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Long ago, on a planet called Earth, the greatest martial artist of his time made the ultimate sacrifice to seal away the most fearsome tyrant the world had ever seen. Master Mutaito gave his life to put an end to the threat that the Demon King Piccolo posed to the world. Our story, however, begins before even that...

>What is this?
This is a brand new quest, where we assume the role of a character inserted into Age 440 - when even characters like Roshi and Shen were foolish youths.

>How does this work?
It's going to be a relatively simple system. We roll a pool of d10s equal to the relevant stats, with the goal being to roll as high as possible on the dice. Each anon rolls a SINGLE d10 with their roll, after I call out what it's going to be "best of". For example, if your relevant stat is 3, it's "Bo3", and three anons roll 1d10.
Eventually, as you grow stronger in different ways, the dice too will grow. You will never have more than Bo5, but the dice you roll may evolve into a d20, a d50, a d100...you get the idea.
Rolling the minimum result on these dice is always going to be a critical failure, and rolling the highest result is always going to be a critical success, which also scale in how drastic they are with the size of the dice - a 1 on a d10 isn't going to be nearly as bad as a 1 on a d100, so don't worry too much about it.

>Who are we playing?
That's what we're going to determine right now. Character creation choices will be available in the next post(s).
>>
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First, we need to determine our Race! Your Race will not affect your starting stats, only the types of abilities or affinities you're going to have access to. This is going to be an extremely important vote narratively, for obvious reasons. You are by no means wholly limited to the following list, but those choices are the ones I'm MOST comfortable with writing about. Almost any alien race could feasibly appear on Earth at this time, most particularly ones from endangered planets.
>Human
>Triclops
>Undead (Specify)
>Makyan
>Cerealian
>Write-in


As for your stats, you have only 3 of them to worry about!
>Brains
Determines how good you are with things like solving problems, creating new things, seeing through deception, creating a convincing argument, and anything else you need your noggin for.
>Brawn
Determines how strong you are, how tough you are, how bountiful your natural life (or unlife) reserves are, and anything you can basically get or do with raw power.
>Skill
Determines how precise you are, how fast you can move, how well you can read your opponents in the midst of combat, how efficient and effective your techniques are, and anything else you need self-mastery and control for.

Each of these starts at a value of 1, and we're going to distribute 5 points across them.
>Distribute them yourselves (Write-in your proposal, or vote in support of other proposals.
>Let the QM handle stat distribution.

Your age, origin story, and where we begin at the start of this story will be determined as soon as we have agreed upon our character.


There's only one last thing to decide, really.
>Male
>Female

As this is the VERY FIRST VOTE, I'm leaving it up for discussion until tomorrow.
>>
>>5545314
>Triclops
>Brains
2
>Brawn
3
>Skill
4
>Male
>>
>>5545339
You have one point too many!
>>
>>5545360
Then remove it from skill
>>
>>5545314
>Undead [Dullahan]

>Brains
2
>Brawn
3
>Skill
3

>Male
>>
>>5545314
>Animal/Human Hybrid type Earthling (Tiger)


>Brains 2
>Brawn 3
>Skill 3

EL TIGGREEEE
>>
>>5545394
Also
>male
>>
>>5545314
>Cerealian


>Brains
1
>Brawn
6
>Skill
1
STRONK BOIS RISE UP.

>Female
>>
>>5545412
In awe at the size of this lass.
But we do have a cap of 5 on stats, so slide one point from Brawn into something else.
>>
>>5545314
>Human

>Brains
3
>Brawn
4
>Skill
1

>Female
>>
>>5545394
Are hybrids possible
>>
>>5545394
>>5545397

I like that. I vote for the TIGRE guy.

>>5545465
Well you see them all the time in the shows so they should be as playable as a human and a triclops.
>>
>>5545465
Yeah, I don't see why not.
>>
>>5545412
>>5545418
Ah yeah, just uh, put it into skill then pls.
>>
>>5545479
I’m down for tiger luchador
>>
>>5545314
>Makyan

>Brains
2
Brawn
4
Skill
2
>Male
>>
>>5545314
>Human
>Brains
2
>Brawn
2
>Skill
4
>Male
>>
>>5545314
>Undead[Skeleton]
>Brains
2
>Brawn
1
>Skill
4
>Male
>>
I'm heading to bed for now, but if there are any questions I'll answer them in the morning! I'll probably give it just a few hours after I wake up before I call it, since I want to give everyone ample time to consider/reconsider what they want.
Keep the votes coming, you guys have plenty of time and everyone's vote counts. Don't worry if your preferred option isn't currently winning - it might pick up steam later!
>>
>>5545314
>Human
>Brains
2
>Brawn
4
>Skill
2
>Male
>>
>>5545394

Voting for El Tigre. Is this a DB quest run by a new QM? Bizarre.
>>
>Undead Skeleton
>Brains
2
>Brawn
2
>Skill
4
>Male
>>
>>5545813
Yes, I am indeed an entirely new QM.
Also good morning everyone!
I’ll be calling the vote in three hours.
>>
>>5545941
Changing to this one
>>
>>5545941
I'll swap to this too.
>>
>>5546007
You only have 1 post attached to your ID, so I can't tell what you're switching from. Which previous vote was you?
>>
>>5546038
>>5545578
I'm this one, probably should've specified beforehand
>>
I'm going to try and help QM here

1 Brain, 5 Brawn, 2 Skill Female Cerealian - 1 vote
2 Brains, 4 Brawn, 2 Skill Male Makyan - 1 vote

2 Brains, 3 Brawn, 3 Skill Male Undead (Dullahan) - 1 vote
2 Brains, 2 Brawn, 4 Skill Male Undead (Skeleton) - 2 votes
2 Brains, 1 Brawn, 4 Skill Male Undead (Skeleton) - 0 votes

3 Brains, 4 Brawn, 1 Skill Female Human - 1 vote
2 Brains, 4 Brawn, 2 Skill Male Human - 1 vote
2 Brains, 2 Brawn, 4 Skill Male Human - 0 votes

2 Brains, 3 Brawn, 3 Skill Male Triclops - 1 vote
2 Brains, 3 Brawn, 3 Skill Male Hybrid (Tiger) - 4 votes

0 votes are from anons that changed, tried to group it by aliens, undead, humans and mutants
>>
>>5545412
Supporting this
>>
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>>5545412
1 Intel Chads rise up.
>>
>>5546057
Count my vote for the tiger
>>
Counting it up now!
>>5545339
>>5545385
>>5545394
>>5545412
>>5545433
>>5545542
>>5545573
>>5545578
>>5545701
>>5545941
>>5546074
>>5546115
>>5546119
Race:
>Triclops
1
>Dullahan
1
>Makyan
1
>Skeleton
3
>Human
3
>Cerealian
3
>Human/Beastman Tiger Hybrid
5

Stats:
>2 Brains, 3 Brawn, 3 Skill
Obvious victory with a clear majority.

Gender:
>Male
Same as with stats.

Because it's the all-important chargen and a difference of two isn't terribly significant, I'm going to give people a 30 minute window to support one of the following races only, because some people might have a second best option in mind! I'll virtually never do this outside of exceptionally important votes. If you ALREADY voted for one of these options, don't vote again unless you're changing.
>Tiger hybrid
>Cerealian
>Human
>Skeleton
>>
>>5546126
>Skeleton
Rattle me bones!
>>
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>>5546126
Supporting skelly.
>>
>>5546126
I don’t really like when QM draw out char gen like this but I guess I’ll throw my hat in the ring as well. I feel like I’ve seen plenty enough magic themed characters in db quests lately so I’m gonna go with the hybrid tiger, not sure about the luchador thing but it could grow on me.
>>
>>5546126
>>5546144
>>5546146
>>5546152
Finalized!
We're going to be a male hybrid tiger with a good amount of brawn and skill, but slightly lacking in the brains department!
Writing up the introduction now.
>>
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>>5546157
Your name is Wyald Honta, although most people just call you Honta. You're currently ten years old, although most people mistake you for being at least sixteen or seventeen; you grew up faster than all the human children you played with, but slower than your cousins did for some reason. Your Father explained it away as a simple matter of "getting tired of not being able to reach the top shelf", and while you definitely think there's more to it than that, you never really questioned why your Father was a Beastman and your Mother was a Human, nor thought deeply on the implications of it. To you, they're simply mom and dad.

Your home is in a simple village nestled in the plains between three great forests, which your father has familiarized you with whenever he takes you along on your routine hunting trips - these trips were always special to you, moments where you felt like you were truly in your element as you prepared to take down wild beasts with him. However, over the past year, even these hunting trips have started to feel a little dull to you. The game is always the same, easy to predict and even easier to take down with your modern weapons. Which us what leads us to today...

You left a note on your bed for your parents to read that morning, informing them that you're going to be taking a trip on your own to see more of what the world has to offer. You still feel a little guilty, knowing that Mom would definitely worry about you, but you're sure that Dad would completely understand. He has the same kind of instincts you do, after all.

You look out at the forest ahead of you as you move deeper and deeper towards the heart of it, going much further in than you ever have before. The sun's rays only barely peek out from the canopy above you, providing the slightest illumination of the forest floor, and the sounds of animals and insects ring out all around to show just how vibrant the life is this far in.

It's been a few hours since you first set out to leave home, and though you intentionally left without any provisions at all to appeal to the whims of your blood, you're starting to get fairly hungry. Your sensitive nose catches the scent of a fire, and you're sure that if you follow it, you'd find someone who may be able to help with a meal. Then again, you're a hunter damn it, and you're sure you can claim some of the juiciest meat if you just follow the sounds of animals or look for the right trails. You doubt that anything in this forest could pose a serious threat to you, but you could always be wrong...is it better to err on the safe side, or appeal to your instincts?

>Follow the smoke. You're at least a little curious to meet someone else willing to brave the depths of one of the great forests.
>Hunt something yourself. You don't need any help!
>Write-in?
>>
>>5546189
>Follow the smoke. You're at least a little curious to meet someone else willing to brave the depths of one of the great forests.
>>
>>5546126
>>5546157
I missed this round, but I would have changed to tigermen so it's alright
>>5546189
>Hunt something yourself. You don't need any help!
>>
>>5546189
>Hunt something yourself. You don't need any help!
>>
>>5546189
>Follow the smoke. You're at least a little curious to meet someone else willing to brave the depths of one of the great forests.
>>
>>5546189
>>Follow the smoke. You're at least a little curious to meet someone else willing to brave the depths of one of the great forests.
>>
>>5546208
>>5546241
>>5546248
>>5546252
>>5546255
Calling it now, and writing!
>>
>>5546256
So what do we look like? So far I’ve been imagining a teenage Victor Creed.
>>
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>>5546256
In the end, your sense of caution and curiosity take priority. Following the faint scent of smoke, your ears soon pick up the sounds of a deep laugh, and the struggled cries of a considerably more high-pitched voice. Coming into a clearing, you immediately spot the source of these sounds - a rather massive brute seems to have a remarkably tiny woman with insectile wings attached to a stick, and is preparing to roast her over a fire! It's an unspeakably cruel thing to do to someone else, no doubt about that!

Your legs move you forward before you even realize it, and you can't help but shout out in protest to the situation. "Hey, you big jerk! Why don't you pick on someone your own size! Leave her alone!" You shout, immediately ready to step in and fight to help someone in need.

The lumbering brute turns to look at you with a dull, dopey smile on his face. Still chuckling, he tosses the stick aside, eliciting another cry from the bizarrely tiny woman. He licks his lips, and points down to you with one of his chubby sausages-for-fingers. "Ok, how bout you? Main course...then dessert, heheheh..." he responds, a bit of drool dripping from his mouth at the thought.

You take a small step back, off-put by the idea that he was doing this to EAT her, and now he apparently wants to eat YOU. Animals, sure, but people? That's wrong on every level. Still...this might actually be a sticky situation you thrust yourself into...you have plenty of experience hunting, but you've never gone up against something so massive, and he looks pretty damn tough to you. You're pretty sure you can see a club the size of YOU leaning against a tree trunk nearby, which definitely suggests something of the brute's strength. If you want to not only save the small woman but yourself, you're going to have to think of some way to take him out before he can take you out!

>Fight dirty, literally. There's plenty of dirt around, and you can probably blind him with some if you get the opportunity. Or get him to hurt himself somehow? (Brains Roll)
>You're not a full beastman, but you've still got claws that can rend and teeth that can tear. Go for the throat or the tendons, it's a sure way to wound your prey! (Skill)
>Show him who the apex predator of this forest is, try to daze him with a powerful strike to the head! (Brawn)
>Write-in?

Fleeing is not an option...yet, at least. You're young, naive, and perhaps more brave than you should be.
>>
>>5546303
>>You're not a full beastman, but you've still got claws that can rend and teeth that can tear. Go for the throat or the tendons, it's a sure way to wound your prey! (Skill)
>>
>>5546303
>>You're not a full beastman, but you've still got claws that can rend and teeth that can tear. Go for the throat or the tendons, it's a sure way to wound your prey! (Skill)
>>
>>5546303
>You're not a full beastman, but you've still got claws that can rend and teeth that can tear. Go for the throat or the tendons, it's a sure way to wound your prey! (Skill)
>>
>>5546277
Pretty good idea. I don't want to delve TOO deeply into his appear quite yet, but I have a few ideas.
He mostly looks like a human with some animalistic traits like in pic related, though given how dragonball works I'm sure you can already guess he'll likely be able to tap more into his bestial blood further down the line.
We'll probably have a vote down the line for appearance's sake, once I've had enough time to really look around for images. If you guys find anything good, please, post them! All input is good.
>>
>>5546309
>>5546310
>>5546311
Calling it since it's unanimous.
Three people, roll 1d10 for me!
>>
Rolled 8 (1d10)

>>5546328
>>
Rolled 3 (1d10)

>>5546328
>>
Rolled 5 (1d10)

>>5546328
>>
Rolled 1 (1d10)

>>5546328
>>
>>5546329
>>5546330
>>5546333
8! Will it be enough against the brute?
Yes. I won't leave you wondering that long.
Writing!
>>
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Your pupils dilate from their usual slits as you take in more information about your foe. His thick skin and even thicker fat will make it difficult to cut into his vulnerable points for the most part, so you need to find a way to give yourself the time to do so. You assume a narrower stance, muscles tensing as you get ready to pounce on your approaching enemy. Each lumbering step he takes indents the ground heavily from his sheer weight, and you wait for the opportune moment to strike...

There! You lunge forward right when he swipes a massive backhand towards you, ducking under the clumsy blow and raking your sharp clawlike nails across the backside of his arm as you reposition to his rear. He roars in pain and tries to turn around, but you swing your other hand around rend across his heel while it's tensed. Robbed of the ability to stand on it, he starts to collapse onto that side...but he manages to catch himself on his lightly wounded arm.

With a grunt of exertion, and knowing roughly where you are, he redirects his fall so that his rather massive and hardly avoidable back would slam on to you. Unfortunately for you, he succeeds in the effort and crushes you under his bulk with an incredible amount of force, embedding you into the soft ground below for a moment and definitely cracking several of your ribs in the process.

Unlike many humans in this situation, you're not necessarily stunned by this. Your eyes narrow back into tight focused slits from the pain, and with gutteral yowl like a cornered animal, you dig your natural weapons into the flesh of the giant atop you as best you can, ripping and tearing wherever you can. He cries out in pain, and is quick to roll over to get it to stop, freeing you from the temporary prison and letting you breathe.

Your thoughts are a little duller now after being smashed, but your instincts drive you well. With the brute now on the floor, you follow up to pounce on him, sinking your teeth and claws into his now-exposed throat to deal a fatal blow. He screams and shouts in pain, and with his one good hand he manages to smack you a good ten feet away in a rather painful blow for you...but his struggles soon die down, until eventually ceasing entirely due to a combination of blood loss and his throat being torn open.

You're panting, you're covered in the monster's strangely blue blood, and you're victorious. You take a moment to wipe the majority of the blood off your mouth with the back of your hand before moving over to the stick that still holds the small woman captive. You cut the twine holding her in place, and help unwind it from her. Once she's free, her translucent wings flutter a few times, and she flies around in a twirling motion that clearly expresses her joy at being saved.
>>
>>5546369
"You saved me! I thought I was going to be a snack for sure! I was just minding my own business, and that horrible monster caught me out of nowhere and tormented me all day!" She exclaims. "Oh, but you seem to be hurt. Let me help you with that, it's the least I could do!" She follows up, before pulling a pouch even smaller than she is from her waist. She reaches into it, and you lean in, curious about what she's getting...when she throws some golden dust right into your face!

It sets off a small sneezing fit in you, but when you're finished...you actually notice that the pain is rapidly fading from you, and you can hear some small cracks as your ribs seem to miraculously heal themselves. You're still a little sore by the time the effect slows down to a stop, but sore is leagues better than dealing with broken bones! Just what IS this strange little woman?

>Write-in anything you may want to either ask her about, or talk to her about.
And
>See if she'll be willing to join you on your adventure (Brains to convince her)
>Don't invite her, just let her go back on her way, you've done your job here!
>>
>>5546370
>Write-in anything you may want to either ask her about, or talk to her about.
Her name, where's she from, what's that healing golden dust
>See if she'll be willing to join you on your adventure (Brains to convince her)
We could use some magic support
>>
>>5546370
>See if she'll be willing to join you on your adventure (Brains to convince her)
>>
>>5546370
>>See if she'll be willing to join you on your adventure (Brains to convince her)
>>
>>5546370
>>Write-in anything you may want to either ask her about, or talk to her about.
What's up with the giant lug? How'd you get caught?
>>
>>5546370
>>5546375
>>5546389
Supporting these questions.
>See if she'll be willing to join you on your adventure (Brains to convince her)
>>
Busy for a while, resuming in about 1 and a half to two hours. The next post I make will be the last of the night. I'll likely do one post a day outside of tuesdays/thursdays, as a forewarning.
>>
>>5546375
>>5546377
>>5546382
>>5546389
>>5546394
While I get to writing, two anons roll me a d10! I should hope that you're able to pass a dc 5 check
>>
Rolled 4 (1d10)

>>5546597
>>
Rolled 5 (1d10)

>>5546597
>>
>>5546602
I did it!
>>
Rolled 7 (1d10)

>>5546597
>>
>>5546610
Nevermind, it was just two dice
>>
Your mind races with questions, but you decide that it's best to be polite first and foremost, just like your parents taught you. You bow your upper body slightly, still sore as you are, and start with "Thank you, that feels a lot better now. My name is Honta, Wyld Honta. What's yours?"

"Oh, silly me! I'm Azalea!" She introduces herself in turn, striking a cute pose with one hand on her hip and another hand holding a peace sign out in front of her eyes.

"Azalea." You nod resolutely, dedicating the name to memory. You wouldn't want to forget the first person you ever helped, after all. "What was that golden dust? Some kind of medicine?" You ask, pointing down to her pouch. Her eyes follow, and she points to a space just below her wings. When you squint, you can just barely see gold flakes coming off of her every now and then, which catch the light.

"It's fairy dust, duh! Because I'm a fairy...? Wasn't that kind of obvious though?" She responds, tilting her head and looking at you like she's wondering if there's a concussion she didn't heal. You rub the back of your head sheepishly, blushing a little in embarassment.

"I've never really been far outside of my village before, so I don't really know much about fairies, sorry if I was rude at all. Um, I think I've heard some stories about them though, things like helping people who get lost or living inside of mushrooms." You admit. She doesn't really seem offended though, in fact she nods her head.

"Yeah, but the rent on those is pretty high. I wouldn't really recommend it despite the aesthetics, you know?" She jokes, getting a snort from you. "I can show you, if you want? The entrance to the town isn't too far away from here, you'll like it! I'll even treat you to dinner for saving me." She offers, and you admit that it has your curiosity piqued.

"Yeah, alright. Sounds like fun to me." You admit, and follow after her as she flutters off to lead you somewhere. "So, what was up with the giant lug back there? How did he catch you?" You ask while you walk, partly to fill the silence.

"Hmph. He's just one of the monsters that pick on everyone this far into the forest. I think he was some kind of a troll or an ogre? He caught me while I was revitalizing the plants for the spring, we do it every year to make sure the forest stays nice and healthy, and it was my turn this year." She explains to you, before she stops midair, seemingly in the middle of nowhere. "Alright, we're here!" She announces. You look around, somewhat confused.
>>
>>5546649
"We're here? But I don't see any-" is all you get out, before a sudden sense of vertigo strikes you. The trees around you grow rapidly, and Azalea herself seems to be getting larger and larger by the second as she flutters down to the ground - no, that's not right, clearly you're shrinking. Only now do you notice that you seemed to have stepped within a circle of colorful toadstools, and as you stop shrinking at around Azalea's height, you note that the mushrooms actually seem to have been hollowed out and fitted with doors and windows. You stare, wide-eyed and jaw agape.

Azalea doesn't let you look dumbfounded for long though, as she grabs your hand and gives you a tug to lead you along once more. "This is just the entrance, my house is over in the roots of that tree. Come on!" she insists, pulling you towards a nearby tree that's actually QUITE the hike when you consider your current size. You easily walk under the exposed roots, and find some steps leading up to a small hatch carved into the bottom of the tree. She opens it up and leads you in, taking you into a particularly cozy all-natural wooden home. The furniture looks like it was practically grown out of the wood rather than carved out of it, and motes of amorphous lights in wooden cages act as candles would.

She lets you take a seat and take recent events in while she heads to her kitchen, getting some vegetables out of a pantry that look ridiculously huge at your current size, but would likely be very tiny things otherwise. Once she's done making one of the FINEST meatless stews you've ever had (Which, admittedly, is few...your mother always insisted on hearty, meaty meals after all), you decide to pop a question you've been thinking about over the meal.

"Hey, would you like to travel with me? I left home to see the world, and I'd love some company while I do it. And I think we could make a pretty good team, too!" You ask her, and she blinks a few times in surprise. She tilts her head from one side to the other, deliberating for at least a solid minute while she hemms and hawws to herself in consideration, before simply shrugging at you.

"Okay!"

And so the journey of one became two. As for what becomes of that journey? Find out next time, when we resume again later!

It's time for one more (retroactive) vote, which will determine where exactly we'll end up next time and what things we'll encounter.

>Honta entered the Northern Great Forest, towards the mountains.
>Honta entered the Southern Great Forest, towards the closest city.
>Honta entered the Western Great Forest, towards the arid deserts.
>>
Goodnight everybody, I'll see you tomorrow!
As always, feedback is appreciated. What do you like? What do you not like? Is the writing capturing the dragonball feel you wanted, or is it lacking? How do you feel about the characters so far?
I always aim to improve.
>>
>>5546651
>Honta entered the Northern Great Forest, towards the mountains.
I like me a good mountain.

>>5546664
Night QM!
I like this, it feels fun.
>>
>>5546651
>Honta entered the Northern Great Forest, towards the mountains.
>>
>>5546651
>Honta entered the Southern Great Forest, towards the closest city.
>>
>>5546651
>>Honta entered the Northern Great Forest, towards the mountains.
>>5546664
I like it, has that original dragonball feel to it
>>
>>5546651
>>Honta entered the Northern Great Forest, towards the mountains.
>>
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>>5545314
>Triclops
>race
>>
>>5547000
The Triclops were indeed a race of their own in official Dragonball lore. We never see a direct member of this race, but we do see a Hybrid descendant of theirs in the form of Tien.
>>
>>5547050
>official Dragon Ball lore
FANFICzenshuu databooks and that one filler episode with Tenshinhan's mom do not constitute official lore, if those are the things you had in mind.
Tenshinhan is a human.
Now Krillin, on the other hand...
>>
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>>5547000
>>
>>5547061
>50 euros
>>
>HE is here
>>
>>5547055
But if it came from Toriyama's interviews
>>
>>5547120
Were the interviews done WHILE Dragon Ball was still being published?
If not, you can safely discard 80% of them due to Toriyama's senileness.
Even if they were done as it was being made, most of the time he just made shit up on the spot and forgot about it two days later so you can discard those as well.
Taking his word and using it like it's a gospel is pointless.
That's the same man that forgot that 18 had blond hair and was gonna draw her with pink hair for Battle of Gods, and it's the same man who doesn't remember who Tao Pai Pai is, retcons things on the fly and forgot how to draw Frieza after he was done with him.
>>
>>5547123
sanest dragonball fan
>>
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>>5547205
>no arguments
BOOOOOOOOOOOOOOOOOOOOOOOOM.
>>
Alright boys and girls, I'm motivated today! Let's see if we can pump a few more updates out.
>>
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Over the rest of the meal, you talked back and forth with Azalea about anything and everything that came to mind, the relaxing setting and good food helping the conversation flow naturally. You told her a bit about life back home, your friends and family who left behind, and about the restlessness that inspired you to leave and broaden your horizons. In return, you learned a few interesting things about Azalea and fairies in general - apparently they age much slower than humans, as Azalea herself is around fifty years old despite looking as youthful as you are, and she'll apparently hit a growth spurt later on. She insists she's already the tallest fairy among those of similar age, a fact she seems to brag about.

You sleep in her guest bed that night, which she aptly called a "water bed", given how it's just a drop of water suspended in a wooden box. Apparently the surface tension alone is enough to keep you suspended on it, when you're this tiny. Unique experiences aside, in the morning you two set out, with Azalea initially struggling to haul out a few massive bags of provisions to bring with her until you offer to help her with the load. Once you reach the center of the Fairy Ring again, she comes to a stop and pulls out something wrapped in part of a leaf, presenting it to you.

Opening it up, you see that it's...a colorful frosted cookie, with the word "Eat Me" spelled out on it. Not really knowing why, but still wanting to be polite, you oblige the cookie and take a bite out of it. A familiar sense of vertigo overtakes you as soon as you do, causing you to grow back to around half your normal size. "Finish it up, unless you want to stay short!" Azalea prompts you after your look of confusion. With a nod and a quick "Oh!" of understanding, you finish it off and come back to your normal height. You must admit, it was a ridiculously sweet cookie.

With that all done and settled, you take all of her fairy-sized bags and just tuck them into one of your pockets for her, since the burden is virtually nonexistent for you. You start to set out once more on your journey, heading further through the Northern Great Forest. While you did encounter a few more interesting things in the deepest part of the forest, such as carnivorous plants that tried to snap up Azalea while she was resting and strange humanlike footprints that disappeared without a trace once you followed them to their end, you didn't really come across anything you'd consider challenging. Just strange, really.
>>
>>5547305
As you emerge from the Northern Great Forest, you're greeted by the amazing sight of a massive collection of mountains, with one that pierces the clouds up ahead and several others that stretch to either side of the horizon. You've never seen anything like it, and you had no idea that such a huge thing was hiding behind the forests of your village...you kind of wonder if there's mountains on the other side of the other two forests or not. Each of the mountains is dotted in spiky green trees that look strangely different to the trees you're used to, while the very top of some of those mountains is covered in a mysterious white substance.

Your blood stirrs at the sight of such a challenge, and you feel like it's going to be a refreshing journey to conquer them.

>Three Anons, roll 1d10 in a Brawn check to scale the mountain range!
>>
Rolled 3 (1d10)

>>5547306
>>
Rolled 9 (1d10)

>>5547306
>>
Rolled 8 (1d10)

>>5547306
>>
>>5547321
>>5547322
Good job, you two
>>
>>5547317
>>5547321
>>5547322
>9: Great Success!

You make sure to stretch carefully before the climb, getting your blood flowing in preparation. At the base of the mountains, where it's wider, you simply hike up a steadily increasing incline until it becomes too steep to do so...and from there, you transition naturally into climbing up on all fours, gripping mossy stones wherever you can find a solid grip and using them to thrust yourself further up. One hand after the other, one foot after the other. You actually come into a steady rhythm with it over the next few hours, taking deep yet controlled breaths as a sweat breaks out on your forehead.

You pass by some of those strangely spiky trees on your way up, looking at them wide-eyed when you discover that instead of leaves, they actually have thick needles! You can't fathom why, but you assume that it's some kind of a defense mechanism against predators. You've seen hedgehogs and porcupines before, so that makes sense to you. As you climb even further up, you notice that it's getting harder and harder to catch your breath, and it's getting colder and colder. You finally stop for a break in the evening, when you finally reached the strange white layer of the mountain.

You poke it curiously when you reach it, and the stuff just caves in and leaves your fingers feeling colder and wetter than they were before. It looks strangely tasty, so when you think Azalea isn't looking, you take a lick of the stuff. While it does melt in your mouth pretty quickly, it had a pretty weird texture before it did, and it didn't really taste like anything other than water.

"Why are you eating snow?" Azalea asks you, flutting over your shoulder to show that she was indeed looking.

"Snow? Is that what this is? I just wanted to see what it tasted like." You admit.

"Yeah, it's basically just frozen water. Once it gets cold enough, instead of raining, it snows! It'll probably melt as we get further into spring, I think." she responds, nodding to herself.

"I see...is the snow making it harder to breathe? Even though I'm resting, it feels like I can't catch my breath very well for some reason!" You ask, after some consideration. She takes a moment to think it over, before shrugging at you.

