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File: s0tjggtuicg71.jpg (58 KB, 960x440)
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Somewhere, at some date, great temples will be built to honor Gods long deceased. Wars will be waged over matters whose significance was lost. Great men will be born and leave legacies forgotten.

You will invent civilization from scratch, and discover never before seen peoples, of fictitious gene-pools, with cultures and languages unlike any you might find in the annals of history.
But before any of that can happen, you must first generate your POV people, and the very world they live in.

The world is changing. Forests are receding, deserts are spreading and winters grow ever colder. The Middle-Paleolithic is nearing its end and modern humans are slowly beginning to migrate out of Africa into a world yet dominated by their cousins.
It is one-hundred-thousand years before the birth of Christ; though whether he will ever be born into this world is another matter.

Choose ONE (1)
>head along the nile
>cross into arabia
>enter the congo
>>
>>5630121
>>head along the nile
We will be kangs
>>
oh yeah, quick note
this decision is the FIRST stop in your migration, not your final destination
>>
>>5630121
>cross into arabia
>>
>>5630121
>head along the nile
I have absolutely no idea what I’m doing.
>>
>>5630121
Nile -> Europe
Arabia -> Asia
Congo -> Africa?
If so, then I have to say that the Carpathians are a lovely place to start a civilization.
>>head along the nile
>>
>>5630121
>head along the nile
>>
>>5630199
>>5630197
>>5630153
>>5630124
Your tribe along with several others, leave behind the Serengeti from whence they came and spread into all four corners of a world yet to be explored by your kind.

Following the course of the Nile, you end up in the fertile crescent and thrive along other tribes of your kin, but also the native Neanderthal populations.

As the glaciers expand, the steppes of North and Central Asia start teeming with life, Africa enters a new humid period, and Europe becomes more hostile.

in this time your people...
>seek out the Sahara
>travel to the Ganges
>migrate to Siberia
>>
>>5630227
>migrate to Siberia
Lovely this time of year
>>
>>5630227
>seek out the Sahara
I still have no idea what I’m doing.
>>
>>5630248
just follow your heart anon
>>
>>5630227
>>migrate to Siberia
>migrate to Siberia
You guys thinking what I am thinking?
>>
going to bed, I'll update in 8-10 hours from now
>>
>>5630265
Goodnight QM.
>>
>>5630227
>migrate to Siberia
>>
>>5630227
>travel to the Ganges
The first thing we'll say is namaste
>>
>>5630227
>Travel to the ganges

Being next to a river is great we can use it for irrigation
>>
>>5630227
>>migrate to Siberia

And then Europe, I suppose
>>
>>5630227
>travel to the Ganges
Hopefully we can develop toilet technology in this timeline.
>>
>>5630627
>>5630335
>>5630264
>>5630229
Leaving behind the fertile crescent, you follow the herds of Mammoths to Siberia by yourselves. No other tribe follows you when everything they want is already here.

Neanderthals and Denisovans are already there, but they, just like you, are populations on the fringe of their respective ranges.

Though disagreements with one another often result in war, by and large your population thrives in the cold, wet climate.

Earth's temperatures continue to drop, Mammoth populations are declining, your kin begin migrating from Africa en-masse, Neanderthals and Denisovans are on their way to extinction.
It is the dawn of the Upper Paleolithic, and the Holocene.

>return to the Fertile Crescent
>enter China
>claim Kamchatka
>leave for the Indus
>brave Europe
>>
>>5630835
>Enter China
>>
>>5630835
>>claim Kamchatka
Had to look up where that is.
>>
>>5630835
>claim Kamchatka
>>
>>5630835
>>brave Europe

>no hyperborea option

You disappoint me
>>
>>5630835
>claim Kamchatka
Ideally the history of the ship named after the place that will come thousands of years later won't follow us.
>>
>>5630835
>brave Europe
It could be a good idea, dropping off some genes here in our Race-wide jog
>>
>>5630835
>claim Kamchatka
Pretty nice place and we can expand in the Americas
>>
>>5630835
>brave Europe
>>
>>5630835
>claim Kamchatka
We First Nations now. I wonder if we can find a way to domesticate a beast of burden this time?
>>
>>5631286
>>5631181
>>5631107
>>5630994
>>5630970
Migrating ever further east, you eventually find yourselves in the vast taiga of Beringia, where game is plentiful and no one is there to compete with you over it.
It is a peaceful existence.

Though Beringia is vast, its riches begin to dwindle as every generation more and more plants die, Mammoths leave the area, and the land freezes over.

A glacial maximum is rapidly approaching, Neanderthals have been driven to Western Europe and Denisovans are nearing extinction.
Mankind has claimed most of the old world for itself, but its hold is not yet consolidated.

>retreat to Japan
>flee to China
>escape to Korea
>return to Siberia
>migrate to North America
>>
>>5631370
>migrate to North America
I think it's time.
>>
>>5631370
>migrate to North America
>>
>>5631370
>>retreat to Japan
>>
>>5631370
Flee to china
>>
>>5631370
>migrate to North America
>>
>>5631370
>migrate to North America
>>
>>5631476
>>5631467
>>5631411
>>5631396
Your tribe keeps chasing the game wherever it may leave toward, though you cannot reside in these areas for long, as the biting cold and encroaching glaciers keep pushing you further into the continent.

In the largest migratory push yet, you reach the Central steppes of North America.

The glacial maximum has arrived. All other human races have gone extinct, Dogs have begun to be domesticated, and the Americas will remain cut off from the rest of the world for the next twenty-thousand years.

>inhabit the Woods (west)
>populate the Forests (east)
>remain in the Steppes (midwest)
>claim the Grasslands (mexico)
>discover South America
>>
>>5631370
>Migrate to north america
I hope to god we find beasts of burden, like a horse or something
>>
>>5631535
>populate the Forests (east)

There are more resources in the east, IIRC. Also the Great Lakes!
>>
>>5631535
>claim the grasslands (mexico)
Yeah, I think it's cornmaxxing time
>>
>>5631538
There were horses in the Americas, they just died out since the natives hunted them to extinction.
>>
>>5631535
>claim the Grasslands (mexico)
>>
>populate the Forests (east)
>>
>>5631576
>>5631597
I'd have to argue against Mexico. We've stayed mostly in colder regions since leaving Africa, we're likely to thrive in something similar.

I mean, at this point in time Mexico is a dry grassland, but it'll get a good bit warmer once the ice recedes.
>>
>>5631535
>populate the Forests (east)
Fun fact, there's evidence of large scale copper mining done by the amerindians dating as far back as the bronze age if not farther.
>>
What do these tribes look like do they look Scythian? or more Asian?
>>
Like this?
>>
Steppe.
>>
>>5631691
Forgot pic lmao.
>>
>>5631535
>populate the Forests (east)
>>
Better keep those horses alive

>populate the forests
If we go east we'll have a coast to fish in, Woods to gather building material in, and mountains close by to mine metals from
>>
>>5631535
>>populate the Forests (east)
Remember guys, if some dudes in funny hats show up around the middle of our range kill them all on sight. The Northerners can stick around though.
>>
>>5631893
>>5631742
>>5631695
>>5631672
>>5631602
>>5631561
With the migration into your permanent habitation range, you have achieved a stable population and become true natives.

Direwolves have started to be domesticated across the continent, and a sustainable hunting rhythm for various animals established by the tribes of the new world.

With the end of the glacial maximum, the World is quickly entering a new Interglacial period, temperatures are climbing, biomes are shifting, mass extinctions occur and a renewed wave of large-scale human migration begins.

New tribes have come to the Americas from the far north and the eastern sea, finding peoples bearing various eccentricities.

pick TWO (2) from EACH, duplicate picks will be lost

>Endurance traits I (Nile)
>Hunting traits I (Nile)
>Social traits I (Nile)

>Gathering traits (Fertile Crescent)
>Social traits II (Fertile Crescent) [Requires social I]
>Art traits (Fertile Crescent)
>Neanderthal admixture (Fertile Crescent)

>Neanderthal admixture (Siberia)
>Extreme Neanderthal admixture (Siberia) [Requires admixture]
>Social traits II (Siberia) [Required social I]
>Social traits III (Siberia) [Requires social II]
>Hunting traits I (Siberia)
>Hunting traits II (Siberia) [Requires hunting I]
>Cold adaptation I (Siberia)

>Hunting traits III (Kamchatka) [Requires hunting II]
>Cold adaptation II (Kamchatka) [Requires cold I]
>Cold adaptation I (Kamchatka)
>Social traits II (Kamchatka) [Requires social I]
>Speed traits (Kamchatka)

>Hunting traits IV (Steppes) [Requires hunting III]
>Endurance traits I (Steppes)
>Endurance traits II (Steppes) [Requires endurance I]
>Religious traits (Steppes)

>Hunting traits V (Forest) [Requires hunting IV]
>Intellectual traits (Forest)
>Conservative traits (Forest)
>Isolation traits (Forest)

I'll be gone for the entire day, you have 30 hours to figure this out
>>
>>5632021
>>Hunting traits I (Nile)
>>Social traits I (Nile)

>Social traits II (Fertile Crescent) [Requires social I]
>Neanderthal admixture (Fertile Crescent)

>Social traits III (Siberia) [Requires social II]
>Hunting traits II (Siberia) [Requires hunting I]

>Hunting traits III (Kamchatka) [Requires hunting II]
>Cold adaptation I (Kamchatka)

>Hunting traits IV (Steppes) [Requires hunting III]
>Endurance traits I (Steppes)

>Hunting traits V (Forest) [Requires hunting IV]
>Intellectual traits (Forest)
I think I did this right.
>>
>>5632059
you are correct, that's the how the choices are meant function
>>
>>5632021
>Social traits I (Nile)
>Hunting traits I (Nile)

>Social traits II (Fertile Crescent) [Requires social I]
>Art traits (Fertile Crescent)

>Social traits III (Siberia) [Requires social II]
>Hunting traits II (Siberia) [Requires hunting I]

>Hunting traits III (Kamchatka) [Requires hunting II]
>Religious traits (Steppes)

>Hunting traits V (Forest) [Requires hunting IV]
>Intellectual traits (Forest)

All in on hunting and society
>>
>>5632071
I accidently mixed Kamchtka and Steppes

>Social traits I (Nile)
>Hunting traits I (Nile)

>Social traits II (Fertile Crescent) [Requires social I]
>Art traits (Fertile Crescent)

>Social traits III (Siberia) [Requires social II]
>Hunting traits II (Siberia) [Requires hunting I]

>Hunting traits III (Kamchatka) [Requires hunting II]
>Speed traits (Kamchatka)

>Hunting traits IV (Steppes) [Requires hunting III]
>Religious traits (Steppes)

>Hunting traits V (Forest) [Requires hunting IV]
>Intellectual traits (Forest)
>>
just before I'm off, I'll contribute my own favorites

>Endurance I (Nile)
>Social I (Nile)

>Neanderthal admixture (FC)
>Social II (FC)

>Extreme Neanderthal (Siberia)
>Social III (Siberia)

>Cold I (Kamchatka)
>Cold II (Kamchatka)

>Endurance II (Steppes)
>Religious (Steppes)

>Intellectual (Forest)
>Isolation (Forest)
>>
>>5632021
>Hunting traits I (Nile)
>Social traits I (Nile)

>Social traits II (Fertile Crescent) [Requires social I]
>Art traits (Fertile Crescent)

>Social traits III (Siberia) [Requires social II]
>Hunting traits II (Siberia) [Requires hunting I]

>Hunting traits III (Kamchatka) [Requires hunting II]
>Speed traits (Kamchatka)

>Hunting traits IV (Steppes) [Requires hunting III]
>Endurance traits I (Steppes)

>Hunting traits V (Forest) [Requires hunting IV]
>Intellectual traits (Forest)
>>
>>5632021
>Endurance traits I (Nile)
>Social traits I (Nile)

>Social traits II (Fertile Crescent)
>Art traits (Fertile Crescent)

>Hunting traits I (Siberia)
>Neanderthal admixture (Siberia)

>Speed traits (Kamchatka)
>Cold adaptation I (Kamchatka)

>Endurance traits II (Steppes) [Requires endurance I]
>Religious traits (Steppes)

>Isolation traits (Forest)
>Intellectual traits (Forest)
>>
>>5632085
>>5632075
Do we really need the five in hunting though? We'll produce plenty of food through agriculture eventually, so it seems like a waste to cap.

And I'd argue for getting a cold adaptation since most of the land is currently very chilly at this point in history
>>
>>5632102
Agriculture is for the weak.
>>
>>5632107
But we need it to form a lasting society, though
>>
>>5632083

Plus 1
>>
File: kwakuitl.jpg (356 KB, 1024x683)
356 KB
356 KB JPG
>>5632021
>Hunting traits I (Nile)
>Social traits I (Nile)

>Gathering traits (Fertile Crescent)
>Social traits II (Fertile Crescent) [Requires social I]

>Neanderthal admixture (Siberia)
>Hunting traits II (Siberia) [Requires hunting I]

>Hunting traits III (Kamchatka) [Requires hunting II]
>Extreme Neanderthal admixture (Siberia) [Requires admixture]

>Endurance traits I (Steppes)
>Religious traits (Steppes)

>Intellectual traits (Forest)
>Isolation traits (Forest)

I'm unsure about how different cold adaptation is with Neanderthal admixture, since from what I understand Neanderthals are adapted towards cold weather climates. I chose to go with Neanderthal admixture since that also gives a forest and meat eating adaptation and we only had one chance of improving our gathering instead of the multiple chances of improving our hunting.

>>5632118
Not necessarily, though we are on the wrong coast to try to make large permanent villages using only hunting and gathering methods.
>>
>>5632021
>>5632210
Changing my steppe choices to
>Endurance traits I (Steppes)
>Endurance traits II (Steppes) [Requires endurance I]
I didn't realize we could upgrade an aspect twice in the same area. Also does that eastern sea bit mean that the thule landbridge is confirmed?
>>
>>5632021
>Hunting traits I (Nile)
>Social traits I (Nile)

>Art traits (Fertile Crescent)
>Neanderthal admixture (Fertile Crescent)

>Hunting traits II (Siberia) [Requires hunting I]
>Social traits II (Siberia) [Required social I]

>Hunting traits III (Kamchatka) [Requires hunting II]
>Speed traits (Kamchatka)

>Endurance traits I (Steppes)
>Religious traits (Steppes)

>Intellectual traits (Forest)
>Conservative traits (Forest)

>Captcha
DGGMS
>>
What will Neanderthal mixture mean/do?
>>
Total tally so far

NILE
hunting (I) 7
social (I) 8
endurance (I) 3

FC
social (II) 8
neanderthal (I) 5
art 4
gathering 1

SIBERIA
social (III) 5
hunting (I) 1
hunting (II) 5
neanderthal (II) 3

KAMCHATKA
hunting (III) 5
speed 3
cold (I) 4
cold (II) 2

STEPPES
endurance (I) 4
endurance (II) 4
religious 6
hunting (IV) 3

FOREST
hunting (V) 3
intellectual 8
conservative 1
isolation 4

>>5632210
one of your entries in the kamchatka phase is missing / you have 3 siberia entries, one of which is invalid, please fix

>>5632457
all of these traits are a secret, anon, don't want you to metagame
but rest assured ALL of them are unequivocally based for hunter-gatherers

one thing I will say, the only people alive IRL today who don't have any neanderthal genes, are sub-saharan Africans
the purest specimen of our species :)
>>
>Endurance traits I (Nile)
>Social traits I (Nile)
>Social traits II (Fertile Crescent) [Requires social I]
>Neanderthal admixture (Fertile Crescent)
>Extreme Neanderthal admixture (Siberia) [Requires admixture]
>Social traits III (Siberia) [Requires social II]
>Speed traits (Kamchatka)
>Cold adaptation I (Kamchatka)
>Endurance traits II (Steppes) [Requires endurance I]
>Religious traits (Steppes)
>Intellectual traits (Forest)
>Conservative traits (Forest)
>>
>>5632493
Don't know if I did this right.
>>
>>5632493
I support this set, isolation can be dealt with at a later date
>>
>>5632021
>Hunting traits I (Nile)
>Social traits I (Nile)

>Gathering traits (Fertile Crescent)
>Neanderthal admixture (Fertile Crescent)

>Extreme Neanderthal admixture (Siberia) [Requires admixture]
>Cold adaptation I (Siberia)

>Social traits II (Kamchatka) [Requires social I]
>Speed traits (Kamchatka)

>Endurance traits I (Steppes)
>Endurance traits II (Steppes) [Requires endurance I]

>Intellectual traits (Forest)
>Isolation traits (Forest)
>>
>>5632478
I'll change it to:
>Hunting traits I (Nile)
>Social traits I (Nile)

>Gathering traits (Fertile Crescent)
>Neanderthal admixture (Fertile Crescent)

>Hunting traits II (Siberia) [Requires hunting I]
>Cold adaptation I (Siberia)

>Hunting traits III (Kamchatka) [Requires hunting II]
>Cold adaptation II (Kamchatka) [Requires cold I]

>Endurance traits I (Steppes)
>Endurance traits II (Steppes) [Requires endurance I]

>Intellectual traits (Forest)
>Isolation traits (Forest)
>>
>>5632665
I thought social and environment adaption would be a good idea.
>>
>>5632021
>Endurance traits I (Nile)
>Social traits I (Nile)

>Art traits (Fertile Crescent)
>Neanderthal admixture (Fertile Crescent)

>Extreme Neanderthal admixture (Siberia) [Requires admixture]
>Hunting traits I (Siberia)

>Social traits II (Kamchatka) [Requires social I]
>Speed traits (Kamchatka)

>Endurance traits II (Steppes) [Requires endurance I]
>Religious traits (Steppes)

>Intellectual traits (Forest)
>Isolation traits (Forest)

I'm picking intellectual and isolation, so that we can demonstrate the dream in fictions of a blossomed isolated "valley".
>>
>>5632021
>>Hunting traits I (Nile)
>>Social traits I (Nile)

>>Social traits II (Fertile Crescent) [Requires social I]
>>Neanderthal admixture (Fertile Crescent)

>>Extreme Neanderthal admixture (Siberia) [Requires admixture]
>>Social traits III (Siberia) [Requires social II]

>>Cold adaptation I (Kamchatka)
>>Speed traits (Kamchatka)

>>Endurance traits I (Steppes)
>>Religious traits (Steppes)

>>Intellectual traits (Forest)
>>Conservative traits (Forest)
>>
>>5632021
>Hunting traits I (Nile)
>Social traits I (Nile)

>Art traits (Fertile Crescent)
>Neanderthal admixture (Fertile Crescent)

>Hunting traits II (Siberia) [Requires hunting I]
>Social traits II (Siberia) [Required social I]

>Hunting traits III (Kamchatka) [Requires hunting II]
>Speed traits (Kamchatka)

>Endurance traits I (Steppes)
>Religious traits (Steppes)

>Intellectual traits (Forest)
>Conservative traits (Forest)
I'll be honest lads you guys chose hard mode America fucking sucks for civilization, but I wouldn't have it any other way
>>
>>5633022
Guy over here is correct, It sucks. We need to look for iron and harder materials earlier. Being conservative might be a bad idea, we're gonna need to be really ambitious to not get hard locked into the stone age.
>>
>>5632021
>>Hunting traits I (Nile)
>>Social traits I (Nile)

>>Gathering traits (Fertile Crescent)
>>Social traits II (Fertile Crescent) [Requires social I]

>>Social traits III (Siberia) [Requires social II]
>>Hunting traits II (Siberia) [Requires hunting I]

>>Hunting traits III (Kamchatka) [Requires hunting II]
>>Speed traits (Kamchatka)

>>Hunting traits IV (Steppes) [Requires hunting III]
>>Endurance traits I (Steppes)

>>Hunting traits V (Forest) [Requires hunting IV]
>>Intellectual traits (Forest)
>>
Final tally and results

NILE
hunting (I) 9 WINNER
social (I) 15 WINNER
endurance (I) 6 carried

FC
social (II) 10 WINNER
neanderthal (I) 11 WINNER
art 6
gathering 3

SIBERIA
cold (I) 2 carried
social (II) 2
social (III) 9 WINNER
hunting (I) 2
hunting (II) 7 TIE
neanderthal (I) 1
neanderthal (II) 7 TIE

KAMCHATKA
hunting (III) 7
speed 11 WINNER
cold (I) 7 WINNER (+2)
cold (II) 3
social (II) 2

STEPPES
endurance (I) 8 WINNER (+6)
endurance (II) 8
religious 10 WINNER
hunting (IV) 4

FOREST
hunting (V) 4
intellectual 15 WINNER
conservative 5
isolation 6 WINNER

These are the traits of your people

Hunting traits 1 --> Hunting traits 1.5
Social traits 1 --> Social traits 2 --> Social traits 3
Neanderthal Admixture --> Major Neanderthal Admixture
Speed traits
Cold Adaptation 1
Endurance traits 1
Religious traits
Intellectual traits
Isolation traits
>>
>>5632059
>>5632075
>>5632083
>>5632085
>>5632099
>>5632208
>>5632323
>>5632493
>>5632665
>>5632668
>>5632685
>>5632709
>>5632813
>>5633022
>>5633134
Intimidated by the impressive physique of the natives, the new arrivals have chosen to inhabit the regions left largely empty by your tribe and its relatives.
The northerners come populate the deserts and mountains, and cold western coasts, whereas the easterners find their hunting grounds along the east coast, on the beaches, away from the forests.

