[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Alex _Kitfox Crimson.png (1.39 MB, 1000x1419)
1.39 MB
1.39 MB PNG
Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

New Discord for questions, discussions and announcements: https://discord.com/channels/968086995756793897/968098198411440128

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.

Last time, you set up camp in the Frigoris Forest to hide from Team Green. After a relatively uneventful first day, you were forced to relocate as a Team Green force began closing in on you, only to be stymied by traps you set and ultimately ambushed and caught by you. After relocating, you ran foul of an Aggron while building a new camp inside a small cave, before ultimately enlisting its help. After dark, you called Fie near an Ariados colony in an attempt to lure Team Green there and throw them off your trail, before returning to camp and calling it a day.
>>
File: Cave Camp.jpg (198 KB, 1280x720)
198 KB
198 KB JPG
>>5615240

You sleep soundly and dreamlessly.

Despite the chill, in the air, you're perfectly comfortable thanks to the radiant heat Sage throws off.

You wake up about half an hour earlier than you usually do actually uncomfortably hot, which is really quite the achievement given how cold the cave at large is.

You change quickly before recalling Sage and Blitz, before giving Fie's Houndoom a pat and a pokeblock for the job well done keeping watch during the night.

"Where're you off too?" Holly asks blearily, rubbing her eyes as she looks tiredly in your direction.

>We're going to practice fighting. Up and at 'em.
>I'm going to train.
>Making breakfast.
>Foraging.
>Looking for Aggron.
>Other
>>
>>5615549
>Making breakfast.
>>
>>5615549
>>Making breakfast.
>>
File: campfire.jpg (269 KB, 1600x1030)
269 KB
269 KB JPG
>>5615558
>>5615593

"Making breakfast." You reply.

Holly nods and lays back down.

"'Kay... You going to light a fire? It's cold this morning." She asks, already nodding off again.

You release Blitz again, who takes the gesture for what it is and resumes his prior spot next to Holly to keep her warm.

>Yeah, we ought to be safe enough now.
>No, it's too risky still.
>>
>>5615672
>>Yeah, we ought to be safe enough now.
>>
>>5615672
>Yeah, we ought to be safe enough now.
>>
>>5615672
>>No, it's too risky still.
I'll gather firewood for the evening tho.
Keep Sage and Blitz at your side to stay warm for now.
>>
>>5615672
>>5615784
Supporting.
>>
>>5615672
>No, it's too risky still.
TG isnt going to stop looking no matter how many of them we literally kill/get killed.
>>
>>5615882
We arent killing them tho?
They have a large enough squad of mons to escape the nest.
At most we drained their resources and made them fearful.
The ones we captured were left to the cops.
>>
>>5615885
Bruh they are willingly walking into a fucking nest of ariados. Life threatening injuries are 100% going to happen. Some of them are very likely going to die in there.
>Inb4 But this is pokemon, no one dies!!!!
Yeah no.
>>
>>5615891
They are moving in squads of 3 each with 6 mons....
Even if the Airados ambush them they will still survive even while injured.

>>5615784
+1
We can probably afford to light a fire in the evening.
>>
>>5615898
Lmao router reset... Didnt see i was even replying to my own post there.
>>
>>5615784
>>5615882
>>5615793

"No, it's still too risky." You reply, releasing Sage again. "We ought to be safe tonight and we can get firewood later on, but breakfast is going to be out of the pot."

Holly nods as she settles, before you light the burner and start cooking, making tea first, then making porridge.

It takes a few pots to satiate yours and Holly's teams, or the smaller members of them, at least. The larger members, you resolve to feed a bit later, so you don't hurt your gas reserves.

It's still early and while the gas burner kept you relatively warm in tandem with Sage, you still feel cold.

>Get some training in.
>Practice Capoeira.
>Meditate.
>Practice reading with Sage.
>Go Foraging.
>Look for Aggron.
>Other
>>
>>5616826
>Get some training in.
Might as well. We should probably get Holly's team to participate too.
>>
>>5616826
>Get some training in.
>>
>>5616826
>Practice Capoeira.
It's been a while
>>
>>5616826
>>Get some training in.
There is no brake on the grind train
>>
>>5616837
>>5616849
>>5616852

With a shrug, you decide on doing some training.

Looking around, Holly's looking more awake and her team are wide awake as well, so you could do something together.

Looking to Kay O-o though, he looks tired.

He's been with you pretty much non-stop since you caught him in Origin Cave and considering how much work he's put in the past couple of days, he's definitely earned a break.

He's also, by a wide margin, the strongest member of your team. Even if he has been since you picked him up, there's no denying that the rest of your team has some catching up to do compared to him.

Still. Who to focus on...

>Rascal (Braviary)
>Blitz (Growlithe)
>Latias
>Syurm (Swadloon)
>Kay O-o (Hakamo-o)
>Sage (Braixen)

>Train with Holly
>Train by yourself.
>>
>>5616890
>Syurm (Swadloon)
>Train with Holly
I feel like we haven't done much actual training with Syrum unless I'm forgetting something.
>>
>>5616890
>>Syurm (Swadloon)
Comfy banana leaf bug time
>>
>>5616890
>Syurm (Swadloon)

>Train with Holly
>>
>>5616890
Make some orders first.
KayO deserves some more rest.
Give him a pokeblock and let him doze off for now. If Aggron comes later we will let them roghhouse and learn moves from each other.

>>Sage (Braixen)
>>Latias
>>Syrum
>>Blitz

>>Train with Holly

Have Checkers show off Light screen and Sage show off Mystical fire.
After all of them (Checkers/Sage/Latios/Latias) have learned both we will focus on having them do speed/special attack practice.
Entrust that part to Holly.
She's able to handle it.

For Syrum we set up a practice area with some wodden posts and stones to have her practice her cutting moves for Atk practice. This will also ready her to learn more varied cutting/slashing moves soon.

For Blitz we undergo a command practice (discipline training) along with an obstacle course and have Rascal practice/master Secret power by moving those rocks about to keep the course changing and engaging.

Make sure we reward all who do well (our 2nd batch of berries is ripe for the harvest/pokeblock blending).
>>
>>5616900
Yeah. Aside from teaching her Cut, Secret power and Bug bite we haven't.
She was also at the bug gym for a while because the gym leader wanted to teach her a few moves.

Right now she needs to master a handful of moves along with general training to get to her final evolution (fury cutter/slash/x-scizor/night slash/leaf blade).
>>
>>5616938
>Light screen
Meant reflect
>>
>>5616938
+1 for the other team-mates but mainly focus on Syrum.
Focus on strength and general training.
>>
Rolled 13 (1d100)

>>5616900
>>5616905
>>5616922
>>5616938
>>5617088
>>5617151

Okay, roll.
>>
Rolled 36 (1d100)

>>5617549
Ere ya go
>>
Rolled 78 (1d100)

>>5617549
>>
Rolled 82 (1d100)

>>5617549
>>
Rolled 98 (1d100)

>>5617549
>>
Rolled 93 (1d100)

>>5617549
>>
File: Swadloon.jpg (11 KB, 190x265)
11 KB
11 KB JPG
>>5617615
>>5617622
>>5617626

Well.

It's been quite a while since you spent any time training Syurm.

It's a credit to Ethan and Syurm's own initiative that she's gotten as far as she has.

And relatively speaking, she's not far off evolving again.

This in mind, you resolve to focus on her.

First thing's first though...

You go and harvest today's crop of Leppa Berries, replant and make a fresh batch of poke blocks, before serving a few up for Kay O-o.

"Take a break, bud. You've earned it." You say as he digs in, clearly enjoying the treat.

This done, you turn your attention to the others.

"You mind helping Latias and Sage with reflect?" You ask her.

"Sure." She says with a shrug as she organises her own routines.

Rascal, you leave be for now, before setting Blitz to staying in a circle again.

You're going to focus on him a bit later, but for now, Syurm is the focus.

It's kind of hard for her to do much in her present state, so you eventually resort to having her web a rope to the ceiling and climb it, slowly yo-yoing up and down. It's clearly hard work with how tired she looks afterward, but it looks like it's been good training for her.

Looking over at where Holly is trying to teach Latias, Latios and Sage meanwhile, it looks like she's making very little progress with move practice, which looks to be Reflect today.

Blitz however, is sitting impatiently and whining, but he hasn't strayed out of his circle yet.

He practically explodes when you ruffle his ears and give him a poke block, but still stays within his circle, which is a marked improvement over yesterday.

Overall, things are looking pretty good.

>Keep training. (Keep going with Syurm, or change focus?)
>Go foraging.
>Look for Aggron.
>Practice Capoeira.
>Meditate.
>Do a reading lesson with Sage.
>Do obedience training with Blitz.
>Other
>>
>>5617758
>Go foraging.
>>
>>5617758
>>Do obedience training with Blitz.

Start by explaining some common sense rules on how to comunicate with others without ramming full speed into them (if someone isn't moving about doing practice or making something then just nudge them with snout, paw, small bark/whine and wait for a response.
Then do order practice (regular dog tricks) as a game to make sure he knows how to follow through instantly when we call out to him(should be fun for him).

>Set up a small practice for Syrum (after rewarding her with a pokeblock) to work towards fury cutter and slash. Some of the softer rocks from the ones in the surroundings along with wood will do for the practice targets (maybe tie them up with layers of webbing to prevent injury and making it harder to cut them).

>After we are done with both ask Rascal to practice Secret power in a select area and teach Blitz (who again is supposed to sit still in his designated area whike watching and learning).

>We ourselves then sit down for slow capoeira practice+meditation (set up a wooden target) to finish low kick aura strike that we have been practicing.
>>
So op have ypu thpught of putting the quest so far down in novel format?
I think it would be a decent read.
Might earn you some patteon bucks too.
>>
>>5617758
>Keep training Syrum
Work towards slash by setting up targets then work on variations like Fury-cutter/X-scizor.

>Give Blitz some more discipline training (work with ordinary dog tricks for now) then take the time to explain how he should approach others when he wants to play (get their attention via barking, putting up a begging posture with his front paws or rolling on the floor) instead ofcharging them.

>After being done with Blitz have him show off agility to Rascal on a specified area Alex designated while we get back to watching over Syrums progress
>>
>>5618371

Got another work in editorial purgatory right now, so a second book is really not what I need right now.

Something to keep in mind though.
>>
>>5617773
>>5618378

Okay, so trying to teach Syurm Fury Cutter, obedience training for Blitz and Secret Power\Agility, courtesy of Rascal.

Give me 3D100.

First, for Syurm. Second for Secret Power, third for Agility.
>>
Rolled 1, 73, 8 = 82 (3d100)

>>5618498
>>
Rolled 96, 72, 17 = 185 (3d100)

>>5618498
>>
Rolled 88, 23, 64 = 175 (3d100)

>>5618498
>>
>>5618500
>>5618502
Do the crits cancel eachother?
>>
>>5618508

Crit success negates a crit fail.
>>
>96/73/64
Noice.
I'm assuming discipline training goes well.
Syrum learns Fury cutter.
Blitz learns Secret Power.
Rascal learns Agility.
>>
File: South_Crescent_Island.png (443 KB, 1016x715)
443 KB
443 KB PNG
>>5618500
>>5618502
>>5618506
>>5618567

Well. This is going well, so might as well keep at it.

Heading out into the scrub, you locate a fallen log and drag it back in before standing it up and setting Syurm to cutting it apart with repeated strikes after gumming it in place with String Shot.

She goes at it with gusto, leaving you to turn your attention to Blitz, who's practically vibrating in place now, not so much wagging his tail as shaking his whole hindquarters*.

"Okay." You say. "Rascal, Blitz, let's go for a walk."

Blitz barks and bounds over towards you.

"Sit." You order, loud and clear as he goes to jump.

He skids to a stop, colliding with your leg, but he's sitting.

"Good boy." You say, giving him a pat and another poke block.

You fully expect to be out by the time you're finished, but it ought to be worth it to get Blitz's behaviour under control.

The only question is where you might find a clearing... and another potential cave entrance.

>Head further up the mountain.
>Head back down the mountain.
>Head to the east.
>Head to the west.
>>
>>5618883
>>Head further up the mountain.
>>
>>5618883
>Head further up the mountain.
>>
>>5618899
>>5618949

Okay, roll.

