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In years long gone, there was once an empire known as the Nauk, who sailed from over the sea through the Great Maelstroms and made the whole of the continent of Vinstraga their dominion. Before the Nauk the continent was naught but chaos, and the order of conquest united the stricken, barbaric land. A thousand years after the landings of Sversk the Conqueror, the last strained ties holding the Nauk Imperial together fell apart, but all would remember the Nauk Imperial being the beginning of history- and the inheritors of its glory, proud to call themselves the first of Vinstragan men.

The southern country of Vynmark claims a part of this lost glory, successors of the Nauk as both princes of the land, and lords of the sea, the latter which has made them exceptionally wealthy in recent times as the goods of the newly opened east flow around the isolationist Twaryi and through the greedy and unquestioning merchants of Vynmark’s shores, overseen by the noble Landgrafs and their high courts. Confident atop their enormous wealth, and their subjects content to feed off the succulent scraps of luxury, Vynmark has found itself ill prepared for the rapid change of today’s world…

Our generation was meant to know nothing but peace.

Vynmark was safe, and prosperous. Not without its flaws, but it was set apart from the rest of Vinstraga. From the world, Velekam. For decades, we knew nothing such as war, as battle, not in the heart of Vynmark, where the sun’s glow and the sea mist scattered fairy-blooms all about hills and plains that never knew the smell of blood. We believed that our ancestors had won us this idyll, and that we were meant to do naught but enjoy it, whilst whomever wished to play at war would never see something like the whispered-of yet so far off brutality of the rest of the continent.

Soon enough, we found that we had not earned peace in our lives. Nobody had.

-----
>>
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May 5th, 1933

The invasion of the Twaryians had not been entirely unanticipated, since their earlier triumph over the Republic of Ellowie, but the effectiveness of their attack had been. After all, the Twaryians were an abrasive, stupid people, and their military was a crude instrument without the tradition and pride of even Vynmark’s long-unblooded troops.

When the war began around a week ago, it was initiated with the sabotage of ports, of warships. The Grand Fleet’s pride, a trio of old but formidable battleships, had been badly damaged by explosives. The remainder sallied out, though greatly weakened- the Twaryian “navy” was seen as so little a threat. The forces amassed on the border, long prepared for Twaryian attack, were not surprised when the opening assault overwhelmed the first defense line. Its purpose was never to hold out against an attack like an invasion, but to slow it down, break it up, for the second Fortress Line.

When the Twaryians broke the Second Fortress Line, High Command’s response was denial and puzzlement, until the scale of the Twaryian success became impossible not to see.

The Twaryians quickly advanced, at their furthest, sixty kilometers into the country, where they crashed against the Third Fortress Line- and were finally delayed firmly, for the time being, though the of the line undulated against the chaotic battles all about, neither side having a firm idea of the progress of the war. After the Third Line, there was but the Deska River as a natural barrier before the Twaryians might reach the heartlands of Vynmark. It was only hoped that the Grand Council Army would regain the initiative before then- before the terror of war might cow the gentle people of the influential core of the country.

Those terrible days were why few of you, if any, knew one another. All of you are from different units, whether you were involved in the fighting until now or were but recently mobilized. For a reason unclear, all of you were assembled, and sent up to a part of the front that was, hopefully, quiet enough for you to establish yourselves…

-----

The lot of you were assembled before the commanding officers of the two units now being formed into one- though each one of the two was really scraped together from several more. Command couldn’t be picky- you were in the area, so you were gathered here. The skies had an air of uncertainty to them- Twaryian aircraft had buzzed freely for the first couple of days, but they were then firmly opposed, and today, a mercenary fighter wing had been thoroughly clearing the skies for you in particular- though you were advised that such could change at any moment.

One was a seasoned looking military officer in a disheveled uniform- Vynmarker infantry grey-green was smeared with dust and dirt, despite efforts to brush himself off for the other present company.
>>
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His counterpart was a young woman, obviously of noble standing, and she had made a point of announcing herself as a priority- Countess Haile Margareta Rendsdottir-Hageldorf, acting commander of “you all”- your precise new battalion designation was unclear. Her apparel was far fancier- and far cleaner, as though she’d just stepped out from a landgraf’s mansion, and not from a command car- which very well may have been just as well appointed as a landgraf’s winter home. Her coat was the blue of the armor corps- though the crown-beret was not typical for any but those of means and particular standing.

“Lazy fools!” the lady noble said, her arms crossed and an annoyed tone in her meticulously sculpted High Nauk accent. Her lips and cheeks were painted, and her eyes were sharp, her hair cut to the neck and perfectly groomed. The Countess’s appearance was a delight to some soliders- though her attitude was not such to any of them- though only the foolhardy would brazenly cross a lady of high birth- especially the daughter of a Councilman. “Who ordered you to tell your troops to stop and rest, you idiot Major? Has one small defeat chilled your warrior spirit to the bone?”

The idiot Major was Major Sanen Yule- and he was unrepentant. Some of you had welcomed his command to get what rest you could, but the other portion of you arriving with Countess Haile had interrupted this rest. Major Yule was a calm natured infantry officer, and had a cool expression as he replied, “Now-now, no need to be in a hurry to get back to the front. The salty-bollocks are nowhere to be seen, and that’s because the Third Line’s still holding, the Second Fortress Line’s not all gone quite yet. We need every moment the Twaryians are gonna give us.”

“Every moment,” the Countess waved a finger accusingly, “That you are giving the Twaryian Confederacy is another that they encroach upon our peace and prosperity. Waste any more time and I will report you to my lord uncle of the Landgrafs’ Military Advisory Board, and I will have plenty of witnesses to testify for the necessity of your replacement.”
>>
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Yule closed a single eye. “Yes-yes, my lady, no need to spoil your makeup. We’ll be along right away. We merely need to review everybody we have- and then move on to briefing. If we rush off without knowing what we have or what we’re going to do, such as, say, if any of the men are of the character to have a Vyemani wife, we’ll just be easy prey and your debut may become a defeat. None of us want to rush off unready, yes?”

“…Yes.” Haile Rendsdottir-Hageldorf allowed in a sullen scowl. “Then let’s be quick about it. Platoon commanders! Come forward and confirm your units with our dossiers. Once all is in order, Major Yule will quickly brief you all on our mission.”

-----
>>
Welcome to Ashen Dawn- this is to be a Skirmish set in the universe of Panzer Commander Quest. If you’re not familiar with that…well, you probably need a baseline familiarity. There’s a little in the manual, but anything more extended is asking to go down a colossal rabbit hole.

We’ll be sitting pretty for a couple of days first to gather up participants, and to help get anybody sort of lost settled in- plus, I’m going to draw people’s character portraits, so make sure to give a physical description along with the fluff. We’re here to have fun, after all. To play, you’ll have to set up your character according to the playing guide attached. I only have a few requests for character creation guidelines-

>1- Try to fit into the setting.
I try not to be too domineering, but you’re in my house playing with my toys, so have the courtesy to take this make-believe a touch seriously. If you’re unsure of anything, I’ll try and tell you what you need to know if you ask. There’s no reason for you to be denied a fun or compelling idea.
So long as, you know, you remember that-
>2- You aren’t the main character.
Your character is a little special by nature, but far from a champion, and certainly not immortal. I expect most of you to die- and if you don’t, I will make a concerted effort by the end. Expect to not be shown mercy.
>3-Don’t throw a fit.
If too many of you die early on (I don’t expect this to happen too fast), we can see about reinforcements, depending on how things are going, but if something bad happens, don’t take anything personally. It’s life or death for the people in setting, but it is just a game for us. The same goes for if something is done with your unit you don’t like because you weren’t around to declare an action or move. A day’s a long time.

That last note is something on how we’re going to do things. When a battle starts, we’ll be doing one turn a day. That should give everybody plenty of time to declare what they want to do. If you don’t show up and declare your action, I’ll take an action for you depending on your character’s described personality, unless somebody else declares your move for you first.

Oh, don’t assume that your only options are to clear maps of enemies. You’ll have more freedom than just being plonked down in the map and being told to kill all the Bat Ears- though they speak a foreign language and hate you, so diplomacy is not likely an option. You’ll get what I’m getting at in time.

So, to kick things off- your characters. Give me their-
>Name
>Unit Class
>Unit Trait
>Commander Trait
>Token
>Character Description

As a short list- though it's all in the guide, too.
This is sure to be a disaster but we'll enjoy it I hope.
>>
>>5451204
>Name:
Daate Giovanni

>Unit Class:
Panzerjager (-1 Int, +1 Eqp)

>Unit Trait:
Battle Hardened (+1 Exp, -1 Int)

>Commander Trait:
Sniper's Oath: Allows for one attack by the platoon lead vehicle to automatically critically hit a spotted target.

>Token:
Red Dust (Crimson Embrace): -2 to Enemy Damage Roll

>Character Description:
A Westnauk Man born of Nauk and Vitelian blood. Has Dusky skin and wild unkempt black hair held from covering his face by a woman's hairpin, one that is as clearly feminine as it is worn. Oversized eyebrows, heavy eyebags, and a terrible scar that spans the upper right of his face to the lower left of his jaw mar the face of what would otherwise be a pretty boy.

EXP 1 | +1| 2 +1 Initiative/+ 1 Attack
EQP 2 |+ 1| 3 m/31k - Self-Propelled Coastal Defense (ATK: 4 (+1)/DEF: 1/ARM:1 (Open Topped)/INI: 1 (+1)/MOV: 3/HP: 2) Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)
INT 4|- 1, - 1|2
>>
>>5451204
>Name
Siegred Lehrson
>Unit Class
Cuirassier
>Unit Trait
National militia
>Commander Trait
Veil of Glory and Order.
>Token
Seawind
>Character Description
Son of a teacher. Joined the militia out of patriotic duty like many others. was chosen as the leader of the group, because he is litterate and was studying history. Knows to inspire because can quote the great moments of the history of the country. pictured: lighly taller than average guy, Freshly shaven, but may grow a stubble, on the skinnier side, blue eyes, brown hair. Wants the people to get more power in the country, but doesn't want to abolish the nobility
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>>5451204
Nice it's finally here.

>Name:
Casimir Sikorsky

>Unit Class
Cuirassier Panzer

>Unit Trait
Landgraf's Own

>Commander Trait
Virtus

>Token
Northwesterlies [Closed Clouds]

>Character Description

An Ellonauk descended from minor Ellowian nobility whom fled south into exile with the Von Katskis, Casimir had just returned home hastily after participating in the successful King's Revolt. This combat experience (and adequate if minor noble blood) managed to place him in command of his local Landgraf's armour unit.

Late twenties, average height and clean shaven, straight brown hair parted to the right and green eyes.

EXP: 0
EQP: 3 (m/24-32) + 1 Free PL Upgrade [Pintle MG]
INT: 4
>>
>>5451219
Lol meant to be a dragoon.
with Honos for commander trait.
Got confused because of the cavalry names.
Apparantly my character can read, but not me.
EXP: 0
EQP: 2 (Motor dragoons with as special weapon machine gun)
INT: 6
Think of the guys he's leading as men from coastal villagers who got into local transport trucks and only got guns because the local stockpile had them.
>>
>>5451204
>Name
Gunther Diederich Aufseher Lutzow-Spelinger

>Unit Class
Cuirassier
>Free Mod
Heavy Pintle Gun

>Unit Trait
Landgraf’s Own

>Commander Trait
Plutus
>Spend excess EQP on mod
Extra Armor

>Token
Peacefields

>Character Description
Gunther Lutzow-Spelinger is the second son on a Landgraf. Ever-seeking to escape the shadow of his distinguished elder brother, he enlisted in the Vynmark Panzer Academy to earn glory and make a name for himself, despite the obvious longstanding peacetime; perhaps Gunther had seen the signs, or perhaps he was just a foolish youth. With his drive, he excelled in the Academy and was able to be one of the bluebloods able to secure a leadership position by merit, outside of mere connections. Though perhaps this was not a high bar, as most nobles in the Academy didn’t take the training too seriously. With his performance, he was able to convince his father to sponsor his platoon with some of the more modern panzer models, with some add-ons to boot. However, he has yet to see any frontline combat, as his unit has been held in the reserves, and recently mustered to the third fortress line under Countess Haile. He yearns for the glory of battle, and is excited to see action.

Gunther is a young nauk man in his early twenties, with blonde hair, tall with an average build, clean shaven, with a confident look about him and professional posture.
>>
>>5451241
You are missing your platoon lead mod, you have a unit mod from the extra EQP, but you also get one from Cuirassier.
>>
>>5451263
Wait nevermind, for some reason I thought Cuirassier granted EQP, disregard.
>>
>>5451265
Looks like I'm not the only one who can't read.
>>
>>5451268
I guess it’s something not taught in panzer school
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>>5451269
Sure looks like it.
The good thing is that others will learn from our fuckups and will make less mistakes while creating a character.
>>
>>5451265
It's cool, don't worry about it. Hopefully we get a good mix of classes.
>>
>>5451255
And apparantly, because of the fine print in the document infantry equipment already includes a special weapon, so will also add rifle grenades.
>People very important read the fine print.
>>
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>>5451204
Welcome back tanq, I for one am glad that our new "fiery fleur" is properly angry and will likely get my unit killed.

>Name
Walter Splitterschwert

>Unit Class
Armor Recon- Light Support - +1 EXP

>Unit Trait
Zuide Steel: +1 EQP, -1 INT

>Commander Trait
Divination of Battle: A unit spotted by this unit remains visible even after line of sight is broken. Only one unit

>Token
Peacefields (Lancegrass)

>Character Description
Walter grew up a Nauk commoner, lazy and unable to fit in to his largely peaceful upbringing. A brief misadventure into Sosaldt however convinced him that he rather enjoyed regular meals and stable pay. He was not cut out to be a Grey Gunner, and learned the proper value of good headgear.
His unit has taken to rubbing his helmet before any major operation, it is now distressingly shiny.

He is in his late twenties, edging towards a portly build. He carries a sour face and a razor thin blond hairline. Probably why he's still willing to risk wearing the helmet even while trying to avoid enemy notice.
>>
>>5451204
>Name
Ulf Fiskersonn

>Unit Class
Armor Recon: +1 EXP

>Unit Trait
Battle Hardened: +1 EXP, -1 INT

>Commander Trait
Mirage Aspect

>Token
Seawind: -2 to Enemy Attack Rolls (The Sandgrass)

>Character Description
Ulf hails from a wind-whipped fishing village, where the air is as salty as the sea. Coming from a large, but impoverished family, Ulf is no stranger to hard-work befit of a fisherman's son, used to backbreaking chores and the tedious wait for the catch of the day. At the same time, he is cynical and crass, considering most of the nobles in the army to be "lard-arsed twats who 'ave more money than brain." His reason for joining the military was simple, there were too many mouths to feed and he didn't wish for his family to starve anymore than needed, opting for an assured pay and meal in the ranks of the infantry.

He is of a gaunt face with a black mop of hair on his head. Grey eyes and a firm moustache accompanied by the shadow of a beard adorning his facial features, while his body could be described as lean, but firm. He is 27 years old, but there is a certain weariness that accompanies him, the consequences of battle already showing on his face.

EXP: 3
EQP: 2
INT: 3
>>
>>5451204
Hey I want to introduce my little brother to skirmish can I make two characters with my IP?
>>
Yay we're back.

>>5451204
>Name
Villi Niel
>Unit Class
Panzerjager -1 INT +1 EQP
>Unit Trait
Battle Hardened +1 EXP, -1 INT
>Commander Trait
Reaper's Path
>Token
Northwesterlies (Closed Clouds) +2 to Friendly Initiative Roll
>Character Description
A native of Vynmark, of the Nauk blood. Approaching 30 but with the social skill of a man barely out of his teens, hampered further by his young face and short, unimpressive build. Thin ashen blonde hair kept cut close to the scalp.
Villi was born in and raised in proximity to the mountainous border of Ellowie but never grew tired of the scenic landscape and found his means of expression in amateur geology, from which he developed a passable talent at hastily drawing samples.
He's rarely out without his cherished companion: A pocket note book of notes, reference sketches and a stick of charcoal.
Villi rambled some a few years after his education ended and took work as an apprentice to a carpenter. He impulsively joined the army after the unexpected death of his tutor and the repossession of his assets left him with neither acess to the environment nor the experience to compete in his trade.
The average soldier might confuse him for a growing, moody youth, introverted and perhaps someone who invests too much time to cataloging and drawing. Villi is none too concerned with proving them wrong and would prefer the company of his rocks and moss any day.
Communication suffers with him around in and out of battle, works best with brief chatter and minimal company in combat, prefers to fight cautiously, utilising ambush over direct assault when possible.
EXP 1 |+1| 2
EQP 2 |+1| 3 m/24K Tank Destroyer Equipment - Camouflage
INT 4 |-1, -1| 2

Fug, I hope I did this right.
>>
>>5451512
You shouldn't have camouflage, you get modifications in exchange for sacrificing EQP
>>
>>5451523
Okay, I thought with the mk/24K being 2 EQP I'd have the unused 1 carry over for mods, since it doesn't go above 3. I didn't picture this guy as having gained much fighting experience anyway, so if I'm allowed I'll switch Unit Traits from Battle Hardened (+1 EXP -1 INT) to Landgraf's Own (+1 EQP -1 EXP) and get my EQP up to 3 +1 so I can get those cool squiggly paint lines.
>>
>>5451204
>Name:
Albert Gauthier

>Unit Class:
Dragoons + 1 Integrity

>Commander Trait:
Knife Fighter - Attacks made at point blank range always critically hit

>Unit Traits:
Battle Hardened - +1 Experience -1 Integrity

>Unit Mods:
none

>Token:
Peacefields - +2 to Own Attack Roll

>Character Description
Albert was born into a second generation family of immigrants that blew into Vynmark off the dusty winds of Sosaldt. He spent his youth in a unit of the borderguard keeping an eye on the deolate home of his forefathers in a mostly uneventful vigil. After leaving the army he opened up a shop in the heartlands to settle into a peaceful life and better provide for his family, but as the years wore on a run of rotten luck or bad business sense left Albert with only a mountain of outstanding debt.

Albert glides gracelessly towards the wrong side of 30, the stress having worn a frown into his face and his graying hair prompting him to shave his head bald, leaving only his salt and pepper mustache. With war on the horizon Albert sought the only trade he ever had success in and joined back into the army. It was almost a relief when the war finally broke. Albert would return home a success and a hero, or not at all.

EXP:
Base 1 + 1 = 2

EQP:
Base 2
Infantry Equipment +1 Special Weapon (rifle grenades)
x1 Special Weapon (Machine Gun)

INT:
Base 4 + 1 - 1 = 4

Hope I didn't miss anything
>>
>>5451204
>Name:
Alvin Raine

>Unit Name
"Easy Targets"

>Unit Class
Dragoons

>Unit Trait
National Militia

>Commander Trait
Knife Fighter

>Token
Red Dust

>Character Description
A group of rabble cutthroats brought together from the Red Dust areas to act as cannon fodder.

Bloodthirsty and highly motivated, the group is tempered and led by a recent battlefield-promoted Lieutenant named Alvin Raine, the Easy Targets are eager to prove themselves while causing as much chaos as allowed.

EXP:-1
EQP: 2 | Special Weapon - Rifle Grenadesx2
INT: 6
>>
>>5451489
I don't know why you'd want to do that with this one, but I guess why not. So long as you post with two different trips.
I am trusting that this younger sibling is real.

>>5451541
The m/24K is default as Equip Level 2, so the one before was fine, so you could go from 3 down to 2 to go from m/31K to m/24K with a mod, since, as said, you get mods from trading away EQP levels, so long as you don't go below 1. I know it's a bit awkward having the default be 2, but I felt it was less so than having the bottom tier be 0.

I'm liking what I'm seeing so far- I'd go more into depth, but pulling an all nighter last night means I basically have to wake up and go to work.
We've got another day of prep anyways, we'll start on Saturday.
>>
>>5451541
oops, yeah I didn't see that you had the EQP 2 vehicle, yeah what you originally did is perfectly fine.
>>
>>5451613
I was effectively raised by Skirmishes but they don't really run much anymore. This is the only Skirmish I've seen in what feels like 2 years.

I wanna get him into it though since I used to love old Trigger and Ravenking games.

Weird question but I'm a touch confused by weapons. So can all weapons fire so long as they're in range of targets? If a 6 unit infantry platoon is adjacent to another infantry platoon do they roll 6 Dice for rifles, 6 Dice for Grenades plus any of their special weapons? Or like do units only get to choose to activate as many weapons as their integrity/sub unit count?
>>
>>5451204
Man, am I glad I decided to check the catalog on a whim before going to sleep.

>Name
Frederica Remilia Adelaide Johanna von Zufalligdorf
>Unit Class
Panzerjager
>Unit Trait
Battle Hardened (-1 Int, +1 Exp)
>Commander Trait
Virtus (+1 Exp)
>Token
Seawind
>Character Description
A scion of an ancient, but currently low-standing noble family, she fought on the frontlines since the beginning of the Twaryian invasion and managed to survive the destruction of her tank twice. When she was refused a third tank, she volunteered for the Panzerjager program instead.

Early twenties, athletic build, elaborately done hair, constant scowl.

EXP: 3
EQP: 2
INT: 3
>>
>>5451204
>Name
Nathan Gabriel
>Unit Name
Le Monkey Group
>Unit Class
Jagpanzer 1 Integrity to 1 EQP
>Unit Trait
Army Reservists
>Commander Trait
Virtus
>Token
Peacefields
>Character Description
Nathan Gabriel was a perfectly normal officer in training with no noticeable background that applied for the tank hunter group. The only noticeable quality about him was that he has a pet monkey that became part of the crew of his vehicle named uber monkey. The platoon was named after this fact.

I have not idea if you'll allow this but I asked the kid what type of backstory he wanted and this was what he came up with.

EXP: 2
EQP: 2
INT: 4
>>
>>5451613
Sweet, I'll stick with the original loadout then, since it's already typed up and easier to keep track of. I'd rather have the better armour of the m/24K over the long gun, in event that camouflage fails and I end up getting slapped.
>>
>>5451582
>>5451204
I misremembered EXP, I thought they started at 0

Stats are actually

EXP:0
EQP: 2 | Special Weapon - Rifle Grenadesx2
INT: 6
>>
Hey if could you explain the mod: support gun mounting what would support gun for EQP:3 cuirassier tank be.
And could i treat recon EQP:2 car as an half-track.
I will post build sometime after sleeping in any case.
>>
>>5451204
>Name
Luther Wester
>Unit Class
Dragoon [+1INT]
>Unit Trait
Battle Hardened [+1EXP, - 1INT]
>Commander Trait
Plutus [+1EQP]
>Token
Northwesterlies [Peak Frost] - +2 to Friendly Initiative Roll
>Character Description
Born into a family of career soldiers whose distinguished service had earned them a modest plot of land in the mountains, Luther's path was as straightforward as could be. Enlisting immediately when coming of age, he was assigned to the 19th Dragoon Regiment just like his father and grandfather before him, following in the family footsteps by over a decade and a half working his way up from a lowly private to an NCO through a mixture of his own achivements and family name.
When the Twaryian invasion began, the 19th were stationed at the Second Fortress Line and saw fighting on the western flank of the main assault. During the fighting, the 19th's CO was killed in action, and the confused withdrawal saw the Regiment scattered and disorganized. Luther managed to rally his section and retreat in some fashion of order towards the Third Fortress Line, where he and his troops were roped in to this Ad Hoc force being assembled by Yule.

Early-to-mid 30's. Tall, rigid and sort of squarish with broad shoulders, it's hard to mistake Luther for anyone else. A bush of unkempt dark brown hair hides a pair of piercing green eyes, and his face is almost always covered in stubble.

EXP: 2
EQP: 2
Special Weapons: Machine Gun x2
Unit Mods: New Model Infantry Kit (+1 to ATK/DEF against Infantry) (-1EQP from Plutus)
INT:4
>>
>>5451204
>>5451217
Alright. After spending all day at work and checking the rule book again, I'm gonna tweak some things and add some details.

>Name:
Daate Giovanni

>Unit Class:
Panzerjager (-1 INT, +1 EQP)

>Unit Trait:
Battle Hardened (+1 EXP, -1 INT)

>Commander Trait:
Virtus (+1 EXP)

>Token:
Red Dust (Crimson Embrace): -2 to Enemy Damage Roll

>Character Description:
A Westnauk man born of Nauk and Vitelian blood. Has dusky skin and wild unkempt black hair chopped at the shoulder held from covering his dark brown eyes by a woman's hairpin, one that is as clearly feminine as it is worn.
Oversized eyebrows, heavy eyebags, and a terrible scar that spans the upper right of his forehead to the lower left of his jaw mar the face of what would otherwise be a pretty boy.
Daate's parents both died when he was young. He was "raised" by a neglectful extended family he stayed with until he eloped with a girl to Sosaldt at 15. The girl later died in some violent incident sometime after.
Heartbroken and without purpose, Daate aimlessly traveled doing mercenary work until hearing about the war in Vynmark. Compelled to return "home" in a semi-suicidal bout of patriotism, he arrived a little after the start of the fighting and has been battling ever since.
Now 25, Daate doesn't want to die but has lost the things that made his life worth living and has replaced them with trying to be as efficient a killing machine as possible. Years of an active lifestyle bouncing between battlefields has left Daate very fit of body if not entirely fit of mind.
He often comes off as flighty and easily distracted when not on the battlefield, often wearing a sad grin that doesn't reach his eyes.
He can laugh with his mates and participate in leisure if asked, but is more likely to be found alone working out or singing somber songs to himself.
Talks in a blunt and ponderous manner with a penchant for stroking his hairpin and scar with splayed fingers in uncomforting silence.

EXP: 1|+1,+1| 3
EQP: 2|+1| 3 m/31k - Self-Propelled Coastal Defense (ATK: 4 (+2)/DEF: 1 (+2)/ARM:1 (Open Topped)/INI: 1 (+2)/MOV: 3/HP: 2) || Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)
INT: 4 |-1, -1| 2
>>
>Name:
Mikhail "Kohlkopf" Fenrickrieger

>Unit Class
Dragoon

>Unit Trait
Zuide Steel

>Commander Trait
Knife Fighter

>Token
Peacefields [Nettles, the bite hidden in the hay. Else Lancegrass]

>Character Description

Mikhail is a Space Princess with Laser Eyes....Wait....wrong story. No, Mikhail is a farmboy from the edge of the peacefields who grew up milking cattle, harvesting hay, and hunting gamebirds when his father wasn't paying attention to where he was at. Mikhail is tall and heavy set with curly brown hair and eyes, a deep voice, and a love of food. He likes to wear his green cap with a striped feather stuck in. He's gathered up some of the richer farmer's sons and chemistry minded neighbors to form his strike-and-vanish hunting group.

EXP: 1
EQP: 2 (Camoflage, New Model Infantry Kit, Panzerfaust, trade an EQP level for static demolitions (like TNT)?]
INT: 4
>>
>>5451204

>>Name
Adrian Ferrari

>>Unit Class
Dragoon

>>Unit Trait
National Militia

>>Commander Trait
Knife Fighter

>>Token
Seawind

>>Character Description
The second generation son of an immigrant family of traders from the west who settled on the coast, he grew up haunted by the bullying and mockery of people who looked down on him because of his background and western looks. Desperate to prove himself a proud citizen of Vynmark he decided the best way to do so would be a fancy military title, but with his humble background the best he could manage for himself was a commission in the National Militia. He still doesn't particularly know or care much about military matters, but he won't stand to be ridiculed and is determined to prove himself at any cost.

Also, despite his desire to distance himself from his family's origins he is also rather vain and obsessed with his appearance, and unfortunately plays into certain stereotypes by wearing far too much cheap cologne and a disturbing amount of grease in his hair.

I didn't have time to read the full manual tonight so let me know if I fucked something up.
>>
>Name
Hugo Bereiter

>Unit Class
Armor Recon
>Unit Trait

Disfavored (+1 EXP, -1 EQP)
>Commander Trait
Plutus
>Token
Red Dust (False Bloom)
>Character Description
An Ellonauk who accompanied his Royalist employers after the revolution, Sergeant Beretier lost a cushy customs job mere weeks before the war's onset. In exchange for bribes, favors, and strong Sosaldtian spirits, Hugo would provide 'expedited access' to incoming Republican merchant caravans- an arrangement backed by his commanding officer's prudent investments in the fledgling nation. When an internal investigation discovered the racket, Hugo and the other perpetrators were quietly broken up and assigned to far-flung border postings rather than risk spoiling relations with the newly-founded state.
Now, sun-battered and bitter, Hugo spends his time attempting to make the best of his situation, and return back to the foot of his prestigious position.
EXP:
Base: 1+1+1=3
EQP:
Base 2-1+1=2: VPK-2

INT:
Base 4=4
>>
>>5451204
>Name:
Leopold von Kannenpflanze zu Kiesgrubeplatz (Rocky to his friends) (T/N: Kies means gravel)
>Unit Class:
Cuirassier -1EXP, Extra Armor
>Unit Trait:
Zuide Stahl +1EQP, -1INT
>Commander Trait:
Goliath Novus
>Token:
Seawind (Conchflower) -1 to incoming attack roll
>Character Description:
The younger son of a Strossvalder Ritter from a minor line of minor nobles, Rocky went to win his fortune as a mercenary, and was drawn to Vynmark by the companies of the Zuide Confederacy, who outfitted the his company. Unfortunately, until recently there was little and less to be won in the service of Vynmark.
Rocky has the typical coloration of hills of eastern Strossvald, pale of skin, light of eye, and dark of hair. He's of slightly above-average height, with his brown curls cut short on the top and shorn on the sides. His bloodying was nothing and less than he expected, with Vynmark's retreat leaving him and his men dissatisfied.

I'm sure I fucked this up.
>>
Alright, I woke up early, so I ought to get to these.
In case it isn't obvious I work nights, so I have to disappear in the evenings until very late, and I come back pretty shellacked even on a slow night.

>>5451626
>Weird question but I'm a touch confused by weapons. So can all weapons fire so long as they're in range of targets? If a 6 unit infantry platoon is adjacent to another infantry platoon do they roll 6 Dice for rifles, 6 Dice for Grenades plus any of their special weapons? Or like do units only get to choose to activate as many weapons as their integrity/sub unit count?

I'd say that it'd be in the realm of what makes sense to be using at the same time. It's not mentioned in the rules (because there wasn't testing- disaster mode initiate), but it wouldn't make sense for example for a coaxial machine gun to fire at a different target than the cannon in the same turret, so I'd call it a case of, if a squad could plausibly use the weapons at the same time. So the rifles and machine guns could fire at the same time, but not the rifles and grenades, I'd say.

>>5451650
>I have no idea if you'll allow this but I asked the kid what type of backstory he wanted and this was what he came up with.
No monkeys are native to Vynmark and thus are not allowed to crew military vehicles. However, in the interest of not being a complete grouch I will allow a pet monkey.
>>
>>5451673
>Hey if could you explain the mod: support gun mounting what would support gun for EQP:3 cuirassier tank be?
It's not said in the trait, which is my bad, but a straight-across relative capability in power is the standard- for example, a 3.7 cm gun to a 5cm howitzer, a 5cm gun to an 8cm howitzer. The heavy 7.7cm cannon is already quite a big gun- and moving across to the support gun variant is...perhaps excessive. Because it would use the 12cm howitzer.
Since it's a trade between the big guns and all.
>And could I treat recon EQP:2 car as an half-track.
I would need you to elaborate on what you mean by that, since I'm guessing you mean a capability beyond just its system of propulsion.

>>5451779
>Panzerfaust, trade an EQP level for static demolitions (like TNT)?]
So, I like your guy, but a couple things. One, he's got too much gear for how many equip levels you've traded in. The Special Weaponry in the Infantry equipment slots doesn't extend to unit mods, only to weapons. So you can go for Camouflage or the New Model Infantry Kit, but not both if you want to stay at EQP Level 2.
The other matter is Panzerfausts. Those have not been invented yet in setting, and Vynmark does not have such things. If you want to have a close equivalent, there are anti-tank rifle grenades, which I can accept as a substitute for normal Rifle Grenades that have a Piercing 2 stat instead of an Explosive Damage Dice.
Static Demolitions are relatively specialized but I will accept them as special equipment rather than something to buy. Though I'd rather not set a precedent in going crazy with writing in gear.

>>5451794
There's time to go over things and change things if you want, but just to give what you have right now, your platoon is a unit of Motor Dragoons with -1 Experience and +1 Integrity, so there's more of them there.

As a note for people making descriptions, if you don't include hair color, I'm presuming you're leaving that up to me. Which is fine, but just so it's known.
>>
Just noting who we've got thus far-

-----

Council Army Dossiers-Council Committee notes that reports may contain inaccuracies, due to demands of time.

>>5451219
Motor Dragoon Officer Lieutenant Lehrson, member of the National Citizen's Militia, mobilized before declaration of hostilities. Suspected of Republican sympathies. Comes from family employed in education, so such sympathies are expected. Representative of a patriotic community nevertheless.

>>5451241
Cuirassier-Panzer Lieutenant Sirkorsky, Ellonauk Fillibuster. Recently returned from Ellowie with commendations and gratitude from administration of the restored Monarchy under Constitution. Possesses combat experience against a professional foreign army. Council Committee finds this individual commendable and a valuable patriot, though it is uncertain for whom.

>>5451258
Cuirassier-Panzer Lieutenant Lutzow-Spelinger, son of Landgraf Lutzow. Sibling of Curassier-Panzer Captain Lutzow-Spelinger. Distinguished graduate of Parletron (Capital) Academy of Armor. The Council Committee reminds that progeny of a Landgraf should be well watched over, and irresponsible commitments will be dealt with appropriately.

>>5451326
Armored Reconnaissance Officer Lieutenant Splitterschwert- known Adventurer. Possesses a nervous habit, may be result of combat fatigue. Possesses theoretical, though unrecorded, combat experience. As typical of reconnaissance officers, the Council Committee advises a close eye be kept upon a potentially disobedient character.

>>5451401
Armored Reconnaissance Officer Fiskersonn- Brief investigation reveals a disrespectful character of common birth and means, but of little chance for Republican, much less Utopian, sympathies. Possesses combat experience from border operations. An asset, but to be watched.

>>5451512
Panzerjager Officer Lieutenant Niel. Northern native of questionable social skill. Potentially a high functioning autistic in regards to eccentricities and asocial personality. Draw to Panzerjager Program is thus to be expected. Possesses combat experience, uncertain whether communication difficulties are a result of lacking respect or of quiet nature. Council Committee advises patience and caution.

>>5451560
Motor Dragoon Lieutenant Gauthier, Westnauk of Uncertain Heritage (Wastelands). Possesses combat experience from border operations. Retired soldier, former shopkeeper. A history of debt made itself apparent upon brief investigation. Commitment to patriotism doubtful. Council Committee advises reminders of family welfare in response to potential mercenary-like behavior.

>>5451582
Motor Dragoon Acting Lieutenant Raine, National Militia officer of a rowdy band. Brief involvement in hostilities has resulted in battlefield commission. Commission not yet cleared. Council Committee advises a firm leash on an admittedly admirably fierce collective- best utility advised to be to preserve integrity of better equipped and experience units.
>>
>>5451637
Panzerjager Lieutenant Von Zufalligdorf- Female, of small, historic nobility. Possesses combat experience from recent operations against eastern invasion. Seems to have a headstrong nature, as reported to have volunteered for Panzerjager service after willfully stepping down from Cuirassiers. Council Committee advises senior officers to mind this willfulness in favor of being distracted by gender- as notability will surely not distract.

>>5451650
Panzerjager Lieutenant Gabriel- Unknown background, native blooded. Strange character that refers to platoon as "Monkey Group" in honor of adopted exotic pet. Council Committee reminds that possession of Class 2 Contraband-Unlicensed Overseas Fauna- is punishable by Public Reprimand and Pay Reduction and potentially Loss of Commission, but circumstances demand that this be briefly ignored.

>>5451706
Motor Dragoon Lieutenant Wester, officer coming from a common blooded military family of long Nauk ancestry. Possesses combat experience in border operations as well as present eastern invasion. Recommended by platoon for Bronze Trinity in recognition of competence during perilous action. Demonstrably reliable officer.

>>5451767
Panzerjager Lieutenant Giovanni. Westnauk of Vitelian descent and Adventurer, volunteered for Panzerjager- unsurprising that organization lacking in proper caution took in potential Utopian Revolutionary without vetting. Any reports of potential sympathies to be immediately reported to superiors- possesses theoretical (if likely) combat experience, potential combat fatigue.

>>5451779
Motor Dragoon Lieutenant Frenrickrieger- of native common birth, has gathered volunteers of means. Unclear if patriot or thrill seeker. Council Committee recognizes that times demand whatever can be mustered, especially willingly- yet advises this group of vagabonds be watched to determine if they are a militant anarchist cell.

>>5451794
Motor Dragoon Lieutenant Ferrari- Westnauk of Vitelian descent- enlisted in National Militia, though Utopian sympathies still to be considered. Initial findings suggest greater competency in grooming than in military affairs- Council Committee considers possibility of being a potential foreign asset to be small. Recommends holding a leash by ego.

>>5451796
Armored Reconnaissance Officer Lieutenant Bereiter- Possesses combat experience, but troublingly associated with criminal corruption in regards to upstart westernerners. Given recent conflict in the west as Mittelsosalia establishes control over the territory, the extent of this man and his associate's enterprises is unclear, but is too politically connected to properly deal with, considering the potential economic boons that the Grand Council sees with the new Republic. Council Committee advises risky assignments- either competency will be proved, or a stone in the show will be taken care of.
>>
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>>5451842
Cuirassier Officer Lieutenant Von Kannenpflanze zu Kiesgrubeplatz- Foreign mercenary of Archduchy stock, non-notable minor nobility, unlikely to be an ill-disciplined brigand. Possesses combat experience confirmed by South Sosalia Private Military Contracting and Recording Authority, as well as in recent operations against invasion from the east. Unknown if noble blood or mercenary status is to be trusted more- Strossvald nobility is, after all, of a lesser quality, as Council Committee notes.

Present Count-

Cuirassier-Panzer Platoons- 3
Panzerjager Platoons- 5
Armored Recon Platoons- 3
Dragoon Platoons- 6

Force Strength Analysis- One Cuirassier-Panzer Company, One Panzerjager Company, One Armored Recon Company, Two Dragoon Companies- Classification, Armored Cavalry Battalion
Command will send appropriate higher officers as soon as possible, in the meantime, advises appointing Acting Captains.

(Dossier file and Headquarters Directives did not leave regional headquarters until after operation)

-----

So this is who we have so far- entries and any changes/additions are still open until tomorrow at 10AM EST, Saturday, the 5th. We'll start this thing with the briefing and deployment setup at 4PM EST, and from then on we'll be closing any decisions at 3PM EST, intervals of 24 hours. We'll see how that works out in practice, but I'm going to try for a turn each day, though again, we'll see what people's time intervals are like.

I'm going to be drawing everybody's head and shoulders portraits as well, and in the interests of that, I have what the typical uniforms for Vynmark are for each class- uniforms are, tragically, required- though wearing them properly isn't, technically, so the hats and helmets are negotiable (the headset is not- they are essential for proper coordination of vehicles). Especially the traditional hat of the recon boys. These guys were in the manual- though they were pretty small, so they're in better detail here.

Don't ask how the dusky skinned folks will work with the monochrome skin styling- I'm pondering that.
>>
>>5452065
Since Frederica probably needed a custom fitted uniform anyway, I'd like her to have a fashionable beret for a hat.
>>
>>5452065
I'd like to request to be given a generic/reused model for now, as I can't even guarantee I'll survive or stand out enough to warrant a portrait.

Lt. Nathan Gabriel probably doesn't need a distinct portrait either I'm not gonna lie the kid playing him's only 9 right now and I'll try to translate what he wants to do but I won't coddle him so his chances are even slimer he'll survive or stand out.
>>
>>5452109
>anon gets his brother to play Skirmish just so he can watch his character die
Truly this man is operating on a level far beyond anything we've seen before.
>>
>>5452111
Not like I WANT him to die but it's just how it is with Skirmish. Sometimes the dice land bad and sometimes you charge into a position without realizing everybody else wanted to take a turn to rest so you're in the middle of the enemy line completely alone looking awkwardly as you realize you killed like 2 people but there are 6ish more in the same room as you all pointing their SMGS and about to mag dump you on their phase.
>>
>>5452109
That'll be alright, if you're good with that.
>>
>>5452065
Could my detail be an armband or something to denote militia and of course the right flower.
>>
>>5452065
I support Lietenant Wester for acting captain of the motor dragoons. If we need 2 acting captains Lieutenant Gauthier as the second acting captain.
Lore reason: these two have prior combat experience.
Wester before Gauthier because of the recommendation for Bronze trinity.
>>
>>5452065
Traditional hats eh? Then maybe just a thin steel band just below the hat brim to denote he's still wearing his helmet underneath it all. Maybe he can earn a more study hat if Walter lives that long.
Thanks bossman!
>>
>>5452127
Guy is also in early twenties that's why he can't grow a beard yet.
>>
>>5451204

>Name
Jacob Krogh
>Unit Class
Dragoon
>Unit Trait
Militia
>Commander Trait
Plutus
>Token
Seawind (Something plucked from his wife's garden)
>Character Description
An older man with recent flakes of grey at his temples, his black hair is thinning to wisps on top. From a monied common clan Jacob is a family man and patriot who leaves his wife and two daughters behind to do his duty. Though ready to defend his country he's looking to keep his men safe as well and not chase bloody glory.

EXP 1-1=0

EQP 2+1=3-2=1 trade 2 EQP for an anti-tank rifle + rifle grenades

INT 4+1=5+1=6

Hope I did it right, I wanwyspvt to have well kitted guys ridding horses.
>>
>>5452195
infantry equipment comes with a special weapon by default, so you can either spend your 1 extra EQP on something else, or upgrade to trucks
>>
>>5452118
Does dismounted infantry suffer from facing and pivoting rules like armor?

It kinda feels like being able to attack on horse back is a massive benefit as opposed to just the single extra special weapon EQP 2 Dragoons get.
>>
>>5452065
Would be neat if you provided the equipment breakdown as well
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>>5452212
I thought that was something you pick battle to battle so I left it out. If not I want mg's.
>>5452195
>>
>>5451204
>Name:
Caroline M. Vix

>Unit Class:
Cuirassier Panzer (-1 EXP, free mod)

>Unit Trait:
Zuide Steel (+1 EQP, -1 INT)

>Commander Trait:
Bellona (increaced crit change)

>Unit Mod:
Support Gun Mounting

>Token:
Seawind (small skull)

>Character Description:
A Netinauk mercenary with mechanic training. She started with the mercs as an mechanic as her father put in good word for her. Her attitude is somewhat stubborn and she has a disdain towards stuck up leaders. Now in age of 25 she was given control of experimental tank she was working on and sent to front. On paper she is helping others platoons but is mostly there to test the modified tanks performance. This will be trial by fire as she only has used tank on test range.
Caroline is somewhat shorter than average and quite lean which helps reaching bits inside machinery. She has long hair grey as smoke and sharp blue eyes. When in and near tanks and heavy machinery she tends to wear scarf to cover her nose and mouth. To better fit in with other mercs Caroline does not wear flower but instead small skull of swift animal (given to her by her family as token) and she still keeps her mechanic badge on her uniform.

GM can fill in the blanks on nationality? as i know almost nothing of setting. I wall also give GM free hands on appearance of appearance of scarf and token skull if they are fine

EXP -1
EQP 3: m/24-32-Medium Tank (mod 8cm howie)
INT 3
>>
>>5452213
>Does dismounted infantry suffer from facing and pivoting rules like armor?
They do not, though they can be flanked for defense malus.
>It kinda feels like being able to attack on horse back is a massive benefit as opposed to just the single extra special weapon EQP 2 Dragoons get.
Ah. Yes, that's something that didn't make it in somehow, though I did think about it. No heavy weapons can be fired from horseback, and being mounted is supposed to reduce defenses to 1, unless it's the final tier, since that's an actual fighting vehicle. That was an oversight.

I expect there to be yet more.

>>5452217
You can change it out at will, before missions, yes.
If you want upgraded kit then the New Model Infantry Equipment Unit Mod gives you that.

>>5452215
>Would be neat if you provided the equipment breakdown as well
The one in the manual? I don't think I understand. If you want it out so it's not stuck in a .pdf that can be done.

>>5452221
>GM can fill in the blanks on nationality? As I know almost nothing of setting.
Netinauk is an ethnicity and not necessarily reflective of the original nation, especially with mercenaries, who tend to have been from Sosaldt (now Mittelsosalia and Zuide), and operating out of there. A hereditary mercenary would thus most likely come from Zuide, though besides a native minority few actually consider their lineage to be from Sosaldt.
>I wall also give GM free hands on appearance of appearance of scarf and token skull if they are fine
A piece of an animal is unusual, but is still as much one as anything else (considering that artificial flowers are considered to count as much as real ones).
>>
Some questions.
Honos: Does this trait negate attacks that would hit a damaged subunit, or does it redirect those attacks to undamaged ones?
Panzerjager and Chimera's Charm: Are multiple trades allowed so long as EQP remains above 0? If so, can Chimera pick from the Panzerjager and General list?
Can token use be declared after seeing results?
Fire and Maneuver: Not sure how to read this. Seems like you give up movement on one turn to effectively get +1 move next turn?
Can dismounted horses be called to their masters from a distance? If so, would they arrive immediately during Maneuver, or would they have to called as an other action during Resolution first?
Is there any case where a location that one unit fortified could be considered fortified for a unit that entered it later?
>>
>>5452230
Oh I just meant what the battalion is currently equipped with overall lol. Anyway I've already compiled it:

Cuirassier-Panzer Company
4x m/24-32 Platoons

Panzerjaeger Company
3x m/24K Platoons
1x m/31K Platoon

Armoured Recon Company
2x VpK-2 Platoons
1x m/28v Platoon

1st and 2nd Dragoon Companies
6x Motor Dragoon Platoons
1x Horse Dragoon Platoons


A pretty powerful battalion equipment wise I'd say; lots of 5cm guns to go around though we might struggle against Twaryian/Caelussian heavy armour.
>>
>>5452243
>Honos: Does this trait negate attacks that would hit a damaged subunit, or does it redirect those attacks to undamaged ones?
It is a redirection- damage mitigation through sharing it to undamaged units, if you will. So the latter.

>Panzerjager and Chimera's Charm: Are multiple trades allowed so long as EQP remains above 0? If so, can Chimera pick from the Panzerjager and General list?
A Commander can only have one commander trait, so no. Chimera's Charm basically substitutes its own slot for any of the other ones.

>Can token use be declared after seeing results?
Yes. Such is its intent, after all- to be used when you really need it.

>Fire and Maneuver: Not sure how to read this. Seems like you give up movement on one turn to effectively get +1 move next turn?
It allows for a move to be taken immediately after firing. The effect of this is, should you have the initiative to fire first, you can immediately withdraw and prevent counterattack. You can't be shot at if you scamper away quick enough, after all.
As an addendum, though, if a unit would counter-fire on you or fire upon you, but you manage to take that single move out of their range or vision, they cannot change targets- their attack is negated, effectively.

>Can dismounted horses be called to their masters from a distance? If so, would they arrive immediately during Maneuver, or would they have to called as an other action during Resolution first?
Mounts would move during maneuver, as they are a part of their overarching unit. Of course, this is limited to moving towards their main unit. They are horses, after all, and ordinary ones, not Shadowfax's kin.

>Is there any case where a location that one unit fortified could be considered fortified for a unit that entered it later?
Since tiles are meant to be relatively large stretches of territory, it'd be rather unlikely to be able to use the exact same foxholes or dugouts in the same way- however, in the interests of allowing potential tactical creativity, I'd say that re-using another unit's abandoned fortifications would mean only taking half the time to dig in, rounded down- infantry can hop in, vehicles would have an easier time being convinced, and all.

I ought to put all the building errata into a list or something.
>>
>>5451204
>Name:
Leif Wesker

>Unit Class:
Panzerjager (-1 INT, +1 EQP)

>Unit Trait:
Frontline Fighters

>Commander Trait:
Virtus

>Token:
Northwesterlies- Closed Cloud Patch

>Character Description:
A Twaryinauk, Leif is the bastard of a lavish Vinmark noble. Rare are those who know this for his mother was sheltered as a "servant".Born clever himself, he learned to serve in the estate just like his mother and with the little time he had to himself managed to study and acquire various knowledge of both his placesof origin whilst staying under the radar with a fascination for military history and tactical games. It was his technical half sister that recommended he tried joining the military to perhaps
rise in rank and bring a certain amount of glory to the noble household. Though not much could be expected from a Twaryinauk it was worth a shot. Now on the younger side of his 20's after many hardhships at military school for his noticeable features and eager to prove himself, his metal will be tested once again after the initial start of the conflict which he managed to go through.

As said before, Leif is a Twaryinauk who attempts to not dwell on his physical features that have slowed him down in his chance to rise through the ranks. He is stubborn but knows when tobe cool headed and rational when time calls for it often knowing when to let his wrath release at the best opportunity. His hair is black, wavy and stop above his eyebrows. His eyes are brown and slightly open. A noticeable scar is on the left side of his face where the chin and the neck meet. Something he got not from war but an altercation with another student way back at the start of his career. He sports tanker goggles to not let his vision falter whilst aiming and rocks a closed cloud patch on his hat.

>>5452065
I am willing to be appointed acting Captain as long as others would have me of course.

EXP: 1|+1+1|3
EQP: 2|+1|3 m/31k - Self-Propelled Coastal Defense (ATK: 4 (+2)/DEF: 1 (+2)/ARM:1 (Open Topped)/INI: 1 (+2)/MOV: 3/HP: 2) || Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)
INT: 4|-1-1|2
>>
>>5452221
Your XP would be 0, not -1. You start with 1, and Cuirassier takes away 1, and you have nothing else that reduces XP.
>>
>>5451204

>Name:
Vivian Martins
>Unit Class:
Cuirassier Panzer (-1 EXP, free mod)
>Unit Trait:
Zuide Steel (+1 EQP, -1 INT)
>Commander Trait:
Goliath Novus
>Unit Mod:
Extra Armor
>Token:
Peacefields

EXP 0
EQP 3
INT 3

M24-32 - Medium Tank
ATK 4| Defense 1 | Armor 4
INI 1 | MOV 3 | HP 3
[Weapon 1]: 5cm Cannon (Turret)
[Weapon 2]: 8mm MG (Turret)
[Weapon 3]: 8mm MG (Hull)
[Peacefields] +2 Attack

>Character Description
The eldest daughter to a well respected factory owner, Vivian was raised to be a proper young lady however she'd had an adventures streak growing up that was never snuffed out.

Studying her family's factory for when she inherited it gave her love for machinery and she fell in love with tanks and armored vehicles as she grew older.

She was studying mechanical engineering in the capital when the Twaryians invaded but used her political connections immediately to gain an officer position as a Cuirassier. Her father, realizing what she was doing and deciding he couldn't stop her used his assets and connections to do what he could to support the young woman from behind the scenes.

>>5452244
No problem at all, we'll just sling so many AP shells at the enemy sooner or later we'll hit some important bits!

I doubt too many people want to play the m/31K. It requires a LOT of equipment investment for a hyper specialised piece of equipment.
>>
>>5452065
Missed the part about drawing portraits, so here's some more detailed visual description:

Somewhat dark complexion befitting his Vitelian descent; brown eyes and black hair, which is medium length, wavy, and aggressively slicked back. Build is slightly on the slim side, and height is slightly below average. Wears a totally not gaudy gold chain around his neck that he got from his father. Token is the sandgrass.
>>
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WIP so far, but good enough for referring at a glance
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>>5452294
Excellent summary, a comprehensive cheat-sheet like this will make it easy to figure out capabilities of each unit without having to go deep-diving for stats. One thing that is missing is the special weapons of the Dragoon battalions, would be nice to have those added in there too.
>>
>>5452254
Cool. Can Fire and Maneuver be tacked onto a reserved attack? It makes some sense to be possible, even though the wording appears to forbid it.
>>
>>5452327
Also, what determines whose attacks/maneuvers resolve first in the case of initiative ties?
>>
>>5452294
I know you weren't asked to do it or anything, but it's pretty cool of you to put that sort of thing together. God knows I already have things get mixed about enough already.

>>5452327
>Can Fire and Maneuver be tacked onto a reserved attack? It makes some sense to be possible, even though the wording appears to forbid it.
As in, a reserved attack being made, and then a reserved move letting you move directly after? You could, yes, though it would require a whole turn of setup. A delayed turn, basically- and it would depend on your own vision and line of sight for the ideal reaction.

>>5452333
>Also, what determines whose attacks/maneuvers resolve first in the case of initiative ties?
In the case of initiative ties, the unit with more experience has priority, and if experience is the same, then base initiative stat before the initiative roll's output.
If all of those are still somehow tied then it's a coin flip.
>>
>>5452278
I was close to playing the m/31k myself, but in the end I decided I like spending an extra EQP to have the dramatically higher survivability of the m/24-32 with the same gun.
>>
>>5452294
I don't mean to make you redo the list right away, I'm sure there will be more characters drop in before tanq calls the roster, but I flip flopped back to my original list after I got confirmation on the EQP situation.
Villi's EXP and INT should both be 2. The 1 and 4 listed were just the base.
>>
>>5452294
This neat table reveals some interesting things
>More than a half of our tankers are mercenaries
>More than a half of our dragoons favor close combat
>The dragoons are also a mix of absolute rookies and veterans, with almost none in-between
>The tankers are all total novices
>The panzerjaegers and recon, on the other hand, universally have seen some shit (also there's a mistake - Villi Niel has 2 Exp, not 1)
>Nobody apparently has any unit mods, which can't be true. I remember at least someone took Camouflage
>>
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>>5452360
>the entirety of recon looking at all those fresh-faced recruits, both commoners and nobles alike, not being aware of the true horror of war
>>
>>5452383
I love the smell of rust, sulfur and rotting pork in the morning.
>>
>>5452065
>Name:
Albert von Eschenz

>Unit Class
Armor Recon: +1 EXP

>Unit Trait
Zuide Steel: +1 EQP, -1 INT

>Commander Trait
Ranger's Cloak

>Token
Seawind (Seafoam Blossom)

>Unit mod
Extra Armor

>Character Description
Albert stands in his early 20s at average height with black hair and piercing blue eyes.
A cynic, a quiet though determined disposition fills him. He is a noble, though loathe to admit it due to his view on his peers. More interested in the Natural Sciences, however he was forced to enlist by his family. Would rather have earned his own merits than be a political appointee so enlisted with the Armored Recon. Fought the recent delaying actions until he was forcibly moved to a "better funded" platoon by his family.

EXP = 1+1= 2
EQP = 2+1-1 = 2
INT = 4-1

>>5452065
Would it be possible for my character to wear a beret due to him being either part of a newly formed mechanized recon platoon or being part of the nobility? Though he is unhappy about flaunting his nobility, I'm sure Albert would be willing to trade the recon hat for a beret. Especially since a helmet or beret would probably be much more ergonomic when moving around in a tank compared to the hat.
>>
>>5452394
In my stupor from work, guess I missed the actual post sorry tanq
>>5451204

Was kinda missing the setting, it's good to be back
>>
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Motor Dragoon Lieutenant Mikhail Frenrickrieger
EXP: 1
EQP: 1
INT: 4
UT: Zuide Steel
CT: Knife Fighter
Token: Peacefields Nettle
EQP: Camoflage, Anti-Tank Rifle, Demolition Charges

Evenin' Commander. The lads n' I just gave a nickname to our big guns. You'll find that they're standard issue. With all the talk a layered 'fences we figured we might need ta bring some "stubborn stump removers". Good fer clearin' cowardly rabbits out o' their dens too. We'll leave the armor with HQ for some of the lads who'll come after us. Better not to get shot in the first place.
>>
>>5452391
Give 'em time.
As the freshest unit from the front, I'd nominate Ulf for acting captain. Might as well get someone with experience on the scene before High Command cycles in some scion.
>>
>>5452342
Is there a special form of address for nobles?
>>
Manfred Hauer, Armor Recon, commanding:
Militia under a Hunter's Cloak, marked by Dustcotton
1 EXP | 1(2) EQP | 5 INT

PzA-13 + Pintle MG
Atk 1 | Def 2 | Arm 1
Ini 3 | Mov 4 | HP 2

13mm MG turret | 8mm MG pintle | Smoke Rack x1

Born and raised a miner, Mandred's military skills began with keeping brigands off the ore shipments, and transferred readily to proper service when falling ore quality put his town on hard times. Five years of steady demeanor and cheerfulness in hardship earned him respect and eventually promotion. The drums of war sounded mere days after Manfred received news of a newfound vein back home. While he yearns for the prosperity returning to his town, his contract is indefinitely extended, calling him here to polish diamonds in the rough. He has been split from much of his staff, who are similarly tasked and serving elsewhere on the front.

Manfred is nearing the prime of his life, even if it's obscured by a curious blend of a faint miner's stoop and outdoorsman's leathered tan. His eyes are dark blue, while his curly brown hair is trimmed lest it grow wild; no facial hair if he can help it. His features are strong, verging blocky. While his face is usually calm, he likes to smile.
---

Leaving it to GM ruling on where the 8mm can actually be mounted, but fingers crossed for turret.

Also, I'm not familiar with the source material so I'm sure it's been said, but these portraits will really lend themselves to wojak when the times comes.
>>
>>5452267
Ok good thing you noticed that i must have missed or miss read that part. Also the the non flower token was mostly in order to avoid being ridiculed by other mercs for wearing flower.
>>
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>>5451241
Swapping Pintle MGs for Extra Armour.

Also updated table with the new additions+ Unit Mods
>>
Is reversing a thing, or only forward movement?
>>
I return from work.

>>5452360
All the chicks are in tanks too.
Maybe that's for the best considering what happens in the mainline.

>>5452444
Not a fan of freckles I see, lol. But it's a good note to have.

>>5452492
"My lady" or "my lord" is usually enough, and the usage of their full name and titles depends on how strict they are about it. "Your grace" is typical for somebody with actual power like a Landgraf themselves, and referring to somebody by their noble title (Count, Baron) is often acceptable for lower classes and lesser nobility alike.

>>5452501
>Leaving it to GM ruling on where the 8mm can actually be mounted, but fingers crossed for turret.
There's not really much room on the PzA-13 to mount it anywhere but the edge of the turret, frankly. The place is on a swivel on a hatch, basically, so if the hatch is on a thing that turns...you get the idea.

>>5452640
You can reverse- but it takes all your movement points to go a tile. Multiple reverse gears to give the full speed available forward aren't there. Horses, of course, do not have gears, but they also not benefit from facing, either.
>>
>>5452065
As a slight correction- I was thinking in PST here, so instead, it'll be 2PM EST when things close, and kicking off at 8PM EST, with 7PM EST being the turn interval. Sorry about that.
>>
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Years on, in a certain textbook...

>fig. 8: An excerpt from "The Panzer's Primer, ed. 1," a speculative pre-war treatise. The original was found with many scribbled annotations of varying relevance to the printed material, which have been excluded from this reconstruction. While the seeds of tank doctrine as it would develop are recognizable here, a certain cohesiveness of message is notably lacking.
>>
>>5452758
Just wondering but since we have some stats for Twaryian weaponry already will we be able to get enemy vehicle info as well?
>>
>>5452773
Oooof I'm expecting a lot of people to split off or the positionings to be wonky. There are too many people and it's an image board so coordinating's hard. There are gonna be plenty of people that run off either because of miscommunication or because they wanted to do something else and then get focus fired.

That's Skirmish Baby, I can't wait!
>>
>>5452781
Well, we're all attracted to skirmish by the pretty pictures. Maybe impulse control is better instilled by pretty pictures too. I can only hope.
>>
>>5452781
I suppose that's why we were told to choose company commanders. Though almost nobody did that.
>>
>>5452795
Yeah, as posted earlier. Read the fine print people
>>
>>5452795
That doesn't actually work from personal experience. It just takes way too long to coordinate people on an image board taking hours just to perform the most basic formations (We even had discord on some Skirmishes and it took a while). It's a bit more possible if groups get split up into 4-6 player squads but generally the most use commanders get is when players drop out or miss turns and they're force-moved by "commanders" or "Boted".

Never liked COs though, if enough players have enough initiative (Not just following orders but actually looking at the battlefield critically and supporting who's doing what of their own accord) then they can work like a well-oiled machine.

It doesn't need to be a lot either, 4 man kill teams that had good chemistry were incredibly powerful in Heat City Nights. When we all got in the zone we left scores of bodies in our wake and were ready to do it again the next turn, we didn't need anybody telling us what to do.

>>5452795
My Advice, you're probably in Tanq's discord or something, pick around 6 people you think you can trust from the discord and thread, stick with them and let other people die doing their stupid shit because trying to herd cats hopped up on amphetamines is too much work. Probably 2 or 3 of those people you pick will die or drop out, stick with the 2 or so people that don't.
>>
>>5452294
More than half of our infantry is militia. Note the only people who chose the militia are the dragoons. Ooh boy this is gonna be some throwing meat into the grinder shit. At least patriotic fervor is gonna be high among the dragoons.
>>
>>5452801
Nah we have one armoured recon guy with militia now, check the latest updated version >>5452585
Very fitting RP-wise though.
>>
>>5452795
>>5452799

Might be easier for tanq just to pick someone from each class based on who would be considered reliable to high command imo
>>
>>5451204
>Name
Hannes Rheiner
>Unit Class
Cuirassier
>Unit Trait
Army Reservists
>Commander Trait
Plutus
>Token
Peacefields
>Character Description
Born in a prestigious knightly household Hannes Rheiner enjoyed a luxurious early life, from the moment he was able to think he was tutored and given the obligation to follow the footsteps of his family. The proverbial cavalry of the army needs another knight after all, so when he had the chance he enrolled into the army. Hannes was stoic and patriotic, with the addition of having the right training way in advance of his enrollment he climbed the ranks until he became a platoon leader.

May it be his status, his overwhelming support from his family or just his love for his country he attained this rank at a fairly young age, the lad was in his early twenties when he was taken from the training grounds and put into the army reserves for the upcoming war. His family was dismayed when their youngest son was immediately sent to active duty when he completed his training, but young Hannes was actually excited to serve his country like the knights of old once did.

Hannes Rheiner is a young man in the early twenties who has dark blue eyes and blond hair that is often tied in a pony tail. His uniform is kept in perfect condition as though it represents his pride and joy, with the insignia of his knightly household -a griffin- engraved into his armor. He is beaming with positivity, giving of an aura of genuine excitement of living out his childhood dream. Like a cheeky brat that has yet to be hit by reality, he seems a little foolhardy and does not fully understand the horrors of war.


5x m/24 with Extra Armor.
>>
I'll somewhat echo >>5452800 here in that there's little in the skirmish format that performs better than players who look the map and understand the best contribution they can make. If players understand necessity, then it is often the best commander. That said, depending on how mean the GM is, it can sometimes be important to have someone with the pull to call for a total 180 that loose collaborators might not choose on their own.

Far more certain is the utility of people taking on roles of not only botting but really studying the ins and outs of their class, which has the dual purpose of making botting easier with familiar units, and training a group of people who are good at making and communicating assessments in their units' terms; "3 turns to cross this terrain, 5 if abundance of caution" "this is a 3-man-sized challenge, divert my friend from his current objective, this advances our mission faster" and so on. Same for someone whose main interest, and therefore job, is repeatedly calling out progress on objectives turn by turn.

All this to say, I declare myself Head Recon Nerd until usurped or deemed unnecessary. I'll be paying special attention to what recons are up to and how their turns tend to go. Who they best coordinate with or engage, all that stuff. If a recon player is absent, I will bot them while encouraging their collaborators to gain their own working knowledge of recons and make full use of being closer to the situation than me. My character may or may not hold a greater command role in-universe. My hope is for the role of Head Recon Nerd to become obsolete. Or for someone else to take an interest and take the mantle from me. That is all.
>>
>>5452811
Thank you for pointing that out. I think the militia will just be like the schoolboys going to fight in ww1 while the veteran ladd are going to try to put them under their wings
>>
>>5452585
Missed one thing.
Should have 1 machine gun and 1 rifle grenade
>>
>>5452828
Cool, will put it up in the final version when submissions close later
>>
As far as force organization, it's my style to point out our general composition vs our specialists. By nature of force generation, our nutcrackers lack in ways that the more "standard issue" of us don't. A bit of gear here, a lack of blood there. Cover their weaknesses and they sharpen us all.

Our Cuirassiers crew the heaviest vehicles we field and are almost universally up-armored to boot. Our Dragoons have a penchant for close combat, and there is a high rate of veterancy among the Recons and Panzerjaeger. On the other hand, the Cuirassiers and half the Dragoons are raw, and we do not have the strongest tank-killers available.

Our specialists include:
Walter Splitterschwert, a tough and highly reliable spotter
Caroline M. Vix, the carrier of our sole howitzer and repeatable source of smoke
Kiesgrubeplatz and Martins, who will stiffen the flanks of any formation considerably
Kohlkopf, infantry-portable demolition
Villi Niel, ambush hunter, and one crucial shot

Everyone brings something different and veterancy is a talent all its own, but I can't be splitting hairs till dusk. If you want to see magic in the field, get one of these people or a veteran to their job and keep them doing it.

General notes:
EXP of 0 or less must buddy up with a 1 EXP or better. The Initiative difference is huge for spotting ambushes.
If Recon and Dragons are the armor's eyes (and they are), then we have eight proper eyes until the militia learn what to look for. For the sake of redundancy in spotting, I'd say we should consider 4 the absolute limit of groups we separate into outside of open plains, lest we blind our tanks and tank hunters.

>>5452831
I'll add my thanks for your work. It's been very helpful.
>>
>>5452861
I would like to the list of specialists Giovanni and Wesker as our best (and longest ranged) armor penetrators, and Wester with the heaviest anti-infantry firepower and the ability to single-handedly pin down 8 infantry platoons at once.
>>
What's the rule on scalping people?
>>
>>5452933
>and Wester with the heaviest anti-infantry firepower and the ability to single-handedly pin down 8 infantry platoons at once.
Such was the plan all along, to create a platoon that can create a strong base of fire to surpress and efficiently deal with enemy infantry. With so many Stürmbattalions (Knife Fighter Dragoons) we'll be especially lethal when attacking defense lines and forts, provided they can get on target quickly without getting bogged down. Not even strongpoints can put up much resistance if we can escort Kohlkopf and his Pioneers to their target. Recon will be crucial to avoid casualties on approach.

Speaking of Recon, I find it surprising that none of our Recon units opted for Camoflauge, especially the ones who took Ranger's Cloak for Commander Skill. Together they make an excellent combination for making ambushes, especially with the VpK-2.
>>
Right anons deadline has passed this should be our battalions complete OOB.

Some observations along with what others have said so far:

-Overall we likely are one of the best equipped armoured contingents in the Vynmarker army. Lots of 5cms and 3.7cms with a handful of heavier weapons makes for decent anti-tank firepower. (For those who are familiar with the setting, I think we'll do decently well even against T-16s, T-15s are still scary though)

-Lots of Infantry that can do well in CQB, should serve us well as long as they're not forced to fight in the open

-Majority of characters are natives (which makes sense), lots of central and coastal folk. Non-Nauk are still decently represented though.

-Centred around various battle-hardened units backed up by a pretty sizable Zuide mercenary contingent and Militia, with a few detachments from the Reserves and Landsgraf's retinues.
>>
>>5453028
*Should be 27 5cm guns, my bad. Still lots of firepower though.
>>
Just gonna sneak one in real quick
>>5451204
>Name
Freya Unterbrust

>Unit Class
Armor Recon (+1 EXP)

>Unit Trait
Disfavored (+1 EXP, -1 EQP)

>Commander Trait
Virtus (+1 EXP)

>Token
Red Dust - Earth Aspect (-2 to Enemy Damage Roll)

>Character Description
Freya is a mercenary from Sosaldt that has returned to the place of her birth to do a battle. A former prostitute, but found putting men on their backs was more appealing than being on hers. She's a hardy broad and been fighting ever since, though most that work with her instead of under her find her methods distasteful

[EXP] [4]
[EQP] [1]
[INT] [4]
>>
>>5453028
>>5453034
Okay hopefully this is the very final one with >>5453041 's entry
>>
>>5453062
Autist boy is still listed with two more INT than he should have, looking ship shape everywhere else though.
>>
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Well I slept a bit late, but yes, submissions are over.

Next is...quite a bit, I suppose. Hoo boy. I wasn't quite expecting to have an entire battalion rocking up, but we'll see how that changes as things go. Pretty happy to see the amount of coordination going on already though. I'll have to hope to measure up to it.
Or not overcorrect.

First off, as there's an EXP 4 character, you might be wondering what exactly that does. The answer is...
It's still a mystery box. You'll find out when the time comes. The bigger question is what happens when 5 and 6 roll up, if they do.

>>5452774
>Just wondering but since we have some stats for Twaryian weaponry already will we be able to get enemy vehicle info as well?
A few of them. It's so early in the war against an enemy that hasn't really been fought or taken overly seriously, that precise information aren't out there, but considering there's backstories with actual battle experience against the current enemy, some details to make conclusions off of will be given.
Especially if you encounter something new.

>>5452795
It wasn't really a direct instruction, but if it makes coordination easier, you're free to do so.
Though, people are also not obligated to follow directives or commands if they don't want to. You do all happen to be of the same rank, and not necessarily of the disposition to fall into line just because you're told.

>>5452800
>discord
I don't actually have one, there's just a couple that I hang out in and make a nuisance of myself. Mostly because I don't particularly like splitting up things between thread and a chatroom.

>>5452976
>What's the rule on scalping people?
There isn't an international conclusive ruling on war crimes in setting- countries each have a tangle of treaties with one another, though they're often used as reference for one another.
Twaryians are famously belligerent and that's largely because their country is. For much of their history they've been oppressed by their neighbors, and they believe that the faith of the rest of the continent is heresy, and the most extreme believe conquest by any means possible is moral. They do have a similar moral compass to you and yours- but their idea of just reciprocation is often disproportionate.

So if it turns into war crimes hour then this will get spicy, suffice it to say. Perhaps details best left out of sight of any younger audience, so, you know, use your imagination.
>>
-----
Addendum to Council Committee Dossier-

>>5452195
Dragoon Lieutenant Krogh, of unremarkable background, though of patriotic disposition from brief investigation. Unquestionably a model citizen, though respectability in society may not translate to ferocity on the battlefield. Committee recommends to send this one only after the rogues are spent.

>>5452221
Cuirassier-Panzer Lieutenant Vix- Unusual case, history of mercenary association, yet is readily found as native born- mechanic turned combat officer, at brief investigation apparently field testing her own work. Committee recommends contacting Vix Sr. and advising him to keep important rear-line personnel out of combat. In possession of unique materiel- should field modifications prove useful, Committee orders Lieutenant Vix be sent immediately away from frontlines and to headquarters for reevaluation.

>>5452261
Panzerjager Lieutenant Wesker, Twaryinauk associated with family of a Count- heritage and history leaves Committee to conclude little chance of harboring foreign sympathies. A boon considering present circumstances. Possesses combat experience from engagements with eastern invasion. Appears ambitious, Committee recommends risky operations.

>>5452278
Cuirassier Panzer Lieutenant Martins- nouveau-rich upstart, Committee notes to in future keep a special eye upon mechanically inclined young women for apparent propensity to prefer crewing war machines to constructing and maintaining them. Unit appears to be made up of mercenaries employed by esteemed father- Committee notes to commanders to reign in this headstrong young woman to maintain favor of Herr Martins.
>>
>>5452394
Armored Reconnaissance Lieutenant Von Eschenz- Brief investigation found applications to prestigious Sodrakron universities- apparent that the army was not a preferred calling. Possesses combat experience against recent eastern invaders- appears to be supported by trained mercenaries under contract. Committee notes to investigate whether mercenaries are employed to prevent him from harm, or to prevent him from absconding- as is the potential nature of the rowdy armored reconnaissance.

>>5452501
Armored Reconnaissance Lieutenant Hauer, common-born wastes-adjacent, Citizen's Militia officer possessing combat experience against west border brigandry. Committee notes presence of him and fellows in training units- recommends swift return when possible of experienced commanders of such demeanor- sturdy labor-inclined men are of more value after the war than some other officers.

>>5452821
Cuirassier-Panzer Lieutenant Rheiner, of a respectable Ritter family, reserve armor officer. One of the finer examples of officership in this motley collective, the Committee notes. Character assessment and pedigree of breeding lead the Committee to advise caution in allowing this young man free reign of the battlefield- though the Committee also notes that recent events would lead them not to underestimate young scions of Ritter families.

>>5453041
Armored Reconnaissance Lieutenant Unterbrust, a nadir of moral character. A returned expatriate, but evidently native-born. Heavy combat experience to a degree exceptional from mercenary services. Committee believes surname to be heavily likely to be an alias- whether it is from one unbecoming past or the other is unknown. As a former mercenary and prostitute both, and shameless of either, her reputation is without debate utterly unbecoming of a Nauk woman. Yet the experience of extended battle in the wastes would be foolish not to exploit. Committee notes to keep her under particularly strict supervision, and to never mention her history in public dispatches.

-----

So! We're going to get set up here for battle...

...Tomorrow. Just to be safe and be certain I get everything set up in time, considering how many we've got. I'll have the field map set up and ready for people to place themselves in starting positions at about 7PM EST tomorrow. Until then, stay tuned- because I'll have a couple things before that too and posted soon. Role play stuff- hope nobody's impartial to such. It's not a requirement, though it'll help camaraderie when the dying begins.
>>
>>5453144
I for one am looking forward to seeing the romance between Countess Haile and Major Yule blossom as they fight together in the future.

Anyway take care tanq, make sure you don't burn yourself out and work too hard. There's a good chance a bunch of players drop out as is common with Skirmishes.
>>
>>5452976
Perhaps don't, if it please you to take that on board.

>>5452933
Hey, yeah. Good to have this stuff noticed and communicated by interested people. Really helps settle things so we can focus on the important stuff under pressure. Wouldn't count you out either, with that +2 atk from veterancy.

It bears mentioning that my unit has the same suppressive effect on 15 infantry if I read Multiattack right. With all my weapons turreted, I can also have 10 heavy weapons pointed at the sky. I'm loath to announce the presence of my rolling cookie tins to the enemy, but if our Dragoons dare the danger, I must share in it. I suppose that makes me infantry support.

>>5453141
>Mostly because I don't particularly like splitting up things between thread and a chatroom.
Uh, based?
>>
>>5453062
>>5452861
Please note that not nearly as many of these panzer platoons up-armored as appears. The Cuirassier description grants a free mod *to the PC's vehicle only*, so if you don't see a Cuirassier Platoon spend an EQP on a mod, then the armor mod you see is *only for their PC vehicle*.
>>
>>5453221
Just so. In fact, only the young lord Lutzow is as armored as I thought.

Say, how would you like to be Head Cuirassier Nerd?
>>
>>5453183
A thing to note is that suppression appears to only prevent movement and not degrade offensive ability.
>>
>>5453232
To be fair the biggest offensive ability of Infantry against armor is grenades. The biggest defensive ability of infantry is maneuvering to cover.
>>
>>5453231
I feel like I'd be way too timid with the panzers to be Head Cuirassier Nerd; I'm a bit paranoid of tanq murdering us with his wording in his intro.
>>
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>>5453232
And I'm under no paranoia, am I? The main qualification of Head Nerd is interest in knowledge and willingness to be shown wrong, whether by gameplay or fellow players. Be the one watched for both basic knowledge and basic mistakes, and thus advance even those people whose job it isn't to think about what a particular unit does. People are botted poorly or not at all all the time in skirmish, it's the cost of doing business. It's a relatively minor concern as long as the knowledge flows. Can't force you, though.
>>
>>5453248
>>5453237
Wrong link
>>
>>5453248
Well alright then, I guess I could be head Cuirassier Nerd. Would that involve being a unit leader, or would it just be botting/ giving advice?
(I am >>5453237 on mobile)
>>
Countess Haile and Major Yule had, in short order, evaluated the lot of you- some preferences were clear, though it seemed like sometimes, it was based off of the color of your uniform rather than what might be known of you.

The Countess surveyed those in green, the dragoons and the men of reconnoitering, with a disdainful glare, trying as best as she could to look down on people she was shorter than.

“You’ve not brought the best, I can say for certain now,” she sniffed. “A rogues’ gallery where peasant riff-raff could not be found.”

Major Yule’s jaw set for a moment. “They are who could be gathered, and who came. There are well-blooded and experienced officers, as well as ones of admirable will.”

“Ruffians and scoundrels. I, on the other hand,” the Countess closed her eyes and smiled, putting a hand confidently to her chest and tilting her hips, “Have brought up what may be the best our forces can offer.”

Yule looked skyward, and sighed. “Regardless, regardless. It appears our capabilities are well balanced, as are our aspects…”

Aspects,” Haile scoffed, “Superstitious nonsense, when we’ve so much in the way of Vynmark’s most powerful war machines. We may have one quarter of all of the new model variants of stalherre just in this one task force. Such power…”

“My lady,” Yule said levelly, straightening again, “You’ve stressed we have little time. I would wish to move onto the situation at hand.”

Haile blinked, and her shoulders slackened. “Ah, i-indeed…” her smirk melted into a grimace, “The numbers are such that there ought to be acting captains. The appointments should be obvious, of course. I expect your assembled officers to report to the…” she counted on her fingers, “Acting Captains of the Rendsdottir Battalion, Acting Captain Sikorsky, Lady Von Zufalligdorf, Von Kannenpflanze, Lutzow-Spelinger, Rheiner...”

Yule’s expression did not change. “The…officers will decide their command on their own. My ruffians, as you call them, may not care for your appointments. You potentially ask National Militiamen of the rural territories to follow a woman.”

“Your churlishness is demanding of an apology to Von Zufalligdorf,” Haile muttered sorely. “But you have a point.”

“Not that I’ll ask it,” Yule set his hands in his pockets and stretched his back, coiling like a cat in the sun, “Ahh. They can figure out how they want to operate. Our task is only to tell what needs to be done.”

>This is entirely a formality. There is no obligation to obey orders from an acting captain- other than adhering to cohesion and coordination. Helping each other is key to survival in covering each other’s weaknesses, however.
>>
“That said, I expect you all to keep one another informed,” Yule went on, sauntering back to a car and digging out a clipboard, “These are our current radio frequencies, and our cipher today is D8UK-7.”
>All of your units have radios hooked into the battalion network. There are no communication restrictions- anything you send to one another is presumed to be enciphered. The Open Radio Frequency is able to be accessed for public broadcastings- though most Twaryians do not speak Old Nauk anyways.

