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Aight guys so my last quest is pretty fuckin dead so forgive me if I want to something different Here's the thing: I'll be hosting a multiplayer battle royale that everyone will be free to join at any given time. And it will happen in Buenos Aires because a) I'm tired of looking for maps and b) cause I used to live there myself.

So welcome to Meguca Royale and enjoy the RNG.
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THE RULES

How to Join:
-Fill in your post with the following stuff:
--Name
--Description: Appearance, pic, whatever, write backstory if you feel like it but make it short mah negus. Non mandatory.
--Home District: Part of the map where your home is located, both letter and number.
--Wish: You can ask for any wish so long as it isn't more wishes and you don't go full apeshit. This will both affect the context of the game AND, most importantly, will determine the nature of your magical powers (Note: Some powers are bound to be better than others. Life is not fair- but making a functional bike out of lego blocks is much more meaningful than inheriting a lamborguini from your oil tycoon grandfather.)
and finally
--Stats: These determine how much and how do you roll for each kind of situation. We use these:
>>
Power: How strong the guca power is. Affects the odds of your personal magic working as intended. You may want to shoot a big bullet at something or brainwash someone into getting an actual job, but given the nature of magic there's not much telling how this bullshit could backfire.

Dexterity: How fast the guca is. Affects the odds of your guca getting from point any A to any point B in the map without interruption. All megucas share the same max speed if we don't take powers into account, but some make better use of it than others. Great for running the fuck away.

Constitution: How tough the guca is. Affects your saving rolls in case you did not actually get away and instead got smashed or nuked or stabbed. Mainly, it affects how likely it is to get a straight shot to your Soul Gem- which would, nine times out of ten, instantly kill you.

Mind: How tough the mind of the guca is. Affects how you deal with all kind of psychological stuff, which in turn affects your mood, which in turn affects your Soul Gem, which in turn, eventually, transforms you into a Witch no matter how strong you are. Not the fanciest stat, but oh boy think about it.

Charisma: How good the guca is with other people. Affects your social capabilties. Just think about it: anything related to interacting with other people without stabbing them with a nunchaku spear is dominated by this stat. Making friends both helps your mood and motivation and can give you some backup, so it never hurts to smile a bit.

Intelligence: How smart your guca is. The most complex stat. Basically, it's the capability of successfully getting away with shit that's really out of the book. If you can imagine something weird and you want to make it happen, you will roll this. Very adaptable stat, provided you've got the imagination to exploit it.

Wisdom: How wise your guca is. Affects your perception and tracking capabilities. Sometimes you won't notice things even if they are right in front of your nose, and even if you've arrived at the location that the Witch is haunting you may not actually spot it in time until its too late. Basically, Wisdom is about seeing the punches when they are coming- and that sweet, sweet initiative.

Thing is like this: Your character starts with all stats in the same level, but you can upgrade some at the cost of others up to three times in total. Stat level works like this:

-Extreme: You roll four dies. Take highest.
-Very Strong: You roll three dies. Take highest.
-Strong: You roll two dies. Take highest.
-Normal: You roll one die.
-Weak: You roll two dies. Take lowest.
-Very Weak: You roll three dies. Take lowest.
-Anti-Extreme: You roll four dies. Take lowest.

If you want to upgrade Wisdom three times, for example, then you will have to downgrade three other stats to compensate.
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How to Play:

-Every character has both a Health and Desperation gauges.
--The Health gauge is small but regenerates quickly. It determines your physical condition. It goes to 0 during a fight then you get knocked out, if it goes into the negatives you will spend time in a come, if it goes too much into the negatives then you are pretty much dead (and if you have the rotten luck of getting a crit right into your soul gem then nothing will save you from instant death).
--The Desperation gauge is a reflection of your mental condition. It's long, but it doesn't regenerate, and the only way to replenish it is with the Grief Seeds that spawn after a Witch is defeated. It goes down a bit every day depending on your current mental status, and it can go down even further every day if bad things happen to you. Basically, if you aren't happy, your Soul Gem gets darker faster, and if you are, you can stall for quite a bit (and if gets to 0, you turn into a Witch that other players can kill for a yummy Grief Seed).

-Every turn is a day. Every day has four phases. These are: Morning, Afternoon, Evening, and Night.
--At the beginning of each phase:
---the current status of each meguca playing is displayed.
---there is a roll for Witch activity which determines if they spawn, where, and how strong they are.
---there is a random event roll for each player which determines if the event they get is positive, negative, which stats are involved, and the intensity involved.
----There is a very important Golden Rule to be taken into account for these random events: if you can find a way to use another of your character stats to solve them and it's not too batshit crazy unless your Intelligence is high enough, it will be considered.

Everyone knows the are in which Witches are and everyone knows the area in which each other player is currently located - but not the specific location. Every player and character is aware of the macro, but not the micro, and you have to roll for it.

And that's it. I will give you guys the details once and if we get enough players to get the ball rolling. If this sinks like the motherfucking Titanic then I will be glad I tried because each man has to fight for what he loves, and I love megucas, and I love suffering.
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>>5493005
Sounds fun! Pardon my stupidity, but is there any chance you could post a sample character just so I can get a feel for the finished product?
Also do we get one action per day, or one action per phase?
>>
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And there-s one tiny little item I forgot to mention: using your magical powers drains your Soul Gem.
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>>5493017
Sure!

Name: Kaname Madoka
Description: Pink hair, kinda goofy, very kind. Loves her family and friends.
Home District: 3a
Wish: A big cake.
Stats:

Power: Extreme
Dexterity: Weak
Constitution: Normal
Mind: Weak
Charisma: Normal
Intelligence: Weak
Wisdom: Normal

As for the actions, it's one per phase. I'd go further into the details but I should have been sleeping five hours ago and I'm never ever doing this again. I'll go to sleep and check this again tomorrow.
>>
Name: Jimena Giménez
Description: Short, brunette. Very clumsy, goldfish attention span.
Home District: 2b
Wish: To be able to eat her own ass.

Stats:
Power: Very Strong
Dexterity: Anti-Extreme
Constitution: Strong
Mind: Strong
Charisma: Strong
Intelligence: Strong
Wisdom: Anti-Extreme
>>
>>5493024
Name: Erika Kruppman
Description: Tall, Blonde, know-it-all nerd, awkward, idealist, tries to be kind, control freak, loves her grandpa(don't ask about his youth).
Home District: 11e
Wish: To know all that can be known.

>Stats:
Power: Normal
Dexterity:Very Strong
Constitution: Weak
Mind: Strong
Charisma: Anti-Extreme
Intelligence: Extreme
Wisdom: Normal
>>
I'll try it. Pardon my lack of magical girl knowledge, but what's the age range?

Name: Emma Imeredala
Description: TBD
Home District: 4a
Wish: A large and happy family.

Stats:

Power: Weak
Dexterity: Weak
Constitution: Normal
Mind: Strong
Charisma: Strong
Intelligence: Strong
Wisdom: Weak
>>
Name: Lucinda Newhorn
Description: 5ft10, Pragmatist, Blonde, Free spirited, Stubborn.
Home District: 17c
Wish: Freedom.

>Stats:
Power: Extreme
Dexterity: Normal
Constitution: Strong
Mind: Normal
Charisma: Anti-Extreme
Intelligence: Weak
Wisdom: Normal

This looks fun, I think I will give it a try!
>>
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>Thing is like this: Your character starts with all stats in the same level, but you can upgrade some at the cost of others up to three times in total.
>>5493047
>>5493071
>>5493100

oh lawl guys you could only do stat swap three times in total, but I guess that considering how many people did swap more than thrice then odds are the fuckup is on me- should have made it more clear. But yknowwhat don't change anything desu I think it will be fun to run win your goofy-ass menheras, leave them like that, they are perfect

>>5493081
>Pardon my lack of magical girl knowledge, but what's the age range?
11 to 19 years, usually; making it to 20 is a freak fucking miracle considering your average meguca lasts 3 years /at most/.

Aight we'll go into the current wishes first while we wait a bit more, then I'll get dinner, then we PRESS A TO START.

>>5493047
Jimena Gimenez:

Her Profile:

Short, clumsy brunette that can't stay in the same topic for more than one sentence, and only provided that this once sentence isn't particularly long. That being said, put a magnifying glass under the sun and you get a death beam, and that's how most people that enjoy taking advantage of her on the daily end up losing twice as much when they stick around for too long.

-She is very powerful.
-She is slow as a sloth after being punched in the face repeatedly.
-Jimena's resilience buys her enough time to notice where the punches are actually coming from.
-Once the information finally crash-lands into her brain Jimena is perfectly capable of making sense out of it, seeing gray instead of black and white.
-Actually very funny to be around. Likes to pretend to be even dumber than she is to make people feel safe. The difference is slight.
-Capable at manipulating data and twisting the big picture into something that suits her.
-Last time, she took exactly five seconds and fifty milliseconds to greet someone back. The girl in question was right in front of her face with a timekeeper, which she thought was the latest cellphone.

Her Wish:

When confronted for Kyubey, and after careful consideration, Jimena requested to be able to eat her own ass. This prompted the cat/weasel/whatever to repeat its question five more times, yet when the answer remained the same it granted it almost out of spite. We'll never know, cause it always keeps the same face.

-Jimena's Magical Weapon is the a whip with a hand at the end. It's very flexible, has long range, allows for some crazy-ass acrobatics, but only does damage through sheer slapping power.

-Jimena's Magical Clothes are brown themed like automn leaves and liquid diarrea shit and follow a [b[sporty pattern.

-Jimena's power is /extended flexibility/. She is able to extend any of her body parts at will. Properly used, this allows for both her constitution and dexterity to shine way over the usual limit. And yes: Jimena can eat her own ass.
>>
>>5493184
She's all I wanted and more, thank you QM.
>>
>>5493081
Emma's Description: Average height, 17, not a complete social wreck, owing to the fact she got roped in at an older age than most. A well developed figure does add some padding to hits, but she isn't the strongest or most agile, and despite her wish to be like the other strong motherly women of her family, she lacks a lot of general wisdom, be it street smarts or general adulting.
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>>5493071
Erika currently has two extra stat points. Calm her down a lil bit and we'll let her roll in the dirt with the rest.

>>5493081
Emma Imeredala:

Her Profile:

Emma grew a bit faster than most- at least physically. Can easily be considered a 'normie' by most standards, and most of her friends remain surprised that after digging into her the shoe still fits. This, while boring, does give her a particularly attractive aura- the aura of comfort, of cozyness and predictability. Not the sharpest tool in the box, but the scissor that your grandmother's been using on and on already for a few decades.

-Emma isn't the strongest. Sometimes you don't need to be; we all shine somehow, and battles can be won in more ways than one.
-She is also not that fast. The fight or flee instinct isn't that good on this one, so she may need a third choice.
-At least she can take a punch.
-That being said, her mind is sharp and guilt hardly sticks for long.
-And she's quite a bit more social than average. To be able to smile is often an underestimated skill.
-Can make shit out of dust when it counts.
-Yet her wisdom /is/ somewhat lacking. Perceiving things around you is the first step to accurately judging them. A stray hair in a murder scene does matter.

Her Wish:

When confronted for Kyubey, , Emma asked for a large and happy family. A deceptively complex wish given that almost any family you'll ever meet ends up falling apart with time one way or the other, but the fucker did deliver. What happened was simple enough to be considered coincidence and not magic: her parents adopted the stray child a a drug-addict aunt, which prompted her to get her shit together, which brought her back to the family, which then netted her another husband, who had five kids and two girls, and one of those girls was from another woman who was absorbed into the family by your very own mother and-
Let's just say that there is plenty of conflict and in-fighting in Emma's family now, but an equal amount of shutting the fuck up and trying to fix things.

-Emma's Magical Weapon is the a two-handed scepter, way too big for her, that has a big jewel at the end. It's very hard to handle and Emma herself /is/ pretty clumsy, so she often uses it like a baseball bat to reflect big hits when she sees them coming from afar.

-Emma's Magical Clothes are a harmony of both blue and red that represent the balance of peace and conflict that keeps a family together. She wears a crown- her clothes follow a kingsly pattern.

-Emma's power is /unity/. She has the capability to change the goals of individuals. This has one very importante caveat to be taken into account: once a goal has been chosen, it can only be changed through direct conflict. Stubborness can be a deadly thing.
>>
>>5493215
Interesting power. The rest is great, but this one will need some experimentation to get right. Also, is the first goal change a freebie or not? If Emma changes someone's goal once, is conflict needed, or is it just if she wishes to change it several times?
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>>5493100
Lucinda Newhorn:

Her Profile:

Sadly enough, it doesn't take to many braincells to figure out that we all are slaves in one giant prison. If you don't work, you don't eat; if you don't eat, you die. If you don't work, you die- and Lucinda Newhorn pieced this together much faster than most. The reality of the bigger picture was made all the more apparent by the smaller picture she was made to fit into: overly conservative parents, an almost rich family, traditions, studies, serious dinners, studies, piano classes, studies, forced friendships with kids from select families, studies-
That one time she got yelled at for coming back home laughing after slipping into mud made it perfectly clear that her family wanted to be "Respected". Which she found endlessly amusing when she found out one of her classmates, an actually very rich girl, picking her nose in the middle of class.

-Either all that retardedly strict discipline and scolding actually works or Lucinda is a natural born prodigy, because she IS strong, mother of fuck, she IS strong.
-Elegantly going from point A to point B to nuke point B into points B1, B2, and B3. No rush.
-Lucinda takes a lot of shit already. What's a tiny bit more?
-Having kept her sanity in check is her actual foremost archievement, shadowed by her power.
-But this steely resolve has a price too. Lucinda, no questions asked, absolutely fucking loathes every other living being. It was only though sheer rage and hate that she made it this far, after all. But who knows.
-Memorizing things doesn't make you smarter, a fact that Lucinda hates almost more than everyone else.
-Yet her clarity is good enough. Maybe if it was lower she'd be happier. Who knows.

Her Wish:

When confronted for Kyubey, , Lucinda asked for [freedom]. This confused the absolutely benign feline: freedom from what? From the Incubator's purely pragmatic perspective, Lucinda was already free to do with her circumstances as she saw fit. Accepting that maybe the true meaning of her wish was beyond its understanding, Kyubey granted it, and only one thing changed: Lucinda stopped caring about what other people think.

-Lucinda's Magical Weapon is an extremely big crossbow that can turn into a scythe. She can handle it with comical ease, but with no hesitation where there maybe should be some.

-Lucinda's Magical Clothes are completely white, so white that the foldings cannot be seen from afar. Her clothes are assymetric and resemble nothing- like her very own unknown wishes, the clothes follow no theme or pattern.

-Lucinda's power is /intangibility/. She can temporarily ignore reality. The only way to be free from this world is to not let it affect you. However, the world is also where you rest your feet, what keeps you standing, so becoming free from it and going to live into the wild may be dangerous.
This power has a major caveat: it physically wounds her whenever she stops using it. The longer she stays, the more it will hurt.
>>
god dammit I wrote "when confronted for kyubey" instead of "when confronted by kyubey" like ten million times in a row. OH WELL

>>5493223
Emma can make someone want to do something that she wants to do. The first goal change is a freebie, each time after that one will require the individual to be convinced to change its goal. If you brainwash someone into following a cult, you'll have to re-brainwash it again if you want it back to normal.
>>
I'm only dropping into this thread to post this classic yet relevant clip, because Buenos Aires.
https://www.youtube.com/watch?v=3PbdyJ_ybSI
https://www.youtube.com/watch?v=3PbdyJ_ybSI
https://www.youtube.com/watch?v=3PbdyJ_ybSI
https://www.youtube.com/watch?v=3PbdyJ_ybSI
https://www.youtube.com/watch?v=3PbdyJ_ybSI
>>
>>5493242
Thanks anon, I'll do my part.
>>
>>5493234
Arigato QM, I'm looking forward to this.

I like the caveat of the /intangibility/, if I understand it right, when the ability is used for a duration of time Lucinda can become basically like a ghost and move through walls and shit like that, until the ability is deactivated, at which point an amount of damage relative to the duration of time spent using the ability is equated physically damaging her body.

One slight question though, when Lucinda uses her power, can she fly?
And is she invisible when she uses it? or merely transparent?
>>
>>5493236
Got it!
>>5493242
And yes, we kinda have to, says so in the contract I think? (Never went that far into Madoka Magica)
>>
>>5493215
Ok, then lessen her Dexterity and Intelligence by one each.
>>
>>5493259
I'm this guy >>5493071, I forgot to say.
>>
Oh fuck, this blew up after I went to bed! Here goes... also thanks for the example char, OP!

Name: Rita Hammerhead
Description: Bad posture, constant bedhead, can autistically recite obscure video game trivia, but is pretty stupid otherwise. Searches convenience store dumpsters for free 'goodies'. Only eats sugary crap and hard seltzers. Lives in the attic of her mom and pop's failing Gelato bar.
Home District: 15b!
Wish: A polished, non-emulated port of the Clover beat-em-up classic God Hand... o-or her own water park. Can... can she have two wishes, creepy animal thi-oh okay then just stick with the VERY OWN WATER PARK then. Darn.

Stats:
Power: Very Strong
Dexterity: Normal
Constitution: Very Strong
Mind: Weak
Charisma: Weak
Intelligence: Weak
Wisdom: Weak
>>
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>>5493259
Erika Kruppman:

Her Profile:

To live is to be uncertain. A very very... very young Erika decided that books would make life less uncertain, and at least for most of her childhood reality decided to prove her right. Nothing changed when the books became plastered on a screen: Erika kept hoarding data like a dragon. One day, too late, she realized that in trying so hard to be ready for life she forgot to actually live it- the millisecond she stepped on a classroom.
Playing life like chess can be pretty hard. In chess, you know the pieces and where they are; in life, they keep flying at you out of nowhere. A stern, poker face may keep you safe, but also stuck. Erika may have become the school's ace and student council president without even realizing, but something as simple as making a friend simply escapes her.

-Your average meguca power level.
-Erika is pretty fast. Given that her power is average, the almost magical power of getting the fuck out both suits and balances her.
-Then again, she may really need that power, because her bookworm constitution isn't exactly the greatest.
-Guilt and regret always come with loneliness, and you either learn to deal with them or you punch someone in the dick. Erika managed the former which, given her nature, is actually quite nice.
-There is kindness in honesty, but... let me put it this way. Drinking water is nice for you. Drinking five whole bottles in one sitting? Now we are not so sure. Erika sees beauty in objectivity and pragmatism, and often wonders why people run away crying when she's just trying to help. When it happens, not even the teachers dare to scold her.
-She won't be working at NASA, but... no, there's no way to be sure. Erika is smart. Erika is seriously smart. Not absurdly smart, not comically smart, but seriously smart? I can give her that.
-When it comes to people, she knows what to say and when to say it- she just doesn't know how. When it comes to everything else, Erika is pretty level headed.

Her Wish:

When confronted by Kyubey, Erika asked to know all that can be known. Kyubey straight up told her that it would kill her. Stubborn to the end, daring to believe that preparation is everything, she repeated her request. It didn't exactly kill her; but now everything looks familiar.

-Erika's Magical Weapon is a book that is also a shield. It has no other use than to block; this still baffles her. It is extremely inconvenient in that it cannot be used to hurt anything or anyone, but here's the thing: it bounces back /anything/.

-Erika's Magical Clothes is surprisingly similar to her school uniform, yet with the colors inverted; now the 'skirt' is white and the 'shirt' is blue. Upon closer inspection, however, it's trimming with bizarre little details. Ir follows a scholarly pattern.
>>
-Erika's power is /omniscience/. She is aware of every single little detail in her proximity. Completely immune to surprises, Erika knows what or when in any given situation. This still doesn't help her make friends, but constantly being aware of every factor that surrounds her means that books are now and forever worthless to her- unless she likes the story.

>>5493254
Lucinda can phase away from reality, but think of it this way: when you go camping, you at least bring a tent and something to eat. If Lucinda phases out of reality completely then the movement and rotation of the planet will leave her behind as she would be stuck in a static spot in the universe, completely unafected by gravity. Absolute freedom of any sort would destroy her, and that's her theme. Therefore, she can 'free' herself from select factors that she can perceive, meaning all of her powers come from ignoring specific aspects of reality. If she's free from the wind, she can fly. If she's free from light, she won't be seen. Her powers do come with one seriously interesting clusterfuck of possibilities, but each of these come with the caveat of her body getting used to the lack of these factors.


Aight guys Rita's next and then I'm sticking with the gucas that we got until we can be sure that this shit is gonna work. I'll take my time trimming details just in case and then I'll give all you african american gentlements a demo of what each guca's magic can do just in case.
>>
>>5493352
Ah, I think I have a better understanding now. Thank you for the in-depth explanation of the ability.
>>
>>5493346
>>5493352
>This still doesn't help her make friends
Wonderful work, QM. This line in particular is exactly what I envisioned for her.
Also, I have a question. What constitutes Erika's proximity when it comes to /omniscience/? If she's in a classroom, is she aware of everything in that classroom or everything at the school? And if say, a hostile meguca tries to snipe her from a couple of kilometers away, does she become aware of the meguca or just that somebody is trying to shoot her?
>>
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>>5493280
Rita Hammerhead:

Her Profile:

Yes, Hammerhead is her actual last name. Yes, it sounds exactly like that. Yes, it fits.
There is something to be said about the power of names- and it is that some people think they mean something. In time, Rita ended up thinking the same. It was freeing in a sense; now that everyone expected her to live up to her name and act like a complete fucking idiot, she could act like a complete fucking idiot to make everyone happy. No one would be able to tell that her intent was born purely out of the kindness of her wonderful heart nowadays, but she doesn't mind: after all, sugar is awesome.
Addicted to obscure video games, she lives up her parents and dumpster dives for sweets.

-Much more than meets the eye; Rita IS strong.
-Some say she would be slower if it wasn't for all that sugar.
-That being said, maybe Hammerhead was actually fitting from the start. She's stupid sturdy.
-Actually a bit self-conciouss despite everything. Maybe taking her name as an excuse wasn't the greatest idea.
-Whoever said women are elegant was long fucking dead before Rita laughed for a full minute with her mouth wide open during a dinner at her aunt's wedding because a cat didn't see the window.
-Knowing obscure video game lore doesn't make you smart.
-She often falls into the dumpsters she's scavenging for sweets that later don't let her sleep.

Her Wish:

When confronted by Kyubey, Rita asked for her very own water park. Kyubey commented that this was the most normal wish it received for a while, and how it made contrast with the wreck of a girl presented in front of it.
Yes; Rita has her very own water park. Yes, it is in the map. Yes, it is doing pretty well.
...also yes, she has to manage it.

-Rita's Magical Weapon is a rapier. The fancy, elegant nature of this weapon is another stark contrast to its very own. Or maybe it's not; maybe our true nature is not what society wills upon us.

-Rita's Magical Clothes are that of a princess wearing a breastplate. The structure of her armor resembles the stained glass in gothic cathedrals. It follows a knightly pattern.

-Rita's power is /unknown/.
>>
This is good shit. I like where this quest is headed.
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>>5493373
I couldn't be more happy with how it turned out, QM. Mad props. Is uh.... does the /unknown/ mean we're still working on it, or does that mean I whip something up?
>>
>>5493005
Fuck it, let's see where this goes, if I'm not too late.
>NAME: Ace Oldem
>Description: Bright orange hair, shit-eating grin, obsessive gambler, smug to the core. Absolutely sees herself as better than the average person. Easily puntable (4'11"). Probably has a domineering streak. Looks/acts older than she is (14-15)
>Home District: 7d
>Wish: To control Luck and Fate itself, to become the most fortunate person imaginable.

>STATS
Power: Weak (+1)
Dexterity: Normal
Constitution: Very Weak (+2)
Mind: Strong (-1)
Charisma: Strong (-1)
Intelligence: Strong (-1)
Wisdom: Normal
>>
>>5493005
I am late but why not try soon il have more time anyways.

>Name: Rayna Falcone
>Description: Brash, hotheaded and somewhat clumsy. Made an deal with her parents to keep studying and they got her a motorcycle to use and work on. She is more interested on anything with motor than school but deal is a deal. With her lacking people skills she has few friends but not for lack of effort. Started meguca stuff later than usual for better for worse.
>Home District: 3A
>Wish: Power it makes the world turn and without it you won't be respected by others.

Power: Strong
Dexterity: Very strong
Constitution: Normal
Mind: Normal
Charisma: Weak
Intelligence: Very Weak
Wisdom: Normal
>>
Oh dang, glad to see you went through with the Battle Royale even if the other quest died, OP. I was hoping the other would continue long enough for me to hop in, but was dead by the time I had some free time. Hope this one pans out well, I'm looking forward to it.

>>5493005
Got no idea about Buenos Aires, but looks like a lot of people are chilling by the coast.
Got any quick info spiels on the various regions, or is it kind of abstract and we won't worry which parts are residential/downtown/industrial/commercial/ect?
>>
>>5493680
Well apparently there's a really neat WATER PARK in town... goes by the name of 'SEAnanigans' or so I've heard...
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>>5493005
Well, for the hell of it, I'll throw out a submission too, to show off interest for the game, prove that /qst/ isn't dead, and to see how long the girl can last.

>Name: Fir Flores
>Description: Honestly one of the most normal people here. Other than a slightly atypical hair color compared to the norm, she doesn't have any particularly stand out qualities. Decent at school, decent at sports, has her own couple groups of friends that are all fairly mundane. Fir enjoys swimming, art, theater, bedazzling her phone, and trashy romance stories.
>Home Barrios: 13a (Yes, people point out her surname matches her Home Barrios)
>Wish: "Oh, a Wish? Hmmm, could I - actually - I don't really know what I'd want if I could have anything. Is- is that weird? I mean, I don't particularly need anything or want for anything. It's not like I'd want to rule the world or be immortal or anything crazy like that. I guess... it would be cool if I could make bubbles and sparkles appear whenever I want, you know!? Sorta like my japanese ani- I mean for practical theater effects!"

Everyone else is crazy extreme, so let's go the opposite extreme by being entirely not extreme.
Power: Normal
Dexterity: Normal
Constitution: Normal
Mind: Normal
Charisma: Normal
Intelligence: Normal
Wisdom: Normal
>>
>>5493680
Usually seaside apartments tend to be more valuable and being near ocean is always plus. Also there are some industrial areas and possibly port Center is most likely most populated by civilians and in the edges there should be storage buildings and stores with some cheap apartments. I might be talking out of my ass but that's how cities usually work. And i guess most characters are just from better of families or something.
>>
Heads up: I've been polishing stuff and nitpicking mechanics because Valve is right and a rushed game is bad forever. Also life. I'll try to make the first round happen tonight, but if I fail we still have tomorrow.

>>5493368
>Also, I have a question. What constitutes Erika's proximity when it comes to /omniscience/? If she's in a classroom, is she aware of everything in that classroom or everything at the school? And if say, a hostile meguca tries to snipe her from a couple of kilometers away, does she become aware of the meguca or just that somebody is trying to shoot her?

The range of her omniscience dependes on how much she's exerting her Soul Gem at that given moment. At the bare minimun it covers a classroom, at most an entire small district. If a meguca tries to sniper from a million miles away she'll be perfectly aware of the bullet the moment it comes into range; all that matters then is how fast she can lift that shield.

It has a lot of other bullshit practical uses besides combat. Basically, Erika is the worst person ever to play a card game with- or any other game for that matter. Her theme is that knowledge without action becomes flair.

Just ask me shit, guys. It helps me polish details.

>>5493478
Rita herself has no clue whatsoever yet. It happens; nobody ever tells meguca what their shit do, they just have to figure it out. Sometimes it's hard, sometimes it's even harder. One thing's for sure: her power is very subtle.

>>5493680
If you guys are going full apeshit then I'm coming too, it just makes sense. Commitment to a dead project has its merits, but so does taking the bullet.

>>5493680
I used to live there so I got some good data. Maybe we can add a little color just in case.

>>5493493
>>5493591
>>5493722
I'll get these girls in once and if the ships sails nice and dandy and does not become an absolute clusterfuck. We'll work our way from the bottom from now, but don't worry, I'm keeping these into account.
>>
>>5493809
Can't rush success, right? No worries on taking your time! Two small suggestions, though:
1) You might want to grab a tripcode just so that we know it's you if your IP changes a bit
2) Is there a certain timeframe and/or timezone where updates will more likely happen?
>>
>>5493809
well since you are asking for it, what's the limit on Jimena's stretching? On a scale of say, Jonathan Joestar to Elasti-girl.
Also does the hand in the whip grab things, like a big sticky hand?
>>
>>5493825
Theoretically it's infinite; her arms would end up thinner than hair though. The thing is that the more she stretches, the harder Jimena exerts her Soul Game and the faster she gets it tainted, so that little piece of jewerly is her true limit.
That being said, she can stretch her arms forward three meters with a minimal amount of effort.
As for the hand at the end of her whip, while not sticky, it can grab and latch onto things strongly- and is big enough to wrap itself around humans.

>>5493818
Would be fun if someone tried to hijack the quest though, I'd just sit back and watch desu lol
As for the updates, I'm still not sure about that. One thing at a time.
>>
>>5493901
>so that little piece of jewelry is her true limit
Speaking of which, might want to mention the color, shape, ornament, and location of each meguca's sool jim.
>>
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PART 1: How turns are structured.

-Every turn is a day. Every day has four phases. These are:
--Morning
--Afternoon
--Evening
--Night

-At the beginning of each phase:
--we roll a Random Event for each guca which affects its current situation.
--we roll Witch Activity.
--we roll Extra Activity.
Then:
--we display the current status of each meguca.
--we display the current status of Witches.
--we display the current status of companions, third parties, objects of interest, etc.

-Player Actions:
--After all the relevant information is displayed, players can select a maximum of 3 actions to react to their current situation. The following are valid:
---Chaining actions: Action that depends on the success of others. If the first action fails and there is no conditional declared, the turn ends.
---Conditional actions: Actions that can be taken should others fail as long as the meguca is still capable of attempting them.
--Each phase is divided in six hours. If the set of actions takes longer than that, then the actions may be continued in the next phase.

-Results:
--The results of these actions is then displayed at the end of the turn.
--The cycle then repeats itself.
>>
PART 2: Events.
-There are four kind of events: Player Actions, Random Events, Witch Activity, and Extra Activity.

--Random Events: There are two kind of RE's, actually:
---Context Random Event: The ones that can happen at the beginning of each turn, these affect the current situation of the guca.
----they target one specific Stat, meaning that the stat targeted would be the most relevant to it.
----they have different Magnitudes depending on the roll. The Magnitude determines both the impact and the difficulty of the roll.
----there are four types of these:
----Positive: The event presents an oportunity for a positive development.
----Negative: The event could produce a negative outcome.
----Challenge: The event presents an oportunity for positive development, but also a negative development should it fail.
----TradeOff: The event presents an oportunity for both a positive and a negative development to take place at the same time.

---Action Random Event: These are the freak accidents that can happen with any given action. These always responnd to the nature of the action itself, and may either be positive or negative and have their own magnitude. Very unlikely, but still there.

--Witch Activity
---At the start of each phase, a roll is made to determine if a new Witch is spawned, where it is spawned, and its magnitude.
---At the start of each phase, every active Witch is assigned an action. These include:
----Moving: The Witch moves X districts in X direction. It will not move outside the boundaries of Buenos Aires because Witches are attracted to large clusters of people. Should that happen, it will move as far as it could without leaving the map.
----Attacking: A Witch can start an attack in a select district. If left alone, this will both increase its magnitude and place in jeopardy any known NPC or zone in the area.
----Spawning Familiar: A Familiar splits from the Witch and goes on its own. It's Magnitude is that of the Witch -2.
----Getting Defeated: The Witch is defeated by unknown Magical Girls and dissapears from the map.
----Idling: The Witch does nothing. Witches hardly ever make much sense anyway.

--Extra Activity
---At the start of each turn, every relevant NPC is rolled for to see if they accomplish their specific goal.
---NPC's are also subject to Random Events.
>>
>>5494368
>>5494374
'kay, What if we encounter other players though, isn't this supposed to be a battle royale. Are we still limited by actions, do we have some freedom to settle things.
What if a player can't show up for any reason, does their state advance in any way, do they get autopiloted by the QM?
>>
PART 3: Megucas

-All megucas have:

--Health Gauge: The Health gauge is small but regenerates quickly. It determines your physical condition. It goes to 0 during a fight then you get knocked out, if it goes into the negatives you will spend time in a come, if it goes too much into the negatives then you are pretty much dead (and if you have the rotten luck of getting a crit right into your soul gem then nothing will save you from instant death).

--Desperation Gauge: It's how much your Soul Gem is tainted. It's long, but it doesn't regenerate, and the only way to replenish it is with the Grief Seeds that spawn after a Witch is defeated. It goes down a bit every phase depending on your current mental status, and it can go down even further every phase if bad things happen to you. Basically, if you aren't happy, your Soul Gem gets darker faster, and if you are, you can stall for quite a bit (and if gets to 0, you turn into a Witch that other players can kill for a yummy Grief Seed).
---Keep in mind: Any time any kind of roll fails your Desperation Gauge has a chance getting even lower.

--Mental Condition: Your current mental condition. The worse it is, the lower your Desperation Gauge becomes each turn. Mental Conditions also spawn their very own Random Events associated each time the player declares an action.
---Condition List:
----Happy: 0.25% Despair Points per turn. No RE.
----Motivated: 1%. No RE's
----Normal: 1%. No RE's.
----In Denial: 2%. Panic Events become possible.
----Angry: 4% Psychotic Events become possible.
----Depressed: 8% Depressive Events become possible.
----Ready: 16% Suicidal Events become possible.

--Mental Conditions have a chance of going up or down any time a negative or positive event affects a meguca. Both the magnitude of the event and the megucas own stats are involved in the rolling.

--Stats:
---For the general idea, refer to >>5493007
---Additional Details:
----Power:
a) Power can be used in three ways: Physical attacks using weapons, Magical Attacks, and by using Personal Magic.
b) A Magical Girl's Power is the only stat that can be used in different magnitudes- all the others can always be used at their maximum capabilities without penalties.
c) Magnitudes exponentially increases the both the magical power of Magical Girls and its Despair Points cost and reduce the odds of success. Magnitudes affect Magical ttacks and Personal Magic but not Physical Attacks. A meguca is capable of the following magnitudes:
M1: 1% DP Cost, 13 required for success.
M2: 2.5% DP Cost, 26 required for success.
M3: 5% DP Cost, 39 required for success.
M4: 10% DP Cost, 52 required for success
M5: 20% DP Cost, 65 required for success
M6: 40% DP Cost, 78 required for success.
M7: 80% DP Cost, 91 required for success.

----Dexterity:
a) Dexterity affects how fast a meguca executes any action.
b) Independently, Dexterity also affects the ease at which a Magical Girl can get to her maximum speed when going against obstacles.

(cont!)
>>
----Constitution:
No changes.

----Mind:
a) Rolled whenever any other kind of roll is failed. May deny despair points.
b) Lessens the chances of going to a lower mental state and increases the chances of going to a higher mental state.

----Charisma:
No changes.

----Intelligence:
a) Rolled whenever bullshit is at hand. The magnitude of bullshit is determined by both the amount of factors involved and the odds that their interaction actually makes sense. Kinda arbitrary to be honest.
b) Failing to roll intelligence will make the character do something stupid. Succeding however adds the remaining of the roll points to the next roll required.

----Wisdom:
a) Affects how fast you realize something is happening. Always rolled against the enemy wisdom to determine initiative.


--Relationships:
---No man is an island, and no meguca either. Interacting with elements make them part of your world, and this in turn affects your mood. It can be a man or a dog, or you can even just love painting and hate everyone, that's ok; we all need relationships to be happy and those relationships always require upkeep.


PART 5: FIGHTING

-First step: Wisdom vs Enemy Wisdom.
--The first thing that happens wheter guca or Witch or Familiar or a truck is that you notice something is coming. Whoever notices first gets dibs on the first action- the other is limited to react to it.

-Second Step: Dexterity + (Wisdom - Enemy Wisdom) vs Enemy Dexterity
--If you've got the initiative, then you are already halfway through your action by the time your enemy notices- provided it does. The enemy here is at a clear disadvantage and whatever it does will have to be done in less time- meaning less odds of success.

-Third Step: Power vs Enemy Constitution
--If the attacker wins the roll, the next step is to evaluate the damage against the Enemy Constitution and substract the result from the other's HP. If too much damage is done at once the enemy gets stunned, which will play against their Dexterity. The cycle then starts again.
>>
PART 6: WITCHES

-In order to fight a watch, megucas have to travel to its location using Dexterity rolls and then locate the Witch's Laberynth by using Wisdom rolls.
-Once inside the Laberynth, In order to locate the Witch, players have to continously roll Wisdom untilt a roll hits the threshold. Failing will subject the character to a Laberynth specific Random Event.
-Players can opt for stopping to heal or to attempt a retreat instead of attempting to find the Witch.
-If the Witch moves while the players are inside its Laberynth, the players are moved with it.

-About WITCH TIME:
--Once the Witch has been found by one or more characters, the day cycle stops temporarily. All other players and actions are put on hold while these characters face the Witch in a series of turns until the Witch is defeated, they manage to retreat, or they all are defeated.
--Other players and npc megucas, both known or unknown, can join the fight after it started but ONLY through a specific random event.
-Once the Witch has been defeated, the Laberynth dissapears, and the Witch spawns a Soul Gem.
>>
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Aight guys so I went FULL SIMIAN. No regrets. There's no PART 4, I'm just fucking with you, and I know some things may be missing but don't worry, we'll wing it.

Now, amma have to ask you kind south african oil tycoons to be a little bit patient with me cuz I busted this homebrew out of my ass because I wanted for this quest to be as good as I could make it, so if things are broken, fucked, make no fucking sense or straight up infuriate your little pink ass do not worry, we can fix it, we can adapt and we can change it together.

That being said, I'm gonna take a break cuz I've been brainstorming and doing tests ever since I woke up and I want some fucking sugar. I know the rolls are missing, don't worry, I'll be asking for them after declaring beforehand what could happen with each.

>>5494393
>>>What if we encounter other players though, isn't this supposed to be a battle royale.
Up to you. If you've read the manga Battle Royale then you know you've got choices.

>>Are we still limited by actions, do we have some freedom to settle things.
I'll give you guys as much freedom as I can without going against the rolls. If we have to bullshit a bit, we will bullshit until we figure out a system.

>>What if a player can't show up for any reason, does their state advance in any way, do they get autopiloted by the QM?
They keep up with their normal routine until their desperation gets too low, in which case they'll start hunting witches. Kinda like an hibernation state.

All that shit being said: we starting tonight!
Fuck yeah!
>>
>>5494432
So far so good, I'm just a bit worried about the whole Witch Time thing. That has potential to crater player engagement unless it's resolved by rapid-fire rolls by both the QM and the affected player(s), I think. But we'll see what happens.
>>
Epic.
>>
>>5494426
Should a meguca be in the labyrinth when others engage the witch itself, will they be factored into WITCH TIME and still be able to futz through the labyrinth on the off chance they make it through in time to join the battle?
Or will they just have a higher chance of being able to break in with a random event than someone half way across the city?

>>5494393
By simple resource scarcity we will be fated to fight one another. Or at least, try to compete with one another for witch kills. The constantly ticking doom timer in combination with grief seeds as the only panacea are in place to make sure of that.

Hence why red meguca told the other megucas to shove off when she did as >>5493004 Opening Picture describes. She tried to claim the city as her turf for harvesting witches. Too many meguca in an area and not enough witches means they start to go pop. Sorta like wolves and deer.
>>
>>5494432
>There's no PART 4,
I woulnd't have noticed if you hadn't told me
Anyways, on terms of speed you are actually on pace with some of the ongoing quests, even if it's just chargen and setups. So you are fine for now.
>>5494576
I was more concerned about the mechanical side, but on an in-character perspective we won't realize the full extent of the consequences on account of kyubey being an asshole/the plot.
>>
Rolled 54, 76, 97 = 227 (3d100)

Had to reroll a fuckbunch of times cuz my dumb ass forgot how to roll different types of die in the same post so fucking help me.

Aight GUISEE we kick this off by rolling for the first Witch Spawns, then for the first meguca random events.

First Number is for Witch Spawn. If the number is from 1 to 13, boy, we have a Witch.

Second Number is for Witch Location. There are 50 locations on the map. 1,2 means 1a, 3,4 means 1b, and so on.

Third Number is for Witch Magnitude.

1 to 20: Magnitude 1 Witch
21 to 40: Magnitude 2 Witch
41 to 60: Magnitude 3 Witch
61 to 75: Magnitude 4 Witch
76 to 90: Magnitude 5 Witch
91 to 95: Magnitude 6 Witch
96 to 99: Magnitude 7 Witch

alight rollin
>>
>>5494655
oh yeah you can only roll one type of dice in a post
also no witch but thats fine
>>
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As I still only remember how to roll the same fucking die I'll go ahead and roll a fuckton of d100 for each guca. They'll all make sense you'll see.

The order of the rolls:
-Emma
-Jimena
-Rita
-Lucinda
-Erika

The rolls and what the fuck do they mean:

First Number is for Target Stat. Will go like this for now:

1 to 14: Power
15 to 28: Dexterity
29 to 42: Constitution
43 to 56: Mind
57 to 70: Wisdom
71 to 84: Intelligence
85 to 100: Charisma

Second Number is for Event Type. Goes like this:

1 to 30: Positive
31 to 60: Negative
61 to 80: Challenge
81 to 100: TradeOff

Thid Number is for Event Magnitude. Works just like Witch Magnitude.
>>
Rolled 71, 48, 13, 60, 95, 39, 55, 94, 76, 44, 17, 56, 93, 76, 55 = 892 (15d100)

>>5494672
>>
>>5494672
>>5494674
a Wisdom check you are fucking with me
>>
>>5494675
Good fucking luck I'm posting after dinner

>>5494434
This is actually a good point. If worst comes to worst I'll just start the next phase with the guca still fighting the Witch or in the Laberynth. We'll see.

>>5494576
For now, and I say 'for now' because it is very likely that I change Witch Time, the gucas either in the area or already in the laberynth will be the only ones considered for the random events that let them join, with higher chances the closer they are. For now.
>>
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>>5494672
IT BEGIIIIIIINS! Looks like I get a MIND check too. Oh boy...
>>
>>5494674
>44,17,56
>Mind, Positive, Magnitude 3
Interesting.
>>
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It is eight in the morning of the twelfth day of December, of the year two thousand twenty two-

and welcome to Meguca Royale.

--Status Report--

Emma Imeredala

HP: 100
DP: 100
Condition: Normal

Random Event Rolls:
71 = Intelligence
48 = Negative
13 = Magnitude 1


It's just for one brief second, but Emma does wonder how that rooster would taste like and how many people she could feed with it. Still in her pajamas, still in bed, still drowzy; yet the instant pang of guilt is almost enough to jolt her awake. Poor rooster, after all; it does its very best to keep her habits in check, yet she wants to it eat. Pushing deep inside the hard fact that she still /wants/ to eat it, Emma finally leaves the bed.
She's unphased when she comes down the stairs and finds both the kitchen and living room completely empty, in fact, a little piece of her enjoys it. The rest of her, of course, is entirely aware that ten minutes from now this house will put a rock concert to shame. Taking the eggs and carrots from the fridge, Emma thinks she would not have it any other way.
But barely five minutes after the first invader shows up after rolling down the stairs like a rock, non other than his new little sister Clara. Well, one of seven. She's barely five years old, and Emma doesn't even get to say 'good morning' when the kids pushes the tiny notebook to her chest.
Clara tells Emma that she 'can't solve the numbers'. Amused at first, Emma realizes, after taking a quick look, that it's actually a fairly advanced equation for someone as tender as the new lil sis. And yet, regardless, that should be totally obvious at this point for someone her age.
Hmm... what to do...

Jimena Gimenez

HP: 100
DP: 100
Condition: Normal

Random Event Rolls:
60 = Wisdom
95 = TradeOff
39 = Magnitude 2


Actually, this is not even the fifth time that Jimena falls asleep on the floor; she simply will never try to remember the rest. Dad is simply sipping mate, watching the sports channel from the table right next to her, a man that was forced to ascend to a higher level of tolerance and acceptance. Still drooling like a faucet, you glace sideways towards that saint of a man and then the same sound that woke her up startles Jimena again- the cellphone very conveniently placed right next to her ear.

(cont!)
>>
>>5494655
Considering that would have been a turn 1 Walpurgisnacht Night, probably for the best it didn't spawn.
>>
Jimena Gimenez

The message is simple: Fernando, your guy friend who is not gay but simply CANNOT see you as a cute girl, says he'll trade his Nintendo Switch for your cellphone. Your heart skips a beat. The cellphone that you dad got you is barely worth less than half than the console. The excuse is that he got a PS5 and that he's tired of your sorry ass going kawaii just to get in his room. You don't give a fuck, man. But there are a few things to consider
mainly
that you can't find
your goddamn keys.
You ask the old man. He doesn't have them. You ask him again. He hasn't seen them. You ask him to please, pretty fucking please, open the door.
He laughs-so-goddman-HARD. After you lost key number 53, more than a giggle, more than a cackle, he laughs.
...fffffFU

Rita Hammerhead

HP: 100
DP: 100
Condition: Happy

Random Event Rolls:
55 = Mind
94 = TradeOff
76 = Magnitude 5


Three hours ago, at 5 in the morning, Rita didn't wake up. She did; but merely saying so does not make it justice. No; three hours ago, Rita's body went, from the bed, from 0 degrees up to a perfect 90 in the span of half second like a fucking windshield in the rain. Standing in the bed, she didn't say it, she felt it: 'Let's fucking GO'.
What would it take for an absolute fucking slob who hasn't even developed the minimal required level of decency required to NOT look for candy in a trashcan in front of her friends, in front of people that go to shool with her, that spray rumors about her while she plays videogames in class, to instantly become a german factory worker? Apparently, owning a water park.
A water park named SEAnanigans that will open today.
A Magical Girl's body is much, much stronger than that of a normal human being's- and yet, Rita is sweating. The past three hours were spent doing nothing but organize, check and recheck, ensure that all of her employees were awake, going to each of her employees houses independently to wake them up, bringing her already pretty fucking upset employees on site, fixing pipes- but it's looking good. They hate her with a burning passion, but no one disagrees: it looks damn good and there are already people waiting.

Rita had already spotted him before the man even got in the crowd: a very tall man in a suit. She allowed him in through the back door, because this man didn't seem to want a splash in her kickass water park (something that Rita will never understand).
He made things simple: the suitcase had much more money than Rita had ever seen in her life. Enough money, maybe, to buy two new water parks.
Her mind races so hard it goes blank: is it the location? Is it the popularity? What would make this place worth so much?
Rita is stunned and begins to babble...

(cont!)
>>
Yo, faggot OP! No response to >>5493242?????????????????????
>>
>>5494817

ರೃ Lucinda Newhorn ರೃ

HP: 100
DP: 100
Condition: Normal

Random Event Rolls:
44 = Mind
17 = Positive
56 = Magnitude 3


While there is much to say about the artistic value of beautiful girls sitting under the drizzle, maybe watching one directly would be shocking. In the case of Lucinda, maybe there's something in her eyes. Something that kept even the fuckbois who saw her in that bench at the plaza to get a word in. Instinct, perhaps.

Lucinda didn't sleep this time either. She is under the rain, but she's not sad. Her clothes are wet, but she doesn't shiver. Free from convention, she'd be naked under the rain, not out of any kind of fantasy or fetish or ideal but simply beause it would be practical, strictly out of a polished sense of pragmatism unbound by morality- if she had noticed it in time.

Lucinda didn't notice the dog either, not until she felt that coarse nose on her skin; jolting back with her teeth clenched, she met the beast with burning eyes. The beast didn't mind. At all. Wagging its tail and tongue, it just stood there to stare in silence. And like all living things, Lucinda hated it with burning passion.

But... at the same time... it is naked under the rain, is it not? And it doesn't mind manners. The thought escapes: maybe, just maybe, the beast and me have something in common.

■-■ Erika Kruppman ■-■

HP: 100
DP: 100
Condition: Normal

Random Event Rolls:
93 = Charisma (LOL)
76 = Challenge
55 = Magnitude 3


Maybe the sun and clouds are crying because Erika is already stuck in the library while the rest laugh with their friends. Erika doesn't give a FUCK. At least, that's what she thinks. When the storm comes, she will be ready and they will drown. In the old fable of the grasshooper that fucked around while the ant prepared for winter, she would be winter, not the ant. The books under her nose are weapons, and the future is one big scared bear about to face a tank.

Erika was wrong on one just ONE particular account. Not the tank; she was the bear. The breathing next to her ear was that of a predator, of a tiger chasing a lamb, of an otaku watching a cosplayer, of a housewife finding a 90% discount on soda. White as the clouds on the sky, Erika turns around.

It's that girl. It's that FUCKING girl. And she's smirking. Erika knows to heart it's a pure smile because Karina has only one braincell, and therefore only one intention at a time.
And it's one loud fucking braincell.

Karina. Erina and Karina. It's the names, the goddamned names.

Drowning out any planes that could be on the background, Karina asks Erika to come out with her friends on a picnic. While it's fucking raining. Dreading point out the fact (and everything else for that matter), Erika simply stares at Romina as if the cute kind and loud girl had a burning fuse.
>>
AIGHT guys this is the first time in like 66 posts that you guys are even gonna vote LOL, so let me go over the rules again.

-You pick a maximun of three actions. Think them well because these actions will be linked to any stat I can link them to.
-Actions can be chained. They can depend upon the success of one another.
-You can do 'Ifs' if you want but don't go bananas.
-Actions should take less than six hours in total, but they can be completed in the next phase.
-Read the rules: >>5494368
--If rules are unclear don't stick your dick in a fan, ask me questions.

Do not roll yet. Once we determine the stats involved, I'll ask for a roll of each. Not the best system to be honest, but we'll make do for now cause it's precise.

Also I tried to add Rita and Jimenaz's personal symbols and this shit didn't let me.

>>5494846
Oh she NAGA (like those guys from warcraft) I had my head so deep in my ass that I didn't notice. I'm doing my part as you can CLEARLY FUCKING SEE, so thank you and enjoy the quest!

>>5494802
don't tell me you didnt want it
>>
>>5494886
>>5494870
>Attempt to pet the dog.
>Throw a stick for the dog.
>Observe/Follow the dog around to see more commonalities between us.
Like this OP?
>>
>>5494886
How come my event starts written in third person and ends in second person? I'll take it as proof of main-characterism.

Fucking Fernando, doesn't he know PS5 has no games? First things first, those keys are as good as gone, get out by the window. Bars can't stop you if you are made of rubber, and a few stories fall is nothing for a magical girl, if there is one. Is this a stupid reason for draining your precious Soul Gem? Well, duh. But are you gonna beg to your dad one more time? No way José. Do at least bring an umbrella. And your phone. Then maybe take the metro, I'm assuming you got enough monopoly money to afford that.
>>
>>5494957
Yeah that works man, and this is where I'd say:
a) Roll Mind (Normal, 1d100)
b) Roll Mind (Normal, 1d100)
c) Roll Wisdom & Mind (Normal and Normal, 2d100)
Meaning, roll a 4d100

Let's demo this while we wait for the rest, maybe we can find a better way to detect rolls required and roll them at the same time.

That being said, do keep in mind than that's all you'll be doing for this phase. Which is fine, really
>>
>>5494870
>Ok Erika, just... just tell her you're busy. Yes! But wait! You can't just tell her to scuttle away... you got to make a bit of small talk, yes, ASK her about the picnic and who her friends are...
>AND THEN TELL her you're busy! It's the perfect plan...
>OR... you could actually GO with her... I mean, there's no way she intends something bad, she doesn't have the mental faculties for that, and even she or at least her friends should know that rain + being outside = bad... unless it's one of her "friends" that isn't wellmeaning... yes, better talk with her about it..

If it't not clear then my vote is to:
>>ASK her why, where and who her friends are.
>>IF(answer == bad || answer == shady):
>Tell her Erika is busy.
>>ELSE: actualy go with her.
>>
>>5494817
Now we're TALKIN'. Looks like we're hitting the ground running, huh? I'm gonna echo >>5494957 here and ask if this is what you're looking for, OP:

>Get to the comfy chair in the Water Park Office before 'Suit Dick' can.
>Reel him in and whittle him down by letting 'Suit Dick' spew his 'Suit Dick' sales pitch while we idly listen making a show of stuffing our face full of candy. Loudly.
>SEAnanigans isn't a business... it's a way of LIFE. Once this tool's done with his offer make a show of throwing the briefcase across the room. Family fun and aquatic merriment can't be bought, 'Suit Dick'!
>>
Rolled 70, 45, 10, 3 = 128 (4d100)

>>5494976
Crit.
>>
>>5494991
Would now be a good time to ask what counts as a crit?
Are we just doing the classic 1's and 100's only thing, or something different?
>>
>>5494975
>>How come my event starts written in third person and ends in second person? I'll take it as proof of main-characterism.
Because the (You) will haunt you forever after you QM.

Ok, so this is what I'm getting:
a) Fuck you dad you ain't winning, dignity ain't SHIT. You jump out of any window.
b) Get umbrella, get phone, take metro. You can assume that you get by so no biggie.
c) Trade cellphone for Switch and laugh at the fuck when he realizes 4k means shit if you don't have a 4k TV.

If that's the case, then just roll me an Action Random Event.

>>5494957
>>5494991
And you too roll me an Action Random Event, I really forgot lol. For the both of you is three numbers each, one for Stat, other for type, and the other for Magnitude.
Thing is, we only deal with positive or negative events with Actiones RE, so 1-50 is positive and 51-100 is negative.

>>5494987
I think I get it man! Let's see.
>>Ask who her friends are (no roll)
>>Detect if answer is bad or shady (wisdom roll)
>If bad: Tell her Erika is busy (Charisma roll)
>If good: Go out with her (Charisma roll)

Also roll me an Action RE for Wisdom and Charisma. Yeah, that's three more rolls. Yeah, that's a fuckton of rolls, lol we make do

>>5494988
>>Get him to comfy chair (No roll)
>>Let him talk out of his ass and keep poisoning yourself as usual (No roll)
>>Treat him like shit (Charisma roll)

One roll and one RE. 4 rolls. Gogo.

>>5495003
We go with 1,2,3 and 98,99,100. So yeah, crit.
>>
Rolled 10 (1d100)

>>5495006
Cool, sounds good.
>>
Rolled 24, 69, 6, 69 = 168 (4d100)

>>5495006
I was planning on BEATING HIM to the chair, but no worries. Watch THIS!
>>
Rolled 57, 74, 75 = 206 (3d100)

>>5495006
my first roll, let's go
>>
>>5495017
this is bullshit
>>
Rolled 8, 78, 79, 88, 15, 33, 95, 29, 44 = 469 (9d100)

>>5495006
>>
Rolled 63, 41, 78 = 182 (3d100)

>>5495006
>>
>>5495020
>15 and 29 for Charisma
>Bloody 8 for Wisdome
being meguca is suffering
>>
Rolled 82, 16, 85 = 183 (3d100)

>>5495006
Forgot the 3 extra rolls
>>
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>>5495023
BOI you know eeeet

Rita:
>>5495016

Charisma Roll: 24
RE:
Stat: 69 (Wisdom)
Type: 6 (Positive)
Magnitude: 69 (Magnitude 4)


Lucinda:
>>5494957

Mind Roll: 70
Mind Roll: 45
Wisdom Roll: 10
Mind Roll: 3
RE:
Stat: 63 (Wisdom)
Type: 41 (Positive)
Magnitude: 78 (Magnitude 5)


Jimena:
>>5495017

Mind Roll: 70
Mind Roll: 45
Wisdom Roll: 10
Mind Roll: 3
RE:
Stat: 57 (Wisdom)
Type: 74 (Positive)
Magnitude: 75 (Magnitude 5)


Erika:
>>5495023
Gonna be merciful on your ass cuz I forgot to remind you to roll 4 dies for each Charisma roll lol. That being said, I forgot to account for one situation; the Wisdom roll failing so hard that you get no info or insight whatsoever lol.
So guess what, besides the 4 new Charisma Rolls you also get to straight up decide wheter you go or not.
Leave the RE rolls as they are though, no touching

Aight guys we gonna give Emma time to show up cuz I've been writing aaaaaaaaa day long and I wanna sleep too. I'm already learning stuff, but for now I'll roll with the punches we got, no changes till next round.
>>
>>5495046
>Jimena:
>Type: 74 (Positive)
>1-50 is positive and 51-100 is negative.
Wouldn't this one be negative OP? or am I missing something?
>>
>>5495056
Nope, I fucked up. Gonna recheck everything tomorrow just in case.
>>
>>5495056
would you please mind your own fucking business
>>
>>5495057
Cool, I think you just partly mixed in my rolls in together with someone else's by accident.

Enjoy your sleep my man, you earned it. See you 2morrow.
>>
>>5495058
Sorry not sorry, lol.
>>
>>5495046
>Tell her you're busy, this is too stupid even for her to suggest, and the books aren't so bad, friendship is not everybody's cup of tea either...
Good night QM
>>
>>5495046
G'night, OP. Thanks for putting this whole clusterfuck together!
>>
>>5494799
>Emma thinks she would not have it any other way.
Cute, and true. Poor rooster though!

>Ask Clara where she found the book (nicely) and use older sister/proto-mom instinct to tell if she's lying.
>IF it's just something she found, Emma can distract Clara with breakfast and take the notebook to return it to its rightful owner later. IF NOT, then she'll have to take some time after breakfast prep to solve it for little sis. Google powers go!
>Try to multitask making breakfast for the family at the same time.

Obviously action 3 should happen no matter what, while action 2 will depend on action 1's result. If it fails, Emma will try and solve the equation/ look it up.
>>
AIGHT so thing's like this- after this, we ain't doing Action Random Events no more. Not ever. Or maybe until I can stop them from turning into an endless loop.
Thing is, I wanna let you guys react to any events, it's only fair or else it's plain railroading. But if an event generates another RE, we'll be stuck in the morning of December 12 like Homura.

So enjoy the first and last round of RE's. And no, Emma doesn't get any.

>>5495157
Also roll me:
a) Wisdom (Weak: 2d100) (Magnitude 1)
b) Wisdom (in case it doesn't belong to the house) (Weak: 2d100) (Magnitude 1)
c) Intelligence (in case it is) (Weak: 2d100)
d) Dexterity (because you are cooking for 14 other people here) (Weak: 2d100) (Magnitude 3)

Meaning, roll me a 8d100. The magnitudes on the other three actions will be arbitrary this time, I'll try to come up with a way to maybe randomize the magnitudes that we don't declare from the start, but without ending up with "making a sandwich: Magnitude 7".

Also thanks for the clarification at the bottom, little stuff like that always helps.

>>5495076
jus doin my best negro

Aight writing for everyone else while I wait for Emma's rolls, then first round is over.
>>
Rita Hammerhead

Charisma Roll: 24
RE:
Stat: 69 (Wisdom)
Type: 6 (Positive)
Magnitude: 69 (Magnitude 4)


The man with the suitcase full of power simply stares in silent stoicism as a line of saliva drools from the corner of Rita's mouth.
She sucks it right up.
Cheerfully, yet with no hesitation, she invites the man to the main office, yet just another section she perfected over a week of hard work.

Yet as the man is about to sit in the guest's chair at the desk, Rita sits on it right before it. The man in a suitstops, but just for a second; he laughs it off and just sits where the owner of the whole place should, maybe taking it as a sign.

From across the table, Rita opens a palm of her hand towards him; the man nods then begins to talk. Which gets harder by the second as Rita's chewing gets louder and louder. To the young water park owner's increasing dismay, however, the man continues to fling rethoric questions at her regarding possible future investments, prompting her to answer with a full mouth- which she continues to stuff right after every question. Unflinched by the show, the man pushes on. Statistics. Bussiness plans. Bank contracts. All things as alien as aliens to Rita, who's good at dumster diving and knows good game lore.

And once he's done talking, once he finally rounds it all up, the man in suits patiently awaits in silence as Rita's body slowly becomes more sugar than water. But then it's Rita who waits quietly, staring at the suitcase- which the man slowly, yet elegantly slides over the table, towards her.

Which Rita flings across the room. A suitcase full of money.

Albeit slight, there is shock in the man's face, but perhaps not so much since Rita was a special case to begin with. A girl in her teens, still in highschool, already the owner of her own waterpark though all she does is nap in class and roll gacha; what's there to expect? And as a very energetic Rita makes a show out of telling him that SEAnanginas is not a bussiness, but a way of life, that family fun and aquatic meriment can't be bought, the man simply stands up,grabs the suitcase, nods with the same little smile, and walks away without even a remark.

And Rita is left alone, still laughing. After all... the nerve!

...

That is when Rita begins to consider that maybe her attitude was uncalled for. Maybe Suit Dick was just offering her a fair trade that could benefit them both. Maybe, accidentally, or purely out of a lack of social tact, she just made one very big enemy, strong enough to just attempt to buy all she has in one sitting, confident enough to just walk away with a smile.

...maybe he's still around?

(cont!)
>>
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ರೃ Lucinda Newhorn ರೃ

Mind Roll: 70
Mind Roll: 45
Wisdom Roll: 10
Mind Roll: 3
RE:
Stat: 63 (Wisdom)
Type: 41 (Positive)
Magnitude: 78 (Magnitude 5)


It's old, it's wet, ti's dirty, it smells bad- that is what a disgusted Lucinda thinks as she bites her lower lip. It's free, she also thinks, and her teeth loosen up. At least oh so much more free than she was.

As drizzle makes a curtain between then, Lucinda stretches a hand that could well be bitten towards the ever patient dog. Then she reels back- then stretches again as she holds her breath. Petting a dog can be harder than learning Beethoven's Moonlight Sonata on piano, a fact anyone else would find laughable- a fact that, to Lucinda, could never be more real.

She touches the dogs forehead before even noticing.

And when the anti-social prodigy reels back, it's the dog that pushes forward to her hand. Slowly, ever so slowly, Lucinda's hand brushes against wet hair and warm meat. It feel uncomfortable. Someone stop to stare and watch, but Lucinda's raw stare gets her going as if she left caviar in a burning oven.

Switfly, Lucinda grabs a stick next to her and flings it towards the plaza, and it lands on the grass. The dog just stares, wagging its tail; it neither goes after it or leaves. Perhaps that is a cliche, and some dogs are just big lazy cats.

Yet while Lucinda is an interesting person, to the dog, she must be way less interesting than the hotdog stand- which he chases down as it rolls past. Intrigued by the animal, Lucinda follows from a distance. The owner of the hotdog stand may have done this for decades already, because he just stops, whips out a sausage, and feeds it to the dog, perhaps already perfectly aware that this is the only way that the chase will end with his sanity intact.

Lucinda follows the dog around for a while, studying it like a book, yet learning nothing she couldn't find in one. After all, meaning is hidden in plain sight, but there is some that Lucinda could draw from this experience, a lesson of almost extreme importance derived from a simple fact: the dog didn't bite her.

...Then she stops in her tracks. Why? Just... why? Why did the man feed the dog? If he had to feed any dog that he came across, how much would that cost him? Wouldn't it be more efficient to simply find a way to scare them? Take another path? Kick them, maybe?

The answer leaves her stuck under the rain.

>>Lucinda has developed a tolerance for animals. She may practice her Charisma with them.
>>
■-■ Erika Kruppman ■-■

RE:
Stat: 82 (Intelligence)
Type: 16 (Positive)
Magnitude: 85 (Magnitude 5)


Erika simply asks Romina if she's stupid. To almost any other human being on planet Earth and perhaps the rest of the Solar System, this would be considered an insult: to Erika, this is strictly a scientific query. Her honest intent is to acquire data for the good of mankind because, as far as Erika was aware as of yet, that single brain cell was still pulling its weight. The picnic under the rain has clearly put that theory in jeopardy

And yet Romina just laughs and laughs at the bluntness- some people actually appreciate it. Even after Erika tells her that a picnic under the rain is too stupid even for her to suggest.

That's when Romina says, of course it's stupid, let's do something stupid, it will be so fun- but how could it be fun if it's so stupid?!

Erika looks away; that's why friendship is not everyone's cup of tea. Books, at least, don't want her catching pneumonia.

Strictly out of sheer curiosity, Erika asks Romina how she intended to do it, this retarded picnic under the rain. And yes, she did say retarded. The idea was as follow: we line up a LOOOT of umbrellas and then we sit under them! As Romina draws the picture in the air, she's brimming oh so brightly.

...yet this still raises so many questions. For one, it doesn't account for the wind. For two, it doesn't account for the height of the umbrellas. Three, how to hold them together, lest they've decided to have a hand busy at all times. Four... Erika shakes her head.

...Cleanly Erika rejects the invitation. Romina insists with a 'pweeease' voice, yet Erika rejects it again. But... but... it still bothers her, and it bothers her so much, the inefficiency, the sheer lack of planning--

maybe there is other way they could go about it?
>>
>>5495458
Niiiiiiice. Time to get a pet hamster or something..... Just something that can't escape from Lucinda or fight back if she decides to beat the shit out of it, if it pisses her off.
Seems likely from what I can tell. If her parents even allow her to have one, that is.

