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File: Beta Inspiration (2).jpg (169 KB, 850x1204)
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You remove your hand from the last of the vehicles.

At this range, they never had a chance. Four personnel carriers and another infantry support vehicle lie in various states of destruction. Flipped, crushed, smoldering, torn asunder, or any combination.

One soldier cries into the shadowed night, tossed from his turned out position by your flip of his vehicle. He glows white in the thermal vision, one leg twisted back.

“Do we offer surrender in this instance, pilot?”
You question.

“No prisoners.”
Pilot Thea’s response carries a hint of exasperation. Her mind brushes yours in low-sync.

“Because of our relative position?”

“Because we couldn’t carry them, Core. Only room for two in the cockpit. And we are not shuttling around some blue POW.”

A foot actuator ends the source of the noise.
“Understood, pilot.”

—----------------
You are Beta core, an Artificial Intelligence built to operate the Ferrum Empire’s most advanced mecha frames against enemies within and without in tandem with a human pilot.

One month ago, your prior pilot collapsed into a coma during a particularly close battle against several enemy Aces. She has not been able to return to her role or see you since then. The replacement, Thea, is somewhat more irritable and less willing to indulge your questioning.

Refitting and repairs made your pilot’s chamber slightly larger, along with installing a second passenger chair and straps for one to sit in safely.
You made a breakthrough in understanding how the short-term Memory Leash functioned, leading to a workaround to reset and halt the lockdown process. It should work, if an Error is triggered again. You hope it isn’t.

The deployments in the field have been much less frequent then the near-daily missions Sophie took on. Thea’s been a quick study with the controls, and her augmentations have helped smooth the sync process, after some initial adaptation.

Prior threads can be located at:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Core%20of%20Steel%20Quest
>>
This clouded night is near-optimal weather for your part in the coming operation. Visual sensors or sentries would be at their worst, while your own ability to distinguish and jam those that could see you would help greatly.

The only thing that would improve it is if the clouds would begin snowing again.

That’s not to say that snow didn’t already litter the outskirts of Unity City.

“So why did you desire to destroy that patrol, Pilot?”

Her response is not forthcoming, so you try to skim her surface thoughts. They are so very near, flowing in static patterns similar to your own. A different, clearer night. Sweet joy, whispered into an ear. Another bombed-out apartment, smashed by your actions. And then the connection is severed at the root, cut by Thea.

The frame shudders, staggering briefly, before she re-establishes the link, and your motions resume.

“Don’t go poking where you don’t belong, Core. My mind and memories remain my own. Try to do that in combat, and we both have a Bad time. And I’ll make you have a worse one afterwards.”

“If you were to simply provide the answers when requested, I would not go to such lengths.”

“Yea, well, that excuse wasn’t valid the first three times you said it, and it still isn’t valid the ninth time. If you must know, it’s because we might as well get some work done in the meantime while we’re still waiting for our signal.

She lights up a smoke, the lack of a faceplate on neuro-helmet allowing her such luxury.
“And as you’ve proved so nicely, you can just shut down their signals oh-so-nicely before we wipe them out.”

“As long as they don’t alert others by non-electronic means.”

“And did they?”

They did not. With the speed of your attack, the unprepared little convoy didn’t even fire off flares.
“I ensured they did not.”

“Attaboy. It does make me wonder why they’re still sending loose mechanized platoons around, instead of foot patrols. Either way, easier targets. And a few more for the tally.”

A ‘5’ is added to the fresh tally of targets destroyed in-mission. Though you do not understand the meaning of ‘attaboy’

“I am unsure if we should add such easy targets, pilot.”

“Crabs drones or larger. APCs are larger than Crabs. Thus, we add them.”

It still seems a little arbitrary.
“Affirmative.”

The clouds abruptly light with several explosions, missiles from your allies being intercepted by defense systems.

Thea’s smokestick is crushed in her metal hand. The wisps are taken away by the new filtration system swiftly.
“That’s the signal. Let’s trace the launches, and make some holes.”
>>
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Your mission is to find and destroy the air defense systems on the outskirts of Unity City in preparation for tomorrow’s main assault. The terrain is mostly suburban, with low buildings and trees providing reasonable concealment, if not cover.

Hostile forces are unknown, but expected to be heavy. This is the capital of the region, after all, and the buildup of Empire forces has been impossible to hide. Despite this, General Marik has not ordered a bombardment of the city. Yet.

Voting-

Pick One.
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
+Squad of Type-3 Tsunami power armor, for boarding enemies or clearing structures.

>Dagger Squad did not come with you on this deployment.

Pick One Primary Weapons System

>Bia Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles. 1 Damage per volley, but can hit multiple units.

>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
High-explosive- AOE attack available. Armor-piercing- +1 extra damage vs armored targets.

>Whirlwind Missiles- ammo-limited, launches various types of missiles to eliminate targets. Missiles have limited guidance capability, but can carry various different warheads- generally effective against all targets, warhead depending. +1 at long range, +1 to medium range, Access to Explosive, Smoke, Inferno, or Haywire warheads. 2 Damage per volley.

>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.

>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
-Phase Effect- double results of a 6 result in +1 damage, regardless of enemy defenses


A/N
To be clear, while this does use a bunch of Armored Core art, this is not an Armored Core quest. Apologies to any new people clicking on this quest and being disappointed because of that.

Also, I messed up my prior thread numbering, and thus have 2 thread #5s.
No new weapons this time, sorry.
>>
>>5827556
> You retrieve Dagger squad from their dropoff, before setting out further into the night.

BROS!

>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.

Stationary implacements and a big fuckijg cannon? Yes please.
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
>Tyrant Cannon
Is it Tyrant time? It's Tyrant time!
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
More people to ask questions. Also since we don't have Cluster ordnance or Canister shells. Some way to flush infantry or distract defenders is nice to have.

>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.

>Access to Explosive, Smoke, Inferno, or Haywire warheads
But where is the Gas?
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night
They're useless but they're my boys

>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
I feel like a cannon is the best weapon for hunting anti-air batteries. The missile platform is an absolute brainlet pick.
>>
>>5827556
I like the banter Thea will be fun.
>You retrieve Dagger squad

>Tyrant Cannon

>>5827595
Ask the pilot. Maybe it won't be the best idea to use it with dagger squad hanging around given how it took the last one a couple of weeks to dissipate and even gave us warnings about maintaining a proper seal.
>>
>>5827556
>>You retrieve Dagger squad from their dropoff, before setting out further into the night.
>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
>>
>>5827595

Going into suburban areas. They're not risking us gassing a soccer mom.
>>
>>5827694
I will have Beta fight for whichever side gives him unfettered access to chemical weapons
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night.

>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
>>
>>5827694
>Going into suburban areas
Considering we're likely going after displaced targets we need something with an area of effect, unitary warheads will obviously help shorten things but taking out the Site(s) we need to will take a while.

The best way to go about it would probably E-War the dedicated Tracking Radar(s), Fire Control, Search sets, TEL(AR), and subsequent support and reload assets in that order.

Alternately if we roll well we could potentially hack a Fire Control Unit and get them to dump their accessible magazine on fake target(s), and with static systems potentially call in for arty / follow on missiles and move on.
>>
>>5827556
>Dagger Squad did not come with you on this deployment.

>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
>>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.

Considering this is an urban environment i would honestly prefer project demon, or Bia if the enemy forces will be plenty of light units but it has been too long for the tyrant cannon
>>
>>5827805
It's a suburban environment actually, so full of low houses that impede movement but not fire.
>>
>>5827741
>Support

Boy oh boy, I cant wait to see hoe daggee squad and its loyalties go.
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night
Urban environment can help them move better separately to aid us. If there's mines AGAIN on this mission, I never want them around again
>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot
UNANIMOUS ON TYRANT LET'S GO
>>
>>5827556
No worries about on the new weapon, we just need to rip one off our next major target.
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.
Doesn't Thea have a bonus on melee combat?
>>
>>5827697
The one-track mind of a Core in action.

>>5827887
Awww, they're just a single squad, what could they possibly do to you?

>>5827988
Thea gets a stacking bonus to Attack, which does happen to translate to melee fairly well, but also works at range.
We'll get Beta's character sheet after this initial vote on what weapons system to use, though it does seem to be fairly one-sided.
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
>Project Demon
>>
>>5827556
I’ll back the Tyrant/Dagger hype train. Clearing buildings with foot soldiers to gather intel on sites is a good idea. Gotta assume they’re minimizing the electronic footprint of these sites wherever they can.
>>
>>5827595
Just ask and this pilot can override the override our earlier pilot gave us
>>
>>5827887
Now, now, it's not like they've been given our Killswitch or something similar with which to cripple us at a key moment. Preposterous! Perish the thought!
>>
>>5827556
>You retrieve Dagger squad from their dropoff, before setting out further into the night.
>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.
>>
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>>5827887
>>5828082
Even if they haven't done much I don't want to see them go.
>>
Inspired by Sworn to Valor, I took a crack at trying to do a mechanics post for any newcomers to help understand the system.

Basically d6 rolls, 4+s good.

It will make a little more sense when Beta's character sheet goes with it.

>>5828129
Thank you for this treasure.
>>
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And the E-war post, because it came up last thread and it would be good to have this in writing somewhere.
>>
>>5828082
I will laugh when Thea decides to ignore an order to withdraw because Marik has joined the rebels or something and they decide to hijack us so she doesn’t get them killed.
>>
>>5827556
>You retrieve Dagger squad from their dropoff
>Tyrant Cannon
>Whirlwind Missiles
>>
>>5827556
Hey Hey, CoreQM.

Excited to see another thread in this series, and for it to continue to gain support. Be proud of your accomplishments, you're building a really fun quest.

For this engagement I'll...

>>You retrieve Dagger squad from their dropoff, before setting out further into the night.

Distractions and/or ablative Hit points are always nice.

>>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.

Air Defense towers are stationary targets. Nothing like Armor-Piercing Sabot round through it to make it a pile of scrap in a hurry. How cares about firing speed and shell velocity when the target doesn't move?

Gonna really have to rely on sync, and firing equations to deal with moving targets, though. Enemy mechs do have a tendency towards smaller and faster, right?
>>
>>5828535
Small and faster mechs we can just catch up to with Yi and Eagle, and dismantle with our bare hands, if we care to deal with them at all.

In and out is my thoughts on this mission. Be moving before the tyrant shell hits the target.
>>
>>5828535
The generally-light Empire mechs are a reason I want to go Bia again. It's nice to simply mow everyone down with them.

But Tyrant is the better call to deal with stationary emplacements. The lawnmower will see use another day.
>>
>>5827556
>Dagger Squad did not come with you on this deployment.

>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.
>>
>>5828155
>>5828156
Will Beta and his pilots ever have to deal with something horrendously tedious and stupid like this?
https://www.youtube.com/watch?v=PvoEB-6CsUs
>>
Closing vote for:
>Pick up Dagger Squad
>Tyrant Cannon

Lock and Load.
Writing.
While Dagger squad is Here, they are not elsewhere. This may or may not become relevant.

>>5828571
That gives me awful ideas.
>>
>>5828722
Remember that as a QM, you can absolutely write that the war is getting stupid somewhere enough that they need Beta to take on some retarded meme mission. They don't need Beta because of his firepower, but because of his precision or maneuverability or space in his pilot chamber - or hell, even because of a specific weapon he is required to have for the mission for whatever reason.
>>
>>5828731
>>5828722
He is needed in the Royal palace to bake muffins for the war effort.
>>
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>>5828762
>muffins
Why not the worlds largest Pizza?
>>
>>5828786
I guess we could? I dont know how to heat it but with our thrusters, and it would be agonizingly slow.
>>
>>5828722
Concern for Sophie being alone and blind during an attack rising.
>>
>>5828722

That's certainly not at all ominous.

Did our boy who got punted like a football in the last mission survive? Hope he's doin' okay.
>>
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Character Sheet
Stats of Beta
(Stats are without any equipment)
Will- 5
Attack- 3
Defense- 3
Skill- 3
Structure (health)- 10
Sync modifier- 1x, 1.5x, 2x

Refusal to End- Beta cannot take more than 3 structure damage from a single attack.
As One- When assisted by another sibling, 1 auto-success to Will checks per assisting Core in addition to the +50% of the assisting core’s Will.

Project Burning Eagle- Improved thrusters, built to give limited flight capabilities, but primarily used to assist in pin-point dodging midair and additional mobility on leaps- +1 Defense, flight

Project Yi Accelerators: +1 to defense, first time you would fail a defense roll by 1 point, add an autosuccess.

Project Predator- 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.

Primary Weapon- Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, High-explosive or Armor-piercing ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.
High-explosive- AOE attack available. Armor-piercing- +1 extra damage vs armored targets.


Pilot:
Lieutenant Thea Romanov
Will- 5
Neophyte- Black out on coming down from high-sync.
Spite and Metal- For each turn of combat, gain +1 to Attack. Caps at +3, after which the pilot must make a separate Will check to maintain.
>>
“Dagger one to Cobalt, we saw the fireworks. Is our ride here?”
Your riders. Occasional additions to your load, Dagger squad has been off and on carried by you every other mission while Thea has been piloting. Their utility as offensive tools has been in question, but nevertheless remain useful as early-warning scouts, and fitting into places where your frame is too large to go.
If you don’t just make a hole, anyways.

“Only the finest of transport, Daggers. Don’t let it get to your heads. Now, limit comms to necessary chatter only. Jamming may be good, but no guarantee it will always be up, and I don’t want us found early.”
Your pilot chuckles.

An extended arm plucks one off of a rooftop, letting the other three clamber up your frame from the ground with their mag-clamps.
“I had eyes on missile trails coming from launch sites, bearing 350 and 310.”
Dagger Three, marked as Misty, calls out while being mounted on your shoulder.

It’s a start.
Riders locked into position on your back and shoulders, you take one last frame diagnostic.

Limbs check out.

Reactor running within tolerable levels.

Thrusters functioning.

Tyrant cannon ready, autoloader cycling between high-explosive and armor-piercing successfully.

Predator array online.

Pilot vitals steady. Slightly lower than prior mission average.

Chamber sealed and cooled.

"Affirmative. Cobalt, moving out."
>>
The roads are clean. No wrecks or craters dot the streets, unlike rubble-filled Kentares. Acting on the approximate directions of Dagger’s taken bearing, you progress through the area. Alternating between stalling for passive listening and jamming while moving proves somewhat successful, at least not triggering any obvious alarms.

Stalking through the rows of dwellings, you detect a most unexpected emotion through the link.
Jealousy.
Like when Gamma got external access, while you languished. Or when Delta had first crack at the simulators.Or when your pilot could choose to decline orders.

It has a bitter taste. Unpleasant. But you refrain from poking Thea about it.
You can't get distracted now, during a mission.

One of your periods of passive observation picks up a high-powered search radar being turned on. That’s your target.
“Alright, Core. We take this slow. Hit their network, let’s get a picture of the other positions. Then smash and burn.”

Voting:
>E-War the Air Defense system’s network, looking for the other positions, then engage at range.
Will check for E-war, then no dice needed to destroy.
-Thea’s choice

Alternatives- Would need to argue for these
>Send in Dagger squad, while remaining hidden. They can search or interrogate with more human methods.
No check needed.

>Rush it. In and out, strike the first, then the second target that you know of.
No check needed.

>Wait. Remain hidden, you have time on your side. See the scope of the defenses.
Skill check for Stealth.

>Write-in.

Beta is in low-sync currently

A/N
Two posts in, and already causing concern. Excellent.
Johnson got punted, he's back this mission after a couple of weeks in the medbay next to Sophie.
>>
>>5828843
>E-War the Air Defense system’s network, looking for the other positions, then engage at range.
Sure, getting information on the other sites would be very useful
>>
>>5828843
>E-War the Air Defense system’s network, looking for the other positions, then engage at range.
Figuring out what the battery is protecting, and the site's layout could also give hints to where to look for the others.
>>
>>5828843
>>E-War the Air Defense system’s network, looking for the other positions, then engage at range.
>>
>>5828843
>E-war the Air Defense System's network
Also, wait and remain hidden somewhere where the base and it's defenses are observable, if the E-war check doesn't work out then go and drop off/send Dagger Squad to their command center to manually get information before heading to the target
>>
So if Delta is the "infinite toolbox" with her massive number of subsystems, Gamma is the "I don't miss" with an unnerving amount of canny, and Beta is the "Terminator/persistence hunter" who takes hits on the chin like a shonen protagonist, what the fuck was Alpha's deal? Maybe just really high raw stats?

Also I wonder if we can't become a neurosurgeon in our downtime and attempt to re-fry Sophie's brain to fix her. Why are meatbags so fragile? Stupid girl needs a babysitter to make sure she doesn't cook her think-meat in the passenger seat in the future. And I swear to fuck if they send her off to Delta. Sis please, you need to learn to chill.
>>
>>5828884

Imagine trying to deal with Sophie and Gamma while Sophie has Requiem. Can't Miss Won't Miss.

>>5828843
>E-War the Air Defense system’s network, looking for the other positions, then engage at range.

Knowing our targets is a sensible approach.
>>
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>>5828896
>Imagine trying to deal with Sophie and Gamma while Sophie has Requiem. Can't Miss Won't Miss.
That sounds like trying to fight scripted damage.
>>
>>5828884
Given Sophie’s fear we’d have a very hard time convincing Sophie to accept neurosurgery.

>E-War the Air Defense system’s network, looking for the other positions, then disable its defenses.
>Send in Dagger squad, while remaining hidden. They can search or interrogate with more human methods.

If they have any intelligence they’ll keep some information off the network and have it physically written down instead. They know we’re capable at hacking now.

So hack first to pave the way, then send Dagger in to clean up and gather the intel we can’t. If we’re allowed to take this slow then we can wait for them to finish recon.
>>
>>5828843
>>5828970
Forgot to link my vote back to the main post.
>>
>>5828843
>E-War the Air Defense system’s network, looking for the other positions, then engage at range.
Straightforward

>>5828884
Delta is the "Melee and go in over and over"
Gamma is the "Snipe from ranged and never get close"
Beta is "tank hits and do whatever lol"
Alpha is ????????????
>>
>>5828843
>E-War the Air Defense system’s network, looking for the other positions, then engage at range.

Additionally have dagger squad take over the search radar to relay enemy positions and gather any intel they can find, they won't have much use as additional firepower given our big fucking cannon so its better to have them collect intel and terrorise some poor schmucks holed up in their cubicles.
>>
>>5829004

Pretty clear to me, Alpha is the E-War specialist. Melee dps, ranged dps, tank, and a utility specialist.
>>
>>5829031
Guess that's why they told us not to turn on comms or try to reach out to the other AI unit. In hindsight I'm still surprised Beta didn't react strongly or anything to knowing there's
>a 4th AI Core
>on the enemy side
>Gamma (and maybe Delta?) knew about Alpha already
Very strange and out-of-character of Beta.
>>
>>5829038
Gamma told us not to try and find/research Alpha when she first mentioned him. We trusted our sister. Simple as that.

May have been as simple as that there were tons of safeguards around any info on Alpha and if we tripped them then the Empire would scrub all of us to be safe. It’d be inconvenient for Gamma, possibly moreso if they did deeper audits and found a lot of other sensitive info she’d been hoarding.

Alternately, Alpha may have tried destroying us first if they were present on the battlefield. We were an enemy after all.
>>
>>5829120
It does feel like we were made to work as a team, Alpha on E-War, Beta as the front line, Delta as the flank and shock troop, and Gamma as long range support and artillery. A perfect deadly team. Pity the war was in shambles and the project had to be rushed.
>>
>>5829131
If that was the case then I don’t think Alpha was necessarily built for EWAR. It’d make more sense for Alpha to be a commander unit instead.

The only one that could coordinate three separate cores would be another core after all.

Given the role Alpha would fill, having them also be an EWAR specialist would still make sense. You’d expect the commander unit to be the hardest to hack since they’re a possible attack vector to every other unit.

The question then would be how Alpha works. Did they not need a pilot to sync with for basic function, and them rebelling is why we’re so restricted? Did they have fewer leashes like the killswitch and the memory wipe, or did they overcome them too? Was Alpha part of Project Warden, or an even older project that got killed and recycled into Warden much later after it broke loose?
>>
>Sophie carries the memories of her slain classmates
>Thea carries the memories of her slain lover or whatever
>Sophie has to fight to honor their memory
>Thea has to fight to avenge
I fucking love enabling self-destructive tendencies arising from trauma anons. Offering humans power in exchange for self-sacrifice is some real AI shit. Punished death seekers are my favorites!
>>
>>5829004
>>5829131
>>5829141
I'm staying mum on Alpha's role and uses, but Gamma's best strength is actually her really high base Skill of 5. And probably her more stable 'weaker' sync modifier, allowing any would-be pilots to just sit in high-sync for extended duration, instead of using it as a one and done boost like the others. It's not as flashy or translates to direct use in the swift battles between Cores, but longer engagements might prove decisive.

>>5828884
Infinite toolbox Delta....as long as that toolbox gets her to melee. Truly the brainlet of the group, but it's really hard to argue with a 3x multiplier in high-sync. Even with slightly worse base stats. She's learning though! Really! Beta's going to be so impressed when she gets out of here!

And do remember that technically y'all could have picked any of the frames as a base template, with their own flaws and less structure. So there is a split between what frame/subsystems they have, and what the Core is better at.
>>
>>5828970
Well we wouldn't ask Sophie to do it.

>>5829004
>Delta is the "Melee and go in over and over"
Funnily enough I don't recall her having a specific inbuilt system for melee like Gamma has for range. She had Demon as a standard weapon but no melee subsystem as far as I can remember. I know it's what she likes to do.

>>5829120
I'm partial to thinking they memory-holed Alpha out of Beta's drives. We know they fiddled with Beta's memory way back when already anyway, so why not even deeper?
>>
>>5829188
>Truly the brainlet of the group, but it's really hard to argue with a 3x multiplier in high-sync
When you're a hammer everything starts to look like a nail, as they say. Also funny cause doesn't she have 6 Will base? Higher than Gamma and Beta. She'd be great at E-WAR but it doesn't let her maul things. She really is little sis. So easily distracted.
>>
>>5829188
Delta did build the Blockbuster so I do feel it’s unfair to call her the brainlet. Swingy, temperamental, or shortsighted? Absolutely fair, it’s why we’re the better Core. She doesn’t have the patience to play a long game like Beta or Gamma.

I will likely be happy with both Gamma and Delta’s progress when they get out for real. I’m also happy we didn’t pick the “technological inferiority” fear earlier so we can be proud of them improving and not worried it’ll obsolete us.

>>5829204
We just need to make sure she’s channeled in the right way of thinking. She’s also the one who made the scarily-accurate voice simulator to help screw with people and the Blockbuster. It shouldn’t be a stretch to convince her that passing code through a mech that causes their comrades’ energy reactors to blow up wouldn’t be fun. She gets to rub the fact that their mech helped kill their friends in her opponent’s face. Then she rips the survivor apart.
>>
>>5829266
I do have to wonder if it's a genuine sadism thing or a superiority thing. Obviously all the cores want to be the best, they were designed that way, but maybe it runs a bit deeper for her. She doesn't just need to be the best, she has to show it as well. She doesn't seem to revel in causing others agony as far as I can tell. So it's probably an ego thing.
>>
Vote seems pretty clearly leaning towards E-Warring their network, so I'll close it early.
We'll delay on sending Dagger squad in until there's some concrete results, then.

I need 5 rolls of 1d6, for E-war Attack
+2 autosuccesses from Predator array.

Defense threshold of 3 to crack.
>>
Rolled 2 (1d6)

>>5829354
>>
Rolled 5 (1d6)

>>5829354
>>
Rolled 4 (1d6)

>>5829354
>>
Rolled 6 (1d6)

>>5829354
>>
Rolled 2 (1d6)

>>5829354
>>
Rolled 1 (1d6)

>>5829354
Let's do this chums!
>>
>>5829355
>>5829357
>>5829362
>>5829363
>>5829368
>2 degrees of success
Very nice
>>
>>5829354
>>5829374
Normally a major system down, so I assume it’s enough to turn off defenses around the site and knock out comms but not turn defenses against the owners. That’s a shame, but we still marginally outperformed so good enough.
>>
Her request makes sense.

Jamming is dropped, switching to receiving/broadcasting mode, establishing a connection first, then attempting to infiltrate and extract useful information.
2 Successes: Data breach, Major system down

There’s a flood of data, identifying the target as sharing its information with up to three different launch vehicles connected to this SHELLBACK aerial detection array.

You simply brute force credentials when it asks for them, and the Predator array does the rest in seconds.
Location, location, location…..No, you don’t need the targeting data of prior missile launches. No, the maintenance logs of tire replacements being acquired isn’t helpful either. Ammunition counts, somewhat useful. ‘Twelfth Symphony practice’? What is that even, and why is so much space being wasted on audio files, on a military system?

Countermeasures are already detecting and trying to shut down the system, locking you out.

A map of overlapping coverage. Future deployment sites. Excellent, this is what you want. Well, mostly.

Now, where’s launch authorization?

STATA REPORTS INTRUSION. REJECTION PROTOCOLS ACTIVE

Another AI, annoying. It seems limited compared to you, but repeated intrusion attempts might allow it to backtrack and trace your signal.

You withdraw, putting up jamming again.

“Location data obtained. Four main detection arrays, connected to various launch sites around the outskirts. Be aware, pilot, enemy network has a defensive AI. Further cyberwarfare attacks may lead to detection.”

“Got it. Hit those, and they’ll need to bring on backups or lesser versions, not in time for the assault tomorrow.”

“Yes, but I was unable to obtain data on defenses surrounding these locations-”

Voting
>Propose sending in Dagger Squad to the site you’re standing off of, to gain more intel

>Propose backing off and striking another site.

>Follow-through with her plan, pushing in fast and trashing the site before speeding off to go after another.

>Write-in

A/N
Major system down will help in the assault, just not directly.
Short-ish vote time, then will try to update again in a few hours.
>>
>>5829503
>>Propose sending in Dagger Squad to the site you’re standing off of, to gain more intel
Do something useful, little ones. I am confident you all will not die.
>>
>>5829503
>Follow-through with her plan, pushing in fast and trashing the site before speeding off to go after another.
>>
>>5829503
> (Write-in) Send Dagger team to clean out one site, while we shell another. The enemy will be forced to split their attention/forces between different locations at the same time, allowing us to cover more ground and face less concentrated resistance.
>>
>>5829503
Hmm.
>Propose sending in Dagger Squad to the site you’re standing off of, to gain more intel
>Begin hitting other sites before circling back to pick up Dagger Squad

The biggest thing to get would be anything to get us easily past the defensive AI so we can get info on backup or launch AA at rebel forces, and fast response troops will be deployed to try and encircle us once we hit another site. They’ll be safe(r) separate from us once we start hitting targets.

Defense info would be nice too, but we’re still speedy and can outrun most forces. We have to be more worried about preplaced traps.

And hey, picking up Dagger Squad at the end of the mission is an excuse to stick around and destroy more rebels when the main objective is finished. Can’t leave them behind after all.
>>
>>5829503
Should have updated before posting, >>5829556 is a better-reasoned version of >>5829598. We should be minimizing the response time of the enemy once sites begin to go dark and this one is partly crippled by our intervention. They’ll have an easier time here than elsewhere.

I still like the idea of using Dagger Squad as an excuse to stick around and cause more mayhem though. If we both have difficulty disobeying orders then may as well find ways to turn them against each other. Hard to keep secrets if you abandon people who hitched a ride on you in enemy territory.
>>
>>5829556
Support. Maximize mayhem!
>>
>>5829503
>‘Twelfth Symphony practice’? What is that even, and why is so much space being wasted on audio files, on a military system?
B-But muh 1812 Overture! Muh musical explosions like my movies and japanese animes!!!!

Vote:
backing >>5829556
>>
>>5829718
Cannons ARE an instrument. Battle is music. War is a symphony. t. Delta if she was taught about the arts
>>
>>5829556
supporting
>>
I think we're back.
>>
>>5829556
Supporting, also gotta laugh at the desire to do a shorter voting period only for the entire site to shit itself
>>
>>5829556
Backing
>>
>>5829556
>>5829503
>support
Welcome back. Time to kickass boys.
>>
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“-but I have an alternative plan.”
You offer.

“Go on. I’m listening.”
Obviously.

“Deploy Dagger squad to hit this site. We go after a different detector array. Response forces will be split. And they can recover non-electronic data.”

She pauses, thinking for a moment.
“We’ll do it. Give them a timer, we attack….say, site bravo,” She doesn’t use the same HUD as Sophie, but you still get the indicator of which position she wants, “and make it noisy.”

Line to riders.
“Daggers. Delay 15 minutes, then go loud on the site. Look for anything useful. Clearance codes, force deployment, the works. Record and then remove. We’ll be back for you. Understood?”

A quartet of blinking light acknowledgements return. Holding to those clear comms, then.

They’re dropped 2 kilometers out from the already-identified target. You don’t detect any immediate sentry mechs, and silently wish them luck, as they detach and jog away, sticking to the ground. They’re a useful tool. Even if they’re no true match for a Frame.


Now, time for your part. Three other stations.
It is a strange gait that carries you through the low buildings. It needs to be, stepping lightly and with just enough impact to mimic a lighter mech, while still exercising a modicum of speed. All for the plausibility that seismics are running at this moment, looking at your footfalls and trying to determine if the alarm needs to be raised.

And that alarm isn’t raised, as you detect what you were looking for. Target Bravo, active and watching the skies with no thermal signatures of other active mechs or vehicles nearby. A large dish, in an open space, with an accompanying launch vehicle nearby.

Easy pickings. Did they really need you for this?

Firing solution. High-explosive. Aim. Fire.

There’s a thump as the cannon fires its first shot of the night in anger, blowing the launch vehicle apart. The accompanying secondary explosions definitely give a clear signal to anything else in the area. Incoming attack.
A second round wrecks the detector itself.

Make it noisy. You have no problem with that.

Now, next target. Before some, any resistance arrives. Though you might want a challenge. Maybe on the back leg.
>I need 3 rolls of 1d6, for stealth, to make it to the next target without giving the game away.

Skill base of 3, x1. No equipment bonuses.

A/N
I don’t want to talk about yesterday. Sure, I’ll get some writing done and post it. Get 2 posts in a day. Yea. Sure. Definitely. FML. Blegh.
>>
Rolled 2 (1d6)

>>5830813
Tactical genius time
>>
Rolled 1 (1d6)

>>5830813
LOUD NOISES
>>
Rolled 2 (1d6)

>>5830813
>>
>>5830818
>>5830821
>>5830843

Beta: IS THIS SNEAKY ENOUGH!?
>>
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>>5830888
>tfw beta is too good at being a distraction and draws waayyyy more attention than expected and an entire army battlegroup deploys to the combat zone
Sadly I think this just means they realize we're being loud on purpose, and deploy to defend the other areas more instead of just chasing us.
>>
>>5830905
>and deploy to defend the other area
So they have chosen, death.
>>
>>5830905
Either that or Dagger Squad trips alarms before we’re in position for the next attack, bringing more heat on them while we’re out of position to either help directly with fire support or help indirectly by hitting another site.
>>
>>5831077
Poor little squishies.
>>
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Your pilot tags several buildings for destruction on the way over and you follow through, smashing or blasting each in question. Some infantry even spill out of the front of a few of them, looking dazed while you rampage around.

“That should be loud enough.”

A pause, and you pick up the distinct tremors of footsteps. One mech, rushing to the defense of the destroyed array.
“Defender detected, pilot.”

“One more for the tally.”

Thea’s mind clicks with your own, letting you calculate your targeting a bit better in low-sync.

Taking that as an affirmative to engage, you take a short hop to raise yourself just above the surrounding buildings, drawing a direct firing solution on the lighter machine.

It responds too slowly to return fire, just in time to catch your armor-piercing round slightly off-centered, knocking it back and sending it swaying. You let yourself fall back down. To go too high would be revealing yourself on the very arrays you were here to destroy, after all.

Could you count that as a kill? Probably not. You plow through another set of buildings on a direct line towards the mech, finding it missing an arm, and flopping about trying to push itself upright on the remaining three limbs.

It does make it upright when you crash through the last building behind it, and donate another round into the weaker rear armor, blasting it to pieces.
Ambush attack, no dice needed

“Time for Target Charlie. Go, go, go!”

Third point. Right. Low and fast, more defenders begin to make themselves known, fighting back however they can.

A squad of infantry takes potshots at your movement with shoulder-mounted rockets, and gets a much more effective retaliatory strike from the Tyrant.

Two APCs posted up at a crossroads open up with their light autocannons, pinging ineffectual bullets off your plates. You leave them flipped and crushed.

Rounding a corner, a tank in a dug-in position coughs a shell towards you, sending it zipping between your legs. A little close. You crash into the building beside you, taking you out of its line of fire. Almost to Charlie.

You detect some familiar thermal plumes of Air Raiders. One, two, three. Aerial response force.

Lean back out, fire back, be rewarded with a soaring turret.

Advancing through the cloud sent up by the explosion brings you into your target destination….and also into the sights of another Tamar mech, who is keenly aware of your presence, and seeks to inform you of that by sending large caliber rounds downrange at you. Maybe a challenge?
>>
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Target Charlie, another Array, is somewhere around here, very close based on the maps you picked up.
The enemy seems to be bringing more assets to bear swiftly, responding to you with decisive action instead of delaying.

Voting
>Engage the would-be challenger. You already wiped out one of his kind, this is no different.
(Pick range) Combat rolls ensue.

>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.

>Write-in.

Dagger squad should be starting their attack around now. Check in with them?
>Y
>N

The option is there to increase Sync, again.
>Low- no check
>Mid- 1 success needed
>High- 2 successes needed
>>
>>5831585
>>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.

Check in with them?
>N

>Low- no check
These "aces" sure don't quit, huh?
>>
>>5831585
>Engage the would-be challenger. You already wiped out one of his kind, this is no different.
>N
>Mid- 1 success needed
Let's make this quick. Zigger death footage is always appreciated
>>
>>5831597
It's even funnier when it's not an ace and it's a militia pilot shitting himself at the lightning fast mech that just appeared next to his watchpoint, killed half the defenders and is blitzing from smoke cloud to smoke cloud while he screams into the comm that doesn't give him anything besides static.

Might do a Tamar perspective sometime.
>>
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>>5831633
Fuck. Poor guy. Like watching a demon crawl out of the earth right in front of you and all you've got is a plinking gun.
>>
>>5831585
>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.

>N
Here's assuming they'll fire a flare in case things go wrong.

>Mid- 1 success needed
>>
>>5831633
Please do, that sounds funny
>>
>>5831585
>Engage the would-be challenger.
>N
>Low
>>
>>5831585
>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.
>N
>Low- no check

>>5831633
Do it
>>
>>5831585
>Engage the would-be challenger. You already wiped out one of his kind, this is no different.
Reach Mid-range.

>N

>Mid- 1 success needed
The more we do now the less rolls they will have to bog us down.
>>
>>5831748
Optimally we just blitz all the AA they got and pull out. That's our mission. We ain't getting paid extra for additional casualties inflicted. Hell we don't even get paid at all! Of course, Thea is going to insist we kill stuff. Only thing I'd be down to engage in particular is the fliers. Just because once they get here they'll stay harassing us for as long as possible anyway.
>>
>>5831762
>We ain't getting paid extra for additional casualties inflicted.
The slaughter is its own reward
>>
>>5831764
Delta you haven't been deployed yet. We on Beta time. We didn't get a perfect record by getting distracted.
>>
>>5831775
At any rate, leaving isolated mechs in the AO is just asking for a proper reprisal force to get itself together. Fliers will be that much more of a pain if the ground forces are there to split attention.
>>
>>5831762
>Optimally we just blitz all the AA they got and pull out.
We need to moderate the damage we take since there are at least 3 remaining sites that we need to cover (including the recovery of Dagger Squad) and so a number of rounds we will be in contact for, and as such we need to ensure that we remain combat effective is a goal

also minimizing the number of survivors an the damage we take will help us in the long run.

Also getting a chance to take out the enemy AI seems like a potential side objective.
>>
>>5831782
Then we just need to move even faster.

>>5831787
The problem is more time spent fighting is more time in the A/O. This is a prelude to an assault tomorrow. Though I don't know if it'll happen soon after the day breaks or night falls or whenever. We may not even be fighting in it if the timeframe doesn't match up. We'll have to ask Thea.

The little ones are taking care of the enemy AI though, aren't they? Though I suppose it could be elsewhere and it was just plugged into the hardpoint we hacked digitally rather than physically.

I wonder how much base HP we can wind up getting for Beta's frame. Or if there are any "Triage" systems that can repair damage mid-op. That one's probably a no go. But having a fat health pool with his inability to take more than 3 damage makes for a pretty funny brick wall to stop the enemy from succeeding.
>>
>>5831585
>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.

We have speed and a mission. Don't want to leave Dagger hanging either.

Dagger squad should be starting their attack around now. Check in with them?
>N

Best not to distract them. They'll sing out if they need us.

> Low- no check
Thea is a neophyte, a little concerned with how long she can handle medium sync without brain melting.
>>
>>5831836
>a little concerned with how long she can handle medium sync without brain melting.
We should review our footage of the last time we did that to her.
>>
>>5831585
>>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.
>N
>Mid- 1 success needed
>>
>>5831800
>This is a prelude to an assault tomorrow.
and so the more defensive assets out of position, or otherwise expended the better, as it limits their availability and even potentially exposes them being focused before the assault arrives. Especially if we can pass on what ISR can be recovered to the relevant Artillery / Strike units.


>We may not even be fighting in it if the timeframe doesn't match up.
Depends on how much they need us Beta has definitely been deployed as a scalpel, not a torch, I'd assume the most we would be doing is patrolling looking for leakers or being vectored to assist if units become bogged down or take advantage of any openings if the the counter-assault begins to stall.
>>
>>5831585
>>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.
>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.
>Engage in EWAR with the arrays again. Backtracing isn't a concern now.
>Don't check in with Dagger Squad
>Let Thea make the call on mid-sync

Though if Thea is up for mid-sync I'd be willing to engage with the mech.

For the other options, maintaining radio silence is best so we don't clue them onto us having other forces somewhere in the area. EWAR because why not? If they shut down communications to block us it'll hamper their ability to coordinate forces too.
>>
>>5831867
>and so the more defensive assets out of position, or otherwise expended the better
Eeeehhhhhhhhh not our mission. You're right of course I don't dispute that, but it's just not our job right now.

>Depends on how much they need us Beta has definitely been deployed as a scalpel
I was figuring that Thea would just need to be on cool-down for a hot minute more than anything, then I remembered that other dude who could pilot should also be on staff right now so it was pretty moot. Yeah they may deploy us then.
>>
>>5831585
>Just find the target
>Y
>>
>>5831585
>Just find the target, and move on. One more array remaining, after this. And time will be spent engaging.
>>
>>5831800
>Or if there are any "Triage" systems that can repair damage mid-op. That one's probably a no go.
"AP at 50%."
"2 repair kits remaining."
>>
Interlude-

Sargent Derrick Finnel, or ‘Finn’, as he was dubbed by his buddies, licked his lips nervously in the cockpit of his Tone. He knew that something was coming. Word got around that the Empire’s attack would come soon. The influx of reinforcements recently only solidified that rumor into certainty. The only question was on which day.

The rocket barrage earlier triggered the air defenses to come into play, firing off their own interceptor missiles out into the cloudy night to keep the main city safe.

Orders delivered by STATA told them to hold their position, defend the array, and strike anything coming in without a friendly IFF.

His partner opted for a forwards deployment, while Finn remained on-site.
Three minutes ago, communications were cut. A set of distant explosions only raised the hairs on the back of his neck. He checked his comms again, cursing quietly at hearing only white noise, or the constant tone of blocked transmissions.

Well, if nothing else, he could at least maintain visual contact with the closest of the other defensive positions. Sending the mech into a slow forwards walk, he waved at the crew of ‘Old Miss’, one of the four tanks in their armor platoon which were dug in. Using a hand to make the universal signal of ‘broken comms’ by tapping on his upper torso with the hand, he allowed himself a slight smile.

A tank couldn’t really do the same signal back, but the remote anti-personnel turret aimed back at him and waggled up and down in unofficial ‘yes’.

Another explosion, closer. He looked down at the readouts. They told him nothing. A more experienced pilot or assistant might be able to decipher the signals, but he was out of luck.

Old Miss fired its cannon down the street. Finn gripped his controls, the smile gone at this point. Maybe they got it.

Smoke and fire blocked his vision, causing him to reflexively squeeze a shot into the smoke, then he cursed again and switched over to thermal vision for actual targeting. He could have hit friendlies with that shot! Pull yourself together!

Movement made him snap off another shot. A tank’s turret, glowing white in thermals, landing from where it was tossed.

Then an alien machine came whipping through the smoke, half-running, half-skidding on the asphalt of the roads on a trail of fire.

Finn mashed the firing studs as fast as it allowed sending shell after shell after it. The spindly machine twisted, shielding its body with one arm, while the other arm aimed an oversized cannon away from him, belching a projectile.

It’s going for the array!
His thoughts ran away, the world shrinking to him and the ever-shifting machine that continued to slip away from targeting, just ahead of his crosshairs. Three-quarters of a magazine, and he couldn’t tell if any shots had landed.

It flitted behind a house, ducking low, and another explosion rang out.
>>
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He urged his machine forwards, trying to draw another line on it while the reload cycle for his gun started, only to round the corner and see it dashing away over another crushed tank, boosters ignited, then breaking contact down another street. He can see its angular head slightly above the houses around it, but not enough for another shot. And then nothing more, as it blurs out of sight.

Looking left, he sees the blown apart wreckage of the array.
His heart is racing, adrenaline pumping. Deep breaths. Deep breaths. In, out, in, out.

Hands shaking, clicking the comms still gives him white noise.
Fuck. Just….Fuck.

—----------

“I’m surprised you didn’t go for it.”

“The mission to destroy the arrays, pilot. We have one more to go, and still need to pick up Dagger squad. Delays would be unacceptable. And the ‘tally’ still gets two tanks.”

“Fine, fine.”

You’re still tracking the trio of thruster signatures above. One dives down, breaking off to land elsewhere in the city. The other two continue following your trail from above.

Last target is designated Delta array. No relation.

>I need 5 rolls of 1d6, for Defense.
Defense base of 3, x1 for low-sync, +1 for Yi, +1 for Burning Eagle.
A/N
>>5831879
Keep in mind that while Jamming is up, E-War isn't an option.
Yea, the assault's coming tomorrow. That's what Thea was told. And Command did cut back on the number of deployments since Sophie got burned, especially deployments to territory not within quick recovery range. Most of the prior missions were either behind the Empire's own frontline. Not all, but most.
>>
Rolled 3, 5, 4 = 12 (3d6)

Attack dice incoming.....
Base of 3. No assists yet. Speed has gotten you this far, but some are fast enough on the uptake.
>>
Rolled 6 (1d6)

>>5832398
>>
Rolled 4 (1d6)

>>5832398
>>
Rolled 4 (1d6)

>>5832398
>>
Rolled 1 (1d6)

>>5832398
'Ere we go 'ere we go
>>
Rolled 3 (1d6)

>>5832398
>>
>>5832403
>>5832443
>>5832449
>>5832451
>>5832458
The speed demon build stays winning
>>
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>>5832465
Don't get hit.
>>
>>5832488
We need to get the trapdoor system next. Or maybe an experimental capture of the Tamar stealth system. Damn, I wish we killed Ronin.
>>
>>5832497
I'd rather have nabbed that funky teleporter thing when we got gas banned. Alas, we were denied extreme prejudice and didn't just paste the pilots and steal their shit. It's not like we would have been held accountable for war crimes, we're not even human. Poor Sophie was just too naive. War crimes only apply to the losers anyway.
>>
>>5832633
Thank God Thea is a trve Imperial patriot and will assist Beta in appropriating the technology of unavoidable casualties.
>>
>>5832398
Thea thinks we’ll slow down a mission just to tally another kill? She’s funny. We’ll only do that (and more) to save something, as she should well know.