“A battery of my Household’s artillerists is standing by,” Haile announced, interrupting Yule quite purposely, “Make your requests to me, and I will direct them to aid you.”
>Artillery support is currently available, able to utilize both smoke and explosive shells to strike any tile on the map, though there will be a delay between request and bombardment. Keep in mind that your requests are that- and may be freely denied. There is a cooldown of four turns between bombardments
.
“So,” Yule glanced over to Haile, “I was told you would know what we’re doing next. Unless we’re just to march to the sound of guns..?”

“Of course not,” the Countess sniffed, though her response was not immediate- she searched for words. “There is…as you have been informed, an Ellowian mercenary squadron has cleansed the skies over this operational area, and that has allowed unrestricted aerial observation. Several kilometers north of here, there is a village called Grabak- an element of the Third Fortress Line is there, where the local fortifications repulsed an attack the other day- though they have been damaged to a degree that they are useless now.”

“So we’re going to take position at Grabak, then,” Yule concluded.

“No,” Haile waved a hand, “We are going to go beyond them. Air reconnaissance has told that units speculated to be elements of the Eighth and…the Tenth? The Tenth, Twaryian Vanguard Battalions, are moving southwards. We are going to move north and fight them.”

“Without the benefit of even spoiled fortifications?” Yule’s skepticism was growing.

“They do not know we are here,” Haile said impatiently, “Their movements are haphazard. They know that the fortifications were damaged beyond usefulness here, and they are unaware of our hasty mobilization here. Should we catch them unawares on their way south, we will bloody them badly enough that it will make coming operations much, much easier.”

“Coming operations?”

Countess Haile frowned at Yule’s interjection. “Focus on the task at hand, Major. Organize the troops, I must prepare the materials for when we reach the next forward assembly. Make sure that the Reconnaissance officers set out early.”
>>
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“You didn’t...?” Yule began, but Haile had already left to her command vehicle, and he rubbed his temples with a sigh. “Alright,” he glanced around to the lot of you, and lingered without confidence on the women in blue, “I’ll leave you to appoint your acting captains. I’ll be talking to all of you anyways, assisting Lady Haile Margareta Rendsdottir-Hageldorf in her command capacity. I know some of you are unfamiliar with the enemy we’ll be fighting today. Others of you much more so. We don’t have much time for a complete materiel review- I’ll trust you to get that from each other.”

Those of you who had been involved in fighting Twaryians before knew what he referred to- the standard Twaryian vehicles, both imported in huge quantities from overseas and hammered together on the continent. The light and small T-8 tank, little more than a pair of metal boxes stacked atop one another, but numerous and inexpensive to operate and crew, so much so that they were sold en masse on the black market and ended up in Sosaldt as a ubiquitous piece of brigand kit- armed either with machine guns or a 4 centimeter bore cannon of similar power to your own 3.7cm guns. Then, there was the T-16, a medium type tank that resisted 3.7cm cannon fire from the front, whose primary armament was a 4.5-centimeter cannon capable of penetrating the armor of the m/24. However, the improved armor of many of your tanks could resist that, while your 5 centimeter guns could make short work of them. That left the T-15; the least common enemy, but the most fearsome any of you that had fought had encountered, for it was largest and best armed and armored of all. Even the m/24-32s would have difficulty with those enemies in a head-on brawl, as their armor had been increased and could defeat 5cm guns from the front, whilst their 7.5cm cannons were intimidating- though imprecise.

The Twaryian tanks were not the only fearsome opponents, however. Another was a low-slung truck called the BM-5, referred to as a Combat Car- unarmored, but fast and armed with a rapid firing cannon and a machine gun, that accompanied Twaryian mobile troops called Moskity- by far the fiercest fighters amongst them.
>>
“The average Twaryian fusilier looks like a squat little goblin in a square helm and a covering over their whole face and head, so don’t count on seeing their bat-ears,” Yule glances to Wesker as he says this, “They’re uniformed all in black, and they’re hardy people, so they don’t mind that the weather’s getting warm. Twaryian gear looks like it’s out of date, and a lot of them still use tube magazine rifles, so they take a while to reload, but don’t underestimate them. They make do. They also like to fight by throwing themselves at you like a herd of wild pigs, but they’re not complete fanatics. They tend to be aggressive and cunning, and hardly ever make an attack alone or from one side if they can help it. So hit them first, because if they’re hitting you, chances are the guys you’re shooting at aren’t the only ones coming.” He scratched under his beret again, sighs once more. “Any more, you’re going to have to learn in the field. Situate yourselves and be ready to head out as soon as our Battalion Commander deigns to have our maps and disposition ready. If you have anything important for either the Countess or I, then you can find us, though I doubt she wants to talk right now. Dismissed.”

>You can mingle with each other for now- and ask about things- though Haile will refuse to talk to you unless you are a noble or Cuirassier-type commander.
>Next update will be map deployment.
>>
>>5453274
If it wasn't obvious, the role is highly informal. Leadership is not a necessity, though sheer familiarity gained may put you there eventually. You're an scholar first and advisor second. Know the ins and outs of your unit type, learn from your fellows and the field. If someone's turn or planning seems fucky, speak up. Present lessons learned at mission end so as to inform upgrades, reorganization and doctrine. Doubtless elated fellows will volunteer this information themselves, but it is up to you to be ready if no one, and even if everyone, speaks up. Anything you do on top of that, like statistics or botting, is gravy.

>>5453232
>>5453234
Frederica's point is still well made. While I or Wester can readily paralyze infantry while our own dismount to close, we cannot prevent the casualties sure to result when our Militia (almost) inevitably lose on Initiative in their attack. Still, it is the best opening we can provide them against infantry that might otherwise fall back to enemy support.
>>
>>5453299
Do we know of any presence of towed or handheld AT assets in the Twarian arsenal that we can expect to encounter, and what their power would be? Can we expect any close air support or in-battle air recon from these mercenary fliers, or is the most we can expect clearing the skies of enemy incursion? Not that I’m not grateful to avoid being strafed, of course.
>>
Gracious Lady Frederica's Tactical Notes, First Edition
>Because shooting is done before moving, the defender is favored
>Actually using Knife-Fighters on the offensive is hard
>Because the attacker will have to cross open ground, the defender is doubly favored
>Infantry grenades can't harm our tanks from the front (unless on a crit). But they can readily harm them if flanking. And infantry usually also will attack first due to higher initiative.
>Infantry grenades can harm our recon units very well.
>The only units able to completely destroy an infantry squad in one turn, barring crits, are m/24 and m/24-32 - and only if every attack hits.
>m/31K panzerjaeger vehicles can be damaged from the flank by long-range infantry fire!
>Recon units can use their smoke not only to protect themselves, but to allow allies to get in range of the enemy.
>Advancing from two directions to flank enemy vehicles from at least one of them is very desirable.
>>
I'll just handle this one real quick before I go off tonight.
>>5453351
>Do we know of any presence of towed or handheld AT assets in the Twarian arsenal that we can expect to encounter, and what their power would be?
Twaryians do have access to anti-tank rifles, and they have access to towed guns of the 4 centimeter caliber, which is by far the most common, and the 7.5cm, though that is rather uncommon and is used more as fire support than a dedicated anti-tank weapon. Their power is equivalent to a 3.7cm and the 7.5cm in the armament book.

>Can we expect any close air support or in-battle air recon from these mercenary fliers, or is the most we can expect clearing the skies of enemy incursion?
Their job is to keep the skies free of Twaryians (and Caelussians, though they're not officially present)- though observation craft might pass over on occasion.
>>
>>5453299
If we are to move beyond our own defensive line, will our logistics lines be secure? More bluntly: Will we be in contact with Command once we leave the defensive line or are we on our own?
I am asking because I'm curious to know if additional recon photos will be passed to us or if we're expected to gather intelligence on our own primarily.
>>
If you guys need cover tell me as i may not always notice it and remember that even if i lay smoke rest of my squad is still able to fire armored targets. Also i think i can do quite good job on hammering down infantry with HE if needed.
Anyways lets get in and get out in preferably one piece
>>
Manfred harrumphed over crossed arms, leaning back on his heels and turning to his fellow Recons. He spoke without caution, except of being overheard by lords and ladies.

"Quite a man, this Yule. Ei don' mind tillin' ya-," he began, slipping thickly into his native yokel and out again with a wink "that I'm usually occupied enough with proper speech, much less command. Can't add convincing the lord types on top of it, not the way I am. Didn't much have to in the borderlands, but now I do. Explain the necessities, they give you histories and you-have-no-business's instead. So I try to get along, and between us and them that means go along, eh? Only not quite, if you're this Yule. Quite the man."
>>
>>5453299
Lieutenant Raine watches the presentation with a relaxed demeanor but marches toward the Major with steady, purposeful steps. He gives the veteran a soft smile before giving him a respectful salute and speaking.

"We ain't in the field right now so I hope you don't mind me paying my respects, I'll keep mind of snipers when we're out and about Major."

"Just wanted to take a bit of your time to ask... what's the rule on 'Field Requisitions'. We ain't all lucky enough to be the kid of Lord whoever from the 8th generation whatever family whose shit don't stink and some of the Squats' kit might be useful under different supervision namely those MGs and Combat Cars."

"Of course I ain't risking my men willy nilly but if we somehow whack every bat-eared sonovabitch around us and we got time, are we allowed see what still shoots or what still runs then donate it to a better cause? Namely our? "
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>>5453434

"Got a crush on the scrawny Major, hah? Oh quite the man, quite the man~ "

A mocking smirk crossing over her lips, Freya places a hand atop her heart and flutters her lashes with the light ribbing

"What, no taste for tight-snatch brats like miss Countess?"
>>
The heavy set man in the light green cap pulled up a barrel, lit his pipe, and set to spooling a copper wire around a wooding thimble. "Lack a discipline, probably from lack a manpower ta enforce za law. No watchful pappa ta take the belt ta folk what misbehave. We'll have ta keep the men in line ourselves. I heard one of the men talk about mutilatin' the dead. More about lootin' them. Well, nothin' wrong with acceptin' what they brought inna our house.

Y'all lookin' forward ta the hunt? I'm bringin' some charges ta help clear us a path through the woods iffn any of y'all are fixed ta need one".
>>
Upon the conclusion of the briefing the young Lieutenant gave a patriotic salute before returning to his service vehicle and addressed his retinue. "You heard them, soon we will ride out to battle! Make sure to check all equipment and m/24 panzers and ensure that they are fully operational, understood?" He had to suppress his excitement when he gave out his orders to his underlings.

"Yes sir!" The closest member of the platoon responded before climbing into a nearby m/24 tank to check the internals, all of Hannes' men got busy with maintenance.

Hannes, the young Lieutenant himself was undertaking maintenance on the outside of his personal tank, with guide in hand which he really did not need, but felt reassured when he was able to look up much needed information if he ever had to. He checked the tracks, gave some strong kicks to the addon armor plating to ensure that they have been fastened correctly, his steel capped boots gave a resounding clank with each kick.

>>5453673
Hearing Mikhail spoke Hannes decided to join his conversation. "Certainly do." He approached the dragoon leader and stretched his hand out to Mikhail after having taken off his grime covered glove. "I am lieutenant Hannes von Rheiner, I take it you are a demolitions expert?"
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>>5453655
"Ha! Council sets the army's rules - must be this tall to enter - and ain't a woman gets in without making up the difference with her father's shadow onehow or other. Tune old as time, you can play it on whatever flute you please. Not one good woman in our gentle trade, no ma'am."
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>>5453299
As the Countess and Major went their seperate ways, Casimir slowly made his way over to a few of his fellow Curaissiers.

"Ladies." A short bow of the head. "Gentlemen."
His Old Nauk was as fluent as any native highborn, even if Casimir was more used to speaking in New Nauk amongst his fellow Ellonauks.

"A pleasure to be working with all of you. The *slony* are likely to have plenty of armour courtesy of their Caelussian patrons, so it'll be up to us and the Jaegers to keep them off our squisher members, especially on the assault."

"Also a word of advice for those of you wishing to get right into the action." He paused for a second before continuing. "No need to be a hero. As long as everyone does our jobs, you'll get all the glory you want if we can halt the heretic bastards here."

"Anyway, that aside, does anyone have anything they want to raise before we move out?"
>>
>>5453788

"I'd wring your neck if it weren't the straight truth. Near nothing but whores and bores, ain't a one worth getting in their drawers."

She sticks out her tongue and puts on a thinking face, concentrating hard before her squint relaxes again. Freya looks across the other recon officers

"Unless you want sores and chores! And speaking of the second, who here wants to be cat-herder, eh? If your face ain't look like you kissed hot shrapnel, don't bother raising your hand."
>>
Adrian had appeared to listen attentively and nodded along knowingly while the briefing was being given, but in truth most of everything but the bigger picture had flown over his head. As his fellow officers broke into conversation with one another he was left standing awkwardly, not quite sure what he should be doing now. He hadn't bothered to study much of military theory or tactics or equipment or organization; he just wanted to be told what to do and what was expected of him, and he would do it.

Could he do it, though? He thought back to his fresh and untested platoon, camped in a safe place some distance away. He had taken their training seriously- by his own standards. He made sure they always had the neatest uniforms, the cleanest rifles, the most uniform steps when parading. The National Militia was supposed to be about honor and civic duty, after all. Appearances were everything. But how well could they shoot? How would they perform under fire? He hadn't given much consideration to that during training. He hadn't seriously considered the possibility that they might have to fight on a real battlefield, or even die. Or that *he* might die.

Adrian shook his head clear of his doubts, and forced himself to stop nervously fondling the gold chain he wore around his neck. If there was one thing he had learned in his life it was that appearances were everything. Fake it till you make it. He would go to battle, do what had to be done, and return home a decorated war veteran with a chest full of medals. Then people would finally see him as more than just a tanned out of place Vitelian.
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>>5453299
Siegred is scared. This is going to be his first time in combat, people know the glory of the past, but because he looked more into it he knows that there may be no coming back. He's militia, the levy of the past and the levy always took many losses if the battle went south. Even scared he will still try to make a joke:

"Note the date down gentlemen: 1933 (don't know exact date, but of course our characters know), because I hope I can teach about you all in future classrooms."
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Na, Volker, even before the problem of we're off to meet two battalions with one is, if we want an ambush on them, the remnants of the failed Twaryi attack would be just the sort to spoil it. We're getting the story from the Grabak element as soon as we arrive, no question.

Now, the dream is that air recon informs us that our enemy is advancing in column and at speed. It's not impossible that things should be so easy. A fatigued, reinforced garrison in a half-rebuilt Grabak is within expectations for them, and they'd surely like to capitalize. A full battalion well forward, not so much, and not so soft.. A dream better yet would be their shortest route being through a forested valley that we can perch our Jaeger at the top of. Crush their lead tank, trap the whole column on the road, fend off counter-ambush, pour it on 'til they break.

The reality is more likely to be an outlying village and hills that we'll have to traverse to find a shot. Still, we get our choice of cover and concealment, they don't. Seems unlikely they'll have artillery along like us.
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>>5453829
5th, it's in the second post from top
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>>5453864
Then it's the 5th.
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>>5453295
On the topic of radio tanq, do we have any callsigns for the various different companies?
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After checking tank guns movements and calibrations Vix climbed out of tank to take a look at the others. Some seemed to be bickering and some just worried or scared. Sitting on top of tank and leaning against the turret she said to her self "If even half of these guys are half as good as mercs were most of us should head home afterwards". While thinking that the fancy commander will prove her self capable and still be pain in the ass or she is just a pain in the ass.
>>
>Intel assessment of descriptions and images, understanding "resists [a round]" as Pierce beating armor by 1, "defeats [a round]" as armor equaling or excelling Pierce, and "penetrates" as Pierce beating armor by 2.

--

>>5453806
"Respectin' your wishes, ma'am, I'll merely spread my arms." Which Manfred did, then turned and pitched his voice to carry. "The lords and folk alike will forgive this man his loud thoughts, for his head spins until the intel is in terms he knows. If I don't mishear, we've got:

"T-8: Akin to a slower, blinder VpK-2 with either one of its guns.
T-16: Akin to uparmored m/20k but not open-topped, plus a hull MG.
T-15: Walks like an extra-armored m/24-32, talks (almost) like an m/31K with a hull MG.
BM-5: Naked VpK-2, possibly better-armed.
The Moskity: Presumably motorized, reputedly ferocious.
Looks like T-16 is turreted unlike our m/20k, while T-15 might not be? Didn't get the closest look at the photos.

"All this to say nothing of the gnats our flyboys beat back, and may it stay just so, bless'em.

"What's this all mean for us? T-8 and -16 are just another day for our armor's guns. Cuirassiers can handle the counterfire, but Jaeger can't. That'll be up to good fire positions and how much more we can give those little Ts to worry about. Recon and Dragoons may have targets of opportunity in the T-8 and -16, but seems to me we're mainly spotters and keeping the BM-5 and Moskity from finding our Jaeger.

"T-15 is a stinker. Only officers' tanks and Lord Lutzow's platoon can stand up to it for any length of time. Flanking Jaeger fire is our main expedient to bring one down. If that can't be achieved timely, we'll have to settle for continual smoke, whatever the source, to deny it targets.

"Our dependable options are much wider if we're assured of Lady Haile's cooperation. Any good schmooz- uh, well-heeled... gracious... gentlefolk? Look, it can't be me, twice over."
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>>5453932
"If I may interject, Lieutenant Haeur. I've some knowledge of Twayrian gear myself, having just returned from Ellowie. " Casimir breathed in deeply before beginning.

"Now, the Eights. Our Zuide comrades and anyone with experience in Sosaldt are likely to be familiar with those. Lightly armoured, but the easterners can field a lot of them. Only a two man crew, terrible for awareness. Even your Recon guys' thirty-sevens can do good work against them if they can shoot first."

"Sixteens are decent tanks, I'd take them over our standard m/24s any day. Not sure why they use them when they have the Fifteens, but possibly a direct replacement for the Eights, while the Fifteens go to more elite units. As you've mentioned, our up-armoured 24-31s can trade pretty well with them, but still not an insignificant threat against our other stuff."

"Won't go over the Fifteens much since everyone has heard about how scary they are, besides that they're turreted indeed. For those beasts our best bet is relying on Lieutenants Giovanni and Wesker to hit them at range. Otherwise we try to disable their tracks or guns with high explosive; without the latter, it's basically a mobile pillbox. "

"Finally, the Combat Cars. From what I've heard from the guerillas that used to operate in the Twaryian zone back in Ellowie, they're armed with their equivalent of a 2cm cannon; slightly larger caliber. Those can wreck serious damage on our Dragoons from beyond AT rifle range. Assuming there's no bigger threats around we tankers can pop them easily, but once again our VpK-2s can also take them out in a pinch."

"As for the Countess.....leave that to us in blue to handle. Even we nobles want to go home to our families at the end of this."

>Hope this isn't too much info from the main quest tanq, but I figured from our mix of characters that plenty of people here would be ICly familiar with Caelussian gear, what with its proliferation in Sosaldt or being on the front recently.
>>
>>5453932
>>5453985
Albert steps forward from where he was observing and interjects:
"From my experience, though little it may be, I feel that our recon forces can both act as our named role and also act as fire support for the advancing infantry. In the experiences I've seen so far, as long as we keep our flanks secure we can have our recon pick off the larger threats while our infantry screens their infantry."

"This is all assuming a pitched battle of course, ambushes are where our potential truly comes out in my humble opinion, though we'll have to surveil our contacts first."

"As for our 'fair' battalion commander..." Albert turns to Casimir and nods, putting on a bit of his aristocratic accent "I appreciate the gesture however, I feel that a direct reconnaissance liaison will help alleviate communications issues. I will, however unfortunate it will be for me, be that liaison. Though..." Albert turns back to Manfred, "I can understand wanting artillery and whatnot but what do you want from her? She seems to have only prepared our marching orders and that's about it. And I hope she has enough sense to pass along any intel that we receive from Command. Don't view this as an accusation or anything but I truly doubt she has anything of note for us besides artillery and our orders."
>>
A cigarette was hanging from his mouth as the two senior officers went forth and back, his tired eyes rolling as he listened to Countess Haile blabber her nonsense.
>>5453434
After the briefing, his attention is taken by his fellow recon officers. He takes a last drag of his ciggie and puts it out on the sole of his boot, a faint smirk splayed on his face.

"Aye, well said. Convincin' one o' the highborn is a bloody skill an' a half and Yule has my praise fer it. Won't see me tryin' to drill through their thick skull, probably the reason I went to Recon. You won't find any aristos breathin' down yer neck here."
>>5453806
Ulf barks a harsh laugh. "Bah, don't think any o' us wants to be the poor shite forced to look after the entirety o' recon." He snorts.

"But seein' as yer the most accomplished among us m'lady, why not be the one to take the reins? I think ya can take on a bunch o' rowdy lads, ya have the propah temper and experience for it." He winks and pulls out another cigarette and lights it with a match, the smell of nicotine and sulfur filling the air. He also offers some of the ciggies to his fellow officers.
>>5453985
He listens intently to the conversation and joins in to give his two cents.

"Aye, the lordling has a point. Our beauties can do plenty o' damage to the little cans. Hell, me and the lads 'ave taken out plenty o' 'em durin' the first few days o' the invasion. Put yerself in a good position and they melt away like butter in the sun." He taps his cigarette, some ash slowly falling down on the floor.

"The Fifteens and Sixteens are a hassle for us, there is no denyin' that. We see 'em and we fuck off, they're a problem to yer boys in blue, but we'll keep you alarmed. Hell, if Lady Haile blesses us with her grace, maybe we can pick them off with the arty. The Combat Cars on the other hand are fuckin' devilish. Quick an' brutal, but we can skirmish 'em proper like. The fuckers get any close to the Dragoons and they're mince meat, saw it happen when the bat-ears crashed the Second Line." His eye twitches a bit and he takes a bigger drag from his cig. "We'll try to stop that from happenin'."
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>>5453985
"Much obliged. Straight from the front beats specs and speculation any day."

>>5454012
Manfred coughed aside to school his expression at the revelation of nobility in the Recon. At the question, he said "Won't ask for rain after solstice-- you don't-- nah, 'course you-- do you? Uh. We only get one first strike, my Lord, and I hope the Lady adds to it. All I want is she doesn't refuse us the first time. Second or third, if we trust her aim."
>>
A clipped exchange - mostly assurances of what could already be summised - , saw Lieutenant Niel wrap up chatter with his charge, sub-lieutenant and sole remaining member of the original Panzerjager platoon he served.
Once four, they had been quickly whittled down in the retreat from the Second Fortress Line, where their carefully laid ambush had been spoiled by an errant collumn of woodsmoke which gave up their positions to an approaching detachment of Twaryian armour. His then-commander had neglected to arrange his own screen of camouflage with enough care and had started a small blaze of foliage around his Chimera's exhaust, prompting the easterners' curiousity.

They were invaders at the second line for goodness sake, they weren't there to dilly dally and take chances.

They had laid ranging fire into the treeline with their machine guns where Villi's botched trap had been, perhaps expecting to catch a camp of footsoldiers unprepared and flush them further from the road, but when the undergrowth began to shred and the game was up, his platoon commander had given the order to fire and break. His vehicle was lost in the initial Twaryian counterbarrage with the third hit not long after. Niel and his counterpart had given as good as could have been expected in their retreat back into the undergrowth. A T-8 and T-16 each to his credit, his driver and gunner had coordinated well considering the circumstances, with a single T-16 killed by his comrade before his own withdrawal.

Lucky anyone had made it out at all. Some simple attention paid was all that might have been necessary to hold the ambush together, to blunt their advance and secure their lives. Why do they never take the time necessary to...

Niel's focus shifted back to his lieutenant, at whom he had been staring through all the while. Stood apart from the chatting commanders, Niel held a glance on the cluster of soldiery, mercenaries and officers alike, then shifted eyes back to his lieutenant. Then back to the group. Then a second turn of the head back at his man. A small cringe and a raising of the shoulders and opening of palms seemingly the signal for Niel's allowance to break off and head for the mass of servicemen and women.

A huff as he trudged. Seeking permission, from his own subordinate. How difficult circumstances had made things for himself, and would continue to be.

Villi caught the remains of an offer for a friendly cigarette, regarding the slim roll of paper from all sides like a hungry bird might waste it's time checking all angles of an inanimate seed for seemingly no reason, lingering perhaps a little more than necessary, before a quiet but polite refusal and moving on through the small crowd to a clearing, half catching the drawl of the banter between a well-sunned and square set officer, smirk seemingly welded on, and a merc. A woman, and a loose looking one at that. Any choice words for the like would be saved and muttered when free of consequence.
>>
Villi was a coward for social conflict and he'd live with that judgement, what he wasn't was a brash fool with the gall to speak his every thought out loud.

Apart from the group was a militiaman, standing wistfuly in the trance of deep thought - a place Villi had oft frequented - who had no counterpart like so many of the rest had found, his lips shifting silently as if in doubtful conversation all alone. From the set of his uniform a Dragoon, though one with unusually well kept hair for a roughrider. A gold chain glinting in the spring sunshine about his neck, a beacon for any sharpshooter after an easy way to improve his day. This man gave off a definite glow of green for one so... brown. A mutual opportunity?

Rolling to a stop at his flank, Villi lingered in silence until the westerly looking man's attention resumed and he took notice. A loose salute to break the ice, Villi still wasn't comfortable the flow of ending and beginning a conversation, it felt rude to prompt someone in and out of their attention, so he thought anyway.

>>5453809
"A Lieutenant Ferrari, correct? Am I saying that right? Oh well. I've spoken with my remaining commander and we've noticed the men in your command seem well... oiled and orderly and I admire order. With so many of the mercenary stripe about, that is a trait to be sought after. As you might have noticed, my command is understrength. One man's bad call and my platoon was bifurcated.
I remain with only a single tank hunter under my command and while I have a penchant for surprise, a Chimera is a reactionary force, with little going for it in defence, so it's best bet is to sieze the initative. I hope you see where I'm going with this train of thought. Your men seem sharp enough make up the eyes and ears mine have lost. If you'd oblige me, I'd like to your... help.
>>
"I have a simple suggestion for my fellow dragoons. The veterans become the captains. 2 captains should put our units in nice symetry and should give us some flexibility."
>>
>>5454064
"So you lot can stare at the back of my trousers while I take point?"

Freya takes a cigarette without fanfare, patting around her pockets for a match.

"Ain't no ladies in Armored Recon, and if there are they don't last long. I'd hope you and that other shifty lad know that, but it's the Zuides --and especially those fresh-fuck militiamen-- that got me a bit worried they'll act like they got a gash where their balls are supposed to be. I reckon if you two help wrangle 'em, they'll grow their pairs and we won't have to worry about finding their slagged bodies so much."
>>
As more of the officers began to involve tactics and valuable information into the conversation the more Hannes wanted to participate, he even began to take notes. When he sensed a lull in the conversation he had to give his two cents as well.

"The T-15s are a true concern for us Cuirassiers while the rest is something we can handle. Meanwhile the superior firepower of our Jaeger units best all of the armor they have available, Tank destroyers are lightly armored and easy pickings for anyone with penetration power, especially the ones that have no armor on the sides should be watchful not to get flanked. I suggest that the Panzerjagers remain behind our Cuirassier units so that they can draw fire and attention away from our less armored assets, the Panzerjagers hammer any armor from afar that we Cuirassiers struggle to defeat while we keep them busy.

So to reiterate, Cuirassiers in the front to take the punishment and Panzerjagers in the back to support us."

He glanced towards the dragoons, they were a rather versatile bunch, infantry will certainly be a deciding factor in any engagement if used right. "One more thing." He added. "Dragoon and Recon units are excellent for spotting, ambushes and dealing with lightly armored opponents but are equally susceptible to light weaponry, I suggest not straying too far from the armored spearhead and send any valuable info our way, especially if you require our support."

He was scribbling on his notebook while he spoke. "Does this sound like a solid tactic? I can also make a illustration of the certain formation that I had in mind if anybody is struggling with what I am saying."
>>
Heartfelt and filled with longing, a wordless melody flowed from Daate's nose as he hummed to himself and watched the occasional cloud drift across the sky.

No one had asked yet, everyone seemingly busy with preparations and socializations, but everyone that heard it in the past had assumed that it was some sort of Vitelian war song, given the man's heritage. Most of the time Daate would simply nod and confirm such suspicion. But to be frank, Daate hadn't any idea where the tune came from. After all, the song came to him, like most things did, in a dream. One as bittersweet as the song itself.

Daate found the melody to be comforting despite its origin and had often thought to add words to the ditty since none seemed to spring forth from any half-remembered dream he's had and any man that claimed they knew the song too failed to give him any hints as to how it was supposed to go. Alas, none of the lyrics he came up with seemed to fit and the wordless melody remained one of many he would find himself humming during times when he hadn't much else to do.

Of course. There was plenty he could be doing besides watching the clouds.
He could be busting out a few pushups or singing with his crew, what was left of it anyway, for what might be the last time. The frown he felt on his face at that thought reminded him of his new comrades. Hands fingering at the dainty hairpin that held his unwieldy hair from blinding him he took a look around, seeking and finding where his fellow Panzerjager had gone.

He could talk to the frowny faced noble girl who was supposed to be their leader for now, until she dies at least. Or he died. Whichever came first.
His, according to Daate's crew, trademarked smile blossomed on his scarred face. He supposed the operation could come to an end before either inevitability...but the thought made him chuckle. It would really be something to live through this one.
Daate looked at the nervous-looking man with the thin hair and wondered if he thought the same. He sure looked like how Daate imagined he would have looked some time ago. After he learned what it meant to kill a man, but before he knew that was the only thing he ever needed to know. It was a very strange expression for a grown adult to have, but given Daate's current company the dark-eyed man assumed it was best to not assume most had been killing for as long as he had. The man would figure it out.
They all did eventually.

Daate wondered if a stray bit of "negligence" would end up getting his Twaryinauk comrade killed.
He pondered if the boring-looking man's way less boring-looking monkey would end up being the only man in that squad to live and take up arms against the Twaryians out of a sense of duty.
But eventually, Daate's eyes and mind wandered again to other things, to other places, to other times, better times, the clouds.

He wondered when night would come and smiled at the answer he came up with, humming all the while.
>>
>>5454064
Hugo snags the proferred cig, perching it against his lips. After a quick glance in the Countess' general direction, he palms a small pocket flask towards the fisherman.
"The Moskity'll be a problem. Where the cars go, these bastards won't' be far behind, and for now? They're like to wipe our happy wandr'rs one to one. "
>>5454222
"
So long's they keep up. Seems like Her Nibs scraped half the trucks here for this battalion."
>>
>>5454222
He shrugs, a cheeky grin on his face.

"Well, there are worse sights than a shapely arse. But aye, ain't no such thing as ladies or gentlemen in Recon." He takes a puff from his cig, releasing the smoke from his nose like a slumbering dragon. He then offers her his matches.

"Aye, the militiamen are green as a lizard's balls, we'll need to man them up a bit. I doubt many o' them 'ave even shot their guns, let alone seen a battlefield." He lifts his head a little bit and scratches his five o'clock shadow, his eyes squinting like he's thinking about something. "The Zuides... They'll show through, they're competent enough. Mercs usually do their part as long as the pay comes."
>>5454290
He looks at the flask with a hawkish gaze and snatches it for a quick swig, smacking his lips right after.

"Aye, good man. Hits the spot. Sosaldtian hooch, is it?" He wipes the corner of his mouth. "The Moskity are a pain in the arse, aye. They have a fire burnin' under their arse and balls o' iron, I'll give them that. But we'll take care o' 'em, not like we 'ave any choice in the matter."
>>
>>5453299
Vix drops to ground and straightens her clothing while heading towards Hailes command car. It would be better to have atleast some info on possible support fire. Knocking on vehicles door she waited for answer.
"Excuse me Commander Haile could you tell me about our artillery support. I think knowing amount of shells per firing and size of guns would help us determine when to call shelling and against what. Also what would be spread of support fire as they are no doubt well trained as they are hired by your house"
>>
>>5454290
"Scraped half the trucks and still left my boys with the same shit the greenhorns are driving. How'd you manage to snag those nice six-wheelers, eh? Get in sweet with the supply bastards?"

>>5454308
"All I'll say is that they'd better. Most you get paid for dying is two coins on the eyes."

She takes a match with a silent gesture of thanks, then strikes and lights her smoke. With a flick to the dirt and a snuffing out with her boot, her gaze turns to the rest of the officers present

"What's you two's take on the rest. Especially those shiny Cuirassier blues what look like they just came out their mama's snatch. Think they can handle those fancy coffins of theirs?"
>>
A not particularly tall or bright looking man tensely darts his eyes back and forth through the surrounding woods, seeking squat enemy figures in the dense foliage.
Almost disappointed his worst fears haven't been proven correct, he squints suspiciously through the smoke and remarks to the gathered Recon officers,

"As long as the Council keeps the money rolling then the dustcrappers will stick to a fight. Then again knowing my luck I'll get fragged racing back to the fighting line by a drunk artilleryman."

He licks his dry lips watching the flask get tossed back and forth but decides to remain stubbornly sober.

"The beauty of such a shiny, expensive coffin is that it draws attention like nothing else. I just hope my shitcans are a little too well defended to be easy pickings, and not nearly tough for Caelussian gloryhounds."
>>
>>5454239
Manfred nodded ruefully as talk turned to rookies. No use denying it. Men he'd been proud to lead were now scattered along the front, and it would take a year to begin to see their like again under his new command.

Hoping futilely to drown out vulgarity in a noble's presence, he kept up the tactics talk with the lord von Rheiner. "That's about the shape of it if we settle in for a line battle, but we'd need measures against outflanking. Two battalions to our one, remember. L- or V-ambush is more my hope, Cuirass across their route, Jaeger along it, all screened as appropriate. Trap them, hit them broadside, have a fallback if they keep coming, though they shouldn't if they're caged in wreckage and treeline."
>>
>>5454196
>>5454239
Albert smirks a bit and returns to his more 'normal' way of speech, "Look, if I cared about status or any of that tripe I wouldn't have joined the Recon. Though your ways of speech are still...odd to me. I get the point though." Albert lets out a long sigh and continues, "I'll have to speak to her though...that'll be unfortunate. That's my burden to carry though."

Albert then turns to the speaking von Rheiner, "Yes I agree however, sacrifices must be made. Assuming a pitched battle where we must either hold the line or assault a position, our infantry MUST act as the screen for our armored elements. The thing that I've learned the most is that an armored vehicle doesn't make you able to take shots, it only makes you a more valuable target. Against other armored vehicles they will focus on you first as you are actually capable of damaging them rather than the infantry. Ideally we'd have a tiered system as our cannons are able to reach out farther than the infantry and ideally hit the advancing armor before they are able to harm our own infantry. Point being: Have the armor and Panzerjager closer behind our infantry and recon as both the lighter elements can take care of their own advancing infantry. There's no use being overrun by infantry or wasting an HE shell and rushing forward. Measured force is the name of this game, we can't afford to waste resources currently."
>>
>>5454329
He snickers, his eyes scanning the gathered officers.

"Aye, a bunch o' bluebloods with too much money and not enough hobbies I gander. Plenty o' daddies' princesses too." He chews on his cheek, his face taking up a more serious expression. "But, not all o' 'em look soft. Some 'ave that bite to them, y'know? Who knows, they may just suprise us, show us what they're taught at that ponce Academy o' theirs." He then snorts and spits a glob of spit into a nearby bush, a dour expression manifesting on his face.

"But I wouldn't hold my hopes up, never do when it comes to the green and mean."
>>5454342
He lets out a devilish chuckle, smiling wrinkles appearing around his grey eyes.

"Well, yer shitcans are the best vehicles we have 'ere in Recon. Bet there are plenty o' glorypups who want their first kill to be a plucky Recon tank."
>>5454361
A deep chortle escapes Ulf mouth, deep from his gut.

"Haha! Yer a fun one, I'll admit. We'll make a proper Recon bastard out o' ye, m'lord, don't ya worry 'bout it. Plenty o' time and vices for ye to become a part o' the 'hoi polloi', as I've heard the bluebloods say."
>>
>>5453299
Yule taking a glance at Wesker was saying more then any words could. He didn't take offense to it and couldn't care less if the major would spread whatever useless piece of info he could to up the morale o the recruits. After all, these same recruits would realize what is true and false on their own.At least the advice about the enemy compositions were accurate enough.

He returned to his group to do some preps and advise about the tanks that got encountered in their previous string of engagements.

"Right. It's almost time to go back in the thick of it despite our previous engagement this is going to have to be the top of our game for us. Especially since we're on the ambush. Our advantage thanks to our reinforcement. Most of them are untested though so lets get as much work done as possible to show them how its done yeah? Review with them where it's best to shoot the enemy tanks. "

He sighed a bit since some of the boys groaned at having to relay info to pompus nobles. They we're often proud and overconfident in their own abilities after all. This leads to mistakes but..

"..Or don't, it'll be our loss though. In the case of the T-15's and T-16's they're our big catches and the T-8's will be target practice to our Cuirassiers and newbies on the field."
>>
"Try to keep a formation while going in. Something that gives you the advantage or adaptability in an engagement. Most would go for Vee in an forward facing ambush. But we may be able to take their sides and flanks for better flank abuse. Try to have overarching lines of fire with each other. Gives the enemy positioning issues and confusion if they attempt to fight it out."

>Obviously there are more formations out there but you get the jist with this

"Just a reminder. We've all gone through a minimum to have the oportunity to use these machines of war."
>>
>>5454342
"Ah, so you're the ones with those nice shitboxes. Hope you and yours can handle them better than whatever Landgraf's virgins we've got with us."

>>5454372
"Far as I'm concerned, the more little princes and princesses make it through the day, the more bastards they can kill later. Less bastards shooting at us means less chance getting slagged ourselves. Sounds a win-win."

She twiddles her cigarette between two fingers and raises an eyebrow at the upper-class among them, a thought having popped into her head

"...And if you make it known it was you who kept daddy's princess from getting a nasty scar, papa might feel a bit generous to her savior... Feel like making a bet?"
>>
A mandatory work meeting has taken two hours from me so I don't have everything that I want ready, however, things will be proceeding nevertheless soon.

Don't feel any need to pause in your interactions, after all, you won't be out there quite yet- you're going to be plonking yourselves where you're going to start, along with any CO interaction.
>>
>>5454430
He taps his heel on the floor and takes a drag from his cig, raising his eyesbrows.

"What do ye 'ave on mind?"
>>
>>5453874
If you wish to coin any for yourselves, that is acceptable. Normally this is not the case in Vynmark's army structure, but exceptional circumstances and all.
>>5453985
>Hope this isn't too much info from the main quest tanq, but I figured from our mix of characters that plenty of people here would be ICly familiar with Caelussian gear, what with its proliferation in Sosaldt or being on the front recently.
There's no problem with it. Realistically, those who cared to inform themselves, whether out of interest or from facing it, would know about this materiel for about a year now, or at least a few months.

>>5453407
The concern of Lieutenant Von Eschenz is given an answer, albeit in an offhanded manner, like it is somebody else’s responsibility that the Major has only been recently informed of.

“So far as I’ve had it implied to me,” clearly not taking joy in that he’s forced to use language such as imply, “Our logistics lines will be secured by additional forces moving up from behind. We will be moving ahead to take advantage of an opportunity, but we aren’t being hung out to dry. Command is confident at least that we won’t be cut off.”

>>5453640
Major Yule returns the salute, and listens, then responds firmly.

“Officially, use of captured materiel is to be assigned by requisitions from higher commands, rather than taken for yourself. That’s not realistic in these times. If the Twaryians let you have anything, whether or not you have to scrape them off of it, you’d best take it. They aren’t here to play around, and neither are we.”

>>5454313
Your knocking is met with an irritable glare as the door opens- a glance inside shows the sheen of nautically themed brass finery on exotic wood- but the Countess’s look softens when she recognizes you. “Oh. Miss Car- Lieutenant Vix. What is it?”

Her demeanor is much more relaxed, different to how it was before. It’s easy, but not definite, to conclude that Haile is more comfortable with other women than the men, whether they are nobly inclined or the rowdy, rural sorts.

Your concerns are brought up, and she does have an answer, though she has to think on it. “The guns? Ah, yes. The Household Artillery’s are of sixteen-centimeter caliber. Long ranged and powerful, to say the least. Better than most would have available to them, I believe. They are indeed,” a smile of pride, “Well trained. They can provide multiple styles of bombardment, though they do need time to do so properly.

>While artillery strikes can be spread out to two tiles, this will halve its hit chance.

“Oh…and,” Haile leans forward to speak quietly, “If any of them trouble you, do inform me. I will have something done about it.”
>>
As you all got to know one another better, the Countess suddenly came back out in a hurry, and made a call for attention.

“Major!” She called to the man who was certainly not far enough away to need to shout for, “I have the materials ready, and the clearance from above.”

Yule nodded, and strode up- sharp, hissed commands to aid in setting things up were obeyed without question, though smart aleck remarks could not be heard spoken in your heads.

“This is the operational area,” Haile pointed with a gilded stick, “We’ll be coming in from the south, and past this village called Grabak. The fortifications are marked- but only for reference. They have been damaged beyond further use. We will not be holding in defense, anyways, but moving to the attack.” She moved the stick about, “This river here…”

“Stream,” Yule corrected, “That’s a stream. It’s only about knee-depth at its worst. Easily fordable.”

“…Yes,” Haile looked back at the map with less confidence, “So, that won’t be much of a factor. We won’t have much time before the enemy comes down- aerial recon says that they’re coming down these two roads,” she points down the lines that sway with the soft dips and rises of the land, whose inclines are so gentle, according to the map, that their deviation was less than three meters- barely worth noting. A flat battlefield well suited to tanks, though the woods that snaked through presented complications to their theoretical domination. “We’ll need to hurry quickly to disrupt and destroy them. If we are swift enough, we may even discover and defeat them in detail. I encourage haste, especially from our…advance troops.”

Her glare to the Armored Recon is skeptical contempt. Like she’s looking at wild animals to be loosed after wild pigs. She could be right, in that.

Major Yule lacked a fancy stick to use as a briefing instrument, and instead humbly used an extended arm and finger. “As has been said before, they are showing no signs that they know we are here in force. Their own aerial observation has been driven away since before we were close to this place- and our own people in the air report that they’re rushing like they think nothing’s here. They would have been right, just a bit earlier.” He drags a finger south, off the map, “Our…sponsor, will be sending priority logistics and resupply to us, and are proceeding right now, but we don’t have time to wait for them to arrive before moving. Just shoot everything off. If we don’t win here, we’ll have to withdraw to them anyways.” He slid his pointing to the woods, “These aren’t too dense, but they should be good hiding places. I’ll let the commanders make their decisions, but my advice is to let the easterners keep going for a bit, let them think nothing’s wrong- draw more of them into a trap. If their eyes and ears aren’t as sharp as they could be. Could be risky, but then, this whole thing is.”
>>
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“What are you talking about?” Haile demanded irritable, prodding Yule’s hand away, “Don’t speak like that. No matter what we do, that they’re unready for a force as this guarantees victory. If we aren’t a band of lack-witted cowards, then the question is only the degree of victory, not its possibility.”

Confidence that could be infectious.
-----

Operation One- “Sally Rend” - Summary

Enemy units identified as elements of the 8th and 10th Twaryian Vanguard Battalions are advancing down the valley situated near the village of Grabak- towards our present position. Aerial recon suggests they are not taking precautions to conduct reconnaissance, and are in a hurry. Either they are attempting to disrupt our formation specifically and are too late to do so, or they are rushing forward without anticipating serious resistance in this sector. In order to conduct further operations, this force must be defeated, and damaged as much as possible.

Expected enemy forces include light T-8 type armor and motorized infantry, with a heavy complement of T-16 type medium armor. Potential T-15 type armor presence. Friendly mobile artillery batteries have been prepared and are ready to give support.

-----

As much as I'd like to give better ability to declare what tile you want your unit to be placed in, I'm very short on time. As can be seen, there is a Battalion Zone, where anybody can be, and the Recon Zone, where the Recon can forward deploy if they wish. Keep in mind that the enemy may already be present on the battlefield- you won't know for sure until the operation begins and you're already deployed.

For planned maneuvers, it is useful to know that on roads, so long as your movement path stays on it, you get +2 move with vehicles.

As you were.
>>
Right, so it would appear that we have a prime ambush opportunity by lining ourselves along the forest and waiting for the Twaryians to line up their long flank to us, and then obliterate their column. However, we'll need to be careful not to place ourselves within (four or less) spaces of the road, or getting spotted will be much easier. (The rules mention a "spotting range", but neglect to mention what exactly that is.) I doubt they will divert to going through the forest if they are moving as fast as reported, I expect them to keep to the plains/road.

The western approaches are a bit more of a difficult situation. There aren't any easy ways to ambush them unless we are somehow able to reach that forest just above that fortification, or we wait for the combined force to converge and start heading south. Perhaps we could also station some forces in the village, but they would be prime targets for an enemy flank.

Alternatively, we could either charge across the field at the western approach at the same time that we initiate the eastern ambush, or do a general charge if we're feeling particularly aggressive.

Of note, we have very little camouflage, so we may need to rely on Reconnaissance units relying on their instincts (Divination of Battle) to give us the timing we need while our units remain just outside of their vision, a bit deeper in the forests than the edge, and in somewhat reserved positions in the south west.

>>5454495
(Seeing the map does raise a couple questions though, how many Units may occupy the same tile?)
(Also, are we meant to deploy now? And if so, how would you like us to specify where?)
>>
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>>5454495
"We've got a lot of bodies on paper... I wonder how many'll actually show up."

"Right boys, let's bag us some bat-eared goblins, Garnier stop smacking Stefan behind the head, Conrad tie your fucking laces and Donny... you're doing good kid."

>Deploy where I pointed in the picture
>Move NW
>Move NW
>Move NW

---------------------------------
>Name:
Alvin Raine

>Unit Name
"Easy Targets"

>Unit Class
Dragoons

>Unit Trait
National Militia

>Commander Trait
Knife Fighter

>Token
Red Dust

>Character Description
A group of rabble cutthroats brought together from the Red Dust areas to act as cannon fodder.

Bloodthirsty and highly motivated, the group is tempered and led by a recent battlefield-promoted Lieutenant named Alvin Raine, the Easy Targets are eager to prove themselves while causing as much chaos as allowed.

EXP:-1
EQP: 2 | Special Weapon - Rifle Grenadesx2
INT: 6
>>
>>5454508
>>5454495
There was a 4 movement line drawn in this picture I didn't mean to use the line to measure movement. I just drew that there so it's easy to see where I wanted to deploy, just below the "plo" in deployment
>>
>>5454487
"Maybe not so much a bet, but a game. We both pick one of them prissy shiny blueboods and see if we can't get them through their combat in one piece. Or at least alive. See whose brat fares the best."

Seeing Lt. Vix get on somewhat well with the Countess, Freya smirks and nods her chin towards the car

"I've got dibs on that one."

>>5454495
>>5454504
Sending Recon up towards the treelines to get eyes on incoming enemies could be a good first move. Best to know where those that need shooting are before you shoot at them. Once they're spotted, the rest can figure out how best to blow them apart.
Keep in mind there's a river going along the east road, so crossing around there would be a pain.
>>
>>5454528
Knee-height stream, miss. Maybe a little high for our engines, but tanks are made of taller stuff.
>>
>>5454495
>Deploy North of Alvin Raine.
>Move NWx3
>Turn out and keep my eyes open

"Panzer Vor!"

"..."

"I've always wanted to say that haha."

>Name:
Lt. Vivian Martins [Cuirassier]
>Unit Class:
Cuirassier Panzer (-1 EXP, free mod)
>Unit Trait:
Zuide Steel (+1 EQP, -1 INT)
>Commander Trait:
Goliath Novus
>Unit Mod:
Extra Armor
>Token:
Peacefields

EXP 0
EQP 3
INT 3

M24-32 - Medium Tank
ATK 4| Defense 1 | Armor 4
INI 1 | MOV 3 | HP 3
[Weapon 1]: 5cm Cannon (Turret)
[Weapon 2]: 8mm MG (Turret)
[Weapon 3]: 8mm MG (Hull)
[Peacefields] +2 Attack

>Character Description
The eldest daughter to a well-respected factory owner, Vivian was raised to be a proper young lady however she'd had an adventures streak growing up that was never snuffed out.

Studying her family's factory for when she inherited it gave her a love for machinery and she fell in love with tanks and armored vehicles as she grew older.

She was studying mechanical engineering in the capital when the Twaryians invaded but used her political connections immediately to gain an officer position as a Cuirassier. Her father, realizing what she was doing and deciding he couldn't stop her used his assets and connections to do what he could to support the young woman from behind the scenes.
>>
>>5454495
By the way QM is there a specific way you want us to structure our posts? Like would you prefer we post our character sheets every turn or not? And do you prefer we have our actions at the very top as the first thing you see in a post to make things easier for you?
>>
>>5454495
Do we get any intel from the Grabak garrison regarding the composition of the force they repelled?
>>
>>5454495
At work so won't be doing my actual orders until I clock off, but I think we'd better decide first where exactly we want to set up our positions; the village at the fork or try to rush up to the forests at the edge of the Recon Deployment Zone?
>>
Commander, I recommend the use of an alpha-numeric grid system. The lads don't have compasses and in my 'xperience aren't too good at tellin' left from right neither. Once the shells start flying, even up from down get misreported. At least with an alpha-numeric the lads will know that it's too much for 'em and let Ziggy call it in for them.

As for my lads, I'd like to get up to the road through the pass near mm11. We could drop some trees across the road there and bottle 'em up. Ta that end, I'd like to start near L31, the pink dot what I scribbled on this here map. Whatcha think? Will Arty be able to understand these here coordinates?

Motor Dragoon Lieutenant Mikhail Frenrickrieger
EXP: 1
EQP: 1
INT: 4
UT: Zuide Steel
CT: Knife Fighter
Token: Peacefields Nettle
EQP: Camoflage, Anti-Tank Rifle, Demolition Charges
>>
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Wrong map. Here's the one with the scribbles.
>>
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>>5454347
>>5454361
The young Lieutenant had to stop scribbling on his notebook when he was given valuable advice. "Ah! I didn't think about that, but now that you mention it...
Yes for battles we must be very flexible, but suggesting that our Jaeger units remain further out on the battlefield and away from armor support is a surefire way to lose them fast if the enemy has a chance to fire back. I do agree that laying in ambush along the road is still a valid tactic, but do it so that Cuirassier units are among the Jaeger ones, having both as close together as possible increases the effectiveness of both units. At least in theory... And when the flow of battle forces us to change our formations, the jaeger should try not to expose themselves needlessly and remain behind or at least among Cuirassier forces."

Then Hannes turned to Albert. "The infantry screening for the armor? Yes that makes sense, I agree with you on that." The lieutenant seemed a little uncomfortable when Albert mentioned that armored vehicles aren't necessarily more survivable but he brushed off that comment and returned his gaze onto his notebook to review what he wrote.

>>5454495
His gaze was immediately back to the crowd when he noticed the Countess and Major returning to the officers however with a map, he immediately tried imitating what was on the map onto a blank page. "Two roads... If we want to do an ambush then that would mean splitting up or waiting for them to converge into one line..." He grumbled to contemplate this.

"Oh!" He began scribbling on his piece of paper and then turned it around, letting the others see what he drew. "How about this? We have some elements harden their position in the forest east of the northern road, they will hold fire until the enemy reaches the crossroads. Meanwhile the other group to the west remains further back as there is little room for them to hide, they move in to flank the enemy forces as they have to adjust to the first ambush, we'd take them on in an ambush from the right and a sweeping advance from the left!" Rheiner seemed a little proud of himself.
>>
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>>5454495
I'll be deploying at the edge of the Battalion Deployment Zone, two deviations east of the woods bisecting the stream, formation right echelon. My sublieutenant and I, I mean, not just... Both of us.
Aiming to make a full advance due north into the smaller wooded area southwest of the bridged settlement with mind to move further north into the settlement proper and dig in to control the southern stretch of westerly road from the fork just northwest of the bridge.
With two 5cm guns covering the road it should provide a stable leapfrog and fall back position if the attack fails to blunt the enemy advance quick enough. Eastward forces should aim to bottle the Twaryians down the road if possible.
Once we're spotted and the intial shock wears off they'll be down the road and upon us very quickly. If I deem the position is no longer viable, my comrade and I will break and hope to draw fire as we retreat southwest into the woods and back along the stream to the larger wooded area in the Battalion Deployment Zone, though it's my hope that Cuirassier support from the east will have emerged before things can get to that stage.


OOC, it's nearing 3am and I am working in about 5 hours, so I will be surrendering my command to be botted in the next hour or so if hostilities are set to continue tonight.
>>
>>5454508
I take it that all weapons need los but if I am in forest or in town can i fire out of said places or other targets in same forest or town

"Ok team you heard them no need to spare ammo once the fireworks start. Load up cannons gunners ready. My crew help me load up howie with HE if there is light stuff in the front row."

>>deploy NE from Alvin Raine
>>move 3 NE

>>5454530
"If the stream is knee high you wont have problems but guys in 6-wheelers might get their feet wet. But usually those offroad trucks and cars have air intake above hood somewhere"
----------------------
>>Name:
>Caroline M. Vix

>>Unit Class:
>Cuirassier Panzer (-1 EXP, free mod)

>>Unit Trait:
>Zuide Steel (+1 EQP, -1 INT)

>>Commander Trait:
>Bellona (increaced crit change)

>>Unit Mod:
>Support Gun Mounting

>>Token:
>Seawind (small skull)

>>Character Description:

>A Netinauk mercenary commanding combat mechanic. She started with the mercs as an mechanic as her father put in good word for her. Her attitude is somewhat stubborn and she has a disdain towards stuck up leaders. Now in age of 25 she was given control of experimental tank she was working on and sent to front. On paper she is helping others platoons but is mostly there to test the modified tanks performance. This will be trial by fire as she only has used tank on test range.
>Caroline is somewhat shorter than average and quite lean which helps reaching bits inside machinery. She has long hair grey as smoke and sharp blue eyes. When in and near tanks and heavy machinery she tends to wear scarf to cover her nose and mouth. To better fit in with other mercs Caroline does not wear flower but instead small skull of swift animal (given to her by her family as token) and she still keeps her mechanic badge on her uniform.
>EXP 0
>EQP 3: m/24-32-Medium Tank (mod 8cm howie)
>INT 3

M24-32 - Medium Tank
ATK 4| Defense 1 | Armor 3
INI 1 | MOV 3 | HP 3
[Weapon 1]: 8cm Howitzer (Turret)
[Weapon 2]: 8mm MG (Turret)
[Weapon 3]: 8mm MG (Hull)

(If the plan forms and i am not here swap my starting position one that works better with the plan.)
>>
>>5454495
Daate took a moment to absorb the information. Then nodded.
It was show time.

>Deploy in Pic Related location
>NE, NE, NE

>Name:
Daate Giovanni
>Unit Class:
Panzerjager
>Unit Trait:
Battle Hardened
>Commander Trait:
Virtus
>Token:
Red Dust

EXP: 3
EQP: 3
INT: 2

m/31k - Self-Propelled Coastal Defense (ATK: 4 (+2 )|| DEF: 1 (+2) || ARM:1 (Open Topped) || INI: 1 (+2) || MOV: 3 || HP: 2)
Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)

General Plan:
Travel parallel to the road and river and use the forest/village as cover to lie in wait for the action to start. Once combat had begun, begin taking attacks of opportunity against the enemy.
Willing to update the plan of action if anyone has a better idea
>>
>>5454203
Adrian tried to play it cool as usual when the panzerjager officer addressed him, but inwardly he was relieved and gratified that someone was not only giving him a lead on what to do, but actually needed his help. His attention to detail had paid off, and his potential was already being recognized. By a blooded combat veteran no less. Bolstered by an admittedly probably too easily attained sense of pride, he had just opened his mouth to respond when the Countess emerged for the second part of the briefing, drawing everyone's attention.

When she was finished, he turned back to the panzerjager officer and put on his most confident smile for his response. "Like I was aboutta say, that sounds like a swell deal to me, happy to be of service! My platoon will follow yours in for now. Just lemme know what you need and my guys'll take care of it, no problem."

OOC: Sorry for the late reply, hope this didn't fuck up any plans you had for cooperation.

>>5454495
My platoon will deploy in the same tile as Lt. Niel's assuming units are allowed to stack on the same tile, or the tile adjacent to it on the right if not.
>>
>>5454607
"I would not recommend trying to cross the river using machines as anything more than a last resort. I've heard rumors that the demand for quantity of equipment during the onset of the sudden invasion has made the quality of certain machines lacking."

"Of course, those are just rumors but I wouldn't trust the waterproofing to be flawless on our armor."

"Perhaps we can have the infantry build an impromptu bridge if we have the time, to reduce water incidents as much as possible?"

https://www.youtube.com/watch?v=hLkJPGGQ4Jk&t=21s&ab_channel=TheChieftain

Long video but maybe check this out, the waterproofing in interwar armor was horrendous. Even the Americans who had the industry for it had to drive around rivers towards bridges in their early builds.
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>>5454495
As I'm not sure if we're moving at the start I'll just deploy to my spot with a pic of the vague plan I have. From my turn 3 spot I hope to watch the enemy column moving and Divinate the most dangerous enemy unit, so even if I'm flushed out we can gauge their reaction.

Armored Reconnaissance Officer Lieutenant Splitterschwert

ATK: 2 HP: 3
DEF: 4 EQP: 3
ARM: 2 EXP: 2
INT: 3 CT:Divinate of Battle
INI: 5 TOK:Peacefields Lancegrass
MOV: 4 WEP:2.5cm Cannon(T)/8mm MG(T)
Smoke Grenade Rack x1
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Hannes pointed at the map at a specific spot and said "I'll deploy here and will advance due northwest."
____________________________________
Cuirassier Officer Lieutenant Hannes Rheiner

EXP 0
EQP 2
INT 5

M24 - Medium Tank x5
ATK 3| Defense 1| Armor 3
INI 1| MOV 3| HP 3
[Primary Weapon] 3.7cm Cannon (Hull)
[Secondary Weapon] 13mm MG (Turret)
[Peacefields] +2 ATK
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>>5454616
"The support is... appreciated. With the placement of Lt Giovani's 7.7cm guns to the fallback position in the southwest, our trap set upon this settlement is looking sufficiently baited. I wouldn't recommend concentrating any more firepower here, lest we entrap ourselves.
Time to be a pain in the ass
>>5454495
If I may, I would amend my deployment slightly to facilitate the inclusion of Lt Ferrari's dragoons to the roadblock ambush.
This rearrangement affords his unit a better defense from flanking, should we be surrounded, while presenting a longer field of fire for my Chimera's weapons.
Otherwise, the plan remains unchanged from >>5454603. We lay low, fortify in the village and make a mess of whatever comes down the road, then make a bounding retreat to the woods if things go sour.
>>
Also, should we be announcing our special weapon choices now if we haven't already? Assuming so mine is 1x Machine Gun and 1x Rifle Grenades.
>>
>>5454495
My Unit would do best holding those woods, we don't quite have the range to reach out to the road but it wont do to let the enemy creep through or around it.

Hopefully we can just drive right up to it but if we have to fight to get in at least we can cover with smoke if we don't get surprised and cut up on the approach.
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>>5454677
Forgot the image.
>>
File deleted.
>>5454495
>>5454590
Quietly observing the exchange of ideas from the corner of the command tent, upon hearing the suggestions presented by Cuirassier Commander Rheiner, Luther strides forward and leans over the shoulder of the beardless youth. Observing his scribbles, he offers his own take on the blue-bloods plan.

"Not bold enough". Taking the pen from Rheiner, he adds his own notes to the scribbles. "The village on the crossroads must be held. The invaders can not be allowed it as a staging ground or to fortify it to bog down a counter-attack."
Continuing to add notes, he draws three lines, a circle and a square to represent troop formations. "Elements of Armored Recon and Dragoons neccesary here...", he motions to the narrowest path of forestry in the east, then afterwards to the groove in the west. "...and here, to ensure full protection of the flanks and to halt any advancing infantry. With Jaegers placed here...", he prods the square twice for effect, "...the Eastern Road will be under our control and easily defendable. Then, gathering our armored elements in the west, we can carry out a strong flanking maneuver on the Northwesterly force as it engages the defenders in the village. Afterwards we can carry that momentum and smash into anything coming down the eastern road with enfilade fire from both the north and the south."

Satisifed with this conclusion, he gives Rheiner some space and crosses his arms. "Self-sufficency of the Dragoon elements stationed in the village neccessary, recommend deploying Jacob Krogh, Fenrickriger and Raine's battalions for this. With their Panzerfausts, Rifle Grenades and Demoltion charges they're perfect for fending off any type of assault that could fall upon the town. As for the Panzerjaegers to hold the eastern approach, Wesker or Giovanni are preferable together with Niel to ensure proper anti-armour support is given until we can execute the swing."
>>
>>5454704
(Of course I manage to attach the wrong image to the post.)
>>
>>5454704
That's a pretty plan. Bog them down with minimal investment, clean them up with our maximum. Its full fruition does require that we control 5 positions that the remnants of the last attack may be licking their wounds in: the listed positions, and the southern town that our western force would have to pass through. But I support it overall. Even with a few delays, the aims are good. Jaeger in the forest, Cuirasses on the plains, lighter forces buying them space.
>>
>>5454740
I'm concerned that our forces will be out of range to mutually support each other, especially on the right; if I were the Twaryians, I'd try to overwhelm one group first and roll up a flank.
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>>5454495
>Deploy in pic related
>Move 5 Tiles NW (3 Move+ 2 from Road)=>Column Formation

>>5454610
We're probably going to have to catch them at the crossroad since they'll make use of the road to move at high speed towards us.


[Name}: Lieutenant Leif Wesker
{Unit Class}: Panzerjager (-1 INT, +1 EQP)
{Unit Trait}: Frontline Fighters
{Commander Trait}: Virtus
{Token: Northwesterlies}- Closed Cloud Patch

EXP: 3
EQP: 3 {m/31k }
INT: 2

m/31k -
(ATK: 4 (+2)
(DEF: 1 (+2)
ARM:1 (Open Topped)
(INI: 1 (+2)
(MOV: 3)
(HP: 2)
=Weapon: 7.7 cm Cannon (Range: 10, Piercing: 7, Explosive D4)=
>>
>>5454590
>>5454704
You're assuming we will have time to covertly get to those positions. If they aren't in the deployment zone, best not to assume that.

>>5454495
We should strive to form an L-shape with our ranks, so that the enemy can't avoid presenting a flank to at least some of us. To that end, I'll deploy 2 tiles up from the "me" in the "Battalion Deployment", looking NW.

Frederica Remilia Adelaide Johanna von Zufalligdorf
Panzerjaeger, Exp 3, Eqp 2, Int 3
3x m/24K (Atk 3, Def 1, Arm 2, Ini 1, Mov 3, HP 2)
5cm Cannon (Rng 8, Prc 5, HE D2)
>>
Returned from work, hopefully none of you mind too much the delays when it comes to addressing queries.

>>5454504
>(Seeing the map does raise a couple questions though, how many Units may occupy the same tile?)
You may pass through one another, but not occupy the same time.
This is to preempt any potential headaches.
>(Also, are we meant to deploy now? And if so, how would you like us to specify where?)
Yes and yes.

>>5454536
>By the way QM is there a specific way you want us to structure our posts? Like would you prefer we post our character sheets every turn or not? And do you prefer we have our actions at the very top as the first thing you see in a post to make things easier for you?

Ideally your post shouldn't need all your info, since I should have had your cards made by now- I haven't, unfortunately, though that will change soon. Just the name and type should suffice, since the card would have the included modifiers like experience bonuses on it too. So the action and intent of action ought to be enough.

>>5454549
The garrison is not present currently, having withdrawn, but what they repelled was a different formation than this one.

>>5454565
>>5454567
I honestly really appreciate this. I wanted to put something like this in, but I ran out of time. I'll rip it off for next map update- maybe one I can even push out sooner rather than later.

>>5454651
If they've changed, then yes.

>>5454607
>I take it that all weapons need los but if I am in forest or in town can i fire out of said places or other targets in same forest or town
LoS is not blocked by terrain in tiles you occupy, yes, and you can fire over directly across into other cover. If there is terrain in between you and the target then your LoS is blocked.
Basically-

Your Woods --- Enemy Woods : Okay
Your Woods---Space---Enemy Woods : Okay
Your Woods---Other Woods---Enemy Woods : Blocked

Somewhere I can't seem to find was a question about what vision range was- It seems to have been undecided in documentation, so I'll classify it now as: Weapon Range Plus Initiative (Total Initiative, not Base) Plus potential altitude bonus. If that turns out not workable, we can tinker with it more, as we can clearly see that this collaborative disaster has already evolved much since its inception.

As always I'm very intrigued and pleased by your planning. I hope it all works out for you in this opener.
>>
>>5454704
>>5454740
>>5454885
Hannes watched Wester scribble his own plans on the piece of paper, they were clearly more detailed than what Hannes had come up with, in truth he was even a little jealous of it.
As he was about to reply Frederica gave another comment that made the Lieutenant pause to think it over again before he spoke.

"I am reluctant to leave the Panzerjaeger platoons without armor support, but an armored hammer hitting the flanks of the enemy could make for a valid choice as well, especially if the Tank Destroyers make good use of the forest to minimize direct fire. However I volunteer for my platoon of five m/24s to join the Jaeger formation to help fortify their position IF we reach in time. But I have been taught that plans can fail, even the best of them, and what this here Lieutenant is saying-" He gestured to Frederica "-should not be ignored. A vanguard of recon platoons will be excellent for spotting the enemy way ahead, and if they are closer than we thought we will have ample time to adjust the advancing units to a V or L shape as a plan B"

He glanced at the map again and pointed at the village with the pen. "But I do agree taking the village will possibly bog down the enemy and prevents them from using it against us, I support this too."
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>>5454528
"Hmm, ye enjoy playin' such morbid games?" A sardonic grin is plastered all over his face.

"Very well, I'll take the Martins girl."
>>5454495
Ulf looks over the map and chews his cheek, deep in thought. He listens to the snippets of talk between his fellow officers, nodding along the many recommendations and ideas.

"Aye, I agree with Wester here. We lose the village, we can freely fuck off back to where we came from."

He points at the eastern forest strip, along the treeline parallel to the road.

"Me and the lads will set up somewhere there. Should give us plenty o' sight and a good position to fire off some shots when the shite starts."

>Deploying pic related
>N, N

Name: Lieutenant Ulf Fiskersonn
Unit Class: Armored Recon
Unit Trait: Battle Hardened
Commander Trait: Mirage Aspect
Token: Seawind
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>>5454933
I propose a less ambitious and less risky deployment.
Detachment A hidden in the village, detachment B not in cover, but behind it - not an ideal position, but much less difficult to take. Detachment C swings around after the battle starts. Who goes where is up to the individual commanders, but I'd recommend our m/31Ks to deploy at A, since they will face the front armor. Both A and B should also have a healthy mix of tanks and panzerjaegers, and B probably most of the infantry..
This plan can then be transformed into Wester's more bold one if enemy isn't encountered early.

I also marked the 5cm cannon ranges from various roads for reference. Approximately, since it's often hard to tell which square the road is in.
>>
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>>5454966
Wait, I did it wrong, should be like this

>W,W
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>>5454970
Hannes had to nod when Frederica gave shared her own plan. "Then we have a back plan in case the enemy does come earlier than expected, I see nothing wrong with this option as well. But C absolutely must ensure that the enemy does not use the forest to flank B however, there are meant to be two enemy battalions coming our way after all and I suspect the column to be quite lengthy, units that are out of range could enter the forest to attempt to push into our flank, C must be ready to intercept them."

He turned to the other officers after that, tapping on his notebook with the many different plan illustrations that have been gathered. "So, does anyone have any objections to this?" He asked.
>>
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>>5454970
>>5454999

"A fine plan, Lady Von Zufalligdorf. Until the Recon platoons can report back on the enemies' speed and position I think we can go with this intially. If they haven't gottten past the first crossroads yet then we can see about pushing up."

A glance at the other officers. "I would like to emphasise that whatever we end up going with, we absolutely do *not* want to get into a meeting engagement with the Twaryians. Whoever gets off the first shot usually has the better chance of winning, and ideally we're stationary and waiting for them rather that fighting column to column on the road. Speaking of which, best to keep on the asphalt as much as possible before going off-road because the enemy certainly will, and we want to reach our ambush positions first. Worst case scenario, we Panzers might need to assist the Recon detachments in delaying their vanguard while the Jaegers and Dragoons set up."

>Deployment as per pic
>NE x5 along the road

Name: Cuirassier Officer Lieutenant Casimir Sikorsky

EXP 0
EQP 3
INT 4

m/24-32 - Medium Tank
ATK 4
DEF 1
ARM 3 (+1) =4
INI 1
MOV 3
HP 3

Weapon: 5cm Cannon (Rng 8, Prc 5, HE D2) (Turret)
8mm MG x2 (Turret, Hull) (Rng 5, Suppressive)
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>>5455037
Also latest chart with Villi's proper stats and Ferrari's special weapons listed.
>>
>>5454495
>Deploy South of Alvin Raine
>Move NW
>Move NW
>Move NW
>>
>>5454971
Wait, disregard this, I actually can move diagonally, got confused a bit. So it should be like the OG pic I posted.

>NW, NW
And this should be the correct movement, if I'm not mistaken
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>>5454495
This is the basic movement plan of Lehrson.
Reason: hold the village, because it can be fortified and because he doesn't want the country to lose more land.
EXP: 0
EQP: 2 (motor dragoon with machine gun and rifle grenade
INT: 6
according to this plan movement is going to be >E,E
and once in the position it will be fortifying the village and moving to support if needed.
>>
>>5455078
forgot to add extra info
>Name
Lieutenant Siegred Lehrson
>Unit Class
Dragoon
>Unit Trait
National militia
>Commander Trait
Honos
>Token
Seawind
>>
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>>5455077
>>5454810
>>5455078

The Skirmish Syndrome, it comes.

Check Page 22 of the PDF

We really should have had a compass up top.
>>
>>5455083
>>5455078

Fuck, then this one is going N,N
>>
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>>5454508
>>5454533
>>5454607
>>5454681
>>5455073
"Congratulations on the first impromptu kampfgruppe of the game! We're a bit tight but there's nothing wrong with moving in formation till we get to the treeline."

"Lt Martins got Skirmish Syndromed but I think she's nearby."

Grey - Alvin Raine [Dragoons]
Blue Question Mark - Vivian Martins [Cuirassaire]
Light Red - Caroline M. Vix [Panzerjager+Support Gun]
Dark Red - Albert Gauthier [Infantry]
Yellow - Nathan Gabriel
>>
>>5455083
Derp, North all the way it is then >>5455037
>>
>>5454495
Wait, do we also have to give our first turn? In this case,
>After deployment, move 3NW
>>
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>>5454905
Do the fortifications block line of sight?

>>5454495
>Spawn on X in pic related facing West
>Move 3 NW

I plan to move up to the orange circle in pic related to conceal myself in two layers of forest, then once the ambush commences, I will move up to the orange triangle firing position. My right flank will be covered by the forest, and any enemies that would be capable of shooting me would be to my front, as demonstrated by the yellow firing lines
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>>5454495
Time to put more eyes on the village
>Deploy facing NW
>NW, NW

Freya Unterbrust - Armor Recon
Disfavored, Virtus, Red Dust
[EXP] 4 [EQP] 1 [INT] 4
>>
>>5455167
Unfortunately, you must face one of tge cardinal directions, you can’t face NW
>>
>>5455167
>>5455185
W, then 2 W then. Didn't know where the compass is facing.
>>
>>5454810
>>5455083
>>5454495
(I am going West 5 times then)
>Move 5x West using the road from the point that I spawned
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>>5455189
You can move diagonally, you just can’t face diagonally. North is top right.
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>>5454495
Good luck figuring this all this out qm because I can't :^)

>Deploy facing W
>Move NWx3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragoon Lieutenant Krogh

EXP-0
EQP-1 (New Model Infantry Kit, Camouflage, Anti-Tank Rifle)
INT-6

I think I got my mods and weapons right.
>>
Decided to plot out a rough estimate on how fast the enemy can travel if they're simply racing down the road, assuming base 3 Movement + the 2 bonus.
>>
>>5455092
and another N, because of 3 movement.
>>
Are you still allowing new players?
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>>5455113
I didn't ask for it, but if people are offering, I won't decline.
Though depending on what happens at start people may want to change them.

>>5455128
>Do the fortifications block line of sight?
They do, as they are terrain.

>>5455258
>Good luck figuring this all this out qm because I can't :^)
Don't worry too much about it, so long as you can pick yourself and the people closest to you, it should be fine.

>>5455383
>Are you still allowing new players?
There's quite a lot here already, and things are pretty much in progress right now. If you really want, though, I can accept maybe a couple more after the first battle here, but I'm not going to take any more on board for the opening.
>>
>>5455418
You should consider how many people actually post regularly, my guess is that not even half will make it to turn 3 before dropping off.

btw, if a non pen weapon hits armor in say the flank which reduces their armor to 0 would damage be done normally or would it be a insufficient piercing attack (regular damage only on a 10 and no crits)?
>>
>>5455422
>You should consider how many people actually post regularly, my guess is that not even half will make it to turn 3 before dropping off.
You're right, though we'll cross that bridge when we get to it.
>btw, if a non pen weapon hits armor in say the flank which reduces their armor to 0 would damage be done normally or would it be a insufficient piercing attack (regular damage only on a 10 and no crits)?
A weapon with no penetrating stat cannot attack armored targets whatsoever. The only exception is if the target is "open topped" wherein it loses its armored status if flanked.
>>
"Guess I got left with the short straw. "
Hoping to snag another view on the left flank so we know which plan to execute

>Deploy at pic position
>Move N,NW,N, N
Name: Lieutenant Hugo Beretier
Unit Class: Armored Recon
Unit Trait: Disfavored
Commander Trait: Plutus
Token: False Bloom
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>>5455441
Pic related
>>
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>>5454970
>>5454999
>>5455037
This compromise is... acceptable for now, though I hesitate to call it 'good'. It simply is too passive and gives the initative to our foes. In any case, we will have more information to go on once our forward scouts report their findings. In the meanwhile, I will deploy here and move towards the edge of the woodlands to the north.
>>
>>5455441
>>5455444
Should process fine since you had a pic, but going “up” is NW, N is to the top right
>>
>>5455418
Got it

Jonah Vilgerson
Dragoon
Unit trait National Militia
Commander trait: Caravan's Favor
Character description: An average looking man that's in a perpetually dirty uniform Jeeves is exactly what you would expect someone from the peacefield to be, a meek man that originally held a clerk job at a toy company before joining the militia. Despite his mannerism he's managed to nab himself a promotion to a dragoon unit though he doesn't know why, could be the officers liked him or that his record looked good enough on paper either way he's more than happy to contribute to the war effort and hopefully prevent the war from spilling into his beloved hometown.
Token: Golden holly [Peacefields]

attack 2
Defense 2
Armor-0
Initiative-3(1)
Movement-1(3)
Hp-4
Int-6 <+1 Militia, +1 dragoons>
EQP-2
EXP-0 <-1 militia>
Special weapons: Anti-tank rifle, Machine gun
>>
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Alright, so, we'll be starting in three hours- I determined before that it would be 7PM EST, ie in two and ten, before, but since this is still being figured out I'll delay it a bit longer for this first determination.

As an official reminder though, from here on, turns will be decided at 7 PM EST every day, else you will be automated by me or somebody else.

In the meanwhile-

This is the present deployment- as far as I could see. Anybody in conflicting spots got knocked to a hopefully inoffensive side. Three people have not declared their start position- while the tanks haven't made a post since the beginning and I will accept if they've dropped, I know the other Recon fellows have been in and around- but I couldn't find where they wanted to be if they posted it.

Therefore, they are in Reserve, and will remain there until they declare their position. Or remind my dumb ass of where they've already said they wanted to be. Hauer has involved himself in planning- but I don't want to just dump him wherever without say-so.

>>5455463
Since I'm feeling fine about an extra one in right now, I'll let you pop in if you declare your starting position before the deadline. Just wherever in the blue zone.

As a side note, tell me if the numbers and lines are too faded to utilize. That way you can actually use them, and all.

A side note to the side note, presently your designations on the map are noted to the right, and next to your unit- If you wish to change them to anything suitably compact, then you may ask for such. I'm still puzzling out other potential identification marks, but for now it's just what you look like and your number-letter.

Again- this is not starting quite yet, it's placement finalization.
>>
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>>5454970
Wait what if they start flanking from here? they can take the fortified position and use it against detachment A?
>>
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>>5455503
I wish to deploy here
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>>5455503
Could you plop me one to the west at S-39? Also, it’s a bit hard to tell from mobile, but I would like to be facing West at the start.
>>
>>5455503
Ehm, think I should be on position with 6 trucks at the position of D-2
>>5455078
Like look here. I called myself Siegred before changing to this bettter name.
>>
>>5455508
On its way.

>>5455510
The facings will be fixed, wanted to get the positioning out fast.
Also, the error in the list is known- Krogh is actually D-1, and everybody else is bumped down one.

>>5455514
Noted, thank you.
>>
>>5455520
No, thank you for running an amazing quest and fiving me a chance to make a character in here. for as long as he will live lol.
>>
>>5455505
The fortifications are no longer suited for use, it was said in the briefing. Regarding the possibility of a flanking, first, our troops would be in good cover, and second, we're the ones ambushing here. The enemy has no reason to leave the road until the fighting starts.
>>
>>5455520
Just to be sure, but did you catch my deploy correction to S-39? You didn’t mention it in your response.
>>
>>5455527
It has been caught now.
>>
>>5455525
Alright, however I do insist at least having someone on that side of the detachment A as a delaying force to give the others time to react.
>>
>>5455503
I think you forgot me I'm >>5455258
Not at home rn kicking myself for not putting on a trip....
>>
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>>5455534
You're on there, just on the map and not on the list. It has been amended to include the other horse men.

Amended to current stage in finalization.
>>
>>5455463
"Vilgerson you sonovabitch I haven't seen you since I almost got court-martialed and had to stay in the capitol for my hearing!"

"You ready to party? We've got music and food for our Squat guests, they can listen to as much artillery and eat as much lead as they want at no extra charge at all. All they've gotta do is pay in blood!"
>>
>>5455570
"Alvin!? Aw man I guess we really are in a bad spot if they're letting you and me lead people around." Jonah gives alvin a hearty pat in the back.

