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You are Charlotte Fawkins, dashing heroine, detective, adventuress, heiress, sorceress, etcetera. Three years ago, you drowned yourself in a quest to find a long-lost family heirloom; nowadays, you're just nobly c̶a̶u̶s̶i̶n̶g solving problems with the help of trusty retainer Gil and snake/maybe-father Richard. Inexplicably, many people tend to "dislike" you, though you've never done anything wrong in your life.

Right now, you are in Gil's manse. You are attempting to confront Richard about his recent erratic behavior, using all the information at your disposal: the ritual that killed him, his alleged unexpected "sick leave", and the get-well card his coworker R-D/C #1 gave you. You're hoping you'll be able to fix his weird post-death disappearances without actually turning him back to normal (read: mean)... but this is a complicated prospect. It could go wrong really fast. Not that it will! Positive thinking! But it could.

"Charlie?"

"Huh?" you say.

"Nothing. You just seem distracted." Richard gently twirls his glass of lemonade. "Is everything alright?"

Is it? Maybe it could be. "Uh, I was just... can we have a talk?"

"Are we not already?"

You meet Gil's eyes across the table. (He shrinks back unhelpfully.) "Uh," you say. "Well, yes, but I meant more about— I wanted to talk about you."

"About me?" Richard arranges himself in his chair. "Well, I'm flattered to be the topic of conversation, but I don't see what—"

"You've been acting weird," you say.

"Ah." He taps his glass twice against the edge of the table, then takes a swig of it. "I believe we've spoken about this previously. Multiple times, to my recollection? In just the past day or two? You're a very persistent young woman. Is there more that needs to be said?"

Has it been that much? It's not your fault, if it has. If he wasn't acting weird, you wouldn't have to bring it up. "You've— you've been gone. During times where you really should have been here. Again. Gil can testify!"

After you make more eye contact, Gil raises a tentative thumbs-up.

"Haven't I apologized already?" Richard is rubbing his forehead. "It's not out of any lack of will or caring, Charlotte. I have been doing my utmost to— I simply have not been feeling very well. But I am extremely proud to see that you've made it through thus far without me, and while I hope my illness subsides swiftly, I am confident that you will—"

"Your illness?"

Richard clicks his thumbnail against the glass. "Yes."

"You haven't called it an illness before."

"I thought it was apt for an unexpected downturn in functioning. I don't know the specifics, if that's what you're implying." His smile is tight.

You don't know what you were implying. "It's an illness where you're... in saltwater? Sometimes? Were you in water right before this?"

(1/3)
>>
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"...I... it's a distinct possibility."

He was. He smells damp. "And you don't think that's weird, or significant, or—"

"Must you interrogate, Charlotte? Day in and day out? I love you, but— I am doing my best, and I'd rather we moved on. Now, if there's anything I can do to assist you with your—"

It's relieving, almost, that Richard is getting tetchy with you. He isn't lobotomized, like Gil so rudely claimed. You didn't lobotomize him. He's just... nice! Yes! Nice, which isn't a bad thing at all. Him being your father, sort of, isn't a bad thing at all. It's only the disappearing that troubles you.

Yes, the disappearing. That's all, except the one other thing. What would you call it? The— the— complacency? The lack of awareness? He recognizes something's wrong, except he doesn't. He says he's doing his best, but has he done anything at all? Gotten any better? You and Gil are shaded under the table's umbrella, but Richard is awash in harsh noon sunlight.

"Um, I have a card for you," you say.

"...A card? For me?" He settles back in his seat and takes the sealed envelope you hand him. "Is this from you, primrose?"

No. It's from a lady who was actually a snake and also his coworker, who got a lot of other snakes to sign a get-well card (how? with their mouths?), because Richard got really messed up, and went to the snake hospital, after you killed him. It's from her. "Just read it."

"Oh, Charlie. You're that worried about me, aren't you?" Richard clasps your still-outstretched hand and squeezes it. "I do appreciate it. I do. I just wish you'd be less pesty about it. Shall I open this now?"

Gil, pinned in his chair, is driving his fingers through the lattice of the table. There is the sound of ripping paper. Richard sets down the empty envelope and stares at the card inside.

It's the shape and size of a regular greeting card, which is encouraging. You can't see the design on the front, which is what's furrowing Richard's brow, but you're thinking about standing up and creeping behind him when he flips it open and furrows deeper. "..."

"Richard?" you say.

"...I... I can't..."

"Are you okay?"

"I can't r..." His hand is jittering. "I can't re..."

"He doesn't look okay," Gil says insightfully. You throw him a Look, stand, and attempt to pluck the card back from Richard— who resists, clenching tighter. But he shudders all over, then, and works his mouth, and looks up. "I— I'm sorry, Charlie. I can't read this."

"You can't read—? Oh." You've craned your neck over. There is certainly writing on the inside of the card, but it's like nothing you've seen before: all triangles and lines, no letters at all. It's conceivable that the little fragments of it are names, or signatures, and the longer chunk is a message. But you can't read it either.

(2/3?)
>>
You not being able to read it makes sense, though. You're not a snake. Richard is, and should be able to read this, and was expected to read this, and probably used to be able to... and you know he's saying he can't read it, but he was looking at it for a really long time. Something's off. "Are you sure? Maybe we can try it together? Uh... let's see... think quick! What does that say?"

You jab at a random collection of triangles. Richard focuses spasmodically. "Corre— corr— I don't know. I'm sorry."

"Correspondent?" you say.

"I really don't know. This is gibberish."

"You were reading it just now," you say huffily. "Try again! Think fast! Or don't think at all. If that's Correspondent, then that there is—"

"...3... 3-2-6...?"

"326?" A different snake name? Or title, or whatever. "See? You read all of that, easy. And if you read it all together, it says..."

"I don't know what it says. I— I can't read this." Richard snaps the card shut. "It's very creative, Charlie, so thank you, but next time I might suggest writing it in something universally legible? I'll assume it contains nice words about me all the same. Should I keep it or would you like it back?"

"Keep it! It's for you! And you were literally reading it right now, so I don't... I don't know what..."

Richard has exposed the front of the card, which is illustrated just like a normal non-snake greeting card would be. It depicts a large tube of water, with a... a... a white lizardy thing sleeping inside, rendered all roundish and cute. That and some more writing, this time stylized bubbly lines and triangles, but still incomprehensible. (Maybe "Get Well Soon" or something like that.)

It's incomprehensible to you, in any case. Comprehensible to Richard, somewhere in his tiny snake brain. Buried there. What's the matter with him?

(Choices next.)
>>
>[1] He was definitely reading it. Press further.
>>[A] This isn't even a fraction of how pesty you can get. Grab the card and shove it in Richard's face. Get Gil to help you goad him into reading it. Etcetera. Works every time. [Roll.]
>>[B] Attempt to be reasonable. He likes it when you're reasonable, right? If you can get him to notice something's wrong, maybe he'll do the rest for you? If you can do that. [Roll.]
>>[C] Propose a theory about why Richard thinks he can't read it. If you're in the ballpark, maybe it'll get through to him? (Write-in.) There will be further opportunities to piece things together, particularly after you inform Richard about his coworker. Consider this an "early" option if you're bold.

>[2] Okay, whatever. It probably just says dumb regular card things, just in snake language. Move on to prying about everything else you know.

>[3] Write-in?

Discerning anons might recall that the final vote of Thread 35 ended with the decision to give Richard the card *and* tell him all the other details. You will still be doing the latter (barring unexpected diffculties), just not in this update.
>>
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>Announcements
Welcome back to Drowned Quest Redux, finally! My wrists are mostly feeling better, so I am hellbent on getting us all back on schedule. The Who's Who and accomplishments pastebins are both updated, and I have lots of exciting plans for this thread (and beyond), so buckle up!

Also, as it's been 3 months(!) since the last main thread, I recommend refreshing yourself via the lengthy Thread 35 recap below, as well as the extremely convenient "future plans" update from the same thread: https://suptg.thisisnotatrueending.com/qstarchive/2023/5718133/#p5745620. And, as always, please ask if you have questions. I am happy to answer anything that isn't spoilers.

>Schedule
One a day, occasionally more if the first one was short. There may be sporadic half-updates (no options) if I start writing too late in the evening, sorry in advance. I am in the PST timezone.

>Dice
We use a 3d100 roll over degrees of success system with crits. The base DC is 50. Modifiers may be applied to the roll or to the DC as relevant. The # of rolls that match or exceed the DC determine the result. Probabilities may be found in the Dice and Mechanics pastebin.

The degrees are:
0 Passes = Failure
1 Pass = Mitigated Success
2 Passes = Success
3 Passes = Enhanced Success
0/100 = Critical Failure / Critical Success [regardless of other rolls]

>Mechanics
The MC has a pool of 14 Identity ("ID"), which may be considered both HP and the measure of her current sense of self. It may be lost through physical, metaphysical, or emotional damage. It may be regained through write-ins, designated options, and at reasonable narrative points, including sleep. It may be spent on a flat +10 bonus to rolls, as well as on more elaborate metaphysical effects. Dropping to 0 ID is bad.

>Archive
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest%20redux

>Twitter
https://twitter.com/BathicQM

>Pastebins
https://pastebin.com/u/BathicQM

>Ask the characters (or the QM), get a drawn response eventually
https://curiouscat.live/BathicQM

>"Redux"?
This quest is a loose sequel to the original Drowned Quest, which ran for eight short threads in 2019. Reading the original may help with context in very early Redux threads, but ultimately is not required.

>I have a question/comment/concern?
Tell me!
>>
>LAST TIME ON DROWNED QUEST REDUX

You cure Earl's injured shoulder via injecting him with emergency 50% solution, which turns him into a huge nonverbal man-beast. Henry, a bit unnerved, drags you aside and asks you about getting overtaken by the red stuff-- apparently you did Wayne in pretty good. You dither about telling him, but do so after he promises to be "straight" with you in return. And he does: he tells you that he finds your level of Wyrm involvement (up to and including catching its direct attention) to be implausible for a complete novice. You admit that you can't remember 3 years of your life, so maybe you were involved back then, considering that the Wind Court has you wanted for "aberration" and desertion.

Henry buys it, and in exchange tells you about the cult's teachings-- that the end of the world has been in motion for 200 years, and he believes that it's due to finish up very, very soon. Then he asks about your father. At a loss for an explanation, you summon Richard, who has a weird tense stand-off with Henry. Henry, shaken, leaves and returns with the loot from Wayne. You take most of it, including a gold mask identical to the Gold-Masked Person's, and Henry tells you that Richard isn't your father. You tell him that duh, you knew that, and at his insistence you leave and take monster-Earl with you.

After a quick jaunt back to camp, you leave Earl in the Fen and find Madrigal and Branwen. Branwen, unfazed by Earl's current state, takes him back to her home; you exchange a few words with Madrigal, then inadvertently make her emotional by reminding her of her fake snake general store. She storms off.

You go find Gil, who's excited to discover that you're not dead, and drag him with you to speak with Eloise. You dodge her questions about the disastrous attempted-rescue and distract her with news of Ellery and Headspace. You ask her for help locating potential employees to possess. Then you grill her about the prospective apocalypse. She refuses to answer directly, but tells you obliquely about an unpublicized skientific finding: that the strings of the universe have been tensing up ever since the Flood, and one wrong move could snap them all, presumably causing the end of reality. Eloise doesn't seem too happy about this.

You leave to speak to Monty about housing. Monty politely refuses to give Gil his own tent, but sends him outside with paperwork. Then he asks you who you murdered.
>>
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You fess up to murder... in defense of somebody else! So it's okay! Then you ask Monty about the loot from Wayne. He freezes up. After some prodding, you accidentally hit on the truth: Monty was originally in cahoots with the Gold-Masked Person, his "friend" Jean Ramsey. He intended to temporarily borrow and return the Crown, though-- he claims that he didn't know Jean ran off with it, and he seems distraught. He offers to help however he can, so you extract both information about Jean and a IOU for Gil's tent. You head back to Eloise and tell her about the tent, which she readily agrees to.

Gil doesn't seem super excited about having his own tent, but apologizes for it: he says he's just having a hard time adapting to everything. You decide to take him back to your manse so he can meet up with Other Gil, but don't make it that far-- out of nowhere, you collapse.

Another one of Richard's snake coworkers has invaded your head. She introduces herself as R/D-C #1 and claims to be here "unofficially," ostensibly to deliver Richard a get-well card but mostly to gossip about his current status. She informs you that he hasn't been at his desk for a while, and is excited to learn that you've seen him since then-- this confirms her theory that his "house of cards" collapsed in on him, and that's why his "backup" didn't go off automatically. You inquire if R/D-C #1 happens to know about Management, since that's another group of corporate weirdos, and she freaks out, clamming up and shoving the get-well card onto you.

You wake up... but get tackled straight into a wigged-out Gil's manse. You harshly correct his assumption that he rescued you, then have second thoughts after he skulks off. When you find him again, he's already re-merged with Other Gil, and he's tetchy with you. After some sideways apologies, you change the subject, embarking on a planning session in the hopes of luring Richard out.

This succeeds. You weigh your options...
>>
Immediate goals:
- Clue Richard in
- Show Richard the get-well card

Short-term goals:
- Use, extract, or otherwise deal with the Wyrm stuff you got going on
- Possess a Headspace employee to gather intel
- Ask Us for permission to smash Headspace into the ex-Namway facility
- Update Real Ellery on the current bombing plan
- Meet back up with Earl and Branwen
- Witness the raising of Gil's tent
- Bluff and/or magyck Management so they don't kidnap Pat

Long-term goals:
- Blow up Headspace
- Resurrect Annie
- Regain your missing memories (...if possible)
- Attend your richly deserved Game Night
- Find Jean Ramsey and her snake; challenge her to epic single combat (probably); reclaim the Crown
- In the meantime, continue collecting and storing Law (4/16)
- Make friends??? More friends? You don't know if Gil counts now

Mysteries:
- Who or what is Namway Co. and Headspace Corp.'s “Management”? What did they want with the clone of a snake? What do they want with a massive store of Law?
- What kind of company(?) does Richard work for? What is its endgame? What does it want with you? What is its relationship with Management?
- Who is Horse Face investigating, and why?
- Who wiped three years of your life from your memory? Why? Can Richard really not remember them either?
- What is the Herald? Why does it keep showing up? What does it want? What are you supposed to forgive yourself for, exactly? (You haven't done anything wrong!)
- When is the world going to end? How?
- Do you have a destiny? Is it God-related? It's a good destiny, surely?

