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File: Lady Knight Quest.jpg (802 KB, 1500x1165)
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You are a Lady Knight.

Your noble visage inspires the commons to work harder in the fields as you pass, and fight harder in the battles against the vile monsters, and wretched imperial dogs who dare to intrude up your borders.

For your many deeds of valor, you have been entrusted by the king with a fief large enough to support a troop of forty men-at-arms. This comes with the expectation that you keep the king's peace in the kingdom, assist the church in cleansing the lands of heretic and monster, and rally your men to arms when the call of war sounds.

Right now, you have clad yourself in full harness and taken half of your men-at-arms upon a mission most vital. Fifteen men and five women who have all been trained in a mix of spell, sword, and pike. What mission is it?

>Goblin suppression in the low caves
>Scouting an orc encampment for subjugation
>Putting down an armed rebellion against the king's law
>Storming the tower of a heretic sorcerer
>Purging a cult to the Dark One.
>A retributive attack against the Imperial Dogs who raided a border village.

>Image Source: https://twitter.com/shirouYu/status/1692874502739554590
>>
>>5805575
>Purging a cult to the Dark One.
Time to purge
>>
>>5805575
>Purging a cult to the Dark One.
Does our lady knight like to read ?
>>
>>5805575
>>Storming the tower of a heretic sorcerer

Magic loot is the best loot.
>>
>>5805575
>Purging a cult to the Dark One.
>>
>I Just Love Lady Knights as tripcode
This is insanely based, I pray you don't drop the quest.
>>5805575
>Storming the tower of a heretic sorcerer
Some magicks are not meant to be wielded.
>>
>>5805575
>Scouting an orc encampment for subjugation
>>
>>5805575
all of these plots look good so I'll abstain from voting.
However, my respect to your refined taste OP.
>>
>>5805575
>>Putting down an armed rebellion against the king's law
>>
File: Man-At-Arms.jpg (275 KB, 1109x2591)
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This day, the church has called upon your holy sword to smite the heresy that has infested the land. A cult to the Dark One has taken root in the unclaimed mountain lands that sit between the your beloved Daffodil Kingdom and its perennial foe: the Empire of Roses. In normal circumstances, both Kingdom and Empire would overlook the mountain folk and leave them to their pagan ways, misguided as they are.

A folk god is one matter. The sacrifice of goats to a mountain spirit of dubious existence is a largely harmless endeavor. Indeed, official church doctrine is that such tutelary spirits are a manifestation of the Thousand-Faced Lord of Light, just as light can be divided into many colors when shone through a prism. It is an ignorant practice, perhaps, but sanctioned by the church.

A person should not be punished because the only light they've seen is red or blue.

In comparison, worship of the Dark One is a heresy most foul. He promises power to his priests and followers, and makes them all into his slaves. The thought of worshipping at a Black Altar must hold some appeal to the weary, the desperate, and the foolish, for all the sinful promises the Dark One makes his faithful.

But you have seen how such cults turn out. Priests may reign over mortals, but even they must serve at the foot of foul demons, and the congregated masses are made into things that are less than slaves. Degraded, violated, and brainwashed into the service of demon and monster. Humiliating themselves at the foot of the likes of orcs and goblins.

The very thought disgusts you. Which is why you are willing to work with a force that, in other circumstances, you would detest the order of working with. Who are they?

>Imperial dogs that the church has called alongside you. You will fly under the Banner of the Light.
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>A certain noble lord with whom you cannot get along with at all.
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
>>
>>5805963
>>A certain noble lord with whom you cannot get along with at all.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
Also, just in case, I'd like to vote to attach blades to our arm and leg armor so that we can't be restrained by any tentacles.
>>
Rolled 1 (1d4)

>>5805963
Let the die decide…
>>
>>5805984
>>5805984

>Imperial dogs that the church has called alongside you. You will fly under the Banner of the Light.

>>5805979
Haha
Wait… this not that kind of story is it…?
>>
>>5805985
I'm voting so that it won't be.
>>
>>5805963
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.

>>5805985
We will find out shortly I suspect.
>>
>>5805963
>>A certain noble lord with whom you cannot get along with at all.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
Religion is a prism, after all.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
Always a good idea to have the local gods/spirits/what have you on our side!
>>
>>A certain noble lord with whom you cannot get along with at all
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.

Though an edgy boi would be kino.
>>
>>5806262
Oh shit you're right. Changing my vote to
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.

Though priestess is my next choice.
>>
>>5805963
I'll also switch from >>5806262 to
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
>>
>>5805963
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
Tempted to change this one to noble lord if there's a tie.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
>>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
>>
A small village at the foot of the mountains serves as the meeting place for the forces that will be involved in the purge.

Humble and quaint, it looks little different than the thorpes that litter your fief. A small gathering of hardly twenty thatch-roofed cottages with plastered-white walls, the only thing missing is the sign of the sacred prism hanging from the doors. In their place are strange pagan things carved in old runes whose meanings have been long forgotten, feathers hanging from polished stone.

They do not roil with the malice of the Dark One, but all the same, they are off-putting and alien to you. This is not the first time you will have worked with pagans before, nor shall it be the last. The Daffodil Kingdom protects their freedom to practice their faith, though proselytization is restricted. Yet those men were sworn to the Daffodil Throne, and they bore their loyalty to the King ahead of their faith in strange gods.

Here, the pagan folk swear neither to the Daffodil Throne nor to the Seat of the Crowned Rosette. No banner of a lord flies above the greathouse of their chieftain. The only sign that unifies them are the rune-carved stones, whose only unifying feature are the three feathers hanging from them, and the three teardops that encircle the outer edge.

As your men make their camp, you ride to the chieftain's greathouse with your squire and second in tow.

"Trev, go back to the camp, and warn the men to mind their tongues," you tell your squire when you see what banner joins your own outside the greathouse. Bright flowers upon dark backgrounds have been a standard long in vogue in the Land of Daffodils, but a violently magenta notanthus in bloom upon black means...

"The King is taking this quite seriously," your second, Boric, finishes your thought.

"Indeed, Boric..." you say. Now you know why no one told you whose men your own would be supplementing. You intended to remove your armor to meet with the priestess and the lord in charge of this expedition, but now... only your helm folds back into the onyx-gold choker about your neck. "Trev, tell them to double the watch as well. It seems the King's pet heretics shall be joining us on this endeavor."

"H-Heretics...?" Trevor stumbles on his feet as he stammers out the word, forgetting himself for a moment. The boy finds his lost manners as soon as he recovers from his near-tumble. "Y-Yes, of course, Dame Louise! I'll tell the men right away... mind their manners, double the watch."

You shake your head with a fond smile as he scampers back to camp. More grimly, your eyes turn towards the banner. Trust the King to be mad enough to send heretics to kill heretics. But what, then, is your real purpose here?

>To provide support for them, just as ordered.
>To inspire them to leave behind their heretical ways with your courage and grace.
>To keep a keen eye upon them, and note down anything suspicious.
>To be the leash that ensures these heretics do not step out of line.
>>
>>5806628
>To provide support for them, just as ordered.
>To keep a keen eye upon them, and note down anything suspicious.
>>
>>5806628
>>5806647
+1
>>
>>5806628
>To inspire them to leave behind their heretical ways with your courage and grace.
>>
>>5806628
>>To inspire them to leave behind their heretical ways with your courage and grace.
>>
>>5806628
>To provide support for them, just as ordered.
>To keep a keen eye upon them, and note down anything suspicious.
>>
>>5806628
>>To inspire them to leave behind their heretical ways with your courage and grace.
>>
>>5806628
>You intended to remove your armor to meet with the priestess and the lord in charge of this expedition, but now... only your helm folds back into the onyx-gold choker about your neck.

Can you explain what this means? What am I supposed to be visualizing here. The helm folds back around our choker? Like on a sci Fi way or something?
>>
>>5806628
>To provide support for them, just as ordered
we do have a job to do, but on top of that

>To inspire them by giving the mission and the cause our best
Kingdom has reasons to keep them around, and we will do our best to represent the creed we and it both stand for.
>>
File: The Priestess.jpg (1.03 MB, 2297x4096)
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Heretics or not, they are the King's men. Though their methods tarnish their honor, the loyalty of the Order of the Imaginary Color to crown and country stands beyond reproach. The King's orders told you to support the forces that have gathered here in purging the heretics, so you will carry out your duty with honor and grace.

Though you will keep note of things. It would not do for them to go beyond the bounds of the proscriptions the King has allowed them in their duties.

Stepping into the greathouse, you can see that the entry hall has turned into a warroom. An elderly man in humble - but well made - robes who must be the town chief stands in one corner trying his best not to be intimidated by the others in the you. You suspect him familiar with the woman in the red white garb of a pagan girl-shaman, whose pendant marks her as of the same faith the village keeps. It is the other two that his eyes dart too with some nerve.

A man and a woman, both blindfolded with a black cloth. Two magenta lights peak through the blindfold where their eyes ought to be. Like you, they wear a bodysuit of black armorsilk that clings to their forms. Yours is marked with gold runes, the sacred prism beneath your navel and your personal coat of arms on shoulder and thigh. Eldritch symbols scrawled in magenta writhe upon theirs, as if they were alive, glowing with heretical power, and in place of the sacred prism they have the notanthus.

The folding plate nexus worn about their necks is tighter than your own, and three times as thick. Plain and iron, like a collar, a medallion hangs from it bearing the crest of the daffodil.

"Dame Louise le Blanc..." the man drawls, not looking up from the maps. "I did not realize we would be receiving such auspicious reinforcements. I hope you're not here to spoil our fun. I claim first rights to any prisoners taken, we need human sacrifices to- ow."

The blindfolded woman raps the man on the ear. "Please forgive Sir Damien, Dame Louise. His sense of humor is..."

As she struggles for a word, the priestess interjects. "Disgusting, yes. Now, can we please get back on task?"

The tension in the room lifts as you join them at the table. Introductions are shared. The Chief is a man by the name of Rodrim, though he has little to contribute other than a neutral enough ground for people to meet upon. He is more scholar than warrior, a rarity in these parts of the world. The priestess is named Natasha, and she keeps faith to some river spirit that apparently brought her the ill news from upstream.

The King's pet heretics are Damien and Fiona, and you are not particularly eager to ask after their glowing eyes. Their scouts have already located one of the cult's strongholds...
>A village upon the banks of the river.
>An abandoned town built around the ruins of an old wizard's tower
>A cave complex that they've doubt can be reliably smoked out
>The ruins of a castle at the center of a lake.
>>
>>5807163
>The ruins of a castle at the center of a lake.
>>
>>5807163
>>An abandoned town built around the ruins of an old wizard's tower
No doubt eager to repeat whatever folly the former proprietor had committed that would leave the town in such dismal state...
>>
>>5807076
The sci-fi way would not be wrong. Folding plate is a magic item in D&D, and in this world it's the common way for knights and men-at-arms with full harness to wear their armor. Complete with skin tight bodysuit underneath (the OP pic is canon for how MC-chan looks).
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>>5807163
>>An abandoned town built around the ruins of an old wizard's tower
>>
>>5807163
>An abandoned town built around the ruins of an old wizard's tower
Fucking wizards and their lack of sense of right and wrong
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>>5807168
Are tactical heels mandatory for men too?
>>
>>5807163
>An abandoned town built around the ruins of an old wizard's tower
>>5807185
It is not without precedent. Bonus points for it making either the heretic dude or our second look like Raiden.
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>>5807163
>The ruins of a castle at the center of a lake.
>>
>>5807163
>>A cave complex that they've doubt can be reliably smoked out
>>
>>5807163
>An abandoned town built around the ruins of an old wizard's tower
>>
>>5807163
>The ruins of a castle at the center of a lake.
>>
File: F9DciYUboAAnNHC.png (253 KB, 593x916)
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>>5807163
>>
>>5807163
>The ruins of a castle at the center of a lake.
>>
File: Restored Town and Tower.jpg (2.12 MB, 3509x2481)
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The map on the table details the stronghold of the cultists from a bird's eye view. Truth be told, it not as illuminated as maps of the Daffodil Kingdom and its neighbors may be, nor as intricately detailed as some models of the world. But where it lacks in flourish, it makes up for in the precision of its scale. Careful attention has been placed upon the differences in elevation as well, to inform your approach.

"How recent is this map?" you look to Natasha, whose gaze points towards the heretics. With their eyes hidden but for the magenta light flickering behind their blindfolds, you cannot read their expressions. Yet you get the feel they're both quite amused at something. "If this was from the village at its height..."

"The Order put this together over the past week," Damien says. "We can vouch for their veracity."

"You did not alert them to your presence?" you look to the ridge leading up to the hand-shaped tower upon the cliff. "If they sacrifice the village and hole up in the tower, they could draw this out into a siege. Which would take time we may not have... and levies better spent defending the border."

With a cliff facing the lake... depending on how deep its catacombs go, and how much supplies they've prepared, they could hold out there for years. Especially if they've some underground cavern that connects with the lake for fish and fresh water. You are not eager to sacrifice your men at arms to storm a sorcerer's tower, least of all one as ominous as a great hand grasping for the sky.

"We did not," Damien says with a placating hand. With a smirk, he says a few words you wish he didn't. "Should the Light shine upon us, you will have an opportunity for those decisive battles you love to force, oh Maid of Charlemont."

You scowl at the epithet. Boric's fists clench. Wisely, he does not reach for his sword when Fiona scoffs.

The color has drained from both Rodrim and Natasha's faces, who both look like they just learned that they were in the presence of a greater demon called by the Dark One's priests. Of the many epithets you have earned... that battle in your foolish, over-zealous youth is the one you like the least. Even if those deeds raised your family from men-at-arms to knights.

"You're the Butcher of Alans?" Nathasha finally asks, swallowing the urge to vomit. "The mad-dog girl who slaughtered a thousand men on the plains of Getea, clad only in the blood of her enemies? Whose body is said to be carved with a two hundred and seventy three curses against the Old Gods and their followers? Wed to her lance alone, mother of da-?"

"Silence!" Boric slams his fist upon the table. Natasha winces and obeys. "I will not listen to some pagan wildling besmirch my lady's name. This is an outrage, why is this girl even here?"

"Because the river is Blue, and Blue is one of the Light's seven children," Fiona speaks for the priestess, a fair point. "The blessings she can conjure are vital to our plans, Boric, son of Jan."
>>
Tension has returned to the room in a way you cannot abide. Damien is far too satisfied with the chaos his words have sewn. Chief Rodrim looks ready to call an evacuation of the village for the demon in their midst. Fiona's cold logic does little to stave the rage boiling in Boric's blood. The poor girl shaman Natasha... she has the same fear on her face that you felt when the men of Alans descended upon that lonely outpost in Charlemont. You much preferred the peace and rapport that had been shared not a minute ago.

You toss a glowering look at Damien. He returns it with an unapologetic shrug, the lights of his eyes glittering with amusement.

Natasha was right. This man's sense of humor is truly disgusting. But what can you do? (Roll 1d20)
>Damien, not the girl-shaman, is the one who dishonored you here. You will have your satisfaction from him.
>Call out Damien on his nonsense and demand to know why he seeks to drive a wedge between you and this goodly folk.
>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>Tell Boric to settle down. You would like to know how it is the pagans see you.
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
>>
Rolled 17 (1d20)

>>5807761
>>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>>
>>5807761
>>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
Backstory time.
>>5807766
Nice roll, let's fucking go!
>>
>>5807761
>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>>
>>5807777
Uh, what are those quads?
>>5807584
Wait, holy smokes, is that why you were asking what you needed to visualize?! You absolute legend, thank you, I'm honored.
>>
Rolled 17 (1d20)

>>5807584
Nice.

>>5807761
>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>>
Rolled 3 (1d20)

>>5807761
>>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool
>>
Rolled 14 (1d20)

>>5807761
>Tell Boric to settle down. You would like to know how it is the pagans see you.
>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
It’s nice that Boric feels strongly, but he needs to learn to temper his responses, especially when the outrage is product of misunderstanding or downright manipulation…
>>
Rolled 5 (1d20)

>>5807761
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>>
>>5807761
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>>
>>5807584
>When your fan art is so good people don't think it's a fan art and ignore it
>>
>>5807584
It's not an image that turned up on any reverse search that I made. Is this genuine quest art for this quest?
>>
File: Rickard.jpg (300 KB, 1710x1211)
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Diplomacy 33 vs DC 20

"Calm yourself, Boric," your voice cuts through the tension before the room can erupt in shouting and alarm. Ever dutiful, Boric deflates, looking at you in askance. Your eyes lock upon the instigator of all this anger, whose faint smile does not some much as quiver. "No one in this room is our enemy. Save your rage for the battle against the heretics."

"If that is your will, my Lady," Boric does not sound happy. Like many of your men-at-arms, he does not take affronts to your honor and reputation kindly. A trait you can appreciate, but can also lead to situations like today.

"Do tell me that you mean the Dark One's followers, Dame Louise," Damien asks, a sly look upon his face.

If his voice did not sound so satisfied at your reaction, you might have answered him. Instead, you turn to the more sensible of the King's heretics and say, "Fiona, I believe it best that we adjourn for tonight and regroup in the morning. The journey has been long and tempers are high, and I would like to give our pagan friends time to process things."

"Agreed," Fiona says before Damien can complain about how you ignored him. He gives her a look like a petulant child, that she ignores, rolling up the map. "Damien and I are put up in the inn, should you have need for us. Let us break our fast together on the morrow, when we've all had the opportunity to sleep on matters."

"I look forward to it." Standing from the table, you turn an offer your hand to the Chieftain, and then the Priestess. They both hesitate to take it for a moment, with a look that's not quite certain that you won't rip the arm they offer off. "Thank you for your hospitality, Chief Rodrim. Have a good evening, Natasha."

The priestess and the chieftain stare after you as you and Boric take your leave. You're not quite sure which one of them says "O-Of course, you too..."

Camp sits just outside the village, keeping a respectful distance from the homes and fields of the mountain folk. The tents have been pitched in a fallow field left to clover and offered by the yeoman who tends to it. Six great tents encircle a fire pit where the campfire has been lit, and the servants among your camp followers have put on a stew.

The largest two to serve as barracks for the men-at-arms. The next largest pair house the camp followers, whose job is to attend to your band's needs upon the road. The most ornate, from which your standard flies, serves double duty as quarters for you and your retinue, as well as command. The last is a pavilion to serve as the mess.

You sup with your men-at-arms, letting some of their more bawdy jokes that fly around go beneath your notice. It reminds you of the camp talk in your youth, though you as the freshest face in the camp oft found yourself as the subject matter.

Which was not a bad thing. Admiration from men can be nice, even when it's crude.

As the evening grows old, a young boy with a wooden sword approaches the camp.
>>
>>5807971
He has a mop of fluffy gold hair and bright blue eyes filled with courage. A white smock that goes past his britches is tied off with a bright yellow sash, and he wears a scarf that matches it. A smile plays on your lips at how serious the face of this... he cannot be older than eight or ten, and he has that look of childish seriousness that stirs nostalgia in the heart. Anyone would quite pleased to have a younger brother as adorable as him.

The men let him into the camp with amusement in their eyes, and you sense not a whiff of magic upon him, so truly there is no worry. He approaches your table, where you play a game of chess with one of your men, Karl... who honestly is giving you a thrashing that you're happy to lay to the side.

"Are you the mean Alans lady who made big sis cry?" The young boy puffs up his chest in a manner most adorable, brandishing his toy sword. "If you are, I'm gonna make you say you're sorry!"
>Ruffle his fluffy hair and apologize for scaring his sister.
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>If he wants to make you say you're sorry... he needs to defeat you... in chess! Apologize to Karl for interrupting the game, but relations with the locals and all.
>Praise his courage, but turn the boy away with a poke to his forehead and a note that it's far too early for him to try such things.
>>
>>5807761
>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>>
>>5807972
>Praise his courage, but turn the boy away with a poke to his forehead and a note that it's far too early for him to try such things.
>Ruffle his fluffy hair and apologize for scaring his sister.
I was too late
>>
>>5807972
>>Praise his courage, but turn the boy away with a poke to his forehead and a note that it's far too early for him to try such things.
>>
>>5807972
>Praise his courage
>but, young knight, you still have much to learn. Not only in learning how to pick your fights, but in discerning who your real enemy is.
>Ruffle his hair and apologize for scaring his sister
>>
>>5807972
>>Ruffle his fluffy hair and apologize for scaring his sister.
>>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
New squire acquired
>>
>>5807972
>Ruffle his fluffy hair and apologize for scaring his sister.
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>>
>>5807584
Argh hot bitch my one weakness
>>
>>5807972
>If he wants to make you say you're sorry... he needs to defeat you... in chess! Apologize to Karl for interrupting the game, but relations with the locals and all.
Hit him with the Fried Liver
>>
>>5807991
>New squire acquired
Real giga Stacy move to make, from the perspective of Natasha.
>Walks into your war room
>Gets outed as the monster from some old war
>Quells her right hand's anger
>Makes your younger brother her squire
>Refuses to elaborate further
>Leaves (on campaign)
>>5807584
>No reverse image results
>Day 3 fanart
OP you better not abandon this quest.
>>5807972
>>Ruffle his fluffy hair and apologize for scaring his sister.
>>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>>
>>5807584
Wait, this actual fanart?
>>
>>5807972
>Ruffle his fluffy hair and apologize for scaring his sister.
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>>
>>5807972
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.

then
>Ruffle his fluffy hair and apologize for scaring his sister.
afterwards
>>
>>5807972
Supporting >>5808168
I think it would be better thematically to playfight for a little bit, then after we’re satisfied he learned something throw the duel and apologize, as opposed to apologizing and then asking to duel anyway.
>>
>>5808172
Agreed. Spar first, headpats later. Oneshota in the pastebins once we make him our squire and he inevitable has a crush on us.
>>
>>5808024
Yep, seems so
>>
>>5807972
>Ruffle his fluffy hair and apologize for scaring his sister.
>>
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"Is that right?" you ask the boy. When he nods quite vigorously, you give a not-at-all apologetic look to Karl for what you are about to say. Your man-at-arms can read your intent quite well, and answers it with an irritating smile. "I am sorry, Karl, it looks like our match has to be cut short. Quite important matters of honor and all. It would not be right to let bad blood hang between us and the locals."

"I understand, Dame Louise," Karl says with a twinkling smirk. "Perhaps we can continue another day."