Some of the new tribes resemble the resident ones, albeit smaller and weaker, whereas others are chubby and dark skinned.

As the earth continues to heat up, Beringia and the Grand Banks sink into the sea, leaving America cut off once again.
Holy sites, gathering places and temporary settlements begin to crop up all over the globe as hunter-gatherers begin seeding plants to substitute their seasonal diets, significantly decreasing their migration ranges.
It is the dawn of the Neolithic and the Agricultural Revolution.

What type of structure will the forest tribes erect?

Pick ONE (1)
>A Seasonal City
>A Star Chart
>Burial Mounds
>A Ritual Calendar
>A Temple Complex
>Deity Statues
>>
What is a seasonal city?
>>
>>5633233
>A Temple Complex
>>
>>5633233
>A Seasonal City

We'd need to get the basics going first, but afterwards we can look for more permanent solutions.
>>
>>5633233
>>A Seasonal City
>>
>>5633238
exactly what it sounds like
it's a city that's only inhabited during harvest season
>>
>>5633247
I guess having a city sometimes is better than never having a city
>>
>>5633233
>>A Seasonal City
Not as impressive or awe inspiring as the other options but it's a start
Does Major Neanderthal admixture give us more Neanderthal DNA than asians or are we about equal?
And on the topic of beasts of burden, there was a Llamid species inhabiting parts of North America before early hinter gatherers wiped them out, would they still be around or would we or the others have already killed them?
>>
>>5633251
it might be still alive, but more importantly, there are horses here

also, everyone with admixture alive in this current era has 2-4 times more neanderthal in them than anyone alive today, and Major admixture constitutes twice that
Extreme would have been 3 times

So you are currently looking at 18% neanderthal DNA
>>
>>5633233
>A Seasonal City
Seems quite practical, and could lead into the others eventually
>>
>There are horses here
Oh shit they haven't been wiped out yet. We need to domesticate them ASAP.
>>
>>5633233
>>A Seasonal City
>>
>>5633233
>A Seasonal City
>>
>A Seasonal City
>>
>>5633251

Support
>>
>>5633240
>>5633241
>>5633251
>>5633263
>>5633287
>>5633307
>>5633342
>>5633348
Your people have taken it upon themselves to construct a magnificent city of megaliths, sourced from Appalachian rocks, where they may reside in the autumn months and live off the squash and berries they've grown.

With the glaciers receding, enormous lakes begin to form north of the eastern forests, the steppes turn into grasslands, and the western woods are giving way to desert.
The woodland tribes are forced to migrate beyond the mountains which the northern tribes seek to move into.
Tribes from the south start appearing at the edge of the grasslands, and with them a strange new crop.

In the meantime however, your tribe is getting used to living with their city, and the tribes neighboring it.

Where exactly is it located?
>near the former steppes
>near the southern coast
>near the new lakes
>at the foot of the mountains
>atop the mountains
>near the eastern coast

Also, here's a comparison of the peoples in the americas to a normal human
>>
>>5633355
>at the foot of the mountains
>>
>>5633355
>>at the foot of the mountains
Easier access to metal ores and stone I guess?
>>
>>5633355
>near the new lakes
>>
>>5633355
>>near the new lakes
Turning the great lakes into a sort of American Mediterranean is probably our best shot at some type of greater trade network. There are also copper deposits nearby, though Tin is quite far
>>
>>5633355
OP I think you've gotten East and West mixed up. New York and Appalachia is East and Los Angeles and the Rockies are West.
Also
>at the foot of the mountains
>>
>>5633365
I assure you everything is correct
do tell me what gave you that impression tho
>>
>>5633355
>near the new lakes
Best soil, navigable waterways and metal resources
>>
>>5633370
I will just say it out loud, the guys in the east are black.
>>
>at the foot of the mountains
>>
>>5633398
yes, and they're also blonde and blue-eyed
temperatecels be seething over coldmaxxing arctic chads
>>
>>5633355
>near the new lakes
Michi-Gander
>>
File: migration route.png (394 KB, 1000x664)
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before I go to bed, here's a quick comparison of migration routes

Red is our tribe
Blue are the eastern tribe
Green are glacial borders

if you're still confused why they're brown, I remind you, eskimos are darkies too, hunter-gatherer europeans were brown, and it was found that some neanderthal populations were also dark-skinned
cold does not equal white by default
>>
>>5633427
Imagine walking and freezing along a glacier when you could've enjoyed the scenic sites of Beringia. Sad!
>>
https://www.fox19.com/2022/01/18/oldest-modern-human-remains-older-than-previously-estimated-new-research-says/

In 1960s Omo1 was found estimated at 200,000 years old

Then around 2019 a piece of bones was found in Greece estimated to be of a modern human but older then Omo1

Then a year ago they revised how old Omo1 is to make it just a bit older then the Greek find.
>>
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>>5633580
Sorry if I go off topic for this stuff.
This isn't the infographic but I think it's from the same authors.

Yellow= Zlaty Kun (the first expansion that left Modern descendants)
Red = IUP (initial upper Paleolithic) characterized by Bacho Kiro in Europe and Tianyuan in East Eurasia
Blue= UP (upper Paleolithic) characterised by Kostenki and Sunghir
>>
Just because the theory has been adjusted due to new dna evidence. That does not mean the steppe theory as a how is invalid.

Yes the Yamnaya did not make it to Western Europe but their genetic and cultural brother did (Corded Ware).

Yamnaya and Corded Ware are brothers who share archeological connections to Sredny Stog. It also looks like they will share a genetic connection as well (when the samples are published). There is no other culture than Sredny Stog which fits better as the homeland.
>>
>>5633427
Personally I think you are incorrect about the out of Africa theory as there does seem to be a lot if not enough evidence that can show that Europeans evolved in modern day Ukraine and then later migrated west as the Corded ware culture.
>>
Also I would like to let you know that I don't do this out of badness I just think differently and have a different opinion and thought it best to lay that out. I hope you do not take offence.
>>
>>5633588
>>5633591

I am in your camp as well anon, however, QM did stare that this is alt history, therefore out of Africa is legitimate.

>>5633355
>>near the new lakes

American Mediterranean here we go
>>
>>5633591
my guy, you're playing an alt history quest with its mission statement being "discover never before seen peoples, of fictitious gene-pools, with cultures and languages unlike any you might find in the annals of history."
regardless of what happened in real life, it doesn't apply here
>>
>>5633591
Quit being racist.
>>
>>5633647
What's wrong with being racist?
>>
>>5633588
>>5633591
Dude, shut up you're gonna get my N-word pass taken away.
>>
>>5633360
>>5633364
>>5633384
>>5633419
>>5633633
When a cool breeze from the lakes hits the rocks erected therein, a whimsical whistling tune can be heard from the city throughout winter, spring and summer, earning it the name "Oaffa Utek" Whistle-Rock.

The climate continues to change and the first tribal kingdoms begin to manifest as settled habitation begins to normalize within hunter-gatherer societies. Civilization is nearly upon us.

The first signs are already there, they are...
>pottery
>husbandry
>mining
>>
>>5633671
>>mining
>>
>>5633671
>husbandry

Mining is tempting, but the benefits of Animal Husbandry outweigh it.

What are we husbanding? Horses? Or maybe we could take American Bison in the same direction as the cow. Maybe moose? American start is very interesting
>>
>>5633675
>benefits
Like what?
>>
>>5633671
>husbandry

All three of these techs are vitally important in different ways: pottery leads to brick-making and brewing, giving new building materials and alcohol; husbandry secures a stable supply of protein but also potentially eggs, feathers, fur, fertiliser, labour and bone; mining meanwhile leads to copper and tin.

My view is that although pottery might be better, husbandry isn't a bad place to start. Assuming we're getting sheep, goats or chickens out of this (or something similar), it'll enable us to reuse food scraps, marginal land and / or pests as a boost to agricultural productivity. Plus, a stable supply of protein as we settle down further is always good since hunting doesn't exactly scale well.

>>5633675
Could be any number of animals - maybe we're doing some sort of north American Guinea pig or alpaca if there was such a thing. Maybe ducks or geese. Could even be we're farming frogs / toads or turtles or something. The earliest known captive animal population kept by humans were snails in a cave, so maybe we're gonna do that. I can't imagine that the choices are unfairly balanced however, so husbandry must have at least one good thing behind it, just as we would expect mining to not lead to us just getting shaped stone blocks or pottery just giving us water jugs.
>>
>>5633679
Even more food, milk and eventual lactose tolerance, work-animals. We're pretty large, so the extra food options does seem like a very good idea.

I mean, mining is appealing as well, but right now it'd probably just be quarries of stone until we figure out smelting.
>>
>>5633684
I mean having better tools and weapons would get us more food too
>>
>>5633686
Yeah, but definitely not as much as having the food outside of our homes. Not to mention that milking wild animals is hard.

I mean, we could totally wrestle a deer and milk it with our large size, but that's getting too /k/ for me.
>>
>>5633671
>husbandry
Horses!
>>
>>5633688
as long as we don't rape the deer it's all good
>>
>>5633682
>Husbandry
Beasts of burden are essential to building civilizations
>>
>>5633671
>>husbandry
Steppeniggery is eternal, even in absence of steppe I must steppe
>>
>>5633671
>husbandry
>>
>>5633740
>>5633725
>>5633707
>>5633699
>>5633682
>>5633675
Of the many creatures roaming the wilderness, people have found the Ruhal (Camel) to be the friendliest and most cooperative, aside from Awaoko (Dogs), and thus have become the target for domestication by tribes with access to them. Though they are sparse in your tribe's area, they do occur naturally along the western and southern edges of the forest.
Ruhalko are powerful beasts despite their relatively small stature, they can ward off Grariko (Lions), provide fur, and milk.
It might even be possible to use a Ruhal to move rocks more efficiently...

With the climate on the continent stabilizing at last, the people in the south have begun forming States, with their power structure centered around "Eminski" - Corn.
These Corn Kingdoms wield manpower of fantastical proportions, but are unstable and liable to raids from their less-developed neighbors.

With the power of the Ruhal in our hands, our tribe...
>becomes pastoral
>begins to settle
>>
>>5633767
>>becomes pastoral
>>
>>5633767
>becomes pastoral
>>
>>5633767
>begins to settle
The sooner we develop civilization, the sooner we can prepare to beat the europeans. We have the best soil in North America and the conditions to create a civ greater than that of the Aztecs and Incas, let's not waste any time LARPing as plain indians.
>>
>>5633767
>>becomes pastoral
I AM NEANDERTHAL MAN. THE SCOURGE OF GOD
>>
>>5633767
>begins to settle
>>
>>5633767
>begins to settle

Pastoralism doesn't preclude settling down but it does make it fairly expensive to do so, since it's a huge lifestyle change. Best to rip the bandage off quickly, you know?
>>
>>5633767
>begins to settle
>>
>>5633767
>begins to settle
Time for us to rise
>>
>becomes pastoral
>>
>>5633964
>>5633936
>>5633925
>>5633922
>>5633822
Herding and breeding Ruhalko further decreases our migration range, to the point where several clan leaders begin to claim patrimony over the herds and consolidating their power into petty kingdoms.
Their ancestral gathering sites now experience the construction of permanent residences, from whence these kings rule.
The tribe has fractured and fallen apart, but with the consolidation of power comes centralization of both livestock and crops, forcing clans without Ruhalko to submit and become settled.
Unfavorable as this situation might be for most of the people involved, in the end, it has only helped to bolster our numbers.

Now that Civilization dawns, Oaffa Utek lies abandoned...

But which clan do we belong to?
>Apoti'inste (Widegrassians)
>Doalrete (Shallowwaterites)
>Sessrete (Movingwaterites)
>Doalutekte (Shallowrockians)
>Apotirete (Oceaners)
>Yiprklaokte (Foresthearters)
>Mehnutekte (Highrockians)
>Rerete (Lakers)
>>
>>5633988
>>Yiprklaokte (Foresthearters)
>>
>Yiprklaokte (Foresthearters)
>>
>>5633988
>>Rerete
>>
>>5633988
>Rerete (Lakers)
>>
>>5633988

>Rerete (Lakers)

Neat an alt-hist quest. So QM what do our people look like? I'm imagining a sort of blend between Scythian and Native American
>>
>>5633988
>Rerete (Lakers)

'-rete' must mean water. Very interesting.
>>
>>5633988
>>Sessrete (Movingwaterites)
>>
>>5633988
>Doalrete (Shallowwaterites)
>>
>>5633988
>Rerete
>>
>>5634061

Support
>>
>>5633988
>Rerete (Lakers)
>>
>>5633988
>>Mehnutekte (Highrockians)
>>
>>5633988

>Rerete (Lakers)
>>
>>5633988
>Rerete (Lakers)
I want to establish a maritime empire
>>
>>5634046
there's a picture a bit further up in the thread
they're basically irish trolls
>>5634028
>>5634029
>>5634046
>>5634061
>>5634083
>>5634183
>>5634329
>>5634369
>>5634412
We establish ourselves on the shore of Ketrere (Good Lake) - Lake Michigan - along a sessre (river) flowing into it.
There, the we build Eyeli Heslo (Sandy Beach) - our base of power.

We are lead by King Ugagtim a(n)....
>Lethargic youngster
>Cripple in his prime
>Ambitious geezer
>>
>>5634462
>Ambitious geezer
Old men are good because of our Intellect trait, that means they have spent their whole life pondering and now know many things
>>
>>5634462
>Cripple in his prime
>>
>>5634462
>>Ambitious geezer
>>
>>5634462
>>Ambitious geezer
>>
>>5634462
>Ambitious geezer
>>
>>5634462
>irish trolls
Oh we're the Natives? I thought we were the Eastern Tribes since we migrated over there

Anyways:
>Ambitious geezer
Tell us our path oh wise one.
>>
>>5634462
>>Ambitious geezer

Import seed crop for corn when?
>>
>>5634462
>Ambitious geezer
>>
>Ambitious geezer
>>
>>5634462
>Ambitious geezer
American Roman Empire here we come
>>
>>5634462
>Ambitious geezer
All in favour to assimilate the vikings when they come?
>>
>>5634827
Being big ass gingers they may well see us as related to themselves, probably wouldn't be hard.
>>
>>5634834
So, should we try to make Gingerborea while we're at it?
>>
>>5634862
We would be fools not to
>>
>>5634827
>>5634834
We are in an alt history world, who knows if the vikings will exist, much less sail to America.
>>
>>5634880
All I'm hearing is that we must beat the europeans to the punch and colonize them instead of the other way around.
>>
>>5634888
Now that's something I can support.
The giant ginger empire will rule the world
>>
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>>
>>5633582
Dude, Yamnaya and Corded Ware are freaking Copper Age. About 295 thousand years after the anatomically modern humans appeared. They have absolutely no relation to human evolution.
Are you confusing Europeans (the modern genetic lines) with Indo-Europeans (speakers of the hypothetical proto-Indo-European language, no relation to genetics)? That's two very different things.
>>
>>5634827
>>5634822
>>5634743
>>5634542
>>5634531
>>5634508
>>5634483
>>5634470
>>5634469
>>5634465
Ugagtim, claiming to have actually lived to see the clans united, seeks to reunite them, preferably under his boot.
Though factually speaking, this is impossible, he looks old enough for most to find it believable.

The Rerete however, are at a severe disadvantage, outnumbered by most other clans and outmatched diplomatically by the few with comparable numbers.
Ugagtim however, has spent his whole life trying to make up for this deficit, even having traveled to the far south and the western mountains.
Thus he introduces to us, a most unusual weapon
Naal (Bow) - a word borrowed from the northern tribes.
This spear on a string, as he so carefully demonstrates, is able to fling a projectile farther than any casters we possess, but can do so with enough force to pierce bark.

One way or the other, we are preparing for war.
In the meantime, we focus on other things

>Toolmaking
>Infrastructure
>Woodworking
>>
>>5634912
>Woodworking
If bows are our super weapon, then let's make sure it's good enough for the job
>>
>>5634901
>brave Rerete warrior on a punitive expedition in the Mojave.
We would really be better off sailing to Europe now that I think about it, the West Coast needs modern engineering to have enough water to support large populations, norther Canada is a frozen hellscape without any resources a medieval state would need, Dixie has the worst soil east of the Mississippi and the Plains only started being the breadbasket of America only after modern agriculture became a thing. We have better chances of thriving by island-hopping the North Atlantic and enslaving the irish.
>>
>>5634912
>Toolmaking
Let's develop from the bottom up.
>>
>>5634916
We are on hard mode, but we will make it work
>>
>>5634912
>Woodworking
With our size and possible arm-strength, bows are going to be the fucking meta for a good while.
>>
>>5634912
>Woodworking
>>
>>5634920
Hard mode would have been Down Under. Other then other tribes in the region, nothing can threaten us at an existencial level bar the europeans. We should focus on uniting and developing the Rust Belt, the best parts of North America, and after that we will see. I'm betting on establishing tributary relations with the other natives like the Mississippi Valley civ and the ones in the Great Plains
>>
>>5634912
>>Woodworking
Big ass bows and canoes hell yea
>>
File: tlingit armor.jpg (366 KB, 2048x2560)
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>>5634946
And kickass armor.
>>
>Toolmaking
>>
>>5634912
>Woodworking
>>
>>5634912
>Woodworking
>>
>>5634912
>>Toolmaking
>>
>>5634912
>Woodworking
>>
>>5634912
>Woodworking
>>
>>5634912
>Toolmaking
>>
>>5634912
>>Toolmaking
>>
>>5635113
>>5635076
>>5635058
>>5635057
>>5634946
>>5634924
>>5634923
>>5634913
The mastery of wood has long eluded us, but now that we require not only housing made of trees, but large quantities of tiny, disposable spears, it almost makes sense to spend most of our time working with stone tools, not to proliferate the tools, but to focus them on the shaping of wood.
It is no more tedious than working stone after all, but it feels like a lesser craft in comparison.

