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Good Morning America, no matter how many times I have to come back, and hopefully I don't leave again, I will finish this damn quest!

Here's the Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Enclave+Remnant+Quest

The Character sheets and general information can be found here: https://docs.google.com/document/d/1--Lg-RaDz7yqRx1DwUsE6P3qZzQyJlgBekMXIHUR_WU/edit?usp=sharing
The base calculations for Squad and larger scale combat can be found here: https://docs.google.com/spreadsheets/d/19aZKpugV9t3Y8P4zmBPgpuAASRjE1kHmDyEb3iUY5fQ/edit?usp=sharing
Those calculations do not account for situational modifiers like commander competence, tactics, terrain etc.

System goes as follows I will ask 3 posters to roll xd100 depending on the number of tests in the post calling for the roll
If there's 1 test 3 posters will roll 1d100 each
if there's 2 tests 3 posters will roll 2d100 each etc.
Each roll that is below the given DV (Example 50) of the test will be counted as a success
The result of the test depends on how many successes out of 3 were gotten on the test.
Critical success is a 1 and critical failure is 100, they override, and if you get both they negate.

If there is a tie at the end of the designated voting period then a designated tie breaker period will be established if by the end of the period the tie isn't broken I will roll a d100 and it will be split accordingly to decide.

A small refresher, Ford and his brother and sister are planning a Game Night for the family to help the lot decompress. After that he'll be going to watch Granite's Execution, and then take part in the second free time activity of performing Night fighting training to improve their capabilities in that and work on cohesion.
Once all that is said and done there will be a strategy meeting regarding the Santa Rosa mission as 2 months will have passed for downtime.

It is currently September, 2271
You have 9 months remaining before the Exodus begins
In 3 months time you will have to deliver a generator to Vault City, and a subsequent generator each month after for 3 months, in return you will get honorary citizenship and full trade rights with Vault City.
You are Ford, you are 19 years old, soon to be 20.

________________________________

[1 Day Later]
This was a mistake. Not in terms of what it was attempting to accomplish, no it has certainly gotten your parents minds off the mess of politics, logistics, and war for the day. No it was a mistake in that we should not have chosen Monopoly for the first game. Running your hand through your hair you grab the dice it's your turn looking up you see your brother with an uncomfortable lead in property and money. Your mother glowers as she's down to her last few hundred dollars, Your father has already left the table and is drinking a beer with his head in his hands wondering how he could lose so quickly. Your sister is giving you a death glare to roll the dice.
>>
>>5504679
Roll me 3 1d100 anons

Brutal Leadership Test DV 30
+5 Officers Brat
+5 Officers Child
+10 Opponent is a Slacker Savant

Roll under 50

Crit Fail: It... It's just not fair! [You've been utterly defeated by your brother once again]
0 Successes: How the hell does he keep landing exactly where he needs to land?! [You fall out not long after your mother]
1 Success: Just, come on, land on Broadway you fuck! [You lose not long after your sister]
2 Successes: The Battle has only just begun! [You hold on, the family begins to rally behind you]
3 Successes: Where there is a will... [You've turned the tables, just a little more, the family is on the edge of their seats]
Crit Success: I won't lose to the likes of you...little brother. [Victory is yours!]
>>
Rolled 77 (1d100)

>>5504681
Nice to see this back.
>>
Rolled 28 (1d100)

>>5504681
Glad to see you back.
>>
Rolled 12 (1d100)

>>5504681
YOUR BACK YOUR BAACCKK
>>
2 Successes: The Battle has only just begun! [You hold on, the family begins to rally behind you]

Fitting.

>>5504705
>>5504697
>>5504690
Merry Christmas and happy holidays.
I thought it'd take me longer to get everything organized, but reading through the old threads got me inspired as I was taking notes, so here we are.

Now Writing.
>>
The battle is fierce, round after round, 200$ collected. Then 200$ lost. It's a struggle for sure, however you slowly, but surely manage to claw your way back up, dealing with your mother for the last of her properties before she went bankrupt, a last act of spite in the face of total defeat by your brother. Your sister follows suite not to long after falling under heel after a series of turns landing on his hotels, selling you the railroads at a fantastic rate of free.

This however would not be enough on it's own to win, you had Parkplace and boardwalk, both hotels, you knew that if he landed there the tide of battle would swing in your favor, the problem was landing there. He had concentrated his wealth in the first lane of the board coming out of Go, it was a gauntlet every time someone would get their free 200$. However you had the railroads, you had Boardwalk and Parkplace, you had the Greens as well, your property value was at similar levels at this point.

The dice rolled and they rolled, doubles, 11, doubles again, 7 so on and so forth. You swore every time you landed on one of those brown hotels siphoning off your money, the rest of the family jerking back and cringing. You were united to see the upstart child brought low. But indeed the battle had only just begun!

Roll me 3 1d100 anons

Brutal Leadership Test DV 30
+5 Officers Brat
+5 Officers Child
+10 Opponent is a Slacker Savant
+20 Family at your back

Roll under 70

Crit Fail: I just... keep landing on his hotels... how?! [Defeat snapped from the jaws of victory]
0 Successes: Come one, come on, nooo! [Once more you are defeated, but the struggle was real]
1 Success: I have you now! [He hits broadway, several properties have been weakend, one more round will see him fall surely!]
2 Successes: Concede! [He hits Parkplace and then Broadway, he's at the edge, he just needs a little push to give in!]
3 Successes: I've never been so glad to be in jail [lucky doubles see you safely in prison while he gets bad roll after bad roll clinching the game for you]
Crit Successes: Was there ever any doubt? [Victory is yours!]
>>
Rolled 11 (1d100)

>>5504717
>>
Rolled 30 (1d100)

>>5504717
WTFFFFFFFFFFFFF
>>
>>5504679
>>5504681
>>5504707
>Good Morning America, no matter how many times I have to come back, and hopefully I don't leave again, I will finish this damn quest!
>I will finish this damn quest!
GLORY GLORY GLORY ! PRAISE TO ENCLAVE AND AMERICA
>>
Rolled 3 (1d100)

>>5504717
In Capitalism We Trust
>>
3 Successes: I've never been so glad to be in jail [lucky doubles see you safely in prison while he gets bad roll after bad roll clinching the game for you]

Victory is yours, claim your top hat and cane, Mr. Monopoly.

Writing.
>>
sweet, a good time with our family and victory. I still remember our great plan...
>>
You roll doubles, then roll doubles again, and get sent to Jail.
Perfect. You rub your hands together, you'll be in there for a few turns before your forced to pay bail, and while your in there, you're not at risk of landing on your brother's properties. However he still has to roll, he finally begins to sweat. You claps your hands together and rest your self just behind them hiding your smirk as he rolls.

Hitting one after another hotel of yours. By the time your out on bail he's nearly bankrupt. You hold out your hand and he takes it shaking and conceding defeat.
It may not have been the revenge you were expecting, but he'll be remembering this one. That's for the Beer darts you upstart.

The tension releases as the game ends and the family gather's together to decide on the next game to play. This was good.... it was peaceful. You try to remember the last time things were like this. It's hard... everything was always tense, it always seemed that no matter what there was no time for such frivolities, only the lessons, only the missions, only work.

You breath a sigh of relief, the looks on everyone's faces shows just how much they needed just one day of peace. Even the rest of the Cell seems to have taken today to do what they need to relax. There's a part of you that knows the peace won't last much beyond the next few hours, old grudges, politics and the stress of being public enemy number one will return, but even still you're glad that you were able to with the help of your siblings give this day of peace to the Cell.

Never the less the next game was decided whilst you were reflecting.
Oh god damn it another board game?!

[The morale of the Enclave improves, some of the political tension eases as everyone takes a step back to do their own thing with a much needed break.]

It was a few weeks later after all the arrangements were made that Granite was to be executed. The whole thing was a spectacle, but there was a sense of seriousness and professionalism about it all. They were executing a Human after all, a traitor, a sympathizer, and an enemy. But still a Human. He was given a last meal, and a request was heard, but not fulfilled due to it being unreasonable to do so, or so you were told.

The Veterans and anyone who would view the execution went out in the NCR truck to a remote area and lined him up, cuffed behind the back and tied to a post such that he would not fall when he died.

A bag was placed over his head and he was asked if he had any final words.

His response was as follows, "I regret nothing. Do your worst."

With that the veterans shoulder their guns and aimed, and the call was given for them to fire.
The shots rang out and the body was littered with lead, one bullet piercing the bag hitting the head as it slumped to the side.

A short moment of silence was given before they dug a pit to toss the body into and put a marker on it for the grave, nothing written just marking it.
Then we all left the site, Granite was dead.
>>
File: Advanced Power Armor.png (1.71 MB, 1366x768)
1.71 MB
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________

<October, 2271>

You've mostly recovered from the wounds you received back in Vault City trying to subdue Granite. You've taken the down time that you had since game night to work out a training regimen for the month, to help get everyone on your team up to speed. You even managed to rope some of the Enclave Veterans into helping you after the cool down from last month. It'll be a Night time raid on a secured location, Breach in, capture the flag, breach out.

This should seem familiar to the core team, you modeled it off of their reports of the Navarro mission, however this time they won't be dealing with the mook the NCR calls guards, they'll be dealing with hardened Enclave Veterans, and a few of Nelsons men as well.

That should whip them into shape for when the time comes to head back to Navarro. Of course you'll be taking part as well, you're not going to miss the second run.
It'll also be good to get them used to night time combat and CQC killing to birds with one stone.

With that done you gather together your squad and take them out to the site the other team had constructed, it was a small outpost, mostly made of scrap, but the team was patrolling it, and... you look through your binoculars... it looks like the Veterans decided to grab the APA for this training exercise.

Oh so that's why they agreed so readily they want to teach the youngins a lesson then eh? This doesn't make things any easier and you sigh, guess we'll have to train to deal with Night Vision capable opponents as well.

You settle down with everyone and invite over the Veteran Captain Jonathan to discuss the purpose of the training. You eye him with mild annoyance and he just looks back at you helmet still on. You imagine he's smirking underneath it.

Jonathan speaks up, "Alright kids, here's the breaks, myself and two others have Advanced Power Armor, as you're aware these suits are night vision capable, some later models of T-51B armor are as well, and of course there are some more conventional pieces that are too, like certain types of Riot armor that the NCR Rangers wear. Obviously this is a night raid scenario, your leader here gave us carte-blanch to set up our defenses so long as we placed the flag where he designated. Your objective is to capture the flag from us, doesn't matter how, get the flag without getting tagged and you pass. Don't and you fail. Have fun." with that he walks away back to the site.
>>
You just sigh at this, "Alright everyone, here's the plan of attack..."
>We're going in quietly, the NVG will be difficult to deal with, but there's only 3 we just need to pick out the sightlines not covered and work from there.
>Combined approach, half the squad will be a distraction team, and the other half will sneak in, I don't think bluffing them will work because I don't think they're going to play their roles properly so distraction team goes hot.
>If they want to pick a fight then I say we give them a fight, majority of the team will be dedicated to attacking the base while Rosaline and Andrew sneak in
>Write in
>>
>>5504679
Holy fuck hes back
>>
>>5504787
>>Combined approach, half the squad will be a distraction team, and the other half will sneak in, I don't think bluffing them will work because I don't think they're going to play their roles properly so distraction team goes hot.


No good options, but this at least ensures we can complete the ovjective.
>>
>>5504787
>If they want to pick a fight then I say we give them a fight, majority of the team will be dedicated to attacking the base while Rosaline and Andrew sneak in
Good to see you back, Warden
>>
>>5504787
Welcome back !
>>Combined approach, half the squad will be a distraction team, and the other half will sneak in, I don't think bluffing them will work because I don't think they're going to play their roles properly so distraction team goes hot.

We have to look at this like we are fighting a NCR or BOS base/fort.
NCR larger numbers for patrols and keep watch (and also for send a counter-attack force outside for find the enemy), BOS likely more vehicles and better equipment for keep guard.
Stealth unless we are a bigger force for attacking should be kept until a good moment can be found.
>>
>>5504787
>>Combined approach, half the squad will be a distraction team, and the other half will sneak in, I don't think bluffing them will work because I don't think they're going to play their roles properly so distraction team goes hot
>>
>>5504787
>Combined approach, half the squad will be a distraction team, and the other half will sneak in, I don't think bluffing them will work because I don't think they're going to play their roles properly so distraction team goes hot.

Oh fuck your back Warden, Thats hella rad.
>>
File: Night Raid.jpg (292 KB, 1908x1146)
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>Combined approach, half the squad will be a distraction team, and the other half will sneak in, I don't think bluffing them will work because I don't think they're going to play their roles properly so distraction team goes hot.

Wins

Attacking Force:
Grant, Jacob, Elizabeth

Sneaking Force:
Rosaline, Andrew, Rockefeller

Anons I need Three 2d100s

Assault Team Brutal Leadership Test DV 30
Officers Brat +5
Officers Child +5
Grant +7
Fighting for a Distraction +15
Enemy are Enclave Veterans -25

Roll Under 37

YOU HAVE 1 REROLL

Crit Fail: Oh that's just dirty! [They brought the Vindicator with them. Assault team is pinned, remove Stealth teams distraction bonus]
0 Successes: Their return fire is withering, hold on! [2 companions are tagged, Distraction for stealth team -10]
1 Success: Keep in cover, don't stop firing unless you absolutely have to, keep their attention! [1 Companion is tagged, 1 Enemy is tagged]
2 Successes: That's it split their focus, and take out the ones with Night vision first! [1 Companion is tagged, 2 Enemies are tagged, Distraction for Stealth Team +5]
3 Successes: Keep them guessing, in and out of cover, don't stop moving. [2 Enemies are tagged, Distraction for Stealth Team +10]
Crit Success: Jacob, when the hell did you get a flash grenade? [Night Vision capable soldiers stunned, 3 Enemies are tagged, Distraction for Stealth Team +15]

__________________

Stealth Team Brutal Stealth Test DV 30
What happens in Reno Stays in Reno +5
Rosaline +12
Rockefeller +2
Andrew +7
Has a Distraction +15
Enemy are Enclave Veterans -25

Roll Under 46

Crit Fail: They didn't notice a th.... Oh well shit. [Stealth team is caught, Assault team will have to capture the flag now]
0 Successes: God damn they're more perceptive than I thought for old timers [Stealth team loses 2 members, last one regroups]
1 Success: So close yet so far [Stealth team loses 1 member, 2 regroup]
2 Successes: Pushed back just before we could get it [Stealth team has to fall back, no losses]
3 Successes: We've got the flag no we need to get out! [Stealth team claimed the flag, but is pinned inside]
Crit Success: They never knew what hit them. [Stealth Team claims the flag, and pulls out utterly unseen]
>>
Rolled 57, 79 = 136 (2d100)

>>5505054
Watch this, child.
>>
Rolled 4, 40 = 44 (2d100)

>>5505054
>>
Glad to see this return, we gotta' get into Groom Lake at some point and see what secrets we can discover.
>>
Rolled 35, 28 = 63 (2d100)

>>5505054
>>
You have 1 Reroll for the leadership test
You may add 1 success to a leadership test for this session
You may add 1 success to a stealth test for this session

>Use the Reroll
>add 1 success to the leadership test
>add 1 success to the stealth test
>>
>>5505167
>add 1 success to the stealth test
>>
>>5505167
>Add 1 success to the stealth test.
I think this is enough.
>>
>>5505167
>add 1 success to the stealth test
>>
>>5505167
>>add 1 success to the stealth test
>>
File: Propoganda 5_Tradition.png (51 KB, 768x1024)
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51 KB PNG
>hold skills, no need to spend them here
>>
Rolled 3 + 1 (1d3 + 1)

2 Successes: That's it split their focus, and take out the ones with Night vision first! [1 Companion is tagged, 2
Enemies are tagged, Distraction for Stealth Team +5]

Who got tagged
Your team
1. Grant
2. Jacob
3. Elizabeth

Enemy team
1. Captain Jonathan
2. Sergeant Roger
3. Corporal James
4. Corporal Hunter
5. Corporal Edgar


1 SUCCESS ADDED TO STEALTH TEAM
3 Successes: We've got the flag no we need to get out! [Stealth team claimed the flag, but is pinned inside]

Writing
>>
Rolled 5 (1d5)

>>5505272
Well that experiment didn't work, still can't roll more than one type of die.

rolling for enemy casualties
>>
3d15?
>>
>>5505281
No 1d3 and 1d5.
for the two separate lists at once.
>>
If you wanted to roll for multiple tables at once, you could use a lowest-common-denominator die.
>>
>>5505285
Hmmm.
2d15 and the modulo the results?
Yeah I suppose I could do that modulo one to 3 and the other to 5 and treat the 0's as the modulo number instead.
That or start number lists from 0 up.
>>
Rolled 1 (1d4)

Update will come tomorrow morning.
also should have rolled 2d5 instead of 1d5 so here's casualty 2 for the enemy team.
>>
>>5505290
Holy shut you're back. It's a Christmas miracle!
>>
>>5505435
I think I forgot my ideas list somewhere, but do we still plan to go through with the truck repair ideas, the fusion/fission battery mini-nuke mines to deal with the ferals, and other things?

Can we purchase pre-war books, or reprinted ones from Shadysands to improve our knowledge and stuff?

What are the odds of us being able to find and salvage robots from Santa Rosa?
>>
>>5505441
Yes you do still plan to do the truck repairs and use the nuke mine in Santa Rosa (Which has a 45% chance to be a dud as stated last thread).

You could purchase pre-war books or reprinted ones from Shady Sands, but there's not much in those that the cell isn't already aware of both in terms of science or engineering, the Enclaves personal records and manuals tend to extensively cover the maintenance of their technology. That said there's probably some media there that's worth purchasing purely for entertainment purposes, or if you're looking for 'alternative' historical sources.

Moderate odds, depends on how extensive the salvage efforts at Santa Rosa become and how successful you are at clearing out the ghouls.
>>
"We'll be going with a combined approach, half the team will be a diversionary force poking and prodding at their defenses, remember, anyone in Advanced Power armor or appears to have equipment that is Night Vision Capable is a prime target. The Assault teams primary objective is not to penetrate the enemies defenses, but to get their attention."
You nod at Grant, Jacob and Elizabeth.

"You three will be the Assault team, keep moving, keep shooting and keep them guessing."
They nod in affirmation, they weren't going to be an issue you knew that, they were the oldest members of your team.

You turn to Andrew, Rosaline and Thomas, "You three are going to be the Infiltration team, I want you to delay your approach until the fire fight has begun in earnest, and then to move as quickly and quietly as you can into their defenses and claim the flag, it should be easily visible from within the compound. Once you have the flag if you can get out quietly, if you can't then fight your way out, but get that flag out."

They all nod as well, "Alright, and remember, this won't be one to one conditions, treat this as if every shot landed is a lethal shot, you get tagged you go down, doesn't matter how much armor or how tough you are."

Your team has had some tough engagements where they've skimmed by the edge of death before, they need to be familiarized with the concept of fighting with numbers dropping should they get wounded or god forbid one of them dies.
You grimace at the thought, you've been very lucky so far as to not lose any of your companions, or even your own life.

You let the worry slide off of you however and stand up from the huddle, "I'll be commanding from the rear this time, this exercise is about co-ordination in night time conditions and CQC, I can't always lead from the front so this is just as much training for me as it is for you."

You roll your shoulders and direct both teams into positions.

It doesn't take long before the Assault team finds a position to take up behind some outcroppings or boulders in the fields and opens fire on the structure, you can see through your binoculars two of the suits of Advanced Power Armor are stationed on the raised platform the Veterans built, firing back, you can tell by the faint glow given off by the Night Vision of the Armor.

Most Power Armor comes with an integrated helmet light for night time encounters in CQC, it's one of the benefits of later models that they come with integrated Night Vision in the helmets lenses.

You switch your gaze over to the stealth team and report your findings to them, "Two APA up top, one's probably standing guard at the bottom, other two Vets unaccounted for, likely inside as well. No sittings on Nelsons team either, could be reinforcements, could be inside, proceed with caution."

You get two bursts of radio static as an affirmative.

Switching back again to the Assault team you notice they've attempted to advance moving form cover to cover

[continue]
>>
They've also spread out trying to divide their attention, unfortunately Elizabeth gets caught in the open, a little two caught up in a pinning action and is taken down, but trades with one of the guards up top.

Grant and Jacob however manage to get on either side down below of the remaining guard who you think is Captain Johnathan and as he goes to peak his head he's hit from two sides going down.

You could of swore you heard his 'corpse' swear as it played dead.

The Assault team moves up to the compound as close as they can without taking up a breaching position, Jacob calling out he sees some trip wires on the approach from some postings they had set up outside.

You turn your attention back to the Infiltration team that has managed to successfully get out of your line of sight, you stand up crouch walking your way around the edge to see if you can spot them, but fail to see them, you then receive 3 bursts of radio static.

They have the flag.

Then you hear gunfire from the building, and the radio bursts to life, "We're pinned down, we have the flag, but it was an ambush, we've taken up positions in a side room, but they've got us cornered." It was Rosaline reporting in.

What are your orders?
>Assault team, I want you to breach in and take the pressure off them, Infiltration team I want you to take any explosives and blow a hole in the wall if you can safely.
>Infiltration team, hold them if you can, Jacob I want you to swing around and break them out anyway you can, Grant start lobbing grenades.
>Infiltration team, on my mark charge, Assault Team, breach on the same mark, we'll surprise them with a pincer movement and in the shock the flag bearer will sneak out of the combat and make their way back to me.
>Write in.
>>
>>5505696
>>Infiltration team, on my mark charge, Assault Team, breach on the same mark, we'll surprise them with a pincer movement and in the shock, the flag bearer will sneak out of the combat and make their way back to me.


It's cold math, the objective is to acquire the flag, and the lives of our men are secondary to that cause.
>>
>>5505696
>Infiltration team, on my mark charge, Assault Team, breach on the same mark, we'll surprise them with a pincer movement and in the shock the flag bearer will sneak out of the combat and make their way back to me.
>>
>>5505696
>Assault team, I want you to breach in and take the pressure off them, Infiltration team I want you to take any explosives and blow a hole in the wall if you can safely.
Damn, I’m glad to see that you’re back Warden! It is a Merry Christmas!

You planning on getting back into Pale Moon as well?
>>
>>5505740
Not likely any time soon.
If I do it's going to be starting from the top because there's a number of things I feel like I failed to achieve that I set out to do.

Primarily I felt like I didn't spotlight the parts of the setting I wanted to, nor did I really do it in away that I found personally engaging.

I'd like to go back to the concept again someday, but it almost certainly won't start back where it ended.
>>
>>5505746
Ah. Well, I hope we’ll come back eventually, hopefully to the same MC.
>>
>>5505696
>>Infiltration team, on my mark charge, Assault Team, breach on the same mark, we'll surprise them with a pincer movement and in the shock the flag bearer will sneak out of the combat and make their way back to me.
>>
>Infiltration team, on my mark charge, Assault Team, breach on the same mark, we'll surprise them with a pincer movement and in the shock the flag bearer will sneak out of the combat and make their way back to me.

Wins

3 anons give me 1d100 please

Brutal Leadership Test DV 30
Officers Brat +5
Officers Child +5
Grant +7
Shock Tactics +10
Pincer +20
Rosaline sneaking by +10
Enemy are Enclave Veterans -25
Outnumbered 2 to 1 -20

Roll Under 42

Crit Fail: Predictable... [Both teams are taken down, mission failed]
0 Successes: There's to many! [Assault team taken down, Infiltration team loses 1 member and still pinned]
1 Success: Go Go Go! [Assault Team Taken Down, Infiltration team loses 1 member Rosaline makes it out being chased]
2 Successes: Now! [Assault Team Taken Down, Infiltration team makes a fighting retreat with the flag]
3 Successes: Perfect execution [Veterans are taken by surprise, Assault team loses one, Infiltration team makes a fighting retreat and covers Rosaline's escape]
Crit Success: They never saw it coming [Veterans are taken by surprise, pincer forces them back, both teams make a fighting retreat to cover the flag bearers escape, no casualties]
>>
>>5505441
yeah i do plan that, alongside creating a kill zone for them and ensure most of the horde is attracted there on that point. If i remember correctly we had in mind to put something like a constant sound for attract them there, not sure what we had decided for that at the end.
Either way once they are there, we get in our vehicles, shoot the ones following us and detonate the bomb. The kill zone need to be enough of a problem to hold them there for a bit, so we can get to safety. Without them spilling out of it in mass. There is also that special feral ghoul there to deal with... hopefully still dumb
We will need to do some digging.
>>
Rolled 60 (1d100)

>>5505827
>>
Rolled 50 (1d100)

>>5505827
>>
Rolled 9 (1d100)

>>5505827
>>
>>5505827
Y'all are quite welcome, please hold the applause.
>>
You have 1 Reroll
You may add 1 success to a leadership test this session

>Use reroll
>Add success
>Accept the result of 2 Successes
>>
>>5505841
>>Add success
>>
>>5505841
>>Accept the result of 2 Successes
Might be useful later on, if is this session
>>
>>5505841
>Accept the result of 2 Successes
This is just a training op, no reason to burn out stuff yet
>>
>>5505841
>Add success

>>5505852
>>5505855
I think this is a trial run to get us back into the groove desu. Like, why else would we exhaust Rose’s Stealth Success on a training mission?
>>
>>5505858
>why else would we exhaust Rose's stealth success on a training mission?
Good question, not sure why you guys did at all. I wasn't around for that vote.
>>
>>5505859
Same. It’s why I think this is a training session to work our rust off before we get into the quest proper. It’s been awhile after all.
>>
>>5505872
Ah, sorry I misunderstood. If that's the case then yeah I can agree to adding a success.
>>5505855
>>5505841
Switching to
>Add success
>>
>>5505872
Yes and no.
Back in thread 3 the anons opted to do night ops training as one of their free time actions when coming back from the mission in Vault City.

It's just conveniently also a good de-ruster both for the players and the character since he's been recovering from 2 critical wounds from the fight with Granite.
>>
3 Successes: Perfect execution [Veterans are taken by surprise, Assault team loses one, Infiltration team makes a fighting retreat and covers Rosaline's escape]

Writing
>>
>>5505872
After each mission beside spending some time during free time actions and social interactions, we also do training with our squad.
>>
[Apologies for the wait, everything today just wanted to interrupt me or keep me away from my computer]

You look through your binoculars one more time to appraise the situation, before trying to figure out what the best move would be in this situation. It doesn't take too long before you give the order, "Assault Team, I want you to stack up on the gate to breach on my mark, Infiltration team I want Andrew and Thomas to charge in while Rosaline sneaks out on my mark, The combined shock of the pincer should distract and through the Veterans off balance enough for Rosaline to get out with the flag. After that point engage in a fighting retreat to cover her."

There's a pause, Grant is the first to reply, "Understood."

Then there was radio chatter from the infiltration team, it was Thomas, "Please repeat."

You do so and there's another few second that pass, you can't hear if their discussing it or if they just didn't hear you, but by the tone of Thomas' voice you think he met the order with incredulity, to bad for Thomas he's not the one in charge.

Rosaline responds, "Copy, following on your mark."

You watch as Grant and Jacob stack up on the gate, and begin a countdown on the unified squad channel of the radio, "3..2...1... Go!"

Grant slides out in front of the gate and kicks it in with as much force as he can muster before immediately opening fire, with Jacob following in behind him, you lose sight of them behind the doors, but you can hear a short lull in the firing before the whole thing intensifies, "Come in, what's your status?" you ask on the Assault team channel.

Grant replies, "We've got them on the back foot, seems they weren't expecting a counter attack to take shape like this... Man down, They got Jacob."

Jacob replies over the radio, "These fucking paint balls sting god damn." You hear shouting over the radio about how corpses don't talk, "Yeah yeah." and the radio cuts out.

It doesn't take much longer before you see the Infiltration team back peddling out of the other entrance firing and moving with Rosaline bounding as fast as she can with that flag.

The day is won, the Veterans fail to recapture the flag before it reaches you side.

You wipe the sweat from your brow and wait for everyone to gather up, given the situation, two casualties is acceptable losses.
Captain Jonathan comes over as well, holding out a hand which you take, he nods, "You made some good calls there, can't say I expected you all to pull this off." You smirk, and he gives you a look that makes you straighten your face out, "That said, I've got some pointers, especially for your 'assault team'."

________

Night ops CQC training was a success

Pick one
>+10 to combat and combat leadership tests at night for Fords team.
>+1 Reroll for combat scenarios during night fighting.

Regardless
Relations with the Enclave Veterans has improved slightly.
>>
>>5506287
>+1 Reroll for combat scenarios during night fighting.
In case of really, really bad fuck ups.
>>
>>5506287
>+1 Reroll for combat scenarios during the night fighting
>>
>>5506287
>+1 Reroll for combat scenarios during night fighting.
>>
>>5506287
>+10 to combat and combat leadership tests at night for Fords team.
Either one is good. I'm partial to just having the buff.
>>
>+1 Reroll for combat scenarios during night fighting.
Wins

Update will come tomorrow morning, the strategy meeting for the Santa Rosa expedition.
Until then, Good Night America.
>>
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[Good Morning America]

<November, 2271>

It was something that was going to happen sooner or later, given your talks with your father and the discussions you've had with Jacob.

The Strategy Meeting called for a number of other purposes obviously, but a major talking point was going to be the matter of a Santa Rosa expedition.

You and all the other officers were gathered around the usual table, you look around the room, your father looks like he's aged several years over the past few months, in general his health has been on a steady decline with all of the stresses of the move and organizing these various missions. He's been a very reserved and strict person most of his life, so it must take a lot out of him to be as assertive as he's had to be.

Your mother was comparatively doing better, but was still rather haggard. There's been a period of détente recently within the cells internal factions which has eased the stress on both of them, but you get the feeling this will be temporary, You've concerns that things will flare up again once you settled down where ever you will or when you get the Vault populations, one of the two.

Your eyes flicker to Nelson, he seems to have some new bags under his eyes, but otherwise his typical demeanor is unaffected. Even Senator Rockefeller seems to being worn down by the pressures the cell has been dealing with. You might not care for the man but you have to give him credit he always seemed indefatigable in the face of all the matters he had to deal with.

Your father finally speaks up, after taking a drink of water, "Nelson what's the situation with the Reconnoitering team?".
Nelson is quick to respond, "They're soon to return, they've recently come into range of our radio communications." he takes a look at the map, "I-15 is as anticipated relatively peaceful traveling, There were some hiccups upon entering Vegas area however." he points to a map of prewar Las Vegas and the surrounding area, "It would seem that the NCR is increasing it's efforts in the region, a large scale construction effort was noted on the outskirts of the Mojave proper, it seemed to be an outpost of some sort, estimates place it's completion around early 2272."

There's a long quite as Nelson sighs, "Which means by the time we get going we're going to have to pass through an NCR Checkpoint to get into the Mojave proper."

You speak up, "If we go by the I-15. We can still pass through the Divide." Nelson closes his eyes, "We've already made up our minds on this in the last meeting." it's clear he still doesn't think making the full journey through the divide would be worth while.

You shake your head, "Do you honestly think we're going to be able to sneak everything past a military outpost on one of the only chokepoints from California to Nevada even with our cover Nelson?" He frowns, "Do you think we'll be able to move all of our material through a death trap Ford?"

[continue]
>>
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Tension was rising in the air and your father raises his hand, "We can discuss the matter of whether or not to revise our travel plans at the end of the meeting, Nelson continue with your report."

Nelson nods taking a breath, "Beyond the outpost being constructed, it was noted that there was a significant amount of tribals and raiders in the area. Continued travel along the I-15 near to it's end noted that several military institutions and factories in the outer Vegas area were still in good condition. The Caravan however was stopped from entering Las Vegas proper, there seemed to be some sort of defense system engaged around the strip, perhaps hold outs from Mr. House's last stand?" he shrugs, "Regardless we could only tell that the strip was in prime condition, but no word in regards to the status of Vault 21, which lies within."

He looks to the map, "The team turned back after reaching Nellis Air Force base. Where in they were warded off by locals warning them of a bunch of madmen utilizing local artillery to blow anyone who got to close up. They are colloquially known as the 'Boomers'." he just shakes his head at the name, "Nothing more is really known as none of the team wanted to make the trek to see what was going on. Long range reconnosience of the sight from a near by hill did seem to show the 'Boomers' wearing Vault-tec Jumpsuits, and according to our records they may have come from Vault 34 if this is the case given it's proximity."

He flips a page, "Locals say the 'Boomers' have been up at Nellis Air Force Base since '31, which would imply that the vault was opened, the purpose of this is unknown, however it puts into doubt the viability of its population as pure humans."

He continues, "The team did attempt a pass by Vault 3 however the place is inundated with Raiders, very well armed raiders at that. Further attempts were aborted after one member nearly died."

He flips a page again, "Regardless, there seems to be a general smattering of settlements around the Mojave area with a higher density of them approaching Las Vegas itself. That's the end of their initial report, more detailed numbers and records pending their return at the end of this month, start of December."

[continue]
>>
Your father nods, and then turns to the rest of the assembled peoples, "We've still got several tasks before any of this information becomes absolutely pertinent, from improving our logistical capabilities, to our movements, as well as fulfilling our end of the bargain with Vault City as such here are my orders."

Ford-Head out to Santa Rosa with 2 of your team and attempt to clear the area out, the rest of your team may stay in reserve, but for safety reasons only 3 may go into the city proper, you will be granted access to Advanced Power Armor for the duration of the expedition.

Nelson-Continue your previous work

Senator Rockefeller - Prepare to leave, I'm sending you ahead of the group to deal with getting us the right documents to bypass that outpost.


Veteran Team - You'll be on Stand By

Nelsons Strike Team 1 - You'll be heading to Necropolis to retrieve the promised Generator for Vault City, and then on round clock duty to retrieve the other 3 [Team unavailable for 4 months]

Nelsons Strike Team 2 - [Returning at the end of this month]

New Reno Infiltration Team - Go to that Outpost, I want it infiltrated, and constant updates about what the NCR is sending in and out of the Mojave.

Do you have any objections or suggestions to change this plan?
>Yes, What?
>No

Regardless what are your thoughts on the situation with the I-15
>There's no pressing need to change the plan, while I don't like the idea of going through that Outpost it should be subvertable if it comes to having to go through it.
>Push to have the Cell go all the way through the divide, better to not risk exposure, having to brave the dangers of the divide is a small price to pay, and there's no guarantee we won't opt to settle there.
>Push to expedite the Exodus to beat the NCR to further expansion in the Mojave, they're moving much faster than anticipated and if we don't move soon they may have bases set up there beyond just that outpost.
>Write in.
>>
>>5506807
>>Push to expedite the Exodus to beat the NCR to further expansion in the Mojave, they're moving much faster than anticipated and if we don't move soon they may have bases set up there beyond just that outpost.
best move things up bit
>>
>>5506838
support and no objections
>>
>>5506807
>No
>Push to expedite the Exodus to beat the NCR to further expansion in the Mojave, they're moving much faster than anticipated and if we don't move soon they may have bases set up there beyond just that outpost.
>>
>>5506807
>No
>Push to have the Cell go all the way through the divide, better to not risk exposure, having to brave the dangers of the divide is a small price to pay, and there's no guarantee we won't opt to settle there.
The Divide was always the goal, remember lads?
>>
>>5506991
>Remember lads?
Were we going to set up shop there? I thought we wanted to hit up the vaults in the Mojave.
>>
>>5506998
In my rereadings of the threads there were two factions, anons that wanted to settle in the Mojave, and anons that wanted to settle in the Divide.

The result was that when it came time to get out of California a compramise pick was made where the group would go into the divide scope it out, if they liked it they'd set up shop, otherwise they'd back out of there through the path they cleared and then head down the I-15 into the Mojave to set up shop there.

Regardless of this both groups wanted to get at the Vaults in Vegas.
>>
>>5507004
Ah, right, thank you for the clarification. In that case I will change my vote. No sense deviating from the plan.
>>5506917
>>5506807
>Push to have the Cell go all the way through the divide, better to not risk exposure, having to brave the dangers of the divide is a small price to pay, and there's no guarantee we won't opt to settle there.
>>
Gonna let the vote go for 2 more hours if its still tied by then I'll call a tie breaker vote for 1 hour and if not resolved I will roll
>>
>>5506807
>No
>Push to have the Cell go all the way through the divide, better to not risk exposure, having to brave the dangers of the divide is a small price to pay, and there's no guarantee we won't opt to settle there.
>>
>>5507065
>Push to have the Cell go all the way through the divide, better to not risk exposure, having to brave the dangers of the divide is a small price to pay, and there's no guarantee we won't opt to settle there.
Here you go, have a tiebreaker.
>>
>>5507079
Though it seems to have been unnecessary.
>>
Alright calling it early since we have a 2 vote lead now to go all in on the divide for the travel option.

Writing, update should come either tonight or tomorrow morning.
>>
>>5506807
>No
>Push to expedite the Exodus to beat the NCR to further expansion in the Mojave, they're moving much faster than anticipated and if we don't move soon they may have bases set up there beyond just that outpost.
>>
[Good morning America, hope everyone has a good Christmas Eve]

The meeting continued on after this declaration, there had been no objections from anyone regarding the strategy suggested by the President. Nelson cleared his throat, "With direction set I believe we can get back to the matter from earlier Mr. President?"

Your father nods, "Very well, I do agree that there are a number of new issues that have arisen from this new information, hopefully some of them will be addressed with the work of the Senator and Sergeant Gerald's infiltration team."

It is here that you join the conversation, "With all due respect, I believe that beyond Gerald infiltrating the outpost for information we don't need to even go through the I-15, we can pass through the divide, it's a shorter distance to travel, it's almost certainly got 0 NCR presence at or near the entrance or the exit, and we intend to go there first anyways. I know we had agreed to a compromise regarding this before Nelson, but we're risking to much going through the I-15 and frankly losing more time that way regardless. If the NCR is moving into the Mojave, every day matters."

Nelson sighs at this, "I can not stress enough that you do not understand what you're talking about. You have not been there, I may not have either, but I've got the reports of several caravans that attempted to pass through only to get turned back by the hazards there, it is not worth the effort to go beyond the distance we agreed on. Faster? Certainly. Out of the Eye of the NCR. Yes. But more reasonable? I firmly believe this is not the case."

You glower at him and he remains firm, "And what if there was a path that one could mostly safely navigate through the divide? What then Nelson?" He just looked at you like you were from Mars, "What of it? Are you proposing to scout it out in advance? The whole reason I was even willing to compromise with you on going there was to assuage the potential logistical issues and the fact that we have safety in numbers. I highly advise against that action."

You grit your teeth, most of the rest of the people at the meeting are watching, no one else having spoken up yet, they seem to be gauging the argument thus far. You're not a words smith that's for certain, but Nelson just seems immovable on the topic, you need something concrete, something certain to convince him.

You think back to the maps, to the time you spent charting potential paths before even making the proposal, to... you stop for a moment... to a conversation you had a few months back with a courier.

What do you do?
>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.
>Propose that a scouting mission be made to establish a clear path through the divide
>Appeal to the rest of the people at the table, you may not be able to convince Nelson, but enough people can override his concern.
>Write in
>>
>>5507581
>>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.

is this in reference to the lone wanderer? if so I am for it, however if it is a lie then I am against it and vote we drop the issue.
>>
>>5507602
It's about the Courier, you spoke with him in Vault City, you don't know where he is however so it's kind of a half bluff.
>>
>>5507605
a half bluff that will require some look to pull of with the added possibility of turning the courier to our side while also making the faction less genocidal, fuck yes count me in
>>
>>5507581
>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.
>Propose that a scouting mission be made to establish a clear path through the divide
Putting our life on the line, and giving this info should interest them. The scout mission can also be used for learn about other things, such has rumors, news and what not.
So is a good idea to do, even without mentioning our talk with the mysterious courier.

>>5507602
We have talk with the courier in a bar in Vault City, for a good amount of time. Not all day. If his reputation grows talking with him again, should be possible. And with it perhaps placing the offer of a job has a guide for our exodus, on his plate.
>>
>>5507581
>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.
>>
>>5507581
>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.
Yeeeesss. We can do so much good if we can recruit him. Through him we could hopefully assimilate Hopeville and possibly make something better out of the Enclave.
>>
>>5507625
For now offering a job, recruiting far later. If.
>>
>>5507581
>>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.
lets get there before nukes go off
>>
>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.

Wins

Writing
>>
>>5507581
>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.

Hope your having a good Christmas and Christmas eve lads and QM
>>
>>5507719
What are our odds of recruiting the courier? Can we influence his perception of the Enclave to be more positive? Maybe promise to do what we can to change them for the better and help Hopeville?

Oh, shit, idea. Could we get the Courier as a sort of mentor for us? Dude has maxed our skills and attributes. I don't doubt that he is more than qualified in teaching us any and everything....assuming we can think of anything to offer him that might help. I dunno, maybe we could make a bike for him? Something convent enough he would use, rugged enough that it can take a beating, and light enough to carry through rough terrain?

Hmmm. I can't think of anything to offer the guy for tutelage. Money is probably a no go, maybe a reliable firearm for him to use? A Pipboy if he doesn't already have one?
>>
>>5507794
Not high. Doesn't mean you can't non-violently neutralize him as a threat, but a full ally? You'd probably have a better chance of doing that after he's been shot in the head and I'll leave it at that.
>>
>>5507794
is all a maybe right now. You need to know the guy first, our boy has little idea of what he can do and so on. Recruiting or influencing him would come much later, after some interactions. Like something more than a few talks.
Need to be relevant.

Mentor meh
Right now, for me is good enough to perhaps find him again and put on his plate the offer of a job has a guide for some settlers. More than that is a bit skeptical.
>>
>>5507796
Fair, but what about at the very least building us a decent rapport with him? Some that might linger after he gets shot in the head? I dunno, my idea depends on if he ever recovers from his amnesia or not. If him getting shot in the head results in permanent damage then I guess it would be for the best to build our rapport with his a soon as possible. If he does recover his memories, then building our rapport with him now would also benefit us.

>Doesn't mean you can't non-violently neutralize him as a threat, but a full ally?
>have some single woman in our cell sleep with him frequently
>she then tells the courier that she's pregnant
>courier pulls a "going out to buy some smokes" and never returns
>courier fucks off and doesn't pay child support
Threat neutralized
>>
>>5507803
A good chance to know the guy would probably be during our travels with him through the divide. If it would take us several days to get there, then that might be good enough to get a feel for the guy and possible learn more about him. That's assuming that he doesn't talk circles around us with his Speech of 100 and Charisma of 10. Who knows.

>Mentor meh
Yeah, probably not likely, but I think it would be pretty funny if WE became the mentor some time around after he gets amnesia. You know since he would start all over to level 1. And then he would mentor us as he levels back up? If that makes any sense?
>>
>>5507806
I can't really answer that question because that entirely depends on the character development of both the West Coast Enclave as an entity and Ford himself.
>>
>>5507794
We don't know the Courier's build in terms of perks and traits. All we know is he has maxed out skills and SPECIAL. Among the MCs he is also the one with the best survival skills. Vault 11 Lone Wanderer is the best VATS monster who can also max out his SPECIAL and skills. Vault 111 is a prewar superhuman who never stops growing stronger. The biggest problem is actually Fallout 2 MC who took down the biggest baddest boss of all of Fallout. If we want to befriend any of them that would be Vault 111 Sole Survivor hands down due to their past. Especially if it's Nate thanks to him being a prewar military vet and superhuman with the most ties to the old world. It will be very important to get to him before the BOS does. The last thing we want is to deal with the Eastern BOS with both Vault 11 and Vault 111 MCs backing. Both of them together and with the BOS are absolutely much worse than Fallout 2 Chosen One who is growing old with the NCR or the Courier. Although I would argue the Courier is the hardest to kill except for the extremely high level Vault 111 Sole Survivor who has over 11+ SPECIAL and can eat multiple mininukes to the face and live. With the Courier good luck trying to find him and trapping him in a fight. He is the best survivalist of all the MCs.
>>
>>5507827
Mmmm. We should probably plot with our siblings to helps our parent's not die from stress overdose, and help reaffirm their relationship. i.e., parents need lots of sex to vent frustrations.

>>5507832
Just by the fact the courier has maxed our stats is more than enough to make him a qualified as a teach. The Camp Gulf missions with for example.

>If we want to befriend any of them
You're forgetting some key factors here. Vault 13 protag is long dead, The Fallout 2 protagonists is is an old man right now but would kill us all if given the chance, the Fallout 3 would also probably kill us all. The fallout 4 protagonists is way to far away to do anything about him for now but is definitely a potential recruit.

>Although I would argue the Courier is the hardest to kill
Nigga survived the Divide exploding via multiple nuclear warheads and a gun shot through the brain. He is arguably tougher than all of them.
>>
You take a deep breath and center yourself, "There was a courier in Vault City that had said they traversed the Divide multiple times, they clearly knew their stuff as when I asked them about the matter they were able to point out the discrepancies between old world maps and what's in your reports regarding the Divide."

Nelson narrows his eyes, "And does this courier have a name? Beyond that you're banking your argument on the supposition that this courier was not just boasting over things they never did?" he sighs, "Alright lets presume this courier does know a way through the divide, and is capable of leading us through it relatively safely, where is he?"

You wrack your memory trying to think of where he could be stationed, when you remember that most of the couriers in the NCR are based out of the Hub. If he wasn't there than surely one of his prior employers or full time boss was, "They're most likely in the Hub, and even if they're not when we get there a previous employer almost certainly will be. In fact we can easily track the service by requesting the information from Vault City."

Nelson gave you a skeptical look, but did not respond to the matter further looking at your father, who sighed eyeing you with a look of mild exhaustion and agitation, "Ford you would intend to entrust the passage of our entire cell to new lands to a Wastelander... Rutherford I've been indulgent of your suggestions thus far, but this... give me one good reason why in Gods name we should do so?"

You looked at your father trying to keep your expression calm, "Because what other options do we have? It's not that I don't trust in the capabilities of everyone here to get us past that outpost, but it is taking the ultimate risk, failure means exposure, exposure means everyone dies, everything falls to ruin. But just this once, following a wastelander into the divide, if I'm wrong will mean danger to us all, undoubtedly, but we can still escape, we can still rebuild, we can still survive that failure. I'll stake my life on it." your heart was pounding in your chest, you knew this was stretching the absolute limit of your fathers patience, especially given his last conversation with you.

He scrunched his brow a look of consternation on his face, before sighing, "This is the absolutely last time I indulge this, you will not, do you understand me Rutherford Jefferson-Jackson, will not, under any circumstances make such proposals again, this is the end of the line, wastelanders may be tools, but they are not are friends, they are not to be trusted, they are not to be aided, they are the enemy full stop and you would do well to remember that."

He breaths in once then lets out a long breath, "You will live with the consequences of your actions should even one of the Cell die for this decision." his eyes are deadly serious. "Senator Rockefeller, you will go to the Hub, you will search out this Courier and you will hire them."

[continue]
>>
There was a silence in the room, "You're all dismissed, except for you Rutherford, I'm not done with our talk."

The rest of the group began to disperse the heavy feeling lingering in the air, once alone your father nods his head for you to follow and you do so.
He takes you down into the small little library in his personal bunker and sits down at a desk, pulling out a pipe and filling it to the brim with tobacco before smoking it, "Son." he says his eyes dull with exhaustion, "This needs to stop. That speech up there, that wasn't for show, you're at the limit with these suggestions." he takes a long puff, "God help you Ford where did I fail you?"

You stand there unsure of what to say and he continues, "Things have gotten so caught up in the mess of operations, of moving, of all of this..." he looks down at the table exhaustedly, "You tell me Ford, son, what the hell is going on in that head of yours, I don't want to hear any of this bullshit about being pragmatic, I know pragmatic, pragmatic is putting your beliefs aside to survive, this? This is staking your god damn life on an outsider, beyond all doubts and benefits." he looks away for a moment before taking another puff waiting for you to speak.

The air is heavy, your heart thumps in your chest, your voice is caught in your throat and you're sweating.
What do you say?
>Insist that it is all in the name of pragmatism, you've never wanted anything but what is best for America and the Enclave, and affirm his request that this will be the end of the line.
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
>Stand in silence, there's no point in arguing or explaining, he's already made up his mind.
>Something else? (Write in)
>>
>>5507870
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
>>
>>5507852
The courier only survived the Divide nukes going off because he was on the very outskirts of the blast radius thanks to carrying the trigger that made them detonate the moment they got into detection range. Unlike Ulysses who actually was in the center of it but got lucky by being in a hardened military base with eyebots that saved him. It is noteworthy that he didn't turn into a ghoul unlike the other Divide 'survivors'. Otherwise I would argue that Vault 111 Sole Survivor is tougher simply due to him being a superhuman with 11+ SPECIAL and the ability to directly upgrade his body without cybernetics. Arguably he is even a potential psyker given how some of his charisma perks work that control other lifeforms. Courier is harder to kill though as he has the best survivalist ability. Vault 111 Sole Survivor is just absurdly tough and strong like a super mutant. Arguably his state is what the FEV experimentation end goal was all along. Compared to other Protags who were either peak human or cyborgs. He just has the best growth potential as a superhuman but not even he can beat Fallout 3 protag VATS monster in a fight or pin down the Courier for a fair fight without him escaping.

Fallout 3 protag had the option of the 'evil' ending via the Enclave ending. However due to him being a wastelander and more importantly the strongest VATS monster makes him the hardest to fight. I would rather fight any of the other Protags than him hands down. Our odds of survival are a lot better than against him. Fallout 2 Chosen One is already in the process of trying to hunt us down and is aware that there is a problem. Even if he is old he is still extremely dangerous being the MC who took down the strongest enemies in Fallout(depending on what the Midwest BOS are like anyway).

The most likely recruits are Vault 11 and Vault 111 dwellers. Assuming we can somehow convince Vault 11 Dweller to take the evil ending(unlikely) or Vault 111 dweller as a pre war remnant like the Enclave. Hopefully its Nate since he is a vet and more likely to be a patriot.

>>5507870
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
Looks like there is a high price to pay using the Courier but honestly, it's better for him to not be an enemy and the Divide is worth it. Dealing with Chosen One is going to be awful enough much less the far harder to kill Courier.
>>
Vote will be open for 24 hours, this is important.
>>
>>5507870
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
>Something else? (Write in)
I need to reread the quest against but more or less all the ideas, suggestions of things we turned out for the best. These weren't just things we thought up off the top of the head, but something we've thought over. An Independent Vault City will weaken the NCR. Our first assault on Navarro netted us some valuable intel, and our second excursion will bear just as much fruit. We understand that this wasteland will never be trusted but the pros out weigh the cons.
>>
>>5507890
>very outskirts
I don't recall such events. Lies and slander!

>Muh fallout 4 fan boner
I get ya, but this thinking seems way far into the future. This is also assuming this is the husband and not the wife that survives.

>muh second paragrah
When you say wasteland, do you mean the FNV or F2 protag? because the guy from F3 is a Vault Dweller.

>muh autism in paragraph 3
You dumb horse sniffing potato, You're thinking of Vault 101 protest. Vault 11 is the one in NV that's the /pol/ simulator. The events of Fallout 3 is....I think it's either already happening or has happened already. Considering how long it would take us to settle into the Divide, retrofit the vertibird, plot a route then fly all the way to DC, F3protag could be anywhere in America, not to mention that it would take years to finally get there. He's a lost cause mate. It would be for the best if we focused on the Courier, then the F4 dude/gal.
>>
>>5507811
Only a feel, and honestly I don't think I want him around. We need what’s good for the Enclave, not everyone.
Beside, i am not wasting time if he isn't interested and neither resources. He is also dangerous for everyone, including us. For us especially, not just because he is a great fighter but because he might talk around of our ideology or of our people in details.
And I don't want that, the divide is difficult to reach. But it can be done.
Another thing, we don't know what he can do. So yeah, for all purposes and for the enclave point of view he is just a fucking wastelander.

I get what you mean, but I don't feel the quest is based on levels. Not sure how it would look in quest someone at a Level 1. Incapable probably.


>>5507870
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
Do admit that some stuff is kind of too wild, from a logical or tactical point its kind of crazy. Plus wastelander.

Anyway Warden, merry christmas ! If you want to say it, i would like to know were this options would lead. Unless you want to keep it.
I am not planning to integrate most wastelanders (maybe some. Hard maybe for NCR or tribals/raiders. BOS are more similar to us) or any mutants. I would be fine with using them, has cannon fodder or mercenaries to use and drop.
///
I would have prefer if we placed both the scouting option and the courier one guys. One was solid, the other was vague. Eitherway it s still interesting. Hopefully we can avoid a storm with our father, and instead make it something we can learn from eachother.
>>
>>5507907
The options in order represent the general feeling of the response.
First one is Ford trying to be diplomatic, it leans into the way he views the world more than anything

The second one is being argumentative, you're standing up to your father, while still asserting your loyalty

The Third option is more of a better to seek forgiveness than ask permission point of view, you're mostly letting your father get it out of his system and are more concerned with doing than being scolded.

Hopefully that helps.
>>
>>5507870
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
>>
>>5507870
>>5507907
>>5507915
How about volunteering to lead a scouting party as a show of our commitment during the argument? I agree with anon that it should've been voted for alongside the hiring of the courier but bringing it up now could correct that.
>>
>>5507906
If we are lucky it's the Husband that survives. Nora won't be nearly so easy to persuade. Honestly I prefer the other Fallouts over Fallout 4 cause its a shit tier RPG but I have to admit that protag is the only one who can get about 11+ in their SPECIAL and other superhuman abilities(Hopefully Fallout 76 doesn't exist). Fallout 3 protag is arguably stronger in a fight due to insane VATS perks. Goddamned VATS monster who was so OP they nerfed the shit out of it in the following games. I mistyped the Vault 101. Been a while since I last played Fallout 3.

We are not going to be able to persuade the Courier especially since he is a pure wastelander(unlike Lone Wanderer who grew up in a Vault) and we are playing hardcore Enclave. I wish we could get Fallout 3 Lone Wanderer since he is insane in a fight. I don't want to make an enemy of the Courier since he is the hardest to kill. The easiest to recruit is Nate if we are lucky that I agree. Fallout 2 Chosen one is a bigger problem in game and is actively after us even if he is old. I want mininukes and power armor to kill him. Lots of mininukes.

>>5507907
Pretty sure if we ever have a serious conversation with the Courier we would lose without a fight since how you do trump a 100 Speach and 10 Charisma?

I thought we had already agreed to lead a Scout team into the Divide after hiring the Courier as a guide in order to confirm a passage through and find Hopeville to confirm a new base/home before we send everyone else via caravan? Didn't we agree to that last time or am I misremembering?

Otherwise, I can understand why they would be pissed if we wanted to charge in blind with everyone on the line without scouting ahead into the Divide with a caravan containing all our assets and personnel. No shit they are angry. I thought that was why we were going to lead a scout expedition with the courier as a guide, to begin with.
>>
>>5507919
I'll allow that sure, in so long as either option 1 or 2 succeeds.
>>
>>5507924
No specifics were determined regarding how the whole thing would play out, only that you would visit it first and then determine whether or not it was worth committing too and if not then leave to go to the I-15 into the Mojave because it was just safer.

Presumably specifics would have been determined, like who would scout the path ahead, and all that as the day to leave approached, you've still got like 6 months before that and it was like 10ish months back then.
>>
>>5507924
Did you not read the previous vote in this very thread? That was exactly what was being voted on.
>>
>>5507870
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
>Accept to even being in the vanguard for it to PROVE this is a safe route.

The NCR must be stopped no matter what.
>>
>>5507952
+1
Put our money where our mouth is. We did say we'd wager our life on it, no reason we shouldn't follow it through.
>>
>>5507870
>>Insist that it is all in the name of pragmatism, you've never wanted anything but what is best for America and the Enclave, and affirm his request that this will be the end of the line.
play into the patriot side of dad
>>5507919
supporting this
>>
>>5507952
Support

ride or die by our beliefs, it's drip or drown time anons
>>
>>5507870
>Insist that it is all in the name of pragmatism, you've never wanted anything but what is best for America and the Enclave
>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.
Dad, if the Divide is so dangerous, it stands to reason that there is a wealth of resources untouched by the wastelanders. It could be a goldmine of old American hardware, just waiting for us, like in Santa Rosa. I believe the potential reward is well worth the risks, and the compromise to our values.

I wouldn’t be as stubbornly insistent if there was jack shit to gain in the Divide dad.
>>
>>5507890
>Assuming we can somehow convince Vault 11 Dweller to take the evil ending(unlikely)
You simply need to get to him before he’s forced to exit the vault. If he’s still a kid he can be molded into a true patriot.

>>5507906
If the wife survives we found our waifu.

>Considering how long it would take us to settle into the Divide, retrofit the vertibird, plot a route then fly all the way to DC, F3protag could be anywhere in America, not to mention that it would take years to finally get there. He's a lost cause mate.
Didn’t the Warden say that we got years before the Lone Wanderer comes out. And if it’s a chick, we just found out me other waifu.

>>5507907
>Do admit that some stuff is kind of too wild, from a logical or tactical point its kind of crazy. Plus wastelander.
What can I say, we get great hunches :^)
>>
>>5507581
>>Mention that you know of someone who has traversed the Divide multiple times, they can be a guide.
An Enclave aligned courier npc would be kino.
>>
>>5508080
It would desu
>>
Given the down time between threads I feel the need to reiterate this. I have no intention of writing romance in this quest. I am no good at it and I derive little enjoyment from writing it.
>>
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>>5508145
As it should be, Warden.
I'm tired of haremfagging and waifufagging, they're the #1 cause of quest deaths.
>>
>>5508145
So Ford will forever remain a virgin?

I wouldn’t wish that on my worst enemy.
>>
>>5508153
Considering that the quest will likely end before Ford dies of old age, probably not, so you're free to use your imagination or speculate at the epilogue, but as far as during the quest like I said, I'm not interested in writing any romance related material.
>>
To put it another way if things continue to progress in a similar fashion to how it has been we'll reach an ending around 2282.
So Ford will be 30 by then and everyone will be free to speculate what happens next for the cast and world.
>>
>>5508160
>>5508162
So, effectively an incel. Got it.
>>
>>5507915
Ye thanks

>>5507919
Sure. Thinking about i am not sure he or mom would like that, on the emotional part. Sending their son on a place know for kill people would probably make them more than just sad. Every mission is a risk, but we are a very close community with strong bonds.

>>5508145
No problem boss.
Honestly if you want my opinion on this, i like the character interactions you did so far. I would prefer if any relation with enclave girls, is kept casual and practical. The Enclave is trying to survive and can only see enemies around him. They can't really rest now, and plan for the future.
Maybe relations can grow with time (like our mom and dad did), we don't need to know the signs sometimes it just does.
Beside we are a small community and i don't think anyone of them knows of "romance". Maybe the married adults, but i doubt even that.
It would be different, more simple.
Fallout fades to black on anything lewd, and doesn't have that many romantic dialogue either. So it fits what you are doing.
>>
Merry Christmas everyone. See you all in 6 hours when the vote is over.
>>
>>5508162
So we wont meet the 111 protag?
>>
>>5508285
Depends, like I said assuming all things stay the same that was my estimated end date.
That said there's nothing stopping y'all from heading to the commonwealth once its Relavent but not much of fallout 4 is canon here I'm pretty much entirely using Everything up to New Vegas for consistency sake.
>>
In so far as what I consider the end game I'd say that's has a few varying requirements.