"Perhaps," you say. He no doubt will talk you into another game eventually. Karl loves the game so, with victories in almost every tourney to be found in the Duchy. You wave him off, and, look to the boy, affecting a playful seriousness to your words. "Now, we must needs get you ready for our duel, noble warrior of the mountain folk."

"I'm more than ready! Raaaaah!" the boy rushes at you. But all it takes to halt him is a hand ruffling his fluffy head. He pouts and whines, "C'moooooon..."

"Now, now, it's important a warrior wear armor." You chide. The scars from the butchery at Charlemont have faded with time and healing, but they remain enough of a reminder. When your father's armor failed you, the only protection you had was your faith in the Lord of Light. That and your rage saw you through the battle, but barely so. "And a duel of honor must be fair. Right now I am too heavily armored... and you are armored far too lightly."

"..." the boy looks a bit ashamed. "But I don't have any armor..."

You fluff his head enough to make him pout for a different reason. Satisfied he's no longer sulking, you tell him, "By all rights, a child should have no need for armor. Today, though, you're a little man defending his precious sister, so I think arrangements can be made. Trev!"

Squire Trevor comes to your side. He was only a few years older than this boy when the Duke gave him to you as squire; now, he's almost ready to receive his knighting. If he does well upon this campaign, then perhaps when you return to the Dukal seat. "Yes, Dame Louise?"

"Help this little man find a brigadine in his size," you tell him. Mouthing the words 'for sparring', you continue. "A helmet as well. There is a matter of honor to be settled and he needs appropriate harness."

Amusement plays in your squires eyes. "Of course, Dame Louise. What's your name little man?"

"Rickard, son of Bjorn!" the boy's eyes light up as Trev leads him to the luggage. One of his old sparring brigadines should do nicely for little Rickard, if it's still among his things. "What's your name, mister?"

"I am Trevor, son of Martin, of House Goldenbell." Trevor gives a grunt of effort as his scoops the boy up, much to the little man's annoyance. "Squire to Dame Louise le Blanc, who has many epithets that you can ask her about, I'm certain."

"The mean Alans lady?" Rickard asks.

"Oh, quite mean," Trev says something that you'll have words about later. "But the best teacher I've had..."
>>
>>5808623
While the boy goes off to get his harness, you retract your folding plate back into the gold-onyx choker that hangs about your neck. The undersuit you wear beneath it provides all the protection that you will need. A finer craft than the standard issue, the Duke had it woven upon you behalf by his personal armorer. Your sigil is stitched into the shoulder and the thigh, while the prism of the Lord of Light rests beneath your navel. Many people say that your armorsilk looks quite fetching upon you, but you're certain it's just hollow flattery of the Maid of Charlemont.

After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?

Those unhappy thoughts stew as you prepare an ring for your spare with little Rickard. They flee when the boy waddles out from the baggage train with an old brigadine that's ever-so-slightly larger than it should be. Clearly unused to the armor, but determination radiating from him like a ray of sunshine. The helmet, at least, is a good fit. Honestly, that's more important than the armor by far. Children are heartier creatures than most think, but a blow to an unprotected head is a terrible thing no matter the age.

You want an opportunity to teach the boy a thing or two, as he's shown quite the heart this evening. Throwing the fight would dishonor him, and disappoint the camp followers, men-at-arms, and even a few villagers who have come to watch the child's play. He needs something attainable to reach for in this little duel, for a child with such scant experience and training.

>You will fight with your left hand only, unarmed. If he can avoid being forced from the ring for two turnings of an egg clock, victory is his.
>You shall not fight, only dodge. A bell shall hang from the straps upon your armorsilk; should he grasp it, he grasps his victory.
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
>>
>>5808625
>You will fight with your left hand only, unarmed. If he can avoid being forced from the ring for two turnings of an egg clock, victory is his.
>>
>>5808625
>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
There's some tomboy and tall lady lovers out there, you'll find them in due time
>>
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>>5808625
>>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
The first and most important rule of fighting, try not to get hit.

>>5808642
I'm just surprised she is eye level with me. That is a very large woman. Usually when people wanna say "tall lady" they hit up like a 6'1" or 2"
>>
>>5808652
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
"DODGE."
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
Best defence is a good offence.
>>
>>5808625
>>You will fight with your left hand only, unarmed. If he can avoid being forced from the ring for two turnings of an egg clock, victory is his.
>>
>>5808625
>You will fight with your left hand only, unarmed.
>>
>>5808625
No games, something in between these two I think
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.

Also > 6' 6 in height, holy shit we are HUGE. Do we tower over everything or are all the knights gients? Valkyrie blood or something?
>>
>>5808625
>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
You can't even imagine, Dame Louise.
Also why are you wearing heels with this height?

>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
Defence is likely the most important thing we could impress on the young lad.
>>
>>5808625
>>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.


>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
Notion that there may be ladies that would actually feel this way inflicts pain on my soul.
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.

>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
She has no idea
>>
I need to leave earlier than usual for work this morning, so the usually update will be delayed.
>>5808652
Yes, she is meant to be a very tall woman. She stands like a banner unto herself upon the battlefield.
>>5808713
You are five inches taller than Boric, and four inches taller than Trevor. Both of them are considered tall men, though not as tall as your father, who is not quite seven feet tall. Your mother is also taller than most women at 5'11'' (one of the few women not completely intimidated by your father's height).

Some people definitely think there's something supernatural with your father's bloodline, as they've been all on the north side of six foot six for as long as the family has been men-at-arms. The results of the battle of Charlemont only solidified those rumors, with many believing that your family has the blood of angels running through your veins.

Very few people could survive the wounds you took in that battle. Fewer girls of fourteen could survive them, or slay as many men as you did on that day. The Light's grace certainly played a part in that, but the Light's grace can only go so far.

(As a note, Louise eventually got chewed out for lying about her age to the men who came to call your father to arms. He was out on a hunting trip, mother was in town, and you were 5'10'' so they didn't question it.)

>>5808733
They were part of the armor that her family's liege gave her as a reward for her deeds during the invasion by the Alans Tribe, so she couldn't exactly say no. She's since gotten used to them and doesn't really think about it.

>>5808748
>>5808811
She definitely has a height complex, and sometimes wishes that she was as short and cute as her mother. She also is rather oblivious to men's attentions sometimes. For instance, she thought the bawdy jokes her comrades made of her when she was the newest recruit were just mocking her (when in fact, several of them were a sort of "Hahaha... but maybe...")
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall not fight, only dodge. A bell shall hang from the straps upon your armorsilk; should he grasp it, he grasps his victory.
>>
>>5808817
>(As a note, Louise eventually got chewed out for lying about her age to the men who came to call your father to arms. He was out on a hunting trip, mother was in town, and you were 5'10'' so they didn't question it.)
zam, we're the buff mulan
>>
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Relevant
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>>5809257
what's the context ? is there an amazon-like is goblin slayer ?
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>>5805575
You will never be a real knight.
>>
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>>5809291
There are one amazon there, but he is talking with Female Knight

She want that not-Guts see her as a woman but is not sure how, or if is risking the relationship is wise. And she choose to ask what to do to the most autistic man on that side of the world.

Female Knight can be... Weird.
>>
>>5808849
>>5808950
>>5809095
>>5809153
>>5809257
>>5809291
>>5809342
>>5809402
God has a lot of power in this world, which appear in practical ways. I can prove this to you, but youll have to do exactly what i tell you to do! Follow my instructions exactly, or else youll be left behind.

1. Go to your grocery store
2. Find the chocolate pop tarts. At the back of the shelf exists a single box which has 666 in the barcode number
3. Thats it!

I believe he does this because it tells us all we need to know about him. Think about how its possible, what type of mechanisms does god use to achieve this.
>>
>>5809412
Forget God, what's a pop tart
>>
>>5809422
Download some torrents which have a filesize of 666mb. He makes them himself, youll see what i mean.
>>
>>5809424
God makes pop tarts?
>>
The Holder of the Pop Tart

Go to any grocery store in your city. Ask to the first cashier you see a question: "Should Pop Tarts be consumed?"

If he or she try to hide a smile, you have find the right place.

Under the frightened and panicked gazes of workers and passersby, strip naked in the fruit section. Once this is done, go to the Pop Tarts section.

Security guards may show up, or customers may try to stop you. Don't hesitate to use lethal force to push them aside. You don't want to know where you'll end up if they stop you.

Once you reach the Pop Tarts section, look for the one with 666 on its barcode.

Once you find it, open it up over your head. You will feel like a layer of oil begins to cover every pore of your body.

Now you are the Holder of the Pop Tart. It's utter sweetness wasn't mean to be so bitter.
>>
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One of the camp-followers, a older maid whom you know lords more imperiously over the camp laundry than the Duke over his duchy, clasps her hands on the young boy's shoulders. This is not the first time you have seen the woman smile, but it's a rare sight that you get to see. Without a hint of her usual iron in her voice, she asks, "Do you remember what Squire Trevor told you to say, Rickard?"

"Uh-huh!" Rickard nods vigorously. The maid gives him a gentle push across the rope circle you've set upon the clover and the grass. He raises his wooden sword in a salute and declares, "I'm Rickard, son of Bjorn! I've come to ch... I've come for an honor duel! You've strik... uh... I forgot... but you made my big sister cry! Should I be vic... should I win, I would have you apol... you gotta say that you're sorry!"

You try not to let your amusement at the way the young boy stumbles over some of larger words show upon your face.

Fortunately, you have a lot of practice, turning your smile into a grim mask.

"You are a brave soul, to seek out those you believe have wronged your sister." You put on your commander's voice as you speak with the boy, the same voice you use when handing down orders from on high to your men-at-arms. Pulling yourself to your full height, you stand firm and rigid. "It is an honorable cause. I, Dame Louise le Blanc, accept your challenge. In turn, I propose the terms of our duel be thus:"

You hold up your hand, curling your fingers to the form of the second meditative prayer. A mote of light floats from the tip of your index and middle fingers, raised high and rigid while the others make a circle with your thumb. Rickard's eyes follow the mote in awe as it darts about to the ground, carving a small circle in the dirt around your feet. It is a simple orison, a variant of the Dancing Light, and one that you have great affinity for.

"Should my feet touch the ground outside this circle, or should you land a solid blow upon my person with your sword, the victory is yours," you tell the boy. His eyes still search for the mote that has burnt itself out carving the circle. "I shall only parry and dodge. My victory shall come if you wear yourself out trying, or should you declare that you give up. Are these terms acceptable, Rickard, son of Bjorn?"

He blinks, the gears turning about in his head. With a small pout, he says, "That's unfair, though. If you can't move..."

"Then the gulf that separates us is suddenly but a long and careful jump across," you tell him. When he tilts his head in confusion, you say, "This duel shall be a test of your will, Rickard, son of Bjorn. How long are you willing to reach for the unattainable for the chance to dry your big sister's tears, I wonder?"

Rickard huffs, the grin of a clueless boychild crossing his face as the confidence of ignorance lights in his eyes. "There's no way! Just you watch, I'll win this easy. I accept your terms, Dame Louise le Blanc!"

With those words, Rickard rushes at you.
>>
>>5809571
The boy has valor and the boy has vigor, but what he most certainly does not have is experience and technique. Seeing him flail his wooden sword about without an iota of control, or any form beyond what he loosely copied from seeing older men spar... is this what your father saw, when he put a practice sword in your hand for the first time and said "Come at me, Lou."? He waves it like a bat, or - better said - like a boy playing at swordsman with his friends, banging on a pot-lid shield more to make noise than to fight.

Constrained to the circle, it is actually a challenge to keep his blade off you, at least at first. Not for how quick he is, nor certainly how strong, but for the truth behind beginner's luck. One who knows nothing of what they are doing can often be more dangerous than someone who at least knows a little bit about what to do. Not because they have some hidden talent, but because in their ignorance they are unpredictable.

A lesser sword would have let one slip through your guard, constrained in your footwork as you are.

It takes effort, but every wild swing he makes is followed by the sound of wood clacking against wood. The clacks become a rhythm to your ears, and soon enough you understand the pattern the boy strikes in. A single cut practiced a thousand times is better than a thousand practiced once... but worse than ten practiced a hundred times.

In the chaos of the battlefield, repetition is a sin that can be forgiven. In the ring of a duel, repetition is death. For if someone has the calm eye to read you, they suddenly control the fight.

The boy repeats himself too much, and wastes far too much motion doing it. Now that you understand what your eyes see, you hardly need think how to respond to his blows. Your sword arm moves on its own to catch his wooden blade, while your mind considers how to punish his bad habits. He only needed ask for an apology and you would have given it freely, so you hope to teach him something or another.

When he repeats his swings too much, you cut his sword from his grip and send it spinning into the dirt.

When his swings get too wild, you let him overextend and take a tumble.

When he wastes motion, you thwack at his hand, making him drop his sword.

He learns from these lessons slowly as he goes. More importantly, he refuses to give up. Even as the sun begins to creep its way past the horizon, as he's panting from the unfamiliar weight of his practice brigandine, he does not whine and declare defeat. He growls in frustration and shouts in annoyance when nothing seems to work, but he keeps at it. Trying different things, some of which you nearly miss before they've pierced your guard.

Your men and camp-followers who've gathered to watch the duel cheer the little man on, of course. He's taken such an admirable attitude towards protecting his sister, you would not have it any other way. Such behavior ought to be nurtured in all children, be they pagan or faithful.
>>
>>5809572
Inevitability catches up with you before the sun dips too low.

A storm of fury clad in red and white rolls into the camp like thunder and the howling winds, her golden hair trailing like a banner. Though you tower above her by easily a foot and a half, you understand why the men-at-arms posted at the watch let her blow right through them. Even you cannot help but be a little intimidated as she flows right through the gather cloud and marches straight past the border of the dueling ring.

Indeed, the commotion she kicks up distracts you just long enough that you feel the thump of a wooden sword striking against your thigh.

"What are you doing with my brother, you... you..." Natasha grabs her little brother and stares at your in apprehension and just a bit of fear. Both of those soon get overwritten by shock and embarrassment as her eyes wander your body. They linger on certain places where you occasionally feel the gazes of men linger long enough that it becomes less flattering, and more unpleasant. "W-W-W-W-W-W-W-W-W-W-W-Wha-"

An expression of pleasant neutrality forces its way upon your face as you come to the conclusion that this shrine maiden Natasha may be one of those bothersome sorts. They existed in the women's barracks, when you were but a man-at-arms, their hands just as grabby as any womanizer's. To put it politely: a woman's woman.

Not that there's anything wrong with that.

"Big Sis, I did it!" Rodrick nuzzles his way free from his sister's stiff arms. With a triumphant pose, he raises his wooden sword aloft. "I beat the mean Alans lady in a duel! That means she's gotta say she's sorry for making you sad!"

"You did... what...?" A hundred jumbled emotions play upon Natasha's face as she looks down at her little brother with eyes as wide as saucers. Then her head snaps back to you with an accusatory glare. Her brother's voice must have reset whatever thoughts tumbling about inside her mind that left her stuttering. "And you! Just what is that scandalous outfit that you're wearing? Is it some common practice now, that the lowlanders' lady knights make a habit of dressing themselves as ladies of the night?"

>Ignore that last bit with grace, and tell her of her brother's valor.
>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>Little Rodrick looks like he wants to speak. Insist that she hear him out
>Ignore that last bit with grace, and tell her of your concerns about the Order of the Imaginary Color.
>Ah. Not only is she that sort, but she's in denial and blaming her attractions upon those she's attracted to. Assure her that neither you nor the Light judge her, but firmly affirm that you have no interest in girls or women.
>>
>>5809573
>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5807584
Question for the artist if they're still around: is it alright if I use this as an account avatar for a notifications account and a forum (QQ/SB)?
>>
>>5809573
>Ignore that last bit with grace, and tell her of her brother's valor.
>>
She called us a whore but she's the one leering like she's shopping for meat. What a silly woman.
>>
>>5809573
>Ignore that last bit with grace, and tell her of her brother's valor.
bratty pristess, leering on us... correction will come
>>
>>5809573
If we can do >write ins : apologize for making her sad, you lost the duel after all. Then retire from the affaire, seek no conflict. The priestess will apologize on her own later, or she won't.

If no write in, then just:
>Ignore that last bit with grace, and tell her of her brother's valor.

>>5809578
Sure, it's a gift for you after all.
>>
>>5809606
Oh right, we mustn’t forget to fulfill our obligation and apologize.
>>
>>5809606
Thank you! And write ins are always acceptable, I've just found that they rarely get used or gain traction.
>>5809609
Do not worry, Louise is a woman of her word, and will apologize in the next post no matter which option is selected.
>>5809583
>>5809598
Natasha is less leering, and more shocked at the bodysuit and was doubletaking to make sure she wasn't seeing things. Armorsilks are as recent an invention as gonnes, and the highlanders are quite unused to them.
>>
>>5809573
>>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5809573
>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5809573
>Tell her of her brother's valor
>Tell one of the knights to remove his armor to prove it's the standard knight equipment (but actually to scandalize the priestess even more)
>>
>>5809617
I reject that. She was leering. Lalalalalala can't hear you.
>>
>>5809573
>>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5809573
>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>>
>>5809573
>Tell her of her brother's valor
>Tell one of the knights to remove his armor to prove it's the standard knight equipment (but actually to scandalize the priestess even more)
>>
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>>5809573
>>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>>Little Rodrick looks like he wants to speak. Insist that she hear him out

>"Maybe I will take him as a squire."
>Lesboknight cucked by his little bro
>>
>>5809573
>Ignore that last bit with grace, and tell her of her brother's valor.
>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
Right so yeah. No need to be an ass about things.
>>
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>>5809779
>lesbo cucked by little bro
>>
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"I won the honorable duel!" Little Rodrick chirps with excitement, eager to explain the course of the night to her sister. He bounces up and down, wiggling excitably out of her arms every time she tries to pull him close. "Mister Squire Trevor was super cool and nice and let me wear his old brig... uh... his pagey armor, cuz I had to wear armor to challenge the Alans lady. He told me what I had to say to formalmalize it, and then the Alans lady went:"

In a most adorable fashion, his excitement flattens into the very picture of childish seriousness. He puffs up his chest, and does his best to mimic your contralto voice, "'This is a test of your will, Rickard son of Bjorn. Cuz of the big golf between us... if you can hit me even once while I'm defending, you win. How long will you reach for untamable?'"

The excitement roiling underneath Rodrick's expression quickly boils back up to the surface. He makes a show of swinging his practice sword, "Then we dueled for a looooooooong time cuz she's REALLY good at hitting my sword away. How'd she get so good at that, anyways? Girls never wanna play swords... but that's not important! After a long, long time, I won! And now she's gotta say she's sorry."

Natasha stares down at her little brother as he spins the tale most excellently in that delightful and childish way.

A twinkling smile crosses your face at the boy's antics. You could have said things more succinctly, but you gave him some space so that you could ponder how best to avoid sending the wrong signals to Natasha. Many times before, that sort of woman has taken your chivalrous behavior as overtures towards them that you did not mean to make. Such situations always end in frustration for every party involved.

After she finishes processing her brother's words, Natasha fluffs his golden head. Her gaze towards you is no longer a glare, nor a lustful leer, but rather suspicion. "What has my foolish little brother demanded you apologize for, lady Louise?"

The expression of neutrality forces its way upon your face once more. That sort of woman always calls you by 'lady', if they even bother with a title in the first place.

"Your younger brother quite bravely marched into my camp, and demanded an apology for the distress that my presence caused you during our meeting in the war room," you explain to her with a carefully measured tone. Motioning with hand to the wooden swords, you continue, "And he has shown determination and valor enough to have earned it.

"I cannot, and will not apologize for my deeds upon the fields of Charlemont," your eyes narrow as you speak. The boy earned an apology to his sister, but these words are between adults... or, well, an adult and a maiden on the cusp of womanhood. "But I should have been more forthright with my identity, as those deeds do carry some amount of infamy with them. For that, and the distress that it has caused you, I apologize."
>>
>>5809901
Natasha's eyes narrow, as if looking at a man-eating lion who has offers its mane to be stroked. "Very well. Your apology is accepted. Let us continue with our plans on the morrow."

"Hooray!" Rickard gives a bright eyed cheer. "Now you can be friends!"

Natasha does not answer that. She only pulls her brother in close, still having her suspicions of the men who have marched into the Highlands under your banner. He gaze drifts across the camp, and then back to you. Once more, you force a serene expression as you feel her eyes trace your body, lingering most especially where the armorsilk has been molded to conform to the contours of your breasts. Her face turns red as she studies the flattering cut, and the details of lace that form the borders between your torso and your limbs.

"I-I would ask one thing more before I take my leave, lady Louise," Natasha says with a trembling voice. She waits for your answer. You give it with a nod, hoping only that she doesn't ask for something ridiculous, as that sort of women too often ask of you.

With a deep breath, Natasha steadies her voice and asks, "Just what were your intentions, wearing such a lascivious outfit in front of my younger brother?" Roll 1d20
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>A practical demonstration seems necessary. Have Rodrick step over to you and strike you as hard as he can.
>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
>>
Rolled 8 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
No need to bully them especially after the boy fit so chipper.
>>
Rolled 18 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>>
>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.

She's not wrong lol, I mean if none of the boys are walking around in pure armour silk then what are we doing. It would be funny if we develop a complex about it.
>>
>>5809902
>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>>
Rolled 17 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>A practical demonstration seems necessary. Have Rodrick step over to you and strike you as hard as he can.
Again. No need to be an ass to the girl that is going to be our guide tommorow. Although we REALLY should have a talk with her about the fact that she is in denial about being a lesbian. That shit is bad for a person.
>>
Rolled 6 (1d20)

>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>
Rolled 2 (1d20)

>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them

Ball it

>This shota is mine now
>>
>>5809902
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
Squire acquired
>>
>>5809902
>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>As above, but give her a proper explanation after you provoke the reaction.
>>
Rolled 6 (1d20)

>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them
>>
Rolled 20 (1d20)

>>5809902
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
I wanna get him as our Page.
>>
>>5809951
kek hope I didn't just waste a 20
>>
Rolled 18 (1d20)

>>5809951
>>5809955
Lol

Lets to keep rolling then
>>
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
>>5809908
I think was for the duel or something, so that it was fair?
>>
>>5810049
You need to link your vote to this post bro >>5809902
>>
>>5807584
Ahh, the RatQM delivers. Good start
>>
Rolled 3 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>>
I still can't believe we got such killer fanart for the quest already.
>>
>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them
Don't know if we're supposed to all roll or not.
>>
Rolled 6 (1d20)

>>5810207
I'll roll just in case.
>>
>>5810207
Wait is the first part of the vote needed? Since both parts are saying it's the same as the top one.
Well I'll keep my vote as is just to be safe.
>>
>>5810226
The difference is whether you want to to a power move and mark yourself as a top dog or be a coward.

