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File: Westeros_divided.png (2.13 MB, 1170x683)
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It is the year 404 AC and Westeros lies a broken land, ravaged by war, sickness and ambition for the vacant Iron throne, from the ancient Wall to the evergreen Rhoynar all lay claim to the Iron throne or those older kingships of the age of Kings, it is a time of chaos as the continent faces an uncertain future as the only authority recognised by all is the sword in such a times a man can be anything he wishes, lowborn or high, rich and poor, he is only limited by the ebb and flow of fate and the reach and grasp of his ambitions.

But he makes what he does of it and only the gods know where he ends....
—----------------------------------------------------------------------------------------------------------------------------
A man never comes from nowhere and must come from somewhere, where do you hail?

>The Riverlands, a war-weary place of winding rivers and marshes forever divided and feuding with as much themselves as any trespasser.
>The Reach, ruled by the green Kings and a realm of golden fields and green orchids, a place of bounty and peace if it was not beset by enemies on all sides.
>The Westerlands, home to the lion kings of Lannister and a place of rolling hills and rich mountains, here blood flows as richly as gold.
>The Vale, a place everdistant and fickle in its concerns, with fertile valleys and rich mountains untouched by much of the warring that besets Westeros but not all.
>The North, a frozen and cold land of many gods and many peoples, only wolves can rule such a savage and uncivilized realm.
>The Stormlands, a place of stoney shores and black forests dotted with Innumerable castles, they know no king but the true king who died a hundred years ago.
>The Iron Islands, a Bleak and barren land of reefs and islands, a man is as much a pirate as he is a trader here and the olds ways like their dead god refuse to die easily.
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.
>Dorne, the Sunsoaked nest of sand and snakes, as foreign to westeros as the lands across the narrow sea, it is here the Dragon was born again.
—------------------------------------------------------------------------------------------------------------------------------
Welcome to Westeros:Interregnum a quest set nearly a 100 years after the books, For those of you familiar with Forgotten QM's sworn to Valor quest, I will be adopting the rules for this game, I am to update roughly once a day or so but we'll see how things go.
>>
>>5790032

>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.

Let’s see how it goes QM
>>
>The Iron Islands, a Bleak and barren land of reefs and islands, a man is as much a pirate as he is a trader here and the olds ways like their dead god refuse to die easily.

YARRHARR do what you want, cause a pirate is free... you are a PIRATE
>>
>>5790032
>>The Iron Islands, a Bleak and barren land of reefs and islands, a man is as much a pirate as he is a trader here and the olds ways like their dead god refuse to die easily.

Might as well sell our services to those with coin, I also want us to travel to Yi-Ti
>>
>>5790032
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds
>>
>>5790032
>> For those of you familiar with Forgotten QM's sworn to Valor quest, I will be adopting the rules for this game, I am to update roughly once a day or so but we'll see how things go.

Fuck yes QM, good taste.

>The Westerlands, home to the lion kings of Lannister and a place of rolling hills and rich mountains, here blood flows as richly as gold.

Or if that doesn't get enough votes

>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.
>>
>>5790032
>The Riverlands, a war-weary place of winding rivers and marshes forever divided and feuding with as much themselves as any trespasser.
A GoT quest, well good luck Qm mostly because i want to see if you can avoid that anons destroy it or if you can keep a firm hand. GoT quests, attract a certain "type" of anons.
>>
>>5790078
And what type would that be anon?
>>
>>5790032
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.
>>
>>5790032
>a GoT quest
You are a braver man than I, QM. Godspeed.
>>
>>5790080
Incestfags. If I had a nickel for every time anons voted to fuck their mom/stepmom/half-sister in a asoiaf quest, I'd have 4 nickels.
>>
>>5790088
That's not a lot of nickels but it's weird that it's happened 4 times
>>
>>5790080
Coomers, incestfag, waifufags and many other anons with unusual erratic behaviour. More agressive, less prone to discussion in general, can't accept to lose, lot of shitflinging and drama, disgusting and gut revolting to see.
It's genuinely looking like something black and then looking at something white, if you put them near any other quests. Now it usually doesn't happen in the first posts.
Guard down and they will be there.
>>
>>5790100
So basically the type of anon you see in almost every quest...
>>
>>5790032
>>Dorne, the Sunsoaked nest of sand and snakes, as foreign to westeros as the lands across the narrow sea, it is here the Dragon was born again.
You'll probably get cursed or die but I'll bite
>>
>>5790072
My thanks for the compliment, I thought it worked better than any rendition of the green ronin system I've seen and its simpler to use to be blunt.

>>5790100
I don't intend for this to be a smut quest or particularly strong in the... what? Coomer department? but ASOIAF does use sex and relationships to explore its themes so we'll see what happens.
>>
>The Westerlands, home to the lion kings of Lannister and a place of rolling hills and rich mountains, here blood flows as richly as gold.

Asoiaf quests rarely do much in the Westerlands, I’d be interested in seeing what happens here.
>>
>>5790106
Not really, if you see previous got quests you will understand. Most quests see this kind, rarely if not never.
>>
>>5790130

I would also seriously recommend implementation of an anti-samefag system since other GoT quests have been destroyed by this.

One easy method is to discount all one-post ID voters. ForgottenQM also (afaik) implemented a system where posters “register” at the start of a thread and these are the only valid voters. I don’t actually play or have read Sworn to Valour though, someone correct me if I am wrong.
>>
>>5790032
>>Dorne, the Sunsoaked nest of sand and snakes, as foreign to westeros as the lands across the narrow sea, it is here the Dragon was born again.
How are you gonna adapt dragons into the system?
>>
>>5790162
You're correct but you're a bad person for not having read Sworn to Valour (seriously though, you're missing out, it's fantastic). The samefagging got pretty bad at one point due to the games popularity so it was a necessary evil
>>
>>5790032
>>The Reach, ruled by the green Kings and a realm of golden fields and green orchids, a place of bounty and peace if it was not beset by enemies on all sides.
>>
>>5790032
>>The Iron Islands, a Bleak and barren land of reefs and islands, a man is as much a pirate as he is a trader here and the olds ways like their dead god refuse to die easily
>>
>>5790032
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.

Seize the capital like Oda Nobunaga
>>
>>5790032
>The Riverlands, a war-weary place of winding rivers and marshes forever divided and feuding with as much themselves as any trespasser.

Time to make the rest of the realm bleed
>>
>>5790172

It’s on my to-do list but sadly I’ve been too busy running my own quest! I should be able to find the time early next year though.
>>
>>5790032
>The Riverlands, a war-weary place of winding rivers and marshes forever divided and feuding with as much themselves as any trespasser.

Here we go...
>>
>>5790032
>>The Iron Islands, a Bleak and barren land of reefs and islands, a man is as much a pirate as he is a trader here and the olds ways like their dead god refuse to die easily.
>>
Cool
>>
>>5790032
>The Iron Islands, a Bleak and barren land of reefs and islands, a man is as much a pirate as he is a trader here and the olds ways like their dead god refuse to die easily.

Axe time
>>
>>5790032
>The Reach, ruled by the green Kings and a realm of golden fields and green orchids, a place of bounty and peace if it was not beset by enemies on all sides.
>>
>>5790032
>The Reach, ruled by the green Kings and a realm of golden fields and green orchids, a place of bounty and peace if it was not beset by enemies on all sides.
>>
>>5790162
I'll probably implement the samefag filter at some point even if I don't think it's super effective, pleasantly surprised at the player count so far.

Also as anon said go read Sworn to valor if you haven't, its great when the arguing hasn't gotten the better of the players.

Vote remains open until I get to my desk in a few hours, with Crownlands and the Iron islands neck to neck.
>>
>>5790032

Current voters tally
5 for iron islands
3 for riverlands
4 for crownlands
(1 for the crownlands if westerlands doesnt pass)
3 for reach
2 for Dorne
2 for westerlands
>>
>>5790032
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.
Lets see how this goes
>>
>>5790032
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.

Iron Islands are lame edgelords, crownlands are much more fertile ground for a good character.
>>
>>5790883
Funny how the Norf never got any love in quests
>>
>>5790032
no fucking way a campaign about ironborn is going to be viable more than three sessions.
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.
Time to go full on Sea snake on this
>>
>>5791327
I haven't joined many GoT quests but I assume it's because they're the main characters of the books/show and are expounded upon a great deal and people would rather see a different viewpoint if they have the opportunity.
>>
>>5790032
>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.
>>
>>5791327
>>The crownlands, a land without a king and ruined by strife and disaster, this once rich place is a shell of its former glory much like the old city it surrounds.
Vote closed. an interesting choice that I didn't expect as a frontrunner to be honest, expect an update soonish.

>>5791327
personally I blame protagonism, the north is a throughly explored part of the setting outside of the complexities of their culture that aren't explored by GRRM, similar shades exist for the westerlands due to the lannisters.
>>
>>5791379
Crownlands is nice, it would have been my choice between Vale, Riverlands or the Reach. I picked Riverlands because i liked them though. If the Crownlands are so war torn now they are likely filled with warlords, sellswords and hedge knights
>>
Truly no realm in westeros can be said to have been cursed more than the crownlands, what was once rich and vibrant center of politics and trade has suffered every disaster for every two their neighbors has, from the burning of King's landing to the gray plague it is as if the absence of a King has cursed the land itself despite its fertile land and forests and access to the Narrow sea the wars of those who would pretend at Kingship inevitably clash here be it on the old Kings road, the fields or a Castle's walls.

Your family has never strayed far from home, the roads are too perilous and the need for more immediate concerns is ever on the mind of Crownlanders, though as you grew older you always felt the pull of something to see the greater world. Few would have blamed you for staying home, a warm fire, a marriage and security, men have lived their whole lives with only these things, perhaps though it is not for you.....

As a rule of thumb write-ins are allowed unless actively denied and twists on existing options are fun

1.The laws of gods and men say a man is high or low, which is it?
>You were born to station and a future. [Gain: Noble trait]
>You were born common with no name. [Gain: Common trait]

2. Is your family of old blood or new?
>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>Your family is relatively newly settled to these lands [New blood]
>>
>>5791478
>>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>5791478
>>You were born to station and a future. [Gain: Noble trait]
CELTIGAR
CRAB GANG MFERRRRSSSS
>>
>>5791478
1.
>You were born to station and a future. [Gain: Noble trait]

2.
>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>>5791478
>You were born to station and a future. [Gain: Noble trait]
>Your family is relatively newly settled to these lands [New blood]
>>
>>5791467
>If the Crownlands are so war torn now they are likely filled with warlords, sellswords and hedge knights
Not an inaccurate assement though the Riverlands have them tied for bloodiest realm in Westeros though for different reasons, the Crownlands generally lack cohesion and any realm enchroaching on them has the attention their neighbours and something else I'll bring up in the next update.

Their have been several contenders over the years to forge a kingdom out of the crownlands but none have persisted beyond a few years, these have included the meddling city states across the narrow sea, house Velaryon, the brigand king of Harrenhall, the Red maiden and the Black wolf.
>>
>>5791478
>You were born to station and a future. [Gain: Noble trait]

>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>>5791478

>noble
>old blood

Would be fun to play as a surviving branch of one of the GoT families
>>
>>5791478
>Noble
>New Blood
>>
>>5791488
Interesting
>>
>>5791478
>>You were born common with no name. [Gain: Common trait]
>Your family is relatively newly settled to these lands [New blood]
>>
>>5791478
>>You were born to station and a future. [Gain: Noble trait]
>>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood
>>
>>5791478
>>You were born to station and a future. [Gain: Noble trait]
>>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>>5791478
>You were born to station and a future. [Gain: Noble trait]
>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>>5791478
>You were born common with no name. [Gain: Common trait]
>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>>5791478
>You were born common with no name. [Gain: Common trait]
>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>You were born to station and a future. [Gain: Noble trait]

>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>>5791478
>You were born common with no name. [Gain: Common trait]

>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]
>>
>>5791478
>You were born to station and a future. [Gain: Noble trait]
>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]

Fingers crossed for House Velaryon
>>
>>5791478
>You were born to station and a future. [Gain: Noble trait]
>Your family is relatively newly settled to these lands [New blood]
>>
>>5790032
The LAST quest called Interregnum was SUPER good... no pressure, Herald.

>>5791478
>You were born to station and a future. [Gain: Noble trait]
>Your family existed long before the long winter and gods willing will continue long after you are bones [Old blood]

>inb4 THESE are our parents
>>
Vote closed due to overwhelming majority, Flashvote for the next hour starts NOW!.

>You were born into House Celtigar, your grandsire was the "Crabking" a title your father's reviles, you grew up in Crackclaw point, the forested and isolated peninsula of the north crownlands and plagued by bandits. [House Celtigar]

>You were born to House Velaryon, fewer houses claim a stronger connection to the old throne than you, Driftmark is your ancient home and a centere of trade were the blackwater bay not plagued by pirates
[House Velaryon]

>Both options are shit QM use this [Write-In]
>>
>>5792283
>You were born to House Velaryon, fewer houses claim a stronger connection to the old throne than you, Driftmark is your ancient home and a centere of trade were the blackwater bay not plagued by pirates
>[House Velaryon]

Yessss! Valyrians, family of dragonriders, very closely related to the Targaryen dynasty, naval power, and trade connections!
>>
>>5792283
>>You were born into House Celtigar, your grandsire was the "Crabking" a title your father's reviles, you grew up in Crackclaw point, the forested and isolated peninsula of the north crownlands and plagued by bandits. [House Celtigar]
>>
>>5792283
>You were born to House Velaryon, fewer houses claim a stronger connection to the old throne than you, Driftmark is your ancient home and a centere of trade were the blackwater bay not plagued by pirates [House Velaryon]
>>
>>5792283
>>You were born into House Celtigar, your grandsire was the "Crabking" a title your father's reviles, you grew up in Crackclaw point, the forested and isolated peninsula of the north crownlands and plagued by bandits. [House Celtigar]

Never understood the obsession with Targs and Velaryons
>>
>>5792283
>>You were born into House Celtigar, your grandsire was the "Crabking" a title your father's reviles, you grew up in Crackclaw point, the forested and isolated peninsula of the north crownlands and plagued by bandits. [House Celtigar]

Crab people... crab people... look like crabs, talk like people
>>
>>5792283
Whichever is less inbred and rapey.
>>
>>5792349
Might I interest you in a bucket of crabs(House Celtigar)? Hm?
>>
>>5792283
>>You were born into House Celtigar, your grandsire was the "Crabking" a title your father's reviles, you grew up in Crackclaw point, the forested and isolated peninsula of the north crownlands and plagued by bandits. [House Celtigar]
>>
Vote closed Crabking wins, no Valyrian features for you, sorry anon.

Update later tonight..... probably.

>>5792349
That would probably be celtigar by only a few degrees
>>
>>5792378
Oh we still get get Valyrian features, as per the wiki:
>House Celtigar is an ancient and proud house, with the blood of old Valyria in its veins.
>>
>>5792397
No violet eyes or white hair is probably what he meant.
>>
>>5792406
They are Valyrian, why wouldn’t they have the features?
>>
>>5792416
They aren't pure. A lot of houses have Valyrian blood but it's dilute. The only way the mark of Old Valyria remains is by inbreeding, which is why Targs do it. The Baratheons are famously descended from the Targs and also famously have pitch black hair and blue eyes.
>>
>>5792397
A few things, while yes house Celtigar is remembered as a valyrian house its never strongly mentioned that aside from the lineage it's features are as retained as say the Targeryans or Velaryons.

Two, their has been a hundred years of chaos and turmoil that has made the genetic tell tale signs either incredibly common The Westerlands are probably the best example of this or vastly rarer like the Valyrian genetics that were already running thin in the post targeryan period of the books.

Thirdly and I cannot emphasis this enough, the Great winter and the following disasters were apocalyptic for the houses of the crownlands as they were entirely unprepared or largely without benefactors who could secure them.

Anyway I'm feeling gracious and I think you are not without a point.
>First to roll under
>DC: 50
>Yay or Nay Valyrian features
>>
Rolled 29 (1d50)

>>5792477
>Yay
>>
>>5792477
yay
>>
Rolled 68 (1d100)

>>5792479
Fucked up the roll
>Yay
>>
Rolled 71 (1d100)

>>5792477
forgot
>>
Rolled 1 (1d100)

>>5792477
>yay
Weird looking Crab
>>
>>5792487
By the Seven
>>
>>5792487
Okay, we REALLY look like a Valyrian I guess
>>
Rolled 81 (1d100)

>>5792477
>Nay
Don't need them.

>>5792487
God damn.
>>
>>5792487
Heh, seems like you might have particularly striking Valyrian looks...

Some might even say auspicious or suspiciously so
>>
>>5792487
>>5792487
great holy mackrel
>>
>>5792492
We're a very pretty crab.
>>
>You were born to station and a future. [Gain: Noble trait: +5DC to Social checks with Nobles]
>House Celtigar existed long before the long winter and gods willing will continue long after you are bones [Old blood+House Celtigar]
>You possess the telltale signs of Valyria in your blood, attractive to some, a portent to others and a fading sign of a once great Kingdom. [Valyrian looks: Gain circumstancial +5DC to social checks]
You were born to house Celtigar, perhaps one of the oldest of those crownlanders call the ‘’Old blood’’ those few houses that could with certainty say their line had survived the great winter that swept over the realms and destroyed so many others. While much of the crownlands is a shell of itself house Celtigar like few others has weathered the storms of the last century with surprising resilience, Your father, lord Horace Celtigar has always attributed this to Crackclaw point being a unpleasant place to campaign, full of bogs, treacherous hills and dense forests much an ally to brigands as any defender and your families seat of Crab isle being just as unwelcoming to any would be conqueror with bleak beaches and stony hills.

Many of your forefathers were as much pirate as lord, raiding the trade lanes to Gulltown and saltpans or the east as often as any other pirate lord of Blackwater bay, your Grandsire Garret Celtigar even proclaimed himself ‘’King Crab’’ after slaying the King of dragonstone in battle though he scarcely lived to see that title fulfilled burning with much of his family aboard his ship in a reprisal shortly after. Your father forever curses his arrogance as cause for such grief.

A matter of Inheritance
>You were born to your Fathers first wife Dayna Velaryon, your Father shows little love to his eldest children but by the laws of gods and men you are in line to inherit, Dragonblood demands respect as your mother says. [Gain the Haughty trait]
>You were born to your Fathers second wife Arya Grafton, You are like a Frey as they say and your Mother has bore many siblings, there is no chance you will ever inherit, were it not for the circumstances of your birth you would be no different from a peasant working the land. [Gain the Humble trait]

A man has two wives but only one heart
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]

There may only be a small update tommorow due to IRL shennanigans but we shall see
>>
>>5792530
>You were born to your Fathers second wife Arya Grafton, You are like a Frey as they say and your Mother has bore many siblings, there is no chance you will ever inherit, were it not for the circumstances of your birth you would be no different from a peasant working the land. [Gain the Humble trait]
>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]
>>
>>5792530
>A matter of Inheritance
>>You were born to your Fathers first wife Dayna Velaryon, your Father shows little love to his eldest children but by the laws of gods and men you are in line to inherit, Dragonblood demands respect as your mother says. [Gain the Haughty trait]

>A man has two wives but only one heart
>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]
>>
>>5792530
>You were born to your Fathers first wife Dayna Velaryon, your Father shows little love to his eldest children but by the laws of gods and men you are in line to inherit, Dragonblood demands respect as your mother says. [Gain the Haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>>
>>5792530
Before I go voting, what do either of these traits do?
>>
File: 1674688773512034.jpg (29 KB, 532x502)
29 KB
29 KB JPG
MY SINCEREST APOLOGIES lads, I fucked up rather immensely on that last post and I will need to recast the vote, the two options should not have been tied together by your mother and it passed my editing.

RECAST ON THIS POST

A matter of Inheritance
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are like a Frey as they say and there is no chance you will ever inherit, were it not for the circumstances of your birth you would be no different from a peasant working the land. [Gain the Humble trait]

A man has two wives but only one heart
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]
>>
>>5792563
The Traits define the character going forward as either a cynic or a Idealist or a proud or humble person which will in turn determine dialog options based on the background and hopfully giving you guys some stuff to chew on regarding shaping and changing the character as the story progresses.
>>
>>5792565
>>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]

>>5792553
>>5792546
>>5792531
boys get back here and redo your vote!
>>
>>5792565
>You are like a Frey as they say and there is no chance you will ever inherit, were it not for the circumstances of your birth you would be no different from a peasant working the land. [Gain the Humble trait]
>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]
>>
>>5792565
>You are like a Frey as they say and there is no chance you will ever inherit, were it not for the circumstances of your birth you would be no different from a peasant working the land. [Gain the Humble trait]
>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]
What should a crab be like?
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]

>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]
A bit of an arrogant asshole at times but ultimately a good and honorable man in a shitty world.
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
ah too bad we look like those fucks, very rapid votes there. Might has well look the part, an extra serving of unprepared young nobleman full of himself. After all their genes did have a big influence on their behaviour
>>
>>5792571
>A bit of an arrogant asshole at times but ultimately a good and honorable man in a shitty world.
Oh hi Emille.
>>
>>5792574
Who?
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]

>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>>
>>5792575
STV protag
>>
>>5792575
sworn to valor, a popular quest. Not Asoiaf.
>>
>>5792577
>>5792579
Oh. I've been meaning to read that.
>>
>>5792339
white hair, incest, dragons, violet eyes. White hair especially. People might also be thinking it gives them an easier time in this new age too, or an advantage even. Frankly i think is just easier to find someone with white hair, visible target.
>>5792566
>>5792574
Ah very important question, Idealist blocks certain options for warfare, intrigue and diplomacy i imagine ? Like you can't recruit the Orphans Defilers mercenary band because of their grim reputation and methods, or use a particulary violent exotic poison/parasite for slaughter the entire neighbouring noble family/warlord.
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>>
>>5792586
You really should
>>
>>5792599
A good question, using grim methods or treacherous means would be looked poorly upon by the Idealist trait in the choice unless you played to the Idealism as a justification. (IE: Using said mercenaries because the smallfolk would suffer in the war otherwise)

Acting in the face of a trait often enough would probably have me bringing it to the chopping board and replacing it, conversly leaning into a specific aspect or interpretation may lead to a evolution of the trait (say for instance Idealism leading to piety/zealotry due to increased religious framing.)
>>
>>5792565

>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]

>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]

If we’re going to reforge the kingdom, we need to be cunning
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]

Crab time here we go
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>>
>You are like a Frey as they say and there is no chance you will ever inherit, were it not for the circumstances of your birth you would be no different from a peasant working the land. [Gain the Humble trait]

Not interested in fighting for the succession, lmao.


>You are a son of Arya Grafton a subject of controversy but the holder of your Fathers heart to be certain, how you came to possess the striking features of Valyria is a mystery but your Family loves you and you only hope to honor that love with loyalty. [Gain the Idealist trait]
>>
>>5792609
good to know
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
Yeah I'm fucking evil, what about it?
>>
>>5792565
>>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]
>>
>>5792565
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]

It’d be nice to have people around us who are idealists and we either accept or reject their advice (for character arc). Same with haughty-ness; get put in positions where it might be more advantageous to hold our tongues but we just can’t help telling people that we’re better than them
>>
>You are among your Fathers firstborn and stand to inherit by the laws of Gods & Men, by right of blood and exception you are destined to rule. [Gain the haughty trait]
>You are the son of Dayna Velaryon, possessing Amber skin, striking silver hair and bright violet eyes, it was a marriage of political expediency following your Grandsire’s death and it shows, your Father shows little love to his eldest children and your siblings are little better. [Gain the Cynic trait]

Vote closed, this should be good, I find it interesting to see some of the ideas being floated so far.
>>
>>5793426
Nice, dropped your trip.
>>
You were born in the year 386 AC second in line to the lordship of Crab isle and third child to Dayna Velaryon, your heritage is undisputed, unlike many of your supposed siblings you bear the signs of the Dragon kings of old, silver hair, deep violet eyes, if it were not for your amber skin you may have truly echoed the tapestries of old that you saw at your mother’s home in Driftmark as a child though that hardly diminished the prestige of your lineage, house Velayron is as old as your own having come with the Targaryens as house Celtigar did so long ago to forge a realm beyond any since old Valyria, unlike your own house its history is marked by numerous hero’s of old, Daemon Velaryon, the Sea Snake, Addam of Hull, the Oakenfist. Time and again Velaryon reached for glory and seized it while your own house seized breadcrumbs in smaller deeds, a fact your mother is quick to exhort to you and your siblings.

In the year 392 AC after a brisk campaign of raiding north, your father returned with the harlot Arya Grafton in tow, ostensibly for ransom at the time though she quickly wormed her way into your Fathers bed and bore him what should have been by every right a bastard son, but your Father was besotten and your mother found herself shamefully set aside if not by the gods then by your Fathers laws. Your mother returned to Driftmark in shame and you grew up outcasts in a home that was yours by right of blood and law, life was not unkind to you though and whatever connivances the Grafton whore had bore no fruit in your youth beyond a litter of dubious ‘’Kin’’.

You and your trueborn siblings grew up in the shadow of a hard truth, that love and affection were simply tools for one’s desires and by the gods does it vex your elder brother Corlys to no end, your sister Elaena though always wryly jabbed that he ‘’always had family’’.

Blood flows thick and thin
>You often joined in Elaena’s barbs to vex your brother, love and affection may be simply tools but true blood flows through the three of your veins and that if nothing else was something that bound you. [Gain the Hearty trait]
>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]

[1/2]
>>
Growing up is a curious thing for a child, even more so for a child an outcast in their own home, you had many teachers but few allies, though those you had were no less capable in providing an education.

a youth well spent?
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>You always knew what to say to people, whether your Brother Corly’s, your lord Father, your half-siblings or the lady Grafton, the right word on the right subject could be the difference between treat and torment, a fact your uncle Lyonal Velaryon noticed. [Gain: Social bonus]
>An outcast like yourself found refuge in the company of the aging Maester Symon, though half blind and prone to complexities beyond your youth, he provided a sample source of knowledge that proved invaluable, you quickly learned that such things had power in knowing under his tutelage. [Gain: Intrigue bonus]

[2/2]
>>
>>5793724
>You often joined in Elaena’s barbs to vex your brother, love and affection may be simply tools but true blood flows through the three of your veins and that if nothing else was something that bound you. [Gain the Hearty trait]

Taciturn characters are boring

>>5793727
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793724
>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
>An outcast like yourself found refuge in the company of the aging Maester Symon, though half blind and prone to complexities beyond your youth, he provided a sample source of knowledge that proved invaluable, you quickly learned that such things had power in knowing under his tutelage. [Gain: Intrigue bonus]
>>
>>5793727
>You often joined in Elaena’s barbs to vex your brother, love and affection may be simply tools but true blood flows through the three of your veins and that if nothing else was something that bound you. [Gain the Hearty trait]
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]

Hearty Knight here we go!
Though I reckon social bonus is also a good choice

Good shit Herald I did not expect the date to be 392 AC
>>
>>5793724
>You often joined in Elaena’s barbs to vex your brother, love and affection may be simply tools but true blood flows through the three of your veins and that if nothing else was something that bound you. [Gain the Hearty trait]

>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793737
392 is not strictly speaking the star of the quest, but I said a full century after the books and I meant it.
>>
>>5793724
>>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
>You always knew what to say to people, whether your Brother Corly’s, your lord Father, your half-siblings or the lady Grafton, the right word on the right subject could be the difference between treat and torment, a fact your uncle Lyonal Velaryon noticed. [Gain: Social bonus]
>>
>>5793724
>>5793727
>You often joined in Elaena’s barbs to vex your brother, love and affection may be simply tools but true blood flows through the three of your veins and that if nothing else was something that bound you. [Gain the Hearty trait]

>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793744
I somehow missed that so it was a surprise for me
anyway knowing that makes me even more hyped
>>
>>5793724
>>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793724

>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]

>An outcast like yourself found refuge in the company of the aging Maester Symon, though half blind and prone to complexities beyond your youth, he provided a sample source of knowledge that proved invaluable, you quickly learned that such things had power in knowing under his tutelage. [Gain: Intrigue bonus]

Chaosh is a ladder
>>
>>5791547
>>5793724
>>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793724
>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]

>>5793727
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793724
>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]

>>5793727
>An outcast like yourself found refuge in the company of the aging Maester Symon, though half blind and prone to complexities beyond your youth, he provided a sample source of knowledge that proved invaluable, you quickly learned that such things had power in knowing under his tutelage. [Gain: Intrigue bonus]
>>
>>5793727
>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793724
>You often joined in Elaena’s barbs to vex your brother, love and affection may be simply tools but true blood flows through the three of your veins and that if nothing else was something that bound you. [Gain the Hearty trait]

>>5793727
>An outcast like yourself found refuge in the company of the aging Maester Symon, though half blind and prone to complexities beyond your youth, he provided a sample source of knowledge that proved invaluable, you quickly learned that such things had power in knowing under his tutelage. [Gain: Intrigue bonus]
>>
>>5793727


>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]

>An outcast like yourself found refuge in the company of the aging Maester Symon, though half blind and prone to complexities beyond your youth, he provided a sample source of knowledge that proved invaluable, you quickly learned that such things had power in knowing under his tutelage. [Gain: Intrigue bonus]
>>
>>5793727
>>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
>>An outcast like yourself found refuge in the company of the aging Maester Symon, though half blind and prone to complexities beyond your youth, he provided a sample source of knowledge that proved invaluable, you quickly learned that such things had power in knowing under his tutelage. [Gain: Intrigue bonus]
>>
>>5793724
>>5793727
>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain: combat bonus]
>>
>>5793724
Vote closed taciturn and Knigga training get it by a mile, not sure when I'll be able to update but in the meantime.

What follows are only prompts
>Your mother Dayna velaryon takes great pride in your ancestry and likely named you as a valyrian
>Your Fathers sensibilities would see you named as many other crownlanders with little pride.
To have a name is to have power and destiny what is yours?

Combat bonus
>Quick [combat trait +5DC]
>Strong [combat trait +5DC]
>Skilled [combat trait +5DC]
>>
>>5794375

>Alberet Celtigar
>>
>>5794375

>Alyn Celtigar

>Skilled [combat trait +5DC]
>>
>>5794380

Oops I missed the other parts of the vote

>Your Fathers sensibilities would see you named as many other crownlanders with little pride.
>Skilled
>>
>>5794375
>>5794386
Alyn

It is easy to write. Better than writing out Jacaerys every time lol

Also “Alyn Hull later became Alyn Velaryon, Lord of Driftmark, known as "Lord Oakenfist". He was a great admiral during the conquest of Dorne.”

> Quick [combat trait +5DC]
Want fast reflexes in case of ambushes and also want to always get the first strike in battle/jousting.
>>
>>5794375
>Alyn Celtigar

>Strong [combat trait +5DC]

Unga
>>
>>5794375
>Alyn Celtigar
>Skilled [combat trait +5DC]

choosing this mainly because I don´t wanna hits things harder all the time
>>
>>5794375
>Griffith Celtigar
>Skilled [combat trait +5DC]
>>
>>5794375
>Aurion Celtigar
>Skilled [combat trait +5DC]
Named after the would be Emperor of Valyria
>>
>>5794375
>Gerald Celtigar
>Strong [combat trait +5DC]
>>
>>5794375
don't care about the name
>Quick [combat trait +5DC]
We can become skilled later, we can lift and get stronger, but speed is hard to train.
>>
>>5794375
>Alyn Celtigar
>Skilled [combat trait +5DC]
>>
>>5794375
>Aurion Celtigar
>Skilled [combat trait +5DC]
Aurion goes hard ngl
>>
Update soon fella's its a big one.
>>
>You refrained from Elaena’s barbs, whether out of respect or ambition his Ire was not something to court and she could be cruel at times, blood was a currency hard spent and you knew its value. [Gain the taciturn trait]
You sister could be cruel at times and such insults inflamed your brother’s anger to no end and were the petty tools of your half-siblings used to tear down your families rightful claim, blood was only worth so much in your house and the wrath of your house’s heir was not a thing worth the small satisfaction it might have given on the occasions you fought. Within and without your house had many enemies to fight and as you grew older this was only more evident, petty tantrums and arguments fostered resentment and your fathers favoritism only fostered grasping arrogance in his favored sons, displays of aptitude and prowess were subtle threats of claim to your right as heirs, you all saw it, even Elaena who was once thick as thieves with your half-sisters confided in the petty insults and rumors passed in sewing circles and garden gossip that flowed freely from their pretense. It alarmed you greatly that such things went unchecked, even in your minority such a thing disturbed and vexed you though not as much as your brother who grew outwardly violent at such things as you grew older.

>You dreamed of being a great knight, hardly the most inspired of dreams for a young boy but one you dedicated yourself to, after all you were born for these times and the master of Arms ser Duncan saw it. [Gain combat trait skilled:+5DC]
As a young boy you had dreamed of being a great knight once enamored by talls of ser Duncan the tall, bold ser Barristan, the young wolf and Jamie Goldhand and a hundred other tales of the past. You had worked hard from a young age to match them, first out of starry eyed admiration and later out of a need to protect oneself and prove your claim, you weren’t the strongest or the fastest blade but few could match you for skill alone in the yard, it was as if you were born for these times, a thing Ser Duncan the embittered master of arms saw keenly in his one eye, you soon found yourself his squire and though he was a harsh man you came to understand his reasons, graveyards were full of middling swordsmen and born skill and physical ability could only do so much in the heat of battle, intense training and dedication were needed as much as talent, you were dilligent and it payed off, soon the time came, he thought you were ready and you thought to prove yourself.

[1/3]
>>
>>5794824
The dawning of great deeds in the year 404ACthis will determine your starting point and objective
>There was to be a tourney in the Vale, the largest in twenty years as Westeros had known uneasy peace for twelve years, word was the lady of Arryn had invited half the land and your father by merit of the lady Grafton was no exception. Both you and ser Duncan agreed that the time for you to earn your spurs was at hand. [Grand Tourney]
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]
>Your namesake, the Oakenfist made six voyages and returned each time with glory, ser Duncan and your father both called you mad and forbid it but you would follow his example, stealing away with cog in the dead of night was no easy feat but still you managed it with a few trusted allies [Mad Voyage]

On your Thirteenth name day you were gifted something that you value deeply to this day
>A true horse of supreme quality, perhaps of Malroy stock or even the dreaded warhorses of the Reach, Ser Duncan said a good horse made or broke a knight. [Gain equipment: Destrier]
>A Breastplate and helmet, good armor is valued as much as gold in the crownlands and hard to come by, thanking the lady Grafton was a small price to pay in comparison [Gain equipment: Breastplate and helmet]
>A Castle-forged weapon from spice town, forged in the stormlands or so your father said, strange though your uncle Viserys was not one for gifts in your mind [Gain equipment: Castle forged weapon]
>As practical as always your father saw fit to gift you the proper tools of a sea captain and lessons of course, disappointing for a boy of ten and three but invaluable at sea [Gain gear: Sailor gear]
>Your Mother in a rare visit gifted you a Impressive set of fine clothes, myrish silk for the heat, ermine from thee north for the cold, worth a small fortune but more than fetching. [Gain gear: Impressive finery]

[2/3]
>>
>>5794827
>>There was to be a tourney in the Vale, the largest in twenty years as Westeros had known uneasy peace for twelve years, word was the lady of Arryn had invited half the land and your father by merit of the lady Grafton was no exception. Both you and ser Duncan agreed that the time for you to earn your spurs was at hand. [Grand Tourney]


>A true horse of supreme quality, perhaps of Malroy stock or even the dreaded warhorses of the Reach, Ser Duncan said a good horse made or broke a knight. [Gain equipment: Destrier]

Only because you referenced House Malroy like a chad
>>
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>>5794827
Conversation options added
-Haughty
-Cynic
-Taciturn

Our protagonist is Alyn Celtigar, trueborn son of lord Horace Celtigar and Lady Dyana Velaryon, proud of his Valyrian looks and heritage, he knows his blood is worthy of greatness though he knows that words are wind without the backing of strength and power. Isolation is borne well by him and he is comfortable in his own company, keeping few friends of few words he may be astray in a banquet more comfortable armed & armored for battle.

The year 404 AC shall be your 16th name day though it is not for sometime.

Family
House Celtigar is not poor but nor are they rich, crackclaw point provides well for them and their line is of diminished glory having lost much of its strength a generation ago, your Mother was set aside by your father after providing 3 children in favor of lady Grafton who has born him 7 since their marriage. While your house shares alliances with both house Velayron and house Grafton house Velayron is cold to your father feeling spurned after your mothers dismissal.

You share blood with your elder brother Corlys (19) and your sister Elaena (17), The lady Graftons children are Jon (16), Sansa (15),Sarya (14) Ben (13), Edmund (11), Eddard (6), Lysa (1). There is little warmth between your blood kin but you stand united against all others.

The Inheritance of Crab isle as it stands of the year
1st in line: Corlys Celtigar
2nd in line: Alyn Celtigar
3rd in line: Ben Celtigar
4th in line: Edmund Celtigar
5th in line: Eddard Celtigar
6th onwards: your Sister and all others in descending age

>Destiny Awaits!
>Fucking bullshit change something QM

[3/3]
>>
>>5794827
>Your namesake, the Oakenfist made six voyages and returned each time with glory, ser Duncan and your father both called you mad and forbid it but you would follow his example, stealing away with cog in the dead of night was no easy feat but still you managed it with a few trusted allies [Mad Voyage]
>As practical as always your father saw fit to gift you the proper tools of a sea captain and lessons of course, disappointing for a boy of ten and three but invaluable at sea [Gain gear: Sailor gear]
I like this option cause it feels the most utterly insane.
>>
>>5794831
Well thats three houses alive. Which houses are dead then. Guess we will soon know.
>Destiny Awaits!
I like Alyn.

>>5794827
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]
Westeros is filled by even more war and truly divided. An age of conflict and opportunity. In particular the crownlands we are in. Whats not to love ? Fleeing to sea is boring and who has time for a tournament when glory and loot in battles can be gained. Beside i don't want to leave our brother and sister here. There are enemies in our own house, and losing our father approval would be.... bad for us and our siblings.
>A Breastplate and helmet, good armor is valued as much as gold in the crownlands and hard to come by, thanking the lady Grafton was a small price to pay in comparison [Gain equipment: Breastplate and helmet]
True steel is costly, but the protection is oh so worthed. I imagine we would have weapons and a horse, and other equipment but of more common quality.
>>
>>5794832
Seconded.

Tournament arcs can be fun but they are also common. I think sailing fits well with our background—also, sea shanties.

All hail, the mighty! He's arising from the deep!
>>
>>5794827
>>5794831
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]
>A Breastplate and helmet, good armor is valued as much as gold in the crownlands and hard to come by, thanking the lady Grafton was a small price to pay in comparison [Gain equipment: Breastplate and helmet]

>Destiny Awaits!
>>
>>5794827
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]

>A true horse of supreme quality, perhaps of Malroy stock or even the dreaded warhorses of the Reach, Ser Duncan said a good horse made or broke a knight. [Gain equipment: Destrier]
>>
>>5794831
>>Fucking bullshit change something QM
Make everyone girls
>>
>>5794827

>Your namesake, the Oakenfist made six voyages and returned each time with glory, ser Duncan and your father both called you mad and forbid it but you would follow his example, stealing away with cog in the dead of night was no easy feat but still you managed it with a few trusted allies [Mad Voyage]

This seems fun and unique.

>A Castle-forged weapon from spice town, forged in the stormlands or so your father said, strange though your uncle Viserys was not one for gifts in your mind [Gain equipment: Castle forged weapon]

Obviously we need a premier sword
>>
>>5794838
>Which houses are dead then.
honestly not many more, Malroy is alive only in name only any certainty beyond the name died in the great winter sorry father, Stokeworth died with the capital replaced for a time by Blackwater which in turn perished in some namless battle the thaw of spring revealed, Massey perished in the winter presumably after its keep was sacked by the Dragons vanguard, despite it numerous heirs none of house Rosby survived the winter, Celtigar obviously survived barely and frankly by miracle, Velayrions survived quite well and made an attempt on claiming hegemony of the crownlands in the spring folly, house hayford were well prepared for winter until kingslanding burned, vicious myth surrounded the fate of the child lady Hayford when Hayford was sacked by brigands and are grim enough to turn stomachs, Kettleback burned in kingslanding, Langward survived the winter only to die to the grey plague, Slynt somehow became lords of Duskendale in the chaos of the spring folly, Payne declined into petty bandits, Thorne was alive last your father heard though beset by Stormlanders, Reachmen and Dornishmen, Chelstead is still around, Brune are actually half wild bannermen of your father, one of your great uncles ser Symon Celtigar famously drowned the last Bogg in a marsh after being betrayed in a ambush.

House Baratheon no longer exists but that is a legend in and of itself I imagine I'll tell at some point.
>>
>>5794869
fucking hell I meant alive.
>>
>>5794827
>>5793855
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]

>A true horse of supreme quality, perhaps of Malroy stock or even the dreaded warhorses of the Reach, Ser Duncan said a good horse made or broke a knight. [Gain equipment: Destrier]

Horse Power.
>>
>>5794831
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]
>A Breastplate and helmet, good armor is valued as much as gold in the crownlands and hard to come by, thanking the lady Grafton was a small price to pay in comparison [Gain equipment: Breastplate and helmet]
>Destiny Awaits!

Lets kill some essosi dogs!
>>
>>5794827
>Your namesake, the Oakenfist made six voyages and returned each time with glory, ser Duncan and your father both called you mad and forbid it but you would follow his example, stealing away with cog in the dead of night was no easy feat but still you managed it with a few trusted allies [Mad Voyage]

and

>As practical as always your father saw fit to gift you the proper tools of a sea captain and lessons of course, disappointing for a boy of ten and three but invaluable at sea [Gain gear: Sailor gear]
We’ll get a sword later. We need captain skills now.

Let’s be like the Sea Snake. We’ll come back to Westeros with riches and ships and then we’ll conquer the Essoi in the crownlands (after putting our house in order).

>>5794831
> Destiny Awaits!

Probably want to know how pious we are. Do we believe in any gods, old or new? Sailors are a superstitious lot…
>>
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]

>A true horse of supreme quality, perhaps of Malroy stock or even the dreaded warhorses of the Reach, Ser Duncan said a good horse made or broke a knight. [Gain equipment: Destrier]

Weapons and good armour a much more attainable than a horse of good breeding in the long-term.
>>
>>5794677
>>5794869
Talking about Aurion, and past quest houses. Is House Shryke still around? If so they would be our neighbour.
>>
>>5794967
I'm not as familiar with House Shryke as the other ASOIAF /qst/ houses so I'll have to think about that, probably do some reading if necessary.
>>
>>5794827
>Your namesake, the Oakenfist made six voyages and returned each time with glory, ser Duncan and your father both called you mad and forbid it but you would follow his example, stealing away with cog in the dead of night was no easy feat but still you managed it with a few trusted allies [Mad Voyage]
>As practical as always your father saw fit to gift you the proper tools of a sea captain and lessons of course, disappointing for a boy of ten and three but invaluable at sea [Gain gear: Sailor gear]
Where else can a Crab better make his mark than the Sea?
>>
>>5794827
>Your namesake, the Oakenfist made six voyages and returned each time with glory, ser Duncan and your father both called you mad and forbid it but you would follow his example, stealing away with cog in the dead of night was no easy feat but still you managed it with a few trusted allies [Mad Voyage]
>As practical as always your father saw fit to gift you the proper tools of a sea captain and lessons of course, disappointing for a boy of ten and three but invaluable at sea [Gain gear: Sailor gear]
>>
>>5794827
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]
>A Breastplate and helmet, good armor is valued as much as gold in the crownlands and hard to come by, thanking the lady Grafton was a small price to pay in comparison [Gain equipment: Breastplate and helmet]
>Destiny Awaits!
>>
this is me >>5794484
had to change a cable in the morning
>>
>>5794827
>>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]
>>A true horse of supreme quality, perhaps of Malroy stock or even the dreaded warhorses of the Reach, Ser Duncan said a good horse made or broke a knight. [Gain equipment: Destrier]
>>
>>5794824
>Jaime goldenhand

Ah, we are in the good, correct timeline, I see. Based

>There was to be a tourney in the Vale, the largest in twenty years as Westeros had known uneasy peace for twelve years, word was the lady of Arryn had invited half the land and your father by merit of the lady Grafton was no exception. Both you and ser Duncan agreed that the time for you to earn your spurs was at hand. [Grand Tourney]

>A Castle-forged weapon from spice town, forged in the stormlands or so your father said, strange though your uncle Viserys was not one for gifts in your mind [Gain equipment: Castle forged weapon]


>Destiny Awaits!

>>5794869
>Bronn's line is ended
>Podrick's family turned to brigands

Damn, well them's the breaks. also pretty cool way to end the Bogg's, we should pay mummers and bards to make a song about it some day
>>
>>5794827
>War as always was upon the crownlands, the prince of Pentos had sailed with a fleet of sellswords to conquer the crownlands, crownlanders above any feud or ambition loath pretenders and a coalition under the lord of Dragonstone was forming. [Coalition war]

No mad voyage like the Oakenfist, do not despair though this is likely the first of only many great deeds, going to need a flashvote lads for your gift though.
>DC: 50 first to roll under
>Warhorse
>A Breastplate and helm

>>5795232
history is a funny thing and cares not for anything but its own currents, GRRM's own biases are well known and I hope to be a little more nuanced about surviving houses and the legacies of established characters.

Alas few crownlander achievements are marked by well known & famous song, mummers and bards may sing about the return of wolves and dragons, of the lonely she-lion and the sombre end of the great stag King but little of the struggles of the crownlands.
>>
Rolled 85 (1d100)

>>5796088
>>
Rolled 30 (1d100)

>>5796088
>A Breastplate and helm
>>
>>5796088
>>
Rolled 16 (1d100)

>>5796088
>>
Rolled 27 (1d100)

>>5796088
>A Breastplate and helm
>>
>>5794897
>>5796088
>Warhorse
>>
Looking at the wiki page for celtigar, there's mention of them having a valyrian steel ax and a horn that can summon crackens. Does that exist here or was it just a rumor?
>>
>>5796189
The Valyrian axe was lost with your Grandsire in the ambush that claimed his life, its one of the many reasons your Father curses his arrogance regularly. The horn is still held in Crab isle's castle though but you never put any stock in its apparent power.
>>
>>5796220
Gramps really did take all the good things with him when he died.
>>
>>5796220
We are getting that Axe back QM, one way or another. Also I hope you pull a GRRM and keep mentioning the horn every now and again, it'll be exciting when we use it
>>
>>5796220
We shall retrieve the Axe and avenge grandad!
Who killed him again?
>>
If it wasn’t clear the asked for roll in a flash vote determines the standoff not the number of votes, I apologize if that wasn’t clear.
>[Gain equipment: Breastplate and helmet]
>Destiny awaits!

War was never an unfamiliar thing to your family, your Father had ventured on half a hundred petty campaigns since you were a child and news from abroad was never without some petty conflict. But you clearly remember the collective intake of breath when your father had received the missive from Dragonstone calling for a truce on the news that the Prince of Pentos had set sail with a hundred warships and just as many sword companies to conquer Blackwater bay. Outside interference was a rare thing, the warring Kings had learned long ago that claiming the Crownlands was far from an easy feat and banding together against them was not above the embittered history the houses of the land shared. Your Father had not deliberated for long with his council, no lord alone in the crownlands could muster the might to resist such a force and their was clear wisdom in Dragonstone’s call for aid, ser Duncan had bid you prepare scarcely a day later and you felt anticipation worm its way into your gut, this was the chance you had trained for since you were a boy, you would earn your spurs on this campaign and make your mark on the world, to honor the lineage of your blood and prove yourself worthy of house Celtigars name, to do any less was the mark of lesser men.

Your house had departed a scarce few weeks later, your Father, the lady Grafton and her sons her eldest sons blonde Jon & brown Ben on the flagship King crab while you and your brother Corlys sailed with ser Duncan and your uncle ser Lyonal on the Sea hawk with the men-at-arms much to your brothers dismay and frustrations, such mild spurs didn’t surprise you though, despite your position as his heirs you were not subject to his affections and the house knew that it was bad for you and your brother to be in close quarters with the lady’s sons.

And so you set off leaving home behind you and destiny on the horizon.

[1/2]
>>
File: Combat Valur.jpg (1.57 MB, 1920x2680)
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READ THE COMBAT RULES IF YOU ARE UNFAMILIAR
Blackwater bay, north of Dragonstone 2nd month of the year 404.AC
—------------------------------------------------------------------------------------------------------------------------------
You stepped aside as Corly’s brought his blade down in a overhead strike, bringing your shield up you brought it forward in a sharp shove that sent him reeling backwards to the cheers of the watching men at arms and your brothers own frustrated grunts. Your brother’s grumblings and sullen mood had slowly eroded the patience of your uncle and ser Duncan and they had made a sparring match out of it, to ‘‘prepare you for war’’ they had said but it was obvious that it was as much for their own amusement and relief as any training it would yield you.

Corlys grunted and pulled his helm up spitting on the deck, you could sense his vexation across the deck and despite his armored appearance and his face blatantly revealed the near everpresent scowl on his face ‘’Wretched cur’’ he barked, you barely registered the insult merely tightening the strap of your shieldarm, he’d called you worse and ser Duncan had beaten you about the brow more than once about rising to insults in battle. Above the din of the crowd you heard the light tell tale laugh of your uncles amusement and behind the rough rumble of ser Duncan's deep voice ‘’don’t let anger master you lad, it will be the death of you’’ your brother only responded by slamming his visor shut, In a lower voice you heard him mutter ’’watch his swings Alyn, he’s out for blood now’’ you girded yourself for the fight to resume, grip tightening as Corlys advanced.

https://www.youtube.com/watch?v=bbFb5nR19b8&ab_channel=MikolaiStroinski-Topic

(1) Favored weapon
>Sword (+5DC)
>Axe (+0DC, -10AV to Foe)
>Morningstar (+0DC, 3 Success = +1 Damage)

(2) Select combat stance
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>Guarded - Exchange of Blows does not inflict or sustain damage.
>Balanced - AV and Damage remain unchanged.
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.

