, trying to channel light again through your blood.
>White suffered 2 wounds (1/4)
Meanwhile, Verthicha and the griffin assault the skaven's leader.
>Green : 3 success
A couple fly-by from the dragon did hurt a lot the skaven army leader. It's on its last legs when the griffon strike...
>Failure
But the ratmen, knowing what kind of threat they are facing, prepared weighted nets they threw at the griffon
>Momma griffon suffered one wound
>Momma griffon is grounded
Meanwhile, your sister caught eight slingshoters in her Area of effect Noise blast, turning them in red-grey paste. Her guardian, keeping her blast stream of shadow balls, finally took the down the skaven priest.

The battle advances.
An accurate canon shot takes down the doomwheel, and a wide shot of the organ gun grazed the vampire count. Armies are whittling down, with dwarves fighting like demons. Ovecoming their smaller numbers, the other armies are suffering quite a bit...
>>
List battle of the three armies :
Dwarf :
Runesmith on Power Anvil
3 Thanes
1 Organ Gun
1 Canon
1 Death-Seeker pack of 18 (8/18)
2 Crossbow packs of 15 (8/15 et 8/15)
2 packs of Warrior (19 + Thane) 6/20 - 2/20 (both Thanes alive)
1 pack of Greybeards (15 + Thane) (10/16)

Rats :
1 Bloodfur Legate (1/4 HP)
1 Swarm priest (0/3HP)
2 Pit beasts (Abominable warhorse-sized rat things) (0/2)
2 packs of 21 Plague disciples (12/21 - 11/21)
2 Murmillo brutes (big machine-gun rats)
2 21-packs of Velites (slingshots 6/21 and 14/21)
2 25-packs of legionaris (Cannon fodder with shit metal) (5/25 5/25)
1 30-pack of slaves 5/30
1 20-pack of blackfurs (Including Legate)
1 DOOMWHEEEEEEEEL (you know that one) down

Vampires :
1 Count, Skeletal Steed (Pegasus skeleton animated) (4/5)
2 Necromancers (1/2)
2 Varkolats (horrible werewolf-things) (1/2)
2 18-pack of barrow guards (well-armored skeletons) (10/18 and 13/18)
2 40-packs of zombies (10/40 and 15/40)
1 20-pack of ghouls (5/20)
5 Spectral hunters (mounted skeleton) (0/5)
20 dire-wolves (undead wargs) (6/20)
>>
>3 anon roll 1d100 (+20 for the dwarves thanks to their use of canon and crossbow; +0 for the vampire to get a hold on their brain-dead troups, -20 for the skavens lacking magicians and getting their tails kicked)
>>
>>5427606
This is some bullshit. Why do you need to roll Breath to not get the Breathless statues? Can't you just spend a turn to catch your breath. What the fuck.

Fuck it.
If White can reach the fortress in one turn, contact Agathe and ask her to heal us so we can get back to the fight. After we quick heal let's fly back to the war. If possibly, catch your breath too and from the fortress since "catching your breath" is more a magical thing than stamina related.

Green, elbow drop that last necromancer

Gwendolin, use Shadowball on those slingers!

Blue, use psionics to convince the greybeards that the thanes have been corrupted by chaos, but they can be purified.

Griff should spend her turn trying to free herself.
>>
>>5427616
>This is some bullshit. Why do you need to roll Breath to not get the Breathless statues? Can't you just spend a turn to catch your breath. What the fuck.
This is my way to implement the "recharge" mechanic. Don't be mad at me; be mad at the dice
>>
File: 1599949928389.png (82 KB, 369x345)
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Rolled 42 (1d100)

>>5427618
recharge my ass. reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!
COOOOVEEENN ROOOOLLLL!!!
>>
>>5427618
Do we have any uses of miracles available? I don't know if a week has passed or not.
>>
Rolled 46 - 20 (1d100 - 20)

>>5427614
skaven
>>
Rolled 85 + 20 (1d100 + 20)

>>5427614
Dawi
>>
>Dawi: 105
>Coven: 42
>Skaven: 26
Yeah I think we've helped the dwarves enough you guys. They got it from here. In the mean time Green should make some rough terrain further up the valley to make it harder for the dwarves to travel through if we fail diplomacy. Cuz like if we don't bloody them a bit, and they still have a sort of full army, we're still in danger since their thanes want to kill us.
>>
Alright boys.
>Keep fightin' (write-up plan)
>retreat (someone go for help the Griffin?)
>>
>>5427652
>Green, help out Griffon Mom to free her.

>Gwendolin, use Shadowball on the last Necromancer. Maybe Shadowball will work on him especially well since ghost is effective against ghost.

>Blue, use psionics to convince the greybeards that the thanes have been corrupted by chaos, but they can be purified.

>White retreats to the fortress and asks Agathe for help in healing while trying to catch his breath again.
>>
>>5427653
+1
>>
>>5427653
>>5427655
>5d20 Green
>3d20 Griffin
>2d20 Gwendolin
>2d20 Blue
>2d20 Agathe
>>
Rolled 2, 1 = 3 (2d20)

>>5427652
DragonfagQM, lend me your bread wisdom.
Is potato bread edible to dragons?
https://www.youtube.com/watch?v=_4UR0MUBnOM

>>5427659
Agathe
>>
Rolled 8, 9, 4, 18, 9 = 48 (5d20)

>>5427659
The Mountain helps his Teacher.

>>5427660
uff. it had to come back some time eh.
>>
>>5427660
what the fuck are even my dice.

>>5427659
Does Agathe knock herself out?
>>
>>5427659
Bluuuu
>>
Rolled 14, 5 = 19 (2d20)

>>5427659
Fffffffuuuuuucccck
Blue again
>>
Rolled 13, 7, 1 = 21 (3d20)

>>5427659
Griffin Mom.
>>
Rolled 15, 8 = 23 (2d20)

>>5427659
Gwendolin
>>
>>5427660
>Potato bread is edible, although in low quantity

"Agathe! Help!"
You rush inside the hold. Your distressed priestess rushes and lay her hands on you.
>Crit fail
>Agathe is still really bad to perform under pressure
"Wait Agathe! That's not how you have to apply your Mana!"
>White suffered one wound
Not really able to end your thought, you collapse.
>1d100 outcome of the battle
>>
Rolled 60 (1d100)

>>5427706
Okay.... lets see how this goes.
>>
Rolled 95 (1d100)

>>5427706
>>
>>5427710
I dont know if this is good or bad
>>
>>5427718
its not too good for us... i would much rather have your result.... that would be a Crit Success for us. Now its merely... okay
>>
>>5425984
This would have been the Crit success result
>>
>>5427737
now we have to convince them or drive them off manually.
>>
>Battle Outcome :
You wake up with a head-splitting ache. You'll need quite a bit of time to recover...
"Sir, you're awake?"
A worried Agathe faces you. At least, hold still holds.
You piece together what happened...
Battle finished around the time you collapsed. Green extracted the griffin from the rats, although at the cost of several injury for the flying feline.
Everybody except you lost : rats suffered the most, with the death of all their command and heavy loss among them, although life is cheap. Coven army was almost anihilated, although skeleton guard and the count are still undead. Dwarves had relatively the less expensive loss, and their number let them took away all dead and wounded to attempt saving them. Everybody shall lick their wounds for now...

>Knightpost time.
>1d100+30 for Hector
>1d100+10 for Matthias
>Feel free to add what you want to see on the knight side
>>
Rolled 78 + 30 (1d100 + 30)

>>5427759
Okay. Hector. Lets see how your Groups Prowess and likability will help you not starve to death while making more of a Name for yourself.
>>
Rolled 82 + 10 (1d100 + 10)

>>5427759
Dont forget about our loot roll. We can loot the area for all the cool stuff from the skaven, dawi, and undead.

Matthias doing cool lofi chill knight stuff: saving peasants from wolves, killing skavens harrassing villages, and kicking dark dwarves in the face.

Also I guess him crushing hard on Purple since we did ask her to bring "our knights" here.
>>
>>5427765
>>5427768
Knights doing good as always.
>>
Ok everyone, next weeks will be chaotics. I'm in training this weekend, going abroad for a business trip between Wednesday and Saturday (will try to update anyway) then the next Friday I have another business trip of one week...
So keep knights expectations and what you want to see coming (Fight? Crossing the road of other packs ? Romance? Betrayal?); I'll properly write tomorrow
>>
>>5427759
I want to see them going on a quest for a lost relic; liberating towers overrun by evil; stopping by monasteries to drink wine and eat cheese with fat, jolly monks; going on festivals and jousting; having duels with blackguards and renegades.
You know, the good hings in knight life
>>
>>5428105
maybe a run in with the Pack of our resident Edgelord where he proves his natural superiority so we can properly learn to hate him.

The Quest for a Relic would be awesome as well.
>>
>>5428105
a trip into a desert would be fun to meet with the resident Tomb Kings. A relic hunt would be nice
>>
>>5428131
With so many female knights, I wonder if a version of Repanse and Henri are around, unles Renée is the Joan d'Arc of this universe
The blood on La Hire's sword is almost dry.
>>
>>5428105
Getting more loot for the dragons!
More loot for us = better forged gear for them.
Bonus points if they come across any magical areas or things of interest.
>>
>>5428145
Yes. They are wed to each other, and duc and duchess of Lyonness
>>
>>5428274
I. Demand.
LLLEEWWWDDD HAND HOOOOLDING!
Maybe even an "I love you" or the degenerate chaste kiss to the forehead or cheek.
>>
>>5428274
The knock out have been getting ridiculous. I had an idea. You know how we got two types of gems growing in our lair? The small finger sized ones that could probably be used for guns, and the big ones we used for the scepter, can crush to recover magic, or use for siege weapons? Well what if we used a whole bunch of the small finger sized ones to forge some kind of neck rings to amplify our breath attack, or give us more dice to recover from the breathless temp trait?
>>
>>5428274
May I request more family bonding? How about fantasy YuGiOh?
>>
>>5428274
Dragon's Dungeon Quest's Dragons unironically playing a game of Dungeons and Dragons.
>>
>>5428673
Sorry, white only has a french copy of warhammer.
But I now have this idea of him adding different tabletop games as part of his hoard
>>
>>5428346
You got one type of gem, that start nail size and grew fist size in the span of one month
>>
>>5428801
Can we grow multiple gems at the same time?
>>
>>5428814
No. This is a passive effect of your presence in your lair
>>
>>5428822
If a griff and a horse makes a hippo griff, does that mean if we fuck a horse that would make a kirin?
>>
>>5428851
Dragons coupling with Mortals is already considered degenerate.... Doing it with a Horse would be equivalent to Bestiality i think.
>>
>>5428852
That horse pussy got me acting up
>>
The forbidden pony donut
>>
No juice in me to update tonight; sorry.
Will try again tomorrow.
>>
>>5429167
If we leave one of the fist sized gems in a body of water to marinate, could we turn it into a healing spring water so it can passively heal people faster?
>dragons naturally heal 1 HP per day, or 2 HP with the aid of medicine
>normies take longer to heal without medicine and require ointment to heal 1 HP per day
>magic healing springs help dragons heal 3 HP per day, and 2 HP per day for normies
>you either bathe in it or carry around a pouch of Light water to wash your wounds with
Would that work?

Alternatively, would imbueing a lake full of fish make the fish grow bigger and faster?
>>
>>5429404
Is White is going to start a spa business?
>>
>>5429407
The idea was making a source of water that can be used for healing en mass as opposed to White's finite ability to heal, but now I'm very much considering the possibility.
>>
>>5427706
>Already crit failed healing twice
And that's what? 2 out of 4? That can't be good for her self-esteem (especially considering one of them is when her savior needed her)... If things keep going like this, I fear she'll get some bad trait that makes her auto fail when under pressure/stress.

>>5428110
>run in with the Pack of our resident Edgelord
That would only happen with a bad roll, no?

>>5428673
Thank you for the nice image now in my head.

>>5428677
>spoiler
Let's do it.

>>5428851
An interesting idea, can't say I'm against it.
Not for us to do tho, going full degenerate as a "Divine Dragon" would be pretty weird. . . probably...

(however, with Wano as the "Dragon Princess" we'll eventually get more dragons, so you never know what the future holds)

>>5429404
That certainly makes sense, and it would be one step closer to my suggestion (here: >>5426396) in case anyone agrees with it.

>>5429407
>"Divine Dragon Spa - Where you can have a taste of Paradise"
or simply
>"Divine Dragon Spa - Relax in Paradise"
>>
>>5429462
The best cure she needs for depression is a hug, and a pep talk from her favorite dragon friend. Maybe we should do make her some gifts to make herself feel better? I say we should invest the time to use a nail sized crystal to make her a magic gun, then wait an additional month to make her a scepter. Kit her out with cool shit.

Oh! We could help turn her cabin into a two story building where the first floor is a kind of clinic, and the second floor is where she lives. The clinic would allow her to heal any traders that come by or any of the villagers that get injured. If she practices enough, she could get as good as us.

>Green: me greatest and strongest. Punch gobbo lich!
>White: brother we've been over this, you're playing a geomancer, AND you made strength your dumpstat.
>Green: PUNCH!
>White: fine, go ahead and roll
>Green: *rolls a 16* I hit goblin! I roll fist now-
>White: it's a miss, stock goblins have an AC of 15 with their shields, not to mention you have a -2 to your attack roll to hit due to your low strength
>Green: *screeeeeeee!* storms away from the table to sulk in the corner with his teddy bear
>Purple slips a piece of parchment to Blue while Green did his thing
>Blue: *ahem*, excuse me sir Goblin, please forgive my friend. I'm sure a handsome....person like would be willing to overlook this transgression? *rolls a 19*
>White: you have his attention...for now
>Blue proceeds to make several Persuasion checks to discuss the merits to Lair insurance with the Lich, while Purple proceeds to ransack the Goblin Lich's lair of all its valuables, including its clothes
>White suspects Purple of using a loaded die and confirms his suspicions when he dropped her D20 in a glass of heavy salt water
>Unpressed with her cleverness, White is willing to let them keep the loot for the clever ruse, but at the cost of Purple's DM inspiration and all her rerolls from the Lucky feat for the week.
>Blue is happy because she now has a Lich for a slave after the Lich failed his Investigation and perception checks to notice his missing wealth, and the clause that states he will forfeit his soul if he fails to pay for his "lair insurance."
>White decides to give Green a bone and throw in a pair of Gauntlets of Ogre Strength
>twenty minutes into the game the session is paused as a dwarf player, ironically playing as a dragonborn, comes in bringing ale and sandwiches
>dwarf player is excited about his share of the loot he can add to his "horde"
>good natured laughs all around as the game continues after snacks and drinks
>>
>>5429508
>Wanting to give my priestess a gun
Normally, I would be very much against it, but it's a dangerous world, so I guess she should have a way to protect herself (especially because we are the one that goes out the most, although we come pretty quickly, unlike lemoni)
But giving her a scepter would be nice, especially if it could increase her healing chances (and maybe something to help her with her water magic as well. . . Btw, even with different elements, could Wano's guardian help Agathe with magic training?).

>Making a clinic for her
This I'm very much on board.

>D&D section
Kek and wholesome. Love it.
>>
>>5429517
>although we come pretty quickly
come back* pretty quickly
>>
>>5429517
Wang's guardian is a dark magic user. We'd probably be a better teacher since we have a greater grasp of Arcana.
>>
>>5429547
That's fine too. It's just that we are always so busy that an extra help would be welcome.
>>
>>5429587
True, true, but Blue's guardian rolls the same number of dice as Agathe. It's a wizards vs sorcerer issue where Gwendolin was probably tutors and studies to be where she is now, where as Agathe is "naturally" super fucking smart and talented after we cured her of super asperger-brain cancer. If we want her to get better we'll probably need to find her some magic manuals, but I dont trust magic books. Not in this setting. Could have evil shit in them that might try to corrupt you, you know? I think experience and time will be her best teacher for now, second to us.

So, clinic idea will probably speed up her proficiency. Oh another fun idea I thought of. If she does super well as a healer, her parents will probably feel a lot of pride and shame. It sucks we couldn't resolve their family issue.
>>
>>5429404
Not really. You can turn the cristal into a healing potion or balm, but it won't have an infinite effect.

>Regarding edgelord and rolls :
Not really; I can fit him in the next Knightpost round. The good rolls means Edgelord was competing for the same things as Hector and Mathias; but failed
>>
>>5429640
>turn crystal into a healing potion that takes 1 month to make
Fuck no man. Get that sheit outta here. We'll think of something else. Considering how rare and finite instant healing potions are, we should invest in enchantments that can either increase our HP cap, or something to make it harder to hurt us.
>>
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>>5429640
>>5429643
instead lets use them to build mana Bombs.

Maximum devastation with extremely condensed and destabilized Magic to mana Burn everything for hundreds of miles.
>>
>>5429619
I see, I see. I guess when we cured her condition, we also unknowingly "unlocked" her brain like Matilda (if you ever watched the movie). Then let's just build her the clinic, and give her some teaching ourself when we have spare time.

>Regarding her family
Well, unlike her mother who instantly jumped into the idea of ridding herself of a burden, her father did at least hesitate, so their relationship shouldn't be *too* bad, right?
But then again, I don't remember reading any specific reaction from them the first time we took her there after curing her (but considering she's still living with us, maybe it really wasn't all that positive), so I would like to know at least what are her father's thoughts about the situation. But more importantly, what does Agathe herself think about it?

>>5429640
It does make sense tho, since water is pretty good at absorbing stuff. If the problem is balancing, just make it be a quicker recovery instead of instant (1 hour instead of 1 day), make it have limited uses like "x times per crystal" and make so that we have to "recharge" it by placing another crystal in when the power of the crystal runs out and it becomes just a pretty, shining stone. How about this?
>>
Rolled 33 + 30 (1d100 + 30)

Rollin' for Julius...
>>
Rolled 85 (1d100)

Now turn of Ulric
>>
>>5429748
My +10 didn't went through. Not crit 95
>>
>>5429746
>>5429748
>>5429753
Lmao rich bitch doing better than edge lord
>>
>>5429822
nothing can keep an Edgelord down. They are already at Rock Bottom and nothing will stop them from being a Murderhobo Asshole.
>>
>>5429825
The seethe empowers them.
>>
>>5429826
as long as he has his brooding corner and gets to cave in a Skull every single day he is good.
>>
>>5429825
>>5429826
Maybe we should use divinitation to try and find, then assassinate him.
>>
>>5429831
well White does not know yet what Julius Goal is. Right now all he knows is that he is a very charismatic asshole
>>
>>5429834
Didn't think Sidri was even aware of his existence at all.
Also reminder that we'll auto fail divination until we crit. So let's try to fix that first.
>>
>>5429839
to be honest he could have known since the dude was at the Large Battle with the King as well due to Hector knowing.

And i agree we will have to try and use Divination until we get that Crit.
>>
>>5429834
I think we know through omission from Hector. Sucks to be that guy.

>>5429858
Begin divinitation right after waking up and after the round of knight posting?
>>
>>5429858
I guess we do know everything around Hector, don't we? Then yeah, will have to wait for the guy to reveal his interests tho.
>>
You can try to divine right now; just tell me about what you divine
>4d20 Divination
To set up the scene, a wounded white flies out to drop Guillot.
About motive and secret; White knows as much as Hector. For example, you don't know Ulric and Gerade are related.
>>
Rolled 4 (1d20)

>>5429875
>Divine the Reaction of the Dwarfs to the battle
>>
Rolled 12 (1d20)

>>5429875
Divine about the filthy rat leadership
>>
Rolled 17 (1d20)

>>5429875

Divine tools for breaking corruption
>>
Rolled 12 (1d20)

>>5429875
Are we not going to wait and heal a bit first before flying?
Try and divine a cool kid that can do back flips.
>>
>>5429875
We needed a crit and no one crited, and the lair upgrade only reduces divination DC by 1. The light scepter probably doesnt cover divinitation in terms of increased crit range.

No dice this time?
>>
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" Sidridijika? Could you drop me Guillot? The King set up a turnament and I'd like him to record my prowess. "
It's a battered dragon that flight out toward the Errand Turnament held both for the equinox and the victory against tomb kings. You drop Guillot close, still unseen, and go back for a well-deserved nap.
The turnament is the king's reward for Errant : another chance to prove themself...
>Match order is pic rel.
There's a bit of time before the turnament starts.
>I simulated based on the rolls and fightin' prowess. You can all choose three knight to cheer, granting them bonuses.
>>
>>5429912
>17 : Counting as a success for the sake of living repercussion-free
>Divination is still clouded
>>
>>5429913
Poor Hector, got matched with the gremlin in the first round.
I'm cheering for, in order:
Hector, Guillot and Renée.
No cheering for Mathias because he is going against Abelard the NPC, I'm only cheering Hector so he can try to endure the emotional damage the pipsqueak is going to cause him.
I'm interested on the Tyler vs Nicolas match, both of them got 20s on their combat prowess, it ought to be a good one.
>>
>>5429913
>Hector
>Gerade
>Renée

Our main boy. His tomboy friend. And Gerade.... because i feel like it.
>>
>>5429915
Also I fin it funny that the title you gave Shad was not-allowed-in-tourneys knight and he is in one now.
>>
>>5429914
I'm cheering for the legal loli. If she wins, she gets Hector.
>>
>>5429931
you can choose two more you want to try and give a bonus to.
>>
>>5429932
I'm invest all three stacks of my CHEER into the 'not-loli.'
I really want a suprise victor, and a scared Hector.
>>
>>5429933
>>5429914
But if I can't go 3 for 1 for the little lady, my vote will be...
Legal loli, Guillot, and Renée
>>
>>5429913
>Sidridijika? Could you drop me Guillot? The King set up a turnament and I'd like him to record my prowess
"Sure Hec, not like I needed him for some important business or anything, it's fine."

>>5429913
>You can all choose three knight to cheer
>Hector
>Bard-kun
>Ryner

PS: I usually try to post images that are at least a little bit related to the subject of the moment, but I wanted to post this one instead this time.
>>
>>5429914
Would it be possibly to sacrifice a fist sized crystal for the purpose of enchanting a guitar with Light, Wind, and Sophistication?
I ask because I want to make Giullot an electric guitar, but I think I've asked you this before and you said no.
https://youtu.be/Es4N8Hwjoac
>>
>>5429914
ROCK AND STONE!
>>
>>5429915
>>5429916
>>5429934
>>5429935
3 Hector
3 Guillot
3 Renée
1 Ryner
1 Gerade
1 Dwarf annoying loli
[Partial count; feel free to keep voting]
>>
>>5429983
If you want to do an amazing guitar, try :
>Artifact-grade wood (orichalcum equivalent maybe? The elven viagra-tree reach that grade, not the only amazing wooden essence)
>Something with the Sound/Thunder element
>Something with the Electric/Lightning element
>You can add orichalcum strings in the mix
>And mostly a very capable Luthier.
>>
>>5430031
Dwarf annoying loli
Hector
Dog Tamer bro

if Hector wins, does he get a prize? Can we suggest he get some books, manuals, and raw materials such as iron? Better yet could he get the deed to a mineral rich mine?
He and his friends still need to come by eventually to pick up their new swords.
>>
>>5430048
>if Hector wins, does he get a prize?
You'll see :)
>>
>>5430059
that is worrying
>>
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"Sir... Was it wise to match the dwarf with the already-renowned Hector of Griffinmount?
- Well, she went to me in person and beg on her knee to be his first opponent... Noblesse oblige, I granted her request. "
Wooden stands have been mounted around a flat field, that will become a puddle of mud by the end of the round. The contestants approach for the Errant's tournament first strife.
As usual, the contest is one of unmounted duel. Hounds, and by extension, Young Griffin, are not allowed although Hector is responsible for that addendum to the guidebook. The field is located near a lake, with the resident sylphs raising from the depth to add a blessing to fighter : both their weapons, and their body, will turn in died water upon impact, preventing any kind of possible injury while still making a scuffle's winner obvious.
Time for the first duel...

" Guillot, I grant you the honor of being the announcer?
- My fair ladies and gentle gentlemen, welcolm to this year's edition of Equinox turnament! I'm Guillot and I'll be your host tonight; We're gathered with my fellow Errant for your pleasure and enjoyment. The favorites for this year's edition are the squad leader, still alive after six months of Errance. First, the charismatic leader, Ulrrrriiiiiiiiccc"
The crowd cheers, while the well-mannered blond man bows with a little smile.
- "Then, the efficient fighter, with an eerie aura, instantly making men swooning and women braver, Juuuuuuliuuuuuuuuuuus"
The skull-masked night is a bit abashed by the jibe, and wave awkwardly at the laughing crowd.
" You'll pay for this, bard
- Oh yeah? You and what army? 'cause let me introduce you on my left, my good friend Mathias! The man have already been granted knighthood, with two of his men, and still proved themselves in the last week worthier than all your sorry band since you left your mother home. Laaaaadieess and Gentleeeeemen, applause for the righteous one, the blade a feather in his hand... SIIIIIR MAAAATHIASSSSS DUBOIIIIIIIIIIS"
Once his breath caught back, Guillot take the stage again without an other look to a death-glaring Julius and a blushing Mathias.
"And, lastly... The one we all know will win that display of wit and mind... His feats of arms too numerous to summarize before Nightfall... Hero of Griffinmount, Slayer of the Regal Nido demon, bane of undead, tamer of Vaillant the Griffin; Chosen of the mother, Guardian of the light, a walking Miracle, my best friend, my brother... Please, for those that don't already know him... The one, the only, the original... BANNNER HECTOR OF GRIFFINMOUNT!"
Guillot, in his blue tights and pink feather on his soft cap, is panting while the crowd is cheering madly.
Hector, a bit embarrassed, still acknowledge Guillot is the man for the job.
>>
Julius got his sense back.
" That's not fair. The announcer is biased, and a participant of the contest!
- Well, I'm not a judge, and I'm the best entertainer around. I agree that's not fair, my fighting performance will suffer from my commentary. Alas, my dearest love is my audience and not my pride. Anyway, first round... Hector versus the most tenacious knight of our bunch... Evette!"
Hector gulps. Not that goblin. Not again.
"Kyaaaa Hector! You're so mean! you didn't said Hello to me, your future wife! But I pardon you, see how nice and patient I am?
- Evette, please. I don't want to marry you.
- You don't have to play shy! I know you want me!"
The children-builded knight opens wide her arms, to welcolm her potential lover's hug, dropping her sword.

Hector steps forward. Another step. Hector runs toward the petite knight
https://www.youtube.com/watch?v=FMKcPao7A6Y

A magistral kick, catching the annoyingly high-pitched delusional chipmunk in the ribs, and sending her over the barriers delimiting the fighting space. Easy victory for the promising knight. Maybe Evette will get the message like this? Yeah, the weakest fighting knight can not be a match to Hector no matter the cheering; sorry not sorry loli-anon.
>>
>>5430113
Lmao
>>
>>5430113
I am somewhat regretting not making my own knight back then
Either way, a well fought duel, it had my heart racing
>>
>>5430118
It's never too late to make a knight.
We can probably reuse them as man-at-arms for when Hector gets landed.
>>
... I just lost 15 minutes of writing and it's almost 1am here, going to bed. Will tell the rest of turnay later.
>>
>>5430113
Can. Can we use stealth to sneak around and steal carnival food to watch the games?
>>
>>5430124
Good night QM, don' let the bed skaven bite you
>>
>>5430124
We have so many things to do, but so little time. That sucks. Can we knock out the mirror laser breath, the wind chimes, and the strategy lair upgrades in a week?
Would it be possibly to make Crystal armor to give us temp HP? You'd probably want to balance that out by restricting flight.
>>
>>5430118
Well... things may never be too late. Cassasiopea from this Thread made it into the Tournament after all. Your Character just did not made it into the the current Tournament
>>
>>5430220
This week is focused on recovery after the nasty beating you took. The home improvement can be made later.
>>
>>5430523
It doesn't take too long to recover, and we got ointment to speed that up right?
>>
>>5430538
>It doesn't take too long to recover
Well, getting attacked by 3 armies was a bit stressful so White prefers to take a couple slow days.
He's not a reaction to the quest's input channel, he's a sensible living being with hope (surviving), dreams (surviving in good health in a dwarven-knighty city and finding people agreeing to wargame with him), fears (not surviving or Hector wasting his wedding opportunities)
>>
>>5430571
Would studying war games or reading dwarven manuals on smithing be safe enough to do while recovering? Ya know improve skills while relaxing?
>>
>>5430582
I'll allow that.
>Read dwarven manual
That might even help you with your dwarfish.
>>
>>5430583
Lord knows we're gonna need to know dwarfish to help deal with the angry Dawi in the future.
>>
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The next three matches have Raymond, Claire and Pauline face some knight Hector barely knows the name. The three matches are quickly over, the less experimented knights overwhelmed by the expert's squad members.
Then, Ulric faces Gerade.
Hector frowns as both men whisper some words to each other; words which trouble Gerade deeply. Do they know each other?
The fight starts, and it's pretty clear Ulric got the advantage. However, under the cheers of Hector, Renée, Mathias, Boniface, and Raymond Gerade gathered all energy and dig unsuspected energy.
In the end, the match is way closer than it should have been; the tighter duel of the competition so far, but with a feint on the right, a slap with his left hand, and a stabbing blow, Ulric won.
Gerade is glowing despite the defeat. Hector can feel his gratitude for his comrades in arms, their support in the way of the blade, and help to become a better person.
Comrades with which he feels more and more comfortable, opening his heart and feeling.
>Gerade stated up : 12, 14
Next, Boniface match against the knight appearing really knowledgeable with a nice technical commentary on all origins and subtlety of every rounds.
Looks like the physical penchant of the fight theorician is lacking when Boniface launch his blade to his head, then send him sitting on his behind with a well-placed front kick before pointing at his rival's throat with the tip of his sword.
"And for next match, yours truly, Minstrel extraordinary and entertainer will face the Errant Karolius! What are you saying? No, I won't ask that loud for you.
Ladies and gentleman, I'm afraid to announce my opponent is not a member of that second category, and I hope he's relocated to the tactical position of arrow-catcher in our next battle...
No, that's not normal. No, there aren't a lot of likely-minded people; you're the first and I hope last one I met that's sexually attracted to that. And that's not a way to start a conversation.
No, I won't <<respect your tastes and natural orientation>>. Let me stop this unpleasant exchange... Right now", Guillot punctuated his sentence with three nimble slash targeting inner thigh, flank and throat.
>>
"Allright, sorry for the lack of quality comment, alas one have to do with what one have... Let's forget this moment with our next duel,
featuring the errant that recently moved the King's guard using a captured vessel, Hughes, and my tenacious friend, the succubus bane, the best wingknight one could hope to have on his side, impossible to cut off from our tight pack,
the Succubi bane... Siiiiir LUUUUUUUUUUUUCIIEEEEEEN ANOUUUUUUUUUUUILH!"
That fight is short too, as the logistical and nautical prowess of the labeled boat-knight are not as impressive on land with a sword and shield.
Next round, the skeleton-masked Julius fights one of Ulric's knight, Esthera, and wins by a comfortable margin.
Next match sees Hyetta, the psalm-singin battle-crazed with a surprising strength girl facing Jacques, the older handsome knight with a dent-less armor.
Hector noticed Jacques' skills improve tremendously, or he underestimated him a lot. The fight is won by Mathias' squad member, although it's only a fluke.
The next match is the most beautiful one of the round : Charles, the scrawny peasant turned knight fights the battle-harden Eric. Using his dexterity, Charles wears Eric's stamina with a stream of joint-hits,
where the connecting blade stays metal as it's not touching flesh. One clean hit from Eric would have been the end of the little Knight, however he dodges and dodges again until a solid hit disqualifies the breathless veteran.
Next match, Tyler faces Raynalt, Julius' paladin that opened to the winds of magic. This fight is the shortest of the lot, as Tyler draw his blessed gun and shoot a close-quarter hit turning in red and gray water on hit, still sending the big armored man of the ground, then back on the earth on his back.
>>
Mathias triumphs effortlessly of his foe, and then a really closed match happens between Allen and Ryner. The leather-clad taciturn man wins a hail-mother trade by a split second, after a few passes where the men are seemingly evenly matched.
Then, it's Renee turn to face another forgetable opponent.
"On my right, the naturalist, encyclopedist, dreaming his work will cross the waves of time to teach newer generations, Trayan! And on my left, a natural technician. An artist painting the battlefield red with her blade.
LAAAAAADYYYYYYY RENÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉE"
The crowd cheers, most knowing of her prowess with a blade. Hector hears a few bad-mouther slandering about her luck being in the right place on the right time to claim part of Hector's and Mathias glory.
Hector says nothing and smile confidently, as he have seen at least ten time the scene that will follow. A confident opponent, towering over the small knight.
Either attacking, and Renée stabs with a grim precision in any flaws of the technique, or on the defensive, unable to react quickly enough to the blurry motion without any foretell improper movement, the issue stays identical. An undefeated Renée.
Renée revealed herself to the pack following the awkward conversation in the woods; she's spending more time with the female parts of the squads since then.
Hector feel she's blooming, more confident, insecurities toned down. Hector is still confused about her. On one hand, after the soup incident, all thought of getting to know more the lady knight of the pack have been greatly toned down.
On the other hand, the vivid memory of René taking of his breastplate revealing the soft curves of her chest, her look both scared, hopeful, and embarrassed, still haunt's Hector mind when his soul is taken to the other realm at night.
But Sidridijika seems averse to go this way... And it would awfully feel like abusing authority. And is she even feeling the same trouble, or just see Hector as a reliable man she can open too, without any romantic ambiguity?
The round is over. Bad-mouthers are surprised. Hector is only proud, and glad he can spectate such a clean approach of the way of the sword.
The weight of those last thought prevent Hector to appreciate the last round Nicholas dominated. The presence of a smiling Renée with a couple drop of sweet on the forehead on his right makes them even heavier.

New turn!
>Choose 2 knights to cheer
>Write-in interractions, expectations regarding our Kniggas
>>
>>5430683
>Guillot
>Hector
Renée is done for, she is going against the Hammer
>>
>>5430683
>Hector obviously
>Claire. Yes i am biased as her creator

Interactions. Hector should congratulate Gerade for the close match. Find out what Julius Deal is.
>>
>>5430688
Well, with the impact of Cheering, no. Enough cheer for her can make her win. One more cheer for Gerade or Allen was enough to change the outcome.
>>
>>5430691
Well, I'm changing to cheer for Renée instead of Guillot in that case.
As for interactions, go see Gerade and see what was that pre-battle talk and congratulate him for his performance, so he reveals he is Ulric's cousin.
And go talk with Raynalt abou his paladinship, bond over the light a bit. The more Hector knows how paladins are supposed to act and feel, the more he can fake being blessed by the Mother.
Oh, and stay close to Renée to make Evette mad with jealousy when she crawls back from the kick
>>
>>5430683
>Renée
>Runer (because I too, am biased)
I would have suppressed my bias and chosen Bard-kun for the second option, but since his next opponent would be skeleton-kun, I would be kinda worried.