"Nah I'm not too keen on partying with our squat friends" He pauses for a moment and takes a look around before leaning in real close and started talking in a hushed tone.

"buut I have a few bottles of liquor lying around in the back of my command vehicle you are more than welcome to a bottle if we both manage to get out of this alive"
>>
>>5455599
"Ha, got promoted after the Ruppert they sent with me at the start of the invasion was "tragically" killed by a grenade... inside his tent... which somehow got pulled off a cliff and into a river."

"Anyway we're making it out of this fight fine, haven't you heard what the blueblood said, the enemy's an unready force and this is a guaranteed success!!! Man, it's just like the horseshit I hear in the capital when I visited, good thing she isn't calling the shots."
>>
>>5455503
>>5455514
>>5455520

If D7-Lehrson wants to swap positions to take the front, I'm ok with that. I don't want to deny him the glory of getting shot at first. My ponies will bring up the rear, following along the road as fast as they can go toward the village. Considering how bunched up we are I'll leave it to Command to choose the fastest path for my ponies to get to the village from their start point.

Also, I will be offline two nights next week. Is there anyone on the SW flank who wants a chance to command my group for those two nights?

Command, what program do you use to generate your map?
>>
>>5455611
I will swap with you. so D7 swapped with D2
Maybe I can command your group shortly.
You probably also want to hold the village?>>5455520
>>
>>5455620
It will be about a week and a half until then, so we'll see where the battle is at by that point.
>>
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>>5455503
"I'll join on the flank, all elements need some type of support yeah?"

Let me know if shits fucked. I usually get home around 6:30 from work so it'll be a bit tight. I've mapped out what movements I want to take each turn essentially and I'll let you know if I want to change it. Is that fine tanq?

>>5454372
Albert gives a bit of a sardonic smile, "Well, I won't say that it's impossible but I do find it highly unlikely. Guess we'll see by the end of this campaign huh? Assuming I'll make it of course..."
>>
>>5455609
"Huh I dunno, People make assumptions and I frankly wanna be safer than sorry so I think we ought to tread carefully."

"By the way care to introduce me to the fellas we deploying near us or are we gonna split off into our little groups once we get to the tree line of the forest? I'll be honest you seem more confident in what we're doing so I'm inclined with following your lead as opposed to going off on my own"
>>
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Apologies to all, but I got delayed at the absolute worst possible time, so I'll have to delay any fanciful storytelling and get things out right away-
And give you the chance for your first move, in case you wanted to change it around. Upon deployment, enemies have been spotted- two platoons of cannon-armed T-8s. They have not spotted you, and it is uncertain whether the village itself is occupied.

-----
Lieutenant Hugo Bereiter only has the company of his platoon, amongst the abandoned and broken concrete and brick. The fortress that was the centerpiece of the strongpoint has a deflated look to it- its ceiling had been collapsed by an aerial bomb. Somewhere off to the flank was Lieutenant Von Eschenz- some fresh-faced noble of the same ilk that brought down the law on your head and got you stuck over here, though he was at least roughing it up front with the rest of the Recon.

“All clear, nothing but the birds and rats,” one of his men reports after a brisk investigation. This part of the defense line was supposed to have mines in the event of a conflict, but either nobody had time, or nobody bothered to even set any aside to be ready. A little trick he knew well, taking an unlikely pile of gear and turning it into money- gambling on nobody that couldn’t be bribed caring, or the stuff actually being needed. At least it meant he had no chance of blowing himself up, since the old garrison here had forgotten their charts in a panic.

In better times, he’d be seeing something like this as tourism near Sosaldt, where old Imperial forts shadowed the landscape yet had little chance of coming under the thread of modern war. Here he was, though, a grim sight only made brighter by the fact that no foe was close by. Maybe this whole war would pass on by like a bad morning hangover, and he could return back west, without the world trying to get involved any further.

Suddenly, though, a crackle on the command net. An unpleasant announcement asking for confirmation. Eschenz had spotted something at the very edge of where the eye and telescope could see from here…

Turn One, Start
>>
Needless to say, I've been unable to edit most of the facings, we'll call them free to change this turn.
>>
>>5455710
>>5455711
>Free facing: Face West
>Spot: Nothing yet!
>Fire: Nope!
>Maneuver: Move 5 West using the road (Now in X38)

"Forward driver West driver."
>>
>>5455710
>>5455711
>Face W
>Move NW
>Move NW
>Move NW [bb51]

"Gods above the fighting's gonna be over by the time we make it to the treeline."
>>
>>5455710
>Move NW
>Move NW
>Move NW <<dd49>>

>>5455724
"Probably the initial fighting, But that just means we'll be there when the second wave arrives!"
>>
>>5455710
Is there no way to move faster? It's gonna take us 5 turns just to get it to the treeline and 6 to get to the edge facing the road. That's a week of pure moving.

>Move NW x 3
>>
>>5455710
>NW
>NW
"Oi, rest o' Recon? Lets line up in the treeline, give'em hell when they start comin' down."
>>
>>5455710
>>5455711
Face: North
Spot: Nothing
Fire: Nothing
Maneuver: Northwest full movement (MOV 3) to [aa8]
"Quiet on the intercom please... Coordinates remain unchanged. Driver, best possible speed."
"Lieutenant Ferrari, let's get moving. Over."
>>
>>5455710
Face: North
Spot: NIL
Fire: NIL
Maneuver: 5 North to P29/30 (bit hard to tell with the map alignment)

Casimir cursed as the report from Von Eschenz came in. If the Twaryian forward elements were already that close, the timetable had to be accelerated *fast*.

He quickly switched to his own platoon net. "Sikorsky to all vehicles. Forwards!"
>>
>>5455747

It's me, >>5455103 just posting from my workplace's IP.
>>
>>5455710
>Move W
>Move W
>Hold

>>5455741
"Music to my ears. Let's get the jump on 'em, boys."

"Bereiter and Fiskersonn, I wouldn't recommend staying in front of those tanks for too long even with cover. But if you can draw them to turn their rumps to our tankies, do it. Stay on one piece."
>>
>>5455710
>Face N
>Move N
>Move N
>Move N
NPC movement into the battlefield
>>
>>5455710
(should be facing West initially)
>Move 3 NW

Is the tile circled in pic related (dd-28) forest terrain or plains?

Also, my name in the Name List on the right is mispelled "Lutzor", should be "Lutzow".

>>5455713
Where are you getting that you have a "Free facing"? I don't see any such freedom in the rules.
>>
>>5455766
>>5455711
>>
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>>5455766
(pic related)
>>
>>5455766

See tanq's post at >>5455711
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>>5455767
Oh, must have skipped over that
>>
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"Shit."
With a whistle, Hugo calls his men out of the fortress. Anything of value would have likely been picked clean, but he still made a mental note of any potential sites for stashes.

[Eyes on, we've got contact at the village fork. Pool of T-8's, two platoon's worth. Either they're being real sloppy, or you wand'rers will be getting company.]
>>5455741
[Happy hunting, gents.]
>>5455763
[Loud and clear, Highness. ]
Face: Northeast
Spot: North,
Maneuver: Movement to [z-16]
Hold
(If there's any issues with the formatting, just let me know. IP's been banding like a bitch lately.)
>>
>>5455742
Heading to bed, thread.
Villi's general plan of attack is laid out here >>5454603 and amended here >>5454642, should anyone need to take the reins in the mean time.
Next expected maneuver is northwest, northwest, north [ff9], then have the Dragoons assist with digging the Chimeras in once within the village. Lay guns on the road and swiftly draw back through the woods and south towards Lt Giovanni's ambush position, if rumbled.
Don't you all die while I'm asleep.
>>
>>5455710
Walter rubs his helmet smooth one last time, muttering about how he should probably smear mud or something on it to prevent should an unlucky shine catch an enemy glance. Or a sniper's bullet.

>Move W
>Move NW

"Either they're already too close and I'll join the line or there's more to spot and I'll head a little more northwest to spy out the rest of the road."
>>
>>5455710
Having finished gathering his men at his rallying point, Luther is just about to order them into action when a scrambled report comes over the radio. Bereiter and Eschenz reports enemy armor in defensive positions around the crossroads and village.
"Gott im himmel", he mutters under his breath. "They are moving faster than anticipated. Let us pray that this is only the absolute tip of the vanguard, otherwise this battle could be over before it even began. Driver! New orders, we're heading towards the woodlands to use it as cover on our approach."

>Luther Wester, D-6
>Face North
>Move North, North, North
>>
>>5455710
Alright, not much for it now but to make the drive to the woods and see what is waiting for us there.
>Facing W
>Move NW
>Move NW
>Move NW
Which should leave me facing West in dd49 if I can read maps and count. I don't think that leaves me anything else to do even if I wanted to.

Also just as a rules question, it says initiative is rolled at the start of a turn, is that something we need to be doing?
>>
This may be a bit belated, but would Hugo's new position count as cover?
>>
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>>5455710
>Move to V-19.
>Change facing to West
>Desired square to reach in the future is marked in blue

Cooped up inside the tank and staring out the Cupola the lieutenant felt tense and giddy, it is the first time that he is deployed to an actual fight and it is not certain if he should feel more worried or excited. The outcome of the first few turns will likely change his outlook on the battle in favor of either moods.

++Battalion Channel++
"Looks like their vanguard is up ahead, do we take them out if they come any closer or try to avoid them? What's the plan here?"

>>5455766
++To Lutzow C-3++
"Since we're right next to each other let me ask this, where are you headed? I don't want to accidentally run into you."
>>
>>5455710
>Move NW
>Move NW
>Move North

An icy feeling crept into Adrian's chest as he heard the report of enemy contact come in over the radio. It was stupid, he told himself; of course the enemy was here, he had been told they would be. But hearing it said by the all too solemn voice over the crackle of the radio made it feel all too real. Then came Lieutenant Niel's voice letting him know it was time to go- thankfully leaving no time to hesitate. Adrian fumbled for the radio transmitter and confirmed Niel's message, sounding more nervous then he meant to. Then the order to the driver to move out, and the rest of the platoon's trucks dutifully fell in behind in a neat column. Adrian tried to let the familiar rumbling of the Sodrasmitt engine lull him into a sense of calm like it usually did. He tried to reassure himself that so far everything was running as smoothly as in a training mission. If only it didn't feel completely different.
>>
>>5455739
>Is there no way to move faster? It's gonna take us 5 turns just to get it to the treeline and 6 to get to the edge facing the road. That's a week of pure moving.
This is a very good point. I however have thought about this and have a solution.
Should you maneuver in such a way as to evade enemy attention and detection and don't run into anybody on the way, and of course, don't attack anybody, I will allow for Expedited Movement turns where I just move things until you're at the rough locations you want to go, effectively doing what you'd be doing anyways.
However, none of you would have to be in any fights. We can't skip everybody over if somebody messed up and found a whole other company.

My other thing to address time is potentially to just hit the go ahead as soon as everybody's turned in their desired actions, which is simple enough in theory, though the whole point of a 24 hour wait is to ensure people can actually do it in the first place, so if they're earlier than that why not.

>>5455839
>Also just as a rules question, it says initiative is rolled at the start of a turn, is that something we need to be doing?
Only once the bullets start flying- thus far, you've not been spotted. Basically, the purpose of the initiative rolls is that order of operations needs to be determined, and if nobody's acting on each other, it's unneeded.

>>5455859
>This may be a bit belated, but would Hugo's new position count as cover?
In the trees? Yes. Cover is meant to be unambiguous- it either gives cover or it does not. So if it's got a bunch of trees, it's still a wood.

But, yes, to reiterate, if you all decide to hold off engagement and try and bring everybody up, I can speed us up if you agree to do that. Unless Recon wants to charge in and snag first blood, of course.
>>
>>5455710
move N,N,N
Aso Kohlkopf will do N,N,N
>>
>>5455710
"Those guys are forward security - their job is to get shot at and report it. If you managed to hide from them, stay that way and leave them alone! Don't tip the main force off."

>Face W
>Move 3NW
>>
>>5455968
I wouldn't mind fast forwarding movement like that yeah, otherwise it's going to take a while for those players who are off-road to get anywhere near the action.
>>
>>5455968
Fast-forwarding is a good idea.
>>
>>5455763
[Aye, aye, sounds like a plan to me. Lets just give the lads the chance to haul their arse to the frontline then we can drill the bat-ears.]
>>
>>5455710
"Ok heading forward to tree line stay safe till the cavalry arrives"
>Face west
>Move NW x3 (cc50)
>>
>>5455968
>Face West
>Fast Move to the treeline at hh28

>>5455734
>>5455739
>>5455839
>>5455968
>Should you maneuver in such a way as to evade enemy attention and detection and don't run into anybody on the way, and of course, don't attack anybody, I will allow for Expedited Movement turns where I just move things until you're at the rough locations you want to go, effectively doing what you'd be doing anyways.

"Alright boys, full speed ahead. Recon's already cleared a path so let's blaze toward it."
>>
>>5456012
>>5455997
Whoops didn't notice you, we're allowed to do fast travel.
>>
>>5455710
In case of fast forwarding, my plan is to face W and move straight NW until I hit ee-28
>>
>>5455997
Keeping original movement and.
>Fast move (dd30)

>>5456013
No problem metal bonks are not uncommon in skirmish games chaos. Good thing it was not horses doing bonking.
>>
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>>5455710
I'm fine with expedited movement however I would like to re-edit my movement scheme

"Looks like the enemy is closer than we thought. I'll move through the treeline with my men to see just how many Twaryians are at this approach. Good luck."
>>
>>5455968
Fast-forwarding could work, I have nothing against it.
>>
>>5455968
giving up on doing anything during the fire and resolution phase for extra movement on the maneuver phase would be a nice fix.

Also
>Fast move to the treeline at gg28

>>5456012
"Damnit Raine! you're putting us too far ahead you better know what the hell you're doing!"
>>
>>5455876
I am headed for the edge of the forest as described here >>5455128

>>5455968
Since you provided an "answer post", did you see my questions here >>5455766 >>5455769 ? The last one got answered, but I'd like to know the answer to the other one.
>>
>>5455747
If we're going with the fast travel:
>Fast move to T30 (village)
>>
Dig in in the forest if you find time, folks. Field fortifications are reusable. >>5452254

>>5455710
>Deploy jj33
>Move NW, NW, W
>Start fortifying
>>
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>>5456037
"Ha, we can't hit anything in the road if we're not in this range anyway besides our job is to shoot them, don't matter too much if we got shot at too!"

"God they should have given us towed anti-tank or something. Your AT Rifles can't even reach the road!"

"If we make it, we've got a solid firing line though."
>>
>>5455710
>Fast Move to wwqq
>>
>>5456092
>>5456037
Fuck never mind I miscounted, the tree line we're in is 4 spaces so your AT's in range. It looks like the other treeline north of us is 6 spaces.
>>
>>5455968
Also, how is range calculated? Do diagonal tiles count, or is it just in cardinal directions? (For example, would a tile diagonal to another count as one tile away, or two, since it would be up one and over one?)
>>
>>5456092
>Fast move to 29hh
>Face North
>>
>>5456092
"Nah we're supposed to screen for the other fellas without machine guns, something tells me that they can't spot people too good. Anyway I'm fine with my AT rifle that's a last resort or for ambushes ya know, ain't not use running at a tank and just popping a couple of shots off head on when ya can just dig in and bust em when they passed you buy."
>>
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>>5455968
>>5455838
Alright, since we're fast traveling I take this path to BB30.
>Fast Travel to BB30
>Face West
>>
>>5455968
>>5455710
if we're fast travelling I'll be rushing to the tree line with the others
>>
>>5455710
>>5455742
I'm happy to fastforward this lot of movements if everyone else is. Would still be a full MOV 3 from [aa8] NW, NW, N into the village at [ee9] retaining north facing and right echelon formation. I'm keeping stationary after that so fastforwarding any further maneuver phases after this one aren't a concern for me.
Phoneposting at present so the map is a little hard to read, hope the coordinates are correct.

Meant to post this 5 hours ago but apparently someone decided to shitpost so hard from the pub I was in that the IP was blocked indefinitely, had to wait a little while.
>>
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I'm also fine to fastforward, my subsequent moves will be as follows (if I've counted the movement costs correctly):
Turn 2:
>Move NW into the trees
>Dismount
Turn 3:
>Move NW
Turn 4:
>Move West
>Dig In
By the time my platoon arrives I think Niel's TDs should already be dug in, but if not I'll help them dig in first then do myself. Map attached.
>>
>>5455968
>>5455839
I have looked at the map more and I may in fact have not know how to read it. So for clarification I hope if we are moving fast.
Turn 1:
3 moves NW to dd43
Turn 2:
3 moves NW to gg40
Turn 3:
3 moves NW to jj37
Turn 4:
3 moves NW to mm34 to dismount if that isnt counted as woods, just 2 moves NW to LL35 if mm34 is wooded terrain and it would cost 2 of my 1 remaining movement points to get in to.
turn 5:
Dismount

Hopefully that is enough moves before we start to make contact somewhere, and if its way too many moves at least it serves a a declaration of intention I guess.
>>
Apologies, I ended up spending most of today asleep so I have to delay the resolution some.
Though this isn't exactly an orthodox turn at the moment either.

>>5456126
>Also, how is range calculated? Do diagonal tiles count, or is it just in cardinal directions? (For example, would a tile diagonal to another count as one tile away, or two, since it would be up one and over one?)
Diagonals count as one, just like for movement. It might be good to think of tiles as octagons whose corners are the sides.
There's a whole other rabbit hole to go down in regards to tactics games grid layouts but not here.
>>
>>5456759
You're doing well Tanq, it feels a bit messy right now but for some odd reason, even though I don't follow Panzer commander, I feel like I can have faith in you.

This might not seem like much but I'm generally a pessimistic person, maybe it's just the fact that you seem to genuinely try to help and compromise with people as much as you can.

That's generally a bad idea for Skirmish QMs since those types burn out super quickly when people start shit-slinging and whinning but it makes me appreciate all the hard work you're putting into this.
>>
>>5456358
There is an issue, I already chose that spot that you want to travel to. But since you're a dragoon you can dig into cover almost instantly so if you took cover beside me we could set up really quickly if you help me. Sound like a plan?
>>
>>5456759
A quick question regarding terrain rules. Will destroyed vehicles continue occupying their tile and will they break LOS beyond it, or will a dead tank "disappear" for purposes of gameplay?
>>
>>5456778
Oh yes, so you did. I put BB30 in the search bar and it returned no results, so I figured it was open.

>>5456358
Instead of going to BB30, I'll be going to BB31
>>
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I am not closer to actually resolving the turn, but I have made an important development. Largely because I think you will need it quite soon instead of continuing to do my work for me.

Unit Cards! They lack character art right now, but they should have what your guys have. Exempting trait and some equipment details because...well, real estate. Though if anything is incorrect, I can change it. They are also separated into categories to help you find yourself easier.
I had different colors but then I realized it looked like a political alignment chart meme so I just rolled with that.

>>5456759 (You)
>You're doing well Tanq, it feels a bit messy right now but for some odd reason, even though I don't follow Panzer commander, I feel like I can have faith in you.
It might help that I've run that quest and its spin off for about six years now. I have nothing to lose but my reputation for autism.

>This might not seem like much but I'm generally a pessimistic person, maybe it's just the fact that you seem to genuinely try to help and compromise with people as much as you can.
>That's generally a bad idea for Skirmish QMs since those types burn out super quickly when people start shit-slinging and whining but it makes me appreciate all the hard work you're putting into this.
A prior audience does help in this regard, I think. They're more comfortable with the way I do things- which is to be unprepared and to be delayed for too long on relatively minor seeming things.
The peace will last as long as you don't bring up how well done you like your metaphorical hamburgers. Long story.

>>5456799
>A quick question regarding terrain rules. Will destroyed vehicles continue occupying their tile and will they break LOS beyond it, or will a dead tank "disappear" for purposes of gameplay?
That's a good question- I'll say that, while they'll be kept on the map for the purposes of aesthetic, they will no longer be a factor in actual gameplay and will not break shooting angles or provide cover. They're a relatively small part of the ground being represented, after all.

Anyways. Now the hard part. Thank you all for your patience- especially if you're not used to having to have it with me in particular.
>>
>>5456939
Lutzow's platoon should also all be up-armoured iirc.
>>
>>5456953
Nvm, it was already added into the stats
>>
>>5456939
As a couple preemptive notes-
-Vilgerson has 0 EXP- the stats are already in the right state for that, though.
-EXP Level 3 Panzerjager m/31K has had their attack properly adjusted to 6
>>
>>5456939
Aside from Eschenz and Splitterschwert, the Recons should all have 1 armor, unless there's a rule I've missed.
>>
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Alright, I think that's everything necessary revised.
Update will come soon. You know, only about five and a half hours late, or so, depending on the preferred time between decision resolution and actual update posting.
>>5456991
That is indeed the case- for the armored cars. The m/28 actually does have an armor stat of 2, though.
>>
>>5456996
Minor typo- Should be Landgraf's Own.
>>
>>5456996
A small tweak for Gauthier, the initiative doesn't look to have the added experience bonus and for special weapons I wanted to take the Machine gun and Rifle Grenades.
>>
>>5456996
Why do all of the M24/32 have 3 armor and then the one without the extra armor has 4?
>>
>>5457015
He paid for extra armour for the entire platoon (just that it isn't stated), the free Cuirassier upgrade is only for the platoon leader.
>>
>>5457018
Ah okay makes sense
>>
>>5456996
Eschenz has 2 armor as well due to having bought it, is my point.
>>
>>5456040
Another classic I have is not seeing some posts or forgetting them. Don't hesitate to remind me- I don't try and ignore things on purpose.
Anyhow, that tile is forest.
>>
>>5457037
I will have it right eventually, I swear.
>>
>>5457044
Iteration towards perfection.

I'm just going to follow the team towards Bridge Village. If the enemy is going to sit still and give us time, presumably we want to try to Alpha strike the visible units into oblivion (not my role), unless we aren't on a clock and want to scout the area more thoroughly.
>>
>>5456996
Wester has attack 2 despite having New Model Infantry Equipment. Is everything correct there?
>>
>>5457083
It is a case sort of deal. They have attack and defense of +1 against other infantry- but not against vehicles. Since the modifier isn't always present, I didn't stick it on.
Anyways, update is now, finally, rolling out.
>>
-----
Earlier…
-----

With the briefing finished, Countess Haile couldn’t have been in more of a rush- constant urgings over the radio wore on the nerves, until Major Yule managed a sleight-of-hand; that constant radio broadcasts might be intercepted and interpreted for a large gathering of force. That shut the lady noble up for a bit.

A note that the briefing had only mildly touched upon became clear when the first Recon elements slipped by Grabak- it was eerily quiet, hastily evacuated two days ago, and not a soul, man or animal, could be seen there or anywhere around. Tired picket troops gestured forwards, looking as though they cared little that they might be relieved. As unsettling the sight of a ghost town was, it gave reassurance that you wouldn’t have to be worrying about causing harm to any civilians, countrymen who were not there for a fight.

The forward elements were still moving up- Eschenz and Bereiter had not spied the enemy quite yet, but Haile was impatient.

“They must be close! Down the roads as fast as we can.”

“Lady…Countess,” mentioning a specific noble’s name on the radio was dangerous for their individual fame, and Yule had had to weigh whether it was worth the risk to avoid potentially catching a dressing-down for failure to address her properly by her full name, “Are you trying to say something? You’re coming through badly. Try resetting the equipment. Out.”

“Ah.” A slightly embarrassed syllable- and a gullible one.

“That’ll keep her shut up for a couple minutes,” Yule’s tone relaxed. He was up with the Recon- specifically with Fiskersonn, riding along in one of the VpK-2 Cars, which had room for a couple passengers along with the normal crew. “Anyways. Don’t be in a hurry to get in a fight. I’m not the type to tell you exactly how to do your jobs- but if you want to come out of this as alive as possible, we’ll find them first, and then, we’ll want to see if we can mislead them. Get them to come to us. If we get them to think there’s not quite as many of us as there really are, they might not come at us with everything they have at once. That’ll go well for us. Battalion Actual, out.”

It wasn’t long after that the enemy contact sighting went out- by then, however, the Countess had been contained to the Battalion Command transmissions, instead of bothering all the platoon leaders at once. There was some quiet as she presumably argued with the Major about what to do.
>>
For Eschenz and Bereiter’s part, neither of you noticed an aggressive enemy- in fact, they were still- lax- near embarrassingly unaware, considering they were in enemy territory. Further spying gave a clue as to why- some of them were busying themselves looting the village of its meager wealth. Twaryians considered their cause a crusade- as much as you’re heard, at least, and thus they easily forgave themselves of common thievery, if it was from the Heretic. Many Twaryinauk criminals gave in to the same line of thought in Vynmark itself.

Regardless of their own thoughts to their sins, they were doing a poor job of being vanguards in any way besides attracting attention.

By the time Yule came back online- he was pleased to hear that most of you had concluded on what to do. You’d bring up your forces whilst the enemy was, hopefully, kept unaware.
A large portion of the ad-hoc battalion had assumed a battle line in the forest southeast of the village where the enemy had been spotted- a comforting formation to reassume. There was a strength and power in your assembled force, for now, when you had the peace to admire it, though Yule was more skeptical of the assembly.

“Once things start up,” he said, “Make sure not to get comfortable in one place. You send enough hate from one place, even the stupidest Bat-Ear is gonna figure it out, and they don’t believe in restraint with artillery. Don’t count on them not having howitzers, or Howlers, either.”

Howlers were a new weapon the Twaryians deployed at the start of the war- huge bombs with rockets strapped to them, they were just like the people who used them- brutal and inelegant, and very destructive even individually- and they were only the largest rocket-based artillery the easterners used, far from the only. All kinds of their rockets were not particularly accurate, so the Twaryians preferred to launch as many as they could at once.

>Lingering too long and fighting, or being suspected of still being in a location, has a chance of bringing down artillery on you. There is no way to know of what type, if, or when- there is only confidence that if the enemy has not spotted you, they will not have called in indirect support.
>>
---
And Now
---

When the forces in the tree line were settled, they got plenty of chances to look at what they were dealing with.

“Looks like a Tank Rider unit,” Yule said, “I don’t know if it’s something they do officially, but I’m not seeing any mounts or transports, so that infantry down there must have ridden in on those T-8s.” Not an enviable thing- T-8s were vehicles of sharp edges and corners, and not designed for comfort inside or out.

Lieutenant Unterbrust had a strange relationship with the vehicles she saw- T-8 types were incredibly common sights in Sosaldt, and mercenary work often entailed fighting beside and against them. Looking upon them was like seeing old friends- and that had been the way of it in Sosaldt. In the days before Mittelsosalia, Sosaldt was a land where you could be trying to kill somebody one night, and then be taking them as a lover the next- a whimsical life that had a sort of joy to it difficult to explain to most.
That sort of nostalgia was not shared by the others in the line. Frederica only saw more enemies to kill- after finally being able to get back to the front in a suitable mount. Her cuirass might be gone, but the gun was what had always mattered more than the armor. Krogh’s horses pawed nervously at the dirt, but did not raise up cries- they were trained warhorses, though no knightly steeds- practically mules, bred more to be sturdy and for endurance rather than power. They were made of flesh, but no less mass-manufactured than Raine and Vilgerson’s trucks, which were off to the side, their engines quieted, waiting like the others.

To the rear of that line was yet more armor- they could not see the enemy, so the imagination began to play. T-8s; but surely there were more?
>>
More there were indeed. As Hauer lingered in his section of the line, flanked by Fiskersonn, he noticed dust clouds- and the clanking, banging loudness of Twaryian mechanisms from afar. They might have been Caelussian designs, but their brash and unapologetic racket was all too like their operators. Good thing the weirdo with the foreign pet was off far to that side…depending on what would come.

Lieutenant Eschenz’s head was also on a swivel- as he found himself looking both to the known enemy, and yet another approaching one. Had they lingered too long? Or was this what they wanted? Because this sounded like a lot…and even though his troop of armored cars had been artfully fitted with additional steel plates to ward away heavier fire, what seemed to be coming was not supporting any delusions of invulnerability…

More reports of enemies spotted coming in. Drawing up your lines had a predictable exchange- more enemies were arriving, in force, but they still showed no signs of having detected you…

Meanwhile, at the village with a bridge- it had no marked name, as its signage had been destroyed- the separate group’s commanders listened attentively- would the enemy come to them? If they thought to go around the concentration to the north, surely they’d thing to come around that angle. Though there was an uncomfortable uncertainty in having to wait while their allies might already start shooting…

>Make your moves- If you do not fire, you will not reveal your hidden position, though if you are close to others firing, you may be spotted. With such in mind, also note that it can be readily concluded that you do not necessarily see the whole of the approaching forces.
>If the infantry choose, they may begin this turn dismounted- or the reverse.

Of course, you may make minor adjustments, if I haven't set certain things to how people wanted. No doing anything like, say, shifting across the map entirely.

I won't try and dictate your characters' thoughts and opinions for you, but I will try and act according to how you set them, when I do. It's not to put spotlights on people, after all.
>>
>>5457109
Not putting in orders just yet but any have thoughts on letting them form up and head down the road first? Then engage them when their vanguard is nearing the village and their rear is vulnerable to flanking fire from all our guys in the forest.
>>
>>5457118
Also tanq I'm pretty sure the answer is no but just for the sake of it can we use our artillery to counterbattery theirs?
>>
>>5457123
The answer is yes, actually, what with the present air superiority and thus free observation, but whether it'll keep all of their assets suppressed with the quantity you have is something else.
>>
>>5457125
Huh, makes sense.
Something for other commanders to consider as well then.
>>
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>>5457118
I'd suggest the same thing so I am all for waiting for them to gather up in front of our firing line.
>>
>>5457125
I guess its best to ask now than later, the PDF talks about certain formations like Echelons and Lines, with the line formation being described mechanics wise as all tanks being able to fire. The PDF however does not mention much more than that.

So what I am asking is what kind of formations does this system have and what are all the functions that they have mechanics wise?
>>
>>5457109
The Lieutenant sighed longingly through her nose, a small smile as she looked over the dots of T-8s through the treeline.

"Warm nights and sweet memories... It's been too long since I saw these lot down the barrel. Still the same lovable shitbuckets."

>>5457130
A good idea, let them get in range of as many of our guns as possible before we tear them up
>>
>>5457139
>I guess its best to ask now than later, the PDF talks about certain formations like Echelons and Line
Ah, that is...a scrapped mechanic. I thought I blew away any references to them, because while they were a nice idea and realistic when it comes to considering how to fight on a platoon scale, it's an impractical complication when it comes to actually doing this when everything is already abstracted anyways. There used to be a whole system in there but I scrapped it for simplicity and sanity's sake.

So the end result is that the facing is all that's left of it. It's something your characters in context would presumably know how to do, after all.
>>
>>5457143
Ah alright thanks, that is less thing to worry about.
>>
>>5457109
Dismounting in the village and fortifying.
Kohlkopf will also do this.
>>
>>5457109
>>5457118
This is the only logical thing at this point.

>Dig in for next two turns
>>
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>>5457118
Absolutely. 10 tiles along -- two turns without detour or timeskip -- and they're in a good spot for us. 15 gets more guns on them, but that's more time for something unforeseen to happen. Hope for 15, be ready for 10, I say.

In the meantime, spend extra actions fortifying, or perhaps crafting fascine? Never know when you might have to avoid the embarrassment of flooding your engines in a stream.

>>5457109
"They shouldn't see us, boys, but be ready to move."

>Prepare Fire and Maneuver E-ward
>Finish(?) Fortifying
>>
>>5457109
"Sounds like a plan are there any targets you would prefer me to focus on."
>Prepare to fire on sides or rears if possible.
>Main tank explosive round.
>>
Looks like the Twaryians play is the obvious one: Regrouping at the crossroads before advancing in force southwards. Needless to say it would be difficult to achieve victory if we allow the enemy to freely regroup, strinking their arriving forces before they can reach the village is the key to success.

>>5457130
>>5457141
>>5457147
>>5457151
>>5457154
The longer we wait, the more likely it is that the enemy will discover our ambush and the consequences for being discovered becomes more severe as more and more enemies gather at the crossroads. We'll be handing the initiative over to the enemy instead of taking full advantage of our current advantage in intel. Even a successful ambush carried out after the enemy regroups will be hard fought since we will be fighting the enemy at full strength rather than picking him off piece-meal.

Instead I propose we begin offensive operations immediately. Commander Eschenz's recon units are in position to strike the northern column of advancing T-16 tanks (With little consequence or risk since he has Ranger's Cloak) to cause confusion and draw attention to the northern sector. At the same time, the mechanized and armored units of Gruppe Burgundy will feint an advance northwards, towards the line of T-16's. Hopefully this will convince the enemy that our main thrust is to come from the north, and will draw off some of the T-8 tanks guarding the village.
With the town's garrison weakened, the Cuirassieres of Gruppe Gelb can soften up the infantry formations in the town before we use the Landgraf's barrage (or Vix's Howitzer) to lay down a smoke screen so the Dragoons can advance and deploy safely to clean up the town.
Fiskersonn, Hauer and Gabriel meanwhile will lay in wait for the T-16's racing down from the North-east to reinforce the crossroads. When they pass the center line between them, they will hit the enemy in the flank and rear, stopping his advance dead in it's tracks.
When the Dragoons are finished deploying, the flanks of Gruppe Gelb will turn in their respective directions and catch the remaining enemy armor in the flanks with enfilade fire.

With a multi-stage operation like this it will be easy to react and alter course if things do not go to plan, at least until the moment the Dragoons deploy to secure the village (at which point we will be commited), and some actions can go off without the need for the any prior setup from earlier parts (most notably the ambush of the NE tanks by Fiskersonn and Co.).

I will finish by reiterating that we currently have fire superiority on our side. We are unlikely to have it if we let the enemy form a single, choesive unit (who knows how many more platoons could be coming down the roads), so we should strike now and try to remove as much enemy personel as we can before we're forced into a pitched battle.
>>
>>5457109
>>5457118

>Dig in
>Reserve Attack (5cm Cannon)

"Recommend we call in our own artillery on theirs when the ambush begins. Won't be able to suppress all of them but hopefully we can cause as much chaos as we can if we hit them all at once. Might prevent them from regrouping through smoke as well."
>>
>>5457118
>>5457141
We'll have to be careful about it, the South Eastern ambush group is not far from the road, and thus capable of being spotted from as early as the ff line. It may be prudent to engage sooner rather than later, perhaps with a small force to draw them in.

We'll also want to think about repositioning and fallback lines to avoid rocket artillery
>>
>>5457192
Alright me, alvin, and martins are planning to assault the town. We need more support for this to work and we can't let the t16s get to the village and regroup with their lighter elements.

so the current plan is we move up with alvin and dismounts and smokes one of the infantry while martins deal with the nearest T8 and I pick a fight with the infantry dug in on the vilage that isn't smoked.

if any of you fellas nearby can provide assistance in picking off the infantry squad that will be very helpful
>>
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>>5457209
Forgot pic
>>
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>>5457191
>>5456126
>>5456140
"Don't be a bunch of pussies! Those T8s can't Pen you from the front and if you pick your movements the T16s can't reach you!"

"Martins has already volunteered to go the Vanguard since she can't be flanked."
>>
with this at worst alvin gets pinned and they react

at best we drive them out and we get the village and forcing them to engage in the open area around it instead of them holing up in there
>>
>>5457211
>>5457208
>>5457191
"Lieutenant Raine's already plotted your danger zones, Luthzow and Vix can swing around if you'd like but regardless our three platoons are doing this while we still have the option of surprise! "
>>
>>5457214
"Our three platoons being Vilgerson, Raine and Martins"
>>
>>5457210
>>5457211
>>5457214
Sounds like a plan. If you don't mind, I'll kick this off by firing on the infantry and moving to the North to engage the T-8's.
>>
>>5457217
Ahh I should have told you to go ahead first, sorry got distracted by a bunch of stuff.
>>
>>5457209
I will attempt to support from the south then. Unfortunately I deployed too defensively so it will take at least two turns before I can get in to position, that's on me.
>>
>>5457109

>Request Artillery at hh22
>Move South West
>Move West
>Dismount
>Dig In
>Deploy smoke grenade on platoon if possible

>>5457217
>>5457214
>>5457212
>>5457191

"Let's do this boys, I'm about to call the brass band to play us a little tune."

>>>5457109
"This is Easy Targets to Countess, I've got eyes on infantry garrisoning the town, Easy Targets are preparing to assault. Requesting gunfire at map location hh22, I repeat requesting gunfire at hh22 I cannot walk your targets so just level the place and hope you don't hit me."

"Easy Targets out."

Fuck I forgot the T16 Danger Zones, I'd rather avoid those
>>
>>5457192
>>5457209
>>5457211
>>5457214
>>5457217
You're really going to tip our hand and reveal the ambush because you're afraid there'll be too many enemies in the kill zone? To send recon units against medium tanks?
With our current numerical advantage this plan probably won't fail horribly, but I see this as poor planning.
>>
I don't really see why we should be assaulting the town honestly.

1.We'd be giving up our defensive bonuses in terrain to assault units in cover, and while I don't doubt we have enough firepower in the centre to deal with the village force, our flanks don't have enough guns to totally stop the T-16s. Which means we'd be getting into a head to head fight with them anyway.

2. Shooting happens before moving, and reserving attacks gives us an initiative advantage, even should the ambush get spotted early.

3. The entire southern force now has to race up (without fast-forwarding) because they're out of position to support any kind of assault.

4. All those units around open ground gives Twaryian gunners the perfect target, they just need to shoot in the general area around the village.
>>
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Rolled 5, 9, 6, 2, 5, 2, 10, 2, 4, 6, 10, 10, 2, 10 = 83 (14d10)

>>5457109
>1 Tank fires on left hostile infantry (1 x 5cm Explosive), (1 x 8mm Suppression), (1 x 8mm)
>1 Tank fires on left hostile infantry (1 x 5cm Explosive), (2 x 8mm)
>1 Tank fires on right hostile infantry (1 x 5 cm Explosive), (2 x 8mm)
>Command Tank fires on right hostile infantry (1 x 5 cm Explosive), (2 x 8mm), (1 x 13mm [2 dice, multi-attack])
dice rolled in order of attacks displayed

Jackal-3 engaging infantry in the town and moving to fire upon nearby T-8 contacts. Someone please make sure to cover my right flank in case those T-8's to the North West of the village get any fancy ideas about flanking to my North.

>>5457234
I think this is a waste of the artillery, we don't need it here.

>>5457239
This reveals nothing about any ambush, like it says in tanq's post, it will likely make them think we have less than we do if we engage with not the whole of our force, and draw them in to be destroyed by an actual ambush piecemeal.
>>
>>5457240
What Twaryian gunners? The T-8's? As long as one of the many units to my right prevents me from getting flanked I can roll up the village almost by myself! Hahaha, forward men, (though not all of us)!
>>
>>5457109
>Move 2SW
>Move 1W (26ff)
>Prepare to fire at any armored units with the 50mm gun.

>>5457239
"I'm sorry but do I look like a Recon unit to you? The plan doesn't take into account the second units at all actually."

"What's the point of being a tank if I'm not going to bounce shots!"
>>
Rolled 1, 1, 2 = 4 (3d2)

>>5457241
damage dice for Explosive shots (not sure of their defensive stats, so rolling what are possible for hits)
>>
>>5457244
"The plan doesn't take into account the second units at all actually."*
>>
>>5457242
You know, all the artillery tanq just mentioned they have?
>>
>>5457241
Forgot to add my movement:
>Move 2 West
>>
>>5457247
Ah, the indirect fire? That has a delay and will only be shooting at static targets? Good thing I'm in a tank that is mobile!
>>
>>5457251
yeah it sucks to be the infantry in a mobile war but hey someone has to do it
>>
>>5457244
Remember that you shoot, then move. And reserving an attack means forfeiting your move.
>>
>>5457252
So long as the men don't dally in one place known to the enemy they should be fine.
>>
>>5457249
>>5457241
"Fine fine, I don't think we can dig out all the infantry at once since our Battalion's got a bunch of pussies in it who won't fire and I'm the one infantry unit running through no man's land but we can stop the artillery call."

>>5457109
"Countess this is Easy Targets, Scratch gunfire save your metal for something else I got out voted."

>>5457252
"Hell yeah brother! Let's be shit together."
>>
>>5457244
>>5457254
Yeah, she's right. But the same applies to them, if you want, you can just get in position this turn, and if they come around, you can begin firing on them.
>>
>>5457258
"Hell yeah Mobile infantry for life, however short that is!" Jonah let's out a laugh as he motions for his men to let loose a volley of machine gun fire on the enemy
>>
>>5457251
You're not going to be changing direction much when assaulting the town, unless you want a flank shot being put in you.


The bigger issue is we're throwing away probably the only time we have strategic surprise.... for a bunch of T-8s and infantry. If we hit them now, no one's going to be blindly rushing down the road any long like they're doing presently, and their heaviest stuff isn't even in the kill zone.
>>
>>5457262
Nonsense! They don't expect a force our size, they will *absolutely* rush down the road to attempt to counterattack a lone pair of tank platoons in what is surely just a skirmish from their point of view.
>>
>>5457260
>>5457254
>>5457109
Sure, it doesn't affect the plan too much

>>5457263
You're allowed to start dismounted is what Tanq said for this turn specifically and even if you weren't dismounting only takes 1 movement. You can still fire afterwards, don't get your buddy killed because of miscommunication now.

We don't wanna go full HCN and have somebody charge in alone because he though he had support.
>>
>>5457266
Dismounting counts as a whole move though.
>>
>>5457267
>>5457266
before I have to delete my move again can I or can I not dismount and then shoot
>>
>>5457267
>>5457266
Ahh first round combat my old friend. I've missed you and your chaos.

>>5457238
>>5457109
This is fine, I'm exactly where I want to be anyway even if I'm still mounted.
>>
Rolled 7, 1, 3, 5, 5, 6, 6 = 33 (7d10)

>>5457109
>Start turn dismounted
>Fire <<5 rifles, 1 machine gun>> Target: gg22
>Dig in

"Alvin! Don't call in artillery you do-oh he called it off thank god!"
>>
>>5457238
>>5457109
Fuck this is a mess, I actually need to redo my move.

>Move South West
>Move West
>Move West
>Dig in if possible
>Deploy smoke grenade on platoon if possible
>>
>>5457270
You can't.
>>
>>5457279

Okay thank you for clarifying
>>
Regardless of what people go with, everyone is going to have to commit. Half the players doing one thing while the other half does another is literally the worst option here.
>>
>>5457279
>>5457285
>>5457211
>>5457109

Holy fuck Infantry is so scuffed, not only do dismounted infantry only get 1 movement point (Which is fair) they've got shit range and motorized infantry needs one turn of pure dismounting doing nothing just to be able to fire.

T1 Dragoons can actually fire from their horses so they're actually better knife fighters and T3 Dragoons have double MGs on their APCs but T2 Infantry are so shafted they get nothing.
>>
>>5457287
Funny enough, it's actually not. Having people not commit to the attack conceals our numbers and lures them into a counterattack with less than their full strength.
>>
>>5457292
>Tfw no technical

>>5457287
we are committed
>>
>>5457292

It is what it is my dude, I really should have just gotten horses though but yeah motorized is scuffed.

But hey, at least I get a single extra heavy weapon... that I can't even use because it's so close range and I'll probably end up getting riddled before I even get a chance to hop off my party buses kek.
>>
>>5457297
Fuck I should do that if I survive ha.

Get the Pintle Machinegun upgrades as Motorised. It's less firepower than the half-track with no armor but that'd be fun.
>>
>>5457303
you wanna see if we can capture a tank and throw it in our platoons?
>>
>>5457303
>>5457300
This reminds me a lot of Panzer Commander... the video game not the quest.

I feel like a lot of grief could be saved if infantry's just allowed to declare whether they wanna start mounted or dismounted. Like being mounted already gives a defensive penalty normally and it still not an easy choice on the infantry's part since they have to decide to fire OR move instead of being able to fire AND move like everybody else.
>>
>>5457308
that is the infantry life alas, You know I'd totally be okay with this if motorized can just go full blast with speed.
>>
>>5457306
Well that was the plan yeah! To grab a light tank or something that I can use as my command vehicle.
>>
>>5457312
Better get me one
>>
>>5457239
>You're really going to tip our hand and reveal the ambush because you're afraid there'll be too many enemies in the kill zone?
Yes. The fewer enemies we have to fight at one time the better, since then we'll be able to concentrate fire and annihilate more units and take less return fire. We let the Twaryians group up before we ambush them they will have more units alive after we spring the ambush and can deliver a heavier weight of return fire. The longer we wait, the stronger the Twaryian positon becomes, while in contrast ours will diminish in comparison.

That said, we can not assault the village without first halting the T-16's coming down both roads or drawing their attention away. Any Dragoon unit asasulting the town will be too exposed to their cannons and will be cut down. Eschenz can fire without consequence on the Northwestern T-16's due to his Ranger's Cloak, and hopefully that will slow them to a halt as they try to figure out who's firing. Fiskarsonn (R-6), Splitterschwert (R-1) and Gabriel (J-2) all have the capabilities to penetrate from a flanking attack, and since they are stationary and waiting for their targets they can execute a 'Fire and Maneuver' action to escape any return fire. This would probably force them to halt aswell to assess the situation.

If these two things happen, we can begin properly assaulting the town since we won't have to worry about the flanks. Until then we can just lob shells and bullets at the infantry and T-8 tanks from the treeline to soften them up.
>>
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Inside the lead m/24 the lieutenant was insulted by the sudden change of heart and had a private discussion with the crew inside.
"You all heard that, right? They're planning to attack!" Rheiner exclaimed.
"It's too late now, they're already putting this plan into motion, we'll have to move to get a shot." The gunner explained. "Just go with the flow."
"Damnit!" Rheiner slammed the side of the metallic wall in frustration with a balled fist. "Are they getting cold feet?"
"Have you seen how many of our tanks are waiting inside the tree-line? We're bound to be spotted before we get an optimal ambush, lets just take the vanguard on now." The driver proposed.
"They do have a lot more experience than us, we'll have to trust them whether we want to or not." Rheiner concluded as he looked back out to the field again.
"Hey now you're getting it, let's provide the infantry some support so they can clear out that village." The driver suggested.
"Right, on it." Rheiner then reached to the radio to start communicating with the battalion.

>>5457192
++To Wester++
"D-6 This is C-6, I will move up and provide you cover for your approach into the village. My m/24's are equipped with heavy machine guns that can engage the infantry way beyond the enemy's effective firing range. You can use my unit as cover until there is an opening for you to approach, with for example that smokescreen that you proposed."

For this turn.
>Move west x2
>Dig In (First half, or done in next turn if someone assists me.)
Can't do much else till next turn.
>>
>>5457320
>Yes. The fewer enemies we have to fight at one time the better, since then we'll be able to concentrate fire and annihilate more units and take less return fire.

I totally agree with this....which is why I'd rather shoot at their infantry when they're riding on top of their tanks and thus sharing a tile, and without any cover from the buildings.
>>
>>5457320
If we waited, we'd have a chance to destroy the most dangerous enemy, the T-16s, first. Now they'll be able to engage us on their terms. Also our southern group is completely out of position to attack.
>>
>>5457292
>>5457308
>not only do dismounted infantry only get 1 movement point (Which is fair) they've got shit range and motorized infantry needs one turn of pure dismounting doing nothing just to be able to fire.
You make a fair point. Considering the turn order of shooting and moving, I'll amend things so that things work in a different way, so that motor dragoons have more flexibility. I'll say dismounting at any time is free, but that remounting costs movement, so you can't just pile in and abscond the same turn.

I'm always willing to modify things, considering that this is, of course, in active development, as you might call it. After all, I have plans for you humble foot soldiers, not just the fancy vehicles.
>>
>>5457331
We have one turn to get to the village, We also have units to delay the t16s if need be. If we push them out of the village we drive a wedge between the t-16s which prevents them from making massing up allowing us to take them on in larger numbers if we mass up. As for our friends to the south that was a miscalculation on my end they may have to move forward and engage the oncoming t16s to the west. Either way attacking now puts us in a more advantageous position than waiting
>>
>>5457338
How much of this is getting re-used when we (eventually) get back to Richter? Obviously a lot of stuff here isn't applicable to the quest proper but I think a lot of them would be pretty neat like the unit creation and cards
>>
>>5457241
>Move NW

>>5457320
Hey I'm trying to teach my little brother Skirmish, if you have any orders for him ping this IP and I'll explain what people want. I'm a mostly anti-command fucker myself but I started Skirmish taking orders so I'm sure he'll learn well.
>>
>>5457338
>Move South West
>Move West
>Move West
>Dismount
>Dig in if possible

Cool final action then, sorry for the mess

>>5457292
Based Strings, too bad you don't have a Ramirez to sexually harass in this game kek
>>
>>5457344
I believe you've replied to the wrong person with your movement
>>
>>5457346
>sorry for the mess
That's what I should be saying with every one of my update posts lmao.

>>5457341
Well. Richter will be a (demi) battalion commander when you get back to him, so while it wasn't the intent, there's no reason to let work go to waste.
>>
>>5457351
That would be a lot of micro management though, and a lot of dice to roll
>>
>>5457351
Also one more question: if you destroy a transport with its infantry complement still inside, what happens?
>>
>>5457351
Nah is cool stuff its to be expected when ya have a buncha new fellas in the mix
>>
>>5457354
I think I have enough trust built up to use off-site rollers- I did find out what the upper limit of dice was during Luftpanzer. 25 or something. Very interesting.

>>5457355
They share the health pool with infantry if they're still mounted. Just makes things simple. The defense malus is already weakness enough and plenty motivation to not get caught by a row of tanks while riding to your mass tailgating party.
>>
Who's richter?
>>
>>5457349
Fuurrrkkkk

>>5457109
>Move 1 South West
>>
>>5457367
Sounds like the MC from the original Panzer Commander quest.

Think of him like Angela or Ray, if he's on the field just stick with him and you'll make it through.
>>
>>5457109
Here we go.
>Dismount and move West to mm33, have the trucks trail behind into the woods there as well.
>>
>>5457472
I am the real Gauthier, I promise, I just foolishly thought I could phonepost from my own home early today and keep the same ID.
>>
>>5457109
Ulf was slowly chewing his cheek and unconciously tapping on nearbly plating, deep in thought. The calm before the storm always made him apprehensive, those agonizing few minutes before shrapnel, bullet and bomb started flying. He was jerked from this sturpor by Yule.

"Aye, don't 'ave to tell me twice, ser." It was plain from his way of speaking that Ulf had more respect for the aloof and level-headed Yule than the Countess. He squinted his eyes, an idea coming to his mind.

"Tell me, commander. Is there a possibility o' ye convincin' our bright and noble lady to use her arty before we fire on the T16s? The way I see it, the lads 'ave already started to shoot at the Bat-Ears in the village. The T-16s will rush forward to help 'em and, if we time it propah like, we could hit 'em with our arty and lay in from the treeline. The twats won't know what's hittin' 'em."

>Fire and Maneuver

I will wait for the T-16s to get closer to the killzone and then we will unleash hell on them.
>>
>>5457109

>Move NW
>Move NW

Muttering to himself and while giving the forest ahead of him with a death glare,
"Glad I'm not doing any of that yet."
>>
>>5457340
oh god I should not post while high
>>
Either way by taking the village we divide the T-16s allowing for a defeat in detail when we can just mass up on them in larger number. Assuming the t16s are the only thing coming of course
>>
>>5457191
>>5457109
"Well it seems like bait is set then."

>Reserve Attack with main cannons if enemy tanks move to range 7.
>Main tank explosive round others shoot AP rounds.
>>
>>5457338
For clarification, will remounting cost the entire movement turn or just a movement point, leaving the now mounted infantry with their transport's remaining 2 movement points?
>>
>>5457109
Seeing our comrades attack the enemy occupying the village I'll try and support the attack. I think the infantry is in range of my rifles from the wood.

>fire on infantry in hh23 with rifles
>dig in

>>5456996
I switch up my inventory here >>5455258 if that's alright.
>>
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>>5457613
Vix you're super out of position. Since you can't fire THROUGH cover (like the forest) the only place you can fire on is SW where all our allies are grouped up.
>>
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From the glass, Hugo watched as the lordling's convoy surged forward. Eschenz proved himself to have a Recon's eye, but the coming moments would show if he had the heart.

>>5457241
>>5457274
>>5457648
[There's that blue-blood compassion! Hope none of you pull rent from 'round here.]

>>5457489
[We could try and pinch 'em off as they come down the road. Choose a piece 'o the fork they'll rush through, and have them ride right along.]

>>5457141
[If t'is not too late, Highness, I'll put my hat in for Eschenz.]


>
Move northwest, northwest, northeast, reserving one movement and orienting northwest to pic
>Reserve attack for now
>>
>>5457834
<<"You know if this militia thing doesn't work out we can start speculating on real estate in these parts. Last I check it pays to be a landlord">>
>>5457613
<<"Aren't we the bait considering how far up we are?">>
>>
>>5457834
[Do what ya gotta do to keep the two of you alive and killing, I trust you know how to handle yourself. And don't call me Highness.]

>>5457109
>Hold position
>Reserve fire for blasting into the sides or back of enemy units once the treeline ambush is sprung
>>
>>5457109
[Just because I can shoot without notice won't mean they're entirely stupid. Once I start shooting, they'll probably start looking for me. Let's wait until they're further out of position and we start shooting. Let's see if those Twaryians remember their convoy training. I'll try to target lead vehicle and move from there once I start shooting. It'll take a while for them to reach the town regardless. I won't be holding fire for much longer.]
Dig in and reserve fire. Don't remember if I can do both. If I can't do both, I'd rather reserve my fire.
>>
>>5457908
>>5457109
Fuck forgot to put on my name
>>
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>>5457908
>>5457109
Sorry I'm real fucking scatterbrained today. Reserve fire until they reach there. Then start blasting
>>
In recognition that I took very long to update yesterday and that I overslept in a nap, I'll be delaying a couple hours before beginning turn resolution. As a reminder, turn order of action is shooting, then moving, so if you want to move after firing, you can.

>>5457485
I think I can trust people to not impersonate one another, you're fine.

>>5457616
>For clarification, will remounting cost the entire movement turn or just a movement point, leaving the now mounted infantry with their transport's remaining 2 movement points?
The original intent was not to have people darting in and out of combat on their mounts because that feels like it could really dumb, but since all the shooting happens at the same time anyways, let's see how it works. The transport can move the remainder of the movement points, sure.
>>
>>5458000
Another question, Supposed the enemy destroys all of a dragoon's unit transport. Can another dragoon unit forego their mount and hand it over to the unit without transports?
>>
>>5458051
I don't see why not, though it'd be a bit of a strange circumstance. It does also bring up the possibility of utilizing other player's units as transports (as the Twaryians have done) which is...well, it might be fun, should it happen.
>>
>>5458055
We capture a bunch of Twaryian AT guns and hook them up to the horses/trucks, while the dragoons ride desant :P
>>
>>5457323
Having gotten off the radio after a round of furious circle-arguments with a few of the blue-blood commanders, Wester found himself reaching up to pinch the bridge of his nose again. 'One time is no time, twice a coincidence, thrice a habit' he thought to himself. He could certianly see this newfound nervous tick of his becoming a habit in the future, especially if things continued this way.

"What was command thinking..." he muttered to himself as he listened to further radio transmissions from parts of this Ad Hoc battalion. Scattered transmissions from units acting independently or in small groups, some fortifying the rear areas or preparing an ambush, others preparing to assault the village and one incredibly zealous platoon demanding an immediate artillery bombardment followed by a daring charge straight at the enemy lines. Thankfully that last one was quickly overruled by an avalanche of disapproving messages. He chuckled lightly to himself. People with that type of attitude would burn out fast on a battlefield.
"...leaving us out to dry like this, a group of officers of equal rank, unable to overrule eachother's command and no acting central command structure to ensure we're all pulling in the same direction." He sighed deeply. "At this rate we'll end up fighting eachother more than the Twaryians..."

Focusing on his own thoughts for a second, Wester was shaken back to reality by his driver.
"Priority message on the Radio, Sir".
A call to advance on the village from the South while a Cuirassier platoon provides covering fire. D-6, D-6... Wester checked his chart to see who was riding under that callsign.
Rheiner. The kid with the notebook back at the Command Tent, he recalled. Unexpected, he seemed nothing more than another blue-blood greenhorn back at the encampment, still taking notes as if this was just another seminar at whatever fancy academy he had come from, content with taking orders rather than making them. A smirk was slowly forming on Wester's face. He'd expected indescision and passivity would plauge most of the Cuirassiers owing to their lack of real combat experience, but this was something else. Maybe some of these blue-bloods could be forged into soldiers on the anvil of battle after all.

"C-6, C-6. D-6 copies, we'll be riding your tailpipe until you give the Twaryians a true Vynmarkian greeting and open a path for us. Don't let my men or the homeland down, D-6 out."

>>5457109
>Move West x2
>>
Alright, time to get this going. The rubber really meets the road now.
>>
>>5457109
(Putting this here now with a trip in case of IP change)
>Pivot North
>Move 1 North (cost 2 mov from forest)
>>
>>5458123
I am making an executive decision to move you two spaces north from your initial position before that so you're not stuck in the forest for an eternity. I doubt there's any objection to this, I just figure it's sensible since you've theoretically had the time for it.
>>
>>5458126
Go right ahead. I have to shoot one day INSTEAD OF IN A WEEK xDD
>>
The assembled force in the tree line was getting antsy, watching the enemy’s approach, their idleness. An anxiousness amongst the men, their fingers on triggers, eyes squinting down sights and gun scopes, and only…waiting. It was logical to wait for more enemies to spring the ambush on, but how many more would be enough before the order to fire was given? Worse, what if one got the bright idea to investigate closer, and the jig was up? It was a little misty, but not so much to hide that several companies were in the forest, if one really looked for them.

In the Battalion Command camp set up back in the village, Countess Haile paced, more anxious than any of the soldiers who were actually up at the front. Small, muttering circles that disturbed the staff officers doing their best to assemble a full picture of the tactical situation at hand to feed back to the front officers.

Major Yule had extricated himself from within any vehicles, on the other hand, and leaned sideways on a tree, staring coolly out into the village- he had the demeanor of a northern-sea oyster, cold and placid, waiting, unconcerned. It couldn’t be said whether he simply knew when the fighting would start and when to take cover, or if he was utterly uncaring of the potential risk to himself.

>>5457489
Major Yule gave the shoreman’s son a glance, a thumb to his cheek in consideration. “It’d be uncertain to execute on a mobile target, and I’d need to argue with the brat to get it done. Not exactly timely.” He was far less restrained about his opinions, not being on radio broadcast. “The gorget she had on. Do you know what it means? It doesn’t appear often, especially on nobles who deign to come around here, so most wouldn’t know. It’s an Ambitious Mark. She’s here to prove something, and I’ll tell you, I don’t quite trust the lives of fighting men to headstrong young women desperate to prove themselves. Only…” he rubs his cheek again, “Why here and now…never mind.”

Nevertheless, he did speak with your radio before moving on- it sounded as though the decision to fire would be left until the moment, whilst fire calculations would be prepared just in case.

He didn’t intervene in the battalion’s discussions and objections to one another- he was watching, moving back and forth- Yule’s seeming refusal to take firm command was ridiculous to some.
>>
Finally, action was chosen over words as some of the battalion forced the issue of when to begin the attack- by starting it themselves. Lieutenant Lutzow-Spelinger, one of the most excitable, the highest born of the entire battalion save for the Countess herself, fired the first shots, a ripple of cannon fire followed by rattling pounding spitting of multiple machine guns, before advancing out of the forest with his full platoon of tanks.
>Lutzow-Spelinger’s attack of 3 against the Twaryian Fusiliers’ defense of 2+2 from cover- -1 modifier, Base to hit 6+ Roll
>Tank 1 hits with 1 8mm and Successfully Suppresses, Tank 2 does not hit, Tank 3 hits one critical hit with its cannon, Command Tank scores 3 critical hits with machine guns and 13mm

Gunther Lutzow-Spelinger’s spirits soar as the devastation of his platoon’s daring first attack quickly makes itself apparent. The invading fools were all in the open as he burst forward- and he held down the thumb triggers of the screaming 13mm machine gun as he was deafened by the din of fire, even through his headset and ear protection. There couldn’t be much left after that, he thought as he leaped confidently into his tank and ordered his platoon forth- he must have felled at least ten of the rotten blooded fools himself.

How father would be proud, he thought, upon hearing of what was shaping up to be a magnificent first victory.

After a moment, Lieutenant Martins also emerged from the forests- though not as quickly, forced to navigate through the tricky terrain. Nevertheless, a second platoon of tanks was soon out, scanning for targets.
>Due to movement cost from moving into terrain, full ordered move was unable to be made

Lieutenant Vix came forward, dog-legging through the open terrain to make it to a firing position in time, as Lieutenant Rheiner ordered his tanks forward as well-closely followed by the trucks of Wester’s motor-dragoons.
>Fire action not able to be taken- moved to close to be able to

More dragoons joined the attack, as Raine’s platoon charged forth towards the unready enemy, rumbling over the stream, inadvertently testing it- it was shallow here, though, and the water sloshing and spraying up barely wet the hubcaps, more discomfort coming from the stream’s bed of stones than from its water. Krogh and Vilgerson supported from the trees with covering fire- though their men could barely sight the silhouettes of cloaked Twaryians with their rifles, and they soon saw none moving anyways- at least, any they could hit.

Leaping from their vehicles, Raine’s platoon hit the ground, doing their best to find whatever meager cover there was and stick to it- even if it had to be dug out with a spade.
>Raine is currently dug-in, and has +1 Defense

You’ll have to say where you want to throw the smoke.

Things aren't shown exactly as they are here- they will be from here on, just scuffed my own turn order when making these
>>
Meanwhile, on the flanks, the reconnaissance held back- they adjusted position, prepared fire, prepared escape routes, as the foolhardy assault began to the south.

The southernmost group listened and looked on, in some small envy, as they prepared their own positions. The now-nameless village was an ideal defensive position, loathe to be surrendered without a chance to exploit its usefulness…and the Twaryians would come here. There was a feeling- and it was backed up by Major Yule, when the Countess took objection.

“What are they doing down there?” she demanded, “Advance, you fools! C-3’s heroism will go for naught if you abandon him!”

“Countess,” Yule’s patience was strained, “They have an excellent position to defend against attacks from the flank. I advise to belay that command.”

“I did not ask for your opinion,” Haile snapped irritably, “Do what I say, or be reprimanded!”
>If you are perceived to be acting against or crossing Haile, she may refuse you support in the future should you ask for it

Further enemies rolled in from the flanks- certainly not the last. Much of the battalion lay in wait- though Eschenz was in position to fire, and Bereiter ready to back him up. Eschenz was confident in his ability to not draw counter-fire immediately- but he also knew not even animals were fool enough to assume cannon fire was but the wrath of the judge. They would deduce where they were being shot at from- even if they did not fire back immediately for inability to find him.

The enemy, well alerted by the attack, moved quickly. The agile T-8s darted to the flank where the wave of panzers was not approaching to crash down- immediately intent on wresting an advantage to themselves.
>Any reserved fire and fire+maneuver actions can be made.
>Remember that shooting comes first, then movement, so declare any actions in that order.
Also, mind that Rifles have a range of 5-Attacks declared that do not have the range will automatically miss.

If you are presently in combat and wish to fire, make an initiative roll- it will be the first d10 before any shooting you do. Any reserved attacks automatically have priority.
>>
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Rolled 9, 5, 9, 2, 3, 4, 3, 9, 3, 1, 6, 7, 3, 3, 1 = 68 (15d10)

>>5458171
"They're pinned down for you, Raine! Show them the wrath of Vynmark!"

Rolls (in order):
>Initiative (+1 from moving 1 less than full move last turn)
>3 Tanks fire (3 x Explosive 5cm), (6 x 8 mm)
>Command tank fires (1 x Explosive 5cm), (2 x 8 mm), (2 x 13 mm [multi-attack])

Movement:
>Move West 2, face North
>>
Rolled 1, 2 = 3 (2d2)

>>5458186
Explosive damage
>>
Rolled 7, 6, 5 = 18 (3d10)

>>5458171
[You lot defending that piece of forest best send something or this armored element is about to fall on our Dragoons. Not much this armored car and I can do. Beginning my fire.]

[Bereiter, I'm going to start firing. Either they keep moving, start looking for me, or they'll call a preemptive artillery strike on this treeline. I'm sure we'll deduce which will happen soon enough. Best of luck to us all, huh?]

>reserved fire all 3 cannons on lead T-16 group, flanking shots
>>
>>5458188
[Keep an eye towards your west, lad. T'would be prudent for the Bats to loose the cars on a soft target like us.]
>Fire: Reserve, N/a, none in range.
> Movement: Reserved for next phase.
>>
>>5458171
Hey tanq, just thought I noticed something odd with the way turns go. Does our turn and the enemy's happen simultaneously, or do we have a turn, then they have a turn?

If it's the former, why did their T-8's seem to respond to our movement? Surely their "declared action" would not have been to do those maneuvers, since none of us were spotted yet. If both turns happened simultaneously, I would expect them to not move, yet they moved.

If it's the latter, why are we rolling Initiative for our firing? Rolling Initiative implies that someone might fire before the other, and thus the turns are happening simultaneously. But if one side's turn happens and then the other's, Initiative wouldn't really matter, except perhaps to see firing order for your side.

Do you see what I'm getting at here? There seems to be an inconsistency, it looks like turns both happen simultaneously and also with a delay where they get to respond to our actions.
>>
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Rolled 5, 10, 9, 9, 8, 4, 10, 7, 3, 1, 4, 2, 2, 6, 9, 5 = 94 (16d10)

>>5458171
Having not many enemy units to fire at without risking friendly fire, Hannes decides to shoot at the only viable target which were the suppressed infantrymen closest to them.
"Enemy infantry north west, engage them!" He told his platoon through the platoon net. He himself took control of one of the turreted 13mm Machine guns and began hammering the infantry's position.

Rolls in order:
>Initiative
>x5 3.7cm Cannons (explosive D2)
>10x 13mm HMGs

Then Movement:
>Move West x2, Face North.

++To Wester++
"D-6, We're moving up again, I'll let you have the road for a fast approach!" Hannes Rheiner said over the radio between the pauses of the loud RATATATA from the HMGs.
>>
Rolled 2, 1, 2, 2, 2 = 9 (5d2)

>>5458237
Rolling explosive damage in case they hit.
>>
>>5458203
>Does our turn and the enemy's happen simultaneously, or do we have a turn, then they have a turn?
They are indeed simultaneous. Hence why initiative is a decider in the order of attack. You also move at the same time. Though I see where the confusion may be. Each turn does happen simultaneously- though each phase of each turn does not. There is the spot phase- where units actually spot targets (if there are any hidden they can spot), then Shooting, where your choice of target to shoot at is picked and rolled against- this is the only place where Initiative is a factor in turn order- and then Movement Phase, then Resolution where anything that isn't spotting, shooting, or movement, and can't be done at any point by default, is done.

So basically the order there was-
-The Enemy did not have a spot on anybody- and thus could not declare targets or fire
-They are then fired upon
-Shooting Phase is over- Movement Phase starts
-Enemy reacts using their movement

TL;DR- Simultaneous actions, but actions happen in different places in the turn.
>>
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>>5458171
Fire:
>Reserve Fire

Movement:
>Pivot N
>Move N

"Recon 126, my guns'll have a real pretty view of those T-8s' sides from here in just a few. Can't resist a few love taps."
>>
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>>5458284
Arrow mistake, still moving N
>>
>>5458284
You can't reserve fire if you make a move order in the same turn iirc
>>
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Rolled 4, 1, 5, 7, 8, 10, 5, 6, 6 = 52 (9d10)

>>5458294
Oh true, lemme reorganize then. From the top for real this time

>>5458284
Fire:
>Initiative [+1 from moving less than full move last turn]
>x4 13mm machine gun [Multi-Attack 2]

Movement:
>Pivot N
>Move NE

A little tap and then back into the woods
>>
Indeed:
>A reserved attack may not be used if a move action is made immediately after in the same turn.
>>
Rolled 2, 10, 6, 8, 4 = 30 (5d10)

>>5458171
"This is not going to end well, I've seen it entirely too many times! But we must act in concert nonetheless. Give covering fire to those Dragoons."

>All guns shoot the T-8 group straight NW, near D-5 {init (+2 exp, +3 stationary), 4x 5cm cannon (+2 exp)}
>>
>>5458304
Also,
>Stay put
>Continue to dig in.
>>
Rolled 9, 8, 9, 9 = 35 (4d10)

>>5458171
"God dammit pull out the HE shot and load in the smoke or that infantry squad is full of holes"

Rolls in order of actions:
>Initiative
>Crew tanks 5cm cannons on t-8 north of village.
>Main tank smoke shot between D-5 and t-8 next to village.

Also was it so that i can only shoot from edge of forest or can i shoot from inside forest.
>>
>>5458311
>Also was it so that i can only shoot from edge of forest or can i shoot from inside forest.
You can shoot from within cover out of it, but not through another tile of it. So you can do it from the "edge" of the forest, ie, from inside a tile of trees adjacent to flatland, but not from trees through other trees to something beyond.
>>
>>5458322
Wait so that means all knife fighters are monsters in forests because they will always be point blank with any enemy they come across since no one can shoot through forest tiles
>>
North forest group, I've got a question for tanq that may be relevant to our position. Please stand by about 15 minutes while I make sure I've got it right.
>>
>>5458330
Yes. Friendly units block firing lines.
>>
>>5458333
Noice Digits, so initiative dictates who goes first right can we dictate when we begin our actions instead like say when C-5 moves out of the way of D-8?
>>
>>5458311
<<No smoke the others can't kill those T-8s if they can't see it!>>

<<Also martins For the love of god move over I can't fire if you're in the way. A friendly fire incident looks bad on my record>>
>>
Rolled 6, 7, 9, 5, 4 = 31 (5d10)

>>5458333
Dammit
>>5458170
Change >>5458304 to
>Fire explosive at infantry at gg-23
>Move 2W, pivot to N
>Start digging in.
>>
>>5458171
tanq, how many "jobs" can a move action do? If I reserve my move for Fire and Maneuver, is my movement exhausted or still present for the purpose of bonus initiative next turn? And, rephrasing my previous question >>5452327 to be absolutely sure: after I've prepared an attack, committing my move action, do I still technically "have" that move to reserve for FaM and/or bonus initiative?
>>
>>5458337
Well, I can think of something that's sort of a weird way to go about it but that's within existing rule structure. If you reserve an attack, and then your sight lines are cleared so that an enemy has "entered your fire range and vision," then you can fire after people have finished moving against anything that hasn't bothered to get away from you. That sounds backasswards and it is, but the alternative is implementing a risk of friendly fire for shooting through units.

As a side note, I don't know if it was noticed and I forgot to point it out, but I have implemented something new that I hope will have some utility. Dismounted infantry are allowed to inhabit the same space as other units- and fire from the same space, as well. This is to better facilitate close support of infantry with other vehicles.

>>5458341
>If I reserve my move for Fire and Maneuver, is my movement exhausted or still present for the purpose of bonus initiative next turn?
It is counted as exhausted, yes.
>And, rephrasing my previous question to be absolutely sure: after I've prepared an attack, committing my move action, do I still technically "have" that move to reserve for FaM and/or bonus initiative?
It could be worded better, but the intent of the rule is basically to prevent a prepared attack, and then purposely moving back out to get an immediate shot with initiative priority. So really, you do still "have" the move after reserving an attack- but you'd lose the attack reservation in doing so.
While the bonus initiative does not apply to a prepared attack, it doesn't really matter anyways- a prepared attack triggering has initiative priority, so it always goes first. That brings up the question of whether two units could theoretically have prepared attacks against one another- I see that as incredibly unlikely to occur, since a movement to run into another prepared attack while still having one of your own is impossible.

Sorry if that sounds like a word salad.
>>
>>5458344
>>5457338

Was thinking about the mounting/dismounting rules a bit over the past few days and wanted to suggest that it should be that dragoons get one free action (whether it's starting mounted>dismounted or starting dismounted>mounted) and any other after that needs to be paid in movement costs.
>>
>>5458344
>That brings up the question of whether two units could theoretically have prepared attacks against one another- I see that as incredibly unlikely
>If you reserve an attack, and then your sight lines are cleared so that an enemy has "entered your fire range and vision," then you can fire after people have finished moving
That's how a mutual prepared attack can occur - if both parties set their attack to trigger the moment another unit between them clears the way.
>>
Got my answer, north forest. Reserve attacks, and we'll get our flank shots in on the enemy before they get a crack at D-5. Inside corner forest tiles like qq29, nn30/31 are prime real estate since they break LoS against immediate counterattack from the north. Don't let them freely take position within ~8 of vulnerable friendlies, but try to hold fire otherwise. We like the enemy thinking there's no threat this far north.

>>5458344
To recap: Because FaM, reserved attack and bonus Initiative all draw on your move action, these three mechanics are mutually exclusive. You can only benefit from one of these per move action. Thanks.
>>
Rolled 5, 5, 2, 4, 5, 10, 10, 5, 3, 9, 4 = 62 (11d10)

"Silent forest, this is Hauer. Hold fire. Enemy has no shot on friendlies at village, and is continuing approach unaware of us. Do not interrupt their approach, interrupt their attack. Attempt to preserve stealth if friendlies can service their inbound alone. If Lady objects, pin it on me. Wouldn't even be the quickest I lost favor.

Be advised, Hauer guns firing immediately. We won't be seen."

>>5458171
>Ranger's Cloaked multifire 13mm at kk26 T-8s, am not revealed. INI 5, ATK 1
>No Move, INI +3 next turn
>Fortify some more
>>
>>5457372
>>5457522
>>5457472
>>5457489
Linking to >>5458354 for visibility.
>>
Rolled 2, 5, 6 = 13 (3d10)

>>5458171
>Smoke ii24 with rifle grenades
>Smoke ii25 with rifle grenades
>Throw smoke grenade at hh24
>Use the last 3 free rifles to fire on any survivors at gg23
>Move North West with trucks (At hh24)
>Dig into the smoke and use the trucks for cover/bait.

"We have enough to take the town with what we have this turn but the Northern approach is too weakly defended, we're going to have to give up on it for now since a half-assed counterattack's just gonna get people killed."

>>5458186
"I'd love to do that if they didn't already get blown up ha!"

>>5458311
"It's appreciated but we've got our own smokes!"
>>
Rolled 4, 7, 10 = 21 (3d10)

Ulf thought for a second about what Yule said and slowly nodded his head.

"Aye, fair enough. Better not tempt the devil. Might as-" His remark was interrupted by the radio chatter related to the attack and the plucky little T-8s approaching him.

He squinted his eyes and muttered something under his breath, a wolfish grin appearing on his face.

"Fuckin' shitcans, wanted to bag me a T-16."

>>5458171
>Fire at the approaching T-8s with all three 3.7cm cannons
>Pivot to the South, Move S, Pivot to W (Someone correct me if I'm wrong, but if we pivot inside a terrain feature, it's still a movement point because the rulebook only mentions moving through the terrain, not pivoting in it, right?)
>Used the one tiled allowed by the Fire and Maneuvre, which means the leftover points are turned into +2 INI
>Take cover in the forest
>>
>>5458171
"Oh for Judge's sake, those absolute-" Casimir bit off a string of curses as the first shots sounded from the group in the forest.

"They just had to waste all the digging we had to do, didn't they?" His second in command wryly commented.

"Evidently." And now the Countess was adding even more fuel to the fire, damn her and her Judge-cursed Mark .

Donning his headset, he switched back to the battalion frequency. "This is Sikorsky to the rest of the village group. Any of you Dragoons or Jaegers intending to push up the road can fall in behind me, you all don't have much armour anyway." "Stan." to his driver, "Get us moving, we'll be taking point."

>Move 5x to Y28
>>
Rolled 5, 5, 6, 1, 1, 1, 1 = 20 (7d6)

>>5458171
>Roll Initiative (1st roll)
>Try to suppress the T-8s at 23ii (2nd-4th roll)
>Try to shoot the T-8s with 50mm canon AP if possible. (5th-7th roll)
Don't know if I have a clear shot or not, if not then don't shoot.
>Move 3W

>>5458339
"Sorry Jonah but I'm going to spoil somebody's shot regardless and no offense but your unit has the least amount of firepower."
>>
>>5458402
Well I'm glad those shots probably didn't go through.
>>
>>5458171
"Oh for fuck sake they engaged. Move up men and mount up!"
Lehrson is going to ask the group to move up in it's current formation and hit the enemy from the flank
>>
>>5458414
And of course under his breath: "Fucking nobles."
>>
>>5458417
Also changed name to something more detailed.
>>
>>5458244
I see, but I still think it's a bit problematic. The enemy is able to move reactively to what happens in the Spot and Shooting phases, whereas we are not. We must decide ahead of time where we want to move before knowing what happens in the Spot / Shooting phases.
>>
>>5458522
That's just how Skirmishes work.

We're outnumbered and out-coordinated. We can barely talk to each other and figure out what to do while the enemy can mostly move as a cohesive force.

The enemy knows which targets are dead while we're probably overkilling targets firing on the same units because we didn't know our team members had already fired at and destroyed them.

There's really no easy fix to it.
>>
Rolled 6 (1d10)

>>5458402
Jonah was a bout to curse Martins out but didn't quite find the words to voice his frustration, so instead he let out a dejected sigh.
<<Fine, I'll move into the town Town please for the love of god cover us against to T-16s.>>
>>5458171
"Johann, Tell everyone to mount up it's real hairy out there and we're about to jump in. SO say your prayers to the great judge above" Jonah walked up to his command vehicle and took a deep breaths while his men got into the back.
"Alright lads remember. if anyone dies we're going to have to do a redraw for secret santa. Good luck godspeed men"
>Initiative <<First D10>>
>Mount up
>Move W
>Move W
>>
>>5458529
That isn't what I'm talking about. I'm saying there is a *mechanical* difference in how each side is able to play the game. We do not get the for sure results of what happens after the Spot and Shoot phases and can't react to them. Yes, we can predict what may happen, but that's a far cry from responding to an ambush *on the same turn that it happens*. If we were the T-8's there is no way we would be maneuvering like they just did, and that has nothing to do with player coordination, it's because we physically do not get the change to react to the previous phases with out Movement phase.
>>
>>5458548
**do not get the chance to react to the previous phases with our Movement phase.
>>
>>5458344
if I dig in while mounted does my caravan's favor give me bonus to my defense

Also forgot to add in that I
>Dig in
>>
>>5458548
Not sure how tanq does it, but I would make the opposing faction's actions first before posting the map and allowing the players do their actions. That way theoretically both parties make their actions on the same turn without any sort of meta, because the QM has already done his actions and just didn't publish it until everyone posted theirs. Then he can post the map with the results.
>>
>>5458569
Yes, that would make sense. Hopefully something like that ends up happening.
>>
>>5458569
nah I like the initiative rolls, I Like the chaos that ensues. shit is fun
>>
>>5458579
They aren't mutually exclusive. With his solution, you would still have situations where two parties fire at each other, and one might fire first. It's just that the enemies don't get to look and see what happens in the previous phases before deciding what to do, it put us mechanically on par.
>>
>>5458579
Absolutely love it yeah, especially being able to grasp some control over the chaos. Charging in and coordinating with two other people to take a point while other people argue all day about what the actual right option is.