The tree spirit finds great attention from us at this time, to both appease his anger at our slaughter of his children, and earn his approval to succeed in our craftsmanship.

Ugagtim ponders what to do with the dozens of
smaller clans as of yet unaffiliated with any cattle clans.

>protect them
>conquer them
>find some other arrangement
>>
>>5635428

>protect them

Federation time? Federation time, given we're in North America it may do us some good to follow the Iroquois model a bit
>>
>>5635428
>protect them
Iroquois it is then.
>>
>>5635428
>protect them
>>
>>5635428
>protect them
Small steps until we become the hegemon of America.
>>
>>5635428
>>protect them
Tribal federation is the way to go
>>
>>5635428
>protect them
>>
>>5631693
UNGA BUNGA

... nice pots.
>>
>>5635428
>protect them
>>
>>5635428
>protect them
>>
>>5635428
>>protect them
>>
>>5635428
>conquer them
>>
>>5635428
>>protect them
>>
>>5635428
>protect them
They are lost children. We shall guide them to the correct path. They will be like us.
>>
>>5635671
>>5635603
>>5635577
>>5635549
>>5635541
>>5635537
>>5635503
>>5635487
>>5635480
>>5635476
>>5635457
Ugagtim sends messengers to every unconquered tribe, and offers them friendship.
Most see it for what it is, a poor attempt at subjugating them, and send the messengers back with displays of animosity.
Others simply have no need, they are strong enough without us.
And the few who accept are too far away to receive serious protection, which they likely have done to decline as amiably as possible.

Still, Ugagtim consider these to be valid and will enforce his protection should we ever reach their lands.

One last assessment of our situation before going to war:
The civilized world consists of an estimated 70 minor clans, 38 great clans, and 8 cattle clans.
The minor clans will subjugate themselves to whoever holds the most power, they bear no significance.
The great clans vary in power and size, but should generally be considered valid threats.
The cattle clans are the true rulers of the lands, though their influence may be contested, their immense wealth - in the form of lifestock - dictates the lives of those around them.
Despite our relative weakness, we luckily count among the cattle clans.

As of right now, we are in an open state of war with 21 of the great clans
And in a state of perpetual warfare with 4 of the other cattle clans.
We ourselves command only a handful of minor clans.

The first target of our newly equipped army shall be...

>the major clans on our border
>the major clans on the fringes
>the major clans in the heartland
>Sessrete
>Apoti'inste
>Doalutekte
>Yiprklaokte
>>
>>5635695
>the major clans on our border
>>
>>5635695
>>the major clans in the heartland
Subjugate the more valuable lands first.
>>
>>5635695
>Sessrete
Attack the moving-water-people first, unifying some of the Cattle Clans will give us a great base of power in wealth. And rivers are fun too.
>>
>>5635695
>the major clans in the heartland
>>
>Sessrete
Manoeuvring up and down the river to raid deep into other clans territory will be useful and also to be used as red flag attacks.
>>
>>5635695
>Sessrete
>>
>>5635695
>Sessrete
River-based logistics.
>>
>>5635695
>>the major clans on our border
>>
>>5635695
>the major clans on our border
>>
>>5635695
>Sessrete
>>
>>5635695
>>the major clans on our border
>>
>>5635695
>Sessrete
Mobility will be invaluable
>>
>>5634916
To be fair, the west coast had plenty of fresh water lakes and rivers - they've all been turned into reservoirs or fed into channels to feed the cities and farms. Even worse than this, California actually loses something like 95% of certain seasonal rains because they refuse to use/build the capacity to handle them and have to let it just flow to the sea. As for Canada, yeah, it gets cold but so did Russia - even if we can't settle it, semi-nomadic herding can be done to take advantage of the land. The south is a bit of a shit-show like you say, though it's alright for now - the plains meanwhile are entirely suitable for us - we're herders, vast open plains are fuckin' great for herders.
>>
>>5635695
>>Sessrete
not big on 'em. not racis', just don' like 'em.
>>
>>5636018
>the west coast had plenty of fresh water lakes and rivers
Yes, which is why I specified that it would be unable to maintain LARGE populations, meaning it will always be a borderland unless large infrastructure projects are done to make it part of our heartland, at least that would be the case for sputhern California, Arizona, New Mexico, Texas, Nevada and Utah.

>As for Canada, yeah, it gets cold but so did Russia
I would say that it's biggest advantage is the fact that it can't support any large group which could threaten our Rustbelt-based state, we can hunt reindeers and other animals and if the people there try to fight us we either federate or fight having the backing of actual agriculture.

>vast open plains are fuckin' great for herders
True but considering the agricultural potential of the region, and the fact that said potential is locked behind dry farming tech, I still consider the Great Plains to be inferior compared to the Pontic Steppe of Europe with its Chernozem. However, it would do us good to establish our influence there, if only to combat whatever native Gengish Khan the stepps would create if we keep horses from going extinct, which we should.

Overall, I was exaggerating, but regardless I see our empire streching from the Mississipi to New England and around Saint Lawrence and from the Ohio river basin, or maybe from the Tennesee if we decide to fight the Mississippi Valley cities, all the way to the Canadian Shield, with hearders going beyond the heartland into the Great Plains and Northern Canada, spreading our influence as a biproduct.
>>
>>5636072
>>5635964
>>5635840
>>5635765
>>5635718
>>5635717
>>5635708
Ugagtim has made up his mind, we will attack the Sessrete first, it is the only logical conclusion, the river banks of Sessre are the closest thing to open field we can find in the heartlands, an ideal environment to try our new weapons.

We enter the lands of our enemy from further up north, through some minor clans, and follow the flow of the Sessre.
As we approach one of their settlements, we are met by significant Sessrete army, at least four hundred men.
Though we outnumber them almost two to one, they survive the volley of arrow fire we've unleashed upon them.
If we hadn't witnessed the effectiveness of Naalki first hand, confidence in Ugagtim's leadership would have wavered.
Our arrows are simply stuck in large rectangular cuts of wood, and the Sessrete troops are now on the offensive.

How do we salvage this?
>run but keep firing
>engage in melee
>scatter into the forest
>>
>>5636416
>>run but keep firing
>>
>run but keep firing
>>
>>5636416
>run but keep firing
>>
>>5636416
>scatter into the forest
>>
>>5636416
>run but keep firing
>>
>>5636416
>run but keep firing

If you ever played a game like rimworld with the run and gun mod you would know how absolutely broken this strat can be against an enemy that cant fire back. (As long as you got the endurance and speed for it)
>>
>>5636416
>>run but keep firing
>>
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>>5636416
>run but keep firing
>>
>>5636766
>>5636735
>>5636599
>>5636516
>>5636505
>>5636504
>>5636419
We flee at the sight of the charging enemy, but Ugagtim demands we keep attacking. So despite the panic, every once in a while we stop to shoot - an exhausting task.
Though they've almost caught up with us, after three of these volleys, the enemy lets up and retreats into the forest.

We have taken no losses, but a handful of our youngest and oldest warriors alike, have collapsed from exhaustion.
Drawing a Naal requires a lot of strength, strength that would have been better used fleeing.

After counting corpses, we find barely 100 dead. We could have wiped them out in the first volley, had they not had their damnable protection.

Ugagtim orders us to collect these items and...
>return home
>keep advancing
>take a rest
>>
>>5636907
>take a rest
in the morning we'll be rested and they'll still be dead
>>
>>5636907
>take a rest
Keep on guard though, we'll get night raided for sure.
>>
>>5636907
>take a rest
>>
>>5636907
>>take a rest
>>
>>5636907
>>take a rest
>>
>>5636907
>return home
>>
>>5636907
>return home
We don't have the capability to contest a night assault, if we wait here we'll, most likely, be run over by a recharged army, that is now waiting in the woods for us to gift them such a chance.
>>
>take a rest
>>
>>5636907
>return home
We'll be massacred if they return at nightfall
>>
>>5637073
>>5636985
>>5636953
>>5636945
>>5636913
>>5636911
Our troops rest at the site of battle and recover.
It isn't glorious, or glamorous, but peace is as much of a necessity of war as weapons themselves. For exhaustion turns men into naught but animals, and animals aren't warriors.
Or so Ugagtim says at least, who stands watch over his resting clansmen.
Though by nightfall the men were already well-rested, Ugagtim insisted we do not advance.
Night favors the spearman.

At the break of dawn, we continue our attack, though we have given the enemy a far too generous amount of time to prepare for our arrival.

As we approach Aga Torote (Mammoth's Tooth, Sessrete Capital) we...
>storm the city
>scout the area
>simply wait
>turn tail
>>
>>5637129
>>scout the area
Know your enemy as someone might say eventually.
>>
>>5637129
>scout the area
>>
>>5637129
>scout the area
Probably best to see what they're doing, first.
>>
>>5637130
>Scout the area
Ugagtim once said, A hunter must know his prey before he knows his enemy
>>
>>5637129
>scout the area
>>
>scout the area
>>
>>5637202
>>5637198
>>5637136
>>5637133
>>5637131
>>5637130
Following the command to scout, the men search for Sessrete warriors, and sure enough they find them.
Hiding amidst their cattle, an unknown amount of Sessrete are lying in ambush, knowing that to upset the Ruhalko would end in a great many fatalities for us.
Otherwise, the city appears undefended and normal activity is taking place.
Whatever plan they have hatched, they are convinced that, within the proceedings of warfare as we know it, it is utterly flawless.

Ugagtim however, sees an unprecedented opportunity.
>raid the city for women and slaves
>set a counter-ambush
>eliminate their cattle
>>
>>5637305
>set a counter-ambush
>>
>>5637305
>set a counter-ambush

We can take women and slaves after, dealing with the warriors first is key
>>
>>5637305
>>raid the city for women and slaves
Problem is they can flee whilst we fight them
>>
>>5637305
>set a counter-ambush
>>
>set a counter-ambush
>>
>>5637305
>>eliminate their cattle
Switching to this, guys think about it, we can eliminate their source of wealth, prestige and power whilst they are busy laying on the grass with their ass down.
>>
>>5637305
>set a counter-ambush
"An ambuscade, if discovered and promptly surrounded, will return the intended mischief with interest." Publius Flavius Vegetius Renatus
Do the counter trap. It will shock the shit out of them. We need to be creative in war.
>>
>>5637317
Agreed.
>>
>>5637316
But Anon, we want that source of wealth
>>
>>5637337
We can keep some of the moo moo's, however we cripple the enemy without fighting them.
>>
>>5637338
or just kill as many of the enemy as possible and take all the moo moos then the women.
>>
File: MOOOOOO.jpg (136 KB, 1200x800)
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>>5637340
Especially the mooo moo's
>>
>>5637349
>>5637340
>>5637338
They're Camels, we're raiding Crazy Hassan rn
>>
>>5637351
My bad anon
>>
File: MOOOOOO.jpg (581 KB, 2560x1440)
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>>5637358
Forgot pic
>>
>>5637351
>Crazy Hassan
Man, that's a blast from the past
>>
>>5637305
>>set a counter-ambush
>>
>>5637305
>set a counter-ambush
Crazy Hasan can kiss our asses. We need to stop this man before he becomes powerful enough to sell us camels with futuristic technology like raft shoes and bamboo snorkels.
>>
>>5637568
>>5637423
>>5637317
>>5637315
>>5637314
>>5637310
>>5637307
Being aware of the warriors lying in wait, Ugagtim sends most of us into the forest to hide. He himself will lead the remainder into the city and attack.
We don't really see the point in this, but play along.

Ugagtim attacks the city and is met with resistance, being now outnumbered by a magnitude he can't estimate in his situation, he turns tail and runs away with his men.
The defenders follow him and in their pursuit manage to kill a good number of his warriors.
Upon entering the forest, Ugagtim's-lead band scatters, and the rest of us see our opportunity to strike at the enemy from all sides.

At the end of the massacre, we stand victorious, the Sessrete army has been annihilated, though we did not take a head count of either their dead or ours yet.

>raid the city for women
>sack the city for cattle
>raze it to the ground
>>
>>5637772
>>sack the city for cattle
>>
>>5637772
>raid the city for women
>>
>>5637772
>sack the city for cattle
You have to feed women, but you can eat cattle. I think the correct choice is obvious here.
>>
>>5637772
>>sack the city for cattle
>>
>>5637772
>sack the city for cattle

Damn, making me choose between free GF and Camel
>>
>>5637772
>sack the city for cattle
Now we will be richer and they will be poorer. by the laws of this land that makes us better and therefore more righteous.
>>
>>5637772
>sack the city for cattle
Deny them the means to bounce back up.
>>
>>5637913
>>5637885
>>5637881
>>5637834
>>5637832
>>5637779
The spoils of our victory are plenty.
We abduct the entire herd present in Aga Torote, and make our way home.

In the meantime, headcount is taken of both sides' casualties, as well as the amount of cattle we've conquered.

In total, 208 of our men perished, while we have taken out 384 of theirs plus another 97 from our previous battle.
As a result we have captured 63 Ruhalko and about 20 shields, still in peak condition.

Sixteen days and nights have passed since we departed, and now we have returned to Eyeli Heslo.

Though this was not the glorious unification Ugagtim had hoped for, at the very least the enormous spoils put us in a better spot to fulfill his dream.

pick ONE (1)
Technology:
>shields

Politics:
>invade another clan
>integrate a minor clan

Economy:
>concentrate wealth
>>
>>5637936
>shields
With a shield, you can put a wall anywhere
>>
>>5637936
>shields
>>
>>5637936
>shields
We must use their technology against them and against any others who would try to use our technology against us!
>>
>>5637936
>>shields
>>
>>5637936
>shields
>>
>shields
>>
File: I have a plan.jpg (210 KB, 800x800)
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>>5637936
>shields
Bows and shields.
I have a plan boys.
Camel hides for the shields.
>>
>>5638118
And now we just have to ride on camels and voila.
The plains are ours.
>>
>>5638125
I like your Idea quite a bit. +1
>>
>>5637936
>concentrate wealth
>>
>>5638118
>>5637984
>>5637961
>>5637949
>>5637941
>>5637939
>>5637938
After this monumental raid, we spend our time figuring out how to use the protective woods of the Sessrete and of course, how to craft them ourselves.
The make is fairly simply, by cutting a piece of wood into a flat board, the item was practically done, all that was left was some kind of way to hold it.
The Sessrete used a single handle for theirs, but we had witnessed how much it slowed them down in combat.
Still, there must have been a reason for this.
Surely, the protective benefit alone cannot be enough to warrant such a restriction of movement.
We try various alternative designs to figure out how to carry these things properly, how to use them to their full extent, and whether their shape is of any consequence, for the Sessrete fashioned theirs as circles.

For now though, we dub these items "Peitakki" (Obstacles)

Politics:
>invade another clan
>integrate a minor clan

Economy:
>concentrate wealth
>>
>>5638514
>concentrate wealth
Compound our new gains before we go on the offensive again. I think next we should incorporate a smaller clan for manpower purposes
>>
>>5638514
concentrate wealth
>>
>>5638514

integrate a minor clan

We need more people to have more warriors to secure our future
>>
>>5638514
>concentrate wealth
>>
>>5638514
>integrate a minor clan
>>
>>5638514
>concentrate wealth
>>
>>5638514
>integrate a minor clan
We can concentrate wealth anytime we want, we’ve got to get more allies before they get cocky
>>
>>5638514
>integrate a minor clan
>>
>>5638514
>>concentrate wealth
>>
>>5638514
>>concentrate wealth
A strong foundation for the future
>>
>>5638514
>concentrate wealth
It would do us no good to not know the extent of what we hold. A good idea of our foundations would do us better in the long run by making our strength more visible and therefore give us more sway over the minor tribes.
>>
>>5638514
>integrate a minor clan
We must grow LARGER!
>>
>>5638514
>integrate a minor clan
We need to be bigger if we want to win this war
>>
>concentrate wealth
>>
>>5638514
>integrate a minor clan
We aren't ready for otherwise yet.
>>
>>5639183
>>5638832
>>5638711
>>5638689
>>5638659
>>5638635
>>5638554
>>5638517
In preparation for the coming wars, a council of Rerete elders decides that our Ruhalko must remain protected at all costs, as to prevent ending up like the Sessrete we had just recently defeated.
Many ideas are thrown around on how to achieve this, but whatever their deliberations were, we only know of the result:
Ugagtim has convinced the other elders, that putting the herds under the care of the clan leaders - in other words, him and his eventual successors - and thus have responsibility over them.
Even though Ugagtim personally had few cattle he is now the sole owner of all in the land, despite the fact none of the existing cattle will change hands.

It has simply been agreed upon that even though any may use and acquire Ruhalko from one another, outsiders, and even Ugagtim personally, that at the end of the day Ugagtim will be the true owner thereof, and as such has to protect them the same as he would his clansmen.

Though it may not seem as such just yet, this unprecedented social contract marks the beginning of the Rerete State.

Politics:
>invade a major clan
>invade a cattle clan
>subjugate minor clans
>>
>>5639526
>subjugate minor clans

Amazing statehood, camelstates are the future
>>
>>5639526
>subjugate minor clans
>>
>>5639526
>subjugate minor clans
This is our next move. We have proven our great strength, now the other MUST respect us.
>>
>>5639526
>subjugate minor clans
>>
>>5639526
>subjugate minor clans
The Romans went from a single city to an enormous empire by conquering guys then letting them conquer the next guys in exchange for plunder.
>>
>>5639526
>subjugate minor clans
>>
>>5639526
>Subjugate minor clans
>>
>>5639526
>subjugate minor clans
There is no contest. We have proven ourselves and our power must be shown.
>>
>>5639526
>subjugate minor clans
>>
>subjugate minor clans
>>
>>5639526
>subjugate minor clans
>>
>>5639855
>>5639739
>>5639649
>>5639641
>>5639578
>>5639577
>>5639562
>>5639536
>>5639532
>>5639528
>>5639527
With word of our recent victory starting to spread to other clans, and our warriors receiving another major technological improvement, Ugagtim sees fit to project our power outward and attain even more in the process.

A small, but significant band of warriors is gathered to threaten each individual minor clan on our border to join us or be destroyed.
Many initially refused the attempt, citing their overlords - Yiprklaokte and Doalutekte - as sufficiently powerful protectors.

But as fate would have it, word is spreading that Yiprklaokte are wavering under the pressure put on by Doalutekte, and it appears they may soon collapse.
As such, their clans submit to us freely, while the Doalutekte clans refuse us even more fiercely.

