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File: 1645177911737.jpg (589 KB, 1200x1500)
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Your name is Lucas. You were a 28 year old wastrel living in your mother's cellar. Now that she's dead, the farm has been claimed by the baron and you are a 28 year old wastrel living in a dirty inn room at 10 copper coins a night. You have 28 coppers, a crumbling diary, and a small knife to your name and are unwilling to find honest work. You are deeply touched in the head and have zero valuable talents or skills beyond surprising literacy and petty vandalism. In a word, you are in a world of shit. You have no choice but to resort to desperate measures.

You've snuffed out the candles, barricaded the door shut with the bed, and drawn the curtains closed. This is the most privacy you're going to get. Your heart is pumping so loudly you can hear it. Before she died, your mother was secretly a witch. That's why dad left and you don't have an older brother. Mom never let you participate in the rites but she taught you a thing or two. It's the night of the new moon. You've doodled a chalk circle on the floor and cut your wrist so that some blood spills into the center. You have no idea what you're doing but for this it doesn't matter.

>What are you summoning?

>The Black Goat. He will grant you power at a price. You get what you give. Reliable for first-timers but if you aren't careful you'll get into a debt you can't pay. This is a safe choice, Mom would approve.
>Part of the Wurm. It was your mom's patron but it won't remember or care. All it wants is to eat. Food, memories, souls. If you can feed it it'll empower you to get it more. Mom was never able to go all the way. Maybe you can. You bought a bowl of porridge just to stay safe.
>An Outer Entity. It's impossible to know what you'll get. Mom told you to never risk this but she had you at 39 and was never able to lock down a good man, so what does she know?
>>
>>5548589
>The Black Goat
>>
>>5548589
>An outer entity

And I hope its a giant tentacle monster
>>
>>5548589
>An Outer Entity. It's impossible to know what you'll get. Mom told you to never risk this but she had you at 39 and was never able to lock down a good man, so what does she know?
MYSTERY BOX
Y
S
T
E
R
Y

B
O
X
>>
>>5548589
>Part of the Wurm. It was your mom's patron but it won't remember or care. All it wants is to eat. Food, memories, souls. If you can feed it it'll empower you to get it more. Mom was never able to go all the way. Maybe you can. You bought a bowl of porridge just to stay safe.
>>
>>5548607
>>5548617
Fuck it. If mom knew what she was doing she wouldn't have ended up like this. She was too afraid to take any risks and that's why she's sitting in the dirt now. You don't even chant anything. You just pour your soul into the void and wait for a response.

A second later, there's a sound like glass shattering and everything goes still. Your heartbeat stops, you can't move a muscle, and the noise outside ceases. The blood in the chalk circle boils and evaporates into a mist that levitates and opens into a small portal. An eye the size of your skull pokes through. It's deep yellow and has dozens of pupils in shapes you can't grasp. You realize your eyes aren't frozen and blink to show that you've noticed it. The pupils fixate on you and stare into your soul for a few seconds. Then you hear a manic gurgling and a barrage of rapid, high-pitched screeching in a language you don't know. As the noise echoes you can feel the words searing themselves into your memory.

>emit ym htrow er'uoy wonk ll'i dna taht od
>ecno ,sdoog tog nommus niaga ym eht ev'uoy egitsev
>teknirt eerht s'ti tfig yb a yllaer em sluos txen dna ekat esu siht hctac ot ti keew
>tahw llet uoy
>neeb dnuora neeb emit ev'i dna erofeb a ev'i gnol ,llits desirprus
>nruter t'nod fo a dluoc on tnemtsevni no yug em esneffo uoy tub ekat dnik eht taht mees ekil teg
>ereht ot desoppo laed tub gnikrow eb netsil a tuo a sah lautum latrom ton m'i ot tifeneb

The eye retracts back into the portal and you catch a glimpse of glass and darkness. A pale white gem flies out and lands at your feet. It's a perfect sphere and your instincts tell you it's an item of great power. Just as quickly as it came, the portal seals, your blood is gone, and you're left alone with your thoughts and the sphere. There's a feeling like a stutter, the noise resumes like normal, and the gem rolls to tap the wall. You fall on your back and stare at the ceiling. The entire process took under five seconds and you have no idea what the hell just happened. Holy shit.

>What do?

>Decipher the words
>Investigate the gem
>Summon something else
>Call it a night and sleep on it
>>
>>5548659
>>Decipher the words
The words seem to be backwards and out of order
>>
>>5548659
>Decipher the words
>>
>>5548659
>Decipher the words
>>
These are the the words, I still have to put them and the phrases in order

>emit ym htrow er'uoy wonk ll'i dna taht od
time my worth you're know I'll and that do

>ecno ,sdoog tog nommus niaga ym eht ev'uoy egitsev
once ,goods got summon again my the you've vestige

>teknirt eerht s'ti tfig yb a yllaer em sluos txen dna ekat esu siht hctac ot ti keew
trinket three it's gift by a really me souls next and take use thus catch to week

>tahw llet uoy
what tell you

>neeb dnuora neeb emit ev'i dna erofeb a ev'i gnol ,llits desirprus
been around been time I've and before a I've long still surprised

>nruter t'nod fo a dluoc on tnemtsevni no yug em esneffo uoy tub ekat dnik eht taht mees ekil teg
return don't of a could no investment on guy me offense you but take kind the that seem like get

>ereht ot desoppo laed tub gnikrow eb netsil a tuo a sah lautum latrom ton m'i ot tifeneb
there to opposed deal but working be listen a out has mutual mortal not I'm to benefit
>>
>>5548666
>>5548667
>>5548670
You better not put your hands on the gem until you know what it's for. The eyeball, or the entity it's attached to, spoke in a tone of voice you can hear but couldn't understand. Maybe it's a test? Something about the words, in the pitch or the tone, feels familiar when you repeat the sound in your head. You think for five minutes before it hits you. The words are backwards and out of order. If that's true, then to decipher the words, all you need to do is reverse their pronunciation and line them up in the correct order.

Luckily, you're literate and have the diary to keep track. There's no risk of forgetting the words since they're seared into your memory. In a couple of minutes you have them written down. It's legible enough to confirm your theory.

>time my worth you're know I'll and that do
>once ,goods got summon again my the you've vestige
>trinket three it's gift by a really me souls next and take use this catch to week
>what tell you
>been around been time I've and before a I've long still surprised
>return don't of a could no investment on guy me offense you but take kind the that seem like get

The words are still out of order and you can't interpret the message yet but it's starting to become clearer. This might take a bit.

>What do you think the correct order is?
>>
Listen mortal l'm not opposed to working out a deal but there has to be mutual benefit
Take no offense but you don't seem like the kind of guy that could get me a return on investment
I've been around a long time and I've still been surprised before
Tell you what
Take this trinket and use it's gift to catch me three souls by next week (extra words: "really" "a")
once you got the goods, summon my vestige again
do that and I'll know you're worth my time

I think I made a few mistakes, but the overall idea is there
>>
>>5548709
You puzzle over it for about twenty minutes, but then you've got it. The gist of it, at least. You aren't sure if it's exactly correct but it gets the idea across.

>Listen mortal l'm not opposed to working out a deal but there has to be mutual benefit
>Take no offense but you don't seem like the kind of guy that could get me a return on investment
>I've been around a long time and I've still been surprised before
>Tell you what
>Take this trinket and use it's gift to catch me three souls by next week (extra words: "really" "a")
>once you got the goods, summon my vestige again
>do that and I'll know you're worth my time

The entity wants you to take the gem, its trinket, and use it to catch three souls by next week. It's monday night so that means you have six days if you want to take it up on its offer. From mom's rambling, you know that soulcatching can be done in several ways, most commonly with a spell or item. This gem is probably the latter. You walk over to where it rolled and pick it up. It's cool to the touch and perfectly smooth, surpisingly light, too. When you focus on it, you sense an emptiness inside so deep your knees almost buckle. That's a soulcatcher alright, and much stronger than anything your mother ever whipped up for the Wurm. Your instincts tell you that if you kill someone while this gem is in your pocket it'll suck in their soul. It probably wants human souls, most entities do. If you kill three times, then the entity, if it can be trusted, will be willing to do business.

That seems fair. Steep for an initial summon but you get the feeling it doesn't get summoned by amateurs often. The only problem is that you're a scrawny layabout without a trace of combat skills or personal charisma. You do have a knife and are good at not being noticed. That might be all you need. You put the gem in your pocket and think. The circle is still drawn. Maybe you could get into a different pact to ease things or even betray the entity and trade its trinket for something right now. It said it wanted the souls by next week. You don't know how serious of a time limit that is. It could be its limit before it sees you're not worth investing in, it could be how much time you have before your soul is forfeit. You can't gamble with this kind of thing. You should always assume the worst. That's what mom always said. Maybe you should gamble your soul. It worked out just now, didn't it?

>Summon another entity. According to your mom, most entities don't mind summoners having separate deals as long as they fulfill theirs. Most. This one seemed somewhat casual.
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.
>Remove the evidence and go to sleep. The innkeeper already saw you turn in for the night and you don't want to raise any suspicions.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.

Who cares if they see a 28 yo neckbeard leave? They'll probably think we're going to buy some junk food or something.
>>
>>5548803
Damn, trip still there from the other thread.
>>
>>5548748
>Remove the evidence and go to sleep. The innkeeper already saw you turn in for the night and you don't want to raise any suspicions.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.
>>
>>5548748
>Remove the evidence and hit the street. There might be a few drunks out this late at night. If you were fast, maybe you could be done with it by next dawn.

A few drunk hobos and a knife is all it takes.
>>
>>5548748
IF we start killing people one by one people will take notice, unless this is a metropolis murder gets noticed pretty fast. Then we still need 2 more kills? Then what? Its going to want more from us. We are some 30 year old with no skills that just rolled into town, we are the prime suspect instantly.

We should attempt to kill 3 people at once and make it look like an accident.
>>
>>5548803
>>5548918
>>5548970
>>5549068
You don't want to waste any time. You have six days, not counting tonight and enough coppers to keep you in a room for two more but you want to satisfy the entity as soon as possible. The chalk circle is highly suspect. You remove it with some of the water in the room's bucket and a rag. It wasn't an elaborate circle and your blood vanished so that's no concern. In a few minutes it's as if nothing happened.

You open the door and walk downstairs into the taproom. You can see there are two people up this late at night, the old innkeeper who looks like he's about to fall asleep and a weathered traveler you don't want to mess with. You're touched in the head and terrible at speaking to people. Making sense of their expressions and knowing the right words to say is excruciatingly difficult. You get nervous sometimes, too, but neither of them look at you. That's a relief. When people look at you, sometimes they want you to speak and sometimes they don't, and they always get annoyed if you guess wrong. You don't understand people. Mom always said you were born under a bad star sign.

You don't know if that's true but you somehow think differently and it drives you mad trying to live with people. You hate them so much. So obsessed with their morals and society, but their morals are just thousands of tiny little ways you need to behave and their society is just a circular way to justify it. The normal people are all scum being led by scum. That's why mom turned to witchcraft and why they took the farm, just because you're a simpleton who can't lace his own boots. You stop grumbling to yourself and look at the streets. They're mostly bare but you can see a couple of drunks stumbling back to their boats or homes. This is a decently-large river port town so some amount of thuggery is regular but there's also a vigilant local watch. You'll need to be careful. Your knife and the entity's trinket are in your pockets, out of view. All you need now is someone not in full control of their faculties. You fancy you could take down a skilled swordsman with some fast moves but you don't want to test that.

>Where do you want to go drunk hunting?

>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.
>Search the streets. There's a smaller chance you won't find one and being seen isn't suspicious but there's a decent chance you'll be caught in the act.
>Search the docks. There's guaranteed to be some drunks but might be a lot of witnesses, angry ones used to bar brawls and hard work.
>Search the inn rooms. There's guaranteed to be a few asleep and there's a low chance of being seen but this will bring suspicion down on every survivor and you'll need to leave before dawn.
>>
>>5549137
>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.

Specifically it would be best to go after the victims of muggers. Cause if they can't defend themselves or were already beaten up a little they're easy prey. We can also always pin the blame of the missing bodies on the same mugger.
>>
>>5549137
>Search the docks. There's guaranteed to be some drunks but might be a lot of witnesses, angry ones used to bar brawls and hard work.

If you find a ship with foreigners that don't speak the language it may be easier
>>
>>5549137
>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.
>>
>>5549137
>>Search the inn rooms. There's guaranteed to be a few asleep and there's a low chance of being seen but this will bring suspicion down on every survivor and you'll need to leave before dawn.
>>
>>5549137
>Search the alleyways. There's a high chance you won't find one and if you're seen it's suspicious but if you do catch a drunk by surprise, their body is the least likely to cause alarm.
>>
Rolled 62 (1d100)

>>5549199
>>5549285
>>5549524
You'll search the alleyways where you're hidden from view. With any luck, there'll be one or two trying to stumble away from the local watch. If you're really lucky, there'll be someone unconscious. If you're not, you could get knifed yourself but you like to think you're clever. You keep your eyes peeled and your hand on the knife's handle. The trinket feels heavy in your pocket, like you can trust it not to slip out on its own.
>>
>>5549614
Twenty minutes later you see a possible target. An older man slumped on a wall, dressed in rags like yours with a mug in his hands and no visible weapons. His attention is on the opposite direction and he seems to be more than a little buzzed, though not hammered. You think you could catch him in the neck if you were sneaky. There's probably an easier target somewhere but there might not be. You make a decision.

>What do?

>Sneak up on him, tricky-like.
>Rush him before he can react.
>Ignore him, you need a better target. (2 more chances)
>>
>>5549615
>Sneak up on him, tricky-like.
>>
>>5549615
>Sneak up on him, tricky-like.
>>
>>5549615
>Sneak up on him, tricky-like.
>>
>>5549615
>Sneak up on him, tricky-like.
>>
Rolled 19 - 5 (1d20 - 5)

>>5549616
>>5549628
>>5549647
>>5549686
You can't be a coward and summoning entities to make pacts. You'll sneak up on the drunk and then stab him, nice and quick. You are a master of stealth compared to the average thug so this should be easy for you, even though it's your first ever try and you've never practiced. You're just that naturally skilled.

>You have an Agility Stat of 0, so you get a -5, and have 0 Stealth Skill for a bonus.
>Your target is drunk, partially deaf in one ear, and not paying attention, so you can roll Bo3 on 1d20 for Stealth.
>If you beat his Perception, you'll backstab for x2 damage. As he's an old man with 3/3 health and you're using a knife for 1d4 damage, this should be lethal.
>>
Rolled 4 (1d20)

>>5549716
Assassinate
>>
Rolled 18 (1d20)

>>5549716
So we have to beat a 14?
>>
>>5549729
Yes. If you fail you'll get a chance to bluff, flee, or jump him. Lucas is deeply delusional about his abilities but he has a knife, a lack of morals, and just enough forbidden knowledge to be dangerous.
>>
Rolled 17 (1d20)

>>5549716
>>
>>5549716
>>5549727
>>5549729
>>5549764
>13 vs 14
>Slight Failure

You get nearby but your foot scuffs the dirt and the drunk stirs. He turns around to see you creeping up on him with a knife and you know you have seconds to act.

>What do?

>Stab him while he's disoriented
>Turn this murder into a mugging
>Bluff that you're just kidding
>Run away, it isn't worth it
>>
>>5549802
>Stab him while he's disoriented
The patron was right to doubt us
>>
>>5549802
>Stab him while he's disoriented
>>
Rolled 7 - 5 (1d20 - 5)

>>5549808
>>5549829
You bum rush him. He staggers in shock and tries to cover his face.

>Your -5 Agility applies and you have 0 Knife Skill
>Your target is drunk and caught by surprise, so you can roll Bo2 to Stab
>If you beat his Dodge, roll 1d4 for damage. On a 20, critical hit for x2 damage. On a 1, critical fail, fumble and lose a turn.
>>
Rolled 1 - 5 (1d20 - 5)

>>5549841
>>
>>5549847
Lmao
>>
Rolled 2 + 5 (1d20 + 5)

>>5549841


>>5549847
FUCKING LMAOOOO
>>
Rolled 7 - 5 (1d20 - 5)

>>5549841
>>5549847
>>5549852
>-4 vs 2
>Critical Failure, lol, lmao even

"Nyeeeeah!" You squeal, as you jerk your hand up and down like you're chopping vegetables. The drunk falls backward "Good gods!" but catches himself with one hand on the wall. Your attack isn't even worthy of being called amateurish and getting back up from your kneeling crouch costs you valuable seconds. Your victim panics and swings his mug for your face. Luckily, he's as uncoordinated as you are.

>1d20-5 to Dodge a 1d2 damage attack
>Bo1. You're in a poor position and have no skill
>>
Rolled 12 + 5 (1d20 + 5)

>>5549881
>>
Rolled 18 - 5 (1d20 - 5)

>>5549881
>>5549886
>7 vs 2
>Moderate Success

His mug goes wide and you stand but you're still uncoordinated. He staggers back and makes a second swing.

>1d20-5 to Dodge
>Bo1. You're equally skilled.
>>
Rolled 3 + 5 (1d20 + 5)

>>5549898
Well.. this is an interesting time to join the quest.
>>
Rolled 1 (1d2)

>>5549898
>>5549901
>-2 vs 13
>Major Failure

You jump at him, straight into the mug that would've otherwise missed. It shatters on your jaw!
>>
Rolled 10 - 5 (1d20 - 5)

>>5549922
>1 damage, 3/4 HP

It was only a glancing blow and your injuries are slight but it hurts! For the first time, you're truly aware of your mortality. The drunk shuffles into an unsteady boxing stance. It scares you before you remember you have a knife. Maybe he's drunker than you thought.

>You have 3/4 Health left. If this hits 0 you'll go unconscious or suffer a mortal wound.

You feel your hands sweating. This is the duel of the century.

>What do?

>Stab him, again!
>Intimidate him.
>Run, it isn't worth it!
>>
>>5549932
>Stab him, again!
Drunk vs neckbeard
>>
>>5549932
>Stab him, again!
>>
>>5549932
Stabiddy stabb
>>
Rolled 6 - 5 (1d20 - 5)

>>5549935
>>5549986
>>5549990
The drunk comes to his senses and chooses to fight! You rush in to stab him! Thankfully you have the presence of mind not to shriek.

>1d20-5 to Stab
>Bo2. You have a knife and he's barehanded
>He rolled below his morale of 10 with a -5 bonus from drunkeness so he won't flee
>>
Rolled 14 - 5 (1d20 - 5)

>>5549995
The battle of the ages continue
>>
>>5549995
>>
>>5549995
Bah
>>
It appears I forgot how to do this. Isn't it+-5?
>>
>>5550010
Put dice+1d20+-5 in the options field
>>
Rolled 20 - 5 (1d20 - 5)

>>5549995
Saving the quest
>>
>>5550010
You've got to write dice+1d20+-5, sometimes it can be tricky.
>>
>>5550022
You did it
>>
>>5549996
>>5550022
>15(20) vs 1
>Critical Success!

He moves to shove you but is too slow and you get into his guard. Before you know it, you've shoved your knife into his neck!

>Roll 1d4 for damage, then double it
>The drunk has 3/3 HP
>>
Rolled 3 (1d4)

>>5550026
MURDER
>>
>>5550027
>6 damage, -3/3 HP

You pull out the knife and see there's a jagged wound where his throat used to be. He gasps and tries to put his hands over it but he's bleeding too much too quickly. The drunk's eyes widen and he collapses. A few seconds later he stops shaking. You can't believe it. Your first kill. You reflexively touch the trinket and focus on it. The emptiness is enormous but when you pay attention, you can feel a flicker deep inside. Like a drop of water in a barrel. You instinctively know that it's this man's soul. You calm down and think for a second.

>+1 Knife XP, 1/5 to 1 (Novice) Skill

You've just murdered a man and stole his soul to give it to an outer entity. Holy shit, you're such a badass. If only your mother could see you now and know that she underestimated your raw, limitless ferocity all of these years. You can't celebrate yet. The drunk's soul is yours but his body is still in the alleyway. You look and see what looks like a wastebin that's about two-thirds his size. You have a godlike physique, naturally, but are you strong enough to lift the corpse and shove it in there? You aren't sure. There's a chance that if you take too long someone will find you with the corpse but if you leave it out in the open, it's bound to be discovered. You clean your knife on his shirt rag.

>What do?