And if you wanna to get a shota as a squire too.
>>
>>5809902
>>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>A practical demonstration seems necessary. Have Rodrick step over to you and strike you as hard as he can.
Declaring a random boy a page would be quite an affront in feudal society, he has his own lord, and Louise is not that lord
>>
>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.

This is too funny to no try it

>>5810525
B-but the MEMES anon!
>>
>>5810549
personally I don't want to take this innocent boy as my squire on the eve of bloody battle
>>
>>5810557
What, don't want to have to deliver the mangled corpse of a child to his next of kin? Or the village he hails from when the rest of his family also died in the action?

Very respectable, actually. Brave kids die. Willful kids die. Stubborn kids die. And this kid is hitting the triple whammy. He's basically a walking death flag. Let's not sign his death warrant.
>>
Diplomacy 24 vs DC 25

The thought crosses your mind to tease Natasha about how you intend to lay your claim upon her little brother... as an addition to your retinue. Levity upon the eve of battle can do wonders for morale, and with Trevor on the verge of knighthood you will need a new squire. The boy has certainly shown that he has heart. If the good first impression lasts through the campaign to purge the cultists, you may speak to the village chief on this matter before returning to your homeland.

Two things stop you from proceeding with this merry prank.

His status as a lordless highlander complicates matters. Homely and charming as this village may be, it belongs to a nation that is no nation and a people who have no lords or kings. Errant Knights have taken squires from the highland folk before, many of whom have risen to become great heroes of the kingdom. Taking Rickard as a page would not be without precedent.

Your oaths to the Duke leave you with much less freedom to choose your retinue than such men, however. Many people of influence would seek to send their sons and tomboyish daughters to serve you as squire, and you've no doubt the Duke has already assembled such a list for the moment young Trevor is knighted.

Page would be a far easier ask, and more appropriate to his age. Declaring that desire now, however... no, it is not the right time. His family and his chieftain must be consulted, and then you must petition the Duke for his permission to bring a highlander into your retinue.

Also, you feat it will antagonize Natasha more than amuse her. Something you wish to avoid, so close to the start of what will certainly be a bloody campaign.

"Ah, well, I retracted my harness to keep our equipment on an even footing, Natasha," you tell her. When she arches an eyebrow in suspicion, you continue with your explanation that, "An honor duel is not so honorable when one side has the advantage in equipment. Folding plate does far more than protect, it lends the strength and endurance of steel to those who wear it."

"Is it then the fashion in the lowlands, for lady knights to prance about in something that clings like a second skin beneath their armor?" Natasha asks you. She's gone as far as to try to cover her brother's eyes, though you cannot understand why.

"Not just women, but men as well," you inform her. She perks up at your words... and deflates just as swiftly as if she remembered something sour. "Armorsilks are an improvement upon the gambeson that is as protective as brigandine... and thus, suitable for Rodrick's duel."

"Whatever you say, lady Louise." Natasha sounds like she doesn't believe you. Before you can broker further argument, she curtseys, and pulls her brother away. "I am afraid that it is well past Rodrick's bedtime now. Thank you for your tolerance of my brother's intrusion upon your camp this evening. Say goodnight, Rodrick."

"Good night!" Rodrick waves as he's carried off.
>>
>>5810602
You watch the two of them return to the village with your arms crossed beneath your breasts. Beneath the light of the full moon, winding path that leads up from the field to the village on the hill provides no trouble to them. The cries of wolves in the mountains are distant things. They howl their prayers to the Lord of Light as they always have and always well, hoping they might reach his estate upon the moon. In many ways, your mind empties... yet in many other ways it is filled with contemplation.

Boric joins you in your reverie with two mugs of camomile, one of which his passes to you. Where as you simply watch the girl-shaman leave, he struggles to keep his hostility towards Natasha from his face. After taking a sip of tea, you say, "That could have gone worse. The highland folk are a strange people... for all that we are similar, I still feel like I'm stepping on a foot every now and then."

"Bah, they're not all that strange," Boric insists. When you look at him in askance, he shrugs and explains, "Girl just needs to learn a bit of respect, is all. The queen could march into camp in all her naked beauty, and not a single one of us would treat her with any less respect."

You snort in amusement. "Don't let Her Majesty hear you say that, or else she might get some strange ideas."

"Wouldn't dream of it, Dame Louise."

You and Boric exchange old jokes for as long as the tea in your mugs lasts. The moon is higher than you would have liked it to be when you at last retire for the evening. Hopefully tomorrow, Sir Damien will not see fit to disrupt the war room with errant barbs and his disgusting sense of humor.

Tonight, you dream of... Roll 1d100

On the morrow, you will wear...
>Your armor and armorsilks, just as you did to yesterday's meeting.
>The clothes you wear when the Duke calls you to a strategy meeting.
>The clothes you prefer to wear to court.
>The dress your mother had tailored for your on your twenty-fourth birthday.
>(Wear your armorsilks beneath whatever you are wearing.)
>>
Rolled 82 (1d100)

>>5810603
>>The dress your mother had tailored for your on your twenty-fourth birthday.
No Squire? Sad! We must kidnap him
>>
Rolled 54 (1d100)

>>5810603
>>Your armor and armorsilks, just as you did to yesterday's meeting.
I mean, duh? Why the hell wouldn't you wear armor when it is so convenient? If I could have a bulletproof vest that fit inside a wristwatch I'd be keeping that shit on me 24/7. Not like it's a formal event.
>>
>>5810612
I should note that you will always be "wearing" the armor in the sense of wearing its choker form. It's whether or not it will be worn openly (as in, per the OP image) or if it will be kept in accessory form and you wear something else.
>>5810606
Do not do this.
>>
>>5810613
We'll ask very nicely then!
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
Rolled 40 (1d100)

>>5810615
>>
>>5810603
>>The clothes you prefer to wear to court.
>>
>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting
Why pretend we're something else
>>
File: medieval-tunic1-30.jpg (83 KB, 500x750)
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>>5810603
>(Wear your armorsilks beneath whatever you are wearing)
How about a nice tunic over the armour silk. Nice and fashionable
>>
Rolled 53 (1d100)

>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting.
For that last roll, did you pick the best one ? and what did you add up to it ?
>>
>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting.
>>
Come on people, it's a chance to dress differently!
>>
>>5810603
>>The clothes you wear when the Duke calls you to a strategy meeting.
Dammit guys it could've been funny.
>>
>>5810603
>The clothes you wear when the Duke calls you to a strategy meeting.
>(Wear your armorsilks beneath whatever you are wearing.)
How old are we?
>>
Rolled 69 (1d100)

>>5810603
>>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
>>5810603
>The clothes you wear when the Duke calls you to a strategy meeting.

>8, 18, 17 rolls (assuming bo3)
Where'd the 24 come from?
>>
>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting.

>>5810867
Previous roll, we rolled a 17 and ended up with a 33. This time, we rolled an 8 and got a 24.

It seems that this is bo1, and we have a bonus of +16 on diplomacy.
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>(Wear your armorsilks beneath whatever you are wearing.)
>>
Rolled 44 (1d100)

>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
Rolled 4, 9, 4, 7, 10, 7, 6 = 47 (7d10)

Morning update is going to be a character sheet today so that you guys have a better understanding of what she can do. Rolling her HP, any rolls below a 5 become a 5.
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
Rolled 57 (1d100)

>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
File: Hilde, Camp Artificer.jpg (1.38 MB, 3541x2508)
1.38 MB
1.38 MB JPG
Louise le Blanc
Female Human Knight 8
LG Medium Humanoid
Init +3; Senses Perception +18, Darkvision

Defense
AC
27, touch 20, flat-footed 24
CMD 31
HP 91 (8d10+32)
Fort +12, Ref +7, Will +10

Offense
Speed
30ft
Melee Tephres +16 (2d6+11 Piercing, 2d6 Radiant), Charge +18 (4d6+22 Piercing, 2d6 Radiant)
Magic Holy Blast +11 (4d6 Radiant, 4d8 Radiant vs Undead or Demons), Holy Blast [Spell Point] +11 (8d6 Radiant, 8d8 Radiant vs Undead or Demons)
Spell Attack Tephres +16 (2d6+11 Piercing, 6d6 Radiant, 2d6+4d8 Radiant vs Undead or Demons)

Statistics
STR
24, CON 18, DEX 16, INT 12, WIS 14, CHA 20
Base Attack +8, CMB +16
Honor 6/6 (0 Stains)
Traits Athletic, Bred for War
Skills Acrobatics +15, Appraise +12 Climb +19, Intimidate +16, Nobility[1] +16, Perception +18, Profession (Soldier) +13 Ride +14, Survival +13, Swim +19
Languages Daffodil, Highland, Rose

[1]Thanks to her Courtly Manners class ability, Louise uses her Nobility skill whenever she would roll Diplomacy, Religion, or Sense Motive

Class abilities
Courage: When effected by fear, add +2 to all penalized rolls. If this matches or exceeds the penalty, act normally (though you are still under the effect for further interactions).
Honorbound: Knightly Code of Conduct. Stain Honor (Reduce Max Honor) for violations, cannot spend Honor if you become Honorless (Zero Max Honor).
Valorous Strike: Gain Valorous Strike as a Bonus Feat
Favors: Receive favors that you display on your person, gaining abilities based upon who bequeathed them. Stain Honor if one is destroyed. (Currently Held: 3)
Great Honor: Gain Great Honor as a bonus talent.
Order of the Wand (Adept): Gain Cantrips as a bonus feat, a casting tradition, and the ability to take magic talents as a low caster. Treat one sphere as if you were a high caster. Spend honor as spell points. Gain 1 bonus magic talent. Use Kn. Nobility for Kn. Religion checks.
Virtue (Least): Regain honor based upon your Virtue.
Courtly Manners: Use Kn. Nobility for Diplomacy and Sense Motive checks.
Gentry (Fief): You have a small estate, and are the feudal lord of a Hamlet. Your common folk are always friendly, and are helpful if you have at least 1 honor remaining. If you become Honorless, your common folk become neutral, and some may become unfriendly or hostile.
>>
>>5811249
Feats
Athletic[H]: Roll twice and take the better result on all climb and swim checks.
Valorous Strike[C]: As an attack action, activate a Valor Talent
Orisons[C]: Perform minor magical effects
True Rage: Gain both the Temp HP and the benefits of an Adrenaline Talent while Berserking.
Heroic Resolve: Expend focus to suppress a condition effecting you for a scene.
Spell Attack: As an attack action, activate a Strike Spell Talent
Through the Long Night: Heroic Resolve now lasts for a number of scenes equal to your Charisma modifier.

Talents
Adept Adventurer: Advantage from flanking persists for entire post.
Armor Training: Proficiency with Heavy Armor.
Berserker: Penalize AC to gain Temp HP. Batter creatures as an attack action, expend focus to deal a large amount of bonus damage.
Chivalry[C]: Gain Honor. Rally allies as a [Valor] talent. Spend 1 honor to improve effect, or improve Diplomacy result as a [Beseech] talent. Stain Honor if you lie when using this talent.
Clarion of Battle: Spend 1 honor as a [Valor] talent to increase allied attack rolls for a scene.
Daffodil Training: Weapon proficiencies of the Daffodil Kingdom. Includes Gonnes.
Expanded Divination: You can detect alignment, the presence of Outsiders, and the presence of Undead by smell.
Expanded Leadership: Gain a second simple Cohort (Trev)
Executioner: [Adrenaline] While Berserking, gain advantage on the first attack roll each round.
Followers: Gain a cadre of loyal camp followers who tend to your needs.
Great Honor[C]: Increase maximum honor by 1.
Hands of a Healer: Spend 1 honor to [Beseech] a higher power to heal touched creature.
Holy Blast: Ranged spell attack deals Radiant Damage to enemy, increases against Undead and Demons. Spend 1 honor to deal increased damage.
Holy Strike: Channel your holy blast through a wielded weapon to deal weapon damage + Holy Blast damage on a successful attack.
Knight's Blast[C]: Spend 1 honor to charge in an L shaped line, dealing Holy Blast damage to all creatures adjacent or in the path of your charge.
Leadership: Gain a simple Cohort (Boric)
My Kingdom for a Horse: You can spend 1 honor to [Beseech] a friendly noble for good, sturdy mounts for yourself and your companions. Stain Honor if any of the mounts die before you can return them.
Right of Hospitality: As long as you have 1 honor, you are protected by guest right as both host and guest. If you break Guest Right, deal extra damage and enemies are flatfooted for a number of scenes equal to your charisma modifier, but you become Honorless.
Sense Divination: You can detect magic through smell if you concentrate.
Squad: Gain a troop of loyal men-at-arms
>>
>>5811253
Notable Equipment
Armorsilks: A convenient, skin tight under-armor considered to be the modern gambeson. Knights often wear them alone about town as a demonstration of their status. Yours is black and gold, with a fashionable lace-trimmed lighter section about your torso.
Courtly Education: The education the Duke insisted you receive upon being knighted by the King for your valor at Charlemont grants you a +4 enhancement bonus to your Intelligence, Wisdom, and Charisma.
Owl Lenses: A set of lenses built into your greathelm. While your helm is deployed, you have Darkvision for as far as you can see, and receive a +5 competence bonus on Perception Checks.
Goldsteel Folding Plate: A choker worn about the neck that contains your enchanted harness, and allows you to deploy it as a full round action. The armor itself is +1 Goldsteel Plate Armor that has been further enchanted to provide a +4 enhancement bonus to your Strength, Dexterity, and Constitution.
Ring of the Holy Light: A ring granted to you by Church upon your knighthood. It confers the protection of the Holy Light, providing a +2 deflection bonus, a +2 natural armor bonus, and a +2 resistance bonus to your saving throws. It also halve all necrotic and unholy damage taken.
Tephres: The lance with which you were rewarded when the King knighted you. The weapon is a +1 Holy Goldsteel Great Lance that deals double damage upon a charge.
>>
>>5811254
With all that, I need you all to Select a Virtue, and what sort of favors you currently carry with you.

Virtues (Select 1)
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.
>Justice: Restore 1 honor whenever you uncover evidence of evil, or fairly settle a dispute between two parties.
>Mercy: Restore 1 honor whenever you provide aid to a wounded creature or grant quarter to a surrendering foe.
>Generosity: Restore 1 honor whenever you perform the Aid Another action, or give alms to the poor.
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.
>Hope: Restore 1 honor the first time each round that a worth opponent misses you, or by giving a rousing speech.

2nd Level Favors (Select 2)
>Craftsman's Favor: As long as you have 1 honor, use Nobility in place of a single craft skill. Spend 1 honor to craft a week's worth of goods in a single day.
>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.
>Mentor's Favor: As long as you have 1 honor, use Nobility to Aid Another on all skills. Spend 1 honor to increase the bonus to your Charisma modifier.
>Yeoman's Favor: As long as you have 1 honor, never take damage from forced marches or hard labor. Spend 1 honor to remove fatigue, or 2 honor to remove exhaustion.

7th Level Favors (Select 1)
>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>Kamui's Favor: As long as you have 1 honor, halve all incoming electric damage. Spend 1 honor to negate an instance of electric damage.
>Salamander's Favor: As long as you have 1 honor, halve all incoming fire damage. Spend 1 honor to negate an instance of fire damage.
>Slime's Favor: As long as you have 1 honor, halve all incoming acid damage. Spend 1 honor to negate an instance of acid damage.
>Undine's Favor: As long as you have 1 honor, halve all incoming cold damage. Spend 1 honor to negate an instance of cold damage.
>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.

>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811256
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
In character.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
I have a very strong feeling this one in specific will come in handy eventually.
>Mentor's Favor: As long as you have 1 honor, use Nobility to Aid Another on all skills. Spend 1 honor to increase the bonus to your Charisma modifier.

>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
Potential to fly and walk on water? Sweet.
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.

>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>>
>>5811256
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.

Nobility + Unicorn seems like a good combo. We can tank for others, then heal back.
>>
>>5811256
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.


>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
Protection maxxing
>>
>>5811256
I hope to goodness you aren't intending to run actual DnD combat in a quest format.
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.
I think this goes well with our origin story.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811256
>>5811294
Just noticed it's two 2nd level favours, not one. Adding:
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.
>>
>>5811256
Virtue: Nobility
2nd level Favors: Lord's Favor, Gentleman's Favor
7th level Favor: Unicorn's Favor

>>5811249
>>5811253
These stats and feat descriptions look familiar, are they based on Pathfinder?
>>
>>5811256
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
I think it fits the characterization so far
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
Mind control sucks
>Mentor's Favor: As long as you have 1 honor, use Nobility to Aid Another on all skills. Spend 1 honor to increase the bonus to your Charisma modifier.
Seems very useful
>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
Could work great with our berserker ability
>>
Just found this Quest out, interesting promise and well-written so far.

>>5811256
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811256

>Faith

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811447
Yes (Knight is a homebrew class I'm working on), though to reassure >>5811416, this is more to inform you guys of Louise's general abilities than to do things round by round.
>>5811271
>>5811456
Speaking of in character, the implication of everyone going for Gentleman's Favor (genderswapped from Maiden's Favor to match Louise's preferences) is that Louise is just completely oblivious to the affections of someone. Which, ah, fits.
>>5810710
You are around 27 years old, as the Daffodil Kingdom counts such things.
>>5809951
>>5810838
Banking these for End of Thread bonuses.
>>
>>5811500
I was wondering what the story behind favours would be fluffwise.

Especially when it came to the supernatural favours, like the Slime's. There's sapient friendly slimes?

Anyway, good luck, Gentleman...
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP).
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811500
>though to reassure >>5811416, this is more to inform you guys of Louise's general abilities than to do things round by round.
Thank GOD. Doing DnD in a 4chan format is utterly disastrous.
>>5811256
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
The prayer thing is WAY easier to do than the others and we are a VERY devout character from the looks of it.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
Mind Control is a bad thing.
>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.
HP GET seems good for us. We are probably gonna spend a LOT of time fighting evils n SHEEEEEEEEEEEEEEIT.
>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
Fast Healing is better than walk on water and ALL of the specific resistances suck.
>>
>>5811558
What's neat about temp HP from a move action means you can just sit there and get the shit beat out of you while constantly reapplying it. The true BRICKWALL route.
>>
>>5811456
Changing from
>Mentor's Favor
to
>Familial Favor
>>5811500
Godspeed gentleman
>>
Virtue
>Faith
Favors
>Family
>Gentleman
>FAIRIES
Let's go!
>>
>>5811254
Is our education factored into our base stats at >>5811249, or does it add on?
What are average human stats?
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

2nd lvl
>Craftsman's Favor: As long as you have 1 honor, use Nobility in place of a single craft skill. Spend 1 honor to craft a week's worth of goods in a single day.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.

7th lvl
>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.

>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>>
>>5811756
>What are average human stats?
He's using Pathfinder stats as an example, which are based on D&D. For the STR/DEX/etc. main stats, the human average is 10 across the board (standard adventurers tend to have 14-18 in their 'pump stats' and 10-12 in their 'dump stats'), and the way the bonuses work is for each multiple of 2 higher than 10 you get a bonus on any action directly related to that main stat. Since Louise's STR is a whopping 24, she'd get +7 to any STR-related check (though in most instances higher because of other stacking bonuses).

>Is our education factored into our base stats
Regrettably I can't speak to that. Both the education and folding plate (power-armor) are counted as equipment and give a "+4 enhancement bonus" to every main stat when taken together, but the difference is you can take power-armor off whereas an educational background isn't so simple. I would guess at least the power-armor stacks onto the base stats.
>>
File: Dress and Bonnet.jpg (570 KB, 1030x1014)
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That night, you dream of pleasant days. Before the Alans brought their war, before the carnage of Charlemont, and well before you even dreamed up the idea to take your father's place when the garrison came calling.

The rolling hills of green pasture and the scattered lemon trees. When not away upon campaign, your father herded heads of beef to keep his way. When you got big enough, he put you in charge of wrangling the bulls into their pens, in part to get you used to the weight of maille one wore to catch an errant horn. All things were training in their own way, a chance to prepare yourself for future troubles, for that's how your old man sees the world.

You do not dream of bulls, however, but of the lemons and the clover. Running through fallow fields with the other children. None could beat you in a race, be it across a field or up the great lisbon tree that stood like a tower on a hill overlooking all the fields. Especially not across the lake, for few were brave enough to strip down for a swim, and fewer still knew how to do anything more than avoid drowning.

All those friends are now wed, with only few exception. You made a strange Maid of Honor for your dearest friend Elian, towering over her groom. Astrid, Gilbert, and Nolan too, all of them married before you reached twenty-two, and none to whom they expected, when you all talked of such things in the big lisbon's shade.

Only you and René remain bachelor and bachelorette.

You doubt he remembers the silly promise you both made. You doubt he remembers you. He left to learn the deeper arts of his craft in Sal Khemia not long after you left to fight the Alans horde. You knew his plans and he knew yours, and you both promised to wait until the other returned. While you have come and gone from Olsvale many times, he remains in his desert city... if he remains alive at all.

You wake up clutching upon a keepsake of his. One of his creations, life born of chalk that shall never wither, for its alien nature to this world. A pure-white daffodil you wear as a rosette, most often pinned to your capelet. Unmoving as stone to the touch, and hard as steel, it is more an ornament than a flower.

But it still breathes, still moves to drink the sunlight. René's craft bordered on the heretical at times, without ever crossing that line, but nothing that loves the sun so can be evil as some preachers say.

It joins you in your morning prayers, and then upon the brim of your bonnet. Today you wish to show some faith in your hosts, to make them feel at ease in the knowledge that you trust them not to break the guest right. They invited your forces into their village to deal with a wider threat, so reminders of yesterday's squabble over your presence - and, indeed, such open armament - would only worsen tensions.
>>
>>5811872
Instead of armor, you wear a dress your mother had tailored for you as a present for your 24th birthday. Something you could wear to court, but also casually about town without attracting too much attention.

The woolspun dress's color is a deep and rich purple, far more rugged and dark than the dyes reserved for royalty, yet still worthy of some modest prestige to the careful eye. The blouse is trimmed with white lace, and so too is the hem of its long and flowing skirt. The gigot sleeves end right above your elbow, tied off with a red bow. White gloves run from your hands to meet them, leaving only a small gap of your creamy flesh exposed to the air.