Don't worry, there's method here.
>>
Rolled 10 (1d100)

>>
Rolled 87 (1d100)

>>5618961
>>
Rolled 12 (1d100)

>>5618961
>>
>>5618964
>>5618998
>>5619002

You decide to head further up the mountain.

It doesn't take all that long before you've found a clearing and started training.

Things actually go pretty well. Maybe it's because of the obedience training, but Blitz is a lot more inclined to behave now and doesn't bother Rascal at all while you're directing, having them demonstrate Agility and Secret Power respectively.

They both pick up on the other's move pretty easily and by the time your watch is showing a half hour has gone by, you're wondering what else to teach them when you get a phone call from Holly.

As soon as you answer, she's talking.

++"That Aggron's back. And it's got friends."++ She says with an edge in her voice.

>Cut the call and run back.
>Friends?
>On my way back now.
>Other
>>
>>5619976
>On my way back now.
>>
>>5619976
>>On my way back now.
>>
>>5619976
>On my way back now.
>>
File: images[1].jpg (7 KB, 300x168)
7 KB
7 KB JPG
>>5619982
>>5619998
>>5620010

"I'm on my way back now." You assure, before ending the call and recalling Blitz and Rascal before hurrying back the way you came down the slope and into the scrub, retracing your steps.

When you reach the cave, sure enough, the Aggron from yesterday is back, though it doesn't seem hostile.

The 'friends' Holly mentioned, likewise, neither seem hostile, nor particularly threatening:

A Kadabra and a Drilbur respectively.

'Not particularly threatening?' Not outwardly, perhaps. A cultured and somewhat amused sounding voice says inside your head as the Kadabra turns to look at you.

>Uh... come again?
>What's all this?
>Other
>>
>>5620023
>It's very nice to meet you. Is this just a social visit or is there another reason?
If there's one person that would be surprise by Pokemon talking to them, it's us
>>
>>5620023
>Be happy to have a pokemon interpret
>Offer a tea and meal
>Negotiate with the Kadabra for teaching Holly
>>
>>5620027
wouldn't be surprised
>>
>>5620028
Those are good
>>
>>5620023
>>5620027
>>5620028
Supporting.
>>
>>5620027
>>5620028
+1
>>
File: Kadabra.jpg (65 KB, 800x533)
65 KB
65 KB JPG
>>5620027
>>5620028
>>5620063
>>5620123

"Oh, nice to meet you." You say automatically.

If Aggron's brought an interpretter, that's going to save a lot of time.

Work? Perish the thought. No, Aggron informed me a new cave was in the process of being made liveable. I'm here to supervise and Drilbur there's going to connect the plumbing.

Wait, what?

No need to worry, I've waited this long for an opening to come up, waiting on you and your paramore to move out isn't going to inconvenience me in the least. Kadabra assures with an air of magnanimity.

Then, he pauses and you suffer a moment of disorientation as the Bell Tongue is dragged to the forefront of your mind.

Oh, hell. Kadabra says. Why do you have that?

"A bunch of extremists were trying to steal it. Slowking asked us to take it and hide it while the Gym Leaders track them down and stop them." You explain. "Which is why we're here."

What were you even doing out on the cape in the first place? A Slowpoke Colony isn't precisely the most romantic of locales. He says. Well, not if you're not a Slowpoke, at least. He amends.

"Holly is a nascent Psychic-" You begin.

Hard pass, my good sir. Kadabra says, crossing his arms. I'm not going gallavanting around Arnet in the company of hormonal humans, no matter the cause. Particularly not when I've finally got a cave all lined up to call my own. I don't care how entertaining the drama might be, I can find better watching Netflix down in the village. He adds. Go bother the Gardevoir down in the cove or at the court on the west slope if you want to find your paramore a teacher.

>Moving on, you're here to help dig out the cave?
>That's uncalled for.
>...Holly and I aren't paramores. We're just friends.
>Other
>>
>>5620702
>...Holly and I aren't paramores. We're just friends.
>But thanks for the tip for location of a teacher, once we are done laying low we will head there
>>
>>5620702
>>5620705
Supporting.
>>
>>5620705
+1
Explain how we are linked to her due to being a dumb brute who destroyed a nightmare construct.
>>
>>5620705
>>5620748
Supportin'
>>
>>5620702
>Other
Mentally play a game of Tic-Tac-Toe with the Kadabra
>>
>>5620993
Human IQ is todler level to it so no.
>>
>>5620705
Sapporto.
Explain how we got to it with punching illusions and let's mkve on onto construction.
Call all our pokemon over.
>>
>>5620994
Obviously you haven't seen how good I am at tic-tac-toe
>>
>>5620705
>>5620730
>>5620748
>>5620995
>>5620987

"...Holly and I aren't paramores. We're just friends." You say slowly.

This is meant with a mental sigh.

Humans.

"No, really." You insist.

You have an aura sense and you can't percieve the emotional bond you share? Kadabra asks with clear skepticism. I'm sorry, but you sir, are in denial.

"No, that bond has to do with me destroying a fear construct in the dream she pulled me and some others into when her powers first manifested." You reply, recalling the relevant memories for Kadabra's edification.

...Hm. Kadabra says at length. You're either remarkably strong-willed, exceptionally lucky, or both. He says. Either way, please try to keep the sachirine displays of affection you humans so enjoy to a minimum.

You scowl.

Arceus above, this Kadabra is annoying.

Simultaneously, you sense a flicker of amusement.

Apparently, Kadabra is enjoying winding you up.

You sigh and shake your head.

"You're here to help expand the cave? Fine. C'mon and help." You say, slipping past the trio and into the cave.

A bathroom? Oh my, you're going to spoil me rotten. Kadabra observes, reviewing your plan for you. If I may though, you'll have better luck with the opposite wall.

"Why?" You ask.

There's a pre-existing cave, so you won't have to do as much digging and a pit up against the wall you can throw debris into. By the time you're done today and Drilbur's dug the plumbing, it'll make for an excellent bath. He pauses. Hm... And shower, come to think of it. He adds.

"You seem awfully picky for someone who's getting something for free out of this." You note.

Do I? Well, I suppose I do. Kadabra admits. So, how about this: I'll teach your pokemon companions' Psychic. In exchange, you build this place out properly. Don't worry about materials, I can get hold of mortar easily enough, Aggron's agreed to help harvest timber and lighting is a concern for tomorrow. He adds.

>Yeah that sounds reasonable.
>I think we're going to need a little more than that, honestly.
>Other
>>
>>5621023
>>Yeah that sounds reasonable.
>>
>>5621023
>Yeah that sounds reasonable.
>>
>>5621023
>>Other
While a powerful move like Psychic is tempting they will get there eventually by practicong progressively.
Can you teach them a few utility moves instead.

Namely:
>Teleport
>Telekinesis
>Gravity
>Cosmic power
>>
>>5621023
>Yeah that sounds reasonable.
>>
>>5621039
>>5621062
>>5621122

Okay, gimme a roll.
>>
Rolled 5 (1d100)

>>5621125
Rolled only 1d100 for learning.
Might be better to do a 4d100 tho.

Latias and Sage for us.
Latios and Checkers for Holly.

Alakazam about to stare like a tard after seeing a pair of legendaries.
>>
>>5621131
OP suggested crit failure from me:
Holly's power go haywire and we are semt to dreamland again.
>>
Rolled 17 (1d100)

>>
Rolled 31 (1d100)

>>5621125
>>
File: Decisions.jpg (89 KB, 605x422)
89 KB
89 KB JPG
>>5621131
>>5621135
>>5621140

"That sounds reasonable you admit."

Great. Let's go outside and have a less... ...on... Kadabra says voice growing fainter and more apprehensive. Oh, Arceus...

"What?" You ask.

Well... Do you know the move Future Sight? Kadabra asks.

"Future Sight?" Holly asks.

Yes, normally it's used for limited precognition to look for an opening in a battle so you can act accordingly. I'm using it at present and I just prevented us from being trapped by a cave in. Kadabra says off-handedly. And I seem to have set up a chain of events where your untested powers run out of control and get us stuck in a dream sequence. It won't happen if you don't try and practice what I have to teach, young lady. He adds.

"Oh, well that's no trouble." Holly says.

Kadabra scowls.

...Now there's a screw up that ends with a whole bunch of these weird Team Plasma wannabes showing up... He says. It would seem that there's just no way around something unfortunate happening at present. At least, that I can prevent on my own. Kadabra says thoughtfully. ...I might be able to change our fortunes with the Bell Tongue though. It's more attuned to the flow of time than my precognition.

"That sounds like a terrible idea." Holly says, shaking her head.

It would be, if I tried to use it to directly alter events. Kadabra concedes. But I'm not stupid. I simply wish to use it as a focus so I can see events in better detail.

>If something bad's going to happen no matter what, wouldn't trying to dodge it just make things worse?
>If you're sure you know what you're doing...
>If something bad is going to happen no matter what, could we force an outcome somehow?
>Other
>>
You are cordially invited to fuck up as spectacularly as you can envisage.

Things are *going* to end badly. How, precisely is up to you guys.
>>
>>5622107
>>If something bad is going to happen no matter what, could we force an outcome somehow?
I'll go for team Green.
Call for reinforcement, and then... Stall.
>>
>>5622107
>If something bad's going to happen no matter what, wouldn't trying to dodge it just make things worse?

Lets deal with the Plasma wanabees if we can choose between the two.
Everyone sans KayO get ready for battle.
We need to capture them fast so we can dump them on the cops and they don't get a chance to reveal our location.
Much more prefferable to a cave in.
>>
>>5622107
>>If something bad's going to happen no matter what, wouldn't trying to dodge it just make things worse?

Team green is prefferable to a cave in.
Let's just come up with an ambush plan to deal with them in one fell swoop.
If things go wrong all the way we will have to search for a different location to set up a cave residence.
If we capture and disable them beforehand tho we can keep the location hidden.

Are Kadabra, Drillbur and Agron willing to help so none off the work so far goes to waste?
We have plenty of medicines looted from TG.
>>
>>5622107
>If something bad's going to happen no matter what, wouldn't trying to dodge it just make things worse?
>Could we force an outcome somehow?
Yeah I'll go with Team Green as well.
>>
>>5622107
>>5622117 +1
>>
>>5622107
>If something bad's going to happen no matter what, wouldn't trying to dodge it just make things worse?
>could we force an outcome somehow?
>>
>>5622117
>>5622118
>>5622124
>>5622132
>>5622139
>>5622291

"If something bad's going to happen no matter what, wouldn't trying to dodge it just make things worse?" You ask.

It depends what sort of mood the Timekeeper's in and whether they're amused or not in all likelihood. Kadabra replies. I'll know for sureonce I've taken a look with the Tongue. He adds, with a surety as if you'd agree to such a spectacularly bad idea.

"...Could we force an outcome somehow?" You ask slowly.

At this point, I think I know how these cultists find us. Kadabra says sourly. Without actually using Future Sight. So, go on then. Send up that flare or whatever you have in mind. He adds.

"What if we don't and do something else instead?" Holly asks.

Adolescent human drama, injuries to your team or the cave collapsing. Kadabra replies after a brief pause. Really depends on how you try to force the issue.

"Okay, what if we skipped training or digging for the time being and went foraging and gathering materials instead?" Holly offers.

You have a generally bad day. Kadabra says after another brief pause, then hesitates as if weighing whether or not to continue before ultimately deciding against it.

You get a sense of distaste and embarrassment from him.

"That sounds better than having to battle a small army and move again." Holly says.

>Right. Let's make some preparations, then get this meatgrinder rolling. (Roll, suggestions for preparations welcome, add rolls if you feel applicable.)
>Adolescent drama doesn't sound so bad.
>How do we avoid the cave collapsing?
>How do we avoid injuries to our teams.
>A generally bad day isn't so bad next to all that.
>Other
>>
I thought I was being really clever with this whole bit, but man is it easy to get stuck in circular logic with it.
>>
>>5623806
Time fuckery tends to do that.