>Shove the corpse in the wastebin
>Drag the corpse deeper into the alleyway
>Leave it and go back on the hunt (2 chances left)
>>
>>5550033
>Leave it and go back on the hunt (2 chances left)

Fuck it, it's late at night and a random knife murder outside of a bar barely makes the news even in modern day.
>>
>>5550033
>Drag the corpse deeper into the alleyway
>>
>>5550044
This is a smaller town and there are vigilantes. We can't just leave it here. Remember, we are a witch son and we will be treated like one, all the time. Even if there is no evidence to blame for a murder or two, fingers will point.

>Drag tbe corpse deeper into the alleyway
>>
Rolled 19 (1d100)

>>5550048
>>5550059
There's a good chance nobody will find the corpse until dawn but there's a good chance somebody will. You decide to drag it deeper into the alleyway. Now, if you were a musclebound oaf this would be a trivial task but you are a more scholarly sort, or would be, if you had any access to books.

>You have a Strength Stat of 0, so you get a -5 and have 0 Labor Skill for a bonus.
>Bo2. You're in a hurry but not under duress.
>You need to beat 12 or higher.
>>
Rolled 16 - 5 (1d20 - 5)

>>5550097
>>
Rolled 17 - 5 (1d20 - 5)

>>5550097
>>
>>5550097
>>5550098
>>5550112
>12 vs 12
>Slight Success

You strain your limbs and heave with everything you have. In fifteen minutes you barely manage to drag it deeper inside, but you do drag it, and now it isn't so easily visible. You're worn out but feel a sense of victory.

>+1 Strength XP, 1/5 XP to 1 (Pathetic) Stat

There are a few bloodstains and the shattered pieces of his mug but they aren't too visible in the dirt and darkness. You're analyzing the situation when another, fatter man steps into the alleyway. You can see by his disheveled slouch and the bottle in his hand that he's also drunk. It looks like he's looking for something, or someone. He ignores you as he rambles around. "Hey, hey buddy- hic- where ya at?" Unlike the other, he seems to have a bit of muscle tone and that bottle could be dangerous. You aren't good at social situations but you think that this is a friend of the man you just murdered. He's not on-guard and isn't paying attention but it's only a matter of time before he finds the body.

>What do?

>Stab him in the back!
>Deceive him.
>Run away.
>>
>>5550144
>Stab him in the back!
>>
>>5550144
>Stab him in the back!
>>
>>5550144
>Deceive him.

Come here I've seen your friend *STAB*
>>
Rolled 16 - 5 (1d20 - 5)

>>5550147
>>5550149
A serpent's tongue you sorely lack, so you'll go ahead and stab him in the back. You resist the urge to giggle at your own ingenius rhyme. Maybe you'll be quieter than last time. If not, you hope your knife's sharper than his bottle.

>1d20-5 to Sneak
>Bo3. Your target is drunk, a bit slow, and distracted.
>If you beat him, you'll backstab for x2 damage. This man's sturdier and has 4/4 health.
>>
Rolled 16 - 5 (1d20 - 5)

>>5550159
>>
Rolled 8 - 5 (1d20 - 5)

>>5550159
>>
Rolled 8 + 5 (1d20 + 5)

>>5550159
Rolling.
>>
>>5550159
>>5550168
>>5550176
>>5550188
>11 vs 11
>Slight Success

You manage to get within knife range but he senses your approach and turns around. "Huh, hey wait a sec-" Before he can get his bearings, you lunge and STAB!

>Roll 1d4 for damage, straight
>The drunk has 4/4 HP
>>
Rolled 3 (1d4)

>>5550197
>>
Rolled 4 - 5 (1d20 - 5)

>>5550199
>3 damage, 1/4 HP

You stab him in the stomach and sink the blade deep. He staggers back in shock and horror. "What the fuck!?" His vulgarity won't save him now. Maybe the bottle will. You try to evade!

>1d20-5 to Dodge a 1d2 damage attack. If he hits, the bottle will break and inflict 1d4 damage on future attacks.
>Bo2. Your target is surprised and in pain.
>>
Rolled 14 - 5 (1d20 - 5)

>>5550210
KILL
>>
Rolled 15 (1d20)

>>5550210
Now we dodge
>>
>>5550229
Sorry i couldn't be arsed to put the +-5. We are on 3/4 hp.

Also we won't be able to drag this one, after being tired with the other corpse... and this one being so rotund
>>
Rolled 20 - 5 (1d20 - 5)

>>5550210
>>5550225
>>5550229
>9 vs -1
>Moderate Success

He makes a desperate flail and you step to the side. It's not that you're a skilled fighter, it's that he's just been stabbed and is drunk to the point of incapacitation. You assume that this means you had the beginnings of a legendary warrior all along. Now, for the killing blow!

>1d20-5 to Stab
>Bo2. He's hammered and has suffered severe injury.
>>
Rolled 13 - 5 (1d20 - 5)

>>5550236
The drunk has awakened
>>
Rolled 14 - 5 (1d20 - 5)

>>5550236
>>
Rolled 1 - 5 (1d20 - 5)

>>5550236
>>5550237
>>5550247
>9 vs 15(20)
>Major Failure

You dive in to stab but he snaps out of his stupor, grabs you by the wrist, and goes to break it! You let go of the knife and manage to slip free but now you're unarmed. He slurs. "You fffucker!"

>You are unarmed and do 1d2-1 damage on a hit

The drunk sways on his feet and goes to swing!

>1d20-5 to Dodge
>Bo1. You're also disoriented.
>>
WOW a crit... luckly he is just dodging because if otherwise.......
>>
Rolled 6 - 5 (1d20 - 5)

>>5550251
:(
>>
Rolled 20 - 5 (1d20 - 5)

>>5550251
AND ANOTHER CRIT!!! But the kind that benefits us Aha
>>
>>5550254
Sad
>>
>>5550254
AND ANOTHER.
But fuck indeed>>5550256
>>
>>5550251
>>5550253
>1 vs -4(1)
>Slight Success

He goes to swing and slips on the mud! He's fallen on the ground, accidentally forcing himself to waste precious seconds getting up! Aha! Your victory is assured!

>You have an extra turn after this.

>How do you use this advantage?

>Stomp on him. (1d2-1 damage)
>Get your knife back.
>Kick the bottle away.
>>
>>5550262
>Stomp on him. (1d2-1 damage)
>>
>>5550262
>Get your knife back.
>>
>>5550262
He has one (1) hp remaining!!!! We will turn the insides of his head into outsides.
>stomp
>>
>>5550265
>>5550303
You don't hesitate and start stomping on him. It would take extreme incompetence to fail before he's able to get back on his feet.

>1d2-1 for damage
>>
Rolled 1 - 1 (1d2 - 1)

>>5550309
>>
>>5550316
>0 damage, 1/4 HP

You kick him and squeal "Reeeeeeee!" but your feet do nothing. He ignores them and stands again. You're still unarmed.

>What do?

>Strike him down!
>Get your knife.
>Run away.
>>
>>5550321
>Get your knife.
>>
>>5550321
>Strike him down!
>>
>>5550321
>Strike him down!
>>
Rolled 14 - 5 (1d20 - 5)

>>5550323
>>5550330
You have no time to waste on getting a weapon! You are the weapon! You just run at him.

>1d20-5 to Strike
>Bo2. He's still drunk and not in a stance.
>>
Rolled 4 - 5 (1d20 - 5)

>>5550338
FALCON PUNCH
>>
Rolled 8 - 5 (1d20 - 5)

>>5550338
>>
Rolled 7 - 5 (1d20 - 5)

>>5550338
>>5550339
>>5550344
>3 vs 9
>Moderate Failure

You punch him in the chin but your muscles are so weak and your foe so drunk he doesn't feel it. You've squandered your chance and suddenly, victory seems so far away. He swings the bottle again! This is the most vicious fight of your life!

>1d20-5 to Dodge
>Bo2. He's drunk and has been stabbed
>>
Rolled 11 - 5 (1d20 - 5)

>>5550353
>>
Rolled 3 - 5 (1d20 - 5)

>>5550353
>>
>>5550353
>>5550358
>>5550365
>6 vs 2
>Slight Success

He flails with the bottle and misses. Again. You didn't even have time to dodge before the swing went wide.

>What do?

>Strike him down! You only need to land one solid blow.
>Get your knife. It's almost guaranteed kill.
>Run away. This is getting too risky for your blood.
>>
>>5550379
>Get your knife. It's almost guaranteed kill.
>>
>>5550379
>Strike him down! You only need to land one solid blow.

The gambler's fallacy dictates that we're guaranteed to win now!
>>
>>5550379
>>Get your knife. It's almost guaranteed kill.
>>
Rolled 20 - 5 (1d20 - 5)

>>5550388
>>5550395
Enough of this! You duck down and scoop up the knife the second he closes in to melee. If he were sober, you think you likely would've died twice by now.

>1d20-5 to Dodge
>Bo1. You just reached down to grab your knife.
>>
Rolled 16 - 5 (1d20 - 5)

>>5550405
Oh no.
>>
Rolled 2 (1d2)

>>5550405
>>5550406
>11 vs 15(20)

In the middle of your bobbing and weaving, the bottle connects with the side of your skull!
>>
Rolled 30 (1d100)

>>5550407
>4 damage, -1/4 HP

It all goes black...
>>
RIP
>>
Oh come on all we needed was to follow the damn train one good blow
>>
Damn, we got fuckin rocked.
>>
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>>5550410
When you next awaken, you have a splitting headache and are in pitch darkness. You go to stand and cry, as you feel your ribs are cracked and one might be broken, like you were kicked repeatedly. Fuck. You sit on the floor and rummage in your pockets. Oh no.

It's gone.

The trinket is gone. You realize a few seconds later that your shirt is gone too and your back and sides have been cut repeatedly, like you were dragged naked across gravel. Your instincts tell you that a single blow would kill you instantly.

>You're at 1/1 HP and need to resist the pain for any amount of physical movement. If you want to return to 4/4 HP, you need medical attention and rest in clean conditions. As you have a Constitution of 0 and are nearly crippled, you are effectively immobile.

You lay back and try not to weep. You've lost your knife, you've lost your coppers, and you've even lost your diary. The one with all of your innermost thoughts and secrets. You sense now that you're surrounded by filth and the stench of death. You don't think you're dead, no, but you sense you're confined in a small, circular pit smaller than the inn room, there's a small pile of bones in the corner, and... and... and a trapdoor on the ceiling. The weight of your situation hits you all at once. This is an oubliette.

Oh, by the Wurm...

You are in an even deeper world of shit. If you were here, that means that drunk must've found the corpse and the gem and thought better of killing you. He must've stolen your things but you don't have any idea how much the town watch knows. Fuck, you might be in the baron's own basement! You're doomed! You are fucking doomed! Oh, oh... You weep at your misfortune as you dig through your pockets and, oh wait...
>>
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>>5550445
Oh... You catch your breath and slowly, painfully withdraw what may be your only lifeline. A piece of chalk, overlooked by drunken fingers. You find a smile come to your luscious, bloody, bearded face. You aren't doomed yet. No, you can still bargain. You give a muffled laugh, coughing up blood, and look over the pit. These are far from ideal conditions but they'll have to be enough. Unless you want to wait for the trapdoor to open, hope for the best, and try to parley with whoever opens it. If they, the town sheriff or head watchmen or baron's gardener, or whoever, think you're just a victim of a drunken mugging, that might work. If they don't, it might seal your fate on a hangman's noose or burning stake. You have no way of knowing. All you have is time and you don't know how much.

>What measures shall you resort to?

>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>Summon Part of the Wurm. It will demand food, preferably fresh meat, and you would have to feed it a part of yourself but it loves the sacrifice of a summoner's flesh the most and would empower you to escape.
>Summon the Trinket's Giver. You don't even know if you can summon it without the trinket and it might be a fool's errand if you did, but maybe it would have mercy.
>Summon Another Outer Entity. Fuck it. You've already gambled with your life and soul once. You might as well do it again! Hahahaha! HAHAHAHAHAHA!
>Sit and Wait. You don't have the stomach for making a pact, not now, not like this, maybe you could tell them this was all a big misunderstanding and things will blow over.
>Try to Escape. This is madness, doomed to failure and certain to kill you, if not during the climb, then when, by some miracle, you reached the surface.
>>
>>5550447
>>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
>>5550447
>Summon Part of the Wurm. It will demand food, preferably fresh meat, and you would have to feed it a part of yourself but it loves the sacrifice of a summoner's flesh the most and would empower you to escape.
>>
>>5550447
>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
>>5550447
>The wurm.
Hand over an arm, a couple ribs, half a liver, the spleen too lmao, a kidney, an eye maybe? For dramatics. How about we also get our face scarred like the phantom of the opera?
>>
>>5550447
>Summon Part of the Wurm. It will demand food, preferably fresh meat, and you would have to feed it a part of yourself but it loves the sacrifice of a summoner's flesh the most and would empower you to escape.
Offer it the blood that you're covered in.
>>
>>5550447
>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
>>5550447
>Summon Another Outer Entity. Fuck it. You've already gambled with your life and soul once. You might as well do it again! Hahahaha! HAHAHAHAHAHA!
>>
>>5550447
>Summon Another Outer Entity. Fuck it. You've already gambled with your life and soul once. You might as well do it again! Hahahaha! HAHAHAHAHAHA!

It almost worked that time, it'll surely work this time!!
>>
>>5550447
>Summon the Black Goat. Your mother gave you many, many tales of men in conditions like these turning their lives around with a well-worded trade. You would have to be careful but you've already been reckless enough.
>>
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>>5550450
>>5550458
>>5550554
>>5550603
Your options are limited. The stories of the Wurm are familiar, you know that it would grant you a portion of its strength and vigor in proportion to your flesh. It would make you like it, sinuous and earthen, able to dig and devour and call the lesser worms, all an aspect of it, forth to consume your foes and find their secrets. But it would come at a cost of flesh you could never replace. Far too great a sacrifice and for what, to spend your life searching for food or trying to placate it and never progressing, like your mother? You could summon another outer entity and leave your soul to the whims of fate, but you know you got lucky last time. Too lucky to dare gambling again.

No. You know what you have to do. You crawl, hissing in pain, and scratch the chalk over the floor of the pit. What should’ve taken minutes takes hours, since you have to stop and rest and go back to double-check so often. Eventually you have a clear, rounded chalk circle. The ritual needs blood. Almost all of them do, according to mom, but you have blood. You don’t have your knife so you use your teeth. It hurts but you pour it in the circle and chant the rite. It’s very simple. Your mother beat it into you like it was a nursery rhyme.

“Black Goat…"
Taker of souls…
The one who was smote…
Whose name is written on no scrolls…
Hear these words out of my throat…
Come quick, and bring all the treasures you’ve stole.”

It takes a few minutes. Mother said it would be like this, that he’s inconsistent. Sometimes it happens instantly, sometimes it takes hours. Sometimes it won’t happen when you’re awake and he’ll visit your dreams. He always comes when called, though. Always. You’re starting to lose your grip when your blood turns black and an animalistic figure steps out of the shadows, like it was always there, just waiting. You can’t help but stare. Mom told you everything but it catches you by surprise. It’s a literal black goat, chewing cud. It doesn’t look suspicious, like any other livestock, but you look into its eyes and you know, this is no ordinary goat. You wait. It chews cud and scrapes its hoof.
>>
>>5550945
The sudden voice is conversational, even congenial, but you don’t trust it. Your mother taught you the dangers.

>”Mortal, it looks like you are in a heap of trouble.”
It looks at you and tilts its head, as if in deep thought.
>”Lucas, was it? I’ve had dealings with your mother.”
You don’t know how to respond to that but a degree of false familiarity is to be expected.
>”She gave me her firstborn son, y’know, and do y’know what I gave her in exchange?”
The question catches you off-guard. You've honestly never been told. “Um… Uh…”
>”Literacy! Can you imagine that? The knowledge to read, like she’s done it her whole life. I could’ve given her riches, power, but she chose to read. A very, very good choice.”
The goat stamps his hoof.
>”And it looks like she taught you, too! I can tell by the way your eyes move. Good for you, Lucas! I know I don’t need to tell you of all people this but your mother was a very, very shrewd woman and we had a good relationship.”
You shake in the cold and fidget with the chalk in your pocket.
>”We could have a good relationship too, and it could start with getting you out of this hole.”
He leans in, conspiratorially.
>”I’ll let you in on a secret for free. You’re in the town watch’s rathole and they don’t know of your witchcraft yet, but it’s only a matter of time before they find someone who can parse your diary’s cipher. Once they do, you’re as good as dead and likely bound straight for Judgement.”
So the situation isn’t as bad as you thought it could be, but it’s still bad. He hasn’t mentioned the trinket, which means he might not know or might not think it’s worth mentioning.
>”It doesn’t have to be like that. You and me, we could work something out. You know what I have for sale and you know my prices are flexible. Let’s not beat around the bush. What is it you want?”
You hesitate to answer.
>”Really, right now. No, not deep down inside, none of all that heart-of-hearts nonsense. Tell me what you want, right here, right now, and we’ll see what you’re willing to give for it. Lay it on me. I can oblige and I assure you, I have a very open mind.”

You think for a few minutes.

>What do you want to negotiate for? This is a write-in since there’s a wide range of possibilities.
>>
>>5550950
>What do you want to negotiate for? This is a write-in since there’s a wide range of possibilities.
Stability. A situation or identity where we could sustain ourselves.
>>
>>5550950
Someway to change our identity (appearance and voice). Maybe on command, maybe as a one type deal
And a way to free ourselves and get our stuff back
>>
>>5550950
>I want to get out of here and get my stuff back. And I want to have the speed and power to kill a grown man without much of a fight.

This will put us in a position to fulfill our other obligations.
>>
Quick question OP. Conventional knowledge regarding demons is that any request to a demonic entity must be worded very carefully because they will look for backdoors to fuck you over while fulfilling the letter of your agreement. Now from the guys we've met so far I get the feeling they are interested in building long-term relationships and maybe less inclined in cheating a potential business partner. So what I'm asking is, how much do we need to be on our toes here? IC we'd probably know this...
>>
>>5550950
>The speed and power to kill a grown man without much of a fight and the ability to change my appearance and voice once a week to anything within the human realm of possibility
>>
>>5550950
>The power to control 30 lesser demons to do my will
>>
>>5550996
From your mother's advice, you must be extremely careful about ambiguous wording and should never, ever agree to pay with your soul or a vague, future favor. Almost any given entity wants your soul and will give you a generous amount for it but the long-term consequences range from horrific to incomprehensibly horrific. They will always try to get more out of you than they give but if you're careful, you can get more than your giving's worth. If you're clever, you can cheat an entity out of a deal but this is dangerous to do. It varies but in general, personal sacrifices are worth far more than sacrificing other people, and other people are worth far more than sacrificing material things.

If a request is vague, most entities will try to keep to the general spirit of it, because they want you to summon them and make more deals in the future. How that works may vary. If you asked a forgotten idol of war and a demon that haunts dreams to give you strength in battle, the outcome would be vastly different but still what you asked for. The more specific you get, the more they'll generally ask for to compensate for their lack of input, but it's usually not an extreme difference. Some entities will cheat you at the first possible opportunity and most of those will try to come across as very generous or reasonable. Every now and then it's the opposite, with seemingly cruel and arbitrary entities sticking to the letter of their agreement come hell or high water. Most of the time, what you see is what you get but you can't make assumptions. Your mom has always told you to assume the worst and be paranoid.
>>
>>5550973
I support this. If we can escape and recover the orb then we are golden
>>
>>5550950
>I want to get out of here and get my stuff back. Also I want to be at full HP.
>(Optional) One or two levels in sneaking skill. This -5 we have cost us two free kills. Plus with enough sneaking we could evade lawmen. And steal food.
Just slow down your requests for superpowers. This fucking goat took a firstborn for a literacy skill, I'm afraid even a level or two in sneaking skill would be too pricy by his rates.
>>
>>5551035
He can have all our potential children until we run out of semen
>>
changing from >>5550955
I'm hoping we can bargain our fertility because it's worth nothing to us anyways, but the goat may not put much value on that, for obvious reasons.
But yeah, something like
>I want to be in a safe place, with all the possessions I had before being knocked out returned to me, and returned to good health.
>I would like a ability that would allow me to more safely kill someone that doesn't harm me as well.
could work
>>
>>5551121
See this safe space thing is dangerous, in a way we are in a safe space now, well protected
>>
>>5551121
Yeah safe space is silly. "I want to be back to health and in the town north of this one in two to four working days" is better. I am not voting for that tho
>>
>>5551035
+1
>>
>>5550973
>>5551023
>>5551035
>>5551121
You think long and hard, going through the possibilities in your head. The Black Goat watches and waits. He's patient, as he has a surfeit of time and you have nowhere else you could be. You reach a decision. "I want to get out of here and get my stuff back. And I want to have the speed and power to kill a grown man without much of a fight. Also, I want to be in good health and somewhere safe, like a hidden spot or village nearby." The Black Goat chews its cud.