(3) Intent
>Your brother is rightful heir, despite his frustrations it would do you no good to see him come to harm, regardless of his intent. [Careful restraint+Haughty -10DC]
>Your brother has long been subject to his anger and has been dangerous as a result, you will not kill but you shant spare him bruises either. [Mild restraint+Cynic -5DC]
>Though you may never have said that you have never respected your brother, he is like a raging bull and should be treated as such. [No restraint+Taciturn +5DC]

Careful to not lose your head lad

[2/2]
>>
>>5796272
Ahh so familiar, I wish Forgotten would come back but you're doing well so far. Lets fuck some shit up

(1) Favored weapon
>Axe (+0DC, -10AV to Foe)

(2) Select combat stance
>Balanced - AV and Damage remain unchanged.

(3) Intent
>Your brother has long been subject to his anger and has been dangerous as a result, you will not kill but you shant spare him bruises either. [Mild restraint+Cynic -5DC]
>>
>>5796272
>Axe (+0DC, -10AV to Foe)
>Guarded - Exchange of Blows does not inflict or sustain damage.
>Your brother has long been subject to his anger and has been dangerous as a result, you will not kill but you shant spare him bruises either. [Mild restraint+Cynic -5DC]

First combat of the quest!
>>
>>5796274
>Ahh so familiar, I wish Forgotten would come back but you're doing well so far. Lets fuck some shit up

One day he will return to us!
>>
>>5796272
>Axe (+0DC, -10AV to Foe)
>Balanced - AV and Damage remain unchanged.
>Your brother has long been subject to his anger and has been dangerous as a result, you will not kill but you shant spare him bruises either. [Mild restraint+Cynic -5DC]
What is AV?
>>
>>5796277
Armour Value. So when we successfully attack we still have to do damage. Say they have an AV of 50, they will roll and if they roll under 50 they don't get hurt
>>
>>5796272
>Sword (+5DC)

>Guarded - Exchange of Blows does not inflict or sustain damage.

Though you may never have said that you have never respected your brother, he is like a raging bull and should be treated as such. [No restraint+Taciturn +5DC]
>>
>>5796272
>axe

>balanced

>Your brother has long been subject to his anger and has been dangerous as a result, you will not kill but you shant spare him bruises either. [Mild restraint+Cynic -5DC]
>>
>>5796226
>>5796245
>>5796265
Certainly ambitious, dangerously so even, for reference it was lost not far from Dragonstone but just far enough to make diving for it treacherous and foolhardy for even accomplished swimmers.

Your Grandsire was killed dishonorably, hearsay of survivors say he was pierced by a hundred burning arrows as his ship was ambushed by galleys in the sea stacks west of Dragonstone by the youngest son of the newly slain lord of Dragonstone, a few accounts recorded by maesters say there was a duel but common rememberance has him suffering a ignoble death.

Your father never cared to hear of the matter in his grief and the lords of Dragonstone have rarely concerned themselves with your house.
>>
>>5796282
Got it, plan revenge on the cunts in Dragonstone after the foreign invasion has been repelled.
>>
>>5796287
I'm pretty sure planning revenge on each other is a crownlander tradition by this point. Though, what probably did our grandsire in was his cursed arrogance.

Actually who rules in Dragonstone?
>>
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>>5796288
>>
>>5796288
We just avoid getting a big head and we win!
>>5796289
didnt expect that
>>
>>5796291
I'm just memeing anon, I'm not the OP so I have no idea
>>
>>5796292
I got that it was a meme anon
I just didnt expect it
>>
File: House Goldsand.png (66 KB, 953x935)
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>>5796288
House goldsand though that is more the common name other call them by, new blood from Lys who seized the empty castle in the dawning of the great winter after the host of House Tyrell fled the castle though they didn't really occupy it until the King's Folly in the spring, by then some conflict had exiled the family from their original home city of Lys and their surviving kin occupied the castle proper.

It took several generations of pirate kings but they appear to have finally acclimatised to Westerosi customs, Dragonstone is not a rich place though and they are one of the bay's more corsair like houses, trading and raiding the seas in equal measure. Supposedly have contacts across the narrow sea which is how they were alerted to the Prince's invasion.

>>5796289
Funnily enough Davos seaworth is a man of legend, the hand who nearly did the impossible for his king during a time of chaos and great upheaveal he is remembered fondly in the north for returning the wild wolf to winterfell and any Seaworth who travelled north would find friendy faces and warm food wherever they went.

House Seaworth is probably still around but not very important.
I like to think he made it home to his wife
>>
>>5796304
Mayhap the onion knight has joined the likes of Florian the fool in legend
>>
>>5796309
Not quite, a unfair but real world comparison might be Zhuge liang to Liu bei, a loyal servant who did a lot of the heavy lifting for a doomed cause.
>>
>>5796272
>>Morningstar (+0DC, 3 Success = +1 Damage)
>Balanced - AV and Damage remain unchanged.
>Your brother has long been subject to his anger and has been dangerous as a result, you will not kill but you shant spare him bruises either. [Mild restraint+Cynic -5DC]
Morningstars are cool weapons kinda want to see one being used
>>
>>5796282
That axe sounds quite lost then, shit is more easier to kill a thousand warriors than finding something under the sea in medieval times.
A hundred arrows ? Kek sound like doing a favor to his memory.

>>5796189
The fact that you have write crackens made be imagine giant crabs. You know its funny our house has a kraken caller pagan (ironborn) horn. Crabs are usually preys of octopuses.
>>
>>5796272

>Axe (+0DC, -10AV to Foe)

We’ll get a new Valyrian axe if we need to.

>Balanced - AV and Damage remain unchanged.

>Your brother has long been subject to his anger and has been dangerous as a result, you will not kill but you shant spare him bruises either. [Mild restraint+Cynic -5DC]

Maybe he’ll respect us more if we beat his ass?
>>
>>5796272

>Axe (+0DC, -10AV to Foe)
Start prepping for the heirloom.
> Guarded - Exchange of Blows does not inflict or sustain damage.
Let’s be cautious while our bro is aggressive
> Though you may never have said that you have never respected your brother, he is like a raging bull and should be treated as such. [No restraint+Taciturn +5DC]
Mess with the crab and get the claws/axe
>>
>>5796272
>Axe (+0DC, -10AV to Foe)
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>Though you may never have said that you have never respected your brother, he is like a raging bull and should be treated as such. [No restraint+Taciturn +5DC]
>>
>Sword (+5DC)

Sword sword sword sword sword sword SWORD


> Guarded - Exchange of Blows does not inflict or sustain damage.

> Though you may never have said that you have bull and should be treated as such. [No restraint+Taciturn +5DC]
>>
>>5796272
>Axe (+0DC, -10AV to Foe)

Not sure how much armour folks at sea will be wearing, but our ancestral weapon was an axe and I'd like to reclaim it one day, by miracle or substitution.

>Guarded - Exchange of Blows does not inflict or sustain damage.
>Your brother is rightful heir, despite his frustrations it would do you no good to see him come to harm, regardless of his intent. [Careful restraint+Haughty -10DC]
>>
>>5796272
>Axe (+0DC, -10AV to Foe)
>Balanced - AV and Damage remain unchanged.
>Though you may never have said that you have never respected your brother, he is like a raging bull and should be treated as such. [No restraint+Taciturn +5DC]
>>
>>5796272
>Axe (+0DC, -10AV to Foe)
>Balanced - AV and Damage remain unchanged.
>Though you may never have said that you have never respected your brother, he is like a raging bull and should be treated as such. [No restraint+Taciturn +5DC]
>>
File: A fateful duel.jpg (168 KB, 1024x760)
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>Gain equipment: Axe (+0DC, -10AV to Foe)
>Balanced - AV and Damage remain unchanged.
>[Mild restraint+Cynic -5DC]
I'm aiming to run this combat pretty quickly so I'm going to amp up the posting BUT I am running on empty due to a shocking lack of sleep so I can't gurantee that a update beyond the mechanics of combat will occur today.


COMBAT
Young squire Alyn Celtigar:Healthy
>Combat = +15DC [Healthy +5DC, Skilled +5DC, Breastplate & helm +10DC, Axe +0DC, Mild restrait -5DC]
>Armour Value = +35AV [Breastplate & helm +20AV, Heater shield +20AV, Subject of Anger -5AV]
>Combat re-rolls = 1 [Martial guidance +1]
>AV re-rolls =0

Vs

Young lord Corlys Celtigar:Healthy
>Combat = +15DC [Healthy +5DC, Arming Sword +5DC, Breastplate & helm +10DC, Subject to anger -5DC, No restraint +5DC]
>Armour Value= +30AV [Breastplate & helm +20AV, Heater shield +20AV, Enemy Axe -10AV]
>Combat re-rolls = 0
>AV re-rolls = 0

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty



>Personal Combat 50DC
3 rolls of 1d100. You have 1 re-roll, your opponent has 0.

IT'S TIME TO D-D-DUEL
>>
Rolled 100 (1d100)

>>5796991
Oh shit Corlys is on no restraint. Time to get domed.
>>
>>5796992
Welp, it was nice knowing Alyn.
>>
File: 1515841750981.png (219 KB, 783x615)
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>>5796992
Indeed.
>>
File: divine light severed.jpg (205 KB, 840x840)
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>>5796992
>>
Rolled 13 (1d100)

>>5796991
oh fuck oh shit
>>
>>5796992
Can we use our re roll on this one?
>>
Rolled 2 (1d100)

>>5796991
Thats fucking hilarious, a 100 right off the bat
>>
>>5797003
I find it even funnier considering I rolled a 1 for the valyrian looks as well.
>>
>Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
Well I don't think I'd be following the steps of Sworn to valor THIS closely Fun fact I was behind a chunk of Gabriels heraldry design

>Armour Value = +35AV [Breastplate & helm +20AV, Heater shield +20AV, Subject of Anger -5AV]
>AV re-rolls =1 [Gods...I didnt mean it +1]

3 rolls of 1d100 please

Death waits...for the slightest lapse in concentrations

>>5797002
Rules as written crits are not rerolled, the dice giveth and the dice taketh away.
>>
>>5796992
Can we play as Corys, haunted and exiled after having literally beaten his younger brother to death instead of making a totally new character?
>>
Rolled 35 (1d100)

>>5797016
Looking forward to Corlys Celtigar quest
>>
Rolled 60 (1d100)

>>5797016
>>
>>5797019
I mean I don't think we die, but we might get horrible scarred from this.
>>
Rolled 4 (1d100)

>>5797016
>>
>>5797024
I think you can try rerolling yours, if I'm reading this right we are only taking 1 damage now because of the other 2 successes. Thank god for armor.
>>
>>5797024
Re-roll anon!

>>5797028
You are correct.
>>
>>5797031
It pays to be a crab
>>
Rolled 56 (1d100)

>>5797031
ok
>>
>>5797019
Possibly, we did a lot of work and I'm slightly loathe to do character gen, if it occurs I'll put it too a vote.

got to admit Crownlands weren't the option I thought would be a frontrunner but votes are votes and I'm not running completely blind

>>5797021
>>5797033
>>5797027
Nice work lads, you avoided most of the damage. Despite a ringing head you can still be in the fight if you wish it.

>Crit sustained!
>1 Damage sustained
>Alyn Celtigar is Battered!

>I,I...yield.[Surrender]
>Tis just a flesh wound! [Fight on]

Ringing ears, blurred vision, the end approaches?
>>
>>5797038
Wait we aren't disarmed?
>>
>>5797038
>Tis just a flesh wound! [Fight on]
>>
>>5797039
Shit, vote stands but yes.

>Alyn Celtigar is disarmed!
>>
>>5797043
I don't suppose Corlys will be a gentleman and allow Alyn to pick up his axe?
>>
>>5797045
Maybe
>>
>>5797038
>Tis just a flesh wound! [Fight on]

>>5797039
We have a dagger...probably.
>>
>>5797038
>Tis just a flesh wound! [Fight on]
Our neglectful, asshole father didn't raise no bitch.
>>
>>5797038
>Tis just a flesh wound! [Fight on]
oh boy
>>
>>5797038

A crit on looks, a crit fail, and a near crit success all on the first thread. This seems an auspicious start.

>Tis just a flesh wound! [Fight on]
>>
>>5797054
All we need now is some dragon dreams to go real crazy
>>
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You step forward, Axe ready as you and your brother circled each other, you had the edge you knew your brother was always subject to his anger and it ruled him with an Iron grip more than anything ever had and he was never one for martial study, it made him vicious but predictable and sloppy all you had to do was prove it.

Your brother stepped forward faster than you knew Blade flicking out with speed you didn’t know he had….. Was he trying to ki-

*CRUNCH*

Your eyes blurred and ears rang as pain and shock echoed in your skull, through tears and pain you saw Corly’s, stance forgotten, looking at you, you could not see his face.

>Tis just a flesh wound! [Fight on]

You lashed out…

FLASH VOTE! NO ROLLS 5 MINUTES
Brotherly intent?
>Your temper was flaring, you were not your brother Anger did not rule you. [Careful restraint + Taciturn -10DC
>Your brother hurt you! You would see satisfaction! [Mild restraint + Haughty -5DC]
>Your brother just tried to kill you! You were not going to die here with your story unwritten. [No restraint + Cynic +5DC]
>>
>>5797038
>Tis just a flesh wound! [Fight on]
A Crab is no craven
>>
>>5797078

>Your brother just tried to kill you! You were not going to die here with your story unwritten. [No restraint + Cynic +5DC]

Let’s make it ugly
>>
>>5797078
>Your brother hurt you! You would see satisfaction! [Mild restraint + Haughty -5DC]
>>
>>5797078
>Your brother just tried to kill you! You were not going to die here with your story unwritten. [No restraint + Cynic +5DC]
>>
>>5797078
>Your brother hurt you! You would see satisfaction! [Mild restraint + Haughty -5DC]
>>
>>5797078
>>Your brother just tried to kill you! You were not going to die here with your story unwritten. [No restraint + Cynic +5DC]
>>
>>5797078
>Your brother hurt you! You would see satisfaction! [Mild restraint + Haughty -5DC]
>>
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Flash vote undecided
>DC:50
>[No restraint]
>[Mild restraint]
>>
Rolled 53 (1d100)

>>5797095
>[Mild restraint]
Calm
>>
Rolled 91 (1d100)

>>5797095
>[No restraint]
>>
Rolled 43 (1d100)

>>5797095
>>[No restraint]
KILL
>>
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>>5797078
COMBAT
Young squire Alyn Celtigar:Battered
>Combat = +20DC [Battered +0DC, Skilled +5DC, Breastplate & helm +10DC, Axe +0DC, No restraint +5DC]
>Armour Value = +40AV [Breastplate & helm +20AV, Heater shield +20AV]
>Combat re-rolls = 1 [Martial guidance +1]
>AV re-rolls =0

Vs

Young lord Corlys Celtigar:Healthy
>Combat = +5DC [Healthy +5DC, Arming Sword +5DC, Breastplate & helm +10DC, Shock -10DC, Form forgotten -5DC]
>Armour Value= +30AV [Breastplate & helm +20AV, Heater shield +20AV, Enemy Axe -10AV]
>Combat re-rolls = 0
>AV re-rolls = 0

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty



>Personal Combat 65DC
3 rolls of 1d100. You have 1 re-roll, your opponent has 0.

You would not die here, even if it meant blood
>>
Rolled 60 (1d100)

>>5797122
URRRRAAHHHHH
>>
Rolled 59 (1d100)

>>5797122
>>
>>5797122
damn I forgot to add
>no stance is taken until next round
>>
Rolled 15 (1d100)

Time to get CRABBY! CHANNEL THE KETAMINE FUELED POWERS OF MR.CRABS!
>>
those are some solid hits
>>
Rolled 31, 26, 92 = 149 (3d100)

>>5797125
>>5797126
>>5797128
Nicely done, blood could very well be shed on the back of this

Rolling for AV
>Armour Value= 30AV [Breastplate & helm +20AV, Heater shield +20AV, Enemy Axe -10AV]
>>
Crab Strength vs Crab Strength
>>
>>5797133
shouldn't it be 40AV because we dropped our axe?
>>
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>>5797144
Thank you for pointing that out I almost missed it!

>>5797133
>3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
>1 Damage sustained
>Young lord Corlys Celtigar is Battered [+0 DC]

Your armored fist caught Corly's in the stomach, somewhere you had lost your Axe, as he doubled you grabbed your dirk from your belt and struck, once, twice, three times. The Axe may have been blunted but your dirk wasn't and though the breastplate protected him you still felt it give slightly under your strikes. Finding no flesh you smashed his helm with pommel and gauntlet, that sent him to his knee with a groan.

You could hear voices from behind, vague and indistinct against the rush of blood and ringing ears, you stood with Dirk ready for what came next.

That might not have done much damage, but it certainly felt good

>The fight would only end with blood, quarter was not something you could expect ahead of you. [+1 on a unknown path]
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]
>Some small part of you knew something terrible would yield power. [+1 on a unknown path]
>>
>>5797159
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]
We still got a war to fight
>>
>>5797159
>The fight would only end with blood, quarter was not something you could expect ahead of you. [+1 on a unknown path]

If only because I don't believe he'll just walk away from this giving us the win without attacking again and I don't want to be unprepared
>>
>>5797159
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path
>>
>>5797159
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]

Not yet...it's too obvious to do him in like this. Shhh, save face, make a show of being embarrassed at our obvious cover up of us losing our temper over a meal later on. Bide our time, there are enemies without that need dealing with first. Ha ha ha.
>>
>>5797159
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]
>>
>>5797159
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]
>>
>>5797159
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]

I trust in our ability to lethally defend our self if he tries to go for another round
>>
>>5797159

>The fight would only end with blood, quarter was not something you could expect ahead of you. [+1 on a unknown path]

Let’s not play as a chivalrous moron this time around.

We need to be the heir and we need it now!
>>
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That will do me for now lads, It's been a good fight so far and frankly I’m glad Alyn didnt bite it just yet, he will live to see another day probably and you’ve likely proven yourself the better fighter.

For now the Path vote will remain open until I get home in a few hours but for now you will also be open to an additional perk. You'll either get another update tonight due to my high or I'll have passed out due to exhaustion

[Ambition: Ignore inferior social standing penalties during Persuade and Courtship rolls]
[Strong echoes: +1 Step on a chosen Path]
[Battle ready: +5 to combat checks]
[Old blood: Rolls of 99 will always count as a success]
[Seaborne: +1 reroll on pathfinding checks at sea]
>>
>>5797159
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]

Yeah I don't wanna piss off our roid rage brother by like, slicing of a finger or toe and the third choice scares me. With luck he'll eat shit and die in the coming Skirmishes like the rabid dog he is before he like, beats his wife to death and shames our family
>>
>>5797212
>[Old blood: Rolls of 99 will always count as a success]
FAE KISSED
>>
>>5797218
>>5797212

Oh and gimme that >battle ready
dawg
>>
>>5797212
>[Battle ready: +5 to combat checks]
>>
>>5797212
>[Old blood: Rolls of 99 will always count as a success]
>>
>>5797212
>[Battle ready: +5 to combat checks]
>>
>>5797159
>>Some small part of you knew something terrible would yield power. [+1 on a unknown path]
>>5797212
>[Old blood: Rolls of 99 will always count as a success]
DRAGONS ARE DEAD
BLOOD IS FUEL
HELLS ARE FULL
>>
>>5797212
>[Old blood: Rolls of 99 will always count as a success]
>>
>>5797212
[Old blood: Rolls of 99 will always count as a success]
>>
>>5797159
>>>Some small part of you knew something terrible would yield power. [+1 on a unknown path]

For once I want to go down the dark path.
>>5797212
>[Old blood: Rolls of 99 will always count as a success]
This just seems smart to get. Lowers the chances of failure as much as we can.
>>
>>5797212
>[Battle ready: +5 to combat checks]
The smartest choice in a war filled region.
>>
>>5797159
Not sure if we needed verification yet but...
>Some small part of you knew something terrible would yield power. [+1 on a unknown path]
I don't want this to be StV 2. It's a damn good quest but I'm already seeing too many parallels.
>>5797212

[Ambition: Ignore inferior social standing penalties during Persuade and Courtship rolls]
Being ambitious makes sense. Our eldest is an impulsive brute and our bastard siblings may seed our destruction. We will carve our own path and drag our family with us if need be.
>>
>5797159

>[Old blood: Rolls of 99 will always count as a success]

>Some small part of you knew something terrible would yield power. [+1 on a unknown path]

In STV a shocking number of 99s were rolled. Also, this may lead to some interesting things down the line regarding our heritage.
>>
>>5797496
your link back to the post didn't work fren
>>
>>5797502
Thanks, I noticed. Have to use two >> next time.
>>
Sorry lads, I tried to crack out an update but it's just not happening tonight, I'll have a good one tommorow for you though. Nice to see Fa- I mean old blood getting some love, while not a massive game changer, those of you who are familiar with Sworn to Valor like>>5797496 know the uncomfortable realization that 99 is far too common for comfort when it comes to the dice.

>>5797478
Don't put any real stock in the name, how ambitious Alyn is is a matter of consensus and drive for you guys to determine, like Emille in Sworn to Valor and prince in Black company the best parts of the character are going to come from what you guys want to push.

Remember how pigeonholing ended for Emille if you wish to grasp high
>>
>>5797212

>Battle ready: +5 to combat checks]
>>
>>5797159
>The fight would only end with blood, quarter was not something you could expect ahead of you. [+1 on a unknown path]
>>5797212
>[Battle ready: +5 to combat checks]
>>
>>5797212
>>5797168
>[Battle ready: +5 to combat checks
>>
>>5797159

>[Battle ready: +5 to combat checks]

>Some small part of you knew something terrible would yield power. [+1 on a unknown path

I’d rather not to be yet another honorable nonce.
>>
>>5797476
forgot that in my vote here i didn't vote for this
>Some small part of you knew something terrible would yield power. [+1 on a unknown path]
here my vote
>>5797159
>>
>>5797212
>[Ambition: Ignore inferior social standing penalties during Persuade and Courtship rolls]
>>
>>5797159
I'll switch from >>5797169 to

>Some small part of you knew something terrible would yield power. [+1 on a unknown path]

>>5797212
>[Old blood: Rolls of 99 will always count as a success]
>>
>>5797560
Fair enough
>>5797478
Changing >[Ambitious] for >[Old blood]
>>
>>5797159
>>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]
>>5797212
>[Old blood: Rolls of 99 will always count as a success]
>>
>His was beaten anyone could see it, you were victorious and you would give honorable quarter. [+1 on a unknown path]
>[Old blood: Rolls of 99 will always count as a success]
>Path revealed: shades of light
>Path revealed: shades of dark
>One path remains unrevealed

+1 Shades of light
Gain budding honor[Blue]

—------------------------------------------------------------------------------------------------------------------------------
Corly’s was beaten, anyone could see it and you felt the world come into clear focus as the rush of blood was replaced by the dull throb of pain, you grabbed his shoulder and brought your Dirk to view near his neck.

‘’yield brother’’ was all you said.

It echoed strangely in your helmet and your brother for his part gave a groan, for a moment you thought he might move against you again, either tackling you to the ground to wrestle it out in tighter quarters where his age and weight could prevail or try to smash the dirk aside and stand anew, part of you relished the mad thought of continuing the fight, to prove yourself the better fighter again and in some small part of you shed the blood you shared. You were disappointed when he dropped his sword and raised his hands in mock surrender. ‘’I yield sir’’ he returned wetly as he collected himself, around you a collection of hollers and groans went out as wages were collected by the watching men, the mood had changed and you returned the dirk to your side feeling the threat of violence ebb. ‘’Well fought’’ your brother continued as he removed his helm, your brother’s stern features were slick with sweat and his mouth red with blood from where you had split his lip, he wore a reluctant smile though and whatever anger he had possessed was hidden behind pride and good conduct ’’I thought I’d done you ill with that blow Brother, we’ll make a fighter out of you yet’’ you felt yourself bristle at the hidden insult, YOU had proven yourself the better fighter, you stifled whatever retort a lesser man may have given as your uncle clasped your shoulder interjecting himself ’’God's grief you two I thought you were out for blood there’’ he gave a light laugh ’’are you well there Alyn? Corly’s might have killed you with true steel, but I’d wager you’ll see your spurs once we see the prince off’’ your brother had the decency to show his shame at the remark and you saw the familiar clouds forming over him ’’I did not mean it, Uncle’’ he protested weakly with his regular dowerness that only caused your uncle to give another short laugh ‘’’of course you didn’t Corly’s, you might have Dragon’s fury in your blood but kinslaying is beneath you’’ you felt your neck prickle as he said that, had you rea-

[1/2]
>>
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>>5798504
Your train of thought was interrupted by the deep call of ser Duncan ‘’Boy come here, lets see that helm’’ and you hastened to act, ser Duncan rarely tolerated insolence and in your early years under him it had earned you more than a pinch of the ear or a clap around the head. Ser Duncan of Ironoak was a grizzled knight who had come from the Vale with the dowry after your father had married the lady Grafton, you had once resented him as her creature but you had since seen many asperions from him that cast that into doubt, perhaps he simply was as ornery towards her as he was to many others or perhaps it was that he saw her as you did, it was hard to read his one good eye and gray-white beard what he thought at the best of times. His first question was simple as you approached ‘’can you take it off?’’ a question you found to be self evident over the next few moments as exertion proved, Ser duncan merely tisked and bid you stop, grasping your armored chin he passed inspection with his one eye before remarking with exasperation ''your damned brother's broken it, we'll have to see it fixed or replaced in Dragonstone'' he paused a moment seeming to chew his words ''You put on a good show there boy, you've got good instincts about you but mind yourself, too many men have died for a lack of caution’’ he nodded sagely, more to himself than you before curtly finishing ’’go see Gregor and Petyr about getting that helmet off then clean up’’ and without further mention he marched to the helm as you bid to task.

Gregor and Petyr were not blacksmiths or quartermasters, simply men-at-arms long serviced under your father but they knew as much about armor and arms as ser Duncan did though they japed and hooted at your predicament to a point that caused you to bristle quietly as they pried the helm off you, with a final laugh they had bid you farewell handing you your cracked helm as your retreated to your quarters where you washed with a basin of water and exchanged your breastplate for a cloak and padded gambeson for fine cloth surcoat adorned with your houses colors, taking the small mirror you had you noted that your brother had dealt you quite blow already the skin was contused and a motley of discolored bruising quite the mark but one you would survive.

You realized suddenly that ser Duncan had not given you orders, either he had left you to your own devices or it had slipped his mind.

[2/3]
>>
>>5798506
1)Free time?
>Being sequestered in a ship was a tiresome affair, even one full of soldiers and animals were a dull routine of gambling, idle conversation and basic tasks, luckily you had more refined company in your brother Corlys and uncle Ser Lyonal. [Haughty]
>Ser Duncan was not a knight you wished to earn the ire of, even if reluctant the duty of attending him was a affair that could prove fruitful even if it only meant avoiding a clap around the ears. [Cynic]
>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

2)Budding honor benefits
>Chivalric spirit +3AV
>Honest intentions + 1 re-roll to social checks of a honest nature
>honor among rogues: +5 to Intrigue checks
>>
>>5798504
1)
>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

Lets get tight with the soldiery

2)
>Chivalric spirit +3AV
>>
>>5798509
>Ser Duncan was not a knight you wished to earn the ire of, even if reluctant the duty of attending him was a affair that could prove fruitful even if it only meant avoiding a clap around the ears. [Cynic]

>Chivalric spirit +3AV

though the honor among rogues is tempting, I'd like to boost our survivability
>>
>>5798509
>Ser Duncan was not a knight you wished to earn the ire of, even if reluctant the duty of attending him was a affair that could prove fruitful even if it only meant avoiding a clap around the ears. [Cynic]

>Chivalric spirit +3AV
>>
>>5798509
>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>Chivalric spirit +3AV

Nice art for Ser Duncan
Always appreciate the darkest dungeon references.
>>
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>>5798509
>>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>>honor among rogues: +5 to Intrigue checks

Writing is good so far QM, and I am sure many will agree that the StV style suits well. I'm looking forward to seeing what your world is up to. The only critiques at the moment are the uneven punctuation and the overfull paragraphs. Overall though I am very excited for what you will do next!

How are the Boltons going btw?
>>
>>5798536
Hopefully they've been wiped out like they logically should've been long before the arrival of the targs or even Andals.
>>
>>5798509
>>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>Honest intentions + 1 re-roll to social checks of a honest nature
>>
>>5798509
>>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]
>honor among rogues: +5 to Intrigue checks
(hard choice between this and Chivalric Spirit)
>>
>>5798509
>Being sequestered in a ship was a tiresome affair, even one full of soldiers and animals were a dull routine of gambling, idle conversation and basic tasks, luckily you had more refined company in your brother Corlys and uncle Ser Lyonal. [Haughty]

>honor among rogues: +5 to Intrigue checks
>>
>>5798509
>Ser Duncan was not a knight you wished to earn the ire of, even if reluctant the duty of attending him was a affair that could prove fruitful even if it only meant avoiding a clap around the ears. [Cynic]
>Chivalric spirit +3AV
>>
>>5798525
Darkest dungeon is a solid game that verges on great that I've never finished properly due to the quagmire of the midgame, one of the quests I imagined running before this was based on it I actually kickstarted the board game though its going to be so big its going to be a pain to store and paint.

I should buy the second one, I didn't really agree with the style change but it seems solid enough in the demo and Wayne june just bleeds lovecraft character.

>>5798536
Thanks for the praise, I don't feel as sound about the mechanical parts of this game so we'll see how it goes, I'm fairly aware of my awful editing and I can only promise I am trying to do better.

The Bolton name has been throughly struck from the annals of history, most northmen can't even recall the name these days due to a combination of the preceding century and a through distaste for what they did, the tale of the Stag king mentions the slaying of the bastard of Bolton during the battle of Ice and the feast of steel that followed though details in the crownlands aren't clear to singers.

As for the Dreadfort and the lands of house Bolton the Dreadfort itself has long since been burnt and torn down and the lands have been divided in a patchwork fashion over the last century, much of it was intially seized as Stark territory but over time its become a bunch of bannerets to the Karstarks, Manderley, Starks, the major houses of the area are Thenn a cadet branch of the Karstark Thenn's and Tors who supplanted house Hornwood as the only surviving heir was a bastard snow and his widowed aunt.

Seriously the North is a fucking mess, It's great
>>
>>5798509
>>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]
>Chivalric spirit +3AV
too bad for battle ready, more war and combat should change the minds of anons quickly.
Let's see what we can do with the soldiers. Maybe a brief talk. Tips on fighting ? Might be nothing. just grunts, vomit and people to discipline.

>>5798536
>>5798543
i would be surprised if the Bolton and Frey didn't get fully genocided by their neighbours. Then again ironborns are still alive (the fact they received the mercy of multiple foreign rulers after being invaded and defeated, is astounding luck through whole centuries and left with their lands too. Rulers have slaughtered whole peoples for less).

>>5798644
good riddance
>>
>>5798654
Well, Ironborn have this weird thing were even if you replace their nobility with good, non drowned god worshiping lunatics, they either convert to the worship of ol squid face in a generation, or get ousted by the drowned men and thralls who then replace them, and the drowned men somehow evade being exterminated even if the whole islands are set on fire

I honestly believe its some lovecraft bullshit that keeps the isles ironborn, there's no other logical or half way reasonable explanation for their bullshit

>>5798644
>the tale of the Stag king mentions the slaying of the bastard of Bolton during the battle of Ice and the feast of steel that followed though

Lol get fucked Snow.

>As for the Dreadfort and the lands of house Bolton the Dreadfort itself has long since been burnt and torn down and the lands have been divided in a patchwork fashion over the last century, much of it was intially seized as Stark territory but over time its become a bunch of bannerets to the Karstarks, Manderley, Starks, the major houses of the area are Thenn a cadet branch of the Karstark Thenn's and Tors who supplanted house Hornwood as the only surviving heir was a bastard snow and his widowed aunt.

Incredible, nearly perfect. Glad the Thenn are still around, love those guys

Also Tors...are they descendant of the bear shagger or are they displaced dornishmen from The Tor? Some combination perhaps
>>
>>5798644
Yeah the midgame is rough just got to get through it to get to the end.

Didnt know there was a board game.

I havent looked much into the second one.
>>
>>5798688
>even if you replace their nobility with good, non drowned god worshiping lunatics, they either convert to the worship of ol squid face in a generation
What? When does that happen?
>>
>>5798509

>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>honor among rogues: +5 to Intrigue checks

I still think we should be evil
>>
>>5798692
Well I exaggerated a little, every Andal who set foot on the island's descendants is indistinguishable from the rest of the savages

And there's what they did to Harmund the handsome, a Hoare married to a lannister who outlawed reaving, salt wives and tried to outlaw thrall taking. they overthrew him and mutilated his lion bride, and put in place his brother, who undid all of his reforms, as well as what happens whenever similar reforms are attempted.
>>
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>>5798644
>The Bolton name has been throughly struck from the annals of history
Bolton-bros, not like this...
>>
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>>5798705
Survived for thousands of years only for it to end like this.
>>
>>5798707
I hope some crusty ass wilding made a cloak out of roose
>>
>>5798509
>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>honor among rogues: +5 to Intrigue checks

I'd love to tread a dark path, but perhaps one where we are still loyal to our full siblings, at least initially. If the other half of the family isn't in the way though, well...
>>
>>5798654
House Frey as much as it may dismay you is still around, unlike the Boltons the Frey line didn't entirely expend the good will around them though thhe red wedding is still a black stain on their history that affects them to this day and the consequences of their ascension are a source of the lands current troubles.

Iron islanders underwent a rather radical shift in their culture, the war of the 5 kings and the long winter left a indelliable mark on their society, Trade is more welcome and raids less frequent with Great Wyk, Harlaw and Pyke becoming points of commerce for western trade, woman have a surprisingly strong influence on society (not to the extent of dorne though) and the faith of the seven is slightly more tolerated, even got some Old gods in there though its fairly subject to the drowned god as demigods.

The old ways have refused to die quietly and still hold the kingship to ransom though, even the benevolance of the twice dead king can't change that.

long ago I participated in a Ironborn house gen that I found quite interesting, if they had won the vote I would have dug it up for inspiration

>>5798688
Speaking of snow, I'm still working out certain aspects of the setting without just having magic fizzle into nothing so don't ask me for anything concrete yet about the nights watch or the Others.
>Also Tors...are they descendant of the bear shagger or are they displaced dornishmen from The Tor?
They are of Freefolk blood, while they preceded the influx of new blood in the crownlands by 30-40 years they set the pattern for immigration in westeros with their settling the north. Thats all I'll say on that for now though on that subject.
>>
>>5798509
>>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>honor among rogues: +5 to Intrigue checks
>>
>>5798509
>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>honor among rogues: +5 to Intrigue checks
>>
>>5798509
>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]


>Chivalric spirit +3AV
>>
>>5798509

>the monotony of ship life lead to loose lips and idle conversations, loyalty, coin & information could be earned in the company of the soldiers aboard if one was willing to stoop to their company. [Taciturn]

>honor among rogues: +5 to Intrigue checks
>>
>>5798509
>Ser Duncan was not a knight you wished to earn the ire of, even if reluctant the duty of attending him was a affair that could prove fruitful even if it only meant avoiding a clap around the ears. [Cynic]
>Chivalric spirit +3AV
>>
Going to need a flashvote on Budding honor

>DC:50 roll under
>Honor among rogues: +5 to Intrigue checks
>Chivalric spirit: +3AV
>>
Rolled 58 (1d100)

>>5799899
>Chivalric spirit: +3AV
Crab
>>
Rolled 2 (1d100)

>>5799899
>Chivalric spirit: +3AV
Crabbing
>>
Rolled 76 (1d100)

>>5799899
>Chivalric spirit: +3AV
>>
>>5799904
Done & done.
>>
>>5798504
Unlike your own quarters the temporary barracks of the men aboard was a cramped affair, men shared lodgings and meals together and the smell of piss and excrement was noticeable under the smell of communal living and your nose twitched as you made your way amongst them, boys of an age with you and old greybeards shared circles, some small others large but none with the division you found in your Fathers family, perhaps it was true what knights said of war, that there was a common brotherhood found in fighting aside one another.

You ducked aside as a pair of men sauntered by, you could smell the cheap wine on them as they passed, you were not used to it, feasts and revelry were an uncommon thing in Crab castle reserved for feast days or the celebration of a marked nameday you always at the high table with your Father and his family not the common tables of lesser men. You felt a bit lost amongst them, despite your intentions it was rare you actually talked to the men outside your Fathers picked men and rarely then more than the business you were often sought for.

A clap on the shoulder made you jump.

''A crab out of water eh? Alyn''
1)a face in the crowd
>The weatherworn features of Garon, your fathers sergeant, dumb as a stump but loyal beyond doubt, small wonder he didn't even say milord, he likely couldn't remember it past his last meal. [Haughty]
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]
>They recognised you but you didn't know them, they were of an age with you though and if nothing another boy was company to take too, even if they were overly familiar. [Taciturn]

2)Intentions You may select more than one but be aware of stretching yourself too thinly, a boy only has so much in him
>You'd never played dice before or any of the other games the men occupied their time with and you found yourself curious of the many forms they took. [Gambling]
>Eagerness of the coming war filled your gut with excitement and you would need true swords by your side. [Rallying cry]
>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]
>>
>>5800026

>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]

>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]

Let’s at least be a well-informed chivalrous idiot
>>
>>5800026
1)a face in the crowd
>The weatherworn features of Garon, your fathers sergeant, dumb as a stump but loyal beyond doubt, small wonder he didn't even say milord, he likely couldn't remember it past his last meal. [Haughty]

2)Intentions
>You'd never played dice before or any of the other games the men occupied their time with and you found yourself curious of the many forms they took. [Gambling]
>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]
>>
>>5800026
>The weatherworn features of Garon, your fathers sergeant, dumb as a stump but loyal beyond doubt, small wonder he didn't even say milord, he likely couldn't remember it past his last meal. [Haughty]


>Eagerness of the coming war filled your gut with excitement and you would need true swords by your side. [Rallying cry]
>>
>>5800026
>They recognised you but you didn't know them, they were of an age with you though and if nothing another boy was company to take too, even if they were overly familiar. [Taciturn]
>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]
I’ve sort of noticed that Herald doesn’t use possessive apostrophes
>>
>>5800038
Yeah, bad grammar on my part.
>>
>>5800026
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]
>Eagerness of the coming war filled your gut with excitement and you would need true swords by your side. [Rallying cry]
>>
>>5800026
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]

>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>>
>>5800026
>>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]

>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]

Let's see what mischief these two can get up to
>>
>>5800026
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]

>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]
>>
>>5800026
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]
Is Duncan a “top”?

>Eagerness of the coming war filled your gut with excitement and you would need true swords by your side. [Rallying cry]
>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>>
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]

>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>>
>>5800026
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]

>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]

Leadership can come another day or from another. Lets listen a bit and then have some fun.
>>
>>5800026
>>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]
>Eagerness of the coming war filled your gut with excitement and you would need true swords by your side. [Rallying cry]
>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>>
>>5800026
>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]

>You'd never played dice before or any of the other games the men occupied their time with and you found yourself curious of the many forms they took. [Gambling]
>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>>
>>5800026
>They recognised you but you didn't know them, they were of an age with you though and if nothing another boy was company to take too, even if they were overly familiar. [Taciturn]

>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]
>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]
>>
>>5800026
>>They recognised you but you didn't know them, they were of an age with you though and if nothing another boy was company to take too, even if they were overly familiar. [Taciturn]
>Some part of you enjoyed the simple company of these baser men, none of Corlys anger, Ser Duncan's strict discipline or your half-kins barbs. [Boyish reprieve]
>>
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>You saw the ever grinning face of Lucos waters, ser Duncan's ''other'' squire, a man grown, you heard once he was of kings landing somewhere called the ''bottoms'' whatever that meant, odd company but a familar face was a start. [Cynic]
>Their was information to learn from the idle talk, be it of the coming meeting of houses, of the port of Dragonstone or even your own house. [Illicit information]

Lucos waters was a man grown, older than your brother by a handful of years, he’d been squiring with ser Duncan since the arrival of lady Grafton and for the life of you you could not imagine how a man could remain a squire for so long , did he not dream of greater things in life? He grinned at you with yellow-white teeth but you saw caution in his eyes at your scowl .
‘’easy Alyn, I meant nothing by it, what brings you here lad?’’ his tone carried the baser touches of peasantry and it pricked at you that he didn’t venture to call you even milord.
’’I wanted to see the soldiers deck’’ you answered, not wanting to display your full intentions.
Lucos’s eye’s merely twinkled in the dim light curiously before he sighed and brought a wineskin to his lips and took a swig, whatever was within had him grimacing afterwards though his smile was not far from his lips.

’’Bored eh?’’ he ventured before continuing ’’Duncan would have my head if he knew you were down here alone though, you might be kin to his lordship but the lad's are ready to war and it makes them too keen, if you catch my meaning’’ something dark blemished his smile for a small moment that left you curious, more so than the informal nature of which he spoke of ser Duncan, you saw opportunity though.

but I’m not alone, am I Lucos? you offered carefully with a thin smile.
Lucos grinned again, something told you he enjoyed your ploy.

’’Aye lad, you aren’t’’

[1/2]
>>
>>5800930
Intrigue Roll
> Higher Social Standing / Straightforward Ploy/Nonspecific Goal (Learn information)
>60DC
>Honor among rogues +5DC
>Casual conversation +10DC
>Loose lips +5DC
>Lucos waters guide: +10DC
>Class tension -10DC
>Unfamiliar face -5DC
>>75DC

3 rolls of 1d100 you have NO rerolls.

Double Fail = despite yourself, you can’t abide the common touch of your company and
0 = Uncomfortable companion, even with Lucos waters with you the men around you are wary of a lordling among you, little of interest is truly gained from your time here and you doubt was ever there to begin with aside from a few names and small talk.
1 = Naive companion, the Men know little more than you, falsehoods and truth are here in equal measure and your lack of knowledge shows.
2 = Ready company, despite your disposition and station the men pay little heed to your differences, some of them even know a thing or two about your destination and the goings on of your house.
3 = Good company, any thoughts of rank and station are banished as you find yourself readily accepted by the men, wineskins are shared, jokes abound and talk of Dragonstone and your house is readily shared
Double Success = +1 Battle companion


You boys are in luck, my evening is free and I feel like I can sneak an update in tonight.
>>
Rolled 52 (1d100)

>>5800935
>>
Rolled 84 (1d100)

>>5800935
Time to see if a crab can listen
>>
Rolled 43 (1d100)

>>5800935
>>
>>5800935
Didn't chivalric spirit win the flash vote?
>>
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>>5800979
Goddamit you are right.

That will make the DC 70, my apologies. Regardless you guys got 2 successes on the check, not bad little lordling.
>>
>>5800935
a new battle companion would have come in handy
>>
>2 successes: ready company, despite your disposition and station the men pay little heed to your differences, some of them even know a thing or two about your destination and the goings on of your house.

Lucos was a man of ready company you learned, he knew more than a few of the men aboard as you followed him, quick comments, jabs and questions flowed from the man and he was clearly well known if not well regarded by the other men, you wondered if the same could be said of you one day as a knight. After a particularly Bawdy exchange between Lucos and a fat man called Tommen you found yourself approaching a rather rough group of soldiers at the mess table who wore bored expressions though as you approached a quick comment gathered their attention as Lucos entered the circle, their leader by your reckoning and a man late of his 40th name day stood as you entered with a casualness that concerned you, he stood near two feet on you and struck a imposing figure with his unkempt dark blonde hair and sternly lined features, he spoke with a thick accent you could not name.

‘’Lucos’’ he said simply, he had a dark look in his eye.
’’Rickard’’ Lucos replied, his usual grin was gone.
’’You got my stags?’’ Rickard challenged.
’’as soon as Duncan pays me’’ Lucos muttered.

The moment stood for an agonizing moment as the two man seemed to size each other up, for a moment you wondered if they would come to blows, but in the blink of the eye the moment passed and the older man chuckled before Lucos joined him and soon the circle joined them as the men embraced, you even ventured it yourself though more nervously than your company, as the mirth subsided Rickard sat again offering a seat to Lucos, you remained standing expecting a introduction you soon found lacking.

Rickard spoke first offering Lucos a wineskin ’’So tell me Lucos, has Duncan finally given you spurs?’’

Lucos simply chuckled before taking the wineskin ‘’Not yet, once this is done and we’ve seen the prince off he will and a 100 dragons’’ the dryness of the remark gathered more than a few laughs from the other men though it perplexed you, did Lucos not wish to be knighted like you did?

’’Aye that two once h-’’ a look and soft kick from Lucos killed the response from Rickards lips a moment before he refocused on you who’s this then, Another squire Duncan’s taken in? though he spoke to Lucos while he took you in, you felt as if he was ser Duncan when he had you parade, always checking for a misstep though you saw a sadness in those eyes as he did so.

’’Rickard this here is Alyn Celtigar of our lords house, Alyn this is Rickard of… he left the last part hanging to the amusement of the men.

[1/3]
>>
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’’Nowhere important and you know it Lucos’’ was the only reply offered, he stood and offered his hand to you, you felt it prudent to grasp it, his hand was like a vice as soon as you did and despite yourself a gasp escaped to the amusement of the surrounding men, Rickard wore a mean grin as you locked eyes with him but they softened when you refused to look away, with a final squeeze you were released and Rickard chuckled ’’This one’s got mean eyes’’ he tossed you the wineskin as he sat again good to meet you Alyn, have some wine, it's no harbor gold but it's good enough despite the throb in your hand you caught it and pulled the stop and drank, what followed was dark and strong, tasting sour and bad and you near choked on it, it was only sheer determination you didn’t spit it out, your vision swam from the struggle, but you felt strong hands on your back that helped bring the world back in focus.

The gathered men gave a small cheer as you bought the wineskin from your lips and Rickard nodded with an entertained look ’’Good showing boy, have a seat’’ as the men parted to give you a spot. The next hour was a warm affair, though you spoke little, your head swam from the wineskin and made straight thinking difficult, you were more used to mulled wine or a few cups at a time at the high table and whatever was in that wineskin was something you doubted even a table had seen. Rickard it turned out was a well seasoned sargent from crackclaw point though he spoke of places beyond with a certainty that made you doubt he’d marched with your father to such places and the men around him were largely under him though some served with others, there were the twins Adam and Aaryn of Crabtown who were only a few years older than you, pretty Petyr who was far from pretty you observed, Old Horren a greybeard of five and eight who wheezed with every word and Qorth who was from the east as far as any could surmise since his tongue had been taken long before anyone knew him though he gestured, grunted and clicked enough to make many a point obvious.

You had never met such a stranger collection of characters in your life, a statement of which caused no small amount of laughter that caused you to burn fiercely though you learned quickly any intended insult or jape was lost in the pleasure of their company talk was just like that here and that boredom of travel made it cheap, eventually you ventured about Dragonstone.

[2/3]
>>
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>>5801137
‘’Aye lad, I’ve been to Dragonstone before’’ wheezed Horren ‘’Once was with the Crabking, your grandsire…’’ he grew distant as he trailed off ‘’Don’t they still have dragons?’’ asked Aryn oblivious to the old man's wandering before Adam kicked him and the two departed in a flailing of mock fighting, Qorth simply grunted and drank deeply of some drink in a small clay jar.

‘’I went as a sailor once’’ pretty Petyr ventured ‘’half a hundred sailors but not nearly enough whores or wharfs to dock in the shanty town’’ he laughed through his pug nose ‘’that castle though is a sight, like every story you heard of the old conqueror and his dragons’’

‘’Word is lord Sandworth wants more than to send this Essos prince back home’’ Rickard commented before lifting his drink as the twins collided with the table ‘’I heard some knights say he might try and unify the baylords behind him and claim King's Landing'’.

Lucos drank slowly from his own cup before responding ‘’As if the Septons would let him’’
Rickard merely crooked an eyebrow ‘’you think the Septons could stop him?’’
‘’Yes’’ was the only reply Lucos offered.

The certainty of his statement surprised you, the city of King’s Landing had long been the domain of the seven septon’s, a council appointed by the high Septon to safeguard the city with an army of the faithful at their back, no king had been foolish enough to try to claim the city in a hundred years, between the crownlander’s and the seven septons it was madness.

‘’Word is lord Celtigar intends to knight one of your brothers’’ said Rickard changing the topic ‘’any truth to that? lad’’ you furrowed your brow, you had thought to earn your own spurs but no talk had reached you of knighting your brothers.
Truth and shadow
>There was truth in this, you knew it, Corly’s was more than old enough, it was only right that he should be knighted in this war and you alongside him. [Haughty]
>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
>This talk was nonsense, Knighthood was earned not given in the crownlands, your Father was of a like mind in this regard to you, earned never given, lest it make a false knight of you

[3/3]
>>
I'm going to bed hope you enjoy the update.
>>
>>5801138

>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]

Offering up some inside intel should endear us to the men

>>5801138

Well done per usual QM, keep up the good work!
>>
>>5801138
>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
Ah the faith has returned with some grit after centuries of decline, good of them. Also an interesting enemy to fight.... or not an enemy.