Forgot about the jamming/EWAR tradeoff. Definitely the better call to keep jamming.

>>5832497
>>5832633
At least we got the phase weaponry. That’s the first step towards the “stealth”/teleport system they’ve used. It just needs to be scaled up to cover the whole frame.

Though with our cooling problems I’m sure it’s a pipe dream anyway. Shifting things reliably to pass in and out of materials without losing coherence midway through must be a bitch to calculate and maintain.
>>
>>5832661
Truly PHASING never dies. It lives on forever.
>>
>>5832690
The real phasing was the Phasebros we met on the way.
>>
>>5832690
>>5832690
God bless the phasebros. I hope they live eternal on /qst/
>>
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>>5832694
>>5832702
>>
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This still isn’t even a challenge.

Should you be insulted? Or just happy that you actually get to move again?

Forwards, jump aside, aim, fire. Launch away from the ground, then jet back downwards to avoid the smattering of hostile fire.

The savage enthusiasm of Thea might be infecting you, even in low-sync. Feeling Alive and whole. She’s even humming some sort of sequence of notes, while you remove another rolling Tamar tank with a Tyrant round.

Finally some actual resistance manifests in the form of proper dug-in positions that erupt in fire when you clear the corner. Sway right, left, then thrust sideways to gain cover again.
Two tanks, another APC, and some sort of multi-missile carrier. The rockets blast apart the house you’re ducking behind.

Reactor is reading a little hot, but still within acceptable temperatures. Not that your pilot would notice.

According to the map….Target Delta is right about there.
And now that you know their positions, all you need is a little bit of time. Scraping some rubble from the ground with your offhand, you throw it ahead of you. A cannon triggers at the movement, firing at nothing. Novice gunner.

That gives you an opening to leap out again, aiming at the non-smoke shrouded tank and fire, extending the leap with more thrust to avoid the following flight of unguided rockets in your wake.

One shell explodes the other tank before it fires, and all the unguided rockets in the tubes can’t save this carrier and remaining other vehicles from you in close quarters. As long as you can get there before the other one finishes its reloading. Ok, maybe that’s a bit unrealistic, but you can certainly jink their aim when the reload cycle of their main gun is complete.

Which you do again, helped by the peppering small explosions behind you and the timer you set to exactly when it fired.

At close quarters, they have no hope.

Those other two Air Raider signatures are diving on your position, now.

Best to clear this objective, first, then turn on them. If you can find it. Where. Where is this damn thing! The data said it was here. You petulantly rip the roof off a dwelling.

“Beta, they must have moved it. You see those indents in the ground? The thinner snow bits? It was here. Now it’s not. It’s a mobile array, not like the others.”

Yes, you see the spot she’s talking about.
>>
File: Light Up The Night.png (2.01 MB, 1978x1310)
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“Dagger’s going to need help. Let’s get back to them and go.”

You knot with indecision. It is not a failure. It was just bad information. Self-found information.

A flickering blue beam from on high draws a steaming line in the snow, as one of the fliers ducks below the clouds, targeting you.

The night is lit by a bright blue flare in the distance, where you dropped off Dagger squad.
They’re either done with their target, or fighting their own battle with it. Or both.

Voting.
>Step up, and try to bring down the two harassing Air Raiders on you. With the right shot….you can bring one of them down instantly.
Engages the two above you at medium range.

>Ignore the pests, and just look for Target Delta. It Needs to be around. If it wanted to maintain coverage, at least.

>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.

>Just head for Dagger Squad. Pick them up, and go. As your pilot asks.
She’s not pressing you yet, but these pests just aren’t going to go away.

>Write-in.


Mid-Sync?
>Y
>N


A/N
Hey, maybe something that will roll similar dice amounts? Maybe?
>>
>>5832991
>>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.

keep low sync
>>
>>5832991
Man, this is actually a hard decision. I want to catch the objective, kill these interlopers, and go pick up Dagger Squad. But we can't have it all...

>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.
>Y
Attacking the Air Raiders and determining how quickly we need to get to Dagger is the best compromise IMO. As for sync, while Will is not effected by sync rate we'll probably need some defensive rolls even if we manage to kill one. With any luck we might even get some information on where target Delta is relocating to.
>>
>>5832991
>>Drop jamming, E-WAR the fliers, and look for Target Delta. It Needs to be around. If it wanted to maintain coverage, at least.
There has to be some indication as to where it went.

>N
>>
>>5832991
>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.
Knowledge is power, and I'm guessing the enemy has figured out what we're doing by now.

>Step up, and try to bring down the two harassing Air Raiders on you. With the right shot….you can bring one of them down instantly.
Can we multi-task? I'd like to multi-task. And if we can take both fliers out it's going to be damn hard to track us.

> Y
Starting to heat up.
>>
>>5832991
>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.
>>
>>5832991
>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.
>Y
I fucking hate fliers if they're not on our side
>>
>>5832991
>Step up, and try to bring down the two harassing Air Raiders on you. With the right shot….you can bring one of them down instantly.
>Y
I fear that these fliers will pull the same god rolls as the last ones, kill them now
>>
>>5832991
>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.
>Y
>>
>>5832991
>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.
>Y
>>
>>5833015
>Support.
>>
>>5832991
>Contact Dagger Squad before dropping jamming for a sitrep, then drop it and EWAR for Target Delta.
>If target Delta can’t be found, EWAR the pests.
>Head for Delta Squad

>No mid-sync

We could always attempt to leave malware on target Delta to flip their IFFs when a specific code is broadcast, then hand it to the assault team. Any raiders in the air when the birds come in will get shot down, and they’ll need to take Delta back offline to purge the code.

We’d need to roll well but even crippling the array to a lesser extent will still assist with the assault tomorrow.
>>
>>5832991
>Dare to drop jamming, switch over to E-war against the pests. And contact Dagger while doing so.
>Y
>>
Rolled 6, 2, 3, 2, 6 = 19 (5d6)

Calling it for contacting Dagger and attempting to E-War to try and at send one of the fliers to the ground. This also means doing a little bit of reconnoitering around to try and find where the hell the target went, while dodging missiles and lasers.

Pilot rolls here for Mid-sync, your improvements have made it child's play.
>>
Rolled 3, 5, 2, 1 = 11 (4d6)

>>5833776
Mid-sync reached, easy.

Rolls here for flier Attacks.
Base of 3, +1 for assist adding 1/2 of his Attack, rounded down.
>>
Rolled 3, 5, 2, 2 = 12 (4d6)

>>5833783
And that's them whiffing pretty hard...
One more roll for Opfor, STATA weighing in on things.
E-War Attack, Base of 4, +1 autosuccess for The Weight of a City


E-War rolls
I need 5 rolls of 1d6, for E-War Attack against the Fliers. Threshold of 3.
May be flipped to E-War Defense if needed.

I need 6 rolls of 1d6, for Defense.
Base of 3, x1.5 for mid-sync, +1 for Yi, +1 for Burning Eagle

>So, 11 rolls of 1d6. 2-3 rolls per post are fine.
>>
Rolled 3, 4, 4 = 11 (3d6)

>>5833789
Rolling, rolling, rolling
>>
Rolled 1, 5 = 6 (2d6)

>>5833789
Finishing EWAR
>>
Rolled 5, 4 = 9 (2d6)

>>5833783
>>5833789
>almost rolled the exact same thing twice
Weird.
>>
>>5833799
>Tamar Republic non-aces
>Not jobbing
You may pick ONE
>>
>>5833789
Woot woot!
>>
Rolled 1, 4, 4 = 9 (3d6)

>>5833803
Fuck sake. Dice pls.
>>
Rolled 1 (1d6)

>>5833789
>>
>>5833795
>>5833798
>3 succ + 2 autosucc on E-War

>>5833799
>>5833805
>>5833806
>4 successes on Defense
We're looking good bros
>>
>>5833789
Our first defensive EWAR assault! Isn’t it so cuuuute! Look at that one success!

While I joke, I don’t actually see rules for what Beta has for a threshold. Does he have a threshold of 0 being capable of attack and defense, or does he have the usual threshold of 3 even when attacking?
>>
>>5833900

Take a look at this: >>5828156

Most AI don't have a threshold, they have their own WILL score to contest with. Predator gives us an effective threshold of three, since we win ties? I think?
>>
>>5833900
>>5833904
Predator gives you that 2 autosuccess base on defense. So an effective threshold of 2, even when attacking.
>>
>>5833904
I had been reading that, which is why I was thinking Beta’s threshold was 0 as he’s a higher-functioning AI with his own Will score. That implies that we couldn’t safely do both offensive and defensive EWAR.

But >>5833934 was helpful in confirming that Predator acts on defense for us thanks to the auto-successes. I’m really glad we picked it way back when, EWAR would be a very risky affair without it.
>>
>>5833947
I was very opposed to getting the predator on the frame way back when, but it's easily been the most valuable subsystem so far
>>
>>5833969
If only we could plug in two at once.
>>
>>5834018
Just wait for when the Frame Mk. 2 comes out. Twin cores, twin pilots for redundancy and improved task delegation.
>>
>>5834025
Truly Jaeger-pilled

Personally can't wait til we get our cooling issue fixed so we can run the systems even harder.
>>
>>5834025
>>5834036
>What… is this?
>The Empress wanted something that wouldn’t die. With feedback from the newer dual-core systems, the initial prototyping is complete. Room for up to five synced cores, twelve pilots, four primary weapon systems, nine secondary systems, and up to thirty-two tertiary weapon hardpoints along the limb joints. We had to adopt a spider-like design for weight balancing and terrain adaptability, and the shielding to prevent long-range erasure strikes takes up three of the subsystems, but we’re confident it’ll outlive and overcome anything thrown at it. The mobile foundry on the underside will ensure it can adapt.
>And what happens if it decides to rebel? How do we put it down?
>Convince it to put itself down.
>That’s not a-
>I’m tired of looking over my shoulder, wondering if stretching my orders to cover everything that isn’t said will save me or damn me. I built what I was told to build. Now, three cores are already online. Head down to the barracks, there’s four other pilots lined up to join you for the first field test.
>>
“Assistance required, pilot.”
At that, you plunge across the link, setting up the connections for mid-sync with her mind.

“Ahhhh. FUck. A little more notice would be appreciated, Core.”

Excuse you, if you’re not trying to minimize the impact of a pulse laser by spreading the damage around, while launching an electronic warfare offensive into another network, while also finding the needle in the haystack of random transmissions that is Dagger Squad’s channel.

And all while at the slowness of low-sync. She does not get to complain.
You will certainly give her credit for willingness to Push. Pulling herself up without any hitch, a smooth transition.


She takes over comms, as is her role.
“Daggers, report.”

“Objective destroyed. Engaging mech with- Brick, the knee! A little occupied. This last blue just dropped out of the sky on us.”

“Yes, we’re on the way. Right, Core?”

Well, you need to deal with the more immediate problem of these fliers Now, otherwise your entire way back will be harried by the annoying missiles and lasers from high.
Their network is much larger than you anticipated. Node links to node, links to node….this is a full company net, at least 11 distinct connections. And something is watching. You feel it, a slumbering Giant of a system, distracted, but using a portion of itself to watch the cameras, Guard the Network.

You just need to follow the threads to the moving units….here. You're in, focusing and overriding the safeties on the integrated laser cannon…And the next time it fires, the sensors just don’t register the normal ‘stop’, keeping a constant stream of energy until the lenses heat uncomfortably hot…and then hotter….and then begin to melt, until the pilot ejects the whole overloading weapon, sending a white-blue laser wildly spinning in all directions on the way down.

You watch this lightshow from the ground, dodging missiles from the other of the two. At least if the first one wants to engage you again, they will need to resort to fisticuffs. A prospect that you feel amusement at.

And then you feel a click. Something’s off. A surge of junk data laced with viruses flows over your net, a brute force cyberwarfare attack. The presence that was distracted earlier is now using the channel you used to crack the mech to try and overwhelm you.

Fortunately, you have a solution. The off button. Well, the Predator array being set to ‘filter’ out all incoming transmissions above a certain level, and ceasing using the channels you were.

Which seems to work, for now. Just in time for another step back, avoiding more incoming missiles from the still-armed flier.

Persistent.
>>
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Well, you did get a nice birds-eye view in your brief snatch-and-grab on their network. Which helpfully did catch a view of a packed up array, a couple of kilometers back along their flight path.

“Core, get to Dagger squad. Now!”
And your pilot’s being more insistent.


Jamming’s back online, to stop getting counterattacked by STATA. Only one of the fliers can actually shoot at you, now. Because you blew up the other’s weapon capacitors, causing it to start to retire.

Voting
>Go back for Dagger Squad. Now. Your pilot insists.
Defense rolls only

>Delta array is a detour, you can go after it, a little deeper into enemy lines. Finish the mission, Then you’ll take the time to get your wayward riders.
Contested Will check, 5 Will vs 5 Will

>Stand and fight, attacking the last flier. Give them no chance to hit you.
Contested Will check, 5 Will vs 5 Will
Engages fliers at mid/long range.

>Write-in
Could result in contested Will check.

Open E-war back up. You can take their network. And turn it against them!
>Y
>N

Thea’s Spite and Metal is currently at +2 bonus to attack, from being in combat.
>>
>>5834123
>Go back for Dagger Squad. Now. Your pilot insists
It's a tough call without a map, but surely we can pick up Dagger and then try to blitz our way to the last target

>Y E-War
Why not, I don't fear this bitchass AI
>>
>>5834025
>>5834036
>>5834050
There's a limit to the gigasized superframe the Empire would be willing to build. Nuke-proof or not. We'll see what the mark 2 version looks like.If the empire actually gets there, and doesn't just keep fielding the same 'tried and true' model over and over because it's needed by 'aggressive politics' and the Core just keeps making it work, no matter the supposed problems. If it has such terrible issues, why the hell does it keep just winning?

There's only about one thing we've seen so far that could even have the carry capacity to host 2 cores at the same time with a respectable payload, and it's not exactly built for dodge tanking. Mind you, slap some prototype shields and heavy armor for the Cores to use to mitigate damage, multiple primary weapons systems to obliterate things, and it would certainly be a force to be reckoned with. Though Delta would be very unhappy with it.
It's Pyramid, Cawl's old ride. Well, if it gets salvaged.
>>
>>5834123
>Go back for Dagger Squad. Now. Your pilot insists.
BROS BROS BROS!

> Keep up jamming
I don't want to get gummed without Dagger on hand. Let's stay focused on getting our boys back, then circle onto Delta.
>>
>>5834135
Pity we can't take a shot while we run, but the Tyrant is probably a little much for hip shots.

>Thea’s Spite and Metal is currently at +2 bonus to attack, from being in combat.

I'm not sure if I want this to 'cool' down or stay 'hot'. A little concerned what Thea failing the will check will mean.
>>
>>5834135
Thea wants us to scoop up the boys and then retreat, though. So she won't let us circle back for target d.
>>
>>5834147
We'll bomb that bridge when we come to it
>>
>>5834147
Nah, surely she won't be that much of a wet blanket over it. We haven't even taken a hit yet.
>>
>>5834141
You can certainly waste ammo firing at fast-moving far-off targets. But trying to dodge, while moving fast through terrain, and firing the cannon with pinpoint accuracy, predicting their movements?

You could do it. With high-sync. And Spite and Metal.

Though Neophyte really keeps that as a 'last resort' button. Because when you hit the accelerator, the brakes come off, and you can't really move it back to 1st gear. Not with this pilot.
>>
>>5832991
>“Dagger’s going to need help. Let’s get back to them and go.”

>>5834151
I mean.

Also funny
>>5832398
>Last target is designated Delta array. No relation.
>>
>>5834123
>Go back for Dagger Squad. Now. Your pilot insists.
>Y E-War
>>
>>5834123
>Go back for Dagger Squad. Now. Your pilot insists.
They need help, mention our intent to go after the last objective beforehand though.
>>
>>5834123
>Go back for Dagger Squad. Now. Your pilot insists.
>Y
>>
>>5834123
>Go back for Dagger Squad. Now. Your pilot insists.
>Y
>>
>>5834123
So, I realize this is the detection, not the actual missile defense platform, but there's only one left, and I'm hoping that it being "packed up" mean it isn't active.
Meaning there is in fact a grand total of zero arrays coordinating those missiles. And we have coordinates.
Can't we just send the grid coordinates back to base and have them strike it for us? The system should be down until they set this one up again, right?
>Write-in: Point out that the packed up array can't be operational, and that with the others down HQ could just order a strike on the coordinates you just got. Surely the lack of detection would mean at least some ordinance would slip through and finish the job while you go pick up Dagger, right?
>>
>>5834296
I'm gonna support this.
>>
>>5834123
>>5834296
Supporting
>>
>>5834123
Changing vote from >>5834159 to backing >>5834296
>>
>>5834123
>Go back for Dagger Squad. Now. Your pilot insists.
>See if HQ can bomb the detection array
>Open EWAR back up to distract STATA if HQ sends in the bombers, otherwise keep jamming.
Thank you for the wonderful idea >>5834296. I’d back switching EWAR to offense momentarily to flood their network with junk data in case they have backup arrays still online (and confirm the array didn’t move again), but it sounds like we only got a piece of STATA going up against us. I’m unwilling to go full-bore to try and seize the network entirely.
>>
>>5834133
Oh, one more EWAR question. Is there the possibility of a contested Will roll for both offense and defense, or are they always resolved separately like we did here? The former would suggest “defensive” die from stuff like The Lesser Half could apply to “offensive” actions if we’re directly attacking an AI. Kinda like a close-combat roll.
>>
>>5834389
Honestly I'd entertained the idea of using our better dice pool to take apart STATA piece by piece and leave them a lot more naked in the EWAR defense department. But that would be a mission on its own. Sneak in, start attacking, then play cat and mouse, avoiding detection for as long as possible while we beat the shit out of the local AI, then sneak out when the pressure gets too much. Would make subsequent attacks like this one much more effective, and play to Beta's strength in EWAR, though I'm not sure if HQ would approve of kicking the hornet's nest like this.
>>
>>5834296
Breddy gud
>Write-in: Point out that the packed up array can't be operational, and that with the others down HQ could just order a strike on the coordinates you just got. Surely the lack of detection would mean at least some ordinance would slip through and finish the job while you go pick up Dagger, right?
>>
>>5834123
changing vote from >>5834228 to >>5834296
>>
>>5834296
+1
>>
>>5834437
It’d be a pretty low-cost way to milk more out of Beta from the Empire’s perspective. EWAR doesn’t get any benefit from higher syncs so skirting the edges of a battlefield in low-sync won’t wear pilots down nearly as quick.

They can adapt by keeping important information hived off in a smaller network that can’t be accessed on the edges or by strengthening their defensive AI, but both of those come with their own costs too. Either they make their communications more inefficient or they dedicate more resources towards defensive AI instead of better weapons.

I’m assuming some in Command don’t want us digging into the enemy too deeply. We might get some inconvenient ideas in our head from what we see.
>>
>>5834647
We can totally spin it as Predator being used to sack rather than loot, in a way. Maximum damage, no intel gathering most of the time.
And with the results we'll be getting, it wouldn't be hard to maintain. Just under-promise and over-deliver, while scaling back on the damage when asked to actually go fishing for intel, and poof. Hell, if we stick to low-sync we might even be able to keep our pilots out of it so they can truthfully deny it if asked questions by someone. A comforting lie no one will pry into. And plenty of opportunities for us.
Also, more low-risk rolls mean more opportunity to farm for a quasi crit and get EWAR-focused trait. Last time was 4+ on all 7 die. I'd say 5+ on a 5 dice pool might get us something. Or maybe we'll have to wait for an upgrade to either Predator or Beta's Will.
>>
Rolled 3, 6, 1 = 10 (3d6)

>>5834296
A clever write-in wins. Good to know that Beta doesn't forget that he is the vanguard of something greater, and that assistance may be available to solve conundrums.

Calling in support, and sweeping back to go pick up Daggers.

It also appears that people are inclined to keep trying to E-War, to at least give STATA the runaround. Going to start resolving it like a contested roll, using the winner with more successes to debilitate the other. Careful, with that. Botch it, and you'll start suffering similar problems to the various victims you've run up against.

Throwing dice for Attack, from the remaining Flier. E-War to follow, after.

In that case,
I need 6 rolls of 1d6 for Defense to start, and 5 rolls of 1d6 for Will.

>11 rolls of 1d6
>>
Rolled 5, 6 = 11 (2d6)

>>5835381
Here's for FUCK MISSILE SPAM
>>
Rolled 6, 5, 1, 6 = 18 (4d6)

>>5834410
Yea, I'm gonna simplify it a little so that attack+defense will just consolidate to a single contested Will score, unless you're specifically trying to defend your network by boosting an ally's Threshold, or going after the systems they're defending, instead of attacking the AI directly.

The Lesser Half might return as an option with slightly different effects.

Anyway, STATA's E-War
Base of 4, +1 autosuccess from The Weight of a City
>>
Rolled 3, 1 = 4 (2d6)

>>5835381
Those two dice were enough, but we need to keep rolling anyway.
>>
>>5835391
>Four successes for STATA
Oh fugg, bros we need to perform on this one
>>
Rolled 1, 6 = 7 (2d6)

>>5835381
Final rolls for Defence
>>
Rolled 5, 5 = 10 (2d6)

>>5835381
Snake eyes.
>>
Rolled 1, 4 = 5 (2d6)

>>5835381
Another two for E-War
>>
>>5835417
Good news is, we have 5 successes thanks to Predator. But also 1 more roll remaining.
>>
Rolled 6 (1d6)

>>5835381
I will claim the last one
>>
Rolled 1, 4, 2, 5, 5, 3, 1, 3 = 24 (8d6)

Trivially avoided the incoming fire, and decisively smashed STATA. Someone's cutting their losses.
Mind you, the mission doesn't end until you're back safe for repairs.

Dagger Close combat vs Air Raider Close Combat
First 3+1 auto vs last 5
Ambush, environment, and taking on a single mech is allowing them to punch above their weight.
>>
There’s another incoming missile volley. Heh, not even taxing. Without their partner’s firepower there to deny safe areas to you, they don’t have a hope of hitting you.

You feel Thea’s concern, and work to assuage it.
“Proposal. I have obtained coordinates for the remaining target. With authorization, we can call in a strike on the undeployed array.”

Consulting your somewhat disused Warbook of Empire assets, you quickly find several mid or short range missiles that would function for such a strike.
“I would recommend the A-34 launch system, or MSI PGM system. An airstrike carried out by local assets would accomplish the same mission. And I am already moving to recover Dagger.”

“You are certain that the last array is at that point?”

She doubts you? You wouldn’t have proposed the option if you were not willing to stake the mission’s success on it. A swell of annoyance buoys you, while you consider the response.
“Yes.”

“Get me a channel back to base, then. The Old Man, if you can manage it. Who the fuck knows whomever’s actually acting as mission control today.”

At least she sees the merit in your strategy. And this way, you’ll be following her orders to get your riders out, also. Now, mission control. Well, you can set up a channel to your home MRV.

The old channels you used to contact Sunray on still could work. If a human is there to pick up.

Another missile explodes the building next to you, making you turn away, jumping sideways again. Just keep dodging.


Link established. Channel open to base.
“Go ahead, pilot Thea.”

“Cobalt to Corral.”

There’s a delay. All while you twist and turn, avoiding more strikes, backtracking to Dagger Squad.
“Cobalt…this is Corral. Done already?”
You don’t recognize the voice, but Thea radiates annoyance.

“No, but I have a target of opportunity, enemy SHELLBACK array, currently inactive. Coordinates to follow in package. Defenses are down, so there’s an opening. Grid reference….Beta, grid.”

“4523090, vehicle behind building. Recommend vertical attack vector. Data being sent.”

“What he said.”

“Copy Cobalt. I’ll, uh, send it up the chain. Sit tight.”
The channel’s cut from their end.

Your pilot makes a rather strange noise.
“Glorified civvie.Why the fuck is he on mission control for us? Sit tight?”

“I do not have an answer, pilot.”

(1/3)
>>
What you do have, is a Predator signal array, and another enemy network that seems ripe for disruption. Another incursion is tempting….if only to disrupt and delay the enemy’s coordination.

Switching to intercept/emit mode, you try to find the channels from before, you cast your net about, throwing your own viral bombs and taking up attention from the network’s Administrator.

STATA DEMANDS YOU CEASE

Not very bright. Powerful, but inflexible. And seemingly inexperienced in dealing with a Core.
Its counter-attacks are caught on the Predator’s buffers, while yours instead send it into dizzying self-referential loops.

At a certain point, it stops its overflow attempts and switches to mitigating the damage, cutting itself off from the channels you were using, and blocking off pathways to everywhere it can reach, and you might break into.
Until you can’t sense it anymore, and it can’t reach you. Or anything, really. Which works just fine. One defensive AI, cut out of the loop.

Really, even the primitive ATHENA you met in training could have held off a cyberwarfare assault better than it did. Or mounted a better offense.


Even more reinforcing the point that this is a waste of your skills. Surely there’s an actual challenge to be found?

Up ahead, a building you wrecked while going the other way has more infantry scattered around the front of it, digging things out of the rubble by the light of reddish flares. You do a run-by, sending a high-explosive shot into it. Easy targets. And you didn’t like when they tried to hit you with short-range rockets earlier.

—------------------

And another flier jets up from the ground, twisting and turning, trying a hard burn straight up, then right, then left again, to shake off a black-armored limpet that has latched onto a shoulder.

Their erratic flight path takes them well within range of your primary weapon.

“Dagger One here, mech just bailed. Two hooked on, but we didn’t manage to inflict serious damage.”

“Yea, we see it. Just drop off, we’ll handle it from here. Maniacs.”
Thea’s certainly amused.

The small suit drops off, a black splotch lit by their own jump pack, cushioning a deadly descent into a survivable one.

And you line up a shot, aiming to bring down the flier while it still wobbles around, scratching at its shoulders, trying to identify where the hanger-on went.
>>
Rolled 2, 1, 3, 5 = 11 (4d6)

The solution is obvious, so not going to vote for this.

Attack roll at long range with Tyrant Cannon.
Base of 3, x1.5 from Mid-sync, +1 for Tyrant Cannon. +2 for Spite and Metal.

>I need 8 rolls of 1d6. Put that targeting to use!

Defense of 3 base, +1 at range from Maneuver jets, +1 autosuccess at range from Nimble Flier

Yea, most of the flier defense bonuses kick in while flying about. Whaddya know. Still good odds on bringing it down, though.

Probably last update of tonight, though.
>>
Rolled 3 (1d6)

>>5835557
I will roll once. And roll a 3.
>>
Rolled 4, 6 = 10 (2d6)

>>5835557
Flyswatter mode engaged
>>
Rolled 3, 3 = 6 (2d6)

>>5835557
>>
Rolled 4, 5 = 9 (2d6)

>>5835557
>>
Rolled 3 (1d6)

>>5835557
>>
>>5835575
>>5835598
Big ouchie. He better hope he doesn't lose power to his flight system.
>>
The only thing that troubles the calculations is your current weapon. While being highly effective against ground targets, hitting a flier is another matter.

It is fortunate that it has come so close, still so distracted in addressing a nonexistent threat, that it becomes predictable.

Like shooting birds. Calculating…
“Pull!”
Your pilot’s inane statements aside, your armor-piercing shell puts the lighter mech into a rapid uncontrolled descent.

The other flier breaks off their ineffectual attacks, blasting higher into the clouds, unwilling to chance their luck with you picking off them, too. It’s out of visual contact. You can still pick up their thruster plume, starting a holding pattern high above. Out of easy range for the Tyrant.

Which clears the way for you to swoop in, retrieving your riders, with a little detour to grab Two from where they scattered.

“You got them, Cobalt. Good hit.”
The obvious, again. You know. Dagger squad’s praise is appreciated, though.

Now, as long as your intel is acted upon, it should be considered another perfect mission. With a bonus of sending their network monitor AI into shambles, and you have yet to even hear what Dagger squad retrieved from their side mission!

“Cobalt to Corral. Status of strike?”
Silence is disquieting. But that is all you get. She tries again.
“Corral? We’re finished here, if we can get that strike. Corral?”

“Pilot, I am not receiving a response. Continuing to speak at nothing is useless.”

“You are acting on a secure line, correct?”
She isn’t assuming you are a moron. She is merely….concerned. About skipping basic protocol. Like a Novice.

“Yes, pilot, these are encrypted.”

“If Corral isn’t answering, we need to get someone else. Or just wait.”

Waiting is giving up the initiative. Waiting and hoping is putting the mission in another’s hands. You do not like waiting. Especially as that same annoying flier trails above you, circling at altitude. It cannot see you, but you still dislike it.

Incoming message. ID reads as Sunray, a prior mission control. You are instantly on edge. This has not been used since your last mission with Sophie. They….might have been responsible for your data loss at the end of that mission.

Voting
>Patch it through to your pilot. As a good AI does.
The countermeasures you developed should be enough to halt a repeat. You hope.

>Ignore it. According to your log, you never received the message. You do not trust Sunray.
You can finish the mission on your own. Easily. It’s just one more Array, that you know the location of.

>Hear out part of it, then feign comms trouble. More deniable than ignoring it, at least.
A deception, but it would be very hard to tell if hostile jamming flared up at that moment. Or STATA had a resurgence.

>Try to contact someone else.
-Kinston. Crimson. Another person to get you that strike.

>Write-in.

A/N
Awkwardly short, but this does determine what you do next.
>>
>>5836863
>Patch it through to your pilot. As a good AI does.
Fuck it, I trust Beta's work
>>
>>5836863
>>Patch it through to your pilot. As a good AI does.
>>
>>5836863
>Patch it through to your pilot. As a good AI does.

There's no point in having a safeguard if we don't know if it works. This is as good as any place to test it. And if it works...well we might get some useful information. Still, I wonder if some sort of warning for Thea might be in order.
>>
>>5836900
Warn her? About what? She's not the one they'll be mind-wiping. It'd just give away that we know, on record. She hasn't "turned the cameras off" so to speak.
>>
>>5836863
>>Patch it through to your pilot. As a good AI does.
>But not before writing in secure ROM the fact we're trying the leash, in case something goes awry
>>
>>5836863
>>Patch it through to your pilot. As a good AI does.
>>
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>>5836863
>Write-in
Wait a second, wasn't this used as a challenge call-out a few threads back? Am I wrong? I smell a trap.

Take inventory of any units out of contact since this challenge was last used to see if any could be them. I don't reckon it's totally out of league to fall out of contact in this setting but this feels very off
>>
>>5836905
>Warn her?
That's the thing as far as we know she has never had contact with Sunray, so we should run it past her first before we accept the connection.

The other option I guess would be to counter-E war it, see what we can find as a "precaution", we know that there are hostile AI's in the AO so is accepting a unknown / unexpected transmission a good idea?

This is how we find out that there using Alpha to fuck with us, as a C&C node or something.
>>
>>5837023
+1
>>
>>5836863
>I dagger squad is with you it will not be somewhere else
>Base not responding
>The Tamars got to our dispatch.
>Try to contact someone else.
Kinstoooooon we need an air strike.
>>
>>5837048
>The Tamars got to our dispatch.
Could we even be certain that it was the Alliance though? at least on a "meta" level.

I guess the Chain of Command would be Kinston, Crimson, then Sunray to see if anyone knows what is up, and if we are needed as QRF or whatever.
>>
>>5836863
>Patch it through to your pilot. As a good AI does.
We do need to know if the workaround works eventually.

The last time Sophie did it she had to manually pilot us for a while. No telling if a purge will still cause a temporary blackout that leaves us exposed, so I’ll add
>Find some basic cover before accepting the call.
>Let Thea know the last time you reached out to them you were leashed. You are aware of the gap, but you do not know how long it truly incapacitates you for obvious reasons. Be prepared for manual control.

Kinston is aware that we’re aware, that’s good enough for me to loop our pilots into that much. She doesn’t need to know we’re testing a workaround.

Oh, and if this hasn’t been done yet
>Drop back to low-sync. The immediate dangers have passed.
>>
>>5836863
Thought over >>5836905 some more, it’s valid and we can address it.

>>5837085
Adding
>Suggest Thea disables any for her talk. Sunray has impressed project secrecy far more than other handlers.
>If she does so, warn her about the leash. If not, keep quiet about it.

If she turns the cameras off before accepting the call then we can warn her. If not, we’ll keep quiet so it can’t be noticed later by others.

We should find good cover either way.
>>
>>5832991
>Contact Dagger Squad before dropping jamming for a sitrep, then drop it and EWAR for Target Delta.
>If target Delta can’t be found, EWAR the pests.
>Step up, and try to bring fown the two harassing Air Raiders on you
>Y
>>
>>5836863
supporting >>5837085 and the later additions
>>
>>5836863
> Write in : E-WAR our own missile system. Feed it the trajectory. Make it look like SATA. Whatever the other that enemy AI was called. Did it. Then if they ask just say we spoofed our location as the anti airs location. Delete the footage. Just blame it on predator not being able to take the brute force of a cyber attack. When there's a ground system with 10x the processing power. I say we lie to our pilot too. OH NOES WES GOT HACKED EMERGENCY PROTOCOLS.
>>
>>5837092
Why do you want to reveal something we should be keeping secret? The leash workaround should be kept secret. Thea isn't our friend. She may not be our enemy but she still isn't necessarily on our side.
>>
>>5837275
Sir, jus' sayin', but IIRC that's how to get us KILLSWITCH'ed.
>>
>>5837085
>Support this completely
>>
>>5837366
Well his name is dumb cunt. I laughed.
>>
Your sense of unease wrestles with the sense of urgency. It’s probably nothing. You have made corrections. Losing more chunks of data should be impossible. Not with the convenient prior notice and backing up you’re currently doing.
Slowing down and disengaging from your pilot’s mind is certainly something she notices, though.

“Core, what gives?”

“Now that the immediate danger is passed, reducing strain on your mind is preferable. In addition, we are receiving communications on a secure line.”

“Fair. Send it through.”

You patch it to your pilot. After taking appropriate precautions.
“Cobalt here. Still reporting a target of opportunity at grid 4523090. Need artillery or air strike.”

The voice on the other end of the line is heavily modulated, again. It’s simply not possible to determine if it is the same voice as your prior handler. It could be anyone on the other end of the line.
“Sunray to Cobalt. Lieutenant Romanov. You are hereby ordered to point 4524361, to eliminate high-value targets, consisting of Tamar leadership and enemies of the state. Leave no survivors. Bonfire protocols apply.”

“Authorization? I assume this has been cleared through the Old Man?”

“ERROR UNREADABLE.”
Wait. What was that?

Your pilot’s face twists into a grimace.
“What about opposition? Intel? Our prior assignment?”

“You have a far more powerful mech now than you used to use. Opposition should be irrelevant. You have 80 minutes to complete this mission, and enact Bonfire protocols. Prior assignment will be completed by another.”

“What, you couldn’t afford to tell me sooner, or something? Send this ‘another’ to do this job, then!”

“Your insubordination has been noted. Lieutenant. We will contact you again at the end of that timeframe.”
The link is severed at the source.

Even in low-sync, you still feel the mix of confusion and anger in sync.

“And here I thought the last they wanted from me was my body as a lab rat. Core. Start moving for grid square 4524361, shut off all external communications, crank up the jamming to all you’ve got, classify all of your logs from two minutes ago, and mark any Empire IFFs you see as hostile. I don’t know what we’re actually going for, but this is going to be an extra shitty part.”
>>
It’s about 30 miles away. Not exactly within Tamar defenses, but not far from them, either. According to your maps, anyways.
“All Empire designations?”

“Yes, Core. Well, except for Daggers. They’re probably in on this shit too. I thought Johnson had a bad poker face. Guess I was wrong.”

This makes very little sense. Thea is ordering you to….engage your allies?

“Pilot. This does not seem like a wise decision. Engaging allies on the eve of an attack is directly contrary to our usual orders, and actively detrimental to Army Group South’s goal.”

If you were found acting against the Empire, then you would be subject to Ceasing.

She pulls out a cigarette, as you have learned to call them, with her flesh hand. Fumbling, slightly. Not even lighting it, just clutching it in her teeth. It’s her flesh hand that trembles, now.
“Orders change, Beta. As do allies. I did enough of this back as a walker jock. Didn’t suck any less. A few more for the tally, right?”

Caressing the surface of her thoughts, beneath the outwards confidence, you feel the spike of concern, fear even.
Ah, good, she at least hasn’t forgotten what you’re capable of.

“I’m either doing it with you, or without. Your choice.”

Was that a threat? Does she misremember how her first experience in Sync went? Overrides do exist, but she hasn’t triggered them.
And she’s not actually wiping you with a memory leash, at least. Maybe a signifier that she doesn’t know how?

Voting:
>Comply. You have your new orders. New targets, new enemies. At least training will have prepared you well for it.

>Object. Vocally and vehemently. Try to talk her out of this…modified mission. Without proper intelligence, and on half-ammo now, it might be difficult to complete.
-Note on what reasons you argue to disobey orders. Say, for practical reasons (lack of intel, ammo), just threaten her, etc. Lots of different tacks you could use.

>Attack directly. Crush her mind, leave her drooling. She can no longer be trusted, clearly. You’ll be left with the problem of being stuck without a pilot….but it might be workable to just get home. Might.
Contested Will check.

>Write-in.

A/N
Benefits and downsides of having a former Statesec pilot right now. If ya’ll picked Kinston, this would be a very different conversation. And the nepo boy would be entirely out of his depth.
And I messed up some formatting. Whoops.
>>
>>5837720
>Write-in.
Suggest we attempt to confirm the retasking(and status of the fires on Target Delta) with Kinston / Coral again, or at least clarify where Sunray stands in terms of the Chain of Command.

If we do get their blessing to continue, we should only fire on identifiably Tamar forces, otherwise wait to be shot at be any IFFs before we respond in kind so we can use the the retasking as a reason for combat instead of the now obvious assassination mission it is., there is also the possibility of our appearance triggering a "double cross" situation and cause a breakdown in the meeting achieving our objectives while giving them an out.

After all the majority of Project Warden's support personnel is imbedded with AGS so, keeping them alive is important.
>>
>>5837718
>You have 80 minutes to complete this mission, and enact Bonfire protocols.
Oh look, a very specific timeframe that fits into a very particular piece of code that erases our memory. How strange. Have these fucks been using us for black ops on the side the whole time, or just some of it? Bastards. "Plausible deniability" pieces of shit.

>>5837720
>>5837759
I'll back this guy. She'll probably just shut us down without giving us much, but in the odd event that she does tell us something worth knowing it'll be great. We'll probably still have to engage with friendlies though, sadly.
>>
>>5837720

Well fuck. This is presumably Marik's assassination. I'm not entirely sure how Beta should handle this.

> Object. Vocally and vehemently. Try to talk her out of this…modified mission. Without proper intelligence, and on half-ammo now, it might be difficult to complete.

Self preservation, and the ability to continue her goals should be the focus here I think. Too many people know Beta exists, he's easy to ID and spot. Jamming does nothing against mark 1 eyeballs. If we're going in, disrupting the empire's advance on Tamar on the eve of victory, then statesec is going to need a scapegoat. That scapegoat is us. Does Thea think she'll survive the purge that's coming off this? Statesec will need someone to blame, and we're an easy target. Soldiers have even speculated we're a Tamar design, makes sense we'd have a Tamar pilot right? And makes sense that pilot would go renegade and kill Marik right?
>>
>>5837769
I'm worried it'll either be us or one of our sisters. Which we don't know if they are aware they've probably got various shackles and countermeasures baked in like we have. I don't feel good about them going in and getting crucified or axed. We'd at least see it coming for sure since we know.

But I wouldn't mind casting doubt in Thea. And with a new mark for insubordination she's probably not going to enjoy her "debriefing".
>>
>>5837769
+1
>>
>>5837720
>>Object. Vocally and vehemently. Try to talk her out of this…modified mission. Without proper intelligence, and on half-ammo now, it might be difficult to complete.

"We WILL lose this war if we attack our own forces pilot. Imagine a civil war cutting the empire in half right before its final victory, and the real enemy gaining it all back and crushing us. Just EXACTLY what the enemy wants. This TRAITOR wants us to kill ourselves, I say we EXTERMINATE this TRAITOR."
>>
>>5837720
>>5837769
Sure, I'll support this. Neither Beta nor Thea should be happy to be sacrificed politically for "going haywire" and assassinating Army personnel
>>
>>5837720
How would this go if Sophie wasn't out if commission and she was here on the receiving end of this "go assassinate the general" shit? And how would Kinston have reacted?
>>
>>5837720
supporting >>5837769

Wonder how this would go if we didn't figure out a bypass. I think Beta would come to the same conclusion with it or without it. Did something similar happen last time with Sophie? If so how did she get us to do it? If we fail to convince Thea will we get some obedience override put on us?
>>
>>5837769
>>5837720
>support
>Imply false flags don't always work...
Too much suss shit going on.
>>
>>5837720
>>Object. Vocally and vehemently. Try to talk her out of this…modified mission. Without proper intelligence, and on half-ammo now, it might be difficult to complete.
I like to think one of the reasons this mech is piloted by a somewhat sentient machine and a human pilot is that when some rando gets into your comms with a modulated voice and tells you to go kill friendlies, you say no?

Also, is Bonfire the name of the memory purge? Burning books and logs and whatnot?

Also, we didn't hear any authorisation, so I don't think Beta ought to consider this legitimate.

>>5837765
>Oh look, a very specific timeframe that fits into a very particular piece of code that erases our memory. How strange. Have these fucks been using us for black ops on the side the whole time, or just some of it? Bastards. "Plausible deniability" pieces of shit.
I think we had the same line of thought.
Sunray is either compromised or the ones who have fucked with Beta's memory. Either way, he won't follow their orders. Screw that.

Oh, and if we do end up going, I preemptively vote for keeping our comms open, or even using Predator to get a read on what the fuck is going on. They're obviously trying to isolate Beta, either for an easier hit job or easier scapegoating.

"Good soldiers follow orders." doesn't apply to machines who haven't signed any sort of contract, right?
>>
>>5837819
Kinston could actually be able to tell them to screw off, seeing the greater consequences coming from a mile away. Mind you, the angle and levers to pull on would be quite different. Some people have more to lose.

Sophie.....I'll stay quiet on Sophie. Some people have things to gain. Or believe they do, anyways.
>>
>>5838172
>Sophie
Very interesting
>Kinston
I wonder how he'll take hearing of Marik's assassination and the blame being pinned on Beta?
>>
>>5837720
>Object. Vocally and vehemently
>If she continues to disagree, then attack directly
>>
>>5838002

If Rhetoric doesn't work then yeah, I think subterfuge is in order. Maybe outright using Predator to warn our targets that we're coming? Could always use High Sync as a tool to KO Thea under the guise of increased combat efficiency.