"I dunno! Maybe? I think it might just get harder to breathe for some reason when you go up high enough. I tried to see how high I could go once, and I passed out! Luckily I woke up around halfway down, but it's dangerous to go too far for some reason. Maybe it's magic." She responds, wiggling her fingers at you for emphasis when she suggests a magical cause. You slowly nod, trusting her expertise on the matter - you don't know anything about magic, after all.
>>
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>>5547341
The conversation dies down as you rest up for a few minutes after that, though you note that you're just getting colder and colder instead of being able to warm up like you wanted. You resolve to keep going so you can get to the other side of the mountain and descend it sooner rather than later, and once you pass through the fog provided by the clouds, you notice something that was impossible to see before. Nestled into the snowy reaches of the mountain seems to be some kind of a settlement, maybe a castle of some kind judging by the huge stone walls surrounding it that you can't see over. Both of you release a "Woah!" In amazement, not having known that such a thing could be found here.

Redoubling your efforts, you climb your way up to the entrance of the settlement within fifteen minutes, and notice that the entrance actually seems to be frozen over with thick blue ice! There's no guards, and no other footprints than the ones you've made...you wonder if there's even anyone who lives in a place like this.

>Try to break the ice, so you can enter the right way. (Brawn)
>Try to scale the walls. They're completely vertical without handholds, but your clawlike nails should help you get SOME purchase. (Skill)
>Something else?
>>
>>5547343
>Try to scale the walls. They're completely vertical without handholds, but your clawlike nails should help you get SOME purchase. (Skill)
>>
>>5547343
>Try to scale the walls. They're completely vertical without handholds, but your clawlike nails should help you get SOME purchase. (Skill)
>>
>>5547343
>>Try to break the ice, so you can enter the right way. (Brawn)
>>
>>5547345
>>5547346
>>5547422
Three anons, 1d10!
>>
Rolled 3 (1d10)

>>5547429
>>
Rolled 6 (1d10)

>>5547429
>>
Rolled 9 (1d10)

>>5547429
>>
>>5547343
>>Try to scale the walls. They're completely vertical without handholds, but your clawlike nails should help you get SOME purchase. (Skill)
>>
>>5547471
rip too late
>>
>>5547471
Congratulations anon, your vote won anyways
>>
>>5547471
>>5547454
>>5547449
>>5547431
You tap a knuckle on the ice a few times, hearing the solid thuds from it. Yeah...some part of you doubts you'll be able to crack open ice that thick. You might be stronger than most kids your age, but you're not sure you could break something like this with your bare hands. Maybe if you had something like an axe, or a pick.

Instead, you pace around the side of the entrance, eyeing the walls for the best spot to scale them. You spot an area with just three stone bricks that are slightly extended from the others, well spaced apart, which is better than pretty much any other wall you could go for. You kneel down at the base of the wall before springing upwards, throwing yourself as high up the wall as you can. Your hands and feet scramble for purchase on the lowest brick, and you just manage to grab onto it! Keeping your momentum going, you throw yourself up from that to the next one, but the last one is some distance away. You kick off the side of the wall to translate some of your movement sideways, and fling yourself over to the last one. From there on, you heave yourself on top of the protective battlements.

As soon as you do so, you can feel a slight resistance to the act, accompanied by a tingling sensation and a rush of warmth. Looking back where you came to try to determine the cause, you see a shimmering blue outline of yourself that's slowly shrinking, almost like you pierced through something that's now mending itself. Azalea passes through the outline with curiosity before it closes entirely, and settles on your shoulder.

"Was that a magic barrier? I didn't think most tallfolk knew magic! Kind of weird to see a barrier out in the middle of nowhere." She comments, eliciting a shrug from you that unintentionally jostles her a bit. Whoops, you'll have to be more mindful of where she is in the future.

"Well, I definitely don't know magic, so this must be special, right? Let's check it out." You respond, turning back around. Now with a proper vantage point, you can see a handful of different buildings near the entrance, one of them bearing a glimmering brass bell at the top. In the center of the 'town', a strange green orb glows in a tantalizing manner while golden rings slowly rotate around it. Of course, what catches your eye the most is the unmistakable figure of the main castle of this castle-town, completely coated in the same ice that had sealed the entrance shut.
>>
>>5547514
You carefully hop down inside the structure, making your way to the closest building. Now that you have a closer look, you can actually tell that ALL of the buildings here have been frozen shut, but the castle definitely got the worse of it. Your sensitive ears do hear the muffled sounds of chatter though. You wonder just how long it's been like this, and also wonder why nobody's broken up the ice if they're all trapped inside their houses because of it.

>You chose to investigate that glowing green orb at the center of town, first. You're almost positive it's magic, and it actually feels a bit warmer closer to it.
>The castle is almost completely frozen over, but what if you could find a way inside of it? Your gut tells you that it's probably where the heart of this mystery lies.
>The smaller buildings look like they'd be pretty easy to get in and out of. You should slip inside one so you can speak to some townspeople, see what's going on with this place!
>>
>>5547518
Oh, and I forgot the important
>Write-in
If you want to do anything specific or anything not mentioned, please, write it in! I want to make sure I include what you want.
>>
>>5547518
>You chose to investigate that glowing green orb at the center of town, first. You're almost positive it's magic, and it actually feels a bit warmer closer to it.
>>
>>5547207
He was agreeing with you.
>>
>>5547518
>>The smaller buildings look like they'd be pretty easy to get in and out of. You should slip inside one so you can speak to some townspeople, see what's going on with this place!
>>
>>5547518
>The smaller buildings look like they'd be pretty easy to get in and out of. You should slip inside one so you can speak to some townspeople, see what's going on with this place!
Are we allowed to combine two of the choices when voting?
>>
>>5547555
Yes, you can! When doing so, I ask that you put them in order of priority.
>>
>>5547525
>>5547552
>>5547555
Calling it and writing. Sorry for the delay, I was having dinner.
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>>5547612
No worries QM.
>>
>>5547525
>>5547552
>>5547555
You opt to try one of the smaller buildings first, just so you can get a better idea of what you're dealing with. It'd be kind of foolhardy to just touch a mystery orb or go right into the thick of it first, after all!

You opt to try the building with the dark green house first, which has stained glass windows with designs of tomes and staves on them. Although the doors are frozen over, it's a simple enough matter crack the comparably thin layer of ice keeping the windows shut and slide it open. The noise, of course, immediately quiets the voices inside down, and as you slip through the window you're greeted with the sight of a remarkably old man and a considerably younger woman, both of them wearing outfits you would politely call 'strange' and wielding staves similar to the ones on the windows.

"Oh my! It seems we have a visitor, after all this time! I was beginning to think our luck was completely gone, it's been so long." The old man says, while his younger companion eyes you and Azalea critically.

"If you're some kind of thief, then you picked the worst place to rob. And if you're not, then you must be extremely unlucky, because you're stuck here like the rest of us now." The woman says, confusing you somewhat in the process.

"Uh, what do you mean? I got in just fine, why wouldn't I be able to get back out?" You ask, but her response is interrupted by the old man.

"Oh, nevermind her! She's just a little cranky because she can't figure out how to conjure up a better pie." He laughs, earning a sour expression from the girl.

"Wait, do you mean that barrier outside? Is it keeping everyone IN instead of OUT?" Azalea chimes in, eyes wide from realizing the implication.

"Yep. Things come in, but not even our strongest spells can help us get out. If you try too hard, it'll start to freeze you until you're little more than an ice sculpture." The girl sighs out. Well, you wanted to find out...at least you didn't find out the hard way, right?

"What's causing it? Is there really no way to get out?" You ask.

"It's all because of the Great Demon Ei Scream. Around five years ago, him and his cronies came up here disguised as wandering scholars and extorted our Lord for all his riches once they slipped past our defenses. He gave them everything they wanted, until the demon asked for his daughter's hand in marriage, so...he kind of threw a fit, and sent his minions to go around freezing everything. Everybody in the castle was frozen solid, and he managed to invert the Heat Barrier Crystal to keep us all trapped in here. Us townsfolk have been able to survive all this time thanks to me and the old man's conjuration magic, but it's no way to live, damn it! It's just that none of us stand a chance against him." She explains.
>>
>>5547647
While infuriating to hear about a bully just walking in and doing that, you suddenly feel a good deal more worried about your predicament. You don't even know magic, but apparently even the practicioners here don't hold a candle to the demon responsible for all this, which means you're DEFINITELY not going to have an easy time trying to take him out head-on. You're going to need a few moments to think about your plan, maybe ask a few questions. Sitting idly by while you and everyone else is trapped is definitely NOT an option.

>Write-in any questions you may have, or plans of action you might want to discuss. You're well aware that this demon and his minions seem to have an affinity towards Ice.
>>
>>5547649
>Is there some fire magic to use against them? Or just throw oil at him and light it up?
>What was the Heat Barrier meant to do? Is it the orb in the middle of the town?
>>
>>5547655
>Is there some fire magic to use against them? Or just throw oil at him and light it up?
"Fire magic could do the trick if we had the opportunity for it, but he's always surrounded by his minions, so we've never really felt like it was a good chance to try. If we could pick them off or separate them somehow, then maybe...as far as oil, magic would definitely work better, but oil works just fine in a pinch! Fire is fire, that's all that matters, right?" The girl answers.

>What was the Heat Barrier meant to do? Is it the orb in the middle of the town?
"Ayep, that's the orb. When it's functioning normally, it's supposed to erase the cold winds coming in from outside and strongly discourage anything from coming in from somewhere other than the entrance. Inverted, though...well, she already told you what it does now." The old man supplies, stroking his beard.

>Keep posting questions as you wish, I'll just be answering ones that pop up in this format until we're good to move on.
>>
>>5547664
>Is there a way to invert the orb without defeat the Ei? If there is, we could try to use it against them.
>How many people are still around? And how many could and would be willing to help get the demons separated to pick them off one by one?
>>
>>5547649
>For how long has this been going on?
>About how many minions does he have?
>Does Ei Scream have any other powers besides ice magic?
Just realized what Ei Scream actually meant, heh.
>>
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>>5547697
>Is there a way to invert the orb without defeat the Ei? If there is, we could try to use it against them.
"Not with his lackeys around. If they were gone, we'd have enough magical power to overpower it and revert it back to its proper state, but as long as they're here there's simply too much magic keeping it inverted. Still...if we can get rid of them and revert it, it'd definitely be a powerful boon to use against Ei." The witch answers, cupping her chin thoughtfully.

>How many people are still around? And how many could and would be willing to help get the demons separated to pick them off one by one?
"There's only fourteen of us left, not counting myself and my apprentice here. If you have a solid enough plan, we'll do our part to help out. Other than us, though, the only person I think who's even capable of lasting more than a minute against any of them is Barbar. He mostly keeps to himself in the building closest to the Castle, always watching them for an opportunity. He's actually not a local like we are, he came here and got trapped around two years ago like you did, but he knew we'd need more help if we wanted to actually try something, outside of finding the opportune moment to strike. Either way, he'd definitely help, even if you didn't ask him to. He's a reliable guy like that." The elderly wizard responds, nodding his head.
>>
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>>5547712
>For how long has this been going on?
"Five years, like I said before." The girl answers.
>About how many minions does he have?
"Well, to get specific, there's a big guy who I've heard is called "Choke-a-lot". Probably because anyone who angers him gets choked, a lot. Then there's a little guy, named "Spreen'Kals", who I'm pretty sure has never blinked in his entire life...he's a lot faster than you'd expect, but I'm pretty sure he's not all there, if you catch my drift. The last guy, Gerrato, is the one you want to watch out for...he's Ei's right hand man, and he's scarily competent." She answers, shuddering a bit at some memory of the last one she mentioned.
>Does Ei Scream have any other powers besides ice magic?
"Well, if he actually is a demon like he says, then he might! To be honest, I've never delved much into demonology...they're pretty varied. Some of them can get power from blood, some of them can regenerate from mortal wounds...their weaknesses change a lot too, like turning to dust in sunlight or melting if you throw water on them. Regretfully, I don't really know what kind of demon Ei or his minions are. They might be one-trick ponies that have some kind of weirdly specific weakness, if we're lucky...but we'd need to find out, somehow, if that was the case." The old man offers.
>>
>>5547713
>Who are Ei's lackeys? How many of them there? Anything of note about them, like powers, habits, weakness, disputes between themselves? We would have to lure them out, but do so in a way that they don't wise up about it.
>If the others can't fight, then maybe they could be lookouts or help set up traps? You know the city more then we do.
>Do you have anything that could help me fighting them?
We should probably go talk with Barbar next
>>
>>5547723
Oh nevermind, you just answered some of that
I guess if there is any infighting, it would be between Choke and Spreen. Luring Gerrato without getting the attention of Ei would be harder.
I like the pun names, very fitting
>>
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>>5547723
>>5547726
>If the others can't fight, then maybe they could be lookouts or help set up traps? You know the city more then we do.
"Yeah, I think we could easily convince them to at least help with that. It'd take us a day or two to sort out and plan it, but if we can lure them into the right spots to spring the traps, then we'd have a much more solid advantage...!" The girl says, getting visibly excited at the idea that they finally might be able to get out of this.

>Do you have anything that could help me fighting them?
"Hmmm...I just might. I could brew up some potions with the help of your fairy friend there. Fairy dust is an excellent catalyst, after all. I reckon I could make something to protect you from the worst of their ice magic, although it won't be absolute. And it would only last for an hour, so you'd have to be quick once you take it!" The wizard responds, gesturing to Azalea when mentioning her.
>>
Rolled 10, 3, 6, 7 = 26 (4d10)

I'm going to bed for now, but you're still free to ask questions over the night. I'll compile any remaining answers in the morning if there are any, otherwise we'll be heading right to Barbar next time!
It won't be relevant until a few posts from now, but since the general plan seems to be to draw the trio of mooks away to pick them off, I'll need two anons to roll a d10 for the brains check to see how good Honta's execution of that will end up.
>>
Rolled 5 (1d10)

>>5547765
>>
Rolled 8 (1d10)

>>5547765
>>
>>5547712
That took me a while as well, I blame the fact ei is an actual word in my langue meaning egg
>>
>>5547765
My only questions would be to Barbar, since if he was close to the castle waiting for the time to strike, he probably learned more about the demons.
>>
>>5547773
>>5547776
>>5548128
After asking them just about everything you can think of, now with an actual plan forming in your mind, you bid them both goodbye and promise to come back later when everything is ready. You slip outside the way you came, and make sure to shut the window behind you before you make your way over to the closest building to the castle.

Just like before, you crack the thin layer of ice that started to form over the windows and slide one of them open to slip inside. You don't actually see anyone immediately, unlike before, so you raise your voice a little to ask "Hello? Is anyone here?" only to receive a muffled shushing sound in response which seems like it's coming from upstairs.

Heading up there yourself, you see what you could only call a grizzled warrior, fitted with well-earned muscles and worn equipment that would have plenty of stories to tell if it could talk. He's sitting on a stool and staring out of the upstairs window towards the castle, but you're not really sure what he's hoping to see from here - the angles wrong to look into the windows, and while that means he probably can't be seen himself, you doubt it's an effective way to spy on people.

He only really affords you a quick glance before turning his sight back the castle, giving an indistinct grunt of acknowledgement. "You're new. Walked in like me, I bet. I'd also bet that you're looking for a way out, so you're seeing what I know. Go on, ask your questions...I know I did the same, back when I was in your position."

A little gruff and to-the-point, but that's just fine by you. You can tell just by looking at him that he's going to be a reliable ally if it comes down to fighting.

>What questions do you have for Barbar?
>>
>>5548250
>Tell him about the plan, ask if he thinks it can work, if it needs some tweeking and if he could help with it. And maybe his skills too, so we can work better as a team.
>Ask about Ei and his minions. Does he know any more personalities quirks, powers, weakness or infighting that we could use to lure them out or to make effective traps?
I just realized we didn't ask the woman and the old man their names.
>>
>>5548250
>Do you think it's possible for the two of us to each take down of the minions before Ei Scream and the third minion notice what we're doing?
>>
>>5548261
I was about to add this to my questions, whether we should try to take down the minions one by one, or try to do multiple traps at the same time.
>>
>>5548260
>Tell him about the plan, ask if he thinks it can work, if it needs some tweeking and if he could help with it. And maybe his skills too, so we can work better as a team.
"Hm. I think it could work, yeah. Using traps is a little underhanded, but then again they're demon scum. Choke's gonna be the easiest one to lure away, and" He replies. "As for what I'm good at, I think that's pretty obvious, isn't it? I'm a warrior. I fight with bravery to honor my ancestors. I'll admit, though...even with my skill, I'm no match for Gerrato. When I first got here, I tried to take them on by myself and he humiliated me while they watched. Left me alive because it amused him, I bet. Bastard..."

>Ask about Ei and his minions. Does he know any more personalities quirks, powers, weakness or infighting that we could use to lure them out or to make effective traps?
"Ei's obsessed with the Lord's daughter. Even though he froze her in a fit of rage, I've spied on him stroking the ice she's encased in, whispering something to himself. As for the little guy...everyone thinks he's fast, but I think that's just an illusion. He moves at a normal speed most of the time, but once you blink or stop looking at him, he can move places in an instant. I think it's some kind of sorcery or special ability. He's got the personality of a particularly cruel child, and the intelligence of one to boot. As for the big guy, he has zero finesse and zero patience. Not as empty-headed as the little guy, but his anger issues would make it pretty easy to lure him into a trap. Just watch out, I'm pretty sure he gets stronger proportional to how angry he gets. Maybe if you find a way to soothe his rage mid-fight, you could take the wind out of his sails. Gerrato has no weaknesses, as far as I can tell. He's level-headed, can read people like a book, and he's got strength and skill in spades."
>>5548261
>Do you think it's possible for the two of us to each take down of the minions before Ei Scream and the third minion notice what we're doing?
"Yeah. As long as it's not Gerrato, I think we can take them down. The hard part is going to be when they DO notice that something's up."
>>
>>5548250
>"Is there anything else we should know about? Something that could help us get an edge?"
>>
>>5548326
>Would Ei send Gerrato to deal with the problem, or is he the type to come out of the castle with him? We think we can restore the orb and use fire to fight against Ei himself, but we need to take down all the minions first.
>If both of them come out, perhaps one of us could try to sneak in the castle and try to carry the frozen princess out? If Ei is that obsessed, it would get his attention and get them to split up. It would be very risk though.
>>
>>5548482
>"Is there anything else we should know about? Something that could help us get an edge?"
"Only thing I could think of would be to be mindful of reflections. That ice of theirs is real shiny, so you can use it to cover angles you wouldn't normally be able to see. It's how I've been spying on them, actually." He notes, gesturing to the iced-over castle through the window. Looking a little closer, you can actually see his point - you can see clearly inside because of the reflections on it.
>>5548514
>Would Ei send Gerrato to deal with the problem, or is he the type to come out of the castle with him? We think we can restore the orb and use fire to fight against Ei himself, but we need to take down all the minions first.
"I'm not sure. Ei seemed content to just let his minions do all the work when I barged in, but he also wasn't missing two cronies at them time. I think it'd depend on if he was currently busy obsessing over the princess or not, based on what little I know of him."
>If both of them come out, perhaps one of us could try to sneak in the castle and try to carry the frozen princess out? If Ei is that obsessed, it would get his attention and get them to split up. It would be very risk though.
"That's...a really good idea, actually. I hadn't thought about that. He's not as level-headed as Gerrato when it comes to her, so he'd definitely make haste to go deal with whoever is threatening to take her away from him...hell, we might even be able to lead him right into some traps with a tactic like that!" He exclaims, patting you on the back with a heavy hand. It puts you off balance for a moment, not expecting that level of strength.
>>
>>5547732
>>5547720
Wow, can't believe I kept forgetting to attach a picture of the last minion.
>>
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>>5548529
And I did it again, like some kind of nerd.
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>>5548529
We also need an image of Ei, unless you want to drop it as a big reveal
>>5548521
Ok, so let me look at the plan overall
Put traps and lookouts over the city, lure out Choke and Spreen more or less at the same time, make sure they are separated and can't call for help, lead them to the traps and beat them up.
Rearm all the traps and rest a bit while waiting to see if Gerrato will come out alone or with Ei.
If alone, try to bring the fight away from the castle so Ei couldn't go out and help while we gang up on Gerrato. Then start restoring the orb to fight and prepare to fight Ei.
If they come together, one of us sneaks into the castle and gets the princess out, draws Ei's attention and leads him into traps over the city while the other fights Gerrato. Depending on how the fights goes, the wizards can either restore the barrier or focus on firebombing Ei.

I guess what's missing is how to lure out Choke and Spreen to begin with, and how is more suited to sneak into the castle. Barbar has been spying on it for a while, so he might know the layout better, but we got fairy support and being a tigermen might make makes us more agile for the chase.
>>
>>5548540
Oh yeah, we should to ask Azalea if her magic or flying can help deal with the demon's magic directly, otherwise it might be best for her to focus on the potions and healing.
And share some potions with Barbar when they are ready too.
>>
>>5548540
I'll be saving that for when you actually are face to face with him, yeah.
I'll fill in the blanks on the specifics of luring them out, because Honta knows enough about their personalities at this point that he could come up with something generally effective given the previous brains rolls for it.
Looks like the questioning of the townsfolk is done with and a VERY solid plan has been made! Just two things to decide before we move on from the scene, then.

>Honta chooses to take on Choke-a-lot. Remember, he gains strength as he gets angrier and vise-versa!
>Honta chooses to take on Spreen'Kals. Remember, you have to keep your eyes on him the whole time!
and
>Honta will try to lure Ei if it comes down to it.
>Barbar will try to lure Ei if it comes down to it.
>>
>>5548562
>Honta chooses to take on Spreen'Kals. Remember, you have to keep your eyes on him the whole time!

>Honta will try to lure Ei if it comes down to it.
>>
>>5548562
>Honta chooses to take on Spreen'Kals. Remember, you have to keep your eyes on him the whole time!
If Azalea isn't busy helping with tbe potions, she could help here by being a second set of eyes
>Honta will try to lure Ei if it comes down to it.
Let Barbar have his rematch with Gerrato
>>
>>5548562
>>Honta chooses to take on Spreen'Kals. Remember, you have to keep your eyes on him the whole time!
>Barbar will try to lure Ei if it comes down to it.
>>
>>5548573
>>5548575
>>5548585
Calling it, and writing. Might take me a bit because I'm writing wherever I can while I work!
>>
After hashing out the details, you and Barbar head over to the Wizard's building and lay down the details of the updated plan. Azalea chimes in that she's pretty sure she should be able to draw Spreen'Kals to you if he's as childish as Barbar thinks, while Barbar himself just plans to chuck a rock at Choke's head through one of the windows to piss him off. You're quick to suggest an alteration to Barbar's idea that should be less overtly noticeable, in the form of reflecting light into his eyes repeatedly from outside - it should irritate him enough to see what the cause is. Barbar gives one of his signature pats on the back at the suggestion, taking to it well clearly.

The Wizard, who at this point you've learned is named Ahl DeMann, immediately gets to work gathering some basic ingredients from around his shop to start brewing up a potion with Azalea's assistance. His apprentice, who herself is named Yang Gill, steps out to go inform the remaining residents of the preparations that need done and oversee the traplaying. Lastly, Barbar sets a hand on your shoulder and sets his steely gaze on your own.

"We should make sure we're ready for the fight of our lives. Nobody else here has the heart of a warrior, so it rests on us. Come along, I'll show you how to use a warrior's blade. Or at least pawn off some of my tricks to you, if nothing else." He says, leading you outside and back to the lonesome building he resides in. For a few hours into the night, you learn the basics of martial combat. Ultimately, he ended up leaning on teaching you how to read your opponent based on how they move, and how to force certain reactions out of them with your own movement - he said there wouldn't be enough time to teach you how to become a worthwhile swordsman.

While you're definitely no expert on reading your opponents after just a bit of training into it, you can't help but feel the fresh memories of it will come in handy during the upcoming fights. Part of you hopes that you might be able to learn more from the man after this, but for now you have to focus on the present. Once he feels you have a solid enough foundation for what time you have available, he sends you off to bed, saying that all good warriors must sleep well to fight at their best.

Your sleep that night is deeply uncomfortable, occupied by nightmarish scenarios of your untimely demise and visions of being entombed in ice forever, still thinking but unable to move even a muscle. You wake up with a cold sweat come the following morning, but still feel well rested despite the night terrors...you actually find it strange how detailed they were, as yours are usually fairly basic.
>>
>>5548780
You head back out to the town's center, taking the first hour of the morning to familiarize yourself with the traps that everyone placed. On the second hour, Barbar goes over the general layout of the castle's interior with you, which you memorize to the best of your ability since you'll be the one trying to grab the Lord's daughter. And at the start of the third hour, with the sun starting to peak overhead, you find yourself crouched behind one of the buildings watching the castle.

==--Azalea's Perspective--==

You fly through one of the myriad of open windows dotting the outside of the castle, looking around cautiously. You know for sure that you're the best kind of distraction needed to lure Spreen'Kals away, because every kid is susceptible to the charms of a Fairy! You just have to make sure he can spot you when nobody else can, so he can wander off...

You flutter past body after body encased entirely in ice, many of them in pleading positions, others clearly the forms of knights that once tried to fight back. You shudder to think that anyone could be so cruel! Pushing that thought aside, though, you eventually overhear at least two of the Demons talking to each other in the throne room.

"Just how much longer must I wait, Gerrato? You're supposed to be the expert here, and yet I'm not seeing results. Every time I thaw her, she still rejects me. Do I need to tell you what would happen if I found out that you're just toying with me?!" A voice that could only belong to Ei says.

"I wouldn't even think of it, master Scream. Hearts are fickle things to manipulate. Though, I must admit that it would go quicker if you were to stop thawing her every day...the longer they dream, the more time my magic has to take root." Gerrato replies calmly, seemingly undisturbed by his master's frustration. Sounds pretty sinister to you, dream magic in the hands of a demon like that has to be pretty dangerous...

You can't afford to get distracted eavesdropping, you remind yourself, and look for your target. Soon enough, you spot him - about four feet tall, with unfocused wide-open eyes and an unsettling smile plastered on his face. He seems to be using his ice magic to create a him-sized snow-devil, which you note is terrorizing a small snow-town diarama he seems to have made. It's go time...

You subtly fly into his peripheral vision, fluttering in place for a few seconds until you notice him glance over at you. "Ahh? Ahah, hah!" He says, clapping softly. He soon starts walking in your direction, so you turn around and take off back the way you came! No time to waste-

A hand shoots through the air, almost grabbing you. crap! You forgot he could do that if you didn't watch him the whole time! You only narrowly avoided that one, so you turn around and fly backwards, practically blind to your surroundings, just so he can't teleport over to you like that again. It'd be BAD news if you got caught by this evil child!
>>
>>5548784
==--Honta's Perspective--==
You see Azalea rush back out of the window she came in from! Following closely behind her is the unfamiliar form of Spreen'Kals, the child-sized demon doing a somersault out of the window and landing on the snow-covered ground below with his arms in the air, as if to show off. "Ooooh! You're fast! I'm gonna see what your wings taste like, hehe! Maybe I can grow some if I do?" He says, causing a grimace from you. It's time to do this...!

>Start by grabbing his attention, lead him right into a trap!
>He's focused on Azalea right now. It's the perfect opportunity for a sneak attack!
>He really IS childish...do you really have to fight him? Even if he seems pretty cruel, maybe you can neutralize him as a threat some other way...?
>>
>>5548787
>>Start by grabbing his attention, lead him right into a trap!
He is childish, but the cruel kind
>>
>>5548787
>>Start by grabbing his attention, lead him right into a trap!
>>
>>5548787

>Start by grabbing his attention, lead him right into a trap!
>>
Rolled 8 (1d10)

>>5548788
>>5548794
>>5548837
Calling it. Two anons roll me a d10, and beat this roll! It's okay, I'm sure you can make it. He's a brainlet, after all!
>>
Rolled 8 (1d10)

>>5548838
Oh no
>>
Rolled 1 (1d10)

>>5548838
>>
>>5548840
>>5548841
Luck is not on your side. On the bright side, you're about to learn a lot! About the meaning of pain.
>>
Rolled 3 (1d10)

You step out into the open, one hand on your hip while the other points straight at him. "Hey, Spreen! You think you're so fast, huh? Why don't you catch me, then!" You declare to the demon, who stares blankly at you for a few moments. When a realization hits him, though, his smile widens further.

"Ohhh! You're new! You want to play tag, huh? Alright, we can play!" He says, doing a jig and clapping his hands. After the fifth clap, however, something you absolutely weren't expecting happens - a burst of snow explodes off of Spreen, much of it in extremely fine particles, in such density that for the briefest of moments it becomes impossible to get a direct line of sight on him. And the moment that your eyes aren't registering him...

You suddenly get the air knocked out of your lungs as an improbably powerful punch lands straight into your gut, sending you sailing right into the town's wall. You immediately hack up a mouthful of blood, eyes unfocusing as the unexpected and swift blow stuns you. "Taaag! You're it!" you hear him say, as you pull yourself from the now-cracked stone wall. While Spreen does another celebratory jig, you finally collect yourself, right as he turns back to look at you. "Oh, right! I'm supposed to run away, right? Okaaay, come catch me!" He says. Shit! Shit, shit, shit! You need to catch him and deal with him now, before he can regroup with anyone else!