You pack your long, blonde hair into a bun beneath your bonnet, sill rather amazed that it can all fit beneath the velvet cap. Only a pair of side locks that you tie into a set of soft, bow-capped braids remain unbound - them, and the bangs that habitually fall over your right eye. In its ribbon goes René's daffodil.

"Rare to see you in a dress, Dame Louise," Boric greets you on your way out of the camp. He tosses you a warm bun from the bakers. "A bit too brave for my liking, to be frank. The locals would be fine enough, if they knew a bit more of respect, but the King's heretics..."

"Demand contingencies, yes," you say through a mouthful of breakfast. The bun is quite good, Marianna's specialty. It hides a boiled egg wrapped in a blanket of bacon and cheese at its heart, making it quite satisfying indeed. "That's why..."

You tap the black-gold choker about your neck.

A dress is quite convenient. The breastplate will cover the blouse without ripping it, and the armored leggings will slip neatly beneath the skirt. It will miss the gap between them that your armorsilks would usually cover, but should the Heretics or the locals try something, your vitals are what will be of the most concern.

"Well, let us hope it does not come to that," Boric says, still a bit uneasy in your choice of attire. "Hopefully, all that will be discussed today is battleplans for that Tower of the Hand..."

What plans do you intend to push for? Roll 1d20
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>Of greatest importance is the liberation of the town, and the freeing of the Highlander's kin. They called you for aid, after all.
>You do not trust that graveyard. Necromancers could be using it. Best to secure it first and then sweep the rest of the stronghold.
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>This entire village must be purged. March with fury and fire to cleanse the village. The Highlanders can free any of their kin, but should they be tainted by the Dark One's touch, they are to be put to the sword.
>>
>>5811843
>>5811756
The attributes listed in the character sheet include all enhancement bonuses. I'm not super concerned about the differences cause by her being in the equipment, as she's still hilariously strong without the armor. That will probably be fluffed as her being capable of some rather impressive feats of strength outside her armor, while in her armor those feats will be magnified.

For example: Out of armor, lift a boulder with great effort. In armor, throw that same boulder a good ways.
>>
Rolled 1 (1d20)

>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
Rolled 15 (1d20)

>>5811874
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>>
Rolled 6 (1d20)

>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
>>5811874
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>>
Rolled 4 (1d20)

>>5811874
>>This entire village must be purged. March with fury and fire to cleanse the village. The Highlanders can free any of their kin, but should they be tainted by the Dark One's touch, they are to be put to the sword
>>
Rolled 4 (1d20)

>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
>>5811874
Can we approach and secure graveyard undetected?
Rescuing captives should take priority buy it would also be good to preemptively deny cultist the dead as a resource.
>>
Rolled 11 (1d20)

>>5811874
>>You do not trust that graveyard. Necromancers could be using it. Best to secure it first and then sweep the rest of the stronghold.
>>
Rolled 6 (1d20)

>>5811874
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>>
Rolled 14 (1d20)

>>5811874
>Of greatest importance is the liberation of the town, and the freeing of the Highlander's kin. They called you for aid, after all.
>>5811884
This is going to hurt
>>
>>5811884
Going to burn the banked 20 to negate this 1, so we can take >>5811891 in its place.
>>
>>5812272
Hope the 69 will be used appropriately and most strategically
>>
Rolled 7 (1d20)

>>5811874
>Of greatest importance is the liberation of the town, and the freeing of the Highlander's kin. They called you for aid, after all.
Though with this said, I don’t think there’s anything stopping us from splitting our task force to deal with multiple issues at once.
>>
Rolled 11 (1d20)

>>5811874
>>This entire village must be purged. March with fury and fire to cleanse the village. The Highlanders can free any of their kin, but should they be tainted by the Dark One's touch, they are to be put to the sword.
>>
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Diplomacy 31 vs. DC 20

Chief Rodrim looks more relaxed than yesterday when he lets you into his home. That neither you nor Boric wear open steel this morning likely has something to do with it. The older man gives Boric's armorsilks a strange look. From the look on his face, you suspect that the man has never seen the great triumphs of the King's khemists. At least, not without some form of armor covering it.

In the war room, Sir Damien nurses a cup of tea in his gauntleted hands, his lips curling into a smile as you enter the room. Dame Fiona barely notices you enter, as she pours over the map in thought, carefully placing little soldiers upon it and then evaluating them.

Natasha sits on another side of the round table, with someone new looming behind her. A man with fiery red hair and a long flowing beard, with a stripe of bright blue warpaint down one side of his face. If you remember your studies of the Highlander Tribes, its meaning is 'valor', and it may only be worn by the tribal champion. Different from the warpaint of your youth, where you and the other girls among the garrison would paint black daffodils under one eye as a sign of solidarity.

You nod in respect at the priestess and her champion.

The champion appraises you for a moment, and Boric as well, before returning a grim nod.

Natasha boggles at you as you take your seat. She rubs her eyes, as if she does not believe what they are telling her, and then stares at you again. When her eyes drift to Boric, they nearly pop out of her head, before settling into a very strange expression. Different than Chief Rodrim's, for where his was filled with suspicion, hers is defined by the very wide and cattish smile that has spread across her face.

"Lady Louise, I think I've gained a new appreciation for those... you call them armorsilks?" She leans back and looks up at her champion with bright and star filled eyes. "Eren, do you think the lowlanders would s- bwagh!"

The champion, Eren, raised his hand and cut off her words by conjuring a ball of clear, cold water and dumping it on her head. "Down girl."

Natasha pouts, conjuring up a warm summer wind to dry herself off. As she works on that, her champion looks at you, and then to Damien. "I've mustered forty good men from the land, strong sons, and a handful of daughters who fight better than their brothers. They think we'll be marching on the Roslands, given your banner's a friend, Dame Louise."

"Best they think that for now," you tell him with a nod that he returns. "What say you of their capabilities."

"They've courage and they can follow orders well enough," Eren looks down at the map with a frown. "We've good maille and steel, and each of them has killed goblin and orc before, so I've faith in their ability to clear the town of any monster those bastards conjured up. That tower, though, would be a problem for them."
>>
>>5812323
He seems a bit reluctant to continue, as it would mean speaking ill of his men. "These are farmers and ranchers turned warriors, not soldiers. I don't think they've the discipline to form ranks, charge through, and take it."

You nod. The men the Highlanders offer are somewhere between peasant levies and men-at-arms, then. Not the professional soldiers of the latter, but from the sound of things they're far better equipped than the former. You steel a few of the figures resting upon the side, taking 15 of them and making two formations. One coming from the Southwest, the other from the North East.

"Here is what I propose, then," you tell them. Eren looks to the map. Natasha leans in, still drying her hair. Fiona pulls back, nodding as you moving the two formations against the defenses that she's placed. "Our men at arms will strike from the northeast, by the graveyard, to break up any necromancy. We sound the horn, draw their forces... and then strike through the woods for the tower before they've time to shore its defenses."

Then you move the pieces representing Eren's warriors. "Your men then sweep up from the southwest. If a raid is where your men are strongest, then treat this like a raid. Hit any defenders who fell for the bait in the flank, take the village and burn anything that reeks of the Dark One's taint."

"A sound plan," Eren says. His eyes move to Damien and Fiona, "But what of you two? What shall be your place in this battle?"

Damien sits up straight, taking a piece and adding it to your forces. "Someone needs to make sure Dame Louise doesn't burn all of the books she finds. Some of them might well be harmless, or at least could serve as a trail to the greater puppet master. I shall offer her forces my assistance."

Fiona looks at Damien for a moment, before nodding. Looking to Eren, she says, "Your forces shall have mine, then." Roll 1d20 and 1d100
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>No. Fiona the sensible one. She'd have better judgment than he would on what should and should not burn.
>What of the other forces brought by the Imaginary Color?
>Perhaps another plan should be examined (Write in a new plan)
>>
Rolled 20 (1d20)

>>5812325
>>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 93 (1d100)

>>5812329
>>
>>5812323
I see Eren is played by elf Karl Urban.
>>
>>5812325
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.

I would say Fiona is the more dangerous one, but I think this would make better reading
>>
Rolled 34, 85 = 119 (2d100)

Just divide the first roll by 5 for the d20
>>
Rolled 6 (1d20)

>>5812325
>>That is acceptable.

If I were paranoid I would be at this point concerned that Damien is attracting our suspicions on purpose to draw them away from Fiona. But perhaps I'm just being unfair to both chuunis. In any case we can't watch over them both at the same time, and if our kingdom is worth anything, we should not need to. There will be enough heretics on the other side to worry about our allies.
>>
Rolled 21 (1d100)

>>5812325
and for the fun of it, the other roll...

Good luck, Rene, may your childhood darling be reunited with you on good terms and in good time.
>>
>>5812325
>>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 19 (1d20)

>>5812325
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 16 (1d100)

>>
Natasha is annoying. Chief's cool though.
>>
>>5812325
>What of the other forces brought by the Imaginary Color?
>>
Rolled 82 (1d100)

>>5812325
>>What of the other forces brought by the Imaginary Color?
>>
Rolled 17 (1d20)

>>5812325
>>
Rolled 46 (1d100)

>>5812325
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 74 (1d100)

>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
File: Orc.jpg (65 KB, 564x564)
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Diplomacy 36 vs DC 20

"Good," you nod at Damien's request. Sanctioned by the King or not, both of these heretics concern you, and of the two Damien concerns you more by far. No doubt he wishes to amuse himself with your reactions to his heresy... a desire you've no mind in indulging, if it means he stays where you can see him. "Fiona, what can you speak to of the enemy's forces? They've surely goblin an orc, but what other devilry lies in their camp?"

She gestures at four groups of figures that have been clustered together. "These four areas here have been dug out, and made into breeding pits for the greenskins."

You make an dark face at hearing such unpleasant that news. With a cult to the Dark One, that practically worship his creations as angels sent from on high, it might have been inevitable. Still, you hoped that you had arrived before they began such vulgar rites of heresy. The madness inherent to those places, the cravings left behind in its victims... it is the purest form of the Dark One's taint.

Which must be burnt out, root and stem.

The others' react just as you do. Natasha's face turns to ashen pale, while Eren behind her grips her chair so tightly that his knuckles turn bone white. Even Damien's smile slides off his face, finding no joy in such matters - a shocking turn that raises him ever so slightly in your estimation. Only Chief Rodrim's calm does not break.

"All the more importance to move swiftly, and save those whom we can." The old man rumbles. He looks at Natasha, who shrinks under her gaze. "Natasha, it will fall to you to cleanse them, as the Maiden of Fair Springs. It may be best that you stay back and prepare the temple for the rites of purification."

"But what about Ast-" Natasha cuts off as Eren lays his hands upon her shoulder. Staring up at his grim expression, she stammers out, "E-Eren...?"

"Nat, you need to be here and be ready so that you can save her stupid arse," Eren rumbles, his face a stone mask. "I'll bring my little sister back safe... or do what's needs doing."

"All the more reason for us to act swiftly," you tell them both. You do not give Natasha nor Eren a pitying glance, but one assuring that you'll do everything in your power to get his sister - and, if you've read her right, her lover - back to them. "The longer those pits remain uncleansed, the more orcs will need killing... and less of your tribesmen will be able to be saved. Fiona, how many?"

"Less than I would expect. The breeding pits must be fresh." Fiona's words let Eren slump his shoulders in relief, while Natasha lets out a breath she was holding for a bit too long. "No more than a dozen orcs, two dozen goblins. Two black rites of summoning would produce such numbers."

"Aye, four breeding pits are enough to make a legion in a month's time," Damien offers. His hands play with one of the figurines Fiona set up to represent the orcs. "In a week's time, with pits even half full... twelve will become a hundred."
>>
>>5812796
"Then let us slaughter them like the swine they are, before they've the chance to multiply," Eren growls with hatred burning in his eyes. You recognize that rage, alien but familiar, and nod as he storms towards the door. Before he leaves, in the shadow of the door, he turns back. "I shall ready the men. We march at noon for that the Tower of the Hand. I pray you lowlanders will be ready to join us."

As the door closes, the Chieftain sighs. "Let us make this quick, then. Natasha, go get Anders to escort you back to the mountain. You have your duty there."

"But grandfather-" Natasha complains.

"No buts," he says.

"Boric, you escort her as well," you tell your second. His breath hitches like he's about to complain, but you shut him down. "Two guards are far better than one. I know not of the river's rituals, but if Natasha can cleanse the Taint even half as well as the Church of Light, then it's imperative that she prepare to receive the captives."

Unsaid is the need to ensure that she makes it to the mountain. When the Dark One is afoot, it pays to be cautious. As Boric escorts Natasha out, you turn to Fiona. "Is there anything else."

"Be wary of the graveyard," Fiona says. "There was a barrier there that kept my scouts-"

"You need not lie to me of scouts that don't exist," you raise a hand to cut her off. Boric did not need to know about this, but he may have already guessed as you did. Damien's lips curl into a smile, while Fiona pouts at having been found out. "The barrier kept your familiars out, and you could not see through their eyes any longer. Heretical magic, but hardly the most heretical magic."

"Well, if you get found out, it's either the gallows or the Order," Fiona grumbles. Understating the dangers in casting your soul so far, and why such things are heresy. That makes Damien... hum, you cannot say, but he would have to be skilled at barriers to keep his partner clean from demonic possession. "The point is that the graveyard is going to be a problem. It's too well protected for something so far from the tower"
>We'll smash through it and raze it to the ground
>We'll avoid it. The Tower of the Hand is our top priority.
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>We shall leave that in Damien's capable hands.
>Another plan (Write in)

Natural 20 Effect: Damien especially seems more on task now, though his humor will still remain rotten to the core.
The d100 event did not occur this update, and will occur next update.
>>
Rolled 17 (1d20)

>>5812800
>We'll smash through it and raze it to the ground
>>
Rolled 14 (1d20)

>>5812800
>>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.

we may be spreading ourselves thin, but I think our characters main concern would be saving civilians
>>
>>5812800
>We'll smash through it and raze it to the ground
>>
>>5812800
Let’s make that call when we see what’s behind that barrier. Ideally we’d be able to leave Boric to secure the location and rush the tower but we can’t afford to leave ourselves open if whatever is taking place in the graveyard would warrant immediate response.

That said we must also consider that the graveyard may be set up specifically to stall us, especially if the cultists are aware of the scouting attempts…
>>
>>5812800
>We'll smash through it and raze it to the ground
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
Rolled 11 (1d20)

>>5812800
>We'll smash through it and raze it to the ground
>>
Got a later start than I would have liked this morning, so it doesn't look like I have time for the morning update. Today may be a wash for updates due to the Holiday.
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
>>5812894
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
Agreed.

Especially if that Nat 20 effect means Damien will cooperate more, I say that this is the best option. I assume Boric is our Cohort. Cohorts are typically only 2 levels behind the PC, and he might even have a PC class.
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
I think we can get along with Damien for today. JUST today thou.
>>
>>5812800
>>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.

>>5813042
In the mean time, can you post what the court and strategy dress looks like?
>>
>>5813042
Hey QM, can you say what options won the virtues and favors?
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>>5813450
My notes from the tally I took before writing yesterday had Faith winning Virtue, Gentleman and Lord winning the Level 2 Favors, and Unicorn winning the Level 7 favor. Backstory wise, she's probably had the Unicorn favor for longer than she's been Level 7 (I'm thinking she received it in the aftermath of Charlemont. There's probably an entire novel worth of stuff revolving around that).
>>5813432
Sure!
Court Clothes: When she must attend court for social occasions that she cannot where the dress her mother had made for her, or her knightly garb worn when called by the duke, she prefers to wear the simplest dress allowed. Which, unfortunately, is never as simple or comfy as she would like. Most functions she can get away with wearing her knightly garb, but several, she cannot.

Usually, she wears a sky-blue dress with a popped collar and somewhat low cut, with gigot sleeves that have thick gold stripes and continue on to her wrists after tightening up. The dress reaches down to her ankles, and has stripes of gold lace. With it, she wears a small, proper hat with a bright white plume that signifies her status as having never wed (nominally 'known a man', but even non-virgins will wear a white plume before marriage).

Like her boots, her shoes are heeled, adding an extra inch to her height.
Strategy Meetings: These largely depends on who is attending. Should the duke simply be calling his knights together to discuss matters of the duchy (typically one such meeting each season), she will wear her armorsilks alone, as is the fashion for knights on the realm's business.

Should he be calling her to attend a meeting where he has gathered all landed nobles who directly report to him, she would wear a high-collared sky blue sleeveless doublet with golden trim. It is stitched with her sigil in gold on her right side and a pattern of daffodils on the left. Beneath the doublet, a burgundy shirt with sleeves that puff out greatly at the shoulder and tighten around the wrists. The sleeves are striped lengthwise in a blue that matches the doublet.

Unlike the menfolk who would wear puffed pants and a codpiece, she wears pants closely tailored to her figure, like her doublet. Rather than two-toned and matching the color of the sleeves as men wear, hers match her doublet - sky blue, trimmed with a gold thread, with a pattern of daffodils on the right side and her sigil upon the left. A belt that matches her boots ties the pants off.

Her boots are brown leather, and have her zodiac symbol (the World Tortoise) stamped on the sides.

On her head, she would wear a big, floppy seestern hat with alternating skyblue-and-gold wedges with three great white plumes.

Also: I have a twitter now. I don't know how often I'll use it, but you can follow me here: https://twitter.com/LadyKnightLover

(also, lmao, this is going on to a second post, basically an update of itself...)
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>>5813626
>>5813118
Boric is a Spheres of Might Cohort (full details here if you want the crunch that will only ever really be used as a guideline: http://spheresofpower.wikidot.com/leadership#toc4), so he's not quite on the same power level as the PC-types of the world. Right now, there are 4 people who would have PC builds that you've met: Damien, Fiona, Natasha, and Eren.

As I don't know what Boric exactly does just yet, let's put his focus to a vote!
>Barrage sphere, master of putting a fuckton of arrows in the air
>Brute sphere, master of giving his foes a batterin'
>Boxing sphere, master of the COUNTER
>Dual-Wielding sphere, master of the Shield Bash
>Duelist sphere, master of Elden Ring's bleed damage spam
>Fencing sphere, the filthy casual who keeps parrying
>Gladiator sphere, master of buffing friends and demoralizing foes
>Guardian sphere, master of the "YOU SHALL NOT PASS" maneuver
>Lancer sphere, master of the pokey boys
>Shield sphere, master of protecting nearby friends from damage
>Sniper sphere, master of shooting people from far away with his gonne.
>Warleader sphere, master of WISDOM and TACTICS (but really it's kinda mid)

(Note, his equipment will probably be equal to or slightly better than yours, because his dad - a friend of the Duke's and someone on that level of society - bought him 'the good stuff')
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>>5813627
>Boxing sphere, master of the COUNTER
I see Boric's energy
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>>5813627
>>Lancer sphere, master of the pokey boys
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>>5813627
>>Duelist sphere, master of Elden Ring's bleed damage spam
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>>5813627
>>Boxing sphere, master of the COUNTER
he feels like this much more than the others, though maybe that's a result of banter being a counter-heavy convo strat
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>>5813627
>Gladiator sphere, master of buffing friends and demoralizing foes
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>>5813627
>Boxing sphere, master of the COUNTER
I heard no bell
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>>5813627
>Dual-Wielding sphere, master of the Shield Bash
Shield bash you say?
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>>5813626
About how tough is the average orc/gobbo? The image >>5812796 makes orcs look like monsters that are significantly stronger than humans but probably unable to wield weapons and armor as a downside. And I'm guessing the "breeding pits" are a "Goblin Slayer" reference.
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>>5813627
>Gladiator sphere, master of buffing friends and demoralizing foes
makes sense, for one so protective of us and quick to call out our rivals and accusers.
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Event Roll of 93: Providence

Your plans have been made.

In all likelihood, they will not survive contact with the enemy. They rarely ever do. You need only think back to the planned defense of Karl's Pass and the bloody fields of Charlemont to understand how quickly they collapse in the chaos of battle. All the same, there is wisdom in outlining your strategy for purging the taint has taken root within the village surrounding the Tower of the Hand.

Eren and his warriors shall sweep the village. A quick, broad stroke of a sword to cleave through the flesh of the greenskin swine. Orcs are hale and hearty beasts of muscle and sinew that no man can hope to beat in a battle of strength. Demons summoned from the Black Pit, what they lack is human wit. Their inability to think beyond breeding and their next meal shall be their bane.

The open nature of the village shall work against the goblins as well. They fare poorly without overwhelming numbers or the tight and winding corridor of cave and tunnel. You trust Eren's men to deal with them swiftly in the streets and fields. Should they hide in the ruins, they know well enough to set them ablaze instead of follow.

The tribesmen are not soldiers as your men-at-arms, but they are hunters. They know well enough the value of a methodical approach of slash and burn tactics.

Your men at arms will strike the hard targets fast and heavy. The graveyard protected by the barrier will be your first target to break, cutting down any heretics you find there in the name of the Lord of Light. You shall reevaluate once you arrive, but your current thought is to leave Boric there with half your forces to secure it once the defenses fall and the barrie shatters.

Then, you will take the King's pet heretic Damien along with the remainder of your men to break the Tower of the Hand. Light willing, the horn of battle will draw out what fighting men the cultists have stationed at the village entrance... and allow Eren's force to cut them down from behind.

That is the ideal situation.

You ponder your plans as you change out of your dress and into your armorsilks. With a brush against your choker, you look to the mirror and remind yourself why you wear your armor into battle as it unfurls. If schemes alone could win you the day, then you would have no need for the goldsteel that girdles you now.

All will not go well, all will not be ideal.

As your plans fall apart in the chaos of the melee, you need steel to shield your body just as you need Faith to shield your mind. Faith in your lance to strike true and not break upon the flesh of pigs or the maille of tainted men. Faith in your comrades to stand strong beside you. Faith in the Lord of Light to guide you in making sense of the chaos and finding his order to it.

You breathe deeply.

The curtain of your tent is flung open, letting in the light of day. You feel Boric's presence before you hear him say, "The men are ready to march, Dame Louise."
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>>5813928
"Glad you could make it," Eren sounds pleased to see you and your men upon the field, though his face remains a grim mask. He rides up on a grey stallion, siding up next to your white mare. He eyes your men-at-arms, twenty men and women clad in steel. "How quick can your folk march in that harness? My best hunters think we can make it to the south-west forest in four hours time, well before dusk. Will we need to weight?"