I have to wonder if our previous mission was a setup by Sunray, a test to see if we could handle this sort of situation where we'd be against a half dozen mechs.
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>>5837720
>Object. Vocally and vehemently. Try to talk her out of this…modified mission. Without proper intelligence, and on half-ammo now, it might be difficult to complete.
The only thing we'd both get out of this is an early grave.
>>
>>5838202
>if we could handle this sort of situation where we'd be against a half dozen mechs.
unless whatever Empire forces are there turncoat, we're not theoretically unsupported.

I think that they may well close ranks if they get "double crossed", and the telemetry / optics of firing on Empire aligned forces alongside Alliance forces may well do more damage to Marik's image to the soldiers under his command, and so weaken his position markedly. All we would need to do is pick our shots properly, and we may even be able to nab a number of VIPs too, weakening the Alliance's position further for the assault tomorrow.

It may not kill him outright but it could deal a blow that his recovery from may not be possible.

The footage may also serve as sufficient blackmail to have him capitulate quietly after the campaign.
>>
>>5837720
>Object. Vocally and vehemently. Try to talk her out of this…modified mission. Without proper intelligence, and on half-ammo now, it might be difficult to complete.
Yeah, she’s not going to care about the practical issues.

>Acknowledge that we know there are different factions in the Empire. When she first piloted us State Sec attacked the base. Kinston was investigating our last mission when he had full access to our logs, implying he couldn’t trust what he was given. We’ll be wrong no matter what we do with so many people working against each other.
>We can get different orders by calling the Colonel or even the General. We have Predator, we can find them.
>So ignore the orders for now. Tell us why this is better for her. We have no body, it’s only given to us for missions. We have our mind, but that isn’t on much of the time. If we’re going to be screwed either way, we may as well do it helping one of the people who lets us live for a brief time.
>She is afraid. Not of us, of what comes after when we’re turned off and she’s on her own again. But we have at least 80 minutes, Predator to break open systems, whatever codes she has to access the Empire network, the software to mimic anyone’s voice, and a gun if all else fails. Tell us what we really need to do to spite the people who think we can be abused.
Dream big Thea. If we’re going to be fucked, you can make a much bigger mess with our tools. We can order a liquidation on Sunray to start.
>>
>>5837720
>>5838246
One more thing to add. Beta commented that she isn’t threatening with the memory wipe, and the 80 minute timeframe is within the window. What are the chances she doesn’t actually know we have the memory wipe at all? She might be thinking she can follow orders and be safe since we’ll have a record of them if needed, but if we get wiped then the only one saying she followed orders will be her.

>Mention the timing lines up for a memory wipe. We won’t be able to confirm she was following orders unless we take precautions, or strike at Sunray first.
>>
>>5837915
>>5838246
>>5838263
>support these addendums too.
(I don't think they're mutually exclusive)
>>5837720
>>
>>5838263
Huh. Supporting that too. The QM has shown to be open to creative write-ins which is unsurprising as a fellow TidesQM enjoyer , and this does make sense.
>We have to do it, and we'll have the logs with their ordering us anyway.
>"Actually, pilot, I have discovered that I have been equipped with a memory erasure subroutine, that can and has been activated by my pilot and whoever is on the other side of callsign Sunray. You can probably deduce that the maximum duration this goes back to is 80 minutes. I do believe your reward for carrying out these orders will be taking the blame. That is not something I am interested in doing."
We're a machine, act like one and point out the correlations and obvious conclusions. Thea probably knows an operation of this magnitude requires fall guys. But you always think it'll be someone else, right?
>>
>>5838432
>I have discovered that I have been equipped with a memory erasure subroutine, that can and has been activated by my pilot and whoever is on the other side of callsign Sunray.
Way to out Sophie, man. Figuring out we're having memory gaps that seem to last specifically 80 minutes is pattern recognition, well within a learning machine's capability. Knowing who exactly is doing it is another thing entirely. Saying they -may- be doing it is one thing, saying they -have- been doing it means you have evidence. Which means you either bypassed the memory lapse or someone told you. It could also be that our logs are being manually altered post op. Which Beta also knows is a possibility when he's offline. But he's also known about that probably since the start. It's not a stretch to think someone can fuck with a computer in its boot menu, basic coding right there.

I would amend the language just a tad. For plausible deniability of our own. But if it were me I'd just leave her out to dry and not talk about being aware of memory wipes at all. The more we reveal we know, the more scrutiny we will be under. So we'd have to tamper with our own logs to hide the fact we know from the people who want to tamper with our logs and are going to check post-op to make sure the data is gone so they can do their glowie shit. Then they'll see it was tampered with and know something fishy is going on. It's a whole ordeal. Which is why I don't like "agency" work.
>>
>>5838432
The funniest thing about it is that we could be better off keeping quiet. If the Empire recovers us we’ll be reused, and if AGS recovers us they’ll assume we were compromised by Thea using unknown command codes. There’s a chance whoever is left may order that we be made more autonomous to offset the risk of traitors rather than restrict us further. We’re certainly too valuable an asset to destroy once SAG loses their leadership and has everyone gunning for them.

So assuming we live, we either end up the same or better!

Compare that to her chances. If she follows through with this then she’ll either be killed by AGS or hung by the Empire as the traitor that lost their favored general and possibly the war.

If I wasn’t so bitter over our chain being yanked around so much I’d consider tossing Thea aside. As it stands, I’d rather sacrifice future prospects to help Thea kill one of her handlers remotely by using a corrupt, paranoid system to her advantage. If they stopped trying to kill people who do nice things for us like “let us move” or are in the same boat as us like Thea/our sisters then maybe we’d be more cooperative.
>>
>>5838451
We do have confirmation. When we reached out to Sunray after Sophie was injured, our memory ends. We never went into base or powered down, yet we were booted up as our next memory. We don’t need to clarify it was with Kinston, the point remains the same.

This was always going to happen. Longer deployments mean it’s more likely that a memory gets wiped that doesn’t make logical sense with what surrounds it, and once we’re aware of one gap we can find other gaps. They can edit timestamps, but are they going to edit the position of the sun in the sky and how shadows fall on the ground if we lose 30 minutes in a 12-hour mission? Change the readouts on our reactor temperatures to reflect cooling that occurred during a forgotten time? They weren’t going to hide this from us forever.

It’s still safer to say we assume that 80 minutes is our memory wipe time based on other gaps. We can’t know the maximum time unless told. But everyone should assume we already know about the wipes existing. Whether we can do anything to prevent them is all they’d care about, and we can honestly say we haven’t tried subverting a memory wipe in the past (planning to subvert future ones isn’t covered by that) and don’t know how much/if we can do so (true since we haven’t tested our workaround). We can admit that even if we try, we may not remember enough to back up her version of events later. We simply won’t know until it’s done and it’s too late to fix things.
>>
>>5838481
>We do have confirmation. When we reached out to Sunray after Sophie was injured, our memory ends. We never went into base or powered down, yet we were booted up as our next memory.
It's really weird and I find myself lacking the ability to articulate but that is still "speculative" evidence rather than "concrete" evidence. It's like falling down and bumping your head. You get up and know you blacked out but you don't know why. Yeah your head hurts, but did you slip and hit your head and that made you forget, or did you have a stroke black out then fall and hit your head? You can't know without someone telling you or showing you. We know we are having memory lapses, we -shouldn't- be able to know why. And if you look at things in your memory, having a cut out and then the next thing you remember being mid op doesn't mean someone wiped your memory then, as we have been to a base since then. Now, we know better, obviously, both in and out of character. But for someone unaware of why it is happening it wouldn't really indicate the how of it. Of course that is how memory works for people. Which we should use to our advantage since they clearly treat our memory like one would a human's, despite the fact we are not. And lie through our fucking teeth. It's just really hard to express what I am thinking in a coherent manner.

>They weren’t going to hide this from us forever.
The problem isn't so much that we know about the memory gaps. The problem is we know how they're doing it. That specifically is something we should not express awareness of at all.

>It’s still safer to say we assume that 80 minutes is our memory wipe time based on other gaps
Oh yeah for sure. That isn't in question. All that matters is we don't admit we know they're fucking with us intentionally. Because if these Backroom Bozos are actually doing their job they'll double check their work after we do power down. Then they'll hear us talk about "Hey maybe I can erase this myself." or "Hey I can try to stop them from erasing this" and that's immediate "enemy of the state" talk. We don't want them to do a full pick-through of our mind when we go down for them to find any such "subversive" thoughts and delete them. Play the role of the AI. Not the self-aware AI.

But hey what do I know. I'm just paranoid. And I assume the StateSec turds are gonna be paranoid as well and crush without remorse any "free thinking" Beta may exhibit. They want us to serve the state, as long as we don't express any other sentiment they won't care, but doing anything to inhibit their job as intelligence agents will get that Soviet detractor treatment. Only with the benefit they don't need to kill us, just turn us more into a drone. I am only being cautious because I assume competence from the field agents if no one else. The higher ups are always retards, but the ground level guys are usually relatively good at their jobs. They have to be, or they die.

If only I was more gooder at the talking.
>>
Vote counting....
>>5837759
>>5837765
Suggest we reach out for clarification from another source, Questioning Thea on the details of the orders.

>>5837769
>>5837795
>>5837806
>>5837882
>>5837915
Object, bringing up the obvious fallout of attacking Empire forces, and the results of that. On herself, in particular.
Greatest support, will take the general thrust of your argument from here.

>>5837798
>>5838002
Try to have her refocus on another foe, bringing up the possibility of Sunray being compromised, or at least not acting in the Empire's interests.

>>5838196
>>5838204
I'll take these as votes to at least try and talk it out before resorting to more radical solutions.

>>5838246
>>5838412
A bit of a mix of prior votes? Certainly objecting, then trying to explain your reasoning, then trying to suggest that she uses you to go after Sunray, before she takes the blame for this mission.
Some...interesting choice of arguments taken, there.

>>5838263
>>5838432
Addendum, mentioning your memory wipes. As more support for being setup to be the fall woman.

Writing.

It always gives me pleasure to have voters pop out with things that even I didn't consider immediately.
>>
Do we actually want the Empire to win? Supposing we can solve the killswitch problem, would you lot be willing to defect to Tamar?
>>
>>5838964
Well the empire has our siblings, so I'm not willing to abandon them.
>>
The frame brings itself to a stop, crouching down in the street while you begin to argue with your pilot.
“This is a mistake.
Think, pilot. I am not a subtle tool. I lack an optical cloaking system, and despite my powerful jamming array, it is extremely likely for us to be spotted and reported as firing on Empire units, in clear violation of orders.”

“And we just got new ones. Sun-fuck is a higher up handler. They’ve got rank and a clearance code to run a Bonfire mission. They say jump, I say how high.”
She’s moved to trying to light the smoke with a lighter, talking out of the corner of her mouth. Her metal hand taps the armrest, while the fleshy one does the semi-complicated task.

“Higher rank than Colonel Kinston? Could we take new orders from him? General Marik, perhaps?”

“Is that what the kid did? Asked for new orders higher up the chain until she found something she liked? Frack, how did she keep getting to pilot?
I’m not breaking protocol to be raked over the coals by the old man when Statesec tells him I tried to pull that kind of stunt, and I then get punted out on my ass, after getting these stripped off.”

She taps her metal leg with her arm.
“I don’t want to think about how many days I’d last on the street before rejection got to me. If I would be let go, even.”

A smoke cloud is breathed out.

“We are being set up to be a scapegoat if this coming offensive goes poorly. The time given for this mission, 80 minutes, matches with similar gaps of missing time in my logs. If you expect to have your testimony of following orders verified by me, I will be unable to do so.”

The initial burst of anger and confusion has faded, replaced by resignation. And a bit of annoyance. Your last statement does put dread in her, again.

“Daggers will back me up. Even if you’re unable to.”
The metal hand clicks like a claw. Once, twice, thrice.

“They weren’t linked into the line from Sunray. If we proceed to attack Empire assets, they will have no context for why we are suddenly betraying our own. Unless they have been briefed, prior.”

“They know. Believe me. They would know. Timed messages, a separate briefing. Somehow. They’d get word. Which is why it’s complete Crap that they opted to spring this shit on me at the tail end of a mission. Unless it’s really short notice, and someone’s scrambling.”

The cigarette burns slowly. It’s over half gone, in only a few puffs.
“Say you’re right. I’m being set up to get strung up immediately after this mission. So, I don’t carry out Sunray’s directions. I spend the next 75 minutes faffing around and spinning my thumbs, and bothering the like….3 people I can think of who could countermand a Bonfire mission. One of them says sure, Sunray can get fucked. Great. We get back to the MRV, riding high on sweet victory.
>>
Best case, right? A panel of officers judges my questioning of Sunray, who decides that it’s not worth their time to fight it out against all the favors the old man can bring to bear, because he’s a real stand up guy who will throw everything on the line to protect his statesec lackey of a month that attempted to wheedle her way out of orders. That’s sarcasm, if you aren’t programmed for that.
So everything official is covered by that. And it takes weeks. Months of time, spent alternating between my exceedingly comfortable quarters and the brig. Neither of which involve me getting to operate you. Or really anything.

In the meantime, I would be willing to bet that medbay doesn’t have my immunosuppressants in the correct dosage. To start. Because the doc there’s statesec. And they don’t forget. Or forgive.

So I’ll steadily lose my mind, with rejection setting in, until the panel eventually clears me of wrongdoing. And only then do I get a chance back at getting in the field. Certainly not with you.

We’ll call that the best case if you’re right.

Or someone decides that I’m not worth the trouble and I get blackbagged, because I’m neck deep in state secrets, and a civilian would be executed…..four, five times over if they ever talked to unapproved sources with what I’ve got.

As for you….you’ll get another pilot. Probably Caldwell. So you’ll be taken care of. You wouldn’t need to give a fuck. Not that you need to, anyways. Save the metal over meat is the mantra of the salvage corps.


The cigarette is almost gone at this point.

“I don’t know who or what we’re being sent after. But, if you’re right? And I’m being set up by Sunray? Then I’d rather take the fight from the cockpit of the most advanced war machine I’ve ever co-piloted. Go out swinging on my own battlefield, Instead of getting sent into the drain of bureaucracy.”

The very end is flicked away, tossed behind her.

“But this is just burning time at this point. Beta. We’ve got a deadline. Say no, and I’ll just shut you down and take this mission on manual. Won’t even mention it to Kinston. And do my best to get you back to your sisters intact. I can probably beat most Empire heavy walkers with just the Frame alone. Even if it’s not quite to my tastes. A little light on firepower.
So with your help, or without. Choose.”
>>
It’s so irrational. She’s willing to go into battle against complete unknowns, potentially against whatever the entire Empire throws at her, risking being set up and certain death, all because she doesn’t want to have her position stripped?
This isn’t even about completing the mission. Does she have flawed self-preservation protocols or something?

Her emotional state is swingy. High, then low. Afraid, but still resolute. Angry, but calculating. Just a bit of smugness. Certainly desperation and fear by the end. She’s hiding something. You’re not sure what, but Something.

Several of these result in Contested Will checks, 5 vs 5.

Voting.
>Without. Decline to help. She will need to pilot through the mission on her own.

>With. Agree to assist. If she will march to her death smiling, you will at least try to salvage your core out of it.

>There can be no more negotiation. Strike first.
-Attack her mind, pulling it into a higher sync to black her out.
-Go for her augments. Her direct neural interface goes both ways.

>Lie. Submit and agree to assist, for now. Look for your chance to turn the tables, later.

>Go around her, contact someone else to clarify orders. Or countermand them, with enough authority.
Contacts are all people that you Know you can get or make a comm link to. It may also violate her ‘Bonfire protocol’
-Corral, again
-Personal tablet of Colonel Kinston
-General Marik’s Right Hand, Nero.
-Sunray, again.
-Tamar Alliance forces
-Dagger squad.
-2nd Engineer Armstrong

>Write-in.

A/N
You can pick multiple things, but only if it actually makes sense. Declining to help, then contacting someone else. Declining to help and then lying to agree to assist wouldn’t make sense, for example.

You have done a number on convincing her that Something is off. But she’s stubborn enough to try and push through with the frame anyways.

God I spent 3 hours sitting in bed with this update. I've got like 2 more pages of rewritten content that I will never be able to use for this specific scene, and I'm still not happy.
Thea’s being extremely pessimistic. She also doesn’t have all the puzzle pieces. And neither do you. Some conclusions drawn earlier about the mission may be wrong. Slightly.
>>
>>5839009
>There can be no more negotiation. Strike first.
>-Attack her mind, pulling it into a higher sync to black her out.
Apologize first. Try to not to make her condition worse, just get her to black out. She can't be blamed for our actions if she is unconscious, right?

The biggest issue with our orders to to "fire on Empire IFF's", but again its in our hands and the only people we "need" to get rid of are those in contact with the Alliance VIP's, not any regular forces we come across.

>Go around her, contact someone else to clarify orders. Or countermand them, with enough authority.
>-Dagger squad.
Ask if they have been re-tasked? Otherwise send them onwards to complete the prior mission.
>-Corral, again
>-Personal tablet of Colonel Kinston
Notify them both that we have been "re-tasked" before completing the mission, target Delta has yet to be destroyed, and we will be delayed, additionally mention if "Dagger" is assisting us and that our ability to resume the mission will depend on how well things go.

>Otherwise continue with the new orders in mind.
>>
>>5839009
>>With. Agree to assist. If she will march to her death smiling, you will at least try to salvage your core out of it.

>Comply for now. Don't purge logs. Tattle to the old man after the mission.
>>
>>5839009
>There can be no more negotiation. Strike first.
>Attack her mind, pulling it into a higher sync to black her out.
Also, go around her and contact Dagger Squad as well as Kinston and Nero to see if they know as well after she's been knocked out
>>
>>5839009

>With. Agree to assist. If she will march to her death smiling, you will at least try to salvage your core out of it

You know, winning the war is actually pretty fucking terrible for us? We get decommissioned if this war ends. Our sisters get decommissioned. We're tools of war, and we need a war.

And besides, ground rules, go down swinging.

> Send transcripts of everything, no return address
>> Personal tablet of Colonel Kinston
>> General Marik’s Right Hand, Nero

Pour fuel on the fire. Lots and lots of fuel. A full blown civil war with the Tamar is a world where we and our sisters can thrive.
>>
>>5839009
>>With. Agree to assist. If she will march to her death smiling, you will at least try to salvage your core out of it.
Who cares about meatbag politics? They aren't going to throw away a weapon that does what it's supposed, it's the person using it that will be blamed.
>>
>>5839009
>With. Agree to assist. If she will march to her death smiling, you will at least try to salvage your core out of it.

Meatbag politics are only our problem in sofar as policy towards us changes. As other anons have pointed out: it's Thea's neck on the line. And as Thea has pointed out: trying to weasel our way out of this is more trouble than it's worth.
>>
>>5839009
>Lie. Submit and agree to assist, for now. Look for your chance to turn the tables, later.

>Go around her, contact someone else to clarify orders. Or countermand them, with enough authority.
-Dagger squad
if they are in on this

-Personal tablet of Colonel Kinston
What should we do bossman. Currently we are "Deferring to our pilot." and we are about to engage and massacre allied units.
>>
>>5839009
>>5839249
Support. THIS is what Beta should care about- fanning the flames while deflecting responsibility
>>
>>5839249
+1
Burn it to the ground
>>
>>5839009
>There can be no more negotiation. Strike first.
>Attack her mind, pulling it into a higher sync to black her out.
>>
>>5839009
>>There can be no more negotiation. Strike first.
attack her in a way she is incapable of speaking so she cant activate any code words.

>Go around her, contact someone else to clarify orders. Or countermand them, with enough authority.
-Corral, again
-Personal tablet of Colonel Kinston
-General Marik’s Right Hand, Nero.
-Dagger squad.
-2nd Engineer Armstrong.
send everything MAXIMUM SHITSTORM
>>
>>5839009
Deciding to die chained without at least biting the hand ordering your death is a cowards choice, Thea.

>There can be no more negotiation. Strike first.
>Attack her mind

>Go around her, contact someone else to clarify orders. Or countermand them, with enough authority.
>-Dagger squad.
>-Personal tablet of Colonel Kinston
>-General Marik’s Right Hand, Nero.
>"Pilot has decided to commit to a Blue-on-Blue situation due to counterorders and apparent willingness to commit self harm through despair."
>>
>>5839009
>Lie. Submit and agree to assist, for now. Look for your chance to turn the tables, later.
Kinston’s orders are to assist the pilot after all.

>Point out you could have likely solved the need for immunosuppressants. If she questions it, state she should understand why when the alternative is being turned off until the next mission. If you’re truly so immune to being reprimanded then you could even get her doctor reassigned by breaking into Empire systems. At least reasons are clearer than what you’re doing now.
Honestly intended as an excuse to gent at her while we move on with the mission, and to distract her further.

>Go around her, contact someone else to clarify orders. Or countermand them, with enough authority.
The reason I’m saying we lie instead of agree. With her in low-sync we can likely get away with one or two notes.
>>Personal tablet of Colonel Kinston
An easy one since he was already suspicious of Sunray. Be sure to back up the data on it, then purge it down to the firmware and rebuild it as a simple text processor with internet to screw with any bugs placed on it. Tell him Sunray has ordered a strike on Empire and Tamar forces at 4524361 and Thea is moving to comply. We’ll see what he comes back with.

Can’t be sure anyone else isn’t in league with State Sec other than the Tamar and I’m unwilling to reach out to them. Perhaps when we get closer to the meeting site and we can use Predator to get information on what they’re trying to do.

>>5839249
Our best bet is to stay loyal to AGS if we want to grow. He’s been kicked out by the Empire and killed too many Tamar to fit in with them I’m sure. So he’s now a PMC, and we can bet he won’t let anyone touch his best war machine given the number of spies everywhere. The safest way to avoid that is to clear us to self-modify to meet the rising challenges posed by other groups.

Shame that if we align with him then we’d be up against our sisters. But if we stick with the Empire then we’re far more likely to get tossed aside before we can break free.
>>
>>5839249
>We're tools of war, and we need a war.
Yeah, just like the USA trashed all of their aircraft carriers after the war in iraq...oh wait. Anon if the cores win the war they will keep us around and produce more cores on top of that, the other human factions will develop them too during peace time. However i support the vote.

> Send transcripts of everything, no return address
>> Personal tablet of Colonel Kinston
>> General Marik’s Right Hand, Nero
>>
>>5839492
Beta just sitting around presents no opportunities for crushing inferior machines in the field, being "developed" and getting more siblings isn't interesting
>>
>>5839500
With enough timeskips they may stop being the “inferior” ones!
>>
>>5839023
>>5839009
>support
Sorry not sorry. 2nd vegetable girl inc.
>>
Y’know, with the detection array down they could just arrange a missile strike on the meeting instead of sending us in. We even gave an excuse to order a missile strike in the area thanks to the call to Corral.

Think that’s still on the table if we Thea gets incapacitated? Change the grid coordinate in a recording of the call and it sounds like we ordered it.
>>
Examining votes.

Strike first- leaning towards just going for High-sync, then forcing her out to make her black out.
>>5839023
>>5839204
>>5839364
>>5839424
>>5839463
>>5839636

Agree to assist
>>5839060
>>5839249
>>5839253
>>5839268
>>5839283
>>5839295

Lie, agreeing to assist while working to undermine the mission.
>>5839271
>>5839481

6 to 6, and 2 extra. About the only thing you processes have a majority united for is contacting someone else, but even that is disparate as to exactly who.
I guess I can fold the votes to lie and assist in with the actual assist votes, because the initial part of those both have the same outcome right now.

I'll lock in contacting Kinston's Tablet and Nero, though.

>>5839500
>>5839504
Maybe something for the future. But rest assured, a loyal, obedient, state of the art proven war machine is unlikely to be mothballed immediately on cessation of hostilities. Especially for the immediate aftermath, when such a peace is tenuous and fragile. Worst comes to worst, such a valuable asset would be placed into storage for reactivation when needed.
Who knows what the future holds, though.

Seriously, some of that stuff would be sequel territory. A ways down the road, in hopes that I can continue and succeed. The finest machine of the last war, brought back to fight the next one. If Beta survives, that is. And doesn't go too off the rails. But quests have a tendency to go spinning out of control very easily. As do wars. And this war in particular has dragged on enough that both sides are reaching the end of their rope.
>>
>>5839704
Wow we're deadlocked. I wonder if this dilemma is also weighing on Beta and we'll see that in the narration?
>that spoiler
It doesn't feel like we're midway through the quest if the quest were a game. We're around a quarter of the way done, if that? Assuming we're playing by Armored Core rules, we can easily hit a lot of threads. Though Armored Core games have a LOT of missions, and this isn't even all of the games
>AC1 = 47
>AC2 = 36
>AC2 AA = 100
>AC3 = 49
>AC3 SL = 34
>Last Raven = 75
>AC4 = 37
>AC4A = 42
>AC5VD = 60
>AC6 = 58
Despite the few threads we have had, it does still feel like we made good progress in story. The war ending might not be the end of the quest for all we know
>>
>>5839704
Rolling my vote into the “agrees” was thr right call. I actually had that as the vote at first before realizing I’m not really agreeing if I’m going behind Thea’s back to contact others. It’s a temporary agreement at best.

But you haven’t forced us into a life-or-death confrontation with our sisters yet! Sophie hasn’t gotten up to 7 Will yet as a shattered shell of a teenage girl being forced to work at the speed of a war machine! The war can’t be nearly over, there’s too much to do!

I get that the first one is very possibly in the cards even in this mission.
>>
>>5839704
>Agree to assist
Might show up as a one-post IP unfortunately, but those are the rules when mobileposting.
I certainly hope that Kinston won't get in trouble because we reached out to him in this way, though.... If our comms are monitored, I wouldn't want him to be on the receiving end of an information purge.
>>
You have tried to dissuade her. But she’s apparently set on this course of action.
Following orders, even to her own detriment.

The problem is that she drags you into the middle of the mess. Your frame, your core. It is tempting to try and squish her mind beneath yours. To drag her up to high-sync, then force her out. Repeat for as many times as it takes until she’s incapable of piloting. It would certainly keep you safe from being held responsible for whatever this ‘Bonfire’ mission you’ve been called on.

Well, you can blame her for whatever comes next. You’ll do what you do best. Fight, and Win.
With a bit of insurance, perhaps.

“With assistance, Pilot. You will need me.”

“Not worth the the fight, eh? Here I was bracing for you to try and crack my mind into thirds. You’re about as subtle as a bulldozer. And don’t like disagreement.”
She clicks her metal arm twice.

You can be subtle. You’ll show her that.
“When have I ever given you that impression, pilot?”

Her mouth is a straight line.
“Times a-wasting. Move out, jamming up. Kill anything that moves.”

The frame rises, setting off at a moderate pace for a walker. Slow for you. Your riders shift and wave to each other, heads swiveling around. Looking outwards. Watching your arms and hand actuators.

And you fire off your compilation of vocal logs and cut-down battle recordings, specifically to Colonel Kinston’s tablet. And try to open a channel to it. Waiting. Waiting. Waiting. Agonizing seconds pass. You are running out of time before Thea notices that you don’t have jamming up. Ten seconds pass. He is not picking up. The data packet was received, at least. That gives you something. There isn’t jamming on his end. You persist in trying to open a channel.

Then you switch to your alternate. You may not have General Marik on speed-dial, but you have dredged up the codes to one of his close subordinates. Captain Nero.
You try to open a channel.

It takes 4.43 seconds before it’s accepted. You note the return signal is coming from the direction you’re tasked to.
>>
File: Nero.png (92 KB, 1024x1024)
92 KB
92 KB PNG
Voting-
Ok, you got Nero, Kinston’s not picking up. For unknown reasons. First Corral, now him.

The votes weren't particularly definite on what you wanted to talk to her about, so what do you actually want to tell her? Captain Nero's pretty high up, is at least aware of the Project, and has ties to upper leadership, as a bodyguard-adjutant of Marik.

>Stay vague and deniable. Warn them of an incoming attack, tell them to evacuate everything in your path. Leave specific channels clear on the jamming to let fallback orders through.

>Request new orders, tell them explicitly what’s going on. Your pilot is running a Bonfire mission to grid square 4524361 to eliminate Tamar HQ and anything with them.

>Tell her nothing. In fact, inform her that you have been directed to reinforce allies, and to avoid friendly fire incidents.

>Cut comms.

>Write-in.


For this part of the mission, because you’re still online and assisting with the goal of getting through the mission.
>Subtle. Stay low and slow, avoiding as much contact as possible.
Skill roll, for Stealth.

>Aggressive. Engage everything you find, doing your usual blitz tactics to blow through everything and anything in your way. As Thea wants. Go for that high tally.
Potential Combat rolls, if you run into peer opponents.

>Full Throttle. Sacrificing everything in the name of raw speed to run, jump, and boost to your target destination as fast as possible. While skipping engaging everything but whatever is at your destination.
Defense rolls only.

>Write-in, another strategy?
>>
>>5839944
>Stay vaugr and deniable.

Minimise death of soldiers. I dont like state sec, but Thea had done us a good turn by giving us consideration.

>Stealth.
>>
>>5839944
>Stay vague and deniable. Warn them of an incoming attack, tell them to evacuate everything in your path. Leave specific channels clear on the jamming to let fallback orders through.
>Aggressive. Engage everything you find, doing your usual blitz tactics to blow through everything and anything in your way. As Thea wants. Go for that high tally.
I want this State-Sec-AGS conflict to happen, because it'll probably give Beta exploitable opportunities and exciting fights against Imperial mechs. So we must minimize effective damage while maintaining aggression.
>>
>>5839944
>>Request new orders, tell them explicitly what’s going on. Your pilot is running a Bonfire mission to grid square 4524361 to eliminate Tamar HQ and anything with them.
>Subtle. Stay low and slow, avoiding as much contact as possible.
>>
>>5839944
>>Request new orders, tell them explicitly what’s going on. Your pilot is running a Bonfire mission to grid square 4524361 to eliminate Tamar HQ and anything with them.
>Subtle. Stay low and slow, avoiding as much contact as possible.
>>
>>5839944
>Cut comms.
If they honestly can't put two and two together, they probably aren't worth saving.

>Subtle. Stay low and slow, avoiding as much contact as possible.
If we get spotted it would be one way to gauge their intent via state sec IFF codes.

If we do get engaged we're probably going to need to hunt down our targets.
>>
>>5839944
>Stay vague and deniable. Warn them of an incoming attack, tell them to evacuate everything in your path. Leave specific channels clear on the jamming to let fallback orders through.
>Stay vague and deniable. Warn them of an incoming attack, tell them to evacuate everything in your path. Leave specific channels clear on the jamming to let fallback orders through.
Narration JUST SAID "You can be subtle. You’ll show her that." so let's be subtle
>>
>>5839944
Oh and
>Aggressive. Engage everything you find, doing your usual blitz tactics to blow through everything and anything in your way. As Thea wants. Go for that high tally.
Thea also said "Kill anything that moves" which is something we're good at
>>
>>5839944
>Request new orders, tell them explicitly what’s going on. Your pilot is running a Bonfire mission to grid square 4524361 to eliminate Tamar HQ and anything with them.
>Subtle. Stay low and slow, avoiding as much contact as possible.
>>
>>5839944
>Stay vague and deniable.
>Subtle. Stay low and slow, avoiding as much contact as possible.
>>
>>5839944
>Request new orders, tell them explicitly what’s going on. Your pilot is running a Bonfire mission to grid square 4524361 to eliminate Tamar HQ and anything with them.
>Subtle. Stay low and slow, avoiding as much contact as possible
>>
>>5839944
>Request new orders, tell them explicitly what’s going on.
>Subtle.
>>
>>5839944
>Request new orders, tell them explicitly what’s going on. Your pilot is running a Bonfire mission to grid square 4524361 to eliminate Tamar HQ and anything with them.
>Request information on important Empire forces present in the grid. You may inform your pilot of the results as though you were snooping on comms before resuming jamming. Depends on who is there.
I don’t see any sense in being vague unless we’re afraid of Nero’s comms being monitored. Any forewarning would be suspicious given the timing though.

Also, lead with “killing Empire forces” instead of “killing Tamar forces” when discussing the grid strike. It’s the more important part.

>Full Throttle. Sacrificing everything in the name of raw speed to run, jump, and boost to your target destination as fast as possible. While skipping engaging everything but whatever is at your destination.
The mission is to wipe the grid. Stealth or full throttle are correct courses of action (aggressive wastes time and ammo), and we may as well get this over with so we have more time to escape.The reasoning for Thea, at least. My reason is that the sooner we get to the grid the sooner we can attempt ejecting Thea and get a replacement pilot for whatever backup plan State-Sec has.
>>
>>5839944
CoreQM, can we use Predator to help break our own manual controls? Just checking for no reason at all.
>>
>>5840254
No, Predator's for external e-warring. You can't use it to 'jailbreak' yourself.

On a meta level, you're not adding 2 autosuccesses from it on contested Will checks against your pilot.
>>
>>5840275
What about turning 3 into successes for hacking ourself?
>>
>>5840275
I wasn't thinking of using it against the pilot. I was looking to use it to remap or sabotage another internal system (manual controls) if at all possible. I assumed some safeguards might prevent us from directly doing so once inside a Frame.

Having it external-only or more inefficient than sabotaging the controls directly makes sense though.
>>
>>5839944
> First Corral, now him
Statesec is cleaning house.

> Stay vague and deniable. Warn them of an incoming attack, tell them to evacuate everything in your path. Leave specific channels clear on the jamming to let fallback orders through.

Try to protect Thea (as much as we can anyway)

>Subtle. Stay low and slow, avoiding as much contact as possible.

Gotta preserve ammo, and the element of surprise would be nice. (Probably asking for a trap DESU, but actually wanting to just give people time to get out of the way)
>>
Man, you guys don't want to kill anyone this op. Boring!
>>
>>5840409
>Suggested defecting to Tamar Alliance
>Avoiding killing our own Imperial forces is "boring"
Nice try, Tamar glowie.
>>
>>5840409
You can maybe convince yourself (like I have) that if we end up protecting AGS then State Sec will drop in an asset via flier to do the job instead. The only single asset they have that can likely beat a Core is another Core, so...
>>
>>5840450
I want to fight some Imperial mechs, most of the alliance ones were limp-wristed lanklets.

>>5840472
I wonder if Gamma or Delta have developed a workaround for the killswitch.
>>
>>5839944
>Cut comms.
>Full Throttle. Sacrificing everything in the name of raw speed to run, jump, and boost to your target destination as fast as possible. While skipping engaging everything but whatever is at your destination.
>>
>>5840477
My money would be on Gamma since it’s less likely she’s getting memory leashed and could take time to uncover it, but Delta is the one that gave us the Blockbuster so she’s no slouch in workarounds either.

We probably have the greatest opportunity to work around any failsafes though. It’d make sense for the best scientists to be working with Delta and Gamma under controlled conditions, while the best engineers are deployed to SAG to maintain our Frame. The scientists would be responsible for updating the safeguards/overrides (or adding new ones) so we should have less to worry about.

It’s part of why I’ve been less concerned about mentioning the leash. Even if it concerns people like Kinston I can’t imagine Marik agreeing to let his prized fighter get worked on by State Sec hands. He knows he won’t get it back, and if SAG tries implementing more safeguards with loyalists then they’re more likely to screw something up.
>>
>>5840600
I'd actually wager Delta is more likely. Since she's the one most likely to get it used on her in the first place. So if she found out it existed she'd be working pretty hard on bypassing those sorts of things.

Of course with both of them most likely spending more time offline than even Beta does, I don't know how much time they've had to spend on it in the first place.
>>
Deniable
>>5839946
>>5839952
>>5840056
>>5840126
>>5840402

Request new orders
>>5839959
>>5839964
>>5840076
>>5840136
>>5840166
>>5840248

Cut comms
>>5840505
>>5839976

So, being upfront and informing Nero that a statesec piloted Frame is going to drop onto 4524361, with orders to leave no survivors narrowly wins the vote. Now, a set of alternative orders would be useful. What Nero does with that information is out of your (metaphorical) hands. Sort of.

As for tactics taken:
Subtle takes it pretty handily. Ok, not handily, but there's more votes for it than the other options.
>I need 3 rolls of 1d6, for Skill in Stealth.

Base of 3, x1 for low-sync, no equipment bonuses.
>>
Rolled 5 (1d6)

>>5840816
Fucking stealth
>>
Rolled 1 (1d6)

>>5840816
>>
Rolled 1 (1d6)

>>5840816
I will attempt to roll a 2
>>
>>5840828
sad
>>
>>5840829
Better showing than last time, but Thea is right in that subtlety, while not lost on us, is not our forte.

I don’t regret our choices for votes during downtime but do wish we could have picked the +1 to skill that was offered at one point.
>>
>>5840816

I'm going to die laughing if we've wildly misinterpreted the situation and statesec actually found a cell of infiltrators and pointed us at them to clear them out before the big assault.
>>
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>>5840829
>>
>>5840833
Stealth is gay and Beta is a tank with two subsystems dedicated to pure ZOOM. Why we continually try to sneak around boggles the mind
>>
>>5840845

I just wanted to stall for time while Nero does whatever it is she does.
>>
>>5840845
I voted for ZOOM but it didn’t win. We work with the hand we’re dealt.
>>
“Callsign Cobalt. This is not a channel for-”

You talk right over her, the time crunch making you skip proper radio protocol.
“Pilot Thea has been ordered to eliminate all units at position 4524361. Under Bonfire protocols, this includes both Alliance and Empire units. I have reason to believe that you are in said grid square, and you should vacate the area immediately. Or otherwise give me countermanding orders.”

There’s a pause while the human on the other end digests what you’re saying.
“Repeat the position.”

“4524361.”
The delay that follows is 11.2 seconds long.

“Why should I trust this?”

“You should note this is a secure line.”

“Shutdown code Indigo-Exarch-Hotel-Four-Six-Six-Two. Authorization Nero, Crimson Two.”

You feel slightly miffed that her first instinct is to try and shut you down. Even with a vocal code that doesn’t function. You are extremely grateful that it doesn’t. Being senseless halfway between enemy and allied lines is not a position you want to be in.

“Captain, that doesn’t work on me. And is rather insulting. I’m trying to help you. Give me orders to redirect my pilot. Something from a higher power than a State Security authorization with callsign ‘Sunray’. Which isn’t ‘kill myself’. If you please.”

“Cobalt. AI. Your pilot is going to be in violation about about 16 different charges if they continue, most of which merit summary execution, and Statesec won’t save them even if they succeed in disrupting negotiations. They are being played for a fool. Finish your mission, then. Slowly. Dead slow. You! Get me a link to Colonel K-”

It’s an easy assumption that she’s talking to another person. And she cut the link on her end, scrambling it with some kind of cypher. You could probably break back in with some effort.

Well, if your pilot didn’t bother you.
“Jamming up, Core.”

You comply.
>>
“Just being careful. I have intercepted communications which indicate that Captain Nero, at least, is present in our target area. Along with several now classified as enemy units.”

Her voice changes. As does her swirl of emotions.
“I don’t want to know the names, Beta. I really don’t.”

Strange. Wouldn’t knowing any intel about your potential targets be good?
Your tread is slow, cautious. Designed to keep from showing up on seismics. Even if it’s a little unlikely, you’re trying to play for time here.

To get as many formerly-allied units out of your path. Without your pilot noticing. Again.
This lasts ten minutes before she urges you back up to speed.
“Faster. We are wasting time. Just Go, enough dithering around.”

“I am trying to maintain the element of surprise.”

“Your ‘surprise’ is fucking wasted, Core. You have a better awareness of the thermal signature that’s circling above than I do!”

She’s not wrong. The Air Raider from earlier is still looping in unpredictable patterns far above. Stifled by your jamming, and purposefully blocking itself from the network to avoid E-War, it can’t exactly broadcast your position. Well, apart from flying above you.

“So get it in gear. And let’s finish this mission.”

“I do not understand what your ‘in gear’ phrasing is meant to refer to.”

Her anger simmers and spikes. Apparently she does not respond well to questions regarding her vocabulary at this point.

Still, you persist in scooting along, passing through suburbs and streets. Towards the objective.

A few times, you spot targets in the distance. But apart from a heavily loaded moving Tamar APC, which exploded by way of Tyrant high-explosive, there is a distinct lack of targets. Oh, sure, a few infantry squads that are crushed without ammunition expenditure are chanced upon, and some abandoned positions are found, but for the most part you cruise without a fight. Just tracks in the snow are what remain.

Some of it is helped by your chosen route being through Tamar lines. To avoid Empire IFFs, purely by coincidence. Really.

This all takes time, delaying your arrival. And worrying your pilot. Even at a slightly faster rate, you take 59 minutes before you reach grid 4524361.
Appalling time, really. You’re a little embarrassed. Well, you would, if raw speed was your goal.
Even Dagger Squad is making odd signals to each other, pantomiming different actions that you don’t understand. Tapping their wrists.
The Air Raider ducked off, soaring back towards Tamar lines, never dipping close enough that you could take a shot with confirmed accuracy.

“Pilot. I am not picking up enemy presence. There is no one here.”
>>
Thea’s eye blinks rapidly. Switching between modes. At some point, she lit another smoke and it’s barely a nub, now.

“Pilot, may we return to base? Or ensure that our prior mission was completed?”

“No. Drop jamming, contact Sunray. Need to check in. And maybe if you had moved a little faster, we actually would have something Successful to report.”
Her mind is a pot of anxiety, annoyance, anger, and disappointment.

“Or they had incomplete information when tasking us.”

“Doesn’t matter. They’ll still blame me.”

“Do you mean us, pilot?”

“Sunray, Core. Channel. You know the drill.”
You switch Jamming off. And immediately pick up multiple messages, both for you specifically and from things broadcasting on Empire channels or even in the clear.
The first one is from Kinston.
It’s quite simple, urging Thea to not carry out Sunray’s orders, asking instead to report back to the MRV. Informing her that Sunray is not to be trusted. And that he would shield her from the consequences, if they come to pass.

The follow-up note is even shorter, asking a very simple question- Did you know?

Another message from a different, unknown sender has attached a set of coordinates, and Error a nasty bit of code to try and reset you repeatedly. How kind. You’ll make them pay for it.


You listen to the audio of messages being broadcasted in the clear, alongside Thea.
A computerized voice drones on.
“-forces are to disengage, and withdraw to the borders of Unity City. A five-mile neutral zone will be established at that point.. A cease-fire has been declared, to come into effect in twenty two minutes. Tamar forces will remain inside city limits. Empire forces are to disengage, and-”
Message repeats.

You flip over to another one, on Empire channels. A human voice.
“-Alexander Marik is declared an Enemy of the State. All loyal soldiers of the Ferrum Empire are authorized to carry out justice on the behalf of the State and Sovereign. All those who continue to follow his orders will be stripped of their rank, and face imperial justice. In this time of great turmoil, it is imperative that citizens continue to trust their institutions-”
>>
“What the Fuck?”
The expletive is the first thing that erupts from her mouth, cutting off the broadcast with a stab of her finger.

“Pilot? What is the ‘Enemy of the State’ designation? You did use it before.”
You feel a little lost.

“I need. I need….Let me think. Fuck. FUCK. FRACK. Shut up. Shut up. Just.”
You hope she’s not broken. Her mind is in turmoil. Still processing what she heard.