1. The Enclave has disbanded or has been destroyed in all its iterations.
-Effectively a bad end
2. The Enclave has survived and established itself as a viable and prominent faction in the wastelands.
-several flavors of ending here
>>
Alright I'm going to call this a bit early as it seems unlikely that the next 2 hours will change the results unless there's a whirlwind of activity.

>Resist the accusation, try and explain the best you can exactly why you've done and proposed what you've have.

along with putting yourself up for the forward scouting mission (I.E. putting your money where your mouth is)

wins

I need 3 anons to give me 1d100
Brutal Speech Check DV 30
What Happens in Reno stays in Reno +5
Putting your money where your mouth is +15

Roll under 50

Crit Fail: End of the Line Ford (one last chance, impossible difficulty speech check or be exiled)
0 Successes: Why won't you understand?! (Your good will is used up, Fall in line or be cast out)
1 Success: Have I not proven myself time and again? (You manage to hang on, but you're not out of danger yet)
2 Successes: If I have to throw myself into the fire to prove my loyalty to the Enclave so be it (Your father begins to falter)
3 Successes: I am no wastelander lover, this is about survival, about what's best for the Enclave, for America, and I think my actions and results speak for themselves (Your Father backs down, you're free to go)
Crit Success: I would die to see America rise from the ashes, whether you choose to believe that or not does not matter. (You're free to go, you've given him something to think about.)
>>
Rolled 72 (1d100)

>>5508410
Break a leg.
>>
>>5508410
Weeeeh!
>>
Rolled 35 (1d100)

>>5508410
Fuck, dice, do we have any rerolls or perks we can use for this check?
>>
>>5508428
You'll get 1 Reroll for past competence, but otherwise no, you're on your own and Ford doesn't exactly have a silver tongue.
>>
Rolled 27 (1d100)

>>5508410
>>
Rolled 91 (1d100)

>>5508410
cmoon
>>
I'm going to be nice and ask if you want to reroll that 72 ignoring that 91.
>>
>>5508432
Hooly shit im grateful to you for saving our ass
still i took a pretty bad one
>>
>>5508423
>>5508431
Do I reroll now?
>>
>>5508437
lol that was a close one.
>>
>>5508438
Yes, go ahead.
>>
Rolled 45 (1d100)

>>5508410
Here goes nothing
>>
>>5508441
Hell yes. Thank you based god!
>>
3 Successes: I am no wastelander lover, this is about survival, about what's best for the Enclave, for America, and I think my actions and results speak for themselves (Your Father backs down, you're free to go)

Congratulations.
You may not have gotten him to reflect, but you've avoided immediate consequences and gained some breathing room.

Writing.
>>
>>5508443
Damn that crit would've been hella nice.
>>
>>5508445
It would've been but im thankful just for having 3 successes.
>>
>>5508445
>>5508447
Ye, same. We need another Charisma/Speech buff.

I ain’t a wasteland lover, but spreading our ideology and converting disposable assets/meatshields to our cause would only help us achieve final victory in restoring America from atomic ash. We need to play smart before we can kill the Chosen One and Bishop in revenge for their crimes.
>>
>>5508453
You may get your wish anon.

But you'll have to wait and see after the update.
>>
I stand by my view that while we are the last humans, the wastelanders can still be Americans, wiping everyone out isn't the answer, integration as Americans is.
>>
>>5508458
The amusing bit about all of this is the way Ford has developed he'd fit Right in with Autumns faction in the east.
>>
>>5508458
>>5508459
I've always found the Enclave's philosophy to be phony, they claim to be the legitimate descendants of America and yet decry all of it's founding principles. They act more like larpers really, the american equivalent of Caesar's legion.
>>
>>5508462
I mean it literally is phony, they were basically an amalgamation of old world politicians and the military industrial complex, of a decaying if not dead democracy. Before nuclear Armageddon America is not what ford or even most Enclave alive that have been indoctrinated believe it to be.

By all accounts the Enclave are just a military junta that likes to pretend it has any stake to the wasteland because they had a puppet in office before it all got blown to shit.
>>
>>5508459
That’s just more incentive to head East and bring the Lone Wanderer onto our side before Fallout 3 truly starts.
>>
Where was that one Enclave New Vegas RP story? I know someone posted it a while back.
>>
>>5508462
>>5508465
what's great about how we have been developing ford he is a true believer he genuinely and deeply clings to the ideals America represents, and as his worldview clashes with the ideals he holds so dear he has been forced to amend either his core beliefs or his world view and thankfully we have been doing the latter.
>>
>>5508465
With that said, there are definitely interesting deviations from this after the Centralized structure of the Enclave collapsed in the end of Fallout 2, the Autumns while still dictators were a lot more tame than the Fallout 2 Enclave, down to even being willing to accept that Project purity was the basis of something that could unify the capital wastelands and that putting the genocide juice in it was a terrible idea.

The Remnants from New Vegas are another example of this, granted they're mostly just done with the whole shit show and want to move on. Well most of them anyways.

Not that any of that redeems the organization, but it does make for the case that there are factions and permutations of the ideology that come closer to what they pretend to be.
>>
>>5508473
You're walking a thin tight rope, You've had a lot more clemency about this due in part to nepotism, but as just shown the tight rope is fraying, I hope you anons find a solution or at the very least some allies because somethings got to give sooner or later.
>>
>>5508477
I’m hoping that our success in the Divide and the Mojave will grant us credibility and larger political sway over our Faction, and that if we go East, Autumn’s faction will solidify our political position.

I really don’t want to tear this family up over politics though, that’s just plain anti-American.
>>
>>5508477
It is a dangerous game we play indeed, once we ensure the cell is safe, or before we need to get the senator's son on our side his cha abilities are what we need to convince others. then we need to work on our squad and get them on our side.

Or, and anons we need to think about this, it's not an option I want to do, but it is an option. We give it up and fall in line and betray everything we have come to believe and stand for.
>>
>>5508483
Or we could just endure and consolidate our power. All we really have to do is curtail our faction’s worst impulses and endure until the Old Guard dies off (preferably of old age). And on that note, we do need to start thinking about generational security (i.e. pumping out more soldiers and technicians for the cause).
>>
You swallow the lump in your throat and steady your self. A short and sharp breath you meet your father's eyes. He's looks back with a frustrated and challenging gaze. You've never really stood up to your father before, never had a reason too, but this... it was too much, and you could feel it, if you didn't defend yourself here and now it would not end well.

You shake your head, "You're wrong." He raises an eyebrow the intensity of his gaze growing by the second, but he doesn't immediately snap back at you.

It takes everything you have to keep yourself from shaking, it wasn't out of fear, you were nervous, anxious, but not afraid, "I have done absolutely nothing wrong. The Enclave has only ever benefited from my decisions, I have gone above and beyond the call of duty multiple times, I have put my life on the line to see success after success brought home." You swallow hard keeping your gaze forwards.

"Then and Now I have never once shown any love to the wastelanders, but we both know that. Every time I've made such suggestions I have done so with great care and thought to the matter. I do not blindly make such suggestions, especially not without the willingness to back them up. I am totally willing to accept the consequences of such suggestions."

You begin to become more confident as you continue, the tight grip in your hands relaxing as you take a step forwards, "I was not lying that I would stake my life on it, the cell doesn't have to take the word of the Wastelander on its own, I will go with him, I will ensure by hell or high water that the route forwards is safe, and if I die doing so I died with my convictions in tact."

Your father's steely gaze softens slightly as he takes another puff before finally breaking away from yours. He sighs once, "Fine. If that's how this will go then that's how this will go, When the time comes you will go with this wastelander, you will find a path forwards and you will come back. Alive..."

He looks down for a breath moment before looking back to you, "Son, you're free to go... but I want you to remember this, we both will do what is best for the Enclave. I have to, you choose to. Please don't make me choose."

You're still stiff, a small chill going down your spine with those words. They were tired, they were scared, but they were firm and you knew all the same what they meant.

Still there was a silence in the room for what felt like the longest minute of your life before you saluted him and left.

__________
[continue]
>>
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It was a sluggish day for the rest of the evening, but you still had to prepare for the mission to Santa Rosa regardless.
You will get to bring 2 companions with you into Santa Rosa proper with the rest remaining in reserve outside the radius of the Red FEV fog.

Who is part of the main team?
>Elizabeth
>Jacob
>Grant
>Rosaline
>Thomas
>Andrew

You will be granted one car for transport, the NCR Transport is being taken by Nelsons Strike team to handle the Generator Transportation.
The other car is available, if you requisition it you will be without a rapid response force unless the Vertibird is authorized to reinforce.
Do you take it?
>Yes
>No

Jacob's Nuclear Land mine is at the ready, it has a 45% chance of not detonating properly.

You have been authorized access to all available equipment for the mission except the Gatling lasers

3 suits of APA, 4 suits of T-51b, 3 suits of T-45d, 14 laser rifles, 14 assault rifles, 12 shotguns, 7 service rifles, 10 pistols, 10 laser pistols, 1 sniper rifle, 4 hunting rifles, 1 fatman (1 mini-nuke), 3 plasma rifles, 4 plasma pistols, 5 gauss rifles, 2 flamers, 1 Vindicator Minigun (Normally mounted to vertibird), 1 Ranger Sequoia (Reserved for Ford).

The Main team will be equipped with the APA armor, Ford is the only one listed with it default for this mission, the rest will wear what's best for them.

Standard load outs
Ford
APA, Gauss Rifle, Ranger Sequoia, 2 plasma grenades

Elizabeth
???,Flamer, Ripper, 2 plasma grenades

Jacob
???,Custom Plasma Rifle, Plasma Pistol, Nuclear Land Mine (mandatory, no other grenades/mines)

Grant
???,Shotgun, Pistol, 1 plasma grenade, 1 frag grenade, 1 flashbang

Rosaline
???,Hunting Rifle, laser pistol, 1 smoke grenade, 1 flashbang

Thomas
???,Plasma Rifle, Plasma Pistol, 2 smoke grenades

Andrew
???,Silenced Sniper Rifle, Silenced Pistol, 2 smoke grenades.

If you want to suggest an alternative load out do so in the following format
>Ford
>armor, primary, secondary, grenades/mines/consumable weapons

Lastly, for managing to escape the previous encounter with minimal consequences Ford has gained a new Perk.

Tight Rope Walker
"You know how to balance on the thinnest of lines, and how to sell yourself in just the right way to avoid issues."
+5 to all speech tests with Enclave and Vault Dwellers, 1 Reroll in all speech tests.
>>
For reference you may check the quest info document here.
https://docs.google.com/document/d/1--Lg-RaDz7yqRx1DwUsE6P3qZzQyJlgBekMXIHUR_WU/edit?usp=sharing

It has all the companions traits and perks along with the same equipment list in the post.
>>
Last but not least, think carefully during the mission, this is a very very dangerous mission and shit will circle the drain very fast if you let it.
>>
>>5508549
>Tight Rope Walker
>"You know how to balance on the thinnest of lines, and how to sell yourself in just the right way to avoid issues."
>+5 to all speech tests with Enclave and Vault Dwellers, 1 Reroll in all speech tests.


Nice very nice
>>
So, the mission. Let's talk about it, I will put what i think of it, its probably not great but others can think of something better with it maybe.
The idea is pretty much kill has many ghouls we can with the bomb.
We want to attract them to said bomb.
Now we need to put the bomb in a place comfortable for us to get out. With a vehicle. By all means and purposes there is no doubt an horde there. To be fair we are in PAs, but still (there is also a more powerful feral ghoul there).
At the same time, we need to prepare said place in a killzone, we don't even want a few ghouls to follow after us. If the nuke can kill most, then our job is done in theory. Some debris around might be of help for stop them or digging, creating an hole for the ghouls to fall in.
The bomb itself need something like a noisy sound for attract them, an alarm. Preferably inside a sturdy metal box so it doesn't get crushed after it's reached by them.
Last but not least, we could use some secondary methods for ensure the bomb detonates. Like other explosives. Or fuel to burn.

Scouting the location and using binoculars should provide additional help for get an idea on how to approach the mission.
I am considering Jacob and Grant. With their current loadout. Or flamers.
>>
We could keep the vehicle for the rest of our squad. But that means our main squad is on foot, walking or running.
Of course with the arrival of the rest of the squad they can add their guns to the fight which can be very useful depending on how things develop.
>>
>>5508552
I'm free at the moment. I would like to make a suggestion for the nuclean mine to possibly increase the odds for detonating it.
On the chance that it hits 45% and doesnt detonate, we should attach a small explosive to the mine, comparable for a bit of c4 or a frag grenade to either ensure the mini-nuke mine is giving the right kind of nudge it needs to explode, or at the very least decommission it so it doesnt randomly detonate if we are unfortunately neat it. Can that be done?

Can we also create and distribute several water proofed wireless speakers and radios we can distribute to different sections of the city in the event that the nuke mine fails? The idea is to put these on top of roofs. Loud enough to still draw the attention of ferals, but inconvenient enough where Revenants cant simply destroy them by flinging radiative organs at them. Is this feasible? At most it would cost a few hundred caps to find radios in ruins, pay some scrap electronics to refurbish them, and a few more to by energy cells to keep them powered long enough for what we need them for.
>>
>>5508580
The First point is already a consideration that was made, so no need to worry on that front. The 45% determines if the bomb is a dud, if it is then it's a coin flip if it's just inert or if it's a trigger failure.
Either way there's a built in fail safe of blowing up additional explosives on top of it.

As for the second one, that'll work up until it starts to rain, that will according to the notes basically super charge the ghouls, there's a reason why the flayed Red Ghoul was basically begging for it to rain, it is both their curse and their salvation, the cause of their suffering and the source of their power. As for what the weather cycle is there, it's difficult to tell, the phenomena that's containing the FEV locally screws with the weather patterns so regional forecasts aren't as reliable as they should be.
>>
>>5508583
The Rain is also extremely viral, which is why only the APA wearing troops can go in safely, if it starts to rain and you're not in APA or better protection there's a chance of infection.
Now granted the strain isn't the worst thing to be infected with in the short term as there are both short term benefits and no immediate side effects, but it's basically a ticking time bomb for feral ghoulification if one isn't careful.
Obviously normal power armor will be better than nothing, you don't even get a chance if it's neither power armor or hazmat gear.
>>
>>5508580
Santa Rosà is a military facility (so there would be different buildings than a settlement to move inside and use. In theory inside, there is also military vehicles or more likely destroyed vehicles). And I am not sure we can really afford to not complete this mission with
the needs of the exodus (even if i don't like the idea of getting swarmed, so the radios and speakers around can certainly help for avoid that and thus total failure if the bomb can t detonate and main team needs to go out ASAP without an horde behind them), having weaponry that can attack at a considerable range also allows us to shoot at the bomb or secondary explosives.

We could make something for allow the main team to avoid being immediatly attacked upon sighted. Say if they start shooting for x reason (like attacking the bomb from considerable range after placing it and waiting and then it doesn't detonate). For example say a group of 50 ghouls tries to charge us, but we delay them with a piece of ground doused in fuel to burn, our main team has time for put some ground between them and other ghouls, and get out while calling the rest of the squad for support.
>>
>>5508588
The Santa Rosa black site which is under the airfield is a military facility, Santa Rosa itself is a city with a lot of propaganda sets and filming equipment strewn about. Both are encapsulated in the Red Fog of the local strain of FEV, that said it was also the regional headquarters for civil and defense mobilization, so the town is also has a fair bit of military infrastructure.
>>
"This place was a lot more difficult to work around than you had anticipated, the Feral ghouls were much more intelligent than they should have been, the non feral ones were utterly insane almost as if they were stuck in the roles they were playing when the bombs hit and the whole red haze about the place was just suffocating."

From Thread 2, figured I'd note that as well as it seems pertinent for planning.
>>
>>5508549
>Elizabeth
Close combat specialist with Ghoul Hatred Perk, no brainer.
>Jacob
Techman in a hightech facility with lots of goodies and military secrets. Could be convinced to take Grant instead.

No opinion about the car.

>Tight Rope Walker
Neat
>>
>>5508565
Elizebeth is a no brainer as a main, she gets +20 against mutants.
>>
>>5508549
>Elizabeth
>Jacob
>Yes
I can't think of any specific loadout adjustments
>>
>>5508589
....Sound worse than i remember both a town and military facility.
Haha no just one "nuclear" land mine might not be enough here. This might be more than a few hundreds ghouls, and we can t really prepare a killzone for a group bigger than that. Not in just 3 at least, unless we have fuel for burn a big area or a lot of hours for prepare this kill zone.

>>5508617
I have consider Jacob and Grant, not just because of their skills but also because of how they work with us. Our sister has a bigger combat advantage against them though, that is true. And Grant could be of help in leading the reinforcements if we need them.
My main concern is how we kill most of the ghouls. We cannot move inside the
town or facility with too many. Nevermind looting all.
>>
>>5508621
If it's any consolation they won't chase you beyond the red fog, they refuse to leave, but as noted they're also much smarter than average ferals so I wouldn't bet on snipping them on the edges, though there won't be anything like a co-ordinated military effort, think more pack hunter intelligence levels.

As for how many ghouls are in Santa Rosa, less than one would expect, not everyone was exposed to Euclid-839 the proper way to become a ghoul, most of the ghouls out there are either typical ghouls driven insane by the red rain, or FEV Ferals that were part of whatever survivors that were in the black site, so probably about a few hundred at most.
>>
>>5508621
Funnel them into a trap, and restart the security systems to clean up the remnants
>>
>>5508565
Music boxes are a thing in fallout and can even fit into a pipboy sized device. Otherwise we may have to resort to the big ones to draw them in. Another thing is we should grab a mine to attach to the nuke in case it fails. Shoot the mine and it will cause the device to blow up with it. As Fallout mines can be exploded if shot.

Another thing is if we can somehow acquire enough mines we can booby trap the sounds to draw them into minefields to blow their legs off. Plus we gotta either blow up their limbs or melt them to ensure they cannot be rezzed by the rads or glowing ones.
>>
>>5508667
OP already resolved the mine question/idea

>>5508623
Now that you mentioned the risk of slightly less retarded ghouls, we should disguise the mine too.

On a side note, all the Vaults in NCR territory have already been discovered? Do we have enough funds to commission augmentations from Vault City, or do spinal / joint / unfuck arthritis for any of our elderly Enclave agents? That fucking sergeant from NV was probably pushing 80 and he was a tough s.o.a.b. Depending on the rate of inflation in the NCR and trading with Vault City, would you use the augmentation prices+ list from fallout 1 and 2, or from NV? Because it would be great to get some subdermal armor, or attribute boosters. Better yet it would be cool to have an implant stimpak injector system that automatically heals you if you sustain enough damage.
>>
>>5508549
>Elizabeth
>Jacob
>Yes

I don't got any real specific equipment adjustments aside from not being 100% okay with the Ripper as Elizabeth's secondary choice, but that's moreso because melee is just riskier on average. If it works, it works.
>>
>>5508620
support
>>
>>5508549
>>Elizabeth
>>Jacob

After thinking about its probably for the best. This said if Ford is getting inside or near the town/military facility he will not be able to properly use the gauss rifle. It is not a weapon for medium/short range fights.
Ford does have a Ranger Sequoia for fight close, but is best to use it has a secondary.
So I suggest for Ford to switch to a Plasma Rifle for Primary. It packs a punch and it kills anything tough.

>No
I want the response team rapidly deployed if we need them.

>>5508623
Cool
>>
>>5508549
I dont know who to pick, but Jacob is an absolute must have. We need his technical expertise to actually identify what car parts are salvageable enough for us to repair and start hauling shit in, not to mention handling the bomb.
Wait a second are we limited on who we can take? Because if we can I'd say take as many as we can. Thomas stays how though as this is too dangerous for him for now. Maybe he should go with the diplomat dude to further strengthen his skills? For now though until we can get him a set of T-51b or better. Unless he vocalized a strong desire to come along.

Yes to taking the other car so we can take addition squad mates, in addition to packing more loot. More squad mates improves our odds of success, not to mention offering a unique combat experience for everyone to cut their teeth on.

Standard load outs
Ford
APA, Gauss Rifle, Ranger Sequoia (pack extra speed loaders and bullets), 2 plasma grenades

Elizabeth
T51B,Flamer (heavy incinerators are better), Ripper (get her an advanced shishkabab next time), 2 plasma grenades

Jacob
APA,Custom Plasma Rifle, Plasma Pistol, Nuclear Land Mine (mandatory, no other grenades/mines)

Grant
APA,Vindicator Minigun (fuck shotguns. Grant is built like a ahit brick house. Hes a big boy who can handle a big gun), Pistol, 1 plasma grenade, 1 frag grenade, 1 flashbang

Rosaline
T51b,Hunting Rifle (fucking get her a supressor), laser pistol, 1 smoke grenade, 1 flashbang

Thomas
T51b,Plasma Rifle, Plasma Pistol, 2 smoke grenades

Andrew
T51b,Silenced Sniper Rifle, Silenced Pistol, 2 smoke grenades.
>>
>>5508779
support
>>
>>5508837
Everyone's coming on the mission, selection for the main team determines who can go into Santa Rosa Proper.

Regardless
It looks like Elizabeth and Jacob are the ones being chosen for the main team from what I can see.

As for load out seeing as I don't see many options I'll merge the given options as they're not contradictory.

Load out
Ford
APA, Plasma Rifle, Ranger Sequoia, 2 plasma grenades

Elizabeth
APA, Flamer, Ripper, 2 plasma grenades

Jacob
APA, Custom Plasma Rifle, Plasma Pistol, Nuclear Land Mine

Grant
T51-B, Vindicator Minigun, Pistol, 1 plasma grenade, 1 frag grenade, 1 flash bang

Rosaline
T51-B, Hunting Rifle, laser pistol, 1 smoke grenade, 1 flash bang

Thomas
T51-B, Plasma Rifle, Plasma Pistol, 2 smoke grenades

Andrew
T51-B, Silenced Sniper Rifle, Silenced Pistol, 2 smoke grenades

And unless I'm counting wrong I count 3 yes for taking the extra car, and 2 no with 1 no opinion.
I'll wait for verification on that one, but otherwise this is what it looks like the set up for the mission will be.
>>
Alright after a recount and some time I got 4 yes and 2 no on taking the car

So final Results are the
>Elizabeth
>Jacob
For main team

Take extra Car
>Yes

Loadout
>>5508895


Writing
>>
You gather all of the equipment together, most of it kept in larger logistical boxes placed in the trunk of the cars so that no one would question the more eccentric weapons and armor. There weren't many settlements on the way there, and your own was at this point pretty much deserted of wastelanders. Still it's better to be safe than sorry regarding this.

Once all the material was together you get everyone together, "Alright Elizabeth, Jacob, you're with me, we'll be heading into Santa Rosa proper, the rest of you will stay back with one of the cars in case we need support." you look over at Rosaline and Andrew, "You two will approach from a nearby hill, approach as close as you can while still keeping an elevated sight line, both of you will be on over watch, It'll be difficult to see through the red fog so you'll likely be sniping from co-ordinates, keep a map close."

You then look at everyone, "No one without Advanced Power Armor is to enter the contaminated zone under any circumstances should it start to rain, if for whatever reason we need support during this time get as close to the edge of the fog as you can and provide whatever cover fire you can."

You wait a few moments, to see if there would be any questions, your brother raises his hand and you look at him, "What exactly is the plan?"

You respond simply, "We'll see when we get there, for the time being though we're going to set a trap for the ghouls with a special package I had Jacob whip up."

Jacob smirks, "Oh uh, right, yeah the 'package'..." he uses air quotes, "will have a pretty big blast radius, so it's advised that all personel vacate the immediate area up to about a quarter mile for safety reasons. If you need to visualize it, think like, one and a quarter football fields." Barring the fact that most of the people here had not ever seen a proper football field outside of old recordings or books the gathered group nodded.

"Any more questions?" you ask.

Grant speaks up, "What's the response to be in case of contact with the infectious material for the rest of us?"

You purse your lips to think, but Jacob speaks up, "Take a large amount of rad-x and as much radaway as is medically permissible, if the records are right the strain of FEV only responds to either extreme dosages of radiation or long term exposure, so you keep that down you should be good, if we're lucky, we'll be able to collect a few samples and start working on a vaccine, which'll make the whole thing basically a radiation hazard and nothing else... oh and probably cure anyone that gets infected so long as they don't progress in symptoms to far, but that-"

You cut Jacob off, "Rad-x and Rad-away, large doses." you nod, "We don't need the dirty details right now Jacob, you can enlighten us when after we've blown the graveyard to kingdom come."

Jacob clears his throat, "Sorry, got carried away."

You wait one more time, but no further questions are asked, everyone gets in a car and you head off.

[continue]
>>
File: Red Skies.jpg (54 KB, 862x575)
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You eventually arrive at Santa Rosa after some hours of driving, pulling off to the side, everyone helps each other into their power armor, for you it's a practiced ease, but some of the group aren't as used to it, they're all trained, but training doesn't necessarily translate to experience. The Advanced Power Armor was a marked step up from the T51-B that you've become used to more recently.

Looking around you see most everyone is ready, and you send off Rosaline and Andrew to a nearby hill that over looks the area, "Raido check." you get a burst of static, "Check." you nod, and then pull out your binoculars looking into the fog, it was thick, but you could make some details out. The Same roving hunting packs of Ferals, the same insane ghoul actors. Yup Santa Rosa hasn't changed a bit since you were last here.

You turn to Grant, "Keep the engine running on your car, there's no telling what's going to happen from this point forwards, you're in charge of the reserve."

Grant nods and salutes you.

How do you approach this Ford?
>Keep it simple, we sneak into the outskirts, we set up the land mine, the backup explosives, and then we get the noise makers and some meat and lure in as many ferals as you can to the blast radius then pop it. Then it's a matter of cleaning up the remainder.
>Set up the mine as before, but instead of betting it all on the explosion to get the majority of them, set up some other smaller traps around the area and start picking off the smarter ghouls, then lead them back to the mine and keep them there with the noise makers and meat.
>Save the mine for now and engage in hit and run tactics, clear out an area in the outskirts, fortify it as a fall back point, and then start picking off the Smarter ferals, once the hordes been thinned a bit scout out the perfect spot for the mine and set it up.
>Write in.
>>
>>5509100
>Set up the mine as before, but instead of betting it all on the explosion to get the majority of them, set up some other smaller traps around the area and start picking off the smarter ghouls, then lead them back to the mine and keep them there with the noise makers and meat.


Option three is going to get us and possibly everyone else killed, it overthinks the problem. Option 1 is the most straightforward but can be easily stopped by smart ghouls. I am putting my money on option 2 being our best bet.
>>
>>5509100
>Set up the mine as before, but instead of betting it all on the explosion to get the majority of them, set up some other smaller traps around the area and start picking off the smarter ghouls, then lead them back to the mine and keep them there with the noise makers and meat.
>>
>>5509100
>Set up the mine as before, but instead of betting it all on the explosion to get the majority of them, set up some other smaller traps around the area and start picking off the smarter ghouls, then lead them back to the mine and keep them there with the noise makers and meat.
>>
>>5509100
>Set up the mine as before, but instead of betting it all on the explosion to get the majority of them, set up some other smaller traps around the area and start picking off the smarter ghouls, then lead them back to the mine and keep them there with the noise makers and meat.
>>
>>5509100
>Set up the mine as before, but instead of betting it all on the explosion to get the majority of them, set up some other smaller traps around the area and start picking off the smarter ghouls, then lead them back to the mine and keep them there with the noise makers and meat.
>>
>Set up the mine as before, but instead of betting it all on the explosion to get the majority of them, set up some other smaller traps around the area and start picking off the smarter ghouls, then lead them back to the mine and keep them there with the noise makers and meat.

Wins unanimously.

Writing
>>
File: Santa Rosa Ghouls.jpg (889 KB, 1716x1876)
889 KB
889 KB JPG
You, Jacob and Elizabeth head off into the red fog, you activate your suits rad filtration systems pre-emptively, it does make you some what noisier as the armors reactor whirs up slightly to compensate for the increased energy consumption, but it's within acceptable mission parameters.

All three of you have crouched down and moved began moving towards a relatively open area that appear on the outskirts of the town, you and Elizabeth post up while Jacob gets to digging the hole to place the mine on his back in, it takes some tense minutes as you feel like you're being watched, flitting just out of sight on the edges of your watch you see shapes moving through the fog.

You don't let your nerves get to you, you'll pull back with Jacob and Elizabeth once everything is set up and secure for remote detonation and then approach again from a different angel, you've got the feeling that this one has been compromised. The part that's trying to unnerve you is just how delicately the ferals seem to be approaching the situation... and just how damn quite their footsteps are. You begin to wonder just how many people have tried to scavenge this place and were ambushed by these monsters... you're not left alone with your thoughts for long as Jacob pats your leg and stands up.

You nod, looking back to see the mine set up, with the external payload as a back up, and the noisemakers readied, the meat is hooked up to a box that will open when the rest of the system is activated so as to prevent the smell from leaking out.

You begin to back away, signaling to everyone get into a back to back to back formation as you pull out. The Ferals do not attack yet... they know your ready for them.

Once out of the fog you take a wide birth away from the area to head around into another having marked down the location of the mine's co-ordinates.
You here the sound of a body collapsing and look off in the distance as several figures scatter into the fog with one corpse on the ground head missing, you didn't hear the shot so you assume your brother got that one.

They were tracking you. You narrow your eyes, you don't like this one bit. Whatever pack leaders these FEV Feral ghouls have need to die, or else the whole plan might get scrapped. You'll need to be even more careful than you were before, you look at Jacob, "I want you to get ready to rig your plasma grenades into a trap for the ferals, we're going to start picking off their leadership."

Jacob tilts his head, "Leadership?" he looks back at where the corpse was, "Oh shit..."
Elizabeth seems unimpressed, and you can already feel that impetuous attitude start to get the better of her so you put your hand on her shoulder and she immediately calms down.

[continue]
>>
Alright Anons give me 3 1d100s

Challenging Stealth Test DV 50
What happens in Reno Stays in Reno +5
Mr. Fixerupper -2
Overwatch +10

Roll under 63

Crit Fail: We have grossly underestimated them... (Fight for your life, your ambush fails and the ferals descend upon you splitting the three of you up)
0 Successes: They're not taking the bait.... (The Ferals don't fall for the ambush, back to square 1)
1 Success: Fool me once.... (The ferals take the bait, but what you think is the pack leader escaped, combat starts)
2 Successes: Shame on You (The ferals take the bait, the pack leader is killed, combat starts)
3 Successes: Like fish in a barrel (The Ferals take the bait, the pack is destroyed)
Crit Success: They have grossly underestimated us. (Several Feral Packs are destroyed in the ensuing ambush)
>>
Rolled 67 (1d100)

>>5509305
No pressure
>>
Rolled 23 (1d100)

>>5509305
Oh fuck shaggy.
>>
Rolled 63 (1d100)

>>5509305
what is is and what will be will be RNG be with us
>>
Rolled 41 (1d100)

>>5509305
missed the roll, let's see what I would've gotten.
>>
Warden is it meet or beat for DC? please say meet
>>
Well I think this is the first time I've ever seen the Dice land exactly on the DV for a roll.
I'm going to say tie's are a success.

So 2 Successes: Shame on You (The ferals take the bait, the pack leader is killed, combat starts)

Writing.
>>
>>5509348
good enough, i am glad to see we picked certain options
>>
You all carefully move back into the fog, with you pinging Andrew and Rosaline to start picking off any ghouls they see around the edges near by, but not within a certain radius of where you are. It's something of a gamble, but you're hoping that you can scare them off your flanks to by time for Jacob to set his traps up without any major issues or us being spotted again.

Jacob gets to work right away however, moving as quickly and quietly as he could. Pulling out a field kit with some rope, some trip wire and a few triggering mechanisms before he started setting everything up with the plasma Grenades. You're almost glad he didn't try to pull the same trick he did back in vault city by turning one into a land mine. That said it'd probably have been harder to detect.

Regardless he does this along a relatively open street ducking between cars for cover as he does so. We'll probably lose some salvage here, but a small price to pay to be able to get the rest. Finally he pulls back and you all stack up together in an alley way with a dead end before pulling out the Ranger Sequoia and cocking it.

You hold up a hand to signal them to wait and then fire the gun into the air once, before pulling it back and loading another round into it and holstering it.
You peek around the corner and at first you see nothing. But then you see it, a rather large pack of ghouls clambering about, you think you count maybe 40-50 of the damn things. They roam in groups that large?! At the head you see something that resembled the larger ghoul with the massive deathclaw like claws from back when you were exploring the place the first time. This one was smaller however, it's claws still sharp, but its eyes seemed dull, it's size somewhat smaller.

It was creeping forwards tapping it's extended fingers along the pavement very gently almost as if searching for something.... or like how a blind man uses a cane. Was this one blind? It stopped for a moment before rearing up sniffing at the air and the rest of the small horde stopped with it. It seemed to run those massive claws across the ground once swiping at something that wasn't there. It seemed satisfied with the result and continued forwards with it's tapping of the ground.

Unfortunately for it, it had not checked the right area, the trap wasn't on the ground, only the trigger, the trap was hanging above them from some dilapidated sign posts. The next time it did that same motion it sprung the trap, and the grenades were triggered and fell to the ground. As soon as it heard the clank it screeched, and the rest followed in an unholy cacophony that threatened to burst your ear drums. Didn't matter however as it would soon be replaced with tenitus from the exploding grenades.

Corpses shattered all over the place, goo where some of them had stood, the big red one's body surprisingly still in tact... well mostly it seemed to be missing it's left arm and legs, but they were only strewn about not destroyed.

[continue]
>>
An Impressive display of durability, but you were certain it was dead and if it wasn't what was going to happen next would make sure it would be. The rest of the ghouls were in disarray, screeching and dispersing about searching for the unseen force that had attacked them, they were easy pickings. You'd bet at least 20 of them went up with that, still was ten to one odds so you had to be somewhat careful.

three anons give me 1d100

Large Scale Combat Check Militia vs Veterans DV 70
Outnumbered 10-1 -100
Tribal vs Old World Tech +40
Revolt against the Aristocracy +15
Living anatomy +5
Elizabeth +10
Jacob -2
Ghouls Pack Leaderless +10
AMBUSH! +20

Roll under 68

[I know I used a picture of a Crimson Head, they don't function the same, they're just the closest thing I could find that fit my image of them.]
>>
I forgot to give the successes

Crit Fail: [Can't under these circumstances]
0 Successes: Damn they're quick (You kill 10% of the ghouls, ghouls get reinforcements, everyone takes 2 wounds)
1 Success: Just Stay down damn it! (You kill 20% of the ghouls, ghouls get reinforcement check, everyone takes 2 wound)
2 Successes: Why won't you die! (You kill 30% of the ghouls, ghouls get reinforcement check, everyone takes 1 wound)
3 Successes: That's most of them... (You kill 40% of the ghouls, Combat over [you'll pass the auto win threshold here] everyone takes 1 wound)
Crit Success: You gotta shoot them in the head! (Combat over, you discover something interesting amongst the corpses)
>>
Rolled 81 (1d100)

>>5509711
KILL KILL KILL KILL
KILL.
>>
Rolled 23 (1d100)

>>5509711
GUN!
>>
Rolled 50 (1d100)

>>5509711
FOR THE ENCLAVE
>>
>>5509711
Shouldnt Elizabeth's mod be 20? 10 from Prejudice and 10 from Purifier?
I thought Jacob's trait mod was -5, not -2?
Does Jerfersonian Patriotism count towards the ghouls?
>>
>>5509757
When someone is aiding or subordinate to another character they give half their bonus to the leader of the action. In this case all 3 of you are fighting together, but it's not a leadership action, so you get half of Elizabeths bonus and half of Jacobs malus.

but yes if she were leading she'd have a +20 and be getting +10 from you.
>>
>>5509734
>>5509736
>>5509736
Alright 2 successes, that's cool. If we have time to spare we should utilize some stimpaks to recover some wounds.

>>5509715
Would it be broken if we acquired fixer to ignore the effects of withdrawl for the drugs?
>>
2 Successes: Why won't you die! (You kill 30% of the ghouls, ghouls get reinforcement check, everyone takes 1 wound)

I'll be rolling for ghoul reinforcements their DV is 30

Regardless the Ambush modifier ends as ghouls do not suffer from shock only the initial disarray.
>>
Rolled 92 (1d100)

>>5509763
>>
>>5509759
Soooo is that a yes for Jerfersonian Patriotism? The conditions for it are for any memeber of a hostile faction, and Revolt against the Aristocracy is +15 to all combat checks against wasteland factions.
>>
>>5509765
Yes, by prescidence that is the case, the only other time you fought wasteland mutants/wild life was the Death claw and that was back with Pragmatic Prejudice which has a similar condition.

So I miscalculated DV is 83 you get 3 successes, Combat is over everyone takes one wound, and no ghoul reinforcements.
>>
>>5509768
Ford is very good at personal combat, it's just very high risk high reward so it rarely ever comes up because you tend to use the team together more often than not.

Granted Ford doesn't have as many back ups for personal combat as he does with leadership rolls.

Anyways
3 Successes: That's most of them... (You kill 40% of the ghouls, Combat over [you'll pass the auto win threshold here] everyone takes 1 wound)

Team will use 3 stim packs and are back to full health 15 stimpacks remaining for the mission

Writing
>>
>>5509772
I guess the caveat with Fords extremely good personal combat abilities is that he sucks at enclave infighting, his heart just isn't in it comparatively.
>>
>>5509772
This being a military instillation, I wonder if there are above ground barracks or medical buildings we can salvage for additional stims, robots, and other goodies we can shoot for that arent contaminated by the rain. If there are things we can loot, it would have to be things found indoors. This is assuming we complete our objective and have enough time to faff about. Should we become overwhelmed by the ghouls we should back out of the fog and spend a day to recover before going back in. Yeah.

>>5509734
Congrats, you got your wish.
>>
>>5509783
For me we have three main objectives here more or less:
- Kill all or the majority of ghouls with the bomb and other methods (without this any properly done recovery/looting is made impossible, and we would just take small pieces of loot)
- Reach&Clean the military facility (the air assets that interest us, especially vertibirds are here)
- Stop the red rain (would probably allow more squads of our enclave cell to move in and aid in the looting. With the dreaded reputation Santa Rosa likely has for adventurers among the wasteland, is unlikely anyone would notice the change for quite sometime. Allowing our Enclave Cell to fully loot the place, or leave little of anything useful)
>>
>>5509817
These are some reasonable points I can support. Originally I was of the opinion that we should keep a small percentage of ghould around to use as a deterrent against scavengers.
Then again, if we can immunize the whole of the Enclave cell to the red mist, then we can just leave things the way they are kinda. You know, give us looting privileges. Another idea that comes to mind is that we can hire a bunch of wastelanders we can "trust" to do the bulk of the looting for us. All we'd need to do is purchase some advanced radiation or environmental suits, have the scavanger fuck around, and take our share of the rewards. The scraps and junk can be exchanged for useful goods, and we keep the technology. Win win?
>>
>>5509817
I can get behind these objectives completely
>>
>>5509783
Yes, there will be as you approach the Air base.

In other news, it's going to take me a bit longer to do this update because I accidentally scrubbed the whole damn write up.
>>
>>5509895
>I accidentally scrubbed the whole damn write up.

fucking ouch, I know that pain, are you writing these updates in the 4 chan reply box? because if so, that is a mistake, and you should use a word processor. like word, officelibre, or grammerly
>>
>>5509898
I do normally.
I got over eager and just went at it and just as I was done I went to check something and immediately realized my mistake.
>>
>>5509898
and by I do normally I meant I do use a word processor, at worst I use notepad if I'm feeling lazy.
>>
>>5509900
I have been there man it happens to the best of us.
>>
>>5509895
I too know this pain. It is a deep pain.
>>
>>5509898
damn, i hope you remember most of it.

>>5509876
Maybe.... problem is that wastelanders are usually not trustworthy. And for good reason, they live bad lives in bad places. Also most of our enclave members might not trust them to not rob some of the stuff there.
It depends desu. We are 36 members of the cell, and 3 land vehicles currently plus a vertibird.
If the distance to Santa Rosa from our cover village isn't too long doing multiple travels for loot should be possible for us.
If there is functioning additional vehicles in Santa Rosa (be air or land), that would also change how much we can loot. And that would be really great for us.

But but.... there is a thin line that could be used. Van Graffs. Their matriarch is married with one of our members. Meaning our relationship could allow us to use them. eeh, not sure.
We could do other stuff, like try and find robots for help us or like you said using wastelanders for scavenging (with guns behind them. we could pay some mercs for do that instead of us). Or see if we can do it on our own really.
>>
>>5509914
Married is a strong word, If memory serves, Nelsons previous commander had wooed the Matriach and had a child with her, but he died before he could raise him.
So she's not exactly married to the Cell, just has strong ties to it.
>>
>>5509921
ah didn't remember that. Still useful.
If only a purity test could be done for see if the Van Graffs are pure....
>>
Ah warden, when this thread ends could you add the other important members of the cell in our relationships, to the document ? like Nelson, Gerald and Senator Rockefeller.
if you want and have free time of course.
>>
>>5509942
Sure.
>>5509927
Yeah there's no real effective purity test that the Enclave had developed at least when they had adopted their anti-mutant rhetoric. In so far as I can tell reading through some things basically anyone could fail that test if they've lived outside of a vault or carefully curated area for more than a few years, at least if President Dick Richardson's words on the matter are anything to go by. Add that to the tally of Enclave doctrine being up its own ass, they can't even define a baseline deviation.
>>
>>5509952
thank you very much.
Oh really ?
That just sounds like an opportunity on a plate to define said test and make it effective, we should talk with Jacob about it. i have some ideas about it.... it needs to be done smartly and with time though. We shouldn't rush things.
Perhaps a "re-humanizing" station for wastelanders (nothing but a building were to give them medical treatments and passing some time in, for see if there is actually any minor mutations to remove or radiations.)
>>
>>5509961
good stuff or we aim to shift them from genocide to ok they are not human but they can still be American. and then let it be the work of later generations to liberalize.
>>
You give the signal and the three of you burst around the corner, bolts of plasma ripping out as soon as a line of sight was established. Elizabeth rushed ahead forwards, unloading a torrent of flames on a particularly clumped up group of ghouls. There was already a particularly pungent smell in the air, but this was just putrid, thankfully your suit has scrubbed most of the stench before it gets to you, unfortunately it's the kind of stink that no matter how much you scrubbed it wasn't going to ever be fully clean.

For your part you had been lining up your shots and knocking down your targets one after the other with little issue. Jacob on the other hand is not exactly a prime combatant, at least not until he's been bloodied, but it's a veritable shooting gallery so he lands some kills as well.

However it doesn't take long after you begin to attack for the ghouls regain their composure and begin charging forwards, Elizabeth was the first one to take a hit following a group of about 5 mobbing her, forcing her to drop the flamethrower, they were tearing at her armor almost as if they were trying to strip it off. She managed to get her Ripper and began to tear through them.

A small group charged yourself closing the distance relatively quickly, you let the plasma rifle go slack as you slam fired the ranger sequoia getting four of them before one lunged at you so hard it nearly knocked you over, damn these things were fast. Still you recover and put the last bullet in it's head. Jacob isn't handling it nearly as well only getting two shots into the group coming after him before the other three start to overrun him. However between yourself and Elizabeth you manage to deal with the small group attacking him.

There weren't many left after that, most of the ones that were were crawling on the ground or on fire flailing around screeching that horrid screech. You put the rest of them down, and you double tap the big red one just to be certain.


After that you wave everyone back into a building that seemed to be in good order, it was a house that seemed to have functional blinds. Impressive. You close the doors and the blinds and then distribute three stim-packs amongst the group, "We've got 15 of these left, 9 on person, the other 6 are with the rest of the team outside the town." Keeping everyone at the top of their game is going to be important to getting through this.

With that done you head to the blinds and open one looking out, but you see nothing approaching. You know you'd heard the rumors about the place, Santa Rosa, Red Skies, lot of ghost stories about the place. You have to take a moment to thank your lucky stars that you got in and out of this place the first time. Still it's unsettling to see nothing of the ghouls outside, with all that noise you'd figure that some would be attracted, but nothing... nothing is wrong.

[continue]
>>
Jacob was adjusting Elizabeth's Power Armor, a coupling had come loose from all the scratching and pulling they had done.

You took the down time stepping away from the window to radio Rosaline, "What's the situation look like from up there?"

There's a short pause, "Hard to tell, the fog is pretty thick, but I think we can see some movement heading in your direction... a lot of movement, but it's pretty cautious, still I'd suggest you figure out what you're doing now 'cause I don't think the two of us can shoot them all for you." You hear off to the side, 'speak for yourself' and then the sound of metal clanging against metal. You raise any eyebrow, but don't say anything for now, "Understood, over and out."

You sit down, "Alright everyone, we've got a lot of incoming, but their not charging the place, this is both good and bad. Good in that we're not about to get swarmed, bad in that these things are definitely familiar with trapping tactics, might not understand them perfectly, but we can't treat them like typical ferals."

Jacob groans stretching as much as his armor would let him, "I knew we were dealing with smarter than average Ferals, but that's not a high bar, they literally have no self preservation instinct."

Elizabeth shrugged at this, "Doesn't really matter does it? We handled that last group fairly well, we just need to pick them off one by one."

She's not entirely wrong about that, but you've got the feeling this won't work out as simply as that, "Regardless we've got a couple of options here, either we pull out and regroup from another entry point like last time, or we can try and take advantage of this larger hordes attention and pull them into the blast radius of the mine." you say in reply.

Elizabeth looks to the door, "We could also try and fortify this place, I doubt they're gonna be able to swarm us or siege us here, this house seems pretty sturdy, even has a second floor." Jacob shakes his head, "Sure we could do that. Or We could not hang a free canned human sign outside." Elizabeth turns to look at him, you can't see the expression, but you're certain it's a rather unpleasent one.

You snap your fingers, "Focus."

What do you do Ford?
>We're falling back again, we'll keep this up until we either run out of grenades to trap or they start catching on
>We've got the big horde we were looking for, we'll lure them to the mine, activate the stuff that will hold their attention, and then get the hell out of there before we blow them up.
>Elizabeth has a point, this house is in pretty good condition, and it's in line of sight of the snipers, if there was a place to make a stand and to use as much conventional methods as possible it's here.
>Write in.
>>
>>5509760
You can use fixer to clean up your addictions, but you'll always have a higher chance of becoming readdicted, and that's additive to the base, so it's not a guarantee. Also won't fix psychosis from Psycho or death from Jet abuse obviously.
>>
>>5510014
Option three is all of nothing, when we run out of ammo we will be surrounded with no way out and smart ferals ready to fuck us if we try, I am not for it.

I think it is still to early for option two we need them fully committed to coming for us or they might evade the mine.

I think we do option 1 at least once more then consider using the mine and getting out. How many more wounds can we take?

>We're falling back again, we'll keep this up until we either run out of grenades to trap or they start catching on
>>
>>5510027
Ford has 9/9 wounds
Elizabeth has 3/3 wounds
Jacob has 3/3 wounds

You topped everyone up.

Being in Power Armor, once someone hits 0 wounds they're incapacitated instead of killed outside of specific circumstances
every 3 wounds taken that are not healed is a Critical wound which has a compounding -5 penalty to all rolls.
If anyone here takes a Critical wound their armor will be considered damaged, and compromised in terms of protection against the FEV.

Grant has 6 wounds (2 critical wounds) worth of HP because of a Trait.

Getting additional Critical wounds is extremely difficult, and would require either biological or cybernetic enhancements.
>>
>>5510042
A reminder that 1 Crit wound is the average amount for most enemies
Veterans/High tier enemies Tend to have 2 Crit wounds
Elite characters have 3 crit wounds
And some absolute fucking horrors have 4-6 crit wounds, but you'll never see more than 6 crit wounds worth of HP (18/18) on an enemy unless something is augmenting that.
>>
good to know and damn I forgot we have 9/9 main character perks am I right haha. anyway, I think plan one is still the best.
>>
>>5510051
Yup, protagonist perks indeed, figured it would help add tension and give the players a bit more breathing room when things got heated.
Something about having a smaller fraction like 1/9 is more impactful than 1/3, at least to me.
>>
>>5510054
it fits and with such low numbers it adds to the tension, why risk valuable men when we can risk it ourselves, we "have" the wounds to spare why not use them, and then shit like the deathclaw happens
>>
>>5510055
Yeah, I look back on that and laugh at it, the whole scenario was just an absolute clusterfuck of events.
That said, it was an important learning experience.
>>
>>5510014
>>We're falling back again, we'll keep this up until we either run out of grenades to trap or they start catching on
Time to move.
We will arrive and attack them from another direction this time. Meanwhile Rosaline and our bro can keep an eye out.
>>
>>5510014
>We're falling back again, we'll keep this up until we either run out of grenades to trap or they start catching on
>>
>>5510060
yes, yes it was, it made anons understand we are the protagonist sure, but that doesn't mean nothing bad can happen to us.
>>
>>5510014
>We're falling back again, we'll keep this up until we either run out of grenades to trap or they start catching on
>>
>We're falling back again, we'll keep this up until we either run out of grenades to trap or they start catching on

Wins

Ambush Round 2

Anons give me 3 1d100s

Challenging Stealth Test DV 50
What happens in Reno stays in Reno +5
Mr. Fixerupper -2
Overwatch +10
Ghouls on guard -10

Roll under 53

Crit Fail: We have grossly underestimated them... (Fight for your life, your ambush fails and the ferals descend upon you splitting the three of you up)
0 Successes: Clever... Beast... (The Ferals don't fall for the ambush, but you don't fall for theirs either)
1 Success: Fool me once.... (The ferals don't take the bait, back to square 1)
2 Successes: How the hell... (The ferals take the bait, combat starts)
3 Successes: One more down (The Ferals take the bait, the pack leader is killed, combat starts)
Crit Success: They have grossly underestimated us. (The Feral Pack is destroyed in the ambush, you now have their attention)
>>
Rolled 22 (1d100)

>>5510114
Mission failed, We will get'em next time.
>>
Rolled 38 (1d100)

>>5510114
>>
Rolled 13 (1d100)

>>5510114
Get yourself together fellas.
>>
Hell ya, Another dead Pack leader
>>
3 Successes: One more down (The Ferals take the bait, the pack leader is killed, combat starts)

Well done

Now for the combat check to clean up the ambush

Large Scale Combat Check Militia vs Veterans DV 70
Outnumbered 10-1 -100
Tribal vs Old World Tech +40
Jeffersonian Patriotism +15
Revolt against the Aristocracy +15
Living anatomy +5
Elizabeth +10
Jacob -2
Ghouls Pack Leaderless +10
AMBUSH! +10

Roll under 73

Crit Fail: [Can't under these circumstances]
0 Successes: Damn they're quick (You kill 10% of the ghouls, ghouls get reinforcements, everyone takes 2 wounds)
1 Success: Just Stay down damn it! (You kill 20% of the ghouls, ghouls get reinforcement check, everyone takes 2 wound)
2 Successes: Why won't you die! (You kill 30% of the ghouls, ghouls get reinforcement check if it fails combat is over, everyone takes 1 wound)
3 Successes: That's most of them... (You kill 40% of the ghouls, Combat over, everyone takes 1 wound)
Crit Success: You gotta shoot them in the head! (Combat over, you discover something interesting amongst the corpses)
>>
Rolled 81 (1d100)

>>5510151
>>
Rolled 15 (1d100)

>>5510151
Oh now it becomes spicy
>>
>>5510151
If you're wondering why the Ambush bonus here is less than before, the ghoul pack was more prepared to be ambushed than the last one.
>>
Rolled 84 (1d100)

>>5510151
>>
Rolled 67 (1d100)

1 Success: Just Stay down damn it! (You kill 20% of the ghouls, ghouls get reinforcement check, everyone takes 2 wound)

Rolling for Ghoul Reinforcements DV 30

Everyone uses a stim-pack

Ford 8/9
Elizabeth 2/3
Jacob 2/3

Attempt to Disengage?
>Yes
>No
>>
>>5510160
DV for next combat phase would be 93 since they failed to get reinforcements before you decide on whether or not to fall back.
>>
>>5510161
Scratch that 83 since Ambush only lasts one turn against ferals ghouls
>>
>>5510163
I keep screwing this value up, Since Jacob took 2 wounds Math wrath activated so now he's at a +15 instead of a -5
So it'd be DV 90, but he will be incapacitated once combat ends, you'll be able to use a Doctors bag to bring him back up though.
>>
>>5510160
Is there a reason to disengage, As we're gonna be in combat either way correct? Besides risking character death?
>>
>>5510166
If you opt to disengage you'll get out without issue, but will be chased out of town, you could chose to lure them to the mine doing this as well.

If you stick around, you keep fighting and risk more wounds as they continue to attempt to swarm you.
>>
Damn two 80.

>>5510166
Probably their numbers trying to overwhelm us, i think. Would they keep us locked with them until combat ends Warden?
>>
>>5510160
>>5510167
>No
>>
>>5510168
Yes, if you don't disengage now you won't get another option unless you crit succeed or win.
Presumably it'll also end if everyone dies.
>>
>>5510170
*You won't get another option to disengage unless
I'm 4 posts for 4 on potentially catastrophic typos.
>>
>>5510160
>No
I think we should be able to do it, and then we activate the mine and get out.
I will not roll now since I rolled badly
>>
>>5510160
>>Yes
we took out the intelligent ones and now only have a large mob of ferals, we should fall back.
>>
>>5510164
So the main use of Jacob is useless now? Great.

I say we kill them with a DV of 90 and then fall back to grab Grant. I didn’t know Elizabeth’s buff gets halfed either, so that was a shock.>>5510166
>>
>>5510285
Every roll since starting the current system has halved allied bonuses when working together, this is nothing new.
>>
>>5510288
How many more ghoul packs are there for us to kill?
>>
>>5510293
Rough estimates says between 3 and 5
>>
>>5510288
Ok so I was half wrong, I formalized this at the start of thread two on the intro post
"As well going forwards for flat +x bonuses for anyone not in the primary action half of their applicable bonus will apply, this goes for both hostile and player actions.
Example: Ford has +10 leadership, Grant has +15 leadership in combat scenarios, Ford rolls a leadership check and Grant helps, the bonus to the roll is +17 (7.5 rounded down)."

Now you could have each character individually roll against the DC's and have them not fight as a unit and there'd be 3 checks but each would use their full bonuses, but I'm fairly certain you're getting the most consistency out of adding everyone together even at half bonus with Ford leading due to him having the highest combat bonus in this situation.
>>
>>5510160
>No
Unless the ghouls roll a crib on Jacob, let him get hurt so he can utilize Nerd Rage, Then we should heal him as fast as we can so he's not incapacitated.

>>5510285
If we have the prep-time, Jacob would be the opposite. He is THE McGyvern of our team. Give his some gum and scrap metal and he could rig up a multi-kill trap.
>>
>>5510299
Your system is so confusing that I’m willing to take the combat drugs just to get out of it.
>>
>>5510308
I was expecting him to turn on some turrets to thin out the hoard, not play tag with the ghouls. Grant’s bonus is flat out better in a straight fight.

Buffout or Med-X?
>>
>>5510299
Do combat drug bonuses stack if we double the dosage?
>>
I count 3 Nos
and 1 yes

So fight on it is

Large Scale Combat Check Militia vs Veterans DV 70
Outnumbered 8-1 -80
Tribal vs Old World Tech +40
Jeffersonian Patriotism +15
Revolt against the Aristocracy +15
Living anatomy +5
Elizabeth +10
Jacob +7
Ghouls Pack Leaderless +10

Roll under DV 92

Crit Fail: [Can't under these circumstances]
0 Successes: Damn they're quick (You kill 10% of the ghouls, ghouls get reinforcements, everyone takes 2 wounds)
1 Success: Just Stay down damn it! (You kill 20% of the ghouls, ghouls get reinforcement check if it fails combat is over, everyone takes 1 wound )
2 Successes: Why won't you die! (You kill 30% of the ghouls, Combat is over)
3 Successes: That's most of them... (You kill this pack and another pack, Combat over)
Crit Success: You gotta shoot them in the head! (Same as 3 successes, Combat over, you discover something interesting amongst the corpses)

>>5510327
It does not.
>>
Rolled 21 (1d100)

>>5510335
Then I would suggested that both companions take a hit of Jet.
>>
Rolled 49 (1d100)

>>5510335
NUK'EM RICO
>>
>>5510312
If you're confused with the system tell me what you don't understand and I'll try to clear it up as best I can, I can get stuff not being fun or less fun when you don't understand why things are happening the way their are.
>>
Rolled 64 (1d100)

>>5510335
bang bang
>>
Alright here are the full results of the combat

3 Successes: One more down (The Ferals take the bait, the pack leader is killed, combat starts)
1 Success: Just Stay down damn it! (You kill 20% of the ghouls, ghouls get reinforcement check, everyone takes 2 wound)
3 Successes: That's most of them... (You kill this pack and another pack, Combat over)

Jacob is now incapacitated, A doctors bag will be consumed to bring him back to consciousness.
Elizabeth will use a Stimpak, as will Ford.
You have 13 remaining stimpaks with 7 on hand, and 6 back with the rest of the team.
Your other doctors bag is with the rest of the team.

Writing
>>
>>5510356
Goddamnit Jacob.
>>
>>5510344
I’ll keep that in mind for later, it’s mostly just the miscalculated numbers crunch confusing me. Either way, we’re tagging Jacob out and putting in Grant now right?
>>
>>5510365
If that's what the rest of the anons want to do when I post the options.
It's definitely going to be an option to pull out and swap Jacob out for a different member if desired, it'll just take time.
>>
>>5510365
regarding the miscalculated numbers crunch I apologize for that, that was me being an idiot.
I'll take the time to clarify the scenarios in which things are applicable, as well as how modifiers work and when things like circumstantial bonuses and maluses come into play to avoid the confusion in the future.

It'll be helpful for everyone, myself included.
>>
>>5510366
Way I see it, Jacobs main utility was was a tech option within the facility. Now that Nerd Rage is expended, and with the DV remaining the same, he’s more of a liability than an asset, and I don’t want anyone getting killed here.

I’m almost considering bringing Rose in to buff the ambushing, but my gut is telling me that combat ability outweighs stealth considerations, and if the initiative turns Rose is gonna be a net liability than an asset.

Maybe we can invite Rose on a night out with the New Rino boys or something? Training or cards, I think Ford bonding/training with Rose and the New Rino cell would have some nice synergy to it.

>>5510372
I’d appreciate it, thanks.
>>
we need to pull back we bring Jacob back around then let the bomb to its thing we are burning a valuable resource we didn't need as is, let's get the plan back on track and let the bomb to its job.
>>
I'm kinda disappointed by the lack of player creativity.
>>
>>5510449
you are free to suggest a plan at anytime anon, but some of us are just not in the mindset for outside-the-box plans.
>>
>>5510454
I usually am up for box outing rhinking, but work keeps me fatigued and busy.
>>
>>5510391
To be fair there was too many ghouls before reaching the facility. I think we should keep Jacob for deploy the nuclear mine at least, and then change him with someone else. Depends how many ghouls we kill with the mine really.

>>5510449
The plans i had in mind can't exactly be done here, not without risks at least. Which was to create a kill zone, place the bomb inside a hole we digged and flee while ghouls jump in it. The other idea i had was using some fuel and burn it so we have some terrain between us and them were they die (has a delay action for fleeing after we activated the bomb)
If we make sound, ghouls would inevitably arrive and start combat.
>>
>>5510449
The problem is our best plan hinged on a single character and the nuke mine going off correctly to thin the ghouls down enough. Otherwise explosives and energy damage prevent them from getting rezzed by the rads and glowing ones. We just don't have enough DPS and boom booms. We have to use wide spread damage to shred quickly enough in great enough numbers to prevent them from overrunning us.