"If our harness slowed us down, we would have taken another three days to arrive," you tell Eren. He grimaces, knowing that by then the first brood of orcs and goblins would have been born from the pits. "We will circle to the north east on the northern road. Wait no more than five hours for the horn; if you do not hear it then, then it is likely they have ambushed us on the road."

"Well, that just means less of them to defend when we come to burn them out." A violent smile graces Eren's lips, his blue eyes blazing like his fiery hair. You cannot help but return it in kind. "Fair Springs keep you and yours refreshed upon your march, Maid of Charlemont."

He reaches out a hand, and you grasp it firmly. "And may the Lord's Light guide you and your men to victory, Eren."

"Hah! Now that's a lowlander prayer I can drink to," Eren shakes your hand, and then circles about, calling to his warriors. "Alright, huntsmen! We march single file, low to the ground. If those green pig-loving bastards send themselves a flight of ravens to watch for us, I want them seeing the tracks of one man, you hear me?"

As the highland warriors head down the south road, your men-at-arms take to the north in a similar formation. Magics like Fiona's prospered among the Dark One's servants, for they had no care what damage done to their souls, what possessions they left their bodies open to. Only demons possessed the bodies of men who flung their souls about, for the Lord of Light decreed man's free will to his angels. In lands tainted by the Dark One's presence, any and every beast could be the eyes of his servants.

Possession carries a foul scent on the wind no matter how much the caster tries to disguise it. Fiona reeked of flinging her soul about, that's how you knew she flung her soul about into her "scouts". Had she or Damien the scent of demons upon them, you would have driven your lance through their hearts, and damn the consequences.

Though he rides right behind you in the march, you cannot tell what heresy Damien reeks of. The scent of magic you can pick out, for sure, but it is not the taint of demons nor the rot of the dead. It cannot hurt to ask, "So Damien, what heresy did you commit to be sentenced to the Imaginary Colors?"

The man laughs from beneath his hood. He wear a tattered black robe over his harness, long bereft of its sleeves, and marked with a rough likeness of the notanthus flower in magenta. "I'll have you know, Dame Louise, that unlike many of my brothers and sisters, I am free of any crime."
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>>5813929
"Bullshit," Boric huffs from behind the man. "Of you and Fiona, I'd name you the greater heretic by far."

"You do act more as I'd expect from your order than she," you admit. For some reason, this sets the man alight with laughter. "From your manner, I'd half expect you to be a pornographer and charlatan atop your status as a heretical sorcerer."

"Well, I wouldn't call it pornography..." Though you cannot see his face, you can feel his eyes twinkling in the dark. Then, of course, he goes and says something that nearly sends you from your saddle in shock. "It certainly isn't my fault that you fill out your armorsilks so well, Dame Louise. I know it's the culture in our homeland for knights to go about in them, but to our poor hosts... they're unused to such displays of a lady knight's ample stature."

"Quite knave, or I might have your tongue," you growl, righting yourself on your mare. Your face aflame and your ears a burning red.

"Might?" Boric growls. "With your permission, Dame Louise, I shall take it now in the name of restoring peace and decorum to our march."

"Denied," you shoot Boric down. You can hear your second deflate as the heretic sorcerer doesn't bother suppressing his giggles. "Unfortunately, it needs remain where it is for the time being. Whatever brand of heresy the King keeps him alive for is too great an asset on this mission."

"I told you, I'm not a heretic!" Damien complains. Then he catches himself, and says. "Well, I wasn't a heretic when I joined the Order certainly - I volunteered to expand the scope of my studies without running afoul of the law. As I've never actually been formally accused of heresy, nor taken and tried before the Court of Light, I am not a Lightless Heretic."

Boric hums for a moment, before saying. "I don't think that's how that works..."

"It's not," you tell him.

Before the heretic, pervert, and apparent pornographer (who has drawn indecent pictures of you no less) named Damien can come up with some new witty retort, Trev rushes towards you from his position at the front of the column. The fields have begun to thicken into forest, and the men at the front of the column have just entered the path in the woods.

"Dame Louise!" he shouts, running up to your mare. His youthful face is tinged with green. "Dame Louise... there's... there's something you need to see at the front of the column. It's... it's not a pretty sight, Dame Louise."

Leaving your position at the center, you ride up to the front, and are met with a grizzly sight.
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>>5813930
A girl no older than fifteen has been crucified upon the first tree in the woods that could support her. Beaten and naked, you do not need to look to indecent places and see what leaks between her thighs to know what happened to her, and what sort of creatures did it. Her fiery red hair is a tattered mess, bruises about her eyes. A savage wound that oozes black is cut beneath her navel. The brand of the Dark One sealing it shut. A sign hangs from chains about her neck, covering her breasts.

In a jagged and broken scrawl that could have only be written by orc hands, reads the words: "She rejected the seed of her masters, and has paid the price."

But her wound still oozes, and her chest still rises ever so faintly with each breath. You bark an order to your men at arms, but they've already moved to do it. "Cut her down!"

At some point as you stared at the sight with righteous fury burning in your veins, Damien rode up alongside and swore in some foreign tongue. From somewhere or with some spell, he conjures a mat and blanket for the men to place the girl, who sputters and coughs and weakly shakes at the touch of others. Without a thought, you dismount from your mare, and drop to your knees before the girl and pray.

You are no church scholar who studies the magics that the Lord of Light grants unto the faithful. To you, such things have always been instinctual. You simple empty your heart of everything but your Faith in His will, and beseech him for his aid. Opening your heart and soul as a conduit for the Light, that it may work His miracles through you.

Faith has never failed you before.

It does not fail you hear. The Light flows through you, and into the girl, and you see as her wounds are undone. Her bruises fade, the cuts upon her body are sewn together, and her breathing becomes deeper and steadier. The only wound that does not fully heal is the one beneath her navel.

You let out a breath you did not know you held as her blue eyes flutter open - as eerily familiar as her fiery red hair. She softens as she sees herself in the company of her human kin, and then lets herself take some sorely needed rest.

Roll 2d20
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>Send Trevor and one of the lasses to the Village with this survivor, Rodrim ought know what to do. With the horses, they must make haste.
>Send Trevor and one of the lasses to your camp with this survivor, for the Church's medicine is her best bet. With the horses, they must make haste.
>It is best that she remain with your group for now. A safe place can be prepared once the church ruins are taken and held, but you cannot spare the men to send her back.

Providence: You found Astrid in a state where she could be saved, before striking the village, and not pregnant with darkspawn.
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>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
Rolled 3, 15 = 18 (2d20)

>>5813932
>>
Rolled 7 (1d20)

>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
so thanks to the high roll we found her before she got "cursed". I assume a regular positive roll would be finding her alive and pregnant with darkspawn then ?
also is it 1d20 by 2 separate people or 1 roll both ?
>>
Rolled 11, 20 = 31 (2d20)

>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
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>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
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>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
Rolled 1, 13 = 14 (2d20)

>>5813932
>>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
Yeah, that update last night cost me the ability to update this morning.
>>5813965
There were a couple of levels, this was the second best. An "auspicious" event would have found her in much better shape and probably without her having needed to stab her womb as a "fuck you" to the Orcs. The step down from this, she probably would have been in greater need of the rite of cleansing, and then the step down from that she would have been pregnant.

We'll do 1 roll both because that gives you the better result this time around.
>>5814020
Banking the for end of thread bonuses or Nat 1 negation.
>>5813762
Gobbos are fodder that are only dangerous when they have overwhelming numbers or tight, confined spaces to fight in.

In terms of raw strength, an orc probably has the strength of three to five men (without enchanted harness), depending upon how big they are. Louise and her father are probably the rare humans who can boast to be as physically strong as an orc without enhancements. Louise is an even match to the average orc in terms of raw strength, and a bit more nimble but a bit less hearty.

Stats wise, before Enhancements:
>Orc Boss: 24+ STR
>Dad in Prime: 22 STR
>Louise/Average Orc: 20 STR
>Boric/Trevor/Eren/Dad Now: 18 STR
>Average Man-at-Arms/Warrior: 16 STR
>Average Human Male (Levies): 14 STR
>Average Human Female: 10 STR

So yeah, Orcs are definitely scary, but they're not insurmountable foes by any stretch. They're also INT 5, WIS 6 on average, so... smarter than animals, but not by much. An equal force of humans and orcs, expect the humans to give them the run around if they have the initiative. Though a force of orcs can be scary to an unsuspecting village or county, and if allowed to grow into an army they can be dangerous to even a Duchy.
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>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
Might as well put Natasha to work.
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>>5813932
>>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
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>>5814173
Have you decided what the brand of the Dark One looks like?
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>>5814327
Like a hentai womb tattoo
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>>5814387

Lewd
>>
Rolled 9, 14 = 23 (2d20)

>>5813932
>>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
>>5814387
>>5814391
>Barbarian, but not TOO barbarian
>Gets womb brand
>Carves out her womb, presumably with an improvised tool
>Gets saved by Paladins
>Is going to get carried to healing by a handsome squire two years older than her
It's like watching the backstory of the edgy-but-soft-inside love interest in a fantasy series play out. I'm rooting for Trev.
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>>5814444
She already has a girlfriend, so I guess it depends on if she's bi or gay, and how committed she and Natasha are.
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>>5814452
I thought our character only thought that because she thinks Natasha is a lesbian, because of what she said about the armorsilk
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>>5814452
But per the GM
>>5809617
Natasha's not gay, she was just scandalized by our armorsilks and the fact that we were - to her - prancing around next to nude infant of her little brother. Like her "leers" were a doubletake that we read too much into because we have experience dealing with thirsty lesbians and just assumed.
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>>5814456
>>5814459
Huh, missed that. Well, good luck Trevor! Louise needs to get a hobby to take her mind off her frustrated preoccupations, it seems
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>>5814464
One day René will return and she will be happy
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>>5814173
>spoiler
damn, the girl is hardcore. hope we can see her more.
>>5814387
funny, but I expected something more towards a terror sigil (not that both can't be done).
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>>5814327
>>5814658
The mark of the Dark One has a very simple foundation of four overlapping circles that form a flower, at the center of which is a symbol known as the Nameless One's Eye. The full symbol (as shown on the right) is also known as the Black Primrose.

The outer circles are often wrapped in thorns or spikes of iron as a factor of intimidation, and if constructed properly (as the one upon Astrid was) the Eye will always blacken in the sclera while its red iris glows. Many people believe the Dark One can see through these marks, as peepholes from the prison in which the Lord of Light sealed him. This ceases when they are defaced (as the one upon Astrid was by her actions), though the continue to writhe with evil power for some time afterwards.

Each circle upon it represents one of the Four Great Depravities: Domination, Depravation Degradation, and Destruction. Traditionally, the top circle is Domination, the bottom circle is Depravation, the left circle is Domination, and the right circle is Destruction. Though so long as Domination and Depravation only overlap within the Eye, the position matters not.

The four instersection sections represent the Great Woes - two born of the World (Depravation), and two born of Man (Domination). The Worldly Woes are Disease and Famine, while Woes of Man are Debauchery and Unjust War (if someone has a better term for that which isn't just "invasion", please let me know).

Post will be later tonight!
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>>5814692
Warmongering? Bloodlust?
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>>5814707
Warmongering is probably Unjust War. Bloodlust may fall under that or Debauchery. Just my guess.
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>>5814692
Note to self, don't let Louise get a dog.
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>>5814724
>Note to self, don't let Louise get a dog.
Pet great ape instead, got it.
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>>5814692
warmongering perhaps ? tyranny could be used but that's more expansive.
>>5814724
>Note to self, don't let Louise get a dog.
nigga she's a pious woman, chillex
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>>5814810
>great ape
Anon, I...
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>>5814884
Yes I am trying explicitly to get animals with tiny dicks around us to minimize the rape potential. What were you expecting? What you think I was going to ask for a pet barnacle? You degenerate.
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>>5814895
We're playing a highly-religious giantess, so even though she's heavily repressed and has some... Funny ideas... We can probably just commit to not fucking animals.
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>>5814898
I mean most women wouldn't fuck an animal, orcs don't seem to care though. I doubt dark lord jizz juiced up beasts care either.
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>>5814895
Pet rock
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>>5814902
Golem familiar LET'S GO
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Heal 5 vs DC 25. Fail to identify the girl's condition.
Initiative 18 vs DC 11

Black ichor continues to seep from the wound beneath her navel. Taking clean bandages from Boric, you wrap the wound and hide the accursed brand. That no hellish light peaks from the mark of the Dark One's Eye is no reason to leave it bare to the world. The Light's providence has led her from the brink of death. Now, she needs better medicine than you can provide if she wishes to live the rest of her life free from the Dark One's taint.

From the way she gouged the unholy symbol from her flesh, you suspect she does.

Unfortunately, that black ichor is not born of her body's rejection of the foul brand.

It comes from the mark itself. Four interlocking circles, overlapping to form a likeness of the Dark One's eye, the outer rings wrapped in spiked chains that almost form a pair of wings. You expect to find such a mark upon every cultist, every victim of the cult, steeping their blood with tainted ichor until it drives them mad.

You know not how much of it now oozes from the wound, and how much circulates through her veins. Less than you feared more than you would hope, from how the veins around the brand have begun to darken and turn black.

Once the bandages are wrapped and tight, you cover the girl with the blanket and pick her off the ground.

"Trev!" You call for your squire. He swiftly attends you, the reins to your mare in hand and the white horse shortly behind him. "I am tasking you to ensure this girl is brought safely to the pagans' shrine upon the mountain. We have not time to bring her to the Hospitaliers, so I pray that their Rite of Cleansing is sufficient to clean her of the taint."

Trevor nods. He mounts the saddle your horse somewhat awkwardly, for Dawn is near as large as a stallion. As you hand him the swaddled girl, he hesitates to ask, "What if their rites are not enough to cure her?"

"A knight must make his own decisions, Trev," you say with a clap to his shoulder. Uncertainty fills his eyes, something a knight needs not show so openly. If he wishes to kneel before the king and receive honors, well... "I trust you will remember the seven virtues, and act accordingly. Now, Boric! Lend Leana your horse. Two riders are better than one on these roads, but I cannot spare both you and Trevor."

"Of course, Dame Louise." Boric dismounts and passes the reins of his mount to Leana.

One of the younger men at arms and a skilled spellslinger, she is a mousy young woman with brown hair a few shades lighter than Trevor's. As she scurries into the saddle of Boric's horse, you approach them both. Boric leans into you, whispering, "That's a heavy burden that you've just put on Trev's shoulders, if I may be frank."

"Aye, but it's one he's ready for," you whisper back to him. "Plus, I'm not above sending a bit of insurance with him."
>>
>>5815081
Before Leana can be off with Trevor, you hold her back a moment and pass a quiet little order to her as... support for your squire's success. Nothing that would besmirch Trevor's honor, for you have every faith he will do the right thing, but every Lord has their advisors. "If things go wrong and that fountain ritual fails to cleanse the girl... make sure Trevor consults with Natasha before he does anything rash. Even in the worst case, you may be able to make it to the nearest Hospitalier before the girl is too far gone."

Leana puffs up upon receiving your orders, her face flushed with happiness. Giving you a brief salute, she assures you that, "Y-Your will be done, Lady Louise! I won't fail you."

Then she squeezes the sides of Boric's horse with her thighs, and trots off after Trevor. You wave the two of them off with an expression of forced serenity on your face. Sensing your discomfort as certainly as a wolf smells blood, Damien steers his horse to your side and asks the obvious question.

"Since when were you a Lady, Dame Louise?" There's laughter in Damien's voice. It's buried deep, the question almost genuine, but you can feel it in his tone.

"If I'm a Lady, then you're no heretic, Damien," you tell him.

"I see!" Damien gives you a deep flourish of a bow. "My congratulations to you, then. What did the good Duke elevate you to for you service? From your service record, I would say that you have earned a bit more than a Baronette. Full Baroness, at the least, I'd assume - you deserve no less!"

You walk away before he even moves past his congratulations, though the pest insists on following you back to your position at the center of the column. He belongs there too, so you cannot just shoo him away. Instead you pointedly ignore him, shouting orders to your men-at-arms. "Form up, men! We've a deadline to catch. Let's not keep our barbarian friends waiting!"
>>
>>5815083
===

Two hours march through the woods, and you make it to your position with time to spare, half-an-hour prior to the deadline. You see no smoke and hear no sounds of battle in the distance, so Eren and his raiders must have taken their positions, ready for your horn.

Your men-at-arms stick to the cover of the forest, behind the thick of trees that separates the woods from the clearing around the graveyard. A fog lays thick in the air. It reeks of magic, though if the dead wait within it, their masters have done well to disguise their wretched scent. What scents you do catch are those of orc and goblin, a reeking scent like swine on a hot summer's day that wafts from the direction of the church.

A burnt out steeple looms over the graveyard. The enemy does not notice your presence, so you plan to seize the initiative by... Roll 1d20
>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
>Have your spellcasters drop conflagrations upon the church, finishing the job that wildfires failed at... and roasting the inhabitants alive.
>Drop to armorsilks and move in stealth, like hunters. Not your specialty, but reliable against Orc and Goblin, and cautious against the fog.
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>(Write in a different plan)
>>
>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
Rolled 15 (1d20)

>>5815084
>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
>>
>>5814724
>>5814810
>>5814884
>>5814895
>>5814898
>>5814901
Beg pardon what in the goddamn? Where did this tangent come from? I... I would assume that these things would not happen, references to certain genres notwithstanding, this isn't a smut quest (beyond a bit of verbal fanservice talking up how hot the hot people are).

Anything that happens with Louise will fade to black for privacy, and anything that happens to the victim girls will most involve describing the aftermath (as happened with Astrid)
>>
>>5815128
I think it's because of the meme about white women fucking dogs. But I have no idea why mention it now and not before.
Can we still have a little pet golem?
>>
>>5815128
because it's funny
>>
>>5815128
lol idk Knights I was just making the classic white women joke. You better watch out for that one anon though.
>>
Rolled 13 (1d20)

>>5815084
>>Drop to armorsilks and move in stealth, like hunters. Not your specialty, but reliable against Orc and Goblin, and cautious against the fog.
>>
Rolled 3 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
Rolled 2 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>5815128
someone made a classic white woman/dog joke but I dunno why one anon made it even worse
>>
>>5815128
I only wanted to debunk the ape-rape meme. I wouldn't mind a pet dog or golem, and promise not to fuck either Well, maybe the golem, depends if they're nice
>>
>>5815173
Yes, but responding to the post on the dark sigil with it made me wonder "Wait, did I imply that here somewhere"?

Also, in theme with all of the words starting with D, gonna change "Unjust war" to 'Discord' and Famine to 'Desolation'. Not quite the same meanings, but allows them to be a bit more broad and gets the point across. Discord having anarchic, struggles-for-dominance implications, desolation being what happens to the land that in turn causes famine (and can have other meanings).
>>
>>5815210
So the dark Lord gives a lot of Ds. Got it.
>>
>>5815213
He has 8 to be exact.
>>
>>5815210
I think the jokey shitposting, probably not serious thinking went:
>womb tattoo/symbol, lonely white woman, animal-looking rape-orcs
>hentai womb tattoos and 'you just know' dog meme
>better keep our lonely white woman protag away from animals, hahaha
I don't think anybody suspects you are writing "that kind" of quest, except the one anon in the /qtg/.
>>
And I suppose since his title is Dark Lord, he is also a D himself.
>>
>>5815218
It's always the /qtg/.
>>
>>5815210
what so you're saying the Dark Lord is pic rel ?
>>
Rolled 10 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
Rolled 18 (1d20)

>>5815084
>>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
>>
Rolled 6 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
As good time as any for him to show his worth I guess…

>>5815128
Thank you.
>>
Rolled 6 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
>>5815084
>>Drop to armorsilks and move in stealth, like hunters. Not your specialty, but reliable against Orc and Goblin, and cautious against the fog.
>>
I overslept this morning, but we'll have an update tonight.
>>
>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
Everyone be like "oh let's let the heretic do his heresy". Nah bro fuck that, RIP AND TEAR

RIP AND TEAR ORC GUTS.
>>
>>5815128
I never thought that this is THAT kind of quest but I do think Louise needs to get laid because she desperately needs it.
>>
>>5815128
>victim girls
I see you, QM.
Patrician taste.
>>
>>5815757
>I see you, QM.
anon I think that was just a coincidence
>>
Diplomacy 31 vs DC 30. Careful wording and command of the situation avoids Damien and Boric coming to blows.

"So, Damien," you look to the heretic at your side. The King trusts the Order of the Imaginary Color. You trust the King's judgment, even more than your own. Therefore, you suppose you trust this devil-you-know enough to call him comrade-in-arms, but not a hair's breadth further than that. "What heresies can you conjure to aid our men in the battle to come?"

"I thought you'd never ask!" Damien sounds excited. Throwing back his hood, he unties the bindings about his eyes.

When the blindfold falls, you feel a pressure weighing down on you. As if the air suddenly became a thousand times heavier, like the crushing depths of the ocean. On instinct, you draw the light into your body, making you the only one of your men not forced to the ground by this overbearing weight. Even so, you feel the pressure upon your knees and spine, as though ten-thousand bars of iron were just placed upon your back.

"What treason is this?" hisses Boric. The curtain of his blonde hair covers his face as he struggles to stand, his head bowed by the tremendous weight upon you. "What devil have you conjured, Damien?"

You do not ask questions. Though it weighs heavy at your side, your Faith in the Lord of Light gives you strength enough to raise your lance to level with Damien's throat. Your voice is quiet, but carries will enough to demand that he, "Undo your spell, warlock. Lest you be mistaken for the Dark One's get."

Your eyes meet his.

You see them for the first time, burning with the light of a color that does not exist. One cannot find the shade 'magenta' when one breaks light into its components with a prism. It is a heretical thing, and in his eyes, you can see the faint lines of a flower dancing and shifting, the circles forming new blooms as they move in a chaotic pattern.

"I am no friend to the Lightless, Dame Louise," Damien raises his hands in supplication, but the spell does not fade. He looks to your men at arms with a frown. "No more than this is a spell."

"Explain." you demand.

"When I unseal these eyes of mine... there is a threshold one must exceed to withstand them," Damien explains, his hands still raised, his ever-present smirk twisted into a serious frown. He tells you that, "Your man Boric is on the cusp of meeting it. Just a little more and he'll be there. While you... well, I had no doubt that the Maid of Charlemont would not be knelt by the Lord of Wisdom's gift."