For interactions, +1 to >>5430695.
>>
>>5430708
Ryner*
Didn't realize the autocorrect thingy didn't like the name...
>>
>>5430691
I'm voting for Boniface to spite Ulric, and Hector
>>
>>5430683
>Write-in interractions, expectations regarding our Kniggas
>Evette plotting to get in Hector's pants one way or another. Becomes someone's love interest rival.
>random snottling runs up to kick Juilius in the shin before its decapitated.
>>
>>5430807
>Becomes someone's love interest rival.
I don't get it...
She's becoming Renée rival? Or just "someone"'s?
>>
>>5430895
she can try to be Renée's Rival but she can never reach the adorableness or Combat Prowess of the Lady Knight
>>
>>5430895
Reneě? Sure.
>>
>>5430895
She becomes her rival, but the game was rigged from the start.
>>
>>5430934
I will be rooting for the short stack. Gimme that under dog intro.
>>
Alright boys; business trip tomorrow.
Will do my best to keep the update stream incoming.
>>
>>5431014
Good luck on your trip, remember to pack a toothbrush and toothpaste.
>>
>>5430695
>>5430807
There's a fair bit of time between the two turns.
"Kyaaaa Hector!!!! You don't have to hide our love like this. You're so mean, idiot! Just accept your feelings for me!
- Okay Hector. While you... catch up... with that girl friend of yours, I'll get you the bucket of dry water you always use to reach peak performance
- First, I'm not his girl friend, I'm his future wife and children's mother! Then, he don't need your help, mean man-looking wretched thing! I'll fetch it myself!!!!!!" The pocket sized knight goes away running and flailing arms
- Renée...
- I know, I know, it was mean of me...
- Absolutely not. Thanks for getting her away. I knew her stunted growth was not only physical, but never would I believed she was this stupid."
Hector's second in command turns beetle red once again.
"It's normal, I mean, she was obviously bothering you, that's what being friend means..."
The conversation falls down immediatly.
"..."
" ... "
"..."
" I'll check out how Gerade is going. "
>1 anon roll 1d20 perception
>>
Rolled 11 (1d20)

>>5431153
Should be interesting
>>
>Perception failure
While Hector walks alone towards the Errant, and Renée going to do something else, a scream breaks out from the general conversations
"Greenskins! Ohhh it's just snotling blooming"
Aaaah, Equinox. Turning hills into a mosaic of warm colors, red and yellow leaves, sent of humus and petrichor, time of mushroom, harvest, and snotlings. This is quite lucky, as the little walking booger will get way tougher next year at the same time, matured into goblins.
One committed the fatal mistake of attempting nibling at Julius' boot. The errant unsheeth his sword, a long curved single-edged blade with a round guard, probably imported from the far east at an indecent price, and launch a clean strikes toward the snotling only to see his blade turning into pitch-dark water.
" More fun like this! "
The skull-masked warrior picks the snotling and start bashing the other blooming greenskin while singing with a boisterous voice.
" KILL KILL KILL'EM ALL
KILL KILL KILL'EM ALL
To jump with both feet
On human corpses
To make the worms empty
To make the bones crack
To remain trampling
The flaccid flesh torn off
Wading through the sheaf
Of the guts of the viceroys
Screaming and screaming
The mouth pissing blood
The jaws sunken
And the eyes revolted
KILL KILL KILL'EM ALL
KILL KILL KILL'EM ALL
They wanted my death, AHAHAH
They wanted my death, AHAHAH
KILL KILL KILL'EM ALL
KILL KILL KILL'EM ALL
KILL KILL KILL'EM ALL
KILL KILL KILL'EM ALL
"
https://www.youtube.com/watch?v=n6yvqr_aB7k
>>
>>5431169
Hey Hector, remind us to kill that one later. Seems chaosy to me.
>>
>>5431169
>The edgelord has a katana
Giga Kek
>>
" Hey Gerade, that was a nice fight. Close one, too.
- Yeah, thanks. Would had prefer winning, though.
- That pre-battle talk... It made it seems personal... Care to say a word about that?
- Like you said. But that would be against the rules of Errance, and what I want to stand for..."
Gerade glanced at the madman, singing the hymn of his family while wearing the traditional mask of Errance of his family, with a sword screaming so much money it defeats the whole point of Errance and still being the most minor of visible transgression.
" I don't think the Mother would love that song.
- Well, it serves well its purpose as intimidation battle song of the Carnelion family. The legend says that seeing the disgusted face of the singer's comrade is a real moral blow.
- Our thoughts are alike, Banneret of Griffinmount. That's even why I joined his squad."
The knight that intrude the conversation is Raynalt, still covered in the tainted water under Tyler's magically made harmless headshot.
"And I can definitely tell you there is no influence whatsoever of the dreaded Allfather - he spits on the ground at the mention, but that doesn't prevent a chill to cross the three young men - in that boy. He's not a Mother's choosen, far from it, but he mostly enjoys being provocative and fighting. Sometimes, I wonder if the first Carnelion was an orc... Still an useful tool to point in the direction of chaos to turn our Kingdom in the order haven the Mother wants it to be.
- How are you so sure?
- I've met... corrupted ones... before. They walk this path as a road to power, to quench a bottomless thirst. Julius personality doesn't align, and rest assured my hilt will hit both his scapulas at the second I have the sliver of doubt he might fight for the enemy. You're afraid of the mother's enemy? Watch out for unnatural progress. Growth in prowess and charisma that seems unnaturally too fast. Remember our greater Enemy is subtle, and I don't think anybody can point a finger at someone and yell <<this dreaded bastard is corrupted!>>".
>>
>>5431169
Also I appreciate you translating the song QM, it helps.
>>
1h15, I wake up at 6, more where that come from tomorrow evening in theory.

>>5431212
Yeah, I figured it would be in character.
Anyway, did you fine connoisseur enjoyed the linked song?

For lurker or quest-catcher, feel free to vote for turn 2 cheer.
>>
>>5431215
>Watch out for unnatural progress. Growth in prowess and charisma that seems unnaturally too fast.
Oh this is not good, people might confuse hector's deal with a dragon for a deal with chaos instead.
>>5431218
>1h15, I wake up at 6
And you are going on a business trip as well? What a madlad
>>
>>5431169
pretty much what i expected of good ol Julius.

>>5431215
oh.... Raynalt if only you knew about White... Maybe we should have a look at Gerade..... i dont want to assume the worst. But with Chaos you can never be too sure.

>>5431218
make sure to catch plenty of sleep you madman.
>>
>>5431218
Sidridijika should offer Hector an incentive to win, like if Hector does really fucking well, we'll personally craft him a set of specially enchanted armor. Like if he wins and do other cool stuff. We could make him something really, really good. Perhaps make him a set of armor made of crystals, Sidridijika's own scales, and some orichalcum, and steel. Oh and one fist sized magic rock. Sorta pic related.
>>
>>5431766
Remember the runic rule of 3.
A nice gift to Hector would be enchanting the shield
>>
>>5431785
Once we reach Enchanting rank 4, have an enchanting related trait, and maybe know how to make a great rune perhaps.
>>
>>5431785
Does Blue needs some help enchanting her bracelet?
>>
>>5431809
No, as she won't touch the heirloom from Father. Same than white won't "improve" his necklace
>>
"Ladiiiiiies and Gentlemeeeeeen... And you too, Karolius, welcolm to the second round of our Errant Tournament! The first match will oppose our Favorite, the Man, the Myth, the Legend... Hector of Griffinmount! And his worthy challenger, master of logistics and fortification, the pickaxe-fighting Raymond"
Hector raises his jousting halberd, a normal wooden weapon blessed by the sylph. The last weeks wielding the magical weapon turns him more proficient with polearms than swords.
Raymond never won a sparing round, usually too defensive. Today, in front of the King and the dukes, the young man charges.
Hector braced, and decided to not end it immediately. Time to put on a better show...
Hector raised the unblade-end of his weapon, deviating the pickaxe. Then, he steps back instead of doing what he would had against an other opponent (stomping kick to the knee, point his kickling leg behind his second knee to allow a full-body rotation and correct distance, then use the momentum for a beheading strike), Hector prefers to step back while making moulinets. Then, the defensive manoeuver turns into a cleaving strike-slow enough to let Raymond dare a counter-strike, fast enough to present the second end in an impressive last-second parry. Hector steps forward. This third trade will be the last one : a cleave, feinting toward the knees but too short, sliding hands on the weapon for more length the strike turns in a deadly crescent aimed at the throat. The wooden blades turns in a glowing white water splash.

The second round is Pauline against Claire.
Claire send a glance in the crowd to the Baron of Umsfort, then difficultly repress a smile : today she is both the fairy maiden - Nicolas made a joke about requesting wearing her colours if she had some - and the gallant knight, trying to acquire such colours.
Pauline is a serious opponent. But she lacks her greatest strength : her horse. The hours and hours of weapon passes with her father flash before her eyes. Her father she can not acknowledge right now as an errant.
Time for offense. Strike to the head, backhand to the thigh, shield high, shield low. Lunge. Victory.
>>
Third round : Ulric versus Boniface

"Alright, Devout. Do you think praying everyday until your knee bleeds will give you an edge in a real fight?"
Boniface answers the contemptful remark with a nice smile. His eyes turns into glowing gold.
Ulric's prowess, and high-quality gear, is matched by Boniface's apparent prescience.
Ulric steps back, slightly overwhelmed.
"Well-played, showman... Now one quick question... Do you believe you're the only one with the Blessing running in your family?"
He closes his eyes. And open his eyelids on two golden spheres.

>Narrow win from Ulric
Boniface would have won with one more cheer
>>
>>5432849
Boooo. Go home rich bitch.
>>
>>5432860
Don't worry, with all of our cheer power Hector is going to kick his ass.
>>
>>5432863
He better. If he doesnt then we're filling our necklace with cow shit and making a shit bomb over Ulric's family home.
>>
"For next round, a fight among brothers! Yours truly will face his friend, Lucien. We fought side by side greenskins, demons, undead. We laughed, we sang, we slept, we bathed together. Alas, my minstrel duties didn't allowed me to practice the blade as diligently, so... Be gentle, Lucien, for my first time with you. *Gulp* Damn. What a big sword. Don't rush at me just to wet your tip! Too late... Welp, ladies and gentlemen, looks like my attempt to enrage my opponent with crude double edged-words backfired. I'm out of the fight, but not the competition as I'll continue provide quality commentary!"

Then, in the second bracket, Julius triumphed over Hetta. The battle trance induced by purity-based psalms were not enough to overcome the warmed-up Lord from the Edge, other name of his natal Finister, a land of cliffs and countless anchorage spots. Julius entered the fight with his strange sword and a snotling, and after a few sword clashes finds an opening to slam the greenskin in her face, turning into green-laced black water and an horrible pained scream from the shapeshifting snotling.

"Charles against Tyler! A fratricide fight!"
This one is as short as Tyler's first round. A shot while the scrawny - for a knight but no more for a commoner - man rushes into close range concludes the round.

"And now... The battle-hardened smithing-enthusiast Errant, Ryner, who brought us an unforgetable fight last round... Against Mathias!"
Ryner dashes forward with his Zweihander. A deadly steel arc is dodged by Mathias, which trust forwards. Ryner dives under the attack, avoiding a hit by the width of an hair. Half turn, back pressing against Mathias' chest, Ryner pummels in the junction of thorax and abdomen, cutting the breath of his opponent and drawing out quite a few cheers from the audience thrilled by the bold move, although a bit dirty and playing around the harm-prevention spell. Going all-in, Ryner attacks. Mathias does not let him overcome. Bashing the edge of his shield in his opponent elbow (that will leave a mark) , Mathias concludes the match.
The odds were too much against Rydern sorry Anon of Doom
>>
Hector helps Renée set up for her match.
"Good luck. I believe in you.
- You know, I never won against Nicolas.
- Well, today is as good as any for a first time.
- Say, Hector... Will you comfort me if I lose?
- No, because you won't lose. "
No ideas of defeat shall get in her mind. Wit is as important as might in a fight.
Renée turns her back at Hector, and steps hesitantly in the wooden-fenced arena toward the sylph.
Getting her rapier blessed, she raises her shield against Nicolas.
"Who will prevail? The wasp have on her side the nimbleness, but will her dart be enough to go through the hide of the bull before he tramples her?"
Nicolas steps forward confidently. This duel have been fought countless time. Nicolas knows his advantage relies on strength and reach. And such, wielding his hammer with all his might, he prevents his hierarchical superior to get closer. The issue looks to Hector like all the time Renée got battered with a cloth-dampened hammer. Wait a second... The realization he pocketed the metaphorical soup hits.
Renée mutters :
"Looks like I won't get nursing nor comforting words for loosing this time... I should as well gives my best"
Renée dives under the hammer, springs up, stabs. A drop of died water sullies the cheek of Nicolas. Not enough to conclude the fight. Situation looks grim, as Nicolas recovered and prepares to slam down the hammer.
"Do it, Renée! You can win!"
Gathering all her resolve, Renée dashes and strikes again, then roll to avoid her foe's weapon.
>Renée won thanks to cheering.
Claire goes to say a couple nice words to Nicolas.
How does Hector reacts?
>Sorry for pocketing the soup
>See? told you you'll won
>Write-in
>>
>>5433007
>"Seems like you just needed the right motivation to win."

Bringing up the Soup will only make the Joke stick more. They likely wont forget but we can hope that they wont bring it up..... too often.
>>
>>5433007
>With the support of eachother, we can do anything!
>I meant the cheering. And support as knights.
Come on, Hector has to drop more spaghetti
>>
Rolled 82, 50, 92, 1, 6, 46, 78, 23 = 378 (8d100)

Rolling for :
Hector
Claire
Ulric
Lucien
Julius
Tyler
Mathias
Renée

Cheering works differently this round. Each anon can roll 1d100 by saying loud who they cheer for. Best roll for each knight will be kept.
>>
Of course, I get a couple cheers on my own.
>>
Rolled 97 (1d100)

>>5433028
GO AND KICK THEIR ASS CLAIRE!

DEFEAT THE POCKET SOUP KNIGHT!

XD the painkillers might be influencing my sense of Humor.
>>
Rolled 52 (1d100)

>>5433028
Go Hector, defeat Claire so you can kick Ulric's ass next round!
>>
>>5433028
If I'm reading the roll correctly:
Hector got a 82 vs Clarie's 50
Ulric got a 92 against Lucien 1 (ouch)
Julius got a 6 against Tyler's 46 (turns out he can't parry bullets with his katana)
and Mathias got a 78 against Renée 23
And of course there's the prowess to account for and our own cheers
>>
Rolled 66 (1d100)

>>5433028
Rolling for Renée
>>
Rolled 100 (1d100)

>>5433028
FUCK EM UP HECTOR! YOU'RE THE MAN!
>>
>>5433115
>100
God damn Hector you're supposed to beat your opponent not kill them

>>5433041
Lmao my man pulled an Indiana Jones and shot Julius while he was playing with his sword
>parry this you filthy casual
>>
Rolled 10 (1d100)

>>5433028
DON'T DIE LUCIEN!
>>
Rolled 53 (1d100)

>>5433085
>>5433115
Don't forget to input how you want Hector to act towards Renée

Rolling for Julius
>>
>>5433024
+1 to this lolol
>>
>>5433123
>more spaghetti because she cute but Hector is trying to be professional
>but also trying to be a supportive friend because she's improved greatly since we all started out
>>
>>5433115
Hector managed to outdo Claire's 92, lmao.
Poor anon got cucked out of his good roll
>>
>>5433137
97 cheer roll, the 92 was Hector's normal roll.
>>
>>5433123
I choose this: >>5433024
As long as we still spill spaghetti
>>
Rolled 6 (1d100)

>>5432947
Getting overly attached to my characters is my own bad habit, don't worry about me.
Plus, I'll headcanon it as "He doesn't fight seriously if it isn't 'life or death'".

>>5433028
Despite what I said, now that Ryner lost, I'll try to help Renée defeat Mathias.
>>
>>5433332
Welp, so much for that tentative.
>>
Rolled 82 (1d100)

>>5433028
Hector, you can do it little buddy. Win for friendship!
>>
>>5433547

Hector already had a Nat 100.... it can not get any better for him. >>5433115

And there can only be one Cheer per Knight in the end.
>>
>>5433549
Oh. Then I'm voting for Tyler. I really want that gun not to kick Edgelord's ass. He's already winning, but I want him to r e a l l y win. >>5433028
>>
Rolled 49 (1d100)

I'm using my QM-prerogative to chear Renée
>>
Temp results :

Hector got a 100 vs Claire's 97
Ulric got a 92 against Lucien 10
Julius got a 53 against Tyler's 46
and Mathias got a 78 against Renée 66

So you, >>5433551, can change the outcome of one match... Do you prefer Tyler to win against Julius at the cost of Renée losing or keep our favorite edgelord for a match against Renée next round?
>>
>>5433554
Sticking with Tyler. I love me gun bro, and Renee losing isnt the end of the world. Blame it on yourself for cheering for Julius if you wanna be mad about it.
>>
>>5433564
>Blame it on yourself for cheering for Julius if you wanna be mad about it
Not mad about it at all. After all, I'm just writing the dice's will nudged by your preferences.
>>
Rolled 31 (1d100)

>>5433028
Can I still cheer for someone or has that train already gone?
If so, I'll cheer for Renée.
>>
>>5434857
You can; will try to muster some energy to write. Might not be today...
>>
>>5435373
Don't worry OP, rest well.
>>
Renée is glowing after her victory.
"I hope I made you proud, chief", she says with a malicious smile.
- With the support of eachother, we can do anything!
I meant the cheering. And support as knights.
"
The smile of Renée melted. Why? Hector feels it's unfair, he's doing his best to treat her like he would treat any knight of the squad despite the blurred-lined situation

>1 anon roll 1d20 perception

The next round starts almost immediately
>Hector versus Claire : Double-Crit
Hector and Claire position themself a few step away from each other.
"Soooo, how are things going between you and Renée?
- What? Things? Pfft, nothing's goin on.
- Good for me, I guess. Next time I'll put you a bit more soup in a bowl of bread as you seem unable to function normally when talking to me. Feel free to tell me how you like your... soup... in a near future. Just you and me, right?" She winks. Then lunge forwards.
Hector's brain switch off. He's not good at interpersonal relationship. And that's okay, Guillot usually deals with that. And what Hector lacks in nuance understanding and social cue reading, his sheer prowess and heart three time the normal size makes for. But this is not what he's thinking about, now isn't the time for introspection. Hector lives the moment, his thought compartmentalized.
Unbothered. Lightly moisturized by sweat. Happy. In his lane. Focused. Flourishing doing what he does best.
Claire his a redoutable foe. But Hector? Hector is something else, entirely. A skilled knight a few months ago, Hector turned into an efficient and deadly dancer a weapon in hand. This constant battling, and losing almost no knights - except those three poor lads in Brno and Eugene - shape his future as one of the kingdom's best warrior.
>Hector's CQC skill grew to 4 dices
You guys deserved a reward for the double crit
Hector sweeps Claire's leg with his wooden halberd. She trap Hector's knee between her leg, in a scissor-way. Hector fell, catch himself on the top of a short-breathed Claire with his blade on her throat.
Hector won.
Claire deserved a reward too. A new challenger enter Waifu's War
"So... leaader... I need you to know... What I said was not just a distraction attempt... It was a bit sincere" Claire stares at Hector's eyes in the first half of the sentence, then shifted her gaze while brushing a strand of hair back behind her ear.
Hector is still laying on the top of the female knight in the middle of the battlefield.

[roll fast]
>>
Rolled 19 (1d20)

>>5436457
Tomato Soup.... an interesting choice for this time of the year.
>>
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Rolled 4 (1d20)

>>5436457
Kek.
Begone Thot! The shy tomboy is the only one for Hector!
>>
>>5436459
wait... is this a Hector Crit!

and he made a Perception?
>>
>>5436461
He no longer is the oblivious anime protagonist towards Renée.
The Waifu Wars begins in earnest, between the loli childhood friend, the flirty cook and the shy tomboy.
>>
>>5436462

And so it begins.

Maybe Hector will not make a fool of himself from now on.

As if XD
>>
>>5436459
>Perception Crit
While Renée's smile disappeared, she subtly put something in Hector's pocket. He almost didn't noticed the butterfly's wing effect of her fingers.
A grilled sausage in a piece of bread, and a piece of written paper Hector had no time to read...

>insist you were just very tired that time and forgot you cannot pocket soup.
>Take up the offer on soup-pocketing device in the future
>Sorry Claire... Somebody else is filling my pockets
>Write-in
>>
Once again, sorry for the recent lack of updates.
Blogpost time. Those not interested can completely ignore.
I managed to miss my flight for the business trip, and spent the following days feeling quite low. The workload and impression nothing I'm doing professionally matters while getting tons of pressure and in parallel a complete abandonment doesn't help. So I did the best thing in that situation, I bought Pikmin 3 and played like a neet. It's better now, but I'm stressing missing the other business trip, which is way more important for me : I'm in a strange situation but I'm doing a phd and working as an engineer at the same time and I'm going to Japan in the biggest conference of my field to present my results I worked stupidly hard to obtain

Else, I hope you enjoyed Hector winning by sheer weaponized autism
>>
>>5436467
>insist you were just very tired that time and forgot you cannot pocket soup.
>"If you can find a way to pocket soup i would become more of a Laughing Stock. Though i would probably appreciate it."

>Still be somewhat oblivious but read the note once your victory has been announced.

Waifu Wars even though my dad just totally killed my vibe

>>5436469
Ow Dang man. Hope that your next flight will go better and you will actually make it. I also always get super nervous before going on a flight.
>>
>>5436467
>Insist you were just very tired that time and forgot you cannot pocket soup.
>Look, me and Guillot almost starved to death, so I always try to have a snack ready. Like this food Renée just gave me!
>And then read the note
>>
>>5436469
That's sad QM, I hope everything goes well. I have no actual advice other than just trying to not worry too much because that just makes you more likely to make mistakes and to pay extra attention about deadlines, and to arrive earlier at the airport. Better to stand around doing nothing than miss the flight, right?
>>
>>5436467
>we are transforming Hector from a brash glory hungry handsome young knight
>into a spaghetti spilling combat monster
Lmfao
>>
>>5436530
The anon hivemind is some sort of eldritch entity, you make a deal to get protagonist powers in exchange for autism.
>>
>>5436467
>Sorry Claire... Somebody else is filling my pockets
Because this is the option that made me laugh the most.

>>5436469
>spoiler
What >>5436491 said.

>>5436530
Topkek.
>>
>>5436491
sad part : I was on time at the airport. Couldn't board because I forgot my Id and driver license was not accepted
>>
>>5436591
That sucks dude... Maybe make a Checklist that you will fill out just the evening before you leave, fill the trunk of your car and just go over it a second time and then remove nothing from your pockets anymore.

Best of luck for the Next time.
>>
>>5436591
Ok, that's just extra sad. I guess you should always keep an extra authenticated copy of all of your IDs? It sounds excessive though, like a pathway to madness
>>
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>>5436467
" You now, Claire, I was just very tired that time... It happens to anybody, to commit stupid mistake. I just forgot soup was liquid. And if you found a way to create pocketable soup... I would definitely appreciate it. But you'll keep laughing at me.
- We're not laughing at you, Hector. We're laughing with you. You know, you have this undomitable knight aura, having fought so many battle and win against so many hard odds... Mistakes makes you human. Just perfection is boring, isn't it?
- I'm not perfect, far from it. Due to my lack of planning and foresight, I lead knight to their death. Good men. Dying for nothing. And that's not counting the number of fight I finished inconscient, my face laying in the grass and mud.
- Laaaadieess and gentlemannnn... isn't the fight over? Why are they still in wrestling position? Get a tent, you two! Or a treehouse to avoid the revenge of a short competitor"
Both of the fighter blush, and pick themself up.
" And I almost killed Guillot twice, once against beast herds, and that time we almost starved to death. Most of the previous mistakes left me with scars, either to my body or psyche, but that one time... It's a scar on my habits. And this is why I always try to have ration on hand. Like this food Renée just gave me! "
Claire have quite a mix reaction to the speech. First half, she dusted her armor and fiddled with her hands, trying to muster the courage to say something. And at last sentence, she turns heels and walk away, somewhat pensive. Until a really determined Evette tackle Claire at knee level
"Kyaaaaa! Hector is mine! He is already bothered enough by the tomboy!"
That last word fell as a slur. Claire does not bother to answer, pick the probably inbread nuisance by the armpits while she flays around, take a couple step and drop her in the lake. Let's hope water is normal-human waste deep so she stays down. Alas, the good die young; Evette will probably makes it to the century mark.

Hector gather his spirit while Ulric is beating the poor Lucien to a pulp in the background, despite the fight being over quite soon.
Time to read the note. It's a scroll, rolled and tied with a black ribbon. And a teeny-tiny detail dawns Hector : he still doesn't know how to read.
>Write-in who to approach to get out of that conendrum
>>
>>5436699
>Write-in who to approach to get out of that conendrum
Guillot, and quickly, before the next match starts
>>
>>5436699
Can white do it? Sense sharing and all that. If not rush to Guillot
>>
>>5436791
>White
>Helping Hector get closer to Renée and ruin his political marriage
>>
>>5436794
Oh yeah, sorry their is just a lot of plots and plans I cannot remember any of them. Guillot it is then
>>
>>5436699
>Write-in who to approach to get out of that conendrum
>White sends his annoyance that Hector can not read yet. What did he learn during his youth?
>>
>>5436699
>Hector
>can't even read
>*furiously angry White psyche roars of distress and disgust*
READ KNIGGA READ!
>>
>>5436791
+1 this idea. Maybe White can read for Hector? Might be worth a try.

>>5436699
Swear to Dad, as soon as Hector is able he's coming back here, and he's learning AT THE VERY LEAST some common.
>>
>>5436705
>>5436791
>>5436926
>>5436974
" Guillot? Can you help me a second please?
- Aaaand that concludes the beat-up between Ulric and Lucien... Not right now, Hector, I'm on the job... Next turn, Julius against Tyler!
- Sidridijika? Can you?"
The white dragon takes a glance at the text across the mental link. That's... Surprisingly sweet and touching. And a perfect waste of a diplomatic wedding.
"Don't tell me you morrrrrron can't even READ?
- First, that was not on the job interview. Second, how frequent do you think reading is? This is a hard and rare skill, the scribes is often paid as much as the chief of the guards.
Guillot was a good bet; but he's currently busy. White won't help And Hector wants to know what's written. Right now.
>Write-in Knight to ask
>>
>>5436984
Boniface. Maybe he could?
>>
>>5436984
i have no clue since my brain has a Goldfishes Memory right now... so support to >>5436989
>>
>>5436993
Hes the prayer farm boy built like a brick shit house.
>>
>>5436996
i was more saying that because i cant keep all the knights in the back of my mind.

Also what kind of Shit Brick is he build out of? Mammoth Shit Ingots?
>>
>>5436996
Clarification : Hector start to hang out with Errant enough to know that Boniface comes from a wealthy upbringing.
Nah, the real question is how Renée was taught to write, a skill even rarer than reading. The character are well-defined, implying quite a skilled scribe.
>>
>>5437017
okay i get it not being able to write yourself since you can just dictate it to someone else. But how is reading not a required Skill to learn for a Nobleman?

Just wondering. How many of them are willing to trust their advisors or scribes to transcribe anything if they can not take a look later?

Or is that something for after the Errance?
>>
>>5437028
In the setting, honor matters a lot. A treachery such as a false transcript is something that would resolve in sleeping next night in a comfy tight noose. Even in the richest family of Equitaine, Reading is not a mandatory skill... One more roadblock on the way of mandatory WorldWarMiniNight in Pandraconium for the emergence of word-renowned tacticians.
>>
>>5436993
Screencap from last thread.
That involve most of the not-OG knights and help refresh memory; each anon feel free to pick a different knight to maximize interractions And chances to get the best outcome
>>
>>5437038
Well, the wizard should know how to read, pickaxe boy should too to learn about sieges and the pokedex definatly does so he ca note down everything.
>>
>>5437038
Interaction: Claire.

Thank you for the Screencap. i was thinking of maybe creating a Document for myself to write down anything noteworthy the characters did./spoiler]
>>
>>5437038
I'm picking Raymond since I made him. Time to learn from the imperial looking, fortification and siege obsessed, pickaxe wielding, dwarf fan Knight.
Someone else please pick the pokedex, I think he is the surest bet
>>
>>5437048
wizard-boy was a joke as a character that rolled poorly. He has sadly been naturally selected in the last month and not present.
>>
>>5437017
>inb4 she is from a ducal house and White crying about the relationship ruining potential alliances is what is ruining a very good one
Maybe she is from Lyonness, and that's how she inherited the tomboy best girl genes
>>
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>>5437050
>Go ask Claire about a rival's love letter contents.
My sides.
Hector is even more autist that I'm writing.
>>
>>5437054
RIP, we barely knew ye.
Can't believe fucking Abelard the warband character creation swadian knight NPC shitpost survived, or Aurnaud the peasant with a bow.
>>
>>5437038
okay i will change the interaction. Hector should go to the Pokedex Knight. That guy should be able to read and write.
>>
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>>5436989
>>5437050
>>5437048
>>5437062
Well, a few options come to mind. First, Boniface - nevermind, he's praying, better not disturbing him. Raymond, maybe?
"I'm sorry, Hector... I don't know how to read Equitanian... Only dwarfish". That's suspect, and add credit to the rumours he's from Sonnstahl...
Wait, Claire is smart, and from a good family, and a woman! She probably knows how to read!
A thread of possibilities expand in Hector's inner sight. The loom of fate follows the thread where he goes for Claire's help. She take the letter, frown, "awww, that's really sweet... No way I can let you know that letter contents!" and then throw it in the lake near a fading bubbling stream.
Oh right, Evette. Hector goes toward the lake and pick up the drowing dwarf.
"Heeeectorrrrr you came to save me! Like a gallant prince of tales! I'll be your princess and we'll live happily ever after with ten - no - twenty children!"
Hector doubt Evette can survive one childbirth, even with White and Agathe tending to her. Quick, distraction!
- You'll catch a cold. Go dry yourself
- Hector... You care so much... But don't you like me being so wet at your feet?"
As usual, the only solution is ignoring the rambling little person. Claire is not an option... But wait, there is that Trayan guy, Hector saw him doodling and writing after the battle against demons...
" Hello, Trayan... I have a request for you.
- What is it?"
Hector gets the scroll out and Trayan starts laughing.
>>5431169
>perception failure : Renée asking Trayan to write the letter

"Alright, here it goes...

Soundtrack for the love letter
https://www.youtube.com/watch?v=OEoRCYH_WUA

Dear Hector,
Feelings are always so difficult to express, strange as it may be... why is it, that what we hold in our hearts, those mixtures of emotions, are so strong within us yet so weak in being able to be expressed, heard, by the one we would most like them to be heard by?

Today I decided to take a step and to write down for you, all those feelings that I seem to have making lots of noise around my heart! It may come as a surprise to you to see them written down, but I hope rather than shy away from them that you will be happy that I managed to get them out to be freely expressed.
We have known each other now for a few month. They felt equally as a couple of seconds and years of bliss. I didn't believed I could one day be happy again.
This discovery has been conflicting. Even today, I don't know if this is a wonderful journey, or a step over the edge of the abyss. I'm scared, but hopeful.

I wanted you to know.

Renée

...


You know, I'd really appreciate it if next time you and the pretty lady court, you don't do this through me."
>>
Tyler won against Julius. Julius managed to slice the first hit with his sharp blade. Then tyler shot again without reloading.
"DOUBLE BARRELLED GUN, LOOSER"
It's Renée's turn versus Mathias. And she does not show any of the enthusiasm of last fight upon seeing Hector discussing so close to Claire and picking up Evette

>Write-in what Hector does once Renée lose. Here are some leads
>You fought really well. Nothing to be ashamed
>I read your letter. I didn't got what you meant. But thanks, I guess?
>You lost because you lacked an iron will. This will be dangerous for you in the future. Train your spirit

I absolutely beg you to find something not autistic to say. But that's DC 20 at disadvantage for /qst
>>
>>5437108

ah yes. This is the great Autism i came here for.

And next time Renee should have made sure that Hector could read.
>>
>>5437110
>"Mathias is a strong opponent. No shame in not beating him. Everyone can get worn down eventually."
>"Maybe Guillot can help with reading and writing in the future so we dont have to go through Intermediaries"

ah yes. Two Barrels. I like this dude. Does he have a Bandolier of Pistols as well?
>>
>>5437110
Holy shit, the edgelord did manage to parry bullets. Unfortunately Tyler got the super shotgun
>Trayan said that we were courting Renée. Is that the meaning of your letter? I'm not the most poetic of persons, that would be Guillot...
>Perhaps we should speak openly, to one another. I'm trying my best to respect you as a knight, as my second in command, as is the purpose of errantry, and what I believed ti was what you desired
>I would be lying to say my mind does not wander to that night were you reveled your secret, or that my heart flutters and my words become clouded.
>>
>>5437121
This should be suitably autistic while not being oblivious, right?
It's definitely not because I like knighthood stories, courtly romances, and love stories where both are unsure but try to connect anyway.
>>
>>5437121
Let me try to rewrite it just a little bit
>Trayan said that we were courting each other Renée. Is that the meaning of your letter? I'm not the most poetic of persons, that would be Guillot, I don't even know to read or write...
>Perhaps we should speak openly, to one another. I'm trying my best to respect you as a knight, as my second in command, as is the purpose of errantry, and what I believed it was what you desired by hiding your identity, to protect your honour
>But I would be lying to say my mind does not wander to that night were you reveled your secret, or that my heart flutters and my words become clouded when we speak.
I think I'm taking the romance subplot too seriously.
>>
>>5437134
>I think I'm taking the romance subplot too seriously.
Well, I'm taking the Knight plotline really seriously too. But I feel that's for the best, as it fleshes out the world and will allow what you're doing to shine brighter
Other anon, please feel free to indulge in that roleplaying. Or even write against Renée and for Claire as Hector is even more confused.
>>
>>5437110
okay i will try my best to make a good point for not pursuing anything right now and maybe stoke some jealousy because Hector is a Dork.

>"You know Renee. I appreciate what you wrote to me. But i can neither read nor write and i am no man for Poetry"
>"You are a great Second in Command and i would not want to have anything between us that would compromise that in case one of us gets injured."
>"Though I will have to check out your cooking more. You have great competition in that compartment with Claire. And at least you did not make soup for me."

The classic Maxime that the way to a mans Heart goes through the stomach.
>>
>>5437168
support
Watching Hector be this oblivious is funny
>>
>>5437110
>DOUBLE BARRELLED GUN, LOOSER
Ppppfffftttttt

>>5437134
+1 plz no more oblivious anime protag. Gimme that knightly romance!

>>5437110
RIP Evette got no game. Could we try to fix her dwarfism? I wish to punish Hector for his inability to read.
>>
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Rolled 36, 54, 49, 12 = 151 (4d100)

Renée, as expected, lost. One half-hearted attempted lunge got immediately punished. She looks a bit sulking, but her mood brighten when seeing a lack of Evette and Claire still at her original place and not on the right side of Hector. And that, of course, fly three meters above Hector's head.

" Trayan said that we were courting each other Renée. Is that the meaning of your letter? I'm not the most poetic of persons, that would be Guillot, I don't even know to read or write...
>Renée is blushing
" Perhaps we should speak openly, to one another. I'm trying my best to respect you as a knight, as my second in command, as is the purpose of errantry, and what I believed it was what you desired by hiding your identity, to protect your honour. "
>Renée got sparkles in her eyes
" But I would be lying to say my mind does not wander to that night were you reveled your secret, or that my heart flutters and my words become clouded when we speak. "
>Hector is blushing
>Renée got a scared look in her eyes and fainted

Wait, what?

No time to think or deal with the situation, it's Hector's turn to fight again.

Hector
Ulric
Tyler
Mathias

>Cheering time (1d100 + Name)
>How Hector reacts to Renée's scare?
>>
Rolled 61 (1d100)

>>5437313
Go, Mathias! you can do it!
>>
Rolled 63 (1d100)

>>5437313
Renée is even more autistic than Hector, lmao
GO HECTOR! KICK ULRIC'S ASS!
>>
Rolled 4 (1d100)

>>5437313
Tyler go!

How does Hector react?
>"SHIT!"
>Ask one of your companions to take care of her.
>>
>>5437313
Oh, and Hector's reaction should be panic.
Call Boniface, Raynault or any of our companions that could help her.
>>
Rolled 13 (1d100)

>>5437313
Kick their asses Hector!
>>
>>5437313
>How Hector reacts to Renée's scare?
When she wakes up, Hector profusely apologizes for yet again misunderstanding her intentions, as evident when she passed out when he revealed he had feelings for her. Clearly she did not want a romantic relationship between errants. Therefore, Hector will ask if they can remain friends and brothers in arms. He swears that there will never be romantic feelings in his heart again.
>>
Rolled 24 (1d100)

>>5437313
Lets go Mathias! I am hoping for a Hector v Mathias as the finale and with other anons rolls I believe we beat Ulric
>>
Rolled 71 (1d100)

>>5437313
Ulric is the rich little shit, right? As funny as it would be to see him winning, I'll see if I can get a higher number than >>5437317 for Hector.

Also,
I support this >>5437322.
>>
Ok so
Hector rolled 36 vs Hector's 54
Tyler has 49 vs Mathias 12

Mathias' highest cheer is 61
Hector's highest cheer is 71

Ulric had 13 prowess and 17 likability at creation (Probably leveled up)
I don't remember Hector's stats
Mathias had 20 prowess and 15 likability after the knighting (Probably leveled up)
Tyler had 20 prowess and 19 likability at creation (Probably leveled up)

Mathias need some more help
>>
>>5437439
Fuck, Hector rolled 36 vs Ulric's 54
His battle against his inner autism is a different one
>>
Rolled 64 (1d100)

>>5437313
>Kick ass Tyler!

>Hector acts with compassion and patience Renee will open up about it when she is ready.
>>
Rolled 72 (1d100)

>>5437313
Do not be cringe Hector!
>>
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" Crap. BONIFACE! HELP NEEDED!
- Kyaaaa, Hector, you need help? Wait, it's the manlady that have an issue? Kukuku, sucks to sucks I guess..."
Meanwhile, Claire have a more gracious reaction, with a concerned look and coming to the help of her rival. But Hector does not have more time; time for him to face Ulric.
The pretty man smirks.
" At least! A worthy challenger. "
>Ulric's class is dashing swordman : Add charisma to attack, but never shut the fuck up
" Worrying about the girl? Don't worry, you're joining her in the mother's embrace in a few seconds...
Ulric dashes.
>Hector's autism shield from trashtalk
Hector leap backward to avoid the cleave. No time for a counterstrike, Ulric is on the offense again.
"Soooo... Avoiding the fight? It'll end as for your friend..."
A red flower blooms on the mud from a droplet of Lucien's blood falling from the blond man's gauntlets as he advances with overly large moulinets, each a lethal vertical strike.
" That's all the allegedly best warrior of the Kingdom worth? Jumping and fleeing like a scared rabbit ? I knew your blessed weapon were compensating your inability, peasant. "
Hector finished reading the opponent's style. Very circular with strong strikes at improbable angles, the attack are still following a rythmic pattern. Hector strikes.
His usual guard involve holding the halberd close to the tip with his right hand, and the left in the middle of the pole. This allows easier start of movement, then sliding of hands along the pole use inertia for deadly strikes. But this also allows that neat trick of stabbing three meter away by throwing the weapon with both hands, letting it slide, catching back down the stick while stepping forward.
Ulric tried to dodge , but missed half a meter to get into safety
>>
>>5438016
Get fucked you second rate Gilgamesh
Also
>Hector's autism shield from trashtalk
It's his superpower
>>
>>5438016
to be fair..... Gilgameshes Ego would probably fit Ulric quite well.
>>
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Rolled 58, 83, 36 = 177 (3d100)

While Tyler faces Mathias, Hector rushes toward Renée, leaving a defeated Ulric.
" I'm disgusted by myself... Losing against a peasant... "

" Renée!
- She'll be fine. It looks like something panicked her, have you any idea what?"
Hector thanks Boniface while Tyler shot his two barrel on a dodging Mathias, Parry a sword attack with his gun while reloading, and blast again in Mathias' face.
" It's fine, Renée. Take it slow.
I apologize for misunderstanding your intentions... As you appear unwanting of a romantic relationship among errants, I'll do my best to at least remain your friend, if you permit so.