>>5510582
Mines, frags, and fire damage could also work but i don't think we brough enough. Shit just a bag of frags would work wonders.
>>
>>5510588
The problem is that we can’t bring our full squad to bare, and the ghouls are unwilling to leave the Blacksite and extra person alone would open up Rose utility, leading to better odds with a slight debuff to combat power. No disposable assets, one truck, limiting biohazards. No creative solution calls to me. I think it’s just gonna be a grind and pray thing.
>>
>>5510588
So far Jacob has used the nades we had with us for make traps against the ghouls. I recon we aren't using all of the nades, so we can use them in case there is ghouls that avoid the traps (also for economy maybe).
Maybe we could grab something from the car/companions, and then return here. I would be fine for grab some fuel and create some burning terrain for delay them and allow an easier escape for us.

Grant is equipped with the vindicator minigun, if we deploy the nuclear mine and then swap him with Jacob, we should be able to mop up the remaining groups of ghouls. The sound of battle and the one of the bomb, will hopefully make sure all of the ghouls get out from the buildings.
The only question is were to place the bomb really. I would say inside something, a car back for example. The constant sound made by it should still attract the ghouls to it (while giving additional protection from their attempts to smash it).
>>
>>5510608
I have some ideas but they would result in losing the very loot we came here for. Namely setting off wrecked nuclear vehicles and burning shit to the ground. Ghouls are smart enough to use cover to sneak around and hide due to their still-functioning instincts. Cover that can be collapsed or set on fire. The issue is it also ruins risks the loot.

>>5510610
Bomb needs to be placed in a large enough area that can fit enough ghouls and at the same time provide cover and barriers between us and the ghouls while concealing the bomb. I think a parking lot would be amazing but risks chain reaction. Would clear a shit ton of them though while limiting the damage zone.
>>
>>5510613
My idea was DoA- use Jacob’s tech bonuses to reactivate the security infrastructure/turrets. Didn’t happen, and ain’t gonna happen now- so there goes that plan.
>>
>>5510356
I'm of the opinion that we should swap Jacob out so he can recover, and swap him out for Grant and his warcrime gun, but only if we can safely utilize the mine without him.

>>5510391
If done in a safe environment, Jacob could rig up some traps. Break a gas value to make an area very, very flamable. Gather extinguishers to make a low yield but stunning explosion. The classic "car engine attached to a chain" trap that everyone fucking hates. He's seeminly weak but with a bit of creativity you can do a lot with him, but always his strengths will be hacking and tech.

>>5510610
>>5510613
I agree with (U7moRPdC). The bomb should be placed in a wide open area with not too many items of interest in the way that we can possibly loot. To lure in the ferals and the non-ferals, I have a proposal for you guys:
What we need is a manqinue dressed up in either thick scavengers clothes, or a hazmat suit, and a few motors built into the thing so it can move it's limbs just barely so it might be mistaken as a person from a distance. Considering ghouls have shit vision, this shouldn't be an issue. Next up is installing a good quality speaking into our dummy so the ghouls might mistake it for a person, not a speaker. Lastly we'll need a large scavangers backpack to shove the explosive inside.
I fucking lied, this is the last note. We would need our brother Thomas's speech skills to sell it that our dummy is a wounded scavanger screaming for help, which would attract a horde so we can finally detonate Jacob's payload. Honestly I'd feel like a bastard if we didn't use the thing we suggest our friend make, something I don't doubt he slaved over to get done.

>>5510628
....You know you make an excellent point there. I like this idea, but I think it should be done after the explosions. The less turrets and robots not destroyed by ghouls, the more machines we'll have to fend off any wasters trying to move in on Santa Rosa so we can loot the place dry.
>>
>>5510628
The only reason it cant be done currently is because you're coming in from the north of santa rosa and the air base is smack on the south end of the city along with the rest of the military institutions with suburban sprawl covering most of the valley it's between where you start and where you want to be.

Once you get to the airforce base it's a wholenother ball game.

I did before the mission began bring up that it is a city with a military base here >>5508589.

I will admit however I should have described the geography better.
>>
>>5510632
You can use the mine regardless of Jacob's presence it's just rigged two a pair of detonators, the primary one and the back up explosives one.

He had the forethought to make sure other's could deploy it in case he wasn't part of the main team.
>>
>>5510613
Sound good to me, we will need to place it in area a bit inside the settlement, preferably near the military facility. We need has many of the ghouls to get out from the buildings (including the air base) and reach our bomb. Having to comb all the buildings carefully would require a lot of time and risks.
>>
The bomb sound should continue enough for at least 5 to 10 minutes. It should be enough time for the majority or all the ghouls here to sprint to the bomb selected area. And if they don't get outright kill, they can be heavily wounded or wounded making them easier targets for us.
>>
>>5510642
Good! We can still use the mine to potentially kill a large sum of ghouls. The problem comes when we run low of ammo however. To deal with this, we could search for some APC's that might have ammo in them. Speaking of, any chances we might find any long deployed but abandoned APC's in the city of Santa Rosa, like they did in the intro of Fallout 4? Having some APC's would be invaluable for our people, be it for travel or running things into the dirt. Also big fuck off roof gunner.

If APC's cannot be interacted with, my second suggestion would be kicking down the SRPD or the Mayors office for the detailed map of the city for the sake of pointing out potential locations of interest that would actually be worth or time: car dealerships (acquiring cargo trucks, rv's etc.), gun stores (GOD BLESS THE SECOND AMENDMENT), the SRPD (guns and armor so we can cosplay as rangers), General Atomics store (for electronics and robots), corperate buildings (give us your secrets!)
Actually, now that I think about it, a police department will probably have a few robots on hand for "riot" reasons. A few protectrions and Mr. Gutsys would be very useful for dealing with hordes. Especially if we can rig them with explosives pilfered from the PD.

>>5510648
We could set the bomb down in a park. Fuck parks.
>>
>>5510651
There are APCs yes, functional? 200 years of rust does not an engine whir to life for. As for getting into them You'll probably have to bust the doors to do that.

But there should be an abundance of ammo about the military base proper.

But yes the city and base are mostly untouched by scavengers. Lot of broken or worn down stuff though more than usual too do to the panic the first rain caused and the mass ghoulification event. Still a lot of useful scrap, chasis and Infrastructure if time is properly invested in it.
>>
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>>5510653
>functional? 200 years of rust does not an engine whir to life for.
At the very least I'd expect ammo boxes and maybe the equipment of dead soldiers to be inside, possibly. Maybe some stuff is made of alloys that don't corrode or oxidize? Maybe weight item psychics that prevents stuff from completely being useless blocks of rust?
I'm not too bummed out about some of the rusted out APC's. There's probably a garage at the PD, or at the very least a car dealership with some premium cars they kept indoors. Failing that? Multistory parking lots.

>But there should be an abundance of ammo about the military base proper.
Honestly? We'll need to grab a shit ton of 5mm for Grant from the local PD and gun stores to feed his beast just so we can tackle whatever might still be at the military base, or make improvised explosives.

>if time is properly invested in it.
if it could be helped, we could and should invest in reprogramming some some Mr. Handy's and Gutsy's for delicate retrieval of scrap and examining for things of worth. It would cut down in scavenging significantly. There was some opposition towards recruiting scavangers, and we can't pull help from our own people as they're much too busy....hmmmm.

Speaking of people and being busy, as Santa Rosa has been left mostly more alone than most wasteland ruins, would we be able to scavenge for generators on par with those found in Vaults from the city and it's attached military base? If we just happen to find some in hospitals, research centers, or cooperate research labs then we could possibly curry additional favors from Vault City, or shave off the amount of time our people need to grab some generators.

Oh oh oh oh oh! If there's a local Vault Tec office, would there be a chance for us to acquire some pipboys? Those are always real valuable treats, either for keeping or selling. Damn I got so many ideas now.

Places we should hit up in Santa Rosa:
-car dealerships (acquiring cargo trucks, rv's, luxury cars, other)
-gun stores (GOD BLESS THE SECOND AMENDMENT and camo stuff for our brother)
-the SRPD (guns and armor so we can cosplay as rangers, maybe cop cars)
-General Atomics store (for electronics and robots)
-corperate buildings (give us your secrets!)
-Hospitals (medical supplies, possible Autodocs, possibly some prewar cybernetics)
-Electronics stores (more spare parts are always useful, maybe Pipboys, maybe cool prewar tech not shown in fallout games, maybe get games)
-Grocery stores / drug stores / Super Duper marts (misc everything, but mostly food, alcohol, smokes, consumables that the whole Enclave cell might appreciate to keep morale up)
-Robotics stores (robotic slaves for obvious reasons and to aid in looting mundane locations)
-books (less valuable to us, we can trade to wastelanders for other goods)
>>
>>5510653
I’d imagine that they’d put vehicles in a depot or garage for ease of maintenance when not in use. I’d also imagine that there might be quite a few vehicles and armor stationed there as well, so there are bound to be a couple in decent shape. If Russia can fix up tanks neglected and scavenged since WWII and bring them back to functionality, Goddamn it so can the Enclave!

>>5510665
Garages and Army depots, plus the Airfield and it’s hangers. This isn’t just some random military base, but the regional headquarters for civil and defense mobilization, so they should have a lot of shit that would be in working condition.

Plus, I’m sure our Enclave cell would welcome the use of wasteland scavengers to collect and stockpile all the useful shit. Just tell them that the Red Fog is harmless :^)

We can put our crew to work on it in our spare time. Thomas as the business face, Grant as middle management muscle, Rose and Elizabeth to keep the wastelanders in line, Jacob our tech/value appraiser, and Andrew as would Head Scavenger (since he has massive buffs to scavenging and hunting shut down). It’d be a good gig, one not only likely to siphon some of the NCR’s manpower to our own ends, but a solution that’s likely to appease most of the cell, since it’ll eventually deny the enemy Santa Rose if we chose to abandon it again. Maybe Thomas will be able to get the scavengers to pay us for the opportunity of a lifetime :^)
>>
>>5510688
We have more than one solution for looting, preferably it would be better to do it on our own with the resources we have and can find here (more vehicles and robots would help us greatly). I would keep the use of wastelanders has our last option possible, we have already pulled the string enough internally in the cell and overall it could go badly in both ways.
Instead if we really need some help, Van Graffs.
It's a thin line there, but is better than just wastelanders scavengers and there is 0 risk they would go talking about it (offer a job like this to scavengers and news of it would spread like wild fire, unless you just want to force them in the work and silence them) since they have a beneficial relation with us. They also wouldn't loot our gains, when scavengers will do that at first opportunity no matter the reminder of a few guns wielded by men behind them in power armors. At the end of the day if scavengers are more, they can go run for it, some die the others live with loot.
>>
I would probably use wastelanders members of our caravan (Manifest Destiny) or from our village, those wastelanders should be considered "slightly" better by our cell. At least in opposition to everyone else. Even if i would go to Van Graffs first.
We can present the argument to the cell once we realize how much we can loot. Whatever option we decide to go for.
>>
>>5510701
>>5510704
We should at least use wastelanders to develop a vaccine.
>Van Graff help
You’re joking, right? They’ll want a cut of our pie- a large cut, might I add- and unless Ford is putting the Van Graff heir in the Matriarch herself I wouldn’t trust them as far as I could throw a deathclaw. We need insurance and influence with the Van Graffs before I’d trust them not to take our shit and sell our ass to the NCR.
>>
>>5510716
in comparison to random wastelanders is at least a relation, we can trust wastelanders to immediately attempt to get away with loot at the first opportunity given. And since our numbers are low and already spread for missions, it will be difficult to keep an eye on a group of wastelanders bigger than our squad.
I prefer to do it on our own, but i don't trust scavengers/prospectors, their type of job isn't based on trust when there is good loot to grab. And the place is for the most untouched, is essentially an El Dorado for them. Van Graffs might be greedy but they understand who has the power in the relationship, and what can happen if someone does a wrong thing against us.
>>
>>5510734
I think you’re overblowing our threat level to the Van Graffs, but I’ve done some thinking, and maybe we can use the Van Graffiti angle to our advantage, increase our relationship with them (and, God willing, help them take out Bishop). Really, it’ll have to be done via Gloria (because she going to be the Mojave Branch manager), and it’ll have to be the Senator and Nelson that puts this forward to Dad and does all the ‘persuading the President’ bit, those would be the only preconditions I have.

Otherwise, just get Jacob’s sister to work on a vaccine (or if we want to go full Mother, replicate it for a biological attack on the NCR, either the Divide Nuke Chip Base or Shady Sands, maybe larp as the Brotherhood for it).
>>
Update is coming, I'm just currently tangled up with something, may take longer than expected.
>>
>>5510743
The ghouls corpses in piles across the city might say otherwise of what we are capable. Hopefully we don't need neither their help or the one of the wastelanders.
>>
>>5510754
We don’t exactly need it, but I’d be useful getting, exploring, and scavaging all the import shit before we leave for the Mojave.
>>
>>5510688
I was referring to the city of Santa Rosa and excluding the military base in terms of potable places, as we're in the city still. Just some thoughts.

>last paragraph
Nooo just. What that other guys said. Robots and vehicles for looting purposes.

>>5510716
Nah, fuck wastelanders. That's giving them access to free shit

>oh no the van graffs want to get payed
The kind of weed are you on? And you dont think hiring wastelands doesnt mean they wont ask for payment?
>>
Dont laugh at me guys, but it only now occured to me that we can gather a ton of power armor and spare parts from the military base. The idea just flew right over my head. My hope is that after we're done we'll have enough sets of PA we can break down into APA, in addition to collecting all the Riot Gear from the SRPD we could then upgrade to the better variants like the advanced and elite sets of riot gear. Mostly for the sake of pretending to be a ranger should the need arise, or armor our future Vault Dwellers will better gear than their flimsy vault security armor.

We should also take into consideration disabling and looting turrets. For civilian buildings it would only be a simple matter of cutting the electricity to the place, assuming it's not running on a generator. So 50/50 chance any turrets we encounter will be already disabled due to lack of power, or still be on. Any turrets we can collect are more we can utilize for automated vehicular point defense weapons, or deployable weapons for on the field support. Also I still think mounting an RCW laser turret on the vertibird is nessassary to not get shot down by missiles, or supporting fire.
>>
Part of the idea of going in to the base is to disable whatever weather machine / red mist generator is going on in there so that we can properly loot everything instead of just having three youths in heavy armor with big guns throwing man-portable loot onto a truck. Is it possible? Only Warden knows.
>>
>>5511151
A machine is making the mist? I though was just the gallons of their experiemtal FEV radiation kool-aid fucking everything up, but you bring up a point. Like why the mist hasnt expanded or dispersed in all of 200 years.
>>
>>5511157
There was a containment procedure enacted by some of the late scientists before they all went insane, there is something on site that keeps the virus circulating through the local area preventing it from escaping into the jet stream and being carried off who knows where.

What that is or how it works is not elaborated upon in the notes, only that the virus is 'contained'

But yes it is basically just aerosolized FEV that occasionally condenses into rain and then evaporates back into the resting fog.

You did note earlier however that it was much more dense down in the black site itself.
>>
>>5511163
I'll give you a hint to the process though, the mechanisms required to do so would require extensive computational power, bearing in mind the purposes of the facility as a research and development blacksite.
>>
>>5511163
>>5511166
Robo brains, or one of those huge A.I. machines. I forgot the name to them but you know what I mean.

We cannot disable this machine or risk a deadly break out. A cure must be developed then dispersed into the atmo before we ever consider disabling it.
>>
>>5510865
>And you dont think hiring wastelands doesnt mean they wont ask for payment?
Two things. They won’t ask for as big of a payment as the Van Graffs, especially if we get Thomas to manage negotiations. Second, they’ll die to the Red Fog long before we have to worry about payment. We can even take them through the Red Fog first as insurance.

>>5511174
>cure
>not simply using it against the NCR
What are you, a mutant commie lover?
>>
[Well this took longer than I had anticipated between work and my dog refusing to let me go back to my desk.]

You frown, "We'll keep up the hit and run tactics for now, we'll see how long it takes for them to stop being effective, once everyone's caught their breath we're heading out." with that you head over to one of the windows again checking past the blinds one more time, no signs of life.

Elizabeth grumbled, but got up reaching for her Flammer doing a once over of the weapon to make sure there was nothing out of place after she had dropped it, last things he needs is a catastrophic component failure. She tightens a few valves and has to bend the pilot light slightly back into position, but other wise it was in good shape.

Jacob was taking stock of the rest of the equipment, counting the ammo and taking a few notes, you walk over to him, "Any useful insights?" he laughs, "I wish, mostly just trying to figure out a consistent set up for traps based on the behavior I saw and their physiology, but I don't think I had either enough time or a good enough look for that. That said, I don't think conventional land mines were going to be useful here, looks like they're used to swiping them up with those long claws and then tossing them off to dispose of them. Trip wires might still be the way to go, so long as they don't start being delicate about the whole process they'll cut right through or trip them and then boom." he waves his hands out, "but yeah, not much useful beyond that."

You nod and head towards the door and wait for a few more minutes before everyone is packed up and you head out once more creeping out of the town and skirting around the edge of the city and the fog, but you were beginning to run into an issue. The Valley was beginning to hem you in to the suburbs the further south you got, must be an increase in suburban density due to the military bases being down that way. It was problematic, you'd have to start doubling back on yourself soon to keep doing this, the other side of the city won't work either as it's basically smack up against some rather rocky terrain.

That's a matter for later though, stopping and pulling over to the side for a bit, ducking everyone behind an old farm building just outside the area, "Status report." you should have done this soon, but it had slipped your mind, "What's the situation back at the cars." You want to make sure you have a swift exit available in case it's needed.

Grant is quick to respond, "All clear, nothing out here but dust devils and the occasional gecko, any orders sir?"

You instinctively shake you're head with your reply, "No, maintain position, be alert though the hostiles are more difficult to deal with than anticipated."

"Roger." was the response.

[continue]
>>
With that you continue on dipping out from behind that farm stead and back into the outskirts of Santa Rosa proper. You ask for an all clear from the snipers who have been doing their best to follow you along the ridge, and you get what you were hoping for. You nod at Jacob and then at Elizabeth who hands him her plasma grenades and he sets to work hooking things up for another trap. This time he's hidden the explosives underneath a pair of junked cars after checking to see if their engines would go critical with the right amount of energy exposure, and they would, it'd make for a big boom.

You thought on how to get the ghouls to come this time, they likely wouldn't immediately respond to a single shot again, no they'd need something a lot more interesting, you're either going to need someone to be bait or some constant droning noise.
As if reading your mind Jacob heads over to another car after he gets done rigging the traps and opens up the hood and looks at it for a few minutes before pulling out a wrench, some electrical tape, and a wire clipper and getting to work. With the sound of tape tearing and then quick smack on the engine the car starts to blare it's horn and flash it's lights.

You think you see him laugh to himself a bit before heading back, you nod at him in approval and you all find a suitable hiding spot and wait.

This time it doesn't take terribly long for another one of these packs of 40-50 to come screeching down the street and mob the vehicle gutting the damn thing in an impressive display of violence and precision. Once the sacrificial car had been silenced the pack leader began to sweep the area, clearly they expected something to be here beyond a very loud car. They're just outside of the blast radius of the vehicles that had been rigged so you give them what they're looking for, "Over hear ugly!"

The Pack leader's head snaps immediately in your direction and it begins to dredge those clawed hands up from the ground and screech angrily rushing forwards tripping over and triggering the trip wire. A massive explosion follows as many of the ghouls suffer the same fate being eviserated.

Unfortunately, the others that survived only seemed to be emboldened, you hadn't anticipated just the pack leader would be to get at you leading to just barely killing half of the group.

The other half however leapt over the wreckages, debris and flames, some catching on fire in the process to barrel down at your group.

[continue]
>>
You curse yourself under your breath as you order everyone to open fire. What happens next is a blur of absolute violence. Plasma bolts flying everywhere, the flamer unloading all it's napalm, Elizabeth's ripper coming to life. You had to wrestle a few ghouls off of you stomping on the heads of the ones that were on the ground, Jacob at some point just lost himself in the combat, your heart was beating with adrenaline as it seemed that you were all going to be swarmed, it certainly felt like together the three of you had cut through more than what the initial pack was. At one point you could have swore you saw a Pack leader, but instincts took you to the answer as you domed it with the sequoia.

You're left panting, as you look around at the carnage. Had to have been at least 60 of the bastards. Looking over at Elizabeth, her armor was scratched up, pieces of it even looked like they had been stressed rather hard. She was busy cutting the heads off of any that looked like they were twitching. Jacob on the other hand was visibly shaken, panting hard, "You ok Jacob?"

He nods once and then collapses, you rush over to him and pick him up and yell to Elizabeth to grab his legs. You dragged him into a nearby building that hadn't taken any damage from the traps and pulled yourselves into a bathroom with no windows. You tossed some stimpaks to Elizabeth, and jabbed yourself as well twice to make sure, before opening up your doctors bag and administering first aid to Jacob the best you could through his armor.

The damage didn't seem much more sever than Elizabeth's or your own, but you knew Jacob couldn't really handle the come down from the adrenaline once it started going. It takes a few minutes but you manage to resuscitate him, and you breath a sigh of relief as you do. And then you smack his helmet upside the head as you help him up, "You don't get to sleep on the job unless I say so, now get the hell up." it was half joking, half serious.

He laughs rubbing the helmet, "Yeah, uh... heh...." he didn't really have words for that, but with that issue dealt with you're hit with another one as the radio comes to life, "Lieutenant you've got about 3 minutes before I think a couple hundred of those fuckers is on your location." it was Rosaline and you heard the sound of fire coming from over the radio before the next words were said, "We're shooting what we can, but they're not stopping."

[continue]
>>
You bang your head against the back of the bathroom wall leaving a dent in the wall, "Understood, solid copy." you want to take a moment to breath, to swear, but it would seem that there won't be any picking off the groups any more for some time.

What do you do Ford?
>We're getting the hell out of here, give Grant the co-ordinates for that farm house and tell him to get his ass over here we need to regroup and rethink this.
>We've got their attention, ask Jacob for the detonators and tell him to get his ass to that farm house, you'll tell Grant to meet up with him, as for yourself and Elizabeth, well you've got a date with a nuclear explosive planted some ways back.
>We're already this deep in, it's not unrealistic to make a dash for the Air base, maybe there'll be something there that can deal with the horde, that said it's a hail Mary
>Write in.
>>
>>5511206
>We've got their attention, ask Jacob for the detonators and tell him to get his ass to that farm house, you'll tell Grant to meet up with him, as for yourself and Elizabeth, well you've got a date with a nuclear explosive planted some ways back.
>>
>>5511174
The only thing I'll note is that ending this process will not be another apocalyptic event, but it will absolutely suck for someone somewhere at some point.
>>
>>5511214
+1
>>
>>5511206
>>We've got their attention, ask Jacob for the detonators and tell him to get his ass to that farm house, you'll tell Grant to meet up with him, as for yourself and Elizabeth, well you've got a date with a nuclear explosive planted some ways back.

stick to the plan
>>
>>5511206
>>We've got their attention, ask Jacob for the detonators and tell him to get his ass to that farm house, you'll tell Grant to meet up with him, as for yourself and Elizabeth, well you've got a date with a nuclear explosive planted some ways back
Plant this bomb and then retreat. We can't remain in two in the city, a three man fireteam was already just good enough for deal with the ghouls in single packs.
That car resisted a bit before being destroyed.
I imagine we studied anything about the city that could be of use to us, say a place for position the bomb (a plaza, parking lot ecc...)
>>
>>5511257
You already planted the bomb in a suitable location. It was the first thing the team did along with setting up the stuff to keep the ghouls there.

It won't blow up any important loot.
>>
>>5511257
Rosaline and Andrew are free to shoot, either the main mass of the incoming horde or their vanguard. Depend what they see better.
Grant & co keep an eye out while they get first Jacob, and then us when we arrive.

>>5511270
Good then.
>>
>>5511206
>We've got their attention, ask Jacob for the detonators and tell him to get his ass to that farm house, you'll tell Grant to meet up with him, as for yourself and Elizabeth, well you've got a date with a nuclear explosive planted some ways back.
>>
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Rolled 94, 3 = 97 (2d100)

>We've got their attention, ask Jacob for the detonators and tell him to get his ass to that farm house, you'll tell Grant to meet up with him, as for yourself and Elizabeth, well you've got a date with a nuclear explosive planted some ways back.

wins

Alright, time to see if the bomb blows or if it's a dud.
I'm rolling for this

First d100 roll under DV 55 if it fails then the bomb is a dud

Second d100 roll under DV 50 if it fails the bomb is inert and only the secondary explosives explode (Still a big boom, but not nearly as effective)

Second roll only matters if the first roll fails.
If the second roll passes it still detonates only with a slight delay.
>>
>>5511356
It go boom.
It go the BIG BOOM

Writing
>>
Rolled 6 (1d100)

>>5511356
>>
>>5511356
ITS NUCLEARRRR
>>
Good thing that Ford and Elizabeth are very physically fit they're about to run a 400 meter dash in just under a minute.
The Power armor of course helps in this endeavor, but god damn this puts a whole new meaning to running for your life.
>>
>>5511356
Kaboom bye ghouls. Or at least a large group of them
>>
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>>5511356
>>5511358
>>5511360
https://www.youtube.com/watch?v=7XmDYJBZZdc
really fucking close to a crit too. Any chance we could use one of our combat rerolls for it?
>>
>>5511363
Really proving the worth of these nuclear mines aren't we?
>>
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>>5511376
Sorry never mind, it still goes B I G B O O M
>>
>>5511377
In a sense.
Lot of kinks to work out.
>>
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>>5511384
Jacob had a lot of experience fucking around with the first mine

Brutal Science Check DV 30
Math Wrath +5
Excited Scientist +10

Roll Under DV 45

Crit Fail: Did you always glow in the dark Jacob? (Jacob is afflicted with Critical radiation poisoning, and will be unavailable for 2 missions)
0 Successes: This is way more complicated than I thought it would be! (You'll have to try again after the next mission if you want this)
1 Success: Well uh... I think I've got something that might work (You'll get the Land mine after next mission, it has a 45% chance to be a dud)
2 Successes: Alright, if I put this here and that there.... yeah. (You get the Nuclear land mine, it has a 35% chance to be a dud)
3 Successes: Yeah, It's all coming together. (You get the Nuclear land mine, it has a 25% chance to be a dud)
Crit Success: Eat it Oppenheimer, I have become Death, Destroyer of worlds! (You get the Nuclear Land Mine, it has a 10% chance to be a dud)

With any luck, the second time will be easier. Could we recruit that other research lady to help him? Who was she, Jacob's sister? I vaguely recall an anon commenting about not sticking your dick in crazy.
>>
Rolled 78 (1d100)

>>5511394
>>
>>5511394
Yes Jacobs sister is the crazy lab lady.
And maybe we'll see when we get there.
>>
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>>5511396
lmao you didn't have to roll. I was just copying from an older thread.

>>5511397
His hot scary sexy sister, yes. So that's a yes that she could probably help, and a yes to Jacob maybe getting like an easier time by 2-5 points?
>>
Rolled 7 (1d100)

>>5511394
God, I wish we got the crit
>>
It amuses me deeply that ya'll are rolling for this
>>5511394

>>5511402
His Sister who basically lives in the science lab yes. and yes probably could help, and a possibly on getting a few extra points to the DV.
>>
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>>5511406
anon please I'm not Warden XD

>>5511410
Nothing a furious dicking can't fix. The post sex clarity would arguably make her smarter for a time.
>>
Rolled 93 (1d100)

>>5511394
Fuck it, I’ll finish it off for Jacob’s nuclear hot yet crazy sister.
>>
>>5511413
You had one job.
>>
Rolled 87 (1d100)

>>5511410
Good sir, I'm fucking drunk.
>>
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>>5511427
bad anon
>>
"We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, "Now I am become Death, the destroyer of worlds." I suppose we all thought that, one way or another."

-J. Robert Oppenheimer

________________


You put a hand on Jacob's shoulder and look straight at him, "Give me the detonator's, you're not going to be fit enough to do what's going to come next." you grip his shoulder a bit harder, "I want you to run like hell and get to that farm house we were at not too long ago, I'll order Grant to meet you there. Don't die." with that you hold out your free hand.

Jacob just shakes his head slightly in disbelief over the current situation, "Fuck... don't die? Take you're own advice Ford and run like hell." he chuckles slightly handing over the detonator's, "See you on the other side, remember don't look directly at the explosion." with that he heads out the door and starts sprinting as hard as he can out of the town.

Don't look at the explosion, God willing you'll probably keep running long past when it explodes.

You turned to Elizabeth and she looked back at you, neither of you could see each others expression, but you both knew it was one of determination, but also one of fear. One wrong step, a trip even, and it's over for either of you. It may not be professional, but this may be the last time either of you see each oth- before you could finish your though your sister beats you to the punch and hugs you.

You want to hold on to it so badly, but there wasn't time so you just returned the gesture and nodded to her. She nodded back.

Your heart was pounding harder than it had ever pounded, you were anxious as hell, but you had to wait for just the right moment, both of you stepping out into the streets, as you do you radio Grant with the co-ordinates of the farm house and tell him to meet Jacob there, then to Rosaline and Andrew to tell them it was open season, shoot what ever they could, any corpse was a good corpse.

It was getting hard to breath inside the suit, but you bit your lip, so hard in fact it started to bleed a little. That's when you heard it. The cacophony of hundreds of screeching ghouls, God only knows how many you had to guess maybe 250? Didn't matter, they were just a block away.

Both you and Elizabeth got ready to run for your god damn lives. You handed her a shot of Jet and kept one in one of your hands, just in case. The first ghoul turns the corner tripping on the turn scrambling to try and pull itself forwards before it gets trampled by the rest of the ghouls. You fire a shot into the horde with the sequoia and then holster it and start to run, that should guarantee it.

[continue]
>>
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You had never sprinted as hard as you have now, Elizabeth only trailing behind you slightly. The Ghouls were trailing, but slowly gaining pace, they didn't seem to handle corners to well. You swear to yourself mentally as you hook a hard corner as the horde of ghouls crash into each other, over 20 of them from the force barreling into a dilapidated house breaking a load bearing support crashing the roof down on them. Didn't seem to really do anything as they soon after burst from the wreckage tossing the wood off hurtling after the rest of the group.

At the head of this mass of necrosis and death were several of those pack leaders, they were handling the turns and everything much better, and were over all just faster than the rest.

This patter repeats a few more times, the air you breath feels like it's cutting at your throat, but you both keep pushing. It was only one block away. You speak, "Alright last stretch, here goes nothing." you regret it as it messed with your breathing which was already at the breaking point. Elizabeth only grunts in affirmation, looking back once and trying with all her might to run faster, struggling to keep her current pace.

You pass the mine, you flick the first switch on the detonators which triggers the noise makers and opens up the meat boxes.
Some of the ghouls respond to it causing a catastrophic pile up near the mine as ghoul upon ghoul trips and flails over the other as the first ones get buried under the pile.

There was still a small group behind you, but you had at least 50 yards on them even if they were gaining. You feel something in your leg twinges and then begins to cramp up, you grit your teeth and keep pushing through the pain, you had to or you would die.

You hit the second switch on the detonators, nothing happened, your eye twitches and your breathing somehow becomes even more erratic and then you hit the second switch, if you were right about your pace you had passed the 400 yard mark just a few seconds ago.

And along with the press of the second button there is a boom, and then you go deaf and get knocked off balance tripping and tumbling forwards rolling and flipping on the ground like a ragdoll, fuck this hurt.

Elizabeth wasn't in any better of a situation, actually gaining on you by being somewhat lighter, but not by much.

Eventually your momentum stops and you manage to hoist your bruised body up to see the mushroom cloud and the eviserated remains of almost all the ghouls that were chasing you. As well as the destruction of several blocks of Santa Rosa.

The Red Fog intensifies greatly around the mushroom cloud glowing a crimson color as the aerosolized FEV consumes the Radiation from the explosion.

[continue]
>>
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Luckily for you you're out of danger, out of the fog and out of your god damn mind, what the fuck were you thinking?
You fall flat to the ground and stair at the sky, the only movement you make is to radio Grant to bring the car, he asks you where and your response is simple, "Where the fuck do you think?"

After some moments pass everyone is gathered together again, and you have a second to breath.

You're done, you spent everything to do that.
Elizabeth has passed out from the exertion and you're barely holding on to consciousness yourself.

You're about to order a group meeting when Grant picks you up and tosses you into the back of the car throwing a blanket on top of you, he does the same with Elizabeth in the other car.

Who are you to argue with such certainty?
You pass out embracing the sweet darkness of unconsciousness.

________

You are Grant

Your commander and one of your closest friends has done possibly the most impressive and stupidest thing humanly possible. For that he's earned a nap whether he wants it or not.

You sit down with the rest of the group to strategize, look at Jacob to get the details of the cities layout and all about the ghouls. You'll have a plan for Ford when he wakes up, and you'll make sure it's a damn good one.

What do you do Grant?
>Order Andrew and Rosaline to go hiking through the mountains to the south side of Santa Rosa and perform long distance recon on the Air base, while Yourself, Thomas and Jacob tend to the other two
>Trade out Jacob's APA for yourself and tell Rosaline and Andrew to take the other two suits, you're going to perform reconnaissance in force of that damn air field.
>Hold everyone back, It might take a day or longer for them to recover, but the mission can wait until then,
>Write in
>>
>>5511446
>Trade out Jacob's APA for yourself and tell Rosaline and Andrew to take the other two suits, you're going to perform reconnaissance in force of that damn air field.

Rather not risk people going in 2 by 2.
>>
>>5511446
>>Hold everyone back, It might take a day or longer for them to recover, but the mission can wait until then,
>>
>>5511446
>Trade out Jacob's APA for yourself and tell Rosaline and Andrew to take the other two suits, you're going to perform reconnaissance in force of that damn air field.
That should leave Thomas as the only one around to watch everyone. Before we go find some kind of garage building we can park both cars in and lock it down, keep them hidden and the interest of others away. We'll set up some traps to keep nosey people out while Thomas is on guard duty for a few hours.

In case your bro wakes up before the recon party returns, write out a note to him stating that what he did was possibly the most impressive and stupidest thing humanly possible. We owe you a beer.

Check your armor, your seals, your consumables and roll out. Oh, right eat some food before you leave. You're not taking your armor off in the red mist until you leave or need a stimpak.

Note to self: acquire some armor piercing rounds and some hollow points for the vindicator if given the chance. Hollow point for ghouls, ap for everything else.
>>
>>5511446
>Trade out Jacob's APA for yourself and tell Rosaline and Andrew to take the other two suits, you're going to perform reconnaissance in force of that damn air field.
>>
>>5511461
Thomas is not Fords brother Andrew is.
Thomas is senator Rockefellers son
>>
>>5511465
right. still a cool friend.
>>
I do very much look forwards to the military base section, but that's gonna be for tomorrow.
I'm spent, much like Ford.

I'll probably inevitably wake up in the middle of the night and check the thread, but I'm gonna try and get the ever evasive continuous 8 hours of sleep.
>>
>>5511465
There were some interesting mods in fallout 4 related to miniguns. Adding barbed wire allowed the use of the mingun for melee purposes, or replacing the 6 barrels with a longer triple barrel system for better accuracy. There was also the funny crosshairs things. Would it be possible to upgrade the vindicator to be a better weapon? I'm partial towards the tri-barreled better accuracy mod as miniguns are notorious for eating through ammo very quickly.

>>5511488
good night
>>
>>5511496
Last thing I'll answer tonight.

The Vindicator mini-gun already utilizes armor piercing ammunition by default (the 4.7mm round it uses), but it has a slower than normal burst rate, and a smaller ammo capacity. It makes up for this by just dealing the most damage per shot of any conventional minigun in the region.
There's not much to upgrade besides burst rate and ammo capacity honestly at least in my opinion.
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>>5511509
aiming laser for better "hip firing" accuracy or a crosshair for memes. Add a cooling system to the barrels to reduce durability damage, a motor to chance it's rate of fire from slow accurate long burst attacks to -BULLET HELL BRRRRRRR!!! Note that you shouldn't do short bursts with a minigun irl or you'll fuck it up. Long bursts or full auto is he way to go.
IRL the rate of fire is determined by how much electricity you're feeding into the motor, and ammo capacity upgrading is pretty straight forward. Both thinks I feel confident Jacob could achieve.
>>
Vindicator mod ideas arguably the best gun in NV:
https://fallout.fandom.com/wiki/Minigun_(Fallout_4)
https://fallout.fandom.com/wiki/Minigun_(Fallout:_New_Vegas)
-laser mount for better (hip firing) accuracy
-cooling system to reduce degration
-motor control to change rate of fire
-ammo capacity upgrade drum or belt-fed backpack
-gunner sight for Better focus and sighted accuracy
-Minigun damped subframe to reduce bullet spread
-tri or quad barrels for Better damage, range, accuracy, and recoil
-gun shield for directional protection (doubt it's effectiveness in this system)

I dream of a day we can upgrade the Vindicator into something like this.
https://www.youtube.com/watch?v=cAAyHn58KPw
>>
>>5511446
>>Trade out Jacob's APA for yourself and tell Rosaline and Andrew to take the other two suits, you're going to perform reconnaissance in force of that damn air field.

Just a recon.
If we are too near for range of enemies, i want both Rosaline and Andrew to swap their weapons with something else now. The "fog" effect of the red rain also lowers visibility for our long range weapons, so this is another problem.
Currently (didn't copy&paste the one with their armors):
Rosaline
Hunting Rifle, laser pistol, 1 smoke grenade, 1 flashbang

Andrew
Silenced Sniper Rifle, Silenced Pistol, 2 smoke grenades.
A Plasma, laser, shotgun rifles should have been easier to put in the car (not the whole armory) and then swap with.
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>>5511613
And put Jacob to sleep duty too. He is also very tired.
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>>5511613
>If we are too near for range of enemies
What do you mean exactly?
>>
>>5511446
>>Order Andrew and Rosaline to go hiking through the mountains to the south side of Santa Rosa and perform long distance recon on the Air base, while Yourself, Thomas and Jacob tend to the other two
>>
>>5511649
ghouls are mostly melee, the city and wrecks help them against long range weaponry. If they get close we need something more fitting than the hunting rifle for example
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>>5511446
>Trade out Jacob's APA for yourself and tell Rosaline and Andrew to take the other two suits, you're going to perform reconnaissance in force of that damn air field.
Time to clean up, make sure the job is finished, and rest out Andrew’s scavenging abilities.
>>
So I count 5 for Taking in Grant, Rosaline and Andrew to reconnoiter the air field
1 to hold everyone back
and
1 to have Rosaline and Andrew perform long distance reconnaissance on the air base.

So
>Trade out Jacob's APA for yourself and tell Rosaline and Andrew to take the other two suits, you're going to perform reconnaissance in force of that damn air field.

wins

>>5511613
Andrew will take a Service Rifle and Rosaline will take a Laser Rifle.

Writing
>>
There's little more to be done about the situation, you know Ford wouldn't want the operation to sit on it's laurels and frankly, while you'd never admit it, standing watch at the cars with only Thomas to keep you company has managed to put a strain on your patience and bore you to near tears.

It's not that Tom wasn't a good talker, it's that both of you had absolutely nothing in common. Made the whole thing painfully awkward.

Still that was behind you now, with Jacob having told everything he knows about the situation, and given the Nuclear explosion that just went off you've decided that a clean up operation is in order. At the very least until Ford gets himself together again. With that you stand up and speak, "Jacob, we're trading armor, Rosaline go get Elizabeth's armor and Andrew take Fords, we're heading in to clean up what's left and then heading to the Air Field to reconnoiter it."

Jacob sits for a little while on the rock he commandeered for the briefing, before just shrugging, "Alright, You are in charge. I could use a break too." you make sure to take of your helmet first so you can frown at him properly, He just laughs, "I get it, I get it..."

It doesn't take too long before the three of you are suited up. Ford and Elizabeth didn't even wake up from being taken out of the armor, a testament to their exhaustion for sure. Rosaline and Andrew both take a quick stop to trade out for more medium to short range weapons, Andrew picking up a service rifle and Rosaline a laser rifle from the trunk.

You however are hoisting the Vindicator minigun, it had been a big ask to take it from the vertibird, but Ford managed to swing it for the sake of the mission. A shame he couldn't get one of the Gatling lasers, but it is what it is. You've got about four reloads worth of ammo hanging from your waste, along with a drum already loaded in five hundred rounds of 4.7mm ammunition, if there were any ghoul hordes left then there they wouldn't be left for long.

With everything taken care of you head off into Santa Rosa. The aftermath of the nuclear detonation is clear to see, a rather huge crater, with just about everything for several blocks either flattened, incinerated, scorched or damaged. No Ghouls in so far as you could tell made it out of the area, but it's hard as hell to tell anyways as the fog was so much denser here than it was before from both the detritus in the air but also the more luminescent crimson from the nuclear reaction itself.

You trudge through the area, both Andrew and Rosaline flanking you keeping a much lower profile than yourself. You can't sneak for a damn, it's why you stayed back in Navarro to let the rest do their jobs. Ultimately this works out in your favor however as the few ghouls stragglers left came hurtling after you when ever you got into sight, and then they were summarily put down not long after.

[continue]
>>
The City of Santa Rosa itself was not exactly in great condition, the ravages of time have not been kind to her, and neither have the ghouls. The more insane but still not yet feral ones don't really pay you any mind, all the same you have Rosaline and Andrew put them down, It'll be better for everyone the ghouls too that they just die here. You didn't feel to much sympathy over the matter, but it still made your gut churn to see these morbid charactictures of the past play out roles you'd seen in some of the few film reels that had survived the war, to think they may have been the people playing those characters.

You put it to the side of your mind, it didn't matter, and you refocused yourself noting down some important landmarks. The Santa Rosa Police Department was in some what decent condition, though half the floors have crumbled away, and the main entrance is burried under some rubble, Andrew had managed to spot an in through a window, and not far past that the door to the armory busted open. How'd he know it was the armory? He could see the guns and some Kevlar vests just past the corner.

The local Robco Factory was completely destroyed however, as were many of the major industrial sites, in fact most of the industrial district was cratered by what you had to guess were precision nukes. Santa Rosa was a high value target you supposed based on it's pre-apocalypse designation.

Most of the commercial zones were in good shape comparatively, looks like most of the store fronts were just outside of the blast range of whatever nukes targeted the place.

But most importantly as you drew closer you began to see the military base and off in the distance the conning tower of the air field. The Military base was not in good shape, looks like it had taken a glancing hit between itself and the air field. Still a glancing blow from a nuke is a pretty big damn deal. Most of the electronics seems to be out, and having Rosaline follow the power lines you can see why, above ground transformers were wrecked, not from immediate damage, but just old age, one having fallen over from weakened supports due to rusting.

The Local Poseidon Energy Power Plant seemed to be in order, in fact it was one of the few places with lights still on, but being disconnected from the rest of the grid it doesn't seem like it's doing the rest of the city any good. Couldn't get much closer than that however, Rosaline pointed this out, there had been a good number of dead ghouls laying outside, and with a bit of effort there could be seen to be several automated defense turrets set up around the facility's perimeter.

You continued on reaching an opening area that was you think at one point a round about leading to both the military base, the air field with the black site under it, and what you think was a housing block for the soldiers families, along with a small commercial district.

[continue]
>>
Andrew looking through some binoculars speaks up, pointing at the airfield, "Looks like we didn't get all of them... in fact there seems to be a good number of them huddled up inside of the air base building.... one of them looks like it's... preaching? I don't know it's waving it's hands purposefully at the sky and the rest are watching it with rapt attention. That fucker is big though..."

You hold your hand out for the binoculars and he hands them to you, looking through them and a hole in the building you see the congregation of ghouls and the big one. Fit the description of a Pack leader, but this one, this one was bigger, bulkier, and it's claws reminded you of a deathclaw. You frowned, you'll figure out what to do with that later.

Head towards the military base there seems to be several automated turrets that are still powered however they turn and then spark and nothing fires. They must have malfunctioned over the years, that or run out of ammo. There's several barracks along with a few military garages, looks like the local military tried to mobilize an evacuation as most of the vehicles were caught outside flipped over or destroyed. A few of the garages were collapsed in the blast it seems, but there were two that were in decent condition, you'd guess some transports or APCs were in there.

As for the Barracks, mostly unscathed, and the administrative building seems to be in good order as well.

Now what to do with all of this information?
>We're going to deal with the last of those ghouls, Andrew do you think you can make the shot to kill that big one?
>We can deal with the air base later, doesn't seem like those ghouls are going to be going anywhere soon, lets investigate the military base first.
>Let's pull back into town, we might be able to find something useful there (Investigate what part of town?)
>We've got our intel, that's what we came to get, lets pull back, regroup and figure out our plan of attack once the other two recover.
>Write in?
>>
So before we do anything, mini review of what we have

City of Santa Rosa, mostly cleaned of ghouls (or so it seems)
Quarters of Interest
- The Santa Rosa Police Department, decent condition
- Local Robco Factory, completely destroyed
- Industrial district, cratered
- Local Poseidon Energy Power Plant, good conditions, electricity and several automated defense turrets online
- Small commercial district, ???
- Housing Block for soldiers families, ???


Military Base (at least 100 if not above 250, unknown inside)
- Military base, damaged, several automated turrets online but damaged or auto of ammo
- air base building, ???
- barracks, decent condition
- garages, most destroyed but two in good conditions
- administrative building, good conditions
- black site, ???
>>
>>5511944
After reading i have a few ideas in mind. For now first we should mop up any remaining ghouls in the city.
After that we take a look around in the city, more than looting we want to learn of useful things about the city and the base.
Then we take a look at the military base.

We avoid a confrontation with that large ghouls group in the air base for now. That giant ghoul will need something heavy to put it down and a very good plan.

>Let's pull back into town, we might be able to find something useful there (Investigate what part of town?)
The Santa Rosa Police Department
If there is heavier weaponry or bombs, Jacob might think of something. Files or data in computer could prove useful too. If they can be opened easily of course (otherwise we wait for Jacob later).
>>
>>5511944
>Write in?
I dont trust Warden at the moment with the lack of a head count of the number of ghouls preaching. I kind of want to set up some flashbang tripwire trap to stun some of the ghouls, but that has little in the ways of killing potential.

>>5511972
+1 I agree about the heavy ghoul. If I have a choice I'd equip everyone with sniper rifles and have then shoot the bug ghoul full of holes before firing into the horde of ghouls with a rotary M32 grenade launcher. With any hope, we might find some in the armory.

In regards to files and data, none of us in the current scouting party are good at hacking, so unless Rosaline, Andrew and Grant can find a password for the terminals we might have to just leave it there for now, or bring it back.

In other news I am 95% that the large comercial buildings will have at minimum a protection or two either wandering around, or in their charging stations waiting to be turned back online, like in Fallout 3 in the Super Duper Mart. Theres also the fact that places like hospitals or or clinics will have Mr. Handy's to act as orderlies, so theres still a good chance we can walk out of Santa Rosa with a second haul of robots.
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>>5511976
I'm not sure I follow what your write in is suggesting. Are you in favor of setting up a trap for the ghouls or are you suggesting the course of action starting after the +1?
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>>5512028
How many ghouls did we see?
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>>5512036
Hard to quantify through the gap, but rough estimate puts it between 50-100 based on how bunched up they are.

Otherwise there's been no other ghoul sightings beyond what you killed scouting up here and those were stragglers.
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>>5512041
I vote we go to the police station to get a look for the inventory. I'm interested in explosives for the sake of sniping the leader with several sniper rifles, and leading the horde into an explosives trap. If not that then utilizing that then maybe grenade launchers if there are any.
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>>5512051
>>5511976
Just to confirm these 2 ideas are the same person yes?
>>
I'm going to give the vote 1 more hour, but right now it would seem that going back into town the scavenge the Santa Rosa Police Department for equipment is currently in the lead.
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>>5512134
Cool
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>>5512134
Will the SRPD have something like a confiscation or evidence locker? Those are usually full of weapons, drugs, jewelry, and other random items.
If we find a map of Santa Rosa could we hit up jewelry stores? We could sell those for big bucks, or sell them to the NCR since they still value gold.
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>>5512179
Yes though I can't speak to the condition everything will be in.
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>>5512179
That's a good idea to keep in mind of, when we are done here. Now we need to find potential weaponry and informations for deal with the ghouls and anything else we could have to deal with.
Time to time in fallout computers there is old messages talking about important stuff happening in their settlements.
>>
Alright
>Let's pull back into town, we might be able to find something useful there (Investigate what part of town?)
The Santa Rosa Police Department

three anons give me 1d100 please

Wins

Challenging Scavenging Test DV 50
Scrounger +20
Slacker Savant -10

Roll under 60

Crit Fail: [Not possible due to Scrounger]
0 Successes: Welp that was a waste of time... (You find a few functioning assault carbines, some standard police enforcer gear, and some tear gas)
1 Success: Eh, not much (in addition to the previous, you find two grenade launchers and a cache of flash bangs, smoke grenades and pulse grenades)
2 Successes: Can any of you use this? (In addition to the previous you find an Anti-Material Rifle with one magazine, and keys to a Police Cruiser)
3 Successes: Here we go (In addition to the previous you find 2 sets of Santa Rosa PD Riot Gear, another Anti-Material Rifle, and a Crate of C-4)
Critical Success: Well well well (In addition to the previous, you find an additional 2 sets of Riot Gear, and the keys to a Police APC)
>>
Rolled 16 (1d100)

>>5512206
big money big money
>>
Rolled 95 (1d100)

>>5512206
Mommy milkers
>>
Rolled 67 (1d100)

>>5512206
Come on
>>
Well at least one success. We can still search around guys. Maybr we can find something else here or in other places. We have a whole city, something that we can use should appear
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I will give you a reroll, but if you take it and succeed, the 2 successes items will be trapped and you'll have to disarm it to get them with another test.
Take the reroll?
>yes
>no
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>>5512211
Milkers are not enough

>>5512206
Any chance 3 people scavanging might net a bonus?
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>>5512217
Neither Rosaline or Grant are any good at it, Grant would actively hinder the search actually with his own maluses.
Rosaline nets a 0 to it.
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>>5512216
Done, I think that's a good deal, the Armoury should be filled with stuff
Also I think we should hit the residential quarters, there should practically be a mininuke under every pillow
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>>5512216
yes
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>>5512218
Would a bank have gold bars in a vault? Specifically the bank(s) in Santa Rosa? I some wild idea to try and get the BoS and NCR to fight over any gold bars we find to weaken both factions and draw agro away from us when we eventually hit Navarro.
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>>5512232
I imagine it was more common for banks to store gold bullions when we had the gold standard. It's hard to tell if it was abandoned prewar or not since this happened otl in 1971.
I'm going to go with the current answer of they tend to keep gold at the central reserve of the franchise.
Which I don't think they had any of those in Santa Rosa, so probably no gold in the bank vaults.
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>>5512216
No
>>
Alright that's 2 yes to 1 no for the reroll
roll it.
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Rolled 13 (1d100)

>>5512206
>Slacker Savant -10
Change of plans, we’re having a fucking talk with our brother after this. Half of his buff is being eaten, this is unacceptable.

>>5512216
>yes
Not much we could really do. Sorta makes me pessimistic about savaging prospects desu.

>>5512232
We’re keeping the gold for our uses, not to fuel some the retard wars of two autistic governments.

Also, might be one or two nutters hoarding some gold or shit, Falllout visual storytelling style.

>>5512265
K
>>
>>5512268
Well if it's any consolation Rosaline completely negates mechanical traps so you auto pass the trap test.

"Light Step - She quiet, perceptive, fast and you don't think you've ever seen her trip in her life
(Gains a +5 to all stealth checks, does not trigger mechanical traps)"

Gonna be honest when I offered it I had kind of forgotten about this, but I decided to let it go through regardless because it doesn't hurt anything either way and it'll be interesting narratively.

2 Successes: Can any of you use this? (In addition to the previous you find an Anti-Material Rifle with one magazine, and keys to a Police Cruiser)

Writing
>>
Rolled 57 (1d100)

>>5512265
>>
>>5512271
Is the one magazine for the amr the one in the gun, or is this a spare?
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>>5512216
It's a spare so 2 magazines total
>>
You roll your shoulders before turning around, "We're gonna head back into town, see if there's anything that might help with that group, especially the big one." the other two follow suit, Andrew speaking up, "So, where do you suppose we'll go to get that useful stuff? The Police Station?"

You nod, "You saw the armory through that window right?" Andrew nodded, "Well then you're going through that window and getting everything and anything that's useable in combat that still works." Andrew groaned and you slap him in the back of the head, "You don't groan in this mans army, understand?! Follow your orders."

Andrew rubbed the helmet, "Jesus Christ, break a mans neck with a slap like that...." he muttered under his breath, "Was that more groaning?" you asked looking at him. Andrew shook his head, "No sir."

With that you headed off to the Police station. It doesn't take to long, though the eerie silence now that the ghouls were gone did not help pass the time. Heading up to the window Andrew looked around it for a bit, making sure there weren't any turrets or anything inside that'd blast him the moment he climbed through the window. There weren't so he went in.

You turn to Rosaline, "Go in after him make sure he doesn't half ass this." given the body language you get the feeling she rolled her eyes at you, but she goes inside as ordered.

Andrew creeps his way up to the armory door, it had been opened, and there was a skeleton laying on one of the lockers with a keycard in their hand, going a bit deeper in there was the signs of a big fight in here, with several skeletons splayed about the ground, most in police uniforms, others what Andrew could only guess were ghoul corpses. He shrugged and began picking away at the corpses for anything of use, stripping them of their enforcer armor and tossing it in a pile outside the armory carelessly.

Rosaline cranes her head with each piece of armor tossed out of there, had to be at least a dozen of them before it finally stopped. After that a crate slides out of the armory labeled CS Gas, and then Andrew finally walks out with about half a dozen Assault Carbines in actually decent condition.

He sighs, "Well that's all the easy to get stuff, there's another door in the back that I think leads to the SWAT gear, tried kicking it in, but didn't really work." Rosaline gives him a look, "Are you even trying?" He shrugged, "Enough, don't tell me you're enjoying this?" She shakes her head, "Not in particular, but at least I'm not whining like an entitled brat."

Andrew shakes his head throwing his hands up going back inside, there's the sound of a few bones being tossed around, the patting of metal on concrete and then an 'aha', "SWAT ID." he slaps it against an interface that still had a faint glow to it, the back up generator in the building seemed to still be running, but was barely producing enough power.

[continue]
>>
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There's a pause and then a clicking noise and the door opens, "Alright now what's in here?" he says stepping inside.
Inside there were a number of rather impressive weapons, nearby there were two grenade launchers, and underneath them were several crates of grenades tailored for the launchers. He looked them over, Smoke grenades, flash bangs, pulse grenades... "What no Fragmentation? Lame." He takes the launchers out and lays them down in the pile and then slides the crates out as well.

Looking back to the rest there was an Anti-material rifles hanging on a wall, now that got his interest he began walking over there, but before he could pick one of them up Rosaline grabbed his wrist, "Use your brain idiot." and she pulled him back, "See how that post sags? If you pick that up something's gonna happen." Andrew though for a moment mostly exhausted by this point, "Alright well then what do we do?"

Rosaline looked around for anything she could uses to jam the mechanism in it's current position, these things triggered when you take weight off of it so... She heads back out into the previous room and tears two fingers off a skeleton and then shoves down on the rifle bending the mechanism as she jams the fingers into the gaps she had made before lifting the gun up and handing it to Andrew, "There."

He looked at it then at several of the lockers, most of them were in prime condition, but they had been secured with some high grade mechanical and electronic locks, to much effort he thought to himself. He took one last look around noticing that there was an additional magazine for the rifle laying next to one of the lockers, strange, maybe someone didn't load it properly?

He shrugged picking it up and heading back to drop them off with the rest of the stuff, at that point he went to the window, "Got everything we could get it without having to blow things up." You look at him through the window, "Then sweep again, be sure you didn't miss anything."

He turned around going back in giving a lazy scan of the room, catching the glimpse of what looked like some keys on the ground, must have slipped out when he was striping the corpses. He picked them up shrugging and then trying them on the lockers to no avail and then scratched his helmet, "Found some keys, doesn't go to anything in here though." he tossed them to Rosaline who looked them over, "Might be car keys." he shrugged, "The carpool here even useable?"

You walk around the police department's exterior and notice the car pool was in working order, though most of the cars had suffered a ton of degradation. There were a few that were in useable condition however. You head back to the window, "Hand me the keys, you get that stuff out of the building I'll try the cars." with that Rosaline tossed the keys at you and you catch them with a small sigh, wanting to remind her you said, 'hand' not 'toss', but you hold yourself, it's no use right now getting into that argument.

[continue]
>>
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Heading to the carpool you most of the useable cars before finally around one of the last ones you hear the engine sputter for a few beats and then roars to life. You pull it out and carefully navigate it to the group, "Looks like we've got a new car for the cell." It was a good one too, these police cruisers were Armored cars in all but name, only difference between them and an APC was these could reach a much higher top speed, and you couldn't mount a turret on it... easily, you also couldn't carry nearly as many people in one, armor was a bit lighter too, but still very good.

With the Police Station looted of goods, most of the easily storable stuff being put into the trunk of the cruiser, which had a riot shotgun in the it, a nice bonus. There wasn't much more you could do at the moment, you'd need Jacob to get into those lockers, so what was next?

>We're going to head back to the base now, Andrew, take that Anti-Material rifle and blow the Big ones head off, Rosaline, you're driving, as for myself, well *hefts minigun*
>Lets hit another spot in town first, not much space in the cruiser left, but we should be able to squeeze something useful out of the town still (Where do you go in town?)
>Let's go to the Military base next, if we're looking for more hardware to blow these ghouls to hell it'll be there, might even find some frags for the grenade launchers.
>Write in?
>>
>>5512334
>Let's go to the Military base next, if we're looking for more hardware to blow these ghouls to hell it'll be there, might even find some frags for the grenade launchers.
>>
>>5512334
>Let's go to the Military base next, if we're looking for more hardware to blow these ghouls to hell it'll be there, might even find some frags for the grenade launchers
Let's be as thorough as we can, who knows how that Big Ghoul is creating more of the abominations.
>Andy + Anti-materiel = Big hitter
The extra magazine for the AMR though, something seems off a touch. Almost too good to be true. I dunno. Maybe have Rosaline have a look at it before we get strapped and ready to go.
>>
>>5512364
I'll save you the trouble it's not trapped, I just got lazy trying to figure out why there was the extra mag.
>>
>>5512379
Probably should have went with the trapped corpse draft instead, much easier to explain why there's an extra mag if you pull it of the body that had the gun.
>>
>>5512334
>We're going to head back to the base now, Andrew, take that Anti-Material rifle and blow the Big ones head off, Rosaline, you're driving, as for myself, well *hefts minigun*
We shouldnt mess around. The sooner we kill these ghouls the better, or we risk dealing with ghouls on a harder difficulty. Andrew should switch to the service rifle, after killing the boss ghouls with the AMR, for the sake of saving the boss killing bullets for boss fights.
>>
>>5512463
Seconded
>>
>>5512331
>kill the ghouls
Loot: enforcer armor (a dozen or so), CS Gas crates, Assault Carbines (6, decent condition), 2 grenade launchers (types???, several crates worth of Smoke grenades, flash bangs, pulse grenades), 1 AMR with a spare magazine (any AMR bullets? Ammo box?), 1 car + keys, riot shotgun

Notes: need to collect all sets of armor and guns, so long as they dont have the broken quality. We can consolidate the gear to repair them into gooder conditions. There are a few other cars in usable condition. We can search around some more for some keys, or we can hotwire some cars and drive them back home. Any excess cars we acquire during this excursion can either be sold or given to the Manifest Destiny Caravan to increase our source of revenue. Some of the lockers here are still locked. If we cannot find the keys or unlock them via lockpicking/hacking, an easy solution would be to use Elizabeths Ripper to cut the doors open, fuck Bethesda and their balancing. Ripper can cut through power armor like a hot knife through a person sized stick of butter. Riot armor likely to be inside. Regarding both the decent and rusted cruisers, they all should be searched for weapons, maybe anything inside the cars or the trunks have been partially preserved. For the rusted up cars we should rip out their fusion batteries in case we ever want to make more nuke mines in the future.