You lower your lance, but only just. Boric rises to his feet, but hunched over as he is, he would be of no help if you wished to fight Damien. You choose to trust in the King's judgment for now, and ask, "What need had you to unseal them? Sorcery needs no special eyes, last I checked."

"That's obvious, Dame Louise," Boric spits. "This Lightless bastard means to feed your men to the orcs, and give the women over to the goblins."
>>
>>5816270
"Now, Boric," Damien's magenta eyes come alight with mirth. "If I wanted to do that... I would not have cast a zone of silence about us just now."

"Do tread carefully, Damien," you warn him. For emphasis, you channel the Lord's Radiance into your lance, a reminder to all who can sense such things that he is not the only practitioner of the mystic arts among you. He winces, his special eyes no doubt seeing a blinding light invisible to ordinary senses. "I trust the King's judgment, but that trust must go both ways. An explanation, if you would."

"Sorcery beyond sorcery, Dame Louise," Damien says that as if it explained anything. "These are the Lord of Wisdom's very own eyes, and with them I can see the threads of magic as they're woven. The barrier that troubled Fiona so... she can only see as her pets do, but as I see the world such things can easily unravel."

He pulls a pair of daggers from their scabbards upon his belt. No, not daggers - not entirely - but rather oversized knitting needles whose hooks smell strange and twisted to your senses. "This is your command, Dame Louise, so I shall ask you - what sort of quilt would you have me weave?" Roll 1d20 on behalf of Damien, then 1d100
>Have him undo the barrier
>Have him weave an exception into the barrier for your men-at-arms.
>Have him undo the fog that has covered the graveyard.
>Have him weave the ability to see through the fog into your men-at-arms.
>Have him weave fortifications into the magic items your men-at-arms carry
>(Write In)
>>
Rolled 18 (1d20)

>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
Kinda necessary.
>>
Rolled 76 (1d100)

>>5816270
>You see them for the first time, burning with the light of a color that does not exist. One cannot find the shade 'magenta' when one breaks light into its components with a prism.
I was gonna make a joke about the first part, but the 2nd one was neat.
>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
>>
>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
>>
Rolled 52, 70 = 122 (2d100)

>>5816271
>Have him undo the barrier
We are not the only people in this assault.
>>
Rolled 3 (1d20)

>>5816271
>>Have him undo the barrier
>>
Rolled 98 (1d100)

>>5816367
>>
>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
Undoing it may alert the enemy
>Have him weave the ability to see through the fog into your men-at-arms.
>>
>>5816271
Ask him about the fog and the barrier.
Dispelling the barrier seems a natural choice but I’m a bit worried it’s also meant to keep something in and not just ourselves out, and the fog might have more ominous function to just obscuring Skellies digging up… not that this were not a problem already.
>>
Rolled 20 (1d100)

>>5816271
>Have him undo the barrier
>Have him weave the ability to see through the fog into your men-at-arms.
>>
Rolled 15 (1d20)

>>
>>5816381
Agreed
+1 to this, though if we have to choose, fogsight. Though really it depends on what the barrier will do. Better for us to see and them to know we're there then both of us being blind. But if it hurts us or keeps us out, then the barrier needs to go/an exception be made.
>>
>>5816271
>Have him undo the barrier
>Have him undo the fog that has covered the graveyard.
>>
>>5816271
>>Have him undo the barrier
>>Have him undo the fog that has covered the graveyard.
>>
I feel like we (the players) have less information here than the characters in the story do. What exactly do barriers do? Has Louise fought against the Dark Lord's servants in the past? Are some of their tactics known? Would there be reason to suspect the fog would do more than just reduce visibility? My speculation is the cultists power is less about brute force and more about debuffing their enemies to stop them from fighting back effectively. Unsure of how to make an informed decision.
>>
Rolled 12 (1d20)

>>5816271
>Have him weave fortifications into the magic items your men-at-arms carry
>>
Rolled 49 (1d100)

>>5817067
>>
Damien's Spellcraft 39 vs DC 35

"I would not have you weave, but unravel," you tell him. With the time that has passed, the subtleties of the barrier's scent have made themselves apparent. It is a necromantic thing, a trap laid for those who understood the dangers posed by the graveyard, but had no means to sense the presence of magic. It produces a withering that would turn even the heartiest of men to ash, if exposed to it for too long. "Can your heresies undo this barrier?"

"Can a duck float across a pond?" Damien asks you in turn. With a flourish, he takes his hooked daggers and cuts at the air. "A curse woven to this size would take half a dozen of the King's finest siege-breakers half a day's work to crack. Luckily, you have me."

Boric coughs, finally able to raise his head - if only just. "Luckier still that the darkspawn haven't felt the heaviness in the air and swarmed us all."

Your men at arms groan in agreement with Boric.

With crossed arms about your stomach, you stare intently at Damien's work. With each pick of his hooks, a flash of magenta fills the air with a light that ought not be. The scent of necromancy fades, bit by bit, still hanging over the graveyard like a curtain of dread and death. Boric's point is well made, and you tell Damien such, "Do work quickly. However useful those eyes may be, Boric is right - subtle, they are not."

"I am almost done, Dame Louise," the heretic assures you. A few more picks, and a gust of fresh air disturbs the stagnant magic. "You ought ready you horn. If the Lord of Wisdom's blessing is unsubtle, then the collapse of the barrier will be like the ringing of the hour's bell. They will not know where we come from, but there will be no doubt of our arrival."

You nod at him, and turn to your men. Boric's hand is already upon his sword, and the others have begun to drag themselves up against the terrible weight of... you will not call it 'divine presence'. A terrible heresy. "Be ready to be on your feet, men. Damien, seal those eyes the moment the barrier comes down. As soon as the defenses break, we sound the horn, and..." Roll 1d20
>Strike the ruined church and eliminate their forces here.
>Storm the graveyard and destroy whatever that fog hides.
>Barrel through and straight on to the tower, eyes on the objective.
>Advance, burning everything in our path. No mercy spared for the Lightless.
>Make for the nearest pit to save who we can, and put down who we can't.
>(Write in)
>>
>>5817103
>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
Rolled 14 (1d20)

>>5817103
>Strike the ruined church and eliminate their forces here
>>
Rolled 10 (1d20)

>>5817103
>Strike the ruined church and eliminate their forces here.
>>
Rolled 20 (1d20)

>>5817103
>>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
>>5817103
>Strike the ruined church and eliminate their forces here.
It seems the graveyard might be just a bait in a trap.
>>
Rolled 16 (1d20)

>>5817103
>Strike the ruined church and eliminate their forces here.
That’s next to the graveyard? I reckon cleaning out whatever blasphemy they are carrying out there should go a way of purifying the are?
>>
>>5817238
>are?
area
>>
Rolled 3 (1d20)

>>5817103
>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
>>5817103
>Storm the graveyard and destroy whatever that fog hides.
>>
>>5817103
>>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
30 General Combat Roll

As you give your men-at-arms their orders, Damien finishes his work. You can smell the air clear itself of necromancy's rot as the barrier falls away before you see any signs of it. The odorous flavor of magic drifts away upon the gentle breeze, dispersed as its foundations no long hold it place.

The hooks of Damien's daggers, catching upon invisible threads of mana, flash with the color of unnatural things as the heretic pulls at one final thread. Smiling all the while, it is as though he has forgotten how those heretical eyes of his have laid out your men-at-arms. When he pulls apart that last woven thread of the barrier's foundation, you come to understand what he meant when he said that its unraveling would be unsubtle.

The flashing color-that-is-not travels from his dagger-hooks at lightspeed, flashing into existence a web of threads that dome the church and graveyard with bands of magenta light. For a moment, the web lies still, frozen in an instant of time that seems to stretch into eternity.

Then, like a tent that suddenly found its supports removed, the web collapses and deflates. The threads of light that shine with a color which cannot be found in the light of the sun and the stars flicker and fade, one by one.

"It is done," Damien announces. With a flourish of his daggers, he returns them to their place on his belt. When he turns back to you, the sealing cloth covers his eyes once more, the weight of their presence evaporating as swiftly as spilt water in the desert. "Though I do believe the whole camp knows of our presence now."

"Good," you say. Damien's lips thin at that, uneager for the fighting to come. Your eyes go to Boric and your men-at-arms, as they return to their feet. "Boric, sound the horn and let our highlander friends know that we've arrived."

"Aye, madame." With those words, Boric takes the horn from his belt and blows.

BWAAAAAAAAAAAH. BWAAAAAAAAAAAH. BWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.

Three blasts of the horn, two short and one long. A cry well known among the Daffodil Kingdom and the Empire of Roses as the universal call to battle. Though you only told them to expect the sounding of the horn, even the Highlanders should recognize it for what it is. It is the sound that announces the cleansing of this village, and the scouring clean of the Tower that this cultist has made its home.

A shiver of excitement runs down your spine when you hear the enemy's response. It is not the panicked shouting of cultists that still have some shred of human dignity left in them. There are no shouts of men that have realized the gravity of their heresies and the consequences that have come for them. Here and now, there will be no men and women who willingly branded themselves with the Black Primrose and the Dark One's eye throwing themselves down and begging for the Light's Mercy.
>>
>>5817526
For what you hear in the wake of the horn's last echo is not the shouts of men, but the bleating squeals of furious hogs. The battle cries of wretched beasts summoned from hell's pit: orc and goblin.

"Form ranks!" Boric barks to your men-at-arms. "Spearhead formation, lances to the front and casters to the rear! Madame, who shall have the honor this day, of being the tip of the spear?"

With the weight of Damien's heresy lifted from their shoulders, they move into the formation your second ordered, forming a tight triangle around you and Boric from which their lances stick out like the quills of a porcupine. Well, if the quills were each half again as long as a man's height, and capped with a steel blade twenty inches long and as broad as your hand.

As they fall into place, you contemplate the answer to Boric's question. The tip of the spear bears the weight of the most danger, but carries with it the greatest honor in battle. It is not a position that you can give out lightly, nor one that you could fairly claim for yourself or Boric without grumbles of dissatisfaction from the men and women. It is a reward for your men-at-arms, important for their morale.

Yet you cannot take too long, or else the enemy will gather their strength. Quickly - and, you hope, fairly - you come to a decision that you pray shall please your men-at-arms. "Alex of Woodhall, there are none here who would question your piety and Faith in the Lord of Light. Against the heresies we face this day, I call you to be tip of the spear."

A young man steps forward and into the front of the formation, holding his lance with pride. Only a scant few years older than the age you claimed be when the King's men called for levies against the Alans horde, he is young and strong, and most of all he is faithful. Boric nods at your decision, and the rest of the men-at-arms approve enough.

Though as always, a few hotheads grumble their disappointment that you did not select them

Such things can never be avoided.

"Advance to the church!" The formation settled, you call an order to your men-at-arms. Brushing your finger against your collar, your helm folds out and gives your voice a metallic ring. "Casters, fire freely. Remember that what we face today are demonic beasts and wretches that possess not even the shred of human dignity held by Imperial Dogs. There shall be no mercy spared for the Lightless! Let every blasphemy they have made be turned to ash beneath our fury."

"Glory to the first man who kills themself an orc!" Boric follows up your words. "Honor to the first to crush a goblin's skull beneath their boots!"

"AROOH! AROOH!" With each shout, you men-at-arms slam the butt of their lances into the ground.
>>
>>5817528
Then, like an unrelenting tide of steel, they march from the treeline into the chaos that stirs in the shadow of the ruined church. They do not charge wildly as half-trained barbarians would, their march is methodical, designed to shatter formations of Rosland Dog-Soldiers. Or, in this case, to grind their way through the waves of green swine that await them in the fields.

A dozen orcs and more goblins than you wish to count turn to the trees as your men emerge, staring at your formation with unnatural, alien aliens. Square pupils burn like bright red coals against the pools of black that make up their sclera.

The orcs look like great tusked boars that have been painted painted green, and learned to stand on two legs. Few among them wear any sort of armor, most preferring to cover themselves with rags, or to leave themselves bare except for a loincloth. Those that do wear armor, wear its mockery, crude iron strapped to their body with leather, covering little more than their pot-bellies. In their hands, they carry black iron weapons that look more like a butcher's tools than sword or axe.

The goblins have the look of furless rats about them. Like the orcs, their skin has been dyed an ashen green. Their noses squat and their teeth long and sharp, they wear ragged hoods over their floppy ears. None of them wield any sort of armor, though their weapons have a more sophisticated look to them than those of the orcs.

It does them little good.

Brute strength and inhuman cruelty cannot win the day against human wisdom and superior equipment. Goblin weapons are easily turned by the shape and superior steel of the folding plate worn by your men. Orc weapons may have had the brutish strength of their wielders to dent - or even pierce - your men-at-arms' plate, but the swine die before they can get a proper swing.

Those orcs that charge skewer themselves upon the lances of your men. Those who do not charge find themselves pierced by a barrage of magic missiles coming from your rearguards. What few who manage to make it through the line of lances are cut down by you and Boric. For all he looks the part of an elegant duelist and swordsman, your second is swift and brutal with his halberd's counter-blows.

Every strike you make is filled with the Light's radiance. Those orcs who make it far enough that it is your lance they die upon do not leave even their corpse behind. Their bodies turn to ash.
>>
>>5817531
The formation leaves behind a trail of orc-swine corpses and the trampled bodies of goblins as it thrusts towards the church. Not a single one of your men-at-arms has yet to take more than a few bruises, superficial wounds. Even Alex at the tip of the spear, whose armor has been covered in the slime of orc and goblin gore, looks little worse for wear. Roll 1d100 and 1d20
>Enter the church through the main door. Damn subtlety.
>Have Alex kick the main door open and have your casters torch the interior.
>Smash out the fire-burnt walls and flank whoever is there.
>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>>
Rolled 46 (1d100)

>>5817534
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>>
Rolled 20 (1d20)

>>5817534
>>5817535
>>
Rolled 9 (1d20)

>>5817534
>>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)

>Smash out the fire-burnt walls and flank whoever is there.
>>
Rolled 89 (1d100)

>>5817534
>>5817535
>>5817536
>>
Rolled 2 (1d20)

>>5817534
>Smash out the fire-burnt walls and flank whoever is there.
>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)
>>
>>5817157
>>5816437
Banking for End of Thread rewards or Nat 1 negation.
You guys have 3 banked Nat 20s and 1 banked 69/77/100.
So everyone is on the same page: Cursed d100 rolls are 1, 13, and 66. Blessed d100 rolls are 100, 77, and 69.
>>
>>5817534
>Enter the church through the main door. Damn subtlety.
Survivors may be here.
>>
Rolled 9 (1d100)

>>5817534
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>Enter the church through the main door. Damn subtlety.
>>
Rolled 40 (1d100)

>>5817534
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>>5817555
69 is blessed ? thought it would be a joke roll
>>
Rolled 18 (1d20)

>>5817534
>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)

>>5817749
69 would be used to help her get laid
>>
>>5817749
>>5817762
It's based on the tradition of my home TTRPG group. A 69 and a 100 on an event roll always result in "extra good" things happening, while a 1 or a 13 are always extremely cursed.
>>
Rolled 100 (1d100)

>>5817534
>>Smash out the fire-burnt walls and flank whoever is there.
>>
>>5818007
Lmao, second time I rolled 100 today. Only this time it's good.
>>
File: Annette armorsilks.png (1.34 MB, 1154x1920)
1.34 MB
1.34 MB PNG
Ally's Perception 31 vs. DC 25

You eye the double doors leading into the ruins with suspicion. The timber and iron look too fresh for the crumbling, burnt-out masonry of the once-hallowed structure. Black tar and ground cinnabar paint a crude depiction of the Black Primrose upon the simple wooden face, almost inviting the faithful to smash it down. Your nose can pick up the faintest whiff of brimstone, of magic tinged with flame and ash.

Gut instinct warns against smashing straight through, not without knowing what lay on the other side. It could be just as easily be a trap of explosive runes as it could be the flickering light of an everflame dancing in a golden dish. When dealing with heretics, one cannot be too cautious.

You nee a greater divination than your own, if you wish to see what lay on the other side.

Raising your hand, your men fall still and quiet. The only noise that fills the air are the soft incantations of your casters, and the cracks of thunder as their spells seek out goblins that have taken flight. All the orcs lie dead from spell or spear, and thus far no reinforcements have joined them.

"Damien, what heresies can you conjure that might show us what lay within the chapel?" You whisper above the silence, keeping your voice low. When he does not respond, you turn your head to where he ought to be. "If you cannot perform, then-"

Your words fall short when you see no robed knight among your formation.

"Boric," you turn to your second with narrowed eyes. "Where is Damien?"

"He never joined the formation, Dame Louise," Boric informs you. He cannot see it beneath your helm - and perhaps that is for the best - but your face contorts into a rather unflattering expression at his words. Your silence speaks with all the volume that he needs to hear your frustration with him. "I thought you knew when you called the advance, madame."

A reminder that he is not beholden to your command, let alone that of a humble man-at-arms such as Boric, hangs unspoken in the air. You want to hiss in frustration, but you keep it back to just a quiet sigh.

"I saw Sir Damien slip into the fog," whispers one of your men-at-arms. You recognize her as Annette, a woman's woman stout and hearty, and but two inches shorter than Boric. Most importantly, one of the few women's women who accepts your preferences for what they are. When you look in her direction, she continues with, "It was right as the horn sounded. He was whispering something about finding some toys to play with."

Boric snaps to her. He does not sound mad, simply disappointed, when he asks, "Why did you say nothing of this?"

Annette throws a hand up in surrender to her superior officer, "I'm sorry! I was afraid the heretic would turn me into a newt!"

"A sanctioned sorcerer would do no such thing," You assure her with a gentle voice, implicitly forgiving her slipup. "That spell is heretical. Wait, Oh..."
>>
>>5818379
Annette nods quite vigorously. "Yes, madame. Oh..."

That breaks the axel on the wagon of your plans quite thoroughly... and makes you wonder if the King's heretics have some other motive here than helping the Highlanders savage a mutual enemy. No, it should have been obvious that they had another motivation from the beginning. The destruction of the Dark One's cults was simply so desirable on its face that you did not question their presence as hard as you should have.

You had a plan if Damien had no divinations up his sleeve. A more roundabout approach to breaking and entering into the Church. That plan expected, but did not need Damien to be among your men for this assault. It does not sit too well, though, knowing that heretic is somewhere you cannot keep an eye on him.
>Enter the foggy graveyard with your men and search for Damien.
>Continue with your backup plan without knowing where Damien is.
>Set the church ablaze and move on to the tower. That is where the truly worrying materials should be.
>(Write in)

Natural 20 Bonus: Annette heard Damien mention something about "finding toys", his motivation for ditching you.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
let's finish this, we'll get him after so we can assault the tower.
>>
>>5818383
>>Continue with your backup plan without knowing where Damien is.

I just KNOW this is where they are keeping the (female) survivars. I just know a church to the god of light is the unresistable location for demons to do their sacrelige. Although I also wonder if burning them to death is the kinder outcome for the prisoners.

Either way, I feel like the mc is the type that would try and save survivors first.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
It’s unfortunate but we do have priorities. At least he should not be working to our detriment.
>>
>>5818383
>>Set the church ablaze and move on to the tower. That is where the truly worrying materials should be.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
>>
>>5818383
>Enter the foggy graveyard with your men and search for Damien.
>>
Rolled 10 (1d20)

...I forgot to call for a d20 roll.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
>>
>>5818383
Can I get a quick rundown on what Damien looks like in your head OP.
>>
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>>5818931
>>5818946
Absolutely cursed. Don't think you can hide those from me (fortunately, I did the roll, it's a 10, and the double 1 will not penalize you).

>>5818967
Damien would be a man in his early thirties with sharp, pointed features. A bit of stubble because he doesn't often shave, very faint hint of a mustache. His hair is only beginning to go grey, and he keeps it in a low, loose pony tail that reaches halfway down his back. Lanky but well-muscled, about as tall as Boric and Trevor (so shorter than Louise by most of a head).

His armorsilks are black like your own, and have several magenta runes stitched into them in a pattern that glows slightly. The Imaginary Flower stitched upon the breast. One inch heels on his boots. His folding plate's compressed form is like an iron slave collar.

At all times, he wears a blindfold that lets out two pinpricks of magenta light where his eyes should be.

His armor is not as elegant as Louise's. There is very little in the way of detailing, and its finish almost deliberately avoids allowing the steel to shine. It is rough and bulky, but not overtly spiked or anything like that. Over it, he wears a long, sleeveless black robe. On its breast, the Imaginary Flower. On its back, in stitching that imitates his handwriting, a set of runes that supposedly spells out the True Name of the Lord of Wisdom.
>>
>>5818978
What's Louise's bust size?
>>
>>5819013
Well I assume that depends on how big the stone was they used to chisel it out of.
>>
>>5819013
Asking the REAL questions now
>>
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Initiative 13 vs DC 12

Damien's mischief can wait for now. He has his priorities and you have yours. His may come from a so-called Knightly Order composed in its entirely of pardoned heretics, but ultimately they answer to the King. Damien's sorceries put you ill at ease and you trust him only half as far as you can throw him, but it is not your place to question the King's judgment.

If the one who sits upon the Daffodil Throne trusts Damien, then you suppose you can at least trust that his work shall not hinder the efforts to scour this village clean of the Dark One's taint.

"This way," you whisper through your helm. Some murmurs of confusion follow as you guide around the front and to the sides of the old church. There, the masonry that stands is old and crumbling, as its timbers groan under the weight of ages and neglect. This warrants the explanation that, "The doors reek of evocation. The enemy wishes for us to charge in blindly. I would not give them what they want, when we can make our own door. Martin, I believe you are carrying Hilde's Knockers?"

For some reason, Martin makes a choking sound while some of the other men-at-arms chuckle. For some reason, Vaast offers assurance that, "We've all handled Hilde's knockers at one point or another, Madame."

"Aye, even I've had a chance to handle her knockers," Annette says with an oddly proud tone in her voice. A few of the men whistle and make odd comments about that being 'nice' when she declares, "Best I've ever had, if I had to say. She's always willing to take feedback and experiment."

You're quite glad to hear that Hilde's been quite diligent in improving her skill in the arts as a khemist. The duke sent her to your fief to advise you in all natural philosophies, but she always specialized in artifice. When she first arrived in your household, she knew less of the khemical than you absorbed from Rene, so very long ago...