Long considered the poorest cattle clan, Doalutekte made up for its deficiencies with jewelry trade, but that trade has ceased recently when their council elected a new king.

The sudden ascendancy of both Rerete and Doalutekte are a shock to the entire world.
Sentiment begins to take hold that times are changing.

Technology:
>boats

Politics:
>invade a major clan
>invade a cattle clan
>appease a major clan
>>
>>5639980
>>boats
Rivers
>>
>>5639980
>invade a cattle clan (Yiprklaokte)
Take what we can to shore up our power and prevent the Shallow-Rockfags from getting them.
>>
>>5639986
you're not on a river, anon
>>
>>5639980
>boats
>>
>>5639992
We live next to a fucking lake retard
>>
>>5639980
>boats
For future mare nostrum on the great lakes.
>>
>>5639980
>invade a cattle clan
Attack those guys that are getting raped now. Take advantage and crave off a piece for us as well.
>>
>>5639995
that's why you get the tech to begin with
I care about geography
>>
>>5639980
>invade a cattle clan
Finish off the Yiprklaokte before the Doalutekte has time to gobble them up
>>
>boats
>>
>>5639980
>invade a cattle clan
Yiprklaokte. Don't let the Doalutekte add them to their powerbase.
>>
>>5639980
>invade a cattle clan
>>
>>5639980
>boats
>>
>>5639980
>>boats
>>
>>5639980
>invade a cattle clan
We can build boats at any time, we may never get an easier land grab like this again.
>>
>>5639980
>invade a cattle clan (Yiprklaokte)
Free land into boats, gg ez
>>
>>5639980
>boats
We can improve our fishing, meaning we can support more people and have better fed people at that.
>>
>>5639980
>invade a cattle clan
>>
File: Cool ass boat.jpg (214 KB, 1600x1200)
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>>5639980
>boats
Imagine trying to conquer your neighbours while not owning one of pic related.
>>
>>5639986
>>5639993
>>5639998
>>5640039
>>5640132
>>5640133
>>5640239
>>5640590
It may not have the most diverse selection of fish, Ketrere is nevertheless full of it.
For many years we've tried to harness fish as a source of food, but we simply do not have the tools for it, that is, until recently.

Having tied together several Peitakki, enough to remain afloat when a man stands on it, we have discovered a way to follow fish deep into the lake.
Though our actual catching method is still unrefined, at least we have laid the foundations for future hunting grounds.

In the meantime, Yiprklaokte has been defeated, in no thanks to us.
Concerned for their safety, several minor clans who had been part of the Yiprklaokte realm up until now, band together with major clans in the area to form a buffer in the zone of the former Yiprklaokte.
Having also acquired a good portion of their cattle in the confusion, the new cattle clan "Klaokgugette" (fire-hearters) is a much fiercer entity than its predecessor, already halting the Doalutekte advance and stopping any expansion attempts by Sessrete.

Word has it, they forge their weapons from jewelry and fashion it into axes of war.

Technology:
>nets
>food preservation (fish)

Politics:
>invade a major clan
>invade a cattle clan
>appease a major clan
>>
>>5640698
>invade a major clan
Damn it
>>
>>5640701
Accidently deleted this
>New clan has metal forging
The damn it makes less sense without it
>>
>>5640698
Boats was a bad choice.

>nets
We've lost our chance at military expansion. If we attack now, we'll get creamed. Let the other clans fight it out while we will increase our food production and population.
>>
We should just collaborate with other clans and take out the metalworkers. Or support metalworkers in exchange for their weaponry.
>>
>food preservation (fish)
>>
>>5640698
>>nets
>>
>>5640698
>nets
>>
>>5640698
>nets
>>
>>5640698
> nets
Who knows maybe we can make better boats or smth
>>
>>5640698
>nets

may as well go all in with the tech tree. Who knows, we could become traders or raiders and get what we want that way
>>
>>5640943
>>5640868
>>5640855
>>5640852
>>5640794
>>5640710
Net-like structures have been created many times, and in a way even clothing itself is nothing but a series of nets. This revelation however did not come to us without the need for better fishing methods. Indeed it was the discovery of fish swarms that made them a necessity. We had tried using big pieces of cloth at first, but not only did they take too long to make and difficult to repair, they also soaked, making it nearly impossible for one man to haul a full cloth of fish out of the water.
Nets however were full of holes, and their soaking meant little as a result.
The amount of fish in our diet is rapidly increasing thanks to this.

Ugagtim has died.
Though his reign only lasted a decade, it felt like a lifetime. At the time of his passing, he was possibly the oldest man in the world at 87 years old.
An otherwise healthy and lively old man, he died of natural causes.

Ugagtim's ambitions remain unfilfilled, and he departed this world longing for more.
His rule is fondly remembered, and as such we offer him...

>a humble burial
>a warrior's burial
>a ceremonial burial
>>
>>5640981
>a ceremonial burial
>>
>>5640981
>>a ceremonial burial
>>
>>5640981
>a ceremonial burial
A man who wanted it all will get all we can give him in death.

At least he may have eaten a fish before he had passed.
>>
>>5640981
>a ceremonial burial
f
>>
>>5640981
>a ceremonial burial
>>
>>5640981
>>a ceremonial burial
pour one out for a real g
>>
>>5640981
>A ceremonial funeral
>>5640990
f
>>
>>5640981
>a ceremonial burial
>>
>>5640981
>a ceremonial burial
>>
>>5640981
>a ceremonial burial
>>
>>5641170
>>5641079
>>5641039
>>5641037
>>5641001
>>5640990
>>5640988
>>5640986
>>5640984
Ugagtim is honored by receiving a unique burial, in which his clothes, favored items, and jewelry are blessed by the spirits.
He is dressed up in the blessed attire, adorned with the blessed accessories, and laid to rest next to the blessed items.
Then in his honor, a Ruhal is killed with a blessed spear and rather than being slaughtered and consumed, is laid to rest along side him, and the spear placed in his hand.
At last, he is returned to the earth, where the spirits grant him a new life in the eternal hunting grounds.

In other news, it appears as though Klaokgugette had not suddenly developed a new technology, but rather adopted those of its attackers, meaning someone out there has turned jewelry into weapons before them.
Jewelry, which is only produced by a handful of clans to begin with.

Now that the ceremony has concluded and normalcy has returned to Rerete, a new clan leader is chosen.

The elders have decided on Kapotim, a...
>renown warrior
>humble camelherd
>crazy spirit-speaker
>>
>>5641438
>>renown warrior
We will finish Ugagtim's legacy!
>>
>>5641438
>renown warrior
>>
>>5641438
>crazy spirit-speaker
>>
>>5641438
>crazy spirit-speaker
>>
>renown warrior
For Ugagtim!
>>
>>5641438
>>renown warrior
>>
>>5641438
>crazy spirit-speaker
Schizoids move mountains
>>
>>5641438
>renown warrior
>>
>>5641438
Why not both?
>Renowned warrior that speaks to the spirit
>>Schizo berserker
>>
>>5641438
>crazy spirit-speaker
I want to see what he is going to do.
>>
>>5641618
This can be fixed by tying a large rock to the Spirit Speaker, as he walks he will grow in strength and power
>>
>>5641438
>>crazy spirit-speaker
>>
>>5641618
Support
>>
>>5641438
>crazy spirit-speaker
Majik Powahs here we go?
>>
>>5641438
>>crazy spirit-speaker
schizomaxxing
>>
>>5641438
>>5641438

Changing my vote to crazy spirit speaker
>>
>>5641438
>crazy spirit-speaker
How do the spirits wish to be placated? This we shall know better than the other tribes! The Spirits will be on our side, not theirs!
>>
>>5641438
>renown warrior
>>
>>5641438
>renown warrior
>>
>>5641819
>>5641803
>>5641764
>>5641677
>>5641628
>>5641619
>>5641581
>>5641475
>>5641470
Within a day of becoming clan leader of Rerete, Kapotim declares that we must appease the spirits' thirst for revenge, for they have in recent years, been abused and betrayed, their gifts misused and sullied. No more will Kapotim have of this, urges us to repent for our own transgressions by vanquishing the unrepentant evil that lies with the other clans.
He too makes this appeal for each of our minor clans.
Spirit-speakers are known to be eccentric, but this kind of rhetoric is completely unprecedented. While the spirits may occasionally exact revenge upon men and animals who have upset them, never before have they been impotent to do so themselves, though an argument can be made that the sheer scale of their apparent anger is what urges Kapotim to seek the help of man in the name of the spirits.
The fact alone that this rhetoric can be justified is proof of its righteousness to many, and breeds a never before seen enthusiasm for war.

What are its immediate consequences?
>minor clans integrate themselves
>total clan loyalty to Kapotim
>a new weapon of war
>>
>>5642024
>minor clans integrate themselves
>>
>>5642024
>minor clans integrate themselves
>>
>>5642024
>minor clans integrate themselves
>>
>>5642024
>total clan loyalty to Kapotim
Holy war time?
>>
>>5642024
>a new weapon of war
>>
>>5642024
>minor clans integrate themselves
>>
>>5642024
>minor clans integrate themselves
>>
>>5642024
>minor clans integrate themselves
As they should
>>
>>5642024
>>minor clans integrate themselves
>>
>>5642099
If we’re filling out the tech tree this is gonna be useful
>>
>>5642024
>>a new weapon of war
We need to outbonk our fellow big bonk tribes.
>>
>a new weapon of war
>>
>>5642159
>>5642139
>>5642115
>>5642078
>>5642076
>>5642035
>>5642219
Moved by Kapotim's rhetoric our minor clans absorb themselves into Rerete proper, their leaders swear off their own power and entrusting it to Kapotim.
In return for their display of loyalty, the former clan leaders are added to the council of elders.
This population influx has effectively tripled our fighting force, turning us from what was essentially a minor clan that got its hands on Ruhalko somehow, to a proper cattle clan.

Kapotim announces that the spirits are pleased by this development, but their demand for retribution remains unchanged.
Those who do not seek to reconcile with the spirits may only hope to redeem themselves in death.

Politics:
>negotiate with a major clan
>negotiate with a cattle clan
>negotiate with minor clans
>invade a major clan
>invade a cattle clan
>invade minor clans

Religion:
>deities
>>
>>5642329
>deities
Have Kapotim eat weird mushrooms in the forest for a while and see what he gets
>>
>>5642329
>deities
Kapotim will learn of the great spirits that rule over the smaller ones
Maybe we will achieve Ugagtim's dream of unification trough faith
>>
>>5642329
>deities
>>
>>5642329
>deities
>>
>>5642329
>deities
>>
>>5642329
>Deities
Perhaps Ugagtim can ascend
>>
>deities
>>
>negotiate with a major clan
>>
>>5642333
THE ALMIGHTY TRIPS HAVE SPOKEN I SUPPORT THIS!!

I demand one of the names of the minor gods to be
>Atusm Anoyn
>>
>>5642329
>>deities
>>
>>5642329
>deities
>>
>>5642329
>>invade a major clan

We need to gain the initiative
>>
>>5642628
>>5642606
>>5642497
>>5642438
>>5642417
>>5642339
>>5642338
>>5642333
While we still prepare for war, Kapotim has identified a number of spirits more deserving of worship than the others, in no small part due to their great power and influence over the world, most importantly however, they have names that they have revealed to Kapotim.
Incidentally, it is also these very named spirits that thirst the most for blood.

They are...

pick ONE (1)
>Rekokiki - Water's Mother
>Kokoklaoko - Father Forest
>Seifokiki - Sky's Mother
>Toiberkoko - Earth's Father

and...

pick FOUR (4)
>Rerem - Lake Guy
>Klaoli - Tree Girl
>Insruhal - Grass Camel
>Yisagrari - Sun Lion
>Higiawao - Moon Dog
>Umpakikoko - Father [of] Fish(es)
>Kohotoro - [The] Big Mammoth
>Tokipu - Storm's Son
>Sessreha - River's Daughter
>>
>>5643003
>Seifokiki - Sky's Mother
As appropriate for the future camel-mounted archers (I hope)

>Rerem - Lake Guy
Because boats
>Insruhal - Grass Camel
Because camelry
>Klaoli - Tree Girl
Because I like girls
>Kohotoro - [The] Big Mammoth
Because I like mammoths
>>
>>5643003
>Rekokiki - Water's Mother
>Rerem - Lake Guy
>Insruhal - Grass Camel
>Yisagrari - Sun Lion
>Higiawao - Moon Dog
>>
>>5643003
Kudos for making up a consistent conlang, QM!
>>
>>5643003
>>Rekokiki - Water's Mother
>>Klaoli - Tree Girl
>>Insruhal - Grass Camel
>>Umpakikoko - Father [of] Fish(es)
>>Sessreha - River's Daughter
>>
>>5643009
don't tell anyone, but this entire quest was just an excuse for this
>>
>>5643003
>Rekokiki - Water's Mother
Fish mommy Fish mommy

>Rerem - Lake Guy
>Klaoli - Tree Girl
>Yisagrari - Sun Lion
>Sessreha - River's Daughter
>>
>>5643003
>Rekokiki - Water's Mother

>Rerem - Lake Guy
>Sessreha - River's Daughter
>Umpakikoko - Father [of] Fish(es)
>Tokipu - Storm's Son

Water maxxing
>>
>>5643003
>Seifokiki - Sky's Mother
Hail Teng- I mean Seifokiki

>Rerem - Lake Guy
We should be thankful to the one who has given us fish.
>Insruhal - Grass Camel
Likewise to the one who has allowed us to tame their children
>Higiawao - Moon Dog
Hopefully placating Higiawao will keep us safe from ambush at night
>Sessreha - River's Daughte
Our boats will be safe under her care
>>
>>5643003
>Toiberkoko - Earth's Father

>Yisagrari - Sun Lion
>Higiawao - Moon Dog
>Rerem - Lake Guy
>Tokipu - Storm's Son
>>
>>5643003
>Rekokiki - Water's Mother

>Rerem - Lake Guy
>Insruhal - Grass Camel
>Umpakikoko - Father [of] Fish(es)
>Sessreha - River's Daughter
>>
Rolled 3 (1d4)

all but the last deity are decided
unfortunately, there's a 4 way tie

tree girl (1)
sun lion (2)
moon dog (3)
fish daddy (4)

the d4 shall decide
>>
>>5643294
Moon doggo? I’ll take that, good for nighttime stealth attacks.
>>
>>5643294
The moon dog better be a good boy
>>
>>5643136
>>5643076
>>5643061
>>5643043
>>5643019
>>5643010
>>5643007
>>5643005
And so, we devote ourselves to Rekokiki - spirit of all water, her children Rerem and Sessreha - the spirits of lakes and rivers
their mighty cattle Insruhal, spirit of agriculture
and Higiawao, spirit of the moon.

While the message of these supreme spirits spreads across Rerete, war preparations have come to an end.
Enough Naal and Gagtki (arrows) have been made to support our army twice over, as well as a great many Peitakki and Gagtko (spears) for those brave warriors who wish to engage in melee.

Kapotim himself wishes to partake, covered in markings which he says were revealed to him by the spirits as good luck charms.
He opts for Peitak and Gagt, although as a spirit-speaker, he really doesn't have to, he could have stayed at home with the women and children.

>invade a major clan
>invade a cattle clan
>invade minor clans
>>
>>5643305
>invade a major clan
We have the power of gods and anime on our side
>>
>>5643305
>>invade a cattle clan
>>
>>5643305
>invade a cattle clan
>>
>>5643305
>invade a cattle clan
>>
>>5643305
>invade a cattle clan
>>
>>5643305
>invade a major clan
A bit too early for a cattle clan
>>
>>5643305
>invade a major clan
>>
>>5643321
why
>>
>>5643305
>invade a major clan
What is best in life ?
>>
>>5643305
>>invade a cattle clan
>>5643321
>too early
We've invaded one before. How's this too early?
>>
>>5643305
>>invade a major clan
>>
>>5643305
>invade a major clan
>>
>>5643305
>invade a cattle clan
>>
Rolled 2 (1d4)

alright, another tie

invade major clan (odds)
invade cattle clan (evens)

the d4 shall decide your fate
>>
>>5643689
>>5643527
>>5643340
>>5643319
>>5643313
>>5643311
Our goal is clear, to appease the spirits, so says Kapotim, we must strike at the root of evil and destroy one of our fellow cattle clans.
As we gather to form a single army, the question now becomes, who do we invade exactly?

>Sessrete
>Doalutekte
>Klaokgugette
>>
>>5643805
>Klaokgugette
>>
>>5643805
>Doalutekte
>>
>>5643805
>Doalutekte
>>
>>5643805
>>Doalutekte
The secrets of jewelry weapons here we go
>>
>>5643805
>>Klaokgugette

Either them or Doalutekte is going to be a major power after these wars, and I'd much prefer it if wasn't the people whose primary claim to fame and current purpose is war.
>>
Apparently I can't read
>>5643805
Changing from >>5643843 to
>Klaokgugette
For the secrets of weaponry.
>>
>>5643805
>>Klaokgugette
>>
>>5643858
switching to
>>Doalutekte
Misread sorry
>>
>>5643846
Your previous vote was better, dude
>>
>>5643860
How was it better?
Klaokgugette has actual weaponry tech that we can take from them in addition to their cattle.
>>
>>5643805
>Doalutekte
>>
>>5643859
switching back to this.
>Klaokgugette
Goddamn qm makes things kind of vague.
>>
>>5643888
you sure you didn't just get gaslit?
I don't mind pointing you to the posts with context clues in them
I'd spell them out right now, but that'd influence the vote
>>
>>5643805
>Klaokgugette
>>5643334
Crush your enemies
See them driven before you
And hear the lamentation
Of their women

Winning the battle doesn't really matter
If the war hasn't been won

An open steep
A fleet of horse
Falcons at your wrist
And the wind on your hair

You think that's what's best in life
Let me tell you, you are wrong
>>
>>5643892
I wouldnt mind this time.
>>
>>5643914
I do still mind interfering too much, but at your request
here's the posts with the clues in them >>5639980 >>5641438
>>
>>5643805
>Doalutekte

Do has jewelry weapons and isn't as strong as firefags
>>
>>5643805
>Doalutekte
Should have done this instead of going for boats anyway
>>
>>5643914
Ok, final switch to:
>>Doalutekte
>>
>Doalutekte
>>
>>5643963
>>5643943
>>5643938
>>5643929
>>5643869
>>5643840
>>5643817
Rather than harass the new clan in the center, with which we have yet to sour relations with, Kapotim has chosen Doalutekte - one of our perpetual enemies - as the target for invasion.