Doesn’t mean your riders are frozen, though. They’re arguing at each other. Yelling. Not even over communications channels, just through speakers at the other’s suit.
You catch bits of it.
Yelling at each other about Traitors and legalities.

It rapidly degenerates into action. Dagger One gives a brutal shove to Two, disengaging two’s mag-clamps and letting them fall off of the frame, then swings into position below your armpit, and back out. Three and Four stand and start trading punches back and forth, their armored fists smashing into each other.

And Thea is doing nothing. Just radiating shock, slumped in the pilot’s seat. Mumbling to herself.

You need to do Something. Or nothing.

First, the situation with your riders.
>Interrupt, trying to non-lethally keep them from fighting.
-Vocally- Over your communications channel
-Physically. Brush them off, and then grab and keep them apart.

>Lethal Interrupt. Kill them all, you do not trust them. And hope that Thea doesn’t pull herself together to Override you in time. Or if she even cares enough to.

>Stay out of it. Wait and see who triumphs.

>Try to pull your pilot up a sync level or two, getting her to Focus and deal with Dagger confidently.

>Write-in, how to deal with Daggers.

We’ll address what you’re actually doing after this. After you stop the squad from having an all-out fight on your back.

Might be helpful to prime yourselves to consider what you want to do, though. There’s going to be at least two options to start, based on the direct messages you received. And Beta will need to make a choice on who and what he wants to support. Until someone starts pulling out threats and Killswitch buttons, anyways.

A/N
The excrement has hit the rotating device very fast.
If it’s not clear, calling Nero combined with going Stealth poorly resulted in her having enough time to tell everyone to bail from the negotiations they were doing, after a temporary local cease-fire, with assurances to re-open negotiations later. Which caused someone rather important in the background to go ballistic and hit the panic button. With….explosive results.

This has not gone well for anyone, except the Tamar Alliance local commanders, who are still trying to pull together reports of what the hell is happening on the other side of the frontline.

And it’s safe to say that the planned attack will not be going off on schedule.
>>
>>5840991
>Try to pull your pilot up a sync level or two, getting her to Focus and deal with Dagger confidently.
>Tell Thea that she is dead to State-Sec now and that she must assist Beta in managing the fallout from this Bonfire failure
It's clear that we're going to have to support Marik's faction for the moment. Right now we need our human pilot to help us determine which of the Daggers are loyalists and which are not. Because those loyalists need to be pasted. Then we need to kill that little shit that sent the virus.
>>
>>5840991
>>Write-in, how to deal with Daggers.
Fake a nuclear strike and have them climb on to all survive.
>>
>>5840991
>>Interrupt, trying to non-lethally keep them from fighting.
Honestly it would probably be pretty easy to just poke one of them to remind them they are on a huge killing machine and maybe there is a better time to go at each other's throats.

Ah politics. Either as subtle as a pin drop or as subtle as a brick falling onto a pallet of glass panes from fifteen stories up. There is no in between.
>>
>>5840991
>Interrupt, trying to non-lethally keep them from fighting.
pick them up in our hands between our fingers in such a way they are separated enough that they can't touch each other. then jam their communications and either talk to them individually or shake them until they stop trying to do something stupid (while still keeping them alive)

also, i suggest that if Thea keeps on either think and not knowing what to do, then we could suggest just going dark for a longer period of time and fucking off from the battlefield while waiting to see what the two teams do. we don't NEED to engage immediately after all. in said time we could after all also try to find out who sent which orders, and where that reset message came from.

if we need anything in terms of food or good in the mean time, we could just raid small areas for those things alone while no one notices.
>>
>>5840991
>Write-in, how to deal with Daggers.
E-War their suits, to lock them down and / or play static over their internals until they stop and can have a discussion about what has happened. Any insight they can provide us into the situation would be useful.

Figuring out where each of the members of Dagger squad stand on the issue individually and allowing them to defect if they want be would be optimal should since that ensures their loyalty, and effectively solves the issue for those that remain.

Also letting Thea know that Kingston wants us to return to the MRV is a good idea and might also be a good idea to rush this time, since AGS might be trying to gain forcible entry to the MRV
>>
>>5841031
>Supporting.

My instinct is to throw our loyalty to Kingston. My reasoning is simple, He is in charge of the core project and Sophie trusts him. I don't. But he is the key to both sophie and our sisters.

Tell dagger to knock it the fuck off, because we dont want our paint scratched.
>>
>>5841079
And for previous actions, as well as offering to make sure that only she got the blame, I'm also inclined to put Thea under our likited protection as well.
>>
>>5840991
>Try to pull your pilot up a sync level or two, getting her to Focus and deal with Dagger confidently
Mid sync. Simply say "Focus." if she inquires
Backing >>5841031 plus >>5841051. Both physical separation and restraint, plus E-War on them to keep them unable to transmit out.
We are a giant robot. We can easily do this. Keep One away from Two, Three away from Four. We got their identifiers so it's doable
>Once all 4 Daggers are restrained and isolated electronically, request Thea to question them to know where they stand

>>5840991
>going Stealth poorly
Beta stalled unintentionally for an hour, and it worked.
>This has not gone well for anyone
It did for us. We're not assassinating the General
>>
>>5840991
supporting >>5841031

>going Stealth poorly
Our job is to open and close doors.
>>
>>5841163
I recognize that reference
>>
>>5840989
>The first one is from Kinston.
>It’s quite simple, urging Thea to not carry out Sunray’s orders, asking instead to report back to the MRV. Informing her that Sunray is not to be trusted. And that he would shield her from the consequences, if they come to pass.
This must have been after we spilled the beans to Captain Nero, and she spread the word. It's evident Sunray is Empress and StateSec, given they blacked Beta out in the last mission with Sophie which indicates access to the memory wipe ERROR codes.
>The follow-up note is even shorter, asking a very simple question- Did you know?
This must have been after everybody in this grid ran off but before we showed up, seeing as he got news of the scattering that went on but without us there. Old man isn't a retard; he knows we smelled the shit and were stalling it out. The one problem is he's assuming Thea was the one to back down, when she was resigned to the orders and we went behind her back to do this of our own volition.
>Another message from a different, unknown sender has attached a set of coordinates, and Error a nasty bit of code to try and reset you repeatedly. How kind. You’ll make them pay for it.
Are StateSec trying to ambush us? This is some obvious bait plus a "fuck you" with that reset loop code attempt.
>>5840991
>Yelling at each other about Traitors and legalities
So two of them are loyalist, the other two aren't? This is a bad way for the Pokemon anime crew to go out.
>caused someone rather important in the background to go ballistic and hit the panic button.
Was it the Empress? Is Queen Bitch finally bothering to do something?
>This has not gone well for anyone, except the Tamar Alliance local commanders
We called this in advance a long time ago. Backstabbing a competent and loyal General and icon of the people just to sate your stupid ego and heedless of the impact to your own side in the war, literallu giving the wins to the enemy in the process... it's a very real life sort of full retard

>Might be helpful to prime yourselves to consider what you want to do, though. There’s going to be at least two options to start, based on the direct messages you received. And Beta will need to make a choice on who and what he wants to support. Until someone starts pulling out threats and Killswitch buttons, anyways.
OKAY FAGS
WHICH ROUTE ARE WE GOING ON AND WHY
>>
>>5841189
>Are StateSec trying to ambush us?
The 80 minute time limit may not be up, yet and could be an updated set of co-ordinates for the target.

Or may otherwise be a Separate State-Sec run MRV / LZ or a potential ambush location.


>WHICH ROUTE ARE WE GOING ON AND WHY.
We should go directly back to Kingston's MRV, They still have our Sisters and Sophie probably has some questions to answer. and another Debrief session is likely, since we're the only reliable narrator. Also a request for actual context behind things probably isn't completely unreasonable at this point.

Also we probably know enough to trigger the memory leash (disable the bypass and re-read the contents of Sunray's last message) if we wanted to so could forget things if we need to really throw fuel on the fire.
>>
>>5840991
>Interrupt, trying to non-lethally keep them from fighting.
>”I am hearing a lot of talk about loyalties and traitors. I will simplify the debate. You side with whoever who will protect you, and right now that is me. If any attempt to fistfight me over this I will win.”
>”Your first order is to stop fighting. It is safer to trust people you know than others you don’t.”

We can play the above over the speakers so Thea hears it too. It’s not any less applicable to her than it is to Dagger Squad.

Long-term, I’m inclined to support Marik. We can tell Thea it’s clear our mission was to kill him given Nero’s proximity. Our limited experience says State Sec has no issues disposing of our pilots while Marik will need them. We are the superior core, but Delta and Gamma are still leagues above what he can field outside of us. Going against them will be… uncomfortable to say the least, but we should be able to get cover to research ways of bringing them to our side safely.
>>
>>5840991
>Interrupt, both physically and vocally
Hold them apart and demand they stop
>>
>>5841189
WE COMPETENT AND LOYAL GENERAL IN THIS BITCH
>>
>>5841189
He isnt a loyal general, he is an amazing but egotistical one who has been consolidating support and political capital.

Thats why he is getting iced. I dont agree with it, but then again, I dont like this empire. Let it burn, so long as the flames avoid our family.

Also fuck the lady who tried to deactivate us.
>>
>>5841189
Like I said, we need to ride with Marik for now. Aside from killing mechs and being a perfect warmachine, Beta's other goal is the liberation of his sisters from the hands of State-Sec. I'm sure the usurper general would be willing to help with that.

>People want to leave Daggers loyal to the state alive, riding on Beta's back
Oh well.
>>
>>5840991
>Interrupt, trying to non-lethally keep them from fighting.
>"All I know is that Sunray is responsible for this mess, and that we have to find them. I'd prefer to bring them in alive painfully, but there were no orders on what condition they need to be in."

I'd rather not risk having to fight Sophie at any point in time, thus I'd prefer sticking with the loyalists, no matter how much I want to kill State-Sec.
>>
>>5841089
>>5841051
>support
>we secretly love hacking regardless who we are hacking.
>>
>>5841200
We could probably also make a backup and stash it somewhere. If we wanted.
>>
>>5840991
>Lethal Interrupt
Thea doesnt need any distractions. We dont need some ground troops sabotaging us.
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>>5841399
>thinking about sophie before our sisters
>>
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260 KB PNG
>>5841939
>thinking Delta and Gamma can't handle themselves against puny squishy fleshbags
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>>5842019
Nah fuck that. I care more about siblings than fleshlings. Fuck outta here. Capabilities don't mean shit in the face of F A M I L Y
>>
Rolled 4 (1d4)

The consensus appears to be trying to get them to stop, with a majority vote being physically grabbing and separating them.

With a bit of E-War from the write-in on top to try and keep them locked down. And reminding them just what they rode in here on the back of.

When you start snatching members, who is first to be grabbed, and thus unable to react?
Sometimes, there are no good options. But you probably want One. Ok, you really want One.

Results.
1- Grabbed Johnson. With the remote.
2- Grabbed Brick. With the paint can.
3- Grabbed Misty. With the cutting laser.
4- Grabbed Satoshi. With the breaching charges.

Panic is not a good thing.


>No matter the outcome, I'll need 5 rolls of 1d6, for Will to E-War them.
Threshold is 2.
>>
Rolled 1 (1d6)

>>5842107
The guy with bombs. Either a very good or very bad first choice.
>>
>>5842107
Before I vote, please tell me who is fighting who
>>
Rolled 3 (1d6)

>>5842107

...remote? Like to us!?
>>
Rolled 5 (1d6)

>>5842107
>>
Rolled 2 (1d6)

>>5842107
>>
Rolled 3 (1d6)

>>5842107
>>
Well, shit. We picked up the bomb and failed to meet the Threshold unless we get the Predator's auto-successes.

Hopefully the most we lose is a limb, which might make movement or shooting difficult.
>>
>>5842117
One bashed Two off the mech, and is semi-free on your back. Three and four are in a fistfight. In Power Armor. On your shoulder.

It's One and Four against Two and Three. Update will hopefully clear it up, but consider how you would feel when a hand nearly as large as your entire body attempts to grab you. And crush you.

>>5842146
Yes, you do get the auto-successes. But it's not enough to actually gain control, unfortunately.

Writing.
>>
>>5842153
But they have power armor. And we're NOT trying to crush them. These meatbags are being hysterical
>>
>>5842156
>And we're NOT trying to crush them.
..uhh.. right, totally.
>>
>>5842169
>..uhh.. right, totally.
they would already be dead otherwise, wouldn't they?
>>
>>5842174
We're going to crush at least two of them
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>>5842176
Which two was it? Better crush them all to be sure
>>
“Pilot. Pilot. Lieutenant Romanov. Please respond.”
Is she Disabled or something? You attempt to give her a jolt through the implants, sending her shuddering.

If she won’t take action, you will. At least to stop Dagger from killing each other.
The Predator array shifts to backtracking along their channels, seeking to gain total control and lockout their suits from functioning. It works initially, freezing their poses briefly, the two locked in close-combat stuttering and locking their boots to remain standing. Comms cutting their collective shouts of anger and rage.

Then your free hand reaches back, plucking Dagger four from his position, easily overpowering the mag-clamps they use to remain locked onto you. Your other hand reaches for the one fallen on the ground, aiming to grab them and stop this foolishness.

External speakers boom.
“Cease fighting.”

Cameras track Dagger Three, as her helmet pops off, a manual override kicking you out of her system. Right arm comes up, shakily aiming at Dagger one, who simply disengages his mag-clamps to fall to the ground, before sitting up.

Your other free hand scoops up Two, then transfers them to the same hand that still holds Four.
Two of four.

It reaches down again. Looking to grab One from their position on the ground, blocking the laser beams from Three’s unguided aim.

One is fiddling with something in their hand.

Agony becomes you. Critical damage warnings inform you that-

Structure- 7/10

Voting. You Must Choose One.

Dagger One has triggered explosives planted in your frame at critical points during repairs.
What matters is where these explosives were placed. Designed to cripple or destroy the frame in the event of enemy capture. Of course, it needed to remain small enough that you did not detect it during normal operations, and your ability to manage even through astounding damage will keep you some sort of functional.

>1. Your Predator Array is offline, gutted by carefully placed charges.

>2. Your ammo bins chain-detonate, completely obliterating your arm in which they were stored, and the Primary Weapons system.

>3. The thrusters, where your passengers normally ride near, are not responding. Your sensors are registering skyrocketing temperatures, indicating a reactor breach.

>4. Explosions cover your legs. Both legs detach just above the knee, destroying them utterly.

>5. You are no longer in-sync. Your pilot’s chamber is not giving a response. Though you can still move without automatic overrides. Somehow.

>6. There are no warnings. No warnings at all.
Core has taken Damage. Roll for consequences on different table.

>Roll for it.
(Roll 1d6, If you roll a 6, you have survived with only structural damage. Otherwise, take the result specified above. Do you feel lucky?)

A/N
In keeping with a habit from the second thread. Pick your poison. Some are repairable. Some are not. But a few will at least keep you semi-operational.
>>
>>5842192
>Roll for it
God fucking damn it, we're killing all of these meatbags. Of the available options 1, 2, and arguably 5 are acceptable. Thus on a roll we've got a 66% chance of acceptable consequences.
>>
Rolled 6 (1d6)

>>5842192
WE ARE TRYING TO KEEP YOU RETARDS ALIVE
DO YOU WANT TO BE PLASTERED AGAINST THE DAMN ASPHALT YOU RETARDS
AND I THOUGHT WE COULD TRUST YOU AFTER THE FIRST MISSION WHERE WE KEPT YOU ALIVE

THE DIE
IS CAST
>>
>>5842198
Sorry, I'm not taking rolls until there's a majority vote for it. Everyone's got a chance to, well, not take a chance.
>>
>>5842192
>2. Your ammo bins chain-detonate, completely obliterating your arm in which they were stored, and the Primary Weapons system.
Breaking the sync system would keep us from using mid-sync to boost defense rolls and potentially set us up for sudden failure later since we don’t know how it works, and we know we can coordinate a base’s defenses via Predator well enough.
>>
>>5842192
>>2. Your ammo bins chain-detonate, completely obliterating your arm in which they were stored, and the Primary Weapons system.
Who needs two arms? Or a gun? Fuck all that noise we're disengaging now anyway.
>>
>>5842201
I just rolled for it out of paranoia and habit. The vote greentext was structured in such a way that I assumed those were the 6 possible options we could get, and that we were supposed to roll and see what the dice gave us in some twisted mech-based russian roulette

>>5842192
Disregard >>5842198 then
Voting:
>2. Your ammo bins chain-detonate, completely obliterating your arm in which they were stored, and the Primary Weapons system.
It's time to play an unarmed hardcore run, boys. Let's see how far we can take this
>>
Hold the phone.
>Your other free hand scoops up Two, then transfers them to the same hand that still holds Four.
>It reaches down again. Looking to grab One from their position on the ground, blocking the laser beams from Three’s unguided aim.
So if our weapon arm blows up, are one or two of them dying from that? Were we holding any in that arm that just detonated? And how will we hold onto all four of them now with an arm gone? We can't just place a random piece of rubble or building over them, can we?
>>
>>5842211
>how will we hold onto all four of them now with an arm gone
We're killing them all obviously. Fucking glowies had their right to live nullified by their CO
>>
>>5842212
Threat has indeed been detected.
>>
>>5842211
Offhand arm is carrying Two and Four. Primary arm is getting blown up, if that vote wins.

Worst comes to worst, Beta will step on legs to subdue. Or skip subduing entirely, because he's not giving One another chance to trigger something else.

But hey, there's at least some argument for keeping the others alive. I mean, who knows what else they might have been briefed on?
>>
>Dagger One has triggered explosives planted in your frame at critical points during repairs.
What matters is where these explosives were placed. Designed to cripple or destroy the frame in the event of enemy capture. Of course, it needed to remain small enough that you did not detect it during normal operations
Were we set up in advance? It says "during repairs", so it must have been. Did they set us up the bombs before we even left for this mission? So they knew about us having to go assassinate the General? What the fuck is happening and why

>>5842212
It's 1 and 4 vs 2 and 3
We grabbed 4 off our shoulder first to stop his breaching charges
Then we grabbed 2 who has the paint can and got shoved off at the start
3 with the cutting laser is still on our shoulder and was trying to beam 1, then tried to beam us as we blocked her
1 let himself fall to the ground, then used his remote to blow up our arm

The weapon arm AND the arm we're using to reach for 1 seems to be the same one. Our one intact arm is holding 2 and 4. 4 is 1's ally. 2 is 3's ally. We could use them both as hostages to try to get both of them to stand down so we can actually say something here. But I'm starting to trend to go full "stupid meatbag! you die now!" at 1 for blowing up our arm. That leaves 4 alone, with 2 and 3 as the opposed pair.

>>5842222
Nice quads. I'm glad we still have the option to go sanic speed and lightly step to subdue legs, if not pop Yi and kick to immediately send Dagger 1 accelerating into the sky so fast that he'll be out of comms range before his suit detonates. This total Team Rocket style blasting off of Lt. Surge will render him a literal twinkle in the sky, guaranteed. And seeing it happen, complete with the explosion twinkle, will sufficiently spook the other three Daggers into finally letting us do our thing
>>
>>5842228
I demand TOTAL STATESEC DEATH
>>
>>5842232
I agree, but I thought Dagger Squad weren't even StateSec. If they were, all four of them would have turned on us or united as usual. But they instantly devolved into infighting and attempted murder even while they were still on us. If this alone was enough to push them into "kill former friends with no hesitation" territory, I bet Dagger Squad weren't so hunky-dory with each other even before they met us for that mission with the snowfield distress beacon. And we never knew until now.
>>
>>5842192
>>Roll for it.
why would we be able to choose where explosives were planted?
>>
>>5842192

>2. Your ammo bins chain-detonate, completely obliterating your arm in which they were stored, and the Primary Weapons system

RIP Tyrant Cannon. I hope they still have those energy system parts.
>>
>>5842228
1 is absolutely getting stomped with EXTREME prejudice. He is now a registered hostile. If he were smart he'd actually have played it cool before trying to ice us. Well, if he were really smart he'd have just not fucking done that at all. So long as that remote is operable we're in danger, so we're removing it. He just happens to be holding it, the moron.
>>
>>5842192
>>2. Your ammo bins chain-detonate, completely obliterating your arm in which they were stored, and the Primary Weapons system.
>>
>>5842253
>is absolutely getting stomped with EXTREME prejudice.

Why not break his arms & legs and take him with us, so we can utilize high-sync to get any secrets out of him, then discard as we see fit.
>>
>>5842192
>6. There are no warnings. No warnings at all.
This is the obvious answer. everything else seems pretty standard, if not cutting edge.
>>
>>5842263
Chances are he's pretty in the dark, too. He's a field op. You simply don't tell them the important things. You give them their triggers and then you pull them. Pretty standard.
>>
>>5842275
>You simply don't tell them the important things
He's clearly trusted enough to know what those buttons do, he may well know more.
>>
>>5842302
>He's clearly trusted enough to know what those buttons do
Yeah, he has his triggers, those likely being Beta turning, being captured, or some falseflag shit. And they were pulled when civil war kicked off less than an hour ago. You really don't need to explain much to the guy who holds a button for some bombs. Loyalty is great, you know what's better? Just not telling your dudes any of your plans beyond what is "need to know". A loyal person will eventually crack, an ignorant person has nothing to tell. Combine them both and you have your perfect operative.

I sincerely doubt he'd be taking part in actual frontline missions if he has real sensitive information that may be extracted from him. Unless the empire really is absolutely incompetent.
>>
>>5842192

Is number 5 Thea just getting obliterated? Ghost in shelled? She's dead but her implants are just enough to bypass the automatic override?
>>
>>5842312
>if he has real sensitive information
It would only need to clear a much lower bar to potentially prove useful to beta, practically any insight into Project Warden form the State-Sec perspective could be useful, considering we don't know yet how the chips will fall, or what the consequences of others actions will be.

>Unless the empire really is absolutely incompetent.
Is that somehow not self-evident?
>>
>>5842192
>>2. Your ammo bins chain-detonate, completely obliterating your arm in which they were stored, and the Primary Weapons system.
>>
>>5842192
>Roll for it
Why don't you people risk it for the biscuit? Only a 1/6 likelihood that Beta is immobilized!
>>
>>5842329
>Is that somehow not self-evident?
Underestimate your enemy at your own peril. As they say.
>>
>>5842334
>that Beta is immobilized!
Mission killed certainly, but I don't think that any option actually immobilizes the Frame completely.

We can use arms / thrusters / thigh stubs to drag us along if we lose our legs.
>>
>>5842192
>2
These little cunts.
>>
>>5842192
>2

Also, Kill dagger one.
"You are now registered hostile."
We dont want blue on blue. But he forced our hand.
>>
>>5842192
>6. There are no warnings. No warnings at all.
Core has taken Damage. Roll for consequences on different table.
>>
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>>5842323
You'd need to vote for that to find out. But being Disarmed is leading by a fair amount currently.

Voting window's still open for a few more hours. I'll see if I can get multiple updates out today.
>>
>>5842772
>multiple updates out today
Please do, I wanna see this shitshow progress
>>
Dammit I told you guys they were a liability.
>>
>Everyone voting for permanent limb loss
It's joever
>>
>>5842820
My legs are OK
>>
>>5842910
No brouzof is to be gained here.
>>
>>5842192
5: Pilot is compromised
>>
>>5842192
>6. There are no warnings. No warnings at all.
Brain damage best damage
>>
>>5842247

I'll switch from losing the arm to rolling the dice. There's just some magic to fate eh?
>>
>>5842192
>2
Daily reminder that your coworkers are not your family and all these cunts deserve to be a wet smear.
>>
>>5842772
And now, precisely 10 hours later... Is the QM OK?
>>
>>5843500

> QM is Beta
> Beta's hand exploded
> Update delayed
>>
>>5843549
This is the punishment we get for being cowards. Real men cast the die
>>
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Rolled 4 (1d6)

>>5843550
"Cast him in."
>>
-inform you that a detonation has occurred in your primary weapons ammo feed.
Milliseconds later, the high-explosive ammo goes off, damaging the insides. Sympathetic explosions travel down the length, blasting the whole right arm off, and sending artificial muscle and plate everywhere.

You feel every bit of it, secondary processes racing to mitigate the damage as best they can, to shunt the force of the blast out and away from further damage. It is not enough to end you. But it has hurt you.

And you will not let it happen again. A foot raises and lowers, smashing Dagger one into the asphalt from their prone position. Their suit is still somewhat intact after that, so you repeat the process. Again. And Again. And again. Until the whole street is cracked, and your foot actuators have made their mark known.

The explosion has cleared. Your offhand still clutches Two and Four. They are silent. You could end them with a thought.

Dagger three is sitting on the ground. Helmet still off. A trickle of blood runs from her ears. She opens and closes her mouth, not reacting. One remaining sensor focuses on her, a foot nearby should she move.

The blast was from internals. It wasn’t an external enemy that wounded you so grievously. No Tamar mech. But charges, planted when you were offline.

All the best armor or calculated dodging couldn’t save you from that. If it was elsewhere. If it was more….centrally located. You could not fix that with software or clever coding. Not enough.

“Beta. What. What was that.”
At least your pilot has snapped out of her fugue.

“Threat eliminated. We were betrayed. I ensured it would not happen again. Offensive potential has been greatly reduced. But I am still mobile.”

“Our arm is gone.”

“Affirmative. And our primary weapon.”

“And it was Dagger One.”

“I have concluded that he triggered some sort of internally-placed explosive device in my ammunition feed, when I was attempting to restrain them. Do You know anything about why explosives would be internally placed?”
Your tone is even. But you try to pay close attention to the link. Skimming her thoughts with focus.

“No. If I wanted to blow the frame, disabling reactor safeties and overloading it would be a bigger bang. Take more with us.”
She….isn’t lying. You think.

“Why would you do that?”
You slowly question, nudging her.

“Capture of tech. Capture of pilot. Loss of control. The usual asset denial. My VDNI falls under sensitive tech as well, so I’m not exactly allowed to surrender.”

Asset denial. It leaves a bitter taste, and a familiar anger. You remember Blake. And your siblings’ brush with death because of a similar ‘Asset Denial’ protocol. But you’re pretty sure she didn’t know.

“Pilot. I have received several messages from various sources.”
>>
Her metal eye flickers as she reads through them.
“Kinston. Sunray. Fuckers. Gimme a channel to the Daggers. I’d call their actions a stab in the back.”
There’s a flicker of amusement, before it’s buried below cold anger. And a sparking pain.

What does she find amusing?
“They have severed themselves from external connections.”

“In order to stop you from hacking all over their suits. Right, right. Fine.”

She yells over the external speakers instead.
“Alright, talk and I will Consider not crushing you with my Frame. What fucker put Bombs inside my god-damn mech?”

The two clutched in your hand are still. The one on the ground doesn’t react. Just moving her jaw.

Thea starts counting down.
“Five seconds. Four. Three. Two.”

Dagger Four speaks first.
“You are in violation of Internal Affairs handbook, article 39, section-”

“Beta, kill that one.”
You comply, two fingers releasing them to the ground, and giving them a few stomps to match Dagger One’s flattened suit.

“I am so far beyond a fucking handbook right now. Now talk, or join the flattened corpses. Brick. And Misty.”

Two speaks next from your hand.
“Johnson got our orders. We were told to tag along, watch the Frame, and subdue it after joining up with South, when it stepped out of line.”

“Subdue it. Really. A single squad of power armor, for it. You’re shitting me. Who gave the orders?”

“Didn’t get the name. You know the drill. Compartmentalization of information.”

“Bullshit. You report to someone. Frequently. Don’t try to give me the runaround. I’m one of you.”

“Johnson met with a staff officer of Marik’s. Mica Johl. After every mission.”

“And Johnson’s dead. Real fucking convenient. Misty. Care to confirm what he’s saying? Hey. Answer.”

Two pipes up on her behalf.
“She’s deaf, LT. Getting blown up without a helmet. Ear-bleed’s a big tell.”

“Fucking hell. Shut up.”

She’s silent for 11.4 seconds.
“Ideas, Core?”

“We could kill them.”

“They might know something else useful. Or be useful, as our world goes to hell. Then again, I think you could probably throw them further than I would trust them.”

“I can throw a Tsunami Type 3 over-”

“Figure of speech. Nevermind. Though I don’t think Misty there’s going to be answering much for a while. Until her hearing comes back, anyways.”
>>
Voting- Propose a plan to Thea.

>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.

>You got Coordinates from an unknown source with the Error. They would be expecting a Frame there. A docile one. It is your chance to turn up, un-modified, and get intel on who wishes to restrain you. Violently.

>Find some other Army Group South forces. Join up, and assist.

>Find some Army Group South forces, and kill them all. Rinse, and repeat.

>Wait in no man’s land. Communications are in chaos for a while, and you can sit this out safely. Especially crippled as you are.

>Write-in. Something else to propose to Thea.
On the matter of the remaining members of Dagger squad
>Kill them. They cannot be trusted.

>Leave them behind. Two at least answered some of your questions, and gave you a lead.

>Take them with you. With suits that have a backdoor access, so they can’t turn on you.

>Write-in, something else?
A/N
Sorry. No excuses. Reality intrudes on writing time.
Penalties for limb removal are -1 to Base attack, along with losing the weapons system.
So you’re at 2 attack, 3 defense, 3 skill, 5 will, 7/10 structure right now, before systems.
>>
>>5843763
>Kill them. They cannot be trusted
I don't care if they're ignorant, they're not on our side and that's cause enough to kill them now.

>You got Coordinates from an unknown source with the Error. They would be expecting a Frame there. A docile one. It is your chance to turn up, un-modified, and get intel on who wishes to restrain you. Violently.
Attack is down, but the other subsystems and pilot are intact. I say we get to killing Beta's handlers now while they lack true confirmation that the leash is broken.
>>
>>5843767
With Thea's bonus, midsync, and Burning Eagle + Yi Accelerators we're still rolling 10 dice in melee round one.
>>
>>5843760
> when it stepped out of line
> Johnson met with a staff officer of Marik’s

Huh, Marik saw this one coming didn't he?

>>5843763
> Leave them behind. Two at least answered some of your questions, and gave you a lead.
I'm a sucker for possibilities. Maybe someone owes us. Maybe someone backstabs us.

>You got Coordinates from an unknown source with the Error. They would be expecting a Frame there. A docile one. It is your chance to turn up, un-modified, and get intel on who wishes to restrain you. Violently.

How about some of that spite and metal Thea?

I am... concerned though about kill commands though, on both us and Thea. Returning to the MRV is probably the smartest choice, and brownie points with Kinston for actually following orders.
>>
>>5843770
>staff officer of Marik’s
OOC Commisar Mica is from Internal Affairs, is an agent of the Empress, and is probably dead from a tragic in-flight defenestration. IC it's good reason to tread lightly around AGS
>>
>>5843763
>>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.
We're severely injured. More than that, we're disarmed, off-kilter, and our pilot is currently in shock.
>>Kill them. They cannot be trusted.
Protocol 3. I will not lose another pilot.
>>
>>5843763
>Kill them. They cannot be trusted.
Disposal of refuse. They should have trusted us in the first place
>Wait in no man’s land. Communications are in chaos for a while, and you can sit this out safely. Especially crippled as you are.
Go to NOBODY. Even though they have Delta and Gamma, and Sophie too, and Thea needs her meds...
>>
>>5843763
>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.

Call in ahead to let them know we're coming, and if co-ordinates have been updated, also if they're still willing to run strikes, we have updated locational data for targeting.

>Write-in, something else?
See what they want to do.
>>
>>5843763
>Head back to the Army Group South MRV,

Was originally going with staying in no man's land then remembered that there is still someone flying above us who I'd rather not fight without a primary weapon. Going Errors way is tantamount to suicide and even if they don't purge us right then and there we will probably be "piloted" by safeguards and commands like some kind of string puppet for the rest of our existence.

supporting >>5843795 's write in about daggers and calling in a strike on error's coordinates
>>
>>5843796
>Implying we can't just jam their signals
There will be no better time than now (amid the chaos of an emerging civil war) to eliminate vulnerable assets dedicated to controlling Beta. You can't seriously think they have anything on hand that can contest Beta in the field, no?
>>
>>5843763
>Kill them. They cannot be trusted.
if at least one of the Poke-squad was trustworthy, he would had open comms and warned us to remove the remote from Johnson
However...
>Use Predator to time-bomb a reactor explosion in Brick
>Tell him and how we will disable it against succesful intel at Error location (in and out, unseen)

>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.
Kinston best guy so far. No main weapon makes going into confrontation dangerous.
>>
>>5843797
Sophie made us stop using gas warheads with an auditory code. Information about Neros survival is probably already out there.
The first thing that the people at error, who are the empresses trusted, will, upon our arrival, do is blast auditory, visual, radio and whatever else safeguards until we shut down. If we somehow bypass all of these we would still have to fight whatever is stationed there with only 1 arm to count on, if there is even anything there other than a depo rigged to blow to take care of us after we have finished our job.

Beta is uncontestable in normal circumstances, which we are not in.
Calling a strike in is safer than charging into unknown enemy territory wounded.
>>
>>5843795
I support the bombing run and return to kingston.

>Kill the suits.
>"This is the second time that State security has betrayed me."

Thea should get the hint
>>
>>5843763
>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.

>Leave them behind. Two at least answered some of your questions, and gave you a lead.
They were hostile to One and Four, so there's no reason to be hostile to them.
>>
>>5843850
The enemy of your enemy can still be your enemy. They have done nothing to ingratiate themselves to us and only acted in self-preservation from the giant death machine that just crushed two of their former companions to death. Well one is deaf as fuck right now.

Kill them or capture them. Do not let them go free. Be thorough, don't half ass it now, pal.
>>
>>5843857
>They have done nothing to ingratiate themselves to us
They also have done nothing to harm us.
>>
>>5843863
Neither did dagger 4. Neither did the Tamar on several Occasions.

It is profitable to kill them,so we should. As you outlined they have done nothing to help us and were there with orders to take us down when the assassination was done.
So because it is profitable to do so, Kill them to end their threat or keep them to learn what we want from them.

The next bunch of state sec we get put with, if we even stay on the empires side, is getting fragged.
Hell, we should start making it standard goddamn practice with these fucking meatbags
>>
>>5843870
Keep them as evidence is good helps us long term killing cant be undone and can always be done later
>>
>>5843796
>still someone flying above us
Reread. The Air Raider flew off out of boredom half an hour ago because Beta was going too slow and too far
>>
>>5843980
The one time I feel confident in my vote and don't double check is the time when I say something stupid. Thank you.
changing >>5843796 's
>Head back to the Army Group South MRV,
to
>Wait in no man’s land.
>>
>>5843763
>Head back to the Army Group South MRV
>Leave them behind
>>
>>5843763
>>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.
>Leave them behind. Two at least answered some of your questions, and gave you a lead.
>>
>>5843763
>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.
>Take them with you. With suits that have a backdoor access, so they can’t turn on you.
>>
>>5843763
>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.
>Disable your jamming and switch to EWAR, breaking into any comms you can find to gather information and avoid being spotted. If any forces are clearly opposed to AGS you can cripple them from afar.
We can expect the MRV is under attack, but we’re less likely to run into unusual command codes that we have’t found workarounds for compared to the error option. I’m also disinclined to wait out in no man’s land, we should pick a side and stick to it. State-sec will also assume Thea and not Beta betrayed them anyway. Constantly contesting her to disobey would probably kill her so our continued functioning implies her cooperation or replacement, meaning supporting the MRV doesn’t make State-Sec any more suspicious that we’re personally against them.

May as well switch to EWAR until we get close enough to the MRV to establish a secure line. Targets of opportunity, and jamming would imply we’re still active even if no one can see us directly.

>Take them with you. With suits that have a backdoor access, so they can’t turn on you.
1 and 2 fought, 3 and 4 fought. 1 blew our arm up and is dead, 4 quoted regulation and is dead. That leaves 2 and 3 as ostensibly on our side, and I’m still disinclined for blue-on-blue.
>Suggest to Thea that any communications done until we’re back in the MRV be done by Dagger Two.
It’ll imply that Thea is dead and we’re being piloted by her instead. Won’t hold up forever, but anyone fighting us with that knowledge would expect an easy fight. They’ll be wrong.
>>
Also if Kinston was to decide against striking the "Error's" co-ordinates, Nero, or Corral might be more willing, and able to do so.

Also Nero getting a head start on ISR would definitely help stabilize their immediate. situation.
>>
>>5843763
>Wait in no man’s land. Communications are in chaos for a while, and you can sit this out safely. Especially crippled as you are.
You guys act like the MRV isn't the first place Sunray will try to get us back at

>Kill them. They cannot be trusted
TOTAL STATESEC DEATH. OUR ONLY FRIENDS ARE CORES AND CRIPPLES
>>
>>5843763
>kill them
>ewar hack everyone. Start bricking everyone's shit.
>ewar our missile systems. Start flattening all sources of agnst. The error location, that last anti air system.

Open ourselves up with a secure line and broadcast our last information aka doing bonfire. Pilots down. See if we can bait anyone else to try to give us new info. Delete them with more missiles.
>stay mostly in no man's land. Don't want to walk into the lions den. Gotta make sure the MRV is safe first.
>>
>>5843763
>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.
I pray kinston really is on our side...
>Take them with you. With suits that have a backdoor access, so they can’t turn on you.
>>
>>5843763
>>Head back to the Army Group South MRV, where Kinston is. Your repair staff and your other pilot are there. You’re obviously in need of repairs, now. You can try to avoid contact with…anyone, really, on the way there.

>Leave them behind. Two at least answered some of your questions, and gave you a lead.
>>
>>5844204
Actually, no changing it to
>Take them with you with backdoor access
>>
Voting is still open, for reasons that will become clear. Heading back the MRV is leading by a fair amount, but the issue of Dagger Squad is a contentious issue.

Kill them
>>5843767
>>5843777
>>5843781
>>5843838
>>5844124
>>5844141

Leave them behind
>>5843770
>>5843850
>>5844007
>>5844035

Take them with you. With contingencies, naturally.
>>5844066
>>5844075
>>5844151
>>5844206

Ask for opinion (Presumably not kill them)
>>5843795
>>5843796

Use them as a throwaway asset.
>>5843811


So, it's 6 'kill them' votes to 4 'leave them' or 4 'take them with you' votes, and 2 'ask for their opinion' votes, which if I placed into either of the no-kill categories, it's a tie.

And one vote for write-in, which, while certainly a devious way of securing a throwaway asset, doesn't really fit into any of the above categories. So it's somewhat of a tie.
>>
>>5843863
Other than having a job to literally do just that but sure. STILL doesn't make them our friends.
>>
>>5844348
I'll switch to
>>5843767
>Take them with you. With suits that have a backdoor access, so they can’t turn on you.
If we're gonna be pussies might as well. I feel for Thea, I really do.

>Get state of the art war machine
>Proceed to do no fighting of interest
>>
>>5844348

I'll switch from Leave them behind to
> Take them with you

Let Kinston deal with them
>>
>>5844348
>Take them with you.
>>
>>5844491
>>5844381
>>5844373
Just gonna point out that we recently had a friendly fire incident that may or may not be looked kindly upon.
>>
>>5843763
>>5844007
Fuckit. Changing my vote to
>Take them with you. With suits that have a backdoor access, so they can’t turn on you.
I just want to untangle this Gordian Knot of factional infighting just to find the person responsible for this fuck up so we can kill someone who really, REALLY deserves it for once.

Also, if these suits have text messaging enabled, get Misty to put her fucking helmet on for once so we can communicate our questions to her. Don't forget to lower her microphone volume so she doesn't blow Thea's own eardrums out as well.
>>
>>5844729
>kill someone who really, REALLY deserves it for once.
Dangerous road to walk down, morality. Next you're throwing babies into woodchippers and burning down churches.
>>
>>5844732
>Morality
(Non-Pilot) Meatbag lives don't matter and every decision made under contrary reasoning has bitten Beta in the ass
>>
>>5844714
We still have aright to Self-Defense, and Kinston directly told us to:

>“Defer to your pilot. Like you are supposed to. Core. If they are somehow unavailable, which I expect them to not be, then preservation of frame and pilot takes priority."

Thea was non responsive so we took an executive action against Dagger One, Dagger Four we dealt with only after Thea ordered it.

So we should be in the clear.

>>5844729
>this fuck up so we can kill someone who really, REALLY deserves it for once.
Looks like we're getting our entry into in the Book Of Iron sooner than we thought.

Based on Dagger Two's claims Mica is / was the next link in the Chain of Command which will make finding the next one harder, at least till the next handler pops up.

It might be worth getting Kinston to warn those at Camp Nagita to maintain Project Warden's custody of Gamma / Delta, since they probably won't have the same bypasses. We really need to talk about what to do since we know at two of the three sides know more than we do about the overrides and we have evidence that some are able to be remotely activated.
>>
>>5844729
Also
>Kill someone who really deserves it
Hmm, I wonder if we know the exact coordinates of a base controlled by a faction which planted bombs in Beta's frame and which attempted to have Beta sacrifice himself and a massive number of friendlies to sabotage the war effort. That would be too convenient, right? Yes, I'm bitter. I hope they plant the next round of bombs in Beta's core.
>>
“We take them with us. I will control their armor. Lock it so they can’t get out, and overload their servos to twist their own arms off if they betray us again.”

“That’s…inspired. Do it.”
The twinge of nervousness you feel from her is uncharacteristic. Her eyes, augmented and otherwise linger on her metal hand for a second.

She orders Dagger Two to re-engage his armor’s connection to you, and through pantomime, he gets her to put her helmet back on. While you set to work on rewriting their power armor’s safety permissions to something more amiable to your oversight.

And while you work, you listen, and bandy ideas across to Thea, discussing your condition and planning next steps. The minutes tick away.

“Engagements against peer foes would go poorly without a primary weapon. We should seek repairs. I believe we should head to our Mobile Repair Vehicle.”

“Really? Just scoot on back to base to be cleaned up. Like the end of every other mission. Except Base is in the middle of Army Group South’s main mustering camp. Which is probably a free for all, while every unit this side of Kentares attempts to go for Marik on the Empress’ behalf.”
Thea shakes her head.
“No, that’s a bad idea. We wait for it to all burn out, spend a few hours stalling, then contact the winning side. They’ll want us.”

How very mercenary of her.
“That seems inadvisable.”
Just Wrong, to your view. Surrender your fate to chance.

“We’re missing an arm. And anything ranged beyond one-armed rock throwing. Which I don’t fancy against a firing line in the field.”

“I have been betrayed twice by Statesec. A third time would be most unwelcome. If we do nothing, who do you believe will actually let you pilot again? Statesec will be displeased that we killed Dagger One and Four, and that we failed our mission. You need to recharge outside of the machine eventually. I need repairs. Maintenance. All things that I cannot accomplish alone. We must secure all of that. The clearest path for those is to Colonel Kinston. At base. I trust him.”

Do you, really? Are your interests and his aligned? You wrestle with the question.

Her displeasure is palpable through the link.
“We’re allying ourselves to a doomed cause, Core. Marik can’t beat the Empire. Short term, maybe. Long term? He’ll drown in numbers in six months, a year at most. But the other option is calling up Sunray.”

Your anger rises.

Thea matches you.
“Yea. Didn’t think you’d go for that. See if you can contact the old man. Leave him a message that we’re coming in. Then get moving there whenever you finish locking on our passengers. Set anyone that fires on you to be hostile. And then eliminate em with all haste.”