>>5623800
>Let's prepare for a fight then. Bad luck all around might not spund that bad but if it's comparable to what might happen it's best to stick to something we can prepare against.

Select a battlefield outside where we can maneouver in and out of cover while putting those Golbat at a disadvantage.
Enlist Drillburs help by digging tunels Syrum can use for sticky/electro web, secret power ambushes on the TG members.
Prepare our psychic dragons to camouflage in tree canopies so they can psybeam the Golbat out of the air.
Checkers and Sage can set up dualscreens and do attacks focused on the same targets to knocl them out fast.
Whiskers can muddy up a portion of the battlefield so they can't approach us carelesly and we can use the dry patches to lead them into Syrum's ambushes or feints faking her presence.
Blitz and Cotton will max out dragon dance/heal off any ranged hits they take and then go wild.
Rascal will boost up in a tall spot out of sight with agility and then swoop in on our siginal to either attack via secret power or help us retreat (max agility) by flying off.
KayO is in reserve as a last resort.
Enlist Aggron to ambush them from behind forcing them into our traps.
Offer Aggron and Drillbur some of the Pokeblocks as payment.
Kadabra can watch or lend a hand how he sees fit (he'll probably help).

Send text to Fie about the TG emergency and the Future sight mess so she can get here ASAP.
>>
Rolled 24, 69, 71, 48, 40, 66, 32, 39, 40, 72 = 501 (10d100)

>>5623902
>>
OP wrote himself into a corner while trying to force an encounter.
Difficult when the players have guarded against the railroad so far.
>>
>>5623902
+1
Our teammates that have setup moves should use them.
Calm mind/screens etc.
Maybe Aggron knows stealth rock.
>>
Rolled 10, 1, 8, 1, 7, 9, 2, 5, 6, 4 = 53 (10d10)

>>5623904
Adding my roll
>>
>>5623800
>>5623902
Supporting.
>>
>>5624092

Want to add an extra '0' to that roll?
>>
Rolled 40, 71, 17, 38, 82, 3, 38, 29, 35, 5 = 358 (10d100)

>>5624105
>>5623800
I suppose I should roll too.
>>
>>5623800
>or the cave collapsing
Wouldn't that be good? Find another cave, lure them there and collapse on top of the fuckers
>>
>>5624092
Man i fugged up.
Those 1s nearly gave me a heart attack.
>>
Rolled 92 (1d100)

>>5624775
>>
Rolled 52, 53, 82, 46, 96, 98, 15, 25, 89 = 556 (9d100)

>>5624779
Dammit autofill
>>
>92
Great battlefield
>71
Drillbur does great prepwork
>71
Latios and Latias conceal well
>82
Sage and Checkers set up well with dual screens/calm mind
>3
Whiskers flods 2 of the tunels near us (much to Syrums and Drillburs anger)
>96
Blitz and Cotton set up well and learn Doubleteam on top.
>98
Rascal has maxed out Agillity and looks eager to strike or to carry us off for his fastest flight yet.
>39
Drilburr and Aggron wipe most of our pokeblock reserve clean.
>40
Agron sets up stealth rock but refuses to hide and stands next to us instead.
>89
Kadabra decided to help out afterall with Disavle, Psychic etc.
>>
>>5623902
>>5623904
>>5624088
>>5624105
>>5624138
>>5624784
>>5624865

"Maybe." You admit. "But if there's one thing that we can absolutely turn to our advantage, it's a battle." You reply, before looking to Aggron. "Will you help us?" You ask.

Aggron grunts.

He wants to know why should he? Kadabra responds.

In response, you bring out the Bell's Tongue, which elicits a nother grunt, this time of surprise as Drilbur steps closer to look at the length of crystal.

"Show him who's after this." You tell Kadabra.

You can tell by the rumble in the ground beneath your feet that Aggron doesn't like what he's being shown.

"I'm willing to cook after." You offer.

Another grunt.

Not necessary. Kadabra translates as you stow the Tongue again. He's seen their kind before.

There's a story there, but there're more pressing concerns.

"Right well, do you know anywhere we could fight them?" You ask.

Aggron nods, before grunting and jerking his head towards the west.

(Part 1)
>>
This is going to be a bit of a long write up.

If anyone's got any questions or comments, now is a good time.
>>
>>5625372
Love the quest so far.
I've noticed aside from the crit failure next to the swampert pond you've sorta been interrupting any creative meditation attempts so far.
Superpowers don't come easy as a writeup, don't they?
Need to think up a whole system around that.
Keep it up and take it slow.
If you need a break just write in a post to notify the anons following the quest.
This takes a lot of energy afteral.
>>
>>5625378

>I've noticed aside from the crit failure next to the swampert pond you've sorta been interrupting any creative meditation attempts so far.
>Superpowers don't come easy as a writeup, don't they?
>Need to think up a whole system around that.

Yeah, Superpowers are hard. And if I have, it's either me being scatterbrained or the creative attempts not meeting DCs.

Good rolls and having a base level of skill can only get you so far. The creative use DCs and the potency of powers will get easier and better if you accompany Gareth into the other caves.
>>
>>5625402
So we shouldstick to martial arts meditation for now.
>>
>>5625370

As you walk, you text the situation to Fie.

She's not long in replying:

++You realise that Team Green is only going to find you because you're being a fucking idiot right now, right? This is the textbook definition of a self-fulfilling prophecy. Just tell this Kadabra to stop worrying so much and do something else.++

Stop worrying? I'm not worrying, I'm being prudent. Kadabra dismisses from over your shoulder where he's apparently reading.

"She has a point though. And you're not going to be able to sit on the sidelines of this." You note.

Maybe, but this was your decision. And to be perfectly fair, with what you have planned, it's going to make this 'bad thing' work in your favor. There’s even a possibility this leads to resolving this entire little outing. Kadabra replies.

“If you’re so sure of that, then you’d better bloody help.” You warn.

In the interest of avoiding being dragged along on your little adventure past this incident, that’s agreeable. Kadabra says.

++I’m committing. I’d rather fight these idiots on my terms than hide and wait for them to find me or have you and everyone else chasing them down for weeks on end.++ You send back to Fie.

She’s not long in replying.

++Arceus’s sake, fine. Send me where to meet you. And tell Jackie, for that matter.++

Another quick text later and Jackie is quick in responding.

++Not far off, send me coordinates and I’ll be there in like, an hour.++ She assures.

It’s not long before Aggron brings you to a small clearing in the middle of the forest covered in loose rocks and scree and a large fallen tree. The north side of the clearing is dominated by a steep, heavily wooded slope. Perfect cover, but it’d be hell to climb and an excellent position to fight from.

You could prepare this place more though, but before you do, you send Jackie and Fie the GPS coordinates.

(Part 2)
>>
File: Spoiler Image (83 KB, 960x524)
83 KB
83 KB JPG
>>5625406

With help now on the way, you convey your idea to Aggron and Drilbur with Kadabra's help.

Drilbur doesn't need much encouragement, jumping in and digging a tunnel network big enough for Syurm to fit through so she can launch ambushes relatively safely.

She's hesitant at first, but after following Drilbur at your encouragement, she soon warms to the idea and is nipping in and out all over the place.

From here, Holly volunteers to help with Whiskers, setting to turning a section you outline into a mud pit to force anyone trying to enter the clearing to come within Syurm's field of fire, but unfortunately, this winds up collapsing two of the lower tunnels on the slope, leaving Syurm with a bit of a blindspot.

Aggron meanwhile helps rough up the clearing more while seeding the area with Stealth Rosks, which you duly warn Fie and Jackie of so they don't get pelted like that one policeman back at Lake Clarity.

In addition, Kadabra actually makes himself useful during all of this, though it's not immediately evident.

The first inkling you have that he's not just flaked off is when he returns to the clearing after about half an hour when you've finished the initial preparations and you're building snares and setting other traps in the brush, when he teleports back with one of the Swampert, which gives you a friendly nod.

Decided I'd enlist some help. You mentioned food? Kadabra prods.

With a sigh, you shake out a few pokeblocks for Swampert along with Drilbur and Aggron when they see what you're offering, before Kadabra winks out again, returning shortly thereafter with a Gallade, before disappearing again.

It's while Holly is haltingly discussing her powers with the Gallade though, that Kadabra returns again, in the company of a small, green pokemon floating beside him and going by his attitude - somewhere between scared and awed - this pokemon is a big fucking deal. Even if it's not one you immediately recognise.

>Who's this?
>Check your pokedex.
>Other
>>
For the record: I rolled for Kadabra's recruitment drive.
>>
>>5625429
>Who's this?
>>
>>5625429
>>Who's this?
>>Check your pokedex.
>>Other
"Hello there. I assume you are the timekeeper?"
>>
>>5625430
One hell of a crit OP.
The timekeeper wants to play then let it.

>third legendary Alex met so far
>>
>>5625429
>>5625485
Supporting.
>>
>>5625430
>Finds fucking Celebi.
I straight up do NOT believe you. Sorry.
>>
>>5625824
Eh OP let us have a quick resolution so we can do more with the plot.
Let it be.
>>
>>5625429
>Check your pokedex.
OP i believe Alex was already told about the legendaries his parents met so far.
>>Other
"Hello there. Nice to meet you."
>>
>>5625824

That's fine, but legit, got a nat 100 for Kadabra's third encounter roll.

>>5626307

I don't *think* I've stated that anywhere, but I could be wrong.

My assumption has been they've been kind of vague about a lot of their own misadventures to avoid drama and so Alex and his siblings don't get any ideas about gangs being okay.

And if I did say something to that effect, well, people forget stuff.
>>
File: Celebi_Card.png (171 KB, 245x342)
171 KB
171 KB PNG
>>5625437
>>5625485
>>5625570
>>5626307


"Who's this?" You ask, bringing out your pokedex to check.

You have to reread the entry twice as shock hits you at what you're reading.

Celebi.

A Legendary pokemon capable of time travel...

That's me. A cheerful, feminine voice says in your head. Celebi. Guardian of these islands and a humble servant of the Timekeeper. Kadabra tells me you're guarding something of mine.

It seems Psychics are just generally rather talkative.

"Holly and I are looking after it for Slowking." You explain.

And I appreciate it. I've seen the future where this 'Team Green' make use of the Bell. It's dreadfully dull... and all around not great. Celebi says. So, how can I help?

>Can you battle?
>Can you use your abilities to give us an edge somehow?
>Can you keep watch for the time being?
>Other
>>
>>5626351
Nah.
I thought you said they were honest on most of the things they did but left the gang stuff by the side or used as cautionary tales at best.
Irc it gave us an excuse for out of character knowledge.
>>
>>5626353
>>Can you use your abilities to give us an edge somehow?

Things like stealthily healing our allies via heal pulse/grassy terrain or teleporting them out of danger.
The nearby gym leader and the league champion are on their way to help to so we need to try and outlast these fools so we can capture them for the police.
>>
>>5626357

That sounds about right.
>>
>>5626353
>Can you use your abilities to give us an edge somehow?

Also,
>Can you stick around for a little while after it's done for helping my friend Holly?
Psy legendary tutor, go
>>
>>5626365
I think Holly can ask Celeby herself.
If anything i'd try and ask Celebi if it's willing to heal Fies back completely.
It can likely get an image of a healthy back of her by peering into a time where she didn't get maimed by a snapped cable tie.
Then use the healthy image as a model to repair Fies back.
Sounds incredibly painful tho so we'll have to ask if Alex can bear the pain for her (aura telepathic link shenanigans).
Let's csment this relatuonship with Fie properly.
>>
>>5626372
+1 I like the idea.
OP gets a chance to knock out Alex via pain and we get the cheeziest cheezecake romance possible.
>>
File: Aurelia_le_Guin.jpg (11 KB, 189x266)
11 KB
11 KB JPG
>>5626358
>>5626365
>>5626372
>>5626405

"Can you use your abilities to give us an edge?" You ask.

Sure. Celebi says. If everyone goes crazy with stuff like Reflect and Sword's Dance, I can extend it all for everyone until the fighting's all over, but I'll be pretty useless otherwise. Maybe I can get someone out of danger or something, but I'll have to concentrate on extending those effects so everyone isn't hit with a big blowback of fatigue all at once.