We make our way over there, with roughly 2000 men but several other clans are in the way, some of whom we are still at war with.

how do we avoid this problem?
>go through the mountains
>go through Klaokgugette
>go through other neutral clans
>stay on course
>>
>>5644010
>>stay on course
>>
>>5644010
>go through the mountains
>>
>>5644010
>go through other neutral clans
Hello normalcans, big dick spirit schizo coming through
>>
>>5644010
>>go through other neutral clans
>>
>>5644010
>go through other neutral clans
Don't mind us, we're just gonna kick someone else's ass.
>>
>>5644010
>go through the mountains
>>
>>5644010
>>go through other neutral clans
It's probably the least worst option, but it is going to piss off a lot of people unless we promise them some bits of the spoils etc, and if we don't we can count on being ambushed or harassed if not on the way out then certainly when returning home.
>>
>go through other neutral clans
>>
>>5644010
>go through other neutral clans
>Recruit them to our cause
>>
>>5644010
>go through other neutral clans
Solid quest, just read up and I plan to spend some time here.
>>
>>5644242
>>5644203
>>5644138
>>5644121
>>5644049
>>5644020
>>5644019
Making our way into the heartland, we navigate through a maze of territorial borders, upsetting major and minor clans alike along the way, but not enough to stir them into hostility.
Several times, we run into smaller armies, some even at war with one another, and each time Kapotim has to resolve the issue by letting himself be taken hostage for the voyage through their land.
Though he himself says nothing of importance happened during those days of hostageship, every time he parted with his temporary captors, they were left notably dumbfounded, irritated, and found absent-minded, as though they were in deep thought.
Whatever he could have possibly done to them is a mystery to us.

Eventually we reach Doalutekte, by entering one of their subject clans.
Resistance here is limited, as the clan has most likely been depopulated during the wars with Yiprklaokte and Klaokgugette

From here, we have a straight shot at their capital, but the odds of finding it undefended are even worse than walking straight into an ambush.

>attack Puio Utek (green rock) directly
>ravage the countryside
>deplete the minor clans
>>
>>5644411
>deplete the minor clans
Kapotim is a mad man
>>
>>5644411
>attack Puio Utek (green rock) directly
If we have a straight shot, why wait? Any other option wouldn't be as effective.
>>
>>5644411
>>attack Puio Utek (green rock) directly
>>
>>5644411
>attack Puio Utek (green rock) directly
Be brave, and we shall have victory or death!
>>
>>5644411
>attack Puio Utek (green rock) directly
>>
>>5644411
>attack Puio Utek (green rock) directly
We have the gods on our side! Bet they don't even respect their camels.
>>
>>5644463
>>5644461
>>5644445
>>5644424
>>5644415
At Kapotim's behest we make our way directly to Puio Utek.
Halfway there, we witness several enemy warriors sprint home at the sight of our army, in what can only be described as panic.
Upon our arrival, a hastily formed troop that appears roughly the size of ours has assembled in front of the city, and a great number of stragglers are still pouring in from all directions.
Kapotim notes the absence of Neyiprim - King of Doalutekte - who should be leading this army into battle.
This, along with the unmistakable red glint of jewelry coming from the spears of the enemy, causes disorder among our leadership.
One of our Elders suggests we retreat, arguing so in light of the ever-growing number of men ahead.
Another concurs with this sentiment on the basis of the unknown capabilities of jewelry weapons.
A former clan leader on the other hand, suggests we strike at them while we can, precisely for the reasons mentioned by the others.
Kapotim himself, who was witness to Ugagtim's invasion of Sessrete has another plan entirely in mind.

How does this meeting conclude?
>retreat immediately
>attack while they're vulnerable
>leave it to Kapotim
>>
>>5644515
>leave it to Kapotim
I believe in you.
>>
>>5644515
>leave it to Kapotim
Preach it great leader
>>
>leave it to Kapotim

Trust the plan.
>>
>>5644515
>leave it to Kapotim
>>
>>5644515
>>leave it to Kapotim
Who will be our Sword of Rekokiki?
>>
>>5644515
>leave it to Kapotim
>>
>>5644515
>>leave it to Kapotim
I, for one, have faith in the MESSIAH
>>
>>5644515
>leave it to Kapotim
A leader must lead, may the gods grant him the wisdom he needs.
>>
>>5644515
>leave it to Kapotim
>>
>leave it to Kapotim
>>
>>5644515
>leave it to Kapotim
DEUS VULT! Rekokiki is with us!
>>
>>5645292
>>5645166
>>5644916
>>5644868
>>5644736
>>5644698
>>5644623
>>5644586
>>5644525
>>5644522
>>5644519
Though we do not know what was discussed in the meeting, the elders return to their troops, pensive. Whatever was decided has left these old men speechless, yet submissive. Order and faith in Kapotim's leadership has been restored, soon we learn why.

Kapotim orders the archers to face the enemy head-on, while the spearmen are to hide in the forest.
Currently, unorganized as we are, the enemy has yet to notice our army does not entirely consist of bowmen.
This, says Kapotim, is key to our victory.
When the enemy army begins to close the gap with ours, the archers are to turn tail and pretend to flee, once the enemy has been lured in, the bowmen ought to scatter and let the enemy be charged by our spearmen.
Once the melee ensues, the bowmen must return and attack the enemy from the sides.

A complicated maneuver, but every step involved is simple enough to understand.
Kapotim has left the bowmen in charge of the elders, while he will lead the spear charge.

Before the battle begins, Kapotim walks out into the field between the great armies, and shouts into the sky, his voice like a thunder, a prayer to our great mother, and a threat to our foes.

Upon his return, we execute the plan as laid out, though it did not go as smoothly as envisioned, as some of the slower bowmen are caught by the advancing enemy and slaughtered.
Still, Kapotim's charge breaks the Doalutekte army and sends them fleeing in all directions.

Puio Utek is ours for the taking.
>take their cattle and leave
>rape, pillage, burn
>proclaim dominion over the land
>>
>>5646055
>proclaim dominion over the land
KAPOTIM DID IT!
>>
>>5646055
>proclaim dominion over the land
Come bearing the truth
>>
>>5646055
elders in charge of bowmen*
>>
>>5646055
>proclaim dominion over the land
The spirits wishes so
>>
>>5646055
>proclaim dominion over the land
Doalutekte is ours!
>>
>>5646055
>rape, pillage, burn
Dunno how much blood the gods want
>>
>>5646077
>>5646068
>>5646060
>>5646057
Before I vote, please explain how this is going to work.
Because I'd like it too but it seems that the Doalutekte lands are removed from ours by several other clans large and small and so how on earth would we enforce this dominion?

Only thing I can think of is if we took advantage of the situation to create an "alliance" with them, in that they will be subservient to us but allowed to remain un-pillaged and with their leaders remaining in charge and then launching an immediate and bloody war of conquest against the minor clans between us... And pray to Rekokiki that nobody decides to rape, pillage or burn *our* undefended lands while we're doing that.
>>
>>5646055
>proclaim dominion over the land
>>
>>5646189
frankly, I have to leave it up to your imagination
spoiling event outcomes is bad

though you are free to make assumptions based on the general tech level, and previous posts
>>
>>5646191
Naturally. I meant the people who did the voting itself, anything else would be cheating.

Shallow rocks so maybe we can reach them by boat but if that was possible we could'a just done that instead of walking through hostile minor clans.
But generally communication and things like that is bloody difficult for a late stone age civilization.
>>
>>>>5646055
>Proclaim dominion over the land
FROM NOW WE SHALL CALL THIS LAND KAPOTINAN
>>
>>5646209
Trust the prophet
>>
>>5646055
>proclaim dominion over the land
>>
>Proclaim dominion over the land
>>
>>5646055
>proclaim dominion over the land
>>
>>5646055
>rape, pillage, burn
>>
>>5646055
> proclaim dominion over the land
Here’s to many more successful campaigns with kapotim
>>
>>5646055
>>proclaim dominion over the land
>>
>>5646057
>>5646060
>>5646068
>>5646077
>>5646191
>>5646211
>>5646238
>>5646438
>>5646563
We enter the city and round-up its inhabitants
Kapotim prays in front of them and loudly proclaims, now that blood has been spilled in the name of the spirits, the wrong-doings of their kin have been vanquished.
No more will Kapotim shed the blood of Doalutekte, for they have regained their innocence.
The locals, insolent as they are, question our clan leader's motives.
He assures them their safety if, and only if, their clan recognizes Rerete as their overlords.
Same as any minor clan, Doalutekte would subjugate themselves to a superior clan.

The locals reject his mercy, but just as we are about to enact his wrath, Kapotim demands us to cease. As of yet, he says, they remain innocent, to spill their blood would incur the spirits' ire.

With no able-bodied fighters currently present in Puio Utek, the city agrees to its subjugation, if Kapotim can guarantee their safety.
To that, he answers with a simple yes.

600 of our warriors are left with the locals to guarantee their safety.
Though, he does so with a twist that deeply harms our perception of his wisdom.
Kapotim demands we leave an equal number of weapons with the city, for should cruelty be enacted upon them against his explicit wishes, the locals may spill the evil-doer's blood at his perpetual behest.

With 1/3 of our army now gone, and another 1/3 completely disarmed, we return home to forge new weapons for the disarmed warriors.

Technology:
>Copper
>Pottery

Geo-Politics:
>antagonize another clan
>befriend another clan

Domestic:
>appease subjects
>suppress subjects

Culture:
>religious symbolism
>>
>>5646943
>>Copper
Did we get their weaponry tech tho? The jewelry and shit?
>>
>>5646946
anon, how do you think copper became available for research?
>>
>>5646947
I dunno man just making sure
>>
>>5646943
>>Copper
>>
>>5646943
>Copper
>>
>>5646943
>Pottery
Copper weaponry and tools aren't that much better than stone and bone. It's more important as a precursor to bronze. Meanwhile pottery leads to a genuine revolution in agriculture, with both food storage techniques and new food sources available (due to new ways of cooking food)
>>
>>5646943
>Pottery
>>5646981
You’ve convinced me
>>
>>5646943
>Copper
>>
>>5646943
>Copper
>>
>>5646943
>Pottery
Wouldn't unlocking pottery jumpstart furnaces by proxy?
>>
>>5646943
>>Copper
>>5647090
That's quite a jump. Wouldn't we need bricklaying and coalmaking for a proper furnace?
>>
>>5646943
>Pottery

>>5647105
Not necessarily. We could make a basic kiln and use that for small amounts of metal and better bricks. Plus we could use our basic understandings to give ourselves a good idea of what is needed for further improvement.
Besides, it's not like the other anon said it'd give us the tech. He just said it'd jumpstart it, meaning we'd be able to get it easier since we'd know the basics.
>>
>>5646943
>Copper
>>
>>5647139
What metal? The ones we don't know how to use?
What better bricks? We don't use bricks yet.
We are constantly at war and half of the tribes around us are hostile and we just left a big chunk of our army to guard our new lands.
No matter how I look at it better weaponry is much more useful to us atm than pottery or furnaces.
>>
>>5647155
Thing is, copper is only marginally better.
>>
>>5647159
Better marginally then nothing
>>
>>5647155
>What metal? The ones we don't know how to use?
You'd be surprised how easy it is to find shitty bits of metal in surface rock. What do you think panhandling is? All we'd need is to find some rocks with a small metal content and puzzle it out from there. Besides we can always learn copper later, giving our new subjects/friends food will lead to them trusting us more in the long run.
>What better bricks? We don't use bricks yet.
With pottery we can probably figure out adobe quickly. Once we have adobe we can use our kiln to create better bricks. With better bricks come better foundations to figure out furnaces with.
>We are constantly at war
We've been the ones inciting the fucking wars you idiot! We've annoyed a bunch of people but no one has directly come to us to kick our asses. We've been the ones going to them to fight. Copper isn't even much better than stone! We'd be better off getting pottery so we can create better food and be able to store said food longer so we can field more warriors. Once we have pottery, then we can try to beeline for bronze through copper since copper is only really useful as a stepping stone to bronze until we figure out electricity.
>>
>>5647165
We are one step away from having copper weaponry right now.
We are unknown number of steps away from getting furnaces or bricks or metalworking years down the line.
A bird in the hand is worth two in the bush.
>We've annoyed a bunch of people but no one has directly come to us to kick our asses.
No one has come to kick our asses YET. Right now when we are spread thin would be the perfect time for someone to try.
No matter how many times you repeat it copper is better than stone. Copper is easier to work and holds the edge better. There are already other tribes who use copper if we slack on it now we will fall behind.
Once we've secured our holdings we can get your pots. Take it easy.
>>
File: 1672177520094550.png (25 KB, 698x335)
25 KB
25 KB PNG
>>5646981
>Copper weaponry and tools aren't that much better than stone and bone.
>>5647165
>Copper isn't even much better than stone!

Me when I lie
>>
>>5646943
>Pottery

You know, considering how much we seem to prefer skirmishing and running battles rather then bashing ones head against the other guys imagine how useful it might be if our soldiers had something in between the Gagti and Gagto, larger then what we shoot but smaller and lighter then the proper fighting ones that they could throw at people during the "everyone runs around like crazy" part of battle that we seem to quite like.
Hell, bet they'd be neat for fishing too.
>>
>>5646943
>>Copper
>>
>>5646943
>Copper
We have the basics of Infantry and Bowmen get us metal working all we need is a cavalry unit to be able to rock some roman style formation warfare.
>>
>>5647304
I'm afraid to rock some Roman style formation warfare we first of all need sufficient administrative capacity to leverage our economy to support professional soldiers that have the time and means to train in that style of warfare.
Now Greek style formation warfare is a different thing.
>>
>>5646943
>Pottery
I want to put bees in it
>>
>>5647315
I would be very happy if we found ourselves marching down the Mississippi with the boys Alexander style.
>>
>>5647327
Nah, Classical Greek. The guys who lost to Alexander's dad.
>>
I wonder if we could get a map? There are a whole lot of tribes and I have a hard time figuring out who's where.
Even a simple one would help a lot.
>>
>>5647373
We'll probably get one when we get the ability to make maps in-game
>>
>>5646943
>Copper
>appease subjects
Both if possible. If not, favour copper.
>>
>>5647390
That's a long way from where we are. Thinking in map terms is surprisingly recent, just a few hundred years old.
>>
>Copper
>>
>>5646943
>Pottery
Playing too much civ has taught me getting a granary supper early is great
>>
>>5647390
I mean we got a pic of how tribes look without getting the ability to draw portraits
>>
File: dsfsdfnnt.png (25 KB, 1524x927)
25 KB
25 KB PNG
a general approximation of the known world and its cattle clans

living ones are black, dead ones white

update following soon
>>
>>5648177
Let me see if I can read it

R is Rerete (Lakers) - Us
Y is Yiprklaokte (Foresthearters) - Dead (Destroyed by Doalutekte, succeeded by Klaokgugette)
S is Sessrete (Movingwaterites) - Ugagtim raided them
DU is Doalutekte (Shallowrockians) - Kapotim subjugated them
K is Klaokgugette (fire-hearters) - Another big power
DR is Doalrete (Shallowwaterites)
A is Apoti'inste (Widegrassians)
AR is Apotirete (Oceaners)
M is Mehnutekte (Highrockians)

Is this right?
>>
>>5648187
yup
>>
>>5648177
>>5648187
>>5648198
K-clan gotta' go. They're in the middle of our holy empire, preventing unifocation, and they're a big military threat which will only get bigger.
>>
>>5648296
>Lake people
>Invested in boats and fishing and that kind of useful nonsense
>Let's invade the landlocked cunts who have all the advantages, have a civilization based on warfare against aggressors and metal weaponry

How about we don't do that?
>>
>>5648300
It is so stupid that it is brilliant
Who would ever expect such a move?
>>
>>5648300
We have invaded two different cattle clans and won both times and just now we got the same metal weaponry. On top of that we are the only ones with bows so far.
How about you stop being such a pussy?
>>
>>5648296
I think we shout try to integrate the major and minor clans to our east, the ones that we probably marched through.
That way the territory between R and DU will be connected, and we get land around lakes
>>
>>5648305
And we have not only taken losses but left a quite significant chunk of the Rerete male populace in Puio Utek with the *Majority* of our weapons.
And you look at this dangerously overstretched tribal military and say to yourself "You know, I heard russia is lovely this time of year. Let's go visit shall we?"

How about consolidating, preparing for the inevitable backlash of petty raids and border skirmishes as people figure out we're trying to be everywhere at once and protecting not one but two proto nations at the same time
>>
>>5648311
Nobody said we should do it right this second. The idea that we shouldn't take them in the future when our military recovers is stupid.
>>
>>5648300
>>5648304
>>5648309
>>5648311
I never said IMMEDIATELY. We can build a river xonnextion and subjugate and integrate smaller tribes around them first. But in the end, K-clan gotsta' go.
>>
>>5648315
In the end, they gotta go.
Long live the Lake Empire
>>
>>5646943
>Pottery
>>
>>5646946
>>5646951
>>5646959
>>5647075
>>5647086
>>5647105
>>5647140
>>5647256
>>5647304
>>5647392
>>5647416
(zamn, 20 total votes)

On their way home, our warriors counted heads of friend and foe alike.
384 dead were identified on our end, and 621 of the enemy. An equal amount of spears were looted off them.

We take these trophies to equip the disarmed warriors who would have otherwise been a liability on the way back to Eyeli Heslo.

Back home, life returns to normal for many years, and as we begin to grasp the benefits of jewel spears, we attempt to acquire the knowledge of how to craft them from Doalutekte.
They are reluctant to share their most important secret with us, but in light of Kapotim's benevolent treatment thusfar, they will at least tell us how to identify the stone whence jewelry is made.
It is rather straight forward, the stones which they call Puio Uteki are exactly that: Green.

Though this is good knowledge to start with, we believe it to be most unhelpful, in light of our inability to mine them; Not only for a lack of mining sites, but a most simple lack of knowledge of mining tools.

In the meantime it appears as though Neyiprim has resurfaced, at the head of the warriors who fled the battle, he has subjugated himself to Mehnutekte.
Allegedly, this act was done for mutual benefit.
Rumor has it that most of Mehnutekte's men have recently died in a catastrophic war against Apotirete, leaving them with many widows and virgins, which the Doalutekte men in exile are supposed to fix.
Word has it, that to maintain stability, Neyiprim was declared head of Mehnutekte's council of elders.

Geo-Politics:
>antagonize another clan
>befriend another clan

Domestic:
>appease subjects
>suppress subjects

Culture:
>religious symbolism
>>
>>5648967
>religious symbolism
>>
>>5648967
>befriend another clan
Klaokgugette
>>
>>5648976
+1
>>
Well, that did jack.

>>5648967
>appease subjects
Let's not have domestic foes this early
>>
>>5648967
>>religious symbolism
>>5648976
Why?
>>
>>5648994
To get a more-or-less free passage to the lands of Doalutekte which we subjugated.
>>
>>5649000
What's stopping us from accessing them in the north
>>
>>5649002
I'm assuming that the Yiprklaokte lands are now occupied by their successors the Klaokgugette. It makes no sense for them to stay empty.
>>
>>5649004
We somehow got to Doalutekte without crossing Klaokgugette territory before so I would assume that there is some way.
>>
>>5649005
>>5649004
I'd like to remind you, that we are in a stage between stateless tribal federations and citystates
"borders" as we understand them, simply haven't been invented yet
>>
>>5649013
Borders won't be invented for a fair bit, but the concept of "let's attack those guys going past us" is timeless.
>>
>>5649014
We've never went past Klaokgugette though
>>
>>5648967
Either
>appease subjects
>befriend another clan
Whatever gets the neutral clans we passed through to get to the Doalutekte to join us.
>>
>>5648967
>religious symbolism
Cutlure victory go!
>>
>>5648967
>religious symbolism
>>
>>5648967
>befriend another clan
Whoever is close and weak
>>
>>5648967
>>religious symbolism
I need some cool drawings.
>>
>>5649040
Supporting.