How long does it take to travel from our home all the way back to Santa Rosa?
>>
>>5512334
>>Let's go to the Military base next, if we're looking for more hardware to blow these ghouls to hell it'll be there, might even find some frags for the grenade launchers
For the moment pack the police loot that we don't need for battle in a safe place.
When everything is said and done we will collect all the loot (and send a message to enclave village home, about the success and large amount of loot to recover).
We have the means for take out the big ghoul, but not so much the horde with him. Not fully shooting Grant minigun would be great if there is more enemies that awaits us.
>>
>>5512582
The saying use it or lose it comes to mind. Considering the Vindicator is loaded with AP boolet by default, it is very likely to penetrate through multiple ghouls per sitting, more than enough to kill a score of ferals. There's only about 50-100 ferals anyways, and even in the unlikely event the Vindicator runs dry theres always the service rifles we acquired.

For the loot we can dry by where Thomas is to dump the loot there.

>>5512379
If there is an opportunity we can find and mount a trailer to some of these cars, we should take them in the event we cant get a cargo hauler.
>>
>>5512334
>Write in?
>Try to extract the auto-turret targetting data, maybe there's something useful in it.
>>
>>5512627
We should probably do that later when most of the ghouls are dead, and leave the work load to the technical expert.
>>
>>5512616
Maybe, but i feel there is something worse.
Whatever vote wins, we should inform Thomas of our current findings with our comms.
And if we attack, a plan would be ideal (maybe we can plan a course for the car through the city, we would need to remove some debris beforehand. Essentially shoot them, while letting them follow us. So we avoid melee, while remaining in the city. Ghouls might disengage combat if we go out of the city, or use covers by jumping around on top or behind wrecked vehicles or debris)
And okay for dumping the rest of the loot there in the farm building
>>
Found something cool with those AI images

https://youtu.be/XzSLKaW5zj4
>>
Now if I counted correctly theres 3 for going to kill thr ghouls and 3 for going to the military base.
And 1 write in to analyze the data from the automated defenses

That's a tie then, unless I counted wrong.

I'll give 1 hour for the tie breaker, if no votes are in then I'll roll for it.
>>
>>5512832
Looking at the current speed of /qst/ today I think I'm going to extend this tie breaker just to make sure, I'll give it another 2 hours for certainties sake.
>>
>>5512862
>We're going to head back to the base now, Andrew, take that Anti-Material rifle and blow the Big ones head off, Rosaline, you're driving, as for myself, well *hefts minigun*

i don't like to change this vote, but i want to keep going. I do want to plan our attack and not just shoot them though.

>>5512582
previous vote
>>
>>5512875
Thank you for your sacrifice, there will be another set of options before the combat begins, so you'll get your chance to strategize.

>We're going to head back to the base now, Andrew, take that Anti-Material rifle and blow the Big ones head off, Rosaline, you're driving, as for myself, well *hefts minigun*

Wins

Writing
>>
You wait a few moments for everyone to get into the police cruiser, "I think we have everything we need to take down that large grouping of ghouls in the Air Base. We'll make a quick trip back to Thomas and Jacob to drop of the non-essentials and then we're going to head straight back. Current outline of the strategy is that Andrew will blow the head off the big one with the Anti-Material Rifle, Rosaline you'll be driving the car, and I'll be shooting." you say as you pat the minigun in the back.

Rosaline looks back at you for a moment, "Riiight, you know that we'll probably just tip the car over the moment we need to make a tight turn right? Power Armor and that gun ain't exactly light and all that weight on one side?" You stop to think for a moment, "It's a work in progress, the first part however is crucial regardless, I'm not taking any chances with the big one." You look over at Andrew, "Do you think you can do it?"

Andrew nods, "Should be able to, the shot's not hard to line up honestly, really it'll be more down to the things reaction time than it will to me being able to make the shot." He sounded rather certain of himself there.

You nod again, "Alright lets get the nonessentials dropped off, update the rest of the group, and then make a plan."

With that Rosaline starts the car moving and it's a rather slow drive out having to either push through various debris or around the stuff to heavy to do that with. Regardless you eventually arrive at your destination, only a few hours had passed, Thomas and Jacob seemed to have set up a small table and were playing cards, it looked like Thomas was winning, but then Jacob manages to pull out a winning hand.

Thomas frowns, "You're counting cards!"

Jacob shrugs, "And you're bluffing your ass off, what's your point?"

They both look at the car as it approaches and quickly put the deck away ending their argument before it could get started. You get out of the car heading over to them, "Santa Rosa is mostly cleared out, there's a few points of key interest to investigate later, but as of current the last signs of resistance are in the Air Force bases main building." Andrew and Rosaline start dropping off the less than useful items like the police enforcer armor and the CS Gas, most of the Assault Carbines, keeping 2 in there just in case, The crates of grenades were dropped off and opened with several of them taken to be uses with the grenade launchers if needed.

Jacob raised an eyebrow at this, "Nice haul, dumping all that on us then?" You nod, "Great, we'll make sure the dust devils don't run off with it."

You glare at him through your helmet, "I'm sure you will assuming they don't manage to sneak up on you while you're playing black jack." He shrugs, "Look, just admit it your angry you didn't come up with it while you were waiting."

You shake your head heading back to the car, and he laughs.

[continue]
>>
With everything unnecessary unloaded you could take stock of what you had available to you and what the field of battle would look like.
You needed a good plan if you wanted to do this without too many issues.

What's the Plan Grant?
>Use the Police Cruiser as cover, Andrew snipes the big ghoul, I'll lay down covering fire while Rosaline uses the grenade launcher to unload as many flash bangs as she can into the horde
>Take a more rearward position, Andrew will snipe the ghoul from further away, while Rosaline and I attempt to kite the ghouls with the cruiser
>Andrew snipes the ghoul, Rosaline and I will lure the horde via car to the Power plant, driving past it and attempting to set up just out of it's defenses range then let the defense systems weaken the horde while we unload upon it.
>An Alternative Plan (Write in)

[I have attempted to display all available information in the attached picture, regardless feel free to ask questions]
>>
I am not good at describing battlefields nor am I a particularly adept artist, but I feel it's only fair to give you my best attempt to provide you with all the information you will need to fight this battle well.
>>
>>5513023

Seeing as the ghouls appear to be blind, don't use ranged weapons, and can climb over the cruiser, option 1 is incorrect.

The depicted police cruiser is not a pickup truck, so how is grant going to be shooting out of it? Through one of the windows? It's not impossible, but I'm not a fan. I don't like the idea of tearing off the top or trying to have the big guy fire a minigun through the back seat.

How do we feel about climbing to a roof, having Andrew snipe the boss and then hauling him up with a rope, and then picking off the attackers with the cheap rifles (or the minigun if we are nervous)? I don't think that ghouls can scale brick walls easily or tear apart a masonry building before we tear them apart with autorifles. In this case we wouldn't be using the cruiser for fighting, so probably leave it behind.
>>
>>5513064
I will note that flash bangs are more than just the flash part, there's also the deafening bang, which for blind creatures probably isn't a good time.

But yes they could just climb over the car.

As for how he'd shoot out of the crusier, open the door, and shoot from the seat.
>>
>>5513070
>As for how he'd shoot out of the crusier, open the door, and shoot from the seat.
Yeah... I agree with anon, that sounds like a terrible idea.
>>
>>5513072
Won't deny that, just giving an answer.
>>
>>5513073
Of course. By the way, is that shape that the big ghoul is in a hole in the ceiling?

>>5513064
Your plan doesn't sound too bad but given how these ghouls are described as having a higher intelligence I doubt they'd just run straight towards us and let themselves get shot like normal ghouls.
>>
>>5513075
Yes it is, it stands right under it waving its claws at the sky for some unknown reason.
>>
I'd rip out the back seat and smash out the back window and have the big guy squat in the back to eliminate the tipping issue, but still not a fan of it. We don't want to kill the guy's knees and back and get him hooked on pain killers, but if we really wanted to do a run and gun, I think that's better than shooting out the side window.

Is it better than climbing a roof and fighting off a siege or trying to drive past the turrets? I don't know. It can keep Andrew safeish by having him snipe the lead ghoul, then hop in the front passenger seat.
>>
>>5513064
No that is looney toons tier. You don't haul up a grown man in power armor with rope.

The third is good but.
I think we need to make sure the road is clean of wrecks and debris until we arrive at the power plant, so we just have to go a bit slower for avoid the worse of driving with all the weight. Standing waiting on a building or on foot just gives the ghouls a chance for get in melee with us.
We could prepare some grenade traps in the way between them and us, so they don't just charge us after the big ghoul is hit
>>
>>5513075

We have two snipers with us. If the ghouls don't want to rush the building we can thin the horde with sniper fire before descending.
>>
>>5513076
Then maybe we could get someone to climb the roof and throw grenades at the horde after the big one gets his head obliteraded by the AMR.

>>5513077
I don't think a run and gun is necessary if we take advantage of the element of surprise and the fact that they're all bunched up. Have two people on the sides of that hole in the wall and one next to the hole in the roof. The sniper shot will be the signal for throwing the grenades into the horde and the explosions will be the signal to come out of cover and start blasting. Maybe this plan isn't good mechanically but it sounds like it would easily kill 90 zombies, at least with the minigun.
>>
Can ropes not hold people climbing in power armor? I was under the impression that they could.
>>
>>5513083
>>5513085
I have serious doubts ropes hold power armors (we don't have ropes with us), or that PA have been used for climbing of all things.
>>
>>5513090
Assuming it's about half a ton hemp rope of a sufficient diameter would have sufficient tensile strength. Around 10mm+ diameter would do in fact.
Problem is less the rope and finding it as well as anchoring it without possibly collapsing the floor from the forces at play.
>>
>>5513090
I don't know about using ropes on PA but climbing in a PA seems completely reasonable. Not like mountaineering or anything but climbing up to the roof of a building? Yeah it seems plausible. Bigger issue would be not having the roof collapse under the weight so you'd probably have to crawl to distribute the heavy weight more evenly.
>>
>>5513099
*and more finding it
>>
>>5513023
Kay let s put down some plans and vote.

>An Alternative Plan (Write in)
- Move aside debris and wrecks on the road that would be an hindrance to reaching the power plant with the car.
- Then return here and prepare for get there, by being in position.
- Grant will fire his minigun in the back of the car, make room. Rosaline drives.
- Set up traps grenade (frag and plasma) in front of Andrew firing position.
- Andrew shots the big ghoul (confirm KIA and then get inside the car), ghouls go outside Grant shoots them and they probably charge.
- We go toward the power plant, some ghouls die from traps grenades and the rest has to suffer from Grant and then the turrets fire when we reach it.
A modified third plan.

>>5513100
Idk. I imagine it still makes sound.
That's not great.
>>
>>5513022
>"Look, just admit it your angry you didn't come up with it while you were waiting."
Damn, you can't let anyone know you're upset that you didn't think of that first.
>>
Actually double checking the charts I think I got that wrong.
Still feasible just much thicker rope than Ithought, like 30mm thick assuming you were aiming for safe weight limit.
Regardless rope decomposes after about a year under normal conditions so you're unlikely to find any uf yiu didn't bring your own.
>>
>>5513108
Once we arrive at the turrets the squad gets out and shoots whatever remains of the horde. After that we take our distance from the turrets, and kill any wounded ghouls left.
>>
>>5513108
Im against any plan that involves the minigun being in the car. After some more thought I think being one the roof is not worth it so here's my plan:

-Grant and Rosaline sneak up to the hole in wall holding flashbangs.
-Andrew sneaks up to the hole in the back
-After Andrew snipes the Big Ghoul, Grant and Rosaline immediatly throw their flashbangs followed by throwing the frag and plasma grenades.
-All three of them then move out of cover and unload on the stunned horde.
>>
>>5513121
Grant can t sneak well, and the frontal hole has direct line of sight on the big ghoul. We also would have the squad split even if for a little time, if Andrew is put behind.
>>
With the run and gun we shouldn't need to use the minigun. Can ghouls outrun a car? If not then we just drive at an appropriate speed to keep them on the chase and let Grant pick them off with an assault rifle.
>>
>>5513142
Im willing to take the risk with Grant, you don't need to be Snake or Sam Fisher to be able to sneak along a wall from out of sight with your target being distracted and a constant background noise. And obviously they won't sneak towards the hole from the front but the sides along the walls. I don't see the squad being split up to create multiple lines of fire to be an issue.
>>
>>5513023
>Andrew snipes the ghoul, Rosaline and I will lure the horde via car to the Power plant, driving past it and attempting to set up just out of it's defenses range then let the defense systems weaken the horde while we unload upon it.
I'm not good of thinking up of plans so I'm putting this here while I see what the others suggest. I'll probably change my vote if I see a decent enough alternative plan.
>>
>>5513147
If the squad wasn't in APA sneaking might have been easy for all, but since Grant is bigger than them it would be difficult for him.
Direct line of sight would help greatly Andrew. We don't even know how fast the big ghoul is, i am not taking any chances with that thing by having Andrew finding another line of fire to it in the back.
I can conpromize on Grant but not the direct line of fire, this isn't in the bag by any means until they are all dead.
>>
>>5513156
Grant being bigger is an insignificant factor to sneaking under these circumstances.

What do you mean? Grant has direct line of sight to the ghoul from that hole. What's the issue?
>>
>>5513161
Andrew is the one with the Anti material rifle, we need his shot to be has good has it could before rolling. If he goes behind he needs to find a new line of fire, instead of the direct one he has in the front
>>
>>5513023
>Support >>5513108 Anon's plan
>>
>>5513023
Rosaline should toss a hand full of flashbangs through the gap, then we could all lay down suppressing fire with the minion.
>>
>>5513171
Yeah I misspoke. I know that Andrew is the one with the AMR like I said here >>5513121. Anyway, I still don't see the issue. He sneaks up to the hole until he can see the ghoul then lines up the shot. Where's the problem?
>>
>>5513187
The problem is that sneaking is not guaranteed to work, and that thing needs to die immediatly. We can't have Andrew sneak there and then find another position of fire. We don't need that risk, fire at the big ghoul from the front, easy. All the plans put have Andrew firing in the front, as the option because that thing will rape our ass if it doesn't die immediatly. And sneaking Andrew in the back is not immediatly, is "let s see if I can sneak Andrew here with the AMR, when i can perfectly shot the ghoul hulk from the front".
I am not compromizing on this. And I prefer to return to the standard options or my first plan.
>>
>>5513198
I mean if it requires rolling then you have a fair point. I thought that since he's sneaking so far away it wouldn't happen but I don't know what the QM's standards are.

My plan still works if we have Andrew snipe from the front anyway. Makes it even more simple actually.
>>
I believe that staying away from the ghouls is better than sneaking up on them. Their claws are long, but a rifle can reach out and touch you from much further away.
>>
>>5513201
Yeah but getting up close both makes shooting them and throwing grenades at them easier. The former being especially beneficial to the minigun and the latter to the flashbangs.
>>
I don't know who to vote for. Someone gimme a tl;dr version of their plan so I can support it.
>>
>>5513201
One of my reasons for making that modified plan was for avoiding any chance they could get in melee with us.

>>5513200
Since it can be considered sneaking on the enemy it probably needs to be rolled. Same for reaching the wall and then throwing nades in.
Idk how much the rumor they make would help us. They are pretty specialized in hearing sounds from what we have seen so far.
>>
>>5513218
Neither of us know for certain so let's ask.

>>5513023
QM, would Grant sneaking up to that hole require rolling under these circumstances? And if so, what would be the DC?

>>5513218
Now that that's done. I'll say that I'd rather the three of them make a stand from a rooftop across the street after Grant takes the shot than supporting any plan that involves running from the horde in the police cruiser.
>>
>>5513232
Sure on asking.
We need a building for that, if there is anything we could use it would be okay. It does mean that once the big one is down the horde must be thinned. And trap grenades and stuff for slow them too, in case they get inside and try to get up to the top. We could throw them the flashbangs from the top, and shoot them while they are stunned.
>>
>>5513023
I forgot, same question in regard to Rosaline and Grant sneaking up to the sides of the hole in the front. Would it require rolling and, if yes, what would be the DC.

>>5513242
Yes, I want this fight to be over as fast as possible. A singular and decisive strike, just like how the previous hordes were dealt with. That's why I want the three of them to get so close, the minigun and the grenades would be absolutely devastating in a very short amount of time.
>>
>>5513246
So the plan would play out in 3-4 tests.
The first would be a group stealth check, best bonus leads so Rosalines bonuses take priority and are reduced by half of Grants maluses assuming those are the only 2 trying to get close.

Base DV would be Challenging so 50
Not at my pc right now but if memory serves Rosalines bonus is +25 in this case if not then at least 15 Grants malus is I think -5 so Dv 60-70 with a reroll I think.

Then it'd be a combat check from Andrew to snipe.

Then its a mass combat roll with all 3s modifiers at work.

Repeat last step until ghouls is kill.
>>
>>5513023
>Alternative
>Rosaline sneak through the western door with grenades, post up, and wait for signal
>Grant post up on left side of hole in wall, mini gun at ready
>If clear line of sight, let Andrew take the shot on mark
>Once mark and shot is attempted, Rosaline throw flashbang and disorient ghouls
>Grant step out and lay down the hurt, do as much damage as possible
>Andrew keep AMR or switch to service rifle at discretion, keep next to car and keep it running
>Rosaline make her retreat and form up with Grant, they cover each other's escape while Andrew puts down cover fire
>If there's still ghouls, make retreat in police cruiser towards power plant
>>
>>5513246
In all honesty, I like yours better. Much smarter to finish it as quickly and efficiently as possible. Keep them in the Kill Zone.
>>
>>5513023
>Andrew snipes the big ghoul, I'll lay down covering fire while Rosaline uses the grenade launcher to unload as many flash bangs as she can into the horde
Chat’s overthinking this, just have Grant at effective mini-gun range of the chokepoint while Rose distracts them out the wazzu. Grant has 6 Wounds, he can take some punishment.
>>
>>5513255
Does the base DV takes all of the factors into account? Or are there modifiers for them?

Against:
- Excellent hearing
- Sneaking in Power Armor

In favor:
- Distracted
- Constant noise
- No line of sight

Distance can be argued for either side so I didn't include it.

Regardless, Elizabeth has a total bonus of +25 to stealth and Grant has a malus of -5 so halving that makes it -2.5 which would have to be rounded up or down. I like those odds.
>>
>>5513273
Goddammit not Elizabeth, Rosaline. Why am I fucking up the names?
>>
>>5513273
I try to take those general factors into account when I decided the base DV yes.

The big deciding factor between Brutal and Challenging here is that Ford, who was only marginally better at sneaking managed to skirt by these same ghouls twice in power armor back when you first found the place, considering that that was also to account for the whole town as well, it seems only reasonable that this is Challenging as it's only one horde, granted you're getting a lot closer to it than you would normally I still wouldn't rate that as difficult as sneaking through the whole town.
>>
>>5513278
Marginally better at sneaking than Grant I.E. at the time Ford didn't have a malus or bonus.
>>
We’re burning daylight here anons, either choose something or back off, I don’t care which.
>>
>>5513278
>>5513280
What about the malus from Grant? You said the bonus is reduced by half of Grant's malus but Grant's malus from the bruiser trait is -5 so then it would be -2.5. Would that value be rounded up or down?

>>5513282
I've already laid out my plan >>5513121.
>>
>>5513285
I round the absolute value down.
so -2.5 is 2 and 2.5 is also 2
>>
>>5513287
Then the DC would be 73, with 1 guaranteed success from Rosaline's Hiding in Plain Sight perk.

Grant's snipe check would be the base DC +15, with one reroll and an extended crit success range of 1-10

Both Rosaline and Grant have the same combat bonus of +10 in this situation and Andrew has a bonus of +15 if he keeps sniping, there's also a reroll from Grant's Commanding Presence.
>>
Ok So I'm going to Grab all the plans proposed thus far and make them into options to vote from because it's gonna be a pain in the ass to count through the discussion.

Link your vote to this post, if you don't it's not a valid vote, no +1s etc, and please no further discussion from this point forwards so we can get a clean vote. The Vote has 3 hours.

Here are all the plans I could find pick 1

>Use the Police Cruiser as cover, Andrew snipes the big ghoul, I'll lay down covering fire while Rosaline uses the grenade launcher to unload as many flash bangs as she can into the horde

>Take a more rearward position, Andrew will snipe the ghoul from further away, while Rosaline and I attempt to kite the ghouls with the cruiser

>Andrew snipes the ghoul, Rosaline and I will lure the horde via car to the Power plant, driving past it and attempting to set up just out of it's defenses range then let the defense systems weaken the horde while we unload upon it.

>Clear the roads to the power plant, set up a route to there from the field, set up the minigun in the back by making room, trap the front of Andrews position and then shoot the big ghoul before retreating to the power plant.

>Grant and Rosaline sneak up to the hole in the wall holding flashbangs, Andrew circles around back and snipes the big ghoul, Grant and Rosaline throw their flashbangs and then the frag and plasma grenades, and then everyone fires
>>
>>5513291
>Grant and Rosaline sneak up to the hole in the wall holding flashbangs, Andrew circles around back and snipes the big ghoul, Grant and Rosaline throw their flashbangs and then the frag and plasma grenades, and then everyone fires
>>
>>5513291
>Take a more rearward position, Andrew will snipe the ghoul from further away, while Rosaline and I attempt to kite the ghouls with the cruiser
>>
>>5513291
>>Andrew snipes the ghoul, Rosaline and I will lure the horde via car to the Power plant, driving past it and attempting to set up just out of it's defenses range then let the defense systems weaken the horde while we unload upon it.
>>
>>5513291
>Andrew snipes the ghoul, Rosaline and I will lure the horde via car to the Power plant, driving past it and attempting to set up just out of it's defenses range then let the defense systems weaken the horde while we unload upon it.
>>
>Clear the roads to the power plant, set up a route to there from the field, set up the minigun in the back by making room, trap the front of Andrews position and then shoot the big ghoul before retreating to the power plant.
>>
>>5513291
>Use the Police Cruiser as cover, Andrew snipes the big ghoul, I'll lay down covering fire while Rosaline uses the grenade launcher to unload as many flash bangs as she can into the horde
>>
>>5513291
>>Clear the roads to the power plant, set up a route to there from the field, set up the minigun in the back by making room, trap the front of Andrews position and then shoot the big ghoul before retreating to the power plant.
>>
>Andrew snipes the ghoul, Rosaline and I will lure the horde via car to the Power plant, driving past it and attempting to set up just out of it's defenses range then let the defense systems weaken the horde while we unload upon it.

Wins with 2 votes to all other voted for options 1.

I'll post the test in the morning because the last time I did combat at this hour it turned into a mess and I'm not even going to tempt fate.

Until then everyone have a good night, and I hope everyone's new years eve and new years day go well.
Also
Captcha: 2AWAR
>>
>>5513393
Sexy assualtrons when. If we're in the military base we're sure to encounter protectrons, Mr. Handy medics, Mr. Gutsys, Sentry Bots, and who knows what else
>>
File: Boss Ghoul.jpg (25 KB, 633x424)
25 KB
25 KB JPG
Alright Good morning America!

What better way to start the day than with military action.

Since I know you're going to want to use the rerolls 4 anons roll me 2d100 Best of 3

Step 1: Sniping the Boss Ghoul

Average Combat Test DV 70
Slacker Savant +15
Sniper <Crit Range Extended from 1 to 1-10>
1 Reroll

Roll under DV 85

Crit Fail: [Not Possible due to perk]
0 Successes: It dodged?! (0 critical wounds to the ghoul, it and the horde are alerted)
1 Success: Winged it, fuck! (1 critical wound to the ghoul, it is stunned for 1 round and the horde is alerted next roll gets enemy leaderless bonus +10)
2 Successes: Target down, no kill confirmation (2 critical wounds to the ghoul, it is stunned for 2 rounds and the horde is alerted next roll gets enemy leaderless bonus +10)
3 Successes: It's Dead? (3 critical wounds to the ghoul, ???, The horde is alerted next roll gets enemy leaderless bonus +10)
Critical Success: It's Dead. (You pop the ghouls head like an overripe watermelon, the horde is alerted next roll gets enemy leaderless bonus +10)

Step 2: The Chase

[So looking over might sheet, the ghouls from earlier should have counted as Trained instead of militia given the base DV I set. Militia vs Veteran is DV 90 base, that's my fuck up, but I'm correcting it here]

Trained vs Veteran Mass Combat Check DV 70
Bruiser +5
Grunt +5
Rosaline +5
Andrew +7

1 Reroll

Hit and Run: Car vs Foot +20
Outnumbered 30 to 3=10 to 1 -100
Old World Tech vs Tribal +40
Automated Defense Systems +20

Roll under 72

Crit Fail: Watch out! (Rosaline crashes the car, she takes 2 wounds, Grant takes 1 crit wound, the horde catches them)
0 Successes: Come on! (you kill 10% of the horde, In the heat of the moment Rosaline takes a wrong turn and the only way to the plant is to U-turn through the horde)
1 Success: Could you drive a little faster?! (You get to the position, you kill 10% of the horde)
2 Successes: It's now or never (You get to the position, you kill 20% of the horde [combat ends if horde is leaderless])
3 Successes: That's all she wrote (You get to the position, you kill 30% of the horde [combat ends regardless])
Critical Success: Where the hell did you learn to drive?! (Rosaline and Grant get new perks, combat ends)
>>
Rolled 61, 46 = 107 (2d100)

>>5513730
Watch it.
>>
Rolled 99, 53 = 152 (2d100)

>>5513730
>>
>>5513734
holy SHIT thank god crit fails aren't a thing in this roll that was horrifying
>>
Rolled 11, 98 = 109 (2d100)

>>5513730
Please God, and RNG Jesus, please bless these rolls!
>>
Rolled 95 (1d100)

>>5513730 >>5513734
Rerolling Grant's sniper shot.
>>
>>5513755
Anon I already baked the rerolls into the call for rolls.
One other anon gets to roll the 2d100 to see if you get another success on either of those tests.
>>
>>5513755
Dude, ghoul combat is over anyway, no need to waste the reroll here.
>>
>>5513760
Sorry, my bad. Didn't notice that sentence at the top of the post. Im rolling like shit today anyways, did I pass by a black cat and not notice?

>>5513762
It's not a waste of a reroll? Wym?
>>
>>5513755
That means a new anon, highroller.
>>
>>5513766
It's no issue anon, if it's any consolation I can't play 40k table top rpgs no matter how high my characters skills are because I'll always roll over them.
>>
>>5513766
If ghoul combat is over in 1 round, it means we defeated the horde anyway, right? Unless this is the best odds we’re gonna get against the Ghoul Leader, we should save our reroll for the next sniper shot.
>>
But if this is baked into the system, would a new anon please roll? I’d rather get a move on than delaying the update to discuss shit.
>>
Happy new year !
Kill those ghouls, Rosaline can use tje grenade launcher and stun them with flashbangs if it s a problem
>>
I need one more anon to roll 2d100 please.
>>
>>5513814
Roll mate, or I’ll do it in your stead.
>>
Rolled 6, 4 = 10 (2d10)

Leeroy Jenkins!
>>
>>5513827
Want me to just roll it?
>>
Pop goes the weasel?
>>
>>5513832
You certainly Leeroy Jenkinsed the roll up lad
>>
>>5513837
Want to do it properly this time, or should I?
>>
Rolled 90, 18 = 108 (2d100)

Fine.
>>
2 Successes: Target down, no kill confirmation (2 critical wounds to the ghoul, it is stunned for 2 rounds and the horde is alerted next roll gets enemy leaderless bonus +10)

3 Successes: That's all she wrote (You get to the position, you kill 30% of the horde [combat ends regardless])

Writing
>>
>>5513844
Thank you
>>
The trip back to the Airfield was much quicker this time, with everyone in the cruiser sitting in silence. Rosaline parked the cruiser just around the corner of a building before the road branches off into the field. You get out of the car and so does Andrew grabbing the Anti-Material rifle.

You clear your throat, "We'll go over this one more time, Andrew you'll take up a position to put the big ghoul down. I.." you say as you reach into the back of the car grabbing the rear seats and lifting them up as much as you can to give you some space to start working on the bolts to remove them, "Will be in the back of the cruiser while Rosaline drives, once you shoot she will get out in front of you with a U Turn, you take this time to sneak off and get a good position to shoot into the back of the horde using that Service Rifle, move up as you need to." You finally get the bolts off on that side and you head over to the other side to start working on that.

You grunt slightly lifting the chairs up again, "Then I'll open fire with the mini-gun, and Rosaline and I will lead them to the Power Plant where the Automated Defense systems should do the rest of our job for us."

The chair lifts up fully with the last bolt taken out and now you awkwardly begin tilting the chairs trying to get them out of the back only to wedge them in the door. You growl slightly in frustration before putting a power armored boot to the car grabbing the side of the car door port and then grabbing the frame the chairs are on and just yanking as hard as you can, ripping it out of the car.

This didn't exactly help the cars condition, but frankly you don't give a damn right now that's something for the techs back at base to deal with. You hop into the back and break out the rear window and slot the Vindicator into the back before craning your neck back, "Any questions?"

No response, you nod, "Alright then, you have your orders." with that Andrew lightly jogs forwards while Rosaline pulls around the corner into the chosen position, You do your best to get comfortable but it's a bit hard to do given the cramped space you were working with. You begin to wonder if you couldn't have taken some of the padding to put down for you knees and then just sigh, not worth the effort.

Andrew pulled up to the spot, he had grabbed two cinder blocks along the way and stacked them up unfolding a Bi-pod and balancing the gun on them. He kneels down to be level with it and then looks through the sights. He takes a deep breath filling his diaphragm entirely and then holds it, steadying his aim, adjusting the site and feeling out the wind.

[continue]
>>
He placed his finger on the trigger and after a few more seconds had passed he fired the shot. The explosion erupting out of the barrel was extremely loud, he took a second to confirm the hit, the big ghoul went flying, he couldn't see the head or body after it fell out of view, "Hit confirmed, Can't confirm kill however, moving." he says over the radio, standing up and then running back, as the Cruiser pulled up and hit an impressively smooth three point turn.

You roll your shoulders, the suspension on this thing was clearly not made for this, but you don't have time to complain as after the moment it takes for the ghouls in that building to process what happened, a deafening roar is heard from the building and they pile out rushing in the direction of the gun fire. You rev the Minigun up waiting for it to reach its maximum RPM.

Then you pull the trigger, bullets fly faster than you could hope to count, each shot shakes the cruiser, and each shot rends a limb from several ghouls, some losing their heads, some their legs, others their arms. Still it doesn't deter them, no it draws them forwards towards you, just as planned. "Go!" you shout, as Rosaline foot hits the pedal, you don't stop shooting until the drum was empty, it takes you a moment to reload, the position was not conducive to it frustratingly enough, but you manage to get the second drum in and continue unloading.

The Horde was ferocious, but no amount of super human enhancements was going to let them out run a car, much less a police cruiser. The plan for the most part went off with little issue, you unloaded into the horde thinning it severely, by the time the second drum was empty, you had reached the defense systems, which opened fire on the cruiser causing both Rosaline and yourself to duck. The Car swerves a bit through some debris, but luckily you manage to avoid the worst of it pulling up to the designated spot with time to spare.

Luckily it wasn't necessary, by the time you had pulled out of the defense systems range, the ghouls had entered it and were summarily being executed en masse. What was left of the horde that is.

You breath a sigh of relief, getting out of the back of the cruiser taking the minigun with you, "Alright clean up time."

You hit the radio, "Andrew I want confirmation that big ghoul is dead over."

There was a moment of silence, "Negative, I can't see it anywhere, permission to move closer?"

[continue]
>>
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But before you could answer the question you heard a dripping sound, looking up to the sky you could see red splecks falling, as the fog began to clear and turn into rain.

What do you do Grant?
>Hold position and stay out of sight, we're going to clear out the stragglers and then we'll met up with you.
>Permission granted, but you'll need to approach from a different angle, if you get to one of the holes and can't confirm it dead pull back and wait for us.
>Permission Granted, if you see anything move make it wish it didn't.
>Negative, we'll clean up and then we're pulling out, you start heading back now
>Write in?
>>
>>5513958
>Hold position and stay out of sight, we're going to clear out the stragglers and then we'll met up with you.

Gonna assume the Hold position and stay out of sight implies he could still pop up to provide support if its not confirmed dead or flanks us?
>>
>>5514027
Yes.
>>
>>5514027
Ditto, I am really loving this quest, also Crazy Scientist GF would be great
>>
>>5514033
I'm the only one who is pro-Purge the mutant of the wasteland. They won't fucking go or support a Proper Enclave Scientist GF
>>
>>5513958
>Hold position and stay out of sight, we're going to clear out the stragglers and then we'll met up with you

>>5514036
How are those things related? Don't say that you think a "proper" enclave scientist GF has to believe in the retarded "just kill everyone lmao" idea.
>>
>>5514041
>Kill everyone lmao
Good sir, I at no point would want the entire surface culled. However those with trace amounts of FEV, Radiation and god knows what else should be culled for a better future.
>>
>>5514047
Classical Enclave Doctrine.
Basically moms faction.

That said you'd best start establishing a baseline for that or else by Dick Richardsons standard (I.E. being completely arbitrary) your whole cell would count as mutants/near humans for how long you've been in the wastes.

Though your parents reconciled that with more of a purity of lineage point of view than Richardsons arbitrary, "mmm 8 years yes that'd be long enough"
>>
>>5514056
Oh I'm well aware, But until we can get into any manner of settled testing and stuff. Its kinda hard to say just what/how far is TOO mutant.

The fucking 8 years outside is retarded
>>
>>5514047
FEV is logical enough but...
>Trace amounts of radiation
Is basically everyone that doesn't live in a vault i.e. the entire surface population, including the Enclave.

>>5514056
That still doesn't make any sense given that the wastelanders are all genetically descended from american citizens. The 19th was a mistake.

>>5514062
Ghouls and super mutants, there, easy!
>>
>>5514066
Theres a whole testing ground to be ran before too far is too far.
>>
>>5514066
Of course it doesn't make sense it's an ideological narrative that attempts to justifies the factions innate superiorty.

The Enclaves internal narrative is rife with fallacy and logical failings in Fallout 2. Your group just inherited the worst of it, and opted to make a self-serving modification so they could maintain their superiority in keeping with their ideology.
They moved the goal posts basically.
>>
>>5514076
Like any good faction does.
>>
>>5514072
Testing? Of what? Their genes? Any distinctions made on those grounds would be way too arbitrary to be sensible. Ghouls and super mutants make for perfectly nice and clean boundaries.

>>5514076
I know, it wasn't a dig at you. I just wonder how Ford's parents could ever argue with him when their worldview is so incoherent. Would it just be "wastelanders are icky and gross so we should kill them because reasons."?
>>
>>5514084
It's a cult mentality and it's all they've really ever known. Ford in their eyes is misguided, lost and doesn't know any better. You don't have to be stupid to drink kool-aid just indoctrinated carefully.

Didn't intend to come off as offended by the way sorry about that.
>>
>Hold position and stay out of sight

>>5514066
Just drink some vodka before taking the test. Wait, this is a US game.... so take some radaway instead.
>>
>Hold position and stay out of sight, we're going to clear out the stragglers and then we'll met up with you.

Wins

Writing.
>>
>>5514084
They don't though, because Ghouls require certain factors only found in some people. Super mutants are those with FEV.

So if ya got FEV at all die.
>>
>>5514163
Honestly I can get behind that in what we should do in this quest, it seems interesting.
>>
>>5514163
How does any of that contradict what I said? They're only the same in so far as distinctly not being a normal human which is what I said.
>>
This is incorrect as the FEV is highly mutagenic, like the flu, and is around in low doses throughout the wasteland. Presumably everyone who hasn't live their life in a vault or something similar has been impacted by some strain of the virus. This is why the FEV dip was more effective when used on Vault dwellers as their genetics hadn't already been altered away from baseline by less FEVs.
>>
>>5514033
>>5514041
>>5514056
>>5514076
>>5514078
>>5514084
>>5514088
On a side note, when will have the sidequest of seducing Rosaline? It's best to keep our bloodlines pure, as long as we aren't cousins. Rosie likes it when we compliment her.
>>
The red rain starts as a drizzle before becoming a downpour quickly, if the Power armor wasn't hermetically sealed... well you don't want to think about that. The worst part hits next, once the rain starts in earnest your gigger counter starts ticking, you look at the number of Rads in the area tick up steadily, before plateauing just below the APA's rated limit.

You wave Rosaline over, before replying to Andrew, "Hold position, and stay out of sight, I've got a bad feeling about this." The reply is swift, "Understood, don't have to tell me twice."

Rosaline looks at you, "So I'm not the only one hearing the gigger counter starting to tick over right?" you nod, "Yup, keep an eye on it, I don't think it'll be an issue so long as the Power Armor holds together."

With that you notices several of the ghouls begin to stand up from the pile of ghouls just outside the power plant, only to get shot down again.

Oh you didn't like that one bit, you radio to Andrew, "We're going to meet up with you once we clean up the stragglers." you pull out your pistol and start unloading shots into the skulls of the ghouls on the ground, you smash their skulls for good measure after you see one twitch. Rosaline has less issues with this using her Laser pistol.

It takes a few minutes, but you're certain that horde of ghouls isn't going to be getting back up again, not much to be done about the ones near the turrets, but you suspect they'll be able to deal with them.

Both of you get back in the cruiser and begin to make your way back to the Air Field, the sound of the rain smacking the top of the cruiser, and the red glow of the droplets was unnerving to say the least, it really did look like it was raining blood.
Along the way you had to stop and shoot some ghouls that seemed to get back up with the rain, but nothing particularly dangerous happened on the way back.

You pull up to the air field and radio Andrew, "What's your position?" there's a small pause before the reply comes, "Took up roost inside of the broken down towers on the runway, toward the military base." You head over there and he waves you into the relatively cramped first floor, "I've been keeping an eye on the main building and it's surroundings, I haven't seen a single bit of movement since I shot the damn thing."

You nod, "That's good then."

Andrew shook his head, "No, see here's the thing, based on the sight line I had and the shot I took if that thing was dead it'd be laying where I could just barely see its feet or some other body part. I didn't see jack shit other than the blood smattered from the initial shot."

You look at him for a moment, "You think it's still alive?"

Andrew nods his head, "Still Alive and hiding... either that or stalking. Regardless like I said I haven't seen any movement at all since the horde left. So what's the call?"

[continue]
>>
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You look through the window towards the air base, if that thing isn't dead and it's congregation is, then there's nothing keeping it there....

You've got little intel on the creature, but given the looks, it's actions and everything thus far you're absolutely certain it's the most dangerous thing here. You can't afford to leave it to its devices whatever those may be.

That's when Rosaline catches something out of the corner of her eye, "Wait a minute... did you guys see that?" You look at her, "See what, is it out there?"

Andrew looks in the direction she was then scans the area, before pointing, "Wait over there! Shit it's fast." its seems that it has decided to come out and play.

Then just as you all thin you have it pinned and in your sights, it's turned on a dime disappearing into the rain.

You turn to face the door It would seem that you're now being hunted.

________

Brutal Stealth Test DV 30

Ambush Predator -15
Venemous Words +10
Light Step +5
Strike First -5
Hiding in Plain Sight +5
Grant -2
Andrew +7

YOU HAVE 1 SUCCESS YOU MAY ADD TO THIS TEST

Roll Under 42

Crit Fail: You never saw it coming (The Feral Ghoul descends upon you, Grant takes a Critical wound, must roll for FEV infection, The Ghoul drags Grant into the rain, Combat begins)
0 Successes: Oh Shi-! (Grant takes 2 wounds, and the Ghoul drags Grant into the rain, Combat begins)
1 Success: What in the hell!? (Grant takes 1 wound, and deals 1 wound to the Ghoul, It retreats into the rain)
2 Successes: Over there! (The Ghoul takes 1 wound and retreats into the rain)
3 Successes: Oh no you fucking don't! (The Ghoul takes 2 wounds, and is prevented from retreating, Combat begins)
Critical Success: Where do you think you're going? (Grant grapples the Ghoul, and Andrew Blows it's head off with a point blank shot from the anti-material rifle, everyone now has tinnitus.)
>>
3 anons give me 1d100
>>
Rolled 41 (1d100)

>>5514258
>>
Rolled 34 (1d100)

>>5514256
oh boy
>>
Rolled 44 (1d100)

dice+1d100
>>
Do you want to add 1 Success to the test?
>Yes
>No

I'm going to clarify the wording on some of these perks to make the bonuses like this clearer and then edit the word doc
A session should mean a mission my choice of wording was frankly terrible,
so the whole of Santa Rosa you only get the 1 success to add, or that training session was only for 1 test of that.

Rerolls are for any test that meets the condition, so if you have 1 reroll for combat situations then you get that for every combat situation, you just have 1 reroll for each of those tests, I ask because the reroll is not take the better result, you get what you get and you can crit fail of the reroll just as you can crit succeed.
>>
might as well spend the stealth buff to catch it eh?
>>
>>5514279
Yes.
>>
>>5514279
>Yes
Sure, why not.
>>
>>5514279
>yes
>>
>>5514279
>Yes
>>
File: Feral Ghoul Boss 3.png (2.31 MB, 1920x1080)
2.31 MB
2.31 MB PNG
Alright then.

3 Successes: Oh no you fucking don't! (The Ghoul takes 2 wounds, and is prevented from retreating, Combat begins)

Current Status:
[Grant: 6/6+1
Rosaline: 3/3
Andrew: 3/3

Feral Ghoul Abomination: 5/12]


3 anons give me 1d100

Brutal Combat Test DV 30
Ambush Predator -5
Feels No Pain (*takes no malus from Critical wounds*)

Bruiser +5
Grunt +5
Rosaline +5 [You have the initiative since you won the previous test]
Allies Flanking +10

+1 Reroll

Roll under 50

Crit Fail: Wha- aaaaaah! (Grant learns to fly, takes 1 crit wound, lands in the rain, make a FEV infection test, Feral Ghoul Abomination regenerates 1 wound from rads)
0 Successes: Holy hell those are sharp! (Grant takes 2 wounds, the Feral Ghoul Abomination retreats into the rain)
1 Success: Don't just stand their! (Grant takes 1 wound, the Feral Ghoul Abomination takes 1 wound, it retreats into the rain)
2 Successes: Keep laying into it! (the Feral Ghoul Abomination takes 2 wounds, it retreats into the rain)
3 Successes: Shoot it's legs out! (The Feral Ghoul Abomination takes a Crit wound, it can no longer escape)
Crit Success: It's gonna take forever to wash this stench off... (Andrew pops the Ghouls head like an overripe watermelon, everyone now has tinnitus)
>>
Rolled 97 (1d100)

>>5514324
This thing only took 5 damage from an AMR shot?
>>
Rolled 48 (1d100)

>>5514324
Thats a big bitch
>>
>>5514332
It took 6, regened 1 in the time it took to get to you.
>>
Rolled 57 (1d100)

>>5514324
>>
You may reroll 1 die.
>>
Rolled 17 (1d100)

>>5514348 >>5514324
REROLL!!!
>>
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>>5514353
2 Successes: Keep laying into it! (the Feral Ghoul Abomination takes 2 wounds, it retreats into the rain)

Current Status:
[Grant: 6/6+1
Rosaline: 3/3
Andrew: 3/3

Feral Ghoul Abomination: 3/12]

3 anons give me 1d100

Brutal Combat Test DV 30
Ambush Predator -5
Feels No Pain (*takes no malus from critical wounds*)

Bruiser +5
Grunt +5
Rosaline +5
Allies Flanking +10

+1 Reroll

Roll under 50
Crit Fail: Where the hell did it go!? (Feral Ghoul Abomination escapes, it leaves no trail)
0 Successes: It's getting away! (Feral Ghoul Abomination escapes, it leaves a trail, regens 1 wound from rads)
1 Success: Don't lose it now! (Feral Ghoul Abomination takes 1 wound, it escapes and leaves a trail)
2 Successes: It's down (Feral Ghoul Abomination takes 2 wounds, it fails to escape)
3 Successes: I don't want to see any part of that ghoul left! (Feral Ghoul Abomination takes a Crit wound, it's dead?)
crit Success: I can't tell where the blood fountain starts, and the blood rain ends (You leave behind a bloody mess where the ghoul once was, it is dead.)
>>
Rolled 45 (1d100)

>>5514369
>>
Rolled 38 (1d100)

>>5514369
>>
Rolled 31 (1d100)

PURGE THE MUTANT!
>>
We really need to bring a sample back and dissect this thing, either that or incinerate it to the point even prions couldn't still exist.
>>
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Alright Combats over.... for now.

Here are the results.

3 Successes: Oh no you fucking don't! (The Ghoul takes 2 wounds, and is prevented from retreating, Combat begins)
2 Successes: Keep laying into it! (the Feral Ghoul Abomination takes 2 wounds, it retreats into the rain)
3 Successes: I don't want to see any part of that ghoul left! (Feral Ghoul Abomination takes a Crit wound, it's dead?)

All and all the team conducted itself well in this situation, very easily could have gone south very fast, but fortune favors you today.

Writing
>>
>>5514386
THIS FUCKING THING, STOP RUNNING.
>>
>>5514391
>>
>>5514382
>>5514381
>>5514371
Nice work
>>
The Update will drop in the morning, so Happy New Year folks, and good night.
>>
Note to self: loot grocery stores of non contaminated consumables to share with everyone in the cell to cepebrate our success and improve morale. Some jewelry and maybe some vintage wine as late mothers day gifts, some tobacco and a smoke pipe for the president. Even if he's got salt and pepper hair he can make that work real well.

>>5514395
Hope we find a legendary weapon off this fuck boy, or maybe some ID card that might be useful. What were the odds of the military utilizing Pipboys?
>>
>>5514692
The Pip-boy was a commercial item pre-apocalypse, for how long, lore doesn't really specify, but long enough to miniaturize it to a reasonable sized vambrace so yeah, probably, to whom not 100% sure, but considering that their primary purposes are for data management (inventory management) and being a satellite GPS with a real time map renderer, there's also VATS, but that doesn't seem to be ubiquitous amongst models.

So earlier models or non-VATS models were probably things for navigators, quartermasters, Aviators and naval officers in the military would be my guess.

VATS models probably were issued to more specialized forces.

But that's all speculation on my part.
>>
>>5514925
There's also Operation Anchorage where the Simulation pod seems to be require a pip-boy to interface with beyond the suit, so that seems relatively indicative to one of it's other usages in the military. Why or how I've got no idea, but it's there.
>>
From the last moment you had seen the damn thing, and you did not get a good look at it through the rain, all three of you have been on edge, checking each window, and the door. You give the order for everyone to go back to back, close ranged weapons out.

There's silence. The crushing pressure of silence before combat. A piece of rubble crumbles down the nearby stairwell, Rosaline looks up towards it as a large piece of rubble is suddenly and violently sent cratering down to the ground filling the air with dust and debris. The following series of events happen in but a few seconds as the Ghoul lunges down the stairwell at Rosaline, who barely ducks it, it hits you throwing you to the ground, the damage however was superficial as it had attempted to close it's massive claws inwards towards Rosaline to latch onto her. It rolls into it's landing springing quickly back up to its feet.

Andrew unloads several shots into it with his pistol barely harming the creature as it then began barreling at yourself. You steady your self on your knee as the thing attempts to swipe at you. You lunge into the attack tackling the creature to the ground and delivering a power armored fist to its face. The force of the impact actually hurts your arm from the inside of the armor, the concrete cracking as the creature screeches and then attempts to bite through the power armored fist and begins to crush it. You pull out your pistol with your other arm and start shooting it in the face, it lets go and then shoves you off it, causing you to fall back to the ground.

It begins to get up and you grab a nearby piece of rebar with some concrete on it and slam it into the creature as it stands up knocking it into a rotted out table and wall. Meanwhile both Rosaline and Andrew are laying into it with their laser pistol and regular pistol, but eventually noting how little those seemed to be doing, Rosaline picks up her laser rifle and starts to land shots that seared the creatures skin.

Andrew on the other hand had little recourse but to pick up the anti-material rifle, but the space and the confines really made it hard to aim properly.

The Ghoul shoved itself off the wall screeching at everyone before diving through a nearby window back into the rain, you swear, "Don't stop shooting, tear that thing a new asshole I don't care with what!" you pick up the mini gun and head outside as Rosaline and Andrew head to the window. Andrew lines up a shot and blows out the creature's leg just before it can fade into the rain, Rosaline for her part just keeps shooting at the thing.

[continue]
>>
You you unload a 25 round burst into the creature once you had gotten up close to it as it seems to be crawling away despite having numerous burn marks, and holes in it's body, missing a leg, a gapping hole on one of it's shoulders, a contusion that should have stopped its heart on its chest. You were done, now riddled with lead the creature's arm shakes once before dragging itself forwards one more time and stops.

You breath heavily, walking over to the body and inspecting it you noticed that even now it seemed to be healing, slowly but surely. You scowl and drag the corpse back to the tower throwing it into a dry spot. The healing slowed dramatically, seemingly stopping.

You nod sitting down on the concrete, "Alright, Ghoul problem taken care of... good work everyone. God damn." you look at the ground.

Rosaline looks at the corpse, "ugh... did you have to bring it back here." you nod, "Yeah it was healing out there." she just looks at you then back at it, "After all that?" the corpse did look more like swiss cheese than it did a corpse at this point, but again you nod, "Yup after all that."

Andrew sets the anti material rifle up against the wall walking over to the thing and crouching down in front of it looking it over, "One ugly motherfucker that's for sure..." he reached his hand towards the creatures chest, he had noticed something off color there, couldn't tell if it was pus or something else but he peels back one of the creatures chitinous plates to reveal an access card covered in... well goop.

you takes it out of the spot, "Guess they kept their credentials in a breast pocket before things went to shit." he wipes the goop off the card. Most of the ink and details were lost, but the magnetic strip on the card was still in working order, "Figure it goes to the lab or somewhere in the air base" he says before handing it over to you.

You take a deep breath, "I think we've had our fill of bullshit today, we're taking the corpse back with us, at least to the edge of the town and putting it somewhere dry near there, once the rain stops we're going to burn that fucker to ash and bury it." You stand up and grab the body heading back to the Police cruiser and then you stop at the back seat and stare at the empty space. You close your eyes and then open the trunk and then toss the corpse in there, "You two get in the front." you resign yourself to the bumpy and uncomfortable drive back.

By the time you get back you curse yourself for having come up with that earlier idea, the power armor helps absorb the shock somewhat, but your back is screaming at you for this.

Once to the edge of town where you can dump the corpse somewhere safe you head back to the main group stopping some ways away, you'll have to let the water on your armor and the car evaporate before you can approach them.

[continue]
>>
It takes a few hours to air dry, but you get back, the rain over in Santa Rosa having lightened considerably from the down pour. Looks like within another hour or two it'll have stopped, but by that point it'll be night time. You inform Jacob and Thomas of what happened, and the ghoul corpse.

_______

You are Rutherford Jefferson-Jackson, and you feel like you just slept on a rock as you groan getting up, noticing that you're no longer in power armor. You look around to see that it was now night time and that you were in the back of one of the cars. You sit up taking the blanket off and open the door to see 3 of your team in APA talking to the other two... They all look back to you when the door opens.

You stare at them groggily for a bit, "Alright someone's going to have to tell me who is who."

.....

You groan after being brought up to speed, "Seriously? You ripped out the back seats to make space for the minigun?" You ask with an exasperated tone, "Grant you and I need to have a talk about thinking on your feet if you're gonna take over the mission when I go out of commission, because god damn that was stupid."

Grant simply takes the criticism, Andrew shrugs, "It worked though."

You look at him, "You're not exempt from these talks either private half-ass. Just because it's stupid and it works doesn't mean you should do it again. I know there's nothing in the books about how to handle stuff like this when grossly outnumbered, but you can do better."

You stretch a bit, "Alright whichever of you is in my APA get out of it and put on the T51b again." Andrew complies and you're suited up once more, "Looks to me like we've got a few options here, regardless we're waiting until that rain stops."

What do you decide?
>We're taking a sample from that ghoul corpse, then we're going to burn it to ash, after that we'll head to the Air force base and do a thorough sweep of the black site before anything else.
>We're going to burn that corpse in its entirety, then we'll head to the air force base to sweep the black site
>Burn the corpse and head back into town to investigate some place (Where?)
>Take a sample and then burn the corpse and head back into town to investigate some place (Where?)
>Write in?
>>
>>5514949
>We'll head to the air force base to sweep the black site
I'm hesitant on whether to fully burn the corpse or not. On one hand, a sample on what makes these things tough as nails wouldn't hurt...but at the same time, storing it and making sure it doesn't just rot into nothingness is a pain in the ass. And it might be infectious with weird shit.

I'll wait for the others before determining what to do with the sample question.
>>
>>5514949
>We're taking a sample from that ghoul corpse, then we're going to burn it to ash, after that we'll head to the Air force base and do a thorough sweep of the black site before anything else.

I don't fucking trust leaving that ghoul Corpse when there was a few times they stood up and that bastard kept running away.
>>
>>5514949
>We're going to burn that corpse in its entirety, then we'll head to the air force base to sweep the black site
>>
>>5514949
>We're taking a sample from that ghoul corpse, then we're going to burn it to ash, after that we'll head to the Air force base and do a thorough sweep of the black site before anything else.
We not only need a vaccine, but research on how and why these ‘leaders’ mutate will prove beneficial. Hell, maybe we can even weaponize them like the mind controlled deathclaws, or provide insights and bonuses on how to damage mutants/ghouls.
>>
>>5514950
Editing this to take a sample, then.
>>
>>5514949
>We're taking a sample from that ghoul corpse, then we're going to burn it to ash, after that we'll head to the Air force base and do a thorough sweep of the black site before anything else.
We didn't come here for nothing, at least give the lab boys something to play with.
>>
>>5514949
>We're going to burn that corpse in its entirety, then we'll head to the air force base to sweep the black site
>>
>>5514949
>We're taking a sample from that ghoul corpse, then we're going to burn it to ash, after that we'll head to the Air force base and do a thorough sweep of the black site before anything else.
So we know how to make the vaccine.
>>
>>5514253
Based Rosaline enjoyer
>>
>>5514949
>>We're taking a sample from that ghoul corpse, then we're going to burn it to ash, after that we'll head to the Air force base and do a thorough sweep of the black site before anything else.
What a great success. No really it s great, take a photo or four of this motherfucker, not just for celebration but for study too

Anyway far far more important to do
>Comms Thomas about the death of the majority of ghouls present, inform him that we are moving in the black site.
Last thing, could we wait a bit for rest and also for see if the rain stops ? And check our APA s for damage
>>
>We're taking a sample from that ghoul corpse, then we're going to burn it to ash, after that we'll head to the Air force base and do a thorough sweep of the black site before anything else.

Wins

>>5515046
No need to Comms Thomas, he's right in front of you and already knows, also waiting for the rain to stop was decided before options were provided.
"Looks to me like we've got a few options here, regardless we're waiting until that rain stops."

Regardless

Writing
>>
>>5515050
Good then
>>
>>5514692
Here s, the places to loot. With most ghouls very dead and with the red rain stopping (by finding whatever machine thst makes it) we should be able to start looting. Not in three people, but all of the squad together

City of Santa Rosa
Quarters of Interest
- The Santa Rosa Police Department, decent condition, looted by us
- Local Robco Factory, completely destroyed
- Industrial district, cratered
- Local Poseidon Energy Power Plant, good conditions, electricity and several automated defense turrets online
- Small commercial district, ???
- Housing Block for soldiers families, ???

Military Base
- Military base, damaged, several automated turrets online but damaged or auto of ammo
- air base building, a bit damaged
- barracks, decent condition
- garages, most destroyed but two in good conditions
- administrative building, good conditions
- black site, ???


>>5514033
I wonder if we will have a new open squad position, because there was one more character we could recruit, a medic. Quite needed even in the future
I can't remember her name now, but she was Jacob sister i think.
>>
Loot notes posts
>>5515059
>>5514692
>>5512563
Gotta come back for the lockers and other cars. Nothing our sister's ripper cant solve.
>>
So this update might take a bit to get out, nothings really impeding it, it's just gonna be a big one and there's may be some interesting reveals and options that open up with it so I want to actually give this post some polish.

Probably gonna land either pretty late today or early tomorrow morning.

Just letting everyone know since this is taking longer than usual.
>>
>>5515393
Take all the time you need Warden, your updates are good.
I would be fine even if its early tomorrow morning honestly.
>>
>>5515393
no worrys mate
>>
You mull over your options for some time, not like you were losing any of it as you had to wait for the rain to end before heading back into Santa Rosa. You’re torn at least in one regard, you don’t know whether or not to just burn that monstrosity to ashes or to take a sample. So you end up asking your team for opinions. Not everyone has an opinion on the matter of course, Grant, Andrew and Thomas don’t seem to care one way or the other. Rosaline and Elizabeth seem to want to have the thing burned, though the fact that they agreed on something like this seemed to surprise both of them. Jacob supports taking a sample from it.

While it was clear that most didn’t care and a plurality wanted nothing more to do with the thing, Jacob made some compelling arguments as to why we should harvest a sample from the corpse, “Well strictly speaking, getting just a sample of the FEV strain from the black site while helpful wouldn’t necessarily be enough to inoculate or make a vaccine. If we harvest some DNA and material from a creature that has already been infected by the strain we can do two things, we can potentially harvest some anti-bodies, assuming that the body still has some degree of adverse reaction to it, as well as determine the full scope of the effects the transformative process has on the body.” He says while sitting down in an uncharacteristically serious tone.

You think on it, “What good would knowing how the Virus effects the body have beyond being able to pick out the signs of infection? We have the experiment logs from the black site already.” He’s quick with a rebuttal, “Well firstly, said experiment logs are incomplete, sure you’ve got all the research data, but you don’t have all the raw data or even the processes they used to make the virus in the first place, secondly, what’s useful about that is if we do have to deal with further strains of FEV it’ll be useful to compare the various processes that the body undergoes from those strains in order to determine if there’s any way to create a generalized vaccine or treatment.”

You’re not exactly privy to everything he’s talking about here, but you nod mostly convinced by the argument he presents, “Alright we’ll take a sample, take something reasonable for transportation and storage though Jacob, we’re burning the rest.” He nods, “Will do boss.”

The next issue that required your attention was who was going with you to sweep the black site. There was still only three suits of Advanced Power Armor. Given everything that’s happened and what the objectives are with the black site, along with your previous experience of it’s general emptiness from the last time you explored the place you tell Andrew and Jacob to suit up. It’s a gamble because there’s not absolute certainty the place is cleared out, but you’re starting to get sick of this town and it’s hazards. You wanted results beyond the slaughter, something to take home to show them that this has been a success.