Good job QM!!
>>
Alright so, critfails are: 1, 2, 3
And critsuccesses are: 98, 99, 100
For everything.
>>
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Jimena Gimenez

RE:
Stat: 57 (Wisdom)
Type: 74 (Positive) (Yes, you read right africano)
Magnitude: 75 (Magnitude 5)


No. You ain't winning. Yes, the man does pay the bills, yes, the man did raise her right, yes, Jimena does owe him not being a much worse person even though he had to work and raise her entirely on his own-

but she will not give him this.
Jimena Gimenez will pay with dignity.

Why? Maybe it's a girl thing. Maybe it's honor, or pride or whatever. Maybe Jimena just can't bring herself to finally admit that she is a slob and has to change. The slob just ponder it for a bit as she jump out of the second fucking floor straight into the street, crash landing near a cat that was taking a shit, The umbrella didn't make her fall slowly like in that movie and is now turned upside down; easy fix. The phone, now soon to be a Switch, is safely kept on the bag. If she can just make it to Fernando's before going to school, Jimena will play the Good Stuff during class- and she will finally learn something worthwhile in school.

Up until this point in her life, Jimena had never managed to feel thankful for having a subway station so close to her house in Belgrano- other parts of Buenos Aires away from the center had to rely entirely on ten million different bus companies. Waiting on the station, already rehaersing what she's going to Fernando before punching him in the ribs if he changes his mind, The fucking wuss.

And when she gets to his house, 99% of Jimena's braincells consider kicking the door down until she remember that he lives with his family. And that his little sister, who is always very nice to her, is very sensitive to sudden noises. Entirely for her sake, she simply knocks on the door.

knock knock

no answer.

...

knock knock

...

no... nothing.

and right as Jimena's braincells start a revolution to overthrow the knocking-doors dictatorship, that little voice in the background prevent what seems like a funny manner of speech to actually, literally fucking happen. Opening the door, it's Luna, the little sister. Cutting her off by patting her head, Jimena, like a soldier, makes way towards Fernando's room.

If he's jacking off, so be it; Jimena slams the door open. He wasn't. Fernando, in fact, was sitting shotgun, ready. Years and years of putting up with this shit has hardened the man, made him stronger. Jimena simply places the cellphone on his desk and stares at him dead in the eye; with the same dead stare, he delivers the case. This prompt such a shrill girlish scream that Fernando is forced to sacrifice his sandwitch to the endless pit of spikes that his Jimena's mouth by slamming it into her mouth, to protect his sister. Jimena, in full understanding and acceptance- simply chews.

>>Jimena's mental condition is now Motivated.

(cont!)
>>
Jimena Gimenez

Fernando calmly requests for Jimena not to be an absolute fucking simian, which she promises to take into further consideration.

Jimena turns around to leave,

yet

she's been in this room quite a number of times, but this time, something feels off- something is different. She glances at Fernando: it's slight, it's small, but there IS a drop of sweat in that forehead.

Out of pure raw intuition, Jimena notices that something is different. But should she pry...? Should she?

What would this fuckface have to hide?

-----------------

aight guys we are doing this for the first and last time, give me a new set of actions, no Random Event. Later tonight after Argentina-Croacia, after I ask for the rolls, I'll be closing up this turn today and making a few changes here and there for quality of life niggatry.
>>
>>5495515
>Go home and find one of Lucinda's parents.
>Ask for a pet dog.
>Go on amazon and buy pet specific stuff (Toys, A big dog cage, dog food and treats, Books on how to bond with dogs and train them, Food and water bowl, etc.

If parent refuses to buy pet, then:
>Ask if there's something Lucinda can do to change their mind, parents usually want something, after all...
>>
>>5495513
>>5495515
Now that's a great bribe in exchange getting the fuck out of this house.
But before that...
>Try and bait him to slip and say something damning. "There's nothing on that phone that I'd care to hide. Not that you don't already know."
>Stall for time "Oh yeah, I'm gonna need you to get the sim card out, you know I got shaky hands."
>IF he does fall for it, press him. Threaten him that you'll come to play Demon Souls or something, if necessary.
>>
>>5495527
Saying this just in case for allyguys: don't forget the random event. It's an opportunity. There is something to roll for.

Of course, feel free to disregard it entirely and do fuck whatever
>>
Rolled 62, 75, 83, 31, 7, 67, 85, 29 = 439 (8d100)

>>5495402
Finally back on my PC. My phone IP is rangebanned, so I had to wait.

Rolling 8d100 in the order you listed. One thing to note is that roll c should be roll 2d100 take best, Emma's Intellect is Strong, not weak.
>>
>>5495682
So a is 62, b is 31, c is 67 instead of 7, and d is 29. I only now remember that we can use different stats than stated if we can come up with a good reason and maybe get a good intellect roll, right?
Today's breakfast may be slightly toasted in the meantime...
>>
>>5495472
>>Romina's solution, after boiling away everything but it's premise, is simple, enough. Just have something between the rain and our heads. The question is what to use. A tent would be preferable but there's no way to obtain one...wait! We don't need a full tent, just a tarp or anythimg that can work as a tarp.
Actions:
>make use of your position as the school's füh-Student Council President to AQUIRE a tarp or preferably two, there has to be a couple of those in the maintenace closet.
>IF there are no tarps that can be used then it's time to get creative, there has to be at least a couple of people who use rain capes. Just invite them along to the picnic, should be easy enough, just talk and... talk... ok, if worst come to pass, just metaphoricaly throw Romina at them until they agree. You could use that time to get something to stand on outside, like an unused sport mattress' cover
>AFTER all of that, go with Romina and maybe the raint cape-wearers to the nearest tree outside and tie to tarp/ capes to the branches to make a makeshift roof and place down the remaing tarp/cover.
>>
Rolled 3, 2, 1, 4, 5, 4, 2, 1, 3, 3 = 28 (10d6)

>>
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>>5495438
Wait... what has she DONE!? Quick, before it's too late!

>Tail 'Suit Dick' to his car or however he got here. It's just like that Assassin mission in Thief!
>Try to glean some dirt off of him--does he talk to anyone on the phone? Any identifying marks or conversations to see who he's working for?
>If caught just attribute the display of autism in the meeting as nerves--if he gives Rita a business card or something she'll be certain to discuss it more once she's thought things over (but really this guy's gonna get STAKED OUT LATER)

As Morrowind's award-winning expansion Bloodmoon taught her, Rita knows not to immediately cave at the first offer. Like the East Empire Company stocks in the Raven Rock Colony Sidequest, she knows that holding onto something of value might make it more worthwhile in the future--doubly so when said valuable thing allows her to skip any line at the park. Which reminds her--she really oughta' get some PARK TIME in before going home... wait, is it a school day?

Eh. Doesn't matter. She's got a WATER PARK NOW.
>>
OID MORTALES EL GRITO SANGRAAAAAADO
Congrats to Argentina
>>
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>>5496002
yknow desu I had my balls in my throat at the start, cause let-s be real, these guys took Neymar out. And despite the 3-0 I still hold mad respect for Croatia for making it this far, godspeed Modric, made it to top four.

Lucinda Newhorn:
>>5495527
a) I'f only have you roll for her to find her own house if her Int was Un-Extreme.
b) LAWL girl roll me 4d100 for Charisma, we going Magnitude 4 here. And why is that?
-Ultra conservative fuckheads.
-No empathy.
-Small house.
-What would the neighbors say?
c) Roll me a 1d100 for Wisdom in case she somehow pulls it off
d) Hmm roll me another 4d100 for Charisma and I tell you what: if none of the rolls is below 10, you convince them to trade. Yeah, bending the knee a bit here.
You gotta roll like a 9d100.

Jimena Gimenez:
>>5495530
a) Aight, roll me 2d100 for Charisma, Magnitude 3 cuz you pullin his balls.
b) Anoter 2d100 for Charisma and oh lawl 4d100 for Wisdom
c) Not sure I get what this one means. What you wanna do if the guy buys it and tries to take out he SIM?

Clarify it a bit just in case.

Erika Kroppman:
>>5495720
a) lolololol roll Charisma, 4d100 just to ask for the keys for the closet, she'll get them anyway I just wanna see the reaction. Get a good roll and someone may come helping though.
b) Roll me 3d100 for Intelligence in case Erika has to get creative and roll me, you guessed damn right, 4d100 for Charisma in case she has to ask for help, if you get more than 10 you get Romina, and Magnitude 2 for anyone else since it's something so simple.
c) We are using the previous Charisma rolls here so no need, that being said roll me another 3d100 for Intelligence, this time Magnitude 2 cuz you need a miracle to fuck this one up.

Any clarification more than welcome. That being said, we are counting the rolls in the order I mentioned them.

>>5495741
wut

Rita Hammerhead:
>>5495855
a) Roll 2d100 for Wisdom to track the guy Magnitude 3, roll 1d100 for Dexterity to see if you make it, Magnitude 2 because I mean the fuck is like right there.
b) Roll 2d100 for Wisdom to see if you pick up any relevant information, algo how do you plan to listen for informations or picking up marks, are you getting the fucking car??
c) Roll 2d100 for Charisma just in case then.

Emma Imerelada
>>5495682
Meanwhile, I'll get to work on this.
>>5495687
Yeah, but that should happen when I declare which stats may be used like I'm doing right now, if you already roll then you roll with the punches. That's the point of these kind of posts, they give you guys time to call for bullshit or to make last minute changes or questions. I think I'm going to keep doing it like this even if it makes the quest a bit slower; it's either precision or speed and I'm not in a rush.

Anyway, if you give me the OK I'm rollin, if you've got a valid complain now would be the time to hear it.
>>
Rolled 37, 47, 46, 82, 75, 10, 39, 71 = 407 (8d100)

>>5496056
I meant to say that if he sounds like he's hiding something then pressure him to spill the beans, really its just the follow up of the first action, the SIM card is an excuse to keep the conversation going. The order doesn't matter that much, it makes sense in my head.
>>
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Rolled 26, 80, 92, 92, 28, 99, 52 = 469 (7d100)

>>5496056
>The fuck is like right there
Rita's JUST. THAT. GOOD.

>How to listen in
Depends on whether the guy A) Enters a car or B) Pulls his phone out first. If he's driving away I figure we can, like, cling to the bottom or something. Rita saw it in a movie once. Or snag a maintenance golf cart? Tricky stuff, but this gal's got sugar in her.

If he just takes a call outside of a car then she can just lurk around the corner and listen... maybe do the old 'pretend to read a newspaper' trick?

Anyways it looks like seven rolls, right? Here goes something!
>>
>>5496059
okay, the wisdom was always going to be a lost cause but the charisma I think I got it
>>
Rolled 83, 76, 64, 45, 44, 18, 94, 29, 86, 82 = 621 (10d100)

>>5496056
4 rolls (Charisma) + 3 rolls (Inteligence) + 3 rolls (Inteligence)
>>
Waitin on Emma and Lucinda.

Meanwhile: I know we are off to a rocky start and wingin it cuz the mechanics were untested, and that we still don't have a fixed schedule and many etc- but hows it going so far? I'm open to criticism, suggestions, ideas about the mechanics, whatever that could help the quest. I'm not here to pretend to be mr dickus maximus, im here to have fun, so whatever you guys say that could get us there is more than welcome.

Of course, that doesn't mean I'll take whatever you guys throw at me- but I promise to at least try to give good reasons.
>>
>>5496294
It's tough to say since we haven't gotten to the 'meat' of the game yet, but I can think of a few things.

First of all I think you've got a distinct and pretty funny way of writing. It's made me snicker a few times which is nice when so many quests on here read like a Speak-N-Spell. I feel like the descriptions you did for each Meguca were well thought out and gave a good picture of each.

I'm not good at mechanics so I won't try to share any yet, but if I had to think of a few ideas I'd once again recommend adopting a handle or getting a tripcode just so that it's easier to tell who you are when your IP switches. It's pretty obvious now, of course, but going forward it will make things much smoother.
I'm also gonna assume that the players are in different time zones, but someone else mentioned the issues of waiting for one or two players to post before moving forward. Since this isn't an in-person Tabletop Game Sesh I think it's a good idea to think of a contingency in case a player flakes or doesn't respond. I know some random Madoka game isn't everyone's priority, but maybe going forward you can establish a definitive 'THIS IS WHEN I'M WRITING AN UPDATE RAIN OR SHINE' time would keep things moving--doesn't have to happen for every choice, obviously, but you probably want something to fall back on in case someone goes AWOL.
That's all I have for now. I guess we'll see how stuff goes when players run into each other, but I'm still pretty optimistic about the whole thing! Keep it up, man.
>>
>>5496294
My main concern is that the numbers of meguca will grow beyond what you can manage like in that god quest from a while back where there were about 18 players give or take a couple.
Other than that, I am really enjoying the quest.
>>
>>5496294
I'm pretty satisfied so far, it's not quick but that's to be expected with five different perspectives, the writing is fun even if it's lacking actual dialogue, I can deal with the mechanics so far.
Maybe you could cut down a bit on the random events and give us shit to do instead, it might be easier than coming up with new scenarios for every roll combination with every character.
And if we take to long to get to the action you could just roll a bunch of times until we get a witch and rush through the turns real quick. Or swap the witch mechanic to "a witch will appear in (1d6) days", or something.
Right now I'm looking forward to the player characters clashing, that's when the real drama starts.
>>
>>5496323
Thanks dude, good to know you are having fun.

>>tripcode
desu I'm kinda avoiding it cuz it makes me feel like a faggot, im kinda oldschool 4chan autismo monkey like that. But I know what you mean, it gets kinda confusing if there are other anons and my ip keeps changing cuz im poor, so i'll settle for a namefag for now

>>I'm also gonna assume that the players are in different time zones, but someone else mentioned the issues of waiting for one or two players to post before moving forward. Since this isn't an in-person Tabletop Game Sesh I think it's a good idea to think of a contingency in case a player flakes or doesn't respond.
This is a good point. I had in mind updating big two times a day every two days, which would give every player plenty of time to show up after each post (like six seven hours). If they don't, I'll keep going, and when they show up I'll either let them move from where they left off in the past or just clarify what the guca has been doing. Thing is, this may get fuckety once you guys start interacting in the current time- so I'm coming up for a rule for absent gucas.

>>5496328
>>My main concern is that the numbers of meguca will grow beyond what you can manage like in that god quest from a while back where there were about 18 players give or take a couple.
Saw that one coming, and no, I'm sticking with five unless I find a way to make this work smoothly. I'm fond of how the girls turned out and I don't wanna risk their depth for now, cuz we've got: mother, autist, autist CEO, psychopath, and psychopath with a book.

>>5496329
>>Maybe you could cut down a bit on the random events
oh god yes don't even mention it, I REALLY didn't think that through.

>>and give us shit to do instead
That's the thing here, I don't want to railroad you guys into a narrative the girls themselves aren't chasing. The idea is like this: in some phases, you get negative random events you have to deal with because life's like that (and those random events could start a narrative themselves), but during the turns you don't get negative random events you are free to do whatever the fuck you want with the setting. You guys may think we are just fucking aroud for now, but keeping that Mental Condition will be life or death in a while, and if fucking around makes you happy then it's also keeping you alive.
Coming up with new scenarios myself seems pretty arbitrary, so for now let's stick with having the chance of a random event every phase.

>>And if we take to long to get to the action you could just roll a bunch of times until we get a witch and rush through the turns real quick.
For now, I'm letting the stakes pile up. What I was thinking, though, was to make Despair build up just a little bit faster- like three times as fast, and to turn Phases into whole days and have you guys split the actions for each whole day. We'll see.

>>player characters clashing
Bit of a warning: I'm willing to let things happen naturally.

Update tomorrow!
>>
>>5496354
Thanks for being open-minded about everything! I'm sure whatever happens things will work out and be fun.

One last question I had: earlier you mentioned the girls know about the macro, not so much the micro, so does that mean that they know about witching out if their soul gem gets too corrupted? Do the girls also know that others are collecting seeds too? Just wanted to make sure in case two players meet in the near future.
>>
Sorry, I fell asleep before you posted lol.
Rollan now.
>>
Rolled 22, 59, 17, 12 = 110 (4d100)

>>5496056
CHARISMA
>>
Rolled 9 (1d100)

>>5496056
WISDOM
>>
Rolled 29, 72, 78, 78 = 257 (4d100)

>>5496056
CHARISMA...

...AGAIN!
>>
>>5496056
>>5496056
Nah, no complaints, I rolled already, backing out now would be cheap. Let's not hold up anyone and get Emma caught up.
I asked the rule there because it was mentioned once in one of the first posts and then wasn't rewritten in the Parts I think, so I had to go dig for it to remember if it was a thing, since no one's tried to use it yet.
Good to know it's still valid, it was one big reason why Emma got Intelligence over Wisdom, good wacky write-in potential.
>>
>>5496323
And yep, not on American timezones here.
>>
>>5496474
Me neither lol.
>>
>>5496609
>>5496411
Me btw. ID changed.
>>
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ರೃ Lucinda Newhorn ರೃ

>Ask for a pet dog.
Charisma Rolls: 22, 59, 17, (12)
Magnitude 4 = Failure

>Go on amazon and buy pet specific stuff (Toys, A big dog cage, dog food and treats, Books on how to bond with dogs and train them, Food and water bowl, etc.
Wisdom Roll: (9)
Magnitude 0.5 = Failure

>Ask if there's something Lucinda can do to change their mind, parents usually want something, after all...
Charisma Rolls: (29), 72, 78, 78
Magnitude 0,5 = Success


QM's note: how the FUCK do you even fail googling dog toys?!?!?!

Like Damocles's Sword, lingering over the king's head, held only by a single hair of a horse tail, the question haunted Lucinda all the way home. Each drop of rain reminded her of the blade.
There was no benefit. No prize. To assume that giving out his products for free was the only alternative the hot dog man could come up with after decades stuck with the same job was to put what little faith Lucinda still had in humanity to the test- and she did not want to go there.
It wasn't just the hot dog. It's that she finally paid attention to a pattern she had ignored her whole life.

Lucinda had to know. At this point, it was like air. She had to know WHY she was caring again.

∿∿∿∿∿∿∿∿ ರೃ ∿∿∿∿∿∿∿∿

Still dripping, Lucinda stepped down from the bus and glanced around. Villa Lugano; a paradox of both extreme wealth and poverty almost melted together. Mannors surrounded by houses with tin roofs and brick walls, a Starbucks right next to a church giving soap to homeless folks for free- the questions could pile up like a labyrinth.

The wooden door to her house creaked open; it had been polished recently with scented wax, but only the outer face. Inside, the contrast kept up with her: a golden chandelier (actually made of bronze) hung over her head, the wooden floor under her was actually laminated, and a big, ugly plastic back full of trash was right to her feet- and had been there since she left.

One step into the kitchen, her mother turns towards her like the wheel on a ship, her neck almost making the same creaking sound- instantly telling her only daughter that she's in it for it now. Lucinda knew. She had been skipping home for a week now; school too.

Quietly sitting down in silence, Lucinda asks for her dad. No answer; only red coming from her mother's face. Helping herself to the cold tea on the table almost made her miss the heavy footsteps behind her, and now the family is here, all of us, together.

The Magical Girl looks up from the cup. Mom and Dad, one red, one white. Unlike last time, Dad isn't grabbing her by the hair; perhaps the man did not make friends with enough nurses at the hospital.

(cont!)
>>
>Ask for a pet dog.
The baffled look on both their faces would be perfectly justified, with not much empathy required to fill their boots. Your obedient little girl is back from a week of pure truancy after beating the shit out her dad and the first words to come out of her mouth- are that she wants a pet. Lucinda asks again in case she didn't care enough to raise the volume the first time; again, she is not met with an answer. Third time's the charm; it's when her mother says NO.
Veins pulse from her neck after the explosion; Laura's chest is beating hard. Maybe it was the tone of her voice, thinks Lucinda; maybe she should gesture more. It's when Lucinda asks 'why' that the dam is finally broken and she is barraged from questions from every side, coming mostly from her mother, as her father yells and screams to keep up and yet falls short of the eruption. Lucinda takes another sip as the cacophony engulfs her, failing to care enough to understand what their parents are telling her- it's the taste of the tea that draws a disgusted look on her face.

>Ask if there's something Lucinda can do to change their mind, parents usually want something, after all...
Almost unwillingly, Lucinda phases out into her mind as her parents surround her and continue to talk and cry. Once the silence gets long enough, she clears her throat from all the cold tea. Completely unaware of the points and topics of the conversation, she asks her parents if there's something she could do to change their minds about the pet.
This prompts a healthy silence. Both stuck as if they just saw an alien playing arm wrestling with the President, the parents only manage to glance at each other. Perhaps finally understanding that Lucinda will not give her opinion on what the neighbors may think about her truancy, it's the dad, Norberto, that goes as cold as Lucinda to think. And he thinks about it for a bit: despite it all, the man seized the opportunity.

The offer is extremely simple. Live the same life you used to live before, and we'll get you a pet. Red as blood, Laura turns to his husband as if to chew his head off clean: a punishment should be in order. Yet he does not turn to look; the man remembers, perhaps, the face Lucinda put as she walked away, the calmness. Odds are, his father simply is aware of the actual weight of his bargain chips.

A little epilogue: still thinking about the offer, Lucinda attempts to google for dog toys in case she meets a little friend on the street. She finds a fucking dildo and buys it.

(cont with Jimena!)
>>
aight guys France vs Marruecos, it's officially canon both to the lore and game that Jimena and Emma are watching this game while Erika googles mustard gas, Lucinda hunts poodles, and Rita simply screams.

brb!
>>
>>5496872
Emma would absolutely be part of/ get dragged into the family-wide watch-along, with everyone crammed into the living room with snacks, though she'd probably be spending most of her time helping in the kitchen as well to keep supplies coming during the match.
>>
>>5496872
>Erika googles mustard gas
Damn you QM! Stop reading my mind and posting my ideas on how to deal with witches in a creative way! Would mustard gas grenades work against fiends at least?
>>
>>5496842
>>5496857
Eyyyy, that's some good shit man. I love your writing style, it's one of the only QM writing styles to actually make me both intrigued and laugh simultaneously, its very descriptive too. I really like the direction we're heading with the character of Lucinda and everyone else too.

Sorry again for falling asleep before, in my defense I need to get up early on weekdays so need to go to bed to get my 8 hours.

I can't believe Lucinda failed at buying dog toys from amazon lmao, the dice weren't with me, but at least something of value was found in it's stead
>>
>>5496857
kek
>>5496872
and siding with marruecos obviously, fuck france
>>
>>5496884
The lovely kind of lady that turns everyone around in lazy sacks of shit.

>>5496893
It's funny that, whenever Erika googles something, she's just remembering it. She already knew it but didn't knew that she knew it, so now she knows that she already knows it.
Also it better be one weak-ass familiar if all you have is a mustard gas grenade.

>>5496909
The way I see it you guys will always have plenty of time to react so sleep away my french football player.

>>5496919
they fought like knights

wrrrrrrrrrrritin
>>
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Jimena Gimenez

>Try and bait him to slip and say something damning. "There's nothing on that phone that I'd care to hide. Not that you don't already know."
Charisma Rolls: 37, (47)
Magnitude 2 = Success

>Stall for time "Oh yeah, I'm gonna need you to get the sim card out, you know I got shaky hands."
Charisma Rolls: 46, (82)
Magnitude 2 = Success

>IF he does fall for it, press him. Threaten him that you'll come to play Demon Souls or something, if necessary.
Charisma Rolls: (75), 10
Magnitude 5 = Extremely Close to Success


QM Note: First things off, I just lost a whole update cause my dumbass brain thought for one second that Ctrl-R was for 'redo', and it turns out it's for 'refresh'. That being said, and given that I realized that Jimena isn't actually buying time to search the room, I took the liberty of using the first two numbers of the Wisdom roll for a Charisma roll of the same magnitude. Now I'm writing from google docs till I'm dead.

Intuition may seem hard to explain at first, but that is because we do not allow our brain to be basic, primitive, to go full ape mode and bask in simplicity. Intuition is finding repetition. That’s it. Even someone as scatter-brained as Jimena, who continues to invade the same room over and over to continue to play Breath of the Wild, is bound to pick up a pattern. Yet being able to explain it? Mah boy; that is a different league. You can know why something is different- and not know why.

>Try and bait him to slip and say something damning. "There's nothing on that phone that I'd care to hide. Not that you don't already know."
But she knows. She bets. Something; there is /something/. She’s as sure of this as she’s sure that Fernando will call her a fucking idiot.
The man is testing the phone in peace when Jimena tells him to save some time for the jav porn. That he will not find anything spicy in it. That there’s nothing in that phone that she’d care to hide- something he should already know. Fernando calls her a fucking idiot, but the grimace- the grimace was a jab she didn’t see coming. Ouch. Just letting yknow it’s not broken or buggy or anything, that’s all; that’s the cherry Jimena drops on top.

…Fernando turns the phone around. Of course; the phone is not reset, the contacts are still there. Like the guy she buys the answers for the tests (a teacher, actually) or the turbo-bitch she created multiple accounts to bully (Fernando’s very own crush, actually).

Jimena simply smiles. She has decided, she has finally found conviction; if the man touches the picture folder, she will eat that phone.

(cont!)
>>
>>5497088
damn, what's with these dcs, isn't it the same as these >>5494395
>>
>Stall for time "Oh yeah, I'm gonna need you to get the sim card out, you know I got shaky hands."
And all after going through all that shit about never hiding anything, mother of fucks.
Fine; today, she will focus. Going ‘oh!’, convincingly enough, Jimena asks his beloved friend to lend a helping hand in these trying times, to that off that sim card. Yes, that’s the plan; wonky doesn't even begin to describe how that works in her cell phone- the trigger to it broke after she stabbed it with the tip of a compass.
Not without a sigh, Fernando agrees to take it out himself after Jimena manages to make her hands vibrate, a feat she'll never again replicate with such accuracy. And his work is made even harder when the poor boy has to keep up with a barrage of extremely mundane questions, mixed in with the story of the boy who cried wolf three times and got fucked by the wolf and then married to him and then divorced him and learned to love himself. A good deed never goes unpunished, is what they say. By the fifth time Fernando pleads for Jimena to please shut the FUCK up, Jimena decides it’s time to go all in.

>press him. Threaten him that you'll come to play Demon Souls or something, if necessary.
After taking the SIM card off herself with her nails in a flash, getting an awed, confused, and rightfully so angry stare back, that stare is met with her own as Jimena sentences that it’s high time he cuts the bullshit. Frozen for a second, Fernando says what the fuck; yet his voice falters for a quarter of a second, and that is all a childhood friend needs to know.
Jimena tells Fernando that she’ll come play the PS5 version of Demon Souls if needs be, to protect the sanctity of their bond; Fernando screams he just gifted her a fucking Nintendo Switch (also ‘you ungrateful fucking bitch’). The Magical Girl is unphased: there are priorities in this life, she knows this from the heart, and so lets the man know that honesty has no price and that she is NOT willing to settle for less.
…albeit a bit too serious, the delivery could be considered flawless. Fernando just stares in silence; not bitching, no excuses. For half a second he looks away, Jimena instantly turns in the same direction, and although she is so extremely fucking bad with directions Fernando grabs her arm to stop her-

and takes a deep breath.

Jimena awaits, furrowing her brow. Whatever this is, it's important. Is he gay? Is he a furry? A love confession to his childhood friend? Is he hiding a dakimura? Is it a dakimura with a furry? So many possibilities.

no,
Fernando says.
I can't do it.

Jimena frowns. Motherfucker. She pushes him to absolutely no avail; his friend has also found conviction, and is still as a statue. So. Fucking. Close.

Knowing she pushed enough, even satisfied to know there IS something, Jimena stands in defeat. I will know, she tells him; mark my words, bitch. Fuck you, he says, weak, sweating, vulnerable;

and that's when Jimena leaves.

(Emma next)
>>
>>5497099
>>5494672
>>Thid Number is for Event Magnitude. Works just like Witch Magnitude.

but man, you know what you have a good point, the event roll deciding the range and the power magnitude determining the required rolls makes a lot of sense- otherwise there would be no way to lose magnitude 1 events. I fucked up, too much data.

I've been using the magnitude meter incorrectly. For now on, we are using the following as a gauge for success in Magnitude:

M1: 13 required for success.
M2: 26 required for success.
M3: 39 required for success.
M4: 52 required for success
M5: 65 required for success
M6: 78 required for success.
M7: 91 required for success.

although by the looks of it most of you must have thought we were already doing that. nah, I was using the Witch Magnitude as reference, which makes no fucking sense if you think about it. Overwork and you'll fuck up, guaranteed.

guess Jimena is getting a message

also refer to me any other possible fuckups and we'll see what we do lel
>>
>>5496872
Hey, Rita LOVES sports! Every time she finds herself at a family member's sports party she has a blast... getting buzzed on the dregs of everyone's half-finished beers and stuffing herself with chips and treats, that is.
>>
>>5497136
s'cool dude, I commend your efforts. thanks for all the freebies
>>
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Emma Imeredala

>Ask Clara where she found the book (nicely) and use older sister/proto-mom instinct to tell if she's lying.
Wisdom Rolls: (62), 75
Magnitude 1 = Success
>IF it's just something she found, Emma can distract Clara with breakfast and take the notebook to return it to its rightful owner later. IF NOT, then she'll have to take some time after breakfast prep to solve it for little sis. Google powers go!
Wisdom Rolls: 83, (31)
Unused
Intelligence Rolls: 7, (67)
Magnitude 1 = Success
>Try to multitask making breakfast for the family at the same time.
Dexterity Rolls: 85, (29)
Magnitude 3 = Failure


Clara would technically be Emma’s cousin. Both have the same unspoken secret agreement: Clara is Emma’s little sister, Emma is Clara’s big sister, and that’s that. Labels often set barriers and priorities that Emma just didn’t want to have with someone as otherworldly sweet and gentle, so the first time Clara called her ‘sis’ the Magical Girl just rolled with it, rolled hard, and will continue to roll with it until the sky falls or the sun turns into an egg yolk.

Clara didn’t luck out; her mother became a drug addict after she started having daily panic attacks. Then got diagnosed with an anxiety disorder only recently, when the damage was already done, and now the family is spending a mountain on shrinks and pills. Abused from very early on, Emma’s very own little sister developed a degree of empathy hardly found in adults, and never in anyone with too much money.

That was Emma’s wish: a big, happy family. This is how a big happy family works. It’s not the lack of conflict that keeps it together; it’s the will to work things out. Having the chance to show this will is a blessing few are aware of.

Emma is.

>Ask Clara where she found the book (nicely) and tell if she's lying...

Emma was surprised to find that even saints lie, when it comes to chocolate. And even though the book isn’t made of chocolate (even though it is brown), it isn’t a book Emma is familiar with. Feigning surprise, Emma comments on how big the book is, that it must be for very smart people- then asks Clara, where did you find this? And the little girl simply says that mommy got it for her.

Mommy, in this case, secretly being Emma’s own mother, a tall, russian, hard-working factory role-model who was once recorded tackling a bear, pretending to be her own sister to buy her niece a math book. The wrong book.
To Clara’s confusion, Emma giggles hard.

Emma then lets Clara know that sometimes smart people can’t solve numbers either, which puzzles the little girl; what makes them smart, then? And what makes them smart, Emma tells her, is that they keep trying. Gently handing Clara the book again, Emma declares that they will solve it all together- with a full belly, as she wears the apron.

And if she won’t, Google will-
and Google will be kind enough to let her take the credit.
>>
>Try to multitask making breakfast for the family at the same time.
Love finds a way, and that way, Emma knows, is through a loooooooooot of dirty dishes. Dishes from the night before; dishes that will be there again tomorrow, if she treats them with care. Although the pressure to get on with the breakfast first is there, too- the fear that she won’t make it in time, that people will be sad and hungry- and she ends up doing both things at the same time. Emma then realizes she could be melting the cheese as the oven heats up, and that maybe the cheese will take enough to melt for her to clear the table and set it up, and that-
Clara stares with her mouth wide open. So this is what being the biggest sister /means/.
-at some point during the frenzy, Emma finds herself using her feet to open the fridge and take out a bag of onions while she washed lettuce-
-at another point, she was cutting carrots with karate chops-
-at some other point, from the corner of her eye, she finds Clara breaking eggs into a bowl, stirring them with what little might she has-
-and that is when the knife in her mouth opens the bag of flour she was lifting and Emma ends up buried alive.

Silence sets in. First things first, Emma gently takes the knife out of her mouth and places it in the sink. Second things second, she takes two slices of tomato and puts them over her eyes. Then, slowly, she turns around to face a frozen Clara- who is soon screaming, running away from the Cake Monster that is chasing her down the halls. A part of Emma smiles, a part of Emma weeps: a long day of sweeping awaits her. Right now, though, she is the Cake Monster and must eat little girls WHOLE.

∿∿∿∿∿∿∿∿ ▲ ∿∿∿∿∿∿∿∿

Still somewhat proud that Clara was clever enough to lead her to the garden, where the Cake Monster was melted with a hose (and her only school uniform sprayed with water, the one she needs by the afternoon), Emma finally turns off the hair dryer. Right outside the bathroom is Clara waiting shotgun, unamused because Emma tried to eat her yet ready to do her homework.

In the end, Emma cleans up the sweat on her forehead with her sleeve, feeling innermost relief.
As it turns out, she is, without a doubt, still capable of doing third grade math.

(Erika next!)
>>
Rolled 79, 21, 56, 71 = 227 (4d100)

>>5496255
You forgot the second Charisma roll so amma do the honors, no hard feelings okkkkkkkk
>>
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■-■ Erika Kruppman ■-■

>make use of your position as the school's füh-Student Council President to AQUIRE a tarp or preferably two, there has to be a couple of those in the maintenace closet.
Charisma Rolls: 83, 76, 64, (45)
Non-Mandatory = 45 (Magnitude 3 Success)
>IF there are no tarps that can be used then it's time to get creative, there has to be at least a couple of people who use rain capes. Just invite them along to the picnic, should be easy enough, just talk and... talk... ok, if worst come to pass, just metaphoricaly throw Romina at them until they agree. You could use that time to get something to stand on outside, like an unused sport mattress' cover
Intelligence Rolls: 44, 18, (94)
Magnitude 5 = Success
Charisma Rolls: 79, (21), 56, 71
Magnitude 2 = Failure
Romina = Success
>AFTER all of that, go with Romina and maybe the raint cape-wearers to the nearest tree outside and tie to tarp/ capes to the branches to make a makeshift roof and place down the remaing tarp/cover.
Intelligence Rolls: 29, 86, (82)
Magnitude 2 = Success


No. Planification isn’t Romina’s forte. There is no scientist, statistician, engineer, data analyst, or system architect that would not join hands with each other in agreement, in celebration of the certainty of the fact. Erika closes her eyes, a scientist accepting that she was chosen by the divine to deal with the bullshit.

She then asks Romina to come with her, yet ensures that two of her points remain crystal-clear to the bimbo. First, that she does not desire to help her, that she /needs/ to. Not a want; but a need. The word cuts sharp into the air, but Romina just nods jollily. Second, that she will NOT partake in this ‘picnic but with rain’ charade; that much, she ensures is engraved in Romina’s forehead forevermore. Who just grins a bit and goes ‘okaaay!’ as she follows the student council fuh- president.

>make use of your position as the school's füh-Student Council President to AQUIRE a tarp or preferably two, there has to be a couple of those in the maintenace closet.

First option is the maintenance closet, second is going straight to the warehouse; always have a plan B. Step 1 of plan A involves tracking down Antonio, who has been the janitor of this school ever since its conception, a man in his seventies who is very open about his homosexuality and is pretty much the unspoken therapist of the institution. Step 1 is a success; Antonio is found peacefully waving his broom away, a tiny cat hanging from the handle. Romina instantly goes AWWWWWW, which already draws his attention, a fortunate event since now there is no chance to mess up the greeting.

(cont!)
>>
For some reason, it is Erika he addresses, and not Romina- most likely because the later has already taken the broom almost by force. Antonio greets Erika cordially, and follows up at once by asking if he can be of use; a man already keen to Erika’s policy of saving up air on formalities. Not risking awkwardness by saying the wrong joke, Erika simply asks for the key to the utility closet. It’s the efficient thing to do.
The closet opens up with a shrill, creaking sound. Rags, batteries, a broom without a cat, replacement bulbs, detergent, soap boxes, a stray kite… no tarps, no spare umbrellas, no laminated nylon fabric.
Erika herself seals the closet shut; she then just walks away towards the warehouse. Plan B. Glancing back for just a second, she doesn’t spot just Romina, and it’s not just Antonio that is now following her around like a dutiful butler; the cat is coming too, on its own. For some unexplainable reason this prompts Erika to walk just a bit faster; the rest of the party simply follows suit.

The rain strikes like ten thousand tiny drumstick against the warehouse's makeshift tin roof. Even after Antonio turn on the switch the place still remains dark and eerie for five or six seconds; then the dark is banished by the fluorescent tubes stuck to the ceiling.
Antonio straightforwardly asks Erika what to look for, and what does she want to do with it. He only gets the first answer; tarps, tents, broken tents, a car cover, fabric sturdy but lightweight. Even Romina gets. Altough the place is small, it still takes a while to go through every aisle. And although everyone went through every aisle, the only item that remotely resembles the description is a scarlet windbreaker jacket, both forgotten and confiscated, that says 'PERFECT BEING' on the back.

Erika takes it anyway.

(cont!)
>>
>IF there are no tarps that can be used then it's time to get creative, there has to be at least a couple of people who use rain capes. Just invite them along to the picnic, should be easy enough, just talk and... talk... ok, if worst come to pass, just metaphoricaly throw Romina at them until they agree. You could use that time to get something to stand on outside, like an unused sport mattress' cover

Romina was about to ask Erika to not worry too much but got sh'ed less than halfway into the sentence. She doesn't, nor won't she, understand that it's a need- that Erika will not see stupidity bloom under her feet.

Drastic situations call for drastic measures. Plan C. The one Erika didn't want, but the one she needs; Plan Chat.

Step 1 of Plan C- finding people with rain capes- turns out surprisingly harder than she had in mind. After all, students at this hour are still somewhat rare, as is this rain that came unannounced. To her absolute dread and dismay, the number of people Erika is forced to socially interact with gets exponentially larger because not everyone brings a spare rain cape just in case the sky randomly decides it’s time to water the flowers. In fact, whoever does is considered a dork; and that is why Erika won’t bring hers out of the bag. Antonio, Romina, and even the cat allow themselves to stare in silent awe at the rare event of Erika being the one to walk up to people and talk- and not even once, twice, and not even twice, thrice! And it keeps going. Unlike Romina, Antonio would never admit it: that the look on the student’s faces as it’s Erika Kroppman who is going straight at them to talk, is kinda funny.

As the last girl swears she ‘didn’t do it’, whatever that is, before Erika even gets a word in, and runs away without further input, Erika finally turns to face, not Antonio, but Romina.

Who takes the hint.

(cont!)
>>
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>AFTER all of that, go with Romina and maybe the raint cape-wearers to the nearest tree outside and tie to tarp/ capes to the branches to make a makeshift roof and place down the remaing tarp/cover.

The crowd behind Erika looks like a cult; Erika herself looks like the sacrifice brought by Romina to quell the tears of angry old gods. The rain does a good job to quell the sound of whispers and chit-chat coming from the back, but it’s not enough, not enough to drown out Erika’s inner screams of agony. What started as a weird picnic ended up being a full blown school event; the nerds, the bullies, the retards, the bimbos, the football bois, the weird but gentle girls- Romina is as social as Erika is a-social. This translates, apparently, to Romina being friends with anyone.

Finally under the big school tree, already dead inside, Erika instructs the cape wearers to tie their capes to the branches and make a roof with as few holes as they can. The rest spray the sport mattresses all over the floor; these are already wet, but Erika also told them to bring some towels to clean them afterwards. Although no shortage of students fail to declare the plan ‘absolutely fucking stupid’, just like Erika did no less than twenty minutes ago, as soon as Antonio brings out the snacks and there is some contribution from the rest, everyone is quietly chewing down under the rain. The reality is that there is little talking; the other reality is that the unexpected aura of coziness hits even Erika. The rain gets even harder yet no one seems to mind, some even scream when the ride gets hard, while others dread that a thunder will strike; in time, both come to pass, and everyone gets on with their own things together.

It lasts a full hour.

>Erika has accidentally started a new school tradition. Her Mental Status goes up from Normal to Motivated.

(Rita tomorrow!)
>>
>>5497523
is no one gonna point out karina became romina in her introduction and just remained that way
>>
>>5497807
no you fuck you don't understand, it's Deep Game Lore, it has like a meaning

also which do you like more, Romina, Karina, or Optimus Prime
>>
>>5497457
>Not a want; but a need.
I do not know if a meguca with 0 tolerance for stupidity will survive loner than otherwise but I am here to find out.
>>5497486
>a scarlet windbreaker jacket, both forgotten and confiscated, that says 'PERFECT BEING' on the back.
I feel like I should get this reference but my mind is blank, is this how Erika feels about everything?
>>5497501
>that the look on the student’s faces as it’s Erika Kroppman who is going straight at them to talk, is kinda funny.
>New Objective: deliver the Satsuki speech in front of everybody.
>>5497523
>Erika has accidentally started a new school tradition. Her Mental Status goes up from Normal to Motivated.
Lovely stuff QM, can't wait for the suffering to begin. If Kyubei was near Erika when she got /omnipotence/, does that mean that she knows about all the shady, witchy stuff?
>>
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Rita Hammerhead

>Tail 'Suit Dick' to his car or however he got here. It's just like that Assassin mission in Thief!
Wisdom Rolls: (26), 80
Magnitude 2 = Barely Successful
Dexterity Rolls = 92
Magnitude 2 = Success
>Try to glean some dirt off of him--does he talk to anyone on the phone? Any identifying marks or conversations to see who he's working for?
Wisdom Rolls: 92, (28)
Magnitude 4 = Failure
>If caught just attribute the display of autism in the meeting as nerves--if he gives Rita a business card or something she'll be certain to discuss it more once she's thought things over (but really this guy's gonna get STAKED OUT LATER)
Charisma Rolls: 99, (52)
Magnitude 4 Barely Successful


Autist’, at this point, is an insult flung around anywhere- at times, with little reason. The true definition is that of someone unaware of concrete facts or data, someone who sees the forest but not the trees. But when it’s all laid out in front of you and you pick every green leaf, yet fail to pick up the intent, the purpose of their very existence- what does that make you?

>Tail 'Suit Dick' to his car or however he got here. It's just like that Assassin mission in Thief!

Not wasting one more second, Rita darts out of her office, rides down the handle of the spiral staircase, dashes under the water roller coaster, and past the moody employees still making sure the ride won’t send anyone flying to the street. She struggles a bit to make her way through the people waiting outside, nimble as she is, popping from every crevice big or small between the people as if she was made of slime. Finally out of the hivemind, Rita turns and turns around frantically looking for suits, white beards, or suitcases full of money. Nothing. The young business girl’s catharsis came up too late.
Rita feels a faint shiver going down her spine. Not a big deal. Nothing to worry about.
As she turns around in defeat, the very corner of her eye sees it: that very same white beard, behind a tarnished window, and the window is on a car, and the car is getting away. Rita gets pumped and looks around, but there are no golf carts to snatch away, and the traffic lights are still green, and if she grabs onto that car maybe it will go another way, and the bus is too slow, and-

-fuck it. Before even she knew it, Rita was in the back of a moving pickup truck. Rushing to the ledge, she spots Suit Dick’s fancy car further ahead, getting closer by the second. YES. Turning around, Rita is faced by a bunch of surprised construction workers dressed in bleached rags, none of them fitting the standard definition of male beauty, yet all with muscle to show for their trade.



(cont!)
>>
Rita and the workers stare at each other in silence as the truck hits a bump and makes everyone bounce a bit. It’s then that Rita asks the hardworking family men if they like water parks. One of them cleanly asks if there’s something wrong with Rita’s head; yet a coworker pushes him back slightly and asks if Rita was being chased. This gets the rest to open their eyes wide open, as this would make complete total sense and justify the whole ordeal. Rita says no; that she is hunting down a CEO who offered her eleven million dollars (she’s just making up numbers) to buy her very own water park. Satisfied with the truth, Rita simply turns around towards the street- the truck has finally caught up to the car.

>Try to glean some dirt off of him--does he talk to anyone on the phone? Any identifying marks or conversations to see who he's working for?

Burrows frown and ears sharp, Rita pays the car her full focus through the mix of car horns and engines. The man in the suit is not alone: someone else is driving. As expected. And he is, just like a successful businessman would be, still glued to the cellphone.The words Rita makes out after a while don’t add up or don’t make sense in any way she could tie them together, which is annoying. Balance sheets, net profiting, B2B, liabilities, safe revenue; these are all terms perhaps Rita should know that she certainly doesn’t know about right now. When the car takes a turn, the truck takes a turn too; when the car goes faster, the truck goes faster too.

Already tired of business terminology and unable to be sure, Rita was already ready to give up when the car stopped in front of a skyscraper- and what do you know, the truck too. The sound of underpaid blue collar labor inquiring the driver as to what the fuck they are doing here distracts Rita for a bit, but she does take the opportunity to grab a newspaper she’s been stepping on the whole time and jump off boat with it. Subtle as a deez nuts joke, Rita takes guard under a light pole and hides behind the soaking wet old number; it says that a guy tried to ride a giraffe like a horse, and this draws her attention. When she peeks just a little bit from over the stained pages, the Magical Girl is met with the eyes of the old man she treated like shit few minutes ago.

(cont!)
>>
>If caught just attribute the display of autism in the meeting as nerves--if he gives Rita a business card or something she'll be certain to discuss it more once she's thought things over (but really this guy's gonna get STAKED OUT LATER)

This REALLY worked out a lot better in her head. Against that single raised eyebrow, every muscle in Rita's face trembles in panic, especially her lips. This makes feigning surprise at the coincidence that she just jumped out a truck full of strongmen at the same place he was heading get a whole lot harder.

But that doesn’t make it any less of an opportunity.

Rita says she’s ‘sowwy’. Whether this is the truth or not, time will tell; the last person we get to know is ourselves. It seems to be good enough, despite the raw display of pure autism, to make the man drop the eyebrow- perhaps this gentleman has seen worse. Thankfully enough, not being even legal to drink yet makes her excuse all that easier to swallow: nerves, lack of experience, fear of loss and failure. Cleanly enough, the man simply asks if Rita, then, thinks herself capable of running her busyness- a question for which Rita always had an answer ready.
It doesn’t matter; I have a water park.
Perhaps allowing himself to consider this ‘as having passion’ other than as ‘being delusional’, the man, a witness to the effort displayed by Rita, blissfully unaware of how she got there before him- but knowing, at least, that both figuring out his address and getting there before him couldn’t be easy- forgives the young lady. From his jacket he takes off a business card and hands it over to her; Marco Aurelio, CEO of Fantasy Inc, the top producer of dildos in 142 countries.

And when Rita looked up again, the man was already heading into the building.

…but what's a dildo?

Somewhere else in the world, Lucinda Newhorn is playing fetch with a shiba inu. Both the toy in its mouth and Rita’s new card share the same signature.

The toy then landed square in the face of some bald guy with sunglasses and knocked him down.

(up next: everyone’s results!)
>>
Lucinda poster mah boy, if you are still here help me skip a prompt and tell me if Lucinda accepts her dads offer or not

>>5496472
The Golden Rule, which we've been using plenty actually. It kinda went like this: every prompt had a perfect way to be solved using the target stat, BUT, if you find another way to do it, you could roll with another stat. It's automatic. Actually, it's what has been happening the most

>>5498099
>I feel like I should get this reference but my mind is blank, is this how Erika feels about everything?
I try to never reference anything desu, i like self-contained worlds. The reason the jacket says that may remain forever out of Erika's reach- which is funny since she actually already knows.

>If Kyubei was near Erika when she got /omnipotence/, does that mean that she knows about all the shady, witchy stuff?

It's /omniscience/. The way her wish worked is that every single piece of possible knowledge has been injected in her mind /at once/- which caused ultra-dimensional levels of overflow instead of instantly leaving her cathatonic. Surviving was only possible thanks to her own personal magic, (knowing all there is to know) which allowed her to find a way to survive the injection by spreading that ocean of data into her subconcious. To exploit all that knowledge would be impossible to her because the buffer in her mind has a limit and therefore can't reach that deep without serious effort, so what her magic does is simply allowing her to remember more stuff at once.
>>
>>5498248
Eyyyy man I'm not asleep yet. Although I will have to in like the next hour kek.
>Lucinda accepts her fathers offer, begrudgingly.
>>
>>5498253
hey no rush, go to sleep man. This quest is as slow as it gets lol
>>
>>5498248
>It's /omniscience/.
My bad.
>what her magic does is simply allowing her to remember more stuff at once.
Sounds like a 'Nam flashback waiting to happen, thanks for answering.
>>
>>5498234
Fucking masterful. And without any Meguca power use either! That I know of! Watch out, everyone--that was ALL NATURAL TALENT! And this is good... now we have a name for the beast--the White Whale... the Goliath to Rita's David!

Seems like he has a hand in dog toys too... unless I misread and that toy legit belongs to the man. Powerful stuff...
>>
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It is the afternoon of the twelfth day of December, of the year two thousand twenty two.

--Results–

Emma Imeredala
-A kind-hearted Magical Girl capable of imprinting her own intentions into other people.
-Her Magical Weapon is a two-handed scepter.
-She wished for a big, happy family.
-She’s currently working hard to keep it that way.


Right now, Emma is desperately squeezing her school uniform dry over a bucket as rain rages outside. Her little cousin, Clara, is shaking her wet skirt to make it dry faster- so fast that the skirt is sent flying to the neighbors garden.

ರೃ Lucinda Newhorn ರೃ
-A stoic-hearted Magical Girl capable of becoming free of anything.
-Her Magical Weapon is a gigantic crossbow that can turn into a scythe.
-She wished for freedom.
-Despite her misanthropic nature, she has found an interest in animals.


Right now, Lucinda is in her room, looking at pictures and videos of various types of animals and keeping notes to make the most efficient decision. In exchange for putting an end to her days of truancy, her strict parents have allowed her to own a pet.

Jimena Gimenez
-A lazy-hearted Magical Girl capable of stretching her limbs way beyond human limits.
-Her Magical Weapon is a whip with a big hand at the end.
-She wished to be able to eat her own ass.
-She’s now the proud owner of a Nintendo Switch.


Right now and forever, Jimena will remain blissfully unaware that his close friend, Fernando, had to endure a two hour conversation with her dad about politics because no other SIM card seemed to work with her old cell phone. Now free of social media, she plays Breath of the Wild in the middle of class instead of gacha.

What she did become aware of, though, after Fernando had chased her to the door, was that his friend had managed to convince his game developing team to model the main character of the game they are working on after… herself. The piles of paper filled with prototype dialogue left her speechless.

Kinda cringe, but she feels Motivated for some reason.

■-■ Erika Kruppman ■-■
-A pragmatic-hearted Magical Girl capable of limited omniscience.
-Her Magical Weapon is a book-shield.
-She wished to know everything.
-Against her most sincere and deepest wishes, she now belongs in a big social circle.


Right now, Erika is extremely frustrated because her butt and any clothes surrounding it are totally soaked. The picnic-under-the-rain turned out so relaxing that she allowed herself to drop the guard, yet despite all the measures some water was still bound to make its way through. Again in the library, she’s focusing on her ass as if that would make it dry faster.
>>
Rita Hammerhead
-A fun-hearted Magical Girl.
-Her Magical Weapon is a long rapier.
-She wished to own a water park.
-Her brash, impulsive actions have earned her a very powerful contact.


Right now, Rita is going sliding down the biggest water coaster in her park, screaming her lungs out- among her own customers. As she goes up and down the attractions wearing her dolphin-themed swimsuit, Rita is unaware that her presence is in fact helping the place run much smoothly- because her employees are right there. Some dread she finds them lazing around, other pray to be fired, but all do a good job and, despite the rain not letting up, the very first day of the water park is a happy day indeed.

∿∿∿∿∿∿∿∿ ▲■-■凸ರೃ ᕗ ∿∿∿∿∿∿∿∿

aighr boys and girls today I've been busy as FFFFFFFFFFuke so I'll forgive myself for not starting the next prompt today. Even if you don't.

I'll take a day or two off and there are gonna be some big changes to the pace after this. I feel like we've taken a good dip into our meguca's quirks and brainfarts and personalities, at least enough to get a picture of how they work, so from next time on every turn will be a whole day and the speed at which DP's point is accumulated will be -much- higher. The spawn-rate for witches, though, will remain the same.

All that being said, I plan on keeping up parttern: slow, gigantic updates and taking our time to clarify shit in between. I'm sure that even at this pace we won't be bored, so tune on next time for gucas doing the dishes, walking their dogs, telling their friends that reality tv shows are for braindead people, despairing over wasting one of their parents credit cards on gacha rolls, and wearing a manly suit.
just try and guess which will do which
>>
>>5498686
I see, the switch was the payment for using my likeliness. Well, too bad, I want actual fucking revenue if the game ever sells. And if I die before that, which I will, at least there's something cute to remember me by
>>5498705
Damn, it's been a fun last few days, guess we'll see you later. don't die in a furbol mob or something?
>>
>>5498705
>Dolphin-themed swimsuit
Marvelous.

Sounds excellent, man. I personally don't mind days taking a turn or two (maybe one for day, one for night?), but I'm invested enough to keep experimenting with how mechanics work.

Gonna guess Rita's the Manly suit, but I could be totally wrong. Also figured I'd ask again now:

All the girls got the 411 from Kyuubey, right? Like they all know they gotta fight witches and collect Grief Seeds? Or does that come later? Again, just wanted to be sure before paths crossed. Thanks for running!
>>
>>5498705
Enjoy your few days off man, it's been really fun.
Looking forward to seeing what kind of changes to the system will be added as time moves on.

See y'all in a few days, I'm gonna see some avatar 2 kino tonight.
>>
Rolled 98, 15, 14, 69, 47, 94, 71, 1, 19 = 428 (9d100)

Lucinda, Rita, Jimena, Erika, Emma

don't mind me lol just an innocent roll lololol
>>
>>5500292
sus QM. Very sus.
>>
>>5500292
>that nat 1
>https://youtu.be/nbzoJ98LeiA
>>
>>5500292
>just an innocent roll
Someone's gonna get despair'd
>>
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buena messi
>>
Is any slot still open? Can I still make a meguca?
>>
>>5501624
just wait for us to die, give it a week or so
>>
boi did i scream
I gave a lung as sacrifice to the gods of the ball
french megucas witching out
>>
>Inb4 12 turns of nonstop football rioting
Time to join in on the celebration, gals
>>
today wheter it rains blood thunder lava or french-nationalized african football players i will be posting, late as fuck for sure, but i will be posting
>>
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BOI, I thought that was never going to end. I promised you slightly overtoasted arabic sheikh that I deliver and here I am to deliver, way past my bed time.

If you are gonna do it, don't do it. Don't try to bullshit mechanics out of your ass until everything fits because oh sister in law, that doesn't happen, I bet my balls htat doesn't happen but there you go.

Tomorrow I'm rolling dat witch activity roll y'all been waiting for- and all of the other stuff too.
>>
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that being said, I was gonna roll all'y random event rolls myself, but I just poured tea on my cat because i failed to drink motherfucking tea so guess what, im giving you the honors, and we also check who's still in the gucaguca boat
i also feel noteworthy to clarify: a aint any regret going full retard. Let It Be Known.

so plz roll me those 7d100 lolktnks

gnite
>>
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also yes we got factions now
center is a neutral zone
fuck with the neutral zone and i'll be here lolin

also callin it right now someone may be wondering where does lucinda's area belong, is it a slutty northie or a fucktarded easter

we'll be back in twenty
>>
>>5503038
emma
>>
>>5503034
you are borrowing fucking vtubers? so cringe, I love it
>>
>>5503040
fancy costumes? check
animu? check
personalities up the ass so i dont have to make each other up individually? check
depression? check

lets cringin goooooooo
>>
Rolled 35, 92, 52, 83, 8, 53, 61 = 384 (7d100)

>>5503036
dice gods please
>>
Rolled 69, 88, 16, 41, 52, 71, 40 = 377 (7d100)

>>5503036
Very fancy guides there, Kyuubey! Looking forward to it! Here's those rolls you asked for... I think. 7, right?

>>5503038
Next door to Kruppman, ey? Hope you like water parks and sweets, kid...
>>
Rolled 43, 100, 77, 9, 59, 16, 22 = 326 (7d100)

>>5503036
Are any of the events riots by any chance?
>>
>>5503043
>Hope you like water parks and sweets, kid...
Something tells me Erika will do well with a part-time job.
>>
lucinda, you get this one in a lifetime opportunity to pick a pet
anything
go fuxking crazy
deadline next post
fuck tou captcha
>>
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>>5503064
a tiktaalik
>>
>>5503071
>Kruppman
Identity theft! Can't have kot in Buenos Aires
I would have gone beyond crazy and chose Kyube
>>
Rolled 8, 2, 56, 27, 68, 75, 49 = 285 (7d100)

>>5503036
Holy zhit man, you really did go full retard. Well done, I'm proud.

>>5503064
Anything huh?
hmm...
hmmmm...
hmmmmmmmm...

Oh, I think I've got a good one.

I choose an extinct species. A adolescent Woolly Mammoth. If not possible then I choose Kyube
>>
Rolled 94, 99, 77, 98, 97, 32, 10 = 507 (7d100)

>>
>>5503144
What are these rolls. I...I think I may have just started something ridiculously big here. Oh no.
>>
>>5503144
great rolls, and by that I mean wow, you are fucked
lets see, magnitude seven charisma challenge. and a local meguca faction, vshojo or hololive
>>
>>5503155
Hey, get your own name. You ain't me, pal.
>>
>>5503464
Are you sure? He seems like you.
>>
>>5503464
>>5503471
Nah, I ain't a lil' bitch
>>
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>>5503472
You're lucky you've got a few barrios between us, punk. Wouldn't want to have an unfortunate 'Water Slide Accident', would we?
>>
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If, one day, the ground under your feet broke, and you fell low into cold waters below, even if you survived, until the day you died, you would tap your feet against the tiles.
But when that never happens? Girls run and jump and trip and dance and slam into the ground from a water slide, rise, and do it all over again. We never know for sure what’s below our feet, what holds our peaceful daily lives together; we are strangers to the cost. And even when we do get a grasp, there is always a piece in a dark room in a corner that fits the puzzle, and makes the picture it shows look all the different.

But in the meantime? A day can go by without notice,
a night can come up out of nowhere,

a week can creep up on you,
a month can vanish like smoke,

And just like that

Just like that

A year came and went by.

(cont!)
>>
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It is eight in the morning of the twentieth of December, of the year two thousand twenty three-

and so much has happened.

--Status Report--

■-■ Erika Kruppman ■-■

HP: 100
DP: 100
Condition: Normal

Despair Roll: (94), 71
Random Event Roll: 43, 100, 77, 9, 59, 16, 22
Happens?: 43 (Yes)
Stat: 100 (Charisma)
Type: 77 (Challenge)
Magnitude: 9 (Magnitude 1)
Encounter?: 59 (No)


-------------------Montserrat------------------
--Polytechnic School Manuel Belgrano--



The single line the raindrop draws on that tarnished window sent Erika Kruppman into an eerie spiral of deja vus -as if it was going further down her own spine instead. A year ago, she was sitting in the library -check-, with a book -check-, getting ready for finals -check-... and Maria came rushing through that door, going about some supremely goofy, impulsive, and down-right senseless plan to make a picnic under the RAIN of all things.

…Erika glances. Not even her own purely pragmatic heart stops her from glancing at the wooden door, worn with decades of use, a testament to the power of proper maintenance. To fall, no- just to slip, even if for a bit, in superstition, hits the ever-practical Student Council President with sharp shame, felt in her bones- and made even worse when the door /is/ blasted open.
Erika would have gone instantly deaf if it was the first time. It wasn’t; it wasn’t even the eleventh hundredth time. Smirking; as Maria power-walks towards her, triggering Erika’s innermost fight-or-flee instincts, Maria is smirking just like she was last year. And horror takes over: because it is raining. Yet these feelings will never be shown on her face. Even if just for one split second, Erika wonders if time ever even moved.

Admittedly, it wasn’t a bad year. It wasn’t a good year, either. When all your days look the same your mind merges them all together, and it feels like just a single day has passed in years because nothing was truly eventful. A single day could truly have been all that had come and gone, and maybe Erika would believe it.

Except for that day.
That one day Erika finally understood the full weight of her own wish.
>>
Shortly after becoming a Magical Girl, it was unavoidable that she’d meet some of her own kin. Even nowadays, you still have all sorts of agents: girls who hunt in teams, girls who gank girls that just hunted a Witch, girls that protect the borders from outsiders, girls that trespass borders, girls that belong to a faction and pay in duty, girls that belong to no faction and pay in weakness, girls taken over by despair, girls that kept their despair to themselves, so many girls…. The one Erika met back then, the one that made that single second day in her head, was the type to keep to herself- a lone wolf just like herself.

Maria waves a hand back and forth, bringing Erika back to the present time. Right; time did move forward. For one, Maria did that stupid shit where you dye your hair in weird colors (altough it doesn’t look bad). For two, she wasn’t half as shy as she used to be around her (an absolute downgrade). For three, the both of them are right about to enter their final year of high school; a feat very few Magical Girls can admit to.

That one girl, for example; that one wounded wolf. Even when they did meet by chance, there was hardly any kind of interaction: both simply agreed, in the most tacit of ways, to keep each to their own way. To Erika, the better human relationship she had ever been in; it ended that very same day. She had found this nameless Magical Girl bleeding in a dark alley, blood dripping from the corners of her mouth, her eyes white yet peaceful as her chest kept fighting for air. It was the first and last time Erika had actually approached her.

Back then, the dying girl could not bear witness to the fight going inside of Erika. Her pragmatic nature demanded that she kept her only Grief Seed to herself, her idealism, silent for years until now, had erupted like a volcano. Kindness won the fight, to her, by twisting facts and lying; when she reached out, her gesture was rejected.
The Magical Girl explained herself. She had been going at it hard and for enough to make sure that there was no hope, no light at the end of the road; at least for her. To stretch it out would only stretch her pain; and for how long, not that there was no excuse? To this day, Erika still wonders if she knew. When her Soul Gem became completely dark, when there was no light left no matter the angle, the fabric of reality cracked, sound and light stopped making sense, a Labyrinth spawned- and that lonesome Magical Girl, who fought long years for light, turned into a Witch.



A Witch just like those Kyubey had told her to slain every so often, to protect ‘the people she loved’.

>>
Erika is walking. She wasn’t aware that she was walking. She also wasn’t aware that she was surrounded by her classmates, perhaps because the voice of Maria next to her is so fucking LOUD that it blocked any other relevant information.
Erika blinks and blinks and blinks hard; something inside was begging her to come back. Delving into her own memory as a means to escapism backfired, and now she’s stuck with this bullshit yet again. She glances around. An older Antonio, now a bit more gray and bent forward, must have insisted on letting them carry the ‘spiral tarp’, an invention of her own, now a symbol of the school. To Erika’s eternal dismay, the picnic-under-the-rain fad endured long enough to stop becoming a fad and turn into a full-on tradition, which she is now conditioned to perpetuate as the unwilling inventor. Yet like in the sky, the Magical Girls finds a silver lining: Erika knows how the man who made the atomic bomb felt like.



Back then, as the Witch emerged in front of her… as she witnessed, like many times before, logic and sense crack into splinters, then merge into something unreal… Erika felt nothing.
Like many times before, she realized that she already knew; that she always knows. It became perfectly clear, for the first time, that she is completely immune to surprise, to tears and joy. Feelings arise only when we learn something new; her wish had forever taken away her ability to learn.
This, Erika thinks to herself, is what I still read books. It’s hope; she can still feel dread and hope. Once expectations turn into reality she will be left with less than dust. No castle is made of dust.
>>
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>Despair Roll: (94), 71
Yet not even dread remained, no sort of expectation. Back then, she had slain the Witch; she had consumed her. Inside of her, Erika thinks it would be fair. If the pigs and cows would feast on her flesh, it would be fair too. There are those, of course, who fear death less than injustice.



>>Random Event:
>Stat: Charisma
>Type: Challenge
>Magnitude: 1

Phasing in and out of the dreamscape has a price, and that is missing out on whatever this dumb-ass bimbo just said. Feeling a slight pang of guilt, Erika asks Maria to repeat herself; after all, the girl has been her own voice for years now.
Maria makes a show out of knocking on Erika’s forehead like it was a door, gently enough, and yet still prompting Erika to imagine tying the girl into a rocket. No less than ‘very excited’, although she usually plays it up, Maria asks Erika if she will be joining them for the picnic under the rain. Which is a vast improvement, considering she would usually just drag her around.

…then again; people. Talking with people; socializing, the whole thing. Chit-chat, an extremely basic ability, something even toddlers find hard to fuck up, a skill Erika knows all too well as her own Achille’s Heel. For just one more second, Erika allows herself back to dreamland, where that Magical Girl is still sitting quietly in a dark alley, in peace and quiet. Maybe if she had a better way with words back then she could have convinced this girl that there are silver linings if you know where to look.