Ongoing assignments:
- Inform Eloise (and the Wind Court?) about anything you discover about Namway Co
---

Don't forget to scroll up and vote!
>>
>>5851084
>>>[B] Attempt to be reasonable. He likes it when you're reasonable, right? If you can get him to notice something's wrong, maybe he'll do the rest for you? If you can do that. [Roll.]
>>
>>5851084
>>>[B] Attempt to be reasonable. He likes it when you're reasonable, right? If you can get him to notice something's wrong, maybe he'll do the rest for you? If you can do that. [Roll.]
>>
>>5851084
>B
we can't press nice richard
>>
>>5851106
>>5851442
>>5851688
>[1B]

Called. I need dice.

>Please roll me 3 1d100s - 5 (-5 Pesty) vs. DC 65 (-10 Darling Daughter, +25 Anosognosia) to try and reason with Richard about his current condition!

Spend 1 ID for +10 to all rolls? You are currently at 10/14 ID.
>[1] Y
>[2] N
>>
Rolled 7 - 5 (1d100 - 5)

>>5851912
>>
>>5851921
>Y
>>
>>5851912
>>
Rolled 24 + 5 (1d100 + 5)

>>5851912
>>
Rolled 71 - 5 (1d100 - 5)

>>5851912
>N
spendy ain't saving those rolls
and we won't need it for this sick nat 100
>>
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Rolled 1 (1d2)

>>5851921
>>5851959
>>5852040
>2, 19, 66 vs. DC 65 -- Mitigated Success

Squeaking by. Classic Drowned dice. Flipping for spendy/no spendy and writing.

Also, many thanks to ObserverQM's phenomenal 3d modeled(!!!!) fanart of the Crown [pic], which you'll get back someday...

>>5851921
>>5851959
In the future, please make sure to include your ID vote with your roll! The intended purpose of the mechanic is to make you gamble a little, so voting afterwards is kind of cheating. I've been nice about this in the past, but in the future I may have to flip for it or auto-spend ID instead.
>>
>Appeal to logic
>12, 29, 76 vs. DC 65 — Mitigated Success
>Spendy

At least you know you're right and he's wrong. He can't trick you, no matter how hard he tries— plus, Gil is right there to back you up. You're sure he's listening closely, even if his gaze is fixed on the wall of the workshed. He's listening.

Anyways, the illustration isn't important right now. You draw yourself up. "Richard?"

"Yes, primrose?"

"You were reading it! You were looking at the gibberish and you were saying exactly what it meant, until you stopped yourself on purpose. Or how do you explain knowing that it said 326?"

"You were putting me under pressure. I took a random guess at it." Richard raises his eyebrows. "I have no idea what those symbols actually mean. They're as likely to be 'toothpaste' as they are '326.' I don't think I would call that reading, per se— perhaps at a stretch 'interpreting', but—"

"That's a really specific thing to guess," you say narrowly.

"I don't think so." He flips it back open. "All of these— these have repeated characters, and they're simple, compared to the string up here. I assumed they were numerals, and guessed accordingly. Why so ardent? Was I correct?"

Maybe? Probably? "How should I know? I can't read snake."

"Did you not write this, Charlie?"

Before, this certainly would've been passive-aggressive. Now Richard just sounds inquisitive. "I— no. Your coworker gave it to me. Your coworker at the snake company? R-D/C #1? Ring a bell?"

"The snake company?" Richard chuckles. "Do they make snakes, or just sell them?"

"Huh? Neither! They're— it's run by— you know about this! You're a snake! Remember? You've been a snake for... for months, at least, but probably years? For your whole entire life? You remember being a..."

"Er, yes. Of course I remember... yes." No more chuckling. His brow is furrowed. "I'm very sorry about that, Charlotte. That was deeply unpleasant for you. Deeply unpleasant for me also, of course— I didn't like to be in there— but it was difficult to like much of anything, inside there, even my own charming daughter. I am really very sorry."

You cannot get used to the "daughter" thing, no matter how often he repeats it. It makes you itch. "So you weren't a snake before you were, um, inside one?"

"No, of course not." (You knew this, sort of. You guess. He had said as much obliquely, but never so forthright.) "You're not half-snake, are you? Well, maybe now. What with the fangs. But you weren't half-snake before. I was as human as you are, believe me."

Gil must actually be listening, because his eyes have widened, and yours may have as well. On one hand, you suppose that... that, if Richard is or was your father, this must be factually true. On the other, there's the matter of the— of the other snakes. His coworkers. Are they all formerly human too? If so, why did R-D/C #1 get the neck wrong? And you have never seen writing like that before, ever. It's not making any sense.

(1/3?)
>>
You drum on your knee. "Um, that makes sense. I guess. But why be a snake at all if you could just... do what you're doing now? Be a person? If you hated it so much..."

"Ah. I'm afraid it was required."

"By who?" Gil says. (Which is what you were going to say, of course.)

"Hmm?"

You seize the chance before Gil can outshine you again. "Did the snake company require it, Richard? The snake company? That you work for, and also your weird rude snake coworkers work for? Your coworkers who steal Crowns and make people go randomly unconscious and stuff?"

"I... er... I- I don't... I'm a lawyer, Charlie. I wouldn't deem it polite to refer to a law firm as a 'snake company,' but I suppose it isn't entirely incorrect. Very witty of you."

Gil's side-eying you, but you hardly need the encouragement. "Richard?"

"Yes?"

"Do you feel weird at all right now? Does it feel like something's sort of wrong? With you, or in general, or anything."

He opens his mouth, and closes it. "I wouldn't know what you mean."

"Does it maybe feel like, um... you're trying to think about something, but you can't? Like it's missing, or blocked off, or something's replacing it, or— the specifics don't matter. I just want to know if you feel something weird. Because I'm... you know, I'm a little bit worried about you."

"About me! Well, that's no good, Charlie. I should be the one worried about you. That's what I'm there for." He smiles broadly. "I assure you, I'm very capable of taking care of myself, so don't even think about me. Why do you ask? Are you feeling 'weird' at the moment?"

Damnit! You were close, you felt it— you could see distress creeping into his expression. Then, bam, back to Nice. It's possible this is something you can't just talk him out of. Talk him out of in a normal way, you mean. If you try really, really hard, you're sure you can pull it off.

Yup. Very sure. Extremely sure. There is no doubt in your mind as to how capable you are of talking Richard out of his stupid fugue. You're good at this, aren't you? Excellent at this. You have never failed in your whole life. Of all the different outcomes in the entire universe, none of them contain failure, because it simply isn't possible. You are positive thinking right now, and your positive thinking is absolutely, 100% true.

>[-1 ID: 9/14]

And maybe it's also true that there's something more to it all, something you don't understand and don't want to. You're positive thinking. You're thinking positively. You are opening your mouth and you are saying, with sunny conviction: "No. I think something weird is happening with you, and I think you sort of know it. I think you know there's something way wronger happening than just having a cold, or whatever, you just can't admit it. Because there's something in your head stopping you. Right?"

Richard's gaze is hot on you. "Charlie..."

(2/3?)
>>
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"And— and I think you should know that your snake coworker said that you're missing. Right now, you're missing. From snake work, wherever that is. And she thought you were missing because whatever you were doing got all scrambled up, and so you were secretly taken to the... snake hospital... or whatever snakes have. I don't know. You know that better. So that's where you actually are right now, the snake hospital, but you don't know that because you're... stuck here? In my head? And— and that card isn't from me, it's a get-well card from all the other snakes, because they think you're sick. You were right about that, being sick."

His eyes are pale blue and not snakey in any objective measure, but there is something snakey in the way he's looking right into you. You're uncertain whether this a good sign. "You're really a very bright... a bright... an independent..."

"Richard?"

"I... one moment. Forgive me."

You had expected him to turn away, most likely so he could forget what you just said and ruin everything. That would've figured. You had not expected him to jerk forward, rattling the table, and clutch his stomach, and grimace in apparently terrible pain. "Ngh!"

You stand. "Wh—"

"Ungh." Still pressed against the table, he screws up his face, tries to swallow something down— fails— contracts from his stomach, and spews a quart of clear water onto the tabletop. And, sliding out after it, a mucousy glurge of pitch black goop.

You are glad you stood, because some of the water is dripping off the table and onto your chair. It smells distinctly salty. Gil, safe across the table, looks like he'd like to hurl himself. Richard is dabbing at his chin with a handkerchief, and when you catch his eye he appears ashamed. "My sincere apologies. I... I could not contain it. If you'd close your eyes, I can have it cleaned up in—"

"Do you feel weird," you say.

Richard glances down at the card, now goop-spattered, and wipes it off. "There is a... a possibility that I am ill rather seriously. Yes. Thank you for your concern, Charlie, I believe it is... well-placed."

Progress. Not much, but progress.

(Choices next.)
>>
>[1] You may as well strike while the iron is hot— if you wait, he might forget. Inquire if Richard knows of the *origin* of his illness, and prepare yourself to enlighten him about the, er, ritual. And the things that occurred there. Maybe that's the key you need, even if it's highly unpleasant to think or talk about. [-1 ID]

>[2] Richard just puked stuff onto the table. You don't want to see what'll happen if you push him too hard, too soon. Try deescalating, maybe asking him some questions— if nothing else, he's unusually open about the stuff he *does* remember. (Write-in question/s.)

>[3] Time to put your awe-inspiring detective skills to use. There are some mysteries staring you right in the face— if you can answer them for yourself, maybe you can clear Richard's head up, too. (You may try answering some or all of these. Some solutions are easier than others; some may have more impact than others.)
>>[A] What exactly did Richard just vomit up? Does it have any significance? What? (Write-in.)
>>[B] Why does he claim to be floating in saltwater in between appearances? Does this have any significance? Multiple significances? (Write-in.)
>>[C] What is that illustration on the get-well card, anyways? [>>5851083] (Write-in.)
>>[D] What, *specifically*, is wrong with Richard? More specific than "he died and came back wrong," please. (Write-in.)

>[4] Will he try to "guess at" the contents of the entire card now? Pretty please? Pretty please with a cherry on top? You just want to know. [Roll.]

>[5] Write-in.
>>
>>5852560
>[4] Will he try to "guess at" the contents of the entire card now? Pretty please? Pretty please with a cherry on top? You just want to know. [Roll.]
>>
>>5852560
>[1] You may as well strike while the iron is hot— if you wait, he might forget. Inquire if Richard knows of the *origin* of his illness, and prepare yourself to enlighten him about the, er, ritual. And the things that occurred there. Maybe that's the key you need, even if it's highly unpleasant to think or talk about. [-1 ID]
>>
>>5852560
>1
>>
>>5852985
>>5853180
>[1]

>>5852936
>[4]

Writing. We'll see if I finish in a timely fashion.
>>
>>5852560
Late vote, but
>[3C] It's, of course, that lizardy thing we've talked to a couple of times
>>
>So I uhhhhhhhhh might have killed you a little bit

"You think so?" you say eagerly. "I think it's— uh— yes. Definitely well-placed. Because, I mean, you have been acting weird, and it all started after... um... do you have any idea what might've caused it?"

"Caused it? No. I believe it came on rather suddenly."

Right. "There wasn't anything unusual that happened right before..."

"Didn't you kill him?" Gil offers.

If you concentrated really hard on him, could you revoke his power of speech? You were the one who let him do it in the first place, after all. Before that, he was just a bunch of dumb beetles.

"Hmm?" says Richard.

Hmm. Hmm. Hmm. "I— well, you died. Do you remember that at all?"

"I suppose so, yes." Richard stretches his handkerchief between his fingertips. "Though it wasn't a large issue. I returned good as—"

"What if you weren't good as new?"

"What's that?"

"What if you weren't? What if you returned... different... um, mostly in a good way? But also not? And what if you were actually... not recovered from... I mean, you're in the snake hospital now. Supposedly. So you're not really good as new. You're sick, or injured, or something, and they're— they're trying to put you back to normal, but they can't figure it out. That's what your snake coworker said was happening. Something's so messed up they can't put you back to normal."

"And what's 'normal,' Charlie? My callous mistreatment of you? I wouldn't like to be put back to that. Consider it a good thing that—"

"I am! I'm glad you're— you're nice. I'm glad you're not a stupid lying snake. I am. I just don't want you to— to— to die for real, okay?! And I feel like you're acting really... I feel like you're just going to vanish one time and never come back, and you're already taking longer to come back, and... so there! That's it! I just want you to realize you're all messed up. So you can fix it yourself, because you're really smart, and I'm not as smart as you are. I— I mean, I'm very intelligent, but mostly about detective-type things. Not weird brain things. So."

What are you even saying? You guess it's not... it's not not true, but you aren't supposed to go and tell Richard that you don't want him to— he'll hold it over your head! Or he would. He would hold it over your head. Now he's just coming over to you and wrapping you in a damp, bony hug. "Oh, Charlie."

"Guess I-I-I'll go ahead and clean this up..." says Gil, to nobody.

(1/3)
>>
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Richard is very big on hugging these days. Very big on it. You don't know what your father's opinion on hugging was, because you can't remember it. You do know he hugged you right before he died. He was very calm about dying. You weren't exactly calm, but you weren't freaking out as much as you should've been. You should've yelled at him and called him crazy and thrown the knife back in his face. Always that one knife. Instead you... it was like you were out of your body. It was like you were following a routine, sort of, like you didn't have to think about it at all. And he was so calm. He made it seem so rational, even though it didn't make any damn sense. But it worked. It worked, and it left your palms brassy...

You can actually feel his heart beating, which is some kind of manse illusion, probably. You just want to think he has a real heart, so you're imagining it. This isn't his real body or anything. Or is it? Was it? You wish everything were less confusing. You wish you hadn't done it. You're in a way glad you did, but you shouldn't have done it. You didn't mean to do it.

Except you did, and short of making Horse Face summon a god again you don't think you can change it. You need to tell him. You don't want to, but you need to, and, yes, Gil stole your thunder— but not really, because Richard ignored him. Good. It's your thing to tell, not his. It's your pure and honest heart. You killed him with a knife and then he came back to life all different. That's what happened. You just need to out with it, even if it hurts.

>[-1 ID: 8/14]

"Richard?" you mumble.

"Darling Charlie?"

"Um, Gil was... Gil was right. I did kill you. That's why you died, is I— I stabbed you. To death."

"Is that so? Well, I'm sure I deserved it."

No! Wrong reaction! "You don't get it! I— I stabbed you! For God power! And it turned out to be evil, and it just makes me want to kill more people, and I did kill one person, and even though I won Annie's heart with it she just died anyways, and I don't know how to bring her back yet— it could involve killing you again! I don't want to kill you again! I didn't even want it the first time, I just— you were just telling me that I had to, and you were supposed to be stabbed, or something, and I- I- I don't even know what that—"

"Shh. Slow down." He strokes your back. "I told you to do it?"

"Yeah! But you were so weird about it, and I should've realized something was— something was— it was like I didn't even have a choice, it was just happening, and—"

"And this has been eating at you this whole time?"

It's not like that. You've been trying to think about other things. "Sort of..."

"Oh, Charlotte Fawkins. What for?" He pulls back to see your face. "It wasn't your fault, was it?"