>"Property, health, strength, all quite reasonable requests. Your blade, diary, and pittance of change I can retrieve with ease. The trinket I won’t touch, out of professional courtesy, you understand-”
That has some implications.
>”-but I can certainly give you the means to find and take it yourself. Its new owner, your bane, won't be an arduoua pursuit. There’s an old cabin two days north of this town, abandoned since its owner was declared outlaw for poaching on the baron’s land and chose to flee the fiefdom. I can get you there before the crack of the next dawn, your flesh mended and your belongings returned.”
You think. “That, um, sounds good.”
>”To help you like this is a trivial thing for me, and I ask a trivial price. One subjective hour of anguish, starting the next moment you drift into sleep.”
“Anguish?”
>”The most exquisite torment your mind can conceive. I swear there will be no lasting damages and your psyche will stay functional and intact. A one-time reimbursement for one-time services rendered and a personal assurance that you’re serious about this pact business. I do not savor pain for its own sake but I have precious little time for cowards.”
You can’t begin to imagine the kind of torture he’s talking about. The thought makes your face pale.
>”Now, if you’re willing to forgo an hour’s anguish for a more lasting price, do tell. I’m all ears.”
You’re about to speak but the goat interjects.
>”Your second desire is far greater. “The speed and power to kill a grown man without much of a fight.” Yes. It is an excellent desire, and one I can accommodate, but you must understand it beggars a correspondingly higher price. A few variations of the point come to mind. To save us both the bother, I’ll waive the exposition. Pick a power and a price or suggest your own of either.”
>>
>>5551483
Several vivid thoughts enter your head and you understand them instantly. The first part is exciting, the second dampens it. You consider them carefully.

>Powers:
>Might at Arms: You gain no supernatural power but your flesh is resculpted, strengthened, quickened, and emboldened to fight. This sets you at the level of the average soldier and renders the average commoner easy to dispatch. (Your Strength, Agility, and Constitution Stats are set to 8 and your Unarmed, Knife, Spear, Sword, Dodge, and Block Skills are set to 3.)
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)
>Shadow Thrall: You gain a fierce and resilient minion in an animalistic shape of your choice, wrought of living darkness and willing to kill for your sake. It is feral, lacking all intellect, and is incapable of strategizing or interpreting complex orders. It’s vulnerable to holy power and can be damaged by mundane means but is hardy. It must be fed a handful of raw flesh each month or it will turn on you. When not in use, it will hide in your shadow and can be summoned at will. If slain, it will take a blood sacrifice and an hour long ritual to resummon. (You gain a 12/12 HP minion with a +6 to Strike or Dodge and a 2d4 melee attack. If it’s a flying or swimming form, it’s instead 9/9 HP with a 2d3 melee attack.)
>>
>>5551485
>Prices:
>Your Past: The memories of your earlier life will be stripped away and replaced with a vague sense of loss, fear, and nausea. This means little for you as you spent most of your childhood (and adulthood) moping around but it is in effect, mentally erasing your entire life up to the point your mother died and you bought a room at the inn. Your practical knowledge will stay but you’ll lose everything else. You’ll be reduced to nothing outside of the pacts you’ve made and the future ahead.
>Services Rendered: There is a long list of mortals the Black Goat would like to die, and he’ll give you a list of three. A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal. The Black Goat doesn’t care how they’re killed, only that they are within one year. The task won’t be easy. If you fail, you’ll lose your soul and die on the spot, but if you succeed, the price will be paid in full.
>More Anguish: One minute of torment in your dreams for each second you put your power to use, with no guarantee of mental wholeness. If chosen with Might at Arms, it will instead entail one hour of torment each night. This will be an ongoing fee and an inherent property of the boon, until renegotiated, if ever.

As for the Black Goat's one-time reimbursement...

>Accept: It's only an hour. You'll wish you chose not to but in the long-run it's an easier price to pay.
>Negotiate: It's likely both of you would prefer something else. You seriously aren't a fan of torture.
>>
>>5551486
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)

>Might at Arms: You gain no supernatural power but your flesh is resculpted, strengthened, quickened, and emboldened to fight. This sets you at the level of the average soldier and renders the average commoner easy to dispatch. (Your Strength, Agility, and Constitution Stats are set to 8 and your Unarmed, Knife, Spear, Sword, Dodge, and Block Skills are set to 3.)

>Services Rendered: There is a long list of mortals the Black Goat would like to die, and he’ll give you a list of three. A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal. The Black Goat doesn’t care how they’re killed, only that they are within one year. The task won’t be easy. If you fail, you’ll lose your soul and die on the spot, but if you succeed, the price will be paid in full.

Assuming we can double up on Services Rendered, I'd quite like two powers. Greedy, maybe, but I think we can manage 6 assholes in a year; that's two months each.

>Accept
>>
>>5551486
does the practical knowledge fomr Your Past include all the info about outer being we learned from our mother?
>>
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)
>Services Rendered: There is a long list of mortals the Black Goat would like to die, and he’ll give you a list of three. A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal. The Black Goat doesn’t care how they’re killed, only that they are within one year. The task won’t be easy. If you fail, you’ll lose your soul and die on the spot, but if you succeed, the price will be paid in full.
>Accept
I'm expecting the clever bumpkin to be the hardest fight, assuming we get that far.
>>
>>5551490
You can double up on Services Rendered but he'll have you hit correspondingly harder targets. A minor king's captain of the guard, a clever, goodhearted wizard, and the humble keeper of a shrine hidden to magic. Each on their own would be about as difficult as the previous three put together, but theoretically possible.

>>5551495
All of your knowledge remains but every trace of your mother, the memories of how you were taught, will be gone. Your mother had her flaws but she did love you.
>>
>>5551483
>Black Flame: You gain the power to summon a dark fire that burns hotter than a forge. This can be thrown as a dart, manipulated as a burst, or released in a small conflagration. There are no limits to how much you can summon at once but you can only focus on one attack at a time and it rapidly fades without flesh to burn. (You gain a versatile ranged attack: one target hit for 1d10 damage, several close targets hit for 1d8 damage, or everyone nearby burned for 1d6 damage. It is excruciating and forces survivors to roll Willpower to continue fighting.)
>More Anguish: One minute of torment in your dreams for each second you put your power to use, with no guarantee of mental wholeness. If chosen with Might at Arms, it will instead entail one hour of torment each night. This will be an ongoing fee and an inherent property of the boon, until renegotiated, if ever.

>Accept

In for a penny in for a pound, we can totally handle just a bit of the worst possible torture we can imagine for ourselves.
>>
>>5551483
>Black Flame
> Payment: Your Past

Our past sucks, lets forget everything and fully embrace the delusion that we are cool without memories reminding us otherwise.

Black Flame seems more versatile, we could eventually become not flabby pudding through gaining check XP, or at least till we have something worth it.
>>
>>5551486
Oh and Accept. A one off suffering with a guarantee of not doing mental damage to us is worth.
>>
>>5551486
>>5551490
I'll support this set of votes. Really, gaining potent abilities and a corresponding use for them (assassination) would be a great start to the next part of the quest.
>>
>>5551539
I'll back this
>>
>>5551490
+1 to this.
>>
>>5551486
Fuck it why not.
>>
Food for thought: do we want to focus on 1-2 big hits when we get out? Elder god hasn't specified about the soul and we might gain some extra points if we send him nobles and clergymen instead of drunk hobos. On the other hand there is a case for just offing 2 more bums to be done with it quickly...
>>
>>5551490
Seconding this one.
>>
>>5551710
You haven't voted for anything man

>>5551713
The other Outer Entity thinks the PC is a complete loser and just wants proof he can cough up some souls. I think killing the guy who stole the gem and another rando should do the job just fine.
>>
>>5551490
+1
>>
>>5551490
>>5551570
>>5551700
>>5551716
>>5551848
“Make me strong and give me the flames, and I’ll kill for you.”

The goat is nonplussed at your greed.
>”I’ve always liked the more ambitious mortals. Very well. I’ll give you both and in exchange, I expect six targets dead by this time next year.”
You steel your resolve. “Who?”
>”Oh, you’ll know soon enough. Fail and your soul is forfeit but if you’re worthy of the power you're vested you won’t have to worry about that. As for the anguish..?”
The pain will be incomprehensible but sitting in the chalk and dust, you force yourself not to care. “I accept.” The goat’s lips part into a smile.
>”Excellent. Our pact is sealed. Close your eyes in slumber and your payment will begin.”
You start to panic a little. “Okay. So, when will I get-”
>”When next you awake, you will be changed, for the better. Enjoy yourself but don’t let things get to your head. I expect you to uphold your end of the bargain.”
You breathe and your ribs ache. “I understand. Is that all?” The goat chews its cud and bleats quietly.
>”For now. I’ll leave you to it. If things get too hard, remember, you can call anytime.”
The entity melts into the shadow and you’re left alone. The weight of what you’ve agreed to echoes in your head. It takes you several hours to drift asleep, and then it begins.

>1d20-5 to Endure
>Bo1. You need 30 or higher to stay lucid. On a 20, you can reroll and add the result.
>>
Rolled 3 (1d20)

>>5552075

This...is gonna suck
>>
>>5552077
Bad times ahead, but we knew that much already.
>>
>>5552077
>3 vs 30
>Extreme Failure

Your eyes open to impenetrable darkness in all directions. You feel like you’re floating on your back and all is silent. You don’t dare to wonder when it will start. You take a deep breath, close your eyes, and force them to open. Something is visible. An iron hook, dangling from a frayed rope. All of a sudden, it’s as hard to move as if you were buried in mortar but you’re as exposed to the world as the day you were born. The hook dangles, swaying back and forth and, your flesh is rent open.

Where once there was one hook, now there are hundreds and each whips with a mind of its own, shredding your skin and piercing the meat. Your eyes, your genitals, your teeth, your nails, nothing is sacred. It’s all mutilated, jerked taut to be flayed into smaller pieces that are then torn themselves and you feel every second of it. A minute later, they reach the bones and gently, cruelly crack them apart to reach the marrow inside. Your ribs, your hips, your spine, all that you are is reduced to wet powder but the hooks are masterful at the craft and hold your viscera fast together. The eyes are gone but you can see. Your brain is spread into so many strands of near-liquid gore it’s longer than your waking body ever was, and yet your full consciousness remains, somehow focused on every part, from the longest cord to the smallest strand. Nothing escapes your notice.

You lose all coherency in seconds. The torture is at once surgical precision and primal savagery. It would reduce the hardest of men to broken wailing in moments and you are far from the hardest of men. You regret everything. This wasn’t worth it. Nothing could have been worth this. The pain is indescribable. Your hour feels like it lasts forever, but eventually, the last second passes, and you cross over to a merciful dreamless sleep. You awaken in a half-rotten cot. You sit up, gasp, and remember everything in vivid detail. You should be weeping and curling into a fetal position, but somehow, you're unchanged. There's not a trace of trauma. The memory of every second is in your head, waiting to be relived, but there’s no emotional significance attached to them. It has all the severity of a dream you were sitting in a chair. You’re unnaturally serene and that disturbs you, but that’s what the Black Goat said would happen. Maybe the best thing to do is not think about it. Unless that’s what’s at risk if you fail. You don’t even shiver. You can’t bring yourself to care.
>>
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>>5552124
You move to get up and notice your movements are much faster and more coordinated, like you weigh almost half of what you used to. You look down and see your physique, somehow flabby on a diet of bread and porridge, has been muscled like you’ve been exercising and dieting well for years. You throw a punch with reflexive precision and force and know that you could sidestep or parry one just like it. Your combat skills aren’t at all superhuman but compared to your previous self, you’re a demigod in the flesh. You stop thinking about your memories and look around. You’re in a small, dilapidated log cabin. Deep inside, there’s a gut feeling that’s pointing in a specific direction, six of them, in fact, and you can sense they’re each one of your targets. Wait, only five of them are, the sixth and nearest is the man who knocked you unconscious and stole your belongings.

Speaking of, you look and see your diary, knife, and all 28 copper coins neatly stacked on the table. You take them back immediately. Your rags are loose on your new frame but that doesn’t matter, you’re used to clothes not fitting. You think. There are six targets but you can only sense five. That means the sixth, a pious shrine keeper, you sense, is hidden and you’ll have to find them manually. That’s going to be a bitch. You wonder about the other thing you asked for, the flames, and snap your fingers. A spark the same color as the dark in your torment flickers. You focus and it turns into a floating pile of embers. This has vast destructive potential but you know the pain it inflicts is worse than the burns. You think for a second. Your gut tells you there’s three days left on the trinket giver’s time limit. You have no way of knowing that, so the Black Goat must’ve told you as a courtesy. That means since the town is two days south, you’ll need to get moving soon. What's past is past. You need to look to what happens next.

>What do?

>Forget the trinket. You want to get started on the Black Goat’s kill list.
>Hunt the trinket. You want a rematch and get moving right away.
>Search the cabin. It’ll take around an hour to pry the floorboards.
>>
>>5552127
>Search the cabin. It’ll take around an hour to pry the floorboards.


Worth the hour; considering the Goat sent us here specifically there may be some hidden test of observational capability or diligence.

Also that torture dream was horrible. Well written.
>>
Wow, that's horrifying!
Good thing our goat friend helped us out with the torture he also dealt to us.
>>5552127
>Search the cabin. It’ll take around an hour to pry the floorboards.
>>
>>5552127
>Search the cabin. It’ll take around an hour to pry the floorboards.
The serenity is the creepiest part
>>
>>5552134
The black goat is not our friend

>Search the cabin. It’ll take around an hour to pry the floorboards.
>>
>>5552157
>The black goat is not our friend
Of course not. It's a joke.
>>
>>5552131
>>5552134
>>5552148
>>5552157
You might've been sent to this specific cabin for a reason. It might've just been the most convenient place. You get to searching. The floorboards are mostly solid but you're stronger now and can pull them up. It's likely the old owner hid something or at least left something of worth when he fled. Hell, maybe another pact-maker or a cultist was tasked to hide something here. There's only one way to know and your curiosity won't let it rest.

>1d20+0 to Loot
>Bo2. Your Intelligence Stat is 5, average, due to your literacy and education but your Wisdom of 0, Willpower of 0, total lack of experience, and certainty that you're a genius makes it much less.
>>
Rolled 11 + 0 (1d20 + 0)

>>5552177
CRIT
>>
Rolled 2 (1d20)

>>5552177
>>
>>5552178
>>5552180
In forty-five minutes, you pry up one of the last logs and find a sack stuffed underneath. You pull it out of the ground, lay it on the table, and open it to see a bundle of jerky, 15 copper coins, and a smaller, sharper knife than yours that must be meant for skinning. This must've been the old owner's stash but you'll make better use of it now. You wager there's enough jerky to keep you fed for six days. Nice.

You decide to take the sack with you, since you don't have any pack or means of carrying the jerky. The knife goes in your belt and the coppers in your pocket. Now that you have 43 copper coins, you have a decent amount of spending money. Enough to stay fed and under a roof for a week, maybe longer if you stretched it out. You don't think there's anything else to find in the cabin. You strike out. You can do anything but your obligations limit what's reasonable. You can't let yourself get distracted, you're on two different time limits now.

>What do?

>Go get the trinket.
>Start on the kill list.
>>
>>5552188
>Go get the trinket.
To kill the harder targets on the list, we're going to need more power. That means more pacts.
>>
>>5552188
>Go get the trinket.
>>
>>5552188
>Go get the trinket
rematch time bitches
>>
Rolled 6 (1d100)

>>
>>5552197
>>5552199
>>5552201
>>5552217
You need power if you’re going to meet the Black Goat’s demands and that means you need a rapport with the trinket giver. There’s no time to waste so you get moving as fast as your newly fit legs can carry you, which is surprisingly quick. You don’t get out of breath in half as much time and can jog much harder for much longer. This is great! Why didn’t you exercise sooner? Maybe you didn’t need to swear to kill for it, but now, instead of years of hard work, you got it right away. Maybe that’s worth it. You take hours to get used to your new physique and by the end of the first day in the woods you still haven’t gotten over how much easier everything is. When the sun sets, you feel a sense of dread.

>1/365 days left before your soul is forfeit

The next day goes by the same. You eat jerky and walk, and several hours into the afternoon you find the port town again, half a day sooner than anticipated. It looks like it did earlier. A handful of people milling around on the outskirts, some stumbling, some walking back to their farm houses, but you’re interested in one in particular. Your gut senses his signature on the far side of town, sitting in place, closer to the center and farther from the docks than you would’ve thought. You can see a couple small groups of very sober and determined looking men going from man to man, shaking and questioning them. There’s about five apiece, fifteen total that you can see, and they all have clubs or knives and seem like they’re spooked. That must be the town watch. You remember what the Black Goat said. You were hidden in their rathole but some time a couple of nights ago, you vanished. They had your diary, too, which is now back in your hands. They were already suspicious so they must have (correctly) assumed you’re a witch and are on the hunt. That complicates things. You don’t know just how lethal the black flame is but you’re not sure you want to test it against an angry mob.

>How do you want to reach your target?

>Act normal. You look nothing like you did earlier, you’ll be fine.
>Just walk in. You’ll study their search patterns and avoid them.
>Wait for nightfall. You’ll sneak in under cover of darkness.
>>
>>5552234
>Just walk in. You’ll study their search patterns and avoid them.
>>
>>5552234
>Act normal. You look nothing like you did earlier, you’ll be fine.
>>
>>5552234
>Just walk in. You’ll study their search patterns and avoid them.
>>
>>5552234
>Wait for nightfall. You’ll sneak in under cover of darkness.
As a neckbeard, criminal confidence and intelligent pattern analysis are not going to work out.
>>
>>5552234
>Act normal. You look nothing like you did earlier, you’ll be fine.
>>
Rolled 12, 12, 19 = 43 (3d20)

>>5552235
>>5552237
>>5552238
>>5552314
It's easy. You'll see which direction they're going and try to avoid them and if they see if you, you'll just act normal, like any other traveler. This should work. What reason would they have to single you out? Lots of farmers and sailors have facial hair.

>1d20-0 to Evade. This is an Intelligence roll.
>Bo2. Your physique is much less conspicuous.
>>
Rolled 1 (1d20)

>>5552467
Playing it cool
>>
>>5552470
Holy shit we suck, best hope that magic flame was worth it
>>
Rolled 19 (1d20)

>>5552467
>>
>>5552475
Absolutely heroic
>>
Rolled 24 (1d100)

>>5552467
>>5552470
>>5552475
>1 vs 12,12,19
>Critical Failure

You stay hidden in the distance and put together a pattern of which directions they’re patrolling. A few minutes later, you’ve got it, and walk straight into the outlying buildings like you’ve lived here your entire life. This is easy. None of the farmers look at you like anything is out of the ordinary as you step into an alleyway. Now that you’re hidden, you just have to wait ten seconds for the nearest group to move on and then you’ll exit and stumble right into a man’s back.

They were crowded around the alleyway talking, and you were too busy looking over your shoulder and micromanaging your stealth to notice them. You should’ve known not to rely on a pattern. These aren’t elite professionals, they’re a ragtag group of locals, not even a militia. He stumbles forward and turns around to shove your shoulder. “Hey, watch it!” You step back and stare at him. The other four turn to stare and it might’ve ended there without incident but one of the men’s eyes goes wide, as he points and shouts. “OOH THAT’S HIM! LOOKIT HIS FACE! THAT’S THE WITCH!” Now the townspeople are turning to look, a few reaching for knives at their belt, some running.

The watchmen grip their weapons and hesitate, trying to see if your face matches the description they were given.

>How do you use these precious seconds?

>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
>Stab. You’re more fit and skilled than these peasants but there’s five of them and one of you, so you need to strike fast.
>Run. Don’t even try to fight or talk your way out of this, just spin and run before they break out the pitchforks and torches.
>Black Conflagration. This proves your witchcraft beyond a doubt but should hopefully kill everyone in your immediate proximity.
>>
>>5552500
>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
How could a big guy like me be a witch?
>>
>>5552500
Ah, shit. Even on multiple dice any roll is a critfail/success? Should be interesting.