- Yeah, friends... That's fine... That's completely fine...
- Hector?"
Claire heard the whole thing. How embarrassing.
"I want to make sure you understand one thing. I'm not opposed of errands having romantic relationship. Let me cheer for you for that next fight."
She does that damn cute thing where she smiles while closing her eyes and tilting her head on the side.
I'm not opposed of errands having relationship... Does that mean she supports Hector's feeling toward Renée, or some other insinuation?
No time to think, it's the final round.
>All anon roll 1d100 against tyler
>>
Rolled 83 (1d100)

>>5438022
Halberd VS Gun. The Showdown. Will Sidri be disappointed by Hector or impressed by Tyler? Who can say. Find out in this Death Battle.
>>
Rolled 51 (1d100)

>>5438022
What a mess Hector got himself into, two autists trying to court each other.
Go Hector, dodge his bullets! Do a spin!
>>
>>5438025
I'm pretty sure Ulric was the halberd man, Hector uses a magic sword.
If the dead knight was king Arthur than enchanted sword is Excalibur, right? When is Hector shooting laser beams out of it to make White proud?
>>
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>>5438030
Just go to the Last Thread and search for Halberd. It is a Halberd we got for him and it was enchanted by us. Even extends Hectors Crit Range by another 2.


I have no idea what Ulric is using. It says... overly large moulinets...


Is he trying to become e Fisherman for Seasnakes? Arent those the things where you put the Fishing Line on a modern Fishing rod?
>>
>>5438030
>Durable Halberd of cleaving true-striking of the Tumulus' sleeper
Pretty sure I give Hector a magical Halberd.
If i mentionned a magic sword, I fucked up.
The tumulus sleeper was laid to rest with good weapon and his magical everyday-headband that have been infused by awesomeness, but not his artifact-grade sword.
That and I did bother to draw the detailed finishing blow of Hector's win.
By the way, does this makes it clearer? I completely visualize the movements character are doing in the fight and try my best to tell them in a not-boring way. What do you think of how combat is related?
>>
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>>5438036
Ulric got a longsword.
My translator use the same word as french for moulinet, which can be fishing gear or picrel kind of movement.
The idea is to create a dynamic guard, preventing approaches and acting as parry to most unthought attacks, rising pressure as you can turn it into a strike almost any moment. However, an opponent reading correctly your movement will find opening in your guard.
>>
File: 300.png (108 KB, 532x516)
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>>5438036
Huh, I forgot about that. I think the shield reveal made me mix things up.
Apparently moulinets is either a name for a type of fencing saber or a maneuver.
>>
>>5438041
thank you QM. I was just kinda confused when i searched an unfamiliar term and found the Fishing gear i could buy just down the road.

But you now gave me a better idea what he was trying to accomplish.
>>
>>5438037
Sorry, I'm a HEMAlet, my knowledge of weapon fighting extend to hitting hard in a specific place.
I know a bit more about boxing since I practice it, but I'm a filthy casual that doesn't actually fight, just hit the punching bags.
>>
Rolled 89 (1d100)

>>5438022
Hector parrying bullets Metal Gear Revengance style
>RULES OF NAAAATURE!
>>
>>5438104
We did it boys. Hector won by the skin of his teeth.

>>5438041
I'm too stupid to understand sword play. I better step the fuck up and learn then. Fun stuff QM.
Was there a prize for if Hector won? Out of curiosity would the king pay us a fortune to giving his Hippogriff a set of enchanted armor?
>>
Rolled 73 (1d100)

>>5438022
Here we go.
>>
Rolled 23 (1d100)

>>5438022
I am going to roll for Tyler instead of Hector
>>
Ok boys.
Preparing my trip + gf's birthday; update is challenged until i'm waiting in the train or airport.
>>
>>5438841
Ah the dreaded Real Life.

Take care not to do a Hector with the Misses.
>>
>>5438841
Don't worry QM, focus on your trip so you don't miss it.
Know that a random anon is wishing you good luck.
>>
>>5438842
She's working away from home and I forgot her birthday yesterday. I'm playing the surprise card
>>
Hey QM, what was dad's name? Father revealed mother's name as Vuthacayosin when the dragonslayers attacked, but I don't remember if his was ever said.
If you have a plan on how we can try to find out more about him later, there's no need to answer though.
>>
>>5439107
(You) don't know that.
>>
>>5440330
Thanks, it's nice to know that it wasn't revealed, and not that I just missed it or forgot
>>
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Final round :
Despite all the mess and confusion in his head, Hector focus on his fight.
He definitely didn't expected Tyler as a last challenger : his fighting style is more suited to ranged fight than close quarters, after all. Julius, Ulric, Nicolas, Mathias and Renée were all more likely to reach last round. That speaks volume about the powder-high knight ability
>83 vs 83
Both fighter takes their stances. This time, Hector have to go on the offense. He needs to read the opponent's action to anticipate and counter them.
Tyler engage with an headshot attempt as soon as Guillot yell the start of the last round after five minutes of hype-building the crowd. Hector answers by tilting his large blade as a deflective shield. The shot roll on the weapon, and fell somewhere in the Errant's stands. The already frantic atmosphere turns hectic.
Tyler used his attack to take a few steps back, keeping a safety margin.
>83 vs 89
Hector knows what's next : this is the trick used against Julius. Tyler have two barrels on the gun, can reload chambers separately and trigger them individually thanks to coupled triggers. The next shot will be aimed in the torso. Key point : will be. Hector did not let any opportunity. The first deflection was done dashing forward, gathering momentum. Hector slides on the ground, feets forward, avoiding the attacks by one hair. Then, pushing on the ground with his forearms, he springs up. Armored boot's heel right on the marksmen biceps makes him drop the gun. Hector would have aimed Collarbone to break it on a real fight, but Tyler is both his friend and a valuable pack member.
Tyler tries to punch Hector, which dodges, and draw his own sword. It's over in a couple trades.
"Laaaaaadieeeeees and Geeeeeeeeennnntlemeeeeeeen... As promised, the winner of our turnament... SIIIIIIIIIIR HECTOR OF GRIFFINMOUNT!"
Thunderous applause overwhelm the arena. Time to say a few words in front of everybody.
>Write-in what Hector is saying.

Also, the reward of winning is the highest one Equitaine knight could ask for : lots of honor and recognition.
This is also true for everyone that won at least one round. The ones that lost against either Hector and Tyler got extra credits.
>>
>>5440345
>"A lot of great Duels were fought today"
>"Let us all take this as an opportunity to learn more ourselves and our comrades so that together we can continue serving the Lady and Ruler to the best of our abilities"
>>
>>5440345
>Write-in what Hector is saying.
"It was a great honor to duel many a knights this fine day. Much martial prowess had been displayed and it is my hope to see it on display again on the future.

>fuck we should had suggested Purple to come here in a human disguise ro bet money on Hectorm sorry sis. Theres always next time.
>>
>>5440345
>I wish to extend my thanks to all of you for being a wonderful audience, and for my fellow knights for their bravery and skills in this tournament!
>May we all continue to grow stronger and closer so that Equitaine will be safe and prosperous
>>
[I'm a bt surprised no one goes for a public love declaration.
Updates when I can, will be slow rhythm for the next week]
>>
>>5440835
Hector has tism, but he doesn't have that much tism yet. Plus a public call out would be super embarrassing.
>>
>>5440835
Cold Waifu War > Open Waifu War
>>
>>5440835
A game of waifus
>>
>>5440835
what the others are saying. A cold War that can still turn hot is more interesting.

And Hector is not quite that much of a Masochist.
>>
" It was a great honor to duel many a knights this fine day. Much martial prowess had been displayed and it is my hope to see it on display again on the future.
Let us all take this as an opportunity to learn more ourselves and our comrades so that together we can continue serving the all-loving Mother and King Henri to the best of our abilities.
I wish to extend my thanks to all of you for being a wonderful audience, and for my fellow knights for their bravery and skills in this tournament!
In particular, congratulation to my own squad, which fully made it to second round, and my dear friend Mathias's squad, which were overly represented in the later brackets too.
May we all continue to grow stronger and closer so that Equitaine will be safe and prosperous.
"
Hector refrained from adding anything to the Renée-Claire-Evette situation.
Speaking of...
"Hector, Hector, HECTOR! Let me join you!"
Crap, the childhood clingy thing is back.
"Sorry, Evette, the squad is full."
Claire stepped forward, and say it as nicely as possible.
Renée mutters : "Or maybe not. There is place for the sadly high-mortality post of scout."
>Accept Evette in the pack as scout [great chances to get her naturally selected, please Renée, and Evette if she survives]
>Reject Evette [Please Claire]
>Accept Evette and give her a non overly-dangerous position [Please Evette. Displease both of the other girls]
>>
Meanwhile, Sidridijika turns of the link after the end of the game.
That was distracting. Now, time to try to heal the King Under The Mountain...
>4 anon roll 1d20 healing
>>
Rolled 3 (1d20)

>>5441366
I'm the first, huh...

>>5441365
>Reject Evette [Please Claire]
If he willingly get the childhood friend at death's door, I'm afraid he would be disqualified as a guardian, so let's not.
>>
>>5441375
Would you look at that, I'm not surprised at all.
Now we need someone to save us, or just get 2 more crit fails to turn it around.
>>
Rolled 12 (1d20)

>>5441366
>>
Rolled 9 (1d20)

>>5441366
>Reject Evette [Please Claire]
>>
Rolled 7 (1d20)

>>5441366
Oh these dice
>>
Rolled 5 (1d20)

>>5441365
>Reject Evette [Please Claire]
I don't think Hector is the kind of guy to throw people he doesn't like at the frontlines to hope they die.
>>5441366
Since you are in Japan, we need to have an asian dragon make a cameo.
>>
>>5441365
>Accept Evette in the pack as scout [great chances to get her naturally selected, please Renée, and Evette if she survives]
>>
>>5441366
Wait a fucking second. You didnt give us a choice on how we want to heal him. Srent you supposed to give us more time to rank up rank 5 healing or something?
>>
>>5441366
>>5441375
>>5441379
>>5441381
>>5441428
>>5441433
>>5441574
Can we not work on the king while RNG is still working against us?
What if, instead of waiting day by day for our healing magic to recharge, what we do is capture a bunch of skaven and use energy drain on all of them to drain all their life juices? Then we just keep spamming the healing spell through out the day until we run out of slaves, or we rank up in healing. That or maybe try to sacrifice a bit of our own HP to do a second heal spell for the day, then recover the lost HP with some rest?
>>
>>5441638
The RNG is always against us.
>>5441623
I think we already reached maximum healing, I remember something about DC 12 being as far as we are allowed to go
>>
>>5441638
If I remember correctly, our drain isn't of any energy, but light specifically, so using skaven as battery won't be an option right now.

>>5441643
I have faith that QM-san's answer to my question on the last thread really entails what I said right after (pic related), which would basically means DC 5.
>>
>>5441678
Forgot my name again.
>>
>>5441643
>I think we already reached maximum healing
you mean on how many dice we can throw around, or how many times we can heal a day? So far the QM hasn't given us a dice limit, and as we're still young we can only heal once a day, with some work around. If we crush mana gems we can absorb the energy to cast heal again. OR. We could try energy drain to steal life energy.

>>5441678
If we can drain light, then maybe we can passively energy drain and sunbath so we can heal TWICE in a single. >>5441365 confirm this you lil shid.

>DC 5
huh?
>>
>>5441685
The lowest our DC can go I mean
>>
>>5441685
>DC 5
If we can manage to increase our crit range to 5~20, naturally the DC would go with it and thus be 5. QM-san said "everything's possible", so I would very much like to try.
>>
>>5441366
I calling you out QM! Healing isnt the only way we can improve the amount of dice we can throw! Let us spam Glasswalking, Wind Shield, and Divinitation so we can level up Arcana faster, ergo more dice to roll for healing.
I'm suprised no anons are worried about the crit fails binding us to chaos, or failures back tracking progress. I blame the QM for making all these dummies forget.
>>
Heal the king under the mountain?
*rolls occur*
Lol
Lmao
>>
>>5441758
pain!
>>
>>5441758
It's almost as if people forgot we had to deal with the Crit penalties from the demonic possession.
>>
>>5441768
The penalty is for divination, not healing
>>
>>5441751
Last thread I was worried saying that every critfail would get us possessed, but QM said that if it repeated everytime it would get boring.
So I don't think the daemon is going to try to attack us again on a crit fail.
>>
>>5441807
Unless we have another penalty that I don't remember, of course.
The one I'm thinking of is that every divination roll will fail until we crit
>>
Chill guys, the 12 coupled with Healer heart means you succeeded.
Success being defined in that case as "not suffering from a Crit fail"
So... What's your focus this days ?
>Train Arcana by building a huge mirror floor for glasswalk purposes
>Train Arcana by attempting to unravel the loom of fate with divination
>Prepare a preemptive strike on [choose enemy] by [Strategy]
>Train Flight
>Train Breath
>Craft something [what?]
>>
>>5441925
>Train Arcana by building a huge mirror floor for glasswalk purposes
Believe or not, I'm walking on air glass
>>
>>5441925
>Train Arcana by building a huge mirror floor for glasswalk purposes
>>
>>5441925
>fuck out of here with your crafting bullshit
Spam magic skills, THEN we craft
>big mirror
>>
>>5441925
>Mirror
But why on the floor? Wouldn't on the walls be more useful?
>>
>>5441925
>Train Arcana by attempting to unravel the loom of fate with divination

Inner eye is still buggered isn't it? Let's get that unbuggered.
>>
>>5441925
>Train Arcana by attempting to unravel the loom of fate with divination
>>
>>5441925

>Train Stealth with Magic. It might be handy not to totally suck at that and it might train our Arcana.
>>
>>5441925
>Craft something [what?]
Easy to make one size fits all crystal armor that's easy to don and doff. I'm tired of getting knocked out all the time. It's time we get serious.
>>
>>5441925
Would it be possible to make a golem in our own likeness using a nail sized Crystal, like a Homunculus? Would it be able to hold a conversation?
>>
>>5442333
Nice Trips.

Also, this could prove useful.
>>
>>5442333
Fuck it let's do it. I wouldn't mind adorable cat sized Little White assiatants.
>>
Once again, sorry for the lack of updates.
Blogpost time :
Days are long but really interesting. This gives me lots of motivation for working when I'm back. Sadly, things are too interesting for me to slack off and update the quest. I'm not forgetting you guys though.
>>
>>5442822
The SHOCK.... the HORROR.....

How can WORK be interesting QM. Who has hurt you that much?

no worries. i like my job as well on occasion. As long as i don't have to come to people with very bad news.
>>
>>5442960
He's just built different.
>>
>>5442822
Give
Me
Lizard
Lady
Tittes
>>
>>5442822
Why are you in Japan? Are you from there or visiting?

The underground skaven with scales on then got me curious. Could we experiment with dragons blood? Could we get a herb and drop a single droplet of blood to see what would happen? Feed chickens a little blood? With feeding things dragon blood cause then to mutate? What if a human were to drink dragons blood?
>>
>>5443111
He is there in a important conference for his phd
>>5436469
>>
>>5443111
>Let's give dragon blood to chickens and see if they become Basilisks or Cockatrices
I would be willing, and since most gods are capricious anyways, maybe it wouldn't be too against our divine nature.
I wonder what Basilisk/Cockatrice's eggs taste like? How nutritious they are, or even if they are edible, are they poisonous? or maybe even acidic?
>>
>>5443148
https://warhammerfantasy.fandom.com/wiki/Rat_Ogre
>Rat Ogres are not a separate breed of the Skaven race, rather Rat Ogres are creatures born from the fusion of crossbreeding different types of horrific creatures with Skaven blood, and surgically augmenting what is left.
Makes one wonder what would happen if we combined some mortals with dragon scales and a little blood.
>>
>>5443148
>>5444586
You can certainly try to do abominational Lineage-factor mana-enhanced biomagical manipulation. Don't be surprise of the result though.
Good news : conference is over. Will do a bit of tourism tomorrow, then take my plane back, then have to commute half the country home. Updates may resume then.
>>
>>5444724
that is one hell of a commute. unless you live in Liechtenstein
>>
>>5444724
>You can certainly try to do abominational Lineage-factor mana-enhanced biomagical manipulation.
Dont you mean majestic, regal, and dragon like?

>Don't be surprise of the result though.
Of course. Anything dragon like will obviously be awe inspiring. Just like us!
>>
>>5444821
If it turns out to be an abomination, we'll just tell them that the air outside is poison.
>>
>>5444903
>>5444821
if its an abomination before the gods we kill it quickly and burn it to ash that we then throw into the next active Volcano.

Gotta stay humane to not attract to much chaotic attention.
>>
>>5444907
>Energy Absorber
>>
>>5445418
Y?
>>
>>5445418
>white finds a GF and acts adorable when
>>
Alright boys, made it home and slept a bit
Updates will resume
>>
>>5447507
Locking in
>Crafting a big mirror
>Unfuck Arcana
>Arcanic approach to stealth

I'll need
>4 anon to roll 1d20 Arcana
>1 anon to roll 1d20 Stealth
>>
Rolled 14 (1d20)

>>5447512
Rolling for the Ark Anna
>>
Rolled 13 (1d20)

>>5447512
Stealth training
Disco Ball moment
>>
Rolled 2 (1d20)

>>5447512
>>
>>5447531
Ok, one of the next two anons needs to roll a 15.
Our rolls continue to suck ass as always.
>>
Rolled 13 (1d20)

>>5447512
>>
Rolled 4 (1d20)

>>5447512
>>
>Mirror :
Crit fail
>Stealth :
Regular fail

I started to write, but I need a bit more from you :
>4 anon roll 1d20 for unfuckin fate
>>
Rolled 8 (1d20)

>>5447589
>>
Rolled 9 (1d20)

>>5447589
>>
Rolled 10 (1d20)

>>5447589
>>
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>Consequences Of King's roll :
Time to get back to real business : building up your lair and defenses for when the armies will be back.
But the easiest way to deal with the dwarves is to make them your allies. And that can easily be done by gettin an internet debt from their king.
The dwarf is tied in iron chains in the heart of the keep. Time to dive in.
The shackles materializes once again. Cloud of darkness, akin to drops of inks in water.
>3,9,7 : That started really well
Focusing arcana, turning mana into healing sear, you aim to disperse the darkness.
One of the shackle evaporates immediately.
>12, And you already knows that trick
Abort the mission, ABORT THE MISSION! A big chunk of mana is spent, but the shackle missed you. The king is not getting better though.
Well, you cleverly avoided the dark thing, which probably used energy for that move, so... Success? Yeah, that's coping by grasping straws.
>>
>>5447592
>>5447593
>>5447594
still need one, anyone can double roll
>>
Rolled 20 (1d20)

>>5447644
here ya go
>>
>>5447650
We get a crit fail, a failure and then a crit success.
Business as ways, eh?
>>
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>Mirror time
Asking nicely the dwarves, you requested a huge panel for the floor of your lair.
"Well, this is not as easy as you make it, lad. You see, making such a huge piece of glass is awfully difficult...
- Make me ssssmalll onesss... I'll mend them togetherrrr with my breathhhh"
The dwarves start working on your mirror, and you share a rat with your siblings and the griffin.
That's when you noticed a change in the airflow. Something's trespassing by flying... Wait, not trespassing; homecoming.
" That's an awful lot of blood. Who did you piss of this time, brother?
- And that'sss when you make it back? Withhhhout any of thhhhe knight I REQUESSSSSSTED you to bring back?
- What request?
- Damn, you didn't even get my messsssage? I have to improve my Arcana, sssseriousssssly"
While your sister tales how she had tons of fun becoming an Errand legend, you are relieved of her well-being, although pissed of learning of another of your failure.
And just then, your craftdwarves notify you of the completion of a few small glass panels. Going to your room, you request a bit of quiet time. First step, mend them together with your breath...
>2,4,14 : double crit-fail
That went surprisingly well. The floor is now a continuous piece of glass with a perfect reflexion.
Your breath is unable to create long-lasting crystaline formations. However it is miraculous to remove impurities or meld glass together.
Perfect. Time to train what you discovered in the hall of the mountain king. You raise, and dive in the glass with your glasswalk.
>First crit fail :
The glass shatters
>Second crit fail :
With you inside.
>>
>>5447664
kek, White got stuck in a snowglobe. Just in time to be a christmas decoration too
>>
>Stealth attempt.
This burns through the mana of your spell quite fast. A bubble creates around you to protect your physical integrity, but getting out will be a challenge.
Maybe Throdenslemoni can help with her spatial mastery?
You try to scream, but you're muffled in the glass. For the same reason, wind magic won't help.
Using your flashbang effect, you create light... That gets drown out from the natural one that comes from above, in the light well you carved out with Verthicha
Maybe you can turn to your advantage your rainbow effect?
>Stealth failure
And your scales dimmed, tuning to the glass's refraction indice quite naturally. That's frustating, you're pretty sure no one could see you from outside in your current state.
As you have no mastery on that effect, and have a bit of time, you focus on the mess that the loom of fate appears to be.
>Critical success
That took you the biggest part of the day, but the thread of fates are ordered once again in your head.
That gives you a way out : tomorrow by the same time, you should have enough mana to get out.
Well, you paid the mana cost for divination already, and the loom is clean... At least you can browse while waiting. This low-mana visions takes time, so you won't see everything...
>Investigate the high-elves
>Investigate the skavens
>Investigate the undead
>Investigate the dwarves
>Investigate the Knights of Equitaine
>Investigate the infernal dwarves
>Investigate Father
>Investigate Mother
>Investigate AMO (Arcanicly modified organisms)
>>
Alright, I now that big update don't makes it for the last week lack of update, so I'll try to keep madposting for a couple days
>>
>>5447703
>Investigate Father
You should had tried wind whispering Agathe.
>>
>>5447703
>Investigate Father
>>
>>5447703
>Investigate Father

Afterwards maybe we can check out that greater demon controlling the dwarfen king or something.

>>5447705
Sure. Make sure not to burn your motivation out too quickly.
>>
>>5447703
>Investigate Father
We don't even know his name.
>>
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>>5447746
We do actually.

>>5447703
Can I suggest a study plan on how to increase Arcana without us getting stuck in mirrors again? This is what I propose we do each day.
step 1: expend daily use of heal spell (DC of 12 means more chance for success. each success is 1 exp towards skill/arcana)
step 2: practice divinitation, Windshield, and Dimming light until we get mana exhaustion
step 3: practice breath sniping until we're breathless
step 4: spend remainder of day practicing with flight.

Failing that, can we use divinitation to find a small raiding party to kill? You did say combat is a fast way to leveling up skills. or something.
>>
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>>5447746
>>5447746
>>5447881
shoot maybe I only thought I read the name. Maybe I'm wrong. Dad looks majestic tho.
>>
>>5447888
We know the name of mom, but we don' know dad's. I also was under the impression that we did, but then I couldn't find in the archive, it's why I asked QM to confirm
>>5439107
>>5440330
>>5440331
But yeah, he's a cool looking gold dragon.
>>
>>5447892
Which is why we should get every place scale, every bone, and every magic item created from his corpse as a final fuck you to the dragonslayers.

https://www.youtube.com/watch?v=crR8t6UKCrc
https://www.youtube.com/watch?v=P8rDKn3cXMI
https://darksouls.wiki.fextralife.com/Crystal+Golem
https://darksouls.wiki.fextralife.com/Crystalline+Set
https://darksouls.fandom.com/wiki/Crystal_(upgrade_path)
More crystal attacks, boss move laser combo, crystal golems, crystal armor, and crystal weapons. I continue to wonder if any of these are achievable.
>>
>>5447897
Let's say... All of them?
However, you're only a Young Dragon, not even one year old. Give it some time.
>>
>Father consensus
There is one thing that haunts you. That night. That dreaded night. When you felt Father's consciousness and integrity shred, turning into myriad of glass speckles.
You don't even know his name. You and your siblings are alone in this dangerous, chaos-ridden world.
Spinning the thread of your life carefully, you come back there, trying to find that thread's rupture. It makes you feel as you gobbled up a lead ball, with the distinct feeling of uneasyness in your gut while reviving more than recalling the event. Where you really that small, the four of you? You look like a litter of beated-up puppies. But you met your goal : you have a starting point. Five directions are open... Strangely, you feel, on his death, his power didn't fade. They splitted. The metaphorical parts of what made him, well, HIM, didn't lingered much on his remains. They splitted in three, and careful examination of this energy can yield great informations. On an other hand, the remains whereabout themself might contain some valuable insight on one of your deadliest foe. Last, you can simply examinate the thread of the past of your father.
>Investigate the past, Father's life
>Investigate the present, what became of his body
>Investigate his legacy : Scale
>Investigate his legacy : Breath
>Investigate his legacy : Arcanum
>>
>>5447956
>Investigate the past, Father's life
>>
>>5447956
>>Investigate the past, Father's life
Who was dad, and why was he so based?
>>
>>5447956
>Investigate the past, Father's life
>>
>>5447956
>Investigate the past, Father's life
D-dad
>>
Sidridijika trying to act all mature and keeping the family together, but the scared little baby dragon in him misses daddy dearest.
Man what if dad was a scumbag? That'd be a real twist.
>>
>>5447956
>Investigate the past, Father's life
Search your heart...
>>
>>5447956
>Investigate the past, Father's life
I wonder what kind of dragon dad was. If he had precognition, would he be aware that we're doing this, and talk to us from the past?
>>
>>5448486
That possibility would be Hilarious. He seemed to be a strong magician i think since he could do quite a few pretty complex enchantments.

Talking to him in the past would be quite nice to be fair especially if he knew what was coming and still did it anyway to give us a chance to life.
>>
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The mighty golden winds flaps in the sky of the valley free from any of the so-called civilizations influence. While his mate is bathing in lava to recover some precious energy, the golden dragon hunt for his litter. His heart swell in pride : his crystal-clear firstborn as already strong wings, and a heart as pure as his scale, helping his stunted growth sister to catch up. The amethyst child displays amazing use of her breath for such an early age. But the emerald one... is concerning. A little bully, with a pea-sized brain and empathy. Should he do as his Father have down with his mercury-clad sister? No; that's not who he is. The kid is newborn, he will have time to grow out of this instincts.
The golden star flies away, as far as reasonable to bring back food to the nest in time, while keeping gamey hunting ground for training his scions. Tomorrow, they will hunt for the first time.

You get farther up the thread.

In a forge, under a mountain, a gold dragon pour his mana to shape a huge and flat crystal into a half-bowl shape. Humming and strumming, some runes write themselves in the sacred tongue of the sky masters. It takes monthes.Father is not alone : an obsidian snake is coiled in the forge, taking comfort in the magma's heat.
" I feel them growing. The shell are hardening inside.
- That's... Good? Father is focusing on key strokes of the enchantment.
- Sun of my nights, I'm afraid... Will the kid hate me? I hated my mother when I hatched..." Every dragon that lay egg gives so much energy their sanity shatters while they recover. Dragon makes awful mother for the first monthes of their offspring life. Sadly, the fully-formed brain allow the hatchling to remember painfully every form of neglect suffered, and lead to a really poor maternal relationship.
" Well, I'll be there for them. And you will bond when you feel better. I mean, I am proof it's not impossible for our kin to appreciate a birthgiver's company... "
The two reptiles go closer and start snuggling. You don't want to see that. Up in the time you go.

Somewhere, sometime. In a rocky cave with waterfall, lava, sands band, a partly opened roof, grass and forest. The thing is huge. Good thing, as it's felt to the brim with dragons. Thousands of thousands of them.
"And with that, I, Jenn'laraelgil, The shiniest of gems, declare the draconic council over. May You all bring life to the elements."
The one talking is a colossal crystal dragon. Her words are carried by her light breath. You feel your father getting closer to the speaker as all dragons start to move around, some discussing, other settling grudges in ritual duels. He shoulder-bumps a female silver dragon, coils around a copper male one quickly,
"Yes, my son?
- Mother, I have great news... My mate and I are expecting
- Give me one second... I see... The litter will be gem-kind... Take this."
>>
>>5448506
The crystal elder fetch one scale.
"Perfect for you to enchant. Whatever you'll do of it, it will be a perfect fit for your first born. Congratulations to you and Vuthacayosin. We need good ones like you to reproduce, for our species sake. That world is getting darker and darker; our inner light will be needed to avoid tipping the scales to much in the disfavor of the Mother."
You get back some more.

A mighty gold dragon is attacked by a rag-tag bunch of misfits. A deadly efficient and coordinated one. The dragon downed one, but their poison and tactics are overbearing. The end is near.
A dark shade cover them, and a sword-shaped obsidian rain falls.
" Sorry to have used you as bait, but I couldn't take them on my own. They had to felt in superiority for the plan to work. "
In a flash, the gold dragon perceives majesty, mind, might and wits in the obsidian dragon that gets farther and farther away. And something else. A desire for hunt, catching that worhty female, proving his own worth to her.

That another perturbing rise of lust. Next.
A blurry recollection of gifts to guardian. Gifts of scale, flame breath and arcanum. Unclear glimpses. You reach a last node of the knotted rope you're climbing. Your own father name-gifting ceremony. You see a younger female crystal dragon, a leathery red one, and wyrmling versions of the silver and copper one. Not copper : on closer examination, bronze. And you finally get what you were hunting for : names.
>Your greatfather is Vakatowdocar, the primordial fire
>Your greatmother is Jenn'laraelgil, The shiniest of gems
>Your aunt is Argynsvot, The silver mist
>Your uncle is Marsvantraakul, The unstoppable thunder
And, most importantly, your deceased father was
>Nakitsiksta, the rising morning sun
>>
Enough time came by, you recovered a bit. Enough to attempt glasswalking out of your self-made trap.
>4 anon roll 1d20 arcana
>>
Rolled 2 (1d20)

>>5448517
>muh feels
>muh heart
....shit now I feel bad about hating mom now. We should go visit her.
>>
Rolled 20 (1d20)

>>5448517
Can we divinitate his three legacies, and what became of his corpse this week?
>>
Rolled 19 (1d20)

>>5448517
Blub blub rolling rolling again
>>
Rolled 3 (1d20)

>>5448517
good to know what happened. and maybe we should go out and check around for our extended family. no begging. Just saying hello and maybe asking for advice about our current problem.
>>
>>5448528
Maybe all dragon mothers are assholes after giving birth, kind of like PMS.
>>
>>5448565
Well, what the updated said confirms the neglect, but she was a bit nore than that, probably the dark nature grandma talked about. Which would explain the whole bait plan of hers.
With blue to help, we may be able to calm mother down and get her to join us. Although she might try to become the leader, and that just won't do.
>>
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>>5448528
>>5448529
>>5448538
>>5448540
>double-Crit
Mustering your might and energy, you break out of the broken mirror.
Asserting at a glance the state of the floor of your temple, your conclusion is immediate. The mirror was cooled down to quickly, making it brittle and laced of microscopic fault lines. Best solution is to destroy it and try again : it was not an expensive piece of work, and the risks outweight the gains.
You're starving, time to eat a piece. Your siblings and priest seems not concerned by your absence.
>Lay low to avoid jeers
>Talk out to create a plan to check out on each other, allowing trespassing lair bounders and maybe interruption in crucial work.

Also,
>One anon roll 1d100 for random event
>>
[blogpost time : I'm so glad you guys are ready in less than one hour to catch back the quest even after a week without posts. You're the best players a QM could expect]
>>
Rolled 83 (1d100)

>>5448586
>Talk out to create a plan to check out on each other, allowing trespassing lair bounders and maybe interruption in crucial work.
>>5448589
It's a good quest, and you are a good QM too.
>>
>>5448586
>Talk out to create a plan to check out on each other, allowing trespassing lair bounders and maybe interruption in crucial work.

>>5448589
i just never closed this window QM. So its easy.
>>
>>5448586
>Talk out to create a plan to check out on each other, allowing trespassing lair bounders and maybe interruption in crucial work.
our siblings would never make fun of us
>>5448589
One of the best quests up QM of course we would stay
>>
>>5448586
>You're starving, time to eat a piece.
>we can ear glass no problem
Lmao

>Talk out to create a plan to check out on each other, allowing trespassing lair bounders and maybe interruption in crucial work.
But more importantly, tell our siblings what we discovered. We learned a lot about dad, and it turns out mom is actually pretty nice. She was just very grumpy.
We're gonna try upgrading the divinitation aspect of our lair to see if we can divine more information. At some point in the future.
>>
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>>5448594
>>5448600
>>5448651
>>5448701

"Alright, everrrrrybody... New rule. No more so long alone time."
You summarize your misadventures.
"So... In a couple of weeks, you antagonized the whole dwarven people, lost our golems, got beaten up by a collection of undead and ratmen, then stucked yourself in a mirror that shattered with you inside? How in the name of the mother are we still alive?
- Well, not thanks to you, miss Arouse-the-knights
- No name calling. As I had a bit of time to do some self-reflection, I found out something. About dad...

... And that's about it. What do you think?
- White dumb-dumb. White stuck in his own magic.
- Do you have anything to bring to that discussion except other proof of your mental growth stunt? That was twenty minutes ago.
- Welll, forrr one, I'd love to meet the rrrrest of ourrrr family... Orrrr contact mother again.Wait... Someone's coming!"
>83
"It's the elves? What do they want?"
The elves are lead by their prince, Glorfindel Teleri. The one that gifted you much a couple month ago. He's only escorted by nine elven knights in shining armor. All of them dismount, and the guards kneel.
"Greeting, young sires. We came to request your assistance. The battle to come is easy, guaranteed win. Your presence is mostly to leverage our ranged destruction, and hope for no casualties. And starting to fight together will improve our bond and efficiency for future conflicts. Of course, you will be rewarded for your help."

>Accept the elven proposition
>Ask for more details
>Refuse politely
>Write-in
>>
>>5448844
>Ask for more details
>How is it against, the battlefield, the troops that will be present and their composition.
>We are something of a strategist ourselves
>>
>>5448847
Who, not how.
>>
>>5448847
+1
>>
>>5448844
>>5448847
Support.
>>
>>5448844
>Ask for more details (skaven? Humans? Barbarians? Beastmen? Lizard people?)
>Who is it against, the battlefield, the troops that will be present and their composition.
>We are something of a strategist ourselves
>Talk about looting and how much we can take from the enemy
>Potential Reward for assistance: books about all the elven cultures, tutors on elven language, glassmaking, and anything else our siblings want to ask
>ask if we can have one of their magic tree saplings to grow. We've heard their people need the stuff. If they let us grow one, we'll let them have the first 10 units of pollen, and possible more if we manage to grow more saplings
>>
>>5448844
I'm suprised of our siblings lack luster response to the knowledge of our family. Are we the only one really hung up about it?
>>
>>5448844
We also need to ask who we're fighting against, and when the fight will occur so we can prep a plan and maybe traps.
>>
>>5448925
Not enough time to process
>>
>>5448844
support >>5448874
>>
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>>5448847
>>5448859
>>5448871
>>5448874
>Ask for more details
"You know, I'm something of a strategist myself. What are we facing? What battlefield? What kind of troops?
- Skavens. Sea battle. Three barely floating things that looks more like shripwrecks than proper ships, against two of our finely crafted vessels."
There goes your plan for loot. Regarding rewards, with the sheer rarity of books you might have issues getting some - but a skilled glassmaker service should be a fair payment for your help.
You brought the issue of the tree sapling.
"How did you learned of that elven secret? Well, our main issue is not growing the silvertree saplings, it's to get them in the first place. So, resepectfully, no."
>Accept
>Decline
>>
>>5449221
>Accept
Should be doable.
>>
>>5449221
>Accept

>"The Strands of Fate show many things that some would consider secret."
>>
>>5449221
>how did you learn
>"The Strands of Fate show many things that some would consider secret."
>"I am the white magus, the harbinger of miracles, non shall be barred from me. I can divine many a things without the aid of petty gods though my own power.
Sapling. So where do you get them from then?

"I am.....kind of disappointed that we're here to just sink boats, poorly made ones at that. I could probably get it all done by myself (snipe breath punching holes in ships) in under an hour. Is this mostly for political clout? Are we helping you mostly so you can inform others that you have more dragon friends willing to help you? We'd like to be told about these things if this is the case."

How good is White's luny capacity? Can he swim?
>>
>>5449221
>Accept
We always roll shit when rolling for loot. Can we like....before we go, can we craft that dwarven runes that increases loot chances? I'm thinking we could just call it a day and punch 1 hole in each skaven ship. They'll slowly yawn to one size them maybe we can board the ship and see if the skaven had any loot before the ship sinks. Oh and we could probably capture some dead skaven for food, or live skaven for intel.
>>
>>5449254
White never tried, so you don't really know.