"Well, if you hide in a hollow, I doubt it'll become much of a problem." You reply. "Your being caught in the fighting or distracted, I mean."

Great. You want to start now? Celebi asks.

You nod and release your team, having Kay O-o and Blitz use Dragon Dance while Syurm Hardens. Rascal Hones his Claws and uses Agility, sharpening his claws to razor sharpness and achieving speeds you've not yet seen from him.

Latias meanwhile is using Calm Mind and Agility with Latios, the latter adding a Tailwind into the mix, turning it into a game before they camouflage themselves and hide in the trees at your direction while Sage and Checkers set up Light Screens, Reflects and a Safeguard.

Cotton is joining in with Blitz and Kay O-o, joining their Dragon Dance and achieving impressive speeds, leaving afterimages in her wake, much like Blitz. Afterimages that are persisting and mirroring their movements.

"Oh, wow. I guess that's one way to learn Double Team." Holly says.

"I'll take it." You agree.

"Whoa, okay." The exclamation is followed by Fie walking into the clearing as her Houndoom finishes setting up Nasty Plots and Howling, being joined by Aggron.

She looks tired and given she's been actively trying to hunt down Team Green, it's small wonder.

"When you said you were going to be drawing Team Green out to battle, I didn't figure you were going to be quite this thorough with the prep-work." She admits. "Made sure I was easy to follow by the way. I expect we'll have company soon enough." She adds.

"That is a safe bet."

This statement is followed by Jackie.

With her is a severe woman in a no-nonsense business suit. Her hair is a brilliant silver and you can't accurately judge her age, but you feel yourself straighten up on reflex as you straighten your jacket and feel suddenly self-conscious about not having showered in a couple of days or shined your boots since you bought them.

Holly looks likewise self-conscious.

What's more interesting is how Fie tenses and goes sheet white when she sees her.

"You're prepared for this fight then, trainer? Good. Do whatever you feel appropriate to lure these idiots here and let's finish this business up." She says brusquely, seemingly looking more through you than at you.

"R-right..." You stammer, before turning on your pokedex's tracker and ringing Fie.

(Part 1)
>>
>>5626454

Her pokedex goes off on cue and you head to opposite sides of the clearing so you don't get feedback before you have a short conversation detailing your having moved again owing to the general crapness of your prior campsite along with the coordinates thereof in case you get in trouble.

It doesn't really convince you, considering how careful you've been so far, but Team Green hasn't struck you as overly intelligent so far.

Spelling it out is probably required so they don't get lost.

You exchange some fairly meaningless pleasantries, Fie doing an admirable job of reining in her embarrassment before you kill the call.

"...Well, now." The woman says, looking between you and Fie. "Have you found someone willing to brave your father's antics, Fiona?" She asks, sizing you up with a look that pierces you to the bone.

"Well, uh..." Fie says, fidgeting uncomfortably.

The woman turns to you more fully.

"Wendy Armstrong, The Storm Queen, if you want to be dramatic." She says, extending her hand to you.

>Alex. Nice to meet you.
>Oh. So, you're Fie's mum?
>...
>Other
>>
>>5626460
>>Oh. So, you're Fie's mum?
>Alex. Nice to meet you.

In for a penny, in for a dime.
>"Weren't yourself brave enough to brave said father said antics?"
>>
>>5626460
>>Alex. Nice to meet you.
Click our heels and stand upright like a soldier for a greeting.
>Other
As for the challange Fies father has posed i will naturally keep trying even if i have to get beaten up a few times for it.
If i may comment, my parrents would certainly love to meet you. They are big fans of drama, contests, fashion and the like.
>>
>>5626481
+1 but do the at attention stuff ater shaking her hand.

"My family would gut me for making my introduction in this untidy state so i do apologize but the road was a bit harsh the last few days."
>>
>>5626460
>Alex. Nice to meet you.
>>
>>5626474
>>5626481
>>5626496
>>5626520

"Alex. It's nice to meet you." You reply all but snapping to attention as you accept the handshake and nearly have your hand broken for your trouble. "You're Fie's mum, then?" You ask.

Not out of any malice either, it seems, so much as this just being the way she is.

"Sorry about the scruff-" You begin awkwardly.

"Nonsense. You're a trainer, you've been out here in the forest these past few days. Wendy dismisses. "And yes, I am indeed Fiona's mother," she adds, looking around with a keen eye over the clearing before pausing on where Celebi is hovering in the hollow of a tree, glowing gently. "Is the presence of a Celebi a recent development?" She asks, prompting double-takes from Fie and Jackie.

"Uh... yeah..." You reply awkwardly. "She's... helping. In her own way." You add, before explaining how she's extending the effects of your moves like Dragon Dance.

"Hm. Not a bad idea, but I don't need to tell you how bad it would be if she were captured, correct?" Wendy asks.

"Of course not." You assure as Fie, Jackie and Wendy start releasing their own teams to prepare for the ambush.

"Regardless, Jacqueline and myself saw the wake of a large boat following just offshore of your route here, Fiona so I expect we'll have company shortly." Wendy says. "But after they're dealt with, I should like to know what your interest in this young man is." She says.

You fight the urge to fidget as you start performing a Dragon Dance yourself in preparation as Fie gives a vague, non-commital answer.

That's... going to be an awkward conversation.
>>
Okay.

So, for the start of the fight, all your pokemon have +6 stages to all relevant stats and you have permanent Safeguard, Light Screen and Reflect up, plus Sticky Web and Stealth Rocks.

This battle is going to be a total clusterfuck to write either way, but how do you want me to write it up?

>Overview (Roll 1D100, get a general description of the battle as a whole and what everyone is doing.)
>Just focus on Alex (Roll for Alex's team, the others will get brief mentions.)

I'd have an option for 'cover everything', where rolls are made for literally all parties involved, but it's stupidly impractical at best in this format, if not outright unfeasible.

Not to mention unbelievably time-consuming.
>>
>>5627889
>Overview (Roll 1D100, get a general description of the battle as a whole and what everyone is doing.)
There are going to be 100+ Pokemons here.. Make note of any CRITICAL injuries to us and ours, (broken ribs, punctured lungs, etc). If you try to focus just Alex, we lose sight of where we need to be and when. This isnt going to be a pokemon battle, its going to be a fucking military engagement. Act accordingly.
>>
>>5627889
>Just focus on Alex (Roll for Alex's team, the others will get brief mentions.)
>>
>>5627889
>>Overview (Roll 1D100, get a general description of the battle as a whole and what everyone is doing.)
>>
>>5627889
>Overview (Roll 1D100, get a general description of the battle as a whole and what everyone is doing.)
>>
>>5627889
>>Overview (Roll 1D100, get a general description of the battle as a whole and what everyone is doing.)

Move in tandem with others providing cover fire, interrupting SE attacks from opponents.
After the Golbat are down have Latias focus on using Heal Pulse on anyone who might need it.
Have KayO at our side to intercept any direct attacks on trainers either by striking any physical attack with an attack of his own or using Protect to shrug off special attacks.
Maybe throw in a Dragontail occadiinally to repell opponents who get too close.
Ask Aggron to focus on just sending out targeted rock type attacks at certain areas to either block advances or strike a large crowd of opponents once an ally has cleared the area.
After Syrum has taken the opportunity to web her targets let her scatter toxic spikes/regular spikes or outright use toxic on select mons then continue to dive dodge dip and harras via Secret power from a safe range.
Sage should keep up either taking down Golbats via Psybeam or focus on Special attackers by pelting them via Mystical Fire.
Blitz will move in for hit and run harrasment with Firefang, Thunderfang and occasionally striking from range via Secret Power to make his opponents misjudge the distance while occasionally using Morning sun to heal.
Have Rascal swoop in on the big threats and mess them up via either Aerial ace or Secret power (+6 AND Sheer Force boosted Fighting type variant) or focus on breaking the enemy formation.
>>
Rolled 91 (1d100)

>>5627891
>>5627916
>>5627935
>>5627969

Okay then. Roll.

You've got big bonuses while TG are taking some hefty maluses thanks to your prep.
>>
Rolled 99 (1d100)

>>
>>5628648
>crits
I love you glorious anon.
Mad laughter ensues.
TG manages to lay in some hurt but no really serious injuries or knockouts.
Meanwhile our team is on a crubstomp mission.
>>
Rolled 65 (1d100)

>>5628635
>>
Rolled 71 (1d100)

>>5628635
>>
Alright lads, seems like we're in the clear for now.
>>
>>5628635
>>5628648
>>5628673
>>5628680

It's fifteen minutes before there's any sign that Fie has been followed, giving Wendy and Jackie's pokemon set up.

They've bought their A-Teams as well, it looks like:

For Wendy this means a Skarmory, Emolga, Talonflame, Aerodactyl, Altaria and Gyarados.

For Jackie meanwhile, she only seems to have five pokemon:

An Aggron, Starmie, Decidueye and two Ninetales, for reasons you can't readily identify.

When the first sign of Team Green comes, it's in the form of two dozen Golbat flitting through the trees.

The first dozen are pelted with Stealth Rocks from both Jackie's Aggron and the local one before a barrage of Rock Slide and Psybeams finish off the remainder as a few Confuse Rays arc in to hit one of Jackie's Ninetales, Wendy's Aerodactyl, Houndoom and Blitz.

The effect however, wears off before Team Green arrives in earnest, preceeded by a pack of Houndour and Sylveon, prompting Swampert to respond with a Muddy Water as the two Aggron and Aerodactyl trigger Rock Slides while Jackie orders her Ninetales to use Imprison, severely hampering the remaining Houndour not caught by the deluge of muddy water and rocks as they try to respond with fire attacks while the Sylveon pick themselves up and respond with a massed barrage of Hyper Voice, which has the effect of rocking everyone in the clearing with the intensity and nearly dropping some of yours and Holly's pokemon in the one hit, though Kay O-o is wholly unaffected.

"Alex-!" Fie begins as the Sylveon begin preparing a second Hyper Voice as the Team Green goons and the rest of their pokemon start to trickle into the clearing, being pelted with rocks, hampered by the mud and Syurm's webs, along with yet further Sticky Webs and the odd Eelectro Web and Toxic Spikes.

"Kay O-o, intercept!" You order as the Sylveon try cry out again, before the onslaught of sound is abruptly deafened as Kay O-o throws himself in the way, his scales vibrating from the force of so many Sylveon, but he comes out the other side none the worse for wear, before being swamped as Fie orders her Salazzle to clear out the Sylveon with a Sludge Wave, though compared to the impromptu chorus, he's relatively alright, lumbering back to you at your word as you spray him down with an Antidote as you order Blitz to Quick Attack the survivors in tandem with Rascal using Aerial Ace.

Wendy, Jackie and Fie seem to be doing relatively well, having weathered the first Hyper Voice barrage relatively well, but you and Holly have taken the hits a lot harder.

(Part 1)
>>
>>5629791

"Back up and heal!" Wendy calls to you brusquely as she orders her pokemon up to cover you while Jackie does the same for Holly and Fie does similar for Aggron and Kadabra and the other wild pokemon with them.

Holly-" You begin, but she nods and cuts you off, before a wave of pinkish light starts bathing her team from seemingly nowhere.

"Latias, Heal Pulse." You say, directing her to do the same for your team, while Blitz bolsters himself with Morning Sun, Rascal Roosts and Kadabra sees to the wild pokemon with the same move and himself with Recover.

In the lull that follows, you look back to see some two dozen Team Green members trying to direct their side of the chaos, still outnumbering you nearly fifteen to one, though you've downed probably half their pokemon now.

It's relatively clear that you've qualitatively got the better pokemon, but despite the breadth of your preparation, the gauntlet of hazards and the utterly shit position you've provided Team Green, this is still anyone's battle, even with Jackie imposing even more restrictions on Team Green by now ordering her Decidueye to use Imprison as well, cutting their options yet further.

Still, from your position, you now have options for how to respond.

>Go around and hit Team Green's flank.
>Hang back and pelt Team Green with ranged attacks.
>Skirmish and pick off injured Team Green pokemon the others have injured.
>Try and envelope Team Green and immobilise them.
>Other
>>
>>5629803
>>Skirmish and pick off injured Team Green pokemon the others have injured.