…then again, she could just go back to studying. Even if she had already been ready for these exams ever since she stepped on this school.

Erika glances through yet another tarnished window as she walks past, the fog bad enough to keep her from making out any shape or form. The Magical Girl wonders how she would have felt like, how she would have reacted after realizing that every Witch she killed was a girl like herself. With their own problems, of course, each with their very own ideas of how things work. And that, at the end of the day, they too will turn into one.
Erika wonders: how would any other girl have reacted to this?

>(Emma next!)
>>
>>5503874
>Erika wonders: how would any other girl have reacted to this?
>(Emma next!)
>Despair Roll: (1), 19
I can imagine
>>
>>5503854
>Erika felt nothing.
Man, Erika got both the short and long end of the stick. She is immune to what would turn many magical girls into witches or psychos, Looking at you, Mami, but she is also emotionless, she only has the future to yearn and dread. Wonderfull characterization, QM, now unto starting a communist revolution in the Magical Girl Community.
>>5503874
>>Erika of course would join them, not out of her own free will, she would never admit that, but because some things just have to happen and she is too smart to fall for some oedipian trap in which what one runs from ends up in their path. No, Erika will satiate the mob and perform the rain ritual like the god-queen of Polytechnic School Manuel Belgrano that she is... and yet this is her second-last year among the students whom she tolerated all this time, someone has to keep the tradition even after she ascends from the scholar realm. She needs to find a successor.
>Convince Maria of her foolproof idea of gro-Finding! Yes, finding a suitable replacement to continue the tradition even after they graduate and RECRUIT her for this endevour.
>REGARDLESS of wether Maria joins or not, SEARCH the school for a potential heir, preferably someone from the first year or so. Should be easy enough, triumph begets emulation after all... Yes, she will look for someone like herself, someone who she could take under her wing and guide through the many perils of high school life.
>ONCE such a person is located, just go and talk and... talk... Ok, Erika know better than everybody that throwing Maria at said student would be fine and dandy and it would work, but this is more then just the continuation of her unwilling tradition, this is about Erika's succession, the legacy she leaves behind. She knows that nobody is born ready, and this is why she HAS to be able to impart her knowledge to her yet-unknown pupil. So... "Hey Maria, how do normal humans communicate?"(attempt to LEARN from Maria how to communicate)
>>
my good man, we haven't rolled witches yet lol
you can keep that up of course but i'd recommend you wait
>>
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Emma Imeredala

HP: 100
DP: 59,5
Condition: Angry

Despair Roll: 1, (19)
Random Event Roll: 94, 99, 77, 98, 97, 32, 10
Happens?: No.
And thank fuck it didn't.

----------------------Recoleta-------------------
—-----------Coto Supermarket—-----------


Three cups of all purpose flour.
A half cup of powdered sugar.
Four egg.
Cup butter.
Two teaspoons of baking soda.
One cup of milk.
And two teaspoons of vanilla essence.
The mall trolley was starting to bend under the weight. Did that stop Emma? No. Two Coca Colas bottles- the big ones. Cheese puffs, even if she didn’t like them. ‘Dulce de leche’, for the cake. And rice, for tomorrow’s stomach aches.
The trolley cannot complain. It can only bear the pressure.
The cashier's eyes go wide. Not as wide as they could (customer service hardens even monsters), but big enough to be considered a compliment if Emma and her little sister were trying to impress him. The granny behind them was ready to die old right there as the items crammed over the belt, yet ever so slowly the mountain moved. Before soon-to-be 6 years old Clara fell asleep, standing against her sister, a bigger hand took hers and led the little girl towards the big magical doors that open sideways. Rain and fog greeted them; behind the fog, a big black car.
>>

----------------------Recoleta-------------------
—--------Imeredala’s Household—-------

Clara spent the trip back buried in groceries in the most literal fashion possible. Once the rear trunk got filled, the back of the car became the new rear trunk, and since Clara insisted on NOT sitting on anyone’s lap because she’s now a big girl the groceries ended up sitting on her.
No one even batted an eye when the car door opened and down came an avalanche, birthday girl included. It will never be clear whether their mother overestimated the size of the car or underestimated Emma’s zeal for ensuring no one was left hungry- or thirsty- or bored. At any rate, Emma's mother took the bullet like a champ, and drove half an hour with the face of a huge trout stuck to the side of her head as if mocking her driving skills. Yet ever so ready as she was to give her biggest daughter The Speech, about loans and saving up and the uncertain future and the Cold War, Emma’s Russian bear mother wasn’t taking one very important fact into account:

that Emma Imeredala is a Magical Girl.

Exactly like ants, members of the Imeredala family came and went from the car, each time with a different item, Clara included (as an item, and a very pouty one at that). The car, like any dreaming girl, lost ten kilograms a second until there was nothing left in it but the dog, who was found under the bakery items. And yet while most of the family was perfectly ready and content to just laze around, Emma, like an organized whirlwind, saw to it that each and every single item was in its proper place- Clara included.

And when it was as if nobody had bought anything, as if nothing had happened, Emma finally allowed herself back to the room, finally allowed herself to sigh, finally allowed herself to cry.

Door locked behind her, the tears continued to roll. Those weren’t happy tears, neither sad tears, but angry tears, tears of fury and rage; she knew another panic attack was coming and braced herself. The ‘magical pills’ would only do so much and leave her stupid, of that she was too sure, but when the pain and dread and fear and sorrow all came knocking at the same time Emma hated that only trait of hers that she had always been proud of: stubbornness. Gasping loudly against the door, as if drowning, as everything felt just too small, too asphyxiating, too close to her chest, Emma silently endured the same ghosts that had been haunting her ever since that late night.
>>
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A Witch hunt went wrong. They retreated too late. One of the friends she had made along the way, a very shy, very dorky Magical Girl, was crushed to death under a giant clock right in front of her eyes. The otherworldly of it all was that her death wasn't even the worst thing that happened that night. Another member of her squad, a fashion-obsessed red hair who made a habit out of invading her house at midnight, was both heavily wounded and traumatized by the black and white movie, the gruesome death of a friend, that all three of them had to watch. Luck would have it that they all were out of Grief Seeds at the time, the Soul Gem kept getting darker, and that going back after the Witch was out of the question (she even had to knock down the fourth member to stop her, who still loathes her to this day). Then, it just happened. And when it happened, Erika was alone. Up until that point, Erika would tell them not to worry about the Soul Gem, that if any of theirs went pitch-black they would just have to wait for the others to get a Grief Seed to clean it- none of them knew any better. And when it happened, when Erika alone saw a Magical Girl turn into a Witch, the cold she felt was almost enough to freeze her up and leave her to die with her last friend- until her little sister crossed her mind.

It took a while for the panic attack to stop. The memories, all too vivid; the colors, the colors of every Witch, all so strong. Emma was already ready to puke yet again, the little tray under her desk already with a supermarket bag crammed inside and stretched. When she was done, she sealed the bag and hid it under another plastic bag, then sealed it again. Like her feelings, they had to be wrapped under plastic again and again; everything depended on it.

Again, someone knocks at the door. And, judging from height, either that someone is crouching or Clara is waiting outside. The smell lingering from her mouth leaves Emma no choice but to pretend not to be there.

It was surprising, in the end, how her own wish turned against her. There was no trick to it, no secret, no lesson to be learned: Emma’s family was as big and happy as she ever wanted it to be. What filled her with despair, what left her crying every night, ever since she had to hunt alone, was the fact that she loved her family so much, and so hard, and so deeply. That she was going to miss out on it all. That she wasn’t going to be there to take Clara to her first day at school, or to go fishing with her uncle Pedro, or go dancing with her aunt Marta, a professional, or get married and have kids herself. It was hurting so bad all the time, so relentlessly, that it was as if every single one of her teeth had gone rotten instantly and at the same time. Erika tried to kill herself once. Nobody else will ever know.

Today, however, is Clara’s birthday. Her friends are coming over. It starts at noon.

>(up next: Jimena!)
>>
>>5504091
Sorry mate, I thought you were asking for actions in the last post.
>>
Jimena Gimenez

HP: 100
DP: 84,5
Condition: In Denial

Despair Roll: (69), 47
Random Event Roll: 35, 92, 52, 83, 8, 53, 61
Happens?: 35 (Yes)
Stat: 92 (Charisma)
Type: 52 (Negative)
Magnitude: 83 (Magnitude 5)
Encounter?: 8 (No)


----------------------Belgrano-------------------
—--------Paloma Marron Arcade—--------


Her wish’s saving grace, Jimena thinks, was not giving a flying fuck about it. Becoming a Magical Girl seemed cool enough; you get powers, cool clothes, a bitchin-ass hand-whip, and you get to play the shonen hero by beating the living shit out of ugly bad guys. The wish was overkill. The package already had everything she wanted, enough to be a good person- and what more could she ask.

>Despair Roll: (69), 47
And given Magical Girl’s wishes nasty habit of backfiring, Jimena seems to have been spared quite the huge truck-load of a shitshow, if what her old squad told her was worth going by. Even if she did fuck up her life. Even if there was no going back. Life ever since she found out about Witches had been spent juggling with her feelings, gently bullying her classmates, staring at clouds, and wasting her allowance at the local arcade.

This is what Jimena Gimenez is thinking as she brutally bodies yet another contender at the good old KOF 98 Ultimate Match machine, not skimming even a single low kick in her endless chaining. The contender, a very tall, very muscular african man (as black as it gets) just whistles, his quarter a worthy sacrifice to the god of combos. When he goes for the pocket, he finds but air and good memories inside his jacket. Jimena just hands him another quarter. No line is waiting behind them.
>>
The arcade is as much of a zombie as any that the kids shoot down in its House of the Dead cabinet. The Internet came twenty years ago and with it came free video-games of such superior quality: the thrill of fighting for your coin was lost to the wind. The man’s name is Ambonisye. He came all the way from France. Ambonisye sells wacky single-hand clocks and sunglasses on the street to have somewhere to sleep, some meat in his fridge, and to play The King of Fighters. No family to feed or pretentious of power or grandeur: the man likes The King of Fighters.

And he grabs his head in sincere frustration after Jimena, yet again, absolutely fucking obliterates his character on the screen- which is the same Jimena picked, so there would be no excuses. And she taunts him meekly; even though he may be twice as tall as her. Not that she cared. She could body him in real life too. But, to Jimena, it is nice to see someone take its losses in stride, someone that doesn’t bitch and tries to get better. Yet Ambonisye’s bald head is already basked in sweat, shining as if it could tell you the future- and both silently agree that it’s time to take a break.

Jimena sits at the corner of the street as the african man brings out his sunglasses and clocks and trinkets, and displays them all on a carpet of many colors next to her. They told her she had it easy, that most Magical Girls learn about Witchification the hard way- that sometimes it’s enough to turn them into Witches on the spot. Jimena, on the other hand, was told about it by her squad-mates. Called bullshit, of course, as it is reasonable to expect. Yet when many other Magical Girls kept saying the same, Magical Girls that didn’t even know each other, even Jimena saw the pattern and it made her blood boil then freeze. All this time she had been killing girls like herself, girls who wanted to take it easy, girls who saw the shape of dicks in the clouds. Even if it was too much to bear, even now, she still has the luxury to doubt. It keeps her sane.

Back then, Jimena had decided to just enjoy the rest of her life in peace. The lifespan of a Magical Girl is short enough as it is, so there was no fucking way in hell she’d spent that short life moping. She quit the squad on good terms, still occasionally calling the girls to talk shit about anime and games, but Jimena hasn’t gone on a Witch hunt in a time most Magical Girls would consider to be impossible. The key, she thinks, is not giving a fuck. Like Ambonisye, she’s keeping it real. Living everyday like it was the last is a good bet- which is why she only hits the school when the street gets boring.
>>
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>>Random Event:
>Stat: Charisma
>Type: Negative
>Magnitude: 5

Jimena picks up the call; against all odds, she had managed to hack the Nintendo Switch and turn it into a gigantic, impractical cellphone. The power of focus… if only she focused on neuro-science or some shit. The face displayed on the cellphone is that of her good boy Fernando, already halfway on the sequel of the hit game starring her, “Kyaa Oni-Chan Yamete: The power of Love and Nitroglycerin”. Despite looking like a troll game, and playing like a troll game, the gameplay turned out so solid that it even has its own niche esports scene, and the metagame is looking healthy.
Jimena gently asks Fernando why the fuck is he bothering her on this fine morning; he seems serious. Going straight for the jugular, the game designer tells the Magical Girl that their main investor is right about to pull the plug and leave the whole team to fend for themselves on rice and good will. Which blows the grin right out of Jimena’s face like a thunderous cock-slap: her lifestyle is at stake. The revenue from using her image in the game was barely enough for Jimena to fuel her hobbies and distractions. Without it she either milks her hard-working single father dry, which Jimena dreads to do, or she will have to get a job and put up with a retard boss and the scum of the earth: customers.
Already sweating the big ones, Jimena asks why. The reason, Fernando explains, is simple: the game does not have enough sexually implicit content, and the investors fear it will not appeal enough. A stranger to what ‘sex’ actually entails other than the fact that dicks look like mushrooms, Jimena swallows with sincere single-minded fear. She could contact the investors directly… but what else could she do?

The first drop hits the street, and then the next, and then the third. Fuck it all: now this?
Jimena and Ambonisye watch it pour from inside the arcade, more people rushing in by the second. A part of her totally forgets that her ass is on the line, and wonders if any of those seeking shelter would stand a chance against her. The thought is quickly brutalized; she used to wreck edgy teens before even having Magical Girl reflexes. All she can do now is take.

>(Rita tomorrow!!)
>>
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>>5504380
Look at the silver lining, they might take away your money but your ass is always ready for eating. It's what we always say, when in doubt, goop it out.
>>
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Rita Hammerhead

HP: 13,4
DP: 71
Condition: Depressed

Despair Roll: 15, (14)
Random Event Roll: 69, 88, 16, 41, 52, 71, 40
Happens?: 69 (No)


----------------------Caballito--------------------
—-----------------------???—--------------------


Rita Hammerhead is dreaming. In her dream, hope and joy and fun and warmth leak from her body like sweat. Like the curtains of a theater, they make way for a show she doesn’t want to see- and roaring in despair, Rita tries to keep the curtains closed. Just like sweat or tears, these are infinitely slippery, and slide from under her fingers until the curtains open.

∿∿∿∿∿∿∿∿ 凸 ∿∿∿∿∿∿∿∿

In that show, a happy-go-lucky girl becomes the owner of a water park. It rains, yet everyone is having fun, so she blends with the crowd and slides down each attraction a million times. And that just the first week. The second week, though, half a million times. The third, two hundred and fifty thousand times.

Eventually, the girl plays in her park only once a week, yet still has to read and sign as many papers as in the first. Even so, customers still complain, employees still make mistakes, the competition still slanders, the attractions still require maintenance, the taxes still have to be paid- and none of that is fun. And none of that makes her happy.
>>
>>5504876
>HP: 13,4
Did...did the waterpark fall on her?
>>
Rita opens her eyes. SEAnanigans has been closed for ten months already. Very slowly, as fast as her neck lets her, she sits on the bed. The bed being, as she soon realizes, a ball pit in the middle of a daycare center. With her body unable to keep up with her confusion, the Magical Girl has to settle for looking around and taking in the scenery.

Yet it’s only with focus that she notices how bizarre things are.

One of the chairs is missing two legs, yet still stands. A table has a huge hole in the center, yet a cup still hovers over it. The big cat drawn on the wall has two paws on the right side, and eyes on each. The TV is a triangle. The mirror shows her side. And the balls around Rita, as she sees after picking one up, aren’t even round; instead, it’s as if a million ovals had been crammed in a single spot in space and time. Even feeling it feels wrong.

A single pang is enough to feel like she’s been stabbed in the chest. This is a Witch Labyrinth.

And no matter how much she hears it, the music from the jukebox has no rhythm, and it never repeats.

Rita only realized where the door was when the intense light coming from it was blocked by a shape, the light hiding its features. Once under the lamp at the center of the room, which is an eye surrounded by petals, for just one second Rita thought of the best way to describe it. A hand, whose fingers end in hands, dressed in suit and tie, completely faceless. A Familiar.

Still so tired that she can’t fear, Rita tries to back down; her hand crushes a weird tiny toy made of red jelly. The Familiar moves forward without a pattern; it stands on some fingers, then on others. As if it didn't know how to walk and was improvising every step of the way.

Right as Rita summons her magical rapier, a calm voice calls out, and tells her to drop the ball on her left hand. She does. The Familiar stops, as if instantly frozen in time, then backs out until it’s out of the room.

The light outside dims again; another shape walks inside, this time, one that makes sense. Two legs, two arms, chest, short violet hair over glasses; another Magical Girl.
>>
She tells Rita not to worry. That as long as she takes nothing from the mall the Familiars of the Witch of Peace will never hurt her. That they are just waiting for the day their Witch finally decides to take a stroll around the mall. Dazzled, Rita says nothing. There is a limit to how much bullshit a human can process at any given time, and hers has clearly been breached.

The Magical Girl introduces herself only as ‘A’, the first letter of the alphabet. A is wearing a simple, long-sleeved black shirt and jeans, as a big blue ribbon peeks from behind her head. Gently, she grabs Rita’s hand and helps her up.

Right outside, under the railing, Rita spots an open plaza like two floors below, a fountain at its center. The bizarre place is shaped like a big pentagon, closing high above in an intricate glass dome, hard to make out under the blinding light. And, doubtlessly, riddled with asymmetry.

Rita straight up asks what happened, where she is, why can’t she move, why was that a Familiar, why is this a Labyrinth; the questions jam in her throat, and leave merged together. More than most likely not picking up a single word she’s saying, the mysterious A tells Rita that an anonymous Magical Girl saved her from witching out. ‘Witching out’; a term she hadn’t heard before. Rita had been to Witch hunts, like any Magical Girl worth its salt, and she had the bad habit of always evening out battles between Magical Girls, no matter the faction- which thankfully never ended badly. But, ‘witching out’... nobody had ever said that one before.

Gently yet firmly, A grabs Rita’s shoulder. Her glasses block the light as she tells Rita there’s something she should see. After going down some spiral stairs, as they walk right through the plaza at the bottom, A tells Rita a story.

Didn’t even ask if she wanted to hear it. A was like 'fuck you, you need to hear this'.
>>
Years ago, a businessman with very dark connections to the underworld decided to build a shopping mall in Caballito as a money laundry scheme through a proxy company that would take a commission- and all was going well. His involvement was top secret, the main reason he paid such heavy coin, and he would attend no meetings, and would give no input. He was but the shade of the mall.
One day, while the mall was halfway there, he got an anonymous text message spanning barely two words: ‘I know’. I will tell you now, in advance, that this was a message from her daughter, who figured out he kept eating her ice cream. At the time, of course, the man didn’t know. That very same night, he gave the order to bury the entire building overnight, and bribed and threatened every single worker and contractor, to keep them quiet and to never, ever, talk about the mall again.
This, of course, spawned speculation; some treated it as a mass hallucination, others went as far as to step into the place and take photos. Whenever this businessman would find or hear about someone who knew, the pattern would repeat itself: he would threaten, he would bribe, and someone else would know.
The entirety of the town had been bribed in some way or the other, before he even realized.
As it turns out, word had spread of his bribing too. Money calls. People didn’t know why, but they knew that, if they spoke of a phantom shopping mall, a man would give them cash. And word spread so far and so fast that half of Buenos Aires knew, and then research was done, and the man was convicted, and also bankrupt.

Now sitting by the fountain, still frowning her eyes and trying to make sense out of the whole thing, Rita turns around to look at it. Little cherubs sitting by a throne hold complex vases from which lines of water flow. Some of the cherubs have no face, others have a hole instead, and one particular cherub is looking at you no matter the angle you look at it from. A asks Rita if she got something out of the story, Rita asks A who in the world is she and why is she in a Labyrinth telling her a story. A is concrete: she is a Coordinator, this is the neutral area in Caballito. The neutral area resides inside a Labyrinth.

As if that would explain everything.
>>
Even after a whole year of Magical Girling, Rita wasn’t aware that a Coordinator is to a Magical Girl what a Magical Girl is to a human- an impossible, mythical beast, ridiculous to even believe in. This, however, makes complete sense. It takes a very special, very unique brand of sheer pure hatred to be granted a wish, any wish you could want, twenty five thousand million dollars, the love of your life, another cat- and use it to set shit on fire. Coordinators only happen when a Magical Girl asks a harmful wish. They lack any sort of personal magic, magical abilities, and their physical strength is sub-par when compared to other Magical Girls. Most importantly, they are almost completely incapable of harming Witches- or even Familiars for that matter.

A here is a Coordinator. One of the extremely few Magical Girls that can tinker with Soul Gems. Some /countries/ don’t even have one because a hundred out of a hundred and one die on their very first day.

Of course, Rita still doesn’t completely get it. Or even believe it.

Now past the fountain, A is leading Rita towards a big door, most likely the entrance, which is still a ways off. This place is bigger than it seems. When Rita asks A what was the point of that story, A tells her another story, this time a lot shorter.

Back then, there was this extremely strong, extremely smart Magical Girl whose wish had left unable to trust anyone. She had rallied not just Buenos Aires, but almost the entirety of the country (and even Uruguay) into a bloody civil war that ended- right here. Betrayed by every faction, she stood and fought an army alone, holding her ground for hours- until her Soul Gem grew pitch-black.

Before Rita could even ask, the door opens- and lo and behold, surrounded by a chapel, held in place by broken chains… is the Witch. The biggest one Rita had ever seen.

…Rita feels her throat close shut. As in religious admiration, she takes a step back. To define the shape of a Witch with words requires association, to explain through reference. Rita found nothing she could use to explain this Witch.

A apologizes; perhaps she should have explained that the Witch is harmless before opening the door. Solid evidence, A says, is the biggest kindness she can offer. When a Soul Gem becomes black, a Magical Girl turns into a Witch.

Rita shakes from feet to nose. This is that Magical Girl.
>>
>>5504889
All of that dumpster candy finally caught up to her, it would seem...
>>
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A is a bit late to ask if Rita is feeling ok, but she /is/ notoriously concerned. Some people are good at telling the truth, and others are good at telling lies- Rita assumes that A may be the worst at both. Aware that Rita may faint at any second now, Rita closes the big door behind her, to leave the Witch of Peace in peace.

∿∿∿∿∿∿∿∿ 凸 ∿∿∿∿∿∿∿∿


----------------------Caballito--------------------
—-------------------A’s Office—----------------


It takes a while and a lot of tea and sugar, but Rita /does/ end up swallowing it all. After all, it’s hard to go deeper when you are at the bottom of the sea. Magical Girls turn into Witches, the Witches she killed used to be Magical Girls; she almost turned into a Witch herself. It is still a very scary thought.

Wiping out the pastries, A says that, most likely, the Magical Girl that turned into the Witch of Peace also knew about the shady businessman and his story. That a Witch’s Labyrinth is shaped by the mindscape of the Magical Girl at the moment she witches out, and that this is how that mall used to look. A then asks Rita why does she think that could be, and Rita says nothing, because she is fucked up, way too fucked up to come up with any sort of coherent answer.

It would seem that A tells this to everyone that comes her way. That she likes to think that the legendary Magical Girl learned her lesson at the very last moment, the same lesson that the shady man learned and that Rita would do well to learn too. That we make our enemies. A then says she knows about the water park. A, grabbing Rita’s shoulder in endearment, says that she hopes that the lesson sticks, and that she will always be here even if it doesn’t. And that she is free to stay for as long as she likes.

>(Up next and oh god fucking finally: Lucinda!)
>>
lol loredumping
srsly, it was shorter in my head
like way shorter
>>
>>5504992
Don't worry QM! More lore means more ways we, the players, can mess with it.
>>
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ರೃ Lucinda Newhorn ರೃ

HP: 100
DP: 100
Condition: Normal

Despair Roll: 98
Random Event Roll: 8, 2, 56, 27, 68, 75, 49
Happens?: 8 (Yes)
Stat: 2 (Power)
Type: 56 (Negative)
Magnitude: 27 (Magnitude 2)
Encounter?: 68 (No.)


----------------------Retiro--------------------
—Mitre Railway Station (Rooftop)---


Avenue Dr. Jose Ramos Mejia, the single street with the most bus stops in all of Argentina, plagues the air with a cacophony of car horns, doors slammed shut, drivers talking shit, and the sound of life. On one side, the Monumental Tower- on the other, Lucinda Newhorn standing on the rooftop of Mitre Railway Station. Who stares at the big clock on the tower with clean disdain. Why copy the englishmen who got their riches through piracy, and now act all fancy despite the widows they made?

‘Lady Lu’, ‘Miss Grimms’, the ‘Phantom Fucker’; all over Buenos Aires, Magical Girls from every faction got creative with the nicknames they gave her. So yes, it had been a very active year for Miss Lady Lu The Extreme Phantom Fucker. Ten months ago, a local team, desperate for a Grief Seed, demanded her to give up the one she just got, first through sympathy, then by force. An euphoric third party witnessed Lucinda crushing girl after girl only to give up the Grief Seed herself, then rumors started, then the challengers came, then the offers, and finally the stories. That she was a monster made by the Coordinators. That the cat granted her two wishes instead of one. Immune to social validation, Lucinda had no interest, from the start, in fame or attention- and the fact that she genuinely didn’t care made it all the worse.

None of them ever believed it when Lucinda said she just had been lucky. Which she firmly believed. Every now and then someone wins the lottery. It happens. It wasn’t humility born out of heroism, it was simple grounded rationality; cold, fact based, objective if the word has any weight.
>>
Lucinda’s blonde hair recoils against the wind. Nobody can see her. In ten minutes she will have been waiting for an hour. The biggest of her pests, the Order of the End, had promised they had something to show her- and the Magical Girl had questions of her own.

The Order of the End. A chuuni name if there is one, but those girls seem hell-bent on wearing it well. Wearing full plate mail under their robes, armor just like the knights of yore, their worldwide presence makes them a threat worth checking. After all, they kill Incubators. And Lucinda wants to know /why/. This time, it seems, she won’t know. All those times showing up at night with speeches, yet the one time she agrees to meet up it’s the tin cans that vanish in the wind.

>Despair Roll: 98
It was they who told her: Magical Girls turn into Witches. It made sense. Witches had to come from somewhere. Nobody she asked knew what happened when the Soul Gem became fully dark. And Kyubey- now Lucinda knows, thanks to the Order- was nowhere to ask. The knight back then straight-up asked Lucinda if she was scared or in need of rapport. Yet why would she; all she had to do was continue to hunt Witches as usual, and she wouldn’t transform. Which had been going quite well, so far- so why mess with what works?
None of the knights uttered a single other word.
>>
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Mildly tired and mildly irritated, Lucinda considers her choices. Right now, she is WAY far from her hunting grounds. Although she agreed to join no faction, it is expected that factionless Magical Girls hunt Witches only within the borders of the faction where their house is located. If you live within East Faction territory, you will not be seen as a trespasser if you hunt within that territory, even if you do not actually belong to the faction. That being said, expect no mercy from it.

Yet Magical Girls are humans too, and humans have to travel sometimes. The proper procedure is to announce yourself to the other faction if you have business within their territory. As this was meant to be a secret meeting with the Order, and Lucinda herself had been constantly getting unwanted guests from every corner, she opted for a bit of secrecy.

>>Random Event
>Stat: Power
>Type: Negative
>Magnitude: 2

Rain. Just like the day she met that dog; now so distant, a fond memory. Very much used to it, Lucinda knows to heart that no one, maybe not even other Magical Girls, would dare to believe that a completely real, live woolly mammoth, from a species that had been extinct for over ten thousand years, was waiting for her back home. To her parents, just brown elephant, already extremely exotic to them; if only they knew. As the drizzle dresses her in clarity, Lucinda is reminded that she is now the guardian of that one Magical Girl; should she die, her pet would be gone too, and she may finally feel sad again.

This is what Lucinda thinks as a football, propulsed by the wind, goes straight to her head.

>up next: Witch roll!
>>
aight so before the witch roll i have to go get my cats, and there is like a whole lot of shit to clarify. Lets go one thing at a time.

First of all, I took Rita's advice and now we have Day and Night cycles instead of Morning, Afternoon, Evening, and Night cycles. In the morning you make a choice for the rest of the day, and in the evening you make another for the night, sleeping included. this, of course, means the dp tick for each mental condition gets higher, so fuck it, i'll just revamp yet another mechanic for the eleventh time until the clock starts working.

Mental Condition: Your current mental condition. The worse it is, the lower your Desperation Gauge becomes each turn. Mental Conditions also spawn their very own Random Events associated each time the player declares an action.
-Condition List:
--Happy: 0% Despair Points per turn. No RE.
--Motivated: 0.5%. No RE's
--Normal: 1%. No RE's.
--In Denial: 2%. Panic Events become possible.
--Angry: 3% Psychotic Events become possible.
--Depressed: 4% Depressive Events become possible.
--Ready: 8% Suicidal Events become possible.

If you fail more than half of the rolls of any given set you will have to do one, and just one Mind roll of equal Magnitude to see if it hits your DP or not. If it does, it hits your DP equal to a tick of your current mental condition. Yes, this is pretty brutal.

aight what else: ah ok, I'll make one of those rule scrolls kinda thing for both the Coordinator and the Witches roll. Witches can also now be hunted by NPC magical girls, but they are twice as likely to spawn each turn. Coordinators can upgrade one of your stats up to a maximum of six times (which would make your guca a Magnitude 7 turbo bitch) in exchange for a Grief Seed. And fuck with the neutral area only for glory and lulz; more on that later

k getting the cats ask me questions etcetcetc also from now on posts will be much shorter because its about time we fucking stomped that pedal.
>>
>>5505320
what are your cats called
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>>5505322
Mbappe is my french cat and the other has no name yet. Had both for a year already. Always wake up with a motherfucker on my face
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>>5505346
thats a whole bunch of nothing
>>
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Rolled 81, 3, 23 = 107 (3d100)

And there you have it b o y s, after all that lore, finally some sugar
already rolled once; had to delete cause I forgot the pic and that is Of Extreme Importance.
then i posted this again but forgot the roll

First Number is for Witch Spawn. If the number is from 1 to 25, boy, we have a Witch.

Second Number is for Witch Location. There are 50 locations on the map. 1,2 means 1a, 3,4 means 1b, and so on.

Third Number is for Witch Magnitude.

1 to 20: Magnitude 1 Witch
21 to 40: Magnitude 2 Witch
41 to 60: Magnitude 3 Witch
61 to 75: Magnitude 4 Witch
76 to 90: Magnitude 5 Witch
91 to 95: Magnitude 6 Witch
96 to 99: Magnitude 7 Witch

tomorrow, more rules, yay
but for now you can post
remember: three actions, and twelve hours max
>>
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oh wait shit ass fick donkey dick i forgot the map

current meguca position, important stuff, yeah
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>>5505355
Oh dang, here we go! Thanks for all the work! Few clarifying questions before we really get into it, though:

1) Can we have the sections put on the map? For example you mentioned 1a and 1b--any chance these can be labelled on the map posted >>5505365 here?
2) Is it Day or Night right now?
3) Do actions like sleep or play help our condition at all, or is our best bet tracking down that WEETCH?
4) We roll DEX to travel around the city in a short time, correct?
5) Now that we're zooming out a little more on the action, could you give us an example of a day's actions just to be clear on what we can do? I assume it's like how it was during the random events, but I figure I should be annoying right now before we really jumped into the thick of it.

Sorry for all the questions, especially the ones you've totally answered already and I forgot! Just wanted to be sure of things before rolling the proverbial 'dice' on any actions. I'm gonna assume none of us have met, either, so didn't wanna metagame or anything.
>>
>>5505399
Fuck I'm actually retarded and a little drunk--just looked at the image at the top of the page again and saw the districts. Whoops.
>>
>>5505355
Alright, here's my case.
>Call the investors, convince them that the public perception of sexuality is totally ridiculous and arbitrary, people will latch onto any anime/furry character to make loads of porn, any spec of chemistry in a relationship will be fodder for shipping.
>Reference the esport community as proof of this game series staying power, offer to take care of the games PR to raise interest in the sequel. Make a social media account, interact with the community, organize tournaments, make game key giveaways, send keys to journalists and youtubers, get Fernando to MAKE A DEMO. Hell, you are basically a character in the game, take advantage of that.
>>
>>5505355
And screw it, since we're talkin' actions....

>1) If you haven't already figured out your damn meguca power in one year ask if 'A' can help you figure it out.
>2) Assuming that freaky space cat Kyuubey doesn't pop up and mention any Witchy business, ask 'A' if she has any video games or anything to play--you just ate a heaping serving of Fucked Up Shit and you gotta unwind.
>3) If the witch has been announced, head in it's direction. Like A said, we make our own enemies... but you've got an addendum to that: you KILL your own enemies too! BAM!

If no witch has been announced, though, break into the closed SEAnanigans and reminisce while messing around on the rides. What's security gonna do anyways?
>>
>>5505355
Since there's no witch this time, I will just make a couple of changes to my original plan.
>Swallow her pride and LEARN from Maria how to actually talk and communicate with human beings in a way that doesn't... discourage willing cooperation.
>AFTER THAT, FIND a suitable heir and replacement for your position as Supreme Leader of Polytechnic School Manuel Belgrano(preferably someone in their first year) and begin their training. First lesson, the importance of duty and how to tie a tarp to a tree.
>REGARDLESS of all of that, begin putting on paper, or better yet, in a digital format all of Erika's knowledge on Magical Girls as soon as she gets back home and greets her grandpa. How they are made, how they work, what they become and how to prevent that, how their magic works...why they shouldn't give up. Use /omniscience/ as needed, this shall be the beginning of Erika's magnum opus her... Magicae Encyclopedia, that's how she will call the book, or at least this first draft.
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>>5505297
Eyyyyy OP thanks for the cool story with Lucinda. Even I might be a bit scared of her now.
I think this might suit as fitting theme song for da gal: https://www.youtube.com/watch?v=k1-TrAvp_xs

>>5505320
I do in fact have one question that springs to mind. Here where you say:
>Lucinda is reminded that she is now the guardian of that one Magical Girl; should she die, her pet would be gone too, and she may finally feel sad again.
I'm just slightly confused over what this sentence means. Is Lucinda's pet tied to the soul of another magical girl or something like that? Also who is this girl Lucinda is supposed to "Protect"? In fact, where and how did Lucinda get such a pet from?

>>5505355
In regard for Lucinda's 3 actions for the 12 hours, here ya go:
>Lucinda is FUCKING PISSED at being hit in the head with a football. She thinks about how the fuck it even got kicked up to the top of the rooftop of Mitre Railway Station, AND WHO THE FUCK KICKED IT ?!?! She goes in to interrogate/kick the persons ass.
>Being slightly pissed off by the vanishing act done by those fucking knight LARP'ers, Lucinda decides to investigate their whereabouts, by interrogating anyone she comes across, especially any suspicious individuals, about their base of operations. So she can ask them personally why they called her out there, and why the FUCK they had the audacity to be late at their own meeting.
>If the witch has been announced then drop everything else and go there immediately, tonight Lucinda joins the hunt...

>If no witch has been announced yet, then just look for the knight LARP'ers for a few more hours, then go home.
>>
>>5505355
Whew, and I thought I was having a shit week!
Emma really got hit hard with the reveal, crap.
Also, assuming that wasn't Erika in that last line?
Or in several other places in the posts.
>>5504109
Well, I put points in Mind and wished for a big family/support structure for a reason. And since you were nice enough to make her mom Russian, I'm hoping Emma has access to at least one wise Russian babushka to discuss life and death with. I suppose an abuela would work too.

The one thing I want to know, especially with what was said by >>5505526 Is Emma's wish tied to her being alive? Part of how I'd wanted to shape Emma's psyche would have relied on the fact that her family would carry on if she died as a meguca, but if they fall apart once she's gone, that both poses a problem and presents an opportunity to appeal to her sense of duty.

As for actions:
>Take out the bags under the desk. This needs to stop.
Either she stops bottling it up or she dies.
>Seek out her babushka/abuela/granny during the birthday, talk about life, death and regret.
I'm not sure if her family knew she hung out with those girls, but I'm going to assume they still went dead or missing in the real world, so it would make sense that Emma was shaken by that, meguca business aside. Probably how she got the meds.
>Pocket some of the meds, just in case.
Psychotic events don't sound fun, and Emma wouldn't forgive herself for ruining Clara's birthday. Memories will be the only thing left of her one day, best make them count.

Basically, pull herself together and start playing to her strength, a good support system, and trigger as many Mind rolls as possible to climb back up the mental state. Also, I saw that update to drain. There's actually no drain on the highest mood, which is pretty great. I've got to get Emma back there, though. But I'll settle for making her live again, since she seems to have been putting up a facade instead of living for the past year.
>>
>>5505399

1) yeah, I should definitively label that one too. i'll post it on a bit

2) it is currently morning, so the choices you guys make are for what you do in the day

3) if you don't sleep you get a cumulative minus to all of your rolls that depends on your Constitution. More on that later. Also if you don't play your mental condition won't go up, and that could be pretty deadly. Life with no fun has not much point, aight?

4) yes sir. You pick a place on the map then roll dex for each place you want to go. Going from Villa Lugano (the bottom of the map) to Belgrano (Jimena's hometown) would take like an hour by car. Gucas ain't as fast on feet but you don't have to wait for jack shit or rent anything or risk getting ganked, so you can skip conventional transport and just go there rolling dex; it will just determine how long you took to get there.

5) hell, sure
player's post (kaname madoka):
>I wanna have tea with mami.
>Then I want to go to Sayaka's and convince her to come with me to mamis
>Then I want to convince Kyoko too.

qm post (me, who may or may not be a white cat):
aight bitch roll:
>1d100 for dex to see how fast you get there
>one more 1d100 to go to sayaka, 4d100 charisma to convince her, magnitude 1
>then roll me 2d100 for wisdom magnitude 5 in case kyoko isnt there fucking up sayakas fridge, another 1d100 for dex if you find out where she is, and a magnitude 7 roll to see if you can convince her to hit the tea party

player's post (kaname madoka):
first, why so many dex rolls, im like right second, second, why in the absolute everliving fuck do i need a magnitude 7 to get someone to a fucking tea party, why magnitude 5 to convince her, like what the fuck dude

qm post (me, who may or may not be a white cat):
fineee, dont roll dex, magnitude 5 for wisdom is because bitch doesn't even have a cellphone, magnitude 7 for convincing her is because kyoko is a bitch

player's post (kaname madoka):
this shit is arbitrary, stop railroading you fuck, magnitude 4 for tracking at MOST and 5 to convince because kyoko is a pure girl and your taste in waifus is just absolute fucking shit, go back to clannad faggot

qm post (me, who may or may not be a white cat):
Rolled 92, 14 = 106 (2d100)
first roll is for wisdom, +50 we go with 5, -50 we go with 4
second is for charisma, +50 we go with 7, -50 we go with 6
take it or leave my dear heaveily perfumed french football manager. if you are done being a kyoko then also roll me 7d100 for a random event

player's post (kaname madoka):
Rolled 1, 1, 1, 1, 31, 100, 100, 100, 1 = 336 (9d100)
so many rolls

qm post (me, who may or may not be a white cat):
no tea and the leader of the OoE just popped out of a trashcan carrying an entire low orbit laser on her shoulder and is aiming at you


hope this helps!
>>
>>5505649
>that example
>>hope this helps!
God bless your crack, QM.
>>
ᕙ Jimena Gimenez ᕗ
>>5505423
>1) you knew this was coming, roll me dat 2d100 for charisma (strong) because conservative suits hardly ever fucking know why their product sells anyway
>2) "Reference the esport community as proof of this game series staying power,": i'm giving you +10 to the roll for making a coherent point, plenty of good shit out there with 0 sex appeal besides your very own game.

things so north, Jimena spends her day working that Twitter but if things go south? give me a plan B

凸 Rita Hammerhead 凸
>>5505428
>1) Good shit, no need to roll.
>2) roll 2d100 Charisma (Weak) Magnitude 3 cuz she may be an angel, but im an angel too and i'd be fucked before I gave my switch to my cousins
>3) no witch, so we hitting SEAnanigans to see if that makes us feel better. roll me that dex.

just getting this out there: buenos aires is much smaller than it looks. your dex rolls for moving your ass are only good to determine if take from ten minutes to three hours max to get from a to b. which will be veeeery meaningful once witches hit the map

■-■ Erika Kruppman ■-■
>>5505522
>1) so Erika decides that being a normal human being is important, aight roll me 1d100 for wisdom to see how well Erika can copy Katrina's social butterfly skills cause Erika already knows how people work and therefore Intelligence rolls would be pointless (she does not know WHY they work).
>2) time for that 4d100 Char Roll (Unextreme), Magnitude 3 to GROOM someone because being School High Man comes with a ton of responsability and aint many who would actually want that.
>3) Erika will use omniscience on herself to retrieve as much information on megucas from her subconcious as possible. Given that the area is minimum, you don't even need to roll Power. That being said, your DP will get punched with a Magnitude 1 cost, aight?

ರೃ Lucinda Newhorn ರೃ
>>5505526
>1) won't even try to dodge, she just gets fucking blasted. Roll Wisdom 1d100 (Normal) to hunt down people who like football in motherfucking Argentina.
>2) interrogate /anyone/ who comes across, particularly suspicious individuals. this would call for an unextreme char roll, 4d100, magnitude 6 for giving extremely sensitive data, and a wisdom roll magnitude 7 for actually finding someone relevant amidst the sea of people that are in Retiro.
3) yet another magnitude 7 wisdom roll to find someone relevant

>Is Lucinda's pet tied to the soul of another magical girl or something like that? Also who is this girl Lucinda is supposed to "Protect"? In fact, where and how did Lucinda get such a pet from?

whenever a meguca dies, anything created with their magic dies too. yes, her pet is tied to the soul of another meguca, not many other ways to get an actual motherfucking woolly mammooth in the present era, this girl is called Alondra Rodriguez, lives in Villa Lugano as well, and is kind of a necromancer.

also cool song

enna next!
>>
Rolled 96, 43 + 10 = 149 (2d100 + 10)

>>5505673
is twitter alive in 2023? I guess muskrat must have stepped down
>>
Rolled 20, 97, 80 = 197 (3d100)

>>5505673
You BET that helps, QM! Thanks for putting up with my autism.

Anyways, off to the races! 2d100 for CHA and 1 for DEX if I recall correctly.
>>
Rolled 44, 6, 58, 85, 99 = 292 (5d100)

>>5505673
>That being said, your DP will get punched with a Magnitude 1 cost, aight?
Sure, I have the DP to spend right now.
>>
▲ Emma Imeredala ▲
>>5505550
>1) no need to roll
>2) roll me 2d100 intelligence. Wisdom is to see if get the information; intelligence is to see if we actually understand it. And granny talks are DEEP SHIT, I would know
>3) no need to roll

i got the general gist of it but I think you could be a bit more of a smartass and do as the boys and try to cram as many actions as you can in a single coherent string of text. what you are doing is perfectly fine, but i just wanna let you know it would be ok to push it a bit

>>5505550
no, when i said Erika it was Erika, when I said Emma it was Emma
i am the perfect QM. I do not fail. In fact im one of those creepy fucking AI that keep shitting anime girls with titanic boobs
yeah i fucked up lol

>I'm hoping Emma has access to at least one wise Russian babushka to discuss life and death with.
Emma has the biggest family conceivable, with access not to one, not to two, but to /three/ grandma/grandpas. how the FUCK is that even possible? simple: menage'a trois, nobody is sure who is the father, and for fifty years nobody had the balls to ask.

>Is Emma's wish tied to her being alive?
no, only anything she created using magic during her life. Should she die, her family will carry on as if nothing happened, sad as fuck, but sturdy as a rock and ready to carry on her legacy, especially Clara.

>Part of how I'd wanted to shape Emma's psyche would have relied on the fact that her family would carry on if she died as a meguca, but if they fall apart once she's gone, that both poses a problem and presents an opportunity to appeal to her sense of duty.
nah they would be fine regardless, Emma's current grief comes from, like, imagine that you get a ps5 but then your dad comes and says 'we are going on a camping trip to make you MANLY', and you have that ps5 and you won't be able to fucking touch it for 3 months.
now change '3 months' to 'never'.

that being said, to avoid any future accusations of favoritism I will now declare that my favorite is emma because she is a good girl who works hard every day and loves her babushka very much. this will actually generate such accusations in the future, proving that 'We make our enemies' which took me a whole fucking day to come up with.

but don't worry about this too much. i still love meguca suffering much, much more.

>>5505687
in this future Elon Musk managed to clone himself, which turned twitter into a warzone because neither wanted to be controlled by the other.
jk

lil bit of a question guys, do you prefer rolling for your own Random Events / Mental Conditions event or would you rather I do one hugh fucking endless roll of die myself?
>>
>>5505698
>lil bit of a question guys, do you prefer rolling for your own Random Events / Mental Conditions event or would you rather I do one hugh fucking endless roll of die myself?
you should die yourself, now
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>>5505698
also I meant 3 grandpa 2 grandma lol

>>5505700
HxH hasn't finished yet

aight last lil bit of claryfication: the point of these 'roll x roll x stuff' posts it to give you guys a chance to argue or back down in case you feel something is fucky or have second thoughts. this is the chance; when you roll, it's over. kinda looking at you Lucinda rn, looking for a super secret magical girl organization by asking random passerbyes in broad daylight seems preeeetty fucking hard
>>
>>5505695
>99
>crit success on a CHARISMA roll
Gott mit Uns! -2022- MESSI!
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>>5505703
well im feeling pretty good about my roll I say yeah, keep that plan. Maybe also talk to Ambonisye, he's a cool negro
>>
>>5505698
>lil bit of a question
The current system seems fine to me.
You the QM roll for events, AKA what's outside our meguca's interference.
We the players roll for the performance of our megucas during said events and lament their suffering.
>>
>>5505698
I'm fine rolling for my events, yea. Why not?

>>5505703
>When you roll, it's over
No regrets, baby--Rita rides and dies... on THIS roll at least.

>>5505688
I'm guessing 'A' ain't gonna be sharing any video games, then... : c
>>
Rolled 16 (1d100)

>>5505673
Wisdom roll!!!!!!!!!!!
>>
Rolled 60, 10, 66, 81 = 217 (4d100)

>>5505673
charisma rolloloololol
>>
Rolled 27, 38 = 65 (2d100)

>>5505673
The other two last wisdom rollllls
>>
Rolled 49, 98, 19, 97 = 263 (4d100)

>>5505698
>2) roll me 2d100 intelligence. Wisdom is to see if get the information; intelligence is to see if we actually understand it. And granny talks are DEEP SHIT, I would know
Rolling Intelligence, and apparently Wisdom as well? 4d100, first two Intelligence, last two Wisdom then, if I understood correctly. Think a bit of sentence got cut off there.

>nah they would be fine regardless, Emma's current grief comes from, like, imagine that you get a ps5 but then your dad comes and says 'we are going on a camping trip to make you MANLY', and you have that ps5 and you won't be able to fucking touch it for 3 months.
>now change '3 months' to 'never'.
Yeah, accepting that wouldn't make Emma magically better by itself, but I believe the first step to getting herself out of this hole is coming to terms with death, and that this family will most likely be the greatest achievement of her life and the best thing in it, even if she doesn't get to spend as much time with them as she wants due to an early death. That's the kind of thing her older relatives should be familiar with, because they've most likely given it some though. And if Emma flubs her Wisdom roll, at least she can bond with her grandparents over how happy Clara looks. Sometimes it's the little things that matter.
>Emma is my favorite.
I'm guessing she won't like the extra attention very much, but I agree she's got heart, and I want to at least see her die happy, if not peacefully.

Also, since it'll probably come up in the talk, what's the "official story" on Emma's two dead friends? Does her family know about them? Are they reported dead or missing?
>>
>>5505767
>49, (98)
Nice!
>(19), 97
Not so nice.
She almost had it, and then got distracted by something dumb is my guess. Ah well, given how much she must be crying herself to sleep every night or staying up staring at the dark, I'm sure she'll have plenty of time to come back to this talk!
>>
>>5505770
>She almost had it
Don't worry, this is just the set up for a heroic moment where she and her team are almost killed by a witch, only for Emma to get a flashback and finally understand what her grandma was talking about before defeating the witch with her new-found resolve.
Or she never gets it and dies in a ditch. Everything through the will of the Dice Gods.
>>
>>5505772
>her team
Not anymore, Kruppman-anon, not anymore...
>>
oooooooooooo boieie, do I have a threat for you
since im very sure most of us Big Boyz realize just how relevant these are, i couldn't stop myself from making yet another of those longass fancy lists. next up: a hundred million dices
>>
holy god
>>
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Rolled 33, 17, 10, 23, 99, 79, 64, 69, 7, 75, 1, 36, 3, 42, 55, 49, 40, 4, 78, 80, 89, 46, 19, 57, 26 = 1101 (25d100)

First: 凸 Rita Hammerhead

Second: ರೃ Lucinda Newhorn ರೃ

Third: ▲ Emma Imeredala

Fourth: ■-■ Erika Kruppman ■-■

Fifth: ᕙ Jimena Gimenez


First seven numbers are the Random Event Rolls.
The two numbers after, if applicable, are the MCE Rolls. First is (Happens/Type), then (Magnitude).
Nine dice will be rolled for each em guca
gluc
>>
Rolled 10, 69, 95, 11, 51, 87, 13, 74, 58, 43, 30, 14, 19, 42, 50, 44, 8, 66, 25, 82 = 891 (20d100)

not done yet
>>
HOLY GOD
>>
aight guys got busy so update later in the night if im lucky
i see a 1 and a 3 somewhere in there but it can't be that bad, right?
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>>5505972
oh fuck off, just enough for a panic event, goddammit
>>
Oh and Emma is about to go off on her lil' sis birthday, sucks.
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>>5506026
god DAMN
>>
Happy Birthday, sis! Say, maybe she can cheer up at that cool water park that op-oh... right...
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>>5506170
At least she's not gonna outright fucking kill her babushka, now wouldn't that be something
>>
aight im gonna answer leftover questions and then try to get some updates in. think i missed some before

>>5494331
■-■:
Color: Blue. I'm sure everyone saw this one coming.
Shape: Sideways Marquise.
Ornament: Eye with two pupils. Kinda creepy.
Location: where a necklace would be, right under her collarbone
▲:
Color: Deep, dark green like her eyes, like a tree.
Shape: Thick like with a protusion on each side.
Ornament: Intrincate golden branch.
Location: the, although not extremely unusual, certainly very rare case of someone having the Soul Gem in ther headwear, in this case her crown
ᕗ:
Color: Brown lol
Shape: Pear (aka Drop)
Ornament: Simple silver frame.
Location: on the lower part of a belt that goes from over her left shoulder to under the right part of her waist. fucking chuuni.
ರೃ:
Color: Pure white with a thick black line inside.
Shape: Claw, sideways.
Ornament: None whatsoever.
Location: under her left eye. You read that right.
凸:
Color: Red.
Shape: Heart.
Ornament: Small golden wheel shaped at the center.
Location: where her heart would be. cause no boobs.

and they all permanently wear it as a ring while out of meguca form. now that i think of it we've been almost 300 posts and no one even transformed yet LAWL

>>5494610
you get five in-character perspectives though. a lot of pieces of the puzzle are scattered

>>5497142
oh she knows the life

>>5498716
this is where i realized i had to do the timeskip cuz you guys KNEW what was coming and just how fucking brutal it was going to be
well now i can answer: they know

>>5505522
i did read this but it got overwritten by the other vote

>>5505000
its very tempting to loredump. its like puking. one has to be strong to resist, lest i puke all over my poor, gentle, and oh so innocent little players

>>5505550
>Pocket some of the meds, just in case.
i /am/ taking this into account just so you know, but there are a few points worth keeping in mind. first, anti-psychotics take a while to get going, in our dear gucas case like two to three days. second, once in effect, they will make it harder for the mental condition to change, both to go up or to go down. Psych pills do help keep mental conditions event in check by limiting their intensity, but drowning the subconcious for too long may leave one stagnated.
basically, im not taking them into account in the next update because they would be just barely starting to take effect.

>>5505716
i went for this in the end. i'm getting less (You's) as a result which is leaving me in shambles, but rolling al re/mce myself is indeed very practical

>>5505717
no

>>5505767
also lettin you know, maybe i didn't word myself perfectly but the wisdom roll wasn't need it at all since you are already getting all the information you need (you are hearing all of the words). so yeah; all you have is a 98 for int lol, just ruined the surprise for you

also i redid this shit like ten times

oh wait cont
>>
>>5505767
>...coming to terms with death, and that this family will most likely be the greatest achievement of her life and the best thing in it, even if she doesn't get to spend as much time with them as she wants due to an early death.

the way i see it, Emma would not be able to see her family as archivement since all she did to get it was make a wish. Their older relatives, through sheer effort, discipline, and constance, did cultivate what they have today, and in doing so, did prove themselves to be worthy of what they got- the effort behind their archievement justifies them as a person. What Emma truly obtained from that wish, me thinks, was the opportunity to prove herself as well- which was taken from her both by an early grave, by the duties that entail to be a magical girl, and by the mental state that both of these got her into.

that is my take and what i would roll with cuz even if maybe it isn't perfect opinions will never be and i wont ever archive objectivity; it's what i believe in, simply put, and its malleable. i'd be happy to read your input if you have it.

>Also, since it'll probably come up in the talk, what's the "official story" on Emma's two dead friends? Does her family know about them? Are they reported dead or missing?

the usual guca story is simply 'went missing', and this 'went missing' is attributed either to human trafficking, murder, suicide, running away from a strict family, getting lost, or aliens. because if i told any of you successful french basketball team sponsors that my little sister died shotting pink arrows at a fucking picture of picasso, you'd never talk to me again.
in this particular case, the official story is that the secret slave market took them. Both their parents are still looking for them.

>>5505772
im just a pawn of the [h50]Dice[/h50].

aight i feel clean, free from backlog, amma start with Rita, see how far I get
>>
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Rolled 81, 65, 60, 58, 79 = 343 (5d100)

Well what do you know! it happened a lot fucking faster than I thought ma ged nega- we got our very first automatic meguca chargen, this time for Rita! And boy, it's also the first non railroaded magical girl encounter we've ever had. Jesus.

Let's just like i mean do it

First, we roll for her magnitude. All of yguys are magnitude 4 currently and there are megucas up to magnitude 10, but random gen gucas can start at 7 with some luck. We'll be using the same rolls we use to generate Witches.

Second, her hometown, which means where she will be able to hunt in peace despite thinking factions are retarded.

Third, and this may mean jack shit to you guys, but not to me: her personality profile. This will take two rolls.
-First roll:
--First number: odds E, evens I
--Second Number: odds S, evens N
-Second roll:
--First number: odds T, evens F
--Second number: odds P, evens J

And fourth, her current mental state.
0 to 10: Happy
11 to 20: Motivated.
21 to 50: Normal
51 to 70: In Denial
71 to 85: Angry
86 to 95: Depressed
96 to 100: Ready

And the rest of her persona I will bullshit to my hearts desire. Stop me, I'll give you my address. Nah srsly im a little bitch
>>
Rolled 18, 51, 13, 65, 50, 34 = 231 (6d100)

>>5506368
aight now that we got the personality type (intj) we've got a very biased template to start from

>Stats (At Magnitude 1):
Power: Normal (0)
Dexterity: Very Weak (-2)
Constitution: Very Weak (-2)
Mind: Strong (+1)
Charisma: Very Weak (-2)
Intelligence: Very Strong (+2)
Wisdom: Normal (0)

and given that she's magnitude 5, now we gotta see where those four pluses will end up- so we roll for 6d100 using the stat sheet for random events, two dices more in case her intelligence would overflow.

and there you go: meguca a la francesa.
>>
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-Daytime Activity--

Rita Hammerhead


Random Event Rolls: 33, 17, 10, 23, 99, 79, 64, 69, 7
Happens?: 33 (Yes)
Stat: 17 (Dexterity)
Type: 10 (Positive)
Magnitude: 23 (Magnitude 2)
Encounter?: 99 (Yes)
Faction: 79 (Center of Map Roll: Factionless)
Identity: 64 (Unknown)
MCE?: 69 (No)


Meguca Chargen Rolls: 81, 65, 60, 58, 79
Magnitude: 81 (Magnitude 5)
Hometown: 65 (12b)
Personality Type: 60, 58 (INTJ)
Mental Condition: 79 (Angry)



----------------------Caballito--------------------
—-------------------A’s Office—----------------


>>If you haven't already figured out your damn meguca power in one year ask if 'A' can help you figure it out. (No Roll)
Gnawing through the waterfall of cookies A had thrown in a literally invisible plate, now finally a bit at peace, Rita remembers. Recalling that time she went after Marco Aurelio, the CEO of that dildo company, a year ago, she remembers when she jumped in the old truck and how it followed the rich man’s black car- for something like twenty minutes. Back then, she didn’t understand ‘luck’. After so much misery, Rita thinks she does.

Rita asks A if she ever encountered a Magical Girl without any natural power. Now that she knows what a Coordinator is and does, Rita is sure that A has seen at least half the girls in the country. No. Not even one; that is the answer. Sipping tea, clearing her glasses after they got foggy, A tells Rita that except for Coordinators every single Magical Girl she had ever encountered had their own very particular power- and that very few were similar. The former owner of a water park downcasts her eyes; maybe she is the only exception to the only rule she wanted to believe in. With but a hint of hope leaning from her eyes, Rita asks the Coordinator if there was any way she could help her figure out her own power- and the answer is a clean, even hygienic, ‘no’.
>>
>...ask 'A' if she has any video games or anything to play--you just ate a heaping serving of Fucked Up Shit and you gotta unwind. (Charisma Rolls: (20), 97, Magnitude 3 = Failure)
Labyrinths, Coordinators, money laundry, witching out… the last sends strong shivers down her spine. It had been a very long day, a very long year, and, before getting her waterpark, a very long life too. People tend to honor their elders, but who lives deeper than the younger? Rita would know. She used to smile so much before.

Maybe taking a little bit of advantage of the fact that A just nuked her perception of reality, Rita dares to ask the Coordinator if she maybe, just maybe, had a console hidden somewhere that she could play with for a bit. After all, A even grabbed her hand and got all motherly: if that wasn’t all guilt, then there’s hope. ‘No’. Another clean denial, pure, with no hint of shame, guilt, regret, or fear of being evil. If she had seen some shit, then maybe A here had seen… more than some. Yet poking a bit to feel better, Rita asks if that’s because A doesn’t have any, because A is pretty responsible, because A is busy healing Magical Girls. Another ‘no’. Leaning forward, looking at her glasses, Rita awaited some sort of explanation. It never came.

(cont tomorrow!)
>>
>>5506026
>>5506170
God fucking damn it...
She's probably not even going to get some good catharsis out of it because she'll feel like shit afterwards for scaring Clara and ruining her birthday celebration...
>>5506323
And noted for the anti-psychotics. The optimal play would be to not take them and climb up the mental states scale ASAP, but after her outburst, it's possible Emma would rather take them to protect the family she gave so much to have.
>>
Coordinators, as it turns out, don’t have any kind of magical healing ability whatsoever. When A said ‘healing’ she meant it in a more, let’s just say, concrete way, even psychological- like letting someone rest, giving them cookies, and telling them it's gonna be ok. Which did indeed do some work actually. Even if the labyrinth is kinda creepy. Scratch ‘kinda’.
But once she had her share of sugar, once she had her share of ‘do your best’ and generic advice, there was little to do in the Coordinator’ shop other than be safe. And Rita wasn’t safe from her own demons anyway- there was no neutral zone, no white flag inside her head.

The way out of the labyrinth was, surprisingly, the intricate glass dome at the top where blinding light came from. ‘Surprisingly’ as in, as surprising as it can get after learning that the Coordinator lives inside a Witch Barrier. An invisible spiral staircase went all the way from the plaza at the bottom to the blinding light behind the ornamental patterns. Every time Rita stepped on an invisible tile it would light up in a different color, and every time she did Rita could have sworn she heard voices. When she touched the dome, the light swallowed her.

>If no witch has been announced, though, break into the closed SEAnanigans and reminisce while messing around on the rides. What's security gonna do anyways?

Right outside the labyrinth was a forgotten patch of land, buried in tall grass, surrounded by unfinished buildings and trimming both with rusty work tools, big broken machines scattered, and cars with hardly any wheels. High above, the sky was as beautiful as ever, if still cloudy and raining. Not to worry: Rita’s brand new Coordinator issued umbrella, made in the shape of the beloved pet Kyubey, would keep her dry.

It only took until she got to the first street for Rita to get her bearings. Instantly, she was going like the wind, jumping from roof to roof, the struggling umbrella making it all the harder to move. When Rita tried to use it to glide like Mary Poppins, in a rare rush of euphoria, it turned upside-down and sent her straight into a trash dumpster as in revenge. No wonder the Order keeps making dishes out of them.
>>
>>5506740
Welp, RIP Rita. Been a fun run, guys.
>>
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>>Random Magical Girl Event
>Stat: Dexterity
>Type: Positive
>Magnitude: Magnitude 2
>Faction: Factionless
>Identity: Unknown

Like in the old days, Rita smiled. Her nostalgia trip, however, was short-lived. Instantly hiding behind a spiraling water slide, peeking only with one eye, the owner of SEAnnanigans paid up front all of her attention to the few dainty steps coming from behind.

Peeking was enough. That ring. When you see it every day, you know.
Another Magical Girl.

Gritting her teeth at what could happen, Rita braces. One thing becomes apparent: she hasn’t been noticed yet. Knowing this place like the back of her hand, her escape would be perfect. A year ago, she wouldn’t be thinking any of this. A year ago, she would just have been going down that waterslide, splashing her employees on purpose.

That’s when Rita hears the girl going down the slide, her screams faint and painful. The sound came from what she calls the ‘Junior Tier’, meant for kids aged three to four. Again, the steps, curses, and then more screams. For one second, all fear leaves Rita: maybe the rain makes it work now that the engines aren’t working?

>Event Chance: Rita spots the girl’s purse right at the entrance. It looks lonely. Since she has been using the slides, she might as well pay!

>(in a while after breakfast: Lucinda!)
>>
i'm so fucking sorry guys LOL, i can't make short updates
its impossible
i wasnt born with it, its not in my veins
>>
>>5506779
Good. I like reading long updates.
Keep up your autism QM, its power is vast.
>>
>>5506779
I don't think the long updates are bad thing just make sure they are not too taxing for you to write.
>>
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ರೃ Lucinda Newhorn ರೃ


Random Event Rolls :75, 1, 36, 3, 42, 55, 49, 40, 4
Happens?: 75 (No)



----------------------Retiro--------------------
—Mitre Railway Station (Rooftop)---


Then again, maybe not. Sadness is such a hard thing to explain. Or maybe it’s something extremely simple. Abusing her powers to be free of her feelings for too long may have left her a stranger to her owowow…!!!
The tinnitus blasted off as if someone had kicked a car inside of her ear. Instantly, Lucinda puts up her guard, not yet transforming. A Magical Girl’s body is far stronger than that of a normal human being, so to put such hurt from such a distance without magic…

>Lucinda is FUCKING PISSED at being hit in the head with a football. She goes in to interrogate/kick the persons ass. (Wisdom Roll: 16, Magnitude 2 = Failure)

Experience is what makes Lucinda move even with that sound bouncing in her head. She wonders how goalkeepers in football can take hits such as these constantly and from such range. Perhaps, were she not a Magical Girl, Lucinda considers, she would have died ten seconds ago. Then again, she also wouldn’t be standing on a railway station’s roof on a rainy day.

Tracing the trajectory of the ball through the pain from her head, Lucinda rushes to the end of the roof and jumps down in almost one single fluid motion, her knees not even touching the street as she lands. Anger is an old friend she greets in her mind as Lucinda, now fully visible, clothes damper by the second, decides to support the wheelchair industry. She crosses the avenue without even minding the buses, drawing eyes from every angle, then walks up into Plaza Aerial Forces, a wide open green field with roads made of pebbles. Now looming over her, Lucinda feels mocked by the Monumental Tower. But what she finds is not one, not two, but several groups of shirtless teenagers kicking balls all around the place, despite the rain, the mud, the cold, and being less than twenty meters away from one of the largest avenues in the country. Football in Argentina, as usual. Despite their minds being one with the ball, they still don’t fail to notice her. Whistling, name-calling, shrill little screams, someone grabbing his balls: the whole package. Lucinda knows. She bought this on herself. She still doesn’t care one bit, though.
>>
>Being slightly pissed off by the vanishing act done by those fucking knight LARP'ers, Lucinda decides to investigate their whereabouts, by interrogating anyone she comes across, especially any suspicious individuals, about their base of operations. (Charisma Roll: 60, (10), 66, 81, Magnitude 6 = Failure, Wisdom Roll: 27, Magnitude 7 = Failure )

The Order of the End still lingers in her mind, even as she’s almost surrounded by a horde of shirtless guys with less than clean intentions. To their credit, not few of them are there to stop their friends from harassing her, yet it’s when Lucinda opens her mouth that both parties stop. She clearly asks the football boys if they know anything about the Order of the End. Slowly, they start to share /looks/ between each other; some laugh, some say confused ‘no?’s. Lucinda frowns, somewhat hard. It’s not that she is upset because she considers herself a VIP, she simply finds it infuriating that anyone would give anyone else the shove for any reason. It’s betrayal. She insists, just once, and asks them if they saw anyone wearing full plate armor under their robes, aware of the breach between her world and theirs, yet simply caring not. As expected, she gets the same pattern, but with less laughter, more worried looks, and many more whispers. By social standards, Lucinda is indeed quite beautiful. That despite being in almost transparent clothes, alone, cold, and surrounded, the pack of wolves is still backing down may say something about the look on her face that no one who didn’t know her world would ever believe. The Magical Girl just walks through them, her very small expectations shattered under every step.