>>5648967
>>5647392 was me before, so you know I'm not vote-rigging
>>
>>5648967
Is the "Befriend a clan" option for cattle clans only?
Because like others I'm rather keen on securing the area around the west towards Puio Uteki because I see a major disaster brewing here.

the Mehnutekte, now led by the former Doalutekte king is probably going to wanna pivot towards attacking us and retaking their lost land.
The Klaokgugette are probably not going to sit idly by as we essentially surround them on three sides and while all that is going on the Sessrete would probably jump at the chance to give us one hell of a bloody nose as retaliation for raiding them before. That kind of thing isn't easily forgotten.

Meaning very soon we might be at war with three cattle clans to one extent or another, while spread out over two clans worth of territory. Not good. Not good at all.
>>
>>5649139
no
and you get your specific options in a follow-up post if it's chosen
like a drop-down menu
because I'm not gonna bombard you with every single option all at once
>>
>>5649155
>>5648967
>befriend another clan
>>
>>5648967
>religious symbolism
>>
>>5648967
>Befriend another clan.
>>5649139
Anon here has a good point. We should try to befriend the Klaokgugette so that they feel more at ease having us around. Less likely to attack someone if they're beneficial to you. Maybe if we're lucky we can get some sort of trade set up.
>>
>befriend another clan
>>
>>5648976
Support
>>
>>5650067
>>5649943
>>5649281
>>5649156
>>5649090
>>5649040
>>5648976
Despite a few border skirmishes, our clan has remained at peace ever since the subjugation of Doalutekte.

In this time, relations with the clans we've upset on our campaign have normalized.
While the cattle clans remain at a stalemate with one another, it has become abundantly clear, that Sessrete's setbacks suffered at the hands of Ugagtim, were not as severe as was presented to us.
Indeed, Sessrete has begun exerting its control over the entire Sessre, even halting advances of Doalrete and Apoti'inste along its shores.
Meanwhile, Klaokgugette has begun absorbing its neighbors, though, strangely, without any force or conquest.


who do we befriend?
>Minor clans on our border
>Minor clans between our territories
>Minor clans without affiliation
>a neutral Major clan
>a hostile Major clan
>a Cattle clan
>>
>>5650153
>Minor clans between our territories
Unification is key!
>>
>>5650153
>Minor clans between our territories
>>
>>5650153
>Minor clans between our territories
>>
>>5650153
>Minor clans between our territories
Gotta get those territorial advantages.
>>
>>5650153
>>Minor clans between our territories
>>
>Minor clans between our territories
>>
>>5650153
>Minor clans between our territories
Seems like a good idea
>>
>>5650153
>Minor clans between our territories
>>
>>5650153
>Minor clans between our territories
>>
>>5650153
>Minor clans between our territories
>>
>>5650491
>>5650218
>>5650202
>>5650186
>>5650183
>>5650165
>>5650160
>>5650159
>>5650158
>>5650157
We spend our efforts on improving relations with the clans who hold our territories strategically hostage, as to prevent being cut off from our subjects and brethren in the south.

For a few years, this goes by unhindered, until a messenger from Klaokgugette, demanding we cease this action, in exchange for free passage through the northern most clans associated with them.

It is a strange and concerning message to send.
How do we reply?
>reject their offer
>ignore them
>accept the exchange
>>
>>5650705
>>ignore them
>>
>>5650705
>>ignore them
>>
>>5650705
>reject their offer
They can revoke that access at any time.
>>
>>5650709
When we do they are going to invade us. It's going to be a very classic move.
Demand something that puts the other one in a problematic position and when they refuse we'll you've tried diplomacy! It's been rejected by those blasted savages, if they really valued peace they'd just have done what we wanted!

>reject their offer
But we cannot accept, anymore then they can accept us surrounding them on three sides. War, as they say, was inevitable.
>>
>>5650705
>reject their offer
>>
>ignore them or Reject.
>>
>>5650705
>reject their offer
>>
>>5650705
>ignore them
>>
>>5650705
>>reject their offer
>>
>>5650705
>reject their offer
>>
>>5650705
>ignore them
>>
>>5650854
>>5650841
>>5650789
>>5650723
>>5650714
>>5650709
Kapotim refuses the demands presented to him and sends a return message, informing their sender of such.

Relations with most of our newly acquired friends immediately break down, as they have turned out to be members of Klaokgugette.

Now, we stand more isolated than ever, unable to contact Doalutekte, and having made a new enemy to boot.
The risk of losing our subjects to invasion increases by the day, and there's nothing we can do about it.

Geo-Politics:
>antagonize another clan
>befriend another clan

Culture:
>religious symbolism
>>
>>5651044
>religious symbolism
>>
>>5651044
>befriend another clan
>>
>>5651044
>>religious symbolism
>>
>>5651044
>religious symbolism
>>
>>5651044
Well that was a trap vote.
>befriend another clan
Mehnutekte
>>
>>5651044
>antagonize another clan
>Klaokgugette

We should seize the initiative and strike them first
>>
>>5651044
>religious symbolism
Time to discover a divine commandment to destroy Klaokgugette governance!
>>
>>5651044
>befriend another clan
We need allies
>>
>>5651237
every vote has at least 1 positive, 1 neutral and 1 negative option
wouldn't be fun if you can't fail, would it?
>>
>>5651715
But this vote had no positive options. Either we agree to the demand and lose our befriended clans, or refuse as we did and lose them anyway.
>>
>>5651788
see, as hostile as it seemed
this was Klaokgugette reaching out to you for an alliance
ignoring them was the neutral option
and accepting would have netted you a friendly cattle clan
they just didn't want you to literally steal their clan members

you *can* always win in this quest, sometimes it's just a gamble
>>
>>5651484
>>5651217
>>5651165
>>5651054
Every now and again it happens that people wonder what it is that their great leader Kapotim spends his free time with. Most of the time, simply asking him will yield no viable result, his ravings are simply too difficult to decipher.
Recently however, it has become obvious what practice he has picked up - painting.
Kapotim has taken to painting weird symbols all over himself, while deep in meditation. It is assumed that these are visions from the spirits.
In an effort to be blessed by the spirits as well, many people have begun imitating his symbols, which has sparked him to quickly intervene.
Rather than put a stop to it outright, he teachers their meaning to us, lest we accidentally curse ourselves to a most terrible fate.

Higiawao has bestowed upon us:
The Passing Days - Tel [ga] Man Higi (moon's fall [and] rise) - a spell of longevity
and The Eye of the Moon - Anro Higi (moon's eye) - a spell of wakeful- and alertness during the night

From Insruhal we have been granted the Red Harvest - Pegegeki (many beans) - a spell of great fortune

Rerem grants us The Sturdy Raft - Rereklala (lake big-boat) - a spell to enhance one's ability and skillfulness

Sessreha gifts us with The Safe Stream - Sesess (regularity) - a spell of safety and assuredness

The Mating Dance - Im ga Li (man and woman) - is a spell given to us by Rerem and Sessreha in concert, granting fertility and endurance in birth

Rekokiki, our great vengeful mother, grants us no spells, but curses to cast upon our enemies.
Neme (away) - The Curse of Misfortune
Hassta (bite) - The Curse of Maiming
and Gu'ul (puke) - The Curse of Sickness

With this knowledge, our people begin to make liberal use of the spells and curses they require , greatly enhancing their daily lives with them.

In the meantime, word has reached us that Doalrete has fallen, and its survivors joined Klaokgugette, bringing with them items made of clay and the ability to sustain fires in wind and rain.

With this development, Sessrete now truly reaches the entire length of the Sessre, all the way to the ocean.
Apotirete meanwhile, has now gained access to the heartland. No longer confined by the Utekko (Appalachians), they are now a threat to more than just Mehnutekte.

Technology:
>pottery

Geo-Politics:
>antagonize another clan
>befriend another clan
>>
>>5651794
>See, I just made the voting options mean the reverse of what they said, so it was not a trap vote!
>>
>>5651797
Anon, they literally offered you compensation for stopping
in the post before that, they were shown to integrate clans non-violently
I could not have made this more clear without explicitly stating it
>>
Hope this quest goes well, but I think I'm dropping it. If choosing one prompt is going to make the last several votes backfire without any hint that anything could go wrong, there's no real point in playing. Have fun with your trap votes.
>>
>>5651796
>>pottery
Kinda shitty what happened. their fault that they angered the spirits like that.
>>
>>5651796
>befriend another clan
Definitely need to strengthen our position. Maybe Sessrete would be open to friendly relations?
>>
>>5651982
relations with Sessrete are impossible at this stage
You, Sessrete, Doalutekte and Yiprklaokte were established as eternal enemies, who will not negotiate with the other unless conquered.
>>
>>5651796
Like
>pottery
>>
>>5651992
Oh yeah, forgot that's who we raided before Doalutekte. Still sticking with my vote, will just have to pick a different clan or not one of cattle clans.
>>
File: spellsandcurses.png (794 KB, 1553x1381)
794 KB
794 KB PNG
oh yeah, I completely forgot to post this
these are the actual symbols mentioned above
>>
>>5651796
>pottery
>>
>>5651796
>pottery
>>
>>5651796
>>5651794
Alright. Went better then I expected, it wasn't used as an immediate reason for invading us.

So let's try and recap our current position:
We have our lands and a majority of the old Doalutekte but the two of them are split by Klaokgugette who now seem to be the premier superpower in the region.
All while our old sworn enemies in the Sessrete control a vast, but long and thin tract of land alongside the river... Almost as exposed as us to be honest.

We're in quite the pickle but praise Rekokiki nobody has decided to take advantage of our exposed position.
I'm going to vote for
>>pottery
since we can't really send out any emissaries without risking them being killed by the clans around us... I don't think an aggressive stance is viable right now, but the bloody moment anyone pulls the trigger we need to be able to react and take advantage of it...
The only advantage our two clans gives us is that we can do a little everywhere. We just have to be prepared to do so.
>>
>>5651799
Alright I have a bit of experience with running games like this outside of /qst/ and have a few pointers. You've been doing a good job with the overall feel and lore of the game but the anons do have a point with the trap votes. You definitely could have made it more clear what the situation was by saying something along the lines of. "The Klaokgugette have asked you to stop stealing their clans from them and in exchange offer you free passage through their lands" That way you deliver the info in character. It's usually a bad idea to run a quest with too much hidden information anyway because the number of anons who know what's going on are going to be overshadowed by those who don't.

There is something else that you could do to really kick this quest up from okay or good to absolutely amazing which is to give the other clans more visible personality. I've been noticing that the other clans even if we rush the tech options seem to keep up with if not surpass us in technology. Instead try to show what advantages we have over them. For one our boats give us access to fishing in the great lakes. Why not show that our people are at least somewhat fat and happy fighting more over keeping our lands save than anything while the conflicts going on right now are mostly over food.

This can be further extended into the other clans showing instead of implying their different personalities. The Klaogugette could be a large sprawling alliance but be stretched thin on resources and need a source of food while one or more of the other tribes could have developed an entirely warlike attitude and rely on raiding the other tribes to keep up their food supplies.

The important thing though is feeding information to your audience without it feeling forced. This is true of any storytelling medium. Giving important info outside of character usually means you've failed as a quest master somewhere.
>>
>>5651794
Thats bullshit, why would they not say why they did not want us poking around in their back yard, and why would the clans themselves not say they that they are aligned with another power to begin with?

>>5651796
>antagonize another clan

We are accomplishing nothing sitting around while others are conquering ground, we're only allowing the power gap to widen.
>>
>>5651796
>pottery
>>
>>5652128
Ok. Sell me on it. I'd love to figure out a way we could expand without setting off a death spiral.

Who should we attack, the Kloakugette or Sessrete?
Because I'm pretty sure the Klaoks are more powerfull then us at this point... Honestly if you wanted to expand we'd be better off setting up colonies around the lakes.
Or raiding people across those lakes.
Or anything that takes advantage of the fact that we have boats and probably nobody else does
>>
>>5651796
>pottery
If you paint sessess on a pot it won't break, true story
>>
>>5648177
>>5652158
Look at this map. Biggest Source of Freshwater In North America. No competition. Narrator should let us capitalize on this but noone knows the secret password in the options to do it.
>>
>>5652113
those are some valid points, anon, I'll give you that
though the cryptic nature of hints and information distribution is simply based on my stance on what constitutes realism
if you have a suggestion on how to make fog of war, and in-game human error more apparent, as in a "you dont have the full picture" disclaimer, without it reading like I'm breaking character, then be my guest
>>
>>5651797
>>5651802
Good. Fuck off. You're being a little bitch.

>>5651796
>pottery
>also, start prepping for war on Klaokgugette

Our two settlements must be united.
>>
>>5652306
It is a difficult spot to be in for sure. Definitely not easy to accomplish because striking a balance is the most important thing. I think this most recent one with the Kloakugette struck a nerve because it was information that our tribe should have known. If we're striving for realism we should at least have the information that is available to our leader so anything that Kapotim knows about the world we should know as well. Introducing the concept of advisors who are giving us the information about what's going on outside our tribe may also be a good idea if you're striving for fog of war but overall I think there is a bit too much leaning into secrecy which is fine but there's a second part to the issue that is probably going to turn alot of people off.

Back here >>5637772 I remember the goal being to conquer the Sessrete and the only options given were raids. Regardless of intent or fog of war not allowing them to be conquered while allowing us to stretch ourselves thin with another clan inbetween our two cities is something that will throw some major red flags up for alot of people. The combination of secrecy and pushing away from a solid plan (conquering and consolidating the land between the two major bodies of water) will make people think that you're trying to force them down a losing path.
>>
>>5652336
as far as i'm concerned, that one was just the result of bad decisions piling up
like, that entire event chain could have been over in 3 posts instead of 6
anons simply missed the chance for conquest

but I get the point you're making
I'll see whether I can put any of it into practice going forward
>>
>>5652352
Looking forward to it! I've been enjoying this quest so far It's just a jumbled mess of red and green flags right now.

>>5652313
Not Klaokgugette. We have enough enemies and they seem to be okay enough with us. If anything we should trade the city we captured with them in exchange for the rights to the Mississippi and help defeating the Sessrete. Even with access that city is half a continent away.
>>
>>5651796
>Pottery
Let’s cook our fish that never got spoken of since we got nets in better ways than ever
>>
>>5652859
>>5652313
>>5652169
>>5652154
>>5652072
>>5652065
>>5652052
>>5652008
>>5651974
With some Doalrete refugees making their way up to Ketrere as well, they spread their knowledge of forging clay items to us. Though it is slow at first, given the miniscule number of Doalrete in our territory, it is nonetheless a great development.
With this, so they say, long-term storage becomes possible and even the ability to sustain fires in nearly all weathers, although we don't quite see what the use for that could be, within our current circumstances, besides simple convenience.

In other news, Sessrete has invaded our lands and already burned several villages along our border by the time this information has reached us.
Indeed, it is from the survivors of said villages, that we hear about this invasion to begin with.

Though we aren't mobilized for a counter-attack, because gathering the men is a time-intensive effort of at least 20 days, Kapotim is able to raise 500 warriors from Eyeli Heslo and strike immediately.

What does he do?
>attack immediately
>move out to save some villages
>defend the capital until partially mobilized
>wait for full mobilization
>>
>>5653584
>defend the capital until partially mobilized
>>
>>5653584
>defend the capital until partially mobilized
>>
>>5653584
>defend the capital until partially mobilized
>>
>>5653584
>defend the capital until partially mobilized
>>
>>5653584
>defend the capital until partially mobilized
>>
>>5653584
Let’s assume a few things:
-by the time of full mobilisation the enemy will be far enough into our territory not to be able to resupply their troops quickly
-we know our territory well enough to be able to circle the enemy an cut off their supply chain (if they aren’t living off the land like some tree hugging fags)
-they can take some losses from the towns they overtook (yes I know it won’t be much but even so)
With this, I say we:
>defend the capital until FULLY mobilised
That way, we can get the best plan to strike, perhaps even with boats.
>>
>>5653763
Hate to rain on your parade, but until trains are invented, armies do not have overland supply chains to their homeland. They procure supplies by foraging, meaning pillage and robbery of whatever location they're passing through.
>>
>>5653775
Nah he has a point

We can go for a delaying action in the capital while another force mobilizes. If they divide up their forces we attack if they pin us we continue to mobilize
>>
>>5653777
Defence in depth is a legit strategy here, I was commenting specifically on the supply chain considerations.
>>
>>5653778
Yeah the supply chain thing you’re talking about makes sense, the main point I was trying to make with that one was that we could potentially circle around in a kind of pincer manueuvre
>>
>>5653584
>defend the capital until FULLY mobilised
>>
>>5653775
Sure they did, literal caravans. Horse and wagon kind of thing.

>>5653777
It seems to me like we arn't exactly talking about a big walled settlement here. None of the others have been, so fighting there doesn't give us a massive advantage in a straight up battle, and we don't seem to be great at straight up battles.

Exactly what prevents us from telling the women and children to temporarily take all the herds, valuables etc etc and simply *leave* while we can take advantage of us knowing the area, and being pretty solid hunters if memory serves to just constantly skirmish with the Sessrete until we more of the men join the battle (Mobilized? What is this, an 18th century citizen's army?)

Could someone explain what, exactly, the capitol of a stone age tribe is actually worth?
The herds can move, so can the people. We have fishing, they can stay alive on the move along the coast without to much issue comparatively.
And then there's the Doalutekte, who might join us or go raid the Sessrete while they're busy here.

Seriously, what do we gain from inviting a big head-to-head clash with anyone when all our victories have been based on avoiding that and outmaneuvering them instead?
Fucking carve curses into the arrows and chuck em at the bastards while they're having a nap!
>>
>>5653898
To continue my train of thought.
Turn Eyeli Heslo into a trap. Let them come, let them go in and conquer an empty city.

Then do not let them leave. let them fucking starve in a ghost town. Ambush them going in and out. Anything we can to bleed them as we run around gathering forces, because the political symbolism is worth nothing compared to the wealth they are expecting in there.
>>
>>5653898
>Sure they did, literal caravans. Horse and wagon kind of thing.
The problem here is that horses eat the very food they transport, so the range they can supply is very limited.
I recommend this blog post if you want to look at this in deep detail: https://acoup.blog/2022/07/15/collections-logistics-how-did-they-do-it-part-i-the-problem/
Tl/dr:
>for a group of thirty infantryman the first wagon doubles their range from 120 to 240 miles (less really, horses cannot be worked so many days consecutively). Doubling again to around 400 (accounting for horse rest time) requires not two but six wagons for thirty men. To double the range again would require more wagons than men. And that assumes ample water and grazing
>>
>>5653902
I'm not saying it was terribly efficient, I'm just saying that there was such a thing as logistics before the advent of steam locomotives. But that is an interesting link which I shall have a look.
>>
>>5653668
>>5653654
>>5653641
>>5653598
>>5653587
The war-criers sent out to every corner of Rerete, announcing the gathering at Eyeli Heslo, are beginning to return to the city, each with dozens of warriors in tow.
Though we haven't yet fully gathered, with 1000 men at his disposal, Kapotim gives the order to move.
The remaining 500 men who are expected to arrive at the capital in his absence, will be commanded by the elders.

We are heading south-west, toward Sessrete, hoping to meet them somewhere closer to their home than ours. Half our army sporting puio gagtko (copper [iterally: green] spears) we looted in our previous war.
The other half wields naal and gagtki.
And the lot of them are each given a peitak, as we are still unsure how to use them effectively.