Our team are fast/strong enough for this.
>>
>>5629803
>Try and envelope Team Green and immobilise them.

>despite the breadth of your preparation, the gauntlet of hazards and the utterly shit position you've provided Team Green, this is still anyone's battle
Who said human wave tactics are obsolete?
Unironically, pokemon moves (even weak ones) can change the game significantly.
>>
>>5629803
>Skirmish and pick off injured Team Green pokemon the others have injured.
>>
>>5629803
>Go around and hit Team Green's flank.
>Try and envelope Team Green and immobilise them.
>>
>>5629914
OP never siad if the Ninetails were Alolan or not.
If yes then Imprison just saved our ass from Moon blasts.
>>
>>5630098

They're both normal Ninetales. Should've been clearer on that.
>>
>>5630583
Huh, I thought one of them was a Zoroark.
>>
>>5630598

...Me and my short term memory...

Yeah, one of them is, my bad.
>>
Rolled 4 (1d4)

Odd
>>5629893
>>5629978

Even
>>5629914
>>5630004

Roll.
>>
Rolled 98 (1d100)

>>5630618
>>
>>5630809
Muhahahha
TG are ona loosing streak here.
Our team barricades them via Secret power shenanigans and cover fire.
>>
Rolled 98 (1d100)

>>5630618
>>
>>5630818
And make that double i guess.
>>
Rolled 63 (1d100)

>>5630618
>>
Rolled 42 (1d100)

>>5630809
>>5630818
>>5630825

If anyone has anything they want for a double crit, I'm all ears.
>>
>>5630882
How about as Syrum,Rascal and Blitz are walling TG in by barricading them via Secret power the rest of our team learns the move on the fly as well (most of them listened in during training and saw it performed more than once) then reinforce and enlarge the perimeter of the encirclement leaving TG with barely any retreat options and no cover.
>>
>>5630809
>>5630818
>>5630825
>>5630882

Looking down at the moshpit below, it looks like Fie, Jackie and Wendy have Team Green stalled at least, but the gangers have numbers on their side and they're not backing down.

"Holly, circle around the left with the others." You say.

"What do you have in mind?" She asks.

"Hem them in, then trap them with Secret Power." You reply.

"Is that going to work?" Holly asks with a frown.

"It should. Between Swampert loosening the soil and all the rocks that have been thrown around, we ought to be able to barricade them in with it." You reply.

She hesitates, then nods, before setting off away from the battle proper and around.

"Alright, follow me." You say to your team before heading towards the right, mirroring Holly and skirting around the edge of the clearing until you meet up behind Team Green, completely unnoticed.

"Alright, Syurm, Blitz, Rascal: Secret Power behind Team Green." You order.

The three nod before racing in to do just that, throwing up a wall in no time, which is shortly bolstered by Aggron and Swampert heaping rocks behind it, before the other pokemon get in on the act, turning what had been a low, knee-high wall into a two-foot thick, chest-high barricade before more than maybe three of the Team Green Grunts in the clearing have realised what you're up to, neatly cutting their retreat and simultaneously, leaving the grunts themselves vulnerable while their small army of pokemon are busy trying and mostly failing to mob down Fie, Jackie and Wendy's team.

A position from which they can't easily disengage themselves as Syurm webs herself up on top of the wall and looks back to you.

"Sticky Web." You order and she gets to work, raining sheets of sticky silk down on Team Green as they encourage their respective charges as they singularly fail at dragging down the others' pokemon as all the while, their pokemon a re being thrown around and picked off steadily, even as they tire out the pokemon arrayed against them.

The bulk of the Grunts are panicking now and backing up towards the fighting to avoid being entombed, but there's only so far they can go and already, Syurm's string is starting to limit their movements.

"Sing, Cotton!" Holly orders and adding to the problems facing the Grunts, he starts to do just that, starting to lull Grunts to sleep into the bargain as some of them desperately try to get their pokemon to break off and come after you instead, but those pokemon that do try end up getting hit hard by their opponents ruthlessly exploiting the opportunities presented to even up the odds a little.

The precarious situation becomes a decided outcome however, as Sage, Latias and Kay O-o, along with Kadabra start blasting away with Psybeams and Dragon Pulse, sowing chaos into the bargain and allowing the others a much easier clean-up.

(Part 1)
>>
File: Spoiler Image (49 KB, 245x342)
49 KB
49 KB PNG
>>5632283

Inside five minutes, the battle is over and if it weren't for the fact everyone is still breathing, it'd be easy to mistake it for a battlefield out of the middle ages for all the bodies on the ground.

Although, in this case, those downed are only unconscious or asleep instead of dead and you're sure the defeated wouldn't be complaining and thrashing against sticky silk in that instance.

Atop the wall meanwhile, Syurm is glowing and before your eyes, she begins to glow, before her form shimmers like water, elongating before there's a flash and a Leavvany is stood where before she'd perched.

She steps down nimbly, before doing a neat pirouette and looking to you with a smile.

>Great work, Syurm.
>We're not quite done yet...(Search for reinforcements.(Roll.))
>Go check on Celebi.
>Other
>>
Rolled 44 (1d100)

>>5632285
>>Great work, Syurm.
>>We're not quite done yet...(Search for reinforcements.(Roll.))
Get on Rascal together with Syrum and scout via aura sight.
>>Go check on Celebi.
Glance that way with aura to see how she's doing.
>>
Happy Easter btw OP
>>
>>5632297
+1 Check the surroundings and if necessary lead any second party in circless to ready another ambush.
>>
Hope all of you are having a good day!

>>5632285
>>5632297
Supporting.
>>
>>5632304
>>5632316
Might be a good idea to roll so OP can skip ahead with writing.
>>
Rolled 90 (1d100)

>>5632318
Right on it.
>>
Rolled 45 (1d100)

>>5632285
I'll roll too since I'm guessing it's a Bo3
>>
>>5632285
>Great work, Syurm.
>Go check on Celebi.
>>
>>5632303

It was an enjoyable one.
>>
>>5632297
>>5632304
>>5632316
>>5632319
>>5632329
>>5632332

"Great Work Syurm." You say, before you're bowled over as she jumps into your arms in an abortive attempt to get up on your shoulder. "Urk... you're too big for that now..." You chide gently as she apologetically climbs off you and helps you up, fussing over and straightening your clothes for you as you stand.

Picking your way back around, you waive Fie and the others off before going to the hollow Celebi has been hiding in.

You finished? She asks.

"Yeah, all finished." You reply.

Oh, good. Celebi says, then slumps as the glow of psychic power she's wreathed in dissipates.

Simultaneously, all your pokemon slump as they're hit by a wave of fatigue.

Sorry. Keeping stuff like Dragon Dance working longer than a minute or so like that is exhausting and if I took the fatigue all myself, it would kill me. She explains.

"I get it." You assure, before going to your bag and retrieving a Leppa Berry.

She takes it and nibbles at it gratefully.

I'm going to take a nap. She says, already nodding, the berry only half eaten.

"Sure." You reply, but she's already nodded off.

The wellbeing of the erstwhile guardian of the islands seen to, you recall your team, before heading out into the brush to look for stragglers, joining Fie and Jackie in the endeavour.

It looks like you got them all though, because despite a thorough search, the only thing you find during the search is Jackie, all but crashing into her at one stage before you return to the clearing where Wendy is finishing up securing the Team Green members' poke balls and recalling their pokemon.

"A good three quarters of these pokemon were stolen." She says conversationally as she checks trainer IDs.

"Of course they were." You reply. "Not like any of this lot could ever get an Eevee to evolve into a Sylveon with the way they go on." You add.

Wendy chuckles.

"Ah, I think I like you. That was a rather well done flanking maneuver. Most trainers would've stuck with battling head-on." She says. "A student of history, are you? Or military tactics, perhaps?"

>No, but we did capture the flag a bunch in Junior Rangers.
>I do like studying history. Shame school makes it super-boring.
>Yeah, I've given military tactics a glance once or twice. Even if they're not really that applicable to games.
>Other
>>
>>5633890
>>No, but we did capture the flag a bunch in Junior Rangers.

Also my birth town is Fuchsia city so playing on the gyms training grounds for gym trainets might gave been the reason it went smooth.
>>
>>5633890
>No, but we did capture the flag a bunch in Junior Rangers
>>
>>5633890
>>I do like studying history. Shame school makes it super-boring.
Sure, why not?
>>
>>5633890
>Other
Yes and no.
Yes as in..
My parents ensured that i spent all my energy on school, martial arts and ranger training so they pushed a heavy curiculum at home.
No as in
>No, but we did capture the flag a bunch in Junior Rangers
Admitedly my birthtown being Fuchsia citty and my parents having been gym trainers at the time ensured i got to play on the gyms training grounds.
It is sort of ammusing how i was born into a family of Gym trainers, spent nearly a decade learning martial arts at the Greenshot gym without knowing it's a pokemon gym and finally ended up dating a young lady who happens to be a gym leader.
>>
File: Aurelia_le_Guin1.jpg (11 KB, 224x225)
11 KB
11 KB JPG
>>5633915
>>5633921
>>5634078
>>5634101

"...Yes and no. my parents kind of forced me to study, a bunch so there's some Stockholm's syndrome there." You reply sheepishly. "It's great, but Arceus, school makes history boring. But we used to play a bunch of Capture the Flag in Junior Rangers and you tend to learn how important positioning is when things start getting competitive." You add.

"Ah, an academic heading out at a more sensible point in their life." Wendy says, nodding, before turning to Fie. "What's your impression?" She asks.

Fie blushes.

"Alex is the trainer I mentioned I was travelling with." She says. "He knows what he's doing. No idea how I'm actually going to give him a decent challenge when he does challenge my gym properly." She admits.

"Hm. Why not battle now?" She suggests, then shakes or head. "Rather, wait until the police have carted these idiots off, then battle."

"I don't have an appropriate team..." Fie begins lamely.

"Precisely." Wendy says. "Both your teams are tired, You have a team that will actually challenge his abilities and Jacqueline and myself are here to officiate and to provide aid if required." She turns to look to you. "What say you?" She asks.

>That sounds like a bad idea.
>Hey, why not?
>Other
>>
>>5634772
>That sounds like a bad idea.
>"I'm not done with the reason I came here to the islands, it's better to not tire my team even more"
>>
>>5634772
>That sounds like a bad idea.
We don't know if more of these nutjobs would show up soon, critical injuries would recieve no immediate treatment and most of all the original purpose of my trip here is to find our friend Holly here a psychic teacher.
The last point will take a while to explain but it's mostly my fault for being reckless.
Also Fie doesn't have to be the kne testing me right now.
Lady Emma could probably lead me and my team around the nose and show us where we are lacking and where we need to grow.
Not every gym challenge has to be a victory so i'd preffer a thorough schooling instead.
As for me and Fie having a match... i'd like to challenge her at the end of the circuit and her team at full power.
>>
>>5634772
>Hey, why not?
>>
>>5634772
>>That sounds like a bad idea.
>>
>>5634772
>>That sounds like a bad idea.
While the match idea is sound the current situation can change in an instant if Team Green sends further reinforcements.

If Fie doesn't have a right idea of how to test me for a third badge challenge she doesn't need to restrain her self to the third badge level, i'm aware that as a challenger i'm permitted to challenge at a higher level like 4th or 5th level badge by signing a waiver.

On top of that if i wanted to test my self further i'd likely challenge lady Emma because quite frankly i don't care about loss or victory in such a scenario and would like to use the opportunity to learn and improve more first.
This whole Team Green fiasco shows that i need to take being a trainer a lot more seriously.
Having a legendary on my team painted a target on me, beating down these TG nuts made sure they will chase me wherever i go and finally dating your daughter means i need to be up to standard in order to be able to support her properly.
>>
>>5634772
>That sounds like a bad idea.
>>
>>5634774
>>5634801
>>5634847
>>5634857
>>5634883

"That sounds like a bad idea." You reply. "Just because we didn't find any more Team Green idiots out there, it doesn't mean there aren't any. And dealing with them wasn't even the reason we came out here in the first place."

"Plus, way more risk of injury that way, mum." Fie adds.