>If no witch has been announced yet, then just look for the knight LARP'ers for a few more hours, then go home .(Wisdom Roll: 16, Magnitude 7 = Failure)

Lucinda did keep looking around, with little luck for her miracle. Specifically, she went after the girls her age, most of which were shocked, intimidated, or captivated by her appearance until she said the first word. Nothing. Her search was fruitless. Not many other ways to waste the afternoon, but a failure is a failure in her mind. Despite giving the Order all that time to show up, she got no signal, not even a text message. Why? Why would they not come? Even worse, what if they lied? Why would they have lied? Lucinda grits her teeth. It’s not that she cares about what people think; it’s her own view of humanity that’s at stake. Maybe she’s much more angry than she thinks… but how would she know? How does anybody know that?

∿∿∿∿∿∿∿∿ ರೃ ∿∿∿∿∿∿∿∿
>>

----------------------Villa Lugano--------------------
—-------------Newhorn Household—------------


Lucinda locks the door behind her, finding yet another bag of trash filled with holes in front of the staircase. Weren’t for her, for the constant upkeep she gives the house, her parent’s hoarding would have flooded the house long ago. It isn’t a guess: it’s a fact. It already happened. For only two weeks she had gone on that needless school trip in order to hunt down that murderer, and only after two weeks her whole house looked like a garage sale. They pick up trash: mother and father love picking up trash. They always say that they were lucky, that they will clean it.

It NEVER happens.

The tusk peeks from the corner of the door; the corner of Lucinda’s mouth rises all the little. With big dumb steps, her pet, a real, living, breathing woolly mammoth makes its way towards her, and gently tackles her leg. It rubs its head against it; as Lucinda pets it, she realizes it’s getting too big. She was so used to it, that only because something shattered did she realize that her parents were fighting in the kitchen, yet again. Only in the kitchen: otherwise, the neighbors could hear.

Stepping into the fray, Lucinda goes through them and straight to the fridge. Anything in it she bought herself; from lettuce, to meat, to butter, to radish, to garlic, and eggs. Like with the cupboards, both her progenitors were perfectly happy to leave them to her. Getting ready to cook, fully determined to not clean the glass on the floor, Lucinda spots her mammoth from the corner of her eye and almost sighs; she’ll clean it.

>(Next up is YO MAMMA)
>>
Intriguing that the Knights never showed up, or even left a message. I suspect something terrible has happened to them, perhaps related to the thing they wanted to show Lucinda...

Also big oof; every roll a failure.
Inevitable I guess when you pour every stat into power and constitution. Seeing the Woolly mammoth being so friendly made me smile though.
The parents should just get a divorce lmao. But I guess that goes against their sensibilities.
>>
>>5506779
Hey, long updates are great--much better than half-assed ones, right?

>>5506856
+1 to this. Embrace the 'tism.

>>5506916
And this. Don't burn yourself out!

>>5506778
Sick, looting possibilities! But... but does Rita truly want to rob a Water Park Fan? A kindred spirit?

>>5506993
That or they were busy with something else... the plot thickens, ey?
>>
>>5507048
Indeed the plot does thicken, so many possibilities....

I can only guess they wanted to see Lucinda because they wanted her to use her combat proficiency to destroy the object/person/McGuffin they called her in to see.
I'm interested to see where this goes...
>>
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tried going for emma's, didn't make it. lets see who gets it
>>
>>5507296
is this getting deleted, i bet it does
>>
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Emma Imeredala


Random Event Rolls: 78, 80, 89, 46, 19, 57, 26, 10, 69
Happens?: 78 (No)


Mental Condition Event Roll: 10, 69
Type: 10 (Psychotic Event)
Magnitude: 69 (Threat+)


----------------------Recoleta-------------------
—--------Imeredala’s Household—-------


Patience may be the mother of virtue, but the father is motivation. Neither of which Emma has in spades right now. Whoever is on the other side of the door has much more than her. Jumping out of the window does cross her mind, more than once- desperation is luck’s faithful mistress- but, at the last moment, Emma decides that a japanese train always has room for more. She will bottle this one up. She will smile, and that will be it.

Peeking through the keyhole gives her nothing. Once she hears the TV show playing from below, though, Emma opens the door with clear confidence. For whatever reason, the honorary little sister loves movies about lawyers and scammers. And someone was watching ‘Snatch: Pigs and Diamonds’.

>Take out the bags under the desk. This needs to stop. (No roll)
After washing her mouth, throat, teeth,and lips and gargling for the fifth time, Emma mixed the mamushka bag she had been puking in with all of the others and dumped them all herself at the dumpster at the side of her house. Even though eleven others offered to help. She can’t even risk letting them know. Above all things, Emma doesn’t want her family to think they are doing something wrong.
>>
>Seek out her babushka/abuela/granny during the birthday, talk about life, death and regret . (Intelligence Roll: 98 = Magnitude 7 Critical)
Life, death, and regret. There is no human being that does not know regret, but there is no Magical Girl that is ever free of it. Staring into the trash container, Emma can’t help but claw her head with both hands. She’s missing pieces. Pieces of the puzzle she’s standing on. A single wrong step, and she will fall.. It is in not knowing only that terror dwells.

Ganked by Clara on the stairs, as the crowd is shifted to the kitchen, the small thing asks the Magical Girl to come watch a new big cat with her. Hands to her knees, bending a bit, Emma tells her that granny just called her, but that they’ll see it together later. Clara pouts; later it won’t even be there.

Stepping into her grandmother’s room is always a moment to remember. Hardly any wall can be seen under the layer of drawings of aliens and UFOs and whatever is it that babushka asked Nico or Clara to draw for her. The novelty, which this time Emma spots on her own, is a lifelike, would-be lifesize model of a Roswell Alien. Hard not to.

And as usual, babushka Natasha (which has to be the single most russian name right behind ‘Russia’) is glued to the screen. The news. The world. The Internet. Emma knows that, if she is not careful, a single word at the wrong time could give her elder a heart attack; her grandma focuses too much. Yet this time, as Emma slowly, sloooowly goes for a shoulder tap, it’s her that ends up screeching as her babushka turns around at mach speed, with a big, soggy smile.

Making a show out of grabbing her chest, Emma is about to start scolding when Natasha turns around again, points at the screen and, in her excitement, talks in chechen. Her granddaughter, who does not speak chechen, simply leans forward towards the screen. It’s a wedding picture; there is a blurry dot in the sky that was circled with a red marker. It is the year two thousand and twenty three. Oh, babushka…
Finally remembering to speak spanish, Natasha asks Emma if she ever had an ‘encounter’. Which she had. The Magical Girl is kind enough to let her grandma believe in the little green man.

Trying to find the words that she wants to ask, but in a way that doesn’t give her away, Emma glances around the room as Natasha goes on about Roswell, the US government, the men in black, the reptilians, the Rapture, and that Jesus came from the stars. One of the walls has this wide white map made out of many papers stuck together, filled with pinned photos that connect with others through wool strings of different colors. None with Kyubey.
>>
Then Natasha says something that does ring a bell. A bell so well hidden that Emma never noticed it was there.

Back then, Natasha said, she was so in deep with the UFO fad that she traveled all the way to sacred grounds USA from what used to be Yugoslavia but is now known as Bosnia and Herzegovina. Despite being a complete and total coward, so she says, the drive that the propaganda from the cinema and newspapers and tv series spawned in her was like having a jet engine on each buttcheek. She hated planes. She hates planes even now. And despite that hate, she mortgaged her house and booked one to Atlanta.
Young Natasha went everywhere. Young Natasha took all the pictures. Area 51, and the other fifty areas just in case. Met some people. Went to the museums, joined like ten clubs, stargazed from specific spots, her head in the clouds- but without any of the imagination.

And not one.
Not even one.
She had seen no unidentified object in five years. At least not in the sky. Because Woodstock.

Young Natasha went back to the Motherland both very sad and empty-handed- but, she told everyone she saw the aliens. That the UFOs were real. That she saw a cow be sucked into one. That the men in black tried to corner her. And many like her would say the same, and they would trade their stories- and they all knew. They all knew.

Emma doesn’t ask why: babushka Natasha didn’t want to look bad. She’d know. And neither does she ask why she wanted to go… Emma knows too well what it feels to want to be a part of something bigger. But to go as far as to mortgage the house? Leave it all behind? For years? Emma asks her grandmother if she holds regret- and the answer leaves her wide-eyed.
A rotund ‘No’.
There’s nothing to regret. A fish cannot go against a stronger current, no matter how big its fins. It is beyond its will. During the Cold War, but before the dissolution of the Soviet Union, it was common for hordes of little kids to swarm people and leave them naked on the streets. Natasha, now staring directly into Emma’s eyes, asks if the Magical Girl thinks those kids were evil. She ponders about it for a second: then shakes her head. Babushka smiles: Hungry people cannot think, dear.

>>
That was when it rang. The bell. So hard, and so deep. It all falls in place like domino pieces that had been arranged to draw a heart. With such weight that Emma feels like she’s falling inside of herself.
Because that’s it. That’s what it was all about.
When Kyubey offered her a wish, she didn’t ask about Witches, she didn’t ask about Soul Gems, she didn’t ask any of the big questions- and it haunted her every night, ever since. But that’s what it was. Hunger. It’s not that she didn’t think to ask them; Emma was afraid that the answers would mean that she would still have to starve. That she would still have to be alone. Lonely and misunderstood. And how many other girls must have been so desperate for their wish that they didn’t want to risk it for the truth? How many thought that their wish would solve everything?

>>Mental Condition Event:
>Type: Psychotic Event
>Magnitude: Threat+

The bell keeps ringing and ringing and ringing-
Why didn’t I ask? Why didn’t I ask Kyubey? Why didn’t I ask- is what kept her awake ever since that time. Now she knows why she couldn’t understand why. All this time, no, all of her life, Emma wanted to believe she was seeing it all. That she had all of the pieces.

Then something as big as the influence of her own loneliness completely escaped her.

Emma smashes, with an elbow, the twenty-seven years old E.T ceramic statue. Her grandma doesn’t even move. As Emma rips all of the pinned pictures from the wall, as paper rains inside the room, the nana’s mouth only quivers. Emma’s doesn't: she starts yelling.

Is that what you think we are? Just fish in a wave? Then who is bad, babushka? WHO? The fools? The thieves? The rapists? The killers? Are they all just caught in a wave too? Who the hell is guilty if no one is to blame? Can you blame me now?

Natasha leans back against her chair, now all of her head shaking like a jingle bell. How many more? How many more pieces is the puzzle missing? Emma looms over her grandmother like a dark cloud on a ship in the ocean, her voice the drizzle before the thunder.

If those little kids in Russia would ever dare put a finger on MY family, I would step on each of them like cockroaches. And you know what? I would be saving more than my family, I would be saving EVERY family I don’t even know! I don’t give a DAMN if they are hungry if they are going to feed off me. And if you were among those children, I would end you too.
>>
The thunder inside Emma’s eyes shocks the poor old lady deeper into the Alienware gaming chair. Silence finally ensues, only Emma’s gasping to fill the room.
…Babushka smiles. She tells Emma that she doesn’t have much more life anyway. She calls her sweetie at the end. Still shocked, her hand still trembling like her voice, babushka Natasha tells Emma that, no, she wouldn’t let the kids hurt her kids either. But that she wouldn’t kill them. Even if we all are drifting through the big wave, the ancient woman says, we still have to defend ourselves. But there is no reason to hate.

There is no reason to hate.

Kyubey.

Emma notices: she’s sweating like she never has in her life. Back then, when the clock crushed her friend, when the broken bones were scattered all over the floor, when she saw her pretty magical dress not fitting anymore, Emma wasn’t sweating. She is now. Falling onto her knees, finally having the meltdown she should have had back then, Emma finally lets all that pain in and the little shadows play inside her head like broken clockwork toys- but surrounded by the arms of her grandmother.

And why wouldn’t she let herself. She’s just a little girl, after all. And who knows that better than grandma.

∿∿∿∿∿∿∿∿ ▲ ∿∿∿∿∿∿∿∿

It took more than two hours for Emma to finally /start/ putting herself together. The excuse her grandma came up with was simple: they were watching a movie. The yelling? Part of the movie. In fifteen years no one had ever heard Emma yell, so nobody batted an eye even when it was happening.

Emma waited for the tears and mucus to stop flowing out of nowhere. Control is impossible: that is the simple truth that broke her. She can only do so much, and the rest will be up to the dice.

Filled with slavic blood and culture, babushka Natasha is from a tough breed indeed. And right after apologizing to Emma in case she said or did anything wrong, in came the stern, practical, problem-solver russian factory worker in her. She demanded Emma to tell her what was wrong. Not asked: demanded, and with an honest degree of intimidation. If something was hurting her granddaughter this much, she had to know. So anyone can guess the nightmare that it was for Emma to convince her that she couldn’t know. Thankfully enough, at the end of the day, having her stubbornness matched was enough for this hard old granny- for now.

At least, Emma thinks, Kyubey did deliver. It did give her a happy family. She could have made it on her own, that huge family, with patience, like everyone else did. But she will have to be patient now: with herself.

Maybe some of the missing pieces aren’t bad. Maybe her family wouldn’t explode if she told them she was feeling bad. Emma sighs; but then again, where and how would she begin to explain…?
>>
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>Pocket some of the meds, just in case.
Maybe she had been stubborn for far too long, Emma thinks as she stares at the small white pill. Such a powerful little thing; it can beat the human mind.

Emma wonders if she should get medicated. Try as she might, she can’t find a clear answer. But she will drink this one now, and think about it later. After all, these take a bit to get there.

--Emma Imeredala’s Mental Condition has gone up from Angry to In Denial (Intelligence Roll: 98)--

>(up next: Erika 'don't fucking touch me' kruppman)
>>
>>5505320
>also from now on posts will be much shorter because its about time we fucking stomped that pedal.
>much shorter because its about time we fucking stomped that pedal.
>much shorter
>shorter
>just did 12k+ words of a girl fighting her grandma

there you go, merry christmas you fucks, now im sakurai so don't ask me for anything ever again
after a positive or negative event gucas have to roll Mind equal to the magnitude of the event to see if they actually learn from it but this is a crit so im just gonna to take it like there's not enough room for error to justify a roll, and also because i just wrote the whole thing. took a ton of research, but ask me if i regret it and ill tell you that the current of life etcetcetc nah nega but man was it long lal
>>
>>5507613
For what is worth, that was well worth the wait
>>
>>5507613
Just saw that while over at my own babushka for Christmas. Thank you QM, I haven't read it yet but I hope it goes well...
>just did 12k+ words of a girl fighting her grandma
...enough. Oh.
>>
>>5507673
Well I guess that could have gone way worse."I want to believe" Russian Granny was unexpected, but fun.
>Emma wrestling with the illusion of control.
Somehow you keep hitting with her character development, I'm not sure how. Same for her going off about the hungry kids. I would have said much the same.
>It's all up to the dice.
Haha.

Overall, probably the best way that particular mental break could have gone. I'm glad Clara's birthday didn't get ruined. Emma's taken the first step. Only time will tell if it ends up making a difference...

Merry Christmas QM!
>>
>>5507613
Merry Christmas and thanks as always, QM and the rest of you! I'm gonna be traveling in the next few days, but I'll keep an eye on the thread for when I need to make more shitty rolls!
>>
Merry Santa day fellow my meguca's and QM, Hope all your Christmas wishes come true and the new year goes better for you all than this one!!!!!!!!!
>>
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■-■ Erika Kruppman ■-■


Random Event Rolls: 95, 11, 51, 87, 13, 74, 58, 43, 30
Happens?: 95 (No)



-------------------Montserrat------------------
--Polytechnic School Manuel Belgrano--


>>Erika of course would join them, not out of her own free will, she would never admit that, but because some things just have to happen and she is too smart to fall for some oedipian trap in which what one runs from ends up in their path. No, Erika will satiate the mob and perform the rain ritual like the god-queen of Polytechnic School Manuel Belgrano that she is... and yet this is her second-last year among the students whom she tolerated all this time, someone has to keep the tradition even after she ascends from the scholar realm. She needs to find a successor.

Finally looking away from the window, Erika is startled to find Catarina simply staring at her. Who laughs, unhinged as usual. Apparently, Erika’s vacant stare as she’s lost in thought is somewhat interesting. At least to the bimbo. The Student Council President simply walks away. Not slapping Catarina across the face is what she considers a fair trade for her services. The girl simply follows her, giddily.

When she asks Erika again, the girl wearing glasses says ‘fine’, making admirable effort to inject the least amount of emotion possible in the word: she will attend the rain ritual. The way she called it prompted yet more strident laughter from the other, but it was intentional. Even just a month later, Erika was already considering it an outdated, primitive tradition.

Although eerily comfortable.
>>
>Swallow her pride and LEARN from Maria how to actually talk and communicate with human beings in a way that doesn't... discourage willing cooperation. (Wisdom Roll: 44, Magnitude 3 Success)

Catarina considers herself Erika’s long time buddy, and much to her dismay the pragmatic blonde does consider she maaaaaaay feel something similar. After all, a year is a long time… especially in the life of a Magical Girl. Which is why she even considers the option of risking being seen as a totally socially inept individual, which most everyone else are sure she is, and asking Catarina for some tips on how to… talk. Everything in place, surrounded by people, yet each in their own world as it rains, the opportunity finally presents itself.

It only took Erika forty-four minutes to ask her.

And the first time she did, a megaphone wouldn’t have saved her. Yet the speed at which Catarina’s face turned towards her was nothing short but worthy of a horror movie, which made Erika scream, which made a confused Catarina laugh, which drew some attention, which made Erika look away- until Catarina herself digged enough to get at the truth.
At first she went ‘oooooo’, perhaps surprised that a robot wanted to learn how to be a human. Or maybe she never saw Erika that way. That single neuron in Catarina’s head doesn’t have that much room for context. Either way, she didn’t even ask ‘why’, the girl just got right into it and even pulled out a mirror from who knows where. Forcing Erika to face it, which is both painful and embarrassing for the blonde, Catarina had the school press mimic her gestures and movement and even repeat the things she said. Everything was banal, superficial; but that’s how some people are, and some people live like that, and maybe that’s ok.

>>Bonus: Permanent +1 to Charisma Rolls, 44/100 = 0,44, Max Bonus = 25, 25*0.44 = 12 approx, Temporal +12 to next Charisma Roll<<
>>
>AFTER THAT, FIND a suitable heir and replacement for your position as Supreme Leader of Polytechnic School Manuel Belgrano(preferably someone in their first year) and begin their training. First lesson, the importance of duty and how to tie a tarp to a tree. (Charisma Roll: (6)+1+12, 58, 85, 99, Magnitude 3 = Failure)

After that fucking nightmare, Erika was deadly sure that the raw cringe energy she felt has molded her soul. A little chit-chat here and there will NOT be worse, not than rehearsing a confession with Catarina in front of twenty five students and Antonio. And even if it was, her days here are numbered. Taking true pride in her position, Erika Kruppman will see to it that her successor keeps her methods and practices alive, for the sake of the future generations.

…that, and that goddamned rain ritual everyone seems to like so much.

Which is to say, she can and has to spare a few more tears here and there. It is her duty. Her first and foremost concern will be to locate an apt candidate, preferably someone in their first year for maximum efficiency. And given that it’s finals period, such a profile shouldn’t be that hard to find.



The first one, a male with a guitar case, straight up ran away. He will be investigated. The second, a female with short hair from the local football team, told her she didn’t do it. What ‘it’ entails still remains a mystery, but she WILL know. The third just cried; the guy who broke someone’s teeth with a bicycle wheel. The comical, absurd nature of these encounters didn’t fail to amuse Erika to some degree, but behind the comedy laid something painful. The four, fifth, sixth, seventh, eightieth, ninetieth, all ended in a similar fashion thus proving the pattern, the pattern that proved that Erika was feared with sheer honesty.

…which drew some mixed feelings.

Erika would not be teaching anyone how to tie a carp today, and given that she just came to take care of her student council she had little reason to stay. And she didn’t.

∿∿∿∿∿∿∿∿ ■-■ ∿∿∿∿∿∿∿∿
>>

-------------------Puerto Madero------------------
—-----------------Erika’s House—---------------


To say that Puerto Madero is the top of the top in Buenos Aires is painful understatement. It is no less than the true monument to the brutal economic disparity reigning in the country. Anomalies such as a highschool girl owning her own penthouse were what passed for normal in those parts, and Erika, grown and raised there, wasn’t even surprised to be one herself.

She quietly let the puff stop her fall.

>REGARDLESS of all of that, begin putting on paper, or better yet, in a digital format all of Erika's knowledge on Magical Girls as soon as she gets back home and greets her grandpa. How they are made, how they work, what they become and how to prevent that, how their magic works...why they shouldn't give up. Use /omniscience/ as needed, this shall be the beginning of Erika's magnum opus her... Magicae Encyclopedia, that's how she will call the book, or at least this first draft. (No Roll)

But the puff won’t do. No. Not for this. Erika stands and sits at her italian style writing desk, the ebony maple wood chair gently creaking as she does. She had made a decision. Besides both her duties as a Magical Girl and a Student Council President, Erika Kruppman will write an Encyclopedia on Magical Girls. The Magicae Encyclopedia, her book, will shed light on the suffering of Magical Girls everywhere.

But first things first. Digging in her purse, Erika finds her cellphone, the curved screen bent forward. She straightens it up. It takes only a single beep for her grandfather to pick up, which fills her with glee. Anyone else who would have heard the conversation, except perhaps for Catarina, would have been both shocked and traumatized, because the robot fuhrer they know only lets herself talk like the little girl she is with her grandpa, and with no one else. The conversation draws on for a while, not wasting on the trivialities Erika loathes from the bottom of her soul but on adventures and risks that the old man will always love to take- he still hikes. The sincere ‘I love you’ coming straight out of Erika as she hangs would seem perfectly natural to anyone else, anyone unaware of who said it.

But that's it for pleasure. Now, it is time for bussiness.
>>
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Even after a year, Erika is still not used to her personal magic, and maybe she never will, and maybe that is the point. After all, it’s all about introducing new information, not drawn from the outside but from within, using the outside as a reference. Omniscience. A truly powerful tool, one that taught her to fear and respect both her secrets and those of others, because the fundamental rules of reality have many themselves… some that almost drown her in dread. Immune to both the joy and sorrow of learning, expectation proved to be equally as fatal.

There are no fancy rainbows or colors when Erika uses omniscience, but the inside of her head becomes a galaxy. Millions and millions of clusters of information, interlinked with one another, a fraction of which would be enough to shatter her mind without this magic. Her mind flooded, the only reference Erika gives herself is herself, Erika, the Magical Girl of Knowledge- and all the information trimming in her mind becomes related to that subject.

The late morning becomes afternoon as she writes, and even the afternoon loses a bit of its colors. Entranced, she hits the keyboard like a piano, her fingers going up and down like the rain still lingering outside. Already tired, her omniscience called off, all that sacred knowledge leaks from her like sweat, as if her brain was getting much, much smaller. A scary moment; knowledge makes her feel safe.

Erika blinks, appalled, as she reads the screen. The mountain of text is in human language, she can read it, that much is true- but attempting to understand it turns out to be impossible. Confused, and honestly annoyed, Erika comes out with a quick, fallible theory to consider: that perhaps her mind works differently during omniscience. Or perhaps that transmitting the knowledge required to understand some aspects of Magical Girls requires certain knowledge to be explained first, and thus she finds, in the book, the very first, vague steps required to do so. No. That’s not it. Without even requiring omniscience, Erika, a very smart scholar, stumbles upon a simple fact:

that she just tried to explain magic.

Eyes like a lamp behind those glasses, in all due honestly, Erika does find her situation to be unexpectedly funny.

–Erika’s DP has gone down by 1%--

>(Jimena having a panic attack next!)
>>
>>5507614
good to know

>>5507676
>Somehow you keep hitting with her character development,
ive been balls deep in mbti for too long so its good to see that paying off sometimes. i dont take it as an absolute truth at all, but theres some very good stuff if you know where to dig

>>5507683
hey have fun out there, good to see someone moving their ass after the pandemic

>>5507759
>wishing wishes to come true on a guca thread
LAWL

merry christmas guys!
>>
>>5507782
I'm ready for your shit.
Feliz Navidad to all you bad bitches.
>>
>>5507782
Maybe poor word choice on my part kek.
>>
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Jimena Gimenez


Random Event Rolls: 14, 19, 42, 50, 44, 8, 66, 25, 82
Happens?: 14 (Yes)
Stat: 19 (Dexterity)
Type: 42 (Negative)
Magnitude: 50 (Magnitude 3)
Encounter?: 44 (No)


Mental Condition Event Roll: 25, 82
Type: 25 (Panic Event)
Magnitude: 82 (-25 to all rolls)



----------------------Belgrano-------------------
—--------Paloma Marron Arcade—--------


It doesn’t let up, this bitch of a rain. Like it’s punishing the homeless for being poor. The arcade is already overflowing with all manners of people, most surely strangers to the thrill of the quarter and to the dread and expectation of meeting Rugal. Unless it’s another player choosing it. In that case it’s just rage.

Biting her nails off, her foot shaking like a chihuahua bumping a Megazord plushie, Jimena Gimenez is arming herself. As Ambonisye makes his way to buy more quarters, parting the sea of people like he was Moses, his friend is carefully selecting the most suitable topics to bring up during the business call. It’s a battle royale inside her head. The winners will be the few words that she remembers.

>Call the investors, convince them that the public perception of sexuality is totally ridiculous and arbitrary, people will latch onto any anime/furry character to make loads of porn, any spec of chemistry in a relationship will be fodder for shipping.

Sometimes working hard becomes another elaborate way of being lazy. Paradoxical as it seems, what happens is simple: in this case, Jimena will give it all so she doesn’t have to get an actual fucking job. Of that the girl that sleeps in class is sure; there will be no half-assing this time.
Jimena takes one deep, hard breath and slams that screen with her thumb.
>>
Beep…
Beepp..
Beep..

Every ‘beep’ makes Jimena want to drop her Nintendo Switch/cell phone among Ambonisye’s clocks and sunglasses. It also gives her the silly idea of wearing in front of her eyes herself, maybe putting a background with sunglasses first. Or why go half-way when she cou-
A face spawns on the screen. The face of an old man.
To Jimena, a jumpscare couldn’t have been done better. Fingers cold and shaky, she greets the very serious old man back with a seriousness of her own, doing her best to find a silent corner in the arcade. Which should have been the first thing on her list.

Jimena introduces herself. She’s the person in which the titular character ‘Kyaa Oni-Chan Yamete: The power of Love and Nitroglycerin’ is based. It kinda slips by her, but the fact that the investor just realized that they requested more sexual imagery of a girl still in highschool is why he just frowned like hell. Which puzzles her. Pushing past her own confusion, Jimena informs the investor that she is also part of the developer team (which true to some degree). That she was informed that the sequel to the first title of the franchise (fancy words completely intentional) was projected to not meet expectations due to a lack of appeal to a certain demographic. Basically, that they think it won’t sell because no tits, but said between lines.

The old man asks for her age, irritated. Fuck. Jimena knows. She tells the truth, she’s fucked. She lies and they find out, she’s fucked too. She lies. 24. Fuck it; it’s between a late and an early grave. Clear as another day, he asks Jimena for pictures of herself. She refuses. When he raises an eyebrow, Jimena decides to not let him talk.

Her point is clean and simple: predicting what the public will go for is too hard. Out there, there’s a sea of characters with big bo- with aesthetics specifically tailored to be sexually appealing, even in very subtle ways, and yet people end up having fantasies with Bowser from Super Mario of all things. Fast like any other thunder, Jimena googles and sends him a picture of Bowsette. The man frowns; his mouth gapes slightly. Hitting the public from that side, Jimena resumes, requires a LOT of very specific knowledge on particular types of demographic, which other, many other companies, devote their full man-power just to-

Just to- j-just t-t-t-to…

Just… to…

>>Mental Condition Event
>Type: Panic Event
>Magnitude: 5 (-25 to all rolls)
>>
Suddenly, everything is more colorful, more complex, more textured, bigger, closer, so much closer than before. Jimena tries and fails to breathe. Used to seeing the world from inside her head, she suddenly finds herself outside. She can’t hear her own thoughts. She can’t make sense out of anything. And the world keeps getting closer and closer and closer as if pushing against her chest.

The investor calls Jimena by her last name, perhaps thinking that the call itself is lagging.

-j-just to…

The anxiety makes her feel like her lungs are about to burst, which in turn makes Jimena even more anxious. Her hands, quivering from the cold until now, feel like two rocks weighing her down.

What if it’s true?
What if she really is going to turn into a Witch?
What if Witches run out? What then?


The overwhelming evidence feels unbearable. As if it had weight.

Stranded, Jimena hunts down her train of thought. No luck. Weak and shivering, she will have to go down those rails herself.

>Reference the esport community as proof of this game series staying power, offer to take care of the games PR to raise interest in the sequel. Make a social media account, interact with the community, organize tournaments, make game key giveaways, send keys to journalists and youtubers, get Fernando to MAKE A DEMO. Hell, you are basically a character in the game, take advantage of that.

Finishing what she was saying feels like falling into a sunken-cost fallacy, so Jimena draws from the topics she had prepared. The true rock of the game, the reason she’s having this conversation in the first place, is the esports community that devoted itself to finding bugs and glitches in the game’s mechanics that ended up giving the scene both the depth and the complexity that are required for a high skill ceiling.

…No fucking way she’s telling him that, of course. Downplaying the development team is not a good move.
>>
What Jimena does talk about, however, is that one tournament that was held in a train station’s public restroom. It was the first manifestation of the game’s potential as an esport, and the event was so widely spread that the next one was held in a cinema. Before she gets any other word out, the investor repeats that they consider that appealing to /that/ demographic comes at no risk regardless, and that therefore there is no reason not to. Yet Jimena shakes her head sideways: they would be putting the image of the company at stake. If the public suspects that the direction that they are after and the direction the game is taking is not aligned, they won’t buy the sequel, period, just to preserve the good memories they made with the first installment. She cites the Def Jam series as a good example, and then the Castlevania series when they went full anime (despite the mechanics still having evolved). And to drive the nail further down, she cites a myriad of games that were heavily successful despite having no sexual or romantic appeal whatsoever, from Final Fantasy Tactics to the Super Mario series, and then going as far as putting Metroid in the list to make sure to humble the ignorant greedy fuckheads that could sink her game. Being the main character of a game, biasedly enough, did make her like it.

The man is silent: this threatens yet another panic attack in the already drained Magical Girl. One thing for sure, her Soul Gem is going french. But then Jimena realizes that the man is typing, most likely googling for the stuff she’s been talking about, meaning that, although stubborn, perhaps the investors aren’t ready to let that stubbornness cost them money. That’s when the old man proves her right by telling Jimena that their conversation had been broadcasted this whole time, and that the ‘table’ is doing a brief investigation on the elements she just mentioned. If Jimena had balls, those would be up her throat. For now, she makes do with her ass being clenched enough to break a katana.
>>
Unable to simply shut the fuck up, a skill that grown ups consider to be of paramount importance, Jimena offers to take care of the game’s PR to raise interest for the sequel. Being the game’s true and actually real face, she would make a social media account to interact with the community, organize more tournaments in restrooms across the country, take care of the give-aways, send game keys to journalists and youtubers, and that she would squeeze a demo out of Fernando. Desperation makes us say such silly things; blissfully unaware, somewhere else, Fernando is laughing at CARS porn.

…this draws the attention back to her. It’s only then that Jimena realizes that Ambonisye has been there staring this whole time. He winks at her. Jimena draws from the power of friendship and steels herself for the suits.

She hears their voices arguing among themselves. Not clearly, that is; the suit that’s been talking to her seems to be using a speaker. Then there’s quiet. Then the old man looks at her from behind the Switch’s screen. He asks the already frozen Jimena a series of specific questions, both concerning the first game’s revenue, her experience in PR (which she bullshited right away), her experience as a VA (a consequence of bullshiting her experience in PR), and her experience as a model (a consequence of bullshiting her experience as a VA).

The man chuckles. Jimena feels all air abandon her lungs.

>>(Charisma Rolls: (86)+10-25 = 71, 33, Magnitude 5 = Success)<<
>>
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Tomorrow, the man concludes, a meeting will be held between the PR team and the investors to trim out details. That, at least for now, the plans to cancel the funding have been canceled, until further notice. And that she is to attend such meeting. Polite farewells later, the call finally ends.



It was close, Jimena realized. It was. Too. Fucking. Close. She’s not feeling her legs. The Magical Girl promises, to herself, that she’s never caring for anything else this much ever fucking again. Hands still a rock, she stows the device away inside her trusty leather bag. Yet her dismay is cut short as Ambonisye lifts her from under her shoulders like she was motherfucking Simba, the titanic negro proclaiming to the crowd that this girl just got her very own video-game approved.

And the people clap. And they clap hard. As if any excuse to celebrate was good enough.

…Yet that is so wrong! So fucking not true and so twisted. She didn’t even make the game in the first place! Her cheeks red as if two cats were to jump on them at any second, as Ambonisye, Jimena figures out the truth: this sore loser is taking revenge from being bodied ten times in a row. Motherfucker.

>>Random Event Rolls
>Stat: Dexterity
>Type: Negative
>Magnitude: 3

Her full creativity at work with ways to ruin this negro (later, of course), Jimena spots, from the corner of her eye, someone doing away with

her bag.

The bag where, amidst other things, she just left the Nintendo Switch phone right after finishing the call.
And at this point Jimena is finding it hard to even care about that.

>(up next: random event resolution!)
>>
didn't want no guca to be left without her christmas present, so i took some time to pull one off.

whats coming next is the resolution of the random events, since technically the day is still ongoing. all those who got a random event got to respond to their situation

this means that only jimena and rita have to follow up now. after that, we roll mind to see the dp damage and its on to night phase
>>
>>5508295
Sweet sweet victory. Autism be damned, my girl can keep her cool.
> to herself, that she’s never caring for anything else this much ever fucking again.
Oh you sweet summer child
Also, fuck!
>>
>>5508295
>as Ambonisye
>as Ambonisye waves her around
BOY, and I do spellcheck
>>
>>5508310
hey, quick question, when I get to move, Jimena is still being lifted by this fellow, right? So all eyes are on her? And if she were to say, use her superpowers in an obvious way then every nerd and their mother would see it right? Just wanna know so I don't make a fool out of myself, by mistake.
>>
>>5508404
a meguca will never, under any circumstances, consider to use her powers in public
otherwise it would have happened already
in fact, if a meguca fucks up, even her bitterest enemies will try their best to hide her fuckup one way or the other
it is the one thing no meguca, no matter how batshit crazy, ever fucks with

also just like kick the french guy, jimena stronk

Also should i like do a christmas thing, i saw the other qms doing omekas or stuff
>>
>>5508463
Hey, Ambo got figuratively kicked around plenty enough, I'm not gonna +B him IRL.
>Also should i like do a christmas thing, i saw the other qms doing omekas or stuff
If you wanna keep the one turn per week pace then sure, suit yourself.

Whatever, I'm just gonna put my trust on the good samaritans of argentina, for now.
>Point at the thief and call for help from the crowd to stop him. Surely your looks and aura of authority will count for something here.
>IF they still get away, THEN follow after them
We still need that Switch for marketing, I have to make Jimena follow through with something for once in her life
>>
>>5508463
Iiiiit's Rita! And I say do whatever you feel comfy with, QM--it's your quest! You write whatever you want.
>>
>>5508501
>If you wanna keep the one turn per week pace then sure, suit yourself.
been thinking about this a lot. on the one hand one would have already expected a pile of dead gucas and 37 players, on the other hand this is what comes naturally from me: gigaposting about videogame investing opportunities. wut you guys think, it may seem im insecure but i actually wanna know if you guys like the pacing

also i was thinking about doing these gigaposts every 3 days so i dont burn out and we get consistency

>>5508508
gimmw some sugar booooooyy, give some actions for that random event so we end the phase
>>
>>5508533
Speaking for myself, I like the game well enough to just wait around and post once in a while, and objectively this faster than most quests I'm following. But I understand not everyone has the luxury of being around a computer all the time, and it'd be kind of sad if one of us had to step away without finishing the story of one of the mcs after we got invested with all this set up, so y'know, maybe we could do with less procedurally generated distractions.
>>
>>5508539
that's why I made the 'happening' roll to give it a 50% chance of going boom, but hey i could reduce it even further ti steamline stuff, make it like 10% which would still make sense
that being said, random events a) have to exist cuz shit happens b) will always have to be solved before the end of the phase
b is why i made it 50, cuz if i get a single boy with a random event everyone will have to wait anyway

theen again, i could make them 5% and make meguca appearance go 25% instead of 10. wut u guys think? im not mr big dick
>>
>>5508533
Whoops, didn't think you needed em yet! Let's see...
>SNEAKILY snatch the bag and slink outta there!
>If caught play it off by saying you didn't see her, but that you own the joint and was gonna take it to the ole security office.
>If NOT caught get far away and in a public, but secure place (maybe a train station locker area?) And examine THE GOODS
>>
>>5508541
I think it'd be better if we kept the gigaposting as a communal thing instead of making a gigapost for each event, but I understand if that takes too much restrain. I'm almost certainly not Sir Magnus Dongus either.
>>
>>5508554
i tried so hard man, but i cant. fuckin' can't lawle
also roll me a stonk 2d100 charisma roll, magnitude 3 cuz the people is celebrating and distracted
also LAWLAWLLAWLAWLE unextreme 4d100 dexterity roll and good pray to kojima or miyazaki or both

or think something up, you still can

>>5508553
we gotta solve the random events before the phase ends to avoid overlap, so its like an extra mini turn i can use to buy food for my cat
aight gimme 1d100 for dex normal
then 2d100 charisma weak in case rita slips on a puddle
then a 1d100 luck roll to see if you get good stuff

also fuck me, i may never drink anything but this cider aint no fucking joke like jesus
>>
>>5508533
Lucinda phone posting here. I woke up accidentally and decided to say words until I fall back asleep.

I like the pacing, and I can guarantee I'm not gonna lose interest or leave suddenly. So yeah, do the 3 day thing if you think it’s gonna help you not burnout. Hell, take a week if you feel like it will help. Not like I’ve not got stuff I would be doing instead of playing a magical girl on a Bulgarian crochet forum.
I really like this quest, which is a rare thing for me. So it would make me very sad to see it unfinished because of such a small thing like burnout.
>>
Rolled 97, 48, 63, 1, 51, 7 = 267 (6d100)

>>5508563
Sakurai, Toby Fox, helb pls
>>
Rolled 55, 22, 24, 87 = 188 (4d100)

>>5508563
Hell ye cider
>>
>>5508566
the smash gods have blessed me. Good thing too because that's a crit fail there
>>
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Jimena Gimenez


----------------------Belgrano-------------------
—--------Paloma Marron Arcade—--------


>Point at the thief and call for help from the crowd to stop him. Surely your looks and aura of authority will count for something here. (Charisma Rolls: (97), 48, Magnitude 3 = Critical)

It’s for a split second that Jimena Gimenez imagines the reaction of that thief as it opens her bags and rummages through its contents. And it is enough. Behind her rage and desperation as she overclocks her lungs to scream over the clapping and cheering, as she points at it, there is something else. A small, yet pure sense of mercy, manifested as worry for that thief’s well being. For besides the secrets of the deeper space and the struggles of Magical Girls, there are things mere mortals are not yet ready to see.

Like the contents of that bag.

It’s that divine impulse that gives the tiny final push needed for Jimena’s voice to thrive over all others. As if light came from her mouth. And it’s perhaps that divine impulse that traveled instead of her voice, because the metrosexual with sunglasses that reacted first didn’t just tackle the thief, but soared with grace and beauty and love until his shoulder ragdolled the thief- at least thirty five feet. The bag at his feet, he slowly picked it up, like the hero of a shoujo manga.

Before running away himself. Of course: this is Argentina.

Everyone had already stopped clapping to witness. Ambonisye says something in african, carefully drops Jimena, and rushes out of the arcade in perfect running form.

Five minutes later, he’s back with the bag. Dripping and sweating from every atom.

Jimena sighs in relief and hugs the negro, then pulls some bills from the bag. What remains of her allowance will be spent in burgers. Because his friend will never know that he didn’t just save the Switch: he saved a man’s life.

>(ritaaaaaaaaalin)!
>>
>>5508642
Ambonisye my brother in christ, thank Madoka you are here.
Funny how both these random events are about larceny, but from different perspectives.
>>
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>>5508642
Rita's about to RIT all over the damn place here

>>5508662
>inb4 Jimena visits an abandoned water park and Rita tries to steal HER purse
>>
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Rita Hammerhead


----------------------La Boca, North-------------------
—-----------Water Park SEAnanigans—----------


>SNEAKILY snatch the bag and slink outta there!

Somewhere else, maybe in Belgrano, another girl slips in a puddle and falls face-first on a wet turd. Rita knows it: that won’t happen to her.

As she stares at the bag like a hound, the same girlshing screams repeat again and again with a certain pattern. Rita allows herself some time to learn it, yet not too much or the opportunity will be wasted. On the one hand, she is kinda giddy that another Magical Girl seems to enjoy the park. She maybe even went as far as to wait for rain to make do because of the lack of engines to push the flow of water. On the OTHER hand, first of all, she IS using her rides for free, and on the OTHER OTHER hand, maybe she’s an enemy Magical Girl. It would be sad, but it wouldn’t be the first time; Magical Girls often end up being very territorial, and blind and deaf to the needs of others.

The other hand turned out to be the heaviest. Patient for the last time, Rita awaited the scream… a noise that didn’t remind her much of enjoyment… and when the girl she was imagining was turning her back, Rita dashed in long steps, hooked the purse, and vaulted over the wall as if she had a big long pole. The Magical Girl landed with grace, so much that she even had to strike a pose. Mid-pose, she spotted, from the corner of her eye, another little girl staring at her with her mouth wide open under a cat-eared umbrella. Letting hers stretch above hers, under Kyubey’s completely expressionless face, Rita winked and left.
>>
And every step got just a little bit faster than the last- until she tripped on a sleeping homeless guy.

>>(Dexterity Roll: 55, Magnitude 2 = Success)<<

>If NOT caught get far away and in a public, but secure place (maybe a train station locker area?) And examine THE GOODS

The fairness of the market. What a wonderful thing. Finally more than a few blocks away, Rita giddily buried her claws into the purse. Then a single shiver goes down her spine, not a drop of water, not a thunder, but a thought. She just stole from a Magical Girl. Magical Girls have magical powers (except her!). Magical powers that could track her down.

…For a lack of a better thing to do, Rita smiles all the widely. Train stations in Argentina don’t have lockers because everyone knows that not even sealing them behind a war tank would keep their contents there. But, with a little ingenuity, and a little knowledge on how your average argentinian hates getting literally dirty (no problems with getting metaphorically dirty) Rita finds the perfect hiding spot just in case she’s flanked: a trash can that was dumped at the side of the street. Must have been there for a month already. It’s then and there, after looking around frantically like seven times, that Rita digs in again like a little girl treasure hunting on her sister’s locked locker.

>>(Luck Roll: 87 = Magnitude 6 Success)<<
And what do you know: it IS a treasure that she finds. Why would you need jewels, gold, and a crown when you can have a credit card? And with the ID to match.

Not bothering to read it, Rita continues to scavenge. Perfumed lipstick, sunscreen, makeup stuff like foundation, blush, highlighter, then a bunch of keys, big money bills, some… pads, a wallet- with even more bills!- a SUBE traveling card, eyebrow liner, a cell phone…

…that starts ringing.

Startled, yet like a ninja, Rita slowly, slooooooooooooowly holds down the button at the side, then waits patiently, very patiently, until the screen shows the logo before the cellphone turns off. She cleans some sweat (or rain) from her forehead with a sleeve. In Argentina, unless you buy something very expensive, hardly anyone ever asks for an ID if you buy with a credit card. They know; they don’t care.

Rita has nowhere to hide the purse as she heads off into the rain under her new umbrella. After the rush is over, her depression takes over her thoughts like a cloud, labeling her a thief among many other things. Ever so slowly, her smile vanishes without a trace. She remembers how witching out felt but manages to not think about it.

>(next up: end of phase, mind roll, and Witch Roll)
>>
>>5508666
i DID think something like that, i was gonna make the purses to look identical to get some random meguca chasing after Jimena. kinda funny ngl but so unfair lol

>>5508662
wait true

>>5508569
tell me that fail crit didn't deserve that and i won't believe you. also you only critted that char roll because toby doesn't fuck so we can get deltarune faster

>>5508564
me neither, i feel like i have a duty to these girls after all this. i want to get rational fast

AIGHT we start with the 'every three day or until a fucking feel like it and I dare you to stop me motherfucker' scheduling from now on. tomorrow, we get the results.

that being said, i'll leave a little vote. i can either leave the ocurrence of random events at 50% or turn it down to 5%. more random events means more fucking around, less random events means shit might get real like twice as fast. any other suggestions more than welcome

also i'll leave this warning: i may revamp how stats work down the line because my dumb ass realized using wisdom as perception leaves no way to roll for social clues other charisma, which we all know can be used without the slightest degree of empathy. and no: you do not use intelligence to understand other people's feelings. weird, I know

>>5507296
i didn't delete this out of sheer hatred for my fellow man
>>
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>>5508666
>But wait, who's that? Watch out, that's Ambonisye with a steel chair!
>>5508672
Should have went for the funny, pussy.
>the virgin char-less vs the Chad No Wisdom
>>
>>5508672
The time between works for me as long as you keep us in the loop! Nothing wrong with checking in just to be all 'hey, can't do an update today because dentist/croquet game/just not feeling up to it' as long as you give us a heads up!

As for the random events I'm down for about 25%, maybe? Otherwise I'm good on staying the course.
>>
How this works:

DP (Desperation Points Bar) Roll:
-The DP bar reflects both how dark a meguca’s Soul Gem currently is and the degree of despair her subconscious is holding at bay. Unlike with Mental Condition, the only way for this one to go back up is by using Grief Seeds.
–DP is rolled in the following way: if a meguca failed an action during its turn, then the lowest roll produced by a fail and the highest roll produced by a success will be averaged and then taken into account for a Mind save.
–If the sum of the averaged value and the Mind roll exceeds or is equal to 100, then the DP bar will remain unaffected.
–Otherwise, the DP bar will take a penalty equal to the constant value of the meguca’s current Mental Condition.

Mental Condition Status Roll
-The Mental Condition reflects your guca’s current level of satisfaction with life. Even if everything goes right or wrong for her, unless an event puts her views on reality into question, this attribute will not be contested.
-Mental Condition Status Rolls (MCRS) are rolled whenever a meguca is deeply emotionally affected by an event. This is determined by whether something that is important to her is involved. What is important to a Magical Girl is determined mainly by her wish, but also by the links, relationships, and beliefs she develops along the way.
-MCRS imply the reaction of the meguca to important new information, whether if it is given meaning and if this meaning is accurate or not.
-MCRS are also rolled when a crit roll /that is taken into account by any action roll/ ensues. Crit roll values are 1,2,3 and 98,99, and 100. Negativity or positivity depend on the context.
–A MCRS cannot occur more than one time because of the same type of event, whether negative or positive.
–A MCRS is rolled in the following way: the roll involved in the event (unless it’s a crit in which case it’s either an instant success or an instant failure) is added to a Mind Roll. If the result exceeds or is equal to 100, and the event is positive, the Mental Condition goes up, if the event is negative, the Mental Condition does not go down. If the result does not exceed 100, and the event is positive, the Mental Condition does not go up; if it was a negative event, the Mental Condition goes down.
–When a Mental Condition goes down, the DP bar takes a penalty equal to the constant value of the meguca’s new Mental Condition.
-MCRS have Magnitude. The higher the Magnitude, the more the Mental Condition could go up or down. Magnitude 2 could either go down twice or go up twice. This is determined by the importance that the Magical Girl attributes to this particular event.
-MCRS are arbitrary as fuck. Either find a way to measure feelings or bitch at me.
>>
and its perfectly fine to bitch at me and argue. if we dont find common ground then we’ll just roll for it. whatever the case, don’t be a bitch and don’t get salty. Feelings are an EXTREMELY COMPLEX topic and if you think you already understand it then you are fucked and nothing will save you from the recoil.

also im gonna have to make like an actual fucking guide that involves every mechanic in the game, but that after we fuck around a bit

>>5508674
A QM is Sworn to Votes, begone Ye Fuck

though ya i did think to do the funny, but this time the coincidence was so far-fatched that it felt really forced

>>5508732
won't be missing heads up.
the vote is between 5 and 50, if we go 25 then it will kinda be the same as going 50, if we are gonna have a random event every round then we might as well let as many people as we can have them

now we roll
>>
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[>>Addendum to DP (Desperation Points Bar) Roll::
–DP is also rolled if the meguca was affected by a Mental Condition Event. If so, Mind has to be rolled with a Magnitude equal to that of the event. If the result of the Mind roll is higher than the one sat up by the Magnitude, then no penalty is incurred. Otherwise, a penalty is incurred equal to the current Mental Condition of the Magical Girl.]

凸 Rita Hammerhead 凸
DP:
Lowest Failure: 20 >>5506440
Highest Success: 87 >>5508669
Final Value (Medium): 54

Mental Condition:
>>5506740
SEAnannigans reminiscence (Positive): Rita dugout memories of her prime time at her water park. Not all of them are sweet, but to remember that happiness can happen is enough sometimes. (Magnitude: 1) (Wisdom Roll still to be taken)

Roll me a 2d100 Mind(Weak) for the failure, the 2d100 Wisdom (Weak) I forgot to ask you when Rita went to reminiscence at the park, and a a 2d100 Mind (Weak) to see if the lesson sticks.

ರೃ Lucinda Newhorn ರೃ
DP:
Lowest Failure: 10 >>5506983
Final Value: 10

Mental Condition:
No changes

Roll me a 1d100 Mind(Normal) and hope for a 90+ roll for wasting your day chasing the spanish inquisition.

▲ Emma Imeredala ▲
DP:
Psychotic Event Magnitude 4 >>5507603

Mental Condition:
>>5507608
You Can Only Do So Much: Emma realized being you can only be too hard on yourself over stuff you can’t even begin to do something about. Thinking yourself almighty or even a bit more powerful than you are always backfires. (Magnitude: 1) (Already accounted for)

Roll me a 2d100 Mind(Strong) for the psychotic event.

■-■ Erika Kruppman ■-■
DP:
Lowest Failure: 19 >>5507770
Highest Success: 44 >>5507768
Final Value (Medium): 32

Mental Condition:
No changes.

Roll me a 2d100 Mind(Strong) for failing to find a suitable heir.

ᕙ Jimena Gimenez ᕗ
DP:
Panic Event Magnitude 5 >>5507603

Mental Condition:
Just Pulled A Save Out Of My Ass (Positive): Even a lazy-ass bully can set things on fire with a little focus. Jimena wonders if she’s been missing out. (Magnitude: 1) (Roll: 71)

Roll me a 2d100 Mind(Strong) for the panic event and a 2d100 Mind(Strong) to see if the lesson sticks and Jimena goes back to normal.

I don’t remember which of you suggested it, but I agreed to roll for all the environmental stuff while you roll for your gucas desperate little butts. So roll away.
>>
Rolled 90 (1d100)

>>5508941
Here's you nat crit mind roll you asked for.
EZ.
>>
Rolled 94, 84, 82, 32, 8, 55 = 355 (6d100)

>>5508941
Heheheh... the park isn't dead yet. This is all part of Rita's MASTER PLAN, you see... anyways here's a few rolls.
>>
>>5508951
For fucking fucks sake are you fucking kidding me.
1 off. Motherfucker.
>>
Rolled 80, 64, 34, 64 = 242 (4d100)

>>5508941
I'm ahead of the curve, c'mon Jimena just keep that up
>>5508922
I vote for 5% random events and higher meguca encounters, if we don't like this we'll bitch and change it again, nothing mattters and this is how its gonna be the whole way
>>5508953
I think your good no? 90+10=100 yeah you are fine
>>
>>5508974
Where did you get the +10 from?
>>
>>5508989
>–A MCRS is rolled in the following way: the roll involved in the event (unless it’s a crit in which case it’s either an instant success or an instant failure) is added to a Mind Roll. If the result exceeds or is equal to 100, and the event is positive, the Mental Condition goes up, if the event is negative, the Mental Condition does not go down. If the result does not exceed 100, and the event is positive, the Mental Condition does not go up; if it was a negative event, the Mental Condition goes down.
>ರೃ Lucinda Newhorn ರೃ
>Final Value: 10
I think I got it right, if your rolls get to a 100 you are golden
>>
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>>5508990
Oh okay.
I think then I must have misunderstood the new rule slightly.

In that case: Nice.
>>
Rolled 84, 26 = 110 (2d100)

>>5507770
>Erika was feared with sheer honesty.
This... can be worked around, it will just be a bit more awkward.

>>5507773
>>The sincere ‘I love you’ coming straight out of Erika as she hangs would seem perfectly natural to anyone else, anyone unaware of who said it.
>"Grandpa Kruppman best grandpa" - Erika, 2023

>>5507776
>that she just tried to explain magic.
This can also be worked around depending on how much bs I can get away with,

>>5508941
Sure thing QM.
Also, merry Christmas everybody! Couldn't say this yesterday so I will say it now.
>>
>>5508922
In that case I'll second Jimena's motion for 5% and more meguca stuff.
>>
>>5509026
I have no strong feelings one way or the other but sure 5% sounds cool to me.
>>
wonder if erika would mind if I roll for her

should I? theres really no rush, but its just a roll
>>
>>5509333
they already rolled dumb of ass
>>
>>5509337
shit i always write erika when i want to say emma and the other way around too

also

>>5508993
that is the rule for mental condition roll, not for dp rolls. that being said:

>–If the sum of the averaged value and the Mind roll exceeds or is equal to 100, then the DP bar will remain unaffected.
>or is equal to 100

congratulations, you just saved 1DP

>>5508952
its not dead, its closed. rita just couldnt take the workload, but the whole thing still belongs to her
except the happiness

>>5509000
erika has ++ on int, she's pretty much the god of bullshit
but member
if you are gonna bullshit away you still have to make a reasonable point to roll int, otherwise we get a plothole and, worse come to worse, a glitch that can be legally exploited in very funny ways

ok we have 5 to random event and 25 for guca
>>
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Rolled 91, 97, 81 = 269 (3d100)

aaaaaaaanyway

First Number is for Witch Spawn. If the number is from 1 to 25, boy, we have a Witch.

Second Number is for Witch Location. There are 50 locations on the map. 1,2 means 1a, 3,4 means 1b, and so on.

Third Number is for Witch Magnitude.

1 to 20: Magnitude 1 Witch
21 to 40: Magnitude 2 Witch
41 to 60: Magnitude 3 Witch
61 to 75: Magnitude 4 Witch
76 to 90: Magnitude 5 Witch
91 to 95: Magnitude 6 Witch
96 to 99: Magnitude 7 Witch
>>
>>5509346
>Not dead, but closed
I see.... so it's still running as usual, or it's closed and not open to the public? If the former, who runs it now? More importantly... Rita can still faff around on the slides and stuff as she pleases, yea? This is important for the endgame!
>>
Rolled 92, 54 = 146 (2d100)

>>5509364
closed, not running, not open to the public, yet still her property.

>Rita can still faff around on the slides and stuff as she pleases, yea?
yup. however, most of the engines are, let's not say broken, but a bit kinda rusty and cranky, so the water flows kinda weird on the slides.

also may you forgive me for this sin Emma, but i was so bored I already wrote the next update so emma mind roll
>>
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It is evening of the twentieth of December, of the year two thousand twenty three-

the rain is but drizzle and the dark sky is plagued by silver linings.

--Status Report--

Emma Imeredala
HP: 100
DP: 57,5 59,5 (Base) - 0 (Mind Rolls: (92), 54 > Magnitude 4 (52) = Save) - 2 (In Denial)
Mental Status: In Denial
-A kind-hearted Magical Girl capable of imprinting her own intentions into other people.
-Her Magical Weapon is a two-handed scepter.
-She wished for a big, happy family.
-Currently preparing for her sister’s birthday, which starts at midnight, she has already spent over five tissues.


Right now, Emma is finally not hugging her babushka anymore. She just broke her second glass of water (both made of /solid plastic/, the kind that bounces if you drop them) so her mother just kindly kicked her out of the kitchen. Still shocked by her meltdown this morning, Emma feels that her heart weighs half as much as it did the day before. As everything moves around her, the kind girl doesn’t know what to do.

ರೃ Lucinda Newhorn ರೃ
HP: 100
DP: 99 100 (Base) - 0 (Mind Roll: 90 + 10 = 100 = Perfect Save) - 1 (Normal)
Mental Status: Normal
-A stoic-hearted Magical Girl capable of becoming free of anything.
-Her Magical Weapon is a gigantic crossbow that can turn into a scythe.
-She wished for freedom.
-Intrigued because the Order of the End didn’t show up to meet her, she keeps thinking about them.


Right now, Lucinda is scouring the internet for information on how to make the only living woolly mammoth in the entire planet smell a little less worse. Said animal is currently laying upside-down on the floor, showing its belly. Ignored, it tackles Lucinda’s leg, who simply stands up and lifts the whole thing over her head.
Yet only five and a half seconds after putting it down, the mammoth is pestering her again- demanding to soar the skies even more.
>>
Jimena Gimenez
HP: 100
DP: 84,5 84,5 (Base) - 0 (Mind Rolls: (80), 64 > Magnitude 5 (65) = Save) - 1 (Normall)
Mental Status: Normal Charisma Rolls: (71), 33 + Mind Rolls: 34, (64) = 135 = Increase
-A lazy-hearted Magical Girl capable of stretching her limbs way beyond human limits.
-Her Magical Weapon is a whip with a big hand at the end.
-She wished to be able to eat her own ass.
-After saving the video-game series that features her, she is evaluating punching herself in the face.


Right now, Jimena is laying on the floor of her house, filled with burgers. The Switch-Phone that Ambonisye saved makes an annoying sound. It’s a single message from Fernando: “I fucking hate you”.
Yawning, Jimena digs inside her nose. Soon enough, he’ll realize he got the longer end of the stick. She has until tomorrow to grow eight years, open several social media accounts, learn PR, become a model, and a voice actor. And if worst comes to worst, a full blown idol.

Fuck panic.

■-■ Erika Kruppman ■-■
HP: 100
DP: 98 100 (Base) - 0 (Mind Rolls: (84), 26 + 32 = 116 = Save) - 1 (Normal) -1 (Magnitude 1 Magic)
Mental Status: Normal
-A pragmatic-hearted Magical Girl capable of limited omniscience.
-Her Magical Weapon is a book-shield.
-She wished to know everything.
-Haven't yet given up on passing her torch, she thinks about how talking works.


Right now, Erika is frustrated, still reading and re-reading the screen over and over again. The document produced using omniscience turned out to be extremely complex- even for herself. Fucking magics, how do they work?

Rita Hammerhead
HP: 38.4 13.4 (Base) + 25 (Natural Regen)
DP: 67 71 (Base) - 0 (Mind Rolls: 94, (84) + 54 = 138 = Save) - 4 (Depressed)
Mental Status: Depressed Wisdom Rolls: 82, (32) + Mind Rolls: (8), 55 = 40 = No Increase
-A fun-hearted Magical Girl.
-Her Magical Weapon is a long rapier.
-She wished to own a water park.
-Saved by an anonymous benefactor, she woke up in the Witch of Peace’s Barrier after almost witching out.


Right now, Rita is back home at the back of her parents gelato bar, whose brick walls have no paint. When asked, she told them that she bought the purse herself. Worried because their giddy little girl used to smile, both beam up a bit at the faint silver lining and gift her some chocolate ice-cream. Being an extremely poor family, Rita knows to heart just how much this costs them, but is simply short on tears. She settles for eating it with them, turning on the radio which her dad used the year before to hear the World Cup. The year tried to take over the water park, but, as it turns out Rita was the heart that kept its water veins pumping.
>>
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let's go
>>
>>5509430
>Start the KOCY:TpoL&NG twitter account if there isn't one, tweet some trendy shit, get the steam keys for giveaways, that stuff
It's a literal unpaid intern job, anyone can do it. PR? That's just having internet literacy. Voice Acting? It's just talking lol. And you got a game model, that's gotta count.
>Post selfies with a last minute made self-insert cosplay, maybe grow a few centimeters to pass as an adult, who's gonna know?
Improvise, adapt, overcome. If anyone calls you out then you are just really good at photoshop.
>Get some sleep! In an actual bed if possible.
>>
>>5509426
Mom and dad are based, ngl. They're getting fast passes to SEAnanigans for sure!

>Retreat to the attic that constitutes her 'room' and count the cash--how much cheddar did she find here? Also for fuck's sake get some Neosporin or medical stuff on--she's at 38 HP!
>Find a suitable bag to stow the purse and phone in--maybe a takeaway bag/box? She can use that to hopefully find someone to pawn them off to tomorrow.
>Spend some time throwing rocks around outside the shop (as is her classic evening ritual) before getting some damn sleep. Every new day is just another opportunity, after all... CEO Mindset, Rita. C. E. O. Mindset.
>>
>>5509430
>Look up dog training videos online and attempt train the woolly mammoth to obey simple commands. Like a dog would.
I think I need to train the woolly mammoth somehow, and seeing how it acts the most like a dog, it will be trained like a dog. I don't think there are many woolly mammoth training videos online for some reason, so maybe this will work...?
Maybe I should email a historian for advice...
>After that, look online for nearby martial arts studios, then ask mom and dad if I can attend the classes.
Lucinda is strong in her own right, both physically and magically, but strength without technique is only worth half as much in a fight. Convince mom and dad to let Lucinda attend the classes.
Prey on their sense of vanity and pride by telling them she can eventually win trophies for them to show off and gloat to their friends on the mantle piece, if they let her.
It's also a good opportunity for Lucinda to socialize and make friends with other kids and families.
If that don't work, then offer them another favor, like the one they used to let her have a pet.
>Go to bed for sleepy time. Snuggle up with the mammoth for warmth if it doesn't smell too bad.
>>
>>5509400
No worries, my bad for not checking yesterday afternoon!

>>5509430
Emma is a mess in more ways than one, and the glasses are an obvious tell she maybe shouldn't be around easily broken presents...and people...until she gets herself sorted out. The breakdown lanced the wound, time to make sure it's empty before she closes herself up again. As for how to do that...
Her two friends would have hoped for their families to get closure. Probably. But is it her place to destroy whatever hope they have left? Maybe she should visit them. But what to say? Weave a story, plant false evidence? Let them hope?
>Try and remember any mementos she has of them, either in this house or in any hideaways their team had during their time. Something so that they aren't forgotten.
>Remember them. That is just about the only thing she can do. Reminisce about the good moments, the bad moments, how they met, anything but the last moments really. They deserve better than to be remembered at their worst.
>Let all of that simmer by resting in bed until the birthday, take another few hours to process the memories. Hug the mementos if she has any on hand.

Step by step. She won't end like them. She mustn't, or else who will remember them? Who will know the truth?

More importantly...what happened to Emma's friend who turned Witch. Did Emma...take care of her?
>>
>>5509426
>While the Encyclopedia remains to be decoded, the original idea of a guide for new Magical Girls is still a good idea and Erika already has a year's worth of experience, more than what many can claim. Write another document, a "Beginner's guide to Magical Girls" and fill it with everything a young Magical Girl would need to know to survive her first year of existance.
>With that out of the way, back to the big problem, decoding the arcane spawn of her omniscience. First things first, language. The book isn't some gibberish, thus it can be understood and so it shall be! Search the book for the specific terminology of magic and attempt to descipher those terms using the parts of the book that can be understood and a spoonful of logic atop your intellect.
>After all is done, it's time to sleep. Brush your teeth, pray for salvation, message grandpa good night and off to the sweet silence of sleep.
>>
hmmmm i appreciate that you guys understand that even if you are meguca leguca teguca no sleep aint no joke, but if its gonna take up a whole action then lets try this

instead of using an action to sleep, just clarify if you are willing to lose sleep if your actions end up taking too long
now add a new one

>>5509455
meguca regen is retard strong, no need for anything else. 25 hp each turns means you get from being rolled over by a train to running a marathon in 2 days doing nothing

>>5509464
fair warning, most megucas can block hails of bullets with a fucking two handed spear. she's fifty steps ahead of anyone there

>>5509595
>More importantly...what happened to Emma's friend who turned Witch. Did Emma...take care of her?

she had to karate chop her last friend on the neck to get her out of there, no hands left to fight a Witch on her own. the Witch just got away, 99% its already dead now tho

>>5509620
she already tried action B right after using omniscience. it isn't gibberish, true, but its over 72k pages long and says stuff like "The tree is green. Eating eyes on Winter is green too. Green is staying".
basically, Erika does have the knowledge on how to make all this shit understandable to a human, the question is if infinite knowledge equals infinite power
>>
>>5509830
Meh, learning actual QCQ techniques could have advantageous effects, at some point.
Probably.
Hopefully.
Maybe.
I stand by the choice of joining a dojo.