>Three Anons, roll 1d10 for your Skill check!
>>
Rolled 3 (1d10)

>>5548853
Ok, that's a way easier roll to beat
>>
>>5548854
Huh, I managed to tie it twice
>>
Rolled 3 (1d10)

>>5548853
>>
Rolled 10 (1d10)

>>5548853
>>
>>5548861
Clutch roll
>>
>>5548854
>>5548858
>>5548861
>CRITICAL SUCCESS!

You burst into action, speeding towards the imp as he turns and starts to run while giggling to himself. He ducks around one of the buildings and you hear a "Hup!" from him, followed by a thud up on the rooftop. Gritting your teeth, you quickly scale the roof yourself, finding him up there peering over the edge towards where he jumped up from, obviously trying to spy you losing track of him.

You rush at him while he's unaware and jump at the last second, positioning your feet directly towards the back of his bulbous head in a move that you would someday find out is called a 'dropkick'. The momentum you impart causes him to cry out and fall off the roof, facefirst into one of the traps. The beartrap snaps around his neck, causing him to yelp in surprise and pain.

"Ack- What, the hell is this?! I don't wanna play this game anymore!" He yells, surprisingly not dead from the fact that a beartrap is digging into what you assume would be many vital arteries. Not wanting to give him a chance to recover, you fling yourself off the roof and aim your feet directly at his torso, landing with your full weight on his belly and knocking the air out of him just like he did to you earlier.

The blood he spits up is a dark purple in color, and it's clear that you just inflicted a LOT of damage on him with that. Which is good, because you're not sure how many of his strangely powerful blows you could take, either. Before you can follow up, he seems to recover as he reaches up and grabs hold of the beartrap, shattering it into pieces as he rips it open. You slide away from him moments before one of his legs would have lashed out at you, and get to your feet. Things are looking a little more even now...

>Lure him into a Fire trap, specifically. With the kind of damage he just took, it's sure to finish him off.
>Time to apply Barbar's lessons. Control his movements and bait him into the perfect counter.
>He's wounded, there's no better time to follow up and stop him from recovering. Your blood is telling you to attack and not let up!
>>
>>5548865
>He's wounded, there's no better time to follow up and stop him from recovering. Your blood is telling you to attack and not let up!
>>
>>5548865
>Time to apply Barbar's lessons. Control his movements and bait him into the perfect counter.
>>
>>5548865
>>He's wounded, there's no better time to follow up and stop him from recovering. Your blood is telling you to attack and not let up!
>>
>>5548886
>>5548888
>>5548889
Calling it!
Three anons roll me a d10!
>>
Rolled 9 (1d10)

>>5548911
>>
Rolled 4 (1d10)

>>5548911
>>
Rolled 1 (1d10)

>>5548911
>>
Rolled 6, 8, 1, 7 = 22 (4d10)

>>5548916
>>5548920
>>5548930
This might hurt, unless he also rolls a 1.
Depending on how his roll goes, you may see that it is not the wisest choice to go in on brawns with the kid that's displayed abnormal strength so far.
>>
>>5548937
Wait, you are making crit mechanics in a 1d10? That means that there are going to be nearly non-stop crits
I didn't think that the critical success was serious
>>
>>5548945
It also means that getting better at a skill means we have to roll more, meaning even more crits, either failure or success.
I just reread the OP explaining the rules to check. I guess everyone jumping between a genius or a goofball fits dragonball.
>>
>>5548945
>>5548950
Yes, crits and critfails are a thing even on a d10. But they're not as serious as they will be when the dice evolve to d20, or d50, or d100. The severity of a crit scales with how hard it is to get the crit. I think it's a good way to represent how people are a lot more prone to highs and lows when they're unskilled, and when they get into higher tiers they're a lot more consistent at what they do.
>>
>48.8% chance to get a crit on a d10 with three dice
Huh, that's higher than I expected.
>>
>>5548937
>This might hurt, unless he also rolls a 1.
Good thing he did, eh?

>>5548959
That does seem like a bit much. But I guess QM's explanation makes sense.
>>
>>5548956
It's a novel way to do things, might be interesting to see if it works.
>>
>>5548916
>>5548920
>>5548930
>Mutual Exchange! Critical Failure for both parties!
>Turn 3 reached.

"You...you...I HATE YOU!" Spreen shouts at you as he picks himself up off the ground. You rush in to press the advantage, brandishing your claws and slicing them across his face and tearing into one of his eyes in the process. He screams out in pain and clutches the one eye, while throwing his other hand in front of your face. You can't help yourself, and reflexively blink when you flich.

A sense of incredibly nausea and fuzziness overtakes you as another powerful blow lands on you, this time an overhead punch that gives you immediate whiplash when it slams your face into the stone floor. Your nose definitely broke from that, rivets of blood flowing out immediately, and you think one of your canines might have cracked in half.

"MY EYE! DIE, DIE, DIE!" He continues to shout, but you have enough sense of mind to roll out of the way as he repeatedly stomps the floor, missing your head by a few inches each time thanks to your evasive maneuvers. It's a good thing too, because each one is sending bits of ice and stone all over the place.

You're struggling to find a single moment to right yourself, when Azalea flies in front of him and pokes him right in the good eye. He howls in added pain and clutches that one as well, stumbling backwards as you take the well-needed chance to bring yourself back up to your feet. You're feeling pretty woozy after those hits, so you'll need to end this fast...

...Or so you thought, but it looks like you held on long enough for help to arrive. "Ala-ka-ZAM!" A familiar female's voice calls out, a sudden bout of flame engulfing Spreen's form. He looks around wildly in panic and pain as his form seems to melt before your eyes.

"No, no! Not like this! I still had games I wanted to---!" he exclaims, before he melts completely into nothing more than a puddle of water. Yang steps forward, kicking some snow over the puddle.

"Good riddance...looks like he did a number on you, huh? Sorry it took so long, I had to gather enough magical power to make sure it could finish the job." Yang says, bowing to you in apology. Azalea brings her bag of fairy dust over to you, sprinkling it on you like she did once before and mending the majority of your injuries. The pain is still there, but at least you're mostly in good condition again!

"Thanks...he was a lot stronger than I expected. It's really tricky to fight someone without blinking, too. There's no time to rest though, let's go see if Barbar needs backup!" You say, wiping the blood off of your face and running towards the other side of town.

(Next post in a bit, just posting this for now)
>>
>>5548974
When you arrive, it's to the scene of Barbar standing atop the fallen form of the rather massive Choke-a-lot, the only blood that can be found on him belonging to his foe. He pulls his blade from the slain demon's chest where it was buried, and flourishes it off to the side to flick the blood off of it before he slides it back into the sheath on his back. Choke's body is shrinking down rather rapidly, but it doesn't seem like it's melting like Spreen's body was.

Barbar hops down from the body, nodding at your group. "That makes two, then. I'll call them out...just make sure you move quickly in there. I won't be able to avoid the last two for very long." he says, pulling out his potion and quaffing it now. Seems like he was saving his for what he judged to be the tougher part of the battle - you already took yours, moments prior to your fight.

You return his nod, and glance up towards the castle. Looks like it's time to show off what you can do...

>Three anons, roll 1d10.
>>
Rolled 3 (1d10)

>>5548996
>>
Rolled 4 (1d10)

>>5548996
>>
Rolled 1 (1d10)

>>5548996
>>
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Rolled 6, 4, 8 = 18 (3d10)

>>5549021
Writing. On the bright side, Azalea is here to help! Hopefully!
>>
>>5549021
fuck
>>
>>5549021
Such is the will of dice.
After this we should probably train non-stop.
>>
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>>5549024
>PC crashed when the post was finished and I was looking for an adequate picture
The curse is real, gentlemen.
I'll take that as a queue to go to bed instead of finishing that post for now. Next update will be in the morning, most likely.
>>
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>>5549085
haha nevermind i recovered the .txt file
You set out to scale the side of the castle, claws digging into the ice to make your own purchase. It's pretty difficult to do with how slick it is, and you almost slip a few times, but soon enough you're able to reach and pull yourself through one of the lowest open windows of the castle. There, you're greeted by the same sight that Azalea was before - countless frozen bodies, looks of terror etched into their faces that perfectly capture their emotions in their last moments. It's unnerving as you move past them.

With your mind still cloudy from the heavy blows you took fighting Spreen, you would have likely gone down the wrong hallway several times in a row had it not been for Azalea tugging you back in the right direction. "Shake it off! Keep your head in the game, alright?" She encourages you. Soon enough, you hear the queue you were waiting for.

"Demons! Come and face me again! Today, all of you pay for your crimes!" Barbar shouts from outside. There's a still silence for a few moments, before a deep laughter echoes out from deeper within the castle - so loud that you're sure Barbar could easily hear it. Heavy footsteps can be heard, rapidly growing louder as they seem to be coming down YOUR hallway specifically! Azalea is quick to tug you by the collar into a side-room, just in the nick of time as the shadowed forms of the two remaining demons pass by the doorway moments later.

Once you're both sure that it's clear, you exit back out into the hall and proceed even deeper into the castle, aiming for the throne room. After about half a minute, you finally manage to find it; the unmistakeable form of the Lord's daughter is easy enough to find, as she's easily the finest dressed girl in the room. Grabbing her encased body with both arms, you start to haul her out towards the nearest window, which takes you another thirty seconds.
>>
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>>5549147
Once you're back outside, you hear the sound of steel clashing against steel. Girreto's slender blade is effortlessly holding back Barbar's own massive one, and Girreto looks...bored, almost. "Really, now? In all of this time, you still haven't improved, have you? How disappointing. If you can't show me a good time, then I really should just kill you." he remarks callously, while Barbar's face grows red with indignation. The huge form of Ei seems to be watching with amusement.

"You bastard! I'll show you exactly what I've learned!" he says, backing away and ending the blade-clash while he adjusts his positioning and footwork. The edges of Gerrato's lips turn up in a smirk, this reaction clearly being just what he wanted. You, however, have a job to do.

"Hey, Ei! You missing something?" You shout out at the group, causing Ei to turn your way and gape in shock while Gerrato merely side-eyes you. Ei's expression quickly turns to one of rage, though, and he clenches his fists hard enough to cause the nails to dig into the flesh.

"YOUUUU...YOU DARE TO LAY A FINGER ON MY BELOVED?! I'LL SHATTER YOU INTO A MILLION PIECES!" He roars, a frosty mist escaping from his mouth as he does so. This...is where it's going to get tricky.

>Paused.
>Three anons can roll another d10 for me, in the meanwhile.
>>
Rolled 5 (1d10)

>>5549149
>>
Another day, another chunk of posts done! Honestly didn't expect to get this much done on a work day.
What form of question interaction do you like more, the type done when first encountering Azalea, or the type done with the townsfolk?
Anything you like, don't like, etc so far? Any areas I could specifically improve yet?
Shoutout to the anons that noticed the puns, I fuckin love db's habit of making names puns.
>>
>>5549153
Action is fine, though I'm wondering when we'll get into the meat of things. But I mean I'm not against more exploring.
Yeah, one of the charms of Dragon Ball is the names like that.
>>
Rolled 2 (1d10)

>>5549149
>>
Rolled 10 (1d10)

>>5549149
>>
>>5549195
Blessed
>>
>>5549153
I like it so far, my favorite part of early dragonball was always exploring the weird world more then the dragonball hunt itself.
>>
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>>5549195
Now that's what I'm talking about, baby!
What a thing to wake up to.
>>
>>5549152
>>5549168
>>5549195
A bright flash of blue light emits from Ei, and a sudden pillar of ice grows beneath his feet to launch him towards you at high speeds! You move even quicker though, leaping down from the castle's window with your cargo safely held under an arm. Meanwhile, Gerrato seems to have taken a cut to his face thanks to the momentary distraction you provided, and he's quick to return his attention to the enemy right in front of him.

Ei's hands glow with a sinister blue energy as he chases you, and every time he thrusts his palms towards you boulder of ice appears where you were only moments before. While he's definitely not fast on his own, his ability to keep launching him towards you makes up for it at least somewhat - and you're thankful for that, because he doesn't seem to be able to redirect himself when he's already in the air. Using that knowledge to your advantage, you lead him into trap after trap.

Beartraps snap over his ankles, causing his eyes to bulge out briefly in pain before he flash-freezes them and shatters them. He gets slammed into one of the walls by a log that, seemingly out of nowhere from his perspective, slams into his torso. He gets pincushioned by dozens of knives launching themselves into his back. He gets doused in oil, which almost immediately goes up in flames and charrs his skin and clothes. You'll hand it to him, though...because even after getting all of that and more multiple times from a few different traps, he's still going!

"You...damn...brat! You really think THIS would be enough to stop the great EI SCREAM? It's annoying, I'll give you that much, but it's nothing more than scratches to me!" He huffs, clearly out of breath from exerting himself on the chase. You've actually run out of traps to pull him through, but at least the damage done looks to be significant!

"I'm just getting warmed up!" You reply with a cheeky grin.

>Put the frozen girl aside and rush him! With the effects of the potion, you should be safe from the brunt of his magic, and he probably won't be expecting you to shrug something like that off.
>Keep the frozen girl with you, and stall him by putting her in the way of his attacks. He wouldn't DARE to harm her by accident.
>Keep the frozen girl with you, and continue leading him on a chase by dodging his attacks and running around town. Once that heat barrier is reverted, he's as good as done!
>>
>>5549597
>Keep the frozen girl with you, and continue leading him on a chase by dodging his attacks and running around town. Once that heat barrier is reverted, he's as good as done!
Believe in the plan! Keep running and leading him into traps.
>>
>>5549600
>You've actually run out of traps to pull him through
>>
>>5549597

>Put the frozen girl aside and rush him! With the effects of the potion, you should be safe from the brunt of his magic, and he probably won't be expecting you to shrug something like that off.

If we start losing, we can retreat back the girl and use her as a hostage, but this seems like a pretty good time to press the attack.
>>
>>5549601
Oh shit, I didn't see that
Anyway, the barrier going down is part of the plan. So I'll still believe in it
>>
>>5549597
>Keep the frozen girl with you, and continue leading him on a chase by dodging his attacks and running around town. Once that heat barrier is reverted, he's as good as done!
>>
>>5549597
>>Put the frozen girl aside and rush him! With the effects of the potion, you should be safe from the brunt of his magic, and he probably won't be expecting you to shrug something like that off.
>>
>>5549600
>>5549602
>>5549714
>>5549744
Next voter is the tiebreaker, at which point we'll be calling it!
>>
>>5549746
>>5549597
>Put the frozen girl aside and rush him! With the effects of the potion, you should be safe from the brunt of his magic, and he probably won't be expecting you to shrug something like that off.

Here ya go buddy.
>>
Rolled 2, 2, 3 = 7 (3d10)

>>5549600
>>5549602
>>5549714
>>5549744
>>5549751
>Put the frozen girl aside and rush him! With the effects of the potion, you should be safe from the brunt of his magic, and he probably won't be expecting you to shrug something like that off.
Wins it! Looks like you're going in for a beatdown!
Three anons, roll 1d10 for me! Beat THIS!
>>
Rolled 8 (1d10)

>>5549762
>>
Rolled 2 (1d10)

>>5549762
>>
Rolled 5 (1d10)

>>5549762
>>
>>5549766
>>5549769
>>5549778
"Think fast!" You shout at him, right before you heave the frozen girl right at him. His eyes practically pop out of their sockets as he scrambles to grab her, setting her aside with surprising delicacy. Unfortunately for him, the moment he puts her down your fist slams right into the side of his jaw with all the force you could possibly muster. It rocks his head to the side in an instant, and actually causes him to spit out one of his teeth!

"You-!" He tries to say as he turns back to you, before you follow up by jamming your knee roughly inbetween his legs to target every man's weakpoint. A high pitched sound that honestly hurts your ears releases from the demon, but he makes some room by sweeping his hand on your way and releasing a wave of icicles that you narrowly twist under.

Wanting to keep up the pressure, you extend your claws and try to go for his eyes, but he tilts backwards just in time so that you swipe only air. One of his claws reaches up to tap you on the wrist in one fast and smooth motion, and you pull back immediately to make some distance. A blue glow seems to be left on the spot he touched, and after a few moments a searing flash of fire pops up in that same location, the magic of the potion you ingested apparently eradicating whatever ice magic he just tried to use on you. Despite that, you still feel a lingering numbness in that spot, and you shake your hand to try to get the feeling to fade.

"Hoh? You resisted my flash-freeze? You really prepared well for this, brat. Well, let's see how you handle this!" He says, throwing one of his hands out and gathering that blue energy of his in it. Not pointed at you, but off in the distance towards another part of town, where you can see Barbar still struggling against Gerrato! You need to stop that attack, before it ruins everything! But how?

>Intercept it yourself, you can take it thanks to that potion! It'll hurt, but it's guaranteed to work!
>Knock him aside, all you need to do is ruin his aim!
>Something else? (Write-in)
>>
>>5549880
>Knock him aside, all you need to do is ruin his aim!
Or just hits his arms.
I guess we could also try to pick up the girl again, he would have to stop or risk hurting her.
>>
>>5549880
>Intercept it yourself, you can take it thanks to that potion! It'll hurt, but it's guaranteed to work!
>>
>>5549889
Tis an option!
>>
>>5549880
>Knock him aside, all you need to do is ruin his aim!
With any luck we can make him hit Gerrato
>>
>>5549880

>Knock him aside, all you need to do is ruin his aim!

Better to just knock the blast aside rather than hit his lackey, that seems chancy at best.

Also where are all the other townsfolk? Hopefully they're working on the magic barrier while we're doing the heavy lifting.
>>
>>5549889
>>5549891
>>5549896
>>5549919
Three anons, roll me a d10! Hope you roll well!
>>
Rolled 6 (1d10)

>>5549934
>>
>>5549934
>>
Rolled 3 (1d10)

>>5549938
Dang, I'm a literal retarded.
>>
Rolled 3 (1d10)

>>5549934
>>
Rolled 2 (1d10)

>>5549934
I'm think we should pick up the the princess next no matter the result. We have to buy time
>>
Rolled 9 (1d10)

>>5549937
>>5549941
>>5549942
6! Let's see if it's enough.
Luckily, Skill is quite easily his weakest stat. He's slow and uncoordinated!
>>5549944
Sure, I can squeeze that in.
>>
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>>5549946
Well, this will hurt, but it won't be you getting hurt. Not this time.
>>
>>5549951
Sorry Barbar.
Maybe we should send Azalea to heal him up
>>
Rolled 10 (1d10)

>>5549934

Haha I'm sure nothing will go wrong!
>>
>>5549970
Too late, unfortunately
>>
>>5549970
I can be a little merciful just this once. I'll use this for what >>5549959 suggested.
Writing, but still at work so might take a bit!
>>
>>5549937
>>5549941
>>5549942
>>5549944
>>5549970
Without a moment's hesitation, you rush forward and slam your shoulder into him in order to transfer your full weight directly to him. The energy that was gathering in his hand shoots out the moment that you do, forming into a deadly lance of ice that streaks off towards Barbar. You can't afford to watch him for too long though, as the blue claws of Ei swipe out at you a few times, requiring you to dodge back. While you do so, you hear it.

"AUUGH! You bastard!" Barbar screams out, and a glance back to him. It seems like the lance of ice had streaked past his side, tearing open a gash in it - but worse than that, Gerrato took advantage of that very moment to turn the tides on Barbar by severing one of the man's arms, right at the bicep. To Barbar's credit, he seems to have shifted to a one-handed grip on his weapon and adapted to the situation quickly enough to not be immediately overwhelmed by the sudden disadvantages, gritting his teeth as he makes some distance from his foe.

"Hold on, I'm coming to help!" Azalea shouts out in her squeaky voice, flying as fast as she can over towards the warrior. You have to direct your attention fully back to Ei though, and maintain the advantage you have in your own fight. In order to stop him from pulling any more dirty tricks like that, you bring the frozen girl back into your grasp, and bare your claws menacingly at the demon.

He narrows his eyes and watches you warily, but seems unwilling to act first. The tension between the two of you is thick, but then the situation seems to finally change.

>Turn 3.

A wave of Warmth washes over the area, and the Heat Barrier that's usually hanging invisibly overhead glows a bright orange for a few moments. A sizzling sound can be heard, emitting from Ei himself as he starts to sweat vigorously. "What?! The barrier! No...even throwing out that much magic, Spreen and Choke should have been able to cover the reserves!" He shouts in surprise, glancing over to the orb in the center of town, which is currently being watched over by the Wizard and his Apprentice.

Ei suddenly looks a lot less sure of himself, but still unwilling to leave with the girl in your hands. It's time to finish this, so you can help Barbar!

>NOW apply Barbar's lessons - bait him into attacking you in a specific way, and set up the perfect counter to shatter him.
>Pin down his movements, and let the Wizard generate some orb-enhanced magical fire to melt him.
>Something else? (Write-in)
>>
>>5550105
>NOW apply Barbar's lessons - bait him into attacking you in a specific way, and set up the perfect counter to shatter him.
>>
>>5550105
>>NOW apply Barbar's lessons - bait him into attacking you in a specific way, and set up the perfect counter to shatter him.
>>
>>5550105

>NOW apply Barbar's lessons - bait him into attacking you in a specific way, and set up the perfect counter to shatter him.

This is the moment.
>>
>>5550105
>NOW apply Barbar's lessons - bait him into attacking you in a specific way, and set up the perfect counter to shatter him.
>>
>>5550108
>>5550109
>>5550110
>>5550115
You know what you must do.
Three anons. 1d10.
>>
Rolled 3 (1d10)

>>5550116
>>
Rolled 5 (1d10)

>>5550116

I feel good about this anons
>>
Rolled 6 (1d10)

>>5550116
>>
>>5550117
>>5550122
>>5550125
In his weakened state, his roll result would have been halved. With a maximum possible roll of 5, which you exceed, he automatically fails. Writing!
>>
You can't afford to wait for someone else to finish him off, not when Barbar needs your help here and now! But you can't just rush into things now - your experience with hunting tells you that creatures fight as hard as possible when they have nowhere left to run, and right now he definitely looks like a cornered animal. No, you need to make him go exactly where you want him to go, and do exactly what you want him to do.

You start by sending a few jabs and kicks his way, watching his reactions carefully as he parries them off to the side while growling. You start pressing forward while you do it, upping the pace and giving him little time to think as he dedicates all of his attention towards pure defense, moving him further and further backwards...until there's no space left to do so. His back touches the wall, and you can see his eyes dart sideways when he realizes it.

In desperation, he lunges forwards and completely abandons his guard, ready to tear through you - just like you expected him to. You duck under his swing and put your all into a right hook straight into his gut, combining both his and your own momentum to pound your fist into him as hard as possible. You hear a sharp sound akin to glass breaking while Ei's face is morphed into an expression of pure pain and terror that mimics those of his victims. You see huge fractures forming along his 'skin', and once they finally meet around his body he shatters all at once.

The snow and ice all around in the town almost immediately starts to dissipate into motes of blue light that themselves fade away after a few seconds, no longer being sustained by Ei's dark magics. The effect is slow at first, but is rapidly escalating in speed by the second. Your job isn't quite over yet, though, so you turn to look towards Gerrato.
>>
Gerrato looks back to you with his still-unworried expression, his sword once more clashing in a battle of strength against Barbar's own. Barbar himself seems to have been healed handily by Azalea, although it seems she's unable to reattach limbs - she merely sealed it so that the wound no longer bleeds, it seems. Gerrato steps back and pulls his blade away from Barbar's, before making a smooth flourish to slide it back into its sheath.

"What a complete and utter disappointment this has been. You all just had to break my toys, didn't you? All of that work turning him into a desperate fool, for nothing. Just one more year and I would have a blindly loyal slave with the ability to trap people in an eternal slumber, to forever dream..." He muses while you approach, Barbar watching him intently for any sign of action or trickery.

"You mean...you're the reason why all of this happened?!" You shout, earning a smile from the last remaining demon.

"You make it sound personal. I assure you, it was simply a matter of convenience. Of course, now that I have no reason to be here, I think I'll simply leave. If you have a problem with that, I have no issue with stepping over your corpse to do so." he replies, a dangerous edge to his voice.

>No way in hell!
>He never once seemed like he was pressured while fighting Barbar...maybe this is beyond your group. Let him go.
>>
>>5550190
The second option is a better idea but I don't feel like it's in character.
We need to get our ass kicked before we learn caution.
>No way in hell!
>>
>>5550190
>No way in hell!
We got throw right into the deep end, didn't we?
>>
>>5550190
>>No way in hell!
>>
>>5550190
>He never once seemed like he was pressured while fighting Barbar...maybe this is beyond your group. Let him go.
I dunno man, this seems kind of bad.
>>
Rolled 1, 9, 7, 8, 9 = 34 (5d10)

>>5550195
>>5550196
>>5550204
>>5550293
Calling it now, it looks like we're going in for a fight. Sorry for the delay, I was watching Bullet Train with the family. 10/10 give it a shot lads

I'll need a d10 from three anons!
As for the enemy's roll...
>>
Rolled 5 (1d10)

>>5550311
>>
Rolled 4 (1d10)

>>5550311
Oh good, I was worried thought he was going to roll d20s instead of d10s
>>
Rolled 3 (1d10)

>>5550311
>>
Rolled 7, 7, 3, 3 = 20 (4d10)

>>5550311
Holy shit, we got a live one folks. A real jobber for how hyped up he was.
At any rate, it's important to note that you're not alone in this fight! Here's what old man Barbar's roll to assist is.
>>
>>5550315
Does Ahl DeMann or Yang Gill are ready to help, or are they busy with the barrier?
What's pun on their names? I haven't figured it out yet
>>
>>5550319
Ahl DeMann could be Alderman
>>
>>5550319
They'll be doing their own part, but the kind of magic they use and are familiar with isn't the spontaneous kind you can pull out easily. Remember, it took them a bit to charge up just a fireball for Spreen.
Old Man and Young Girl
>>
>>5550319

Ahl DeMann = old man
Yang Gill = young girl

Azalea is a species of plant

Ei Scream = ice cream

Etc etc
>>
>>5550326
Thanks, I thought it was alderman, but then I couldn't find something to fit Yang
>>
>>5550327
The ice cream, sprinkles, chocolate and gelato I got.
Also Barbar being either barbarian or a barbar pirate.
>>
>>5550312
>>5550313
>>5550314
"No way in hell!" You shout in response, defiantly. "You're gonna pay for what you did here!"

"I couldn't agree more." Barbar says, stepping forward and levelling the point of his blade at Gerrato's throat. At this, Gerrato only smiles once more, seemingly getting the exact answer he wanted.

"Just what I wanted to hear. Come on now, give me a challenge!" Gerrato responds, drawing his blade in one quick motion to shove Barbar's off to the side. You take the opportunity to leap towards him, claws outstretched as you go to rake them across his face. His free hand shoots up and grabs you by the wrist before it can make contact, but in response you shoot your head forward and latch your jaws onto his own wrist, biting deeply and drawing blood from him - your bite goes deep enough to stop against something hard, likely bone. Annoyance flashes on his face, and with one swift motion he flings his arm to the side, forcing you to release the bite and throwing you a few feet away.

Barbar follows up on your distraction, making a feint towards Gerrato's neck that has the demon moving to block a blow that would never come - instead, Barbar's blade tilts downward, jamming itself firmly through Gerrato's thigh and drawing a sharp hiss from him. Gerrato's hand comes around and delivers a chop to Barbar's blade, outright cracking it in half and leaving the other portion embedded within his foe.

"A strong start...you're starting to impress me, mortals. Perhaps I've been underestimating you for too long." He says, reaching towards his eyepatch and flipping it up. In the socket, where an eye would be, instead rests a smooth crystalline orb. You're really not sure what revealing that is meant to do, but if he's relying on it, it must be something bad for you.