>>5801139
It was very good thanks Herald. I like this soldiers, maybe we can become a minor commander/leader who knows.
>>
>>5798742
interesting, i like what you did
>>
>>5801138
>>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
The STV memes are top notch. The over the hills and far away man is also a nice reference.
>>
>>5801138
>This talk was nonsense, Knighthood was earned not given in the crownlands, your Father was of a like mind in this regard to you, earned never given, lest it make a false knight of you

An up jumped family of Lys whores thinks they can be King? That’ll be the day.
>>
>>5801138
>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
>>
>>5801138
>This talk was nonsense, Knighthood was earned not given in the crownlands, your Father was of a like mind in this regard to you, earned never given, lest it make a false knight of you
>>
>>5801138
>There was truth in this, you knew it, Corly’s was more than old enough, it was only right that he should be knighted in this war and you alongside him. [Haughty]

We aren’t idealists, we’re haughty.
>>
>>5801138
>>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
>>
>>5801138
>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
>>
>>5801138
>>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
HEHEHEHE fuel for the fire
>>
>>5801138
>>This talk was nonsense, Knighthood was earned not given in the crownlands, your Father was of a like mind in this regard to you, earned never given, lest it make a false knight of you
>>
>>5801138
>>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]
>>
>Lady Grafton held your father’s heart in her hands and could make him dance if she wished, Blonde Jon was of an age and ready, maybe even Brown Ben if she wished it, it would certainly cement his claim as heir to be knighted at ten and three. [Cynic]

You felt dread creep into your gut and black ice in your bones, he couldn’t truly intend to, it broke with every protocol and dignity your house held, to knight a boy barely a year into his squiring who had never even seen battle, who was by every measure not ready for it was unheard of even the most green of them had fought a skirmish or battle and earned it. Had the harlot finally played her hand after so long dangling your Father’s strings? Such a thought that he would stoop so low to please her left you feeling tense and angry.

Rickard leaned back observing you with a wolfish eye sighing ’’you bluebloods… a small wound to pride and you’re off like a Stallion in heat’’ you prickled at the assertion but didn’t rise to the comment and that earned you an evil smile.

’’So boy who is it you think will be knighted?’’ he said, at the edge of your vision, you prickled at the venture, why did he ask? What business of it was his? This upjumped wildman of lowbirth. Lucos finished and spoke in your stead ’’My bets on blonde Jon, he’s a quick one and biting at the bit for a Knights spurs’’ Rickard cast a glance at Lucos ’’not the elder son?’’ Lucos laughed in response ’’You saw him on deck earlier Rickard, he might be smart and angry but he’s lacking sword skills'’ you saw the truth in this, unlike yourself Corly’s was not one for the training yard or tilts, he was more comfortable playing the dutiful son seeing to court and country, it made him a poor warrior.

Rickard looked at you again ’’What about you boy? Any Chance of knighthood? You’re better than your brother by a yard’’ you suppressed the desire to nod back, Rickard was asking questions that you thought improper and his aim was unclear.

Suddenly the barracks erupted into activity, the simple call of ‘’Officer on deck!’’ had the men moving like fish in a net as they assembled for inspection. Through the anarchy of movement you caught a glimpse of ser Duncan moving through them offering insult and curses in every step at the growing assembly, it was fiercer than you had ever received and you knew every curse and insult was earned in the training yard, in a moment all that was left at the table were you and Lucos who leaned to you conspiratorially ’’best get out of her lad, Duncan will have your hide if you don’t’’.

[1/2]
>>
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>>5802153
Your head swam as you stood, the wine still befouled it but you felt clearer than after you had drank it.

''YOU THINK YOU CAN KILL BRAAVOSI? SCUM LET ME SEE YOUR WARFACE!!!
1)Escape?
>Ser Duncan would understand if you revealed yourself, no harm had come to you and you had made… an impression of sorts with a least some of the men. [Haughty]
>You knew ser Duncan to be a man of who’s ire could mean a clap around the ears or worse. Latrine duty, skulduggery was beneath you though. [Cynic]
>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]

2)Who was to be knighted? Get those conspiracy gears turning

[2/2]
>>
The weekend’s looking a little booked so updates might be scarce, I might be able to squeeze an update, maybe two if I'm lucky but I doubt it so just hold on till monday. I can take questions if you have them but sitting down for updates themselves will be harder.
>>
>>5802162
>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]

Sneaky Beaky time
>>
>>5802162
>>Ser Duncan would understand if you revealed yourself, no harm had come to you and you had made… an impression of sorts with a least some of the men. [Haughty]


We aint no pussy. And the men might get a laugh out of it
>>
>>5802162
>You knew ser Duncan to be a man of who’s ire could mean a clap around the ears or worse. Latrine duty, skulduggery was beneath you though. [Cynic]
Drunks aren’t sneaky
>>
>>5802153
>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]
>>
>>5802162

>Ser Duncan would understand if you revealed yourself, no harm had come to you and you had made… an impression of sorts with a least some of the men. [Haughty]

I say we take it on the chin here
>>
>>5802162
>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]
>>
>>5802162
>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]
We don't know how to sneak, but .... might has well try, maybe we can throw something for make a distraction while using the soldiers and sailors has a way to block vision and get out. It's honestly doesn't sound bad what we are doing, i guess he is scared about what the soldiers could do or their influence, and that we should remain divided.
If he is under the Grafton lady orders, it's obvious we should be limited in controlling/familiarizing with the military forces of our father feud.
>>
>>5802162
>>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]
I reckon Blonde Jon might be it. Whoever the potential heir of Grafton descent is. Suring up a position to eliminate the Velaryon dregs from the household I'd wager, though I would bet on the mother being behind it all until we get a view of her in story.
>>
>>5802162
>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]

Just as we intended to say, my bet is on Blonde Jon.
>>
>>5802162
Blonde Jon probably. And perhaps is brother. If they partecipate on the battlefield they could earn it on their own even.
Things in the House looks like are slowly gearing up for a conflict between our mom side and the Grafton lady. It cannot be avoided, so there will be mostly three options. Our father cares about his feud built by his ancestors and fully breaks the crisis before it happens (infinite amount of solutions for this : Exile, imprisonment and execution, suicidal orders in battle, public shaming and titles revokation etc...), he doesn't care about his feud and allow the crisis to happen betwenn us (there would be a period of time where each side is preparing for war. This time can be used a lot for intrigue and cloak&dagger. Perfect for kill in many different ways members of both sides. Dagger in the night. A sword in the back during a battle. Poison in a bath or clothing etc...) and our father allows for the war to happen meaning full on fighting.

It would be best if we become stronger and reinforce our side, while also trying to weaken or take out the Grafton side with intrigue. With the Grafton side gone, the gains of our house in the crownlands wouldn't be destroyed.
>>
>Lucos had the right of it, your hide was on the line if you didn’t escape unseen, you could stick to the Shadows and make your escape [Taciturn]

Nice to see at least a few theories floated, no update tonight but we can get the rolls done.
------------------------------------------------
TRACKING ROLL
>Avoid Detection /Moderate cover 60DC
>What’s that noise? -5DC
>Other wise occupied +10DC
>Adversary Missing eye -10DC
>’’Drunk’’ -3DC
>''One eye'' Duncan +1 adverse Re-roll
>Abetting mischief +1 Re-roll
>DC=52

>Double fails= Caught red handed, severe discipline
>0= LATRINE DUTY! Duncan catches you without challenge
>1= FOOL BOY! Duncan catches you, you suffer a clap of the head and will be cleaning quarters tonight
>2= NICE TRY! You escape however Duncan is not without clues to your whereabouts, no punishment.
>3= Aspiring rogue: You escape Duncan's keen eye and escape the threat of punishment
>Double pass: surprising expectations, your roguish escape leaves a good impression +1 re-roll to checks with the Soldiers


THREE ROLLS OF 1d100, you have 1 Re-roll, your opponent has two
>>
Rolled 55 (1d100)

>>5802917
>>
>>5802917
>>Adversary Missing eye -10DC
Unless I'm missing something, shouldn't him missing an eye be a bump to the DC, not a minus?
>>
Rolled 54 (1d100)

>>5802917

Rolling for stealth
>>
File: 1598592757207.gif (3.24 MB, 480x270)
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>>5802919
Fucking hell, thats twice in a row now I've buggered the official numbers.
>DC=62
>>
Rolled 22 (1d100)

>>5802917
>>
>>5802925
All good mate, glad to see my doubles fail turn into a doubles success. And look! 2 doubles successes now!

>>5802926
>>
Rolled 86 (1d100)

>>5802921
Using 1st Adverse re-roll
>>
>>5802917
Theories that look like they are taking form, with the emotions show so far by our family members it looks like that.
I consider taking out the Grafton side the basic need for begin expansion against other houses and warlords nead us. Can’t keep snakes with us.
>>
>>5802917
What does two double passes equal/get us? And even if there is a successful adverse reroll then would that one not just negate the single success unless it was also a double?
>>
Currently you guys are on two successes, you have one re-roll your opponent also has one.
>>
>>5802917
>>5802918
>>5802921
>>5802926

Also, that is impressive. We are solid snaking right now.
>>
>>5802933
It has been a while since STV but I don't think we should use any rerolls here except if we could potentially get the adverse reroll to reroll.
>>
>>5802936
Seems like a temporary re-roll, use it or lose it kind of thing
>>
>>5802937
I don't think we should reroll our one success in the hopes of a third double.
>>
>>5802932
I'm might up the bonus, I think Forgotten ran into this scenario himself and I'll give the archive a look.

>>5802937
correct it's a use it or lose it scenario, there is no second round of rolls.
>>
>>5802939
Anon we currently have 2 double successes and 1 failure due to the adverse re-roll. It makes no sense to not use the re-roll. It will of course be adverse re-rolled by Herald if it succeeds but as it stands leaving it just means we stop at 2 successes and 1 failure

Remember that it's a roll under system
>>
>>5802941
>>5802936

I see. The adverse reroll turned one of our successes into a failure instead of just negating the success. Then I agree we should reroll.
>>
>>5802941
Yes of course I am aware this is roll under because otherwise, we would have killed our older brother in our fight.
>>
>>5802943
Just checking anon, I wasn't sure if you thought the 86 was a success
>>
>>5802944
Yeah, I understand the confusion. It was just I did not feel like going back to STV to check and see if the adverse reroll was a negation or replacement for our success.
>>
>>5802945
All g

Hopefully the original anon re-rolls soon
>>
>>5802945
As someone who has also been tripped up by it before, the re-roll replaces the roll it contests and the DC is applied, below is good, above is bad. Crits are the same.
>>
Alright I'm opening the re-roll up to other anons.
>>
Rolled 98 (1d100)

>>5802956
Reroll
>>
>>5802961
So close
>>
Rolled 32 (1d100)

>>5802961
Wow. Almost undid all the good rolls.
>>
>>5802927
>>5802932
Huh. As someone who didn't follow StV I thought 'double passes/fails' referred to having two passes/fails come up the same number, not the rolls being dubs. This makes crits way more likely.

Was this system invented for StV? Because I like it. I've always considered the /qst/-standard Bo3 tends to make things too easy. It seems to be difficult for QMs to accurately judge probability in a Bo3 system so even when a roll was supposed to be difficult things would often turn out pretty cruise-y. On the other hand, only allowing 1 roll hurts participation.
This counting successes system seems to solve both those problems. Very elegant.
>>
>>5804095
Yeah the system being used here is 99% Sworn to Valour system. It's great. I'm surprised more quests haven't adopted it
>>
BOY I SURE HOPE THIS DOESNT END UP LIKE EVERY OTHER ASOIAF QUEST
>>
>>5804117
Perhaps not. Have a little faith
>>
No update tonight I really wanted too but what I ended up juggling was burnt me at both ends, the good news is I'll be able to pump out one early.... hopefully.

>>5804095
From memory StV didn't start with doubles but they got implemented at some point properly, I've been in quests from back in the day that used the Bo3 rule but it was and probably still is spotty in quests and Forgotten to the best of my knowledge is the one who's refined it the most.

God I miss it, running this makes me appreciate what a tank Forgotten is and that's after he relaxed his schedule from the BCQ day's.

I've been burnt by too many quests to be unselective about them.

>>5804117
Jesus anon have a little faith, its not even monday US time and I don't even post by that timezone.
>>
>>5804127
>From memory StV didn't start with doubles

Nah StV had the full system from day one. Previous to that Forgotten Black Company Quest was the usual Best of Three system but he spent quite a bit of time between games making the system and the world for StV
>>
Update in a bit

>>5804871
It might be because I'm going back to the early threads for a bit but I really don't recall a lot of doubles until about the adventure in Fallavon Outside of Gabriels rather extraordinary death which was a crit and doubles off memory.

probably just bias on my end though.
>>
>>5804914
I don't think it happened often to begin with but this is from the very first combat in Thread 1

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND dismounted/disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)

Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty

>DC 60
>3 rolls of 1d100

>Brutus: Dismounted Destrier attack DC 25
>1 roll of 1d100 (you must declare that you are rolling for Brutus)

Fight with Valour!

https://suptg.thisisnotatrueending.com/qstarchive/2018/2980253/
>>
>2= NICE TRY! You escape however Duncan is not without clues to your whereabouts, no punishment.
>Double pass: surprising expectations, your roguish escape leaves a good impression +1 re-roll to checks with house Celtigar soldier’s.
>Double double pass: Gain battle companion: Rickard of ‘’Nowhere’’ Untested loyalty/50% death's door
—------------------------------------------
You dart into cover, moving from shadow to shadow with as much stealth as you can muster in your drunken state, nearby ser Duncan practically roared insults at the gathered men standing to attention, he was calling them every kind of whore and filth with a vigor and energy that put Corly’s worst outbursts to shame, you’d never heard such a torrent from him before and some small part of you suspected with shame that were you in their place you would not have borne the insults with any honor.

’’YOU THINK YOU CAN KILL A UNSULLIED WITH THAT SPEAR’’ you heard ser Duncan roar

’’YES SER’’ returned a cracking youthful voice, you suppressed a chuckle, the voice sounded pathetic and undignified.

’’HORSESHIT, YOU COULDN’T KILL A CHILD WITH THAT TOOTHPICK, WHATS YOUR NAME SON’’ Duncan continued railing against him.

’’SER LORAS SER’’ the lad sounded hard pressed and you paused despite yourself.

’’LORAS, THAT SOUNDS HIGHBORN, ARE YOU HIGHBORN?!’’ you caught the faintest hint of amusment in ser Duncan's voice.

’’SER NO SER!?’’ the lad sounded confused.

’’YOU MUST BE SOME BOY BUGGERER THEN OR SOME SISSY, DO YOU SUCK COCK?!’’ you breathed a snicker under your breath, ser Duncan was merciless as a beatblade, no small wonder the men had remained disciplined.

’’SER NO SIR!’’ you could hear the rising heat in the lads voice at the accusation.

You moved closer to the door, you were close enough to smell the salt of the sea air rather than the stale stink of the barracks, crouching low you darted across an opening & felt your Surcoat catch on something heavy and tear as something was pulled with you, you turned and inwardly cursed yourself as you helplessly saw a mail shirt plummet to the ground.

’’BULLSHIT I BEAT YOU SU-*CLUNK* the audible thunk of heavy mail Interrupted Duncan’s abuse and you heard the heavy step of plated boots as he turned towards the errant mail, you felt tension across your brow and contemplated surrender to your fate of a clip around the head and latrine duty, ser Duncan did not tolerate childish antics or fools and you felt very much like both.

[1/3]
>>
>>5804999
’’BULLSHIT I BEAT YOU SU-*CLUNK* the audible thunk of heavy mail on wood Interrupted Duncan’s abuse and you heard the heavy step of plated boots as he turned towards the errant mail, you felt tension across your brow and contemplated surrender to your fate of a clip around the head and latrine duty, ser Duncan did not tolerate childish antics or fools and you felt very much like both.

Before you could be discovered an echoing singsong voice rang out ’’Dunk the lunk, thick as a castle wall’’ you breathed a small prayer as ser Duncan turned again.

’’WHO SAID THAT?! WHO THE FECK SAID THAT? Who's the slimy, little brigand, shit twinkle-toed cocksucker here, who just gave me his own head? Nobody huh? The fairy-fecking cuntmother said it! I'll fecking kill you! I'll have you swimming along the ship until you drown! I'll fecking have you scrubbing latrines until your hands are fecking raw. Was it you you scrounging little fuck huh?’’ Duncan practically raved, though you noted there was an undercurrent of control to it.

You breathed a sigh of relief and scrambled for the decks, casting a final glance you saw Rickard watching you with a stealth you almost did not notice and he gave an almost imperceptible nod as you fled, leaving ser Duncan’s Castigations behind you, you believed you had made an ally of a fashion out of the man.

You were greeted by fading light and salty air, it felt good, avoiding punishment for your adventure, casting a glance you saw your surcoat was ripped at the shoulder, perhaps the only clue to your adventure besides your clearing mind. Ser Duncan might be a sharp man but there were half a hundred ways clothes could be stained, torn or otherwise damaged aboard the ship and you thought it easily dismissed should the need arise, a flash of color caught your eye as you stepped onto the deck proper, the King crab was hailing you and for a rare moment you were glad you're Father had taught you something of Navigation and signaling, they were signaling the approach of land.

You had arrived.

[2/3]
>>
>>5805001
‘’Beautiful isn’t it’’
’’yes, Uncle’’


Dragonstone was cast in shadow and the dying amber light as you approached, the oldest seat of old house Targyran had a surreal and ominous quality to it, it was unlike Crab isle or any other castle you dreamed existed, even in the distant dark you could see monstrous shapes upon the wall that seemed to twist and change in the growing twilight, it would have alarmed you if you had not know better about the famous carved Dragon effigies and crenellations the Targyrans of old had carved with sorcery and dragonfire out of the seamless black rock of old Valyria, to think Dragons had roosted with their stone kin more than two hundred years ago on the wall ahead sent a shiver down your spine.

‘’It was from here Aegon the conqueror had launched his invasion with his sister wives had launched their Invasion 400 years ago, where our houses earned a place in history as true lords’’ your uncle remarked again, his good cheer was remarkably melancholic you realized, he had been half mesmerized by the old castle as you approached and if it had not been for his commentary you would have thought him lost in his own mind like old Maester Symon, beside you your brother Corly muttered a prayer to the seven, like you he had been taken by the spectacle but had grown sullen in its shadow, he was far from the only one, many of the men at arms had emerged some time after you at the call of land & elation had given way to no small amount of morbid murmurs about the sight.

Your uncle turned to address you ’’Boys, I have to ask this because your Father demanded it of me’’ you felt the heavy sense of duty in his tone, your Father rarely demanded anything from your uncle, let alone house Velaryon.

’’What did he say’’ Corly’s tone was cautious, you realized a moment after him the obvious answer.

’’He commanded me to order you to not figh-’’ Lyonal was cut off by your Brothers rising Ire.

’’NO! We did not start it, we ar-’’ It was your brother's turn to be interrupted, his near petulant tone cut down with sternness as your uncle thumped gunwale of the ship with his fist.

’’Dammit Corly, I know that already’’ your uncle had a stern look in his eye as he looked at the two of you‘’We cannot afford too, YOU cannot afford too, your Lord Father has demanded no. fighting. with. his. other. sons.

Your brother cursed the stranger with a mutter ’’as you command Ser’’ you could hear the hurt in his tone, you felt some small pang of it yourself but you only felt growing suspicion, was this an omen of what the soldiers had heard, did your Father intend to knight them?

Your uncle regarded you brother sternly for a moment before casting his eye to you, there was a softer touch in it for you.

’’Alyn?’’was all he said.

[3/4]
>>
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>>5805004
https://www.youtube.com/watch?v=RO6m8z4OMag&list=PLBKadB95sF4554OTdjwGynwPOwF4FE1hA&index=28&ab_channel=WaterTowerMusic

That accursed fight your family remembers, that casts it’s long shadow over you, your brother wore it’s scars and it was why you were here instead of the King crab.

Your lord Father has commanded you, no fighting with your kin while at Dragonstone lest you bring dishonor to house and Family
>’’By the gods sir Lyonel I promise that I shall not fight my kin’’ It was a simple request and one you knew you would find simple, the petty bid for power of your half-kin was beneath you by right of blood, god’s willing it would be above Corlys as well. With luck the hospitality of Dragonstone would be enough to distract him and possibly yourself. [Haughty+Oath]
>’’I promise uncle’’ you could ill afford this, suspicion was in your gut that it would look poorly on you, however you knew your half-kin would not be as unwilling, their coin was bountiful, yours was not and words were wind in the face of that malignant fact. [Cynic+lie]
>with gritted teeth and dark eyes you would stare down your uncle, you would swear no oath but you would speak no lie either, damn the consequences, blood had been spilled before and it would be again, be it tonight or a hundred nights. [Taciturn]

I encourage creative input if your aspirations lie elsewhere
>>
>>5805007
> >with gritted teeth and dark eyes you would stare down your uncle, you would swear no oath but you would speak no lie either, damn the consequences, blood had been spilled before and it would be again, be it tonight or a hundred nights. [Taciturn]

I assume Corly was going to say we didn’t start but we’re going to finish it…?

Either way I think that is my answer. I think for this prompt I’d choose the middle ground and tell our uncle that we won’t go looking for a fight but if they push us into a corner then honor demands we retaliate.

Once we leave the island however, that is another story.
>>
>>5805007

>’’I promise uncle’’ you could ill afford this, suspicion was in your gut that it would look poorly on you, however you knew your half-kin would not be as unwilling, their coin was bountiful, yours was not and words were wind in the face of that malignant fact. [Cynic+lie]

No fighting? Sounds good. Instead we’ll just kill them by other means. We could easily kill them by shoving them off something tall or drowning them, etc etc
>>
>>5805013
You'll find out
>>
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>>5805007
>>’’I promise uncle’’ you could ill afford this, suspicion was in your gut that it would look poorly on you, however you knew your half-kin would not be as unwilling, their coin was bountiful, yours was not and words were wind in the face of that malignant fact. [Cynic+lie]

I would add a caveat like "I promise Uncle I will not draw my axe against them." or something like that. Be a bit creative with the wording and then beat their heads in with our hands!

A few reasons Lord Celtigar could have for pre-emptively forcing peace. Maybe to show a strong front against the other Crownlands houses which are here, or maybe as theorised by Alyn to pre-emptively protect the false heirs from being beaten when they are fast-tracked to knighthood?
>>
>>5805007
>’’I promise uncle’’ you could ill afford this, suspicion was in your gut that it would look poorly on you, however you knew your half-kin would not be as unwilling, their coin was bountiful, yours was not and words were wind in the face of that malignant fact. [Cynic+lie]
>>
>>5805007
>with gritted teeth and dark eyes you would stare down your uncle, you would swear no oath but you would speak no lie either, damn the consequences, blood had been spilled before and it would be again, be it tonight or a hundred nights. [Taciturn]
>>
>>5805007
>’’I promise uncle’’ you could ill afford this, suspicion was in your gut that it would look poorly on you, however you knew your half-kin would not be as unwilling, their coin was bountiful, yours was not and words were wind in the face of that malignant fact. [Cynic+lie]

Even a knight may lie when it brings about the destruction of vile villains
>>
>>5805007
>"No fighting our kin...through the course of the war." [Taciturn]

After however...
>>
>>5805007
>>with gritted teeth and dark eyes you would stare down your uncle, you would swear no oath but you would speak no lie either, damn the consequences, blood had been spilled before and it would be again, be it tonight or a hundred nights. [Taciturn]
>>
>>5805007
>>’’I promise uncle ... I shall not be the first to raise a fist, but you cannot ask me not to defend myself’’ you could ill afford this, suspicion was in your gut that it would look poorly on you, however you knew your half-kin would not be as unwilling, their coin was bountiful, yours was not and words were wind in the face of that malignant fact. [Cynic+lie]

>>5805027
>>5805037
>>5805042
>>5805316
I'm of the opinion that swearing a promise only to know we might break it is a bad idea. It makes us look dishonourable.
I feel like the smarter play is to leave ourselves a reasonable out, then, so long as there are no witnesses to say we actually drew first or even baited our half-brother into a fight, we can walk away without the stain of oathbreaker on our name.
>>
>>5805007
>>5805037
>>5805731
I am changing my vote to this:
>>’’I promise uncle ... I shall not be the first to raise a fist, but you cannot ask me not to defend myself’’ you could ill afford this, suspicion was in your gut that it would look poorly on you, however you knew your half-kin would not be as unwilling, their coin was bountiful, yours was not and words were wind in the face of that malignant fact. [Cynic+lie]

anon raises a good point
>>
>>5805007
>>with gritted teeth and dark eyes you would stare down your uncle, you would swear no oath but you would speak no lie either, damn the consequences, blood had been spilled before and it would be again, be it tonight or a hundred nights. [Taciturn]
>>
>>5805007
>>with gritted teeth and dark eyes you would stare down your uncle, you would swear no oath but you would speak no lie either, damn the consequences, blood had been spilled before and it would be again, be it tonight or a hundred nights. [Taciturn]
>>
>with gritted teeth and dark eyes you would stare down your uncle, you would swear no oath but you would speak no lie either, damn the consequences, blood had been spilled before and it would be again, be it tonight or a hundred nights. [Taciturn]
—----------------------------------------------------------------------------------------------------
You didn’t say anything, you didn’t need to, your eyes and clenched jaw said everything and your uncle clearly saw it, everyone here knew it had been them who had started this and if not them their whore of a mother. Your uncle met your eyes, soft purple like yours stern though with a quite pain in them, you felt the moment drag out for what felt like forever, eventually though he relented, massaging his brow as he did.

‘’damn it Alyn, I expected this from Corlys but not from you’’ you sensed your brother's protests but they were smothered as your uncle continued.

’’Lord Celtigar wants to present a united house to the lords, half the crownlands is likely here and any infighting will have us swimming with sharks’’ your uncle rarely used the honorifics of your Fathers position with the house and you felt the weight of his statement with its use. ’’gods help us if you earn his disfavor here’’ he finished again looking at the black water.

’’We did not start it’’ you muttered, you could still see the clashing steel in the back of your mind as Jon stone and Corlys fought on that black night ’’They drew blood first’’

’’I know’’ your uncle repeated, the reassurance it offered felt hollow ’’I can’t make you listen but for the love of your mother at least TRY’’ you felt a twinge at the mention of your mother and you caught the slight catch of his voice as he said it, it was rarer still that your uncle invoked her and it put you ill at ease, this WAS important.

You weighed your choices ’’I shall not be the first to raise a fist uncle’’ you offered
Your uncle sighed and you felt the release of tension ‘’God helps us if it comes to it boys’’

You and your brother shared a concerned glance, two years ago when your Father was away with the lady Grafton. Swordplay had turned to true violence after insults had drawn fists and then naked steel, blonde Jon had near taken your brothers cheek and brown Ben the last of his milk teeth and for a few desperate moments the you had fought blonde Jon alone until Ser Duncan, your uncle along with half a dozen men at arms had ended it, you had been confined to your room, your brother to the maesters care and blonde Jon for his part to a cell. Your Fathers wroth had been the only time your Father had hit you but you still felt the bruise it had left. Ever since the two sides of your family had never been without escort in each other's company.
[1/2]
>>
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>>5806008
Due to the amount of time certain things took tonight, I’m going to skip to rolls that are needed for the next update, this should make the next update smooth
—----------------------------------------------------------------------------------------------------—----------------------------------------------------------------------------------------------------
Counter-Intrigue Roll:‘’Blonde’’ Jon stone
> Inferior Social Standing / Obvious Ploy (Provoke)
>DC=70
>Familiar conflict +1Counter-Intrigue re-roll
>Known rivalry +10DC
>Paternal oversight +1 Counter-Intrigue re-roll
>Cutting remark +1 Adverse re-roll
>‘’Blonde’’ Jon stone:dishonest rogue -5DC
>Ominous Implications -3DC This time
>DC=72


Double Fail = Obvious nettling +1 Adverse Re-Roll (single use) at a later date.
0 = Anger, you and your brother more than rise to the bait, only your Fathers presence keeps the peace
1 = Outrage, Corlys falls for the bait to your Fathers frustration, you yourself manage to keep the worst of your anger under wraps.
2 = Grasping Bastard, while vexing the implied insults do not elicit a response from the both of you, your Father approves.
3 =Worthy heirs, your Father approves of your collective removal from implied insults.
Double Pass = Blood of my blood +1 Re-Roll (Single use) at a later date.


Three rolls of 1d100 please! You have two re-rolls your opponent has one.

Glad to see you, my ''salty'' brothers....
>>
Rolled 21 (1d100)

>>5806010
Eat shit papa
>>
>>5806016
Twas I who ate shit
>>
Rolled 40 (1d100)

>>5806010

Here you go boss
>>
Rolled 14 (1d100)

>>5806010
>>
Rolled 31 (1d100)

>>5806016
Using the adverse re-roll on this roll.
>>
Looks like we did good
>>
Good work fella's Stone doesn't get what he wants tonight
>>
>>5806033
He better starts watching his back....
>>
So do people already have an idea of how they want our fella to shape up personality-wise?

Personally, I'm keen to avoid both the chivalrous goodguy and the grasping Littlefinger stereotypes. I'm picturing him as someone who genuinely loves his brother and sister and is loyal to his brother as heir (as is only right and proper considering our haughty attitude), but at the same time we're not afraid to get our hands dirty (cynic). We might be ambitious (again, haughty) but not in such a way that we'd scheme our brother out of the family seat, no, we have our eye on a grander title.
>>
>>5806496
Works for me.
>>
>>5806496
Sure, i want to see conquest, war, combat. I need to see the Grafton side eliminated through intrigue or battle, gone. The sooner they stop to symphon away more funds from the house treasury, the better. The more they remain alive the more problems they will cause, the more our house looks weak to other houses, warlords, mercenaries, pirates and bandits. Currently the Grafton side cannot be allowed to exist. If one looks at westerosi history there is multiple examples on not fucking around, you cannot force unity here. Is two houses under the same roof and with the same name.

I am completely fine in keeping close our own family, but I want our brother to give us leading military role once he is King after our father. Or Lord. Or whatever titles our family uses for have prestige, show off and extend their power.
So yeah good relations with our true family, on top of that i don't mind being a leader of men and liked by his troops, while slowly creating around us a strong and capable cadre of talented officers, soldiers and rogues that we can count on and that trust us. During war we will be no Saint, but not a bandit lord or iron born either. In peace i'll keep taciturn, keeping some distance in social situations until we create the scenarios we want and go with the people we care for or are interested in, like choosing a proper battlefield.
Crab looking helm once we have free money to spend. Style matters.
>>
>>5806496

This is the description of our relation with our siblings.
>>5794824

And this is the description of us.
>>5794831

I don’t think that means we love our siblings. Just that we’re loyal to them over everyone else.


Currently we’re the loner wanna be knight. Pretty stereotypical for these quests (gotta put all our xp in fighting so we don’t die in some random battle). I take it we want to be more than just a second son, but not willing to betray our brother to inherit. We’ll need to make our own mark some other way.
>>
>>5806496
>>5806533
I dig the talk.

>>5806538
Love or hate of your family is ultimately a matter for you players to decide, much like any ambitions Alyn might have. At this point yes there is a sense of loose loyalty that Alyn has to his brother due to the assumption of heir to house Celtigar and their shared grievances but fricition does taint that alliance.

Alyns taciturn nature also clashes with Corlys outbursts and pronounced emotions lessens his opinon of him.
>>
>>5806533
Yeah, I agree with pretty much all that.
> I want our brother to give us leading military role once he is King after our father. Or Lord. Or whatever titles our family uses for have prestige, show off and extend their power. So yeah good relations with our true family, on top of that i don't mind being a leader of men and liked by his troops, while slowly creating around us a strong and capable cadre of talented officers, soldiers and rogues that we can count on and that trust us. During war we will be no Saint, but not a bandit lord or iron born either
Especially this.

Regarding titles and such, I feel like our lad probably dreams of going out, making a name for himself as a fearsome knight on the battlefield and ending up with a worthy castle of his own, one to rival his brother (deep down maybe he even dreams of taking Dragonstone - though he knows that's a fantasy and one he would definitely never admit it out loud). We might love our brother and be loyal to him as heir but that doesn't mean we can't be ambitious, it's just that we aim to surpass him (and our father) rather than supplant him.
If we don't make it out of our brother's shadow then I picture us ending up instrumental in determining our family's fortunes regardless, whether that be commanding our forces on the battlefield or directing a few of our more ruthless men to quietly dispose of whoever's been causing trouble.

>>5806538
>I don’t think that means we love our siblings. Just that we’re loyal to them over everyone else.
Yeah, that's a perfectly valid reading of the description. On the other hand, I don't see anything that says we don't love our siblings, it's just a love buried deep beneath our three defining personality traits and complicated by a great deal of surface animosity from the number of times we've left each other with black eyes or bloody noses, as well as our distaste for the way he lets his emotions run wild. Same regarding our sister, there might be some animosity from her history of cruel comments and the way she delights in riling people up might clash with our taciturn nature but at the end of the day, there's some love there.
Feels more interesting to me than if it's just duty and loyalty.
>>
>>5806996
I agree. My main push for Alyn will be to reclaim the Valyrian Axe his grandfather lost and to engage in some skullduggery and maybe even a little evil magic sacrifce >:D
>>
Apologies for the lack of an update. I made a poor choice & got sucked into a game until the wee hours of the night Grand strategy is a hell of a drug.
>>
>>5807683
No problem, good quests take time.
>>
Night had fallen by the time you entered port and much to ser Duncan’s and your brothers frustration it had taken till the hour of the ghost by your reckoning to arrange landing, their were more ships than docks it appeared and you had counted at least fifty at anchor in the waters around you of the evening though who they belonged to escaped you, cogs stood alongside shallow galleys and towering Carracks and it seemed to you as half the world may as well have been crammed into Dragonstone though you thought that foolish. Dragonstone was equal parts roguish and ominous, the shanty town around the docks was lit with torches and a few rotting lamp posts, the crowds of people even at this hour made you wary, Crab isle had Crabtown and a few scarce hamlets but Dragonstone was another thing entirely, you spotted what you reckoned to be Tyroshi sailors with their colored beards and hair, a few swaggering Braavosi and even a small group of summer islanders who’s ebony skin was darker than your own, few gave you more than a passing glance as you made landfall, ser Lyonal expected a herald or one of your Fathers men but not a soul around bore any heraldry nor did one make itself apparent, eventually it resolved that you would head to the castle unguided, your column tight packed.

The road to Dragonstone’s castle was a winding one but short though you found yourself wishing for a horse quickly enough as it steepened to such a degree that steps had been set to ease the path at points for anyone who walked, the few torches your column had showed a darkly ominous display of tall pines and black rocks nestled between the crags and rocky hills of the Dragonmont, even the light of the approaching castle did not ease the childish foreboding that some ancient dragon could emerge and devour you, the castles monstrous crenulations and imposing gargoyles would be almost horrifying if you were inclined to dream and childish fantasy. Still it was a relief when you spied the torches of the gatehouse, the suspicious mood of your company lifting a touch and the pace slowed.

You found yourself beside your brother, he had not endured the trek to the gatehouse as well as you and the exertion was clear on him, he held himself upright though so as to not show weakness & you thought that only appropriate for his position.

he gave you a tight smile ''Alyn, enjoying the march.'' he jested, it took a moment for to realize that in the half light of the torches he was studying you.

you offered a small nod in return as ser Duncan hailed the guardsmen ''Admiring the sights brother.''

he breathed a hitched sigh and grimaced ''It's certainly not crab isle, I've never seen so many ships in port before, hard to believe the King's landing could hold ten times it's number''

you only nodded, it had occurred to you that the cities of the mainland dwarfed Dragonstone's own docks, frankly their scope was a struggle to see.

[1/2]
>>
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>>5808185
Ser Duncan finished his shouted exchange with the watchmen and the portcullis ascended & it took a moment before the column resumed its march quicker than before with the elation of the prospect of rest and warm food.

Corly’s lagged a step behind you and you realized his step was short.

’’Are you well Brother?’’ you ventured but Corly waved you off ’’Merely a stitch, I’ll be well once I can rest’’

You had trailed steadily further behind as the column entered the castle, Dragonstone keep you realized was at least thrice the size of Crab castle and built of solid blacks stone that made it hard to see and distant in the night sky even this close, it’s Dragon gargoyles and carvings no less foreboding to you in torchlight. The Castle was still alive with activity, you spied


Corly’s paused as you passed under the gatehouse and motioned for you to follow suit, stopping at the exit he collected himself and gave you a stony look though you saw common cause in his eyes.

‘’I want to thank you brother’’ he began then corrected himself ’’Alyn’’ ‘’you said what I can no longer say, what I am no longer afforded to say’’ there was a hardness to his voice as he spoke and you did not know what to make of it.

You considered him with careful consideration before speaking. ’’Yes, brother’’

Corly’s nodded, there was no mistake between you too, your Fathers disfavor was a concern, when he spoke you caught something in his tone that was unfamiliar, was it regret? ’’we are not close Alyn, I am not Elaena… Joy is not a friend to me, but I recognise loyalty and I thank you for it, if not to me then our house’’

That took you aback, your brother was not one for brotherly affections nor one to offer open thanks, some small part of you darkly wondered if this was the prelude to some violence if you misstepped, he seemed genuine enough though.

An olive branch?
>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]
>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]
>’’Do not mention it my lord’’ he was the heir, you were the second son, your loyalty was expected but not necessarily given, he was temperamental, undisciplined and foolish, not the stuff of great lords [Taciturn]
>>
Goddamit, don't do grand strategy while QMing guys, winning a land war in asia is not worth the errors and backlog that piles up.
>>
>>5808189
>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]


>>5808195
I took the vikings to the border of china once for kicks
>>
>>5808189

>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]

Basically, we’re salty about not being the heir but not salty enough to do something idiotic.
>>
>>5808189
>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]
>>
>>5808189
>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]
>>
>>5808189
>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]
>>
>>5808189
>>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]
>>
>>5806996
>>5806723
Good

>>5808189
>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]
"Even if we aren't close or friends, we cannot be divided brother not against them or anyone else that wants the lands of our ancestors. We have grown and aren't children no longer, this war will test us not just in the eyes of our father, our neighbours and the Grafton rats. But on the eyes of our people, soldiers and father commanders and court."
"We must look better than the Graftons. The work for taking them out will be long, and we must start on it."
>>
>>5808189
>>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]
>>
>>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]
>>
>>5808189
>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]

No peace! Only war!
>>
>>5808189
> ’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]

Activate second son duties: He can be good cop and we’ll be bad cop. So long as he stays loyal.
>>
>>5808189
>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]
>>
>>5808189
>>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]
>>5808571
>Good cop heir, bad cop spare
Is this not legitimately the strategy, one brother is reasonable and fair facade, the other is the mad hand with the dagger?
>>
I'll call the vote in an hour, it might be a flashvote.
>>
>>5808189
>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]


I feel the "dragon blood" option is a bit too arrogant.
>>
>>5808189
>>’’We have the Dragonblood’’ he was rightful heir and you shared blood and house, even if there was no love between you respect begets respect and you could prosper with him [Haughty]
>>
Flashvote, you guys are evenly split *Still*
>DC:50
>''Dragonblood''
>''No peace only war''
>>
Rolled 97 (1d100)

>>5808772

Here you go boss
>>
Rolled 17 (1d100)

>>5808772
>''No peace only war''
>>
Rolled 18 (1d100)

>>5808772
>''No peace only war''
>>5808772
you forgot to vote
>>
>>5808772
>>''No peace only war''
>>
>’’They are our enemy, peace was never an option’’ you might not like your brother, even love him but whatever was between you paled in the threat of the brood that was your half-kin [Cynic]

Whatever you were to Corlys or he to you did not matter when your House faced extinction by usurpation, even your sister knew that to be true. ‘’Peace was never an option brother, you know that’’ Corly’s only nodded cautiously, his eyes still hard and his face flat.

’’They are our enemies, we cannot be divided or our house will not survive, we are men grown now and it is our duty to defend it when others will not.’’ you continued, returning his hard eyes with your own ’’This war is a test for our house and we cannot afford weakness, our future will be determined in the eyes of everyone in it.’’ your brother's stony expression softened a touch and you caught a glimpse of something uncomfortable in his eyes ’’We must show we are better than them’’ he said the former heavily laiden with scorn.

You nodded ’’We must’’ you agreed, Corlys sighed and mussed his hair, you suddenly realized how tense you both had been, you took a breath forcing yourself to relax, your brother did not.

‘’Our spurs then?’’ he said, you nodded ‘’proof of our worth no one can deny’’ you felt hot excitement in your gut at the prospect and gave a small grin, you thought your brother might too but his face remained stoney.

’’Our Father should be expecting us’’ he said and turned to leave, you felt a measure of frustration, your brother was equal parts stony and thorny, to not even share in the excitement of glory was vexing though you supposed that shouldn’t surprise you, he was difficult to love at the best of times.

[1/3]
>>
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>>5809748
Your Father was a weathered man, brown of hair that was giving to early graying, like many crownlanders he bore battle scars openly though none seemed to truly mar him, dressed in comfortable linen and leathers he still struck the image of a warrior. He had a soft smile on his lips as he talked to Blonde Jon near the entrance to the great hall though as you approached the smile was replaced by agitated consternation.

‘’What happened?’’ he asked, his voice harsh as examined the two of you.

‘’A training accident my lord, blows were taken but no real blood spilled’’ Ser Lyonel emphasized that last part carefully and your Father relaxed a touch, you suspected had either you or Corly’s had spoken he would not have taken it so well.

‘’And the winner?’’

‘’Alyn, my lord’’ Corlys interjected beating your uncle to the point ‘’though I thought I had him after a bad blow but he rallied himself admirably’’ your Father considered you, brown eyes studying you, ‘’well done’’ he said after a beat and gave you a smile, you felt your chest swell at the praise.

>Counter-Intrigue Roll:‘’Blonde’’ Jon stone
>3 =Worthy heirs, your Father approves of your collective removal from implied insults.

‘’Well done indeed, my fair Valyrian brothers’’ Blonde Jon said, you practically felt Corlys teeth breaking next to you, Blonde Jon’s tone was well tailored with only the smallest touch of resentment, your Father either did not deign to acknowledge the insinuation or missed it entirely, A glance at Corlys revealed a barely restrained frustration, you spoke in his stead.

He was acting like a child to provoke you and your brother, it was a simple ruse premised on the age-old struggle between your families. It would not work.

‘’My thanks, lord’’ you caught the smallest tug of Jon’s smile dipping into sourness as you Ignored it, your Father nodded slightly ’’with luck you'll earn your spurs come the fighting if you can best your brother’’ he looked to Jon ’’go see to my belongings Jon’’ that truely soured him and you felt victory at hand as he bowed.

’’My lord’’ was all he said, though you caught a sour look as he left.

Corly’s teeth ceased grinding as the door closed, your Father looked at you with a weary approval though he did not speak, you felt the moment drag out before Corlys spoke.

‘’Have you met with lord Sandworth yet my lord?’’ he asked.

‘’No, we arrived too late to join the feasting, I am told we will be in war council tommorow though’’ your Father replied and you felt your pride prickle at the perceived insult.

Annoyance was clear on Corlys face but he persisted ‘’May we attend you my lord? As your rightful heirs we should be with you in this matter.’’ [2/3]
>>
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>>5809750
Your father looked as if he wanted to be anywhere else as Corlys spoke ‘’Seven save me’’ he muttered before responding ‘’Yes Corlys, you may though you will find it less interesting than you might think, the lords are not all here yet and their is still negotiations to be done, I suggest you take the opportunity to enjoy what time is free to you before we leave’’

Corlys bristled but your Father spoke over him ‘’I have said the same to Jon and Benjen’’ he paused weighing something with a weight that concerned you ‘’War will make you men’’ he finished and you felt sadness in his voice as he dismissed you.

Your room was not far from your Fathers and across from Corlys, more modest than your Fathers but still befitting your station, a servant had left a meal of cold pork, fish stew and a sweet roll that you ate with gusto. Though you had not realized it, the day had left you hungry and weary enough that sleep came quickly enough to you despite your unfamiliar surroundings.

Strange places, strange dreams?

>The warrior [Haughty]
>The maid [Cynic]
>The stranger [Taciturn]
>>
>>5809751
>The stranger [Taciturn]
Ominous
>>
>>5809751

>The stranger [Taciturn]

I always choose mystery box
>>
>The stranger [Taciturn]
Hello death god. Tell us, were you displeased when we survived our brother's killing blow?

I feel one of our first rolls being a crit-fail in a fight against our brother will continue to have narrative significance.
>>
>>5809751
>The Stranger [Taciturn]

>>5809748
>>5808189
Nice updates btw. This (>>5806496) was me so I'm pleased Alyn and Corlys had a moment to chat. Loving the dynamic between the two of them.
>>
>>5809751
>>The warrior [Haughty]
All deities are mystery options.
Mortals cannot truly comprehend them or understand them, divinity is something beyond. Through faith, we get closer in communion but never truly there until the last breath.
>>
>>5809751
>The stranger [Taciturn]
>>
>>5809751
>The stranger [Taciturn]
Valar morghulis.
>>
>>5809751
>>The maid [Cynic]
>>
>>5809751
>The warrior [Haughty]
NO PEACE! ONLY WAR!
>>
>>5809751
>>The stranger [Taciturn]
This I feel has the greatest chance in revealing something secret
>>
>>5809751
>The maid [Cynic]
>>
>>5809751
>>The maid [Cynic]
>>
>>5809751
>The maid [Cynic]
>>
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>The stranger [Taciturn]

Sorry boy's no horny dreams tonight or Knightly dreams dis gon be gud
>>
>>5809751
>The maid [Cynic]
>>
>>5809751
>The stranger [Taciturn]
>>
Any update? You kinda disappeared without warning
>>
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You stood on a Island of bone and ash, Ghoulish creatures picked at the bones like carrion, they tore at themselves as much as any bones with rapturous vigour, they kicked up great clouds of ash as they scrambled and fought that the icy sky was obscured with dark clouds, you could hear the clash of steel and fighting from elsewhere but could only spy six towering black monoliths in the distance, the seven you knew but they were missing one.

Corly’s was before you, a bloody sword in his hand, his eyes had been torn out and only hideous bloody pits gazed upon you, you felt detached expectancy at the sight, like this was some long wrought consequence played out.

‘’Where are we?’’ you asked, raising your own blade.
‘’The place we have always been’’ the revenant replied ‘’the place we will always be’’ it whispered as you, came together in a clash of steel that made no sound.

You felt tears on your face as you slew him, blood stained you, the ground beneath you bloomed into bloody poppy’s, above you the great black monoliths scorned you with silence as you held him in your arms, he was your brother, your sister, your Father, brown ben, mousy Sara and little Edmund all at once it seemed.

‘’Accursed’’ came the call across the waves and you felt terror around your throat.
‘’I had no choice’’ you echoed hollowly.
‘’Accursed’’ came the call behind you, you whirled only to see a cloaked figure, you thought his face obscured at first but instead you found it echoed your own features, silver hair, purple eyes, skin like hammered bronze but older.
''There was no other way'' you protested.
''And so you are cursed'' it said though its voice carried no judgement as it approached, its features seemed to shift with each step once male than female, pale skinned then dark as ebony, Fiery faced then pale as ice. It extended it’s hand sunlight pooled in his open palm ‘’Shall we only be accursed?’’ it asked. You did not know how to answer, It extended its other hand, spilling the moonless night bespeckled by stars.

You were about to answer as you awoke in the grey pale light of morning though you realised you could not remember it, you felt foolish disquiet in your bones, it was just a dream you told yourself only fools and children put stock in them, though its shade followed you as rose and dressed, ‘’Foolish’’ you muttered to yourself, It had been nonsense of dreaming ‘’Nothing more’’ you said to the grey dawn, still the shade of doubt refused to leave you and you decided that company, any company was better than silence.

[1/2]
>>
>>5814095
The great hall like everything in Dragonstone was in mimicry of a great Dragon though this one swallowed you like a child might a sweet cake as you entered, the Dragons were less ominous in the daylight you decided, shadows could not so easily play their childish tricks on you and so the dragons were reduced to just mere stone gargoyles, impressive as they might be. The faces of the hall were foreign as you sought a breakfast of fried egg and bacon so black it may as well be ash, even this early men at arms, servants, sellswords and squires were abundant in the hall, it made for noisy company but but you shared it in silence, it made for better company than the troubles that nipped at you in the silence.

Your thoughts wandered to the day ahead, your Father had said the war council would be summoned & Corlys would no doubt be attending him you knew, he had also said it would be a boring affair and that he wished you to spend your time elsewise as a boy, not a man. The thought made you bristle a touch, you were of majority and you would be knighted no doubt soon after, to still be called a child left you prickly.

You may choose two activities for the day[/spoiler]Their will be at least another opportunity to see Dragonstone
>Attending your Father was your duty and besides should you be knighted, familiarising yourself with a war councils happenings would be a useful lesson in the future. [War meeting]
>The port town of Dragonstone had teemed with life even at the late hour you had arrived, there was little doubt in your mind that the markets would be a worthwhile visit. [Visit Markets]
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>War was here and you needed to be ready for it, Ser Duncan might be a relentless instructor but he knew the rigours of war better than most [Martial training]
>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]

[2/2]
>>
>>5814097
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
AXE AXE AXE
>>
>>5814097

>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]

>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]

>>5814082

How does it feel that your wish was instantly granted anon?
>>
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>>5814095
and of course I forgot my formatting.