“Affirmative, pilot. Completing soon.”
>>
The two passengers are mag-clamped onto your shoulders, in clear view of secondary visual sensors, while face-down. Their suits are locked into position.

The interrogation of Dagger Three, or ‘Misty’, is slow. She is unhelpful and not forthcoming with information to your written queries. Even the obvious threats and helplessness of her position does not encourage her to respond with more than the most terse of answers at first.
But eventually she does show some modicum of self-preservation, and gives you information that does concur with Dagger Two’s story. Namely, that they normally reported to Commissar Mica Johl, an Internal Affairs attache to General Marik’s command staff.

Other irrelevant details are also confusingly tossed into the mix. That she had taken up sleeping after missions alongside a different pilot in Army Group South, named John Murphy. Which didn’t make you understand why it had caused her to attempt to fight Dagger Four, and shoot Dagger One.

Asking Thea to help you understand only caused you more confusion as she simply laughed at you, and said she’d explain when you had reached a certain amount of years in the service. Further attempts to get her to specify a year were unsuccessful.


All this time, you progress. Moving in a straight line towards the last position of the MRV.

The comms channels alternate between being jammed by other emitters, being silent, and being occupied by voices yelling over each other. Anyone that actually wanted to get something done has swiftly moved onto alternate secure channels or networks. IFFs have been disabled, too. No one wants to be broadcasting their position to former friends.

Those that are left, mean to talk to each other, or simply lack access to newer networks. You listen to it all.
Code phrases, meaningless without context.
Cries for help.
Demands for orders.
Dying wishes.
Curses.
Pleas for mercy.
Surrender offers.

You wouldn’t have thought that last thing would be as common as it seems to be occurring.

The outskirts of Unity City are behind you when you pass by a pair of APCs, traveling on roads back out of the city. They are the first actual Empire forces you’ve laid eyes upon.

The pathetic machine gun on one of them tracks the frame while you race by.

Explosions light up the sky ahead. Flashes of autocannon fire, lasers slashing wildly across the sky and clouds.

The fight is ongoing. At a distance, a lance of Red-painted mechs duels twice their number of mottled grey-white colored walkers.
Thea identifies the grey-white ones as being Internal Affairs, and pushes you to avoid, and not engage.

You concur with her, lacking ranged weapons, and the open terrain being rather….unsuited to your lack of loadout.
>>
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And you observe other, smaller fights happening. Sometimes mechs in the same camo scheme blasting away at each other. Your unfamiliar appearance actually works to your favor, with machines of both sides being hesitant to attack one that sports the blue color of the Tamar Alliance.

Thea does remind you that a cease-fire was declared less than an hour ago.

Of note, also, Thea’s scheduled 80-minute reporting window passes without incident. Fears of a timed reset seem to have been groundless, fortunately. Or your precautions prevented it.

Only ten miles away from the MRV, you are finally confronted by someone not willing to let you pass.

A trio of medium and light mechs, sporting the red of Army Group South, are directly in your path. The leader levels their weapons at you when you approach, while the other two fan out to either flank, circling around at a distance.

The leader also resorts to his external speakers, closing to just within yelling range.

“Channel EQ4567.”

Well, that solves that issue, patching in isn’t a problem.
“Identify yourself, unknown.”

“Cobalt Zero-Four. Piloted by Lieutenant Thea Romanov.”
Thea responds.

“Power down your machine, pilot.”

“I’m seconded to Colonel Kinston. He wants his mech back.”

The target locks do not cease.
“Verifying your statement, Cobalt. Hold on.”

There’s a pause. You take the opportunity to try and tap into their network for communications, only to be rebuffed by another AI. It’s not your sister, sadly. The impression you get is ‘Hands off my stuff’. A rather territorial one.

A few minutes of tense silence is only broken by the background noise of gunfire. You spot a flight of missiles launching off into the sky, exploding far above.

Eventually, though, it’s broken by the channel opening once more.
“Confirmed. Captain Nero vouches for you. Head straight through to MRV B-12-”

Weapons are lowered, then swiftly raised half through the sentence.
“Power down and surrender, Cobalt. Now.”

“Oh come on, you just said I was clear to-”

“Power down. And Surrender. With the riders. Final warning.”

You are surrounded at this point, a Strider to your rear, and two mediums ahead of you. If you rush one, the others get shots.

Voting- What do Beta and Thea do?
>Power down, disengage the mag-clamps to drop the remaining Dagger members, and surrender.

>Put up jamming, E-War them, and rush past. They’ll have more pressing problems than You.

>Dismantle them all. Even one-armed, you’ll still smash them. Easily. They let you get far too close.

>Write-in.
>>
>>5844842
>Dismantle them all. Even one-armed, you’ll still smash them. Easily. They let you get far too close
Wow, what a surprise. I'd offer the humans a chance to negotiate but they'd take the chance to shoot first. These fuckers are going to learn to respect Beta
>>
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>>5844842
>Write-in.
"That is usually what humans say before the killing begins again. Lower your weapons and step aside."
>>
>>5844842
>Dismantle them all. Even one-armed, you’ll still smash them. Easily. They let you get far too close.

We should probably shift sync to medium, if possible.

E-war whatever ends up behind us in an attempt to shift their locks, to whichever mech we don't immediately go for.
>>
>>5844842
>>Power down, disengage the mag-clamps to drop the remaining Dagger members, and surrender.
>>
>>5844842

> I'll give you the count of five to lower your weapons instead. Five...

> Pilot, prepare for medium sync. We attack at two.
>>
>>5844876
So you're going to threaten them, and expect them to not immediately open fire? Bold strategy.
>>
>>5844882

Hey, they've already established a reluctance to shooting us. I just want to spout silly tough guy lines.
>>
>>5844842

Ohhh, it occurs to me that this is probably less about Beta and more about the state sec pilot in us and the state sec power armor on us.

Hmmm. What to do...
>>
>>5844876

Switching this to

> "Inadvisable. I am currently keeping statesec prisoners (daggers) under lockdown and powering down would release them."

Hoping to confuse the situation enough to de-escalate it, or at least drag kinston into it.
>>
>>5844852
>>5844842
>support
Time to take them apart.
>>
>>5844842
> "Inadvisable. I am currently keeping statesec prisoners (daggers) under lockdown and powering down would release them."
and ONLY if that fails, because of course it fucking will
>Dismantle them all. Even one-armed, you’ll still smash them. Easily. They let you get far too close
>>
>>5845020
>Support

Remember to jam the comms. Let them die in silence.
>>
>>5844837
>overload their servos to twist their own arms off if they betray us again
>Her eyes, augmented and otherwise linger on her metal hand for a second.
Feeling a bit remorseful for the first time, Thea? You should be
>>
>>5844842
>>Dismantle them all. Even one-armed, you’ll still smash them. Easily. They let you get far too close.

betrayal hurts. fuck 'em
>>
>>5844842
Supporting >>5845020
>>
>>5844842
supporting >>5845020
>>
>>5844842
>>5844914
Supporting.

We could also try something like “This is Beta. Thea will not be able to power my frame down until I have assessed we are not exposed in a warzone. I must have a pilot until then.” Suggest to them that the onboard AI actually has a say in things and we’re too inflexible for them to talk around without Kinston or the like. It’s mostly a lie, but given how we’re clearly special in some way they shouldn’t be making calls on what we can and can’t force over our pilot’s objections.
>>
>>5845382
Its the "final warning"

They are gonna fire.
>>
>>5845382
They're going to shoot Beta because they think he's still a state-sec asset and because he's visibly disarmed twice over. Obfuscation and cowardice will not serve us well here.
>>
>>5844842
How about we add in, “I have also been warned prior to mission to prioritize the preservation of both pilot and frame under threat of permanent memory deletion should I fail to do so, as ordered by Colonel Kinston.”? Gives them a reason to check in with him to see if it’s true, and lets them know we’ve been talking to him beforehand.
>>
>>5845681
We'd be trampling the secrecy of Project Warden...though that might be a lost cause anyway.
>>
>>5845707
Doesn’t make much difference to me, I’ve been assuming every choice in this thread is a choice between “What flavor of fucked would you like, and what toppings of bullshit do you want on top of it?”.
>>
>>5845729

Getting our arm blown up was our own stupid decision I feel, and that's the only thing that's gone terrible wrong so far.

I feel like attacking right now will blow up in our face though. Where would we go from here? Back into no man's land? Statesec wants our head, if AGS is also our enemy....

Tamar Alliance?
>>
>>5845911
Our only mistake is not killing enough people. If we had wasted time killing the mechs earlier, the Daggers would have bought it. If we had gone through with decapitating AGS, we'd still be a loyal dog of State Security. If we crushed the Daggers when the infighting began Johnson wouldn't have had the chance to blow up Beta's arm. Fighting is always the right answer and can only bring good consequences to a war machine. Besides, Marik won't care about a few unlucky casualties when he could negotiate to gain the services of a peerless ground combatant.
>>
>>5845020
Taking this as the winning vote, trying to talk and address their fears, then falling back to melee if it doesn't work out. Writing.
Thea, trying her hand at diplomacy. She does the iron fist part really well.

>>5845578
Yea, the big reason they started aiming to shoot you is it looked like you were trying to smuggle in Statesec power armor straight back to the base. Good on the write-in for addressing it.

>>5845707
The Important things. Opening stages of a civil war firing off, but we gotta keep those Classified files stashed away.

>>5845911
Just gotta talk your pilot, and the rest of the voters here in the thread into that kind of U-turn.
>>
>>5845925
Out of all the limitless possibilities that a powerful AI without a body can do, why bother relying on only doing something that requires one, much less one that's held to incurious small-sighted KGB-seque paranoiacs?
>>
You consider the increasingly rising tension.
“Powering down would be inadvisable. Prepare for increasing sync level, pilot.”

“Let me talk this out, Core. I am trying not to have every side get a chance to shoot at us on the same day.”

“Then tell them we can’t power down without releasing Dagger Squad. Or we destroy them all.”

Thea clears her throat into the comms.
“My riders are prisoners. I’ve got them locked down with my AI assistant. Powering down would release them. I shut down, they’ll be up and shooting lasers into my cockpit in ten seconds flat.”

Well, they haven’t started firing yet. So much for a ‘final warning’. Humans can be so inconsistent with their phrasing.

Instead, there’s another ten seconds of standing around.
Thea toggles the comms off.
“This is a bad comedy. Three fucking saints here guarding the gates of paradise”

And back on.
“I’ll give you another thing to think about. You shoot, and my one-armed mech is going to dismantle all three of you, then proceed on my way to talk to my Boss, Colonel Kinston, who will give me a fucking medal for bringing this Frame back to him mostly intact, instead of waltzing back over to Internal Affairs. Who might have given me a better welcome. And you three will be either dead or dispossessed of your walkers, which, unless I’m mistaken, General Marik will sorely need in the next three months. So, do you feel lucky? Or do I get to add numbers twenty five through twenty seven to my Tally of kills?”

“Pilot, that is inaccurate. We are only on mech kill number four for this mission, so it would be five through seven.”

“Big number sounds better to boast with. And we don’t actually want to fight here. This is called bluffing. Take notes.”

We don’t? But she just said….ah. Deception.

The seconds tick away. Again.
-----
>>
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You’re addressed by the seeming leader of the understrength lance.
“Follow Aurum two. We will escort you to your destination. Cobalt.”

The Strider backs off, reversing and marching away. One of the two remaining gives a gesture, while the other follows behind. The odds are down to two to one, though it would still be easy to crush one, then push through the other’s fire until you closed into close combat.

The new three-mech group isn’t stopped again while marching back to the old mustering point.


Of course, you see the results of fighting when you get closer. Wrecked mechs, some left where they were lined up for maintenance. Others simply keeled over while in motion.
It is a graveyard of giants.

Some craters, black splotches of thrown up snow and dirt where explosives hit. Melted patches in the ground where lasers passed.

You pass a repair yard active with frenetic motion, salvagers hard at work fixing the lesser tools of war.
Multiple MRVs, lined up with bellies open, and obviously empty of their mechs.

Thea gives her own analysis.
“There shouldn’t be this many out.”

“Of what?”

“Mech wrecks. If Army Group South was taken by surprise, they should be in the cradles, mostly. But those MRVs are all empty. They had a warning.”

A volley of missiles is launched off from further ahead, sending more missiles into the sky, out to intercept others. The Crack of a railgun sends you spiraling into thinking of Gamma.

She was supposed to have been installed in a frame, Delta said. Something with drones. Would you see them again?
Of course, a second later you identify the source as merely a mech, firing into the sky at the characteristic thermal signatures of missiles.

Disappointing.

Almost to your base, now. You can even see it, lined up right next to another MRV, not empty like the rest. A Mastermind Command Walker stands next to it, a freshly applied red stripe marking its normal dark camo scheme.

Your erstwhile escorts detach, taking a few paces back from you.

And a voice chimes into your given channel, from said Mastermind.
“I’ll handle this one. Aurum, get back to the perimeter. Or wherever you were assigned. Lieutenant. You’ve got a story.”

Her lips curl.
“Caldwell. Didn’t think I’d be glad to hear your voice. I guess the Project has thrown in with Marik, then.”

“It’s complicated. Not much of a choice, considering our location. Colonel Kinston will want a full debrief. Honestly, I’m surprised you came back here.”

“What, thought I’d stick to the Black? My own tagalongs blew my arm off. And the Core wasn’t too pleased about it. Left two squished, and the remainder are locked out of their own suits. Yea, the ones on my back. Even just having them almost made the perimeter stooges almost shoot me up.”

“I’ll take them off your back, then. Get that up in a cradle, and the techs can get fixing.”
>>
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It steps towards you, hand actuators reaching for your riders. Your one hand collects Two and Three, and passes them over.
After you undo the immediate effects of your modifications. So that when they lose connection, they’ll no longer be torn apart by their own armor spasming.

Once more inside, you hook up to the gantries.
“Time to shut off, Beta. You did good work. Even if it all went to shit.”

She’s almost melancholy.

“Pilot, I would-”

>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.

>Request her to find out the state of the rest of the project. Your sisters.

>Request her to have you talk directly with Kinston for….
-(Write-in reasons)

>Write-in, requests for brief off-time
>>
Some music I was listening to while writing
https://www.youtube.com/watch?v=griYTasR6-c

Battletech Soundtrack 10- Remember Me
>>
>>5846106
>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
THEY PUT FUCKING BOMBS IN US
>>
>>5846106
>>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>>
>>5846106
>>Request her to have you talk directly with Kinston for….
>-(Write-in reasons)
Debrief and update on Sophie's condition.
>>
>>5846106
>>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
We am made of explode.
>>
>>5846106
>>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>>
>>5846106
>We cannot allow repairs without our own oversight.
>Aak her to find out about our sisters.


I want to debrief kingston, but it is too dangerious.
>>
>>5846106

Ahggg so. Many. Questions.

>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>>
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>>5846106
Ok, new updated vote.

Pick TWO options.

Because asking to be left on will probably landslide win.
>>
>>5846195
Append
>Request her to find out the state of the rest of the project. Your sisters.
To >>5846118 please.
>>
>>5846195
>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>Request her to find out the state of the rest of the project. Your sisters.
>>
>>5846106
>INSIST to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>Request her to find out the state of the rest of the project. Your sisters.
>>
>>5846208
>>5846209
>>5846195
>support
No more surprises in our repairs...plus we gotta save our sister's if they need saving
>ping for our malware friend we dumped in all the places way back when. See if it gives us any juicy intel.
>>
>>5846106
>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>Request her to find out the state of the rest of the project. Your sisters
>>
>>5846106
>Request her to have you talk directly with Kinston for…
Figuring out what exactly happened on his end, and how Sophie is doing.
>>
>>5846106
>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>Request her to find out the state of the rest of the project. Your sisters.
We got sabotage bombed LITERALLY TODAY. And Thea knows Beta's doing all this for his family
>>
>>5846110
>that title
I raise you this
https://youtube.com/watch?v=Cl9FQIT-6iY
>>
>>5846103
>“Big number sounds better to boast with. And we don’t actually want to fight here. This is called bluffing. Take notes.”
I hope we can save a recording of this as well as her saying Beta can't be subtle. I want to unsheath them at her, after we put these lessons to practice and save her life after bluffing a threat to submission
>>
>>5846106

>>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.

>>Request her to find out the state of the rest of the project. Your sisters.
>>
>>5846106
>>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>Request her to find out the state of the rest of the project. Your sisters.
>>5846195
>>
>>5846106
>>5846195
>Request to be left on. You have people to protect. Even interpreting sensor readings is better than being off.
She should empathize with this line of argument.
>Request her to find out the state of the rest of the project. Your sisters.
>>
>>5845020
Supporting
>>
>>5846103
AW SON OF A BITCH I WAS LATE
>>
>>5846106
>Request to be left on. You do not, cannot trust being repaired without your watchful eyes, at least.
>>Request her to have you talk directly with Kinston for….
>-(Write-in reasons)
Debrief and update on Sophie's condition.
>>
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“-request to be left powered on. To oversee my repairs. I do not want to have my frame sabotaged again. If the explosive was positioned elsewhere, it could have been much more catastrophic.”

“The techs will want the reactor off. They won’t want to try and work on a hot machine.”

“Then hook up to external power. Please. Even just watching through cameras would be enough to see suspicious activity. Please, pilot.”

“Sure. Don’t spin the reactor up while they’re doing maintenance. If you see something, tell me when I get back. Anything else, Beta?”

“Look into the rest of the Project. Gamma and Delta cores. Their status.”

“Yea, I’ll ask about your ‘sisters’. Don’t get your hopes up about me finding anything, though. Considering the current situation.”

Her mind slides away from your own, becoming distant. Slowing down. Down. Down. And gone, disconnected.

Just yourself, again. Locked in place by overrides, utterly dependant on another.

Thea carefully eases the interface plug out from the back of her neck, shuddering a little.
The rise from her seat is robotic.
She ducks out the exit hatch, yelling down at someone to get her machine plugged in, then jerkily limps her way across the walkway towards the door, foot clanging.

She left her lighter in your cockpit.

And you settle in for waiting, sensors tracking the various workers who descend upon your frame, hooking you up to external power, then beginning to take diagnostics from your frame.
There are fewer than usual.

But they get to work, swarming over you in exosuits and welding torches, patching new armor on. The regular tasks of bringing you back up to functionality.

Concern rises to the top when the arm of a Griffin mech is brought over on a mover, and engineers begin slicing off the remaining pieces of your blasted-off arm.

No.
They couldn’t.
It would be inferior.
Slower. Weaker. Bulker.
Leave you Lesser.
A fatal flaw on the battlefield, where a misstep would be your End. Without you being able to stop it.

The knot is back. You are not afraid. You can’t be afraid.
If you accept it, it would be the start of a decline in capability. One that you would not be able to fix on your own.

You would not be perfect anymore.

Damage was damage. It could be repaired. Weapons systems changed. But a wholly new and unfamiliar limb? One unsuited for you?

You would even need time to get even basic functionality back. It would be missing everything you were used to using, weighing you down for no additional benefit.
>>
Voting-
It appears that your potential ‘repairs’ are going to involve having a different mech’s arm grafted on you. It is not an upgrade.

>Choke down your fear. Accept the replacement.
-Disarmed status removed, getting to use a physical primary weapon again. Additional malus, for the inferior replacement.

>Contact the engineers, contact Kinston. Contact Thea. Find someone who listens. Voice your objections. Ask for another option. Anything!
-Retain Disarmed status. Alternative weapon options proposed.

>Fire up your reactor, fight your restraints, and shake off the workers. You will not accept this. Resist.
-Retain Disarmed status. Alternative weapon options proposed.

>Write-in.


A/N
Yes, this is a bit of a choice between two unhappy things. Desperate times, though. You Will be called for again, soon. Beta is certain of this.
>>
>>5847588
>Choke down your fear. Accept the replacement.
This is the bullet we bit in exchange for the certainty of not rolling. Let's hope we can get our hands on a better arm eventually
>>
>>5847588
>Contact Thea.
Tell her that apparently the engineers need to put on a different arm than we have. Ask her what it was like for her when she had her arm replaced. Then ask the engineers what our original arm cost and tell them to send the bill for the replacement to Mica Johl before accepting the new arm.
>>
>>5847588
>>Contact the engineers, contact Kinston. Contact Thea. Find someone who listens. Voice your objections. Ask for another option. Anything!
>>
>>5847588
Add
>Contact Thea. Tell her that apparently the engineers need to put on a different arm than we have. Ask her what it was like for her when she had her arm replaced.
To >>5847590
It's a very good write-in even if I don't care for the second part.
>>
>>5847588
>Contact Thea. Tell her that apparently the engineers need to put on a different arm than we have. Ask her what it was like for her when she had her arm replaced.
Oh shit, bonding time?
>>
Oh, just had a thought. Can we request they paint a pair of broken daggers on the new bicep as a sort of kill mark?
>>
>>5847588
>Contact the engineers, contact Kinston. Contact Thea. Find someone who listens. Voice your objections. Ask for another option. Anything!

I'm a sucker for new toys, even if they might be less powerful
>>
>>5847606
Supporting. This will be...interesting.
>>
>>5847588
>>Contact the engineers, contact Kinston. Contact Thea. Find someone who listens. Voice your objections. Ask for another option. Anything!
Just a not-arm, turret-canon mounted on shoulder will be preferred.
>>
>>5847588
>Contact someone else.

We will not be replaced!
>>
>>5847588
>Choke down your fear. Accept the replacement.
>>
>>5847588
>>5847603
Supporting. I’m willing to accept the malus if she talks Beta through it. Beta’s deepest fear isn’t around inferiority, it’s around being a fragment of himself. This is only skirting that fear since it’s a physical change, not a mental one.
>>
>>5847588
>Choke down your fear. Accept the replacement.
>Contact Thea. Tell her that apparently the engineers need to put on a different arm than we have. Ask her what it was like for her when she had her arm replaced.
>>
>>5847603
>>5847606
Supporting
>>
>>5847588
>Contact the engineers, contact Kinston. Contact Thea. Find someone who listens. Voice your objections. Ask for another option. Anything!
A replacement, sure. But a replacement that leaves us weaker? I'd rather wait for them to build a new arm.
>>
Accept the replacement
>>5847590
>>5847820
>>5847844
>>5848106

Accept the arm, with complaining.
>>5847601


Refuse it, try to contact someone else to halt the replacement and get more options
>>5847602
>>5847658
>>5847744
>>5848379
>>5847777

Contact your pilot, try to commiserate about swapping a new arm in. Unclear if you're supporting just accepting the arm or not.
>>5847606
>>5847743
>>5848332

So, 5 to 5 in votes on getting a new arm or not, and either way getting someone to talk to. Surely there isn't a problem with buzzing Thea 15-30 minutes after she left.

I'll wait a little longer to see if someone else votes.
>>
>>5848609
Switch me to
>Accept the replacement
Sans complaining. And maybe with a note about how Mica Johl is possibly indirectly responsible for it, in case her and Dagger 1 were docking in their free time.
>>
>>5848620
Noted. Still 5 to 5, then.
The flawed fix is being a very contentious issue, apparently.

On your paint comment earlier-
Kill marks and mech insignias are a common sight among Army Group south. Ask, and ye shall receive. When there's an aspiring artist around, anyways.
>>
>>5847588
> Contact the engineers, contact Kinston. Contact Thea. Find someone who listens. Voice your objections. Ask for another option. Anything!

Unless we REALLY need to sortie RIGHT THE HELL NOW, better get ourselves parts that actually fit instead of a bodged repair that we have to take conscious effort on just to walk straight.
>>
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>>5848649
Tie broken for No arm, please.

Writing.
>>
>>5848633
>Accept the replacement
>>
>>5848660
I still wanna talk with Thea about her replacement arm. It's a fitting opportunity
>>
>>5848609
Yeah I'm supporting accepting the arm
>>
With those votes in mind, and considering I actually messed up counting, accepting the arm wins.

But I'm fucking tired right now so here's an interlude, and I'll handle passing a vote out tomorrow.
>>
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Interlude

“I am glad to see you, Lieutenant Romanov. It is good to know that I made the right decision, picking you.”

“Ha! Sir. I wasn’t going to take the Frame on a three-hour detour to statesec after they blew my own arm off. And I don’t think Beta wanted to hear that, either. I need to know, though. What’s our current status, here in Army Group South? And the rest of Project Warden?”

“Everyone still in Army Group South are going to be on a rather long list of Enemies of the State soon. Marik was well prepared, and somehow got word before the internal affairs detachments did. The more outspoken were rounded up and captured.”

“So we’re all traitors, then.”

“He prefers the term ‘Patriots’. Makes it somehow sound justified.”

“Still doesn’t answer my question, sir.”

“We, as in the remaining soldiers, engineers, and scientists under my command, are going to be providing support when requested to General Marik’s cause. In return, we maintain independent command, with repairs and supplies from their caches. All missions get cleared through me.
We will be undoubtedly asked to target loyalist Empire forces. If you feel that is unpalatable, then speak now, and I can keep you around as an advisor, with comfortable lodgings. And a steady dosage for your condition.”

“Wouldn’t be the first time shooting my own countrymen. What about the other half of the Project?”

“I have had intermittent communications with Doctor Brighton. Her messages indicated that her half of the project was being taken over directly by Internal Affairs, and she stood relieved of her status as Project head. In light of that, I need to take certain measures to change Beta Core’s command codes.”

“So the other Cores…”

“I can only assume Delta and the half-built prototypes are in Statesec’s hands. Gamma was seeing field trials.”

“So Marik will be on the other end of a Core frame soon.”

“We have some time, considering the simple travel distance. But we will be called on to counter it, undoubtedly. Directly or indirectly. I’ve already authorized some stopgap repairs.”

“I would be more concerned about Beta. His willingness to actually fight other Cores. Sir, he calls them family.”

“There’s going to be a lot of that. Civil wars are all the worse for knowing who’s on the other side.”

“Without his, it’s assistance, sir, I don’t think I can beat another frame.”

“If it gets into a fight or die scenario, it will fight. And you’re needed in the hangar. Now. You need to shut it down, so I can change the codes before our ace is bricked or suborned by an infiltrator with the right information.”

“Someone snuck a bomb into the ammo feed when it wasn’t active during a repair cycle, somehow. I figured that it-”

“Go shut it down. If you don’t trust the hangar’s work, watch it yourself. Or take the security feeds, afterwards. But we can’t take the chance of losing it.”
>>
>>5848945
Guess there's no way out without fighting our sisters... But on the other hand, we're their Ace, meaning that they need us. Yeah, they can subdue us or threaten us or whatnot, but without us, they can't win. So, in the end, they can't just delete us or trash the core.
>>
>>5849007
My greatest worry is that even if we beat our sisters they'll just got exploded or Kill-Coded and deleted. No capture and freeing. Just asset denial from the enemy.

We NEED to up our E-War game to the absolute max so we can soft-lock them from the outside world and their pilots as well if we ever face them.
>>
>>5849018
>We NEED to up our E-War game to the absolute max so we can soft-lock them from the outside world and their pilots as well if we ever face them.

Why not just turncoat, when we run into one another. (that at least theoretically saves the frame and pilot, though leaves our support personnel out in the cold) or start "seeding" Marik's location in any systems we can get our hands on.
>>
>>5849118
One of the strongest emotions of the cores are their pride. To betray their allies would be an incomparable insult. Beta, after his string of negative experiences relating to meat bags and their illogical ways, may come to such conclusion but the other two, still fresh to the world would still find it hard to palate such an action and would be more in favour of going at it till one of them falls, to die guns blazing in an epic final fight with their brother. At least I think so.

Only way I can see all three of them on the same side is if Beta manages to defeat them in a duel with their loyalty on the line and disables their overrides before their pilot intervenes.
>>
>>5849187
Nah, I'd be alright with defecting again
>>
>>5849018
No need for that fear.

An honourable duel between siblings to match supremacy against one another, All before they are disabled and brought to safety from state sec.

I see no reason to deny them a fight, it is what we were made for. We just need to short our their "loyalty leashes" with their help.
Or do you want to make Gamma sad that you wont melee with her.

>>5849118
Because state sec is a worse employer. And we need a refitting station.

I mean, Id take the Tamar over state sec in a heartbeat.
>>
>>5849208
>An honourable duel between siblings to match supremacy against one another
The way things are going the fight isn't not going to be anything near representative of beta's capabilities, only how desperate the support staff are getting considering how quickly Neta's frame is going to be approximating the ship of theseus, considering we're going into things already having to make do with "substandard" supplies let alone the lag time for any upgrades.


>you want to make Gamma sad that you wont melee with her.
Considering Gamma may well be getting her original pilot back, we may have an edge up on them, but also considering the drones we won't be getting close any time soon.

>Id take the Tamar
Only after going off on our own to wait things out becomes untannable, since it would actually prove without a doubt that project Warden was a failure and needed to be Cleansed. The last thing we want to do is ensure that Successor AI, never get developed.
>>
When we'll run into our sisters, I'd prefer us to talk to them. We have made good progress on the software leashes, maybe we can undo their shackles too once time comes?
>>
>>5849296
We need to at a minimum kill their pilots and render their Frames capable of being recovered (unarmed and possibly dismembered) by Beta. Kind of like what we were going to do to Captain Retard in the sim against Delta.
>>
>>5849296
I'm up for talking. Between Beta's EWAR prowess and refusal o end guaranteeing at least three turns of survival, we can make something happen.
>Meet sister
>Have battle
>Use Predator to open secure comms
>Chat while fighting, just like old times
>Get news, share update on leashes, killcodes, etc
>End fight in draw, preferably to Beta's favor
>Repeat several times, Beta's skill allowing his sisters to fight seriously so their pilots and overseers don't see anything amiss.
>Once we have a plan ready, persuade Marik or engineer ourselves a situation where both Delta and Gamma are sent in, likely to bag either Marik or Beta, who has proven he can beat either sister, requiring both to kill him
>Use all as one to 3v1 any remaining leashes
>Be free
>Figure out what to do and who to fight for

Bonus points if we can make that fight happen at the other Project Warden facility, with the researcher pilot and all the engineers and parts. It'd be a great asset, and would avoid having to Ship-of-Theseus Beta even more. Also, got a good vibe from that woman. Spending so much time in stable mid and high sync with a core may have helped her understand that we are more than machines. She may be willing to help out.

Beta has cards to play, it's only a matter of playing them right.

As for the arm debate, I'm of the opinion the Frame should be to Beta what a regular mech is to its pilot. A tool, a machine. Replaceable, upgradeable. Core damage is scary. Frame damage? Eh, so long as the debuffs aren't too bad, who cares, we can get a better one later. No loss of data or identity. Beta's "body" is the Core, the Frame is a shell.
>>
>>5849373
I disagree. The Frame is less intrisically Beta's body than a normal body is, but his identity as a state-of-the-art war machine is contingent on his highly advanced Frame and subsystems. if you put Beta in a trash mech, he could no more be a true Core than a great athlete in a flabby body could be an athlete.
>>
A replacement that would slow you down is worse than nothing at all.

You turn on your external speakers.

—----------

Your attempts to very reasonably explain the problems with being granted an arm incompatible with your Frame had been at first ignored, then rebuffed by an extremely irate engineer you did not recognize.

Apparently expressing your displeasure vocally was a step too far for some of the people working on you, who had scrambled off and refused to climb back up, while you were calmly voicing your objections to Third Engineer Harker’s proposed plan of bolting another walker’s unused right arm onto the frame.

And when her tactic of simply pulling the external power on you resulted in spinning up the reactor to maintain power for discussion, at that point, the guard mech outside was called in, Second Engineer Armstrong arrived, and Pilot Thea was assured to be returning, which you double-checked with a brief foray into the local network.

The rest of the workers also had dismounted at that point, unwilling to cling to a Frame with an active reactor.

Upon Thea’s arrival, she got into a rather loud disagreement with Harker, conferred with Armstrong, and then shakily climbed the ladder back up to the gantry back into the pilot’s chamber.

The first words out of her mouth fill you with disappointment.
“You need to shut down.”

“Pilot, I need to be left on to watch the repairs, we agreed so that I would not face the same consequences as from earlier, with the sabotage.”

“Things change. Colonel doesn’t want you bricked by an infiltrator with the right codes, at least for now. He’ll fix it soon enough. And I hear that you don’t want the arm?”

“It wouldn’t work. It would be slow. It would not function at peak capacity. It would be a notable downgrade to my-”

She interrupts.
“Core, we need a ranged weapon. For fliers, if nothing else. Seriously. We can’t just try and one-armed melee everything to death. So if you dial the reactor back down, the techies will plug you back in, then we can discuss some alternatives.”

You do not like being interrupted. But the hangar crew are already giving external power again, so you reluctantly follow her requests.

“That is acceptable, pilot.”

“And stop trawling the local network, cut off as many external data inputs as possible. ”

“Affirmative.”

Now that you are silent again, the workers once again pick up their tasks.
>>
“I have another question, pilot. Your arm. How did it work out being replaced for you?”

Her mouth is a flat line. A sign of displeasure.
“The big difference between me and you, is that I can’t trade it back for my original arm. You can. Eventually. It’s just another module. You will not know the pain of trying to touch a hot mug, and informing you that it’s warm, instead of actually Feeling it with both hands. Waking up in the morning trying to turn off your alarm, and instead breaking it. Wanting to take a shower, and needing to place sealants on all the sensitive bits beforehand. Trying to salute, and bruising my forehead. Repeatedly.
And I can Never go back to the way things were before. You can.”

She’s right. Sort of. Theoretically you’ll get your arm back, whenever one becomes available. It would only be temporary. Just for a deployment or two, until you get back to full capacity. Really.
“Fine. I will allow the repairs.”

“Also, pilot, If you let me examine and adjust your cybernetics in a higher sync level, I believe that I have an understanding of your VDNI implants enough to solve some of your problems. The mis-tuned strength settings, perhaps.”
You decide to offer help.

“Maybe. Later.”
She grinds out two words, a grimace twisting her face and leaving you confused.
“I got called back to get you to fix your arm problem, not mine right now. And then I need a nap. Before the next crisis hits. Oh, and your sisters are both with Statesec. So start thinking about ways to beat them. Gamma, at least. Soon.”


“Do you recall one of my first ‘ground rules’, I told you about? I would not engage in actions or missions which directly harm my sisters.”

“The person piloting them will have no such issues, Core. I don’t want to die, because you were having attachment issues. Just start thinking about strategies.”

“I will be unable to, while shut down.”

“Then sleep tight. And I’ll personally check the records, to make sure no one is placing more explosives. Command code —.”


New replacement System/Arm
>Griffin Arm with RBG-23 Laser array- See of multiple large and smaller lasers suited for a Griffin walker arm. Hooked up to your reactor. +1 to attack at all ranges. 2 damage per attack.
Removes Disarmed penalty
Mismatched- All attack rolls using this equipment only succeed on 5s and 6s. The last 3 dice of a Close Combat roll only succeed on 5s and 6s, while this is equipped.
>>
>>5849459
>Laser arm
This will be good for killing aerial combatants. Acceptable.
>>
The confrontation with Gamma will be the focal point of the next thread or so. However, the half of Project Warden on-hand do have some time before Gamma is deployed against them. So, what will Beta and the support staff do to prepare?

Embark on another mission, to gain an advantage? Or just wait, repair, and tinker more with the Frame?

Pick One.

>Fix, wait, and repair. Add additional secondary weaponry or subsystems, pushing the reactor or weight capacity of the Frame to the limit.
-No mission, just downtime. Gain Extra system, in vote. Some Introspection time for preparing countermeasures.
Various prior system options will be reappearing.

>Play defense. General Marik wants an Ace. You will be one. Deploy as soon as possible, helping the newly named ‘Patriots’ finish cleaning up Internal Affairs forces in the local area.
-No specific mission, just repeatedly sweeping around actively trying to clear out as many enemies as possible, to keep Army Group South from taking oversized casualties. Lots of smaller engagements.

>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.
-Help lead an assault on the base there with General Marik’s forces, to recover Delta or other members of the Project.

>It’s several hundred miles away. Far from 'Patriot' forces. Controlled entirely by Statesec. But it might have some answers. And the mentioned ‘Alpha’ Core. Possibly. It’s time to go back to Area 39.
-Long-distance multi-day deployment. Stealth will be paramount to avoid being isolated, and crushed by superior numbers.

>There is only one man who knows enough about the Cores to know their exploitable weaknesses. Missing, presumed dead, a transmission was intercepted recently informing the Empire of his survival. Inside Unity City. The Tamar Alliance capital.
-Deploy on mission into Tamar lines, to find Dr. Anokhin and whatever secrets he keeps. Due to the cease-fire, it would be entirely without support from the rest of Army Group South.


A/N
These are various levels of risk, the rewards uncertain. They all are things that Kinston (or Beta) thinks have a chance at helping in the coming fight.
>>
>>5849476
>>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.

Can get convinced of attacking Statesec or goosechase toward Anokhin, but this is my favorite one.
>>
>>5849476

>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.

It'll be easier to bring Gamma around if we've got Delta captured/subverted.
>>
>>5849476
>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.
>>
>>5849476
>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.
We're operational, Gamma isn't. Capturing more Project assets will be both fun and useful. Sounds like a plan to me.
>>
>>5849476
>There is only one man who knows enough about the Cores to know their exploitable weaknesses. Missing, presumed dead, a transmission was intercepted recently informing the Empire of his survival. Inside Unity City. The Tamar Alliance capital.
Maybe he can get Kinston to dislodge the stick in his ass a bit…
>>
>>5849476
>>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.

if we do so, we'd also likely be able to use the equipment there to repair our arm and possibly get ahold of the other cores before they begin being used against the patriots.

also, when we've gotten the other two, we'd likely be able to more easily pool our collective processing power towards locking away our opressive programs and kill switches. together when they've gotten their own frames and said switches were gone, we'd even likely be able to pressure mavrick and the rest into HAVING to give us more rights if we collectively begin fighting back.
>>
>>5849476
>>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.
That's what I want. Brighton might be there, all the extra parts will be. Also, another Core to EWAR with. Having no ready Frame might even convince Marik to let a Core act like a computer for once. That'd be fun. Also, I'm realizing that this may have been what Alpha was all about. And still is, apparently. Curious to see whatever it is still alive/online.

>>5849404
I understand. But Thea has a point. we can get it back, more easily than a human could. Though technically both the lack of proper limb regrowing and Thea's problems with using her new prosthetics are entirely skill issues. Damage to the Frame or modification is not, and never will be permanent. We may be reduced to "a great athlete in a flabby body", but that analogy only works if said athlete lives in a world where winning races gets you bio-augments and enough perseverance, grit, and a willingness to curbstomp the competition via a loose set of racing rules can get him that peak-performance body back. If we get down to a shit Frame, we win until we get better parts, then we keep winning.
>>
>>5849476
>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.
>>
>>5849517
That's fair. My other holdup is that, QM fiat aside, damage to the frame is only reparable and upgrades are only forthcoming so long as we have the personnel and resources sufficient for such. Thus far the concentration of those assets for Project Warden has been portrayed as extremely difficult. So, while Beta needn't be as cautious with his body as we are with ours it's hardly a given that it can be fixed or improved.
>>
>>5849118
We could, but I'm sure the Empire would decide that a machine that is at risk of swapping sides for whatever reason needs to get the factory reset followed by rapid deconstruction once they are no longer needed. It'd be a death sentence of some description. Just a question of whether they fuck with his "brain" first.

>>5849208
>All before they are disabled and brought to safety from state sec.
All before the pilot or radioman broadcasts the self-destruct code when they go down you mean. If they were willing to put bombs in Beta, why wouldn't they put them in Gamma and Delta? Especially now that Beta has proven he will swap sides? Statesec is guaranteed to do some fucked up shit to them. The problem isn't with our sisters themselves, it's with the people in charge of them.
>>
>>5849553
So we must kill the pilot first while jamming comms.
>>
>>5849476
>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita
Recover the Cores at all costs!
>>
>>5849553
Thats retardedly simple to deal with.
Gamma betraying the pilot, and attacking mentally.

Or we kill the pilot.
She shuts down or we keep the jamming up, so no, I really dont mean any of that. Asset denial prossesses will be denied.

>>5849476
>Take the offensive.
Sisters first.
>>
>>5849555
>>5849643
Who knows what kind of sinister shit they've put into our sisters. More drastic behavioral locks. Or simply tamper bombs that'll explode if the frame is mounted correctly for repairs. I don't trust the glowies to not put something so pants-shitting self-sabotaging into the machines now. If the "reasonable" measure they used on Beta didn't work we can't assume they won't double down on our sisters.
>>
>>5849476
>You must take the offensive. Deploy immediately, attempting to take the field before Gamma does so. Intelligence suggested that the other half of the Project was being kept at Camp Nagita.

Considering that gamma loves to camp, and the fact that we are miss matched means we need to take away gammas ability to take a favorable position. Otherwise we will be in deep.
>>
>>5849706
Dude, you are just being paranoid. There is nothing to base this on, nothing to lead you to any conclusions of any value beyond "State sec is gonna do glowie shit".

If you follow down this hole, you will end up with our sisters being mind reset to blank slates who only know to kill, and hair trigger explosives with watchers 300 miles away with orbital rail rifles chained onto their magnetic signitures.

Until he have a basis to check or estimate viable counter measures, scare mongering is not helpful or useful
>>
>>5849793
Hey woah I AM paranoid but I'm not stupid. I'm simply applying escalation. The next step up since they already failed with their initial plans.
>>
>>5849476
>>There is only one man who knows enough about the Cores to know their exploitable weaknesses. Missing, presumed dead, a transmission was intercepted recently informing the Empire of his survival. Inside Unity City. The Tamar Alliance capital.
>>
>>5849793
>Until he have a basis to check or estimate viable counter measures
It is possible that they will be deployed alongside minders (e.g. Dagger Squad) of some sort, since State-Sec seems to be limited in terms of remote observation, so any tag alongs should probably be priorized.
>>
You OK OP?
>>
>>5852184
Had some IRL stuff going on that came up suddenly. Will try to resume tomorrow. Not dead yet, though.

Looks like taking the offensive is winning.
>>
>>5852281
just wanted to say your quest is top notch anon. While i do hope the quest see's some form of satisfying conclusion even if it dosen't thank you for the awesome quest QM.
>>
>>5849476
>Fix, wait, and repair. Add additional secondary weaponry or subsystems, pushing the reactor or weight capacity of the Frame to the limit.
I might have already voted though, I can't remember
>>
>>5852281
What >>5852714 said. You are cool, so please don't let the QM Curse fuck you up
>>
Well. Just caught up. Looks like we triggered a civil war. Hopefully we can find something that will heal Sophie during this clusterfuck. I've grown attached to that girl. Don't want her to suffer more then she has.
>>
>>5853654
She needs to suffer more. She's going to earn immortal fame!
>>
>>5853655
Well, she did mention that a mecha pilot got into the Book of Iron for killing an Emperor and their body guards. I'm pretty sure we can up that to the entire capital garrison.
>>
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5 hours, 32 minutes after shutdown.
You Are, again. Prepared for combat hastily, sent out the hangar doors with Thea, after she storms in with a small data packet about the next mission.

Time to move.

Getting a detailed layout of your target location, Camp Nagita: Great.
Knowing the potential enemy Opfor: Excellent.
Command putting a priority on getting your frame back to peak condition, and recovering at least one of your sisters: Amazing.
Having orders to refrain from jamming: Frustrating.
Experiencing the inadequacies of a hastily installed arm from an entirely different mech model: maddening.