"Hm. Those are valid criticisms of the idea." She confirmed.

"Besides, I don't necessarily have to face Fie." You note.

"You actually want to take Emma on?" Fie asks, startled. "Huh. You're keen. Most of the locals in Saltcoast make a note when she's on specifically to avoid having to face her."

"Hey, not every gym challenge has to be a victory." You reply with a shrug. "And you learn more from your losses, anyway. Besides, I can always take a higher-tier challenge, right?"

"You can." Fie confirms. "Honestly, looking at your team now, I think it'd be for the best if you did." She adds. "Or, swap your team around. Whichever option you decide, I'd finish up anything else you had going. This entire incident is just about over, unless I miss my guess."

"Right."

>Go return the Bell Tongue.
>Keep looking for a teacher for Holly.
>Go finish the cave.
>Other
>>
>>5635994
>Go finish the cave.
Finish the cave, then we find a teacher, and then we return the thing when we are 100% sure that all the Green assholes in the island are gone and won't attack Slowking
>>
>>5635999
that.
>>
>>5635999
Yes, this.
>>
>>5635999
>>5636080
>>5636119

Aight, roll.
>>
Rolled 69 (1d100)

>>5636157
>>
Rolled 39 (1d100)

>>5636157
>>
Rolled 72 (1d100)

>>5636157
>>
Finish the promised cave to Kazam and ask him if we can crash with him if SHTF again.
Find teach.
Return bell.

Probably best to ask that they doublecheck with Future sight if there's any more trouble coming.
While returning the bell we can make a quick trip to catch a Meditite and Wattrel.
>>
>>5636162
>>5636164
>>5636175

You head over to where Kadabra and has just returned from returning the Swampert he convinced to come along. Likewise, Gallade is gone, presumably gone back to wherever Kadabra found him.

Here to try convince me into coming along with you now we've oarticipated in a battle together, are we? He asks drolly. It will do you no good, I assure you.

"Actually, I was wondering if you wanted to finish up that cave." You reply.

Kadabra blinks, taken aback.

Well, most certainly. He says. The danger seems to be mostly passed- YEOW! The mental exclamation is followed by a tiny green blur darting in and hitting him over and over with tiny fists.

Stop using Future Sight for everything, it's giving me a headache! Celebi admonishes as Kadabra feebly tries to fend her off.

Alright, alright! I yield! He replies, before Celebi sags and heads back to her hollow.

You'd better. She said as she settled down.

You watch on, non-plussed, before clearing your throat.

"I'll get Holly." You say, before moving off to where she's tending her team while they take a break.

"Are we done here?" She asks.

"Not quite." You reply. "We still need to find you a teacher and we need to break camp. And in the meantime, we might as well finish up that cave and have lunch."

Holly chuckles.

"You enjoyed this, didn't you." She more states than asks.

"A little." You agree modestly.

“Okay. And when we’ve done that, we should head for Maiden’s Cove. That Gallade said he might be able to find me a teacher.” She adds.

“Better and better.” You reply.

(Part 1)
>>
>>5636771

You part way with Fie and the others after outlining your plan for the rest of the day, then head back to the cave and pack up.

That done, you release your team and get lunch going while everyone works on finishing the cave to Kadabra's standards.

By the time they're done, everyone is glad for the meal you've spent the intervening couple of hours preparing.

Curious, you duck in to see the finished result for yourself and you've got to admit, it's great work:

The floors are polished, there's a large bath off the main chamber on your right walking in and a smaller cave has been dug off to the left to serve as a bedroom.

Even unfurnished, you can understand why Kadabra is so pleased right now.

Thank you very much for all the help. Kadabra says after you're all finished eating and taking the opportunity to digest. I take it you'll be off to Maiden's Cove next? He asks.

"That's the plan." You confirm. "And then Imbrium Cape to return the Bell Tongue."

Well, good luck. And feel free to stop by in the future. Kadabra adds. Particularly if you bring food like that again.

"I'll keep it in mind. You assure.

>Hike to the cove.
>Fly to the cove.
>>
>>5637005
>Hike to the cove.
>>
>>5637005
>Hike to the cove.
>>
>>5637005
>>Hike to the cove.
Let our pokemon rest.
Blitz can walk by our side.
Occasionally give him orders to run up to and check random things to work out his energy and obedience.
He'll know not to run randomly but follow orders better.
>>
>>5637005
>>Hike to the cove.
>>
>>5637007
>>5637011
>>5637012
>>5637020

Okay, roll.
>>
Rolled 80 (1d100)

>>5637553
>>
Rolled 79 (1d100)

>>5637553
>>
Rolled 91 (1d100)

>>5637553
>>
>>5637559
>>5637560
>>5637573

You set off after that, Aggron stopping you, before motioning to follow him instead.

After a moment's thought, you do, releasing Blitz to walk beside you and work on more obedience training, sending him to check out random trees, rocks and detritus on the forest floor and occasionally bring you back things.

Despite the morning's excitement, he's gotten most of his stamina back and the exercise doesn't phase him in the least.

As it turns out, Aggron's reason for stopping you was to take you on a shortcut, taking a winding path up the slope of the mountain, along the western slope and then back down until you come out on a hiking trail about two hours later.

You give Aggron a few of your dwindling supply of treats, then part ways there before heading downslope, passing a sign that proclaims that Maiden's Cove is another hour's hike away.

"Can we take a break?" Holly asks. "My feet are killing me." She says.

>Sure.
>Get Kay O-o to carry her.
>Tell her to ride Latios.
>Give her a piggyback.
>Other
>>
>>5637613
>Get Kay O-o to carry her.
Just one more third of the way to go
>>
>>5637613
>>Give her a piggyback.
I don't mind carrying you if your legs hurt.
>>Other
Let me just put my backpack forward and boost my self with dragon dance so we can get there quicker.
I also need the aura practice.
Conceal/retract aura after boosting and maintain it for as long as possible.
>>
>>5637627
KayO is owerworked already.
After teaching him basic footwork and boxing practice we should give him some playtime/grooming and send him home to our parrents for downtime/rest.
>>
>>5637613
>Give her a piggyback.
Kay O-o and Latias have been putting in the work, we can carry this weight - literally and metaphorically.
>>
>>5637613
>Sure.
>>
>>5637702
>>5637742

Okay, roll.
>>
Rolled 20 (1d100)

>>5637797
>>
Rolled 52 (1d100)

>>5637797
>>
Rolled 18 (1d100)

>>5637797
>>
Calling it now, while we do get where we are going Holly gets uncomfortably horny while riding our back after rubbing against it (and due to Alex's aura surging).
>>
>>5637798
>>5637809
>>5637820

"I think I've got a better idea." You reply, shrugging your pack off and running through the steps to Dragon Dance a couple of times before donning your pack on your chest and kneeling down.

"Um..." Holly says, non-plussed.

"Hop on. I'll carry you." You reply.

"Um... okay?" Holly says uncertainly, gingerly climbing onto your back and hanging onto yourshoulders for dear life while you grab hold of her legs, stand up and start walking.

She's actually fairly light and soon, you're walking briskly down the track.

It's a bit of an effort to maintain your balance, but you reach a bit over halfway down the trail before your arms start to cramp up and the boost from Dragon Dance begins to wane.

You struggle on for a bit longer, before you finally have to put Holly down and shake the cramps out of your arms.

"...I wasn't expecting that." Holly admits. "Or... that you'd be able to carry me that far..." She adds awkwardly with a blush creeping up her neck.

"Well, I can't go much further." You reply. "You up for walking again?" You ask.

"A little." She admits. "But maybe we should try finding somewhere to take a break?" she suggests.

>We're nearly there.
>That sounds like a good idea.
>Other.
>>
>>5638772
>>That sounds like a good idea.
>>
>>5638772
>That sounds like a good idea.
>>Other.
I'll scout the surroundings for berries, edible plants and pokemon.
>>
>>5638772
>We're nearly there.
>>
>>5638774
>>5638786

Roll.
>>
Rolled 45 (1d100)

>>5639445
>>
Rolled 70 (1d100)

>>5639445
>>
Rolled 30 (1d100)

>>5639445
>>
>>5639449
>>5639457
>>5639475

"That sounds like a good idea." You agree. "Let's just try find a good spot."

You continue on for a short way before you find a small clearing off the main path with a fallen tree off to one side, which you quickly clear of leaflitter for use as a seat.

"I can't wait until I can get proper shoes!" Holly says with feeling as she takes her shoes off and starts trying to alleviate some of the soreness with a massage, but it's fairly clear she doesn't really know what she's doing.

>Offer to help.
>See if you've got anything in your pack to help.
>Make some tea.
>Other
>>
>>5639565
>Offer to help.
Massage like last time.
Fie will understand.

>Drink some tea after, rest and move on
>>
>>5639580
>>Offer to help.
that.
>>
>>5639565
>See if you've got anything in your pack to help.
>>
>>5639580
>>5639617

Okay, roll.
>>
Rolled 85 (1d100)

>>
Rolled 59 (1d100)

>>5639636
>>
Rolled 16 (1d100)

>>5639636
>>
>>5639657
>>5639663
>>5639772

"Here..." You say, kneeling down and taking over the massage, quickly and efficiently working her foot over and easing off the soreness she's feeling before moving onto her opposite foot.

When you're done, Holly gives a sigh of relief as you fill a pot for some tea.

"I needed that. Thanks, Alex." She says, giving you a grateful smile.

"No problem." You assure.

For some reason, she still looks flushed, but you don't mention it as you dig out a couple of mugs and make tea.

After everything today, it's a relief to just have this moment to relax and you just take the time to savour your drink and give Blitz a pat when he wanders over and rests his chin on your knee, to his great delight.

It's hard to believe he was nothing but a ball of controlled energy just a couple of days ago, but you're grateful he's a fast learner.

"Well, let's get going." She says, hurriedly redoing her shoes.

(Part 1)
>>
>>5640469

It's another half hour's walk before the track levels off and the trees start to thin out.

Before you reach the beach proper though, you're met by the Gallade that Kadabra brought along to fight Team Green and with him, is a Gardevoir.

Holly steps forward, a little nervously and apparently has a silent conversation with the pair, before fishing around in her bag for a Luxury Ball, before offering it to Gardevoir, who touches it and disappears, before there's a click and Fie's Houndoom's ball disappears from her belt.

The Gallade then nods in satisfaction, gives Holly and then you a curt bow, before walking off back into the forest.

"...Well. That was..."

"It's not how I expected things to work out, but here we are." Holly agrees. "But I think this is probably the best outcome I could've hoped for."

"It probably is." You reply with a nod. "So..."

>Fly to Imbrium Cape and return the Bell Tongue.
>Hike to Imbrium Cape and Return the Bell Tongue.
>See if Gallade will return the Bell Tongue and head back to town.
>Other
>>
>>5640591
>Fly to Imbrium Cape and return the Bell Tongue.
>>
>>5640591
>Fly to Imbrium Cape and return the Bell Tongue.
Holly is probably going to die if we hike again
>>
>>5640591
>Fly to Imbrium Cape and return the Bell Tongue.
Don't like carrying this thing with us any longer than we need to
>>
>>5640591
Well that was fast.
>Fly to Imbrium Cape and return the Bell Tongue.
Make sure to land a bit further away and scout out the surroundings via Aura sight.
Pays off to ambush TG spotters.
>>
>>5640591
>Fly to Imbrium Cape and return the Bell Tongue.

>Holly on her way to become Psy Elite 4 trainer with her team
>>
>>5640824
>Alex on his way to make 3 sets of type specialist teams (Fire/Dragon/Fighting) to take the other 3 slots.
>>
>>5640837
>Fie and Gareth becoming dual-match champion.
>Have fun defeating 12 'mons in double.
>>
File: Slowking Shrine.jpg (9 KB, 306x164)
9 KB
9 KB JPG
>>5640592
>>5640594
>>5640611
>>5640613
>>5640824

"Right... Imbrium Cape time." You say, clapping your hands.

"Can we just... you know, fly there?" Holly asks plaintively.

"In the interest of sparing your feet, sure." You reply, releasing Rascal, who perks up at being released.