>>5814082
Yeah, not going to lie it's been a rough few days, mostly for personal reasons rather than the update itself, I have chronic fatigue due to severe sleep apnea apparently so thats fun and certainly explains a bit, I'll try and keep the pace but I don't know how wise it is to make promises, I'll certainly give more notice though, I know how dropped quests suck.
>>
>>5814097
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]

>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]
>>
>>5814109

Don’t worry about it Herald - also there’s no shame in a controlled retreat if you want to end the thread and come back at some future point. You don’t actually have to run perpetually.
>>
>>5814097
>>The port town of Dragonstone had teemed with life even at the late hour you had arrived, there was little doubt in your mind that the markets would be a worthwhile visit. [Visit Markets]
>>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>>
>>5814097
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]
>>
>>5814097
It does feel strange when there is no religious option after a vision. This said its no problem.

>War was here and you needed to be ready for it, Ser Duncan might be a relentless instructor but he knew the rigours of war better than most [Martial training]
Always useful.
>Attending your Father was your duty and besides should you be knighted, familiarising yourself with a war councils happenings would be a useful lesson in the future. [War meeting]
First introduction to were war is made before battles.


I recon war meeting and martial training would allow to improve said fields while also coming in contacts with other crownlanders nobility that are enemies, allies and potential companions.
Market would mean spending our money for buy useful things. Higher potential to find other companions/new servants and hear general rumors.
Axe, probably just swimming and diving. A lot. High rolls for find clues like a sunken ship or a 100/99 for axe it self.
Explore Dragonstone, general checking out the main castle for see how its made, history and so on. Might be slightly useful if the castle comes directly under siege. Potential of coming in contact with many members of crownlanders nobility (enemies, allies, neutral, potential companions) and in particular House Godsand.
>>
>>5814097
>War was here and you needed to be ready for it, Ser Duncan might be a relentless instructor but he knew the rigours of war better than most [Martial training]

I’d rather work on keeping ourselves alive, for the moment.
>>
>>5814097

>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]

and

>War was here and you needed to be ready for it, Ser Duncan might be a relentless instructor but he knew the rigours of war better than most [Martial training]
>>
>>5814097
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]

>Attending your Father was your duty and besides should you be knighted, familiarising yourself with a war councils happenings would be a useful lesson in the future. [War meeting]
>>
>>5814097
>>Attending your Father was your duty and besides should you be knighted, familiarising yourself with a war councils happenings would be a useful lesson in the future. [War meeting]
>>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]

Come on guys, it's been lost for 22 years, we're not going to find it. That's just a flight of childish fancy ill-suited to our cynical heart.
Attending the war council establishes us and our brother - rather than our scheming half-siblings - as father's heirs in the mind of the fellow lords, we also may be needed to cool our brother's temper, and finally it is also the proper thing to do. I think it fits our haughty and cynical traits better than any other option, as well as being the smart play.
>>5810720
>dis gon be gud
You promised
>>5814095
And delivered
>>
>>5814097
>>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]

How can we know if we never try?
>>
>>5814097
>Attending your Father was your duty and besides should you be knighted, familiarising yourself with a war councils happenings would be a useful lesson in the future. [War meeting]
>War was here and you needed to be ready for it, Ser Duncan might be a relentless instructor but he knew the rigours of war better than most [Martial training]
>>
>>5814097
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]
>>
>>5814097
>>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]
>>
>>5814097

>>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]
>>
>>5814097
>>Attending your Father was your duty and besides should you be knighted, familiarising yourself with a war councils happenings would be a useful lesson in the future. [War meeting]
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>>
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>>5814097
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]
>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]

This should be fun, Vote closed.
>>
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>>5815340
Gods I love that picture
>>
>>5814226
Seems we will have to wait, after they get the axe (or lose an hand from a shark) and occultist moment out of their systems, we can occupy ourselves with the survival and dominance of our family. And getting something from this war.
>>
Update will be coming later today.

>>5815626
Here be [Cynic]
>>
>>5816165
lol
>>
Going to have to post up tommorow its just escaped me, good new is it will be in one piece.
>>
>>5816577
yey
>>
>Dragonstone was an alien place to you, a place of myth and wonder as much as the noble seat of your host lord, there was much and more to learn exploring the castle [Explore Dragonstone]
>Two and twenty years ago your grandsire lost the Valyrian steel Axe "Crab claw" when he was dishonourably slain off Dragonstone in ambush, seeking it out would bring you respect no doubt, more importantly it would restore honour to your Family. [Seaside search]

Dragonstone was a beautiful place you decided as you walked the castle, everything about the castle was dragon fashioned though for artifice or fetish you could not determine, dragon locks, dragon gargoyles, dragon bannister’s even a dragon mawed portcullis, if you were a simpler man or of less discerning taste you might think it overdone but all it did was remind you of what had once nested here near three centuries ago years ago, the last Dragon was thought to have died in 153 A.C after the dance of the Dragons had brought death upon the dragons and near same to the Targaryens, no maester, sorcerer or mad king could bring them back it seemed until the Storm queen of slaver's bay had hatched them with some eastern sorcery or trick and brought her own fire and blood to the old cities and freedom to their slaves, those were wild Dragons now though feeding off men as much as cattle if your cous lord Daemon was to be believed.

Wandering the parapets of the inner wall you could see the outer wall was black brick, no different to that of crab isle though mimic enough in the dead of night to pass for what the inner black wall was, fused black rock, it sent a shiver up your spine to see such work lacking signs of human touch to its construction, you scarcely believed in magic but their was little explanation otherwise to its craft, as if the stone was cast like molten metal.

You caught a glimpse of the training yard and your lip curled as you spied Blonde Jon afield laying a squire with flowing dirty blonde hair into the dirt with his usual viciousness to the laughter of a dozen onlooking squires, his Knight ser Merywn looked on in muted disinterest his conversation with another knight forgotten. You turned for the outer wall before you could be consumed by the need to beat him, you were skilled there was no doubt about it but Jon had proven himself as capable as yourself, if the two of you came to it, it would be a close thing if it ever came to pass.

[1/3]
>>
>>5817172
You passed a squat stone building shaped like a squat dragon that billowed smoke from its dragon mouth chimney and you smelt fresh bread and cooking meat that set your mouth wet though you were hard pressed to forget the bacon you had sworn off, following that came the sept though you thought it had seen better days, dust layered its stained windows and it looked fire ravaged at its stone base, it looked largely abandoned to time and decay, the Sandworths did not keep the seven you knew and any they did were not familiar to you.

Crossing to the outerwall you spotted Lucos waters dicing with some soldiers, every round he lost he cursed and sputtered and quickly returned to his slick smile, upon the wall you caught a glimpse of who you thought to be Rickard at rest with a floppy hat on his face that made him look like Florian the fool, ostensibly guarding a tent you very much doubted he had half an eye for anything but dreaming.

You found yourself in the shadow of the Sea dragons tower, it’s gaze serene over the jagged coast of the island and blackwater bay beyond, you had decided against venturing further than the outer wall despite the discovery of a disused postern gate in the shadow of the dragonmont and a staircase fashioned after a dragons tail that leads to depths unknown, too far and you may be truly lost here rather than aimlessly wandering. You could not help but think of your grandsire Alton, the ‘’Crab King’’ your father scorned so harshly, who had thought to conquer dragonstone but instead had nearly damned your line to oblivion so close to glory at the hands of half a hundred arrows, a fool to be certain though your house had paid more dearly than he had, the ancient axe ‘’Crab claw’’ was now below the seas of dragonstone along with the greater portion of crab isles warriors and your Fathers hand given to secure peace.

[2/3]
>>
>>5817174
A foolish notion crossed your mind and you dismissed it, the axe was gone you knew Valyrian steel or no rust & ruin would have surely claimed it and if nothing else no true record of the battle could tell you were it had happened or were your grandsire lay.

Still though…. Tides shifted, cargo thought lost from merchant ships had washed upon Crab isle or the point more than once, wooden crates of Myrish silk, Barrels of mead and wine casks, even chests of coin had made their way to your castle as the smallfolk gave tribute to your Father.

It was a childish fantasy you knew as you descended towards the shore, there would be nothing but rocks and fish if you were lucky, a shark or a chill if you were unlucky, death if you were truly cursed. Still a Valyrian axe…

You chastised yourself even as you disrobed, this was stupid

All men are knights and all knights are fools, at least you aren't wearing armor
https://youtu.be/BUjOkZ6pTmw?si=Tg_ZvnER9jHUNIxK
—----------------------------------------------------------------
Extended Tracking check
>Simple Obstacle/Unknown destination 70DC
>Progress 0/?
>Rocky shore -5DC [First round only]
>Unencumbered +1 re-roll
>65DC

Critpass (1) = Ocean Bounty.
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC next week increases by 5DC.
Fail = Slow progress. +1 Day progress. DC next week decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Wrath of the depths becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Battered condition.
Crit Fail (100) = Wrath of the depths.


SEVEN rolls of 1d100 please you have 1 re-roll, you may choose to exit at the end of each round.

gods be good. there is not enough art of Dragonstone
>>
Rolled 1 (1d100)

>>5817177
>>
>>5817178
BOW!
BOW YA SHITS!
>>
Rolled 4 (1d100)

>>5817177
>>
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>>5817178
Man and I thought this would be a difficult challenge for you guys.
>>
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>>5817178
AIN'T NO WAY
>>
>>5817184
Not yet but you will get a choice.

still need more rolls, one crit does not make this a finish.
>>
>>5817177
>>
>>5817186
Well, our boy is off to a fantastic start at least.

https://youtu.be/WVkD4lgXTEU
>>
Rolled 12 (1d100)

>>5817177
Come on

>>5817182
>>5817178
LMAO.
>>
>>5817195
For me it's
https://www.youtube.com/watch?v=DUr9FnXkuzs
>>
>>5817195
>Bones in the ocean
dem some Knigga feels.
>>
>>5817197
Impeccable tastes, that's actually my favorite of their songs
>>
>>5817178
Pff
>>
Rolled 21 (1d100)

>>5817177
>>
Rolled 9 (1d100)

>>5817177
Seven rolls guys
>>
We are rolling amazingly.
>>
Rolled 31 (1d100)

>>5817177
>>
Rolled 98 (1d100)

>>5817177
>>
>>5817211
Well we have a re-roll
>>
>>5817211
>>5817212
Let's make every roll this round a pass. Also, with this many low rolls we should expect a few like this.
>>
>>5817214
I concur. Though holy shit, Alyn has to have some merling blood in him along with the crab
>>
>>5817216
That or the deceased dragonlords/the spirit of dragonstone are/is favoring us.
>>
>>5817178
Does this mean Axe or Mermaid wife?
>>
>>5817220
It means a crate of wine, coins, jewels, or maybe dragon glass. This is an extended test after all.
>>
>>5817220
https://youtu.be/tPLodwT58nE
>>
>>5817178
>>5817182
>>5817196
>>5817207
>>5817208
>>5817210
>>5817211
Good show lads, seven succeses is solid progress on this search but not final, due to not being available tommorow I'll open the vote on the Oceans bounty reward for the next 2 HOURS and then proceed with the next round of rolls.

>Glittering jewels, trinkets and baubles [Ocean's bounty]
>A piece of oily black stone as large as your fist [Ocean's bounty]
>A bundle of Dragonstone glass [Ocean's bounty]
>A shipwreck [Ocean's bounty]
>>
>>5817237
>>A shipwreck [Ocean's bounty]
MYSTERY BOX
>>
>>5817237
>A shipwreck [Ocean's bounty]
Mermaid Wife!?
>>
>>5817237
>>A bundle of Dragonstone glass [Ocean's bounty]
>>
Rolled 83 (1d100)

>>5817212
>>5817214
Sure, here's the reroll
>>
>>5817237
>A shipwreck [Ocean's bounty]
Mystery box GET!
>>
>>5817237
>A shipwreck [Ocean's bounty]
>>
>A shipwreck [Ocean's bounty]
I'm hoping for a treasure map or artifact. Also, that the crit will increase our progress.
>>
>>5817237
>>5817252
>>
>>5817237
>A piece of oily black stone as large as your fist [Ocean's bounty]
>>
Alright can I get 1d6 please
>>
Rolled 1 (1d6)

>>5817298
>>
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>A shipwreck [Ocean's bounty] not going to lie you probably choose the best option
>+5 Progress
>Progress revealed! 13/49
-------------------------------------------------------
Extended Tracking check - Craggy shore
>Simple Obstacle/Known destination 65DC
>Progress 10/49
>Jagged Crags: +1 adverse re-roll
>Unencumbered +1 re-roll
>Extended period underwater -5DC
>Critpass [1] Ocean bounty gained, +5 progress
>Pass [4] +5DC
>Pass [12] +5DC
>Pass [21] +5DC
>Pass [9] +5DC
>Pass [31] +5DC
>Fail [98] -5DC
>80 DC

Critpass (1) = Ocean Bounty.
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC next check increases by 5DC.
Fail = Slow progress. +1 Day progress. DC next check decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Wrath of the depths becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Battered condition.
Crit Fail (100) = Wrath of the depths.


SEVEN rolls of 1d100 please you have ONE re-roll, there is 1 ADVERSE re-roll, you may choose to exit at the end of each round.

A Mermaid? A Crab? Mayhaps a sea Dragon?
>>
Rolled 96 (1d100)

>>5817298
>>5817299
>>5817302
Since this is a roll under quest was lower better on this roll or should we have tried to roll higher?

Also, I hope you don't mind people who already rolled once.
>>
>>5817303
Yikes. Can I please reroll this or should we wait to see if any worse rolls come?
>>
>>5817303
Lower is always better.

>I hope you don't mind people who already rolled once.
given theres no more than a dozen at best I'm happy to have old rollers.

>>5817304
I won't say no but you might want to see the rest of the rolls before commiting it.
>>
Rolled 19 (1d100)

>>5817302
99
>>
>>5817305
Thanks. That's great! Please don't burn our or get discouraged. This quest so far is great and we appreciate something to fill the void until Forgotten returns.
>>
>>5817302
That is a high progress bar. We really chose the most difficult option.
>>
Rolled 29 (1d100)

>>5817302
>>
Rolled 86 (1d100)

>>5817302
>>
Rolled 47 (1d100)

>>5817302

Are we still rolling? I think Herald asked for 7
>>
>>5817308
Even in the age of heroes death is only a hairs breadth away particularly when you go searching for lost heirlooms.

>>5817314
Yes, still two needed.
>>
Rolled 25 (1d100)

>>5817302

>>5817304
>Yikes. Can I please reroll this or should we wait to see if any worse rolls come?
Always wait to see the rest of the rolls. I could crit fail after all.
>>
>>5817302
Also, can we make out any heraldry on the ship? Maybe the figurehead?
Just a little teaser to get us thinking while you're unavailable
>>
Rolled 10 (1d100)

>>5817302
mermaids!?!?
>>
Rolled 84 (1d100)

>>5817306
Using the Adverse re-roll here

>>5817320
Sure, In the next check

>>5817321
Alas just a pass
>>
Rolled 92 (1d100)

>>5817302
>>5817303
Reroll.
>>
>>5817303
>>5817323
Sorry. At least this burned some bad rolls.
>>
>>5817322
Understandable
I will not give up hope
>>5817324
It happens
>>
Are we going to pause this extended test at some point today?
>>
>>5817324
We should burn more things to invoke the spirit of Stannis and beseech him for ghostly aid
>>
>>5817322
>Sure, In the next check
Cool
>>
You blinked away salt as the crags gave way to open water, you had thought this madness even as you dove in but you were more a home here than at Crab Isle like a merman or some sea Dragon, the Crags were nothing to you.

A monster loomed at you from the dark, it’s many heads leering at you and you nearly froze in horror at it..... no not a monster A FIGUREHEAD, IT WAS HERE! You swam closer to the lost figurehead, the ship it belonged to was massive, nearly twice the size of a Carrack it dwarfed the rocks around it and the bones, scattered around was a graveyard of bones, rusted armor & arms and the signs of ancient battle littered the deck of the ship and beyond, much of the heraldry was gone though you glimpsed the rusted fullplate of a Knight that gave you pause.

A Gold Crab on perbend sinster of rusted black and red with.....a red dragon on black, a targaryen? no Celtigar had married the dragon you knew of...
--------------------------------------------------------------
Extended Tracking check - Open waters
>Simple Obstacle/Known destination 80DC
>Progress 10/49
>Open waters: Rough currents & Swift currents effects are doubled
>Unencumbered +1 re-roll
>Extended period underwater -10DC
>Fail [92] -5DC
>Fail [84] -5DC
>Pass [29] +5DC
>Fail [86] -5DC
>Pass [47] +5DC
>Pass [25] +5DC
>Pass [10] +5DC
>75 DC


No doubt about it you were on the trail of your grandsire

Seven rolls of 1d100 please! you have one re-roll, depend on the speed of this I may be able to crack out another update before I call it for today.
>>
>>5817337
>Progress 10/49
THAT SHOULD BE
>14/49
>>
>>5817337
Thanks! Yeah if we could get through half the progress bar that would be great.
>>
Rolled 75 (1d100)

>>5817337

Destiny awaits!
>>
>>5817347
Bare pass right?
>>
>>5817348
Barely
>>
Rolled 50 (1d100)

>>5817337
>>
>>5817337
Mermaid!?!?!
>>
Rolled 9 (1d100)

>>5817337
>>5817353
forgot to roll god damn it
>>
Rolled 56 (1d100)

>>5817337
praise be
>>
Rolled 24 (1d100)

Time for a nat 1
>>
Rolled 87 (1d100)

>>5817337
>>
Rolled 50 (1d100)

>>5817337
>>
>>5817361
Reroll?
>>
Rolled 86 (1d100)

>>5817337
reroll
>>
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Extended Tracking check - Blue depths
>Simple Obstacle/Known destination 75DC
>Progress 20/49
>Blue Depths: -10DC +2 Adverse re-rolls
>Unencumbered +1 re-roll
>Extended period underwater -15DC
>Pass [75] +5DC Just barely
>Pass [50] +5DC
>Pass [9] +5DC
>Pass [56] +5DC
>Pass [24] +5DC
>Fail [86] -5DC
>Pass [50] +5DC
>80 DC

Critpass (1) = Ocean Bounty.
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC next week increases by 5DC.
Fail = Slow progress. +1 Day progress. DC next week decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Wrath of the depths becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Battered condition.
Crit Fail (100) = Wrath of the depths.


SEVEN ROLLS of 1d100 again, this will likely cap things off for now unless its very fast, you have ONE re-roll, there are TWO adverse re-rolls

You feel a chill as a vast emptiness opens up beneath you, nothing but the darkest of blue....
>>
Rolled 77 (1d100)

>>5817376
Shit pants territory. Megalodon, Kraken, Sea dragon?
>>
>>5817376
I am starting to think that not taking precautions before attempting this was incredibly short-sighted. We would be screwed by now if we were not breezing through the DCs.
>>
>>5817377
That was close. Good job.
>>
Rolled 46 (1d100)

>>5817376
I sincerely hope we don't end up in the lightless depths or have a close call with the Drowned God who is totally not copyright-safe Cthulhu.
>>
>>5817377
1d6 please
>>
Rolled 3 (1d6)

>>5817378
Dont you say lol
But bare minimum would be :
asking questions to old sailors, get at least a decent idea of the weather, get a small ship in case we need aid (tired, currents etc...), and a few other men.


>>5817381
Alright
>>
Rolled 41 (1d100)

>>5817376
I was a [cynic] before but now I am [hype]
>>
>>5817383
I agree with all of these, but these would have possibly involved rolls to acquire, delayed our search, or alerted others to interfere/talk us out of doing something monumentally stupid.
>>
I can only imagine what number horrors, ghosts (which are cannon btw), or sunken recks exist off the coast off the coast of the ancestral seat of house Targeryan.
>>
>>5817376
Depending on how the rest of this set of rolls goes we are a little over halfway done with this test.
>>
Does ocean bounty and wrath of the depths increase in severity the deeper down we go?
>>
>>5817385
>>5817383
I don't think we were expecting to go this far, not our boy in character or us as players. Remember we could've chosen to exit and the end of any of these rounds and if things weren't going so well that probably would have been our plan - do a little bit of scouting then exit safely, marking the location for a future attempt. As it is however, the gods (dice gods or the Seven) clearly want us to push on, strike while the iron is hot and all that.
>>
>>5817391
Or it could be our blood or ancestors pushing us onward. Also, based on the difficulty/progress bar I don think we were meant to succeed on our first try.
>>
Rolled 34 (1d100)

>>5817376
>>
Rolled 38 (1d100)

Come on axe-bros…
>>
Statistically, we have rolled almost 3 dozen dice and so far we have crit succeeded once, double succeeded once, and neither crit failed of double failed.
>>
Rolled 69 (1d100)

>>5817376
>>
>>5817385
Is more a question that we are at war really. Otherwise i don't think it would be impossible to do.


>>5817391
True
This said i am usually on the side of caution. But again we are at war, we don't exactly have all the free time of the world at the moment.
Even if we would be peace, while we could devote sometime to this we would have duties and other things to achieve.
>>
Rolled 100 (1d100)

>>5817376
>>
>>5817411
seven fucking hells
>>
>>5817411
>>5797016
>Rules as written crits are not rerolled, the dice giveth and the dice taketh away.
>>
We can only hope that this is something that will not cause us to abandon our quest or something we can recover from like we did the last critfail.
>>
Perhaps one of those adverse rerolls can be a crit success.
>>
>>5817415
We are leaving alright if its a megabeast.
At least we can remember the vague idea of were the wreck was.
>>
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>>5817383
That certainly would've been the more certain, if not cynical approach, it would not have guranteed anything but would have weighed at least certain sections in your favor.

>>5817389
Yes

>>5817411
Oh boy, I'm going to need the last roll before I leave off.
>>
>>5817415
>We can only hope that this is something that will not cause us to abandon our quest or something we can recover from like we did the last critfail.
I mean, theoretically it should be about as bad as the shipwreck was good, right?
But yeah, fingers crossed for an adverse reroll into crit success.
>>
>>5817424
>I mean, theoretically it should be about as bad as the shipwreck was goo-
>>5817423
>Yes
Fugg
>>
>>5817423
You have seven
>>5817377
>>5817380
>>5817384
>>5817398
>>5817400
>>5817406
>>5817411
>>
>>5817423
>>5817427
We are three levels deeper than when we got the ocean bounty crit. If the end of the progress bar is the bottom of the ocean we are two levels before that.
>>
>>5817423
Can you imagine if one of those adverse rolls is also a crit?
>>
>>5817423
Oh I know that, but anything is better than nothing. Like going utterly alone even if its near the island coast (we aren't a hundred kilometers away so thats good at least), isn't really ideal.
But like i said we are at war so we just jumped in.... even if its really not the right thing to do. I guess we had some insanity. Its not really easy to justify in character
>>
>>5817442
My fellow anon. We are a teenager who wanted to reclaim his family ancestral weapon and have that crazy valyerian blood in us. Its totally justifiable and no stranger than some of the wacky stuff that nobels do.
>>
>>5817430
Yes, it's past time I went to bed.

I leave you with this choice, next check/update in roughly 8-10 hours.

https://www.youtube.com/watch?v=Sd0dqgEYnqk&ab_channel=RobertAustinMusic
Nature of Oceans wrath
>The Maw
>The Alien
>The Fury
>The Slow

Blackness shifts and stirs
>>
>>5817445

>The Slow

This seems least horrifying
>>
Place your votes and guesses anons.
Looks like our options are going to include Giant Squid/Kraken, Giant Turtle/Old Men of the River, Giant Whale/Leviathan, or a Sea Dragon/Not Cthulhu.
>>
>>5817445
>>The Alien
>>
>>5817445
>The Fury
>>
>>5817445
>The Alien

Mystery Box!!!!

Remember how awesome that last Valerian touched by an eldritch being (the laughing sun) quest was?
>>
>>5817445
Lol
>The Fury
Megalodon gang

Drowned god would be multiple 100s though probably more one of his servants.
Maw probably a giant angler fish or Kraken, Alien nothing stops a qm from using Subnautica or Naboo fishies (could be a siren though), Fury a megalodon, sea dragon, giant swordfish and slow..... GRRM triton form.

>>5817444
Eh idk Alyn doesn't look like the usual teenager, far more of a loner.
Just my opinion
>>
>>5817445
>The Maw

Welp, time to pull out the darkest Dungeon Cove music. I’m betting the slow is going to be some sort of crustacean.
>>
>>5817445
Man, I can't decide. I want to see them all.

>>5817451
>Maw
Most likely be a giant beast of some kind. It could easily be any of Giant Squid, Leviathan or Megalodon.
>The Alien
Maybe kraken, maybe Drowned God, maybe something else entirely.
Potentially a hallucination caused by hypoxia (although whether it's real or a hallucination fairly metagame, whatever it is will seem plenty real to our protagonist).
>The Fury
Most likely megalodon/big shark. Maybe a school of Westeros-native not-sharks.
Potentially some sort of raging current.
>The Slow
Could be a huge whale that doesn't intend to eat us, just swimming along and opening it's big old mouth as we try to get out of the way.
I feel like there's a fair chance this one isn't a creature. I'm thinking maybe some sort of down current sucking us into the depths, crushing barotrauma or hypoxia - something insidious.

Actually, the Maw could potentially be a non-creature hazard too.
I was caught in a down current once while diving that was damn near strong enough to suck me god knows how deep despite wearing a modern BCD and fins. Interpret that as the ocean trying to eat us and you've got the Maw. Bit of a stretch though, sure.
>>
>>5817445
>The Alien

Oh boy.
>>
>>5817482
>Interpret that as the ocean trying to eat us
To be fair i doubt anyone in the world has even a basic idea of how seas work. So they might think something like that.
Hell people in our world thought they were seeing the power of the gods, miracles, mythical creatures and what not.
>>
Herald what we have on us ? Pants and a dagger ? More importantly Alyn is probably going up and down for breathing. Thats a lot of movement
>>
>>5817445
>>The Maw
>>
>>5817445
>>The Alien
>>
>>5817445
>The Alien
>>
>>5817445
>>The Alien
ayylmao
>>
>>5817445
>The Alien
>>
>>5817444
I wouldn't say the Valyrian blood played a huge role in this, some madness of boyish youth and some small level of ego that he could be the one to find it certainly.

>>5817463
I've tried to write Alyn as someone more comfortable with himself than in ready company, his family is fairly aloof, hostileor complicated in their open affection at least on his side of things.

I guess you could rightly call him a loner but friendship is a thing he's not really familar with due to his home life and isolation.
>>
>>5817445
>The Slow
>>
>The Alien
https://www.youtube.com/watch?v=6yJk7xLuEQA&ab_channel=Virtuals

The blackness unfurled below you like a carpet of midnight, you had been half a home in the crags and open waters but here was nothing but forboding inky blackness that stretched onto the horizon like one of the seven hells, a shiver crept up your spine, it was dark, darker than any moonless night, you almost felt it watching you.

Iä! Iä![.spoiler]

Then it stirred and whatever courage you thought you had fled you, what you had thought dark hills and shoals moved, they were not hills or shoals or coral reefs....your mind went taught as you simply tried to grasp what such a creature was but it failed, it was larger than a whale, larger than any Kraken the maesters could tell you, larger than any ship, your eyes were wider than plates but any pain went unnoticed.

Iä! Iä![.spoiler]

your heart hammered in your chest and your head throbed with unameable pain, you wanted to scream, to cry, to laugh madly and it was only by the smallest shred of remaining sanity that you did not, something evil clawed at your mind like steel against stone, you felt lost, dizzy within yourself. Something pulled at you pulling you down into the blackness, you bucked and kicked and thrashed and your limbs burned to no avail, Inky blackness swallowed you and you tumbled, tumbled, tumbled, you struck your head on something hard and sharp but kept on falling, flailing, pulled by unknown forces into an abyss that never ended, strange colors and faces swam in your confusion until you landed upon soft sand.

Your head hurt, your eyes stung and your head hammered but you were alive, and blanketed in darkness so dark your heart ached for sunlight and someone’s, anyones voice or light. You felt things nibble at you and prayed it wasn’t some horror from a nightmare, to your relief some strangely lit fish chanced upon you revealing corpse pale fish blind as bats which fled it.

You would have wept were you not beneath the nightmarish ocean.
[blue[Iä! Iä! Dagon ilyaa

[1/2]

sorry for the delay the hype made me a touch too ambitious
>>
>>5818584
Extended Tracking check - Black abyss
>Terrifying Obstacle/unknown destination UNKNOWN DC
>Progress ??/49
>Blue Depths: +3 Adverse re-rolls
>Unencumbered +1 re-roll
>Extended period underwater -20DC
>Double pass [77] +3 progress Ocean Bounty becomes more likely.
>Pass [46]
>Pass [41]
>Pass [34]
>Pass [39]
>Pass [69] Nice
>Critfail! [100] -10DC, DC set to [Uknown], Progress set to [Unknown]
>A additional pathfinding check is required to surface
>Alyn Celtigar is Battered
>?? DC

Critpass (1-10) = Abyssal bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC next week increases by 5DC.
Fail = Slow progress. +1 Day progress. DC next week decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Wrath of the depths becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (100) = Abyssal wrath


Seven rolls of 1d100 please! you have one re-roll, their are three adverse re-rolls.

In the dark the damned are dancing. I know, I know, oh. oh. oh!
>>
>>5818584
well I can't say I'm happy about that fumble of editing, my apologies for the roughness of this update.
>>
Rolled 45 (1d100)

>>5818585
SPOOKY
>>
Rolled 98 (1d100)

>>5818585
>>
Rolled 56 (1d100)

>>5818585
Go, summon up the Dead Ones,
Chanting the rites of Yog-Sothoth!
>>
>>5818591
Damn, that was close.
>>
>>5818594
Hey, we could've had a 'there's always a bigger fish' moment had I rolled a 100!
>>
Rolled 35 (1d100)

>>5818585
>>
What about those adverse rolls from last round? Where they rolled off screen or did the crit negate the need for them?

Also, I really hope we roll a 1-10. That bouty is so tempting and we may need it to escape.
>>
Rolled 32 (1d100)

>>5818585
>>
>>5818597
For simplicity they are negated by the crit.
>>
>>5818602
Thanks. Amazing work so far. I'm happy to have this quality of quest back.
>>
>>5818603
Thanks.

I hope you all enjoyed the update, I am a turbo nerd for lovecraftian horror, a few friends have even called me a scholar of lovecrafts so I hope it was good since I had fun with it.

I almost regret not doing a forgotten and ripping a Donut steel setting instead of doing ASOIAF
>>
Rolled 84 (1d100)

>>5818585
>>
>>5818605
If that is the case then I recommend reading cultists and truthseekers over on fictionlive if you have not already.
>>
>>5818607
Huh, looks interesting, I'm pretty skeptical of offboard recs that aren't traditional media but I might have a look at this.
>>
>>5818608
Fair point. There are legit only 5 questing sites that I feel are work visiting. You have this one, Questionable Questing, FictionLive, Sufficient Velocity, and Space Battles. In C&T you play as a pre ww1 college student just discovering Lovecraft stuff and he goes on archeology/thieving adventures to grow his knowledge and magical powers. Fair warning there are minor amounts of smut but you can easily skip past those and the quest is at about 300,000 words and still active.
>>
Rolled 53 (1d100)

>>5818585

Last roll
>>
Rolled 39 (1d100)

>>5818590
First adverse re-roll
>>
Rolled 44 (1d100)

>>5818596
Second adverse re-roll
>>
>>5818591
Reroll?
>>
Rolled 73 (1d100)

>>5818600
Third adverse re-roll
>>
>>5818616
Not a bounty but still great for us.
>>
Rolled 47 (1d100)

>>5818585
>>5818617
I'll reroll >>5818591
>>
Rolled 6 (1d6)

Your survival is not guaranteed
your Lungs burned, your limbs were leaden, you followed your torch fish aimlessly, more than once you made to turn through a crag or pass you though the way and it swam back to you, almost as if to say ''No, not that way''.

Madness. some part of you wailed it was a fever dream, overhead you caught a dim glance of some towering crustacean on stilted legs, some part of you wanted to hope it an omen, another dreaded it.

Extended Tracking check - Black abyss II
>Terrifying Obstacle/unknown destination UNKNOWN DC
>Progress ??/49
>Black abyss: +3 Adverse re-rolls
>Unencumbered +1 re-roll
>Extended period underwater -25DC
>Pass? [45]
>Pass? [47]
>Pass? [56]
>Pass? [44] Gain 1d6 Progress. Ocean Bounty becomes more likely.
>Pass? [73]
>Pass? [84]
>Pass? [53]
>DC=??

Critpass (1-10) = Abyssal bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Lost to the abyss becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (100) =Lost to the abyss


Seven rolls of 1d100 please! you have one re-roll, there are three adverse re-rolls.

Remind yourself that overconfidence is a slow and insidious killer
>>
Rolled 29 (1d100)

>>5818648
https://youtu.be/RMC4Nq1QqYk

FULL BORE AND INTO THE ABYSS
>>
Rolled 83 (1d100)

>>5818648
Swim you crab!
>>
Rolled 38 (1d100)

>>5818648

>>5818584
>>5818605
Lived up to the [hype] for sure
>>
Rolled 29 (1d100)

>>5818648
Mermaid!?!?!
>>
Rolled 26 (1d100)

>>5818648
>"Perhaps we can fly. All of us. How will we ever know unless we leap from some tall tower? No man ever truly knows what he can do unless he dares to leap..."
>>
>>5818657
I wonder how Euron ate shit and died in this timeline
>>
>>5818648
>>5818585
Assuming we make it out of this alive and make it to adulthood, does anyone want to tweak our personal arms to make our Celtigar crab into a spider crab?
Maybe surmounted by the small glowing fish that saved our life?
>>
Rolled 18 (1d100)

>>5818648

Another roll
>>
>>5818658
The battle of Oldtown is a legend as much as any of the old tale from the age of heroes, it is sung that Sam the slayer (looking like Robert baratheon in his prime) slew the crow eyed king upon the high tower with an arrow from a weirwood bow that pierced his evil eye.

The battle is a thing of madness, blood and things in the water are what is largely remembered, giant krakens are a popular example of whats usually told, deep ones and stranger things are popular in the iron islands and the shield islands.
>>
Rolled 50 (1d100)

>>5818648
>>
>>5818648
Wow, that 1d6 was lucky. Also, we really are rolling well when we need to.
>>
>>5818665
Damn and hear I was hoping he shit himself to death after eating some bad fish. Still, that end makes sense, considering whatever magical bullshit keeping Sam porky at the wall ended when he got on the sea and he did learn to shoot a bow from some of the best soon after
>>
Rolled 42 (1d100)

>>5818656
First adverse re-roll
>>
Also, hearing Sam passed into legend, makes me wonder if Donal ever got his song
>>
Rolled 82 (1d100)

>>5818657
second adverse re-roll

>>5818671
A sadder song for sure same for Lord Snow
>>
>>5818651
Reroll?
>>
>>5818673
Well, at least there isn't much that could've gone worse for Edd
>>
>>5818666
Third adverse re-roll
>>
>>5818677
I'm flattered but I think the dice failed to roll.
>>
Rolled 58 (1d100)

>>5818677
>>5818666
>666
>>
Rolled 90 (1d100)

>>5818651
Reroll
Is Alan a lucky crab?
>>
Through gloomy crags and ragged rocks, their seemed no end to this lightless place.

Maybe you had drowned? You felt lightheaded at the thought, how long had you been down here? The light of the sun seemed the memory of some old man.

Would you ever see it again?

Extended Tracking check - Black abyss III
>Terrifying Obstacle/unknown destination UNKNOWN DC
>Progress ??/49
>Black abyss: +3 Adverse re-rolls
>Unencumbered +1 re-roll
>Extended period underwater -30DC
>Pass? [29]
>Pass? [90]
>Pass? [38]
>Pass? [42]
>Pass? [82]
>Pass? [58]
>Pass? [50]


Critpass (1-10) = Abyssal bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Lost to the abyss becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (100) =Lost to the abyss


The Sin Is Not In Being Outmatched, But In Failing To Recognize It.
The offer to leave remains the same as it always has
>>
Rolled 52 (1d100)

>>5818685

No retreat, no surrender
>>
>>5818685
Same as the last roll

Seven rolls of 1d100
1 re-roll
3 adverse re-rolls
>>
Rolled 51 (1d100)

>>5818685

https://youtu.be/n_LApFnTfP8
>>
Rolled 5 (1d100)

>>5818685
I say we push on, at least once more.
Maybe turn back after that though, I'm enjoying the campaign too much to want to risk rolling another 100 (or even an 88).

Do we still have our torch fish?
>>
>>5818690
yes
>>
Rolled 64 (1d100)

>>5818685
This could be the last or second-to-last test before breaking for the surface. We are so close.

No retreat, no surrender
>>
>>5818690
>>5817423
The deeper we go. The greater the bounty.
>>
>>5818690
Wait is 1-10 a crit pass?
>>
>>5818696
>>5818690
Ring a dingading, I almost missed that.
>>
Rolled 56 (1d100)

>>5818685
Time for crab
>>
Rolled 52 (1d100)

>>5818685
>>
Rolled 80 (1d100)

>>5818685
No surrender
>>
Per the precedent I set >>5818602 Adverse re-rolls are negated in this check by the crit, you can re-roll if you wish.

It could mean life or death
>>
>>5818711
Reroll.
>>
Rolled 25 (1d100)

>>5818717
Reroll
>>
File: 188.jpg (97 KB, 1024x576)
97 KB
97 KB JPG
I'm going to leave off here with this, think carefully about this.

You guys are close but not nearly as close as you might think and precariously close to falling off the razors edge.

ABYSSAL BOUNTY Choose VERY wisely IT IS LIKELY THE DIFFERENCE BETWEEN LIFE OR DEATH
>Strange and ancient metals of unnameable colours
>A oily black Idol of some grotesque hideous creature
>A sickly glowing ruin of almost invisible black stone, you would have missed it save for the glow from within
>A Shipwreck upon a high reef
>A softly lit grotto of strange seaweed and….singing?
>Write-In

The sea is a mad thing, you are mad, it is madder, perhaps a god truly dwells here
>>
>>5818730

>A Shipwreck upon a high reef

I want that fucking axe
>>
>>5818730
>>A softly lit grotto of strange seaweed and….singing?
Although either of the black stone options are mighty tempting too

And I'm voting we head after this bounty is revealed
>>
>A Shipwreck upon a high reef

Remember the moral of Aladdin. When entering the cave of wonders touch nothing but what you are entitled to.

Do not fall for the auditory illusion of mermaids.

The only thing that gives me hesitance here is that
>Strange and ancient metals of unnameable color

May be the valerian steel.
>>
>>5818730
We want the axe. It could not only save our life in battle but elevate our position in the family and bring us glory and knighthood.
>>
>>5818730
The pressure is as crushing as the depths of the sea here

The first option, feels like the most dangerous, considering how long we've been under without fresh air and our reason for being here

The 2nd and 3rd, I wanna keep Alyn as far away as possible from Blackstone bullshit and drowned god shittery. Also, I remember patchface

4 and 5, I'm stuck between, a high reef means we're closer to the surface and air and the last wreck we went to was good to us, but while I may not be frothing at the mouth for a merwife, a groto could have pockets or air or portion on the surface. However I remember patchface and assuming the singing isn't Alan's brain melting from a lack of oxygen, I'm not so sure that the fish waifus would be friendly or good for our health and id rather not play a wet hodor or get eaten alive.

So I'm play my cards close to my chest for the our boy's own good. Call me craven, but I wanna liiiive

> a shipwreck on a high reef
>>
>>5818740
>>5818736
>>5818735
>>5818732
Such a boring choice, and unambitious too.
We'll likely have the opportunity to find the axe in a more conventional manner by steadily filling up the progress bar on a second attempt. We can talk to the maester about any underwater charts of the area, talk Rickard and Lucos into helping us out with a support boat, bring along some ropes and weights to assist the descent/ascent, etc. That's achievable.
Mermaids and oily black idols we might never have the opportunity to get our hands on again.
>>
>>5818745
It will also probably kill us
>>
>>5818740
>I'm not so sure that the fish waifus would be friendly or good for our health and id rather not play a wet hodor or get eaten alive.

I'm goint to nip this here, every option is a MASSIVE Boon to you some are simply more pertinent to your immediate survival.
>>
>>5818747
I rolled bounty, a crit pass shouldn't result in death simply for picking the wrong option.
Come on, mate. This is an opportunity, we just need to reach forth and seize it.
>>
>>5818748
Okay. That relaxes me enough for me to be bold, switch My vote here >>5818740
to
>a softly lit grotto of strange seaweed and...singing?

Since I am curious about that, but I still wanna avoid overtime drowned god shittery
>>
>>5818749
Overconfidence is a slow, insidious character and we're in the sevens damned ocean
>>
>>5818751
>I still wanna avoid overtime drowned god shittery

I find this amusing because.....reasons.
>>
>>5818753
Yeah I know mermaids serve in his court and all, but it's less offensive than the two Blackstone options since that shit scares the shit out of me since it's clearly connected to some briny occult horseshit but there isn't enough written about it in and out of universe to make it clear what is going on with it.
>>
>>5818756
>but there isn't enough written about it in and out of universe to make it clear what is going on with it.
Thats where I get to have some fun though, I can't have everything set in stone and predictable when it comes to the source material.

If I did it would be all greenseers, shadowbinders, fire magic, Dragons & Others and frankly there should be a little more than that when it comes to the wonders and terrors of the world after the books.
>>
>A softly lit grotto of strange seaweed and….singing?

This is more interesting character-wise. It’ll be someone to actually talk to instead of “oh, loot”. Besides, having someone to drag us up and out the water would be very, very useful.
>>
>>5818752
Fair enough but I figure that's more likely to refer to the fact we don't know what the DC we're testing against is nor do we know just how many pass/fails we've had to adjust it up or down, and we've already got a -30 for being underwater for half an eternity.
And in any case >>5818748

Still, I'm glad you switched to the grotto in the end. My curiosity is killing me.
I'm equally curious about the oily black idol or the eerie glowing ruins desu (hell, I'm still wishing we could've seen the other options for The Maw/Fury/Slow) but the grotto option sounds more likely to be immediately pertinent to our survival.

Incidentally, it's questionable whether oily black stone is actually associated with the Drowned God, the Ironborn might have their throne but they could simply be hanging their own myths on an older artifact given the descriptions of similar stone in Asshai and Yeen. Something occult is going on but, like you say, vague as fuck.
>>
>>5818759
My thoughts exactly, still ain't touching Blackstone with a ten foot pole though, shit is too spooky
>>
>>5818761
I assume cause it's associated with him cause of the isle of toads. Which lends some credence to and connects to iron born myth and yes the seastone chair
>>
>>5818763
Is there anything linking Toad Isle to the Drowned God specifically (as opposed the vaguer Deep One business)?
>>
>>5818772
I consider deep ones drowned god bullshit, cause of what little is known about them.
>>
>>5818772
Theirs a throughline that implies that there might be some Innsmouth like shennanigans on one of the Iron islands, Wyk I think? that's the only thing from memory.

>>5818775
This is the best example of a sans check from the Call of cthulhu system I've seen.

>Weird underwater and some horror in the water that freaked me out
>Nah Deep ones and drowned gods are bullshit because I know nothing and it proves nothing.

Not saying its a bad take just one that gives me a chuckle.
>>
>>5818776
Yeah, and the isles of toad has the innsmouth look (though so do the sistermen, with the whole business of the mark, but that could just be ordinary inbreeding rather than drowned god fuckery)

And that reminds me, Call of cthulu is a fun game when your first reaction is to leg it while the rest of the group pokes the oddly glowing book, or you decide to ram the child of shub niggurath with a stolen car , acing your San check while the owners of the car fail theres and walk into the lake where you plowed the dying eldritch goat into

Good times
>>
>>5818775
Ah, I use the Drowned God to refer specifically to the Ironborn belief system which could be real/accurate but could just as easily be a flawed explanation for all the Deep One business (with no such being as the Drowned God actually existing) or maybe there's no connection at all (the Ironborn never having even interacted with the pseudo-Deep Ones, they just happened to have stumbled across an oily black throne and incorporated it into their developing religion).

Most likely imo there is some connection - the original founders of the religion of the Drowned God having interactions with something common to Yeen/Toad Isle/Asshai/etc. And the stone in turn appears to have some connection to the various fishy-looking people. Specifics though .. ehh, I doubt GRRM put any thought into it beyond wanting to make some vague references. That means it's all up to GMs and QMs to decide.

>>5818776
>Theirs a throughline that implies that there might be some Innsmouth like shennanigans on one of the Iron islands, Wyk I think? that's the only thing from memory.
>>
>>5818730
>A softly lit grotto of strange seaweed and….singing?
>>
>>5818772
I suppose also there is the toad god Tsathoggua, not directly Cthulian but in the sphere of lovecrafts mythos.

as a reader I think its a vague reference thrown out with ''incest is abominable and gross and must results in horrors'' coloring that GRRM ascribes to human prejudice.

as a GM/QM I want to lean into the weird, the dark and the magical at times, just need to balance it with the grounded approach GRRM has.

>>5818788
I want to love call of cthulhu but having run it several times I find it hard, long form is difficult, the improvement and skillsets can be frustrating for players and for the love of god do not mention the automatic weapons rules, I and my most veteran player took one look at that when I ran it for the first time and decided it was best to scrap it entirely.

Good for one shots around an hour or two, not good for much else.
>>
>>5818730
>>A Shipwreck upon a high reef
>>
>>5818730
>A sickly glowing ruin of almost invisible black stone, you would have missed it save for the glow from within
>>
>>5818730
>>Write-In
>A giant graveyard of bones. Beasts, men and other figures great and small alike. Rusted armors and weapons of different size and of old and ancient make are weared by them. You feel a chill in your very mind upon entering, like a border of sort will be passed if you enter here......
I want a weapon or piece of military equipment at least. We have a war to fight now, and we will have far more wars in the future. And wars usually don't end in one battle.
Remember that.
>>
>>5818791
>>Theirs a throughline that implies that there might be some Innsmouth like shennanigans on one of the Iron islands, Wyk I think? that's the only thing from memory.
Meant to say that I wasn't aware of that. It's late here. Clearly I should be asleep.

>>5818804
>as a GM/QM I want to lean into the weird, the dark and the magical at times, just need to balance it with the grounded approach GRRM has.
One of the thing GRRM does really well imo is scatter his work (especially the various non-main series stuff) with various little references or teasers that hint at mysteries beyond we actually see. Not only do that but most of them are vague enough that they could potentially be explained as simple mythology, superstition or coincidences.
Makes for a really compelling setting to set your own campaign or quest in because you can take inspiration from the hints he left while still having the freedom to go your own way.
>>
>>5818730
>>5818751
Fuck it I'm ball
>supporting
>>
>>5818730
>A sickly glowing ruin of almost invisible black stone, you would have missed it save for the glow from within
>>
>>5818730
>A Shipwreck upon a high reef
>>
>>5818730
The way I see it, the shipwreck means we don't have to go down farther, but we still have to use time searching the wreck. We won't make it back up without absurd luck, even if we just take the strange metals.

The only path is forward. At least with the maybe mermaid/whatever or the idol we have the chance of being saved by spooky shenanigans.

>A softly lit grotto of strange seaweed and….singing?
>>
>>5818730
>>A softly lit grotto of strange seaweed and….singing?
>>
>>5818730
>A softly lit grotto of strange seaweed and….singing?
MERMAID!?!?!
>>
>>5818730
>A sickly glowing ruin of almost invisible black stone, you would have missed it save for the glow from within
Mermaids are less well know than sirens when it comes to singing
>>
>>5818730
> A Shipwreck upon a high reef
Makes the most sense in character. We’re looking for a shipwreck and we are disoriented, so heading back up would be desireable

Can we come back and loot the first shipwreck that was presumably closer to the surface?
>>
>>5818730
>A Shipwreck upon a high reef
>>
Vote closed, Grotto has it by a vote.
>>
>>5820162
Mermaid!?!
>>
>>5820162
YES!
>>
>>5820162
giant angler fish
giant angler fish
giant angler fish
>>
Whatever it is, we are going to come out of this swim a changed man assuming we make it back . We're already taciturn, sure, but now we'll be on another level.
>What did you do today, my son? Causing mischief with the other squires no doubt?
>I̩͕̱ ͈̜̖͔̠̞g͕̼̱̘̻͎̘̣ͅa͈͎̦͙̯͉̣z̠̞̯̣̫̪͖͔e̺̤͓͔̜ḓ̹ into th̰̦e̞̦̖̗̘ ͖̳̩̥͍̖ͅÁ̵̷̸̷̡͜͝B̵̧̨̧̨̛̀͢͝͡͠Ỳ̶̶̨̧̨̧̀͜͞S͜͢͢͡S̵̡̧̧̡͘͢͜͟͝͝͠ ͎͍͈͔̠͓̰͓͓̩ ̱̳̺̭̙͙̙̣̩a̼̹͉̦̘̫̩͔ͅṇ̺̭̯̖̘̰̖d̪̤̞͙̘͚̺̹ ̖̘̹̖̘̮ͅw̬͉̦̣̪̙a̪̭̬̼̪̱s͙̣̻̣̯ ̬̣͓̭̻r̻̮̱̣e̝̭̩b̠͓͇oͅr̭̱n̞.


What terrors can the battlefield hold for a man who has already swum beyond death and back?
>>
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Probably shouldn't be surprised, mayhaps I shouldn't have made it so overt.
Well picked

>A softly lit grotto of strange seaweed and….singing?
https://www.youtube.com/watch?v=ePhURhj8FZ8&ab
>Mermaids kiss: EXTENDED PERIOD UNDERWATER MALUS IS RESET
>Gain Mermaid's blessing [+1 Save to sailing and pathfinding checks at sea][reusable unless burnt]

Your candle fish guided you onwards through black abyss, crag and hollow, you were so tired, you ached for a reprieve, to drink the air like wine, your throat burned and you barely felt your legs, you were going to die here you realised, no one would know of your passing save only for your vanishing, you felt oddly hollow and still at the prospect.