"I stabbed you!"

"Because you were told to? I'm sure I had good reason for it." Richard smiles. "But I forgive you, for whatever that's worth."

(2/3)
>>
It doesn't feel like it's worth very much, coming from Nice Richard. Of course he forgives you. You don't think Richard, the normal one, ever wanted to die. He hated to die. "You don't understand. I should've—"

"There's nothing to be concerned about. It all ended up for the best, didn't it? And you weren't in your right mind, from the sounds of it. It'll be okay, primrose. Of course I forgive you."

Is something off?

"As a matter of fact," says Nice Richard, "I love you very much, Charlotte. Charlie. I'm—"

Have you heard this before?

"—sorry I may not always have expressed this as clearly as I wanted to... you might not have known that. I'm sorry."

He looks pained. He looks... really pained. He's clutching his stomach, like he's going to retch again, except that you can see a dark stain through his fingers. Probably water. Definitely water.

"Is that water?" you say, even though you know it's water.

"Is it?" He clenches the fabric of his polo. "I— I don't— I don't know what you mean, Charlotte. Is what water?"

It has to be water. "What are you hiding with your hand? I'd like to see it. ...Please."

"The magic word," grunts Richard. "Very polite of you. But I really don't know what you— ahem! Excuse me!"

You have darted your hand out and pulled him away from the stain, and with your other hand you lift his polo shirt a little bit— not a lot, nothing indecent, just enough to expose a sliver of stomach. A sliver of stomach and a wound, fresh-looking, not large. An inch wide, maybe, a fraction of an inch thick. A puncture wound, oozing metallic-looking blood.

>[-1 ID: 7/14]

"I— I didn't do that," you say.

"What's going on?" Gil in your peripheral, hovering like always. "Do what?"

"I didn't do that. I didn't... who did that? You need bandages! When did this— when did it— I couldn't have done it. I didn't mean to..."

"It's not your fault," Richard says, glassily. "It's my fault, Charlie."

"Aw, shit! When did that— does he need bandages?" Gil, moving jerkily. "I-I-I can get bandages! This is my head! Just gimme a—"

"It's my fault in the end. Don't blame yourself. You didn't mean to. I was careless to leave that thing up there. I should've known it would come to this. It all leads to death in the end. All of us die. We were made just to die. I—"

"You're not dying!" you say, as non-hysterically as you can. (Not very.) "Richard! You just said you couldn't die! And you came back, and you're not— you're not actually— don't say stuff like that, it—"

"Not with one, Charlie." His fingers probe the wound. "Not with one. It was eight. Eight in the stomach, and then I'll die. Don't you see?"

(3/4)
>>
You do not see. What you are seeing, here, is that this isn't Richard. This isn't even Nice Richard, who should be reassuring you that he can take care of himself. He's not talking how Richard talks. This is nonsense. This is... you don't know if you tripped a switch somewhere, or if Richard went off to his swimming pool and something else replaced him, stabbed him, but this isn't right or good. This is, as your Aunt Ruby would put it, "not good."

Yes. Not good. And not sustainable, either. If Gil bandages one wound, will another spontaneously open? Will seven? Something has gone sideways, no matter how deathly calm Richard/Not-Richard is about it. Good thing you are (positive thinking) the ultimate and world-renowned master of fixing gone-sideways situations... yes?

>[1] Snakes don't bleed. You can't even stab them, really (too squirmy). So if Richard's a snake, he can't have a stab wound, right? And you can make him a snake, just like you made him a person: easy-peasy. [Roll.]
>[2] You can fix this! You can do things now! Or make things happen, or... yeah. Whatever it is. You just have to think on what. (Advanced Advanced Gaslighting— what are you convincing yourself of? Write-in.) [Roll.]
>[3] It's not just that he's stabbed. Something's gone wonky in his head, or something, and you just don't know what. But you can find out. [Communion. -1 ID.]
>[4] The issue here, fundamentally, is that you don't understand what's happening. If you understood it, you feel certain that Richard would too— he *is* in your head. Put your thinker to the task. [See >>5852560 for open mysteries.] (Write-in.)
>[5] Write-in.
>>
>>5853700
>[4] The issue here, fundamentally, is that you don't understand what's happening. If you understood it, you feel certain that Richard would too— he *is* in your head. Put your thinker to the task. [See >>5852560 for open mysteries.] (Write-in.)
I can only try
>[A] What exactly did Richard just vomit up?
It's blood. Very old blood that makes Richard Richard and not Dad. My source is I made it up.
>[B] Why does he claim to be floating in saltwater in between appearances?
Meta-knowledge go! He experiences being the chassis in 314's cubicle
>[C] What is that illustration on the get-well card, anyways?
Meta-knowledge go! It's the Herald of the Bright Epoch
>[D] What, *specifically*, is wrong with Richard?
Meta-knowledge go! The part of him that goes into the chassis got stuck there.
>>
>>5853700
>>5853740
Supporting whatever this anon answers since my brain is too small to understand what's going on here.
>>
>>5853740
>I can only try
Godspeed! For your valiant efforts I'll throw you some hints.

>Generic hint
Answering some of the questions correctly/completely might help illuminate others.

>It's blood. Very old blood that makes Richard Richard and not Dad. My source is I made it up.
This is like... 1/4th correct? 1/3rd? You've seen and heard about the black goop before.

>Meta-knowledge go! He experiences being the chassis in 314's cubicle
Clever, but not what I was going for. You're on the right track, though, for one of the answers. The other one is significantly more obscure (I don't necessarily expect it to be landed on, though I'd be pleasantly surprised if it were).

>Meta-knowledge go! It's the Herald of the Bright Epoch
Correct! And no meta-knowledge necessary: Charlotte has seen the Herald twice before and knows its name. There's two other pieces of information that can be gleaned from the illustration, one more relevant than the other.

>Meta-knowledge go! The part of him that goes into the chassis got stuck there.
Correct, but not sufficient. Also not really metaknowledge-- Charlotte can probably piece together something along these lines from what R-D/C #1 said. That being said, the key question here is *why* he's stuck, and what exactly is driving him to behave the way he's behaving (why "nice"? why the apparent mental block?). "He died" isn't sufficient either, because he doesn't seem to think "dying" in a normal way would be a big deal.


>>5853954
>since my brain is too small to understand what's going on here
Only one or two of the "correct" answers require synthesizing information-- the rest are memory games/archive-diving quizzes. Don't sell yourself short. (But if you're a busy anon, I understand.)
>>
>>5853991
Alright. Forgetting mode on! I will return once I look through the archives.
>>
>>5854010
Based.

To support your (and anybody else's) efforts, I have finally semi-"completed" my super secret RECAP GOOGLE DOC. I've been sitting on this for maybe a year, trying to finish, but couldn't motivate myself to... but perfect is the enemy of the good. This doc contains increasingly long custom-written recaps of Threads 7-29, a really long recap of Thread 1 I wrote years ago, and the in-thread recaps of Threads 30-35. They cover all major events, but I will not guarantee that they contain every minor-but-important detail--- consider this a way to jog your memory and find the right thread to hunt through, not a guide to solving every mystery out there.

https://docs.google.com/document/d/1VPJwXzTpv4lO_t6R3jA32NLbKjdIZjtJlRFsWQgBMnM/edit?usp=sharing
>>
>>5854031
So
>Black goop
Eloise told us it's rejection fluid. A body produces it when rejecting a real change to the integrity of a person. Meaning our actions were producing a change in Richard. The change may or may not have been successful. I assume the change was trying to make Richard more like the old Richard.
>Saltwater
The Herald on the card is pictured floating in a tank of water. Considering it's a get well card, I'm gonna assume this tank is associated with recuperation in snake culture. Richard remembers floating in saltwater because he experiences his hospital stay.
>The Herald's image
I'm gonna go out on a limb and say this is what the snakes look like in their snake dimension.
>Stuck Richard
Richard hacked together something, and I think this something is the replica of our dad. Whatever allowed him to exit this state went haywire when we killed him, and now he simply doesn't know how, nor does he even know that he's supposed to do it. Maybe we killed the part that knew.
>>
>>5854057
Ah, and the change Richard is undergoing is becoming more and more like dad, until all the wounds reappear and he dies.
>>
>>5853700
>>5854057
backing the mega based research vote
>>
>>5854057
>>5853700
Backing this!!!
>>
>>5854057
I fucking kneel researchchad
>>
>>5854096
>>5854112
>>5854181
Anons, I may be wrong.
>>
>>5854202
I need to catch up anyways so I'll read the doc if I have time tonight, but IIRC your guesses have been extremely solid so far if it's also been you in prior threads.
>>
>>5854230
You flatter me.
>>
>>5854202
If you are I will take zero responsibility for backing your vote and blame everything that's gone wrong in this quest and all other quests I follow as well as misfortune in my personal life on you.
>>
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>>5854057
>Eloise told us it's rejection fluid. A body produces it when rejecting a real change to the integrity of a person. Meaning our actions were producing a change in Richard.
Correct. You've seen it most conspicuously with Monty's spooky arm, but it also turns up when you or other people come out of weird manse transformations/bodyswaps (changes forced upon you).

>I assume the change was trying to make Richard more like the old Richard.
Less correct, but you got the important thing right, so acceptable.

>Considering it's a get well card, I'm gonna assume this tank is associated with recuperation in snake culture. Richard remembers floating in saltwater because he experiences his hospital stay.
Correct (though "snake hospital" is Charlotte's goofy term for it, not necessarily a real thing). R/D-C #1 also mentioned that they probably put him in a "stasis tank," which is the direct tie, but you got it regardless.

The obscure second answer for the saltwater is more "interesting lore"-tier than "meaningful plot point"-tier, so here it is in a Pastebin because it'd be a giant chunk of spoilered text otherwise: https://pastebin.com/KfpKZymK

>I'm gonna go out on a limb and say this is what the snakes look like in their snake dimension.
This is not what I was thinking of personally... ...but it's a very interesting guess. I can't confirm or deny it. The actual second piece of information was the closed spirals as decoration, which isn't directly important to this, so no hardship missing it.

>Richard hacked together something, and I think this something is the replica of our dad. Whatever allowed him to exit this state went haywire when we killed him, and now he simply doesn't know how, nor does he even know that he's supposed to do it. Maybe we killed the part that knew.
Generally correct. The important detail is that Richard was killed, not as himself, but after you mind-raped him into acting as your dad (for help with the ritual). The last time you mind-raped him into being your dad, way back in ye olde Thread 12, he warned you that it was really, really dangerous for him to stay that way for any real length of time... because it was liable to override his own personality/ego in a permanent way. So, yeah.

>Ah, and the change Richard is undergoing is becoming more and more like dad, until all the wounds reappear and he dies.
There we go. His body is able to reject the change you're (unintentionally) forcing upon him because you're getting through with the truth a little bit. The wounds thing is unproven... but hopefully it won't progress far enough to know!

Overall very good work! Certainly enough to make a difference.

>>5854057
>>5854096
>>5854112
>>5854181
Writing.

>>5854256
Based?
>>
>Elementary, my dear Gil

Of course you are. And the very first thing you need to do is dispel any and all uncertainty about this situation. Yes, Richard is bleeding for no reason and rambling about death, and to any ordinary person this would be a frightening experience. Are you an ordinary person, though? No. Of course not. You are quite extraordinary, and to you this is a sign of... nothing! Nothing at all! You will only think of it what you choose to think of it, and you are choosing to think positively. Therefore he is not dying. That would be silly.

Phew. Now that that's over with, you can put on your attractive detective cap (why don't you own a detective cap?) and put to work. Because, now that you've decided to be all logical and stuff, this is seeming very familiar. Not the rambling, that's new, but the wound. That's what happened the last time, before you killed him— he started bleeding before you even had the knife. And before, even. Way before, and you were drunk, and he was drunk, and you were crying, and he wanted to... he wanted to... he was saying something dumb about having no emotions, or not enough of them, or something. He didn't have enough emotions to comfort you properly— but your father did, and that's who you wanted. But your father was dead, and Richard wasn't him, but he would let you make him into him. Because you wanted it so, so bad. He would risk himself and let it.

You did it to him and it was awful. Your memory's a little blurry of it, on account of the drunkness, but you distinctly remember it being awful, sickly sweet— because Richard wasn't your father, and your father was dead. Your father died and lost his entire self and all his memories and wound up a dumb mean snake who hated you, and adding the fatherliness back afterwards just didn't work. It was like baking a cake full of berries, then deciding you hated berries, and you picked all the berries out. And then three years later you decided you like berries after all and dug all the rotten berries up and dumped them on top of the stupid rotten cake and ate it. Just like that.

This isn't like that. Well, a little, but when you did it then he didn't know anything. He couldn't tell a... a... a snake from a lizard, or a metaphysical whosit from a whatsit. He didn't know you were underwater, or that you were 23 years old, or that you'd found the Crown, or Gil, or any news at all. Like he'd been teleported in just then. Nice Richard isn't your father in that sort of way— he still remembers things, mostly, and does Richard things, mostly. Drunk Richard was your father. Nice Richard is Richard if he were your father, and your father was nice.

(1/5?)
>>
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That stab wound happened both times, though. The ritual. The stab wound happened all three times. In Gil's manse, too. Four times. If your father is around, Richard around or not, knife around or not, he is stabbed in the stomach. Why? Why? Why? Why? You can't think about that right now. You don't want to think about it. It's not even important to this, here. Richard is important.

"Here!" Gil shoves a roll of gauze in between you and Richard. Richard is breathing steadily. "Bandages! Should I-I-I— does he still need—"

"Do you know how to use that?" you say.

"Y— yeah? Mostly? Uh... i-if you're working with a lot of scrap metal, and bent nails, and bits of... uh... and if you hammer your thumb, you know..." He is jiggling the gauze.

"You don't need to justify...?" Does he think it's embarrassing? First aid is practically required for a retainer. Somebody has to tend to the heroine's dramatic wounds, and it's not supposed to be the heroine. Or a snake, for that matter. "Okay, yeah! Fix him! Richard, let him fix you. You're not gonna just stand there and bleed out, that's stupid."

"Of course," Richard says smoothly, as if he wasn't just certifiably insane. "Thank you for the swift intervention, Charlie. I await your ministrations, Gil."

"Ministrations?" Gil mumbles, and doesn't move until you catch his eye and shoo him onward. With them both occupied, you can safely return to pondering.

What were you thinking about? The stab wounds? No, you're not. Moving on. Something is wrong with Richard, is the whole thrust of the issue. And what's wrong with him? He's nice, which is wrong. Richard is rarely nice, and never for longer than a minute or two. It has been days and days now, and still he's nice. That's Thing One. Thing Two is that his brain's all messed up. He can/can't read the get-well card. He does/doesn't recognize Henry. He spaces out when you ask him about the Wyrm. He vanishes whenever you're not looking at him.