Kapotim has already sent scouts two days ahead of us to find the enemy and keep us updated.

Though we are moving, the army is still somewhat idle
what do we do to kill time?
>mark our backs with Red Harvests
>hide our faces with Eyes of the Moon
>ink our arms with Sturdy Rafts
>cover our hearts with Passing Days
>paint our shields in Safe Streams
>color our spears with Misfortune
>tip our arrows with Maiming
>>
>>5653953
>hide our faces with Eyes of the Moon
With our scouts two days ahead, we could benefit from a night attack whenever they rest.
>>
>>5653953
>ink our arms with Sturdy Rafts

Simple and straightforwards. It's not like formation fighting is a thing, I also like the idea of the curses... Well the maiming on arrows one anyway. Putting a bad luck charm on our *own* weapons seem like it might backfire horrible.
>>
>>5653994
Supporting.

>>5653953
>Eyes of the Moon
It's night-fighting time!
>>
>>5653953
>ink our arms with Sturdy Rafts
>>
>>5651796
Linked all the marks and shit if you want to see what each of them do

>>5653953
>hide our faces with Eyes of the Moon
As Ugagtim once said, night favours the spearman.
>>
>>5653953
>ink our arms with Sturdy Rafts
>>
>>5653953
>>ink our arms with Sturdy Rafts

I could be wrong, but it doesn't appear that eyes of the moon would really benefit a night raid all that much, nevermind that night raids are very difficult to pull off without modern technology at any manner of large scale action.
>>
>>5653953
>hide our faces with Eyes of the Moon
>>
>>5653953
>hide our faces with Eyes of the Moon
WE ARE THE NIGHT!
>>
>>5653953
>hide our faces with Eyes of the Moon
Night Fight!
>>
Also QM would “Kohokokoruhal” mean big papa camel? No reason just wanted to learn more abt the conlang.
>>
>>5654512
word-wise, yes
but I'd make ruhal and koko switch places to be
Kohoruhalkoko
only reason I didn't use that order for forest daddy, is because that'd be 3 ko's in a row and that sounded dumb to me
>>
>>5654427
>>5654291
>>5654134
>>5654047
>>5654010
>>5653994
Just as we'd finished giving ourselves Eyes of the Moon to increase our combat-readiness, a scout has returned, relaying a message from another one of his to us.
Sessrete have been spotted camping in a village by upstream Sessre Alawa (Alawa's River) near Ifathe Klaok (Long Forest).
A small place, unknown to most. Two warriors in our army know it, for they are from the neighboring village.
Distressed, they inform us that this village is a half-rising (3-4 hours) away from theirs, an easy target for the invading army. That same village is merely a single night away from the capital, from which we ourselves are a rising (6-8 hours) away.

It follows then, given this information is now at least a night and a rising old, that the enemy - assuming they have moved since then - should be meeting us at any moment.
If they haven't moved, it is anyone's guess when we'll clash.

Kapotim ponders this question not however, instead relying on his visions of the spirits to tell our course of action.
>advance toward the enemy camp
>rush to the neighboring village
>set up camp and wait for the enemy
>return to the capital
>>
>>5654522
>set up camp and wait for the enemy

Captcha:W0KYN
>>
>>5654522
>set up camp and wait for the enemy
>>
>>5654522
>set up camp and wait for the enemy
>>
>>5654522
>advance toward the enemy camp
>>
>>5654522
>>advance toward the enemy camp
Be the aggresor, ambush them, surround them, slaughter them to the greatest human sacrifice for the war spirits.
>>
>>5654522
>advance toward the enemy camp
We have the advantage, and our sigils improve our performance at night. Night attack?
>>
>>5654522
>advance toward the enemy camp
Find them there, or find the tracks to where they are. Possibly at our capitol.
But if that's the case 3/4 of our options are bad so oh well.
>>
>>5654522
>>advance toward the enemy camp
>>
Guys, I'm not convinced the eye of the moon makes us better in the dark. QM never said that, a random anon did. QM's prompt states "alertness in the night". The fact we even had scouts successfully observe and report the enemy to us might be the alert part and nothing more.
>>
>>5654859
I forgot to add he also said "increase combat readiness" but once again that doesn't necessarily mean increased skill at night. The advanced warning of the enemy seems like increased readiness on it's own
>>
>>5654859
I did also say wakefulness at night
>>
>>5654522
>advance toward the enemy camp
>>
>>5654859
Pretty much how I'm seeing it too.
>>
>advance toward the enemy camp
>>
>>5655013
>>5654893
>>5654797
>>5654783
>>5654773
>>5654733
>>5654644
We march further south for a half-falling (same time unit but toward night) expecting the enemy or a scout to show up at any moment, but no one is here yet.
Kapotim orders a short rest, lest we begin suffering fatigue, and takes in our surroundings.

Though trees are plenty, we are in a large clearing, with an almost open path at our backs and another one to the east, through which Ifathe Klaok can be seen far in the distance.
Ahead of us, the woods continue as usual.
To our east however, the forest cannot be peered into, here the deep thicket of the heartland begins and does not stop until the Doalre in the south and the Utekko in the east.

If our engagements in the past have taught us anything, then it is that the sparsely wooded hills of Rerete are the ideal environment for Naalko (bows) and that even the light-filled woods along our borders and the Utekko pose a massive hindrance to their performance.
It is then not difficult to imagine how poorly we would fare in the heartland.

That said, we've waited all this time, and yet still no scout has returned, this is getting worrisome. We have to do something before nightfall.
>return to the northern fields
>advance to the eastern fields
>ready ourselves in the clearing
>push through the southern woods
>do something in the thicket [write-in]
>>
>>5655341
I forgot to proofread
I meant WESTERN FIELDS and WESTERN CLEARING
Ifathe Klaok is in the South WEST

other directions are still accurate though
>>
>>5655341
>write-in
Set up camp for nightfall, with enough watchers and alertness placebo we could spot any ambushes coming, and perhaps while we wait something might change
>>
>>5655366
just to be clear, you wanna do this in the deep part of the forest, right?
>>
>>5655341
Just looking for clarification here. It says there is an open path to our east, but also says to our east the forest cannot be peered into. Is that a typo or is the open path to our east just a lot smaller than I'm imagining?
>>
>>5655381
that was a typo as mentioned here >>5655343
the clear path is west
>>
>>5655383
Thanks
>>
>>5655341
>advance to the western fields

Seems fucky, let's go to where our bows will be used best
>>
>>5655389
Yeah I'd agree. Setting up in the thicket is a disadvantage to our bows. Preparing in the clearing is tempting but I don't like the idea of staying so close to the thicket.
>>
>>5655341
>advance to the western fields
>>
>>5655341
>advance to the western fields
>>
>>5655341
>advance to the western fields
>>
>>5655341
>>advance
>>
>>5655474
>>5655436
>>5655406
>>5655401
>>5655389
Having left through the western clearing, we have reached the fields by the time night fell.
There, we have surprisingly met the enemy army.

Caught off-guard by our sudden march out of the forest, the Sessrete army panics and falls into disarray.
Not having disbanded or fled, they are simply scrambling to make their battle preparations.

Kapotim, who is quick to think, orders an immediate attack.

Spearmen charge in, while Bowmen are getting into formation. Once done, they unleash their arrows upon the clashing armies, injuring and killing some of our men in the process as well.
Still, most find their mark.
After this first volley, the archers figured out where to aim and proceed to shoot at the enemies further back.

Though both sides went into this fight not knowing their enemy's numbers, as it goes on it is becoming apparent that Sessrete hold a significant numerical advantage over us.
Our spearmen are outnumbered at least 3:1 by the looks of it, but only we have archers, who could be counted as spearmen in reserve, which would bring it to 3:2 instead.

Despite that however, Sessrete appear to be faltering. Now would be an excellent opportunity to break them.
>reinvigorate the spearmen
>allow archers to shoot the front row
>order archers to join the melee
>>
>>5655660
>>allow archers to shoot the front row

Asking for some clarification here, does this mean shooting directly into our own men?
>>
>reinvigorate the spearmen
>>
>>5655711
obviously not on purpose, but yes we will take collateral
>>
>>5655723
Well then

>write in

Send the archers to a flank and have them shoot directly into the enemy
>>
>>5655660
>reinvigorate the spearmen
>>
>>5655660
>reinvigorate the spearmen
>>
>>5655660
>order archers to join the melee
If they're close to breaking, the addition of fresh fighters will do it
>>
>>5655727
Support but if no write in then
>>5655660
>order archers to join the melee
>>
>>5655660
>order archers to join the melee
>>
>>5655727
support
>>
>>5655727
Wouldn't that expose them to the enemy, in turn?

>>5655660
>reinvigorate the spearmen
PRESS THE ADVANTAGE!
>>
>>5655867
>>5655727
guys, you only get write-ins if they're selectable
>>
>>5655994
Yeah see this is what I was thinking but it was still a good idea

I guess Big K didn’t get the message from the spirits
>>
>>5655660
>order archers to join the melee
>>
>>5655994
Well guess I'll abstain then.
>>
>>5655660
>order archers to join the melee
>>
>>5656883
>>5656171
>>5655813
>>5655800
>>5655788
As Kapotim gives the order, the archers stop firing. Each taking up a shield in one, and an arrow in the other hand, they charge into battle, crashing into the center and cutting the enemy line in half.
Sessrete's army, both halves finding themselves surrounded on three sides, unable to see the other half, breaks.
The ensuing rout sees half of them fleeing North, deeper into Rerete, and half South, back where they came.
Kapotim leaves one warrior behind to count heads while we...
>chase the southern army
>chase the northern army
>return home
>>
>>5656902
>chase the northern army
Defeat them in detail. Kill the ones that are cutoff with no support first. They DIRECTLY threaten our homes. Then we will return to kill the ones that fled south.
>>
>>5656902
>chase the northern army
>>
>>5656902
>Chase the northern army!
DRIVE THEM FROM OUR HOME BROTHERS!!
>>
>>5656902
>chase the northern army
>>
>>5656902
>>chase the northern army
>>
>>5656902
>chase the southern army
Shouldn’t have fucked with special k
>>
>chase the northern army
>>
>>5657230
Oops I meant northern fuck
And yes I’m the same person
>>
>>5657263
>>5657226
>>5657060
>>5656965
>>5656943
>>5656907
Though night shrouds the battlefield in darkness, the clamor of spear and shields banging against trees, rocks, and each other, are enough to guide us toward the fleeing army.
Eventually we catch up to them and slaughter these remains of the invaders.
A few escape our wrath, but we pay them no mind, their numbers are in the single digits.

We rest for the night and begin counting heads in the morning, awaiting the return of the man left behind on the main field of battle.
Soon enough, one of our men returns to us, though it is not the counter, but rather one of our scouts.
He apologizes to Kapotim for his delay and hoped we had not yet run into the enemy, hopes that are soon dashed by the realization that there are corpses strewn about the field, right next to our camp.
He claims to have escaped captivity, and that others who had been captured by the enemy, had since been slaughtered.
While some of the men accuse him of working for the enemy, Kapotim does recognize his own scouts and vouches for him.
This development certainly explains our lack of intelligence before the battle.

As this conversation comes to a close, the warrior tasked with counting has returned. Combined with his numbers, the toll of enemy dead comes up just short of 2000, and ours 329.
The realization that there are at least 500 of them still alive is staggering. It had felt like we were outmatched three times over, but to actually have it confirmed is another matter.

Kapotim may have been in utter shock at what this implied about the true strength of Sessrete, but the rest of the troops were ecstatic over such an overwhelming victory, truly a tale for the ages.

A half-rising of leisure-time later, we pack up the camp and make our way back home, for now, our lands are secure.

Geo-Politics:
>antagonize another clan
>befriend another clan

Culture:
>storytelling
>>
>>5657295
>storytelling
>>
>>5657295
>>antagonize another clan

What does "antagonize" entail, because this is *exactly* the kind of thing we should take advantage of to raid, pillage, steal minor clans etc etc even if we don't outright conquer.
>>
>>5657302
anything that makes you hate each other, really
I could have called it "worsen relations" but that doesn't sound as nice
>>
>>5657314
So somewhere in the ballpark of what I suggested.

For everyone else here is a reminder: We just destroyed an army that had been raiding a lot of our villages but haven't found a camp or baggage train or anything of the like.
Meaning they probably took a portion of their army to carry all their loot back to Sessrete lands... And since this is pre-historical stone age warfare we're talking about that means if I'm right there are right now a lot of young Rerete girls being handed over to Sessrete warriors.
You wanna stick around and congratulate ourselves on a job well done or go undo that injustice?
>>
>>5657319
just a heads up on your analysis
you can't worsen relations with an eternal enemy
this is as low as it gets and is irrecoverable
sadly, invasion is currently not an option for you either
>>
>>5657324
...Really? Why?

legitimate question. Why on earth would we not run back over the border, take back what is ours and save our people now that everyone is running high on victory?
>>
>>5657349
because there's still a third of our army at the capital with nothing to do, and Kapotim is currently out of town

really, this is an intermission vote
>>
>>5657350
So send a few boys to run back and tell them "oi lads, we kicked their teeth in and now we're gonna go burn their gaff, right, so the bash's that way innit. You coming or not?"

It's not like we're glued to the people back home, now are we?
>>
>>5657350
So we can conduct diplomacy and develop technology but not invade? That doesn't make any sense.
>>
>>5657370
the tech I could see, cause big event cool things happen as a reward. Doesn't take up time so to speak, more a cultural aftershock that inspires people after a large battle etc etc.

But if we have time to send a few people to a different tribe then we certainly do have the time to send a lot of people already gathered up and prepared for war to a different tribe.
>>
>>5657370
I just wanted a short break from this event chain, anon

though if you want a proper argument, the difference in timescale between warfare and diplomacy is what prevents you from immediately counter-invading.
the current state of your diplomacy is after all "grug! go tell grunga, gorg is mad"
"gorg! grunga tell grug to tell gorg 'kys' "
"grug, take club, we go war"
and that's a matter of days

warfare takes weeks and months by comparison
>>
>>5657385
Aight mate. In that case do change my vote (>>5657302)
to
>Storytelling.
>>
>>5657295
>storytelling
'Tell me about the cattle raid, grandpa'
>>
>>5657385
I've had enough of your autistic nonsense, I'm out
>>
>>5657418
>be anon
>go to autist containment website
>surprised by users being autistic
>yfw
>>
>>5657295
>befriend another clan
Time to steal us some friends while everyone is aware of how scary we can be!
>>
>storytelling
>>
>>5657295
>storytelling
>>
File: cersei kek.png (306 KB, 355x437)
306 KB
306 KB PNG
>>5657429
LMAO
>>
>>5657831
>>5657569
>>5657392
>>5657388
>>5657297
Upon our return to Eyeli Heslo we spread word of our victory, witnessing the whole city burst into celebration.
People who are currently passing through the city pick up on these news as well and vow to spread them to their villages.

In other news, while we were away, Mehnutekte and Klaokgugette formed some kind of union. With Neyiprim as mediator and head-messenger between the two.
Apotirete had also officially declared war on Sessrete while we were busy fighting their great army.
Actual war declarations among cattle clans are rare things, and Apotirete cites the violation of their chief's daughter as reason for this act, a transgression most would consider plenty justification for the complete eradication of the clan.

With our warriors now having had a day to fully recover from battle and catch up with with current events, our army has merged with the reserves and we now boast 1200 men, drunk on victory, ready for another fight.

Geo-Politics:
>antagonize another clan
>befriend another clan
>invade Sessrete
>>
>>5658155
>invade Sessrete
>>
>>5658155
>invade Sessrete
>>
>>5658155
>invade Sessrete
>>
>>5658155
>invade Sessrete
Called it.
Lets go get our girls back, take what we want and then invite the Apotirete to dance among the ruins.
We should also try to poach as many small clans as we can, joining us or be wiped by the Apotirete (and us) ought to be damnably convincing
>>
>invade Sessrete
>>
>>5658155
>invade Sessrete
>>
>>5658155
>invade Sessrete
One two punch will straight kill them. Also we need a map update of the current territories.
>>
>>5658155
>Invade Sessrete
NOW IT'S THEIR TURN!! IT WILL BE THEIR LAND! THEIR PEOPLES! THEIR BLOOD!
>>
>>5658469
>>5658395
>>5658294
>>5658292
>>5658281
>>5658278
>>5658274
>>5658157
Our army sets out to destroy Sessrete and take everything we can in the process.
Though our army is unusually swift recently, the trip into their land still takes several days.

Crossing into their territory, we find their borderlands ravaged, much worse than our own had been.
Empty villages which had been burned down so recently that some of them were still on fire.
Indeed, these fires must have been lit WHILE they were invading us.
Kapotim is at a loss as to what would compel a people to invade their neighbors while their own land is turning to ash.

Days go by, even weeks, and yet no sign of Sessrete, every village we come across is empty and burned.
Apotirete could not have been this quick.

Eventually though, we run into a village being set on fire and the people thereof leaving in an orderly line.
Scouts report no sign of warriors in the vicinity, these are simple villagers.

Kapotim decides to...
>capture and interrogate them
>slaughter them without mercy
>kill the men and capture the rest
>>
>>5658492
>capture and interrogate them
They're burning their shit themselves and I want to know why.
>>
>>5658492
>capture and interrogate them
Scorced earth. Shit. Supply line is going to be stretched.
>>
>capture and interrogate them
>>
>>5658492
>capture and interrogate them
>>
>>5658492
>capture and interrogate them
>>
>>5658492
>capture and interrogate them
Seems to me to be a case of the loss of the army inspired a MASSIVE revolt.
>>
>>5658492
>capture and interrogate them
>>
>>5658638
>>5658634
>>5658602
>>5658588
>>5658572
>>5658512
>>5658505
We rush forward and cut off the path of these villagers, halting them.
They comply nervously, assuming we are about to kill them.
Kapotim eases the tension somewhat by simply asking why it is they would set their own homes on fire, it is quite the confusing thing to do, after all.
After some deliberation and reluctance, the village elder requests the safety of his people in exchange for this information.
Kapotim, just as unreasonably merciful as he was with Doalutekte, permits them such and even offers two of his personal Ruhalko to their little clan, if they settle in Rerete.
Their hearts swayed, the elder offers up the information we were looking for.

Several weeks ago, the princeling of Sessrete was to be wed to the chief's daughter of Apotirete. There, so they've heard, the prince was beaten, mutilated and humiliated. Word has it he even returned unable to ever have children. In revenge for this, the prince ordered his rescuers to capture his woman so that he may at least go home with the prize he was promised.
She killed herself in their captivity. When Apotirete's chief learned of this, he made up a story that would antagonize Sessrete to the world and went to war over it.
Regrarim, king of Sessrete, knowing this would happen when he first learned of his sons's mistreatment, besought the spirits for help, but only one answered.
Sessrem, spirit of the Sessre, demanded his people to abandon all their possessions, and come to the heart of the river, where he will transform them into Warriors of Change and unleash the true might of Sessrete.
Answering this call requires all Sessrete to take all their belongings to Aga Torote and burn the villages they are from, as to not let attachments lessen their fury.