You ascended a rocky mound, the torch fish trailing ahead of you, lightheaded and dizzy. You blinked away daylight, no, not daylight, torchlight dazzled you fiercely after so long in the dark you might have wept at it.

Not a torch either, you realised after a moment but something even more intoxicating, a twilight grotto, lit by strange coral that seemed like burning coals turning the entire place to orange autumn, giant jellyfish reflected auburn and violet blue like flying lanterns lay against the blackness like a lamplight and…

You paused, it couldn’t be, that was impossible yet you heard it clearly like a distant whale call from within the Grotto, you scrambled and swam, seized by a mad desire that you could not, would not resist to find it’s source, your torch fish darted and waved as if to get your attention frantically nibbling at each pass, you swam & crawled heedlessly as youi passed through vibrant kelp and black sand banks before halting at a clearing as the music ceased. A girl… No a sea creature lay coiled around some massive rib of coral regarding you with caution, brine, sand and fatigue blurred your vision and you felt faint, your vision ebbed darkly as it approached you.

‘’I’ll be fish food’’ you thought, it was strangely comforting you would not die alone with just your torch fish.

You felt something warm caress your cheek, softly scaled and saw big black eyes staring into yours, then something soft and wet met your lips, you gasped despite yourself as your heart leapt out of your chest as you feared it had made prey of you.

[1/2]
>>
>>5820412
You sucked in warm salty air and felt some strange scaly thing entwine your tongue, thin strands of hair like kelp obscured your vision, you felt warm full breasts against your chest and a strange heartbeat in tandem with your own, you felt arousal creep into your groin like ecstasy, you had never felt more alive, your aching limbs flushed with new life and lungs ceased to burn like dull coals.

You had never been kissed before, the slutton Sara waters had made an attempt of it in the past and you had once tried to kiss a pretty serving girl but neither was….this, you wanted lie on the sand and rut & buck with this thing and spill yourself in her, it until you were nothing but bones in this warm oasis in the dark, your spawn would be half fish men strange and alien with violet eyes and silver hair, with their strange mother in this abyssal sanctuary and would ride crabs to battle the things below, you would be happy with that.

It parted from you after a sweet eternity, black eyes staring at you strangely, you thought you heard something like a laugh that echoed sweetly in your head, you felt drunk, not like the foul wine Rickard had shared but sweeter gentler and far more intoxicating, you head swam and you tasted Iron in your mouth as something bled, your groin pulsed as if you had spent yourself, the laughter like a sweet maids echoed again as the before you pecked at your cheek with a tenderness that felt strange.

In a flash of its tail the thing was gone, you did not want to wake from this carnal dream, it could be nothing else, you would remember this moment for as long as you lived, seven damn you for it you had lost your wits and minds in this place and kissed a fish, but it had been a girl you were sure.

Extended Tracking check - Black abyss/Twilight grotto
>Reprieve from terror/unknown destination UNKNOWN DC
>Progress ??/49
>Unencumbered +1 re-roll
>Shadowed abyss +2 Adverse re-roll
>Mermaid's blessing +1 Save to sailing and pathfinding checks at sea
>Extended period underwater -0DC
>New life +5DC

>Pass? [52]
>Pass? [51]
>Pass? [5] CRITPASS +10DC
>Pass? [64]
>Pass? [56]
>Pass? [52]
>Pass? [25]
>DC=??

Seven rolls of 1d100 please! you have one re-roll, there are two adverse re-rolls, you have one SAVE.

You thought you saw her as you swam from the grotto, half a goddess, half a devil, swaddled in darkness
>>
Also
>DC:50
>First to roll
good luck
>>
Rolled 75 (1d100)

>>5820414
>>
Rolled 83 (1d100)

>>5820414
Every sailor's dream. A reusable save? Very useful. Now it's time to get that axe.
>>
>>5820416
Well, darn.
>>
>>5820415
If we are rolling to see whether we kissed the maid or the predator then I am happy predator won. Its more realistic.
>>
Rolled 44 (1d100)

>>5820414
Pls be a low roll, I cant endure insanity.
>>
>>5820420
Nice.
>>
>>5820420
Mazel tov
>>
>>5820420
I'll require 1d6 from you.
>>
Rolled 46 (1d100)

>>5820414
Crab
>>
Rolled 13 (1d100)

>>5820414
Alyn is a man of taste, I see
>>
Rolled 45 (1d100)

>>5820414
zamn we didn't become dinner and Alyn valyrian genes activated ! Now he will look longingly at all fish ! Exactly what our mom needed to hear !
>>
>>5820440
I just hope the Manderlys don't come knocking for macking on their fly girl
>>
Rolled 38 (1d100)

>>5820414
inshallah I wish all mermaids a very happy dicking
>>
>>5820449
We have a re-roll and

>>5820420
this guys still needs to roll 1d6

but so far, things are looking up for us
>>
>>5820417
Can I reroll now that there are seven rolls?
>>
Alright I'm opening up the re-roll here >>5820420 first come, first serve

Also still need >>5820415
>>
Rolled 7 (1d100)

>>5820417
>>
>>5820452
Yes if you wish to, ignore my above post, I meant the 1d6
>>
>>5820456
BASED
>>
>>5820456
Correct me if im wrong but does the double not increase the likelihood of ocean bounty to 1-10? Or am I being breeding and this does not take affect till next set of rolls are called for?
>>
>>5820456
Nice, too bad Ocean's bounty just reset.
>>
Rolled 3 (1d6)

>>5820457
I'll do it
>>
>>5820461
*Greedy. Sorry anons Ive yet to have any caffeine and this cite does not allow edits to posts.
>>
>>5820462
Thanks for the clarification.
>>
Rolled 92 (1d100)

>>5820456
Adverse re-roll 1
>>
Rolled 61 (1d100)

>>5820438
Adverse re-roll 2
>>
Good thing that double compensates for the adverse rerolls. Progress is still being made.
>>
>>5820470
You're torch friend seemed to find you again, though it was like a curious Cat nibbling and examining you as you swam, you felt a smile and flush as you remembered the grotto.

You did not know which way you were going, you only prayed it was the right way.

Extended Tracking check - Black abyss/lingering light
>Once more unto darkness/unknown destination UNKNOWN DC
>Progress ??/49
>Unencumbered +1 re-rol
>Shadowed abyss +2 Adverse re-roll
>Gain Mermaid's blessing [+1 Save to sailing and pathfinding checks at sea]
>Extended period underwater -5DC
>Pass? [75]
>Pass? [92]
>Pass? [44] Doubles [3]
>Pass? [46]
>Pass? [61]
>Pass? [45]
>Pass? [38]
>DC=??

Critpass (1) = Abyssal bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Lost to the abyss becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (91-100) =Lost to the abyss

—-------------------------------------------------------------
MYSTERY ROLL RESULT
>75
>Results: Unknown
Don’t worry about it
>>
>>5820479
Seven rolls of 1d100 please! you have one re-roll, there are two adverse re-rolls, you have one SAVE.
>>
Rolled 57 (1d100)

>>5820479
deeper and deeper Alyn goes. Under the sea. Goddammit gramps.
>>
Rolled 5 (1d100)

>>5820479
I think the double success would increase the chance of ocean bounty.
>>
>>5820484
Ocean bounty, please? I don't wish to annoy our great QM. Thanks for all the posts and please don't burn out. Great work so far.
>>
Rolled 55 (1d100)

>>5820479
>>
>>5820489
1d6 please
>>
Rolled 43 (1d100)

>>5820479
>>
>>5820420
>>5820479
>>5820484
>>
Rolled 21 (1d100)

>>5820443
Yeah i am sure it would be n1 concern. If they still live that is, or have ever been fish fuckers. Having an actual settlement (outstanding for the norfs), being of another faith and rumored to be half men-fish would make them a target of conquest and pogrom of any neighbouring new norf kingdoms


>>5820479
keep it in Alyn ! The smallest smell will attract anyone to you !
>>
>>5820415
I guess this roll that we failed could have negated the increased chance of bounty.
>>
Rolled 6 (1d6)

>>5820492
gladly
>>
>>5820479
also Herald how long are we going ? Under the sea that is. The free oxgen was neat but pressure is a funny thing.
>>
Rolled 87 (1d100)

>>5820479
watch this drive
>>
>>5820499
Alyn is certainly moving. Maybe this will push us to the finish line.
>>
WE FOUND THE MERMAID!
>>
>>5820497
They live, very comfortably in fact they were the regents of the wild wolf after all.

White harbor is a quite large now, not comparable to kings landing in its prime but certainly one of the great cities of Westeros though it is divided by many faiths.

The Wolf's den has been rehabilated as something of a summer palace with the the weeping tower taking its place as a prison, not that their are many survivors of that dread place.
>>
>>5820500
You go until you wise to rise and/or die I know I'm stretching the belief with this check but I'm choosing to treat time as fluid rather than a metric thing for better or worse.
>>
Rolled 2 (1d100)

>>5820479
>>
>>5820507
kay

>>5820509
ah so no real risk beside fish and evil sea stuff. Well i guess we don't have to consider the cold and pressure.
>>
You swam on and on through black voids and paused with a frown…..the grotto? Had you gone in circles or was this a new one?

Extended Tracking check - Black abyss/lingering light
>Once more unto darkness/unknown destination UNKNOWN DC
>Progress ??/49
>Unencumbered +1 re-rol
>Shadowed abyss +2 Adverse re-roll
>Gain Mermaid's blessing [+1 Save to sailing and pathfinding checks at sea]
>Extended period underwater -5C
>Pass? [57]
>Pass? [5]
>Pass? [55] Doubles [6]
>Pass? [43]
>Pass? [21]
>Pass? [87]
>Pass? [2]
>DC=??

Critpass (1) = Abyssal bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Lost to the abyss becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (86-100) =Lost to the abyss


Seven rolls of 1d100 please! you have one re-roll, there are two adverse re-rolls, you have one SAVE.

If anyone knew you were here singers could make a song of you ''Alyn the fish'' they could call it

>>5820514
Death is a very real possibility, the cold is not a concern yet neither is pressure yet. Rising is not guranteed to save you at this point and is two checks

You were warned.
>>
Rolled 81 (1d100)

>>5820522
>>
>>5820522
>>
>>5820525
>>
>>5820522
Not sure if this has been asked yet but what's the down side to rising? Do we loss progress?
>>
Rolled 36 (1d100)

>>5820522
I'm voting we try to begin surfacing NOW.
We don't know what the pass/fail threshold is but it's clearly enough that 55 is a fail. LOOK AT CRIT FAIL THRESHOLD.
>>
>>5820530
Rising itself doesn't lose progress, the pro is you will be safe once risen (dependent on the pathfinding outcome of course) and can reset the extended period underwater malus and gain an idea of your progress.

The downside is you WILL LOSE PROGRESS depending on how far you want to reset the counter and have to make the TWO pathfinding checks.
>>
>>5820531
What makes you think a 55 is a failure? We lost progress when we crit failed and were set back an unknown amount.
>>
>>5820535
Because the range for a critfail went up. Fucking hell, it even went up at a 44. We are FUCKED.
>>
Rolled 77 (1d100)

>>5820522
>>
Rolled 52 (1d100)

>>5820532
>>5820522
Well the pathfinding checks sound like they would be hard but I'm casting my vote for rising. We can see how much progress we made and go from there.
>>
>>5820539
1d6 please
>>
Rolled 1 (1d6)

>>5820541
>>
>>5820532
also Importantly THERE IS A DC recalculation upon rising, this is a heroically difficult task but I am not set on outright dooming Alyn.
>>
>>5820537
>>5820535
>Because the range for a critfail went up. Fucking hell, it even went up at a 44. We are FUCKED.
Yeah. That.

And with another double-fail and another simple fail in the time it's taken me to reply we've burned even more progress and lowered the crit fail threshold even further.
>>
Rolled 69 (1d100)

>>5820522
Supporting this anon >>5820531
We need to go back up NOW. We double failed at a 44 (see the critfail range go to 90-100 in the immediate next roll)

@Herald : what is the reusability of our mermaid save? If we use it this roll, how soon until we can use it again? Can we burn the save as a last minute fallback for the mermaid to save us and deposit us back to the surface?
>>
>>5820550
>what is the reusability of our mermaid save? If we use it this roll, how soon until we can use it again?

For those of you unfamilar with saves, they are a incredibly potent thing and exceedingly rare, they will turn ANY failure including doubles and critfails into a basic success.

This save can be used ONCE PER VENTURE, This tracking test and any associated Pathfinding checks are ONE VENTURE.

Can we burn the save as a last minute fallback for the mermaid to save us and deposit us back to the surface?
Saves are determined after rolls are resulted but before results play out. so yes, but do you want to?
>>
Yeah lets ascended, I've had enough of the spooky part of the sea
>>
I'll leave this next update on pause until I get about a majority of the last update on rising or continuing.
>>
Rolled 47 (1d100)

>>5820522
NOT ONE STEP BACK
>>
>>5820553
>>5820550
I really don't want to burn the blessing, it's an incredible boon for someone who lives on an island and is about to enter a naval war.

But I expect we'll definitely need to use (use, not burn) it given 'lost to the Abyss' sounds pretty permanent and the risk of rolling that is probably going to be 1/5 after our last double-fail.
>>
Can we use the one reroll we have to reroll the double fail?
>>
>>5820591
Per the rules >>5796272 doubles & crits cannot be re-rolled.
>>
>>5820522
Glad for the info.
I already knew of this, but i didn't want or vote to go under the sea. So it is what it is for me, next char or ready to return and make war.

Likely the first. Will depend on rolls.
>>
>>5820556
I want to go deeper
>>
Rolled 22 (1d100)

>>5820522
>>
>>5820617
I personally want to go deeper
>>5820617
>>5820556
>>
>>5820617. Great job. You just saved us. That double negates the double failure. If you can roll that d6 high enough we can make up lost ground.
>>
Rolled 6 (1d6)

>>5820624
>>
>>5820626
And. We. Are. Back.
>>
>>5820624
Thats below the threshhold for Pleasant waters I'm afraid so no six.
>>
Rolled 61 (1d100)

Time to pop off
>>
>>5820646
Alright thats incorrect 6 is needed, I'm going to bed and going to deal with stuff later.

I leave it to you to talk over but I will need some sort of agreement sometime in the next 12 hours or so.
>>
Vote off this post for clarity

>[Surface]
>[Don't surface]
>>
>>5820646
I could be mistaken but did the post not say as below? So if I’m not misremembering forgotten but does not it not count as a double pass plus negating any double fails?
>>
I don’t wish to be a problem but I’m just curious as to what the as below part means.
>>
>>5820669
Surface
>>
>>5820669
>[Don't surface]
>>
>>5820669

>surface
>>
>>5820669
>>[Surface]
>>
>>5820669
>>[Don't surface]
>>
>>5820669
>[Don't surface]yaygy4
>>
>>5820669
>[Don't surface]
>>
>>5820669
>>[Surface]
>>
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>>5820669
>[Don't surface]
>>
>>5820669
We've clearly hit the point where we should stop... but let's keep going and see what happens
>Don't Surface
>>
>>5820479
It was a test for whether we impregnate the mermaid, wasn't it? If we failed then house Celtigar's firstborn would be a fish and the sea would inherit a new lobster shack, right?

>>5820669
>[Don't surface]
>>
>>5820669
>Surface]
>>
>>5820669
>[Surface]
>>
>>5820669

>[Surface]
>>
>>5820669
>[Don't surface]
>>
>>5820669
>[Don't surface]
>>
>>5820669
>[Surface]
And don’t burn our save unless the quest would die otherwise
>>
>>5820669
>[Don't surface]
MERMAID!
>>
>>5820669
>>[Don't surface]
>>
>>5820681
Your reading was correct, I buggered my own ruling.
>>
>>5820853
>but let's keep going and see what happens
What happens is that we are lost in the fucking Abyss. That sounds like a game over to me bro.
This is a good quest and I'd rather not have it die so early, nor am I particularly keen on rolling a new character or playing our brother or some other shit that wastes all the time we've spent underwater.
>>
>Don’t surface
THEPACTISSEALED
>Desperation: Gain x3 saves [each use reduces health by one step] [May be used on TRACKING OR PATHFINDING
>Gain STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]

THIS COULD NOT BE THE SAME GROTTO, YOU REFUSED TO BELIEVE IT, YOU WOULD DIE OTHERWISE.

Dread crept into your gut, your guide was a false friend but the only one you had, you wished you had died in the grotto.

Extended Tracking check - Black abyss/lingering light
>Once more unto darkness/unknown destination UNKNOWN DC
>Progress ??/49
>Unencumbered +1 re-roll
>Shadowed abyss +2 Adverse re-roll
>Gain Mermaid's blessing [+1 Save to sailing and pathfinding checks at sea]
>Extended period underwater -5C
>Pass? [81]
>Pass? [77] Double negated [1]
>Pass? [52]
>Pass? [52]
>Pass? [47]
>Pass? [22] Doubles [6]
>Pass? [61]
>DC=?? (35)

Critpass (1) = Abyssal bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Lost to the abyss becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (81-100) =Lost to the abyss


Seven rolls of 1d100 please! you have two re-rolls, there are two adverse re-rolls, you have one SAVE of no consequences and Three SAVES of Consequence.
tettering on the edge, facing the Abyss
May the seven save you
>>
>>5821457
woops ignore that bracketed 35
IT MEANS NOTHING
NOTHING!
>>
Rolled 84 (1d100)

>>5821457
why the fuck are we still doing this?
>>
Rolled 25 (1d100)

>>5821457
>>
>>5821474
Cause anons are stupid bastards
>>
Rolled 84 (1d100)

>>5821457
>>
Rolled 13 (1d100)

>>5821457
FUCK IT!
WE BALL!
>>
>>5821474
>>5821492
I strongly advise using saves when the chance comes.
>>
Rolled 5 (1d100)

>>5821457
Little late now to regret my decision.
>>
>>5821528
K
>>
Rolled 31 (1d100)

Teetering on the edge…

Success so clearly in view… or is it a trick of the light?
>>
>>5821474
>>5821492
Oh fuck, I just looked at the DCs again, crit fails are 81s and above, we're gonna need to use our saves on these and turn right the fuck around, 'cause we are gonna fucking die. 19% each roll to crit fail and need a save just to survive.
>>
>>5821599
The good news is like with Abyss's bounty it will reset, the only thing in question on if you use a save to negate one or both into a success.
>>
Rolled 6 (1d100)

>>
Rolled 66 (1d100)

>>5821547
1st adverse re-roll
>>
>>5821492
>>5821474
So I guess we use our unecumbered reroll on one of these and either a save or a stress reroll on the other?
I say stress reroll and keep the saves for the 2 fucking adverse rerolls we've got to deal with.
>>
Rolled 29 + 1 (1d100 + 1)

>>5821674
Second adverse reroll

>>5821679
Plus doubles resolution

>>5821681
Crits are crits.
>>
>>5821684
Oh. Yeah. Fuck.

Then I guess we Mermaid Blessing one and Desperation the other, and we start to SURFACE. God damn.
>>
I will need a declaration from crit rollers or other rollers that they are nominating their rolls for saves.
>>
>>5821688
>other rollers
So I can nominate the xritfails for savees? If so, yeah, absolutely.
>>
>>5821705
I meant you could nominate your roll not anothers unless they are a no show.
>>
>>5821707
>>5821661
Does it still reset if we Save both? If not, maybe it's worth eating one to reset and try and go deeper. Getting up and out will be hard without a boon now.
>>
This is not fair. We keep rolling doubles that are supposed to increase ocean bounty but it does not. We would already be out of here otherwise.
>>
At the really least should the double successes not help in decreasing the chance of lost to the abyss?
>>
>>5821791
What makes you think they are below the DC to count as passes? Feel free to cry unfair but I have been running this as fairly as warranted by the task.
>>
>>5821804
You have been great. I'm just more salty over how bad the situation was. Not your running. I meant more over the situation we have put ourselves in.
>>5820617
Just thought a 22 was a pass.
>>
>>5821804
Kind of grasping at straws right now so we don't die down here from our stupid decisions.
>>
>>5821779
a save will only save one roll, another save will have to be utilised to save any others you wish to and IT WILL NOT RESET by just surfacing.
>>
Rolled 84 (1d100)

>>5821457
>>
>>5821813
That was used up negating a double failure

>>5821779
I'd rather not eat anything called 'Lost to the Abyss', especially when the QM has been hinting that we're hovering on the edge of death for a while now.

We need to start surfacing.
>>
>>5821821
This roll does not count. 7 rolls already called for an rolled and you are not one of the rerollers.
>>
>>5821826
Thank god
>>
>>5821821
What is it with 84s?

>>5821819
No, I understood one save=one pass. I meant do we have to accept one crit fail for the crit fail chance to go back to 1%.
>>
>>5821831
no, if a save is used the crit range is reset.
>>
In the interest of keeping things moving I'm going to open up the use of re-rolls and saves to other players unless disputed.
>>
>>5821872
I'll advocate for both crit fails to have Saves used on them. I can't reroll the 66 since it is a doubles.
>>
>>5821271
>This is a good quest and I'd rather not have it die so early, nor am I particularly keen on rolling a new character or playing our brother or some other shit that wastes all the time we've spent underwater.
anon..... we literally did just go under water when we are in a coalition war, for find one single axe across the entire near coast of Dragonstone. That is kind of stupid already. With 0 preparation and even less than bare minimum knowledge about the place, not even bothering about asking for the weather or anything basic like talking to an old sailor that knows the island coast ? That isn't exactly smart or something that paints a pretty picture.
Alyn has no idea where he is, just going by instict. Thank the sevens watching our ass so far or whoever did send that fish.
>>
I'm going to take >>5821875 as consensus on saves.

You are able to roll other anons re-rolls at this point.
>>
>>5821872
I vote we use a save on both of the crit fails.
Using Mermaid's Blessing and one Desperation save seems like the smart play since I expect each reduction in health caused by the Desperation saves will make future rolls harder and I'd like to avoid that as much as possible.

>>5821885
So? That's a reason to cut our losses and surface now, not a reason to crash the quest with no survivors.

I'd also say that, while I voted to attend the council with father, the decision to go for a swim isn't unexpectedly stupid for a young lad. I did dumber things around cliffs and beach when I was his age.
>>
>>5821896
>You are able to roll other anons re-rolls at this point.
What do you mean? I thought the saves just straight up converted fails or crit fails into successes with no need to roll?
>>
>>5821904
There are other fails in the series of rolls, as I said here >>5821819 a save only saves one roll not for example all three in a normal check or in this case all seven.

I'll leave the re-rolls open for another ten minutes, if none are rolled I will proceed with the update.
>>
>>5821914
Clearly I've done a shit job of explaining things, I apologise a QM should be more clear on the matters of mechanics.

As a matter of Errata >>5821679 & >>5821684 should not be occuring and thus retconed as adverse re-rolls are negated before the save is used but after the crit takes effect.

Update Imminent.
>>
File: The boneyards.jpg (1.38 MB, 3840x1632)
1.38 MB
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>Mermaids blessing save used! Critfail negated!
>Desperation save used! Critfail negated!
>Alyn Celtigar is Injured [-5DC after extended check concludes]

You swam desperately after your torch fish, it was your only friend here, your only chance of survival, you were cold, ragged and so, SO tired, you wanted to close your eyes, to surrender to sleep and the sea but something pushed you on through the abyss. More than once you your vision dimmed to the muted blurs but somehow you managed to linger on in the waking world, your fish friend returned to nibble on you each time and it somehow gave you strength.

Eventually a jagged wall of rock and coral greeted you out of the abyss, it coral a dull comparison to the grotto but anything was better than the endless abyss behind you.

You swam, scrambled and rolled up the cliffface, abyssal darkness replaced by tenuous dim light and bleached white coral of a unhealthy complexion, you scrambled and prayed as you felt yourself gashed and wounded a dozen times as you climbed, finally you reached for rock and found open water.

You had made it out of that hellish pit.

With leaden arms and throbbing mind you pulled yourself upwards onto the reef, it was as if you were pulling yourself out of a bog but its release felt as sweet as that girls kiss.

You felt ragged, exhausted, desperate for air that was still so far from sight but at least you were no longer in lightless darkness, you did not know how long you had been underwater, it felt like days.

Before you was a boneyard of bones and broken ships, it might have been ghoulish if not for the ecstasy of relief.

Extended Tracking check - Ominous site/dim light
>unknown destination UNKNOWN DC
>Progress ??/49
>Unencumbered +1 re-roll
>Boneyards: Critfail will result in a combat encounter that can be either fled or fought.
>Desperation: Gain x2 saves [each use reduces health by one step] [May be used on TRACKING OR PATHFINDING]
STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]
>Extended period underwater -10DC
>Pass [84] CRIT FAIL [Negated Mermaids blessing used pass +1 progress
>Pass? [25]
>Pass [84] CRIT FAIL [Negated Desperation save used] pass +1 progress
>Pass? [13]
>Pass? [5]
>Pass? [31]
>Pass? [6]
>DC=??

Critpass (1) = Carrions reward
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Ocean Bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Lost to the abyss becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (100) =Carrion prey


[1/2]
>>
>>5821948
Seven rolls of 1d100 please! you have two re-rolls, there are NO adverse re-rolls, you have two SAVES of consequence.

2. To rise or continue?
>Rise
>Don’t Rise

[2/2]
>>
>>5821949
Yes! No more adverse rerolls and we escaped the abyss!
>>
Before anyone asks NO I am QM bullshiting, you guys made it out of the abyss on your own due to your successes and my fuckup with the adverse re-rolls.
>>
>>5821954
fucking hell I am NOT QM BULLSHITING
>>
>>5821954
>>5821956
We know! You're great. We would be screwed without those saves. Sometimes you just make dumb choices and get lucky. Unknown does not equal abysall difficulty.
>>
Remember when Emile got stranded? So far we have done above average in our rolls overall.
>>
Rolled 2 (1d100)

>>5821949
>Don’t Rise

I am happy we met the MERMAID this was a fun adventure QM.
>>
Rolled 36 (1d100)

>>5821949

>rise

Let’s GTFO for now, we can get the axe later
>>
Rolled 61 (1d100)

>>5821949
>>5821966
How auspicious. Don't rise.
>>
Rolled 38 (1d100)

>>5821949
>Don’t Rise
All or nothing
>>
Rolled 61 (1d100)

>>5821949
>Don’t Rise
give me
>>
Rolled 85 (1d100)

>>5821948
I feel like we're close to 49, but I've only went back to count the d6s from doubles and may have badly miscounted or attributed progress lost to progress gained. I think the d6s got us almost halfway there.

Too risky though, gotta try and survive. My one worry is that we have to essentially reverse our long journey with no lucky cave of air on the way back. Almost makes me want to push forward to try and get bounty to save us.

>>5821949
And then I read on and realised we were out of the abyss and now I wanna risk it all again.

>Don’t Rise

At this point you can't fix what's wrong with me.
>>
>>5821949
I'll reroll >>5822000 since there's only 1 roll left and 2 rerolls available.
>>
Rolled 28 (1d100)

>>5822000
>>5822003
Huh, whoops.
>>
Regardless of choice we better take a breath and a moment.
>>
>>5822000
Reroll?
>>
Rolled 23 (1d100)

>>5821949
>rise
>>
>>5822016
Knigga, refresh and read >>5822003 >>5822005
>>
Rolled 45 (1d100)

>>5821948
>>
>Don’t Rise

Balancing on a knife? How fun…
>>
So is mermaids blessing burned or?
>>
>>5822091
Not burned only used.
>>
>>5822093
Oh cool, guess the drowned god took offense at us not taking his daughter out to dinner first and spat our ass out of his hellpit
>>
>>5821949
>Don’t Rise
>>
>>5821949
>Don’t Rise
>>
>>5821949
>>Don’t Rise
>>
>Don’t Rise

You felt revitalised, you drank in the dim light of the boneyard with a relish you’d never had before, if it was wine you would be drunk on it and you certainly felt dizzy. Your torch fish friend bid you farewell strangely, nibbling at your face like a cat or a dog would before it darted towards the abyss again, you might have missed it but you felt awful relief that you were well rid of the abyss and the reliance of it.

You passed rusted armoured skeletons in colourless rags, discarded half ruined weapons and the ruins of galleys, cogs and Carracks of some long past battle, it might have been morbid if you didn't think yourself so close to your goal.

A Hulking Carrack emerged from the ruins, sevens above it was massive, no ship you’d ever seen even approached it even the hulk that had risked trade after a bitter winter which had been a castle unto itself wasn’t as big, it must have at least four levels of lower decks including the hull.

You recalled vaguely that your Grandsire had built a monstrous flagship, vanity your father had called it but Maester Symon had recalled it as Tyrant.

That must be it, you resolve in your stomach and anxiety and dread in your gut.

Extended Tracking check - Ominous site/dim light
>unknown destination UNKNOWN DC
>Progress ??/49
>Unencumbered +1 re-roll
>Boneyards: Critfail will result in a combat encounter that can be either fled or fought [Pathfinding/Combat].
>Desperation: Gain x2 saves [each use reduces health by one step] [May be used on TRACKING OR PATHFINDING]
STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]
>Extended period underwater -15DC
>Pass? [2]
>Pass? [36]
>Pass? [61]
>Pass? [38]
>Pass? [61]
>Pass? [28]
>Pass? [23]
>DC=??

Critpass (1) = Carrions reward
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress. Carrions reward becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Carrion prey becomes more likely.
Double Fail (>87) = Rough currents. As above, reduce to Injured condition.
Crit Fail (100) =Carrion prey


Seven rolls of 1d100 please! you have two re-rolls, there are NO adverse re-rolls, you have two SAVES of consequence.

ADDENDUM: The last save will result in a 50DC AV check to not be reduced to Slain!


2. TO RISE
>Rise
>Don’t Rise

Success so clearly in view... Or is it merely a trick of the light?
>>
Rolled 5 (1d100)

>>5822828
>Don’t Rise
We have come to far to turn back now
Mermaid and Drowned bro give us luck
>>
Rolled 83 (1d100)

>>5822828
>Rise
>>
Rolled 36 (1d100)

>>5822828
>>Don’t Rise
we shall see
>>
Rolled 55 (1d100)

>>5822828

>don’t rise

I voted to escape before but now I smell victory
>>
>>5822857
1d6 please
>>
Rolled 1 (1d6)

>>5822858
Mermaid gib luck
>>
Rolled 65 (1d100)

>>5822828
>Don’t Rise
>>
>>5822861
Disregarded, not you I asked for.
>>
>>5822864
yeah my bad just rolled as soon as I saw the 1d6
>>
Rolled 55 (1d100)

May the Seven guide us…

>>Don’t Rise
>>
>>5822867
1d6 please
>>
Rolled 4 (1d6)

>>5822869
As you wish!
>>
If you wish to use saves or rerolls I suggest starting to talk it through.
>>
Rolled 2 (1d6)

>>5822858

In case you still need if
>>
Rolled 62 (1d100)

>>5822828
>Don’t Rise

Better reroll those high rolls.
>>
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Oh, oh no.
>>
I strongly suggest you do not spend saves if you want to have a chance of living.
>>
>>5823038
>I strongly suggest you do not spend saves if you want to have a chance of living.
Do spend saves you mean?

In that case, which save to spend lads? And how many?
>>
>>5823074
I think he meant not to, because they reduce our health when used. He's implying we'll need them soon, but not right this moment, I think.
>>
If we survive this, there should be a song written
>>
The ship was massive, a monolith among its sunken peers, you saw cogs and galleys the size of the King Crab that would sat comfortably in its hull, it was no less ruined though seized in a half a hundred places by fissures and holes made by Ballista, catapult & Ram as you made your way through its hull it lit the enclosure with dull light that illmuinated the lower decks, even left to rot under sea it was packed with animal bones, rotten sacks, rusted chests and broken barrels, human bodies too, armed and armored for the most part but unarmored too…

AIR!
YOU NEEDED AIR!
YOU COULD NOT BREATH!
YOUR CHEST WAS HOT WITH PAIN!
YOUR COUGHED FOAM!
SEA WATER FILLED YOUR MOUTH!
YOU. NEEDED. AIR.

>EXTENDED TRACKING CHECK AUTO-FAILED
>PATHFINDING CHECK INITIATED

Pathfinding check
>Desperate ascent/Ship hull 60DC
>DC malus from tracking deficit -15DC [this check only]
>Double fail: Crit fail range extended [91-100]
>Unencumbered +1 re-roll
>Life or Death: +1 re-roll
>Injured: -5DC
>Boneyards: Critfail will result in an encounter that MUST be fled from [+1 pathfinding check].
>Desperation: Gain x2 saves [each use reduces health by one step] [May be used on TRACKING OR PATHFINDING][Using the last save on wounded
>STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]
>Extended period underwater -15DC
DC=25


Critfail = The slow death, unforeseen, unforgiven, Alyn is slain.
Double Fail = Slow to slow, Next check decreases by -10DC
0 = leaden limbs, no progress, check must be repeated, reduce to wounded condition.
1 = Slow ascent, aching muscles progress, suffer -5DC to next check
2 = Fast ascent but not fast enough, proceed to the next check.
3 = A time to perform beyond one’s limits! Proceed to next check +DC10
Double Pass = Unexpected ally, next check +10DC
Critpass = Mermaids blessing amplified.


Three rolls of 1d100 you have you have three re-rolls, there are NO adverse re-rolls, you have two SAVES of consequence.

As life ebbs, terrible vistas of emptiness reveal themselves
>>
Rolled 53 (1d100)

>>5823105
AAAAAAAAA
>>
Rolled 95 (1d100)

>>5823105
>>
>>5823109
Fuck. Reroll?
>>
>>5823109
Oh shit. Critfail. Hope I did not kill this quest.
>>
>>5823109
This will mean immediate death if you do not use a save.
>>
>>5823112
And what of it ?
Its the risk and reward of going for such dangerous option.
Lets see the next roll first.
>>
Rolled 94 (1d100)

>>5823105
>>
Fucking hell, I mean the DC was hard but damn.
>>
>>5823119
Can't have everything
Lets go for two rerolls use i say
>>
Wow it’s a good thing that we kept those two saves. Next turn will require a miracle. All the really bad rolls waited for the end. I am fucking glad that we have the mermaid blessing to burn even though it was already used.
>>
>>5823122
No those saves are autonpasses. Please don’t risk rerolling that first roll.
>>
Rolled 18 (1d100)

>>5823105
Yikes, we should've used our rerolls on the previous check, we didn't even bother to use our free one from being unencumbered. I would've used one on mine but was waiting for the people who rolled the 83 and 65 to do so before me since they rolled higher. A mistake for sure.
>>
Currently Alyn stands at 0 success and two critfails, one may be subject to re-rolls that I will open up in five minutes if anon doesnt choose to re-roll.

The crits MUST be saved unless you wish to surrender Alyn into deaths embrace.
>>
>>5823129
Hehehe
>>
>>5823109
Has not re-rolled or said no, open season to all players who wish to re-roll.

Use passes?
>All men must die
>Rage against the dying light

AV roll dc:50
First to roll for pass two.
>>
>>5823137
Wrong roll was linked for re-rolls>>5823108
>>
Rolled 23 (1d100)

>>5823108
Mermaid and Drowned bro help with re roll
>>
Rolled 88 (1d100)

>>5823137
Hopefully the crab I'm eating will change my luck
>>
>>5823144
You may burn mermaids blessing for a re-roll otherwise Alyn will be slain.
>>
>>5823145
Do it
>>
>>5823137
>All men must die
>>
Rolled 11 (1d100)

>>5823150
Not today
>>
>>5823154
Hey! Water dancing man's magic words worked
>>
Is mermaid blessing permanently gone now?
>>
>>5823160
Pretty sure it is, but better living on land than in the halls of that briny loser
>>
>>5823140
>>5823154
>x2 Saves used Alyn celtigar is wounded
>AV pass: doubles +5DC Strictly speaking its not rolled on the pathfinder chart but a doubles is good news under the DC
>3 = A time to perform beyond one’s limits! Proceed to next check +DC10
>Mermaids blessing BURNED


Everything burned, your vision was dark, you could not feel your heart, you needed air, you felt something leave you.

Pathfinding check II
>Desperate ascent/surface waters 60DC
>AV: doubles pass +5DC
>3 = A time to perform beyond one’s limits! Proceed to next check +DC10
>Unencumbered +1 re-roll
>Life or Death: +1 re-roll
>Wounded: -10DC
>STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]
>Extended period underwater -15DC
DC=40

Just a little bit further!

Three rolls of 1d100 you have 3 re-rolls, you have no saves.
>>
Rolled 34 (1d100)

>>5823163
>>
Rolled 17 (1d100)

>>5823163
>>
>>5823163
I guess all of the anon's who voted 'don't rise' everytime were right, OP is too much of a pussy to let us die.
LMAO. What a faggot.
>>
>>5823163

>Critfail = Drowned at the last, Alyn is tragically slain.
>Double Fail = Slow, too slow, an AV check is required.
>0 = leaden limbs, no progress, check must be repeated, AV check.
>1 = empty lungs, no progress, check must be repeated, AV check
>2 = Breaching the surface, gasping for air, AV Check
>3 = Fresh air, you are alive!
>Double Pass = Fresh air, faint calls, seagulls
>Critpass = Mermaids?
>>
Rolled 49 (1d100)

>>5823163
Sad for the lost blessing, but lesson learned.
>>
Air!
>>
That blessing did its job and saved our life. Whose to say that we can’t get another?
>>
>>5823172
Wanna gamble son?
>>
>>5823170
What part of dc 25 and using everything we had was unclear? We’ve been on the edge of seats with anticipation for many rolls now.
>>
>>5823163
Shouldn't this pass >>5823172

I think the DC listed here is wrong unless I'm retarded and can't do math. >>5823163

60+5+10-10-15=50 rather than 40.
>>
>>5823180
Good eye maester anon
>>
>>5823180
You are correct, boy I am bad at math at times.

Congratulations boys, feel free to re-roll if you wish but Alyn has just survived his voyage under the sea and with no AV check required!

The question remains how far did he go from land?
>>
>>5823187
They should call us Alyn ironlungs for this
>>
Fucking greedy kike retards can't take a win and try another day, you just HAD to dive back in and burn the mermaid's blessing. Fuck you
>>
>>5823187
RIP Mermaids blessing

Just means we have to get it again >:D
>>
>>5823196
Point and laugh! Anons always go balls to wall.
>>
>>5823179
If after all this you genuinely think Herald won't find some way to bail us out no matter how suicidal we act then you're fucking retarded.
>>
>>5823199
Seriously, you can wave all the get out of jail free cards you want in their face, but they'll ignore them until you straight up say next roll will kill you if you don't take my hand.
>>
>>5823200
I'm fucking retarded anon : DDD
it's okay daddy still loves you
>>
>>5823197
What if we get her fat sister next time thou
>>
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>>5823205
GODS IMAGINE THE SMELL ALYN
>>
Damn the blessing is burned!
No matter we will find the MERMAID again!
>>
I did not even vote for the mermaid option. Lmao.
>>
>>5823172
>but lesson learned
lol sure

>>5823197
>>5823204
XDDDD
>>
Sad that the flavor for us burning the mermaid save wasn't the mermaid literally depositing us on the surface with an irritated/sad look. I remember burning the Ava Sinclair favor in Sworn to Valour was a particularly powerful moment for me.

>You spare a glance to the retreating Sinclair patrol and wonder at what might have been. You will miss Ava’s shy smile and charming freckles.

>But a Knight is Sworn to Valour.
>>
>>5823233
Goddamit, I am actually mad I didn't think of that.
>>
>>5823233
Speed rolls !
>>
>>5823241
You could always add it in the next update, boss
>>
>3 = Fresh air, you are alive!
>Willpower check AUTO-PASS Alyn suffers no lasting trauma
>Extended tracking check revealed: 41/49
>Extended tracking check DC reset to 50! [previously 35DC]
>Wounded [-10DC] will now apply to all checks until you can recover on land
>You are far from land! at least 1 pathfinding check will be required to reach it
>Each moment you take will reduce the extended period underwater malus by 5 to a maximum of zero but will set you back 5 progress for every five!
>Terminating the search will reset the counter dependent on the destination you choose

You could barely see anything, everything felt strange, unreal, you kept moving, you were beyond spent, beyond fatigue, beyond reason, you just needed to breathe, strange lights flared in your eyes or under them, you felt arms pushing you, you could no longer see or hear or speak, you were so tired, you just it to end, light shone dimly in the dark, you wouldn’t make it.

You breached the surface with what felt like a thunder clap, Icy wind cut at you, you couldn’t breathe, you were above the water and couldn’t breathe, you tried to suck in cold air and retched pink foam and tried to breathe in, only coughing and spluttering followed for an eternal moment that roused more panic, your vision blurred again and the world receded and you dreaded eternal rest had come. With a weak rattling wheeze you breathed in the cold air, nothing tasted as sweet or as rejuvenating in your life, your vision cleared and you collapsed on your back as your chest heaved greedily, you floated listlessly, thinking was impossible, all you could do was stare into the grey sky aimlessly as you drank the air desperately.

It was dark, not evening but leaden and gloomy, no less sweet in its reprieve for you though, around you was only dark sea with only a collection of sentinel crags off in the distance, some were barren, others crowned with dense pines or unhealthy sprices and a plethora of seagulls distantly sang ruchously, further beyond you spied a distant island, you prayed it was dragonstone, it looked similar enough and gods willing it was. You closed your eyes, you felt a fool, you had diced with death and nearly died for it, you had been mad, seen mad things and lost your mind for this foolishness of ancestral glory.

[1/2]
>>
>>5823330
breathe the free air, the stranger will not have it's due just yet

1.Do you wish to continue the search?
>Yes
>No

1a. Destination if No?
>Dragonstone was not to far, you could make it surely? [Haughty]
>There was no hope, no chance, beyond a small rock a distance away, the crags would dash you, Dragonstone was to far, you needed to rest, fire or no. [Cynic]
>The sentinels were sheer and steep, climbing one could mean your death but prehaps a lower surface could give you shelter from the cold, maybe even a fire to warm yourself? [Taciturn]

2.A tale to tell?
>No, everyone would think you a fool or a liar, the things you had seen and how far you had come were nothing short of happenchance and currents, your house would be shamed, people would call you Alyn the fool, but if some foolish boy might be spared death from your telling so be it. [+1 on shades of light]
>Such a tale would have labeled mad, a tall teller, fool or liar, your honor would be questioned and no man would follow you, no woman would marry you, this was better left unspoken and untold, it might hangover you for a time but silence was better than reproachment [+1 on shades of dark]
>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]

[2/2]
>>
>>5823339

>Yes

We have to keep going
>>
>>5823339
I say we write everything we saw down and not tell a soul. It was real. All of it.

If we go back from this with nothing show for it covered in injuries we will laughed at as a fool and likely punished/prevented from trying again. This is our single best chance and we are so close. The axe is literally only 1 or 2 sets of rolls away. And there is no guarantee we even make it back alive.
>>
>>5823339
>Yes

>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]

Man, the Euron RP is real, but I’m up for it. Madness is close to Genius after all.
>>
People called Euron insane but let me remind you he is one of the most badass characters right up there with the Hound and the Blade of Morning. You are only called mad if you fail. If you succeed you are called a visionary.
>>
>>5823339
>Yes

>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]
>>
>>5823339
>>No
>>Dragonstone was not to far, you could make it surely? [Haughty]
>>>Such a tale would have labeled mad, a tall teller, fool or liar, your honor would be questioned and no man would follow you, no woman would marry you, this was better left unspoken and untold, it might hangover you for a time but silence was better than reproachment [+1 on shades of dark]
>>
>Be a lowborn man at arms, get mustered by the noble lord Celtigar
>Get put on a ship with his younger brother, a quiet man though his sailors whisper things about him that make you think he was half-iron born
>Nothing exciting, just the endless sea, until the veteran sailors and old salt dogs begin mumbling about a coming storm
>Well if they're right there's nothing to worry about, you've heard there is a friendly port near enough that you shouldn't be caught in the storm, the ship would be late to battle, but it'd be in one piece at least
>Except the Captain doesn't anchor at port, only stopping long enough to refill water and rations
>And then he sails directly into the heart of the storm
>And he's standing on the figurehead, shouting orders between verses of a song

https://youtu.be/4zBm_6IfInY
>>
>>5823339
>>Yes
>>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]

Greatness and Madness are but two sides of the same coin.

Also you guys think we will see any dragons?
>>
>>5823339
>Yes
>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]
>>
>>5823339
>Yes
>The sentinels were sheer and steep, climbing one could mean your death but prehaps a lower surface could give you shelter from the cold, maybe even a fire to warm yourself? [Taciturn]
>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]

anon was right, I didn't learn my lesson, and thank all the gods I didn't.

I think fully resting to go from -15 extended period underwater to 0 puts us close to where we were just from pleasant waters/gentle current d6s. Though without the extended period underwater malus initially and the shadowed abyss/blue depths adverse rerolls we should have a fairly easy time of it assuming we don't crit fail our way back into the abyss. Though frankly the abyss might actually be preferable to the more mundane threat of a giant shark.

If we ever get another abyssal bounty though I vote to leave immediately with our prize. Not like we're ever going back though. No, I'm not jinxing it, we are never, ever, going back there.
>>
>>5823339
>>Yes
>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]
>>
>>5823339
>Yes
>Such a tale would have labeled mad, a tall teller, fool or liar, your honor would be questioned and no man would follow you, no woman would marry you, this was better left unspoken and untold, it might hangover you for a time but silence was better than reproachment [+1 on shades of dark]
we don't need to be a retard and shit over our house, when we have to exterminate one side.
>>
"yeah bro i ll help you and we will act for the good of our house"
solemn vow between brothers
"lol yo fish titties"
shit on said solemn vow in less than a week
>>
>>5823339
>>Yes
>>Such a tale would have labeled mad, a tall teller, fool or liar, your honor would be questioned and no man would follow you, no woman would marry you, this was better left unspoken and untold, it might hangover you for a time but silence was better than reproachment [+1 on shades of dark]
>>
>>5823339
>Yes

>Such a tale would have labeled mad, a tall teller, fool or liar, your honor would be questioned and no man would follow you, no woman would marry you, this was better left unspoken and untold, it might hangover you for a time but silence was better than reproachment [+1 on shades of dark]

One reason I have for not blabbing about it to everyone is that I don't want to reveal this location to others who will then try to get to treasure (or kiss a mermaid) themselves. I want the location untouched in case we want to come back here. What good does mouthing off about it and destroying our reputation do for Alyn?
>>
The Unknown path is just more interesting. That’s it. It feels like a missed opportunity otherwise. This diving experience is too wild not to speak about it, and if we get the valyrian steel axe, we won’t seem all that mad, will we?
>>
Its mostly because it uses unknown has a word. It reminds of mystery, so mystery box. Occult etc.

It basically says it ruins us socially and our rep, which will immediatly autoreflect on our family. Simple.
Alyn will be considered a mad drooling retard with a nice axe. The axe can have so many other explanations to it for everyone else, they will not consider a taciturn 2 son word. And of the poorer side of his family ? Lol
Of an house that is literally on route toward an internal civil war and being easy prey, if one of the two sides doesn't deal with the other rapidly. Sound like just more loot for anyone with eyes on conquering the lands of our family.
>>
>>5823698
And that’s you exaggerating to support your own narrative. You can harp on about the practicality of it all, but that doesn’t matter, does it? I’m here for something interesting, and it’s not because it has “unknown” written in it. It’s the rest of it, because I actually read and understood what it meant. You really don’t get the value of a valyrian axe, especially when it’s an heirloom. Alyn wouldn’t be a “drooling retard with a nice axe” Alyn would be “the person who recovered the family axe that his foolish grandfather lost”, something which I might add Alyn’s father is still bitter about.
>>
We would not be the first younger brother from a noble house to embark on a quest to reclaim his family’s valerian heirloom weapon. Garrion Lannister did the exact same thing. We would however be the first to succeed.
>>
>>5823339
>Yes
>Such a tale would have labeled mad, a tall teller, fool or liar, your honor would be questioned and no man would follow you, no woman would marry you, this was better left unspoken and untold, it might hangover you for a time but silence was better than reproachment [+1 on shades of dark]
>>
>>5823706
I might be exaggerating on some but all ?
We are not in a society that is open to believing people even with proof.
Nobody would believe tales of giant monsters, kissing mermaids and what not.
The point of the option is say the truth we have learned, dont care of social standards and face the consequences.
So they would consider us insane and it would have a negative impact, in fact, is written in the very vote options. Those consequences are heavy.
In regard to valyrian weapons, they hold great value and this is an heirloom but we are in an age were there are even fewer of them if not outright barely any at all. And we have no witnesses just our word we found it that way.
And again, if someone arrived and said "yeah I found this weapon under the sea with giant beasts" why would you believe him ? Its more easy for you to think he found it by luck, people dont want to believe their nightmares exist and live in the nearby sea.

We are also of the poorer side, and are on route for a civil war with the other side.
>>
>>5823797
Yeah, you really don’t get it, do you?

1. “A society not open to believing people even with proof” you saying that doesn’t mean anything when you have nothing to back it up

2. “Nobody would believe tales of giant monsters, kissing mermaids, and what not” Yes, of course, they wouldn’t beleive that in a world that had dragons, literal magic, and let’s not forget mall the disparate sailors tales and the ironborn.

3. Yes? That’s the whole point of the vote buddy. I am very aware of that, and accept that Alyn would get at the very least some odd rumours.

4. You don’t know how heavy the consequences will be, that’s just you guessing blindly. Let’s not forget that these votes are from Alyn’s perspective.

5. Valyrian weapons becoming rarer doesn’t mean their value decreases you fucking idiot. If anything, it’d make it more valuable. Besides, where do you think people think Alyn got it? At a bakery? No, it’s very clear that it was lost at sea.