Plus it's a good opportunity to legally make money. As eventually when Lucinda wins enough competitions she can go international. Make a name for herself in the Martial arts scene. Make a boat of cash. Leave her parents and buy a house. With the added bonus of her parents being able to gloat to others about their cute international idol karate master daughter. It's a win-win scenario for everyone.
>>
>>5509830
Another action, ey? Okay...
>Hang out with mom and dad for a bit if they aren't too tired
>>
>>5509830
>>5509849
Oops. Forgot the new action. for clarification: if the action I'm about to propose takes too long, go to bed Lucinda.
>Practice using the crossbow and scythe for combat.
>>
>>5509849
hey its aight and it does have a lot of benefits
buuuut
the risk of being discovered as a magical girl in a competition is gigantic, which is why no other does either. you can take the chance, lucinda is free of opinions after all, but if you peek a bit too over the grass better be ready to be hunted down by every other magical girl who works hard every day to keep their world a secret

which is like 99% of them
>>
>>5509864
Just gotta pull the punches a little. Make sure our opponent isn't toooooo badly hurt.
Its like Incredibles flash, just beat them by a little bit and no one will be none the wiser to the scheme...
Plus maybe pick up a technique or two along thew way.
>>
>>5509830
Righto, then
>Start a Twitch channel to show off your sick GAMER GIRL skills, get the content machine going
>>
>>5509830
>Erika does have the knowledge on how to make all this shit understandable to a human, the question is if infinite knowledge equals infinite power
I see, decode it anyway, shananigans are fun.
As for the third action:
>Translate the Beginner's Guide in every language Erika knows and distibute the Guide on whatever by-megucas-for-megucas forums she finds on the web.
Prioritize action A and C, begin action B but go to bed at her usual time regardless of how much of the Encyclopedia is decoded.
>>
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aight guys so the roll calculation got so fucking dense it took an hour and a half to make the mind roll calculations, so im making a program in Unity to handle the math for me. we gonna test it next update

ᕙ Jimena Gimenez ᕗ
>>5509444
1) m3 2d100 int roll (stonke) cuz you dealin with some tech, m? 2d100 char roll (stonke) for the quality of the pr.
2) m? 2d100 int roll (stonke) out of respect for the cosplay community, 2d100 char roll (stonke) for the pose, and you take 1DP for using your power at the minimum
>>5509903
3)m? 4d100 dex roll (fucked) for the gameplay, another m? 2d100 char stonke for the streaming

roll like fuck. also big fucking choice here: fleshtuber or vtuber?

ರೃ Lucinda Newhorn ರೃ
>>5509464
1) m2 2d100 int roll (weak) to see if Lucinda can relate a valid animal to the mammoth, m3 1d100 wisdom roll to find anything that would work on the single living woolly mamooth, m? 4d100 char roll (unextreme) to see if you can not treat the poor thing like shit
2) im just going to assume Lucinda can google and not ask for rolls. but you knew it was comung: unextreme m2 4d100 char roll for convincing mom and dad without having to trade
but
you also get an m2 2d100 int roll because going for their vanity is very valid. if it succeds, you get +10 to the char roll
also you are getting +5 both because the argument is good and because i gave +10 to jimenda before. never doing this again.

>>5509859
3) m6 1d100 wisdom roll to see if you get a +1 perma buff to dexterity. if you fail, next attempt will require a m4 and so on

▲ Emma Imeredala ▲
>>5509595
1) m1 2d100 wisdom roll (weak) to see if she finds anything.
2) m? 2d100 wisdom roll (weak) to see how much Emma remembers her friend's tiny little kinks and tastes. m4 2d100 mind roll (strong) to see how she takes it.
3) another m? 2d100 wisdom roll (weak) to see how much more Emma remembers in case she found anything. and a m5 2d100 mind roll (strong) to see how she takes it now that she's holding their heirlooms after hell took two of them to a peaceful place

two negatives, you get a potential decrease in mental sanity.
two positives, you get a potential increase.
one and one, the result determines the potential change.

why can shit hit the fan now and not before? because these particular memories involve some very nasty shit along the good stuff. which means she could either take this either way.

then a m6 2d100 char roll (strong) to see if she can hide all that pain from all her family at the same time.
>>
Rolled 98, 2, 33, 4, 19, 43, 10, 51, 24, 26, 99, 86, 65, 23 = 583 (14d100)

>>5510532
Hmmm, vtuber! How many fucking die are these
>>
>>5510536
well, theres a crit, its something
>>
■-■ Erika Kruppman ■-■
>>5509620
1) roll me a m? 3d100 int roll (very strong) to see how well it is explained, then a (LOL) m? unextreme 4d100 unextreme char roll to see how easy it is to swallow.
2) m? 3d100 int roll (very strong) to see how much sense she makes out of that insane clusterfuck of letters.
>>5510080
3) m7 1d100 wisdom roll to find a guca only forum. good fucking luck. also roll me a 2d100 dex roll for the speed of translation

now, pick any number of languages. you get to distribute 3 dice total to learn any of them, magnitude 5 for each. Erika already knows Spanish, but you will have to roll for the rest.

凸 Rita Hammerhead 凸
>>5509455
1) already rolled luck so nothing to do here. no roll.
2) roll me m? 2d100 wisdom 2d100 (weak) to see what she finds, the better the roll the less suspicious the container.

not sure if I should cancel the previous 3) action or include it somehow. i wouldn't mind, its just throwing rocks lol it can even count as practice
>>5509851
3) roll me a m? 2d100 weak char roll to be funny, a m? 2d100 weak int roll to follow their talk and see if she picks something good

m(number) means the roll has to beat the magnitude to succeed
like jumping over a bar at x height

m? means that the magnitude of the success of the action will depend on the roll.
like jumping as far as you can.
>>
Rolled 69, 16, 66, 42, 80, 75, 58, 51 = 457 (8d100)

>>5510543
Rita will be the BEST at throwing rocks at shit. Also not sure if you meant 4d100 for #2 so I just went with it. HOLD ONTO SOMETHING
>>
Rolled 24, 78, 44, 66, 55, 72, 21, 52, 72, 80, 18, 40, 42, 89, 80, 26, 87, 54, 88 = 1088 (19d100)

>>5510543
Translate it in English and French.
>>
Rolled 2, 45, 15, 51, 35, 32, 48 = 228 (7d100)

>>5510532
1st batch of rolls: first 2 are for the intelligence rolls, next one is the wisdom roll, last four are the charisma rolls.
>>
Rolled 80, 50, 18, 98, 70, 5 + 5 = 326 (6d100 + 5)

>>5510532
2nd batch of rolls: Charisma first four, intelligence next two, +5 to both int and charisma because of argument.
>>
Rolled 81 (1d100)

>>5510532
3rd roll: wisdom roll for see if dex perminant buff.
>>
>>5510574
boi, you had to distribute 3 dice rolls through the languages to see which of those Erika already knew. now we got 2 languages but we dont know which rolls correspond to each and also we have 19 rolls where there should be 16

state which rolls correspond to which language (example: first 2 english, last 1 spanish) and reroll

>>5510547
nah i fucked up, it was 2d100 but it okay

also roll me a m6 2d100 weak wisdom roll to see if you get a +1 perma buff to dexterity. if you fail, next attempt will require a m4 and so on
>>
>>5510728
>1) m1 2d100 wisdom roll (weak) to see if she finds anything.
No chance of switching it out for Intelligence? It's tracking, sure, but I'd argue it's mostly remembering things, tracing them down is a minor hurdle, since Emma isn't the most disorganized meguca running about Buenos Aires.
All these mind rolls scare me honestly, so I want to at least try and weasel my way out of one!
Also, for the chance to change her mental status, which two rolls are you talking about?
>>
Rolled 55, 40 = 95 (2d100)

>>5510728
Whoops. Okay, here goes!
>>
>>5510737
with the way stats are right now, which IS flawed, we are using wisdom for anything related to acquiring information and intelligence for anything related with processing such information. therefore, given that remembering is an act in which one searches for information inside its own head is considered to require a wisdom roll

im dead sure there are better ways, but we go with what was stated from the start

>All these mind rolls scare me honestly, so I want to at least try and weasel my way out of one!

nope. if you want to take twice the chances then you also take twice the risks. ive given this some thought, though, and ive decided to make both independant from each other- which is kinda the same but more clear. that being said, the second mind roll is considered a stronger version, so if you succeded it ill give you a +13 to the mental condition change roll when it happens.

>Also, for the chance to change her mental status, which two rolls are you talking about?
the two mind rolls you are about to roll. those are different from the mind rolls we roll collectively.
>>
Rolled 82, 44, 93 = 219 (3d100)

>>5510728
My mistake, I rolled 3 for each instead of distibuting them. Anyway, it's like you said, first 2 for English and the last one for French.
>>
Rolled 42, 9, 88, 82, 11, 96, 96, 73, 38, 4 = 539 (10d100)

>>5510763
>nope.kyubey
Welp, it was worth a try!
Okay, let's do the dice in order. Everything requires 2 die so that's 5 set of 2. 10d100, first wisdom, second wisdom, first mind, third wisdom, second wisdom. Here we go!
>>
>>5510804
Okay, so.
First wisdom roll:
42, (9)
Second wisdom roll:
88, (82)
First mind roll:
11, (96)
Third wisdom roll:
96, (73)
Second mind roll:
(38), 4

Hopefully I got it all right and haven't made it more confusing for you, QM!
>>
aight so i had to redo the identity roll guide because getting the program the chew the last one was both a bitch and unnecesary

so here you are

now calculatin
>>
>>5511027
>>
>>5511042
im not seen any rollin
>>
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Rolled 35, 91, 35, 90, 74, 88, 73, 79, 32, 70, 55, 87, 68, 15, 81, 74, 51, 71, 55, 78, 92, 90, 89, 79, 76 = 1728 (25d100)

First: 凸 Rita Hammerhead

Second: ರೃ Lucinda Newhorn ರೃ

Third: ▲ Emma Imeredala

Fourth: ■-■ Erika Kruppman ■-■

Fifth: ᕙ Jimena Gimenez


First four numbers are the Random Event Rolls:

(Happens?), (Stat), (Type), (Magnitude)...

The following two numbers are the Encounter Roll:

...(Encounter?), (Faction), (Identity)...

And then the last two numbers are the Mental Condition Event Roll:

...(MCE-Happens/Type), (MCE-Magnitude)

Nine dice will be rolled for each meguca. I am a being bestowed with good intentions. Now rollin

>>5510809
wow that's so very polite, as expected of Emma. i appreciate it but don't worry, right now I can just feed the rolls to the program and it will make all of our lives easier

>>5511041
odds of getting guca by faction

First batch...
>>
Rolled 7, 67, 14, 79, 38, 6, 13, 45, 92, 7, 11, 94, 97, 57, 52, 44, 5, 74, 70, 97 = 969 (20d100)

Second batch...
>>
i am so fucking sorry but LOL EMMA
im so fucking sorry
luck please have a little mercy on this gentle soul

>>5510536
so brave

update tomorrow
>>
EMMA IS GONE.
REDUCED TO ATOMS.
>>
>>5511048
okay well its just a panic attack, its better than last time!
>>
>>5511059
>luck please have a little mercy on this gentle soul
Did you really think that only megucas have to suffer, QM? No, you too share a similar fate, doomed to watch your favourite get stuck in a loop of failures, unable to save them and... wait a minute... Homura?! Get out of 4chan you dumb lesbo!
>>
>>5511059
Oh boy, what's happened now? Did I finally manifest Walpurgis Night this time?
>>
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I have very bad news regarding the state of this quest. today my brother told me that sana from hololive had graduated so im gonna have to take her off the identity rolls list and add someone else.

I'm very sorry for the inconveniences I may have caused you.

also BEHOLD ye FUCKS (except Emma): the Megu-Calculator! right now it can only do normal posts. ill try to finish it after the next mind roll because the last one took one fucking hour and a half, but so far so good

>>5511066

>>5511079
magnitude 4

>>5511112
oh my fucking god emma is going to turn into,
madoka magica spoilers ahead,
GODGUKA
and makes us all feel watched whenever we call someone else an asshole behind their backs

>>5511129
only in your head
>>
>>5511557
literally who
anyways, if its only a -20 to one roll it's manageable. otherwise its kinda bullshit
>>
>>5511557
NOOOOOOOOOOOOOOO NOT MY PRECIOUS SANNNER NOOOOOOOOO
>>
>>5511557
>GODGUKA
>not MEGUKAMI
>>
>>5510809
emma, sugar, you forgot the m6 2d100 (strong) char roll at the end. gimme

ill hold on to your post while i alphabeticaly order the load of shit jimena will have to go through because she picked vtuber

>>5511791
you know DAMN well its GODOKA
>>
Rolled 43, 52 = 95 (2d100)

>>5511895
Oh, right, hiding the whole mes from her family during the birthday. I read it and it slipped my mind when I counted up the rolls, sorry.
>>
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Emma Imeredala

Random Event Rolls: 55, 78, 92, 90, 89, 79, 76, 7, 67
Happens?: No (55)


Mental Condition Event:
Type: 7 (Panic Event)
Magnitude: 67 (-20 to all rolls)



----------------------Recoleta-------------------
—--------Imeredala’s Household—-------


Very strictly speaking, Emma Imeredala is not a practical person. Not everyone is, and not everyone can be, yet we expect everyone to, at some point, be able to handle handiwork and household chores consistently. This is what we know as being mature.
As the storm of movement around her dazzles Emma, caused by the whole family moving things here and there (sometimes the same things back and forth), the quiet teenager doesn’t feel mature. Yet she is. In her own quirky way, she brings something to the table that everyone seems to believe is an inherent attribute in all other humans.

Empathy.

The mystery word. ‘To put yourself in someone else’s shoes’ is how many will see it defined over their journey, repeatedly. A word often tossed here and there, hardly ever dissected, studied, or questioned- because to define it would be to question the nature of humanity.

>Try and remember any mementos she has of them, either in this house or in any hideaways their team had during their time. Something so that they aren't forgotten.

Emma doesn’t need to do that, though. Even if she isn’t capable of defining such a concept herself. Athletes hardly ever have degrees in Mathematical Physics, yet they embody the concepts of these disciplines daily and to extreme heights. To Emma, wondering how her friends felt back then is second nature, a curse even. Wandering out of the kitchen, bumping into her father, uncle, actual little sister, and Clara on the way out, she sets off to find something that could help her memory.

Of them.

The rest of the massive house suddenly feels eerie, like a graveyard. And having some of the lights off doesn’t help at all. Part of her wished she remained back there, part of her wanted to see her friends in her head, but maybe the biggest part of Emma was getting dizzy because her family is too big and there’s only so much noise she can bear at any given time.

But back then, it was quiet enough.
>>
The four of them, Emma and her team would crash into this mansion after every hunt. Despite most of her family living in the surrounding houses, it has several guest rooms, one of which became their designated HQ because of the overabundance of snacks. As she steps inside and turns the lights off, Emma finds no one having tea, no one talking shit about her cooking, no one secretly pouring alcohol on her orange juice to get her dancing.

And after clawing her way through the whole room, she still finds nothing else. So used to seeing them every day, Emma missed even the heirlooms that were hidden in plain sight.

>>(Wisdom Rolls: 42, (9), Magnitude 1 = Failure)<< (Finding stuff)

>>Mental Condition Event:
>Type: Panic Event
>Magnitude: -20 to all rolls

But there is one detail not even Emma was able to miss. Tick, tock, tick, tock; the sound beckons her eyes, making the girl look up at the wall. A clock, like many. Old and round, hanging on the wall. Like the one that fell on her friend as if to say that her time ran out.

And it was ticking.

Eyes as round as the clock itself, Emma puked again, and she puked blood. Tripping on her puke, she lands on the glass living table. The rest of the house is so deserted that Emma is free to just rest among the glass shards and stare at that familiar ceiling. It helps her breathe a little bit slower, giving up.

In the video games, her little sisters and brothers like to play, heroes and villains would fight each other, wielding swords and guns and such. Just like in the TV dramas her mom watches. Just like the movies her grandma is obsessed with. The shard of glass that got stuck in her hand hurts. Swords hurt. Guns hurt. Kicks hurt; even as a joke.

As she curls like a baby, Emma cries like never before. Don’t they know? Don’t they know that it hurts? Do only Magical Girls know? She tries to keep her chest steady, but Emma can’t stop swallowing air.

>Remember them. That is just about the only thing she can do. Reminisce about the good moments, the bad moments, how they met, anything but the last moments really. They deserve better than to be remembered at their worst.

Like a punch to the chest, a powerful thought pierces Emma: her friends are dying even now. Tiny pieces of their memories, details of their shape and nature, all mix in a blender as she desperately tries to pick them up. To remember.

To dig through the fear and sorrow and hints of rage from before takes a lot of effort. Thinking people often seem idle, even when working harder than anyone else. But the puddle of colors gives her something back. The day her friend confessed to Emma that she wasn’t a lesbian, that she was just saying that to seem mature. That even such a loud and bratty turbo-bitch saw her fit to keep that secret. That she saw Emma worthy of it.
>>
Gasping a bit slowly, a bit angrier, Emma’s eyes continue to focus inward. That one time, this very same bratty girl dragged her to a party, and it was so loud she couldn’t hear herself /think/. Yet afraid to kill the mood, Emma was pretending to enjoy it. Then her shy friend

the one that was crushed to death

Emma bites her lower lip so hard it draws blood

told her she had to make her a love confession and to follow her outside. Just like that. And her bratty friend was too shocked to even retort. As Emma was dragged out, happy to leave the sound and light behind, she was yet panicking as never before, making flash calls on whether to reject her or not, or if that was going to hurt her, or herself, or how and why and when. By the time they got to the tree, Emma was red for the both of them. Her shy friend, then, burst out laughing; then asked Emma if she wanted to practice love confessions until it was time to head out. It was the dumbest excuse in the world, but that girl fought her social anxiety and went through all that cringe just for her, just because she somehow figured out Emma didn’t want to be there. And they did. They practiced love confessions for two hours. And maybe one of those was true.

>>(Wisdom Rolls: 88, (82-20 = 62), Magnitude 4 Success)<< (How much Emma remembers her friends)
>>(Mind Rolls: 11, (96 -20 = 76), Magnitude 4 = Success)<< (How the memories affect Emma)

>Let all of that simmer by resting in bed until the birthday, take another few hours to process the memories. Hug the mementos if she has any on hand.

It hurts. Memories hurt. The glass hurts. The fear hurts. There is so much pain anywhere Emma turns to, that she wonders if she’ll end up getting used to it. Acclimatizing, as if it was cold water.

The joy she found mixed in the hurt gave Emma strength enough to stand up and shake off all the dust, and to rip what remained of the table from her hand. The whole place was a sight to behold, but she knew her family would take a while to find out.

Back to her room, still spreading glass dust, Emma lets herself simply rest in bed and do nothing more. What a horrifying day. She feels like a volcano on an empty island. Yet maybe this had to happen at some point, and better now than later. Like homework, fears pile up- and the more you have, the less you want to go through them.

But when Emma’s eyes close, her friends are there with her around the table. Maybe it’s the sharp pain under her fingers that reminds her, that doesn’t let her run away. Camila, Marcela, and Karuna, her history. Camila who survived, Marcela who turned into a Witch, and Karuna being a nickname for the girl who maybe died fast enough to not notice. Who never told any of them her name, a tactic some Magical Girls try to live by to avoid getting tracked, that hardly ever works because their magical imprint can still be sensed at a distance.
>>
Emma clenches her teeth. Maybe Karuna was starting to open up. Maybe she should have gone on pretend dates with Karuna to help her learn how to talk to people, how to spot intent. Emma realizes that she was so worried about a future so out of her reach that she didn’t do as much as she could for the people in the present. Because she just couldn’t swallow that tomorrow she could die, like Karuna or Marcela, like half the Magical Girls she ever met after Witches started going scarce.

Back then, the four of them had met chasing the same Witch, a scenario that had become pretty common ever since she got word of the Order. Later on, there was a surge in Witches, and after that, both Witches and Magical Girls became hard to come by. But back then Soul Gems were tainting fast because the fear of not finding a Witch made them go black even faster, so Magical Girls would pile up on Witches and end up fighting each other all the time. When Emma found Karuna, who had trapped both Marcela and Camila after the two grew tired from fighting each other, she had managed to convince her that living with the guilt was going to lead her to an early grave anyway. That all a life lived in selfishness could grant her was more time to be in pain. The four of them managed to take on the Witch even after Marcela tried to betray them, and even though Camila had run away with the Grief Seed they managed to remain as a team.

All in vain.

Emma claws her head so hard her fingernails draw blood.

All in vain.

>>(Wisdom Roll: 96, (73-20 = 53), Magnitude 4 Success)<< (How much Emma remembers her friends (Again))
>>(Mind Rolls: (38-20 = 18), 4, Magnitude 5 = Failure)<< (How the memories affect Emma (Again, no mementos))
>>
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Midnight is just around the corner. The table is long and bursting with dishes to the point the tablecloth is hard to see, which is for the best because its pattern is just Vladimir Putin mounted on a bear repeated over and over. The bigger plates at the center are buried under pickled fish, pirozhkis, homemade potato chips, beetroot salad, and even pink cupcakes with the hammer and sickle.

Despite the food and cake and balloons of all colors, Clara is only staring at her pile of presents. And with raw killing intent; shredding things apart is the only thing on her mind. Surrounded by her friends, their parents, her own family, and two of the four dogs, the girl is laser-focused only on her bounty, like a marathon runner waiting for the shot. Adults often just take the beer as their present and take their birthday as another reason to cram their mouths. Later to be forgotten and buried under taxes, Clara’s fixation is something only kids her age can understand,

In comes Emma from around the corner, looking like a drawing Clara did of her the year before. She had tried; she simply ran out of fuel. Still blending proves easy with all the cheering and clapping going on, so Emma quietly grabs a cupcake while everyone talks among themselves.
If only she were so lucky. Glancing sideways, the Magical Girl spots her mother staring straight at her, her features stiff as she hands off a glass of bear. Looking away, Emma closes her eyes for a bit. Not here. Not now. After all Clara went through, she at least deserves this. Who, thankfully, remains blissfully unaware, her single-mindedness playing in her favor.

Karuna’s birthday was so lonely. It was just the four of them eating pizza in a bar after going to a water park.

Right as the countdown starts, right as everyone but Emma looks at the clock, she feels a big hand pulling her arm away. Emma thinks she shouldn’t have come here. As her mother gently, but firmly, drags her daughter with her, Clara turns at the last second and notices, a confused look on her little face.


>>(Charisma Rolls: 43, (52-20 = 32), Magnitude 6 = Failure)<< (If Emma can hide the pain from her entire family)

(up next: vtubers!)
>>
>>5512008
Well crap. That happened. Again.

>Emma cuts herself on a table.
Uh. Good to know. Megucas can deflect bullets and regenerate very fast, but they can be hurt easily, at least when not transformed.

>Like a punch to the chest, a powerful thought pierces Emma: her friends are dying even now. Tiny pieces of their memories, details of their shape and nature, all mix in a blender as she desperately tries to pick them up. To remember.
Yep, that's the part that hurts. One day you may reach for those painful memories only to realize you can't even remember details, just hollow hurt.

>They practiced love confessions for two hours. And maybe one of those was true.
>"pretend" dates. Sure.
The lesbian of the friend group isn't always who you think she is.
And poor Karuna died without a name. Do we even know where she lived, did Emma ever follow her imprint?

Also, I think Emma now has a (pretty well-justified) fear of clocks now. Or just large grandfather clocks. I can't fault the poor thing.

>What a horrifying day. She feels like a volcano on an empty island.
What a fucking day indeed. And it isn't even over yet.

Because of course, mother always knows. Hopefully she helps Emma come up with an excuse for Clara.

>Glancing sideways, the Magical Girl spots her mother staring straight at her, her features stiff as she hands off a glass of bear.
>Bear.
The auto-correct has this family figured out at least, it's nice to see!

Thank you for your efforts QM, another enjoyable read in the "mental health apocalypse" literary subgenre!
>>
Ouch. Poor Emma.
>>
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ᕙ [i]Jimena Gimenez[/i] ᕗ

[green]Random Event Rolls: 94, 97, 57, 52, 44, 5, 74, 70, 97
Happens?: No (94)
[/green]

[b]
----------------------Belgrano-------------------
—----------------Jimena's House—--------------
[/b]

[b]I[/b]t's always the same with burgers. You eat one, it's tasty, you eat two, tasty too, you eat three, you regret it, you regret it so, so fucking much. Cursing her spree of generosity, knowing that she's pretty much doomed by the start of the next year if she doesn't pull this out, Jimena nevertheless remains on the floor, unmoved, unflinching, ungiving a shit.

Why? she asks. Why do I have to do ///things///? Did I ask to be born into this life? Was I Hitler? God does not answer. But moaning 'i don't wanna wooooork' as she throws a tantrum prompts ends with her scoring a shrill scream when her father, the hardworking man, splashes her with the water he was drinking. Now fully standing, her hoodie and jeans unbearably wet, Jimena understands that life is simply not fair and that all we can only make do with the bones it throws at us. Then her father sings like a soprano when Jimena buries an ice cube on the back of his neck.

>Start the KOCY:TpoL&NG twitter account if there isn't one

This time, it's like the PC is taking ten times as much to boot up. It's not the case; Jimena is afraid that the faint spark inside of her goes out before the thing turns on. And it's not exactly a high-tech PC either, only what a single dad working dead-end low-wage jobs can buy after saving for a year.

But it will have to do. Otherwise, she's beyond fucked, so it simply has to do. That's how she sees it.
The KOCY:TpoL&NG official Twitter account, as usual, is filled to the brim with fanart of her doppelganger character (also called Jimena) with massive fucking tits and making out at least twice with every other member of the cast, including a cat, a shoe-headad man, and a walking one hundred dollar bill. Very aware that the last shipping is realistic, she decides to make the KOCY:TpoL&NG /sequel/ official Twitter account. She'd both divorce herself from this depravity and gain full control of the content. And once it's done, ten minutes later (the time it took her to crop some pictures) all it needs to shine is the final magic touch: full endorsement from the official account.
>>
Right after Jimena finishes talking, the guy on the screen of the Nintendo Switch, his bestie Fernando, [b]sighs[/b] with pure intent. He must have been working on two PC's at once ever since he agreed to the demo. Like a robot, he asks Jimena if she pulled this shit just because she wanted to be famous herself and fuck around on Twitter. Who cackles like a parrot. Stating the facts in an objective way (arguing that Fernando is fucked sideways already because he endorsed that Jimena has experience in PR) the Magical Girl manages to convince her lifelong friend to believe in her and the power of friendship and to either retweet the new account with the main or to give her access to the official account altogether. He retweets.

Yet Jimena reassures him: in no way in fuck would she ever, EVER, have asked for more work of any sort. If her job was to be happy, she would still half-ass it. Then ended the call as Fernando was halfway through asking if she had the slightest clue of what being happy /meant/.

Jimena stretches her arms and cracks her knuckles. If she has to work, she will work as less as possible- and that desire gives her all the fuel she needs.

>Tweet some trendy shit, get the steam keys for giveaways, that stuff

The way you milk trending topics is by posting something related to them. The way you TRULY milk them, though, is by being funny. At least that's what Jimena thinks- that people don't want to think.

But as Jimena is about to post that saying that someone is the main character of a visual novel is the single possible worst kind of insult... she stops. It's not enough. The post is lazy, like her, and still too unrelated to the game that could save her ass. Ninety-nine percent of her brain cells fire up and converge into absolute focus to find the perfect way to convey inane bullshit, her brain shining like a lightbulb-

and the answer is 'vTubers'.

vTubing. It can't be hard. You just stare at a screen, make a Live2D model move, and just say anything that comes to mind. Profit. If she doesn't have to think then she doesn't have to work, and if she can play video games all the while, then all the better. Jimena will recite that very same post- but as a vTuber, and her face will be associated with all that love and with all that hatred.

And she will post memes.
>>
The mouse on the screen instantly gravitates toward the small 'Youtube' button on the taskbar. The first she sees is a fuckton of yaoi; the second she sees is a tutorial on Live2D rigging. If she can rip her 3D model from the game files, then maybe she can make a Live2D model out of it, or even just use that. Easier than it seems, Jimena soon finds that a tutorial leads to another and that she has forty-two tabs open on the screen. After all, her only real experience with game design or development is playing games, and bitching that the last boss of Sekiro is too hard.

...

But then she does. Only fifteen minutes in, and Jimena has managed to locate and export her very own 3D model from the game files and import it to Blender. Wow. That's when she realizes making Live2D models out of 3D models is both a chore and not worth the effort. Two minutes of research later, she decides that Live2D models, while much more clean and easy to use, are miles more limited than 3D models. And two more minutes in, that 3D models look like shit.

Two minutes sixty times and twenty-seven tutorials on shading later and now her 3D model looks as if she stole it from a Genshin Impact trailer. Which is to say, a LOT better.
Wow. Jimena whistles. I thought people took years to pull this shit off. A little corner of her mind whispers that maybe, just maybe, all that time playing videogame did give her a few patterns to work with- apparently, many more than she thought.

Before getting cocky and full of herself, Jimena goes onto the living hell that is rigging correctly with constraints. Surprised that even the fingers actually work, she realizes what an absolute stupid dumbfuck she was because she doesn't have any way to record movement and that therefore the 3D model is completely pointless.

Half an hour later, she managed to get the PC to recognize the Switch-Cellphone as a webcam. Another half an hour later, and the ArFoundation program she put up out of several copy-pasted scripts in Unity recognizes the movements of her arms. A full hour later, though, it recognizes her face.

And after four hours of sheer, absolute focus, Jimena stands from the table filled with nothing but hatred of the biggest brand, her mouth gaping in disbelief as her eyebrows form a full 'V' over her eyes. Because, why? Why in the everlasting name of fuck did she spend all those years sleeping in school... when it took her less than a day to pull a fully working vTuber model out of her ASSSSSSSSSSSS???

>>(Intelligence Rolls: (98), 2, Magnitude 3 = Critical Success)<< (How Jimena deals with technology)
>>
Jimena shrieks like a banshee when she turns around and sees her shirtless dad, who is laughing his ass off as he says he's been there for three hours. There's proof: a full set of mate (a drink from Argentina(, the cat that just jumped from his lap, a whole fucking beach chair that he got into the room without her even noticing... Still both somewhat mad and exhilarated, on the very verge of autism, Jimena kicks him out of the room as the dread of losing the flow sets in.

Jumping back to the chair, it's time to both test the vTuber model that looks exactly like her and to riddle every trending topic with as much bullshit as her electricity bill lets her. That's when she realizes that the quality of her microphone is ASS (and that the Switch-Cellphone is no exception). Five minutes more of research and she learns that most vTubers bullshit their voice with programs, ten more minutes and she finds OBS, fifteen more minutes and the first post is

send

posted. Her eyes red with conjuctivitis, Jimena leans a bit closer to the screen. No likes. No retweets. No nothing. No time to waste, either. Going into a clip-posting frenzy, of herself saying a lot of shit on a webm, Jimena doesn't stop a second to think that people might consider what she's doing to be some high-quality cringe attention-whoring. But the model is so good that they can't ignore her either. Going with a white background may have been good or bad, she doesn't know, but so far she's getting more people calling her a fucktard than little hearts under the webms.

>>(Charisma Rolls: (33), 4, Magnitude 2 Success)<< (Quality of PR)

She stops; Jimena stops. Allowing herself a moment to catch her breath and think, she dares to break her focus as if it was a magical power or some shit. Fuck. The reality that most people consider vTubers to be cringeworthy finally slips into her mind, mostly thanks to the comments calling her a 'fat vigin neckbeard lolicon' that hides behind a cute anime girl avatar.

What do you know, Jimena thinks as she cracks her knuckles. The solution had never been more simple.
>>
>Post selfies with a last minute made self-insert cosplay, maybe grow a few centimeters to pass as an adult, who's gonna know?
Improvise, adapt, overcome. If anyone calls you out then you are just really good at photoshop.

Already five hours into this work marathon, Jimena knows that she will go full autist the very second she stops. Focusing so much will take a toll on her, but she won't pay it, not yet. Thankfully enough, the clothes on her 3D avatar are mostly based on what she wears indoors when only her dad or Ambonisye, or Fernando are around. The only problem is, they are /based/ on those clothes- and those clothes look like /shit/.

Thirty more minutes in, and Jimena has pulled a pirate cosplay out of the stuff her dad used to steal from the port when they paid him half the wage. Add half of one of Ambonisye's broken glasses, the trenchcoat she got after watching the Matrix, the butt of some beer bottles, a bit of love, and it still looks like /shit/. But at least it's thematic.

>>(Intelligence Rolls: 19, (43), Magnitude 3 Success)<< (Quality of cosplay)

One problem. One big, big, fucking problem. To the investors, Jimena is eight years older. Despite seeing her face, they bought it after she told them.

>>Jimena DP has gone down by 1 point<<

At the time, watching One Piece and the Fantastic Four had left her confused; when their body stretched, the mass remained the same. In her case, the mass does not change, it gets a bit thinner with the distance because it gets spread. Which is why, right now, Jimena looks a bit more flat, and quite a bit more like a model.

She looks at the Jimena on the screen. It works. Both the vTuber Jimena and the eight-year-older Jimena look way better than her, which leaves the girl with some mixed feelings. Yet all of that aesthetic won't work at all if she doesn't show it well, and although Jimena had never, ever, thought she'd see the day, it has come the time to strike a cute pose.

...

Dad will see it. Ambonisye will see it. Fucking FERNANDO will see it.

Jimena takes a deep breath. Someone said they could take any pain as long as it had meaning. She thought it was dumb, at the time. She doesn't think it's dumb now.

>>(Charisma Rolls: 10, (51), Magnitude 3 Success)<< (Quality of pose)
>>
The picture is uploaded. All of those fuckers who thought she was a fat virgin loser will be WRONG, and that makes her feel a bit more evil and happy.
...
Although still very few people when compared to most internet fads, it seems that at least the entirety of the KOCY:TpoL&NG has finally taken notice of the account both thanks to Fernando's retweet and the few pictures of her in that cheap pirate cosplay. The amount of people asking for her vTuber channel is, to an internet nobody who spends hours insulting australian people on an anonymous image board (like her), staggering. They keep on coming. Among the myriad of insults prompted by all the stupid shit she posted on the trending topics, there are genuine fans of the franchise who seem very hyped to have their very niche game be represented by a fully rigged 3D vTuber. A game she helped build.

And for the first time in her lazy life, even after becoming a Magical Girl, Jimena Gimenez sees /purpose/.

>Start a Twitch channel to show off your sick GAMER GIRL skills, get the content machine going

Maybe it was her dad who said to strike while the iron is hot. No cow would have agreed, but she isn't a cow, she is a [i]cute anime girl[/i] ready to bring light to every public restroom in every train station in the world.

Realizing both that this convergence of people will not repeat itself after she becomes old news and that her initial view count will determine her constant numbers, Jimena decides to start her Twitch channel /right the fuck now/ and to start streaming, with zero prep, /right the fuck now/. She doesn't even have a room ready, she doesn't have an intro, an outro, a loading screen, a theme, she had never, EVER, done any kind of podcast, she's nervous, sweating, tired, about to shit herself, but she [b]knows[/b] that it's [b]now[/b].
...
Jimena turns on the game, obviously, KOCY:TpoL&NG on the ranked matchmaking client (which is an unofficial mod). She sets up the OBS, tests the mic, tests the tracking until she figures out the overlaps, tests the face-tracking distance, smiles, winks,
then shares the link on the Twitter account.
...
No viewers. Asshole clenched, Jimena thinks up an intro to keep her mind away from the nerves.
No viewers. Jimena talks to the void, just to hear her voice. She had it modified to fit the one of the VA that did her character, but it's not perfect.
No viewers. Suspicious, Jimena refreshes.
...
450 viewers. Holy. Mother. Fucking. Shit.

And yet it's maybe because she's burned the fuck out that the nerves don't outright eat her alive.
>>
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Jimena greets the public for the very first time, drawing all of the lines she could from the game. It sounds cringe as fuck and she knows, and she knows they know, but the intent is good because Jimena wanted to show them that she cared. The default chat window at the right, way too big for the screen, is instantly flooded. Trying to remember every single vTuber she watched just to laugh at fake, cringe autists, she finds herself copying their patterns and even playing with her voice to make the stream seem like a podcast.

....

It goes well. The burnout was so strong that it buried everything else. They say tiredness cures fear, and making a vTuber model out of a shitty pixelated in-game model over five hours can do that to you. Jimena wonders if maybe her personal magical power has any effect on her brain somehow, which sounds weird as fuck but so is magic. The tragic, funny reality is that Jimena sucks major ass at her own game and that she had the chat backseat her until the sun was back to greet her, but at least she made people laugh, and maybe that's what matters the most.

As she finally rests her head on the pillow, to sleep for maybe like half an hour, Jimena is haunted by the face of Fernando. The face that her best friend may have put on when she saw her streaming. Jimena uses what little focus she has left to not think about it.

>>(Dexterity Rolls: (24), 26, 99, 86, Magnitude 1 Success)<< (Quality of gameplay)

>>(Charisma Rolls: (65), 23, Magnitude 5 Success)<< (Quality of talking out of her ass)

>(up next: how to train your mammoth)
>>
and yes, i know. use your imagination.

that being said, i wanted to elaborate a bit more on jimena's zatsu skills but the update had already gone fucking bananas and my mind was already pudding. though im under the impression that there will be another chance

>>5512022
>Uh. Good to know. Megucas can deflect bullets and regenerate very fast, but they can be hurt easily, at least when not transformed.
megucas are, in general, quite a bit more sturdy than your average human, but not so much that a tank wouldn't kill them. if emma wasn't a meguca, that shard of glass would have outright gone through her hand. the biggest perk is still the insane regeneration, still

>And poor Karuna died without a name. Do we even know where she lived, did Emma ever follow her imprint?
emma thought it would have been very impolite to stalk her shy friend, and she didn't want to risk their friendship. she kinds of regrets it now, though.

also yes, she has a crystal-clear trauma with clocks. even digitals may trigger her a bit.

>The auto-correct has this family figured out at least, it's nice to see!
oh hell no, im taking full credit for that. and i even have evidence: there's a previous instance in which it says 'beer' instead of 'bear'. of course it started as a mistake on my part, but i chose to leave it there because we have grittiness in spades already.

>Thank you for your efforts QM, another enjoyable read in the "mental health apocalypse" literary subgenre!

hey, im just glad you guys enjoy this. nobody pays me
>>
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>>5512450
Out. Fucking. Standing. Not in my wildest dreams did I see this game getting this endearingly autistic, my compliments to the qm.
Watch out /vt/, there's a new chuba in town and she's here to stay.
>>
>>5512450
I agree, this was a really fun read! I'm glad Jimena is doing well and holding it all together, at least for now!
I may also be slightly jealous of these rolls.
>>
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ರೃ [i]Lucinda Newhorn[/i] ರೃ

[green]Random Event Rolls: 70, 55, 87, 68, 15, 81, 74, 51, 71
Happens?: No (70)
[/green]

[b]
----------------------Villa Lugano--------------------
—-------------Newhorn Household—------------
[/b]

[b]S[/b]olid evidence is the root of sanity. Some would argue for love or money or health, but it stands to reason that neither of these would matter if you weren't able to believe in them. And the fact that her parents, still hellbent on being high-class (or at least in being seen as such) hadn't noticed how much the dog with a disease looks like a mammoth is, to Lucinda Newhorn, proof enough that they are beyond saving.

>Look up dog training videos online and attempt train the woolly mammoth to obey simple commands. Like a dog would.

A pet of any sort is a responsibility. Not only the owner has to see to it that food, water, and shelter are provided, affection has to be there, too. And there is something else. Something often forgotten, even when raising children, yet perhaps the single most important part: growth. Because none of those resources will matter unless used properly.

Lucinda slams the door shut behind her after the enters the room, but it bounces- there is a tusk emerging from behind the corner. With big, dumb steps in comes the tiny mammoth, the subject of her current concerns. Glancing back at the screen, Lucinda becomes fully aware that she has the Internet, the (almost) entirety of all documented knowledge of humanity at her beck and call. All she needs, she thinks as she turns towards the giddy little beast, is to know where to look.

Like the spears they used to hunt them, Lucinda's gaze pierces through the young mammoth's thick skull, between its peaceful eyes. It's not enough to read its mind. Felines, canines, birds- where do mammoth fall? In which category do they belong? What are they like? Again, all the knowledge is right behind her.

The mammoth attempts to climb into her lap, but Lucinda knows that it would be the death of the chair. So she pushes him. Maybe mistaking the gesture for a caress, it continues to push its head against her hand. Which keeps pushing it away as the other handles the Internet.

Then it hits her like a boulder, like the ones the caveman would drop on top of mammoths after cornering them. Even right now, she had been going against natural evolution. The fur, the gentleness, the erratic behavior, the desperation to climb- Lucinda closes her eyes; she had been blind from the start. And when she lets the mammoth climb on her lap, the chair creaks like a japanese salaryman finding his wallet on fire.

It's a cat. Cats are the mammoths of today.

>>(Intelligence Rolls: (2), 45, Magnitude 2 = Critical Failure)<< (If Lucinda can relate the mammoth to a valid animal from the present)
>>
Dismay isn't late to seep in after Lucinda realizes that, even though she has half the pieces of the puzzle, cats aren't easy to train. Especially after their third month. An animal with such a willful spirit, independent to a fault, can't be coerced to do backflips or lend a paw with only meager offers of raw meat. Both Lucinda's efforts and those of the chair pay off with a simple axion: that these motherfuckers do not care. The fact that Lucinda barely feels her legs and nostrils proves this simple fact. In this crusade, the Magical Girl is alone. She will have to figure things out herself once more.

>>(Wisdom Roll: (15) Magnitude 3 = Failure)<< (If Lucinda can find anything she could train the mammoth with)

While legit cat training videos are hard to come by, at least to Lucinda, it is considered a fact that half the internet is made up of funny cat videos- a lot of fuel for her research. Keeping a perfectly stoic face, fully committed to efficiency, Lucinda binges clip after clip, compilation after compilation, to fully understand the nature and tools that cats employ in their daily survival. Aware that the mammoth is thousands of years behind, Lucinda still compromises to speed up its evolution.

Cats jump. Cats run. Cats purr. Cats hunt rats. Cats fly in toasters. Cats are the masters of parkour.
This much, anybody knows. When it comes to reflexes and dexterity, felines fall short only of each other.

The chair finally breaks and Lucinda ends up sandwiched between the floor and a living mammoth. Being completely out of breath, she considers the question: how much of a mammoth's complexion is similar to that of a present-day cat? Using even her legs to push her pet from her lungs, Lucinda takes this event as solid evidence that small steps are required.

The chair doesn't concern her. Watching fancy stuff break is one of her hobbies, even when the stuff in question is just a shoddy replica. Lucinda walks past their parents, both eating their meals in sharp silence, leading the mammoth to the courtyard. It has a big, empty pool filled with dirt and leaves, surrounded by white beach chairs and big umbrellas so dirty that Lucinda can't tell their color. Most importantly, it's often haunted by a cat.
>>
Lucinda waits. Noticing how still she is, the mammoth howls, her father yells at the mammoth to shut the fuck up, and Lucinda stares at her father in such a way that the man simply walks away, closes the door- and then locks it down with the key.

And there it is. A generic black cat. To anyone else, of course; to Lucinda, her first step towards friendship.

As it comes down the wall, meowing desperately, the cat is quick to smell the mammoth, its black back arched like a rainbow. It happens all the time. Taking advantage of its fear, Lucinda caresses the cat over the head, all over its back, under its chin, and right where the tail starts until it purrs. Then and there, she turns to her pet. And fixing her eyes on its eyes, Lucinda purrs too.
...
The mammoth does nothing, but it does stare. Perhaps worried.
But Lucinda insists.
...
Then her eyes get colder, then her face gets sharper, then she takes firm, decisive steps toward her only responsibility.
...
Minutes pass.
...

Softly, so softly; yet there. Like a drum from hell, the mammoth purrs

Yes, indeed. Evolution.

>>(Charisma Rolls: 51, 35, (32), 48 = Magnitude 2 Success)<< (If Lucinda can stop herself from being so cold to the mammoth that it gets frozen again)

>>Lucinda's pet mammoth has learned how to purr.<<
>>
>After that, look online for nearby martial arts studios, then ask mom and dad if I can attend the classes.

It's no longer 'deja vu' if it happens all the time, and Lucinda is already used to people getting creeped out by her out of nowhere. She doesn't understand /why/. The girl that stares at her from the mirror would be considered pretty by almost any social convention, her features delicate but firm, her blonde hair long and shiny, her eyes deep and blue- and it's not like she's missing anything elsewhere. And yet, even your usual fuckboi would back down after taking her out for a drink. Whatever, free food.

So, aware that she is not truly aware of her nature, Lucinda looks for dojos online. Because, if she already paid, they'll have way fewer excuses to kick her out. Except for the price and the difference in distance, all look the same to her. Given that she cannot care about user reviews, Lucinda has no place where to judge them from. In the end, she settles for the one that looks fancier, secretly hoping that the students there are pussies so she can break something pretty again.

Again, the time has come. On the left side of the table, Lucinda; on the right side, Laura and Norberto, her parents, still together after another year. Lucinda is keenly aware that she is both more responsible and more mentally grounded than the both of them combined, despite being a Magical Girl- so why would she even have to ask for their permission? Most cultures, as she knows, would want to make us believe that experience equals intelligence, and that being older means being wiser. Her parents being living proof, the blonde knows that one can spend fifty years inside the very same cubicle, and she wonders if that makes you smarter.

Deja vu.
>>
Considering the veins in her mother's neck pulse and how her dad is gripping the table, even Lucinda can tell that they are bracing, ready to refuse. They had /insisted/ consistently that Lucinda adopted a poodle, both making a habit out of repeating it every day in passing, their team-work immaculate when it came to brainwashing her. It would have worked; thank you, Kyubey. Cleanly, Lucinda requests that her parent allow her to attend a dojo. She had fulfilled all of their demands, so far. Citing her evidence, Lucinda tells them that she continued to attend violin and sewing classes, that she kept getting top grades at school consistently, that she has been dressing the way they wanted for over a year... Her mother interrupts her, loudly. That one time, Lucinda got a B in History of the Arts. Her daughter nods and waits, but Laura just sits there in silence. Lucinda resumes: with such a discipline would come both prestige and high prizes. Their family's name would have a hard time going unnoticed, should she be allowed to put into this craft the same effort that-
no.
The Magical Girl raises an eyebrow. That was fast. Norberto, his eyes fixated on the table, his balled-up fists bouncing against its edge, simply repeats 'no'. That punching people in the face is not something any proper lady would do. That not even gentlemen should have to. And he smiles; as if it was evident, as if seeking the complacency which he finds in his wife. He resumes. Lucinda's hands should be kept soft so that her future husband won't be disgusted to take a scarred product. Like the rest of her, those should be kept clean and pure.

Not even considering delving into it, Lucinda simply deadpans what both are thinking: what do you want in exchange?

A husband. That's what he says, non-chalantly. That it could change Lucinda's mind on many a thing. Calmly enough, she simply recognizes, out loud, that it's a very greedy request for just a pass to the dojo. This is a game the girl is very familiar with: he'll ask for something outrageous, then sigh and settle down for some other outrageous thing. Which is, in this case, for Lucinda to conduct marriage interviews. A rusty tradition reserved only for those of high class, but one that perseveres to this day only thanks to the economy. Clarifying, Lucinda says that she would in no way be forced into any arrangement; his father agrees. Taking this information, Lucinda says nothing more and simply walks out of the room.

>>(Charisma Rolls: 80, 50, (18+5=23), 98 Magnitude 2 = Failure)<< (If Lucinda can convince her parents to let her attend a dojo without having to trade)
>>(Intelligence Rolls: 70, (5+5=10), Magnitude 2 = Failure)<< (If Lucinda can gain an upper hand by targeting their vanity)
>>
Lucinda locks the door behind her, then slams the black bag into the trashcan from twenty feet away. Someone else whistles: she doesn't turn to look.

>Practice using the crossbow and scythe for combat. + bed

It's not like she's angry. It's not like she has to blow off steam. All hope in her parents had vanished many years ago, even before Kyubey saw it fit to shit in the pile of shit that was her life at that point. No; what is happening is much more simple. Lucinda is disciplined; that's all there is to it.

Jumping from roof to roof like a shadow, Lucinda finally takes a huge leap from a ledge. She lands in her favorite place: the backyard of a massive chocolate factory that was abandoned decades ago. There is no poster sign that is not rusty, and there is no fence that is not riddled with holes. Creepy even to Magical Girls, this is where this one is free to be free.

Like thunder, chains from the sky crush to dust the tiles under her feet, passing between her legs, under her arms, around her neck, between her fingers- until Lucinda is hidden in a curtain of steel. Then all twist like a tornado, as if a secret hand was trying to squeeze her dry. The chains break. Under the rain of steel, what's left is a godlike being dressed in white chaos, under the left eye a single white tear shaped like a claw. The eldritch entity is struggling under a gigantic, comically sized apparatus, like a dull cross meant as her grave. But it doesn't crush her.

Transformed, Lucinda looks like a broken concept. Like a mistake to be buried in blood.
>>
At this point, Lucinda is aware enough of other Magical Girls to know that her weapon might be the sluggishest out there. At first glance, anyone would think that the purpose of such a contraption is simply to crush other things under its eerie weight. Which is not the case, because when Lucinda spins like a ballerina, a single curved blade unfolds itself instantly from the apparatus as she turns around. Building momentum, Lucinda continues to spin slowly and unfold her weapon like a swiss knife, always in the same direction. Then stops and shifts directions widly; this ends with the Magical Girl stretching the scythe over her head to its full length: thirty feet.
The slash was so fast that the sound came a second later.
It's a trick weapon, capable of adopting infinite shapes- the weapon of freedom. If you can't see it coming, then you can't guard against it.

From the corner of her eye, Lucinda spots the top half a mannequin Thirty-three chains spawn from every hole and corner and latch to it, leaving the nightmarish shape stranded in the air. Lucinda's amalgamation of steel smashes into itself to form a gigantic crossbow, her weakest weapon, so slow to arm and aim that by the time she could shoot her target is already on top of her. This time, Lucinda doesn't pull the trigger. The crossbow has yet another glaring weakness: excessive power.

It takes a while, but Lucinda enjoys the silence so much that she stays a bit past her agreed hour. Not like their parents could do anything about it; at the end of the day, it's only those who care who have a weak point.

Lucinda is satisfied, both by her training and that of the mammoth's. The video said that cats don't respond to names, but maybe that's a defect her pet still has.

Back home she will play fetch with it with that dirty, dent-infested dildo. And before every throw, she will call its name.

>>(Wisdom Rolls: 81, Magnitude 6 = Success)<< ()
>>Lucinda Newhorn now has a permanent +1 bonus to Dexterity Rolls.<<

>(up next: erikan't)
>>
aight guys council time, gigaposts are going to kill me. i always find something more to add and no, i cant stop myself

here ideas:
a) we do the three actions individually one by one and independently until the end of the day. like, guca A gives me action, i do action, she gives me action, i do action, then by the third i tell her aight girl calm dem tits, let the other catch up to the end of the phase
b) we keep this rythm. posts only during weekends
c) nigga this is where you come in, move that ass

that being said, the following two posts will be gigaposts no matter what, all gucas deserve the same contempt i mean care
>>
>>5513238
I'm fine with #2 honestly. I don't mind the wait if that's what's comfortable for you and I worry that if we rely too much on 'Player A pls respond' we'll inevitably fall into a slump where someone will hold other people up. Don't worry about it, man--take all the time you need. /qst/ ain't going anywhere and your gigaposts rule.
>>
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■-■ [i]Erika Kruppman[/i] ■-■

[green]Random Event Rolls: 14, 79, 38, 6, 13, 45, 92, 7, 11
Happens?: 14 (Yes)
Stat: 79 (Intelligence)
Type: 38 (Negative)
Magnitude: 1 (6)
Encounter?: 13 (No)
[/green]

[b]
-------------------Puerto Madero------------------
—-----------------Erika’s House—-----------------
[/b]

[b]E[/b]rika had not left the screen, nor did she want to, nor was she going to. The death of the American Dream had left a whole generation disoriented, starving for purpose. And not just in the United States of America. Like meteors, their movies had left craters that young people were left to fill by themselves.

Magical Girls are no exception to this global scarcity of meaning. Most were satisfied with their life goal being to see another day, yet, a bit surprisingly, some had the opposite problem: they had to give that survival a reason. Like Erika, the Student Council President, ace of her class. Who, above anything else, didn't want to have bled in vain.

>While the Encyclopedia remains to be decoded, the original idea of a guide for new Magical Girls is still a good idea and Erika already has a year's worth of experience, more than what many can claim. Write another document, a "Beginner's guide to Magical Girls" and fill it with everything a young Magical Girl would need to know to survive her first year of existence.

Although the Encyclopedia produced by her omniscience powers proved to be a bit more than she (or a team of five hundred scientists, cryptologists, philosophers, psychiatrists, and coffee makers) could chew, her willingness (or desperation) to justify her existence still kept her on that seat. She could have been going for ice cream, visiting her grandpa, on a date with a handsome man (wearing full plate armor), planning a school festival, or sneaking into a jazz bar... but she was there. The school year was finally over and she was still there. Why? Because she wanted to be there for the other sad and scared new Magical Girls.

The "Beginner's Guide to Magical Girls"; something Erika can write without using her powers. The fact that she hadn't found one back then both puzzles her and pushes her to fill the hole. And if it was already filled, all the better.

Because surviving a year as a Magical Girl is very, very hard.
>>
Erika finds herself stuck for the first half of an hour in front of a blank screen. Her mind, ironically, is almost going on overdrive. She's considering a hundred ways to start the book, putting the lessons in order according to relevance, planning how the index is going to be, and, above all else, worried that her advice could prove to be harmful. There is empathy there, of course, but Erika knows the truth. That the reason the page is still bank is that she dreads that her facts are wrong.

Yet when she presses the first letter, the rest flow naturally. Erika giggles, alone; she will appeal to her own nature. She will make mistakes, and she will correct them- like she corrects everyone else.

The first lesson that comes to mind, although the most vital, is the first that Erika will not include in the book: "do not listen to Kyubey". By the time they are reading this book, odds are, the girls would have already made their mistake.

The second lesson she considers, looking back at her past, is to try not to believe anything completely. Conviction might make you feel safe and smile, but it won't make that Soul Gem any less dark. Most importantly, conviction is a chink in the armor of any Magical Girl: a single disappointment could kill one outright.

Erika stops. It wasn't an intentional action, but a reflex. What she just wrote, Erika thinks, might just be the most relevant thing in the book. A good third lesson, though, would be that kindness is as deadly as cyanide gas in this world. But she thinks that one over, just for a bit- then she leaves it right there. Fuck kindness.

Already too abstract right of the batch, Erika forces herself to write more concrete knowledge regarding her world. This includes but is not limited to: Witches, Soul Gems, Grief Seeds, Kyubey, Laberynths, Familiars, practical advice regarding telepathy overflow, locating other Magical Girls, dealing with factions, when it's legally okay to pursue a Witch out of your territory, when it's not, etc.

Re-reading what she just wrote proves to be straight-up painful. It's not that it's inaccurate or that the margin of error is too high; Erika simply places too many expectations on herself. On the other hand, there is some truth to her pain. The words she uses are so precise and formulaic that the whole thing might just require a dictionary to go along with it.

In more ways than one, it's like reading a math book.

>>(Intelligence Rolls: 24, (78), 44 = Magnitude 6 Success)<< (Quality of explanation)
>>(Charisma Rolls: 66, 55, 72, (21) = Magnitude 1 Success)<< (Quality of engagement)
>>
>back to the big problem, decoding the arcane spawn of her omniscience. First things first, language. The book isn't some gibberish, thus it can be understood and so it shall be! Search the book for the specific terminology of magic and attempt to decipher those terms using the parts of the book that can be understood and a spoonful of logic atop your intellect.

The Magicae Encyclopedia; Erika might be the first person to write a book and not understand a fucking sentence of it. That being said, the French did develop a way for groups of artists to work together on the same story, known as the 'exquisite corpse' method... but then again, at least the very first sentence would make sense. Suddenly filled with sacred dread, Erika opens the document. 72k pages filled with nonsense. Somewhere in there is a pattern, after all, this document was made to be understood by humans.

Frozen at the endless tower of letters, which only goes down deep into hell, Erika finds herself both unable to avoid or answer a question. Would she, with infinite knowledge, be able to sink a battleship with a toothpick? Then another: would she be able to stop five planes diving straight at her if she knew all there is to know about everything? The full nature of her own power remains a mystery even to herself to this day, which is extremely ironic because she wished to know all there is to know.

Erika sighs. She's procrastinating. Stuck in limbo, a promise flows from her. She will boil tea and, once the tea is served, she will read it.

And when the tea was served, with her credibility at stake, Erika said the first line out loud: "An ant has all ten hundred and twenty-five million colors." Then the following as well: "This is false. An ant has all of the colors." Perplexed at the shores of this sea of bullshit, Erika soldiers on regardless.

There is not much to say regarding the following sequence. Erika would read a line and then try to find its meaning, and then, after failing, would try to compare it with something else or some other line. Going as far as to check patterns such as which word was used the most on each page, Erika would continue to curse and mutter curses under her breath, as if this endless letter salad was mocking her with every sentence.

But somewhere down the line, maybe right when Erika was about to give up, some of the furthest points converged into a picture. That magic was nothing but very advanced technology was something she never doubted. That Kyubeys were made of that very same technology didn't seem so far-fetched... but that the extremely complex signals Kyubeys relay back could be traced? Understanding these signals would be mind-blowing, yet Erika seems eager to settle for tracking them down.

>>(Intelligence Rolls: 52, 72, (80) = Magnitude 6 Success)<< (How much sense Erika makes out of whatever the fuck that is)

>>Erika has learned how to locate Kyubeys.<<
Note: this knowledge is extremely abstract
>>
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>Translate the Beginner's Guide in every language Erika knows and distibute the Guide on whatever by-megucas-for-megucas forums she finds on the web.

Deeply satisfied, even grinning, Erika decides that her brain has taken enough of a beating for today. The Beginner's Guide to Magical Girls is fully finished and the Magicae Encyclopedia finally gave her back some of the blood she poured into it. All that remains, for now, is to make the Beginner's guide available to as many Magical Girls as she can, and what better way to go about it than to translate the whole thing herself (because FUCK Google Translate).

To be a polyglot, especially at such an early age, is almost universally considered to be a sign of sharp intelligence. Erika would not say otherwise; it's only the fact that she can't even ask for ice cream properly that lingers in the back of her mind. Pushing certain thoughts aside, she puts all the work in. To her glee, the Beginner's Guide turned out to be quite compact. After all, that is the point. Translating it to the other two languages that she knows, English and French, hating each other even inside her head, proves to be almost a chore, all over and done in an hour flat.

It's what came right after that was almost outright impossible. To find a public online forum for Magical Girls. If she had to draw a comparison, this endeavor might be even harder than spotting a Knight in broad daylight. Or Kyubey, nowadays.

With everything already accounted for, Erika can't help but moan in frustration. The three versions of Beginner's Guide to Magical Girls may be buried in virtual dust by the time she finds a way to spread them. Magical Girls are already very rare to come by offline, and given how hard squeakers are chased down it's no wonder that nothing related to them comes up on a search. No; it exists. It's out there, and that is a certainty. All she has to do is to ask herself how would she lure Magical Girls to an Internet forum if she had to make it herself. What things do Magical Girls have in common other than terminology? No, no, fuck this; this is out there, and she /knows/ it.

>>(Wisdom Roll: (18), Magnitude 7 = Failure)<< (If Erika can locate a Magical Girl only forum on the Internet)
>>(Dexterity Rolls: 40, (42) = Magnitude 3 Success)<< (Speed of translation)
>>(Intelligence Rolls: (82), 44 Magnitude 5 = Success)<< (If Erika knows English)
>>(Intelligence Rolls: 93, Magnitude 5 = Success)<< (f Erika knows French)

>message grandpa good night and off to the sweet silence of sleep.

And yes; no. She won't spend the night looking for it. It won't go anywhere, even if it's deserted by tomorrow, it will still be there as a testament.

Erika messages her grandpa, who answers instantly with a voice message. Bad with the buttons, the old man would rather tell a joke than send an emote. Yet the ever so pragmatic Erika laughs even through there isn't one because her grandpa cares about her.

>(up next: depression!)
>>
>>5513238
I'm willing to try out option A, thats more like a regular quest
I can't fucking reach through the screen, how do we stop you from overachieving
>>
>>5513238
>>5513245
Fully agree with Rita on this one. I love reading the GIGAPOSTS and don't really want to change our format. Plus I'm cool with waiting if it stops any burnout that you face in the long term.
So yeah, do the weekend thing
>>
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>>5513197
Thanks for the awesome Lucinda side story QM!
It was really good to read!

Time for Lucinda to do some marriage interviews if she wants to go to the Dojo. Lucinda agrees to meet with the applicants.
I was not fucking expecting the mammoth to learn to purr, really threw me. But it's...Cute? So its okay I guess kek.
Also Yay! Lucinda got her dexterity buff! She's gonna be fast enough to catch bullets in mid air in no time now! MACH 3 MAGICAL GIRL COMING SOON TO A STORE NEAR YOU!

ALSO HAPPY NEW YEAR ALL YOU MAGICAL BITCHES11111!1
>>
Hey QM, quick question:
What is the effective range of Lucinda's crossbow?
>>
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凸 [i]Rita Hammerhead[/i] 凸

[green]Random Event Rolls: 35, 91, 35, 90, 74, 88, 73, 79, 32
Happens?: 35 (No)
[/green]

[b]
----------------------La Boca, North-------------------
—-----------Gelato Shop /Rita's House—----------
[/b]

[b]D[/b]umb wishes are the norm among Magical Girls. So common that the follow-up to the question, like tomato to salad, is always 'how did it backfire?'.
Not all do. Even though Kyubey has a knack for picking up girls in distress, clearly in no position of making any kind of rational judgment, a lucky few actually make a blessing out of that limitless power.

Not Rita. Not her.

Through the year, she had managed to constantly pair up with other Magical Girls to hunt Witches or to defend their territory. It's the farthest factionless agents are willing to go when it comes to cooperation- but even they know there's strength in numbers. And those girls would often ask Rita about her wish, and she would tell them, and some would laugh; why not ask for ten thousand million dollars instead? Why in the unholy name of fuck did you settle for a water park? And Rita would laugh with them, and let them think that she didn't.

Yet she did think; she did so carefully. Born into extreme poverty, like the bigger half of the country, Rita had to learn to make do and to find fun in the little things. No money for a chess set? That rock is a king, this one a bishop. Footballs are too expensive? Let's kick a tennis ball. A ticket to the water park costs your soul? Let's wait for the rain and find the steepest street. And when mom and dad wipe out some pizza, Rita knows they've been saving two weeks just to buy the dough. When it tastes like shit, she's grateful. Sweets for dessert? Dumpster diving time.

With what little life gave her, Rita had learned to be happy.
And when she had the chance came, Rita was afraid to lose all of that.
>>
>Retreat to the attic that constitutes her 'room' and count the cash--how much cheddar did she find here? Also for fuck's sake get some Neosporin or medical stuff on--she's at 38 HP!

To her, back then, even getting a water park for free was already pushing it. Right now, after learning just how hard her parents had to fight for dough (after having to do so herself) the girl in thrift-store clothes is not hesitating to abuse what little luck she has, just like she always does.

Digging through the fancy purse, through all of the perfumes and tiny bottles and make up stuff, Rita collects every single piece of paper that as much as grazes her fingers. Scouring through every pocket, she's now sure that the only money left to count would be the one inside the credit card, that and what she could get by selling the cellphone. Bills. Many more than ever saw in the same place at once, more than what she ever found in the cash register at the gelato bar.

Just in case, Rita swallows some pills she found in the purse.

>Find a suitable bag to stow the purse and phone in--maybe a takeaway bag/box? She can use that to hopefully find someone to pawn them off to tomorrow.