But that is not the point right now. The responsibility for carrying specialized equipment changes up with each campaign, to ensure that all of your men-at-arms have experience in each role. Still, you're quite sure that the papers for this assignment say, "Martin is the one holding onto the Knockers today, yes?"

For some reason, that makes your men chuckle all the more. Even Boric lets out a snort of laughter, though he quiets up when you turn your head towards him in confusion. What is it that they find so funny?

After a moment, Martin speaks up, "Aye, madame. I've... uh... got the Knockers. How many should we need?"

You rap a steel-clad knuckle against the masonry. A light and hollow sound returns, a testament to the wear that ages, neglect, and fire have brought upon the once hallowed structure. "Hmmm... with the state of the masonry, I would say one should suffice. Hilde's Knockers are quite large when they explode, wouldn't you say?"
>>
>>5819079
"A-Aye, madame," Martin says. He quickly busies himself with his rucksack in search of where the knockers have been packed away. When he pulls one free, he tells everyone to, "Everyone stand clear. Knocker's out, getting ready to prime. Thirty seconds, Dame Louise?"

"Aye, thirty seconds will do," you confirm.

The Knocker Martin pulled out has the look of a brick wrapped in paper, with several clockwork mechanisms on its surface that regulate the time of its detonation. Beneath the paper, a wooden box carved with runes of protection holds within it a sticky khemical substance that miners have used to blast tunnels in the bedrock for centuries. A dial on one side allows a time to be set until detonation, and one can peel away the paper from the opposite end to allow a man-at-arms to easily place it upon any structure.

Hilde invented the device not five years ago, and has improved it little by little with each iteration. She was not the first person to think of using khemical blast jelly against fortifications, but her creation made its use swift, easy, and reliable. Before, one needed to protect a team of sappers as they carefully applied the substance and lit a fuse.

Now, Martin need only peel away a layer of paper, place it upon the crumbling masonry, and turn a nob to set the time.

Your men turn away from the wall once Martin places the device. He sets the timer for thirty seconds, and then rushes to rejoin the men in formation. Silence hangs in the air for a moment, allowing you to contemplate the butchery your men have partaken in this day. There is something tremendously satisfying, seeing the corpses of swine orc and the broken skulls of goblins that were trampled underfoot which litter the field.

Then Boric breaks the silence with a quiet word, meant for you alone, and not the men-at-arms, "Dame Louise, you know that the men were talking about Miss Hilde's b-"

Whatever his last word was meant to be, the explosion of Hilde's Knocker cuts him off with the roar of thunder, the signal that there is no time left to make small talk. The Knocker did its job, blowing a hole through the ancient masonry some three men across. Dust hangs where stone and brick once stood, having crumble like a castle made of sand.

As the tip of spear, Alex leads the charge through the broken wall with his lance in hand. The other men-at-arms follow swiftly behind him, eager to tear apart whatever blasphemies the cultists have enacted within the Lord's home. The sound of steel piercing the greenskins' flesh fill the air, soon followed by thunderous arcs of lightning and flame. Stunned by the explosive entry, the orcs and goblins can do little except squeal in agony as they draw their dying breath.

As you and Boric follow the men inside, the sound of battle comes to a close. Not for a lack of foes to slaughter. There are orc and goblin aplenty among the ruined pews of the church, half have whom have already met in the opening of the volley.
>>
>>5819080
A man in a mud-brown robe stares at your men-at-arms from his place before the once consecrated Altar. Stitched into his hood, you can see the mark of the Dark One's Eye, marking him as one of his Black Priests. Tied to the altar is a child who cannot be any older than young Rodrick, seven or eight years old at most. Other children sit around the altar with weary eyes and gaunt faces. Guarding them are a group of goblins, lined up to ensure that none of them leave their positions on the floor.

Each of them has one of the children in their arms, showing off the cruel iron knives that are held to the hostages' throats. One of the boys has a defiant glare in his eyes. Two of the girls hold each other's hands, only for the goblins to rip the two apart from one another. The last of the hostage children has a dead look in his eyes.

Each of the boys bear a brand of the Black Primrose upon their brow.

You would rather not think of where these monsters branded the girls.

"Ah-ah-ah..." the black priest chides. His voice is light, almost feminine but not quite that. The finger he raises up is as dark as his soul, crowned with a blood-red nail sharpened to a dagger point. "You should not be here, pawns of the Usurper. After all, I don't think you'd like my goblin friends to send these poor children to an early grave, would you?" Roll 1d20 and 1d100
>How long have these children born the brands. If they've been corrupted, fully... this could be a ruse to play at your heartstrings. (Roll an extra 1d20)
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)
>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
>(Write In)
>>
Rolled 4 (1d20)

>>5819082
>>How long have these children born the brands. If they've been corrupted, fully... this could be a ruse to play at your heartstrings. (Roll an extra 1d20)
>>
>>5819082
>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)
>>
Rolled 86 (1d100)

>>5819082
>>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
I need the answer to the bust question QM.
>>
Rolled 8 (1d20)

>>5819082
>>
>>5819082
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>>
Rolled 16 (1d20)

>>5819082
>>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)

even if the children have been corrupted we still owe it to them to try and save them, at the same time this scum obviously can't be trusted.

I guess knight's blast is not quick enough to use here?
>>
Rolled 2, 2, 6, 1 = 11 (4d6)

>>5819110
or am I reading it wrong and this is a vote to retroactively have the knight blast as the opening move as soon as we got in, then I guess I'll go with that?
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>>
>>5819099
well there's the OP image as indication, no?
>>
Rolled 1, 4, 6, 6 = 17 (4d6)

>>5819079
wait, is knocker a name for a kind of bomb ? when I searched for it, I got result for those things on old doors to make noise
>>5819082
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
let's save them
>>
>>5819082
>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
>>
Rolled 5, 8, 2, 7, 8, 2, 7, 6 = 45 (8d8)

>>5819120
>>
>>5819116
I need CONFIRMATION anon
>>
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>>5819013
>>5819099
The OP image is about as busty as I'd say Dame Louise is. So probably somewhere between C and D?
Here's the height comparison, if you want it. Note that this doesn't include proportions (Hilde, for example, is probably the bustiest woman of the lot by a wide margin)
>>5819110
Knight's Blast is one of the options you can choose to just "No. None of this" against the goblins should it succeed. You arrived in after your men killed half the orcs, as the guy was saying "Wait, we have hostages, stop!" This would be your immediate response to the situation.

Basically, think of one of those action movie room clearing scenes, where the soldiers bust in and fuck up whoever's inside, and then in strolls the person with Main Character Energy after them. But instead of gunshots, stabbing and spells, and the guy has hostages so they couldn't fully clean up.
>>5819120
Alright, so the use of the name "Knocker" here comes from the name "Door Knocker", yeah. Put the door knocker on the wall, create the door! That's what Hilde named them for.

Your men-at-arms were having a giggle, because you called them Hilde's Knockers, and Hilde's knockers are... well, you can look at the image posted of her earlier. They're beeg.
>>
>>5819082
>>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>>
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>>5819152
well the point of dynamic entry is to not end up in hostage situation so...

OH YEAH!
>>
>>5819152
>That's what Hilde named them for.
thanks. and it seems she's also the town's bicicle
>>
>>5819244
She's the finest steed in your fief, because she really knows how to get ridden.
>>5819175
Yeah, the trick for that was an Auspicious Event with the "where Damien?" roll. The best point of entry would have been behind the shrine. Hostage gobbos would have been the first to die. You guys were one (uno) (1) off from him showing up right as you asked after him.
>>
>>5819152
We should be wearing something revealing and emphasizing certain parts in the victory celebration when this is over.
>>
>>5819269
Say no more, senpai
>>
>>5819082
>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)
>>
>>5819082
>>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
They can do what they wish with our body, but they cannot have our heart.

More realistically, kids get out and then we RIP AND TEAR.
>>
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>>5819625
Thanks again, drawanon. Damien is looking nice.
>>
>>5818967
>>5819625
>>5818978
Drawnanon, holy shit, you are a legend. Love how the magenta is standing out against the greyscale.
>>
>>5819625
Wait, this is more fanart? It's so well draw that I thought it was just a relevant image you found
But on hindsight, the style does look similar to this one >>5807584
>>
>>5819625
Damien looking stylish
>>
>>5819703
It's Sojourner.
>>
>>5819815
wait, it's really him ? nice
>>
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Goblin Reflex Save 6 vs DC 19
Each Goblin takes 45 Damage! The last goblin takes 73 Damage!


Your expression hides behind the golden steel of your helm. A good thing, for you would not want the heretic in the pulpit to mistake the tears that have begun to stream down your face for sorrow. It is not sorrow that wells up from your heart at the sight of these inhuman beasts who crawled out of the black pits to trample the soil that man is heir too. No, these are the same tears you cried at Charlemont, the tears your father cried in many battles before them.

You cry tears born of the rage that your blood is heir to.

Your mind empties. You do not forget the men-at-arms at your back, nor the children at your front. But it is all so distant now, further away than you could imagine. The blood in your veins sings with a greater will than your own, the Lord of Light's own indignation coursing through your veins with every beat of your heart. How dare these little blasphemous things lay their hands upon His children?

You embrace His rage, allowing His will to envelop your heart and guide your lance as it has in so many battles before. As the Light flows through you, you become an instrument of his wrath.

"In the shadow of Chaeloni did Chloé say to Kilian..." Your voice thunders through the chapel hall, echoing with your Lord's will. The goblins drop their knives and clench their ears, as if your words had pierced them like an awl. "'I have seen the lightless depths and the terror of the endless night. But in my journey, I had no fear of evil. For the Lord of Light walked with me through the dark, and held the shades at bay..."

"The Usurper has no power here!" The heretic hisses in anger. You can vaguely hear the sound of battle rejoining behind you, but like the heretics voice it feels so very distant. "Useless goblins... In the memory of the name forgotten, I command you: Return to your senses and butcher the Usurper's get!"

The goblins stop clenching their ears at his command. Their bodies jerk unnaturally, like a marionette in unskilled hands, rising and twisting. Their veins pump with black blood that darkens their skin to a deep forest green, their muscles swelling with unnatural power.

Unfortunately, it is already too late for them.

By the will of the Lord of Light, you rush past them at lightspeed, scooping up the children as you go. In the wake of your footsteps, lances of light burst from the ground, which impale the damnable creatures upon the manifestation of your Lord's Wrath. You skid to a halt on the far side of the cathedral, two children under each arm.

The girls both have stars in their eyes... and so too does the boy who wore a defiant glare proudly upon his face. The last of them still has a dead look in his eyes, his expression barely changing.

Perhaps, that is because he sees the state of the melee in the chapel.
>>
>>5820034
"Ahahaha, I did it!" The Black Priest laughs like a madmen as he observes the fruit of his spell. "Behold and despair, whore of the Usurper! A century's research born fruit... the transmutation of Orcs and Goblins into their superior kinsmen..."

The goblins you just slew were not the only ones who became swollen with dark powers at his command. In the chapel hall, the orcs have become great and terrible things, with darker skin and eyes that glow red with the dark one's power. The goblins have swollen up as well, as their brothers had intended too, becoming near as tall as man and decidedly more muscular. High Orcs and Hobgoblins... both of which could be a problem.

Your men are being pushed back. None of them have fallen, yet, but these beasts have more strength than the common orc... and from the sudden improvement of their tactics, more cunning. They will not so easily die upon a wall of lances, commanded by mindless instinct to breed and slaughter.

"Slaughter the men!" the Black Priest commands to his minions. "Drag the women to the breeding pits! In our Lord's Forgotten Name, I command you...!" Roll 1d20 and 1d100
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>Rejoin your men and help them slay these new pests that have cropped up. With your aid, they should be able to turn the slow retreat into a methodical advance.
>Let the Lord of Light guide you to victory. Empty your head of everything but your faith, and become the instrument of his Wrath. (Roll an additional 1d100)
>(Write In)
>>
Rolled 10 (1d20)

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 25 (1d100)

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
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>>5820046
>>5820055
>>
>>5820060
Not great, not great. Perhaps The Lord of Light is the real answer to this problem, which means going Berserk if its anything like her famous battle.
>>
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 87 (1d100)

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
Maybe utter some inspiring words that would also convey command to fight defensively, we’ll be relieving them soon.
>>
>work of 100 years
>finalized the very minute we set foot in the corrupted church
That guy sure is a procrastinator
>>
Rolled 17 (1d20)

>>5820036
>>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 5 (1d100)

>>5820036
>>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
>>5819815
He should stick to making excellent fanart rather than running a quest

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 69 (1d100)

>>5820036
>>Let the Lord of Light guide you to victory. Empty your head of everything but your faith, and become the instrument of his Wrath. (Roll an additional 1d100)
>>
>>5820633
The Lord of Light rewards his faithful followers
>>
>>5820212
Maybe this is the first time he used it in the field?
>>5820633
+1 just for the 69 roll, let's go.
>>
>>5820055
Changing my support to>>5820633
Lord of Light demands a very showy berserk Louise. She loses more armorsilks this way.
>>
>>5820633
+1
>>
>>5820633
Supporting the dice gods guidance
>>
>>5820036
Changing from >>5820265
To >>5820633
>>
I think that if we change the vote, QM will use the 87 (because that would be the second, extra 1d100) and just save the 69 to counter critfails.
So don't change just because I got a crit. Unless it's because it's a sign from the dice gods Lord of Light
>>
No one gets to hear the Black Priest's final order.

Not you. Not the horde of abominations he has conjured and bred in the shadowed vales of the highland mountains. Not your men, who slowly but surely are being pushed back to the breach in the southern wall. Most certainly not the children, who should not have been exposed to this blasphemy in the first place.

He has fallen deathly silent. After all, it is rather difficult for a man to speak when his chest has been run through by the blade of sword-lance that is as broad as your father's hand. Its golden steel pierces through his robe and the maille he wears beneath as though it were not there at all, sprouting from his back like the bud of a golden flower. Only the guard where the blade meets the haft keeps him from falling forward... or charging through like a stuck boar.

"Foolish knight..." the black priest coughs, spitting out blood. "N-Now n-nothing can h-h-hold back th-"

You care nothing for his words, and have no time for them. Letting the Light of the Lord surge through your body, the blade of your lance flashes white and fills his body with a scourging holy light. It scours away the impurities of his soul, that whatever is left may be fit to join the Chorus of the Afterlife.

From how the Light of the Lord cracks through his skin and turns his body to ash... you suspect that dreadfully little will make it to the choir invisible. Perhaps a few specs from his youth.

"Madame, we have a problem!" Boric shouts to you from behind the wall of lances. "We're killing these bastards, but they're getting back up! What devilry of Black Pit this that heretic conjure?"

You take a second look at the horde, whose rage has been concentrated upon the wall of men-at-arms. The high-orcs and hobgoblins fall one by one, but their corpses reek with the foul miasma of necromancy. You cannot say how long it takes, but you can see the black mists swirl and the demonic creatures shamble back onto their feet. Weaker, rotting, but even if they fall again they will only rise back up.

"The sort the King won't pardon!" you shout back to him.

A number of hobgoblins stray from the pack when they hear your voice, charging at you and the children. You impale one upon your lance, and crush the skull its companion with a gauntleted fist that held fast to the Light of the Lord. Both of them turn to ash, as does the last one who thought he might take a wider path around you. A broad stroke of your sword-lance took its head, its blessed nature returning the undead beast to dust.

"Blessed weapons can put them down!" you call to Boric. He already turns to one of the rearguard, who begins to dig through their bags. Still, best to give the order, and fill your men-at-arms with certainty. "Anoint as many lances as you can with holy water! I will-" Roll 1d20 and 1d100
>Rejoin you soon! (Help the kids escape, then focus on aiding your men)
>Join the fray! (RIP AND TEAR)
>Protect the children!
>(Write in)
>>
>>5821620
For mechanics of this post:

Killing the priest just barely edged out embracing the light. (7 to 6 holy smokes)
DC on your attacks was 20, so the 10 was more than enough with your attack bonus.
25 buffed the Orcs and Goblins a bit with their Regenerative Necromancy, but it was not a catastrophically powerful effect.
>>
Rolled 15 (1d20)

>>5821620
>Rejoin you soon! (Help the kids escape, then focus on aiding your men)

>>5821631
Thanks for clarifying, QM.
>>
Rolled 44 (1d100)

>>5821620
>>
>>5821620
>Protect the children!
Outside is not exactly safe either, especially if the heretics death unleashed more devilry... maybe have the kids huddle in some secured corner so we can rejoin our men?
>>
Rolled 8 (1d100)

>>5821620
>Protect the children!
>>
Rolled 13 (1d20)

>>5821620
>Rejoin you soon! (Help the kids escape, then focus on aiding your men)
>>
Rolled 35 (1d100)

>>5821620
>>Join the fray! (RIP AND TEAR)
>>
>>5821620
>Protect the children!
>>
>>5821620
>Protect the children!
Once we deal with the undead orcs we can send some other men at arms with the kids. Too much more to personally do to leave.
>>
Rolled 20 (1d20)

>>5821620
>Join the fray! (RIP AND TEAR)
They can't hurt the children if they are DEAD
>>
>>5822124
The Lord of Light once again tell us that violence is the answer
>>
>>5822127
You mean it's the question.
>>
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>>5822135
And the answer is YES
>>
>>5821620
>>Join the fray! (RIP AND TEAR)
>>
>>5821620
>>Join the fray! (RIP AND TEAR)
The Lord of Light wants Louise to be bathed in blood and her armorsilks ripped apart and we must obey
>>
Rolled 98 (1d100)

>>5822124
DEUS VULT
PURGE THE UNCLEAN!
>>
>>5822311
...
>>5822136
Yes. Yes it is. DEUS VULT. PURGE THE LIGHTLESS HEATHENS FROM THIS WORLD.
>>
>>5820633
>>5822124
>>5822311
Three times is a clear enough message. They must be cleansed with extreme prejudice.
>>5822312
You forgot to vote actually vote by the way
>>
>>5821620
>Join the fray! (RIP AND TEAR)
>>
Rolled 12 (1d20)

>>5821620
>>Join the fray! (RIP AND TEAR)
>>
>>5820633
>>5822124
Banking for End of Thread rewards or Nat 1 negation.
You guys have 4 banked Nat 20s and 2 banked 69/77/100.
>>
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31 for General Combat

Barking your orders to your men-at-arms attracts unwanted attention. Two more of the twisted, necrotic hobgoblins charge towards the pulpit with weapons of crude iron in hand. Two more piles of ash scatter upon the floor as the Light of the Lord cleanses them from this world.

On the southern wall, Boric leads well his fellow men at arms. They moved like well oiled clockwork, first anointing the spears of the back row, applying the holy water like oil in swift and efficient motions with a soaked cloth. As thrusts from the second line return the slain orcs and goblins to dust, the spears of the front row are anointed in turn.

The blessing from such an anointment is temporary and weak compared to the blessings held by a blade like your Tephres, but it does its job in ensuring that the darkspawn cannot get back up.

Yet though they now put down even orc and goblin for good, the scales do not tip as they should. Ground they lost gets regained just barely, with every orc and goblin they slay getting replaced by another that crawls up from the pews. Is there a hole there, leading to some breeding pit or a catacomb filled with the Dark One's get?

The stragglers from the main force that foolishly charge you and the children die swiftly upon your lance. Yet even they are swiftly replaced, turning this battle into a game of numbers. Will your men-at-arms run out of stamina before the darkspawn run out of bodies?

That is a question which you would rather not find the answer to.

The calculus runs swiftly in your head and you come to a realization with a grimace. The priest and the hostages may have been a trap. Your men can hold a position and defend against even powerful monsters quite well, but the tactics in which they've been need a hammer for their anvil. In larger engagements, that would be an allied force specializing in offensive tactics.

In smaller engagements, in situations like this, you would play the role of the hammer. Yet here you are locked down in a role that your men would be more suited towards: protecting the huddled and shivering mass of children that the Black Priest intended as a sacrifice.

You cannot allow them to come to harm. The Light demands the protection of children, for they are innocent and carry with them the promise of the next generation. Yet you find yourself caught in a paradox, guarding them in a way that will inevitably result in your failure to guard them. The seemingly inexhaustible supply of orcs and goblins... even if they do not overwhelm your men, one of them might get past your guard through sheer bad luck.

The next goblin who leaps from the fray is not so lucky. He quickly find your lance to piercing through its neck. The children shy away from the ash that falls, tucking themselves into the far corner. Shrinking up against the wall, away from the fighting...

That gives you an idea.
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>>5823101
"Children, I need you to be brave for a moment," you tell them. You borrow your mother's voice as you speak, trying to invoke how she could sound at once compassionate and commanding when she spoke. The children stare at you with wide eyes as you punch a goblin with such force that it is sent flying, before the Light turns it to dust. "In a moment, I'm going to have my men make a gap to the exit. I need all of you to hug the wall, and get there as fast as you can."

"But what about the monsters...?" a tearful girl asks.

An orc charges and dies upon your sword-lance. With a swift motion, your rip the blade from its flesh, the blessed nature of your weapon causing the beast to fall into ash. With a grin behind your helm, you promise her, "I promise none of them will get past me. Now... breathe deep..."

Two hobgoblins are foolish enough to think that they can catch you off-guard while you speak with the children. You hear them charging before you hear a girl yelp. They get in too close for your sword-lance, but you make good use of your armor. Their crude iron cannot hope to pierce good steel without striking a gap, and when you catch the weapon on the slope of your plate, the blades shatter.

Before the hobgoblins even know the blades are gone, you grab one in each hand by the skull, and crush them with your gauntlets. The children gasp in shock, with one of the boys making a rather excited sound while another yelps in fright.

"And then... breathe out..." you kick your sword-lance back into your hands from its place on the ground. "Are you ready, kids?"

Without a word, they nod.

"Boric, make a gap!" You call to your second in command. He looks up from the bloody work of his spear - another high-orc falling permanently still - and though you cannot see his expression, you can tell he's baffled by your command. Then, he catches sight of the children slowly making their way forward, and understanding dawns on his face. "We get the kids out of here, and I can get into the fray!"

Some of his waning vigor returns to him as he barks his commands, "You heard the Dame, men! What sort of sorry soldiers of the Sorreland would we be if we can't take a bloody yard from these lightless bastards!"

The formation lurches forwards, pushing back the tide of orcs, crushing gobs and hobs underneath their steel sabatons. First an inch, then a foot, then far enough that you nod to the children and they begin to rush to the corner. Two of the tallest boys in the back carry the girl who had been laid out on the altar.