>"The Strands of Fate show many things that some would consider secret."
>"I am the white magus, the harbinger of miracles, non shall be barred from me. I can divine many a things without the aid of petty gods though my own power.
>"However, more informations regarding how to acquire this saplings intrigue me...
- In the wild. But we'll reward you handsomely if you find one, and tell us about its location. Moving it around as more chances damaging it irreversibly, take care."

>"I accept, but I am.....kind of disappointed that we're here to just sink boats, poorly made ones at that. I could probably get it all done by myself (snipe breath punching holes in ships) in under an hour. Is this mostly for political clout? Are we helping you mostly so you can inform others that you have more dragon friends willing to help you? We'd like to be told about these things if this is the case.
- Well, as I said, this serves two purposes. First, this should be an easy fight, not putting you in any danger and getting you familiarized with bigger battles than the little scuffles you were engaged in. Second, your aptitude to deliver winged strike with your siblings will allow us to avoid casualties, and expand less manpower on that minor threat. Manpower we're... using somewhere else.
A glance above his shoulder, and your wind and light affinity carries you the metallic reflects and smell of a full-army camp. That... makes sense. Better not tell too much of your own aptitude on leading men and fighting hard battle, or they will put you in hard situations.
The plan is to join the elven boat on a couple wing beats, half a day flight, and engage the battle almost immediately.
Who's going?
>Green CAN NOT because the mountain has nothing to do in the ocean.
>Blue?
>Purple?
>Do you pack guardians/follower in the necklace?
>Edwyrd?
>Agathe?
>Gwendolyne?
>>
>>5449265
>Blue?
>"You can probably rattle their SHips to pieces with your Breath and cause them to sink quicker if Gwendolyn makes you invisible again."
>Purple?

>Gwendolyne?
Hopefully she can cast the magic from the Necklace otherwise she will have to get one the Ship to enchant our sister before we load her up again so we dont leave a Guardian with the Elves. Who would probably like to use her to get more out of our sister.
>>
>>5449271
>Cast from Necklace
Won't allow. Same reason as external spell such as divination or targeted will have difficulty to hit you inside the necklace. However you're very vulnerable when getting in (or out, but this is more imprevisible) so you don't hack this into a perma-battlefield spell shield.
>>
>>5449273
can she maintain the spell while keeping our sister invisible so we leave her out to cast before pulling her back in?

Or do we have to ask the elves to let her ride on the ship as a Support Mage?

Because i think having our sister rattle the Ships themselves to break them up with Vibration would probably be more useful than killing the Crew.
>>
>>5449273
also i am >>5448600
my ID changed and i failed to realize it.

This Purple is nice but i liked the orange-brown better
>>
>>5449275
She will have to remain on an elven ship.

Free information from strategy level of white : Agathe makes sense to bring with because a water-magus can be really useful in a water-environment. However, Agathe is not the most battle-hardened retainer you have.
>>
>>5449277
> Agathe is not the most battle-hardened retainer you have

which is why i do not exactly want her to come with us..... but maybe she could help. as long as the elves do not throw her on the Frotnline.
>>
>>5449265
>Blue?
>Gwendolyne?
It would be a fun little outing for little sis
>>
>>5449221
I was expecting you to notice the meme, but not to make it.
Bravo QM
>>
>>5449307
Not to go so far as to make it.
Excuse me, just woke up.
>>
>>5449271
That seem needlessly dangerous to bring blue so close to a ship, as her breath attack has a significantly shorter range. Would it not be safer if we just shot the shit out of their ships until they sank?

>>5449278
The frontline of what? It's a ship.

>>5449265
Blue and Gwen got some good synergy. Maybe this would be a good outing opportunity?
Can we use divinitation to determine just what the hell the elves are doing with the rest of their army? Are they gonna try to backstab us? Tame us?
>>
>>5449383
If you get one person to support using divination for that today, I'll let you roll.
>>
>>5449387
Eh, why not?
>>
>>5449389
And this is meant as a support by the way.
>>
>4 anon roll 1d20. double roll allowed after 10 mins
>>
Rolled 17 (1d20)

>>5449383
>That seem needlessly dangerous to bring blue so close to a ship

For that i want the Invisibility. Cant really shoot what you cant see.

>The frontline of what? It's a ship.

The Frontline around the Railings where boarders will show up first. I know it will quickly turn chaotic if they are boarded which is why i dont want them to try and use our assets as Meatshields. I believe they live by the Mindset a Single Elven Life is worth more than any Number of other lives.

>>5449393

lets see if we can find out what the elves are planning
>>
Rolled 12 (1d20)

>>5449393
Here we go again


>>5449397
Awe man. So close to a crit.
>>
Rolled 3 (1d20)

>>5449393
What will White see while pondering the orb?
>>
Rolled 20 (1d20)

>>5449393
>>
>>5449397
>invisibility
True

>boarding actions
I dunno. Those rats are slow and predictable naval combat wise. It would take multiple turns for those skaven to approach us. We could just move the ships out of the way. Right?

>>5449406
>>5449408
Shit I hope that last anon gets at least a success. We're getting clowned on by dice.
>>
>>5449409
LETS GOOOO!
>>
>>5449409
Our hero
>>5449410
>We're getting clowned on by dice.
It's just the normal dice behavior for this quest, I see it as part of the charm at this point.
Dragon Dungeon Quest: Or how I learned to stop worrying and love the swingy dice
>>
>>5449397
>>5449406
>>5449408
>>5449409
>17 : success
At first, it seems like it didn't concern you. An excursion to the south; with boats disassembled ready to sail after a couple hours of manual work. The future shows naval battle against other elves. Darker tone of skin, ranks of slave rowing.
>20
But why are they attacking those peoples? Your gaze drift in time, keeping the foci on Glorfindel. A war council. A lot of elves, some looking important - their family names are Teleri, Anidja, Cromswell, Maültor - some closer to commoners : Nalarnodel, Heriryarean, Klatashantu, Kiiruana.
You don't quite catch the name of the one talking.
"... So, according to our reports, the thieves are most probably dread elves. They disguised as some of ours, and bribed a couple traitors.
- This interference is inadmissible !
- How DARE them!
- We have to retaliate on this meddling scum! "

Well, here's your answer. And maybe an explanation why Purple and Edwyrd are staying well hidden in the fort. Oh well.
>Confess to Teferi you're the one to blame
>Tell Teferi dread elves are not responsible according to fate
>Just smile and wave.
>>
>>5449444
>Just smile and wave.
>"Well when do we get started?"
>>
>>5449444
>Just smile and wave.
Well shit, this might come back to bite us in the ass is this AU's Teclis divines it too.
Maybe we should have get one of the seeds purple stole so we can throw it among the dark elves loot, that way the high elves won't look deeper in the matter.
And no, we won't pay to take it out of her hoard. She and Edwyrd are more than welcome to come and talk to the prince themselves if she demands a price.
>>
>>5449444
>Just smile and wave.

>>5449450
If we can pull this off this will probably smooth things over for a while at least.
>>
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>>5449449
>>5449450
"Welp; Good luck with what you'rrre doing.
...
Throdenslemoni, Mission for you. Take a bigger half of your original heist. Join the prince's army. Slip it in the loot.
...
When arrrrre we leaving?
- Right now, if it's ok for you."

You set wings with Wanotreyxkaiv and Gwendoline in the necklace. A necklace filled with rocks, you wish to hurl death from above since a while after all.

>1 anon roll 1d100 for encounters while joining elven army
>1 anon roll 1d100+20 for Purple's shenanigans
>>
Rolled 98 (1d100)

>>5449456
>>
>>5449454
He did say he would reward us handsomely if we found a sapling.
Right now we are going to have a ship battle with Skaven, but if we offer to join them for the whole campaign, when they do attack a dready city, we can go off looting and "find" it, then ask for a reward.
The necklace is perfect for this, since we always put everything in it, they most likely wouldn't be able to tell that we actually bought it with us all along, as long as they don't bother investigating it too deeply afterwards, like using it as a catalyst for divination or something like that.
>>
Rolled 35 (1d100)

>>5449456
I'm scared to roll for purple and ruin everything.
BUT I'M DOING IT ANYWAY
>>
>>5449462
Hope 55 is good enough
>>
>>5449460
>like using it as a catalyst for divination or something like that
That's something to worry about, since the elves might use it to see where the dread elves are or something.
>>
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>>5449459
You fly away to the north. And spot something in the way.
>98
Your treasure sense is tingling when you fly over some woods. Some tree is definitely worth a lot in the grove. You go down, opening your eye for the distinct silver white you expect. You don't.
Instead, you find something strange. You write down the location in your mind, if you find some good woodchucker, or ebenist.

You make it to the elven ships quite fast. The plan is clear : Turn Blue invisible, and you and her blast at a ship each.
>2anon roll 1d20 Gwendolyn
>Do you prefer Sniper mode (more range, 1 dice more) or trail effect (lower DC)
>>
Rolled 6 (1d20)

>>5449550
Did we randomly find the magic trees that give the elf reproduction seeds or something?
>>
Rolled 2 (1d2)

>>5449550
And now a 1d2 for sniper or trail
>>
Rolled 12 (1d20)

>>5449550
Sniper Mode
>>
Rolled 3 (1d20)

>>5449550
Sniper! Wind whisper blue and ask if she can sense and non skaven in the ships.
>>
>>5449564
Oh no, now we are going to crit fail instead of regular fail
>>
>>5449566
nah. Gwendolyn only really crit fails on a Nat 1. She is not associated with us closely enough.
>>
>>5449587
Sometimes I forget the extend range is only for white and hector
>>
>>5449553
>>5449556
>Lockin in sniper mode
Well, looks like gwendolyn is a bit impressed by the elven army. No shadow veil for blue...
>Send blue anyway
>Keep her out of the fight
Also,
>4 anon roll 1d20 Sniper; DC : 15
>>
Rolled 17 (1d20)

>>5449594
>Send blue anyway
She just needs to not get into melee
>>
Rolled 13 (1d20)

>>5449594
>>
>>5449594
Keep blue in reserves in case of emergencies
>>
Rolled 1 (1d20)

>>5449594
Too early?
>>
>>5449631
Shit!
>>
>>5449634
It's ok, with the 17 had passed so a critfail is avoided.
...Right?
>>
Rolled 20 (1d20)

>>5449647
dunno man but maybe you should roll andthe QM might pick that over the 1.
>>
>>5449661
I had already rolled, so I was waiting for a new anon to do it.
Now, the question is if your is valid or not. I think it's fine either way.
>>
>>5449664
Typically rerolls are allowed after on average 20 minutes after your first roll the keep the ball rolling, but he said rerolls were allowed after 10 minutes so I dunno. There's also the thing about me forgetting of you can do a preroll for each person, or you can do as many rerolls as you want so long as it's in 10-30 minute intervals depending on the QM's current interval preference.
I hope we keep that 20 tho.
>>
>>5449550
So in this post, this type of tree is exactly the stuff the elves snot to make their dicks work?
why would we need a woodchucks or ebenist?
>>
>>5449680
its not rerolling. its about double rolling.

>>5449692
The tree is not what was described to us. But it might be something that could be useful for enchanting. Maybe Ent heartwood or something.
>>
>>5449596
>>5449618
>>5449631
>>5449661
Taking this rolls.

>3anon roll 1d20 Breath for Blue
>>
>>5449692
So >>5450142 is right. It's some kind of rare and usefull wood species, not the elven silvertree.
>>
Rolled 7 (1d20)

>>5450156
go blue.

gonna have to get to work now. See you guys on the other side
>>
Rolled 3 (1d20)

>>5450156
Can we make something cool for our favorite sister?
>>
>>5450157
Enchantable renewable wood? Sounds awesome. How tall and mature was the tree? Did it have and dropped saplings, pinecones, or seeds around it? Would it be able to fit in our necklace if we emptied it out?
Could we place the tree within our Lair since it has an open roof access?
>>
Rolled 6 (1d20)

>>5450157
Woops I forgot about this. At the very least I hope we can snag some skaven corpses that float up to the top. I hope the captain has a cute rat captain outfit.
>>
>>5450156
https://youtu.be/I3agfPGM2ro
https://youtu.be/DrMTh5Kx8o4
>>
>White : Critical + 1 success
>Blue : Failure
You take a deep breath and blast a long-ranged pillar on the port side of the elven ships, while your sister get closer and personal to the one on the starboard. She tries to attack, but a pellet of handthrown projectiles makes her fly away, missing the ship. Some terrible priest start incanting a dreaded green lightning zap, but the magus boarded on the elven side are not idle : Warding and incanting, they dispel the ratmen's mystical attack.
You look proodly at the damage you've down... And are taken aback. The ship is still sailing. Your attack seems to have damage somehow the vessel's ability to steer, and that makes it a bit slower, but doesn't impede much on its ability.
>This ship will need one more turn to reach the elven vessels
However, both of the other ships are creeping closer. You have one, maybe two, opportunities to strike before contact.
Gwendoline, close to you, mutters something about having a special surprise when they creep closer.
What's your strategy?
>You have a Necklace full of rocks, and some rockable things (specify which ship)
>Focus on one ship with your sister (damaged one? "fresh" one?)
>Keep the current assignment (white on damaged ship, Blue on her target)
>>
>>5450201
I see no purpose for using rocks as they're just rocks. If our laser couldn't sink a ship in one go, I doubt the rocks would even help. Do we have wild fire? Use that instead. You can exactly move around on top of a deck while everything is on fire.
>Blue targets other ship
>>
>>5450208
>Rocks and wildfire
You didn't talked about packing wildfire (and your reserves are getting thin, plus they are nearby ally ships) so I considered white didn't packed it.
Rocks will create a guaranteed amount of damages : we're talking dropping at terminal velocity some White-sized rocky surprise. However, you can do that only once. But if the ships have lower manoeuvrability, for example in case of a crit, or because of a boarding manoeuver, white will aim better.
>>
>>5450209
Oh....okay them this give me some ideas
>You have a Necklace full of rocks, and some rockable things (specify which ship)
>Blue attacks the rudder on the back of another ship so it can't turn efficiently (easier to avoid)
>>
>>5450210
>You have a Necklace full of rocks, and some rockable things (specify which ship)
>specify which ship
>>
>>5450211
Oh shit fuck forgot.
The damaged one.
>>
>>5450201
Support >>5450210

Guess whos company issued Car just died. I suddenly have a lot more time at hand
>>
>>5450217
>>5450242
>2 anon roll 1d10 rock throw
>3 anon roll 1d20 Breath from Blue
Double roll allowed after 10 minutes
>>
Rolled 6 (1d10)

>>5450258
>>
Rolled 7 (1d20)

>>5450258
WE WILL ROCK YOU
>>
Rolled 10 (1d20)

>>5450258
I'm back after a couple days of fighting real life, who's ready for more doom?
Rolling for Wano obviously.

>>5450261
Not with those rolls.
>>
Rolled 1 (1d20)

>>5450258
Let's see if I'll end up doing the 3 Wano rolls.
>>
>>5450277
Doom...
Will give more time for someone else to try and save her.
>>
Rolled 16 (1d20)

>>5450258
>>
>>5450259
>>5450261
Taking those for rock (halfin second one as it's not a d10) and
>>5450271
>>5450277
>>5450280
for sister.
>>
>>5450280
Thank.
>>
Rolled 6 (1d10)

>>5450289
I can roll a 1d10 for you if you want
>>
File: StealthRocks.jpg (13 KB, 265x190)
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13 KB JPG
A rain of stone and desolation falls upon the damaged ship.
The controllability-challenged vessel, buffeted by the stones, seems on the verge of sinking.
Not on the verge. From above, it's evident it's slowing down. The velocity change is subtle, but betrays a water ingress in the lower decks. A quick vision of future confirms they won't make it to grappling hook distance.

On your Sister's side, things are more difficult. A Breath attack sent the whole ship shivering just by brushing past it : her innate sound ability is perfect for shattering objects. But the rats are not idle. The boarding crew throwing a motley collection of slashing, piercing and bludgeoning instances scored a few lucky hits (blue at 3/4).
>Focus same ship than sister
>Attack different ship
>4d20 breath for white
>3d20 breath for Blue
>2d20 Secret Trick for Gwendolyne
>>
>>5450312
Update sponsored by QM learning new words so attempting to return the favor foundation
>>
Rolled 10 (1d20)

>>5450312
>Focus same ship than sister
Ah the sneaky pebbles meme, makes me feel like I'm in pokemon trainer quest.
>>
>>5450315
May or may not have abandonned such a quest
>>
Rolled 15 (1d20)

>>5450312
Still White.

>>5450315
>>5450316
Now I want a Pokémon quest... If GF refuses to give me the sense of adventure and wonder I so long for, maybe some random Anon in a certain lamp scrubbing forum will give it to me. . . Eventually.
>>
Rolled 5 (1d20)

>>5450312
>Focus same ship than sister

White
>>
Feel free to 5-minute double roll so we can move forward, expected that update to be over in 3 rolls
>>
Rolled 5 (1d20)

>>5450323
Ok
>>
Rolled 13 (1d20)

>>5450312
>Focus same ship than sister
White boi
>>
Rolled 3 (1d20)

>>5450324
Who'd you roll for? Fuck it just in case.

>>5450312
Blue
>>
Rolled 16 (1d20)

>>5450323
Okie dokie. Guess now it's Blue's turn.
>>
Rolled 3 (1d20)

>>5450326
It was blue, since white was done
>>5450312
Now for gwen
>>
>>5450329
Wait, white wasn't done and I'm a dumbass who can't count.
Anyway, I meant it for blue
>>
>>5450330
Yeah but in this chaotic situation you don't get to choose.
10,15,5,5 for white
13,3,16 for blue
3, missing roll for gwen
>>
Rolled 15 (1d20)

>>5450312
>>5450323
Last one for Blue's girl.
>>
>>5450332
>>5450333
Everyone succeed, huzzah!
>>
File: SkavenNavy.jpg (382 KB, 2048x1073)
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382 KB JPG
Rolled 11 + 20 (1d100 + 20)

>>5450332
>White got one success : damaged the ship (1 point)
>Blue got 13,16 + Shattering bonus of breath type (3 points)
The two ship that remain dangerous ride the waves closer and closer. Hooks are readied, despite one of the boat under aerial assault. The renewed assault sways the boat, sending a couple ratmen in the cristal clear water. It's still in good enough condition to float, and the soldier are launching lines to the elven warship.
>Gwendoline success
On the other boats, however, you discern a glimmer in the air. Distance quite not matching. The elven warship hosting the deprived imperial is a bit too far away when rope are thrown.
>Gwendolyne bought one turn for the elves.
>>
>>5450341
>31
However, the attempt to avoid all elven bloodshed is already over. Rats took a solid foothold in the raided ship, driven by the prospect of losing their own vessel.
>Do you focus on sinking the boat,
>helping defenders
>or let blue handle this ship and go on the last one?
>>
>>5450343
White helps the defenders and let Blue focus on finishing the ship
>>
>>5450344
+1

>>5450343
can we snipe their leader or the wizard rat, then attempt a presence check to force the rats to surrender? Rats are afraid of dragons right? I think you mentioned something about fear during our battle with the dwarves, skaven, and vampires.
>>
>>5450343
>or let blue handle this ship and go on the last one?

Disable the sterring of the last one. Drive them into the Sea
>>
>>5450349
This is feasible, but require either full success or a double crit or a crit + 2 success
>>5450347
In my mind, it was an use of trail breath to cut off reinforcement while superiorily proficient elven fighters try to cleave the rats.
Your approach is feasible but harder than on a ground battle because in a skaven's mind, you'll probably betray them and sink their ship as soon as you can, which will happen even faster if they surrender.
Fleeing or digging an hiding hole is way easier on ground.
>>
>>5450352
That was more of a General Idea. Not a hard Plan.
But as long as it is only another step in a normal plqn that happens only if the step before it is succesfull than we can use it.

Amd thise Skaven arent wrong. Better learn how to swim faster than the slowest and slower than the fastest so the Seamonster eats you last
>>
So... Without more input in 15 minutes I'll lock
>White helps the defenders and Blue focus on finshing the ship
With
>White cut off with trail breath
>>
>>5450341
>>5450344
Support.
>>
>1 anon roll 3d20 Trail effect for white
>1 anon roll 3d20 for blue
>1 anon roll 1d100+20 for Gwendolyne's ship
>>
Rolled 9, 1, 17 = 27 (3d20)

>>5450366
White's Trail
>>
Rolled 10, 18, 14 = 42 (3d20)

>>5450366
BLUE
>>
Rolled 13 (1d100)

>>5450366
Rolling for Dolly
>>
>>5450369
I think she doesn't like that nickname
>>
>>5450370
She got distracted. The pale lady is embarrassed!
>>
Rolled 38 + 25 (1d100 + 25)

>>
>>5450369
Why would you nickname her that of all things?
>>
Rolled 57, 78 = 135 (2d100)

>>5450367
>>5450368
>>5450378
The conjoint attack on the boarding skaven ship bear fruits : the hull of the ship emits concerning crack and you see it getting lower and lower. Your glazing breath not only makes rat jumps back, but also spreads a bit wooden planks. A bit is what turn a salvageable breach with enough ratpower to bail water out into a lost cause, with many of the rat attacking their own boat to tie together a few pieces in an attempt to improve their buoyancy : rats abandon the ship.

>13 for Gwendolyn
In the last boat you neglect, situation is dire. Troups are immediately overwhelmed. One glance is enough to let you know your sister's guardian is in trouble.

>1 anon roll 3d20 Trail effect for white
>1 anon roll 3d20 for blue
>1 anon roll 2d20 self-defense magic for Gwendolyne
>>
Rolled 3, 5, 5 = 13 (3d10)

>>5450393
Shouldn't it have been 33 instead of 13, because of the +20?
Rolling for white
>>5450387
I already called her Gwen so I was thinking for another one
>>
Rolled 6, 15, 16 = 37 (3d20)

>>5450393
Blue
>>
Rolled 4, 4, 15 = 23 (3d20)

>>5450393
Blue.

>>5450395
Who are you? Wu?
>>
Rolled 14, 5 = 19 (2d20)

>>5450393
>>5450398
Gwen then
>>
>>5450398
>Who are you? Wu?
What?
>>
>>5450395
Just realized I rolled the wrong dice.
>>
>>5450401
Wu Zetian, old chinese empress, her character in FGO likes to change other people's names because she gets bored of calling someone always by the same name. So you saying that you already used "Gwen" and was thus thinking up a new nickname, I couldn't help but be reminded of her.
>>
>>5450407
Huh, fair enough
I still got Wendy and Lyne to use
>>
>>5450410
Lyn, not Lyne.
But after that I ran out
>>
File: KKDjeBQ.jpg (209 KB, 952x1210)
209 KB
209 KB JPG
So that black dragon we say during our of our divinitation attempt was probably mom, and she probably employs dragon enhanced skaven, so maybe that means enhancing creatures with dragon juice isnt really taboo for dragons to do. Perhaps we can do something like enhance a galapagos tortoise to create dragon turtles. I suggest this cuz, we if being dragon enhanced doesn't give you a longer life expectancy, then at least the turtle would naturally live for a long time.
https://youtu.be/oUBCLx3Upwc

Then again feeding something blood and sticking scales on things like you're bedazzling them isn't very hard or resource intensive.
>>
>>5450397
>Blue : 15,16
Leveraging her experience in the beginning of the scuffle, Blue places a perfectly targeted attack. The ship is battered, but holds.
>White : 15
>Elves : 57,78
The fights draws a bit, but the panicked rats are assaulted by the second crew, and your targetted attacks corner them until the vessel join its squad member to alleviate the fishes house crisis

Elves got a few badly wounded ones.
>Gwendolyne : failure
But most concerning, your sister's guardian sustained injuries.
>Heal elves
>Heal Gwendolyne
>Lmao suck to suck, heal no one
>>
>>5450433
>Heal Gwendolyne
>>
>>5450433
>Heal Gwendolyne

She is our Sisters "Posession"
These Elves are just our allies. If we have some power left over we will heal them after the battle but they have their own Mages that surely know Healing Magic.
>>
>>5450433
>Heal Gwendolyne

Wait
>heal elves
>as in plurals
You pulling my cock here. Stepping on my balls. Fucking my ass. You mean to say all this time we could heal multiple people at once?

Has the third skaven ship made it to the elves?
>>
>>5450435
I will laugh at them if they do not have white mages. If they want to learn the ways of healing from the greatness of Little White, should we charge them? I'm thinking wizard tutors for Agathe and Gwenedolin, that or maybe some an elf farmer that's super smart at crops.
>>
>>5450443
As always, depends on wound gravity and success number.
You got one "Heal" roll. by day. If you get more successes than wound to heals, you get a secondary "heal" roll, of (overhealing number of successes) dices. Your miracle trait gives a free heal on a success. So as long as you're healing fodder, one success gives you one more roll.

Anyway
>4 Anon roll 1d20 healing
>>
Rolled 3 (1d20)

>>5450447
Let's heal Lyn
>>
Rolled 10 (1d20)

>>5450447
How much more EXP until we can roll 5 dice for healing?
>>
Rolled 20 (1d20)

>>5450447
>>
>>5450457
easy critical heal. Gwen should be good now.
>>
>>5450459
She's got 2-3 health. If we're lucky we might overheal her and have enough for a second heal.
>>
>>5450457
Nice, we healed her so good it might have even fixed older wounds.
>>
>>5450450
>>5450452
>>5450457
This fight was quite profitable, it gave you the healing dice and a level up in breath
>>
>>5450471
WOOOO
>>
Rolled 11 (1d20)

>>5450471
>>
Rolled 15 (1d20)

>>5450471
an extra heal dice you say?
>>
>>5450555
>Not yet.
>>
>>5450450
>>5450452
>>5450457
>>5450487
Priority goes to Gwendolyne. A million of stranger life does not equal the life of a loved one after all.
Gazing into her state, what you find if concerning.
The serrated blade dived deeply in her gut, amounting to ridiculous amount of damages. There's more to her wound than appear to the eye. You're not sure even you can save her...
>20
But you're the The Harbringer of Miracles. And you deserve your name. Mending the torn visceras, Gwendolyne is outside of the Parents' embrace. Sadly, your energy is depleted, and you can't help the dagger-ears wounded.
>Ask for something in exchange of your help [What?]
>Go back home

Also,
>2 anons roll 1d100 for the whereabouts or our favorite Kniggas
>>
Rolled 91 (1d100)

>>5451103
>Go back home
We did good, time rest up.
>>
Rolled 59 (1d100)

>>5451103
Since we are in a position of "allies" right now, I wouldn't mind staying with them for a day and curing them "for free" (maybe they will want to show their gratitude anyways, and if anything, we get some "Karma Points"), but if the battle is over, send Wano and her guardian back home (or take them home then come back).
>>
>>5451107
>91
... I think that's a crit success for Hector
>>
>>5451103
>offer to heal them tomorrow unless they can provide you with some reagents right kow to refuel your magic
>If they dont want further help go home
>>
>>5451122
This.
>>
>>5451122
Support
>>
Rolled 1, 1, 3, 7, 7, 5, 4 = 28 (7d10)

>>5451107
>>5451109
>>5451122
>>5451123
>>5451150
Hector wipes the greenskin's blood from his sword. It's his first time slaying a giant after all. The battle was as quick as unexpected : the squad just stumbled on an orc raiding band, assaulting a stronghold. The knight charged, pinning orcs against the wall while an handful men at arms took the chance for a counterstrike, covered by the archers' arrow rain.
Hector's party was outnumbered, four to one, by orcs clad in the iron they won from multiple conquests. Strength and bestiality incarnated, that subjugated the mighty titan as a living siege weapon. Far from a fair fight - they didn't stand a chance.
>rollin' for outcome of battle (Guillot, René, Charles, Pauline, Claire, Tyler, Nicolas)
>>
>>5451170
Hector gaze at his squad. Charles suffered a nasty cut, but Pauline is already working on cleaning and bandaging his wound. Hector is quite concerned about Nicolas, that took a swing from the giant's mace and flew a few meter high-but he's picking himself up.
No, the concerning part is more about Guillot and Renée - both down.
>Rush to help your good friend Guillot
>Rush to help your good friend Renée
>2 anon roll 2d20 Arcana
>>
Rolled 15, 20 = 35 (2d20)

>>5451174
>Rush to help your good friend Guillot
Sorry Renée, bros before hoes
>>
Rolled 17, 9 = 26 (2d20)

>>5451174
>Rush to help your good friend Renée
tomboy supremacy
>>
>>5451177
>>5451180
The duality of Anon.

>>5451174
>Help Bard-kun
>>
>>5451174
>Rush to help your good friend Renée

As much as i would like to knock out a Rival in the Waifu Wars......... not this soon. The Fireworks have not started yet.
>>
>>5451174
>Rush to help your good friend Renée
They will both be fine considering those rolls
>>
>>5451177
>>5451180
>>5451193
>>5451203
>Tied between Guillot and Renée
Hector realizes he can't choose. Time for a daring action.
" Tyler, bring me Guillot. Claire, same with Renée. Quick. "
Hector focus. He can do this, he knows it.
"Idiot. You'll just lose yourrrr enerrrrrgy. Healing one perrrrrson is demanding enough.
- There are three differences between us, Sidridijika. First, I share their anatomy. Second, I share a special link with them, one forged in battle. Third, my arcana teacher was better than yours."
Hector lays his right hand on Guillot's chest, and left hand on Renée. First, assert the damages - concerning enough for both of them to pass out, but they would probably have been fine only with rest. Second, pour energy.
>Crit at encounter, and crit at healing (3 success)
Both of them came back to senses. Guillot gasps, and cough out a mushy blood clot, while Renée touches lightly and massage her unbroken ribs.

The insignificant lord of the hold, displaying his irrelevant banner, is approaching.
The man is short, bald, as wide as high. Covered with sweat, his yellow carnation appears slimy. However, despite how displeasant the noble man looks, a sincere smile brighten his face with eyes glowing in gratitude.
"Dear questing knight, you and your fine men saved the land of Malleys. As the titular baron, I wish to express my sincere thanks.
- Not questing, dear lord. Worthy-deemed Errands. "
At this words, a glow of greed overcome aforementioned gratitude.
"Errant, you say, brave warrior? So, you'll accept my invitation for dinner tonight? The least I can do is hold a feast for this valiant knights."
The griffin, recognizing his name, chirps happily, then dive back again in the Titan's body, eating enthusiasly the abomination's liver. Hector smiles. The mythical creature was the key reason he was able to take down the thing, going for the eyes while Hector attacked relentlessly the knee's tendons.
" Ahem... I'll place you right between me and my daughter, as a token of appreciation..."
The guy couldn't make it more obvious he's trying to find a good match for his daughter.
" Hey Hector, ready to spent the night between two toads? Wait... how could something so ugly birth such an angel? "
Guillot, still lying prone, whispers so that Hector and Renée are the only ones hearing his jest. But he's right on one point : the girl is stunning.
Appearing on the field in a blue-died gown, her figure is like a reed when her father's more like a rock. Her exquisite facial features weird a bit the knights, looking like a pretty version of her father's fat face.

>Accept the invitation and the honor place
>Accept the invitation, decline the honor place, set up [Guillot, Tyler or Nicholas] to take it
>Decline the invitation, hit the road again
>>
>>5451214
Already had writen a good chunk of the update when you posted. Sorry
>>
>>5451223
>Accept the invitation, decline the honor place, set up [Guillot] to take it
Our boy deserves it
>>
>>5451223
>>5451226
Support.
>>
>>5451223
>Third, my arcana teacher was better than yours.
Oi the f-! I was self taught through determination a grit- who the fuck was your other teacher I'm kicking their ass! Wizard dual now homie!
Are we still going to heal with elves later? We could probably shove them in our neck less to delay their deaths, then just take them back to the fortress to be treated.

>>5451223
>Accept the invitation, decline the honor place, set up [Tyler] to take it
Cant think of anyone.
How far is Hector? Can we take some reagents from the giant's corpse for Blue to experiment on?

>>5451214
>simp
You disgust me

>>5451226
Assuming he even wants to?
>>
>>5451267
>Assuming he even wants to?
He was the first one to say the daughter was beautiful, so out of Tyler, Nicholas and Guillot, he is the only one we know the opinion.
>>
>>5451267
>>5451280
Wait, you are voting for Tyler because you made him right? I get you my first thought was to treat my boy Nicolas, but Guillot deserves something nice very now and then too, given how much he has helped both Hector and White so far.
>>
>>5451223
support >>5451226

>"Guillot would be far more of suitable enterteinment for the Evening for he knows all our exploits"
>>
>>5451280
I can't tell if he's saying that because he's a bard, has genuine interest in her, or is your typical bard flirt.

>>5451286
Didn't make Tyler, just because he said she's beautiful don't meat Gulliot is eternally horni.
>>
>>5451296
>Didn't make Tyler
Damn, my instincts failed me once again.
>>
>>5451296
As Hector, a long-time friend of Guillot, you know he is eternally horny - and not wanting to settle down. Guillot taking a lead spot will probably result in frolicking and source of stories to share around a pint of ale or a campfire - such as the time both the father, the brother and the husband of the girl showed up, or that one where some peasant was pissed of trespasser in his field, thus charging with a pitchfork
>>
>>5451267
Quite far (at lest two days of flight). Hector have no proficiency on alchemy, so sample conservation might be challenging.
>>
>>5451308
Could Blue backseat phone call White to tell Hector what corpse pieces to grab for her?
>>
>>5451308
Can we still loot the skaven ships? Can we take some skaven slaves as live captives? Can we take any of the dead floating skaven corpses for food?
>>
>>5451226
>>5451267
>>5451289
>>5451253
>>5451289
" It is with great honor I accept your proposition. However, my dear friend Guillot would be more suited to occupy the honor seat : as a minstrel, he will provide suitable entertainment to your court as he knows in great details all our exploits
- Wait Hectorrrrr grab some parts of the giant... What exactly would you prefer to investigate, sisterrr? Why do I ask? No, I don't plan to "imprrrove" people into giants, that wouldn't be rrrright, rrrright? Anyway, Hectorr, still here? Yeah, try to get me a pint of its blood, fragments of shinbones, and his heart if you can?
- Forget the heart. The rest I can do."
The barron mutters something Hector didn't listen and assert was an agreement.
A hand grab his left wrist
"Hector, that was quite considerate to decline. I appreciate it.
- Yeah, me two, Claire ones-up with a smile.
- And, also... Thanks for your spell. It's miraculous..." Renée won't lose so easily.

---

A freshly supplied pack leaves the baronny.
" You know, Guillot, I'm a bit impressed by your daring behavior. Aren't you afraid of finding enough children to field a squad of men-at-arms in ten year? Unless it's your plan?
- Come on, Hector, your father never told you how to avoid... complications... such as diseases and childrens?
- Well, I was told intimacy was for procreation, and disease are exterior signs of unpure heart.
- Wait... This is not common knowledge for you? "
Guillot starts educating his squad about details regarding birds and bees, and . In particular, Pauline listen with great interest the use of devices made of leather and replaceable pieces of swine bowels.
>>
Most of White time was spent filling up is larder. No way to loot skaven ships - what to loot anyway? - as they sunk deep into the glass clear water. However, you're hanging out with the elves one more day for a good reason : healing them for bartering more favors...
>5 anons roll 1d20 Healing
>>
Rolled 13 (1d20)

>>5451472
>>
Rolled 10 (1d20)

>>5451472
Oh no, Guillot is corrupting the innocent knights
>>
Rolled 9 (1d20)

>>5451472
>>
>>5451472
For no particular reason, can the elves make a giant sized, very comfortable rug enchanted with durability and warmth? For no reason at all. I want to give our little bro a warm carpet bed for him to sleep on as a gift. Something that'll last hin until he's a full grown adult.
>>
Rolled 5 (1d20)

>>5451472
>>
Rolled 1 (1d20)

>>5451472
>>
>>5451499
>>5451572
This is our punishment for the slow rolls
>>
>>5451580
It's still at least 1 success.

>>5451462
It looks like if we want that reward we'll want to stick around for one more day to heal them all. We need to upgrade our Healer's Heart trait, or get a healing increase based grit modifier.
>>
[Sorry all. What should have been a quiet, slack off day at the lab turned into a nightmare of useless meetings and red-tape hell. Doing my best to stay mentally alive; update might be challeneged today]
>>
>>5452058
We can wait, try to not get too big of a headache.
>>
>>5452058
How dare you focus on your work and future when there's a bunch of Anons in the internet counting on you?

I'm joking of course, just a Goho Joke. Take care while fighting real life.
>>
>>5452058
Remember to rest and relax, don't feel pressured to update anytime soon.
>>
>>5452139

>How dare you focus on your work and future when there's a bunch of Anons in the internet counting on you?
If only. That was just bureaucratic hell; and useless manager trying to make believe they did actual good work while they're leeches

>Remember to rest and relax, don't feel pressured to update anytime soon.
I never feel pressure. I love updating.
>>
>>5452337
Do Pseudodragons exist in setting? You know those small dragon familiars from DND?
>>
>>5453371
>>5452337
Talking about different dragons, we saw a serpentine one in the dad memory flashback, so do Wyverns exists, and are they just a form of dragon, or are they are lesser, bestial type?
Is there a legend of a Tarasque in southern Equitaine?
>>
>>5453371
White doesn't know
>>5453387
Where is the mention of a serpentine one?
>>
>>5451474
>>5451481
>>5451488
>>5451499
>>5451572
>13 : one success
After a bit of rest, (You) got your healing juice back.
You focus on the most concerning wounded. On the 19 deeply wounded, 11 didn't made it through the night. That doesn't bother you as you made your choice knowing well what could happen. There are other heavily wounded with numbered days. Them, you can do something about.
You saved two elves before you energy leaves you once again. Turns out, the tremors induced by pitch and roll of the boat are quite distracting when attempting the high-focus mana mending.
The six remaining elves? As good as dead. They won't survive another day. You'll take your leave now.
>Write-in request to the elves :
Bear in mind the success of the operation is quite limited as the elves had some casualties.
>>
>>5453817
>Some Elvish Crops and seedlings that are Resistant to the cold so we can have some better plants to sow for our own City eventually.
>>
>>5453817
Couldnt we keep the elves in the necklaces to delay their injuries a bit longer?