>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
>>
>>5552500
>Black Conflagration. This proves your witchcraft beyond a doubt but should hopefully kill everyone in your immediate proximity.

Let them know our power.
>>
>>5552500
>Bluff. This is all a big misunderstanding, maybe some copper coins would smooth things over?
>>
Rolled 3 + 5 (1d20 + 5)

>>5552511
>>5552520
>>5552557
You reach into your pocket and get a fistful of copper coins. You try to choke down your anxiety, not make any suspicious eye contact, and speak quickly. That would be a tall order for you under the best circumstances. You remember the specifics of your pact, that if you failed your soul would be forfeit. These are not the best circumstances.

>1d20-5 to Bluff
>Bo1. You're seconds from spilling your spaghetti even at the best of times.
>>
Rolled 15 (1d20)

>>5552606
>>
>>5552609

Well shit, we actually did it
>>
>>5552606
>>5552609
>15 vs 8
>Moderate Success

You stutter in fear. "I-I'm not the witch, I swear!" The watchmen seem skeptical of your claim and at the last second, you choose not to take out any coins. What were you thinking? Bribery would only make them even more suspicious! You can feel yourself starting to sweat and one looks like he's about to swing his club, when another one butts in. "Wait a second, didn't he say the witch was fat?" This turns them all from angry to confused. "I think so, yeah." The accuser starts to lower his knife and nods up and down. "No wait, yeah, yeah he did! Didn't he?" You pull up your shirt so they can see your stomach. It's clearly muscular. "I'm not fat, see? I'm not! I'm not the witch! I-I swear!" This seems to sway the patrol, who shrug, almost sheepish. "Yeah. I don't think he's the witch."

"Must be one of the riverboat men." You stutter some more. "I- um, I- uh, ah..." The words just won't come but that doesn't matter. One of the men on patrol, their leader, you think, scowls at the one who recognized you. "Damn it, that's the second false call in an hour! You need to get your shit together." They disperse to continue their search and one of them pats you on the shoulder. "Sorry about that, stranger. We're all on edge since Frank got knifed and the man that did it disappeared. Demons and dark men are about. You be careful now, you hear?" You look at your shoes and try to look nonsuspicious. "Y-Yeah." He leaves with the rest and then you're left alone. You gasp once they're out of earshot.

>+1 Deceit XP, 1/5 to 1 (Novice) Skill
>+1 Charisma XP, 1/5 to 1 (Pathetic) Stat

You almost blew your cover, but you didn't. That wasn't a boon from a pact, that was all you! That could've easily ended horribly. You try not to dwell on it and move on. After the rest saw you passed over by a few of the town watch, the other patrols don't bother you but you do what you can to stay out of their clear view. Ten minutes later you reach your target's location. A small wooden house that doesn't stand out much from its neighbors. It's late in the afternoon and a couple of people are coming back from the fields to rest for the night but you can see the man is already here. You quietly look through the glass of a small window. There's an older woman, his wife, maybe, sitting in their kitchen with her back to the door. You suspect he's asleep or in their bedroom trying to make sense of the trinket. You don't know if the door is locked or not but if it is, you suspect the black flame could melt through it in a jiffy. It doesn't make any more noise than a usual flame and can be rather sneaky under the right circumstances. You know this instinctively.
>>
>>5552634
>(That should've been 10)
You step back from the window and move on. There are some possible witnesses nearby but as you walk around, you can see that there's not another door or window inside. Taking care of this without bringing the townsfolk down on your head will take some caution. You'll wait until nightfall no matter what you do. Acting in the daylight is far too risky.

>What do?

>Silent smash and grab. Use the black flame, kill them before they make any noise.
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>Don't enter at all. Knock on the wall and jump him when he comes to check.
>Bluff again. Trick them into welcoming you, then ambush them.
>>
>>5552635
>>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
>Be sneaky about it. Creep in, wait for them to fall asleep, and use the knife.
>>
>>5552635
Sneaky Beaky. Grab the trinket first though.
>>
Rolled 20 (1d20)

>>5552641
>>5552644
>>5552653
>>5552705
>>5552710
Being stealthy almost worked last time, where your physique was less, hmm, refined. Now that you're physically fit it should be much easier. At the same time, your target is probably sober and paranoid of rumors that you disappeared from the town watch's oubliette. It won't be easy but you're confident in your new power and if not that, your knife. You wait between two nearby houses for a few hours until sundown. You feel the same sense of dread as yesterday.

>2/365 days left before your soul is forfeit

Is that an innate reminder or are you just naturally wary? In either case it may be a good thing. You can't relax until the deed is done. A couple of hours later, that go by much, much faster than your dream, you walk over back to your target's house. The woman isn't in the kitchen and he hasn't changed places so they're probably in the bedroom together. It's a little off-putting that he hasn't moved at all. You hope he isn't waiting by the door with another bottle. You put one hand on the door handle, your knife is in the other. The door has a latch but the poacher's blade is skinny enough to flip it out. You take a deep breath and brace yourself. Here goes nothing.

>1d20+3 to Sneak. You have 0 Stealth Skill but your Agility of 8 helps here.
>Bo2. It's late at night and neither of them are near the door.
>>
Rolled 7 + 3 (1d20 + 3)

>>5552719
Serial Killer Mode
>>
Rolled 2 + 3 (1d20 + 3)

>>5552719
>>
>>5552719
>20
What the FUCK man
>>
Rolled 5, 14 + 4 = 23 (2d20 + 4)

>>5552719
>>5552721
>>5552722
>10 vs 20
>Major Failure

You creep inside. The door doesn’t squeak and you quietly latch it shut behind yourself. You don’t want to be caught off-guard and in the worst case scenario, you can use the black flame to clear a mob. Their kitchen is empty. You resist the urge to open their pantry and look for a snack. You avoid checking the target’s bedroom just yet. You need to search every nook and cranny. You step into their sitting room and see two chairs, a small icon to the gods your mother told you were liars, and a small pile of wooden toys. This might mean they used to have children, before they grew old and left. That would make sense. They’re about that age. You don’t care. All you want is power at the lowest price you can pay. You leave the sitting room and take a quiet, deep breath.

This is it. The moment of truth. You slide open their bedroom door, unlocked, and step in with the knife in hand and… “Bastard!” Huh? There’s a sudden movement!

>Roll 1d20+6 to Dodge
>Bo1. You’re caught by surprise.
>>
Rolled 19 + 6 (1d20 + 6)

>>5552732
>>
>>5552732
>>5552734
>25 vs 9, 18
>Major Success

Your newly enhanced reflexes kick in and you step back in half a second. Half a second later, the woman you saw earlier swings an open bag over where your head was and your target, the man, now shirtless and sporting stitches, dives out of the shadows to slash a knife where your stomach would've been! Your eyes widen as you see the trinket, sitting on top of a dresser!

>+1 Dodge XP, 1/40 to 4 (Expert) Skill
>+1 Agility XP, 1/80 to 9 (Impressive) Stat

You don't have time to think, only do!

>Stab the woman
>Stab the wounded man
>Use the black flame
>Lunge for the trinket
>Step back into the kitchen
>>
>>5552741
>Stab the wounded man
>>
>>5552741
>Stab the wounded man
>>
>>5552741
>Use the black flame
Melt his face off
>>
>>5552741
>Use the black flame

LIGHT EM UP!
>>
Rolled 4 + 6 (1d20 + 6)

>>5552732
maybe we'll get some good rolls for the first time in forever
>>
>>5552741
Lunge for trinket, then flame away.
>>
>>5552751
ah fuck, didn't reload before sending ;-;

>>5552741
anyway
>Use the black flame
if we can kill these two with it we'll be good on souls and can get the hell out of dodge.
>>
Do we know how exactly the trinket works? Do we have to have it on us for it to work, or would just killing someone nearby, like in the same room, cause the souls to be drawn to it?
>>
>>5552765
You aren't sure how it works, only that it's an item of great power and has a very high storage capacity.
>>
Rolled 20, 4 = 24 (2d20)

>>5552747
>>5552750
>>5552756
>>5552763
What's the point of risking your soul for power if you don't use it? You call the black flames to hand and release them in a violent burst. You subconscious senses that the trinket, if struck, will be unscathed. Its maker's will is indomitable against such petty sorcery.

>This is a burst attack at close range, so they must roll 16 or higher to Dodge
>>
>>5552770
The woman falls backward and escapes the flame, but her husband, you're sure that's what he is, is caught in the radius. You see it sear straight through his stomach.

>1d8 for damage, he has 2/4 HP
>>
Rolled 1 (1d8)

>>5552771
>>
>>5552772
man rngesus hates us
>>
Rolled 3 (1d20)

>>5552772
>1 damage, 1/4 HP

Yet he fell backward an instant after and it only tore into the surface. The wound was cauterized on impact but the pain is another thing.

>He needs to roll 15 or higher on Willpower, 14+damage
>>
Rolled 2 (1d20)

>>5552776
>3 vs 15
>Major Failure

"Aaaagh!" The man groans as the sheer agony, a fraction of what you were put through, annihilates any and all ability to stand and fight. He falls to his knees and grips at his injury, to no avail. He won't be able to fight for some time. You turn to his wife, who goes to stab you!

>1d20+6 to Dodge
>Bo2. You're "trained," though not a professional.
>>
>>5552777
>>
Rolled 3 + 6 (1d20 + 6)

>>5552777
Lucky sevens?
>>
Rolled 8 (1d20)

>>5552777
>>
Rolled 17 (1d20)

>>5552777
>>
>>5552777
>>5552779
>>5552781
>14 vs 2
>Major Success

Her thrust lacks any real speed or force and you step to the side.

>+1 Dodge XP, 2/40 to 4 (Expert) Skill
>+1 Agility XP, 2/80 to 9 (Impressive) Stat

Your movements are rapid.

>What do?

>Stab her
>Burn her
>Grab the trinket
>>
>>5552784
>Stab her
>>
>>5552784
>grab the trinket
Grab the trinket and then burn them both so hopefully they get absorbed
>>
>>5552784
>Burn her

Ideally she'll be mentally broken as well, giving us time to grab the trinket and then murder them both.
>>
>>5552784
>Stab her
>>
Rolled 2 (1d20)

>>5552786
>>5552789
You react before you can think, your gifted skills thrusting out.

>1d20+6 to Stab
>Bo3. This is borderline unfair.
>>
Rolled 2 + 6 (1d20 + 6)

>>5552792
>>
Rolled 1 + 6 (1d20 + 6)

>>5552792
>>
Rolled 8 + 6 (1d20 + 6)

>>5552792
>>
Rolled 17 (1d20)

>>5552792
>>5552793
>>5552794
>>5552795
>7(1) vs 2
>Critical Failure

You lunge forward in an expert strike but her husband, your target, manages to fling himself into your feet, tripping you both! He's in too much pain to right himself but his wife takes advantage of his effort and tries to stab you again!

>1d20+6 to Dodge
>Bo1. You're on the floor.
>>
Rolled 11 + 6 (1d20 + 6)

>>5552796
>>
Rolled 12 + 6 (1d20 + 6)

>>5552796
Is this a tragedy or a comedy
>>
Rolled 8 + 6 (1d20 + 6)

>>5552796
Third(fourth?) Time the charm
>>5552800
Both
>>
Rolled 17 (1d20)

>>5552796
>>5552797
>17 vs 17
>Slight Success

You barely manage to knock her hand to the side while you're getting back up, but she gets another desperate stab off.

>1d20+6 to Dodge
>Bo2. You're still unsituated.
>>
Rolled 16 + 6 (1d20 + 6)

>>5552804
>>
Rolled 12 + 6 (1d20 + 6)

>>5552804
I don't even want to roll at this point
>>
Rolled 18 (1d20)

>>5552804
>>5552806
>>5552807
>22 vs 17
>Moderate Success

You lean backward and the cut goes wide. This is almost the opposite of your fight in that alley a few days ago.

>1d20+6 to Stab
>Bo3. You've regained your bearings.
>>
Rolled 11 (1d20)

>>5552809
>>
Rolled 2 + 6 (1d20 + 6)

>>5552809
I vote we never try and stab someone again
>>
Rolled 7 + 6 (1d20 + 6)

>>5552809
>>5552814
Or at least get a better weapon, eh?
>>
Rolled 9 (1d20)

>>5552809
>>5552811
>>5552814
>>5552816
>17 vs 18
>Slight Failure

You miss by a finger's width and she tries to stab you! Again! This is driving you mad, you just want to burn it all down!

>1d20+6 to Dodge
>Bo3. Once again.
>>
Rolled 20 + 6 (1d20 + 6)

>>5552820
...
>>
Rolled 17 + 6 (1d20 + 6)

>>5552820
https://www.youtube.com/watch?v=MK6TXMsvgQg
>>
>>5552822
Official thread theme
>>
>>5552800
Both. Deep down, Lucas is as incompetent as ever. The only thing that's changed is his willingness to whore himself out to extradimensional entities.

>>5552822
If the trend continues, we might have to post this at the start of the next thread.
>>
Rolled 6 + 6 (1d20 + 6)

>>5552820
Inb4 critfail
>>
>>5552820
>>5552821
>>5552822
>>5552826
>26(20) vs 9
>Critical Success

As she's coming at you, you swerve and she lunges to compensate, only to catch her foot on her husband! She slips and falls in the same way you did. You snatch the trinket and focus a second. It has only the single soul you collected and for all intents and purposes feels untouched. She's still getting back up and looks just as driven to kill you as she was two seconds ago. You react before she can attack again.

>What do?

>(Attempt to) Stab her out of spite.
>Burn them both with the black flame.
>Fuck it, use the trinket as a bludgeon.
>>
>>5552829
>Fuck it, use the trinket as a bludgeon
>>
>>5552829
>>Burn them both with the black flame.
I feel like our weak, incompetent mind should go for three but I like winning.
>>
>>5552829
>Fuck it, use the trinket as a bludgeon.
Potent incel rage
>>
Rolled 4 (1d20)

>>5552831
>>5552834
It takes a titanic effort of will not to squeal in fury as you wrap your fist around the trinket and start trying to crack this poor woman over the head with it.

>1d20+6 to Strike
>Bo2. As the Unarmed Skill applies to rocks, it would here too.
>>
Rolled 15 + 6 (1d20 + 6)

>>5552839
Skullbash GET
>>
Rolled 9 + 6 (1d20 + 6)

>>5552839
>>
>>5552839
>>5552840
>>5552842
>21 vs 4
>Major Success

In one hand, you grab her by the hair, in the second, you slam the trinket into the back of her head. This is brutal and unnecessary but you do not care, your family never has. In this moment, the only two things that exist to you are this woman's brain and your desire to see it.

>1d2+3 for damage, she has 3/3 HP
>>
Rolled 1 + 3 (1d2 + 3)

>>5552844
BLOOD
>>
>>5552846
>4 damage, -1/3 HP

You slam the trinket repeatedly. The process takes almost five horrific minutes during which all the man on the floor can do is weep, in pain and grief. You can't resist the urge to scream but muffle yourself the best that you can. "Reeeeeeee!" When it's done, you drop her hair and she falls on the ground, dead, the back of her bloodied skull in several pieces across the floor. You look down at the trinket, slick with gore, and feel powerful. Your instincts overwhelm you and you do the same to the man, your original target, the one who indirectly caused you to suffer for that miserable hour. You don't strike him in the back of the head, you go through the front. By the time your third kill is done, you find yourself thinking you might prefer smashing to stabbing. It feels more cathartic, at least.

>+2 Unarmed XP, 2/40 to 4 (Expert) Skill
>+2 Strength XP, 2/80 to 9 (Impressive) Stat

When it's over, you clean the trinket on their blanket and focus on it. There are three souls in there. Three tedious, vulnerable souls. The trinket giver only demanded three and gave you a week. This should be enough but are you sure you don't want to give it more? Maybe five souls, or even ten, would please it greatly. Maybe not. This was only a test of your worth. If they aren't to your liking the entity can always give you another.

>What do?

>Go hunting for drunks again. You want more blood, and souls, those too.
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

You think for a second. This will look gruesome when someone finds it tomorrow. The thought of someone walking in on the scene almost makes you smile but then you remember the baron's men-at-arms. If a suspected serial murderer were on the loose, they would surely be sent for. Unless it intimidated the peasantry? Maybe you could use a sinister reputation or maybe it would only lead you to an early grave.

>Burn the evidence?

>Y/N?
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.
>N
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

>Y
Holy cow, that was a hilarious fight.
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

>Y
>>
>>5552075
>Fail and your soul is forfeit
well, I know how this quest is gonna end
>>
>>5552850
>Get out of town to somewhere secluded in the woods. You have an entity to summon.

>Y
>>
>>5552850
>Leave our diary with the dead man. Add a few lines about magically escaping the dungeon and changing our appearance. Conclude with your plans to meet with your accomplice and attempt summoning a demon known to be dangerous and saying "hope it'll go well"
>>
>>5552948
+1 maybe they'll think we're gone
>>
>>5552850
>>Innawoods
>>Burn the evidence
The watch has been stressed out for the past two or three days and they are definitely failing by now, this means the streets will be pretty empty by now... damn I wish we stood on the town and murder more but I guess it's better to play it safe, considering our rolls...
>>
>>5552884

>Get out of town to somewhere secluded in the woods. You have an entity to summon.

Do this: >>5552948

Hopefully they'll think the two bodies are us, dead to a rogue demon summoning.

Mechanical aside: Critfails make it so the more dice we have the higher chance we have to fail. Normally I'd complain, but a 15% chance to fail something we have multiple advantages seems to fit our MO.
>>
>>5552948
Do this
>>
>>5552862
>>5552948
>>5553110
>>5553151
>>5553155
You decide against the burning the dead and keeping your diary with you. In a sinister scheme, you add a new entry to the diary, describing how you used sorcery to escape the dungeon and take the shape of the man who killed you so that you could deceive his wife into trusting you. Then you improvise a few lines about summoning a dangerous ape demon using her as a sacrifice and saying you hope it'll go well. That's the final entry of your diary. It stings to part from it but you'll get a new one soon. With luck, this will convince the town you're dead or at least throw them off of your trail.

>+1 Intelligence XP, 1/40 to 6 (Above Average) Stat

You abandon them and sneak out of their house. Nobody sees you and the town watch is focused on the docks so you're able to slip out without any fanfare. You leave into the woods and go for several hours until the sights and sounds of the town are long gone. You find a shadowy copse in harder than average soil. This is as good as it'll get. You draw a chalk circle again but this time you set the trinket in the center. You aren't sure of the trinket giver's name or how summoning works in general but you remember it told you to summon its vestige again, so you improvise, spill some of your blood on the sphere and do a summoning but focus on it, specifically. A second later, you hear a sound like glass shattering and everything goes still.

Once again, your heartbeat stops, you can't move a muscle, and the noise all around you ceases. The blood in the chalk circle boils and evaporates into a mist, just like before, and levitates and opens into a small portal, in every way you can gather exactly like earlier. Another eye the size of your skull pokes out, the same shade of deep yellow with the mindboggling number of pupils. You blink at it, again, and hear a loud wheezing sound. The pupils stare into your soul again but this time, one pupil detaches from the center and drifts down on the eye, to stare down at the trinket. The trinket wobbles and you see a faint mist go out of it and into the eye. It pauses, blinks with a fleshy, translucent eyelid, and curdles some, as if it just saw something bizarre. You hear manic gurgling and rapid, high-pitched screeching resumes. This time you know what to expect and aren't phased by the words searing themselves into your memory.
>>
>>5553314
>uoy retal ees
>evah ytnelp yrrow i nod't
>esu eht woh uoy ti teknirt si tnemyap lliw ruoy
>drah ton on sgnileef fi
>eb ruoy htrow ti lliw emit
>ti's ym on hself-gnipraw hguoht ton elyts
>now't ees uoy i uoy'll uoy llet teg eht erofeb od tahw ot ekil snoitcaer i
>rewop nac sluos em teg i a uoy net teg eurt derhs uoy fo erom fi
>i htiw uoy krow lliw
>ekil dna ti i tnaw ees taht erom fo ot
>netfo a ees nod't i'm ni elttil i yaw a uoy mees tnetepmocni erucsbo
>nac't i ti sseug eb depleh
>ot taht nac't pleh era i eldnah em oot tsom sluos kaew
>gniniatretne dna desuma yeht seiromem erofeb peek nac era kaerb em yeht rieht
>yhw sluos tnaw taht's i
>derob erised yrev i ma secneirepxe i os
>i otni ruoy eht ni snoitcelfer tis fo kool dlrow ereh ezam dna
>ni ssalg i ma rehctaw eht eht
>terces uoy tog sluos evig i'll uoy a os eht
>si a a laed laed
>ssenisub i fo nod't ym ti's erac enon
>nac't droffa gnihtyna kraps rof rednow i dlos kcalb fi esol ot uoy taht uoy
>i ruoy uoy, nod't emalb rehtar citehtap saw he, lessev suoiverp
>deliaf ti ekil emit eht skool oot uoy tsrif
>uoy i tib ees tog fo pleh nac a
>i taht ekil i kniht
>ynnuf taht's
>esu tfig a renoititep a i i'ev kcor tsrif-emit eht kniht nod't sa dah
>revelc syawla
>ykaens dnet sdohtem dna ot ralimis, rieht eb etercsid
>ti pu fi era dnif yeht yeht ffuns yllausu ot
>tsom gnikool sralohcs meht neddibrof rof egdelwonk era fo
>nod't ynam latrom i wonk teg srenoititep dluohs uoy

Your hear manic gurgling again as the eye retracts into the portal, nothing else comes out, and it seals. There's a feeling like a stutter and everything goes back to normal. You take the trinket out of the circle and focus on it. The souls are gone, like they were never there. That's a little spooky, your mom always said souls tended to leave a bit of residue when they were trapped. You aren't sure if you'll ever get used to the vestige's way of speaking when summoned. It probably isn't the strangest entity out there, by far. At least its words can be decipher into your language. Speaking of which, you need to be sure you weren't just threatened or bargained with. You sit on the ground and start trying to puzzle out the words. Without your diary to help keep track. Fuck. On the upside there's no risk of forgetting them. You're sure you'll figure it out sooner or later. Maybe later.