Realizing too late that you don't actually have as much support as you thought you did so now you're stuck in a bad position but also realizing some people follow. The people that move with you will stay with you for a while, they're the people who have the courage or idiocy to act with violence of action when shit hits the fan instead of hiding in their shell hoping everything fixes itself.

God I love the chaos and I love the feeling of still being able to act inside that chaos.
>>
>>5458579
Initiative would still apply, its just that the QM would do his actions before we do ours, its just that he keeps his secret so that we cannot meta.
It's not fair for one side to know the results of the other side and adjust to it in the same turn. This avoids meta and changes nothing to how us players would do our turns.

What Gunther said here >>5458582 is another way to explain it.
Its still chaos yes, but would be even more chaotic because no side will know what the other side is doing until it happens.
>>
>>5458583
None of this is lost if the enemies turns are decided before / without the knowledge of our turns.
>>
File: Walter der Walter.png (95 KB, 494x303)
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Rolled 10, 10, 3, 6 = 29 (4d10)

>>5458171
>Dice order: initiative, 3x 2.5 cm cannon shots

>Fire: Reserve cannon fire x3 for T-16 at ww24 if it moves within range for flanking shot. Otherwise no fire.
>Move: None

Walter flinches at sudden cacophony erupting south of his position. Checking for the hundredth time that his helmet is on straight he quietly says to his driver, "Line up for a 'T-bag' shot."
Seeing his drivers confusion, Walter flatly responds back, "The T stands for Twaryian."

Speaking into his unit mic, "Men, what's our motto?"

With a tired groan and a exasperated sigh the other two tank commanders reply in unison, "We're not compensating for anything."
Off mic, Walter can't help himself from snickering.
>>
>>5458171
>>5458333
>>5458339
>>5458376

Does not matter anyways as allies block LoS fuck this. Another wasted turn.
>fire on anything that moves on range 7
>Main tank HE
>>
>>5458604
My brother in christ, move up with us.
>>5458586
I don't think we're supposed to meta, we're supposed to make predictions. Besides let this battle playout before seeing how it plays, it could be good it could be bad in retrospect. hell I was ready for infantry hell where it would take my turn to mount and dismount hell I'm still in Infantry hell considering the recon moves faster than us despite the infantry not carrying and heavy armor nor heavy weapons.
>>
>>5458604
Vix you can't be Pen'd by T-8s, the only thing that can possibly damage you are the T-16s.

If you smoke and move smart enough the T-16s won't even be able to get a good shot at you or you can just fire smoke to move into.
>>
>>5458587
Well making sure Tanq doesn't have knowledge of our turns is gonna be hard given that he... you know runs the turns.

Can't you just trust the man to act in a way that makes sense for the enemy? I mean he did basically give us a free turn given that the infantry hadn't fired back.

We're not fighting the QM it's not a Player vs Gamemaster thing, he's here to moderate the game not completely destroy us with rules only he knows that he changes when he feels like it.
>>
Rolled 6, 9, 5, 2 = 22 (4d10)

>>5458171
>Fire on the T-16s at qq24 with 50mm canons
>Dig in? If possible retroactively dig in from the last turn.
>>
>>5458618
>Well making sure Tanq doesn't have knowledge of our turns is gonna be hard given that he... you know runs the turns.
Not if he decides their turns before he posts the new turn.

There's also the thing with the T-8's. It doesn't need to be difficult, but it's clear that there's no way they would have declared a move action this past turn without knowledge of our imminent attack. And tanq confirmed as such himself, they moved *as a reaction to our attack*, which is not what should be happening on the same turn.
>>
>>5458522
>>5458641
So what I'm getting being the issue here is that there's a disadvantage from having to declare movement at the same time as the attack. I do have an easy solution for this- but it's a bit of a two parter.
The first part is that being allowed to declare movement after you see the results of your attack is sensible. It is, after all, taking place objectively afterwards in the turn order. So that's not something that there's an issue with.

The other thing isn't an issue of fairness, per se- I don't have any mechanical issue with throwing up the shooting results version of the map, reserving my move decisions, and waiting for people to give their moves. It's more the intent of the one-turn process in the first place, which is to keep things going at a reasonable pace. One a day is normal for a quest these days, but I'd rather not slow things down any further if I can help it, since the 24 hour space is so that people can actually come in and do their moves.

However, I'm willing to give it a go for this next turn, though my limited time windows mean that I'll resolve the shooting turn at 7PM EST as planned, but because I have to go to work most days, I'd have to resolve movement afterwards at around 5AM EST, and the two-part nature of turn taking per day might not be suitable for everybody.

Barring the people who haven't had much to do yet, of course, but you don't expect me to just force you to sit and do nothing, I hope.
>>
>>5458688
I think it would be more reasonable and easy to implement to simply either have the enemies' turns "locked in" before you see our actions, or just make them do their actions as they see the map, and not in reaction to our actions on that turn. I don't see any need to slow down the game to give us the ability as well. Yes, that would even things out, but I think it would be smoother and give more of a "chaotic" air about things if they just had the same limitations that we did.

For example, for this last turn, it the enemies' turn might look like:
>Do nothing, we're looting
or
>Reserved attack on enemies to the South, I smell something in the air tonight
or something like that, but the point is that it happens from the perspective that they don't know what's happening on that turn.

I might rather slow things down than have it the current way where they just get to react to the current turn, but I think it's more elegant if they just behaved like we did.
>>
>>5458688
Shooting is fun, moving not as much. And some people might be sitting in place anyway. What you'll end up with is half of the turns will be boring.
>>
>>5458688
I disagree with gunther's player, keep doing what you're doing QM everything is fine for now. though faster updates would be nice but that's just me being impatient
>>
>>5458688
Regarding suppression rules, what counts as a 'soft target'?

Also, amending my move a little bit.
>use reserved movement point to orient west.
>>
>>5458688
This decision is facing opposition, bare in mind it's only one player mentioning this and only one other player aside from him seem to be agreeing or at least giving a possible alternative.

Personally I trust you not to game the system and I trust you to move the enemies in a way that seems fair.
>>
>>5458237
"Roger that, C-6. We'll move along the right hand side to give you and C-3 the clearest line of fire. "
>>5458171
>Move West, North West x2
>Dismount
>Dig In
>>
>>5458688
I'd rather not split the turns if we can, especially when there's a significant amount of people that's out of position for this engagement and are probably just moving for the next couple of turns.
>>
The normal turn order was a little mangled with the turn delays right? IDK how all the shooting phase and maneuver phase is working rn but I'd say we have fun on this operation and allow tanq to work out the kinks and see how it all plays. Moving for 1 or 2 turns to get into a fun flanking maneuver seems fine.

also for everyone attacking the town should I dismount and make some room or do you want me getting up with D-5
>>
>>5458171
>>5458604

>Smoke south of D5
>Move nw x3
>>
>>5458721
The system has already been gamed, the T-8's have been moved when they realistically should not have been. Right now it's not that big of a problem, but the implication that they are able to do this kind of thing can have large consequences going forward, and I'm trying to prevent that.

>>5458715
Why do you disagree? Do you know what you are disagreeing with? I'm trying to make sure we're on somewhat of an even playing field here, and it's not even that large of a change and changes little about how *we* actually operate.
>>
>>5458171
Not sure why but between the shooting and movement maps here I've moved a square northwest. I should still be dug in at [ee9], not [ff8].

The traffic on the comms was ballistic. Absurdity. Could noone control themselves? The Armoured Recon and Cuirassiers were competing in a prick measuring contest where the winner gets the biggest chunk of his ripped off. From beneath the meticulously placed rubble and wreckage cladding his Chimera, Villi seethed at the unrestrained bravado unleased to the north - the battalion's hammer decided it to abandon it's anvil -, until a new sound disturbed the bubble of relative quiet that had grown about the village. Engines began waking. The panzers damming the stream at the middle of the village began to meander out of position, then lurch out to their full speed along the northmost road, with a truck belonging to the Dragoons, shuddering as it's dismounts hastily piled in, followed along behind. What in the world...
>>5458395
>>5458414
++Battalion Channel++
"You.. glory hounds... just can't help yourselves, can you? This isn't the d-damned charge at Messingplatz, y-you know?!" Was this appropriate for the radio? Hardly, but the last bastion of order he found himself comfortably perched atop had now been kicked away by an impulsive scramble of others' feet. Niel's button had been pushed. "Your leaving the village tips off the enemy that we're here. All these... carefully... laid positions, wasted the moment the northern column spots reinforcements speeding up from the road and call artillery on the Dragoons and Jagers lagging behind you."
"Do you expect to hide every one of us in the shadow of 4 tanks, Lieutenant Sikorsky? Or perhaps we hope such a display of bravery from a bold unit of Dragoons melts Twaryian hearts enough to hold their pigeon shoot another day?"
"We're left with the choice to be crushed with artillery if we stay here, cover blown, or get caught and shot to pieces in the open if we advance. Aren't we blessed? I don't suppose anybody has any smoke to spare for our flank when we make our run out into the fray? I thought not, none of us miscreants are wearing a fancy gold bib, how stupid of me to even ask! Someone with more brass than balls had better wake that Imperial layabout and get us an armour screen to move behind or we're just waiting to become crab food."
With the click of his headset and the brief hiss of static to signal the message's trasmission, Villi pulled his cap down over his face in frustration. Another outburst he'd failed to control. He knew if he survived this skirmish he would regret this.

>Appeal to bring in Kannenpflanze's C-4 reserve unit somewhere relevant to the southwest to cover the southern group
Nothing to spot, nothing at present to shoot now or after I move, remaining static until convinced to do otherwise.
>>
>>5458803
>lurch out to their full speed along the northmost road
Should have been eastmost, I know where they're going, really. East, north, same difference. God I hate this map.
>>
>>5458719
*northwest, angling towards 7 if possible. Sorry if that wasn't clear.
>>
>>5458719
Anything that doesn't have armor, like infantry, I'd reckon
>>
Well, this chaos certainly couldn't be mistaken for a training mission anymore. Long before Adrian expected it, before the enemy was even in sight, a cacophony of cannon and machine gun fire broke out far to the north, across the fields. Even at this distance it sounded like hell, and Adrian was glad he had followed Lieutenant Niel and dug in in the safety of the village instead. But then the voice of the countess came over the radio, urging them to also attack. Attack? Adrian looked with foreboding over the long stretch of empty fields ahead of him. He was supposed to drive his trucks over that, with no cover, into the gunfire he heard on the other side? For a moment he was filled with anger and rebellion; no way he was going to let some out of touch noble lady get him killed.

But more voices from the radio only added to the chaos. The tanks and dragoons to his east committed to the attack and began to roll out. Lieutenant Niel was furious. The remaining friendly forces in the village said nothing, but didn't seem to be moving out yet either. His senior NCO leaned in expectantly. "Your orders, sir?"

"I don't know, I-I need to go figure this out." Adrian hastily stood up and ran out from the house he had chosen as a headquarters, in the naive hope he would find someone to consult with. Of course there was no one. He stood there alone on the pavement, a bit of dust from the departed tanks and trucks wafting down the street towards him. His first real combat decision, and he was already hopelessly lost.
>>
>>5458803
"Fuck We can't get divided, but we need to decide if we attack or not otherwise Sikorosky is going to attack alone." This is why those nobles should stop mingling and let the experienced people run the country he thought "I suggest we vote now on to attack or not or decide one leader of our group. I don't have enough experience enough to make a tactical assesment here. and I don't want want allies to die needlesly.
>>
>>5458835
>>5458414
Belay my order and start digging in. Try to get people to get into houses and fortify it. DISMOUNT.
>>
>>5458770
You seem to be changing something that isn't broken, I do not see how the enemies not locking in their turns nor us overkilling due to bad communications should merit more work and map updates. Also we are on equal footing with them already, they can shoot and scoot but they can't scoot then shoot same as us. The difference between us and them is that they're better coordinated because they have one person controlling them, if we are badly communicating to one another then that is on us. Besides the T-8 moving is fine, mechanically it can do that and for now that is all that matters.

>>5458803
++Battalion Channel++
[blue]<<Ah Sorry about the assault but hey, listen, If you can Mr. Big Gun and even bigger words take a position southwest-ish from the village, the T-16s are coming to the west and we need them dealt with Nath-er I mean J-2 is already engaging three platoons of them in the north by himself so I'm hoping C-5 and J-5 will move into assist. Oh and keep score of how many tanks you kill, whoever kills the most I have a bottle of brandy ready just for them, just don't ask where I found em. Remember Fellas Violence of action can over come prepared defenses!>> [/blue]
>>
>>5458868
I said nothing about us overkilling or communications. You have no idea what my actual issue was going off your first two sentences.

As it is, we have to declare our Movement Phase at the same time as we do our Shooting Phase. They have demonstrated that they are able to react to our turns despite them happening simultaneously. We are not able to react to their turn as it's being processed like they can do with our turns. This has nothing to do with "shooting and scooting". This is a mechanical ability to react that gives them a massive advantage that we do not have. This has nothing to do with coordination, and it's bizarre that you would think I would be asking for a change in how things operate just based off us being able to coordinate.
>>
A breath, pulled through the wooly material of his cap. Rough, cold and tinted with the smell of nervous sweat and adrenaline of battles past. Then the exhale, rough and accentuated with a groan. The second breath, then the third As Villi pushed palms into his eyes through the soft fabric. Sense began returning as the radio clicked and hissed back the inevitable retorts to the scene he'd made. He had hoped for a stroke of providence and he'd actually forgotten to hold down the transmission button correctly, as once before in his first outing, but it was not so.
Villi dropped his cap and from the right periscope of the cupola he could see the lone truck skid to an undignified halt only a short ways out of the village, left in the dusty wake of the panzers careening off down the east road. It's allies - still fresh faced and unable to keep pace with the impulsivity of their commanding officer - only just starting their engines. The contents of the truck disgorged and began back into the village, filtering into the nearby derelict houses.
Amidst them, another figure rushed out, as if to trade places with the new occupants, identifiable by his gold chain, still shining despite the freshly kicked up dust. He had that same look as before, lost in thought, trapped even. Was he panicking?
Villi flipped on the reciever and listened to the incoming transmissions. Requests, not orders. Strange. He was expecting some sort of reprimand at the very least. A vote to decide the next course of action, and to elect a leader. Among the Dragoons there were none more experienced than himself, with Lt. Giovanni his senior in combat, as the terrible war scar on his face showed at a glance. Both forces were numerically even, with Giovanni's the better armed, though not better armoured. He would be the logical choice to elect in this situation, though he had curiously remained silent thus far. Was he content to stay put and let the fight come to him? They'd need his input if the group was to make gains reaching a new position. Surely there was something better to be done than sit and wait for one death or another in this place? Our comrades may be reckless mercenaries, glory seeking nobles, rank amateurs... Literal monkeys, even, but it did no good to just let them die.
With a cracking of the hatch, Villi beckoned the beleaguered Lt Ferrari over and awkwardly shared with him one half of his headset.
>>
File: the map, gay edition.png (1.35 MB, 1378x702)
1.35 MB
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>>5458827
>>5458835
++Battalion Channel++
"This... Is Lieutenant Niel... As I hope you figured out, the way I see things here are as thus 'We stay, try and will the cat to stay in his bag, and get rockets on our heads for our patience, something none of us are fit to survive. Or, we make a move up to support the attack."
"From what my gunner tells me he can see, the attack from the southern treeline is moving out, with panzers and dragoons closing range on the T-8s in the village. We're not much use to them from down here, but if we take the road and use speed to make up where we lack in defense, we can make it to the treeline and act as a fall back while they get stuck in and hog all the fame."
"At least from there we'll be able to contribute something. If Lieutenant Giovanni will agree to it, I'd like to take point. "
"It won't count for much, but the frontal armour of my m/24-Ks is the best thing we have in the way of a shield, hopefully it's enough to keep whatever might be left up there off of the rest of you as you get off the road and into fighting positions."
A glance at the Lieutenant at his cheek. Silence.
"Apologies if it's no genius tactical plan. I'm a Panzerjager, I ambush and I run and that how I live to tell about it. So.. what do you think?"
Movements over the next 2 turns, greyscale being the second turn, coloured the first
>>
>>5458930
Dude just go play vidya then if that's your problem, The limitations of this system is that we cannot react ourselves because of how we interact with the quest. To fix whats bothering you would mean we would have to have to do some Long init order or something cumbersome that will either make things longer than what they need to be or worse make it so that people miss certain actions because they miss the dead line. For example >>5458688 this proposal will prolly just have people pre load their movements along with their shoot actions rather than waiting for the 5am<<2 Am on my part>> to get their move so they don't miss their chance which just puts us back at square one of the whole 24 hour thing but that just makes more work for the QM. The price we pay for being able to have a reasonably paced Skirmish is not being able to react as much as we should "Realistically" as you would put it and that's fine so long as the QM Is a good sport and doesn't maliciously screw us over because of it.

Tl;dr Trust the QM to be reasonable and we won't have a bogged down game
>>
>>5458973
If you had been following the actual discussion, you would know that a solution exists that does not involve any untoward or extra effort or nonsense with the initiative. Read this post: >>5458569. It really is not very difficult, nor is it the only solution. Tanq could either just "lock in" the enemy actions before he looks at our posts, or if he feels he is able to remain unbiased and realistic, he could just do the enemy actions with only the knowledge they had that turn. It is no extra effort because we are not making up anything new or adding any weird initiative order or anything. It's just having the enemy act on what the enemy knows and not meta game it like they are starting to demonstrate they are doing.
>>
>>5458961
"Lietenant Lehrson to Lietenant Niel for this we need to move as one and not split up. Maybe one group of dragoons can stay in the village if we do this. Let's hope the Noble brat won't rain hellfire on us.
>>
>>5458983
Then trust the QM to have the enemy act on what it knows, because from what you're saying you sure as hell don't trust him to do that. if he acts in bad faith then hell that's just bad QMing.
>>
>>5459005
This is exactly what I am trying to accomplish. The enemy JUST ACTED on what they didn't know. Why are you so dogged in his defense if you aren't familiar in what I'm even talking about?
>>
>>5458171
After long hours of deliberation, I have decided on my deep and tactically sound move.
>Move W to mm32, have the trucks follow behind. They will be staying at mm32 after this though.
>>
>>5459024
I might have to get a trip. I don't know why my ID keeps changing.

Please spare me my foolishness. Typing in the Name field is very hard you see.
>>
>>5459011
Because I trust the QM and I like the way things are at the moment.
>>
>>5459068
Did you read any of what I said? I've said plenty now that I'm not asking for any large changes, and that the enemy is already effectively metagaming from how we've observed their behavior, and from what the QM himself has said so far, he seems to recognize that it's an issue. If you're not going to bother to even try to understand what is going on in a discussion, please don't interject just to coddle and be a yes man.
>>
>>5459072
Look it's only been 3 Turns there is no basis yet on whether or not they're meta gaming, FINISH THE DAMN MISSION FIRST BEFORE COMING TO CONCLUSIONS ON ENEMY BEHAVIOR. I know we're not in an ideal position but blaming the QM for metagaming isn't the answer.
>>
>>5459088
I've ALREADY EXPLAINED why it's impossible for them to have behaved like this. They did NOT see us yet when we attacked, and yet on that same turn, their movement phase involved moving to flank our advance and retreating from my line of fire. On top of the obviously specific behavior, the QM HIMSELF SAID they moved like that AS A REACTION TO OUR MOVEMENT. In most turn-based games, this wouldn't be odd, expected even, but not here, where turns are taken *simultaneously*. If you still somehow don't understand, just backread, I've talked about this plenty. And again, please stop talking about things you don't know what you're talking about.
>>
>>5459090
>obviously specific behavior
suspicious
>>
>>5458688
Hey Tanq, I'd like to say that I actually enjoy allies blocking line of sight in large part because people actually have to think about their movements instead of just grouping up and shooting the enemy till they die. It also gives people who are smart about their movement the ability to use enemy units and good positioning to spoil shots.

That being said, could you consider a few changes to the Howitzer? I feel like equipment options are usually relatively large investments and the support gun feels more like it's balanced as an equivalent to its one-caliber lower canon.

It also spoils target/shot concentration somewhat since your unit is now 1 howitzer and all other tanks canon.

Would it be possible to give howitzers the ability to shoot through/over allied units and terrain? It would be especially useful for giving smoke and because you only get 1 howitzer the damage wouldn't be as large as just direct firing with multiple canons even against infantry.
>>
Alright in what's becoming a broken record routine at this point I don't quite have enough time to resolve the turn on schedule. Again. I guess the timing is a bit tight- scheduling turns out to be part of this. A difference of oversleeping half an hour can break it. I'll be back later tonight and rolling things out, though.

Anyways don't fight with each other, agree to disagree if you have to. Fight in character, otherwise, this sort of game design is my problem to figure out. I'm going to say right off that part of what's considered to be "enemy decision making" is based not only on visibility, but where they're taking fire from. I didn't think the movement was out of reasonable thought, but that isn't really the point, and I'm not going to argue it.

However, so long as I can be trusted with things, I do have a solution that just might make everybody happy, and it's a matter of workflow. See, my standard going on here was to do everything for one side, then the other. This isn't reflective of how turns actually work out. So, I believe we can change things to satisfy all parties if I am trusted to do something quite simple.

I'm not going to read the movement orders until I'm finished with all the shooting.

That simple. Yet you're going to have to trust me.

>>5459111
>Would it be possible to give howitzers the ability to shoot through/over allied units and terrain? It would be especially useful for giving smoke and because you only get 1 howitzer the damage wouldn't be as large as just direct firing with multiple canons even against infantry.
Hm. I'm initially thinking, over terrain no, over allies, yes.
More to follow, but I have to go now.
>>
>>5459163
>I'm not going to read the movement orders until I'm finished with all the shooting.
Unless I'm missing something here, this doesn't address my main issue: that the enemy gets to react to the shooting phase. It's not that I don't trust that you won't read the shooting until the movement, it's that I don't believe this changes anything about them reacting to the previous phases. That's the only thing I'm really complaining about here, and its solution does not need to be complicated. I just want them to take their turns as if they didn't know what was going to happen during the Spotting and Shooting Phases, because that's exactly the case for us, and I thought I had gotten that across. Otherwise, they are getting the "half turn" that you proposed we get earlier. If we're having simultaneous turns, there's no reason they should get the ability to effectively act in real time while we have to act in turns.
>>
>>5459191
>It's not that I don't trust that you won't read the shooting until the movement
*the movement until shooting is over
but the point still stands
>>
>>5459191
And on this note, I just want to emphasize that I don't take issue with their decision making, I take issue with the mechanism in which they make the decisions. I don't take issue with merely that the T-8's pulled back and moved to flank, but the fact that they did so *on this previous turn* as a reaction to currently something happening. From a player point of view, that would be like if an update was posted in the individual phases, and interrupting in the middle of the posts to correct your stated move action and having it go through. Obviously ridiculous, but that's what they're able to do by reacting to things as they happen rather than declaring and committing to actions like we have to.
>>
>>5459196
I see the issue you're talking about but I don't think it's worth splitting up the player turns further, as that would just drag things out too long and could create serious scheduling issues for some people. If it's really a concern I'm sure tanq can account for it by giving the enemy sub-optimal responses when necessary, like how video game AI can make decisions very quickly but isn't as intelligent as a player. tanq's goal isn't to have the enemy abuse the asymmetrical mechanics to crush all of the players, and I trust he'll be able to balance their behavior so it's still a fair fight despite that one advantage of theirs.
>>
>>5458835
>>5458836
>>5458957
>>5458961

"If anyone wants to stay it's up to you. I didn't want this situation either, but thanks to the people up north our nice ambush position is basically useless now. They're going to need our guns at the front with all those T-16s coming forward."
>>
>>5458171
lets see if I can get a cheeky late turn in

>Move 1 West
>Dismount
>Dig in, if possible
>>
Travel 3 NW to tile V26. We attacked too early and are now very out of position. Those of us in the Bridge Village are unable to do damage from where we are. I'm not a good front line unit, so I'm planning on pushing northwest toward the western woods where I'll be more in my element. If a tank hunter and another dragoon or two were to join us we could from a fighting group with the recons up there. I'm assuming the recons will end up doing clean-up sodomy before I'm in position, but who knows how the dice will roll?
>>
>>5459215
Like I've said before, this can be solved without splitting the player turns. The solution isn't to give the players the broken enemy ability to react, it's just to remove the enemy's ability. Just don't have them react with their Movement Phase, but have it planned before the Shooting / Spotting phase happens.
>>
>>5459215
>>5459352
No need to make the enemy act dumb either. They should just have the same restrictions that we have. They can act intelligently/realistically and also within the bounds of the game and follow its rules.
>>
>>5458402
Going over attacks and noticed this; I will show some mercy for your rolls here, because you cannot suppress armored targets- especially not with machine guns incapable of damaging them! As far as to whether not there's a clear shot...well, it's a bit rough of an angle, but I can't say it's implausible. So I'll allow the cannon shots to go. Even if it looks...iffy, I think it's better to lean on those being more allowed so as to focus more on whether something definitely can't be an angle.

>>5458719
As >>5458820 says, anything without an armor stat.
>Does this mean you can suppress flanked open top vehicles?
The driver is usually in an enclosed position in such vehicles, so no. Though really you should be utilizing the easy shots to shoot them up normally, I'd say.

>>5459352
>Just don't have them react with their Movement Phase, but have it planned before the Shooting / Spotting phase happens.
Acceptable. I'll be doing this from here on. Though I did note something that I have to make rules for right off to keep from turning into something that might be extremely frustrating in the future- and that's concerning ambushes. While blowing through ambushes is always an option, there are situations where you could just be leaving your back open to be finished off by a follow up attack by the same unit. I foresee that potentially causing some frustration, should any of you get ambushed in the future. Having movement locked in doesn't make much sense to me in that scenario.

So I've decided, if attacked by a unit that reveals itself by attacking, or ambushed as it is moving (the direction of attack is revealed even if the unit is not), a unit can choose retroactively to have moved the full distance, or to stop in the square it was attacked in without moving, and change facing- this is for players as well as enemy units, and the move indicator will show the option to choose one or the other by showing an arrow with a line through it. An opportunity given to either stop and turn, or to complete the move. Of course, if a unit is ambushed at the end of its movement, it cannot change facing, being out of movement points.

This decision will be presented in the turn after the attack- basically, you decide whether you kept moving or stopped, and then decide what move you make in the actual turn.

There'll be an example of this coming up. I don't think it's very powerful- just a way to have flexibility in reactions besides just going on like nothing happened.

Anyways, we're almost out. Again, quite late, but eh.
>>
Rolled 2, 3, 9, 7, 9, 3, 5, 7, 9, 4, 6, 5, 8 = 77 (13d10)

Some rolls-
The first set of three is initiative of the infantry, the upper T-8 set, and the right T-8 set. I think in time I'll end up doing initiative for the whole lot of them in one depending on the rolls, and I'll probably do the hit rolls off site later depending on how many have to get thrown, but for now, they're all here. And it's already a cup full of die.
>x3 Initiative from left to right- +3 for the infantry, +1 for two tanks after
>x1 Rifle, x1 Machine Gun from Infantry against D-5- Attack of 2, to hit Chance against Defense 2+1(Cover) roll of 6+
>x4 4cm Cannon against C-3
>x4 4cm Cannon against C-5
None are in proper position to flank- but even if the rightmost one was, Martins cannot be flanked anyways.

Needless to say, if their initiative rolls suck ass and they get mowed down before attacking, their attacks don't go out.
>>
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>>5459512
I know it's bit of a moot point since they can't penetrate me and they didn't crit, but how were any of the T-8's able to even fire at me? Only the top one had me in their line of fire, and even then their line of sight was blocked by terrain - the town.

>>5459495
sounds good, glad we could come to a solution
>>
>>5459546
I just realized that the firing lines I've been assuming are only true for panzerjager, and that tanks can fire in the front 180 degrees. But still, line of sight / shooting is blocked by terrain right?
>>
>>5459546
The cannons are in turrets, meaning they have a 180 degree field of fire from the front.
>>5459551
Oh you already said it here.

But still, the T-8 directly to the right of the village can shoot you.
>>
>>5459553
Perhaps, but going off what he said the order of his rolls were:
>The first set of three is initiative of the infantry, the upper T-8 set, and the right T-8 set.
It looks like the top T-8's are the ones shooting me. And especially considering the other T-8 target: C-5. There is no way the T-8's above the village are targeting C-5, so they must be the ones targeting me.
>>
>>5459546
The guys up top can't really get at anybody- the ones to the right of the village are supposed to have the angle, though it's an awfully shallow one on review.
>>
>>5459560
Right, so then are the right guys shooting me or C-5?
>>
>>5459561
C-5
>>
>>5459495
>Going over attacks and noticed this; I will show some mercy for your rolls here, because you cannot suppress armored targets- especially not with machine guns incapable of damaging them! As far as to whether not there's a clear shot...well, it's a bit rough of an angle, but I can't say it's implausible. So I'll allow the cannon shots to go. Even if it looks...iffy, I think it's better to lean on those being more allowed so as to focus more on whether something definitely can't be an angle.

Alright, might have just been getting greedy since you were giving us a lot of concessions but... in my experience you could totally suppress light vehicles with machine gun fire. Getting peppered with MGs, even if they don't pen, is loud as all hell, it's incredibly distracting and it causes inexperienced crew members to panic.

Like MGs against armor isn't like rain against sheet metal it's LOUD like a buffet of small fireworks a few feet from your ears. Raking tanks with MGs also had the chance to damage optics and softer parts also from just giving the crew tinitus.
>>
>>5459567
I think this is fair to keep things mechanically simple. You could totally Pen some light tanks in the rear/sides using rifle caliber ammo but I don't think some concessions are too big a deal.

We all have enough tools at our disposal to do our jobs.
>>
>>5459570
>>5459567

I think it's totally fair the game takes some liberties I mean since we can't keep the game 1 to 1 with reality.
>>
>>5459567
True enough, though mechanically we want to shave down on that- especially the morale deal.

>>5458563
I missed this, but frankly, digging in while you're mounted doesn't really make much sense. You're already counted as better than dug in from the trait anyways.
>>
>FIRST STRIKE-Von Eschenz’s Attack of 2 against T-15s’ Defense of 1. +1 Modifier: Base of 5+ to Hit. x3 hits on enemy platoon, flanking fire’s armor reduction results in shots doing extra damage.
>FIRST STRIKE-Unterbrust’s Attack of 4 against T-8s’ Defense of 1- Pierce of 1 against Armor 1 means grazing damage on 10 only. Scores 1 damaging hit.
>FIRST STRIKE-Hauer’s Attack against T-8s- Pierce of 1 against Armor 1, 2 damaging hits on enemy platoon. Ranger’s Cloak effect means unit is not revealed.
> FIRST STRIKE-Fiskersonn’s Attack of 4 against T-8’s Defense of 1. +3 Modifier, +3 Modifier: Base of 2+ to Hit. 2 Hits, 1 Critical on enemy platoon. Additional damage from piercing.
> FIRST STRIKE-Gabriel’s Attack against T-16s- Attack of 3 against T-16s’ Defense of 1, +2 Modifier, base of 3+ to Hit. 3 Hits- 2+ Pierce against flank armor, 1, extra damage from hits.
>INI 10- Lutzow-Spelinger’s Attack of 3 against Twaryian Fusilier’s Defense of 2, +2 from cover, +1 from digging in. -2 Modifier: Base of 7+ to Hit. 1 Cannon Hit doing 1 Damage, 2 8mm MG hits doing 2 damage
>INI 10- kk26 T-8s attack Martins. Due to superior armor, only 10s hit. No hits.
>INI 7-Von Zufalligdorf’s Attack of 5 against Twaryian Fusilier’s Defense of 2+2+1- No Modifier. 4 hits.
>INI 6-Rheiner rolls such a ludicrous amount of overkill that I’m not going to bother writing out the calculation.
>INI 6-Martin’s Attack of 4 against T-8s’ Defense of 1- +3 Modifier, base of 2+ to hit. x2 hits, extra damage from 2+ Pierce against 1 Armor
>INI 4- jj23 T-8s attack Lutzow-Spelinger. Due to superior armor, only 10s hit. No hits.
The initial battle spread wider, as more armor, more weapons, got involved, not just in the center, but to the flanks- where the Twaryians did not expect.

Lieutenant Von Eschenz squinted through binoculars- watched the targets he and his platoon had selected- then went down to the turret again. It was time to see if he was as good at shooting as he was at study. It wasn’t the first time he’s shot at people, though he didn’t know for sure yet if he’d taken lives. There was a beauty in this landscape, pockmarked by battle as it was- and in the mechanical inventions now being brought to war against one another.

The spirit wandered while the sharpened mind pulled the trigger. Three shells went out, shooting stars with glowing tails. The other vehicle commanders had good aim- but the Twaryians were either stubborn, or their machines were built tough. Every shot struck its target, but they kept on, even though they were most certainly terribly wounded. If they were beasts being hunted they would be limping, streaming blood in a futile attempt to escape their fate for a little longer.

Feeling bad for them was out of the question. With but a glance, Albert would become prey himself- his platoon vanished amongst the trees before the gunsmoke faded.

-----
>>
Raine’s platoon sitting itself between tank platoons, blasting smoke all over, was a ridiculous sight. As though rats had wandered in a fight between wolves- or, as Lieutenant Vivian Martins would better compare, a fight between mangy street dogs and elk. A shower of 13mm fire upon the foes ahead of her had little effect- though it did rather ruin the Twaryians’ paintjobs. The T-8s were no real opponent to the machine she commanded. The sound of their shells bouncing harmlessly away upon her and to the south on Lutzow-Spelinger- they may as well have been throwing rocks.

Did those easterners even understand the machines they were wasting? Their ignorance put them at a disadvantage they couldn’t even comprehend. A simple command wiped out half of them with scarcely a thought. This m/24-32 was an excellent machine- but she already knew that, and this was the proper demonstration of that.

The rest of the attack on the town was a massacre. Anything that showed its face was shot at, and any place suspected of hiding an enemy was given a shell, bullets, anything that could be shot out. The village had disappeared in dust and rubble in short order- and few Twaryians could be seen any longer, though only a fool would assume they were all gone quite yet.

The other T-8 platoon, that had dashed to flank the offensive, was met with an ambush by reconnaissance forces- a barrage of 3.7cm cannon shots reduced the platoon to a single lonely member, whose impotent cannon raged in defiance against tanks it had little hope of harming.

Further north, T-16s and T-8s rushed to aid their allies- only to come under a hail of fire. The T-8s were chewed badly by the heavy machine gun fire, though they weathered it, but a platoon of T-16s came under fire from tank destroyers as well, heavily damaging one and knocking out another.

They’d surely be embarrassed if they could see the crew that had ambushed them. A macaque from somewhere even its owner couldn’t name, though he and his animal hooted in equal measure for the successful attack.

>Splitterschwert’s Ambush against T-16s! Attack of 2 against T-16s’ defense of 1, +1 Modifier, Base of 4+ to Hit. One Hit, One Critical Hit. 2+ Pierce against flank armor 1, extra damage from hits.
Badly damaged, the same stricken platoon was not yet done under attack, however. Splitterschwert’s tanks knocked out two- one platoon almost gone, without them realizing what was going on. Chaos and confusion gripped the Twaryian vanguard- though the echoes of the battle were being heard far and wide…
>>
Rolled 2, 2 = 4 (2d3)

-----

”Vanguard Element Gonchaya, what in the hell is happening up there? Situation report, immediately!”

“Battalion, there is a GCA armored force that has ambushed us in force, estimated size, two companies, armor and infantry and supporting elements. We were told there were no heretics in this region!”

“A retreat was confirmed, but they’ve come back, is that it? You shouldn’t have let your guard down, Gonchaya.”

“They were-“

“I’m sending reinforcements and requesting more from the regiment’s night movements. They’re very close- continue engaging the enemy. Borzaya Group will be there in moments.”

“Yes, Battalion.”

“Don’t embarrass us. General-Leytanent Molchalin from the Federation is with Regimental Command. Show him the army that defeated Ellowie, that still holds their old capital, that will crush the degenerate Heretic Vynmark.”


-----

“Battalion,” the Countess deigned to announce on the radio, herself, “The fliers under my household’s employ have discovered more of the blackcoats making their way towards you. They are eager to give battle- and so too are we. Let them come.”

This announcement was relayed to Yule- who had made his way over near Lieutenant Unterbrust- he immediately demanded access to the battalion network, and levelly asked, “Lady Countess. You’ve received reports of more enemies? Where, how many, how close?”

“I am told that they are of T-15 type, moving southwards, off road. Their numbers were uncertain, since they were utilizing covered roads, but surely nothing we cannot overcome, considering the present element of surprise. We’ve the upper hand early, do we not?”

Major Yule swore, and wiped his head. “Lady Countess, I need exact coordinates as to where those are moving south from. It sounds like more of them are going to be here than we initially accounted for.”

We accounted for dispersed vanguard elements from two battalions,” Haile sniffed disdainfully, “They cannot have consolidated in the face of this attack so quickly-“

“Depending on where those T-15s are, your battalion headquarters in Grabak may be in danger, my lady,” Yule said, “They’ve never formed a van on their own. Their position indicates where their supporting maneuver elements may be, around us. Contact our flank pickets. In the meantime, platoon commanders, keep your eyes peeled. We might already have company we didn’t expect. And beware. Their fast troops like to haul bigger guns behind them if they can help it.”

“…The…the Headquarters?” the Countess echoed faintly

“If they are not watched for, yes,” Yule said, “Now…”

>Enemy reinforcements will be coming from the flanks within three or fewer turns, according to this post's die roll for left, then right- you cannot be certain where, but they will not come in ready to immediately open fire.
>Friendly Reserves will be deployed next turn.
>Next turn is now open.
>>
I think I've mentioned it before, but since it's come up, how damage works on enemy tanks is the same way it's done for you. I roll the platoon's present vehicle number (off site because Jesus the amount of rolls) and apply the hit or crit to it. Does this mean you can overkill vehicles? Potentially. Will every hit land on one vehicle and kill it? No, once a vehicle is dead, it's removed from the pool, so you can't have one sap just soak all your good hits if you get an amazing set of rolls.
>>
>>5459578
Damn I can't believe I missed this, can I join in next turn?
>>
>>5459583
Reinforcements have been requested. The reserves are open. Though I hope that I don't end up with way more people, three or four more might be the top of things before things turn into even more of a mess.
>>
Rolled 4, 3, 2, 9, 4, 8 = 30 (6d10)

>>5459578
"Ha ha, now this is what I love! This Chaos and this violence! Come on you Squat bastards, give us some more!!!"

>Roll Initiative (First Roll)
>Throw 5 grenades at the T-8s to my North West (Second to Sixth Roll)
>Throw Smoke to my immediate west into the village tile with the dead infantry
>Move to my West into the smoke
>Dig in
>>
>>5459586
Quick question, if I take the Cuirassier class and Tech 3 can I replace the hull gunner of my lead tank with a flamethrower instead?
>>
>>5459595
Sure, I suppose. Though I'm a bit tired to come up with stats for it besides maybe Range 2.
>>
>>5459602
Hmm how about

>Flamethrower (Small) Range 1, Multi Attack 2,
and either Ignores Terrain/Dig In Defense or Automatically Crits against adjacent units. Not player picks either I mean either could be a decent buff.

The latter's basically Knife Fighter but I'd understand if you're weary of seeming to take away an infantry specialization.
>>
>>5459602
So for turns are we going to try to realign the schedule back or just go by 24 hours from now from now on?
>>
Rolled 3 (1d10)

>>5459578
"CAN'T THESE THINGS GO ANY FASTER!!" Seeing the chaos around him Jonah decides to drive his truck himself flooring it right into the village.
>init
> Move NW
> Move W
> Move W
>Dismount
>Dig in
>>
>>5459609
This particular one took unreasonably long to do, but I am going to try, one more time, to post a turn before work (8:30 PM EST- I don't live on the east coast but it seems to be the most common time zone I see with people) and not afterwards. It'll probably just require that I work on the inputs as I go rather than waiting and doing them all at once. Which means planning the salty boys' move ahead of time too.
>>
Rolled 3, 2, 8, 7 = 20 (4d10)

>>5459578
tanq would it help to post our unit card with our posts or was it just a quick reference for you?

>Turn
Rolls: init, 2.5 cm cannon x3
>Fire: last T-16 at y24
>Move: NW

"Walter-2! This time I expect miracles out of you for missing that last shot!"
Irritably switching frequencies, the one advantage the m/28V had was its capable radio equipment which let the Lieutenant listen in on how the battle was progressing, and quickly pickup on the distressing news that the Twaryians would soon be right behind him.

Fingers shaky and palms sweaty, Walter flipped to the local net once again and with a high pitch shrill,
"J-2, hey! Affenpanzer! We gotta scram out of here! I'm going to move up and suppress the infantry that's been reported heading your way while you reposition!"
>>
>>5459578
>Name
Specialist Franziska "Toy Croc" Vilgerson
>Unit Class
Cuirassier
>Unit Trait
Zuide Steel
>Commander Trait
Goliath Novus
>Token
Lancegrass [Peacefields]
>Character Description
The Elder daughter of the Vilgerson family (by about 40 seconds) who left home at a young age to pursue a life of adventure to the West where she joined various militia and mercenary groups in the Skirmishes around the Red Dust. Although she spent the last few years around the Red Dust she never forgot about her family in the Peacefields and keeps a keepsake Lancegrass for whenever whenever she was feeling nostalgic.

Franziska was arrested and sent back to the capital when she'd decided to steal a noble Cuirassier commander's tank for a joy ride. Thankfully there were no shells loaded in the machine but surrounding units took a decent amount of time to stop her from running wild without causing too much damage to the surrounding property and the tank.

Around this same time, said tank commander experienced an accident that sent him off a cliff, along with his tent, into a raging river and although the timing was suspect it was ruled unrelated to her.

After much deliberation, she was offered a plea deal to join an experimental assault unit along with foreign mercenaries of similar temperament and personalities as her in exchange for not facing years in prison.

| XP 0 | EQP 3 | INT 3

>Cuirassier Equipment
Hull Mounted Flamethrower (Replaces Lead Vehicle Hull Mounted MG)

>Deploy me as close to the front as you possibly can, I want to meet up with my brother and old comrades.
>>
>>5459626
I saw that and I'll tell him but generally if you want to give orders or talk to people it's a good idea to ping them/include one of their posts in your post so it's easier for them to see.

Messages get lost in the chaos of the board.
>>
>>5459586
I missed what I assumed to be the final deadline for signing up by a couple of hours when I saw this thread on the home page. As this is the first skirmish (hell, the first quest) I'm witnessing and given how chaotic this already is, I don't wish to impose by joining now and would rather stick to just observing for a thread or two. I'll be on standby in case anyone drops out or there are more openings at a later date.
>>
>>5459647
Well if tanq allows it there's C-4 you could take over, since the anon hasn't posted besides the intial creation post.
>>
>>5459649
That sounds like a good idea. Since this is my first exposure to the setting, I don't know how much I'd want to risk creating a new character.
>>
>>5459647
Join in Nerd, I can walk you through character creation and take you under my wing. I'm already getting some old Skirmishers together and we're making a wolf pack.

How'd you wanna play? I highly don't recommend Infantry since they're kinda dodo, Panzers are the easiest and most forgiving and Tank Destroyers can do a lot of damage.
>>
>>5459665
>>5459654
>>5459649
C-4 Rocky's got a decent and forgiving build, nothing wrong with it at all except for the fact that he's labeled Kannenpflanze which is a pain in the ass to search.
>>
Rolled 9, 9, 10, 7, 5 = 40 (5d10)

>>5459578
Frederica let out an entirely unladylike growl when her prepared sight line was suddenly blocked by friendly troop transports.

>>5459561
>>5459553
"Lord Lutzow-Spelinger, Lord Von Rheiner, I'm relying on you to keep those T-16s off my flank while I try to reinforce our northern side"

>Prepare shot at the lone T-8 at hh-27 as soon as D-8 clears the LOF
>>
>>5459649
Only true chads risk infantry though, You know with the dismounting, Being slow, Short range weapons too.
Also the setting section under the pdf should give you what you need in terms of what kind of character fits in thelore. Also if you do decide to make a character having another vilgerson would be pretty funny
>>
>>5459665
Appreciate that. I was thinking of going for a Cuirassier, so I'm glad to hear that it's the beginner-friendly option. As for actually making a character, I'd prefer to wait until this battle is concluded and I get to see more of the ruleset in action (taking over C-4 seems like a good idea if I'm just jumping in). As an aside, I saw tanq mention that there's a lot of material on this setting out there. I'm somewhat interested. Can anyone point me in the right direction?
>>
Rolled 7 (1d10)

>>5459578
"Laying smoke between south and T-16 squad and moving towards north to help forest boys."
Vix cursed at the whole attacking ahead of time in her head.

>Init
>Smoke at [21-ee]
>Rotate towards north
>Move ne x1
>>
>>5459668
I'll take a look at it and give the ruleset a once-over. Do people 1pbtid and vanish often on /qst/?
>>
>>5459578
>>5459578
"Laying smoke between south and T-16 squad and moving towards north to help forest boys."
Vix cursed at the whole attacking ahead of time in her head.

>Init
>Smoke at [21-ee]
>Rotate towards north
>Move ne x1
>>
>>5459673

https://pastebin.com/UagT0hnh
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Panzer%20Commander

Just so you know the quest has run for more than half a decade so there's a ton to read through.
>>
>>5459675
>>5459673
The Vanishing thing happens a LOT, this is actually fairly small. Usually around 5 or even 10 people drop out after posting a sheet.

The rest of the setting is the Panzer Commander /qst.

It's good to join in early though even if you don't know what you're doing because you earn XP! If you finish this mission you be half way to getting a Level up and maybe even more rewards for participating.
>>
>>5458376
>>5459578
Uhh tank just a quick thing but I threw the smoke grenades (Hand Held not Rifle) at hh24, the tile I'm in right now so that the T-8s would have had a hard time hitting me.

>Throw smoke grenade at hh24

Is what it said in my post. I already planned the smoke to cover my movement this turn yeah.
>>
>>5459578
>Shooting: Fire upon T-16 in nn24
>Movement: Move NE-NE to jj32
>>
>>5459578
Hey tanq, how precisely is LoS drawn? Corner-to-corner rules would let me or J-2 fire on this infantry, but I want to be sure.
>>
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anyone cover this part of the map or are we going all in on this engagement?
>>
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>>5459685
>>
>>5459690
With movement speeds in combat being what they are we're better off trying to kill everything that's on the field now then dealing with the reinforcements than trying to reposition there. Also we don't want to be fighting T-15s head to head on an open field anyway if we can help it.
>>
>>5459578
>Roll Initiative
>Fire on the T-8s at oo25 with 50mm cannons
>Pivot South
>Move South East

Brother's having fun by the way, thank you for letting him run. There's a smile on his face everytime his pet monkey gets mentioned and he laughed when he realized he was the Tank Destroyer mentioned in the post
>>
>>5459690
Best to try to clean up what we have now and, the whole point of attacking early was so that we wouldn't have to deal with the Mediums/Lights at the same time as the Heavies since the only tactic we'll have against the Heavies are throwing our weight at them and hoping we kill enough of them before they kill too many of us.

>>5459692
>>5459690
That being said, if they get past us then it seems like the command units might be in danger. There's a lot of units watching the flanks who didn't move forward though... hopefully, we can rely on them.
>>
Rolled 3, 4, 1, 6, 4, 1, 3 = 22 (7d6)

>>5459693
Whoops forgot to roll

+3 to Initiative for not moving last turn btw
>>
>>5459578
Daate hummed another sober tune as the battle went on.
Things weren't going too poorly, but they weren't going as he would have liked either. An ear to the radio chatter told him that the likelihood of any Twaryi tanks coming into his crosshairs any time soon would be very unlikely unless things had already turned for the worst or enemy reinforcements came swinging his way.

Daate didn't hope for either possibility but knew very well to expect them regardless, meaning the only thing to do in his vulnerable little glass cannon was to sit and wait as a good sniper should.
The enemies would come and so would the killing. It was only a matter of time.
And patience was a virtue Daate had in spades.

Lots of words to say another round of nothing from yah boy. Felt bad about simply not posting for the past few posts though.
>>
>>5459695
Nah we can out position those heavies or better, get the EQP 3 tank destroyers to deal with them easily considering their ludicrous Pierce 7 gun.
>>
>>5459690
Forest group can maul the current enemy on the road pretty well, then turn to watch the NE. If it's a largely T-15 force as forecasted instead of faster things, they'll take roughly six unopposed turns to get into firing range of HQ, and another five to get there personally. J-2 and J-5 can discourage them somewhat, but I think it prudent to keep two Cuirass within four turns of the area surrounding dd36 to present a more solid resistance, should it be necessary. C-1, C-2 and C-6 are closest at present. They're well positioned to react in general. Keep it up, guys.
>>
>>5459712
We don't have a lot of T3 Tank Destroyers and they're kind of in a bad position to start moving NOW. There's gonna be more reinforcements coming through aside from the heavies I'm pretty sure, probably Tank Destroyer at the very least in infantry.

Plus... Coordinating a counter attack with partial units takes a lot of work. A half assed counter attack risks a lot of casualties if the group doesn't move/coordinate well together.
>>
>>5459713
I mean the western flank is also going to be collapsing on us at the same time so...
And some people probably need to cover R-4 and R-5 as they try to get the hell out of the way.
>>
>>5459721
I see no conflict. These units don't gain a much better position by being further than 4 turns away from dd36. At that point, they're firing off the map or into forest. If they're stuck fighting in the west, fine, the east just has to delay even harder. Centering around dd36 is still prudent.
>>
>>5459735
My bad, I read turns as tiles and that threw me for a loop.
>>
>>5459735
I agree, J-5 is the best person to set up a defense around DD-36, J-2 can move south as quickly as possible so he has a firing point in and ii-31 so they can make an L shaped ambush since J-2 has the weaker gun.

The rest of us will have to set up a defensive line between the 2 villages so J-3 and J-4. The Fellas going in between the village are in prime position to set up for that assuming they decide to dig in on the road.

also I believe we don't need reinforcements in the fight in the village C-6, And C-2 should focus on the defense of the west flank while C-3, C-1, and C-5 Deal with the incoming mediums with the help of the recon teams to the north and west of the village granted more focus will be needed on the west part of that fight since there's only 2 recon teams there and the north, the north has a monkey with a cannon so we'll probably be fine there.
>>
>>5459753
I'm in for digging in on the road, or maybe just off of it, so the dragoons in village and whomever else can still use the +2 movement to pass up and down it.
>>
"R-1, R-6, mind the T-16 group in nn25. J-5 has no shot, R-2 no range. Thinnem down and stay on your toes. We're expecting heavies from northeast, certainly aware of our general position. Expect they throw us back, then head for HQ. Don't make it easy. Heavier defenses to establish at dd36. Give them time to redeploy from the west. D-4, how's your fieldcraft? Think this forest sprouts tank traps?"

>>5459749
No prob.

>>5459578
>4x cloaked multifire 13mm at single T-16 on nn-24. Effective INI 6, effective Pierce 3
>1x Attempt cloaked multisuppress 13mm at infantry on rr26
>Pivot N, move 2NE
>Misc action, improvise tank traps
>>
Rolled 10, 8, 3, 6, 1, 8, 7, 10, 9, 5, 1 = 68 (11d10)

>>5459780
dice
>>
>>5459610
I'm thinking I'll boost infantry mount movement by 1 after this, in practice it looks like they need to be more mobile so they can get good and close in a hurry, though this first map hasn't used their particular advantages and ideal terrain...yet. I think they may yet be underrated when the main field of fighting isn't in an open field.

>>5459626
>tanq would it help to post our unit card with our posts or was it just a quick reference for you?
A quick reference for everybody, really, but yes I can find you fast enough on the sheet, no need to repost it. Before it's done, at least.

>>5459629
Alright, though it'll be from the edges of the map, so it'll be one flank or the other if you want to be far up. The fastest way to the center will probably involve utilization of the road.

>>5459685
>>5459691
I feel like I want to say you could, but J-2 could not- the slide angles like that are hard for me to say, but I think the shallower slope is an "eh" while the sharper slope is a pretty solid no.

>>5459673
>I'm somewhat interested.
I don't know what to tell you to expect, other than that the e-book is probably the best way to get at the early threads because it's not archived until Thread 11 on suptg.

>>5459693
No problem, it's what I do.
Though I would be extremely selective about what parts of the main quest to, er, share, should that come up.

>>5459706
It's cool, I'm not gonna demand you move if you've got a plan that involves not running back and forth across the map to satisfy the whims of a lordling.
>>
Rolled 9, 5, 3 = 17 (3d10)

>>5459578
>>5459684
>Some rolls for you tanq
>>
>>5459800
An we bring the lordling to the front?
>>
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Rolled 10, 3, 1, 7, 2, 1 = 24 (6d10)

>>5459671
"Happy to serve, Lady Von Zufalligdorg! I was getting antsy for an armored target anyways!"

"Lutzow-Spelinger Platoon, T-16's, to your Northwest, weapons free gentlemen!"

>>5459578

Rolls in order:
>Initiative
>Tank 5cm Cannons (x4)
>13mm Pintle Gun

Movement:
>Reserve Movement for next turn
>>
>>5459863
Imagine needing EXP to gain initiative when you can just get roll 10 every turn lmao
>>
>>5459578
>Move W
>>
>>5459578

[Requesting a smoke corridor along the indicated coordinates. Once you lot in the center finish mopping up, the bats will be rolling in heavy. No sense in giving them easy targets.]

Despite himself, Hugo couldn't help grinning. If the Countess' information was accurate, the T-15's would be wide open once they deployed.
"Gui, orient the 3.7's. These holy men deserve a royal welcome."
>>5458188

However damaging the attack may be, the enemy's present deployment would make for a tight withdrawal. Best to make sure his other half was on the same page.
[Good hits, lad. Hear that sound of heavy armor? That's our cue to leave. Assuming her artillerists make the mark, all we have to do is buff out the smoke. It might get a bit hairy, but even your shitbox could run circles 'round them.]
(Tentative plan to pull out once the T-15's come calling. The white represents the battery, while the blue represents the recon racks. Not sure if the)

>>5459690
>inb4 we get blitzed by a swarm of combat cars

Movement:
> Move northeast, to point indicated.
>Reservex3
Fire:
>Reserve
>>
I'm going to continue to sit tight in the village because frankly I don't see much good coming of my infantry heading out in the open at this point. Hopefully the countess will appreciate having a rear guard more now that her headquarters might be threatened.
>>
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>>5459926
Pic in question
>>
>>5459926
>>5459933
You might want to indicate clearer where exactly you want to move, I can't tell from your pic
>>
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>>5459972
There we go.
>>
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Rolled 9, 9, 9 = 27 (3d10)

>>5459578
Do I roll initiative if I'm technically not in combat and intend to fire again?
Regardless:

Albert observed his handiwork once he knew he was back in cover. His headset blared to life, telling him of the inbound enemy reinforcements. Courses of action then rushed through his mind, "Might as well soften them up a bit more before heading out." won out. Another message came through from Bereiter.
>>5459926
[Yeah copy that, I'll send them one last goodbye package before booking it.] Albert slipped his aristocratic accent in a bit, [I certainly hope you can give enough charisma to our fair commander to not make me intervene]
A small grin entered Albert's face, whether out of bloodlust or adrenaline, as he gave the order to line up one more shot before leaving.

Gonna fire and move back 2 tiles. Hope that's clear enough.
>>
>>5459800
Tanq sorry to bother you again, I'm not sure if you saw this but my unit should be in smoke right now. Last turn I said

>>5458376
>Throw smoke grenade at hh24

Which I walked into.

gg26 is the one that seemed to have gotten smoked though.
>>
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>>5459578
Freya scratched her cheek as the Major and Countess talked, considering the news as the battered enemy puttered along the road

"Reckon that means we should see the brat doesn't get blown to bits or caught by slobbering ne'er-do-wells. Need a ride, Major, or is watching from the woods more to your liking?"

<<Eastern treeline, you heard the Major, we've got bats flying in at our back-ends. Clean up the road and get ready for a warm welcome. I wouldn't count on them just being the heavy shits, watch for something lighter leading them along. >>

---

Fire:
>Reserve

Movement:
>Move NE
>Move NE
>>
>>5460028
You can't reserve fire and also move
>>
>>5459578
I'm a bit confused about the end result of R-2's movement, but I do like this tank trap idea. If he is moving to mm31, then my move would be
>Move N to nn32
>Assist adjacent unit R-2 in digging tank traps

If he is making 2 NE moves to get to nn32, then my move would be
>Move NE to nn33
>Assist adjacent unit R-2 in digging tank traps

>>5459780
"Traps or not, the Bat Ears will regret entering these woods if I have anything to say about it."
>>
>>5459833
Unsure what you mean. Can you? If she can be convinced. (Not by you, probably)

>>5460020
>Do I roll initiative if I'm technically not in combat and intend to fire again?
Only if you've revealed yourself or have been spotted.

>>5460022
I'll fix it next processing.
>>
>>5460054
Thank you, thank you.

>>5459833
Leave it up to fate, Yule can probably save her and it'll be the start of their romance arc.
>>
>>5460054
Fingers crossed that we get vix or one of the cuirassiers to get the countess in the field at some point, wonder what her commander trait is
>>
>>5459578
>>5460020
Hello yes I'm at another house currently if my ID changes. I forgot to mention I'm targetting the wounded platoon that I targetted before
>>
>>5459578
"Damn, the Bat Ears have withdrawn further into the town, we've got no clear shot anymore except for on stragglers". Begining to pack up the machine gun Wester signals to the rest of the platoon to do the same.
"Mount up. Leave the fields to the Cuirassiers, our domain is the town itself. Move out, Dragoons!"

>Mount the trucks
>Move along the road into tile 22GG
>Dismount
>Dig in
>>
Rolled 5 (1d10)

Hm, it seems we might have to have a day to reset timing (not today or tomorrow, Sunday probably, because that's going to be messy for me anyways to do things on), I think some people couldn't make it, which...may turn out important, dunno, but I'll delay until night again. I don't think anybody who can make an attack has expressed what they want to do this turn, but still. The movement is important to consider.

On the bright side, it does seem like I can make it in time, workflow-wise, if I do things as they come along. So that's good to know.

As another note-
>>5459610
While initiative isn't required for moving, I think there's something interesting to be done with this here. Since D-8 is currently obstructing fire and a shot is reserved to shoot once they've left the tile, and D-8 is not presently making a shoot action this turn, I could slide this as prioritizing moving to allow the shot- and have it happen during the shoot turn, effectively.

Anyways I'm going to roll a single dice for Twaryian base initiative- theoretically, it doesn't actually make a difference whether they're rolled for collectively or individually, and this means it's fewer of the things being thrown when there's already a lot.
>>
>>5459576
Ohh god sorry I forgot I hadn't done my turn for the day.

>Move NW
>Pivot N
>Move North
>Dig In

>>5460120
Sorry completely forgot my turn I had a thing since it was a holiday for me.
>>
>>5460120
Move 2x to aa27
>>
>>5460120
Thanks for all your work Tanq, I just recently joined but I can definitely tell you're one of the old guard. They don't make QMs like you anymore, at least none that I've found who work so hard for their quest. Of course, they exist but they're not as common anymore.

Weird question but have you considered popping into the Skirmish Discord server? Or maybe the Raven King Discord server where at least four players are at?
>>
>>5460149
Whoops forgot my name this is me. Not sure why my IP's changed, I think my router cycles IP or something since it's been doing that since Trigger Skirmishes.
>>
Rolled 6, 1, 3, 6 = 16 (4d10)

>>5459578
Ulf's usually tired gaze glowed up with the explosion of the 3.7cm cannons, the light reflecting in grey eyes. He couldn't describe it as beautiful, he wasn't as bloodthirsty or ambitious as the rest of his comrades. But there was a certain sense of pride flaming up inside of him. The way his man communicated, carried out his orders, manned the machines... These were men who survived, men who lived through the breakthrough of two Defensive Lines, men he could -trust- and -command-.

Three shots, three broken down T-8s. A thin smile crossed his face.

"Whip, jamboree, whip, jamboree...
Oh ya long-tailed black mare comin’ up behind...
Whip, jamboree, whip jamboree...
A-come and get your oats, my son..."

He sang to himself an old shanty taught to him by his father, and his father before him. It was unusual to see Ulf in such "jolly" mood during battle, his battle mood mostly being a mix of cynicism, sarcasm and apprehension.

His attention soon turned to the chatter of the radio, his steely gaze scanning the horizon.
>>5459780
["Aye, heard ya clear and loud R-2, Countess gone and frightened herself after hearin' 'bout the Bat-Ears. I'll either scour those Eights to the front or the 16s comin' up."]
>>5460028
["Joinin' the forest fray Lady Unterbrust? How nice o' ya. Do guard our arse as send these Batties back to their whore mothers." ]

And now for the real deal.
>Ini
>Shoot at the T-16 at 23nn with all three 3.7cm cannons
>Pivot E, Move NE, Move E

Ulf turns to his crewmen, steel and gunpowder dripping from his voice.

"Looks like we need to save the fat arse o' a certain blueblood lady lads!" A cheer errupts from his men as he slaps his machines in a sign of good luck. He never was a man of charms and faith. but every little thing helps, right?
>>
>Move NW, W, W to W23. Puts the bunker between the map edge and myself, and I can reach it next turn if nothing else.
>>
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Excuse me for the late post, I got busy with life stuff.

Can't shoot anything because of friendly fire so I will only move.
Using the road.
>Move north, north, north west.
>Pivot West.
This is to protect the flank of the Panzerjaeger.
>>
>>5459800
11k pages and that's just for the first thirty threads or so. I've got to say, this is some weapons-grade autism. As a fellow sperg, I'm positively awed. All that out of the way, having reviewed both the thread and the ruleset, I think I'd be fine to take over as C-4 (if you allow it, of course). Should the player come back (unlikely) or should Kannenpflanze die (likely, given the somewhat low Integrity, me being completely new to this, and the looming threat of T-15s), I'll most likely create my own character and carry on. However, time is a bit of a concern for me. 7PM EST is 4AM sharp over where I am and since these first few turns were a bit chaotic in this regard, I don't actually know if I'll physically be able to submit my turns in a timely manner. If that's the case, then I suppose it's just not meant to be and I'll continue observing as I have thus far. Will be on the lookout for the next installment when I'm in a more agreeable time zone.
>>
Rolled 7, 1, 1, 9, 1, 3, 3, 8, 1, 5, 4, 8, 9, 1, 10, 10 = 81 (16d10)

Alright I'm back.

Enemy's base initiative is 5- and I'll be rolling for all of them here now.
In order-
N24 T-16s, x4 Cannon
P20 T-16s, x4 Cannon
S27 T-8s, x2 Cannon
T26 T-8s, x4 Cannon
Y25 T-16, x1 Cannon
V32 T-8, x1 Cannon

16 dice already. Yeah, this probably won't be sustainable on-site.

>>5460122
It's cool, though just in case, you can always say what your intentions are in case anything has to be done for you.
Probably not necessary though.

>>5460149
I appreciate it, though best not to butter me up too much.
>Weird question but have you considered popping into the Skirmish Discord server? Or maybe the Raven King Discord server where at least four players are at?
I've received an invite to the former, don't know the latter at all really, but I prefer to not spread myself too thin to too many places. Pretty much just don't feel like it- I prefer to do things in thread than in discords because I can get carried away talking about things that ought to be shared all over.

>>5460483
Taking over C-4 will be fine. As for posting time, I try to have 24 hour windows for that reason- 7 EST is just where I've initially decided to have the deadline for putting in your turn once the last one's been posted, but that hasn't really held steady, what with not being 24 hour windows near immediately. It'll get ironed out eventually.
>>
>>5460483
That ain't how Skirmishes work man the processing happens 7PM EST but you can post your turn AT ANY POINT before that. That's the wonders of Skirmish.

So say you're only free 5AM your time or 8PM your time. Just post it then and it'll get PROCESSED at 7PM EST, you have the whole day to figure out your turn basically.
>>
>>5460555
>I appreciate it, though best not to butter me up too much.
Just wanted to make sure you know that you're doing a great job. Sometimes I worry that QMs aren't appreciated enough after all the work they put in.

I feel like people like you who always answers questions and tries to compromise are much rarer these days. It's an admirable trait and I know you've been running a while but I always get worried that QMs like you will burn out.
>>
>>5460555
Nice trips, since they can get past us and get to our hq what happens when we get past them, Do we also get to their HQ?
>>
>>5460606
Holy shit that's an amazing idea Vilgerson! We should counter attack and take their head!
>>
>>5460608
We're getting real blood thirsty and reckless but I Like the idea of making a run for their HQ or at the very least their arty position. We get those out of commission and we are golden
>>
>>5460609
We're already basically an assault unit, especially once your sister comes in. They don't have air recon so they might not even see it coming!

It's genius Vilgerson.
>>
>>5460555
The initiative bonus from movement points not spent last turn only applies to base movement correct? Not any bonuses like purely traveling on roads within a turn?
>>
For those wondering why I still haven't posted the update it's because I fell asleep while making it. The cons of doing it so late at night.

>>5460606
Well, you don't know where their HQ is, but you could say you try. Even though their Battalion HQs are probably not close to here. Which isn't to say you can't try and go for it if they let you through. On the flip side, they also don't know where yours is. It's not exactly marked on the map- though I can start doing that.

>>5460706
Yes, only base consumed. Base would also be the first "consumed" in moving on roads, so roads don't give you an INI bonus.
>>
>>5460613
>>5460609
>>5460608
>>5460739
>>5459629
>Well, you don't know where their HQ is, but you could say you try. Even though their Battalion HQs are probably not close to here. Which isn't to say you can't try and go for it if they let you through. On the flip side, they also don't know where yours is. It's not exactly marked on the map- though I can start doing that.

Did I hear counter-attack the enemy base gentlemen? We could totally break through the north and counter attack them!
>>
>>5459626
>>5460050
>>5459783
>>5460191
>>5459817
>>5460028
>>5459676
>>5460035
>>5459671
>>5459899
>>5460424
Any Volunteers for a thunder run straight north towards the enemy command posts?

We've got Raine (D-5), Vilgerson (D-8), Martins (C-5), probably Gabriel (J-2) and Franziska (C-7)
>>
>>5460742
Hell to the yes we can Grab a few fellows and a recon unit to make a push for the north we can't pull too much or else we'll risk our position. We can ask yule if air recon found the enemy HQ or for a general guess on where it might be to narrow the search down and tell them what we're doing in case the lordling starts yelling about insubordination
>>
>>5460757
>>5460756
>>5460742
Thunder run let's kill these Bat Eared motherfuckers. Send the bastards to the gods they love so much.
>>
>>5460756
>>5460765
We have a dilemma we wait for the people to get to our position so we have a stronger force but the enemy gets time to reorganize or we go as soon as possible with a weaker force. Personally I believe we should grab D-8 D-5 C-5 J-2 and 2 of the recon units nearby and go for that run now while the enemy has yet to solidify their lines making penetration easier.
>>
>>5460776
We'll wait to see if anybody volunteers but I think we're gonna go North regardless of if people join or not.

I'd love it if we could bring Franny along with us but since she joined late we might not be able to wait for her.
>>
Rolled 3, 3, 8, 7 = 21 (4d10)

Forgot the last batch of T-8s, somehow.
>>
>>5460781
Maximum 6 people and minimum one recon. We need spotters man and we still have a line to defend
>>
>>5460781
>>5460776
>>5460765
Damn well even if I miss the Thunder Run at least I can knife-fight some Heavy Tanks.
>>
>>5460781
I'm not asking for all of them to come with us, just if there are any volunteers. We're not very popular I don't think and a lot of commanders are more conservative than us... much more conservative than us.

This isn't like the old days where you ask for a charge and everybody, even those half dead, will eagerly go.
>>
>>5460756
You mean straight towards the northern reinforcements? Consisting of T-15s, to boot?
How do you plan to break through them, I wonder?
>>
>>5460831
Violence mostly

The T-15s north will have a giant forest blocking since they're deploying at the far flanks. Barring that and we actually see any T-15s we just keep driving through and ignoring them. Either they turn around, in which case they expose their ass to people with actual weapons or they ignore us.
>>
>>5460555
>>5460557
Oh, my bad. I must've missed the bit about 24 hours when speeding through the thread. That actually makes a lot of sense. Not unlike some of the stricter PBEM games I've played, then.
>>
>>5460839
It worked before! Once there are enough Targets people have a hard time with acquisition. I was a super easy target but the T-8s ignored me because there were actual tanks even though they couldn't pen the m/24-32s

>>5460846
Come with us boy, let's blitz their command post!
>>
HIDDEN STRIKE- Von Eschenz- 3 Hits, Extra Damage from +2 PRC against 1 Armor (-2 Flank)
HIDDEN STRIKE- Hauer- 1 Hit against 1 Armor (Attacks against equal or superior armor to PRC must roll 10 to Damage) Flanking does not give +2 Pierce, it reduces enemy armor by 2 Infantry successfully suppressed.
HIDDEN STRIKE- Wesker- 2 Hits, Extra Damage from +2PRC against 3 Armor
INI 11- Fiskersonn- 0 Hits against 3 Armor, (Attacks against equal or superior armor to PRC must roll 10 to Damage)
INI 11- Gabriel- 5 Hits, Extra Damage from +2 PRC against 0 Armor (-2 Flank)
INI 10- Lutzow-Spelinger- 2 Hits
INI 8- Splitterschwert- 2 Hits, Extra Damage from +2 PRC against 1 Armor (-2 Flank)
INI 7- Raine- 4 Critical Hits RAW says Knife Fighter “always critically hits” but that’s honestly an awkward writing of “all hits crit.” Anyways, those T-8s vanish.
INI 6- T26 T-8s fire at Fiskersonn- 2 Attack against 4 Defense +2 Cover, 9+ to Hit. One Hit- Extra Damage from +2 PRC against 1 Armor
>Fiskersonn has Mirage Aspect!
I’m presuming there isn’t any objection to it being used here.
INI 6- P20 T-16s fire at Lutzow-Spelinger. 4 PRC against 4 Armor Requires 10 to hit- No Hits
INI 6- V32 T-8 fires at Martins- Rolls Critical- Martins Cannot be Flanked- 3 PRC against 3 Armor on 10 is 1 Damage on Vehicle 2
INI 6-yy30 T-8s fire at Gabriel- 2 Attack against 3+2+1 Defense- 9+ to Hit- 0 Hits
>>
Still reeling from multiple ambushes, the Twaryians’ haphazard counterattack falters, its attacks uncoordinated and shots ineffective against armor.
Von Eschenz remains the unseen hand- working with Lutzow-Spelinger to destroy a platoon of T-16s, even though the more famous young noble can scarcely notice the damage to his targets’ rears and flanks as he fires upon their frontal armor. The enemy is no match- as expected, but more implacably come.

To the west, the forest shooting continues, finishing off near half of the reinforcements- but the ambushers withdraw in quick order as soon as return fire begins to come in. A shell whistles entirely too close to Fiskersonn’s armored car for him to be comfortable with- the slap of his vehicle becomes a reassuring pat.
In the town itself, a confusing mess of smoke and rushing about forms the heart of chaos- the only way most can tell one another apart is who is on the attack and who is not, as scrambling dragoons hurl bundled grenades onto the remaining enemy tanks. The thin armor of the T-8s is readily compromised by the improvised explosive power.

A lucky straggler makes it behind the attack- but is overwhelmed by the density of targets. A rushed shot is made against the one person best suited to take it- a tank of Martins’ platoon suffers modest damage as a 4cm shot strikes the rear corner of its hull- a last moment adjustment prevented much more serious damage.
Frederica heard the cannon shot, waiting for the dragoons to move out of her field of fire- T-8s were small, and easy prey- if peasants did not wander into her field of fire! After a scowling curse to herself, the platoon raced to take advantage of the opening firing line.

INI 4- Vilgerson- Moves
REACTION SHOT- Von Zufallingdorf vaporizes the lone T-8

It was impossible to say who scored the kill- the T-8 was chewed to pieces by every shot laid against it, and burst in a mighty crack. One dead Twaryian pig was as better than any walking one for certain, but she grumbled in her head about how easily but a single flanking T-8 might have laid a better tank low…
After all, she had seen it happen before, now.

Dragoons moved into the village- some, for the first time, saw their enemy up close, wounded and dying. They swore at them in a tongue they could not understand, and their faces were hidden by scarves and balaclavas- the bat-ears often mocked were not very visible under such. A few curious men pulled off helmets and masks, and were somewhat disappointed that their enemies ears’ were not quite as long as they’d heard they could be. After all, most Twaryinauk were half-breeds, and the migrants tended to settle in select cities’ communities.
>>
Lieutenant Wester drove forth into the village, much of it half-collapsed from all manner of ordinance firing into it. Good thing that this region had been evacuated- he thought, as his men peered into windows. Alarm was raised as black-cloaked figures appeared, and his men were not quite ready- the remnants of the 19th raised their weapons, but the approaching Twaryians made plaintive gestures- many were wounded. Another member of this “battalion,” a man one letter off of having your name, was a Bat-Ear half breed. He’d know Twaryian, right? That was the thought, as even though Wester couldn’t understand the words, he knew a surrender when he saw it.

Though…taking it? Twaryians were tricky and unrepentant, after all…
>Dealing with prisoners is the choice of whomever takes them.

Lieutenant “Kohlkopf,” as he liked to be called, led the ride towards an abandoned fortress- useless for defense, he’d been told, but men could find all sorts of ways to hide in a ruin, just given a bit of time. It was a lonely journey- idyllic in a way, with the battle barely visible down northeast. Though he was coming here, surely, to fight- enemies would be on their way. Maybe the recon would come back his way- otherwise he had a feeling he’d have to do his best to make the ruined pile a proper fortress again.

In the forest, ambushes done, the men assembled there began to scramble about with whatever tools they had to assemble fortifications, traps- if they had the time to try and assemble them. Though plenty an eye was kept out- the Twaryians were not gone yet.

>>5460028
Yule nods to the not-so-ladylike officer. "I'll have one." He gives Unterbrust a look up and down, "If there's room in the wagon."
An easy joke. The PzA-13 has room for passengers- the physical build of any of the crew hardly a factor.

“My Lady Countess,” Yule advised over the radio as the unit moved through the woods, “We have an element at the village of…” he paused, “The name’s not here. The coordinates, though,” he told them, “There’s a group of ours dug in there. Bring in the reserves we have. We’ll need them.”

“The question of sending in the reserves is mine to address, Major,” Haile said with a snap, “But yes. I will go there with the mobile headquarters section.”

>The Battalion Mobile Headquarters is the unit’s nerve center. Without it, the Map will no longer update, and off-map support will be unavailable. Needless to say, defeat becomes much more likely. Thankfully, it is often far out of reach. If an Enemy Headquarters is found, capturing or destroying the unit will result in victory- if it is present.
>Two platoons have deployed with the Mobile Headquarters

As mentioned, if I miss or misinterpret anything, feel free to say.
I chose not to be mean as I could be- it will be the final mercy for your first blood.
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>>5460858
Just real quick the action for Lt. Gabriel was to Pivot South, not East.

>>5459693

Is he facing east because of a processing problem or because of terrain?
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>>5460858
"Mr.Yule sir did the Air recon mention where the enemy head quarters are, D-5, D-8, and C-5 have been talking and we believe we can break through the enemy and maybe strike at their command center though if there isn't any reports on the enemy hq The position of their artillery will suffice"
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>>5460862
Nah, the former. Lost track because I had to break out the other sprites. It's fixed now.
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>>5460858
Smoke lasts for two turns right? The smoke appeared in turn 4, now its turn 5.
If so the two squares I just marked should've still have smoke. I moved there knowing that the smoke would protect my right flank from any T-8s or T-16s coming from the north.
I'd have faced north if the smoke only lasted one turn.
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>>5460865
Went back and checked, yeah, it fades next turn, not this turn. Amended. I might have put down a fade effect then gone back and thought it started out faded.
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>>5460863
>>5460858
"They'll find the enemy soon VIlgerson, let's regroup near the Northern Forest and get ready for a counter-attack!"

>>5460864
Thank you thank you.
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>>5460858
What's the word on the smoke barrage? I was trying to call it in last turn, if that wasn't clear enough.
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>>5460868
I almost had a heart attack when I saw the smoke disappear, thank god it was just a fluke
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>>5460868
As here
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>>5460873
Did Dragoons get the buff to speed or did you decide against that?
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>>5460876
>Did Dragoons get the buff to speed or did you decide against that?
I hadn't implemented or declared for it yet- extra move comes from the road.
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>>5460863
The Major does not respond- but the Countess does. As the aerial coordination is in her hands- and in the employ of her family.
"There has been no sighting of such a thing- but if you wish to run amok behind their lines, then you will surely find something they'd rather you not be nearby. Directly north of you, however, there is another mobile force coming, perhaps a company in size. Do remember to take care of them."

>>5460870
The Countess has considered the request- and approved it. The group in that particular wood has proven useful enough to preserve, by her measure.
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>>5460877
>>5460858

Cool just asking

>Fire Rifle Grenade Smoke at my 2NW (jj22)
>Fire Rifle Grenade Smoke at my 1NW, 1N (jj23)
>Mount Up
>Move NW
>Move NW

>>5460883
>>5460765
>>5460776

"You heard the lady, lads let's cause some chaos! Regroup at the North Eastern Treeline."
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>Reserve Fire
>Fire and Maneuver to bb28 (if triggered next turn)

"This is C-2, I'd appreciate it if people don't accidentally wander into the field of fire."
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>>5460883
I know this was already asked but I can't remember.

>Can we use dead units as cover?
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>>5460885
"Ach I don't like this I'd rather have good intel on what's up there before going in for a run, C-5 with us. oh and fran fran if you're listening granny Vilgerson wants to know why you haven't been sending as much letters as you used to!"