Where does he go when he vanishes? The lady snake said he was probably in a "stasis tank." The card has a lizard-thing in a tank of water. It's a get-well card, so maybe it's the same as showing somebody sick in bed, but snakes don't have beds. They have... stasis tanks. Maybe. Maybe the snake's in one of those, since it isn't around. Maybe Richard's real physical body is. You don't know. That's why he barfed up all that water, though. And that black gunk, too, which you're 99% sure is spooky gunk. Rejection gunk? Whatever Eloise said it was. From rejecting a really big-deal major alteration to your Very Being. An alteration like maybe going from Richard-Who-Is-A-Mean-Snake to Richard-Who-Is-Lottie's-Father-And-Very-Nice-About-It. Maybe.

And who altered his Very Being, again? On purpose? The stabbing wasn't on purpose, but the altering sure was. You didn't think it'd stick.

(2/5?)
>>
What did you do to him? It did stick. That's what happened: he died as your father, and came back, and your father's still grafted on there. Maybe fused in now, like melting two candles together. Richard, who is your father, but really not. Your father's dead. He's not your memories of your father, either, because those are also dead. He's Richard, who is your imaginary father. Right? The father you would've liked to have had. Always nice to you, and safe to be around, and gracious, and thoughtful, and caring, and who loves you, openly, not in resentful snatches. He's that now.

If that were all, there would be no problem. You'd hardly even feel sorry. You're suffering less now, and he's not suffering at all— he prefers it, is sorry he was any other way. If he didn't think he'd like it before, he was completely wrong, and so there. You're not sorry. The thing you're sorry for is that something was botched somewhere— the brain issues. You're sure there's a common thread to them. If you could...

"Done!" Gil presents his handiwork. Richard's torso is securely bandaged, even excessively so. "That's all I-I need to do? He's fixed?"

"Um, is he bleeding anymore?" You don't see anything. "No? Good job. Did Richard hold still?"

"Is there a reason why I wouldn't, Charlie?" Richard tucks his shirt back into his khakis. "I'm very grateful to your friend for helping me out— I'm sure it'll heal straightaway, thanks to him. No need to worry."

"You were talking about how you were going to die," you mutter.

"Was I? I really don't think so. That doesn't sound right."

Nice Richard, beatific. Truthfully, you don't really know how this one brain problem fits the rest, but you already said you were skipping the 'stab wound' stuff. So, here: "Okay! Cool. Whatever. Um, can we sit down again? I have some important things I'd like to tell you. I mean, that I need to tell you."

"Certainly." Richard pulls out his chair and sits. You do too. The table is free of seawater or black goop, but there is a damp towel plopped in its center. "What's the matter?"

You lace your fingers. "I need you to promise that you'll listen. Remember you're really sick, so there might be things trying to stop you from listening, but you have to fight them, okay? I'd really like you to fight them. It's really important to me."

"Yes, of course. I'll do my utmost."

That's all you can hope for, you guess. "Okay. So, when I killed you, I didn't just... kill you. I made you into my father first. And—"

"I already was, no?"

"No! You weren't. Maybe you used to be, but you weren't then. You were Richard. But then I sort of—" You mimic pushing clay. "—molded you into— this fake person, who was my father. I put the berries back on the cake, right? Then the berry cake told me to kill it, and I did, and I think it... uh... it made berry cobbler... or something."

(3/5?)
>>
"I assure you, I'm fighting very hard to listen," Richard says, "but I— I don't know if I'm—"

You struggle for a better explanation. "Um, you didn't wake up one day and randomly decide to be nice. That's stupid. That stuff just doesn't happen. You woke up one day after you died, and you didn't decide to be nice, you had niceness baked into you all of a sudden. You're not Richard. You're a berry cobbler. You're— no. I'm— I'm still— Richard!"

He appears bewildered.

"I'm smooshing those berries into you right now! I've been doing it the whole time!" You clutch your forehead. "What did you say about Henry? You said something really weird about Henry. You said you didn't know him, but you felt like you were supposed to know him. Supposed to by who? You don't have my father's memories! And I don't, either, but I know he was supposed to be friends with Henry. I know that. Me. And you're in my head. And I know you're not really him, but you're in my head, and you've been saying this whole entire time that I've been trying to squish you into... into... I finally did! You got squished, Richard!"

You are alive with deduction: spreading your hands, stabbing at the air, tipping your chair back so far Gil darts to catch you. He takes the opportunity to hiss into your ear. "What the shit are you talking about?"

What does he mean? It makes perfect sense to you. Brilliant sense. You can see it all in front of you, right in the air. "You're nice... because I want you to be. You sort of knew Henry... because I knew you were supposed to. You can't read that card... because you're not supposed to read it! Don't you get it? You're not Richard anymore. I mean—" Gil is frowning. You place both palms flat down on the table and attempt to re-articulate. "According to my brain. Inside it. I know you're Richard, but my brain thinks you're my father. Maybe you read like it, or something. Or you got squished into the right shape. I don't know how it works. But my father's not a snake, right? So he can't read snake writing. Richard can, but my father can't, so you can't. Richard knows about the Wyrm, but my father... um..." A flaw in your argument. "...I... I guess I don't want him to, so you can't either. And you can't realize something's the matter because I didn't know what was the matter, exactly, and maybe I- I didn't—"

Richard is staring.

"—I didn't want you to get fixed... I mean, I do! But my brain, uh... I don't want you to go back to being mean, I guess. And I was worried you'd be mean again if I fixed you. That's all."

Still staring.

"I'm sorry," you say. "I guess it's my fault."

"..." He presses his lips together. "No."

"I mean," you say petulantly, "it is. Even if I don't mean any of it, it's my brain doing it to—"

"No. None of it is your fault in any way. It was always going to come to this. The idea was fatally flawed, primrose." Richard shrugs. "I'm not unhappy. Do I seem unhappy?"

(4/5?)
>>
"You seem screwed up," you mutter.

"Well, yes. Your mind is a terrible, terrible force, Charlie. I'd been withstanding it until now, but it was rather like pointing an open umbrella into a 100-mile galestorm. Or into a divine ripcurrent, if you'd prefer. It is safe to say that I am being stretched like a wad of taffy at the present moment, and that this is not particularly healthy or sustainable— though also not painful, so don't be too concerned. Commendable deductions, by the way."

"...Richard?"

"Hmm?"

You study his face. "You are Richard?"

"Was I ever anything else? And, at the same time, was I ever? You made up the name, and, I dare say, the whole person. I wasn't much of anything before you got to me. Very kind of you."

This is unhelpful. "Um... are you fixed, though?"

"Fixed? I can't stay for long stretches. I may phase out uncontrollably. Like I said, not healthy or sustainable. I believe the dissonance has tempered itself, if that's what you meant— very uncomfortable, being pulled in two directions, is all I'll say about it."

You process. "So all I had to do was talk about it...?"

"It wasn't a defect in me. It was conflicting orders from you. Unintentional, of course, but that's the kind of thing that happens when you set up shop in somebody's mind. Would not necessarily recommended it. Regardless, yes— once you worked it out for yourself, you successfully overrid the default settings. All better."

"...But you're still nice? You didn't go back to...?"

"You killed me, Charlie. I was baked into a... cobbler?" He scratches his cheek. "I believe that change was at the raw psyche level, not imposed externally, if that's helpful."

Okay. You understand. Maybe. Phew. Huh.

...

...Wow! You did it! Just like that! You're pretty amazing aren't, you? Um, you mean— your detective powers have never been matched in the history of the world! Your talent is unimpeachable! It cannot be peached! Or baked into a cobbler. (Richard is smiling genially. He's not reading your mind, is he?) Um... it doesn't matter if he is! Because you're also amazing at metaphors. Yeah.

>[+3 ID: 11/14]

"I might be due for some more recuperation soon," says Richard. "But I'm here for you as always, Charlie, even more effectively now. And you too of course, Gil— thank you again for the bandaging. Much appreciated. If you have anything you'd like to confer about...?"

(Choices.)
>>
>[1] Oh boy, do you. (May be split over 2 updates if many options are selected.)
>>[A] Is he really sure he's okay with all this? Because you're 100% certain he wouldn't have been okay with this before, so haven't you sort of just accidentally brainwashed him?
>>[B] So you... met God? Sort of? You think he knows that, but he just spouted some cryptic stuff and vanished. Would he like to provide his complete opinion now?
>>[C] Does he know anything about the stab wounds? Just asking.
>>[D] Does he know anything about the Herald? Because it's shown up twice, and it gave you venom glands, and also it's on that card. Just so he knows.
>>[E] Does he want to read that card for you now?
>>[F] So you actually found out about the Gold-Masked Person! And the Crown! Is he proud of you? (The snake would be proud of you.)
>>[G] So, you're still planning on possessing some guy in order to infiltrate Headspace. He had some very weird opinions about that earlier. Does he have more normal ones now?
>>[H] Write-in.

>[2] Not right now. You'd like to move straight into something you really do need to talk about— if Richard's current state isn't sustainable, um, how does he intend on sustaining it? If he's thought about that at all?

>[3] Write-in.
>>
>>5854824
>[1B]
>[1C]
>[1D]
>[1F]
>>
>>5854824
1B
1C

1F
>>
>>5854824
>1
A, B, C, D, F, G
>>
Rolled 1 (1d2)

>>5854883
>>5854959
>>5855254
Called for

>[1B]
>[1C]
>[1D]
>[1F]

and flipping between [1A] and [1G]. Writing.
>>
>Waiter! Waiter! There's an exposition in my soup!

Sure, there's things you'd like to confer with him about. There's always things you'd like to confer with him about, given how he knows everything. Typically you're put off from it by his attitude when conferring (rude, evasive, condescending)... but this is a new day, and a new Richard. New and completely improved. He even agrees he's improved.

...You sort of wish he didn't, though. It's one thing to be nice, but to be nice about getting killed and squished and rejiggered into your complete antithesis...? Shouldn't he be the littlest bit upset, even if he were polite about it? You didn't lobotomize him (shut up, Gil), but that is how someone lobotomized would feel. You don't want to have lobotomized him. You want to have improved him, um, consensually.

"You want to confer?" you confirm. "Er, you're happy about it?"

"Charlie, I offered. What am I here for if not to confer with?"

You purse your lips. "...Bossing me around?"

"I haven't been doing that for quite a while. Haven't been able to, one might say. But no, it would make me very happy to help you with— you're not still concerned? Charlotte."

"I just want to know if you're happy by yourself—" You shift in your seat. "—or if I'm making you be. That's all."

"Oh, primrose. You have a big heart, you know that? I haven't earned your concern. By all rights, you should be overjoyed that I'm putty in your hands."

"It's weird," you mutter.

"Not as much as you think, really. One moment." He shakes a cigarette out of a box, klik-kliks a lighter, and leans back. "Your perspective on the matter is very human, Charlie. When you think of the name 'Richard,' you think of a distinct individual, a person, with certain traits and qualities. When you look at me, you see me violating those traits and qualities, and this bothers you. I believe that's the root of the issue. But as I mentioned just earlier, 'Richard' simply does not exist."

He's trying to trick you somehow. This is classic Richard trickery. "Uh-huh. So, what, I've been hallucinating you?"

"Of course you've been hallucinating me. You were the only one to see and hear me. But I'll forestall you there— of course I exist. Not only do I exist, but I am real. Richard isn't real. Richard is a collective delusion. We have both constructed him, and now you have taken the initiative to alter certain things about him. There's no harm in that."

It's actually worse when he's tricking you and being nice about it. He needs to be smugger. "Okay."

"You're skeptical. Riddle me this, Charlie. What's my true name?"

Oh! You know this! The snakes keep calling him: "Correspondent 3—"

"That is a role I happen to be filling, and not well, mind you. There have been hundreds of Correspondent #314s, if not thousands, or tens of thousands. Try again."

Oh. "I don't know. I— whatever. It doesn't matter."

(1/4?)
>>
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"I don't have one. There is no secret identity, Charlie. There is no fully-fledged man behind the mask. If there is something beyond, it is in comparison to Richard a deficient husk." Richard puffs at his cigarette cheerily. "And even then, what was Richard? Not a person. An accident. A compression artifact. A collective delusion, as I said. Improvisation in real-time with audience input. A role, Charlie. A role that I played consciously and not, willingly and not. A role that, mind you, I got extremely attached to—" He shrugs. "—so of course I didn't want major edits. But my feelings now are no less legitimate now than they were then, and they are no less Richard now than they were then. They're on exactly the same level."

Frankly, you don't buy it. "And that's why they're completely opposite from—"

"Completely opposite? Not at all. More openly expressed, possibly. I didn't hate you."

"Right," you say.

"I couldn't hate you, Charlie. I was incapable of it. This frightened me very much, as I was accustomed to hating everyone I met." His lips quirk. "I even found that I liked you a great deal of the time. Not when you were being intractable, to be sure. But often."

You fold your arms. "And you're going to tell me you were so mean because—"

"I am. Moreover, I am going to tell you that I was cruelest when I felt most attached. You have to understand how disturbing and frightening it was for me— it was a sign I had made an enormous error. Not only was I not intended, professionally, to feel that way, but I had supposed I was biologically immune, and, beyond that, psychologically inured. Wouldn't you be frightened if you woke up one day with, say, a third foot? Wouldn't you do anything you could to rid yourself of it? That was how I felt."

"A third foot isn't the same as liking me," you say.

"Loving you. And it was to me."

"The snake didn't love me," you say.

"The snake," Richard says, and waves his half-burnt cigarette around in the air, leaving a lingering trail of smoke, "loves nothing. The snake feels nothing, or close to it. It does not qualify as even a husk. It is a cage. ...It is intended to avoid situations like this one."

You wish your chair could spin, so you could spin it disgruntledly back and forth. Could Gil make it into a spinny chair? Where is Gil? He's gone off somewhere.

"I hope you have achieved a higher level of understanding, Charlie. You have done nothing wrong. You have, in fact, freed me from a great deal of fear, anger, and self-conflict. Thank you very much. Now, shall we talk about something other than me? You can't possibly find me that interesting. You have been busy, lately, have you not?"

"I guess," you say.

"You have something new in your mouth."

You probe the roof of your mouth reflexively. "...I guess."

"I noticed it when you were drinking the lemonade, Charlie. Those are some well-crafted venom glands. Where did you pick those up?"

(2/4?)
>>
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Richard is blandly inquisitive, not offended-seeming. Still you hesitate. "Uh... it was... I was dreaming. And, um..." The get-well card is discarded in front of you. You reach out and tap the front of it. "...that thing gave it to me. Um, it was less cute than this, though. More spiny. And I, um—"

"When did this happen?"

"While you were..." You gesture. "...dead...?"

"I should've guessed. Well, let's see here. The Herald of the Bright Epoch came to you in a dream and performed a physical alteration upon you. Is that an accurate assessment of what happened?"