>Coordinate with Barbar, keep the pressure on him and open him up to more wounding strikes.
>Let your instincts drive you, attack him like a feral animal would. You have the strength of a tiger!
>Fight defensively from here on, you're not sure what tricks he's going to pull out, and you can't afford to fall into a trap.
[Spoiler]Some options may be more effective than others here. Choose wisely.[/spoiler]
>>
>>5550347
>Coordinate with Barbar, keep the pressure on him and open him up to more wounding strikes.
>>
>>5550347
>>Let your instincts drive you, attack him like a feral animal would. You have the strength of a tiger!
So, either we need to stop him from pulling off his special move, or play it safe so it can't affect us.
I'm going to hope it's the former with this vote.
>>
>>5550347
cringe failure on the spoiler tag.
Also I should double check my writing, and want to clarify:
Half of the blade is still stuck in Gerrato's leg.
>>
>>5550347
>Coordinate with Barbar, keep the pressure on him and open him up to more wounding strikes.
I don't know what do do, so I'll trust Barbar
>>
Rolled 9, 3, 8, 6, 4 = 30 (5d10)

>>5550349
>>5550351
>>5550360
Alright, FOUR anons roll 1d10! This time...we drop the highest, and only consider the other three.
Because he's about to make you Daydream.
>>
Rolled 3 (1d10)

>>5550366
>>
Rolled 10 (1d10)

>>5550366
>>
Rolled 9, 2, 3, 7, 2 = 23 (5d10)

>>5550366
And Barbar's, adding one dice but dropping the highest.
>>
Rolled 5 (1d10)

>>5550366
So should we gone defensive or agressive?
>>
>>5550370
If only we get another ten
>>
>>5550373
Giving in to instincts would have been the best choice, because no thoughts = nothing for the daydream to latch on to.
>>
>>5550375
Guess hvG6Bap5 was correct, but not for the right reason
>>
>>5550380
He is technically correct, which is the best kind of correct
>>
It's been 15 minutes since the last roll, so I'll allow a reroll at this point so I can get to writing! Hoping to finish this scene off before bed.
>>
Rolled 4 (1d10)

>>5550396
>>
>5, 7 vs 9! Combined exceeds his roll, but no individual's roll meets or exceeds. Mutual Exchange!
You spit Gerrato's blood on the ground to get the bitter taste out of your mouth, and circle around to his backside while Barbar keeps the demon's attention forward. The two of you nod at each other, and prepare to create openings for each other to take advantage of. The first to approach is Barbar, who aims the remaining portion of his blade towards Gerrato's good leg. You follow up on it by rushing in and trying to dig your claws into the the tendons lining his armpit under his sword arm, and the telltale signs of crimson blood tell you of your success.

You stumble to the side in a daze, Gerrato's elbow having crashed into your head and splitting open the skin. Barbar bears a confused expression as he notices Gerrato's sword piercing into his own thigh, while Gerrato's sword only seems to have nicked the side of the demon's good leg instead of being a solid blow. You note that despite the wound you know you just made, Gerrato's arm seems to be perfectly fine - no hint of an injury there, even to his clothes.

Confused yet undeterred, you go to sweep Gerrato's legs out from under him while Barbar slams the hilt of his sword against Gerrato's in order to snap it like Gerrato did to his moments prior, depriving the demon of an effective weapon in the process. You successfully take Gerrato's legs out from under him, but just like before you notice things change in an instant while pain radiates from your chest.

Gerrato's sword is indeed broken, but he's not on the ground - he's leapt up into the air, and there's a noticeable footprint on your shirt. While he's airborn, Barbar pulls the broken blade from his leg and seems to ignore the pain thanks to his adrenaline, throwing it up and through Gerrato's off-hand bicep and earning another hiss of pain from the demon.

"He's making you daydream! That crystal ball in his eye, he's using it to see in your mind's eye and turn it into a waking dream!" Azalea shouts out to you, having apparently figured out the sorcery at play here. Shit...you have to fight this guy without thinking about what you're going to do next? That's going to be a tall order to pull off!

>Give it your best shot! Clear your mind, fight without a plan as best as you can! (Brawn)
>You could try to trick the magic maybe, he's obviously using that ability to predict your next move while making you think yours succeeded. Think one attack, make your body do another! (Brains)
>Something else...?
>>
>>5550421
>>Give it your best shot! Clear your mind, fight without a plan as best as you can! (Brawn)
>>
>>5550421
>Give it your best shot! Clear your mind, fight without a plan as best as you can! (Brawn)
No thoughts, head empty
>>
>>5550421
>Give it your best shot! Clear your mind, fight without a plan as best as you can! (Brawn)
Pure beast instinct time! Don't think about anything!
>>
>>5550421
>Give it your best shot! Clear your mind, fight without a plan as best as you can! (Brawn)
>>
Rolled 9, 9, 8, 10, 8 = 44 (5d10)

>>5550424
>>5550425
>>5550429
>>5550432
Alright you beasts, three of you give me a d10
>>
Rolled 4 (1d10)

>>5550435
>>
Rolled 7, 8, 2, 1 = 18 (4d10)

>>5550435
Apparently he's pulling out all the stops now. Let's see Barbar's roll.
>>
Rolled 5 (1d10)

>>5550435
>>
Rolled 6 (1d10)

>>5550435
>>
>>5550435
God damn, what a roll
>>
>>5550436
>>5550440
>>5550441
When Gerrato lands, he immediately goes on the offense by wrenching the broken blade out of his bicep and thrusting it repeatedly at Barbar. Barbar is struggling to parry each blow, barely hitting them aside while you do your best to empty your mind of thoughts. You only see an enemy ahead of you, and you need to attack it - everything else is an unnecessary burden to think about!

You rush towards him once more, claws outstretched as you try to deliver a flurry of swipes at him. Gerrato stops his assault on Barbar as you do so, sidestepping and bobbing and weaving around each of your swipes like an expert boxer might. When you overextend in your final swipe and leave yourself briefly open, he punishes you immediately for it by slamming the broken blade through your shoulder. You cry out in pain and make some quick distance from him, hand holding the wounded shoulder out of reflex.

As you back away from him, he turns his full attention back onto Barbar for a few moments. With savagery rather than his usual elegance, he backhands Barbar's blade aside to create his own opening. He starts to throw punch after punch into Barbar, clearly dazing the warrior with each blow that crashes into his face and skull. When he's apparently finished softening Barbar up, he pulls his arm back to ready a particularly powerful blow and launches it right into Barbar's gut.

Or rather, through it. Barbar spits up blood as Gerrato's fist shoves through the man's torso and appears on the other side slick with gore. Gerrato retracts his fist with a frown, leaving Barbar to crumple to the floor.

"Barbar! You...YOU BASTARD!" You roar, pulling the blade out of your shoulder in one swift motion, the rage dulling the pain you'd otherwise feel. Gerrato's unfeeling eyes just glance back at you.

"I hate breaking my toys. But sometimes it has to be done." is all he says for the injustice he just committed. He's going to pay this back, and more!

You launch yourself at him once more, your heart pounding in your chest as you give it your all. He dodges the first couple of swipes, one. Two. You graze his cheek with the third, cut across his chest on the fourth. You can feel yourself moving faster and faster, and he seems to be having more and more trouble turning your attacks aside. You stab your hand like a knife into his gut, only getting an inch in before Gerrato's hand grabs your wrist and shatters it with a powerful squeeze.
>>
>>5550478

The pain snaps you out of your feral trance this time, and he plants a knee directly into your gut, winding you suddenly. He raises his hand, ready to bring it down as a chop on your neck, when...

"Ala-Ka-ZAM!" Two voices ring out simultaneously. Gerrato's eyes widen in recognition, moments before he starts screaming out in agony - a much more INTENSE fire than you've ever seen suddenly ignites around him, a brilliant azure color that only intensifies and grows brighter by the moment. You have to back away from it lest the heat coming from it sears you as well, and you watch as within seconds Gerrato is reduced entirely to ashes. You won...but the cost feels all too heavy right now.

You look to Barbar's body, only to see Azalea standing on top of him, having emptied her entire bag of reserve dust onto him. The wound in his gut seems to have healed over, but still looks raw, more like a massive scab than anything else. You watch his chest for a few moments with bated breath...and find that he's breathing in and out, slowly but surely. The relief you feel truly can't be understated.

>You waited in town for a few weeks, while Barbar recovered. When he did, you two set out from this place together, and you learned the ways of the Warrior from him.
>You left, knowing he would make it is enough for you. You knew you were lacking, and you sought to better yourself by embracing the ways of the Wild.
>>
That's a wrap for tonight, folks! As always I love ya and appreciate ya, I hope you enjoyed reading as much as I enjoyed writing! Might take a break tomorrow, might not. We'll see if I get the shakes from QM withdrawal or not.
>>
>>5550480
>You waited in town for a few weeks, while Barbar recovered. When he did, you two set out from this place together, and you learned the ways of the Warrior from him.

>>5550485
Thank you QM! It was a fun ride, but I hope you come come back anyway.
>>
>>5550487
Oh, I'll be back of course. I'll always try to pump stuff out on tuesdays and thursdays. I work all other days and might only be able to squeeze a post or two in on them, depending on how busy I get.
The ride has only begun, my friend.
>>
>>5550480
>You left, knowing he would make it is enough for you. You knew you were lacking, and you sought to better yourself by embracing the ways of the Wild.
We were mostly just a persistent distraction
>>
>>5550480
>>>You waited in town for a few weeks, while Barbar recovered. When he did, you two set out from this place together, and you learned the ways of the Warrior from him.
>>
>>5550480
>You waited in town for a few weeks, while Barbar recovered. When he did, you two set out from this place together, and you learned the ways of the Warrior from him.
>>
>>5550480
>You waited in town for a few weeks, while Barbar recovered. When he did, you two set out from this place together, and you learned the ways of the Warrior from him.
Based Barbar
>>
>>5550480

>You waited in town for a few weeks, while Barbar recovered. When he did, you two set out from this place together, and you learned the ways of the Warrior from him.

We should also see if the wizard guy will at least explain how he does magic, even if we won't learn how to use it.
>>
>>5550480
>>You waited in town for a few weeks, while Barbar recovered. When he did, you two set out from this place together, and you learned the ways of the Warrior from him.
>>
>>5550487
>>5550505
>>5550507
>>5550553
>>5550643
>>5550655
>>5550733
Calling it, and writing! This'll be the only post for tonight though. But I'll try to make it a beefy one.
>>
You quickly found out that with the death of the demons - or more specifically, with Ei's death - everyone who had been frozen was freed from their captivity, having been kept alive but inert for years in their icy prisons. Practically everyone there took turns thanking you and Azalea profusely, alongside Barbar once he finally woke up later that day, and the Lord of the town himself said that you would always be welcome here. They didn't exactly have the provisions left to host a feast after the reign of the demons, but they threw one anyways roughly a week afterwards when they'd been able to get out of town for once and bring in some fresh meat and berries. You personally helped with the hunting, in fact, and found it a relaxing way to unwind after those stressful days.

You got to learn a lot more about everyone over the coming weeks. Ahl DeMann was primarily an alchemist and an enchanter, apparently, and while he knew a great deal about magical theories he was apparently rather underwhelming when it came to his pool of what he called 'magical power', hence why he had learned how to imbue small amounts of said power over time into objects to produce a greater effect. His apprentice Yang Gill was more gifted than he in terms of her resevoir, but due to her inexperience she lacks the depth of knowledge that would let her utilize it to its fullest.

Barbar himself wasn't the most talkative, and even now still isn't, but you learned that he was raised by a band of nomadic people who rejected the ways of convenience that most modern people embrace. The sword that he used was one that he'd forged himself, from the blade of the first enemy he ever slew - using a forge made out of little else than clay and charcoal, surprisingly.

The Lord was more than enthusiastic to spend time with you when given the chance, and while he did extend his daughter's hand in marriage to you once, his eyes had practically bulged out of his head in shock when you told him that you were only ten. Still, he did his best to endear you to his daughter, saying that maybe there would be a time when you're older when you might change your mind. His daughter was clearly embarassed at the subject, but she didn't seem to object to the idea...

You'd learned about the townspeople in general having some mental scars from their five years of torment, especially those who'd been trapped in ice. They'd been subjected to a neverending series of nightmares, it seems, and even a few weeks later they still show some signs of those mental wounds - panicking at reflections, jumping at shadows, and generally being easy to startle.
>>
>>5551504
Once Barbar seemed to have fully recovered, you asked him if he'd be willing to train you some more - like he did the night before your assault on the demons. He didn't even hesitate to accept it, giving a solemn nod that you've come to known would count as an enthusiastic one from him. Together with Barbar and Azalea, you'd set out from the town to cheers and waves from everyone the three of you saved.

Your travel was a lot slower than before, as a good deal of it was filled with Barbar's lessions. While harsh and unforgiving, you couldn't doubt the efficacy of each one, as it drilled the concepts into your head and rooted them firmly in place. In Barbar's own words, "Your enemies won't take it easy on you when you make a mistake. Best to learn the consequences from someone who will."

Weeks turned to months as you learned the art of using a blade. Of how to make your movements as efficient as possible, both in dealing damage and avoiding it. Of how to minimize the damage you take from a blow you can't turn avoid, and prevent the enemy from doing the same. You also went into a great deal more detail on the initial lessons he gave you a while back - how to predict your opponent and make them move just the way you want to. Such things are refined in you, the flaws removed as he ensures your foundations are as solid as possible to build upon as you grow.

More months pass, as he sits you down each day to pass more cerebral lessons onto you. The art of forging, and crafting your gear in general. It meshes well with what you know of hunting - turning hides into layers of leather armor, whittling bone into tools and weapons. How to work iron and steel is new, but a welcome addition to your repertoire.
>>
>>5551505

As we come to a year under Barbar, not that you've really been keeping track of the days, he presents you with the two pieces that Gerrato's blade had been broken into. He pats you on the shoulder fondly, and tasks you with forging your Warrior's Blade, a task you must perform alone. So you scrounge up clay and some additional iron from the mountains, water from streams to make it pliable. You gather kindling and burn it once, killing the flames before they go too far to make your charcoal. It takes you all night, and sweat and dirt and ash dirtying you as you carefully regulate the heat and airflow of your primitive forge, but eventually you do it.

>You made a thinner blade, much like Gerrato's own, to strike at weak points and strike with blinding speed.
>You made a thicker blade, much like Barbar's own, to smash through defenses and become an unyielding force.
>You made something inbetween, seeking a balance of those traits.
>You made something other than the traditional sword, yet a weapon that would still suit you well...(Write-in)

Afterwards, satisfied with your work, you two finally started to pick up the pace in your travel. Admittedly, much of what you did was merely meandering around the mountains, taking advantage of the high elevation to train your body up. You spy your next destination in mind now, though...

>The northernmost city, a bastion of civilization that was wholly unknown to the three of you. It'd be a unique experience for you bumpkins.
>The icy tundra beyond the mountains, a challenge of an entirely different kind with so little to hunt.
>The deserts south of the mountains, as you'd explored everything these mountains had to offer from what you can tell, and wanted to head further into the mainland.

Honta has gained an additional point in Skill from learning the Way of the Warrior. He can reroll a single failure per encounter, but must use the second result no matter what.
>>
>>5551510
>You made something other than the traditional sword, yet a weapon that would still suit you well...

>A pair of long, extended steel claws, not unlike your natural weapons- they feel familiar and give you good leverage

>The northernmost city, a bastion of civilization that was wholly unknown to the three of you. It'd be a unique experience for you bumpkins.
>>
>>5551510
>You made something other than the traditional sword, yet a weapon that would still suit you well...(Write-in)
Can we make steel claws?
>The northernmost city, a bastion of civilization that was wholly unknown to the three of you. It'd be a unique experience for you bumpkins.
>>
>>5551513
We had the same idea, nice
>>
>>5551510
>You made something other than the traditional sword, yet a weapon that would still suit you well...(Write-in)
>Steel claws

>The deserts south of the mountains, as you'd explored everything these mountains had to offer from what you can tell, and wanted to head further into the mainland.
>>
>>5551510
>>You made a thinner blade, much like Gerrato's own, to strike at weak points and strike with blinding speed.
>The northernmost city, a bastion of civilization that was wholly unknown to the three of you. It'd be a unique experience for you bumpkins.
>>
>>5551520
Big brain, high five anon. Makes sense to me, since we'll be really familiar with 'em.
>>
>>5551527
I was thinking it would be thematic as bridging Honta's way of the wild and the new way of the warrior.
Question is, would it be wolverine style or on the individual fingers?
>>
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>>5551531
I'm a big fan of Vega, if that wins
>>
>>5551510
>You made something other than the traditional sword, yet a weapon that would still suit you well...
>>A pair of long, extended steel claws, not unlike your natural weapons- they feel familiar and give you good leverage
>The northernmost city, a bastion of civilization that was wholly unknown to the three of you. It'd be a unique experience for you bumpkins.
>>
>>5551518

Backing this!
>>
>>5551537
Nice
>>
>>5551513
>>5551518
>>5551524
>>5551525
>>5551659
>>5552006
Calling it! It's pretty one-sided!
>You made a pair of long extended steel claws, not unlike your natural weapons- they feel familiar and give you good leverage
>You went to the northernmost city, a bastion of civilization that was wholly unknown to the three of you. It'd be a unique experience for you bumpkins.
Writing!
>>
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Nestled in a valley with mountains surrounding it lies a forest of concrete and metal and glass, a bizarre and almost alien appearance as far as you're concerned - even the frozen castle seems miniscule in comparison to the average building of the city before you, and it's positively littered with these buildings. You wonder exactly why there would need to be so many, and while you carefully descend the mountain you spend the morning hours discussing the possibilities with Azalea. Barbar keeps his thoughts to himself the whole time, but you've come to learn that it's simply how he is.

By the time it hits noon, you've made it to the outskirts of hte city, and you have to admit that it seems even more huge in person. Strange metal objects occupied by people zoom across black stone pathways, one of them swerving to avoid you after you move to cross that path deeper into the city. A glass window attached to that one rolls down, and the person inside extends their middle finger out to you in a strange greeting, so you return the gesture with a smile.

Barbar chuckles at something, but you're not sure what...it's honestly a rare sight, considering how serious he usually is. He pats you on the shoulder and says "We should avoid the black path. Nobody else is walking on it, see?" He says, gesturing to other pedestrians nearby that are dressed in peculiar ways with strange fabrics. It's true, all of them are staying on much lighter colored slabs of rock to the sides of the black pathway!

Nodding at him, you go along the apparent walking path, passing by several people who seem startled and even frightened by the two of you. Children among them, though, seem more enamored, pointing at your weapons and at Azalea in wonder. You notice that at some point the path you're on simply seems to loop around, so you wonder exactly how one is supposed to go into the heart of the city by foot alone. Perhaps you're meant to take one of those metal objects instead? But you're not sure how to get one of those, either...

Ahah! You spot a group of pedestrians waiting at a specific spot, and when a light on the adjoining walkway changed to a different color, they began to cross the blackened path while the metal objects had stopped to allow them to pass. That must be the secret! The three of you quickly hurry to cross with them, starting to learn the secret machinations of these city-folk.
>>
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With this, you started to TRULY make your way towards the center of the city, although fate would seem to wish to delay you for some reason. A man wearing a blue uniform parked his moving-object on the street next to you, getting out of his vehicle and holding a hand up towards the three of you while his other hand rested on the handle of his...ah, you recognize that, it's a gun! Looks a little different than the ones you've handled back home, but you're sure that's what it is.

"Hold up there, folks! We've been hearing a few reports about y'all walking around in broad daylight with them there weapons showing. It's making people nervous, but I can tell ya' just ain't from around here. Now, y'all ain't in trouble or anything like that, but I'd like to take ya' down to the station with me so we can get ya' sorted out. How 'bout it?" the man says, speaking in an utterly bizarre accent.

>You pre-emptively disarmed him, because he had his hand on his weapon. Barbar taught you that anyone who holds their weapon as such is ready to use it when the enemy least expects it, and you'll not fall for his tricks. Maybe he's one of those "criminals" that your mother told you about a few years ago, looking to fleece you...
>You simply said "No thanks!" and walked past him. You're on your own journey, and you don't really care to see a 'station', whatever that is.
>You took the opportunity that was given to you, accepting his offer to come down to the station. You wonder what that even is?
>>
>>5552126
>>You simply said "No thanks!" and walked past him. You're on your own journey, and you don't really care to see a 'station', whatever that is.
>>
>>5552126
>>You simply said "No thanks!" and walked past him. You're on your own journey, and you don't really care to see a 'station', whatever that is.
>>
>>5552126
>You simply said "No thanks!" and walked past him. You're on your own journey, and you don't really care to see a 'station', whatever that is.

Also, I have a question. What was Azalea doing in the village while we were waiting with Barbar? Was she just hanging around?
Do we know the names of the Lord and the princess?
>>
>>5552144
Azalea was spending much of her time helping Barbar recover, and learning a bit about alchemy and enchantment from Ahl. Also stuffing her face with sweets from thankful townsfolk.
The Lord's name is Gen Teal, while his daughter (who isn't technically a princess, just a lord's daughter, but she might as well be in this context) is Love Shiro Teal.
Or Genteel and Love S. Teal
>>
>>5552126
>You took the opportunity that was given to you, accepting his offer to come down to the station. You wonder what that even is?
>>
>>5552139
>>5552143
>>5552144
>>5552160
Calling it! It looks like you're going to ignore the lawman and walk on. Warriorchads only obey the rules of nature, Civcucks seething.
>>
>>5552152
>alchemy and enchantment from Ahl
That should be useful.
And it's good to know that we can at least remember who we've been helping so far.

>>5552164
>Warriorchads only obey the rules of nature, Civcucks seething.
kek
>>
"Oh, no thanks! Maybe next time." You politely say, holding your hand up towards him as well - clearly a different kind of greeting than the one you saw before. "We kind of want to explore on our own, see where that takes us." you continue to explain, and move to walk past the man. Barbar pats the man on the shoulder as he passes, causing the man to sweat profusely for some reason...but your group just continues on unhindered afterwards, the man just sputtering behind you ineffectually until you're far enough away that you forget about him.

As you continue on your journey, your senses start to get more and more...overloaded, to put it simply. There's thousands of different scents in the air, ranging from foul to outright tantalizing, and even more sounds all competing to be heard over each other. Azalea, resting on your shoulder, points to something specific to help you focus. "Oh, that place looks important! I don't know if you can read it, but it says 'Burger Leige'! I think this place has to be called Burger, then. Let's go meet the Leige!" She exclaims.

"Alright, sounds fun! Maybe he'll be as nice as Lord Teal was!" You say, while Barbar strokes his beard in curiosity as well. The three of you enter the building, and are greeted by the sight of a good dozen or two people feasting upon meals in the audience chamber. A magical sign which emits light from itself shows pictures of the various foods one can request of their Leige, apparently, with numbers next to them which you cannot discern the purpose of. You approach the counter, which has a woman in a red uniform behind it ready to greet you.

"Welcome to Burger Leige, may I take your order?" She asks with a weary looking smile on her face.

"I've come to see the Leige, is he available?" You ask, Barbar nodding beside you to reaffirm your point. Her smile grows a bit more strained, and she gives a laugh that seems kind of forced.

"Ahahah, sorry, he's a little busy today I think. I can still take your order though!" She replies, and you look to Azalea with a frown before turning back to the greeter.

"Another day, then. He must be impressive, to feed so many people at a moment's notice...at any rate, since you offered, we'd like to try three of those 'hamburgers'. Must be a local specialty, huh?" You reply, while the greeter gives you a look that makes you think she's experiencing physical pain for some reason. She taps on the box in front of her, ignoring whatever pain she must be feeling, and hold a hand out after.

"That'll be 1250 zenni, will that be cash or credit today?" She asks. You contemplate the choice deeply...you don't know what either of those things are, but both could be pretty good.

"Can I try half of each?" You ask, causing her smile to completely break as she gives you a deadpan stare.

"You do have a way to pay, yeah?" She asks, and your eyes widen in recognition.
>>
"Ohhh! I'm sorry, yes, of course. Let's barter." You say, while Barbar pulls a sack off his back and onto the counter. Together, you two pull out various objects from it such as preserved meats, stone knives and axes, and fired clay tools. You wait for her to make her choice of what she wants in exchange, as is custom.
...
...
...
After you get kicked out of the Burger Leige's place, the three of you wander aimlessly for a bit, before taking a break at something called a 'Park', which is a refreshing reserve of natural elements, but one that seems carefully cared for even still. It's starting to get late, and you eat dinner together from the rations you all brought with you. You talk about how nonsensical this place is, Barbar snorting out that he "Never understood how city folk could live under such ridiculous rules."

You agree of course, but you're on the side that it's still fascinating to see how they do things. Their way of life is so drastically different to yours, you wonder how they can manage this complicated dance they made for themselves. In your discussions, however, your peaceful time is interrupted when your sensitive ears pick up yelling. "Thief! Help me, there's a thief!" a woman seemed to be screaming, not that your other two companions could hear it yet.

You jumped to your feet, saying "Be right back!" to your friends, and rushed in the direction of the screaming. A good two thousand feet away, a little bit away from the park itself, a woman was struggling to keep her bags from a large man wearing a black mask over his face. With a final yank, he wrenches it from her grip and shoves her to the side, suddenly booking it down an alleyway. You should act fast!

>Just try to get the bag back, no need for anything else.
>Disable the criminal, for the sake of justice!
>Cut him off and try to convince him to give it back. Stealing is wrong, but maybe he doesn't know that?
>>
>>5552221
>Cut him off and try to convince him to give it back. Stealing is wrong, but maybe he doesn't know that?
>>
>>5552221
>Disable the criminal, for the sake of justice!
>>
>>5552221
>Cut him off and try to convince him to give it back. Stealing is wrong, but maybe he doesn't know that?
A bloody shame we didn't get to see the 'Leige'
>>
>>5552231
>What do you mean you won't exchange for your goods? This is ridiculous. I demand to speak with the Leige.
>>
>>5552232
[Karen Intensifies]
>>
>>5552229
>>5552230
>>5552231
Calling it in favor for a moral argument! Two anons, roll 1d10 for me!
>>
Rolled 92 (1d100)

>>5552246
>>
Rolled 6 (1d10)

>>5552246
Fuck, I put an extra 0
>>
Rolled 2 (1d10)

>>5552246
>>
>>5552250
It's the wrong dice, but I can pretty easily just divide by ten on this and call it a 9. It's the same odds.
>>5552253
Writing!
>>
>>5552232
>>5552240
Hah, a DB Karen, now that's a funny and terrifying thought.
>>
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You sprint forwards past the woman. Rather than taking the same direct path as the man, you take advantage of the dexterity you developed in the mountains to launch yourself off of a huge metal waste receptacle at the mouth of the alley, followed by pushing yourself off the nearby wall to give you extra speed to land a few feet in front of the man. As you turn to face him, he skides to a stop and tries to go down a side alley, but in a similar fashion you cut him off again...and again, when he turns once more.

After the fourth time you cut off his escape, he seems to give up on trying to run away, holding onto his thighs as he pants from the exertion. You're only a little winded, yourself - the air down here is a lot thicker than what you got used to in the mountains, so it's easy to catch your breath. "What...the hell...are you hopped up on, man?!" He pants out, to your confusion.

"I'm standing on the ground?" You reply, tilting your head. "But that's besides the point! You should give the lady back her bag. What would your parents think if they knew you were going around stealing from people?" You chide him, the mention of his parents causing a shiver to go up his spine apparently.

"Y-you're right...I'm sorry, I don't know what I was thinking. I was just getting desperate, I guess...I'll go give it back right now! Please, don't turn me in!" He says, bowing deeply towards you. You don't really know what he means by turning him in, so you just nod at him, which he seems especially grateful for. You walk with him back to the woman, who he returns the bag to only to recieve a slap to the face.

"The nerve of some people! Lowlife...at least you seemed to learn your lesson. Hmph!" She says, quickly walking off with her bag now that she has it back. The thief rubs the side of his cheek where he got smacked, but he seems to think it was deserved, because he doesn't oppose to it at all. He takes his mask off to reveal the kind of face you're somewhat familiar with - it looks like he's a gorilla-type animal person!

"Thanks for letting me off easy, man. Times are just tough...you know how it is. I was already late on rent, didn't even have money to buy food this week...I couldn't think of any other way to make enough money quick enough. Guess I'll have to go back to the drawing board, maybe find a loan shark." He says with shame in his voice.
>>
"I don't really understand most of what you just said, but if you need food, me and my friends have some that we can share, you know." You offer, earning a surprised look from the would-be mugger.

"You'd do that for me? But you don't even know me! Hell, worse, you only know me as the kind of guy that robs old ladies at night! Why would you help out the scum of the earth?" He asks in his shock.

"Everyone's gotta eat." You answer simply enough, shrugging. You grab the sleeve of his shirt and give it a slight tug. "Come on, we're over at this 'park' thing." You continue, and lead him back to your friends. Barbar seems to eye him critically but ultimately doesn't give him anything more than a grunt, while Azalea is too busy guzzling what counts as an enormous amount of the honey you'd found a week prior to actually notice his presence or your return.

You share a good, hearty meal with the man over the next hour or so, and learn more about each other in the process. His name is "Harum Bei", and he's something called a 'college dropout' who was trying to learn 'engineering' but ended up quitting to head home and take care of his mother when she got sick. He's works at three jobs to try to cover the 'bills', and tonight was his first time even trying to break the law. He reaffirms that the pressure of this life just got to him, which Barbar furrowed his brow at.

While you certainly sympathize with his plight and wish you could offer him some kind of advice or help, you can't help but feel like you're out of your depth here. Still, he offers to let you all stay at his place while you're in the city, since you helped to steer him back on the right path.

>You accepted, but only for a night or two. The city is overwhelming, and you were planning to leave it soon.
>You accepted, but sought a way to help him out. This would mean learning more about the ways of cityfolk and civilization, and you'd make sure to cover everything as far as food goes during your stay so as to not be a burden for the weeks you may be there.
>You rejected his offer, camping out in the park that night. The next day, you would have an unexpected encounter...
>>
>>5552297

>You accepted, but sought a way to help him out. This would mean learning more about the ways of cityfolk and civilization, and you'd make sure to cover everything as far as food goes during your stay so as to not be a burden for the weeks you may be there.