>What do you think is the correct message?
>>
>see you later
>don't worry I have plenty
>your will is it you how the use payment trinket [unscramble]
>if feelings on not hard [unscramble]
>it will be worth your time
>style not thought warping-flesh no my it's [unscramble]
>I reactions(?) like to what do before the get tell you you'll I you see won't [unscramble]
>if more of you shred true get ten you a I get me souls can power [unscramble]
>I will work with you
>to of more that see want I it and like [unscramble]
>obscure incompetent seem you a way I little in i'm don't see a often [unscramble]

Here's everything above
>nac't i ti sseug eb depleh
put into words, obvious sentences unscrambled, I'll work on putting this part together into sentences
>>
>see you later
>don't worry I have plenty
>it is your will how you use the trinket payment [unscramble]
>if not no hard feelings
>it will be worth your time
>no fleshing-warping it's not my style thought [unscramble]
>I reactions(?) like to what do before the get tell you you'll I you see won't [unscramble]
>if you get me ten more souls I can shred you get a true power of [unscramble]
>I will work with you
>to of more that see want I it and like [unscramble]
>you seem a little incompetent don't often see a obscure way I in I'm [unscramble]

I'll look back at this again later if it's not already solved
>>
>>5553315
you should petitioners get know i mortal many t'don>
of are knowledge for forbidden them scholars looking most>
to usually snuff they they find are if up it>
discrete be their ,similar to and methods tend sneaky>
always clever>
had as t'don think the time-first rock ve'i i a petitioner a gift use>
s'that funny>
think i like that i>
a can help of got see bit i you>
first you too looks the time like it failed>
previous vessel ,eh was pathetic rather blame t'don ,you your i>
you that you to lose if black sold i wonder for spark anything afford t'can>
none care s'it my t'don of i business>
deal deal a a is>
the so a you ll'i give souls got you secret>
the the watcher am i glass in>
and maze here world look of sit reflections in the your into i>
so i experiences am i very desire bored>
i s'that want souls why>
their they me break are can keep before memories they amused and entertaining>
weak souls most too me handle i are help t'can that to>
helped be guess it i t'can>
obscure incompetent seem you a way i little in m'i t'don see a often>
to of more that see want i it and like>
will work you with i>
if more of you shred true get ten you a i get me souls can power>
i reactions like to what do before the get tell you ll'you i you see t'won>
style not though warping-flesh no my s'it>
time will it worth your be>
if feelings no not hard>
your will payment is trinket it you how the use>
t'don i worry plenty have>
see later you>
>>
>>5553315

> If you get me ten more souls I can give you a shred of true power
>>
>>5553355
>You should know I don't get many mortal petitioners
Ominous
I don't know the second one
>They usually find if they are up to it
leftover words: snuff
>Their methods tend to be sneaky and discrete
leftover words: similar
>Always clever

Holy holy my head hurts too much to continue
>>
There's no need to decode the whole thing. He said he'll work with us and that we need 10 more souls to get good shit. Done, move on.
>>
>>5553367
This can never go wrong
>>
Guess we may as well just start going through it in order and connect it to what's sorted out in the end:
>You should know I don't get many mortal petitioners
>Most of them are scholars looking for forbidden knowledge
>They usually find it if they are up to snuff
>Their methods tend to be similar, sneaky and discrete
>Always clever
>>
Sounds like he's a knowledge broker mostly, he was amused that we used the trinket to bash someone's head in, his realm is the realm of mirrors, he usually works with scholars seeking forbidden knowledge.

He said the trinket was our payment, that we use it with will, I think. He said flesh warping isn't his style (I think).

I think he likes us.
>>
>>5553376
>[something along the lines of 'I think this is the first time I've had a petitioner use a gift as a rock]
>That's funny.
>I think I like that.
>I can see you got a bit of help.
>Looks like you failed it the first time too
>I don't blame you, your previosu vessel, he was rather pathetic
>>
>>5553381

That line about vessels is interesting, did the black goat steal someone's body for us?
>>
>>5553381
>I wonder if you sold anything you can't afford to lose for that black spark.
>I don't care, it's none of my business
> A deal is a deal.
>You got the souls so I'll give you a secret.
>I am the watcher in the glass.
>>
>>5553389
>I sit here in the maze of reflection and look into your world.
>I am very bored so I desire experiences.
>That's why I want souls.
>[can't decipher this, something about memories being entertaining before souls break] <their they me break are can keep before memories they amused and entertaining>
>I can't help that most souls are too weak to handle me.
>It can't be helped I guess.
>>
>>5553398
>>You seem a little incompetent in a obscure way I don't see often. <"I'm" leftover>
>I like that and want to see more of it
>I will work with you
>If you get me ten more souls I can give you a shred of true power
>I won't tell you what you'll get before you do I like to see the reactions
>No flesh-warping though, it's not my style.
>It will be worth your time.
>If not no hard feelings.
>it is your will how you use the trinket payment <not sure on this one>
>Don't worry I have plenty.
>See you later.
>>
So the lines that still are scrambled are:
>esu tfig a renoititep a i i'ev kcor tsrif-emit eht kniht nod't sa dah [something about this being the first time a petitioner has used the gift as a rock, not important]
>gniniatretne dna desuma yeht seiromem erofeb peek nac era kaerb em yeht rieht [something about memories being entertaining before souls break]
>esu eht woh uoy ti teknirt si tnemyap lliw ruoy [could be important]

Everything else should be decoded or close.
>>
Payment is the trinket it your will how you use
>>
>The trinket is your payment, use it how you will.
Oh, that should be it.
>>
>nod't ynam latrom i wonk teg srenoititep dluohs uoy
You should know I don't get many mortal petitioners
>tsom gnikool sralohcs meht neddibrof rof egdelwonk era fo
Most of them are scholars looking for forbidden knowledge
>ti pu fi era dnif yeht yeht ffuns yllausu ot
If they are up to snuff they usually find it
>ykaens dnet sdohtem dna ot ralimis, rieht eb etercsid
Their methods tend to be similar, discrete and sneaky
>revelc syawla
Always clever
>esu tfig a renoititep a i i'ev kcor tsrif-emit eht kniht nod't sa dah
I don't think I've had a first-time petitioner use a rock as the gift
>ynnuf taht's
That's funny
>i taht ekil i kniht
I think I like that
>uoy i tib ees tog fo pleh nac a
I can see you got a bit of help
>deliaf ti ekil emit eht skool oot uoy tsrif
It looks like the first time you too failed
>i ruoy uoy, nod't emalb rehtar citehtap saw he, lessev suoiverp
I don't blame you, your previous vessel, he was rather pathetic
>nac't droffa gnihtyna kraps rof rednow i dlos kcalb fi esol ot uoy taht uoy
I wonder if black sold you that spark you can't afford to lose for anything (this is wrong, but I've the gist of its sentiment)
>ssenisub i fo nod't ym ti's erac enon
I don't care it's none of my business
>si a a laed laed
A deal is a deal
>terces uoy tog sluos evig i'll uoy a os eht
You got the souls so I'll give you a secret
>ni ssalg i ma rehctaw eht eht
I am the watcher in the glass
>i otni ruoy eht ni snoitcelfer tis fo kool dlrow ereh ezam dna
I sit here in the maze and look into reflections of your world
>derob erised yrev i ma secneirepxe i os
I am very bored so I desire experiences
>yhw sluos tnaw taht's i
That's why I want souls
>gniniatretne dna desuma yeht seiromem erofeb peek nac era kaerb em yeht rieht
They can keep me amused before they break and their memories are entertaining
>ot taht nac't pleh era i eldnah em oot tsom sluos kaew
I can't help that most souls are too weak to handle me
>nac't i ti sseug eb depleh
I guess it can't be helped
>netfo a ees nod't i'm ni elttil i yaw a uoy mees tnetepmocni erucsbo
I'm a little obscure, you seem incompetent in a way I don't often see (again, wrong, but proximate)
>ekil dna ti i tnaw ees taht erom fo ot
I like that and want to see more of it
>i htiw uoy krow lliw
I will work with you
>rewop nac sluos em teg i a uoy net teg eurt derhs uoy fo erom fi
If you get me ten more souls I can give you a shred of true power
>now't ees uoy i uoy'll uoy llet teg eht erofeb od tahw ot ekil snoitcaer i
I won't tell you what you'll get before you do I like to see the reactions
>ti's ym on hself-gnipraw hguoht ton elyts
No flesh-warping though it's not my style
>eb ruoy htrow ti lliw emit
It will be worth your time
>drah ton on sgnileef fi
If not no hard feelings
>esu eht woh uoy ti teknirt si tnemyap lliw ruoy
You will know how to use the trinket it is your payment
>evah ytnelp yrrow i nod't
Don't worry I have plenty
>uoy retal ees
See you later
>>
>>5553355
My thanks to this anon for the initial word unscrambling.
>>
Thanks QM, that was a fun little puzzle. It's like I'm studying linguistics again.
>>
>>5553151
That's intentional, Lucas is a delusional idiot but hard work or a clever deal could change that.

>>5553363
>>5553367
>>5553371
You can and should skim through fine print for the juicy bits, 9/10 demons approve and it's very in character.

>>5553383
Your body seems like it's your own, only in the condition it would be if you spent the last several years eating protein, exercising on a regular basis, and training hard. Now that you think about it, you can't confirm that it really is yours and that unsettles you. Maybe the hook business wasn't completely mental? Maybe you're thinking too much into this. The Black Goat seems to comfortable with long-term payments. Is your pact to kill a set number of targets within a year for immediate power the warlock equivalent of getting a business loan?

>>5553335
>>5553355
>>5553366
>>5553376
>>5553378
>>5553381
>>5553389
>>5553398
>>5553411
>>5553417
The translations aren't perfect (or are they?) but you've all got the gist of it. More than enough to update.
>>
Oh so our entity bro didn't give us a timeframe for the ten souls, so we can get to work full time on assasination so our soul remains where it should. I am certain we could kill here and there... if the chance arises and we don't detour too much from the mission
>>
>>5553467
we already have six people lined up to kill, I wonder if the goat will mind that we're trapping the souls
>>
>>5553467
Agreed. Periodic serial killings will bring less danger
>>
>>5553322
>>5553335
>>5553355
>>5553363
>>5553366
>>5553367
>>5553371
>>5553376
>>5553378
>>5553381
>>5553389
>>5553398
>>5553411
>>5553417
>>5553422
>>5553426
>>5553427
You puzzle over it for a couple of hours. It drives you mad but eventually you break it into chunks and use a stick and dirt to remember key letters. That makes things go much faster. You work your way to what you're convinced is a mostly accurate translation. This is about as good as it'll get.

>You should know I don't get many mortal petitioners
>Most of them are scholars looking for forbidden knowledge
>If they are up to snuff they usually find it
>Their methods tend to be similar, discrete and sneaky
>Always clever
>I don't think I've had a first-time petitioner use a rock as the gift (Or is it gift as a rock? Not important)
>That's funny
>I think I like that
>I can see you got a bit of help
>Looks like you failed it the first time too
>I don't blame you, your previous vessel, he was rather pathetic (You think that's it)
>I wonder if you sold anything you can't afford to lose for that black spark
>I don't care, it's none of my business
>A deal is a deal
>You got the souls so I'll give you a secret
>I am the watcher in the glass
>I sit here in the maze of reflections and look into your world
>I am very bored so I desire experiences
>That's why I want souls
>They can keep me amused before they break and their memories are entertaining
>I can't help that most souls are too weak to handle me
>I guess it can't be helped
>I'm a little obscure, you seem incompetent in a way I don't often see (You think, this line is tricky)
>I like that and want to see more of it
>I will work with you
>If you get me ten more souls I can give you a shred of true power
>I won't tell you what you'll get before you do, I like to see the reactions
>No flesh-warping though, it's not my style
>It will be worth your time
>If not no hard feelings
>The trinket is your payment, use it how you will
>Don't worry I have plenty
>See you later

Now that you have a handle on what it said to you, you try to parse the meaning. The entity you've been contacting is called The Watcher in The Glass. He, or it, considers himself obscure and doesn't get contacted by mortals often, and most of those are scholars seeking forbidden knowledge. Supposedly their methods are subtle and intelligent which is why it was amused that you used the trinket to crush two skulls. He's in a "maze of reflections" which might be some sort of mirror space, an alternate dimension, or a metaphor, and looks through into your world. He's very bored and wants experiences which is probably why he watches, and why he wants souls. Their memories entertain him and he's somehow amused by them before they break. Does he live through their memories vicariously? You aren't certain.
>>
>>5553493
He doesn't begrudge your pact with the Black Goat, you ignore that he called your old body pathetic, and thinks your straightforward strategy for soul gathering was funny. Since he wants experiences and your using the trinket as a bludgeon was a first, you think it approves of you. He explicitly said he'll work with you and wants to see more of what you do, so it feels like it's safe to assume that you've made a good first impression. That's good. He gave you the trinket as a payment for the three souls and says that if you can get him ten more, he will give you a shred of true power. You have no idea what that could mean, you can only speculate, but he says that flesh-warping isn't his style so you can assume you won't be mutated. Your mind might be a different story but you doubt it would change you outright. You notice that he didn't mention giving you forbidden knowledge even though that's what scholars usually want. Has it fast-tracked you through its usual gifts or is the shred of true power it's talking about forbidden knowledge? You don't know. Only that you need to get it ten more souls if you want to find out. That shouldn't be too difficult.

Most importantly, the Watcher didn't give you a time limit on those ten souls so they aren't urgent like before. That's a belief. You can collect them on the way to taking care of the Black Goat's kill list, if you're interested. You still have your 43 copper coins, two knives, and four days of jerky and now you have the trinket again. You're in a comfortable position to start the hunt. You focus on your gut feeling and are informed of the list. There are six targets, five the Black Goat's spell on you can track.

A humble priest of the gods that's likely to become a cardinal, a duke's youngest son who dreams of prosperity, a clever bumpkin who stiffed the Black Goat on a deal, a minor king's honorable and diligent captain of the guard, a clever, goodhearted wizard who's solving problems in the land, and a pious shrinekeeper whose location can't be tracked with black magic. You have one year, minus two days, to kill them all before the Black Goat gets your soul and you likely get to relive that dream of yours for a lot longer than an hour. Terrifying stuff but your physique is much stronger and the black flame is useful. You don't have any time to waste. You'll start straight away.
>>
>>5553495
You can sense their rough distances. You're currently in the central-east of the kingdom, in its more forested region. You haven't ever gone far and don't know much of what to expect from the terrain elsewhere, only that there's more people and less trees. By the Black Goat's mystic reckoning, the priest is 2 month of travel to the west, to the center of the kingdom, close to the capitol and isn't likely to change soon. The duke's youngest son is 1 month of travel to the northwest and won't change any time soon. The bumpkin is 3 months of travel to the west, on the far end of the kingdom and isn't likely to change soon. The captain of the guard is 3 months of travel to the southwest, bordering the kingdom, and is almost definitely stationed in its capital. The wizard is 2 months of travel to the north but will be changing constantly, the only thing you can rely on is that he'll stay in the kingdom. The shrinekeeper could be anywhere and is likely the easiest target to kill but the hardest to find. You have your work ahead of you.

A proper horse could shorten your travel times considerably but you don't know how to ride and would have to steal one or steal the money to buy one, both suspicious. You could always strike another pact but you can't be getting too hasty. This is a heavy task but at least with this innate tracking you aren't going to be losing track of them and they're so disconnected you remaining targets probably won't be increasing their security when you kill one. You still have plenty of time left. You think carefully. Besides mobility, you could use a source of coinage or food, and getting a less suspicious weapon and some armor wouldn't hurt.

>Which target do you want to hunt first?
>>
>>5553497
>Go after the Wizard
If he's constantly moving around we should get him first so it's out of the way and we don't have to worry about running around everywhere later
>>
>>5553497
>and getting a less suspicious weapon
You spit fire dude...
>>5553502
No, listen, we target him when he is close to another target, that way we can save up on some time.
What we have to do now howver is to decide the difficulty of each target, so we can get stronger after each kill... how about we go for the priest first
>>
>>5553497
>The priest

We need to get him before he becomes a cardinal which would make him a much more difficult target. Also he just seems like an easy start.
>>
>>5553507
I agree. Priest is probably the best first option. We could bump into wizard while going for the others. Maybe we can take hunt monsters or take bounties for gold + the souls that we will need?
>>
>>5553497
QM said that the second three are probably as hard as all three of the first ones combined, and I imagine the only exception might be the shrine maiden, since she's hidden and the difficulty could mainly be in that. So we'll probably just die if we try to kill the wizard or the captain of the guard.

So I think for now, we should choose from
>A humble priest likely to become a cardinal, a duke’s youngest son who dreams of prosperity, and a clever bumpkin who stiffed him on a deal
The easy ones are all to the west and northwest, so I just say we head towards the Duke's youngest son for now, since he's the closest, and we don't want to waste too much time backtracking. We can try and get a horse and equipment on the way, collect a couple souls to get a chance.

>Duke's youngest son
>>
>>5553497
From X,

2 months West (Priest)
1 month Northwest (Duke's Son)
3 months West (Clever Bumpkin)
3 months Southwest (Captain of Gaurd)
2 months North (Wizard, prone to change)
??? Shrinekeeper.

I say we move towards the Duke's Son first. He's closest and on the way to the other easy targets (the priest and bumpkin). Avoiding doubling back is important to cut down on time.
>>
>>5553515
>>5553523
I'll switch to the son
>>
>>5553497
>Duke's son

Seems like the right way to travel for now. We can always bargain for a faster way to move if need be- maybe the Watcher can offer us mirror-teleportation or some shit.
>>
>>5553523
I'll switch too. From Priest to Duke's Son. Maybe the best way is to go for the closer ones first.
>>
Step 1 should be to acquire transport. After that, Duke.
>>
>>5553515
>>5553528
>>5553529
>>5553531
The bumpkin is too far to consider for your first target, there's no lead on where the shrinekeeper could be, and the wizard and captain of the guard are both far too dangerous to pursue until you've become stronger. You reason that this leaves you a choice between the duke's son, who is nearest, and the priest, who's in danger of becoming a far more difficult target if you take too long to kill him. Since the duke's son is in the same direction as the priest, you'll start with him. The man, or boy, you don't know how old he is, is probably well-protected as any semi-major noble so you'll have to be careful if you want to avoid being hunted down yourself. If you kill him with sorcery, that might get the rest of the kingdom on the watch for witchcraft but that may be something you'll have to worry about after the fact.