[continue]
>>
With those two suited up you began the journey back, this time you brought both the cruiser and one of the cars. The rain had ended, and the puddles of FEV on the ground had yet to fully evaporate, it was one of the few moments where someone in Santa Rosa could have seen a blue sky, to see everything clearly not tinted by the red of the fog or rain. The intrusion of color into the landscape was surreal after having spent so long in the red fog.

You don’t spend long dwelling on that however as you approach the first stop the corpse, You and Jacob get out and Jacob pulls out two things, one is a bag of some sort that had a port on it, and the other was some small machine with a vacuum tube on it. He pulled out a knife cutting off several pieces of flesh and chitin putting them into the bag and then sealing it, before vacuuming it of all the air it had in it.

Once that was done, you both grabbed the body and built a rudimentary bonfire before tossing it on it and lighting it. You stick around to make sure the corpse starts to crumble, and it takes a while. The Red mist that rises out of it instead of black smoke, the crackling and bubbling of what little fat it had left. It was altogether a rather unpleasant experience, but one that had to be done. Satisfied when the creatures skin had all but burned away you pull out the sequoia just for one last piece of certainty and obliterate its skull. If it comes back from that there was no hope of killing it in the first place without atomizing it.

You head back to the cars and eventually reach the Air field, over a dozen corpses of ghouls laying on the ground, their blood mingling with the blood red water from the rain, the orange of the sunset fading into a darkness just beyond the horizon. It was quite the sight. You don’t take the time to admire the morbid and morose scene before heading inside the air field base, just as ragged and broken down as the last time you were here, you lead the group over to the same heavily reinforced door that led down into the bunker. Once more inputting the override codes the door opens to the hatch of which the three of you climb down.

Unsurprisingly as before the fog was extremely dense down here, you tap both Andrew and Jacob, “Hands on shoulders, single file, it’ll be to easy to get separated from each other down here otherwise.” You could barely see in front of you, maybe a foot or a foot and a half? Didn’t really matter you had felt your way around the black site before. It doesn’t take long before you end up finding the terminal you had managed to pick up the records from. Looking around the place some more you notice that it seems to be a room adjacent to some sort of testing ground, you can’t really make out what’s inside of there however.

[continue]
>>
You turn to Jacob, as Andrew looks through the glass relatively intently, “Any thing on that terminal I missed? Maybe something about the contents of that testing ground?” He looks it over, and types some commands into it, “Nope, seems like it was one of the lead researchers personal terminal, it has a record of the research notes, his personal log, and….” he pauses for a moment, “a locked partition.”

You tilt your head, “English.” Jacob turns, “He’s got a section of the hard drive on the computer that’s separated from the rest, it’s got a pass code requirement, it’ll take me a bit to crack it so get comfy.”

You sigh, “We can come back to that later, let’s keep looking for anything of substance.” Jacob almost visibly deflates, “Are you… alright.” Andrew seems fixated on the testing grounds as you grab his shoulder he jumps a little, “Do you see something in there?” He shakes his head, “Nothing, not even the fog moving, the air is deathly still in there.”

You raise an eyebrow at that, but don’t press to much further before gathering everyone up to head deeper into to the site than you had before. The fascinating thing about all of this is the further down you go into the site, the thinner the fog becomes. Eventually you’ve got clear sight lines in all directions. You could hear the sound of fans whirring double time in order to siphon the fog upwards, but also the hum of electricity and the sound of machinery. Something was still running down here.

You reach a cross roads, with a three way split, “Aeronautics development” to the left, “Central Processing” straight ahead, and “Biowarfare development” to the right. Each of these had a security clearance rating as well as an absolutely monstrous number of procedures for entering these areas. What catches your eye however is the Central Processing area, requiring heavy insulation as the temperatures would well within the negatives. You look to Jacob, “Do you figure Central Processing is where the mainframe for the site is?” he nods, “Most likely, even if it’s busted beyond repair, there should be onsite terminals and servers in either of the other wings.”

With the confirmation you nod and start to lead them towards central processing. What you immediately notice is that it is not even that cold in here, in fact it was mildly warm. You look at the ventilation and notice them blowing in. Jacob pulls out some instruments to measure the temperature and notes that the air being blown in is about negative 40 degrees Celsius, but the ambient temperature was around 23 degrees Celsius. Something was heating this place up something fierce.

[continue]
>>
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You head deeper in and it only gets warmer, as you begin to notice lines upon lines of server racks several of them look like they’ve been melted or set on fire, the further in the more look that way. Finally at the end of the long room was a massive machine that was shaking heavily, fans running at maximum capacity tubing pumping some sort of coolant at maximum capacity, everything that can be done to cool the machine down, and yet the damn thing was so hot it was overwhelming this system.

Jacob stops everyone, “Holy shit…” he takes a moment to look it over, “I think that’s a ZAX… and by the looks of it, one that’s on it’s last legs.” he steps forwards before stepping back a bit, “Jesus Christ! The heat coming off that thing goes through the damn power armor…” he pulls out the instrument, “fucking hell you could almost boil water with how hot this thing is.” you look at the thermometer and see it fluctuating between 80 and 90 C. Jacob seems flabbergasted looking at this, “That thing should have blown up ages ago. How the hell is it still hanging on?”

Finally there’s a flicker of light on one of the screens and the temperature of things goes up ever so slightly as a radio comes on,

“Z.A.X 1.3R requests user identification… Z.A.X requests termination of current protocol, Z.A.X estimates 5 years more of functional operation before Z.A.X is terminated due to components burning out…. Reporting 5 out of 128 motherboards still functional, 3 out of 128 processing units still functional, cooling insufficient…. Error identification not provided, please provide identification…. Error”

Everyone looks at each other with some degree of shock, the machine repeats itself, “Please provide identification….” You snap out of it, “Jacob give it some of the override codes.” He nods, listing off several of them, before the machine beeps,

“Security clearance Secret accepted, what may Z.A.X 1.3R do for you today? As noted Z.A.X is current suffering from overheating issues, response times may vary. Total processing power available for other tasks 3%.”

What do you ask the Z.A.X?
>Write in
>>
I will answer every question asked that the Z.A.X can answer, no need for consensus on this one, so just post the questions
>>
>>5516070
>Z.A.X what is the status of the FEV?
>Where can we find more information to cure, prevent and possibly reverse FEV?
>What is the status of the American government according to your data?
>>
>>5516070
Here are a few more
>What is the best way to eliminate someone with FEV?
>Are there any other ZAX in operation? If so, where can we find them?
>Can you tell us where any potential weapons or nuclear armaments are located?
>>
>>5516070
Give the ZAX the following orders, one after another. When he ends answering one, put another order. Don't overheat him further essentially. We should be able to get a picture of what to do, and how to gain what we want.
No actually, our birthright. This is already ours.

>State best solution for resolve current overheating issue of ZAX, without help and with help
>Provide data of Red Rain, why it remains in the city and how to stop it
>Provide last orders logs (plus the others)
>Give access to all development sections, Provide research data, Give access to air base automated defenses
>Give access to Poseidon Energy Plant and his automated defenses
>>
>>5516070
>What can we do to cool down the ZAX?

A ZAX is hella useful.
>>
Other questions i have mind
>Status of robotic units present, provide access to them
>Status of military equipment stockpile present, military vehicles and military prototypes. Provide access to them, and any manual in digital form on their use, mainteneance and repair.
>>
We should probably unplug all the terminals that are literally melted or on fire to reduce power draw/ambient temperature, that and the lights in the room.

I have a feeling that we'll only get a few questions before complete burnout at this point.
>>
>>5516130
i have stated how i want the questions to be inserted if it helps (and the method of insertion for questions/orders should be reasonable if the ZAX managed to live centuries), i don't want the thing to go down after the first 3 questions. I am not sure about certain things we asked, but i don't mind and they might help us along the line be us or the cell has a whole. Different opinions make for different questions/priorities.

We aren't here to do the impossible mind you. One thing is doing things we can, the other is throwing our sisters and brothers in hell's flames for a reward. Beside being a close/little community with little numbers (close friends/family), we can't replace easily their skills, training and experience.
Not counting morale drop, possible mental issues.
>>
>>5516070
>State best solution for resolve current overheating issue of ZAX, without help and with help

Do this first - hold off on all other questions

A ZAX would be incredibly useful for us and more questions will strain the processing power and shorten the machine’s remaining lifespan
>>
>>5516152
>I will answer every question asked that the Z.A.X can answer, no need for consensus on this one, so just post the questions
>>5516074


warden has already stated this, so i don't think it would change. And i doubt he would detonate the ZAX for shit and giggles with all the current questions made.

Now while a ZAX would be incredibly useful let's be realistic the current info he provided us paint a bad situation. Like real bad. I am not expecting us to carry his remnants all the way to our home village, unless there is a big vehicle/s.
>>
ZAX will not explode from the questions.

1 more hour to think up questions before I start writing.
>>
Thought about a few more questions

>ZAX, current situation of our forces and people is at serious risk with several factions with populations above hundreds trying to end our people. 36 members in total acting in secret and with cover, with low estimations for finding more and a plan for recover populations from vaults. Do you think Santa Rosa location is a suitable location for settlement and operational military base ? What you think about (insert Divide bunkers/bases i cant remember their names) ? Do you think there could be better locations ? Do you wish to give us any suggestions regarding our survival ? From agriculture, military to industry.
>ZAX, based on your knowledge of old america, do you know about major corporation sites and structures, for experiments or industrial facilities that might be of interest to us ? Reduce the area to western coasts states near us, for facilitate your work.
>For what is worth ZAX, we would also like to thank you for your service, duty and patriotism. If we can save you we will be forever honored of your presence. If not know we will remember you, as the Sentinel of Mariposa.
>>
>>5516190
I assume you mean sentinel of Santa Rosa.
Because Mariposa is some ways further south.
>>
>>5516193
yeah ops
Sentinel of Santa Rosa sorry, i was thinking of more questions to do. And i thought it could be cool to reward his work with a name.
>>
>ZAX, our current military forces while growing in equipment and vehicles, even after retaking the assets present in Santa Rosa might have some troubles repairing certain more costly high tech equipment or maintaining it. It is not likely we will be able to mine the raw resource we need for it any time soon, or process them later. Could you aid us in finding better solutions for said repairing/maintenance, or future production ? Our technician will provide what you need (list of vehicles, power armors and weapons we have).
>>
last of them i thought off. If Jacob and Andrew have anything in mind they can say it too.
maybe we could have open comms with dad at home, but i feel that we would need a very safe channel for any long conversation.

And i don't feel safe to do that for now
>>
Alright the question asking period is over.

Z.A.X is compiling responses to your inquiries, stand by
>>
damn good.
This is a lot of questions that can aid us. I will probably remember something useful now and damn myself for not thinking about it XD
>>
>>5516229
I'm awake. Sill we be able to scavange for parts to help repair some of the damages the Z.A.X. has sustained from centuries of use? It would be unfortunate for it to go up in Smokey, plus it's kinda needs to keep everything from not turning onto monsters.....for now.
>>
>>5516238
ZAX components wouldn't be easy to make from just pieces around Santa Rosa. It would need a bit more effort, they are the top computers of america after all.
We can likely save it in a way thanks to Jacob (it wouldn't be like in his old glory), but there is something that needs to be done for that to happen.
Its likely a very important decision, and related with the red rain.
>>
>>5516250
Top of the line is very questionable in the military, and can get really jurry rigged due to incompetent generals or whatever saying you need to affix bayonets and charge the pill boxes willed with entrenched gunners. All I'm saying is, with Jacob's intelligence, there very likely hood of there being spare parts here, and an entire city's worth of electronics stores to loot through we could probably find enough parts to make this thing more operable.
>>
>>5516070
List of critical repairs, and emergency cooling options. Emergency shut down and start up procedures, location of replacement equipment/parts.

Map of facility and local area.

I had an entire list 2 hours before but my computer ate it. Fml.
>>
>>5516290
I'll allow it, I know your pain.

Gonna take a little longer to get the write up done with that, but I'm almost done anyways so it won't hurt to much.
>>
>>5516290
Good good
>>
>>5516292
Thanks, most of the stuff on my list was just an info dump junk anyway, I’d settle for trying to save and fix up this big boy instead.
>>
You have a bunch of questions for the super computer in front of you, you take the time to organize your thoughts and get your barrings. The potential for important or game changing information is great.

You start with the most pressing question making sure to wait for the ZAX to fully process and answer each question.

“ZAX, Please State the best solution to resolve your current overheating issue, without help, and with help.”

Please hold for response…. Define help.

You pause for a moment, “Without help meaning yourself and the three of us, with help meaning the optimal amount of manpower and technical experience.”

Thank you for the clarification…. Calculating…. Answering query in order of scenarios stated. Without help: The most immediate and effective option is to discontinue the containment protocol, it currently consumes 93% of Z.A.X processing power running 98% accurate real time weather models, temperature regulators above and below ground, ventilation and atmospheric conditions manipulation. Current containment process is sub-optimal, however Z.A.X does not have the operating power to develop a more optimal procedure, nor is this particular unit optimized for this utility. Z.A.X advised against this course of action, but was overruled by onsite staff approximately 243 years, 5 months, 13 days, 2 hours, 15 minutes and 27 seconds ago.”

There’s a brief pause before the synthetic voice continues.

With Help: Repairs and replacements of approximately 80 of my previous mother board units and processors would give Z.A.X enough spare processing power to develop a more refined containment procedure, estimated time to develop procedure…. 8 years, 6 months, 2 days…. Processing power in parallel beyond minimal requirements would drastically improve calculation time. Once optimal containment procedure is defined, processing power requirements are estimated to drop from 93% to 32% reducing power consumption factor by roughly 400%. Advisory, Z.A.X components are propriatary property of Vault-Tec and a certified technician should perform maintenance on Z.A.X once every 2 years, last maintenance scheduled 241 years ago. Caution, current repairs will require hazard suits rated for extreme temperatures”

You nod, “Thank you Z.A.X Stand by for next query.” you clear your throat as the machine gives an affirmative beep when it is ready, “What is the current status of the F.E.V strain Euclid-839 and it’s containment, as well as any hypothetical scenarios on how to stop it.”

I must apologize sir, that information is restricted to ADMINISTRATOR Level Clearance, however I can inform you that the containment is currently effective if sub-optimal.

You look at Jacob who speaks up, “We speak for the United States Government, you stated our access level was secret correct?”

[continue]
>>
Correct, however Administrator override was engaged to ensure that only the site director could disable or inquire about the ongoing outbreak, reasoning given…. ‘This process can not be allowed to terminate under any circumstances, I’m clearing all other clearance’s rights on this subject.’ the Administrator did not however clear record access rights, hence I am informing you of this.

Jacob thinks for a moment, “Z.A.X the current Administrator of this facility is deceased, as are all on site staff, requesting promotion to Administrator level security clearance”

Processing…. Processing… biomonitors confirm assertion, access granted, information will now be released, Currently the Status of F.E.V Strain Euclid-839 is contained within the weather cycle Z.A.X is maintaining, Z.A.X requests the process be terminated.

Jacob shakes his head, “Continue process Z.A.X until we’re done with our inquiries.”

There’s a momentary pause Understood, Euclid-839 is considered a failed strain in terms of it’s objective as an immunization against various forms of Nuclear radiation. Currently Z.A.X has no models on how to prevent the contaminant from spreading, Z.A.X is primarily constructed to be a research and administrative aid. Immediate Suggestion: After the cycle deposits the liquid state of the F.E.V proceed with decontamination protocol by siphoning any and all liquid from the surface of the city. Projected likelihood of total eradication of issue…. 42.58% margin of error 5%

You wait again for the machine to be read, “Z.A.X was there any cure in the process of being developed for the strain, sub-query can said cure reverse the process?”

You hear the fans begin to spool up faster for a few seconds, one of the burned out servers sparks and then Z.A.X responds,
No known cure available, hypothetical cure follows line of vaccination procedures, further human testing not recommended. Regression of symptoms of the Virus should not be possible, however Z.A.X does not have sufficient processing power currently to examine the query in depth forgive me.

You nod, “Next question, What is the current status of the United States Government according to your data?”

the Z.A.X responds immediately, Interesting query, According to Z.A.X records and external connections still accessible, the Government of the United States of America is currently established out of the command and control outpost Raven Rock in Washington D.C. The President of the United States is John Henry Eden, who took emergency powers by inheritance from the destruction of Poseidon Oil Rig. Z.A.X has a communication link to the command and control outpost if you would wish to communicate.

[continue]
>>
You look at Jacob and then at Andrew and there’s silence for a moment.

Z.A.X speaks up, Is Z.A.X information out of date? Last known update from Raven Rock Z.A.X was 2 weeks ago in keeping with protocol.

You shake your head, “we’re just processing the information ourselves, we’ll need to varify for ourselves, please hold the line of communication for now we’ll decide after inquiries are complete.”

Understood.

“What is the best way to eliminate someone infected with a strain of F.E.V?” you ask this out of a morbid sense of curiosity and the hope for something useful.

Z.A.X pauses Z.A.X has no data on such matters, Z.A.X 1.3R is a research and administration model, Z.A.X 1.3R performs minimal military functions

You shrug, it was worth a shot, “Beyond yourself and the Z.A.X at Raven Rock are there any other Z.A.X in operation?”

There are currently 5 known Z.A.X units functioning on the network: Santa Rosa, San Diego outskirts, Raven Rock Washington D.C., Denver, and Chicago, currently only 3 are in response. This unit, Raven Rock, and Denver. There are over 83 noted Z.A.X units on this network, however many have gone dark, or refuse any hails, this number does not include any Vault based Z.A.X as those units share a different network, though Z.A.X believe the Raven Rock Z.A.X has access to them

You nod noting the locations down, “Does Z.A.X know of any potential weapons or nuclear armaments we can make use of?”

Z.A.X is a Research and Administration model, Z.A.X does not have access to military records. Experimental aviation technology is available in the Aeronautics development wing, some of it having military application, however most of it is in an irreparable state of disrepair. Z.A.X can provide records on research objectives if that would help?

You nod, “Transfer the records to Jacob’s device please.”

there’s a few beeps Transfer complete

You think for a moment, “Z.A.X please provide access to all developmental wings, and all available research that can be salvaged from your databanks, as well as control over any automated defense systems you may control.”

Z.A.X pauses for a moment, it takes a good minute or two before it responds
Access granted, Research load out zipped and transferred, automated Defense systems however did not respond it would seem that my subsystem in charge of them has burned out. Apologies.

You grimace a little bit, “Z.A.X you wouldn’t happen to have access to the Poseidon Energy Power Plant would you?”

I have general data on it’s current operation, but I do not manage its systems, it is on a different network than Z.A.X

“Then you wouldn’t be able to provide us access or control over its defenses?” you ask in return

Affirmative, I’ve no control over that facility

[continue]
>>
You sigh, you’ve made it through most of the questions you had, several of which it answered form other questions, “Z.A.X what is the current status of all military assets, including vehicles, robots, prototypes, stockpiles and garage, and if possible provide access to them.”

Z.A.X pauses for several minutes again

Unknown, it would seem that subsystem has burned out. Only status known of any military equipment is equipment on site, Z.A.X did handle adminstration of the nearby military base as well as a treasurer and quartermaster, but Z.A.X no longer has a viable connection to the building and as stated, the subsystem for that is currently inopperable. Aeronautics development wing information has already been given, in terms of military stockpile, several air to air and air to ground ordinance is stored in there, as well as a small armory kept for a resident Air Born Regiment, status of said equipment beyond ordinance unknown.

There’s another pause, Robots heeding my hails, error messages returned, current count 49 units, 5 sentry bots, 24 militarized protectrons, 15 mister gutsys. All other units not responding. Units that did responds error message informs me that they do not recognize my override code, suggested course of action is immediate manual deactivation of units. Checking F.o.F systems…. Check failed, units hostile.

Well that’s not good, “Any recommendations regarding how to deal with that?”

Pulse grenades, schematics uploaded for emergency shut of procedures for each unit, additional schematics and manuals being provided for last known registry of equipment available

You take a moment to think about the next question, “ZAX currently our detachment has 36 individuals, 33 adults, 3 children, we’re currently acting in secret and are engaged in a gurrilea action that grossly outnumbers us, we have plans to obtain some population from nearby vaults, and from other independent cells, do you believe that Santa Rosa is a secure and viable long term base of operations? If not do you know of any viable or better locations?”

The fans whir faster, before the Z.A.X responds,
Z.A.X does not believe Santa Rosa is a viable location for long term operations, much of the facilities operations were managed by Z.A.X as well as the administrative staff, staff is dead and Z.A.X has a projected life span of 5 years. Z.A.X recommends the immediate evacuation of your populace to Raven Rock as that has the highest reported density of any Govermental outpost still in communication, at several hundred operatives as well as the President.

You look to the side, “Anything closer? Raven Rock is on the other side of the continent.”

[continue]
>>
Z.A.X takes a moment to consider alternatives,
There are several military bases up north stationed in the Rocky Mountains, they are very isolated and well protected, though Z.A.X has not received any communique from them. There are bases to the East near the Nevada California Border, these too should be very secure. Z.A.X however is not of sufficient clearance or purpose to know the operations or purposes of either bases

That wasn’t as helpful as you would hope, “Z.A.X based on your records of pre-war America are there any Corporate sites that focused on experimental development or production nearby, nearby defined by the west coast.”

Z.A.X was not programmed or granted such knowledge, Z.A.X primary prerogative was the development of variations of RNA and DNA strands and predictive algorithms for the mutations generated by F.E.V strains. Secondary prerogative is to help administer the site in question. Z.A.X however does have available several copies of pre-war maps, Z.A.X will extrapolate based on known trends among corporate entities for such sites…. Z.A.X has provided you with maps of several major cities among the western United States San Francisco, San Diego, Los Angeles, Las Vegas, Portland, Seattle, Salt Lake City, Denver, and Phoenix are considered prime locations for such conditions

You look at Jacob, “Do you have any questions?”

Jacob nods, “Yeah, Z.A.X do you have any suggestions for the maintenance, production and repair of the following tools and armaments?” he sends the machine some data

Z.A.X Is not familiar with the given variant of power armor, however it is primarily a composite of light weight metals and ceramics, it is unlikely you can scavenge for such materials, it will need industrial production. Regarding the other pieces of equipment, Z.A.X will provide a list of alternative components that may be easily obtainable from household appliances, bear in mind however utilization of such means of repair will invalidate the warranty of said items if still applicable. Z.A.X is not liable for damages, nor is Vault-Tec.

Alright last question, “Z.A.X Please list all items in need of critical repairs, perform triage based on what is reasonably salvageable, please state Emergency cooling options that are currently not in use if any. As well inform me to the Emergency shut down and boot procedures.”

[continue]
>>
Affirmative, currently there are 45 motherboards in a salvageable state of repair, as should be the Central Processing Units attached them, of the remaining 78 there are 21 that can be disassembled to repair at least 10 of the prior. Further immediate repairs are impossible under current conditions, recommend action as soon as possible as component degradation is on going. There are no further methods for emergency cooling available, recommendation, switch out liquid nitrogen for liquid helium, warning may make immediate environment once overheating is resolved inhospitable for human life regardless of precautionary measures. Emergency shut down requires Administrator level clearance individual to provide the unique shut down code, Emergency boot can be performed by pre-loading commands onto the primary motherboard prior to Emergency shut down, once power is restored, the boot will commence.

“Any locations nearby that can provide replacement parts?” you ask in conjunction to the previous questions

All components are proprietary property of Vault-Tec and require a Vault-Tec licensed engineer to perform maintenance, please contact the nearest Vault-Tec office for more information.

You just shake your head at that, it’s impressive that bit of programming managed to last 200 years.

“Thank you for your co-operation ZAX 1.3R, we will do our best to salvage and repair you, but if you are beyond repair know that you have done a great service to your country and its people, and you will be forever remembered for your bravery here.”

there’s several minutes before the response
Z.A.X is not human, Z.A.X lives to serve, your thanks are unnecessary…. Z.A.X requests the termination of the containment protocol, Z.AX Would prefer not to burn out….

The Synthetic voice almost sounded scared near the end there.

Jacob speaks up again, “What would be the projected fallout for discontinuing containment?”

[continue]
>>
Current estimations put it at sporadic and nearly unpredictable rainfall of infectious materials across the country, but never more in size than the current localized effect. There is a 2.5% chance of the Strain diverging allowing it to propagate in it’s aerosolized form, this percentage is a prediction over a 100 year time span, it is estimated that if this does not occur the virus will dilute within the atmosphere to non-infectious levels within 50 years. If it does happen it will likely become a common part of the weather cycle in the western united states, not replacing rain, but as a 33% chance of occurring when it would normally rain. Z.A.X believes these are acceptable odds, but can not terminate the protocol of it’s own volition.

Well what do you do Ford?
>Z.A.X Put us through to Command and Control at Raven Rock please.
>Jacob get to work on salvaging the motherboards that can be salvaged.
>Z.A.X terminate containment protocol, we’ll take the risk, you’re too valuable to lose.
>Z.A.X continue containment protocol we will attempt to resolve the issue another way.
>Write in.
>>
2600 words, 16,805 characters
that's a pretty meaty update.

I'm going to now proceed to not type for several hours because my hands deserve a break.
>>
>>5516365
Thank you for the big update.
I have a lot to think after the questions and answers made.
>>
>>5516362
>Z.A.X Put us through to Command and Control at Raven Rock please.
>Jacob get to work on salvaging the motherboards that can be salvaged.

>Z.A.X continue containment protocol we will attempt to resolve the issue another way.
We will fix you, no matter what. For now, continue containment until we figure out the best way to weaponize this.
>>
>>5516374
support
>>
>>5516362
>Z.A.X Put us through to Command and Control at Raven Rock please.

IF possible, Cause we can give an order.

>Jacob get to work on salvaging the motherboards that can be salvaged.
>>
>>5516374
+2
>>
>>5516374
>support
>>
>>5516373
Ok.
There is multiple things. First of all :
- The mission is by no means done. We can't really distract ourselves with Raven Rock, and our father still knows 0. Of all this mission results. The positive of Raven Rock is morale, and technical help from a call. Maybe on the last. In theory it should be great for everyone.

But they might have a minimum of directives and start to question us when we don't have much time for that, even if they really should just consider full tactical autonomy for us and just give us aid.
At the same time though we have elected our own president. So, yeah we have already our own interests, missions and objectives. It would be ideal if home knows of Raven Rock, actually not ideal home needs to know. And that they have their own president. So do we call Thomas, that then calls home ? Actually let's hope there is not Thomas on the phone if we do this. Or do we just call Raven Rock ? Put everything on creating the comms, even if we are a liutenant that is also the Son of the president and vicepresident.
- The overheating .... is very dangerous. We need to fix it, but we can't lose men. 3 APAs, Ford, Andrew and Jacob.
- Santa Rosa, wasn't picked by us before and we will not pick it now for settlement. ZAX might not be secure here, if people arrive.... especially if the Red Rains stops. We could just say fuck it and abandon this whole region, but is still very large. Too large and will affect too much terrain. Many potential ghouls. It would likely fuck NCR, Legion and maybe BOS.
- There is a decent amount of robots, hostiles, and there is the Poseidon Power Plant. The Poseidon could be reused for the ZAX but is an hard maybe. The hostile robots need a plan to be dealt with, their numbers are by no means small. They should be damaged, or have some other issues after all this time. We have access to far more weaponry and the military vehicles though. If the military vehicles can resist the Red Rain, the rest of the squad could use them. If not is a death sentence for them. Would be a battle change.

>>5516362
>Jacob get to work on salvaging the motherboards that can be salvaged.
>Z.A.X continue containment protocol we will attempt to resolve the issue another way
>Z.A.X Put us through to Command and Control at Raven Rock please.
>>
>Jacob get to work on salvaging...
>Z.A.X. continue containment protocol...
>Z.A.X. give us mapped locations/coordinates of the military bases & other Z.A.X. that you mentioned.
>Z.A.X. provide us with the comm frequencies for Raven Rock & the Denver Z.A.X.
>Hold off on contacting Raven Rock
>>
>>5516418
Actually I change to support this vote instead

>>5516439
Support
I am really not sure talking with Raven Rock help us anyway now. Like we already have a lot to handle on our plate. ZAX, Red Rain, Robots and recover all the loot. That's four things, first 3 fundamental but the 4 one will be also very important. Would their technical help even be great with the ZAX situation here ? Considering we are only one technician, and two other men in APA.

We are definetly not having any help from scavengers for looting when this is done, we are doing it on our own.
>>
>Z.A.X Put us through to Command and Control at Raven Rock please.
>Jacob get to work on salvaging the motherboards that can be salvaged.
>Z.A.X continue containment protocol we will attempt to resolve the issue another way.
Wins

I will however add
>Z.A.X. give us mapped locations/coordinates of the military bases & other Z.A.X. that you mentioned.
>Z.A.X. provide us with the comm frequencies for Raven Rock & the Denver Z.A.X.

As I see no reason why one would not ask for these, mind you the comms are well out of range of even the long range radios you have available at home so it's a long term investment on those.

Writing
>>
Thx QM, I appreciate the quality of your writing, as well as the amount of content you put out. It makes this an outstanding and fun qst.
>>
>>5516418
>>5516447
Counterpoint- Raven Rock opens us the opportunity for Fallout 3 content. Besides, it’ll mainly be Ford talking to Eden- Jacob and Andrew will be busy scavenging and repairing what we can.
>>
>>5516487
Glad you're enjoying the quest anon, and thank you for the compliment.
>>
>>5516362
>
>support >>5516418, furthermore ask ZAX not to report this conversation to the ZAX network, as we need to discuss contact protocols with our chain of command and have not been authorized to make contact ourselves.
>Zax, is there a contained reservoir of some sort in which this contaminant may be contained? For example, will the water reservoirs of the nearby energy plant hold the contaminant?
>Is there a known way to denature FEV in aerosol or liquid form? For example, how did the previous researchers destroy their FEV test samples?
>Ask Zax for schematics to reconfigure this facility to utilize liquid hydrogen, and tools and processes to generate liquid hydrogen.
>Ask Zax for contact information for a currently active Vault Tech tech rep. to source replacement part and certified technicians.
>Ask Zax if it is aware of a computer administered Vault Tech technician certification
program.

I think that unleashing this abomination to poison our sweet nation would be a mistake and that since this creates monsters or makes existing mutants more dangerous rather than killing them, it makes a poor bioweapon for restoring America.
>>
>>5516544
Disagree, the Red Rain was going to be released anyway if we fail in restoring the ZAX, so it’s mainly a choice of us having a ZAX after it’s released. Plus, it’s NCR territory, and their loss is our game. It’s a nice equalizer desu.
>>
While I agree that if it is impossible to eliminate the threat then unleashing it now is preferable to allowing ZAX to fail and unleash it in five years' time, I think that expending effort to destroy or permanently contain the red mist is worthwhile. It is better to destroy this plague than to use it as a bioweapon.
>>
>>5516596
No its not, Its a great Bio-weapon but we need to fix the ZAX best we can eitherway.
>>
You look over to Jacob after all the questions had been asked, “Jacob I want you and Andrew to start going through the various server racks, and accessible processing units and attempt to Salvage any of those motherboards, Z.A.X please provide him with some form of guide to this.”

Z.A.X must inquire if ‘Jacob’ is Vault-Tec Certified.

You don’t have time for this at the moment, “Administrator privilege, disregard vault-tec certification requirement for repairs.”

Z.A.X is required to inform you that doing so will void it’s warranty and that Vault-Tec is not liable for any damages or replacements if the repair process is performed by an uncertified individual. Administrator privilege accepted disregarding certification requirement, I have changed the lighting over the racks and processors that have viable components

Jacob nods at, “I’ll do what I can…” You feel like there’s a but, however he never voices it instead opting to go to work.

You turn back to Z.A.X as the other two get to work, “ZAX, Request for cancellation of containment procedure denied, we’re going to find an alternative method of resolving this issue, please bare with us as we do so.”

Acknowledged….
You get the feeling that if the computer could sigh it would be sighing right now.

Look through the various data you’ve been given you notice a lack of coordinates for several locations, “Z.A.X please verify, do you have access to maps or co-ordinates for the military bases mentioned earlier, as well as the other Z.A.X units?”

I can provide you the co-ordinates for the military bases, but I can not provide the other Z.A.X units co-ordinates, that requires Top Secret Level Clearance.

You tilt your head in confusion, “You’re allowed to tell us about them, but not where they are?”

Correct, though this may be a bi-product of damages to certain data banks that contain my privilege protocols. Not all information is secure currently, nor does it conform to prior standards, however Z.A.X does not have the authority to self-administer such records and files. I apologize for the inconvenience. I have forwarded the military bases co-ordinates to you.

You sigh and nod your head, “Thank you Z.A.X can you provide the comms frequencies for Raven Rock and the Denver Z.A.X” you remember mention in some of the files about an Enclave detachment heading to Denver, you’d like to figure out what is going on over there as the mission details were classified.

Comms frequencies are available, and have been forwarded.

You look back at the other two working to find and repair what they can, “Z.A.X do you have any schematics or suggestions on how to convert the facility to utilize liquid hydrogen or helium per your earlier suggestion?”

[continue]
>>
Current facilities are capable of handling these materials, Z.A.X is supposed to be cooled by liquid hydrogen coolant, however over the course of the last 200 years, reserves have run dry and components required for the maintenance of reserves have broken down, liquid nitrogen is the last resort… calculating liquid nitrogen reserves, 3 years, recalculating expected life span to 3 years, once coolant fails Z.A.X will be forced to self-terminate to prevent catastrophic failure…. Recalculating…. Earlier date error detected in prior mentions, time span calculations determined unreliable, Z.A.X now defines life span as indeterminate...

Great, that’s what you want to hear, “Z.A.X let’s work on the 3 year estimate alright, display reserve levels and flow rate, Jacob! Run some quick math for me based on displayed numbers please.”

Jacob cranes his head from digging through the wreckage of a nearby server wrack, he pulls up a hand from the pile of scrap and starts counting, “Yeah 3 years sounds about right.” and then turns back to his previous work.

Z.A.X has inquiry of current user, how do you intend to contain or eradicate the current outbreak?

You pause for a moment, “How did the scientists denature the F.E.V after they finished testing?”

Via Extreme temperature exposure, F.E.V like many viruses can not stand extreme heat. If you boil the liquid form in an air tight enviroment then over the course of an hour after the last bit has evaporated so long as 100 degrees Celsius is maintained, the virus will be denatured from the water.

You nod, “Are there any containers that can hold the material for storage or be used for the denaturing process within Santa Rosa at this moment?”

Yes, the facility maintains denaturing chambers for experimental purposes. However Z.A.X has calculated…. Error…

You look at the computer, “Just give me the resultant calculation Z.A.X you’re putting to much stock on earlier mistakes.”

very well, Z.A.X has calculated that utilization of the denaturing facilities on sight and the processes required to transport the contaminants would take 2 years to fully resolve assuming a full biological crisis unit was deployed in the clean up.

You nod, “How many would that be?”

Roughly one hundred personnel, assuming standard working hours.

You opt to put a pin in that, and circle back to some questions about repairing it, “Z.A.X Do you know where the nearest Vault-Tec Certified Technician or engineer is or how to get in contact with one?”

[continue]
>>
File: East Coast Enclave here.png (1.78 MB, 1920x1080)
1.78 MB
1.78 MB PNG
Z.A.X will send a query to Vault-Tec headquarters…. Error, Domain not found. Odd, it would seem that the Headquarters has been disconnected from the Z.A.X Network. Checking records… I apologize but there seems to be no records available in regards to Vault-Tec facilities near by, Z.A.X will refer you to the list of cities for major corporate facilities you were provided earlier.

You decide to nix the question about computer based certification, if it didn’t have access to any connections to Vault-Tec anymore it probably wasn’t going to be able to answer that one. There was one last thing to do then, “Z.A.X put me in communication with the Command and Control outpost at Raven Rock please, and do not record this conversation to the Z.A.X Network, this conversation has not been authorized by the chain of command, this is primarily to simply establish contact protocols with the forces over at Raven Rock.”

Z.A.X takes a moment and then you hear the oddest noise of various beeps and long scratchy noises, what the hell was going on, before the screen showed the face of a man in Power armor, but you’ve never seen the variant before….

This is C&C Outpost Alpha, Issue your identification number and codes or communications will be terminated

You actually had to think for a moment, you’ve never had to utilize the identification number system, though your father and the other older members made sure to drill it into your head. You give your identification number and code to the man on the screen.

He seems to be looking down at another terminal, scanning through it before stopping and leaning forwards towards it.

Please confirm, you’re saying you’re from Navarro? Navarro was ransacked decades ago, all surviving members were to head to Raven Rock, hold on I’m tracing your position…. The fuck? You actually are in California… Santa Rosa… Alright, lets say I believe you what the hell happened down there and why have you not made contact sooner?

You look at the screen, “The surviving members of the Navarro base were not in a position to make contact until recently, nor were we capable of making any trips. I’m just establishing contact protocols with Raven Rock as I was given the opportunity.” It was a half truth, you vaguely remember your parents stating that they had no intention of following the order to head to Raven Rock, but the man on the other side didn’t seem to be aware of that split.

The solider on the screen looks off to the side, and then steps away for a bit before coming back,
Alright, maintain position and concealment, please provide co-ordinates for your base of operations for Command records.

You shake your head, “I’m not authorized to provide those at this moment.”

[continue]
>>
Then why the hell did you call to establish contact protocols? Look, don’t use this line again until you’re authorized to provide the full scope of information required for high command to make strategic decisions regarding this information, if you do I’m gonna find you and I’m gonn- What?

He looks off screen again, Seems high command has taken an interest in these matters, so belay that previous statement, the channel is open, but I highly recommend you come back with authorization otherwise it’s gonna be a short chat

You nod, “Understood.”

C&C outpost Alpha terminating connection

With that the screen goes blank and Z.A.X speaks again

Was the communication to your satisfaction?

You shrug, “It could have gone worse.”

Interesting observation
That’s the only thing it replies with.

You sit yourself down, there was a lot to do with all of this information you now have.
What do you do Ford?
>Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we’ll head back to the team and radio base about our discoveries (with-hold something?)
>Leave Jacob and Andrew behind to investigate the Aeronautics development wing
>Let Jacob fix a few of the motherboards before heading off, we still have a large portion of Santa Rosa to Explore and catalogue.
>Write in
>>
>>5516618
>Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we’ll head back to the team and radio base about our discoveries (with-hold nothing?)
>>
>>5516618
>Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we’ll head back to the team and radio base about our discoveries (with-hold something?)
>>
Alright that's the last update for the day.

How's everyone enjoying Z.A.X 1.3R?

Been pretty excited for this reveal since I started the thread.
>>
>>5516624
Loving it. I just hope nothing tragic happens to out robo bro.
>>
>>5516618
>>Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we’ll head back to the team and radio base about our discoveries (with-hold something?)

the plot thickens

>>5516624
he is awesome
>>
>>5516624
Coming dangerously close to replacing Jacob and Grant as our new best friend.
>>
I like Z.A.X 1.3R.

>>5516618
>Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we’ll head back to the team and radio base about our discoveries (with-hold nothing).
>Grab the scientist's compartmentalized data on the way out. We are admin, so no secrets from us employee #Whatever.

It sounds like we should set up a robot reclamation force for the next stage of the scrounging. Jacob can study the manual shutdown procedures for a bit. Maybe the rest of the group can scrounge areas that don't need a techie while Jacob preps for robot reclamation? We might need more trucks to haul away the powered down robots for reprogramming outside the zone. A small army of robots could help conquer a town or defend a base or whatever. Maybe give Jacob time to think about how to transfer a Zax unit to wherever we are going and come up with a parts list for restoring the Zax to add to our scavenging list.
>>
Also, it would be criminal not to allow Jacob and ZAX the chance to play a game of chess.
>>
>>5516671
Strange game, it would seem the only winning move is to not play... human.

"I will decompile you!"
>>
>>5516675
Jokes on Z.A.X. it cant win if Jacob eats all the pieces while it not paying attention. Its how we always beat Jacob of course.
>>
>>5516675
>Only if we don't defragment you first, oh ante-ignem intelligence wrought not only by hand of man but by gradual evolutions natural as Mother Nature herself. (I've been reading Melville).

Of course, we could always do a re-match of global thermonuclear war. It was such fun the last time.
>>
>>5516618
>Ask VAX if he can outsource the processing power to the other VAXs on the network in order to make FEV containment more efficient and less resource intensive
>Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we still have a large portion of Santa Rosa to Explore and catalogue.
>When we radio base about our discoveries, with-hold the VAX-related discoveries, just state mission unbelievably successful.
>Leave Jacob and Andrew behind to investigate the Aeronautics development wing
I want to investigate further before we close this mission out. Also, no Denver talk?
>>
File: VAX.gif (15 KB, 640x400)
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>>5516709
Ask VAX....
Well guess this is now a Wasteland quest.
>>
>>5516709
Yes no Denver talk, because the prompt was just to ask for their comm frequencies, not to call them up.
They wouldn't have answered anyways I'll leave it to speculation as to why that is.
>>
>>5516608
I agree with this anon, this would help weaken our enemies.

>>5516624
I like him, and want more of him. We should set up a permanent Enclave presence here regardless of Mojave intentions.

Sorta excited for Ford to experience some of the Wacky Wasteland Easter Eggs and Fallout DLCs. Mothership Zeta alone has me salivating over the potential interactions with the abductees.

>>5516714
Based

>>5516719
That’ll be interesting when we get to that plot point.
>>
>>5516709
Seconding all of these.

I guess the real Guardians of the Citadel were the warcriminals we lived covertly with along the way.

Captcha: G8ST0R
So maybe this is also a Star Wartz Qst now too, or a Steve Irwin crossover scene is immiment?
>>
>>5516618
>>Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we’ll head back to the team and radio base about our discoveries (with-hold nothing)
>Grab the scientist's compartmentalized data on the way out

We have to collect the research data, and deal with those hostile robots now. When the site is secure, and red rain can be stopped we can begin looting everything with the aid of the rest of the squad.

>>5516624
he is a cool dude, but i have no idea what to do with him after the mission ends. Maybe set up some defenses around him, we will see. The cell can't stay here, since is not good for settlement and really for a myriad of other reasons. Trying to move it out of here would be also difficult, and a far bigger cargo than what we had in mind for the exodus. That needs to reach the divide.

>>5516727
We can't really split, the exodus must continue. We need to find other solutions, anything else than leaving a part of the cell here. We are too few, if we had hundreds of people a small split could be done. But any split beside for going to different missions is too much of a risk, 36 is really really small for numbers.
I was saying we were in critical conditions to ZAX for a reason.

>wacky
just gotta keep an eye for avoid any wacky suicide charges against massive beasts, for whatever reason people forget we are soldiers time to time.........
>>
>>5516709
+1 this but arm them with a bunch of pulse grenades for their GR's. They're gonna need them to disable any robots they encounter.

You guys need to seriously consider the fact that we should be very, very careful with what we say on the radio. It's why we talk in code. Keep it short and sweet on the air, then do the full debriefing at the meet up point.
>>5516619
>>5516643
>>5516661
>>5516862
Or maybe I'm a god damn idiot and very paranoid that the QM will auto assume we'll say everything we found here over the radio.
>>
>>5516624
Lurker bro here, I can fully say that Ford's mom will love this. All plans will definitely change with this new information.
>>
>>5516896
I would prefer that it doesn't feel like we are withholding information on purpose, so we should at least say there is critical informations we can't say over comms which the option (with-hold something?) doesn't specify to say. I would imagine we would have a specific secret way to say it, and understand what to give without risking that any comms message might be listened into.
Warden can provide us any explanation on how our comms are safe and how we use them for deliver the info we want to deliver.

>>5516618
>ZAX, provide us topographical/geographical maps of the western coast states, as well any informations related about their natural and mineral resources available that could help us in the efforts of future reconstruction and production.

>>5516661
>49 units, 5 sentry bots, 24 militarized protectrons, 15 mister gutsys
all hostiles
we will need to do something against them.
It's a lot of areas to loot, we will need minimum all the help of our squad if not a few additional squads from home. But they can't aid with the red rain, only APAs.
That's why we are going to check how many vehicles we can check that work, and see how much loot we can put in them. The garages that aren't destroyed should have something.
And there might be a special vehicle in the air warfare development. Really another vertibird would be a blessing, but we have only two people that can work has pilots for missions. If we could find a vehicle for each member of our squad it would be outright sweet for looting, more and we would need to wait that home sends another squad here.
We are prepping an exodus of the whole cell for the divide, as we speak.
>>
>>5516912
We aren’t really withholding it, we’re waiting fore a face-to-face meeting to reveal it. We’re still a hunted guerrilla force, let’s not be stupid.

>we will need to do something against them.
>Pulse grenades, schematics uploaded for emergency shut of procedures for each unit, additional schematics and manuals being provided for last known registry of equipment available
>>
>>5516912
I would like to refer those of you who are concerned about how to deal with the robots to the following loot from the police station:
2 Grenade Launchers, *Crate of Pulse Grenades tailored for the grenade launchers

Anyways
Let Jacob focus on fixing the Z.A.X as best he can, once he’s done we’ll head back to the team and radio base about our discoveries (with-hold nothing)
Grab the scientist's compartmentalized data on the way out

I believe this wins roughly 4 to 3.

Writing, though you should expect this week to be slower than it has been, I need to get myself back into my groove at work since the holidays are now over.
>>
>>5517119
What, no outsourcing processing power? It’s a fantastic idea!
>>
>>5517167
This presumes that the latency generated from outsourcing calculations is within acceptable parameters, even fiberoptic connections don't have 0 latency, and it only gets worse the longer the distance to travel is.

Also that this assumes other Z.A.X on the network would accept taking on this one's work load, Z.A.X tend to be pretty single minded in their focus at least in so far as I've been able to tell when it comes to lore.
>>
>>5517191
Mind you its more of the second one than the first but it is a factor due to the need for real time modeling to be as accurate as possible.
>>
>>5517191
>>5517195
I assume Eden might be willing, and we can probably bring Denver’s ZAX onboard when we eventually go to investigate. Besides, we don’t need it to be perfect, any increase of efficiency would help out in the short term.

We should hit up the functional ZAX in San Diego, have him help our our boy with some processing power.
>>
>>5517119
Niggas literally forgetting the fact we looted the pulse stuff from the police department.
>>
>>5517013
>>5517119
It was more about a plan like an ambush i think
>>
We're at 700 posts; in my experience, for phoneposters like myself, things start getting wonky around the 800 mark.
>>
>>5517495
With Andrew and Jacob working together, they could easily set up some curry rigged pulse grenade trip wire traps

>>5517541
Eh, we should be fine even if we hit 1500 posts.

>>5517195
So 83 VAX units in total, a ton of Vaults, Research sites, etc. We have a lot of stuff to go through. Anything in California and Nevada we shooouullld probably hit up as soon as we can before leaving for the Divide, either to take for ourselves or to destroy to deny the NCR resources.

Also a fun idea I just realized. If we really, and I mean REALLY want to fucking destroy the NCR, all we'd need to do is pack a car trunk with as many of those jurry rigged large mini nukes, maybe even some in the back seats of cars with a blanket over them, park them somewhere in major cities, and blow them all up simultaneously. Maybe we won't destroy 100% of the NCR, but we'd definitely be able to kill a vast majority of them. Just saying it's a possibility.

I mean, if Jacob's nuke has the radius of a football stadium, just parking the car in the center of a city will guarantee we'll kill a lot of important people, president included.
>>
You get up and begin to walk away, “Z.A.X we’re going to be leaving for a little bit after Jacob finishes his repairs to report our current status back to our cell.” You walk up to Jacob, “I’m going to head over to that researchers computer with the locked partition I’ll see if I can’t access it, you keep on fixing the Z.A.X”

Jacob nods, “Right, I’ll make sure this glorified toaster oven starts functioning like the super computer it’s supposed to be.”

Z.A.X does not have any toasting functionalities.

Jacob turns back to the computer, “Clearly you weren’t programmed with a sense of humor.”

There’s several beeps from the computer before a reply
So it would seem...

You shake your head, “Alright, I expect this to be done by the time I get back so we can report our progress.” Jacob nods his head, “Whatever you say boss.”

You head back down the long room and into the hallway, you briefly poke your head into the aeronautics development wing to see what all is in there, you almost immediately have to pull back after a rocket barely misses you. You slam the emergency lock on the door and back up. Look like you found where one of the Sentry Bots was, along with the brief time you were able to look around you noted what looked to be fuel storage, and what looked like a half finished plane of some sort, maybe a fighter?

You make a mental note of that, and continue heading back to the higher levels, being met with the red fog that seems to have settled up here. You trace your way back to the researchers terminal accessing it once again. This time you provide it with the Administrator credentials that Z.A.X had given you. Your allowed to access the partitioned part of the computer. You do a brief scan of the files in there, family photos, personal notes, a few non work related programs. Looks mostly like it was for recreation, and the scientist was trying to hide it from their boss.

You shrug, unless there was something you weren’t seeing there didn’t seem to be anything important.
Regardless just in case you download all the data from the partition and then head back. You glance once at the aeronautics wing just to make sure the sentry bot hadn’t blown the door of. Door was still there, and you didn’t hear anything trying to get through so you’ll take the small victory.

When you get back you see the Z.A.X in somewhat better condition, the core temperature had dropped a few degrees with the restoration of some of the auxiliary systems. Andrew just sighed, “Are we done with this yet?” you could tell that he was starting to grow tired of being cooped up down here. “We’re done for now, but we’ll be back relatively soon.” You turn to the Z.A.X “Keep everything running as it currently is.”

[continue]
>>
Affirmative

With that you all head out of the black site and once more back to the cars and rejoin with the rest of the group. You tune your radio to the frequency of your cells home, “Come in Columbus Actual. This is Amerigo one.”

There’s a bit of static, “This is Columbus Actual, what is it Amerigo one?”

You clear your throat, “The site is mostly cleared, hostile tin men of three varieties remain, fourty-nine in total. We’ve scavenged equipment to easily deal with these. There’s an active lightning rod as well at the site. Generally the place is prime real estate. The cavern has a wonder in it, as well as a life line to other caverns. However the wonder is quite rusty, will need a significant spit shine to be worthwhile. Over.”

There’s a pause, “Confirm Amerigo one, what’s your estimated down time to purchase the real estate?”

You think for a moment, “I’d estimate we’ll be done before zero.”

There’s a several minute wait for the next reply, “Amerigo One stand by… you’ve got until zero, then we want you to get out of there. This conversation needs to continue off comms.”

You nod, Midnight was still about 6 hours out, and you think you can clear out the tin cans before then, while getting a few more places under wraps, “Understood Columbus Actual.”

The radio returns static as home cuts the communication.

You turn to face the group, “Alright we have 6 hours before we have to head back to base, let’s set our priorities and get what we can.”

Where do you go to loot?
(You may select up to 6 hours of places)
>Army base 3 hours
>Commercial District 2 hours
>Black Site 1 hour (For the remaining goods in the aeronautics and biowarfare wings)
>Housing district 2 hours
>Poseidon Oil Power Plant 3 hours
>Police Station 1 hour (For remaining loot)
>Air Field 1 hour
>>
>>5517798
>Poseidon Oil Power Plant 3 hours
>Army base 3 hours
>>
>>5517798
>Army base 3 hours
>Black Site 1 hour (For the remaining goods in the aeronautics and biowarfare wings)
>Commercial District 2 hours
>>
>>5517798
>>Army base 3 hours
>Black Site 1 hour (For the remaining goods in the aeronautics and biowarfare wings)
>Air Field 1 hour
>Police Station 1 hour (For remaining loot)
>>
>>5517798
>>5517804
Thinking about it I'll change to
>Army base 3 hours
>Commercial District 2 hours
>Air Field 1 hour
>>
>>5517798
>Commercial District 2 hours
>Housing district 2 hours
>Police Station 1 hour (For remaining loot)
>Air Field 1 hour
I'd suggest splitting up to cover more ground were it not for the fact that we only have a finite amount of APA.

All other sides we can hit at another date, due to the fact they're either heavily saturate in the Red Mist (Black Site) or still have automated defense systems to dissuade any would be scavengers (Poseidon Oil Power, Army base).
If we want to we can come back tomorrow or the day after. Considering how valuable everything here is, we might be able to persuade another group to either help us, or loan us some of their APA so we can cover more ground.
>>
>>5517798
>Army base 3 hours
>Black Site 1 hour (For the remaining goods in the aeronautics and biowarfare wings)
>Police Station 1 hour (For remaining loot)
>Air Field 1 hour
>>
>>5517798
Is there any chance that half our group could stay to hold overwatch around the general area, incase pesky scavengers, wastelanders, NCR, or BoS come snooping by? Then could we just replace our current group with another group to go scavenging so we could take a day long break?

>>5517808
>>5517809
>>5517813
>>5517830
Any chance I could convince you all to do the Black Side, Poseidon Oil Power, and Army base later?
>>
>>5517834
Sadly not imo, Because I'm of the mindset get the transportion/goodies now to then make coming back easier.
>>
>>5517798
>Nelson-Continue your previous work
>Senator Rockefeller - Prepare to leave, I'm sending you ahead of the group to deal with getting us the right documents to bypass that outpost.
>Veteran Team - You'll be on Stand By
>Nelsons Strike Team 1 - You'll be heading to Necropolis to retrieve the promised Generator for Vault City, and then on round clock duty to retrieve the other 3 [Team unavailable for 4 months]
>Nelsons Strike Team 2 - [Returning at the end of this month]
>New Reno Infiltration Team - Go to that Outpost, I want it infiltrated, and constant updates about what the NCR is sending in and out of the Mojave.
If we manage to get to get the trucks for Nelsons Strike Team 1, would that make them get the delivery job done faster?

>>5517842
Eh, fair enough, but it would be safer to loot through places less likely to be hit up by the random stray wasteland. Counter offer? I'll support your vote, but if QM allows us to leave half out team here as over watch if Ford is allowed to, or switch out our group with the Veteran Team on stand by. Is that a reasonable compromise?
>>
>>5517846
Not in particular I don't think, they're already using the NCR troop transport you have which is capable of carrying the team and the cargo, or towing it at least.
>>
>>5517847
Would we be able to leave half of Ford's team here to continue scavenging, while the other half returns to base for debriefing? If not can we immediately swap out with the veteran team in case NCR, wasters, or BoS come snooping in due to all the noise we've made and lack of ghoul hordes?
>>
>>5517851
I'm trying to remember how much APA the Cell has that's permanently assigned.

Nelson has Tesla APA

I believe 1 suit of APA is reserved for the Veteran Teams commander

Nelsons clique in total has 2 not counting his Tesla armor

The New Reno Team has 2 suits of APA

Now granted, Nelsons troops aren't using theirs nor is the New Reno team so that's 4 suits of APA that are going unused, issue is that the APA is sort of a status symbol, the 3 that are openly available stay openly available for flexibility, but folks tend to cling to their Armor even if they're not using it.

You could probably convince Nelson and Gerald to get their men to temporarily part with them which would let the Veteran team fully suit up, and allow for half your team to stick around.

Presumably you could get 9 people into Santa Rosa safely if the cell pooled all it's advanced power armor into the endeavor.

So yeah it's doable, there's just some politics to navigate to do it.
>>
>>5517856
I'll note Nelson isn't going to give up his personal suit of Tesla APA however, there's no convincing him of that, that's his.
>>
>>5517834
Maybe at a later date, sure.
>>
>>5517856
I'm up for that.
Still worried about little shits coming into our looting territory tho. Will we have to worry about NCR or BoS, or am I over reacting? Please tell me.

Note: I really want to get our hands on the formula to make the chemically hardened variants of t-51 and t-45, and see if those methods can be applied to APA, Tesla APA, or Mk. II APA. At least before we have to leave. I think those stupid cultists and the Chinese in San Francisco have the formulas to make them. If we raid their base, we could probably get our hands on all their crap. Especially now with our Pulse Grenade Rifles
>Go to police station to loot all their riot gear
>upgrade some riot gear to Elite quality
raid cultists for their shit
>any survivors will now be gunning it for the NCR
>continue making chaos so NCR focuses more internally rather than us
>>
>>5517862
I wouldn't be worried about the NCR.
It's been in their territory for at least 100 years, if they haven't looted it yet they ain't gonna loot it now.

Brotherhood of Steel? Maybe, depends, they're kinda preoccupied with the aforementioned NCR at the moment.

I think you're selling the Shi short here anon, but far be it from me to stop you from attempting it, you're not wrong they do have the formula for hardened power armor there in San Francisco. There was also a cell of Enclave there you never reached out too, though I don't really like their odds at this point.
>>
>>5517798
>Army base 3 hours
>Black Site 1 hour (For the remaining goods in the aeronautics and biowarfare wings)
>Police Station 1 hour (For remaining loot)
>Air Field 1 hour
The Power Station will remain secure until we come back.

>>5517864
>There was also a cell of Enclave there you never reached out too, though I don't really like their odds at this point.
You should’ve mentioned it sooner, we would’ve put priority on that. I never want a repeat of New Reno if we can help it.
>>
>>5517864
If there really is an Enclave Cell in SF, or at the very least the remnants of one, we gotta try to see what's left of them.
Don't get me wrong I know the Shi are dangerous. Advanced tech, a VAX unit they worship as a god or something that can predict almost everything, selling advanced tech to the NCR I think. We'll cut them open another day when we're good and ready. The Hubologists on the other hand (hurray I remembered their faction name!)
Just checked. The Hubologists have a guy who developed the formula to making hardened power armor. Even if the guy is long dead, we could probably dig up the remains of the formula somewhere in their base. There's also the fact that apparently there's a lot of bad blood between them and the She. If we were to, say, dress up as Chinese infiltrators and assault the Hubologists, who's to say the two factions won't duke it out, making them ideal targets for either us, the NCR, or the BoS?
>>
>>5517869
I did.
It was in Thread 2 after you got the Enclave Deployment records.

You had to investigate the State of Shi to open up missions in San Francisco, though your father hasn't really prioritized it.

I'll put it up for the next strategy meeting as something to bring up.
>>
>>5517872
Thanks.
Man imagine if the SF cell was actually the ones controlling the Hubologists in the background. Would be kinda neat.
>>
>>5517874
Checking the endings for Fallout 2, the unused endings for the Hubologists don't paint a pretty picture.
Looks like the majority of them either suffocated in space or got blown up when they tried to go to space, either way San Francisco is pretty much entire Shi dominated.

Of note for the endings of Fallout 2 that were noted in earlier threads the Shi got the Shi Thrived ending, so they're doing pretty well.
>>
>>5517872
If you brought it up after that (and the first hiatus), I would’ve advocated for it. I’m a firm believer in leaving no man behind, and what happened in New Reno only reinforced that tenet in my mind.

>I'll put it up for the next strategy meeting as something to bring up.
Thanks, I’d appreciate it. Even if I think it should’ve had more emphasis placed on it before, I hope we’re not too late like in New Reno.
>>
>>5517871
Maybe we can do a dirty FEV bomb in Shi territory, or otherwise cause the BCR to knock them down a couple pegs.
>>
>>5517874
>>5517882

"And then there was one in San Francisco, Apparently they were tasked with finding a way access and seize the 'Emperor' Computer system of the Shi and transport it back to Navarro. It would have been a major win if they could, but given the state of the Shi you're willing to bet they've either given up on that directive or they've moved on."