"Um, it also said some things. And it showed up again later, while God was dissecting me— so I wouldn't be scared. It gave me hot chocolate, except I wasn't sure if maybe it had bugs in it, or something, because it was a lizard, and I thought maybe lizards liked drinking bugs...? But it didn't have bugs in it. I think."

"God?" says Richard.

"You remember that, right? I was on the heist, and I went underground, except I got sucked through that seal... and the seal was sealing, um, a hole to God? Except I thought it was a big eyeball, except Henry told me later that was actually God. So I guess I saw God. And you tugged me up with that rope...?"

"...Yes. I remember." Richard taps his ash out. "Quite an adventure. Your strings have been crunched into the size of a fist or so, if you were unaware."

"Huh?"

"You are packed to maximum efficiency, meaning very densely. You are now causing minor-but-measurable distortions in the paths of other strings. I would imagine God was responsible for this, because I certainly wasn't, and it doesn't seem to be impacting your functioning." He tilts his head. "A curiosity. You are fairly lucky you weren't just vaporized."

"That's the only thing you have to say about it?"

"I don't know what to make of it, Charlie. I don't know what to make of a mythological figure appearing to you and offering you hot chocolate and performing renovations on your mouth. These things simply do not happen. I believe you—" He raises a hand. "—but they do not happen."

Your eyes flick to the card. "A mythological figure?"

"The Herald doesn't exist. Or it hasn't been born yet, depending on your school of thought. It is like... one of your books. Yes? It descends from the heavens and ushers us all into a new golden age. It is a symbol, or a— a mascot, I suppose you'd call it." Richard raises his eyebrows. "But I will reemphasize that it does not exist, because everyone would know if it existed."

"And yet," you say.

"And yet. I will say again, these things do not happen. And yet."

"Well," you venture, "perhaps I am... special? Chosen from birth? I do have a magyckal bloodline, and, um... well, I am a heroine, and on a quest, and..."

(3/4?)
>>
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"You are unusual, Charlie. I wouldn't go so far to say 'special,' no offense meant. Your bloodline is a dime a dozen, for one, and there's nothing intrinsically different about you than there is from any other human being. There wasn't, in any case."

In your imagination, you swivel your chair petulantly. (Where's Gil when you need him?) "Well, I— I'm a positive thinker! You mean to say that every single other person out there is thinking just as positively? Because ha! No way! Just look at—"

"You are in the top percentile of optimism, yes. I wonder about that. I wonder if the universe likes to listen to you, Charlie." He raises his eyebrows. "But I don't know, and I'm afraid I have little to offer you in terms of interpretation. It'd be foolish to write these things off as pure coincidence, but I— I don't know if what they portent is good or bad. Most likely it's a mix of both."

"Okay," you say suspiciously. "But do you think I have a destiny? Maybe?"

"Oh, primrose, I hope not. You don't want one of those." Richard sighs. "We may pray I was unsuccessful."

You pretend to swivel.

"Now— you still have God in you, right? It's dug itself deep; I nearly missed it. How has it been treating you?"

"Uh..." you say.

"You see? This is why you don't want destinies, Charlie. They're malignant. Did you get it all from killing me?"

You're pretty sure even Nice Richard would have choice words about the 'drinking evil blood water' incident. "Pretty much?"

"Patricide is worth a lot of favor." Richard's smile is a little sad. "Well, I'm sorry you've had to carry it around in there. It's really not designed for long-term exposure... or short-term. The Wyrm isn't known for its tender concern for the well-being of humanity, I mean."

"I figured that," you say uncomfortably.

"Would you like me to try my best to remove the last of it? I can't guarantee anything— it's slippery. But I will wear gloves."

>[A1] Yes! Please! The red stuff has been dormant for a little while, but that's only because you *killed* somebody with it. (Oh, God.) You're certain it'll rear its ugly head again, likely sooner vs. later. If Richard can take a stab at it, he should.
>[A2] Er, is this safe? Not that Richard won't try his best, but what if the red stuff gets angry and starts making you try to murder him? Or what if he gets infected instead? Too risky. You'll have to deal with it by yourself.
>[A3] Write-in.

>[B] Additional questions? (Write-in. Optional.)
>>
>>5856309
>Tsundere Richard
You know, when I started reading this quest, I thought it was to be a second Snakecatcher. So now either this notion is completely laid to rest, or reinforced even more, and I don't know which.

>>5856311
>[A1] Yes! Please! The red stuff has been dormant for a little while, but that's only because you *killed* somebody with it. (Oh, God.) You're certain it'll rear its ugly head again, likely sooner vs. later. If Richard can take a stab at it, he should.
>>
>>5856311
>[A2] Er, is this safe? Not that Richard won't try his best, but what if the red stuff gets angry and starts making you try to murder him? Or what if he gets infected instead? Too risky. You'll have to deal with it by yourself.

Last time we did anything related to God with Richard around we autopilot killed him.

Also the last of the red has Jean Ramsey's name on it.
>>
>>5856311
>>[A2] Er, is this safe? Not that Richard won't try his best, but what if the red stuff gets angry and starts making you try to murder him? Or what if he gets infected instead? Too risky. You'll have to deal with it by yourself.
>>
>>5856311
>[A2] Er, is this safe? Not that Richard won't try his best, but what if the red stuff gets angry and starts making you try to murder him? Or what if he gets infected instead? Too risky. You'll have to deal with it by yourself.
>>
>>5856485
>>5856885
>>5857017
>[A2]

>>5856318
>[A1]

Called and writing shortly.

>>5856318
>You know, when I started reading this quest, I thought it was to be a second Snakecatcher.
Part of the original concept for Redux was "what if Snakecatcher but Hiss was unfuckable." Take this as you will.
>>
>Better safe than sorry

You shrink back in your chair. "I- I don't know. I don't think that'd be safe."

"I assure you, I'm very good at—"

"For you."

Richard clucks his tongue. "Ah. In that case, I assure you that I'm very hardy, and—"

"That's what you said before," you say. "You said you couldn't die. Then I killed you."

"Hardly. Am I not right here? Am I not Richard? You debodied me temporarily, and only via exploiting a loophole, at that. I—"

"Okay, I debodied you," you hiss, "and it was horrible! I felt so awful! And that was when you were telling me to do it, and— what if you try to pull the red stuff out and it vaporizes you, huh? Or what if it infects you, and you start trying to kill me, and— it's not worth it! I've handled it fine so far. It's only made me kill one person, and he deserved it, probably. I'm fine."

"Okay, Charlie. I find those outcomes unlikely, but I understand your viewpoint. I won't touch it." Richard leans back, clasping his fingers. "You are awfully hardy too, after all."

"Yes! I am! Thank you." You cross your arms. "Probably even more than you are, seeing how I don't go around developing random fatal wounds—"

"I'd need a few more of those for it to be fatal. But thank you for the reminder." Richard waves an idle hand over his torso, then pulls his polo up to show the result: a binding of gauze, white and clean. No stain. "You see? Not a real body, not a real wound. Issue resolved. Don't tell Gil, though, please— he's easily demoralized."

"I don't go around developing random fake wounds," you say. "And I don't start saying weird stuff about dying after I develop random fake wounds, and I don't shove knives at people and start asking them to kill me, either. If I did any of that you'd have me sedated."

"Well, we aren't the same, Charlie." He looks evenly at you.

"Keeping secrets isn't very nice of you," you parry. "That's what the old Richard did. You want to be acting like the old—?"

"The 'old' Richard was not making decisions to hurt you specifically, Charlotte, however it appeared to you. I was making decisions based on what I believed was best at the time. I am currently making decisions based on what I believe is best at this time. Sometimes these decisions will overlap, even if the fundamental reasoning differs." He tosses his spent cigarette onto the table. "In this instance, I believe that discussing this further will make you extremely unhappy. The last thing I want is to make you extremely unhappy. That is all there is to it."

You narrow your eyes.

"If you press the matter, I will have no choice but to remove it as a topic of inquiry from you. I am respecting you enough as a bright young woman to inform you of this ahead of time, rather than violating your mind at my personal whim. I trust you'll take this into account accordingly."

(1/6?)
>>
His gaze is hard and steady. If you were to take this in a positive-type direction, you could take this as final evidence that he's definitely not lobotomized. If you were to take this in a less positive direction, you could say that maybe your brain was keeping him confused for good reason. "Deleting memories isn't very nice," you mumble.

"No. But sometimes it's what's right." Richard flicks the cigarette butt through the grate of the table. "I don't think we'll have a productive debate about this, really. Did you have other news?"

You slump way down. "I should go find Gil."

"Oh, come now. Don't be obstinate. He went inside the workshed. Shall I find out directly, if you're unwilling to speak?"

"So you can wipe my memories?"

"You know, I don't believe you were listening to me at all. No. Come here." He stands and strides over. The chair scrikkkks against the pavement as you shove it backwards, but he's already lifting your head with one hand and cradling it with the other. You attempt to think mean, evil, loud thoughts about him. You attempt to sic the red stuff on him, except not really, because you don't mean that. But it's in the right spirit. You feel a little riffle, and see Richard's pupils skipping, and then it's over and he pats you on the head ("Hey!") and withdraws.

"You located the Crown and didn't think it was news?" he says brightly.

"Um..." Can you remember the stab wounds? Yes. Can you remember Richard threatening to wipe your memory about them? Also yes. (Huh. That should've been a gimme.) "There's been a lot going on..."

"Well, Charlie! How exciting. It's very like you to make major progress on that front as soon as I've lost interest, by the way."

"You've lost interest?" you say warily.

"My external motivators have been greatly diminished. We may put it like that. If you remain interested in pursuing it, I am here to support you in your endeavors."

"I mean... I never didn't want it back. I just... um... it seemed a little bit hopeless. And I had a lot of other things going on. And you were always being annoying about it, so I didn't want to—"

"See? Very, very like you. Regardless of motivation, though, I will extend my admiration towards how you pressured that man—"

"I can't believe Monty was lying to me the whole time," you grumble. "I thought he was supposed to be nice."

"From what you've gathered, I believe any perceived 'niceness' is the fruit of a great deal of painful labor. It is no small feat to battle against ingrained tendencies, Charlie. Not everybody is so lucky to have others do the work for them." Richard half-smiles. "I suggest you grant him forgiveness. He is only human, and he seemed sincerely regretful."

(2/6?)
>>
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"Maybe if he's helpful I will." You toss your head. "It isn't him who stole it, anyways. It was his stupid friend I only talked to, like, one time—"

"That seems about right. You have never been much in the need of a medic. Strange to think the world works that way, though, yes. You haven't received any word from her?"

"No? Why would I? She stole it, and now she's trying to secretly—"

"I don't believe that woman has any idea what she's doing. I won't discount the possibility that she's dangerous, but she wouldn't be the brains of the operation. That would lie in the person of—"

"Your nemesis!" you say. "Uh... I can't repeat his name. It's too rude."

Richard appears faintly embarrassed. "Yes. I am more... crass... when you are not busy tempering me. I will suggest '301.' This is his pet project, and he will be dictating its terms as it suits him. And what suits him is not maximizing efficiency. The success or failure of the endeavor will be a byproduct only. What he will be after is, simply put, my personal disgrace and humiliation."

"Why?" you say.

"Because we do not like each other. And because he is a grandiose personality. And because I have been known to be... provocative to the norm. My existence was a personal offense to him and his... fiefdom. I will not devolve into politics with you, Charlie, you will not be interested. The long and short of it is, I am certain he, and by extension the woman, will be seeking to humiliate me, and by extension you. This is why an invitation will be extended. You can't be left to drift along in peace. That is letting you off too easy."

"Um, okay... but I haven't heard squat. So."

"It's been a week. I'm sure they're just getting established. They're not idiots, Charlie, they wouldn't usher you in while they had weaknesses exposed. In fact, the invitation is bound to be a trap." Richard scratches his nose. "You will come, and they will have allies and power, and they will string you up in public and laugh at you. Maybe kill you, but more likely torment you. This is all by extension me, so you're keeping up— the dominance would be established, my compliance secured, my mouth shut, etcetera. The impact on you would be an nonexistent concern. You might as well be inanimate."

"My crown was stolen," you say, "because of a stupid snake grudge match? Is that what you're saying?"

"Yes. Well, it may have been stolen without it, but that woman would not have known how to work it. Technical instruction is needed. Regardless, Charlie, I guarantee completely that this will happen."

"But you're dead," you say.

"What's that?"

"You're... you're in the snake hospital. You're dead. He has to know you're in the snake hospital, right? So hasn't he already won, according to him? Um, since he's more alive than you are?"

"Ah." Richard purses his lips. "...I would suppose so. Yes."

"So maybe they'll come and give the Crown back?"

(3/6?)
>>
"No, I wouldn't expect that. It's a seductive prize. The woman is likely already reeled in with promises of... anything, really. But it's possible... it's possible that they may still reach out. Out of amusement, or pity, or to verify that I am truly out of the picture. It's possible you could be roped in as a lesser partner in the venture."

"But!" you say. "It's my Crown! She stole it! She can't—"

"I would suggest this as a strategic opportunity if I didn't know your ability to maintain a consistent front. Yes, Charlie, it was stolen, but that... no, it doesn't matter. We may choose how to respond if or when such an invitation comes."

"I'm not joining her stupid evil thief gang."

"I wasn't about to advocate for it. At the moment, I think the optimal move is, literally, to wait and see. Gather your own base of power. Improve your personal ability. Throw various wrenches in their works, if the opportunities come. But, at the moment—"

"I could duel her," you say. "I have a sword, which is way cooler than a stupid axe, and I have magyckal powers, and you, and—"

"Charlotte, this woman has a kill list, her very own dubious enhancements, her own snake, the Crown, and almost certainly a growing number of lackies. You would like to duel her. Do you think she'll engage in a fair fight?"

"...Yes?" you say.

"No, of course not. She has survived any number of fellow assassins, and that's assuredly not all by luck. I expect she'll be happy to fight you one-on-one, given the stipulation that you're bound and unarmed."

"...What if I make her fight me one-on-one?" you say. "Um, with my mind?"

"Then you will have to get close enough to accomplish that, and hope there's no intervention or difficulty anywhere along the line. Then you will have to win that fight. Be realistic, Charlotte. The most practical response is to thumb your nose at her provocations, prepare to the maximum extent, and go in on your terms."

When you killed Richard, why didn't you decide to make him less boring? "And how long is preparing supposed to take? Because if I hole up in some stupid cave and meanwhile she's busy becoming God—"

"I don't know. Some time. You would be starting from behind. But efficiency is unlikely to be the object for them, and the Crown will attract its own attention. I would expect it to take no less than a full month to fill it completely, and more than likely twice that. Moreover, I assign it zero chance that you'll awaken one day and that woman will be god-queen. She is a showwoman, from the sounds of it, and 301 is a boaster. There will be obvious signs of progress, if not outright announcements being made." Richard shrugs. "But as I said, we may take it as it comes. There's little to do now, particularly not with your full plate. I wish I could help more reliably with it all."