All of this sounds quite esoteric to our troops, "change" is an odd choice of words and an even odder thing to fight for. What did they mean by this?
But Kapotim understands.
He understands the carnage that is about to unfold, and asks the elder how many such warriors are to be expected, should all of Sessrete truly join together to take this fight.

The answer terrifies our men to their very core.
Gone is the stupor of victory, and the reality of Rerete's true weakness sets in once more.

Thirteen Thousand

An army of mythical proportions.
Kapotim cannot help but...
>abort the invasion
>press on and witness fate unfold
>help Apotirete
>>
>>5659083
>press on and witness fate unfold
We shall guard these pilgrims, and bear witness, to see if their spirits truly are real, and powerful, as they say
>>
>>5659083
>press on and witness fate unfold
>>
>press on and witness fate unfold
it beckons
>>
>>5659083
>press on and witness fate unfold

It seems in character for Kaputim to show up with the Rerete army and just go "we are here to witness the spirits"

But 13k. That's not sustainable and a cold mind would point out that there will be a lot of undefended wealth to be taken if we just let the army get past us on their way towards the apos.
A colder one still would say that the only way of feeding such an army is with a giant herd of cattle, and we have bows while they do not.
>>
>>5659083
>>press on and witness fate unfold
Let us see the power of the spirits!!!
>>
>>5659083
>press on and witness fate unfold
>>
Well. Here are my predictions:
The Sessrete are over as a unified entity, possibly at all.
Gathering 13 thousand stone age men into one location is a terrifying thought but what are they going to eat? What are they going to drink?
All that excrement is going to cause disease, even more so if they bring a herd with them for nourishment... Especially since I don't think we have wheels yet, so how are they going to transport tens, if not hundreds of tonnes, of food and water depending on how long it is to Apotirete lands, which are also not going to be able to sustain them.

And that is not accounting for the fact that they're leaving an equal number of women, presumably with children, in a single location that has now become bereft of food, cattle and protection. Starvation, disease and predation is like to follow.
Even if they win the war the now burnt land won't be able to sustain that population and so further bloody conquests will become a nessecity.
>>
>>5659201
time to steal everything from under there noses.
>>
>>5659083
>press on and witness fate unfold
We must see the work of fellow crusaders.
They might be our mortal enemies, but they obey the immortal spirits
>>
>>5659321
>>5659284
>>5659201
>>5659098
>>5659097
>>5659088
A few of these villagers, old men past their prime, still wish to make the trip to Aga Torote, we let them accompany us on our way there.

After merely a day, we arrive at the Sessrete capital, there we see this enormous host with our very own eyes.
Kapotim and the volunteers walk out, between the armies, hoping to meet Regrarim.

Sure enough, does as expected of him, and disdainfully demands to know what our business in his lands are, what right we posses to bring an army to his doorstep.

The volunteers explain themselves and are waved off into the Sessrete army, Kapotim meanwhile confesses that he indeed came as an invader, but has had a change of heart upon hearing these people's story. What he wishes now, is to bear witness to the workings of Sessrem.
A good, hearty laugh echoes from the center between the armies, and Regrarim invites Kapotim for a bath in the mighty Sessre.

They walk over to the water and proceed to strip as their armies watch, there they enter the river and converse (translated for your convenience)

It took a moment of getting comfortable in the water, finding the right rocks to sit on, the right patch of grass to lean against, but as they've done so, Regrarim turns to Kapotim.
"Let us get straight to the point, shall we?"
Kapotim took a deep breath and closed his eyes.
"As you wish."
he says, followed by the king smugly chuckling before breaking into a suspiciously eager smile on his face.
"Join the Army of Change!"
he says, balling his fists together in anticipation.
Kapotim, matched for the first time in his insanity replies to this untactful request with one of his own.
"If you acknowledge Sessrem as the progeny of Rekokiki."
"Mother of water? Now that's a presumptuous name" Regrarim replied with little hesitation. "Do you truly believe you possess a spirit this powerful?"
"I do, how else do you explain our recent rise to power?"
Regrarim ponders this question for a moment
"Proof enough I suppose, will she grant us victory though?"
"Assuredly."
"Then I guess, no more needs to be said."
he says, before grabbing Kapotim by his jewels
"What the hell are you doing?"
"Huh, I had expected them match your attitude."
Between the lines, Regrarim and Kapotim discussed the unthinkable, a union of Sessrete and Rerete, a friendship forged from thin air.

CUT
>>
CONT.

They stand up and cheer unto themselves, much to the confusion of their armies. Dressed once again, Regrarim and Kapotim part after a demonstrative hug in front of their armies, during which Regrarim was seen whispering something in Kapotim's ear.

Regrarim announces to his men that in their time of need, when none other would aid them, their mortal enemies had come to their rescue.
This, he says, is the ultimate proof of Change.
Together, he proclaims, they shall be unstoppable.

Kapotim meanwhile explains to us the true gravity of the situation. Sessrete, he says, will not survive this war, they have chosen to commit suicide and take Apotirete down with them - a conclusion he reached when he heard Regrarim refer to this "Army of Change" in person. The word he used was not the normal word for "change" it was one that could rather be understood as "Chaos" - A shocking revelation.
Though Regrarim entrusted the survivors to us, Kapotim doubts too many of them will heed the words of their king.

Soon after this exchange, deafening noise erupts from behind Kapotim and the earth tremors beneath us.

The Army of Chaos begins to move...
>join them as promised
>join as a separate unit
>join but stay cautiously behind
>let them go without us
>>
>join but stay cautiously behind
>>
>>5659469
>>join them as promised
>>
>>5659469
>join them as promised
>>
>>5659469
>>join as a separate unit
We can't possibly disappoint our brother in spirits after his welcoming celebrations.
>>
>>5659469
>join as a separate unit
>>
>>5659469
>Join them as promised
THE WATER SPIRIT DEMANDS IT!!
>>
>>5659469
>join as a separate unit
>>
>>5659469
>>join them as promised
We keep our word.
>>
>>5659469
>join them as promised
Whatever the hell "DEUS VULT!" is for these people.
>>
>>5659469
>join as a separate unit
Don't want our army mixing commands after battle.
>>
>>5659469
>join but stay cautiously behind
>>
>>5659469
>join as a separate unit
>>
Rolled 4 (1d4)

the die shall break the tie

odds we join as promised
evens we join separately
>>
>>5659928
>>5659907
>>5659875
>>5659738
>>5659718
We attach ourselves to the Army of Chaos by following along on their flank, forming a column to match the length of their ranks.
Kapotim leads from the front along with Regrarim, in view of each other.

After a few days of travel, it is becoming apparent what kind of nightmare feeding such an enormous force is, luckily however, Sessrete were prepared for at least 2 weeks in advance.
Which is not a lot, in fact it barely covers the march to Apotirete.

Though these worries go right out the window when we actually encounter the Apotirete army.
On any other day, their 4000 men would be an unimaginably powerful army, but not when faced with such apocalyptic numbers as ours.

Regrarim gives the order to engage
Kapotim orders us to....
>attack frontally
>flank and encircle them
>sit back and let Sessrete fight
>>
>>5660077
>flank and encircle them
>>
I can't believe that we've ended up meeting and allying with someone who might be more crazy than our leader, and who had the gall to grab Kapotim by the balls.
>>
>>5660077
>flank and encircle them
>>
>>5660077
>flank and encircle them
>>
>>5660077
>flank and encircle them
>>
>>5660077
>flank and encircle them
>>
>flank and encircle them
>>
>>5660324
>>5660299
>>5660261
>>5660186
>>5660114
>>5660080
Detaching from the main army, we walk around the enemy. Though they've noticed, they are unable to stop us, being forced to stay in place from the Sessrete assault.
Having made our way behind them, we attack. Encircled, the enemy are quickly killed, but contrary to our assumption, their ferocity increases at the same time as our allies take over our position.
Though we are still engaged in combat amidst the flood of Sessrete, we are no longer in danger.

Contrary to our assumption however, the encirclement did not break the Apotirete spirit, but turned them into ferocious beasts.
Though having been completely annihilated, they still took their toll on our troops.

Thanks to our allies, barely 100 of our men died, but nearly 2000 of theirs.

As we set up camp, Regrarim made sure to camp on the banks of the Sessre, and at first we failed to understand why.
Then the next morning we finally understood how Sessrete in the past, could repeatedly muster armies in the thousands, and do it within days, whereas others take weeks.

Boats, boats much more advanced than ours.
And now, they're using them to supply their army from afar.
The people on these boats are women, children and the infirm, bringing pots full of food.
The wounded are sent back upstream via those same boats.
We don't know what this device is they're using to move against the flow of the river, but it appears to require a lot of strength.

Nevertheless, our rest eventually comes to an end, and Kapotim joins Regrarim in his considerations on where to go next.
Four possible routes lay before us
two of them following the Sessre, into the swamps, one of which, through the deep swamp is fast but dangerous, the other, following the coast slow and secure.
one through the forest, which would lead us closer to the Utekko, though it is rather slow
and one just between both runs a thin strip of plains, where will be the fastest, but most vulnerable.

>deep swamp
>coastal swamp
>forest
>border plains
>>
>>5660964
>deep swamp
>>
>>5660964
>deep swamp
God is with us!
>>
>>5660964
>coastal swamp
Are we sure about the swamp? Those places are renowned for their hostility to humans.
>>
>>5660964
>coastal swamp
Joining forces with our sworn enemies is such a good twist.
I love the pair of religious crazies.
>>
>coastal swamp
>>
>>5660964
>coastal swamp
LOUISIANA HERE WE COME!
>>
>>5660964
>deep swamp
>>
>>5661374
>>5661283
>>5661266
>>5661256
We decide on the safest route, along the Sessre flowing through the Doalre (swamp) into the Apotire (ocean), remaining continually fed through Sessrete's food-boats.

Reminiscing about our shared victory while we're there, enables the embittered Sessrete and Rerete to lessen their suspicions of one another, and even facilitate friendships among the younger ones, taking their respective kings as an example.

Kapotim and Regrarim use this early fraternization to facilitate acknowledgement of the water mother's might through idle campfire chat and musings on the nature of spirits, when in company of Sessrete troops.

Though this underhanded and effeminate method of opinionating goes by entirely unnoticed, its effects only stand to become more pronounced the more battles we win.

Though one event, or rather the lack thereof, that no one had expected to boost this acceptance further, had occurred throughout the month wading through the southern swamps:
The complete and utter absence of Hruru (alligator) attacks.

As we finally reach some solid land again, the Sessre is far out of range for further supply from Sessrete. Now, we have to live off the land again, and the Sessrete are tapping into their relatively sparse supply of portable food.

Scouts have reported several villages up ahead, most of which inland, some in small nearby swamps, and only a few along the coast.
An unusual distribution of people.

Where do we go?
>coastal villages
>swamp villages
>inland villages
>>
>inland villages
>>
>>5662762
>coastal villages
Hit up the seaside, plenty of fish inna ocean.
>>
>>5662762
>inland villages
>>
>>5662762
>inland villages
>>
>>5662762
>coastal villages
>>
>>5662762
>coastal villages
Also are we gonna be able to find out about Sessrete’s boats, and how to make them?
>>
>>5663667
it's a possibility
>>
>>5662762
>coastal villages
>>
>>5662762
>coastal villages
>>
>>5663921
>>5663728
>>5663667
>>5663174
>>5662839
With the Army's mind set on chiefly supplying the Rerete troops, we raid the villages along the coast, where we expect plenty of fish to catch.

Though Sessrete gripe about the detour away from population centers, we soon find ourselves in some manner of ambush.
Unexpectedly, we are bombarded by projectiles, as if it were fellow Rerete attacking us.
Before we even realized where they were coming from, we instinctively took cover behind our shields.
Some of them however, were pierced and were injured despite the shield.
Once the bombardment ceases, we get a glimpse at our attackers before they jump into the sea and vanish.

They seemed unusually small, and too dark-skinned to be of any clan we know.
All that remains of their assault, is a small army's worth of boats.

Just as the thought of capturing or perhaps even using these boats occurred to our leadership, they flip over and vanish below the waves as well.

Baffled at this event, we reconsider our next move.

>raid the inland villages
>press on without raiding
>keep raiding the coast
>>
>>5665121
>raid the inland villages
>>
>raid the inland villages
>>
>>5665121
>raid the inland villages
>>
>>5665121
>raid the inland villages
>>
>>5665121
>keep raiding the coast
fuck these niggas
>>
>>5665121
keep raiding the coast
>>
>>5665121
>keep raiding the coast
>>
>>5665121
>keep raiding the coast
>>
>>5665121
>keep raiding the coast
Time to develop a slur
>>
>>5665121
>keep raiding the coast
>>
>>5665121
>keep raiding the coast
>Get ambushed by actual pygmy niggers.
TIME FOR GENOCIDE BOIZ!
>>
>>5665997
>>5665973
>>5665775
>>5665602
>>5665408
>>5665301
>>5665260
Undeterred by the attack, the Army of Chaos marches on, continuing to despoil, kill, and burn the villages along the coast of Apotirete, which are becoming more numerous the closer we get to their heartland.
Scout reports confirm this observation, stating that the number of inland villages are decreasing within proximity of the Utekko.

The harassment attacks of the enemy continue in the meantime, and although barely anyone actually dies in these attacks, their frequency exhausts and demoralizes our troops.
Every other day, boats suddenly surface from under the water, and a bunch of dwarves along with them, then they proceed to throw spears at us from a range thought to be reserved for bows, and disappear back into the water afterwards.

What is even stranger about these dwarf attacks, is that we've never seen one up close.
All the villages are inhabited by Apotirete.
What could they want from us?

After a few more weeks, scouts report that we have now passed beyond the Utekko and arrived in Apotirete proper.
Here, many of the villages we find are already cleared, Kapotim knows exactly what's going to happen next and suggests a new course of action.

>locate their capital and rush it down
>locate their capital and avoid it
>turn tail and destroy all villages we missed
>commit to destroying every village ahead of us
>stay in these parts and await their assault
>>
>>5666061
>commit to destroying every village ahead of us
Inspire terror. Send them scattering. spare only those who submit, that those in the capital will know submission is survival. pray for mercy, but make sure you pray to OUR god!
>>
>>5666061
>commit to destroying every village ahead of us

>And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him
>>
>>5666061
>locate their capital and rush it down
>>
>>5666061
>locate their capital and rush it down
>>
>>5666061
>commit to destroying every village ahead of us
Edge time
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>>5666061
>commit to destroying every village ahead of us
Genocide-ing browns time? Genocide-ing browns time.
>>
>>5666345
Why do you have to make it weird?
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>>5666352
He didn't even have the reading comprehension to notice it's not browns who live in those villages.
>>
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>>5666357
IDK seems pretty eastern tribes to me bro.
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>>5666444
Eastern Giants Anon, the black people are further east than this, I'm sure.
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>>5666597
Where did they get mentioned at? From >>5633355 we are the red haired giants cuz of +2 Neanderthal admixture. Meanwhile the eastern tribes are the browns with blonde hair.
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>>5666061
>commit to destroying every village ahead of us
>>
>>5666061
these are the times when I wish we had horses.
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>>5666723
The giants who are eastern but not as eastern as the brown people
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>>5666893
Doesn't get much more eastern than the Atlantic Ocean.
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>>5666061
>locate their capital and rush it down
>>
>>5666061
>commit to destroying every village ahead of us

Thousands must die
>>
>>5667046
>>5666733
>>5666345
>>5666330
>>5666123
>>5666081
Rather than confront the building army, we chose to bring more carnage to Apotirete and bleed them dry before the inevitable confrontation.

While most of the villages we find are already abandoned, their food supplies still exist. Likely unaware of how Sessrete gathered their army, they weren't as thorough with their evacuation as them.

Some of the populated villages however, do contain dwarven families. Seeing them up close is a bizarre sensation. These tiny men and women are half our size, completely smooth and hairless like fish, what little hair they do have is a vibrant blonde. They are weirdly fat, yet not grotesquely so, and the ones who chose to fight us in their last moments were oddly powerful for their size.
We tried to drown a few of them, but every time they were pulled out, the dwarves remained alive and breathing, until we simply stabbed them in frustration.
Many questions come to mind as to what these dwarves are exactly, but they'll have to remain unanswered for the time being.

As our mission continues, we eventually run into another army, who turn out to be Mehnutekte.
What an odd series of events this entire campaign is....

>arrange a meeting
>let them be on their way
>attack them
>>
>>5667054
>arrange a meeting
Find out if they are here to kill Apotirete from another direction or if they are allied with them.
>>
>>5667054
>arrange a meeting
innsmouth people?
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>>5667059
Mountain men. The Mehnutekte are the dudes up in the Appalachians.
>>
>>5667054
>arrange a meeting
>>
>>5667054
>arrange a meeting
>>
>>5667054
>arrange a meeting
If we somehow turn all our enemies into allies, it would be funny
>>
>>5667054
>arrange a meeting
>>
>>5667054
>arrange a meeting
AIEEEEEE AN ARMY AND NOT CIVILIANS SAVE ME MOMMY WATER
>>
>>5667107
Bruh we literally beat the Sessrete army that was twice our size to death not 5 fucking months ago. What are you talking about?
>>
>>5667084
>it would be funny
Choosing the crazy spirit-speaker has been great, I can't help but wonder if the other two choices would have even compared.
>>
>>5667116
They probably would have been powerful in their own rights, with the warrior giving us a good military and the camelherd a good economy, but I doubt they would get up to so many twists and turns.
>>
>>5667107
>>5667105
>>5667084
>>5667081
>>5667068
>>5667059
>>5667058
After an exchange of messengers, Regrarim, Kapotim and the leader of the Mehnutekte army, who turned out to be Neyiprim, meet in the center between their armies.

Having confirmed within the first few moments, that neither side is here to aid Apotirete, the topic quickly changed to that of purpose.
Kapotim tells it as it is, that we are here to end Apotirete for good. This bluntness disgusts Neyiprim, but he welcomes the good news regardless. From his wordplay, it is clear that their army is there, to reclaim lost lands.
Though he would not say why their king chose this time of all times to declare this war.

Neyiprim, also informs us that Apotirete appear to be gathering a large army. Regrarim confirms that we already knew this, which seemed to have caught Neyiprim by surprise.

After much back and forth, some considerations have manifested.
Neyiprim and his men could (temporarily) join the Army of Chaos.
We go our separate ways and continue to do what we were doing in the first place.
Using Mehnutekte's knowledge of the land, to coordinate a strike on Apotirete's army.

>join forces
>part ways
>strike the capital
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>>5667133
>strike the capital
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>>5667133
>join forces
Fuck it, let's do this
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>>5667133
>join forces
>>
>>5667133
>join forces
>>
>>5667133
>join forces
I think the 'dwarves' may be a different human species that doesn't exist IRL. Amphibious hominids, it seems like.
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>>5667192
your people don't exist IRL either, anon
nobody who populates this quest's earth does
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>>5667133
>join forces
>>
>>5667133
>strike the capital
>>
>>5667194
Yes, but aren't most of the characters 'Homo sapiens'? My guess was that the dwarves were a different species altogether.
>>
>>5668235
oh no, they're homo sapiens too
they may be an outlier even more extreme than your giants, but every trait has some basis in reality
I chiefly based them on some pacific islanders who do their entire hunting and gathering business by diving
all of their traits are still within the limits of what is human, just more pronounced and exaggerated



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