>requests
Seeds used to grow crops and herbs used in healing, or to make elixirs. We are a white magus, so we might as well cover ALL avenues of healing. Fuck this healing spell bullshit, lets make potions.
>>
>>5453830
>Necklace question
Once again, necklace is not a magical time-delaying prison. The time it have been used to put people into safety, it was mostly to remove them from a battlefield/move them without their wounds getting worse. Necklace is a portable safe-space
>>
>>5453817
Seeds for potions reagents, it may help us to heal more people with less rolls.
Also could be useful for more utility and attack potions but priority should be healing
>>
>>5453835
Then couldn't we just ferry the elves back to their base camp to be treated?
>>
>>5454101
Nice thinking. That can work.
No request for glassmaker?
>>
>>5454126
Sure, why not? I had thought about something on divination or how to deal with chaos corruption, but it feels too expensive for what we did.
But a glassmaker feels appropriate.
>>
>>5454126
If we do well enough to heal the elves, can we request some light/purifying elven mages to help us with a service? We need to exercise the dwarf king.
Get the glass blowing book or tutors too.
>>
>>5453820
>>5453830
>>5453835
>>5453931
>>5454142
>>5454577
4 anon roll 1d20 for Trade.
DC : 10 (you saved their life and your request are modest and believable... Except for books, of course)
>>
Rolled 10 (1d20)

>>5454873
Could we forgo books and instead get tutors for a year if that's more reasonable?
>>
>>5454891
Depends on the roll :)
You're getting seeds easily. The tutor will stay around one month, and his proficiency will depend on the number of successes
>>
Rolled 14 (1d20)

>>5454873
>>
Rolled 10 (1d20)

>>5454873
Alright... let's get that tutor.
>>
>>5454938
Or more seeds I guess.
>>
>>5454939
Feel free to double roll dude.
>>
Rolled 20 (1d20)

>>5454946
Rolling.
>>
>>5454949
Haha, I'll want the tutor covered in seeds.
>>
>>5454891
>>5454934
>>5454938
>>5454949
>4 success, critical.
You're getting your seeds, a master glassbower.. and a nice extra.
Give me some time to create magical elf plants.
>>
>>5454955
Time to meet the legendary really high elfs.
>>
>>5454955
I hope the nice extra is a manual on how to heal corrupt dwarven kings and divination for dummies.
>>
Alright, there might be a fate confluence waiting for you...
>Someone roll 1d100, Hoping for high.
Something good happens on a crit.
>>
Rolled 53 (1d100)

>>5455153
Lets go and hope
>>
>>5455153
>>5455156
Pretty average.
>>
>>5455156
>You encounter some kind of tuna sandwich
>>
>>5455265
can i have a Beef Sandwich instead? With some light mustard and a pinch of salt?
>>
>>5455270
I like Philadelphian sandwiches more.
>>
"Alrrrright, I did my best. Can't heal anyone anymorrrre today."
The boat captain, with an higher rank than the second boat's commander, a man named Elric Maültor, frown at the sight of his deeply wounded men.
"Such good soldiers... There is really nothing you can't do?
- That's not what I sssssaid... I can fly them to yourrrr town, without worrrrsening their woundssss, forrr yourrr bessst scholarrr to take carrrre of them...
- That... Would be very nice of you, Sir dragon. Find me at the port for your payment... What reward do you expect for your help?
- Seeds. Crops that can withstand the blows of winter, medical leaves that can extend alchemically my magical healing arsenal. And maybe a skilled glassblower. I have custom-made objects requests for our home.
- I'll see what I can do."

You move the wounded into the necklace and fly away in the direction of the elven island. You follow the given direction once the coastal town reached, an elegant collection of slender spires which heights are unbelievable according to your knowledge of architecture - probably courtesy of the durability enchantment rune. You're not sure you want all passerby to see you coming... Or at least make sure you leave a good impression.
>1d20 stealth
>>
Rolled 16 (1d20)

>>5455316
>>
>>5455316
>>5455318
OH MY GOD!
OUR FIRST EVER SUCCESS IN A STEALTH ROLL!
THIS IS CAUSE FOR CELEBRATION!
https://youtu.be/I6pPpKjA-FY
>>
>>5455316
....but not that I think about it, if we want to forgo stealth, we could just ask one of the elves we healed to deliver us to where we need to go, while we hide in the necklace, then prompt us to eject the wounded elves while we continue to "stealth" in our pocket dimension. Which would leave only the healed and wounded elves aware that a dragon is doing this....then again that would probably be a bad idea since the necklace has a finite amount of space, so a little over a dozen wounded +1 dragon would probably be a bad idea.
>>
>>5455318
of course it happens when we go to the elves.

Wow even the Dice do not like them very much i think.
>>
>>5455318
>Stealth success!
As you're thinking about discretion, you feel a change in your biology. A glance on your own wing, and you don't see anything... Unless... A glimmering silhouette.
Did you made it? You made it. And you take ample time to analyse the changes in depth.
You drop the wounded in the hospital in empty bed like a shadow. You flare a rainbow, and once the wind brings you the sound of occupant coming to investigate, you're already gone.
>Stealth ranked up

Back to the port, Elric Maültor already prepared your reward. Two women stands on
"Welcolm back, dragon. First, the seeds. As you know, us elves are insulars. We use a lot of algaes, and our crops are not sensitive to the harshness of winter thanks to the sea's warmth. But let me gift you those.
First, the great clover humans call Luzerne. This plant is magical : it feeds the earth instead of feeding from it. And it is great in salad, or for cattle... Although I think we are the only race eating it. And you can even attempt to plant it in the following days.
>Acquired Luzerne seed.
Then, the plant called Spirea Loris. This is a marshland delving plant - we call it the queen of swamp. Traditionally, the flower grounded into powder are used to repel pain and fever.
>Acquired Spirea Loris seeds
Last, let me introduce to you Ahrendue Faejeon."
The elf maiden -or maybe grandmother, who knows about elves, step forward. A slender silhouette with androgyn features, flowing blond hair, prominent cheekbones and pointy ears framing a finely chiseled face; only well developped udders tells you this is a woman.
"Greetings; I am a woodsinger. This is an elven art where we sing to shape wood into the object we desire, for greater accuracy and reliability of precise pieces. I'll plant this Hazelnut-shaping tree and will teach you the basis of my craft.
- And here is the glassblower you requested."
The elf maiden -or maybe grandmother, who knows about elves, step forward. A slender silhouette with androgyn features, flowing blond hair, prominent cheekbones and pointy ears framing a finely chiseled face; only well developped udders tells you this is a woman.
You have a feeling of déja-vu. Well, this are elves. All of them looks the same to you. It might be racist, but it's still true.
"Greeting. I am Jastira Glynthana"

You put plants and elves in the necklace. You didn't warned them about the skaven meat they'll share the trip with.

There's a mystery box you can open with the right write-in.
We'll do some farming next.
>1 anon roll 1d100 for planting wheat
>1 anon roll 1d100 for planting Luzerne
>4 anon roll 1d20 with "rolling for glasswork with elfish tutor"
>4 anon roll 1d20 with "rolling for woodsinging with elfish tutor"
>>
Rolled 52 (1d100)

>>5455353
>There's a mystery box you can open with the right write-in.
What, ask if they are related? Or that tree we went by since she is a woodsinger and we thought it was an important?

Rolling for bread
>>
>>5455357
>that tree we went by since she is a woodsinger and we thought it was an important?
Yeah, it was that.
Well played for the easy boon.
>>
>>5455318
Did I actually break the curse?

>>5455353
Luzerne planting.
>>
Rolled 6 (1d100)

>>5455378
>>5455353
Forgot my roll.
>>
Rolled 11 (1d20)

>>5455353
>"rolling for glasswork with elfish tutor"

>"On my way here i found an interesting tree would you be able to identify it for me if i take you there to check it out?"
>>
>>5455373
Nice
>>
Rolled 6 (1d20)

>>5455353
twenty minutes have passed. DOUBLE ROLL!

>"rolling for glasswork with elfish tutor"
>>
Rolled 8 (1d20)

>>5455353
Rolling for glass
>>
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>>5455398
I dropped my meme
>>
Rolled 9 (1d20)

>>5455353
>>
Rolled 17 (1d20)

>>5455353
rollin
>>5455378
you couldn't keep your mouth shut, huh?
>>
Rolled 1 (1d20)

>>5455353
> "rolling for woodsinging with elfish tutor"

>>5455436
well this Skill seems to be a lot more in tune with our little White. Maybe Purple would be more able to make glass and find more use for it. Glass traps that spray anything that enters them with pulverised glass.
>>
>>5455437
i am clearly punished. I should not roll any more than i already have.

Good luck to the rest of you Anons.
>>
Rolled 4 (1d20)

>>5455353
Green is gonna have fun with some of these. Blue too.

>elves
GRANDMAAAA!
>>
Rolled 5 (1d20)

Do we need dice? Have a dice.
>>
Glasswork
>>5455384 11
>>5455392 6
>>5455398 8
>>5455407 9

woodsinging
>>5455436 17
>>5455437 1
>>5455533 4
>>5455708 5

Good news and bad news. Bad news? Zero progress with glasswork. Goodness? Some progress with wood singing, and glasswork isn't a crit fail. We're super "lucky" this time around.
>>
>>5455728
Progress with woodworking is good since we got that tree. I'm curious to know what makes it so special
>>
>>5455730
anon and QM confirmed that the special wood is useful for enchanting. It's like a renewable version of that enchant able metal we got.
>>
>>5455759
Didn't confirmed that, you might extrapolate from some vague thing I hinted
>>
>"On my way here i found an interesting tree would you be able to identify it for me if i take you there to check it out?"
You stop near the unidentified grove. The master woodsinger examinate the trees.
"This is indeed interesting... Those trees are called "Mahogany"... I'd prefer not disrupting the local balance, but let's try stem-cutting..."

Back to your place, you have a bit of down time. You supervise the autumn sowing, and split your time among glasswork and glassblowing.

>>5455357
>52 for wheat
>>5455379
>6 for Luzerne (Crit fail)

You are pretty sure Luzerne is dead : a stroke of bad luck, as it froze the day after your peasant sowed it. However, they insure you this freezing is not detrimental to wheat. Plants are weird.

Your attempt to master glass fail. The material becomes fluid, ill-defined, non binary between solid and liquid, which confuse you. Your work is irregular, dented and cracked. But at least you have now a tutor able to tell you how to spot defects.

You are luckier in your wood-singing attempts. Under your care, you make the collected fragment of the rare tree to take root in your confines.
>Aquired Mahogany Sapling
However, you didn't had much time to take care of the Hazelnut Sapling. Only the outstanding skills of your tutor made it stay alive. Hazelnut wood is fit for creating straight wood lines, of a robust and flexible wood. Your sister indicates her interest in Mahogany : the essence seems to resonate with her sonic attribute.

Your brother is busy with the fields, while Your sister avoids home while elves are nearby. Her covert operation was a success, costing you thirty of the acquired silvertree pollen, and fueling the hate among dread elves and highborn ones.

>3 Anon roll 1d20 for Blue's Alchemy
>4 Anon roll 1d20 for White's breath
>3 Anon roll 1d100 !!!FUN!!!
>1 Anon roll 1d100 for Throdenslemoni's adventures
>>
Rolled 2 (1d20)

>>5456065
Rolling for blue
>>
Rolled 14 (1d20)

>>5456065
More Blue alchemy
>>
Rolled 5 (1d20)

>>5456065
>Have glass
>Try to make mirror
>Ends up with non-newtonian fluid
Ah, yes, I can already see us making liquid metal armor in the future.

Also, rolling for Blue.
>>
>>5456067
>>5456068
>>5456073
Guess that's a fail.
>>
>>5456073
No! Better yet, liquid metal golems. That, indeed, would be full "Terminator".
>>
>>5456073
White is just confused by sticky hot glass behavior. No terminator for you Yet

Blogpost time :
Had a lot of nostalgia while doing a bit of research for the update, about traditional use of medicinal herbs and woods in my country. When I was a kid, I used to play knight and make hazelnut-wood sword, bows and arrows. Good time; pretty sure the main limiter to bow range and power was the cow-herding string we were using. I want a house in the countryside with a simple garden and hazelnut trees now.
>>
>>5456067
>>5456068
>>5456073
Also, feel free to double-roll
>>
Rolled 13 (1d20)

>>5456081
I'll hold you up to that.

>>5456082
Rolling for White then.
>>
Rolled 18 (1d20)

>>5456082
Ok
>>5456065
I think it's for white's minty breath now
>>
>>5456088
He got the most refreshing breath this side of the world
>>
>>5456065
Light Breathing Technique. FORM 3
White nostalgia
>>
>>5456065
>Her covert operation was a success, costing you thirty of the acquired silvertree pollen, and fueling the hate among dread elves and highborn ones.
Hopefully this means that out tracks have been covered, with them too busy killing each other to investigate further
>>
Rolled 6 (1d20)

>>5456065
Forgot to roll >>5456095
>>
>>5456081
Also, nice blogpost QM, very comfy
>>
[feel free to keep the rolls goin, we have to hack through that roll backlog]
>>
Rolled 2 (1d20)

>>5456153
More rolls then
>>
Rolled 62 (1d100)

>>5456065
Purple Adventure Time
>>
Rolled 50 (1d100)

>>5456153
>>5456065
Rolling for FUN(doom).
>>
>>5456173
Oh, the tuna sandwich again I see.
Which reminds me:
>>5455270
>>5455273
Those were a couple unexpected replies. Kek'd.
>>
Rolled 65 (1d100)

>>5456158
20 minutes have passed, time for a FUNroll
>>
Rolled 30 (1d100)

>>5456153
>>5456173
20 minutes have passed, time for a DOOMroll
>>
>>5456067
>>5456068
>>5456073
>14 : almost success for Blue
Your sister looks a bit down after a stroll in the woods.
"Why the long face?
- I've been thinking. For creating balms and ointment, I'll need bee wax. And honey is a light-aligned natural reagent after all : Spread it on a wound, and it'll do almost as good as one of my first balms. So I'm looking for bee hives. Sadly, I found none... Spring is a better time than autumn, but I was still hoping
>Beehive added to my lucky encounter table.

>>5456085
>>5456088
>>5456099
>>5456158
>>5456181
You ponder. Maybe your breath can fix the ugly mirror you made?
>Critical
Turns out, your mastery over inner light pays out. You can now charge your breath to create longer-lasting crystals. Not magical ones, like the one growing in your lair, and small, sand grain-sized ones. The bigger strength of that effect is its ability to mend gems and glass. Maybe this glass affinity comes from Mother?
...
You don't like to think about Mother
...
Should you use this mirrors as an element of your lair?
>Yes, they are good enough
>No, they are ugly failure turned into mediocre things - only suitable as wares to sell later, or gift to your peasants.

Second vote : What about the King?
>Attempt to heal
>Leave alone for now - you don't feel ready to face that challenge

>Fun roll result :
4 anon roll 1d20 divination
>>
Rolled 15 (1d20)

>>5456200
>>
Rolled 15 (1d20)

>>5456200
>No, they are ugly failure turned into mediocre things - only suitable as wares to sell later, or gift to your peasants.

>Attempt to heal

he doesnt have too much time left. and we should not give the thing in there more time to find a plan how to escape.
>>
>>5456200
>You don't like to think about Mother
Come on White, you know why she acted like that. Egg birth is a bitch to deal with, let alone laying literally 4 eggs.

>Yes, they are good enough
Why not? Unless it's a detriment I see no reason to throw it away.

>Attempt to heal
Of course. It's why we've been uping our ranks in healing. Hopefully the extra dice will make things better this time around.

>>5456209
Good, no crit fails this time. We're roll 4 dice because our astral lab thing helps with divinitation right?
>>
>>5456217
Niiiiice.

>>5456200
Oh! Because mom is an obsidian dragon, and obsidian is a type of glass. Now I get it.
>>
Rolled 17 (1d20)

>>5456200
Supporting >>5456218.

>>5456221
Wasn't obsidian also one of the first things used as mirror?
>>
Rolled 19 (1d20)

>>5456200
>No, they are ugly failure turned into mediocre things - only suitable as wares to sell later, or gift to your peasants.
>Attempt to heal
>>
>>5456229
I think it was polished bronze
>>
>>5456232
Guess mixed up the timeline.
>>
>>5456237
It seems the oldest mirror found was indeed made out of obsidian, but bronze and later silver was when it became a more common item
>>
>As there is a consensus for heal...
>5 anon roll 1d20 Healing
>>
Rolled 17 (1d20)

>>5456240
>>
Rolled 1 (1d20)

>>5456240
Come on White. You are better now are you not?
>>
>>5456246
I have NO Words that could start to describe my disappointment.
>>
Rolled 9 (1d20)

>>5456240
Throw

>>5456230
>>5456217
Why not keep the mirror? Theres nothing stopping us from simply breaking it and remaking it.

>>5456251
Chill. We got the scepter which increased our crit range. That 17 is a crit success.
Now we pray.
>>
Rolled 4 (1d20)

>>5456240
N word
>>
Rollan...
>>
>>5456256
i know. Just. I wanted to encourage White to do better and then i just roll a nat 1
>>
>>5456256
I don't like it, simple as.
>>
Rolled 11 (1d20)

>>5456238
Nice, I was being too lazy to verify, but glad to know I still remember things.

>>5456240
Rolling.
>>
>>5456240
Looks like the 17 is the only success we made. Eh, progress is progress. We got like, a guarantee of getting a crit success. At minimum. "In theory."
>>
>>5456304
One point of success, yay!
Now we just need three more crits in a row
>>
>>5456334
We'll develop a new trait to bypass that before we actually succeed.
>>
>>5456340
We could go fight some mother fuckers and go hard on developing our light magic.
Encounter undead or demons? Spam cleanse until they're dust. Hordes? Laser breath.

>>5456200
>blue what's a bee hive
Why not get the humans to do it? Throw a coin at em and I bet one of their young will go looking for a bunch for us to pick us later. Then we'd need to have beehives built. Maybe we should figure out that green house sooner than later.
>>
>>5456334
Success as you don't get contamined by darkness, right? This is not a crit
>>
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>>5456416
>Hold improvement : Orichalcum Scepter.
The sheer quality from this materials helps channeling light magic (not healing) and reduce DC of light spell by 1, while extending their critical range by 1.
but it should work still right? because we're using the heal spell, but not in the same way we need to heal????
>SCREAM!
>>
>>5456421
did you, by any chance, rolled light instead of healing when I mentionned roll for healing?
Side note : orichalcum scepter bonus apply for glasswalk and other glass-based spells
>>
>>5456416
That anon lied to me
We are never fixing the king :(
>>
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>>5456426
stupid sexy QM. b-bakka!
>>
>>5456439
FURRY SANITISATOR! OPEN UP! YOU'RE SUSPECTED OF DEVIANCY
>>
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>>5456441
>>
>>5456441
Do we need the healing spell or the cleansing spell to deal with the demonic possession?
>>
>>5457163
I consider it's a variant of your "healing" magic... So healing.
Cleansing is light-based; in that case you try to remove a parasitical entity that have a symbiotic relationship with the soul of the KUTM
>>
>>5456244
>>5456246
>>5456256
>>5456259
>>5456280
>17 : one success
You can not afford to let the situation of the King Under The Mountain to get worst.
Time for another scuffle in the soul world. You trade a few mana-fueled blow with the parasitic entity, appearing in your eye as a black sphere, resulting in a draw. However, hope is not lost : in the heat of the battle, you saw a flash of clear rock : a cube of brown marble with white veins, outcropping briefly from the viscous and inky coat of the external presence : there is still something to save under all that corruption - but for how long?

Time to check the future to organize...
>!!!Fun!!! rolls results :
The three army that assaulted you are recouping from losses. The dwarves are still licking their wounds - but they'll be back sooner of later. The skavens? Armless, after the several beating you inflicted to the local lord, and the total loss of around five hundred ratmen in the last season, coupled to expensive machinery - boats, prophetic bell, doom wheel, and lighting cannon - you should be safe until spring. That's a bit concerning as they are your main source of meat since the end of last spring - well, at least your lardier is full, and the surrounding's game have been spared from both the dragons and the griffin; and if worse had to come, you still have a handful goats and cows.
No, the concerning part is the rise and walk of a new army of the dead. They'll come in the next month, and no other army will delay them this time. The necromancers have already been replaced, and dead are raised to walk on your keep. The worst thing about this situation : you can't eat them once killed - the meat is long spoiled, and bones are too dry. And that's not taking into account the dangerous death mana : exposing living beings to such high amount could result in death or chaos.

What's your plan about death knight coming?
>Offense is the best defense. Gather as many as you can and march on them before they march on you.
>They'll be well received. Gather your archers in the village, train your farmer, and get ready to warmly welcolm them
>You don't care about this non-event of a battle to come. Focus on really important things such as self improvement
>Write-in
>>
>>5456357
Time to learn Magnus Exorcismus then.

But well, if anything, QM just gave us the opportunity to train our light magic.

>>5457218
>The worst thing about this situation : you can't eat them once killed - the meat is long spoiled, and bones are too dry.
*Looks at the Minecraft protagonist eating zombie meat regularly with no problems*

Anyways,
>Offense is the best defense.
What's Hector doing? He likes fighting undead. We could tell him about it, and maybe he could get some help from the kingdom, after all, an army of undead should be worrying enough for the king to send some troops even without knowing their immediate objetive.
>>
>>5457281
Legitimate approach.
How you want to do that?
>Manipulate Equitaine into fighting that battle for you
>Fight with Equitaine, revealing yourself and your link with Hector
>>
>>5457295
Of course, this is not the final vote, just me giving you options.
>>5457218 is still open
>>
>>5457281
Thinking about it again, maybe letting the kingdom know we exist would be bad, but maybe just Hector and Mathias' groups should be enough?
Yeah, yeah, Mathias (and everyone else, really) doesn't know about us, but we could set it up for Hector and company to get to the undead army first, and we show up a bit later as a "third party", help them, and then leave, without saying anything (there's a highly religious individual among them, I wonder if he would take a liking to us? A light dragon appearing out of nowhere to help against an army of undead sounds pretty benevolent to me, divine even).
>>
>>5457218
>They'll be well received. Gather your archers in the village, train your farmer, and get ready to warmly welcolm them
>>
>>5457295
Sorry, didn't see your post before posting again.
Anyways, what I said in >>5457298 aligns with the first option, but without letting them do all the fighting for us, since we also need to train our light magic.
So...
>Manipulate Equitaine into fighting that battle for you
But we
>Show up
>Help defeat the army
>Maybe heal some knights in need
>Refuse to elaborate
>Leave
>>
>>5457218
>>Offense is the best defense. Gather as many as you can and march on them before they march on you.

>Manipulate Equitaine into fighting with you. Make sure that some Errants spot the force moving and appear to them. Some diplomacy to make sure that you just want to destroy the undead since their nature is an affront to your nature. Also offer to heal the wounded afterwards so no corruption will be spread. Then say some cryptic shit and leave.
>>
warning complaint beneath though nothign to do with anything else.

I hate visitors. had to move my office with the Height adjustable table to another floor of my house. TWO FUCKING HOUR PROJECT just to take apart and reassemble that damn table. then another hour to rebild my PC setup.
>>
>>5457317
What's the relevance of visitors in that rant?
>>
>>5457321
my office is the Guests Room. and i start my day at around 6 am in the morning while they have two small children with them. so yeah. not waking my brother and my two Nephews up. My Mother wanted them to be here instead of staying at an Inn.
>>
>>5457310
>>5457309
Just so you know, this counts as revealing yourself.
You'll definitely get words out about your existence, generating knights wanting to prove themselves by slaying you even despite your light alignment, other that will try to tame, breed, or weaponize you. Some will attempt divination on your whereabouts, and due to your choices Hector is not the most socially adapated person so there's a huge probability he'll spill the beans.

I don't want to strongarm you in any way... But as it's the leading choice for now, those are the consequences.
Of course, consequences will be less dire if you only recruit Hector and Matthias pack, supplemented by archers and draconic guardians.
>>
>>5457218
hmmm.... ammending my vote from >>5457310
to just approach Hector and Matthias Squad and see with what you can supplement your forces. But we can then fight with our two mobile siblings combined instead of only showing up ourselves.
>>
>>5457365
So yeah, like I said:
>Get only Hector and Mathias' groups
>>
>>5457377
>But we can then fight with our two mobile siblings combined instead of only showing up ourselves.
If they want to come, then fine, but honestly, I wouldn't go out of my way to bring them, because that way, any possibility of accidental exposure and the consequences it would bring would fall only over ourselfs (thus, protecting them).
>>
>>5457395
yeah we can ask them if they want to help us help them out. Some Shadow magic might be helpful again and Sniper strikes at the Head of the Snake are always welcome. With some Bowmen and our capable Knights Errant we should be able to destroy the Horde coming at us. Maybe we can murder that damn vampire that started all of this.
>>
Ok.
>Do you allow Master to use the regenerated fixative to attempt creating new Hold Guardians?
>Do you use your able habitants as low-quality men-at-arms (Seven peasants are in age and condition to fight)
>4 anon roll 1d20 diplomacy to get your archers back.
>>
>>5457408
Sounds like a plan. Now we wait other Anons to finish this decision section.
>>
Rolled 18 (1d20)

>>5457410
Diplomacy

>Do you use your able habitants as low-quality men-at-arms (Seven peasants are in age and condition to fight)
>no to be useful they have to be trained. Otherwise panik will easily set in.

>Do you allow Master to use the regenerated fixative to attempt creating new Hold Guardians?
>Yes. More Guards that dont need to eat, drink or sleep are great even if they are expensive and slow to create.
>>
Rolled 14 (1d20)

>>5457410
"low-quality men-at-arms"
Yeah, no. Let's go with
>allow Master to use the regenerated fixative to attempt creating new Hold Guardians?

Also, rolling.
>>
>>5457365
>Get only Hector and Mathias' groups
We can supliment them by funding them with arms, armor, and magic shit. We already have a host of enchanted swords sitting in a corner.

While waiting for them to arrive to our hold, can we train up so skills like flying?
>>
>>5457421
at least those that use Swords would likely profit from enchanted weaponry. Let it buy their silence if they do not think us trustworthy enough on our own.
>>
Rolled 20 (1d20)

>>5457410
Yes to the guardians, no to the peasants.
Saying my piece to lower archer DC hopefully.

So as winter is coming, the archers and snipers will have less to do in the field, which means they shouldn't be busy. Not only that, but the skaven wont be around til winter which means they should be a little more lax....HOWEVER, winter is the perfect season for the undead to gather strength, as the cold saps the strength from the living (except us, Crystal gem dragon baby!)
Just as the archers were needed to call up arms against the skaven, now they're needed to aid against the undead to not only protect their family and neighbors, but fellow mortals of the realm. Dare they join us on this most righteous of quests?

As a freebie we'll be upgrading their guns to be more reliable, and replacing the warp stone gems with our nail sized light Crystal's (wait time of 1 week per nail). That would give us enough time to upgrade the 2-3 sniper rifles they have, enchant some bows, and maybe enchant some armor while we're at it.

We also NEED to get off our ass and finally make that dwarven LOOTER enchantment.
>>
>>5457429
>20
Niiiiice

>>5457410
While we're there, we might as well check to see if any of the villagers are in need of healing aid, and see if the old lady with the dead son is fairing better. If we can help ut then maybe snuff the old healer lady, maybe blow cold wind in her face.
>>
>>5457429
Compelling argument; I grant you the -1 DC.
>Still need 1 roll for diplomacy
>5 anon roll me 1d20 (DC : 13 but require 4 success; White is helping on last dice) for Master's attempt
10 min double roll allowed
>>
Rolled 15 (1d20)

>>5457410
Diplomacy
Farmers stay home, yeah boss make some kick ass golems.
>>
>>5457446
2 normal success, 2 crit success. We are very compelling.
mmmmm pressense/diplomacy exp yum
>>
Rolled 14 (1d20)

>>5457410
Yes, guardian are stronk
No, they will be better as archer, crossbowmen or pike militia
>>
>>5457446
Can we use some of the rare magic enchantable metals if that would make the DC easier?
Could...we infuse dragon characteristics onto the golem if we feed some blood or scales into the fire? Make it resistant to cold? Deal light damage?
>>
Rolled 7 (1d20)

>>5457446
Forgot to roll. Would using one of our magic light gem sized nails aid in the construction of the golem? If we pull enough weight in helping, could we help design how the golem looks?
>>
Rolled 8 (1d20)

>>5457446
Rolling for dorf
>>
Rolled 6 (1d20)

>>5457446
>>
Well, we have one last roll to see if the master succeeds, unless QM uses my late for diplomacy, in which case he failed.
>>
>>5457465
>>5457476
>>5457478
Yep. Golem is no no.
>>
Rolled 3 (1d20)

>>5457446
BY SIGMAR!

>>5457465
>>5457476
>>5457478
Ffffffffffffffffffff-
>>
>>5457481
No we failed sadly. Wasted material but nothing exploded. Sadly striking a Master Rune is difficult
>>
>>5457484
Argh just as i said that nothing exploded.

Shit
>>
>>5457487
Technically the only material wasted was the fixaties as everything else can be melted and remolded. Not a great loss, but a loss all the same. I think if we can help it we should supliment most of the fixities with White's blood to make enchanting cheaper, plus it might give the golems light properties. Any damage or blood lose White receives can be mitigated with his daily self casting od the heal spell, so its dealing with two birds with one boulder.
>>
Rolled 3 (1d20)

>>5457446
Last roll play on these yeezees. It's all up to you White.
>>
>>5457446
Can we use divinitation to find more fixitives when we run out?
When the fixitive magic well is capped off, couldnt we just build another well or ditch to pour the excess fixitive juices into it so it can keep regenerating, instead of stopping at 10?
>>
>>5457739
I want to use both our divination and miracle rolls to find ways to help heal the dwarven king.
That text about "how long will it last" has me worried we might be on a time limit, and we are never succeeding with the four crits needed
>>
>>5457819
I can agree to this
>>
>>5457819
We need to ask for help. Go into favor debt with elves or humans or the village witch.
>>
>>5458194
We could probably sell this to the elves. If they help us save the dawi king, this might erase or remove some of the animosity they have between their societies, while we still get some good boy points for helping

Both factions will benifit from reduced conflict, and we increase our rapport with both factions.

>>5457446
Yeah, I think its time we do some recruiting. Can we find that elven captain to ask if he knows any light aligned healers, and can we ask the same for our dawi teachers?
>>
>>5457418
>>5457419
>>5457429
>>5457458
>Diplomacy : 4 success, two crits
First, to the village. Better warn them of the incoming walk of the dead...
"You don't have a grrrreat wall to hide behind. Ourrr best chance is meeting theirrrr arrrrrmy in the open fieldssss, ambush them with a rain of arrrrows, channel them where we want... so knights can charge and tear them appart."
The village has grown. Lot of unfamiliar faces - refugees from other villages burnt to the ground by greenskins or other warmongering atrocities?
Your talk aroused attention from the archers you already know, and other abled young seems motivated... In addition to the twelve that already fought for Griffinmount, at least eighteen kids seems to be willing to join. And there are the three marksmen - one of which have a broken riffle.
All of them will undergo heavy training in the following weeks to be ready when the day come.
>Organize them in two pack : one of beginners, one of experts. This will allow your better archers to progress more.
>Organize them in two pack, splitting experts. This will create a better baseline level.

Regarding the creation of new guardians, this is a failure. Bad luck.

>4 anon roll 1d20 Smithing (help from smiths, Urist and Thurmoum) in the attempt to craft orichalcum light-based riffles
>>
Rolled 16 (1d20)

>>5458352
Hi.
Rolling.
I'm lethargic today, so I'll leave decision making for those who can think.
>>
Rolled 12 (1d20)

>>5458352

>Organize them in two pack, splitting experts. This will create a better baseline level.

A better baseline will help with archers and military for the future.

>>5458361
At least one success so far
>>
Rolled 17 (1d20)

>>5458352
Another smithing roll and that will be that for me then. Someone else can do the last one
>>
Rolled 10 (1d20)

>>5458352
>>5458361
Rerolling.
>>
>>5458361
>>5458378
>>5458392
>>5458393
You're quite proud of you work. At the cost of four orichalcum ingots, and a bit of wood courtesy of your resident woodsinger, and all the crystal you stockpiled, you created two brand new riffles.
Skaven riffle :
>Property : electric bolt - suck to be in armor when lightning strike
Orichalcum riffle :
>Property : light blast - dissipate darkness and turn undead in unliving better.

Now, the question is about repartition of ressources...
Marksmen 1 : Marie (skaven Riffle). Able - DC -1
Marksmen 2 : Roland (broke skaven Riffle) Amateur - DC +1
Marksmen 3 : Hugues (skaven Riffle) Normal - DC + 0
Who is fit with what gun?
>Do you assign the last gun to a peasant?
>Or keep it in reserve/give it to [Write-in]
>>
>>5458410
>Or keep it in reserve/give it to [Write-in]

If purples Guardian wants to learn how to use it he could be useful
>>
>>5458413
She can't fight. Use of magic in battle is already a bit of a stretch, she won't handle a weapon.
>>
>>5458418
Do you mean Gwendolyn who is Blues Guardian? I was refering to the Elf Guardian. Which is why i used He.

Othdrwise the Gun Knight could carry that thing in the future if we get him there on time
>>
>>5458413
>>5458433
Yeah, let's ask him.
If he doesn't want to we can give it to Tyler
>>
>>5458473
>>5458433
"Sisterrr... I have a spare rrrrriffle. Would you apprrrreciate me gifting it to your Edwyrd?
- With your crystals? That feels unappropriate. Take this to craft him one, please"
>4 anon roll 1d20 smithing
Crystal have been taking out of her hoard on her own initiative, so no taboo.
>>
Rolled 8 (1d20)

>>5458485
Huh okay. We can try sister. So tyler gets a Gun Upgrade later
>>
Rolled 10 (1d20)

>>5458485
Tyler will get a holy gun
>>
Rolled 1 (1d20)

>>5458485
Rolling, part 3.
>>
>>5458497
Would you look at that.
>>
>>5458497
I guess that unless the next anon gets a 15+ the gun will explode on our face
>>
Rolled 16 (1d20)

>>5458485
>>
>>5458516
Nice
>>
>>5458410
>Marksmen 2 : Roland (broke skaven Riffle) Amateur - DC +1
Can we repair the rifle?

While we spent time crafting, could we try to improve healing in between days by healing the injured or sell stabbing?
>>
>>5458528
It was easier to create a new one based on orichalcum. The crystal shattered and orichalcum is a better suit for light element.

>>5458489
>>5458493
>>5458497
>>5458516
>1 success : Orichalcum-force riffle for Edwyrd

>>5458528
>Sell-stabbing
I don't quite get it.
>>
>>5458554
I think he meant self-stabbing.
As in hurting ourselves and then healing to train
>>
>>5458557
Would we really want White to get the title of "Masochist"?
>>
>>5458572
I prefer the term flagellant
>>
>>5458572
>>5458573
Failing that, we could always get into drought sparing matches with green to improve our CQC, and we can both self heal to also improve our capacity to heal.
>>
>>5458573
Fair enough.
>>
>Any idea of other preparations for the battle?
Won't accept the masochism of self stabbin
>>
>>5458643
Fair enough, it does feel like gaming the system.
>>5458585
But can we atleast do this in the future? Not now before the battle since we need to be rested, but as a way to train both CQC and healing?
Although I would use all the healing rolls on the king. I'm going full sunken cost fallacy
>>
>>5458643
-assess all combatant assets
-divinitation to determine enemy where abouts, defenses, plans, army composition
-chart out a path to reach them
-see if we have enough lightness and durability swords to arm both packs of knights, and how long it might take to make more so each knight has one if needed
-get around finally getting that shield enchanted for Hector
-get some boulders and see if we can cover them with crystals to deal some amount of light damage
-also pack some wildfire if theres enough room
-remember to pack BardBro some wildfire sling ammo, we've been putting that off for a while
-pack some healing salves and potions for any injured

>Won't accept the masochism of self stabbin
We got enough time to fit in some training?
>>
>>5458647
at this point trying to crit fish the king is frustrating. I'd rather get some help st this point if we're on a time limit to heal the king. Theres no real way to heal him in a timely matter since training healing is slow going. It would probably be better if we trained up light magic instead, since the DC for THAT is 17. At least with this upcoming fight, we have a chance to rank up our light affinity, so maybe 5 dice is what we need?
>>
>1 anon roll 3d20 CQC for Green's training
>1 anon roll 5d20 Heal for king
>1 anon roll 3d20 for blue's alchemy
>1 anon roll 3d20 for white's swords making and enchanment (will burn some of your fixative, DC : 13)
>>
Rolled 2, 7, 11 = 20 (3d20)

>>5458661
Once you go Green, you'll....never eat Lima beans?
>>
Rolled 17, 19, 9, 20, 14 = 79 (5d20)

>>5458661
healing the king
>>
Rolled 7, 13, 9 = 29 (3d20)

>>5458661
Alchemy
>>
>>5458665
FOR ONCE i rolled high crits here. XD (i think someone was asking me to try to roll here cause of my terrible luck in another thread. . it finnally happend
>>
Rolled 10, 4, 2 = 16 (3d20)

>>5458665
TWO CRITS OH YEAH
Hope this counts as two sucessess
>>5458661
Rolling for svvords
>>
Rolled 2, 12, 16 = 30 (3d20)

>>5458661
Sword making.
>>
Well, only the king was a success I guess.
Also two critfails to balance the two crit success
>>
>>5458672
That was probably me then.