Rita swallows. Walking around with such a treasure would be dangerous; not even Magical Girls are inmmune to theft. Especially in Argentina. What she needs right now is subtlety, tons of it. Or at least enough to make it to a pawn shop- even the makeup could be sold if it's good enough. Now searching the house itself, even the back alleys, the dumpsters, and the gelato bar itself, Rita can't find anything she considers subtle or safe enough because even her school bag vanishes every once in a while.
In the end, she settles for a grocery bag inside a grocery bag. Plenty of those to go around.

>>(Wisdom Rolls: 69, (16) = Magnitude 1 Success)<< (What kind of container does Rita find for the phone and purse)
>>
>Hang out with mom and dad for a bit if they aren't too tired

Rita knows that her depression will sink her soon, and decides to spend what little energy she has making her parent's night a little lighter. She finds both on the couch as usual, eyes glued to the tiny TV. They never have dinner. They've learned to feel filled by having tea or water. But when Rita steps into the room both turn at once and smile. Both have the same personalities, the same round faces and brown skin, and, of course, the same weaknesses.

They both split apart as Rita lets the couch catch her fall. Sitting between them, she faces the tiny screen. It's a movie about a man who dreams of becoming the world's number one ass-slapper. Training every day, he misses out on his friends, sees her mother ten minutes a day, cancels most dates with his tanned, ripped megane tomboy childhood friend turned girlfriend...

Clearly dramatic, yet Rita couldn't help herself crack jokes. And they made so much sense: with a girl with legs like that, why would you need anything else? How many months would it take to eat them? Used to the dark humor, her dad laughs in dismay; he knows his wife's glace is a gentle threat.

>>(Charisma Rolls: 66, (42) = Magnitude 3 Success)<< (If Rita can be funny)

When the laughter stops, the movie keeps on being tense. The main character was so invested that, when he had to face his rival in a local tournament (an italian who had mastered the traditional art of slapping asses with the tip of his fingers), Rita was so afraid he would lose that she grabbed both her parents hands. She was sure that losing would drive him to suicide. She'd know.

The movie ends with him becoming the world champion, then spending his entire fortune on distractions because he felt so lonely that nothing could sate him. When the credits roll after he's found dead on an alley, dressed like a homeless. Rita finds herself weeping for the first time in a while, a gentle, humble rain seeping from inside of her, what little water was left in the oasis. Then she finds herself wrapped between her parents, who clumsily covered their little girl with their arms. Warm.
>>
He got what he wanted and it was the worst that had ever happened to him. Juana, Rita's mom, says something interesting. On one of their motorcycle road trips, Juana and Jose, her husband, stumbled upon a former football superstar running a makeshift bar at the side of a road, on a modified motorhome. The man was giddily making a burger. Rita, having this one before like five times, remains silent because her mom likes to tell it. Kinda like the man in the movie, the man had been left in the dust once his career was over, having never learned to do anything other than kicking a ball. And exactly like the man in the movie, he had wasted it all, every single coin, even ending up indebted to the mob.

Juana tells Rita that she thinks the movie skipped something important. That during his homeless days, the main character must have learned to enjoy what little he had after learning just how hard living really is. Rita goes quiet. Every experienced Magical Girl she ever met, no matter how hostile, was gentle in one way or another. Pain puts the world in perspective; cold water makes warm water feel warmer.

Rita doesn't answer; this slightly worries her parents. Maybe even this Magical Girl can find worth where she didn't see it before.

>>(Intelligence Rolls: 80, (75) = Magnitude 5 Success)<< (f Rita learns something from the conversation)
>>
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>Spend some time throwing rocks around outside the shop (as is her classic evening ritual) before getting some damn sleep. Every new day is just another opportunity, after all... CEO Mindset, Rita. C. E. O. Mindset.

Distraught, Rita doesn't crack even a single window in the first ten shots. The car graveyard (as she calls it) will always be there for her. When she was little and neighbors came complaining, she would simply aim the rocks at them. She laughs; what a fucking idiot. Putting a bit more of herself in the next shots, Rita finds that her heart is just not there today, that under the dark cloud burying her mind lies something new.

Sometimes homeless people would come seeking shelter, and Rita would let them be. When it rained, the place gets especially crowded; it becomes a concert of car horns. It's what little fun they can have. She wouldn't take that from them.

>>(Wisdom Rolls: 55, (40), Magnitude 6 = Failure)<< (f Erika learns something from throwing rocks)

Both mentally and physically exhausted, yet trembling both in hope and a tiny little bit of guilt, Rita decides it's time for the day to end. Her bed is a lot of bus seats held together with duct tape. Used to the very specific pose she has to do to rest, Rita closes her eyes, wondering.

>(up next: resu

Beep...beep!
The bell rings. Whatever; must be one of those kids. They like feeling brave, and she likes to chase them down the street with a broom.

Beep...beep!
Again. Maybe too brave. Maybe she still has enough fire in her to make sure mom and dad sleep. With a final burst of energy, Rita rushes through the door.

Beep
...
beep!

on the other side, what do you know, that very same Magical Girl.

Rita freezes.

>ups. what do?
>>
thats rite Rita, you get another prompt, only one action.

happy new year, guys. made it in time.

>>5513863
very far actually, but aiming that thing is a bitch. it has no kind of tracking or targetting system, and it takes a while to turn. hits like a bitch tho
>>
>>5514212
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH

Happy New Year inDEED. Really liked those scenes, QM--very homey.

Regarding our unexpected guest, well....
>Give her a tired 'suuup' while sizing her up. Rub your eyes a bit--really play up the sleepiness. Does she seem pissed? Worried? Something else?
No sense in running--bitch apparently knows where we live.

That said, Happy New Year, all! Here's hoping we all survive for another turn or two!
>>
>>5514239
biiiiit of a warning: this is the only action you are gonna get. u sure? ifs and elses are ok
>>
>>5514249
Oh, I thought one action meant, like, one action! In that case....
>If she's aggressive then draw her away from the house telling her you hid 'the goods' away from your pad--you know the lay of the land so it should be cool.
>if If not then try to get her away from the house anyways--you don't want your parents getting involved.
>>
>>5514352
Hostility roll
conditions:
>Factionless vs Factionless: no change
>Mental Status: Angry
>Value of objects stolen: Magnitude 6
>Magnitude: 5 (stronger than average)

we first are gonna roll her current DP. given that her current status is Angry whatever number we get is what the current dp+10 will be.

second roll is hostility. 0 will mean fully helpful, 80 will mean neutral, 100 will be full on murderer. to the result will be added the current missing dp /5.

now rita, i know you wanna keep the homies safe but i need to know what you wanna do. no running away, but do you attack anyway? do you attack only if she does? would you attempt to convince her? what would be rita's reaction either way? this i cannot railroad.

if you agree with the math, state your reactions, i tell you what to roll (dont roll hostility yet), you roll, and then theres no going back

this is how am starting my year booooooooyyyy
>>
>>5514501
Oh snap! In that case let's only attack if this bitch does. If she doesn't attack let's hear her out and tell her some other jackass meguca jacked the purse--you didnt see which way she went, but you saw it! If she DOES attack then let's draw her away from the Gelato bar and deeper into the district--we can get her with hit and run tactics.
>>
>>5514513
Actually scratch that--if she doesn't attack first let's tell her we stashed the goods away from the house, then ambush the fuck outta her preferably in a place we know well.... like a secured alley or something. If she gets immediately hostile let's still lead her away and try to break line of sight--we can ambush her that way too. Who knows what her power is..

Also apologies in advance--I'm already several drinks deep and I feel like there's gonna be more. You da best, QM
>>
>>5514513
aight, i wont ask a roll for getting her out of there cause that basic meguca manners, neither of you want to be discovered.
Then
2d100 char roll (weak) to bullshit her. Rita can try this anyway right off the bat so no need for the if
>if she attacks
2d100 wisdom roll (weak) for initiative
1d100 dexterity roll for speed
3d100 power roll (very strong) in case a hit lands
3d100 constitution (the first fuckin con roll ever!) in case a hit lands /on you/

and just in case
2d100 mind roll (weak) in case she tries to use charisma on you

basically roll me a 15d100 and pray
>>
>>5514530
so basically you are going full hostile on this unknown meguca no matter what? aight i guess, if that's the case then the same roll apply, a 15d100. also yeah im kinda wasted
>>
Rolled 75, 17, 2, 23, 6, 17, 34, 79, 35, 65, 36, 96, 25, 20, 14 = 544 (15d100)

>>5514537
Time to bust my moves
>>
Happy New Year my nigucas!

>>5514543
and bust some moves you did, you failed almost everything but at least you tanked it with your face
>>
>>5514599
Fist to Face Style, howd'ja like it?? Oh God please don't kill me
>>
I got too drunk last night and fell asleep before 12:00.
Now I've got a headache.

Still, better than being a Meguca.
>>
Rolled 95 (1d100)

will npc guca magical power be relevant in this specific situation?

1-100 roll, 80 being the middle point.

>>5514599
>my nigucas
LALW
>>
>>5515016
>that roll
>my rolls
Rita's fucking ANNIHILATED, huh
>>
Rolled 76, 97, 88, 65 = 326 (4d100)

just to be fair im gonna roll wisdom and dex for the other magical girl.

her stats are:
wisdom: extreme
dexterity: very weak

first wis, then dex
>>
Rolled 40, 62, 78 = 180 (3d100)

>>5515149
forget dex but y rita already lost the initiative
>>
Holy fuck Rita, Your gonna get assblasted.
My sincere condolences.
>>
>>5515161
She died as she lived: being an unrepentant gremlin
>>
[green]Hostility Rolls:
DP: 75 (Current DP: 75 + 10 (Angry) = 85)
Hostility: 17 (17 + (100-85)/5 = 20, Hostility Level = Very Friendly)[/green]

Rita finds herself sweating. Her home was tracked, somehow, even though she was sure her escape from the SEAnannigans was flawless. Not even bothering to dress up, she peeks from the hole a little Rita made so many years ago with a karate flying kick, patched but always there. Red, long hair. Glasses. Kinda dorky. A few freckles here and there. A Magical Girl at her doorstep.

Then Rita recalls the name she saw on the ID. Under the faint porch light, what little she sees of Vanessa Adeline is enough to tie a knot in her neck. The snores of her mom seem so far away, but both her parents are there with her- in danger. Before the beeping wakes them up, Rita slightly opens the door and peeks from the edge.

Eyes meet, Vanessa's green and Rita's blue and yellow. Heterochromia is very rare, but even stranger is a girl who's been wearing the same single yellow contact lens ever since she discovered anime. Already aware that Vanessa knows, Rita still asks the girl what she wants, who stands there like a piece from another puzzle. The answer is swift and direct: her purse and everything that was in it.
>>
>tell her we stashed the goods away from the house, then ambush the fuck outta her preferably in a place we know well

No manners, no chit-chat, no walk in the park: the darkness lets the girls stare at each other directly. Smiling as if pain was funny, Rita tells Vanessa that she hid it away from her house, that she's keeping it in a safe place. Insisting on being direct, Vanessa asks the girl in almost rags why she didn't deliver it to her- who, as if following her lead, just tells the stray Magical Girl that she is going to sell it all. Rita laughs, with everything but her eyes; just kidding, is what she says. Just kidding.

Her eyes hard like rocks, yet with no frown to be seen, Vanessa asks Rita to bring it to her. Who says no. Who is grinning. Who tells the stranger that she has follow her into the dark alley so no one can hear her scream. So that she can gut her like a pig with her magical rapier, and leave her pretty red hair for the hungry stray dogs. Rita laughs and laughs, eyes fixed, without as much as a wink. Just kidding. Just kidding.

Astonishment is hard to come by for Magical Girls: their routine is crammed with bullshit. But this? Vanessa's expression says it all. She may be seeing another fallen angel. Peeking from the door, like the bogeyman, Rita may seem far too eager to put her in a bag.

>>(Charisma Rolls: (2), 23 = Critical Failure)<< (If Rita can lie to Vanessa)

From the pocket on her chest, Vanessa draws another phone. She just stays there with her phone facing Rit, who finally takes it as a cue to lean closer to look. In it, she sees a digital map of Buenos Aires. There is a dot in her house. Chuckling, Rita looks up to face her again but the light from the cell phone was so bright and dazzling that she didn't see the hand until it was squeezing her forehead like a clamp.

>>(Wisdom Rolls: (6), 17 vs 76, (97), 88, 65)<< (Initiative roll)
>>(Dexterity Roll: 34 vs (40), 62, 78)<< (Initiative roll)
>>Initiative: Rita (34+6 = 40) vs Vanessa (97+40 = 137) = Vanessa has initiative)<<
>>
Unable to break free, Rita tries to scream- but nothing comes out of her throat, not even whimpers. She's simply struggling for air as her head seems very slightly smaller by the second. But then the grip stops, and she's left gasping on the floor. Breathing; alive. Rita looks up; right now, Vanessa seems like a tower. Her rock-hard glare, however, has no air of mockery, no air of hatred; Rita would know, having been born into a dirty crib.

Vanessa tells Rita to fetch her purse and everything in it, and bring it to her. Who, like a robot, goes back to her room, grabs the grocery bag, unties it twice, takes the purse without question, and simply hands it to the other Magical Girl. Who, after checking its contents for a while, asks Rita about the lipstick. Who ate it.

The next three hours Rita would answer Vanessa's every single question without doubt or hesitation, both stranded under the faint porch light. It wasn't instantly, but the interrogation, after a while, devolved into a casual conversation. Rita would talk about her friends and her water park and her mom and her dad and that she has like twenty-seven pets (all stray dogs that she feeds her leftovers, each with their own name) and about how sad it is that things that once were fun now aren't any fun anymore. This particular piece seems to touch Vanessa; it is a universal pattern, after all, one that forces every person to change or die.

After a while, the invading Magical Girl leaves with her purse, not even saying goodbye. Alone on the porch, cold in her pajamas, Rita looks down at her left hand. Most of the bills are still there.

>>Rita has been cursed by Vanessa Adeline. The effects of the curse are unknown.<<

>(up next: mind-numbing rolls!)
>>
>>5515177
Well, she's not dead at least! Just enthralled.
Y'know, maybe its a good thing we didn't do the funny misunderstanding.
>>
>>5515191
Yea, something tells me that would have ended a lot differently!

>>5515177
Honestly was prepared for death, but this is a bit better... if not totally foreboding. I'll still take 'alive' over everything else, though! You're a merciful soul, QM.... appreciated. Also made me snort coffee with the lipstick and karate kick bit.
>>
mind roll in a bit and then we try going one action at a time. i know you guys like the gigaposts and i appreciate it, but i wanna try to be more spontaneous. also how do y'all feel about forced PLOT, would you rather things happen naturally or for the world to evolve independantly of your cute little asses?

>>5515199
mah man; i am not a merciful QM. Rita simply was lucky enough to find an angry, yet very kind soul (hostility roll) and to crit fail the char roll that would have started the fireworks

but, i know. time is a better teacher
>>
>>5515210
I would like to have some plot actually. I feel like "fuck around until a witch spawns" isn't all that interesting.
>>
>>5515210
Well here's hoping that luck holds out, then, because DAMN, yo. Still happy to be alive, though.

I'll second Jimena's motion. It seems like you've laid the groundwork for shit to happen with the different factions and NPCs you've introduced and I figure these random events could go on for ages before a witch shows up (watch us get Walpurgisnacht right after I say this). I say let's do some plot. As per usual we can always bitch and moan about it if it gets tiresome!
>>
>>5515210
I am eager to see what you have planned plot-wise and how much we can deviate from there.
>>
>>5515325
this will remain the most honest answer in this quest

aight we have
>>
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Rita Hammerhead
Lowest Failure: 40
Highest Success: 75
Final Value (Medium): 58

Mental Condition:
Cold Water Shower: Rita has learned that pain is a great teacher and that she had learned much already. Aware that now she can find value where she did not find it before, like in the hard work of her parents, Rita thinks that even in the darkness she may find peace. (Positive) (Magnitude: 1) (Roll: 75)
I'm Becoming A Monster: Rita tried to murder the owner of the purse that she stole in her now-closed water park... who turned out to be a gentle soul willing to help her. Even though she did lay a curse on her. Sadly enough, there are plenty of valid reasons for Magical Girls to predate each other, but even someone as poor as Rita was raised with 'do not kill' as part of her moral code. Relating to this Magical Girl makes it even worse. (Negative) (Magnitude: 1) (Roll: 2)

>2d100 Mind Roll (Weak) for DP loss due to failure
>2d100 Mind Roll (Weak) for Cold Water Shower
>2d100 Mind Roll (Weak) for I'm Becoming A Monster

ರೃ Lucinda Newhorn ರೃ
Lowest Failure: 2
Highest Success: 32
Final Value (Medium): 17

Mental Condition:
No Changes

>1d100 Mind Roll (Normal) for DP loss due to failure

Emma Imeredala
Lowest Failure: 9
Highest Success: 76
Final Value (Medium): 43
Panic Event Magnitude 4

Mental Condition:
Memories Of Them: No longer here, Karona, Marcela, and Camila helped shape the person Emma is today, and she is thankful for having met them. There is a children's book that says: "Don't cry because it's over. Smile because it happened." (Positive) (Magnitude: 1) (Roll: 62)
In The End: Emma can't swallow how fast mountains of tears and effort can be washed away by the wind- as if made of dust. All the blood and sweat she shed with her team... where is it now? (Negative) (Magnitude: 1) (Roll: 18)

>2d100 Mind Roll (Strong) for DP loss due to failure
>2d100 Mind Roll (Strong) for Panic Event Magnitude 4
>2d100 Mind Roll (Strong) for Memories Of Them
>2d100 Mind Roll (Strong) for In The End

■-■ Erika Kruppman ■-■
Lowest Failure: 18
Highest Success: 80
Final Value (Medium): 49

Mental Condition:
No Changes.

>2d100 Mind Roll (Strong) for DP loss due to failure
>>
Jimena Gimenez

Mental Condition:
Clever Girl: If anyone were to learn how to make 3D vTuber model from scratch, well, they would have to watch one video for each review ever released by the Angry Video Game Nerd. Making one in under five hours would be the best argument for magic being real. (Positive) (Default Value for Crit Rolls: 50)
What The Fuck: Jimena is positively flabbergasted about the new addition to those cringe-worthy obese cat-fuckers that say 'ara ara' behind a big tits anime avatar: herself. Heralding powerful feelings on the subject, she is still yet filled with a sense of purpose when her chat instantly soars past four hundred viewers. (Positive) (Magnitude: 1) (Roll: 62)

>2d100 Mind Roll (Strong) for Clever Girl
>2d100 Mind Roll (Strong) for What The Fuck

>up next: results!
>>
Rolled 65, 96, 17, 22 = 200 (4d100)

>>5515529
jimena sweeeep!
>>
>>5515532
well, thats one at least
>>
Rolled 74, 45, 97, 61, 33, 15 = 325 (6d100)

>>5515526
Watch THIS
>>
Rolled 7, 47 = 54 (2d100)

>>5515526
>>
>>5515210
Seems like we are all in agreement that "plot" would be a good addition. excellent.
>>
Rolled 75 (1d100)

>>5515526
>>
Rolled 30, 67, 26, 96, 15, 18, 60, 46 = 358 (8d100)

>>5515526
Finally, the Mind-Wis tradeoff comes in handy! It's like I knew the dice would screw me over, really! Rolling 8d100 in order of prompts.
>>
>>5515813
So.
>DP Loss:
30, (67)
>Panic Event:
26, (96)
>Memories of Them:
>15, (18)
>In The End:
(60), 46

Still not sure how the Magnitudes work so I don't know which ones I passed, but the memories aren't looking good. A shame that it's this one I rolled low for, Emma deserved at least some happy memories to hang on to.
>>
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It is the morning of the twenty-first of December, of the year two thousand twenty three-

and it's not raining anymore.

--Status Report--

Emma Imeredala
HP: 100
DP: 54,5 57,5 (Base) - 0 (Mind Rolls: 30, (67) + 43 = 110 = Save) - 0 (Mind Rolls: 26, (96) > Magnitude 4 (52) = Save) - 3 (Angry)
Mental Status: Angry 62 + Mind Rolls: 15, (18) = 80 = No Increase && 18 + Mind Rolls: (60), 46 = 78 = Decrease
-A kind-hearted Magical Girl capable of imprinting her own intentions into other people.
-Her Magical Weapon is a two-handed scepter.
-She wished for a big, happy family.
-Although very mentally exhausted, Emma couldn't stop herself from thinking about life until very deep into the knight. The desperation to sleep didn't let her; added to those intrusive thoughts it was enough to make even her feel hatred.


Right now, Emma is waking up. Last night, while everyone was eating cake, she had a very stern talk with both her mother and grandmother- who outed her previous meltdown. Emma doesn't resent her for it. At all. But the result was the same: Emma's lies barely held up.

ರೃ Lucinda Newhorn ರೃ
HP: 100
DP: 97 99 (Base) - 1 (Mind Roll: 75 + 17 = 110 = Failure) - 1 (Normal)
Mental Status: Normal
-A stoic-hearted Magical Girl capable of becoming free of anything.
-Her Magical Weapon is a gigantic crossbow that can turn into a scythe.
-She wished for freedom.
-Recently agreed to attend marriage interviews in exchange for permission to practice martial arts at a dojo.


Right now, Lucinda is half a second from waking up, as her mammoth has learned to use its trunk to suck on her ear. Electrified by the unexpected sensation, Lucinda jumps out of bed ready to break legs, already transformed. The only threat around her, however, she has to feed.

Jimena Gimenez
HP: 100
DP: 82 83,5 (Base) - 0.5 (Motivated) -1 (Magnitude 1 Magic)
Mental Status: Motivated 50 + Mind Rolls: 65, (96) = 146 = Increase && 62 + Mind Rolls: 17, (22) = 84 = No Increase
-A lazy-hearted Magical Girl capable of stretching her limbs way beyond human limits.
-Her Magical Weapon is a whip with a big hand at the end.
-She wished to be able to eat her own ass.
-vTuber.


Right now, vTuber. It is as simple as that. To elaborate further to waste everyone's time, Jimena was unable to sleep a single second after staying up six hours past bedtime getting obliterated at the videogame starring herself, "Kyaa Oni-Chan Yamete: The power of Love and Nitroglycerin", live to four hundred people. She feels excessive amounts of every feeling possible, but over that mountain of colors lies a perhaps somewhat misplaced, yet very filling, sense of duty.
>>
■-■ Erika Kruppman ■-■
HP: 100
DP: 96 98 (Base) - 1 (Mind Rolls: 7, (47) + 49 = 96 = Failure) - 1 (Normal)
Mental Status: Normal
-A pragmatic-hearted Magical Girl capable of limited omniscience.
-Her Magical Weapon is a book-shield.
-She wished to know everything.
-After having translated her "Beginners Guide To Magical Girls" into three different languages, Erika realized she has no one to show it to.


Right now, Erika is frustrated, yet again, because she was unable to find a Magical Girl-only online forum. Which, superficially, seems like a very tall order. However, thanks to her very refined pattern detection capabilities, she has managed to finally draw some gold from the Magicae Encyclopedia and learned how to detect the location of Kyubeys at least in Buenos Aires. Which may or may not come in handy.

Rita Hammerhead
HP: 63.4 38.4 (Base) + 25 (Natural Regen)
DP: 63 67 (Base) - 0 (Mind Rolls: 74, (45) + 58 = 103 = Save) - 4 (Depressed)
Mental Status: Depressed 75 + Mind Rolls: 97, (61) = 136 = Increase && 2 + Mind Rolls: 33, 15 = 35 = Decrease
-A fun-hearted Magical Girl.
-Her Magical Weapon is a long rapier.
-She wished to own a water park.
-After stealing a purse full of money, she tried to kill its owner when it traced its cell phone back to her house.


Right now, Rita is curled on her bed like a taco, eyes fixed on the ceiling. Deep down, she wishes Vanessa had killed her, or at least tried to, so she wouldn't have to fight this urge to punch herself in the head over and over. There is no greater fear than to hurt a good person. Even if Rita isn't exactly sure yet that Vanessa fits the bill, the bills she left behind make fitting a black cape on her all the harder.

The snoring coming from the next room stops. Rita realizes, right now, that what she needs the most in the world are mom and dad.

>up next: bitch roll
>>
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Rolled 24, 97, 70 = 191 (3d100)

First Number is for Witch Spawn. If the number is from 1 to 25, boy, we have a Witch.

Second Number is for Witch Location. There are 50 locations on the map. 1,2 means 1a, 3,4 means 1b, and so on.

Third Number is for Witch Magnitude.

1 to 20: Magnitude 1 Witch
21 to 40: Magnitude 2 Witch
41 to 60: Magnitude 3 Witch
61 to 75: Magnitude 4 Witch
76 to 90: Magnitude 5 Witch
91 to 95: Magnitude 6 Witch
96 to 99: Magnitude 7 Witch


>>Up Next: ?????????????????
>>
>>5515946
It is time!
>>
>>5515946
>70
>Mag 4 Witch
Time to get to know each other.
>>
>>5515946
>the other side of the map
yeah, you guys have fun with that
>>
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>>5515946
>Lucinda joins the hunt!
>>
gonna be like until next weekend till we get rollin tho, caus there be LORE to write and shit. fuck up here and that follows you forever, boy do i know it

>>5515817
i think Emma too is realizing that the universe doesnt care about who deserves what
also magnitudes are easy, its number * 13

aight big fucking warning, you read it here first
ok guys?

[red]Witches aint a joke.[/red]

if saw at least 3 episodes of guca you knoeet. their magnitude scale like gucas, sure, and their personal magic still works albeit broken and fucked but boy; they will always have like four times the hp.

if you are like, maaan more slice of life drama? fuck daaaat, and wanna get some fireworks goin, and you dont wanna wait, sure, you do you boycow, its perfectly respectable


did warn you tho
>>
>>5516114
I dunno why you try to scare us, we don't have much of a choice here numbnuts. Well, I do, Emma and Rita are bit down on their luck, and Lucinda has the thing pretty much on her doorstep.

Also formating doesn't work on your phone, stop trying.
>>
>>5516123
>I dunno why you try to scare us, we don't have much of a choice here numbnuts.
let me be edgy. ive earned as much!

>Also formating doesn't work on your phone, stop trying.
use your imaginagiogntion lazy ass south african oil tycoon arab sheik straight up full french soccer player

but ye u kinda rite tho LOL

althou if you think about it there are plenty of choices. u need a grief seed, true, but there are exactly 999999999999 ways to get to rome and no more

also i need to cover my ass for when shit hits the fan
>>
>>5516028
Yo, do me a solid and tell me where what number and letter the witch landed on.
Am retard.
>>
>>5516222
17b, each place occupies two numbers in a d100. so 100-99 is 17c, 98-97 is 17b
>>
>>5516230
Arigato
>>
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I think I'm gonna actually re-watch Madoka Magica since I don't think I've ever finished it.
I can remember most of the lore, but it might be a good idea to get reacquainted with how strong an average witch is since I'm fuzzy with that.
Because there is a high chance Lucinda will want to hunt that witch.
>>
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alright guys
guis
guise
guiness records
im giving you opportunity, and think it well cuz this shit is important, in fact look I'm going Serious QM Mode. I require that all of the players write me a list of what their Magical Girl character finds important in life, her likes and dislikes, what makes her happy and what makes her sad. It can be any number of things and I can't do it for you.

Once submitted, this list will remain as-is for the reminder of the quest. It cannot contradict what was already established in the story.

I will not tell you what it is for. I will not tell you it's relevance.
>>
>>5519119
aaaaaaaaaaaalso, do point out how much she likes/dislikes each of those items. Just in case cuz whoknows
>>
>>5519119
okay, here's some shit
Likes(in descending order of importance)
>dopamine
>herself
>to win
>talking
>sleep
>food
>vidya
>internet
>girls
>anything inbetween
>boys
>cartoons
>movies
>reading
>money
>bullying
>quests
>warm water
>cold water
>fine cushions
>nice clothes
>warm weather
>cold weather

Important Things (in no order)
>dad
>friends
>life
>???

Dislikes
>Kyubey
>worrying
>shitty people
>dumb people
>herself

I'll add more if i think of something, we gotta wait for the others anyways.
If it's too vague, its in character
>>
>>5519119
>>5519153
You asked and so you shall receive QM, my Nigerian prince. I wrote out an entire word document for this, so you better appreciate it.

What Lucinda finds important in life:
>Attaining more freedom, in every form it comes in. Be that attaining financial security to buy whatever she wants, attaining more strength to impose her will whenever she wants, attaining more knowledge and insight so she is never unable to overcome an unknown, attaining more independence and self sufficiency so she can DO anything she wants, whenever she feels like doing it. She will do/say anything if the end result is accomplished exactly to her vision. She is very much a “Means justify the ends” kind of person in this regard. – She likes/values freedom just as much as her own life. If not more so.
>Overcoming obstacles and potential obstacles that would otherwise hold her back from her dream of complete freedom. Breaking the chains that are placed on her by society and, even more so, by her parents. If a person stops taking on their challenges and or succumbs to their obstacles in life, they might as well be walking dolls in Lucinda’s eyes, fit for her to play with as she pleases. – Lucinda likes/values individual growth very much.
>Learning about her own feelings and emotions. Due to her strict and rigorous upbringing, Lucinda is not completely in touch with her own emotions, or even partially for that matter, which is why she comes off as standoffish and cold to most. In Lucinda’s eyes, the better a person can understand their own feelings and their meaning to themselves in general, the more accurately and perfectly they can influence the world and accomplish their goals in life. If a person cannot understand their own feelings and their individual meaning, they are mentally weak and vulnerable. And thus, deserve what they get in life, whatever that may be. – Lucinda likes/values emotional intelligence and analysis significantly.
>>
>>5519488
Lucinda’s likes:
>One thing Lucinda certainly likes is her pet woolly mammoth. Even though she finds it annoying half the time, she still values the insight it gives her into a previously unknown faucet of her personality, her empathy and compassion for other living things. That, as well as the fact that it is loyal and adores her, makes her feel strange feelings of contentment she has not once experienced previously from anyone before, especially her parents. – Lucinda likes/values animals very little; but likes her personal mammoth very much.
>Lucinda likes it when she feels she is in complete control of a situation. She gets a slight tinge of excitement and pleasure when believes she can overcome the current obstacle that she has to face with relative ease. That’s not to say she doesn’t appreciate a genuine challenge, she realizes that the harsher challenges can bear even more valuable rewards or sharper skills; but she takes especial pleasure in having the choice to face situations however she wants, and still be sure of the outcome. – Lucinda likes/values complete control fairly high, but doesn’t view it as a necessity.
>The last thing on Lucinda’s already short list of likes, is silence. It helps her to think clearly when there’s no other noise than her own voice and the slowly blowing cool wind. The silence and chill wind calm her mind and allows her to think transparently about any situation, or thought, or feeling she may be facing or about to face. – Lucinda likes/values Silence fairly well.
>>
>>5519493
Lucinda’s dislikes:
>One thing Lucinda definitely cannot stand is when people, especially her parents, try to tell her how she should live her life regardless of, or even contradictory to her own beliefs. She feels that people who attempt this are barriers for her to overcome if she is to reach her own personal “Freedom” that she so desires. – Lucinda heavily dislikes following any will other than her own.
>Lucinda dislikes it when she fails at important moments. She knows that a person must make mistakes to grow, but it frustrates her when even though she practices for hours, some small detail or error arises from out of nowhere to seemingly undo all her hard work. She thinks this trait was somehow ingrained in her from an early age by her parents, either by genetics or upbringing. – Lucinda dislikes failure a lot but, can live with it.
>Lucinda has strong general dislike for people in general, as they have always been a mystery for her and has less freedom than most despite that being her wish. Lucinda struggles to understand people and their unpredictability in regard to their emotions. They seem almost completely irrational when Lucinda compares them with herself, but despite that, most people are still better off than her when understanding others. She finds this fact completely absurd, which leads to even more dislike of people. – Lucinda absolutely loathes other people, so much so that “Hate” seems too kind a word.
>>
>>5519497
What makes Lucinda happy:
>Lucinda is happiest when she feels she has gained a new understanding or level of freedom that she did not have previously.
>Lucinda enjoys it when she “plays games” with, or “trains” her pet woolly mammoth. Indeed, she enjoys poking and prodding every animal she comes across.
>Lucinda enjoys it when she is alone with her thoughts. Contemplation and reflection is key to personal growth.

What makes Lucinda sad:
>Lucinda is sad when she feels she has taken a step backwards in regard to the progress she makes with her goals and aspirations in life, time spent she cannot get back and wastes is a cardinal sin.
>Lucinda becomes sad when she feels she has lost something of value that was hard to attain or accomplish in the first place.
>Lucinda is unhappy when she is tricked or fooled into doing something that actually hampers her progress to true freedom.

I hope this is what you were looking for OP. If not, I can change/add/take away some stuff so it fits your specifications.
>>
>>5519119
What she considers important in life
>Had somone asked the Erika Kruppman of the past what is important in life, she would have probably answered with some vague response like "being a good person" or "trying ones best" or something like that. The Magical Girl of the present still thinks that those are valid answers, it's just that as the probability of her death rises, so does Erika's sense of mortality. Ever since she dealt with that alien Mephistopheles for infinite knowledge, the modern Faust that she is knows that she has a duty, a duty to use her newfound knowledge to achive as much for her fellow damned souls as she can, and to ensure that everything she builds won't crumble after her death. Her duty and her legacy, that is what Erika Kruppman considers most important in life.

>what she likes
>Reason and action, her grandpa taught her, is what makes a men great, for reason without action is wasted and action without reason is how one ends up like her classmates. Pure practicality is what she prides herself with and what she admires in others when she actually witnesses it.
>And yet, Erika is or at least has the psychology of a young girl, she will not delude herself by claiming otherwise. To make another person smile or to lessen his or her suffering is what warms the her heart the most. She hopes that she won't ever lose the right to call herself a good person, whatever the future may hold.
>A good conversation, being one step ahead of others, learning when that was still possible, knowing everything, quiet moments in general, etc.
cont
>>
>>5519601
What she dislikes
>There's nothing on God's green Earth that Erika loaths more than stupidity. She doesn't hate her fellow Magical Girls with whom she indirectly competes for survival, nor does she hate the witches against who she fights, she doesn't even hate Kyubey, wait, she does resent him a bit, but that is just because he is the indirect cause of so much suffering, but while her emotional side does hate him, the logical parts of her psyche do "respect the hustle" so to speak, to judge an alien via human morality is stupid. Anyway, there is nothing Erika hates more than the specter that has haunted humanity since its birth, the specter of idiocy. Had she been given another wish, mankind's wits would never be marred again, that she swears!
>Unnesessary social interactions. Look, Erika understands how to function, she understands the ins and outs of human communication, she knows how man's social character has helped him climb Darwin's bloody evolutionary ladder... but it's BECAUSE she knows about it can Erika dislike it so, so much. To be forced partake in society's useless rituals is a punishment she wouldn't give to anyone, no matter the crime. This is the one out of two things that she hates on both an intellectual and emotional level.
>Not having the situation under any sort of control. It's a waste to know so much and yet be able to do little.
cont.
>>
>>5519630
What makes her happy(on an intellectual level since /omniscience/ messes more than a bit qith the hippocamus)
>her grandpa
>success
>being usefull
>classical music

What makes her sad(also on an intellectual level)
>the suffering of others
>wasting time
>the duble-think between upholding her ideals and virtues over the cold logic of her situation, even if helping others means more competition, the humane part of Erika will fight tooth and nail for her to still be human.
>>
>>5519635
Wrote human and humane in the wrong places, just swap them in your head.
>>
>>5519119
Sorry for the wait--work was crazy today!

Important in life:
>Happiness… for herself and the people close to her, especially her parents and that horde of dogs she ‘adopted’, hence the water park wish. Everyone has fun at the water park. EVERYONE.
>Staying true to oneself. Not giving in to the bad things like being made fun of or not having enough money for a REAL game console. Or a house. Or a ‘normal girl’s room.
>Seizing the moment. Ice cream melts. Candy gets ants. Food spoils. Live in the moment and live while you can!

Likes (In order of importance per The Wise Jimena):
>Her parents
>Family activities (even if it’s just eating together)
>Her dogs
>Morko the ratty, rotten stuffed animal she found in that culvert in her neighborhood
>Sugar (In juice, hot cocoa, and practically everything she can get her hands on)
>Chocolate
>Gelato
>Sweet candy
>Sour candy (but not too much because it fucks up her tongue)
>Video games (when she can play em)
>The Arcade (sometimes she’s able to hunt down or beg for change to play a few coins’-worth of Metal Slug and DDR)
>SEAnanigans (never let it die, baby)
>Breaking stuff with rocks and sticks and shit
>Anime (no grim ones! Only happy ones!)
>Rainy days and big puddles
>People getting splashed
>Fast car rides
>Frogs
>Ants
>Worms

Dislikes:
>Seeing people she likes being sad
>Being sad
>School
>Other boys and girls, especially the mean ones
>Rude customers
>Loud noises at night
>Guns
>Bitter Foods
>Spicy Foods
>Most adults
>'The Closet Monster'
>>
aight guise while we wait for emma help me synthesize this data so we can to the bones of our girls
but first a few things

>>5519425
it's not vague exactly because it's in character lol
not giving half a quarter of a fuck and listing contradictions right next to one another while everyone else writes 5 page bios seems jimena enough to me

which means we already have something

>>5519488
>She will do/say anything if the end result is accomplished exactly to her vision.
basically, Lucinda is a lovely walking contradiction. she seeks absolute freedom to do what she wants because she is so sure that what she wants is good that she is not going to let anyone stand in her way, yet she isn't sure herself of what she wants other than the freedom to be able to do it.

> Lucinda likes/values individual growth very much.
so basically its not like she absolutely loathes every single human being on the planet, she loathes people with their own individuality a tiny little bit less

>If a person cannot understand their own feelings and their individual meaning, they are mentally weak and vulnerable.
yet another example of Lucinda subconciously hating herself. don't get me wrong, she /has/ to be a walking contradiction to make sense, otherwise she wouldn't have been picked to be a meguca in the first place.

>Even though she finds it annoying half the time, she still values the insight it gives her into a previously unknown faucet of her personality, her empathy and compassion for other living things
the way I see it, Lucinda may even think that her fixation with her pet is also purely practical. it is a tool for her to discover herself. even if she actually does genuinely feel fondness for it and for the things the mammoth represents, she's not aware of it.

i love how on point all of this is with the idea I already had. this means we are dealing with an universal concept, and that therefore she does follow a pattern anyone would be able to follow.

the way i see it, i'd resume Lucinda like this: 'freedom to do what i want, whatever that is'.

im giving her ESTJ if u know what i mean. extremely efficiency oriented, focused towards individual development and letting go of societal imposed values and goals.
>>
>>5519601

>And yet, Erika is or at least has the psychology of a young girl, she will not delude herself by claiming otherwise. To make another person smile or to lessen his or her suffering is what warms the her heart the most. She hopes that she won't ever lose the right to call herself a good person, whatever the future may hold.
so here we got a very interesting difference between Erika and Lucinda. Lucinda is struggling to understand what makes a good person, while Erika already thinks herself that she is a good person and seeks to defend that image cape and sword.
this is important in several ways. first, Erika already sees herself fit to interact or to be among other people, but this does cause her anxiety because her self-imposed image (which most surely comes from her grandpa) is at stake the moment she says something that could hurt anyone
second, this would make her unwilling to learn more about other people, which is maybe why it took her a whole year to ask alejandra for help. if Erika already thinks herself a good person then she shouldn't have to change anything, after all. a fixed set of values.

>Her duty and her legacy, that is what Erika Kruppman considers most important in life.
it think this should come from the same direction then. she wants to leave something behind simply because it's included in the set of values she had already assumed. to not do so would be to question it.

>To make another person smile or to lessen his or her suffering is what warms the her heart the most.
continuing this line of thinking, it would be very natural, then, that Erika would seek any proof possible that the values in which she invested so heavily are already correct.

>Anyway, there is nothing Erika hates more than the specter that has haunted humanity since its birth, the specter of idiocy.
this is so fucking interesting. the way I see it, Erika is not a walking computer, but a walking library of endless data and facts. meaning, she may not actually be able to process such data accurately even though she'll be able to recite every single little detail
this implies something very interesting: that Erika is not an intuitive person, not actually 'smart' as it is mostly conceived, but that, like Hermione Granger, she makes do what she lacks in processing power with sheer quantity of data

meaning that, to some degree, Erika is bakas herself. which is a perfectly valid reason to loathe stupid people to the bone, and makes her yet another interesting walking contradiction.

im giving her ISTJ. i was balls-deep in INTJ, but her love for her grandpa and her attachment to her moral values imply a very strong fixation with tradition.
>>
i'd resume Erika in this way 'knowledge to stay the same'. could be wrong at this point, but i think her theme of 'too much preparation' is still there. her love for her grandad and willingness to remain good no matter what the future holds do give off that impression.

>>5520168
>Happiness… for herself and the people close to her, especially her parents and that horde of dogs she ‘adopted’, hence the water park wish. Everyone has fun at the water park. EVERYONE.
>Staying true to oneself. Not giving in to the bad things like being made fun of or not having enough money for a REAL game console. Or a house. Or a ‘normal girl’s room.
>Seizing the moment. Ice cream melts. Candy gets ants. Food spoils. Live in the moment and live while you can!

what we have here, I think, is Homer Simpson turned meguca. a very kind heart, adherence to one's values and own definition of happiness, fixation with fun and living in the present, general love for all things tasty and poisonous

>Likes (In order of importance per The Wise Jimena)
jimena isnt wise shes a fucking vtuber

>Morko the ratty, rotten stuffed animal she found in that culvert in her neighborhood
the good stuff

>The Arcade (sometimes she’s able to hunt down or beg for change to play a few coins’-worth of Metal Slug and DDR)
if you ever played yakuza 6 you know that the definition is 'treasure hunting'. playing ddr fits so damn well

>SEAnanigans (never let it die, baby)
also being completely unable to handle any sort of real responsibility unless someone's else's life depends on it

>Anime (no grim ones! Only happy ones!)
i honest to goodness see her chewing and barfing both sentai and shoujo or going straight up for the most mainstream of animes
given that she is in Argentina, dragon ball z

Rita seems deceptively simple, but i think i found her a contradiction of her own. she wants nothing more than to have fun, yet she burdens herself with responsibility and with the happiness of the people she cares about. at least thats how i see it so far

so let me try to define her: 'fun forever'

this one would be a crystal clear ESFP. if u guys don't know what the FUCK im talking about, check 16personalities. i personally use socionics. its not perfect by any means whatsoever, but hey, we are at least trying to give each girl a soul of their own and not just turn them into yuribait

that being said we do resume this weekend. i figured this was a good way to pass the meantime cuz sometimes i have to write your girls for you
>>
>>5520580
i did the test how I think Jimena would answer, I got ESTP-T which may be accurate if she actually got her shit together. I dunno, I might have overcomplicated the questionnaire
>>
>>5520557
>Erika already thinks herself that she is a good person and seeks to defend that image cape and sword.
The double-thinking part in "what makes her sad" pretty much says that too. I imagine that Erika is savvy enough to know that being ruthless and manipulative and acting in self-interest would help her odds of survival, but that would go against her self-image. Like with the nameless meguca, she knew that keeping her grief seed for herself was more important, more logical, but refusing to help the dying girl would make her a worse person.
>at stake the moment she says something that could hurt anyone.
Which gives a new meaning to her frank and matter-of-factly way of speaking, no? After all, if the other party can't handle the truth then it's his or her fault.
>her theme of 'too much preparation' is still there.
I tip-toed around that a bit because I figured that the other meguca's death made Erika be really aware of her own mortality and, even though she has accepted the fact that she will one day become a witch, she copes by doing everything she can to help megucas as a whole.
>>
>>5520513
>basically, Lucinda is a lovely walking contradiction.
Yeah! She's basically a person who even though doesn't understand what she wants because she's emotionally retarded, understands that her attaining "Freedom" will help her attain whatever she decides to settle on.

>she loathes people with their own individuality a tiny little bit less
Also yes! My thinking is that: Even though Lucinda genuinely wishes for the panful death for every living person on the planet, she "respects" people who have their own sense of individuality and know what they want from life. I put respect in air quotes because I don't think she's actually capable of respecting people in the traditional sense, its almost like jealously but not quite. Because they have attained a more pure form of what Lucinda dreams of and she's subconsciously feeling this way.

>Lucinda may even think that her fixation with her pet is also purely practical
Exactly this. Lucinda as she is is just incapable of creating a relationship even with her "pet" as she has never had anything close to one. So she has no choice but to refer to what she knows, using tools, when attempting to form a relationship. Viewing it from a purely practical approach, just like she was always taught. She has no choice but to.

>Everything else you said.
I completely agree. I think you and I have a very similar idea of who Lucinda is and her deeper character patterns.
>>
>>5519119
Hmm.
Going on what you've said about megucas being walking contradictions, I figured I'd start with those.
>Family
Family would be at the top of most of the lists. She finds it critically important as its related to her wish, a tangible reminder that she can do good, and I also would have said because i would be her support network in case of mental problems, but not so much after the year skip. That's the contradiction, Emma likes her and most of its individual members, but doesn't want to be a burden, like you framed it in the first update post-skip. She's got an entire support network she can't/won't use. Contrary to what I thought would happen, she's in parts grown to dislike the sight of her family as something she has exiled herself from by creating it. It plays into her fears/knowledge that she will not be able to enjoy it much longer.

>The Intelligence/Wisdom tradeoff
That's another big one, even if it came about because I wanted to be able to use write-ins a bit easier, perhaps foolishly. But it's ended up being a likely cause for Emma just curling up on herself instead of seeking help. Again, she heavily dislikes being a burden. Perhaps she finds it ironic that she has created this happy family and that her own problems might cause them grief. It would be fucking up the one thing she thinks she's ever got right, in her mind. That's the problem with her lack of wisdom. Emma...was honestly pretty lost. Her acting all grown up and everything was absolutely her trying to define herself while on her way to adulthood. The fear of disappointing her family is nothing new in that regard. Even without Kyubey, I absolutely see her doing well in her studies and projecting the same "I've got it all figured out attitude" right until her own incertitude and self-doubt and lack of purpose beyond imitation of the powerful women figures around her sent her everything crashing down. The wish gave her purpose. She probably doesn't hate Kyubey as much as the others. Not personally. That thing got a lot of innocent girls killed, including her friends, but while Emma would dislike it for that and would for example hate to see Clara or any other innocent child brought in...at the end she feels like this was supposed to happen to her. Now she's got a mission, now she clings to life for a reason. She's helped her family a lot by signing her life away like that, and it has both provided her a path forward, ridding her of her uncertainty, and put everything else into perspective. At the very least she has realized what truly matters and, if she wasn't currently so fucked up, would be trying to enjoy and taste life a bit more, given how little of it she probably has left.

I'll put together a proper list in an hour or two hopefully. I just wanted to start by exploiting the cracks in her character and where they led to and why.
>>
>>5520687
>Important things:
Family, especially Clara, Babushka, and her parents.
Attaining some form of happiness. Emma isn't blind. She can see her current mental decline is the main reason for her gem getting darker. She hopes that finding purpose and balancing her meguca side with her family may slow the descent back to manageable levels, or even stop it entirely. Maybe, maybe even reverse it? as she hopes sometimes.
Not much more but this will probably be added to with time. Not like she had the opportunity to form a lot of emotional attachment with people this past year, right QM?

Also makes me wonder if she's still in school or not. Is she 18 yet? I don't remember setting a birthday for her.

>What she likes:
Spending time with her family.
Nature, she finds it relaxing.
Cooking with mom, great way to get her mind off of things, even if she's currently way too fucked up to do that properly.
Animals she can pet
Animals she cannot pet. (The family has no pets, right?)
Computer games.And no, it's not just cooking games!

>What she dislikes:
Being a burden to people, part of why she's had trouble opening up. Especially to her family. She always wanted them to be proud of their daughter.
Clocks, especially grandfather clocks. You know why, QM. Don't play innocent!
Hunting Witches, especially after the incident and the reveal. She most likely won't trek across the city to fight one, but if it threatens her family, all bets are off.
Being what I will sometimes call a "fucked up little woman". Because it is funny, and because little woman described her at one point. Now she's not so sure.


Ironically enough, her wish could have been interpreted both ways. She could very well have wished to have her own family instead of upgrading her current one, since that's one thing she used to aspire to. It wouldn't have worked anyway, and her being a meguca has very much so closed that door, and made it very hard for Emma to even think of forming a romantic relationship, let alone the whole family business. It's the same "not being a burden", because she can't help but think of how much it would fuck up people if she got close to them and then died or disappeared, even more now that she's had her friends' example.


Okay, that should be a bit of everything! What makes her happy or sad is pretty similar to the likes and dislikes. Also, since Emma is something of a Good Girl(tm), she also enjoys making people happy. Bit of a people pleaser, this one, in case it wasn't already plenty obvious!
>>
yknow i gotta be more specific. i want like a list saying what kind of cheese they like and their favorite colors and their favorite movie and all that totally deepless shit you ask someone you ain't interested in at a party
but boy this works

>>5520687
>That's the contradiction, Emma likes her and most of its individual members, but doesn't want to be a burden, like you framed it in the first update post-skip.

wants both a big family and to stay away from it like a leper both because she knows her absense will hurt more the more they love her and because watching what she's gonna be missing out is killing her
yet she stays out of a sense of duty. cold, kinda distant to her family, yet there at least as a hand.

>But it's ended up being a likely cause for Emma just curling up on herself instead of seeking help.
that int stat got her to realize the consequences of her actions. we all like it when momma tells us its gonna be alright, but what if we are too smart to believe it?

> Perhaps she finds it ironic that she has created this happy family and that her own problems might cause them grief.
yes. and being so aware of the future, she can't escape the fact that attachment to her would hurt her family in the long run.

>ven without Kyubey, I absolutely see her doing well in her studies and projecting the same "I've got it all figured out attitude" right until her own incertitude and self-doubt and lack of purpose beyond imitation of the powerful women figures around her sent her everything crashing down.

pretty much how I had her figured out, the kinda person who would rather look outside than inside for purpose in a society that demands we murder each other for food and buy expensive clothes instead of using that money to help starving kids.
basically, Emma is tribal to the bones.

>..at the end she feels like this was supposed to happen to her.
why?

>At the very least she has realized what truly matters and, if she wasn't currently so fucked up, would be trying to enjoy and taste life a bit more, given how little of it she probably has left.
ok lemme see if i got this straight. Emma didn't know what she wanted in life so instead of figuring it out she just tried to become like the woman in her family.
both the fear of dissapointing them and of not fitting in with them fueled her desire to act like a 'grown-up' because that's what both society and her family think is cool
all the while, uncertainty was eating her up from the inside cuz she wasn't sure if what she was doing was either good or what she wanted to do.
mostly cuz she's smart and is aware of what society will demand of her
buuuut
the cat casted aside her fear of actually being bad when it allowed her to make a kind wish, which proved that deep inside she was 'good'
and at the same time killed the uncertainty inside of her by giving her only a single path to follow.
>>
>and put everything else into perspective.
>At the very least she has realized what truly matters
im interested in both of these. what was that she saw, that she learned, etc, what would putting everything into perspective mean to her

>Not like she had the opportunity to form a lot of emotional attachment with people this past year, right QM?
yknow my good man my spider senses tell me this isn't a question, but maybe some sort of attempt at making me feel slightly upset, perhaps even guilty

it works aaaaaaa

>Also makes me wonder if she's still in school or not. Is she 18 yet? I don't remember setting a birthday for her.
megucas that graduated highschool are seen either as elder sages, motherly figures, leaders, or one time out of one thousand. it's a very difficult milestone to archieve, but it does happen

that being said, let me list the current age of gucas. correct me if im wrong

Emma: 15
Lucinda: 16
Erika: 16
Rita: 13
Jimena: 15

>Animals she cannot pet. (The family has no pets, right?)
four dogs, four cats, a fish tank, an iguana, a parrot, and no, no bear, but one of the dogs is pretty damn fucking ripped and they call it 'the judge'

>Computer games
information

>Being a burden to people
is it because of stupidly high standards? we only feel like a burden when there is an expectation to be met (jimena is pretty much a cockroach at this point yet her mental sanity is perfectly sound) so we'd have to see what she considers to be a burden

>Hunting Witches, especially after the incident and the reveal.
there are, in fact, megucas who enjoy this. even after the reveal

>Being what I will sometimes call a "fucked up little woman"
so she considers herself to be weird? what is this fucked up little woman thing?

>She could very well have wished to have her own family instead
if by that you mean that the cat could have granted her a ton of friends which she could call her family, then yes. while Kyubey does have a degree of leniency towards wishes (he doesn't take them literal or tries to twist them, but actually tries to give the girls what they really asked) the current definition of family involves genetics.

>It's the same "not being a burden", because she can't help but think of how much it would fuck up people if she got close to them and then died or disappeared...
wow we are sharing the train of thought on this one, maybe we are touching another universal concept here. maybe it's 'love' this time. maybe that's what Emma actually wants? to feel loved?

>in case it wasn't already plenty obvious!
basically, the kind of kid who would want everyone to be happy no matter their beliefs? cuz that's fucked up. poor girl


aight this stuff actually proved to be much more useful than i thought. im currenly busy with life but the weekend is right around the corner. today im gonna try to make like a super simplied resume of each guca.

btw jimena if you wanna add stuff nows the chance, otherwise ill fill the blanks
>>
>>5521447
24-8 equals 16 so, you are wrong
>jimena is pretty much a cockroach at this point yet her mental sanity is perfectly sound
All thanks to the people who care for her despite her flaws and don't deserve the grief she's gonna cause them
And to be fair, her shitty learning skills and poor beginnings mean she'd always have a hard time pursuing, well, anything. No wonder being meguca barely affects her, it's like nothing's changed at all!
>while Kyubey does have a degree of leniency towards wishes (he doesn't take them literal or tries to twist them, but actually tries to give the girls what they really asked
I'm not so sure, he did give a girl who wished to change the power to literally shapeshift instead. And he's a sociopath playing god with powers he doesn't truly understand.

>btw jimena if you wanna add stuff nows the chance, otherwise ill fill the blanks
eeehhh, add "animals" somewhere in the middle of the likes list aaand I dunno, setting in stone all her wants is kind of against the point of the character
>>
>>5521386
>i want like a list saying what kind of cheese they like and their favorite colors and their favorite movie and all that totally deepless shit you ask someone you ain't interested in at a party
Ok mate.

>favourite cheese
Gruyère
>favourite colours (in order)
Prussian blue, indigo, magenta
>Favourite movie
Doctor Strangelove

>>Other stuff you might be more interested in, such as...
>favourite piece of music
Waltz No. 2 by Shostakovich
>favourite books
20.000 Leagues under the Sea, Anabasis, Histories by Herodotus
>favourite animal
Orangutans and ants
>favourite anime
Code Geass, Kaiji Ultimate Survivor, Gurren Lagann
>>
>>5521447
>13
I assumed that Rita was 14-15 and just pretty stupid

>>5520580
>Homer Simpson turned meguca
Pack it up everyone, this is the official description from now on.

>>5520580
>DDR
Pretty much the only way she works off all that sugar apart from SEAparking and trash scavenging. Spot on, man.

>>5520580
>Fun forever
I dig it. I'm legit impressed at how well you've picked up on everyone's menhera shoujos, QM--you've got quite the knack for it. Gonna make it even sadder when you pit us all against each other and write out horrible deaths
>>
>>5521509
oh god it was a joke im so sorry
but
>Orangutans
elaborate further

>>5521493
>setting in stone all her wants is kind of against the point of the character
makes sense

when she lied to the investors the 8 years older was a vague statement. u rite tho, so its up to you

that being said going for what weve got so far she'd be an ENTP. meaning, memelord lazy super smart suave asshole harem mc mad scientisto. elaborate further if you feel estp makes more sense

>>5521510
growing up makes you wish for dumber shit like love or money or world peace, so it only makes sense that shes the smolest if she asked for a water park.

>QM--you've got quite the knack for it.
the secret is knowing you are a dumb fuck and then making things so simple that even a retard would understand them
synthesis is not a fancy skill, but it is consistent

>Gonna make it even sadder when you pit us all against each other and write out horrible deaths
that will always be up to you. all i can do is respect your decisions, set stuff up in advance, and not be a railroading little bitch

and yes we are shitposting at this point
>>
>>5521579
>elaborate further
They are the best primates...plus she wants to play with their large cheek pads like a grandma would with a gramdchild she hasn't seen in a while.
>>
>>5521579
>debater
>"lets say, hypothetically, you had a wish..."
I'd also say she's more of a feeler than a thinker but she also spends too much time in her own thoughts so its fine, im not autistic about this astrology shit

>u rite tho, so its up to you
okay, 16 it is
>>
>>5521447
Yeah Lucinda is indeed 16.
>>
>>5521386
>..at the end she feels like this was supposed to happen to her.
why?
Because she was a perfect target, full of contradictions. Because Emma now can protect Clara and others from Kyubey and his/its bullshit, or so she hopes. And if you were to strip away everything else, she quite possibly thinks she deserves it, for some cosmic or karmic reason. Better her than someone else. Really dive into the selfless/self-sacrificing angle?

>>5493203
>>5521447
Always thought Emma would be the oldest of the bunch, and searching the early thread, I had put her at 17. Your call.

>and put everything else into perspective.
>At the very least she has realized what truly matters
The whole meguca thing hit her like an IV injection of memento mori honestly. She went from being worried about an uncertain future to having a very set future. Ironically, she still can't project herself in the future, only now it's because of a much darker reason, namely the fact she's most likely never going to reach legal drinking age in the US.
So really what I need to do is get her to get over the early memento mori and into the part where she enjoys the present because she realizes how little of it she has left. It's why I went for Babushka, because she needed to go past her hyperfocus on her imminent death and onto the part of the expression that's closer to the whole carpe diem thing.
What should matter to Emma isn't what she's going to miss, but what she can make of the present and the time she yet has left. I think that's going to be the only way forward where she doesn't run away, curl into a ball in a ditch somewhere and wait for death because it would incur the least amount of pain for her family. There's been a shift in perspective, but either it isn't complete or she'll need a second one if we don't want her to spiral down.

>yknow my good man my spider senses tell me this isn't a question, but maybe some sort of attempt at making me feel slightly upset, perhaps even guilty
>it works aaaaaaa
Hey, I'm the one who signed her up. Don't beat yourself up over it too much.

>four dogs, four cats, a fish tank, an iguana, a parrot, and no, no bear, but one of the dogs is pretty damn fucking ripped and they call it 'the judge'
Oh. I can work with this. Operation "pet things and touch grass" is maybe a go?

>Being a burden to people
>is it because of stupidly high standards? we only feel like a burden when there is an expectation to be met (jimena is pretty much a cockroach at this point yet her mental sanity is perfectly sound) so we'd have to see what she considers to be a burden
Not really high standards, just not fucking up her family.She made them happy, she doesn't want to ruin it because of her problems, as unwise as it sounds. A happy family would at this time the only thing she leaves behind, so it's her trying to limit the damage.
>>
>>5522188
>Hunting Witches, especially after the incident and the reveal.
>there are, in fact, megucas who enjoy this. even after the reveal
Obviously Emma would have problems working with that kind of meguca. Honestly I fear she won't be able to face a witch without seeing her friend in their place.

>Being what I will sometimes call a "fucked up little woman"
>so she considers herself to be weird? what is this fucked up little woman thing?
The fucked up little man was originally a streamer bit that stuck with me. It was just the right mix of pathetic, small, kinda useless, barely functional and with a lot of issues going on. I thought it described current Emma quite well, unfortunately. It's not even a put down, it's almost a term of endearment, like looking at a video game character with every negative trait and none of the positives, or an evolutionary dead end.

>She could very well have wished to have her own family instead
I meant more Emma becoming MomEmma, which Kyubey wouldn't have done for obviosu reasons anyway. It's not relevant so I won't talk much more about it, but let's just say that her name and surname weren't chosen lightly.

>It's the same "not being a burden", because she can't help but think of how much it would fuck up people if she got close to them and then died or disappeared...
>wow we are sharing the train of thought on this one, maybe we are touching another universal concept here. maybe it's 'love' this time. maybe that's what Emma actually wants? to feel loved?
See there's the issue. Emma is surrounded, almost constantly dogpiled by people who genuinely love her or even admire her. She just currently isn't capable of reciprocating that love or even accepting it due to her current mental state. It's quite fucked, for sure. She won't reject her family wholesale, mostly because it would make them sad and avoiding that is now pretty much priority numero uno, but forming new link, be it friendships or, god forbid romantic interest isn't something she can do. Again, it's all about reducing the amount of pain her now unavoidable death would cause. Like not getting a pet because you'll be sad when they pass, only Emma's the pet in that analogy/

>in case it wasn't already plenty obvious!
>basically, the kind of kid who would want everyone to be happy no matter their beliefs? cuz that's fucked up. poor girl
Seeing the best in people does come with plenty of drawbacks.
>>
[b]Personality Chart[/b]

ರೃ [i]Lucinda Newhorn[/i] ರೃ
Age: 16
Personality Type: ESTJ
-Impulsive. Would rather do than think.
-Efficient and disciplined, yet almost entirely unaware of the meaning behind objects and actions.
-Good with concrete facts and data, but bad with abstractions.

Core Belief: Freedom will make her happy.

Magical Trait: Unable to care about external opinions, even when those come from within.

Interests: (The preferences of the Magical Girl. Each of these items can be both a source of joy or sorrow. The plus and minus signs indicate levels of preference.)
++Freedom
++Feelings
+Control
+Perfection
+Silence
------People

Relationships:
-Pet mammoth: Lucinda's 'ABC...' to feelings. How she gets acquainted with things like sadness, boredom, fear, and affection. Her main companion in life at the moment. Had to request another Magical Girl's help to bring it back to life. The reason remains a mystery, perhaps even to herself.
-Norberto (Father): Lives in moderate poverty while behaving like a high-class person. Wants Lucinda to do marriage interviews.
-Laura (Mother): Lives in moderate poverty while behaving like a high-class person. Ensures Lucinda learns elementary skills such as sewing, opera singing, playing the violin, etc.
-Alondra Rodriguez: Magical Girl who resurrected Lucinda's pet woolly mammoth in exchange for protection. Has a somewhat disturbing fixation with yuri novels.
-Magical Girls everywhere: Dread Lucinda as 'turbo-psychobitch on crack and steroids', meaning that she is also widely respected. Most common nicknames include "The Fucknado", "The Phantom Fucker", and her favorite, "Lady Lu".

■-■ [i]Erika Kruppman[/i] ■-■
Age: 16
Personality Type: ISTJ
-Cautious. Would rather think than do.
-Aware of the every detail involved in any situation, yet very bad with patterns.
-Efficient, yet extremely bad when gauging emotions.

Core Belief: Duty will make her happy.

Magical Trait: Unable to feel surprised, yet still vulnerable to expectancy.

Interests:
++The happiness of others
++Being kind
++Pragmatism
+Peace
+Control
+Tradition
+Orangutans
---Social rituals
----Stupidity

Relationships:
-Grandfather: Erika loves her grandpa very much, even despite his more-than-a-bit slightly tarnished past. He is the one person with which Erika allows herself to be... herself.
-Ramona: Erika's self-proclaimed 'best friend', whatever that is. Acts as Erika's voice, saying the same things Erika wants to convey but in a way that doesn't make people end up on fluoxetine.
-Antonio: Wise school janitor. The only other person in school that can stand Erika. Whereas Ramona is there out of naivety, Antonio's military scars help him understand the cold girl a bit better than most.
-Her school: Erika is both her school's ace and student council president. She is popular in the same way Stalin was.
>>
ᕙ Jimena Gimenez ᕗ
Age: 16
Personality Type: ENFP
-Impulsive. Would rather do than think.
-Extremely abstract. Hardly aware of what's right in front of her nose unless she tries. She doesn't try.
-Gentle, yet very lazy. Loves to white-bully people to make them feel included.

Core belief: Caring less will make her happy.

Magical Trait: Capable of slapping someone in the ass with her mind only. Completely unable to apply this trait in any other way so far.

Interests: (The preferences of the Magical Girl. Each of these items can be both a source of joy or sorrow. The plus and minus signs indicate levels of preference.)
+n
+i
*g
-g
-a
+games, dad, black people
-work, dumb motherfuckers

Relationships:
-Dad: The gentle, hard-working man who took care of baby Jimena after her mother abandoned them for another guy, even though he's aware that Jimena isn't his daughter. Works blue-collar jobs and has a physiognomy similar to that of Popeye the Sailor Man (meaning that he is extremely ripped)
-Ambonisye: An illegal french immigrant who came to Argentina to play The King of Fighters. Standing at two meters tall, he became friends with Jimena after wrestling with her dad, who called him a nigger, in broad daylight. The brawl ended with the both of them shot for saving a little girl and his brother from getting kidnapped. Also extremely ripped.
-Fernando: Jimena's childhood friend, a devoted game designer. Used Jimena's likeness to make his first video game without her permission. In regards to Jimena, he has absolutely no romantic feelings whatsoever, considering that the former belongs to a category even below "one of the boys".
-The company: Fernando's company, including the development team, outsourced teams, investors, etc. Recently, she has finally managed to be a part of it as a PR representative.
-Kyaa Oni-Chan Yamete: The power of Love and Nitroglycerin: The videogame in which the main character is based on herself. Originally meant as a troll game, it unexpectedly developed a seriously strong e-sports scene thanks to the possibility to perform certain difficult glitches that granted the game a high yet fair skill ceiling.
-Her public: Jimena recently became a vTuber. While it is safe to assume that her current following is simply the same people that play that game, there is no way to be sure. A famous ongoing lore theory among her fans is that, somehow, a pigeon lives inside Jimena's brain.
>>
凸 Rita Hammerhead 凸
Age: 13
Personality Type: ESFP
-Impulsive. Would rather do than think.
-Very connected to the moment. An opportunist to the bone, yet a total ignorant to the consequences of her own actions.
-A bit selfish but gentle, yet not so tidy or practical.