You get moving. He's around 30 days away, give or take 5, so you'll need to get provisions at some point in the meantime. After a few hours of walking in the dark, you find a nice spot between two oak trees to sleep. Your dreams are pleasant, pointless, and you forget them shortly after waking up. You eat your jerky for the day, leaving you with 3 days, and get moving. Near noon you run into a well-worn trail and think. On one hand, you don't have any wilderness survival skills at all and finding victims and supplies would be much easier if you kept to the roads and trails. On the other hand, if you kept to the wilderness you might have to make a pact or struggle to find some food but you're at no risk of getting lost, thanks to the spell, and you're at a much smaller risk of being caught by witch hunters or armed, decent men who would like to see you dead before you can hurt anyone else. You were almost caught in the river port town and that could've easily gone far worse. Your tracking makes the travel speed of either method mostly a non-issue.

>What do?

>Stick to the roads.
>Keep to the woods.
>>
>>5553579
>Keep to the woods.
>>
>>5553579
>Stick to the roads.
It'll be faster this way, and we shouldn't have to worry about being pursued
>>
>>5553579
>Keep to the woods
Innawoods NEET. Reminds me of another quest about a neckbeard acquiring powers from long ago...
>>
>>5553579
>Stick to the roads and hustle overland- put that entirely unearned soldier's physique to work forced marching

Gotta utilize our advantages to have a chance.
>>
I've been mobileposting during slowdowns at work but my cell's about to die so it will be 4-5 hours before I'll be able to post again. Your choice of travel method doesn't make a huge difference, only on the ease of getting supplies/souls versus the likelihood of running into civilized trouble. You can definitely encounter some decidedly uncivilized trouble in the woods. Though, you are a sociopathic neckbeard given the power to use dark sorcery and steal souls, so it may be more accurate to say that you are the trouble.
>>
>>5553579
>>Stick to the roads.
>>
>>5553579
>>Stick to the roads.
WE ARE THE DANGER
>>
>>5553579
>Keep to the woods.
>>
>>5553583
>>5553595
>>5553605
>>5553700
The woods are less risky than the roads but you don’t like the thought of going hungry or selling something dear to learn about mushrooms. You’ll stick to the road and get food when you can. You walk along the trail, coming the slightest bit closer to the duke’s son with each step. You wonder why the Black Goat wants him dead. Because he dreams of prosperity? Does that mean he’s poised to lift the duchy into a generation of peaceful, happy living and the Black Goat wants to prevent that? You can’t think of any other reason. You remember your mother’s words, that the Black Goat is among the most approachable and accommodating entities a summoner can call on but that he can’t be trusted and shouldn’t ever be relied on. According to the secret old tales she wouldn’t repeat in detail to you, the Black Goat isn’t always like he is now and does all things out of malice for the world. If that’s true, then you would be killing this duke’s son for no other reason than your benefactor’s spite.

Actively making the world a worse place and for most of the rest of your targets the effect is the same. You don’t dwell on it. Your soul is at stake. The price must be paid. As the sun sets, you feel the same sense of dread. It always catches by surprise and you suspect that it’s meant to be a persistent remainder, to keep you on task. You might not have needed it with the memories of your hour. Maybe that, too, was him foreshadowing the consequences of failure.

>3/365 days left before your soul is forfeit
>>
>>5553916
You sleep in the bushes hidden by the side of the road so you aren’t likely to be ambushed in your sleep. You eat some jerky and have enough for 2 days left. You keep moving and in the early afternoon you come across some farm fields and can see a small village in the distance. You think maybe thirty people live in the cabins. Most of them farmers and their families. You think you’ll come across places like this often on your travels. You haven’t seen anyone on the path and unless one of the town watchmen left their homes to go warn strangers in the day you were gone, they won’t be on the lookout for a warlock. Any more than village people always are, that is. You think of the potential souls or possibly even a mule to ride that some treachery could gain but you don’t have to be aggressive. You have 43 copper coins to spend. That’s a decent amount of money for a commoner. You could lighten your pockets and fill your belly. Maybe it would be best to just move on and go hungry for a day or two until you reach the next village. You don’t like that idea but you’re not in a good position to risk catching suspicion or waste your resources. The villagers are going back to their homes for the night and haven’t noticed you yet.

>What do?

>Steal some of their bread to keep yourself fed.
>Kill some villagers to get their souls in the trinket.
>Steal a mule to maybe ride faster than you can walk.
>Use your copper coins to buy a decent amount of food.
>Mingle with them and practice your people skills.
>Ignore the village and continue, it’s nothing special.
>>
>>5553918
>Use your copper coins to buy a decent amount of food
Rather than kill anyone, I say we let the trail from the last town go cold for a little. Maybe we should steal some clothes off a line to look more different as well.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
>Steal a mule to maybe ride faster than you can walk.
Get some food in our belly, and then when night falls steal a mule.
>>
>>5553918
>>Steal a mule to maybe ride faster than you can walk.
We should try to steal some food while we're at it. I don't think it's a good idea to show our face and then steal something - we'll probably be the only outsider to pass through today.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
I also agree with >>5553919 but maybe we should see if we can find some cheap clothes to either buy or do some work for. We don't really want to leave a trail of crime now do we? lmao
>>
>>5553924 again.
Just wondering do we blood on our clothes? if so then maybe we should try to steal some instead.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
>Steal a mule to maybe ride faster than you can walk.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.

Can we please steal a horse or cart?
>>
>>5553918
> Buy some food

> Write in: See about being an escort or guard for a caravan or traveler headed your way. Earn a few coins, and maybe murder them in their sleep.
>>
>>5554032
This is also a good idea if feasible, but this is not battle brothers and we won't find this kind of work in some bumfuck hamlet
>>
>>5553918
>>Steal a mule to maybe ride faster than you can walk.
>>
>>5553918
>Use your copper coins to buy a decent amount of food.
And keep marching as fast as we can without inflicting lasting exhaustion on ourselves. Let the trail from town last town go cold.

Also look out for travelers on the road to kill.
>>
>>5553918
>>Use your copper coins to buy a decent amount of food.
It's better if we use our money on something. Saving up is bad (in my eyes at least). Also, by buying and selling we can show ourselves to be non-threatening because why would a thief and murderer buy things? Maybe we can even spend the night in the village, if there is a good soul that can accomodate us!!
>>
>>5553918
>Steal a mule to maybe ride faster than you can walk.
>>
>>5554302
>>5554061
>>5553922
What I am saying is that buying stuff and interacting with the farmmen will open up chances to do more stuff, compared to the mule stealing
>>
>>5554402
I mean, priority #1 should be to get food and a proper mode of transport. A single day saved on the road means a single extra day we can spend doing anything we want before our time limit is up.

Don't think we're going to get both of those with just what we have on hand, and showing our face on one and then taking the other is just asking to get a wanted poster, so I'm going to stick with 'try and take both'.
>>
>>5553918
>Steal a mule to maybe ride faster than you can walk.
>>
>>5553919
>>5553920
>>5553922
>>5553924
>>5553948
>>5553992
>>5554032
>>5554061
>>5554125
>>5554186
>>5554302
>>5554429
There's not any more blood on your clothes than there usually is. A couple of stains near the shirt sleeve and one in the center but it’s long dried, faded, and inconspicuous for a traveler. Easy to mistake for wet clay and if not, plenty of people have killed a chicken and spilled some of the blood on themselves. Of course, yours isn’t chicken blood but most people wouldn’t be able to tell at a glance. You think for a minute. There’s no reason to save on copper coins when you could spend them. You’re only miserly with what matters, like your body parts and immortal soul.

You would do well to spend some or all of your coins on food for the road. You still need some transport to go faster but that’s easy. You’ll leave the town, come back in the night, and steal a mule so you can ride it and shorten your travel time by as much as half, or even more, if you push it. You don’t try to hide yourself as you walk into the town and approach a random farmer. A few men stare at you but none of them are too interested. You start trying to talk and the words start to catch in your throat.

>1d20-5 to Speak
>Bo1. You’ve lived a very sheltered life and have severe anxiety.
>1-8: Failure to speak, 9-12: Comprehensible, 13-16: Mostly Normal, 17-20: Friendly Traveler.
>>
Rolled 6 - 5 (1d20 - 5)

>>5554548
h-hi
>>
>>5554550
Kek
>>
>>5554550
Lmao.
>>
>>5554550

God, we need to summon the black goat and see what the going rate on a charisma package is. Maybe we can trade our future first born for not having a pocket of spaghetti.
>>
>>5554550
>1(6)
>Major Failure

Your face gets red and you stutter. “Umm, uhh, I-I ah, ahhh, ummm, n-ne-, f-fo, uh I ne-, wo-woul- li-liii, eeh, eeh…” The man looks at you in concern. “Are you alright?” You try to respond but the words twist in your mouth. “N-N-, nooo, f-foo-, fuuuck, ahhh, ahhh, ummmm!” You are sweating and shaking. This is almost more terrifying than the hours before you went to sleep for your hour of anguish. Some of the men watching leave in a hurry and a few come closer. The man you’re talking to is increasingly confused. “Friend? Are you- are you touched in the head? Do you need somewhere to stay?” You screech in frustration and turn several directions in an erratic pattern. “AAAAAGH! AAAAAGH!”

He steps back and puts his hand on his belt, where he has a knife. “Look, we don’t want to hurt you. Did you uh, come here with anyone?” You scowl at him and try to talk but it’s so overwhelming you nearly have a breakdown. “...mmm…mmmmm…. MMMMMMM!” The farmer gets a look of pity on his face and the other men look more worried than hostile. He shifts his tone to talk slowly, like he’s dealing with an invalid. “Are… You… Okay? Do… You… Need… Help?” You want to say yes but you’re so nervous you just screech, whip out your knife, and wave it around in the air. “REEEEEEEEEE!” Your conversation partner starts backing up. “Woah, calm down there! We- we don’t want to hurt you!”

You squeal and are so infuriated at your own inadequacy you scrape the blade over your wrist and hiss at the pain. The villagers are looking at you like you just grew a second head. The farmer you were talking to decides discretion is the better part of valor and runs. The nearby farmers are shocked and horrified. You are mortified at this entire situation.

>+1 Charisma XP, 2/5 to 1 (Pathetic) Stat

You don’t think you’ve ever been more embarrassed in your entire life. Soon, the entire village will hear about what you’ve done. It’s even worse that they don’t fear you, you’re so socially incompetent they pitied you and assumed you’re an invalid!

>What do?

>Sheath the knife and try to salvage the situation.
>Run away. You’ve done enough damage already.
>Fuck it. Fuck all of it. Burn the whole place down.
>>
>>5554582
>Sheath the knife and try to salvage the situation.
>>
>>5554582
>Run away. You’ve done enough damage already.

>>5554579
No man, Lucas has to work for SOMETHING in his life
>>
Shit, Lucas must have lucked out booking that inn room.
>>
>>5554582
>Sheath the knife and try to salvage the situation.
Lucas will have to stop spilling his spaghetti eventually, right?
>>
>>5554582
>lean into the mental retard -role and bide your time. Soon they will all learn! SOON!
>>
>>5554582
>Just kill yourself on the spot and restart the quest with the better MC
I'm done with this moron
>>
>>5554582
No, wait, I changed my mind. We cannot win, but we can still do damage to other people. Might as well
>Fuck it. Fuck all of it. Burn the whole place down.
>>
>>5554582
>Sheath the knife and try to salvage the situation.

Pull yourself together man! Stammer apologies! Grovel! Play the touched in the head card!
>>
>>5554585
>>5554606
>>5554612
>>5554631
You take on the herculean effort to clear your head, sheath your knife, and act normal. The farmers seem less panicked now that you're not brandishing a blade but they're still on edge. You think a lifetime spent with minimal social contact apart from your literal witch of a mother didn't prepare you well for handling people.

>1d20-5 to Speak.
>Bo1. You're not a well-adjusted person.
>>
Rolled 18 + 5 (1d20 + 5)

>>5554655
>>
>>5554661
shit that was supposed to be -5
>>
Rolled 1 (1d100)

>>5554661
>13
>Slight Success

The farmers stare, most with their hands on their own knives, as you sheath your blade and hold your head in your hands. You take a deep breath, feel your inner terror at speaking to people recede, and talk slowly. “I-I’m sorry. I shouldn’t- I didn’t mean to scare you like- like that.” The six or so men keep their distance in a semicircle in front of you but seem slightly less on guard now that you’re speaking legible words. You decide to play on their pity. “M-My mother died recently and things… they, they haven’t been the same, you see...” One replies. “Uh-huh.”

>+1 Charisma XP, 3/5 to 1 (Pathetic) Stat

You hold your hands up, palms out like you aren’t a danger to society and wait for their response.
>>
>>5554679
>Rolled 1 (1d100)
cool, can we kill them already?
>>
>>5554679
>And the village's elder, who is actually a fourty-something EJEM mommy rushes to your person an envelops you into a bountiful motherly embrace, crying and saying "You are just like my poor Justin, if he were alive. Come to my house, you just be so hungry and tired..."
>>
>>5554679
His eyes narrow in suspicion and he slowly draws his knife. “Cutting yourself like that’s not normal. I think this man’s possessed.” The villagers go from somewhat wary to actively hostile. You step back and go into a fighting stance. They keep talking, some squaring up, others hanging back. “We need to get him to a priest.” Oh no. “You're right. Go get the others, bring some rope! Hurry!” Two of the youngest turn and run back to their village, the other four come at you. “Get him on the ground!”

You think they want you alive but won’t hesitate to kill you if they think you're a threat. Trying to intimidate them further at this point would probably be a lost cause. You have seconds to act.

>What should you do?

>Stab one. Seize the initiative, there’s four of them and only one of you.
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
>’Surrender’. If you seem like you’re not a threat, maybe you’ll be able to escape them later.
>Run away. This was a mistake, you need to get the hell out of here immediately.
>>
>>5554702
that would be a 100, not a 1
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
Fuck it, just nuke them and try to get on a horse
>>
>>5554710
>>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
nothing ever works out anyway
souls for the soul stone
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.

Welp, we tried, light em up!
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
lol, lmao even.
>>
>>5554710
>Black Conflagration. This will prove their suspicions beyond a doubt but give yourself some space.
>>
>>5554718
At least we got a little charisma xp. Just a few more bumbling failures and we might just be able to do ordinary things sometimes.
>>
Rolled 15, 2, 1, 7 = 25 (4d20)

>>5554713
>>5554714
>>5554718
>>5554720
>>5554722
>>5554724
You release the black flame, focused on the one who first raised the alarm. There’s a quiet fwoosh from your hands and a sudden explosion in their center. You catch the smell of burnt flesh before you hear the screams.

>This is a conflagration at point-blank range they weren’t expecting, they'll need a 20 to Dodge
>>
>>5554732
We are actually cursed by the devil not being helped by him, where in the fuck do all these 1s come from. Can we convert into being clerics or something holy shit
>>
>>5554736
>implying
The Black Goat loves Lucas anon, his existence spreads suffering to all around him
>>
>>5554732
The hideous fires envelop and consume them whole! You feel a rush of power and cackle with wretched mirth. "AHAHAHAHAHA!"

>1d6 for damage per target, they each have 4/4 HP
>>
Rolled 1 (1d6)

>>5554739
Rolling for the one that accused possession first
>>
Rolled 3, 3, 3, 2 = 11 (4d6)

>>5554739
>>
Rolled 5 (1d6)

>>5554739
Man is the watcher in the mirror gonna get a laugh out of this.
>>
Rolled 3, 8, 15 = 26 (3d20)

>>5554740
>>5554741
>>5554742
>1 damage, 3/4 HP
>3 damage, 1/4 HP
>3 damage, 1/4 HP
>5 damage, -1/4 HP

The farmer the conflagration was focused on is reduced to ashes, the two nearest to him are horrifically burned across their bodies but alive, and the most distant is only seared in the arm. Even worse than the burns are the agony they bring!

>They need to roll 17, 17, and 15 or higher on Willpower, 14+damage
>>
>>5554711
well usually the numbers are against us, so I was expecting a nat 1 to be in our favour...
>>
Rolled 2 - 2 (1d20 - 2)

>>5554754
>3 vs 17: Major Failure
>8 vs 17: Major Failure
>15 vs 15: Slight Success

Both of the burned men collapse and spasm like they're having a seizure, but the one who got away with slight damage grits his teeth and groans. He charges you with his knife. "Die, demon!" You can see that not only isn't he trained, the sheer pain is interfering with his fighting ability. You react with skilled instincts that you never practiced for.

>1d20+6 to Dodge
>Bo2. You're a trained fighter.
>>
Rolled 7 + 6 (1d20 + 6)

>>5554758
>>
Rolled 2 + 6 (1d20 + 6)

>>5554758
Nothing personnel
>>
>>5554761
well, 13 IS better than 0
>>
>>5554758
>>5554761
>>5554762
>13 vs 0
>Major Success

You evade his clumsy slash with ease, as he falls on the ground, grabs his arm, and screams. They're practically at your mercy but it's a matter of minutes at most before more of the villagers arrive. You have to move fast.

>Stab the more functional farmer, then coup de grace the others.
>Black Conflagration. There's nothing stopping you from doing it again.
>Black Dart for each, it'll take a little longer but is less overkill.
>>
>>5554771
>>Black Conflagration. There's nothing stopping you from doing it again.
There's no cost to using our powers, so may as well just burn them while they can't move.
>>
>>5554771
>Black Conflagration. There's nothing stopping you from doing it again.
>>
>>5554771
>Black Conflagration. There's nothing stopping you from doing it again.
Hold up the talisman as you do it just to make sure you get their juicy souls
>>
>>5554771
>>Black Conflagration. There's nothing stopping you from doing it again.

Burn the world, burn it all!
>>
>>5554775
>>5554776
>>5554782
>>5554783
You call down another black conflagration. With their injuries, there's no chance of them being able to dodge. The Black Goat's sorcery would be strong enough to turn you into a killing machine even if you didn't make a pact to be physically strengthened. Just to be sure, you hold your trinket in the air. It looks like you might be getting those souls quicker than you thought.

>1d6 for damage, they have 1/4, 1/4, and 3/4 HP
>>
Rolled 1 (1d6)

>>5554784
>>
Rolled 2 (1d6)

>>5554784
>>
Rolled 1 (1d6)

>>5554784
>>
Rolled 3 (1d6)

>>5554784
here comes a six
>>5554787
oh hey there dungeon core
>>
>>5554789
Whoops
>>
Rolled 8 (1d20)

>>5554786
>>5554787
>>5554788
>1 damage, 0/4 HP
>2 damage, -1/4 HP
>1 damage, 2/4 HP

You incinerate both of the more severely wounded farmers but the third is lucky again, and only gets seared in the back. He cries in pure anguish that reminds you of how your own voice sounded in the first few seconds of your dream.

>He needs to roll 16 or higher on Willpower
>>
Rolled 11 (1d20)

>>5554793
>>
>>5554793
>8 vs 16
>Moderate Failure

His mental fortitude fails him and he curls into a fetal position. You recall that you haven't thrown a dart with the black flame yet. Now's as good a time as any to try it out. It feels exhilarating to not be weak but you have to remember your end of the pact.

>1d10 for damage
>>
Rolled 5 (1d10)

>>5554796
>>
>>5554797
>5 damage, -3/4 HP

It makes more of a thwip sound than a fwoosh. The flames are much more focused, too. His skull no longer exists. You focus on the trinket. There are four more souls trapped within. The ease you managed it with is kind of terrifying. You look up and see some of the villagers are getting together, a few with rope, most with scythes and pitchforks. There's one group of a dozen farther away and two more of four or five more nearby. They've seen your dark sorcery and are actively hostile. Attempting to flee now, while possible, would likely see you hunted down over the next few days.

>What do?

>Call down a Black Conflagration on the nearest. You might burn them entirely.
>Snipe them with the Black Dart. Whittle them all down before they can get closer.
>Call down a Black Conflagration on the farthest. That's an uncomfortably large group.
>Run away. There's a chance they won't pursue immediately that you can use to gain ground.
>>
>>5554802
>Call down a Black Conflagration on the farthest. That's an uncomfortably large group.
Now that we feel the power we may as well just take everyone
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely.
https://www.youtube.com/watch?v=u5lSeYd_riw
>>
>>5554802
They were able to gather a village in the time we launched three attacks?
>Call down a Black Conflagration on the nearest. You might burn them entirely.
They should start fleeing soon.
If not we'll have to.
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely
Remember kids, this is why you should be a little more social.
>>
>>5554807
It's a very small village. The two ran into houses, shouted as they heard the screams, and the men inside ran out with their farm tools. They're very disorganized. More of a scattered handful than a proper angry mob.
>>
>>5554812
Ah, I see. I was thinking more scattered fields. Make sense.
>>
Rolled 9, 5, 9, 13 = 36 (4d20)

>>5554806
>>5554807
>>5554809
>>5554811
You're wary of being overrun so you call a black conflagration down on the nearest group, maybe thirty paces away. They've just left their cabin and are close enough together that there's a good chance you can catch them all in the blast.