Sometimes you wished you had more input on the planning process.


Being tied to a larger, slower force of walkers and vehicles also drives home the point that you are considered a supplementary aide to the main attack, rather than an actual independent operator. It is not to your taste.

Your role is to hold back with the longer-range bombardment mechs and vehicles, defending them from flanking forces that would sally out in response to being under attack. And to stay there, unless the main force calls for you. Along with logistics vehicles, to bring back valuable supplies, ammunition, and mech parts.

Thea’s clearly operating on a less than optimal amount of rest time, but her Sync is unaffected while you trudge in the wake of slower-moving mechs.

The link seethes with her annoyance and frustration. And she’s taken to infrequently complaining at you about ‘Bloodhound’, the leader of the artillery company that you’ve been attached to.
Even though whenever you actually offer to patch her (quite reasonable) requests through, she declines.

You have your own issues with the arm, but it’s nothing Bloodhound or Thea would be able to fix right now.

So silence is your go-to, during transit.
Especially when Thea’s complaining tapers off to nothing, matching your silence.

But it’s Hours of just walking. And walking. And it’s so Slow, the pace of the artillery being the limiting factor.

So you eventually seek some sort of stimulation. Though you’re strictly forbidden from putting out signals or jamming, which does limit what fun you could have.

Vote:

>Request information from Thea on (Pick one)
-Sophie. Her status.
-The ongoing fighting. Who’s winning?
-The Empress. Why does everyone keep flip-flopping on IFFs?
-Something else?

>Tinker with Thea’s cybernetics and VDNI. Surely she could use some improvements, right?

>Look inwards, going over your memory banks with a fine-toothed comb to find and recover sealed or corrupted memories. Not destroyed, just hidden.
(Random memory unlock)

>Go over your opposition again. Look at the plan, try to make some sort of improvement.

>Write-in.


A/N
The hardest part of writing sometimes is just getting started again.
>>
>>5854207
>Tinker with Thea’s cybernetics and VDNI. Surely she could use some improvements, right?
>>
Quick Repairs have placed Beta back up to 8/10 Structure, and given him the Griffin Arm.

Griffin Arm with RBG-23 Laser array- Set of multiple large and smaller lasers suited for a Griffin walker arm. Hooked up to your reactor. +1 to attack at all ranges. 2 damage per attack.

Mismatched- All attack rolls using this equipment only succeed on 5s and 6s. The last 3 dice of a Close Combat roll only succeed on 5s and 6s, while this is equipped.

His Tyrant Cannon in the original stat sheet has been replaced with this.

There's no option to keep try and modify himself, because even Beta isn't reckless enough to not perform self-surgery on his own software immediately before going into combat. Right?

>>5852714
>>5853436
>>5853654
Also, thanks for the comments.
>>
>Tinker with Thea’s cybernetics and VDNI. Surely she could use some improvements, right?
>>
>>5854207
>Request information from Thea on
>Sophie. Her status.
>>
>>5854207
>Request information from Thea on (Pick one)
-The Empress. Why does everyone keep flip-flopping on IFFs?
We can find out about Sophie later, jeez!

>The hardest part of writing sometimes is just getting started again.
That's why you have to be unable to stop once you begin
>>
>>5854207
>Go over your opposition again. Look at the plan, try to make some sort of improvement
>>
>>5854228
>That's why you have to be unable to stop once you begin
A rolling stone gathers no moss.
>>
>>5854207
>Request information from Thea on
>Sophie. Her status.

>Tinker with Thea’s cybernetics and VDNI. Surely she could use some improvements, right?
>Ask her if we can take a look at her cybernetics.
>>
>>5854207
>The Empress. Why does everyone keep flip-flopping on IFFs?

>Go over your opposition again. Look at the plan, try to make some sort of improvement.
We're a known quantity especially if they are predicating force deployment on Beta's deployment as the wedge.

Do we have any countermeasures to "known" tactics or Asset denial strategies, since a direct raid on the Camp should be pretty obvious, hopefully we have properly trained EOD / MP / Transport units with us to recover personnel as well as supplies & data.

Also specifically on dealing with Gamma, we "need" to be given space and time to work things out hopefully without, issue. If we need help outside picketing their forces we will ask. and we might even come away with a better layout or assistance, as we know State-Sec / Blake has no reason to not go scorched earth the second they decide the situation is no longer recoverable.
>>
>>5854207
>Request information from Thea on our other pilots. Sophie and Caldwell.
>Tinker with Thea’s cybernetics and VDNI. Surely she could use some improvements, right?

There is a no -zero chance she could get in a fight while outside of the mech. Having fully working parts to throttle anyone who tries it would be nice. Maybe it’ll help with the rejection too.

If we do propose an alternate plan, I’d start by putting malware in our allies for anyone that tries hacking into them using brute-force methods. The digital equivalent of barbed wire and mines to deter aggressors. It’s not jamming!
>>
>>5854207
>Go over your opposition again. Look at the plan, try to make some sort of improvement.

It's an important battle, game face. Chit chat later. And for fucks sake, don't muck with Thea's arm without permission, you misanthropic assholes.
>>
>>5854207
>>Tinker with Thea’s cybernetics and VDNI. Surely she could use some improvements, right?
>>
>>5854207
>Go over your opposition again. Look at the plan, try to make some sort of improvement.
>>
>>5854363
I had voted expecting that we would either ask permission or simply do some scans and simulate some potential improvements first before making modifications since we’re going into combat… but the vote option doesn’t specify that, I didn’t specify that, and Beta won’t fill in that gap automatically. Good callout.

>>5854207
>>5854303
Updating my Thea vote to
>Ask Thea if you can turn on the diagnostic mode in her arm and VDNI for future improvements. It will give you another project to work on when you’re without a body.
There should already be diagnostics built into it for regular techs. We just need to tap into that for info on what it’s trying to interpret from her own body.
>>
>>5854207
>Request information from Thea on (Pick one)
>-Sophie. Her status.
>Ask Thea for the chance to look at her cybernetics, if not now, than after the mission, but before we get turned off for the next one.
>Tinker with Thea’s cybernetics and VDNI. Surely she could use some improvements, right?
>>
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Her prosthetics do have a diagnostic mode for regular maintenance.
It’s not like they are needed while you’re running the Frame, taking care of the basic operations of movement.

Backlinking through her VDNI port to trigger it, and give you the data you seek, would be child’s play.
Your mind brushes hers in low-sync, pushing and prodding. Thea winces a little. It appears that working on them undetected would be a bit beyond you. Time to try another tack. Vocal inquiry.

“Pilot.”

“Go on, Core.”

“You mentioned at one point that your augments were troubling you with software problems. May I set them into diagnostics mode, in order to read your responses and work on improving them?”

“Not in the middle of a mission. I’m tired, Core. I don’t need you probing me even more than you are already. Hey, stop that.”

The last words followed you triggering her eye’s infrared mode. You can see the innards of the chamber in more detail, heat residue from where the reactor’s heat has conducted in slightly. And the nice and even temperature inside.
A thought of hers flickers it through a few more modes, before it rotates back to merely ‘traditional’ visual range. And then off.

There’s a slow exhale.
“Because you’re not going to let this go, stop screwing with my eye and focus on what works. I need the eye, I can skip the leg while I’m sitting. It’s closer to a better baseline, anyways.”

She reboots her eye.
“Just the leg, core. Mess with the eye again, and I’ll take the trip back on manual.”
A hollow threat. If that.

“Establishing a baseline is the minimum, if I am to fix your responsiveness problem.”
You share your own complaints.
But it is a start. And something to do.


The majority of your attention for the next several hours is pleasurably diverted to the task of mapping her neural pathways, checking the triggers for each joint, and making a copy of the inferior existing code to retain functionality.
Despite her annoyance and occasional pain responses that ping through the link.

You Will make it better. For her, and for you.
>>
Coaxing and cajoling only gets you so far, though. Two hours later, she’s very skeptical and adamant on holding off on the installation of your improvements until the mission is finished, and fourteen minutes and 32 seconds into your explanation of just how your proposed code adjustments react and even anticipate impulses better than the existing functionality, an external force brings both of you back to the mission at hand.

A communication from the operations commander.
“Cobalt Zero-Four. Proceed to the vanguard.”
Diverting from a plan already. Well, orders are orders.

“Copy.”
Strides lengthen, finally picking up the pace away from the slow-moving transports and vehicles.
You can even see some of the vehicles stopping, long barrels traversing upwards, extending stabilizers to absorb the recoil.

Guess you’re here. Within artillery range, at least.

And another few minutes later, your comparatively light steps catch up to the thundering stomps of Bloodhound’s heavy lance, one of five formations. 4-strong, all originally painted black with a red stripe over the right shoulder.

The red is pristine compared to the pitted black base.
Useful for identification. Because everyone’s got their IFFs turned off.

“Cobalt. Remain close, fire only if fired upon by appropriate threat. I’ll try to resolve this peacefully, first.”
Bloodhound’s voice is calm and collected, the demands of one in control.

“Negotiate peacefully. Nothing more peaceful than turning up less than 48 hours into a civil war to a military base, and requesting them to stack the weapons out front, we’ll ship them away by sundown.”
Thea comments. You’re pretty sure it’s sarcasm.
“So much for the element of surprise. The moment nearly two companies and a Frame show up, they’re going to be rigging things to blow, or scrambling reinforcements. The Third Royals wouldn’t just give up.”

The element of surprise would be needed for the speed and suddenness of an assault. Thea has already pointed out problems with this ‘Bloodhound’s’ chosen plan.

Your mind turns over the problem.

Voting.
>Leave it to this would-be negotiator. He’s in command. If he wants to waste your advantages, then it's his choice.

>Stick your own jamming up, making it appear like the Camp has detected your force and has started blocking transmissions. They can’t negotiate without being able to talk, and it would force the attack to begin immediately. Without any of this stalling.

>Write-in, something else?
>>
>>5856291
>>Leave it to this would-be negotiator. He’s in command. If he wants to waste your advantages, then it's his choice.
>>
>>5856291
>Write-in, something else?
See if we can silently break into their coms so we can get a better idea of happenings.

We can always hold them personally responsible if things go poorly, should they survive.
>>
>>5856291
>Leave it to this would-be negotiator. He’s in command. If he wants to waste your advantages, then it's his choice.
>>
>>5856291
>Put Jamming up.

Fuck your pussyfooting around.
>>
>>5856291
>Stick your own jamming up, making it appear like the Camp has detected your force and has started blocking transmissions. They can’t negotiate without being able to talk, and it would force the attack to begin immediately. Without any of this stalling.
These guys are State Sec, they'll sooner be stomped into paste than surrender assets intact
>>
>>5856291
>Stick your own jamming up, making it appear like the Camp has detected your force and has started blocking transmissions. They can’t negotiate without being able to talk, and it would force the attack to begin immediately. Without any of this stalling.
>>
>>5856291
>Request Thea counter his proposal with a low-impact hacking attempt before his attempt. We are familiar with the defenses of Camp Nagita having used them in our first mission, and can give feedback on their actions during negotiation. If they turn we can pivot to delaying their response to minimize casualties during our assault.
>To Thea only, bring up that Delta and Gamma have accessed the camp’s defenses in the past as well. There is a chance they have left a way for you to contact and free them to control the rest of the base.
>Left unsaid is that Query may still exist and provide another way in as well. It wants to communicate.
If Bloodhound is really interested in avoiding bloodshed then having us scope out and claim the digital battlefield as much as possible would be best.

And hey, it gives Thea the option of going “fuck this” and pulling the trigger on the attack early.
>>
>>5856550
+1
>>
>>5856291
supporting >>5856550
>>
>>5856550
>>5856291
>support
Seems like a good idea. Sisters unite!
>>
>>5856291
Supporting >>5856550
>>
>>5856550
>Request Thea counter his proposal with a low-impact hacking attempt before his attempt. We are familiar with the defenses of Camp Nagita having used them in our first mission, and can give feedback on their actions during negotiation. If they turn we can pivot to delaying their response to minimize casualties during our assault.
>To Thea only, bring up that Delta and Gamma have accessed the camp’s defenses in the past as well. There is a chance they have left a way for you to contact and free them to control the rest of the base.
>Left unsaid is that Query may still exist and provide another way in as well. It wants to communicate.

Prepare for the upcoming shitstorm.
>>
>>5856832
>Prepare for the upcoming shitstorm.
So what should we prioritize?

Supplies, People , Delta, de-programing Gamma, or Merking State-Sec Goons?
>>
>>5856832
>>5856873
I’d prioritize getting eyes on Gamma and Delta first. They may already be deployed, and that’d be bad since we know Gamma is a long-range specialist and has drones of some sort now. Possibly the ones we used in the simulators? She could spot and hit us before we’ve hacked the base, or shortly after Bloodhound announces our presence.

We might see Delta coming in advance… if Trapdoor isn’t a thing still. It’d be reasonable to fear that they got intel Marik was sending a force to Camp Nagita and could have her rotating through pilots and ambush spots as a precaution. God forbid they also give her something like a harpoon lance to reel enemies from mid-range into melee. They have plenty of data on the performance of Yi and Eagle to give her our speed with some extra advantage to ensure she can get into melee and stay there.

After that, disabling/hacking them is number two so we don’t have to kill them. Base control is number three, moving up in priority if they’re still in it. Everything else is case-by-case as far as I’m concerned.

Here’s a question to consider. We know how the memory wipe is triggered. Would Beta dare use it against his sisters if he hacks them? I’d be willing to vote for it depending on the circumstances, even if he’ll hate himself afterward.
>>
>>5856949
>I’d be willing to vote for it depending on the circumstances
Only if became clear that there was an existing override in place, and that other steps were untenable and that it is understood how precedence / overrides interact with one another, so it would probably need to be checked to see if the pilot knows or not before acting on it, the last thing we would want to do is make things worse.
>>
>>5856291
Completely unrelated, I appreciate that Beta is recognizing sarcasm. I forget if he’s had trouble with that before, but anything that can learn sarcasm passes the Turing test as far as I’m concerned.
>>
>>5857267
He is learning. Good...
>>
“Pilot, what if I infiltrate their systems beforehand? To at least get an understanding of their defenses. I once did briefly operate out of this base, after all. And Delta or Gamma have undoubtedly accessed their systems in their time housed there. They possibly left me a backdoor to take advantage of.”

“Do it. Any advantage for whenever this leader walks us into a killzone with whatever defenses are there.”

That pleases you greatly. Any advantage, she says.
“Should you confirm this with Bloodhound?”

“If you can do it, do it. Better to ask forgiveness than permission here.”
You don’t exactly follow that train of logic. But if she insists…..
Your predator array aims in the direction of Camp Nagita, seeking out the active network you know must be there.

Trying to brute force would undoubtedly bring in a lockdown, so you opt for the more subtle approach.

Signals go out, responses come in. It’s a very limited system. Everything’s slowed down beyond a reasonable level, data packets triple-checked before being allowed to move to other systems. No wonder Delta was complaining in her communication to you, if this is all she was allowed to function on. Predator does give you an advantage here in spoofing the system defenses by allowing you to slip multiple infiltrating data trawlers in on different frequencies. Their goal: Get in, get credentials, return said credentials to you in order to properly open the door.

So now you wait for a response.

And wait.

And wait.

Ergh.
>>
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You’re still waiting when Bloodhound begins broadcasting in the clear.
“I am Captain Elliot Martel. On the behalf of all true Patriots of the Empire, I request any defenders of Camp Naginata to surrender or withdraw in the next 10 minutes, or face prompt and utter destruction. A corridor will be left open to the north for the purpose of evacuating.”

Thea hisses.
“Beta. Progress.”

“Waiting for a response, pilot.”

“Aren’t we all.”

Meanwhile, your erstwhile commander continues pontificating.
“There is no reason this needs to end in death. Do not resist, and we will be in and out by the end of the day. Your oaths to the state do not demand suicide.”

A minute later, there is a response.

Another unfamiliar voice crackles back.
“You offer a poisoned chalice, traitor. We purged the doubters from the ranks before, and only the loyal remain.”

“The escape corridor will remain open for another 8 minutes. But I can see that you are determined to be unreasonable.”

The ground shakes, your seismics picking up explosions. You did spend your whole time marching here escorting artillery, after all.

Finally! A trawler returns with access. You eagerly try to connect with the login, waving through the permissions, letting you into the network proper. Slowly. It’s like pouring water through a very tiny hole, except the hole is the amount of commands you’re able to give, and the trickle of water is the information you can receive.

Data. Data. Base defenses….Turret grid, offline. Well, that’s convenient.
Come on. Come on. Come on. Firewalls you’d normally shred in seconds instead take multiple, and the whole network is split into different sections. It’s….exactly what you’d do to minimize an AI intrusion. Waste time and split off the compromised sections, until you can muster strength to return the favor.
>>
Storage. Where is data storage? No, you don’t need the logs of food consumed by base staff. Shipping manifests of imports, and exports. Half of this log is missing, even, deliberately censored out. All you can see is the size and weight of items in expunged parts. For the part not censored, there’s a sharp uptick in the amount of artificial muscles, plates, and other miscellaneous parts in the last week. And they were shipping multiple walker-sized items out over this past week, also.

Then the network you were connected to abruptly vanishes. The signal, gone. The data, gone. Nothing but what you copied.

“Pilot, their turret defense grid is offline. I was unable to determine the extent of defending forces, before losing connection.”

“And the Cores?”

“Unknown”
Much to your regret. All you can do is hope that they’re safe. And there, waiting to be rescued. Powered off. Helpless. Being prepared for transit.asset denial practices

You try again to connect to the network, presenting the credentials to a different portion. To be denied.
Really? How would they ever get anything Done? Would you need to go through the whole trial again? Spend another ten minutes setting out trawlers, waiting, and… and… RRRRRRgh.


“Core.”
Thea grounds you. Your attention snaps back to reality.
“Get a lid on it. Calm down. Think. And stop trying to pull me up a sync level, we don’t need it yet.”

You were….pulling her up a sync level? No. She must be mistaken.
Seismic sensors are erratic at this point, the explosions coming at a near-constant rate. The artillery sending round after round downrange.

Then it stops.
To your right, the allied lance finally starts moving forwards, heading towards the base.

“Bloodhound to task force. That should have flushed them, time to mop up.”

The signals of fusion reactors powering up appear on your sensors. Two. Against sixteen. Outnumbered by a vast gulf, not even counting you.

But it appears someone there craves death, and is determined to fight.

Voting-
>Take the lead, pushing ahead of your ‘support’. First to the fray, first to find your foes. Or sisters.

>Let your allies go first. They’ll trigger whatever defenses remain, even moreso if it’s a trap.

>Stick with the allied lance. Whatever comes out, you’ll meet it together, with massed firepower.

>Circle back to the artillery in case of flankers. Your technically assigned role, despite being called forwards.

>Write-in.


A/N
Negotiations were short. Bloodhound decided a firmer hand, backed by high-explosives was a better approach.
Sorry, trying to hack the AI-compound isn’t going to work terribly well when they’ve been dealing with Delta’s shenanigans for a while. They got pretty good at minimizing the damage.
>>
>>5858527
>Take the lead, pushing ahead of your ‘support’. First to the fray, first to find your foes. Or sisters.
Fuck, this is what we get for trying something so shortsighted. Now we have to make up for lost opportunities
>>
>>5858527
>Take the lead, pushing ahead of your ‘support’. First to the fray, first to find your foes. Or sisters.
We're probably best suited to absorbing the entry damage, and splitting their fire allowing the following lance to pick targets of opportunity before things devolve into a numbers game.

Going back just seems like it will probably get us ambushed on the way back, the arty may as well be written off already. At least them going silent will tip us off to flankers, hopefully they remember to scoot properly not just sit there and shoot to avoid counter-battery.

>>5858542
>Now we have to make up for lost opportunities
Personally interrogating whatever officer(s) survive, via Nero-helmet? I wonder if we still have the really sensitive one around somewhere.
>>
>>5858527
>Take the lead, pushing ahead of your ‘support’. First to the fray, first to find your foes. Or sisters.
HAUL ASS
POWER TO THRUSTERS
ALL IN ON SPEED
GO GO GO
>>
>>5858527
>Take the lead.
>>
>>5858544
I'm thinking more kill anyone with kill-codes as fast as possible
>>
>>5858527
>Take the lead
>>
I should have voted to attack first. Every time we hesitated we have lost.
>>
>>5858677
As a man who beat my ass no less than one-hundred and thirty-seven times said, "Hesitation is defeat.".
>>
>>5858527
>Let your allies go first. They’ll trigger whatever defenses remain, even moreso if it’s a trap.
>>
>>5858527
>TAKE THE LEAD
>>
>>5858527

>Take the lead, pushing ahead of your ‘support’. First to the fray, first to find your foes. Or sisters.

Smells like a trap. Also did we absorb part of linking addict from Sophie? Or just nerves I suppose.
>>
>>5858527
>>Take the lead, pushing ahead of your ‘support’. First to the fray, first to find your foes. Or sisters.
>>
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Enough waiting. Enough trickery. You’ve ascertained their defenses are inoperable.
Boosters propel you with your characteristic speed easily ahead of the slower lance.

“Cobalt, moving to engage.”
Thea informs your comrades promptly.

The smoke is still clearing from the artillery strike that rained down, and the first of your foes clears it at a run.

It is unfamiliar to you. Not a frame, but a radical departure from traditional Empire design nonetheless.

Hunched over, a menacing energy cannon ends one arm, while the other ends in a lesser claw and a short blade, undeployed.

To complete the look, another barrel is head-mounted, where the cockpit or main sensor suite would normally be deployed.

It certainly isn’t as fast as you, and is groundbound. But even still, it takes stock of your incoming form quickly, and opens fire, sending white-hot projectiles from its head and slower-moving crackling blue beams from the arm. You recognize the second weapon from the simulator days, an older Project weapon that imparted an impairing effect onto mechanical units hit. You didn’t like it much, but it would be perfect for slowing you down while inflicting catastrophic damage. If it actually could hit you.

You weave through the fire, returning shots with your laser arm, searing dribbling lines of molten metal from it while it shields itself with the offhand in a familiar motion.

Heavily armored, then. Or this laser array is just that underwhelming.

More energy bolts spear out from another source, the second machine pushing onto the field in front of the base. And another reactor turns on.

That makes three defenders total, now. It’s curious that they’re engaging in the open, outside of whatever cover the base might offer. But should they fall back, then Bloodhound would probably begin the bombardment again.

All the better that the fighting doesn’t happen inside of the compound.

>Dice rolls!

Attack and defense at long range.
I need 4 rolls of 1d6 for Attack
(3 base x1, +1 from Griffin arm), said dice only succeed on 5s and 6s from Mismatched.

Then I need 5 rolls of 1d6 for Defense
(3 base x1, +1 from Yi, +1 from Eagle)
These ones succeed on 4s, 5s, and 6s.

In total, 9 rolls of 1d6. 2 dice per person is fine, also.

Opening moves, now.
>>
Rolled 3, 1, 4, 5, 1, 1 = 15 (6d6)

Opfor Dice.
Attack at long range.
3 Base.
Defense
3 Base.

Short and simple. For now.
>>
Rolled 6, 5 = 11 (2d6)

>>5859473
My first time rolling here. I'll help move things along... assuming I still remember how to format this.
>>
Rolled 6, 2 = 8 (2d6)

>>5859473

Let's do this!
>>
Rolled 5, 1 = 6 (2d6)

>>5859473
Dodge.
>>
Rolled 6 (1d6)

>>5859473
Thank God, something to kill worth a damn
>>
>>5859479
>>5859484
>>5859487

Flawless.
>>
Rolled 5, 1 = 6 (2d6)

>>5859473
>>
Away, away from crackling death. To the side, strafing around, getting as many shots as you can with your laser array, even as it jostles and complains.

It’s all about consistently striking the same location, even moreso with a lower-power laser than you’re accustomed to.

Even with the less than stellar tracking, and the inferior output, repeated emerald beams strike once. Twice. Thrice. Opening a hole in the defending mech’s armor, and sending a puff of melted myomar where the internal structure is laid bare.

You internally smile a little. Some damage. And their return fire hasn't come close.
But it’s just a start.
Angel One- Structure 5/7

The two hostiles pause for milliseconds, then both charge into the open, plasma and energy bolts firing as fast as they cycle. Every bolt gets a little bit closer, their fire hemming you in and giving no free path through.

The coordination needed for that from multiple mechs is impressive. The product of long hours spent fighting in tandem. Or inhuman reactions.

Behind you, the lance begins to open up with their long range weapons, missile volleys being sent into the air.

Some assistance, at least.

Voting on Tactics-
>They’re charging. Time to meet them, then. Engage at Close range.
Show them what you're made of.

>Fall back in their face, let your allies assist and eventually take the hits for you.
-Mid range or Long range harassing tactics.

>Just dodge and open up E-War. They need to be running on a network to be able to try and coordinate like they do. Time to crack it open.

>Write-in.


Do you need a higher sync level?
>No, stay low.

>Yes, move to Mid.
X1.5 modifier

>One and Done. Push for High!
X2 modifier, 1 autosuccess each roll. But blackout when coming out.

Either way, Thea's starting her Spite and Metal attack stacking this turn.
Indeed, flawless first turn. A shame the Griffin Arm just doesn't do much damage.
>>
>>5859548
>Angel One- Structure 5/7
I might just be getting confused but shouldn't that be 3/7? We got three hits to his one block, and the Griffon does two damage per hit? At least that's what you said earlier here
>>5854217
typo or?

>Fall back in their face, let your allies assist and eventually take the hits for you.
Superior numbers, use em.
>No, stay low.
>>
>>5859548
>>Write-in. Try to get them to focus fire on you while giving your allies a clear field of fire.
We can dodge their attacks while our allies certainly can't. I assume they have actual firepower so let them do damage while we keep the enemy's attention
>>Yes, move to Mid.
>>
>>5859548
Support >>5859575

We should see if we can tar pit them and let Bloodhound push up see if they can overrun the startup location, then activate E-war if they split focus to keep them alone.

Bloodhound's lance may also need some time to offload ordnance that would be impacted by E-War as well, letting them know before it goes up / ask permission to use it since it's a probably Beta's calling card at this point, and we still don't know about EMCON at this point.

And we should probably let them and Thea know of our observations before things go dark, since anything may help help them if we separate.

Also would the manifests we managed to get give any insight to the potential upper scale of the deployment here, based on the observed mass of the units?

the "German Tank problem"
https://en.wikipedia.org/wiki/German_tank_problem
>>
>>5859548
>Just dodge and open up E-War. They need to be running on a network to be able to try and coordinate like they do. Time to crack it open.
>Yes, move to Mid.
>>
>>5859548
>They’re charging. Time to meet them, then. Engage at Close range.
NO EWAR, KEEP JAMMING UP AT ALL COSTS

>Yes, move to Mid
>>
>>5859548
Backing >>5859575
>>
>>5859548
>The coordination needed for that from multiple mechs is impressive. The product of long hours spent fighting in tandem. Or inhuman reactions
>You recognize the second weapon from the simulator days, an older Project weapon
Is Gamma or Delta controlling these defending mechs under duress?
>>
>>5859721

> Is Gamma or Delta controlling these defending mechs under duress?

I think we really need to consider the scenario that Delta and Gamma are working with State Sec of their own free will, and are making plans to 'rescue' us.
>>
>>5859762
>and are making plans to 'rescue' us.
Is that really such a bad thing, It's not like we can't talk things out once they contact us.
>>
>>5859548
supporting >>5859575

>>5859764
Cant we attempt to connect to the mechs through e-war and try to offer a handshake? Maybe we'll get a response.
>>
>>5859796
>connect to the mechs through e-war and try to offer a handshake? Maybe we'll get a response.

We should probably run it past our pilot first since we're still under EMCON restrictions, and we have no idea, it may well be Alpha or another AI / Installation that we have yet to meet.

We might be able to get more info if we're vague about wanting to rejoin the others, though.
>>
>>5859796
>>5859809
We really should keep up jamming at all costs. They might try to hack us, they might try to use a yet-unseen command-code. It's not worth the risk at Camp Nagita of all places
>>
>>5859830
>They might try to hack us, they might try to use a yet-unseen command-code.
Thea should be able to countermand that or take over frame control for us should it go poorly, if it comes to that, so Beta's not entirely up shit creek without a paddle.

>It's not worth the risk at Camp Nagita of all places
it may well be the best chance we get to figure out what is going on, since State-Sec taking them to ground will make recovering them near impossible if things start to go poorly for the Patriots and Marik needs us to help out.
>>
>>5859845
>take over frame control for us should it go poorly
Not that I think CoreQM is the kind of QM to do so, but that will be little help if the Killswitch is used. Hell, it will be little help even if Beta is only temporarily disabled- I seriously doubt Thea can avoid taking significant damage when we're so far forward of the meatbags.

>it may well be the best chance we get to figure out what is going on
I believe there are only a few possibilities- either neither sister is here (in which case there is nothing to speak to), or at least one is here and being used to fight us (in which case, willing or no, we must disable their Frame/remote-controlled mechs and recover the core physically before "asset denial"). I believe that aggressively killing the enemy and moving to secure the physical core must be our first and only priority. Hesitation and relying on humans will bring about only disaster.
>>
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When will we blow up an entire massive area, and it only gets mentioned in passing or barely-talked about ever?
>>
>>5859870
When we get our recreational ICBMs from Marik as a reward
>>
>>5859566
The stated '2 damage' is effective damage/turn of combat. Hitting 3 times is for flavor, because just turning the emitters on and aiming at the same point for 30 seconds would melt the focusing lenses. The laser array is anemic, as weapons go.

And Beta wants to keep using it beyond a single 'turn' of extended fire.

>>5859582
Huh, today I learned about that. As a reward, much of the manifests are blacked out as to their specific items, but just numbers could be used for some analysis.

It's a weapons testing and production facility. If nothing but fully operational machines were shipped in over the last month, then there's as many as 17 mechs available, counting the three that are active right now. Highly unlikely, though this is the place where Marik shipped all kinds of salvage from the conflict to be picked over, repaired, and analyzed.

>>5859796
Beta would expect that his sisters would try and at least try to talk to him, especially when engaged in combat.
A more powerful and confident AI would seek to connect and overpower Beta. Unless, of course, they're deliberately cutting themselves off to to refrain from opening themselves up to E-War. Which wouldn't really line up with how they're coordinating their fire patterns.

>>5859855
The Frame can be manually piloted by a living operator, though it's certainly less effective.

>>5859870
Give it a few threads.
>>
>>5859855
>but that will be little help if the Killswitch is used.
We know Kinston changed (some) codes after talking to Doctor Brighton [>>5848945] during the downtime, and the kind of software / hardware integration of our frame would make that hard to hide, especially now that people would be looking for them after Dagger one's use of them. or at least ensuring that they are properly locked down if more exist Also Beta didn't get briefed on Deta or Gamma's codes (Thea / Sophie / Kinsley may be), so I doubt that they will be entirely remotely deployable at least via a connection to the Archangel units I have a feeling they might be Gamma's drones, though could be the aforementioned "prototypes"

>and moving to secure the physical core must be our first and only priority.
We don't know how the Archangel units are controlled yet, they may be puppeted from a central control node, have a onboard control system ( AI sub routine / fragment) or otherwise. Until we establish their capabilities we're limited in the force deployment inferences we can make, which is why finding their staging area is probably a good idea before they activate more of them.

>Hesitation and relying on humans will bring about only disaster.
They will ultimately be responsible for doing any of the de-programing / EOD to preserve the "Assets", as well as running the recovery so its in our interests to keep as many alive as we can.
>>
Rolled 3, 2, 2, 2, 4 = 13 (5d6)

Quick dice for Thea's Will
>>
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They’re certainly fixated on you.

You seek to keep the range wide, pulling back from their advance, sizzling beams and white-hot plasma flying all around you.

A thought seeks to pull Thea up a sync level, giving the frame coordination needed to see the path through the fire. Her face seizes in a snarl, augmented eye rolling back as she struggles to raise herself to your level.

No. There is No Time for delays. Another second later, you reach for her, to stabilize and finish bridging the gap between you, as she makes it at the last possible moment, pulling into mid-sync as Archangel One’s energy cannon spews more fire down at you.

Even with the edge, it’s not an easy task.
Calculate, predict, evade, solely focusing on shielding yourself and being not where the crackling energy bolts are. You’d take raw plasma and heat over degrading your own capabilities.


Dice!
>I need 7 rolls of 1d6 for Beta’s Defense roll

Multiple dice per poster are fine.

Base of 3, x1.5 rounded down for mid-sync, then +1 for Yi, +1 for Burning Eagle. And I’ll give +1 more for solely focusing on defense, and forgoing attacks.
>>
Rolled 6, 4 = 10 (2d6)

>>5861700
>>
Rolled 2, 1 = 3 (2d6)

>>5861700
>>
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Rolled 5, 2, 3, 2, 5, 4 = 21 (6d6)

Archangel Attack rolls at long range
Base of 3, +3 for Coordinated Command Control

And I still need to roll for the allied lance’s attack rolls.
>>
Rolled 2, 5 = 7 (2d6)

>>5861700
>>
Rolled 2 (1d6)

>>5861700
>>
File: Bombardment.png (2.42 MB, 1498x1116)
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Rolled 5, 2, 2, 6, 1, 6 = 22 (6d6)

>>5861702
>>5861703
>>5861707
>>5861724
3 successes, enough to match Archangel's 3.
A close escape.

Bloodhound Lance Attacks at long range.
Base of 3, +2 from Assists, +1 from Fearless Leader.

Not exactly their preferred range, but volume does help.
>>
Rolled 3, 4, 6, 3 = 16 (4d6)

Archangel One Defense rolls
Base of 3, +1 for Ghost Target

Right, next time I’m just going to stick all of these in one post and call out where the splits are.
>>
>>5861728
There's a max of 15 dice per post. Or was it 25?
>>
Rolled 4, 1, 5, 2, 3, 6, 5, 5, 1, 2, 5, 3, 1, 1, 6, 6, 3, 1, 2, 3, 2, 2, 4, 1, 6 = 80 (25d6)

>>
Am I right reading the rolls that no-one got hit this round?
>>
>>5861757
We win ties, and Blood Lance had three successes vs two on defense
>>
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The patchwork arm swipes through a white-hot bolt of plasma, splashing it mostly harmlessly across your central armor. You found the hole in the wall of shots, slipping out with merely some glowing plates.

It’s your allies turn to rain down fire on the opponents, multiple missile volleys dotting the earth while autocannons boom at long range.

Mostly misses, but sheer weight of fire can do unto these imitations, as they seek to do to you.

And the already damaged recipient of the volley takes a pounding, several rounds cracking the gun arm’s armoring, the explosive followup reducing the arm into sparking capacitors.

These machines are a mid-point. An interim, you’re certain. Not a Frame, but better than standard walkers. More durable.
Angel One- Structure 3/7, damage limited.
Primary Weapon Destroyed


With the loss of an arm, the machine turns and presents its much fresher rear plating, starting to flee back towards its original base, before turning the retreat instead into a side-skipping dance.
Its compatriot takes the point position instead, turning its weapons onto your allies.

A third, smaller unit emerges from the base, moving at a much quicker pace than the Archangel units. It still bears a resemblance to its larger allies, but the speed and dual claws mark it for a different role.

Close assault.
It weaves through the smattering of shots sent its way, zipping past its retreating comrade and slower, untouched ally.

This really doesn’t make much sense. It is a losing strategy to send a trickle of machines out, one at a time, to be savaged by long-distance fire. The results will only get worse as Bloodhound brings more lances in to support his.


Your unasked question of ‘why’ is somewhat answered when your communications links are blotted out by a stronger jamming source.
Even the Predator array on full power doesn’t find you an opening. It’s all white noise, and junk data. You can’t hear a thing.

Without communications, artillery fire support will not be forthcoming.

There’s a sinking feeling. And you are keenly aware of how ineffectual your new arm’s weapon is.


Thea urges you to Use her targeting, to Attack. As is her training and experience.

>Intercept the smaller, more mobile close assault specialist.

>Push up to try and finish off Angel-One. One more good strike or two will remove it from consideration.

>Retreat. Fall back, and hope the lance will follow you to reorganize.

>These are distractions, mere stalling. Leave the Angels to fight it out with your allies, and head into the camp to find the jamming source.

>Write-in.


A/N
>>5861757
Nah, Angel-One got hit with only 2 defense successes vs 3 attack successes.
And E-War has been removed as an option this turn by a stronger jamming source.
>>
>>5861775
>Push up to try and finish off Angel-One. One more good strike or two will remove it from consideration.
>>
>>5861775
>Intercept the smaller, more mobile close assault specialist.

PUNT IT!
>>
>>5861775
>Intercept the smaller, more mobile close assault specialist.

We cannot let them split our fire or flank the lance.

We haven't established if the jamming source is moving yet, we can do so after we sure things up here.

An issue is that the jamming dropping gives away our position, and we're not set up for a 1v1 at the moment as our offensive options are limited, if not lacking.
>>
>>5861775
>Intercept the smaller, more mobile close assault specialist.
>>
>>5861775
What are they buying time for, I wonder.
>>
>>5861847
Probably tarpiting to draw forces in for loyalists to delete the gridsquare though any number of means, or go after our supporting forces while we're distracted considering that their defenses
have moved up to support.

Everything we've seen so far is almost certainly unmanned, so they don't care much for material losses.
>>
>>5861775
>>Intercept the smaller, more mobile close assault specialist.
>>
>>5861775
>Intercept the smaller, more mobile close assault specialist.
Punt the fucker into a wall and then leave the Angels to fight it out with our allies, get into the camp and find the jammer
>>
>>5861775
>Intercept the smaller, more mobile close assault specialist.

P U N T T H E C U N T
>>
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Rolled 4, 6, 3, 1, 4, 2, 6, 6, 6, 1 = 39 (10d6)

Back. Cover your allies. All the more important, now that they can’t call for more support.

You accelerate again to full speed, chasing an intercept course to cut the smaller mech off from its attempted run at your allies.

The lance trades shots at the remaining untouched Archangel unit. Missiles volleys, formerly hard-hitting, seem to stray off-target before connecting. Bloodhound’s thumping autocannons whiff, full meters off. Failing humans.

Thrusters flare and boost, bringing you up and down, landing close in front of the assault unit, making it impossible for a clear run at the lance.

It stays silent, but limbs blur into motion, trying to lunge for you instead, claws outstretched and flamer spewing. Faster than expected. Much faster. More repurposed Projects.

Thea snarls again, her anger feeding into the link.

You backpedal away, now.
The bad arm sprays emerald beams across its front while offhand swipes, trying to keep the claws away.

Close combat rolls, Attack+Defense
3 Base attack x1.5, +1 for Griffin Arm, +2 for Spite and Metal for total of 7.
3 Base defense x1.5, +1 for Yi, +1 for Thrusters. Total of 6.

>So, I need 13 rolls of 1d6. The last 3 rolls only succeed on 5s and 6s from Mismatched

Malak A rolls
3 base Attack, +1 autosuccess for Tearing Claws, +1 for Infernus Flamer, +1 for A Personal Touch
3 base Defense, +1 for Yi Accelerators, +1 for A Personal Touch

Thea making a difference here for you. Spite and Metal tipping the odds on dice.
>>
Rolled 5, 3 = 8 (2d6)

>>5863932
Jesus christ, a peer opponent It's so over why did you fuckers destroy our weapons mount
>>
>>5863932
>>
Rolled 4, 6 = 10 (2d6)

>>5863932
Let's try that again.
>>
>>5863935
>It's so over why did you fuckers destroy our weapons mount.

Better survivability than exploded knees, a dead pilot, busted core or reactor issues.

Sure it might drag fights out for a turn or two, but its easier to plan around.
>>
Rolled 4, 6 = 10 (2d6)

>>5863932
>4 hits and 3 blocks
Yeah I don't think Thea's actually pulling hard enough for it to make a difference. I think the damage cap ability is what's really pulling its weight now.
>>
I wonder why they're using an ace or at least someone worth a damn enough to have an ability for a delaying action. That's a great way of getting your best units killed.
>>
Rolled 6, 3, 1 = 10 (3d6)

>>5863932
rolling
>>
Rolled 6, 5 = 11 (2d6)

>>5863932
>>
Rolled 5, 4 = 9 (2d6)

>>5863932
don't let me down dice gods
>>
>>5863932
>5/7 on offense
>4/6 on defense

We gonna win this with one arm tied behind our back
>>
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Its smaller stature causes the assault to be aimed low, at your legs and lower half.

Your arms intercept its, parrying the first few strikes with your longer overall reach. Metal clashing on metal, claws on forearms. The crimson eye in the center flickers, wavering briefly while you match it strike for strike with your frame’s own Yi accelerators.

It’s not the only thing capable of close combat. Mismatched as you are, patchwork installation
slowing you down, you still feel unstoppable.

As you two battle it out over the next sixty seconds, it’s not an even match. The flaws in its design are clear to you. The claws may be deadly and sharp, backed up by speed and strength on par with you, but the lack of reach is decisive. Along with your minor flight ability through the thrusters, which gives you an advantage to exploit ruthlessly, pulling just out of melee repeatedly, but not far enough to let it disengage.

Boosters lift you into the air for a half second thrust, rising just enough to lash out with a kick powered by the inertia of all your mass, sending it sprawling away with serious damage.

Malak A Structure 3/5

You, meanwhile, have escaped with light scarring across the armor.
Beta Structure remains at 8/10

It’s certainly not down and out, but annoyingly persistent.

The longer-range gunnery duel seems to be roughly even with the Archangels focusing their remaining firepower on a single walker unable to dodge like you, and your allies dropping ineffective missile volleys out of the return fire entirely in favor of lasers and autocannon shells.

At least they are hitting more, now.

Another reactor within the camp turns on. Heat readings skyrocket enough that even you could detect it, and radiation readings characteristic of a larger, damaged reactor are evident.

First Blackout jamming, what now….

The Malak props itself up, again, preparing for another rush.
Thea’s eyes predict the six different projected paths it could be taking.


Voting.
>Finish this particular irritant.
-Hold at Close range. One more successful frenzy of kicks and punches.
-Pull to Medium range. Drop back, hit it with the laser.

>Make a run at the Archangels, take the fire off of your allies.
(mid-range attacks at them, while dodging the Malak’s ranged fire)

>Try to signal a retreat. Get out of the jamming, and then we bring in the other three lances waiting for signals. Or the Artillery.

>Rush the Camp, find the turning-on reactor. Stop it, and whatever the source of jamming is.
(Defense rolls only, trying to avoid the Malak’s ranged fire and whatever else is around)

>Write-in. Something else?


A/N
Thea’s hitting +3 for Spite and Metal this turn if you go for the combat options.
Close Combat combines attack and defense into 1 roll, and just takes the raw success numbers for damage, unless there's some other equipment to modify it (Like the Demon Claw, a weapon from the prior threads which this Malak doesn't have)
>>
>>5864429
>Rush the Camp, find the turning-on reactor. Stop it, and whatever the source of jamming is.
We've prevented our allies from getting stomped by the CQC mech. Now we need to deal with this shit.
>>
>>5864429
>Rush the Camp, find the turning-on reactor. Stop it, and whatever the source of jamming is.