Core belief: Fun will make her happy.

Magical Trait: Unexplainable events happen around her with high frequency.

Interests: (The preferences of the Magical Girl. Both can be a source of joy and sorrow.)
++++Fun
+++Integrity
+++Mom and Dad
++The dogs
++Morko the Ratty (stuffed animal)
++Candy
++Vidya
++SEANanigans
++Bugs
++Anime
+Rain
-Bitter or spicy food
--Adults other than her parents
--Other boys and girls
--Guns
--"The Closet Monster"
---Mean people
---Sadness
---School

Relationships:
Juana (Mother): Rita's hardworking mom. Together with Jose, she runs a gelato shop that barely manages to make meets end. Simple-minded and kinda strict, she's simply thankful for her daughter.
Jose (Father): Rita's hardworking dad. Together with Juana, he runs a gelato shop in which he has to request for the plastic spoons to be returned each time. Tried to run SEAnanigans after Rita resigned, but failed. Smarter than he looks, he decided not to sell SEAnanigans because Rita was happy in it even though he sometimes has a glass of water for dinner.
Morko: Rita's stuffed animal, a very fucked up rat. To this day, Rita likes to play with it and pretend it's a gangster with an infection in the balls.
Marco Aurelio: CEO of Fantasy Inc, the top producer of dildos in now 143 countries. Attempted to buy SEAnanigans once and got treated like shit, yet made it a habit to take Rita out for dinner once a month ever since.
A: One of the two known Coordinators in Buenos Aires. One would argue she's everyone's friend anyway.
Vanessa Adeline: A Magical Girl from who Rita stole a purse. She later tracked Rita down and cursed her to get back her purse, yet left the thief with maybe all of the bills that were in it after forcing Rita to talk about herself for more than two hours.
SEAnanigans: Rita's water park. Was closed when the responsibility turned out to be more than the fun she got out of it. Rita had first attempted to delegate it, yet the first manager turned out to be a scammer. To this day, eight months later, she still daydreams about it, perhaps even idealizing it a bit.
???: A Magical Girl who saved her life by bringing Rita to the Coordinator's Shop in the Neutral Zone (the Witch of Peace's Labyrinth)
>>
▲ Emma Imeredala ▲
Age: 17 (very close to 18)
Personality Type: INFJ
-Cautious. Would rather think than do.
-Supreme abstract thinking. Very aware of how things could play out, yet her head-in-the-clouds attitude makes her both very clumsy and prone to miss entire facts.
-Keen awareness of how beliefs affect people, yet bad at telling how hard or easy it would be to achieve efficacy.

Core belief: Sacrifice will make her happy.

Magical Trait: Immune to cognitive dissonance. Does not speak with words, but with feelings, yet nobody ever notices.

Interests: (The preferences of the Magical Girl. Both can be a source of joy and sorrow.)
++++Her family
++Making people happy
+Nature
+Cooking
+Animals
-Witch Hunting
--Clocks
---Being a burden

Relationships:
Clara Imeredala: The smallest member of the Imeredala family, at least for now. Loves movies about scammers, lawyers, drug dealers, telemarketing schemes, or the yakuza, and her fake sister Emma. Daughter to a drug addict, left home alone most of the time ever since she was three, Clara was left without a motherly figure until Emma came along. Their attachment is so strong that it may be unhealthy to some degree.

>(cont)
>>
Karuna: Former teammate. A shy, secretive, yet surprisingly perceptive girl who bonded with Emma over their shared introverted nature. Would stay to sleep so worryingly often that the Imeredalas simply gave her a room of her own. Was crushed to death by a giant clock with the wrong time of the day and four hands instead of three.
Marcela: Former teammate. A make-up addict who would resort to blackmail and guilt-tripping for girls on her team to let her practice turning them into monsters from movies, in exchange for making them look cute later. Worse come to worse, she would wait for them to fall asleep, sometimes forgetting to warn them of what she did. Turned into a Witch right after Karuna's death, which was then destroyed by Lucinda Newhorn, a Magical Girl from Villa Lugano.
Camila: Former teammate. A bratty, insecure girl who would try to do anything that 'adults' do. Pretended to be a lesbian, yet jumped out of a window at the first chance of a kiss. Still alive, yet resents Emma for preventing her from going after the Witch that killed Karuna.
Mom: The ideal russian woman according to both Russia and the USA. Tall, strong, stern, hard-working, responsible, yet very fair, she owns way too many of the attributes that Emma herself lacks. Despite the quirkiness and sometimes weird attitudes of her daughter, she would doubtlessly pile-drive a bear before letting any kind of harm come to her.
Babushka: Emma's grandma from her mother's side. An elderly, enthusiastic lover of all things from outer space who remains the silent backbone of the family. If there is a problem, she will find out first and, most of the time, solve it before anyone else realizes it was there. Her selflessness is reason enough to put up with her fanaticism, but she also sports the same tough bones her daughter is made of.
Dad: Currently overseas and working as a marine biologist, both Emma and her mom already made a habit out of doing lengthy video calls every weekend where the family reunites to talk nonsense and banter. A soft man, he was doomed to be the nurturing parent from the start.
>>
Aunt Tamala: Rebelling against her overzealous and religious parents led Tamala to both drugs and alcohol, from which she has yet to recover in order to take care of her daughter, Clara. Her raw discipline and commitment to her own recovery have earned her a new, very loyal husband. Often not in the household.
Uncle Flavio: Not really her uncle, Flavio met Tamala and married her in the span of two weeks. A very kind man whose first impression was that of a pervert, who was yet blessed with the chance to prove himself protective of the girls in his family and proved it. Trusted by Babushka herself. Took Tamala's last name in an attempt for all family members to be Imeredalas.
Pedro Imeredala: Flavio's first son from her first marriage. A dark, brooding boy who is often in a bad mood. Loves spending most of his time messing with Clara, his jokes being so carefully crafted to not hurt her that Emma learned to just let them happen.
Carlos Imeredala: Flavio's second son from her first marriage. Laughs way too loudly. Often burps as loud as he can. Once slapped himself in the dick just to make his brothers suffer by reflex. Is going out with a woman ten years older than him.
Jonathan Imeredala: Flavio's third son from his first marriage. Highly disciplined, and very focused on martial arts. Has a boyfriend to who he's betrothed. Often gives Emma massages.
Angel Imeredala: Daughter of Flavio and Petra, the oldest of the bunch. Shares many of Emma's own traits, but both are so busy that they hardly ever communicate.
Leonardo Imeredala: Flavio's fourth son from her first marriage. Eight years old. Has Down's syndrome. Was once shot from inside a cannon.
>>
Lautaro Imeredala: Flavio's fifth son from his first marriage which ended after his mother said that 'thunders are bullshit' and was stuck by lightning on the spot. Four years old. Loves tacos.
Romina Imeredala: Flavio's youngest daughter. Very mysterious and secretive, but Emma knows her secret: the girl is obsessed with dissecting bugs. Extremely beautiful.
Petra Romanikov: Mother of Angel. Despite Flavio marrying Tamala, even her was absorbed into the Imeredala family. Mom's orders. Is a secretary.
Uncle Pedro: Fisherman by birth, choice, and circumstance. The one the Imeredalas send you with if you misbehave. A punishment at first glance, most people end up addicted to the peace that comes with fishing and developing the mother of all virtues: patience.
Aunt Marta: A professional dancer, extremely strict, and very hard to put up with. Sadly enough, she had to learn to not be too critical of newbies the hard way; by being publicly beaten by a prodigy. Ever since then, she hasn't grown not even a bit more humble.
Dedushka: Emma's grandparent from his mother's side. Extremely political, yet very wise when it comes to the economy. One of the few people who actually won something by investing in crypto-currency.
Aunt Alina: Multi-millionaire cross-dressing vice-president of a lawyers firm. Always wears sunglasses and modified men's suits. Visits the Imeredala's household often despite her responsibilities, mostly to take both Emma and Angel out for rides given how the two of them seem to be the ones dealing with the most shit.
??? Knight: A Knight of the Order of the End (of the lowest rank, a Squire) who managed to convince Emma to not kill herself despite that going against the whole philosophy of her organization- that Magical Girls are already dead. While there was an attempt to recruit her, it was so half-hearted that Emma simply assumed the Knight forgot about her duty until the very last second- right after they parted ways.
>>
yes, i know. We have become 'chargen: the quest', but trust me you fucks: if i could update, i would. what im doing rite now is merely post my own notes for the quest so you guys can judge them. ill burn my eyelids to make the time to post an actual fucking update today, so fingers crossed

that bein said, this is your last chance to change anything in the charts. i wanna roll
>>
>>5522836
Everything looks good to me, lets get this show on the road!
>>
>>5522803
>Aurelio taking her out to dinner monthly even after Rita was a total bitch to him
>Mom's just thankful for her dumbass kid
>Dad keeping the park rather than selling it
Very wholesome, QM. Really laying on the pressure to not fuck it all up here!

>Unexplainable Events happen around her
That's a new one... I'm sure THAT won't get wacky...

Also lol yea school SUCKS

Sheet looks good, QM, don't beat yourself up over a slow pace. You seem to be getting into this quest and all of the gritty details and that's better than most.
>>
It is funny, and a bit sad, how unaware most Magical Girls are that their story started over two millennia ago. And why is it sad? Because they are better off not knowing. Without hope, they have nothing. And why is it funny? Because they built society as it is today.

Think about it. Dictators, scientists, philosophers, conquerors, warriors, politicians, artists- normal-looking people you meet on the street doing awesome things did history as we know it. They could be any of us, so we want to believe that. History is already great as it is.
Then we add magic to the equation, we tell people the Pyramids were made by aliens, that a wonderful picture was made by an AI, and everyone feels a little bit more shit.

One of many reasons why Magical Girls still fight a secret war two thousand years later.

When the Pyramids were being built, a Magical Girl was there fighting Witches. England tried to conquer France, and the french fucks ended up burning alive the Magical Girl that saved them. The Great Wall of China exists. We made it to the moon. The Internet wasn't censored. Black people have rights.
Think about it. Those girls can wish for anything. They can even change the past. Dumb as fuck little girls in frilly dresses taking credit for beardy, muscular scholars wearing suits. Who would want to believe it?

Yet how much of our society did they make?

(cont in a bit!)
>>
Emma Imeredala

Still en bed, Emma is not dreaming. Her mind is simply comfortable facing inwards, bearing witness to each process that unfolds inside her head. This, of course, is the main reason behind the many bumps on her head, her tendency to trip on the dogs, and why the Imeredalas have very sharp reflexes, even Clara- all except for her.

Emma's feet touch the touch, her green silk pajama showing her belly as she stretches both arms towards the ceiling, eyes still closed, watching the future unfold. Her mother, afraid of hating herself for not doing as much as she could, will seek her a new therapist, the therapist will assign her a new psychiatrist, she will have another meltdown, her mother will seek a new, even better therapist, never letting any of them dig deep enough to find anything, and the cycle would repeat. It's not like she needs them, anyway. The abstractions inside her head, which she made a habit out of representing with a character, tell her enough. Criptic beings always speaking in riddles, formless waves that meld with each other. Concepts. If any of those therapists were to peek inside her head, Emma thinks, she would end up sitting them on a sofa and asking if they had issues with their parents.

Used to it, Emma suddenly finds herself washing her teeth. It happens. Her body takes care of things, she daydreams. Teamwork.

But there among the abstractions in her head, next to the stories she imagines her family in, she finds something... very concrete.

Emma squints, visible confused, suddenly very, very in reality.

is that

is that hentai?!

Jimena Gimenez

Jimena did sleep half a second. Her mind /does/, however, phase in and out, changing her train of thought, driving Jimena to so many places and so quickly that she can't even get a grasp of any of them. After so many years, exactly 16 years, she wants to do something. Something different than suddenly shooting little screams in Fernando's ear. Something different than greeting people with a burp. Something different than locking cats together in a box. Something with a meaning.

So lost Jimena is, so sleep deprived, that whatever furry drama porn plagues her screen is as alien to Jimena as how it got there in the first place. Is this what it means to be motivated? It's kinda scary. Wanting to do so many things that could go wrong, like going on thirty Witch hunts at once. A Witch... a Witch? Is that a Witch?

Like a drunk slapped in the ass with a whip, Jimena is bashed into reality, going as far as to spit a little scream. That thing, that monstrosity... it kinda looks like a totally fucked rat...!
>>
Rita Hammerhead

Morko glides over Rita as the girl, still in bed, moves it with a hand and whistles. Bats are like rats, that she knows, but Morko flies because someone owes him money, not because he's a bat. Like her, the rotten plushy sometimes has to hurt people to keep on living. He has many important things to do, like getting wasted with beer, doing hard drugs, slapping bitches in the face, and dancing until he pukes on someone else's drink. Even though the rest won't ever get it, Rita thinks that Morko has a very genuine, very valid reason to live. She feels a kinship with Morko.

Still wrapped up like a taco, Rita simply lets herself slide until she falls to the floor, wondering if Vanessa would ever understand. Maybe she does. Maybe that's why she left her so much money. Mean Magical Girls hardly ever live long, that much everyone knows, but what happens when life doesn't give you a choice? Or what happens when you are too stupid? Or poor?

Poor. Poverty. If only she could sell that golden chandelier hanging over her head, maybe Rita wouldn't be so poor anymore. Maybe all she has to do is stretch both arms all she can...

■-■ Erika Kruppman ■-■

Erika is frustrated. The golden chandelier, fancy as it is, has no answers written on it. It's pretty, and completely useless. Maybe afraid, deep down, that the chandelier could hear her and decided to drop on her head, Erika stands up and heads to greet the sun at the courtyard behind the silver-framed ebony door, which bears the engravements of a dragon. The Magicae Encyclopedia, her Beginner's Guide... will any of them ever have any use? Maybe she could bash Alexandra in the head with- no wait, both are digital. No, she will have to put up with her.

Erika sighs. Life, regardless, still greets her with pretty views. Like this fine morning. Like her grades. Like that ancient, extinct woolly mammoth over t


...

wa1t what the FUC

ರೃ Lucinda Newhorn ರೃ

Lucinda kicks the mammoth away for the second time, gently, yet it keeps coming back. She wonders why there is a bear wearing a Spetsnaz uniformin the room.

>say hi bitches
>>
>>5522803
>Smarter than he looks, he decided not to sell SEAnanigans because Rita was happy in it even though he sometimes has a glass of water for dinner.
This isn't intelligence, but integrity.
>>
>>5523857
>https://www.youtube.com/watch?v=lRMH5XuJfr4
>>
>>5523857
>Hit Morko with a stretchy-punch, surely it's some kind of familiar trying to kill that poor hobo girl
>>
>>5523857
>Take a deep breath and do not let all of this tomfoolery get to you because that's when people make mistakes like forgetting that the English and their Burgundian allies were the ones who killed Joan of Arc.
>Anyway, time to greet the others girls: "Greetings to all present magical girls, since we are clearly in an anomalous situation I would like for everybody to remain calm and state their name." There, smooth operator Erika.
>Also cut some of the mammoth's hair and store it somewhere, perhaps first-time-watching-Jurassic-Park Erika's dream of Camp Cenozoic could become a reality.
>>
>>5523857
Oh shit, we're all in the same room? Yow!

>Drawn towards the warm, enticing glow of the chandelier overhead, Rita sets up her stalwart made man Morko for a perfect launch when a fist attached to a long, noodly arm punches him and sends him soaring across the room!
Her sleep-addled brain sputtering to life like an old generator, Rita engages in EVASIVE MANEUVERS AND barrel-rolls after her erstwhile companion as a confused, high-pitched yelp escapes her lips!
>Retrieving Morko, she stumbles to her feet holding him close to her chest as a menacing HISS escapes her frowning mouth. Keeping her distance from Morko's attacker, her wary sleepy gaze flits between the rest of the girls sharing the space with her... and the elephant thing. And the bear. What the heck?
>The tall blonde's composed request snaps Rita's brain out of the haze surrounding it. Well, most of it, at least. Regaining some of her 'confidence', the diminutive dumpster diver adopts a pose she saw in Soul Caliber once-one that could quite possibly intimidate someone... or something. Somewhere... before answering the blonde's question with one of her own:
"Wh-who are Y-YOU to ask me my name?"
>>
>>5523931
>>5523886
>>5523857
Oh, by the way, just wanted to let you all know that when Geese Howard says "Reppuken!" in Tekken 7, it reminds me of the word "meguca" and makes me giggle.
>>
welp, gonna wait for emma and lucinda. im gonna be running all week anyway lel

>>5523865
it could also be interpreted that he had both. why the nitpicking though?

>>5523956
you know, i think i can see it. enjoying the read anon?

>>5523371
>You seem to be getting into this quest and all of the gritty details and that's better than most.
desu at this point that's entirely for my own amusement, but i think we are (finally) done with the chargen

>>5522188
>Oh. I can work with this. Operation "pet things and touch grass" is maybe a go?
damn straight

btw in case anyone feels kinda off, this vote is totally vague entirely on purpose. but ye, we rollin
>>
>>5523857
>Immediately activate Lucinda's magical girl form and take a offensive posture with the scythe form configuration.
>"I don't know which one of you brought me here but if you get close to me or my mammoth I will cut you into ribbons. Literally. I suggest whoever made the mistake of bringing me here let me out or I will kill every girl here until I find that one person"
>Lucinda starts wrecking shit like a tornado in a glass factory, surely brute force will solve this issue.
>>
>>5523855
>Emma looks around, taking in the developing pandemonium. And the...bear? Honestly she finds it even more confusing than the mammoth, but all of this means one thing. Magical girls. A lot of magical girls their mood ranging anywhere from excited to paranoid to as barely awake as she is.
>Realizing that, while weird, things don't seem overly dangerous, Emma would try to remember which bed she got up from and calmly go resume her daydreaming there, maybe catch some rest.
>Just nod at the girls as she passes in between them, while internally hoping she hasn't stated developing schizophrenic symptoms. At this point she can't exactly rule out the possibility...was that hentai some weird furry porn? Emma feels slightly concerned for the poor bear for some reason.

Ii feel like the bear is your way of looping things back to Emma, but I'm afraid I don't get it.
>>
>>5524465
>I'm afraid I don't get it.
The way I see it is:
>Emma sees Jimena's hentai-> Jimena sees Rita's rat -> Rita sees Erika's chandelier -> Erika sees Lucinda's mammoth -> Lucinda sees Emma's russianess and the cycle is complete
>>
>>5524196
>why the nitpicking though?
Don't take it as a criticism of your writing; I'm just a low-functioning autist.
>enjoying the read anon?
Absolutely. I still don't properly understand how the game mechanics work and I'm still having a blast.
>>
>>5524494
>a low-functioning autist
On second thought, it'd be more accurate to call myself compulsively pedantic.
>>
>>5523931
■-■: A mammoth. An extinct species that lived during the Pleistocene, during the last Ice Age that started one hundred and fifty thousand years ago and ended barely eleven thousand seven hundred years ago. To Erika, the most absolute evidence of bullshit, yet it makes her feel /nothing/.

And it's not only that.

An overly abused rat-like Familiar, a bear dressed like a soldier, porn, a trashcan inside a room, a lifesize model of the girl from that shitty game Ludmila is so obsessed with (with a dildo glued to the forehead), so many walls and ceilings that she feels inside a literal labyrinth- and phantom limbs. Five sets of hands, hovering all over her.

>Take a deep breath and do not let all of this tomfoolery get to you
Regardless, Erika stops herself from any kind of reaction. The principle she makes flesh is straightforward: in an unknown situation, any move could backfire.

>Anyway, time to greet the others girls
The presence of other Magical Girls is obvious. Erika sees none of them, but it's like she can hear their hearts beating as one. Granted, they may be as confused as her. Firmly, Erika speaks to the void, greeting the other individuals and politely requesting them both to stay calm and state their names.

>Also cut some of the mammoth's hair and store it somewhere, perhaps first-time-watching-Jurassic-Park Erika's dream of Camp Cenozoic could become a reality.
Yet she slowly walks towards where she thinks the mammoth is. People often wonder if, at this point, we need more science. Erika doesn't.
>>
>>5524465
▲: Meanwhile, an honestly disoriented Emma attempts to take in the bizarre sea of juxtaposing data. She had assumed the situation was anomalous the very second she saw that bear, and yet... Emma squints her eyes. It's not moving. At all. And it's her grandfather's old uniform that the bear is wearing.

>Emma would try to remember which bed she got up from and calmly go resume her daydreaming there
Whatever the case, if the present situation didn't pose any harm yet, then maybe it isn't dangerous at all and Emma is free to digest this confusing cloud of objects and pictures in her own time and leisure.
A person is so complex. Even Emma herself wonders where her peace comes from. On the one hand, maybe she is confident to assume the reality that this situation is out of her reach. On the other, perhaps she has given up on caring too much if something happens to her.

>Just nod at the girls as she passes in between them, while internally hoping she hasn't stated developing schizophrenic symptoms. At this point she can't exactly rule out the possibility...was that hentai some weird furry porn? Emma feels slightly concerned for the poor bear for some reason.

The obvious answer is that a Magical Girl is doing whatever is going on, but Emma has a theory: schizophrenia. Taking one's perception of physical stimuli as instant facts... it is something that happens to her often, after all. Maybe this is the point of no return.
As one of the voices asks for her to introduce herself, Erika simply walks back to bed, nodding toward the voices, worried about the poor bear. Herds of objects flock through her mind, all floating in mid-air, all vanishing in an instant. Emma hopes that, at least, her madness will bury her in something more poetic than emotionally charged furry porn.
>>
>>5523886
>Hit Morko with a stretchy-punch, surely it's some kind of familiar trying to kill that poor hobo girl
ᕙ: Whatever that ugly-ass-looking motherfucking bat-rat-piece of dogshit is, Witch or Familiar, Magical Girl or alien, Jimena is /not/ letting it harm a hobo. She has played the Switch with more of them than she can count, she knows that behind the dirt on their cheeks and the smell of pee is the easiest place to find honesty. Powered by /purpose/, Jimena coils her arm like a spring. As she unleashes a magically stretched straight punch that would make Mike Tyson start a bakery next to a church,
▲ gasps and freezes
■-■ transforms and hides behind her book-shield
ರೃ transforms and transforms her weapon
凸 yelps and barrel-rolls away.

...

When the completely literal smoke is cleared, Jimena finds her right arm buried inside the 27 inches, 4k Full HD Asus Xg27aq-w White 170hz gaming monitor that Fernando had to bribe her with so she would pose for the 2D artists.

Jimena instantly forgets how to scream.
>>
>>5523955
凸: After the explosion, Rita finds herself cowering over Morko to protect the little raggedy rat. Once she notices all her limbs in place, the tiny Magical Girl allows herself to stand like a cobra and hiss menacingly, loud enough for everyone else to hear. Yet after spinning her head around like a water hose out of control, she finds herself alone
and yet
they are there, somehow.
In a flash, Rita recognizes that she can see the bear, the little elephant, the fancy room, and a tower of framed pictures of people wearing fur coats.

>Regaining some of her 'confidence', the diminutive dumpster diver adopts a pose she saw in Soul Caliber once-one that could quite possibly intimidate someone... or something. Somewhere...
While video games do, sometimes, not enough times, try to learn from reality to give themselves coherence, it's not usually the best idea to straight-up copy what the screen shows. Not that Erika minds: still not transformed, with a hand on her waist, she stands like the fencer of that fighting game where everyone uses weapons. Without the weapon.

>before answering the blonde's question with one of her own: "Wh-who are Y-YOU to ask me my name?"
It's odd beyond reason. Rita knows they are they, she even knows what the Magical Girls are doing, but she can't see -any- of them! Remembering that someone asked for her name, Rita barks a question of her own, demanding to know who is asking.

That's when she notices the unevenness of the floor. Her stance still strong, Rita glances down. Under her feet is her now obliterated Playstation 2, the GodHand disk inside of it bent over at many angles.

Rita's face slowly starts twisting.
>>
>>5524382
>Immediately activate Lucinda's magical girl form and take a offensive posture with the scythe form configuration.
ರೃ: Already transformed, her senses now on point after the punch, Lucinda's amalgamation of cogs and steel snaps to different shapes over and over until it stretches into the massive scythe, whose handle she then rests behind her neck, blade facing upwards, ready to recoil.

>"I don't know which one of you brought me here but if you get close to me or my mammoth I will cut you into ribbons. Literally. I suggest whoever made the mistake of bringing me here let me out or I will kill every girl here until I find that one person"
As Erika was meeting Rita's demands, Lucinda's monotone voice is heard loud and clear over hers. The Magical Girl with the scythe is composedly threatening almost every other breathing thing in her perceived proximity. She demands to be let out of the room, to be free. Nobody answers.

>Lucinda starts wrecking shit like a tornado in a glass factory, surely brute force will solve this issue.
And before anyone could get a word of peace in or jump out of the way, Lucinda lets go. The first strike, wide and silent, found everyone still thinking as the whole room was sliced in half. Then the shifting of cogs and clanking of steel, as Lucinda transformed her weapon over and over, were so loud that the other four Magical Girl couldn't hear themselves scream as they took cover from the stabbing rain of hard, sizzling metal. And when she realized that the floor under her feet had begun to give in, Lucinda found it too late to jump.

...

To the other Magical Girls, Lucinda somehow knows, it was as if they were the ones buried in the rubble. It's all so silent again, the way she likes it. After digging her way up, one of her hands finally feels the breeze. Still transformed, Lucinda emerges from a pandaemonium of concrete and furniture, covered in dirt and cuts. Above her is the sky, perhaps the freedom that she earned. Unlike minutes ago, everything is so clear now. A blissful second is all it takes; Lucinda recognizes the house at her side as her own. She can see its insides because an entire tower is missing.

Which means that the rubble that she's standing on was her room.

Then she remembers the mammoth.
>>
▲ ■-■ ರೃ 凸 ᕙ

Finally daring to open their eyes, each at their own time, Jimena, Emma, Rita, and Erika find themselves unharmed. Yet Emma is shaking, Rita is crying, Erika is perfectly calm after cursing half her lungs out, and Jimena is in the backyard. The clarity that Lucinda enjoyed is instantly lost, again to be blurred by a storm of alien imagery, sounds, and unfamiliar feelings.

Now alive, as Lucinda cancels her transformation, Jimena calls her every single name of the book at the same time, her words merging to form an entirely new language whose sole intent is to insult the Fucknado. Who gives no shit. Not even as both her parents, faces white as the clouds, shily look at her from behind a sofa that is now leaning only against clean air.

But when Lucinda sees that trunk and tusks peeking from the highest tower, where her room was, she feels /something/.

>lets see who figures out whats going on first
>>
Alright I'm just gonna summarize the facts then say what I think is happening:
>Jimena tried to attack something she "perceived to be there". Ended up breaking her own gaming monitor.
>No one is able to physically "see" one another.
>Lucinda attempted to kill everything. Ended up destroying exactly half her house.
>Lucinda ended up in the rubble with some cuts and bruises. Everyone else is completely unharmed.
Here's what I theorize is happening:
We are psychically connected via some unknown telepathic link, (possibly by a Kyubey) and able to "perceive" or "sense" each others presences, while also hearing each others thoughts as well.
>>
>>5525005
It's like some kind of Magic Relay or something. Crackpot theory, this was caused by Rita's still undiscovered power.
>>
>>5524984
Also here's some actions:
>Lucinda hurriedly jumps upwards and high as she can to reach the highest tower the mammoth is teetering off.
>She catches it in her arms and locks it inside the bathroom so it won't accidentally kill itself by self pancake-ification off the high, half-sliced house.
>Lucinda surmises that since nothing or no one could have survived her attack without immediate panful death, this must be some kind of telepathic communication done by a Kyubey or another magical girl.
>Lucinda realizes she has just destroyed her home for nothing and revealed her power to her parents: "Oh, shit. Mom and Dad are definitely not going to appreciate the complexities of this..."
>>
>>5525005
Sounds about right, but I don't think that it's Kyubey who connected everybody, he doesn't have any motive to do so, and it's doesn't really fit the usual behaviour of a witch. A magical girl is the only option left.
>>
>>5524984
Actions:
>While being magically tethered isn't how Erika thought she would start the day, this whole situation is... not immediatly endangering, it's certainly not the time to panic and do a surprise demolition. It's time to concentrate and make sure nobody hurts themselves while in this state.
>"Knock them out." Erika advised the trigger-happy girl whos parents seem to have become aware of their daughter's secret before adressing everybody present: "Nobody is in danger, take deep breaths and sit down comfortably, what you see isn't there, everything will be fine." Erika said calmly and repeated it again while she made herself a cup of tea... what? Testing if the sense of taste is also shared is important intel.
>Now with the tea on the coffe table and herself in a cozy armchair, Erika adressed the girls again. "This telephatic channel might be compromised, refrain from any thoughts about your person, location or loved ones until we better know what we are dealing with." And with that the Erika concentrated entire attention on the channel itself. It had to have an outside source, since everybody seems surprised by it... maybe if she could filter the methaphorical white noise of her co-telepaths she could observe something she hadn't before.
>>
>>5524984
>You really picked a great time to stay awake all night, huh? All that crying in your ear is getting to your nerves, tell her to please shut up.
>That nerd-sounding girl is giving you mixed signals, do we say our names or do we not say our names?
>Fuck it, the risk of really disorienting everyone, transform and slingshot yourself away from your house, surely not many people are awake this early. That'll prevent more accidents and keep dad from asking questions.
>>
oh god whar is this, i forgot to say the prompt was only to guess

phalluses

lets just wait for rita and emma, gonna have to do another proper update now lawl
>>
>>5525081
Never assume that the players are on the same wavelenght as the QM, we are a fickle and fiendish sort.
>>
>>5525095
more like i fucked up juggling all the details

but y u guys fickle and fiendish

>>5523931
>Take a deep breath and do not let all of this tomfoolery get to you because that's when people make mistakes like forgetting that the English and their Burgundian allies were the ones who killed Joan of Arc.
>Anyway
erikaposter is just erika

>>5524494
its ok man, we all bautista autista here

also i wantes to advice against having your actions depend on the prompts of other players or reacting to them for various reasons. first, you will always go later. second, those actions may not happen. think, their outcome may not be what you think
of course, it's still a valid strategy. i just wanted to point out that it will always be at a disadventage. you can work your way around it, sure, but keep it in mind.
>>
>>5525081
Still at work.... but even if I wasn't Rita would be too busy crying over the death of God Hand. She had a file where she was almost done with Chapter 1-1 on Hard difficulty, damn it! AND IT WAS A KICK ME SIGN RUN! DO YOU KNOW HOW EXPENSIVE ANOTHER COPY OF GOD HAND IS?! SHE LOOKED IT UP ON A LIBRARY COMPUTER (cuz poor lol) ONCE--IT'S A LOT!

Otherwise probably a witch or something
>>
>>5525005
>Lucinda surmises that since nothing or no one could have survived her attack without immediate panful death, this must be some kind of telepathic communication done by a Kyubey or another magical girl.
ರೃ: And of course, standing on the rubble, alone in a cloud of dust and smoke, the first to understand was Lucinda herself.

The only reason she was allowed that moment of clarity was that all of the other Magical Girls had their eyes closed shut at the same time. After everything went down, after a third of her house was demolished and they opened their eyes again, Lucinda started seeing what each of them was seeing

at the same time.

>Lucinda hurriedly jumps upwards and high as she can to reach the highest tower the mammoth is teetering off.
Lucinda jumped so hard that the shockwave was enough to clear the smoke, right under her parent's wide-open eyes, towards what little dangling remains still hung where her room used to be. When she landed, her theory was proved. Usually deaf to the voices inside her head, her mind was now swarming with alien noises and imagery, all the while the other girls were too stumped to even talk. It's not just the sounds. It's not just the sights. Right now, at this very moment, they all are reading what the other girls are thinking.

>She catches it in her arms and locks it inside the bathroom so it won't accidentally kill itself by self pancake-ification off the high, half-sliced house.
It takes a bit, but the shaking mammoth finally leans enough from behind the only surviving chair for Lucinda to see it. Who, ignoring even the new voices inside her head, effortlessly lifts her pet and locks it inside the bathroom to see to it that the dumb fuck doesn't slip and turns into a pancake.

For Magical Girls, exposing magic to normal humans is what to normal humans is flashing your dick to a little girl. A little girl trying rollers for the first time.

And Lucinda knows it.
>>
>You really picked a great time to stay awake all night, huh? All that crying in your ear is getting to your nerves, tell her to please shut up.
ᕙ: Already sobered up from her sleep deprivation, Jimena picks up on what's going on, and yet is no less than baffled at the fact that a Magical Girl could give /that/ little of a shit about being seen by her parents. Not to mention that she tried to murder a bunch of girls just because she thought they shared a room. Already on the verge of blowing a vein, Jimena tells whoever is weeping to fucking can it but the sobbing drowns her words.

>While being magically tethered isn't how Erika thought she would start the day, this whole situation is... not immediatly endangering, it's certainly not the time to panic and do a surprise demolition. It's time to concentrate and make sure nobody hurts themselves while in this state.
■-■: Trying to not get stunned or angry because Rita is crying is a challenge in this completely unexpected situation. Could you please shut the FUCK up when the rest are trying to think? To fix the problem? Erika doesn't say it out loud, yet Rita's crying gets even louder.
Of course. It makes sense. What the girl with the scythe just thought of proves itself. She's sharing her brain cells with a bunch of strangers.

But that's not even the tip of the iceberg, apparently; that girl just jumped like ten feet high in front of her parents.

>"Knock them out." Erika advised the trigger-happy girl whos parents seem to have become aware of their daughter's secret
Erika heard some stories too, back then. Sometimes people would find out about Magical Girls. It happens. If you've got a bunch of flashy girls jumping from roof to roof and firing muskets at each other, sometimes people notice. And of course, there are plenty of test-and-proven ways to deal with these scenarios.
Speaking out loud, Erika tells Lucinda to knock her parents out as soon as she can. Seeing Magical Girls in action is, to normal people, such a flashy thing that they aren't hard-pressed to think that what they saw was more than a just fever dream. Mostly because they don't want everyone else to think they are crazy.

>Repeat to everybody present: "Nobody is in danger, take deep breaths and sit down comfortably, what you see isn't there, everything will be fine."
Considering that this unpredictable clusterfuck may in fact get worse, Erika decides that her Student Council President act could be helpful. She tells whoever could be hearing her not to panic, to take a seat and deep breaths because nobody is in danger. Everything will be fine; what you see isn't there.

凸 This does help Rita suffer a little less. Still burying Morko in her chest, the little girl's crying turns into quiet sobbing.

▲ Still shaking, Emma slowly stands on both her feet, only then realizing that people are knocking on the door to her room- and hard.

ᕙ Doesn't care. Still mad as fuck.
>>
>make tea to test if sense of taste is also shared.
■-■: All the while, Erika is filling her electric tea kettle with water. She boils it, drops a bag of chamomile in a glass cup with a handle, adds in some water from the kettle, a little cold water from the sink, and takes a careful sip from it. It is a strong taste, and that is the point. When Erika asks the other girls if they felt the taste too, one is still sobbing, the other is gasping hard, one is considering karate chopping her parents, and the other is equally as heated as she is silent.

>Erika adressed the girls again. "This telephatic channel might be compromised, refrain from any thoughts about your person, location or loved ones until we better know what we are dealing with."
Regarless, Erika knows she has to talk. Somewhere else, little kids are jumping on water puddles, some even slip and fall on their butts, drenching their pants. She, however, has to deal with this shit. Is it unfair? Yes. Does she have time to be mad? No.
Adressing the girls again, Erika requests that Rita Hammerhead, Emma Imeredala, Lucinda Newhorn, and Jimena Gimenez refrain from thinking about their person, location, or loved ones like Clara Imeredala.

...

Yet again, Erika is not surprised.

>That nerd-sounding girl is giving you mixed signals, do we say our names or do we not say our names?
■-■, ᕙ: While Erika Kruppman did request that no one gives their personal information away, Jimena- and she is sure that everyone else too- does know that the cold school council president thought of every single one of their names as she said it. And that Erika knows that she knows. Regardless, there is no question to be asked. On that, they both agree silently, not even thinking about it.

>Fuck it, the risk of really disorienting everyone, transform and slingshot yourself away from your house, surely not many people are awake this early. That'll prevent more accidents and keep dad from asking questions.
ᕙ: Lucinda's attitude, now clear as a crystal lake, makes most bones inside Jimena cringe at once- and she is a vTuber. Suddenly worried about acting the same way, Jimena transforms, opens the window, grabs the highest part of each side with her hands, walks away from it as her arms stretch, and then slingshots herself toward the sky. The deafening wind pushes back her eyelids and cheeks as she flies, then brutally forward as she crash-lands on the rooftop of a bakery. Jimena stands. No matter what kind of bullshit happens now, her dad will be safe.

...

As she stares at the colossal, bizarre gothic tower rising from the horizon, leaning to the left even more than the Tower of Piza, Jimena wonders if that will be the case. Like veins, eerie violet trails pulse from it like LED lights, strong enough to make her shiver.
>>
▲ ■-■ ರೃ 凸 ᕙ

When they see what Jimena is seeing, Rita stops crying, Erika drops her tea, Lucinda stands at the edge of the abyss, ignoring the crowd that gathered under her, Emma looks away from the door and towards the window...
Each of them, from where they are, look for the violet tower and find it- and to each of them, it's always leaning to the left.

Rita knows: it's coming from Caballito.

Awestuck, except for Erika, all four of the Magical Girls forget to breathe if for just a second. It's a lovely morning, the breeze feels wet, the birds are singing, and there are water puddles everywhere...
>>
aight u fucks, i bring you _-_-plot-_-_

that last prompt wasn't supposed to happen anyway, and since both rita and emma were too fucked up in-game to even do something about it I took the liberty of just barfing the thing as is. no more posts today. fuck you. oh but let me put an action thing for tomorrow.

few things: now do we 4 phases a day, 1 action every phase. yeah we rushin. and that way, if someone needs more prompts for any reason, the rest wont have to wait cuz they will already will be done with their phase and i wasnt going to keep giving them prompts anyway

>>5525137
boy, when i beat double god hand like fifty years ago i think i shat myself like literally. do you tihnk im ashamed? do u

>>5525011
>It's like some kind of Magic Relay
kek

what do u guys thinks of your char charts? i fixed the ages but its a fuckton of details and every bit of extra memory is more than welcome

and no. i didn't forget the witch
>>
>It is the morning of the twenty-first of December, of the year two thousand twenty three-
>>
>>5525346
>That's gotta be it, right? No time to waste, you got a zoom call scheduled and all these bitches squatting rent free in your head should better be evicted before then. Make your way to the tower, pronto.
>>
File: dante-dmc3.gif (2.74 MB, 280x210)
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2.74 MB GIF
>>5525337
>Double God Hand
Feels good, my brother. Also >>5525137 shoulda been 'Chapter 1', not '1-1'. Rita's on that shitty mansion level before fighting Elvis. Well... WAS.

Speaking of... (all one action, sorry for breaking it up. Let me know if it's too many details, too--it's your quest and your writing has been pretty great so far!)

>In a moment of startling mental clarity, Rita puts two and two together: Cabalito. A. The girl who watched over her when she nearly witched out... and a nasty witch. Both were residing there last time she visited, along with the potential magical girl who saved her in the first place. Moreover, there'd most-likely be other girls heading that way too--including the one who nearly sent Morko flying to Europe. Even Rita knew that, and she'd be lying to herself if she wasn't a bit intrigued by what had just happened.

>Wiping the tears and snot from her face onto her thin sheets, the girl is fueled by the desire to do right by the people who saw fit to help her. Whether it was from some ulterior motive or pity she'll never know, but one thing's for certain:

>SOMEthing indirectly killed her PS2, and she was going to pay that debt back in spades. If it repaid the unspoken debt between her and her saviors too, well, all the better.

>In a clumsy, but still spirited attempt to channel her OTHER favorite video game character (and first crush) Dante, Rita sheds her sleepwear in favor of her trusty rags-err, STREET CLOTHES and sends a forced, but still endearingly cocky smile in what she assumes is the direction of the tower.

>'Th-this party's g-getting crazy...' she mutters as she scurries out of her room and makes for the tower!

>What do u guys think of char charts?
I think they look good! I can't speak for everyone, but Rita's feels like a marriage between what I kinda imagined and your interpretation of her which has been fantastic so far. Very informative!
>>
>>5525337
>what do u guys thinks of your char charts
They are good your view of Erika fits nicely with mine.
>>5525346
Actions:
>Detransforming and taking her coat out, Erika decides that this anomaly shluld be dealt with post-haste, she wouldn't want to miss school even if not having to deal with Alexandra would make her day so much easier.
>"Let's rendezvous in front of the the tower before making any important decisions." She told the girls as she quickly made her way to the anomaly in the middle of Buenos Aires.
>>
>>5525337
>what do u guys thinks of your char charts? i fixed the ages but its a fuckton of details and every bit of extra memory is more than welcome
s'alright, I had thought Jimena had just met Ambonisye yesterday, this makes more sense
>>
>>5525457
Here's my action my man:
>Lucinda, knowing that a witch has conveniently spawned literally next to her town, heads over there as quickly as her graceful legs can take her. But not before knocking everyone out and tying them up in the basement of the house with rope from the chandelier and whatever else she can use. She will deal with this later; after she makes sure none of these fellow magical girls steal what is rightfully in her territory, and ergo, her property.

>what do u guys thinks of your char charts?
I love them!
>>
>>5525337
Finally home, gotta love when your phone is perma rangebanned.
Anyway, I feel like Emma's the lucky one out. It's mostly as a result of her actions (or lack thereof, courtesy of me) but I'll still enjoy the moment.
So, one action only.
>Emma takes a deep breath, now realizing, perhaps with a hint of sadness, that she hasn't gone full schizo yet, hopes nothing too weird is actually in the room, and goes to open the door. At least it's her room and it's on the tidier side, so she shouldn't trip even with the weird kaleidoscopic vision thing. Her current excuse idea is a nasty bout of night terrors if she's questioned about noise, but she'll wait and see what it's about before saying anything.
>>
>>5525405
>>5525457
>>5525574
■-■ : roll 2d100 strong dex
凸: roll 2d100 weak dex
ᕙ: roll 4d100 anti extreme dex
■-■ 凸 ᕙ: roll 1d100 luck roll
if the dex result is under 80 we consider the luck roll as follows:
85-100 all cool
0-84 ???

>>5525665
ರೃ: roll 1d100 dex normal, roll 1d100 wisdom normal magnitude 4 to find the Witch (if you get there), roll 1d100 luck
if the dex roll is under 80 we take the luck roll as follows:
50-100 all cool
0-49 ???

"wait why the lower odds dipshit' cuz Lucinda a) aint going to the center b) is just moving one place on the map
>>5525885
▲: 2d100 char roll strong, magnitude 4 in case she has to lie
>>
Rolled 63, 99, 39 = 201 (3d100)

>>5525912
First 2 rolls for dex
Last one for more tomfoolery
>>
Rolled 87 + 1 (1d100 + 1)

>>5525912
Dex roll plus lucinda's perma dex buff of +1
>>
Rolled 96 (1d100)

>>5525912
Wisom roll to find witch.
>>
Rolled 46 (1d100)

>>5525912
Luck roll.
>>
Rolled 10, 56 = 66 (2d100)

>>5525912
>>
Rolled 100, 48, 47, 96, 6 = 297 (5d100)

>>5525912
>>
>>5525983
ah god dammit, why couldn't it be the luck roll
>>
Rolled 68, 59, 48 = 175 (3d100)

>>5525912
Do I still roll weak Dex when Rita's got normal Dex? Maybe I'm confused... anyways here goes
>>
>>5526040
>if the dex roll is under 80 we take the luck roll as follows:
>Rolled under
AAAAAAAAAAAAAAAAAAAAH
>>
>>5526042
It seems that Rita and Jimena will have fun on the way to the tower.
>>
>>5526120
neat, the one girl that has no offensive skills gets to make it first
>>
>>5525665
lucinda, bit of a clarification here. a whole crowd is forming around the house because half of it just crashed into the street. your prompt says

> But not before knocking everyone out and tying them up in the basement of the house

i need to know, do you mean your parents? or every fucking living breathing thing coming out of the entire neighbour?
>>
>>5526284
Ah okay I gotchu.

For clarification: Knock out everyone who saw Lucinda do her impossible magical girl trickz. Even if that means the whole crowd. But if they didn't see, just leave them alone.
Just everyone who Lucinda KNOWS saw her do these things.
>>
>>5526637
>Knock out an entire crowd of clueless civilians
Yea okay Lucinda's now officially the coolest meguca of the bunch, no contest
>>
>>5526665
You say civilians, and for some reason, all that I hear is "Collateral Damage"
>>
File: Caller.jpg (38 KB, 612x612)
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▲ ■-■ ರೃ 凸 ᕙ
Five Magical Girls among many have their eyes glued to the silent, outwordly structure- and they all feel a silent voice:

'Do not be upset'

'Do not be angry'

'Do not be sad'

'Do not be upset-'

'Do not be-'

Is it coming from the tower? Is it coming from their minds? Is it true or is it a lie? Familiar with the nature of magic, Magical Girls are quick to give up on that sort of questions. Simply taking it in stride, each of the girls- the one standing over an abyss of rubble, the one that crash-landed on a bakery, the one that stepped on its treasure, the one drenched in chamomile tea, and the one who would rather be dreaming- take action.
>>
>>5526758
I wonder if Lucinda's power can free her from consequences. She better not die with her mind melded, sharing headspace is already awful as is
>>
■-■ Erika Kruppman ■-■

Special Event Roll:
Happens?: Negated


Emotions are signal flares sent by our brain through chemistry to harbor meaning. It's their one and only function. An alien to most of them, Erika at least knows what this loud flash of awareness means- that a Witch is nearby. But can she ignore the tower? A threat to her already very fucked-up routine? Erika decides that rather than being mean for letting the Witch wreak havoc she is being nice for letting someone else have, as she heads for the door.

>Detransforming and taking her coat out, Erika decides that this anomaly shluld be dealt with post-haste, she wouldn't want to miss school even if not having to deal with Alexandra would make her day so much easier.

Erika's dazzling magical schoolgirl outfit, teeming with vibrant details and eccentricities, vanishes with but a weak flash of light to leave her usual wear in its place. She then takes the checkered black and white coat from its hanger and flourishes it over her blonde hair, for it to end up on her resting on her shoulders. All this time, Erika has yet to break her perfect attendance record. And despite that titanic optical illusion rising from the horizon, she doesn't plan to.

The boring reality is that Magical Girls make use of public transportation like any other slave. Their enhanced bodies, while still faster than the fastest human, do get tired, do sweat, and do trip on dogs chasing their tail. Sometimes, however, there's simply no time to wait for the bus, or a cab, or a driver's license to arrive. Like when a Witch shows up. And it's only in those particular circumstances that you'd see these teenage girls jumping from roof to roof, faster than the eye, sometimes wearing flashy outfits, sometimes covered in blood.

Except that Magical Girls have the non-written rule to never, ever, let anyone see them.

So it is no less than magical that, while still making sure that no one is seeing her, Erika Kruppman is jumping from roof to roof faster than a drunk driver on a clear avenue blasting 'Barbie Girl' on two speakers.
>>
>"Let's rendezvous in front of the the tower before making any important decisions." She told the girls as she quickly made her way to the anomaly in the middle of Buenos Aires.

Even so, she still has enough spare focus to tell the other Magical Girls to rendezvous in front of the tower. Once Lucinda understood what was going on, Erika quickly got used to discerning her perception from that of the others. Which, as she vaults over the arch of a McDonald's, makes her realize... that just thinking of telling the others to rendezvous is enough. They can hear her mind, after all. She doesn't even have to say it. Right now, they must be feeling the same wind crashing into her face as she jumps, the same cold morning breeze breaking through her dainty fingers.

And, perhaps, whatever is it that she just spotted from the corner of her eye. That blocky silouhette. If heading straight towards the tower could be dangerous, then so would stopping.

>>(Luck Roll: 39 = Negated)<< (???)

Not paying it any more heed, Erika flies over Almagro, bouncing every now and then to keep the momentum going. And as her glasses get more tarnished by the second, Erika notices that, although the universal principle states that objects will seem bigger the closer you are, the tower, at some point, had remained the same size despite the distance.

Finally, Erika bounces from the chimney of an abandoned brothel, somersaults through the air, then lands with an elegant pose at the foot of the tower. A needless gesture most would say, but the Old Hunters would argue that utility without grace makes us no more than the beasts we chase. And maybe, just maybe, the ever-pragmatic Erika agrees.

>>(Dexterity Rolls: 63, (99) = Critical Success)<< (Reaching the Violet Tower)
>>
Being born a high-class, having been to real castles in England and manors in France, Erika would feel almost angry at being left breathless at the sight of the entrance to the tower- if she could still feel surprised. The rich, precise patterns that surround the door serve, perhaps, as a warning- to make it clear that whatever lies beyond this point is not for humans.

After all, the consensus is that Magical Girls aren't human. Not anymore.

Not even turning around, sensing the chorus of their magic, Erika notices that she's surrounded by more Magical Girls than she had ever met in her life, times ten. She turns around. They all lurk in the shadows, hidden in buildings, blending with people- all staring at her. A true audience.

That's when Erika understands. In all of Buenos Aires, she may have been the first to arrive. At least from this angle.
>>
Jimena Gimenez

Special Event Roll:
Happens?: Yes


>That's gotta be it, right? No time to waste, you got a zoom call scheduled and all these bitches squatting rent free in your head should better be evicted before then. Make your way to the tower, pronto.
As she darts towards the tower to the best of her ability (by slingshotting herself after her face hits concrete, again and again), Jimena's focus drifts towards the super expensive monitor she just broke, towards the girl that just tried to kill everyone, towards the fact that now four people know she's a vTuber. Add in her sleep deprivation, the remnants of her euphoria over her last stream, her still lingering rejection of her new job, her dread towards both missing the reunion with the investors and bit missing it, and what you get is soup. Needless to say, there is a lot in Jimena's head.

But her focus proves enough, at least for her to not come crashing down towards the street or a window. While most Magical Girls would opt for simply jumping from roof to roof, Jimena had, long ago, chosen not to squander her unique gifts. The result is a net positive, as she does, actually, travel much faster than others thanks to her elastic limbs. At least until she crashes like a comet, which happens every time she lands.

>>(Dexterity Rolls: 100, 48, (47), 96 = Magnitude 3 Success)<< (Reaching the Violet Tower)
>>
This is true. Jimena has a lot in her head. That is what makes her lazy; just thinking makes her tired. And that's why she didn't dodge the chains that intercepted her mid-flight.

...ouch.

Her face on the cold ground, for half a second, Jimena was perfectly sure that she had made it to the next roof. Then, glancing from the floor, she saw the chains. Then she looked up. Then she saw them.

Toys. It was as if the word was branded on her mind with a hot iron.

Five of them, all floating in the air, each of a different color. All blocky, all stiff, their ball joint articulations easy to see. The first one she notices is the bulky one that looks like the top half of a samurai, which is completely black, and from where the chains come from. Next to it, hovers a green, jester-like robot, sporting a static grin and claws at the end of every limb, the only one with legs.

Jimena stands. Completely unaware of the nature of these beings, not even wondering if they are Familiars of a Witch, Magical Girl-made contraptions or something else, Jimena is simply ready to completely wreck their shit. The third one is sporting a scarlet pointy hat so massive that the only other part to be seen is what seems the end of a scarf. When it rises even further, Jimena notices that it has a faceless black ball for a head. The fourth one is blue and small; it has two little antennas coming from its head. It's cute.

But the one that sucks all of her attention in- the only one that simply remains in place while the others waltz around like hummingbirds, is the one in the center. Of the body, there is not much to be seen. A white cape with pink patterns, too long for it, covers almost everything. The head, covered by a hoodie, is pure darkness, darkness and a single little bright yellow light piercing through it.

And from every one of them, Jimena perceives a distinct magical pattern, a personal magical imprint. Yes; like that of a Magical Girl's.

When Jimena winds up a punch, the five toys instantly scatter to the winds. Her instinct kicks in and she grabs the chain to yank it back- but her hand goes right through it. A deep silence ensues. Jimena is gasping, but determined. Finally looking around, she finds herself in an empty dark alley, sound and light coming from the crowded street ahead. Most importantly, it's where the ethereal chain leads her.

Fffffffffffuck that, Jimena thinks aloud, turns around and walks away. Just like her mother did sixteen years ago.
>>
That's when she realizes that there is a point to the chain, after all: Jimena can't retreat any further. In fact, something is pulling her back. Too tired and too emotional to think, she gives up. A faint flash after, and Jimena is back to her usual crude clothes. Following the chain, she walks into the light.

The morning light which, Jimena assumes, mustn't be working as well as it should. All of the people she finds at the side of the road are black, after all. They sit by the road, displaying their goods (like sunglasses and phone cases) over colorful blankets. That's when it hits her; this is where she meets up with Ambosnye to play KOF. That arcade should be around the cor

one of those flying toy fucks is sitting on one of the blankets as if it owned the place, the green one with the claws. Its shitty grin is directed straight to Jimena, who locks eyes with the weird thing

and nobody else seems to notice.

Already very much wary, already ready to whip her soldiers, the Magical Girl looks up; the black fuck with the chains is hovering above the center of the street, limiting her range of movement, out of reach. She glances to the side: the pink and the blue one both hide behind a sitting old man, too fat to care. The red one with the hat is nowhere to be seen.

And then she looks again- and again. It takes a bit but Jimena finds the green little shit between the shoes of a black man standing next to one of the carpets. Mouth open, she bears witness as the shoelaces of both shoes intertwine- and then to how he turns around and falls face first on the carpet. Damn. The owner is jumpscared, everyone else turns to look, and when the man finally manages to stand he finds he was laying on a graveyard of broken glass and twisted cellphone cases. That one second of silence hurts like a stab; Jimena knows these men are poor. Noticing the shoes, the black man that fell starts going apeshit looking at whoever had the balls to play one on him, while the one behind him, the owner of what now is a blanket full of trash, berates him and chases him down demanding that he pay.

Jimena feels her heart shrink a bit. One of the few things in the world she genuinely likes is black people. She always thought it was cool how they just gave no shit and laughed. Watching them fight and squabble, she feels... upset? Sad? Angry, maybe?

And that is when she finds the red one, on the shoulder of a white guy. Who is calling the police. OH nononon, that's a death sentence. Rushing at him, Jimena tells him to stop, yet is shooed away; notoriously, that red thing is still there, standing on that shoulder.

The soldiers in her head already armed, Jimena scouts the green flying toy almost instantly. Who's already using telekinesis to mess around with another black man's shoes- that's standing right next to a parked motorcycle.

Now what the fuck is THIS bullshit?

>>(Luck Roll: 6 = Happens)<< (???)

>Emma tomorrow!
>>
ok so that took a fuckbunch more than I expected aaaa

>>5526766
it has to be something that is affecting her directly, not that could affect her later.

>>5525885
>Finally home, gotta love when your phone is perma rangebanned.
wow that sucks

>>5526206
she can still slam them with the shield over and over like an ape with downs syndrome or talk shit about their favorite animals
the possibilities are endless
no but srsly that piece of shit can bounce back anything except her secret need for affection
>>
>>5526816
awesome, I have no clue on how I'm dealing with this
>>5526829
>ok so that took a fuckbunch more than I expected aaaa
OP can't make short updates, who could have seen this coming
>it has to be something that is affecting her directly, not that could affect her later.
I figured, I was trying to be snarky
>>
ok so my pc exploded
fingers crossed i find a laptop in the trash or something
>>
>>5527400
Oh fuck. Hope you didn't lose any important files! Did it literally overheat and catch fire? Could've been a magical girl wishing for smaller updates I guess!
>>
>>5527400
Oh shit, sorry to hear that! If it takes a while to replace stuff just let us know and we can archive the thread... getting close to the 10 page mark anywho so it might be time for a new one soon. Hope you didn't lose anything important--sometimes the hard drive can be salvaged, though, right? Not to mention those cloud programs like one drive.
>>
>>5527400
Like everyone else said, you have my sincere condolences. Wishing you good luck on finding a new one, if that takes too long then we can just archive the thread like Rita said and resume whenever. Don't worry about it.

Sending you good vibes my man, condolences again. <3
>>
>>5527400
Sorry to hear mate. Take your time to make sure everything is all right, this is a quest worth waiting for.
>>
>>5527400
my bad, I thought I'd saw a rat
good luck with your dumpster diving
>>
>>5527477
Those extendo-punches have a hair trigger, huh?
>>
update: i actually and 100% srsly did find a laptop in a dumpster. tomorrow its either fixed or they tell me how wrecked it is and why they threw it away

>>5527414
nah, it just didn't turn on no matter what, also sent it to the shop. i think its gonna make it, but also it was high i got a spare pc already

also fucking gucas i swear to god girl fuck if you are gonna ruin your life for it at least make sure the smaller updates are over 0 character you dumbass bitch

>>5527425
we'll know tomorrow, but its all in my head so np. ill use this thread as much as i can though so we only have 1 on the board and leave some room the others

>>5527434
i honestly forgot how to archive
dont worry, if shit doesnt work out for neither pc im gonna update through my cellphone even if i end up crying bitter tears of blood and rage <3

>>5527445
thats so kind of you

>>5527477
motherfucking luffy ass latino anime streaming whore
but hey i was lucky
>>5527414
>>
>>5528150
Hell yea, dumpster diving saves the day! And archiving's pretty easy, but we can all cross that bridge when we get there.
>>
>>5528150
Your a brave man OP, even braver than I would be in a situation like this. Allah bless you.
>>
Emma Imeredala

'Do not be upset', asks the silent voice in her head. 'Do not be angry'. 'Do not be sad'. But when Emma turns away from the egregious gothic structure, the only voices she can hear are her own. Oh, and those of the other four stranger Magical Girls.

The spring-boosted punch didn't end her, the rain of steel didn't end her, the falling debris didn't end her. Emma is still here, every limb in their place, every vein connected to her fast-beating heart... so why am I shaking, she wonders? When will it stop? Behind that facade of acceptance that Emma puts only for herself lies an especially pungent dread. That, one day, still breathing, she won't be able to tell what's there and what's not anymore. That she will be lost in images of her own making.

>>5525885

It would set her free, at least, from worrying. Once broken, there's no use fretting over eggs. Not the best cook in the universe (through sheer force of will she admits, not in the Imeredala family) Emma knows for sure that peace awaits when failure beckons. Yet her sudden surge of pessimism meets its match. Now fully aware of the mental link, she finds it easy to discern her own perception from that of the other four girls. Clarity is back on the menu.

Emma wonders if they could be friends, her and the other four. Yet it's not with hope that she wonders, but with dread.

The Witch.

As the hair on her hands stands on end, that clarity, Emma decides, was short-lived. Someone's friend is gone. A Witch is here.
>>
Loud knocking knocks her out of her mindscape- and by extension, that of the rest. No. She will not deal with this now. The Tower, The Witch, the mind link... not now. Not her.
Emma opens the door. It's the perfect russian beast: her mother. Given that she always looks serious, only her closest family members would know that she is actually serious right now. The hulking woman enters the room before saying a word and even looks around before addressing her frail (by comparison) daughter. She asks Emma about all that yelling. Who, judging by the tip of the shoe peeking from behind the door, is now perfectly and fully aware that the entire Imeredala family heard her.

The girl gives it straight without even elaborating. Night terrors. A nightmare. A bad dream, one so bizarre that only feelings linger. She considers walking past her mother to avoid having to elaborate, but this proves to be physically impossible as the sheer mass of all that muscle seems to have its own gravitational force. So Emma settles for giving a hearty smile and telling her mom that everything is gonna be alright, like she did just so many times, so convincingly that Emma herself ends up worried. But she buys it. Silently, her mother walks away. Emma follows her. As she steps out of her room the rest of the family scatter like cockroaches, some maybe even crawling through the ceiling.

Wandering down the halls, Emma asks her mother about the bear in her room, the one wearing her grandfather's Spetnatz uniform. Somehow, her mother whispers, the old man must have caught wind of her niece's strange sadness. The only conclusion, mom concludes, was that he stood up way past his bedtime to sneak that weird thing into her room.

>>(Charisma Rolls: 10, 56 = Magnitude 4 Success)<< (Convincing the family that everything is alright)
>>
Emma lives on the second floor of a three stories high manor which, given its depth, is even bigger than it seems- and it seems towering from the outside. It currently houses thirty-seven people, all Imeredalas from one branch or the other, while the neighboring houses from both sides of the street host the rest of the family. To say Emma's family is big is an insulting understatement. To say that her family is complex, however, is often a very welcome observation.

And why is that? Because, even though every Imeredala is related by blood, sometimes that link is found beyond the lines on the map. The flames of seven different cultures share the same wood, chopped every cold sunrise by the women of the family.

Sitting by the end of the table in the kitchen, ready to turn the leftovers from Clara's birthday into breakfast, Emma looks through the wall-spanning window door that directly connects the kitchen to the huge courtyard, often buried in tables covered in plates stuffed with greasy food fit for bears. Some of the plastic chairs stand unevenly as their feet sink in water puddles, in which the sun can be seen rising backward. The whirlwind of movement around Emma gives her a nostalgic tingle, as if it was meant to push the air around into hugging her. She tried not to love it.

Mom took a seat, then two of the boys (Lautaro, the smallest, and Pedro, the tallest), then two of the girls (Romina and Clara), then aunt Marta, uncle Pedro, and then Ms. Petra crowded the table from every side. The rest of the branch woke up earlier, or are already working, or work the night shift and will crash-land into the household a few hours from now.
>>
Emma is not schizophrenic. Not yet.

She knows how it starts. Once, she had to convince herself that her dad wasn't sitting by her side in the living room by fully turning around and meeting the void face to face. It was painful, but it was true. And if she had dared to believe otherwise, she wouldn't be able to believe that her family is there with her right now. That much she knows. The temptation. How easily we can twist reality to suit our needs, if only for just a moment.

Which is why she went completely pale when the green floating toy, resembling a jester, greeted her from her mother's plate Calmly dodging fork and knife, as if relishing the danger, the tiny crosses it had for eyes continued to face Emma at every moment. Emma's hand was already shaking when she noticed a red one with a very big hat standing on Clara's shoulder, who was suddenly munching down her breakfast faster than ever, dragging food to her plate with her bare tiny hands non-stop. They can't see them. They can't hear them. Are these Familiars? No... the magical imprint Emma senses from them follows a pattern she is too familiar with, that of a Magical Girl's!

From the corner of her eye, Emma spots a glint of yellow. Her neck turning like a clock, she follows the blurry picture. As they all eat and talk, sometimes at the same time, the microwave has turned yellow and has grown eyes like that of a frog. The food inside of it continues to spin

until Romina opens the latch and grabs the hot dish with a kitchen rag.

>next Ritalin!
>>
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Rita Hammerhead

>>5525457

Cheeks still wet, like a leaf of the lone apple tree in her backyard that is still standing after so many winters, Rita looks away from the gloomy-looking tower. There is nothing to think about, no reason to hesitate. That tower is rising from Caballito, the Neutral Zone, and maybe it's even standing over the entrance to the Labyrinth of the Witch of Peace- A's shop. It's where that nameless girl left her to rest, the place she thought safe enough to leave an injured Magical Girl in, in this cut-throat world that turns unicorn-loving 12 years old girls into full-fledged psychopaths.

Something happened there.
Something is happening there.
And everyone is going.

One thing is for sure: something happened in the Labyrinth below. Of that, Rita is no less than perfectly sure. And she's sure of just one more thing: that she is going to help the people that helped her. The small Magical Girl buries her face in her pillow and shakes it sideways like a dog, her face red but dry when it rises. She will help. It doesn't matter if they were nice to her for other reasons, she isn't smart, she'll never know, and she'll never take the risk of letting her (not yet) friends get hurt. Not to mention that, for some reason, whatever reason...

... her precious PS2 and precious God Hand disk are gone. Obliterated like an egg. Obliterated like whoever did it is gonna be!

It's not just Gene from God Hand that she adores. Oh, no. Rita has been having, for some time after SEAnanigans closed, a backstage affair of her own. One featuring Dante from the Devil May Cry™ Series. Given that it was Dante who stole her heart first, Rita isn't sure about who she's cheating who with. Maybe both. Maybe neither. Whatever the case, when she tried to dress like Dante her parents had to stop her from going out shirtless. So, instead of the third, she made a new red trenchcoat based on the first installment.