"Rather than vanishing randomly."

(4/6?)
>>
"Yes, primrose, rather than vanishing randomly. It's exceedingly disconcerting for me, too. At one moment I'm here, and at the next I am wet." He pushes the discarded towel with his finger. "Speaking of, I would imagine my time here is close to up. I am called elsewhere."

"Why?"

"Because there are individuals working to extricate me, and occasionally succeeding. And because I am at present metaphysically unstable. You did a number on me, is all the detail you truly need to know." He picks the towel up and tosses it into the air. "If what you're intending to ask is 'what is there to do about it,' I'm pleased to inform you that I've paid the matter some thought."

"Have you?" you say, and reassure yourself that you were going to phrase that question completely differently. So it doesn't count.

"Of course. It was top of mind as soon as I became aware of the precise issue. I see three routes forward, the status quo not being one of them. The first one you may not like much. The snake."

You groan.

"I know. It's hardly a walk in the park for me either, Charlie. But the fact of the matter is, it's extraordinarily effective at shielding me from pernicious influences, and at keeping me all together, so to speak. Something like being smothered inside a solid lead coffin. I could not try to be unstable inside it."

"You'd just be really busy shocking me."

"Only outside. I would have the runway to appear as myself in your head, in unreal spaces— just like I am here. The time bought with the snake could be spent then. And, in terms of the shocking... I'm afraid to say that you brought much of that upon yourself."

"Wow," you say. "Thanks."

"I am a linear thinker inside it. I have no other option. A snake is closer to a complex automaton than it is a living thing... there are directives, and incentives, and restrictions. If you had ever learned them, I could've been placated with small concessions. Instead, you met me with defiance at every turn, and I met the defiance with incentives. Do you see? I didn't enjoy hurting you, or harassing you. I'm sorry I did. But it was what was most efficient, and you never made it not most efficient."

"...You could've told me this earlier."

"It is not considered professional to inform the client that their friendly correspondent is really a living machine clamped around a mind. much less that it can be gamed. And besides, I was frustrated at you. I thought you colossally stupid for never yielding."

You shift. "And now?"

(5/6)
>>
"It was stupid. But it was brave of you. You could be bent, but for the life of me I could never break you. The same could not be said for many others. In any case... we could work out some manner of keeping me reasonably satisfied, and thus less volatile. Maybe not pleasant, but you can't expect much from a snake. That's option #1. Option #2 is that I take a sabbatical. I can most likely fix the issue myself, but I will need uninterrupted time to do so. That means I won't be here, with you, in any way. I'd return as soon as I could, but it could be days."

Right smack-dab in the middle of all your complicated plans, of course. "Okay."

"That is #2. #3 is... drastic. I could pull the plug."

You would say something like "what?" or "huh?", but you assume it's implied, so you stay silent.

"Meaning I would be disconnected from the thing that is called Correspondent #314, and I would be something like what Gil is. A being of thought. I expect I would be moderately diminished in ability, and perhaps in body of knowledge as well, but I would be loosed from all obligation and metaphysical stress. I expect things would otherwise be much the same for you. For me... I..." His eyes wander. "I would be Richard and nothing less. I would be happy to commit my existence to advising and aiding you in any way that was possible for me. And I could also serve in the position of your father, if you would like that. I, er, believe there is a vacancy."

You goggle. He clears his throat. "I will of course defer to your judgment, primrose."

>[1] Go with option #1— the snake. Safe, familiar, immediate, no side effects except snake Richard being mean at you. And that might or might not be mitigatable.

>[2] Go with option #2— the sabbatical. If Richard can fix himself, he can fix himself. You can muddle by without him for...
>>[A] Tomorrow, at least. You'll be talking to a lot of people, including Management, but you won't be bombing Headspace yet or anything. (There will be a roll for how successful Richard is.)
>>[B] A day or two. You'll get through all your Headspace preparations, and you may or may not be possessing somebody. But you won't be in the middle of the actual expedition. (There will be an easier roll for how successful Richard is.)
>>[C] A little while. A day or three or four. You might be inside Headspace by the time he gets back, or you'll just be done bombing it... but then you can gloat about how you did it without him! If you can do it without him. (Richard will succeed.)

>[3] Go with option #3— pulling the plug. You still don't know exactly what it entails. It sounds kind of scary. But it's what you've always wanted, right? Right?

>[4] Write-in?
>>
>>5857651
>>[B] A day or two. You'll get through all your Headspace preparations, and you may or may not be possessing somebody. But you won't be in the middle of the actual expedition. (There will be an easier roll for how successful Richard is.)
>>
>>5857651
>2C
I believe in us
>>
>>5857651
>[2] Go with option #2— the sabbatical. If Richard can fix himself, he can fix himself. You can muddle by without him for...
>>[C] A little while. A day or three or four. You might be inside Headspace by the time he gets back, or you'll just be done bombing it... but then you can gloat about how you did it without him! If you can do it without him. (Richard will succeed.)
>>
>>5858191
>>5858371
>[2C]

>>5857704
>[2B]

Writing.
>>
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>Lol bye

You look down. You look sideways. "I... I don't want to mess you up more. If you're able to fix everything, then I don't know why you wouldn't—"

"No, of course. Very sensible." Richard is also finding the horizon very interesting. "If I am crossing my 'T's and dotting my 'I's with it, though, I'm concerned it could bleed into your Headspace expedition. That's really the only..."

"So what? I can handle it." You fold your arms. "It's not like you've been all that useful lately, even while you've been—"

"I believe I prevented your imminent vaporization? But no, yes, of course. You're a highly capable young lady. If you ever needed me, you don't now."

He's smiling ruefully. "God," you say. "It's a few days, not forever. And after that you'll be totally fine, and you can stick your nose in my business all you want, okay? That can still be your sacred purpose. Or whatever. It's better than you being all messed up inside."

"Of course," Richard says, and sighs, and sits up. "As I said, very sensible. Very well-reasoned. I will pursue this course of action. But, if I'm to be absent while you're engaged in risky activities, then I ask that you do what I say now. Alright?"

"If it's good advice..."

"I have only your best intentions in mind. The first thing I'll say is that you were intending on taking control of a Headspace employee as a means of infiltration. Is this still correct?"

"Pretty much. Um, and also to sort of gather info? Like, sneak around, and—"

"That's all well and good, but don't maintain it for longer than a day. Two if you must. I'm sure I told you that eight is the theoretical maximum, but that is the maximum for somebody who knows extremely well what they're doing. Not only do you not know what you're doing, but you have actively avoided learning. Two days at most. Do you understand?"

"I guess..."

"Say you understand."

"I understand," you say. "Geez."

"Thank you, Charlie. The second thing I'll order is to [not infiltrate that place alone. Please bring Gil. Bring others, if you can trust them and they would provide a positive benefit. I would not recommend the man who killed your worm."

"I wasn't planning on it," you mutter.

"Really, please bring Gil anywhere risky. He will reel you back from recklessness in my stead. Plus, he is usefully portable." Richard steeples his fingers. "Most people are not."

"I'll be sure to tell him that." You glance at the workshed. "Do you have more?"

"Only the usual. Don't act stupidly. Haste makes waste. Treat others kindly, and they'll be kind in return. None of it is heady stuff, but sometimes you need the reminder, Charlie. And, last— take this."

He reaches into his pocket and pulls out a key on a yellow string. "Put it around your neck, or you'll lose it. I am not going through that again."

You take it and dangle it. The key itself is black iron, with a twisting groove on it. Familiar. "...Okay."

(1/3)
>>
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"I may be otherwise occupied, but I shouldn't be completely unreachable. If you are in serious danger, I will intervene, no matter what stage of the process I am in. I will rend myself apart if I must."

You duck through the loop, despite some difficulties with you hair, and let the key settle near your heart. "Um, please don't?"

"Then don't find yourself in serious danger, Charlie. It's that simple. Your safety comes above mine every time." Richard spreads his hands. "That's what I am here for."

"What if the world ended?" you say.

"What?"

"What if the world ended? What if reality broke up into little bits... or the Wyrm woke up and decided to kill everybody... would you be keeping me safe then?" You run your finger up and down the string. "Just asking. Hypothetically."

"No need for hypotheticals. If the world ended, I would have already striven to put you in the safest place you could possibly be. With any hope, I would have succeeded."

"Oh," you say, and feel a tiny bit better. "Um, you're not vanished yet, by the way."

"Any minute now, not any moment now, Charlie. When it happens, I'll be gone for some time, but meanwhile... should we check on Gil? We wouldn't to make him feel excluded."

"I was just thinking about that," you lie. "Yes! We should— it would not due to keep my retainer waiting— yes. Yes, I shall venture forth and, um... yes." You push yourself out of your seat and traipse to the back door of the workshed. You rap on it.

"Shit! Hold on!" Banging noises. Scuffling. The door squeaks as it unlatches, and a harried Gil sticks his head out. "Um... hi, Lottie! And Richard."

"Hi," you say. "Is everything...?"

From inside, more scuffling. Gil whitens and looks over his shoulder. "Yup. Everything's— everything's— i-i-i-it's going awesome. Going aces. Um, I-I got the portability on the mini-siphons working, I think, so that's great... uh..."

He glances over his shoulder again. You attempt to peer past him, but his head's too big. "Is there something in there?"

"Nope! Just me. Just me in there. Uh... can you give me a second?" He slams the door shut before you can respond. There's a muffled whump, and blue light shining out through the doorframe— then Gil reopens the door. He looks only slightly less harried. He's covered in beetles. "Okay! All set! Sorry about— sorry about that— do you want to come in?"

"Yup," you say meaningfully.

"Sorry. Um, feel free to—" He pushes himself to the wall so you can slide by.

Inside the workshed, there's zero sign of disturbance— just ordinary mid-project messiness. There's a load of mini-siphons scattered about, plus sprongs and dongles and springles and whatever else goes in a machine. You recognize a screwdriver and feel proud of yourself.

(2/3)
>>
"Umm." Gil hastens over to the central workstation, beetles trailing behind. "Um, sorry. Here. Do you want to see it? Because I-I can, uh... I'll just show you. Watch." He picks up a mini-siphon and fumbles at it. "Uh, i-i-it's just— there's a switch— ah!"

With a clack, the mini-siphon collapses into a grey, dice-sized cube. Raising the cube, Gil taps it firmly against the workstation, and it unfolds back into a... device. (Look, this is not your area of expertise.) "That's portable enough, right? You didn't need i-i-it microscopic?"

"No, I- I think that's— how does it do that?"

Gil exhales deeply. "Um, I-I-I-I don't know."

"You don't—"

"I-It's locus gullshit. The internals don't make any sense. I-I-I just... made it."

It would've been incomprehensible to you no matter what he said, but you refrain from telling him this. "But they work, right? So you did it! Good job! Excellent retaining. We can carry these into Headspace easy-peasy, and they're going to do a fantastic job sucking... uh... suctioning up all the Law and stuff, after we blow it up, and nothing will go wrong with them, because you've worked so hard! Yes! I can see it now!"

"Y...es," Gil says. "I-I really hope so."

"Me too! Did you see that, Richard?" Richard's coming in. "Oh, by the way, I fixed him. And he's going to be gone for a few days so he can fix the rest of him, just so you know. So you'll have to make sure I don't die!"

"Oh. Great."

"Also," you say, "you were acting really weird when I came in here! Do you know that?"

Gil flinches. "Sorry."

"No, no—"

>[A1] That's it. You just wanted to say that. (Let it drop. You trust Gil enough to let him have his little secrets.)
>[A2] He should tell you what was going on. Because that's what good retainers do! And he's a good retainer, yes? [Roll.]
>[A3] You already know what happened! Was it... (Write-in.)
>[A4] Write-in.

>[B] Questions or comments for Gil before you leave his manse? (Write-in. Optional.)

>[C] Final questions or comments for Richard, before he's gone for 3-4 threads? (Write-in. Optional.)
>>
>>5858739
>[A3] You already know what happened! Was it... (Write-in.)
Pagan magic! He was paganing all over the shed.
>>
>>5858739
>A3
he doesn't need to be ashamed of his pagan magickness

if that's completely off the mark drop it in shame

>B
how did he configure the locus gullpoop correctly?
>>
>>5859059
>>5858739
+1
>>
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>Infallible

"—I already know what was happening! Did you think you could outfox me, Gilbert?" You fold your arms. "I saw that pagan magyck through the door!"

"...Oh yeah?" says Gil.

"So I know it! I know you were doing magyck of some description! And I know you don't like being all magyck, so that's why you don't want to tell me about it! Except that's stupid, because it's really cool, and it's not your fault it has pagan origins. So I'm willing to overlook that. You really need to be less dumb and nervous about these things."

"Aw," Gil says. "...Yeah. Sorry. You're right, i-i-i-it was just magic, um, and... yeah. Yup. So, uh, should we be heading...?"

"This is nice craftsmanship, Gil." Richard, who's breezed past the both of you, is handling a mini-siphon. "Many hands make light work, eh?"

Gil winces. "I-I-I-I don't know what you're..."

"No? You don't? Does Charlie?"

"Do I what? I already know he used magyck! I just said that. Weren't you listening?"

"Ah, but how? I don't believe a god of mechanical engineering blessed him, did it?" Richard holds the mini-siphon up to his eye. "Inquiring minds must know."

"Well— I don't know all the specifics how how it works, really. Maybe, um, upgrading something counts as changing it? Even if it's not alive? It'd activate then, I think... right, Gil? How did you make it, anyways, if it doesn't make any sense on the inside?"

"Uh," Gil says. "I-I-I-I don't really... know. I-I just stopped thinking too hard about it, uh, on a technical level, and then it started fitting together...? And then I fiddled with it until it started working all the time. I-I guess."

"See?" You flourish at Richard. "It makes perfect sense! Obviously magyck was involved! Why are you being all nitpicky, anyways? Are you trying to bother Gil? Or demoralize him? Because he's my retainer, not yours, and just because you're going away and he's not doesn't mean—"

"I just don't think it's intelligent to keep pointless secrets, Charlie, or to dog yourself with shame over patent non-issues. If you're going to make it half a week without me, you'll have to work as a team, yes?" As he pushes past Gil, he pats him on the back. (Gil looks like he's been shanked.) "Nothing more complicated than that."

"Um, I'm not lying? Or shameful? I have a pure and honest heart, and I am very proud of my many accomplishments, and— oh." Gil's beetles are swarming like crazy. "Gil wouldn't lie to me! He swore an oath of loyalty!"

"I-I-I-I'm not lying about anything," Gil mumbles.

"Deliberately misleading is just as wrong, don't you think? I would know." Richard twinkles. "Will you out with it, or will I? Or can Charlie guess?"