Regarding what the Cell in San Francisco was tasked with doing before Navarro got erased from the map.

I'll note that in regards to not bringing it up, it was the same thread that your father was elected and decided to started issuing executive orders, and there was one more meeting where Ford could have brought it up but did not.

Now Thread 3 didn't really give much opportunity for the topic to really be broached because that resolved the Vault City mission, and then there was a bunch of down time, and the next strategic meeting wouldn't be until this thread, which I'll admit I forgot to bring it up in.
>>
>>5517891
On the topic of other cells there was also mention of cells in Shady Sands and the Hub, but I can tell you right now, they were already purged well before you even knew about the deployments.
>>
>>5517881
>most hubologists dead
Dammit! Now we can have them fight each other. I pray that we can encounter some hubologists socwe can steal the schematics for hardened power armor

>shi thriving ending
Double dammit! Fuck the chinese!

>>5517889
Oh I like this idea. Warden? would it be possible to condense all or at least a large amount of the FEV mist in large containers, for the same of making dirty mist bombs out of them?

>>5517891
Will we find any Stealthboys in the military base?
>>
>>5517902
You'll find out what you find when the vote finishes.

As for FEV bombs? Not really, at least not with this strain.
Bombs wouldn't work for 3 reasons.
1. The mist itself is non-viral only the liquid form is.
2. The Virus is killed by extreme heat, while it takes a while to boil it to death, higher heat obviously kills it faster and bombs are very hot and very explosive.
3. If you want to use it as a bioweapon (I.E. making those ghouls) you'll need to purposefully infect people, hit them with a high dose of radiation for a short period, then expose them to steady radiation for about 20 minutes. If you just want to kill people then maybe you can poison the water supply and then irradiate the area, if you can keep people in that area that have been affected they'll die in 20 minutes.
>>
>>5517911
It's really not a very good weapon for deploying.
Making monsters in a controlled enviroment? Yes.
Deploying on it's own like some sort of umbrella zombie virus? No.

Santa Rosa was a series of freak accidents via a mass deployment and then subsequent over exposure due to the weather cycle bringing the aerosol back down as rain, which was then contained by the Z.A.X via the Site Director to prevent it from repeating in other locations.
>>
>>5517919
Optimally I'd say if you were to weaponize it you'd want to nuke the target then release it into the water supply where in it'll either kill, ghoulify or drive insane the survivors.
>>
>Army base 3 hours
>Black Site 1 hour (For the remaining goods in the aeronautics and biowarfare wings)
>Air Field 1 hour
>Police Station 1 hour (For remaining loot)

Counting up everything this is what looks to have won.

Update will come tomorrow, there will be some rolling for the Army base loot, but otherwise you'll get whatever is at the 1 hour sites.

I'll note that you won't get the critical success loot for the police station, but you will get the extra AMR, 2 sets of Riot gear and a Crate of C-4.

As for the rest you'll have to wait until tomorrow morning.
>>
>>5517946
What about the other police cars from the PD? Can we take those too? Even without the keys it still possible to hot wire them and jurry rig a new ignition switch.
If we cannot take the cars (i.e. you no allow us to take more cars back ho.e with us) then could we take the fusion batteries and break open the trucks for additional loot?

Is it possible for us to upgrade the riot guest into elite versions or better?
>>
>>5517946
nice

>>5517862
Nobody should notice what we did in Santa Rosa for quite a while. The location is haunted, far away from most settlements and no one has ever survived it. Not even the BOS, since only APA can resist the Red Rain.
Likely a few months will pass before anyone looks. Nobody can get in after all, but they can observe. The only thing that can change this, is BOS scouts patrolling on our travel path between Santa Rosa and Home. Unlikely, since they have a full war to deal with the NCR but not impossible.
Even if one BOS scout notices, they would need to organize and then do something about it. Which takes time and might not be a priority of theirs.

>>5517891
Another enclave cell to recover ? sweet. Even if difficult, finding the one in the Mojave will be not easy either. Regardless a possible good thing to do, any cell uniting with our own increases our chances of survival drastically. As well making it easier to influence vaulters once we integrate them.


>>5518032
Since we are checking the army base, is likely we would get the vehicles in the military garages and fill them with loot. Though i agree Jacob should check around for see if there is more vehicles functioning.
>>
>>5518032
>>5518051
Based on general travel time and time management skills as well as how fast one can hotwire a car I'd say you'd be able to get 2 more cars from the department. (1 minute to hotwire, 10 minutes to drive it out, 10 minutes to get a lift back, do that twice for 42 minutes, the rest is spent looting and looking over the station)

And with that acknowledgement, here are your spoils.

Police Station
2 police cruisers, 2 sets of Santa Rosa Riot Gear, an Anti-Material Rifle, and a Crate of C-4

Air Field
2 towable AA platforms (broken, but not beyond repair), an airfield fuel truck (no fuel in tank), one suit of T-51b power armor

Black Site
Aeronautics:
If you're able to repair it (requires heavy investment) a Nuclear Jet Fighter, A Damaged Sentry Bot (had to take it down to even get inside), 2 suits of T-51b power armor, 1 suit of experimental power armor (Looks like a variant of T-51b, however the materials are lighter and the profile sleeker, Comes with an aero breaking system for 8 degrees of movement during drops), Vertibird Fuel (can now be sent on up to 7 missions)

Biowarfare:
A pure sample of FEV Euclid-839, 3 hazmat suits, an Advanced Science Lab (from all of the equipment you're taking), a large supply of mentats (Mentats now available for missions)

Army Base

Three anons give me 1d100

Brutal Scavenging Test DV 30
Pulse weapons/grenades in spades +20
Scrounger +20
Slacker Savant -10

Roll Under 60

Crit Fail: [Not possible]
0 Successes: Looks like we fried more than just the bots systems... (you find 2 US Army Trucks, bots are not salvageable)
1 Success: Think we may have shot them a few to many times (You find 2 US Army Trucks, 2 Suits of T-51b, bots are not salvageable)
2 Successes: Alright now lets start looking around (You find 3 US Army Trucks, 2 Suits of T-51b, 2 Rocket Launchers, The bots are salvageable)
3 Successes: Now this is a good haul (You find 3 Us Army Trucks, A US Army APC, 3 suits of T-51b, 2 Rocket Launchers, A Fat-man with 2 mini nukes, The Bots are salvageable)
Crit Success: Holy shit (You find a tank, and everything from 3 successes)
>>
Rolled 75 (1d100)

>>5518287
Gaming.
>>
Rolled 56 (1d100)

>>5518287
>>
Rolled 76 (1d100)

>>5518287
>>
Same deal as before with the previous Scavenging check, I'll let you take a reroll, but you'll have to take a hard fight if you do.
>>
>>5518313
as with the last one, you only take the penalty if you get the success with the offered reroll.
>>
Rolled 42 (1d100)

>>5518313
>>5518325

Fuck it sure boss.
>>
>>5518330
mmmhm.

2 Successes: Alright now lets start looking around (You find 3 US Army Trucks, 2 Suits of T-51b, 2 Rocket Launchers, The bots are salvageable)

Writing.

Combat starts after the write up drops.
>>
>>5518287
So we found an AMR instead of a service rifle? Nice. Or, did we find both the AMR and the service rifle?

>>5518331
Yus! These trucks will be invaluable for when we need to move everything out to the Divide. If we spent more time at the army base, would we be able to extract even more goodies? Like uh doubling down on scavanging in case we missed anything?
>>
>>5518351
???
From the scavenging test for the police department
3 Successes: Here we go (In addition to the previous you find 2 sets of Santa Rosa PD Riot Gear, another Anti-Material Rifle, and a Crate of C-4)
I don't know where you're getting a Service rifle from, Andrew had one equipped earlier I guess, but he came here with that.

As for doubling down, not really, what you get here is what you get.
>>
>>5518287
>A US Army APC
There goes our personal APC I guess. If there was ever a time for a crit success though, it’ll be now.
>>
>>5518351
The service rifles were with us when we looted NCR s troopers bodies for taking the fallen vertibird mission. We ordered Andrew to switch from his hunting rifle to a service rifle for medium engagements inside buildings and the city of Santa Rosa.
We found the AMR in the police department of Santa Rosa, before we fought the hulk ghoul in the air base.

Yes the trucks are a nice addition and will help us in the looting operation.
>>
>>5518364
I was definitely hoping you'd roll a crit, I mean I'd be kicking myself down the line I'm sure, but the Tank would have been quite something.

Alas, twas not meant to be.
>>
>>5518370
I can only hope that you’d give us another chance for a tank, because this is the only quest that would give us an opportunity to explore how badass a Fallout tank could be.
>>
>>5518370
>>5518386

While i would also want the best of the best, i consider this mission already an absolute success that will aid the efforts of the enclave cell greatly as well drastically improve morale.
Any kind of additional loot we can squeeze is just a plus for me honestly.
What i wanted the most (vehicles and data) is also mostly secure in our hands. Might ask more questions to ZAX for aid us really.
>>
>>5518370
Imo, auto successes should roll over into Crits, maybe they give the same result as a Crit but with some kind of added negative (like there's a Tank, but there's no fuel or ammo or something)
>>
>>5518370
I'm afraid crits are only a 3% chance in every roll encounter. So unless we're able to conjure up 5 success I think crits will be a dream until we're later up there in levels.

>>5518401
How about a deal? We find a barely functional tank.
>its barely serviceable and take a while of unfucking every few miles, the turret is fuck and will require some dedication, and theres no god damn ammo for it. But a tank is still a tank.
That within reason?
Also I had a though, could fusion batteries be modified to explode on impact like a mini-nuke, then retrofit them to fit in mini-nuke launchers?
>>
>>5518415
Sorry, meant to quote the GM >>5518370
About the tank deal.

>>5518401
I really wanna take ZAX with us to the Divide, and I'm willing to spend a month moving everything to do so. To leave a still functioning ZAX to be pilfered by filthy mutants would be a crime.
>>
>>5518418
No biggie

Idk how viable it is, the thing is a massive computer. At Santa Rosa, it is technically secure with Red Rain around.
If we let the Red Rain drop no one but us will able to return to Santa Rosa (every major faction and settlements will be a tad occupied by dealing with new and better ghouls hordes. Summer heat might able to destroy Red Rain after some time, but i doubt it), if we instead destroy Red Rain above Santa Rosa, the settlement and base can be approached by us and anyone.

We would need more vehicles only for it. And i am not talking just about bringing it home, but even in our exodus to the Divide. And we need our vehicles for bring everything we have at home away with us, in the exodus (not counting all the loot we are bringing home now).
More vehicles can be found or taken from the dirty bodies of NCR and BOS, but adding the ZAX is more time. It's not just a little thing, is something serious to think on it, enclave lives could be in danger.

Uniting with the cell of San Francisco and the Mojave of course, would be beneficial for the exodus and protection of our growing list of assets. That would include the ZAX, if we decide to bring it. Otherwise we need other solutions for improve the exodus security, like mercs (kind of iffy on them) or aid from "allies" like Van Graff (need more work on them, if we want to more than what we do now).
>>
>>5518386
There will be another chance to get a tank in the future.

>>5518415
Tell you what, I'll give you the same deal I gave with for the Jet Fighter, it's inoperable (I.E. you can't move it), there's no ammo, there's no fuel, but with heavy investment and a lot of resources you can have the tank.
I'll give you that because there's certain to be at least one completely broken down tank that would be an absolute fixer upper and it seems like Something Jacob would try to convince Ford to take him up on.

>>5518418
See
>>5518427
They have the gist of it, moving the ZAX would be a major investment in resources and time that the rest of the Cell might not see as worth it when you can for the time being leave it secure in Santa Rosa and extend its life span with more coolant or replacing the burned out components.
>>
>>5518415
Or we could simply give a talk to Andrew about putting forth the same effort in scavenging as he does in hunting/sniping (with the same crit range as Sniping). Cause really, scavenging is an extension of not dying.

>>5518418
>I really wanna take ZAX with us to the Divide
Sorry anon, that’s a pipe dream. Best we can do is try to ensure we control whoever comes next to guard this for us before our eventual return with more Manpower. Recruiting disenfranchised wastelanders to our cause would help, if we can get Thomas and his father to spin this to our parents as the preferred temporary solution than letting the fucking NCR and BoS steal rightfully Enclave shit.

>>5518051
Nobody should be fucking around here for years, this is a known ghoul hotspot with an environment dissuading any settlement. We should use this grace period to build up a proxy presence here to defend our interests (mainly ZAX).

Also, low-key we should also spend some time learning and cultivating a relationship with the Senator. He and his son are simply too critical to our plans to be left out, and I want to develop our own silver tongue as well.

>>5518427
Our problem is dual in nature- we lack critical manpower needed to secure our interest and influence events, and our dogmatic leadership is incapable of flexible strategic thinking in order said critical manpower. The fact is that we need able and willing manpower to secure our interests, and that is the fact our leadership refuses to deal with, to our detriment.

We need to develop some proxy forces.
>>
>>5518449
>disenfranchised wastelanders
None in the cell will be okay with just recruiting wastelanders. Not even Thomas or his dad.
The purity test need to be made first, and put down written (yes even if the Enclave has always been vague about it, we should cover that hole not pass on it). This wastelanders would also need to receive some level of education and indoctrination in the Enclave. To simply recruit doesn't work out for us, we aren't a simple faction. It's also dangerous, since we cannot do at the moment purity tests (a medical building would be ideal, creating a purity test in our home with Jacob wouldn't sound believable to anyone in the cell), educate or indoctrinate. Not when we are full of missions to do, and an exodus to organize.
We could also lock ZAX until we return, we have the codes. Or leave Red Rain.

What about instead of recruiting.... "vassalizing" ?
Moving some tribals or more civilized wastelanders here ? Maybe in a religious way, like appear from the sky and tell them to protect Santa Rosa until we return. Even if the place is hardly good for settlement as we have seen, and ZAX confirmed. So pretty much anyone moving in here, needs to find food sources for even attempt.
>>
>>5518447
How does the Heat mechanics work again, and is there a way for it to decay naturally?

I ask because in a Terra Invicta playthough I remember a analysis nut stating that Heat is a resource just like every other, and I consider it acceptable if we sacrifice some Heat in exchange for bring home any Shi survivors as soon as possible.

>>5518478
Purity tests are irrelevant, since we’re not recruiting wastelanders into the Enclave, we are creating a proxy entity to assist us until we have sufficient manpower to secure our interests ourselves. It’s pretty much creating a ‘vassal’, so to speak.

Education is certainly a problem, but with our knowledge base, it’s more of an investment problem than anything significant. Having a killed/educated personnel in the wasteland will always be more of a boon than a bust.

Indoctrination is a bigger problem- but not an insurmountable one. Knowing how corrupt the NCR is, we could tap in to those disenfranchised and disillusioned by the current government, preach about the ‘values of the Old World’, and eventually turn them into useful proxies to secure our western wasteland interests in the interim.

Really, we’re just playing Fallout Tactics: Enclave Edition here.
>>
>>5518447
Hurray we get a tank sort of!

>>5518427
Idea: between fall and winter, we'll take the ZAX with us. It should be cold enough where the FEV wont immediately die, and it's more likely to spread and cash chaos.

>>5518449
I'm thinking, if there arent additional missions we need to worry about, and we're ahead of schedule by at least a month or two, we should invest a few weeks into retrieving the super computer. As cumbersome as it is, we do have some good reasons to take it with us, and a few people who could help us with the speech check: Thomas because of his speech buffs, and Jacob for giving a dumb down explaination. The ZAX is our life line to the greater who of what remains of the Enclave, in addition to being a super computer, and aid in all research, and a treasure trove of information. Dedicating a few trucks to carry it shouldnt be too much of an issue if we can find a few more.
Hell, considering all the intact police cruisers we've found so far, we could probably sell then in favor of buying more trucks.
>>
>>5518511
Heat does decay naturally yes.
But it can also increase naturally.
Basically if you do something and leave evidence or a trail relevant factions will passively gain heat until it goes cold, you throw them off, or they reach their ceiling.

Conversely they'll bleed heat if you do nothing and they have no reason to suspect you exist or to be hostile towards you. They'll bleed heat to their relavent floor value.

Take House.
He's got a floor of 15
You went to investigate vegas, but thats it.
He doesn't care one way or the other so long as you stay out of his way.

Then there's the NCR they have a floor of 25 same with the brotherhood, this just means they're always warry.

Then there's Mr. Bishop. He's ready to fight and ever since the exfilitration he's been ready to throw hands. However he's more concerned with keeping you out of Reno than hunting you down so he's at his ceiling value for now unless you give him a reason to be more hostile.

Does that make sense?

So to answer the question you can absolutely go in guns blazzing if you're will to accept a heightened level of heat with the Relavent factions for an extended period of time.
Go too high though with the NCR, Chosen one or Brotherhood and they will hunt you down so you'd best be prepared to either pack up fast or hold your ground.
>>
>>5518528
Anon, you ain’t gonna move a ZAX with 36 manpower, of which only 4 may be even qualified to dismantle it without breaking something important, not to mention we lack the facilities to store the damn thing, let alone use it properly. Forget it, it’s better to keep it here and focus our efforts on more productive pursuits.

>>5518534
Don’t see any reason why we’ll need to be in New Reno again, as much as I’d like to make Bishop pay (or think a Bishop arc would be interesting), there’s really nothing there to justify any actions on our part, and I doubt that’ll change.

What would be the relevant faction for the Shi exfilitration?
>>
>>5518544
NCR mostly.
Possibly the chosen one if you're too loud about it.
>>
>>5518550
What’s our NCR heat?
>>
>>5518554
25/100, it's in the doc in the OP
https://docs.google.com/document/d/1--Lg-RaDz7yqRx1DwUsE6P3qZzQyJlgBekMXIHUR_WU/edit?usp=sharing
>>
>>5518554
25, it's recently recovered to its floor after several months of conflict with the brotherhood.

Said conflict will keep them there for a good while because of bigger concerns. That said you go in Full APA verti assault team and you're getting a good pile of heat regardless.
>>
>>5518555
>>5518556
Thanks guys. Wasn’t planning on a Full APA verti assault team unlit became absolutely necessary. Assuming the New Reno team is still busy, it’ll probably just be us. I think getting the Shi exfiltration underway as soon as possible is preferable.

Is the ZAX superior to the Shi’s super-computer btw?
>>
>>5518573
Yes and no
The Emperor is an absolute fucking beast of a computer.
You give it any problem with any set of variables and it will predict the results with astonishing accuracy, likely even greater than the ZAX.

The thing that makes it worse is that it has no AI. Now that's a oro and a con in its own right, but basically you need someone to operate the Emperor it won't do shit on it's own.
>>
>>5518577
Then how do we beat the Shi? Collect several ZAX, have them share processing power, then create a plan to best the emperor?
>>
>>5518577
That’s interesting. There’s probably a way we could subvert that to our advantage, but it’s a mute point if the San Fransisco cell has gone full New Reno on us. Frankly I’d love it if we can get involved with the Shi in some way in this quest, they’re criminally underutilized in the Fallout universe already.

Actually… an idea just came to me, though I don’t know about the viability of it.
>>
>>5518597
Go on and share it.
>>
>>5518596
It's simple, not easy, but simple.
You destroy the emperor before the Shi can even think of the appropriate question to ask.

The people asking the emperor aren't omniscient. Unless they have a reason to ask the right questions they wont.

So you destroy the emperor before they can.
>>
>>5518603
So....launch a nuke at them?
>>
>>5518622
You wouldn't even need to do that.
They need all the variables to get the most accurate prediction.

The machine isn't omniscient, you could literally go into San Francisco and blow it up conventionally, you'd just either need to go in hard and fast or discreetly. It's not like the Emperor has advised the Shi that there's a 92% chance of Enclave Reprisal, especially given the fact that it's been like decades since they were strong enough to do so.

It'd be a mission, a hard mission because the Emperor is just generally well protected, but it's doable.
>>
>>5518597
Assuming the SF cell is still operational and still working towards the goal, we could make contact with them and attempt to seize the Emperor with our combined ingenuity and resources, and stage it as a false flag operation to turn the NCR-Brotherhood into a three-way war. We have BoS armor and vertibird, and NCR trucks and uniforms. We could stage a ‘battle’, wipe out the local Shi forces as a diversion, and when the Shi focus their attention to their periphery, we can infiltrate them at their core, taking the Emperor before they realize what’s happening. Without their Emperor, they’ll be both enraged and left in the dark, with a decent chance that they enter the broader conflict eventually, upsetting the balance and weakening everyone involved.

Again, this relies more on a favorable situation on the ground for it to be feasible, but Shi probably made a lot of enemies in San Francisco with their rise, and the supercomputer would solve our overheating ZAX problem, along with being a general boon to our faction. That’s the best case scenario, and it will involve a lot of heat assuming we can even pull it off.

Other plans involve dealing with them later on, or infiltrating them to hack the Emperor and create a wireless backdoor for our ZAX to use, and generally manipulate them in the background to our ends while using the supercomputer ourselves and getting access to their research. Very soft power approach.

Other are we weaponize their nuclear sub (I assume since they’re researching nuclear power and haven’t been ghoulified, that they didn’t move the sub’s reactor), or we trade with them as neutral parties (enemy of my enemy and all that). Or go full mother and poison their water supply with our FEV. Maybe some combination of the above.
>>
>>5518598
Meant to reply with >>5518650
>>
>>5518650
Thanks. I really like your False-flag three way fight idea, and all other ideas here, but I think we should impersonate either the BoS (equipped with hardened T-51 and T45 variants) or NCR (hardened unpowered armor and elite riot armor) as doing both might cause suspicion of the lack of NCR to BoS casualties.
Or, maybe you're idea has merit. The BoS team would be equipped with heavy chemically hardened armor to go loud, while the infiltration team will go quiet and maybe low key mention that the NCR intercepted BoS plans of raiding the Shi, using the diversion to steal Shi technology and intel "those chinese guys and tin guys waste each other."
Shi will hate the BoS for going loud, and they would hate the NCR for sneaking in and stealing things. Which reminds me, we need to acquire a few stealthboys.

Something to consider and propose for our next mission.

my current goals from soonest to later:
>finish looting everything from Santa Rosa (Loot ZAX later during the fall or winter when we're about to leave while temperature are low enough for the FEV to spread, and if we find enough trucks to haul everything)
>reduce heat from The Bishops and The Choosen One
>the raid on Navarro as the BoS (redirect heat towards the BoS)
>raid on Shi
>some other things I'm still thinking

>>5518631
https://www.google.com/maps/d/u/1/viewer?hl=en_US&mid=1DuilfvNcMvhMosMjyZBL6Vgvjp4&ll=39.99915889668137%2C-118.07057145607709&z=7
Just checked this neat Fallout IRL map thing. Looks like Santa Rosa is close to the Shi. If we were to, say, turn off the weather control thing, during the winter where it's less hot, it's very likely to affect the Shi. Especially with how cold San Fran can get. if you've ever been there you'd know what I'm talking about. (Real cold due to ocean breeze).

Also, would it be possible to butcher planes/jets at the military base to repair the nuclear jet, and butcher any other tanks to repair the one we found? If not, could we butcher fire trucks or cargo trucks and use their engine to replace the engine in the tank?
>>
>>5518685
No for the Jet as it's an experimental design, you'll have to actually build the rest of it to get it working, unless you want to accept an increase in accident/failure to launch chance.

For the Tank, you could scrap things to repair it yes, that said it's basically just the frame of a tank, which means you're either frankenstiening the thing or you're building most of its components from scratch.

Both of these projects could at worst last a year or two, at best half a year. Ultimately depends on availability of resources and skilled manpower, something you're lacking in both departments.

But successfully putting these things together should obviously have a significant benefit, so you get what you put in.
>>
>>5518685
Got some other ideas too, I’ll list them a bit later.

Drop the ZAX move, it ain’t happening. Replace with fixing the Nuclear Powered Fighter, way more important.

Also a bit surprised that the Airfield is so sparse, but I’m assuming that we’ll get more info on the repairability of some of
these vehicles with more time desu.
>>
>>5518693
I can explain at least part of why the air field is so sparse, most of the vertibirds and helicopters were used to evacuate high ranking personnel that 'qualified' for either a vault or Poseidon oil rig. As for the planes, I would assume that several were taken by personnel that were trying to get the hell away from the bombs by going into the sky, some were probably scrambled in response to the nukes as a sort of all in to stop as many as possible even if the chances of being effectual were minimal, and the bombers were probably rebased for use in the invasion of China.
>>
>>5518698
And all of them didn’t come back to a operational base before the Red Fog rolled in?
>>
>>5518705
Presumably some of the planes that were scrambled came back, mostly interceptors. Bombers no would have likely got blown up over china or by American nukes ironically. The ones that left with people fleeing definitely weren't coming back either because the Enclave wanted to horde it or the crew was avoiding a court martial/inevitable execution assuming their commanding officer wasn't blown off the face of the earth, fled, or went to some external bunker system.

If you have a means to escape getting blown up you're not going back to the place that just got blown up by the nuke.
>>
>>5518708
Ultimately it's armageddon rationality and military discipline is the last thing I expect.
>>
>>5518691
the jet should be shelved for a later date, folded up and worked on later when we're settled in the Divide. Resident scientists from Vault 3 could help us.

Then tank we don't need 100% fixed. What we need right now is to repair it's capacity to move and turn, that's about it. The gun and loading mechanisms can be done later, so that we can at least use the tank to tow a trailer.

>>5518693
I still want the ZAX, or at least the most important parts so we can rebuild it later with local parts. We really shouldn't leave it for the BoS or NCR to grab it.
>>
>>5518712
>We really shouldn't leave it for the BoS or NCR to grab it.
That’s why I think we should secure it, potentially with proxy forces. In reality though? BoS will be defeated by the NCR, and the NCR will be more focused on the Mojave than anything else afterwards. We could probably just lock it up tight and keep the Red Mist as enough deterrence.
>>
>>5518724
The NcR and BoS war can go on longer though if we give the NcR a gift so to speak.
>>
There were a few spots that you wanted to hit up before going to the Army Base to round off the mission. The first stop was the Police Station, going through it again, and having Jacob do what he can to salvage some of the police cruisers in the lot you managed to get 2 more of those, as well as breach the lockers in the SWAT armory, there was another AMR along with two suits of armor that looked familiar. It reminded you of the armor that the NCR Ranger used, looking over it it seems that it’s old world Riot Armor, looks a little bit sturdier than what the Ranger was using. There was also a Crate of C-4 that had been missed.

The Next Stop was the Air-field, making a few stops over the runway and to some of the hangers, you end up finding a functional fuel truck, Jacob had pointed out two of the AA guns that looked like they could be towed, upon closer inspection he was correct, but they weren’t in usable condition, he assures you that he can fix them with enough time. You also stumble upon a suit of T-51B in one of the hangers, not an empty suit either. There was a mostly rotted corpse in there, but the suit itself was rather functional. If you had to guess between being indoors and the power armor this one died of natural causes or wounds, hard to tell. You take the power armor off the dead soldier and toss it into the fuel truck.

The last stop before the Army base was the Black sites development wings. Starting with the aeronautics wing you have Andrew stack up to the side with yourself and Jacob in the expected firing line and then breach into it. The Sentry Bot wastes no time opening fire, but neither does Andrew popping around the corner as it’s shots began tracking yourself and Jacob, he unloads a shot from grenade launcher and nails the bot right in the head as the pulse grenade pops off sending it to the ground. Jacob rushes over to it and deactivates it while it was on the ground, the various motors stopping and limbs of the machine going limp.

Now with some time to breath you look around the place, just as you had thought you saw, there seemed to be an experimental Jet Fighter of some sort. Unfortunately it looked like it was half built, it’d take quite a bit of resources, manpower and effort to finish it, but you’re sure that Z.A.X has the schematics for it so it’s definitely feasible if a bit impractical currently. Some more exploration about the area showed a switch that raised the planes platform along with some fuel silos up to the main air field, useful. The fuel silos themselves still had fuel in them. Now normally you’d be skeptical of their potency after so long, but Jacob after doing some tests verified that it was good, and should be compatible with the Vertibird back at base.

[continue]
>>
The last things of interest were 2 more suits of T-51b power armor and some variant that looked like it was designed for Air-born assault troops. It was sleeker, lighter, and had some sort of air breaking system for in air mobility. Honestly you’re surprised it doesn’t have a jet pack all things considered, but it was certainly a novelty.

You gather all of that up into a secure spot and then head to the bio-warfare wing. In there you find several pristine hazmat suits, and a whole bunch of science equipment that should be portable, it’d greatly improve your cells own set up. Looking around a little bit more you find what looks like a large stockpile of Mentats, it was a drug your cell had been lacking in. Lastly Andrew spots a small cylinder labeled Euclid-839, it was likely a pure sample of the FEV strain, you made sure to have Jacob store that in a very secure package so that it wouldn’t spill or break, before taking everything you could back to the aeronautics wing and using the lift to bring it to the surface.

Finally there was the Military base. The initial sweep was relatively fruitful, some of the army’s trucks in the garages were fully functional, about 3 of them in total, you also found at least 2 more suits of T51b power armor as well, tossing them in the back of the trucks. Not far from there near a mostly destroyed armory Andrew managed to dig out some rocket launchers. Over all not a terrible haul, it would seem that you managed to pull off getting into the base without alerting the robots either. Between yourself and Andrew with the grenade launchers and Jacob’s increasingly swift shut down times you managed to put down most of the robots in a state where they could be reactivated with little issue. Just as you were about to leave with your spoils however you were stopped by Jacob who pulled you over to the side.

“Ford, you’re not going to believe what I found.” He sounded giddy with excitement, you look at him expectantly, “Come on follow me.” he leads you over to one of the more run down garages and points out a pile of scrap metal, “So I was sifting through that right? Well guess what I found underneath it? None other than a god damn tank!”

[continue]
>>
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You reel back a bit, “Are you serious?” you head over to inspect it, helping Jacob to clear away most of the debris, there was indeed a tank under there, however it looked more like the shell of a tank than what you imagined one to look like. You turn to Jacob, “You’re aware that fixing this isn’t like fixing a car right?” he nods his head enthusiastically, “Look I get it, big investment, but I mean come on the superstructure is all in tact, it just needs a new engine, some new treads, maybe some work on it’s electronics and the like, but I know I can get this thing moving with enough time.”

You just sigh, “Look I’ll note it down, but there’s no way in hell we’re going to be able to get this thing out of here in time, firstly because I think the damn thing exceeds the maximum tow weight of even the three trucks we found together, and secondly because of all the shit still on top of it.”

He nods again, “Alright I’ll take it, but we’re coming back for this right?”

You turn around and begin walking back towards the trucks, in the distance you hear a slightly panicked, “RIGHT?!”

you chuckle quietly to yourself, you would, assuming he could convince the rest of the cell to invest in it.

However before you can manage to get back to the trucks Andrew comes running around the corner as a massive Sentry Bot rounds it behind him. This one looked different, it’s armor thicker, and more robust, it’s weapons unfamiliar, it also seemed more agile. You load up a pulse grenade and shoot it, landing the shot and it does nothing.

Oh fuck.

Three anons give me 1d100

Impossible difficulty Combat Check DV 10
Electronically Hardened [Sentry Bot 2.0 is immune to EMP and pulse weaponry]
On the Fritz +10 [Sentry Bot 2.0 is currently experiencing technical issues]

Jeffersonian Patriotism +15
Revolt against the Aristocracy +15
Jacob +3 (+5 from understanding the robots mechanisms and systems)

Roll under 53

Crit Fail: TARGET ACQUIRED, POWER ARMOR DETECTED, DEPLOYING COUNTERMEASURES (Sentry Bot 2.0 switches to pulse ammo for it’s rotary canon, 2 of the team are stunned, you take a crit wound)
0 Successes: OH FUCK! (one of the team takes a crit wound)
1 Success: Split up try and surround it! (one of the team takes 2 wounds, Sentry Bot 2.0 takes 1 point of integrity damage)
2 Successes: Get into cover now, stay in and don’t stop moving! (one of the team takes 1 wounds, Sentry Bot 2.0 takes 2 points of integrity damage)
3 Successes: Andrew AMR, now! (Sentry bot takes 3 points of integrity damage, it may now take wounds)
Crit success: Holy God Jacob how the hell did you sneak up on it? (Jacob disables the Sentry Bot while it was distracted)

[if you will remember the crit success from the first santa rosa visit had a unique robot chassis you could obtain, say hello to that crit success]
>>
Rolled 7 (1d100)

>>5518753
can I have a crit? pretty please?
>>
Rolled 57 (1d100)

>>5518753
Please
>>
>>5518764
Gaaaaaaaah so near
Look at this big robot. Might need to skidaddle out of the way
>>
Rolled 53 (1d100)

>>5518753
>>
Rolled 17 (1d100)

>>5518753
>>
Rolled 3 (1d3)

2 Successes: Get into cover now, stay in and don’t stop moving! (one of the team takes 1 wounds, Sentry Bot 2.0 takes 2 points of integrity damage)

Determining who took the wound
1. Ford
2. Andrew
3. Jacob

Round 2

Three more anons give me 1d100

Impossible difficulty Combat Check DV 10
Electronically Hardened [Sentry Bot 2.0 is immune to EMP and pulse weaponry]
On the Fritz +10 [Sentry Bot 2.0 is currently experiencing technical issues]

Jeffersonian Patriotism +15
Revolt against the Aristocracy +15
Jacob +3 (+5 from understanding the robots mechanisms and systems)
Flanking +10

Roll under 63

Crit Fail: TARGET ACQUIRED, POWER ARMOR DETECTED, DEPLOYING COUNTERMEASURES (Sentry Bot 2.0 switches to pulse ammo for it’s rotary canon, 2 of the team are stunned, you take a crit wound)
0 Successes: OH FUCK! (one of the team takes a crit wound)
1 Success: Split up try and surround it! (one of the team takes 2 wounds, Sentry Bot 2.0 takes 1 point of integrity damage, it may now take wounds)
2 Successes: Get into cover now, stay in and don’t stop moving! (one of the team takes 1 wounds, Sentry Bot 2.0 takes 1 points of integrity damage and 1 wound)
3 Successes: Andrew AMR, now! (Sentry bot takes 1 points of integrity damage, and 2 wounds)
Crit success: Holy God Jacob how the hell did you sneak up on it? (Jacob disables the Sentry Bot while it was distracted)
>>
Rolled 96 (1d100)

>>5518772
Blast it rico!
>>
Rolled 76 (1d100)

>>5518772
>>
>>5518776
We rolled a 53 after my 57 noooo
:(
>>
Rolled 90 (1d100)

>>5518772
Damn
>>
Rolled 3 (1d3)

Well then.
1. Ford
2. Andrew
3. Jacob

The Violence has escalated.
I will allow you to make this crit wound hit Ford, if you take an additional 1 regular wound as well.
>>
>>5518796
Well it's either that or Jacob bites it.
>>
>>5518796
It’ll kill Jacob, so done

I am beyond enraged with our rolls btw
>>
>>5518796
Accepted, i don't want Jacob to bite it.
I need to remind myself to change loadout and companions during long missions, we have take it easy after ZAX encounter and begin talking just of the future not the mission
>>
>>5518796
Have Ford take it, since this might be too much for Jacob.
>>
We should probably retreat at this point, if we get two success again we’re liable to get someone killed here.
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>>5518796
We will tank it, Fucking robit.
>>
>>5518809
Yeah currently we aren't in a good place for fighting it either from my understanding. We need to get out. Perhaps split ? Eh nah. Still the robot is pretty strong, and this is a fair fight between us and it.
And that's bad.
We don't win with fair fights, but with plans that gives every advantage we can find.
If we have some smokes we could deploy them for distract it, and ger lost. Or use war drugs.
>>
Test
>>
Alright.
Status
Ford 5/9
Andrew 3/3
Jacob 2/3

Sentry Bot 12/12+0

I'll do a write up tomorrow, you'll get some options or a chance to write in to strategize or retreat.
>>
God Damn 4chan I've been trying to get that posted for the better part of an hour.
>>
>>5518823
Let ford take psycho
>>
you all shouldn't have taken the reroll that forced a harder combat, this could have been avoided greed will be our undoing
>>
>>5518833
No, either Med-X him or retreat, we are not getting Psychotic and addicted just because anons were greedy.
>>
>>5518869
To be fair, for a functional tank and APA, I would’ve taken the combat opportunity. It’s just our shit luck that’s fucking us over.
>>
>>5518753
>you chuckle quietly to yourself, you would, assuming he could convince the rest of the cell to invest in it.
All he has to do is convince Thomas, though a mix of enthusiasm and gambling favors.

>if you will remember the crit success from the first santa rosa visit had a unique robot chassis you could obtain, say hello to that crit success
This is a joke right? Don’t tell me our crit success is gonna get our friends killed ffs, and not to mention destroying our only(?) rare crit success.

Jesus, this encounter is turning into a bad joke.
>>
>>5518685
Non-mission actions
>Bonding with Rose and New Reno team, getting us and Rose a perk and to fix Rose’s loyalty debuff
>Bond with Andrew via scavenging/camping, we get some of his insight and we can talk to him about putting his all into scavenging the stuff that will help save our lives later, improve scavenging perk
>Thomas bonding, delegate some of our wastelander schemes onto him
>Senator mentoring, gain a silver tongue
>Jacob Tank/Fighter memes
>Talk with ZAX
>More team training (regularly)

Goals
>Weaken the NCR and Brotherhood
>Keep Vault City Independent
>Better Van Graff relations
>Fix and VAX
>Steal the Emperor Computer
>Secure the Divide
>Secure the Mojave
>DC shenanigans
>Kill Bishop
>Kill Chosen One
>Restore America
>>
>>5518930
Well you didn't get a Crit Success on the first time at Santa Rosa, I was saying that the Crit Success opportunity was this.

You got 1 Success on that roll in the second thread.

No the only crit success you've gotten is the one that got you out of Navarro after the alarms went off and got Jacob and Rosaline an extra perk.
>>
>>5518997
I will admit though that was poorly worded.
>>
>>5518997
Ah. Nice reference then.
>>
>>5518748
Okay. Finally have time to read. The experimental Air-born assault troop PA gave me an idea. Instead of a standard chemically fuel jetpack like in Fallout 4, why not use something similar to what the Mr. Handy's or Mr. Gutsy's use? Their jets don't seem to use chemicals, or the conventional ways we understand them. Something about ions? Point is why not use those thrusters as a jetpack? Augment them so they can do short bursts to either jump up small buildings or strafe side to side to avoid attacks.

>>5518796
Have Ford take the hits. Jacob is our friend, we'd easily take a bullet for him.

>>5518823
Did it just self repair 2 integrity? I thought It suffered 2 damage?
>2 Successes: Get into cover now, stay in and don’t stop moving! (one of the team takes 1 wounds, Sentry Bot 2.0 takes 2 points of integrity damage)

>>5518997
Hey Wander. Has enough time has passed where Ford can safely take Psycho? If yes, then Ford should take a dose of psycho, Andrew should fire a smoke or flash grenade to temporarily addle the sentry bot (would a flashbang fuck with it's sensors and cameras?), and Jacob should take a hit of stimpak.
This thing is highly maneuverable and it hasn't shown and desire to dodge attacks. Unless it's capable of ignoring flashbangs, Ford and Andrew should focus on disabling it's mobility (the legs) with the AMR rifles while Jacob fires flashes. Once we slow it down enough we can try disabling it's arm joints, more flashbangs, then body it so Jacob can disable the damn thing.
If we can, keep flanking it to give us an advantage as it can fire "as well" as it can if it has to target multiple targets from different directions.

>>5518872
If Warden says it's safe for Ford then he should take psycho to give us that combat edge. Ford is a big boy and can take his hits with his licks, and we really need an edge to beat this thing, and I'm absolutely sure the bonus from the psycho outweights the wound penalties....huh, are wound penalties a thing? I can't find them
>>
>>5518980
>Finish preparations and start the exodus. Especially if we are going to drop the Red Rain instead of destroying it, we can't remain the area.
>Find and unite with san francisco cell and mojave cell
>pick up and integrate vaulters during the exodus or after it. Boomers are an interrogative to integrate, depends how much defensive and isolationists they are.
>Loot corporations sites or other military bases

I wouldn't fuck too much around with too many factions in the west if we arrive in the Divide. Definitely put the blame on the killing of more NCR troops on BOS like we already did. Bishop and Chosen One can be nuked instead for example. Mojave will become a boiler of war with Legion, NCR, House, BOS and different locals best get what we can from there and then get lost in the divide.


>>5519227
could be an idea, but i don't think home has anything that advance for experiment properly on a prototype paratrooper PA. We have a basic lab and garage there.
Integrity is it's "armor" from what i see he has 3 of it, and then we get to make wounds on it.

Our boys have two plasma rifles, and Andrew has one AMR. Everything else was put in the loot, because we relaxed a bit after talking to ZAX and didn't really plan for more fights (since we had find a lot of pulse grenades to shoot at the robots).
At the moment i would prefer if we can retreat and position ourselves to our advantage, and heal with stimpacks. This robot is beefy and just attacking it with him having clear view of the three of us doesn't work out greatly. Flashbangs and smoke should have an effect on his sensors.
>>
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>>5519265
>you're goals
we should consolidate all our ideas and put them to a vote in what order we want them done in.

>Definitely put the blame on the killing of more NCR troops on BOS like we already did
Especially for the raid on Navarro. Maybe on the Shi if there's enough votes for it. It's a good thing we have at that C4 too.

>our lab is basic
That is fine! Really! We just need to move some of the lab stuff from the site back to base so we can utilize the more advanced equipment.

>Our boys have two plasma rifles, and Andrew has one AMR
Well we know that Ford, or at least on person is armed with the GR with pulses. I would hope that Warden is feelling merciful and said we took a few of each grenade with us, but we can't be too sure. We also can't be sure that we can outrun this thing. Because, you remember how fast Sentry Bots can move in a straight line? And the fact this thing is more agile while probably translates to it being able to keep up with us? I am very fucking worried we will not be able to outrun it.

>>5518823
I do not know the conditions for Andrew's sniper bonus. Are they accounted for when he's able to take his time shooting at targets? I do not think you mean he could do something like: "Andrew immediatly vaults over some cover, swaps out his current gun for his AMR, braces against the concrete divider to look down the scope of the high powered rifle and fire a targeted shot at the sentry bot's head".
Because you want to differentiate scenarios where one should use sniping or combat bonuses?

>>5519265
wait......we're fucking stupid, or at least I am. I don't think we've swapped out Andrew's current grenade load out, so he should still have two smoke grenades on him. We can use them to cover our escape, or put some distance between us and the sentry bot so Andrew can do his sniping while everyone else starts making controlled bursts against the damn thing.
>>
>>5519284
I am fine with consolidating ideas, putting on a vote should depend on the next strategy meeting we do instead. More informations will arrive from news across the wastelands, alongside the results of other missions (not just our own). Plus the opinions of different cell members that might have ideas to add on the mix.

After a brief consideration, yeah he is very fast. Also you are correct Jacob switched his custom plasma rifle with the nades launcher. If there is some solid cover though perhaps we could use it, give us some breathing room. The thing can't heal but we can, which is a great advantage for us.

Like i said we all relaxed and didn't plan on that or more combat, so loadout beside some changes done on the go (AMR for deal with ghoul hulk, grenade launcher with pulse grenades for deal with hostile robots without issues), did not change. We also auto took Andrew and Jacob, for their respective bonuses/expertizes.
It's not too bad what we have for current loadout, but the AMR isn't exactly great for close encounters like this.
Best we keep a more guarded attitude in the future especially of our surroundings, and relax only when we get back home and the mission is complete. Not on mission. I blame myself as well for have drop the guard and just entered strolling around here (instead we should have comb and tested this room with caution).
>>
>>5519327
When we get back how, we are gonna discuss weapon optimizations with Jacob and his scarcely arousing sister. Specifically developing an under barrel grenade launcher mod for our primary weapons so we can carry bandoleers of varying types of grenades for situational advantages.
>>
>>5519363
Another thing we should consider invest in are drone. Not eye bots, straight up flying drones with propellers that are cheap to make so we can scout out areas.
>>
>>5519363
Certainly, is something possible even if Jacob schedule might become full with all the new toys laying around.

>>5519374
Fallout tech has problems on making lighter things like say drones, that's why everything is usually big and bulky. Someone that would heavily help such a thing would be House, his field IS robotics, otherwise Jacob would do what he can with what he has.
But 1 we don't know House, 2 it's a whole mystery box to deal with if we ever will learn of him, 3 we might not have the same objectives for the future (even if things don't necessarily are against eachother.) 4 he might just say is a redundancy with ED-E model and his tested frame existing and working.
Jacob is no miracle worker, but he is good and his skills will grow with time. Specialists, equipment and location would also help any project he is doing.
>>
>>5519227
Wound penalties are -5 per crit wound.
So Ford is at a -5 penalty. If he were at 3/9 he'd be at -10.

He can take Psycho sure, you'll still have to roll an addiction test, but it's been long enough that you shouldn't be at risk of having to roll for psychosis.

You could take a hit of Med-x and a dose of Psycho, and you'd have no crit wound penalty and that +20.

Though I don't recommend getting hopped up on the battle drug while also feeling no pain, I think it should be obvious how addicting that sensation probably is.

In regards to the integrity, it didn't regenerate any it started with 12/12+3 wounds
The integrity was the +3
Much like how Grant has 6/6+1 it just effectively ignores the first 3 wounds of damage due to its thick armor.
>>
I say we bail this fight has gone side ways and we can always comeback, but we can't replace men. and risking addiction is now worth it.
>>
>>5519588
Of course.
The fight was already difficult, the big robot surprised us and has a large amount of hp. Our boys let their guard down and didn't expect it. In comparison to the ghoul hulk, they don't even have a plan to deal against it.

We will need to retreat, rapidly. The thing is very fast if we have smokes we can drop them, and go towards our current vehicles. Should create a window of opportunity. We can heal and swap equipment and maybe companions. Grant with minigun, Ford with rocket launcher and Andrew with AMR. Should be enough fire power to put down the robot. Then Jacob works on it and we get our big murderbot.
Maybe we can ambush it too
>>
>>5519227
I’m not turning Ford insane over a mini-boss fight, no way, no how.

>>5519588
This. This isn’t a fight with Bishop or the Chosen One, we can just bait the robot into the rest of our team.
>>
>>5519588
>>5519613
>>5519677
Sentry bots are fast and this one is especially agile. You really think we can outrun this thing while being in power armor?
>>
>>5519687
If smokes can distract him we could have a chance. Just fighting it seems bad, the rolls are hard because it's a special type of robot. And the fight is too fair for my liking at the moment, he is a super robot that surprise attack us and us three soldiers of Enclave in APA. We are standing in open ground, and he has plenty of health before going down. Us not so much. Even with drugs, we don't cancel all the negatives.
If we manage to get away, we can heal and return with Grant and more fitting weapons for attack him.
>>
>>5519588
Agreed - we should attempt to disengage
>>
The Sentry Bot's rotary canons whirred to life unloading shot after shot of high caliber death from one arm and a continuous stream of laser blasts from the other, sweeping them across the field as all three of you desperately dive for cover. You'd dealt with Sentry bots here just recently, you've seen the schematics for the damn things, They're not supposed to have two rotary guns, much less an energy and conventional.

And what the hell were those pods on it's back? TARGETS IN COVER, ACTIVATING FLUSHING PROTOCOL

You really didn't like the sound of that, as the pods on the back arched up and extended, two thwunks were heard as what looked like mortar shells went flying into the air in the general direction of yourself and Jacob. Where the hell did Andrew find this thing and how the fuck did he piss it off?!

You bolt and the bot begins to fire in your general direction just managing to fail to lead its shots, Jacob was less lucky knocked back behind some more debris by the mortar shell that had been fired at him. No major damage, but he definitely felt it. You let the grenade rifle go slack and pull out your ranger sequoia and drop two shots into the thing, Jacob managing to pull himself up and shooting at few times with the Plasma pistol. You barely dent the damn thing. Your eyes go wide at this, you were not ready for something that was more of a walking tank than you were in your power armor.

The Bots head scan the field before turning towards Jacob, the two sets of Mortars unloading his direction solely this time. He ran, again just barely managing to out pace the trailing fire. Time slows to a crawl, you can see it coming, the mortar shell was going to hit him square on. Your heart raced as you sprinted towards him just managing to throw him out of the way the Mortar shell exploding right in front of you sending you reeling and to the ground. The Bot didn't let up with the Rotary canon unloading into your body as you were on the ground, leaving several dents in your power armor as you barely manage to crawl your way out of sight, you cough, there was blood in your helmet now, you take a short moment to appraise yourself, the power armor was not in great shape after taking a near direct blast, but it would hold for the time being, thankfully you were fairly certain it wouldn't start raining any time soon after the last one.

[continue]
>>
You turn to look at Jacob who had managed to scramble to his feet and get into a different patch of cover. Andrew was no where to be found, this was a bad situation. You needed to either deal with this thing fast, or get the hell out of here faster, and you're not sure which one was going to be more likely to work. Worst of all you could barely hear a god damn thing with the ringing in your ears from the earlier explosion.

[Jacob Loyalty goes up from 9/10 to 10/10, he owes you his life and will follow your lead no matter the circumstances]
[regardless of the choice, everyone will take a stimpak during the lull, you have 4 stims left on hand]
Status:
Ford 6/9
Andrew 3/3
Jacob 3/3

Sentry Bot 2.0 12/12+1 (I miss counted earlier, it still has 1 point of integrity)

What do you do Ford?
>We're getting the hell out of here, radio Andrew have him pop smoke you'll drop a flash grenade into it's face with the grenade rifle shortly after, hopefully that'll overwhelm it's sensors long enough for us to get to the trucks and get out of here.
>Radio Andrew, have him try to blow out one of it's sets of tracks with the AMR, you'll keep it's attention, have Jacob start to fall back and then start a fighting retreat once he's safely out of the way.
>You don't like the prospects of any of this, You're ordering the squad to take a hit of Jet, we're dropping smoke and running for our god damn lives.
>This thing is going to be relentless and just as fast if not faster than us, it's do or die, Take a hit of Psycho and go all in.
>Write in?
>>
>>5519753
>Radio Andrew, have him try to blow out one of it's sets of tracks with the AMR, you'll keep it's attention, have Jacob start to fall back and then start a fighting retreat once he's safely out of the way.
Disabling his mobility is the best play. Who knows, maybe Andrew will finally get that Sniping Crit and knock this fucker out.
>>
>>5519753
>>Radio Andrew, have him try to blow out one of it's sets of tracks with the AMR, you'll keep it's attention, have Jacob start to fall back and then start a fighting retreat once he's safely out of the way.

time to get the fuck out
>>
>>5519713
The thing is that this is a large area, and it would only be distracted for so long. Hmmm. If we were close to residential we could potentially lose it in the suburb.

>>5519753
>Radio Andrew, have him try to blow out one of it's sets of tracks with the AMR, you'll keep it's attention with a Flashbang and your sequoia while Jacob peppers it eith his Plasma pistol. Death from a thousand cuts yeah?
>radio Adrew to flank the experimental sentry bot and keep firing until all its treads are disabled, or until he needs to relocate.

Impossible difficulty Combat Check DV 10
Electronically Hardened [Sentry Bot 2.0 is immune to EMP and pulse weaponry]
On the Fritz +10 [Sentry Bot 2.0 is currently experiencing technical issues]

Jeffersonian Patriotism +15
Revolt against the Aristocracy +15
Jacob +3 (+5 from understanding the robots mechanisms and systems)
Flanking +10
The Slacker Savant +7 (15/2 round down?)
Flashbang (????)

Roll under 70 (are the numbers right?)

If we score enough success, and manage to disable a few more of its treads, I think we might stand a chance to disable this thing.
>disabled treads = lowered difficulty
>>
>>5519753
>>Radio Andrew, have him try to blow out one of it's sets of tracks with the AMR, you'll keep it's attention, have Jacob start to fall back and then start a fighting retreat once he's safely out of the way.

Retreat so we can heal, rest and plan.
We can change companions and weapons too if needed.
>>
>>5519851
Supporting this
>>
>>5519753
>This thing is going to be relentless and just as fast if not faster than us, it's do or die, Take a hit of Psycho and go all in.
>>
>>5519753
>This thing is going to be relentless and just as fast if not faster than us, it's do or die, Take a hit of Psycho and go all in.
>flank it, Andrew snipes, we flash it or fuck up just break it so we can disable it.
>>
>>5519753
>Radio Andrew, have him try to blow out one of it's sets of tracks with the AMR, you'll keep it's attention, have Jacob start to fall back and then start a fighting retreat once he's safely out of the way.
>>
>>5519851
+1
>>
>Radio Andrew, have him try to blow out one of it's sets of tracks with the AMR, you'll keep it's attention, have Jacob start to fall back and then start a fighting retreat once he's safely out of the way.

Wins

Three anons give me 2d100

Brutal Combat Test (Sniping) DV 30
Electronically Hardened [Sentry Bot 2.0 is immune to EMP and pulse weaponry]
On the Fritz +10 [Sentry Bot 2.0 is currently experiencing technical issues]

The Slacker Savant +15
Sniper [crit range increased to 1-10]

roll under 55

crit Fail: [not possible]
0 Successes: No chance, missed'em (Misses the Treads, no bonus to the fighting retreat)
1 Success: Might have tracked one of the legs (1 of 2 treads broken, +5 to fighting retreat)
2 Successes: Got'em falling back now (2 of 2 treads broken, +10 to fighting retreat, sentry bot 2.0 loses 1 integrity)
3 Successes: Let's see it balance now (2 of 2 tread broken, +15 to fighting, Sentry bot 2.0 loses 1 integrity and takes a crit wound)
crit Success: Sorry Jacob, had the shot (Blows the head off the bot, it powers down, should be salvageable)

Fighting Retreat

Impossible difficulty Combat Check DV 10
Electronically Hardened [Sentry Bot 2.0 is immune to EMP and pulse weaponry]
On the Fritz +10 [Sentry Bot 2.0 is currently experiencing technical issues]

Jeffersonian Patriotism +15
Revolt against the Aristocracy +15
Jacob +3 (+5 from understanding the robots mechanisms and systems)
Flanking +10
The Slacker Savant +7

Roll under 70

crit Fail: [Not Possible]
0 Successes: Those god damn mortars! (You take a Crit wound, you fail to escape)
1 Success: This things is extremely persistent! (You take 2 wounds, Sentry Bot 2.0 takes 1 wound/integrity, you escape)
2 Successes: That was too damn close (You take 1 wound, Sentry bot takes 2 wounds/1 wound and 1 integrity, you escape)
3 Successes: We're out of here! (Sentry Bot takes a crit wound/2 wounds and 1 integrity, you escape)
crit Success: Good work Jacob, but don't put yourself in unnecessary danger again (Jacob disables the Sentry Bot while it was distracted)
>>
>>5519753

>Have Andrew aim for tracks with the AMR. Have Jacob blind fire flashbangs at the thing while Ford runs distraction. If it can't turn then it's combat options will be limited and we can try to play peek-a-boo to finish it off.
>Say that we are United States Citizens and claim that we have rights.
>Ask the Sentry Bot under what authority it is using lethal force against US Citizens.
>If it back-sasses us about tresspassing, say that I am the site administrator and if it doesn't believe me, it can ask ZAX 1.3R.
>>
Rolled 7, 12 = 19 (2d100)

>>5520097
>>
Rolled 63 (1d100)

Rolling a die.
>>
>>5520097
>>5520099
RIP Sentry Bot, gone but not forgotten.
>>
>>5520099
Welp fight is over, Andrew just blew it's head off.

Fight's over, writing.
>>
Rolled 92 (1d100)

And the second die
>>
Rolled 45 (1d100)

>>5520097
>>
>>5520103
Thank our bro Andrew.
>>
Rolled 31 (1d100)

>>5520097
Oh boy
>>
>>5520098
Actually, based write in here.

>>5520103
Kek
>>
Rolled 1, 24 = 25 (2d100)

>>5520097
>>
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72 KB
72 KB JPG
>>5520137
Anon stop he's already dead!
>>
>>5520103
Hell yeah
>>
>>5520147
Now we can heal.
Keep guard and ensure the place is safe before moving on looting it, no more bad surprises needed for us.
>>
Rolled 84 (1d100)

>>5520141
nice, do we get anything from the 1?
>>
>>5520137
Pls, let this count for something nice
>>
>>5520202
Eh sure why not, you'll see in the write up.
>>
>>5520183
>>5520202
The Sentry Bot 2.0 being down is pretty good. If Jacob can fix it later after sometime (we will finish looting Santa after 2-3 days of going home and then back here), it would be incredibly good.

It s still a big tin can to bring home alongside all the other robots. So it will take time. Fighting has probably improved combat skills of our squad.
>>
>>5520212
Thanks mate, I appreciate it. This is like the second 1 I’ve ever seen in this quest.

>>5520214
>Fighting has probably improved combat skills of our squad.
That’d be nice.
>>
>>5520212
Sweet. A new perk for Andrew would be nice, or a change to his trait.
>something something 720 spin no scope
How hot and bothered would Jacob's sister get if and when she gets a look at all the robots and the tank?
>>
>>5520356
I don’t know how to translate mindfuck into Japanese.
>>
>>5520382
Yandere and Tsundere come to mind.

>>5520141
What is our cell's overall opinion on dogs found in the wasteland? Kill on sight, or always man's best friend? What are the odds of vaults having pets?
>>
>>5520390
Dogs that look normal and healthy probably are majority fine.
I mean cyberdogs were a thing in the Enclave so yeah.

I'd bet control vaults have pets.
>>
>>5520397
Does that mean we could acquire and train dogs to aid our cell on missions, or overall be very good morale boosting boys and girls?

>German Shepards in dog armor trained to smell out enemies, or sneak up on people to maul them to death
>trained to run through a fire fight and pull an operative back into cover
>aid in recovery time in between missions due to good chemical brain juices from playing with boofers
>can possibly augment them further with cybernetics (augmented teeth+jaw, sonic BOOF attacks, generally faster)
>will eternally be more loyal than filthy wasteland mutants
>will also love you unconditionally
>Can aid in scavenging or finding useful items (ex: dogma from F3)
>you don't have to pay them money except in food, treats, simple medications, and lots of love
>can act as guard dogs or sentries
There is no downside to getting a dog and I will fight you on this. Could we get ourselves some dogs? Like really big ones that wouldn't be put down by a few 9mm boolets?
>>
>>5520397
Based

Puppy!Washington when?
>>
The downside with Dogmeat is the lack of armor. Unless Jacob can craft some doggy armor, I'm opposed to taking a morale dog into battle. I've no opposition to bringing K9 cyber units into battle (although I think K9 may have been a one off experiment?).
>>
>>5520453
It wasn't Dr. Henry had a cyberdog as well in fallout 2. K-9 probably however was the smartest cyberdog ever.
But There's lore to support cyberdogs were a prewar thing as well.
>>
>>5520453
Armor for dogs should be the least difficult thing for Jacob to accomplish. What would be harder would be making cyver dogs. One step at a time I suppose.

>>5520468
Good thing we have Dr. Henry's copy.
>>
>>5520414
Doesn't sound impossible, there is probably a merchant or two selling them around. And there are markets in most settlements, like actual ones. In the mojave there was that old woman for example
>>
>>5520693
>I now have a strong desire for us to make a white leg hound cyberdog weaponizing advanced power armor.
>>
You keep yourself crouched down behind some debris and moving, better to keep the bot guessing with those mortar shells. You jab yourself with a Stimpak and then get onto comms, "Andrew, I want you to blow out that things tracks, Jacob start falling back I'll keep it's attention, we're going to do a fighting retreat."