Maybe we can pick up a part-time job somewhere or work as a paperboy?

I mean I think we're only 10 or 11, right?
>>
>>5552297
>>You accepted, but sought a way to help him out. This would mean learning more about the ways of cityfolk and civilization, and you'd make sure to cover everything as far as food goes during your stay so as to not be a burden for the weeks you may be there.
Monkey friend
>>
>>5552297
>You accepted, but sought a way to help him out. This would mean learning more about the ways of cityfolk and civilization, and you'd make sure to cover everything as far as food goes during your stay so as to not be a burden for the weeks you may be there.

Maybe we can find a martial arts tournament or something to test our skills.
>>
>>5552297
>You rejected his offer, camping out in the park that night. The next day, you would have an unexpected encounter...
I really want to be this guy's buddy, but the mystery box is too tempting for me...
>>
>>5552301
Yeah, but he looks to be anywhere from 16-18 right now.
Remember, Honta looks older than most humans his age. Younger than most beastmen, though.
>>
>>5552301
>>5552302
>>5552305
>>5552311
Can a country boy and a city slicker really become friends? Let's find out. Writing!
>>
You took him up on the offer, earning a grumble from Barbar. That night you learned that apparently most people in the city had what Azalea described as a square crystal ball, with which they could scry on people from afar and even peer into dimensions called 'cartoons'. Harum told you that they just call it a 'T.V.' here, though he didn't explain what the letters stood for. You met his mother - apparently his father had actually passed away a few years ago - who seemed delighted that her 'little gibbon was making friends'. She couldn't spend too much time out of her bed because of her illness, it seems, but you have a feeling your own mother would get along swimmingly with her.

For the first few days, you actually followed Harum to his jobs to help him out while you peppered him with questions about city life. You learned a great deal, soaking the information up like a sponge - for instance, you learned that those metal objects on the streets were called 'cars' and 'motorcycles', that you have to cross the streets at 'crosswalks', that there's something called 'money' that people use in place of the considerably simpler bartering trade you're used to, and that you really shouldn't greet people by extending your middle fingers at them because it's actually quite insulting.

He's grateful for the help you give him, and eventually the 'boss' at one of his jobs decides to employ you for showing such initiative that you just get to work on the jobsite without a peep. He likes your 'moxy' and 'gumption', apparently.
>Your first job was as a delivery boy, taking things from point A to point B as quickly as possible, without breaking anything! You became a lot more familiar with the layout of cities in general, and how to operate vehicles! Although you don't technically have a license yet...
>Your first job was in the kitchens, cutting things at lightning speed and preparing the raw ingredients for the chefs! You also learned a thing or two about cooking just from watching them.
>Your first job was at an auto shop. You became familiar with how some kinds of machinery worked, at first just lending a helping hand before you were tasked to do things by yourself.

Over the next few weeks, you learned the value in the kind of work that cityfolk seemed to prefer. Despite the external differences, it actually bears a lot of similarities to the things you'd do back home. Both you and Barbar help Harum out with your income, though you're not sure how Barbar is getting what he earns - he never speaks about what he goes to do each day, though he has a floral scent to him whenever he comes back. Harum suggests to Barbar one day that he should save up for a prosthetic, which Barbar seems to contemplate heavily over the next week. You get the feeling that he's debating whether or not his lack of an arm is something he should learn to get past as a warrior, or a disadvantage that should be remedied as soon as possible.
>>
Regardless, after roughly three months of living there and working, you come to a conclusion. This isn't going to work. The money you all make has lessened the strain on Harum significantly, but the amount you make is still nowhere near enough to get his mother the treatments she needs. It isn't enough to get a prosthetic for Barbar even if he wanted to. There seems to be a massive wall between what the common man is capable of purchasing through the earnings of simple and honest labor, so you'll need to pursue something else if you want to fix this situation.

Later that week, after talking with various people you've become slightly familiar with, you learn about something that may be the ticket up. Some kind of 'underground fighting ring', with big payouts to the winners, apparently exists - the rich pay big bucks to watch people from all over show off what they got. No rules, no holds barred, all styles permitted. And that sounds just like the ticket you need...

>Next update, tomorrow.
>>
>>5552376
>Your first job was in the kitchens, cutting things at lightning speed and preparing the raw ingredients for the chefs! You also learned a thing or two about cooking just from watching them.
Going for the auto shop background is the smart option, but something about being a warrior chef makes me smile.
>>
>>5552376
>Your first job was as a delivery boy, taking things from point A to point B as quickly as possible, without breaking anything! You became a lot more familiar with the layout of cities in general, and how to operate vehicles! Although you don't technically have a license yet...
>>
>>5552376
>>Your first job was at an auto shop. You became familiar with how some kinds of machinery worked, at first just lending a helping hand before you were tasked to do things by yourself.
I'm kind of digging the crafting angle, from olden forging to more modern technology.
>>
>>5552376
>Your first job was in the kitchens, cutting things at lightning speed and preparing the raw ingredients for the chefs! You also learned a thing or two about cooking just from watching them.
Food is nice
>>
>>5552376

Your first job was in the kitchens, cutting things at lightning speed and preparing the raw ingredients for the chefs! You also learned a thing or two about cooking just from watching them.

This seems in-character, for some reason.
>>
>>5552376
>>Your first job was in the kitchens, cutting things at lightning speed and preparing the raw ingredients for the chefs! You also learned a thing or two about cooking just from watching them.
Master Chef here we come. I hope Gordon Ramsey approves.
>>
>>5552376
>Your first job was at an auto shop. You became familiar with how some kinds of machinery worked, at first just lending a helping hand before you were tasked to do things by yourself.
>>
>>5552376
>Your first job was in the kitchens, cutting things at lightning speed and preparing the raw ingredients for the chefs! You also learned a thing or two about cooking just from watching them.
>>
>>5552383
>>5552389
>>5552425
>>5552452
>>5552462
>>5552478
>>5552679
>>5552758
Calling it, and writing! But slowly, because of work.
>>
You take a few days off your work in the kitchens to pursue that thread of information, meeting associates-of-associates that get increasingly shady until you finally have your hands on an address in exchange for a paltry sum you bribed the informant with. It'll be set at a warehouse that was apparently bought out and converted about three years ago, and the fights run on the weekend every week when everyone wants to blow off some steam.

On your way back home from the warehouse, you pass by a flower shop on a street you've never been to and idly glance within. Your eyes meet with Barbar's, who has his hand hovering over the stem of a rose with clippers in hand while he seemingly helps a customer. The staredown between you two lasts what seems like forever, but couldn't have been more than a few seconds. A silent oath was made to never tell anyone, and you continue on your way, ready to take this secret to your grave.

Later that night, you tell everyone about the fighting ring you discovered. Harum seems to think that it's too dangerous, but Azalea and Barbar are both pretty confident that you've all faced considerably worse before. You tell Harum about what happened back at Lord Teal's castle, but he seems highly skeptical of the magical elements involved until Azalea points out that she's literally a fairy that can heal people with fairy dust.

Come the weekend, the four of you make your way to the warehouse - you and Barbar will be signing up to fight, while Azalea and Harum will be watching and cheering for you two. Azalea actually sneaks a small amount of fairy dust to the both you in a paper slip, telling you to save it for an emergency. You nod resolutely, and wait in the Fighter's Area for your time to shine.

Eventually, after about thirty minutes of nothing but waiting and listening to cheers from a bloodthirsty crowd and the fighting of various contestants, you hear your name get called. You stand up and are lead to 'the cage', which is a square room made of chainlink fences welded to thicker metal pipes that serve to support it, and surrounded by tiered benches for the audience to wach from. You spot Azalea and Harum up there and give them a nod, swiping your thumb past your nose cockily to show that you're confident here.
>>
They shut the door to the cage behind you and slap a padlock on it, as a way to show that once you go in, you aren't allowed to come out until someone goes down. Your opponent is already inside, bouncing on his feet and throwing a few jabs into the air to warm up. The smirk he gives you tells you that he firmly believes he's going to win this one, even though he brought no weapons from what you can tell. You must admit, though, that he DOES seem to be pretty damn fit. Must not be his first time here.

You slip your hands into the steel claws hanging off your belt, and get into a ready position yourself. One as solid as a mountain, unyielding but ready to respond to any attack. The opposite of the limbered and flexible posture of your opponent. How do you want to start this...?

>You'll play it defensively at first, see what tricks he has up his sleeve and only punish him if you know you can do it safely.
>You'll test his own defenses first, taking advantage of your extended reach to do so at a safe distance.
>Something else?
>>
>>5553257
>>You'll play it defensively at first, see what tricks he has up his sleeve and only punish him if you know you can do it safely.
>>
>>5553257
>>Something else?
>Ask towards whoever seems important:
"Weapons are allowed, right?"
If we don't already know

>You'll test his own defenses first, taking advantage of your extended reach to do so at a safe distance.
>>
>>5553257
>>You'll play it defensively at first, see what tricks he has up his sleeve and only punish him if you know you can do it safely.
>>
>>5553257
>You'll play it defensively at first, see what tricks he has up his sleeve and only punish him if you know you can do it safely.
Did my post disappear?
>>
>>5553257

>You'll play it defensively at first, see what tricks he has up his sleeve and only punish him if you know you can do it safely.

Make a special effort to try and bait him per Barbar's training - see if we can bait him out of position or otherwise interfere with his footwork. Let's see how easy it is to position him around the ring.
>>
>>5553257
>You'll test his own defenses first, taking advantage of your extended reach to do so at a safe distance.
>>
>>5553291
Oh, now it shows up
>>5553297
Ignore this one
>>
Rolled 5, 5, 1 = 11 (3d10)

>>5553289
>>5553290
>>5553291
>>5553298
>>5553299
Calling it, looks like we're fighting defensively first.
Four anons, roll me 1d10! Beat this roll!
>>
Rolled 3 (1d10)

>>5553306
>>
Rolled 2 (1d10)

>>5553306
>>
Rolled 8 (1d10)

>>5553306
>>
Rolled 10 (1d10)

>>5553306
>>
>>5553317
Jesus christ anon, a crit vs a critfail…
>>
>>5553324

He wasn't ready for EL TIGRE...
>>
>>5553317
>>5553324
>>5553331
It's fiiiine, "accidents" happen all the time in the ring hahahaha... he's gonna be eating through a straw for months, ain't he?
>>
>>5553324
Everything okay OP?
>>
>>5553625
Yep, just a busy day at work with fewer people around to help than usual. Workdays won't get a ton of updates usually.
>>
>>5553307
>>5553309
>>5553310
>>5553317
You watch him carefully, eyes tracking his movements like a predator focused on his prey. Your senses are blocking out everything except the man in front of you right now. You can see the way every muscle in his body reacts to his breathing, the chain reaction that follows when he moves to bounce from one foot to the other. He jukes forward with a sudden burst of speed that still seems like it's in slow motion to you, and he throws three punches towards your face in quick succession that you don't bend around - instead, you smack each one aside with the minimal amount of force and movement necessary for the action, your Warrior's Stance perfect for the job.

He steps around to your side, throwing a kick aimed at your gut with the movement. You catch his foot in your hand and twist it harshly in one smooth motion, throwing your opponent off balance but more important crippling his mobility as you sprain the muscles in his ankle - you made sure not to break it, as you don't want to go too far and invite permanent injury against someone who might not be a bad person. Still, he screams out in pain, and yanks his foot back away from you.

You think you know enough about how he fights, now - he relies on his speed and agility to win his fights, trying to get the first hit in to daze the opponent and following up before they can retaliate...a poor match against a Warrior that can predict his movements. You upturn your hand at him, gesturing for him to come at you while you give him time to get back up.

With a snarl, he leaps back in to attack - notably shifting to his good leg to do so - and you catch his arm next. You finally move, sliding behind him as you yank his arm into an unusable position. Your leg snakes around to take his good leg out from under him, while you push his torso for the floor, the resulting shift ultimately resulting in his face smashing into the floor. You follow him, of course, and pin your knee up against his back.

He looks like he's going to resist, until he sees your coup de grace; one of your Metal Claws is positioned at his neck, marking your victory as clear and absolute. You could have ended him if you wanted to, you simply didn't. Your senses expand outward again, and you look around to notice that the crowd is in a bit of a stunned silence right now.
>>
"Hell yeah! You destroyed him, man!" Harum yells out to break the silence, causing the rest of the crowd to break into cheers and whoops. Glancing back towards the Fighter's Area, you spot Barbar giving you a proud thumbs-up with his remaining hand. You grin back at him, and get off the other fighter - even extending a hand to help him up, as is polite. He pushes it out of the way with a growl and helps himself up, dusting his clothes off after.

"Thank you for being my opponent today. It was a good fight." You say with a polite bow, as Barbar taught you to do with spars. The other fighter scoffs in response.

"If you can call losing in less than twenty seconds a good fight." He replies, heading towards the cage door while they unlock it. You're at a loss for words, but you suppose he has a point - you clearly outmatched him by a LOT there. You head back to the Fighter's Area afterwards, to rest for your next fight even though you don't really need to rest.

The next few fights you have go the same way for both you and Barbar, every time. You analyze your opponent, and you dismantle them as efficiently as possible. Whether they employ dirty tricks and weapons, or raw power, or specific fighting styles you're unused to, it seems like the Way of the Warrior has prepared you both in ways that these cityslickers aren't fit to handle.

Of course, the breeze you've had fighting them thusfar is bound to change with this next fight. You suppose it's only fair that the semi-finals be between you and him. You're in the cage once more, standing across from Barbar. You're both intimately familiar with how well each other fights, and while Experience and Strength lie in Barbar's court, he has a noticeable disadvantage that you don't in his missing limb. It could be anyone's win...

>Write-in how you want to approach the fight against Barbar.
>>
>>5553697
We've got youth, speed (maybe), and wild instincts as our advantages. Use those while targeting his weak side
>>
>>5553759
I'll go with this. Not quite 'honorable', but maybe if he takes a loss because he's missing an arm he'll decide he has to do something about it.
>>
>>5553697
Use what he taught us against him, while making the best out of our instincts and speed to get the advantage.
>>
>>5553759
>>5553770
>>5553869

Basically, he's expecting us to use his techniques. So let's try call on our tiger background and attack ferociously?
>>
>>5553697
I have two ideas:
One is to act as predicted: circle him while trying to get on his lost arm side, and then start to move to attack following the way of the warrior, but then change to lash out in the kast second to try and catch him off guard.
The other is to go ball to the wall, start climbing the cage and pounce on him, pressing the advantage and then disengage whenever he starts to fight back. I'll call ot the Vega-Tiger maneuver.
>>
Rolled 9, 2, 2, 1 = 14 (4d10)

>>5553759
>>5553770
>>5553869
>>5554240
>>5554340
I can work with this. Four anons roll me a d10! Let’s see if za plan works.
>>
Rolled 5 (1d10)

>>5554389
>>
Rolled 1 (1d10)

>>5554389
>>
>>5554389
>>5554398
Unless someone rolls a 10, seems that it will be a double crit failure
>>
Rolled 7 (1d10)

>>5554389
>>
Rolled 2 (1d10)

>>5554389
>>
>>5554411

An embarassing display for all to see, but Barbar will probably come out better off given that he rolled a 9 and our highest is 7...
>>
I'm not usually one to complain but the amount of crits and critfails really is sort of absurd
>>
>Mutual Exchange!
You and Barbar assume readied positions, Barbar taking the Mountain Stance to fight reactively while you took on the more aggressive Skirmisher Stance to hopefully break through his guard. The tension is palpable, a bead of sweat rolling off your forehead just from the anticipation of fighting your teacher with all you've got. The bell rings, and you burst into action.

You lunge forward with calculated swipes towards his weaker side, but it seems to be entirely within his expectations for you to do so - his sword parries your steel claws aside with a shower of spikes each time, and you back away after the initial exchange, watching him warily. You start to slowly circle him, though he doesn't turn with you - he simply keeps an eye on you, subtly changing the angling of his sword while you move.

You take the initiative once more as you move in to try to bait him into another parry, only to juke down low at the last second to rake one of your claws against his left leg. Your attack lands, drawing three lines of red across him and ripping up the leg of his pant in the process, but you suddenly see stars in your eyes as something hits you across the head HARD. Judging by the shape of what you felt, it had to be his pommel, and you can only assume he transitioned from a parry into said pommel strike.

Scrambling out of the way as quickly as you can to avoid the follow-up, you narrowly dodge the hard kick that would have caught you in the ribs had you been a a moment slower, and he takes the opportunity to back away to create some more distance between you two after it fails to connect.

His stance shifts to the Skirmisher Stance as well, and you realize he's about to go on the attack. His blade strikes out repeatedly and you parry his blows as best you can. He flicks the tip of the sword to the side while you're parrying it on the final blow to leave you wide open, and instead rushes forward to slam his shoulder into you, smashing you against the chainlink fence in the process - while it hurts, the fence has enough give to cushion it compared to a stone wall.

You still get the wind knocked out of you from it, but punish him in return by smashing your forehead into his nose, causing the stoic man to yell in pain and back up to create space between you once again. He can't really staunch the new flow of blood coming from it due to his lack of an off-hand, but he seems pretty good at ignoring it while his eyes are still focused on you with razor-sharp intent. Your head is still reeling from that pommel blow, admittedly.

>Switch to the Mountain Stance, fight him reactively. He's more limited in his angles of attack than you are.
>Stay in the Skirmisher Stance, he'll go down before you can, and his mobility is already going to be hampered by that leg wound.
>Adopt the River Stance, go full-on aggressive with no brakes. You have a lot more energy to maintain offense than he does to maintain defense.
>Something Else?
>>
>>5554523
It'll get better once you hit the next tier, which is just being able to manipulate Ki. That'll put you up to d20s, which will be more stable.
Don't forget that once per encounter, you can reroll a failure. You just have to call for it when you want to use it.
>>
>>5554528
>Stay in the Skirmisher Stance, he'll go down before you can, and his mobility is already going to be hampered by that leg wound.
>>
>>5554530
I was going vote to use it, but I thought you were going to ask first.
>>
>>5554528
>Stay in the Skirmisher Stance, he'll go down before you can, and his mobility is already going to be hampered by that leg wound.
>>5554523
The system is kind of scuffed, but trying out new things is interesting
>>
>>5554528
>Adopt the River Stance, go full-on aggressive with no brakes. You have a lot more energy to maintain offense than he does to maintain defense.
>>
>>5554528
>Adopt the River Stance, go full-on aggressive with no brakes. You have a lot more energy to maintain offense than he does to maintain defense.
So I do wonder, is Way of the Warrior gonna be our default fighting style, and when the gloves come off we swap over to using instinct?
>>
>>5554538
>>5554540
>>5554591
Assuming the next vote is for either of these, next vote calls it.
>>
>>5554591

Backing this!
>>
Rolled 5, 6, 7 = 18 (3d10)

>>5554687
>>5554594
>>5554591
>>5554540
>>5554538
All-out Offense! This is high intensity so we’re going Brawn here, but he has to use his own brawn to hold up against it, which would be more if he had two arms. Three anons, 1d10!
>>
Rolled 6 (1d10)

>>5554712
>>
Rolled 2 (1d10)

>>5554712
https://www.youtube.com/watch?v=EP5O0Fv4Zkc
>>
Rolled 10 (1d10)

>>5554712
>>
Rolled 5, 7, 2 = 14 (3d10)

>>5554719
>>5554721
>>5554769
Most impressive! Barbar is going to use HIS one reroll to try to make this another mutual exchange!
>>
>>5554777
The future refused to change for him. Writing about the power of youth!
>>
You don’t give him time to reaffirm his stance after he backs away, rushing at him as your posture slopes down and tucks in. He swing his blade out to deter you, but you twist around it moments before forcing it to embed into the ground by backhanding it with the dull side of your steel claws. His eyes widen in sudden understanding, but it’s too late for him.

Now that you’ve broken past his guard, your other claws scream through the air as you rip them across his chest, opening up another series of profusely bleeding wounds on him. In a moment of desperation, he abandons his blade and lashes out at you with a kick - and while it does connect, you grab hold of it rather than simply let it smash into your torso, and brace yourself as he turns his entire body into the kick.

The force of it throws you to the other side of the arena, where you land on all fours with grace. Propelling yourself forward once more, this time in an animalistic fashion, you knock Barbar over once you crash into him with your full weight, your teeth digging into the forearm he tried to block you with. With his teeth grit in pain, he makes a strange motion like he just attempted to smash your head with his other fist, a reflex he clearly hasn’t trained out of himself yet. It comes with a moment of realization, but you capitalize on it regardless by bringing your claws up to his neck while his only good arm is occupied.

He seems reluctant at first, with a myriad of emotions no doubt running through his head in addition to the pain,but eventually he does shout out “I yield!”

You release him immediately, righting yourself to a standing position and helping pull him to the same. He pats you on the shoulder, giving you a nod, but says nothing more as the two of you leave the cage.
>>
>>5554849
You opt to use some fairy dust before the next match to alleviate the symptoms from the hard blow you took to the head earlier, wanting to be as fresh as possible for the match against the underground arena’s champion. When you walk back out, it’s to loud cheers and fanfare, and you enter the cage for your final time.

Your opponent smirks when you step in, uncrossing his arms and giving a bow that almost seems mocking to you. “I’ve been watching you, little cub, and I’m impressed. But I’ll warn you right now - you don’t have what it takes to beat me. I’ll cut you a deal - if you bow out right here, you’ll get to live and I’ll give you a tenth of the prize money. But if we fight, I won’t hold anything back! Ask anyone here, I’ve ended everyone I’ve ever fought against thanks to the secret techniques I’ve gathered from across the world.” He says, shifting into a peculiar stance by the end of it.

“There’s no way I’m backing down now. Especially now that you mentioned secret techniques…I’ve got to test them firsthand!” You reply with your own smirk as you adopt one of your own stances. Your heart is pounding at the promise of a challenge.

>You stayed nimble for the start of the fight, avoiding whatever attacks you could instead of parrying them like usual.
>You adopted the Mountain stance, to analyze his fighting style and punish any openings he leaves in his offense.
>You used the Skirmisher stance to test his defenses without leaving openings for him to exploit.
>You committed to the River stance to put the pressure on him immediately, hoping to wound him severely enough that the rest of the fight would be easier despite how exhausting the stance is to use.
>>
>>5554851
>>You adopted the Mountain stance, to analyze his fighting style and punish any openings he leaves in his offense.
>>
>>5554851
>You stayed nimble for the start of the fight, avoiding whatever attacks you could instead of parrying them like usual.
>>
>>5554851
>You used the Skirmisher stance to test his defenses without leaving openings for him to exploit.
>>
>>5554851
>You committed to the River stance to put the pressure on him immediately, hoping to wound him severely enough that the rest of the fight would be easier despite how exhausting the stance is to use.
>>
>>5554851

>You stayed nimble for the start of the fight, avoiding whatever attacks you could instead of parrying them like usual.

Let's stay evasive and see if we can pick out any vulnerabilities in his style.
>>
>>5554851
>You used the Skirmisher stance to test his defenses without leaving openings for him to exploit.
>>
>>5554857
>>5554869
>>5554874
>>5554907
>>5554946
>>5554977
Calling it for nimble!
Four anons, 1d10!
>>
Rolled 4 (1d10)

>>5554987
>>
Rolled 4 (1d10)

>>5554987
>>
>>5554977
>>5554987
Oh wait, i linked to this vote but somehow missed it.
Skirmisher and nimble are tied. I’ll just work them together due to similarities.
>>
Rolled 6 (1d10)

>>5554987
>>
Rolled 4 (1d10)

>>5554987

We have tiger blood, this guy is toast.
>>
Rolled 8, 8 = 16 (2d20)

>>5554988
>>5554989
>>5555034
>>5555038
Here’s his roll! He’ll be dropping the highest of these two dice and taking the lowest one, because his training is insufficient to effectively wield the esoteric techniques he knows.
>>
>>5555051
8’s, not insurmountable.
Would you like to use your reroll against this round’s loss, or save it for a potentially more desperate time? You’ll get a bit bloodied if you lose it, but not too badly with a difference of 2.
>>
>>5555056
Save it for now
A crit is nearly a dice toss, so there's still risk
>>
>>5555059
Coin toss, not dice toss
Chance to crit at all is 48,8%, but a critfail is 27,1% (same as critsucess, obviously)
>>
You bounce on the balls of your feet a few times to limber up and get your blood flowing, before baring your claws towards him in your Skirmisher Stance. You watch your opponent carefully, but when the bell rings he doesn't move. Strange whisps of glowing steam seem to be rising from his body as he takes careful and measured breaths, before he suddenly thrusts his fist forwards and extends two of his fingers towards you from across the arena. Had you not fought demons wielding magic before, it probably would have taken you by surprise - but thanks to your experience, you have the wherewithall to dive to the side.

A deafening CRACK can be heard alongside a flash of light as a single bolt of electricity jumps from his fingers and into the cage surrounding you, causing arcs to spark around the chain links for a few moments before they die off. He thrusts his other fist forward, and this time catches you in the leg with it, the sheer speed of the attack making it next to impossible to dodge if you don't pre-empt his aim or throw it off somehow.

Pain washes over your body as your muscles all collectively tense up for one brief moment from the shock, a cry of pain escaping from you. It's gone as soon as it came, however, and you regain control over your body. You bound out of the way of the next one, and close the distance to apply some momentary pressure to him if only to stop him from using that technique. His body snakes around your strikes with apparent ease, until one of your feints manages to catch him off-guard enough to scratch him across the cheek.

He jumps backwards with a wary expression, touching the wound on his face. "Hmph...you're a fool for not using poison. But well done...nobody's ever made me bleed before." He comments, switching to a different stance that you've also never seen before.

>Switch to River, stop him from using his techniques through pressuring him!
>You doubt he can use those one after another, dodge him until he's exhausted.
>Something else?
>>
>>5555105
>Switch to River, stop him from using his techniques through pressuring him!
>>
>>5555105
>Switch to River, stop him from using his techniques through pressuring him!
>>
>>5555105
>Switch to River, stop him from using his techniques through pressuring him!
>>
>>5555105
>>Switch to River, stop him from using his techniques through pressuring him!
>>
>>5555105
>Switch to River, stop him from using his techniques through pressuring him!
>>
>>5555105
>>Switch to River, stop him from using his techniques through pressuring him!
>>
Rolled 1, 17, 8 = 26 (3d20)

>>5555126
>>5555131
>>5555146
>>5555161
>>5555186
>>5555211
Sorry for the delay gents had to get groceries for the month.
Three of you roll me 1d10!
You chose wisely, increasing the malus to his dice by one. He rolls three dice and discards the two highest.
>>
Rolled 1 (1d10)

>>5555329
>he's trying to ki us
>he crit-failed
whooo
>>
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>>5555331
>>
Rolled 8 (1d10)

>>5555329
>>5555331
Wow how shocking a crit-fail
>>
>>5555331
Should we use our reroll or no?
>>
>>5555353
I would vote yes on that.
>>
>>5555353
>>5555354
You absolutely can. I'd roll your third roll first though, because a 10 here would override a 1 and leave it unnecessary to reroll.
>>
>>5555358
Also since it's been fifteen minutes since the last roll you're free to roll again.
>>
Rolled 4 (1d10)

>>5555362
>>
Rolled 4 (1d10)

>>5555329
>>
>>5555369
Starting from this one, two more rolls since we're doing the reroll. So we've got a 4 so far.
>>
Rolled 4 (1d10)

>>5555382
>>
Rolled 2 (1d10)

>>5555382
>>
You can't afford to assume that you're going to be able to dodge those kinds of techniques, so instead you shift gears. Lowering your center of mass and tucking your limbs in once more, you rush in towards him just like you did against Barbar. A look of frustration and surprise appears on his face, and he gathers those strange wisps of energy into his hands and moves to clap them in front of him. Moments before he can, however, your hands shoot forward and part his wrists, stopping him from doing whatever it is he was about it.

You follow through after opening his guard by locking your elbows around his and pulling him closer while you ram your head straight forward into his nose, breaking it and letting him go to stumble back. You don't relent however, stepping into range once more and jamming your steel claws into his shoulders and painfully locking them in place by releasing your hold on them to leave them within, earning a scream of pain mixed with vitriolic anger from your opponent.

The wisps of energy coalesce around his feet now, and the ground beneath him shatters as it launches him forward with a knee-strike aimed at your sternum, but you weave around him in the nick of time and grab him by the back of the head. With one fluid movement, you redirect his momentum down, and smash his face into the concrete you're standing on with all of the force he put into that attack now being used on him. It seems like that's the last nail in the coffin for him, for while he did know some techniques that you're certain you wouldn't want to be on the other end of, he's definitely not strong enough to handle the kind of punishment he just received - his body's resiliency seems rather lacking, if you're being honest.

The bell rings again to signal the end of the match through knockout, and the crowd's roars threaten deafen you for the next few minutes. 'If this is an illegal ring, it has to have really good soundproofing for nobody to hear it from outside of the warehouse' you think to yourself, before wiping your thumb across your nose and grinning towards them all; particularly Azalea and Harum in the crowd, though you see that Barbar has joined them at this point too. Barbar seems particularly proud of your showing, judging by the light smile he bears.