6. The point is not for people to beleive Alyn, it’s for Alyn to THINK that way. I want that kind of story. I’m not here for Alyn to fucking Littlefinger our way to victory like a snivelling coward, or a fucking “optimizer”.

7. No the Velaryon side of the Celtigars is not “the poorer side”. Alyn’s older brother is the the eldest child, and Alyn is the second. that’s how primogeniture works. With the valyrian steel axe, the proper succession being followed is almost guaranteed.
>>
>>5823339
>Yes
>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]

We shall tell all of the mermaid!
>>
>>5823339
>Yes
>>Such a tale would have labeled mad, a tall teller, fool or liar, your honor would be questioned and no man would follow you, no woman would marry you, this was better left unspoken and untold, it might hangover you for a time but silence was better than reproachment [+1 on shades of dark]
There's no benefit to blabbing and it really doesn't suit our cynical and taciturn character to do so.
>>
>>5824000
Also, fuck everyone who lost us the mermaid's blessing. I leave this thread for one day and that's what happens? I'm saltier than Alyn's body will be when it washes up on the shores of Dragonstone.
>>
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>Wounded
>No saves
>Mermaids blessing burned
>Far from comfortable land

I see you like to live dangerously, Alyn might be mad, have a deathwish or be ironclad resolved at this point to get that Axe back.
>>
>Yes
>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]

Vote closed, update later. To be absolutely clear losing progress will not immediately you back in the abyss or a previous zone you've travelled, the lost progress represents the currents pulling Alyn off target.
>>
>>5824068
I think you meant Ironborn and willing to pay the salt price.
>>
Todays slapped me shitless boys, good news is tommorow is such a stinker of a day I'll have a bunch of time to slap out one if not several updates to see what returning to the deep gets you.

>>5824280
>and willing to pay the salt price.
But are you? who am I kidding you guys have dug the pit this deep already AND are going all or nothing.
>>
>>5824391
Sounds good Qm, quest is good hope we get more lovecraft type sequences
>>
>>5824409
>The things you'd seen, sea giants of impossible aspect, mermaids, hulking wrecks of ancient battle, strange colored fish, it boogled the mind and paled the soul but it was all true, you would not deny that, let them call you mad, you had seen the truth of things. [+1 on a unknown path]
>Path REVEALED: Strange shades
>Perk gained
>QM is currently reworking path perks, for now I will offer +1 reroll in place of a permanent talent for as long as you are at wounded condition.

You gave a hoarse chuckle, you were mad, you had seen things, impossible things but they were as real as you, tangible, knowable, the world would mark you for it, let them do so, they are no less right about it then you are but better to see the truth of things than to remain blind to the truth of things. Your body ached and your throat was raw, Fatigue lingered in every part of you even at rest, you were entirely spent it seemed, your head ached and there was a deeper throb at the back of it, your breath came short and quicker than you would like with a irregular drumbeat of your heart, it would be so easy to rest…

Your eyes opened to the soft splash, for a moment you feared a shark or some other prey but it only seemed a fish of strange size had breached the surface some distance from you though its tail seemed strangely coloured, you shook your head, the world still felt strange as if something had put it off centre from you so that it tilted, maybe it had always been like this? And with new eyes you were seeing it for what it was.

You felt watched eyes upon you, vulnerable as you were it did not make you feel wanted and you wished just for a moment for a cloak or blanket to wrap yourself in, your gaze shifted to the water, compared to the cutting chill of the surface it seemed warm and pleasant even if it had nearly killed you, for the briefiest moment you thought you saw a pair of eyes watching you, you thought of the girl, she seemed half a dream, the half dream memory of her against you made you stir, you might have cringed on land but in the water it only seemed to stir your desire for the axe again, you had been be so SO close to it, something in your blood told you, maybe if you were lucky the girl would visit you again, she could kiss you again, lay with you even, the stir became fierce and you almost dived again for its thrill.

[1/2]
>>
>>5825216
1.How long for if any moment do you wish to rest for
>Fuck it, we dive [Extended period underwater remains at -15DC]OH SHIT KNIGGA WHAT ARE YOU DOING
>a moment [Extended period underwater reduced to -10DC, -5 Progress]
>a time [Extended period underwater reduced to -5DC, -10 progress]
>a while [Extended period underwater Reset to 0DC, -15 progress]

2.Death is a very serious risk at this point, what contingency would you like to have for Alyns death
>New crownlander, same starting event sorry after some thought I don’t really wish to run Corlys in place of Alyn
>New character, Different starting event.
>New game entirely.
>Fuck you QM, this is bullshit.

Vote will remain open for a 2-3 hours.
>>
>>5825218
>>Fuck it, we dive [Extended period underwater remains at -15DC]
>>New crownlander, same starting event
>>
>5825216
>Fuck it, we dive [Extended period underwater remains at -15DC]
>New character, Different starting event.

MERMAID!
>>
>>5825218
>>5825283
fucked it
>>
>>5825218
>Fuck it, we dive [Extended period underwater remains at -15DC]
>New game entirely.
>>
>>5825218
>>a while [Extended period underwater Reset to 0DC, -15 progress]
>>New character, Different starting event.
>>
>>5825218
>a time [Extended period underwater reduced to -5DC, -10 progress]
>New character, Different starting event.
>>
>>5825218

>Fuck it, we dive [Extended period underwater remains at -15DC]

>New character, Different starting event.

Alyn has been caught up in axe madness, sad! Many such cases. Better to move on to a new MC entirely if he dies.
>>
>>5825218
>>a moment [Extended period underwater reduced to -10DC, -5 Progress]
>New game entirely.
>>
I'll leave the vote open for another hour since most of the votes have come in late.
>>
>Fuck it, we dive [Extended period underwater remains at -15DC
>New character, Different starting event.

The surface kissed you sharply as you dove under, deep shadows hung at the edges of your vision and salt stung your face, everything was crisp, clear, you would not, COULD NOT leave without the axe, you would be crowned in glory or swim with the girl in your grave.

You thought you saw her in the shadows…

Extended Tracking check - Open water/Murky light
>Know destination:Boneyard =DC 50
>Progress 41/49
>Unencumbered +1 re-roll
>Open waters: +1 adverse re-roll
>STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]
>Extended period underwater -15DC
>Wounded -10DC
>DC=25

Critpass (1) = Oceans bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress.Oceans bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. +1 progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Wrath of the depths becomes more likely.
Double Fail (>87) = Rough currents. As above, AV Check.
Crit Fail (100) = Wrath of the depths.


Seven rolls of 1d100 please! you have two re-rolls, there is one adverse re-rolls, you have no saves.
>>
Rolled 68 (1d100)

>>5825379
>>
>>5825379
could this set of rolls autocomplete?
>>
Rolled 55 (1d100)

>>5825379
>>
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>>5825383
you dance with death and expect mercy?

>>5825385
1d6 please
>>
Rolled 8 (1d100)

>>5825379
>>
Rolled 1 (1d100)

>>5825379
We deserve to die for our stupidity. Let the chips fall where they may.
>>
>>5825379
The next test will decide everything and the risk of the worst outcome will be so real.
>>
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>>5825392
>>
>>5825391
Minus 7
>>5825392
Equals 1

The gods are with us lads! Or maybe just one is...
>>
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>>5825385
>>5825392
>>
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>>5825392
>>5825395
My second crit of the thread.

Please tell me I just got our Mermaid (and Mermaid Blessing) back, or at least our little torch fish friend.
>>
>>5820414
>>5825401
Hail the conquering hero.
>>
>>5825401
It will be a option.
>>
Rolled 41 (1d100)

>>5825379
We still need a few more rolls in case of something truly chaotic happening.
>>
The drowned god and the stranger fist fighting over who gets to reap Alyn while the merling king gives him a helping hand
>>
Rolled 51 (1d100)

>>5825379
>>
>>5825385
Is now fair game for re-rolls while I wait for the last roll.
>>
Rolled 53 (1d100)

>>5825379
>>
>>5825415
fucking hell I meant 1d6 result.

I hate the heat.
>>
Rolled 3 (1d6)

>>5825415
>>
>>5825418
Does the crit success negate the double fail?
>>
>>5825421
I believe a critpass grants 5 progress and increases the dc by 10 in addition to whatever bounty we receive. The crit will also negate adverse rerolls.
>>
If Im correct then we are currently at 48 out of 49 progress.
>>
>>5825392
MERMAID!?!?!
>>
>>5825425
Mermurder
>>
I'm going to open up the vote for the crit before I update, Vote closes in 1 hour.

>Lovers kiss
>Glittering jewels
>Strange Idol
>Sea Salve
>Strange companions
>>
>>5825428
>lovers kiss
>>
Do we use our unencumbered reroll to try to turn one of these failures into a success for a better DC next roll? 26/100 chance of a success (including the 99), 6/100 chance of another double fail, 1/100 of critfail. Try our luck?
>>
>>5825424
I deserve to be called out for this since I fucked up and fails are mislabeled as progress when I haven't been counting them as such since the beginning and I only fucking noticed now at the tail end of this.
>>
>>5825428
>Lovers kiss
Not even a coomer, that lover's kiss will hopefully take away the -15 (-20 next turn) DC penalty for being underwater.
>tfw Mermaid sees Alyn come back for seconds

Just throwing an idea out, but if we do make it to 49/49 progress next roll it would be a nice detail if the mermaid guides us to it.
>>
>>5825428
I know that
>lovers kiss
with the siren will win but I still wish to vote for >sea salve
Since it could probably save our life and heal us prior to us maybe making it back to land.

>>5825430
No. The chance of rolling another double fail is far too high. Take the W.
>>
>>5825434
Wow. I forgive you since I like hard quests and you are great as a qm. I just thought you were pulling from Forgotten's sailing rules and that the abyssal crit fail set our progress back by an insane amount and all those extra calls for rolls were us trying to get back to where we were.
>>
>>5825434
I'm sure that a lot of us would not have voted to go balls to the wall had we known that fails resulted in no progress being made.
>>
>>5825437
I was, it was entirely a editing error since I felt the task needed to be ridiculously hard, its not the only error I've realised in it over time but its the most egregious one.
>>
>>5825428
>>Lovers kiss
Grotto was the most interesting option the first time around and I'm off the opinion it's still the most interesting now.
>>
>>5825424
>>5825434
I stand corrected then. We should then be at 44 progress. Also, lover's kiss may result in a reset of the extended time under water or new life like last time.
>>
>>5825441
You won't hear any complaints from me. We greatly appreciate you're running so far.
>>
>>5825430
No.
>>
Rolled 49 (1d100)

>>5825441
So is a simple fail 0 progress or -1 progress?

In any case, since a fail is no longer a 'W', re-rolling my roll >>5825417
>>
>>5825449
It's zero progress and -5dc to the check.
>>
>>5825449
I would imagine no progress is made. Otherwise, there is no way we got those close to completing the difficulty.
>>
>>5825428
Btw are the Sea Salve and Strange Companions choices new? Would have enjoyed some elaboration on that like we had for the previous Ocean's bounty.
>>
>>5825453
YesNo
>>
>>5825428
>Lovers kiss

The others are interesting but we gotta get rid of the -15, we're already wounded enough to make this difficult.

I won't reroll >>5825382 because I don't want the -5 DC from STRESS.
>>
>>5825428
>Lovers kiss
MERMAID!
>>
Rolled 2 (1d6)

>>5825389
>>
>Mermaids kiss EXTENDED PERIOD UNDERWATER MALUS IS RESET Merbae giving you a fool's hope here
>Gain Mermaid's blessing [+1 Save when at sea or in water, test check required]
https://www.youtube.com/watch?v=vmj7VZ-K2xE&ab_channel=riogan941

It was darker than you remembered under the water, grimmer too almost with a hatred for you, you felt currents pulling you too and fro with a strength you barely resisted, you missed land, you missed warm fires and dry clothes, you missed Corlys, Elaena even your Father, Death was coming for you.

A Ghost rushed up to meet you dark eyed and dressed in scales, you gave a drunken smile as she greeted you, webbed hands caressed you, touched at you tenderly with a playfulness that sent your pulse racing and set you hard, she was small breasted with skin of scales like a fish and hair almost like Kelp, she gave you a wicked smile that made you hungry, her teeth were needle thin and sharp like a strange fish you had seen on Crab isles shore once, it might have scared you if she was not so beautiful.

She grasped you and kissed you deeply, strange tongue meshing madly with yours, once again you felt drunkenness wash over you as sharp teeth pricked your tongue and lips, you were less taken aback this time and found yourself giving as much as taking, fondling scaled breasts and strange hips with a desperate lust that made you feel wanton.

She parted from you with a flirtatious swirl of her tail, you were harder than you had even been and her eyes spoke of carnal pleasures that would make you a man or something darker still, she pecked you again with a flirtatious kiss that left a cut on your cheek, a lovers mark or mark of prey you did not know or rightly care. With a final look she told you a hundred and one things.

’’Do not spurn my affection again’’ you thought she said.

[1/2]
>>
>>5825468
Extended Tracking check - Open water II/Murky light
>Know destination:Boneyard = DC50
>Progress 44/49
>Unencumbered +1 re-roll
>
>STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]
>Stranger shades temp bonus: +1 re-roll Yes I forgot it
>Extended period underwater -0DC
>Wounded -10DC
>[68] Fail -5DC +1 progress
>[55] Double Fail -3 progress, -5DC, wrath of the depths become more likely
>[8] Pass +5DC + 1 progress
>[1] CRITPASS +10DC +5 progress, Oceans bounty reward
>[41] Fail -5DC
>[51] Fail -5DC
>[49] Fail -5DC
>DC=15

Critpass (1) = Oceans bounty
Double Pass (<23) = Gentle Currents. As below, negates any loss this round from Treacherous depths.
Double Pass (>23) = Pleasant waters. Gain 1d6 Progress.Oceans bounty becomes more likely.
Pass = Swift swimming. +1 progress. DC increases by 5DC.
Fail = Slow progress. DC decreases by 5DC.
Double Fail (<87) = Treacherous depths. Lose -1d6 progress. Wrath of the depths becomes more likely.
Double Fail (>87) = Rough currents. As above, AV Check.
Crit Fail (95-100) = Depths of Doom.


Seven rolls of 1d100 please! you have three re-rolls, there is one adverse re-rolls, you have no saves.

Fish food or mad hero?
>>
Rolled 52 (1d100)

>>5825471
>>
No new life?
>>
>>5825471
That is the lowest difficulty I have ever seen in this quest.
>>
>>5825475
Goddamit I forgot that and Mermaids blessing.
>DC=20
>>
>>5825471
Does slow progress mean no progress? Why not just say no progress? Maybe half a progress? Is there a cap to how low our DC can go? But for extended period of water being reset our DC would be 0.
>>
>>5825471
Has the DC ever been this low before and we just did not know it?
>>
>>5825480
To answer all your questions in one post

>Does slow progress mean no progress?
No it means no meaningful progress, it a matter of semantics at that point and frankly I'm past changing it.

>Is there a cap to how low our DC can go?
It caps out at a malus once you hit 0DC and are forced to do a pathfinding check like before so technically -30DC, -40 if theres a Crit but at this point Alyn dies with a crit.

>Has the DC ever been this low before
The Abyss right before you passed into the boneyard was operating on similar DC and entering the boneyard had you at 15DC. Honestly the Abyss is responsible for the DC being this difficult
>>
Rolled 75 (1d100)

>>5825471
WE ARE SO BACK MERMAID BROS!
>>
>>5825487
FUCK!
>>
Rolled 100 (1d100)

>>5825471
Guys, can we rise after this?
The death spiral from repeated failures is too hard to overcome. We need to rise, rest and reset the DC, even if we lose some progress it'll be less than what we lose from repeated doublefails.
>>
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>>5825490
I really hope we dont lose the mermaids blessing again.
>>
>>5825491
It's either that or Alyn dies.
>>
>>5825492
I got ahead of myself, using the save will suffice.
>>
>>5825492
At this point I'd honestly rather give Alyn his happily ever after with the mermaid. Death is deserved.
>>
>>5825492
We will endure this loss and learn from it.
>>
>>5825494
Oh, yeah. We'll do that then. It's only used for this venture after all.
>>
>>5825494
We are not forsaken mermaid bros
>>
>>5825490
So glad that the blessing save is reusable unless burnt. I honestly saw something like this coming since when a crit success is rolled a critfail is close behind.
>>
>>5825494
Dew it
>>
>>5825471
So close. So very close. Using the save gets us to 45 progress.
>>
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yall are fucking morons. can't we just choose to come back to this another day after we've done other things or at least healed so we aren't dead? you people just got a 1 and a 100.

let us come back another day after having marked the location on the beach towards where we were diving. even if we loose some progress let's actually try to NOT kill our character and waste all of the effort QM put into the threat up to this point.
>>
>>5825471
All we need to do is survive.
>>
I stand by what I said about rising and resting after this though.
We'll be testing on a DC, what? 5, maybe 10 if we're lucky?
More likely to get a double fail and lose 1d6 progress than get a plain pass for +1. Hell, almost as likely to critfail and die than to pass.
>>
>>5825506
Sounds like someone who is unhappy their vote did not succeed. This is how it goes in forgotten type quests.
>>
>>5825506
>can't we just choose to come back to this another day
Yes.
>even if we loose some progress let's actually try to NOT kill our character and waste all of the effort QM put into the threat up to this point.
God yes.
>>
Rolled 34 (1d100)

>>5825471
seven rolls keep going until seven
>>
Rolled 32 (1d100)

>>5825471
>>
I am legit stressing out over these rolls. Props to the QM for making this so intense.
>>
>>5825515
I have seen someone so stressed he started losing blood
>>
Try to not be stressed.
Can't control the dice anyway.
>>
Rolled 67 (1d100)

>>5825485
I don’t mind the idea of marking the spot and coming back
>>
I don't believe our attempt to dive back down was wasted as we regained our burned mermaid bounty. This round was us being greedy. I say that we surface after this round and make for the closest piece of land.

>There was no hope, no chance, beyond a small rock a distance away, the crags would dash you, Dragonstone was to far, you needed to rest, fire or no. [Cynic]

And partially not knowing that fail meant no progress.
>>
Also, there should be no need to roll to disengage as we are close to the surface and were previously told we could disengage any time.
>>
Rolled 42 (1d100)

Merbae has blessed us. We will succeed.
>>
If 6 fails and a crit fail don't convince us to come back later nothing will.
>>
Yeah, I said that if we got another bounty I'd vote to just leave with our prize and I'm sticking to that even if we are super close. We know what the spot looks like at least, even if navigating back to this place will be nigh impossible. With our wound this is just too damn difficult.

Alternatively we could surface and try again. Now that we don't have the extended period underwater malus we just need to purge the malus from prior failures. Food for thought for those who still want to keep trying to get to the our ultimate goal.
>>
I'm going to assume the crit is saved by mermaids blessing unless strongly objected to.

You have re-rolls if you wish to re-roll otherwise with the number of failures on the board you are up for another emergency surfacing, you can take that as the lose it is or try your luck.
>>
>>5825535
Use the blessing, negate the crit.

I vote no rerolls. The risk of a double fail or crit fail is simply too high.
I'm happy to resurface and rest for a time. We got the Mermaid's Blessing back. No need to be silly.
>>
Kinda want to eat a fish stick right now.
Did Alyn even eat btw ? I recon his brother is searching for him
>>
>>5825509
nah, i just began reading this quest today and got to this point where it seems people are trying to kill our character.
>>
>>5825541
>>5825535
It's getting late in my timezone. Best of luck fellas.
>>
>>5825535
sure
endless swimming thread
>>
Rolled 77 (1d100)

>>5825535
Fuck it, reroll
>>
Rolled 29 (1d100)

>>5825535
>>
I'm fading out so I'll have to leave off before the next update is done.

>>5825556
1d6 please.
>>
>>5825471
The math is not adding up to a 20 DC. It should be 35.

Start with 50 DC.
-10 for Wounded
-5 for Fail
-5 for double Fail
+5 for Pass
+10 for Critpass
-5 for Fail
-5 for Fail
-5 for Fail
+5 for New Life

That adds up to 35, not 20. Meaning that >>5825512
>>5825513
>>5825560
Are all successes. With a negated Critfail (converted to a simple success?) That would mean 4 successes, 2 failures, 1 double fail this round.
>>
Also this might be just rules lawyering, but this guy >>5825556 hadn't actually rolled any of the 7 rolls and didn't point to any roll to re-roll, and the QM hadn't opened the floor to re-roll by any anon. Anons are free to re-roll their own rolls of course without consent from others, but this guy kinda jumped in without any roll of his own to re-roll.
>>
>>5825649
This is true.
>>5825642
As for this I am not sure.
>>
>>5825556
Yo the rerolll
>>
>>5825642
If your math is correct then we are sitting at 48 progress.
>>
>>5825678
Let us await QM's judgement, but the math does seem right at a glance
>>
>>5825649
>>5825606
This.
>>
>>5825642
>>5825524
Should I reroll?
>>
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>>5825642
I am clearly going to need to reorganise how I run the calculations for continued checks, thank you for keeping me honest. It should be clear in both my head and yours what the DC is, especially when Alyns life is on the line.

you are also correct about >>5825556 since its not an ID thats rolled a valid check.

Re-rolls are free game now, you are sitting on two re-rolls that are unused, be aware Alyns situation has actually improved this round if only slightly.

I am going to need to call thing before I start fading out in the future and updates might be slower as well, i'm going to try and double and triple check further math in the future.
>>
I would also like to add that despite the hiccups I've had running this it has been a absolute pleasure to see the kind enthusiasm for me running this and the fact its gotten over 1100 posts at this point is humbling.
>>
>>5826438
Its been a fun time participating in this quest.
Thanks for running it.
>>
>>5826436
>>5825678
>>5825642
>>5826413
Does that mean we'd be testing against DC 30 next round (+5 for 1 net success this turn, -5 from New Life wearing off, -5 from Extended Period Underwater I)?
And sitting at 48/49 progress?

Personally I'm still against using any rerolls. That 95-100 crit fail chance has me feeling might uncomfortable. Don't want to burn the mermaid's blessing so soon after getting it back.
I'd much rather surface and reset the risk.
Sure, we're guaranteed to lose some progress from resting but it'll reset both the malus from the extended period underwater and the lingering malus from the multiple failures we had on the previous set of rolls.
>>
>>5826470
As it stands yes you will be dealing with a DC of 30 next round.
>>
>>5826473
Actually scratch that but I'll avoid spoilers since you guys don't actually know about a modifier in boneyards.
>>
Re-rolls will remain open for another hour then I'll post the update.
>>
Rolled 21 (1d100)

>>5826526
Re-rolling the highest fail
>>
>>5826535
Using the stranger shades re-roll for this. Let's leave the stress rolls be for now. And we already used the unencumbered re-roll.

Also, holy shit did we make it?? We are at 49/49 progress now if I count correctly.
>>
>>5826539
Congratulations, you made it, can you surface though?
>>
>>5826543
Looks like we might be burning yet another mermaid's blessing soon :^)
>>
>>5826535
I love you, we made it!!!
>>5826543
Whatever the cost...
>>
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>Mermaid’s blessing used!
>Stranger shades re-roll used!
>Progress 49/49!
>EXTENDED TRACKING COMPLETED!

You might have promised her that you would not spurn such affections, but man was not a fish and speaking as such was impossible under water, instead a wistful stare was all you could spare, blood was in your mouth and your manhood made you feel alive, you would get the axe and be done with this task, you swam onwards towards the deep again, as you swam you could see shadows at the corner of your eyes, they danced or prowled just out of true sight existing merely as shadows, a few just barely held human shapes that filled you with alien dread as much as elation at the thought of the girl.

The ruins of the graveyard appeared quicker than expected, despite your tryst, desperate ascent and surfacing it appeared you had not been carried as far as you might have feared, the monstrous ship even awaited you like some fat lord at the hight table overlooking his dead knights feast, you picked your way over the charnel pit of ships and bones, avoiding the gaze of several monstrously ghoulish shark’s that you would have stumbled on expect for a strange high note sound that sent them scattering like cats and set your eardrums to throbbing and pulse quickening.

Over evil Eels thick as masts lazily at nest and crabs the size of shields you picked, scurried and swam in the shadow of the colossal ship, every living thing you saw seemed a carrion bird or rat that had picked this place long clean, it was ghoulish and unwholesome a place that made you feel as uneasy as if this place was a grave waiting for you, eventually you came to the bass of the great ship once more, it occurred to you that despite it’s lordly position in this place, the ship was largely clear of preying carrion and strewn corpses a thing that either boded you ill or good fortune.

You ascended the hull ready to search the hull of this monster, the deck was strewn with skeletons in rusted and rotten armour, feathered with half decayed arrows, you thought the old talk true for a moment as you swam the length of the deck, that your grandsire had been slain with half a hundred arrows upon the deck and fretted that the Valyrian steel had rusted with the rest of the steel here and all had been to nought, you clenched your teeth as you surveyed the ship above a shattered hole, it was enough to make you want to scream at the prospect, instead you lashed out comically in the water, your arm leaden in the water, then you stopped as something below you glimmered strangely in the shadow.

Your pulse quickened and you descended into the shadow of the shattered maw of the ship, it was as gloomy as when you had fled save for thing fingers of light from other breaches that honeycombed the ship, you passed old skeletons armour and unarmored in tattered rags as if some last bloody stand had been made in the bowls of this ship and at its centre sat a figure like no other.

[1/2]
>>
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>>5826643
>Gain equipment: Crab claw [Valyrian steel Axe]
>lose unecumbered re-roll on pathfinding checks

The helm was horned like some devil though vastly more alien than terrible, it's visor was sublimely vented, spotted in chipped gold and rust with eye slits that seemed pinpricks that glowed with golden light in the dark, what remained of his plate and gauntlets was a wonder of overlaid plate and silver scaled underlay with great gauntlets that seemed more in claw than hand,he was feathered here and there by rotted arrows and crossbow bolts and a hundred gashes and hammered dents had ruined the breastplate beyond repair that you thought a shame.

''take it''

All that masterful work paled in comparison to the weapon in his hand, your heart soared at the sight of it, it was unlike any weapon you had ever seen, it drank the light with a darkness that shone in the shadows and rippled with strange light as you approached it.

''take it, my kinsmen''

with reverence and elation in that moment for who lay before you and what he wielded, you felt giddy YOU HAD DONE IT! you grasped the handle and pried it loose, rust and flaking metal parted with ease, you brought it up admiring it in the shadowed light, you could see no rust tainting its metal and the wood was only slightly tarnished by few barnacles, it was a wonder to behold, light as a feather but you were certain sharp enough to cut even plate.

''Take it and take the destiny unfulfilled kinsman''

The helm toppled from the corpse with an almost audible clunk that broke the spell of revelry, the morbid sight of the headless reminding you no matter the form of metal, a man of flesh and blood had played at being a crab as you played at being a fish.

1. Crab's claw form the form will not give additional penalties to future pathfinding checks
>A Single handed battleaxe
>A Great two handed battleaxe
>A long hafted axe similar to those of the Iron islands
>A Poleaxe almost the length of a lance

2. Ancient engravings
>The axe is marked with runes of old Valyria
>The axe is marked with runes of the first men
>The axe is marked with runes of a unknown people
>>
>>5826648
>A Poleaxe almost the length of a lance
>The axe is marked with runes of old Valyria
Crab claw
>>
>>5826648
>A Poleaxe almost the length of a lance
>The axe is marked with runes of a unknown people

LETS GO WE FOUND A MERMAID AND THE AXE!

WE SHALL BECOME CRAB KING!
>>
>>5826648
>>A Great two handed battleaxe
>The axe is marked with runes of old Valyria
I kinda want to grab the helmet too. Not for use it mostly because its a definite proof of our family and unique
>>
>>5826648
>A Great two handed battleaxe
>The axe is marked with runes of a unknown people
>>
aww man I forgot the theme
https://youtu.be/G1on_N1R9vc?si=OVFzRWa0C-mgRg_N
>>
>>5826648
Oh this was an awesome update, boss. Gave me shivers and reminded me very much of the scene from conan where he finds the Atlantean sword. Very mystical and reverent

Now, what to choose? Dane axe or halberd? Well the former would ironically be good for fighting iron born, as it qss meant to fuck up shield walls, but a Halbert? The pocket knife of medevil warfare? That'd give is an answer to almost any question in a fight so

>>A Poleaxe almost the length of a lance

And off course

>The axe is marked with runes of old Valyria

Since while the mystery option is tempting, I doubt our ancestral weapon of our valyrian blooded house would have them
>>
>>5826648
>>A long hafted axe similar to those of the Iron islands
>>The axe is marked with runes of a unknown people

SQUISHER AXE
>>
>>5826652
Yeah, I'd say grab it to, but it might take away unencumbered, if crab claw doesn't
>>
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>>5826648
As much as I love the idea of a large valerian axe and therefore, a greater amount of steel, the name Crab Claw fits best with a weapon that has longer range. Im torn between the long halft axe and the polearm, but the polearm seems to be a weapon that could be wielded on a horse and given that we are going to participate in war a weapon that can be used at mid-range both on and off a horse seems wiser.

>A Poleaxe almost the length of a lance

>The axe is marked with runes of old Valyria
This option makes more sense since it's a Valyrian steel weapon.
>>
>>5826648
A long hafted axe similar to those of the Iron islands
long axes are fucking beautiful. dane axes are good examples.

>The axe is marked with runes of old Valyria
seems the most correct since it is valyrian steel.

also. i propose another idea as well now that we are here and found old mr crabs himself.

>if the skull is still in the helmet, take it with us.

we can finally bring the old king home.
>>
>>5826648

>A Poleaxe almost the length of a lance

>The axe is marked with runes of old Valyria

Wew lads, can’t believe we made it. Good thing Alyn “Iron Lungs” Celtigar is too crazy to give up
>>
>>5826648
>>A Poleaxe almost the length of a lance
>>The axe is marked with runes of a unknown people
Poleaxes don't get enough love in fiction.
>>
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>>5826694
>long axes are fucking beautiful. dane axes are good examples.
You're not wrong there. My heart is torn.
>>
>>5826678
For clarification,, encumbered is lost upon retrieving Crab's claw, weither a helmet gives additional penalties or doesn't I'm tossing up.
>>
>>5826648
>A Poleaxe almost the length of a lance

>The axe is marked with runes of old Valyria

What a ride this has been
>>
Lurker here. Fucking hell Anons, I had already given Alyn up for dead. Now we just... need to swim a long-ass way to the shore...
>>5826648
>A Great two handed battleaxe
>The axe is marked with runes of the first men

Now, a question that has been on my mind for a while.
Do Anons *actually* expect that Alyn will be able to keep the axe? Worst comes to pass, dear old Pa will claim the axe for himself or, even worse, pass it to his bastard children to solidify their inheritance. Granted I'm not certain that's a possibility but a pessimist is never dissappointed...
>>
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>>5826722
Then we will pull a Gregor Clegane on that half of the family and subsequently assert our right to trial by combat.
>>
>>5826722
ahhh man...imagine if that happened unless...?
>>
>>5826722
>Do Anons *actually* expect that Alyn will be able to keep the axe?
No, I very much doubt it. Maybe we could request the honour of wielding if there's a minor skirmish before war starts for real but we're not even a knight yet (at least this'll change that though).
I'm of the opinion that we're pretty much obliged to hand it over to our father so the best option is to do it in public, so all the other lords can see who recovered it. Make sure we couch our comments in such a way that it's clear we're presenting it to our father and our '''true''' brother. If our father tries to pass it to our half-brothers one of our half-brothers on the pretext that he's the best fighter in the family then we have an excuse to challenge that bastard of a brother right there and make him prove it (I doubt that'll happen though, passing up the opportunity to wield our family's lost relic would be like announcing that he's an incompetent swordswallower who won't be taking the field because he'll be too busy servicing real knights with the rest of the camp followers).
>>
>>5826731
This weapon could allow us to salvage our families reputation, allow our father to not die in the war, allow grandfather's ghost to rest, get us closer to our knighthood, and completely validate our otherwise insane stories.
>>
>>5826734
Oh for sure. We might get to wield it but that doesn't mean this isn't a heroic deed. I'm not salty, I never even considered that we'd get to keep it.
>get us closer to our knighthood
I'll be surprised if this doesn't get us knighted off the bat.
>and completely validate our otherwise insane stories.
As for this I expect the consensus to be "well, he's obviously batshit insane from the near-drowning he must have suffered but he recovered a Valyrian axe so I'd call that a good trade"
>>
>>5826730
>Spoiler
Aaand that's kin-slaying route confirmed twice over we were gonna do that anyway eventually, of course :^]
>>
>>5826648
>>A Great two handed battleaxe
>The axe is marked with runes of a unknown people
>>
>>5826694
I'd support taking at least the skull with us. Father may loath him, but he was still our grandsire in life and deserves a burial outside of the drowned god's domain
>>
>>5826716
Acceptable
>>
>>5826722
No we can first rest on a rock. Then we go back.
>>
>>5817183
This was one of the most difficult challenges I have ever seen in my time on this site.
>>
btw i just wanna ask an open question to everyone here. to clear some confusion i have. are we going for knighthood and being just a warrior, possibly advisor to our trueborn brother, or are we trying to get the throne in the future ourselves? what do you anons have in mind?

personally i like the throne, and with the things we've just found it wouldn't be hard to claim legitimacy of the title. being a good advisor to our brother could work out otherwise if we try to actually improve our relationship with him, and keep up with helping each other as we currently already have been doing.
>>
>>5826865
Who is to say us two brothers cannot each find a throne to rule from?
>>
>>5826648
>>A long hafted axe similar to those of the Iron islands
>>The axe is marked with runes of a unknown people

Dane axes are awesome.
>>
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>>5826865
I put down some of my thoughts here >>5806996

I want us to toe the line between dark and light, neither the stereotypical knight in shining armour nor the self-centered, Baelish-like schemer that /qst/ protags so often try to be. We won't betray our family (our true family) but we're willing to do some dirty deeds if that's necessary for them to benefit (and through them, us).

As for eventual goals, well, I stand by what I said about us not supplanting our brother but, just maybe, surpassing him.
I see Alyn as someone who's enough of a youthful dreamer that he might picture himself taking the throne of Dragonstone and maybe even conquering Westeros anew - I mean, we must be have something of that in us given the suicidal foolishness we just engaged in - but at the same time we're too cynical to ever admit that, not to ourselves or anyone else. Alyn might dream of taking Dragonstone but he expects that he'll be nothing more than his brother's loyal right hand, maybe ruling a bannerhouse if he's lucky.
I think it would be cool if we rose high and did something truly epic but I'll equally happy if we end up as just a glowering figure in black armour standing behind our brother's throne, the one who swings the family axe on his behalf, with a gang of loyal warriors at our command.
>>
>>5826648
>>A Great two handed battleaxe
>The axe is marked with runes of old Valyria
>>
>>5826722
I think that’s pessimistic thinking until Alyn actually you, know gets home. We’ll see what happens. If we don’t get a knighthood, I’d be very surprised, and Alyn is skilled/has enough potential to warrant keeping it, in my eyes. Usually, the way it goes is that the person who found the valyrian stuff will get to use it (if they’re a noble). Alyn’s father wanted to project house unity yes? If he doesn’t want to break that image by dishonouring his second son in front of everyone else… he’ll let Alyn keep it.
>>
>>5826891
>Usually, the way it goes is that the person who found the valyrian stuff will get to use it (if they’re a noble).
What makes you say that? I can't recall any examples of people just finding Valyrian swords in the books, sounds like wishful thinking imo.
As head of the household, the commander of our forces and an anointed knight I'd expect our father to claim it.
>>
>>5826872
well, if we become a knight we've automatically fucked ourselves from ever having land claims. within the world we are using currently (song of ice and fire) knight is a title someone has which makes you unable to claim land, as is the reason that jamie lannister wasn't the claimant to the title of casterly rock but tyrion. despite the fact that tywin denied tyrion said title due to his dwarfism. jamie was the older son, but he was a knight.
>>
>>5826898
You know nothing Jon snow. Jaime didn't stop being heir cause he was knighted, but because he joined the kingsguard, who are removed from their family's succession and stopped from taking a bride to prevent conflicting loyalties with their king

Knights inherit all the time. Jorah for example, was ser Jorah before he became lord jorah after jeor Mormons abdicated to freeze his balls of at the wall, and he remained as such until his stupid ass got exiled for selling slaves
>>
>>5826898
That’s not how knighthood works. The reason why Jaimie wasn’t able to claim the Westerlands was because he was part of the kingsguard, who were forced to have no children, and renounce their original claims.

>>5826896

Allow me to correct myself, it’s very common for sons to wield valyrian weapons for their fathers. Honestly, You find relatively few examples of the actual Lord wielding their ancestral weapon, considering that the lord shouldn’t be the one normally going out and dueling other knights for shits and giggles.
>>
>>5826865
I wouldn't mind being a marshal, not simply an advisor.
I don't want us to have anything small.
I want full command of our military, he can rule. And being a minor lord too.
>>
>>5826902
Or better example, fossoway of new barrel, cadet branch/ off shoot of the fossoways of cider hall, green to their red, founded when a young man squiring for his cousin and the heir of ciderhall (also a knight) would refuse to knight him cause he (the heir) was an asshole, who then betrayed Duncan during his trial of seven out of greed and ambition, which lead the cousin to join the field on dunk the lunk's side where he was knighted before the trial by a targ prince and presumably went on to found the new barrel fossoways. Since it's clear he did it, but we aren't certain when exactly it happen officially, just the origin of the split between the two fossoway families
>>
>>5826648
>A Poleaxe almost the length of a lance
>The axe is marked with runes of old Valyria
>>
>>5826902
>>5826903
>>5826941
huh, i could've sworn though that i heard it otherwise, but reading up on it, fair enough. guess i am the fool here.

so, either way then, if we then get knighted, and let's say that we get to keep the heirlooms we found. then what would our goals be afterwards? just to win the war or do we have any form of ulterior motives to try and weaken our comrades while doing so?
>>
>>5826995
In the war, I’m hoping for Alyn to:

1. Hone his skills as a fighter
2. Get a lot of glory and prestige by being a badass
3. Get some loot, so if we do want to make our own legacy, we won’t be dirt poor at the start.

These are all good, no matter what path we take, and we really don’t know what awaits us in the war.
>>
>>5826648
>A long hafted axe similar to those of the Iron islands
>The axe is marked with runes of old Valyria

Mystery box is interesting, but Valyrian runes make the most sense.
>>
>>5826865
I'm fine with supporting our true brother, but I'd like our own adventures and land won in said adventures. Holdings beyond those traditionally held by our house, us supporting him in times of need.
>>
>>5827002
how about, that since it's apparently alot of ships which are sailing towards the crownlands, we get one of em for ourselves?
>>
>>5827021
i mean, currently getting any land is going to be hard, since we are in a defensive war from across the sea. something which makes it such that unless we counter invade, we aren't likely to actually get any form of goods other than guts, gold and glory. and maybe some artifacts.
>>
>>5827031
I meant in the future.
>>
>>5827031
I’m down for going on a bunch of sea adventures, especially with our recent tryst in the sea, and with the mermaid with pointy teeth. Getting a couple ships, and then privateering the slaver essosi stares would be pretty cool, doing a Corlys and travelling in search of riches and glory would also be fun.
>>
>>5827037
I just want our boy to get a song or two written about him. Quoth the Terry Pratchett "No one remembers the singer. The song remains"
>>
>>5827051
mermaid pussy in the future? it would be interesting to have a dynasty with gills and women born with tails be formed from us. a true king of the seas!
>>
>>5827207
farwynds and borrells seething
>>
>>5827207
Look, All I’m saying is that the ironborn might have gotten at least one thing right with their fish fetishes, kek. I’m very tempted by the idea of being the “wierd” side of the family. The one that seems a bit too scaly, you know? Lovecraft that shit.
>>
>>5827224

https://youtu.be/FlW8KamiXAU
>>
>>5827209
>>5827224
>>5827228
how about instead of krakens and squids, which are more so the territory of the iron iselands anyways, we instead look towards a sea serpent? we are a valyrian after all. aren't dragon in our blood?
>>
>>5827241
Anon I do not want to alarm you but sea serpents are also in the territory of the iron islands. Their mythical founder slew a sea dragon by the name of Nagga and used her bones to make his palace on Old Wyk.
>>
>>5827244
I like to imagine he Zap Brannigan'd it
>>
>>5827244
true, that is the case. but he never rode one. anyone with a big enough gun can shoot a lion, the cool people are those who can pet them and make them purr like cats.

also i think sea serpents (probably) aren't as geographically challenged as you might think. since i could imagine those to be the kind which could travel anywhere they wanted, just like their sky cousins.
>>
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also, i looked at it, and while it might be kind of a reach, but there is a tower within dragonstone castle which is called "sea dragon tower" the very castle we in fact are at currently (which might mean its something worth checking out)

again, it's a slight bit of a reach to say the least, but that could work as an indication that they might've had some influence at least in the local area.
>>
>>5826648
>A Poleaxe almost the length of a lance
>The axe is marked with runes of a unknown people
>>
>>5826648
>A Poleaxe almost the length of a lance
>The axe is marked with runes of old Valyria
>>
>>5827274
The sea Dragon tower is named as such because it looks out to the sea as a sort of watchtower, weither its related to any sort of sea dragon is speculative particularly in this period of time.

>>5826903
>it’s very common for sons to wield valyrian weapons for their fathers
In the assumption that primogeniture is the lords chosen inheritance, the eldest child [or only male son in Jorahs case if I recall] would inherit any Valyrian weapon.

love the discussion by the way, its great to see the considerations of both this adventure and the circumstances of your house.
>>
>Crab's claw: Masterwork Valyrian Axe (+8DC combat, +10AV, +1 Combat re-rolls, Foe suffers +1 Adverse re-rolls) (Double pass = ALL damage that round ignore AV saves) (Wielder cannot equip shields.)

Crab’s claw was in truth more a poleaxe or halberd than true axe though it’s head was long and slender almost like that of a bardiche of the riverlands though not nearly as brutal as you imagined and its length was near that of a warlance, yet even in the water it was light as anything and you doubted it would prove so difficult to you that ascending to the surface would be troubled.

You cast a glance to your grandsire, in the gloom his remains looked more at peace, as if your disturbance had ended some long vigil he had awaited the end of, the armour had come apart and the bones had collapsed giving him a more slumped pose, it was nonsense of course, in the end it was just a skeleton.

Still… it seemed ignoble to simply leave him here entirely and what proof of your adventure? Any knight or lord could lay claim to having found it and labelled you a common thief of their ancestral blade or spoil of war, it would be a weak claim, even a mad one to return with nothing of proof.

You could take the helm or the skull, maybe even both? You could put your grandsires remains to rest at least in some small way as was proper and the helm could at least lead credence to your tale, but at the same time it could mean your life, you had nearly died once, you were not keen for it a second time.

Old ghosts and hard truths
>Take the skull [No change to Pathfinding checks this venture]
>Take the helm [No change to Pathfinding checks this venture]
>Take both [-5DC to pathfinding checks this venture]

Vote will be open for around three hours.
>>
>>5827623
>Take the helm [No change to Pathfinding checks this venture]
>>
>>5827623
>Take the helm [No change to Pathfinding checks this venture]
Unless the skull bears any kind of damage that would identify it as the grandsire's skull, some fucker could claim we just grabbed the first skull we saw. The helmet is far more notable in that.
Besides, Alyn can jus reveal the approximate location to his father later. He's got the means to commission a small ship and divers to exhume the grandsire's remains for a proper burial.
>>
>>5827623
>>Take the helm [No change to Pathfinding checks this venture]
Sure
>>
>>5827623
>Take the helm [No change to Pathfinding checks this venture]

Grandad shall not be forgotten
We shall AVENGE HIM!
>>
>>5827623
>Take the helm [No change to Pathfinding checks this venture]
>>
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>Take the helm [No change to Pathfinding checks]

You banished the thought of taking the skull, it served no purpose and the dead were dead, even in a world of madness & magic they remained lifeles, the helm on the other hand was proof of your deed, the armour was so unique in its design that no one could doubt who had worn it.

You swam upwards leaving the past to it’s watery tomb...

Pathfinding check
>Calm ascent/Ship hull 70DC
>Wounded: -10DC
>Extended period underwater -5DC
>Tracking DC <50: No DC bonus
>Tracking DC 0>: No DC malus
>Departing Boneyards: Critfail will result in an encounter that can be either fought or fled from Combat/pathfinding].
>Stranger shades [Temp bonus] +1 re-roll
>STRESS: +1 re-roll [refreshes each round] [each use will incur -5dc to a future check if Alyn survives]
DC=55

Critfail (95-100) = Hunted by Carrion, combat/pathfinder check initiated.
Double Fail = Slow Ascent, check must be repeated -5DC to next check
0 = leaden limbs, no progress, check must be repeated, -10DC to next check.
1 = Slow ascent, aching muscles, but eventually sweet air, Gain [Exhausted condition]
2 = You reach the surface with no issues but fatigued from the trip [Gain Tired condition]
3 = Able swimmer, coming up is easier than going down it seems, this time anyway, no effect.
Double Pass = Unexpected farwell, gain a boon.
Critpass = Maids gift, mermaids blessing Amplified.


Three rolls of 1d100 please! You have 2 re-rolls.
>>
Rolled 58 (1d100)

>>5827802
>>
Rolled 1 (1d100)

>>5827802
>>
>>5827802
>>5827809
Here is some appropriate music. Truly our love is set in the stars and we were meant to be of the sea.

https://www.youtube.com/watchv=ujAfhLLVM7E
>>
>>5827811
https://www.youtube.com/watch?v=ujAfhLLVM7E
>>
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>>5827809
>Aww man the abyss is kicking their ass theres no way they ca-
>Aww man they are going to kill themselves there's no way they wi-
>Aww man did I make the pathfinding too har-

This is ridiculous.
>>
>>5827809
Very nice, Anon!
>>5827821
At least it made for an exciting thread!
>>
Rolled 21 (1d100)

>>5827802

>>5827809
>>5827821
True love conquers all.
>>
Don't bother with re-rolls crits means 3 successes in this case, fucking hell I need to figure this out.

>>5827846
Indeed.
>>
>>5827851
Alyn 'Can't evade the mermaid' Celtigar
Alyn 'My only wish - is to kiss a fish' Celtigar
Alyn 'Sleeping with the fishes' Celtigar
Alyn 'Admirin' the siren' Celtigar
Alyn 'I ride the Nereid' Celtigar
>>
>>5827809
Clearly this is a sign that we are meant to marry the mermaid
>>
>>5827802
I wonder what the maid's gift will be. Perhaps something to allow us to hold our breath longer underwater, a weapon, or medicine. Also, by going back down we not only regained our blessing but even increased it.
>>
>>5827854
Alyn "Kraken Crab" Celtigar.
Alyn "Iron Born Again" Celtigar.
Alyn "Knight of the Sea" Celtigar.
>>
>>5827802
Excellent grandfather helm is now ours, we can rest on a rock and talk with the mermaid. Best not leave it to chance our next encounter, and say who we are and where we live to her.

Now this will be crucial for the salvation of our house :
When we are rested enough on that rock and once back on the island with a coordinate effort, and by ensuring to find our brother first we can come in to our father and prepare the stage for completely out influence the Grafton side of the family. They must not learn of what we did, because they will attempt to do something before we reach him. They will not just stand there when they hear of this.
Even if the island is full of other lords and kings for the coalition wars.
>>
>Two 100s and three 1s in the first thread
This quest is going to be interesting (if we survive). I really didn't think we would snag the axe on our very first adventure either. Goddamn, how will this nat 1 look like? Mermaid gives us a ride to the coast and no tracking checks required? Kinda rude if she leaves us hanging in the middle of the sea after our third encounter. Maybe some fishermen will see her and Alyn won't sound completely batshit crazy when he tells the story.
>>
>>5827899
Of course, even if we destroy their influence the Grafton side still needs to be destroyed.
But without influence they are a far less scary beast, to cut down and kill. And they will do less damage in case of open conflict.
And we will not allow them to reach that point. Since i have intentions for us to recruit characters for build a cadre of useful loyal men around Alyn : soldiers, knights, officers, rogues and assassins.
>>
>>5827908
I am sure they will find some way to complicate things. If anything, this might make them more dangerous. A cornered rat fights twice as hard
>>
>>5827914
Thats why we have to move rapidly but without showing our hand, and prepare with the aid of our mother and sister possibly.
The longer the Grafton side is alive the more damage they can cause to the kingdom of our father.
They are a cancer that needs to be crushed, removing them with a coordinated efforf of influence, intrigue and might.
We simply need to gain the people and create the plan for accomplish this. With this a new age of domination and conquest for our family can begin, like our grandfather wanted.
>>
>>5827809
Alyn is simply too powerful when in the presence of sea maidens, a true knight
>>
honest to go if this quest was more fantastical I'd be throwing Mergirl at you as a companion

Update will have to be tommorow due to needing to be up real early tommorow.

dear God why did it have to be a crit?
>>
>>5828007
The dice giveth and the dice taketh away.
>>
>>5828007
>honest to go if this quest was more fantastical I'd be throwing Mergirl at you as a companion
Hitting the right level of fantasy is one of the challenges of running an ASOIAF quest I imagine. All the fantasy/Cthulu elements have been fine while we've been underwater and isolated but it wouldn't feel right if they followed us to the surface, at least not if they did so in a way that was apparent to others or clearly and objectively true.
>>
>>5828007
Can we vote on the Maids gift or is it set already?
>>
>>5828007

Yeah, I just hope Miss mermaid becomes a reoccurring character, y’a know?
>>
Imagine being our father when we get to shore, in the span of moments, it goes from, Oh my second son died swimming for some reason to oh he's alive but is completely batshit insane to wait he actually found Crab Claw how lucky is this little uptight prick to WAIT HE FOUND THE WRECK OF THE CELITGAR FLAGSHIP AND THE REMAINS OF MY IDIOT FATHER AND HE HAS PROOF.