>This is a conflagration at medium range, they'll need 16 or higher to Dodge
>>
>>5554802
>Call down a Black Conflagration on the nearest. You might burn them entirely.
Fucking hell, we were trying to BUY food. with money. Like an honest man. And it somehow ended in mass murder. It's like we're playing postal 2

We will have to go through the wilderness after this shitshow. At least we can take as much food as we can carry
>>
>>5554817
All four of them are caught in the flames, in full view of their friends, family, and neighbors. The results are horrific.

>1d6 for damage, they each have 4/4 HP
>>
>>5554818
or we could take a donkey and a cart and try to disguise ourself
>>
Rolled 1, 1, 4, 4 = 10 (4d6)

>>5554821
>>
Rolled 4 (1d6)

>>5554821
This quest is such a hilarious series of unfortunate events
>>
Rolled 5 (1d6)

>>5554821
>>
Rolled 5, 2, 1, 1 = 9 (4d6)

>>5554821
>>
>>5554824
we could have just stabbed that drunk dead and it would all be allright
>>
Rolled 2 (1d6)

>>5554818
>We will have to go through the wilderness after this shitshow. At least we can take as much food as we can carry
Or we can burn the little town so bad there won't be any remains...
>>5554823
come on man, roll just 1d6 leave some for the rest
>>5554821
>>
>>5554823
>>5554824
>>5554827
>>5554829
so it's... 1 4 5 5 ? Good numbers if you ask me. QM you might want to weaken the willpower save down to 13 or 14
>>
>>5554836
Don't you try and nerf Lucas's power anon, he payed good righteous souls for that
>>
>>5554836
>>5554839
Not to mention these are just lowly peasants
>>
>>5554833
>roll just 1d6 leave some for the rest
yeah, my bad
>Or we can burn the little town so bad there won't be any remains...
or we take the food first, and burn the rest AFTER
>>5554836
ah yes, we are clearly not failing enough
>>
>>5554839
No, the flame was more killing contracts... the only thing we got from the damn souls was a shiny pebble!! Great against heads tho 10/10 we hsould do it again
>>
The value of souls has really dropped.
Damn inflation.
>>
watcher in the glass is gonna love our retarded escapades
>>
Rolled 5 (1d20)

>>5554823
>>5554824
>>5554827
>>5554829
>1 damage, 3/4 HP
>4 damage, 0/4 HP
>5 damage, -1/4 HP
>5 damage, -1/4 HP

Three are incinerated outright and a fourth is only winged. You feel three more souls fly into the trinket as the lone survivor, who was largely unaware of what was happening, screams in pain.

>He has to roll 15 or higher, 14+damage
>>
Rolled 10, 8 = 18 (2d20)

>>5554845
>5 vs 15: Major Failure

He collapses and is no longer a threat. The other two groups are a serious concern. You see them make a critical decision.

>They have to make a morale check at or below their morale score to fight. As they have a morale score of 8 but are defending their homes, it's 4 higher, at 12.
>>
>>5554850
damn, they feel like fighting huh!!!
>>
>>5554850
You hear several angry shouts as they decide to put you down before you burn any more of their loved ones.

"HE BURNT MY BROTHER!"
"KILL THE DEMON!"
"BURN THE WITCH!"

You make a fast decision. The smaller group of 5 will be at you in ten seconds (2 turns) and the larger group of 13 will be on you in fifteen (3 turns). You're a skilled fighter but you don't fancy your chances against ten men at once. You effectively have no choice but to call a black conflagration down on the closest group, but your movement is a tactical concern.

>What do?

>Run backwards. Possibly buy an extra turn but lower your accuracy and risk tripping.
>Stay stationary. Let them come closer but risk them reaching you in melee.
>>
File: Spoiler Image (348 KB, 500x320)
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>Be me.
>Be peasant farmer about to buy grapes from stall.
>Strange man walks up to me.
>Weird I think, but I try to greet him.
>He has some soft of autistic breakdown and I freak out.
>My friends try to restrain him and bring him to local preist.
>Badidea.gif.
>He blows them all away to smithereens the second they get close.
>MFW I've just encountered an unholy retard with Human Torch powers when all I wanted was to buy some fruit from my favorite stall.
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
>>
>>5554856
>Run backwards. Possibly buy an extra turn but lower your accuracy and risk tripping.
An extra turn of conflagration might be the difference between life and death
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
The closer they get the more they get burnt.
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
>>
>>5554836
The agony roll for black flame depends on the target's Willpower and personal holiness. Against regular peasants it's 14 but trained militia are 13, men-at-arms are 12, and so on. Someone who was holy enough could possibly resist it and the damage outright but they would need to have a truly righteous soul and heart free of evil.
>>
>>5554856
>Stay stationary. Let them come closer but risk them reaching you in melee.
Don't give any ground, this is your town now

>>5554859
Pottery
>>
Rolled 3, 1, 8, 11, 7 = 30 (5d20)

>>5554860
>>5554862
>>5554863
>>5554866
You choose to stay stationary and prioritize accuracy. The black conflagration works by exploding out of a sort of dense spark you fire out of the palm of your hand, but with practice it could potentially be thrown out of anywhere. You think you enjoy the fwoosh sound.

>This is a conflagration at medium range, they'll need 16 or higher to Dodge
>>
File: 1671352752119.png (304 KB, 507x380)
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>>5554864
like pic related! I see. So the flames aren't just a do all end all. Plus they won't scale up in power (without renegotiation that is)
>>
Nice. A hit on all sides.
>>
>>5554873
All five are caught in the blast, again in full view of their fellow villagers. Sorcerous explosions are surprisingly hard to dodge. Who knew?

>1d6 for damage, they each have 4/4 HP
>>
Rolled 2 (1d6)

>>5554882
>>
Rolled 2 (1d6)

>>5554882
Alright! With their current hp pool it's one third of a chance to drop them and if they are five, I hope at least two are taken down!
>>
Rolled 2 (1d6)

>>5554882
>>
Rolled 6 (1d6)

>>5554882
>>
>>5554852
It's either that, flee their homes, or hide and hope for the best from a witch who's burning people they know.

>>5554859
That's exactly how the situation went down. If Lucas were born in the modern world, he would likely be institutionalized for his own good.

>>5554876
Yes. The black flame is very potent but against serious threats, like armored knights or deadlier monsters, its efficiency falls off severely.
>>
Rolled 6 (1d6)

>>5554882
>>
Rolled 1 (1d6)

>>5554882

I just wanted some bread!
>>
Rolled 10, 13, 11 = 34 (3d20)

>>5554883
>>5554886
>>5554887
>>5554892
>>5554894
>2 damage, 2/4 HP
>2 damage, 2/4 HP
>2 damage, 2/4 HP
>6 damage, -2/4 HP
>6 damage, -2/4 HP

Two of the five are incinerated on the spot and the rest are burned severely. Even if they survive, they'll suffer grievously and possibly never make a full recovery.

>They need to roll 16 or higher on Willpower
>>
>>5554909
>10 vs 16: Moderate Failure
>13 vs 16: Moderate Failure
>11 vs 16: Moderate Failure

They fall to their knees and on their backs, crying in agony. You know how it feels. No, really, that hour of yours inflicted pain you never could've imagined. Every nerve ending of your flesh was suffering to the maximum possible extent. If you weren't insulated from the emotional effect you would care very little for mundane pain and likely be incapable of functioning due to the trauma. The larger group is coming closer. (2 turns). You prep another black conflagration and make a tactical analysis.

>Run backward
>Stay stationary
>>
>>5554915
>Stay stationary
>>
>>5554915
>Run backward
Gain ground. There's more of them this time.
>>
>>5554915
>>Stay stationary
>>
>>5554915
>>Stay stationary
Oh damn it I want to run for it but if the flames can burn thirteen angry farmers AT ONCE well... let's do this
>>
>>5554915
>Stay stationary
Start working on our evil cackle
>>
>>5554917
>>5554919
>>5554921
>>5554924
You spend a second to aim and call down the black conflagration slightly in front of where they're about to be. There's thirteen spread out in a rough line so you might not be able to catch them all in one go. Even then, they'll still have a chance to dodge.

>1d20+3 to Aim
>Bo2. This is a high stress situation but you're taking your time.
>1-4: Miss, 5-8: Hit 1d6, 9-12: Hit 2d6, 13-16: Hit 2d10, 17-20: Full 13
>>
Rolled 7 + 3 (1d20 + 3)

>>5554940
>>
Rolled 4 + 3 (1d20 + 3)

>>5554940
>>
>>5554942
>>5554944
Your prediction was correct and you catch them in the center.

>2d6 for hit
>>
Rolled 3, 6 = 9 (2d6)

>>5554947
>>
Rolled 4 (1d6)

>>5554947
>>
Rolled 1, 2 = 3 (2d6)

>>5554947
>>
Rolled 17, 2, 1, 7, 11, 9, 19, 8, 20 = 94 (9d20)

>>5554949
9 out of 13 are caught in the blast radius.

>This is a conflagration at medium range, they'll need 16 or higher to Dodge
>>
>>5554952
>6 Fail, 3 Dodge

Of those, three were lucky enough to be standing behind or in front of someone who caught the blast. The remaining half dozen are seared.

>1d6 for damage, they each have 4/4 HP
>>
Rolled 3 (1d6)

>>5554957
>>
Rolled 1 (1d6)

>>5554957
>>
Rolled 4 (1d6)

>>5554957
>>
Rolled 2 (1d6)

>>5554957
>>
so the description of black flame says

>There are no limits to how much you can summon at once but you can only focus on one attack at a time

could we just fill the whole village with it? summon enough flame to cover everything in a mile radius? It'd be one attack, just a really big one.
>>
Rolled 5 (1d6)

>>5554957
>>
Rolled 4 (1d6)

>>5554957
>>
>>5554963
Seeing that the concentration of the flame decreases as its volume increases, it'd likely do extremely minimal damage
>>
>>5554963
You can attempt to summon more than a single conflagration at once but you wouldn't be able to aim it. If you were suicidal and threw everything into a single, explosive attack, your upward bound would be most of a costco parking lot. The lack of a limit is on your ability to use it repeatedly. Your soul has a portion of the Black Goat's sorcery imbued into it and you can use it at your leisure.
>>
>>5554963
Anon you forget. While we are actually able to set things on fire, we are not ourselves inflammable.
If we burn down the village while we're in it, we will surely die. If not from flames, then surely from smoke poisoning.
>>
Rolled 8, 3, 14 = 25 (3d20)

>>5554958
>>5554960
>>5554961
>>5554962
>>5554964
>>5554968
>3 damage, 1/4 HP
>1 damage, 3/4 HP
>4 damage, 0/4 HP
>2 damage, 2/4 HP
>5 damage, -1/4 HP
>4 damage, 0/4 HP

Out of those hit, three are reduced to ashes, one is maimed, and two are less horrifically burnt.

>They need to roll 17, 15, and 16 or higher on Willpower, 14+damage.
>>
>>5554980
>8 vs 17: Major Failure
>3 vs 15: Major Failure
>14 vs 16: Slight Failure

They all collapse in pain, effectively put out of the fight. Out of the 13, only 7 are left and will be on you imminently. (1 turn). It's extremely doubtful they'll do anything but try to kill you the second they're in reach. You react.

>Tactics:
>Stay stationary: Don't think about fleeing, just aim and release the flame.
>Run backward: This is risky but you need to get some distance.

>Attack:
>Burst: Decent chance to catch them all in the radius, guaranteed to catch some.
>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.

>Burst: Decent chance to catch them all in the radius, guaranteed to catch some.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>Conflagration: High chance to incinerate them all, but this close you're at risk.

Still need to work on that evil cackle
>>
>>5554993
>>Stay stationary: Don't think about fleeing, just aim and release the flame.
>>Conflagration: High chance to incinerate them all, but this close you're at risk.
today is a good day to die

hey, QM, is there like a "flame control" skill?
>>
>>5554993
>Run backward: This is risky but you need to get some distance.
>>Conflagration: High chance to incinerate them all, but this close you're at risk.
>>
>>5555001
Not in the Black Flame that you bought, but the Black Goat would certainly be willing to improve your control for a bargain.
>>
>>5554993

> Stationary
> Burst

We're a trained 'soldier', we can handle a melee against the survivors.
>>
>>5555007
How many souls do we have at the moment?
>>
>>5555001
+1
>>
>hey, uh, watcher
>I got you like 30 souls
>yeah I know we just talked yesterday b-
>why are you laughing
>>
Rolled 15, 7, 9, 9, 18, 3, 15 = 76 (7d20)

>>5554995
>>5554999
>>5555000
>>5555005
You attempt to run backward and call down a black conflagration at the same time. The targets are still spread out but they're closer and more bunched up by necessity of getting into attack range.

>1d20+3 to Run
>Bo2. You're an order of magnitude more athletic than you once were.

>1d20+3 to Aim
>Bo1. You're running backward, complicating things.
>1-6: Miss, 7-12: Hit 1d4, 13-16: 2d4, 17-20: Full 7

(Say what you're rolling for in the post)
>>
Rolled 12 + 3 (1d20 + 3)

>>5555023
RUN
>>
>>5555015
>Eldritch Gods give random autist powers for shits and giggles.
>>
Rolled 7 (1d20)

>>5555023
>>
Rolled 9 + 3 (1d20 + 3)

>>5555023
Nigerundayo
>>
>>5555023
AIM
>>
Rolled 20 + 3 (1d20 + 3)

>>5555023
Run
>>
Rolled 16 + 3 (1d20 + 3)

>>5555023
Aim.
>>
Rolled 9 + 3 (1d20 + 3)

>>5555028
>>
>>5555010
At this very moment, you have 12 farmer's souls, though several are nearly paralyzed by pain and are likely about to go into the trinket. If you were ambitious, you might try to see what the trinket's upper soul capacity is and give that to the Watcher.
>>
Ignoring undeclared and superfluous rolls, we have a 15 for running and a 19 for aiming. Not bad!
>>
>>5555024
>>5555026
You manage to outrun 6 but 1 reaches you. Luckily, you have your knife drawn by now.

>>5555027
>1d4 for hit
>>
Rolled 1 (1d4)

>If you were ambitious, you might try to see what the trinket's upper soul capacity is and give that to the Watcher.
cue
>"oh boy I finally got 256 souls"
>"wait why did the trinket empty itself"
>>5555041
>>
Rolled 2 (1d20)

>>5555044
Only one was hit.

>This is a conflagration at point-blank range, he needs 20 or higher to Dodge
>>
>>5555041
Not to be a rules lawyer, but I was rolling for running boss
>>
>>5555048
>2 vs 20
>Major Failure

He took the conflagration to the chest, but the farmers have learned by now and spread out.

>1d6 for damage, he has 4/4 HP

You're only in melee combat with 1 farmer but there are 5 more about to reach you.
>>
Rolled 4 (1d6)

>>5555052
>>
>>5555050
too late
>>
>>5555050
My mistake, that means >>5555026 would be to aim, at 10. The outcome would be the same but you can get a +1 on your next roll.
>>
Rolled 15 (1d20)

>>5555054
>4 damage, 0/4 HP

The poor farmer is killed instantly as the spark burns into his ribcage and explodes. You only catch a glimpse of this as you're running backward and one of the fastest men in the village tries to run you through with a pitchfork!

>1d20+6 to Dodge
>Bo2. You're 'trained,' whereas he's not.
>>
Rolled 4 + 6 (1d20 + 6)

>>5555065
>>
Rolled 6 + 6 (1d20 + 6)

>>5555065
>>
uh oh
>>
>>5555075
We really need to stop trying melee even with our upgraded physique
>>
Rolled 1 (1d4)

>>5555065
>>5555067
>>5555070
>12 vs 15
>Slight Failure

He manages to stab you with the pitchfork. This is going to hurt.

>You have 7/7 HP due to your Constitution Stat of 8 giving you a +3 to your default HP
>As an improvised weapon, the pitchfork does 1d4 damage
>>
>>5555076
Lucas is running anon, this guy just caught him
>>
>>5555078
Ah, well maybe this won't hurt as much as I thought it would.
>>
>>5555078
>1 damage, 6/7 HP

He gets a slight scrape on your shoulder as you lean to the side.

>+1 Constitution XP, 1/80 to 9 (Impressive) Stat
>+1 Willpower XP, 1/5 to 1 (Pathetic) Stat

"AAAGH!" It hurts and you want to grab it and sob but it's not severe enough to overcome your combat instincts. You can see that between this farmer and the rest, there's about to be 6 in melee range.

>Attack:
>Stab: There's little reason to use the knife, but you can.
>Burst: You might be able to get them all in one blast.
>Conflagration: It's worked so far, it should again.

>Tactics:
>Run backward: Keep your distance.
>Stay stationary: Focus on accuracy.
>>
>>5555086
>Burst: You might be able to get them all in one blast
>Stay stationary: Focus on accuracy.
>>
>>5555086
>Burst: You might be able to get them all in one blast.
>Run backward: Keep your distance.
>>
>>5555088
+1
>>
>>5555088
+1
>>
>>5555088
+1
>>
>>5555086
>>5555088
Support
>>
>>5555088
>>5555090
>>5555091
>>5555092
>>5555093
It's now or never. You focus and release a wide burst of the black flame at about chest height. There's a quiet fwoosh in your hands that's almost silent next to the aftermath.

>1d20+3 to Aim
>Bo2. It's hard to miss at this range.
>1-4: Hit 1, 5-8: Hit 1d2, 9-12: Hit 1d4, 13-16: 2d4, 17-20: Hit All
>>
Rolled 17 + 4 (1d20 + 4)

>>5555098
Using my +1
>>
Rolled 3 + 3 (1d20 + 3)

>>5555098
>>
Rolled 11 + 3 (1d20 + 3)

>>5555098
>>
>>5555099
Nice.
>>
Rolled 13, 20, 2, 20, 1, 18 = 74 (6d20)

>>5555099
>>5555101
Quick thinking catches all six of them in the area of the burst.

>This is a burst attack at close range, so they must roll 16 or higher to Dodge
>>
>>5555107
>2 20's. 1 18.
God damn. Ninja farmers.
>>
>>5555107
oh my god
are you kidding me
>>
>>5555107
>3 Fail, 3 Dodge

Three are caught center-mass, two think fast and hit the floor before it hits them, and the sixth was lucky and fell over to the side. The farmer who pitchforked you was hit and the other two will be on you rapidly, but the third will take a few more seconds.

>1d8 for damage, they have 4/4 HP each
>>
Rolled 6 (1d8)

>>5555111
>>
Rolled 3 (1d8)

>>5555111
>>
Rolled 5 (1d8)

>>5555111
>>
Rolled 6 (1d8)

>>5555111
>>
Rolled 3 (1d20)

>>5555115
>>5555116
>>5555117
>6 damage, -2/4 HP
>3 damage, 1/4 HP
>5 damage, -1/4 HP

Two are burned almost in half and die instantly, while the third was near the back and his ribcage is only exposed, rather than in ashes.

>He needs to roll 17 or higher on Willpower
>>
Rolled 1, 12 + 4 = 17 (2d20 + 4)

>>5555121
>3 vs 17
>Major Failure

He collapses, screaming in agony, and the two quick-thinking farmers come at you. One has a pitchfork in his hands, one has a rope that won't hurt but could possibly tie your arms.

>2d20+6 to Dodge
>Bo2. The farmers are wary and your muscle memory moves faster than you can think. They get +4 for their numbers.
>>
Rolled 8, 8 + 6 = 22 (2d20 + 6)

>>5555128
>>
Rolled 17, 19 + 6 = 42 (2d20 + 6)

>>5555128
>>
>>5555128
>>5555129
>>5555132
>23 vs 1
>Major Success
>25 vs 16
>Major Success

The farmer with the pitchfork stumbles as you wave your knife in his direction and the farmer throws the rope in a lasso but you dive to the side. As it misses, instead of wasting valuable seconds to pull it back, he drops the rope and goes to draw a knife. The third farmer is coming in with his pitchfork, even as the first is getting back on his feet.

>Attack:
>Stab: It's not flashy but it benefits from your strength.
>Dart: Accurate and lethal strike against a single target.
>Burst: It almost worked earlier, it should a second time.
>Conflagration: Likely to catch all three still willing to fight.