>>5460858
>Pivot north
>Move N
>Move N
>Take cover amongst the wrecked tanks

"Lads remember we're better than them bat ears so if you see any of em, show them our hospitality and give em first aid... I know I know they're scum but hey sometimes fellas are just fellas"
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>>5460891
No- they're just there to see the progress of what's happened. If they get in the way they get scrubbed off.
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>>5460893
oop then taking cover amongst dead tank is just for flavor then
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>>5460893
Last question since we're talking movement but tanks can only fire on targets at their 180 degrees front yeah?

Or did that get scrubbed?
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>>5460898
Turret weapons get 180, fixed weapons get 90, per third section of page 20. I don't see any word of God contradicting this.
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>>5460858
>Move N
>Move NE
>Move N

>>5460898
>>5460894
"Ha, I do love a good dog fight under smoke and chaos."

"Let's move forward to meet the reinforcements, we might be able to do some damage before they're ready to fire!"
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Also latest table with our new reinforcements.
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Rolled 3, 5, 3, 2 = 13 (4d10)

>>5460858
>>5460858
>>5460914

Actually let me try to shoot the T16s I might have a shot with the 180* rule
>Fire on the T16 tanks at ii20 if possible
>Move N
>Move NE
>Move N

>>5460898
>>5460894
"Ha, I do love a good dog fight under smoke and chaos."

"Let's move forward to meet the reinforcements, we might be able to do some damage before they're ready to fire!"
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>>5460850
Wait, me shooting the T-16s isn't considered flanking? Or maybe they do and they have way more armour than what I thought. And yea, I don't mind using Mirage Aspect here. Also, I'll make a proper action later on.
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>>5460858
>Shooting: None
>Movement: Move 2NE, 1N (into mm34 woods)=>Formation becomes Right Flank formation to permit more shooting angles
>Resolution: Dig In! (If this somehow blocks me from shooting next turn, forget it but I don't think it's supposed to)

>>5460191
>>5460050
>>5460912
>>5460028
+"We're in position here foresters. If we could get some aid in digging in it would be appreciated."+
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>>5460931
The angle for flanking requires you to be directly to one of their flanks- you're to their front, basically. While in a simulation sense, that would be a flank angle, for the purposes of the rules, abstracted as they are of a battle situation, you have to be to their 90 degree flank or beyond to get the shot off.
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Rolled 4 (1d4)

>>5460858
I don't know when to invoke (declare? beseech? propitiate?) Divination of Battle so I'll just do it at the start.

>Turn
>Divination of Battle: enemy T-8 at tt26
Fire: SUPPRESS enemy infantry at rr26
Rolls: init, 8mm MG Gun x3 ((+1 ATK from SUPPRESS ability)

>Move:
Pivot S, Move S, Pivot W

The attack from the northernmost T-8s landed a little too close for Walter to feel comfortable. He couldn't quite explain it, because it certainly wasn't intuition, but he always had a knack for anticipating an opponent's reaction. Leaning out of his tanks cuploa, he stretched a doughy hand and lightly grasped one of the antennas while leaning to try and get the best view of the Twaryian foe heading into the forest.
"Yeah I bet you're sticking around, aren't you, you cheeky fucker. I'll keep you in mind."

Fortunately for him, it was at that angle he saw the enemy infantry hoofing it towards him.

"Walter-2, Walter-3, we got Beadies heading this way, encourage them to fuck off."
Ducking back inside, the machine guns began to flicker their hate as his tanks slowly backed away.
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>>5460756
"Sounds brilliant! I'm afraid I've got my hands full over here though, holding the flank. If it were to the Northwest instead, I'd be in a better position to participate."

>>5460939
Really? Because that's not how the rules as written describe it. According to pic related, you just have to be outside their diagonal front lines of fire, which he was.
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>>5460944
Hm, so it is. Alright then, my mistake.
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>>5460931
>>5460944
Corrected T-16 damage- two hits on flank for additional damage.
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>>5460946
More to follow on this, actually- looking back the other damage marks got knocked off somehow.
It doesn't make too much difference though- the hits didn't land on damaged members of that unit. They all have 2 hits on them, basically.
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>Continue west to the ruined fortress
>Dismount in the fortress and hide the horses, preferably somewhere safe and underground.
>Explore the ruins. We don't want to be knifed by any forward scouts or saboteurs.
>If we have time, dig in and hide.

Kohlkopf remembered stories that his grandfather had told him as a lad. Stories of piracy on the high seas, of wars fought in distant lands for arcane and economic resources. And he also remembered a story of a nation of golden warriors and their shadowy assassin-scouts. He didn't want to be taken by surprise by a Twaryian recon element.

"Sergeant Schmit, clear the ruins of any hostiles. Bring any refugees to me. Sergeant Rankine, determine the sight lines and prepare a concealment plan. Specialist Mendel, come with me and we will see what can be done to improve our defenses. Which dugouts can be reinforced, and which ways should be mined. Men, we don't have the firepower here to destroy the forces that the Falcons have reported are coming our way, so stick to your spades and don't alert the enemy that we are here. If all goes as planned, they will pass us by to engage our friends to the east and we can surprise them in the rear".
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Rolled 1, 4, 7, 7, 8, 10 = 37 (6d10)

>>5460858
"Superb shooting platoon! They can't hope to stand up to our superior might! Next targets, 11 o'clock! Fire and Maneuver to the Northeast!"

Rolls in order:
>Initiative
>Fire Tank Cannons (x4) at T-16's at ii20
>Fire Pintle Gun at same T-16's

(still Shooting Phase)
>Fire and Maneuver - Move to North East (movement reserved last turn)

Movement
>Move NW, NW, face West

(pic related - red firing, orange fire and maneuver, blue movement)
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>>5460952
Well, there goes the initiative luck, but at least we put out some good damage.
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>>5460954
Check all digits for luck, works every time trust me.
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Rolled 9 (1d10)

>>5460944
Dubs Checked for luck

>>5460892
Forgot to roll init
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>>5460858
>>5460887
"Niel to Sikorsky... or should I call you Helman... If you're stopping to hold the road, I'll skirt the woods eastward and aim to stop whatever incoming reinforcements slip by the forest group. Niel Out."

The radio hissed it's confirmation. "Look where your paranoia got you". Villi thought to himself between new orders to his driver. "Spitting all those feathers down the comm at "glory hounds" and "thunder runners" and now where you are? If Sikorsky was The Lance, what did that make you, heading straight up his rear at the thought of bombardment, his horse?" Lunacy... Hopefuly he'd not end up eating his words quite so quickly, next battle. Another punch of the controls.

>>5460785
>>5460483
"C-4 and C-7, this is Lieutenant Niel, if you're moving North, try not to fall afoul of my lanes of fire... We don't have many, so it shouldn't be that tough... I'm hoping to catch any runners coming North to south and hold them. Out."

As usual, squares are for intended movement. Colours being the turn's movement. Black the next, grey so on. Aiming to be at [bb41], dug in within the treeline facing north, four turns from now.
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>>5460858
>Move west, west. Hold.

Rheiner had to gaze in all directions from his turret, the stress from the constant barrages of explosions and cannon fire ringing out from all sides whilst he was unable to get a clean shot on any hostiles was getting him nervous.
"Platoon, move forward and hold position next to C-3. According to communications hostiles are close, lets wait for them to come to us."
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Rolled 5, 6, 3, 10 = 24 (4d10)

>>5460858
"Enemy in sights all cannons fire! Drivers towards flanks of those t16"

>Init
>Fire t-8
>Main tank Explosive shot
>Others normal shots at t-8

>Move 2x nw
>move 1x n
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Rolled 8, 4, 10, 4 = 26 (4d10)

>>5460941
Would help to actually roll.
Order: init, MGs x3 (+1 ATK)
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>>5461000
You coming with us up north
Also checked
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>>5460996
Do you mind moving west then northwest (so one tile north of your ending point) so I have a clear line of fire?
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>>5460996
Watch your movement, you are getting in the way of C-2's reserved attack >>5460887
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>>5460858
A single bead of sweat rolled down Ulf's forehead as he saw one of the projectiles fly by and hit a nearby tree, splinters exploding everywhere.

'Should have gone for the T8s' he thought to himself, but didn't let it slip out infront of his men. Double guessing in such important moments could be fatal for morale. Besides, the solid hits to the T16s got them in a good mood, the bloody machines often too much for Recon to handle. Well, for inexperienced Recons maybe, altough that's a rare thing to see these days.
>>5460756
["No can do, greenhorn, we got Bat-Ears streamin' from all sides. But I'm all ears for yer ideas when we clean 'em up.]
>>5460934
["Aye, we're comin' up. We'll give the cunts a proper welcome."]

>Move NE, Move NE, Pivot N
>Take cover in the woods
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>>5460858
"Men, beyond that smoke are two enemy platoons. Keep an eye out and get ready to shoot at the first squarehead who shows his nose."

>Reserve fire at the first enemy visible in firing arc.
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>>5461012
>>5461013
Ah. Didn't see that.
There is an issue though, the proposed move to west and then northwest is already taken by C-3, and I cannot find any other position to the western front that is safe while also effective.

Actually, I just got an idea.

>>5460996
Change old move with new move using the road.
>Move NW, NW, NW
I am banking on the enemy infantry NW in the city being destroyed by the time the turn for movement is happening. If in the shooting phase that infantry unit is not gone I'll just turn north and north two times instead.
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>>5461034
They're surrending so it should be fine, unless people decide to go all war crimes on them.
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>>5461034
I won't be there when you move there, you can move West then Northwest
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>>5461051
nevermind, I confused south with west
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>>5461000
Haha Vix, I don't know how I should tell you this...

>>5460868
>Smoke lasts for two turns right? The smoke appeared in turn 4, now its turn 5.
If so the two squares I just marked should've still have smoke. I moved there knowing that the smoke would protect my right flank from any T-8s or T-16s coming from the north.
I'd have faced north if the smoke only lasted one turn.
>Went back and checked, yeah, it fades next turn, not this turn. Amended. I might have put down a fade effect then gone back and thought it started out faded.

>>5460873
>As here
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>>5461008
"Negative we have too many unknowns to make reckless advance. Also clearing these hostiles is an priority."
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>>5461053
I'll say C-1 still has an angle- it looks and feels odd, but I can't really say the angle's impossible, especially with C-5 taking a similar steep angle shot.
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>>5461054
You're basically moving with us clearing the North anyway. Let the other units take care of West since they've got great shots there at open ground and let's move North together then if you still think it's too risky when the time comes you can break off.

There are more units coming in from the North (Like Combat Cars) anyway so by the time you finish up those T-16s there will be more targets for you to shoot.
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>>5460858
"Made sure to spring the extra roomy cabin to accommodate, Major. Squeeze in and get comfy, but don't be mad if you gotta ride bitch."

>>5460934
>>5461025
<<Careful where you boys are driving. If you end up hitting each other, or me, I'll string you lot up myself.>>

---

Fire:
>Hold

Movement:
>Pivot E
>Move E
>Move NE
>Move NE
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>>5460883
Do we have an estimate for when smoke will drop for us? Or is it just "soon"?
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>>5461076
This turn, during shooting phase.
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Will we have to apprehend the surrendered prisoners or what? I'm willing to escort them away from the battlefield if need be.
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>>5460858
We will want eyes on the enemy when they show up. I can move to the edge of the forest and fortify there to spot them and try to bait them back into the woods where I can at least start working on them at close range.

>Move NE to oo33
>Dig in at oo33
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>>5461063
Sorry i seem to have miss understood that i was asked to join the plan to charge their command post. But yea that plan if fine i think i might be more tired than expected.
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>>5461099
Ohh no you were asked but right now we can all still move together to clear the North and you can decide later.
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Rolled 2 (1d10)

>>5460858
There was a moments hesitation from Wester at the sight of the surrendering Twaryians. A part of him wanted nothing more than to put down these invaders. It would be simple, there wasn't anyone in his platoon that hadn't lost friends or family to the Twaryians rapid advance. All he had to do was to give the order, they wouldn't question it nor hesitate. This was still an active combat zone, their deaths would not look strange nor out of place. It would be. Just. That. Simple. Just the one pull of the trigger.
Taking an unsteady breath, he was about to raise his rifle when his grandfathers nasaly voice began nagging him at the back of his mind:

"Child, the battlefield is the stage of the honorable. No other place allows for a man to enshrine his legacy in history, and nor will it let him forget his greatest failures." A boney finger was pressing itself into his chest. It was the day he was to leave and muster for his military service. The old man had left his study to see him off at the station, no doubt having spent the night preparing this little lecture he was now delivering.
"Hearken to me!" Another boney prod followed the sharp words. "Serve with distinction. History is a fickle mistress, and she will not let you pass quietly should you stray from honorable conduct. Remember always, to win a victory stained with dishonor is more shameful than to suffer a defeat in honor." He let the words hang in the air to cement their importance, before giving a stiff salute.
"For Vynmark, now and always!"
A salute which was returned.
"For Vynmark. Now, and always."


"Fuck..." Wester muttered to himself, snapping back to reality. He wouldn't be able to look the old geezer in the eyes if he left such a stain on the family name, and by extention Vynmark, with this dishonor. A descision was made, one for the best.
"Round them up and put them on the trucks! We'll send 'em back and let the rear units babysit them! Make sure you disarm them properly; guns, grenades, everything! Not as much of a bullet or a knife is to be left on these men. Move in groups of three, if these bats even as much as blinks in a way you deem unsavory do not hesitate to put a bullet in them."
"Section 2 & 3!", he called out "Smokes down range to the West! We don't want to present ourselves as sitting ducks to those T-16's."

>Rolling for initative
>Deploy smoke in the marked areas
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>>5461113
smoke just in time to prevent my counterfire huh
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>>5461113
>>5461117
and also that of C-2 since his was a prepared attack and you smoked his line of fire, fun
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>>5461113
Plus I will be sitting north of you and that smoke would block my line of sight severely for the two coming turns. Can you put a smoke on top of your position instead or does that not work?
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Rolled 4 (1d10)

>>5460848
I'd love to, but I think I'm too off to make it up there in time.
>>5460858
I don't have anything to shoot at, so I'll just roll initiative and haul ass up the road. Is the Countess liable to throw a fit over one of her minders just dashing off? Maybe, but Rocky has got more than enough pent up bloodlust to not be worried by such things.

>Movement
>NE, NE, NE, get on the road at Z48
If I'm not mistaken, the road gives me 2 extra movement points (if I'm wrong, Z48—hope I'm reading the grid right—is as far as I go this turn, I guess), both of which I'll use to move further up the road.
>N, N, to X47
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>>5460858
>Move NW x2
>Move N
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>>5461169
Hey if you continue barelling down that road you'll catch up to us in no time
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>>5461180
That is the intention. See you soon.
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>>5461180

The Road gives extra movement Vilgerson. 2 I believe.
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>>5461212
I know I'm planning on doing a dumb move that involves running into a T-16 on the road assuming it moves though
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>>5460858
>Try to move as much North West as I can
>Possibly do fast travel to the closest North West forest if we're still doing that.
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>>5461084
Hey tanq, Does ramming a T-16 with my truck count as an attack?
>>
<"R-2 to Silent Forest. We have diverted northern approach away from center fork. Expect diversion continues until we are destroyed or thrown back. Pressure's on, but we're doing our job. Center fork can give all attention westward.">

<"C-1 positioning to prevent pincer via mm24. mm24 already limping, pincer provisionally denied. Future pincers minimum 3 turns distant from point of northern reinforcement. We will have warning.">

<"dd36 importance falling. J-3 en route should we need fallback, but there soon will be no lady behind it. Objectives stand. Delay and destroy.">

>>5460858
>Move 2NW, +2 INI next turn
>Make more traps
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>>5460858
>Move South West
>Pivot West
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>>5461316
Moving South west puts you out in the open I think, Suggest moving south instead to stay in the trees?
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>>5461322
Pretty sure that's forested Terrain. Just barely also he's facing South it's just a processing error.

The movement's a bit scuffed because he originally wanted to run away, he'll be fiiiinnnneeeee probably. He won't have any good shots any other movement, unless you just want him to hide and reposition a bit more.
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>>5461345
Move South just in case that is out in the open besides he'll be safer closer to D-2
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>>5461365
All right but he won't be able to fire because TDs have a much more limited range of fire, they're not 180*.

>>5461316
>>5460850
Change movement to
>Move South
>Pivot West
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>>5461076
>Move to point indicated, then pivot east, reserving one action for the next turn.

[C-3, smoke's coming up. Might be wise to get into position for a cycle.]
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>>5461382
What do you mean?
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>>5461113
Can you *please* change your action? It is actively working against the team in a very big way, and I doubt that tank is shooting at you anyways with tanks in front of him. Like Rheiner said, you can just smoke yourself instead, but *please* do not block our shots, you are only preventing us from shooting them and not preventing them from shooting us.
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>>5461421
This please.
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>>5460858
Does leaving terrain count for the double movement penalty? If so, guess I'll reserve movement and see what happens. If not, I'd like to make a mad dash for the smoke once it drops.

Many thanks
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>>5461419
You're in a position to take advantage of the smoke when it drops, and your boys are better equipped to take down T-15's than R-4. Once the middle's cleaned up, you and the rest of the fork group can push up against the new heavy armor.
>>5461672
>>5460858
Somewhat related question: popping smoke's a free action for recon, right?
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>>5461672
[Might be worth facing west, lad. Regardless of what happens soon, they'll probably mark us. At least this way, we'll have eyes on whoever the bats send our way.]
>>
Back, but tired, gonna compile the turn next morning (not right now at past midnight) since that'll be a long delay both because it'll be occupied and also to facilitate timing reset.

>>5461269
A T-16 might not look that big on paper but it still weighs a whole lot more than your trucks. Ramming one probably won't do much besides destroy a transport and maybe cause a tread to throw, and surprise and confuse the crew of the tank I suppose. Instead, you may want to utilize your anti-tank weaponry, unless you were to borrow another platoon's explosives to create a VBIED.

>>5461090
You can do anything you want with them. Yes, though, if you want to keep them, you'll have to find a place to put them.

>>5461169
>Is the Countess liable to throw a fit over one of her minders just dashing off?
No, so long as you don't ignore any potential enemies coming your way. She won't exactly be heading into where enemies are expected to be.

>>5461672
>Does leaving terrain count for the double movement penalty?
It does not. Only entering it. So leaving a forest tile into a plain would be normal cost.

>>5461907
>Popping smoke's a free action for recon, right?
The smoke rack launchers on vehicles are activated electrically using a switch- flicking the safety on that and flipping the switch is near effortless. So yes, it is free to do, whenever and wherever you want, though smoke racks only deploy in the square you are presently in.
Popping them off before you fire probably wouldn't work for you shooting at anything, though.
>>
>>5460960
"Understood, J-3. My platoon is heading West right now, so we'll be well clear of you until we cross the stream. My boys are eager to take it to the bat-ears, but we're all professionals and know better than to jump in front of allied guns."

>watch me do exactly that in the coming turns
>>
>>5461113
Once again requesting you smoke the tile you're on if you're worried about the T-16s rather than blocking everyone's shots with your current move.
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>>5461946
I feel like east forest, myself at very least, have forgotten about the double movement cost in terrain features. My previous turn's movement was illegal unless there's a hidden rule that you can move into rough terrain if you have a single move point left. Not that I need it, I'll just remember the rules from now on.

---

Anyway, pending that ruling, I'll be drafting plans for the orderly retreat that may be called for in east forest's future. Map here shows our current positions in blue, enemies and tank traps in red, retreat plan in yellow. Additional insight welcome.

Base understanding is that an unopposed enemy gets fire positions on the center fork in as few as 5 turns, and our job is to prolong this period. Intel describes T-15 gun as "imprecise," suggesting ATK rating of 2 or worse. Faced with this rating, most units present are hit only on an 8 or 9+ if they have taken cover. Not odds we want to play for too long, but it gives us leeway to aim for softer targets just to take dice off the field. Hit 'em hard while we can.

If position becomes untenable, best plan for retreat I've got is forming an east-west line of veteran Recons anchored by D4 on the east, slowly backing and taking cover while Jaeger book it for a new fire position, say the ff line of forest. Sketchy, but tank traps may take some bite out of the pursuit. No further plans until it's shown we can reach this point.

No reasonable positions for J-2 to hit the northeast approach. Probably position to receive the northern approach as they skirt the treeline. Just need the nearby T-16s out of our hair first.
>>
>>5462012
Right, sorry I went to sleep after I made the post. I can move the smoke into the village instead. Hopefully it doesn't interfere with securing the prisoners.

>>5460858
>>5461113
>Alter smoke deployment from 21HH/GG to 22HH/GG
>>
>>5462028
No problem, thanks for replying.
>>
>>5462017
I am apprehensive about retreating at the moment our advantage is the fact that the enemies are trickling in rather than attacking as one coordinated whole. If we continue to push them we can maintain our superiority in numbers locally and take the enemy out one small group at a time, retreating will in theory allow them consolidate their forces and come at us like a hammer after a couple turns because we are no longer applying pressure. Retreating will also rob us of an opportunity to flank the enemy if we push up there is a good chance the t-15s will move towards where you were last reported rather than where you might actually be due to their non existent recon presence at the moment.
>>
Also another question does the infantry unit wester captured have maps and radios on them? Officers usually run around with maps that have a little bit of intel on em
>>
>>5462049
If their commander isn't dead, that is. If he is, the dragoons will just have to poke around in the rubble for a bit, but that might have to wait for after the battle.
>>
>>5462052
If we find info after the battle then there is a 7 in 10 chance the info we find is useless outside of that battle that was already fought
>>
>>5462053
>>5462052
At the very least grab the radio frequencies so we can listen in more to their orders if we haven't already.
>>
>>5462053
Our aerial recon probably gives us more info then we'd get from those docs post-battle.
>>
>>5462058
Damn and here I was Hoping I'd get some clues on their battalion hq from prisoners
>>
>>5461946
For clarification can I dismount and shoot then mount and move again?
>>
>>5461907
More like I'm in a position to be taken advantage of by smoke and instead of defeating them in detail, delay defeating them until their reinforcements arrive and we aren't able to properly defeat them all. This smoke is entirely and exclusively bad for us.
>>
>>5462066
unless you were talking about the artillery smoke, then I guess yeah, but I was already in the process of attacking the enemies on this flank already.
>>
>>5462066
Buddy, Defeat in detail means you defeat the enemy one small group at a time because you out number them in that local area. Waiting for their reinforcement is the complete opposite of defeat in detail
>>
>>5462071
Which is exactly my point, the smoke I was referring to was preventing me from targeting any enemies this turn, thus allowing them to be reinforced.
>>
>>5462073
If you agree then take a small force through the west road in case My guess is wrong on the enemy HQ being up north we cannot cover enough ground with just one assault team
>>
>>5462075
There's no need for that, we only need a single breakthrough element and we've got more than enough people.

They'll need all the people they can get to hold and protect our HQ plus you know how hard organizing a counterattack is. We've got great coordination but we've already got history and great chemistry.

We don't need a Western counterattack.
>>
>>5462078
Fair Enough, but I feel we're going to need a contingency if we don't find anything up north.
>>
>>5462086
If we don't find anything North we can take the long way around to North West, off the map probably.
>>
>>5462088
Checked, So we give em the good old reach around eh?
>>
>>5462059
Hold on, they might know that. We know where our HQ is (or was, given that it's moving now), so I think it's not impossible that they might, too. Wouldn't hurt to ask, at the very least.
>>
>>5462175
Trouble is, the only one that I know for certain speaks their language is going to have his hands full with the reinforcements streaming down from the north.
>>
>>5462047
I'm not advising a retreat without a fight first. It's simply a likely eventuality. LoS and two angles of enemy approach make it difficult to focus our guns, and our punch is lacking against the expected inbound in the first place. Expect that enemy armor builds up to a level that negates our terrain advantage, at which point there must be a retreat. Hopefully one that the enemy commits to following, thus achieving greater delay.
>>
>>5462283
That strikes me as a good idea. We'll have to do whatever we can to give the force in the village the time to mop up the enemy, upon which it can be diverted to deflecting the enemy reinforcements coming from North/East.
>>
Rolled 3, 1 = 4 (2d10)

Clearly not morning anymore, still tired, though there shouldn't be much that needs much messing about with.

First off, enemy initiative, but also, something new. I have to see if the set of damaged T-15s can spot R-1, since they're alerted to the fact that there's people in those woods. They need to roll a base of 10+, boosted by 1 to a 9+.
>>
Rolled 2, 8, 1, 5, 5, 7, 5, 4, 5, 5, 6, 10 = 63 (12d10)

>>5462371
Blind as bats. Speaking of-
>>5462049
It would require further investigation- destroying sensitive intelligence is standard, if they weren't in a hurry.
>>5462177
>the only one that I know for certain speaks their language
Whether or not Wesker actually speaks or understands the Caelussian language (which Twaryians speak a dialect of) is up to him. He is, after all, native born and raised in Vynmark. As per his backstory it would need to have been taught to him by his birth mother- he very well might only know "davai" and nothing else.

Being able to speak Caelussian in Vynmark isn't that unusual, since Caelussian merchants and traders and businessmen hang around the port towns and cities, including some rather wealthy business magnates whose influence is recognized even by the Landgrafs, but no self-respecting Nauk would speak to them in their language rather than expecting to be spoken to in Old Nauk.

Anyways, the attack rolls, in order-

J21 x4 T-8s attacking D-6
P22 x2 T-16s attacking C-3
P22 x2 T-16s attacking C-5
V28 x4 T-8s attacking C-1
>>
Rolled 2 (1d2)

>>5462385
Final coin flip to see if the initiative tied with Martins is 1 for Martins or 2 for Twaryians
>>
>>5462386
Isn't the town blocking line of sight?
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>>5462391
His allies would be blocking too
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>>5462391
Martins can shoot at them, I have decided- and thus they can also shoot at them. I agree it's a rather awkward angle.
Though Wester did just dump smoke at his feet so the targeting on him is nullified.
>>
>>5462394
To specify, I normally would say, yes, that angle would not be possible to target, but to me if one side can shoot from there, there is a possibility of returning fire, though the cover is there so there's certainly not the same chance of hitting. A matter of exposing oneself to shoot.
>>
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>>5462394
Alright but that's a really awkward angle.

Like really awkward, I can get how Martins can fire but the tanks would need to have been firing from their flanks with the 180* rule.
>>
>>5462283
Well I'm running under 2 assumptions.
>1 The enemy at the moment is spread out
>2. The enemy out numbers us and will overwhelm us if both battalions attack all at once

If we do the fighting retreat the enemy gets the chance to concentrate their forces rather than feel obligated to throw things at us piecemeal. If we go off of what you said about us lacking the punch to destroy their armor and the fact that they may build up and overwhelm is putting ourselves in a defensive position will only make our deficiencies more pronounced. This is why we need to hug the enemy if we remain in close proximity to them we can in theory go and pull off flanking shots or Keep them isolated so we can overwhelm them with volume of fire.

>>5462385
So we have a shot at having intel then? Sweet maybe I can ask for a team that can process enemy intelligence as a unit mod
>>
>>5462403
>>5462398
Cool so no matter how you position, so long as you can shoot somebody they can shoot you even if they wouldn't normally have line of sight.

Good to know.

So if we take fire from somebody we can fire back regardless of how angles normally work.
>>
>>5462411
Checked and sweet that just means we can shoot through the village.
>>
>>5462405
Are you aware that I'm only planning for the east forest?
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>>5462434
Yeah, the tl;dr of what I'm saying is to spawn kill the T-15s when they enter the map in the east. If you position yourself properly you can get a shot off and get an initiative advantage if you save your move so you shoo first on the next turn allowing you to possibly kill of the reinforcements before they do anything
>>
Alright, not going to be able to make it before I have to go for the rest of the day- good reset, lol. There's a few things I want to go over with the delay though-
>>5460934
Moving into the woods requires more movement points than you have I've defaulted to moving you to the east of where R-3 is headed, unless you want to change things around.

Also, J-1 Von Zu Falligdorf and C-2 Sikorsky are going to get attacks of opportunity with their prepared shots in the movement phase- may as well as for the rolls now rather than hitting them myself, not that I had a plan for how to handle those.
>>
Rolled 3, 9, 4, 10 = 26 (4d10)

>>5462471
Fly true, my pretties!
>>
>>5462443
And mine would be: Half of us only just reached this part of the forest. Our forces can buy the west at least six turns' breathing room via initial resistance. We absolutely will not shatter in place to accomplish more.
>>
Rolled 2, 8, 3, 2 = 15 (4d10)

>>5462471
>>
Rolled 6, 9, 6, 5, 6 = 32 (5d10)

>>5462567
Oh wait should be 5 not 4d10, hopefully this goes better
>>
>>5462501
you won't shatter, unless The T-15s have ludicrous amounts of weapons on them. In six turns they'll be more than just the T-15s probably or if we're lucky they'll retreat so they can reorganize a right and proper attack on us in another OP
>>
>>5462593
I'd be glad if that came true. But I have to account for the likelihood that a Recon/Jaeger group with limited sightlines will struggle to contain T-15s while additional forces arrive behind them or on our flanks. The hell with your talk of local superiority or the advantage they gain by putting east forest on the defense. There's reason to believe we can't stop them achieving either of these. We'll certainly resist and hope it's enough. I'm not going to neglect planning just because I'm hopeful.
>>
>>5462385
Right, I kind of forgot that Wesker is native-born and that's on me, but I can totally see someone in-universe thinking that every Twaryinauk would speak their dialect of Caelussian just by default. Well, here's a hoping we've got someone that knows the language, because I'm pretty certain it isn't going to be me.
>>
>>5462879
Maybe someone in HQ can translate it for us, if we can keep the Countess alive.
>>
>>5462963
Yeah, so it might have to wait after the battle. We can't exactly drag an interpreter out of the Countess' staff to conduct a field interrogation. The enemy reinforcements will be upon us by then.
>>
>>5462471
I think I'll be ok with that. Though I hope it won't drastically put me out of position for the plan we're doing. If you could answer this if you have time but since my cannon isn't a (Turret) I can only fire in straight forward facing lines or straight forward facing Diagonals right? Or can I fire upon everything within that 60 degree arc forward?


>>5462177
>>5462385
If it comes up for any reason I'll go with yes he is able to speak and write Caelussian thanks to his birth mother. Not that he really flaunts it.
>>
>>5463018
You can fire at anything within that arc (it's 90 degrees btw)
>>
>>5463018
>Not that he really flaunts it
Understandable.
>>
Turns out the reset was today, I guess. Update coming now.
>>
>INI 13- Splitterschwert- Suppress Infantry with Machine Guns. Uses Divination of Battle on T-8s: T-8s will remain spotted until destroyed or ability is canceled.
>INI 7- Wester- Deploys Smoke
>INI 6- Vix- 2 Hit, 1 Crit on V28 T-8s- +2 PRC against 1 Armor grants extra damage- 2 Shock from 8cm Howitzer applies explosive damage to hit- 3 damage.
>INI 4-J21 T-8s attacking Wester. Wester has deployed smoke and been concealed- Misses.
>INI 4- x2 P22 T-16s attack Lutzow-Spelinger. Superior Armor requires 10s to hit and damage. 2 Misses. X2 attack Martins- 3 Attack against 1+2 Defense- 5+ to hit. 1 Hit to Vehicle 1- Vehicle 1 has superior armor which requires 10 to hit, misses.
>INI 4- V28 T-8s Attacking Vix- Superior Armor requires 10 to hit and damage. Only hitting vehicle is destroyed before attack.
>INI 4- Martins- 3 Hits, Flank, Pen Extra Damage
>INI 1- Lutzow-Spelinger- 5 Hits, 4 Pen Extra Damage- 10 from 13mm is a hit.
>Raine- Deploys Smoke

The latter half of the battle for the village was a confused mess to any who listened to what was being said on wireless, but from sight alone, it was a merciless mopping up. The Twaryians did manage to take shots, but none managed damaging strikes. The remaining platoons around the village were shot to pieces- and a straggler T-8 paid for maneuvering by taking fire from Lieutenant Sikorsky’s entire platoon.

>Sikorsky’s Reaction Fire- the T-8 no longer exists in a material form.

Already badly damaged from ambushes, the last T-16 platoon was alone, though it had already decided it had had enough. Turning about, it failed to account for the fact that it was already being hunted by others. The smoke faded- and Von Zufalligdorf’s platoon found new prey. With a staccato of cannon fire, the already stricken T-16s were finished off, one popping like a firework with a crack and spitting pops. The remaining crews abandoned the smoking and burning wrecks to flee on the road they intended to take by track.
>Von Zufalligdorf’s Reaction Fire- Three Hits, One Crit
>>
As much of the involved units either moved on or beside the village, Wester had his men scoop up the surrendered Twaryians, mercy shown but no trust given, as they were frisked of everything they had. A few had hidden knives on them, and one fool had to be relinquished of his by being held down and kicked. Unkind, perhaps- the knife looked like a handcrafted heirloom rather than military issue, but the 19th had fought Twaryians- and been defeated for, amongst other things, underestimating their tenacity. Though they did look quite young…

Away from the fighting of the present, Lieutenant Fenrickrieger (though nobody called him that amongst those who rode with him) followed the tracks of the reconnaissance cars that had come earlier, and brought his horses around back of the bunkers. They might have been useless to defend with- but he sought a hiding place for his horses. Perhaps a hiding place any refugees might have chosen. This region was supposed to have been evacuated, but that didn’t mean nobody could have come from further away. The first two fortress lines fell too quickly for all to be just peachy in regards to that.

The damage was bad- bad enough that he considered the possibility of using some explosive charges just to get into the bottom of the bunkers, but a particularly observant dragoon from Schmitt’s squad managed to find a place where a bit of sheet metal covered a place to keep the horses. It’d be cramped, but they were well used to less accommodating stables. Some of these horses weren’t military bred- they came from the farms, though they were far from plow-pulling mules. This was the sort of thing those steeds had been doing back home, too.

The horses stashed away, other hiding places were easier to find, though no refugees were around. A small relief- there would be no reason to hold anything back. Though scanning the landscape told nothing of what was coming…just a sense of unease that something was certainly out there, and that the allied line wasn’t cohesive enough to ward that threat away.

Maybe if he listened hard enough, he could hear them out there, imagine the growl of their language, the hostility in it that was easy to imagine as something like the snarling of wind-whipped wisp coyotes, ugly little canines that were like a rat and a fox mated that were little threat to anything but the chickens. The Peacefields didn’t have wolves, after all…but there could be packs out here.
>>
In the forests to the west- called the “Silent Forest” by some sardonic types, considering the amount of fire that had come out of it while remaining relatively unchallenged- positions were being rushed to, fortifications being hastily constructed from what could be found. A few had been made, but in the rush, there were those looking outwards- and yet seeing nothing. It did little to lessen the stress of the situation.

>Two Tiles worth of Traps have been prepared- if an enemy runs into it, they have a chance of being immobilized for a turn. They may be placed in your own tile or that of an ally-occupied adjacent tile.

The enemy gave a sign of being present- suddenly- the quiet buzz of an observation biplane was heard, and curious, idle troops watched it- then saw scattered streaks of red-glowing cannon fire clip it forcefully of its wings.

-----

”Gonchaya Element’s Medium Armor company been wiped out- what’s left of the unit is either in full flight or trying to keep to the flanks. The command element that’s left reports that the GCA here’s got a lot of 32-types. Those have hardly been seen anywhere else, what’s with them being here in these numbers? Are they here for what’s up north? I think this bunch is special, Krasnyy. The usual lunchboxes take a punch like a sheepdog widow. Any other armor group than this one, the T-16s would roll over easy.”

“A fluke. Gonchaya is made up of schoolboys straight from training, high on righteousness and greedy for fresh meat from over the sea promised to them for service, using and losing what they’ve been given and not earned just like these enemies. A pack of adolescent Ellowian bitches with absent fathers and heavy bellies could defeat Gonchaya Element. I could kill the lot of them myself. Just might finish the job once I’m through with these heretics. You are too easily impressed, Rozov.”

“We’ll see. In any case, Gonchaya’s already been mauled, so don’t you think of punishing them further. My men are retreating the moment there’s trouble beyond what’s expected.”

“I will not be retreating before this jumped-up band of Flower Maidens. Whatever their success here has been, their tanks are no match for T-15s, or my own group.”

“Suit yourself. As for me, I’d like to get back soon as I can. The Caelussians owe me a pair of new wives for all the work I put in for them.”

“You’ll have to get back in one piece. Are you really going to just head into the woods like a fool? You must have seen their observer.”

“Did more than see, Bunny-Boy. We know where they are, if not exactly. Should make the boys in back’s lives simpler to not be too detailed.”


-----
>>
“Er.” Haile coughed, and the Major took notice.

“What is it, Lady Countess?”

“Our observation aircraft was shot down by ground fire, quite close to our positions.”

“Damn. Is there another one?”

“Not nearby yet,” Haile bit on her words, “Their last report indicated that the next wave is converging on you now…if what you said about flanking forces is true. They didn’t see those exactly, but an armored unit including T-15 types is entering the combat zone to the northwest of your last battle. I should hope that I need not say what my expectations are of my tank commanders.”

It was thinly disguised, very official and clean praise. The panzer officers had been singled out for high expectations, now. However…T-15s were not opponents to take lightly. While the 5-centimeter guns of the m24-32 were relatively new weapons designed to keep pace with the developing battlefield, they had actually been designed in counter to the appearance of a previous generation of T-15s, which the Twaryians were not presently fielding, in favor of an up-armored version. That they turned out to deal well with the more numerous T-16 was a blessing not anticipated for its users- and a reason for many to curse that there were not more of the 5-centimeter cannons around in general.

“Hmmm…” Major Yule made a contemplative hum, “…Any units, do you see flanking enemies yet?”

Not yet.

“They may be repositioning or delaying their movement. Be ready for anything, but take advantage of the extra time they’re giving us, too. Who knows how much of it they’re willing to give us. It might be only a moment.”

>Turn is open.
>>
>>5463282
I reserved fire in case those T-16s move East. I didn't think you could wait for smoke dispersal.
This basically means that you can defeat smoke on its second round by giving up your movement. Are you sure you want to set this precedent?
>>
>>5463298
I figured I would go with Smoke lasting through two Shooting phases and then disappearing on the movement, rather than sticking around the movement phase and vanishing on the next spot phase- easier interpret from a map standpoint. I figure it's an alright deal with not having smoke be a perfect wall, but if you're fine with sacrificing that reaction fire and other people agree with that being something they'd lean more in favor for in the future rather than what could be called One and a Half Turn smoke, then I can change it back.
>>
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>>5463289
Still trusting the plan.
Regarding destructible terrain such as woods and houses. How does that work exactly? Does the terrain feature have to be targeted specifically to destroy it, or is it just a side effect of shooting at an enemy within cover that builds up.
If I'm in the woods for example, does the cover just get shot off of the tile with enough punishment or can it become a hazard to units within it? i.e.: are building collapses/forest fires/etc. damaging units possible?
Thinking back to the time Jorgen set those Netillian stormtroopers in the grass on fire with a flare gun damn, we were evil sometimes
>>
>>5463289
Shoot, my pic didn't render. I had meant to move down to z16. Ah, well.
>>5463299
What exactly would count as an"off-map action?"
>>
>>5463301
>I had meant to move down to z16.
If you share who you are I can change that.
>What exactly would count as an "off-map action?"
I don't follow.
>>
>>5463286
>In the forests to the west-
I believe this is the second time you’ve made this error, but the forest you are referring to is to the east, not west.

>>5463289
Hmm… T15s coming from the North West by the open fields… they will be tricky to face. Most of our guns can’t penetrate their front.

My immediate thought is to continue pushing by the road to the Northwest to open up a flank on them, but without recon support (they are retreating this round) we may very well be walking into one of their ambushes from a forest.

The jagers to the south can give them a run, but there are only 2 guns in the vicinity, probably not enough to hold this position and take a straight on fight.

Do we make a tactical retreat to the North / North east and lean into the Northern counterattack? Or perhaps to the south east?
>>
>>5463300
>Does the terrain feature have to be targeted specifically to destroy it, or is it just a side effect of shooting at an enemy within cover that builds up.
It doesn't have a specific mechanic for it, though at one point it did. The areas are big enough (they're in abstract after all) that you really won't be destroying the cover on them with your relatively dinky weapons. A sustained artillery barrage would be more the tool.
>>
>>5463303
>I believe this is the second time you’ve made this error, but the forest you are referring to is to the east, not west.
It's an error I make all the time, really. It's as simple as left and right, I really don't know how it happens.
Though to be fair I'm not alone in this thread, at least. Good thing there's a grid.
>>
>>5463302
Sorry, forgot my trip.
Regarding the "off-map actions", assuming we withdraw off the map towards an enemy advance, is there anything we could do for that position, like mark incoming units or delay enemy reinforcements?
>>5463303
You might have some support these upcoming turns. The retreat plan was prepped for the T-15's arriving this turn.
>>
>>5463289

Once the cars settled into position, the Lieutenant called to remain alert. Fingers on the triggers for the first unlucky enough to meet the barrels.

"Hold onto your ass, Major..." Freya grumbled, sharp eyes focused on what's ahead. "Whatever comes, we'll get first pickings."

Speaking through the radio, she addresses those with her on Eastern face of the battlefield.

<<Silent Forest group, funny as it'd be if they all came right down our guns, should watch our flanks if you know what's good for you. Having your pal's ass is better than the enemy having it.>>

---

Fire:
>Reserve

Movement:
>Reserve
>>
>>5463299
One and a Half Turn smoke prevents you from shooting, but doesn't cover your move, which sounds rather inconvenient. I'll go with what the majority decides though.

>>5463303
I'd propose retreating to the East, but R-4 and R-5 are pinned down by those T-8s, and we can't in good conscience abandon them.
>>
>>5463308
So hold our ground then? What support will we be getting?
>>
>>5463312
We can pepper and perhaps kill one T-8 platoon this turn and also retreat if that is the plan. The recons could then safely retreat through the smoke unmolested, terrain would block any shots
>>
>>5463317
If they can retreat safely I'm all for that. Let's set up in the forest and force the T-15s to show flanks to J-4
>>
>>5462673
The Jaegers will kill the T-15s you'll be fine Also something is up north. Also the fact that they backed off is very suspicious, very fucking suspicious.

>>5463289
"Road is clear, all fellas follow me" Jonah relaxed in the drivers seat as the shooting died down around him. He breathe a sigh of relief and ordered one of his men to start singing something peppy and happy but no Marching songs, he's heard enough of them in drill training

He also pulled up his radio and called up D-5
"Road is clear I'll be heading up it with Martins, You going off road or are we going to convoy up?"

>Move NW
>Move N as far away as possible
>>
>>5463322
Smells like an incoming artillery barrage, people should displace

>>5463305
any update on the progress of the portraits?
>>
>>5463322
Just want to make sure you realize NW is not the road, NE is
>>
>>5463314
Eschenz may need to pull out, but I was thinking of setting up along J-4's corridor. Pop smoke along aa18, then pivot on Y-18. Jager on the flanks, recon pinning any light units they bring up, and dragoons to mop the remainder.
>>
>>5463331
I’m of the mind to fall back to the eastern forest myself, J-4 should get shots anyways and I don’t want to push and risk fire from that NW forest
>>
>>546328
Where exactly did they pop the plane?
>>
>>5463305
Skirmish syndrome baybeee. One of us. One of us.

Are the tank traps shared among the east, or is it only myself and D-4? If the latter, who has how many?
>>
>>5463329
shit you're right, I really shouldn't be posting high. Also yeah either arty or their waiting for their heavier units to catch up to the recons so they can get their heavy units to cover the recon when they push the forest

>>5463322
Correction
>NE
>Move N as far as possible
>>
Rolled 6, 3, 10, 1, 3 = 23 (5d10)

>>5463289
“Alright gents, we’re falling back to the east, displacing to avoid their artillery and for a better position to engage their incoming heavies. But let’s leave those stragglers a parting gift to remember us by, shall we?”

Rolls in order:
>Initiative
>5 cm Tank Cannon firing at T-8’s [6W 1NW, gg16] (x4)

Movement:
>pivot to the east
>move E E
>>
>>5463289
As before, moving up the road.

>Movement
>Up the road to V34
>>
>>5463357
Correction to movement:
>move E SE instead of E E
>>
>>5463289
“Battalion Command, this is Lutzow-Spelinger. I believe I heard chatter over moving mobile command up to a recently captured village. I recommend reconsidering your destination, local units are falling back to evade possible enemy indirect retaliation and prepare better positions to handle the incoming heavy armor.”
>>
>>5463289
>Turn E
>Move E
>>
File: Turn 6.jpg (1.17 MB, 2500x1875)
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dice+5d6
>>5463289

Rolls:
>Initiative
> 3cm cannons against the T-8's.

Movement:
>
East and east, popping smoke at aa18. Slide southeast to Z-19, then pivot south.
>>
>>5463336
Off to the east (the actual east-northeast of the east woods, not the delusional hallucination of east that's actually west). You don't have an exact mark.
>>
Rolled 4, 5, 1, 5, 2 = 17 (5d6)

>>5463376
>>
>>5463289
>Dismount and dig in.
"Let's hold this village boys. We will cover the flank."
>>
>>5463380
Good to know, thanks!
>>
>>5452640
>>5452758
General reminder: Remember that you have the option of one tile of reverse movement, if it's not absolutely essential that you move farther. Front toward enemy and all that.
>>
Hey tanq, sorry to ask you to add even more mechanics but can we assume that our transports have dedicated drivers/horse handlers with them, and as long as they're within a reasonable distance they can move independently to link up with the dismounts via order sent by runners? I want to move my trucks two tiles west to position them behind my infantry.
>>
>>5452254
>>5463407
Known yes for horses, at least.
>>
Rolled 9, 2, 9, 5 = 25 (4d10)

>>5463289
I just want to confirm tanq, sorry to be a bother, that my unit is facing West. Just hard to tell from the picture is all.

>Turn
Rolls: init, 8mm MGx3
>Fire: Reserve Regular 8mm MG Attack:
fire at enemy infantry at rr26 if it moves into either qq27 or rr27
Maybe they'll run and come back to fight but I'll give them the option.
>Move: None

"Hold fire, my Walters! They may be short, ugly, smelly bastards but they still get a chance to run."
>>
Silent Forest, please stand by 10 minutes.
>>
>>5463289
>move to cc29
> Pivot West

Casimir grimaced as the report from the Major came in. The 24-32 was indeed the best tank they had, but even then it was rather unsatisfactory as an anvil against the T-15. He and the other Curaissiers would need to get flanking shots into those beasts to do reliable damage, but would the Twaryians give them that?

"Driver, take us into the woods."
>>
>>5463465
>Also dig in
>>
>>5463289
[Infantry is advancing on us and it looks like our flanks will be very vulnerable soon. I'm pulling out to regroup with the element to the East and perhaps help there. Maybe even hiding out closer here depending on where the enemy moves and what they do. Maybe even go save our aerial brothers if I can manage it. Good luck, Bereiter.]

Gonna move along this red line. Orange line will be my predicted next turn of movement.
>>
>>5463289
>Pivot North
>Try to move as North as possible by using the Road.
>>
>>5463474
Pic didn't populate.
[Back at you, lad. We'll try and keep them off your back.]
>>
>>5463289
Ulf peaked out from his vehicle, his eyes slowly scanning the horizont. No sign of the approaching Bat-Ears. He looked over his shoulder and around himself. Plenty of his comrades showed up. A good chunk of Recon and some of the Jagers.

Once again, he felt the strange feeling of relaxation and tensity. The agonizing wait for battle to once again begin. His detachment did good, bagging some T-8s and giving the T-16s some "love taps", as his comrade Unterbrust said. Good choice of words, he thought to himself while snagging a cigarette from his pocket and lighting it. Heavens, he should stop smoking this shit, left him without breath... But it helped with the tension.

The men under his command were more or less the same. They did their part and they did it good and soon, the other detachments brought news of the entirety of the village being cleared of Bat-Ears. That brought a certain relief to them, but they knew it was far from over. Many of them fixed their gaze to their front, some doing their small rituals to help them relief themselves of the stress, the same way he did with his tobacco. Some brushed the flowers on their caps, some muttered some prayers while holding simple amulets and some told raunchy jokes to uplift themselves and those around them.

They'll live. It was his duty they did.

Anyways, time to idle the wait with some banter.
>>5463310
["Always happy to see ya guardin' my arse, Unterbrust. Do tell if it's one o' the nicer ones ya've seen. But aye, cover each other, it's goin' to be a bloody one, I can feel it."]
>>5463438
["Oi Splitterschwert, ya should bring yer helmet to us so we can give it a proper rub, would be a shame to let all that luck go to waste."]
>>5463456
["Aye, aye, Mighty Lord Hauer. At yer every command, will, cry and fart."]

Truly, he was talking nonsense. Not even high-end nonsense. But, it usually got the people riled up and that's all that mattered.

>Reserve Fire
>Reserve Movement for Fire and Maneuver
>>
>>5463380
Hey tanq is it possible for us to target enemy subsystems (tracks/gun/turret), since penetration itself of the main armour is unlikely from the front?
>>
>>5463289
>Move North West
>Move West
>Pivot North
>>
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>>5463289
If we are placing traps then my vote is to put them on oo33 and oo34.

For my move, I want to reserve my movement to allow for a fire and maneuver next turn, moving to oo32. I could be convinced to move up to pp33 instead and dig in if that is thought to be needed to soak damage.

Question for tanq, does tile pp33 contain a terrain feature? It looks a bit ambiguous.
>>
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>>5463456
Well, I took a great deal longer than 10 minutes and now my plans are partially out of date. That's my bad. True to life, though, innit? I'll still put them here (unedited) so we can talk over what still makes sense.

>J2 needs two more turns to even have a chance at a shot on enemy inbound, and may well be forced to retreat immediately after in such a case. Given that T-15s are indicated to have at least 5 armor, everyone except possibly J5 is reduced to crit-fishing or flanking. In these circumstances, I judge it better for J2 and R1 to prepare fallback positions for the rest of us (recall that reusing fortifications takes one turn instead of two), then take up positions we've bought them time to prepare.

>Dig in J5, add tank traps, position Recons and Dragoons first for the fight, then for the retreating line. If we're outmatched, J5 is first to leave, taking one of the dugouts if feasible, breaking LoS otherwise. If retreat takes us to the final line on the map, lay smoke and turn around, ready to to make a break for the dugouts and lure the enemy expose themselves to our repositioned Jaeger. This turn may be accomplished sooner and out of sight if the tank traps are effective.

>This plan may be interrupted at any time should the enemy decide that they've pushed us hard enough and turn for the village. I don't expect they will, but you never know.
>>
Kohlkopf nodded to himself, content that the ruins had been properly investigated. "Get comfortable lads. We're going to be here for a bit. Sergeant Rankine, see if you can shore the place up a bit. Me and Mendel are gonna prime the charges. Sergeant Schmidt, I'm giving you the Helm and temporary command. It's delicate work, so you can't come asking me for help. Just lays low, and if you need to get permission to fire or advance, horn Lt. Lehrson. He's a bit green, but at least he's tall, and that counts for something. Anyway, Ziggy will rubber stamp you, you just gots to show 'im the proper respect. You know how it is with new officers. Stay smart, don't get too cute, and here's hoping I end up with all my fingers and not in some Twaryian POW camp".

>Turning command of the squad over to Lt. Lehrson for the next two days as I'll be out of contact
>>
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>>5463474
Fuck, pic related
>>
>>5463516
So J2 is now watching the northern approach as I said might be necessary. It might yet. J5 can no longer dig into an ideal spot this turn, but mm33 is reasonable, albeit only +2 defense this turn. Line of retreats and traps is still workable. Eastern dugout by R1 debatably still of use, especially if C-7 >>5461265 will join J3 as a flanking force.

>>5463512
Agreed on trap placement, and oo32 is reasonable. As the engagement goes on, I suggest throwing smoke grenades in lieu of giving ground for as long as is feasible.
>>
>>5463516
Hmmm, I could technically move N, N and NW from my current place and position myself in that upper right corner of the forest. Would have clear sight of the upcoming tanks and would be just out of reach for those T-8 in the forest. Altough I'm a bit cautious about being too open to getting shot at.
>>
>>5463289
>Prepare Fire and Maneuver (reverse) to oo31
>Keep building traps
>>
>>5463536
Hell, if you want to take that position, I'll hold the line with you, at least until someone with else with Veterancy DEF steps up. It could suck sitting there without FaM ready, but with infantry smoke... Let's see what we dare once the enemy arrives.
>>
Just thinking out loud but the fact that our recon plane got shot down by cannon fire suggests that there's Combat Cars inbound. And with Combat Cars means there's going to be Moskity with the tanks. Better prepare for an infantry brawl in the woods as well, at least we have plenty of Knife Fighters.
>>
Rolled 9, 10, 1, 3 = 23 (4d10)

>>5463289
"Ok light up that stream with the footsquad and prepare to move towards west. Lets see how many big ones enemy has sent."


>init
>Cannon fire against suppressed enemy squad
>Main tank first then the rest
>rotate to west
>move nw x1 w x1
>>
>>5463289
One issue, I changed my movement NW, NW, NW as seen here >>5461034 due to the old move messing with the plans of some players, also the newer position that I chose would allow me to also engage the western T-8 with the cannon but also the HMG.
Excuse me for the confusing mess.
>>
>>5463501
>>5463536
Yeah I kinda need that spot if I want to have an angle whilst having cover from thee T-15's incoming. The only other angle I can access is in open terrain. I don't mind taking it if you really want to keep that forest but that
>>
>>5463512
Small correction here, in my post I called the two tiles that I wanted to trap oo33 and oo34, what I meant was oo32 and oo33, as would correspond with the image I posted.
>>
Next turn rollover will be at 8PM Tuesday EST- we'll call each Sunday from here on an idle day, for when things inevitably get off track again.

>>5463308
>Assuming we withdraw off the map towards an enemy advance, is there anything we could do for that position, like mark incoming units or delay enemy reinforcements?
At that point you are surrendering yourself to my whims outside of the realm of rules and visual representation. I would advise caution on that.
With that said, if you have a particular objective or goal in mind, you can try for it- though without putting yourself in danger you probably can't expect much. It's rather getting into the fuzzy and unfocused realm of things made up on the fly that weren't in the intent of the system.

>>5463327
>any update on the progress of the portraits?
ha
I've barely had time for anything lately frankly. I'm hoping to make progress on things in my off days now. I've gone through the whole list and have a general idea, of course- anybody without particular physical descriptors I'm using my imagination for.
It's only consistent and sensical but still a little funny to me that the majority of the females ae cuirassiers and are thus not exactly sporting a feminine silhouette

>>5463342
The people who directly stated they were making or helped making them have them.

>>5463364
To specify, the destination for the Mobile HQ is not the site of battle, but where the (perhaps not intended) rearguard are dug in.

>>5463407
>but can we assume that our transports have dedicated drivers/horse handlers with them, and as long as they're within a reasonable distance they can move independently to link up with the dismounts via order sent by runners? I want to move my trucks two tiles west to position them behind my infantry.
That's fine- as long as they're within two or three. Past that and they're too far to not require leaving behind or the like. It does mean that, if somebody is feeling helpful, they can lend their "handlers."

>>5463438
It should be but isn't- it will be amended.

>>5463504
Mechanically, that's supposed to be the intent of the 10 hit damaging even armor that a shot is ineffective against- specifically targeting a part of a vehicle that isn't making itself an ideal target, under duress, and not necessarily from a good angle, should not be more viable than flanking, so it can't be something simple and easy to do as declaring and expecting a hit. I'll allow it but only on 10s- otherwise you won't be very happy when an enemy starts using it on you without having to get a really good hit.

>>5463512
haha pp
I mean, yes, it is terrained.

>>5463579
Alright- will change.
>>
>>5463913
That's fine, my idea was for stuff most of us have a hard time killing like the T-15 it might be enough simply to mission kill them, especially when flanking might not be an option.
>>
Rolled 3, 4, 1, 10 = 18 (4d10)

>>5463289
>Fire on infantry at 26rr with 50mm HE canons
>Move as North as possible following the road

>>5463913
Just to double-check

> "Are they here for what’s up north? I think this bunch is special, Krasnyy. The usual lunchboxes take a punch like a sheepdog widow. Any other armor group than this one, the T-16s would roll over easy.” >>5463286

Is this an actual thing for if we decide to charge North or is it a plot thing for the far future because there's about three or four people that are charging towards the North road expecting to hit something important?

If it's too spoilery just say so but there's a decent-sized group going straight North expecting to go off-map and hit something important I'm pretty sure.

>When are we changing threads btw?
>>
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Rolled 10, 8, 8, 4, 10, 6, 8, 10, 10, 9, 6, 5, 10, 4 = 108 (14d10)

>>5463913
Thank you.
Also for future reference, does the moving into terrain penalty still apply if you are using the road?
For example If I were to drive through a village or forest whilst remaining on the road, do I still need to spend 2 move points per tile?

Now it's time to make my action, rolls are in order:
>Initiative
>4x 3.7cm piercing shells and 8x 13mm HMG at the T-8 unit on grid 16gg
>1x 3.7cm explosive shells at the Infantry unit on grid 15ff

For movement I use the road again.
>Move NW, NW
-----------------------------------------------
"Aha, finally! Two Platoons of light tanks and Infantry at Eleven-o'clock! All guns except five unload everything you got into them! Five, greet the nearest infantry unit with some explosive shells!" Rheiner ordered his platoon into action after he finally managed to find some hostiles that were not obstructed by friendlies or terrain. "Platoon move up the road, we'll give our recon teams some covering fire while they pull back!"
>>
Rolled 1, 2, 1 = 4 (3d2)

>>5463935
>>5463289
>Rolling for HE
>>
Rolled 1 (1d2)

>>5463936 There goes all my luck in one roll...
Anyways, rolling for explosive damage.
>>
>>5463543
>>5463710
Very well then

>>5463501
I will change my move to
>Move N, Move N, Move NW
>Take cover in the terrain
>>
>>5463289
>Move NW
>Move NW
>Move NW

"Bored so bored."

>>5463532
"If the heavies pop up I'll lend you a hand on the way but I really just want to meet up with my brother and Alvin."

"I'm not going to stop to fight them though and if they go past me I won't follow."
>>
>>5463289
>Mount
>Move North x4
>>
>>5463935
>Is this an actual thing for if we decide to charge North or is it a plot thing for the far future because there's about three or four people that are charging towards the North road expecting to hit something important?
>If it's too spoilery just say so but there's a decent-sized group going straight North expecting to go off-map and hit something important I'm pretty sure.
You don't know what they're referring to, even if you could intercept a transmission and understand their language. So no, it's not a thing. At least, a thing that you'd think you'd be going for. After all, you don't know how far north they're talking about.
>>
>>5464247
Alright that's sad but good to know.

>>5463913
>It's only consistent and sensical but still a little funny to me that the majority of the females ae cuirassiers and are thus not exactly sporting a feminine silhouette

What did you mean by this?
>>
>>5463289
>Send the D-6 Transports down the road towards the rear lines with the prisoners (T29) with orders to return after they've dropped them off
>Move North
>Dig In
>>
>>5464284
Well, they wear a cuirass. Presumably standard issue, not custom-fit, so to speak. Which leaves Unterbrust as battalion postergirl, Lord have mercy.
>>
>>5463958
"You know it ain't too interesting here either except you know were getting shot at and about to get shot at"
>>
>>5464294
Hey are you and Unterbrust the same person? I mean I get that some IPs change because some people post in different area but your IP in particular only stays for a few hours at a time before changing completely and pretty much never showing up again afterward.

It looks a lot like mobile data honestly.
>>
>>5464328
>>5464294
If you are it's not a big deal, I'm actually Martins, Alvin and Vilgerson.

That's why we move together so well.

Thought we could use some more help so I made up Vilgirlson too.
>>
>>5464328
Oh God no. Skirmishes are fun, but you couldn't pay me to play two characters and also draft plans and theorycraft (the latter I do out of sight, but still). I've had to reset my router a few times and phonepost occasionally.

Hey Freya, get in here and help me deepen the masquerade, it'll be a gas.
>>
>>5464335
I'd suggest you stop that in the name of the spirit of the game if I weren't 90% sure from outside knowledge that you are in fact separate people.
>>
>>5464357
They're kidding Martins, Alvin, me, And franziska are from the same Discord server. We do most of our planning there I believe
>>
>>5464357
But how many separate people! 4? 3? 5 maybe?
>>
>>5464247
Ah shit got a bit too excited but if the thing up north is too far away might we have a chance at attacking the enemy artillery if we manage to go past their lines?
>>
>>5464328
I'm actually playing all of Recon and rping with myself like a loser. This is my win state
>>
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>>5464346
Recon chads stay winning
>>
>>5464456
Oh yeaaaaaaa baby, Reconchads where the fuck you at
>>
>>5464456
>>5464466
RECON GANG RECON GANG
>>
>>5464456
>>5464466
>>5464497
That's enough fun. I'm gonna need you all to get back in my botnet.
>>
>>5464456
Recon can't stop, won't stop
>>
Rolled 6, 6, 2, 1 = 15 (4d10)

Alright- only one attack from the enemy coming. Rheiner is the lucky winner. Though it's not too bad for him, considering I just noticed an error on his card- he spent points on armoring up his whole platoon and I didn't notice. Just not a good day for these guys, huh.

Anyways, Initiative, then four cannon attacks. Since they're attacking into smoke and cover though the chances of them hitting anything in the first place was unlikely. Fun fact, if you're inside smoke and don't attack, you are indeed hiding in it. Presumably. Is lingering in smoke without protective equipment healthy? No, but thankfully, you do have gas masks.
There are no treaties between Vynmark and Twaryi concerning the use of chemical weapons.

I have been drafted to aid in an event so it'll be some hours but definitely not tomorrow when I push the update out.

>>5464284
>What did you mean by this?
Everybody except Unterbrust That means "underboob" by the way and Zufalligdorf's got their tits smashed under an unflattering steel plate. It is a day of victory for the flatfags.

>>5463935
>When are we changing threads btw?
When the battle and post-battle is finished. These won't last the whole lifetime of a thread, I've accepted now, but I'd rather not take up too much of the board. So you'll get to celebrate your successes (or lick your wounds) in this thread which should encompass the whole battle.
>>
>>5464537
How long are you planning for this entire side story to go in real time until our defiant last stand against some overwhelming Twaryian force?
>>
>>5464540
Real time, I don't know.
Actual length-wise, you've got four missions.
>>
>>5464541
Oh no, we're the cold open.
>>
>>5464553
Fellas, we are doomed to die I guess. Let our deeds be so great that we get like a vague mention in the next story or something
>>
>>5463289
>>5463944
"Thanks Fisk. Moving in position"
>Shooting: No targets
>Movement: Move 1 NE into mm34
>Resolution: Dig-in
>>
>>5464555
Maybe some of the characters end up in a POW camp, best case we can flee across the border. But strategically Vynmark is kind of screwed yeah, though it'd be interesting to see if we can at least not make it a total stomp for the Twaryians.

Doesn't mean we can't take as many Bat-Ears with us as we can though.
>>
>>5464563
RAGE AGAINST THE DYING LIGHT! STAY ON THE ATTACK BROTHERS!!!
>>
>>5464563
>best case we can flee across the border
That's a point. >>5464537 Tanq, are there any rules regarding desertion? What would happen if we chickened out and chose to run north for Sosaldt?
>>
>>5464577
Well well I said 'flee' I meant it more like how the Ellowians retreated into exile. I assume desertion just gets you shot as during wartime conditions.
>>
>>5464537
You're lucky I decided she was classy enough for Unterbrust and not something like Helga Tittenfick. Bless our hardworking cabaret whores
>>
>>5464600
Checked for titenfist
>>
>>5464537
>he spent points on armoring up his whole platoon and I didn't notice
He did not - he has Army Reservists which grants -1 EQP. His total EQP would be 3, and he wouldn't be able to uparmor the whole platoon without going down 1 EQP. His "Up Armor" must be the free mod on his PC unit.
>>
>>5464691
Wait, that is what he has. He just has m/24's, he just didn't get a PC mod. Weird.
>>
>>5464691
Hm, no, you're right.
I did write all the rules you'd think I'd remember them.
>>
>>5464705
but he specifies that he has m/24's, and his wording implies he wants the armor on all the platoon, and he has the EQP points to do it.
>>
>>5464711
Hum.
Reservists: -1
Plutus: +1
So the end result is what was already on there I guess.
I ought to just focus really.
>>
>>5464719
Wait yeah I was right originally, for some reason I just assumed the standard was 32's. Yeah it would be his PC unit with up armor.
>>
>>5464694
Oh wait there was a additional mod for the player character? I did not know that and yes I bought up armor with my free mod.
>>
>>5464537
Don't worry, tanq. I'm ready to declare that if Kannenpflanze bites it, I'll make it so that you get to draw more boobs.
>>
As I'm going through and processing these movements, just as a reminder, pivots cost movement to execute, the only free pivots are for horses.
>>
>>5464786
How's it going?
>>
>>5464909
Almost out. I decided to kick everything into this one to have the ball rolling like a boulder.
Also I passed out for a bit. Social gatherings make me tired, especially when I'm expected to oversee and entertain for the main portion.

>>5464577
>are there any rules regarding desertion? What would happen if we chickened out and chose to run north for Sosaldt?
You are entirely allowed to role-play and act in ways contrary to what any commanders wish- though you've little reason to do so yet. Though an escape attempted by yourself probably wouldn't go very well, and it would depend on the situation on the line...
>>
>>5464938
Another question is there anyway to get more other than surviving missions since ya know there's only 4 of them and you get 1 xp by surviving 2. I really want to see what xp 4 dragoons get
>>
FIRST STRIKE- Bereiter- 4 Attack against 1 Defense- 2+ to Hit. Three hits- Extra damage from +2 Pen against 1 Armor
INI 11- Rheiner- The T-8 is definitely history. 3 Attack against 2 Defense- 4+ to Hit. 1 Hit from Cannon, 1 Damage against Fusilier Squad.
INI 10- Vix- 1 Crit, 1 Hit, against Fusilier Squad
INI 7- T-8s- Nonexistent
INI 6- Lutzow-Spelinger- Beating dead horses.
INI 4- Martins- 1 Hit, 1 Crit, against the remains of the Fusilier Squad.

The enemy had become unthreatening- boring, almost. They were no threat- one just pointed to them, and their weak little vehicle exploded. They had been outmatched both in tactics and in materiel- and yet…for many of you, this had been the first battle you could call victory, whether such was a scoff and a desire for another go, or a mildly refreshing change from regretful days past.

Lieutenant Splitterschwert, a man who had taken a foolhardy adventure once before in his life and survived his own mistakes, felt sympathy for one of the remaining enemy. A squad of lost soldiers, that he had been showering with machine gun fire- never purposefully accurate. He decided, with a rub of his helm- a steel cap that concealed a mistake- to let this bunch run, if they were wise enough to value their lives rather than continue to fight. He instructed his platoon to hold fire, and for a moment, there was quiet…

Before the squad erupted into bursts of smoke and fragmentation, dirt clods showering up and about- a massacre. Yet they were the enemy- but he had spared them. Apparently, the cuirassier had disagreed about showing mercy to the Twaryians.

Why, though?

Splitterschwert was distracted from a short stint into philosophy by a report from one of his tank commanders- he saw something on his observation scope. The m/28 might have been an old tank, but it had plenty of new features for the wary scout- and Walter looked where he had been told. There- almost where he could not see them, he clicked to the next magnification lens- and saw them. Two platoons of three T-15 type tanks, large and imposing, like hulking brutes at a Sosaldtian gangsters’ bar and brothel, whose only method of communication was beatings and beddings done with equal violence.

Yet, the third platoon was different. It was T-16s, which he had seen dispatched with unusual ease not long ago, but one was different. Its turret had been painted a red hue, and from behind the turret sprouted a pair of strange pipes…as he stared, he realized what they were, and they were confusing as they were intimidating.
Rockets. Big Ones.

-----
>>
“They won’t be long now,” Major Yule said to Freya, ushering himself out of the vehicle and lifting binoculars to his eyes, “If they’re Moskity, they’ll come fast and hard, and pull every trick they’ve got.”

The higher officer was a bit disappointingly uninterested. Professional as he ought to be, yes, but Freya had assumed (even after the scar that raked her face) that she had an arresting appearance. A younger her might have been offended. Now though, eyes were to the distance. To the pillar of smoke some ways away where the observation plane had been shot out of the sky.

Lieutenant Hauer also looked that way- but he had little reason to respect whatever a “Moskity” was. The brigands that wandered over from Sosaldt could be fast and fierce, too, and no matter how dangerous the animal, they all bled. He was quite intent on returning home, and that meant not losing hope against a foe that would be better than those before. Overestimation could be as dangerous as underestimation.

Moskity almost sounded like some brigandry bands- fierce, aggressive, tricksy, and with a disregard for their own mortality. He’d heard rumors of them, though he hadn’t heard their names before, referred to as Twaryian raiders. There was many a tale passed around at the inns and taverns he came from, some haltingly ugly and dramatic, others unexpectedly romantic, but all agreed that they were nasty fighters.

Then, he saw them. Shapes suddenly erupting from what little cover there was on the approach. They were good, to get this close without anybody noticing. He reported them, and contemplated when he and his platoon should open fire- only for a wall of fog to suddenly burst forth. Not a shot had been fired yet- they had intuited they were vulnerable. For now, they weren’t.
>>
Yet, amongst those experienced enough to know battle, to know enemies, there was a chill in the back of the neck that was impossible to explain the source of. Freya knew it as what any wastelander got a sense for eventually- when somebody had come who would kill you with incredible ease- the death-sense. Fiskersonn knew it as something else. The seas were strange, and if you went far enough into them, one would find the Maelstroms that crossed the world, where they blocked off exploration, where people vanished into without a trace, that descended and evaporated with equal lack of purpose or predictability. It was said that avoiding the Maelstroms, which could not be seen like true storms, gave people of the sea a sense for when something dangerous had come around that the normal senses could not quite perceive.

Lieutenant Wesker knew it too. The Old World’s faith, though they worshipped the Judge of All Things just like people of Vynmark and most of Vinstraga did, their idea of God was rather different. His mother had told him, her being much more familiar with those old beliefs than he, that the punishing wrath of the Judge was exuded by those who he had sent to do his duty- of judging the sinful in this world, to send them beyond. It might have been preposterous superstition, but he hadn’t another feeling to describe what he felt besides what he imagined that to be.

>There are ACES present on the field- marked with a gold star. They are better than their brethren, but beware them for more than that- they can have special equipment and skills, and usage of a Token of unknown capability besides its verse. Defeating one will lend you their token, which may be claimed by whomever in the battalion wishes to possess it- though it is perhaps most fair to grant it to they who won it through battle.

T-16 Ace- Ivani “Krolik” Krasnyy- Broken Stone hath become Sand, and Sand weathers the Mighty Sea.
BM-5 Combat Car Ace- Alexey Rozov- Beware the beauteous Red Bloom, for thou reach out to touch it, and your daring is rewarded with blood.


>Turn is Open- The enemy has not detected you yet if you are in cover, but may do so in the Spot Phase before Shooting. Kohlkopf is particularly hidden- though somebody must have thought to investigate his hiding place.

Some of you aren't where you said you wished to go because you did not have movement points due to having to pivot or moving into rough terrain, though this probably hasn't messed with anybody too badly.

>>5464967
Experience 4 is the same for all units.
You just don't know what it does yet, because it needs to have something happen.
If you want a hint, it's for something in your character's personal effects.
>>
>>5464974
To specify something- those guys in the smoke aren't invisible to you. They just have cover bonus for defense. If you want to risk things by blasting at them, feel free.
Though also note that you may not see everything that's just popped in.
>>
>>5464974
Hey tanq as I understand it my fire and maneuver should have triggered last turn after the reserved shot, which should have left me starting on bb28 and thus have enough movement to pivot on cc29. Unless it doesn't stack?
>>
>>5465001
I'll accept it but in the future try to list such in your movement, there's a lot of you to have to remember for the precise additions and modifiers to your movement from previous turns.
>>
>>5464974
I know this is a long shot but Due to caravans favor I would be considered in cover. Does that mean that they have not detected me yet?
>>
>>5465014
There's no need to worry about that. You're actually just out of vision range of those guys up north.
>>
>>5464974
Also I thought I could move ne since I was facing north instead of pivoting?

"Vix Pull back, T-15s are on our side of the forest Unless of course you can push ahead so far you get out of their firing line forcing them to pivot to you"
>>
File: Turn 7.png (5.41 MB, 2500x1875)
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>>5465009
Noted, will do.
>>5464974
Firing on the Combat Cars at U21


"C-3,C-6,J-1, recommend we mop up this flank as quickly as possible to we can support our comrades to the north. R-4 and R-5 also need our covering fire here."

"J-4 you should start repositioning, you can't hit those guys coming from the west with your current field of fire."
>>
Rolled 3, 3, 5, 6, 1 = 18 (5d10)

>>5465019
Also dice.
>>
Rolled 1 (1d2)

>>5465020
Explosive rolls
>>
>>5465018
"Wait scratch that I have a terrible idea, what if we move past them."

>>5465015
Alright so for this to work I need to know if shooting comes before our movement and that our moves our simultaneous if that is the case does that mean they won't be able to shoot us if we move up since they've already taken the move action.
>>
>>5465025
>>5465031
Since movement comes after shooting, yes, if you move up, they cannot then immediately target and shoot you, at least, not until the next shoot phase.
The scenario that is an exception is if they've reserved an attack. If they've reserved an attack and you move into range, then you will be attacked right then and there.
However, it'd be a bit weird for them to reserve an attack for somebody they don't know the position of and don't know is coming up, wouldn't it? You'll have to gauge how likely they are to reserve an attack to interrupt your move.
>>
Rolled 6 (1d10)

>>5464974
"*Damned*" He said under his breath. Wesker was feeling a sense of dread from the arrival of this new battalion. Like they were coming to clean up the mess that was left by the previous enemy battalion in town. These guys meant business. But that wasn't the only reason why he cursed. The main reason is that under their cloud of deployed smoke he couldn't spot the profile of a T-15. A bad draw. But not that bad. A consolation prize had made itself known. One from which he felt the dread of the Judge approaching. That squad had an Ace. "Hold fire. Get ready to fire on the those combat cars once that exit smoke."

>Spot: Target rich environnement
>Fire: Reserved Attack: Waiting for the Aces BM-5 combat car to move out of smoke or T-16's coming in angle (Initiative roll)
>Movement: No
>Resolution: Dig in for +3 Defense bonus
>>
>>5465019
My bad, I should have planned things properly before doing this.

In summary:
>Shoot Combat Cars at U21
>Move 2x SW back to bb27
>Dig In
>>
>>5464974
Blast damn it.
I totally forgot to move Daate over to the edge of the village so he could be facing the enemy when they came in.
Had several turns to do it too, I just kept putting it off and getting distracted by other things.
A blunder he'll have to deal with I suppose.

Can't shoot shit through the village.
Can't move through the village in time to get to an optimal spot in cover.

We'll just have to leave it and rely on Daate's ability to out-range the enemy and hit them before they can possibly hit him.
By attacking them from range outside of the cover of the village we'll also be able to distract this western block of units from Fenrickrieger, Eschenz, and Bereiter, so they have the opportunity to do something cheeky, while also hopefully not getting the units still in the village spotted.

Lets hope this isn't another blunder in the making.

MOVE
>Move N
>Move N
>Face W
>>
>>5464974
Are we spotted in the smoke or nah? (assuming we know)
Also can my platoon attack that rearmost BM-5 group or are sightlines blocked?

I'll probably write my turn once I get back from work
>>
>>5464974
>>5464537

This character's turn's wrong, likely because I kept changing it and you might have double moved him or something.

>>5463510
He started at 31nn facing West and his final movement was
>>5463510
>Move North West
>Move West
>Pivot North

Now that was Skirmish Syndromed because I meant South West but it'd be unfair for me to say so late. That said he should be moving 30oo with his first movement and 29oo with his second movement which I assume isn't allowed because of forest.

At no point in these posts was East where he went mentioned.

Sorry for the bother.
>>
>>5465059
>Are we spotted in the smoke or nah? (assuming we know)
So long as you aren't popping out of it to take attacks, the smoke counts as obstructing terrain even if you're in the same space as it, so no, they don't.

>>5465061
I'll fix it in the morning.
>>
>>5465019
"Quickly? You're assuming they don't have tanks following behind. There's always more of the little miscreants."

>>5464974
>Face S
>>
>>5464974
hey tanq,
Found on the map that I haven't dug in or dismounted. I think I posted this 2 times already.
So here it goes:
>D-7 has already dismounted dug [fortified]
>Face W
"This is it boys fire when they are in range. Looks like we were more correct than the noble brat."
>Fire when in range.
>>
Damnation, they'd popped up like mushrooms. And Manfred had been so intent on hoodwinking enemies he couldn't dent that he hadn't prepared to destroy those he most definitely could. All that practice repelling, splattering petty warbands, rendered null for a crucial moment.

<"Think I spotted a battle banner over one of those cars before the smoke. Eastmost. Reserved fire our best chance of blunting them. Suggest R6 lay smoke immediately.">

<"C7, no brother here, but I guarantee no boredom either.">
>>
>>5465070
You're controlling Kohlkopf's guys as well right, from what he wrote in his last post?
>>
>>5464974
>Pivot East
>Drive FULL SPEED East towards the forest
>>
>>5464974
I am not thinking at all it seems as i played my last turn from position of C-5 and it seems i also have bad case of skirmish syndrome as i mixed east and west for two turns.

"Got it we will head for their flank and fire smokes when they are in range"

>Rotate n
>Move n x2
>>
>>5464748
The free mod was for the player character
>>
>>5465076
No I think he's back.
>>
>>5465077
"Wait we're not moving forward!!! OKAY THEN!!"

>pivot east
>Move east with alvin
>>
>>5465019
Noted, but be careful, we might not currently see all the enemies present on our flank."

>>5465041
2 SW of you is actually aa27 if you want to avoid confusion and misplacement. Also you need to adjust your facing if you want to move SW.

Also, you can't shoot the combat cars since you are facing North and they are behind you.

>>5464974
>Move SE E
>Face W
>>
>>5464974
Finally, a bit closer to the action. Still nothing to shoot or spot, though, so I'm just moving up the road to T30, ideally.

>Movement
>W, 2xSW, 2xW
I'm confused regarding if that square is vacant, though, since the infantry symbol is right over it, but I do vaguely remember infantry being able to share a square with other units.
Also, do I have a clear line towards the trucks coming down towards the village from that square? A fine target for the next shooting phase.