You put yourself between them and the horde. Like lightning your lance flickers at every orc and goblin that gets close, letting nothing through.

"For king and country!" Boric shouts, and is joined by many.

"For the Light!" roars Alex, joined by many more.

"For Hilde's knockers!" shouts Annette.

"..." Last of the frontlines, Martin hesitates for a moment before his battle cry agrees, "Aye, for Hilde's knockers!"
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>>5823102
You do not know what is so funny about explosives that it has your men erupting into berserker-laughter as they push forward and hold the line. Your mind is other places. Not empty, not fully, not yet, but as more of the darkspawn attempt to pour around and into the gap your men have made, the more you must focus upon cutting them down.

Your lance and fists are a wall that protects the children, that protects your men as they receive them one by one. The children rush into the gap, pulled back by the rearguard should the stumble and fall, while the vanguards refuse to budge beneath the horde's weight.

At last, the two tall lads make it clear with the sacrifice. All of them frightened, but unharmed.

The weight of their lives is lifted from your shoulders. You feel quite light, knowing that your ever-reliable men-at-arms will be protecting them now. Defending and holding was never your strong suit, for you are the wrath of the Lord of Light, not his mercy nor protection. Now that they are safe, safe as they can be in this den of heresy... you can cut loose. Roll 1d20 and 1d100

Choose one:
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.

Choose one:
>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
Rolled 7 (1d20)

>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
Rolled 94 (1d100)

>>5823103
FOr Hilde's bazoongas indeed
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.

>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
>>5823103
>>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.
>>
Rolled 2 (1d20)

>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
Rolled 11 (1d20)

>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
>>5823303
>>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
Actually, I'll vote for
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
Rolled 13 (1d20)

>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
It is time
>>
Rolled 56 (1d100)

>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
DO IT. God wills it, DEUS VULT!
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>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
>>5823103
>>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.
This isn't the ultimate goal here, we still have to clear the tower. Don't get too distracted or pulled in
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>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.

>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.

Still got the Tower after this fight ya know.
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>>5805575
How do you like this op? How do I get closer to "The Vision (tm)? Skinner? More armour? Face more mature? More laces? What about house sigils? Should I just be trying to get closer to the op image?

This is just how I see it in my head.
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>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.

>>5823740
Bigger boobs imo
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>>5823740
Looks great
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>>5823740
Needs more muscle and booba
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>>5823740
Booba's alright, but more muscles are surely needed.
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>>5823740
Perfect. Just needs a view from behind, and with legs.
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>>5823740
And also what's up with her right armpit?
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>>5823740
You guys spoil me, you absolute legends.

Since you asked for feedback: Body proportions are pretty much perfect, the only thing I could imagine her having a bit more of is muscle, though not by much. This is DEFINITELY the way an artist would paint her (emphasizing her femininity and beauty)

For her outfit... I pictured her choker being a bit thicker - thick enough to have a line of onyx/black down the middle, and a black diamond at the center.

Speaking from our point of view as we look at her (so, when I say left and right, I mean the sides of the image) she should probably have a gold thighband on her right thigh which has a bit of skindentation and a knife holstered on it.

On her left thigh and right shoulder, she should have her sigil, which should be a shield with a golden border, one half gold and the other half black, with pic related in the center and colored so that it's gold where the shield is black, and black where the shield is gold.

There should also be a golden, inverted triangle where a womb tattoo would go, with a beam of white light going in, and a seven-colored ROYGBIV rainbow coming out the other side. Gotta haver her holy symbol and the artifex who made it was a man of culture.

I actually love the idea of her being kind of goth and wearing black nail polish and lipstick. If you want to be extra fancy, she'd definitely paint pic related (the not!Fleur-de-Lys that is also on her sigil) on one of her cheeks in black before going into battle.

Anyways, you are an absolute legend, this is already phenomenal, you spoil me so much...
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>>5823740
very good, thank you friend
>>5823849
>"tummy" holy symbol
nice
>I actually love the idea of her being kind of goth and wearing black nail polish and lipstick
neat
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>>5823740
Really great art. Do a full body pic if possible and give her larger knockers if you will.
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All tension falls away from your body. The stance you hardly knew you held - coiled and defensive, ready to spring into desperate action - unwinds into a loose and nature posture. Your muscles relax and uncoil themselves. Your grip upon the goldsteel sword-lance in your hands loosens until it is just tight enough to control the weapon and nothing more. You barely feel the weight of your armor; in fact, it almost feels that without it, you might just float away.

All useless things in your mind get fed to a flickering, pure-white flame that burns away all thought and worry until all that remains is the steady candlelight. You know your place in the dance that shall soon begin quite well. Thoughts, fears, worries, and even words... none of them are needed, and can be fed into that kindling light.

You need no words, but the words of the Lord.

You need not worry, for His Light shall embrace you.

You need not fear, for He stands beside you in all things.

You need not think, for He shall take your hands in His own, and guide you in the bloody work to be done this day.

Not a single useless thought remains in your head. What fills your heart is not the savage rage to which your blood is heir to, but a stillness and supreme calm that can only be felt by surrendering yourself to a higher power. You surrender to the Lord of Light in body, mind, and soul. Your very will becomes a prayer that sings His praises. Your very heart becomes the vessel of His boundless compassion for humanity. Your every muscle becomes the instrument of His supreme wrath.

"Oh how they knew His wrath was mighty from the works of His faithful!" You raise your voice in prayer to the LIGHT, and dance upon the strings the LORD has sent to guide you. Faith burns brightly in your eyes, upon your armor, through the blade of the sword-lance that returns so many lightless creatures to the ash from whence they came. "For in his name they ripped and tore apart the twisted, malformed children of the night, the lightless things that did not belong among the world of men!"

Your ears are death to all but the prayer upon your lips. Your eyes are blind to all but the incandescent glory of the LORD. Your heart is empty but for your faith in the LIGHT, a confident knowledge that reaches beyond the trust that He shall lead your blade to victory, and ne'er lead you astray.

For the LORD of the LIGHT knows your limits far better than you ever could. He knows every technique you have mastered, every spell that you have committed to memory, and His Wisdom exceeds your own in how they might be best applied.

In His omniscience, no enemy can hide from him. None of their secrets shall be left unspilled.
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>>5824194
Like a maiden upon the bridal bed, you surrender everything you have to Him: mind, body, and soul. In return the LORD of the LIGHT embraces you, and fills you with His boundless love. When your mind is finally emptied of everything but your Faith, when your heart knows nothing but his presence, when your lips speak nothing but the praises of his holy name, you can feel Him.

You can feel His Wrath. You can feel His Love. You can feel His hands upon your own, the strings with which He guides His faithful puppet, whom has surrendered to His greater will.

But that is not the truth in full. For though you have surrendered everything you have to the LORD of the LIGHT, you are no mere marionette. The strings by which He leads you sword hand are not the chains of slave. The human will cannot be collared or bent, only corrupted by maleficent forces through temptation and sin. Even the LORD of the LIGHT obeys this fundamental law.

Those strings with which the LORD guides you are His reward for your deep devotion, which pleases Him. Few have the courage and the faith to surrender themselves so utterly to His will as you do, to leave everything they are and everything they have to His hands alone. For the Faith you put in Him, He rewards you with his wisdom.

The LORD of the LIGHT knows your heart, your purpose, and your purity. Every gentle tug is a guide towards your victory, and you have never second guessed His Plan.

The final stanza of your prayer calls as His guidance lifts away. The Lord of Light leaves you feeling empty and cold, but satisfied as you pray, "Thus did the lightless beasts come to know the terror of the dawn!"

Your senses return to you as you breathe deeply, in and out.

They return to find you once again left in an alluring pose by the Lord of Light. You find yourself dropped to both knees atop the desecrated altar, leaning far back with your plate-clad chest thrust out. Your arms are held high above your head, holding your sword-lance to pierce the skull of an orc that turned to ash only moments ago.

With precision born of practice, you recover yourself from the pose and slip off of the altar. It would not due for a painter to catch you like that, as they had at Charlemont. They could sketch another study, and that would then become the basis for so many paintings that turn your ears red whenever you see them.

"Oh Lord of Light, though thy trials may be infinite in mystery, I shall endure them justly..." you mumble out a quick prayer that is certainly not a complaint.
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>>5824198
You know not why He leaves you in such poses when you call upon His guidance in battle, simply that He does. It is not your place, as His humble servant, to question such things. You shall endure every trial He gives you with patience. Perhaps some day, it shall teach you an important lesson.

"Boric! How fare the men?" You call out to your second, partially to take your mind off such matters.

"We've been in worse shape," Boric assures you. As with everything in this ruined church, your men-at-arms are covered in a thin layer of ash from all the orcs and goblins that have been slaughtered. "A few minor bruises, but Chevvie's been tending to them."

"Aye!" Alex calls out an agreement. Chevelle - a woman with rosy hair and complexion and the best healer among your rearguards - stands behind him, her hands glowing with the blessing of the Light. His wounds slowly patch themselves up beneath her care. "Biggest complaint is you killing all the big fish, Madame!"

Chevvie smacks him gently upon the head. "That's for the best, and you know it! Hmph, boneheaded front liners..."

You do not contradict her, as you well know that in Chevvie's opinion, you are the most boneheaded of them all. Instead, you turn back to Boric and ask, "And the children?"

Boric gives you a thumbs up. "All's calm, and the kids are fi-"

A crash to the east cuts Boric off. Something kicked open the barricaded double-doors, throwing up a cloud of fine ash into the air. Both of you jump to the ready as you see a shadow specked with two dots of a sinister looking light shamble forward.

"Fear not, Dame Louise!" Neither you nor Boric lower your weapons when you hear a familiar voice call out. "You can stand relieved, for your reinforcements have... oh!"

Emerging from the cloud of ash is the missing Knight of the Imaginary Colors, whose presence could have made this whole ordeal much easier. Damien's face quickly moves from surprise to an bright smile, saying, "Oh, I did not expect you to be done with those already! Color me impressed, Dame Louise. When I felt that many in the field... well, I figured it was best I steal some reinforcements from the enemy." Roll 1d20
>Question how one manages to steal reinforcements from the enemy.
>Chew him out for not telling you that he "felt" a large number of enemies.
>Ask him to please tell you the next time he decides he needs to go run off.
>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
>(Write In)
>>
Rolled 20 (1d20)

>>5824200
>Ask him to please tell you the next time he decides he needs to go run off.
When I felt that many in the field... well, I figured it was best I steal some
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Rolled 14 (1d20)

>>5824200
>Question how one manages to steal reinforcements from the enemy.
>>
>>5824200
>Ask him to please tell you the next time he decides he needs to go run off.
Stealing reinforcements... he subverted some risen dead, didn't he? Ask him to put them to rest, he did well to deny them to the enemy, though. As abhorrent as the practice is, at least these dead were spared of being abused to fight the faithful.

Also dayum that was an intimate religious experience. Looks like Louise will have to ask herself if she even allows herself touched by a mortal man. Maybe if it's as devout faithful as her.
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Rolled 14 (1d20)

>>5824200
>Ask him to please tell you the next time he decides he needs to go run off.
>>5824217
considering her thought near the begining, she wants a man to be her proper husband
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Rolled 13 (1d20)

>>5824200
>>Ask him to please tell you the next time he decides he needs to go run off.
>>
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>>5824200
>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
Chew him out LATER, silent treatment NOW

>>5823849
I changed some of the things, others will have to wait future drawings.

>>5823749
>>5823804
>>5823903
I thought I over did it with her Booba
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>>5824200
>>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
>>
>>5824200
>Chew him out for not telling you that he "felt" a large number of enemies.
>Ask him to please tell you the next time he decides he needs to go run off.
>>
>>5824217
Yeah, he [Assumed Direct Control] over the skelly's in the graveyard's fog, which 100% were going to become a pain in the butt if they weren't dealt with somehow. He was set to run in to help you guys against the High Orcs and Hobgoblins on a sufficiently high d100 roll, but since that didn't it wound up taking him longer than he hoped.

Lord of Light: [Leaves Louise in an exotic dancer position every time she lets him guide her]
Louise: Oh, Lord of Light, your trials are many and infinite, but as your humble servant I shall endure...
Lord of Light: Woman I am TRYING to help you attract a man! Did you not read my first and greatest demand of humanity?
Lord of Light: Be fruitful and multiply NOW, you damn 27 year old virgin!
Louise: Huh, I suddenly really miss Rene for some reason...
Lord of Light: AAAAAAAAAAAAAAAAAAAAAAAAA

I may retcon this later to be tamer because I dreamt it up while I was very tired, so don't assume it's canon until what the embarrassing portrait is described in story. But there's an infamous "Fields of Charlemont" picture that pictures her in a rather auspicious/enticing position, her armor and armorsilks in tatters (so, basically naked except for the holy symbol she was wearing for luck) and her spear rammed through a man's chest as she looks up to the sky with a look of religious ecstasy.

Yes I am horny for paladin babes.

>>5824282
That's amazing, you rock, anon! Everything looks really good here. Do you mind if I use this (with the title in the white space) as an OP Image for threads in the future?

I may try to sketch out some details on the items some people are wearing over the weekend. A certain centurii chan adjacent post came up on my feed this morning and I have been inspired for the womb holy-symbol: https://twitter.com/Cugu00/status/1721631399193559182
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>>5824397
oh I forgot to attach the image of the pose she landed in this time around
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>>5824397
Sorry Lord of Light, but I'll always vote to hold on for Rene. The childhood friend will win!
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>>5824397
Wasn't she like 14 at Charlemont?
Also at this point I think the issue isn't that men aren't attracted to her. Lord of Light is sus.
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>>5824397
It's good to know our deity is such a bro!
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>>5824397
Keep poisoning her brain Lord
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>>5824414
> Wasn't she like 14 at Charlemont?
She was 14… out of 10!
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>>5824397
Shouldn't the 69s push her towards men?
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>>5824200
>>Ask him to please tell you the next time he decides he needs to go run off.
>>
>>5824399
I imagined it a little bit different, but noice
>>5824478
That’s the secret bonus
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>>5824200
>>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
Ahem.

Fuck heretics. All my men-at-arms hate heretics.

Damien is alright though.
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>>5824513
>Fuck heretics.
Rather not, thanks.
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>>5824611
We are going to romance this dude and you are going to like it
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>>5824624
Peak romance
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>>5824628
Why would you do this?
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>>5824644
because funny
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>>5824478
No, but one of the boon options might be a bit "sus" because of them.

>>5824611
>>5824624
These are both valid options (nothing will be on screen, even if Rene shows up, this is not a romance or smut quest).

>>5824628
b r u h

>>5824414
>>5824455
Yeah, I forgot about that. As it turns out, 40 hours of consciousness interrupted only by a half-hour long nap causes you to forget a few things, especially when you're half-salivating over images of regal paladin babes in skin-tight bodysuits.

Also, looking it up, I was actually very wrong about what age Jeanne d'Arc was when she picked up her banner like a crazy person and charged into battle unarmed. Her age at Charlemont was meant to be a reference to Jeanne (who was 17, not 14).

I will put this to a quick vote:
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
>She was 17 when recruited, 18 at Charlemont, most portraits depicts her in armor, but the original did not (and she would like to burn it)
>She was 14 when recruited, 15 at Charlemont, portraits depicts her in armor (including the original).
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, most portraits depicts her in armor, but the original did not (and she would like to burn it)
>>
>>5824716
>>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude. (she would like to burn them but there are way too many copies and she has pretty much accepted it)
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
>>
>>5824725
+1 to this lmao.
>>
>>5824718
I also would be ok with
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
I'm also fine with it being nude and her wanting to burn them.
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>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude. (she would like to burn them but there are way too many copies and she has pretty much accepted it)
>>
>>5824716
>She was 14 when recruited, 15 at Charlemont, portraits depicts her in armor (including the original).
>>
>>5824716
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
a bit of cute & funny to sweeten the quest
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>>5824716
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
I mean, no wonder she'd be upset.
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>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original)
Let’s not go entirely overboard shall we
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>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824839
Considering most votes are for all portraits being nude I think it’s already overboard
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>>5824716
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
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>>5824716
>She was 14 when recruited, 15 at Charlemont, portraits were and are drawn nude.
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>>5824919
This entire quest is HORNI bait. Who cares?
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>>5824919
Checking the vote, most are actually a variant of her wearing armor (and realigning with Jeanne d'Arc as originally intended handily won the age at Charlemont). With the number of people who want the nudes being close to the number of people who want Armor, we'll have that idea go:
>Most depictions are in armor, including the one touted as the "original". The original - which was a bit too accurate and a bit too loving in its detail - exists in a private gallery somewhere, and she would truly love to see it burned.
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>>5825017
Sounds good to me boss
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why was she painted in the newd, I don't get it.
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>>5825025
Apparently it's because the armor was all torn up after she berseker'd her way through the enemy army
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>>5825017
alright OP.
>>5825025
we got the moniker of butcher because the battle of charlemont was a meat grinder and it was explained before that we our armor didn't resist it and we only had straps in the end.
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Dropping some lore tonight because I spent way too long working on a full and proper design for the "Crest of the Holy Light" that the Duke's Master Artificer stitched into a very cultured spot upon Louise's armorsilks.

The Crest of the Holy Light
A chivalric sigil that can only be worn with permission from the Church of Light. To obtain permission, a knight's liege lord must request it from a bishop, archbishop, cardinal, or the Pope herself. There must be no question of the Knight's faith in the Lord of Light, and the Knight must be capable of performing one of the Light's miracles: typically the Rite of Healing, or the Holy Smite. Permission can be denied for any reason, and can be revoked should the recipient be later found guilty of Heresy, Blasphemy, or Treason.

The penalty for wearing the sigil without permission can go as high as excommunication, depending on the severity of the fraud committed. Most frequently, a Great Penance is given to be overseen jointly by their local priest and lord. The knight must sell half of all luxury goods they possess - by value - and give the sum as alms to the poor. Then for a year and a day, the knight and their family must not wear fine clothing, openly display their wealth, consume delicacies, or imbibe in alcohol or other substances.

Lastly, for that duration, the Knight must work the church's land like a common laborer for two days out of every week. They must not derelict in their duties for this duration.


The Seven Virtuous Colors
The seven bands of color into which pure light splits across its journey through a prism represent the seven greater virtues to which all goodly wyfs and weirs are held. When a knight is given a moniker that includes one of these colors, it is meant to invoke that virtue; typically meaning that they embody it. Though there are some cases where the moniker is ironic. The Seven Virtuous Colors are as follows:

>The Red of Courage
>The Orange of Mercy
>The Yellow of Generosity
>The Green of Faith
>The Blue of Justice
>The Indigo of Nobility
>The Violet of Hope

Only those who have performed an exceptional deeds that embody all seven of the Virtuous Colors are given the moniker "the White".

The Fee le Blanc
A five thousand acre fee centered around the village of Liliendorf, which serves as the seat of Louise le Blanc's fief. Roughly one thousand people live on her fief, with about three hundred living within or near the village, while the remaining are scattered across small thorpes. As the Grand Duchy of Sonnenblume forbids the practice of serfdom, all farmers are commoners; though they can choose to pay their taxes from their crop, instead of coin.

All forty of her men-at-arms live in or near the village. Those who do not live within the village have a modest estate on the village outskirts. Her Fee sits in the foothills, and borders a great woodland. Her nearest foreign neighbors are the Highlanders.
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>>5825262
You do have a castle. It is not a particularly large castle, being more a stone house with a tower attached to it at the top of a motte that can see most of the fief unobstructed. The bailey makes up the heart of the town, and is where the townspeople would evacuate too in the case of most raids, sieges, and monster attacks. You can, in theory, fit everyone in your fief within the bailey walls, but it would not be comfortable nor sanitary.

Your men-at-arms currently march at half strength, having brought the platoon that answers to Boric. A second platoon answers to your third-in-command - a stern faced spellslinger named Olanna. Each platoons is organized into three lines: a Frontline of Seven, a Backline of Seven, and a Rearguard of Five.

All lines are trained in the use of lance and sword, with the Frontlines being the strongest and heartiest who can wield greatshield with their pikes in one hand. The Backline makes use of crossbows for ranged volleys, and carry smaller shields than the Frontliners for use in Diamond Formations; crossbows are slowly being phased out for gonnes (normally a levy's weapon) as the technology improves. The Rearguard consists of spellcasters, two of whom are dedicated artillery, two of whom are dedicated supports, and one of whom is a dedicated healer.

The standard kit consists of armorsilks, folding plate, a sword-lance, an arming sword, a knife, and equipment for their role. Alchemicals depend on what Hilde can whip up for you, but you're generally well supplied in terms of elemental bottles, healing flasks, and holy water.

Named Characters in Your Current Platoon
>Platoon Commander: Boric
>Front Line: Alex, Annette, Martin
>Rearguard: Leana (Artillery), Chevelle

There are a number of things that could be the primary export of your Fee, but I will leave that up to you guys:
>Crops. Producing an abundance of grain and vegetables, you lands rarely suffer from the rigors of famine.
>Meat and Dairy. Your yeoman have organized into ranches, with large herds of cattle... making revenues abundant.
>Metals. A clan of stonesingers loyal to the duke ships their ores to your village for processing, giving you access to some of the best metals.
>Medicines. Several medicinal herbs grow abundantly in the soil of these foothills. An abundance of medicine leads to a healthier populace.
>Ceramics. Your land has good mud. Great mud, even. Some of the best ceramics in the kingdom can be found there, and bricks are cheap for their quality.
>Lumber. The forest that separates your fee from the Highlands holds abundant, high quality lumber. More than just fetching a good price, it's an excellent construction material.
>(Write in)
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>>5825017
Nooooooo QM, full nude depictions had a good lead actually

>>5825264
>Lumber. The forest that separates your fee from the Highlands holds abundant, high quality lumber. More than just fetching a good price, it's an excellent construction material
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>>5825264
>Lumber. The forest that separates your fee from the Highlands holds abundant, high quality lumber. More than just fetching a good price, it's an excellent construction material.
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>>5825262
>a bishop, archbishop, cardinal, or the Pope herself.
so men and women can hold positions of power in the church ? interesting.
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>>5825264
>>Meat and Dairy. Your yeoman have organized into ranches, with large herds of cattle... making revenues abundant.
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>>5825264
>(Write in) Cognac
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>>5825315
You get that from milking almonds or do you fish it out of the sea?
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>>5825317
Grapes, it's French brandy basically
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