"Guess what?" You look between them. "Is it not magyck? I saw it happen!"

Richard looks at Gil. Gil buries his face in his hands. "I'll put it like this, primrose. He's been doing a lot of work for just one person."

(1/4)
>>
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Clear as mud. "What? Has he been— have you been summoning things, Gil? Can you do that? Are there demons that will help out with... oh. Wait. That can't be— there can't be two of him, Richard. Don't be stupid. They stick back together if he gets too close! Like magnets! I've seen it happen! No way there's two in a little shed. Right? Gil?"

He groans.

"Also, it'd be really weird to be all secret about that? Because I already know there can be two of you, and if you were doing it to help yourself with the siphon, then that just sounds helpful? And kind of smart? I don't know why you'd think I'd be mad."

"I-I'm sorry..."

So Richard was right? Oh. You knew that all along, of course. You were only pretending.

>[-1 ID: 10/14]

Richard looks like the cat who got the cream. Gil, elbows down against the workstation, looks like the cream. God, you don't understand him. What was the point of this all? Did he really think you'd be mad? "Shut up," you say roughly. "This was stupid. So there was two of you?"

"Yeah."

"And you were working on it together just now, while Richard and I were talking? You weren't doing anything else... weird?"

Well, this gets him to lift his head. He stares at you plaintively. "No! I-i-i-i-it wasn't— it wasn't— no, no, no. We just... I-I just... I-I-I wanted to get it polished while you were busy, and... nothing weird! Please, Lottie! I wouldn't ever— that'd be so goddamn gross—"

"Okay, then why would you..." You sigh. "Can you at least show me? How does it even work? I thought you couldn't get close."

"Uh... I-I-I couldn't... but I think the goo changed that? Like, i-i-it insulates me from, uh... sorry. Do you need to watch? Or can you just take my word for it, and we can move on, and never talk about i-it again... maybe?" He studies your face. "...No?"

"Now I'm invested," you say fussily.

"...Egh." Gil stands upright and shakes his hands out, then brushes his shoulders to get the beetles off. They flit into the air, then— as he points out to his right— fling themselves sideways, forming a clump across the room. Gil is listing rightward, too, but digs his fingernails into the tabletop to steady himself.

"Sorry." He makes a face and splays his fist. The beetle clump vibrates and coruscates and—

"Ow," says Gil, who has fallen to the floor. He is wearing a turtleneck. Gil, who isn't wearing a turtleneck, lowers his arm and pays you a weary look. He is clambering to his feet. He is looking pointedly at the ceiling.

"Are you happy now?" he says.
"Are you happy now?" he says.

Richard, coming up behind you, rests his hand on your shoulder.

"Uhh... shit. Sorry. It's hard when he's right there to—" Gil raps his knuckles on the tabletop.
"Uhh... shit. Sorry. It's hard when he's right there to—" Gil pinches the top of his nose.

(2/4)
>>
"Um, it's okay," you say. You don't know what you were expecting. Except for the clothes, and the telltale seams on the first Gil's artificial body, they're identical to the inch. Is it uncanny? Well, yes. But you don't need Richard's warning hand to know you shouldn't say so.

"Hold on. I-I-I can fix..." Gil points at his other self.
"Hold on. I-I-I can fix... oh." Gil, pointing at his other self, lowers his arm. "Yup. Uh-huh. My turn. Uh... well... you've seen it. Can I-I go back now?" (The first Gil is nodding.)

"Not yet!" You feel bad for feeling strange about it. "Uh, I think you did a good job! And this definitely seems very... useful."

"I-i-i—" The first Gil covers his mouth.
"I-i-it's weird," the second Gil says flatly.

"Okay... well... sort of. But I'm just not used to it!" You fold your arms. "It's way less weird than a lot of talking beetles, and I got used to those in a couple days. And I don't even like beetles that much! Normal beetles, not you. So don't be all— hey! Ow!" A bright light— and just Gil, no turtleneck, and he's blinking a lot. Beetles everywhere. "You weren't supposed to do that! I would've been perfectly fine, so you know. Right, Richard?"

"Mm?" Richard says. "Oh, yes. You're highly adaptable. I think I have to go, primrose."

"Oh," you say, and process. "Now?"

"Yes, now." He pulls you into a side embrace and kisses the top of your head. "Be good. Be safe."

That's it. He's gone after, leaving you with empty air and a warm side and a key around your neck and Gil, singular— unless the beetles count. You guess the beetles count. Leaving you and Gil x 100, whose eyebrows are way up. "Wow! He's gone?"

"Yeah," you say.

"For days straight? Shit! That's ace! How'd you convince him?"

You have the distinct feeling he's trying to push you past the whole 'double Gil' thing, and you're not in the mood. You're not sad. You're not going to cry. You just feel, suddenly, a bit adrift. "Um, I don't want to talk about it."

"Oh. Did he...?"

"No. He was really nice, like I keep trying to tell you." You slip your hands into your pockets. "I think we better wake up. You're getting your own tent, remember?"

"Oh, yeah. Um, thanks again for dealing with all that..."

"I'm just doing my noble duty," you say.

"Um, they don't have those where I-I'm from... so thanks." He scrunches his mouth up. "Do you need help getting out of here?"

"Nope." Your model is in your palm already. "See you out there."

Gil nods and fishes for his matchbook. You hold the model up, inspect it from all angles, see the light of afternoon filter through its tiny flimsy windows, and imagine yourself beetle-sized in it— and shrink rapidly to a point, and vanish.

-

You are on the ground. There is hair in your eyes. There is sand in your mouth. How did you get here?

"Aw, shit! Sorry!" Gil is upside-down from your vantage, but he appears to have propped himself against your bookshelf. "You, um— you collapsed! So I dragged you into your tent..."

(3/4)
>>
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That would explain the body-sized trail out the door, now that you're sitting up. You squint. The world seems all hazy here, coming from fresh air and sunlight, but that's okay. You'll live. "How long has it been?"

"Uh, I-I don't know. I went in after you as soon as I could, pretty much, but then we were in there for... 2, 3 hours? So maybe an hour out here? Do you think we missed it?"

"I think we're probably right on time! Hang on." You shake the sand off and go over to push the tent door open. Outside, the water's the smoky shade of dusk, and— okay, yes— there's eight or nine people crowded across the way. "Yes! Follow me!"

As you emerge into the pathway, it becomes obvious that the actual tent-making hasn't quite begun— a few people are watching Eloise intently (you can just catch the blue of her cloak up front), but the rest are milling or chatting. Like Horse Face, for instance. Of course Horse Face is here. And that's Madrigal, you think— you didn't recognize the ponytail at first.

Gil sidles up behind you. "We can just watch from back here," he offers. "No need to, uh, get super i-i-involved in—"

"What, you don't want to stand next to Horse Face? Ha-ha."

"Uh..." He appears to seriously consider this. (God-damnit.) "Maybe i-i-if he isn't busy?"

Okay, well, you call the shots here.

>[1] Stay in the back? No way. This is *your* tent— uh, Gil's tent, but same thing. Barnstorm up there and get a front-row seat. (Do you announce yourself also? Y/N)

>[2] Go sidle up next to somebody else.
>>[A] Madrigal. You haven't seen her since she got mad at you for no reason. Maybe she'll want to apologize?
>>[B] Horse Face. Because you have a noble duty to keep your retainer happy, even at great personal cost. Also, he probably has things to say about the end of the world.

>[3] ...And you're calling the shot to stay back here. No need to get super involved in anything— you've had a long day. Maybe you can catch Eloise after she's done?

>[4] Write-in.
>>
>>5859606
>[2B] Horse Face. Because you have a noble duty to keep your retainer happy, even at great personal cost. Also, he probably has things to say about the end of the world.
>>
>>5859606
>2B
Damn it Gil we didn’t expect you to say yes
Now we have no choice but to do it
We must honor our word and all
>>
>>5859606
>2B
>>
>>5859627
>>5859777 (Checked)
>>5860215
Writing.
>>
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>He of equine visage

And... uh... oh. Gil's already going. Great. Off to a good start.

"Ah, the man of the hour!" Horse Face is already greeting Gil when you get there. "And Charlotte Fawkins, of course, of course— here I was thinking you were going to miss it! I think the setting up's the most interesting part, myself."

From this vantage, you can see what's happening a little better. Eloise, up front, is all business— hair tied back, sleeves pushed up. She's marked out a tent-sized square on the ground, has brushed away all the stray rocks and shells and tiny crabs living there, and is presently hammering some kind of stakes into the square's corners. It doesn't seem like it'd be riveting to you, but then again, you're not Horse Face. (Thank God.)

"Uh, hi, Garvin. I-I-I don't know about 'man of the hour.'" Gil folds his hands. "Um, i-i-it's not— it's just a tent, right? There's nothing special about it? I-I don't understand why there's all these—"

"Nothing special except it doesn't exist yet. That's exciting enough, don't you think? The threshold is low around here. Plus, I'm led to believe Eloise puts on a good show. Have you not prepared a speech?"

"A speech?" Gil's eyes go so big it's funny.

"Of course! It's traditional that recipients of new tents give speeches. Shows you're part of the community, yes? I hear they're very big on the quality of them, too, compare them against each other— peculiar local custom, to be sure, but—"

Alright. There's a lot of things you can't remember. But you've been living here for six months, and even if you're not exactly a prized member of the local community (you would never stoop that low, of course), you haven't ever heard of this before. Not even once. "Shut up, Horse Face. He's lying! He's evilly tricking you! You don't have to give a speech. And if you did have to give a speech, I would give it for you, because I happen to be excellent at public speaking. So there."

Gil compares the two of you like there's any chance at all you're wrong here. Damn him. Horse Face grins wide, making him look even horsier. "Indeed! Alas, I'm just yanking your chain. Though I'd be excited to see a speech by the famous Gil, if he had one—"

"No," says Gil.

"Better luck next time, then. So how are you two? Keeping yourselves busy?"

(Choices next.)
>>
>[1] Something like that.
>>[A] As a cryptotheologist (which seems like a made-up job, but whatever), what does he know about the end of the world?
>>[B] Or about magyckal seals in the world?
>>[C] Or about a big white lizardy-type thing? It's a mythological creature, apparently.
>>[D] Or about origin myths in general? You feel like you should probably learn some more about the Wyrm, given circumstances.
>>[E] Has he received any missives from Henry yet? You're still waiting on his worm-revival instructions.
>>[F] Hey. Monty made him sign a contract after he hypothetically almost destroyed the entire camp, and this contract included your free use of all his dumb gadget collection. You're raiding Headspace in a couple days— can you please take him up on that now?
>>[G] Write-in.

>[2] No, no, no. You graciously allowed Gil to approach Horse Face, but that doesn't mean you're engaging in conversation yourself. Intervene if necessary, but otherwise focus on watching Eloise at work.

>[3] Write-in.
>>
>>5860714
[1Everything]
>>
>>5860714
>1A, B, C, D, F
>>
>>5860713
>>[1]
>A
>B
>C
>D
>E
>F
>>
Pulling my once-a-week "no update" card. See you folks tomorrow.
>>
>>5860713
>[1] Something like that.
>>[A] As a cryptotheologist (which seems like a made-up job, but whatever), what does he know about the end of the world?
>>[B] Or about magyckal seals in the world?
>>[C] Or about a big white lizardy-type thing? It's a mythological creature, apparently.
>>[D] Or about origin myths in general? You feel like you should probably learn some more about the Wyrm, given circumstances.
>>[E] Has he received any missives from Henry yet? You're still waiting on his worm-revival instructions.
>>[F] Hey. Monty made him sign a contract after he hypothetically almost destroyed the entire camp, and this contract included your free use of all his dumb gadget collection. You're raiding Headspace in a couple days— can you please take him up on that now?
>>
>>5860763
>>5861734
>>5861743
>>5862233 (checked)
>Everything

Tfw your players hate you. (Kidding!) Writing.
>>
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>HOOOOORSE FAAAAAACE

"A little bit busy," you say narrowly. "We've been doing... some things. A few things."

"Just a few? Oh, my, maybe our definitions of "few" are different. I did hear that you encountered some manner of goo-based entity? From the distant past?"

You glare at Gil, who swallows. "So what if we did?"

"Well, it's a phenomenal discovery, don't you think? A colony of ancient minds— and they're friendly, or so I hear. Never heard of a single thing like it, and I have been around the proverbial block. My, I'd like to give them an interview."

"Don't," you hiss.

"We'll see what occurs, won't we?" Horse Face rubs his hands together. "Oh, yes, and what else. I was speaking to my good friend Madrigal, and she informed me that you abandoned her and poor Gil to go on another heist? I knew you had a secret life of crime, but—"

He was the one who secretly funded your first heist, which was Richard's idea to go on, anyways. And then he used the relic you stole to almost kill everybody. Hypothetically. He'll twist this all somehow if you bring it up, because he's the living embodiment of evil, more or less. "Shut up, Horse Face. I— I'll have you know, it was actually a reverse heist. I stopped something from getting stolen, because I'm a— a noted heroine, and that's what heroines do! Prevent wicked thievery. If I hadn't prevented the thievery, by the way, then really bad things would've happened. So, ha."

"Really bad things!" Horse Face evilly feigns surprise. "Like what?"

"Like—" Did Henry ever say what, exactly? It was sort of just bad things. 'Unpleasant' things. "Like bad things, okay? This is a trick question. I bet you already know what sort of bad things, you're just— you're just testing me. Right?" You clear your throat. "If a seal on the world was taken or destroyed, then... you know."

"Do I?"

"Um," you say. Think positive! "Yes. You do."

"Do you?"

When you are queen, you will let a snake swallow Horse Face's brain. This is your sacred promise to yourself. "...Maybe. Can you just tell me?"

"Why, of course! Always happy to spread knowledge." Horse Face taps his cheek with a crayon. "The seals have been empirically proven to exist, which is a solid step up from most topics in the area of cryptotheology. They are antediluvian. They are made from a porous type of stone fairly good at absorbing Law, though not as well as crystal, naturally."

"And?"

"That's all reliable sources have to offer. Are you looking for unreliable sources?"

You scrunch up your face at him.

"Unreliable sources posit four possible origins. Two pertain to the origin of the holes or cracks underneath. Naturally occurring, or human-drilled? The others pertain to the origin of the seals. Were they slapped on hastily to prevent tragedy, or were they installed deliberately to create locations of power? Nobody living knows for certain. Plenty have strong opinions, though."

(1/4?)
>>
"What's yours, Garvin?" says Gil, your glorious and favoritest retainer.

"Mine? Oh-ho! I do my best not to hold opinions. Or stances. I collect and sort the facts available, and that is all I am good for, I'm afraid." Horse Face toothes at you. "Are you looking for the spurious sources?"

You fold your arms. "Fine."