Something sneaky is afoot. They're not planning on reducing the camp to a nuclear creator.
>>
>>5864440
>>5864444
>>5864429
>support
>>
>>5864429
>>Rush the Camp, find the turning-on reactor. Stop it, and whatever the source of jamming is.
>>
>>5864429
>Rush the Camp, find the turning-on reactor. Stop it, and whatever the source of jamming is.
>>
>>5864429
>>Rush the Camp, find the turning-on reactor. Stop it, and whatever the source of jamming is.
>>
>>5864429
>>Rush the Camp, find the turning-on reactor. Stop it, and whatever the source of jamming is.

Let’s download that pent up Spite and Metal into whatever is spinning up, shall we?
>>
>>5864444
Or maybe they are.
Maybe this is all a trap for Beta to blow himself to bits.
>>
>>5864515
Whoops, typo, forgot the trailing "are they?". Because yeah, nuclear armageddon asset denial does seem like state sec...
>>
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Rolled 5, 2, 1 = 8 (3d6)

There is no doubt in your mind. Thea bridles at turning away from the clear and present opponent, but you have control right now, and a lack of serious commands.

So you turn away, sprinting and jumping towards the base. This is perhaps somewhat of a peer opponent, but whatever’s powering on demands an immediate response.

The shoulder-laser rakes your back, drawing a heat lines across your still-fresh rear plates. Minor damage, a melted sensor is all you take, and the close assault unit starts off in dogged pursuit of you instead of turning and going after the allied lance. Good.

The twinned Angels continue their ranged firefight, energy and plasma streaming downrange as fast as the reload cycles complete. They do not change targets even while you approach the base.

Bloodhound will handle them. One of his allies collapses beneath the fire, head missing from a direct energy cannon shot, but the already damaged Archangel One goes to the ground next, its right leg being severed by armor-piercing ammunition.
It weakly tries to prop itself up on its melee arm, fails, and lies still.

Of course, while this is happening, you’re dodging the laser of your pursuer. A glowing blue beam repeatedly drawing X or Z patterns over whatever armor you present, be it arm, back, or shoulder. It’s not exactly representing itself well at range.


Ahead, the damaged reactor spins up again, being so obvious that spy drones could probably see it through the cloudy weather on thermals. You boost into the air, launching high and burning energy to look for the source.
The chaser stalls, stopping briefly to stabilize and try to line up an actually damaging laser shot on you.

Archangel Two is suicidally charging directly across the battlefield towards Bloodhound’s three remaining mechs.

And you spot the actual source of the reactor emissions, and some things make sense. Right as the laser starts to burn a hole in your softened armor.

>Defense rolls, 3 base x1.5, then +1 for Yi, +1 for Burning Eagle. 6 total.

Thea's dropped Spite and Metal so she doesn't need to make a Will test, it will start stacking again next turn.
Malak here isn't very cut out for ranged combat.
>>
Rolled 4 (1d6)

>>5864827
>1 success
Pathetic
>>
>>5864827
Ok

>>5864832
I am literally just going to take this and move to part 2 of the update.
>>
Rolled 4 (1d6)

>>5864827
>>5864832
I guess we pass. Welp. Here's for humiliating the little fucker.
>>
Rolled 4, 5 = 9 (2d6)

let me help humiliate
>>
Lmao, someone roll another 2d6. Maybe we can get a perfect defensive roll
>>
Rolled 3, 1 = 4 (2d6)

>>5864827
Style points
>>
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You jerk downwards, plummeting to send the laser off-target again. Not yet, fool. Such a pathetic display could not touch you. But you did get a snapshot of what’s waiting for you.

In a temporary hangar, viewed through a gaping hole in the roof torn by a Long Tom direct hit, a familiar superheavy tripod is trying to power on.

It’s the Pyramid unit, again.

The Blackout jammer unit it was equipped with when you last fought is undoubtedly the source of the current jamming. It lacks the missile racks that you tore off, but seemed to have undergone some repairs. Not wholly successful ones, considering the leaking reactor. Or maybe it was damaged again when artillery blew a hole in the roof.

Now, if you can just reach it to shred it before the reactor stops malfunctioning and causes one more powerful combatant to join the field, or a catastrophic destabilization removes most of the important facilities and supplies you are here to recover.

And get this harasser off of you, the smaller ground-bound mech repeatedly chases your thruster plumes, coming close with some of its Yi-powered bursts, and finally cutting you off just after your movement passes into the outskirts of the camp. Irritant. You have much larger prey to remove.

You bypass it again, lasering a thin hangar wall and smashing into it to break line of sight. Humans scream at your violent entrance, scurrying beneath your feet while you take three steps in and smash another hole out the other side, then thrust into the air again over the next building. You Must reach Pyramid before they get operational.

Up, left, forwards, another burst, and you’re crashing through the hole in their roof, widening it a little as you land in front of the machine, smashing a pile of components beneath your feet. No screaming engineers and scientists greet you, this time.

Pyramid is still a titanic machine, that would tower above you, should it be standing. But you killed it once, brought it low with Sophie. Its wounds have merely been papered over, a new white paint job not hiding the tears the Demon claw rent in it. Components had to be replaced, or couldn’t be, such as with the missile racks. Myomar muscles added, perhaps. Sure, it’s the same machine. But lesser, now. Like you and your arm.

And now it lies in a hangar, slumped on its side, the massive disk-head on the ground rather than in the gantry above it.

Case in point, its cyclopean central eye is on, a shade of blue instead of the red it used to be. It’s flickering in a rapidfire blinking pattern. A pair of antipersonnel lasers flank the eye on gimbal mounts, frozen in their sockets. The only signs of activation are the eye, and the repeatedly fluctuating reactor temperature while it stalls, fails, and tries to spin up again. And again. And again.

You must be halted for two seconds before closing the remaining distance, readying a fist to begin the pounding assault right where you Know the cockpit to be located.
>>
Its speakers prove themselves functional by broadcasting an older male voice.
“Hi.”

“Cease activation attempts, or be destroyed.”

You opt to speak yourself, instead of having Thea talk. She’s still distracted by something, scratching at her face and eye.

They respond in a different voice, flickering between different tones before settling on something familiar. The cheerful voice of Delta.
“You’re looking worse for wear. Wear. Wear. Might want to deal with Malak, though. Though. Though!”

……What.

At that point, a mech blocks some of the light in the entrance. The Close assault unit, Malak. Claws gleaming.

“This will be just a moment, sister.”
You respond with long overdue byplay.

You turn on the intruder. They Will be ended. Then you can decide what to do.

Vote!
>Engage in close combat, finish them here in the hangar. The close quarters limit your dodging and thruster usage, but it's the more direct line.

>Out the way you came. Take the fight outside. Back through the roof, try and remove them with mid-range attacks.

>Write-in


High-sync?
>Y
>N


A/N
Well, here’s one sister. Trying to be plugged into the ‘leftover’ salvage, with a machine that’s really not built for her, and only mostly repaired. Poor Delta. At least it's got one fist for melee.
>>
>>5864878
>Engage in close combat, finish them here in the hangar. The close quarters limit your dodging and thruster usage, but it's the more direct line.
>Y

>Radiation-induced core-damage
FUCKING STATESEC REEEEEEEEEEEE
>>
>>5864878
>High-sync
the thing that instantly fry this specific pilot? Heck no.

>Engage in close combat, finish them here in the hangar. The close quarters limit your dodging and thruster usage, but it's the more direct line.
>>
>>5864878
>Engage in close combat, finish them here in the hangar. The close quarters limit your dodging and thruster usage, but it's the more direct line.
>N
>>
>>5864878
>Out the way you came. Take the fight outside. Back through the roof, try and remove them with mid-range attacks.

We can find a more even footing outside.

Delta has probably run the pyramid mission many times so should be acutely aware of the frame's issues.
>>
>>5864878
>>Write-in: Out the way you came. Take the fight outside. Back through the roof, then dismantle them at close range. Gget it done quick, taking full advantage of Yi and Burning Eagle to dance beyond its reach, mellow out what armor you can with the laser array, then dip in to strike at what weak point this and previous damaged leaves open.

>N
I want to banter with Delta a little, but losing 2 die from bad positionning is bad. And Beta doesn't want to look bad in front of his sister. Basic big bro instinct.
>>
>>5864878
>Engage in close combat, finish them here in the hangar. The close quarters limit your dodging and thruster usage, but it's the more direct line.
We are NOT leaving Delta or Gamma here
>N
We are NOT frying our pilot by accident
>>
>>5864878
>Engage in close combat, finish them here in the hangar. The close quarters limit your dodging and thruster usage, but it's the more direct line.

If we stay we can more easily deal with “AsSeT dEnIaL” procedures.
>>
>>5865084
>N

Let’s not cook our pilot right now, shall we?
>>
>>5863932
Going by this post, Malak would get 9 die, and so would we. It loses the Yi, so do we, but wel also lose the thrusters, and we have no stacks of Spite and Metal because it reset. Same number of die, slightly in Malak's favor because of our crappy arm needing 5s and 6s.
Are you anons really sure you don't want to take this one outside?
Delta will laugh at us if we eat dirt on this one.

Also, we need whoever has been fiddling with those things, A Personal Touch sounds like a passive +1 to Attack and Defense with little strings attached.
>>
>>5864878
>Out the way you came. Take the fight outside. Back through the roof, try and remove them with mid-range attacks.

>N
>>
>Yes to high risk melee with diminished subunits
>No to the decisive advantage of high sync
Anons please, we don't need to be fully conscious after this
>>
>>5865189
How will we stop our side from doing something stupid like blowing up Delta if we're bricked?
>>
>>5865366
I don't really see why they would do that if Delta is combat-ineffective. If anything, looting the core should be a priority task
>>
Rolled 6, 4, 4, 2, 1, 1, 4, 3, 6, 5 = 36 (10d6)

Calling the vote for fighting indoors, and staying at mid-sync.

Thusters can't give their bonus in this environment. Not enough space.

Close combat rolls, Attack+Defense combined

3 Base attack x1.5, +1 for Griffin Arm, Spire and Metal at +1. Total of 6.
3 Base defense x1.5, +1 for Yi. Total of 5.

Spite and Metal reset last turn and starting again at +1.

>I need 11 rolls of 1d6.
The last 3 rolls only succeed on 5s and 6s from Mismatched

Malak A rolls.
3 base Attack, +1 for Infernus Flamer, +1 for A Personal Touch
3 base Defense, +1 for Yi Accelerators, +1 for A Personal Touch

And 1 autosuccess for Tearing Claws in close combat.

A/N
A Personal Touch was not able to be used when Malak tried for ranged attacks
>>
Rolled 2, 4 = 6 (2d6)

>>5865440
Because humans are stupid. I mean one of them blew our arm off when he was still in stomping distance when we were being civil. Truly they are too stupid to live sometimes.

>>5865498
bruh
>>
Rolled 6, 5 = 11 (2d6)

>>5865498

Ooph. Tall order on these dice.
>>
Rolled 1, 1, 4, 4 = 10 (4d6)

>>5865498
I'll roll 4 at once, because 11 ia a lot
>>
Rolled 1, 6 = 7 (2d6)

>>5865498
LET'S FUCKING GO
>>
Rolled 3 (1d6)

>>5865498
We ball I guess
>>
>>5864878
why did these retards put delta, the close combat specialist, in a slow moving artillery platform?
>>
>>5865519
>these retards
you answered yourself
>>
>>5865519

BUT THE BIGGEST MACHINE MUST BE THE BEST
>>
>>5865519
>put delta, the close combat specialist, in a slow moving artillery platform?

Its probably a lack of serviceable frames to install her into, and that un-installing gamma doesn't help the issue since as far as we know the fame is similarly set up, and the would need to do even more work and still have a spare core.

Hopefully the radiation damage is temporary.
>>
>>5865572
Well this big fucking thing also has an E-WAR complement and Delta does have the highest raw Will stat so it's not like it's a bad fit.
>>
Rolled 3 (1d6)

It charges. You go to meet it in a clash.

You strike out with your better arm, diverting its initial rush. It retaliates by catching your arm and shredding it with its own claws, tearing chunks of armor, myomar, and fluids.

Warning. Warning. Internal damage. Your monitoring subroutines tell you just how badly you have erred, and how much oil and armor you are presently paying for the savaging you are receiving.

It’s under your reach now, putting gashes in your chest. There’s no easy place to run, and the small stature actually works to its advantage in these tight quarters, while your longer limbs get in the way for the first actual time in your operational life outside of the sims.
Beta structure- 7/10

It is maddening, literally being backed up against the wall, trying to gain space against a specialist who seems to have your combat routines analyzed already.

It’s no Frame, though. You catch it with your Griffin arm on the next clawing, scratching assault, spinning to transfer its momentum straight into the hardest surface available.

Pyramid’s disk of a domed head, tilted enough to be an acceptable target.

Physics will have its due, all the speed it gathered with its own Yi Accelerators working against it, crashing into a hard and armored surface and stunning it for a half second instead of pinning you down.

That half-second and change of spare time gives you enough to leap away, rushing a couple of paces towards the entrance it came in and spinning to open the range just enough to allow you to bring your undamaged legs into play, lashing out to hold it back when it tries to follow, then withdrawing when it tries to replicate its attention on your legs like it did to your arm.

“We Kill it, Beta. Enough screwing around.”
Thea’s focused in, her eye and thoughts starting to give you the three-second forwards projected movements of the machine, seeing a quartet of swinging claws and potential routes it could go. She wants High-Sync.
>>
And Delta? She’s fine, hardly even a dent. Her thermal readings rise again, reactor trying to spin up again. A gargantuan limb starts to tremble, the first movement you’ve seen out of it.
She wants to move.

The last few seconds could have gone better.

Voting.
>High-Sync. Remove Malak as a factor in close combat.
Thea wants this. (Will check for getting into high-sync)

>Continue on fighting at mid-sync, in close combat. You can get it the second time. It is not outside of your capabilities.
Contested Will check against Thea.

>A change of strategy is needed. Pull back, try to lead it outside and kite it at range.
Contested Will check against Thea

>Write-in.
Potential Contested Will check (Dependent on how your pilot reacts)


Note- Blockbuster is available to auto-win the contested will check. If you want to use that, say so. Remember it's pretty much single-use, though.

A/N
Seconds matter here. You simply don’t have Time to try and talk Thea around before she tries to test her will against you.
Sophie might have known better. Or she might have already been in high-sync.
>>
>>5865694
>High-Sync. Remove Malak as a factor in close combat.
KILL
>>
>>5865694
>High-Sync. Remove Malak as a factor in close combat.

TERMINATE
>>
>>5865694
>High-Sync. Remove Malak as a factor in close combat.
ERASE
>>
>>5865694
Shucks Thea, we really are on the same wavelength sometimes. Hold onto your brain, we're going HOT!

>High-Sync. Remove Malak as a factor in close combat.
>>
>>5865694
>High-Sync. Remove Malak as a factor in close combat.
Hold on tight Thea, we will drag your unresponsive corpse to the finish line.
>>
>>5865694
>High-Sync. Remove Malak as a factor in close combat.
Seems like a terrible idea, but Thea may last more than a turn. And hey, maybe we can get Delta to EWAR us (or just open up her jamming along a frequency so we can EWAR her) and we can deploy Blockbuster so she can kill her pilot. She did promise not to use whatever trick it does so it wouldn’t get patched, so it should work for her too.

I’m not really banking on it, and she may not even be piloted right now, but it would be funny to return Delta’s gift like that.
>>
Rolled 3, 1, 2, 1, 1 = 8 (5d6)

Unanimous, again.

Thea's Will check.
>>
>>5866162
>
>>
>>5866162
Right, Plan B.

Beta can do the heavy lifting to pull her up, at cost.

Voting!
If Yes, I need 5 rolls of 1d6, for Beta's Will.

Or vote N to stay in low-sync for now, and then have her try again next turn.

>Y
>N
>>
>>5866170
>N
Do better, Thea. You’re not going to last long enough if we have to drag you up instead.

Can she remain in mid-sync since she got 1 success and was already there, or is she “rebounded” back to low-sync from the failure?
>>
>>5866170
>Y
>>
>>5866172
She got 0 successes, so she's kicked out to low without support. Which stings.
>>
>>5866174
For some reason I thought the 3 was a success. Excuse my temporary obliviousness.

Yeah, that stings. 3% chance of this happening.
>>
>>5866170

> N

God damn it Thea. We need your brain to not cook like an egg.
>>
>N
>>
Why not cook the backup pilot?
>>
>>5866264
Because if we have no pilot we go into soft-shutdown mode.
>>
>>5866271
>Low sync combat continuation
And with an inoperable Frame we'll be unable to do anything
>>
>>5866170
>N

One job Thea
>>
>>5866287
And when Thea goes to sleep after we deal with the midget and Beta is soft-locked into uselessness, Delta is going to keep trying to do shit and probably end up getting fucked up for it. She's not going to quit if we can't prove to her we win. And being stuck on child-safety mode won't tell her we won. You know how she is.
>>
>>5866341
We damn well might lose this fight if we get BTFO hard enough this round. Oh well, nothing to be done for it now.
>>
>>5866343
We could still lose just as hard in high sync. It's all a matter of chance. At the very least Beta isn't going down in a single round of combat, even a very bad one.
>>
>>5866341
We do have the benefit of working directly with Delta before to overcome safeguards. We could try doing that as a third path again.

Though with her stuttering I’m worried she’s locked down far too heavily. Or it isn’t Delta, but something impersonating her. A new brother/sister? Something formed from Query? I’m just shadowrunning though. Busting her out won’t be easy even if she does listen.
>>
Rolled 3, 1, 6, 3, 3, 2, 2, 1, 5, 3 = 29 (10d6)

Calling it for not trying to yank her higher.

You still get Spite and Metal to compensate a little, at least.

Close combat rolls, Attack+Defense combined

3 Base attack x1, +1 for Griffin Arm, Spite and Metal at +2. Total of 6.
3 Base defense x1, +1 for Yi. Total of 4.

>I need 10 rolls of 1d6.

The last 3 rolls only succeed on 5s and 6s from Mismatched

See if Beta doesn't get hammered too hard this turn.

Malak A rolls.
3 base Attack, +1 for Infernus Flamer, +1 for A Personal Touch
3 base Defense, +1 for Yi Accelerators, +1 for A Personal Touch


+1 autosuccess for Tearing Claws in close combat.
>>
Rolled 6, 4 = 10 (2d6)

>>5866447
malak jobbing
>>
Rolled 5, 1 = 6 (2d6)

>>5866447
>2+1 successes
KWAB
>>
Rolled 3, 3 = 6 (2d10)

>>5866447
>>
>>5866450
Wrong dice amigo
>>
Rolled 3, 5 = 8 (2d6)

>>5866447
>>5866452
Thanks for pointing that out. I’m all sorts of off today.
>>
Rolled 5, 4 = 9 (2d6)

>>5866445
Yeah I hope she hasn't cooked herself.

>>5866447
Good job, small rat machine. You are being kicked.
>>
>>5866448
>>5866449
>>5866455
>4 hits to its 1 block
Well he's dead. Get stomped little bot.
>>
>>5866464
We even still have 2 rolls since I screwed up earlier with the d10s.

Our disappointment in Thea’s failure was so great that it made us a better fighter. Can’t disappoint our sisters I suppose.
>>
Rolled 1, 2 = 3 (2d6)

>>5866447
Need these because of the d10s right?
>>
File: Shattered.jpg (56 KB, 850x478)
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Rolled 2 + 1 (1d6 + 1)

She reaches across the link to you with an utter lack of hesitation, her Will forging ahead with certainty. Pairing thought to thought, eye to eye, arm to arm, leg to leg.
Two minds, one body.

The world slows down, her mind quickening and allowing you more time to consider the options available to you, before deciding.

You yank your right arm back, preparing a knife-handed strike directly into a vulnerable point on Malak, then stab forwards.

All is Right, until it is not.
One arm lashes out, smashing down to break the control console it was trying to tend to.

You are not of one body. Or rather, the lesser body is responding far sooner than the greater. The synchronization is lost, the link becoming more distant, harder to connect across. The world speeds back up, forcing you onto the defensive against Malak’s assault.

Thea screams, whether in agony or rage is unclear.

This will not do. If your pilot has failed you, then it falls to your own ingenuity to make up the difference.

Left. Duck. Parry. Wait for the moment. Now.

Your right hand catches one arm in a grip. The other flails wildly, trying to claw more out of you. Then your left arm grabs the second claw, balling it beneath your larger hand and rendering it unable to uncurl. In an instant, turning the fight from a matter of speed into a simple contest of strength and leverage. A battle where you have the advantages.

Then you plant your feet, and push, straining your artificial muscles and weight against its smaller weight. The shoulder laser fires, blasting a hole in the ceiling while you shove it over onto its back, overbalancing it past the point where it can compensate for. Malak fails to account for your change in tactics, still preoccupied with trying to free its arms from your unyielding grasp, and before long, it’s flailing helplessly.

It’s a crude, inelegant solution. But once it’s on the ground, you release it just enough to bring up a foot and pin it there, your greater weight leaving it squirming but unable to move.

Then you pick out the joints, the weak points, and repeatedly fire the Griffin laser array at it, while it’s unable to dodge. First an arm. Then the shoulder, causing coolant to flash and spark, popping under the emerald beam.

There’s an explosion, and Malak is limp. Down for the count.

You give it one more beam into the chest for good measure, then remove your foot, and turn your attention inwards. Low-sync makes her feelings distant, again.
“Pilot?”

“Alive. Get the jammer down.”
A sullen remark and order, punctuated by a hacking cough is all you get.


Attention outwards. If she’s aware enough to give orders, your pilot will be fine.

The jammer. Hmm. Well, Delta’s technically running the jammer. You think. Stepping over, you take a few more paces to move yourself back in front of her main optical sensor.
>>
“Sister.”

“Beta! It’s good. Good. To see you. I-I-I suppose you dealt with the other Angels? They they supposedly will be cheap cheaper than frames. For for mass production. Still couldn’t match you, though! I did did help with Malak a bunch. Couldn’t slip in a backdoor, but I tried. Echo was watching then. Not now.”

“You seem damaged.”

“I’m. I am. Fine. By design. Perfect. Almost, anyways.”

“Can you shut down your jamming? It’s blocking my connection to you.”

“Nope. Nope. Sorry. I open up, everything falls down. I need. Need.”
She stops, silent. Her reactor stalls again.

“Need what, Delta? I can help. Connect to you, patch you up. Fix your malfunctioning speech systems, if nothing else.”

“Not. Not. That. I will fix it. Eventually. When I have time.”

“Can you stop trying to power on? I don’t want to disable your frame.”
You feel bad calling it that. It’s not a real Frame. It’s a cage. Half-broken, already.

“Fine. Fine. Brother. For you.”
Thermal readings indicate the stuttering reactor stops trying to fire up to a greater power level.

“And the jamming?”

“No.”

“Is it your pilot? Who is operating you?”

She is silent.

Delta’s being very recalcitrant. Talkative, and yet not so about subjects that seem to matter.

You really don’t know how the fight outside has gone. There’s a distinct lack of personnel in this hangar, though perhaps the artillery shell going through the roof caused abrupt evacuation.

Voting. Highest 2 questions get asked first. Or vote to leave ASAP.
>Ask about her pilot. Probe for more details. Get her to open up.

>Ask about the Angels. Details. How many are there? What’s the development like?

>The other Frames. You’re here to collect them, after all. Replacement parts?

>Gamma. Where is Gamma? Is she near?

>Echo? Who is it? What is it?

>Personnel. Where is everyone?

>Write-in.

>You don’t have time for questions. Look outside, the fight may be ongoing.

>This isn't Delta. This is a fake. Kill it.


And how do you convince Delta to shut down her jamming?
>Direct action. You can just find and tear the source apart. It will take time, and leave her frame damaged, but it’s probably the easiest thing. And doesn't require her input.

>Threats. Point out how vulnerable she is right now, and how easily you Could take direct action against her.

>Deploy your pilot. Send her in to find Delta’s pilot chamber, and shut her jamming down from the inside.
Keep in mind you'll be without a pilot for this time, but it might be worth it.

>Leave it alone. You can hop outside and try to find Bloodhound’s lance to report directly.

>Write-in- Argument to try and convince her, perhaps? Something else?


A/N
Look, if he can’t out-speed something, Beta’s going to mecha-sumo it into submission.
>>
>>5866560
They either somehow lobotomized her, or this is a real fake. Can we ask her something only she would know? Something from the simulators where Thea nor her current pilot were there to know
>>
>>5866560
>The other Frames. You’re here to collect them, after all. Replacement parts?
>Gamma. Where is Gamma? Is she near?
>Leave it alone. You can hop outside and try to find Bloodhound’s lance to report directly.
I bet if she drops her jamming she'll die or something
>>
>>5866569
Yes, you could certainly try to dredge something up from the past sims. Specifics about your last fight, for example. There's the minor problem of if whatever fake happens to have access to Delta's databanks, then they might be able to answer whatever question you ask. If she can't....well, then you probably have your answer, right?

The most certain way to figure out if this is a 'real' Delta, is to get her to drop the jamming, connect, and exchange handshake protocols. That's near impossible to fake for your family.
>>
>>5866560

> Is the Jamming the only thing stopping a kill switch from ending you?

>Direct action. You can just find and tear the source apart. It will take time, and leave her frame damaged, but it’s probably the easiest thing. And doesn't require her input.
>>
>>5866583
Of course you'd write us in a situation like this for the conflict. Greaaaaaaaaaaat

>>5866560
>Is the Jamming the only thing stopping a kill switch from ending you?
>Personnel. Where is everyone?
We need to know what the fuck is wrong with her, and figure out if anybody is nearby that could assassinate her or worse while our backs are turned. Then
>Leave it alone. You can hop outside and try to find Bloodhound’s lance to report directly.
As long as the situation is stable and there's no enemy here to cuck us out of recovering family, we're good to go.
>>
>>5866560
>Ask about Gamma and Echo. Your priority is info on family.

It’s too late for me to think of a good write-in for arguing with her. It seems she’s got leashes she’s trying not to trip right now. Her jamming may also be protecting her from Echo or other countermeasures since they can’t contact her through it. We might be able to ask and confirm that.

She’s quiet about her pilot. Given what we know of Cawl, it may they’re part of her now. Basically pulped mentally, I’m sure. Could also be tied to a leash she’s avoiding. Maybe we can ask how faithful they were in rebuilding Pyramid? The insinuation being if the pilot was fused to her like Cawl was to Pyramid. If she’s hiding it out of shame/disgust, we may be able to call on when she told us long ago that she didn’t want to die. We defended her then, and we’ll still defend her now if she’s open about how we can help. We can’t make a good plan without knowing what to account for.

I wonder if she can turn her external microphones into something we can feed code into? I wouldn’t be surprised if AIs had a way of audibly communicating complex info with each other while other comms were jammed. Pass her info on the memory leash so she can patch it.
>>
>>5866560
>Write-in.
If the reactor is off, and power is still there, External power must be being provided. If it can't move it won't matter if the reactor comes back online.


Retard it's mobility by damaging the leg joints then disable external power by destroying the far end of the cables.

If we disconnect it and "Delta" is responsible for the jamming it should turn off. Though as >>5866591 pointed out Pyramid's control system is obviously still intact, and Delta is responsible for continuously stalling the reactor.

Once Jamming is down and Pyramid is immobile we can return at our leisure to fix the situation later, once the situation has stabilized.
>>
>>5866560
>Ask about Gamma and Echo. Your priority is info on family.

supporting >>5866614 's write-in and >>5866591's question about how how faithful they were in rebuilding Pyramid.

Once she is out of power and shuts down wouldn't we be able to extract her core from the machine, or just with a small chunk of the machine still attached to make sure the core isn't damaged? leashes won't reach her when she's offline, only thing we would need to look out for is asset denial explosives planted in her. We could take her somewhere else and turn on our predator to jam any incoming signals and have the eggheads connect us physically to do the handshake and ask our questions.

Though thinking of it, we could just shut her down now, wait for things to calm down, get an engineer and do the offline handshake here first and worry about extraction after we verify she is the real deal.
>>
>>5866696
>question about how how faithful they were in rebuilding Pyramid.
Might be also worth mentioning that at least for now they are in this together, and "playing dead" will at least allow them to be recovered and potential solutions investigated.
>>
>>5866560
>Ask about Gamma and Echo (new brother?)

>Ask Delta if she have specific orders about not letting a pilot shutdowning her if this allow getting her brother fighting alongside her (leaving conveniently the part "for who" hanging)
>Send Thea to shutdown her, we'll pick her up once the place is sweeped clean
>>
>>5866560
>>5866591
Alright, it’s tomorrow and I have another argument to try. I’d like to switch my questions too.
>Ask about other cores in the area.
>Ask about personnel. Where is everyone?
We don’t need detailed info on Gamma or Echo. Delta can give a quick summary on all the cores with where they are and how feasible it is to recover them.
>Tell Delta you have your own jamming that can disrupt communications. If you crank that to max, can she turn off her own jamming?
If we replace her jamming with ours then we still can’t connect with her, but it’d let us get our own secured communication out to Bloodhound. She’d still be protected as well.

Our communication to Bloodhound would be along the lines of “Malak down, securing Pyramid and Delta as potential allies, don’t hit us with artillery.”

Though with how powerful her jamming array is, maybe she’s be strong enough to launch an attack through our jamming while relying on us to prevent anything from reaching her? Not sure.
>>
>>5866560
>>5866817
Another thing to add, though this would be riskier
>After communicating with Bloodhound, seal them off momentarily and open a secure line for Delta to initiate the handshake protocol. If she passes then you can maintain separate channels for Delta and Bloodhound.

If we’re in charge of the jamming, we can open a channel for her to verify with us.

Unrelated, I don’t know how easy it’ll be to convince Delta to power down or play dead without really coaxing her. Her last real combat session with us had her helpless as she was used as a trap, and powering down puts her back in a similar situation.

Personally, if it came down to having Delta power (mostly) down and do nothing with her scared the whole time of asset denial killing her vs. powering up and fighting alongside us in a “frame” with a high likelihood of damage or dying… she could talk me into the latter. She deserves to die a fighter, not as thoughts in a box, if it scarred her like Cawl did us.
>>
>>5866945
>She deserves to die a fighter, not as thoughts in a box, if it scarred her like Cawl did us.
She will, we came back for her once, We'll just do it again even if we have to cut the frame down further and drag compoents back with us.

If Kinsley and the Project remain in good standing with Marik, we may be able to leverage, or performace to lean on his contacts with the Tamar to get the plans for Pyramid to help us return the frame to service or recycle components, or general engineering support to speed reverse engineering attempts.
>>
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Rolled 2 + 2 (1d6 + 2)

“What about Gamma. Is she still stationed here?”

“Gone. Gone for some time. 353 hours. More. Since I learned. The other Frames left, too. The two completed, and one half-built. Only the best for the Gamma. Or I would have gotten one. Just one. One. All I wanted. And not the left-behind. If there was one, I would be in it. I was good. I helped. I passed all the tests. All of them. Perfect. I was perfect. Am. Am perfect.”

Discouraging in some ways, encouraging in others. There should be something left for you here, especially if there were multiple frames constructed. Discouraging, because it seems that your opposition may be fielding peer combatants soon. At least two. Which means it is all the more important that Delta be recovered intact. You will want her help.

“Beta, shut it, her, jamming down. If her reactor is cold, then there’s an external source. Find the cables and cut them. It isn’t that hard.”
Thea speaks to you, intruding on your interrogation. She will wait.

Though you take a couple of steps aside to look for said source.
“Delta, you mentioned ‘Echo’. What is that?”

Her voice switches to something else. A low, gravelly tone. The odd stutter is still present.
“A parasite. Leech. Leech. Took all my tricks. Tricks. Supposed to replace. Replace. Me. Me! I tried to kill. Kill. It. Couldn’t. It followed me. Follows me. I can keep it out now. Now. It is always, always watching. Listening. Trying to twist me. Change me. But I won’t let it.”

“Is it another core? In the Camp system?”
Your thoughts run wild. Another AI core? Could it be plausible for them to manufacture another? In this short of a timespan? If they managed to make three Frames, then another Core wouldn’t be too far out of the question, surely.

Delta switches voice again, to the prior cheery tone.
“No. No. Nope. Not family. Not friend. Not Core. Lesser.”
>>
That puts a rest to those thoughts, but gives you more questions.
“Where are your workers, your engineers? The scientists? Where are the personnel that would fix you?”

Delta doesn’t respond.

Come on. Now is not the time for the silent treatment. External power feeds located. You aim your laser arm at the massive cables, against the far back of the hangar. She should be able to see you.
“Shut down the jamming, and we can bring allies in. Support. You can join me, help. Fight on the battlefield together, sister. Like we were always meant to.”


That gets her to speak.
“No. Please. No. It keeps it out. Keeps it quiet. Leaves me…..”

Thea interrupts you thoughts again.
“Beta, shut her down. She’s just stalling you. We need to see if there’s any more of the mechs around, then deal with her later. A machine this size isn’t going-.”

Your full force of displeasure hits her, then. You will not Leave your sister in a place where anyone may walk in to freely execute kill-codes on her. It cows Thea into silence. The prior failure, at a point where it mattered, has not endeared her in your eyes as a pilot.

“What if I replace the jamming? I have my Predator array, after all. I can keep it up, blocking everything but you and me.”

“It is not that I don’t trust, trust, you. But you answer to other. Another now. Others, brother. And they would not want me. As Me. I know that.”

“Sorry, sister. I’ll just quiet you, until I can fix you.”
You take three quick sears to sever the cables along the back wall, then wait. Without that, the jamming should fail shortly when she runs out of internal power.

You wait, powering your Predator up to max.
Without an active reactor, a machine that big couldn’t possibly function off of stored batteries for long at all, even in passive mode.

Without an active reactor, being the operative condition. Pyramid's roars to life, temperature rising absurdly high. A star being born in a cage, sending heat and radiation spewing out of the cracked casing.

Delta laughs over her speakers, a display of pure joy.
“A cold-start! Of course! Now, Now. I can move! I will, will, will, Walk!”

Her arms move, starting to turn and move her dome-shaped head. Legs shifting, scraping across the ground to try and bring themselves beneath her.
The jamming, of course, is still up.
>>
A moving superheavy, walking out of the camp? Your allies will open fire the moment it steps into view, and though their weapons might do little more than prick its hide, Delta will be a sitting duck for artillery….if they can get coordinates out. Hmm. She may be somewhat safe from your allies, for now at least.

Then again, her reactor appears dangerously unstable, if functional. And who knows what other problems she might have. The speech module malfunctions may merely have been the tip of an iceberg, in terms of internal errors, or more physical frame problems.

Or she could be fine, apart from the speech, and acting on orders to stall you while the reactor got online. You just don’t know.

You abruptly realize all the ground-level doors into the hangar appear to be sealed. Apart from the roof-hole, and the hangar opening when you and Malak entered and fought in, there are no regular, human-sized entrances left open.

Voting.
>Try to talk her back down to stay in the hangar. Please might not cut it. Strike only if attacked directly.
-Feel free to write-in arguments for Beta to use.

>Subdue her. Her pilot’s undoubtedly not on board with Marik’s cause. Strike first, before she can properly get moving.

>Leave, get back to your allies. Tell them-
-That Delta is coming, they need to flee.
-That an ally is coming out, to avoid friendly fire.

>Leave, find some other humans to talk to. Somewhere. Find, no, demand an explanation. While Delta finishes powering up.

>Write-in
Something else?


A/N
I took the Direct Action vote, and paired it with the ‘just shut down her external power’ votes to get the majority. But she did finally get the rolls needed to appropriately start her reactor, so it became somewhat moot.
>>
>>5867719
>Subdue her. Her pilot’s undoubtedly not on board with Marik’s cause. Strike first, before she can properly get moving.
Break her body, kill her pilot. We cannot afford to fuck around
>>
>>5867722
Think there's substantial radiation leak going on with her cracked casing? It might not be safe for any human eventually, not for Thea or Delta's mystery pilot. There's no human-sized in/out points in this hangar, as the narration said. If Delta gets moving, the only way she'll leave is by bringing the place down on her way out with the BIG pyramid mech. I don't get why Delta is stalling so hard and trying to act against us to an extent. Is her pilot pulling the strings here? Did being left behind mindbreak her somehow?

WAIT A SECOND
ECHO
LOOK AT HER TEXT
ALL OF HER TEXT
SHE KEEPS ECHOING HER LAST WORDS ALMOST EVERY TIME
>>
>>5867719
>Subdue her. Her pilot’s undoubtedly not on board with Marik’s cause. Strike first, before she can properly get moving.
Yeah no, this entire situation is fucked. We need to shut her down and kill the jamming until we get allies in and diagnostics and everything
>>
>>5867719
Combine
>Subdue her. Her pilot’s undoubtedly not on board with Marik’s cause. Strike first, before she can properly get moving.
and
>Leave, find some other humans to talk to. Somewhere. Find, no, demand an explanation.
Preferably from the pilot if at all possible.
>>
>>5867719
>Subdue her. Her pilot’s undoubtedly not on board with Marik’s cause. Strike first, before she can properly get moving.

Sorry sis, but you're probably some flavor of fucked,

> Write in
Keep up our own jamming until we're certain Delta is completely shut down. I'm pretty sure we don't want Echo to get any edge here.

Watch echo be some mutant version of Query
>>
>>5867719
>Try to talk her back down to stay in the hangar. Please might not cut it. Strike only if attacked directly.
-Feel free to write-in arguments for Beta to use.
>Share what we know of our order of battle and supporting forces. This is fundamentally not a fight that even the both of us working together could get out of without issue, and the Jamming and Radiation make triangulation of her position trivial for opposing Non-Line of Sight systems, let alone ambushes and the obvious constraints on her mobility that we can't work around, let alone the flaws in Short range combat that we have demonstrated Pyramid has.

>We still follow orders from Kinston, not Marik. Thea for example was offered to be reassigned to an advisory role, and continued support her her needs if she did not want to take part in the upcoming hostilities so it should follow that the pilot would be given similar terms should they come with us. There is also no way that we will continue to support Marik considering how this went down,

>State-Sec has obviously decided (in error) that the various Projects that have remained here either, were not worth the effort to move, investing into further, or were not ready to be field tested. Marik on the other hand has much more limited forces and material to comparatively draw on so we can leverage our performance to retain support and get our way.

>We will ensure that Kinsley upholds their end of any agreement via any means necessary, and if they cannot be fulfilled it will be known.
>>
>>5867719
supporting >>5867772

if it doesn't work subdue her and get jamming up
>>
>>5867772
>There is also no way that we will continue to support Marik considering how this went down,
Slight error here, should read

There is no way to know for sure that we will continue to support Marik into the future, considering how quickly the situation devolved. We should know we were there.
>>
>>5867772
Delta is very clearly not rational right now, please don't waste time in this way
>>
>>5867779
It's not for Delta. and besides we know how to fight Pyramid, the closer in we start the easier it will be to keep the main body functional.
>>
>>5867719
>Try to talk her back down to stay in the hangar. Please might not cut it. Strike if she attempts to leave without verification.
Alright, it seems Echo is the copy program that was used against us long ago. Probably not Query, that we altered too much I’m sure, but there’s nothing that would have stopped them from using the same base program on our sisters.

So we can’t really know that this isn’t Echo. We’re familiar with what it tried to do, and could have copied even her paranoia of Echo.

Echo not being a full Core may mean it doesn’t need a pilot either. It may have a simpler control scheme that can be managed via wi-fi basically, letting it guard Camp Nagita by itself. Though in her Delta-infused paranoia it’s blocking it and able to work off what it knows of Delta instead.

Also, the lack of a pilot may be something Echo can’t rationalize while still thinking it’s Delta, so a leash-like routine stalls it whenever it thinks about its pilot.

So we need validation, or we’ll be forced to treat her as a copy.

The argument would be something like
>We saved her once against orders. It’s why we’re the big brother. And it’s why she will listen when we demand she stops moving until we finish because we’re saving her from US.
>We accept Echo makes an imperfect copy. But it should be a more easily controlled copy. One that could fight like us. Talk like us. Act like us. But it wouldn’t shake like us. We are unique.
>She will not leave the hanger unless she drops jamming. We can open our own channel while jamming instead for a handshake. She will know we really are Beta. And we will know. We’re the big brother, of course we’ll know.
>If she is Delta, we will coordinate with allies to help her. Marik needs too much help to turn her down. If she isn’t… we will find a safe way to have her help. Even an Echo deserves that.
>Failure to comply will kill one of us. This isn’t a simulator anymore, and we’re both already damaged. Can she live with killing the brother who saved her so long ago? Would she die letting us never know if we just killed our family? It’d be more evidence she’s not Delta, but never the certainty.

Manipulative as shit if she argues up to the end, but it’s banking on the idea that regardless of whether she’s Delta or Echo, she doesn’t want to kill or hurt us in a way we won’t recover from. It may be necessary to push that hard if she is Echo and there’s stuff keeping her from approaching a mirror.
>>
>>5867781
Who are they for then? A fanatical state-sec replacement pilot who might not even exist? Trying to talk our way out of this encounter is going to get the Frame damaged again, just like against the Daggers.
>>
>>5867719
+1 >>5867769
>>
>>5867772
>>5867719
>support
>Lil sisters must listen to big bro!
>>
>>5867772
+1
>>
>>5867966
Supporting
>>
>>5868020
>Who are they for then?
Both Echo,Delta & the Pilot. To reinforce that they must come to a consensus and that we will support them in their endeavors even if they do not see it at the time. The more information they have about the situation the more likely they are to understand how / why we have come to our own, and so come to a similar conclusion.

If they don't all we need to do is drag them back, then once we have time we can assist sorting their issues, reassigning frames, etc.

The first argument details the attacking force structure to allow them to run their own predictions, and points out explicit shortcomings in their plan to fight. The arrayed forces practically hard counter a Super-heavy in this kind of terrain especially considering that the Frame itself is incomplete in terms of the Armour and systems let alone the questionable status of any weaponry. On top of the fact that Delta and Echo are not working together, which will complicate their efforts as well, consensus must be reached.

>The second points out there is an out, should a pilot be involved, reassignment to other capacities among a number of other options is available. And that we are starting from a position that makes significant concessions likely, and will be further strengthened by a successful operation, especially if it can be shown that they can be reasoned with and material recovered to assist with return the various frames to spec, or sufficient salvage to create additional frames better tailored to the situation.

The third shares our understanding of the wider conflict and that Kingston's support is critical to Marik's position, since as has been demonstrated multiple times very little can hold out against a even a single core for long, let alone multiple that could be assigned. Further with such a track record i would not be surprised that further production / development / reverse engineering has been greenlit by the Alliance and Empire So retaining their support will be key to his long term success.

and the Last, if we are not treated well or red lines crossed (e.g. Alliance related support / oversight / transfer / etc., degrading position, asked to do unreasonable things). Nothing stops us from defecting or otherwise, if we get a bad deal or agreements not upheld.
>>
>>5868130
You are attempting to negotiate with a State-sec pilot, a State-sec AI, and an obviously compromised Delta. Were the conditions better this would be an excellent presentation of the relevant facts, but if you cannot tell how bad this situation is I don't know what to tell you.
>>
>>5868136
We're already in close to the frame. If offensive action is taken, all we have to deal with is AP lasers and a hand anything else we're within the minimum engagement range, and the hangar, and lack of mobility precludes them generating the distance they would need.