Which she's wearing right now with a huge shit-eating grin. As she jumps to the roof through the hole in her ceiling.

Facing the looming tower, despite being dressed like DMC 1 Dante, she allows herself to pretend smash a pretend jukebox like Dante in DMC 3. The Violet Tower is now the Temen-Ni-Gru; up there at the summit, Vergil awaits. Pointing at it, like a rocket full of autism and genuine raw will, Rita forgets her oppressive depression for just a tiny little moment. She declares:

'Th-this party's g-getting crazy...

Let's rock!'
>>
>>5529679
Going to bed, but I want you to know that you're fantastic, QM. Holy shit that made me grin. Hope your laptop issues have been solved!
>>
And like a crimson kite tied to a flare, she soars over all the rusty tin roofs, filth, and poverty of La Boca. Drunk out of his fucking mind, a hobo sees her go; his ass resting on a dirty pool, he takes another sip. A kid is kicking a ball against a wall, over and over; when he sees Rita, he shits himself, then turns around and keeps on kicking. Like any other Magical Girl, Rita is also careful about not being seen.
She's simply bad at it.

>>(Dexterity Roll: 68 = Magnitude 5 Success)<< (Reaching the Violet Tower)

The first chain goes past her; it hits and drags a pigeon down into the dark. Curiosity beats fear, and Rita stops to look. The second chain, she manages to avoid, but the third one lands on her leg. Defiantly, yet still not transformed, devil hunter Rita looks around.

Nobody.
Nothing; except for the chain on her leg and the howling, wet wind. And the pigeon, who dropped a bomb on her hair while flying away.

But then the chain starts moving. Rita begins to slip. Getting on the ground and grabbing onto an air conditioning vent doesn't help her stay in place. It doesn't feel as if something was pushing her back, but rather as if an invisible wall was closing in on her from the opposite side.

Her instinct kicks in and Rita grabs the chain with a hand: it goes right through it.

Surprised but not defeated, Rita lets her impulses take over so she doesn't have to think. This results in the Magical Girl turning around, screaming, and rushing toward the chain in a frenzy. When she lands on the next roof she sees it: a black, blocky figure, resembling a knight chopped in half. A Familiar! She hunts it down, still screaming like a soldier during a charge, the 'Familiar' barely managing to stay out of reach as Rita wall-runs, bounces from walls, spins, and vaults.
>>
Regardless, the brutal chase is over quickly. After one astounding leap of faith, long and high even by Magical Girl standards, Rita lands like a falling star in a familiar place. Gasping and sweating, she furrows her brown in scorn towards the black whatever thing calmly floating above her, still linked connected with her through the ethereal chain. She had noticed its magical imprint like that of another Magical Girl's, and, right now, a new vital detail: that the imprint is now harder to notice.

It's when her vision tunnel fades that Rita recognizes the water slides and the umbrellas and the dirty tables under them.

SEAnanigans.

That thing had dragged Rita to her beloved waterpark. Bad move, she thinks: you gave me something to fight for! The PS2 is gone, Gene is gone, and the fun is gone- but SEAnanigans is just sleeping, Morko is still limping, and Dante is here and ready to rock!

Right as she strikes a pose, rise from north, south, west, and east each another black flying toy knight. All the same size; all with the same magical pattern. And not only that: peeking from behind the receptionist booth Rita finds two more, one blue, and one pink toy thing.

Surrounded from every side, smelling like shit, Rita realizes she has to fight. But she does find a silver lining: now her hair looks like Dante's.

>>(Luck Roll: 48 = Happens)<< (???)

>up next: our very first witch hunt begins!
>>
was gonna archive the thing in case i went to take a shit and dropped my cellphone on the toilet and saw that it was already done. whoever wrote waterpark and woolly mammoth i hate you so much, i laughed like a retard being massaged with an industrial pneumatic hammer and the little girl next door heard me and did the same fucking sound
i dont know who archived it so if she does it again tomorrow im rolling a 1d5 and one of these happens sometime in the future
1) the mammoth runs away
2) babushka runs away chasing aliens
3) morko runs away
4) Ambonisye is deported
5) erika's grandpa makes a bucket list

>>5529686
not yet, but im glad you liked it

>>5528239
im just brave because im poor

wiches tmorrow
>>
>>5529740
Is Lucinda getting her bit of actions written about before witches? Just askin'.
>>
>>5530015
lucinda's bit of action IS witches
>>
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>>5530030
Ah okay, gotacha.
Very cool!
>>
Something slightly weird I just noticed about everyone's characters I thought was noteworthy and you all may have not have noticed is that:
All the girls, all of them without exception, while having completely different names, the last letter of their first name is always "a".

Lucind"a"
Jimen"a"
Emm"a"
Erik"a"
overworked blue collar meguc"a"

Kinda weird huh?
>>
>>5530336
I think that's pretty common for female names.
wait
>A (coordinator)
HMMM
>>
>>5530336
W-wait a second....
Argentin"a"!
>>
nigg"a"

oh fucK!!!!
>>
ರೃ Lucinda Newhorn ರೃ
Special Event Roll:
Happens?: Negated


Behind the mysterious Violet Tower awaits a lovely morning. Lucinda doesn't care. Not one bit. She has no use for it.
Neighbors keep dashing out of their houses to witness the wreck that her completely rational pre-emptive measures left; she doesn't care either. Despite the Tower, despite the mental link, despite the crowd under her feet, and that she leaped thirty-five feet high in front of her parents, the only thing in her mind is the Witch.

>Knock everyone out and tie them up in the basement of the house with rope from the chandelier and whatever else she can use.

But not even she is a stranger to protocol. In fact, one would find Lucinda extreme in the opposite way. She embraces the rules in such a pure and linear way, so tightly, that context becomes the stranger. Even if it were ten thousand people staring at her from below and pointing at her with cell phones, Lucinda would still follow the conventional steps that the specific situation requires, one after another. In this case: find those who saw her, knock them out, hide them, and then tell them it was all a dream.

So when her parents watch her slowly come down the stairs, and find themselves between their beautiful daughter and the abyss, they know /how/, not what, it's going to happen. Lucinda did everything they ever asked of her, after all, always with a perfect score. She is efficient. They know. Hunched against the sofa, shaking like rattling teeth as she approaches serenely, they don't even get to yell before Lucinda knocks them both out with swift karate chops to the side of their necks. What the people get to see from the outside, though, is Lucinda effortlessly dragging her parents towards the stairs, one by one, by wrapping their arms around her neck. Her way down is covered by what little remains of the tower.

Ignoring the whispers of the crowd, as she brings her unconscious father down to the basement, Lucinda's sharp nose squints at the smell of mold and expired wine. Given the state of the rest of the house, something similar should have been expected of the basement- yet her eyebrows are frowning. Wooden barrel racks crowd the walls, the barrels either empty or leaking something rotten. The Magical Girl leaves the man on a creaky wood bench; under the tie, his chest puffs in and out. Back again to the lobby, as the wave of people crowds the door, from the ceiling the golden, bronze chandelier greets her by gently swaying from side to side. Feeling nothing but disgust, the only emotion she is familiar with, Lucinda greets it back in her own way: by transforming for a single second and slicing it apart.
>>
The rope from the chandelier was enough to tie his father to the bench. Repeating the process, step by step, Lucinda found she still had enough to tie her mother too. And when she brought the mammoth down, while the neighbors rudely knocked on the main door, she was almost delighted to find that there was enough for it too: rules are rules, after all, either absolute or nothing at all. It doesn't seem upset, though; it even purred as Lucinda worked the rope around its feet. Laying on its back, all legs tied together, her pet would simply shift sides over and over as his trunk smelled the rope. Maybe it thinks it's another game. Maybe it thinks it's more training. Whatever the case, Lucinda leaves it there with her parents, now invisible to the normal eye as the door is finally burst open.

A being so desperate for freedom, yet she follows these rules out of her own volition. Why? Because they let her be free.

A paradox that will never cease to irk her.

After all, there is no straight line that is not fiction.

>Lucinda, knowing that a witch has conveniently spawned literally next to her town, heads over there as quickly as her graceful legs can take her. She will deal with this later; after she makes sure none of these fellow magical girls steal what is rightfully in her territory, and ergo, her property.

Whatever that line is, Lucinda follows it to the Witch by darting over buildings like a ghost with weight. The most basic aspects of her personal magic hardly weigh on her Soul Gem, although any Magical Girl would still spot her in this state. The Order is eating Kyubeys, a menacing building spawned on the Neutral Zone overnight, a mental link is letting other Magical Girls know her every single move. If Lucinda believes something, religious or not, is that, whatever happens, Grief Seeds will be required.

>>(Dexterity Roll: 88 = Magnitude 6 Success)<< (Going after the Witch)
>>
The trip is very short-lived, as the Witch has appeared within Villa Lugano. Yet for half a second, Lucinda did spot an anomaly: something blocky, a Familiar, lesser prey that she would not trade for her rightful hunt.

>>(Luck Roll: 46 = Negated)<< (???)

Like the Magical Girls they used to be, Witches retain their magical imprint, their magic being perceived with the same pattern but shattered. As if finding an old coworker after so many years, only now her head is in the belly, the elbows both come from the neck, the legs are stuck to the back, the ankles are the eyes and, instead of walking, she drags himself through the floor with the nine fingers that come from the same side of the collarbone. Yet Lucinda thinks that, for the example to be accurate, it also has to talk. It has to say: 'the window my tongue; gray the hole in my little finger. Burn my finger. Bring back the Proper School Bag.'

There is no going around it; Witches have to be killed. It's the one rule written in puke, gore, shit, and blood. Because Magical Girls always forget the part where their comrades wetted themselves after being skewed with a giant pencil, before leaking ink out of every hole.

But she will not be consumed by thoughts. No. Lucinda will put her attention where it belongs: in reality, in the blades coming for her neck, in every piece of the madness she is meant to make whole. To turn into silence.

Focused on the concrete details of reality, like the streets and buildings and their corners and alleys, Lucinda is swift to scout the territory in search of the entrance to the Labyrinth. Her passive invisibility doesn't render her completely unseeable, yet a walking blur is harder to think of as a Magical Girl. It makes the process seamless; in less than ten minutes, she's faced with the entrance to hell and snow-balling bullshit.

Unseen to anyone else, in the center of a beautiful park, surrounded by families playing by the puddles, is the entrance to the Witch's Labyrinth.

>>(Wisdom Roll: 96 = Almost Critical Success)<< (Finding the Entrance)
>>
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Lucinda has seen them dozens of times, yet every sphincter in her body still clenches in reaction. Magical Girls die in funny ways, sometimes not even leaving gore behind. When caught by a Witch, they've developed the habit of either chewing their Soul Gems off to kill themselves or to overcharge their souls and go down in a blaze of glory- sometimes they don't manage either in time.

This Witch is strong, Lucinda thinks. Strong as her, at least. Confident Magical Girls often end up surprised by weak Witches, and weak Magical Girls often take down monstrous Witches single-handedly. There is a skill gap, that much is true- but it is not as big as the community thinks.

Lucinda hesitates. The entrances to Witch's Labyrinth look very similar to one another, floating magical circles with weird, precise patterns, a symbol in the center, and a floating name engraved under it. This one is no exception to the rule: the symbol resembles a mystical banana.

Again standing one foot from the abyss, Lucinda allows herself one final moment of hesitation. Clenching her teeth, clenching her fists, clenching her eyes.

Will she enter?
>>
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>>You may issue one action<<
>>
>>5530462
>Alright, calm down. This is Jojofights 101, the enemy Stand user puts the heroes in a tight spot and they must deduce its weakness while surviving its wacky power. Cept' you got stretchy powers, you are totally unprepared for this. Who's writing this shit?! Does this make you the Kakyoin of the group? God, let's hope not.
>Okay, let's wage our options. Finding the Magical Girl sounds like the surest way of winning, yet what can you do to find her? Looking through the link, Rita also got caught by the chain ways away from here, and Emma has the toys right in her dining room somehow. Meaning that either the girl can be in several places at once, or her magic just goes way beyond physical limitations. Or the effects can go through the relay. Or is this power is what's causing the relay in the first place? But for what? The toys seem to specifically target personal interests, there's clearly a malicious intent to the power. But what does anyone gain from fucking with five completely unrelated Magical Girls? It makes no goddamn sense.
>ACTION: Regardless, if the intent is to rile you up, the smart move might be not to play along. Catch the Blue and Pink toys, they seem like easy targets.

So, are we doing the "first come first serve" thing you said we were going to do or is that out of the window? Also, are gonna wait for Lucinda to beat the Witch?
>>
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>>5530462
Ritaliiiiiin was able to keep pace with the knights so I'm gonna assume they aren't the fastest cars in the toolbox...
>ACTION: Rita's has a natural, almost compulsive attraction to bright, cute things--avoid the knights and their attacks and COMBO THE SHIT OUTTA THE TOYS! SSS STYLE!
Let's hope some of that bird poop is splashed onto the other attackers...
>>
>>5530810
Guess the rapier makes her Polnareff, huh?
>>
>>5530761
i forgot what the first serve thing was and nah, no witch time
what am gonna do is respond to any post i can no matter the order until that meguca has run out of options or has settled on an action that would take her the rest of the morning

so its kinda free for all now

>Who writes this shit?
someone who will try its very best to give this quest any sort of gameplay and may fuck up olympically
plz patience pl0x

>>5530817
you'll see

also I like the ACTION: thing so its oficial now
>>
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>>5530881
>what am gonna do is respond to any post i can no matter the order until that meguca has run out of options or has settled on an action that would take her the rest of the morning
yeah, that's what I meant
>plz patience pl0x
denied, write faster
>>
>>5530954
>pic
Now that I think about it, we haven't had many chances to repeatedly maim/kill/brutalize Kyuubey ala Homu, have we?
>>
>>5531121
well yeah, there's an ingame faction dedicated to do that for us
>>
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>>5530462
>Lucinda feels unsure to enter since the witch's power is on a similar level as hers. She thinks that it would be wiser to wait for other magical girls to arrive before attacking the witch. At the very least, they would make good meat shields for her.
>she decides to employ a different strategy in the meantime and takes 20 steps back from the entrance.
>ACTION: Lucinda reconfigures her scythe into it's crossbow form and charges up one singular magical bolt. She takes her time to carefully and slowly pour her magical energy into the round of ammunition. And when it can take no more condensed magic, she fires it into the floating "Mystical banana" circle entrance to see if that has any effect.
>>
>>5530462
>Three houses.
>Seven cultures;
Jesus, Kyubey gave Emm an entire clan to work with! Also, I love how the family is revealed to be progressively larger as the thread goes on.
>She knows how it starts. Once, she had to convince herself that her dad wasn't sitting by her side in the living room by fully turning around and meeting the void face to face.
Oh.

>Okay, so Emma is being screwed with by another Meguca. Worse yet, these things look similar to the other critters the other girls she's currently linked with are facing, despite being entire neighborhoods away. That's very suspicious.
>For now, the best thing to do is avoid having a cringy freakout. If it /is/ a Meguca, she must be mindful of the Veil, since she's made efforts to hide from everyone else. Let's keep ignoring the weird things. From how they're acting in front of that one girl in a street somewhere (Jimena), they look to be causing mischief. Yeah, good luck with that here.
>It looks to be the same types for everyone. Is that unknown Magical Girl responsible for the link, or just using it to send a copy of her minions to each one of them? Emma needs more intel.
>ACTION: Do not escalate for now. It's going to take more than a couple of lost toys to get the Imeredala truly annoyed at each other, so Emma's content letting these things be until she finds out more. What she will do is throw a small tease Clara's way about how quickly she's eating, which should grab other people's attention, just in case. That done, she'll make a list of what each toy does.

Okay, here's hoping I'm interpreting the link correctly. Emma can just autopilot her lunch and basically look through the eyes/perception of the others, right? So she can tell they're all dealing with the same set of five toys, right?

Black Samurai: Chains, restricts movement.
Green Jester: Trolling via direct interaction.
Red Wizard: Emotional manipulation? Making the man angrier and Clara more ravenous.
Blue (Insect?): ?
White/ Pink: ?

Then there's the microwave Yellow thing. Is it White/Pink, since it has a Yellow light for an eye?
Wait no, Rita's go several Black toys on her. Yeah, we definitely need more info.

Anyway, I'm being boring and having Emma do nothing again. I say it's a valid strategy. Also, I can't help but cringe when thinking of Emma or anyone making a fool of themselves in front of family dealing with things they can't tell them about or let them see, so I'm not about to push for that unless/until the toys become aggressive. At least here, the discretion part is the other girl's problem!
>>
man i almost fell asleep on my char
but boy believe it, we are at least getting through the morning before the thread sinks

>>5530761
ᕙ: roll 4d100 fucking unextreme dex then pick a god and pray
unless you change your mind
1-10: you end up elbowing the old man in the chin
11-60: both blue and pink run away before you get there
61-88: you catch blue
89-96: you catch pink
97-100:you catch each with each hand

>>5530810
凸: roll 1d100 dex
0-33: chains get you
34-66: you hold your ground
67-80: you hit one of them
80-90: you hit two of them
91-95: you hit three of htem
96-100: you wreck all of them

roll 12d100 vstrong power, it's 3 for each
0-20: not enough damage
21-50: maimed
51-100: destroyed

roll 2d100 strong constitution, only applies if you get hit by chains

>>5531138
ರೃ: roll 4d100 extreme power god that sounds raw
roll 1d100 luck
1-95: nothing happens
96: you utterly wreck one Familiar
97: you utterly wreck fifty Familiars
98: a meguca was alredy there. the shot maims her
99: a meguca was already there. the shot kills her
100: you oneshot the witch
luck roll is taken into account only if power roll is over 80.

then roll 2d100 strong constitution
1-100: the recoil hits you for 20 minus the value of the roll

>>5531722
▲: 1d100 luck roll. the lower it is, the worse it gets.

also all'ye just feel free to assume that every meguca knows anything that is being posted in this thread, except for meta knowledge. there is no need to clarify

btw what do you think of this format, i thought giving it to you guys straight would be more fair

>Then there's the microwave Yellow thing. Is it White/Pink, since it has a Yellow light for an eye?
the microwave thing is Emma's microwave, but apparently possesed. it's not white/pink, who we will call just pink from now on

posting further later cuz busy
>>
>>5532506
btw just in case cuz it needs to be said: i will fuck up, i will forget things. argue with me if you have to. its a lot of details and i may not be fair, so im willing to negotiate if i have to, same for questions
>>
Rolled 29, 91, 13, 10, 14, 51, 12, 59, 8, 65, 42, 50, 2, 97, 63 = 606 (15d100)

>>5532506
Time for some.... RITALIATION!
>>
>>5532537
Wait shit nevermind that roll was pretty spicy.

>>5532506
>Giving it to us straight
If we're talking what each roll means then yea, I'm fine with it! Do you mean something else?
>>5532509
>Ask me questions
Oh you BET I will, bucko
>>
>>5532506
Alright, tell me how feasible is this and what do i roll
>Okay, the deck is pretty stacked against you here. Either you just seat here on a leash chasing ghosts between minorities or you go all aneemay in front of the normies. Sadly, unlike scythe bitch over there, you are not a fucking idiot, so it's really just one option... unless...
>That's it. Ghost Bitch. Jojos. As long as no one sees you, its all fair game!
>ACTION: Walk nonchalantly across the street towards underneath the Toy Samurai, do a pretend yawn stretch and while everyone is distracted by the mayhem of the jester, stretch your fingers thin enough that with the morning sun glare you catch the chained toy with the normies none the wiser
>>
>>5532615
totally doable
that being said, say you grab the thing, what then? so far you just have to roll power, 0-30 nothing, 31-100 you wrap your fingers around it

btw had a drunk friend crash here so im going full retard with the updates tomorrow as soon as i wake up
>>
>>5532865
I'm thorn between crushing it or just carrying it. I'm gonna go with breaking it and hope it doesn't respawn, then run to the tower.
>>
Rolled 94, 63, 43, 49 = 249 (4d100)

>>5532506
Don't you just love waking up at random times during the night then wondering if you magical girl needs to roll and obsessing over it until its all you can think about until eventually you can't handle it anymore and need to check to silence you own paranoia?
I know I do.

Anyway, EXTREME POWER ROOOOOOLL.
>>
Rolled 36 (1d100)

>>5532506
Luck roll for my wacky actions.
>>
Rolled 56, 94 = 150 (2d100)

>>5532506
Roll tiiiiiiiime. Constitution.
>>
>>5533014
damn, i was looking forward to lucinda just obliterating some poor girl and experiencing the fallout in our brain lan party
>>
>>5532871
aight so thing is like this. nigga just fell, and nigga will fall. true; that's some attention away of jimena

yet, i've given it some thought, and the things is that there will also be people /behind/ Jimena watching all of this shit go down, maybe even from some balcony somewhere.
meaning, the odds of being seen are pretty damn high.

which got me to realize this factor to that plays in your favor, is that Jimena's fingers will get quiiiite thin so even if people do see through that they may not even notice

of course, this leaves a doubt. then, pray tell fucking QM, wha is the strenght of said noodle fingers? granted, Jimena's power isn't flashy, game-breaking, and can even be replaced by just fucking moving from point A to point B in many scenarios, and while the principle of magnitudes allow most gucas to do outragerous shit (lucinda can be free from fucking anything, emma can rally anyone, erika can know anything, and rita eats icecubes with spiked with sugar for dessert) jimena's magnitude only allows her to- stretch further, pretty much.

trying to be fair leads to only one possibility: that it has to be, not retard strong, not retard with a soccer helmet on strong, but at the very least special olympics soccer player strong. so even if her fingers become thin like guitar strings, there should also be the possibility for them to remain as strong as guitar strings or else her own power would backfire constantly.

my conclussion is as follows: jimena is also able to increase her own raw physical strength through magnitude.

what we are looking at right now is this: 3d100 vStrong power roll. considering the distance, roll 90 and you crush the thing, but, you get to pick
a) the magnitude and it will lower the required roll be 13*magnitude or
b) you can just force jimena to use whatever magnitude is necessary until the thing is crushed regardless of the roll.

keep in mind: magnitudes in power cost DP

also 1d100 luck roll to see who spots you

also 4d100 unextreme dex for the tower

...and a very, veery important 2d100 guilt mind roll for even considering abandoning your fellow black men to their luck. magnitude 4

>>5533013
but we are moving so slow lol

finally postan tmorrow!!
>>
Rolled 8, 25, 36, 4, 15, 24, 75, 77, 7, 82 = 353 (10d100)

>>5533071
I would like to make an amend, just pull the thing then crush it and save some trouble in measuring the powerlevel of Jimena's noodle fingers. In any case, I'll pick B
>spoiler
We'll avenge them by beating the shit out of the enemy meguca
okay 10 die then, 3 power die first, then one luck, then 4 dex, then 2 mind
>>
>>5533071
I know butt my brain goes rabid when it comes to /qst/ stuff. Almost obsessive compulsive when I think about it.

I guess I'm a quest junkie.
>>
>>5533086
ah fuck, that's like 20dp on my tab and a terrible luck roll, oh well
>>
>>5530449
>by wrapping their arms around her neck.
*by wrapping her arms around their necks.
>>
Rolled 77 (1d100)

>>5532506
>>
Heads up, all: we're on Page 10. Might have to pack 'er in soon and make a new thread
>>
>>5533508
theres about nine threads in line before us, we got time
>>
ᕙ: Instantly, Jimena pieces it together: whatever these pests are, they target personal interests. And do they know those interests? No. Fucking. Clue. Maybe magic, the joker to all bullshit. Given that her own are so few and far in between, yet go so deep, the pattern becomes clear as a tear when they also target that hobo's water park. And why are they targeting those interests? Jimena would rather find out without becoming a guinea pig.

Anytime now, the black dude next to the motorcycle is going to trip and cause some major financial damage. For a split second, Jimena wonders if it will cost him more to fix that bike than his bones. Regretting that she will let this happen (and streaming instead of sleeping) makes Jimena close both eyes shut- her drive to survive so she can attend that meeting blows both of them wide open again. She wants it; to be a cringy, depressed vTuber and grow a neckbeard. And she needs to see this happen to get that chance.

>>ACTION: Walk nonchalantly across the street towards underneath the Toy Samurai, do a pretend yawn stretch and while everyone is distracted by the mayhem of the jester, stretch your fingers thin enough that with the morning sun glare you catch the chained toy with the normies none the wiser- then pull the thing and crush it.

Arms stretched towards the sun, right under the Black-Half-Samurai, Jimena stretches and yawns as if bored of black people berating one another. As she does, waiting to draw like a cowboy, the Magical Girl glances at each of the other toys. The red one with the hat is still on that white man's shoulder, still calling the cops, going hysteric by the second. The green one, now done with the shoelaces, is inside standing on the wheel of an empty car. Now that's pushing it. And the pink and blue toys remain behind that fat old dude, still sitting despite the mayhem, laughing like a walrus whose son just told that it wants to do music for a living.
>>
Focusing on the situation, watching all of these peaceful black dudes fight over pennies... quickly sends her to a dark place. Faith in humanity can be such a frail thing, and even Jimena knows that every person has their own, unique way to go about it. It's not just them. Herself, right now, is all too ready to crush this chain so she can bail out, leaving these guys to fend for themselves, taking the risk that the attack may not stop once she's gone

so she can hide behind a screen and bitch about life.

Everything stops; or so it would seem. Happy people do not care; right now, she isn't caring. Violently engulfed by an alien peace, the voices inside her head suddenly soft and quiet, Jimena sees, from the very corner of her eye, that one piercing, yellow light, that miniature sun coming from inside the pink toy's dark hood. She turns around just a bit. It's drawing near, with the blue one in tow. Yet look as she may inside of herself, no matter how much she scavenges her heart, the main character of that game they play in restrooms doesn't find the desire to fight. It's hidden, buried under soft, warm blankets

until it surges from her.

No. Fuck that. She will take the pain and give it meaning. As if instantly taking the cue, the pink toy quickly retreats like a scared cat, leaving the blue one behind until it wises up on its own.

>>(Mind Rolls: 7, (82), Magnitude 4 = Avoided)<< (???)
>>
The black dude trips and falls on the motorcycle, some people scream and everyone turns to look, Jimena, untransformed, lets it flow from inside of her and her fingers grow thin as they instantly stretch towards the sky, surrounding the black toy. Surrounded, it attempts a clumsy retreat but is surrounded and wrapped by the string fingers, and then brought down to Jimena's arms. Who, having it right in front of her face, allows herself to study it intently.

The very first impression leaves her with a doubt: is this toy meant to resemble a medieval knight like those of Dark Souls, or a samurai like the ones in Ghost of Tsushima? The aesthetic, it would seem, attempted to cover both grounds at once. Made entirely of very solid wood, it doesn't sport the oddities and bizarre properties of the body of Familiars; in contrast, this toy is simple and concrete.

Curiosity sated, as it desperately twists and turns, the girl attempts to crush the flying toy with her bare hands, which quickly turns out to be much harder, both literally and figuratively, than she thought. Not to worry: setting free her inner, hidden rage at being a Magical Girl, the knight-samurai contraption is quick to start compression into itself as Jimena's hands, shaking harder every millisecond, become twice, then thrice, then four times as strong

until a bang sends wood flying everywhere. As the cops arrive, the chains, still connected to Jimena from a piece of hand on the floor, fade to nothingness. Before the sirens, what Jimena notices is that there's still something in her hand, something other than wood splinters setting themselves on blue fire: a piece of paper. She gets it closer to her face: there's something written in japanese kanji on it.

>>(Power Rolls: 8, 25, (36) = Happens)<< (Crushing the black flying toy with bare hands)
>>
And then she turns around and sees the cameras. In plural. Cameras. Face hard as concrete, Jimena realizes that maybe, just maybe, people could have been trying to record the whole mess from behind her to put it on their Tiktoks or something

and they seem as frozen as she is.

Mother.
Of.
Fucker.

>>(Luck Roll: 4 = Almost Critical Failure)<< (Getting spotted)

Completely ignoring the rest of the freakshow, Jimena simply runs and runs away, ignoring even the cop that yells at her to stop. If only he knew who the real cop is. Maybe he'll find out when these attention-whoring tik-toker normie-ass bitches show the entire world how her fingers stretch to the sun aaaaaaaaaaaaaaaaaaAAA!!!

Sweating more than swearing, Jimena effortlessly leaves the police officer behind by running behind a corner and luffy-ing her way to the roof; from there on it's just the same old story. Finally heading again towards the tower, crashing on roofs over and over, Jimena finds that she has a lot in her head again and that she seriously, seriously misses that weird peace that engulfed her. Her advance is slow, but- it's slow and painful.

>>(Dexterity Rolls: (15), 24, 75, 77 = Happens)<< (Getting to the tower)

At some point, the Violet Tower either started shrinking or running away from her. The truth reveals itself soon once she finds herself watching that massive, ornamental door from a distance. Startled, Jimena discovers that she is not alone. She had never felt so many magical imprints at the same time.

All it takes is for her to turn around and look. Far from her, but still visible, many other Magical Girls are hunkered on the roofs of nearby buildings, all looking at each other, at the Violet Tower, and its door. Which seems identical to the one Erika is seeing. It makes sense, the Tower continues to lean to the left. Most of the other girls are together with their teams, all of them silently gazing around, and Jimena recognizes many of them. A grim feeling clutches her neck: if they were to gang up on her, there would be no trick that could save her.
>>
>>5533508
we gonamake it we gonamake it we gonna aaaaafffuuuuuuuucccc

>>5533331
there are like a million of those

>>5533088
guess i kinda am too then

aight BOYS we gonna fucking make ittttttt
>>
>ACTION: Rita's has a natural, almost compulsive attraction to bright, cute things--avoid the knights and their attacks and COMBO THE SHIT OUTTA THE TOYS! SSS STYLE!

凸: So it has come to this, a climatic final battle in her beloved water park! Except that her bitter rival is five weird flying toys and there is no dragon to be seen. But she'll take it. As far as Rita is aware, Dante has yet to shy away from any battle. Sassy one-liners would be wasted on these guys, not because they are mindless toys- but because Rita is about to lay waste to them. It doesn't matter if she's already chained; nothing can chain what's inside of her.

True darkness engulfs SEAnanigans. The toys back out. From the ground, crystals explode into shape all over Rita's body and around it until the Magical Girl resembles a holy knight on a stained glass wall. From it, the only light comes forth, blinding beams of deep blue colors burning the ground, spreading in the distance as the knight's armor lits up piece by piece.

Who then simply walks out of it, the epitome of holiness, letting the wall behind her become a rain of sharp shards of color.

The toys show no emotion or reaction to the change; most people do. Now transformed, Rita's hair is long enough to reach her waist and dense enough to hide her back. The expression under her messy blue fringe is now tense, royal even, sharp as her rapier which is almost twice her size. And her knightly armor, doomed by the eerie tranquility of stained glass, is dense to the extreme and barely leaves her joints any room to breathe. Her massive armored skirt, barely scratching the ground, is very wide and arches as it goes down.
>>
Infested with steel and glass, still held by one chain, Rita wastes not a second to rush the closest magical toy, still in one piece only because the Magical Girl had to bounce off a wall to dodge a chain. Instinct has her attempt to parry the next one only for her blade to go through it, yet she manages to turn sideways in the air and dodge as it buries itself in the barrier behind. Landing in the middle of a spiraling water slide, Rita rides it down but leaps from it before the last turn, straight like a missile into the face of a Black Samurai, clinging to it with determination as its pushed towards another. Yet before she closes in on her target, Rita has to jump off; falling, she watches two chains almost pierce the flying toy she had boarded.

Landing softly on the ground despite having more steel on her than a train, Rita simply waits as the flying black samurai toys rip their chains from their own. She assumes that, wasn't she falling, the time it took her foes to recover their only chain would have been enough for her to close in on them. Waltzing in to strike had proven too risky; every blind spot was swiftly abused. Changing plans, the thirteen years old warrior simply waits for the chain to come, all of them so they can't react, fully ready to take advantage of the recoil and skewer the last magical robot that shoots at her.

The flying black samurais, their wood dark and thick, their movement limited and stiff, start circling around her like crows waiting for a lion to die. She stiffens her posture as well; under all that steel lies an engine. Patient, completely unlike her untransformed self, Rita clutches the elegant, outwordly hilt of her rapier like it was the trigger of an anti-tank gun.

The first comes.
Dodge.

The second comes from behind.
Dodge.

The third one flanks her side.
Dodge.

And when Rita tries to dodge the fourth one, ready to leap and deliver, the one chain she had been tethered to from the start yanks her very slightly to the side, just barely enough for the fourth and final chain to land on her left shoulder.
>>
Regardless, Rita is not gasping, she is not even sweating. if they wanted to, they could move away from each other and rip her apart. Rita knows. When she transforms, her wishful thinking goes away. She only keeps her composure because she honestly believes she can win.

>>(Dexterity Roll: 29 = Rita gets chained)<< (Fighting the Black Samurais)
>>(Power Rolls: (91), 13, 10, 14, (51), 12, 59, 8, (65), 42, (50), 2 = Denied)<< (Damaging the Black Samurais)

The simple reality is that Rita had to survive a whole year as a Magical Girl without any sort of reality-cheating power. The magical power of friendship did nothing for her: only stabbing or slicing things got life moving forward. It may be considered funny, then, that out of all the Magical Girls she's linked to Rita is the only one to have ever taken a life- that not even the Fucknado ever had to go that far.

That's why she's so calm.

Rita is not having fun right now.

So far, Rita had managed to move freely while chained simply because she always remained within the range of the original black samurai-knight-whatever. Simple-minded, apparently, it had been trying to keep her both within the range of the other knights and inside SEAnanigans. She could be wrong, Rita knows, but she also knows that this is safe to assume.

Rita also assumes that this is the reason why the other knight is soaring around, dragging her behind in circles through the air, and why she ends up getting slammed against the walls of the water park and its rides. Each time Rita is dragged around and then sent crashing down, however, she manages to break the fall so perfectly that none of the slides lose their shapes or are tilted beyond their balance. As she is very calmly being flung around like a tennis ball, Rita notices that the imprints she perceived are now significantly lower and harder to read- while her stamina remains completely unchanged.

>>(Constitution Rolls: (97), 63 = Critical)<< (Resisting Damage. Critical Effect: SEAnanigans is unharmed)
>>
Maybe tired of using her as a wrecking ball to demolish the place she loves the most, the two black samurais that got chains on her split apart enough to leave her barely any room to move. Despite this, the other two don't try to land their chains on Rita; instead, one of them buries his on a slide. Rita finally gasps, her lungs empty. No. Please no.

A controlled surge of despair gets her thinking. For a split second, Rita recalls she was able to drag the first toy around herself when she leaped from the slide. Yet these things are heavy; that much she could tell. It may not be enough. It may not be useful.

The attraction is slowly, slowly being pulled from the root. It's still not noticeable. It's still not obvious, yet she knows for sure.

Last year, that truck; it went followed Aurelio, it took her to the Fantasy Inc main building. Just now, the chain first hit a pigeon instead of her; how close was that pigeon in the first place? Kinda far, she recalls.

In a sudden flash, Rita scrapes the innards of her mind in search of something useful. A pattern she can cling to.

One time at school, one of her bullies filled a ball with spit, snot, and the shit of the hamster and smashed it on the head of the girl next to her- which was his sister. That one other time, during gym class, the teacher started scolding a passerby kid that wasn't even enrolled in the school when Rita kicked his son in the balls for spraying deodorant on her; that random kid ended up crying.

Magical Girls have magical powers; not even A the Coordinator is an exception if she can tinker with Soul Gems. Rita has magic too. She has to have magic too or the world is simply too unfair and she doesn't want to live in it anymore.

I'm magic too!
>>
>ACTION: Lucinda reconfigures her scythe into its crossbow form and charges up one singular magical bolt. She takes her time to carefully and slowly pour her magical energy into the round of ammunition. And when it can take no more condensed magic, she fires it into the floating "Mystical banana" circle entrance to see if that has any effect.
ರೃ: Lucinda steps back. She is not hesitating. Having gauged the magical pattern emanating from the labyrinth and compared it to her own, the stern Magical Girl had simply come to an informed decision. The pattern is as complex as hers, therefore equally as predictable. For that reason she will wait; after all, she is being heard.

And what is she waiting for? The other Magical Girls, of course. Magical Girls need Grief Seeds. Soul Gems get dark, Magical Girls get desperate, and watching a Soul Gem go dark makes the girls go even more desperate. To someone living in the world, it is a principle as basic as gravity. Confident enough to seem cocky, Lucinda will trust and wait.

That being said, Lucinda also decided that waiting is not going to be all she'll do. The Labyrinth is stationed in a public park, where every day people complain about being hit by footballs kicked by kids way too eager to win a match. She'd be one of the former; after yesterday, that's for damn sure. Right now, she will have to risk being one again. Patience demands it. She puts on her sunglasses.

Elegantly, Lucinda walks to a wooden bench and sits on it. Her dainty steps aren't intentional or meant for attention, even if that were their point. It's just that the harsh training her parents forced on her since Lucinda was very little had molded her habits, and breaking those habits would require even more training of a similar sort. So it's simple. Free from the past, or free from the future; teenager Lucinda had decided to be free from training.

She glances at the Witch's Labyrinth, still in place. It hasn't moved, people are still around it; she can't act now. Hating her own desire for tea, Lucinda settles for using her magic to be free of her thirst, aware that it will come back to haunt her later threefold- when she has tea.

Lucinda is hit in the head with a football.
>>
It gingerly bounces away from her, like a little kid that still believes closing its eyes won't let anyone see it. When Lucinda turns around, though, the kids she faces instantly seem as if they would like that to be true. She stands; and walks away. Sitting on another bench, Lucinda is simply satisfied with not having slapped each one of them with the back of her hand. The idea of leaving the mark of her magical ring on their cheeks, her Soul Gem in portable form, does seem amusing regardless.

Her peace doesn't last as, like the sun, is covered by a shadow. Glancing up, Lucinda looks the woman in the eye. Doubtlessly, this is a housewife; doubtlessly, not the kind that lets her husband give her shit of any kind. Regardless, this strong female still recoils as she makes eye contact with Lucinda, an experience the Magical Girl has learned to enjoy. Politely, the woman tells Lucinda she's sorry for the behavior of her kids. Good, good. However, she keeps on talking. God, damn. She's talking about her kids while Lucinda keeps total silence. The point of the monologue, Lucinda discerns as she continues to spy the big floating magic circle discreetly, is that they are little kids and she should be more tolerant of them. Because, apparently, just sitting on another bench isn't tolerant enough. Lucinda feels the few years of her life as a Magical Girl wash away as the woman continues to passively-aggressively suggest that she should apologize to the kids; when Lucinda asks 'for what', the woman frowns instantly. The Magical Girl isn't upset. Not at all. She already hated people and she would have winded up waiting anyway. And when the Laberynth moves, Lucinda doesn't wait for the woman to finish her sentence; like the magic circle, she simply moves away.

But then she grabs her.

The woman has the nerve to grab her arm and stop her.

Lucinda's lines are crystal-clear and written in red for everyone to see. You either cross the line or you don't: her mentality is that simple. However, the one about to cross a red line is none other than Lucinda herself and she knows it. After all, the woman made sure to make a show out of this. Not abusing her strength, Lucinda simply slaps the arm away and walks away. And when the woman grabs her again, Lucinda buries a whole hand inside her face, knocking her down instantly.

Silence ensues.

But when she walks away towards the Labyrinth, no one follows her.
>>
Thankfully, the Labyrinth had moved to a secluded area this time, the roof of a hotel. Lucinda already spotted individuals with the Witch's Kiss on their neck on the way there, which is how a Witch lures people to then feed on them, but she certainly is surprised when she finds many of them doing a conga line on the hallways as they head to the roof. Perhaps the girl that the Witch used to be loved dancing. The people would wave their hips together in perfect unison, striking their butt to the same side at the same time, as they held the waist of the person in front of her. When Lucinda attempts to walk past them, they all turn to look at her at once. Right. Going from experience, Lucinda simply joins the suicide conga.

When Lucinda breaks free of the line going into the Labyrinth, no one stops her. Perhaps the point was simply that the Witch used to hate people who skip. Instead of going in, all of them start doing circles around the entrance, going as far as to dance on the very ledge of the roof. Taking her chance, Lucinda transforms, transforms her weapon, and is quick to pour all of her hate for that fucking retarded stupid ass tv-drama consumer shitstain who forced her to do something awful in public. Fuck her, Lucinda thinks as she aims towards the Labyrinth. I hope her husband makes her eat glass, Lucinda thinks as she weapon charges.

>>(Power Rolls: (94), 63, 43, 49 = Magnitude 7 Success)<< (Resisting Damage. Critical Effect: SEAnanigans is unharmed)

Lucinda is used, but the shot is so deafening that even the victims of the Witch turn to look. Crouching, she takes a second to make a mental map of her body. This time, the recoil didn't break any bones. She must have finally perfected the stance.

>>(Constitution Rolls: 56, 94 = Magnitude 7 Success)<< (Resisting recoil)

The magical circle absorbed that thunder of sheer destructive force as if it was nothing, and immediately it is as if nothing had ever happened. Unphased, Lucinda waits. For some very specific Magical Girls, door-bombing is a genuine tactic. Lucinda herself isn't perfectly equipped for the task as she lacks any proper means to track the Witch or anything inside the Labyrinth from the outside, but she knows that anything directly in front of that arrow will be completely obliterated and that always helps.

Regardless, the entrance remains there. Nothing changes. Good. The victims continue to dance.

>>(Luck Roll: 36 = Nothing happens)<< (Consequences of Lucinda's shot)

It's only when they finish the lap that the line of conga walks into the madness that is a Labyrinth. To the Magical Girl, it is interesting: most Witches are very shy when it comes to drawing attention. And for good reason, of course; they used to hunt Witches themselves.

Lucinda simply sits around and waits.
>>
guys
guys
ware we gonna make it
the updates, they
the updates are my blood
im so tired
also the best part of 'the batman' is when you turn it off half way and put john wick instead
this is very important you fucks
>>
>>5533928
Don't burn yourself out, man.. you're allowed to take breaks when you want, especially since it's YOUR quest! Worst comes to worst we'll just pop over to a new thread.

Also hell yes at Rita' power reveal. NOW we're talkin!
>>
>>5533928
I appreciate the effort that goes into updating for the fencesitters but you don't have to rush, the thread has like maybe a day left in it?
great thread by the way, we'll remember it fondly after its gone
>>
>>5533930
>>5533932
im just being a whiny little bitch like the megucas, got more than enough fuel left over here

kinda worried about erika tho, if she shows up before the end we'll start the next thread with her turn

meanwhile, Emma!
>>
>>5531722

▲: Some of the most severe mental ailings can only be solved by doing nothing. Is it easier to do nothing than to do something? Is it easy to stand still as you catch on fire? Sometimes the fire is in the head.

These last months, Emma has been doing her best to give her family the cold shoulder and has managed to do so remarkably. Wanna watch a movie? Sorry, I'm busy. Wanna go fishing? Can't, homework. We found a little kitten in the street, look, look! Don't get too fond of it, it's going away.

Because I am that cat.

To someone who values her family so fiercely, enough to completely deny their love every single day, even after a Witch Hunt gone sour, even after Camila told her Marcela's death was her fault, even after a failed suicide, doing nothing is worse than catching fire.

But you know what? She will. Because that's how much Emma loves them. Because she has to love them or else she exchanged her little family for pain and a pretty dress.

Because that's what it means to be a Magical Girl. To hope every day that you didn't royally fuck up your life.

Kyubey.

>ACTION: Do not escalate for now. It's going to take more than a couple of lost toys to get the Imeredala truly annoyed at each other, so Emma's content letting these things be until she finds out more. What she will do is throw a small tease Clara's way about how quickly she's eating, which should grab other people's attention, just in case. That done, she'll make a list of what each toy does.
>>
And the one thing that will keep that hope alive is none other than the family itself. Suddenly, Emma finds peace. It's not deep inside. It's not hidden in a memory of her childhood. Every day, the Imeredalas bitch and fight with each other, and every day they show the guts to make amends and say they are sorry. It's not a secret power, it's not a flashy light. It's the consistency of daily life where Emma puts all of her poker chips on.

The dish Romina places on the table is stacked to the top with layers of 'syrnyky', traditional russian fried pancakes made of quark, eggs, fluor, and sugar, now reheated for convenience in the possessed microwave. Left there for anyone to grab at their leisure, the syrnyky let out just a little healthy steam- as Emma prays that no one grabs any.

Clara fills her plate again, the Red Wizard quiet as the little girl ravenously cleans the dish. Gesturing with a hand over her mouth, Emma lets out a soft giggle and remarks that the last time Clara ate so quickly was when she dropped Emma's birthday cake and didn't know where to hide it. To russian people, no, to russian people that had been in actual gulags thirty years ago, it's not much of a surprise when someone stuffs itself full to endure the coming winter. But they aren't in the gulag and it's not winter anymore- and Emma's mom seems the first to realize.

Emma's mom is a woman of few words, but many actions. She simply takes Clara's dish away, which prompts the fake little sister to eat straight from the bowl. Which is denied too; even after the hysteric tantrum. Clara gets all of the attention and for good reason: she is a quiet kid, after all. And when Clara starts screaming that she's hungry and then crying because they won't let her eat, it takes only a nod from momma bear for Ms Petra to gently grab the kid, pat her back, and drive her away.

The boys, Pedro, and Romina watch in bafflement as the screams echo from the hallway. For some reason, Aunt Marta remains quiet. Perhaps she's wondering if drugs of any sort are involved in this. In the case of Emma's mom, there's little to wonder: she openly asks if drugs can cause this kind of behavior.

The Magical Girl finds herself sweating. If only they knew. What they do know is that Aunt Tamala, Clara's mother, has been stuck in rehab for a while, fighting the good war with sheer discipline. To put that struggle into question... Emma shudders at the thought. And when the Red Wizard comes back from the same door Clara just left and lands on Mom's big, burly shoulder, Emma shudders at that thought too.

>>(Luck Roll: 77 = Lucky Number)<< (What happens in the Imeredala Household)
>>
Mom sits again, ever at the vanguard of making sure things are stable- everyone else simply goes back to eating. Clara's problem will be solved simply because Ms. Petra has been set to it. And that is the mentality of the Imeredalas; to not make a fuss. To not make less of a problem and, at the same time, not turn it into k-drama. But when mom grabs some of the syrnyky, likely thanks to the Red Wizard, Emma realizes she's wasting golden time by drowning in the illusion that everything is alright.

Instantly and without a doubt, Emma brings out her cell phone. There is no russian theme to it, which is often questioned. Rather, it has been modified so it looks like a very thick love letter or at least a stack of those. Bringing out your cell phone during a family meeting /is/ frowned upon by the Imeredalas, especially by Momma Bear herself, but Emma is betting that her mother will think she's feeling bad and let it pass this time, mostly because she doesn't understand her daughter. And she's right. And when Mom strikes up a conversation about how expensive everything is to cover for her, like Erika, Emma isn't even surprised.

Emma is not looking at the cell phone. No. Her eyes are merely resting on it as her mind wanders into that of the others. She sees through Jimena's eyes as a black man trips, she sees through Rita's eyes as she dodges three chains in a row, she sees the Tower up close from Erika's eyes, and Lucinda doing the conga with a bunch of strangers.

-Entry 1: Toys.
--All Toys have a Magical Girl's imprint.
---The Toys that share an imprint are identical in every other aspect.
--(Theory) Made of wood. True in a Black Samurai destroyed by Magical Girl Jimena.
--(Theory) All Toys fly or levitate. True so far.
--(Theory) Inside each of them is a paper with japanese kanjis written on them. True in a Black Samurai destroyed by Magical Girl Jimena.
--(Theory) Their magical imprint acts like fuel. This is what their behavior as they fight Magical Girl Rita seems to indicate.
>>
Merging her mind with Jimena's, Emma is right there when the elastic Magical Girl crushes a Toy with her bare hands, but she's also watching as a chain yanks out a water slide through Rita's wide eyes.

-Entry 2: Black Samurai:
--A Toy resembling the top half of an armored warrior.
---According to Magical Girl Jimena, they resemble a mix of medieval knight and samurai.
--Their chains latch to objects and allow them to drag them or limit their movements.
---The chains are ethereal.
---Each Black Samurai has only one chain.
---The chains have a fixed length.
--Heavy.
--Its intention seems to be to limitate movement.

Emma looks right in front of her; the green toy is no longer dancing over her mother's breakfast. Instead, she finds the little demon pouring too much sugar on the orange juice. Defiantly, Emma puffs a cheek. Something so silly won't start a fight here.

-Entry 3: Green Jester
--A Toy resembling a jester which has crosses for eyes and sharp claws for both hands and feet. Sports a permanent grin.
---Only one with visible legs
--Capable of telekinesis. Seen wrapping shoelaces together with no direct contact.
--Its intention seems to be to cause mischief and damage directly while making them look like accidents.

Considering throwing the orange juice in the sink, yet instantly discarding the idea, Emma's eyes accidentally stumble upon the red toy standing on her mother's shoulders. Is the same one that made that man call the police and that made Clara eat enough breakfast for a week. It stands there, quietly.
As for her mother, she's no longing talking about expensive price tags, content to remain silent as the two boys argue over some video-game lore or something weird like that. All things considered, Emma wonders if her mother is just keeping it all in. She is that kind of woman.

-Entry 4: Red Wizard
--A Toy resembling a wizard with a very big hat and a black ball for a head. Rather short under the hat. Wears a long scarf.
--Capable of emotional manipulation. Made Clara eat ravenously. Made a man call the cops over someone tripping on a rug full of sunglasses.
--Its intention seems to be to influence people by maximizing their current feelings to get them to take action.
>>
Emma glances at the dish stacked with syrnyky, wondering if she should just eat the whole thing to prevent everyone else from doing so. No; taking action without proper knowledge will backfire. She could end up wrecking her own house. Daring to be a bit more patient, Emma settles for not even looking at the dish to prevent anyone else from either offering some or taking a serving themselves. So far, only her mother ate some of the tiny fried pancakes- while also under the influence of the Red Wizard.
Turning selfie mode on, Emma's cellphone pokes over her shoulder, showing her the possesed microwave. It's still there, yellow, doing nothing. Does it still have a plan, whatever that is? Or is it waiting for her to do something?
And that is when Romina, beautiful, strange Romina, swallows a syrnyky whole. Emma wonders if she would have slapped it off should she have noticed in time.

-Entry 5: Yellow (Microwave?)
--A Toy resembling a microwave that has eyes like that of a frog? Or is it a toy capable of possessing appliances?

Another very particular case is the small blue insect that's always glued to the Pink/White one, or at least in tow. Neither of them is here, though, considering both Rita and Jimena met with them, it would be safer to assume that they are hiding somewhere near.

-Entry 6: Blue (Insect?)
--A Toy that looks like an insect. Has two little antennas coming out of its head.
--Always found next to White/Pink, never on its own. Seen deliberately following White/Pink.

For some reason, most likely sheer intuition based on patterns far beyond her own ability to explain, Emma is certain that the White/Pink Toy is the most dangerous of them all. One of them might be here right now, hiding with a Blue Toy, waiting for a moment to do to her whatever it attempted on Jimena- to give her peace. Peace; she felt it too. She felt what Jimena felt, without it affecting her. As if the joy and pains of the other Magical Girls became signals instead of feelings, or perhaps Emma can't suffer what they suffer unless it's related to her own cares. It is strange.
Without a shadow of a doubt, no matter how stupid it sounds, peace can be more dangerous than war.

-Entry 7: White/ Pink
--A mysterious Toy that wears a white cape with pink patterns that is too long for it and seem to cover every part of its body. The head is covered by a hoodie, only pure darkness to be seen and a single little bright yellow light piercing through it.
--(Theory) Inflicted Jimena with an invasive, maybe even addictive sensation of peace. Effects remain to be seen.
--Only closed in during a moment of mental duress.
>>
Even Emma flinches when her mother stands like a statue of Lenin being risen by fifty-five men. But what the woman does is simple: she walks out of the room, not saying another word, taking the Red Wizard away yet again. Despite the situation, her daughter gasps in relief, reassured. It took more than that to break her, trusty Momma Bear. Magical or not, the link that binds the Imeredalas is stronger than this.

Romina's face ends up buried in her dish; then Lautaro's. Aunt Marta, Uncle Pedro, and the younger Pedro all stare in shock and confusion, but Emma's eyes are filled with nothing but despair. Her mind is instantly filled with all sorts of dark thoughts; Romina is dead, Lautaro is dead, Mom is dead, Clara will grow up traumatized, she did NOTHING to stop this. With nothing but a burning desire to transform and stab it with her scepter, Emma turns to the microwave. Which is just a microwave right now; no frog ears or yellow anywhere. Whatever that thing was, it got what it wanted.

And that's when Emma feels it behind her nape. Even if she didn't, her intuition had never been more sure of anything. Entry number 7, right behind her, invisible to all but her.

White and pink.


༺༻༺༻༺༻༺༻▲ ■-■ ರೃ 凸 ᕙ༺༻༺༻༺༻༺༻
>>
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aight guys, this thread and chapter is officially over. first of all, thanks guys. you five made this quest very fun to write. here it's five in the morning, waaaaay past my bedtime, yet i spent it all writing about gucas having a bad time instead of playing monster hunter rise on my switch. that's the measure i can give you

if Erika shows signs of life, her will be the opening post, otherwise ill have to turn her into an npc until the player comes back.

to save us some time for next time, i'll let Jimena, Lucinda, and Erika take one action rite now . morning isn't over yet, so it has to be chained to their current status. as for Rita and Emma:

Emma: roll me a 2d100 strong mind roll, magnitude 4. if it works, meaning if the result is over 52, you can chain an action like the rest of the bois.

Rita: if you can figure out your power it is unlocked and you can even use it right away in this action. you get only two shots. think it over.

ok, so, i'm fully aware that i've been winging the game mechanics in the last two weeks or so like motherfucking Sephirot. i'll be starting the next thread between two weeks or a month from now because there is a looooot to juggle with, plenty of room to fuck up, the program isn't finished yet, and both the gameplay element and the stat system will get a much needed overhaul. it may seem like a lot because we've been posting consistently for the last month or so, but trust me: it will feel shorter.

thank you all for hearing me ramble about teenagers with severe mental issues and I hope you enjoyed the ride. see you next time.
>>
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>>5534177
Congrats on one thread down and hopefully several more to come, QM! To be perfectly honest I wasn't sure how this was going to play out at first, but I'll echo what some of the other players have mentioned earlier and say that I genuinely look forward to updates... you've done an excellent job of characterizing the gals and an even better job writing it all up! You've got a talent for hopping between funny, serious, and sad and I hope we get to see more of that whenever you feel ready to post the next thread. Until then, thanks for running. Eagerly awaiting the next bit!

As for my FIRST GUESS (so that I don't shoot my shot too early), I'm going to say that Rita's Power is, and I apologize if this is poorly described as it's pretty late on my end too, some kind of...
>MILD REALITY REDIRECTION.
From the examples you gave it seems like Rita can 'nudge' events one way or another: the pigeon and her didn't swap places, the chain just hit them instead. Neither did Rita swap places with the girl in her class--not PHYSICALLY, at least.

I know we all need to grab some shuteye, so let me know if that's correct or not when you're up to it. I'm gonna sleep and try my hand at guess #2 tomorrow with a fresh, sober head.

Ride enjoyed! Looking forward to the next!
>>
>>5533938
>kinda worried about erika tho
Sorry mate, it's been a busy couple of days. I'll write my action now that I've caught up.
>>
>>5534177
Oh yeaaaaah baybee! Thread one locked down and done! Absolutely amazing work my man. Stellar!
Here's my action for the next fun time:
>Lucinda, seeing how the labyrinth is still functioning and the people are still under the influence, surmises that the witch must still be alive and her shot must not have killed it.
>Slightly frustrated with the result, she decides to take drastic action to get drastic results.
>ACTION: Lucinda decides to enter the Witches labyrinth, and attempt to kill the witch for it's grief seed.
See y'all on the flip side!!!!!!!!!!!!!!!!!!!!!!

>5534197
I also agree with Rita in that I too wasn't sure what to expect from this /qst/, but you have surpassed my expectations with your excellent writing and characterization! Your amazing sense of how to infuse your own writing with humor is genuinely incredible and refreshing to read, I always get a chuckle from it.

You can bet your sweet cherry ass I'll be waiting patiently for your return, whenever you choose to. No rush, take your rest. You've certainly more than earned it with the amount of gigaposts you've produced over the course of the thread. Actually insane how much you've been able to write consistently, both with quality and length!
>>
>>5530462
>The gathering of her kin did little to deter Erika. The magical girl weight her options as she gazed at the coming megucas and, worst case scenario she uses /omniscience/ and-No, in thw worst case scenario she stupidly charges in unknown teritory and di-No. The worst case scenario is her standing there while history passed her by. Steeling herself, she turns away from the crowd and into the Tower.
>>
Rolled 40, 79 = 119 (2d100)

>>5534177
I'll agree this has been a surprisingly fun experience! Emma has gotten a surprising amount of character to her, and is now quite different from the little bits of other characters that gave her a name and goal in the first place!
And yeah, thanks for the DC reminder! It's 4 times 13, then, if I understand correctly?
>>
>>5534177
>So this is it, either face what's in there or face what's out here. Well, you already got yourself a target on your back just to come here, might as well see this through. Best case scenario, the magical bitch is in there and she goes down with you. Off to the unknown just you... and four other strangers. Or one other stranger, three of them are being hold up. Hey, does anyone know kanji? Oh, are you busy? Nevermind then. Wonder if the old crew would be up for reconnecting... Nah, let them be.
>ACTION: ENTER

I'm in this for the long haul, see you next time bitches.
>>
omg fuck wait i forgot!!! you guys have to get a tripcode!!!
>>
>>5534544
well fuck, now you tell us
heres my attempt
>>
>>5534548
cool, I got it right
its just (yourname) ##password guys
>>
>>5534548
that is what happens when you go FULL RETARD, you forget even the most basic things
l;ike tripcodes
or that the cat got stuck in the bathroom. it was only there like two hours tho, but man i feel like shit

>>5534197
aw fuck you thank you, you guys are gonna make me cry fr. if you think about it i actually fucked up this thread so hard that the failure went full circle and ended up being funny. and yes, look forward to it

also YOU ARE SO FUCKING CLOSE AAAAAAAAAAAA

like so stupidly close. you got it, but it's even more stupid than
you know what you won't get the specific words, that's too much to ask. you already got it. ill use the start of next thread as an example of how it works to pay up for Rita being magicless 700 posts in a row

>>5534221
>>5534327
boy, im just very glad you are here desu. this is how the next thread is going to start: Erika enters the tower. just like with all the other girls, I know Erika is different than what you expected, i don't Rita expected her transformation to turn her into fucking Saber with a rapier, but I hope you like her regardless cuz shes a dumb bitch like the rest of us.

>>5534251
jesus fucking christ, next thread we start with a)the fucking tower b) rita going full apeshit c) a solo witch hunt.
man, thank you, so glad you had fun. i think gigaposts are kind of a failure tho, i do try to make them smaller but boy its fucking impossible, there's always some other stupid little detail to cram in there and i feel bad leaving it out of the party. also lucinda just going shredder mode on sight may be the most in-character moment ive written so far

>>5534420
yes now write an action! gogogogoog o no time aaaaaaaaaaaaaaaa
emma already had a ton of meat to her from the start, i just had a magnifyer glass. turns out, we can be preeeetty different from the people we love- which is pretty interesting, isnt it?

>>5534485
nigguca you more than welcome

ill write sily details down until the ship sinks out because the guys at the Titanic never stopped playing music. please survive a few hours more thread, i forgot the tripcodes fuuuck
>>
>>5534544
Here goes something...
>>
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edge of the board baybeee, see you on the other side
>>
dumb details to pass the time. a good way to think of how characters work and come to do or like shit is this: players are the conscious, im the subconscious.

Wishes:
▲:
When Kyubey found Emma, she was feeling meaningless, lonely, and misunderstood.
She asked for a big family.
Her big family still doesn't understand her.

■-■ :
When Kyubey found Erika, she was desperate to understand people.
She asked to know all there is to know.
Now she can't enjoy learning.

ರೃ: When Kyubey found Lucinda, she wanted to be free of all her burdens.
She asked to be free.
Now she has to limit her freedom herself.

凸: When Kyubey found Rita, she was sad about missing out on fun.
She asked for a water park.
When Rita had all the fun she wanted, all that was left was responsibility

ᕙ: When Kyubey found Jimena, the girl didn't care about anything.
She asked to be able to eat her own ass.
Now that she knows the life of a Magical Girl, she cares so much that she lives in distraction.


Transformations:
▲: A meek, gentle girl that seeks to serve her family. When transformed, she becomes the ruler.
■-■: A strict, pragmatic girl that seeks to fulfill her duties. When transformed, she becomes chaos.
ರೃ: A stern, powerful girl that seeks freedom. When transformed, she takes the freedom of others.
凸: A lively, fun girl that seeks to enjoy the present. When transformed, she earns her future.
ᕙ: A lazy, strong girl that seeks nothing. When transformed, she fights for her life.

Eating shit straight from a trashcan:
▲: Fuck no.
■-■: Fuck no.
ರೃ: Fuck no.
凸: Yes.
ᕙ: Yes.

Friends:
▲: Pretty much becomes their slave.
■-■: Only keeps them alive.
ರೃ: No.
凸: Old school vidya all night.
ᕙ: Will punch them consistently.

Fun:
▲: Tea party!
■-■: What the fuck are you talking about
ರೃ: The mammoth is spinning in the washing machine.
凸: Old school vidya all night.
ᕙ: Finding ways to make fun of other people.

Beverage of choice:
▲: Tea
■-■: Tonic water.
ರೃ: Tea
凸: Water
ᕙ: Coke mixed with coffee.

Family:
▲: b i g. Avoids it at all costs. Wouldn't miss a chance to sacrifice herself for it.
■-■: Grandpa. Mom and Dad are out there making money and cheating on each other.
ರೃ: No.
凸: Mom and Dad are the best things in the whole wide galaxy.
ᕙ: Adopted. Paternal figures are Popeye and the titan-class negro who wrestled with him for three hours. It works.

Kyubey.
▲: Secretly thankful that it gave her life meaning. Might bash its skulls in on impulse.
■-■: To judge an alien via human morality is stupid. Respects the hustle, yet hates it anyway.
ರೃ: Soul Gem factory.
凸: The only animal she'd kick.
ᕙ: Hates it with simplicity.
>>
>>5534564
I'll use my usual trip, then.
As for an action.
>It's fucking with her, the White Thing has fucking depression as a mind altering effect. Ugh, typical mind-altering bullshit. Whack that uninventive cliché out of the way and go perform a Heimlich maneuver on Romina, she swallowed so it most likely got stuck. If it doesn't work, put fingers in her mouth and have her vomit, preferably away from the table. Also tell everyone to maybe not eat anymore syrnyky.

I just happened to read about a monster with a similar ability in a webnovel I follow. I don't actually think your writing is cliché!
>>
Note: while a lot of shit happened (Erika wising up after witnessing a witch-out, Lucinda finding something to care about, Rita losing SEAnanigans, Jimena becoming a neckbeard, Emma being Emma) it is never easy to change a person at the core. They are young so it's still doable, but a wish does for conviction the same that time; long roots.

also nooo fuuuuuuuuuck bring the fucking buckets take the water ooooouuutt
>>
>>5534658
as long as you aren't trying to repeat stuff for profit you are a good writer, even if what you are doing has been already done by the simpsons. why? cuz you havin fun nigga!

Fitting with the Standards of Beauty:
▲: A bit too skinny and careless with details, worse with fashion than she thinks, her smile and laugh are often enough to win anyone over.
■-■: Very tall. Looks like she's judging you from Olympus. Her childish face is such a contrast to both her height and behavior that, despite fitting with many standards of beauty, people mostly find her weird.
ರೃ: Solid 9.5.
凸: Bratty, always covered in shit, smells bad, clothes are rags, a bit too muscular, always wearing chuuni shit. Top secret 10.
ᕙ: What the fuck is aesthetics

Marriage:
▲: Dreams about her wedding nine nights out of ten when she isn't having nightmares about clocks.
■-■: Hates the idea but might actually but into it because everyone else makes it seem like heaven.
ರೃ: Would marry for convenience. Would also poison her husband at the very first sign of bitching. I don't think you guys understand just how 'very' that 'very' is right here.
凸: At no point in her life had the thought ever crossed her mind, despite spending most days with her parents.
ᕙ: Would divorce constantly.

Religion:
▲: It makes people join hands.
■-■: It makes people fucking crazy.
ರೃ: I will kill God.
凸: Santa told me I'm a good girl!
ᕙ: God is the final boss of Persona.


of course, all of this is meant to be taken as filler jokes, you dont a) have to remember anything b) agree at all. what you have to do is whatever the fuck you want.
>>
>>5534544
Tripcodes are for homosecuals.

But fine I'm in.



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