He's gonna need a drink after all of that
>>
>>5828268
And then nine months later MY BASTARD GRANDCHILD HAS WEBBING BETWEEN ITS FINGERS AND TOES
>>
>Critpass = Maids gift, mermaids blessing Amplified.
>Maid's gift will be elaborated on soon™

The ascent was easy, without the desperate need for air or a loss for your place in the world things you could adjust to the ascent and the weight of your treasured plunder with an ease that was disconcerting, no carrion troubled your exit from the grave and you felt lighter for it despite your trophies, far sooner than you thought the glimmering surface greeted you with hazy twilight, it took only a moment to breach the surface and cold air kissed your face.

Gone was the grey sky, in its stead a motley bruising of rusty auburn, brillant orange, midnight blue and dark grey clouds patterned the dusky sky, it made for a majestic sight and one you relished in your victory over the deep.

“Red sky at night, sailors' delight” you thought idly, was it a Braavosi saying or Pentoshi? You had learned it somewhere though where you had actually learnt it escaped you.

The drift had steered you little in your diving and only the slightest deviation had pulled you from where you thought you might have risen from, even in the open water the tide seemed strangely weak as if sheltered by some unseen force. The Sentinel stones still held their vigil, though it seemed now they were more solemn with the knowledge of what they overlooked, that was foolishness of course, rocks were rocks at the end of the day and had little concern for the affairs of men or the graves of the dead.

Closer to you the small outcrop lay glimmering on the water, whether sea foam or silver, it was hard to tell in the growing darkness like enough they were holding against the high tide and were safe enough to reach without issue though the prospect of no tinder or shelter was not one you relished in comparison to the sentinels.

Both options seemed better than trying for Dragonstone in twilight, though the idea of a warm fire, hot food and a bed seemed a paradise worth dying for.

A rock and a hard place
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
>The rock was your best hope, it might be meagre, exposed to the water and without comforts but any resting place after your excursion would be welcome. [Cynic]
>The upper heights of the sentinels could leave you dashed against the rocks below, but with hope and luck perhaps a lower level could provide shelter from the worst of the night, maybe even tinder for a fire could warm you? [Taciturn]

Dont trust in another update tonight but I'll see what I can do.
>>
>>5828555


> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
>>
>>5828555
https://youtu.be/wKL3bk4qrfs Final stretch lads, before we get back to the mess of our family on solid ground

> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip.

Mostly cause if we arrive at night, it'll be really spooky for us to shamble onto shore after being missing all day, just when concerns for our wellbeing will be reaching their height.
>>
>>5828555
>> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
>>
>>5828555
>>The upper heights of the sentinels could leave you dashed against the rocks below, but with hope and luck perhaps a lower level could provide shelter from the worst of the night, maybe even tinder for a fire could warm you? [Taciturn]
After all we've been through, a bit of rest seems well-deserved
>>
>>5828555
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]

We literally aren't even tired yet.
>>
>>5828555
>>The upper heights of the sentinels could leave you dashed against the rocks below, but with hope and luck perhaps a lower level could provide shelter from the worst of the night, maybe even tinder for a fire could warm you? [Taciturn]
Comfy island time
>>
>>5828555
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
May as well
>>
Just to summarize
>Alyn, the taciturn and cynical second son of House Celtigar goes for a little swim.
>Disappears for a day
-Alyn Comes back a day later with the Ancestral Weapon, the helmet of his grandfather, a lust for mermaids, and potentially supernatural powers

The stories are gonna have a field day with this one. I for one look forward to the Ironborn comparisons, and a new nickname :V
>>
>>5828555
>> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
>>
>>5828555
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
>>
>>5828555
>> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]

>Perhaps Maids gift made us a stronger swimmer or some other yet unknown assistance. Yes, this is the harder option but compared to what we just went through and the high we are currently riding I think we are currently very Haughty. We may or may not have lost our v card to a literal mermaid.
>>
>>5828555
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
>>
>>5828555
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]

Not really much of a swim compared to what we just did.
>>
>>5828555
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]

an actual bed in a warm room could be a blessing right now. also we are probably worrying pops with having dissapeared while it's dark.
>>
>>5828555
>> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]
tell our father max out influence flex
>>
>>5828555
>The upper heights of the sentinels could leave you dashed against the rocks below, but with hope and luck perhaps a lower level could provide shelter from the worst of the night, maybe even tinder for a fire could warm you? [Taciturn]
>>5828711
>and a new nickname
"Blonde" Jon Stone at least will start calling Alyn 'Fish Fucker'. But he's just mad that we actually scored.
>>
>>5828555

> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]

Time to dab on everyone with our loot
>>
the site works again bros, we are back in business.
>>
Sorry boys, this updates taking awhile, should be good tommorow though.
>>
>>5829912
Thank you for the update! We don’t mind waiting but we have been burned so many times before with burnout and you have been updating so much recently. We can all wait.
>>
>>5829912
kay
want war
>>
So if/ when we make our own personal arms/ crest what will will it be? Figure we should get some ideas so we don't have something lame like a mocking bird representing Alyn/ any cadet/ branch house we may found
>>
>>5831648
I like the idea of a spider crab surmounted by a torch fish. The spider crab references both our family crest and one of the beasts we saw on our trip to the Abyss (if you want to read further into it, it says we're a crab/Celtigar but not normal crab).while the torch fish saved our life and deserves recognition.
Incidentally, the mermaid saved our life too but we don't want to look like we're copying the Manderlys.

Alternatively, we could go for a normal crab but just one large crab in the middle of the shield (rather than the field of crabs in our family crest - symbolising the fact the we as a second son have to stand on our own) and holding a big old axe in its claws.
Again, I'd put our torch fish friend in the field somewhere.
>>
>>5831679
Spider crab is cool. Symbol of hosue Borrel of the Sisters though, though whether that are still alive or not is up to Herald.
>>
>>5831679
Yes we must have the torch fish, our only friend in the abyss. It never abandoned us until it was sure we were somewhat safe.
>>
>>5829912
Any chance of an update today?
>>
>>5832144
No Yes
>>
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>>5832154
Thanks for the quick response. I ask because I was the one who rolled our last crit and have been excited to learn the consequences of it.
>>5827809
>>
>>5832154
please i have been edging this story the last 3 days, i REALLY wanna see what everyone thinks through the whole walk through the castle and stuff, and i've been giddy since we got the crab claw. i know this is if anything gonna put alot of pressure on you herald and sorry, but if anything take it with pride in knowing you have readers that are genuinely very invested :D
>>
>>5832154
War...........
>>
I do really hope that our adventure under the sea drove us a little mad. I think it would be both incredibly funny and super interesting to have Alyn get a bit wacky and odd after that literally magical experience. I don't know how the symptoms would manifest, but I really hope they do.
>>
>>5832678
If it happens extremely violently with everyone hopefully. None should feel left out !
"AAAAH FISH WITH TITS AAAH" said Alyn calmly to his giant crab pet after burning, raping and pillaging through the 100th village named Shitmud in his mad campaign of conquest.

I would prefer to not lose taciturn or cynic for something like that, far more interesting. Then again ....... eh kinda ruins them with mad. Lose their appeal if i am stacking an hundred crabs over the head of a peasant for see when his legs snap.
Boring even, either one thing or the other. Personally the idea of him becoming mad, feels a bit strange since he aced most of this shit and got very lucky. I ll leave the choice to Herald
>>
>>5832678
>>5832733
I really hope "odd and whacky" is not the vibe Herald goes with. Sure, we've seen some crazy shit but that doesn't mean we need to go crazy. I prefer a bit more subtlety than that.
>>
>>5832733
When I said "a little mad", I meant a very, very small amount. I don't want Alyn to become a gibbering madman, what I want is for him to be very obviously changed by the whole experience, like the Sea left its nasty, slimy claws in him but still (mostly) let him go. At worst, it should be, like, hallucinations and nightmares, not an all-consuming obsession with THE WATER.
>>
>>5832678
Some level of madness sailed with a certain re-roll, Alyn is not unchanged however and I believe if players want to exhibit some strange behavior I'd roll with it

I am trying to get this update out and I apologise for the four day delay, IRL has not been the kindest to my productivity but it should be out later today and back to regular updates.
>>
>>5832752
Understandable

>>5832756
So something like shaking a nice goblet when someone start talking or mentions a few trigger words of the abyss? Or having the uncontrollable desire to leave when with someone, while walking near the sea and the sea is nothing but the darkest of blue with not a trace of azure and light ? Or something more simple like repeating ourselves multiple times, obsession with buying a certain thing or staring at something in the distance?
To be fair though mad is not usually something i see going with any of the traits we have, beside Haughty.
>>
> you could make it too Dragonstone, Dark or no, the lights would be a beacon by which you could swim and you had energy left to spare for the trip. [Haughty]

Dragonstone was not so far you decided, the lights of civilisation were plentiful and one of the only guides in the night you could trust in, you might be sore and eager for the end of it but you had energy to spare, besides you were eager to see the look of disbelief at what you had done, in what no man had done in twenty years.

You set out again, your splashes of silver against the obsidian sea, your efforts felt small and inconsequential in the shadow of the sentinels as if you were a newly weaned child at the high table for the first time.

You were not alone, you realised after a time, creatures dipped and circled, you might have thought them dolphins, sharks or some strange fish if they did not eerily seem human in the dark though any true distinction of features eluded you in shadow and the half light of the moon, and one swam closer than all of them, teasing you with every twist and turn, you felt yourself hardening to it and you swore you heard laughter under the splashing of water.

[1/3]
>>
The moon was waxing as you began to tire, your arms became logs and the exertion difficult, the girl circled you as you slowed strange sounds emanating from the water water clear as if she were speaking to you, you came to a stop to rest a moment a day you felt her circling you like a curious cat, in a moment you felt yourself constricted by scale and muscle and dragged almost violently off your course, such was its force that it took everything just to keep Crab’s claw in hand, through a storm of black and silver splashing water you idly wondered if some great sea serpent had picked you out from the strange school of fish to make a meal of you, to say you were elated when you came a stop near a jutting crag and the girl surfaced would have been a understatement,strange and fey she appeared in the moonlight you had never seen anyone as beautiful, small breasted and slight with dark hair of seaweed that shone like seaweed her eyes were that strange black silver that drank light like the abyss you had first seen her in.


𐤉𐤏𐤅𐤟𐤉𐤎𐤟𐤁𐤏𐤋𐤃𐤟𐤎𐤏𐤍𐤟𐤏f𐤟F𐤉𐤓e𐤟𐤓𐤏𐤔𐤊
fe𐤅𐤟𐤅𐤏𐤅𐤋𐤃𐤟𐤎𐤕e𐤀𐤋𐤟𐤉𐤍𐤕𐤏𐤟𐤌𐤏𐤕𐤄e𐤓𐤟𐤀𐤁𐤉𐤎𐤎
fe𐤅e𐤓𐤟𐤎𐤕𐤉𐤋𐤋𐤟𐤅𐤏𐤅𐤋𐤃𐤟𐤕𐤀𐤊e𐤟𐤄e𐤓𐤟𐤃𐤀𐤅𐤂𐤄𐤕e𐤓𐤎𐤟𐤄e𐤀𐤓𐤕𐤎
𐤌𐤀𐤊e𐤟𐤅𐤀𐤕e𐤓𐤟𐤅𐤉𐤅e𐤎𐤟𐤏f𐤟𐤅𐤎𐤟𐤋𐤉𐤊e𐤟𐤏𐤋𐤃𐤟𐤎𐤕𐤏𐤓𐤌𐤟𐤃𐤉𐤃.


Her voice was strange, sonorous with a light sweetness that aroused and dumbed you to anything other than her, you nearly slipped under the water for its intoxication but found yourself grasping at the rocks like an animal and with a small heave you sat on a squat shelf in the water, her sweet tones carried clear amusement that had you grinning dumbly like a fool and you positively ached for release, with a small splash she joined you, the full length of her tail wrapping around the small rock with ease that sent you to shivers, her full length seemed that of a shark or some serpent, the thought of it might have brought a chill to a man if he was not so besotten. Her words danced over rock and stone like a pleasant stream, her touch was warm and soft as she caressed you with her strange head on your shoulder


𐤅𐤏𐤅𐤋𐤃𐤟𐤉𐤏𐤅𐤟𐤂𐤉𐤅e𐤟𐤌e𐤟𐤔𐤄𐤉𐤋𐤃?
𐤅e𐤟𐤁e𐤟𐤋𐤉𐤊e𐤟𐤌𐤏𐤏𐤍𐤟𐤀𐤍𐤃𐤟𐤎𐤅𐤍
𐤍e𐤅e𐤓𐤟𐤕𐤏𐤂e𐤕𐤄e𐤓𐤟𐤋𐤏𐤍𐤂𐤟𐤋𐤉𐤊e
𐤉𐤟𐤂𐤉𐤅e𐤟𐤔𐤄𐤀𐤓𐤌𐤟𐤏f𐤟𐤏𐤋𐤃𐤟𐤀𐤁𐤉𐤎𐤎
𐤎𐤄𐤏𐤅𐤍𐤟𐤋𐤏𐤅e𐤟𐤋𐤏𐤎𐤕𐤟𐤕𐤏𐤟𐤓𐤏𐤔𐤊𐤟𐤊𐤉𐤍𐤃


[2/4]
>>
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You felt a yearning open up you, you wanted to take her here & now like a dog in heat but she slipped you as you turned with the same pleasant stream of laughter, she kissed you twice as she left, tenderly with none of the wicked viciousness she had before, she almost seemed a maid as she did.


𐤃𐤏𐤟𐤍𐤏𐤕𐤟𐤕𐤀𐤊e𐤟𐤓𐤏𐤔𐤊𐤟𐤅𐤉fe
𐤌𐤀𐤊e𐤟𐤌e𐤟𐤎𐤕𐤏𐤓𐤌𐤟f𐤉𐤔𐤊𐤋e


you might have followed willingly but such was the torrent of her departure you could not tell where she had left for, you shivered for the loss of her companionship and the ache for her as much as the chill that entered you, she had left you a gift however, perhaps to remember her by or even return to her….

1.Maids gift bonus
>A pair of tarnished gold clasps, the heads adorned with Sapphires. [Haughty] [+1 social re-rolls]
>A simple Vambrace of hammered bronze,Inlaid with rubies & veined with golden amber, simple yet effective deterrence for a warrior in need of armor [+1 combat re-roll]
>A black idol of some strange creature small enough to be a necklace or pocketed trinket, bejewelled in bronze and wrought in platinum with onyx eyes, a god or a devil perhaps but all together alien. [Taciturn] [+1 conter-intrigue rolls]

2. A memory of the girl in the water
>The girl might have been a maid, a slutton or a monster perhaps even all at once, but mad dreams and dalliances, even true ones pale next to the demands of a scion of noble blood, you would be wed to a woman one day and sire sons, human sons of noble blood to further house Celtigar ambitions. [Haughty]
>The heart wants want the heart wants but their was too much difference between the two of you, she was a creature of the sea and dark, you were a man of the land and light, you might love but it was a fruitless thing, better to grieve and forget than live in the vanity of hope that the sun would rise in the west [Cynic]
>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

[3/3]
>>
>>5833137
>>5827809

>A black idol of some strange creature small enough to be a necklace or pocketed trinket, bejewelled in bronze and wrought in platinum with onyx eyes, a god or a devil perhaps but all together alien. [Taciturn] [+1 conter-intrigue rolls]

>>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

Thanks for the update and well worth the wait!
I think these are the best options by far because I could not help but think the idol is a hint towards her and her people.

Will the upgraded mermaid blessing be discovered later?
>>
>>5833143
>Will the upgraded mermaid blessing be discovered later?
Okay I messed it up the wording but this choice is the amplified bonus to mermaids blessings.
>>
>>5833137
>A simple Vambrace of hammered bronze,Inlaid with rubies & veined with golden amber, simple yet effective deterrence for a warrior in need of armor [+1 combat re-roll]
>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
>>5833137
>A simple Vambrace of hammered bronze,Inlaid with rubies & veined with golden amber, simple yet effective deterrence for a warrior in need of armor [+1 combat re-roll]

>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

Oh we balling, go big or go home.
>>
>>5833137
In a way, it makes sense why we have such a strong connection to the merlings. We take after our mother's side of the family; they have dealt with them.
>>
>>5833146
No worries. So its a piece of gear plus a reroll rather than a cool piece of gear that comes with a reroll.
>>
So with the vambrace Alyn will have 2 combat rerolls?
>>
>>5833150
Technically no, the gift like the blessing is metaphysical rather than tangiable or is it?

Seriously though if your equipment got stolen the benifit would be still there for Alyn.

>>5833155
As long as crab's claw is wielded yes but we'll see about that
>>
>>5833137
>A pair of tarnished gold clasps, the heads adorned with Sapphires. [Haughty] [+1 social re-rolls]
>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
>>5833137
>>A simple Vambrace of hammered bronze,Inlaid with rubies & veined with golden amber, simple yet effective deterrence for a warrior in need of armor [+1 combat re-roll]
>>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
>>5833137
>A black idol of some strange creature small enough to be a necklace or pocketed trinket, bejewelled in bronze and wrought in platinum with onyx eyes, a god or a devil perhaps but all together alien. [Taciturn] [+1 conter-intrigue rolls]

>The girl might have been a maid, a slutton or a monster perhaps even all at once, but mad dreams and dalliances, even true ones pale next to the demands of a scion of noble blood, you would be wed to a woman one day and sire sons, human sons of noble blood to further house Celtigar ambitions. [Haughty]
>>
>>5833137
>A black idol of some strange creature small enough to be a necklace or pocketed trinket, bejewelled in bronze and wrought in platinum with onyx eyes, a god or a devil perhaps but all together alien. [Taciturn] [+1 conter-intrigue rolls]

>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

I didnt think we would find a MERMAID but we did and I am happy it happened.
>>
>>5833137

>A simple Vambrace of hammered bronze,Inlaid with rubies & veined with golden amber, simple yet effective deterrence for a warrior in need of armor [+1 combat re-roll].

We have to become a combat monster with the Crab's Claw.

>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

How can filthy two-legs compare to pure fish love?

>>5833133

Herald, what type are you using in red here? Is that Ancient Greek?! Please tell me - it would tremendously helpful for my own quest.
>>
>>5833137
sexo fish indeed Alyn, i am sure we will find something for find her again don't worry. If it helps she has seen the symbol of our house on the helm of our grandfather. She seems smart so shouldn't be difficult to find eachother again.
Romance apart we have our duties and glory to gain, alongside an entire half of our house to purge. Lets DESTROY their influence now......

>A simple Vambrace of hammered bronze,Inlaid with rubies & veined with golden amber, simple yet effective deterrence for a warrior in need of armor [+1 combat re-roll]
we are at war, this does help and we plan to do more war.
>>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
>>5833172
and ruin the secret? no way, learn to speak fish.
>>
>>5833137
>>5833169
>>>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
So, voted for this but in my head I've got elements of option 1 too. I see Alyn as being in love with our mermaid qt but at the same time we know we will one day need an heir and that means a marriage. I've got this image of him leading a blind septon down to the beach for a secret marriage and then some time after that we return to the castle following a day out sailing with a mysterious child we insist is from the secret wife nobody has ever met, and of course rumours immediately start that he's a bastard but we've got that septon's paper documenting a marriage.
>>
>>5833176
I will go to my local fish man immediately.
>>
>>5833137
>>A black idol of some strange creature small enough to be a necklace or pocketed trinket, bejewelled in bronze and wrought in platinum with onyx eyes, a god or a devil perhaps but all together alien. [Taciturn] [+1 conter-intrigue rolls]
>>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
>>5833179
Well it could be done. Likely some months, and who knows if only one.
Or.... is a new age. The one that gain victory makes the rules... beside the seven church is sitting on the biggest prize of the region....
In regard to marriages our mother and father decide and approve in general. Alyn voice on the matter would be small, an heir is not supposed to decide that afterall (beyond having a preference. Though our father might give a slice of more freedom after what Alyn did, or no). Alyn could also marry regardless on his own out of his parents decisions for him.
>>
>>5833137
>>A black idol of some strange creature small enough to be a necklace or pocketed trinket, bejewelled in bronze and wrought in platinum with onyx eyes, a god or a devil perhaps but all together alien. [Taciturn] [+1 conter-intrigue rolls]
>>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

I personally like the idol, because it’s both useful and eldritch as fuck.
>>
Platinum is also an incredibly strong and expensive metal.
>>
>>5833176
>>5833133
>>5833172
>Herald, what type are you using in red here? Is that Ancient Greek?!
Looks more like Phoenician to me but they don't have an 'f' or 'e' so either Herald's translator glitched or he's messing with us.
Not sure how you'd translate it, Phoenician is an abjad meaning only consanants are represented. Plus, some of the phonemes don't have a Latin counterpart and some Phoenician letters are ancestors of multiple Latin letters.
>>
>>5833245
>>5833133
Nah, I'm not having much luck. Someone who speaks Hebrew or Arabic might have more luck. Or someone who isn't phoneposting from an airport at 2am.

I thought 𐤁𐤏𐤋𐤃 might translate to dlob or, writing right to left, bold and 𐤋𐤏𐤎𐤕 to tsol or lost but what's 𐤉𐤎? Sj? Sy? Si? Is?!
𐤉𐤏𐤅f? Woif / Fiow? 𐤅 is a hard one, multiple phonemes and lots of Latin descendants.
𐤅𐤏𐤅𐤋𐤃 ? Dlwow / wowld?
>>
I won't explain anything or tell if someone hit it true since I have more than a little fun with how Forgotten runs Faebae translation and how just utterly disconcerting her alieness can be. Buuut if no one gets anywhere with it I might change it up if the Mergirl comes up again.
>>
>>5833280
true true
>>
yʿw-ys-bʿld-sʿn-ʿf-fyre-rʿšk
few-wʿwld-steʾl-yntʿ-mʿther-ʾbyss
fewer-styll-wʿwld-tʾke-her-dʾwghters-heʾrts
mʾke-wʾter-wywes-ʿf-ws-lyke-ʿld-stʿrm-dyd.


wʿwld-yʿw-gywe-me-šhyld?
we-be-lyke-mʿʿn-ʾnd-swn
newer-tʿgether-lʿng-lyke
y-gywe-šhʾrm-ʿf-ʿld-ʾbyss
shʿwn-lʿwe-lʿst-tʿ-rʿšk-kynd


dʿ-nʿt-tʾke-rʿšk-wyfe
mʾke-me-stʿrm-fyškle
Okay, so I’ve put the Phoenician letters through a translator into Latin letters. It’s still gibberish, but you can adjust them to fit the words. I don’t have the time right now, So I’ll leave it up to you guys.
>>
>>5833307
>>5833307
>yʿw-ys-bʿld-sʿn-ʿf-fyre-rʿšk
You ?is bold, son of fire rock
>few-wʿwld-steʾl-yntʿ-mʿther-ʾbyss
Few would ?steal ?into ?mother Abyss (?Mother Abyss)
>fewer-styll-wʿwld-tʾke-her-dʾwghters-heʾrts
Fewer still would take her daughters hearts (Daughters' hearts or daughter's hearts? Did we just seduce a pair of sexy twins or does she just have multiple hearts like an octopus? Well, I guess we did double up on the mermaid success)
>mʾke-wʾter-wywes-ʿf-ws-lyke-ʿld-stʿrm-dyd.
Make water ?wives ?of ?us like ?old storm ?did (?ref to Storm God)
>wʿwld-yʿw-gywe-me-šhyld?
would you ?give me ?child
>we-be-lyke-mʿʿn-ʾnd-swn
We be like ?moon (or man) and ?sun (or swan - ref swan maiden)
>newer-tʿgether-lʿng-lyke
never together long like
>y-gywe-šhʾrm-ʿf-ʿld-ʾbyss
I give charm ?of ?old Abyss
>shʿwn-lʿwe-lʿst-tʿ-rʿšk-kynd
shown ?love lost to ?rock ?kynd
>dʿ-nʿt-tʾke-rʿšk-wyfe
do not take ?rock wife
>mʾke-me-stʿrm-fyškle
make me storm ??

I feel kinda bad, now we've used a translator rather than pushing through and working it out manually. Still can't get fyškle though.
>>
>>5833340
>You is bold, son of fire rock
>Few would steal into mother Abyss
>Fewer still would take her daughters hearts
So our courage in plunging the abyss/obsession with the Crab's Claw endeared us to her (and possibly her siblings).

>Make water wives of us like old storm did
>would you give me child
She wonders if we would take her and her siblings as "water wives", which I can only assume is how they refer to the Ironborn's saltwives, and if we would even be able to reproduce together if we did.

>We be like moon and sun
>never together long like
She's fully aquatic, we're fully terrestrial. We wouldn't be able to be together for very long, like how the sun and moon can only "be together" during an eclipse.

>I give charm of old Abyss
>shown love lost to rock kynd
She's giving us a parting gift to show her love, even if we don't reciprocate.

>do not take rock wife
>make me storm [unintelligable]
I think she's asking us to never get married, and possibly to marry her and "make her storm", whatever that means. Perhaps something to do with the Storm/Drowned God?
>>
>>5833346
>if we would even be able to reproduce together if we did.
I read that line more as her wondering if we would (if we wanted to / would be willing to) give her a child rather than wondering whether we could.
And I wouldn't put too much significance to Ironborn element. There's some similarity perhaps but she clearly doesn't seem afraid that we're going to kidnap her.

>She's fully aquatic, we're fully terrestrial. We wouldn't be able to be together for very long, like how the sun and moon can only "be together" during an eclipse.
This goes back to the earlier conversation about Alyn's sanity. I don't want Alyn to develop any delusions or compulsions or tics or anything like that. That would all feel very artifical imo.
On the other hand, I'd be perfectly happy for him to have been changed from his experiences under the water (I mean, that just makes sense, he went through some wild shit) and act in a way might seem odd or eccentric to others but makes perfect sense to him/us. If he starts spending his nights sleeping on the beach and develops a new penchant for long midnight swims or boat trips, then he's going to seem at least a little weird to those around him. Add in a sudden respect for sailor's superstitions that he might previously have dismissed with a haughty scoff, a new-found fascination with all sorts of old nautical legends or mythology and a near-supernatural ability to sail a ship past the most dangerous of shoals even on the darkest of nights (really just our dearly beloved guiding us with a handy reroll); and. yeah, I imagine rumours might start.
>>
>>5833346
>do not take rock wife

Well, her wish is Alyn’s command! I’m sure Alyn can continue his line by having a night of fun with the mermaid. The image of an unmarried Alyn just coming back to the castle one day with an infant in his arms after visiting the beach or going out to sail is pretty interesting.
>>
>>5833344
Maybe fyškle is fickle? Maybe she’s warning us that taking a rock wife will make her displeased? Fickle is often related to relationships, and that we shouldn’t be fickle with our love to her?
>>
>>5833137
>A pair of tarnished gold clasps, the heads adorned with Sapphires. [Haughty] [+1 social re-rolls]
>The heart wants want the heart wants but their was too much difference between the two of you, she was a creature of the sea and dark, you were a man of the land and light, you might love but it was a fruitless thing, better to grieve and forget than live in the vanity of hope that the sun would rise in the west [Cynic]
>>
>>5833344
Nah, its fine.
Alyn doesn't know any of that anyway. But he is sure has hell doesn't seem to care about any language barrier.
I mean we really dont need to understand what she says for see what she wants : kids, wife status and no other girls around.

>>5833346
She's already jealous. Yeah better start preparing for conquest that water palace section ain't gonna build it self.
>>
Well this wad worth the wait, certainly. Truly herald has a bard's mind
>>5833137

>A black idol of some strange creature small enough to be a necklace or pocketed trinket, bejewelled in bronze and wrought in platinum with onyx eyes, a god or a devil perhaps but all together alien. [Taciturn] [+1 conter-intrigue rolls]

Sounds very call of Cthulhu

>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

We are not our father, and we owe our life to the maid of the sea. All men are Knights, all men are fools. And in the darkest depths an icy heart found warmth

>>5833344
>>5833346
Oh damn, she just straight up proposed to us. Are we gonna found the westerosi branch of the esoteric order of Dagon? Or do we have to steal the charter from the iron apes first.

We should totally offer anyone we kill at sea to our maid, especially the ironb*rn
>>
>>5833474
I mean. Consider this :
Do you want a secret love or do you want to do what it needs to be done for have her at our side with a crown on her head just like us ?
>>
>>5833488
The latter, Alyn is a not so jolly sailor bold
>>
>>5833137
>A pair of tarnished gold clasps, the heads adorned with Sapphires. [Haughty] [+1 social re-rolls]
>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
FISH WIFE YES

>>5833179
>>5833212
imagine we come back with the families heraldry axe, the helmet of a lost ancestor and as dad tries to process all of this he also just asks "hey btw is it okay i fuck a fish and marry it? don't worry it's upper part is female"

>>5833346
also if this is all true, i indeed wish us to not get a normal wife, and instead install a small shrine home down by the waters close to our home. a small pool with some roofing and a artist depiction of our waifu. i want a place where we can try and be happy with her, or at least try and bridge that gap she thinks will stop us. maybe there could be a way to show her where we are going so she can follow along with us?

i want us to prove her wrong in being unable to be together!
>>
>>5833492
Then we might have to expand our plans and ambitions : a little cult there, even more war and killing, a lot of religious genocide and forced conversion.
Beside that cadre of skilled and loyal men around us, we will need to recruit other figures.
>>
>>5833515
>maybe there could be a way to show her where we are going so she can follow along with us?
Simplicity itself, Anon! Alyn shall learn a small instrument - like a lyre, or perhaps a flute - and play melodies to the mermaid. She will grow to recognize the music, and so Alyn will only have to play to the waves to see his oceanic sweetheart!
>>
>>5833137
>A pair of tarnished gold clasps, the heads adorned with Sapphires. [Haughty] [+1 social re-rolls]
>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
>>5833137
>>A pair of tarnished gold clasps, the heads adorned with Sapphires. [Haughty] [+1 social re-rolls]
>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
>>5833137
>A simple Vambrace of hammered bronze,Inlaid with rubies & veined with golden amber, simple yet effective deterrence for a warrior in need of armor [+1 combat re-roll]

>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]
>>
Recasting the vote due to being dead set
>The Vambrace [+1 combat re-roll]
>The Idol [+1 counter-intrigue]

No update tonight probably tommorow though, definitely back to normal on monday till the thread bumps off.
Merbae is go
>>
>>5834329
>The Idol [+1 counter-intrigue]
>>
>>5834329
>>The Vambrace [+1 combat re-roll]
>>
>>5834329
>The Idol [+1 counter-intrigue]
>>
>>5834329
>>The Vambrace [+1 combat re-roll]
We are at war please
>>
>>5834329
>The Idol [+1 counter-intrigue]
So far we have already passed up the eldritch options multiple times. I want to know more and this gift seems the most personal.
>>
>>5834329
>The Idol

Having read StV, it's pretty easy to become a combat monster with this system, but intrigue and skullduggery requires slightly too much finesse to be done reliably, so being able to shut down other people's attempts before they happen is invaluable.

>>5833346
Also, this is me.
>>
>>5834329
>The Idol [+1 counter-intrigue]
>>
>>5794831
7 Grafton to kill
>>
Wait 8 including their mother. Plus all the servants, soldiers, commanders, vassals and courtiers that support them like zealots.
Haha that will soon change when we present helm and crab claw, seeing the Grafton faces will be glorious
>>
>>5834329

>The Vambrace [+1 combat re-roll]

We must be unbeatable on the field
>>
Just so you know when we get back we are prob going to have to counter the intrigue rolls of those seeking to diminish our achievements and possibly have us labeled as insane.
>>
>>5834544
All we have to do to avoid being called insane is to keep the more supernatural and extreme parts of our story a secret. There's nothing stopping us from just fucking lying about what happened and claim we just went for a quick dip, got sucked out to sea and ended up stumbling over the wreck while trying to get back to the shore.
>>
>>5834329
>>The Idol [+1 counter-intrigue]
>>
>>5834329
>The Vambrace [+1 combat re-roll]
>>
>>5834564
We already had a vote about that, we aren’t concealing it. So no, we can’t sidestep the problem.
>>
>>5834329
>the idol
>>
>>5834773
Oh. Then we're super fucked and might have to go on the run to stop ourselves from getting locked up in the family castle, because there's no way the Graftons aren't going to use that against us.
>>
>>5834544
>>5834789

Hence I think the idol is the better get.
>>
>>5834329
>The Idol [+1 counter-intrigue]
>>
>>5834789
I think that’s a pretty absurd overreaction. We’ll see once Herald puts out the updates. Any speculation is baseless until then.
>>
>>5834834
I said "may". Getting stuck in the castle against our will is obviously the worst case scenario, but it's not *impossible*, and we should plan for every eventuality, especially with the fuckin hyenas that we have for half-siblings.
>>
>>5834329
>The Idol [+1 counter-intrigue]
>>
He dove in the reefs of crab bay
down from his keep on dry
Over the corals and the wrecks and the abyss
He swam for a maiden's cry
For she was his waveborn treasure
She was his savior and his bliss
And an axe and a throne are nothing
compared to the fish maid's kiss
>>
When we are inevitably asked this question our answer should be what is death to someone who has already died?
>>
>>5834895
We should also say it with deadpan seriousness just to increase what is going to be already insane levels of rep and gossip.
>>
>>5834329
>>The Idol [+1 counter-intrigue]
>>
>>5834329
>The Idol [+1 counter-intrigue]
>>
>>5834329
>The Idol [+1 counter-intrigue]
>>
>>5834329
>>The Idol [+1 counter-intrigue]
>>
Okay, I gotta ask, because this has been bugging me for a while. When Alyn is described as having "amber skin", is that just a fancy way of saying he's (relatively) dark-skinned? Or are we literally yellow, like a fucking Elder Scrolls High Elf?
>>
>>5836346
Yeah, probably darker than you imagine actually. And this reminds me of misunderstandings people have of Chinese fiction, specifically xianxia/ cultivation, cause a common description for skin is jade like. Which you'd think means green, but it's referring to white jade, known as mutton fat, so it really means they're fair skinned, incredibly fair skinned. Pale as snow. Which in Chinese beauty standards is extremely sought after.
>>
>>5834329
>The Vambrace [+1 combat re-roll]
>>
>>5834329

>The Vambrace [+1 combat re-roll]

First of all great quest qm and second somebody is same fagging, I like the idol but we are going to need to survive and make our name in this war.
>>
>>5836503
You're an idiot.
>>
>>5836506
That's a bit rude.
>>
>>5836503
Says the anon with a one-post id and no anchor post. We see you and don't care.
>>
File: 1669829006552676.png (180 KB, 2048x1697)
180 KB
180 KB PNG
Fish pussy.

Loving the quest so far QM
>>
>>5836503
I just checked and there was only a single 1 post id vote for the idol vs multiple 1 post ids for the vambrace. One of those being yours.
>>
>>5836508
It really isn't. Guy is butthurt his option is losing, which is fine, bit gay, but fine.

However, the nonsensical same fag acusation is not only a sign he swallow swords it is entirely self defeating.
The vambraces has three 1 ID votes to the idols to one, so if he somehow convinced herald that there was same fagging, it would only put the vambraces further behind the idol and make its chances of winning even more unlikely given the fact the idol is already leading strongly.

So yes, that anon is an idiot.
>>
>>5836346
I was going to get into this before you went diving but Alyn and his siblings are definitely on the lighter side of dark-skinned, there are a few references I've made to it before now, I know my portrait of Corlys is pale skinned but that was something of an error plus black silver haired characters are in seriously short supply in art.

My hot-take is that the HoTD take on velaryons is not the worst thing to happen, not necessarily great or the best take but certainly not the worst. Certainly a consequence of modern preconceptions of race to be sure though.

Quit the samefag accusations I won't tolerate that bullshit, samefags should hang but it's a ouroboros of paranoia and whining I have little interest in.
>>
>>5836568
>Alyn and his siblings are definitely on the lighter side of dark-skinned

I had imagined Alyn's side of the family to be sort of Arab-skinned but Germanic featured (for lack of a better way of saying it), while the Graftons side take far more after their mother and are more stereotypically White, just to add further division to the family dynamic, so it's good to know I wasn't too far off the mark.
>>
>>5836573
>while the Graftons side take far more after their mother and are more stereotypically White

That is absolutely an element of the conflict and also a part why Alyn calls upon Velaryon heritage more often than Celtigar heritage.

Though those are not the only things at play.
>>
>>5836568
Based
>>
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>The Idol [+1 counter-intrigue re-rolls]
>You would not forget, star crossed lovers you might be but her love was alien, removed from the mortality of human fickleness, it was a thing purer than your Fathers and you would honour that if nothing else. [Taciturn]

You brought the idol up to the moonlight, it was a horror wrought in some heavy metal that was at once silver as the full moon and blacker than crabs claw, the creature or god it might have been caused you a shudder to look upon, perched like a gargoyle though its features were both like that of a toad and some nightmarish sea creature, it reminded you of the impossible thing that caused you to half wretch in memory of, seven above know why your lover might have given it to you but you promised yourself you would treasure it even as you shivered.

She had after all offered herself to you….. In a fashion though some small part of you doubted it, she was like the tides, hard to read and ever changing and alien to you beyond reckoning but she had kissed you like she had meant it with both lust and chastity and in a fashion given you her favour. Perhaps love was truly a thing as the bards say, but if it was it was wholly removed from the world of men, stranger, truer and more pure than what your Father would call it but worth all the more for it.

You grasped the idol to your chest and promised you would honour that affection if nothing else and slipped back into the icy water.

Pathfinding check 1/2
>Open sea/ Night navigation 40DC
>Wounded: -10DC
>Guiding light +1 Re-roll
>Shifting tides +1 Adverse Re-roll
>Stranger shaded temp bonus +1 Re-roll
>DC=30


Critfail (95-100) = Something in the water….
Double Fail = -5DC to next check
0 = Helpless on the currents you are dragged further from dragonstone and no amount of struggling or determination will help [+1 pathfinding check]
1 = long hours of toil but progress, the craggy shoals of Dragonstone are reached at cost. [Gain Exhausted condition]
2 = Solid progress but tiring [Gain Tired condition]
3 = Able swimmer, you are able to reach the first signs of land with ease.
Double Pass = +5DC to next check
Critpass = Gentle landfall


Three rolls of 1d100! You have 2 re-rolls, there is one adverse re-roll.

Once more unto the sea…
>>
>>5836625

Mermaid luck, do not fail us now!
>>
Rolled 38 (1d100)

>>5836628


Whoops, didn’t input the right thing. Let’s try that one more time
>>
Rolled 51 (1d100)

>>5836625

Here's to Fishwife and our eventual, numerous fishy children.
>>
Rolled 5 (1d100)

>>5836625
>>
Rolled 27 (1d100)

>>5836634
Using the adverse re-roll.
>>
>>5836644
Looks like we have one success. Do we want to risk it and reroll those other dice to not be so exhausted?
>>
>>5836648
>>5836625
I think it's worth rerolling both the failures

Incurring a -10 penalty (or whatever, I'm guessing here) from exhausted will make any rolls next turn much harder.
>>
Rolled 55 (1d100)

>>5836629
Ah, might as well. The double fail isn’t something to worry about, and there’s a 5% chance of crit failing, compared to the 30% chance of getting another success. Might as well go for it. I’ll reroll my dice.
>>
Currently on 1 success with one re-roll and a double Fail, not looking great but could be worse.

Rolls will remain open for a bit.
>>
Rolled 11 (1d100)

>>5836630
If rerolls are open, I'll try my hand with our last
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>>5836698
Yeah thats how we do it
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>>5836698
Nice
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>>5836510

If you don't care then why do you post? :)
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>>5836508

You're right and if I came off like an ass then I apologise.The amount of times I've seen same fagging ruin a good quest is one to many.
>>
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hey herald, i think i kind of need to ask, but what actually has happened in the larger scale through the world? we know currently we are in the crownlands and that they are fractured. with our fathers name being horace. and that house centigar hasn't really changed. but that's really about it.

i imagine we will learn mostly of the crownlands current politics when we get to talk and listen into the discussions of the lords preparing for war. which fairs fair. i think that would also be the best way to introduce us to it.

but what happened to the entire continent during the war of the kings and the song of ice and fire? are we following the show or the books in terms of the cannon of what happened, and if we are following the books, what answer are you using for what happened during the endings of a song of ice and fire? after all there are alot of different theories, and they have very wildly different impacts upon our possible moves depending on which one we are going with.

like, is the big houses all dead? you described the crownlands AND the stormlands as having no true king, the north being only ruled by wolves. does that mean the stark household didn't die out? the vale was mentioned as being nearly untouched by war the last century, but is house arryn still in control? did denarys's dragons survive, or at least produce eggs while they lived before their death? is dorne independent again? alot of stuff can happen in a 100 year timespan,

i just want to know, since i think it's pretty important to know what we are actually dealing with before we begin having any grand scale ideas.
>>
>2 = Solid progress but tiring
>Gain Tired condition [-5DC] Until a full nights rest
>Doubles are negated!

The water was Icy cold though a warmer place than the rock and you were glad for its reprieve even as ice clawed at your skin, the tide was strong and you found yourself tiring faster than expected and it was only the everpresent light of dragonstone and of home that gave you strength to persist in the face of it , it was only when your breathing had grown halted and limbs sore that you saw the telltale signs of silver foam against shoal and crag and the audible crashing of waves that told you, you were almost done.

Pathfinding check 2/2
>Craggy shores/ Night navigation 60DC
>Wounded: -10DC
>Tired: -5DC
>Shore in sight +1 re-roll
>Stranger shaded temp bonus +1 Re-roll
>DC=45


Critfail (95-100) = SMASHED UPON ROCKS! Something is broken, Must pass an AV check
Double Fail =Riptide, You are dragged further from land despite your efforts [+1 pathfinding check]
0 = Dragon's teeth! Must pass an AV check
1 = beaten, bloody and bruised you make it to shore, though not unharmed, Must pass an AV check at +20 [Gain exhausted condition]
2 = long hours of toil but progress, the shore is reached after much effort. [Gain Exhausted condition]
3 = Able swimmer, you are able to reach the first signs of land with ease.
Double Pass = crabs bounty +1 wealth.
Critpass = Gentle landfall


Three rolls of 1d100, you have two re-rolls. ALMOST THERE!

I was sucked out in a rip once, nothing has ever made me feel so powerless before or since, the sea is a monster unto itself.
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>>5836960
I hope that something that might break is our body and not our loot.
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>>5836960
Here's hoping this is the last set of rolls to capstone our EPIC adventure amidst the sea.
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Rolled 76 (1d100)

>>5836959
>>5836960
>i post a long form question
>go take a shit
>come back to new update

well im not complaining, always happy to see more posts. i just hope my post then doesnt get forgotten
>>
Rolled 83 (1d100)

>>5836960
>>
Rolled 81 (1d100)

>>5836960
>>
Rolled 59 (1d100)

>>5836979
reroll
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Rolled 40 (1d100)

>>5836991
Drowned god, I take back all the things I've said about you and your stupid worshipers

Re rolling
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>>5836995
It's enough!
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>>5836995
Thank you drowned god.
>>
I honestly don't care how badly hurt we are and am just happy we are out of the fucking water. Its amazing how many crits occurred and how we managed to survive and gain all we set out to achieve and more.
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>>5836625
>You brought the idol up to the moonlight, it was a horror wrought in some heavy metal that was at once silver as the full moon and blacker than crabs claw, the creature or god it might have been caused you a shudder to look upon, perched like a gargoyle though its features were both like that of a toad and some nightmarish sea creature, it reminded you of the impossible thing that caused you to half wretch in memory of, seven above know why your lover might have given it to you but you promised yourself you would treasure it even as you shivered.
Man, the idol was probably the coolest artifact we could have gotten. I voted against it but I'm not entirely unhappy it won.
I am a little concerned it might be overly reactive rather than pro-active. The clasp for example would have allowed us to talk our way out of trouble as well as talk other people into things, the vambraces are similarly powerful given how much combat we're likely to be involved in during the coming future (or earlier if we end up dueling our half-siblings).
The idol gives us rerolls for, what, exactly? Are there any players here who followed StV and can give some examples of counterintrigue rolls?
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>>5837000
Basically, that idol reroll will be useful at any social function involving nobles and will help us avoid falling into traps, embarrassing ourselves, losing rep, or making a fool of ourselves in front of important people, or taking a bad deal during negotiations. The best instance that I can think of this from STV would be during the Duke's Ball where the failure of passing a counter-intrigue roll could have involved us getting expelled from the gathering, having rumors spread, getting played like a fiddle/idiot, being arrested, or potentially allowing an assassination attempt.
>>
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Have we thought about how we're gonna stop our dad from just taking the axe and giving it to our brother. Us finding our families lost long family heirloom isn't a good look for the other side of the family
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>>5836959
>but what actually has happened in the larger scale through the world?
Basically The time period can broken down into several periods and I'm abridiging fairly immensely over less historical stuff in the background.

>The burning of King's landing & Aegon's return [301-304AC]
End of the books and sample chapters most events that are predicted occur here.
>The Great winter [304-325AC]
Winter sets in and lot of people die, international and even regional trade drops to basically zero.

>The Spring folly [326-330AC]
War breaks out as spring ends and is disasterous for everyone that isnt North, Iron islander & the Vale, a lot of chronic issues either worsen or are set in motion here for the next century, each king/queen suffers betrayal, defeat and catastrophe.

>The Grey thaw [326-337AC]
Unprecedented outbreak of Greyscale breaks out with the thaw and is a epidemic of unprecedented proportions thanks to the spring folly , think of it like the black death, It kills as many as 1 in 3 as the maesters count it and is surprisingly lethal and quickly onsets, maesters are uncertain if it was even truely Greyscale and not some other disease mimicing it.

>The Anarchy [340-370AC]
Ambition induced by the spring folly boils into a series of civil wars, any sense of what could be called unity in westeros is truely lost at this point, the Stormlands secededs from the Dragon, the reach denys the Lannister queen, the first Fire uprising occurs in the north, the Lions den is established, the Eagles fall at Harrenhall against the Mad septon who is in turn ambushed by abused crownlanders.

The High septon declares King's landing the Free city and condemns any who would claim it, it acts as both psuedo holy site, seat of power and neutral ground for the faith who have been steadily rebuilding it, it is a major taboo to strike down a banner of the faith heading from or towards King's landing though that authority dies at Moat Cailin.

>The March of wolves [373-382AC]
The Bloody wolf marchs with a fresh host with his Arryn bride in a brief union, the host is broken at the towers by a tenuous coalition of Frey, Lannister, Tyrell & Targeryan forces at immense cost.
Your grandsire makes his bid for Supremacy and is killed, your Father marries your Mother to secure a peace against House sandworth.

>The Lul [382-404AC]
Not a lot of news reaches your house of anything note worthy save the Arryn tourney which has attracted a lot of freeblades and hedgeknights and of course the Pentos prince sailing for the bay.

[1/3]
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>>5837066
>are we following the show or the books in terms of the cannon of what happened
BOOKS

>what answer are you using for what happened during the endings of a song of ice and fire?
So the effective answer is my own choice of headcannon and what I can say for certain could happen to make an interesting story.

Stuff like the Others, Daenerys returning to Westeros and the Children of the forest/Bran is hard to speculate on properly and I feel that the best I can do is have it mostly fizzle into mystery or irrelevance, it doesn't help that stuff like the Meereenese knot is difficult for GRRM himself to figure out. Frankly the song of Ice & Fires conclusion ranges from magic apocalypse to a resurgent age of heroes and I lean towards the later at a guess but with how GRRM lays out the narratives around heroism you can argue the Age of heroes technically never ended only the chaos that enabled the old songs to take place.

Hence this.

>are the big houses all dead?
Baratheon is by definition dead, Princess shireen bore no heirs.
Greyjoy is dead, the twice dead king never sired heirs and any claimaint were bastard or of other families.
Lannisters are around but the mainline died depending on who you ask in the westerlands and its rule is disputed.
Martell was ended/intergrated into the reborn Targeryan dynasty.
The Tyrells are around though complicated.
The Starks are in a renaissance as kings of winter.
The Arryns are around but suffer a case of the Habsburgs.
The Tullys died unless...

>did denarys's dragons survive
Yes, they are a goddamn menace and blight on Essos and have a staple population mostly around slavers bay and are sacrosanct to the Free cities there as the Storm goddess's children, some fools have tried taming them but the knowledge is lost and often ends in disaster, Drogon is known as the shadow of death by the Dothraki who live in terror of the man eater, rumours persist of Dragons flying further east but those are hard to verify.

No Dragon has flown west though, Maesters suggest the colder weather since the Great winter dissuades them to stay to warmer waters.

Daenerys herself was elavated to goddesshood after her disappearance as liberator and general god queen of freedom.

>Is dorne independent again?
Technically yes though you could argue it like every claimaint to the Iron throne that its the only loyal realm to the true king.