The money you receive as the new champion is quite impressive, especially as a never-before-seen underdog which apparently won the right people a whole lot of money in their bets. You get 1,000,000 Zeni from it at the end of the day, which you've come to learn is a LOT based on how much you can make in a month. The previous champion, now bandaged up from his wounds about an hour after everything is said and done, comes to meet with you once you receive your winnings.
>>
"Well, can't say I'm not sore from losing like that, but I'll get your ass the next time you're in the ring. Say...where did you learn how to fight like that? It's not a style I'm familiar with, and I've trained under every martial arts master in the world. Only for a few months each time, but still..." He asks you, surprisingly cordial now that you're not in the ring.

"It's the Way of the Warrior. Barbar taught me, and you probably haven't seen it because it was designed to be used the battlefield. Works pretty well in tournaments though, I've gotta say." You reply with a bit of cheek, earning a chuckle from the other man.

"Guess I've still got a long way to go before I'm a true jack of all trades. By the way, the name's Jack. Say, how did you survive getting hit by my Flash Lightning? Everyone I've used it on before doesn't get back up. At least, not before the second one comes in." He asks, leaning in as though he was becoming privvy to a secret should you answer it.

"Nothing in particular? I'm just naturally hardy, I suppose. Either that, or the fairy dust was still in my system..." You reply with a shrug - it did hurt a LOT, so you could see how it could momentarily cripple people who haven't endured the harsh training that you did. He seems to focuse in on the last thing you mentioned, though.

"Fairy Dust? What, like in 'fairy tales'? The stuff that can make you fly, or heal your wounds?" He asks with a laugh, seemingly at you rather than with you.

"Yep, that's the stuff. I don't know about flying, but it works pretty well on injuries." You reply. He tilts his head slightly with a skeptical expression, clearly thinking for a moment.

"Can I try some?" He asks after a small delay. You'll have to consider it...

>Give him the rest of your packet of Fairy Dust. You did injure his shoulders pretty badly, and he seems nice enough.
>Don't. You're not so sure you can trust him.
>Agree...for a trade. You want to know where he learned that Flash Lightning technique.
>>
>>5555406
>>Agree...for a trade. You want to know where he learned that Flash Lightning technique.
>>
>>5555406
>Agree...for a trade. You want to know where he learned that Flash Lightning technique.
>>
>>5555406
>>Agree...for a trade. You want to know where he learned that Flash Lightning technique.
>>
>>5555406
>Agree...for a trade. You want to know where he learned that Flash Lightning technique.
>>
>>5555406
>Agree...for a trade. You want to know where he learned that Flash Lightning technique.
We are on a journey to to learn new things and test ourselves, learning new techniques is good.
>>
>>5555406
>Give him the rest of your packet of Fairy Dust. You did injure his shoulders pretty badly, and he seems nice enough.
>>
>>5555408
>>5555410
>>5555430
>>5555463
>>5555692
>>5555732
Pretty clear cut! Calling it, and writing.
>>
"Sure!" You say, fishing the packet of fairy dust out of your pocket and holding it out. When he moves to take it, however, you close your fist around it to stop him. "If, that is, you tell me where you learned that Flash Lightning technique from." You add on the stipulation, looking him in the eyes with a glint of mischievousness in your own. He seems to contemplate it for a few seconds in silence, perhaps judging if he wants to reveal it or not.

"Alright, it's a deal." He finally says. "I learned that particular technique from Master Mutaito, at the Mutaito Training Academy. It's close to West City, a little north of it - I can text you the exact address, if you want." He offers.

"Ah...I actually don't have a cell phone, ahahah. I'm still pretty new to the city." You admit, rubbing the back of your head. Jack stares at you incredulously for a few moments, before shaking his head with a chuckle.

"Alright, well, I'll see if I can draw up a basic map then. Now, I believe you owe me something?" He replies, holding his hand out again. You deposit the packet into his hand, and he opens it up to spy on the glittering golden contents. He dips a finger into it and then puts said finger into his mouth, to taste it for some reason. His hair seems to stand on end briefly when he does, and a shiver runs across his body.

"Woah! That's just an immediate jolt of energy. Tingles, too..." He says, before dumping the rest of the packet into his mouth. It's not a ton, but it's still enough to work its magic as within moments he's able to move his arms with a lot more ease than before, and his nose seems to have set itself.

"That's incredible! A drug like that could change the fighting ring forever, man! Who's your supplier?" He asks with a gleam of greed in his eyes.

"A Fairy...? Why else would we call it Fairy Dust?" you ask, stifling the laugh you wanted to make - it'd be rude to laugh at him for being ignorant, after all. Over the next half hour he tries to get more information out of you about it, but because you honestly don't know how it works, you can't really tell him much. He ends up making a crude map for you, which you take and head over to your friends.
>>
You head home that day and celebrate the well-earned victory with a feast, and over the next week you use the prize money to help Harum's mother afford the treatment she needs. The very next day after she starts taking her new medicine, she seems to have improved drastically, now fill of energy and vigor. You give the rest of the money to Barbar, patting him on the shoulder as you do. He works best with unspoken communication, you've found, and he seems to get what you're saying without you even saying it.

The week after that, Barbar comes home with a new arm attached to him. It seems to have virtually the same range of motion that he would have with a natural one, so it seems like a pretty good fit to you. end up testing it with him later that night in an arm wrestling competition, which he handily ends up winning. At least you managed to beat Harum and Azalea, though, even with Azalea technically cheating by using her full body instead of just an arm.

With your purposes in the city now fulfilled, you decided that now would be time to make your way elsewhere. But, you must admit, it's going to be hard to just leave a friend behind...maybe you don't have to, though.

>Ask Harum to come with you. His knowledge of the civilized folk's ways could come in handy, and now that he doesn't have to worry about his mother, he's free to live his own life and explore the world.
>Promise to meet him again one day. You'll have a lot more stories to share with him then.
>>
>>5555827
>Ask Harum to come with you. His knowledge of the civilized folk's ways could come in handy, and now that he doesn't have to worry about his mother, he's free to live his own life and explore the world.

Gotta keep assembling our own little Z-fighter band.
>>
>>5555827
>Ask Harum to come with you. His knowledge of the civilized folk's ways could come in handy, and now that he doesn't have to worry about his mother, he's free to live his own life and explore the world.
>>
>>5555827
>Ask Harum to come with you. His knowledge of the civilized folk's ways could come in handy, and now that he doesn't have to worry about his mother, he's free to live his own life and explore the world.
>>
>>5555827
>Ask Harum to come with you. His knowledge of the civilized folk's ways could come in handy, and now that he doesn't have to worry about his mother, he's free to live his own life and explore the world.
Gorilla smash
>>
>>5555830
>>5555833
>>5555835
>>5555842
Pretty clear cut! Harum is coming with us. Now for a secondary vote I forgot to put in.
>Make your way directly to Mutaito's Training Academy. It's a solid goal, and you've had enough of wandering at random for now.
>Head to a different destination, using the map you have on hand. Some of these locations could hold some pretty interesting things...(Write-in what area of the world you're going to try to travel to.)
>>
>>5555872
>Make your way directly to Mutaito's Training Academy. It's a solid goal, and you've had enough of wandering at random for now.
>>
>>5555872
>Make your way directly to Mutaito's Training Academy. It's a solid goal, and you've had enough of wandering at random for now.
>>
>>5555872
>Make your way directly to Mutaito's Training Academy. It's a solid goal, and you've had enough of wandering at random for now.
>>
>>5555872
Actually, by going directly, will we pass through the desert and the city, or we skipping there?
Because I want to go there, but i also want to have an adventure
>>
>>5555872
>Make your way directly to Mutaito's Training Academy. It's a solid goal, and you've had enough of wandering at random for now.
>>
>>5555879
You'll still get encounters and details on the way there, it's just deciding the next destination really. There's a fairly significant amount of travel to go from North City to Mutaito's!
>>
>>5555872

>Make your way directly to Mutaito's Training Academy. It's a solid goal, and you've had enough of wandering at random for now.

We're sort of assembling a beast-man squad, which is cool.

Can we make a point to train Harum on the way there in the basics of combat?
>>
>>5555889
Of course. He's going to have some difficulty with it at first, given his background and lifestyle up to this point, but he could become serviceable enough in the time it takes to get there.
>>
>>5555872
I'm surprised we didn't have to roll to get him to come with us (not that I'm complaining).

>Make your way directly to Mutaito's Training Academy. It's a solid goal, and you've had enough of wandering at random for now.
>>
Hmmm. Harum doesn't really strike me as a dedicated fighter type. Absolutely train him so he's not just a brick tied to us, of course! But I won't lie, I feel like Harum could become the gear/tech support further down the line - kinda like how Bulma ended up from DBZ and onwards.
>>
>>5555900
Life in the city kind of sucked for him, even without having to take care of his mother.
So maybe he sees this as an opportunity to find a better future? Or maybe he just thinks we are cool after the fights
>>
>>5556085
Huh, I can see both being good reasons.
>>
Next update likely going to be tomorrow in the morning, workdays being a lot of work all day and all that.
Still, looks like we've got a good direction and have a new recurring cast member! And he even has a driver's license!
>>5556085
>>5555900
When you rolled with Azalea, she knew you for less than a day, even if you did save her life. With Harum, you not only did him a solid when you had absolutely no reason to, but you also forged a friendship with him over the course of several months. Following your savior versus following your friend - one is an easier choice to make.
>>
On your final night in the city, you decide to tell Harum about your intentions to leave. "Hey, Harum. I know this seems sudden, but...we're going to leave the city soon. Now that we've raised the money we needed to set things right, we're going to continue the adventure we started. We've got an actual destination in mind now, Mutaito's Training Academy near West City. Do you want to join us? It won't be the easiest journey, but it'll be a little easier with friends, right?" You ask.

He actually seems somewhat hesitant, muttering a few things such as "I don't know, they need me at my jobs, and I've gotta make sure that Ma is still fine-" before the now-familiar voice of his mother cuts him off.

"What are you, bananas? You're a strapping young man still, go out there and see the world! Make some mistakes, learn from them. You won't get anywhere at those dead-end jobs, and I'm doing perfectly fine now! You can lie to yourself, but you can't lie to me. I know that you want to go, you little gibbon!" She chides him, approaching to pinch his cheeks and generally mash his face around like it was made of pie dough. His face maintains the deformation for a few seconds once she lets go, funnily enough.

"Alright, yeah! I'll go, then. I'll get everything ready tonight so we can set out in the morning." He says, nodding with a newfound resolve in his eyes. You clap your hand against his own and give him a nod of solidarity, before you part ways to prepare your own things. Thankfully for you, you didn't actually have all that much to get ready since you always planned on your stay here being temporary.

That morning, you get up to find that Harum's pickup truck is already nice and packed with everyone's goods. Harum himself looks pretty tired, like he barely got a wink of sleep that night, but he insists that it's fine and hops in the driver's seat. You play a quick game of rock-paper-scissors with your other three friends to determine who wins the front seat, and while Azalea initially is the winner, you point out that literally anywhere in the truck is like a full sized seat for her.

Having used logic to win yourself the front seat as the runner-up, with Azalea now sitting on her favorite shoulder of yours, you roll the window down to enjoy the breeze while the four of you ride out of town. Barbar himself seems to be relaxing in the pickup's bed, lounged in the back like he belongs there. You would soon find your pleasant trip interrupted, however...
>>
File: journey 5.png (1.19 MB, 2898x2105)
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>>5556715
By the time the evening hour hits, you're just already partway through the sand-coated roads splitting the desert at the base of the mountains in half. The weather has started to take a turn for the worse, however, with dark clouds hanging overhead and the wind starting to pick up. Sand is beginning to kick up, and visibility is rapidly reducing by the minute.

Harum has no choice but to pull over on the side of the road. "I don't know that we're going to be able to make it through this sandstorm if it gets any worse than this! We're going to have to find some shelter and tough it out!" Harum explains, a look of worry on his face. It does indeed bode ill for the journey to start out like this.

>You have a few minutes, see if you can spot any buildings nearby! It'll be a surefire way to beat the storm if they allow you in.
>You opted to find some natural shelter, hoping to find a cave or rocky outcrop that might protect from the sand.
>You tried to make your own shelter, using some of the supplies from the truck and sticking close by. You don't want anything to happen to Harum's truck just because you all had to leave it for a few hours, after all.
>>
>>5556717
>You tried to make your own shelter, using some of the supplies from the truck and sticking close by. You don't want anything to happen to Harum's truck just because you all had to leave it for a few hours, after all.
>>
>>5556717
>You tried to make your own shelter, using some of the supplies from the truck and sticking close by. You don't want anything to happen to Harum's truck just because you all had to leave it for a few hours, after all.
Mama Bei is great
>>
>>5556717
>You have a few minutes, see if you can spot any buildings nearby! It'll be a surefire way to beat the storm if they allow you in.
>>
>>5556717
>You opted to find some natural shelter, hoping to find a cave or rocky outcrop that might protect from the sand.
>>
Rolled 4, 10, 9, 7 = 30 (4d10)

>>5556722
>>5556725
>>5556737
>>5556856
Calling it for making your own shelter.
Two anons give me a 1d10. Don't worry, Harum's here to help!
>>
Rolled 1 (1d10)

>>5556945
>>
Rolled 3 (1d10)

>>5556945
>>
Rolled 9 (1d10)

>>5556945
>>
>>5556717
>>You tried to make your own shelter, using some of the supplies from the truck and sticking close by. You don't want anything to happen to Harum's truck just because you all had to leave it for a few hours, after all.
>>
File: 1-545837502.png (309 KB, 532x418)
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"Well, we shouldn't wander too far from the truck! Let's try to make some shelter here so we can tough it out! Don't worry, I've got this." You state while cockily pointing your thumb towards your chest. You were practically born in the wilds, how hard could it possibly be?
...
You stare down at the pinnacle of human ingenuity before you. A decently large hole in the sand, dug by yours truly in just a few frantic minutes. It's deep, and wide enough for three people! Four, if one of them is incredibly small! You turn to present your work to your friends, which seem busy building some kind of cover for the bed of the truck out of tentpoles and cloth. You look from your solution to theirs, before you kick some sand back into the hole and walk over to help them like you didn't just waste a few minutes of your time essentially playing in the sand.

Once shelter is built, you opt to sit in the front with Harum while Barbar and Azalea take shelter in the back. Within a few minutes of your shelter being completed, the storm starts to reach its climax. The wind outside howls like a beast, battering and rocking the truck in a way that almost makes you think that something is ramming it.

This goes on for a good thirty minutes, before you hear a distinct tapping sound like someone is rapping on the door. Turning to look at the source of the sound, you make out a figure covered in bandages and tags, standing right outside of Harum's driverside window. Harum looks bewildered at the appearance of someone else in the middle of this sandstorm, let alone someone dressed so strangely, but he cracks the window open to try to talk to the man.

Of course, sand immediately blows in through the window and makes the apeman sputter and shut the window again, apparently causing a chuckle from the bandaged figure. The figure holds up one finger, then begins to mess with something you can't quite see until they hold it up to a window - a little dry-erase board, with the question 'Can I Take Shelter With You?' written on it.

You give a nod, gesturing to the back, and open up your door to go to the bed with the stranger. You have to shield your eyes with your hands and squint in order to stop the majority of the sand from flying into your eyes, but soon enough you climb into the back with the figure and all of your friends save for Harum who remained in the cabin. The stranger bows their upper body in thanks, before settling down into a cross-legged position.
>>
"Thank you for your kindness, strangers. I've been stuck in that storm for far too long, so any reprieve from it is welcome." They, or apparently she, says in her distinctly feminine voice. "What brings you all out here?" She asks.

"We're on our way to West City, actually. It's pretty far away, so we'll probably be stopping at Central City first." You explain, before following up with "We could probably drop you off somewhere if you'd like."

"That would be most welcome! Truth be told, I've been lost in this desert for months. Every time I try to find my way out, I seem to get turned around." She admits, before Azalea snaps her fingers.

"Those are good luck charms and omen breakers! Why do you have so many stapled to your face, lady?" Azalea asks in her usual blunt manner. The stranger laughs it off, however.

"Well, because I'm probably the unluckiest person alive right now. Mirrors break whenever I pass them, black cats are attracted to me like I'm covered in catnip, and I break pretty much anything I touch. The moment I stepped foot in the desert it started storming and hasn't stopped since, actually." She says, rubbing the back of her head. The unluckiest person alive...? Wait a minute, does this mean she's the reason why there's a sandstorm right now?

"How strange. Why is that?" Barbar asks, with uncharacteristic interest. She seems a little reluctant to say, though, judging by her hesitation to respond.

"Well, I've always had a pretty normal life up until three years ago. When I was travelling through Yahho, I met a strange man that looked like he hadn't slept for days. His clothes were made of the finest threads money could buy, but they were all wrinkled and torn for some reason. He gave me a gilded coffer stuffed with gold and gems, and only said "I don't need it any more, you can have it all!" before he ran off. He got hit by a milk truck when he ran off, so I was never able to learn anything else about him. Since that day, I've been plagued with horrible luck, and everyone I give some of the riches to seems to have a run of bad luck. It's definitely cursed, but I don't want to just pass a curse off to someone else and call it a day, you know?" She explains her story, Azalea nodding at the end.

"Yep, definitely cursed. Maybe haunted, too!" Azalea adds. You and barbar both nod and say "Yeah." "Definitely."

>It'll be hard to travel with storms and other ill omens plagueing you, but you could at least take her to Central City.
>Offer to take some of the riches off her hands, you could afford a little bit of bad luck if it means lessening her bad luck some.
>Maybe you can try destroying them? You're not quite sure how to do it, but there's no way a curse could survive if the object it's attached to doesn't.
>Something else?
Forgot my trip, it's hell to remember to take it on and off
>>
>>5557633
>Maybe you can try destroying them? You're not quite sure how to do it, but there's no way a curse could survive if the object it's attached to doesn't.
>>
>>5557633
>Maybe you can try destroying them? You're not quite sure how to do it, but there's no way a curse could survive if the object it's attached to doesn't.
>>
>>5557633
>>Maybe you can try destroying them? You're not quite sure how to do it, but there's no way a curse could survive if the object it's attached to doesn't.
>>
>>5557633
>>Maybe you can try destroying them? You're not quite sure how to do it, but there's no way a curse could survive if the object it's attached to doesn't.
>>
>>5557633
>It'll be hard to travel with storms and other ill omens plagueing you, but you could at least take her to Central City.
Bad luck? Ill omens? sounds like training to me!
I kinda wanted to ask if the stranger had considered tossing the treasure in the ocean, but it'd probably create a maelstrom.
>>
>>5557762
>>5557823
>>5557825
>>5557842
>>5557851
Calling it! Three of you give me a d10, against the dc of 9
>>
Rolled 8 (1d10)

>>5557993
>>
Rolled 8 (1d10)

>>5557993
>>
Rolled 8 (1d10)

>>5557993

I'm feeling lucky?
>>
File: e42.png (331 KB, 600x431)
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>>5557994
>>5558000
>>5558004
Well, it's close enough for me. I would be a fool to ignore a get like that.
>>
>triple 8s
Lucky?
>>
>>5558025

Maybe we fail but something positive happens in the process? Sort of a weird outcome here
>>
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"Well, have you tried breaking it apart or melting it or something like that? I can't see how it can stay cursed if it doesn't exist anymore, right?" You ask.

"I, uhh...no, I never considered that, to be honest. I don't really know what would happen there. Could be good, could be bad...do you wanna try it?" She responds tentatively, to which you nod. With your encouragement, she pulls the gilded coffer out and opens it up, revealing the precious gems and ancient looking gold pieces hidden within. Azalea's eyes look at it greedily for a moment, but she doesn't act on it.

You pick up one of the coins at first, pinching it between your fingers and trying your very best to snap it in half with the small amount of leverage you can get like that...but ultimately, it doesn't budge an inch, despite seeming to be made of gold! You toss it back into the coffer and pull out one of the gems instead, and try to scratch its surface with both your nail claw and your steel claws, both of them failing to even scuff the surface.

"Huh, these are a lot tougher than I thought they'd be! And they're so small that it's kind of hard to apply more pressure to them..." You comment, a little frustrated with it before you toss the gem back in as well. "I think I have an idea, though! If it's cursed, we can just try to invert the enchantment, right? Make it a really lucky hoard or something." You follow up, with Azalea snapping her fingers.

"I've got it! I'll try to pull a switcharoo on the curse!" She says, as though she came up with the idea herself.

"I just said that..." You say, only to be promptly ignored as Azalea flies over to the chest and closes it to contain the effect. She starts to mutter her magical mumbo-jumbo while waving her hands around the coffer for the next few minutes, before finally snapping her fingers.

"PRESTO!" She exclaims, a bright white light building up on the box before it flashes out powerfully and leaves the coffer glittering clean afterwards instead of the grimy and rusted look it had before. However, moments after she does this, the coffer begins to shake and vibrate intensely. It jumps up a clean three feet before it slams onto the floor again, the lidding popping open once more as what you can only describe as concentrated darkness in a malevolent shape shoots out of it.

This wave of darkness immediately shoots towards the stranger, before she can even react, and seems to flood in through the spaces in her bandages and into her body. She panics a moment later, patting her body as though to check to make sure it's fine, before she looks at her hands. "...Well, that was unexpected!" She says, likely surprised that she's fine after all of that fanfare.
>>
Your whole party, naturally, is looking at her with fairly freaked out expressions. Is she still herself? Is she just cursed now? You're not really sure...but what you do know is that it now sounds like the storm outside is finally starting to lessen, rapidly decreasing in intensity by the second. So you were at least partially successful?

"Oh, would you look at that! It looks like you took care of the storm. Thank you for your kindness, strangers. I promise, I won't forget this." The stranger says, moving to stand up.

>Let her go? She seems fine, there's no need to worry about it. Those charms might have protected her, and she'll be able to find her way with the storms gone.
>Stop her from leaving. You've got a bad feeling about what happened there.
>>
>>5558036
Funnily enough, I had a similar idea for how to play this out.
>>
>>5558458
>>Stop her from leaving. You've got a bad feeling about what happened there.
She might be possessed, let's try to find a priest in Central City
>>
>>5558458
>>Stop her from leaving. You've got a bad feeling about what happened there.
You talked in bold
I don't trust you
>>
>>5558467
>>5558475

Backing these.

Our tiger sense tells us that something is amiss?
>>
>>5558458
>>Stop her from leaving. You've got a bad feeling about what happened there.
>>
>>5558467
>>5558475
>>5558478
>>5558656
Excellent choice, kiddos! Now three of you, throw me a d10. The DC is the same as before!
>>
Rolled 2 (1d10)

>>5558660
>>
Rolled 7 (1d10)

>>5558660
>>
Rolled 6 (1d10)

>>5558660
>>
>>5558662
>>5558663
>>5558674
You put a hand on her shoulder while she's moving to get up. "Hang on, we were going to drop you off at Central City, right? No need to leave so soon, we're still glad to take you there with or without a storm." You say, your unease growing.

"Oh no no, I'm quite fine. I don't need any help now that the storm's gone, I can find my way just fine now. Still, I'm eternally grateful that you broke the curse on me." She responds, reaching over to pat your own shoulder.

"You mean on the treasure, right?" Azalea asks, tilting her head with curiosity. There's a tense moment of silence so thick that you could cut it with a knife.

"We really couldn't just do this the easy way, could we? What a pain. My first body in eons, and you couldn't just look the other way and go on with your lives. This is why I hate do-gooders, they're always pushing their help even when you don't ask for it..." she says, her voice now deeply masculine and tinged with an eerie warble to it that sets your nerves even more on edge.

With a sudden shove of superhuman force, she launches you through the canvas covering the bed of the truck. You go sailing a good twenty feet from it before landing on the sand, thankfully righting yourself to land on your feet due to your instincts. You can see Barbar draw his blade, but he seems hesitant to actually use it against this foe - the body doesn't belong to what he's fighting, after all. The force possessing the stranger laughs in Barbar's face.

"What are you gonna do with that kitchen knife, big man? Gonna cut down an innocent young woman just like that? It won't do a thing to me. The moment this body dies, I'll just hop into the next one, now that I'm no longer bound to that treasure. Maybe yours. Maybe your friend over there!" the entity taunts him, before hopping down from the truck themselves, shielding their eyes from the harsh sun starting to peek through the sun. You're really not sure how to stop them from leaving with someone else's body, but anything is worth a shot...right?

>You're not sure if it's bound to her body right now or not, but you can always try to subdue her without hurting her! There's rope in the car, and Barbar's taught you a few grapples to use unarmed.
>It's a shame, but you'd rather make sure this spook can't terrorize people. Cut her down, you can deal with the entity once it tries to go for another body. You can pray for the stranger after all is said and done.
>Something else? (Write-in recommended)
>>
>>5558699
>>It's a shame, but you'd rather make sure this spook can't terrorize people. Cut her down, you can deal with the entity once it tries to go for another body. You can pray for the stranger after all is said and done.
>>
>>5558699
>You're not sure if it's bound to her body right now or not, but you can always try to subdue her without hurting her! There's rope in the car, and Barbar's taught you a few grapples to use unarmed.
This was our fault, we should at least try to make things right.
>>
>>5558699
>Something else? (Write-in recommended)
Try to tempt it into trying to possess our beast man body, when it does trap it in another item! Like our claws or the treasure again.
>>
>>5558699
>You're not sure if it's bound to her body right now or not, but you can always try to subdue her without hurting her! There's rope in the car, and Barbar's taught you a few grapples to use unarmed.
>>
>>5558699
>You're not sure if it's bound to her body right now or not, but you can always try to subdue her without hurting her! There's rope in the car, and Barbar's taught you a few grapples to use unarmed.
>>
>>5558699

>You're not sure if it's bound to her body right now or not, but you can always try to subdue her without hurting her! There's rope in the car, and Barbar's taught you a few grapples to use unarmed.

Our dude would go for a nonlethal takedown here I think.
>>
>>5558699
>the harsh sun starting to peek through the sun
AUUUGH THE THINGS YOU NOTICE HOURS AFTER MAKING A POST.
>>5558701
>>5558702
>>5558709
>>5558803
>>5558969
>>5558976
Calling it for using some grapples and subduing her!
Four anons can roll me a d10, with that same DC 9!
>>
Rolled 3 (1d10)

>>5559276
>>
Rolled 7 (1d10)

>>5559276
mmmm this sun sure does taste like sun
>>
Rolled 8 (1d10)

>>5559276
>>
Rolled 6 (1d10)

>>5559276
>>
>>5559281
>>5559282
>>5559283
>>5559319
Off work now boys, I'm getting to writing! It's a narrow failure, but you got pretty close so it's not too bad!
>>
Your eyes flicker to the steel claws you keep tied to your belt, before returning to the possessed stranger. You won't use them, this situation wouldn't have happened if you didn't suggest what you did - it's your responsibility to stop the entity within her without bringing harm to her. Or...at least through minimizing the harm to her as much as you possibly can. You can already tell that it's going to be a tough fight, since your opponent has zero qualms about harming both you and the body it stole.

You charge towards her, pulling your fist back to telegraph a punch as you slide to a stop in front of her. You throw your feint forward, the entity instictually raising her hands up to block it, while your leg snakes around one of hers and pulls it out from under her. You can see her eyes widen for a moment, but your enemy seems more nimble than you expected - they lean back with the sudden shift of balance and turn the fall into a backwards handspring, her foot rocketing up to slam into your jaw and leave you seeing stars for a moment. You stumble back from the pain, but quickly reorient yourself.

As she reassumes a standing position, you move in to grab her in a bear hug, both hands trapping her arms at her side as you squeeze as hard as you possibly can. "Rrrghh...kyeheh, you really think you can stop me with this? All you're doing is leaving a few bruises on my property!" the force taunts you, before your bestial senses warn you to a sudden danger. The darkness hiding within the stranger reaches a pitch black shadowy hand out of the bandages that cover her head, reaching directly for your face.

You release the hold in an instant, shoving her away out of instinct and making a bit of distance between the two of you again. You're not sure what that claw would have done, but as you watch the limb retreat back beneath the bandages with smoky wisps of darkness emanating from it, you're certain that it wouldn't have been good. You're no closer to trapping her than before, so you may have to change your plan up a bit. Luckily, Barbar has sheathed his sword and is circling around her flank with you now and Azalea is fluttering nearby while she watches with concern, so you may be able to come up with a more effective tactic now...

>Coordinate with Barbar in restraining her. She's too wily for you alone, but with his help, it should be a lot more doable.
>Try to trick the entity into leaving that body. Offer it a better body, pretending that your reason is to leave an innocent person out of it, and then try to cut it down or trap it into an item!
>Azalea's fairy dust sends most people into a sneezing fit that lasts a while! Throw some fairy dust in her face, then try to subdue her while she's unable to control her natural response! It poses the least risk to the stranger, you just hope that she has the same reaction you did.
>Something else? (Write-in)
>>
>>5559697
>>Coordinate with Barbar in restraining her. She's too wily for you alone, but with his help, it should be a lot more doable.
>>
>>5559697
>Coordinate with Barbar in restraining her. She's too wily for you alone, but with his help, it should be a lot more doable.
>>
>>5559697
>Coordinate with Barbar in restraining her. She's too wily for you alone, but with his help, it should be a lot more doable.
>>
>>5559697

>Coordinate with Barbar in restraining her. She's too wily for you alone, but with his help, it should be a lot more doable.