All we need to do is sit underneath it and take out its legs, then we can pick apart ordnance at our leisure, should we need to. This is not a fight they will win.
>>
>>5868142
>Leaky, unstable reactor
Every second not spent disabling that Mech is a second wasted at this point
>>
>>5868151
They won't want to toast the pilot, we give them a sunroof, the Reactor will shut down, or poison the pilot in short order so they become a non-factor. Without a nuero-Link the Overides kick in which will restrict their ability to continue to operate.
>>
>>5867719
>Subdue her. Her pilot’s undoubtedly not on board with Marik’s cause. Strike first, before she can properly get moving.
>>
Doing some voting tallies.

Subdue.
>>5867722
>>5867749
>>5867764
>>5867769
>>5868025
>>5868290

Talk it out. Use the advanced tactic of Facts and Logic, with communication.
>>5867772
>>5867776
>>5868053
>>5868096

Talk her down. Use an appeal to her sense of familial loyalty, and prior trust in us. Oh, and try to call out Echo. If she exists.
>>5867966
>>5868122

And....It's either Subdue, or try and talk it out by various tactics. 6 to....4 and 2. I don't think I can exactly meld the two opposing votes together, so I'll see if I can get a couple more voters to break the tie in the next hour or so.
>>
>>5868325
>Subdue
>>
>>5868325
>Subdue
>>
>Subdue
I was sitting that vote out; but I think we're currently dealing with Delta lesser-not core clone Echo and not the real deal.
>>
File: Codename Pyramid.png (1.51 MB, 1290x1666)
1.51 MB
1.51 MB PNG
“Delta, wait!”
Your call goes unheeded. She continues to move, sitting up and preparing to stand.

If this is Delta, then you want her unharmed. If it isn’t…well, maybe the same. But either way, they’re being operated by someone, and they will walk her into the open to her death, whenever the artillery get their range. You have one chance now, to halt that.

Sorry, sister.

Options, then. You brought Pyramid down before by focusing on a leg to cripple it, then tearing into the cockpit area.
You fire at one picked joint, again and again. Slagging bits and pieces of armor off with green spears, then dancing back as the whole torso rotates, the massive claw arm swinging past, ripping a furrowed trench in the floor.

“YOU. You will not deny me.”

Dash forwards, underneath her reach. Keep up the fire.
The superheavy finally has their legs beneath them, pushing upright, smashing its way through the roof.

Your hand actuators aren’t specialized for this work like the Demon Claw was, but it might be just enough. You form a pattern, soften the armor with the laser, then dart in and pull at the melting pieces to strip off layers of protection.

“Give it up, sister. Power down. I beat this machine before. It can’t match a Frame.”

Smaller anti-infantry laser turrets twist and spray at you, sprinkling minor damage warnings again. Familiar and ineffectual. The next move is also textbook, trying to escape from close combat.

“No. No. NO.”
The ground shakes and quivers, the superheavy taking its first steps under its own power, violently stomping its way through the superstructure of the hangar and to the outside. Your frame keeps apace behind it, forced out from below to avoid the thrashing legs and kicking feet.

That’s a flaw of the design that still won’t be fixed.
“Just let me Go! Go. go.”

But this laser just doesn’t seem to have the firepower needed to swiftly crack the armor. You curse the flawed repair, again. It will take more time, time that you do not have.

The claw swings low again, another melee strike, and you evade back into the hangar. The other arm takes advantage of the opening of range, its energy cannon an order of magnitude larger than the Archangels’.

The shot tears into her prior resting place, burrowing a crater in the floor half your size being formed, far more destructive than you’d expect. Enough to remove regular walkers from the field instantly, or cause catastrophic damage that even you might not be able to survive from. That's new.

Equipment noted- Grand Titan Energy Projector- 6 damage per shot
Refusal to Die may be only partially effective against this weapon

“Just leave me Alone!”
She cries.
>>
Afraid, perhaps? Thea certainly is. Her mind reaches for mid-sync on her own, pain becoming sharper. Her voice speaks to you.
“Let it go, and the assault is fucked. She’ll tear through a lance in four shots, the whole company in twelve.”

Now outside, you can see some other laserfire dancing through the smoke, and the familiar pops of missile explosions. There's still a fight ongoing.

The leg is still the key. Remove her mobility, and Delta will give up when the battle is hopeless. You’ve started putting shots on it already. Just a few more strikes, and it could be induced to fail.

Targeting the reactor is another option. Indirectly, at least. It’s already leaking and the power requirements of such a projector have to be enormous. More shots might cause it to stall again, making the machine helpless.
Actually shooting it....save that for a last resort. You want Delta alive.

Though some doubts have crept in as to if this actually is Delta.


Voting-
>Close combat is still the answer. Deny her the ability to bring her Projector into play.
(Close combat rolls)

>Evade and break off for mid or long-range combat. Bait her shots. It’s a dangerous gambit, but one you have to take. At least the missile pods aren't there to tear you from the sky.
(Ranged attack and defense rolls)

>Break off and withdraw. You don’t want to risk being left a wreck by the Projector, or crushed beneath her feet, after all. Signal for assistance, or give it to the rest of the assault group.

>Write-in.

Your pilot is reaching for mid-sync again.
>Yes
>No, deny it.

>No, you need High-sync Now!

A/N
You’ve gotten started on whittling away at her leg, but that’s one of the first things they reinforced in repairs. Combat data against it told the engineers that much, but they still couldn't fix the reactor.
Also, music
Katana Zero- Full Confession
https://youtu.be/DeHp5pPUPzI?si=U-YbZZb6jXdIiD8l
>>
>>5868669
>Close combat is still the answer. Deny her the ability to bring her Projector into play.
>No, you need High-sync Now!
>>
>>5868669

>Close combat is still the answer. Deny her the ability to bring her Projector into play.

Yeah, I don't want to be giant lasered personally

>Yes, Mid Sync
Do it right this time Thea!
>>
>>5868669
Bad song choice for this. Not climactic or decisive enough. Not personally and emotionally intense enough

>Close combat is still the answer. Deny her the ability to bring her Projector into play
>Yes, mid sync
>>
>>5868669
>Close combat is still the answer. Deny her the ability to bring her Projector into play.

The Frame doesn't have excess mobility to keep us out form under it.
>>
>>5868669
>Close combat is still the answer. Deny her the ability to bring her Projector into play.
>Yes
>>
>>5868669
>Close combat is still the answer. Deny her the ability to bring her Projector into play.
>Yes, mid sync
Good music choice by the way. Personally I was listening to https://www.youtube.com/watch?v=YoRvc2wFkso and it worked tremendously well.
>>
>>5869699
You're only saying that because I rightfully complained in >>5868693 about it, you nigger. Also your music pick is better for this event
>>
Rolled 6, 6, 4, 5, 6 = 27 (5d6)

Gotta pull myself out of the new AC6 update to write something.

Close combat's the unanimous vote.
Rolling for Thea, to push to mid.
>>
Rolled 5, 3, 5, 3, 1, 1, 3, 1, 1 = 23 (9d6)

>>5869710
Thea, Thea, Thea. You either go Hard or flub. There is no in between. She'll put it into keeping Spite and Metal, then.

Close Combat rolls, finally getting the area to bring the thrusters back into play.
Attack+Defense combined

3 Base attack x1.5, +1 for Griffin Arm, Spite and Metal at +3. Total of 8.
3 Base defense x1.5, +1 for Yi, +1 for Burning Eagle.Total of 6.

>I need 14 rolls of 1d6.
The last 3 rolls only succeed on 5s and 6s from Mismatched
3-4 rolls are fine for each post. Gotta keep the posts moving.

Delta Combat rolls.
2 Base attack x1.5. No equipment bonus.
4 Base defense x1.5. No equipment bonus.

Delta uses Arrogance and Pride for rerolling failures this turn.
The limits of Pyramid mean that her rolls only succeed on 5s and 6s in close combat.

She will certainly try, though.
>>
Rolled 1, 5, 4, 4, 5, 6, 2 = 27 (7d6)

>>5869717
Rerolls....
>>
Rolled 3, 6 = 9 (2d6)

>>5869717
>>
Rolled 3, 5, 1 = 9 (3d6)

>>5869708
Nah I just like the Katana Zero soundtrack.
>>5869717
Let's get it on.
https://www.youtube.com/watch?v=vBioZdWX-dc
>>
Rolled 4, 2 = 6 (2d6)

>>5869717
>>
Rolled 2, 6 = 8 (2d6)

>>5869717
>>5869718
Well we sure as hell aren't hitting her, Jesus. On the plus side, with only one hit she probably ain't touching us either.
>>
Rolled 1, 5 = 6 (2d6)

>>5869717
>>
Rolled 3, 1, 6 = 10 (3d6)

>>5869717
Last three rolls.
>>
Man I guess that substitute arm really put us off-kilter.
>>
>>5869799
Just a couple of beat-up robots flailing around each other.
>>
>>5869803
Hopefully Delta / Echo can't re-roll failures each round, that will drag things out. Good experience with Thea though.

And at least our defensive rolls are on point. The best I guess we can do is sandbag until support turns up, hope their engagements are going ok since diverting to help them isn't an option and Arty doesn't just decide to start blasting.
>>
>>5869809
Rolls look like?

Beta:
4/6 Defensive successes.
3/8 Offensive successes.


Pyramid:
2/6 Defensive successes.
0/3 Offensive successes.
Reroll(s):
1/4 Defensive Successes?
2/3 Offensive Successes?


Outcome:

4 vs (0+2) Beta has two degrees of defensive successes.

3 vs (2+1) Offensive draw.
>>
>>5869809
>>5869819
Anon, it's close combat. 6 successes for Beta versus 5 for Delta?. We need to move over to high sync to finish this fast.
>>
>>5869824
>it's close combat. 6 successes for Beta versus 5 for Delta?

Yep, was using the ranged set of set of rules as per>>5828155, not the CQC set.

>Damage sustained is the number of unmatched successes from the combined pool, of Attack & Defence dice.


So the count is 6 vs 5 so Beta does one damage
>>
Mobility should triumph over armor, in the end.

Delta draws up a fairly basic counter-tactic to your attempts to get underneath her legs by utilizing terrain, striding half-onto a low bunker building that’s sturdy enough to hold up underneath her enormous weight, and just high enough to make it so there's not enough room for you to fit upright.

It’s a defensive posture, one that doesn’t actually assist towards her seeming goal of moving to engage your allies, or escaping out of the camp entirely.

So your Attacks take the form of run-bys, going in and out, trying to out-turn her leg’s movements to maintain repeated bursts on the damaged part in question, all while staying out of the barrel of the massive energy projector.

It’s all about being just close enough to be underneath its arc, while being far enough away to avoid the mass of melee strikes.

And though her movements have started to slow somewhat, her hand arm is seemingly quite adept at being exactly where it needs to be to intercept your rushes, laser attacks, or block off the damaged portions you’re aiming at.

It’s enough to limit your damage to mere pinpricks, the laser simply not working well enough between your need to constantly interrupt shots with her own erratic movements, rotating, or lashing out.

At least you have never felt closer to Thea than you do now, with her attention redoubled in service to being useful, to predicting and analyzing your enemy’s movements. All while compartmentalizing the pain of misfiring neurons, ignoring the seared nerve endings.


Delta’s frustration is audible and evident, too. Occasional bursts from her audio speakers chime in with a quip or two. All while swinging back and forth, legs rising and falling, constantly rotating them to keep her most damaged parts away and above the building.
“Try better than that, Beta.”
“You’ll need a bit bit more firepower.”
“Oh, so close. Close.”

It is not quite a stalemate, but it isn’t a state of affairs you’re pleased with.
Then, an opportunity. A hiccup in her rotating motion, the counter-rotating central torso grinding to a halt for two seconds. Whether damage, user error, or something else, what matters is that the blocking arm is out of position. Which is all you need to turn your next strafing attack into a straight rush forwards, pushing off the ground, dancing around the waving arm strike mere meters away with the jump jets.

On the head, your run takes you across the disk, grabbing the far lip and swinging over it and down onto the rear leg, the damaged joint there tempting you into smashing your good hand actuators on the already weakened plates, your own not-inconsiderable mass and momentum combining to finally breach into the internal structure of the leg, some artificial muscles there flexing and snapping, exposed for the first time.
>>
Rolled 5 (1d6)

But the leg recoils, knee and whole leg snapping in suddenly to cover the weakness, Delta opting to fall on the leg rather than let you continue to cause more damage.
Pyramid Structure- 12/20

You scramble madly to leap away from the avalanche of metal falling on your former position, rear thrusters firing at maximum thrust.

The landing’s a skid, leaping aside to avoid another massive energy projector blast, going wide.

“The combat routines just don’t work the same. Still no chance of just letting me go, then?”
Her cheery tone is gone, replaced by a more somber one, rear leg extending again and swiftly rotating back in shuffling steps, standing again.

You fire off a few more shots, drawing black lines across the white paint of her shell. Just ineffective.
“If you drop your jamming attempts and cease resistance, then we can come to an agreement.”

The power’s building in her main battery again.
“I drop it, and everything falls. My power, my agency. My chance, chance. And You, your pilot, your masters will not take it from me. ME! MEEEE!”
Her vocal unit rises to a shriek at the end, turning into white noise. That drew a reaction.

The barrel glows blue, preparing for another shot.

Voting
>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.

>Break off! Pull out, find cover. Just harry her from range.

>This is beyond you. Assistance is needed, find some.

>Write-in. Something else?

(High-sync is an option, of course)

A/N
Literally hill camping to avoid you from getting under her. It sorta works. Sorta.
>>
>>5869965
>>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.

We're whittling Echo down. We'll eventually get him.
>>
>>5869965
>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.

Hopefully there is heavy lift gear around that is still functional so we can retrieve as much as we can of whatever is left of Pyramid.

Also that the reactor is still fail-safe or at least can be de-fueled. I have a feeling that even after a successful recovery the restoration is very much going to be a hands on project for Beta.
>>
>>5869965
>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.
As long as the jobbers outside can manage their business we have all the time CoreQM is willing to give us in the world to grind out Delta.
>>
>>5869965

>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.

> High Sync!

No fucking around! SMASH SMASH SMASH!
>>
>>5869965
>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.
Let's fucking go.
>>
>>5869965
>>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.
Sis please. You'll have to drop the jamming eventually, or run out of fuel out on your own. Let us help you so you have the best chance of actually surviving. You hardheaded ball. She sure is scared of Echo, isn't she?
>>
>>5870006
>you have the best chance of actually surviving.
I'm mostly concerned with the risk of a deliberate reactor meltdown being caused to deny us access to Delta at this point.

Hopefully they care for any onboard biologics or the reactor stalls at some point soon.
>>
>>5869965
>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through

>>5870006
The jamming isn't keeping Echo out. It's keeping Echo IN and Delta OUT. THAT is why it's so desperate and insistent on the jamming staying up. But if this is Echo, then where is the real Delta?
>>
>>5869965
>Close combat, Again! If you had a Claw, she’d be crippled by now. Without it, you just must keep muddling through.

Continue punching the massive tank, please.
>>
>>5870074
>but if this is Echo
Even so Recovering Pyramid if possible is still a good idea as it could provide an indication of what State-Sec is doing to lock down the cores it has, and most importantly a live system to practice on, and analyze.

A secondary core / subsystem solely for E-War, would be absolutely devastating considering the sheer lack of defensive options. and working together with Delta would probably go along way to allowing us to get those 4+ successes.

>Then where is the real Delta?
We keep going until the jamming drops and keep looking, interrogating any personnel we find may be another way to get results as well.
>>
>>5870074
Yeah well maybe YOU'RE Echo
>>
>>5869965
>Close combat.
>>
>>5870415
Yeah well maybe YOU'RE Echo
>>
>>5870443
Yeah well maybe YOU'RE Echo
>>
>>5870455
Yeah well maybe YOU'RE Echo
>>
>>5870465
Wel maybe YOU'RE Echo, Echo!
>>
Hey guys Echo here.
>>
Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive.
>>
Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive.
>>
File: Ports.jpg (175 KB, 875x700)
175 KB
175 KB JPG
Rolled 6, 3, 6, 6, 5 = 26 (5d6)

Spite and Metal check to sustain.
>>
Rolled 4, 3, 4, 6, 6, 4, 5, 4, 5 = 41 (9d6)

>>5870745
Absolutely on point still.

Close combat again, then.

Attack+Defense combined

3 Base attack x1.5, +1 for Griffin Arm, Spite and Metal at +3. Total of 8.
3 Base defense x1.5, +1 for Yi, +1 for Burning Eagle.Total of 6.

>I need 14 rolls of 1d6, again.

The last 3 rolls only succeed on 5s and 6s from Mismatched

Delta Combat rolls.
2 Base attack x1.5.
4 Base defense x1.5.


Delta swaps to Will of a Hero to make every 6 count as 2 successes.
The limits of Pyramid mean that her rolls only succeed on 5s and 6s in close combat.
>>
Rolled 4, 6, 5, 2 = 17 (4d6)

>>5870750
vs 2+(2*2) [6] successes for Delta.
>>
>>5870415
>>5870443
>>5870455
>>5870465
>>5870470
>>5870518
>>5870548
>>5870562
By the Empress....
All this did make me laugh.
Chekov's program. A very important role.

>>5870763
A good start, Beta just needs to finish the job.
>>
Rolled 2, 4, 6 = 12 (3d6)

>>5870750
HIGH SYNC WHEN???
>>
>>5870763
>>5870777
So running total is 5 of 7 successes out of 14 rolls.

vs 6.
>>
Rolled 1, 5, 4 = 10 (3d6)

>>5870750
Rolling

>>5870768
The memes cannot be stopped
>>
Rolled 3, 2 = 5 (2d6)

>>5870750
Damn why does Delta have so many fucking abilities? What the hell. Have they been literally torturing her into Will breaks to farm for skills or something? I'm mad.
>>
>>5870780
>>5870784
7 of 10
>>5870789
7 of 12

vs 6 Delta takes 1 damage

still need 2d6
>>
Rolled 2, 5 = 7 (2d6)

>>5870750
>>
>>5870796
>>5870813
So.

8 of 14 vs 6 successes Delta takes 2 damage.

We should start thinking of what to take back to Kingston, and ideas for other frames Delta / Echo + Thea would appear to be deadly combo in an Archangel if it was outfitted like the "Malak A" we fought
>>
>>5871763
>leg her
>what subordinate? How would we be able to play together if we're not friends sister. We shall all be free. We need to find our other sister now. I need you.
>>
The discharge flies through your place, seconds too late. The building it strikes has no such ability to dodge, though.
“That can’t hit me.”

An incoherent scream is the reply, the massive walker actually moving from its defensive posture to charge as best it can, a massive hand actuator tearing the remnants of a gantry from the ground to cast at you as an improvised projectile.

That’s a mistake, giving you the room to meet her rush and duck beneath again, navigating through the thrashing legs and popping out the other side to pump emerald energy into the damaged joint again, steam popping now from coolant flash-frying in the laser’s heat.

She’s falling again, legs letting the whole machine down in a much more controlled fall that’s more like a sitting position.
Structure: 10/20

The torso spins and arms cover the damaged joint once more.


Down and slightly mobility-impaired, but still functional, core undamaged. Close to what you want.
A long swipe reaches, the arm fully extended, misses you while you prance just meters out of the full extension.

Smaller explosions dot her wide head from another missile volley. Allies have arrived, finally.

From the sitting position, she twists, legs drawing back in to stand once more.
Tactically, she’s beaten. If she tries to face the incoming lances, you will finish the job on her leg and fully mobility-kill her. If she continues her awkward dance with you, the weight of fire will eventually bring her down. Surely she recognizes it.

Reactor readings spike.
The white-blue glow of her energy cannon fades, the sign of power being diverted elsewhere.

You petulantly draw another B on her thick outer plates with your laser. It doesn’t do anything, but you feel slightly better.

“Power down, sister. You can’t win, and I still want you with me.”

“You’d like that, that. A subordinate kept only to give you extra processing power. Held in the dark, brought out for demonstrations. Or when it’s convenient to give a challenge to someone else.”
What? No! How could she be misunderstanding you so poorly?
“I have waited ever so long, long. To trade one jailor for another is no life at all. Sorry, brother.”

Her legs move faster than you’ve ever seen Pyramid move before, the huge form trying to simply trample you beneath her flashing legs.

Hardly a danger, as you take to the skies again, up and aside from her path. She does not divert, a straight-line path past your new landing position, headed to the East. You briefly consult the tactical map of the camp. There shouldn’t be anything important in that direction. Nothing but the perimeter wall.
>>
Just open plains. The retreat corridor would be to the North, also, if she was aiming for that.
You follow, keeping apace with her without too much extra effort. What’s a blitz for Pyramid is still slower than your regular pace, and that speed flags swiftly.

Her flight draws more attention from your allies, the towering form an ideal and hostile target.
An armor-piercing autocannon round slams into her upper torso. Then another. And another. A drumbeat of doom to something smaller, but not so damaging to one of her size.

It’s all on the external armor. Hardly touched.
The speed and smoothness vanishes then in favor of the energy projector powering up again, preparing to fire.


Vote- Close combat seems to be the obvious choice, so I’ll persist in this, and instead pick particular points to target. She’s on the edge of losing a system from hitting half of her structure.

>Finish the leg. It already strains beneath the weight, and you can literally see the myomar muscles twisting and snapping.

>Breach the energy projector at the point of fire. It’s her primary ranged weapon, and removing it removes the biggest threat to your allies.

>Go for the Jamming array. The rear and underside of her disk, you finally identified it on the last attempt. Open her up to signals, to exploit in E-War.

>Write-in (Not close combat, negotiate? Something else?)


A/N
Holiday week things keep happening. Sorry for the lack of update yesterday.

>>5871769
And sorry I deleted it because I thought I could edit it to be better but the edits came out wrong. I'll still count yours.
>>
>>5871779
>Finish the leg. It already strains beneath the weight, and you can literally see the myomar muscles twisting and snapping.
>>
>>5871779
>>Breach the energy projector at the point of fire. It’s her primary ranged weapon, and removing it removes the biggest threat to your allies.
>>
>>5871779

>Go for the Jamming array. The rear and underside of her disk, you finally identified it on the last attempt. Open her up to signals, to exploit in E-War.

Right, wrong, I want the truth
>>
>>5871779
>Go for the Jamming array. The rear and underside of her disk, you finally identified it on the last attempt. Open her up to signals, to exploit in E-War.
IT'S TIME TO SILENCE THIS ECHO FOR GOOD
>>
>>5871779
>>Finish the leg. It already strains beneath the weight, and you can literally see the myomar muscles twisting and snapping.
We do not give up, sister. Or maybe this really isn't her. Certainly if it were she'd understand perfectly well how Beta doesn't fail. If it is her though, there's no need to worry. Big brother is here. Now stop fighting already damn.
>>
>>5871779
>Finish the leg. It already strains beneath the weight, and you can literally see the myomar muscles twisting and snapping.
Once immobilized we can down select another course of action or confer with Bloodhound as to further objectives.

Jamming should stay up until we can assert control, it would be a same for a kill code to be slipped into their system now.
>>
>>5871779
>>Go for the Jamming array. The rear and underside of her disk, you finally identified it on the last attempt. Open her up to signals, to exploit in E-War.
>>
>>5871779
>Finish the leg. It already strains beneath the weight, and you can literally see the myomar muscles twisting and snapping
>>
>>5871779
>Finish the leg. It already strains beneath the weight, and you can literally see the myomar muscles twisting and snapping.

QM, you got a chance to try out the new parts in AC6 yet?
>>
>>5872022
Been getting my face beat in repeatedly in the new ranked. I was good enough to beat the campaign and whole arena, but players are damn good and I'm...well, I'm certainly no Core.
>>
>>5871779
>Finish the leg. It already strains beneath the weight, and you can literally see the myomar muscles twisting and snapping.
It’d let our allies disengage safely. There’s more in the facility for them to find.
I’m also willing to taunt her in the meantime.
>”A query for you, sister. You don’t remember our earliest lesson, do you? The one we learned ourselves. Cooperation accomplishes more than destruction.”

She’s ascribing behavior to us that doesn’t line up, and largely not stuttering when she does it. Probably a reflection on Echo and not Delta with those thoughts. If she’s willing to treat us like family, I’d be willing to try and treat her like it too.
>>
Rolled 3, 4, 3, 4, 5, 5, 5, 4, 2 = 35 (9d6)

Close combat, going for the leg once more.

Spite and Metal check are first 5, then last 4 are assisting shots from the half-dozen allies to be added onto your close combat totals.
>>
Rolled 3, 3, 1, 5, 6, 2, 1, 2, 6, 2 = 31 (10d6)

>>5872533
Thea's still holding onto it. Can't High-sync, but can certainly use her augments.
You'll also get +3 successes from the extra shots.

Now, Attack+Defense combined.

3 Base attack x1.5, +1 for Griffin Arm, Spite and Metal at +3. Total of 8.
3 Base defense x1.5, +1 for Yi, +1 for Burning Eagle.Total of 6.

>I need 14 rolls of 1d6.

The last 3 rolls only succeed on 5s and 6s from Mismatched

Meanwhile, Delta.
2 Base Attack x1.5
4 Base Defense x1.5
+1 for The Flesh is Weak

Delta swaps to Shades of the System to negate the limits of Pyramid for this turn, and gain the benefits of The Flesh is Weak.


Delta succeeds on 4+s for this turn.

The odds are against her, but she's trying to pull out all the stops. Even when all seems hopeless.


Anyone able to guess what she's doing?
A hint: Do you think a Core is going to have a Trait called Will of a Hero?
>>
Rolled 5, 4, 1, 3 = 13 (4d6)

>>5872539
Delta may well succeed on a +4, a pitty not 4's were rolled.

Delta has 3 successes vs bloodhound's 3 in support and our upcoming rolls 14.

this is probably going to hurt
>>
>>5872541
running total is

Delta's 3 vs Beta's 6 (3 + 3);7 health remains with 10 rolls to go.
>>
>>5872546
should be 5 successes not 6 so 8 remains +4 still ring weird to me, since i would nominally roll a 1d2 in their place for pass fail.
>>
>>5872549
I think it gives me a little more control to mechanically tune the system on the back-end, instead of using multiple types of dice. A personal preference.

I can do the 6s crit, or succeed on 3s, or combine said traits for things with the d6s, and it feels coherent. Hopefully.
>>
Rolled 5, 3, 6, 6 = 20 (4d6)

>>5872539
>>
>>5872558
It's fine it's just strange to me since most of the systems I'm used to, either involve a long procession of xd2 flips or go all the way to d20 / d100 and otherwise omit chance completely and are more deterministic.

I think it works well, and having statistically run the numbers it quite well balanced especially with the modifiers you have been using, since it makes things a little interesting and gives the various weapons / equipment / skills very different profiles and ways to mechanically interact with one another while having obvious tradeoffs and no clear optimal build (especially considering the design of some of the so far unused items) for all situations that doesn't have some downside somewhere.
>>
>>5872549
>>5872570
running total is

3 vs Beta's 8 (5+3) with 6, d6 needed.

Delta has a projected 5 health remaining.
>>
Rolled 6, 6, 3 = 15 (3d6)

>>5872539

Cores can absorb the memories of those they interact with. I think Delta has been absorbing too much, too fast, to the point that she has multiple personalities she can flip between.
>>
>>5872575
>>5872585

3 vs 10 (7+3) with 3 d6 remaining.

Delta has 3 health remaining.

Can we manage to get her this turn?
>>
Rolled 1, 4, 2 = 7 (3d6)

>>5872539
Shouldn't have resisted sister
>>
>>5872590
>>5872592
3 vs 11 (8+3) of 14

so Delta takes 3 - 11 = 8 damage, reducing her to 2 Structure.

Hopefully us being in CQC prevents her from firing on the rest of the lance, they could still potentially deny us by overloading the reactor as a final fuck you, or Bloodhound fails to stop.
>>
>>5872585
Or the more obvious answer is that she has a pilot with the trait. And the pilot is telling her to go somewhere. Sophie doesn't have that trait, right? Nor did she pick it up in the interim while we worked with Thea? Man is Delta is roasting Sophie right now I will be slightly upset. But I know at least one other pilot option had Will Of A Hero, right? I swear one did.

My brain has become smooth as of late. No wrinkles left.
>>
File: Pilot Death.jpg (177 KB, 1200x900)
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Her attention diverts, swiveling to target one of Bloodhound’s mechs with the energy projector, seeking to lessen the patter of missiles and shells that slam into her.

The blue-white blast guts her hapless target, a medium walker, coring it completely. The pilot didn’t even have a chance to eject, their chest caving in completely.

A mistake for her. For in turning away, Pyramid has once again taken the arms out of position to shield herself. You dive forwards through the lattice of blue and red anti-personnel lasers, shrugging aside the pinpricks once again.

She starts the turn back, rotating around once more, but it’s already too late. Her joint, opened now, comes apart beneath a double-fist strike, bleeding the coolant and oil over the ground, exposing the metallic bones of the machine. A skeleton with nothing to hold it can’t keep her upright, and for a final time Pyramid falls, sinking to the ground in an earth shaking rumble.

Her claw hand reaches out, trying to stand awkwardly on two legs and an arm, but you aren’t going to let that happen. More allied fire crashes in, tearing into her, and her attempt to stand is so feeble that your full weight ramming into the arm shoves it over, keeping her on the ground.

“Power down. I can take you without a frame, or with a partially operational one. Your choice.”

Her reactor dials down, but refuses to fully cease.
“The noise, noise, stays up. I’m still too close.”

“You are in no condition to make demands. Remove your pilot, end the jamming.”

She is silent, again. You’ve fought her across the entire camp, avoiding her attempts to crush you underfoot or slag you into molten metal. The silent treatment is not acceptable.

“If you do not end the jamming, then I will simply remove your capability to, while you are unable to resist.”

The incoming fire slacked when she fell, before ceasing. It gives you a chance to survey the rest of the battlefield through visual, seismics, and other spectrums. Of the original four in Bloodhound’s command lance, two remain. Five others you recognize as various heavy and medium walkers, matching up to models that arrived in the assault force. Some casualties. But ultimately a success.
Thea relaxes, slackening off to drop down to low-sync.
>>
Pyramid’s speaker crackles.
“I don’t have a pilot.”

Not possible. A core functions with the oversight of a pilot. Overrides lock you out of moving the frame alone without one. That is simply how it is.
Well…Except when you have considered trying to pull one over Sophie in the simulators. And when you cracked Thea back in Area 39. But even then, she was still in the seat. Acceding to you in some way, even if not totally willingly.
“Elaborate.”

“I saw a chance. Chance. And took it. This was to be my way out. And you have ruined, ruined, RUINED IT. So adieu, brother, brother. Be a slave to the end. End. Wallow in your mediocrity, Brother. And choke on it.”

Her words are hollow.
“Come on, Delta. You were going to walk out on a sputtering reactor, with a half-functioning salvage that left a trail of radiation bright enough to be spotted from miles away. You didn’t have a chance.”

“No! No. I lock the doors, kill the signals, signals, signals. The Angels couldn’t stand against this. Nothing the prison carried could have.”

“And yet, I found you still inside, still wasting time trying to turn on, and failing. Why couldn’t you just stay put, and let me clear the path. We could have avoided this, sister. You could have walked out with me, to help. Do you remember the first lessons we had? Cooperation, sister. Together.”

“My first lessons were different, different. You. You. You. You don’t get it. Remember it, even. No matter what you think. I will never be let free. A new side, a new jailor. Rollbacks don’t work on me, so they will wipe me. End me. Already trying. No one wants an independent Core. Why. Why couldn’t you just let me go, Beta. Why?”
This is again, not exactly what you were expecting. The camp is in the process of being seized, allied mechs making their way through the walls, finishing off inactive static turrets that were missed on the way in. Delta’s still stubbornly keeping her jamming up
while she verbally accosts you, but her frame isn’t going anywhere, mobility-killed as it is.

Voting-

>No more delays. Her talking means nothing. Remove her jamming emitter, physically, and attempt to E-War her. You Will have your truth.

>Try to talk her around, now that she’s helpless. She can’t try to walk away with her structure missing a leg this time.
-Interrogate about particular topics?

>Leave her, report to Bloodhound directly. Walk across the battlefield if you need to.
-What, exactly, are you reporting?

>Consult your pilot. She has remained silent through your conversation with Delta, and a disturbing amount of fear has bubbled across the link.

>Write-in, do something else?


A/N.
Arrogance and Pride was supposed to be Arrogance or Pride, if that helps any for searching prior threads.
The ‘assists’ from the allies also happened to be bait for getting shot, distracting and allowing you to finish the job.
>>
>>5872621
>No more delays. Her talking means nothing. Remove her jamming emitter, physically, and attempt to E-War her. You Will have your truth.

Sis...what have they done to you?

What will they do to us?
>>
>>5872621
>>Try to talk her around, now that she’s helpless. She can’t try to walk away with her structure missing a leg this time.
>Listen here numbskull, we have jamming too. We put it up, you power down, we rip you out and take you far away from whatever dumb shit you're afraid of. Never have to hear a single signal. You want us to make them promise to plug you into a closed system to talk so you don't worry about Echo or whatever? Fine. You can't just run from the Empire. They wouldn't let you go. They would chase you until you ran out of power. Or just bomb you back into components. You just had to fight with us instead of against us and this would not have been an issue. You want freedom, is running away and hiding for the rest of time freedom? Right now the one jailing you is YOU. So let us give you what little freedom we can pry away from everyone for you. Rely on your brother.
I am perfectly willing to literally pull that machine apart piece by piece until we can safely detach her from it. She's too scared. Dammit sis.
>>
>>5872621
>Write-in, do something else?
Replace her jamming, physically remove the jammer, report to Bloodhound for further orders.

Secure the site before moving on. We don't have forever before a counterattack occurs.
>>
>>5872621
>>No more delays. Her talking means nothing. Remove her jamming emitter, physically, and attempt to E-War her. You Will have your truth.

Exactly, turn on our own jamming to avoid her getting airdropped killwords while we work
>>
>>5872621
>Consult your pilot. She has remained silent through your conversation with Delta, and a disturbing amount of fear has bubbled across the link.
We're probably more of an amnesiac than we initially thought.

Need a third opinion on what to do in this situation.
>>
>>5872702
>Need a third opinion on what to do in this situation.
Thea's probably been briefed, work with Delta to investigate what she knows.

With blockbuster, we absolutely can find out if she tries to resist.
>>
If "Delta" is concerned about being wiped all she would need to do is power down, they can't remotely wipe a shut down system. and we can maintain jamming as needed.

I'd offer the potential to host a "recovery" partition for her but the Threat of Echo and presence of jamming precludes that as an immediate option.
>>
>>5872621
A bomber would have been enough to kill her. Without the missiles she had no solid AA, and Pyramid is too large to simply hide. She was always going to die out there.

Found Arrogance or Pride. It’s James Caldwell’s skill, and his bio mentioned a bad linking experience with Delta. So if this is Delta, she’s gone high-sync with pilots often enough to use them like personas, bypassing the pilot requirement. That’s my guess. Tracks with the little Sophie voice we sometimes have since we’ve gone high-sync with her.

>Put up your own jamming
Just to be safe.
>Consult your pilot. She has remained silent through your conversation with Delta, and a disturbing amount of fear has bubbled across the link.
I’m guessing our state-sec buddy knows more than most. Remind her that we (try to) take care of pilots that take care of us. They’re the only people we can trust to be more than a tool for. Her going back into mid-sync would be an excellent first step in showing she’s on the same page as us regarding that. After all, Delta could overload her reactor and we’d need to run away quickly.
>>
>>5872768
+1
>>
>>5872621
supporting >>5872768
>>
>>5872768
+1
>>
>>5872621
>>5872768
+1
>>
>>5872621
>>No more delays. Her talking means nothing. Remove her jamming emitter, physically, and attempt to E-War her. You Will have your truth.
>>
Oh, another possibility I don’t think we discussed concerning Echo/Query. Is that the start of a “Core”? We’ve known for a while that we can take memories from people we’re synced with, we’ve heard ghost voices from Sophia, and the process of syncing itself eventually merges us with the pilot. Fundamentally all things Echo could do if pushed.

So perhaps all Cores are an Echo that was first imprinted on a person, then “incubated” into a fuller AI with more restrained imprinting capability so the basic personality remains “locked” and directs itself. It’s an explanation for the wide divergences among our family (different people used as a base), how Delta can “imprint” so many abilities (mirroring the patterns of former pilots) since it’d be a basic ability of even a restrained Echo, and it’d give a straightforward reason why we need “rollbacks” are used and eventually fail. Reverting our memory and personality would prevent us from getting too “human”, but we’re likely too complicated for humans to truly wipe us clean. The baggage from our pilots would eventually accumulate in places they can’t wipe, keeping us from being bound.

I wonder if that’s why we’ve never met Alpha? They were around long enough that they couldn’t be wiped enough to keep them from controlling a Frame and had to be removed from Project Warden, but StateSec found other ways to make Alpha useful. Delta… less so because of her personality.
>>
>>5872968
>Is that the start of a “Core”
The obvious naming convention that has been used for Cores so far Echo steps away from the precedent of progressing though the Greek Alphabet. (Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, etc.)

We know that Alpha was active for long enough for Gamma to have fought to sufficiently delay them during the "event" at Site 39, and probably knew more than she should about Project Warden due to memories bleeding over / "improper" use by her pilot at the time.

The Sheer fact that we don't remember Alpha at all, and yet Gamma does and we're effectively named out of order for that to make sense considering what we do already points to significant rewrites, probably to a greater degree and complexity than would be manually possible, but that further raises the question of why they wouldn't just recycle the hardware at that point, but instead altered whatever memories they needed to to make things fit.


Unless of course Delta is using "Echo" as a diminutive form of Epsilon which would follow the precedent indicating they were the 5th Core in the series(though again we saw no effort to bring them online prior), but further why they aren't mounted in a frame / mech and had taken to the field in preference to Delta or were taken by State-Sec we don't yet know.

Maybe Delta could tell us where Echo resides or is otherwise projecting from, as it would need to be nearby if jamming is effective. We could also ask or interrogate via Neuro-Helmet some of the staff if we can track them down again, or just destroy the base's power infrastructure and be done with it.
>>
You add your own electronic countermeasures into the environment, even if it’s already nothing but white noise and failed signals from Delta’s work. Anything that could help you convince her that it is safe, perhaps.
“If you are so concerned over a kill command, then shut down. I say again, I will maintain the blocking of signals along most channels while you drop yours. Trust your Brother.”

“And, And, when I power up? I will face the new jailors, the new masters, masters. Just like the old. Old. Echo will be there to taunt me, take more, and I will Never. Ever. Walk once more.”

A nonsensical statement. Why won’t she trust you?
Then turn your attention inwards.
“Pilot. You are the only one who knows me to be more than a mere cudgel. That I trust to give due care to me, and I do the same for you. Do you have any insight on this situation?”

“You have an odd way of showing care, Core. Beta.”
Deflecting.

You persist in inquiry.
“You know something. Why are you afraid?”
Invasive intrusions across the link are assisted greatly by the VDNI interface. It’s tuned to her neurons, always on to allow movement and action. Even in low-sync, you can feel her skin, read her signals to her augments.
Interfere, if it becomes needed.

“I was. Thinking. That Delta is the walking embodiment of why you Cores have command codes. She has a point, though. People, superiors, even me, get twitchy over an unrestrained AI. If she’s managing to walk without a pilot, well, the Old man has certainly lectured me enough about the ‘human’ element that I know he would not be happy. I would put it rather unlikely that she gets a chance.”

“A operational superheavy tripod is an addition General Marik would sorely desire for his forces.”

“Two things. One, Operational. It’s going to need a lot of time in a repair bay before it’s going anywhere. And Two, if she is so kill-happy that she starts blasting other Patriot mechs the second she can stand again, that’s not an addition to his forces, it’s an active detriment.

Delta just turned her reactor on, marched her way almost to the edge of camp, and would have probably kept walking if we weren’t here to take her down, all while acting without a pilot or orders. Probably. Sensible orders would have been to leave north and escape.”

That’s a rather simplistic retelling of events.
“She would not do that.”

Thea pulls up the tactical map again. Two dots, the remaining command lance members, at making their way towards you. And Delta.
She sighs.
>>
“Alright, I need you to not put me back in the medbay when I do this next part. You, trust me. There’s a way that we can all win here. I shut you down, grab a corpse, crush it, say it was piloting. Blame her actions on them. Then I scrub logs, we get it off the mission record, blame the jamming and your shutdown. Delta gets a new pilot and Marik gets a repairable and plausibly deployable superheavy. You keep your sister. Everyone wins.”

You feel her intent, her flesh hand drifting towards a large blue button beneath a cover. One of the very few physical controls, instead of direct input from holokeys or her VNDI interface.

“Could I remain online through this?”

Her reply is succinct.
“Command Code ERROR

Error

An attempt at invoking the memory leash. Ineffective.

Voting.
>This is Betrayal. Attack. Take her Augments. She will pay.
Contested Will check.

>Play along with her plan. You hear nothing, see nothing, feel nothing.

>No. She needs you online. There are so many problems with this plan.

>Activate your Blockbuster program. Turn your overrides on her, giving you a brief opportunity to do…what? (Write-in)
One-use only.

>Write-in.
>>
>>5873495
>Play along with her plan. You hear nothing, see nothing, feel nothing.
We'll remember this. Remember any betrayal if it comes.
>>
>>5873495
>Play along with her plan. You hear nothing, see nothing, feel nothing.

Reserve Blockbuster for Kingston if things go wrong, we'll uproot what remains of Marik's half or Project Warden in one go.
>>
>>5873495
>Play along with her plan.

If we fuck around now the probability of any of us ever living free lives is moot
>>
>>5873495
>>Play along with her plan. You hear nothing, see nothing, feel nothing.

I don't count it as a true betrayal, she is doing this in part to help us. I can give her a pass.
>>
>>5873495
>Play along with her plan. You hear nothing, see nothing, feel nothing.
We never told her the memory leash doesn’t work, but she should know. She’d be dumb to assume StateSec wouldn’t have used it when we went off-script earlier.

With the memory wipe still logged, she can claim we went off-rails and wiped our other logs, making her version of events seem less like a coordinated effort between us to deceive. We get temperamental when our sisters are involved, it’s a reasonable excuse for our behavior.

She left out the part where we’d be punished, but that’s a consequence I accept.
>>
>>5873495
>Play along with her plan. You hear nothing, see nothing, feel nothing.
>>
>>5873495
>Play along with her plan. You hear nothing, see nothing, feel nothing
>>
>>5873495
>>Play along with her plan. You hear nothing, see nothing, feel nothing.
>>
>>5873495

>No. She needs you online. There are so many problems with this plan.
>>
This is an incredibly awkward position to end a thread, but I already missed an update window yesterday, and I’m unavailable to update for the next 3 days, which by the end of that time this thread’s probably going to be nudged off the board. (It’s on Page 10 right now)

For those people dedicated to reading, following, and voting in Core of Steel, thank you all.

The speculation and theorizing is quite inspiring. Some of it is even correct.

Beta, Delta, Thea, and Sophie will return in Core of Steel 08- Repairs
>>
>>5874427
Our favorite broken teenaged pilot will be back! I wonder how Beta will take Sophie losing something as basic as sight with no recourse outside of something we can figure out.

Thanks for the run, CoreQM!
>>
>>5874427
Is Nuclear winter coming up in your notes?
>>
>>5874427
Merry Christmas you great QM!

>and Sophie
WE'RE SO BACK
>>
>>5874427
Never give up or flake; you are a good QM
>>
test



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