But those crits are jucy

>>5458678
Well at least we still have some lying around. Lets just hope we dont blow something up
>>
>>5458699
hello again then XD atleast here these crits are a good thing.
>>
>>5458661
>these rolls

P
A
I
N
>>
>>5459051
Business as usual anon, business as usual
>>
>>5459064
I am in incredible pain because of these cursed dice. We need to figure out how to reduce our critfail chance, or increase our crit success chance.
>>
>>5459110
There's that druid circle that we found after memeing about cursed dice during the miracle roll.
Downside is that we need a crit for it to work, and a cri success would be very bad.
>>
>>5459115
What did the druid circle do again?
>>
>>5459186
No idea since we failed to get a crit. But since it was about dealing with the dice, my bet is either reducing fail range or extending success
>>
>>5459192
We should go check it out before dealing with the undead.
>>
>>5459201
Has our miracle recharged? I lost track of time.
It was and always will be a scam
>>
>>5459211
QM said the miracle recharge is one every week (10days) but they don't like making it a mechanic, so they pretty much do it whenever they feel like it, which is bullshit.
>>
Fuck man, I need my obsidian dragon mommy to tell me our dice aren't cursed. Am I the only one that wants to cry?
>>
>>5459211
It recharged

>>5459231
That's mean :-(
>>
>>5459396
>name
kek, can we do the the druid hole to make a miracle attempt then?
>>
>>5459433
Yes.
>3 anon roll 1d20
Dread the fail.
Dread the crit fail even more.
>>
Rolled 9 (1d20)

>>5459494
Hey, last time we failed and as far as I remember, it just resulted in "nothing happened". . . or was it just normal success? Anyways, rolling for doom.
>>
Rolled 18 (1d20)

>>5459494
Finally unbanded time to make everyone hate me
>>
>>5459506
I mean unbanned.... and.... i did it?

Did Miracle finally work?
>>
>>5459507
Seems like it anon, congrats.
Now to wait another roll and see what happens.
>>
Rolled 15 (1d20)

>>5459494
I suppose 20 minutes is enough.

TIME OUT!
>>
>>5459515
well we made it and not a crit fail. now i am super excited to see what will happen in our favor.
>>
>>5459515
Kinda wanted a double crit just to see what would happen, but oh well, I'm still glad we got one.
>>
>>5459519
That might have been to much for QM to actually handle.

But it would have been awesome. Lets hope it increases our Crit Range for positive effects. we are lacking something there what with us having a 20% chance to crit fail and only a 15% Crit Success Chance.
>>
>>5459505
It was a normal success, but since Miracles only succeed with crits, it only meant that we didn't fail.
>>5459506
>>5459515
Oh nice, hopefully our dice has been exorcised now
>>
>>5459369
It's ok anon, one day we will find mom, make amends and be a happy dragon family.
When we finally turn Griffinmount into a proper kingdom, we should name it after dad. The Land of the Rising Morning Sun
>>
>>5459564
for full Weebishness?
>>
>>5459566
Well, there's also the House of The Rising Sun, and apparently the hymn of a separatist nation in Nigeria.
Although mom was snake like, so she might be closer to an asian dragon. Or Quetzalcoatl, since she is obsidian and it's a material they used.
Lizardmen and their Frogs overlords when?
>>
>>5459540
Then I guess I shouldn't mention how, before my first roll, I actually wanted a triple crit. Because *then* we would have a field day.

>>5459571
Kinda funny how an Aztec God ascended to become a type of dragon.
>>
>>5459587
There's also Sotek in Warhammer. More of a serpent god, but this is an AU, so who knows?
>>
Also,
>>5459566
It's always funny to remember that Japan is "the Land of the Rising Sun", but is much more associated with the Moon.
>>
>>5459506
Nicely done

>>5459540
I'd personally prefer to reduce our crit fail range.
>>
>>5459634
well an increase to our crit range would help with getting Miracles to work and healing the King as well as other tough shit later on. I could also be convince that a general lowering of the DC from 15 to 14 or 13 would be nice as well for more consistent successes even without any other traits.

Or maybe a permanent increase to our Dice Cap could be useful as well.

>>5459590
i was always thinking more of mountains and cherry blossoms to be fair.

>>5459589
just some dude we have to supplant as the suppreme God of this world. Maybe the Lady all those people worship can be our assistant or something.
>>
>>5459642
>i was always thinking more of mountains and cherry blossoms to be fair.
True, Japan has its fair share of mountains, but I wouldn't say it's its most prominent trait, after all, to your average folk, there might as well only be Fuji-san.

But yeah, cherry blossoms are certainly *the* thing most associated with Japan.
However, the second most is probably the Moon (or rather than the Moon itself, the "Night" and things related to it), because of:
>You know another thing pretty popular during sakura season (a.k.a. spring)? That's right, "Moon viewing" (or at least was, I don't know about right now);
>The MASSIVE influence youkai and scary stories in general have in Japan and out;
>The sheer amount of famous "haunted locations" they have;
>Japan's love for their festivals, which most happen at night (although some can go throughout the day);
>They still follow the lunar calendar for some stuff;
>The weather news bother mentioning the current phase of the moon;
>Some people straight up call their alphabets "Moonrunes";
>Etc.
I may just be reaching, but I can't help but feel this is the case.
>>
>>5459718
Dropped my name.
>>
>>5459718
Nah, japan is more know for katanas, sushi and anime
>>
>>5459755
You win.
>>
>>5459718
Right forgot. Gyudon. sweet pickled Beef on rice with hot pickled ginger...... my mouth is watering just thinking about it. gotta check out my local japanese restaurant tomorrow.
>>
Typed the whole update, then missclick on closing the tab while getting back from my translator. FML.

>>5458669
Blue is unlucky as the leaves she used to create wildfire are not as spicy in autumn. Failure to get more wildfire.

>>5458665
Staring profundly at the dwarven possessed king, you bait the shadows around the marble representation of the King's soul to move. At the moment the stone appear, you pour all your energy in a dispelling coat. Pushing the demonic embrace in the bottom half of the lowest of the dwarf, (You) managed to cut the tie of both his hands' shackle : only his ankle remains.
Sadly, this does not increase his mood or niceness, and Agathe still have to take care of your prisonner.

>>5458678
Riding the high feeling of your success, you decide to create a sword of explosive might for Matthias. Sadly, the runes felt your intent a bit too literally, which result on a shower of molten steel on your scales. That hurts, but not as much as the loss of your materials, three doses of low-running elven silvertree powder and two steel ingots.

>Sparing with Green : crit fail
On a bad mood, you decide to externalize your grumpiness on a round of sparing with Verthicha
He didn't get the sparring part of the memo, and beat senselessly the ground into your face. That left a few dents. And you didn't learned much. Worse, your natural healing seems to have slowed down as you're aging.
>White will start the battle with 2 wounds.
With the little bit of time remaining, you decide to try for a miracle by getting back to the druidic leyline knot where countless mortal gave offering. Maybe you can tip fate's scale in your favor?
>Miracle success! choose among
>Permanently decrease your crit fail to 3
>Improve crit fail to 5, crit success to 17
>Improve crit fail to 5, regular success to 14
>>
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>>5459890
>Improve crit fail to 5, crit success to 17
With our eye of the Storm thing this could be acceptable as well i think. but if someone wants to convince me for something else i am >pic related.
>>
>>5459890
>Permanently decrease your crit fail to 3
Do not increase the crit fail, by the love of everything that is holy
>>
Weekend might be challenging for me to update, especially with the big battle to come.
I'll do my best, in the meantime please fight to death about which option you hate the less.
>>
>>5459890
>Permanently decrease your crit fail to 3

>>5459895
Anon. My sweet optimistic child. We've been suffering many a critical failures do to our larger than average crit fail chance. Reducing it should and will reduce our major blunder, even if just a bit.
>>
>>5459900
Could we delay the battle by a day just so we can self heal?
>>
>>5459890
>Permanently decrease your crit fail to 3
>>
>>5459895
+1 I honestly am all for using our eye of the storm ability more often (even if its a little risky
>>
>>5460206
What eye of the storm ability? is that when we crit fail with zero degrees of success?
>>
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>>5460320
>Full crit fail : you fucked up so badly it turned out good for you
Picrel is a good example from One Piece.
Kinemon and other samurai coordinated using a secret message. Kinemon misinterpreted the message and a traitor in the group gave instruction about where to regroup to the opponent. This put the ennemy float in a very unfavorable position, allowing main characters to win the battle and believe Kinemon to be a strategical genius
>>
>>5460449
>eventually making the crit fail/success chance 10/10
>things eventually become so good/bad that White becomes a fucking clown when hes an adult

>be me
>be Sidridijika [The Harbringer of Miracles] the white Magus, a crystal dragon
>be some century in the future after Tory grand battle with the undead enemy
>now remember you're currently fighting chaos demons
>shaking your head from your brief, distraction, you charge the enemy line with the intent to maim all within your path, as you are the bringer of miracles
>once again, the sound of many dice and fucking bounced off the walls and through windows within your mental head space, or perhaps you and hearing the chimes of autistic gods again
>anon's roll for unarmed: 1, 1, 1, 1, 1
>the second you were about to reach their battle lines, you slipped, on a puddle of mud.
>a very large puddle of mud, causing you to tumble through a score of slaves, your spines and scale maiming and impaling as you go.
>"Oh shit fuck dammit, ah fuck it's in my mouth!" You panicked as you flailed about, mud tainting your eyes as clumsily smashed all those around you in your stack of confusion
>anon's attempt to clean the mud: 4, 2 10, 6, 9
>you fucking charged into the chaos champion, accidentally spearing their head with your crown of horns you absolute clown.
>"MOTHER OF CREATION I GOT IN IN MY MOUTH!"
>rolls dragon breath to remove chaos juice poisoning: 1, 20, 18, 3, 8

If image stuff would happen like that if we max out of crit chance so nothing we roll is average.
>>
>>5460492
For eye of the storm to work we need at least three dice. So training new skills would be a Nightmare of hijinks and chaos. But anything existing would be pure comedy gold

Am>>5459895
Just on the way to play some Heresy
>>
Locking in the decrease of Crit fail range.
>Someone roll me 1d100 to see if anything !!!Fun!!! happens on your way home
>>
Rolled 77 (1d100)

>>5460976
>>
>>5460976
>>5460979
>7 dubs
Extremely good fortune today
>>
>3 anon roll 1dd100
>>
Rolled 39 (1d100)

>>5462127
>>
Rolled 29 (1d100)

>>5462127
>>
Rolled 19 (1d100)

>>5462127
>>
>Descending by 10 each time
Spooky
>>
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>>5462148
>>
>>5462170
its a sign
>>
>>5462419
Yes it is. And it will have relevance.
Fear the spook
>>
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You land in the small stone circle acting as a gateway toward the small stone alcove. This place have been worshipped by multitude of species and their gifts are still laying around.
Some fruits, still as fresh as your last visit, and as your vision showed you, have been for centuries, gifted from beastmen chamans are nearby dwarvish carved stone trinkets, elven interlaced woods, human-made feather and string bundles.
A truly unique place, transcending boundaries of race to focus on the primal connection each of those men and women had with nature. Century - thousands? - of years of offering on the potent leyline-cross site, potency multiplied by the menhirs and dolmen, charged to the brim the sanctuary with luck.
>Miracle result :
That's it. You can feel the result of your obstinacy. You channeled all of the luck of the place in your soul, tilting the balance of fate a bit less in your disfavor.
The tokens of goodwill crumbles, long-given offerings turns to dust, all traces of mortal presence except the raised stones disappeared from the place, leylines dimmed.
Dimmed, but didn't disappeared... Maybe by turning this place into pilgrimage and get your peons to pray for luck, you can in a few century recharge the mystical property of this unique shrine?
You think about it while flying back home. And you feel a tingle.
>77
The hook of nearby gold. Sinking in your scale, you must investigate it. You land, and the smell of carrion overwhelms you.
The corpses of a dwarf, an elf and a human reeks the glade. A quick trip in the past gave you the necessary background : those outlaws fought to death because of unjust share of the spoils of war.
The dwarven chief wanted to grant 20 gold to the elf, 30 to the human and 40 to himself. The elf protested, wanting the bigger share as their scout, spotter, and riskier position. The human, which killed more opponent than all the other, protested too.
The result is three dead people, each clenching their fist around a coin. You'll leave that one to them - let's not disturb the dead. But the rest, is rightfully yours.
>Acquired 87 Imperial Piasters

The feeling of acquired wealth is comforting. Soothing. You definitely lack gold. The acquisition gave you more stamina, more energy. You feel your wound obtained from sparring closing faster. Not fast enough to be in full health at the beginning of the fight though.
The plan is simple : taking the army of the dead down in a natural woodland corridor. Hector and Mathias are working since a couple week on taking down trees and creating wooden fences for the archers, while opening a path for devastating lateral charges. The best part? this place is close enough that Verthicha is helping moving earth around and can contribute to the battle.
Still, you feel you have too little men...

>Go to battle as-is: with your snipers, knights, magus and dragons, the dead don't stand a chance
>The numbers don't lie. You'll need backup. [Who? How do you convince them?]
>>
>>5462966
>The numbers don't lie. You'll need backup. [Who? How do you convince them?]

Ask hector if some of the other packs of errants might be open to work with you and know enough of secrecy to not spread your name.

just a suggestion
>>
>>5462966
>Maybe by turning this place into pilgrimage and get your peons to pray for luck, you can in a few century recharge the mystical property of this unique shrine?
We'll need to put in the research and study to determine if it'd actually work, but if it's legit it's a long term goal for us to work towards.

>The numbers don't lie. You'll need backup. [Who? How do you convince them?]

Griff momma. We can convince her with a bribe of some deliciously cooked skaven or anything we find and kill. Sure she can eat thing's raw, but them mortals got themselves some smarts with it comes to cooking things.

Older men, scarred, guards or veterans. Mentioned in thread 1, from the village we frequent the most. Use divinitation to determine if their village will be attacked (again) while we're off to attack the undead. If no one comes to attack their village, good we can recruit them. If we see that more beastmen will come to attack, leave them be to protect their homes.

Visit that one goblin village real quick, they're not even that far, and we've yet to bother investigating them. If they're decent folk and useful? Long term allies. If they're little shits and assholes? Bully them into being meat shields against the undead (use diplomacy and social-fu).

>>5462974
I think I got an idea: we buy services and goods from the elves (elven archer support, support mages, see if red dragon uncle is doing anything), in exchange we'll help heal them or kill more skaven / barbarians / beastmen / chaos for them again.
I gotta wonder though. How much does Hector's friends know about us, and will their exposure to us put their friendships into question? I hope this doesn't put him in a bad place.
>>
>>5462974
>More Knights for the Knight god
Nice idea, but the only pack Hector knows well enough are his, Matthias, Ulric Inair and Julius Carnelion. Matthias is already requisitionned, so if you want you can ask Ulric and/or Julius

>Griff
Will be hard; not unfeasible though.
>Villagers
Can provide men-at-arms, perfect to secure your archers. They'll be only a handful though. Low-risk, low reward.
>Gobbos
most interresting to write. High-risk, high-reward play
I am biased toward gobbos anyway
>Elves
Auto-win, but you'll incur some debts.
With the time it'll take, you can only choose one
>>
>>5462993
>so if you want you can ask Ulric and/or Julius

so either ask a Narscacist that likes to kick puppies or aks the Murderhobo..... yeah no i think i am good. it does not help that i created those two so know how bad they can get.

>Gobbos

not quite sure what we would offer them. Some protection possibly our friendship for the future. if they dont have agriculture we could help teach them and start binding people together..
Wait are there any Beastherds close by that we could intimidate into harassing the horde? That could help especially if they have some Minotaurs that could help. or add more zombies to the horde.
>>
>>5462993
I mean, Griff lives right next to us. We can chat her up and see what she wants in exchange.

+1 gobbos BUT ONLY if they're shortstacks.
>>
>>5462993
> High-risk, high-reward play
Not to mention we're all about high risks high rewards.
>>
>>5463009

they need to ride Gators. And be made of moldable clay. Shortstacks are not necessary. only nice to have.
>>
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>>5463015
>no shortstack
>no tiddy
>no ass
That would suck, but I'd still go gobbo if they're at least a little funny.
>>
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>>5462993
>Gobbos

>>5463000
>not quite sure what we would offer them.
Give them names.

>>5463009
Source?
>>
>>5463042
i dont think that is how that works in this world....but we can try.
>>
>>5463045
Kek.
>>
>>5463000
>>5463009
>>5463042
>Gobbo consensus
(You) set up for goblins. Greenskins. You don't know much about them, only there seems to be three categories - small Snotling, or Grotlings depending on the source, bit bigger goblins, and behemoth, juggernauts orks.
>Better to visit them alone, investigate with stealth and divination to negociate leveraging what you found
>Better to visit them with Throdenslemoni, her mechanics insight can provide the carrot, while her breath can be the stick
>Better to visit them with Wanotreyxkaiv for better diplomacy and psionic-based manipulation
>Better to visit them with Verthicha. He's green, and him bullying them into submission will only fall in the natural order of things for the limited-brain greenskin-things.
>>
>>5463066
>Better to visit them with Wanotreyxkaiv for better diplomacy and psionic-based manipulation

Do some divination beforehand. If we can not return to the keep for maximum foresight then just do it here while we wait for our sister to meet up with us.
>>
>>5463066
I'll support >>5463076.
>>
>>5463076
>>5463118
>Divination beforehand
4 anon roll 1d20 divination (hey, success on this one will grant you some sweet sweet XP that will give you +1 at Divination)
>>
Rolled 15 (1d20)

>>5463144
Fingers crossed
>>
Rolled 5 (1d20)

>>5463144
Naisu.
>>
Rolled 5 (1d20)

>>5463144
lets see if we can get another success.
>>
Rolled 14 (1d20)

>>5463144
>>5463150
Rerolling.
>>
>>5463146
>>5463150
>>5463164
>>5463168
>Divination : 1 success
things are hazy. Thread of futures intersect. In most of your success, one of the dragon get a greenskin guardian - master tinkerer for purple, Muscle brute for Green, jack of all trades guild for Blue; a hazy spectrum for you spawning from civilization pinnacle greenskin to war leader, passing by mushroom shaman clan.
>Investigate a lead of greenskin ties [for who?]
>Try to avoid those ties
>>
>>5463218
>Investigate a lead of greenskin ties [for who?]
Tinkerer seems useful
>>
>>5463218
>Investigate a lead of greenskin ties [for who?]
Tinkerer seems fine. Maybe green will get an Orc later on
>>
>>5463218
>Investigate a lead of greenskin ties [for who?]
Wow okay, these guys are more interesting than I initially believed them to be. Go for the hazy spectrum.
Do we have +1 EXP for Divinitation, or +1 more dice?
>>
So... If you didn't get it, the vote is for who is getting Goblin guardians, with guardian taking different forms related to who you chose to attribute.
This is a long term, impacting decision. After all, each dragon only have 3 guardian spots.
>>
>>5463349
I still want the tinkerer.
>>
Actually, nevermind, let's get the brute for green. Orcs prefer the biggest and the strongest afterall.
And purple still has to get a woodelf and a darkelf to complete the collection.
>>
>>5463349
Voting for green getting another friend, god knows he needs some.
>>
>>5463442
little green I mean.

>>5463349
get our brother another guardian.
>>
>>5463226
>>5463227
2 for purple
>>5463244
1 for white
>>5463367
>>5463442
2 for green

let's wait for a tiebreak; or I'll roll
>>
>>5463349
Go for green
>>
>>5463853
Just to be sure... Can you backlink your 1PBTID?
>>
>>5463862

>>backlink your 1PBTID
lurker and newfag here, kind enough to elaborate what it means?
Other that I think Vert has less chances to find guardians compared to other siblings so would let our dear NEET brother have greenskins entertain him with strength
Trolling gobbos would also fit with Lemoni cunning tacticts, but I prefer her getting the elf set.
>>
>>5463862
Roll. Do it. No balls!
>>
>>5463882
>Lurker and newfag
that's the issue : some threads had some ill-willed player that "cheat" to get desired outcome by using a VPN or phoneposting, to generate a new ID and get more votes for the outcome they want.

I'll let it slide for this time as my player base seems to be good-faithed For now
>>
Rolled 8 (1d20)

>>5463886
Thanks for the invitation to the phases and tides of lady dice
>>
Rolled 6, 5 = 11 (2d20)

>>5463891
Rolling for goblin competency despite no one asking me

Combat proficiency, coolness.
>>
>>5463226
>>5463227
>>5463244
>>5463367
>>5463442
>>5463853

(You) ponder. On one claw, goblin are a shifting tool, and every society need some that can do the dirty work such as sewers workers, garbage collector, and goblins seems perfect for that.
On another claw, a shape-shifting tinkerer could add a lot to the infiltration and expert heist gang of your sister. But in the tail, you want to check the truth about rumors of greenskin getting bigger through fighting. And, important enough, the camp is close enough it only takes half a day to convince Vethicha to go there with his little murder buddy.
>Goblin makin' minigame!
Several making by player allowed.
You can either make a snotling (3d20, keep two, but weaker) or a goblin. Add personality in the creating post.
Some leads :
>goblins are specialized in raising beasts (spiders, wolves, squigs)
>goblins are good with shrooms
>goblins have ties with druidism(Nature)/shamanism(Buff)
>goblins fighters use bows, nets or spears. Lucky ones got swords.
>goblins are good with tinkering. ADHD-fuelled finish-challenged creations.
Important : in universe, greenskin are all male
>>
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Rolled 8, 13 = 21 (2d20)

>>5463900
I dont know how many dice I get to throw for Goblins, so I'm throwing 2d20's
Goblin: Nilbog Ogbiln (first and last names spell goblin if you shuffle the letters, kek)

A towering two AND A HALF feet tall. Yeah! 'E's uh biggun yeah? Really likes to to grow mushrooms yeah? Not cuz they can grow anywhere damp and dark- cuz you can make BOOZE! Or poisons to make a cunt sick yeah? Course, rubbin shit onna stick'd and stabbin a git'd be bout the same hmm? Ey and he 'eeellly likes eating the ones that make you dream and see colors (that's color with a "u" ya gronk).
Real smart fella this green boy Mhmm! Knows all about mushroom kebabs, how to best season em to make em savory, make booze, make drugs, and how ta best use shit an piss to make em grow right and nice!
Now, his biggest, deepest, darkest secret? He's an master dancer, as a ballerina to be precise. So nimble that he would put an elf to shame when you put him on a stage, but to too insecure to even show his other green skins for fear of being ostracized. If he could he'd be a dancer, that's where his true passion lies.
O' n'hes not to shabby with stabbing and bashing too, but he mostly prefers to kill kill with a sling and mushroom toxins.
>>
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Rolled 20, 4 = 24 (2d20)

>>5463900
Goblin: Cargnorm
>Almost rabid fighter and complete barbarian that knows little to no fear when swinging the broken off Axe he stole from some Humie git. Its too big for him so half the time he swings it it will drag him with it. became reckless because of this.
>Always has some halicunatory mushrooms ready in case he needs an extra courage boost
>Prefers his Squig Steak well done

How long do we have time to come up with concepts for them to be relevant for the next vote? Gotta get back to work sadly
>>
>>5463923
Green would love this little Combat fucker. He would be a great Ork eventually. Though probably not a survivablr leader with that low of a Charisma Score
>>
>>5463794
I forgot to backlink mine, but I voted for purple and then changed to green. And then I went to sleep.
I'll read the rest of the posts in a bit.
>>
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>>5463900
Grudim the Chef
The runt of the litter, he only escaped becomeing a snack when he showed he could make way better ones. His cooking is always delicious (for greenskin standards) and oddly enough, give different buffs.
He has a voracious appetite, results from only getting scraps in his early days, making him very fat for a snotling.
He is also something of a perfectionist, aleays tasting his ckooking first and willing to start from scratch, since he does not serve something he wouldn't eat (which doesn't count for much given his kind's taste)
The only reason he hasn't progressed beyond a snotling is because the others would rather keep him away from fights than to risk losing his cooking. He is very angry about that.
Grom the paunch is a fun character.
>>
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Rolled 4, 8 = 12 (2d20)

>>5463900
Goblin: Kudunddt

>likes seeing things go spectacularly wrong while laughing frantically
>schemes and creations as elaborate as the specularity of his visions
>if sees something fun enough, would disassemable and reassemble and mod for more fun and start thinking for fun plans using it

some of his history when young
>catapulted pots of compost, hornet nests, angry spider mommas piggybacking thousands of kids, whatever that makes people squeal
>crafted spiked squigs-sized hamster balls, let the squigs roll into settlements
>hallucinated an entire human settlement with shroom powder by catapulting and exploding shrooms
>>
Rolled 16, 15, 14 = 45 (3d20)

>>5464032
Forgot to roll
>>
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Rolled 6, 19 = 25 (2d20)

>>5463900
Goblin: Gromschlon Spiderbreeder

>Was fascinated by Crawly Creatures from the beginning of his life.
>Was almost eaten several times by giant spiders while a Snotling. Got poisoned often enough to be immune to the spiders venom
>Wants to breed giant Centipedes together with Spiders for maximum legs and hair.

>Finds color to be especially tasty and eats insects on the regular even poisonous ones.
>Claims to speak Spider and Poison. The Shaman just thinks that is because Gromschlon keeps on snacking on any shroom and colorful creature he finds.
>>
>>5464034
Damn, I made him a snotling to get a reroll, and it was all close together so it doesn't even matter.
Atleast an angry chef mad that he is small sounds fun.
>>
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Rolled 5, 10 = 15 (2d20)

>>5463900
Goblin: Pakhaar Stunt Seeker

>Fascinated by Facial Hair
>A Shaman that worships the bearded Moon.
>Tried to graft beards he cut off of his victim's to his own face which left him uglier than the average Greenskin.
>Secretly wants to just ask a Dwarf how they grow such magnificent beards.

>Has gotten rather good at patching up other creatures while he experimented at transplanting Hair from them to himself.
>Has a rusted dagger he calls Beardsliza.
>His cloak is woven from the Beards of those his tribe killed.
>>
>>5464059
Orcs have a type of squig that have hair, and then attach it to their head.
If I find the image I'll post it.
>>
>>5464061
i know. He just is obsessed with naturally growing hair.

The Hair Squig is a beautiful piece of lore.

>>5464065
All those beautiful Squigs. Now maybe we should get some Mangler Squigs. Or a Squig Spitter Squig for Siege Warfare. XD
>>
Found it.
But maybe he doesn't like to use them because it's not a real beard
Ignore my deleted post, I download the thumbnail like an idiot
>>
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>>5464067
And now I forgot the image.
>>
>>5464066
We should make a squig herder/druid.
Maybe a rival for Gromschlon? They keep fighting which one is the better animal.
Could be a friend of the Chef's. The food needs ro come from somewhere.
>>
>>5464070
sounds good. Why not do both. Then we can have a nice Three Way rivalry between the two Goblins that Grow animals and the Druid that thinks they are both idiots.
>>
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Blelg Squigson

Originally a snotling squig herder, he has grow to become a govlin after beating back all the creatures that tried to snack on his
Now grow all types of different squigs, and even try to create new ones. Constantly but heads with Gromschlon to see what is the best animal.
The shaman has decided to turn it into a past time, by making them have their strongest animals duel in an arena.
He has a growler squig pet that acts like a sheparding dog.
>>
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Rolled 7, 13 = 20 (2d20)

>>5463900
Goblin: Slavgob

>Slavgob is likely the smartest Goblin of their tribe though they rarely look or behave like it.
>They like to drink Squigbeer and squat near the Kenels where the animals of the tribes are reared and trained.
>Often thinks about the deeper things. Like how deep does the communal Toilet go into the Earth or how deep a spear can go before it kills a human.

>Stays so still for long periods of time so that mushrooms grow on his back and staff
>Does not like the Methods of the Animal and Squig trainers use to make the animals listen to them. Has a pet Hair Squig and a pet Spider that uses him for building her nests and occasionally shares her catches with him.

>Wants to one day show dominance by enchanting his spider friend to grow to the Size of a Fully grown Dragon.
>>
>>5464078
i think you missed the Stat rolls. But i like him.
>>
Rolled 13, 12 = 25 (2d20)

>>5464078
Forgot the roll again.
Cut off the part that he fought against creatures trying to eat his herd.
Also to mention he has a working deal with Grumdin to supply him with quality meat, and often argues with Pakhaar that hair squigs are better than dwarf beards.
>>
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Rolled 20, 13, 2 = 35 (3d20)

I want to play too.
*Unnamed Newborn Snotlin*
Just came to life a few hours ago. Found an abandonned kiddy Jersey. Thank the mother it's long enough to provide decency.
>>
>>5464086
Jesus, that snotling is powerful.
Truly a chosen of Gork and Mork.
>>
>>5464086
XD XD

If he survives he could become a good Orc Chieftain one day. Right now he has Pic related Energy.
>>
Rolled 4, 4 = 8 (2d20)

Anyway, here's a new one

Nurshk Greenspeaker
Probably the oldest goblin in the tribe, he has developed both shamanism and druidism, after plenty of spiritual journey using his shrooms potions, that are his true passion.
Acts a sort of grandfather or priest to the other goblins.
>>
>>5464092
I guess he acts as a senile grandpa telling everyone that things were better in his days instead of a friendly face.
>>
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Rolled 15, 11 = 26 (2d20)

Shnoz the thief

A sneaky goblin with a strong case of kleptomania, keeps being sent to steal from settlements and ruins so he stops stealing from the other gobbos.
He has an enourmous nose that often gets made fun of, but he is actually proud of it.
>>
>>5464086
I like this one. He is my new son.
>>
Ok, we have a decent selection of gobbos.
However, I feel a lack of snotlings. So please, make a few ones before we proceed.
Quite surprised nobody created a shortstack coombait. I'm proud of all of (You)
>>
>>5464215
We got the chef and the strongest baby.
What else can we make snotlings? The janitor? The mushroom farmer?
>>
>>5464215
This sounds like an excuse to post goblin femboys.
>>
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Rolled 18, 4, 12 = 34 (3d20)

>>5464223
Abeliv Ikanffly
Snotling that was used as ammo for the ballista. Somehow survived, developped an obsession for heights. Is used as an airborn scout
>>
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Rolled 11, 6 = 17 (2d20)

Dat Guy
The snotling only know as "Dat Guy" is a self called "Kultur thinker" he spend his time inside a barrel annoying other greenskins on the nature of strength and cunning.
The fact he has been krumped shows euther an incredible ability to run away, to hide, to convince others or pure luck.
Imagine if Diogenisis here is green and the dogs are squigs
>>
Rolled 10 (1d20)

>>5464230
Forgot that snots roll 3d20
>>
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Rolled 9, 20, 2 = 31 (3d20)

Attic.
A snotling that found a dwarven cannonball. He asked the resident tinker to solder some spike on it, and tries to flays it around. Let's see if his stats allows it.
>>
>>5464236
looks like he can barely lift it, but everybody love that guy.
>>
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Rolled 14, 1, 5 = 20 (3d20)

Gong and Mong
These twin snotlings do everything together, so much that the tribe count them as only one person. One is the brain, and the other the brawl.
They are mushroom farmers, but would rather throw rocks at squigs than work.
>>
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Rolled 8, 4, 12 = 24 (3d20)

Snotulus.
This one was raised by wolves.
>>
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Rolled 10, 12, 13 = 35 (3d20)

Mudkins

The forefront janitor, this snotling is in charge of keeping everything clean. And by Gork and Mork he does take it seriously.
He is very grumpy.
>>
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Rolled 2, 5, 8 = 15 (3d20)

Snotda
This one have budding psyonic powers
>>
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Rolled 19, 6, 11 = 36 (3d20)

Time for Goblinposting

Snotling: Orfognk Ngborm
>Very polite, for a snotling (which translates to being slightly less of a shit)
>Well spoken and intelligent (again, by snotling standards)
>Arrogant about his appearance, even though he's considered hideous by everyone he knows
>Huge collector and hoarder
>Likes to wander off to get more things
>Can fight, but doesn't put much effort into learning
>Loves fancy stuff, but they always end up destroyed from normal greenskin activities so he tends to steal
>>
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Rolled 7, 3, 8 = 18 (3d20)

Jacklin the Jacked snotling
does not believe in weapons
>>
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Rolled 11, 1, 18 = 30 (3d20)

Snotling

Bob Bob, the money-o-mancer
can literally make money out of anything
will throw literal bricks of money as a combat strategy.
munymunymunymuny.
>>
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>>5464086
>>5464088
>>5464090
>>5464092
Looks like a favorite emerged.
>>
>>5464897
One newborn snotling to rule then all.
Please make the giga snotling his official pic.
>>
For my own convenience, tribe summary
>>5463920 : hallucinatory-induced dancer (Combat 8,, coolness 13)
>>5463923 : Berserker goblin. Best fighter of the tribe, bit of a cunt (Combat 20, coolness 4)
>>5464032 Master Chief snotling (Combat 15, Coolness 16)
>>5464033 Mad tinker goblin (Combat 4, Coolness 8)
>>5464052 SpiderGoblin (Combat 19, Coolness 6 : Spiders are creepy to other goblins)
>>5464059 Psychopath hairgoblin (Combat 10, Coolness 5)
>>5464078 Squiggoblin : (Combat 12, Coolness 13)
>>5464080 Wannabe Druidlin (Combat 7, Coolness 13)
>>5464086 Unnamed Newborn Snotlin (Combat 20, Coolness 13)
>>5464092 Alzeihmer granpa priest.
>>5464094 Sticky finger goblin (Combat 15, Coolness 11)
>>5464229 Snotlin Astronaut (Combat 12, Coolness 18)
>>5464230 Diogoblin (Combat 11, coolness 10)
>>5464236 Wannabe flayer (Combat 9, Coolness 20)
>>5464239 2 snotling in a trenchcoat (Combat 14/1 and Coolness 1/5... Looks like the brain is a dead weight)
>>5464242 Snotling remulus : Combat 12, Coolness 8
>>5464245 Janisnot : Combat 13, Coolness 12
>>5464251 Brain over brawn brainlet : Combat 5, Coolness 8
>>5464252 Hoardlin : Combat 19 (but he doesn't), coolness 11
>>5464254 bring fist into knife fight snotlin : Combat 7, coolness 8
>>5464276
Bob Bob (Bob Bob) - Bob Bob : Combat 11, Coolness 18


Not the only ones of the tribes, lots of uninterrestign usual goblins. But this will flesh out more regiments.
>>
>>5464917
>>5464080 (You) Wannabe Druidlin (Combat 7, Coolness 13)

Wannabe Slav please. He is squatting and all
>>
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Landing in the goblin garden, you are welcolmed by a diverse crowd. The greenskin start gathering. Time for your brother to show the best of himself.
>4 anon roll 1d20 for Green.
DC : 13 thanks to trait.
>>
Rolled 6 (1d20)

>>5465021
Had a day off yesterday, and am only back right now, so I didn't partake in the goblin making.
Anyways, rolling.

Also,
>>5463900
>greenskin are all male
Tell that to the Goblin Queen (although she's gray).
>>
>>5465065
feel free to goblinpost. Like Knightpost of two thread ago, there is still room in the tribe, or for them joining later
>>
Rolled 14 (1d20)

>>5465021
Oh yeah, it's goblin' time.
>>
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Rolled 19, 8, 1 = 28 (3d20)

>>5465066
I see.
So here's one:
Snotling. Someone else will have to name him, I already struggle with human names, so I don't even want to try goblin names.

>Little psycho, in the first sign of a battle, will jumps head first into it
>Uses a club, but if he ever finds a mace, he'll use it even if it's the last thing he does
>Very hyperactive
>Is permanently covered in dried blood, so he thinks himself to be red, and thus, to be some special chosen one
Combat roll will determine if the blood is from his own killing of enemies, or if he always close his eyes before attacking, someone else kill the enemy and he believes he did it.