He's starting to look tired himself, but he still patiently waits for you to saddle him up after you return Blitz, before taking off uncomplaining as you steer him northward towards Imbrium Cape.

It's late afternoon now and you'd wager you'll want to find somewhere to camp after you're done.

>Roll.
>>
Rolled 44 (1d100)

>>5641779
>>
Rolled 68 (1d100)

>>5641779
>>
Rolled 36 (1d100)

>>5641779
>>
File: Distant_Storm.jpg (47 KB, 700x467)
47 KB
47 KB JPG
>>5641792
>>5641800
>>5641825

A quick look towards the distant mainland, where the sun is currently nestled above a cloud bank that's produced some impressive thunderheads turns that vague thought into a certainty.

It's no more than an hour after leaving the cove that you land at the cape to find Slowking waiting for you.

"So? How did it go?" He asks expectantly.

"I don't think Team Green is going to be bothering you for a long while." You reply as you dig the Tongue out of your bag and hand it over.

"That's good to hear. You want another cup of tea?" Slowking asks as you head towards the shrine.

"No, we'd better start looking for a place to camp. There's a storm coming." You reply.

"Can't we just head back to town?" Holly asks.

You shake your head.

"No. Rascal's tired and I don't think we'd make it back before the storm hits." You reply. "I don't think I need say why flying during a storm is a bad idea."

Holly gulps.

"...Good point." She says.

>Try get to your campsite from the first night.
>Try find a new campsite closer to the cove.
>Ask Slowking if there's anywhere close you that'd make for a sheltered campsite.
>Other
>>
>>5642183
>Ask Slowking if there's anywhere close you that'd make for a sheltered campsite.
>>
>>5642183
>>Ask Slowking if there's anywhere close you that'd make for a sheltered campsite.
>>
>>5642183
>>Ask Slowking if there's anywhere close you that'd make for a sheltered campsite.
Specify on dry land above the coastline.
We need it to be avove any waterline and with enough wind cover.
Otherwise
>Try find a new campsite closer to the cove.
Clear out some low shrubs via Cut/Secret Power and set up the tent and smokeless fire pit.

Guess we are staying the night there.
Maybe meditate a bit and study before dozing off.
>>
>>5642183
>>5642188

>cove.

Meant cape. Whoops.
>>
>>5642183
>Ask Slowking if there's anywhere close you that'd make for a sheltered campsite.
>>
>>5642185
>>5642186
>>5642188
>>5642956

"Is there anywhere close by we could make camp you've heard of?" You ask Slowking after a moment's thought. "Above water, I mean." You add after a brief pause.

"Nope." Slowking says cheerfully, shaking his head. "I'm afraid not."

You sigh.

"Thanks anyway." You add, before you give Holly an apologetic look. "We're going to have to find a new site. Or, at worst, head for that camp we made the first night we were here."

Holly nods.

"Alright." She says with a grimace, but she doesn't complain.

"Just let me know if you need a break." You say.

She nods, before you set off back towards town.

>Roll.
>>
Rolled 22 (1d100)

>>5643028
>>
Rolled 60 (1d100)

>>5643028
>>
Rolled 38 (1d100)

>>5643028
>>
>>5643041
>>5643050
>>5643109

It takes some searching, but you eventually find a decent spot up amongst the scrub, well above the waterline.

It takes you the better part of an hour to clear out the rocks, fallen branches and other detritus though and by the time you've got the tent set up and a fire built, it's gotten prematurely dark as the storm rolls in.

Looking out to the beach, the wind has picked up and the water's gotten choppy, turning the waves into white-capped breakers.

The roar as they come into shore is incredible and you wonder if you'll be getting any sleep tonight.

Then a fat drop of water hits you in the back of the head and with a sense of panic, you realise that you forgot to buy a goddamn tarp.

Fortunately, you've got just the pokemon to make up for that lack:

Syurm chitters and looks to the west anxiously when you release her.

"Think you can make us a wind break?" You ask her.

She nods sharply, before getting to work in the gathering gloom.

>Roll.
>>
Rolled 73 (1d100)

>>5643977
>>
Rolled 13 (1d100)

>>5643977
>>
Rolled 97 (1d100)

>>5643977
>>
>>5644059
Syurm being the MVP as always
>>
>>5644059
>crit

Uh guess she gets some speed training from needing to finish this fast.
>>
>>5643992
>>5644018
>>5644059

Before you quite know it, Syurm's constructed and reinforced a frame for the wind break and is busily weaving the panels in, adding artful twists here and there to better direct the wind around the camp and funnel what little smoke there is up and out, before insistently tugging you around to the windward side and motioning you to help her pile on leaflitter and small branches, which rather handily serves to camouflage the windbreak in the dark.

This done, you both go and sit down, Syurm absently cutting a fallen tree into makeshift seats for you, Holly and herself, before noticing Gardevoir and graciously cutting another for her as you start cooking dinner.

When you've got everything set, the sun is nearly down and you can see sheets of rain going horizontal as the roar of the wind and the hiss of it through the trees drowns out the pounding of the waves on the shoreline and the temperature has plummeted to the point you're actually shivering from cold, despite your shelter and the fire.

>Spend time with your pokemon. (Any in particular?)
>Talk with Holly.
>Practice Capoiera.
>Meditate.
>Other
>>
>>5644632
>>Talk with Holly.
Think i'm going to meditate for a bit.
I need the practice.
Let Gardevoir observe to see how you're affected. Might be a decent refference to your starting point with training.
>>Practice Capoiera.
>>Meditate.
We finish the Low kick/Sweep practice.
Boost up Calm mind to the max beforehand.
Going slow, keeping posture and executing proper form etc.
>>
>>5644675
+1
Get that done before we meet Fies dad.
>>
>>5644675
>>5644746

Okay, roll.
>>
Rolled 39 (1d100)

>>5644807
>>
Rolled 96 (1d100)

>>5644807
>>
>>5644887
>crits

Holee shit anon
Guess Alex atop of mastering Low Kick/Sweep figures out another leg based move.
>>
Rolled 5 (1d100)

>>5644807
Rollan
>>
>>5644898
>>5644887
Double crit...
>Alex succeeds and his Fighting Aura surges upping his physical STR and Dex permanently by a small-medium amount.
>His Fighting aura surging attracted a wild pokemon of that type looking for shelter (and a good brawl)
>>
>>5645150
wow, did so good he leveled up lol
>>
>>5645161
I mean it works best in this case.
Normal sucess would have him learning the move (he was almost halfway there beforehand).
Getting a small but permanent stat boost works out for the crit.
The crit fail naturally has to tie into it with an encounter being the only logical answer.
The place is near a Medicham/Meditite infested island after all so one of them might have wandered off near the tent area.
>>
>>5645161
Speaking if level ups... We should get a shuckle at home and have it ferment rare candies from oran berries for us.
>>
>>5644817
>>5644887
>>5644898

"I'm going to meditate for a bit." You say, standing.

"Okay, I'll watch dinner for you." Holly replies.

You nod, before moving out to where it's a little less cramped and relatively clear, before starting to breathe evenly as you start on a kata and reach for the aura.

You quickly enter that zen state and despite your weariness, you're feeling great as you kick, spin, duck, bob, weave and step through the dance-like kata.

You do a few repetitions, getting faster, more sure and more ferocious with every one, before Gardevoir and Holly both yelp as you feel a cold rush flow through you.

You stop, blinking and breathing evenly in the gloom, only to see a newly felled tree, giving you a clearer view of the beach and allowing more of the rain to fall through the canopy into the camp.

"Um... whoops?" You offer sheepishly at the incredulous looks Gardevoir and Holly are giving you.

"It's fine... just... I wasn't expecting you to... you know..." Holly says, gesturing lamely to the fallen tree.

"I think that's enough..." You admit awkwardly.

Gardevoir is nodding vigorously in agreement with this assessment.

"It probably is." Holly agrees.

>Read for a while.
>Talk with Holly.
>Spend time with your pokemon. (Any in particular?)
>Other
>>
>>5645756
>>Talk with Holly.
'You alright today Holly?'
Chat about future plans and in general how she found the trip so far (too much excitement i guess).
>Other
While doing that weigh down the tent further with some rocks to prevent being blown away in the middle of the night due to the tree we just felled.
>>
>>5645763
>Other
Drag the felled tree in to cover the spot we just opened up a bit.
Weigh the tent further down with some rocks so it doesn't go flying.

>Talk with Holly
while doing all that
'Sans being chased around by TG this has been pretty fun for me at least. Got to practice some of my skills. TG better regret ever messing with a ranger in the middle of a forest.'
>>
>>5645756
>Other
Try to fix the hole with our pokemon
>>
>>5645756
>>5645825
Supporting.
>>
>>5645763
>>5645773
>>5645825
>>5645995

"You know, sans the Team Green business, this was pretty fun." You note.

"You think so?" Holly asks, with a frown, before pausing for a moment. "...Okay, I guess it was okay, but it could've been better." She asserts.

"How so?" You ask, genuinely curious.

"Well, we could've found somewhere to swim without risking ticking off pokemon as powerful as a Swampert." She notes.

"True." You admit after a moment, before looking at the hole the water's falling through and releasing Syurm, who takes one look at the hole and starts on expanding the windbreak to keep the wind and rain out, directing you to hold up branches off the felled tree to use as a framework to work from. "So, this was too much excitement for you, then?" You guess.

"Way too much excitement." Holly confirms with feeling. "I mean, I'd love to do this again, but... you know, less stakes, less risk, more fun." She adds.

>After we've finished up the gyms and while we're waiting for the League.
>There'll be other opportunities for that sort of thing.
>I guess we better deal with Team Green properly then.
>Other
>>
>>5648060
>You'll get use to it
>>
>>5648060
>It's probably going to take a while for that. Whoever is backing team green and their league plant are still around, and we have a journey to finish
>>
>>5648060
>It's probably going to take a while for that. Whoever is backing team green and their league plant are still around, and we have a journey to finish
>>
>>5648060
>>I guess we better deal with Team Green properly then.
>>Other
Which means we gotta double down on our training when we get back to the gym.
Also i have an idea which my dad can help with. Think it might be better to practice disguizing ourselves.
>>
Writefag here again.
A little intro for Holly and Gardevoir being super awkward BFFs after a few days back at the gym.
Alex the master of passive rizz keeps seducing even without trying.

pastebin
hLFKY2kK
>>
>>5648448

Link is borked, it looks like.
>>
>>5648534
must be something on your end
>>
>>5648534
https://pastebin.com/hLFKY2kK
Does this work for you?
>>
>>5648546
>https://pastebin.com/hLFKY2kK
Good stuff, writefag
>>
>>5648546

Yep, cheers.
>>
>>5648865
Thanks.
Thought i'd throw out some smut that remained relatively low key.
My Autism had me writing this up at midnight.
>>
>>5648920
The formatting looked a bit odd for me, I felt like some sentences were split in the middle. Don't know if it's just on my end.
Good work though
>>
>>5649056

Some were, but I think that's a Pastebin thing.

>>5648920

Honestly, pretty cool story.

One minor note to keep things consistent: The collective noun for a group of Gardevoir in this is 'priory'.

Similarly, a group of Gallade is an 'order' and a mixed group is a 'court'.

As to the parts touching on the near future, we'll see how things shake out.
>>
>>5649073
Huh so nuns and knights of a fairy court alright.
I deliberately left things vague so you can alter as you please.
The anons are deffinetly gonna pick the piggyback option and to seduce Fie on a safe day (she probably keeps a menstrual chart on the fridge in her appartment that Alex can conviniently read and plan on how to pamper her).
>>
>>5648081
>>5648128

"It's probably going to take a while for that to happen." You admit. "Whoever's backing Team Green and their League plant are still around. Even if we've stopped this plot, there seems to be Team Green groups in most of the big cities, if Newport and Saltcoast are any indicator."

"Shouldn't we leave stopping them to the police?" Holly asks with an edge in her voice.

"We should." You agree as you get another log for Syurm as she props the first part of her extension of the canopy. "And I'd prefer not to engage with the bastards more than we have to, but... well. They already hate our guts and they seem to think the only resolution to things is common assault and stealing our pokemon. At best." You add frankly. "Plus, I somehow doubt this is the last time we're going to catch them trying to meddle with ancient artifacts and rare and powerful pokemon." You predict.