"Best come no further, Countess. We have incoming infantry and scout cars. My platoon and I will cross the stream and discourage this lot."
>>
Rolled 1, 6, 6, 3 = 16 (4d10)

>>5464974
>Fire three 50mm canons at T-8s at tt28
>Pivot East
>Pivot South
>Move Full speed South following the road
>>
>>5465109
I managed to clarify with tanq that I should be facing west based on my last turn movement, so I have the angle on them.

And yeah it should be aa27. Damn parallax error.
>>
>>5465112
You can pivot 180 degrees in one pivot action, the rules say you must pivot "at least" 90 degrees.
>>
>>5465121
What those are two pivot actions? I'm facing North, I pivoted East THEN I pivoted South?
>>
>>5465125
>>5465121
Ohh CAN sorry I misread
>>
>>5465112
>>5464974
>Fire three 50mm canons at T-8s at tt28
>Pivot South
>Move Full speed South following the road

I'm trying to go back down the road basically.
>>
>>5464974
>>5459578
>>Enemy reinforcements will be coming from the flanks within three or fewer turns, according to this post's die roll for left, then right- you cannot be certain where, but they will not come in ready to immediately open fire.

Does this mean the T-15s aren't firing on this turn or am I fucked?
>>
>>5464974
"There it is, the nose-sting of salted dust. Hello, buddy."

As much as Freya wanted to line the Ace's combat car with holes, the survival of her comrades in the cars beside hers was top priority. Not having the forest cover the rest of the units around did, she ordered the cars backwards to better cover

"Not sticking to this spot, Major. If you're staying, careful you don't end up roadkill hopping cars like you do."

>>5465071
<<Careful, rookie. They'll make you work for that banner if you intend on going to take it.>>

---

Fire:
>Hold

Movement:
>Move NW
>>
File: Scenic route.png (1.48 MB, 1395x786)
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>>5464974
The exciting trek across the countryside nears it's conclusion!
Will decide whether to go straight north or zigzag northeast into position based on what's where up north next turn.
Everything is about out of range until they reach that blue line at [mm].
If the armoured cars are still standing and haven't spread out southeastward by the time they reach the line I'd suggest >>5465141 [R-3] or whomever else might be there hop clear to give me a shot up along [mm35], if you're still holding there by then.
Until that time, Operation Sneaky Sneaks continues as planned.
>>
>>5464974
>Move East x3
>>
>>5465070
I'll put it in this time.

>>5465136
Honestly considering turn order and spotting and such has been refined since then not having them able to act would be baby mode, these aren't Fire Emblem ambush spawns, there's no need for a free shot against them.

However, since you presumably acted on the assumption that you wouldn't get immediately owned, if you give up your attack action, I'll make a special exception for you to run away.
>>
>>5465316
Right I'll give up my attack then. I assumed the roads would be cleared because there were no arrows pointing from there indicating reinforcements like the flanks and the first few turns.
>>
File: Turn6.jpg (1.2 MB, 2500x1875)
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Rolled 4, 6, 5, 3, 1, 5, 5, 3, 3 = 35 (9d6)

>>5465316
Sorry if my picture wasn't clear, but I had intended to end my turn facing compass south.

Roll order:
>Initiative
Attacks:
> BM-5's: x3 cannons, x3 8mm machine-guns
>Motisky: x1 8mm machine-gun (suppression), 1 cannon
Movement:
>Move to point,then pivot south.
>>
>>5465141
Slight modifying the movement, still holding fire

Movement:
>Pivot S
>Move SW
>Pivot E
>>
>>5464974
>Move as North West as possible.
>>
>>5465377
Checked, And same I was expecting the T-15s to show up west so I can bum rush the road
>>
>>5464974
Oh boy, we are in for it now.
>No movement
>Reserve fire for when those trucks in rr34 move up

Don't know that there is really anything else I can do. Can't wait to see how these next few turns go.
>>
File: 1668597547555818(1).jpg (1.19 MB, 2500x1874)
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>>5464974
Gonna move to here then pivot South

[These BM-5s will seem like easy pickings but don't forget the 2 T-8 platoons in the forest. We might as well mop up these lot as we leave yeah? And D-2, I don't know what you're intending but I feel as though you lot might be in for some pain. Just a warning, yeah?]
>>
As the sounds of fighting from the first phase of the battle faded away, Adrian had begun to panic. He had thought staying in place was the smart thing to do as infantry, but now he had missed the chance to fight while everyone who went ahead had won great victories. He would look like a coward. Maybe even be punished. But then the distant rumble of vehicle engines to the west, and reports of the arrival of enemy reinforcements. Close. His conservative choice had paid off after all. Adrian excitedly gave the order for the squads to start moving to the western edge of town. They would have to abandon the positions they had prepared here, but they were good at digging in quickly. They would hold against whatever came for them.

>Move West
>Dig in
>>
Man the more that I play this game the more it reminds me of Combat mission
>>
>>5464974
>Turn
Rolls: Nada
>Fire: Nope
>Move: Pivot N, Move N

For a moment, Walter offered himself a rare smile watching the Twaryian riflemen poke their heads out, hopeful that their trials had ended for that moment. It lasted little longer than a lit match to the Maelstroms, their lives snuffed out by thunder.

His eyes dimmed, his rictus grin etched into stone.
"Walters...I mean, tanks 2 and 3, form behind me. We're going to get ready for our own moment."
Try as he might, that damn grin wouldn't go away.
>>
Rolled 5, 10, 4, 9, 4, 8, 2, 9, 4, 8, 7, 5, 5, 9, 7, 9 = 105 (16d10)

>>5465141
<"I'm only commanding rookies, ma'am, and I mean to see them home.">

>>5464974
"One chance, boys, maybe two. It'll be tight. Thumbs on your smokes."

>Cloaked 5x fire 13mm and 8mm at BM-5 on uu31
>No move, +4 INI next turn
>Take cover
>>
Rolled 2, 9 = 11 (2d10)

Initiative and Spotting for enemy rolls, going down now.
Mind that these guys are better than what you just mopped up, but what they spot does depend on distance- and individual stats, of course, though the base for them is going to be same out of convenience.
Base spot chance for distances is 10+ for more than 4 tiles away, 8+ for 4-3, and 4+ for 2-1.

Anyways turn rollover in...an hour and a half, let's say, I'll have to look and see to make sure everybody's in action.
>>
Rolled 10, 10, 5, 2, 3, 3, 1 = 34 (7d10)

>>5464974
Ulf's eyes widened as he saw the vehicles approach from the smoke clouds. Was it fear? Was he baffled? Yes and no. The hairs on his neck stood up and he felt a feeling he hasn't felt since those green days in the borderlands, the impending sense of death.

Death. He just may die right now.

He exhaled through his nose like a tired ox and layed his head back for a second, thinking of his father's strict leathery face hauling a net, of his mother's pleasent hum as she cooked dinner and the playful nagging of his numerous siblings. He snapped back up and looked upon his men. No playful smile adorned his face, no cheeky tilt followed his voice.

"Lads, lets gut these dogs." The men looked at each other and grunted. No more was needed. They all understood the severity of the situation.
>>5465071
["Oi Hauer, don't think it's clever fer me to stay anymore. I'll be a sittin' duck. I'm shootin' and rushin' south, may just distract 'em long enough."]

>Roll for Initative
>Shoot at the ACE BM-5 with all three 3.7cm cannons and all three 8mm machine guns (1st roll INI, 3 next roll the cannons and then the three next for the machine guns)
>Pivot S, Move SE, Move SE, Drop Smokerack, Move S
>>
>>5465605
Oh wait, I can't actually use the 8mm, as they aren't in the square right diagonally to me, right?
>>
>>5465610
Intel suggests they're Armor 0, so 8mm is probably valid. But tanq can always disregard some dice.
>>
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>>5465614
Nah, I meant the fact that the 8mm's are on the hull, so they can just shoot forward and to the squares diagonal right to the tank. (pic related)
>>
>>5465616
Oh, wait, the "they fire in a vehicle's movement facing" nvm, I can't read. Then yea, I can shoot but I didn't hit anything.
>>
File: Operation_01_Turn7amended.jpg (1.55 MB, 2500x1875)
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Amended last movement's final results, should have had this earlier, but then I realized too late perhaps some people were waiting for it.
So I'll give a bit more time, but I'll be working on turn resolution in the meantime.

>>5465610
Not the direct diagonals, but rather, those are the edges of the firing arc. If it's the area that your facing allows you to move along, then it's within the arc. As somebody else put it, a 90 degree arc.
So far as I can tell, that is, you can.
>>
>>5465622
Also, do unarmored vehicles count as "soft" targets? Or does that only refer to infantry?
>>
Rolled 5, 4, 9, 2, 3, 2, 4, 1, 10 = 40 (9d10)

>>5465622
Since we're firing, I'll go ahead and dump some shots onto the turn as well. This time for real, provided the firing arc can hit the fella

---

Fire:
>Initiative [Bonus from no movement and reserved fire]
>x4 13mm Machine Guns [Multishot 2] onto the Ace Combat Car ;o

Movement:
>Pivot S
>Move SW
>Pivot E
>>
>>5465628
No Armor = Soft, yes.
>>
Rolled 2, 2, 2 = 6 (3d2)

>>5465631
Very well, than I'll roll some explosive dice
>>
Rolled 2, 2, 1, 2 = 7 (4d2)

>>5465631
Shoot, that's right. Rolling for boom.

>>5465540
[Depending on how our friends in the fort fare, we might have a clean retreat south. ]
[Watch out for those rocket tanks. No words on how they fare, but if it's anything like the Howlers, we'd best steer clear.]
>>
>>5464748
>>5463518

Dunno if you guys are around atm but best to get your moves in with the amount of enemies around
>>
Rolled 2, 1, 2, 1 = 6 (4d2)

>>5465024
My bad, should be 4d2
>>
>>5465578
Yeah, same here. But only as long as you play it in WEGO like god and battlefront intended.
>>
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Rolled 8, 8, 2, 6, 1, 8 = 33 (6d10)

>>5464974
Watching the platoon of T-8s go up in fire and smoke while the infantry are running to the forest with their tails behind their backs filled Rheiner and his platoon with confidence. "Taste our wrath bat-eared scum!" Rheiner called out as he sent HMG fire their way. There were cheers amongst the entire platoon, the constant sight of destroyed enemy equipment while seen a lack of their own made them a little overconfident.

Once they spotted another such platoon of T-8's they swerved their cannons to the left and aimed at their new targets. "Another platoon just behind the set of T-8s that we just smoked, see them?" He called out to his platoon, who didn't take much time to spot the new targets. "Fire on my mark! . . Ready . . Fire!"
-----------------------------
Rolls are in order
>Initiative
>x5 3.7 cannon shells at the T-8s at grid 13ee

Movement using the road;
>West, North West, West, West, pivot south.

>>5465019
++To the broadcast that C-2 used++
"Copy C-2, already on it!" Rheiner said between the loud thundering shots of the cannon fire.
>>
>>5465622
>Hold fire to shoot any T-15s whos flanks can be hit.
>>
Rolled 6, 7, 9, 9, 2, 3, 9, 5, 3, 1, 4, 10, 8 = 76 (13d10)

I passed out again. My sleep schedule is trash.
Anyways, we're still in the bounds of 4chan's roller, somehow, so we're doing it on that.
>2 Rozov, 2 Rozov PLT, 4 uu31 BM-5, 4 Y16 BM-5, 4 tt33 T-16, 1 ee13 T-8
Your initiative going off high is good luck for you- it turns out, these guys are pretty hard to hit- and they can hit a few of you particularly hard. Though we're not counting chickens before they hatch.
...Well, you are, because you managed to take out some to reduce the amount of pain, but we're seeing now. Because, no, most of you in the woods are not hidden- that spot was way too good with their initiative.
>>
Rolled 1, 3, 10, 8 = 22 (4d10)

>>5466016
Didn't get the 4 for the T-16s- miscounting good.
>>
INI 15- Fiskersonn- 4 ATK vs DEF 7- 10+ to Hit Rozov BM-5. 1 Crit with Cannon. [Rozov evades with MIRAGE ASPECT]
INI 10+1- Rozov’s ROSEBUSH TOKEN activates- Counterfire with Priority, Platoon Leader’s main weapon only- 3.7cm AA Cannon Multi-fire. 4 ATK vs 4 DEF- 2 Hits. Increased Damage from Pen 3 against Armor 1. [Vehicles 1 and 2 Hit] [Automatic Token Usage due to First Proc Pixy Charm- Pixy Charm Effect- Token effect powered up, reusable per battle rather than once only]
INI 10- Unterbrust- 4 ATK vs DEF 7- 10+ to Hit Rozov BM-5 Platoon. 1 Crit with HMG.
INI 10- Hauer- 1 ATK vs DEF 7- 10+ to Hit uu31 BM-5. 1 Crit. [Ranger’s Cloak not activated- Enemy has Spotted you in Spot Phase]
INI 9- Beretier- ATK 4 vs DEF 5 – 6+ to Hit. 1 Hit, 2 Damage against Y16 BM-5. ATK 4 vs DEF 3- 4+ to Hit. +1 Hit from Suppression- X18 Moskity suppressed.
INI 9- Rheiner- ATK 3 vs DEF 3- 5+ to Hit ee13 T-8 (Moskity). 3 Hits. Extra Damage from +2 Penetration on 1 Armor.
INI 7- Rozov’s Platoon attacks Unterbrust- 2cm Cannon Multifire. ATK 4 vs DEF 4- 2 Hits, [Hits to Vehicles 2 and 4]
INI 7- uu31 BM-5s attack Hauer. 3 ATK vs 2+2 DEF- 6+ to Hit. 1 Hit. [1 Damage to Vehicle 3]
INI 7- Y16 BM-5s attack Beretier. 3 ATK vs 4+2 DEF- 8+ to Hit. 1 Crit. [2 Damage to Vehicle 2] [Token Use will reduce damage]
INI 5- tt33 T-16s attack Fiskersonn. 3 ATK vs 4+2 DEF- 8+ to Hit. 1 Hit, 1 Crit. Extra Damage from Pierce 4 against 1 Armor. [2 Damage to Vehicles 2 and 1] [Use of Seawind Token will reduce to 1 Hit]
INI 5- ee13 T-8s attack Rheiner. 2 ATK vs 1 DEF- 4+ to Hit. 1 Hit. [1 Damage to Vehicle 2]
INI 4- Sikorsky- ATK 4 vs DEF 5- 6+ to Hit U21 BM-5s. 1 Hits, 1 Damage.

-----

Both Fiskersonn and Freya knew, by some instinct or sense, who the deadliest man on the field was. The danger was known- Yet they were the sorts to challenge it.
Lieutenant Fiskersonn was fast- the speed and skill of his own cannon shot would have readily slain any normal opponent like he was a Wastes Gunslinger shooting a black-hat dead with a six-shooter.

Yet this was no normal opponent. Missed? How could he have missed? He was certain that should have struck. Yet…

-----

Rozov’s driver swerved- a shell whistled right past the commander ace’s shoulder, and he laughed in appreciation and fright- yes, he was right. These were fearsome men that Vynmark had gathered here. If he was arrogant Krasnyy, he would have died with the first shot. A tip of the hat, to whoever that was. His deadliest opponent yet.

Or…he found his attention drawn south. A group emerging to attack- him, he knew. Well, he had surrendered the first shot- dared fate to hit him. Yet he would not surrender this one. He directed the gunner to pivot the power-traverse- and shoot the other one, who he had the sense, was even more dangerous than the other. His personal vehicle was armed with a 3.7 centimeter repeating cannon- and it spat death more certain than a Devil.

-----
>>
Lieutenant Unterbrust had come out of cover, inevitably nervous, but confident in the necessity of it. Besides, she was fast…

…Yet he was faster. The enemy was already shooting?

Death. She felt herself torn to pieces, gutted and gasping wretched last breaths, oil and blood, smoke and fire- the call of the Judge to account for sins.
Yet that did not happen. Her eyes shut tight in anticipation, but they opened again to life- no blood, no death.

No hesitation, either. Fiskersonn’s shot had not been misjudged- her platoon was commanded to fire, and one of the enemy ace group’s combat cars spun out and crashed, rolling over, aflame. The remaining enemy combat car then replied in kind- its wild spray of cannon fire chewed at the armor of the 2nd and 4th vehicles in the platoon, sounds of wrenching steel echoed to the left, and it was time to run. A quick check on the radio- nobody had lost their vehicles. One of the commanders complained of what would be an ugly scar in time. That one could never take things seriously, even when shot at. Even when killed.

-----

The Armored Recon and the Moskity shot the hell out of one another- the amount of rapid-fire munitions glowing and rushing about brought to mind the finale of a fireworks show, only that the observers were up there with the rockets’ bursting. It was unclear how much damage they had suffered, but the Armored Recon were soon withdrawing, pulling away, as the Moskity charged forward, uncaring of the losses they’d taken.

There was a punctuation to that initial furious battle- as the T-16s emerged from the fog in full, seeming to dominate the field of light armor, a pair of terrific crashes came from the woods- naval guns, but terrifically able to destroy tanks- a pair of screaming, high velocity shells blew out of the woods towards them.
>Wesker gets two attacks of opportunity! Roll them.

>Also, Hauer has a Fire and Maneuver reserved- he may use it, if he wishes- it would nullify a damage point as well as moving him back one space.

The fighting was less chaotic to the west, but no less of a change. Shots were coming awfully close- as Rheiner dispatched near a full platoon of T-8s with the same ease as they’d been eliminated before, the last one retaliated with a shot that whistled in and chewed an ugly scar into the armor of his second in command’s tank. It made him glance over in caution- and linger longer than he thought.

As his tanks rolled forward, he spied to the flank- a clue to the whole breadth of oncoming enemy armor. Another platoon, slipping away- of T-16s, it appeared. Part of him hoped they’d come back out, another part hoped they would not.
>>
In the ruined fortress, Kohlkopf sat warily- he and his men were dug in, hidden, and the camouflage kits they had brought made them invisible even to one another. The enemy hadn’t made any indication of seeing him- yet, at least. He would be ready- though the recon to his north were doing a terrific job of making the dragoons a secondary priority to these Moskity.

>>5465111
Kannenpflanze’s warning is replied to. “I feel we will be sufficiently protected. Your concern is appreciated.” It was a clipped reply- there seemed to be some offense at being told what to do, but your station preceded a direct reprimand.

-----

“So they flee,” Krasnyy growled, as he watched from out of his turret at the heretics far off. Sometimes, cowardice was wisdom- he noted the trucks heading for the woods- he had no compulsion to help the flighty and instinct-motivated Rozov. Motor Dragoons were no real opponent to the likes of him. “Come back here,” he muttered to the retreating tanks, “Come to me with your friends, so you can die with them.”

-----

Major Yule swore as the assault of the Moskity came just as ferociously as he predicted- but still away from what his body was ready for. He stumbled for Lieutenant Gauthier’s platoon- they’d have to provide a firm defense, if this continued the way it was going. He had no advice to give- he had to figure out what was happening even just now, as he gestured for a few stray soldiers to guard him.

>Turn is Open
>Any tokens that would have been used last turn can be declared- and retroactively applied. A few units will take hits and lose a subunit if their token is not used.
>>
>>5465975
A T-15 has entered your range- but it would not be a flank attack, not yet. Just in case you wanted to go for it anyways.
>>
Rolled 10, 8, 3, 7, 2 = 30 (5d10)

>>5466089
>Shoot Combat Cars at U25
>Pivot South
>Move SE to Z27
>>
Rolled 1, 1, 2, 1 = 5 (4d2)

>>5466100
Explosive Rolls
>>
>>5466089
Fellas the T-8 armor value is at least 2 right?

Also 1000 posts achieved
>>
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Oh joy, all my shots are blocked, and I'm blocking someone else's so I can't just reserve fire. Splendid teamwork. I wonder what it was that just entered these woods. In any case, I don't think I'm needed on this flank any more, so I think I should position into the town to potentially flank those T-15s that might go for the forest? But that's risky, they might just go forward, and then I'm in trouble.
>>
>>5466118
Think the town might be your best bet yeah, though we need to watch out for Krasnyy's rockets.
>>
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>>5466089
if I can dismount and use weapons then
>Dismount
>Pop smoke on the Blue Xs
>mount
>Move to the red X

If I can't do dismount and use weapons then
Then
>Move E
>Move E
>Move E
>>
Rolled 9 (1d10)

>>5466125
Forgot to roll init
>>
>>5466089
Should i pop smokes and go or just go in forest as smokes can block firing lines of others.
>>
>>5466127
I suggest popping smoke at NN28 it will cover the infantry trying to get into the forest fight from the T-15 and keep J-2's firing line open enough to fire on the T-15 if they decide to go for that.
>>
>>5466089
Would I be able to reserve my fire action to later in the initiative priority if I wanted? I would like to throw smoke grenades into pp34, but only after J-2 has fired any shots.
>>
>>5466133
>J-2
I apologize, I meant J-5, although J-2 also seems to be doing important work.
>>
>>5466133
That'd be alright.
Though technically the reserved shots to take would have already gone off, so I presume you mean the ones this turn.
>>
>>5466136
Hey tanq just noticed but shouldn't my only shot that hit those combat cars have done 2 damage?

>>5465020
Tank 3 rolled 6
>>5465708
Rolled 2 for Explosive Damage
>>
>>5466137
Nah, you're right. I'll amend it.
>>
Rolled 2, 2, 6, 5, 4, 6, 4, 2, 3, 5, 1, 5, 4, 4, 1, 6 = 60 (16d6)

Too fast. They were coming on too damned fast. None of the prepared-for grinding tank advance. The enemy had come for a knife fight, and he'd have it in the storm of metal, the darting, biting maneuver and the close to blades and foul curses. Precisely like the red dust-deviled cradle of his career, and he'd given the enemy the drop. "It's a dried, rattly old gourd you are, Manfred," he chided himself. "You're on a new front, but the old tricks still apply."

The oncoming Twaryi were utterly unreserved in their movements. Even as the smoke they abandoned glowed orange with the wreckage within, their opening salvo must have badly hurt his counterparts in the east of these woods. The lone Jaeger platoon would follow soon, without luck.

Or the enfilade the Twaryi's heedless advance had given him. This defense could not become a rout.

<"R2 to Silent Forest, give status. R2 retaliating to assault. Regroup. Help is coming.">

>>5466089
>-INI +4
>3x vehicles fire at qq32 Moskity (9 dice)
>2x vehicles fire at qq33 BM-5 (6 dice)
>Move 3NE, face S
>>
Rolled 5, 8, 10, 7, 3, 1, 9, 1, 3, 6, 4, 1, 4, 2, 6, 4 = 74 (16d10)

>>5466142
Wrooooooong dice just about gave me palpitations.
>>
>>5466089
>fire everything at BMS to the west.
I think this means
>Rifles
"Open fire with everything sons of Vymark! Let our children hear stories about our bravery!"
1X Machine guns
1X Rifle grenades (not sure if this is this one is in range yet).
>>
>>5466153
Yeah your rifle grenades can't hit them yet. Also you'd be shooting at the Moskity, the BM5s are out of your line of fire.
>>
Rolled 2 (1d10)

>>5466089
>Turn
Rolls: init just in case
>Fire: Soon
>Move: NE, NW (not sure if I can move through friendles, probably but it achieves the same spot anyways)

Pale, sweating and still smiling. An m/28V is a poor fighting line tank, but fight it must. Although bear in mind I likely won't last long in this spot.
>>
pray our luck with dice improve soon because our rolls ain't looking too hot at the moment
>>
Rolled 1, 7 = 8 (2d10)

>>5466088
>Opportunity Attacks on T-16's
"Ignore the combat car for now. Shoot those T-16's, Range 3! FIRE!"
>>
>>5466136
ETA on Artillery? I want to know when or if we have artillery ready because I can see some big groups that could use a bit of rain.
>>
>>5466086
One little mistake. One little mistake and he watched one of his vehicles perish in fire and blood. He threw a petty curse, but he knew there was no time to waste.

"FREDRIK, STOP YER GAWPIN' AND LEG THE CAR."

The two remaining cars rushed down, one of them badly hurt, limping. There was no time to mourn, no time to think what could've been done.

He had to save what was still left or have the Bat-Ears pay their price in blood.
>>5466142
["I've lost one o' mine. We're badly hurt, but I ain't just about gonna let these whoresons drive me into an early grave without givin' 'em hell. Also, get the fuck outta there Hauer, yer gonna get mauled."]

I will use the Seawind token. But before I do anything, tanq, can Rozov's token activate again or is it like ours that it can only be used for one battle?
>>
Rolled 3, 3 = 6 (2d4)

>>5466153
>>5466088
>(I think I am also supposed to roll D4's for damage?)
>>
>>5466207
Not unless you’re firing explosive rounds
>>
>>5466208
Oh then nah, Piercing is already extra damage
>>
Rolled 1, 1, 9, 10, 5, 7, 9 = 42 (7d10)

>>5466089
And so we begin.

>Initiative
>Fire x2 7.7cm Cannon Piercing on Bm5 at Y20
>No Movement

Hope I did that right, in a rush to figure this out before I head to work and this is my first time actually rolling.
>>
>>5466212
Roll 3d10 (your initiative and two shots) then 2d4 (since you're firing HE)
>>
>>5466213
He's firing piercing though
>>
Rolled 9 (1d10)

>>5466089
"Laying smoke team prepare for evasive maneuvers and prepare to fire"

>Init
>smoke nn27

> move to nn27
>>
>>5466213
>your initiative and two shots
INI is 5, unless I'm taking a penalty of some sort and 2 shots from each unit make 7 dice in total.
I should be in the clear.

If I still mangled something, I'll trust Tanq to work the numbers out, even if I feel bad for putting even more on his plate.
>>
Rolled 1, 9, 7 = 17 (3d10)

>>5466089
A roar thundered as the Naval Guns of the m/31k fired reeling at the T-16 within the sights the man quickly reloaded and proceeded to fire another shot at the rest of the enemy T-16 squad. "Another one! Same squad!"

>Status: Dug-In
>Shooting: Fire at the T-16's 3 tiles North (qq34)
>Maneuver: Ready Fire Maneuver.
>>
>>5466089
>Move West x3
>>
>>5466292
Fuck. I meant East.
>>
I'm a little confused about infantry combat. Does each squad get a copy of the platoon's heavy weapons, or is it one set of each heavy weapon per platoon? And can a squad attack with all of its weapons simultaneously (rifles, grenades, heavy weapons) or do they choose one to attack with?
>>
Rolled 9, 2, 7, 6, 1, 8, 6, 5, 8, 8, 4, 5 = 69 (12d10)

>>5466157
>Also you'd be shooting at the Moskity, the BM5s are out of your line of fire.
read the map wrong. It is indeed the Moskity that I shall hit.
so it will be
>>5466153
>fire everything at the Moskity to the west.
I think this means
>Rifles
"Open fire with everything sons of Vymark! Let our children hear stories about our bravery!"
1X Machine guns

And if I'm correct I do 2 attacks with my current attack stat per unit?
>>
>>5466303
have the same kinda problem.
Per squad adding or just 1 special weapon added in total?
>>
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Lieutenant Niel rode head out of the cupola, goggles firmly strapped to protect his eyes as the last of the dust and masonry from his previous diguise bounced it's way loose from the hull as his Panzerjager leisurely navigated the last of the gentle slopes of the eastern battlefield, comfortable enough in the notion that he was safe and out of range and priority of any stray shell's path, if the rolling pallet of rubble he currently rode on hadn't caught an enemy gunner's attention thus far.
He ordered a short halt and pivot, as he neared his desired location: An outcropping of the south woodland, a curtain of trees to hide from sight and a perfidious position to reach out and touch a passing enemy from, giving him no choice but to present front, flank and rear to get by, lest he prove foolhardy enough to try and break through the woods instead. With enemy recinforcements approaching from the northeast and a den like that all to himself, Villi believed he and his solitary comrade be in their element. A perfect place from which to loose a strike unexpected, the crucial moment exploited, then melting away as if never there.

>>5465518
"[J-3] here. Remember [C-7], steer clear of the woods. We'll be lucky to get a second shot here if anything goes wrong, so I'd like to make the first count. Niel out."

He ordered his vehicles forward, rumbling out of the fog and under the shaded canopy of the woods. Quiet, methodical and thankless work without heroics, he thought, what a good fit for one such a venomous, belly crawing worm as he.

>>5466089
Unsure if halved movement through rough terrain rounds up or down. Regardless, I'd like to be as deep in that bit of tree there [aa27]/[bb28] as I can be, then I might actually get to shoot something!
>>
Rolled 3 (1d10)

>>5466089
Alright, time to actually put in my move I guess.
>Wait if possible until J-5's attack resolves to throw smoke grenades into pp34.
>Reserve machine guns attack for reaction fire if enemy infantry enters the woods to the north.
>No movement, let them come.

I think that is it, if I made any illegal moves please let me know. Rolling for initiative.
>>
>>5466139
Can Infantry dismount, fire, then mount again? iirc I hear there was a specific type of infantry actions you didn't want to happen.
>>
>>5466203
>ETA on Artillery?
It arrives the next turn after being called for.

>>5466205
>can Rozov's token activate again or is it like ours that it can only be used for one battle?
Only once. You've made him use up all his tricks right off.

>>5466303
>>5466321
It's something that hasn't had enough happen to decide for sure yet- that's sort of on me, since I wasn't sure how things would play out, but the intent was that each squad has access to the special weapon. It makes sense for a machine gun- machine guns are important enough that they ought to double attack power.
The issue sort of comes around when it's two machine guns- two machine guns per squad feels a bit off rather than having something more elegant, like a combination rather than doubling, on top of the potential of 18 dice rolled at once being a migraine to deal with. However, having only one light machine gun per platoon so that it gives only one extra dice feels really dumb.
So for now we're keeping that. I'll figure something else out by next mission.

TL;DR Each special equipment is per-squad.

>>5466334
>Unsure if halved movement through rough terrain rounds up or down.
Entering a terrain tile costs double- so if you don't have 2 movement points remaining, you can't go in there, is how I've been doing it.

>>5466359
They can, yes. The thing I didn't really want happening was flitting in and out of combat ranges like goofballs playing starcraft instead of committing to a fight, but I don't really see that happening now with how things have come together.
>>
>>5466391
>They can, yes
Doesn't mounting/dismounting happen during the movement phase though? How can they move and then fire?
>>
>>5466418
I changed things up so they can dismount at any time- but mounting up costs a point. It allows for being able to actually get into a fight on the fly, while not being as quick to get out of one. The initial thought was limiting squirreliness by having it cost movement to dismount but that sucked so it got changed.
>>
>>5466391
>It arrives the next turn after being called for.
I believe he was asking when it would next be available
>>
Rolled 10, 8, 5, 7, 2, 1, 7, 4, 9, 5, 7, 1, 3, 3, 3, 9, 10, 4, 3 = 101 (19d10)

>>5466089
The enemy was fast. It seemed like Adrian's platoon hardly had time to fortify their positions on the west end of the village when the enemy's vehicles appeared over the plains, bearing down on them like bats out of hell. Yet it was just unarmored vehicles; even his infantry could handle them. This was shaping up to be a textbook defense right out of the officer's manuals. Adrian just wished now that he had spent more time actually reading the manuals. But nevertheless, the enemy was now arrayed in the open before his platoon, with only a growing cloud of smoke for cover. His eager men hardly needed to hear the order to open fire before a barrage of rifle and machinegun fire emitted from the village.

>Attacks:
>Against the BM-5s: 3x rifles, 6x machineguns
>Against the infantry: 3x rifles, 6x rifle grenades
>No movement
Rolls in order are: initiative, the rifles, the machineguns, the rifle grenades

>>5466419
Oh right you did say that, my mistake. Let me go ahead and try to input a turn here and pray to the judge I don't make too many mistakes. Please correct any I do make.
>>
Rolled 2, 2, 1, 1, 2, 2 = 10 (6d2)

>>5466467
And the HE rolls for the rifle grenades
>>
>>5466467
WAIT THIS MEANS I HAVE 6 MACHINE GUNS AND 6 AT GUNS!!

Aw man being infantry is amazing now!!
>>
>>5466471
I highly doubt this is how it works, pretty sure you get only 1 for the whole unit. Also, what AT guns?
>>
>>5466473
I meant AT rifles
>>
Rolled 9, 6, 7, 10, 7, 6, 1, 4, 9, 3 = 62 (10d10)

>>5466089
"Understood, Battalion command. C-4 out." Kannenpflanze clicked off his headset and glanced over at his gunner. "It seems I've offended her ladyship. No matter. A few bat-ear scalps should help tide her over." He poked his head out of the hatch and squinted at the Twaryian trucks bearing down on the village, swathed in dust and smoke. "Right, that's close enough," he muttered and switched the headset over to the platoon net. "Fire."

The geometry of this shot seems a little awkward, but I'm decently sure we've already had something just like this happen (found it: >>5464968 the shot I'm taking shouldn't be that different from what Bereiter managed here). Leaving the combat cars to the dragoons and the jagers and firing everything at the trucks in S26.

Dice order is as follows:
>Initiative
>3x 5cm Cannons
>6x 8mm MGs
Hope I didn't fuck anything up. As for movement, staying put sounds like a good idea, but is it possible for me to declare fire and maneuver to T29? If so, I'd like to do that.

On a somewhat related note, what units make up the Battalion HQ, anyhow? I hope the Countess has some sort of a command tank and didn't roll onto a battlefield in just her command car (though it would be somewhat on-brand).
>>
>>5466473
>>5466391
>TL;DR Each special equipment is per-squad.

Gonna have to umm actually you here but Infantry gets the special weapon per squad.
>>
>>5466497
You can only Fire and Maneuver if you reserved your movement the previous turn for that purpose
>>
>>5466467
Hold on, I already noticed a mistake. Subunits can't divide fire between targets, which makes sense, and since the BM-5s are out of range of the rifle grenades I can't shoot quite as much as I thought. In this case I'll revise my attacks to direct everything against the infantry and ignore the BM-5s because they're dumb anyway.
>>
Rolled 1, 2, 2 = 5 (3d2)

>>5466497
Not bad for my first shooting roll, assuming I didn't shit the bed somehow. Right, rolling explosive dice for the cannons.
>>
>>5466499
Well then, I hope the dragoons have fun instantly killing and instantly being killed by any infantry, yikes.
>>
>>5466467
You'll have to pick the rifles or the rifle grenades- I do have a precedent for this one- >>5451986
Basically, you can't shoot the rifle at the same time as the rifle grenades. Sorry if this is confusing.
>>
>>5466501
Yeah, my mistake. I looked the rules over again. So, essentially, if I reserve my movement this turn, I can Fire and Maneuver next turn? I might've gotten a bit confused, but I'll use it being late over here as an excuse for that.
>>
>>5466471
Keep in mind this goes both ways, watch yourself
>>
Rolled 9 (1d10)

>>5466142
>Move SE
>Move SE
>Move SE

>>5466507
Dragoons already basically get killed instantly by everything else. The moment they're caught off guard MGs, HEs and basic Rifles already tear through them.
>>
>>5466509
>So, essentially, if I reserve my movement this turn, I can Fire and Maneuver next turn?
Yes
>>
>>5466512
Alright. Thanks for the clarification. That is what I'll be doing, then.
>>
>>5466508
Did you see >>5466465 ?
>>
>>5466089
Can smoke be fired from the racks while also reserving fire with the guns? Also, should be facing East instead of West. Front towards enemy etc etc
>>
>>5466508
Okay, in that case I'll replace all the rifle attacks with the rifle grenades.
>>
>>5466465
Artillery cooldown is four turns- the shots went out on turn 6, and last was 8. For the sake of keeping things consistent on turnovers, though, a target can be declared this turn- to be shelled the turn after, so 9-10.

>>5466518
>Can smoke be fired from the racks while also reserving fire with the guns?
Smoke rack firing is an anytime free action, yes.
>>
>>5466391
>>5466521

Would it be possible to pre-emptively give my Token to somebody? Even if the token gets destroyed even if no shots actually hit them or the turns ends without it normally getting used?
>>
>>5466507
Dragoons are for the nihilistic and unhinged that want to live and kill fast
>>
>>5466529
Or for the inexperienced naive militiamen who have no idea what they got themselves into.
>>
>>5466535
>>5466529
Squaddies are green, me and Vilgerson have been in plenty of fights.

Some of us in the Skirmish group have even survived Monday Games.
>>
>>5466535
Dragoons aren't exclusive bunch there can be room for the unhinged and the naive. Also I can't wait to see what double rifle grenades+grenades+knife fighter will look like in terms of damage
>>
>>5466528
You cannot, not preemptively, and not whatsoever. It is your token, and giving it away to somebody else and leaving yourself without one is culturally improper- a frivolous use of something meant to be held personally significant at best and at worst tempting devils and evil spirits to bring misfortune. The only token that can be claimed as somebody's own is from a conquered enemy or a slain friend.

After all, your characters in context have no idea whatsoever when and if their superstition has actually protected them.
>>
>>5466543
Definitely not something to be fucked with even for heavily armored tanks, especially if you've got a lot of subunits. Just a couple of crits is all it takes.
>>
Rolled 2 (1d10)

>>5466544
Well shit.

>>5466089
>Dismount
>Fire Rifle Grenades Smoke 2 West at Lt. Martins
>Fire Rifle Grenades Smoke 1 NW, 1 West
>Throw 1 Smoke Grenade North
>Throw 1 Smoke Grenade North East
>Mount
>Move 2 East
>>
>>5466547
>>5466511
Well shit, this might be it Martins. It was a good run.
>>
>>5466089
>Move W
>Move NW along the road into the village
>>
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Rolled 10, 5, 10 = 25 (3d10)

>>5466089
Hello I am here posting from yet another IP, this time at work. Going to try to shoot at those BM-5s then move as noted.
>>
>>5466089
She hadn't even noticed she'd been holding her breath until she have the word to shoot. Once the cars had swerved around the face the oncoming killers, and her commanders' complaint hit her ear, she laughed and made a jeer in instinct, not even registering the contents. Probably something about being part of the club or a shot at his manhood for caring about looking pretty.

What she did register was her middle finger held out towards the direction of the wounded Ace. As well as the limping comrade between her and them. She got on the radio and chewed her tongue

>>5466205
[[Oi, buddy. Still alive? Stay that way so you can watch this one light up.]]

---

Fire:
>Reserve until there's a clear shot on the Ace

Movement:
>Reserve
>>
>>5466205
<"Negative, Fiskersonn. Situation calls for audacity. They'll have to maneuver for a shot on me, and bare their asses doing it. It'll be tight, but they're corn-cobbed. Just have to pin them a little longer.">
>>
>>5466391
I see
>>5466089
>Move SW, Pivot East
>Save Movement for 2+ INI
Considering I can't reserve my fire, I will have to accept the initiative instead
>>5466576
["Kickin' and breathin', fer all the good it does to me. Mind me if I join the lightshow?"]
>>5466588
["Aye, ye know the state o' yer position the best. Send a couple o' 'em to the Judge fer me, wont'cha?"]
>>
>>5466089
>Pivot North
>Dig In
>>
>>5466544
>>5466547
What if... they get married lol.

Ready to give your freedom away in exchange for your squad member's life Alvin?

>>5466089
>Move 3 NW
>>
>>5466638
>>5466089
Sorry could this be changed to
>Move 2 NW
>Move 1 North
>>
As can be expected I won't be able to update until much later tonight- though that's to be expected at this point. By the time we'll actually be able to reset time intervals the first battle will probably be over.

>>5466638
Your token remains your own still, though changing what it is for one another is an occurence.
>>5466669
Movement can be changed all the way up until I actually post the turns if you wish. Shooting, however, for obvious reasons you can't reroll or cancel that, normally.
>>
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Rolled 9, 8, 8, 6, 10, 4, 7, 8, 7, 3, 8, 5 = 83 (12d10)

>>5466089
After the barrage of cannon fire they paused for the smoke to clear, "We missed one-" Hannes was staring down a barrel of the surviving T-8 and he felt his heart skip a beat when it fired. It sailed past his vision and into a nearby tank, he had to brace himself when he heard the impact. "2 has been hit!" A nearby tank commander called out, meanwhile Hannes turned to look at the hit tank as they drove up the road, it was moving.. that's good.

"Johan, status?" Hannes asked the second in command. "My ears are ringing... - I mean we're operational." He replied. Hannes sighed out in relief, he felt the sweat coating his forehead as he got nervous. "See that isolated group of infantrymen? Take them out, don't pursue the T-8s and move to the forest to the west, let's give those T-15s a nasty surprise in the flank."

++To Command++
"I need Artillery on these coordinates: Three salvos on grid 15 from bb to dd, I want that tree-line to go up in flames, if you got something to hurt a T-16 with - bring it over their heads!"
------------------------------
Rolls in order
>Initiative
>Spot
x10 13mm HMG at infantry on grid 11gg

Moving using the road to hide in forest:
>Turn west, Move North West, West, North West, (If possible, not sure how roads into terrain are treated) Turn South
>>
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>>5466677
Wait fuck wrong screenshot
>>
>>5466677
One last change, the last movement should be Face East instead of South, I forgot what I actually wanted to do again until now. Excuse my tardiness.
>>
>>5466677
I can't believe Hannes was sigmar all along
>>
>>5466689
deepest lore
>>
>>5466679
I couldn’t resist
>>
Rolled 8 (1d10)

Kohlkopf removed his gloves as he came up out of the dugout. He silently checked in with Schmidt and his radio operator and received the all-silent response, but also the artillery sign, aimed at the nearby woods. Indicating for the radio operator to go silent, he retrieved his Helm from Sergeant Schmidt.

He then moved on to Rankine's observation post to view the oncoming. A few scout cars, nothing too dangerous, and no real exposed flanks. They were close enough for grenades though. Kohlkopf took out a grenade, pointed to his left wrist, pointed at the nearby scout cars, and made the artillery sign and a killed ears sign. He was planning on using the squad grenades against the trucks west of their position when they approached, hopefully under the cover of the noise of the artillery to limit how much they revealed their position. Bridge village could handle the eastern cars, and Recon would have to survive the northern ones.
>>
>>5466514
That is what I'll be doing *next turn*. This turn I'm staying put in terms of movement. Sorry, it really was quite late.
>>
>>5466089
It was happening again. Confusion, chaos, wherever Frederic turned, the enemy was not there, or covered by friendlies, and then they appear on the flanks...
No. No, no, no, this won't go like that. Be calm. Deep breaths. Think slower.
The battle south will be over before you get in range. South west is hard to get in firing ark. And those are all combat cars anyway, friendlies there have plenty to offer against them. North is where you'll be needed.

>Turn N, move 2N
>>
Rolled 4, 5, 10, 5, 4, 3, 5, 10, 10 = 56 (9d10)

(Rolling with the right dice this time)
>TOKEN USED, damaged mitigated
The platoon thundered through the smoke, debris from the cannon fire spattering Hugo's mudguards as they withdrew. For all he hated them,there was no denying the Bats picked good cars. He knew it, Command knew it, and, most importantly, his associates knew it. Depending on how this front went, he already had some buyers in mind.

"Aim low, gents. It's time to earn some hazard pay."

Rolls:
>Initiative, all fire, with the intent to disable (x4 machineguns, 4 cannons (2 explosive, 2 nonexplosive.
>Movement:
Move to cc23, then pivot south
>>5466804
[-.. ..... --..-- / .-. -.- - / .... --.. / ...- ...- ..--- ----- .-.-.- / .-. . --.- / .- - / --- ...- .-. .-- - -.-. .... / -. .-- --..-- / ... ...- .--. / .-. .....]
Hugo could only hope D2's operator kept up with his code.
>>
File: Turn7.jpg (1.21 MB, 2500x1875)
1.21 MB
1.21 MB JPG
Pic related
>>
>>5466100
Cancelling my move SE, so now it's just
>Shoot BM-5s at U25
>Pivot South
>Dig In (2/2 turns)
>>
Rolled 8, 10 = 18 (2d10)

Alrighty.
Initiative and spotting.
Let's see how this goes.
>>
>>5466968
Pain.
>>
>>5466968
Oh dear.
>>
>>5466968
I'm suddenly glad I'm out of range of everything.
>>
>>5466968
Ohhh shit, I hope the enemy rolls terribly for their shots
>>
Rolled 4, 3, 3, 6, 4, 2, 5, 4, 2, 2, 1, 2, 7, 2, 6, 10, 8, 10, 10, 7 = 98 (20d10)

Perfidious devil of unconciousness takes me again.
We'll update today then reset for tomorrow's afternoon to make up for the time disruption. Anyways, in order-

Rozov Platoon- 4,
Y20 BM-5-4,
U24 BM-5-4,
S26 Moskity-4 MG+Smoke Yeah they get it too
Hidden T8-4 (They're in the woods shooting at Rheiner)

The best of luck to you. I unfortunately know from my limited days at tabletop though that a pile of dice is more powerful than a single big one.
>>
>>5467207
>8, 10, 10, 7
It was nice knowing you all.
>>
Rolled 10, 6, 6, 2 = 24 (4d10)

>Processing turn
>Looking at map arrows
>Hold on a second I don't have enough dice
>Oh it's the T-16s.
Naturally.
>>
>>5467227
Damn what have you been feeding your dice tanq?
>>
>>5467229
Tomboy Pasta Beer.
>>
>HIDDEN STRIKE- T-8- Attacks Rheiner, 2 ATK vs 1 DEF, base 4+ to Hit. 2 Crit, 1 Hit. [Vehicle 5, 2, 1 are Hit, Vehicle 2 is Knocked Out]
>INI 15- Von Eschenz- ATK 2 vs 5+2 DEF- 1 Crit, 2 Damage against Y20 BM-5
>INI 13- Rozov Platoon Attacks Twice, Suppresses Twice against Gauthier- 4 ATK against 4+3 DEF- 8+ to Hit- No Hits
>INI 13- Y20 BM-5 attacks Von Eschzenz- 2 ATK vs 4 DEF, base 7+ to Hit. 2 Misses.
>INI 13- U24 BM-5 attacks Sikorsky- 2 ATK vs 1 DEF, Base 4+ to Hit. 0 Hits.
>INI 13- S26 Moskity attacks Ferrari with Machine Guns- ATK 3 vs 2+3 DEF- base 7+ to Hit. 1 Hit, 1 Crit. [Squad 2 and 3 Hit] Fires Smoke.
>INI 13- Ferrari- Attacks Blocked by smokescreen. (Initiative Tie resolved by EXP) [Seawind Token use may regain attacks through +2 Initiative]
>INI 12- Vilgerson- Fires Smoke
>INI 12- Lehrson- Attacks blocked by smokescreen.
>INI 11- Sikorsky- Attacks U24 BM-5, ATK 4 vs 5+2 DEF- base 8+ to Hit. 1 Crit, 1 Hit.
>INI 11- T-16- Attacks Wesker- ATK 3 vs 3+3 DEF, base 8+ to Hit. 1 Crit. [Vehicle 1 is Hit and Knocked Out]
>INI 10- Hauer- 9 attacks against qq32 Moskity, 1 ATK vs 4 DEF, base 8+ to Hit. 2 Hits, 1 Crit. 6 Attacks against qq35 BM-5, 1 ATK vs 5 DEF, base 9+ to Hit. No hits.
>INI 10- Vix- Fires Smoke
>INI 10- Kannenpflanze- Attacks blocked by smokescreen.
>INI 10- Rheiner- Completely shreds enemy infantry.
>INI 9- Beretier- Finishes off targeted BM-5
>INI 6- Wesker- Another Hit on T-16s- removes another.
>INI 6- Giovanni- Disappears the last BM-5 in the East
>INI 5- Raine- Launches Smoke.
-----

Battle erupted in the west as the east continued to be a fierce scuffle- though the Moskity to the east found their hasty attacks largely less effective. Gauthier’s platoon endured a shower of cannon fire- but their trenches and foxholes were too well prepared to be easily wounded. Showers of dirt and chipped wood pinged off of helmets, but the Dragoons held strong- no cries of wounded, only firm statements of health and readiness.

Rheiner’s platoon, weathering the attack of one T-8 barrage, was surprised by yet another- of greater power. Tank 2 was knocked out- though the crew, Rheiner noted, seemed to have escaped as their vehicle was ripped apart. He had little time to be relieved, as his own tank took a hit, and another in his platoon took a bad sounding and looking hit with a shower of sparks.
A check with his crew- the gun mantlet had been struck badly, but besides being rattled, the crew were alright.

This was no place to stay, he decided as he moved up the road.

-----
>>
Lieutenant Ferrari’s first combat being with Twaryi’s most infamous soldiers was not a pleasant experience- the expectation had been a natural one. There was so much firepower in the village, what could these enemies be doing but crashing against a cliff?

Yet they dismounted early, and showered the village with accurate and intense machine gun fire- a piece of wall chipped near him and scratched his neck with a stinging nick. Cries of alarm rose among the newly wounded, and before a counterattack could be raised, a wall of fog erupted forth in front of the enemy.

Fury flew from the village, from all the allies in the village, but it was impossible to know if any of it had effect. The enemy seemed little impacted, as warnings flew about telling of enemy squads now rushing from the north…

Kohlkopf and his men remained quiet, crept out- somebody had asked for artillery, and there was a din of battle besides in two directions. Neither of those battles concerned him, though, because there was an unaware enemy, moving to join one of those battles. They would not know that their battle was actually just about to begin, as his men waited in the path of the trucks, grenades at the ready.

Not the only ones laying in wait, Lieutenant Unterbrust waited for Fiskersonn to round the corner- with a tail, as both expected. Once that frightening fellow came round…he wouldn’t be a problem anymore. There he was- time for the tables to turn.
>Freya and Kohlkopf are able to execute reserved attacks! These are executed automatically and not part of the next turn’s shoot phase, which you may also attack during as normal.
>>
A dangerous development at the same time- Wesker’s tank destroyers destroyed an approaching T-16, but they immediately reacted. Despite the well prepared positions…Wesker found himself carried off his vehicle with a sudden flash, his ears ringing, pain in his chest and cheek- he rose to his feet with a cough, and the unpleasant revelation that his m/31K had been ruined. A shot had thoroughly wrecked the cannon of his vehicle, which sagged uselessly down. He looked to the enemy approaching- and at the very least, another T-16 flamed up in a sudden explosion as his 2nd vehicle fired. That still left two more coming, however…and not appearing distracted in the least.
>Wesker’s Vehicle was knocked out and he has been WOUNDED. He may take command of the other vehicle, or flee.
Good thing you have a scar before I finished drawings

As the battle continued in the forest, Splitterschwert followed his instincts- his senses, his knowledge of the foe. He thought like they did- knew they were trying to be crafty and sneaky. Well, let them, he thought, as he moved past allied panzerjager and motioned for his platoon to halt. He listened- and heard them. They were coming.
Then, they were there- and they halted with a start. A smirk crept into a smile, as his fortune came true, and he was quite ready for this foe’s arrival- and demise.
>Splitterschwert has ambushed an enemy during their move! He has automatic initiative priority upon them with a +2 attack bonus from half his initiative.

>Turn is Open
>>
Rolled 6, 3 = 9 (2d10)

>>5467299
>Take command of the last vehicle
>Shooting: Fire at T-16's
>Maneuver: Fire Maneuver 1 SW
>>
Rolled 4, 8, 7 = 19 (3d10)

>>5467299
As his cars rushed down and took a sharp turn around the forest's corner, he was relieved to see Unterbrust to his side. Even if common sense told him that the enemy shouldn't be there, an almost animalistic part of him feared the possibility of it, the adrenaline only worsening it.

And as he turned to the East, he spotted him. The crafty bastard who evaded that beautiful shot. Oh, he was thirsting for revenge, for a second chance. A shark like smile crept unto his face, his eyes glinting.

"Oh, got ya now ye whoreson. Be it me or Unterbrust or the fuckin' devil himself, yer days are counted."
>>5466638
["Oi, C-7, yer just in range. Give the T-16 some hell or Wesker's gonna get gutted, R-6 out."]

>I have +2 INI from unused movements
>Two 3.7cm into Rozov

Before, I make my movement, can those T-16 actually hit me? Doesn't look like it
>>
>>5467323
>Before, I make my movement, can those T-16 actually hit me? Doesn't look like it
They cannot. They could if you were shooting at them, but you are not.
>>
>>5467299
I have to be a butt.
[J-3] is shown with a pivot and a single NE movement this turn, but I chose to pivot turn 7, here >>5465216. The pivot arrow is present in the movement update for turn 8 >>5466089 but the sprite isn't rotated, turn 8-into-9's movement should have no pivots. I gotta check to make sure turn 8's 3rd MOV wasn't used up pivoting twice, if it could have gotten me further into the trees.
If the full 3 MOV would have only got me a single tile into the woods anyway then that's fine, there'd no harm done by the "second" pivot, but I was expecting to be within 8 tiles of the BM-5s this turn.
/butt
>>
>>5467299
>Fortify Position
>>
>>5467325
Oooooh, very well.
>>5467323
>Use Movement for a Fire and Maneuver
>>
>>5467329
>if it could have gotten me further into the trees.
It would not have- hence why I did it like that. You need 2 to enter, unless you're infantry, though that ought to be intuited anyways really.
On the subject of movement, if Eschenz wants to change where I put him, that's alright, but I went with where I did because the picture posted with the movement was an earlier picture rather than one for the turn.
>>
>>5467325
Does reserving fire “use” movement for the purpose of gaining an initiative bonus to next turn from not moving? Ie. does reserving fire mean you get +0 initiative to next turn or the full + (movement) bonus?
>>
>>5467334
It doesn't actually matter- Reserved Fire has Initiative Priority.
>>
>>5467339
But it does matter, for the next turn. The initiative bonus applies from movement that occurred the previous turn.
>>
>>5467342
I see. No, if you reserved your fire, you're spending that initiative bonus, in a way, to have a guaranteed first strike.
>>
>>5467344
Would it be possible to capture infantry trucks/horses if their subunits dismounted?
>>
>>5467347
Yes, however, I'm planning on having spoils be a thing after the fight, too. It's not something I planned for, per se, but it seems logical and neat and not much trouble to do.
>>
>>5467299
One thing to note, I changed my movement to face east instead of south as said here >>5466679 right after my initial post.
I am really sorry for my indecisiveness and I'm sure keeping track of so many factors can be confusing to you, I should try to keep everything in one single post and not adjust things too much.

>>5466689
>>5466690
>>5466706
You guys make me go crazy, I love this thread.
>>
>>5466511
Are you trying to hide in the forest? I'm doing it too, let's coordinate.
>>
>>5467299
>Pivot North
>Move NW
>Move NW

>>5467386
"That was the original plan yeah but my squad's got another one in the works so the forest is a no go now."

"The plan is to charge the T15 group when it gets close. If you want to join, we've got 12 shots of rifle smoke that can fill this area."
>>
>>5467299
Hey weird question, can Dragoons only ride tanks/vehicles if there are an equal amount of tanks to infantry squads?
>>
File: 111111111.png (288 KB, 539x270)
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>>5467299

"What are we even doing man!!"

>Pivot west
>move SW
>move W
>>
>>5467299
>Pivot West
>Dig In
>>
>>5467393
"Charging is no-go for me, I have to turn to shoot. I plan to hide in the forest and wait for a flanking shot. Please try not to smoke up my line of fire."

>>5467299
>Move NE
>Start digging in.
>>
>>5467299
are you guys fine east or do ya need more bodies to throw at the enemy?
>>
Rolled 7, 7, 6, 9, 3, 3, 9, 9, 5, 10, 4, 9, 8, 7, 2, 10 = 108 (16d10)

As Manfred's car wheeled around, he expected to see that guns had followed his maneuver. Instead he found himself amidst one of those curious calms of battle. Advancing toward enemy fire, he had escaped it. Escaping fire, he had gained initiative rather than a pursuit. With initiative, he was Judge of the entire enemy rear.

It was a strange and remarkable opportunity, far beyond what he'd expected audacity to earn him. But it meant enemy eyes were still on the vulnerable rear position and no less determined than before. Manfred bared his teeth not at death, but at time...

>>5467299
>All guns 2x at BM-5 on oo35 (6 dice)
>All guns 3x at Moskity qq30 (9 dice)
>Move SE
>>
>>5467299
>Pivot West
>Move 2 West

>>5467403
"The smoke wall's going to be up for a bit and you won't get a good shot here with your traverse. You might want to at least get to the 30 Treeline since your 50mm can't Pen the T15s from anywhere except the side."

>>5467342
>>5464290
>>5467378
Our squad's starting to build a noose around the T-15s, waiting for them to get close to surround them. I repeat C-5, D-5, J-2 and D-8 are staging to attack the T-15s. Either friendly armor groups see us moving, it would be appreciated if they moved forward to assist.
>>
>>5467432
I am in position to engage, they should be in range in a couple turns, and if they turn to meet the forest group, I shall emerge with fury!
>>
>>5467325
>They cannot. Except...
I'm definitely asking for LoS diagrams and other such rulings when this mission is over. Still really enjoying the game.
>>
Rolled 2, 9, 4, 1 = 16 (4d10)

>>5467299
>Fire on the at 35nn with 50mm AP
>Move 2 NW
>If Possible, bring the lead tank forward to increase the chance of it getting hit.

>>5467323
"Yeah yeah, I said I'd help out while I'm here but don't expect me to do much through that smoke."

>>5467432
>>5467400
"Alvy! Jon-Jon! It's been so long since I've last seen either of you! I got arrested and they gave me a tank!"
>>
>>5467432
"I'll remain where I am and support C-3 in case the enemy turns East"
>>
>>5467466
Yeah hate to tell you this but that smoke wall's probably gonna be renewed next turn. I don't wanna spoil your shots but our squad needs to think about keeping ourselves alive too.
>>
>>5467344
Wait, on what turn does the reserved fire occur? The turn you declare it or the turn after? I was under the impression it was on the turn you declared it but on the movement phase.
>>
>>5467470
I don't have enough time to relocate to the village, so I don't have much choice for my position.
>>
>>5467487
Well what’s your alternative? Are you just gonna sit there impotently then? You know he’s gonna keep smoking, work around it.
>>
File: Plan suicide.png (1.1 MB, 988x792)
1.1 MB
1.1 MB PNG
Niel grit his teeth as the Chimera's frame squeaked and clunked in protest, tumbling it's way through the copse, ponderous like a spring bear late out of hibernation, starved blind and still unable to find a kill. This was taking too much time. So much rushing around, no pay off. The enemy hadn't even shown him it's face, yet the stress was getting to him.
From the intercom his gunner recounted what his gunsight showed him unfolding up north, through the brief gaps in the trees: Two recon units and a Jager had taken some damage and were backed up to the treeline. Those responsible? Armoured cars. Two, perhaps more? His gunner hadn't been certain. Tanks too, the heavy type T-16, now wreathed in smoke. His Jagers could do little beyond mere supression in a long range frontal engagement against them, but the cars... There was a chance to draw blood. Vilgerson... The other Vilgerson, [C-7], should still have been closeby, making their run north across the open ground. A dangerous gambit with that many guns pointing back, even for panzers. It would be reckless to shadow them and draw fire, but that seemed to be the order of the day and he hadn't caught an angry shot so far. Maybe his utter lack of presence on the battlefield today would let him slip beneath the attention of death himself? Ugh...

>>5467463
"[J-3] to [C-7], belay that last transmission, the trees were a dead end. No point wasting time digging in here, we're tailing your approach up north instead. We'll aim to draw fire long enough to distract the armoured cars if you cover [J-5] from the heavies... Good luck... N-niel out"

His resolve was faltering already. Villi's stomach was lurching even before the Chimera did as he snapped the order to break cover and throw his precious last two glass cannons into the avalance outside. This either goes well... or it doesn't. He dropped in his seat and slammed shut the hatch.

>>5467299
Two hops Northeast to [ee31], if you would, Boss.
>>
>>5467489
Alright, I think I've worked out a solution.

>>5467299
Change >>5467403 to:
>Rotate W
>Move 2SW to the road.
>>
Rolled 9, 2, 3, 7, 3, 9, 3, 1 = 37 (8d10)

>>5467299
No hesitation. Hesitation is defeat, after all.

"Fire."

---

Reserved Fire:
>x4 13mm Machine Guns [Multiattack 2] against the Ace Combat Car
>>
Rolled 7, 8, 2, 6, 7, 3, 2, 6, 9 = 50 (9d10)

>>5467509
With a deep breath in, keeping the incoming cars in her sights, she gave the order to continue the assault. Rain lead, and let the Judge sort out the losers. She just had to hope the losers would be them.

---

Fire:
>Initiative
>x4 13mm Machine Guns [Multiattack 2] on the Ace Combat Car

Movement:
>Reserve
>>
>>5467490
"I have no idea what you want me to do and I'm not really listening all that closely."

"If you want to follow, just stay behind me there won't be anything that can Pen my armor except T16s and either way they don't have enough firepower to kill a unit unless I'm really unlucky."

"The Autocannons can't Pen you either and I'm pretty sure the Motor Ace has been dealt with. Would you happen to just be some sort of weirdo?"
>>
>>5467378
It's fine, it will be changed.

>>5467398
>can Dragoons only ride tanks/vehicles if there are an equal amount of tanks to infantry squads?
Considering a squad is theoretically eight or ten or so people, that's a pretty tight fit on a single tank, but yes. you're not double loading a tank with an amount it can only theoretically accommodate. One squad per tank.

>>5467476
Without metaphor-

Reserved Fire takes place on the movement phase, for if an enemy moves into the firing arc.
Declaring Reserving Fire removes any bonus to initiative from not spending movement points.

Yes, it is the same turn. You do not get any initiative bonus from not moving if you have reserved an attack.

>>5467458
The weirdness comes from the technical sideways-angle firing arc. A unit directly behind terrain cannot be targeted, normally, because they're directly behind it and thus there's no angle to shoot at them. The thing is, terrain and firing angles are abstracted, so it's not exactly something that's concrete yes or no on whether an angle is had. Thus, a unit behind cover can sort of "peek" using that diagonal firing angle.
However, since these are people using direct-fire weapons at one another and not launching guided missiles that pop out and curve around, it makes little sense to have a case where both units are aware of one another but only one of them can shoot at the other. So, if a unit is "peeking," it's not within cover, but behind it, so that means utilizing their firing angle would involve exposing themselves.

In short, if you're directly behind terrain, the enemy can't curve a shot or whatever to hit you. So, they can only get a shot off on you if you're exposing yourself to shoot at them. There's been cases already where I've not had enemies "peek" to execute attacks, because you don't really get the chance to react to that. Call it a balance angle. They can't peek out- but if you peek, then you risk being shot at.
>>
>>5467463
>>5467299
>>5467541

Whoops I completely forgot I didn't take extra armor and took the flamethrower instead. Just want to change movement to

>Move NW x 3

>Btw I probably won't get to use it but you got the stats for the flamethrower?
>>
Rolled 2, 3, 5, 9, 4, 7, 9, 7, 6, 2, 4, 5 = 63 (12d10)

>>5467299
Shooting: Keep firing at the dismounted infantry.
"Can't see anything in this smoke. keep firing at the smoke men, we gotta hit at least one of these bastards." Lehrons is slowly starting to panic. He thought he could start shooting at the enemy in the field and have a strong position in the village, but he and his men are hitting jack shit.
>>
>>5467573
>shooting: keep firing at the dismounted infantry.
i really hope I can hit the enemy in it's current position otherwise it's going to be fix bayonets and charge.
>>
Observing the approaching armored column, Wester couldn't help but click his tounge in irritation. There were very little his Dragoons could manage against their steel hull, at best a grenade to the tracks and then another one up their exhaust or down the commanders hatch. For that though, the bat-ears had to commit to the town which was unlikely. They were an unwashed horde of barbarians, but they were not stupid. At least not stupid enough to charge a town they knew were lost to the enemy.

His irritation only grew as reports from the other units trickled in, reports of 'armored' cars and infantry making assaults on the southern flank and pushing in to the forest to the east. His men would've been able to make a difference there, their self-loading rifles and machine guns able to rip those rickety trash piles to pieces in short order. But it was too late for any re-positioning. Without his trucks, any engagement would be over long before Westers men could reach it. For now, all they could do was to remain in position and monitor the approaching armor.
His thoughts were interrupted by the rumbling of engines and the grinding of tracks, as Lutzow's panzers came up the road at speed, coming to a stop just at the edge of the village.

>>5467331
"My Lord Spelinger, your armor is a sight for sore eyes right now. I was beginning to think we were going to have to wrap ourselves in grenades and throw ourselves at those T-15's and hope for the best. Now it's looking like we might yet stand a chance."
Giving a whistle to his squad commanders to gather, Wester steps away from the barrel he was leaning on.
"Begin moving dirt. Create hull-down firing positions with a thick layer of earth to protect the hull, that will hopefully help disperse any incoming shells. Tear open some of these buildings too, let the tanks maneuver to hidden firing positions inside. It should hopefully serve to confuse the bat-ears."
The men begin work immediately, shovels out and grenades to blow holes in walls. Satisifed with his men going to work, Wester turns back to Lutzows command vehicle.
"We'll give you Lordlings a proper trench to sit in then we'll head east and fortify that area as well, should you need to reposition."
>>5467299
>Help dig in C-3
>>
>>5467632
"Well Met, Lieutenant Wester! We appreciate the support, and fret not the panzers, mine is far from the only platoon itching to take a piece of them."
>>
>>5467520
The indicator light on the wireless illumined. A hail on the battalion channel, not his cautious sub-lieutenant calling for a last moment objection that might drag them both back to the safety of their forest hide. Darn. No, a reply from [C-7]. He hadn't had the chance to see, let alone meet this one at the muster earlier. A woman with a modified tank, and from what he'd picked up from battalion chatter, the delinquent sister to Lieutenant Johan Vilgerson, the toy maker. He began to wonder if perhaps they'd ever dealt with his carpentry master Joakim in life, the two had often worked to make batches of wooden toys when he first took his apprenticeship... Something to ask later, if the two of them made it. He couldn't let himself be distracted. Villi flicked on the reciever.
---
"I'm not asking you go out of your way for us, just that you might try and keep our comrade Wesker from further harm. He won't last long if something isn't done soon to help him."
---
"...Well, you've wound up with two Jagers for backup on open ground, so hope your luck holds out for the both of us."
Maybe he'd take to the ritual of rubbing Splitterschwert's helmet if he survived this.
"We'll fan out east from behind if you're going west towards the smoke. I'll try and tie down the BM-5s if they advance so you aren't interrupted. After that... Well if we're still here, we might as well fall in behind and keep following you, if you want us. No good sitting around in the open.
---
A weirdo... That's original. Villi gave a silent glare to his innocent cannoneer as he thought, standing ready beside with shell in hand, as though he might have been part of this conversation. He shrugged as expressively as any man holding 5lbs of cordite can and the Liuetenant relented, turning back to the radio.
Was he overthinking this? The autocannons techincally weren't a threat to an m/24K from the front, but he'd heard of the tactical creativity of these Moskity before, during a break back home, shortly before the invasion began. Talk gleaned from the usual green hued caravan stragglers passing south across the mountains from Ellowie. They surely couldn't be underestimated, he thought.
"Ye... I mean, what I'm saying is, they shouldn't be left up to their own devices. I think we'd regret it if we let them slip away now. Let's cut the chatter, [J-3] out."

Niel cut the transmission there with a huff. His cannoneer and gunner smirked goofily at one another at the sight of his discomfort, imaginations hard at work this close to mortal danger. Lieutenant Niel wasn't anybody's idea of a skilled conversationalist, particularly around women, and the crew had grown accustomed to teasing him when one breached his comfort zone. Now wasn't the time to chide them, he thought. He put his eyes to a periscope at tried his best to draw his attention back to the approaching battle. Could someone please start to appreciate the gravity of the situation they were in? Honestly...
>>
Before I head off, posting the map as it is now- still need Kohlkopf's reaction attack, whenever he comes around.
Though I did make an error in damage calculation to the enemy infantry- that has been changed back, now.

>>5467551
>you got the stats for the flamethrower?
I'll probably have something else new in mind for it soon, but >>5459608 works for now.
>>
>>5467520
"FRAN, Be nice! Also clean up the infantry in the forest with wester and move west to me and alvin, I think he's about to do something real dangerous. OH and alvin went to jail too I think, just didn't get a tank sadly."
>>
Rolled 5, 10, 4, 7, 10 = 36 (5d10)

>>5467665
Just want to point out I should be facing south tanq. Think your arrows show it but my icon is still facing north.

Anyways:

The last two BM-5 approaching the village went up in flames between his and Lieutenant Giovanni's fire, and Casimir snarled in satisfaction.

For all the southern Nauk of Vynmark held the Twaryians in contempt, the feud between Ellowians and the easterners was perhaps the bitterest; a grudge dating back to the old Kingdom's vassalge under Alexander. His platoon was formed from fellow Ellonauk; plenty still had ties across the border. The tales of Twaryian occupation were widely known in the towns and cities of northeastern Vynmark, and now many of their homes were now suffering the same fate. His men were angry, and the more Twaryians they could send to the Judge the better.

The situation at the north wasn't going well though, and the slony Ace's armoured company was still advancing steadily. This flank wasn't totally secure yet, with enemies still hidden in the woods, but still those T-15s weren't going to magically disappear on their own......

"Gunner! One more round into those Moskity! Driver, once that's done turn us around and head north!"

"D-3,D-7,C-4, J-4 and I have dealt with the Combat Cars for you. Think you guys can handle one platoon of Moskity between yourselves?"

"J-4, not ordering you but recommend you start heading north. You're our only way of shooting those T-15s from the front, and we need all the AT firepower we can get up there."

>Shoot Moskity at T27
>Pivot North
>Move 4x to ee25
>>
Rolled 2, 2, 2, 2 = 8 (4d2)

>>5467716
Explosive rolls
>>
Rolled 6, 10, 5, 8, 7, 8, 1, 6, 9 = 60 (9d10)

>>5467299
Alright so,
>Attack infantry in pp32 with grenades and machine guns. Dice 1 initiative, 4 grenade attack, 4 machine gun attacks
>Move West to oo32
>Dig In

>>5467665
The law of equivalent exchange, their ace dies, a dozen Mossies in the forest come back to life.
>>
Rolled 2, 2, 1, 1 = 6 (4d2)

>>5467723
Explosive rolls.
>>
>>5467716
>>5467718
Okay I think those Moskity are almost dead lol.

C-4 maybe we can push up north together as well?
>>
Rolled 4, 1, 8 = 13 (3d10)

>>5467299
"Fire on the red target on top of that T-16 and take cover in smoke. Everyone i am ready to open fire on T-15 in and moment."

>Init
>Fire T-16 with 5 cm cannons
>Smoke pp27

>Move pp28

Vix knew this could go very wrong very fast as 15 models firepower was no joke. She just hoped others would be in position for counter offensive before those hulking monsters opened fire. It was go big or go home hopefully not in a jar.
>>
>>5467729
*very
>>
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Rolled 8 (1d10)

>>5467541
Thank you, again.
--------------------------
Just as they were moving west they felt the cannon fire of the hidden T-8s in the woods, oh the irony that they used the tactics that their ad-hoc battalion used on the opening engagement and it worked brilliantly. Rheiner called out in shock when he saw the cannon fire tear into tank 2, he shouted out "Johan!" and was about to mourn the death of the second in command and his crew but then he saw them crawling out of the wreckage before they got torn to shreds by any secondary detonations. "Thank Judge... Any survivors get on the tanks we're getting y-" He sighed out as he spoke shortly before a tank shell hit the mantle and shook the crew around.

Rheiner got it the worst from them all considering he was in a position where he was right at the gun mantle, his head hit the side of the wall and everything was temporarily dark for him. He came to his senses just when they were about to enter the forest, he took a look around when all he heard for a moment was a constant ringing, he seemed unresponsive to the calls from his crew and the other commanders until the ringing subsided. "-I'm telling you, we have to retreat deeper into the forest!" Was the first thing Rheiner heard over the platoon net. He grasped the side of his head where the impact was, luckily his hat was thick enough to prevent any major bruising or cuts, but he was still bleeding from the side of his mouth, he bit into his cheek hard when he was unconscious for a few seconds.

His equally inexperienced crew were panicked and unsure on what to do obviously, Rheiner would be too if it weren't for the fact that he felt guilty and obligated to do better. The platoon trusted him with their lives, and he almost got them all killed for it. He was overzealous, now they paid the price for it. "We're staying." Rheiner replied in a pained voice, followed by some objections. "Trust me, we'll- We'll fire at them and dip deeper into the forest after."

Rheiner couldn't help but stare at the wreckage and ponder.

++To Command++
"Artillery, if you're ready to fire again I want three more salvos at 19 to 20 grid qq and 21rr. If you're not ready then get to it fast, we need the heaviest you got! I want these T-15s to regret ever coming here!"

>>5467432
++To D-5++
"I'm in position, let them come. I've set myself up on their flank."
--------------------------------
>Spot
>Fire and Maneuver for next turn.
>Dig in
>>
Rolled 8, 9, 7, 10, 7, 4, 3, 6, 9 = 63 (9d10)

This turn's int die first, then all 8 grenade fire dice at Knife Fighter range into adjacent enemy cars.

*As the cars approached, Kohlkopf gave his men the order to attack. Grenades flew out at the hostile mobile infantry streaming by. His spotter had noted that there was at least one advance enemy unit leaving the woods, but had no time to deal with it at the moment. After this battle, Lt. Fenrickrieger would need to have a discussion with the other commanders about the potential of an infantry based great wall of smoke, combined with arcing AT and the lightning punch of the steel fist.

>Throw grenades at adjacent enemy target as a reaction fire.
>If adjacent enemy remains, throw another set of grenades at enemy in shooting phase,
>If adjacent enemy does not remain, toss smoke to tile NW of position to expand line of smoke.

>If R5 is in LoS, have signaler send following message by mirror to R5: ..--.. .-- .... . .-. . / .--. .. . / ..--.. .-- .... . .-. . / .--. .. . / ..--.. .-- .... . .-. . / .--. .. . /
>>
>>5467490
Why don't you just move one tile north? Better cover than being out in the open, and they should reach firing range next turn.
>>
>>5467774
3 away from blessed quads the next turn does not look good for us brothers!
>>
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>>5467749
That barrage might be delayed by a few turns suggest moving it up to here or if possible keep the same coordinates and have a continuous barrage there lasting a couple of turns to trap them in the open
>>
Rolled 10, 2, 7, 6, 4, 10, 5, 3, 1, 8, 6, 6, 10 = 78 (13d10)

>>5467295
In what was becoming a pattern, what had started as a textbook defense situation had quickly turned into something else. It wasn't only the Twaryian trucks that seemed fast - their infantry were fast to dismount, and fast to shoot. Even though his platoon was in place waiting for the enemy, it seemed they hardly had time to begin firing before the Twaryians responded with a massive barrage of their own fire, which quickly gained fire superiority. He knew some of his men were hit, and Adrian himself was nearly killed, adding insult to injury as he instinctively dropped to the floor and scrambled back into a crouch upon realizing he wasn't actually wounded. Then came smoke. The gunfire from the Adrian's dragoons quickly died down into scattered random bursts due to lack of targets through the smoke, and with a feeling of dread Adrian realized his troops had never even managed to gain effective accurate fire on the enemy. They were probably untouched, and they were advancing. But this was one situation his men were prepared for. The most basic training any infantryman receives, even militiamen, is the simple tactics of closing with the enemy to engage them with grenade and bayonet. Adrian not being one for advanced tactics, his men had ended up with a lot of close quarters combat training. If they were going to hold, it would be here.

>Attack the Twaryian infantry directly west with machineguns and grenades.
>No movement

Rolls in order are: initiative, machineguns, grenades
>>
Rolled 1, 2, 2, 2, 1, 2 = 10 (6d2)

>>5467803
HE rolls for the grenades
>>
Rolled 6, 5, 7, 4, 7, 3, 9 = 41 (7d10)

>>5467299

>Turn
Rolls: init, 2.5 cm cannon x3, 8mm MGs x3 (+2 ATK from initiative bonus)

>Fire: All the T-8s, all the time.
>Move: Pivot E, Move E, Pivot N (don't want the T-15 to even have a chance to get a bead on me)


With a phlegmatic snort, Walter snickered out loud to no one in particular, "Couldn't help it could you?"

Like deer in headlights, the T-8s were caught completely flatfooted. A difficult trick to pull off considering they had treads instead of feet. But wait, deer had hooves...the portly Recon officer reminded himself to work on the phrasing if he had to repeat the tale.

"My Walters! Fire everything!"
>>
Rolled 8, 6, 4 = 18 (3d10)

The melodic droning that spilled from Daate's lips had stopped momentarily.

He had missed. They, his team, had gotten the target...
But HE still missed.
Fucking up the first shot of the day, after such a long wait was not embarrassing. Daate didn't have much shame left. Things like dignity were for folks with something to prove and lives to live. Still, missing the first shot like that...wasn't ideal.
Daate listened to the radio. Enemies were dying and more were showing themselves. Allies were dying too or, were at least getting themselves hurt in their fights.
The young man nodded to himself somberly, a misplaced and sad grin on his face. Better work would need to be done.

Daate's droning melody began again.
The battle continued.

>>5467299
>Initiative
>Fire x2 7.7cm Cannon Explosive at X-20

>Move NW
>Move NW
>Move NW
>>
>>5467734
you're missing 1 d10
>>
>>5467934
Don't forget to roll your explosive damage
>>
>>5467299
Kannenpflanze grimaced as he watched 5cm shells and a deluge of 8mm tracers disappear into the wall of smoke the Twaryians put up at seemingly the last moment. It did seem too good to be true, in retrospect. Vile and uncouth as they were, Twaryians were far from stupid or suicidal—or at least this lot wasn't. With a sigh, he spoke on the platoon net, "Cease fire. That's enough."

As machine gun fire from his platoon fell to a trickle and then completely subsided, Kannenpflanze could very clearly hear the sounds of fierce fighting from the western edge of the nameless village. That was where the militiamen were dug in and it didn't sound like they were having the best time of it, but there was precious little he could do to help them from his position. So much for all that talk of bat-ear scalps.

Kannenpflanze's descent into a foul—and somewhat pathetic—mood was halted by a transmission from C-2.

>>5467716
>>5467729
"C-2, this is C-4, we'll be right behind you. Good work on those combat cars, by the by."

Kannenpflanze smiled and nodded as he gave the orders to move out of the village and follow the road north on the platoon net. As far as he could tell from the chatter on the battalion net, that's where their deadliest opponents yet—T-15s—were advancing from. Perhaps there was still some glory to be found this day.

>Movement
>NW, N, N, NW
>>
>>5467749
You probably want to face East or North if you want to be able to shoot the T-15/T-16 Group, you are currently facing South.
>>
>>5467974
Don't worry it has been amended, I am facing east.