(Imagine pic related but mostly red)
>>
Rolled 2 (1d20)

>>5465066
>>5465021
Also rerolling.
>>
>>5465090
Well... Good thing >>5465067 is already a success, so I'll hope the next one will be another.
>>
Rolled 9 (1d20)

>>5465021
lets go. more Successes please.
>>
>>5465118
am >>5464090
my ID changed again for some reason.
>>
>>5465089
Also, guess the blood is from his own killings, maybe his belief of being the chosen one aren't completely unfounded.
>>
Rolled 5 (1d20)

>>5465021
I want to recruit the baby
>>
>>5465089
Red, fast and good at combat? Name him Char
>>
Rolled 16, 9, 2, 17 = 44 (4d20)

>14 : One success
The goblin regroups around the green intruder while you step away. A circle forms around your brother, and the more adventurous - beast masters - steps forward.
Your brother is clearly messing around. Playing and dancing with the goblin, the only real hit he inflicts is a tail swipe that send the wolf-rider tumbling.
A goblin with an oversized axe walks toward the commotion and a snotling with a branch run, attempting to muscle his way to the scuffle.
Green seems to handle himself for now...
>4 anon roll 1d20 + 2 for Green.
Rollin for Squig Rider (-4), Spider Rider (-1), Berserker (0), Redskin (-1)
>>
Rolled 2 (1d20)

>>5465186
Should I include the (+2) in the roll? Since I'm not sure, here's a normal roll.
>>
>>5465191
as you want.
>>
>>5465191
Oh shit.

Also,
>>5465185
As in "Charmander"?
>>
Rolled 13 + 2 (1d20 + 2)

>>5465186
>>
Rolled 12 + 2 (1d20 + 2)

>>5465186

Ouch our good berserker got himself smacked real hard.
>>
Rolled 12 (1d20)

>>5465186
>>5465193
No, Char from Gundam
>>
Rolled 13, 13, 6, 14 = 46 (4d20)

>>5465191
>>5465200
>>5465201
>>5465202
12 vs 14 : A headbutt makes the squig rider roll, greenskin and toothy shroom-frog in a strange member mix.
8 vs 14 : a wing bash send the spider rider away.
2 vs 4 : an awkward axe swing is punished by a slightly less awkward paw strike.
16 vs 15 : but the snotling caught your brother by surprise. He clenches teeth, but have definitely fell this hit.
>4 anon roll 1d20
Rolling for the last ones that join the fight :
Redskin (-1), Flayer (-5), Jacklin (-6), Chief (-3)
>>
Rolled 3 (1d20)

>>5465225
rollin
>>
Rolled 5 + 2 (1d20 + 2)

>>5465225
Gonna. Gonna Grreeeeen!
https://youtu.be/eHG_ap6Kxqk
>>
Rolled 20 (1d20)

>>5465225
>>
Rolled 11 (1d20)

>>5465225
>>
>>5465259
The iron chef and the green dragon tied.
Anyway, after this the goblin will probably respect our bro, he showed he was da greenest and da meanest.
>>
Rolled 2, 7, 4 = 13 (3d20)

>>5465260
Not really how it works.
I'm ordering the rolls and then affecting them. However, I reserve the right to shuffle dice around a bit, generally in favour of the strongest creature. (in general, in (Your) favour)
Here it gives
12, 8, 0, 11 vs 5,7,20, 13.
So usually i'd go 20 vs 12, 13 vs 11, etc.
But you've got a crit. So...
>13 vs 12 :
Green ran directly in Redskin, and body press to submission.
>20 vs 0 :
A really convinced Jacklin tries to punch Verthicha right in the face. Your brother opens his mouth, and chomps.
>Jacklin left the tribe
The other greenskin, flabbergast, forget to goblin.
>4 anon roll 1d20+2
>Rollin' for Flayer(-5), Chief(-3), Unnammed chad snotlin (0)
>>
File: 3zaha04fw1f81.png (1.18 MB, 1117x1240)
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Rolled 20 + 2 (1d20 + 2)

>>5465273
my child!
>>
Rolled 6 + 2 (1d20 + 2)

>>5465273
RAWR
>>
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Rolled 3, 4, 6 = 13 (3d20)

>>5465273
BEHOLD! Gummy the Goblin Snotling! A great organizer of parties, events, and brawls. Always there to offer drinks and bets of TEEF for all who come. The only reason he hasn't been krumpt yet was for is great ability of being organized, clean, and capacity to count really big numbers!
>>
Rolled 16 + 2 (1d20 + 2)

>>5465273
rolling for Green again since it's been over 20 minutes. Where is the +2 coming from?
You know how Wyveryn or Wryms have two less arms compared to dragons and are assholes? Is it possible for us to bully those guys into submission?
>>
Rolled 11 (1d20)

>>5465273
>>
Rolled 14 (1d20)

>>5465273
That's too much shuffling for my small, smooth brain to keep track of, so I'll just roll dice and enjoy the ride.
>>
Rolled 4 (1d20)

>>5465273
I will roll in case we need an extra
Still, does Green get his own little army now?
>>
>>5465307
Trait Born to fight : +2 to CQC and toughness role.

Yeah, Green ruled. Did he broke the playable boss malediction?
>>
>>5465273
Are there degrees to how far we can augment creatures into looking partially dragonoid? From having just a few scales, to being a dragonborn?

>>5465408
took him getting a name to become a playable boss it seems.

>DC 13 due to trait.
So, his trait gives him a reduced DC of 13 intead of 15, on top of getting a +2 bonus, effectively making the DC 11?
>>
>>5465416
So, if rollin' against DC DC becomes 13 instead of 15.
After the first roll, realized it was retarded and as all greenskin involved are named, they are allowed to roll.
A 20-worth goblin is as strong as an human (+0)
A 10-worth goblin? Not that much (-5)
The -2 to DC becomes +2 to result in opposition tests.
>>
>>5465408
Does this mean we have the funny goblin tribe under green's control now?
We should move them to the fortress then, mushrooms are tasty.
>>
>>5465431
That is a good question. Orks, goblins, and snotlings tent to gravitate towards the biggest and greenest among them, and considering how dragons can grow larger than a building far into their adult life, well Green is obviously DA BIGGUS AN GRRENUS! Having a small horde of green skins will be useful against any above ground invaders, or any skavens dumb enough to dig under us, what with Greens literal maze of traps.
>>
Potentially the thread's theme right now
https://youtube.com/watch?v=nVPZzFIPKZc
>>
>>5465424
If Green gets to get a whole bunch of orkoid citizens, Purple will probably get a bulk of skaven, Blue will get probably more elves. For us I hope we get more of those lizard folk that workship the slan, or people that can fly.
>>
>>5465536
Purple is the one who has an elf, as far as I remember, Blue's guardian is also human.

>>5465202
I see. I have to watch Gundam at some point in my life. But I did google the character and I have seen him more than a few times.
So yeah, let's go with that name.
>>
Before you even know it, the fight is over.
Your brother stops playing around, and completely annihilate - with control restraint and no real hits though - the competition.
A wingbeat sends enough wind to knock over the Flayer. Scales shift, blocking the chief's Choppa, getting it out of his arm. Last, the smallest snotling of the pack.
A glance is shared, and Verthicha turns around, his new friend on his side.
"Good Warmup. Me Boss now. Follow Boss for more fightin.
- Waaagh?, the snotling utter tentatively.
- WAAAAG"
The warcry of your brother is repeated by the whole tribe - allegedly small.

And then something disturbing happens. The tribe regroup like one goblin and walk toward the incoming battle.
>Acquired a pack of 20 snotlings, lead by unnammed green maybe-guardian
>Acquired a pack of 20 goblins, lead by Cargnorm
>Special unit : mismatched Riders (one squig, one wolf, one spider)

>Any last minute thing before battle?
>>
>>5466185
Name the snotling leader Chadlin.
>>
>>5466185
>Any last minute thing before battle?
Determine if they have any explosives, drugs, consumable items they can use for the fight.

Load our necklace of holding with wildfire.
>>
>>5466185
Tell the snotlings and goblins to not attack the live himans under any circumstances

>>5466196
That is close to Chadaklin
>>
>>5466232
RIP Little Dungeon That Could. Falling Star Dungeon was filling the hole it left but it went on hiatus, and Genus Luci is a one shot so it won't last.
>>
>>5466232
And it works besides as a reference too, because it's Chad(gob)lin, or Chad(snot)lin(g)
>>
>>5466258
yeah...... :(

i wanted to go on adventures with our angelic Banshee Paladin.

>>5466260
yeah. Now we just need some chemicals to dye him red and get him steroids prescribed.
>>
>>5466267
We already got a red goblin, so we can just make him his lieutnent and pretend.
Little green is a newborn with the max snotling strength, he can reach peak strength easily. And while being all natty to boot.
>>
>>5466279
well the Drugs are to take him even further beyond. Just gotta make sure his heart can take it. And make sure he reaches Ork Level one day.
>>
File: Chadaklin_the_Hellspawned.jpg (466 KB, 1080x1331)
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>>5466232
>>5466258
Fun fact : I was the one making this
>>
>>5466445
It was even in the time I was working as hell for my Japan paper. Good time, good time, 5 hours of sleep by night.
>>
>>5466445
>>5466448
Truly based without compare.
>>
>>5466445
based and gigapilled
>>
>>5466445
ah the best design.
>>
File: ForestBattle.jpg (1.78 MB, 1960x1960)
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Battle time!
After all preparations, you are ready to face your foes...

Vampires :
1 Count, Skeletal Steed (Pegasus skeleton animated)
1 Necromancers
2 18-pack of barrow guards (well-armored skeletons)
2 40-packs of zombies
1 20-pack of ghouls
5 Spectral hunters (mounted skeleton)
10 dire-wolves (undead wargs)
20 Giant Bats

Picrel is battle map.
>The plan : Greenskin act as a wall lead by green while knights act as demolition balls and archer makes arrows rain.
Agathe and Gwendolyne are posted on a nearby hill, to act as backline magical support. Edwyrd is acting as the muscle to avoid direct assassination.

>Write-in more details such as focus and tactics.
>>
>>5467382
Ok, order of importance to kill
1 - Necromancer
2 - Bats
3 - Wolves
4 - Hunters
5 - Count

The necromancer to reduce spells and reanimation, the bats to reduce their aerial superiority, the Wolves and Hunters to reduce their cavalry superiority, and then the Count to remove all of the above.
The rest is chaff.
>>
>>5467382
Do we have time for prep work, or is this the enemy advancing towards us as we stopped for a few minute to reorientate our battlegroup?
If we have time to do some presswork this is what I suggest.

For the snipers, elevation and high ground advantage is king. If White and Green could increase the elevation they have that'd be swell.

For the Archers, do the same thing but increase the incline and make the cliff side smooth and muddy to make them hard to climb up, or generally turn the hill leading up to their position very muddy so the zombies take longer to climb up. Should the zombies make their way south towards our archers, the muddy slope would buy them enough time for reinforcements to arrive, or enough time for the archers to shoot them all down.

In addition, The cliff side where the archers are at, depending on how high it is, would be very idea, for a "rocks fall everyone dies." Abusing White's neckless and Green's ease if geomancy, we could form several boulders and position them just on the edges of the cliff so they'll crush whatever zombies go through that way. Just make sure that the boulders can't roll back into the archers, or roll into our snipers.

If we still have more time, Green could make hollow ditches in the zombies path with spikes, then cover them back up so that when they walk over it they'll fall through.
>>
>>5467382
Ok guys hear me out, I have an amazing idea
when the enemies come, start yelling racial slurs
I am being completely serious
Have our forces in hiding and await for the enemy to move in, then suddenly we are going to degrade them by yelling the most obscene things we can and then attacking everything we got following Anons >>5467460
order of importance

Oh yeah only Hector and my man Gulliot know dragons be here, the other knights don't, huh?
>>
>>5467673
These are pretty great ideas.

Maybe a buried wildfire in the path to be ignited by a dragon too?
>>
>>5467865
I approve. We can hide them not only in the roads, but on parts of the forest too. That will give us targets to aim for if any of them try to travel off the beaten path. Besides, they're only good for ground targets. Well actually this could be a good thing since the snipers can also target the hidden wildfire to any of the ground forces.

>>5467382
Don't forget that we want to dole out some of the lightweight and durable swords to the knights to give them an extra edge. In return we'd appreciate help looting all the undead lords are worth.
>>
>>5467673
You had time for prep work, so some of your propositions are already done. Battle is imminent.

>Prep work
You already did. Their are fences for archers, little moat for snipers.
>Boulders
Ok you got 3 of them. Will add to the map.
>Spike trap
This one, I won't allow as you have the idea a bit late, and it takes more time than boulders
>>5467865
>Wildfire
You have a handful jars left but Blue failed to do more. Plus, none of you have fire or lightning breath that can explode it.
>Swords
You have 2 durable, 2 light, 2 sophisticated.
Who are you giving what? Also, you have one more Jezzai Light gun. Is that for Tyler? Is Tyler leading snipers?
>>
>>5468025
Have Tyler lead snipers and loan him the Light Gun if he so desires. Assume Guilliot gets a Light sword. Beyond that, delegate sword loaning to Hector's choices.
>>
>>5468025
>René: light sword. This fits her since she uses a rapier.
>Charles: durable sword for being a based peasant turned knight
>Pauline
>Claire
>Tyler: Jezzai Light gun. Tyler gets the based Jezzai Light gun for being the based gun knight.
>Nicolas
>Mathias: sophisticated sword (because he's the leader of his pack)
>Lucien
>Boniface: i'unno white just breaths some crystal quarts chunk on the ground and give it toBoniface to use as a magic focus since it has sand grain sized mount of gems in them
>Allen
>Gerade
>Hyetta
>Raymond

>Evette: uh.... yeah just give her a sling or bow or something.

>>5468035
Uh, +1 this, but do my Boniface and Evette suggestions.
>>
>>5468043
I like it. Solid choices.
>>
>>5467382
Considering the green skins are, well green, it might be worth to camo some of them among the trees, bushes, or cover them in leave to blend in better in their surroundings, so when the undead come the goblins will have a surprise round to attack.
>>
>>5468043
The goblins and snotlings are going to think Evette is one of them that is not green, just like the red one
>>
Also if Raymond is around, does he have any ideas for quick fortifications?
>>
You guys are aware Evette is not part of any knight gang involved, right? There was even a vote for it?
>>
>>5469380
I thought she was a scout or something. Where did she wander off too?
>>
>>5469389
i think it went 3 to 1 in favor of rejecting Evette outright.
>>
>>5469389
See >>5441365 and the vote's results.
>>
Also, I'm afraid I can't update today... Dnd session incoming, and I have to finish the new pokemon game.
>>
>>5469396
well have fun with both of those things. Gotta get back to playing that game as well.
>>
Hiya just caught up and I'm loving the quest so far. One thing that bugs me though. We worked for Agathe's recovery yet not one anon thought about personally training her. It's just a bit weird seeing how she is our "disciple".
>>
>>5469380
I'm just following what >>5468043 said.
>>5469512
We are busy with everything happening.
But she can tag along us in the fortress to learn by seeing.
>>
>>5469512
Welcolm aboard.
Will make sure to include her training in the next choices. I'm trying to use time pressure as an easy way to make choice meaningful though.
>>
>>5469512
As the one who proclaimed her to be "our priestess", personally, I'd rather avoid putting her into danger as much as possible (that's what we have Hector for after all), as such, while training her water magic for self defense would be nice, I'm more inclined to increase her healing, to which one anon suggested upgrading her house to have 2 floors, one for living and the other to be used as a clinic for her to train healing, an idea I very much liked.
...
All that said, after typing all this, I realized that the clinic idea *may* just be effective after we get more people to live in/around our fort, so doing some water magic training shouldn't be a bad idea (although right now we have an army to repel and still have a possessed king to exorcise).
>>
>>5469538
It's ok QM I dont blame you, I blame the players. You keep doing you.
>>
>>5469523
>>5469562
I'm aware of the current battle. I'm just saying I noticed the lack of actual interaction. Thought I should point it out.
>>
>>5469570
It was kinda redundant of me to point out the battle...

Anyways, it's true that we didn't interact much with her (and recently I was even wondering when that thing of her being able to understand our thoughts would happen again), but starting a new kingdom/empire is hard, please understand.
Jokes aside, aside from the attacks and doing the ground work for our future kingdom, I guess we just were too focused on training ourself out of fear of the Crit Fails (rightfully) to consider anyone else.
>>
>>5469620
There's also the whole dwarf king to heal, the elves asking for a favor, trying to cover purple's tracks.
Also all the knight and goblin fun probably distracted us a bit. I personally find it way easier to remember problems to solve than people that are doing fine, but not improving.
>>
Rolled 1, 54, 20, 63, 76, 60, 88, 57, 41, 55, 41, 59, 31 = 646 (13d100)

Started to work on the last pre-battle update. We'll get to rolling and rolling for concluding the thread
>>
Rolled 84, 53, 26, 2, 22 = 187 (5d100)

>>5470793
Rolling' for bribes
>>
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"So, Hector... Why did you bring us all here? And how do you know enemy are incoming?
- I told you I owe you guys an explanation. And here it is. First, please don't freak out"
You rehearsed a bit with your guardian, this is the moment you show up with Wanotreyxkaiv.
Reactions are mixed. Overall, everybody seems not thrill, but accepting. Calmest of all is Matthias.
However, your are concerned about three knights. Raymond had an unconscious gesture toward his sword, that he cancelled.
Pauline too, but her hand stayed on the pummel of her sword for the whole time. The most concerning reactions comes from Renée.
Surprise and panic for a heartbeat. Then hatred. A cold flame burns in her gaze, her stare weighting you down like shackles.
"Allright everybody... You remember Guillot's song about Griffinmount? Well, Dragonmount would have been a more propper name, if Sidridijika and his siblings where not concerned about privacy...
- SiblingS... mutters Renée
- Truth is, those dragons are good people. Heart in the right place, fighting Mother's enemy, helping out humans from Equitaine numerous time. Not only me, but villagers too. Bringing martial help to prevent invasions, and mystical healing almost as potent as the King's personnal Maidens. "
Hector clarifies the situation, detailing the parts of his expeditions left out Guillot's songs.
- So, in short, we won't fight today for dragons. But with them, against unlife threatening our own people on our land."
The knights accept the unconventional situation. And then your brother shows up, leading with a young dwarf an army of greenskins. A collective outrage shout rises from the knight's packs.
"Do you prrreferrr Equitanius men and women dealing with the blunt of the undead forcessss, or greenskins to take the most dangerous job of the arrrrmy?
- That make sense. But don't blame me if my sword rip in battle toward a damned goblin. Charles spit on the ground.
- Please. We both know your control over your blade is accurate enough. You're not anymore a peasant trying his luck into errance. You're a fully realized Knight, and you'll better act as one under my command. And not do an act such honorless as striking an ally, although unconventional, on the battlefield."
Hector's prestigious Aura, enhanced by the Headband of the Tumulus' sleeper, and the absolute faith his men grant him, is enough to stop all discussion. The knights will fight for you.
The archers, seeing knight coordinated with greeskin, will question things. But Tyler leading the snipers, and the overall example of Knights, will quiet them down.
>>
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"Last, to thank you for your cooperation, I prepared a few... gifts. I know you through the bond I share with your leader.
For the sharp lady, a blade fitting her fighting style, giving her wit even more of an edge."
Renée is confused. She takes the blade, but you still feel the hooks of dread when your gaze meet.
"Hector, sort out her problem with me before the battle begins", you order mentally.
"For the Worthiest of all, climbing the ranks of noblesse despite the humblest origins, let me gift you something that can become a family Heirloom. That sword might not be the sharpest, but it will not break amidst the rage of battle and time won't dull the blade."
Charles receives thoughtfully the blade.
"For the innovative accurate shooter, here is a weapon adapted to the current battle. This riffle might not be as good on short range than your weapon of predilection, but you will definitely appreciate its range and penetrative power."
Tyler seems to really appreciate the attention.
"For the brave among brave, a sword matching his aspired rank."
Matthias takes solemnly the sword. Gazes converges, and you can hear whispers of admiration in view of the inspiring weapon.
"Last, for you Boniface. We share a natural affinity for light. Take this gem. This will help your communion with the Mother"
The half-centimeter crystal is the one currently growing in your temple that you plucked. That means no emergency healing for you - but it wouldn't have enough energy inside to act as an in-battle healing solution anyway.

>Write-in how Hector interract with Renée
>>
>>5470889
>"Look i know how this looks and you seem to not like them. But as long as i know these dragons they have acted out of a desire to protect the people of these lands. I might have told you of the time I almost starved.... That was not the only time Sidrijika saved me. I know little about his personal history but as you can see he and his siblings are still young.

In the future they will be formidable protectors of the realms so that the ones that come after us can life in more safety from the Unholy and the Beast."

a first attempt. Maybe i will think of something better later.
>>
>>5470889
>"First of all, I would like to apologize to you all for lying. But we all know that if world of young dragons was spread, many knights would have come here to collect their heads, regardless of their good deeds and intentions."
>"Renée, can in talk in private for a moment?"
>"I know it's a hard task to trust me after this reveal, but I've noticed the looks you have given to Sidridijika and his siblings. That hatred, dread and confusion goes further than normal. Is there a story behind it? I would understand if you rather keep your privacy, but all I want is to avoid a rift between our pack, and specially between us."
>>
Should we mention how dragonslayers attacked our lair when we were still babies, but we haven't gone full revenge against the world even after they killed dad? Or how the village was ungrateful after we saved them but we forgave them? Or how we are trying to save the dwarfs from chaos corruption even after they tried to have us killed? It should be enough proof that we are a special case.
Maybe the link that we and Hector shares because of the dragonscale, and he can attest to our feelings on the matter.
>>
>>5470905
You know Hector is not aware of some of those?
>>
>>5470906
I don't know how much he knows, because I don't know how deep the link goes, or remember how it works. Like, does he have access to memories from before we shared the scale? Does he have access to everything after, or only the ones we share?
So I threw as much as I could think of, so you could say which ones he does know. Also I'm not even sure if revealing that much is a good idea or not, which is why I didn't put it as a greentext, but a question to other anons.
>>
>>5470919
or only the ones we choose to share, not or only the ones we share
I also thought of what to say because of this anons comment of
>>5470896
> know little about his personal history
So I wanted to see if we could, or even should, mention something.
>>
>>5470899
+1.

>>5470905
>>5470919
Personally, I think that it would come off as lying to appear good, maybe too good, even though it's all true. We could sort of prove the dwarven king matter, but all the others would be just claims (the village matter they can find out on their own later, ir maybe we could direct them in a way they would come to know, but statements without trust are just that, statements).

Or maybe I'm just too untrusting of others (+ my natural pessimism), but that what I think.
>>
>>5470938
Oh yeah, forgot to comment about this point, but I think while we can communicate through telepathy and we can see/feel what Hector sees, I don't think the other way is true. Which is to say, he has no access to anything we don't willingly show him.
>>
>>5470946
That's exactly this. However, if you willingly show him things, you can't exactly lie or manipulate him with half-truth and framing.
>>
>>5470953
I'll agree to sharing past traumas if he can share with his us past and family. It's only fair yeah? He gets to know about our desire go make a dead father proud, and we bond more with our guardian.
>>
>>5470946
>>5470953
Thanks for the clarification/reminder.
>>5470939
That's true, and dragons may have a reputation for being manipulators, so better to not tell about what we done.

Although I wouldn't mind sharing our exploits to Hector someday, I don't really see a need to lie about those, since we didn't really do anything wrong. Except the the whole thing about the high elf viagra.
>>
>>5470896
>>5470899
+1 to general things to tell the FRIEND ZONED FOREVER knight.
If Renee talks about how dragons kill and burn down kingdoms, point out how they didnt try to kill everyone in the small town the first time they visited. Plus, light magic. That's not very corrupt.
>>
>>5470888
We still have 1 more hard and 1 light sword. Who needs one?
>>
>>5472291
You also have 1 spare sophisticated
>>
>>5472389
Ok, who we have on the packs?
>>5468043
Is this list correct (except the gremlin)?
>>
>>5472390
you missin' ma boy Guillot
>>
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"First of all, I would like to apologize to you all for lying. But we all know that if world of young dragons was spread,
many knights would have come here to collect their heads, regardless of their good deeds and intentions.
Renée, can in talk in private for a moment?"

Hector and his right-hand take a few steps away from the other, and Hector lowers his voice.
"I know it's a hard task to trust me after this reveal, but I've noticed the looks you have given to Sidridijika and his siblings.
That hatred, dread and confusion goes further than normal...
Is there a story behind it? Before you answer, I would understand if you rather keep your privacy, but all I want is to avoid a rift between our pack, and specially between us.

- Let's just say... I have bad history with men working for dragons...
- Look i know how this looks and you seem to not like them. But as long as i know these dragons they have acted out of a desire to protect the people of these lands. I might have told you of the time I almost starved...
That was not the only time Sidrijika saved me. I know little about his personal history but as you can see he and his siblings are still young."

The young lady looks definitely torn. Avoiding Hector's gaze, shifting around awkwardly, holding her left elbow with her right arm. Hector can't help but draw a similarity to that time when Renée revealed she, well, was a she.
The same mix of confusion and fear, but conflicted emotions. Torn among two unstoppable forces.
Hector seek his words. A second pass, then another.
"You know Hector, on my side I feel dragons are amazing. A story like yours can start up dynasties. And I feel like I could start a dynasty too, you know?"
Claire interrupted, and is getting really tactile, a arm around Hector's shoulder and staring at her rival.
"You know Hectorrrrr, on my side I feel that if you sssettle forrrr a knight inssstead of betterrrr political marriage,
you could at least choose one that doessss not have starrrre-daggerrrrrsss."

The enemies are incoming.
>Write-in Hector's reaction.
>>
Zombies are here. Priority won't really apply on the first turn to succesfully trap the enemie's army.

>1 anon roll 5d20 for Tyler's Snipers
>1 anon roll 1d100+40+20 for Hector's charge
>1 anon roll 1d100+30+20 for Mathias's charge
>1 anon roll 1d100+0+20 for Archer's surprise salva
>1 anon roll 1d100-20+20 for Goblins ambush
>1 anon roll 1d100-30+20 for snotlins

+20 for surprise for everybody.
For ambush's sake, priority might not apply as wished. Dragons will deploy next round.
>>
Sorry for the delayed update. I actually had to work yesterday and today, which delayed posts.
>>
Rolled 14, 6, 3, 13, 19 = 55 (5d20)

>>5472404
Snipers go. blast em.
>>
Rolled 48, 26, 53, 39, 22, 10, 26, 14, 54, 1, 34, 44, 40, 7, 28, 20, 41, 40, 45, 41, 58, 22, 30, 21, 29 = 793 (25d60)

>>5472404
Hecker hecking hecks
>>
>>5468043
Ok, so

>Pauline: An anon suggested to give her a light sword in thread 3, post 5408659
>Guillot: Give my man the durable sword
>Claire: I don't know what to give her. A cookbook? Some odd ingredients we picked up?
>Nicolas: Hammer man, no sword for him. A heavy armor would have been better.
>Lucien: An anon suggested to give him a good quality sword back in thread 3, post 5408671. Is that the sophisticated one?
>Allen: I don't know what we could give dog man.
>Gerade: He fights with a spear, so no sword for him.
>Hyetta: We can give her a strong drink, the dwarfs probably brewed one.
>Raymond: Would probably like to sepnd some time with the dwarves on the fortress, actually
>>
Rolled 43 + 60 (1d100 + 60)

>>5472415
Fucking Hector foll fucked up

>>5472402
Hector just ask they dont start stuff with the dragons and dont intentionally kill the goblins. White is friendlier, but Green is less so.
>recall the times Green kicked your ass when training
>>
>>5472413
That's 2-3 successes. I dont know Tyler's crit and success ranges, but I think light magic against undead is a -1 DC, so that might be 2 successes. Hopefully.

>>5472404
Also explain that dragons are probably like people. Some are good, some are bad, and some dont care.

>>5472416
Anon. We've only made swords. Only sword. We've no hammers to give.

Why give Lucein a sophisticated sword?
>>
>>5472402
>Write-in Hector's reaction.
>I understand, my family has a bad history with vampires ourselves. But I hope that you can fight by our side, and give the chance for them to prove that not all dragons are evil.
>And talking about the bloodsuckers, let's put them back into their grave!
>>
>>5472426
Anon, I didn't say to give him a hammer, only that Nicolas uses them. The "would have been" in the heavy armor implies we don't have it to give to him.
The sophisticated is because an anon on thread 3 said to give him a quality sword, when I went back to check everyone's ability I saw that comment.
>>
>>5472416
>Allen: I don't know what we could give dog man.

Give him a Dog Golem that spews fire from his maw

>>5472408
how dare your employer not just give you money for existing so you can continue writing this quest without any lesser distractions. ;)
>>
Rolled 26 (1d100)

>>5472404
Rolling for Goblins.

>>5472402
>...let us speak more in depth of these things later, the enemy will not wait for us.
>>
Rolled 100 + 20 (1d100 + 20)

>>5472404
Archers
>>
Rolled 75 + 50 (1d100 + 50)

>>5472404
Mathias make White Proud.
>>
>>5472461
>>5472470
Very nice
>>
Missing snotling; feel free to double-roll.

>>5472430
This is the only reaction so far. I'll take it as not rejecting Claire's direct advances. Are you all ready to bear with that kind of consequences? Else, either channel autism out of Claire's attack or Chadness to get Renée out of her shell
>>
Rolled 59 + 10 (1d100 + 10)

>>5472404
>>
>>5472489
My idea was Hector focusing too much on killing vampires to acknowledge Claire's comment.
Gotta channel that big Belmonte energy. He is a man that wanted to turn around and duel the vampire lord after the ambush.
>>
>>5472511
>>5472489
>And talking about the bloodsuckers, let's put them back into their grave!
Was meant to channel both chadness and autism. I would have picked only chadness, but I don't have enough charisma IRL to write something good.
>>
>>5472515
An idea I just had to expand on that was Hector just start ranting about vampires.
How he is going to kill all of them, finish what his father and grandfather started.
Is the traitor vampire that killed the two randoms still alive? I don't remember if he was the same one that attacked our stronghold. If he is, how he needs to get revenge.
>>
>>5472489
This gives me an idea.
White grabs some dwarven tier booze from his dwarf friends and give them to Claire, Hector, and Renee.
>autism harem shenannigans ensue.
>>
>>5472489
Did something cool happen with the Archers nat 100+20 roll? Do we get a champion?
>>
>>5472416
Actually, maybe we should get the pimping sword to Guillot, and the durable to Lucien.
Because Guillot is based
>>
>>5472489
Can we just use Divinitation on Renee and all the other knights that reacted negatively to us to see why they dont like us? Post battle?
>>
In case anyone forgot, Hector's headband allows for an army wide +1 to melee (I think), and he has a combat synergy trait that give anyone fighting with his a +1 to melee as well (I think).

>>5472489
On the turn that we're to be fielded, all melee combatants should probably join up for Hector's WAAAGGGHHH, including White and Green. All snipers, archers, Blue, and Gwendolin should focus on the flying targets.
>>
Rolled 15 (1d100)

>>5472402
Don’t know if we need more rolls but here we go
As for Hectors reaction I think of something along the line of:
>”I have a personal grudge against vampires, if a dynasty is to be started I want it to be by my own feats such as slaying these undead lords then being merely acquainted with a dragon”
I am not the best at writing but you get the general idea, I also assume everyone still does not know Hector is our guardian?
>>
>>5472489
I also made a reaction here >>5472456 which was basically saying "let's talk about this stuff later after the enemies ready to kill us are dealt with"
>>
>>5472402

Hectors Reaction
>"You think so Claire? We can talk about those plans once the enemies in front of us are back in the ground where they belong."

biased am I
>>
>>5473063
Just to be clear my vote isn't supporting or denying Claire, it's just saying we have more important things to focus on right now.
>>
>>5472713

Headband of the Tumulus' sleeper
>+1 for charisma-based check
>Immovable object : Once per day, can activate the headband's power for a few seconds to become unmovable. This effect does not prevent damages. +2dice of CQC to the wielder and +1dice to every member of the regiment for the CQC roll of the turn for breaking a charge
>Unstoppable force : Once per day, can activate the headband to grant the wielder and his regiment a devastating momentum. +2dice of CQC to the wielder and +1dice to every member of the regiment for the CQC roll of the turn.

Not army-wide. Squad-wide.
>>
>>5473213
How big can a squad be? Only Hector's squad? What about the synergy trait? What does that do?
>>
>>5473253
>Squad size
For now, Errant are often alone, sometime 5-6, rarely 10. Goblins and snotling can reach numbers such as 40. 30 Archers is a very big pack, the limit of coordination.
>Synergy
When Hector fights with either Vaillant or White, you can add all CQC dices
>>
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”I have a personal grudge against vampires, if a dynasty is to be started I want it to be by my own feats such as slaying these undead lords then being merely acquainted with a dragon.
Claire, You think so? We can talk about those plans once the enemies in front of us are back in the ground where they belong.
However, if a dynasty is to be started I want it to be by my own feats such as slaying these undead lords then being merely acquainted with a dragon.
Renée, I understand, my family has a bad history with vampires ourselves. But I hope that you can fight by our side, and give the chance for them to prove that not all dragons are evil.
Enough talking about the bloodsuckers, let's put them back into their grave! ONWARD LADS!"

Goblins and snotlins emerge to face the undead horde.
>26, 49
However, they merely stand there not doing much. Just delaying. It's enough for knights to act on their part of the plan.
>Hector : non-crit 103; Mathias : non-crit 125
A devastating crossing charge, horse trempling rotting corpses and knight hacking and slashing.
The forward pack of zombies suffered. Half of them are down - but for how long?
However, there are other fighters involved. Ranged ones.
>Snipers : 2 successes
The necromancer is well hidden, and no clear line of shoot have been drawn. They switched to second target, the bats. Two of them are hit hard enough to fall to their demise - 1 mark for Tyler, and one for Hugues. But the real surprise comes from the archers.
>Nat 100
Your battle-hardens archers rained a pointy wooden death on the undead trapped in the corridor. The new blood seems to have benefitted greatly from the training with the confirmed archers : those thirty men and women are some real marksmen, hability enhanced while fighting in their homeland and woods they have been playing in since early childhood.
>Ghouls pack annihilated
Necromancers can't revive members of an annihilated pack
>Back zombie pack suffered 10 casualties
Things are getting less crowded. Time for the dragon to take off.
>5d20 CQC for Verthicha (including is guardian)
>4d20 Breath for Purple (the one rolling choose among missile mode, that can target priority better, or Force Storm, that can hit more targets more easily)
>3d20 Breath for Blue (Sonic have bonuses for AOE)
>4d20 Breath for White (Choose sniper for sinle-target (who?) high damages or Trail effect for AOE. Light attribute decrease DC.
>>
Rolled 6, 17, 19 = 42 (3d20)

>>5473295
Blue, time to do your thing.
>>
Rolled 15, 8, 16, 11, 1 = 51 (5d20)

>>5473295
>5d20 CQC for Verthicha (including is guardian)

GO GO GO! Show them why you are the meanest and the greenest
>>
Rolled 20, 10, 15, 18 = 63 (4d20)

>>5473295
If we can see the necromancer from our position:
>Sniper

If we can't:
>Trail, in the direction the necromancer is most likely to be, in order to try to expose him.
>>
>>5473323
With a roll like this, you can.
>>
>>5473323
I guess it's obvious, but rolled for White, just to clarify.
>>
Rolled 3, 16, 6, 8, 10 = 43 (5d20)

>>5473325
Rolling to purple the Necromacer, failing that aim for as anything fly.
>>
Rolled 17, 8, 10, 7 = 42 (4d20)

>>5473325
Wait fuck I rolled too many dice
>>
>>5473295
I guess Hector got so flustered he repeated part of his speech. I'm joking QM
>>
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Rolled 55 (1d100)

>>5473303
Your brother focus on being the greenest biggest baddest fighter of the field. Easy prowess regarding the greenskin performance... Less prowess from Krav, that an over-enthusiast swing sent headbutting the mud.
>Verthicha : 2 victims
Meanwhile, Blue flies toward the backlines, laying devastation on the bulk of troops. Less meatshield for priority targets...
>Blue : 5 victims
Purple shoot a handfull of Force missile. One strikes true, and down one more bat. The other energy charge disperse before hitting targets, after quick wing turns of the nimble aerial rats.
(You) assert the situation. Another wingbeat gives you a perfect view of the battlefield. Target acquired. Breath gathered. Light in the hole.
>White : 2 crits, 5 total success
The necromancer, disguised as one of the zombie, didn't stand a chance. The light laser burned his flesh to oblivion.
Rolling for general/Army reaction
>>
File: ForestBattle_Turn2.jpg (1.8 MB, 1960x1960)
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Rolled 19, 19, 6, 18, 7, 19, 1, 3, 7, 12, 15, 14, 5, 16, 17, 5, 4 = 187 (17d20)

>>5473370
The count mutters a few orders.
Ordering his pawns to move around, you know he is making two tactical mistakes.
First, he hasn't detected the snipers. Second, he underestimated the knight's damage inflicted to zombies.
His tactic appear to send dire wolves rip archers appart, placing his barrow guards on the flank of zombies and use what Equitaine called vouges, but you know as Bills, to counter knight's charges while the count himself lead is spectral knights to assault the human knights.
Rolling for bats. First 5 attack white, next 6 attack Blue, last 6 attack Purple
>>
Rolled 2, 13 = 15 (2d20)

>>5473377
No order, no reaction, just pain.
Already wounded while sparring, (You) can't withstand the overwhelming claws and fangs.
Just one thing is feasible... Save yourself.
>5 anon roll 1d20 Healing
>>
Rolled 5 (1d20)

>>5473381
Ow our bones
>>
Rolled 4 (1d20)

>>5473381
That's a lot of damage.
Who'd thought the bats would be this much of a pain.
>>
Rolled 10 (1d20)

>>5473381
>>
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>>5473383
>>5473387
>>5473389
things looks dire for white
>>
Feel free to double roll guys
>>
>>5473392
Thankfully we reduced the crifail to 3 and less, so it would only be a failure.
Unless the "Save yourself" means it's a pass or die roll
>>
Rolled 8 (1d20)

>>5473392
We're gonna have to spend days to rest at this rate.
>>
Rolled 6 (1d20)

>>5473381
rollin
>>
>>5473401
>>5473404
Time to retreat and hide.
Or pic related
>>
Rolled 18, 5 = 23 (2d20)

>>
>>5473392
Goddammit QM, whose side are you in?
>>
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Hector's finishes its right wheel. Things seems to follow expectation. Surpasses them. The bulk of undead is gone, and White's shared sense of battlefield showed the elimination of the necromancer, meaning dead will stay dead. Then, the bats attacked.
Flying dragons seems in a bad posture. and it will be hard to help them with projectile as they are covered by the night flyers.
Hector feel each blow inflicted to the one he was supposed to guard. Upon seeing this, Vaillant soar and join the aerial fight...
>>5473381
>Failure
But the swarm of bat dispels like smoke stroke by a sword, before getting back at assaulting Sidridijika.
Hector winced from the shared pain. The white dragon fell from the skies. If situation was not that grim, Hector would have laughed at the fact it's business as usual as long as the two of them were concerned : is it really a battle if neither of them gets mud in his lungs in the first ten minutes?
What's the best course of actions? Charging straight through the opposite army for a chance of Healing? Maybe the time have come for triggering the Unstoppable Force ability?
>>5473410
A warm tingle occurs. There. Knowing where to focus, a shadow-vailed Agathe rushed toward her god to heal him. That won't get him back on his wings, but at least stabilize him.
There's also the matters of wolves, cutting through the woods and leaping over fortification.
And spectral knights are charging in your direction, lead by the count
>Use Unstoppable Force to rush through Barrow Guards toward white for healing him
>Use Unstoppable Force to rush through Barrow Guards and zombies toward archers
>Use Immovable object to meat the count head-on
>Any of the above, but don't use any ability right now
>Write-in
>>
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>>5473418
Well, the answer of that is simple.
I'm the narrator. And I'm seeking entertainment.
Picrel.
>>
>>5473428
>Use Unstoppable Force to rush through Barrow Guards toward white for healing him
Based Agathe. We should make her a guardian and train her up after this, she saved our life.
>>
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>>5473433
>Make her a guardian
Not sure I'll allow it mainly for mechanical reasons and what I want your guardians to be. But if you all gangbang against a poor lonely QM, I'll yield.
>>
>>5473445
If she is going to be our dragon high priestess, then we need a psychic link. Also she's smart since we healed her brain.
>>
>>5473428
Mah girl, accomplishing with 2 dice what we failed with 5.