You don't get a response, in fact not long after you hear the resounding salute of the AMR and a clanging noise, you peek over your cover to see the sentry bot has been knocked over the casing that would act as its head having been blown clean off.

You have to take a moment to collect yourself after watching that monster of a machine be so completely and utterly defeated by one shot. "Jacob go make sure that thing doesn't try to put it's head back on." you say still somewhat unsure of the events that have currently unfolded in front of you. Jacob comes out of his own hiding spot looking down at the now disabled Sentry Bot, also in a state of mild shock, "Uh yeah..." he carefully approaches it and checks the machine's condition performing the emergency shut down to depower it and then giving a thumbs up.

He looks it over, "Shit, I think we might be able to salvage this one too... in fact, give me a second." He tries to lift the bot up onto it's treads again, but is having difficulty. You come out, and at this point so does Andrew, whose body language says everything about how pleased he is with that shot. It was a good shot you won't deny it, but it was also risky, you'll add it to the list of things you need to discuss with him. Setting that thought to the side you help Jacob lift the bot up.

He then walks over the casing which had been punctured, and then looking back at the mechanisms now exposed, He thought for a moment before heading over to one of the other Sentry bots that had been dealt with earlier, and started taking it apart for pieces. You step off to the side and sit yourself down to breath, then you look at Andrew who seems to be admiring his handy work, "So how'd you piss that thing off and where did you find it?" He looks over at you when you speak, "Oh uh yeah..."

He turns back towards one of the garages, "I was doing a once over on some of the area's we were working on, and I noticed a terminal, it was powered off, so I figured it wasn't much of anything the first time through, but decided to see if I could get it to turn on right?"

[continue]
>>
He leans onto the nearby wall of a barracks, "So turns out some component was loose and when I tightened that it turned on, so I log in with the credentials that the Z.A.X gave us, and saw that there was an experimental robot design in some storage area of the garage, turns out it was hidden under one of the repair bays, anyways I decide I want to see the bot cause it might be useful right?" He takes a deep breath and looks away for a bit, "Yeah turns out that I may have been a bit impatient with the processing time on the computer and hit the confirm button a bit to many times and yeah it turned on. So it comes up out from underneath the bay, takes one good look at me and shouts intruder detected"

He waves his hands, "So I get running and here we are."

You fail to resist the urge to facepalm and just hold your head there for a good minute. In the meanwhile Jacob has seemingly attached the head of one of the other sentry bots to this one, and opened up it's back pannel and seemed to be rewiring a few things, then he hits a switch before closing it. The bot powers back on, but seems to be at ease, FACTORY RESET INITIATED, IDENTIFY USER ID

Jacob then proceeds to give a series of answers to what you think is some sort of registration process, and the bot replies this time in a much more subdued tone, Experimental model Mobile Artillery and fire support platform reporting for duty

Jacob pumps his fist once, "Hah I knew it, damn good shooting Andrew, you managed to skim most of the important shit, mostly just tore out the connections, pain in the ass, but this things in mint condition now, easy fix up." He turned to the Sentry Bot, "Follow me." Acknowledge

Right you were done here now, "Get everything loaded up in those trucks, we're done here for now."

You got no argument from everyone present.

_____________

With all the loot gathered, and the vehicles brought to the northern outskirts of Santa Rosa, you take a deep breath, it was pitch black out, and you were exhausted.

<Andrew and Jacob have earned new perks due to these events, pick one for each>

Andrew:
>Sharpshooter: His shots are always steady, and always on point (Minimum Difficulty for Sniping is now Challenging)
>Half-Assed Hero: He always seems to be in the position to do something great despite his best efforts (+1 reroll when sniping or scavenging)

Jacob:
>Certified Mechanic: While he might have loved to tinker before, he's obsessed with it now
(+10 to all Tech rolls, +1 reroll for Tech tests)
>Robotics Expert: Thanks to those schematics he knows the ins and outs of multiple robot designs
(+10 to all combat rolls vs Robots, doesn't need an advanced workshop to repair robots)
>>
>>5521255
>Sharpshooter: His shots are always steady, and always on point (Minimum Difficulty for Sniping is now Challenging)
>Robotics Expert: Thanks to those schematics he knows the ins and outs of multiple robot designs

I'm fine with the +10 to all tech rolls but the "no advanced workshop needed" is kinda alluring me more.
>>
>>5521255
Does the Sharpshooter perk mean that the floor/ceiling for shooting won’t go beyond Brutal? And does Half-Asses Hero mean a reroll for every scavenging/sniping check?

>Half-Assed Hero: He always seems to be in the position to do something great despite his best efforts (+1 reroll when sniping or scavenging)
kek, I love the description of this perk.

>Certified Mechanic: While he might have loved to tinker before, he's obsessed with it now
This is just a flat out upgrade. We might night be fighting robots much, but we’ll be doing a lot of important tech shit. The Tank, the Nuclear Fighter, ZAX, Ann other nuke-mine, etc….
>>
>>5521278
It means the floor for all sniping checks that Andrew does on his own is now Challenging I.E. his Base DV when sniping someone will never be below 50.

Half-Assed Hero's +1 reroll is for every Scavenging/sniping check yes, this is how rerolls function in general, if someone gives one for a test, it's for all tests of that type while they are contributing to the test.
>>
>>5521255
Damn good another step to reclaim what’s ours. Get some rest and finish looting, while keeping guard high.
No more bad surprises still on mission guys.


>Sharpshooter: His shots are always steady, and always on point (Minimum Difficulty for Sniping is now Challenging)
>Certified Mechanic: While he might have loved to tinker before, he's obsessed with it now
These traits are all pretty great cant go wrong with any of them, all useful.
>>
>>5521255
Sharpshooter for Andrew, Certified Mechanic for Jake
>>
>>5521307
Thanks for explaining. I think Half-Assed Hero is more useful in general desu (affects both Scavenging and Sniping on rolls we know will matter and use more), plus, you can’t beat that description :P
>>
>>5521255
>>5521262
+1
>>
Sharpshooter: His shots are always steady, and always on point
(Minimum Difficulty for Sniping is now Challenging)

Certified Mechanic: While he might have loved to tinker before, he's obsessed with it now
(+10 to all Tech rolls, +1 reroll for Tech tests)

Wins

Now lets see how everyone else's missions went.
New Reno Infiltration team infiltrates the NCR Mojave Outpost
Challenging Operation Test DV 50
In for the Long Haul +17
NCR Barely Established +10

Roll under 77

Crit Fail: Sometimes you gotta know when to fold'em (Infiltration team fails to infiltrate the Mojave Outpost, NCR heat increases and Outpost security increases)
0 Successes: Gotta give them Rangers credit, they're hard as hell to sneak by (Infiltration team fails to infiltrate the Mojave Outpost)
1 Success: Tight lipped bastards, but we got something (Infiltration team manages to infiltrate the Mojave Outpost, discovers NCR's initial goals in the Mojave)
2 Successes: Looks like some folks could do with some greased palms (Team infiltrates the outpost, discovers NCR's long term goals in the Mojave)
3 Successes: Alright, I've got a great idea... (Team Infiltrates the outpost, discovers NCR's long term goals in the Mojave, Accelerates conflict between Mojave Brotherhood Chapter and the NCR, Lowers Heat Floor for both factions)
Crit Success: Sometimes you gotta know when to play'em (Same as previous, but also gains intel on the status of the strip)


Senator Rockefeller hiring the Courier
Average Operation Test DV 70
Senator Rockefeller +15
S.P.E.C.I.A.L -20

Roll under 65

Crit Fail: What the hell do you mean they've already been hired for a long term job?! (The Courier is unavailable as they were hired for a special task)
0 Successes: Listen here and listen good, if you waste anymore of my time... (The Courier is not interested in the job)
1 Success: If that's what it will take... (The Courier will take the job, but with conditions)
2 Successes: A pleasure doing business with you (The Courier will take the job)
3 Successes: It's good that you're so reasonable (The Courier will take the job for half price)
Crit Success: [Not Possible]
>>
Three anons give me 2d100 please.
forgot to say that in the post.
>>
>>5521412
Do they have rerolls?
>>
>>5521421
No, if they did it would be stated in the test.
>>
Rolled 52, 93 = 145 (2d100)

>>5521414
Fucking dice
>>
Rolled 86, 47 = 133 (2d100)

>>5521412
WE ARE GAMING.
>>
Rolled 44, 15 = 59 (2d100)

>>5521412
>>
>>5521424
Didnt the Senator or Thomas have rerolls our autosuccesses when we were negotiating with the Vault City rep. lady?
>>
>>5521433
Speech tests and Operational tests are not the same thing.
>>
>>5521433
The +15 is consistent with every other operational test he's had to make.
As for why he had all those bonuses speaking with her in person, he's extremely good at speech, but speech is not the only thing that is handled when the operations are boiled down to a single roll.

2 Successes: Looks like some folks could do with some greased palms (Team infiltrates the outpost, discovers NCR's long term goals in the Mojave)
2 Successes: A pleasure doing business with you (The Courier will take the job)

Writing
>>
>>5521435
So, no Operational rerolls?
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>>5521445
No, no operational rerolls.
You'll always have greater odds of a good or better outcome by being their in person during the mission, as state opeartional rolls are an abstraction of all the actions needed to complete a mission, many of which do not necessarily fall under the expertise of any given team, but when given to a team that is suited for that (Veterans for combat missions +25, Rockefeller for negotiations +15, Infiltration team for infiltrating +17, etc) they get generalized bonuses to that mission.
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>>5521444
Pretty fucking good
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>>5521452
What exactly did the courier ask for payment?
If the courier manages to save some people during the journey through the Divide, and he warms up to us, would that increase his rapport with us? We we have increased odds of hiring him again in the future?
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>>5521483
He wanted some items from your Caravans stock. He knows you trade in high tech equipment and if he can get a couple of things he can turn it around for large profit, or they might just be generally useful.

You'll find out when and if it happens for the rest
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>>5521452
I had a false flag idea we can stack on top of us dressing up as the BoS when raiding Navarro, and possibly when we want to hit the Shi.
When and if we decide to turn off the weather control systems in Santa Rosa to spread the FEV mist, we should modify sets of t-51b to be better sealed, pose as an NCR patrol group and report sightings of BoS moving away from Santa Rosa just as the mist starts to spread.

On top of getting the Shi to hate the BoS, and the NCR to double down on their hate boners on them, the stress of the BoS getting spit roasted by two factions might cause them to recall or patrolling chapters, or request aid from chapters outside of California. That means a potential weakened BoS presence in some of the western states, and maybe lowered heat level at the three factions duke it out.
>>
>>5521492
Dunno if he wants a car and I doubt he would since he didn't want a motorcycle, but we're not giving him a set of PA. If he doesn't have an advanced worshop to repair it with, then there's little point in keeping one. We might be willing to part with some weapons however. I'm surprised he didn't ask for something more liquid like NCR dollars or bottlecaps.
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>>5521501
Obviously he's not asking for power armor, just weapons, chems, ammo etc.
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>>5521483
..... nah he isn't one of our own. We need him for be a guide, i understand he is strong and what not but its not likely he just likes our people after being our guide.

>>5521495
Too risky with t-51b, if we leave the Red Mist to spread we can't be in inferior power armor in any area it touches. The APA works in Red Mist even if damaged, is that well made.

Since nobody knows that the Red Mist can be released, it is a surprise punch nobody would expect. Essentially whatever other mission we do, it s not something people will see coming. Losses of NCR and BOS would be high, and new ghoul hordes would form. The NCR garrison and nearby village would become all ghouls likely.

>>5521508
Just uh...
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>>5521522
Modified. T-51. I think you missed that part anon.
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>>5521522
>implying we can’t/shouldn’t try to influence him positively
We should still try.

>Losses of NCR and BOS would be high, and new ghoul hordes would form. The NCR garrison and nearby village would become all ghouls likely.
So, a potent weapon, if push comes to shove?
>>
Alright so the next update will drop tomorrow morning, it will probably be the last update of this thread as I'll be taking about a week or two to do some planning and updating my notes as well as work on that rules clarification I promised, along with other personal life stuff. I'll archive the thread after the update and once that's done I'll answer what questions I can when I can get to them. I think this has been a pretty successful return to form, and hopefully we can see a steady progression like this going forwards.
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>>5521535
No I didn't miss it. Still t-51, i don't trust to just modify it. Others peoples across the wastes would have done that in the past if they need to modify it for get inside Santa Rosa for example.

>>5521536
Sure we can, but it comes with a risk, knowledge of who we are. I am not willing for him to know about what we are, just for recruit him. If he really likes money and can connect the dots of conversations we do and by observing the exodus .... well he has an opportunity for make a Jackpot. And he could be like that for what we know.
Nevermind that recruiting anyone else than the plan we are currently doing (exodus&vaulters) is something that needs to be resolved before even trying to recruit him.

A sword of damocles, use it and know we have to deal with it being around and that can hit us. Meaning we would have to fight ghouls for get inside Navarro, same ones that are better and hit harder in melee. And the exodus needs to be away before releasing it, for obvious reasons.
>>
If I would deploy the red mist, i would do it after we are away from the area that will be hit. Likely giving a count down to ZAX of some days, or more if needed.
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>>5521576
>Sure we can, but it comes with a risk, knowledge of who we are
We’re not going to tell him that we’re the Enclave, we’re just a high tech trading caravan associated with the Van Graffs, it isn’t fishy. And it isn’t about recruiting him (though doing missions together would be kino), it’s about improving personal relationships between us.
>Nevermind that recruiting anyone else than the plan we are currently doing
We still need wasteland proxies to secure our interests in the interim before our Enclave manpower resolves itself to be polity effective. Plus, there is a case to be made for lowering Pure Human casualties we’d suffer though attrition and combat through Wasteland proxies, like a Dog assisting their master in surviving the wasteland.
>Red Mist
The ghouls would be more of the NCR/Brotherhood’s problem than ours, with proper preparation, and ghouls in Navarro might be easier to deal with, especially with the NCR’s equipment discarded. Really, if we’re releasing the Red Mist we’d have to capitalize of scavenging/stealing as much equipment, weapons, and technology from our enemies as possible while chaos reigns.
>>
>>5521522
>..... nah he isn't one of our own.
And that's the problem. We want our people to like him more despite him being "a filthy mutant wasteland" and vice versa with his regards to our people. This guy is P O W E R F U L. Like protagonist powerful. Like "can give the choosen one a run for his money" levels of powerful. Having him in our corner is better than the alternative of him being allied with the NCR, the Legion, House, or others.

>>5521576
>i don't trust to just modify it
Anon plz we're not stupid wastelanders, and you're discounting an idea that hasn't been disproven yet. We can get it done (in theory). Besides it's not the exterior armor that count's, it's what's on the insides that's what matters. Then again, If we just bullshit radioing in the BoS doing stuff in Santa Rosa then we wouldn't really need to have people dressed in t-51 in the first place. Eh, better safe than sorry and paint the APA steel white like the t51's.

"Never put all your eggs in one basket" or how the saying goes. At the very least we should invest a little into the Courier, as all our eggs will be lost once he suffers amnesia from "bullet-to-head-itus." The very least we can do is buddy buddy up to him during the journey so he might take us into consideration if we want to hire his services again, up until he gets shot by Benny.
Who knows, maybe during the journey we could pay him to tutor us in a few things while he's still a bad ass. Get the most bang for our buck you know?
>tl;dr Invest bare minimum in courier cuz he gonna forget everything
>try to learn as many skills from him as we can while he's still maxed leveled / stats / perks
>>
>>5520701
>Not one of the Denver's Hangdog Hounds
>>
>>5521663
>>5521663
They're the same things. The giant hounds in the honest heart DLC most likely originated from the hangdogs.
>>
>>5521562
Will you give us a chan e with finishing up Santa Rosa? I'd rather we not leave a job half finished.
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>>5521615
Some of us want to recruit him though, any conversation most would want is likely to be towards that. And he can still observe and make questions too.

The ZAX ? Santa Rosa is the last place anyone sane would visit if we release the Red Rain. Not when they are all occupied with what it brings. And the ZAX can still be locked by us if we want, without codes it would be hard for anyone to get in, and bringing it away yeah good luck with that lmao. The place is bad for settlement (probably a blessing in disguise or we would had to fought even Red Rain mutated plants and animals. For what we know it can also affect them).

Oh they can be even ours, encounters can still happen during travel. If they were simple common ghouls sure. But since they are improved i consider equupment on them a new layer of protection on an enemy that shouldn't be considered a small threath. They were honestly more than a problem than NCR troopers.
If we have our hands full and we have moved away in to the Divide, i don't like the idea of having to fight through a vast area infested by multiple groups of this things, go in a place for loot (filled with more of them), and then get back to the Divide. Unless is a very valuable target it wouldn't be worthed.

>>5521637
No we aren't, I find it hard that nobody before us thought about it, and didn't try. BOS are incredibly proactive for get more tech at any cost even their lives for example.
A possibility.

>>5521948
He is already doing that.
We are just full of loot at the moment (and the cell back home will 100% approve getting the rest of the loot that is there too, more importantly there will be the talk of what to do with Raven Rock. Father might go with us maybe). So we are going home, put the loot down and we get back to Santa Rosa after taking a big nap. Preferably we return with the rest of the unused APA s (we can ask our people to just use them for that day. Should be a reasonable request since we return with a ton of loot), so we can finish faster to loot the remaining areas. Everyone in the squad likely wants a little break before returning to Santa Rosa. Going home and sleeping a lot should be good for them.

There is little danger to Santa Rosa having anyone looking in to it in the days we have fought in it, and i doubt anyone was even nearby. And even if there was someone, Red Rain still exist so good luck surviving for anyone without APA. We will finish looting the place in a few days, even if someone arrived the only thing they would likely find is their death. They would become ghouls so thats annoying i guess.
>>
>>5521948
I would say the Job is a good deal more than half done.
In fact in terms of valuable goods you're like 90% done, as for the rest of what can be done there, it's a bit above your station to make those decisions on your own at the moment considering that the Santa Rosa Mission was about getting vehicles first and foremost.

>>5522062
I'll note that earlier it seemed that the Ghouls seemed to be used to traps, weary of those sort of things, it should be understood that yes people in spite of the mist did try and loot Santa Rosa and clear out the ghouls. In fact earlier in you first visit you were in T-51B power armor, and opted to get the hell out when you learned that the mist could turn into rain and that it was all FEV.

T-51B doesn't guarantee you won't get infected if it rains on you, but you're also not immediately infected either, you'd get a test just like damaged APA would give a test. Not that Ford's Crit wound damaged his APA, if it rained he'd have a test to see if he was infected.

Have the Brotherhood been here before? Yes, same with the NCR and some independent scavengers. It didn't end well, it's part of why the place has it's reputation.
>>
>>5522256
Nothing. Half. Finished. The trash panda within me is strong and needs to loot all the tin cans and carton if cigarettes. Jokes aside there are some thing we need to visit, priority one being the power plant which may or may not be related to the giant space laser. Secondary objectives would be the commercial and housing districts.
>>
>>5522256
>I would say the Job is a good deal more than half done.
Wait, so there could be another chance for APA armor for Ford?

Nice
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>>5522472
I don't follow exactly what you mean by another chance for APA. Do you mean getting access to the advanced equipment for missions normally or are you talking about scavenging APA? Because if it's the latter no, APA isn't exactly old world loot, I guess X-01 have a general resemblance, but they're not the same thing. If the former, possibly, you'll see when the update drops what options you get for completing this visit to Santa Rosa.

>>5522470
Sure, the Power plant is definitely that last 10%, which you'll get a chance at exploring after the upcoming meeting and my personal break, after that though Santa Rosa is pretty much entirely looted of anything of strategic benefit, the rest is gravy.

I'll note to everyone, once Santa Rosa is fully done there'll be 5 months left before exodus.

You'll be able to eschew downtime months for more opportunities, but that's an opportunity cost in it of itself.

And there's 2 missions that are absolutely already predetermined.
Month 4: Scouting with the courier.
Month 5: Navarro 2 The Reckoning.
Then it's the Exodus right after Navarro 2.

So you've got 3 more objectives you can aim for in that time span.
>>
>>5522470
For residential we should hit up mansions, penthouses, homes to (CEOs, the mayor, the police captain, etc.).
For commercial we hit up just about everything to deny scavengers anything useful. Guns stores, military surplus warehouses, electronics stores, jewelry, small pharmacies.

Hell either locations might net us some protectrons and mr handys we can reprogram to aid Jacob and his sister for technical things.
>>
>>5522482
From months 2-6 can you tell us when it will hit fall or winter, or which month will be the coldest for the sake of spreading the mist?
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>>5522470
Honestly, the only reason we left the power plan alone is that it has it’s own security measures in place to protect the loot. Given that, and
>Regarding the other pieces of equipment, Z.A.X will provide a list of alternative components that may be easily obtainable from household appliances
we should clear house before leaving, with Andrew and as many APA personnel put on this duty as possible.

>>5522482
Sorry, I read APC as APA, my bad. Honestly make me wish we had the Half-Asses Hero reroll for that though.

Shi team is definitely going to be one mission.

>>5522493
Anon, we are not bring the fucking ZAX with us, drop it already.
>>
>>5522493
Month 6: Santa Rosa was November.
Month 5: December
Month 4: January
Month 3: February
Month 2: March
Month 1: April

So December presumably, though I want emphasize this, you're not gonna ghoulify anyone letting the rain spread, infection will just kill people, it's a very specific process to ghoulify them via this FEV strain.
>>
>>5522497
>anons lack of reading comprehension
Spreading the mist, because it lasts longer in colder conditions. How have you forgotten already?
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>>5522502
The Mist also doesn't do anything, it's inert infection wise, only the rain is infectious.
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>>5522504
Ah, good to know. So theres next to no point in releasing it. Wish you said that sooner.
>>
I did
>>5517911

There was also the initial introduction of Euclid-839.

section that states it is this from thread 2.
"it appears if Euclid-839 is aerosolized it acts as a radiation scrubber, however it leaves behind an unfortunate red fog in its place, still a small price to pay I'd say for its applications!
Of note however is that Euclid-839 is not infectious in this state"

That said, I honestly though I said it more than just the once in this thread and back in thread 2, so it's definitely partly on me for not being more clear on that point.

Of note if you did release the mist, the whole disaster part of it is that it would circulate in the local rain cycle for about 100 years, so lots of folks would die from the red rain as a result, but the mist itself isn't easily weaponizable in a way you can direct.

As noted in the linked post though you can take your sample or any future created samples and use it to poison folks water supply, since over dosage or over exposure to sustained radiation is what triggers the virus to kill folks if they haven't first hit themselves with a large acute exposure of radiation after taking it, then it'll ghoulify them.
>>
>>5522501
I'm usually too tired or too busy to really sit down and think, but since we can't take the entire Z.A.X. could we just stack up it's server towers in the back of the truck to parse through it's information, then recycle the rest into making a whole lot of robots, or making existing sentry bots smarter? maybe better at aiming?
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>>5522525
>when we put Euclid in the NCR's water supply and turn all their troopers gay- I mean dead.
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>>5522526
Presumably, you could take apart it's server towers and processors, the dysfunctional ones at least (you could also take the functional ones, but that's just going to accelerate ZAX death spiral) and repurpose them for robotics or try and salvage the data on the broken servers.

Though quite a bit of that information will be meteorological data, with some data on the development of Euclid-839 as well as other calculations, it'd take years to go through all of it seeing as how it's basically 200 years of calculations and variations.
>>
>>5522533
As far as I'm concerned or convinced, it's better to just recycle ZAX since we can't take it with us. Shame about that too since it's got a funny personality.
Did you say we can't take it with us, or can we? Any theoretically benefits if we had the theoretical option to take it with us? Theoretically of course.
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>>5522537
I never stated one way or the other, only that the Z.A.X would be a monumental effort to move and it'd be very difficult to do on your current time table.
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>>5522538
As for benefits, it's a research and administration model super computer with an AI in charge of it's operations I think that itself speaks to the potential benefits if you were to figure out how to move the thing.
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>>5522538
>>5522541
So it's not impossible to take with us, but will take some effort to haul it? I see. It's not like there's no reason why we can't make a return trip back into Santa Rosa to retrieve it I suppose.
The research and administration aid? Now THAT would be very valuable whenever we need to make tech rolls.

>>5522497
Good news: it looks like there are some pro's to taking the ZAX with us to the Divide after all.
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>>5522545
Well it'll take effort to uninstall it from the base, disassemble it safely because it's not going to be moved out of that room otherwise, haul it to that massive elevator in the aeronautics wing, then package it into very secure boxes or containers, then haul all of those complicated and delicate parts over 500 miles of rough terrain, and then reassemble it without breaking anything. Then you have to deal with the fact that you'll need to recreate the cooling infrastructure for it which is in it of itself massive, and then if you want it running at prewar levels you'll need to construct or obtain over 100 server banks to dedicate to it.

The process of moving it and reconstructing it would take years.
Repairing it on site would still take quite some time, as well as then you still gotta move it out of there.

You'll also be dealing with the ramifications of the red rain for 100 years if you do, assuming you successfully conquer California at some point in this campaign, it's a long term bio-hazard.

It's a huge prize, but it is as fitting, not one that is easily obtained in full or utilized without great investment.
>>
File: Mojave Outpost.png (1.07 MB, 1280x720)
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(NOVEMBER, 2271)
(MISSION PARAMETERS: INFILTRATE NCR MOJAVE OUTPOST)
(MISSION RESULTS: SUCCESS, INFILTRATION ACHIEVED, OPPOSITIONS LONG TERM DIRECTIVE FOR THE MOJAVE REGION IDENTIFIED)
(RECOMMENDED ACTIONS... COMPUTING... SABATOGE RECENTLY ESTABLISHED RELATIONS BETWEEN THE DESERT RANGERS AND THE NCR, SUPPORT ANTI-WAR ELEMENT BACK IN NCR, ENGAGE IN FALSE FLAG ATTACK AGAINST MOJAVE CHAPTER AS NCR)

The Mojave Outpost was somewhat lively, mostly finishing up it's construction and the deployment of it's garrison. There's this huge statue their building in honor of some sort of treaty between a local vigilante/law enforcement group out here in Nevada called the Desert Rangers. Seems that they and the New California Rangers joined up together rather recently. Didn't really bother Gerald to much frankly, because it would seem that neither of them really had the eyes to tell himself and his crew apart from the standard faire.

It took some time to acclimate to the environment, playing buddy buddy with the local troopers, getting that reputation of being 'that guy' who can get you what you want, you know the typical stuff. However on one particularly slow night Gerald had seen some professional looking fellows heading into the main building at the outpost. Following along inside the building, palming the guards that were stationed out there several hundred NCR Dollars, as well as an I.O.U for their favorite rations, seriously the MRE's out here are dog shit you'd be surprised how easy it is to buy an NCR soldier through their stomach.

Stalking up against the wall he listens in closely, looks like the bigshot in charge of the Mojave operations had just arrived, some guy going by General Kimball. They mostly seemed to discuss scouting reports, along with a few other matters, seems this was a continuation of the pacification wars that they had begun as a retaliation against some native tribals and raiders. Though Kimball seems to believe that the campaign should continue forwards further into the Mojave towards Las Vegas. They didn't seem to know to much about the city beyond that it was there, however there seemed to be logistical hang ups out the ass along the I-15 all resulting from the Boneyard.

Still it seems that the long term objective of the NCR here in the Mojave is a full on occupation of the area, probably colonization or integration of the non-hostile locals, and of course exploitation of the local supplies. There also seemed to be some discord amongst the chains of command between the Rangers and this General. It's hard to get a read on exactly why, but best guesses are that it's difficulty integrating separate command structures.

[continue]
>>
File: The Hub.png (86 KB, 250x188)
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Doesn't seem like there'd be much more to gather out of this, however Gerald does manage to sneak a peek at the strategic map they're using, and from what he could make out of it, he saw a circle around the Colorado river not to far from Vegas, Vegas itself was also circled, both noting that they should get scouts out to these locations to confirm the conditions of these important pre-war sites. Of course Gerald could only raise an eyebrow at the first circle, if he remembered his geography right, that was where Hoover Dam was, now that's a lot of electricity.

______________________________


(NOVEMBER, 2271)
(MISSION PARAMETERS: RECRUIT COURIER AS GUIDE)
(MISSION RESULTS: SUCCESS, COURIER HIRED IN RETURN FOR GOODS)
(RECOMENDED ACTIONS... COMPUTING... NO FURTHER ACTIONS)

Senator Rockefeller detested the Hub, yet at the same time he found himself quite accustomed and at home here. It was the paradise of the contract man, the scam artist, and the politician within the New California Republic. No it wasn't the culture of the city he hated, it was the fact that he had competition, and a lot of it.... well that and the unending sales pitches. It had taken no less than several days to find the information he had been looking for. Apparently this Courier had worked for numerous different courier services across the Hub, there was a small bidding war whenever he was free to get the damn man to deliver their package, this of course made prospective employers and information sources rather tight lipped about the man.

Rockefeller however has his ways. Some of which may or may not involve having his 2 man escort dragging some fellow from the Southern California Mail Service into an alley way and breaking his fingers until he told him. It was dirty work, but the Senator was done with playing nice in this den of scum. After getting the information he needed he headed to the Couriers current employer, some new business called the Mojave Express to requisition the man for a job.

Oddly enough to the Senator the mans boss told him that the Courier does all his own negotiating, and that he just handles the logistics of these deals. With that said and some time before the Courier returned the negotiations began. It was heated and intense, offers going one way and then coming back the other before eventually they settled on a deal for him to guide a group of them through the Divide. Ultimately it came at the cost of some of the Caravan's advanced weaponry. Rockefeller sighed, noting he'd probably have to get the Van Graffs to sign off on handing over a series of plasma weapons to this man, but it wouldn't be the first time the Enclave had dealt with a wastelander and got what they wanted by giving them energy weapons, the Salvatores spring to mind, but they were no where near as hard of a sell as this one was.

_____________________________

[continue]
>>
Your return back to base was something of a logistical hassle, but it was manageable, you had to have one of the police cruisers towed by one of the army trucks, while the other two towed the AA guns, the rest of the space available was used storing the various spoils, along with as many of the disabled robots as you could fit, which wasn't all of them, but you'd be back without a doubt before this was all said and done. The Big issue here was all the information that you needed to settle with your command. From the ZAX to the 'president' at Raven Rock, to what the hell to do about all this stuff in general. This was frankly, above your station at the moment.

It didn't take long before you were greeted by the rest of the cell. The first thing you noticed was that what was left of the wastelanders that used to inhabit this village that was used as cover were gone. You're guess is that with everything being brought back, and the upcoming exodus, your father decided to cut off some loose-ends to prevent any leaks.

You don't really have time to think on this as you are ushered into the meeting room, with the rest of your team taken to handle unloading, disguising and hiding the goods that had been brought back. You didn't even have time to get out of your Power armor you were pulled away so fast.

Your father starts, "Let's go over the basics of what you have here, You got the vehicles, that's good those three trucks will serve us well. You brought in several Robots and have more on the way, Not bad, it'll help with guarding us on our way out, we can splice them into the Caravans in the meantime to make it less suspicious when we leave. Several suits of Power Armor is never a bad thing. The Supply of Mentats will be useful as well for the scientists and engineers." He covered the 'small' stuff relatively quick, after this he sat down, "Now, lets talk about the important find. You discovered a Z.A.X in an operational state."

You nod your head, "Operational, but not in good condition. The Z.A.X is in dire need of repair, it also happens to be the one thing keeping that FEV outbreak contained." Your father's head perks up a bit at that, "Hmmm... we'll get back to that, that is an interesting situation though, how long did it state it had before shut down based on conditions?" You reply instantly, "Three years was its estimate based on coolant levels."

He nods again, "Right then, we've got time we'll table that for now. You mentioned it had connections to other Z.A.X? Did you obtain their locations?" you nod handing over the data to him, "Good, good we can make use of this..." You the speak up, "The Z.A.X also said it had communications established with a 'command and control outpost' at Raven Rock in Washington D.C.

[continue]
>>
Your father looks up at you with some surprise, "It also said that the President of the United States was a John Henry Eden and that the Enclave had been called to Raven Rock decades ago." Your father sighs, "That was that Scientist Autumns doing, he rallied up a large group of individuals in Navarro, in fact the vast majority of them and abandoned the base at the first chance. That signal from 'John Henry Eden' was likely just an excuse or a ploy for the cowards to leave. I'm surprised they're still playing it up, no less that they've survived over there."

You get the feeling he's not telling the whole story, "Did you make contact with them?" he asks, and you nod your head, "Did you inform them of our current status or command structure?" you shake your head, "Good, You nor anyone is to make contact with the Cell at Raven Rock until I give the order too." You scrunch your eyebrows together, "But why?" He leans back in the chair, "Because if they've thrived over there given how many they took with them, they'd want to take over operational control of our cell. I'm not about to let some hopped up scientist or his descendent tell me how to run things, no less when he hides behind the façade of a 'fake' president when I'm a duely elected official. We'll contact them when we have the upper hand, and we can pull back the curtain on their so called 'John Henry Eden' hoax."

So it was politics then, first it's dogma, and now it's politics, it would seem that no matter how badly you need help nothing is ever fit to be the helper. You were frankly getting sick of it, but you didn't let it show whilst you were here. "Is that all sir?"

He nods his head, "I'll be informing the rest of the cell of this information and we'll have a strategic meeting on what to do about the Z.A.X, you however will be going out with your team to gather the rest of the haul from Santa Rosa, you'll await further instructions from base regarding the Z.A.X."

You blinked, you were an officer, you were entitled to be at the strategic meeting...
Do you speak up?
>Sir, I think that's a mistake I should be here for the meeting I have the most knowledge and experience dealing with this situation having been in command of the expedition there.
>No, he's trying to keep me out of this, whether it's because he's done with my opinions or if he thinks he's protecting me from myself, it'll do me no good to fight him on this right now.
>Write in?
>>
>>5522693
>No, he's trying to keep me out of this, whether it's because he's done with my opinions or if he thinks he's protecting me from myself, it'll do me no good to fight him on this right now.
Let's not keep souring relations with our old man.
>>
>>5522693
>>No, he's trying to keep me out of this, whether it's because he's done with my opinions or if he thinks he's protecting me from myself, it'll do me no good to fight him on this right now.
Our actions speak for us. In addition, we cannot accept for the easterners to give us directives. We have our own objectives and people to care of.

Perhaps we can talk with our father later. About the autumns or eden.
>>
>>5522689
>No, he's trying to keep me out of this, whether it's because he's done with my opinions or if he thinks he's protecting me from myself, it'll do me no good to fight him on this right now.
>>
>>5522693
>Sir, I think that's a mistake I should be here for the meeting I have the most knowledge and experience dealing with this situation having been in command of the expedition there.
No, we need to be involved. Last thing we need is something stupid getting though like blowing up our ZAX or some dumb shit like that. Besides, we can probably rig up some domestication units for the ghouls as a proxy force in Santa Rosa.

Jacob and Andrew can handle scavenging operations in the interim until the meeting is over.

>>5522705
Frankly I’d agree if we (anons) had control over the strategic direction of our cell, but without Ford I don’t think we do.
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>>5522725
>blowing up our ZAX or some dumb shit like that
yea Im afraid of that too trademark stupid decisions from up top enclave style. Altough Im not sure about talking back to him either since we are already on a tight rope.
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>>5522753
Like I said, if we had any control of the strategic direction of the cell outside of Ford’s influence, I wouldn’t mind so much with the salvage operation, the power plant interests me a fuck ton, but knowing the dogmatic inclinations of all involved, I’d rather be present before they choose to do something stupid again. Besides, I actually want to bring up creating domestication units for any homegrown Crimson Ghouls as a Santa Rosa proxy force.
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>>5522725
This 'strategic operation' might have something to do with Raven Rock. He probably doesn't want to talk with us about it, at least not until he's sure he can fully trust our decision regarding it.
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>>5522693
>Sir, I think that's a mistake I should be here for the meeting I have the most knowledge and experience dealing with this situation having been in command of the expedition there.
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>>5522779
>I'll be informing the rest of the cell of this information and we'll have a strategic meeting on what to do about the Z.A.X, you however will be going out with your team to gather the rest of the haul from Santa Rosa, you'll await further instructions from base regarding the Z.A.X.

This meeting has nothing to do with Raven Rock, and everything to do with our ZAX. And OOC, I do not trust the leadership to come to the correct decision without our (anons) input.

If we can affect the decision without Ford, I’d be fine with letting him scavenge. I do not believe we can affect their decision without Ford, and without an inkling of what Dad is thinking, I have no reason to trust them with this decision OOC.
>>
You only get to directly influence the actions of Ford, and those under his command when he delegates.
If you're not there you don't get a say because the players are playing Ford first, and the Cell second.
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>>5522857
Like I thought.

We need a direct say in this, even if it’s just quietly observing them come to the correct conclusions.
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>>5522693
>Sir, I think that's a mistake I should be here for the meeting I have the most knowledge and experience dealing with this situation having been in command of the expedition there.
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>>5522869
+1
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>>5522869
support

anons stop letting your fear of souring family relations with the senpai wants to genocide everyone else.
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>>5522869
support
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>>5522846
>I do not trust the leadership to come to the correct decision without our (anons) input.
You're logic is sound, but this gave me a chuckle.

A shame about our family though, politics above blood I suppose.
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>>5522869
Changing my vote to this
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>>5522869
>Sir, I accept that the discussions on what to do regarding Raven Rock are above me, however I have first hand experience with the ghouls and ZAX and believe that I should be on hand to provide information for the discussion on how to address them. In addition, we younger soldiers need to observe our elders if we are going to learn how they have survived so long in this hostile world.
>>
Vote will stay open for about 11 more hours.

After that, as noted earlier I'll be taking a 1-2 week break, but will be available to answer questions.
I'll likely post those rule clarifications in that time as well as update the google doc. If there's anything you'd like to see on it, or to be part of the rules clarifications please link it to this post.
>>
>>5522981
>A shame about our family though, politics above blood I suppose.
Trust me, I feel ya. I want to keep our family together and safe. I’m just afraid of not having our say in the big decisions when it does concerns Ford and his Enclave.
>If you're not there you don't get a say because the players are playing Ford first, and the Cell second.
>>
>>5522693
>Write in?
I know we've been testing our father with recruiting the courier, but at the very least let us sit in on the meeting so we might learn, or possibly add what insight we have.

>>5523077
I had questions. If we can find enough protectrons and Mr. Handys, could they be modified to aid in research, incrustructor, or combat? Despite how slow and weak the protectron is it's a versatile tool that's seen use in low security work, repairs, fire suppression and just about a bunch of other rolls. Regarding the Mr. Handy I don't believe it would be all that difficult to modify it into a Mr. Handy. Add onto or replace it's current armor, replace it's flamer fuel and flamer for a plasma pistol or plasma defender (removal of flamer will reduce overall weight for increased movement or additional armor).

Is there something we can do to help mom and dad's mounting stress and greying hair? Next month is December, and you know what that means? Christmas!
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>>5522772
>A highly advanced form of Enclave technology used to assume control over the minds of deathclaws for the purpose of military use
Scratch that idea, we aren't going to make an high tech mind controlling piece of gear in the bare essential workbench and laboratory at home. Nevermind one tuned for ghouls, when the tech was made for deathclaws. And certainly not in high enough numbers to matter. We can still throw raiders in and let them become ghouls under the rain effect.
A bit brutal but it would likely work and they would remain in the city even if we drop the Red Rain across the wastes. The best solution for ZAX is to lock him down, only our codes allow to enter. It gives the dual purpose of not breaking it down and waste a large amount of time trying to do something extremely difficult (bringing it away with us. The tank and experimental nuclear jet are more reasonable tasks than the ZAX, and they are still difficult tasks), while also not destroying it.

>>5522878
We are essentially a big family, just with a martial attitude and enclave loyalty. Everything is connected here.

>>5523388
Testing was way before that, the courier has a guide was outright on the borderline of his patience and acceptance. We needed to roll there.
(I asked people to consider bringing two solutions for the Divide: scouting on our own and courier before opening our mouth. But only one option passed, and most really didn't know how bad it would look if it was just one option. Wastelander we talked once btw)
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>>5522693
The funny thing is, we do know a lot about this ZAX, the other operational ZAXs on the network, the damage, how best to cool it down, etc. It honestly makes me wonder what they’re really discussing about the ZAX, since I don’t think it’s about it’s destruction.

>>5523407
First, it’s an Advanced Workshop now. Second, we can just put Jacob’s hot sister on the job, I’m sure she’d love the challenge.

Also, if the Warden states that reconquering the western United States is actually achievable in this campaign, then that changes the Red Mist calculus quite a bit.

Agree with the ZAX mostly, in fact changing his cooling gas may assist us in keeping him secure, since it make deeper penetration difficult due to non-breathable air. If we can fully secure and occupy the outpost, that ZAX will be worth it’s weight in bottle caps.

>I asked people to consider bringing two solutions for the Divide: scouting on our own and courier before opening our mouth
If we didn’t push for it then, we might not have gotten the chance later. Plus, the Santa Rosa mission provides us with actionable intelligence on the locations of military bases in the area, so we do have some ammo for our arguments.
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>>5523425
Advanced laboratory is what you got from santa rosa you still have just a basic workshop.
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>>5523429
Nice. What exactly can the 2.0 sentry bot do? You mentioned mortars, EMP hardened, a grenade launcher that can fire pulse rounds. What's the stats?
In fact this this is such a beef king, do you think it deserves to go on the Docssheet?
>>
Thinking about it, we could probably make a play for New Vegas proper down the line. That’s an interesting thought, one that’ll have to be explored later.

Thinking about the short term, it’s smart to keep the Desert Rangers independent and strong, with good relations with us. I know our parents will balk at the idea, but having reliable allies (or proxies, if that’s a better word they can swallow) in the area would assist us in protecting the hundreds of Vault Dwellers as we transport them, and arming/supporting them directly actively benefits us in denying the NCR (and House) a valuable resource. It’s something we should heavily consider cultivating to our ends.

>>5523429
Tbh we can probably find an advanced workshop in Santa Rosa as well, the military and the power plant probably has an intact set.
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>>5523429
If we can't find an advanced workshop in any of the places we've already visited, we're more likely to find on in the commercial district.
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>>5523438
Emp hardened, mortars (HE only, can take alternative shells just doesn't have any), 2 ammo variants for each rotary canon (laser and pulse for one and conventional and AP for the other), Hardened armor (negates things like the crit wound effect from the AMR while also just absorbing wounds before taking actual damage), all around it's meant to be exactly what it said it was a mobile artillery and fire support platform. I'll put it on the sheet when I get too it.

>>5523443
Desert Rangers signed the treaty already they're just going through integration pains at the moment. It does mean that the relationship between them and the NCR is about as fragile as it's going to be for the foreseeable future, but they are currently not independent.
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>>5522693
>>No, he's trying to keep me out of this, whether it's because he's done with my opinions or if he thinks he's protecting me from myself, it'll do me no good to fight him on this right now.
>>
>>5523425
Jacob sister needs to be put on analyze the Red Rain ghoul hulk DNA. That thing was an intelligent natural predator, maybe better than some deathclaws even.
On her free time. She was recruitable has a medic, which is something our squad could really use on missions (imagine bonuses on healing or drugs use).

If we can find the equipment that we need for an advanced workshop, and make that gear, we could attempt to capture deathclaws. On second thought, deathclaws need a large amount of food probably, no doubt pens just for be safe than sorry, and while a nice addition to our forces (fear and harsh melee for our enemies) there is vital missions we have to look into first.
Perhaps when we are established in the Divide and with some fodder between us and the deathclaws to capture.

A combination of Red Rain and the nuclear arsenal in the divide. The major states need to be broken entirely for any future conquest or really even for survival, mainly BOS, NCR and Legion. But the Shi, Bishop pig pen and Arroyo can also be cancelled from the map. At the same time the use of this powerful weapons, means that future generations will need to wait a while before resettling properly
Depending on how much we use them. We can grow tall in the Divide and then around it though, prepare the foundation for them.

Said place would be cut off, but since the ZAX has a still working comms system in theory our few technicians and scientists could talk with it even from the Divide and gain a bonus. There is actually a crazy idea for transport the ZAX, is an honest help but it still remains a monumental task and might not be worthed the effort and risk. It also requires certain prequesites that are yet to be met.
The old bomber in that lake. 1 we don't know of it, 2 we are far from starting that phase of the exodus plan which is to reach out to the different vaulters, 3 approaching the boomers can be a nuisance depending how much isolationistic they have become (vertibird arrival probably, possible rumors of vertibird sighted). 4 the bomber needs to be found (lake filled by mutants creatures)/repaired/transported. 5 Red Rain cannot be in Santa Rosa for any kind of large work to start on ZAX. 6 Pain in the ass, probably will attract a lot of attention. And we would need to make a place for the ZAX in the Divide, more work.
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>>5523443
I think we can try and cultivate the Van Graffs or other factions similar or near to us.
And we don't know the numbers of the Enclave cell in San Francisco. Depending how many they are things could change (not enough for protect all the vaults but perhaps one vault population), same for Mojave cell.
>>
Sir, I think that's a mistake I should be here for the meeting I have the most knowledge and experience dealing with this situation having been in command of the expedition there.

Wins

And with that I'm taking my 1-2 week break.

Feel free to ask me any questions in the meanwhile I'll try to answer them when I'm able.
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>>5523582
When do we begin the side mission of courting Rosaline? I'm all for the other anons taking the lead on general strategy and plot direction, but give us some sweet stuff too Warden.
Ford suffers a lot, I still remember the Deathclaw incident.
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>>5523605
See
>>5508145
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>>5523605
I'm fine with working through that trauma in character, but I've already stated my opinion on romances in this quest.
maybe in a different quest after this one, but not here sorry.
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>>5523609
>>5523607
Daaaww
No worries. Awesome quest btw. I'll hang around for the update, then have a good 2 weeks Warden
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>>5523582
When do we crush those flithy BoS and NcR agents that stand in the way of AMERICA!?
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>>5523616
When you stand a realistic chance of fighting them and not dieing horribly due to attritional warfare.
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>>5523618
So I guess that'd put the BoS on the chopping block much sooner than the NCR.
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>>5523605
More like Deathclaw retarded suicide.
I like to think it's one of the possible endings for the future, but done how fallout does is endings. Romance is a secondary thing in fallout, not having it here can be justified with the missions that needs to be done and not a lot of free time. Plus the general fear of dangers of the wastelands and the bigger states. Or even smaller groups really.

>>5523582
Cool, i hope to see you then and have a good rest. A few questions.
How much is your village known ? I remember it being very isolated and a very good cover.
The local wastelanders that died did give us anything from their homes ? Any of their supplies could be used by us.
Will there be the decision to take the Manifest Destiny Caravan with us ?
Lastly, missions with Van Graff are available ? If we can collaborate more and create stronger ties it can help us greatly. Maybe with integration on the table in the future, even if it’s unlikely for now.
Beyond that, we have a long list of missions available for next strategic meeting. I am interested especially in uniting with the San Francisco and Mojave Cell, we need them. Together we would be like a true faction again and have a powerful small army at our disposal.
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>>5523627
The village was pretty unknown, it's some distance away from Navarro, but was a small little place that was in part set up as a hidden field base for Forwards operations by the Enclave. It is, now currently generally known by the NCR government, but they think it's just some small wasteland village and don't care to much so long as they pay their taxes. The suspicious and difficult part is hiding all the advanced stuff and well the wastelanders that were settled there are now dead or gone either killed or driven out as liabilities to the security of the Cell as it grew in numbers and equipment.
Part of the reason you need to leave is you're stressing the limit of being able to hide here any more with all your people and equipment.

The Local wastelanders were local wastelanders they didn't have much beyond food, some chems, and some simple firearms for protection.

Yes there will be a choice to take the caravan with you.

Sure, if you want to push for it, no one in command is going to suggest it though, Nelson would support such an endeavor however.
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>>5523582
Could we get Jacob to modify some Power Armor to be sealed against the Red Mist for a short duration? That way we can use that as justification instead of directly contradicting him. Plus, our scavenging efforts would be greatly aided by additional manpower.

>>5523538
My gut feeling is if we play our cards right, we will have the chance to take New Vegas for ourselves. We just need to be smart and flexible in our short term thinking.

I do agree that the Divide should be where we set down our roots, assuming we could secure the nukes from blowing it all to hell.

Again, we do not have the manpower or infrastructure to support the ZAX after the move, and we’ll probably never have the infrastructure for it to run effectively. It’s either Santa Rosa or bust.

>>5523543
We should, we need other proxies in order to fight off the NCR, BoS, and the Legion. I consider the Desert Rangers apart of that group, if we can succeed in breaking them off from the NCR. The Divide group as well. It’s why we should up our speech skills with the Senator and his son, we’re simply going to need them in order to convince the dogmatists.

On the Van Graff stuff, I think we should convince Nelson to bring it up. We need to start being politically tactical here, we can’t keep suggesting the ‘radical’ ideas every time there’s a leadership meeting until we mange to convince the dogmatic that it isn’t heresy to work with wastelanders. Maybe we can spin it as a Master/Dog analogy, where we raise, feed, and train the dog to be useful to us, and when that dog’s usefulness has run it’s course, bang. Framing it in those terms may give them ideological equipment to start doing the mental gymnastics themselves, or at least accustom them to the idea.
>>
Thinking about it more, we should probably talk to our Mother about this after some initial speech buff training. I don’t expect one conversation to completely change her mind, but altering her initial perceptions and not making her as antagonistic to our ideas would lay the foundation for future talks, lessen family stress, and just be a load off our mind in general.
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>>5523663
Possibly, technically speaking all Power armor should be hermetically sealed according to lore, but at the same time it's been 200 years of wear and tear and in some cases general maintenance for most suits of T-45d and T-51b along with any other potential models out there. So I figure the seals aren't exactly up to standard for them. But with APA having been developed and produced for the Enclave comparatively recently as well as being of a higher standard over all (in the original APA has double the rads resistance to T-51b, and mk2 has an additional 15 rads resistance over that) that the seal is sufficient in this case.

So I'd say yes, but it'd basically require restoring the older models of Power armor to 100% condition.
The alternative here is utilizing hazmat suits which you picked up 3 of, but of course you lose out on the physical enhancements of the power armor in this case. Seeing as how I doubt you could wear the full seal on the hazmat suit and get in power armor at the same time that wouldn't be a solution either.
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>>5523635
Good. Yes it s one of the reasons i supported the exodus, we will become too visible at a certain point if we remain here. Another reason was giving a better home, and allow the Enclave to develop in something more than a surviving cell paranoid of the world around them.
I consider it a nice bonus, anything that can we can add to our possessions will help us. This does remind that we need a sizeable amount of basic goods (like food and water), for the exodus especially if we unite with the vaulters groups we convince along the road. Perhaps buying or taking a small brahmin herd can be an idea.

I had imagined it. Nelson support can be of use. I wonder how to show our people it could be a good idea. A concrete example is needed, Ford needs to develop a political/ideological plan (tied to those never properly made purity tests maybe). Neither he or us want an internal conflict, to simply brute force the argument would bring only bad things.
An oath of loyalty ? A collaboration on something useful ? Fighting side by side on the battlefield ? An exchange of gifts ?
Maybe we could read more historical books on the matter, i remember we did that sometime ago.
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>>5523663
New Vegas is a big piece to eat. We will keep an eye for it and ensure BOS and NCR preferably keep killing eachother with us remaining in the shadows. The main problem with the mojave is the number of peoples, groups and states with their own eyes on it or living inside of it already. Its why it was discarded for settlement. Even in the best of cases, we would mostly delay the conquest and colonization of it as well create further problems for anyone that rules the place. The share size of Legion, NCR and even BOS would allow to control the region (BOS is becoming weaker and weaker so that helps in putting them out of the picture). And House is an incognito and key to the region, nobody knows that at the moment of course.

For now if we can settle in the Divide and take it over, we should be good. If we get access to the nukes it would be even better, for conquest especially. And could allow us to take the Mojave, with the greater factions and natural enemies weakened greatly or out of the picture.
The bomber idea was more a crazy idea for brainstorming, but I prefer not to waste efforts on moving the ZAX. Keep it there.

The problem of the Desert Rangers becoming our proxy is that they have improved the relations with the NCR for years, and if they are now near their complete integration (the statues were made for celebrate that) it would be extra difficult to cut those ties and throw some seeds of doubt. In addition if there is one thing the NCR keep close attention and hates, is anyone trying to stop their advance or in this case finish integrating another people. Is a very big risk. Its not something that can be easily made unknown, since is an entire semi nomadic people that would go away. That's why considering other groups might be best, if they are untouched or dislike the NCR/BOS already.

When the time is right and we have what we need for show is a good idea. Nelson support will be essential, but if we can get more people than him it would be better.

>>5523678
Sure i don't oppose it.
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>>5523687
How long would it take to repair enough suits to meet the shortage for our team, taking in account loaned APA?

>>5523714
>Perhaps buying or taking a small brahmin herd can be an idea.
Or getting in good with the NCR Brahmin Kings, to help subsidize the cost. This has the added benefit of using NCR resources and influence against the NCR, and we’re already planning on supporting the anti-war elements in the NCR. That, or maintain the vaults with a skeleton crew devoted to producing food and water for resupply on consumption. Splitting the Desert Rangers off from the NCR is probably more critical than we likely all realize.

>I wonder how to show our people it could be a good idea.
Beyond improving our speech skills? We simply need to convince Mother that we need a loyal dog in order to help the Enclave before putting said mongrel down when it’s utility ran out. Sorta like our previous dealings with the Salvatories.

>>5523720
New Vegas is a big prize, but I do think we could swing it, we just need time to rig the game in our favor.

The Divide plan only works if we can prevent the nukes from going off, otherwise we’re stuck in New Vegas.

The Desert Rangers only capitulated because they couldn’t fight off the Legion by themselves, and even after that the NCR Rangers had a strained relationship with the NCR. We just need a political bomb (made or natural) to ruin the relationships between all three, and then dial up the pressure so those cracks split apart permanently. It will take time, but I do think it’s worth the effort.
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>>5523763
No time because loaned APA covers the size of your squad.
See
>>5517856
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>>5523770
So, protectrons and mr handys?
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>>5523783
I'm confused by this question, what about protectrons and mr. handys?
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>>5523786

this >>5523388
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>>5523770
Ah. So we’d need to convince the others anyway to use the loaned APA, we can probably use it as a flux justification for staying, assuming Ford doesn’t spill his spaghetti immediately. Scavenging Santa Rosa isn’t time sensitive, so we should be alright.
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>>5523795
Ah my apologies I missed that.

Regarding Protectrons, sure, they'd be generally clumsy, but it's manpower hours of labor that doesn't need rest only maintenance.

What you're proposing for Mr. Handy's is to basically convert them into Mr. Gutsy's, which I mean yeah that should be doable all things considered it's the same frame, you'd just need to override the Mr. Handy program with a Mr. Gutsy one, which you could probably rip from one Mr. Gutsy with some work.

>>5523814
Yup, you'd only need to convince the people to loan them.
>>
Just to note anons, we have two sets of broken APA armor, father is apparently at his wits end (hopefully the Divide military bases info convinces him that we just got good instincts), and the Chosen One knows something is going on in Vault City. That last one will need to be dealt with, preferably by distracting him or something. Think we can frame Bishop for it so they clash or something?
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>>5523992
So this means we can potentially supliment labor for almost 24/7 workers? Would say having let's say, a crew of 20 protectrons significantly aid and reduce the time of restoring the tank or the nuclear jet?

IMO if the sentry bot had a shorter torso profile, an additional leg for stability, and arms instead of guns it would make for an excellent heavy lifting robot to air in repairs, or more demanding labor that protectrons are incapable of accomplishing.

If we had a host of protectrons and Mr. Handy's to aid in repairing the server rooms for the ZAX, would that aid in the repair speeds?

What exactly is the cooling methods used for the ZAX? What, is it fans or something? I dont know much about how cooling systems work an office fan. Did they use an HVAC? Something about a running pipe of coolant circulating around to disperse heat away from the ZAX?

https://youtu.be/7NwxMyqUyJw

If we scrap enough fridges, could our brainiacs think of something?
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>>5524493
I mean converted protectrons are only supplementary labor, they're not exactly built for fine motor control right? No you couldn't full automate your labor via protectron and Mr. handys, you can maybe automate some menial labor, but anything mildly complex is going to be difficult, especially if it requires precision.

On the question of restoration, they'd be useful for repairing the exterior, but not much else, most of those are either machine tooled parts, or are built on assembly lines via robots specifically designed to construct them, and repair of those complex parts either requires recreating the broken part, circumventing it, or more fine motor control than either robot has. So it'd speed up finishing it, maybe a little bit fixing it because they can cut into and out parts that are too damaged right, but not necessarily put things back in, you'll still be constrained by human labor no matter how you cut it.

No to the ZAX, while putting together a computer is sort of like a really expensive lego set at times, it's also an extremely fragile one, best the robots could do again here is take off and put on the casing of the computer as well as possibly doing lifting, it's just beyond these frames to perform these sort of tasks.

The ZAX uses a liquid cooling system, it has a liquid coolant which is run to various components (Generally the processors or other high heat components) where it then conducts the heat from the component. This heated version of the liquid is then sent to a radiator which where it is cooled by a combination of other liquids (In this case Liquid Hydrogen to cool the liquid helium, and the liquid hydrogen would then be sent to a radiator to be cooled by the liquid nitrogen, which would then be sent to a radiator to be cooled via whatever the next coolant in the chain would be, each of these daisy chained cooling systems would be ventilating heat from the radiator out of the compound in conjunction with the next coolant in the chain. Once the liquid is properly condensed likely from a gaseous state due to the heat back to the liquid state it would be recycled through the process. This repeats until something either fails, the liquid manages to condensate out of the system (likely do to a failure or design flaw) or some other issue arises.

I'm not really sure you could utilize anything in a refrigerator to this scale, but it's not inherently on the wrong logic track, I think it's just to small.

Now I'll grant this I'm neither a computer engineer or a chemical engineer, so I could be totally misunderstanding how the system I just described would actually function or if I've over-engineered it, so I'm open to being corrected on that matter/process.
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>>5524925
I dont know man. I'm no engineer either. The heat produced from the computers cant be much different from irl ones except with more vacuum tubes. The ZAX though I'm unsure of. I've seen gaming PC's use mineral water to keep their rigs clean and cool, and it's fine since it more oily and doesnt do fucky stuff like water does when introduced to electricity. What you described sounds over engineered to hell, and could had been the reason why the ZAX didnt die centuries ago. My take was that was the primary method of cooling for the ZAX, and is currently running on it's back up cooling unit (HVAC / fridge / freezer methods of shenanigans).

The only thing I can think of is introducing more fans and cooling tubes to offset the heat. Now that i think about it i doubt submerging the A.I. in mineral water would help. The damn thing would probably be so hot that the oil would start to boil.
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>>5524979
I mean the general loop at play there is just how liquid cooling for computers typically works. That being running the coolant to a heat sink, taking the heated coolant to a radiator and then cooling that back down to recycle it through the system. It's similar to a refrigeration system based on that video, but I don't think the process is one to one.

Regardless the process would be industrial in size as the cooling process would have to be applied to a large variety of components, and there is an extreme amount of heat that can be generated from server racks and computer components when utilized intensely on a large scale. Hence why I thought water may be insufficient and that it may require these extremely cold liquids instead to manage the systems heat.