>Tactics:
>Run backward: This is cowardly but it works.
>Stay stationary: Easier to aim without moving.
>>
>>5555140
>Conflagration: Likely to catch all three still willing to fight.

>Stay stationary: Easier to aim without moving.

Let's end this.
>>
>>5555140
>+2 Dodge XP, 4/40 to 4 (Expert) Skill
>+2 Agility XP, 4/80 to 9 (Impressive) Stat
>>
>>5555140
>Conflagration: Likely to catch all three still willing to fight.
>Stay stationary: Easier to aim without moving
Let's end this mess
>>
>>5555142
+1
>>
Won't conflagration risk burning ourselves? There's only three left.
>Burst: It almost worked earlier, it should a second time.
>Stay stationary: Easier to aim without moving.
>>
>>5555142
>>5555147
>>5555148
You release a black conflagration, hopefully your last for this fight.

>1d20+3 to Aim
>Bo2. As you're stationary.
>1-4: Miss, 5-8: Hit 1d2, 9-12: Hit 1d4, 13-20: Hit All
>>
>>5555015
kek
>>
Rolled 3 + 3 (1d20 + 3)

>>5555152
>>
Rolled 18 + 3 (1d20 + 3)

>>5555152
>>
Rolled 8 + 3 (1d20 + 3)

>>5555152
>>
>>5555151
On a miss at close range you would absolutely burn yourself. Burst might've been more tactically sound but conflagration goes fwoosh.
>>
>>5555155
>>5555156
You dodged a fair distance, so you throw a black spark and it hits the nearest man's eye socket.

>1d6 for damage, they each have 4/4 HP
>>
Rolled 3 (1d6)

>>5555163
>>
Rolled 2 (1d6)

>>5555163
>>
Rolled 5 (1d6)

>>5555163
I like 1d6 it's a cool dice
>>
Rolled 4 (1d6)

>>5555163
>>
Rolled 2, 19 = 21 (2d20)

>>5555164
>>5555166
>>5555167
>3 damage, 1/4 HP
>2 damage, 2/4 HP
>5 damage, -1/4 HP

The poor bastard's head explodes and both of the men next to him are charred on one side and seared in the side, respectively. The agony is likely more than they've felt in their entire lives.

>They need to roll 17 and 16 or higher on Willpower, 14+damage
>>
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>the last villager (who attacked us)
>>
Rolled 14 (1d20)

>>5555170
>2 vs 17: Major Failure
>19 vs 16: Slight Success

One wails in pain, but the other, originally the farmer with the rope, grimaces, stumbles but stays standing, and stares you down. His voice is full of grief and rage. "WIIIITCH, I'LL KIIIILL YOOOU!" He comes at you with his knife, the last serious combatant in the village.

>1d20+6 to Dodge
>Bo2. Technique is everything.
>>
Rolled 14 + 6 (1d20 + 6)

>>5555176
>>
Rolled 8 + 6 (1d20 + 6)

>>5555176
get outta here farm nerd
>>
Rolled 8 + 6 (1d20 + 6)

>>5555176
>>
Rolled 12 + 6 (1d20 + 6)

>>5555176
>>
Rolled 20 + 6 (1d20 + 6)

>>5555176
>There is only Death for you and your people
>>
Rolled 6 + 6 (1d20 + 6)

>>5555176
Nothing personel kid.
>>
>>5555176
>>5555177
>>5555178
>20(14) vs 14
>Major Success

You evade the farmer's frenzied slashes.

>+1 Dodge XP, 5/40 to 4 (Expert) Skill
>+1 Agility XP, 5/80 to 9 (Impressive) Stat

He has no skill, no weapons. He's practically at your mercy.

>How do you retaliate?

>Stab: Close and personal
>Dart: Fast and lethal.
>Burst: You'll burn him again.
>Conflagration: Risky, arguably foolish
>>
>>5555189
>Dart: Fast and lethal.
>>
>>5555189
>S-S-S-...S-S-Sorry
>Dart: Fast and lethal.
>>
>>5555189
>Dart: Fast and lethal.
No mucking about
>>
Rolled 8 (1d20)

>>5555191
>>5555192
>>5555193
You stammer, as the weight of what you've done comes over you. "S-S-S-... S-S-Sorry."

The next instant, you fling a dart of the black flame into his skull.

>1d20+3 to Aim
>Bo3. The dart moves faster than most arrows and this is point-blank range.
>>
Rolled 7 + 3 (1d20 + 3)

>>5555194
>>
Rolled 8 + 3 (1d20 + 3)

>>5555194
>>
Rolled 1 + 3 (1d20 + 3)

>>5555194
>>
>>5555201
Pottery
>>
Rolled 2 (1d20)

>>5555194
>>5555197
>>5555198
>4(1) vs 8
>Critical Failure

Yet your will falters and the black flame fizzles in your hand. The farmer is incredulous. "Sorry...? SORRY!? Your witchcraft killed my son! I'll kill you!" His angry words bring back your social anxiety and you hesitate to strike him down.

>1d20+6 to Dodge
>Bo2. Training matters.
>>
Rolled 9 + 6 (1d20 + 6)

>>5555208
>>
Rolled 20 + 6 (1d20 + 6)

>>5555208
>>
>>5555210
where were you a second ago
>>
Voting to use the trinket to finish him off rightly. And all the twitching ones that have managed to cling to life
>>
>>5555213
Agreed.
>>
>>5555213
+1
>>
>>5555213
of course
>>
>>5555213
+1 for autism.
>>
>>5555213
how could we do it any other way
>>
>>5555208
>>5555209
>>5555210
>26(20) vs 2
>Critical Success

Something in your head snaps as the farmer stabs at your chest, and you feel your hand move almost on its own. You've grabbed his wrist, twist it until he drops the knife, and brandish yours. You've found your nerve. You feel the right words come to you, with no stuttering or pause.

"No, I'll kill you..."

>+1 Intimidation XP, 1/5 to 1 (Novice) Skill
>+1 Unarmed XP, 3/40 to 4 (Expert) Skill
>+1 Strength XP, 3/80 to 9 (Impressive) Stat
>+1 Charisma XP, 4/5 to 1 (Pathetic) Stat
>+1 Willpower XP, 2/5 to 1 (Pathetic) Stat

"...Because I want to!"

He stares with a mix of fear, anger, and disgust, as you pull him forward and thrust your knife into his neck.

>1d4+3 for damage, he has 2/4 HP
>>
Rolled 2 + 3 (1d4 + 3)

>>5555223
>>
>>5555223
"NO, NO, NO WAIT!" You tell him, as you sheath your knife and pull the trinket out of your pants pocket.

>>5555213
>>5555214
>>5555215
>>5555217
>>5555219
>>5555222
"I have a better idea."

>Forget the knife
>1d2+3 for damage
>>
Rolled 2 + 3 (1d2 + 3)

>>5555225
>>
Rolled 1 + 3 (1d2 + 3)

>>5555225
KEK
>>
>>5555226
>5 damage, -3/4 HP

His jaw drops at the trinket's luster, about two seconds before you crack his forehead open. You don't stop there, and spend the next minute crushing his skull into wet powder.

>+1 Unarmed XP, 4/40 to 4 (Expert) Skill
>+1 Strength XP, 4/80 to 9 (Impressive ) Stat

As his soul goes into the trinket, you drop him on the dirt. You look over the dead and dying and nearly hyperventilate at the sight. You've done it, you've faced an angry mob, and not only lived, but crushed them all! Now you have to think about the village. All of the men are dead or dying, but there are women and children hiding. Their souls, too, could fill the trinket and they might speak of what you've done here today. You can't let that happen if you don't want to be hunted by the baron's men-at-arms but at the same time, do you really want to massacre an entire community of innocent people for personal gain?

>What do?

>Spare no one. You'll burn everyone in this village without mercy.
>Only kill the men. You're scared one of their wives might have a knife.
>Let them all live. All you wanted was food, they shouldn't have attacked you.
>>
>>5555225
>the farmer actually waiting as Lucas tells him to
>gets brains bashed in with a eldritch trinket instead of quickly by a knife
>>
We gotta play bowling with the trinket aim at the living!!

>Spare no one. You'll burn everyone in this village without mercy.
>>
>>5555236
>Only kill the men. You're scared one of their wives might have a knife.
We still have not let out one evil cackle
>>
>>5555236
>Spare no one. You'll burn everyone in this village without mercy.
holy kek all this over 1 autistic episode
>>
>>5555236
>Only kill the men. You're scared one of their wives might have a knife.
At this rate, we need to bargain for a face-changing ability or the like.
>>
>>5555236
>>Spare no one. You'll burn everyone in this village without mercy.
>>
>>5555236
>Spare no one. You'll burn everyone in this village without mercy.
>blame it on the shrine maiden by forging a note saying her God told her to do it.
>>
>>5555236
>Spare no one. You'll burn everyone in this village without mercy.

We're REALLY gonna have to get some way to avoid being found, maybe mirror bro can help for all these juicy souls?
>>
>>5555257
Technically it doesn't even have to be Watcher. The fact that we have something to contain souls to bargain is insanely useful.
>>
>>5555257

So the trinket is ours, yeah? Let's summon the black goat and bargain the extra souls for swag
>>
>>5555268
Watcher is a knowledge guy so we could also use them to determine the shrine Maidens location.
>>
>>5555270

Hmm, optimally we ought to see what the Watcher gives us for the ten before we bargain for anything else. Charisma is very tempting, although it would ruin some of Lucas's...charm.

An escape ability of some sort would be very good, perhaps a shadow step?
>>
>>5555268
>>5555259
my thoughts with the watcher were since its in the mirror realm it would be good with illusion/ hiding things. Also it likes us (kinda)
>>
>>5555281

Can't hurt to ask... hopefully.
>>
>>5555239
>>5555244
>>5555246
>>5555252
>>5555257
You can’t let any of these villagers live if you want to stay ahead of the baron’s men-at-arms. You have to kill them. You have to kill them all! You focus on the trinket and find there are so many souls swirling within it’s hard to count them. You’ll do that later. You need to deal with the wounded now. The Watcher thought it was funny and you enjoy smashing things so you go around crushing the skulls of the wounded and feeling them get sucked into the trinket, one by one. You start keeping count. There were ten wounded before you started and with your constant focusing on the trinket, you find that there were originally sixteen souls trapped inside before you added the wounded so that makes… Twenty-six souls in the trinket.

Holy shit, and you haven’t even started on the women and children! You feel a sense of power like you’ve never felt before, like you’re strong and important and not a burden on your mom. You always told her you were able to participate in the rites but she never let you! No, it was too dangerous, she said but now who’s dangerous? You are dangerous! To this village you are an unimaginable danger and you came out of nowhere. For some reason, all of this seems hysterical to you and you find a giggle coming to your mouth, then a chortle, and then your voice is booming with psychotic laughter. “AHAHAHAHAHAHAHAHAHAH!”

You kick open the door to the nearest house and release the black flame. These next thirty minutes are an unspeakable atrocity but to your sick, stunted mind, it's a just repayment for them speaking to you like you were an invalid! Like you were stupid! That was so embarrassing you’re infuriated by the memory. Infuriated enough to go from building to building, burning everyone you can find inside. Most tried to hide, to no avail. Some ran when they saw you but the black flame is too accurate. A few fought but your strength was too much. By the end of the massacre, you have twenty-three more souls, mostly women. The only boys were those too young to work in the fields and you killed those earlier. This village was larger than you thought it was but you chalk that up to your lack of worldliness. If you were of sound mind you would be crushed under the weight of your guilt but you think little of it and go rummaging through their houses, checking every nook and corner. Finally, you think you’ve crushed the last of them with the trinket and this sleepy little village is dead.
>>
>>5555304
It doesn’t take much time to burn the bodies and you help yourself to their food, starting with a chicken dinner one family had prepared when you arrived. There are a few donkeys and a couple of mules. All of them are terrified but you think it shouldn’t be too hard to mount the calmest of the mules. You grab three more sacks and fill them each to the brim with bread and dried jerky. Between your current sack and the three new ones, you should theoretically have enough food for 40 days. You dig through their coin purses, pouches, and obvious hiding places and dig up a total of 109 copper coins, plus 5 silver coins worth ten times as much apiece hidden in a sack in a pair of boots.

You have 152 copper coins and 5 silver coins, a huge amount for a commoner like you used to be, and your new coin purse is almost bulging at the seams. You can’t find a sword or proper spear but you get a hatchet out of a shed and go to grab a pitchfork but think better of it, it’ll be hard to carry and won’t do much compared to the black flame you already have. You steal a new set of clothes, burn your old rags, and get two more changes of clothes that you slip into a saddlebag. The biggest problem you have now is taking care of the mule but staying in the village is dangerous, so you don’t ride it for now and lead it on a bridle. Before you leave, you realize there’s no reason not to take both mules, one to carry your sacks, and one to carry you, so you go and get them both. They’re scared and cantankerous and you don’t know how animals work so you play it safe and try to be gentle. It works enough to get them out of the village and then you’re in the woods. There’s very little reason to stay on the roads after making out with as many provisions as you have, so you go straight in the woods and walk until the sun sets.

>4/365 days left before your soul is forfeit

You walk for a couple of more hours but the mules are wary of the dark and you don’t blame them. You tie them to a tree and think. You look down at the trinket. There are forty-nine innocent souls in there, just one shy of half of a hundred. You don’t know if you should be proud or disgusted with yourself. In any event, you have some business to take care of.

>Summon The Black Goat: You don’t know what you could get for this many souls but it has to be something good.
>Summon Part of the Wurm: You’ll go back to the village, get their donkeys together, and let it feast while you can.
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
>Don’t summon anything for now: You don’t need to be making pacts every day, it’s best to focus on the task at hand.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.

If not for anything else, just to see the look on its "face"
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations
... well then. Lucas is a hell of a monster.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
Lucas shouldn't have gotten that much enjoyment out of that. At least he feels bad about his mom.... a little...
>>
>>5555305
>>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
Hopefully he leaves us with the spares, we're going to need them after all that. The kingdom will probably call in the big guns.
...and it all started because we failed a cha check
>>
>>5555305
>>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.

He's our bestie, might even give us the power to survive the consequences of all this!
>>
>>5555280
I don't want to get any charisma gifts.
The main reason Luke has been successful as a warlock is his lack of connections and attachments.
Also it would make this another generic wizwank quest instead of an incredibly based neckbeard warlock quest.
>>
I mean, we don't need to suddenly turn into some oddly alluring warlock (who still can't talk, but people overlook that).
But a couple levels in cha so that we don't end up having to murder 50 people every time we try to buy food would be nice.
>>
>>5555351
Hopefully it won't happen every time.
It shouldn't since it was a nat 1 on a d100 reaction roll that caused this.
Call it a freak confluence of autism.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
>>
>>5555305
>Summon The Watcher in The Glass: You do daresay that you have gone wildly above and beyond its expectations.
>>
So many souls do we have in total now exactly?
>>
>>5555452
Forty nine anon
>>
I have to say, I'm pleasantly surprised at how effective this build is for combat. The spell deals immense AOE damage at range and the physical upgrade allows Lucas to dodge and maneuver quite effectively. Who would have guessed that being a battlemage is the way to go?
>>
Worst part about Watcher is his dialouge takes 10 years to write.
>>
>>5555469
Maybe he'll gift us the knowledge to properly understand his shit
>>
>>5555309
>>5555312
>>5555314
>>5555315
>>5555321
>>5555370
>>5555450
The Watcher in The Glass said he would give you a shred of true power for ten souls and you have that and more. You wonder how much forty-nine would get you. There is only one way to find out so you pull out your chalk. You draw a chalk circle once again, put the trinket in the center, spill some of your blood on it, and focus your attention on the sphere. A second later, a sound like glass shattering fills your ears and everything goes still.

Your heart stops pumping, your body freezes, and the crickets stop chirping, the mules stop braying, and even the wind stops blowing. The blood in the chalk circle boils and evaporates into a mist, levitates, and opens into a small portal exactly like you were expecting. Again, an eye the size of your skull slides out, deep yellow with its myriad pupils, and you blink at it. Suddenly, you realize that your eyes are the only thing you can move when time is stopped like this, at least by the vestige. Maybe that’s intentional? You hear a loud wheezing sound and the eye’s pupils all focus on you. It’s silent, then its rapid, high-pitched screeching carves itself into your memory to be interpreted later.

>em ees tel
>tiaw teknirt eht
>elssah ti's yllaer on
>sluos a dnatsrednu i dluow ruoy egnahcxe uoy dda ot evah otno wef
>ytefas uoy ot ksir efil teg leef nac si i fi ta uoy ruoy
>regnad uoy era ni
>neppah did gnihtemos
>detcepxe renoos kcab uoy'er naht latrom

A handful of pupils leisurely detach and drift down the jelly to stare at the trinket. The trinket wobbles and you see a faint mist go out of it and into the eye. It pauses, blinks with its heavy translucent lid, and squints, as the mist thickens, almost glowing with power as it’s sucked into its mass. This takes several seconds and during the transfer the eye is completely still. All is silent as the eye blinks once, twice, and suddenly squeezes its lid so tightly you’re stunned, only to wrench itself open with a sticky flood of amber tears pooling in the dirt and chalk below. In that instant, any semblance of quiet is gone and the only sound there is and ever was is a roaring, manic gurgling, thundering as if from a dozen giants’ mouths. The gurgle lowers and rises in pitch, varies in speed, and goes on for minutes that melt into timeless hours. It knows no end and you lose track of time. Eventually, the gurgling gives way to a faint rumbling and the rapid, high-pitched screeching returns in a strange, lilting tone.
>>
>>5555497
>oaml neve lol
>htiw rethgual gnikeirhs
>gnilwoh
>gnileer gnisarhp uoy ni i ma dnatsrednu nac
>ni roputs i ma a
>ma cinotatac i
>ylthgil od siht si dna yas ton taht i suoiralih
>nigeb htrim ot tonnac ym ebircsed sdrow
>ta ssol i sdrow rof a ma
>latrom

The eye’s pupils all stare at you as it widens and pushes further out of the portal, to reveal a swollen, grayed stalk studded with dozens of smaller eyes running up and down its veins, all focused in your direction. It comes so close you could almost lick the jelly if your tongue could move and you struggle not to lose yourself trying to finish the fractals in the pupils. There’s another wheezing sound and the screeching resumes almost at a whisper.

>lwob ot
>uoy dna ot desu lwob meht
>dna ruoy eht lareves uoy teknirt ym gnuoy sdaeh fo fo koot
>kniht od uoy dnatsrednu ton i
>latrom
>hcus yticorta dnilb
>detnemed yregavas hcus
>ho, sseldeen ercassam eht dna
>niaga teknirt, eht eht teknirt neht
>gnihctac emit efink ruoy eht tsuj ni
>gnikirts tsuj ylerab eht uoy edalb
>yrecros citoahc os raf nevird ruoy dnoyeb nek eht ecneloiv yb
>gnilbmuf fo eht laicos eht secarg tselpmis
>devirra yad eht fo eht ytilamron uoy erofeb
>a si agas siht
>os uoy hcum evah erom nevig em
>detnaw sluos i latrom net

The eye closes as the stalk pulls it back to its normal distance. When it opens, it’s slick with its amber fluid and the pupils are completely out of focus, scattered in all directions and staring at nowhere. It hits you that this is the same expression a man would give if he were so stunned by someone’s words he looked to the sky. Without warning, the pupils all snap back to stare and merge into their center, into a single, dense labyrinth of shapes that shouldn’t be possible in three dimensions, and they’re all pinpointed on you. The screeching comes back, shifting from sharp and piercing to faint and almost melodic without any consistency.
>>
>>5555499
>emit sacul txen litnu
>eb siht lliw gnihctaw i ytiuteprep ni
>si tnecifingam ti
>ym fo tnemom nac't eht ediced si i neve tnedicni hcihw etirovaf
>retteb ekil eht tnaw evitcepsrep uoy ot i enoemos fo dnatsrednu
>si eht enoemos uoy luos gnitseretni gnirb em kniht fo
>esoppus ressel deen a tub i ksat uoy
>ti morf now't uoy peek i
>elttil no tseuq won ruoy og
>i ni nac hctaw laer-emit ruoy efil tsuj
>uoy tiaw ot i egitsev lliw ym ot nommus ton evah rof
>dna lliw uoy hctaw hguorht meht syawla i
>nwo ton ees hguorht era lliw uoy seye ruoy taht
>noitpecrep
>tnarg lliw i ton on rewop uoy
>ruoy fo yhtrow si em ot tfig esne