>>5837000
Basically

>Intiate scheme
>Intrigue

>Be subject of scheme
>Counter-intrigue

[2/3]
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>>5837060
We need to make a grand spectacle of our discovery. "Father I was called upon by our grandsire to enter the deep and recover our family heirloom. His spirit told me to take it and wield it in battle against our enemies." We agreed to talk about what we saw, mermaids and all. But that doesn't mean we need to beg people to believe us, we will state what happened and elaborate no further. Remember our grandfather spoke to us. "Take it my kinsmen." Not only are we sure of what happened in the deep but proud. This would be a spiritually powerful assurance of our chosen path. The Crab King bestowed the gift to us. If people don't believe us, no matter they will think of us as tellers of tall tales, we know the truth. There will be no desperation. We will hold our head high and fight for our family.
>>
AV CHECK
>Base AV 10 Because I'm not give you a dc of 3
>Chivalric spirit +3AV
>1 Success = +20AV
>AV = 33

1 roll of 1d100, you can burn crab's claw, Mermaids blessing or the idol to survive a fail, good luck lads.
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>>5837060
we can't REALLY do anything about it. anyone who we'd hide it with would basically as soon as they saw it realize it is valyrian steel. if we hid it somewhere no one would know we were the one who hid it, then other people could find it and take it themselves and just ransom it to our family. and if our dad was to find out we did anything to not present it to him, then we'd likely get disinherited for being slimy and not just showing it to him and trusting him to make the right judgement.

in the case of us getting the weapon. if we come and show it to our dad with others watching, like coming in on a meeting with other nobles would be best, because it would show us as being the finder and thus having a higher right than most others in the family. and if dad is to take the weapon for himself, it would probably be looked down upon by the other nobles around him as dishonorable without then also giving us some equal reward in turn.

and if he takes it, and it is inherited through heir-dom such that our older brother get's it, then we just either ask him for it since he seems more like the administrator type in the relationship between the two of us, and hope the goodwill carry over.

even if we loose it, we can't make the others around us not loose face if we aren't the ones to keep it, or at least gain a massive reward in turn. at least that's how i can see it playing out. so i don't think most anons should worry too much about it. unless the weapon is given to the other side of the family, which i genuinely can't see being done unless our father is actually retarded when it comes to intrigue and politics within noble households. it would embarrass our family name so much.
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>>5837000
Intrigue, anything that is cloak and dagger (by this i reference the usual equipment of someone that does secret things) related, spying, secrets, assassinations, sabotages, poisoning making plots and so on.

>>5837060
big surprise, it doesn't really matter what they are going to do because they have no fucking clue right now. They will just not be able to do much because we will have grandfather helm and crab claw in our hands, tell our story and show them to our dad and uncle who know this equipment and knew grandfather.
We just recovered two things of immense importance.
>>
Rolled 34 (1d100)

>>5837070

Here you go
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>>5837079
I am gonna fucking do it this time
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>>5837079
As it stands Alyn will perish unless you burn for a re-roll.
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>>5837088

If we burn Mermaid's Favor, do we just lose the mechanical part and keep the Fishwife, or do we lose both? Because out of the three, it's the least useful overall.
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>>5837088
You mean burn to survive a fail. Right? Also, it’s off by one.
>>
I’m fine with burning the idol if we keep the blessing and survive this.
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>>5837089
A good question... you lose the mechanical part for certain.

>>5837090
No I had that wrong its burn for a re-roll, its getting late here.
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>>5837094
>>5837088
Yeah, my preference is to burn the idol rather than lose Merbae
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Also, not to be that guy but can we say we were wearing the helm and sacrifice it instead?
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>>5837095
>A good question... you lose the mechanical part for certain.
Yeah, in that case, I'm voting we burn the idol. Not risking uncertainty there.
>>
You mean to tell me that we choked at the finish line?
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>>5837089
Also, what is it with quests using this system and having long periods stuck in the water? Like, Alyn's been dicking around in the waters around Dragonstone for half a month and Forgotten took a two-year hiatus after we got on the boat to Cathagi.

>>5837095
Yeah, fuck the idol. FishWife and the Axe are far too important.
>>
Why can’t we sacrifice our helm or take a dark bargain for that 1 point off the armor value?
>>
Are we seriously going to burn through every thing we have on rerolls?
>>
Armour Value = +35AV [Breastplate & helm +20AV]

Helms give armor value
>>
My reading is we lost the unencumbered status so we are wielding the helm and the claw.
>>
I could be mistaken and you could be correct about the math but I feel that 10 is too low an armor value. Can someone please check STV or something?
>>
We had to pass an AV check or instantly perish despite getting 1 success? That seems a bit harsh, considering that seems like the sort of thing you’d have for a 0 success check.
>>
As an alternative argument what about permanent injuries?
>>
beaten, bloody and bruised you make it to shore, though not unharmed, Must pass an AV check at +20 [Gain exhausted condition]

What you wrote makes no sense in the context of the result we’re getting here. it says Alyn makes it to shore, wounded/exhausted. here you’re saying “pass, or die”, which contradicts the “make it to shore” part.
>>
>>5837095
burn the idol, we had to roll like shit now.
if we lose it this near the island, it should be easier to find another time. If qm allows it to be near, otherwise whatever. To bad for gf because she will no doubt be sad next time if she knows we lost it.

>>5837104
no grandfather helm is important for further proof, combined with crab claw our rewards cannot be denied
>>
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>>5837118
>>5837119
Making it to shore and surviving injuries sustained in the process are two different things. Alyn will suffer some sort of permanent issue after this matter of AV is resolved as is the nature of having to survive a reduction to slain.

I will not capitulate to complaints on this, you guys have continually pushed Alyn onward despite the opportunities to stop and being at wounded and the realisation this was more than was anticipated, the helm will not be counted due to corrosion and damage, if this was STV Alyn would be calculated from zero for his AV.

I will take being called harsh but I made it clear death was a very real consequence that was on the table quite a while back now and even put contingencies to the vote should Alyn die.
>>
>>5837124
Solid call. We've been dancing on the razor's edge for a while now. No one can say you didn't warn us that death was a possibility if we kept pushing things. I don't think this is harsh at all

And it's not like we aren't coming out of this with a blessing and a fucking Valyrian steel relic even if we lose the idol.
>>
>>5837124
Honestly, having Alyn die here wouldn't really be that big of an issue. We've only had one thread with the guy and the first PC in StV and arguably the first protagonist in ASoIaF died due to bad choices and worse luck, too, so it's thematically appropriate.

Hopefully, our next protag gets to see the effects of Alyn's actions like Emile did with Gabriel if Alyn does bite it.
>>
>>5837124
I think what broke the camel’s back is your imposition of an AV check that had a 67% chance of killing Alyn DESPITE getting a succcess on the last roll. I did not expect to lose Alyn overnight while I was asleep. In the blink of an eye, I lose out on all the time I’ve invested in this quest because of a contradicting statement. I was unfer the impression Alyn would get to shore exhausted/wounded, as
an evaluation made taking his already wounded state into account. This is your quest to run, but I will tell you this, this sort of outcome does not inspire confidence in my willingess to keep participating in this quest. In the end, Some allowances need to be made for the protagonist, especially considering questers propensity for shortsighted decisions. You’re telling a story after all.
>>
i think there should be permanent damage if that indeed is the case, but i don't think it should be something massive like a missing leg or hand.

from the story writing perspective, i love this thread as of yet, and i don't want alyn die or loose fuckin everything, at least not yet. how about a massive scar that is painful and hinders combat? a blow to the head that gives migraines form time to time?

it should of course mean something, but currently, im just too invested, and i don't want my favorite thread to just end after such a epic string of events :(
>>
>>5837124
lets push it, qm for me i am completely fine with being wounded. If anything we are even more believable to our father and uncle.
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>>5837142
>I don't want my favorite thread to just end

It won't end. We talked about this back when we were stuck in The Abyss. If Alyn dies, we'll make a new character and start over in the same world.

Actually, on that topic, QM, if we die here, can our next character start with some Occult Knowledge? Because I'm really loving how you're handling the weird side of ASoIaF magic.
>>
>>5837142
We are losing something - the idol.

Although part of me is hopeful that we might be able to find it again given we've lost it so close to shore.

>>5837124
>Alyn will suffer some sort of permanent issue after this matter of AV is resolved as is the nature of having to survive a reduction to slain.
Hang on, isn't burning a sav-
Oh, I misunderstood. I thought losing the idol would let us make it to shore unscathed. Given how valuable it is, losing it seems a fair trade. Losing it AND being crippled in some way feels overly harsh but then, we have been pushing our luck to the brink all thread.
>>
>>5837124

I’m fine with burning the Idol, IIRC

I’m the one who missed the DC by 1, sorry lads
>>
>>5837132
I appreciate your feedback on how I run this and being diplomatic on the matter, you clearly misread the situation or even the rules and I am sorry that occured but a single success does not warrant success without cost in every test in a 3 degree systems.

If running like this means I lose a player or all even my players fine, attendence or attraction to my quest is not mandatory but if consequences do not have teeth I feel a quest is lesser for it even if it is brought on player shortsightedness or overbearing harshness.

I will likely revise enviromental AV difficulty to such threats in the future but as it stands now I will not change it for this roll.

>>5837154
>can our next character start with some Occult Knowledge?
If it comes to it, no, magic is a esoteric and Fey thing full of abstraction, interpretation and eldritch content that is not understood by even the wisest of men, but who knows what strange paths and shades can reveal to a man with open eyes.

I'll leave discussion on the topic open for about around 12 hours so any dissent can be voiced if there is any.
>>
What a ride this has been. I'd honestly expected Alyn to kick the bucket a while ago, but I'm fine with burning the Idol to cheat death one more time.
>>
>>5837130
>Hopefully, our next protag gets to see the effects of Alyn's actions like Emile did with Gabriel if Alyn does bite it
No thanks, the ones that made the choice can remember it on their own. I didn't vote to go down there without any preparation before and on instinct, why me and others should have the reminder ? There was also more than that reason alone in STV.
This said STV is cool, but its not this quest.

>>5837154
We ll decide that by vote not here like this,
>>
>>5837164
I understood you were trying to scale the degrees of success here, but the scaling you used in this outcome are not equitable. Let me demonstrate with the summarized outcomes of the vote:

0 successes: Certain death, by most metrics
1 success: Almost certain death
2 successes: You get there with no consequences, besides exhaustion
3 successes: you’re totally fine

The gulf between 1 and 2 successes is so huge it’s mind boggling. In my mind, it should look closer to say:

0: Almost certain death
1: Almost certainly getting maimed (losing an eye, a couple fingers, etc)
2: Success with exhaustion
3: Full success

So you see what I mean? I hope you keep this sort of thing in mind on future outcomes.
>>
>>5837132
This is me on a different ID fyi.
>>
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>>5837154
>>5837155

i did understand we weren't gonna die, it's more so that i feel the "something happened that we can't come back from" can also be a really big blow to the story, especially with how far we've gotten.

as of yet, we've basically gone into the water and back out, with many chances to die yes. but we did get out. unironically im more so sad because we got so far, and it is here in the last stretch that we get hurt. especially the fact we are loosing the idol.

of course, we'lll probably try to fix whatever went wrong, but im just irritated, because this tale was nearly perfect for alyn to want to immidately want to do something with the sea again, and to be known for it. now im wondering if we are going to be a cripple with a aversion to the sea because of this. and the fact that in a literary sense, the idol was the link we've had to our waifu, loosing it now kind of "severs" that connection, at least in terms of no longer having a physical memento of her.

i guess im just really angry because this works against us in a story telling way, and that we were this, this close to greatness.

...but i get it, especially with this quest set in the world of a song of ice and fire, it's not supposed to be a power fantasy or forgiving. but still. i guess im just really invested. here i am currently with a draft of a post, talking about what kind of artifacts we could be working towards stealing and trying to get ahold of. i might be over invested, but if you read this herald, see that as a compliment.
>>
>>5837183
Like I said I will likely be revising the AV around such a environmental hazard in the future and I will consider the other good points you have raised in the future.
>>
>>5837194
Yeah, no problem. I apologize for my depressed ranting. I’m past the denial phase of grief, lmao. At the very least, if Alyn dies, I’d like to switch over to the Iron Islands and dive deeper into the ocean stuff. It seems like they’d be more accepting and knowledgeable about that sort of stuff.
>>
>>5837195

Going full IA IA DAGON with the Ironfaggots actually seems like it would be a ton of fun, actually. If anything, turning the Iron Islands into Innsmouth would probably make the place BETTER.
>>
>>5837194
I only watched the shows and not the books. What are the differences so i can correct my perspective?
>>
well...if there isn't going to be anyone else saying anything, there is one thing i wanted to ask into in terms of what we'd want to be known as, and a suggestion for something which i think might be cool, if anyone wanted to weigh in on it.

as it is currently, we've got alot of connections to the ocean, we've been living close to it our entire life, we've gotten our waifu now. we live in a sailor culture. and when we went below thhe waters, well every one of us at least seem to wanna dive back in again. so i thought, since we've got a bloodline of fire, we look REALLY Targaryan/valyrian. we've got dragon blood and valyrian steel....maybe we should be named something like "the sun who touched the sea" or "son (said as sun) of the sea"

the list i have of cool titles i have as of yet follows:
"the sea serpent"
"the sun who touched the sea"
"the ocean glint"
"the sea treader"
"the curio collector"
"the snake who swam"
"the lord of sky and sea"

and so on, you get the general gist.

also, id really want us to try and decorate ourselves in things having to do with fire, but also collect things having to do with water which we can give fish waifu. like if we ever find big sea monster parts, then to make armor out of it for her. and if we could, take and make symbols of the union of "salt and smoke" through maybe making a spear for her out of the oily stone we've found before, with a dragons tooth, as we as well replace the wood in the claw with some material from the sea?

there could be great story telling if we were to go at the angle of trying to be the middle point where two forces finally meld together. id at least find it really cool to wear a full armor of dragon bone, and her having kraken plate while we rule from a half sunken castle.
>>
>>5837390
Perhaps i don't know if we would get any of those nice titles, but a title or more than one is likely going to be given to Alyn. Be from people in general or from our father, or even the other lords and kings of the crownlands. If not all of them at the same time. This would certainly increase our fame out of nowhere a lot, the Celtigar especially our branch would be in the spotlight for sometime. At least a year even, and remain minor topic for much longer.
Which is beneficial because it shadows the other branch of the family and grows our side influence.

I was thinking to mimick our grandfather armor a bit, but having some personal stuff for our own personalization is not bad either. Same for anything else connected to her, a spear could be an idea. I am not sure how martial inclined she is, but a weapon is always a weapon.

>>5837164
Herald, i have noticed that Claw Isle is not too far away from Dragonstone. Would that mean, our father left some troops back home in case of secondary attack ?
What i actually want to ask is how much land does our family have, the crab island and the north tip of the crackclaw peninsula ? With our grandfather defeat i wouldn't be surprised if our territory
became much smaller or if we just hold our island even.
And when the Grafton side has been dealt with, i imagine the north center of the crackclaw peninsula would be the first conquest we could attempt to, with bandits bands and small villages being easier to destroy and submit. While Dyre Den, the Whispers and Brownhollow being key points to conquer.
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>>5837272
Good God I actually think there's too many changes to list properly, basically if I call correctly the show starts heavily deviating around season 4 and either drops or creates their own plot points.

Dorne has a much more significant if slower burn pay-off than the show after Obryn martell dies.

The Iron islanders are all vastly more complicated and interesting characters.

Ramsay snow marries a fake Arya, Theon/Reek is vastly more disfigured and broken down, their are several northern conspiracies to take down the boltons.

Jaimie begins disassociating with Cersei and Cersei is far less powerful and far more conceited.

Another Targaryen (or Blackfyre) exists and is supposedly Daenereys nephew around her age.

Oh and Catelyn Tully became a revnanat Murdering freys.
>>
>>5837523

It's still absolutely incomprehensible to me how badly they bungled the show, but Jesus fucking Christ did they do Jaime dirty.
>>
>>5837523
>>5837272
>their are several northern conspiracies to take down the boltons.
Given the nature of our beloved I think it's worth adding some of the details to this answer. I'm pretty sure the show didn't include MermanManderly cooking three Freys into pies and feeding them to their relatives (and the Boltons).

>Wyman Manderly himself served, presenting the first steaming portions to Roose Bolton and his fat Frey wife, the next to Ser Hosteen and Ser Aenys, the sons of Walder Frey. “The best pie you have ever tasted, my lords,” the fat lord declared. “Wash it down with Arbor gold and savor every bite. I know I shall.”
>True to his word, Manderly devoured six portions, two from each of the three pies, smacking his lips and slapping his belly and stuffing himself until the front of his tunic was half-brown with gravy stains and his beard was flecked with crumbs of crust ...
>“No taste for pork pie, my lord? The best pork pie we ever tasted, our fat friend would have us believe.” She gestured toward Lord Manderly with her wine cup. “Have you ever seen a fat man so happy? He is almost dancing. Serving with his own hands.” It was true. The Lord of White Harbor was the very picture of the jolly fat man, laughing and smiling, japing with the other lords and slapping them on the back, calling out to the musicians for this tune or that tune.
>Lord Manderly was so drunk he required four strong men to help him from the hall. “We should have a song about the Rat Cook,” he was muttering, as he staggered past Theon, leaning on his knights. “Singer, give us a song about the Rat Cook.”

>>5837546
God yeah, Jaime's chapters and his character development were the best parts of the later books and it was all completely cut.
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>>5837448
So after your Grand sires death, house Celtigar was greatly diminished in strength from both defection and defeat and was pushed back to only the most defensible holdings, mainly the Forests and deeper hills of the point and Claw isle itself which is still held by your house. Your grandsires reign was the peak of your houses power in this era and he lead three campaigns prior to his death, the first ended in the capture of Rook's rest and a battle won against house Malroy, Slynt and Cox and a host of the Faith, your Father took the eye of lord Malroy while breaking his Cavalrys charge and slew two of house Cox's sons.

The second was an attempt to secure the city of saltpans which technically failed but would have likely fallen had he lived as it remained invested until news of his death, due to the first campaign besides the siege there was little actual fighting on this campaign besides a few holdfasts being stormed.

The third is the most notable because of the defeat at dragonstone and also his most erratic, It started as a raid on Tarth which proved succesful but not profitable, he sailed back north and raided before blitzing Massey's hook in a campaign that last only a scant few months and then took Castle Stokeworth by storm.

he intended to face off against the mainland crownlanders again for a decisive victory but house Sandworth decided to involve themselves in the conflict, this lead to the sack of the port and your Grandsire's demise, it was only the Intervention of house Velaryon that secured a peace since they had untarnished strength to put the other lords at ease though most gains were lost to the peace.

>I imagine the north center of the crackclaw peninsula would be the first conquest we could attempt to, with bandits bands and small villages being easier to destroy and submit. While Dyre Den, the Whispers and Brownhollow being key points to conquer.
Your house largely controls the less agrarian parts of crackclaw point with house Dyre as unruly vassals that are often plagued by bandits and raids and are fairly belligerent as a result, the wispers are technically under your control but even less secure.
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>>5837653
Jesus christ, our granddad was both a baller and a fucking moron at the same time. he conquered already so much good shit, but then went and squandered it because he had to "just get that last castle"

Also, if i was to come with a recommendation to something we could do, either if the opportunity comes by during the defensive war here, or during the peace time afterwards.

The Whispers has a Weirwood tree in their godswoods, if we were to go there we could get a good branch and use the wood to upgrade the handle of crabs claw. we could also have potentially weird shit happen having to do with the old gods, and could get a couple of smaller branches for weirwood arrows. since those seem to be really good at killing other magical or great creatures.

Also, i would be happy if we could grab alot of it's seeds, and just begin planting them around. not just because they have to do with the old faith (and that i think the faith of the 7 is fake and gay) but also just because i think it's a cool looking tree and would like it to be spread more around westeros.

also, and i don't know if it really would or would not be a good idea, but we could get the whispers rebuilt such that it could be a local trade hub between brownhollow, dyre den and claw ise. and would be able to enforce the local laws better if there was an active garrison there.
>>
>>5837653
Ah i see the problem already, our grandfather was too impatient and didn't consolidate and enforce control on his new lands. Otherwise he would have remove any vassal like Dyre (has they are largely useless with so little amount of land, and they look more like an old tradition to be chained to in this new age than of actual use) and put the new gains under his control proper.

From your words it doesn't sound like we truly control our lands in the crackclaw peninsula, or we have a very weak hold on them.
Well then its clear what we have to do once the Grafton side has been put in the grave. No new conquest, but a campaign for enforce our house rule, laws, security, peace and dominion in our lands.
Bandits bands can be dealt with a mixed approach, some should be all kill/executed, others made an hard work force for life, some sold or used for cult means (if we want even a new religion since having a fish wife can't work with current faith, besides establishing a cult means you can automatically made your power intertwined with it and increase it drastically. Like making our house holy), and others could be reintegrated has either light soldiers or our cloak and daggers. Not having a single approach is excellent because this bands will not make an united front since they are treated differently. Dealing with the problems in our lands is fundamental for us to grow an even greater rep among our father soldiers, court and people.
We will keep House Dyre for last, coming to them with a sudden purge they will not expect. Their personal holdings can be better used by us.
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>>5838013
why is it that people automatically assume fish wife wants blood sacrifices? he seemed like a sweet person, why would we need to kill people in her name? why not make statues or artistic depictions of her?

she could of course want blood, i don't know after all. but she just seemed like too much of a sweetheart to want us to slit the throats of others for her :(
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>>5838053
>i misspell she and instead wrote "he"
kill me
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>>5838053
>why is it that people automatically assume fish wife wants blood sacrifices?
Eh ? Ah no. Read what i am saying. Did i say something like that ? No, i said something else entirely. I never intended to do sacrifices to her. But to what then, are you curious ? By chance do you remember that idol in her hands ? Thats a deity. Something her kin and her likely pray to. And religions with human sacrifices are not too uncommon really, there are multiple in Essos.
>>
Its funny you said automatically assume, you didn't understand what i meant.
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>>5838089
Shit, there's two in westeros. Old gods and Drowned god. Well, not sure if the starks have returned to the trve old ways and started shoving hearts in trees again, but beyond the wall they still do that, if there's anyone still beyond the wall of course.

And the iron born like drowning people
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>>5838091
>Shit, there's two in westeros
There's more than that, Mother Rhoyne on the green blood, the Drowned god in the iron islands, the Old gods in the north, the seven everywhere and R'hllor which is also around the place.

more than that if one is willing to look
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>>5838095
Man, the gods drinking good in this era of chaos and uncertainty.
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Time to die
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>>5838257
Let's hope that we keep our grip on the Crab's Claw, giving our family at least one victory, small as it is, once they fish our corpse out of the sea.
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>>5838267
Actually, I just had a thought. QM, would it be possible for our next character to be a Celtigar retainer? Because I really love the family dynamic and would really hate losing out on seeing that continue.
>>
Doomposters get the pyre
>>
I got ahead of myself and was trying to write the survival update before we got the burn re-roll sorted, that and I've been fairly busy and distracted.

>>5837079 has two hours to roll a new AV check before I open it too all other players.

>>5838283
I'll consider it if character creation happens, if people have a house or idea for a retainer I will consider it stronger than basic creation.
>>
Rolled 51 (1d100)

>>5838687

I don’t have a strong sense of the mechanics, d100 yes?
>>
>>5838696
Yes same as before, also general sense of rules are here >>5796272.

And with 51 that's a repeat on considering other burns.
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>>5838702
If we're gonna burn anything and not just let Alyn die here, I say we leave the Crab's Claw. Unlike Fishwife, we can always come back for it later, and do so better prepared.
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>>5838711
Agreed
>>
>>5838711
>>5838702
Yeah, agreed. Part of me also likes the narrative element of going through all this shit and not having any objective evidence of what we've gone through to show our senpai.

On the other hand, @Herald, could we argue that this is a new venture? We've used Merbae's save for the "find the Crab's Claw" venture, now we're onto a "return to Dragonstone" venture which means the save should reset, right?
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>>5838702
So to be clear, if we don’t re roll is Alyn dead?

If we drop/burn the axe is it gone forever or can we attempt another swim at some point in the future (and will it be easier since we’ve moved it closer to land)?
>>
Could we burn the Crab Helm?
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>>5838916
Nvm, looks like that's been vetoed already.
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>>5838840
>could we argue that this is a new venture?
No, landfall is the reset point, if this were a sailing voyage where you'd made port or if you'd actually rested on say the rocks or sentinels I would see the merit of the argument but not as things stand.

>>5838893
Alyn will die unless the check is made by one measure or another.

>If we drop/burn the axe is it gone forever or can we attempt another swim at some point in the future.
Lost forever depends on if Alyn could reclaim it, attempting another swim is possible but when/how or if its possible at least in the near future will depend on some interactions. It being lost here will very likely make it far less of an odyssey than the intial one, it being specifically easier is a more difficult question. The Abyss will not reclaim it though I can assure you

I know there is a fair degree of frustration and thats fair but I just want to say I am taking a long hard look at things.
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>>5838931
>No
Fair enough, thought that would've been a stretch.
>or if you'd actually rested on say the rocks or sentinels I would see the merit of the argument but not as things stand.
Hah! I told you fuckers we should've rested overnight but nooo, you just had to keep pushing our luck.
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>>5838931
Yeah thanks.
My preference is to drop the axe/polearm and try to make it back instead of dying. We’ll have nothing to show for it but in the back of our mind we’ll want to come and find the axe. Someday after our father permits us to even look in the direction of the sea again.

Keep merbae’s blessing up our sleeve if we can.
>>
the idol got burned...as a reroll? the hell?

sorry if i come off as being bitchy, i don't mean to. it just...doesn't seem right or fair to me. since while yes we lost something because of our stupidity, to loose basically everything we have as of yet because of the dice doesn't seem right to me. in my head the order is

"no successes? roll for condition. got hurt? okay, something to remember the adventure by. didn't roll good enough on a less'ish than a 1/3 chance roll? okay, you loose a singular item but make it to sore, thus your "homecoming" will be bittersweet"

if we loose both or either the crab claw or the mermaids blessing, then other than from alyn's perspective there isn't even any reason those events happened to begin with. which sours the sweetness of the actual godlike rolling we did previously.
>>
Okay Crabclaw re-roll time, same as before >>5838687.
>>
Rolled 74 (1d100)

>>5838687
not interested in retainer or same house.
>>5839053
are we keeping the helm ? because we will still go around telling people we have seen great monsters and so on.
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>>5839055
yes, you will still have the helm.
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>>5839055
also not counted because you didn't wait, but I suppose thats a boon at this point.
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>>5839057
because i didn't wait ?
"Okay Crabclaw re-roll time, same as before"
it seems pretty clear to me what you mean here.
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>>5839058
read the linked post, anon who rolled has a period to respond before I open the roll up.
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>>5839059
An hour for do the roll...whatever okay.
>>
The roll is now open to other players.
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Rolled 64 (1d100)

>>5839082
Crabs for the crab god
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>>5839053
Dice+1d100
>>
>>5839082
>>5839084
Alright so our only move left is to burn the mermaid’s favor? Seems fitting for all our hubris to lose it all at the last stretch
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>>5839088
nah i find it more fitting for us to die here, i don't see Alric wanting to lose again the favor with the mermaid.
>>
ergh Alyn. so many similar names
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>>5839088
That is correct HOWEVER, the Mermaids blessing is a save and functions differently to a re-roll by burning a save you gain 1 success to any check used and in this instance it is an auto-pass.

And before I get mowed down for being shit I did not expect anyone to want to use it given the significiance made out of the Mermaids blessing. I do feel the frustration many of you are voicing and am personally frustrated at the not insignigicant part in my own choices that has allowed this to come about so I will offer something of a deal.

If you guys wish to burn the save instead of dying, the burn can be used to retcon the last two burnt re-rolls, Alyn will have the re-roll from the maids gift Idol and Crab's claw unburned and ONLY THE SAVE WILL BE BURNED TO PASS THE CHECK.

>Burn the save, retcon the last two re-rolls
>Let Alyn die.
>>
>>5839096
>>Burn the save, retcon the last two re-rolls
Yeah, that seems fair. Losing her blessing AGAIN hurts but it's nice to know you're not pulling your punches. Maybe we'll be a bit more cautious in the future.

Fingers crossed we'll get her back at some point.
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>>5839096
>And before I get mowed down for being shit I did not expect anyone to want to use it given the significiance made out of the Mermaids blessing.
Also, you're damn right there.
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>>5839096
>>Let Alyn die.
i don't feel like Alyn would do it. And just returning for try and conquer her again, feels wrong.
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>>5839096
>Burn the save, retcon the last two re-rolls
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>>5839096
>burn the save

Hope it doesn't piss her off
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>>5839100
>Maybe we'll be a bit more cautious in the future.
I doubt it. We have go to the sea without info and just instinct, when we are at war. It's not exactly great for a choice when we will need to fight no doubt multiple harsh battles, its just common sense to be more ready and rested.
And like someone pointed out resting on a rock for some hours before going to Dragonstone, would have been a no issue.
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>>5839096
>Let Alyn die.
>>
a cautionary tale about overdoing dice mechanics
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>>5839096
>Burn the save
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>>5839096
>Burn the save, retcon the last two re-rolls

i will not give up on fish wife though, we might not see her as easily in the future but DAMN IT WOMAN WE WOULD'VE DIED OTHERWISE

also nice harry duboir reaction, basically how i think everyone felt seeing these rolls.
>>
Rolled 3 (1d100)

>>5839096
Chance of regaining the blessing a third time?
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>>5839127
It is in the stars! This has to mean something! Herald please consider the significance of this in the future if we survive like you did for the looks.
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>>5839127
Why could I have not rolled this earlier? Please don't let this be for nothing.
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>>5839096

>Burn the save, retcon the last two re-rolls

But honestly, I would have been fine if Alyn died and we restarted with a new character - we absolutely pushed it too far here.
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>>5839144
If you had not regained the save Adam would be dead at least twice over by this point.
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>>5839096
>>Burn the save, retcon the last two re-rolls
Id have preferred if it was one check to swim. I understand the logic behind making it two, but making the second a "one roll, 30% chance" or death after all the other painful rolls tips it from realistic to unsatisfying. That is how I feel at the least.

I would like to ask, if it is okay Herald, why now it is an offer of either "Give up and die or lose out on the very recent, very interesting plot hook that god-like rolls let us save"? Again, the logic of sacrifice is understandable and even commendable to a degree, but I feel as if the sacrifice is slightly forced. The rolls and rerolls failed, yes, but it feels to me as if it was rigged unfairly.

Yes, we bit off more than we could chew by not resting on the island, but I fundamentally disagree with the process of burning a save. It feels as though your excellent worldbuilding and mysteries are being waved in front of us only to be pulled away and told "no, you don't love your beautiful fish wife, and you spurn her second chance, even though there was an unanimous player vote saying you love her." It creates a dissonance between player and character that others have touched upon.

I would suggest an alternative - drop idol, Axe and helmet, wash up wounded or having drowned and been reborn on the shores of dragonstone, but keep out fish wife love.

And Herald, please take this not as a critique of you personally (it is not) but rather the current way things are designed. I find your work fascinating, and I'd love to see it flourish alongside yourself, rather than end up like Bastard quest (RIP). (Also please forgive any spelling errors as I am phone posting)
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>>5839166
>why now it is an offer of either "Give up and die or lose out on the very recent, very interesting plot hook that god-like rolls let us save"?

Because the burn could have happened first and a lot of this could have been avoided with it but I have had to reiterate the rules through this thread so as the Qm I am voicing it as a option that may not be known to have been available and personally I feel a level of responsibility in not doing it earlier before the AV rerolls.

>I would suggest an alternative - drop idol, Axe and helmet, wash up wounded or having drowned and been reborn on the shores of dragonstone, but keep out fish wife love
So basically just the burns with a pass? feel free to make that your vote if you wish. Write-ins after all have been accepted from the start.

I have never said that the Mermaid's affection is explicitly lost from the burn, the mechanical loss and implied magical effect is however. I have given Alyn inferences from something that is frankly alien in terms of character, custom and expectations that would take him a lifetime to even begin to comprehend truthfully.

I am taking the feedback and am processing it so that things are fairer in the future, I am aware most of it is not intended as a personal critique by anons and frankly I'm pleased people are willing to say my call was bad calmly and I can only say that I have continually heard it and am taking it on board as best I can.
>>
>Let Alyn die.

Alyn is also going to take a permanent injury from this because of him bouncing back from death. Personally I’m not feeling it, maybe that’s a bit defeatist but it is what it is.
>>
>>5839096
>Burn the save, retcon the last two re-rolls
>>
>>5839096
>Let Alyn die
If bad rolls don't have consequences then what's the point
>>
>>5839274
>>
but for real though

personally, i feel like it should have been made ALOT more clearer that going directly to dragonstone was far away and a hard journey. if i'd have known we'd be rolling to not get swept up in the currents with our bad stats from all of the inflictions we got from the dive, then i'd have been an adamant supporter of just going over to the cliffs to rest.

the reason why i choose to go to dragonstone, was because i thought the rolling was over, and the other locations was options for other new and strange senario's which would've included more spooky water shit. which while i would find interesting, i just wanted to at this point get back to the main story since i felt this was a satisfying detour and would've been a good point to go back, and show our shit.

as it is currently, i feel like the current dice isn't giving a satisfying conclusion story wise. because by this point within the system, we're basically fucked if we don't want to then also loose all of the gains that we got to begin with. which also just leaves the players sour because then even if the detour was cool, we've essentially gone back to square one, with all of the things which the cool experience lead up to being gone for the forseeable future.

herald, if i was to make a genuine suggestion. id say this from my perspective is the best literary solution.

we wash back up on shore, we've gotten some disfigurement, and we've lost the mermaids blessing. in doing so we've not slighted her, she just doesn't have any way to protect us anymore, since it was essentially a wish she gave us for if we ever were in danger.
we still have the goods, but we've gotten something which might provide a negative modifier, and we've gotten all of the items still to play around with.

that i think, would be the best path forwards. since that'll give meaning to the dice that did happen, but also not make the players angry either because of the system not having treated them well over a prolonged period of time in a critical situation.

that is just my recommendation though. but do remember, the dice system is supposed to help the QM, not antagonize the QM. the dice hold no more power than you give them. and if the system is working counter to the story at hand, it is fully within your options to just change or say no to the dice whenever if it fit's the players and they agree with it.

also, everyone else here thinking of just killing alyn, are you people really gonna give up and make us loose the entire story and experience here we have with alyn just because we aren't able to stay perfectly intact, in a fuckin game of thrones quest???
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>>5839347
>also, everyone else here thinking of just killing alyn, are you people really gonna give up and make us loose the entire story and experience here we have with alyn just because we aren't able to stay perfectly intact, in a fuckin game of thrones quest???

Yes

In all seriousness, I’m not all that interested in the family rivalry dynamic. That’s the main reason really, and I’m not too interested the Crownlands start position. I was willing to go along with it until we got kicked in the balls. Besides, it’s fitting for a StV quest’s first protag to die in the first thread.
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>>5839347
>far away and a hard journey
Anyone with a minum of common sense and planning, can understand Alyn would have need time to reach Dragonstone. We were in the waters for quite a while, resting would have been genuily simple.


Him being perfectly intact or wounded permanently is a 0 bother for me.
I am interested in the story and experience, but I do think it should count more that desire for the mermaid. I don't feel like he would just cut it and this would be that. If the vote for cut this relation with her wins, i think it should have big mark in the story.
This said i dislike the idea of anons making costant comparisons to Stv and that makes me want to change the vote just for that.

The position is one of the more interesting, but i would change it to Reach, Riverlands, Vale or Dorne (if we decide Alyn dies) since those are also nice.
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>>5839096
>Let Alyn die.
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>>5839347
Well, if my suggestion here doesn’t go any further, i should probably vote in the already existing vote.

>>5839096
>Burn the save, retcon the last two re-rolls

Also i have read the two people who commented on my most, But Im currently phone posting as i am going to bed, i’ll reply tomorrow.
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>>5839096
>Burn the save, retcon the last two re-rolls
As ted Lesso would say: LIVE!
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>>5839242
Honestly this thread has been amazing. Even if it only ends up as a one shot. You’ve succeeded in us becoming invested in what is ultimately a fan fic.
I hope you don’t get discouraged by negative comments. There were warnings at the start of this thread that ASOIAF quests attract “passionate” participants.

I don’t see why we’d just let him die if we can move on with the narrative to the story you actually want to tell. We can consider this chapter his backstory. In the RPG rules most adult characters need to take a flaw anyways.

>>5839335
For real, it is like some people haven’t read a story with a flawed protagonist before. Or character development.
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>>5839096
>>Burn the save, retcon the last two re-rolls
thanks king
>>
Mermaid's save is burned, Alyn will reach shore, sore and Injured but alive.

I'm hoping I'll get the update out tonight but I can't guarantee it, It will also be the last update of the thread I will however start another one after this one drops off.

I can do Q&A and further feedback until then.

>>5839347
>we wash back up on shore, we've gotten some disfigurement, and we've lost the mermaids blessing. in doing so we've not slighted her, she just doesn't have any way to protect us anymore, since it was essentially a wish she gave us for if we ever were in danger.
No, I am not altering the offered deal further than this because you want to mitigate the consequences of this further.

>but also not make the players angry either because of the system not having treated them well over a prolonged period of time in a critical situation.
The rolls giveth and the rolls taketh, I am addressing my part in this last check being overly harsh but I will not be held hostage by the prospect of disgruntled players after that.

There were several opportunities to mitigate the risks and dangers of this adventure and I advised several times that the risks were escalating, at some point its out of my hands when it comes to player choice and you will need to make peace with that.
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Heh, whoever beat me to the Archive has my thanks.

https://suptg.thisisnotatrueending.com/qstarchive/2023/5790032/
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>>5839722
>Q&A
What has surprised you the most when writing for this quest so far?
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>>5839736
Honestly the level of work it requires, I gm and play with friends IRL and the work thats required even when enthusiasm is peak with them is not near the same as any post worth a damn, It's really put into perspective how hard other QM's work and commit to writing quests. Forgotten QM specifically deserves far more respect for commiting for so long to STV, BCQ and BCQ 2230 and putting the level of effort into the mechanics that he does AND working what I assume is a fulltime job when hes not.

It also probably explains a bit about the quest catalog having a number of either failed quests or low energy quests, I try not to judge most of those too harshly but having written this I think I understand some of the barriers present to some who try to run.

I suppose also the interest in the game and how its mostly been positively recieved until now, I know STV is at the very least one of the most popular quests on the board but to see people climb onboard my attempt by system association shocked me. I suppose also how many ASOIAF players are still around given the departure of the old guard ASOIAF runners, particularly after how bastard of westeros ended I had the feeling that the setting was doomed as far as /qst/ was concerned.

Gameplay wise I honestly didn't expect Alyn to survive, I mean he almost didny but at least three crits were rolled and he fell head over heels for a mermaid on this adventure small recompense for dying nearly three times in the first thread I guess.
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>>5839751
i feel so out of the loop, what happened in this bastard of westeros quest? i probably just wasn't active on the board while it was going on. also i've never read sworn to valour, and this quest is the first time i've ever heard about it, so if anything be proud of yourself QM, because at least some of us are here not because of any bandwagon, but just from what you've bought to the table :D
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>>5839751Its normal really, the system works that quest is quite good, they see it again and think the same thing.
Just some, and it was quite dead. Bastard and Joffrey quests died the brutal end they deserved, in a whining chorus of madness and coomers. It is good you remember them, since it means the mistakes of the past can be avoided.
I was expecting him to die since people didn't want to truly rest even once, for no reason at all beside rush. And the thing is there was no rush in character, this was quite literally a full free day of Alyn from morning to night. Beside with crabclaw, grandfather helm and knowing the location of the Tyrant it doesn't really matter if we stayed away more hours than expected.

>>5839947
The violent young life of an half dornish-reachmen bastard bullied by his family, with a hate relationship with his family. And an attraction(?) boner toward his sister. Also some mystical stuff.
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>1= beaten, bloody and bruised you make it to shore.
>Lose Tired condition Gain Exhausted condition [-10DC]
>AV Check passed, Mermaid's blessing save burned!

The rocks came upon you sooner than you thought, even so far from shore they haphazardly dotted the silver horizon of sea spray and foam like disfigured teeth, the surge of currents was strong enough for you to feel underfoot and with what strength that remained to you proved to allow more than adjust yourself to its pull to avoid black crags and jagged rocks, despite your efforts and the still open water you found yourself suffering scratches and scrapes against the occasional rock small things but an easy price for dry land. Then dread filled your gut as rolling waves crashed into silver foam and sharp black rock ahead of you, you had thought this any easy return but had found violent nature in its place.

With looming horror you felt the deepness of the open sea rapidly disperse as you were pulled closer daggered shore without control, a jagged spire of a rock was the to greet you, it almost leered menacing as you half rolled, half swam off its course only for some sharp rock below to scratch long and hard across your leg for the effort, before you could recover you collided with a smaller squat rock that sent ribbons of pain across your stomach, you scrambled for purchase through pain and fear but you were pulled too strongly by the water to gain lasting purchase, you felt skin tear and nail's crack briefly and felt bruises blossoming as blindly hands and legs were smashed over lesser rocks you could not see, no breakage to yourself were a forgotten blessing to you as your back was lashed against a rock that might as well have been a shortsword and hot bloody pain told you blood seeped from its marks.

You regretted not resting, not waiting for the break of day, for a lesser tide so that this might have been easier, more foreseen so that death would not claim you in its most violent fashion against the rocks, if you died here you wondered if anyone, even the girl would be able to see you again in such a violent place and if they did would you even be recognisable? It was more than ignoble to die to such an end and so close to safety, it was unfair, wrong even for you to die here like some common fool after all you had seen and done.

But life was unfair you knew and only by mortal whim and power was fairness earned, the simple fact grieved you to remember.

With a sudden jolt you felt sweet relief as your progress was halted, the current was strong enough to feel yourself lifted and pulled by unseen tides but Crabs claw had halted your progress having been slammed between two rocks and you thought a prayer to the stranger or whatever god might have blessed you with this reprieve, your arms burned and your breath was short at the exertion it took but you pulled yourself close to Crab’s claw and then onto steadfast purchase of the rock it clung to.

[1/2]
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>>5840096
Ahead you could make out the rocky shelf of the true shoreline, it was as ugly and dangerous as you had made the rest of the rocks out to be and you dreaded what might have happened if you had been pulled by the current onto it with the strength that nagged at you even at this rock, a small part of you wished desperately that you had even half the strength that the girl had shown carrying you to her rock, the current would have proven little issue to you then and you could have readily been free of this, with sudden surprise you realised the pull had lulled to a gentle tug and that the sea had receded a touch though you knew it to be temporary you seized the opportunity, if it returned in force as you knew it would not even the stranger could save you.

With a mad strength you pried Crab’s claw from its stony rest and made for the shore, you could feel the swell returning and immediately wanted to return to your post as you began to swim, such a thing would guarantee your death you knew strangely and your only hope was the threatening shore, the water continued to swell as you made your way and anxiety and dread ruled your actions, you thought about abandoning Crab’s claw, the helm, even your lovers idol in your despair and panic set in as you felt yourself overcome by the returning wave which pulled you fiercely along its current, with dreadful speed it smashed you upon the rocky shelf with uncaring brutality, you made to brace so as to not be impaled by some sharp tooth of a rock and found brief purchase until the course of the next wave caused a slip, pain exploded as your you were rammed against the shelf, white spots in your eyes as water coursed over you, the force was so strong it held you almost pinned, for a dreadful moment you felt your grip slip on Crab’s claw and your vision ebbed before you seized upon the pain with a desperate hope, as the next wave smashed upon the rock you propelled yourself upwards with it with as much strength and force as you could muster, the waving carrying you in a weightless swell of energy that sent your stomach to knots, In a spray of silver foam you caught the edge of the shelf and pulled upwards as another wave slammed the rocks, deperately, heedlessly you pulled yourself over the edge and rolled coughing and gasping over the edge as sea spray rained upon you, everything hurt, your lungs and limbed burned with pain and exertion but you had made it.

[2/3]
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>>5840099
Dry land or at least its rocky cousin greeted you, were you not so exhausted you might have kissed it instead you settled for a lazy embrace of sorts, hazily you felt something sharp cutting your palm, you knew the idol was cracked and cursed yourself for damaging it, what passed for its head had cracked in half making it less than a horror giving it an heir or permanency that relieved some small part of you while the rest cursed you for spurning her gift so soon after it, you hoped she would forgive you if you saw her again.

The water was close and a danger but it took all that you had to drag, limp and crawl off the rocks and onto the stoney sand where you collapsed with what could only be combination of a sob, grunt and groan, the sand was rough and uncomfortable but a relief to what could have only been hours of swimming, your conciousness abandoned you quickly as you pulled the haft of Crab's claw close as you curled close, you thought you saw torches on the rocks as thought faded from you....

[3/3]
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THREAD OVER
Thank you for playing, I will have the next thread up as soon as possible when this one bumps off, I hope you all managed to enjoy yourselves for the most part despite the issues we've had and I honestly feel priviliged to have you as players. I will take the time to sort some stuff out such as the darker shades stuff as well as the prologue for next thread.
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>>5840106
Thank you for all your hard work. You handled the situation extremely well and this has been a learning experience. I honestly expected this quest to devolve and die and am elated that was not the case. Please take care of yourself as we await your return. And as someone who rolled both one of the crit fails in the abyss and a crit success on surfacing I trust that merbae is not truly gone for good and that all of our experiences will make us stronger and wiser in the end. We did not spurn her affection but rather struggled to remain alive. Such tragedy is fitting for the universe and nothing can compare to what occurred between Prince and White Bitch.
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>>5839947
I'll explain it with as much detail as I can remember, for reference bastard of Westeros was written after a fairly malicious running off of the QM's that ran the early ASOIAF games that used the green ronin rpg book that goes by sword chronicles now, these Included House malroy & House Reynold which were probably the most well known ones.

Bastard of westeros was a quest set during the prelude of the historical blackfyre rebellion of the ASOIAF timeline which was a conflict that defined the threat of bastards in westeros and set some of the most foundational events in motion for the main story of ASOIAF. The QM (Munkun) set the game from the perspective of Edric flowers a bastard son of his lord father of house Rose and a dornish peasant long dead, his Fathers noble wife hated Edric and his mother for reasons that are somewhat complex and not explicitly clear beyond the distrust of both the dornish and bastards and being ''secondplace'' to his dead mother.

Edric was a moody teenager who had eternalised a lot of that hatred and stigma through beatings from the master at arms, verbal abuse from his step mother and half sister and immense neglect from his Father who clearly loved his mother and vicarously Edric as a product of her but was beholden to the expectations of his status and making a relationship with his new wife who he married in her hour of need.

Munkun ran the game lightly being more focused on storytelling than mechanics and to his credit I personally think he wrote one of the intense characters and relationships I've seen on /qst/, Edric was moody, frighteningly violent and.....passionate I guess when it came to a lot of things, victory, violence, ambition, attraction... all interesting things for a character and cast that was well realised and believable to the extent I don't think I've seen outside of Forgotten's writing. I don't think I've read a relationship that is more confused, messy or violent as the one Munk tried to write between Edric and his half sister and honestly I think he might have written something to behold.....whatever it might have ended as.

Unfortunately Munk made the mistake that is all too common with both Qm's and Gm's.... he rolled with player input without a safety net or trying to draw a player consensus about anysuch input or consider the reactions of other players/readers/shitposters, there were at least a few players who for whatever reason who invested early in incest and sexual violence openly, this might have been coomerism, shitposting or whatever but Munk rolled with it to serious consequences, the quest did not survive its second thread and exploded in shitposting, arguing and coomerposting that was inflamed by what I can only call a malicious poster, personally I think Munk should have avoided having the characters so young or at the very least set the groundwork and then timeskipped to a less gross age, twelve/thirteen is really pushing the boundry of acceptable even on this site
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Honestly If munk came back and wrote stuff I'd read it, provided he had long hard look at what lead to the end of bastard of westeros and talk candidly about its troubles somewhere.

I shouldn't really talk considering some of this thread and Munk was hard to gauge but IMO I think it would be needed if he did.
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>>5840106
It was good even if we could have avoided some stuff, we were rushing for no reason. With the delivery of occult done, now, next thread i will enjoy returning to the war after we destroy the Grafton influence. Hopefully we are healed before the first of many battles begins. This war will likely not end in one battle.

>>5840113
strength and wisdom, I would love see more than one vote for those, we will see then. Even if i have no doubt i will be immediately proven wrong by someone charging alone in a spear wall for be impaled.
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>>5840134
damn, so it only existed for one quest? also, i can understand why it might indeed be weird, fucked up and creepy with those ages :/

but if anything, i think a song of ice and fire is a great universe for roleplaying/gm'ing/QM'ing. it's got enough reality for people to be able to imagine themselves in it, but also enough strange and interesting ideas and experiences in it to make alot of interesting mysteries for people playing with it. so even if one or two quests go wrong, eh. im still up to see where any new one goes :D

also, herald, i really hope you don't push yourself too far and are having fun, i tried to QM for a bit with a pandora quest, but it didn't really work out for me at the time, and it made me realize the burden of how hard it actually is to just sit down and write.

hope you have good health, and long live the quest!
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>>5840187
I might be doing it something of a disservice, it's on the /qst/ archive in full on the suptg archive if you have any interest on how it played out.

I've actually tried to run before quite a while back and flunked out, I'm fortunate to be at a point my life where I've resolved quite a few long standing issues and am better equipped to commit to running a quest, not a guarantee for success but certainly a point for hope.
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>>5840734
>>5840187
>I might be doing it something of a disservice
I wouldn't say so. The quest could have been good - I remember the writing being quality and I really enjoyed both the emotions of the protag as well as the development of the undeniably complex relationship with his half-sister, which felt very ASOIAF imo - but it was torn apart by shitposting from fairly early on. Coomers who were obviously posting with one hand down their pants, general shiposters and anticoomers who seemed to be so offended by the relationship depicted that they decided to intentionally crash the thread with no survivors.
I was sad it ended the way it did. Like I said, it could have good.
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>>5840791
I suppose I just wanted to be kind about it, I've always seen the final arguments of the quest as something maliciously fermented but prehaps that's coloured by the larger context I associate the quest with.



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