>>5467795
I asked and it takes one turn for the artillery barrage to land. Judging by past uses of the artillery it drops at the shooting phase, meaning if I predicted their path of movement right it should drop some shells on their heads.
Also I am not certain whether or not artillery is ready anyways but it is worth to try.
>>
>>5468006
Didn't you just call artillery down on the western treeline last turn?
>>
>>5468007
Yes. So if there is a cooldown I will get to know it now rather than later.
>>
>>5468012

Tanq already mentioned it, arty cool down is four turns.
>>5466521
>>
>>5468015
I see good to know, thanks.
>>
File: Turn8.jpg (1.2 MB, 2500x1875)
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Clean hits.
Best of all, the dearly departed left some smoke to cover their maneuvers.

>>5467761
[-.-. -.-. .---- ---.. / -.-. -.-. .---- ---.. / -.-. -.-. .---- ---..]
From his perch up top, it was a fair bet D2 could see the convoy's response.

Fire:
>Reserved for now

Movement:
>Advance to Z21

Misc:
>Prepare to intercept any trucks that attempt to approach.
>>
>>5468061
You can't reserve fire and also move, it's one or the other. Alternatively, you can fire normally and move.
>>
Rolled 3 (1d4)

>>5467961
Knew I was forgetting something before bed last night.

>>5467299
>>5467934
Roll Explosion
>>
>>5468199
Roll one more since you're making two cannon attacks.
>>
>>5468206
I thought you only roll explosion on hit.
>>
>>5468215
Oh, you're right. I just roll everything anyway because I'm not exactly 100% certain what's a hit and what's a miss, what with us not knowing the stats of enemy units. That 4 is probably a miss, though, so you're actually good. My bad.
>>
Rolled 3 (1d4)

>>5468216
No actually...you're right.
I was just thinking of the 5 as a flat rate, but I do in fact need to think about both my own attack 6 and the enemy's defense...which I very much doubt would be higher than 5, since the highest defense of one of our vehicles is 2, and being dug in only gives a +2 and a +3 if they're in cover...
But that's not taking into account the enemy experience which might also be a factor....

>>5467299
>>5467934
>>5468199
You know what, yeah. Let me just...
>>
Rolled 8 (1d10)

A new day, and initiative time.
Kohlkopf's ambush seems sufficiently brutal (I've taken the courtesy of rolling the explosive damage of grenades- suffice it to say 3 damage per hit is nasty), though infantry are pretty tough. Each subunit has 4 hit points, so they can weather punishment a lot easier.
>>
Rolled 3, 7, 1, 9, 2, 5, 3, 3, 4, 9, 4, 7, 1, 10, 7, 3, 6, 1, 7, 7, 3, 8 = 110 (22d10)

I've got everybody's moves save for Von Eschenz (R-4) and Krogh (D-1). There's a few hours before I have to resolve everything, but just so they know, or if they don't come around in time, somebody can take their action rather than me doing it.

Anyways, I'll get the enemy rolls done ahead of time, though there's a chance, depending on how R-4 does, that a few might not go through. Best to have them ahead of time anyways. Though I'm not saying who they're going for- though that's decided before anything else. You'll have to intuit that.

It'll be a two part roll, though.

>INI PR- ee15 T-8-4
>INI 13- BM-5 Rozov Platoon- 2
>INI 13- oo35 BM-5- 4
>INI 13- pp32 Moskity-4
>INI 13-qq30 Moskity-4
>INI 13-X20 Moskity-4
>>
Rolled 7, 8, 1, 5, 8, 7, 1, 6, 9, 7, 5, 10, 4, 8, 8, 8, 6, 4 = 112 (18d10)

>>5468462
And the rest.

>INI 13-T29 Moskity-8
>INI 11- nn35 T-16-2
>INI 11- uu21 T-15-3
>INI 11- tt20 T-15-3
>INI 9- qq29 T-8- 1
>INI 9- cc16 T-8-1
>>
Rolled 6, 6, 2, 5, 1, 3, 1, 5, 4, 4, 1, 1, 5 = 44 (13d6)

Head Recon Nerd things...

>>5467299
>-Bot von Eschenz
>INI +3?
>All guns on Moskity X20
>Move S, Pivot W
>>
Rolled 7, 1, 8, 3, 8, 3, 6, 7, 10, 4, 3, 1, 8 = 69 (13d10)

>>5468490
wrong dice again
>>
Rolled 5, 7, 5, 8 = 25 (4d10)

>>5468462
Missed 4 of the dice on pp32.
>>
>>5468490
Hello yes I'm alive however I agree with this course of action so
>>
>>5467299
I'm here!

>Move Nx2
>Move NW
>>
>>5467774
Terrain purgatory.
Also I'd only have a shot from there assuming the BM-5s stay put or keep going straight ahead, which I don't count on happening. If I've learned anything in my years playing this quest, it's that Tanq is a wiley creature. I'd have nothing to do if I stayed in the trees and the battle moved on north without me.
If I move out to [ee31] and the BM-5s southeast any distance, I have a shot and so does R-3. They pivot and go east, I have a shot, go west, they block LOS to and from their own tanks and lean even further into C-7's crosshairs.
We've got them pretty well snookered here, lest they just drop back behind the other BM-5s and T-16s, at which point they can't hit jack.
If I stay in the woods now I'd waste a turn getting back out and leave two autocannons unchecked for C-7 and the recon fellas.
However, I am drunk, so there's a reason possibility I may be talking shit.
Also, I might need some handholding or outright botting with my initiative and shots when tanq wraps up the turn tonight. I have work in the morning and I would like to go to bed before I can see the sun.
>>
I have learned an important lesson about processing and completely lost track of what damage ended up where, because I got my attention called away at multiple points and did not write down the calculations before marking them on picture.
It's nothing that will affect any of you, but in case something seems odd with the west Moskity in review, that's why.
>>
>SURPRISE ENCOUNTER- Splitterschwert- 4 ATK vs DEF 3- Base 4+ to Hit. 3 Hits, extra damage from AP3 vs ARM 1.
>HIDDEN STRIKE- ee15 T-8- attacks Lutzow-Spelinger from the western flank. 2 ATK vs DEF 1+2- Base 7+ to Hit. 2 Hits, Armor Malus of -2 from Flank, no extra damage from 3 PEN vs 4-2 ARM [Vehicle 4 is Hit Twice]
>INI 15- Von Eschenz- Hits Moskity once with cannon, 2 explosive damage.
>INI 13- Kohlkopf-ATK 2 vs DEF 4, Base 7+ to Hit. Prepared Attack and Turn Attack- Knife Fighter makes all hits Critical- Serious Damage
>INI 13- Giovanni- OUT OF RANGE- Range 10, target 11 tiles distant.
>INI 13- BM-5 Rozov Platoon- 1 Hit against Unterbrust [Vehicle 4 is Damaged]
>INI 13- oo35 BM-5- ATK 2 vs DEF 4+3- No hits.
>INI 13- pp32 Moskity- ATK 3 vs DEF 4+3- Base 9+ to Hit. 1 Crit- Explosion Damage 2+1 on Squad 1.
>INI 13-qq30 Moskity- AT Rifle Attacks require 10 to hit on Armor 1 and 2. No hits against Splitterschwert or Hauer.
>INI 13-X20 Moskity- ATK 3 vs DEF 2+3, base 7+ to hit- 1 Hit on Squad 2 with MG
>INI 13-T29 Moskity- ATK 3 vs DEF 2+3- Base 7+ to Hit. Four hits on Ferrari, Two Grenade, 2 MG hits.
>INI 13- Ferrari- ATK 2 vs DEF 4+2- Base 9+ to Hit. 2 Crit, one with MG, other with Grenade, 4 damage total.
>INI 12- Unterbrust- Destroys Ace with Reserved Fire, Finishes off the Ace BM-5 Platoon. [Token obtained- Rosebush Token. Effect: Upon a unit firing at this unit, this unit may attack the attacker first with initiative priority. They may only use their primary weapon, and only the Platoon Commander subunit may make this preemptive attack]
>Tokens of Victory such as this may be given to others between battles.
>INI 12- Hauer- ATK 1 vs DEF 5, 4. 1 Hit on BM-5, 5 hit, 2 Crit on Moskity.
>INI 11- Wesker- ATK 6 vs DEF 3+2- +4 Base to Hit. [Fire and Maneuver allows immediate movement in reverse without Cost]
>INI 11- nn35 T-16 fires on Wesker and Franziska. [Wesker has moved out of firing arc and attack is negated]. ATK 3 against DEF 1, Base 3+ to Hit. One Hit against Franziska. [Vehicle 2 has been Damaged]
>INI 11- uu21 T-15- Attacks Vix- 2 ATK vs 1+2 DEF- One Critical Hit. Extra Damage from 5 PEN vs 3 ARM. [Vehicle 2 has been destroyed!]
>INI 11- tt20 T-15- Attacks Vix- 2 ATK vs 1+2 DEF- Three Hits. Extra Damage from +2 Pen. [Vehicle One takes two damage, Vehicle Three takes two hits and four damage and is destroyed!]
>INI 9- Fiskersonn- Target has already been engaged and destroyed. Fire+Maneuever prepared.
>INI 9- Gauthier- ATK 2 vs DEF 4+2- Base 9+ to Hit. 1 grenade crit, 1 MG Hit on Moskity.
>INI 9- qq29 T-8- Makes an attack against Splitterschwert. Misses.
>INI 9- cc16 T-8- Makes an attack against Lutzow Spelinger. Misses.
>INI 6- Sikorsky-Lands 2 critical hit explosive shots on target- 6 Damage Total.
>INI 5- Lehrson-ATK 2 vs DEF 4+2- Base 9+ to Hit. 2 Hits.
>INI 5- Vix- Platoon attacks interrupted by violent destruction. Deploys Smoke.
>INI 3- Franziska- ATK 4 vs DEF 3+2, base 6+ to Hit. 1 Hit- +2 Pen against ARM 3- extra damage.
-----
>>
Rozov rounded the edge of terrain- there was prey to finish off, but he was hasty- too much so. Nobody had used up his luck so quickly before, so he charged forth believing he still had it- when he did not.

Next thing he knew, he was on the ground. Large caliber bullet wounds…he barely recognized pain, as he slumped back in his seat, watching the sky. Ah…it’d be nice if he had been killed by a beautiful woman, he thought futilely. As long as Kransyy didn’t kill them. That’d be most embarrassing.

Northwards, Krasnyy regarded the tank trio coming from the fog to shoot at him- alone. Arrogant and foolhardy, unlike the set that ran away like they were commanded by a woman. Or was this the same one? It didn’t matter whatsoever. Beneath him, all of them.

“Company,” he mused dully, “Remove that bunch in the smoke from my battlefield.”

“Yes, sir.”

The 32-type was supposed to be more intimidating- a more powerful gun, but Krasnyy watched the barrage of fire from his platoons go out, one after another- one shot shattered one of the heretic machines into a fiery explosion, while the other was shot through with two holes that split the armor, and it lay still. The only remaining one, the unusual tank that appeared to have a stubby gun, had its armor plate on the turret visibly cracked and split apart by a shot, but not a deadly one. It did not have the arrogance to target him like its comrades had, and instead shot a wall of cover for itself, that it scampered to like a scared rat.

If they were all like this Krasnyy really would kill what was left of Gonchaya himself, after he was done cleaning up the infestation they’d allowed in.

-----

Lieutenant Vix’s face had been blackened and nicked by the terrific impact of a 7.5 centimeter shell on her tanks turret. Her cuirass, largely decorative, had protected her body from a spray of spalling that had it specially out for her. But it was little relief- her platoon had been vanquished in moments, and worse was when she had maneuvered the tank to a place behind her smoke, where she would not be under fire from the T-15s any longer. In the woods in front, shapes moved forward. T-8s; normally pathetic opponents, but her tank was damaged, and there were four of them…

Lieutenant Giovanni had an ideal view of the combat going on to the west and northwest- the view from quite far away. He watched a daring shot made in support of Kohlkopf’s ambush fall short. A shame- he thought for sure that the gun could reach out and touch them, but it was ever so slightly short. Not that it seemed to matter, as he peered through the magnified scope at one battle, then the other. The Moskity had met an unexpected match, and were in full retreat. He watched one group move to the northwest…and saw a fresh new opponent roll up just after an artillery barrage landed in the woods. Tanks.

Finally, an appropriate foe.

-----
>>
A sudden quiet washed over Gauthier’s platoon. He had lost track of the fighting when a fierce assault by Twaryian infantry had smashed directly into the squad he accompanied. Shouts and curses in their language, gunfire, and numerous grenades traded back and forth- Gauthier’s revolver sidearm was empty, though he hadn’t remembered firing it, nor what at. Now, though, the enemy had been repelled. An account was taken of losses- First Squad had been utterly mauled, of course, but besides them, the unit was impressively intact for how much fire they had drawn and the ferocity, if short term, of the fighting.

Around the same time, Lieutenant Ferrari was taking account of what had happened. When the enemy had come closer, he felt a sudden advantage- but they still hadn’t won. Some came close enough to hurl curses, and one of the squads had men who had been bayoneted. It hadn’t been decided until, it seemed, a barrage of tank fire arrived from the flank and sent the Twaryian motorized infantry sprawling into a retreat. Only two of the squads had come out unscathed. Sixth Squad had been completely obliterated, the flank they held overrun with no survivors. First and second had taken some casualties, and Third Squad had been badly hurt. However…they’d won. For whatever that was worth, since this was only the first fight…

>Turn is Open

There's differences in unit integrity between shooting and movement- the movement ones should be accurate. As said, processing difficulties, though all of your hit points are definitely accurate.
>>
Rolled 1, 2, 1, 7, 5, 10, 8, 4, 7, 9, 10, 7 = 71 (12d10)

>>5468739
Shooting:
Keep firing on the retreating enemies at R 26
(machine gun+rifles)
Lehron saw some of the enemy charge into the building of Ferrari. He needs to now if he needs any help with his wounded: "Renson go and run to Ferrari's men. I want to know if he needs any help with the wounded or if we need to take his position if he sustained any wounded." Judge be damned. I hope that the we cut down all of these invading bastards.
>>
As an addition, something I thought up of while moving around singular units.
New ruling to help that out- If a unit has only a singular subunit, then allies can fire through them. They're too small a battlefield presence to logically get much in the way.
>>
Rolled 6, 10, 4, 7, 7 = 34 (5d10)

>grenades at adjacent enemy unit
>>
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>>5468739
>Dismount
>Rifle Grenade smoke the entire area marked.
>Mount

"Just a little bit more you bastards, just a little bit more."

"Come closer now there's a tasty wounded tank you can finish off and a forest full of recon, come closer so we can dig our teeth right into your necks."
>>
Rolled 1, 5, 3 = 9 (3d10)

>>5468739
As the Combat Car perished in a collective outburst of lead and fire, Ulf was slightly dissapointed. There was a hope in him that he was going to hit the Ace himself. Oh well, best to not dwell too much on it. Besides, it was an impressive display from the veteran mercenary lady.

But he soon lost his interest in the smoking wreck, spotting the T-16s roll in. He clicked his tongue in dissaproval.

"Tsk, tsk, ya fuckin' twats. Leavin' yer sides so open? Straight down unflatterin' to the mother who bore ya."

>>5467519
["Bah, what I would give to be the one to do in the fucker. But I tip my hat to ye, Unterbrust. Mighty fine shootin'."]

>INI
>Two shots from the 3.7cm cannons into the T16s on nn39
>Reverse NW, Pivot N, Move NW
I could change up the movement depending what the rest do or want to do.
>>
Rolled 2, 4, 6, 8 = 20 (4d10)

>>5468739
"Uggh I'm gonna stay here for a little bit just because I'm not completely heartless."

"And I would have made it just in time for the party too."

>Fire on the T-16 at oo36
>Flip off the T-16s

>>5468707
"You better start pulling your weight, I hope you aren't the type of person who overthinks things to seem like the main character and then immediately gets killed off."
>>
Rolled 6, 5, 5, 1, 7, 5, 3, 5, 8, 7, 6, 6, 9, 8, 10, 8 = 99 (16d10)

Ah. This was more like it. A little too much stock in militia marksmanship, and now he truly was in the crossfire his first maneuver had deserved. Too late for regrets. If there was any cure for audacity, it was more of the same.

>>5468739
>-INI +3
>All guns on Moskity qq33
>-Smoke immediately after firing
>Move 2SW, face N
>Take cover
>>
Rolled 10, 3, 2, 1, 10 = 26 (5d10)

>>5468739
>Shoot T-15 at rr21 (+2 Initiative Bonus from last turn)
>Dig in
>>
>>5468803
>>5468739
Moving with my squad, changing my movement to
>>Dismount
>>Rifle Grenade smoke the entire area marked in the previous post.
>>Mount
>>Pivot North
>>Move North
>>
>>5468855
>>Dig in too

Sorry I'm just a touch tired from the day.
>>
>>5468739
"Alvin move west and grab some of Vix's wounded I'm getting in position to charge those tanks."

"Lay me down in the cold, cold ground. Where before many more have gone" Jonah quietly sang to himself while he got his truck into closer position to charge the tanks, granted it probably won't end well for them.

>Pivot W
>Move W
>Pivot N
>>
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Rolled 2, 10, 6, 1, 8, 9, 7, 6, 9 = 58 (9d10)

>>5468733
As the Ace went down in flames, Freya let a breath out through her nose. It's always a shame when you won't be able to drink with someone who's known war as intimately as you have, seen what you've seen and all that sentimental bother, but that's how it goes. The least she can do is let whatever waits know that he got some good licks in.

[[The Ace's cars are down, but there's still plenty of tanks on this end.]]

She presses the fingertips of her gloves to her lips, then flicks a kiss off in the direction of the bullet-riddled wreckage. Parting is such sweet sorrow.

>>5468807
[[Don't feel down, Fiskersonn. I have to look after my fellows, especially when they're wounded.]]

---

Fire:
>Initiative
>x4 13mm Machine Guns [Multiattack 2] on the T-16s at nn39
>Fire and Maneuver W

Movement:
>Reverse W
>>
>>5468739
"Of course, immediately upon setting up my position so that I might prepare a Fire and Maneuver for the incoming heavies, an entire company of panzers appears in my rear, completely unscathed from the artillery barrage at that! This is not so good a position. At least there are plenty of our guns to the South to handle them, we still need to present a front to the incoming heavies so they can't easily turn."

>Reserve fire for a T-15 flank, or if absent T-16s, or if absent T-15 front

>>5468007
>>5467493
"Doubtless you can see, there are an uncomfortable amount of enemies on my flank. I would highly appreciate you discouraging them from continuing to hammer into my side."
>>
>>5468739
Well, it looks like those Moskity are running back to their trucks for now, so I assume they are either running away or moving quickly to somewhere else. Either way, they are more vulnerable in the trucks and I can't hit them anyway, so its probably best to start moving Northwest to get stuck into the furball that is developing up there.

>No Fire
>Move NW to pp31
>Dig in

A quick damage calculation question for tanq, for those Moskity in qq34, do they not take an extra damage point from the machine gun attack point blank crit from Knife Fighter? I can put in my posts from now on if Knife fighter activates if its just something you missed, or if the machine guns don't trigger Knife Fighter then I guess everything is accounted for actually.
>>
>>5468866
"I wouldn't get there in time and Krogh's in a better position."

>>5468596
"You wanna be a hero and save a damsel in distress?"
>>
>>5468596
I'm pretty sure you can get on Vix's tile since she only has 1 model. Then again it might just cause more casualties for you.
>>
>>5468866
Skirmish syndromed
>Pivot N
>Move N
>Pivot W
>>
File: weaponised seething.png (1.17 MB, 1165x710)
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Rolled 3, 6, 5 = 14 (3d10)

Still too slow. The combat cars the Lieutenant had hoped to whet his steel upon had already been dispatched before he'd had time to stop for the shot. Once went up in a dirty fireworks display as it's autocannon's ammunition cooked from the 3.7cm shell it caught, the other crumbled and slipped to a dead halt, spilling it's occupants like a wet bag of vegetables.
The Judge indeed had an odd sense of humour to deny Lieutenant Niel the opportunity to even shoot this battle, despite the legwork he'd put in. He was sure there were some across the wood who would be eager to trade fates right now.
From the periscope he spotted movement. Two fresh silhouettes that hadn't been there a moment before appeared to the east. They really hadn't been there before, right? Just on the edge of sight and lapped by the fog, Villi couldn't make out their exact shape. It took a peak from his gunner to confirm that they were a pair of T-16s. This could be bad news.
Chastising words came in on the wireless again from C-7's commander. Lieutenant Niel hadn't the time nor inclination to make the switch back to the battalion frequency and reply, he was already spinning dials to give his platoon comrade of the news of the two latest invaders. "Serpentine 2, heavy amour at 1 o'clock, extreme range. Short halt here and engage".
The two Chimerae broke pace and made their adjustments, gunners and drivers tandom tweaking the aim as necessary, meanwhile, Villi mired himself yet deeper in impotent rage, the one upside being now at least there was an enemy sighted to take it out on. "Damned reinforcements, coming in at the last minute and mouthing off. We can't all just tumble out bed onto the battlefield and hope to soak up kills left right and centre. Pull my weight? Muuhhh." He grumbled, radio muted of course. "Pull this." An obscene gesture visible to none but the bemused crew. "Fire when ready."

>>5468739
Hope this is the right number of things for the thing.
>First roll for INI (Base: 1 +2 for 2 EXP)
>Second and third for firing two 5cm AP at the T-16s at nn39
>>
>>5468739
>>5468784

I missed the movement. I guess that those need to be rifle shots. I'm not sure if the enemy motorized infantry have flanks or not, but unless they entrenched or tossed on armor plates, the lone car should still be dead.

I don't know that Beretier will be getting his pie on time. Se le guerre.
>>
>>5469008
Pretty sure you're looking at the old picture, check >>5468739 this one since it's the updated one.

Common mistake.
>>
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Rolled 7, 2, 5, 2, 4, 7, 4, 2, 7, 9, 3, 8, 6 = 66 (13d10)

>>5468007
Yes and I destroyed one T-16 with it, the full platoon of T-8 moved out of the way from the barrage however, slippery bastards.
--------------------
>>5468739
Rheiner watched with anticipation toward the battlefield as he waited for the bat-eared tanks to expose their flanks to him, only taking an eye off for a few seconds to look back at the surviving crew that managed to get out of that tank, and ordering them to go deeper into the forest ahead of them. He saw that only the platoon of T-16s exposed themselves to his flank, he grumbled to himself in annoyance that it was not a platoon of T-15s, little did he know he had the flank of a Tank-Ace in his sight.
"Come on... Come closer..." He said to himself as he tracked the T-16s with his turret, that is where one of the other commanders commented "Hey is that turret red?" A red turret? Hannes had to take a closer look. "You're right... Odd" Hannes replied, he then noticed the rockets that were sitting atop the turret, was that a deliberate design choice or something this platoon made for themselves? He wondered what 13mm fire would do to those rockets.

He only glanced briefly towards the artillery barrage that hammered the southern forest, he sneered when the T-8s managed to avoid the salvo reserved for them. No matter, he hopes his allies would take care of those.
After the T-16s fully exposed themselves to Hannes' platoon he gave a single command:
"Fire."
---------------------
Firing into the flank of Rosov's platoon at nn19, rolls are in order
>Initiative
>x4 3.7 cannon fire
>x8 13mm HMG fire
Fire and Maneuver movement:
>Move North West to remain hidden in the forest whilst having line of sight for a shot next turn.
>>
>>5469023
Now I see why I was so confused about enemy damage not adding up. Serves me right for trying to read the update on my phone like a filthy phoneposter.

>>5468739
>Reserve fire for any targets that appear through the smoke
>>
Rolled 2, 7, 8, 1, 5 = 23 (5d10)

>>5468739
>Fire at ee18 T-8s
>Pivot west

"Well that's not good." Casimir remarked as the two platoons of enemy armour burst forth for the treeline. With the T-15s approaching from the north he had no desire to be caught out in the open, especially with what had recently happened to Lieutenant Vix's platoon.

A qucik switch to the battalion network."J-4 if you could put some rounds downrange against those T-16s that'd be greatly appreciated. C-4 you might want to consider reserving fire. I assume between me and Lady Von Zufalligdorf we can kill the northenmost platoon."

"Gunner, target at ten o'clock. Fire!"
>>
>>5469033
Wondering whether or not I should use my token to increase my chances of hitting, would possibly allow for 4 more attacks to hit and penetrate the armor.
Yay or Nay?
Do we try to get rid of Rosov as fast as possible or see what he does?
>>
>>5469053
Don't think that's a flanking shot if you look at page 20 of the rules, you might want to reserve fire instead.
>>
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>>5469060
Look closer, anything past the diagonal is considered flanking.
>>
>>5469033
>>5469053
Rozov is dead in the East, the Tank Ace is Krasnyy
>>
>>5469060
It is a flanking shot, he is just barely outside front arc
>>
>>5469078
Oops I meant Krasnyy
>>
>>5469053
>>5469082
Hmm, tough choice, especially when we don't know what his token does. But considering we don't and likely won't have that many flanking fire opportunities for these guys I'd say go for it.
>>
>>5468712
Just want to confirm my 7 roll here >>5467716
wasn't enough to deal damage? Otherwise that's an extra 2 damage to those Moskity.
>>
>>5468739
>Turn
Rolls: init, 2.5 cm cannon x3, 8mm MG x3
>Fire: Mosquitos at rr29
>Move:
NW
Pivot W

Three darts of light splashed and smoldered out of the forest gloom. Each one a dagger struck through Caelussian dreams, a candlewax curse carved upon cold metal, that heralded a stillborn empire...

A meaty thwack against Walter's helmet interrupted his soliloquy. Startled, he turned to see his driver motion to the radio headset. A quick twist of the knob erupted into panicked request for orders about the enemy infantry preparing to plink away at them.

"Ohshitfireagain!"

His tanks belched their reply on cherubic wings of fury, blazing haloes piercing murky foliage to deliver justice upon...

"WALTER!"
"Okay, okay! I never thought I'd give this order but platoon, charge!"
>>
Rolled 5, 8, 9 = 22 (3d10)

>>5468739
>Initiative
>Fire x2 7.7cm Cannon Piercing on T-16 at bb-18
>No Movement.
>>
Rolled 9, 1 = 10 (2d10)

>>5468739
After Vix somewhat recovered from the hit she looked around. The turret had deformed and when she looked out she saw shapes of enemy tanks ahead.
"Shit fuck shoot an HE forward and steer left from those tanks then we will bust though the woods! Last i heard situation should be better on that side!" She yelled the commands as her ears were still ringing and hands shaking.

>Init
>shoot T-8 ahead with explosive shot

>move NE x2
--------------

Well that went to hell real quickly and did not apparently get much better either.

>>5468896
I don't think there is much to save in those wreckages other one pulled most likely jack in the box maneuver and other was overpenetrated to next week.
>>
Rolled 9, 4, 1, 4, 7, 1, 4 = 30 (7d10)

>>5469125
Missed the dice.
This is what I get for using the word soliloquy.
>>
>>5469044
"C-2, we can't afford to dither around here, especially not with T-15s bearing down on the troops in the village. You get J-4 and J-1 into position to handle the heavies and I'll take care of this lot here. I'd appreciate it if you were to thin out the 8s for me a little and get a move on. Leave the 16s and what's left to me and the recon boys. Don't worry about showing them your side as they'll be plenty occupied. I'll be right there with you in mere moments. It'll be a cakewalk. These bastards' guns can't hurt me and mine, anyhow." Kannenpflanze shot his gunner a wary glance and shook his head as he said this. While his personal vehicle was up-armored to withstand 4.5cm shells from the front, the same wasn't true for the other two tanks in his platoon.
>>5468739
>No shooting
>Moving 3xN
>>5469044
>>5469145
Am I about to do something absolutely retarded? Maybe, but you two—especially J-4s 31s—seriously need to get a move on if we want to prevent our guys in the village from eating shit. At the very least I could buy you a turn or two to get into half-decent positions.
>>
>>5469214
Before you do that, I can throw a smoke grenade on your position and then move up to you and dig us in. Pretty sure we could take these t8s then. Or you could retreat through the smoke.
>>
>>5469044
Changing this to
>>Fire at ee18 T-8s
>Move 4x to hh23
>Dig In (Can D-8 help with that since they're the next tile over?)

Not really the move I want but hopefully the defence bonus from terrain + dug in can mitigate stuff as long as they don't crit. Hopefully. And we need to spread their fire out a bit.

>>5469243
"Roger that C-4. Wish us luck, you absolutely do not want to get hit by a seventy-five if you can help it."
>>
>>5468739
Before I act, tanq, is there a road in hh-23?
>>
>>5469243
I'd like to bring to your attention that 3xN is towards the upper-right corner of the map, and since you're facing W you won't even be able to move that far. Did you mean to move NW instead?
>>
Rolled 1, 4, 7, 6 = 18 (4d10)

>>5468739
>Shoot at T-8s in ee-18
>Move along the road to gg-23 and face S
>>
>>5469419
Skirmish syndrome, here we go. Thanks for pointing that out.
>>5469243
Amended movement:
>3xW
>>
>>5468803
You can only smoke an equivalent number of "attacks" to your subunit at best- they represent an entire squad having to commit resources to covering enough of an area to be of use. So pick your favorite tiles.

Also, even though things are abstracted, I think we can agree that, despite there being no ammunition mechanic, that doesn't actually mean you have infinite ammo, especially of special and limited equipment like smoke munitions. So I'm going to have to clamp down hard on this tool if it's going to be used this way. They're short-duration cover and concealment, not haunted house fog machines.

>>5469106
Attack of 4 against Defense of 4+2, so yes, a 7 hits.
>>
>>5469095
If he uses his Token it would be worth it, better to waste it now. Alright, I'm convinced.

>>5469033 >>5469438
I meant Krasnyy's platoon and also
>Use peacefields token against Krasnyy's platoon
This should bump up the roll results by 2, guaranteeing 2 13mm pens and hopefully allowing for 2 more cannon shots to hit as well so long his defense is not over 4 with a -2 from the flank, which would bump it down to 2 vs my 3 attack, thus requiring 4 to hit. (Or you know, he uses a defensive token/ability if he has one)
>>
>>5469411
In the village? Well, it is in the tile, so...yes. Though understandably you can't be counted as staying on the road the whole time if you're logically crossing over plain to get from one road to another, I hope is understandable.
>>
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>>5469214
>>5469438
You could possibly use a token to have dodged some of those shots btw, it might save one of your units.

>>5469438
These 6 tiles then, aside from smoke rifle grenades aren't very useful. They don't have Pen and if you're 2 tiles from soft targets you can hit you're very likely out in the open like the assault in the village in the first few turns.
>>
>>5469492
Seems like one per squad.
>>
>>5469493
Ahh okay soo we may need some smonk rounds then, We don't have an addiction we swear just need cover for a buncha guys out in the open
>>
>>5469504
I'd ask vix but it appears they may be knocked out of combat soon
>>
>>5469504
>>5469505
Yeah, it doesn't look like the guys in and around the village are in for a good time.
>>
>>5468739
>No Shooting
>Movement: Pivot West, Move 1 West (cost 2)
>>
>>5468739
>Move North
>>
What can I do to help Vix bros.....
>>
>>5469780
Charge into her tile and take shots for her.
>>
>>5469787
Would that be worth it if she's gonna high tail it into the forest? I might as well enter cover and fire on the t8s from there instead.
>>
>>5469780
Most likely nothing can prevent them from targeting me. I just need to try to survive this turn and probably my chances higher
>>
Rolled 3, 7 = 10 (2d10)

Rolling Spotting and Initiative for enemy. Since I go into work earlier on Sunday I'll not be updating until I get back from that- though if everybody gets their turn in earlier I'll try for before.

>>5469780
Rather little, presently, but the T-8s do need to roll 10s to damage her tank, and the Seawind Token can save her there. Unfortunately, it wouldn't have saved her before. 8 is too good a roll for that to save against 2 ATK vs 3 DEF.
>>
Rolled 5, 3, 3, 9, 3, 7, 9, 2, 9, 6, 8, 2, 4, 10, 4, 1, 7, 7, 2, 7 = 108 (20d10)

>>5469984
And attacks rolls.
I feel fine doing this because it seems everybody who wants to attack, and can, has already declared such and rolled. Movement and such is still open, of course.

In order-

>rr29 Moskity x4-INI 12
>Krasnyy Platoon x2(Rocket)- INI 10
>oo36 T-16 x2- INI 10
>mm39 T-16 x2- INI 10
>qq28 T-8 x4- INI 10
>cc19 T-8 x1-10
>bb18 T-16 x1-10
>ee18 T-8 x4- INI 8

Pretty sure I didn't miss any of them going this turn, fingers crossed.
>>
Since it's relevant, I'm sure nobody objects to automatic token activation if it prevents you from, you know, getting wiped out.
>>
>>5468739

Krogh remembers his wife and daughters at home and lets out a long exhale.

>Move Nx3
>Dismount
>Hurriedly order the troops to dig in as much as they can
>>
>>5470045
I am ok with it. I hoped it would have lasted more than one mission but my misfortune with dies has made me legend irl so this was to be expected.
>>
>>5470011
Change move to:
Move NW
Move NW
Move NW

"Fuck it"
>>
>>5470092
Forgot to add I dismount at the end
>>
As another token note, since I'm wrapping up the shooting stuff-
>>5469426
Von Zufalligdorf's platoon is going to eat three hits and lose a subunit- This can be canceled through Hit Roll Reduction, if you wish, with Seawind Token usage.
>>
>>5470096
Hey tanq I don't suppose infantry can hug enemy tanks dismounted so that they're in the same space right?
>>
>>5470101
They can. Which is a funny thing- since the dismount sharing space thing wasn't an original feature. We'll say that while it doesn't prevent you from being fired upon, it definitely means you're flanking.
>>
>>5470107
Cool one more question do I have the one tile movement infantry have when I dismount? I wish to maul a tank with my sword
>>
>>5470113
>do I have the one tile movement infantry have when I dismount?
If you dismount before using all your movement points, yes, if not, then no.
>>
>>5468739
>>5468855
>>5470151
Fuck tanq I'm so sorry but I'm going to have to change my move if Vilgerson's changing.

>Dismount
>Fire 6 Rifle grenade smoke at picture. >>5469477
>Mount
>Move 2 NW
>>
>>5470151
Alright then it will be
Move NW
Move NW
Dismount
Move NW on foot

if my predictions are correct then I will be flanking one T-15 and be right in front of another one
>>
>>5468739
>>5469719
Changing my movement, damn it Vilgerson.

>Move 3N
>>
Rolled 1, 6, 2 = 9 (3d10)

>>5468739
Gonna shoot the truck + moskity with my 3 cannons. Then will move to designated position and face north.
>>
I swear our initiative rolls are cursed for most of us.
>>
>>5470234
And the enemy is getting great initiative every turn too
>>
>>5470234
>>5470315
init has been fine so long as you check dubs
>>
It's our first mission and an unfamiliar game system, but try to take it easy with the amended turns, folks. Tracking who's doing what as a player is taxing enough, so have some pity on a QM. Measure twice, cut once and all that.
>>
>>5468739
>Move East
>Dig In
>>
Rolled 2 (1d10)

Initiative roll up
>Pop smoke, then move to T20
>>
>>5470096
Use it
>>
INI 15- Gabriel- Attacks rr 21 T-15s. ATK 3 vs DEF 3- 5+ to Hit. Two Miss, One Crit. +1 Extra damage for +2 Pen vs Armor 5-2(Flanked)
INI 14- Splitterschwert- Attacks rr29 Moskity. ATK 2 vs DEF 4+2- 9+ to Hit. No Hits.
INI 14- Hauer- Attacks qq33 Moskity. ATK 1 vs DEF 4- 8+ to Hit. 4 Hit, 1 Crit.
INI 12- rr29 Moskity- Attacks Splitterschwert- requires 10s to hit against Superior Armor. No hits.
INI 11- Kohlkopf- Attacks Z18 Moskity. ATK 2 vs DEF 4- 7+ to Hit. One Crit, Two Hits.
INI 10- Giovanni- Attacks bb18 T-16s. ATK 6 vs DEF 3- 2+ to Hit. Two hits. +2 Extra damage for +4 Pen vs Armor 3.
INI 10- Krasnyy Platoon- Fires Rockets at ii22 and 23. ATK 5-2 vs DEF 4- 6+ to Hit. ARTILLERY SUPPRESSION- RESERVE FIRE ACTION CANCELED.
INI 10- oo36 T-16- Attacks Franziska. ATK 3 vs DEF 1- 3+ to Hit. 1 Hit. [Vehicle 3 hit]
INI 10- mm39 T-16 Attacks Franziska- ATK 3 vs DEF 1- 3+ to Hit. 2 Hits. [Vehicle 1 and 2 hit]
INI 10- qq28 T-8(Moskity)- Attacks Vix. Superior Armor requires 10+ to Hit. 1 Hit. [Seawind Token Auto-Activation to avoid Destruction- Converts 10 to Miss]
INI 10- cc19 T-8(Moskity)- Attacks Sikorsky. ATK 2 vs DEF 1- 4+ to Hit. One Hit. Flank Attack reduces Armor by 2- PRC 3 vs ARM 2. [Vehicle 1 is Hit]
INI 10- bb18 T-16- Attacks Sikorsky. ATK 3 vs DEF 1- 3+ to Hit. Misses.
INI 10- Vix- Attacks qq28 T-8s. ATK 4 vs DEF 5. Misses.
INI 8- Niel- Attacks mm39 T-16s. ATK 3 vs DEF 3- 5+ to Hit. 2 Hits. +1 Damage due to 5 Pen vs 3 Armor.
INI 8- Rheiner- [Uses Peacefields Token for +2 to Attack Rolls] Attacks Krasnyy Platoon. ATK 3 vs DEF 3. 5+ to Hit. Flank Attack reduces target armor by 2. AP 1 attacks require 10 to hit against Armor 3-2. 2 Hits. Extra Damage from PRC 3 vs ARM 3-2. 2 Critical Hits from 13mm. [Token of Broken Stone is Activated by Krasnyy- Critical Damage is Nullified]
INI 8- ee18 T-8- Attacks Von Zufalligdorf. ATK 2 vs DEF 3- 6+ to Hit. Three Hits. [Seawind Token Used- No Hits]
INI 7- Unterbrust- Attacks mm39 T-16s. Superior Armor requires 10+ to Hit. 1 Hit.
INI 6- Fiskersonn- Attacks mm39 T-16s. ATK 4 vs DEF 3- 4+ to Hit. 1 Hit. PRC 3 vs 3-2 ARM, +1 Damage.
INI 6- Zufalligdorf- Attacks ee18 T-8s. ATK 5 vs DEF 1- Automatic Hit. 3 Hits- Extra Damage due to PRC 5 vs ARM 1.
INI 4- Lehrson- Attack Angle disrupted by Smoke
INI 3- Franziska- Attacks oo36 T-16s. ATK 4 vs DEF 3- 4+ to Hit. Three Hits, Extra Damage from PRC 5 vs ARM 3.
INI 3- Sikorksy- Attacks ee18 T-8s. ATK 4 vs DEF 1- 2+ to Hit. 3 Hits, Extra Damage from PRC5 vs ARM 1.

-----
>>
”You want to be a part of the tankers? Why do you want to be in any battle? You seem happy enough in the workshop…I suppose I can’t stop you. It isn’t as though the Grand Council Army fights any wars, anyways.”



“I’ve set you up with some of the boys on a contract with House Hageldorf, and the thing you’ve been working on’s all loaded up and ready to go. Make sure to write home, won’t you? Even though I’m betting it’ll be pretty boring. You’ll be back before long, I wager.”

“…”

"Though, Caroline, tell me...is this because somebody told you I said I'd have liked a son? I didn't mean it like this."

"..."

“Well, off you go, then. Get out and see some sun for once, eh? The most action a Cuirassier sees is at a beach party, anyways. Don’t go running off with any strange men now.”



“My daughter…is dead..?”



-----

It had all gone wrong so fast- Lieutenant Vix had no idea how she was alive. First the T-15s, then a pack of T-8s that had suddenly appeared in front of her. A constant noise of pounding metal, a maddening, terrifying shouting that had thoroughly frayed the composure of the whole crew. Her gunner trashed what should have been an easy shot. She didn’t even realize that they moved once more, through the woods- only that the banging had stopped. In fact, she’d somehow found herself somewhere strangely quiet…

Dead? No. Somehow, through some sort of luck…she took her charm off her cap. The shrew’s skull had been cracked…

It was put back up. Maybe some appreciation should be shown to it.

-----

The battle to the east in and around the woods drew to a sudden close. The T-16s were wiped out, and what was left of the Combat Cars and Moskity retreated with little incident, leaving the soldiers there blinking blearily at having, from all appearances so far, won. Against Twaryi’s most feared troops. The confusion in spite of the confidence was a unique feeling. After all, no matter how simple it may have seemed in hindsight, the fact remained that this would have been the first victory any of them had seen against this particular opponent, if it wasn’t their first battle.
>>
Lieutenant Niel couldn’t help some frustration in spite of that. He’d arrived at the tail end of things, and though the Twaryians had decided to shoot up the new tank platoon that had arrived just before rather than him (for the better- Chimeras had odd troubles with durability under fire, apparently), his own kills had been snatched away at the last moment by Recon, shortly after he’d been mocked by a woman, the presence of whom in military units, it was whispered by the enlisted, to have been indicative of them either being a spoiled brat or having something seriously wrong with them.

Needless to say, the details of this battle would not be something preferably shared in war stories years from now.

…Oh well. There’d be a next time. Maybe he could at least get partial credit for those kills. Better that than being part of the smoke and ruin rising up from the woods ahead. Where he was, save for tread marks, the land was still pristine and beautiful, and the smell was of meadow grass and soil rather than blood and smoke.

-----

Meanwhile, to the west, a sudden Twaryian tank attack from the forest that terrified to the vulnerable flank was nearly wiped out as quickly as it had burst out in its havoc-sowing rush. The battalion’s force there hadn’t come out completely unscathed- but the gouge on Sikorsky’s tank and the hole in the rear of one of Lutzow-Spelinger’s tanks were the only damage. Hopefully it would stay that way, as there were a couple stragglers left.

Lieutenant Frederica Von Zufalligdorf (That was not her full name but the Chimeras were an ill-mannered lot and refused to address her properly) felt she almost had a bad time of it, though, against the easy to underestimate foe that was T-8s. She had respect for them- but they’d been just that much faster in making their shots that, were it not for a squeezing of the eyes and an unconscious prayer, their guns might have caused serious damage to her platoon. It would have been far from the first time she was unlucky- but it didn’t pass, and instead, her platoon had nearly wiped out the enemy, the final tank being finished off by the man she had, wittingly or not, positioned herself to protect.

It'd be nice of the Judge to finally start considering her worthy of some good fortune after all the crap she’d been through, for sure.

-----

For all the concerns elsewhere, Lieutenant Gabriel’s battle had been constantly quiet, save for the occasional fire from his own unit’s guns. There were his comrades to thank for that, true enough, but the enemy had clearly underestimated him as well. Most people had that problem, frankly. Wasn’t it better that way, though? To be the relaxed, funny guy with the memorable pet?

Well, pet might have been a bit dismissive. Sometimes he swore that creature was smarter than some of the crew in his command, and wore its miniature uniform better, too.
>>
There they were- the T-15s. Heavy, powerful things- but not so tough from the flank. Hiding in the woods while the rest of the animals beat their heads against one another- some humans could learn a lot from…whatever sort of animal this other primate was. He wasn’t a zoologist. In any case, the lions had come, but had failed to regard this bunch stuffed up in the boughs of the trees. Not all of the shots landed- but the one that did was a great one. Three had been turned to two.

The village defenders had a completely different concern- for a moment, it was not the T-15s, but the pair of colossal explosions that flattened a good part of the village’s cottages and threw up a great cloud of dust, shards of stone and clods of earth whizzing about and falling like rain upon the deafened troops and tankers alike. The bombardment was too imprecise to be effective- nobody was hurt, but not a one of the now thoroughly dust-coated men in the village was in any state to prepare shots or register what was happening- not until the ringing in their ears subsided and they saw the enemy had wandered closer in what felt like an instant.

-----

A sudden sharp cannonade to the right shook Krasnyy from his dull contempt. Enemies this far up?

“We’re hit!” Tank Two cried out, “That’s fire. Sorry, Krasnyy.”

No response was necessary. Krasnyy’s platoon was made up of men who were worth something- they’d already proved their worth. A shower of heavy machine gun fire followed the shots- presumably hoping to get lucky and damage his tanks further. A respectable flank maneuver, but a hopeless ambition, that. Twaryian Grit was not so readily felled by something so immaterial as luck.

…Though. The Moskity had announced their intention to retreat, just now. He was not going to do that with this enemy. Though perhaps Rozov was right. Maybe some of these heretics would be worth a fight. That one in the woods, perhaps, that had found his flank…

He switched to his company network, and was met with the unpleasant news that one of the heavy types had been struck in the flank and knocked out. “Eliminate the enemy,” was his only response, “I’m going west. 2nd Platoon, take the village on. 3rd Platoon, don’t be defeated like fools.”

>Turn is Open
>>
>>5470931
Question, doesn't flanking reduce defense by 2?
I'd have 2 more hits with the 3.7cm cannons.
>>
>>5470949
It does say that in the rules, though I haven't been applying it.
Oh well. Sure, you do. One Hit on Krasnyy himself and another on his Vehicle 3. Though Krasnyy himself has Armor 4 from Up-armoring so you don't get a damage bonus.
Gabriel gets another hit too.
>>
>>5470954
Gracias
>>
>>5470955
Now the same will be applied to us though.
>>
>>5470964
Now you have a bigger reason as to not get flanked!
>>
Rolled 7, 6, 10, 5, 4, 4 = 36 (6d10)

>>5470955
Checked for luck
>>5470937
"FUCK FUCK FUCK FUCK!!!" Jonah threw his grenades and popped off some smoke to get to a flanking position on the T-15

Dismounted infantry
>First roll init
>Grenades at the T-15
>Smoke on the Red X
>Move N
>Dig in
Mounts
>Pivot N
>Move NW
>Move N
>>
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>>5470974
Forgot Pic
>>
Rolled 1, 3, 9, 8 = 21 (4d10)

>>5470937
"Good work, men!" shouted Frederica into the radio. "Three more marks for our side armor, and we have a flanking shot. Let's add a T-16 to the list of our trophies!"

>>5469145
"Giovanni, your guns are exceedingly needed here at the village. We're essentially pinned down. Leave those tanks to the west to me and lord Von Kannenpflanze "

>Vehicle 3 shoot T-8 at dd-21
>Vehicles 1 and 2 shoot T-16 at bb-20 (lone T-8 should not block the shot)
>>
>>5470996
What is it with my init today.
In any case, both of those tanks should be dead.
>>
Rolled 8 (1d10)

>>5470937
"[D-4] to [C-1], I can cover your position with smoke grenades from my rifles. Is that something you would want me to do, or did you have any other plans?"

>Rolling for initiative, if it matters
>Fire smoke rifle grenades at rr30 to cover [C-1] if that's something she agrees on happening.
>Move W
>Dig in, I will leave fighting holes all over this forest.
>>
>>5470996
Forgot to add:
>Turn W, move W
>>
>>5470937
Could you clarify why my smoke didn't go through? >5468832 Was the action invalid, or was it just because the engagement ended?

Also, Splitterschwert and I got east-wested. I should be in pp31, and Splitterschwert facing west in qq29.
>>
>>5471008
It will be fixed.
And no, it wasn't invalid, I just missed it.
>>
Rolled 7, 3, 1, 6, 8, 6, 8, 10, 4, 9, 5, 4, 10 = 81 (13d10)

>>5470937
Rheiner began loading his machinegun after a successful volley that destroyed one of the T-16s and damaged two more, he managed to rearm his 13mm HMG as his platoon came to a halt in a new tree-line.
He peered out from the hatch to survey his flanks as to ensure no sneaky infantry or tank managed slipped into the woods when they weren't looking... That's when he got disturbing callouts from the third tank commander "Uh.. That red tanker platoon is coming this way!" - "What, you sure?" Rheiner replied in disbelief as he turned to look in the direction of the battlefield, he saw three figures that were rapidly approaching their position.

Hannes immediately ducked back into the tank and peered through his optics.. He was right! Hannes saw the three tanks going his way, although massively exposed themselves with their flank. He could sense it, that T-16 platoon was out for blood and were seeking to engage with his, the T-16 cannons were aimed in the general direction of his forest.
"Should we engage or dip further back?" The gunner asked, he was fine with either decision. Rheiner had started to sweat, why would they move in such a way? He was clearly intimidated by them, but then he remembered his ambitions and began to think more rationally.

This is it, he would either become known as a worthy tank commander or a coward who got intimidated by a flanked enemy - or dead if he somehow messed this up. Rheiner made up his mind. "True Knights don't run from the enemy." He declared. "What?" Someone asked in confusion, but Rheiner just replied with a single shout:

"Fire!"
-------------------------------
Firing from concealed position, rolls are in order
>Initiative: Note, did not spend the 3 movement points
>x4 3.7 cannons into Krasnyy's platoon at grid pp17
>x8 13mm HMG into same
Movement
>Reserve for another Fire and Maneuver next turn
-------------------------------
Here's hoping he doesn't have a good spot and initiative roll.
>>5471000
>>5471011
Checked for maximum luck
>>
Rolled 1, 10, 8, 10, 5 = 34 (5d10)

>>5470937
Roiling, reeling, Gunther forced himself back up from his braced position in the tank to look out from the commander’s cupola. Two T-15’s were bearing down, and were just entering firing range, and the T-16s diverted up to the West. His heart sank a little seeing some still pressing on to the village instead of addressing their flank as he anticipated, but the arrival of Sikorsky and Von Zufalligdorf on his flank steeled his resolve, and his determination was renewed. He knew what must be done.

“Platoon! Get your bearings, we are under assault! T-15s, dead ahead! We hold the line here. Take them out!”

rolls in order:
>Initiative
>Fire 5 cm Cannons at T-15s to the front (pp 21) [x4]

>>5470954
Can peacfields token be used to turn a normal roll into a crit? (By increasing the roll to 10)
>>
Rolled 2, 4, 3 = 9 (3d10)

Past grinning lips a lilting sigh flowed from Daate's mouth as he droned on. He was relieved.
It wasn't over, but things were still proceeding well. His allies hadn't gotten themselves killed moving forward so recklessly and as far as he could tell the rest of the field was clearing up nicely. Maybe he had been in his cute little m/31 for too long, but the idea of leaving himself vulnerable didn't sit right with him.
Luckily, things would proceed smoothly now. He'd finish off this T-16 and then move fo-

Radio chatter disturbed Daate's line of thought.

Mumblings and grumblings about that village again, this time from Frowny faced noble girl.
Daate's humming became frustrated slightly.
Hasty, so bloody hasty. Didn't these noble girls have mothers to teach them to finish their plates before moving on to the next one?
If not mothers, well-paid nannies?

Sure. This was fine.

Daate's grin grew on his face, melancholic yet playful. He was planning on moving on anyway. But that didn't mean he wouldn't shoot his shot to finish what he started.
He trusted himself to delete the T-16 before it could counter strike him, and surely he could rely on his comrades to finish the T-8 before any harm befell him...

Daate shook his head and shook off the visions of death plaguing it.
This was how things would be done.

After all, a dusty wastrel like him knew good eating when he saw it, and as eager as he was to get to the next meal, he'd be damned if he didn't clean his plate while he got the chance.

>>5470937
>Initiative
>PC Unit: Fire 7.7cm Cannon Piercing on T-16 at bb-20
>Sub Unit: Fire 7.7cm Cannon Piercing on T-8 at dd-21
>Move NW
>Move NW
>Move NW

Come on baby! Give my baby boy some big numbers!
>>
>>5471027
Bruh.
>>
>>5471021
Nice shooting!
>>
>>5471031
Indeed! Death to the invaders!
if only I could shoot first
>>
Things should be fixed (until more errors are found) with this.

>>5471021
>Can peacfields token be used to turn a normal roll into a crit? (By increasing the roll to 10)
Yes, it can.
>>
Rolled 9 (1d10)

>>5470937
>Init
>Shooting: Nope
>Maneuver: Move 1NW (cost 2), 1 West

(How long did smoke last again?)
>>
>>5471056
Two turns, starting and ending at the shooting phase.
>>
Throwing a bunch of grenades would be better than the anti rifles now that I'm right in front of these tanks right?
>>
>>5471074
Yes, grenades have better Prc
>>
>>5471056
? What do you mean by this?
>>
>>5471080
You replied to yourself, but assuming you’re asking how the smoke works, the smoke appears during the shooting phase it is used, and disperses at the end of the shooting phase two turns later.
>>
>>5471074
You can use both at once.
I figure it makes sense that the AT rifle would be in the same "slot" as a Machine Gun. Things to work out and all of that. Infantry equipment's probably going to get a big revamp by next battle, and that's one of things I want to clean up.
>>
>>5471095
I thought being capable of attacking together with rifles was the point of Machine Gun? Otherwise, you could just fire AT rifles at infantry and get the same result.
>>
Rolled 4, 7, 5, 5 = 21 (4d10)

>>5470937
"Well, damn," Kannenpflanze muttered as the Twaryian assault disintegrated before his eyes—without his platoon even getting into position to fire, at that. It seemed that this just wasn't the day for heroics. He relayed the remaining targets to his platoon and got to thinking. Where would he and his tanks be most useful now?

>Initiative
>1x5cm at T-16 (bb20)
>2x5cm at T-8 (dd21)
Movement
>3xNE
>>
Rolled 4, 4, 2, 8, 8, 5, 9, 3, 2, 10, 1, 8, 4 = 68 (13d10)

>>5470937

Shouting and the piercing screech of a whistle signals the head on attack of the dragoons

>Initiative
>Fire x6 anti-tank rifles at t-8's
>Throw x6 squads worth of grenades at t-8's

>Move NE into the woods

hopefully i've done the rolls properly
>>
>>5471108
Well, machine guns have 1 more range, roll 1 more die when attacking, and can suppress, but otherwise yeah I guess you could use AT rifles against infantry
>>
>>5471108
Look man we're still figuring things out as far as written rules go, but I think we can agree that machine guns and anti tank rifles definitely don't function identically.
>>
>>5471109
You are facing West, you can’t move NE without first pivoting to face North or East
>>
>>5471120
Oh, for fuck's sake. I started out so good and now I just keep making this mistake over and over again. Thanks for pointing it out.
>>5471109
Movement should be
>3xNW
>>
Rolled 3, 10, 5, 6 = 24 (4d10)

>>5470937

>Turn
Rolls: init, 2.5 cm cannon x3
>Fire: flank shot T-8s at qq28
>Move: Pivot N, Move N, Pivot W

Walter dryly remarked while surveying the retreating Moskity, "Seems all we did was kill a bunch of trees."

"Ah, but we killed them most heroically Lieutenant," his driver helpfully piped up,

"That we did, that we did. Let's see if we can liberate some more flora up ahead."
>>
Rolled 1, 4 = 5 (2d10)

Enemy Spotting and Initiative.
We'll see if this breaks your streak of having garbo initiative rolls relative to 'em.

I suppose it should be said that if everything gets wiped out or runs away, you win, though that won't necessarily be the objective every time.
>>
>>5471188
We only win if we make you cry trying to process our turns
>>
>>5471188
>These spotting rolls
I guess you could say, they are blind as bats?
>>
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>>5471202
>>
>>5470937
Ulf let out a long whistle as he peered through his binoculars at the smoking wrecks of the T-16s, the vanishing sillhouette of the Moskity and Combat Cars becoming smaller and smaller in the distance.

They got them running like dogs with their tails between the legs.

He returns into his car and looks down his at men and they look at him expectantly.

His face is grave, not a flinch to it.

"The fuckers are leggin' it lads. Seems we're a bunch o' scary cunts after all."

The boys whooped and hollered for a minute, Ulf letting them with a smile of his own. But he soon turned serious.

"Alright, enough monkeyin' around. We're goin' off North to see if we can help those ponces in their fancy tanks. Chop-chop, Magnarsonn, don't give me such a look, ya sunken cunt."

Soon, they were on a leisurely cruise in the woods, the noise of battle from a few minutes away replaced with the silence of the forest.

>Move NW, Move NW
>>
Rolled 4, 8, 6, 9, 5 = 32 (5d10)

>>5470937
"Oh no you don't, you salty bastard."
The Twaryian attack on the flank could have gone plenty worse, despite the gash on his tank. Now he and Von Zufallingdorf had reached the village safely, and the enemy armour was finally within the range of their guns.

The enemy company suddenly broke apart; their Ace breaking west, trying to bear down on Von Rheiners m/24s. Casimir wouldn't allow him to get what he wanted *that* easily.

"Gunner, rotate the turret left, forty-five degrees. Fire!"

>Fire on Krasnyy
>Dig In
>>
>>5470937
>Reserve fire
>Focus on treating the wounded (I don't suppose battalion HQ is useful enough to have a medical section or battalion surgeon attached?)
>>
>>5471035
My tile of origin is not rr34, but rr33, hence smoke and I should be shifted west one tile.

>Move NW, face W, move W (qq29)
>Take cover

---

And then, incredibly, it was quiet. His damage report was minimal: One vehicle hit, no crew, just a gunner cutting himself badly on newly-frayed metal. Hardly a scratch, considering what they'd just faced.

<"Good work, Silent Forest. Enemy is in retreat. Use best speed and judgement in joining Center Fork. Wesker, Fiskersonn, the men and I will come by pay respects when this is over.">

Over on the battalion channel, things were still sounding hairy. The expected T-15s and artillery in play, bad ambushes suffered, someone rolling a veritable fog bank across the northern road. How about some good news?

<"Silent Forest to all. Eastern enemy is in retreat, say again, eastern enemy is in retreat. Minimal losses. T-15 service ability reduced. Silent Forest to make best speed in support of Center Fork. Enemy lingers in northern forest, morale uncertain. Effective engagement on T-15 ETA four hours. Stopgap ETA three hours.">
>>
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>>5470937
>Move NW, NW, NW to [ii35]
>>
>>5470937
Vix took a deep breath they were alive for now with no enemies in sight. She reached for switches "You did great job clearing this side but just a friendly reminder if enemy has artillery those retreating might have called it on you.

>Rotate to s
>Move s
>Rotate w
>>5471004
"I will accept the smoke but the area does seem clear at the moment"
>>
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>>5470937
Gonna fire everything at the surviving infantry in front of me. Then will be moving into the smoke to conceal myself.
>Initiative
>3x 8mm MG
>3x 37 mm Cannon
>>
Rolled 1, 3, 5, 8, 2, 5, 9 = 33 (7d10)

>>5471393
Guess I fucked up the roll
>>
Rolled 1, 2, 1 = 4 (3d2)

>>5471395
>>5471393
Also rolling explosive for anything that hits
>>
Kohlkopf looked at the corpsmen stitching up the wounded as he walked towards the radioman. From the sounds of it, his fighting in this battle was over. The pair of nearby tanks were beyond the range of his heavy rifles and the enemy rocketeer lay far to the north.

Having his signaller power up the radio, Kohlkopf called in "This is Sgt. Fenrickrieger, holding the fort Southwatch of Fork Town. Command, do you want me to do anything with this place? Level an airfield, or strip the enemy cars and build a radio booster or reinforce the defenses or something? We haven't many hostiles in sight, and I think that the others will kill them before I can reach them. Of course, I could always race out to see it I can kill the enemies on the Northern front before they are all gone. Fenrickrieger out". Then Kholkoph called out "Lads, bring out the horses. Riding or hauling, they'll be working soon".

>Remount
>Follow any construction/fortification orders given
>if Command commands me to advance, move 2 tiles NW to tile Y18
>if Command gives no orders, build a small fire, put on a pot of tea, and call for some liquor to warm the troops.
>>
>>5471188
Checked, Fuck believing in flowers I believe in the almighty dubs
>>
>>5471393
Oh. Those guys aren't actually still up.
It's alright, the ghosts can't hurt you. But you can't hurt them either.
>>
>>5471490
Ah shit fair enough, I'll move into the smoke then
>>
>>5471512
Are you in need of additional smoke Albert? If so, feel free to kall on me. I'm setting down for a spot of tea while I wait for orders from above. Or below I suppose.
>>
>>5471490
Are we supposed to be playing capture the flag? Because I can go grab that flag. It's a bit red a the moment, but noting a good bleach bath and dye dip can't fix.
>>
>>5470937
For the first time since the bullets started flying, Lieutenant Unterbrust sat back in her seat and watched the Moskity tuck their ears under their caps and tails between their legs. After a peek at the rest of her unit to make sure they were all still there, she let out a sigh of relief that turned into a light, surprisingly melodious, and most of all genuine laugh.

"Work fine as silk, lads! If ever I saw a gang deserving of a free round, they'd be in these cars."

She slugged her nearest compatriot on the arm in the playful, congratulatory way an overenthusiastic mother might do for her child who had made a football goal.

"Take a breather and let's get cleaning up. Some of our own weren't so lucky, and we don't want any stragglers shooting our back-ends."

---

Fire:
>Hold

Movement:
>Move E
>Move E
>Move NE
>Move NE
>>
>>5470937
"Bored, I hope I can make it in time for the T-15 fight."

>Pivot North
>Move 2NW
>>
>>5471490
Lies, where are the Hellfire shells when you need them?
>>
>Take a breather, then mark the nearby car as 'special salvage' for Hugo's associates.
>>
Rolled 4, 9, 5, 4, 7, 4, 2, 1, 5, 10 = 51 (10d10)

Well, today at work there was a load of either skinwalkers or space aliens. Sort of night that makes the beer a necessity.

Anyways, I'm going to presume J-2 is going to continue with potshots and D-5 and C-5 are going to do...something. Frankly, C-5 attacking the qq24 T-15s is, to me, a rather foolhardy idea, but I can't really move people fairly since the moves of the enemies are already planned. So unless they pop up and say differently while I'm in processing, I'll just let whoever decide.

With that said these rolls may reduce in quantity depending on other initiative gained and attacks taken, and targets will shift depending on who makes themselves visible, but for now-

>INI 7- Krasnyy Platoon- x1
>INI 7- qq24 T-15- x3
>INI 7- pp21 T-15- x2
>INI 7- qq28 T-8- x3
>INI 5- ss27 T-8- x1

>>5471517
I don't think you want any Twaryian Flags. They're not much of crest and coat of arms types. Not very fancy.
Though they are red.

>>5471664
Those are a bit overkill for ghosts anyways.
>>
>>5471890
How spooky is Vynmark anyway compared to Ellowie?
>>
>>5471890
>Pivot North
>Move North
>Move North
>Dismount
>Dig In
>>
Rolled 6, 3, 2, 3, 3 = 17 (5d6)

>>5471890
>Fire on the T-15s at pp21 [+3 Initiative I think? It's either +3 or +2.]
>Move West
>>
Rolled 6, 6, 1, 6 = 19 (4d10)

>>5471890
>Fire on T-8 at tt27
>Move NW, NW
>Pivot East
>>
Rolled 1, 9, 4, 6, 10 = 30 (5d10)

>>5471961
>>5471890
Whoops wrong dice
>>
>INI 11- Rheiner- Attacking Krasnyy platoon. ATK 3 vs 4-2 DEF. 4+ to Hit. 13mm Requires 10+ to Hit. 2 Cannon Hits, 2 13mm Hits.
>INI 10- Vilgerson- PRC 2 Attacks only hit 5-2 Armor on 10+. One Hit.
>INI 9- Gabriel- ATK 3 vs DEF 3-2, base 3+ to hit. Three Hits, One Crit. Wipes out enemy platoon.
>INI 8- Splitterschwert- Attacks qq28 T-8. ATK 2 vs DEF 5- 8+ to Hit. One Critical Hit- +1 Damage from PRC 3 vs ARM 1.
>INI 7- Giovanni- Fires on T-16 and T-8. ATK 6 vs DEF 3- 2+ to Hit. Two Hits. 4+ Pen against 3, 1 armor gives +2 extra damage.
>INI 7- Krasnyy Platoon- Attacks Lutzow-Spelinger- ATK 5 vs DEF 1+3- 4+ to Hit. One hit. [Vehicle 1 is Damaged]
>INI 7- qq24 T-15- Attacks Martins Twice, Vilgerson Once. ATK 2 vs DEF 3, 2. 6+, 5+ to hit. One hit on Martins Vehicle 2- Extra Damage from PRC 5 against ARM 3. [Vehicle 2 is Hit and Knocked Out]
>INI 7- qq28 T-8s- Attacks Krogh- ATK 2 vs DEF 2- base 5+ to hit. One hit, 2 Explosive Roll. [2 Damage on Squad 2]
>INI 7- Martins- Attacks tt27 T-8s- ATK 4 vs DEF 5, base 6+ to Hit. 2 Hits, Extra Damage from Penetration against 1 Armor.
>INI 7- Krogh- Attacks qq28 T-8s. ATK 2 vs DEF 5- 8+ to Hit. AT Rifle attacks damage on 10s. 4 Hits.
>INI 5- Sikorsky- Attacks Krasnyy- ATK 4 vs DEF 3- 4+ to Hit. 4 Hits.

Ivani Krasnyy wanted to find the bunch that flanked him- but his eyes and experience were failing him. Another shower of hits- one that knocked out his entire platoon around him with a cacophony of alarmed shouts, as well as hits on his own vehicle.

“Status,” he demanded of his driver.

“We can’t move,” the driver said frankly, “If we don’t bail out, we’re dead.”

“Bail.” Krasnyy commanded, “I’m taking one last shot.”

So he did- at an important looking vehicle in the village. He was dimly surprised when the shell didn’t seem to do as much damage as was normal. Up-armoring? A series of shots hitting his T-15 snapped him out of his analysis- as did the sudden head and smell of fire. His instincts led him to flee his tank just before it began to explode and pop, joining his crew and the survivors of his platoon in withdrawing north.

“Hmph,” Krasnyy looked west to the woods- and reached to his neck. On a silver chain, there hung a cracked geode whose interior shone like the stars. He tore the charm away and tossed it towards his burning tank. “We’ll meet again, Bold One. Without any interference from the other Heretics.”

[Token of Broken Stone Obtained. Effect- On activation, nullify any critical hits taken, and any damage from them.]

-----
>>
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The remainder of the battle, where it still raged, was quick and decisive. To the west, the remaining enemy was finished off, fired upon from multiple angles, the last shots more a formality than a necessity. The crews had abandoned the vehicles by the time the shells struck, turning the vehicles into the smeared rubble of a range target.

The northern incursion was similarly series of converging fire upon relatively few targets, almost all knocked out quite quickly, save for the last violence in the woods, where Krogh’s platoon engaged in furious close combat with enemy T-8s, aided from the flank by Splitterschwert’s m/28s. A squad took a bad shell amongst their ranks, but most of the platoon was quickly overwhelmed- and the final vehicle was abandoned as Krogh’s dragoons charged up to finish it off.

Flanking fire and another dragoon charge destroyed one T-15 platoon, leaving the only presence on the battlefield that of a single T-15 platoon. Its final shots chewed one of Lieutenant Martins’ tanks to pieces, but afterwards…they were quiet. After their last shot, it became evident, that they had been abandoned. They did not have confidence in a battlefield they were alone in. With that, things went still- eerily so.

That quiet was interrupted by a rocket artillery barrage in ten minutes, but to the relief of all, it was off target.

By the time Major Yule had gathered up a picture of the complete situation, it seemed as though the fighting had ended. Vynmark’s forces remained on the field, and the Twaryians had left their wounded and smoking wrecks here, forced to retreat after a fierce fight. Was it a victory? Hard to say for sure, yet. It was time to consolidate- and look at what had to be done next…

-----
https://www.youtube.com/watch?v=yLUTXxq4HgE
OPERATION 01- VICTORY
After Action Report Summary-
Combatants- Hageldorf Combined Battalion, Confederation Army 8th + 10th Mechanized Battalions

Enemy Vehicle Casualties-
>x9 BM-5
>x1 BM-5 [3.7cm cannon]
>x3 T-15
>x33 T-8
>x24 T-16
Captured Intact-
>X3 T-15
>X1 T-8
>x1 Twaryian Fusilier Squad + Other Wounded
Projected Enemy Casualties Including Infantry- Approximately 350 KIA or WIA,

Friendly Vehicle Casualties-
>x1 m/31K
>x1 VpK-2
>x3 m/24-32
>x1 m/24
Friendly Casualties Including Infantry- Approximately 50 KIA or WIA
>All units gain experience- Fighting in another large battle will grant units another level of EXP.
>All Enemy Tokens captured can be claimed- though priority is given to those who did the most damage or landed the decisive blow
-----
>>
Defensive ground was taken (or in the cases of some, made even more comfortable) and hastily fortified- there could be no telling if the Twaryians might mount a counterattack with superior forces, of much stronger numbers than what had just been wiped out by the battalion. Friendly forces moved up the flank, as well, the victory here having made a few other probing attacking forces conduct a hasty withdrawal. Confidence was high- not the least with the Battalion’s waifish patron.

“As I thought,” she said confidently, her chest thrust out in pride and a smirk on her face, “A forgone conclusion. Just look at the Twaryian’s casualties compared to our own. An utter rout. Though we’re not done. Major. Prepare to move the Battalion north and northeast. We march to seize Kobberhus within the hour.”

Kobberhuss was a large mining town, spread out over a hill with an old villa at its heart, and connected to several other smaller towns, including the place with its namesake copper mines in proper. It had been evacuated in the opening days of the war- there’d be little to find there save old architecture and invaders.

“I…Lady Countess,” Major Yule bowed uncomfortably, “With due respect, we know nothing about the enemy disposition besides that we have bloodied them badly. The Battalion needs time to at least rest and try to repair damage to them. Some units have taken enough losses to seriously impact their combat effectiveness. Besides, what reason do we have to retake ground so quickly? We can restore the fortifications here with enough time and properly weather the enemy’s future assaults…”

“We are attacking, Major,” the Countess said firmly, “Although…you are right in that a little preparation is necessary. I will wait for aerial observers to provide us a picture of what is going on.”

Afternoon came- and with it, oddities. Furious battle sounded from the north northeast- however, there were no friendly units there. Reports from aerial observers confirmed what it was- an unexpected development.

“The invaders fight amongst themselves!” Countess Haile announced triumphantly, “Now is the perfect time to go on the attack. Major, prepare the necessary operations for us to advance. It is time for us to make our move.”

The Major was nonplussed. “I’d say to leave them to it. More time for us to shore up our defenses. The Battalion maintenance and recovery crews just arrived, I think we could do quite a lot with all the materiel left behind here, to say nothing of repairing our own assets.”

The Countess glared crossly. “I did not ask for your opinion on the matter. I was stating fact. This is the best time to attack, and so we are doing it. Now make it happen.”

“Why do we need to attack?” Major Yule let out, then reconsidered, “If I may ask such…”
>>
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“Because…” Haile trailed off, and frowned, “Because we do. You don’t need to know the details. It doesn’t matter. The enemy is weak, and we have a chance to do more damage to them.”

“…” The Major frowned back, and paced in a tight circle. “So be it, but I think that you should do this with the consent of the Battalion as a whole, since they will be the ones who will have less chance to recover and rest, and you’ll be trusting them to successfully carry out the operation. If they advise to delay, I’d trust them.”

Haile’s frown deepened into a very un-ladylike dark scowl, but she cocked her head away with a shake of her auburn hair, the wind rustling through her long-coat, ruffling it like a dress. “Fine. I trust that they will have the confidence necessary to ensure their victory. They have my trust to carry the day. But we will not be sitting here waiting for the foe. That much I can assure.”

>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]
OR
>Request the rest of this day and a good portion of the next to recover, repair, and reinforce. You’ll need it, and the enemy’s got their hands full. [Allows for recovery of knocked out assets- and the chance to repair and reinforce intact friendly units.]

Spare crews for vehicles are available- but reinforcement of infantry works just like everybody else, so reinforcing their damage will require the latter option.
In either choice, there will be small inter-battle operations; tasks your units can volunteer to assist with that have varying risk and reward, though also necessity to do. They will not have maps- but they will have input from you in their chance for success or failure.

When the next large battle proper starts, it will be in a new thread- and after a bit of a decompress break, probably for a few days following minor ops resolution.
>>
>>5472308
There is clearly some strategic reason or plan we are not privy to that would suggest pushing forward is necessary. However, on the surface it does seem much better to wait it out. Repairing and regrouping is needed, and it’s better not to interrupt your enemy when he is making a mistake, and infighting definitely seems like a significant mistake, I’d rather not stop them and provide them a mutual foe to rally against. Better to let them drain each other then pick up the pieces. But on the other hand, there could very well be a time pressure we are not aware of. And there’s also the factor of maintaining momentum. We also aren’t that seriously depleted, we could afford to keep pushing.

Can we ask the Countess if there are strategic reasons besides the obvious that we need to keep pushing?
>>
>>5472336
>Can we ask the Countess if there are strategic reasons besides the obvious that we need to keep pushing?
That depends on the specific reasons you find most pertinent. The things you'd know in character from brief questioning and just general knowledge is that Kobberhus is a minor railway hub, and quite important for logistical movement- but also, that it's likely that that's where the enemy's regional headquarters are.

The Countess has not mentioned either of these, even though these would be rather good reasons to attack the place sooner rather than later. Or at least, weightier than "because they're there."
>>
>>5472346
Alright then, sounds like perhaps she isn’t as strategically involved as I thought she was.

Another reason I thought of for attacking would be that all this fighting, infighting included, should draw enemy reinforcements, which means delaying might result in a reinforced enemy.

It’s a hard choice, but I think I’ll vote to press on.

>>5472308
>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]
>>
>>5472308
>Immediately prepare to advance upon Kobberhus and attack it
We've gained significant momentum by blunting this attack, we should continue exploiting this momentum when we have the chance. If the enemy is fighting themselves it will make our job of capturing the town that much easier. If we let them resolve this schism we'll be trying to remove an entrenched enemy from what will most likely be a well fortified, and most likely, reinforced town which will be significantly more difficult.

Our casualties on the whole are relatively light, with the only platoon mostly combat ineffective being Vix's. Our armored casualties can be replaced by putting the captured tanks into service, with Martins and Rhiner taking one T-15 each to replace their destroyed vehicle and Vix taking one T-15 and the T-8 to fill out her ranks.
Most importantly though, the Dragoons remain overwhelmingly combat effective. Kobberhus, when we get down to it, will most likely be entirely street-fighting and the Dragoons will be doing the heaviest lifting this time around with the Panzers job being to escort the Dragoons on the approach and then moving street by street as support while the infantry clear the town.
>>
>>5471272
>(I don't suppose battalion HQ is useful enough to have a medical section or battalion surgeon attached?)
They do. A medical/support company is standard- even in this quite nonstandard formation.
Though the field kitchens are lacking staff.

>>5471438
Tea has been made. The only liquor is cheap brandy, however. Technically another unit's ration but they had left it behind anyways.

>>5471911
>How spooky is Vynmark anyway compared to Ellowie?
The standard population is rather superstitious, as is normal across Vinstraga, of what would be considered folk tales or minor supernatural occurrences- though there are much fewer observations of them compared to Ellowie. In Vynmark, most people know at least one person who has "seen a ghost." In Ellowie, most people have seen a "ghost" in one shape or another, though they're hardly seen as omens or vengeful haunts rather than a memento or remembrance, some indication of emotional climate, if one will.

Scholars would of course reject the notion of these being "supernatural," in preference regarding them as "Unexplained Audio-Visual Phenomena."
>>
I want to attack quickly but is there time to reorganize our equipment before? If there's a town to fight through I'd want to change things up.
>>
>>5472366
Yes, there will be time for that.
Plus the way equipment works in general will be reworked by then and there'll be a couple new toys.
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>>5472367
OK then I strongly suggest an immediate attack. I'll also of course let any of our dismounted brethren have the t8 my men have captured.
>>
After another successful volley from his platoon, Rheiner immediately demanded to adjust fire and take out the remaining tanker that was apparently still firing, but seconds later it was already torn to shreds by his allies. "Job well done..." He muttered to his platoon with an exhausted sigh "Could've gone worse." He and his platoon weren't all too cheery, considering they almost could've died then and there yet the feeling of victory was outweighing their survival instincts.

Hannes spent some time just watching the escaping tankers run off back to where they came from, that is when he realized that the enemy was in full retreat the platoon and so he decided to leave the forest. Once they reached the wreckage of what was once a t-16 platoon Hannes ordered the drivers to halt. "Why are we stopping here?" The driver asked. "Because I want to commemorate our first successful operation with a photo! Hey Luis do you still have that camera?" Rheiner said, then looked to the gunner. "Sure do." He replied when he pulled out a film camera.

The entire platoon would then line up in front of the burning T-16 wrecks, all were to some degree with minor injuries, especially the survivors who got the worst after bailing from their wrecked tanks. The group was close together and beaming with confidence and pride after experiencing their first victory, the cameraman captured this moment on a photograph. After the blinding flash Rheiner had to adjust his eyes and rubbed them, he glanced towards the ground after noticing a glint and approached it. He reached down and lifted it up to eye level, the item he was holding was a silver necklace with a cracked geode inside. He considered it a worthy trophy.
His platoon immediately took note and did the same and just outright looted the safest t-16s of whatever keepsakes they might find.

>>5472308>>5472354
>>5472359

After arriving back at camp Rheiner would notice that there was an ongoing discussion on what to do next. Upon listening to the details Hannes made his argument.
"Why interrupt the Twarians when they're making a mistake? Let them suffer a battle amongst themselves today, and another battle against us tomorrow. - I mean sure they might not expect us to advance and attack them but, what's stopping them from banding together to attack us instead? Besides, I've lost one tank already, with two barely limping on, I doubt my platoon would be of any use until we can recover."
>>
>>5472373
>Request the rest of this day and a good portion of the next to recover, repair, and reinforce. You’ll need it, and the enemy’s got their hands full. [Allows for recovery of knocked out assets- and the chance to repair and reinforce intact friendly units.]
>>
>>5472373
Because the enemy isn’t static. They have reserves, and can adjust their lines to reinforce their positions, and having made an armored breakthrough near an important landmark, I’d say here is priority 1 for them to reinforce.
>>
>>5472308
Waiting and recovering is so obviously the right choice that I have to wonder whether not waiting has some secret upside that we can't be informed of. It just picks my curiosity. And, in the end, our casualties are very light. This was, in effect, what they call a steamroll.