"I thought I was supposed to be the psychic." Holly says with a grin.

"Who needs clairvoyance when basic pattern recognition will do?" You reply with a wry smile.

"You sure seem to know an awful lot about how they operate." Holly admits. "How is that?" She asks.

>My godfather is an Interpol Commissioner and my parents worked with him back when they were travelling.
>I'm just extrapolating off their actions so far and the fact that Kyle guy showed up again. Someone rich must've bailed him out.
>It's what I'd do if I were a megalomaniac.
>Other
>>
>>5649084
>My godfather is an Interpol Commissioner and my parents worked with him back when they were travelling.
>>
>>5649084
>My godfather is an Interpol Commissioner and my parents worked with him back when they were travelling.
>>
>>5649084
>My godfather is an Interpol Commissioner and my parents worked with him back when they were travelling.

Also my birth town is Fuchsia... Growing up among ninjas working for the league was pretty fun.
>>
>>5649117
Wasn't it established that we were raised in Greenshoot? It's how we became childhood friends with the champ and did some boy scout work.
>>
>>5649126
And trained in Fie's brother's Normal Gym thinking it was a normal gym
>>
>>5649126
Born in Fuchsia.
Raised there until 7 when we had to move and Jessie&James stopped being Gym trainers.
Then Alex joined the martial arts club at the Greenshot gym.
He's 17 now.
>>
>>5649141
I don't like that, feels like trying to retcon Alex.
>>
Ah looking at the archives, seem you suggested that last thread and this one too. QM didn't shoot you down, but it didn't win
Still don't like that though, I prefer simpler backstories.
>>
>>5649084
>My godfather is an Interpol Commissioner and my parents worked with him back when they were travelling.
>>
>>5649153
Yeah, I'm also not much of a fan of it.
>>
>>5649153
It's up to OP.

That's why i try to make use of the
>Other
Option when i want to write in for my vote tho.
Koga and Looker were the only two who expressed a genuine interrest in rehabilitating the trio so incorporatimg them in their background just works.
>>
>>5649126
>>5649128
>>5649141
>>5649151
>>5649255
>>5649209

Right, so the born in Fuchisia thing.

I quite like it, in principal, but not quite to the level >>5649141 suggests.

More, you were raised there by Koga and Janina to age four while Jessie and James were busy working on something else in Arnet off and on before they settled down in Greenshoot shortly before Sarah was born and you've visited occasionally since.

It's a bit more coherent with established background and not as much of a retcon as an elaboration and expansion.
>>
>>5649585
If Alex was there until four, he probably doesn't remember much, if anything. The visits can add a bit of knowledge, but nothing excessive.
Yeah, I think that works fine as a compromise.
>>
>>5649585
I can understand Alex's parents having some sort of connection with Koga, but I feel like Alex personally knowing and remember ninjas is a bit much.
>>
>>5649585
I agree that it's a good compromise, it makes sense and isn't too convoluted.
Though I'm still personally not much of a fan (especially since that incident with the Rockruff showed that Alex isn't a stealth master, unless I'm not remembering things right).
>>
>>5649629
Alex didn't try to sneal up kn it.
Syrum accidentally tripped him up with her string shot and the rockruff escaped.
>>
>>5649585
I'm guessing they were on a mission sent there by Koga and Looker.
Having Janine as an adopted aunt works.
Would have preffered them as gym trainers tho since they fit with the whole ninja trickster skillset and showmanship that would have been a huge tourist draw.
>>
>>5649085
>>5649088
>>5649117
>>5649169

"My godfather is an Interpol Commissioner and my parents worked with him back when they were travelling." You reply as you move onto the next section of the canopy.

"Huh, so you must've heard some stories growing up then." Holly says as she checks the food.

"In vague terms." You reply. "But enough detail to know gangs like Team Green tend to hold a grudge and tend to double down and escalate after a failure rather than give up."

"How could they possibly escalate from messing with time?" Holly asks with a frown.

"Got me." You admit with a shrug as Syurm finishes up and returns to her seat. "Maybe they'll try again, or go try their luck with other legendaries." You add with a shrug.

"Well, that's a problem for another time, I guess." Holly says as she hands you a plate of stew.

You quickly distribute the food among both your teams before digging in yourself.

After the long day and with the chill in the air from the storm outside the camp, a hot meal is just what the doctor ordered.

"So, you started on any psychic exercises with Gardevoir yet?" You ask curiously.

Holly shakes her head.

"Not yet." She replies. "It's taking us both a moment to get our bearings."

"Fair enough." You reply with a nod, before checking your watch.

It's still relatively early and even though more capoeira training might be off the cards for now so you don't accidentally level the camp, there's still other stuff you could do.

>Spend time teaching Sage to read.
>Spend time with your team.
>Read for a while.
>Get an early night.
>Other
>>
>>5650489
>Spend time teaching Sage to read.
>Read for a while.
>>
>>5650489
>Spend time teaching Sage to read.
>>
>>5650489
>Spend time teaching Sage to read.
>Read for a while.
>>
>>5650495
>>5650511
>>5650617

Alright, roll.
>>
Rolled 16 (1d100)

>>5650631
rollin
>>
Rolled 14 (1d100)

>>5650631
>>
Rolled 14 (1d100)

>>5650631
>>
>>5650637
>>5650639
>>5650656
Sage tuckered out and falls asleep early on or it's too loud during the storm especially with her better hearing.
>>
File: Braixen_Card2.png (138 KB, 460x640)
138 KB
138 KB PNG
>>5650637
>>5650639
>>5650656

Before anything, you gather up some of the extraneous rocks you piled near the edge of the camp and use them to help weight down the corners of the tent, before resuming your prior spot and shifting over to give Sage some space when you beckon her over, before you start on another round of reading lessons.

Or, try to.

About ten minutes after you've started the lesson, she's completely nodded off and is sleeping soundly as she's leaned against your side with her head rested on your shoulder.

"I guess she's as worn out as I feel." Holly observes from across the fire, before turning to Gardevoir as she taps her trainer on the knee before indicating you and your pokedex. "I can teach you, but tomorrow." Holly assures, stifling a yawn. "It's getting kind of late now." She adds, before standing and heading for the tent. "'Night..." She says, with a wave.

"Goodnight." You reply, returning the wave, before looking around the camp.

Kay O-o is already asleep, curled up under the canopy with Latias and most of Holly's team huddled up with him. Rascal's found a perch and is already asleep.

As you watch, Syurm weaves herself what looks at first glance like an outsized beehive, attached to a branch and the ground, before she climbs inside and curls up to sleep.

You wait a moment, before sending Blitz in to settle in with Holly, before you wake Sage up and indicate for her to join the others before Holly comes out to give you space to change.

This done you crawl into your sleeping bag. You're joined when Holly and Gardevoir come back in, by Sage, who slips into the bag beside you, before hugging you and promptly falling asleep again.

Huh.

You wonder why she's so clingy all of a sudden, before yawning.

>Keep reading.
>Time to call it.
>Other
>>
>>5650845
>Other
She's close to evolving i guess. Might be good to buy several everstone collars allowing her to get the most growth out of her Braxien stage.

>>Keep reading.
Detailed care tips for the pokemon we own.
>>
>>5650845
>Time to call it.
>>
>>5650845
>Time to call it.
>>
>>5650845
>Time to call it.
>>
>>5650877
>>5650948
>>5651219

Yeah, it's time to call it a day...

You drift off in short order, lulled under by the radiant warmth Sage gives off and the sound of the storm outside, which, far from being terrifying, is actually soothing.

>Dream
>No Dream

>Roll
>>
>>5651861
>>Dream
>>
Rolled 76 (1d100)

>>5652009

Happy Labour day. Hope everyone has a nice BBQ day.
>>
Rolled 68 (1d100)

>>5651861
>Dream
>>
Rolled 67 (1d100)

>>5651861
>No Dream
>>
>Nightmare time
So is the manifestation of lust going to be shaped like Alex or like Holly?
>>
Rolled 18 (1d100)

>>5651861
>>Dream
>>
>>5652009
>>5652035
>>5652191

>>5652013
>>5652035
>>5652051

You dream, going back in time to cold winter nights, hot meals and watching League matches with Tom and Sarah on the weekends in front of the fire nestled against Arcanine, before the dream wheels again.

>Dream of glory.
>Dream of adventure.
>Dream of camping.
>Other
>>
>>5652837
Is this our level up selection?

>Dream of Adventure
>>
>>5652897

Sort of. Bit more like denouement and reflection.
>>
>>5652837
>Dream of adventure.
>>
>>5652837
>Dream of camping.
Survival instinct.
>>
>>5652837
>Dream of Adventure
Fresh on the mind
>>
>>5652837
>Other
>Dream of fighting
>>
>>5653049
>War against TG
Going Vietnam on their ass
>>
>>5652837
>>Dream of adventure.
Combo of that and a battle against TG
Fie slung over Alex's shoulder like a sack of potatoes his hand on her cheeks while heading for a private beach after a good fight.
>>
>>5652837
>Dream of adventure.
ONWARDS!
>>
File: Daintree_1.jpg (437 KB, 1500x938)
437 KB
437 KB JPG
>>5652897
>>5652930
>>5653045
>>5653134
>>5653547

It doesn't take much from there for your dreams to wheel and turn to adventure.

A not uncommon track for your dreams to take, but this time, they're dominated by peaceful scenes of tropical paradise, hidden glades and waterfalls, in between outwitting faceless, but familiar, hunters in green hoods and bandanas and leaving them piled in your wake as you settle back in to fish, or work on some lurid and wild building project with Syurm, or just generally relax and spend time with your team r by yourself while they entertain yourself.

From there, your dreams turn again, to what you might yet see and do upon your journey:

Visions of mountains and caves, snow and ice, blistering sands and mercilessly bright sun, as well as stark black rock and fire, fields of flowers and thick bush wheel about in turn - all scenes from travel brochures you read until you wore the print off of when you were younger and can still remember passages of, all of which of places you sincerely hope you get to visit someday.

Occasionally, Holly or Fie are with you in these scenes, which is a big change from the usual solitude of your dreams, but it's not a bad change by any stretch of the imagination.

Team Green haunting your dreams though, you're not sure what to think on.

>They've graduated from annoying and have become an actual problem.
>Fuck 'em. The police'll take care of them. Winters knows what she's doing.
>If they're going to keep throwing themselves at you like a swarm of Zubat, you welcome the experience for your team and the sweet, sweet money they pad your trainer card with.
>It's time to just ignore them and focus on the Gym Challenge before they actually ruin the League for you.
>Other
>>
>>5653734
>They've graduated from annoying and have become an actual problem.
Mostly because they are, if what happened on the island is any indication.
I'm waiting to see Alex's reaction when he finds out they attacked his home.
>>
>>5653734
>>If they're going to keep throwing themselves at you like a swarm of Zubat, you welcome the experience for your team and the sweet, sweet money they pad your trainer card with.

Free money.
>Focus on Training/League challenge from now on so we can make money from capturing them. Also we need to get ready to impress Fies old man.
>>
>>5653737
Alex snaps and starts planing how to lure them into traps in the city to clear them out town by town.
>>
>>5653734
>If they're going to keep throwing themselves at you like a swarm of Zubat, you welcome the experience for your team and the sweet, sweet money they pad your trainer card with.

I'd say we're not going to go out of our way to fight them, but it seems they're more than eager to go out of their way to fight us, so...
>>
>>5653734
>They've graduated from annoying and have become an actual problem.
>If they're going to keep throwing themselves at you like a swarm of Zubat, you welcome the experience for your team and the sweet, sweet money they pad your trainer card with.
>>
>>5653734
>They've graduated from annoying and have become an actual problem.
>>
>>5653734
>They've graduated from annoying and have become an actual problem.
I guess we go full Silph Co on them now. Would be a GREAT way to get respect from Fie's dad.
>>
We are on page 10 again.
Guess new bread comming soon.
>>
>>5654643

In about six hours time.

Got work this morning.
>>
>>5655239

New Thread



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.