Also,
>Use Immovable object to meat the count head-on
I already wanted Hector to face the count anyways, and if we defeat him quickly, maybe the rest will just fall apart as well.

Also2, what's our siblings' situation? After all, Blue and Purp were attacked as well, no?

>>5473432
Good answer, you got me.

>>5473445
I know that she just saved us by being in the battlefield, but I sure as heck don't want that to be a common occurrence.

>>5473446
>then we need a psychic link.
Maybe we already have, don't forget that right after healing her, she was able to know what we were thinking. Even if only for a single moment, I'd say there may have been a stronger link than the one we have with Hector right now.
>>
>>5473450
But what if mixed that link with the guardian scale as well?
Wait, if we by some miracle we manage to heal the dwarf king, would we also get a link to him?
>>
>>5473445
Also,
>pic
https://youtu.be/N-Llkxh4Brk

>>5473451
Maybe in the future, but for now I'll stay on QM's side on this one.

>Link with the Dwarf King
Possibly. Especially with all the struggle it's being.
>>
>>5473428
>Use Immovable object to meat the count head-on

Kill the Count. The Rest are still capable of doing harm. Have Mathias swing over to protect the Archers form the Wolves.
>>
Rolled 49 (1d100)

>>5473433
1 for going toward White
>>5473450
1 for going to fight the boss

While Hector is busy decision-making, let's deal with the rest of the army.
>1 anon roll 5d20 Snipers [Target? They can attempt to shoot bats. But be afraid of the 1-3 range]
>1 anon roll 1d100 Archers
>1 anon roll 1d100 for goblins. The -20 of them cancel with the -20 of zombies
>1 anon roll 1d100 for snotlings. They suffer a -10 penalty.
Rollin' for zombies.
>>
Rolled 1 (1d6)

>>5473476
It's a surprise roll that will help us later
>>
Rolled 10, 11, 9, 16, 14 = 60 (5d20)

>>5473476
Blast the Wolves and maybe break their charge by blowing open their flanks..
>>
Rolled 67 (1d100)

>>5473476
Archers
>>5473473
This anon broke the tie
>>
Rolled 48 (1d100)

>>5473482
Rollin' for wolves
>>
Rolled 83 (1d100)

>>5473476
Rolling for the snotlings.

>>5473473
+1
>>
Rolled 31 (1d100)

>>5473476
goblins i think
>>
Rolled 35, 58 = 93 (2d100)

Ok I need a few more rolls :
>1d100+10 Matthias (opposition to roll 1)
>1d100+40 Hector (Opposition to roll 2)
>3d20 Mismatched rider (Did you forgot about goblin cavalry? Shame.)
>>
Rolled 73 + 10 (1d100 + 10)

>>5473497
okay go Mathias.
>>
Rolled 44 + 10 (1d100 + 10)

>>5473497
>>
Rolled 15, 9, 12 = 36 (3d20)

>>5473497
Goblin cavalry I suppose.
>>
Rolled 11, 13, 15 = 39 (3d20)

>>5473497
Mismatched rider
>>
>>5473502
you should probably reroll for hector since you put in the wrong modifier.

Lets hope for a higher roll. unless QM accepts this
>>
>>5473508
QM hasn't throw away votes because of modifiers before.
>>
>>5473511
hmm i think he has. but maybe only once or twice. or i am misremebering things.
>>
Rolled 6, 13, 9, 18 = 46 (4d20)

>>5473489
>>5473494
>>5473476
Greenskins vs zombies : 49 vs 31, 73
Goblins keep being useless inefficient inbreed infighters. A conflict raised among rank, which didn't hold that well, and allowed a few less slow zombies to strike a couple connected hits.
>3 Goblin dead. 2 no-name, and Dat Guy >>5464230. A true loss for Goblin Kultur Thinkin.
But zombies did not watched for a threat coming from below. A tide of murder happy greenskin attacked from the ankles.
>Snotling Krumped 4 zombies. Score for Chief, Mudkins, Orfognk that found a really likable jewel among the neck of a zombiegirl, and Unnamed Newborn Snotlin
>Of archers and wolves
Dire wolf ride right through the forest part mined with wildfire.
>>5473477 : 1 damage
but a kind of miracle make them go through blast almost unscathed...
>>5473480
Except for that one wolf, paw shot by a ligthning bolt. The tumbling made the blast extremely effective.
>1 dire wolf down.
Archers vs Wolves : 67 vs 48
Another wave of projectile tries to contain the rotting fur tide. Shot find their mark, but this wolves are sturdy.
>2 more dire wolf down.
>>5473503
>Goblin cavalry : one success
>>5464242
"This is it", the limited brain of snotulus emits. "Big Snotulus chance". The goblin cavalry struggle to keep up with the wolves - lack of training of their weaker mounts. Listening only to its gut, the wolf-riding snotling jumps on a dire wolf, catch him by the ears, submit it.
"Snotulus get bigger wolf. Snotulus get bigger to match."
>+1 Snotulus coolness. -1 Dire wolf.

"Matthias! Help archers!
- On it!"
The knight squad goes through the barrow guards before they brace for impacts, heavy blows destroying the bones. Boniface is especially effective, downing two skeletons himself. A little less than a third of them bite the dust.
Hector and his men brace for impact.
>84 vs 58
The golden glow of the enchanted headband put horse and riders in stasis. Spectral momentum is cancelled, and Charles perform a perfect swing with his new blade, getting down a rider. Hector faces the count. That man that bait him and his unfortunate companions. That man that won the first duel. Time for Revengeance. The blade of the Tumulus's sleeper Halberd lit under the Light Blade Spell.
>4 anon roll 1d20 for Hector's CQC
>>
>>5473514
I don't remember rerolling for modifier, only rerolling for wrong dice, or the wrong amount of dice.
But I might be wrong, there have been a lot of rolls so far.
>>
Rolled 13 (1d20)

>>5473526
RIP Dat Guy, he is annoying Gork and Mork now.
>>
>>5473526
Oh shit, it is the same count. The asshole I mentioned here.
>>5472521
>>
Rolled 19 (1d20)

>>5473526
Come on Hector.
>>
>>5473538
He did it. He passed the c(o)unt's 18.
>>
Rolled 5 (1d20)

>>5473526
Ro-ro-ro-ro-rolling.
>>
>>5473540
not only that... that is a Hector CRIT because of his connection with Sidri
>>
Rolled 10 (1d20)

>>5473526
>>
>>5473542
Truly wonderful.
>>
>>5473526
Man things are getting really intense. Did we not heal enough from looting the muny we found?
>>
>>5473549
The spar before the battle with green hurt us.
>>
>>5473551
God damn, and how much did we get healed for?
>>
>>5473554
nothing. we did not manage anything. But Agathe stabilized us at least. or is trying to.
>>
>>5473526
>>5473530
I know LIGHT means a lowered DC, but I dont know if it's enough for the 13 to count as a success.

>>5473538
Sweet! A crit!

>>5473526
Hey wait a minute. Did the necromancer have 5HP? Dont we do overflow damage when sniping?
>>
>>5473556
It is both funny and sad that White can only do things really well or really poorly.
>>
>>5473558
It's 4 rolls, Hector rolled a 19
>>5473538
>>
>>5473565
Oh nevermind, I'm retarded.
>>5473558
I think 13 would have been a success if we were on our lair, with our upgrades, since 15 is the normal DC, right?
>>
>>5473565
His improved crit range in melee remember?

>>5473568
Mhmm.
>>
Hector got +1 thanks to light blade
The count fought countless battles. He's an experienced, mighty opponent. Hector's strike, aimed at the count's head, will get parried.
18 vs 20: But it was a feint. The true target was the mount, not the rider. The vampire falls, and raise his blade to parry a blow to the side.
>13 vs 14
A fraction of second to late. Halberd strike through the leather armor, burning the ghastly flesh..
>9 vs 11
... Followed by a shaft blow to the face. Hector feels satisfied upon hearing the nose's crunch.
>6 vs 6
Hector wavered. How to conclude this, once and for all? A clean beheading? Or impaling? Wait, where did the count go?
In an eldritched speed, the count morphed in a giant bat, soared, and mixed among the ones attacking the dragons.
" Tyler! Gun down the bat!
- No way, they're too close to the dragons!"
The swarm regroup, flutters away.
" Wait..."
>5 anons roll 1d20 for snipers.
You'll need a crit to touch one. And I'll roll to check if you got the right one.
>>
Rolled 7 (1d20)

>>5473643
C'mon Hector.
>>
Rolled 8 (1d20)

>>5473643
>>
Rolled 1 (1d20)

>>5473643
Fingers crossed.

At least this will hopefully breakt his army without the brains of the entire situation gone.
>>
Rolled 20 (1d20)

>>5473643
NIGGERS!
>>
>>5473649
>>5473651
KEK
This fucker is Hector's nemesis, and probably ours too now.
Do we know his name? He had invited Hector to a feast as an ambush, so we should be able to learn it, right?
>>
>>5473651
HAHAHAHAHAHAHAHA!

>>5473643
BEHOLD MY POWER OF RACISM!
>>
>>5473652
Who knows. We still have a 5% chance to crit hit for whoever rolls the last dice. Who knows, maybe a 1 outta a million will happen and we'll crit again.
>>
>>5473653
He is NIGGERS! Thedudebra.

You called him by his name so he was distracted and revealed himself.
>>
>>5473651
>>5473659
Count canonically named Sreggin Von Schwartzman
>>
>>5473663
ah yes the black man........ sure XD
>>
>>5473651
Told yall racism would work
>>
Rolled 4 (1d20)

>>5473643
Last Sniper
>>
Rolled 13 (1d20)

>>5473663
HECTOR!
....GRAB THE CROSS, WE CRUCIFYING A NIGGER TONIGHT!
>>
Rolled 13 (1d20)

>>5473643
last roll
>>
>>5473674

Yes lets.
>>
>>5473663
Lmao
>>
>>5473663
His name's gonna be Boy after we get hin picking the cotton fields.
>>
>>5473678
Doesn't Dracula have a black minion in the new castlevania series?
I only know of it because of people shitposting about it on /tg/. Not /tv/, /tg/.
>>
>>5473690
yeah he has. i think he took him in at a young age and he went through some kind of a journey?

no idea about the name though and to be honest i barely care. i dont have Netflix but listened to an analysis of that Character.... i think his name was Isaac.
>>
>>5473692
Yeah, Isaac.
Coming from not-egypt, so it makes way more sense than random black transexual hobbit in the middle of a white village.
Anyway, I'm not really confortable with racism in my quest. So let's avoid things like >>5473688
>>
Rolled 16 (1d17)

>>
>>5473688
he will be able to look at the radishes from below when we use his ashes to poison the fields of our enemies.

>>5473697
huh..... that is high. is that good for us or the enemy?
>>
>>5473695
Just appeasing the RNG gods for their patronage, but I see your point.

>>5473697
God damm that's a lot of bats. Any chance our siblings can chase them down? Could Hecto heal White so he can fly after and snipe the bats?
>>
Rolled 94, 52 = 146 (2d100)

The marksmen aim and shoot. Roland, having a better grasp on his orichalcum sniper than he ever had on the skaven lightning rod, downed a bat. Was it the count? Hector feels fate have still him in reserve.
Battle is not over yet. Skeleton lacks a brain to take a decision such as retreat. But they won't get new orders, so once the engaged unit are cleared, dragons, archers and sniper will have a field day.
Rolling for spectral knights, wolves
>1d100 Mathias
>1d100 - 30 Archers
>1d100+50 Hector (Light blade OP Nerf plz)
>1d100 Goblins
>1d100 Snotlins
>5d20 for Green
>>
>>5473709
Didn't conveyed the confusion good enough in my post. Hector was the only one realizing the count turned into a bat. Dragons point of view : bats are fleeing, white is down, ground unit have trouble. No mental link to share intel.
Gwendoline Teamspeak Psychowifi confirmed for the future
>>
>>5473704
I think that was the total number of bats still alive +1 the count. It's a good thing Blue, Purple, and Green can get them while we recover, or hell we can probably shoot them from the ground with our laser. It's not like theres cover in the skies for then to hide in, except each other.
https://youtu.be/u26WYI9oxoA
>>
Rolled 14 (1d100)

>>5473710
Mathias. Go go go. Murder the Wolves.
>>
Rolled 39 (1d100)

>>5473710
Archers?
>>
Rolled 83 (1d100)

>>5473710
Mathias, use your fancy sword to inspire your fellows and use your special skills!

(What happen to his modifier? Didnt he have a +30, or was that only because he was charging?)
>>
>>5473719
Wolves are elite units.
Taking this one for Goblins instead of Mathias.
>>
Rolled 68 + 50 (1d100 + 50)

>>5473710
Shoot someone already rolled for Mat.
Rolling for Hector then.
>>
Rolled 37 (1d100)

>>5473710
>>
>>5473716
>not very high

>>5473717
>effectively 9 after negative modifier
Shhhhiiiieeeeett

>>5473719
>my good but wasted roll
Fuuuuuuuuuck

>>5473722
OH! Uh. Then please ignore my other roll.
>>
>>5473725
And this is for....
>>
>>5473728
I am going to go with the snotlings as that’s the only one nobody has rolled for
>>
Rolled 2, 10, 15, 7, 19 = 53 (5d20)

>>5473710
rollin
>>
I think this rolls will wrap up the battle and the thread. Already archived, I hope I'll have time to conclude before the thread drops.
Feel free to provide some pics (fanarts?) you'd like to see as the next thread's vitrine
>>
>>5473874
Any decent loot from the fighting?
>>
File: 2838992.png (28 KB, 512x512)
28 KB
28 KB PNG
>>5473874
Here's an image for blue and Wendy Lyn
>>
File: Grail Knight.png (1.07 MB, 655x814)
1.07 MB
1.07 MB PNG
>>5473874
QM question. Equitaine is supposed to be based off Bretonnia right? Does the 9th age have things like Grail Knights?
>>
>>5473924
I think those guys?
I don't even know or use properly the ninth age lore. Just loose worldbuilding based on assumptions of what I think I know from warhammer and this setting to ensure freshness and "unicity" of the viewpoint
>>
>>5473936
fair enough, It would be cool if you wanna put your own OC stuff in as you said somewhere earlier in the thread
Also as for Grail Knight, I think its Fey Knight actually, mostly because thats what costs the most points
>>
>>5473940
Fey knight is single unit. In my mind it's more something like a guardian spirit of a forest or a river incarnated as a Knight.
But once again i don't know my warhammer good enough
>>
>>5473958
I don't think there is a warhammer equivalent, maybe its supposed to be like the Green Knight? I think your interpretation is close
>>
>>5473936
Does this make this setting an AU of an AU then?
>>
>>5473969
Huh AU inception
>>
>>5473874
> I hope I'll have time to conclude before the thread drops.

on page 10 this seems unlikely. but you can always try
>>
This could work at a later time if we get hector a reduce weight enchantment for a Lance and some hard armor.
>>
Rolled 9, 21, 12, 28, 8 = 78 (5d30)

don't mind me
>>
Rolled 6, 7, 3 = 16 (3d7)

>>
>>5474555
>>5474557
>P A N I K
>>
>Battle wrap up
Spectral knight fought like hell was waiting for them upon death. Which might be. However, Hector's light blade can cut through their gear and body like butter.
Paradoxically, Hector was pushed in a defensive posture. His halberd tip flew among allied and enemy riders, shielding his squad. Protecting first Guillot, then Claire, the brutal efficiency of the knights started to take effect, and chipped down little by little the spectral riders.
Meanwhile, the wagh easily dispelled zombies, refusing to let snotling get all the krumps. Dealing with the barrow guard was a piece of cake, as they were facing the wrong direction and attacked by dragons on the other side.
The real trouble happened with the dire wolves. Few of them remains - six. Mounted goblins where comically - that is, if the situation was not so grim - inefficient to catching up on them.
Five archers have met a gruesome end. Matthias knights fought valiantly - definitely saving the other marksmen. However, this bravery had a cost. Boniface, Hyetta and Raymond are down. Without healer nor apothecary care, their situation is grim.
>Hector rushes to heal White
>Hector rushes to heal Boniface
>Hector rushes to heal Hyetta
>Hector rushes to heal Raymond
>>
>>5474560
Quick question. Did Boniface learn how to heal?
Has Hector used his use of miracle yet?
Has White been stabilized? He's conscious right?
>>
>>5474563
White stabilized, but unconscious.
Hector's Miracle is up.
Boniface healing? Hector's not sure, but he'll go with a solid "Maybe? Perhaps? I wouldn't be too sure..."
>>
>>5474565
In that case I say we use our Miracle to heal them back to consciousness at least. Don't know if that's pushing it for how much Hector can do, but I'm willing to try it out.
>>
>>5474565
Last questions. Do we have any healing potions back at home, and how far is home?
If we lack healing balms back home, did the first human town have some? Like that one herbalist healer dude that was hurt but healed by White? If White can be stabilized he can put everyone in his necklace, fly to the small town, and get the doctor to stabilize them until all party healers can heal again.
>>
>>5474567
Hector only has 2 dice to roll, success is only guaranteed on a crit success (19-20), and a crit fail can be disastrous. Are you sure about that?
>>
>>5474560
>Hector rushes to heal White
I'm gonna vote for this, but if White can't be healed then attempt a miracle.

Then do this >>5474567 so white can ship everyone to be watched over by a doctor, and hey theres also that one old hag we healed but was an absolute cunt to us. If we can do it for the elves, it should be good enough for them. Are there any archers that are saveable or are they all 100% dead except that one guy?
>>
>>5474565
If Boniface lives through this we'd kidnapping him and teaching how to heal like a pro. The goddess will and can only do so much, so knuckle down and get ready to learn how to be a white mage!
>>
>>5474569
Now that you say it that way, maybe not.

>>5474560
>Hector rushes to heal Boniface
If there's a chance Boniface can also heal, I'll take it. White is too spent to use any magic, and while it hurts not going for him immediately I'm hoping Boniface has enough to save most people.
Use Hector's Miracle as a last resort and/or once Hector heals Boniface.
>>
>>5474576
Maybe, but if they're not immediately dying, and White can be raised enough to be flight capable, he can fly his way back to the first human village we encountered to get everyone healed via more common tonics, plus that one old crone healer we helped.
And even if he managed to heal Boniface, there might not be a chance Boniface would roll well enough to save both Hyetta or Raymond.
>>
>>5474568
White need at least 1HP to regain consciousness and fly to the village.
>>
>>5474583
Then I'm sticking with my current vote.
>>
Current tally
>>5474571
Healing White

>>5474576
Healing Boniface

As this is a bit important, I'll leave the vote open
>>
>>5474595
Heal White. I'm not betting on a "maybe", as solid as it may be.
>>
>>5474560
Support >>5474571

Its their best chance of survival. Maybe Agathe can give them First aid during the flight
>>
>Hector rushes to heal White
2 anon roll 1d20 Arcana.
>>
>>5474595
I'll vote to heal White, as long as we immediately put the other knights into the necklace and rush to save them.
The others might be initially angry of Hector supporting the dragon over the pack, but this is the best chance of survival.
>>
Rolled 17 (1d20)

>>5474624
>>
Rolled 18 (1d20)

>>5474624
>>
>>5474626
>>5474627
Close to a crit, but still a success.
>>
>>5474626
>>5474627
>Two successes
A skullsplitting-headached dragon regain consciousness. (You)'ll have to take it quite easy for a couple days... Weeks? Month maybe, with winter and everything you can maybe just cosy up? Well, back to sleep. Or at least five more minutes. Hector, please stop nagging me. (You) can't even sleep with the pain in your wings, and the scrambled head, and the carrion smell. Why does it hurts and smell so much?
(You) realize it's not home. A worried Agathe is sitting next to you, and an agitated Hector is shaking you. (You) get a grasp of the situation. Gazing at the fallen knight, the situation is dire. They all require immediate, if possible magical, care. You're not sure they will make it if you attempt to fly them to a healer.
>Fly directly to the village, time is essential!
>Hector, try a miracle before!
>>
>>5474631
>"Hector look into yourself maybe you can restore some of my magic. Agathe try and help them out with some Healthcare and look over them once i have stored you together on the way to another healer."
>>
>>5474631
My brain is saying
>Fly directly to the village, time is essential!
But my heart demands
>Hector, try a miracle before!
>>
>>5474634
+1.
>>
>>5474634
>>5474636
>>5474637
You now what, guys? I created miracles exactly for that kind of scenarios.
You are all risk-adverses as your usual /qst player so here's how it will work.
>Each knight DC to survive the flight is 15
>Hector will roll miracle. DC will become min(15, 20-roll)
>In case of crit success, the knights will be saved
>Exceptionally, nothing bad will happen on Crit fail
So...
>Bravest of player roll 1d20 Miracle
>>
Rolled 5 (1d20)

>>5474640
WRAAAAAAA! BY THE GODS
>>
>>5474641
well i tried. sadge

lets hope we can still do something conventionally.
>>
>>5474641
Well, time to hope for 15s.
I wonder if we healed Boniface he could have healed someone else
>>
>>5474641
So I guess some if not all of the injured knights will die.
Hopefully the others won't take the fact that Hector saved a dragon over one of his fellow knights too badly.
>>
>>5474644
>>5474645

to be honest White is their BEST shot at surviving all of this. if we had not been so injured by the bats we would have just healed them ourselves before it became critical.
>>
>3 anon roll 1d20 for Knight's chances of making it.
>>5474634
>Agathe try and help them out with some Healthcare and look over them once i have stored you together on the way to another healer

Thanks to this nice recommandation, DC decreased to 14.

White ponders. What exactly outside of healthcare can keep people alive longer? Time control.
"Sister, come!"
>3 anon roll 1d20 arcana for Purple to slow down time for wounded
>>
Rolled 16 (1d20)

>>5474666
Go purple, I believe in you!
>>
Rolled 7 (1d20)

>>5474666
Here's hoping this works.
Purple, don't mess it up.
>>
Rolled 17 (1d20)

>>5474666
Come on Purple you can save them if you just put them im Stasis
>>
>>5474668
>>5474672
>>5474673
>Two successes.
>DC reduced to twelve

...
3 anon roll 1d20.
>>
Rolled 5 (1d20)

>>5474677
I created her. If it is time to possibly die i will roll for Hyetta
>>
Rolled 19 (1d20)

>>5474677
Raymond I guess
>>
Rolled 18 (1d20)

>>5474677
For Boniface. Hopefully my luck improves.
>>
>>5474678
RIP drunk girl.
>>
Also I would kike to mention how useful being a dragon of light has been so far.
Without healing, there would have been way more deaths. Including ours, it has saved our life multiple times now.
>>
>>5474681
I am gonna miss her. But at least casualties were reduced to a Minimum

QM there is no chance we could redistribute some points from the other dice rolls to Hyetta is there?
>>
Rolled 2 (1d20)

>>5474678
>>5474679
>>5474680
>>5474681
>>5474683
>>5474684
Look at all those anons, thinking they can choose who lives and die.
Mystery roll.
>>
>>5474686
That's a worrying roll.
If it's for the healer skill, they are fucked.
>>
>>5474683
Yes. Hector would have died something like 5 time else.
>>
Now THIS is entertainment
>>
>>5474728
The suspense is killing me just like the three knights
>>
>>5474686
Sad to think we end the thread on a sad note
>>
>>5474735
R.I.P. our perfect run... We won't get the "No dead knights" achievement.
Unless we get a Revive skill down the line
>>
>>5474747
it is truly sad. but the little wanna be knight that should have been a Wizard was already naturally selected so we would not have gotten that achievement anyway.

and turn her into a perpetual or have her body be possessed by a Demon?
>>
>>5474700
Yeah, see Hector? Being a guardian of light is pretty cool! You can be your very own pocket healer!

So I just woke up and I kind of understand what's happening. Uh do you think it might be worth the effort to learn how to do mundane healing? I think after this we should train up our glass crafting skill so we can create green houses, and see if we can create ultraviolet light fixtures with our light breath.
>>
Wait did someone die?
>>
>>5474955
Check
>>5474678
>>5474677

The DC for survival was 12
>>
>>5474748
Oh well...

Is it impossible to revive someone in Warhammer without such consequences?
Well, I assume the demon part is more concerning "the preservation of the body in the meanwhile of us actually acquiring the skill". And I don't know what a "Perpetual" is, but going by name, it's probably related to not being able to die anymore? (and probably some other negative trait as well?)
>>
>>5475394
The perpetual thing is from 40K where someone being revived through Sorcery can become unable to die by normal means permanently. The Primarch Vulkan for instance recovered from being dropped from orbit. The only way to kill a perpetual is to kill their soul together with their body or imprison them for eternity.

But that perpetual thing is a 40k Thing. In fantasy i think you pretty much would grt a corrupted version or a demon dragges back into the body. Dying changes people if their souls are kot devoured by demons instantly.
>>
In the cramped necklace, Throdenslemoni, Hector and Agathe attempt emergency care on badly wounded knights.
Hyetta and Raymond are stabilized. First aid, coupled to decreased time flow, and maybe a fair amount of luck seems to do the trick.
Boniface's situation is way more concerning.
"His consciousness is dwindling! Slow him more!
- I'm doing my best!
- Hector... I'm feeling him weaker and weaker..."
The knight is covered in blood, his side completely mangled. From what Hector get, a wolf dismounted Hyetta by biting her thigh, letting blood flow abundantly. The wolf was going for her throat, but Boniface jumped from his mount and blocked the attack with his own body.
The impact and pure might of the jaw crushed the armor and tore through flesh. His magically-slowed breath is getting less ample and more spaced, without intervention of the time-manipulating dragon.
"Sidrijika, we're losing him! go faster!
- At my maxxxxximum, human", the dragon grunted through teeth. The wings were fold nastily in the crash, and each beat opens a storm of needle-shaped pain.
Both Hector and Agathe feel Boniface soul cracking. Only a string of vitality holds it together, preventing to shattering from his bent mortal frame. Each passing second makes that string shorter and thinner.
The gem Sidrijika gifted to Boniface shines...
>2
And crumbles to dust, as the stained glass representing him in the healer gaze's world becomes glitter.

End of the thread.
>>
>>5475433
Shit i killed Boniface with my bad roll.

And he had such promise.

We will have to offer the Errants refuge at our fortress for the time being and an honorable burial. Bot obly for him but the brave youths that savrificed their lives so their parents and friends could survive without needing to fight.
>>
>>5475402
I see I see, guess Warhammer has a pretty harsh reality. Although I also understand that allowing revives take away the sense of danger and such, much like Dragon Ball where death is pretty much meaningless.
...
Now I want to play Kingdom Death...

>>5475433
You telling me the mystery roll could have still saved him? Well, that's unfortunate. Maybe if the thing was bigger, it would have a better chance to thrust him back to life.

Also not sure if it's still okay to post since the thread isn't archived yet, if not, I'm sorry.
>>
>>5475442
>Also not sure if it's still okay to post since the thread isn't archived yet, if not, I'm sorry.

I don't get what you say.
Archived the thread to be safe, normally sup.tg sniffs the thread until it falls.
>>
>>5475442
It was probably more like divine intervention where it served more like a medium
>>
>>5475448
It was a selft-targetting Healing spell enabled by the gem.
>>
>>5475444
It was just me reading "End of the thread" and thinking "Should I still post here or wait for the next one?"
>>
>>5475493
I will create the new thread at best around Sunday. I have to write this one's summary, update the various pastbins and maybe figure out what you will actually be doin or at least giving you leads.
Speaking of...
What are your current objectives, other than survive, in what priority?
Of course there will be formal votes in next thread; just give me some orientations.

Are there some faction you wish to see more of? Less of?
>>
>>5475433
RIP Boniface, you were a good boy. May you rest in the Mother's embrace.
>>5475503
I want to see more of the dwarves, but only after we heal the king.
Less rats, they are annoying.
The greenskins are always fun.
I'm ambivalent towards the elves.
I wonder what's going on in the empire, and if we can help Blue and Gwen.
It's been a while since we saw any beastmen, but we can't really settle them down, son not much we can do.
The less demons and their servants we meet, the better. Unless it's to erase them from existence.
I want to meet the lizards.
And Hector needs to complete his revenge on the count.
>>
>>5475503
outside of any weighting: Hector hunting the count should be entertaining.


Dwarfs after healing the king should offer a lot of potential. though we will likely have to purge the nobility of the demons influence.

Find our extended family. And maybe figure out where mother went.

forge the Humans we have into a more cohesive group that might be a bit more militant as well as loyal to us.
>>
>>5475503
I see. Well take your time.
As for objectives, I can't say I have any short term ones, so I'm fine with >>5475511's suggestions (although I don't remember Blue and Gwen needing help, but I suppose it's something regarding Gwen's homeland which was in some trouble that I don't remember).
If I were to add something, maybe regain that village's trust since we are headed there anyways, I'm sure the healer woman will shit-talk us, but maybe seeing us trying to save some knights help them see that we are good (Hector could also say something I suppose).

Also, it may not be immediately, but just throwing the idea (and verifying the possibility): That shrine where we decreased our Crit Fail range, is it unique? Or can we try to find others while that one recharges? Through divination, or maybe following the leyline(?) if we can.

And training my Priestess' water magic, and maybe unlocking some other hidden potential in the process, we never know
>>
>>5475541
>Shrine
Maybe there are other. But a sure bet would be turning the known one into a sacred place of worship and luck prayers, to recharge it over time.
>>
>>5475544
Sure, I have no intention of abandoning the one we "have", but it wouldn't hurt to find others, unless we crit fail.
>>
>>5475541
This is Gwen's original post
>Gwendoline Laflèche, daughter to the late lord Edmond Laflèche of the ruined house Laflèche, formerly located within the Talabecland province before their entire estate had been burned down to its foundations three years ago by a mob of frenzied peasants. Where her family and their loyal servants, and their guards were overwhelmed by the unwashed masses, she managed to slip pass the chaos, if barely. Spending her few years on the run from the public, she's managed to piece together what had transpired: a jealous lord, or possibly some worshipper of chaos Tzeentch sorcerer falsely accused her family of conducting dark rituals, using the chaos to make off with many of her family's heirlooms, artifacts, and riches.
But then she was changed to not-empire from not-brettonia. We got that anti-chaos experience to offer.
>>
>>5475565
More chaos huh. Well, maybe after dealing with our current chaos problem we can go after that lord next.
>>
>>5475440
.....no? Boniface will probably be needed to be buried at his family's crypt, and the dead archers will be buried at the rown they lived in.

>>5475444
So we did use up all our Miracle rolls trying to save them?

>>5475503
Primary goal? Kill the necromancers and undead to ensure that they dont kill everyone during winter and create a legion of undead.
After that? Continue improving our light magic so we can finally purge the demon from the king. We're just about half way there.

As for factions I'd like to get a closer look at those lizard folk.
>>
>>5475565
>>5475573
Gwen is angry. Angry about Chaos.
>>
>>5475606
>.....no? Boniface will probably be needed to be buried at his family's crypt, and the dead archers will be buried at the rown they lived in.

i stated nothing about where he would be buried. if it is required to return him to his family that would be the honorable thing to do.

i mostly meant to offer the Errants a place to rest and recuperate. Either at our hold or in the Nearby village.
>>
Rolled 12, 1 = 13 (2d20)

>>5475503
I guess it's time to roll up a replacement knight!

Bonerface, the twin brother of Boniface except he has a mustach.
He is almost exactly like his brother, except he lights fighting with his fists because he thinks, and I quote, "fists are the only weapons a real man needs."
>>
Rolled 18, 13 = 31 (2d20)

>>5475980
Did I say twin? I mean Triplets!
This knight will be Boobiface. He's not a knight, but he's really skilled at knitting, cooking, cleaning, teaching, and baking.
>>
>>5475980
>>5475989
Ah, the classic maneuver for when you character dies and you have no idea what to do.
>>
>>5476001
Come on anon, help me make up some silly knight ideas, or goblins/snotling ideas.
>>
>>5475980
>>5475989
Yeah, I'm not taking any low-effort twin brother
>>
Rolled 19, 3 = 22 (2d20)

>>5475980
>>5475989
The least you could have done is a Raceswap man.

I present to you.

Liz'a Face the adopted Brother of Boniface.

He is quite a bit younger than Boniface but very well might be even more fanatical in his believe in the Lady.

Likes to cuddle with "friends" read as "tasty smelling" and bash things over the Head with the largest Bludgeon he can wield onehanded.

Is about twice the weight of anyone in his adopted family. even the fat good for nothing uncle has nothing on him: Large hunk of Muscle and strong as a horse.

Hates "chaos" read as "not tasty smelling" with a passion and wants to burn it all away.
>>
>>5476404
yes QM

>>5476420
is based on a Kroxigor from Fantasy. He is not the brightest bulb. And if you want to use him but not make him Boniface brother just tune that particular part out XD

https://warhammerfantasy.fandom.com/wiki/Kroxigor
>>
>>5476422
I'm already liking this new knight replacement.
>>
Rolled 13, 16 = 29 (2d20)

>>5476404
Let me give it a try. How do we do it again? The first dice is combat competency, and second is how social they are?

Name: Bauldur Duridan extra titles only matter if this fuck gets good dice: slayer of the Bubonic Tide, bringer of faith and fire, weilder of the Glaive of Tomorrow, the bane of Beasts
Age: 49 1/2
Height: 6'1
Faith: kinda disillusioned, very sad
Background: Duridan came from humble beginnings, once upon a tale as a young serf tending to the lands his family has labor over for several generations in service to their lords and tax collectors. Life was hard but fair, and equal part rewarding. He was to marry a farmers daughter, one from a competing farm but a gale of fair completion he was sweet on. "Was" the key word, as a week before he way to marry the love of his life, a tide of skaven scoured the lands in search of food and slaves. Duridan managed to escape capture on horse back, but the same couldnt be said for his friends and loved ones.

Haunted by his own cowardice he had sworn bloody vengeance on all skaven kind, scavenging what little he could from his ruined home to begin his journey as a knights errant. Decades of his life were spent killing all he deemed evil, but the ones who received his ire the most would be the skaven.

I am tired.
>>
>>5476484
Aaaannnnd I forgot the picture. Dammit.
Hey these dice arent so bad! Decades of fighting and stress making him age faster, representing his almost average combat competency, but he's pretty social all things considered.
>>
Feel free to keep KnightPost incoming.
they won't be involved just immediately though
>>
>>5476420
I kind of want QM to hold of this guy as a knight, to introduce him when we meet the lizards, since it's one of the factions I'm looking forward to possibly recruiting.
>>
New thread
>>5477185
>>5477185



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