>TEMPO TEMPO TEMPO!
I mean,
>Immediately prepare to advance upon Kobberhus and attack it.
>>
>>5472308
>Immediately prepare to advance upon Kobberhus and attack it.
>>
>>5472308
Puttering over to the edge of the forest Walter took off his helmet and 'very gently' combed through his remaining locks of hair. Watching burning tanks and the dissipating smoke, his nose recoiled from the acrid fruits of the Battalion's labor.
Almost imperceptible, he swore he could hear the tinkle of bells in the distance...
"Do I have a low or high chaos frame? Maybe I shouldn't be the first to go into Kobberhus."
His driver peered down at him with confusion from his m/28V, "Boss, what the fuck are you talking about?"
Walter equally confused, murmured, "I have no idea."
---
I am torn, I guess it really depends on how recovering vehicles would work. Are wrecked vehicles something that we have a high chance of recovering? Do we 'heal' fully if we take a day of rest?
I'll go with whatever the damaged commanders say about what to do.

That said, my theory about what's going on up ahead is either someone got real pissy about their fellow Twaryians religion, or someone over there is trying to desert. Maybe even conscripted Ellowians? Tough call.
>>
>>5472308
>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]
fuck it, we ball
>>5472373
"Well, Lieutenant Rheiner, that is because we've just severely mauled about two battalions' worth of them, including some of their heaviest tanks and best troops. They must surely be unbalanced by this and the more quickly and violently we capitalize on this, the better. Besides, our casualties are relatively light. Replenishing them is prudent, yes, but the time it takes us to do so will most likely result in us meeting stiffer resistance."
Despite affectations of reason, Kannenpflanze did a poor job of hiding bitter disappointment and bloodlust that were the actual motivators behind this position.
>>
>>5472308
>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]

"Personally I'd be in favour of repairing, but considering how bad the overall strategic picture is for the Council, pressing the attack while we have the advantage tactically might be good.The slone know we're here now; if we can hit their regional HQ before they can fully react that might relieve pressure off the rest of the Third Line."

"The infighting is pretty interesting though; didn't know the easterners saw what the pepperheads were doing and decided they also wanted to have their own mini civil war."
>>
>>5472428
"Ach.. Fine!" Hannes replied as he crossed his arms. "So long I get one of those T-15s that they abandoned, I'm a tank short." The young Lieutenant was nervous on the inside but tried to appear stalwart, someone who knows much about human behavior could easily tell. Though his attitude changed and he seemed more thoughtful "Do we also have any spare blue paint? I'd rather mark any Twarian tanks with our colors before I ever step inside one."
>>
Manfred stepped into the discussion with an air of approval but caution at the talk of initiative. "Broken into my share of infights back on the sands. I wouldn't say it's any more fun 'n games than pitched battle. Confusion's on your side at the start, until you become the wrong butt for the right boot. Reinforcements, maneuvers, artillery too, on this front. All of it called on someone else, so none of the timings make sense. And once you're done getting blindsided by the blind, the guy it was supposed to hit is still spoiling for a fight, and hey-ho, look who's fresh out of the wringer! It's a real cluster... of frustrations."

"Not to say we shouldn't take advantage. You want another success like today's? We caught almost all our kills on the back foot, half of them still in column. A fight like this one is going to attract reinforcements. Those are what we hit. Their origin too, if we can reach it. Just like today, they'll be in a rush, and just like today we cuttem down, and leave Kobberhaus to cripple itself. If it's anything like an even fight there, they'll be a third of themselves at best by the time they're through."

>>5472308
>Present option C, strike reinforcements to Kobberhaus instead, or their base of origin. Retract immediately if creating work for QM though.
>>
>>5472468
"Good man!" Kannenpflanze exclaims before clapping von Rheiner on the shoulder. "Might want to air the beast out for a good while, too. I'm eager to see what one of those can do in more worthwhile and righteous hands, I'll tell you that much."
>>
>>5472481
"Heck, if we're supposing Kobberhaus is a headquarters and this is a mutiny, I'll venture that any reinforcements are loyalists. Give the mutineers victory, and we decapitate the enemy without setting foot in HQ."
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>>5472497
"Anything that has us seizing the initiative and attacking is something I'm in favor of, but we need more information before we rush blindly into the enemy rear. Then again, I suppose this is what we have armored recon on hand for, no?"
>>
>>5472481
And how are we supposed to do that? Do we know which direction they are coming from? When they are arriving? How they are arriving? This move is indecisive and likely to get us bogged down and stuck forever fighting waves of new reinforcements until we are surrounded or retreat. Even if this were otherwise a viable course, we don’t have the necessary intelligence to execute it.
>>
>>5472504 >>5472507

A little praise was all Rheiner needed to be convinced, it was a weakness of his. "Since we still have air superiority I hazard a guess that a few bi-planes could make sure to spot any potential reinforcements... IF there even are going to be reinforcements today."
Kannenpflanze can note that Rheiner is wearing something new around his neck, which seems to be a silver necklace with a pretty geode. That bratty kid already looted something from the battlefield huh?
>>
>>5472517
As with everything else, Kannenpflanze does not do a good job of hiding his jealously over somebody else claiming the spoils of battle. Still, he has enough decorum not to push the issue and there's always the next battle. If he gets his way, the said battle will materialize sooner rather than later.
"Yes, we have air superiority, so we might as well use it. They could also shed some light on the fighting we're hearing. I haven't the slightest idea as to why the bat-ears would be fighting amongst themselves."
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>>5472305
>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.
>Claim the as many T-15s as I can.

Did the crew for the destroyed tank survive/do I replacements?

Thanks for the run btw, I'm a touch busy with work but I'll rp when I get home.
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>>5472507
Waves of enemy reinforcements that might force us to retreat, as in the ones that would otherwise hit us while we're already committed to a fight? Again assuming HQ under mutiny as we seem to be, the mutineers will understand HQ's strength is its command of reinforcements, and yet have made their move regardless. If HQ is fighting it out, then it is too hard pressed to evacuate or believes that it can triumph. Not by forces present, which the mutineers have of course accounted for, but by reinforcements, who are the clock they must beat.

Therefore, reinforcements are coming, and soon. Major roads are a good place to look, and they will be in column again in their haste. HQ is counting on them, or is too embattled to have any hope at all. The decisiveness you ask for is already provided by the mutineers and the fact the the battle is occurring at all. We see it through by denying HQ its strength.
>>
Once the dust settled and saw that none of his squads have taken a casualty Jonah let out a loud cheer and so did his platoon considering none of them died which most would agree was a good thing. "ALRIGHT GOOD JOB LADS NO ONE DIED!! FOR THAT I'M BREAKING OUT THE GOOD STUFF! HOFFMAN GET THE TRUCK OVER HERE!! AND TELL HANS AND KARL TO TOW THE T-15s OUT OF HERE I DON'T WANT ANY OTHER UNIT WALKING IN ON US CELEBRATING" Jonah's wheelman and second in command hoffman drove the truck over to Jonah who quickly ran to the back of the truck and rummaged through the myriad of crates containing ammunition and grenades to find one a small wooden box with the label ' Granny's Brew ' lovingly painted on the lid, opening it revealed several jars of moonshine and a letter from Granny Vilgerson.
"Well lads hand these out there's enough to share for each squad I'll radio in to see what's coming next and remember lads, don't over do it they might press us into another mission." Once done handing out the liquor to his men he ran over to the radio and listened in on the chatter while skimming the letter his granny sent him.

>>5472308
Picking up on the conversation between he decides to radio in his response rather than go back to battalion HQ and get reprimanded for handing out moonshine to his men. "Uhm I believe we Should advance on kobberhus since we can keep the enemy in the backfoot until we get reinforced Oh uhm but before we go we can send mail back right? I might have a letter I need to send real quick before we go. er Vilgerson out."
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>>5472538
So many baseless assumptions. You know exactly none of this with any certainty. For all we know the reinforcements are a day off, and us trying to intercept them would be a waste of time that could have been spent recouperating or actually taking the town. And we don’t even know if there is only ond major road into the town. If there are multiple, we would be split up and subject to being defeated in our smaller parts.

And your argument also missed my point. I wasn’t saying the reinforcements would all arrive at once in overwhelming numbers, but that they would eventually reach a critical mass of continuous new arrivals as we fail to take the town being bogged down by their reinforcements.

This is all a pointless risk that accomplishes little, and nothing that engaging the town immediately wouldn’t.
>>
>>5472538
>>5472551
"You know, Lieutenant Spelinger has a point." Rheiner replied. "All we know so far that there is infighting, the rest is unclear. Since almost everyone is in favor of immediately advancing to attack we could try to garner some more information using the Biplanes while we are on our way. If we spot reinforcements coming we can try to hit them first, if not, we liberate Kobberhus." Rheiner looked expectantly at the two Lieutenants. "Sound fair?"
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>>5472573
Not sure how much authority we have over the planes, but if we’re not already committed to an assault by the time, then sure
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>>5472308
>>Request the rest of this day and a good portion of the next to recover, repair, and reinforce. You’ll need it, and the enemy’s got their hands full. [Allows for recovery of knocked out assets- and the chance to repair and reinforce intact friendly units.]
Urban combat, and here I though I picked the easy job with the Infantry in a panzer game.
>>
>>5472308
To clarify my vote is
>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]
>>
My vote is to rest and reinforce on account of 1/3 of my platoon being casualties, but if the decision is to go ahead immediately we'll do our best with what we have.
>>
>>5472573
To reclarify my vote before I go afk for a while
>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]
>>
>>5472551
My most baseless assumption is the one we share; that enemy reinforcements capable of taking advantage if we delay in taking the town. The town is formerly our territory. There will be maps and our air recon besides. There is a fight. At least one side believes it can win, and neither has retreated. The worse-off side, if there is one, cannot escape or believes it too can win. Either of these suits the purpose of eventually taking a diminished Kobberhaus.

I'm happy enough to retract the idea if geography or anything recon gathers makes it unworkable on its face. After all, I support an attack on Kobberhaus given our strength and the opportunity. However, if there's any alternative attack to sticking ourselves into a nexus of enemy reinforcement we both assume is coming (and don't know where you got the idea that I thought it would be immediately overwhelming), I'm going to put it forth.
>>
>>5472420
>I guess it really depends on how recovering vehicles would work. Are wrecked vehicles something that we have a high chance of recovering? Do we 'heal' fully if we take a day of rest?
You repair at least one point of damage. A d4 roll, for each damaged unit that' has assets committed to repair (which would be its own allocation). That's more hp than you can actually recover, but it's to reduce the probability of a 1.
Wrecked vehicles don't have a very high recovery chance at base, but there is a pair of mechanical specialists here, whom if they deign to help out with that, have a higher chance of bashing together wrecks into something usable. Normal chance is requiring a 9 or 10 for each wreck worked on to give "half" of a usable vehicle, each mechanical background working on something gives you another 1 off of DC.

No, you can't all retroactively decide to become mechanics, this is just something fun I've decided to do with people's backstories. I figure I'd have something like this for other assignments in future, as well. Such as, say, prisoner processing.

Of course the amount of vehicles that would be able to have attempts at recovery would be limited by how many of you decide to work on that.

More importantly, I'm planning that recovered vehicles can be "traded" back to command for replacements of native vehicles equivalent to their EQP level. For example, trading T-8s back for m/22s, T-16s for m/24, T-15 for m/24-32. You can readily note that this might not seem a fair trade, but it's an up-to-you deal. After all, regearing to foreign equipment means you sacrifice your experience gained in the last operation, so it's not all great.

>That said, my theory about what's going on up ahead is either someone got real pissy about their fellow Twaryians religion, or someone over there is trying to desert. Maybe even conscripted Ellowians? Tough call.
While you of course don't know for certain the cause, Twaryians have a hard to break solidarity with one another considering their historical circumstances and their religious exclusionism. They despise everybody else enough to link them strongly together. Even migrants from Twaryi tend to still call people heretics and mesh better with their ethnic enclaves than actual society. They have violent streaks, but they also have an outlet in the form of you, so this behavior is curious indeed...if they are indeed Twaryians.
They're still better at fitting in than Vyemani, of course.

>>5472468
Sloshing a big bucket of grey-green paint (that's what your colors are, after all) over a vehicle and painting a shield emblem somewhere on it, usually the back, is usually good enough. Sticking flags places works too. Either is easy enough to be a fre action not requiring the time investment of maintenance or repair.
>>
>>5472308
Ever cautious, Albert lingered for a bit to make sure there were NONE left save for his own. Then, led his men back down to the HQ where a lively discussion was occuring.
"Honestly speaking, it would most likely be more prudent to rest and recuperate. However, I would presume we must keep this momentum going forward. The enemy is found off-balance even moreso by the gunfire we hear in the distance. On top of this, it appears our wounds are relatively few. My only concern lies in our Dragoons who will be taking the brunt of this urban combat."

"I also feel that we must recover that recon plane that was shot down earlier, yes? Perhaps any takers? I am also for doing the forward reconaissance of the town just to gather more information."

Is the recon plane/crew something we should concern ourselves with tanq? Also just how far away is the town from this position?
>>
>>5472668
is it possible to make clerical errors appear in papers for the trade so that certain people get better trades for vehicle? You know dabble in a lil bit of minor white collar tomfoolery
>>
>>5472573
I'll wait, certainly. Air recon sheds more light on either course of action regardless.
>>
>>5472668
Is the crew of my tank that go destroyed last turn dead and/or do I have reserves I can have hop into the T-15s?
>>
>>5472481
>Present option C, strike reinforcements to Kobberhaus instead, or their base of origin.
While this would be valid...the Countess insists on the main objective.
If you want, it can be something arranged to help the main operation. Or perhaps something to account for as part of it. The next map's going to be pretty big and have more for everybody to be involved in.

>>5472689
You may not. You are not the person submitting the paperwork to its end destination.
More specifically the higher tier vehicles are honestly so limited in setting that it'd be an in-setting miracle you got any more at all, especially on short notice.

>>5472676
>Is the recon plane/crew something we should concern ourselves with tanq? Also just how far away is the town from this position?
No, that's something for another unit to handle at this point. Unless you really want to go for it.
The town is about fifteen to twenty kilometers or so away. Getting there will be a bit of a procedure- hence why there's going to be mini-missions to slot yourself in for and roll to actually get there, and also potentially affect things like deployment or initial information.

>>5472698
Captured equipment is counted as automatically having people for it. Same for repaired wrecks.
It's easier to repair and reinforce than it is to salvage a wreck so I'm not concerned with the inability to salvage corpses into horrible zombie soldiers for the dragoons.
>>
>>5472723
How much time would it take for repairs only, no recovery?
>>
>>5472689
Vilgerson you son of a bitch, let's start prying shit off the wrecks while command argues about what to do next!

>>5472723
Can me and Vilgerson start stealing HMGs from the T-8s, Rockets from the Ace and extra shells to use as IEDs/Satchell charges?
>>
After hearing about the utter destruction brought down on the Twariyan armour, Ulf released a relieved huff, the men in his car getting giddy. But...>>5471283 Hauer's mention of 'respects' brought a grim realisation to Ulf. He soon ordered the men to drive to the part of the forest where they lost their comrades.

There, they picked over the wreckage, finding some corpses. Eriksonn, Berg, Lind... They either died from bloodloss after dragging themselves out of the wreck or from the initial explosion, the bodies being charred up.

He soon heard a sobbing yelp. Ulf was the first to rush to the source of the sound and he found Old Man Henriksonn among the roots of a large tree, cradling the young Erik Holm, a youth of nineteen summers, who was pale as a ghost.

"Ulf, thank ta' Judge. Oh, thank 'im, thank 'im... The lad! He's bleedin' profusely, I've done me best, but..." The old man was a tough sort, like chewed out leather, but the prospect of the young man dying on him brought tears to his eyes. The lad had a cut on his inner tigh and it was tied around with a torn up shirt, the miserly cloth doing everything it could to keep the blood from pouring.

Ulf and the rest broke uttered no word and soon helped the two to one of the cars, it being the first one to leave. The second one stayed and the rest of the men picked up the bodies of the fallen...

>>5472308
Ulf was listening to the officers around him bickering. He brought up a cigarette to his mouth and lit it. He wasn't really listening anyways. He had other things on mind, like the men who died and those who almost died. Erik almost bit it, but the doctors saved him. Henriksonn had some minor laceration and bruises, but he hasn't left the boy's side in the medic's tent.

He breathed out the smoke and massaged his temples, looking up to the sky and wincing his eyes as if in pain. "What a shit state o' affairs...", he said to himself. He didn't like the fact he lost some of his men. It wasn't his first time, probably wasn't the last time. But such reasoning only brought more ire , as he hated the fact how easily he accepted it even more.

He shaked his head. No time to become downbeaten. He still had men to take after and a life to live. When they get a proper breather, he will honour the dead and they will do it in the rowdy Recon way. He swore on it.

He turned to the rest of his peers, a rather plain look on his face as he said matter-of-fact. "Ain't gonna force m'lads to do anymore than needed. I've lost good men today. We need to rest. If the order is to piss off north, we'll go, aye. But I think it's best to let the Bat-Ears chew each other out and sweep 'em after." He took a last drag of his cigarette and flicked it, off to look for Yule.

When he found him he simply asked: "Ser, what's a fuckin' Ambitious Mark?"

(I apologize for the wall of text, felt inspired.)
>>
>>5472732
>Request the rest of this day and a good portion of the next to recover, repair, and reinforce. You’ll need it, and the enemy’s got their hands full. [Allows for recovery of knocked out assets- and the chance to repair and reinforce intact friendly units.]
Also, the vote.
>>
>>5472728
>>5472723
>>5472689
"Woo Hoo Loootttiiinnngggg"

"Alvy, Jon-Jon it's been so long!"

>Can I start prying salvageable 8mm MGs off the wrecks and start slaving them onto the hull guns to make my hull guns twin linked?
>>
>>5472739
Also
>>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]
>>
>>5472728
HELL YEAH THIEVERY!!!

Also I'm ready to go for a mini mission if anyone needs more bodies for it
>>
>>5472726
They're separate tasks. As in, they both take the same amount of time, it just depends on what you choose to do. One is more guaranteed to have results.
You can do neither if you choose to go right on ahead. No compromises. No scrapping, no looting, nothing. You go straight back into operations. The best you can expect is more ammunition and cold rations.

>>5472739
>Can I start prying salvageable 8mm MGs off the wrecks and start slaving them onto the hull guns to make my hull guns twin linked?
Any vehicle modifications would be in the same action pool as repairs and salvage.

>>5472728
>Can me and Vilgerson start stealing HMGs from the T-8s,
Unnecessary. Infantry equipment is free. Not that the T-8s had any.
>Rockets from the Ace
No, and he had no more anyways.
>>
>>5472776
can we switch out our special equipment if we don't repair and recover?
>>
>>5472776
Not Unnecessary because 13mms are just a straight upgrade when compared to 8mms and the American Infantry in WW2's already established a president for infantry units lugging HMGs around.
>>
>>5472776
Oh yes, anything Command can get out of those prisoners the Dragoons picked up or will that be another mini-mission?
>>
>>5472806
Commando raids when?
>>
>>5472360
That's fine. The brandy is going in the tea. Have we no liquor ration of our own? Well, we'll figure something out. In the meantime, tea is served.

I'm willing to attack. We're in good strength with few reinforcements of our own on hand. Vix needs some help, and a couple others should stay out of the danger zone, but I think that we'll be ok.
>>
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>>5472814
Need to strap MGs on your roofs and dashboard... Overwhelming need to LARP the Long Range Desert Group
>>
>>5472822
we can hand the T-15s over to vix and shift their last tank to martins?

that way we have a full T-15 platoon and a full M/24-32 platoon
>>
>>5472835
I want one of those heavy tanks too I wanted to be a Heavy Commander originally anyway.
>>
>>5472842
switch with vix then? you hand over the mediums and you get the T-15s?
>>
>>5472847
You know what sure, I'll take the 3 T-15s and Vix can have my tanks.
>>
>>5472854
Enjoy having 2 Movement speed lmao
>>
>>5472776
>vehicle modifications
what would the mechanics be for this? Or is this a "get to it if it happens" type of deal?
>>
>>5472308
After managing to bust open her tanks hatch Vix climbed out of the battered thing. She walked towards others who were talking to join.
"If you ask me considering that most of the damaged vehicles only have minor damage i think we should fix as many of them as possible. Mostly because its much easier now than when they eventually break down completely."

>Request the rest of this day and a good portion of the next to recover, repair, and reinforce. You’ll need it, and the enemy’s got their hands full. [Allows for recovery of knocked out assets- and the chance to repair and reinforce intact friendly units.]
>>
>>5472792
Yes. Before every major battle, ie, one with a map. You're free to shift things right up until the point where the first turn is executed.

>>5472806
...I'm only going to argue the relevant part. That these T-8s did not have any 13mm machine guns to steal in the first place. If you find high-caliber heavy machine guns in vehicles, then we can talk about stripping them out and making them suitable for infantry use- in which case it would be as a crew served weapon. Or slapping them on the trucks. Either one would be done in repair/salvage at camp.

I'm also going to ask that you please not try to justify what you want with real world precedents, especially ill-matching ones. I don't demand that you read my story or know my setting, just that you act in character and trust that I know my fake world and its fake people, and especially its fake weapons and fake military doctrine.

>>5472807
We will cross that bridge when we come to it. It'll be much easier to just show it all once it's decided on whether to initiate the assault now or to hang back.

>>5472822
> Have we no liquor ration of our own?
Normally, yes.
However, your situation arriving here was unothodox. What is normal does not necessarily apply at present, considering the slapdash nature of your unit's formation. Your logistics tail is being funded by a rich girl with a hyphenated name, though that's not unusual for most people in the country.

>>5472835
This would be acceptable- though again, shifting over to foreign made equipment will mean you sacrifice your experience gain from the last battle in order to adjust to new materiel- that doesn't even have instruction manuals you can read.
>>
>>5472308
Along the way picking up the bodies of fallen comrades, Freya makes a stop by the Combat Car fitted with a 3.7cm cannon. Not but moments ago she stared into the death it would've brought, but now it's as harmless as the rest of the scrap.

Still, one man's corpse is another scavenger's treasure. With her sidearm at the ready incase there are any opossums about, she roots about for weapons, rations, the usual, as well as something to mark the occasion. At the very least, seeing the face of the car's commander would be good enough.

>>5472732
Once returned to the band after the scenic trip, Lieutenant Unterbrust balks at the state of a certain Cuirassier unit in comparison to another.

"Ah, for the love of- you've gotta be fucking me! How'd mine end up losing just shy of three whole tanks? Ain't those shits supposed to be expensive?"

---

>Request the rest of this day and a good portion of the next to recover, repair, and reinforce. You’ll need it, and the enemy’s got their hands full. [Allows for recovery of knocked out assets- and the chance to repair and reinforce intact friendly units.]
>>
"By the way I forgot to ask everyone, Who got the most kills? Because I have a nice bottle of brandy just for that person"
>>
>>5472308
>>Immediately prepare to advance upon Kobberhus and attack it. Why? You don’t need to know the details. It’s your mission. [No opportunity to repair or recover assets, or reinforce. Captured mechanical assets may be pressed into service.]
As much as I would love to make the little noble girl upset by denying her request, Daate has no reason to refuse the idea of proceeding.
All the enemies are dead here.
On to the next batch.
>>
>>5472723
>to help the main operation or account for as part of it
As the Countess commands. What's this mean gameplay-wise? Is it entering the abstract land of QM whim for a while, or more like having an additional area of the next map to deploy in?
>>
>>5472668
Can we trade T-15s now for new tanks or is that only going to happen later?

If yes, I'd be willing to trade a T-15 for 2 m/24s. I prefer to only have Vynmark tanks if I can help it.
Alternatively, would I lose my experience if one of my crew teams was crewing a foreign tank? If a single tank is enough to lose or not get experience I'd rather not.
Alternatively alternatively, if it doesn't mess with experience I want to know if a T-15 can move 2 or 3 tiles, I am getting mixed messages here.
As a last option, is anyone willing to take a T-15 in exchange for one of their m/24-32s?
>>
>>5473203
>I want to know if a T-15 can move 2 or 3 tiles, I am getting mixed messages here
I'm pretty sure it's 2.
>>
>>5473233
>>5473203
Alright.
Actually if nobody objects (and if my exp isn't getting fucked for it) I might just take a T-8 instead so I have a similar gun like the m/24 had while not being slowed down.
Let the boys have their T-15s if they want unless I can be cheeky enough to exchange it for more m/24s.
>>
>>5472912
Ah, a welcome distraction.

"Ah, ah." He tutts. "What's the matter Unterbrust, picked the wrong girly mechanic? Seems yers was adamant about gettin' herself killed. Luckily, she barely made it by. So, what do I win fer pickin' the winnin' horse?"
>>
If we're moving on the enemy again this quickly, it might be wise to scrub the wrecks for any surviving code books. If we can get a line for Lt Wesker to listen in on and translate, we might gain some idea what's actually going on at Kobberhus, before we charge in blind.
I took no losses, so I'll volunteer Villi and co. to go diving to check, while he has nothing better to do.
>>
>>5472904
So we can't just convert the captured vehicles to Vynmark vehicles if we press the attack yeah?

Can we convert one T-15 to two M/24s and have a mixed unit of M/24-32s and M/24s?
>>
>>5473004
I haven't gone through things to check but I'd guess Gabriel, quite honestly. Sitting in the woods and shooting at whatever comes by is pretty effective when there's enough distractions. Though there was plenty of T-8s for the question of sheer numbers.

Do not worry, Dragoons, your day is coming. It sort of threw me off when the ambush kicked off early and the map was designed with too narrow a focus point to crowd in on.

>>5473203
>Can we trade T-15s now for new tanks or is that only going to happen later?
You'd need to sit still for a bit for that to happen.
>Alternatively, would I lose my experience if one of my crew teams was crewing a foreign tank? If a single tank is enough to lose or not get experience I'd rather not.
A single tank amongst five shouldn't be enough to get that, no.
To clarify for later [amongst many clarifications and rules updates I'll have to make...not looking forward to organizing that], a single odd one out is fine, but more than that counts as a significant replacement of equipment that would affect a unit's performance due to refamiliarization.

>>5473495
You can look for those, yes. You'll definitely need somebody who can read and understand the language, though.

>>5473555
>So we can't just convert the captured vehicles to Vynmark vehicles if we press the attack yeah?
You would need time to grab from another unit, yes or from replacements, yes.
>Can we convert one T-15 to two M/24s and have a mixed unit of M/24-32s and M/24s?
Well, a T-15 is 3 EQP, so no, you'd only get one m/24 out of that, and an m/22, if you wanted to divvy it up. By that same token two T-15s would get you three. Sorry if that was unclear- you can add stuff together to make up "cost."

>>5472354
>>5472359
>>5472380
>>5472384
>>5472428
>>5472450
>>5472531
>>5472611
>>5472647
>>5472744
Onwards, immediately!

>>5472600
>>5472883
>>5472912
Hold back for some time.

It seems pretty decisively one way, so it will be.
Don't worry too much about allocations yet, I'll have an option for that in the coming update.
>>
>>5473587
>A single tank amongst five shouldn't be enough to get that, no.
That's good to hear.
>>
Countess Haile was predictably pleased with the general consensus- though it was clear to see that those who hesitated did so for good reason, she didn’t appear to be concerned with such. “I knew that those who carried the day had no short measure of boldness,” she said with a triumphant sniff, “Now, Major?”

Yule was not thrilled, to say the least, but he sighed, muttered, and kept on. “Firstly, since we won’t be waiting to rest or repair, as soon as ammunition finishes coming up, we’ll be on our way. The captured functional materiel has already been given appropriate colors and identifying markings. The final touches will be up to the unit they’re being made a part of.
>x1 T-8 (Cannon) and x3 T-15 are available to be claimed. If claims are contested for whatever reason, then whoever has more support for their claim will get the materiel.

Plans had been begun, but were finalized, drawn up, and presented. Besides the constant necessity to keep a secure battle line, there were other necessary tasks that required volunteers to perform. Volunteers figuratively speaking- they needed to be done, and if none stepped forward, then they would be told to go forth whether they liked it or not.
>Minor Operations do not have maps or specific tactical decisions. You may volunteer your unit for one task, and when all tasks are allocated, rolls will be taken. To succeed at a task requires a certain number of 5+ rolls. Modifiers may apply depending on the task and unit. Risky tasks may result in unit damage if failure occurs. Failing a task is not necessarily defeat- but depending on what it is, operations may be hampered.

>Different units have different general effects on minor operations. Recon unit involvement will result in +1 to rolls for each non-recon unit in the minor operation, and Cuirassier or Panzerjager involvement reduces the amount of potential damage to other units in an op. An Assault type mission made without Dragoon unit participants requires 1 more dice success to be a victory. Risk of damage in an operation depends on armor protection and defense stat- as failure to gain the needed amount of successful rolls will count as having an attack or attacks rolled against each participant equivalent to the Threat Level number.
>>
-----
Required Operations- these operations must be executed to progress.
-----

The first order of business was reconnaissance in force, to get the battalion forward to Kobberhus in the first place. It was simple business, but there was always risk, even in situations like this where the enemy was on the back foot. Scouting out the approach and identifying obstacles to be avoided or destroyed was a necessity to even beginning operations.
>Forward Recon Northeast Sector- 1 success needed, Threat Level 1 [Recon and Dragoon Units get +2 to Rolls for This]
>[x3 Unit Max]
>Forward Recon Northwest Sector-1 success needed, Threat Level 1 [Recon and Dragoon Units get +2 to Rolls for This]
>[x3 Unit Max]

Line security was a simple, low risk necessity, especially with the enemy expected to have a low disposition. A courtesy for the less bold or those in need of some rest, though maintaining line security was far from a reprieve. Practically speaking, it was wide-alert boredom.
>Line Security- No rolls needed.
>[No Unit Maximum]

Getting the unit up to Kobberhus in timely fashion, as well as ensuring the supplies to attack were present, required taking the road. The enemy knew this, as well- and the road was also where withdrawing units were present. Out of all the places to push up the line, it was expected to have the most fighting, not the least because enemy reinforcements could head straight down it to oppose the battalion’s advance.
>Securing MSR [Asssault]- 3 successes needed, Threat Level 2
>[x6 Unit Max]

-----
Optional Operations- these operations do not need to be participated in in order to progress, and may be ignored if you do not with to involve yourself in them-or reap their potential rewards.
-----

There were things to learn, both on the aerial transmission leaking from up north, and the sullen prisoners now in the battalion’s care. The prisoners would be sent to the rear as quickly as possible, but was it possible they knew anything? The only way to find out was to converse in their language, as Twaryians did not bother learning the language of civilized peoples. The radio transmissions, normally unintelligible even if their frequencies could be pinpointed, could now be parsed with the aid of captured communications material. Yet, once again, such advantages held little value if one could not understand the language being spoken, or read the characters printed in the codebook…
>Prisoner Interrogation- Auto Success if Filled [Twaryinauk Background Needed]
>[x1 Unit]
>Radio Monitoring- Auto Success if Filled [Twaryinauk Background Needed]
>[x1 Unit]
>Reward- Potential of Information
>>
An important step in preparing to assault Kobberhus was a village that lay to its southwest, ensconced in trees and brush. If secured, it would provide a good stepping stone to the town itself, and an advantageous position to advance from in general, though aerial observation confirmed that it was occupied- and that the troops there seemed prepared for a fight. The defenders were infantrymen, with the likely support of anti-tank weaponry. Not an easy foe, but far from an impossible one, so long as the attacking force was powerful and driven enough.
>Village Assault and Seizure[Asssault]- 3 successes needed, Threat Level 2
>[x6 Unit Max]
>Reward for Success- Forward Deployment Position

To the battalion’s left flank came a call for assistance- recently arrived, the infantry battalion responsible for pushing up the line to the northeast was wary of the enemy, and had requested help. While the battalion already had plenty to do, a tactical mind could see easily enough the advantage of having a secure flank for the battle ahead.
>Left Flank Support [Asssault]- General Counterassault- 3 successes needed, Threat Level 2 [Cuirassier get +1 to Rolls for This]
>[x5 Unit Max]
>Reward for Success- Infantry Reinforcement

Meanwhile, to the west, another recently arrived infantry battalion had arrived with small amounts of armored support- and had been defeated in their initial attempt at taking the field. They were now pleading for assistance in continuing their push forward, but they warned that there was significant Twaryian armored presence.
>Right Flank Support [Asssault]- Armor Threat- 4 successes needed, Threat Level 3 [Non-Cuirassier or Panzerjager units get -2 to rolls]
>[x5 Unit Max]
>Reward for Success- Chance for Vehicle Capture

>Minor Operation Enrollment Open. Wait to roll until people are all slotted in.
>>
>>5473680
How many rolls does each unit make? I assume the required successes is the total amount needed for all units when there's multiple people in with the same task?

Just wondering in case there's a situation where like only a single or couple of units is involved.
>>
>>5473699
One for each unit. So, basically, to win some of these you're going to need a certain amount of participants to get the amount of rolls you need.
>>
>>5473683
>Meanwhile, to the west
>Right Flank Support
If we’re heading North-North East, this doesn’t match up. Either it would be the east or our left flank, but we already have a left flank support mission.
>>
>>5473718
Also
>4 successes needed
>5 units max
>1 roll per unit
>5+ needed by default
>threat level 3
Lmao? Hey guys, who wants to take some free damage on 5 units?
>>
>>5473718
Please.

>>5473724
It's risky as hell for sure!
>>
>>5473683
Does the infantry reinforcement mean we can get our dragoons topped off or do we get some NPC units to help us?
>>
>>5473731
Yes.
>>
>>5473724
Oh and I forgot, since it’s assault we need at least 1 dragoon (which will get a -2 to his roll) or else we need 5 successes. Yeah.
>>
>>5473724
Yeah, the armor threat is the dangerous mission. You need a Dragoon to not make it a 5 Success mission, and then they'll be rolling with a -2 penalty. If there's a Recon there the Dragoon will roll with a -1, but the Recon still rolls with a -2. Even if the PJ and the C roll with a +1 then it's most likely to fail. We should probably avoid it.
>>
>>5473732
I take it as both.

Either way holy shit more meat to throw into the grinder, I'll join that one.
>Left Flank Support [Asssault]- General Counterassault- 3
I'd like at least one recon to participate here so that other armored units get a +2 instead of a +1 here.

Also I agree with this guy >>5473735
Vehicle capture may be great but we would be rolling with the devil's dice here, do not give in to the temptation.
>>
>>5473733
>>5473735
Nah, you're right, that's an oversight. It's meant to be hard but not that hard. The support missions ought to not have that tag because you're helping somebody else do it.
>>
>>5473683
>>5473740
Throwing Sikorsky's hat in for the Left Flank Support as well.
>>
>>5473680
There was an idea to swap tanks between units to create a full T-15 platoon, and I support it, solely to make processing easier on tanq.

>>5473682
>I volunteer for Securing MSR
We need a minimum of 5 people on required operations, please take note of this, everyone.
>>
>>5473733
>>5473735
>>5473740
>>5473743

Did some math for the right flank assault:

4 Cuirassier/Jager 1 Dragoon = 21.8% chance of success
5 Cuirassier/Jager = 7.78% chance
3 Cuirassier/Jager 1 Dragoon 1 Recon = 37.3% chance

So it’s not as terrible as I thought but definitely risky
>>
>>5473781
This is assuming assault tag, no assault tag requires recalculation
>>
>>5473683
>>Forward Recon Northwest Sector-1 success needed, Threat Level 1 [Recon and Dragoon Units get +2 to Rolls for This]

There's always more to see and shoot at.
>>
>>5473683
>Forward Recon Northwest Sector-1 success needed, Threat Level 1 [Recon and Dragoon Units get +2 to Rolls for This]
>[x3 Unit Max]
Northwest position again.
>>
>>5473724
There’s also the disparity in rewards. I’d much rather have a foward deployment or infantry reinforcement then a *chance* at capturing a single vehicle, even before we start talking about difficulty.
>>
>>5473682
>>Forward Recon Northeast Sector
Just hoping we don't run into any more moskity
>>
>>Forward Recon Northwest Sector-1 success needed, Threat Level 1 [Recon and Dragoon Units get +2 to Rolls for This]

since i've taken some casualties I'd rather do some recon instead of the assault on the left.
>>
>>5473815
>>5473683
Actually I change my mind to

>Left Flank Support [Asssault]- General Counterassault- 3 successes needed, Threat Level 2 [Cuirassier get +1 to Rolls for This]
>>
>>5473682
>Securing MSR [Asssault]- 3 successes needed, Threat Level 2
Plenty of people piling in for the counterassault already and someone's got to do this required one, so that's where I'll be going.
>>
>>5473683
>Village assault and seizure


But if no one does radio monitoring I'll do it
>>
>>5473683
>Recon NW
>>
>>5473930
You need to be a Twaryinauk for that
>>
>>5473941
Oof then village assault it is, Unless one of the fellas under my command have that background
>>
>>5473680
Also I think the general agreement was Vix gets Martin's tank and Martins gets the T-15 to become a heavy unit but that does make me curious if you mix a T-15 and a medium tank what would their movement speed be? Because I kinda guessed the t-15 had 2 mov
>>
>>5473975
Mixed units go the speed of the slowest unit to maintain cohesion. Mechanics for splitting up subunits beyond mount and dismount aren't something I really want to start dealing with without some way to automate it.
>>
>>5473682
Right, so we have;
8 Dragoons
7 Cuirassiers
5 Panzerjaegers
6 Recon
Making 26 units total.

For there required operations, we probably need the following spread:
>Forward Recon Northwest/East - 1x Recon, 1x Dragoon each, total 4 units
Only one success is needed for these missions, and with the bonus Recon units need to roll a 3+ for a success and Dragoons a 2+. Should be easily done with just two units per mission with these odds, dice shenanigans aside.
>Line Security - Between 2-4 units, damaged platoons should take this option before anyone else
While there are no rolls required here, I get the sneaking suspicion that if we don't have enough units to run line security something bad might happen.
>Securing MSR [Asssault] - Minimum 4 units: 1x Recon, 2x Dragoon, 1x Armored Unit. Preferably 6 units: 1x Recon, 2x Dragoon, 1x Armored Unit, 2x Wild Card
Simple, we have to secure the road so maximum investment so we can actually advance on Kobberhus. Panzerjaegers would be good here to help mitigate damage in case of failure (and also saves the Cuirassiers up to take the >Left Flank Support mission where they roll with advantage).

>Total unit usage: 10-14
Units left: 12-16

Optional operations:
>[Twaryinauk Background Missions]
A no brainer honestly, preferably the Radio Monitoring of the two since it is more likely to give us accurate information on enemy movements. This is of course up to Wesker if he wants to do or not.

Out of the three other Operations I would prioritize Village Assault and Left Flank Support, both which give us direct combat bonuses in the next battle (Forward Deployment and Reinforcements respectively).
>Village Assault and Seizure - 6 units: 1x Recon, 2x Dragoons, 3x Wildcard
Basically the same spread as taking the road, with as much armoured units that can be spared to limit potential casualties if we fail.
>Left Flank Support - 5 Units, 1x Recon, as many Cuirassiers as we can fit, fill the other slots with whatever units we have left
Cuirassiers rolling a 3+ to succeed on this mission, so we put as many of them in there to (hopefully) guarantee success.

That's the best unit spread I can think off right now, I'll put myself down for either MSR or Village Assault depending on where I am needed.
>>
>>5473682
>Securing MSR [Assault]- 3 successes needed, Threat Level 2
I will throw in for securing the MSR, it looks like it needs dragoon support anyway. I would prefer to pull Line Security, but this is a require operation so if we succeed here I don't take damage anyway.
>>
>>5473683
>Sign up for Left Flank Support

>>5474003
Thanks for working it out
>>
>>5473682
>Securing MSR [Assault]- 3 successes needed, Threat Level 2
I'm in for MSR too.
>>
>>5473682
Looks like no recon has taken the Northeast Sector so I'll take that
>Forward Recon Northeast Sector
>>
>>5473356
"I'll chew her ear off later... Yours still lost a box too, eh? Which one was it again."

She chews her tongue and hooks her thumbs into her belt with an annoyed frown

"Take your pick, but don't get too big for your britches. I've always got tales for you and your lot if your mind's blank."

>>5474003
With 3/4 of my hotwheels cars a pip away from going up in smoke, I'll go for line. If it's needed though I can switch over to Forward Recon

---

>Line Security
>>
>>5474074
You were actually one of three units I was going to suggest taking Line Security due to damage, the other two being Ferrari(D) and Vilgerson(C). As you said you might have all your vehicles but they're a hairs breath away from being scrap, so better let fresher units take the lead right now.

>>5473683
As we have 4 units dedicated now to securing the road, I'll put myself forward to assault the village.
>Village Assault and Seizure
>>
>>5473683
I guess i take the line duty as the main armor is in no shape to fight.
>Line Security
>>
>>5473680
I take it "recon involvement" means that this bonus cannot be stacked.

>>5474003
Six recon-worthy missions, six recons. Falls into place simply enough. NE/NW/Line are taken. Bereiter will have a better time of the Left Flank if things go wrong, but I volunteer just to have it out of the way. He can swap in if he likes.

>>5473356
>>5471875
That leaves Village and MSR for you two.
>>
>>5474074
"Mmm, I'll take a bottle o' brandy with some sugar on top, pretty please. And those tales? Ya might wanna save 'em fer when we get a Recon party goin' on. Also, don't don't give her too much o' a hard time, she lost men... And her dear papa may just court martial ya, but ya don't seem like the sort who minds.
>>5473555
While passing Martins, he pats her on the back. "Good showin' on the battlefield Lieutenant. Proper good show"

He walks off with a satisfied smile, a pep to his step, a small bit of his earlier gloominess about the loss of his men dissapearing.
>>5474113
To be honest, I would prefer one of the Recon missions as I lost one of my cars. Maybe one of the other recons with better integrity could go to the village and MSR?
>>
>>5474137
I'll switch out with you to secure to our MSR while you take my recon mission if you so wish.
>>
>>5473683
>>Securing MSR [Asssault]- 3 successes needed, Threat Level 2

Then I'll change >>5473788
and do the road then
>>
>>5474159
Judge be good I was too slow.

OFFICIALLY changed to:
>Village Assault and Seizure[Asssault]- 3 successes needed, Threat Level 2
>>
>>5474149
Bless you.
>>5473682
>Forward Recon Northeast Sector
>>
>>5473683
>>5474071
Hello just to make it official switcfhing to
>Securing MSR [Assault]
>>
>>5474113
>I take it "recon involvement" means that this bonus cannot be stacked.
This is the case, yes.

>>5474111
It seems that people want to shove the T-15s on you, and I'm not thinking it's being contested. If you're fine with that you can go right in with those- since, narratively, there's no delay going on anyways with that.

I suppose it's worth saying, if the T15s are intact at the end of these ops and the next mission, you'll have an opportunity to trade them again, in case there's a hesitancy about them being permanent issue.
>>
>>5474172
What are the stats for the captured equipment?
>>
>>5474182
>What are the stats for the captured equipment?

This conclusion- >>5454380 was pretty close.
T-15:
>ATK 2
>DEF 1
>INI 1
>ARM 5
>MOV 2
>HP 2
>7.5cm Cannon, 8mm MG

T-8 (Cannon):
>ATK 2
>DEF 1
>INI 1
>ARM 1
>MOV 4
>HP 3
>4cm Cannon

These are base stats, of course, so this is before any experience bonuses. One might note how despite having a powerful weapon, the T-15's attack is low. This is because it has rather unsophisticated support for its weapons systems- it really is a big brick with a big gun, still cheaply built but with a thicker application of materials.
>>
>>5474198
Is the 4cm's stats equivalent to our 3.7cm?
>>
>>5474198
Rather, the T-15 has 3 HP, and the T-8 has 2 HP. Being so cheap, the T-8 is only crewed by two people. It's fragile for what it is.

>>5474218
More or less. Which is to say, mechanically, it is the same, yes.
>>
>>5474137
"Aye... Ah well, can't act like I ain't ended up in a similar spot before."

She nods with a smirk, turning on her heel to head for the battered cuirassier

"Bah, done worse to and with those types! Off you shoo, I'll see what I can scrounge up."

>>5474111
One of the Armored Recon ne'er-do-wells has stopped herself beside Lieutenant Vix's remaining tank, looking it up and down with a curious eye. She peeks through one of the holes in the armor before waggling her finger through it, to which she clicks her tongue and sucks in air through her teeth.

"Seems someone had a bad day, didn't they?"
>>
File: Pre-Battle Ops.png (44 KB, 1546x546)
44 KB
44 KB PNG
Current assignments aiui for those who might want to swap around or haven't committed yet.
>>
>>5473683
>Village Assault and Seizure
>>
I missed this.
>>5473123
> What's this mean gameplay-wise? Is it entering the abstract land of QM whim for a while, or more like having an additional area of the next map to deploy in?
Little bit of A and B. There's going to be wide flanks, and there's some flank securing going on here, that would potentially limit the approaches or make things harder for reinforcements. Though...well, you'll see once this all wraps in together.
>>
>>5474172
I believe it was the other way around martins get the T-15 and vix got martin's tanks to replenish their platoon?
>>
>>5474362
I remember something of the sort, too. T-15s with Goliath Novus would be borderline invincible for most of what we'd be facing.
>>
>>5474198
I'll take the T-8 to fill in the empty spot in my platoon.
>>
>>5474534
>>5474362
After a bit of thought I don't really want all the T-15s, losing the XP gained would be annoying.

I'll take one and that means I'll have 2 tanks that can't be penned by T-16s which is good enough imo.
>>
>>5474618
Good idea. The EXP bonuses are nothing to sniff at, as our Recon platoons showed us in the last battle.
>>
if we have 2 mixed platoons then we have 2 platoons slowed down to 2 mov instead of just one. so I'd much rather have one person take all the tanks
>>
>>5474729
Yeah, but that EXP hit is bad, especially for the Cuirassiers, who have fuck all to start with in that department.
>>
I will not be demanding your attention this holiday- especially considering I'm going into work early today. Have a happy Thanksgiving. The food part, hopefully not the arguing with people part, though they say the former does not come without the latter. Balance and all that.

Another day for anybody not locked in yet at least.
>>
>>5474745
Give the T-15s to me, lol.
>>
>>5474880
Hey, if undamaged platoons can grab them up, I'm down for one, too (provided it doesn't shit up my EXP). As I've said, T-15s that can't be flanked are bad news.
>>
>>5474887
I'm down if you wanna grab it I just want one Platoon to have all of it so The medium fellas stay at 3 speed so I can hide behind it. a t-15 platoon that can't be flanked would be awesome
>>
>>5473683
>>Village Assault and Seizure[Asssault]- 3 successes needed, Threat Level 2
>>
>>5473682
>Radio Monitoring- Auto Success if Filled [Twaryinauk Background Needed]
>>
>>5474946
Yeah, but I don't think anybody wants to take the EXP hit. I think we're better off just using them for this one battle to reinforce damaged units and then trading them back for 24-32s.
>>
Having a heavy tank specialist isn't bad either if someone wants to take that role.
>>
>>5475625
Should I take one for the team and sacrifice my EXP? My 24-32s can be redistributed to Vix and Martins.
>>
Aight- time to decide this. The chances are pretty good, from a glance, but we shall see. The dice can be cruel.

Radio Monitoring- Auto-Pass
Forward Recon, Northeast Sector- Success is 3+ for Recon, 2+ for Remainder – 2 rolls, 1 Success Needed
Forward Recon Northwest Sector- Success is 3+ 2 rolls,- 1 Success Needed
Line Security- No Rolls
Securing MSR- Success is 5+ for Recon, 4+ for Remainder- 5 rolls, 3 Successes Needed.
Village Assault and Seizure- Success is 5+ for Recon, 4+ for Remainder- 5 rolls, 3 Successes Needed.
Left Flank Support- - Success is 5+ for Recon, 3+ for Cuirassier, 4+ for Remainder- 5 rolls, 3 Successes Needed.

It'd probably be too egregious to ask everybody to roll their own dice- instead, one person from each group can roll for the lot of them- first come first serve. For the sake of ease of reading, the first dice for each set will be Recon's because theirs will be different.
>>
Rolled 3, 7 = 10 (2d10)

>>5475646
Forward Recon, Northeast Sector- Success is 3+ for Recon, 2+ for Remainder – 2 rolls, 1 Success Needed
Lets go
>>
Rolled 10, 1, 10, 8, 8 = 37 (5d10)

>>5475646
>Securing MSR- Success is 5+ for Recon, 4+ for Remainder- 5 rolls, 3 Successes Needed.
>>
>>5475657
oh, thank fuck
>>
Rolled 7, 1, 7, 4, 10 = 29 (5d10)

>>5475646
>Left Flank Support
I pray for good dice
Order: Recon, Cuirassier, Dragoon
>>
>>5475671
Happy dice
>>
>>5475625
I can be a heavy specialist, since I already have all the Exp. Though I don't know if I can reclass to tanker. My backstory supports this, at least.
>>
>>5475828
Going from 24Ks to T-15s is one hell of a trade-up. Personally, I'd be in favor of this if tanq were to rule reclassing as a possibility.
>>
>>5475828
>>5475844
If it works I sould use your 24K's to replenish me back up to 2 units (or up to 3) and give one to Niel to get him to 3 units
>>
>>5475646
There's still some people who haven't assigned themselves iirc, are we allowed to assign them or are they all automatically assigned to say line security?
>>
>>5475978
Default to line security just so nobody has the cute idea of sending anybody not in attendance on a dangerous mission. Attendance roll call will be taken at the start of next thread anyways.

>>5475844
It hasn't been explicitly defined, but it's a setting deal, sure. Armored Recon are organized with the Infantry and the Panzerjager and Cuirassier use basically the same types of machines when it comes down to basic maintenance and function, with the difference being in tactics, weaponry and purpose.

I wasn't really expecting any total unit replacement to go on yet, but I honestly had the idea that if a unit got weird enough they would have no restrictions on what they could grab as long as the time was invested into recovery and the idea wasn't too mechanically complex (anything that requires more than cutting and welding torches and a rivet gun). That's probably something that needs more considerations on the possibilities of, since I was pretty willing to allow for tank riding, and the possibility that the Armored Recon might want the faster enemy vehicles.

For now, trading into another class of armored vehicle user is free- though only if you have the materiel on hand to do so. For example, grabbing a whole bunch of captured tanks and calling yourself tankers is fine, but you can't shove any of your native production stuff back for something else.

On that subject, your commander trait would remain. Which is why I'm not allowing for free class change without having an investment into seizing the gear to try it.

Also also, there is the subject of societal position within the army to consider. If the Cuirassier want the tanks more than you do, they get priority. After all, noble or no, the tankers don't like somebody tossing off their shiny breastplate to get another sort of tank. Mechanically, this is just a matter of, if somebody of the proper class wants the gear and doesn't want to give it to somebody of a not-matching class, the person with the right unit type gets it before.
>>
>>5475646
>Village Assault and Seizure
There's still a slot in village assault, I might as well get in on it since I was thinking of being an assault tank with the flamethrower.
>>
>>5476016
>commander trait would remain
>cloaked jaeger sans EQP malus
heavybreathing.jpg
>>
>>5476184
You can roll for the group now if you want, since all slots are filled.
>>
Rolled 2, 7, 3, 8, 2, 4 = 26 (6d10)

>>5475646
I'll go ahead and roll for the Village Assault.
>>
>>5476274
Oof
That sucks.
>>
>>5476279
Still 3 successes, it's alright.
>>
>>5476303
Oh, is it 4 and over and not over 4 to succeed there? Good, because I thought we'd lost the forward deployment option.
>>
Rolled 7, 10 = 17 (2d10)

>>5475646
Northwest Sector
>>
>>5472732
It was some time before the continuation of operations- during the necessary reorganization to even think about commencing them, when Fiskersonn found Major Yule. He wasn’t difficult to find- though he was not busy at all, unless staring into space was of critical importance. He did notice Fiskersonn when he cleared his throat, and asked his question- concerning an earlier topic.

“…Ah, right,” he blinked and coughed shortly, “You might not be used to dealing with the sort.” The fancy-pants weren’t much fond of the little patrols, raids and skirmishes that were the reality of the borders- no prestige in it. “You’ll notice on anybody noble, high of rank…or on the Cuirassier officers, this gorget,” Yule gestured to his own- it was gouged badly, and never repaired. “Usually it’s got something like a slogan, their family name or symbol, their unit. Countess Haile’s got something else. That simple shape, the plain circle in the field, is an Ambitious Mark.”

The obvious question of what it meant came next.

“It’s a declaration,” Yule said with a tired sounding sigh, “A statement that you intent do great things, to accomplish a great heroism in war. Once they do so, the image of their accomplishment is marked into their symbol, and into the chronicles of legends. It’s a centuries old tradition, and,” he kicked a stone, “Absolutely nonsensical in our time. Declaring your symbol to be an Ambitious Mark was a childish act. A fool’s gambit. When our grandfathers were born they would have only heard tales of war, and the Ambitious Mark is a remnant of a bygone era. It’s only through this misfortune for Vynmark that an Ambitious Mark has any chance of doing something besides embarrassing yourself…” He crossed his arms, “She’s not telling us everything, and she’s wearing something around her neck that says she’s set on carving her own mark into the world. In a war that, frankly…” He paused, “…Anyways. Best to focus on surviving.”

There was a doubt that he wasn’t certain enough to express, important enough to rain a bit on a bittersweet victory from Fiskersonn in particular.

-----
>>
The battalion to the west on the line, the Sodrakron 4th Infantry, had finally mobilized and come to the front, but their commander had not been confident of his green troops’ ability to fight the enemy. As it turned out, they did well enough against the enemy, with the help that came. Three platoons of tanks guided by armored recon and supported by Krogh’s dragoons formed a spearhead for the assault- one that the enemy was ill prepared to fend off, with their anti-tank equipment that they did have ill able to deal with Sirkorsky’s and Spelinger’s armor from the front, while the supporting firepower of Rheiner’s m/24s smothered what the forward tanks could not focus upon. The remnants and holdouts were easily leaned up by Krogh while Hauer kept the group informed on their situation while scouting out the path of advance for multiple units.

The 4th had to learn some hard lessons, but it was a pleasant surprise to them to have their first battle turn out a victory- even if their help took more of the credit for that than them. For his part, the 4th Sodrakron’s commander was quite grateful- and reduced squads were rolled up and offered to replenish any infantry casualties that had occurred earlier- or presently, as well as a few extra squads to be held in reserve.
>Dragoon Casualties Replaced- 3 subunits worth of Infantry in reserve.

In the battle to come, having a secure flank would hopefully be worth the relatively small effort of this support operation…

-----

After reconnaissance identified enemy concentrations and their disposition, two forces went on the offensive to secure ground for the next operation in a two-part attack. The first assault moved up the road, driving away stragglers and destroying hastily prepared positions with ease. Whatever remained of an organized Twaryian retreat turned into a full-blown rout. It was no time before Kobberhus’s outskirts appeared, and the hilltop castle came into view. The mercenary fighter craft that flew above foiled a few token attempts to seize control of the skies again- any looks skyward only confirmed that there was little to worry about yet, even if the markings of the planes were decidedly not those of Vynmark’s (admittedly unimpressive compared to these machines) army or naval air arms.

To the west of the approach to the town lay a village ensconced in woods- an ideal place to organize deployment with cover from the rest of the area, so long as the enemy was cleared out of it first. Reconnaissance flying had resumed, and it along with Dragoon scouting had confirmed an enemy ready and waiting there.
>>
So when the dragoons swept in, well supported by armor and enough big guns to make any hard targets into history ere long, it wasn’t an easy victory by any means. A few close calls made the successful assault less a certainty than it might have otherwise been, but no significant casualties were taken as anti-tank positions and fortifications were quickly identified and either stormed or destroyed, and the enemy knew better than to try and hold out against an enemy they were outmatched against.

>Village forward deployment position seized.

Something was odd, though. Considering the benefit of the position, it felt as though there should have been more Twaryians there. On that matter, inspection of enemy fallen revealed that…they weren’t Twaryian. Or, at least, not bat-eared. Quite round eared, but none of them spoke Old Nauk whatsoever, nor New Nauk. They were foreigners, equipped with similarly archaic weapons as Twaryians but of a different nature, and though their cloaks and uniforms were black and loose, their helmets, rather than being square and blocky, had rounded tops with an odd looking brim that at a glance looked like hanging cloth- but was just steel formed into that appearance, as it stood out stiffly away from the side of the head.

They were as confused as the victorious attack group was at their presence, and murmured amongst one another in another language, clamming up and staring whenever closely observed. Twaryian phrases and common words were barked at them in some attempt to provoke a response, but most of them stared blankly even at that. They didn’t seem motivated to resist, either. They were observing the lot of you as much as you were trying to figure them out.

-----

There was a small bitterness at being relegated to listening to radio chatter. It was important, yes, but was there nobody else who could do something so menial? No. There was not. Out of the motley band collected here, including foreign mercenaries and people whose ancestry came from across the continent, there was only one bat-ear. Half of one, technically. A Half-Breed bastard. Though the old and frankly quaint frustration was displaced by curiosity of what might be going on. The Twaryians, infighting? It sounded impossible. Leif’s mother still held the old faith even after leaving Twaryi’s austerity for Vynmark’s wealth, its broad and bright futures. Most Twaryinauk were as stalwart in clinging to their identity in culture as the rest of Vynmark was critical of such- and they weren’t even born in Twaryi. For proper Twaryian nationals to fight one another in a mass mutiny and uprising? Surely the reason for that would be significant enough to broadcast without subtlety…
>>
The first clue was indeed not subtle, but was also unintelligible, because it wasn’t being broadcast in any Caelussian Lieutenant Wesker ever heard before. It sounded as though somebody had mixed a very old dialect of it with another language entirely, though two things that could be readily understood kept coming up in a repeated message- General Kalaskis, and Petrekora. Neither term held any meaning, until Leif turned back to badly distorted Twaryian intercepted broadcasts.

The Twaryians were badly disrupted in this section of the front, if their communications were any indication. A couple of channels held panicked and non-coded communications, but most of them remained clinical and professional. Through all of them, a picture could be put together like a picture puzzle- that the victory earlier had spoiled any Twaryian ambitions for a general assault for an unexpectedly wide range, firstly, and secondly, that that left the main force in the path of the “Grand Council Army armored counterattack,” already determined to be towards Kobberhus (the Battalion must have been moving rapidly), was a Mixed Reserve Battalion and an Armored Support Company. They were meant to be supported by what was left of the 10th Vanguard Battalion (the 8th apparently forced into a retreat by present operations)- however, there was a third unit. A third that would normally have anchored a strong position to the town’s west, but was now a huge liability.

A confusing classification at first- the 8th Indemnity Battalion- but what they were was gradually implied when they were referred to as “Overseas Contributions” and particularly, “Petrekorans.” That was the identity of the uprising- but the Twaryians seemed just as confused as to why they had turned hostile, other than seeing a weakness in the line and a chance to escape- but they were certainly not expected to turn in a place so foreign to them. As they said, none here would know any part of Caelus from the other…

…and they were right. Wesker had no idea what a Petrekoran was. Only that if they were fighting the Twaryians rather than pressing the attack or aiding the enemy, were they not potential allies?

Curiosity led the officer to linger on listening in, and he heard something strange. More unusual than the already unusual circumstances. The mention of a “boat” was confusing at first, until he realized that this odd repeated request for information about it wasn’t talking about a boat at all- but an airship. One that had been forced to the ground just north of Kobberhus. It was just a big flying machine- why was at least one authority so concerned over it..?

Ah. It sounded as though the battalion was wrapping up its advance preparations. Better get ready to go…
>>
No more mechanical or prep stuff for this thread (Besides perhaps deciding what you want to do with the loot- I'd rather that be finalized, because I can't actually tell what if anything is a consensus)- anything more is RP, or finding out information or asking about it. Next thread'll be on Tuesday, and we'll jump right into briefing and attendance check/deployment. I'll link it here as well as other places.

Thanks for playing so far, and for your patience with me bumbling about.
>>
>>5476891
Thank you for running this for us tanq, this is the most fun I've ever had in a quest in a long time and you can bet your ass I will show up for the next thread.
>>
>>5476891
Thanks for running tanq.

So these guys in the village are Xenakis's folk huh, I guess the Republic is helping in some form after all.
>>
>>5476891
Thanks for QMing. I don't really have a yardstick to measure you up against, seeing as this thread is the first one I've wandered into on this board, but I definitely enjoyed myself and will be there for the next thread (also working my way through the ebook. Fun stuff).
>>
>>5476920
Also one RP question, what do we know about the Countess's family in general? I assume the Cuirassiers at least will be pretty up to date about all the noble gossip.
>>
>>5476922
ebook?
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>>5476927
The first 30 or so threads of the mainline quest are combined into a PDF doc. Someone linked a pastebin a while back.
>>
>>5476891
Thanks for running! I hope you weren't too worn out with the processing.
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>>5476929
30 threads? Holy fuck.
Also I just found it after you made me aware of it, thanks.
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>>5476920
Deep lore from Flughpanzer?
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>>5476934
It's actually stuff that appeared the past couple of threads before this began lol Since this is technically all off-camera for the main quest's perspective even if it's happening at the same time.
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>>5476886
>Countess is a madlass trying to do big things
Aight I'm all in I wanna see how far we can go before we get shot down
>>
>>5476891
T(h)anks for running!
>>
Thanks for running. Possibly unrelated, I've just learned that petrichor is a much younger word than I'd assumed.
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>>5476891
Thanks for running boss.
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>>5476926
>Also one RP question, what do we know about the Countess's family in general? I assume the Cuirassiers at least will be pretty up to date about all the noble gossip.
For...pretty much all of you, the name and title "Countess Haile Margareta Rendsdottir-Hageldorf" has its meaning completely in exactly one of those names- Hageldorf. While Rend is indeed a noble house, Hageldorf is a Ducal Landgraf house proper, and a powerful part of the Grand Council that rules the nation, even if the current Praetor is not of Hageldorf...Hageldorf is next in line for the executive seat, in three years, since while the Grand Council has some nod towards election of representative officials, even if said officials can only be from the highest houses, the seat of Praetor rotates between the ducal houses in five year intervals.

The "Rend" part is less significant at a glance than being a member of one of the most powerful aristocratic families in the country- because Haile's father married into the Hageldorf household. Little more than that would be known, such as the reasons why and if they were remotely political or if Haile's lady mother was charmed by a man of lower class and that was all.

Nobly or socially inclined Cuirassier officers would probably know of such. However...some of you are friggin' weirdos. Mercenaries or people otherwise compelled by matters besides class and prestige probably wouldn't care much about this. It's not as though they're expected to know or be involved, necessarily- they just have to not embarrass their sponsor, and bathe with a respectable frequency.
>>
>>5476891
Can my character get a pair of goggles that he could scrounge up from the field/camp? Its not for any mechanical reason its just for fluff and RP purposes, also it would look stylish.
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>>5477089
>Can my character get a pair of goggles
Sure, Naruto.
Nah there's no reason they can't have had them in the first place, even stuff that isn't standard issue can be, you know, bought. I'm sure I'll have to redo at least some of the portraits for-
>can you make my guy look like he's straight
and such.
Speaking of which that's coming along. It'll be out before next thread so the character cards can actually be complete nearly a month after starting this.
>>
>>5477177
Haha thanks.
Rheiner is trying to look a bit more notable the glory hogging bastard.
>>
>>5477177
Is facial hair allowed outside of Recon? Presumably having it won't make a practical different in-game when it comes to how well masks function when the gas eventually starts flowing.
If it's a yes for both, can I request some on Villi's portrait? Specifically, I'd like him to sport a long moustache, sitting atop much a shorter beard, as if it's grown in unchecked for the duration of the invasion.
>>
>>5476891
This thread and game was managed great and all i really need is some replacement tanks. Also it will be nice to see portraits it's interesting to leave something up to person making them. The interpretations are cool as they might be completely different between people.
>>
>>5477208
>Is facial hair allowed outside of Recon? Presumably having it won't make a practical different in-game when it comes to how well masks function when the gas eventually starts flowing.
Vynmark's army regulations are relatively lax- their army seeing combat, until quite recently, was purely theoretical. For how unprofessional Recon might seem, they are drawn from the ranks of those most likely to have seen actual combat- and their relative rejection of what rules and regulations there are, they argue, is what even lets them be effective at that.

However, yes, facial hair is within regulation as long as it is kept short- not more than an inch (though they'd use metric). However, regulations, confusingly, differ depending on the sponsor and cultural influences, if they are strictly enforced at all in said sponsorship. Any regulations against long hair would likely annoy Ellonauk, for example, as it is Ellowian tradition for their knightly sorts and those in army roles influenced by such (like the tanks, and the air arm) to wear their hair quite long, in either a braid or a ponytail.

>If it's a yes for both, can I request some on Villi's portrait? Specifically, I'd like him to sport a long moustache, sitting atop much a shorter beard, as if it's grown in unchecked for the duration of the invasion.
I'm unsure how long a long mustache is per se, though my laxness in shaving does make me familiar with how much just a week can give you.
>>
>>5477251
>I'm unsure how long a long mustache is per se
I was thinking somewhere in the region of this length and shape. Eyeballing it, it's definitely closer to 2 inches than 1 though.
Quickly combing back through, I believe Fiskersonn's initial design has a pretty substantial moustache as well, so there's one other precedent for facial hair in the battalion, but I won't be upset if you'd prefer to modify something to fit the setting a bit better. You're the one who got to draw it and write the fluff after all, so do what you gotta do.
Thanks for the thread by the way, forgot to say. You looking forward to drawing all the babbies when we resume PCQ?
>>
>>5477082
Are all the Landgrafs of theoretically equal rank like Territorial Lords in the Archduchy or are there different tiers of them, with the Ducal Houses at the top?

Also from the accounts of those involved in the initial fighting, do we have any in-character idea yet how the Second Fortress Line fell so quickly, or was it just the Twaryians having enough people and material to overwhelm the forces there before the GCA could fully mobilise?
>>
>>5477251
Oh for vilgerson can you add a blue and white armband tied to one of his arm that has "Employee of the month" embroidered on it
>>
>>5477504
>Are all the Landgrafs of theoretically equal rank like Territorial Lords in the Archduchy or are there different tiers of them, with the Ducal Houses at the top?
"Landgraf" is a general term for Landed Nobility, but generally when people in Vynmark refer to "the Landgrafs" they refer to the Six Ducal Houses which dominate politics, and are the families that the office of Praetor rotates between. When one refers to "a Landgraf" and not "the Landgrafs" then things return to the lesser but still significant nobles who own enough land and assets to be much greater a political force than the common man, as votes are heavily weighted by such.

So, even if you are not of "the Landgrafs," being "a" Landgraf puts you quite a bit above other people. After all, not only does such status make your vote carry more weight, it allows you to hold political office in the Grand Council at all.

>Also from the accounts of those involved in the initial fighting, do we have any in-character idea yet how the Second Fortress Line fell so quickly, or was it just the Twaryians having enough people and material to overwhelm the forces there before the GCA could fully mobilise?
In character? Not only does command refuse to actually say how, why, or to what degree, but few can speak more to than the enemy showing up where they shouldn't have been able to in some places, and coming up with power they shouldn't have in others. By all measures, Twaryi was not taken altogether seriously as an enemy because they lacked the actual military strength and industry to be a threat.

This, obviously, has changed, and only within a few years.

In summary though, the general foggy idea is that there's more of them than there ought to be and portions of the Second Fortress Line fell far too quickly and easily for a frontal attack to have been plausible.

>>5477637
>for vilgerson can you add a blue and white armband tied to one of his arm that has "Employee of the month" embroidered on it
Since armbands in particular are frequently used for identifying special purpose units or other unit identification, such an item would not be allowed, even in a simple photography session. The brass would think you're fucking with them, basically.
>>
>>5478290
>In summary though, the general foggy idea is that there's more of them than there ought to be and portions of the Second Fortress Line fell far too quickly and easily for a frontal attack to have been plausible.

Interesting. Are certain discriminated minorities such as Twayrinauks typically exempted from military service due to potential fifth column concerns or do they made to serve anyway?
>>
So, about all that captured equipment. Any bright ideas? The two prevailing suggestions I recall are either filling out depleted platoons with the T-15s or trading medium tanks around so that we have a single heavy tank platoon. The former option would slow down several platoons, while the latter would have one platoon sacrifice all the EXP gain from this battle. Am I missing anything?
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>>5478954
Think the second is the better option overall personally, but we need a clear consensus.
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>>5478954
Well I'm grabbing the T-8 as said before, I also support the latter choice.
Also I am willing to give the T-8 to a Recon guy instead if I get a 24-32, even if it is a damaged one.
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>>5478954
I'm in favour of [J-1]'s suggestion of taking the T-15s to reform into a heavy tank platoon and distributing the spare m/24K Jagers among [J-5] and [J-4] or myself.
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>>5478979
We should focus on replenishing the losses as best as we can rather than bolstering those who are undamaged.
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>>5478983
[J-5] is missing one of their two SPG units, so that's accounting for where one of [J-1]'s spare m/25Ks goes, if they take a tank.
Distributing their second Chimera among the Jagers means none of the Cuirassiers has to compromise their attacks and it concentrates half total the EXP penalty on one character that basically won't feel it because they're already at 3.
That way, there'd still be 2 captured tanks to go around that won't push the damaged Cuirassier's EXP down into "shoot your own head off 25% of the time" negative numbers.
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>>5479001
So you're in favor of:
>3 T-15s to J-1
>J-1's 3 24/Ks get distributed to J-5 and whatever is among the Jaegers.
However there are no two spare captured tanks, only one which is the T-8 which is more befitting for me or a recon, preferably the recon.

What I'm in favor of is:
>C-4 or some other get the 3 T-15s
>Vix gets 2 24/32 to replenish his 2 losses
>Martins or me gets 1 24/32. Probably Martins because he lost a 24/32 and I only lost a 24
>Finkersonn gets the T-8 to replace his Armored Car

I can't support yours because it would leave more units understrength, and Vix would get demolished by one lucky hit.
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>>5479013
I'm fine with taking the T-15s even if it means sacrificing the EXP gain because my trait prevents me from being flanked. It makes the T-15 frankly somewhat absurd, even if the speed and attack stats are not that good.
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>>5479013
I'm working under the impression that PC commander subunit vehicles can't be exchanged (why would you want to, if you actually paid to uparmour them?), so yes, there would be a T-8 and a T-15 remaining in this scenario, if [J-1] takes 2 of the T-15s.
There'd be enough left over for the Cuirassiers to shuffle units between themselves to cut out the dead vehicles from there, without anyone ending up below 2 units a piece .
Forcing the heavy tank platoon to be under control of the Cuirassiers seems unnecessary, since none of them have the EXP to exploit it and make them meaningfully scary, meanwhile [J-1] can.
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>>5479044
What good can J-1 do with the T-15s? The 5cm and the 7.5cm cannons are all but equivalent and the T-15 has a lower attack stat, to boot. Now, myself or Martins, though, can certainly make things interesting with Goliath Novus. A heavy tank platoon should be out in front and soaking up fire, not trying to snipe.
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>>5479044
As for exchanging PC vehicles, I think that's something tanq should weigh in on, since I'm also not sure how that would work. IEasy come, easy go, as far as I'm concerned, since those upgrades are basically free, anyhow.
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>>5479051
>the T-15 has a lower attack stat, to boot.
Lower base at 4, [J-1] has a +2 to ATK for having 3 EXP, as well as an additional +2 to DEF and INI. That would push the T-15s beyond anything we currently have, firepower and defense-wise
>A heavy tank platoon should be out in front and soaking up fire, not trying to snipe.
I'm not going to speculate on how [J-1] intends to use the T-15s, as I said here >>5478979, it wasn't initally my idea, I'm just carrying it forward. See >>5475828
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>>5479055
I can't completely agree. The ATK, DEF, and INI bonuses are indisputable, but the firepower characteristics of the 5cm and the 7.5cm guns are exactly the same aside from the Explosive property. On the contrary, a T-15 that cannot be flanked and has 5 ARM no matter how enemies come at it is almost invulnerable to all the hostile threats we've encountered so far.
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>>5479051
I only offered to take the T-15s because I can tank (heh) the EXP penalty and there was a lot of talk about it. I'm all for a squad of unflankable T-15s on someone else.
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>>5479060
Well, at this point I'll agree to disagree. Cuirassiers get first dibs on captured equipment anyway, so this is all just hot air coming from a Jager anyway.
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>>5479062
Since it's only 4 battles and I'm on 0 EXP, I don't have much hope getting to all of the good bonuses, whereas you're one fight away from EXP 4. I'm also not in EXP -1 hell, either, so I think I'll live.
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>>5479065
Fair enough. I'll be the first to admit that you raised very valid points regarding how to best utilize the firepower of T-15s. We just happen to disagree on whether the offensive or defensive characteristics ought to be emphasized.
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On relatively unscathed Jager side of things, it might be an idea for [J-2] to negotiate with [J-5] about transfering one of his m/24Ks, so that 7.7cm's not running around all alone.
First opportunity we encounter some enemy field guns, it might be worth our while to try and capture them. The m24/K is mentioned in the guide as having space for installation of larger weaponry, so if we could rig some captured Twaryian 7.5cms in there, our cuddlier Jagers without MGs would get a better explosive yield and a little less reason to be afraid of infantry.
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>>5478290
Well what is allowed as an accessory if there are any allowed?
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Pushing back another day to Wednesday, by the by. Nights lately haven't been productive.

>>5478572
> Are certain discriminated minorities such as Twayrinauks typically exempted from military service due to potential fifth column concerns or do they made to serve anyway?
Minorities generally aren't allowed anywhere near the military- the -nauk suffix to the ethnicity is an indication that the person was born on Vynmark's soil and registered as such at birth, and more often than not, at least one of their parentage is of Nauk ethnicity proper. Twaryians in particular are even barred from marriage whatsoever to one another- on an official state recognized level, at least. A Twaryinauk rather than a Twaryian is thought of as having undergone sufficient cultural assimilation to be trusted in spite of their blood.
Whether this is actually the case is up for debate, but generally, Twaryinauk tend to be a good deal less troublesome and insular than first-generation Twaryian migrants, what with being afforded more rights even if at least one of their parents is not.

>>5479052
>As for exchanging PC vehicles, I think that's something tanq should weigh in on
The PC upgrades go with them- they don't get reapplied to incoming vehicles. Yes, they can be changed or exchanged. It's similar justification to what happens when the PC vehicle is destroyed- commandeering another vehicle won't get you any special upgrades back, you're just shifting which your Vehicle 1 is.

>>5479426
>Well what is allowed as an accessory if there are any allowed?
Near anything that wouldn't take the place of an identifying martial accessory, like an armband. I'm already allowing a militia armband and a cap without the helmet, a hairpin- and particular accessories are regional superstition on top of that. I've allowed a monkey,. I don't think I'm being unreasonable here, a civilian armband is just something that specifically happens to cross the line too far in a very small range.
Though if you want to do me in particular a favor, don't have anything with text on it. These people don't speak English, and they don't write in it either. If you want your employee of the month accolade I'd ask that you think of a way to convey it besides with text. It's more interesting that way anyways.
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>>5479527
got it, will this slapped onto his helmet do then? I really just want a gag accessory for vilgerson
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>>5479544
That'll be alright, yes.
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>>5479527
What's the general Vynmarker opinion on mossheads?
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>>5479527
Ok, I suspected as much. In that case, I propose that my 24/32s be swapped for 3 T-15s and distributed among Vix and Martins.
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>>5479575
Expanding on this question. Considering we have a Gabriel and a Jonah among our ranks and you haven't intervened with the lore stick, how frequently do real-world semitic names come up in the new world, outside of mountainfolk?
Have we just been stuck in the old Alexander-ite sphere of influence with Richter so long that we haven't noticed as many as otherwise we could have?
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>>5479575
>What's the general Vynmarker opinion on mossheads?
Mountainfolk are seen as odd, but harmless. Cloistered in their high-up communities as they are, there's not much hope of keeping track of them, but where most of the continent is indifferent to them Twaryians really don't like them, so the chance of them being a threat is small.
The villages that are more accessible tend to understand the status quo and pay small recognition to the state. Most of the population on an individual basis consider the Mountainfolk better off left alone, and if encountered away from their homes (as plenty do leave the mountains), to avoid making any close associations, since though they are not nearly as belligerent as Twaryians they have a similar insistence on clinging to their peculiar beliefs and customs, and more pertinently, keeping secrets about both. They're not seen as completely untrustworthy like a Vyemani is, but somebody so insistent yet proud of secrets is at least a little bit shifty.

Suffice it to say, having a mosshead acquaintance is fine, but nobody respectable would ever marry a mountain man. Sometimes, though, a mountain person is hard to pick out if they don't insist on maintaining their culture and religious practices. Twaryians are oddly capable of picking them out.

...For those unfamiliar, "mosshead" is a derogatory term for Mountainfolk, or as they call themselves, "Nief'yem." They're called such because of a genotype where a large portion of them (though far from all) have hair color that ranges from bright emerald to forest green- the more polite term, because of where they live. Anywhere where there's mountains, there's at least a few green hairs. They were one of the native peoples on the continent since before the arrival of the Nauk, but are very reclusive in most of Vinstraga, and don't speak much about themselves to outsiders. Occasionally the more adventurous or restless of them will come down from the mountains either by themselves or in bands, to be absorbed into the general population. A necessity at times, since Mountainfolk hardly limit the size of their families to the theoretical limitation of the resources of their homes.

>>5480111
>how frequently do real-world semitic names come up in the new world, outside of mountainfolk? Have we just been stuck in the old Alexander-ite sphere of influence with Richter so long that we haven't noticed as many as otherwise we could have?
Their presence would come from mountainfolk- even though they're reclusive, they have shared the continent with the Nauk and other peoples for about two thousand years. It wouldn't be unusual for somebody of common birth to discover that somewhere in their family line, somebody chained themselves to a nice stranger with a curious lack of family history, or a rather strangely constructed one. Mountainfolk are just as pale as Nauk are, after all, so the earthier-tone haired ones wouldn't be squinted at. Small influences.
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>>5480314
I want to know, how do you make your maps? They look pretty good.
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New thread will be up in three hours- I haven't gotten everything done that I've wanted to, but it's rather close. It's something to be done in iterations anyways.

>>5481238
Appreciated, but they're not really complex. It's just a grid and number overlay on top of a map painted in photoshop, the trees are a few different ones copied and pasted repeatedly. The grid overlay is a squashed square laid out in tiles, with a stroke effect and transparent fill so that it's not too obtrusive, with red and blue lines roughly laid over top every five tiles. The text is manually indented. There's probably far, far better ways to do it.
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>>5481367
Thanks for the answer tanq, I'm looking forward for the next thread.
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>>5481565
Next thread is a go.



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