I have a feeling that throwing magic dust on this lady would be a bad plan.
>>
Rolled 4, 6, 10, 10 = 30 (4d10)

>>5559706
>>5559724
>>5559730
>>5559734
Four anons, make your roll! Barbar's going to make his!
>>
Rolled 3 (1d10)

>>5560330
>>
Rolled 4 (1d10)

>>5560330
That's a double crit
>>
Rolled 3 (1d10)

>>5560330
Barbar my man.
>>
Rolled 9 (1d10)

>>5560330
>>
>>5560335
>>5560354
>>5560368
>>5560385
Some mighty fine teamwork. Writing now, sorry about the delay! I was at a doctor's appointment.
Remember to get a routine checkup every now and then, folks!
>>
File: jujutsu-beatdown.gif (7.28 MB, 640x362)
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7.28 MB GIF
Now a bit more wary about approaching her, you take a few moments to analyze your opponent. She's not assuming any stances, her posture completely open, but she seems completely calm and assured regardless. Her previous movements showed impressive control over her balance alongside inhuman strength, though you're not sure if those qualities are innate to her or being caused by the entity within somehow. The fact that she can spontaneously generate extra limbs to attack with through the entity reaching out of her means it's going to be particularly tricky to bind her without opening yourself up to an attack...

Your eyes meet with Barbar's, and both of you nod at each other in silent understanding of each other's plans. If it's going to be impossible to pull this off without exposing yourself, then you're going to have to do just that; your partner can defend you whenever you go on the offense, and vise-versa. You bare your natural claws and clench the muscles in your legs, before both of you burst forward, spraying sand behind you from the force of the movement.

Barbar feints a blow to the back of the head, but in actuality lands the first blow with a sharp kick to the back of her knee that sets her suddenly off balance right in time for your swing to strike out, ripping the bandages from her head to expose her face and leave the shadow less room to surprise you from. Her expression is one of irritation - not rage or pain, like one might expect, but one that bears the same kind of emotion you'd have if a particularly annoying mosquito or fly kept bothering you. You'll have to show the entity that you're no mere fly.

You go for a gut jab only for one of her hands to catch you by the wrist, her other fist flying out to slam into your throat. It fails to meet its mark, however, as Barbar swiftly moves to her side and slams his sheath down onto her elbow, forcing her arm down and away before it can connect. Her leg swipes out to sweep his out from under himself, but you step forward and slam your foot down onto hers right as she's pulling it back, stopping her from bringing it forward.

What follows next you can only describe as perfect coordination between the two of you - a flurry of back and forth blows as you jab your fist into her cheek to throw her off balance, Barbar following it up by rocking her head back towards you with another strike, you giving her a two-handed overhead blow that sends her sprawling towards the ground, Barbar bringing his knee up right in that moment to slam it against her skull.
>>
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It's brutal, it's disorienting, but more importantly it's nothing that would kill her. "ENOUGH!" She shouts, opening her mouth wide and pointing it directly at you. The possessor's arm reaches out once more, with blinding speed, only for Barbar's blade to suddenly slice right through the limb while crackling with electricity for some reason. An uholy screech of pain emits from within the woman - not one produced with her vocal cords, but by whatever is dwelling inside her. Barbar sighs out tiredly, wiping some sweat off his forehead while he sheathes his blade once more. Whatever he did clearly took a lot out of him to do.

"FINE! HAVE IT YOUR WAY! I DON'T CARE ANYMORE!" The entity shouts, forcing the woman to stomp on the ground with her enormous strength. A cloud of sand kicks up, obscuring your vision for a moment, and you see the dark form of the entity flying out of the top of the sandcloud a moment later. The woman collapses to the ground unconscious with the entity fully separated from her now, and it tries to fly away with its blinding speed while black smoke emits from it - it clearly bears a pained expression on its glowing visage. You can't fly, but that doesn't mean you don't have a shot here! You'll just have to make it count. For what it's worth, Azalea seems to be immediately taking care of the stranger, so at least you don't have to worry about her anymore.

>Throw something at it! (Write-in, such as the coffer, your claws, an ordinary rock, etc)
>Hop in the truck, tell Harum to step on it and follow him!
>Throw someone at it to finish it off! (Choose who gets thrown - you, barbar)
>Something else?
>>
>>5560543
>Throw something at it! (Write-in, such as the coffer, your claws, an ordinary rock, etc)
Claws
>>
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>>5560543
>>Throw someone at it to finish it off! (Choose who gets thrown - you, barbar)
Get Barbar to throw us with his robot arms.
And with us holding the coffer to beat the ghost with it
>>
>>5560560
If it's too retarded, I'm ok with just throwing the coffer at it.
>>
>>5560560

This is the obvious Dragon Ball solution.
>>
>>5560543
>>Throw someone at it to finish it off! (Choose who gets thrown - you, barbar)
THROW US BARBAR
>>
>>5560543
>>5560560
Supporting.
We will grapple that bastard.
>>
>>5560559
>>5560560
>>5560610
>>5560627
>>5560645
Fun choice! Four of you give me a d10, we’re gonna try to beat the shit out of him midair and shove him into a box!
For this roll, we’ll be ignoring the first 1 that shows up, if you do get one, because of your clear advantages! After all, it’s weaker when directly exposed to sunlight.
>>
Rolled 7 (1d10)

>>5560657
>>
Rolled 4 (1d10)

>>5560657
>>
Rolled 1 (1d10)

>>5560657
>>
Rolled 2 (1d10)

>>5560657
>>
Rolled 5 (1d10)

>>5560657

Uh I think we might need another roll..
>>
Rolled 2 (1d10)

>>5560657
>>
"Barbar!" You call out, looking over to the man. He nods and hunches down, placing both of his hands down low. You sprint towards him and plant your foot directly into his cupped hands, and then tense up while he uses his admittedly great strength to suddenly launch you into the air, headed directly towards the fleeing shadow! A second later, while you're still ascending, you notice movement in the corner of your eye and reach out to grab something - the gilded coffer, apparently thrown to you by Harum! A plan formulates in your head as you close in.

One of your clawed hands reaches out to grasp the immaterial substance of the entity, causing it to turn around and fly backwards with a shocked expression. It feels ice cold and immediately numbing to your flesh, but you're no stranger to chills at this point, and you bring the box forward to smash it into its face. Unlike the gooey and springy feeling you get from it with your claws, the coffer seems to have a much more SOLID effect on the shade, bashing into it and likely giving it the equivalent of a concussion as you cling to it and beat it savagely with the ornament.

It seems to get its bearings after a few seconds of this treatments, and it grasps onto your forearms with its own clawed hands, digging deep wounds into them as it tries to get you to let go. The sudden intrusion on your muscles and the pain of it causes the coffer to slip from your grasp mid-hit. You desperately try to grab it again, but in a stroke of luck, you fumble its lid open instead...and the open face of the coffer lands on the shade's head, which starts to suck the entity inside itself once more.

"NO! NOT THE BOX AGAIN! WAIT, WE CAN TALK THIS OU-" is all it can manage to say, before it gets fully sucked in and you reach out to slam the lid shut with full force. You can feel it trying to bash its way out, but it's considerably weaker now than when it inhabited a body. Of course, now that you're no longer clinging to a flying target, you're now swiftly descending from the sky. You scramble to right yourself in the air, finding it difficult with how little time you have since you were preoccupied with keeping the box shut.

You land headfirst into a large dune of sand, burying you down to your hips in the stuff. It takes a minute or two for Barbar and Harum to pull you back out, both of them congratulating you for capturing it - Harum being noticeably confused on the matter, since he wasn't in the back with everyone when it first got released. You explain the matter to him while you walk back to the truck, and once you're there you take the time to wrap the box in rope, some chains, and top it off with a heavy duty padlock to make sure it can't escape from the inverted-enchantment coffer.
>>
File: journey 6.png (1.19 MB, 2898x2105)
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The Stranger, now conscious and healed from the majority of the bruising you and Barbar gave her, walks up to your group again once you're done taking precautions. "I'll be honest, I really didn't expect any of that. Thanks for getting me my body back, though...it's not fun to be a passenger in your own body, you know? I was fully aware, but unable to move a muscle of my own accord. And hey, given how the storm's still gone, I think you took care of the bad luck issue too! You can have the rest of the treasure that was in there if you want it, I've learned my lesson when it comes to getting greedy." She says, rubbing her jaw from the residual pain in it.

"You have our apologies for having to beat you so thoroughly." Barbar says, bowing his upper body to her, with you following up half a second later. "It was proving impossible to incapacitate it through normal means." He continues, before he moves over to hop up and sit on the bed of the truck.

"Well, I'm all better now thanks to your fairy friend, so don't worry about it! Anyways, let's get back to the plan. You guys were heading towards Central City next, right?" She asks, while everyone gets back into their respective seats on the truck. Barbar seems to continue his conversation with her in the back, while you sit up front with Harum and Azalea once more.

Over the next few hours, you find yourself replaying the battle in your head over and over, thinking about every mistake you made and how you could improve. You'll have to ask Barbar about that strange technique he used when his sword crackled with electricity, since it's definitely not something he taught you - it reminded you of Jack's Flash Lightning, in a way. Eventually, you see the city over the horizon, and between you and it is a huge river with the width of several city blocks that would seem impassable if not for the equally impressive bridge spanning it.

>Toss the sealed box over the side of the bridge, to let it be swept out to sea and forgotten about under the mud and silt.
>Keep it with you for now, so that you can keep a close eye on it, maybe find a way to destroy the entity within it later.
and
>When you get to the city, see if the Stranger would be willing to stay on the journey with your group. (DC 8 Brains check.)
>Part ways with the stranger, content with having helped give her freedom of both her body and freedom from the curse.
>>
>>5561261
>Keep it with you for now, so that you can keep a close eye on it, maybe find a way to destroy the entity within it later.
>When you get to the city, see if the Stranger would be willing to stay on the journey with your group. (DC 8 Brains check.)
I like collecting teammates
If we don't succeed, then atleast ask her name, if she has some destination in mind after Central City, or if she lives somewhere.
If it's on the way we could give a lift, or even visit her if we pass by in the fiture.
>>
>>5561261
>Keep it with you for now, so that you can keep a close eye on it, maybe find a way to destroy the entity within it later.
>When you get to the city, see if the Stranger would be willing to stay on the journey with your group. (DC 8 Brains check.)
>>
>>5561261
>>Keep it with you for now, so that you can keep a close eye on it, maybe find a way to destroy the entity within it later.
>Part ways with the stranger, content with having helped give her freedom of both her body and freedom from the curse.
>>
>>5561261
>Toss the sealed box over the side of the bridge, to let it be swept out to sea and forgotten about under the mud and silt.
I'm sure no-one will find :)
>Part ways with the stranger, content with having helped give her freedom of both her body and freedom from the curse.
>>
>>5561302
I mean, both choices have their upsides and downsides!
If you keep it with you, there's always a possibility that it could be broken open in the middle of a conflict, by accident or intentionally by the enemy. But you can directly mitigate such things and do your best to actually get it excised later on.

Conversely, if it gets swept out to sea, it's almost definitely going to be lost for a few years. If not decades or centuries!
>>
>>5561267

Backing this!
>>
>>5561261
>Keep it with you for now, so that you can keep a close eye on it, maybe find a way to destroy the entity within it later.
>When you get to the city, see if the Stranger would be willing to stay on the journey with your group. (DC 8 Brains check.)
>>
>>5561267
>>5561277
>>5561278
>>5561302
>>5561584
>>5561977
Busy today sorry for delays!
The box is getting tossed and its tied on the stranger. Good chance of failure anyways so lets just roll it.
Two anons, d10!
>>
Rolled 6 (1d10)

>>5562377
You meant we are keeping the box right? There's only one vote for tossing it
>>
Rolled 1 (1d10)

>>5562377
>>
>>5562377
>The box is getting tossed
Didn't everyone except one vote to keep it?
>>
>>5562382
>>5562430
Yeah i meant keeping it.
I was on my way out the door and phoneposted. Brain thought one thing hands typed another.
In other news root canals suck but lets get writing!
>>
>>5562522
>root canals suck
kek
I'm looking forward to what that crit fail will do, unless that 6 is good enough (which I kind of doubt).
>>
While you look out at the river rushing towards the sea, you briefly contemplate the idea of sinking the box down into the murky depths of the water, sure that it wouldn't be found by anyone anytime soon...but your rational side knows that it would be irresponsible, and you tuck the box closer to yourself as you resolve to handle this issue yourself rather than hiding it away and naively hoping it never poses an issue to anyone again. You're admittedly curious about the origins of the curse and the entity contained within it, but it's clear that you won't find answers on it now. You turn your gaze back towards the rapidly approaching city, thoughts gradually shifting to wondering if it'll be as chaotically organized as North City was.

The truck finally pulls over at a gas station, everyone hopping out to get their blood flowing again while Harum pumps some gas in to refill the tank. You approach Barbar and the Stranger while stretching your arm high above your head. "Man, riding in cars is a pretty weird experience, huh? I was a little nauseated for the first few hours. Kinda feels funny to walk after it, right?" You comment, Barbar nodding in firm agreement.

"Still get car sick, huh? You get used to it after a while. Anyways, it looks like here's a good a place as any to part ways, yeah?" The stranger comments, rolling her shoulders.

"Yeah, I suppose. You can still come with us if you want, though! We tend to run into trouble everywhere we go, but it's definitely an exciting way to live. And we're making our way over to some place called Mutaito's Training Academy, see if we can fight with the guy that developed a technique to punch lightning at people! It'll be fun, right?" You offer, hoping to gain another new friend. You're sure the prospect must be pretty exciting to her too, given how she seems to sweat in anticipation of it as you explain more and more.

"N-No, that's fine, I've honestly had enough excitement in my life for now. I'll probably head back home to Papaya Island and catch back up with my family, I couldn't bear to bring that curse back home to them before. A-and I'm not really much of a fighter, honest! I'm planning to become an anthropologist, not a martial artist." She replies, holding her hands up as she unexpectedly denies the offer.

"Huh? What's an anthropist?" You ask, unintentionally butchering the word due to your admittedly poor grasp on complex language.
>>
>>5562709
"Anthroplogist - it's someone who studies people. Cultures, traditions, history, behaviors...things like that. I'll probably get back to exploring the world as part of that someday, but I'd say I definitely need a break from it." She says, reaching up to ruffle your hair - you're still taller than her, even though you're definitely younger. "Feel free to visit me someday, though, if you want. If you're ever at Papaya Island, just ask the locals where Tento Mushi is, everyone knows me there."

"Aww...alright then. We'll definitely visit you some day, I promise! Just don't go around taking boxes from strangers anymore, alright?" You reply jokingly. She laughs in turn.

"I think I learned my lesson with that one. Bye everyone!" She says, waving everyone goodbye and walking off into the streets of the city. You turn to Barbar, who is still watching her leave, and tap him on the shoulder.

"Hey, Barbar...I've been wanting to ask, what was that move you pulled off in the fight?" You asked him, to finally get the question off your mind. He gives you a smirk, clearly proud of it.

"It is something I have been developing since I saw your fight against the finalist. I actually approached him about that lightning technique he used the day after, and he told me it had something to do with one's internal flow of life energy. It has been...evasive, and his explanation was clearly coming from a place of inexperience. It had finally come to me in a flash of inspiration, drawn upon by dire need, during that last fight. Very exhausting to use, clearly...but now that I've felt it, I'm certain I can refine this ability." He tells you, your eyes widening with wonder.
>>
>>5562711
"That's amazing! So you can shoot lightning just like Jack now?!" You ask with amazement, though Barbar chuckles and shakes his head.

"No, not yet. It was a stroke of luck to even make it flow through my blade like that. Had it not been receptive to the energy, I'm sure I would only be able to hold it in my hand for the barest second, not able to make it go more than an inch away from my body." He states, hand reaching up to touch the familiar hilt of the sword strapped to his back. "Still, it suits the Way of the Warrior well enough as-is. Had I known how to do this back in the castle, I'm certain I could have destroyed Gerrato." He follows up.

"So it feels that powerful, huh...? I can't wait to learn it myself, then." You respond cheekily, before climbing into the back while Barbar takes the front seat finally. You can feel the truck start back up again, and Azalea flutters over to land on your lap, crossing her arms with a sigh.

"Man, back in the city already! I don't know how people can stand it, the air always feels like it's trying to choke you in places like this. How long do you think we'll be staying this time?" She asks, giving you pause. That's...a good question.

>Just long enough to restock on some things, replace the canvas that got torn up in the fight. You all prefer sleeping in the wild, except for harum, so it's fine if you're out of the city by night.
>A few days at most. You want to see if you can find a place that might be able to help you with the whole box situation, but that's it.
>Maybe a few weeks. This is the city in the center of the world, the nexus of civilization. That means it's bound to have the most impressive catalogues of information and resources. You're not the strongest reader, but there's always time to change that. And you might be able to dig up some of the obscure information that's been digging at your curiosity, could always help you with that entity too.
Forgot my friggin trip again, whoops.
>>
>>5562713
>Maybe a few weeks. This is the city in the center of the world, the nexus of civilization. That means it's bound to have the most impressive catalogues of information and resources. You're not the strongest reader, but there's always time to change that. And you might be able to dig up some of the obscure information that's been digging at your curiosity, could always help you with that entity too.
>I bet they have the best arenas!
>>
>>5562713
>A few days at most. You want to see if you can find a place that might be able to help you with the whole box situation, but that's it.
>>
>>5562713

>A few days at most. You want to see if you can find a place that might be able to help you with the whole box situation, but that's it.

I figure we find someone reliable to hold onto safely and then move out.
>>
>>5562713
>A few days at most. You want to see if you can find a place that might be able to help you with the whole box situation, but that's it.
>>
>>5562713
>>A few days at most. You want to see if you can find a place that might be able to help you with the whole box situation, but that's it.
>>
>>5562713
>>Maybe a few weeks. This is the city in the center of the world, the nexus of civilization. That means it's bound to have the most impressive catalogues of information and resources. You're not the strongest reader, but there's always time to change that. And you might be able to dig up some of the obscure information that's been digging at your curiosity, could always help you with that entity too.
>>
>>5562713
>Maybe a few weeks. This is the city in the center of the world, the nexus of civilization. That means it's bound to have the most impressive catalogues of information and resources. You're not the strongest reader, but there's always time to change that. And you might be able to dig up some of the obscure information that's been digging at your curiosity, could always help you with that entity too.
>>
>>5562725
>>5562754
>>5562755
>>5562861
>>5562969
>>5563024
>>5563097
Nerd shit avoided, writing for staying only a few days. Azalea probably likes the shorter stay!
>>
>>5556715
im reading up on the quest rn. This is such a fucking vibe i gotta say. Great quest qm hoping you keep it up
>>
>>5563783
caught up now. loving our tiger cub. did we ever get a confirmed look cuz i've kinda just been imagening a fuzzier male KFP Tigress
>>
>>5563847
We are only half tigerman, so that probably would be how our dad looked when he was our age.
>>
>>5563862
maybe we get like super fuzzy when we get older. everyone in dragonball are so clean shaven
>>
>>5563870
I could see us getting a beard when we get old
>>
>>5563455
Update to be delayed to tomorrow morning - life is kickin my ass today, but it's no big deal.
>>5563783
Thanks for the support, anon! We (usually) get one post a day done, more on days where I'm not consumed by work or things like medical appointments.
>>5563847
No confirmed look yet, still looking for good enough pictures for it. You lean more on the human side of things, with some bestial elements present. You're definitely going to be a hairy dude as you grow older. Likely to be built like a brick shithouse, too. Tigers got a LOTTA muscle.
>>
"Only a few days, at most. We can restock on some of our supplies, maybe sell off some of the treasure to some collectors so we have some actual Zeni to use. I'll definitely be looking around for someone that might be able to help with our boxed up friend here, though." You respond to Azalea's inquiry, shaking the box for emphasis and getting a quiet and highly muffled yell from it - you don't think you'd even be able to hear it if not for your sensitive ears.

"Phew. That's a relief!" She responds, miming the motion of wiping sweat off her brow. You...don't even know if fairies can actually sweat, given their size. How would that work? A drop of water is like half the size of their head! You snap yourself out of that train of thought after a few minutes, ready to begin your search.

The first thing you do is head to a jewelry shop to offer up the purified treasure that was left out of the box, speaking with a tortoise-person who slowly but surely examined every last piece with a discerning eye to make sure they were legitimate. In the end, you left with a rather impressive sum of 4,000,000 Zeni from selling the treasure; even more than you earned from fighting! Maybe you should consider being a treasure hunter someday...

You split the money between the four of you, but carry Azalea's portion for her since she's far too small to be able to carry the wads of paper. Harum and Barbar go off to buy some replacement supplies with some of their portions, while you instead head off with Azalea to try your best to find something that could help with the whole curse-in-a-box situation. Maybe a priest? Or maybe some kind of professional exorcist, if such a thing exists. A demon hunter?

>Two anons, roll 1d10 to determine the quality of the assistance you find.
>>
Rolled 7 (1d10)

>>5564426
>>
Rolled 7 (1d10)

>>5564426
>>
>>5564428
>>5564432
Nice get. I'll take it!
>>
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>>5564434
Admittedly, you're not quite sure how to go about finding a place that offers the highly specific services you're looking for, so you decide to purchase a newspaper and read through it to see if anyone's openly offering their services for such a thing. To your luck, on the classified ads, there's a picture of a man pointing a shotgun with the text "Trouble in your neighborhood? Suspicious chanting from your neighbors? Blood running down the walls? Call us - DEMONS WILL WEEP." written on it. Demons Will Weep, huh? Weird name.

You find a payphone attached to the side of a convenience store nearby and dial in the number. It rings a few times before a gruff, deep voice answers. "Demons Will Weep. Haunting, cult, or possession?" He asks.

"A little of the first and last one, I guess? I've got some kind of shadowy entity trapped in a box. It possessed one of my friends before, but I beat it out of them and then used the box it came out of to trap it again. Used to cause bad luck before we inverted the enchantment on the box." You explain simply enough, and you can hear shuffling from the other side.

"Living curse, huh? Not my specialty, but I can handle it. Anything dies with the right tools. Meet me at 1080 Retro Road, it's where the office is located. Bring an umbrella." He says, before the phone hangs up with a *click*. You turn to Azalea with confusion.

"Why would we need an umbrella?" You ask, earning a shrug from her. Well, you buy one at the convenience store anyways, just in case, and get directions to the address he gave you. Once your there, you see the building itself - it looks pretty old and grimy, admittedly, but you just figure that's because the tenant is so busy. It has a squeaker metal sign on it that says "DEMONS WILL WEEP", marking it as definitely the right place. Curiously, the sign swings back and forth like it's being buffeted by a breeze, but you don't feel one.
>>
As you enter, you see a small waiting area with old wooden chairs, a worn and scratched desk up ahead, and a brass bell sitting atop it that says "Ring for service" on a small sign below it. You reach out to oblige, only to stop when you read a second sign hanging on the wall, which reads "Silence is Golden", contradicting the first sign. You're snapped out of your thoughts when you hear the click of a lighter right behind you, whirling around to see the face pictured in the ads before, lighting up a cigar. You didn't hear him at all before that.

"Show me." He grunts out, gesturing to your pack. You nod and pull the coffer out, showing it to him. He grabs it by one of the chains and lifts it up, spinning it left and right a few times to get a good look at it, raising one of his eyebrows. "Interesting...this would have belonged to a Pharaoh, I'd assume. One that used to live in the Great Western Desert. Definitely a grave robbery gone wrong." He says, impressing you immediately with his offhand knowledge.

"So, do you think you can exorcise the thing inside it?" You ask, hopeful.

"Not a clue. Probably, though. Tell me your story." He says, dropping the box onto his desk and plopping into the chair behind it. He puts his feet up and leans back, while you take a seat across from him and start to tell him everything you know about the box, and about the fight. It takes a good ten minutes to finish the tale, since you didn't want to leave anything out.

"Yeah, I think I could get rid of it for you, then. Way I see it, we've got two options here. First one is to just go all-in on everything it's weak to - fill up a room with the brightest lights money can buy, hook up the ol' magic sword to a hell of a lot of juice, dice him into pieces the moment he comes out. Second one is to make him wish he was dead, and get him to turn over a new leaf through...let's call it the carrot and the stick. Either way, I'll charge you half a million zeni for the job." He says, pulling a fairly large sword out of his jacket that you're not sure should have been able to fit inside, especially not without you noticing. He taps the blade of it against the box twice, to emphasize his point when he mentions said sword.

>Have him Excise it, so you can be sure it'll never cause trouble again, because it'll be dead.
>Have him use the carrot and the stick to try to get it to regret being born and change its evil ways.
>Just have him hold onto it for a while. He seems pretty capable of protecting it, and you doubt he'd mind.
>>
>>5564626
>squeaker metal sign
A squeaky one.
Not a zoomer on voice chat.
>>
>>5564628
>Have him Excise it, so you can be sure it'll never cause trouble again, because it'll be dead.
>>
>>5564628
>Have him use the carrot and the stick to try to get it to regret being born and change its evil ways.
>>
>>5564628
>>Have him Excise it, so you can be sure it'll never cause trouble again, because it'll be dead.
>>
>>5564660

Backing this. Better to eliminate it entirely.
>>
>>5564628
>>Have him Excise it, so you can be sure it'll never cause trouble again, because it'll be dead.
DEMONS WILL WEEP
>>
>>5564628
>>Have him use the carrot and the stick to try to get it to regret being born and change its evil ways.
If its a living curse then it didnt choose to live this live, it was created for a purpose and never got the chance to choose for itslef, is it rebels we've already dealt with it once and still have the emans to do so again. (also this could be our Oolong)
>>
>>5564796
You make even the devil cry!
>>
>>5564808
*live this life
LiveAlive
>>
>>5564660
>>5564691
>>5564702
>>5564705
>>5564796
>>5564808
Calling it and writing for executing him for the crime of being cringe. Some things can never be forgiven.
Honta certainly has a pragmatic approach to his enemies. Makes sense, given what Barbar trained into him!
>>
>>5565734

Honestly I'm hoping to avoid the "naive idiot" personality that Goku developed.

Honta is willing to forgive minor trespasses (Harum's thieving, etc), but he will kill you if you fuck with him or his squad.
>>
>>5565734
I voted for this because Tento said that the person who gave the box to her was hit by a truck, and it tried possessing her.
He could have been one of the grave robbers, but he could also have been someone that was tricked. In any way, the curse has show it is willing to hurt innocents, and trying to redeem it by torture doesn't seem something that would give a true change of heart, only by fear of pain.
>>
>>5565756
>>5565763
Very valid takeaways. You stand a good chance of redeeming someone if they have a shred of goodness in them, but I'd say it's pretty likely that a living curse would be 100% evil anyways, right? Unless you're in a manga called I Was Possessed By A Living Curse, But Then We Started Dating, but if that's the case you should probably seek to isekai into a better manga.
>>
You take a few moments to think it over, because of the gravity of the decision. If you were in the midst of combat, you wouldn't even hesitate to make the choice to cut down an enemy. But this is one that you've successfully subdued. Could it be redeemed, or not? You mull over idea for a few moments, but it seems the man in front of you is aware of your internal conflict. He leans forward, gesturing to you with his cigar in hand.

"I know what you're thinkin', kid. I'll tell you right here and now, the smarter thing to do is to eliminate it. Living curses are rare, but there's never been one that ever did a lick of good for anyone in the world. They don't see the world like reasonable people do, they only see victims to inflict themselves upon - now, or later. It's in their blood, despite the lack of it. All we'd be doing is training a wolf to not hunt the sheep right in front of it if we used the carrot and stick - it'd never be a housedog. It'll always yearn for their flesh, just be too scared to take it." He explains, tapping the cigar on an ashtray before bringing it back for a puff.

"In that case...let's exorcise it. I'd rather not take any chances with other people's lives." You respond, giving a now-resolute nod. You bring out the zeni and count it out relatively slowly, due to your inexperience handling larger numbers, but eventually hand the bills over. The man takes them and tips his hat forward in a gesture you're somewhat unfamiliar with, but intuit is one of respect.

"You're the boss. It'll take me about three days to get everything ready. Come back then to watch the show, if you want." he says, shifting his feet off the table and moving to stand up. "Let's put this bad boy in the centrifuge 'till then. Disorients 'em when they pop out, you see." he follows up while grabbing the box by the chains, heading towards the back area of his business. You get the feeling that the back area is more of a private area for employees only, so you elect not to follow him.
>>
>>5566187

You head back out and eventually regroup with the others. You've got a few days to kill if you want to watch the exorcism, and some money you don't actually have a pressing need to put towards anything important. Almost feels like it wants to be spent, if you're being honest. But what kind of things would you want to buy...?