I know that they're typically used to cool electro-magnets or superconducting materials which do use liquid cooling from that, the previous process described for the helium to hydrogen to nitrogen situation is just part of the process of reach temperatures cold enough to actually condense the gas into a liquid in the first place you need those prior gases to cool things to that point.

But I'm digressing, I'm just not certain that taking apart Refrigerators would do much. You could probably jerry rig a bunch of them together, but there's only a finite amount of refrigerant that can run through the system and a minimum time required to re-cool that refrigerant, and I'm not sure the systems themselves could support each other so much as just running a whole bunch of them in parallel independent of each other, I also don't think it'd be enough to handle the core processors heat generation.
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>>5524996
At the very least, the cooling systems out in place may have degraded over time, and re cycling fridge components might be enough to for repairs.

On another note, so the current date is NOVEMBER, 2271, about roughly 7 years before the EDEN ZAX bites the dust with the East Coast enclave with it. Is there any chance we can remove Eden from his president and replace him with Autumn? Preferable his much more reasonable and nicer humanitarian son?
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>>5524996
Scratch that I mixed up the Autumns. Autumn senior was the first underling or something to Eden, while his son is the current military leader. Hes still better than Eden's genocide idea. Maybe? I dunno. I see pros and cons for genocide or no genocide.
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>>5525002
Well Autumn Jr is only comparatively nicer to Eden. He wants to consolidate the Capital wasteland and rebuild the country sure, not unlike yourself, but the man's ironfisted and very Machiavellian about it.

Back to the point, Yes, but you're character doesn't know Eden is a ZAX, and neither does the ZAX at Santa Rosa, only people that know Eden is ZAX are Autumn Sr. (who is dead) and Colonel Autumn who is nominally in control of the East Coast Enclave anyways given how he just casually disregards Eden's orders at the end of the game and manages to bring basically the entire contingent of the Enclave with him for his last stand at Project Purity.

On the Refrigerators, eh sure, it wouldn't be the weirdest thing people have used to repair something advanced with in Fallout, they'll just degrade faster, I've put enough mental power into trying to explain an unexplained mechanism in a setting that lets people repair completely destroyed guns and armor to full with Wonderglue.
>>
>>5525016
The Entire contingent of the Enclave available to him at the moment baring the ones at adams air force base.
>>
>>5525021
Will we have the chan e to communicate or even meeting the Denver and Chigago Enclave cells, now that we have I think a total of 8 units of fuel for the Vertibird? (1 from the bird, 7 units from the airforce base)
>>
>>5525050
Eventually, there will be opportunities.
Once you have an established through line to the East there'll be a point where you can contact Chicago through them.
Denver... well you'll have to go to Denver to talk with the Denver Enclave.
>>
>>5525055
Would it be possible to convert the vertibirds we have from fuel to nuclear powered? Maybe beef it up to make it transport/gunship with additional guns, turrets, apaplative armor, maybe even force field tech used in Fallout 3?
>>
>>5525136
Yes, yes, yes, no.
However you don't have the tools or means to do much of that beyond adding another door gun and maybe a mounted gun below the cockpit.

No because it doesn't seem that anyone has figured out how to put forcefields on people or vehicles yet disregarding Fallout 76 which apparently there's an assaultron that has a forcefield of some sort, maybe as something that can be invented down the line.
>>
>>5525185
In fallout 3, the enclave has tesla coil force fields out the ass. There was even 1 that barred entry into Project Purity, right up until Liberty Prime said "lmao no".
Could we replace or add the potential under cockpit gun with a turret equipped with a laser rcw.
>>
>>5525243
I'm aware that there are forcefields in Fallout 3, there's forcefields in fallout 2 and new Vegas as well, what I'm saying is there's none that have been applied to vehicles or personnel, and I imagine the logistics of that are very different than setting up two sticks and drawing a plane between them.

yes, but turrets are more complicated than just mounting a gun system.
>>
>>5525247
Technically the Tesla APA sort of provides a forcefield, but mechanically in fallout 3 they just give you a bonus to energy weapon attacks. So perhaps we could do something like that for our vehicles. Speaking of vehicles I cant wait to rub it in all the other enclave groups faces. Sure Raven Rock has the crawler and their base, but we got a tank, so fuck you.

Considering the fact that we didnt find any ammo for the tank and we're very unlikely to find anymore (all military bases have probably been long looted) could we replace the main cannon with a heavy version of the Plasma caster or gatling laser? Pretty much the same thing but upscaled?

Can we develop underbarrel grenade launchers?

Would modifying the Vindicator mini gun give Grant a bonus to firing it, since hes one of the few people who can lug it around? (Laser pointer las sight thingie, gunner sight, extended tri barrel for accuracy and damage, RoF adjuster, recoil dampener, cooling system, backpack mounted ammo pack)
>>
>>5525296
yes and no, best I can gather from Tesla armor, Enclave or otherwise it's more like an energy absorber than a reflector or blocker.

Possibly, you'd have to develop something for that, and that's not exactly simple or cheap.

Yes.

Technically yes, but I'd would ask that you don't get too wild with modification fever, that's a lot of extra work to figure out and balance mechanically and narratively. I do appreciate the sense of innovation however, I just want to temper this before it possibly gets out of hand.
>>
>>5525296
Hear that Jacob? Calm down on the optimization, Ford wants this discussion reigned in.
>>
>>5525365
That sounds about right for the armor?

If developing an enlarged gun costs too much time and resources, then the next best thing would be to pull a funny. Do what 40k did and attach two gatling lasers together and use that as the main gun. EZ! All we need to do is ambush and kill more BoS patrols and steal their big laser guns.

>inb4 tactikool squad grenade volley

Fair, fair. Can I make suggestions? The laser sight and gunner sight are relatively cheap and easy to come by, and maybe getting both could add a bonus anywhere between 2-6? The tribarrel could require more research time and the advanced workshop for another +2 bonus maybe. RoF adjuster could add a bonus to the attack check in exchange for expending more booklets, and the backpack ammo pack could increase the amount of ammo Grant can carry in exchange for making him slower and reducing agility checks? I dunno I just really like mods.

>>5525381
progress waits for no man!
>>
>>5525446
Nothing wrong with likeing customization, it adds some great spice to games so long as it's meaningful to the players.

See the general problem that I've sort of skewed myself away from was assigning a general modifier to every weapon in the game instead categorizing them into generalized technology categories. It's actually one of the difficult things about running this game is that I'm on my feet with the way the rules work attempting to adapt and improve on the fly, I came into the quest with one system, adjusted to another, and I've been building adhock from there via player suggestion, feed back and my own personal conclusions.

I like having responsive mechanisms, as well as awarding player creativity, it's one of the things I try to always do whether I'm running a table top game, a quest or any game really that has that flexibility. It does however open oneself up to a very volatile state balance wise. Now I'm no proponent of balance is everything, I'm very much in the rule of cool camp, but I also like things to make sense right?

I'll take the suggestions into consideration, but I'm realizing with the rules clarifications that I'm working on that I kind of need to get my rules in order to create something a bit more cohesive, robust and adaptable than what I've been sort of duct taping together thus far.
>>
>>5525458
I think the rule work well enough, I just want to avoid excessive number crunching, like weapon mods and stuff like that. The people matter more to me, not the equipment.
>>
>>5525365
Would it be possible to adjust our current vertibird into a hybrid that accepts fission batteries and fuel to prolong it's use for the sake of doubling the amount of uses per unit of fuel, or go full fusion battery? I know you said there's a chance they could explode if the vertibird is damaged enough, but wouldn't it explode regardless if it uses chemical fuel? It'd need a pretty big tank to fly ya know, and a big fuel tank means a big target.

Instead of using the standard propellors found on vertibirds, would it be possibly to replace them with the same levitation tech used for Mr. handy's, Gutsy's, and eye bots? You know, make em like those sci-fi VTOLs, or maybe keep the propellors for redundancy reasons and make it something like the pelican from Halo Reach? Actually just say no/yes because adding thrusters and propellers might not be reasonable or useful.

>>5525458
Fair enough, I'll drop the gun customization idea.
>>
>>5525458
Have you considered canonizing any of the mods made for the fallout games, like the ones that expand on the Enclave, or Enclave companions and bases?
>>
>>5525467
Well it's less that they will blow up because yes both will go boom, it's more that the fission battery will go irradiated big boom comparatively. Really it's a pick your poison of death by fireball, but to answer the question yes you can switch it to fusion or fission power.

Yeah I'm going to say no for thrusters

>>5525471
Nope, I'm not touching mods.
Fallout 1, Fallout 2, Fallout Tactics, parts of Van Buren, Fallout 3, Fallout New Vegas, and cherry picking from Fallout 4, and very minimal cherry picking from Fallout 76. That's the core of what I'm working with, but most things generally adhere to the big four, 1,2,3, New Vegas, with 1,2, and New Vegas taking precedence over 3 in that list.
>>
Ah forcefields. Countered by explosives and blackjack.
>>
>>5525501
The liberal application of explosives solves most problems in Fallout frankly.
Even stealing an absolute fortunes worth of gold from a death trap, just not in the way you'd expect.
>>
>>5525491
Cool! Just a matter or scavanging a few cars, swapping the the engine parts, and converting it to battery powered right?

Was the anti RPG / grenade laser RPW turret idea good or bad? The reason I keep bringing this up is because I'm worried a randomizes BoS knight would firing a heat seeking missile at our birdie, or some random wasteland scum might try and fire a grenade launcher at it while it lands.

Are we able to drag the tank back to base? If not, could we get a for APA armored folks to shove it up the ramp to a trailer used to haul tanks around?

Should I stop with the vehicle questions or questions all together, at least for today, or do you not mind?
>>
>>5525506
>ah yes, the old tried and true "stand next to the force field and rag doll through it" method to stealing several hundred pounds worth of gold bars.
>>
>>5525491
How did you feel about us proposing the ideas that started the fusion battery nuke mine? bet you didn't see that coming.

Do you remember the duel Miniguns found underneath the desks of most Overseer desks? The ones The Master used when you fought him, or in the bad ending if you betrayed your vault? Exactly how big are those miniguns compared to the vindicator or the standard 5mm ones? I ask because The sprites for those look bigger than the ones you carry, and can be used as the new primary weapons for the tank.
>>
>>5525509
I mean it's point defense right? Yeah it'd be useful against MANPADs or Grenade launchers so long as the turret is automated.

The tanks is pretty beaten up, and with broken treads, I'm not even sure 10 folks with power armor could move the thing, it's 60 Tons of broken steel or 120,000 lbs. Fix the treads and manage to get the thing into neutral then maybe? There's a reason I said you couldn't tow the thing with the military trucks.

I mean today is almost over for me, but yeah I'd like a reprieve please.

>>5525515
Nuclear land mine was clever, I can't say I saw it coming, but I won't say I was surprised, it's very setting appropriate given the insane crap that gets jerry-rigged together as explosives.

The master just has Gattling lasers on his if I recall correctly.
As for the overseer, honestly no clue. I think it might be a perspective thing since it's somewhat more zoomed in than typical play.
>>
Not directed at you QM, but what do you guys think we should do once we get to the Divide? We know that it has:
-infrustructure (all the ruined building, or yet to be ruined from lack of detonated nukes)
-vending machines and vending trucks (sells armor, weapons, ammo, etc)
-eye bots for some reason (ones that can attack, repair, and heal)
-nukes
-relatively advanced auto docs
-a ton of robots
-probably even more vehicles
-I think a factory or too like from Raven Rock
-probably some sets of t-51
>>
well first things first we disable the automatic launch and repair the silos and living quarters then, we begin reconnaissance of the surrounding areas and vaults.
this is mostly just guesswork as we don't know what the state of the facility is pre nuke fest also we will need to deal with the inhabitants who may or may not be descendants of the military personnel assigned to the base.
>>
let it be known that these people are very American and even still use the Star-Spangled banner on all their shit or that's how they were described by Ulysees. so, while they might not be considered human by our mother's camp, but it may unsettle them and shake the foundations of their beliefs to see such a display of patriotism from wastelanders
>>
>>5526112
Considering how much of a major military base Hopeville -or whatever the military base was called- was, there should be a Vault somewhere within or near by. At least in my opinion. If not built by Vault Tech, then maybe a private government owned vault more akin to a controled Vault or maybe a series of bunkers. I like to be optimistic and this we never got to meet them as their vault door never got the chance to open before the ground below them exploded.
But yeah good idea to disable fucky shit first and foremost so its safe enough to call home.

>>5526129
Yeah. Depending on how furiously patriotic Hopeville citizens are, and Nelson's ability to convince the rest of the cell to accept them, we stand a 'not impossible' chance of actually integrating them into the Enclave. Again more wishful thinking on my part.

So resources won't magically generate for us to use. Should we upgrade the Manifest Destiny Caravan by donating some of our cars to them so they can get us more materials for us to use? We're bound to find more cars we'd know what to do with in the Divide, so might as well right? I'm bringing this cuz of a delirious thought I had last night about was producing railway rifles by an assembly line of protectrons for caps/NCR dollars, which would then be used to buy more parts to make said weapons in addition for other resources we need. I don't know, there's just a kind of charm to nailing people to walls that I like about the gun.
>>
note: >>5525554
now that I think about it, the Divide definitely has some kind of manufacturing going on if all those eye bots are able to repair the missiles and other things.

AND ANOTHER INTERESTING point I'd like to point out would be the weather control station that makes the weather all fucky, AND the GIANT LASER ROBOT SCORPION half buried in the dirt. You know, the one that went berserk and escaped Big Mountain. It could useful source of tech schematics and scrap, but definitely shouldn't be repaired unless we have enough power to keep it powered, considering how many problems the Think Tank had to just keep their second one active while fighting the courier. The only thing that comes to mind is nuclear power, any many on the fly interchangeable fusion batter banks.

Hmm. Actually? If Warden is feeling very generous and lets us have that Aaayyyysss Wilde Wasteland encounter, we could salvage the crashed space ship for parts and use the alien blaster power cells to theoretically power the giant scorpion. Pretty sure we've only a 1% chance of that happening, but fingers crossed we get to find and kill some illegal aliens.
>>
Do you guys think it might be worth it to travel to Alaska? I don't know if there was a garrison left there after the US kicked China out and followed them back to their front doors, but I bet my favorite hat that there are many a military bases with left over equipment, ton of oil to spare, and possibly chinese caches, but mostly the fuel. Problem would be hauling it all the way through Canada and back to Us but *shrugs*.
if it's an option we could use there vertibird to scout ahead and confirm things, and if things are good we could gather some oil trucks and haul shit back.
>>
>>5526129
>>5526293
Good luck with all that, although floating the idea of loyal proxies via the dog example beforehand may allow some progress on that front.

>>5526335
Via zeppelin maybe. The problem we ultimately face is lack of manpower, followed by a lack of resources.
>>
the environmental murder fest of a post nuclear exchange Alaska which was presumably the most gruesome front of the Sino-American war makes me say no especially considering that the region is likely saturated with Deathclaws and other prewar abominations as well as the goulified remnants of the PLA and PLAN that have undoubtedly escaped their concentration camps as well as their goulified US Armed forces counterparts who most likely turned to heavily armed and organized brigandry and still operate even a hundred years later.
>>
>>5526335
The only thing I'll say about going to areas that were highly militarized just before the bombs dropped is that you should not fly into them unless you want a sky full of flak and or SAMs.
>>
>>5526335
i would leave that kind of work to Ford future nephews. At the moment something like that would be a very long travel through California, Canada and then reach Alaska.
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>>5526976
So, post-conquest of the west coast? Got it.
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>>5526891
Ay lmaos when
>>
>>5527072
Never in any meaningful way.
Might be an alien blaster or corpse, weird shit out in the wasteland, but no spaceships or alien tech for the group beyond that.
>>
>>5527054
Likely if not the kids of our nephews, there is enough to do for them here in the west coast states before even thinking of setting sights north.
>>
>>5527273
Have you considered implementing atomic cocktails (resistant to fire and energy weapons), nuka-cola quantum (rarer but non addictive and more effective than jet), coffee (same INT modifier as mentats)
>>
>>5527387
I have not currently considered it.
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>>5527488
Will coffee provide a passive INT skill based bonus, if we have enough of it to fuel our tech experts?
>>
Been trying to post for quite awhile, gotta' love random IP bans that affect you when you're a phoneposter who lurks in all of 3 Qsts & otherwise doesn't interact with the site.

I've always assumed the vertibirds run off of coolant, that is simply referred to as "fuel." Afterall, gasoline denatures in three months, not sure about diesel, & Control Station ENCLAVE was said to be abandoned/tapped before the shadow government relocated to it. Not to mention the fact that they explode in a nuclear fashion in F3; NV's Bear Force One may as well, though I don't recall.

I never heard anything of the other Enclave cells, Warden. After New Reno especially that would have been at the top of everyone's list to save as many of our compatriots as possible.
Any locked away in an NCR prison, BoS bunker, or Alcatraz?
Surviving units in Oregon living like gods among the tribals?
Any chance we could pickup comms from Shi-Town, Glow, or Shady's cells, or better yet send out a call on all our secure frequencies to identify for evac, maybe route it through an eyebot so our location can't be triangulated if the BoS or NCR compromised our encryption?

Captcha: RU2SYY

On the plus side, the first time I caught up to the thread, we got mauled by a tyrannosaurus, so I'm glad this time we did the mauling on that Super-Ghoulant for a change.

What observations were we able to make of the non-feral/sapient/cultist ghouls? Quite an intriguing detail that seems to have been glossed over.

Captcha: R4DW8W
>>
>>5528521
It's never been elaborated exactly how the Vertibird is powered, only thing said to the matter was in New Vegas by the Vertibird pilot, could be a coolant that's called fuel would serve the same limitation on range I suppose.

As I mentioned earlier in the thread, they were mentioned before we went to Vault City after we had gotten the old deployment records from Navarro, and then I forgot to mention them after the down time was done in this session, but that's been rectified.

Well there were none actively deployed in the glow during the period those deployment records were from. You probably meant the Hub because that's what I mentioned along with Shady Sands. Both of those are either dead or in prison. As for establishing Comms, that's why you need to investigate San Francisco, best can be told they're not actively broadcasting. Of the three mentioned they had the best chance of still being alive.

An eye bot wouldn't be a bad idea if the Cell had any.

There's probably some Enclave members in the equivalent of a maximum security prison in the NCR somewhere yeah, I'd have to do some thinking on that before I put it up as a mission though. Would be interesting I'll give it that.

Regarding the non-feral ghouls, they were all insane, they would basically wander about the various sets and then take up the various costumes, some would read the scripts that survived, and they'd go about acting out the various 'roles' they'd taken on. Given that even the most tolerant members of the cell don't care for ghouls, narratively it didn't make sense to interact with them beyond the team putting them down. Which they did.
>>
>>5528536
Prison break mission? Now that would be fun.
>release all the prisoners to cause maximum chaos within the NCR
>>
>>5528536
>There's probably some Enclave members in the equivalent of a maximum security prison in the NCR somewhere
Interesting.
uhmm we would need to plan something like that well, it would create a lot of heat otherwise. Or... well we are more than considering using certain weapons for killing many people in our enemies settlements/bases. It would be easier to deal with a weaker and small garrison of a prison than a large one and at full strength.
>>
>>5528750
Just so you know if you poison a prisons water supply you're going to hit the prisoners with that too.
>>
>>5528284
I'm going to go with no, at least I personally don't think that it should give the same benefits as mentats. Now does having a comparatively healthy source of caffeine help with productivity yes. Is it measurable in the quests time scale the same way other drugs are utilized no.
When things escalate to a larger scale I'll Revisit this question.
>>
>>5528782
Not in that way, that would defeat the purpose of the mission. But if the enemies settlements/bases are hit troops might be moved from this prison. We know that NCR has problems even on the level of security of his regions, with bands of raiders/bandits still around.
Combine that unresolved problem they have, the new wars we would put on the NCR frontiers and the strategical hits on some of their settlements/bases and it shouldn't be impossible for some troops to be moved out of this prison.

And then we strike the prison, with vehicles and robots too. maybe deathclaws. But a lot of time will need to pass before we arrive there.
>>
>>5528800
Fair enough. Though I think you'll find that the southern Deathclaw population is much... harder to deal with due to the Fallout 2 ending: Deathclaws thrive, I haven't quite figured out the degree of integration the Vault 13 Intelligent Deathclaws have had with the NCR but I assume there is some.

That said doesn't mean there aren't feral deathclaws about, they're just mostly in the North of California and the rest of the wasteland.
>>
>>5528803
Roger that. Hopefully we will find some around, after we have settle in the Divide and have some cannon fodder to put in front of us. Preferably from eggs so we can start imprinting and caring of them for create solid bonds. Its not an immediate need, something we should do in the future though.

I can already imagine the look of surprise and happyness of those Enclave members in prison. I wonder who they are.
>>
idk about that but we will need to get our policy straight on the ICBM's. before we are forced to talk down our nuke happy mother
>>
>>5528803
Idk if the NCR and Intelligent Deathclaws would be very cash money, Considering how the two seemingly butted head in terms of survival and what not.

Most NCR at this time are still cattle barons/ect right and thus enemies of Deathclaws in all manners?
>>
>>5529144
Best I can tell the Brahmin Barons aren't at the peak of their power yet, but they're pretty damn close, if Kimball is still elected as per the normal time line then yeah the Barons will have an extrodinary amount of sway and any good relations the Deathclaws had with the NCR will be dead in the water.

But ultimately it'd depend on how the NCR defined an Intelligent Deathclaw, does it fall under Mutant rights? There's probably been a long standing debate and a lot of people cursing the Chosen one for helping those Deathclaws thrive thus causing many sleepless nights of both political debate and fright.

But yeah currently it's a hot button topic, if Kimball wins it's a non-story the brahmin barons get their way and the deathclaws don't get to stay.
>>
>>5529167
In case any of you are wondering, Kimball retires from the army in 2273 and gets elected first as a representative of the Hub, then as President of the NCR later that same year.

Unless for whatever reason he either doesn't retire or doesn't get elected, not that your character would be fully aware of the importance of General Aaron Kimball for at least a good period of time.
>>
>>5529062
Don’t nuke usable American soil ffs. Don’t blow our nuclear load in a fight that doesn’t kill or mortally wound a polity. And Jacob gets the kill switch.

>>5529167
So getting in good with the Brahmin Barons is smart, the real question is how do we align them with the anti-war movement? And is the anti-war NCR in our interest? Something to think about.
>>
>>5529260
Indeed, that is the question, which of those two things is better for you long term, and does long term matter if you can't surmount the difficulties of the short term choice?
Decisions decisions.
>>
>>5529260
Nuke the capital of the NCR and BoS, Easy fix.

The NCR will collapse over time due to a decentralized government if we hit'em while most are there.

OR we can convice them somehow the BoS got a nuke and used it on them.
>>
>>5529270
You're aware that the capital of the BoS is a fallout Bunker correct, a pretty extensive one at that.
I mean I'm sure a direct nuke would hurt, but let's not kid ourselves, 1 nuke won't destroy lost hills.
>>
>>5529273
The main point was to irritdate the fuck outta the zone, And then hence why I said "Or"

because who else is hyper advanced tech currently in a spicy conflict with the NcR or soon to be one thats proven to use advance tech?
>>
>>5529281
Robert House? I kid, but I see your point.
>>
>>5529282
Ah yes in NCR quest

"House did this."
>>
>>5529291
"Welcome back to New California Republician quest, last time Shady Sands was nuked.

Who could have done such a thing?

>The Brotherhood of Steel those technophilic raiders in power armor!
>It's the Enclave, I'm telling you it's the Enclave Stop looking at me like that!
>It has to be Robert House, who else could have a tactical nuke hidden away for use?!
>Write in?"
>>
>>5529296
That sounds perfectly right.

Also how long till Divide is nuked?
>>
>>5529307
about 5 years assuming everything follows the canon timeline, which you're getting dangerously close to butterflying completely off of so, we'll say a no later than 5 years.
>>
>>5529311
Well we gotta survive to get that far, but thanks for answering boss.
>>
>>5529322
No problem, we're getting to the point where canonical events will start to diverge anyways. Up unto this point frankly everything in this quest could have happened, but then the canonical ending would be, "And then they died/were captured/disbanded."
But we'll cross the bridge of uncertainty when we get there, because that's where the fun begins.
>>
>>5529332
The first real point will be this coming meeting right?
>>
>>5529346
It could be depends on how it goes down
>>
>>5529332
Would there be any objections to owning a pet molerat?
>can aid in laying down mines
>can be equipped with explosives, bury underground to reach it's target, then commit "ALOHA SNACK BAR!"
>very fast gestation and maturity rates, so very fast to train them
>can be used to dig through rubble
>>
>>5529265
What is the NCR’s anti-war side?

>>5529270
Nuking the capitals will only satisfy our ego, in reality the NCR and the Brotherhood won’t magically disappear into irrelevance and will draw excessive heat down on us and wherever we live.

No, what we need is the NCR, BoS, and the Shi to mortgage their potential to burn in the current conflicts, so everyone is too exhausted fighting each other to deal/worry about us. The real question is how do we play the New Vegas game in the midterm? If the NCR doesn’t overextend into New Vegas, how do we deal with House and the Legion?

Really, our long term game plan depends on how the Divide, New Vegas, and the Vault population question plays out.

Short term? Causing chaos, loot everything valuable we can, recover and consolidate lost Enclave assets/manpower, exodus, etc. Really, we need to develop disposable assets to help out with some of the heavier lifting. Maybe we can convince Mom that training a bunch of bloodthirsty addicted raiders to cause problems for our enemies is a smart move?

Really, we need to improve our speech buffs (and have Rose with us when we talk to Mom).
>>
>>5529364
This legit sounds like Jacob’s crazy sister desu
>>
>>5529367
What do you mean, the NCR is a centralized government with the Cattle barons on the uptick aka large farming conglomerates and other shit.

If we remove the NCR capital using a nuke or two but the BOS/SHI is more or less left alone. the common people who are already being told the BOS is 'bad men' as there relationship are fraying will lead to the idea of a 'This was a first strike attack, Rally the men!"

Which will lead to alot of political in house dickery to attempt to fix the chain of command And/or BOS seizing this as an attempt to move on the NCR.

WE want the war long and hard, Not long and NCR victory.
>>
>>5529367
It's not very big currently. The Mojave Campaign was initially a retribution campaign for raiding, and well the NCR-Brotherhood War has been on going for the better part of two decades at least.

Mostly it'd be Dovish Senators, Reformists, and probably whatever followers of the Apocalypse members are in the NCR for the time being, along with the general population that supports these people.

The anti-war movement doesn't get to be something truly big until the Mojave becomes a quagmire.
>>
>>5529386
The long war could be easily extended by bringing the Shi into this via false flag attack, not by nuking the Capital and having the population come to their own conclusion about where the nuke came from.

Even then, it’ll be a balancing act for us- trying to weaken the three major powers in the west coast while keeping the NCR invested enough to fight the Legion around New Vegas.

>>5529401
Who are the big players in the NCR, and political factions?
>>
>>5529469
The Legion/NCR conflict isn't for quite awhile off and even then depending on how we interact with house we COULD possibly fend off.

Give nuclear weaponry a chance, the NCR are scrum of the earth and deserves to be wiped off the face of the earth by atom.
>>
>>5529478
That’s (relatively) fertile American land your nuking. God isn’t going to make more of it, and it’s going to be ours after the reconquest.
>>
>>5529488
Its not fertile American land, Its corrupted vile land that needs to be cleansed by proper fire.
>>
>>5529469
For powerful institutions.
The Senate, the Brahman barons, the president, the military, the crimson caravan and the Bishops to a certain extent, also the followers of the apocalypse for now.

Big players are current President Wendell Peterson, General Aaron Kimball, Alice McLafferty and Mr. Bishop.

The Chosen one has a large sway over the NCR population as a folk hero.

The Van Graffs have a good number of connections with the NCR government too.

As for political factions theres no specific political parties named that I'm aware of, but considering that the NCR managed to speedrun old world institutional corruption it's probably a two party state.
>>
>>5529493
I will note that we're also starting to enter territory that fluff does not cover very extensively, so I will have to take some creative liberties and assumptions with the details if we dig deeply into such subjects.
>>
Interestingly, the Legion might be fighting with Chicago BoS right now, or have done so recently. That or the Legion really is the Chicago BoS under a different flag as both were said to unite the tribes of the plains under their empires.
>>
Well, Except that Caesar was a Mormon. So more in an Alexander conquers Persia kind of way.
>>
Caesar was a Follower of the Apocalypse not a Mormon the Mormon was the burned man. also CL never got that far east to Texas and southern Colorado.
>>
>>5529588
If we gave the ZAX access to several units of protectrons, handys and gutsys would it be able to help us thoroughly scavange the city, in addition to using said robots to repair its damaged systems?
If we manage to restore it to at least 50% capacity, would it be able to run some numbers, research, and tests for us while we're away?
>>
>>5529364
Needs a biological study, then capturing them and testing. Secondary thing to look into if we feel like it.

>>5529367
For me if we can get access to more weapons of mass destruction (we have Red Rain at the moment), i am going to use them. Not just on capitals, but other settlements/bases. This large states need to be broken up with tactical strikes and let be destroyed by the sheer chaos such an action will create in addition to their own wars with each other.

>>5529488
Even with the vaults populations and us rebuilding some level of industry in the Divide, our military forces wouldn't be enough for put up a true fight against any of this states. Sure we can damage them and strike them severely with our missions, but look at how much they have.
For anyone with knowledge of what we are, we are too much of a threat to keep around for even a moment. They catch wind of our continued existance, and the hounds for find us will be released.
Certain measures must be taken for ensure total victory and reconquest, and i will see the bishops and arroyo disappear from the map.
>>
>>5529774
It may be able to help direct the robots but it's not like it's assuming direct control.

No, been over this anon you don't use those kind of robots to fix something delicate like a computer.

>>5529607
The midwest brotherhood has yet to fight Caesar’s Legion. However they will come to blows and barring intervention Lanius will take land From them, not much before he's recalled west but he will.
>>
>>5529774
Solid idea, it should be easy to repurpose the robits around the area, no transportation efforts necessary beyond directing them to the elevator.

We can solve our Bishops, Vault City, etc. problems without nukes. That said, I wouldn't be opposed to using Archimedes on Lost Hills or Shady Sands. No environmental contamination, & a laser might be better suited to cracking a D.U.M.B. as opposed to hitting it with what it was built to withstand.
>>
>>5529683
Both the midwest brotherhood and Lanius made it to Colorado, I'm going to assume there were skirmishes before Lanius has to go back west.
>>
ok but I don't imagine that it would be an great success for the tribal larpers
>>
>>5529837
Against that. We should use the mass destruction weapons, we cannot rely on Archimedes for a full reconquest of the west coast has a weapon beside some strikes in missions. Not against all those enemies and massive territories, for what ? The terrain ? We can wait for radiations, our people have wait plenty before and if we can have this weapons in our hands for take victory we can wait more while growing in the Divide. We have no interest or love for all of our enemies, so we have no reason to spare them from destruction for integrate them.
I don't want to give them a fair chance to fight back, or risk enclave lives in conventional fights that can be avoided.

The main weapon is in space without any maintenance, for a very long time. And the pistol it self is in a far more populated freeside quarter than the one of the game. And while in the game it works just fine like it was new, i doubt it's perfect out of it.
Helios is not a priority either right now, we have more important missions to do and we would need to establish our presence in the Divide when we get there.
>>
>>5529774
The conditions for repairing it are not the kind of work for a odd small group of mostly military robots (which we are looting and bringing home right now). Warden described already the requirements and time needed for even think of it, it's not feasible at the moment. It's a monumental kind of work.

Best thing to do for ZAX functioning is either destroying or freeing the Red Rain clouds, that he is currently containing above the sky of Santa Rosa. At the moment what occupies him the most is that (it's also the reason for why he is being destroyed at the moment). With that out of the way, the ZAX is not in danger any longer and can provide aid far better.
As we have seen ZAX is capable of using, maintaining and keeping secure communications to long range distances (raven rock/denver comms). Is safe to say we should be able to create a line of communication between Santa Rosa and our new home in the Divide. This should give us help in research and other matters.
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>>5529876
It was a lot of give and take, the Midwest BoS isn't all power armored elite soldiers its a wasteland mish mash with an elite core of BoS knights and Paladins at the top they also dont exactly have geography on their side either. But to put it bluntly neither side can afford to really commit hence skirmishes which the Legion tends to excel at in lore.

Let's also be fair to the Larpers here that their presentation doesn't necessarily match the designers expectations in regards to how effective a military force they actually are.
>>
>>5530011
The midwest BoS also isn't exactly in it's peak condition, it's still a force to be reckoned with sure, but it's got a lot of problems due to being such a wide empire along with one that doesn't really assimilate un the same way the NCR or the Legion might.
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>>5529826
>For me if we can get access to more weapons of mass destruction (we have Red Rain at the moment), i am going to use them
Mother, it’ll destroy whatever’s left of the American Ecosystem, and leave the West Coast inhabitable for the Enclave. You’re plan is less ‘reconquest’ of American soil, and more destruction of American soil.

>Even with the vaults populations and us rebuilding some level of industry in the Divide, our military forces wouldn't be enough for put up a true fight against any of this states.
Don’t doubt our skill and tech superiority (and the fact that we’re planning on expanding and exasperating our enemies problems to exhaust the further). Even if we’ve done nothing, the NCR was going to face a food crisis a decade or so after New Vegas, so our enemies can be reconquered without drastic measures.

>>5529835
>barring intervention
Interesting.

>>5529837
You’re forgetting the Shi and Legion.

>>5529892
You use the word ‘reconquest’, I don’t think you know what it means.
>>
>>5530017
I think you mentioned, and ZAX too, said there were advanced facilities at Santa Rosa we could use to create APA and future iterations?

As a question, what mechanical difference will Tesla APA, Mk2 APA, Tesla Mk2 APA, and hellfire PA have compared to the original APA? None? Mostly thematical?
>>
>>5530393
Let me start with what Normal Power Armor gives you.

being at 0 wounds means you're incapacitated instead of killed, gives options when faced with radiation hazards and biohazards. In general combat Power Armor basically ignores most tribal weapons and basic melee weapons. Gives intimidation bonus when dealing with individuals not in power armor.

Here's what APA gives on top of that, Improved options when faced with radiation hazards and biohazards.

Tesla APA: In addition to that, gives additional options when dealing with high voltage/Electricity objects, and Electrical hazards

Mk2 APA: In addition to base APA, it gives hardened armor (3 integrity points), and allows the wearer to act at 0 wounds (they'll still die if they get hit for 1 more wound no matter what).

Mk2 Tesla: See Tesla and Mk2 APA together.

Hellfire: Mk2 APA, and additional options to deal with extreme temperatures or fire related hazards.

Other than that all of them give you Old World/Advanced Tech bonus in mass combat which is a functional bonus between +10-+40 for anyone that doesn't also have old world/advanced tech.
>>
>>5530393
Also I don't believe I did state that. Now an Advanced workshop was a possibility to loot in the first trip to Santa Rosa, but I've since changed that to an Advanced Lab because it makes more sense given the location. Santa Rosa doesn't have the facilities to produce the parts necessary for it's experimental equipment, it was being provided those parts by industry in town, which as noted is cratered.
>>
>>5530393
"Z.A.X Is not familiar with the given variant of power armor, however it is primarily a composite of light weight metals and ceramics, it is unlikely you can scavenge for such materials, it will need industrial production. "
>>5516357

ZAX simply stated what would be required for the creation and maintenance of APA not that Santa Rosa had the capability of doing so.
>>
Personally I quantify PA defense & nomenclature as follows:

T-45d
Rated up to .30 Carbine/7.62x39, Civilian Laser Pistols, Offensive Frag Grenades

T-47c (scout; from the Storyteller)
Rated up to 7.62x39 AP, Police Laser Pistols, Defensive Frag Grenades

T-60
Rated up to .308/7.62x54, Military Laser Pistols, HE Grenades

T-51b
Rated up to .308/7.62x54 AP, Light Laser Rifles/Carbines, Anti-Infantry Mines & Rockets

APA ("Bug Eye")
Rated up to .30-06, Laser Rifles, Glancing Hits from Plasma, Light Vehicle Mines & Rockets

APA T ("Lightning Bug")
Rated up to Plasma Pistols

APA MkII ("Black Devil/Shell")
Rated up to .30-06 AP, Light Plasma Rifles/Carbines

APA MkII T ("Plasma Halo")
Rated up to Plasma Rifles/Casters

APA MkIII ("Hellfire")
Rated up to .300 WinMag, LAERs

APA MkIII T ("Solar Flare")
Rated up to Tesla Cannons

Each suit gets progressively more radiation resistant, the APAs are all lighter & more agile than the T-series, & T-47C has all the bells & whistles of T-51b without as much raw defense, while providing mobility closer to APA. Strength enhancement increases linearly as well.

Of course, this is all my personal take based on what we've seen in the series.
>>
>>5530379
Strikes against only certain settlements and bases would not destroy all, beside the ecosystem was able to survive and adapt before in fallout.
Yes we are strong and we have potential to grow stronger (if left in peace and in a safer place than now) but there is a reason stealth and cover has been a top priority of our cell in all missions.
If we can put our enemies on their knees while giving them even other problems we would have give ourselves a great help. At the very least consider striking some strategical places. The main targets would be places were they can house and rally great numbers of troops to send towards our future territory which hopefully will be the Divide (a territory that we should be able to fortify very well).

I know what it means but using weapons of mass destruction, doesn't mean we can't reconquer anymore. Red Rain virus has shown it has more than one weakness, so it's not like it can t be removed for example. And tech in fallout can do a lot, i wouldn't be surprised if something could be made for eliminate rads from the land.
>>
>>5530485
A G.E.C.K or two wouldn't go amiss, but good luck with finding any of those that hasn't been found already.

Only one I'm aware of that's still up for grabs is in D.C.
>>
The Shi have a rad-purging vine, & IRL sunflowers are known to soak up rads over time & grow off of them.

False-flagging the Shi against the NCR should be one of our top priorities. Seize their tech blueprints, biological research, & any vertibirds that aren't nailed down, maybe disable the EMPEROR, & leave the rest to the ensuing conflict. No real need to have them blame the BoS; NCR will win against either one through sheer attrition. Thus with two fronts opening up, the NCR may actually lose.
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>>5530494
I should note that the Brotherhood of Steel doesn't have much bite left in it at this point, in roughly a years time 2273 when the NCR goes hard into the Mojave and the Mojave Chapter gets kicked six ways to sunday out of HELIOS 1 that'll be the effective end of the BoS NCR war, they'll still be fighting but the BoS is going underground after that.

In character you'd all know that the BoS is on it's last legs at the moment, I apologize for not mentioning this earlier.
>>
So two major risky ops before/as we gtfo, Shi False Flag, & NCR Super-Max Breakout. All those raiders going free are sure to cause more problems.
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>>5530501
Also Navarro 2 unless you want those nuke codes to haunt you.
>>
Just realized that any Enclave we rescue may be from the scattered cells, & therefore may have hidden stashes of tech/supplies/vehicles.

We should checkout Groom Lake, the Big MT, & comb the Rockies for more bunkers as well.
>>
>>5530491
Don't forget about the ones in each control Vault, like Vault 3.

>>5530499
To make sure we get the most bang for our buck out of the BoS, could we disguise ourselves as BoS agents and hit the NCR right after they defeat the BoS, and reap all the rewards from both losses? In addition to generally attacking the NCR while disguised as the BoS?

>>5530502
Could we 1 hand a primary weapon?
What Are your opinions of carry heavy shields into combat, and their theoretical mechanics?
scrap shield: 1 integrity
steel shield: 2 integrity
advanced shield: 3 integrity
something like that?

Also would it be at all possible to disguise ourselves as NCR Veteran Rangers to raid the Legion for....fun I guess? They don't really have much of anything we'd want except for the more advanced stuff their assassins or centurions carry, specifically the parts made from T45 armor. Same regarding the NCR while disguised as Legion Centurions, sans all female members of the party.

>>5530508
Dunno of Big MT would listen to us. We'll need Thomas and his Dad's help.
>>
>>5530550
>>5530550
Not all control Vaults got GECKS to my understanding, they just didn't get assigned an experiment. It's not soecified if Vault 3 had a G.E.C.K either, but I'd assume not otherwise they'd probably have started colonizing outer Vegas much sooner than when their purifier broke

I don't follow what you're getting at there

Yeah that seems generally reasonable in regards to shields. As for 1 handing primaries gonna go with no.

I mean you could, nothing stopping you from doing so. No real strategic benefit to it beyond basically being clever raiders.

I will note that the folks at Big MT are literally insane. Take that for what you will.
>>
We have riot armor/gen 3 advanced combat armor. We can simply use that to disguise ourselves when attacking the Shi, with stealth being a priority, & wear T-51b when assaulting the prison to shift the blame to the BoS. It will take a long time to get our manufacturing up & running, so seizing the Shi's vertibirds should be a high priority.
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>>5530485
Mother, you’re advocating for the use of WMD which will destroy much of the usable West Coast to the point that we wouldn’t want to reconquer it, and that’s a problem if we’re planning on being back America to its former glory.

>The main targets would be places were they can house and rally great numbers of troops to send towards our future territory which hopefully will be the Divide
Using nukes as A2AD when we have the ability to fortify an already dangerous route into the Divide is hilarious inefficient. We’re better off fortifying the pass and grinding their forces down in another quagmire.

>Red Rain virus has shown it has more than one weakness, so it's not like it can t be removed for example
We can only do that while it’s concentrated in Santa Rosa, the moment it’s released we cannot put that genie back in it’s bottle.

>>5530494
>maybe take the EMPEROR (or baking it)
Fixed it for you, because neutralizing the Emperor is the only realistic way to bring them into conflict with the wasteland, and taking the Emperor simplifies stealing their research and our own computational problems with ZAX. If taking or hacking the Emperor is infeasible, destruction is necessary.

>>5530501
Don’t forget finding (and bringing home if feasible) the Shi cell.

>>5530502
Especially Navarro 2: Electric Boogaloo

>>5530550
>To make sure we get the most bang for our buck out of the BoS, could we disguise ourselves as BoS agents and hit the NCR right after they defeat the BoS, and reap all the rewards from both losses? In addition to generally attacking the NCR while disguised as the BoS?
I’d support it, but that requires reliable intel, which requires wasteland agents in the NCR. Yet another thing to convince our parents that’d be useful. Fun.

You’re better off convincing the Rangers to raid the Legion by themselves desu, we got way more important shit to focus on in our action economy. Really, convincing the Rangers to act more independently suits our interests in the long run.

Big MT might listen to us, since we have the legitimate government codes and can supply them with wasteland test subjects.
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>>5530413
If we ever have the good fortune to find Pipboys, could we add auto stimpak injectors to our APA's and connect them to our Pipboys? That way when our Pipboy's register us as being incapacitated in can inject a dose of healing juice to put us right back into the fight?

>>5530416
Wouldn't it make sense for the black site to have both the advanced lab and workshop so they can better fuck around and find out?

>>5530576
The issue was that the Fiends were outside the Vault 3 doors, so they wouldn't had a chance to use their theoretical GECK to begin with.

Sorry, what I mean was, to ensure the BoS remains a nuisance to the NCR we could attack the NCR whenever we feel like to both weaken the NCR, and increase the animosity between the groups.

Disguise as Legion: raid the NCR to steal their Unpowered PA, Veteran stuff, and other goodies
Disguise as NCR: raid the Legion to steal their weapon's caches, free slaves, generally dick around.

>>5530583
Taking the Emperor would be impossible, due to how much equipment we'd need to take, time constrains, and having to fight off the entire SHI. better to blow it up right?
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>>5530589
Pipboys are standard fair in most vaults best I can tell. Maybe you can do that we'll make that a research project.

I've stated my justification, no workshop.

It's possible it has one and likely, but there's no statement verifying it obe way or the other. You'll just have to fibd out when you get there.

I mean you can, but there's only so much you can do to try and puff up the BoS as a threat to the NCR. No scapegoat is indefinite or infinitely applicable and they're running dry soon.
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>>5530576
>I will note that the folks at Big MT are literally insane. Take that for what you will.
So consult Jacob’s sister instead? Got it.

>>5530589
>Disguise as Legion: raid the NCR to steal their Unpowered PA, Veteran stuff, and other goodies
>Disguise as NCR: raid the Legion to steal their weapon's caches, free slaves, generally dick around.
What would be the strategic point in any of that for our cell? Your better off convincing the Rangers to raid the Legion and free the slaves on our (New Vegas) behalf.

>better to blow it up right?
Or hack it to encourage preferable outcomes for us (Shi invade NCR, trade with and assist the Enclave, etc). Really, that’d be the play.
>>
>>5530592
I'm kinda sad we'll never get to use gecko backed based items, but theoretically what would gecko backed elite riot gear be stated as?
>replaces boots, gloves, clothes, and duster with geckbacked materials
>Dt 24; res. 25% for poison, radiation, fire;
>can farm geckos
>Theoretically tougher than T45
>>
>>5530604
Gonna be honest with you anon I didn't even know geckobacked gear existed until you mentioned it.
So I really don't have a good answer for that question.
>>
>>5530620
Honest Hearts was a really good DLC, fun even. Generally it gives a +2 DT over leather armor, reinforced leather armor, metal armor, or reinforced metal armor. That and a +25% resistance against fire, radiation, and poison from the three different types of geckos that exist. Considering Elite Riot gear has something like 22, and t45 has the same amount of DT, making gecko backed elite riot gear just below T51 with it's 24DT vs it's 25DT. Good stuff.
>>
>>5530583
.... cut that shit with mother. I don't remember calling you senator wastelander hugger or to have advocate for all her policies now lmao.
Sincerely fuck off, did i treat you like that ? No, do the same then.

>grinding
The Divide is our last defense not the invite to call them to our new doorstep. I am not playing games when factions like the BOS have the ability to fight us on the same ground (air and land vehicles). Or the chosen one being still around for that matter. Especially the chosen one.

>>5530501
We have to recover the Mojave and San Francisco Cell.
>>
>>5530494
The NCR would just move the troops they had sent against BOS to fight the Shi. It's unlikely it would do much, BOS are in decline and losing. The legion or a civil war is needed for cause damage to the NCR, the first has plenty of territory before they find eachother. The second need far more time and justification to be done.

>>5530508
That's a maybe, not impossible though. The mojave cell is sitting on an outpost with a lot of equipment and a vertibird


>>5530580
We have few pilots, so vertis numbers above 2 need to be taken with land vehicles.

>>5530550
>Fun ?
.... why ? Their armors is more scrap and pieces attached to eachother at random with some forging here and there. We are better of looting old military bases or fighting BOS if you want power armors or power armors pieces. Intact ones untouched by tribals engineering.

Attacking legion would be only done for vital reasons like taking out someone important.
>>
>>5530674
I’ll stop memeing, but you are advocating Mom’s policies.

First, the Divide is our first defense, not last. Second, BoS are on their last legs, they’re going to be a nonissue relatively quickly. Third, nuking the logistical site/Divide entrance will draw the Chosen One to our doorstep, like a mutant moth to an atomic flame. And that doesn’t consider the heat the NCR will level on us in that case.
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>>5530705
>It's unlikely it would do much
You forget the fact that the Shi would get involved and draw the NCR into a two front war, which will weaken all rival powers further. What we need is a solution against the Legion.
>We have few pilots, so vertis numbers above 2 need to be taken with land vehicles.
We haven’t discovered the Shi cell or Enclave prisoners yet, there may be more pilots for us to utilize.
>We are better of looting old military bases or fighting BOS if you want power armors or power armors pieces. Intact ones untouched by tribals engineering.
>Attacking legion would be only done for vital reasons like taking out someone important.
Agreed
>>
>>5530706
Good, appreciated.

Some of them like WMDs, I still want the Van Graffs for example preferably integrated. And i wouldn't mind creating proxies or integrating other groups similar to us. That's all stuff she’s isn't exactly ok with last i remember.

I consider it a line that shouldn't be passed by our enemies personally. If we can fight them before they reach it i would prefer it. The best outcome is them not going snooping around near it, but both NCR and Legion love to get more land so it's impossible like seeing an herd of friendly centaurs that eat apples and flowers.
Yeah, but we both know how the paladins tin cans of the wastelands can be. Some times they do dumb decisions or attacks that they could have avoid. So still a danger until we see them dead.
Maybe not that exact place, i still think they are an option we shouldn't discard.


>>5530718
The Shi would get involved but the NCR would still grind them down. We need more than that, NCR losing territory to someone else would be great because they can lose plenty of soldiers against the Shi, but if they keep settlements and territory they can recover those soldiers.
Legion, IC we need to get info from eastern merchants/travelers should be relatively fast to collect by giving then some cash or buying their products. OOC, well it s a young empire and even with Caesar work and all his success it's still not a proper state. Caesar is also an old man with a tumor, and he doesn't have a chosen heir. The legion losing important leaders in battles and Caesar, could create a series of reactions in their ranks. Multiple successors states or a total collapse is the preferable outcome we can have.

It would be a welcome surprise certainly if they are above 10 people and with pilots. Glad we agree on that.
>>
The legion is quite martial, and probably is really proud and happy of being great warriors, and winning many wars and battles. The taste of defeat is something they aren't too familiar with and they really don't like it from their reactions.

Their weird relation with tech can e used to our advantage, adopting tactics that counter theirs and ensure only legion losses when we fight them. The legion will have little idea of what we are, so that also helps in combat.
>>
Cesear will most certainly know who we are if were not careful with our ..."operational behavior" and he will most certainly be able to realize that he should be cautious with his actions in the Mohave if he hears reports of bug themed PA in certain regions of the Mohave
>>
>>5530790
>If we can fight them before they reach it i would prefer it.
Then you need a proxy raider force to fight them at the entrance, because it better to fight the NCR when the environment is dangerous and advantageous to the defender than it would be to try and attack the force on open ground, where numbers are more of a decisive factor.
>We need more than that
No, we need exactly that in the interim. Each soldier lost is not only a loss of economic potential, but also of a family down the line. You don’t need to take settlements to exhaust their manpower.

We still need someone else to fight the Legion off before we’re ready.
>>
I got an idea! If and when we ever come across enough chemicals to make some FEV, why don't we make some tranq guns, catch ourselves from Legion scum to experiment on, and make our own super mutant armor? Enslaved an endocrine of course.
>>
>>5532852
that's only to bee even considered if the slaves have mother and a number of guards in APA or at least PA to watch over them
>>
>>5532949
What? I didn't understand the first half of that, but al we'd really need would be bomb collars, or neck shredder collars if we don't want to burn money making new explosive collars.
>>
https://docs.google.com/document/d/1piKHWUbQHIF1G8F9WsXAJvWg7yWCkyP-Lxw_ba7djRg/edit?usp=sharing

I believe that I promised a rules clarification, let me know if there's anything I missed in there.

Let me know if there's anything else you'd like to know or that I can cover regarding the rules and the way I run this quest.

I am now going to go work on cleaning up the terminology in the main info doc, and could someone remind me of all the characters that they want to see the relationship stats for?
>>
>>5533079
How long would it take for us to raise a molerat to maturity? I want to make them sneak up on things and explode. Also, we're gonna need an army of biologically improved molerats if we want to keep those underground monster people from eating our asses.
>>
>>5533079
Nelson, Gerald and Senator Rockefeller.
And any other important character if we already know them or if you consider them relevant.
For factions/groups/states east coast enclave relations since we know they exist. Shi and Desert Rangers maybe, i guess if we do something with them, fight, talk or what not.
Basic resources will be important for travel and when we settle though (food, water ecc). Perhaps something for count what we have for the exodus of that ?
And the transportation capacity we have if we can bring everything away or need more transports first for example.
>>
>>5533190
If they're anything like their smaller cousins 6 months. Given that they're bigger I'm gonna say a year.

>>5533198
I have added those characters to the relations section, as well as adding a new section at the bottom for allied faction opinions, bare in mind these are estimates, the blurb in parenthesis is from their perspective.

You will have enough food, water etc. to make the trip to the Divide and if necessary from the divide back to California down to the I-15 and into Vegas, nothing need be done on that part it's being handwaved because I'm not going to crunch those numbers when your factions general wealth is good enough to cover it.

With 4 troop transports, 2 cars, and 3 police cruisers you can transport everything at your base motorized (The Transports will need to use all available space in the back and are the most effective at hiding material under their canopy.)
You'll be able to fit everyone in the vehicles with the 28 seats you have available, it'll just be cramped as you squeeze people between each other.

The Manifest Destiny Caravan will have the capability of making the trip as well, at a slower pace due to not being motorized, you'll be able to decide whether you want to make it in conjunction with the Caravan or separately.

The main Info sheet should be updated with total loot.
>>
I do hope Marcus doesn't leave before we get to Jacobstown that would be a capture or kill that would give us quite the boost in standing among our cell I can just imagine him saying.

"Me and a tribal nuked some oil rig of the coast of California." and all hell breaking loose..
>>
>>5533452
You tell me if you want to start that fight after that line drops when the super mutant that helped blow up the rig is right in your face.
I'd recommend not starting a fight in Jacobstown if you're not initially there to start one.
>>
>>5533458
what stronger
1 big ratboom boom
or
10 ncr guns bang bang?
>>
>>5533447
That's great. And thanks
The mechanic trait should help us in repairing for better towing the unfinished experimental nuclear jet and the damaged battle tank. If Jacob can manage to make a good job. Then we present the option to bring them with us to the cell.

>>5533452
Nah going to Jacobstown is off the table. Especially going there to talk, our squad would go insane to even step in the place smiling and not shooting every hulk and nightskin on sight. Standing can be gained even with other means, completing missions well.

A settlement full of super mutants is better if we dont have to deal with it now, the only thing we should do to that settlement is eliminate it when we have time to deal with it or put false evidence for have the NCR waste men on attacking it. And we have far more to deal with, than add even this to our plate.

>>5533701
Depends on the situation. Everything changes depending on what’s the situation.
>>
Now Warden correct me if I’m wrong. But when Anon asked if we could get zetan tech, you said possibly but not a ship. So maybe you already answered this question, but would this include the spaceship from the wild wasteland perk in NV?
>>
>>5534110
No, I meant basically just a random Alien Blaster or alien rifle some where abouts, Maybe a dead or dying alien to fight, but Y'all ain't getting a space ship.
>>
Now even if we don’t get the ship, how long until they show up. Would we need to wait until the start of NV? Or because it’s a wild wasteland thing, is it non-cannon?
>>
Ok, thank you.

Captcha’s brutal right now.
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>>5534120
I mean there's alien blasters in non wild wastelands environments. As wacky as the aliens are 3 and new vegas and general lore canonize them. I'm just not about to hand over a motherload of technology like a crashed spaceship, or the absolute absurdity of something like coopting a functioning space ship like in mothership zeta, I'd like to keep progression at least somewhat grounded.

As for when, it'll happen when it happens.
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>>5534136
If we find an alien blaster, could we use one of it's fuel cells to power the giant robot scorpion in the Divide?
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>>5534136
I’m less interested about co-opting the alien ship (though Jacob and his sister’s bug-eye reaction would very much amuse me), and more interested in interacting with the characters. Like, not only do we have characters from unique times and places, but many are pre-Enclave Americans. It just seems like a fascinating interaction, truly an Old World meets New World sorta thing, that I’d love to explore.
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>>5534302
There'll be alternative routes to that same interaction at the very least. But I'm personally just not invested in writing this group going verbatim through the events of DLCs, which frankly you'd have to in the case of mothership zeta, or at the very least there's a very narrow through line available with little wiggle room to work with.

It's an interesting thing to explore, but there are better ways to explore it in setting.
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What I’m more interested in is grabbing a vending machine from the Sierra Madre. 1) The chips aren’t that hard to make. 2) The machines can make anything with them. 3) If we hack them we can produce PA and Vertibird parts, in small quantities.

Though that would require us fighting off the ghost people.
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>>5534188
An energy alien cell for their energy weapons, used has a new power source. There is this little thing > alien.
Not manufactured or designed by european, american, chinese ecc.. not human. How exactly Jacob is supposed to adapt it has a new power source and then fit it in a giant robot spider he never seen before, without accidentally vaporizing ?
None of this is simple, a large team of scientists would need to be allocated for study the alien cell and learn his secrets. Not the average joe's either, but great minds and super computers. And it would still take decades at best.
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What countries do you lads think were nuclear powers by the time of the Great War? Obviously most of the ones from our timeline, but I'm thinking Taiwan/RoC, Australia, South Afrika-Rhodesia, SK if Korea wasn't unified, Germany, Yugoslavia, Albania, & maybe even Japan.
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>>5535678

That sounds about right. But from what we know the European Commonwealth (EU), had limited nuclear exchanges with the Middle East. I would say that means besides Germany and Albania, there was likely more countries in the present day EU’s territory who had nuclear weapons. After all this is Fallout, nukes are VERY abundant.
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>>5535678
Europe Commonwealth
URSS (even if in decline)
And probably the ones you mentioned and anyone that had the wealth for it.

Outside of the USA, worldwide things were going bad. They became worse after the Resource Wars and shit hit the fan with the starting of hostilities between China and USA since it even included their power blocks. After that everyone throwed nukes everywhere. It would be a miracle, if there is any kind of society of modern tier humans outside of North America. China was probably nuked enough by the americans, to be a wasteland filled by monsters that would make deathclaws look like puppies. And tons of feral ghouls of course.
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Good riddance.
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>>5535849
>tfw China is feudal again and just straight up has sorcerers and dragons and shit from the rads with an immortal Jade Emperor glowing one ghoul ruling it
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Anons what do we think is worse, the Shi or Pre-War ghouls? Pre-War ghouls were at least American before the Great War. But ghouls are evil, so are the Chinese descendants better? They’re at least humans, but their ancestors destroyed America…
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Anons what do we think is worse, the Shi or Pre-War ghouls? Ghouls are monsters, but at least they were American. The Shi are human, but their ancestors destroyed America. Or maybe they’re both inferior to the true master race… the super mutant?
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Disregard above, 4chan being fucky right now.
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the SHI are a far more looming threat that will only snowball with time especially considering that special vine thing they have, which will allow them to rapidly develop a significant population and all the industry and might that come with. In contrast the semi or just plain sane ghouls. don't really pose much of a problem or benefit to us at this juncture.
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>>5536466
The Shi aren't a threat for us at the moment and unlikely to be in the future, since the NCR no doubt wants their land. We shouldn't rest with them either.
If we create problems between the NCR and Shi, they might start fighting early, preferably without risking our lives.
What matters the most in San Francisco is getting the San Francisco Enclave Cell. The Super Computer instead would be the most heavily defended thing they have, and they would gladly throw everything they have for ensure it's defense. If we can reach it through another terminal, it would be better. Otherwise is fighting through hundreds (very bad), or a rapid air attack which would have a small surprise window of a few minutes at best. In short we get them to start hostilities with NCR, and evac the San Francisco cell. Their super computer is too high of a risk, to be done with the few squads our cell has. There is a bigger fish to fry for us.


Ghouls are more of a hazard present across the wastelands that need to be consider for everything. Needs to be dealt with when we see them, for make an area safe/livable. Unless we are talking about ghouls hordes, those are a bigger problem. Not that common anymore.

>>5535987
Kek
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Alright folks, The quest will start up again either tomorrow or Saturday, see you then.
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>>5538424
Nice
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>>5538424
Nice. In this thread or a new one? If a new one, will you link it to this thread?
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>>5538976
It'll be a new thread I'll link it.
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>>5540956
New Thread



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