Feel free to select more than one, bearing in mind that it'll split equally.
>Rare materials, and rent out some industrial equipment for a bit. You're gonna try making some new equipment, or upgrading older stuff, with Harum's help! (Specify what you want to work on)
>Cookbooks, cooking supplies, and some nonperishable ingredients to work with! You have provisions, but if you're being honest, you'd like to try your hand at cooking like the chefs you watched at work.
>Toys. You're not ashamed to admit it, you're still a kid! They have some neat things like 'Videogames' and 'drones' in the city, in addition to the classics like slingshots or puzzles.
>A gun! You've used them with your Pa before, so you know your way with them. Honestly, a lot of things you've encountered so far seem like they'd be a lot easier to deal with if you had firepower instead of just relying on melee weapons all the time.
>Gifts for your friends, of course. What better use for money could there possibly be?
>Something else?

And...

>You'd watch the exorcism in three days, to see how it went. Might learn something from it!
>You trusted the man, no need to stay any longer than needed. He seemed pretty confident he'd be able to pull it off without a hitch, and you'd honestly agree with what you've seen of his knowledge.
Sorry for how long it took, work and all kept interrupting, plus one crash.
>>
>5566188
>Rare materials, and rent out some industrial equipment for a bit. You're gonna try making some new equipment, or upgrading older stuff, with Harum's help! (Specify what you want to work on)

A better set of cool claws!

>Gifts for your friends, of course. What better use for money could there possibly be?


>You'd watch the exorcism in three days, to see how it went. Might learn something from it!
>>
>>5566188
>Cookbooks, cooking supplies, and some nonperishable ingredients to work with! You have provisions, but if you're being honest, you'd like to try your hand at cooking like the chefs you watched at work.
>Gifts for your friends, of course. What better use for money could there possibly be?
The only thing we have is the claw, no need to upgrade it just yet.
>You'd watch the exorcism in three days, to see how it went. Might learn something from it!
Knowing some exorcism would be useful if we continue encountering demons and living curses
>>
>>5566188
>>Rare materials, and rent out some industrial equipment for a bit. You're gonna try making some new equipment, or upgrading older stuff, with Harum's help! Improved claws and a hidden blade for Barbar's arm
>Cookbooks, cooking supplies, and some nonperishable ingredients to work with! You have provisions, but if you're being honest, you'd like to try your hand at cooking like the chefs you watched at work.

>You'd watch the exorcism in three days, to see how it went. Might learn something from it!
>>
>>5566188
>Rare materials, and rent out some industrial equipment for a bit. You're gonna try making some new equipment, or upgrading older stuff, with Harum's help! (Specify what you want to work on)
>Cookbooks, cooking supplies, and some nonperishable ingredients to work with! You have provisions, but if you're being honest, you'd like to try your hand at cooking like the chefs you watched at work.
Maybe we could forge some lightweight armor?

>You'd watch the exorcism in three days, to see how it went. Might learn something from it!
>>
>>5566188
>>Toys. You're not ashamed to admit it, you're still a kid! They have some neat things like 'Videogames' and 'drones' in the city, in addition to the classics like slingshots or puzzles.
>>A gun! You've used them with your Pa before, so you know your way with them. Honestly, a lot of things you've encountered so far seem like they'd be a lot easier to deal with if you had firepower instead of just relying on melee weapons all the time.

Lets meet in the middle of these two! A hunters slingshot! one of those arm mounted ones. it would be a great tool for simple ranged attacks or distractions and you can virtually use anything as ammo.
>>
>>5566625
>>5566188
also
>>You'd watch the exorcism in three days, to see how it went. Might learn something from it!
>>
>>5566187
>All we'd be doing is training a wolf to not hunt the sheep right in front of it if we used the carrot and stick

Also i really like this logic. Very cool of you to adress the other option like this QM
>>
>>5566190

Backing this, seems like the most in-character option
>>
>>5566189
>>5566190
>>5566419
>>5566473
>>5566625
>>5566626
>>5566697
>Rare materials, and rent out some industrial equipment for a bit. You're gonna try making some new equipment, or upgrading older stuff, with Harum's help! (Specify what you want to work on)
3 votes
>Gifts for your friends, of course. What better use for money could there possibly be?
3 votes
>Cookbooks, cooking supplies, and some nonperishable ingredients to work with! You have provisions, but if you're being honest, you'd like to try your hand at cooking like the chefs you watched at work.
4 votes
These three have a clear lead, let's just smash them all together! Plenty of money to go around.
>>
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More than anything else, you'd like to pick up some supplies for a new hobby you've been interested in for a while, but you'd also like to find some gifts that your friends would appreciate. You decide to put everything else left over after that towards getting your hands on some rarer materials to work at a forge with; things you're unlikely to just come across by chance. With those goals in mind, you make your way to the Central City Mall, a bustling hive of activity, wares, and entertainments.

After making sure you've bought everything you think you could possibly need for cooking some decent meals on the road, you take your time combing through every inch of every shop of the mall to try to find the perfect gifts. You actually had to put a lot of thought into it, considering not only what interests your friends had, but what kinds of things they'd appreciate the most. With Azalea, you know that she prefers things that are natural as opposed to anything processed, and that she's not one for material goods outside of food...so you actually got her a rather tall body of some supposedly rare type of honey that never crystallizes for some reason. For Barbar, you know that practicality trumps all with him, but that he also appreciates comforts even if he usually eschews them on principle - you got him the most comfortable pair of high-end boots you could find, knowing he'd wear them if they were a gift and would secretly enjoy them. As for Harum, he's something of a nerd-of-all-trades as you learned from your time with him, and so you opted to get him the entire collector's set of Basements and Basilisks...which has something like 12 different books and some pretty cool looking toys for it.

After hiding your stash in the truck, with the gifts subtly tucked out of sight under the cooking supplies, you get Harum's help to find the materials and workshop needed for your plan to create some better gear. He seems excited at the prospect, and though you weren't able to get everything ready on the first day, by the second day you were at a PROPER forge with some VERY well refined rods of rare metals to work with. Although you weren't entirely with some of the tools available there, Harum apparently was. As a way to familiarize yourself with their use, and to make sure you didn't mess anything special to you up, you spend the second day creating some armor.

You wanted to preserve your mobility while protecting key points with the armor, and you didn't want to sink too much money into raw materials since you still wanted some left over to improve your claws with. In the end, you and Harum were able to come up with a design that gleamed with a golden sheen, so reflective that you could see yourself in it if you looked straight at it. It was layered, with the outer layer apparently designed to protect it from the elements and decay, while the inner layers were all about maximizing durability with minimal weight. It seemed pretty dang sturdy to you!
>>
When it's finally time for you to return, you find yourself back at DEMONS WILL WEEP, the man from before ushering you towards the back area. After moving past quite a lot of clutter and random items with occult tags attached to them, he stops you at one door and points to a second one nearby, which has a plate on it stating 'OBSERVATION ROOM'. You nod and head to the second room, which ends up being rather threadbare with little more than a few chairs and a large window that peers into the other room. A small little paper taped to that window informs you that this is 'one-way glass', and that 'you can see in, but anything in there can't see you'. That's reassuring, you suppose.

Speaking of the other room, every inch of space on the walls is taken up by various light fixtures; mostly large industrial lights, with a few smaller lights and even some colorful string lights taking up the spaces between them. The floor has some rather complex looking chalk drawings of it, magical circles that you couldn't even begin to decipher due to your lack of experience with them, and a pedestal-like device also covered in arcane symbols sitting in the center which seems to be rapidly spinning the still-chained box around. You watch as the man grabs the box and unlocks it with the keys you provided, unties it, and intentionally opens it up away from him.

The shadowy entity darts out of it much less coherently than before, curving through the air in an almost drunken-seeming arc before hitting the floor. It holds its head, eyes literally spinning in a spiralling pattern as black stars circle its head. "I'm good! I'm good...thank god I don't have a stomach, or I'd definitely be vomiting right now." It says, retching in a way that makes you think it's going to do so anyways. While it's trying to recover from its dizzied state, the man you hired clicks a button in his hand, turning on every light simultaneously, wisps of smoke immediately rising from the living curse as it lets out a sudden inhuman screech of pain and alarm.
>>
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"I can't even get two seconds in peace?! I'M GONNA MAKE YOU WISH FOR DEATH, YOU IMPUDENT WORM-" it starts to yell, whirling around and leaping for the man, only for him to easily sidestep its dizzied approach and bring out that magic sword of his. He swipes down across the amorphous mass that would be any normal creature's legs while pressing a button on the handle, causing sparks to arc from it right as it does so, earning another screech from the creature. The severed portion of its mass immediately dissipates into motes of darkness that fade into nothingness after a second or two.

The extra pain seems to sober the curse up pretty quickly, however, and its next leap is far more accurate and quick. It lunges right into the demon hunter's mouth, going down his throat...before it seems to hit a sudden stop. You hear a choking sound from the entity, and watch in amazement as it gets shoved out with a massive green and black hand wrapped around its 'throat'. A second similar hand appears from the hunter's mouth, pointing at it, while an echoing voice shouts "OCCUPIED! FIND YOUR OWN PLACE, DEADBEAT!"

You've never been more amazed to watch a fight, if you can even call it one, as the green hands start throttling the creature. The hunter taps one of the green limbs on the arm, before gesturing to the sword, and the two seem to have some kind of unspoken understanding. The green limbs shift to firmly grasp the living curse by both arms, and the hunter bisects it straight down the middle with his sword, finally putting the curse to a permanent end. You clap, not sure if he's able to hear it, but he bows towards the observation room nonetheless while the entity within him retreats once more.

When you meet him back in the entryway, you can't help but say "That was amazing! You really have it down to an artform! Oh, and what was up with the greeny-shadowy arms, are you possessed? It was mondo cool either way!"

"Heh, you could say that. Nya and I go way back, ever since my first job. She possesses me, I possess her. That's what marriage is, kiddo." He chuckles, patting himself on the chest. You're not sure if he's being literal or just making a joke, but you laugh with him anyways as he hands you back the now empty box. "Now get on outta here, I've gotta go on my daily sprint around the city. Cardio is key!"
>>
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You meet back up with your friends afterwards to tell them the good news, and to once more continue your journey towards Mutaito's. You surprise them with their gifts when they least expect it, of course, and their excited reactions make it all the worthwhile - Barbar even jumped for joy while pretending to be 'merely testing the boots', the old codger. Azalea made some kind of remark about 'making it up to you when you're older' as thanks for the gift, but Harum flicked and scolded her for that for some reason. Putting that aside, you started to make your first meals for the gang that night! As for how they went, well...

>Four anons, roll me a d10! Cooking is quite the Skillful task!
>>
Rolled 3 (1d10)

>>5567334
>>
Rolled 7 (1d10)

>>5567334
>>
Rolled 2 (1d10)

>>5567334
Phoneposting, hopefully the only time I'll do it
>>
Rolled 4 (1d10)

>>5567334
>>
>>5567369
>>5567378
>>5567408
>>5567456
Not bad, I guess watching the pros at work rubbed off on you! Plus those times you helped mom in the kitchen, natch. Writing!
>>
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>>5567823
...It went pretty good, you had to admit! You didn't want to stay entirely on the 'safe side' for your first dish, because you wanted to see where your limits currently were. Thankfully, the preparation phase was a breeze for you at this point, because that was practically all you did every day for three months. You had a few different sauces in the works while you were cutting everything up, so by the time you finished you were able to set them aside for later. The meats were simple enough to deal with, you just had to make sure you didn't heat them too fast so they cooked all the way through, and once their color changed to a certain shade you had to take them off. The hardest part was actually the ramen - you had to make sure your ingredients were measured out to exact proportions relative to the volume of what you were making, otherwise some flavors would either be too mild or too overpowering.

Admittedly, dinner that night wasn't full of much conversation, occupied as everyone was with stuffing their faces with the delicious food you prepared. Even you were distracted by it, unable to resist the siren call of a hearty and hot meal such as this. Of course, afterwards you did recieve a good deal of praise for the work, with Harum commenting "I only eat that good on my birthday!" and reminding you that even in your own family, meals like that tended to be reserved for special occasions. Well, this WAS your first time cooking by yourself, so you call that special enough!

The next day, you made a light breakfast of omurice, wanting to keep it simple after all the prepwork you went through last night. Your group set out again across the plains west of central city, hardly any traffic in front of you for the next few hours...until around noon, when the truck comes to a stop in front of an emergency vehicle parked in the way, a large lit-up sign on it stating 'FEROCISAURUS SIGHTING AHEAD, ROAD CLOSED'. Your group hops out of the truck after coming to a stop and approach the police car, with the officer inside rolling his window down upon seeing you.
>>
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>>5567898
"Sorry folks, we've seen a real nasty dino further out on the planes today, and it's just too dangerous to let people go further. It'll probably be a day before our boys can lure it out of the way, since they have to come from so far away. Ferocisaurus aren't too cooperative, either." He explains, Harum nodding in apparent understanding.

"Lure it away? Why not just hunt it, then it won't cause anyone problems for sure, right?" You ask, tilting your head from your LACK of understanding.

"I don't think that's very viable, those things are REALLY tough. They can take on a tank and win, I'm pretty sure. You could try to poison it with some laced food, but that's about the only way I've heard of someone taking one of those things out. Or if an even bigger dinosaur shows up and decides to make it a meal." Harum points out, looking a little nervous. You give an impressed whistle.

"They're that strong, huh? Now I kind of want to see it..." You say, rubbing your chin while Harum gets ten times as nervous from your statement.

"Now hang on, I know what you're thinking. We really, REALLY shouldn't-" Harum starts to say.

>Drive past the roadblock and outrun the Ferocisaurus!
>Try to lure the Ferocisaurus away ourselves!
>Try to HUNT the Ferocisaurus!
>(Write-in?)
>>
>>5567901
>Try to HUNT the Ferocisaurus!
>We can always try to make some traps and lure them into it first.
Monters Hunter time
I'm betting that tigerdad taught us how to hunt
>>
>>5567901
>Try to HUNT the Ferocisaurus!
The only acceptable option. Do we happen to have a portable grill with us? I'm thinking Dino Steaks.
>>
>>5567901
>>Try to HUNT the Ferocisaurus!
>>
>>5567901
>>Try to HUNT the Ferocisaurus!
>>
>>5567901
>Try to HUNT the Ferocisaurus!
>>
>>5567907
>>5567914
>>5568018
>>5568020
>>5568500
"I don't know what a tank is, but I think I could take one too!" - Honta at some point, probably.
Four anons roll me a d10 with a DC of 10!
>>
Rolled 5 (1d10)

>>5568846
>>
Rolled 3 (1d10)

>>5568846

This appears to have been a bad plan.
>>
Rolled 10 (1d10)

>>5568846
>>
>>5568948
Woohoo, that dinosaur is going down
>>
>>5568949

Is there any beast that EL TIGRE cannot hunt?!?
>>
>>5568948
Apparently he wasn't lying.
>>
>>5568948
The power of opposable thumbs! Lizards stay losing!
>>
>>5567332
Bit late but wow, HES SO FUCKING COOL
>>
>>5569432
Of course, he is loosely based on one of the GOATS of boomer shooters
Dusk is 10/10, I'm not a fan of most boomer shooters but that one feels so good. Bunnyhopping at mach 10 across levels while gibbing every enemy is satisfying as hell.
>>
>>5569480
I knew he looked familiar, besides the devil may cry reference, and why he asked for so much money. Got to get that GOLD
>>
Twenty minutes later, Harum is screaming in terror as he drives the truck as fast as it could possible go, with a particularly large and hungry dinosaur known only as a Ferocisaurus stomping after him at surprising speeds thanks to the sheer size of its stride. Each step sends rumbles through the ground, and you lean out from the boulder you're hiding from to give Barbar a thumbs-up. Any second now, Harum would drive past the two boulders that mark your killzone...

There! As soon as his back tires close the gap, both of you pull the ropes you tied around the boulders taught, bringing them up to about waist high before you make a quick knot to keep it there. You're just quick enough to do the job, as only a moment after the knot is secured the rope tightens across the boulders with enough force to crack them. The Ferocisaurus lets out a noise that's a mix between a roar and a yelp as it trips over the sudden obstacle, sailing forward with all of the momentum its impressive mass already had.

Harum skids his truck off to the side harshly to both avoid the small cave he'd been driving towards, and to avoid being in the way of the falling beast. Said beast flies an impressive distance before it thuds to the ground and skids across it, opening great gouges in the ground as it does so...and lodging its head fully inside the cave's entrance, the rockwall around it cracked from the force.

It roars and struggles to try to free itself, but it can't exactly stand up with its current positioning, and those arms of it are far too weak and diminutive to effectively help it in the task. It thrashes about ineffectually for a few minutes, before seeming to exhaust itself. Taking this as your queue to move in, you quickly yet carefully scale its back - avoiding a blind kick from it as soon as it detected you, and easily clinging to it thanks to your claws when it tries to buck you off. You move up towards the head, and while your own weapon can't dig deep enough in to deal a killing blow, you do show Barbar where to shove his blade - there's a watermelon-sized unprotected gap at the base of its skull where only hide protects it, rather than bone or thick cartilage.

As soon as the killing blow is dealt, its struggles immediately cease, and you hop off with a satisfied and admittedly smug grin. Harum gets out of the truck, looking quite stunned, while Azalea - his copilot for that plan - gives some highly impressed applause.
>>
>>5569744
"I can't believe it..." Harum mumbles in a daze.

"Woo! That was awesome! Hunting is so much fun, we should do it more often! Can I drive next time? I wanna drive!" Azalea babbles in excitement. Barbar doesn't quite say anything, but he does his trademark pat on your shoulder to show his approval of the well-laid plan. Honestly, you didn't consider it that hard to come up with - the landscape ended up surprisingly ideal for it, had it not been for the location of those boulders and that cave you would have had a much harder time hunting a beast like that.

"Let's focus on harvesting it! Normally I'd say we should make sure nothing goes to waste, but I can't imagine even the four of us would be able to eat something THIS big. On the bright side, animals around these parts are going to be eating well for the next month or two..." You reply, trailing off as you think about the best cuts to take from it.

You and Barbar set to work skinning it, sure that the thick hide would make for some quality leather, and then take the most tender cuts of meat from it that you can find. A lot of the beast, admittedly, is too thick and tough to make for good food...but you do find that the tail in general is surprisingly good quality for what you're looking for, and comes away shockingly easily. Maybe this is one of those reptiles that can shed their tails to distract predators? That aside, you do manage to get its head unstuck after a bit of precise cutting, so that you can collect the positively massive fangs from it.

Your gang sticks around your quarry for the rest of the day, since harvesting it actually does take quite a lot of time and effort, and you want to get as much use out of it as you possibly can. Judging from the dinner you whip up from it, dino steaks truly appeal to your bestial blood; the rare meat has a gaminess unlike any other wild animal you've ever tasted, and your pupils dilate from the overpowering umami flavor that practically makes you daydream on the spot about hunting more of these wannabe apex predators. You wonder what the next step up would taste like...
>>
>>5569746
The next day, as you're packing up and getting ready to head out, a news van approaches your group at the felled Ferocisaurus. Several people get out, some of them with cameras pointed your way, and one of them being a particularly pretty looking lady in an restrictive skirt you would hardly call suited to roughing it in the wildnerness. She approaches you all with a microphone, seeming to approach Barbar first as the oldest and admittedly most battle-hardened looking one.

"Sir, can we have a moment of your time? You're the ones who took care of the wild Ferocisaurus in this area, right? What inspired you all to take down such a dangerous beast by yourselves? Is this a statement of some kind?" She asks rapidfire. Barbar looks a little annoyed by it, actually.

"Not my idea. Ask the kid." He responds, jerking his thumb over at you to deflect. She turns to you, blinking, before moving the microphone in your direction.

>"Sorry, we're planning to head out now! I'll tell you all about it later."
>Just answer her truthfully? You wanted to see if you could hunt it, and you did. Simple as.
>Embellish it a little. Maybe make up a story about how the dinosaur and you had a rivalry going back for years...
>Something else?
>>
>>5569747
If I want to become the world's greatest hunter then I need to hunt the world's greatest prey! That guy was a small fry compared to who I'll take down in the future!
>>
>>5569747
>Just answer her truthfully? You wanted to see if you could hunt it, and you did. Simple as.
>>
>>5569747
>>Just answer her truthfully? You wanted to see if you could hunt it, and you did. Simple as.
>>
>>5569747
>Just answer her truthfully? You wanted to see if you could hunt it, and you did. Simple as.
>>
>>5569747
>>Just answer her truthfully? You wanted to see if you could hunt it, and you did. Simple as.
"also it was kinda hindering traffic from central city"
>>
>>5569794
>>5569971
>>5570075
>>5570222
>>5570608
Writing it up! Late start today.
>>
"I wanted to see if it was possible, that's pretty much it! I guess it was also blocking traffic, which was a small part of the motivation for it, but yeah...the main reason was just to test our abilities. I'm going to become the world's greatest hunter someday, you know?" You reply, pointing a thumb at your chest with the declaration. She seems impressed by the claim.

"Many would say that you've already achieved the feat, since nobody's gone on record for successfully killing a Ferocisaurus in the past hundred years in a direct manner. How would you define the title?" She follows up, bringing the mic back over to you. If you're being honest, you didn't consider that too thoroughly...

"Hmm...I guess I'd hunt the world's greatest predators? I think it'd be too much of a pain to hunt one of EVERY animal, and a lot of them don't really pose a challenge. I like things that can really get my blood pumping, you know? When it's life or death, hunt or be hunted, those are the moments I like the best." You say, nodding after your moment of thought. Then, you snap your fingers in sudden realization. "Oh, can I say hi to someone?" You ask seemingly at random.

"Sure!" She replies, giving you a thumbs-up of approval.

"Hi mom and dad! I know reception isn't too great out there, but I'm still doing good. And I don't know if you have a TV over there, but hi Lord Teal! And Harum's over there, mama Bae-" You say, giving a shoutout to everyone you can think of and pointing over to Harum before the newswoman cuts it a bit short.

"Such a loving son, hahah...anyways, that's our field report on the cause behind the westbound roads clearing up! What was your name again, sir?" She asks. City people are a little rude in general, you've found, with how often they tend to cut people off...regardless, you do your best to shrug it off, since it's simply a difference in how they're raised.

"Honta! Wyald Honta, ma'am. My brother in arms over there is Barbar, the fuzzy guy past him is Harum, and the fairy on Harum's shoulder right now is Azalea. Teamwork is our specialty!" You say happily, grinning and giving a thumbs-up towards the camera. Seeming to find that moment ideal to end it on, the cameraman flips a switch on his device and waves the newswoman over, who gives a simplistic goodbye now that she's no longer being filmed and quickly hops back into the newsvan, which speeds away. They must be pretty busy to head out so quickly.

Well, now that you're seemingly free, you finish packing everything up and loading yourselves back into the truck. You take a moment to ask Barbar if he wants to take a break from driving, but he just gives you a nervous look in return and says that he'll consider it once one of you actually has a driver's license. You had actually forgotten about the existence of those, and you're sure Barbar would find the idea of needing a license to use your own property to be inherently ridiculous.
>>
>>5570798
You finally reach your destination just a few hours after noon, having driven past plains, into another desert, and right through a forest trail. You find yourselves at a rather simplistic but fairly large training ground enclosed by a stone wall, presumably with just a few buildings contained within for activities that would be unsuited to being exposed to the elements. A sign over the entryway declares the location as exactly what you were looking for - "Mutaito's Training Academy". This would be where you could find the man who knew how to create lightning from thin air...the very thought gets your blood pumping again.

Parking outside of the building, the four of you enter through the gateway into the grounds. There, you see a collection of dozens of people in purple outfits, all of them save two of them bald, and another man whose back is turned to you that seems to be running them through drills that have them take fighting stances and throw strikes against nothing you can particularly see. Based on your own training with Barbar, you'd assume that this is to correct problems in their forms before they can develop into issues later on...

You watch them quietly for about a minute, before the man in white raises a hand and shouts to them "Continue the katas! I must speak with our guests." despite not having actually looked back at you the whole time. He tucks his arms behind his back and turns around, showing you the rather impressively bushy mustache gracing his face. You honestly didn't expect that kind of facial equipment, and it kind of makes him look like a walrus-person in your opinion.

"Mutaito, I take it? Glad to meet you, we came a long way just to see you in person! We heard that you were the one to develop the 'Flash Lightning' technique we saw...and to be honest, we kind of wanted to-" You start to say, while he sizes the four of you up.

>"- fight you! We really want to see how the Way of the Warrior matches up to your style."
>"- learn directly from you! I think your style could pair well with the Way of the Warrior."
>"- get your advice on how to train better, so we can become better warriors ourselves."
>You wanted something else... from him?
You can choose to pair fighting him with any other option, if you wish. Other options may be mutually exclusive from each other, however.
>>
>>5570800
>"- fight you! We really want to see how the Way of the Warrior matches up to your style."
>"- get your advice on how to train better, so we can become better warriors ourselves."
>>
>>5570800
>"- learn directly from you! I think your style could pair well with the Way of the Warrior."
Learn from other styles so you can better develop your own
>>
>>5570800
>>"- fight you! We really want to see how the Way of the Warrior matches up to your style."
>>"- learn directly from you! I think your style could pair well with the Way of the Warrior."
>>
>>5570800
>>"- fight you! We really want to see how the Way of the Warrior matches up to your style."
>>"- learn directly from you! I think your style could pair well with the Way of the Warrior."

we're developing the Way of the Hunter here
>>
That being said, now that we're finally at Mutaito's, there will be no further updates on this thread! The next thread will be created on 2/21, otherwise known as next tuesday. I'll still be watching the thread and responding to any posts in general directed at me, and I welcome discussion. Since the meat of it is good and done, I've taken the liberty of archiving this at https://suptg.thisisnotatrueending.com/qstarchive/2023/5545313/

Feel free to continue contributing votes, as they'll be taken into account as long as they're posted before tuesday.
>>
>>5571075
Next thread should start with the canon Honta look
>>
>>5571109
I’ll keep looking for pics that fit! As always, throw any pics you find at me, it’ll help.
>>
>>5570800
>"- fight you! We really want to see how the Way of the Warrior matches up to your style."
>"- learn directly from you! I think your style could pair well with the Way of the Warrior."
>>
>>5571109
What do you lads think of this as an option?
>>
>>5571639
That but without the hat, the pauldrons and with orange hair instead of blond could be good.
Also maybe with less hair on the sides? Spiky hair is a DB staple, but it feels too puffy
>>5546314
Basically mix with the hairdo of this one
>>
>>5571643
Yeah, the hat I'm no fan of.
The second one you linked to definitely has superior hair, and the black clawlike nails are absolutely a feature he'd have. Skintone on the armored one would be closer, since Honta's quite the outdoorsman. Bushiness of the eyebrows fits the idea, too. Bodytype would kind of be inbetween the two right now, since he leads a very active lifestyle but doesn't specifically do weight training.
Outfit wise is definitely closer to the bushier one, sans the hat.
Orange hair would be kino, especially if it has some black strands in it for those tiger stripes.
>>
File: Wyald Honta Reference.png (1.44 MB, 1844x1100)
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>>5571658
I'm trying to edit something, but for now just have both images side by side
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File: 3ee96e3c.jpg (279 KB, 904x1280)
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>>5571702
I've also got this, which has damn fine hair for what I was imagining. I think it'd also be a good representation for later on, should honta ever learn to tap more into his beastman blood. Which...I mean, it's dragonball. I'd be shocked if someone DIDN'T think I'd have something like that planned for down the line.
Technically the image shows a female character, but with the right cropping you wouldn't really be able to tell. The only real giveaway is the ribbon.
>>
File: Wyald Honta.png (1.04 MB, 2097x2057)
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>>5571702
Done, in eight variations depending on the spikes in the armor, if the hair is stripped or if there is a lock of hair in the forehead, to pick the one you like the most.
I only realized our name is a pun on Wild Hunter now
>>
File: Wyald Honta Reference.png (2.94 MB, 2621x1100)
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>>5571706
And an updated reference image to add this one
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>>5571914
I tried to make the hair more orange, but it started being too close to the tanned skin color, so I had to desaturate the black stripes a bit so they wouldn't contrast too much
>>
File: FEHP98pWYAY6S2q.jpg (147 KB, 690x1200)
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>>5571914
Fucking EXCELLENT work, anon. I'm partial to the top rightmost one, personally, but I can definitely see the appeal in the others.
Now I'm really motivated to make next thread a good one.
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>>5571993
If I had to pick, it would be either the first or the third, with the thrid one
I think the lock of hair adds some detail to the forehead. I prefer the spikeless armor, but having claw-like boots would fit the tiger theme.
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>>5572008
Although forgoing the stripes is understandable, they can be seen as too much.
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>>5572010
Stripes could be another trait that only appears if we tap into beastblood
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>>5572036
Not a bad idea…
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>>5572036
Super Tiger mode
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>>5572042
The wild Tora
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>>5572042
>>5572068
One day we'll earn our stripes.
Literally.
>>
>>5574317
Sweet.
>>
>>5577138
New thread here!



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