"Well, in that case, the spurious sources claim that these seals block a direct drop to the earth's underbelly. These sources furthermore claim that the earth is not merely floating in the void, but is actually supported by a reptile of enormous size and considerable power. This reptile—"

"I know what the Wyrm is," you hiss.

"My contacts did you some good, then? In that case, the unsealing of these holes would allegedly cause this reptile to be directly exposed to the upper world. Which would cause, allegedly, in no particular order, the painful deaths, mutations, or transformations of any nearby sapient being unless pre-protected by a counterritual, the leaching of the Wyrm's power (specifics debated) into a large surrounding area, to bad effect, and also a direct, sustained, and corrosive blast of pure and concentrated reality into a large surrounding area, also to bad effect. It'd overall resemble the effects of prolonged Edge exposure. Does this answer your question?"

Yes. You guess. 'Allegedly.' But also, no, not the real question. "Could they cause the end of the world? Um, them being all unsealed."

"One unsealed? Allegedly, I doubt it. All of them unsealed?" Horse Face's eyelids flare. "Well, I doubt it'd be particularly good. If the Wyrm is real, which is under much debate, then I do think it'd be in humanity's interest to expose ourselves to it as little as possible. Most sources say it's not all that pleased with us, yes?"

You shove your thumbs into your pockets. "How else could it destroy the world, if not that?"

(2/5?)
>>
"If not that? You're asking me to go into speculative territory here, so you're aware. There are no non-spurious sources. But, allegedly, the Wyrm spawned the Eight in some manner, and for a variety of suggested reasons they turned on it and trapped it under the earth, where it resides today. Additionally, they either schemed to put it to sleep, or it fell asleep on its own, and it stayed in that sleep for millennia. This is as close as we have to 'fact', as any surviving accounts of contacting the thing during this timeframe are less-than-spurious, and consist of either tapping into its power— which does not necessarily require its conscious awareness— or seeing it in dreams and such, which if anything is a point in favor of 'it was asleep'." Horse Face clears his throat. "In any case, it's an opinion of certain mutual acquaintances that the great Flood was deliberately caused with the intent of awakening the Wyrm. I cannot verify this in any way. If we're to accept this as fact, I believe we can say that the Wyrm, if awake, is not wandering out and about. It is still far underground, allegedly. And the world is still ticking along. Therefore, if it desired to wipe us all out, I speculate it'd need an avenue to the surface first. Some way to escape its confines. Wouldn't you agree?"

You don't know how to feel about this. "I guess. And that's... uh... that's the whole Wyrm, escaping? It couldn't just be a little bitty part of it inside someone's body?"

"I don't know if the whole Wyrm could fit aboveground, now that you say it. If it's as big as it's alleged to be. I suppose it'd require an avatar of sorts. A slightly smaller giant reptile? But no, I don't think it'd be trivial for it to escape, should it exist, and be awake, and desire such a thing. I haven't seen it happen."

"Okay," you say. Gil nudges you. "Huh? What?"

He leans in. "You know we're in a—"

In a crowd? Are people looking? You guess a couple people are looking, but nobody you really know or care about. It's fine. "Well, Horse Face is a cryptotheologist. This is his normal job, to... to know about the world ending, and things. Duh. It's not a secret. Anybody can ask him about whatever they want. Like, uh, for example! Horse Face!"

"Yes?"

"Do you know anything about lizards? Magyck lizards, I mean. Um... long neck, maybe 10 feet tall, spiky, bright white, one eye...? Ring a bell?"

"A magic lizard?" Horse Face twirls his crayon. "10 feet tall? No, actually, but that's a striking image. Have you uncovered evidence of a new crypto-god?"

Have you? "It's called the Herald of the Bright Epoch?"

"The Herald— hmm. Hmm. And it's white? And quite tall?"

"Yep." You're choosing to ignore Gil's sideway glances.

(3/5?)
>>
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"Well, I don't know about a lizard, but I believe our hermitic Fenpelok friends might have a— no? The sea people, Lottie?" He parses your expression. "Do you really only know them by 'fish'? That's horribly rude, but— well, in any case, they have their own cultivated system of belief. I won't go into it, for the sake of timeliness, but their own vision of the apocalypse... let's see... is that the sun will be knocked out of the sky and into the water, evaporating the ocean and leaving them all to suffocate and scorch and so on. And in the aftermath the world will become all white, from the salt and bones. Highly gruesome. The ones I've had the pleasure of interviewing called it 'Sun Day'— they're a very straightforward people. But, in any case, the Sun Day is supposed to be invoked by a tall white individual of a fishy persuasion. Fins like this." Horse Face indicates a halo around his face. "Scales, of course. One eye, it's possible. I believe they call him Harold."

"...Herald?"

"No, no. Like the human name. Harold. Now I will concede that there is a substantial possibility I was the target of a practical joke, or if nothing else that there's a private cultural title they would not disclose. But they were very keen on blaming their misfortunes on Harold, who sounded like a bad character."

Are you the target of Horse Face's practical joke right now? You don't know any fish you can ask. You don't make friends with fish. (They're all gross and scaly. And they eat human flesh, maybe.) Er, unless you count Felicia, but she just happened to be on your heist twice... and you did save her from getting murdered for no reason, you guess. You wish you knew where she was. You wish Richard was back already, so he could distinguish truth from Horse Face lying through his tooth gap.

Anyways, though, you guess you'll file this away in 'possibly relevant.' "Uh... I guess that could be related..."

"If you encountered yours drawn from the front-on, a sea-person could look rather lizardlike! That's my best hypothesis. Where did you first hear about it?"

Showed up in your dream for no reason. "None of your beeswax, Horse Face. Have you heard from Henry?"

"Henry? Have you been in further contact? Don't answer that one. No, I—"

He's cut off by a piercing whistle: Eloise has two fingers in her mouth. (Damnit. You guess you'll check back in tomorrow about that, and maybe his weird gadgets too.) "Hiya, folks! Thanks for showing up! We're just doing your standard tent, no frills. You've seen 'em, you've been in 'em, you live in 'em. I don't expect any hiccups if everyone follows my instructions, all right? If you're not a rules-follower, now's your chance to clear out."

The crowd shifts, but nobody leaves. "Fantastic! Love to see it. Even with a standard template, this is always touch-and-go, so your participation is appreciated. Now!" Eloise swings her arm up. "I need you all to turn around and check out that tent back there. Really study it. Go on."
>>
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You hate Eloise telling you what to do, but Gil's turned right around, and Horse Face has, and that leaves you little choice. They're all looking at your tent, anyways. You look. Yup, definitely your tent.

"Great! Love it. You folks are naturals. Now, please shut your eyes, keep them shut until I say so, and keep that image of that tent in your head. Or of your tent, if you want. Any tent. The imaginary ideal of tent. Tent it on up, if you will, with your eyes closed."

You close one eye. The good eye. Close enough, right? You keep the bad one cracked as you turn back around— the image is blurred, so you can't be sure you see what you see. But you think that's Eloise, holding a rectangle of something clear up to her eyes— a rectangle of glass? Real glass? And the tent-area, the whole cubic area, is shifting. It's shimmering.

You could probably do this, if you had the equipment. You're good at imagining things. You're good at telling reality what to do. You're a little put out that Eloise has taken charge of it all, even if it is supposedly her "job." This isn't to say you'll interfere, or anything.

...Just, you know, that you could. If you wanted to. You're good enough.

>[1] Resist temptation. Let the tent-making carry on as planned.
>>[A] Participate with the crowd like a good citizen.
>>[B] Sulk.

>[2] So, what, so Gil's getting a "standard" tent? He deserves more than a dumb standard tent. He's your best retainer. Sneak your own (way better) ideas in there.
>>[A] Don't do very much. Just mark your territory, so Eloise knows she's not the only one with reality-type influences in town. Put a beetle symbol above the door. [Easy roll.]
>>[B] What's he going to have in there? A cot? No other furniture? Come on. Make sure it at least has a desk and a bookshelf and a chair and some nice stuff like that. [Roll.]
>>[C] This is your chance to make Gil very happy. You have to take that, right? To make him happy? Try to warp the inside of the tent so it's exactly how he'd want it, furniture and decorations and layout and all. [Harder roll.]
>>[D] Write-in.

>[3] Write-in.
>>
>>5862952
>[2B]
>>
>>5862952
>2B

I'm ready to completely ruin Gil's tent in an attempt to show off
>>
>>5862954
>>5863083
>[2B]

Called. I need dice.

>Please roll me 3 1d100s + 7 (+7 Anti-Anti-Gravitas) vs. DC 60 (+5 Crowd Pushback, +5 Eloise Pushback) to interior decorate!

AND DON'T FORGET TO VOTE ON...
Spend 1 ID for +10 to all rolls? You are at 10/14 ID.
>[1] Y
>[2] N
>>
Rolled 91 + 7 (1d100 + 7)

>>5863519
>>
>>5863519
>>5863520
>Y
>>
Rolled 74 + 7 (1d100 + 7)

>>5863519
>N
>>
>>5863519
>[1] Y
>>
Rolled 5 + 7 (1d100 + 7)

>>5863519
>>
>>5863520
>>5863549
>>5863699
>108, 91, 22 vs. DC 60 -- Success
>Spendy

Cool! Writing.
>>
>Upgrade
>108, 91, 22 vs. DC 60 -- Success
>Spendy

It wouldn't even have to be a big deal. Eloise just told everybody to look at the outside of your tent, right? She's probably making the outside first. It's entirely conceivable, in fact, that she won't do anything at all about the tent's inside, and that all it would take is one courageous young lady to step in and spruce things up a little bit. For her retainer's sake, of course.

"Is somebody watching?" Eloise calls out, and you shut your bad eye. "There we go. Thanks, folks. Keep imagining. Now, I'm going to tell you what you're going to be looking at, and it'll be a real shocker. Prepared to be wowed. Ready? Well, folks, it's going to be a tent, and it's going to look exactly like every single other one."

"Except yours," some joker calls.

"That's just paint, folks! All the same underneath, trust me. Now, are you ready? One, two, three, tent. Eyes open."

You squinch your good eye open. The thing that Eloise is gesturing at is a lot more than shimmery nothing, but it sure isn't a tent— it's just a fuzzy shape, broadly tent-colored, hard to look at. You mean actually hard to look at, as in your eyes bounce right off. You must not be the only one, because Eloise is exhorting the whole crowd: "You stop looking when I say you stop! Or what, you've forgotten what a tent looks like? I told you to remember. It looks just like that one. You don't think it looks just like—?"

You peek sideways. Horse Face's expression is lightly amused, but his gaze is steady and straight ahead. Gil is— er, Gil is meeting your eyes by accident, and is looking mildly guilty. You attempt to refocus. The tent-shape is looking tentier— it has what might be flaps. Progress? Yes, progress. They probably don't even need your help. So it's okay if you forget about the outside of the tent, and think hard about the inside. Which would still be a tent, so not even that weird. Just a tent with a couple things in it. Normal things, not even weird things. Like furniture, like a cot and desk and a nice chair and maybe a bureau. Maybe the chair could spin. Maybe the cot could have some decent bedding atop it, and it could be springy, not rock-hard. There'd be no need to subject your retainer to the indignities of a rock-hard cot. (Richard has had to drug you to sleep more than once, is all you're saying.) None of this stuff would be out-of-place or even slightly unexpected. They're just tent things. That you'd find in a tent.

(1/2)
>>
Raw enumeration wouldn't get you far enough, though, if you were trying to do something. Not that you are. You're just contemplating objects found in tents in the normal way that people do such things. What you would need to do, if you were doing anything at all, is impose yourself in some way upon the pre-tent. Make your perspective the defining one. This isn't so hard, because your perspective is the defining one, isn't it? You are a very important heroine, aren't you? Nobody else here is as important. Nobody else here has made-up mythological lizards in their dreams. Nobody else falls through the floor and meets God. Just you.

When you put it like that it's a little frightening, isn't it? A little. Disregard that. You are important and the world knows it and this stupid tent especially knows it. If you say there's perfectly ordinary pieces of furniture inside it, there are, because you said so. Because you said so.

>[-1 ID: 9/14]

And if you develop a tiny pounding headache from saying so, so be it. There's a tent in front of you now, give or take, and if you or anyone else goes inside then stuff will be in it. You don't even have to check. It just will be. Gil is looking funny at you, so maybe he knows, but that's okay. He's second-most important. (Horse Face, of course, is last.)

Eloise up front doesn't bat an eyelash. "I have to say, this is looking especially like a tent! How did you guys do that? Give yourselves a pat on the back. Don't all come up here and touch it, though, it's like wet paint— or wet newspaper? You'll punch right through. Still need to put the glaze on. But the hard part's done, so feel free to disperse- or come on up and say hi, if you like, haven't seen some of you in a while! By the way, aren't we pleased as punch that Madrigal's back with us? Have you all greeted her yet? Oh, go on-"

From Madrigal's protests, you're guessing she wasn't intending to be backslapped and circled around. As much as you'd like to compound her irritation, you hang back. (Last time you saw her, she snapped at you for no reason. No need to generate a reason.) Instead, you push past and meet Eloise, who's got a fat paint roller and a bucket of... something. It's viscous and translucent-white.

"Charlotte! Long time no see." Her earrings clatter as she turns her head. "And Gil? Oh, phenomenal. I didn't see you back there! Thought you'd miss your own tent-raising."

"Um," Gil says. "Nope."

"Well, thank goodness! I'm afraid it's not quite baked yet— needs the top coat and a spot of time to harden." Eloise waves the paint roller. "But soon! 15 minutes? Anyway, Charlotte, I was thinking about this earlier— sorry, nothing to do with the tent. I was thinking about Arledge! I flat-out forgot to ask you about him. Did you meet up okay? Was he helpful on the kidnapping mission? Madrigal came back unscathed, so I'm sure it couldn't have been too bad..."

(2/3)
>>
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Well, he was a pagan, which she didn't warn you of. He was also a mild bastard about the whole red-stuff thing, which wasn't your fault, except for when you drank that blood water. But you only did that because he and Lucky were being bastards, so it's really his fault. Then he turned himself into a giant worm to do battle with your highly superior giant worm, and got bitten in half by your highly superior giant worm, and almost died before cheating all his injuries away with stupid pagan magic. Then he got all pissy and left.

You can't just say these things. Eloise is expectant.

>[A1] Uhh. He was fine. Helpful. You met up okay. Can you talk about something else?
>[A2] He turned into a giant worm, which was helpful, sort of. Did she know he did things like that? Did she not tell you on purpose?
>[A3] Gil actually spent most of the time with him. (You were... preoccupied.) Kick his ankle until he responds for you.
>[A4] He wasn't actually very helpful. Also, he seemed like a total liar. If he says mean things about you, or recounts anything that might put you in a bad light, those are bound to be utter lies. Just so she knows.
>[A5] Write-in.

>[B] Questions or commentary for Eloise? (Optional. Write-in.)

>[C] Write-in.
>>
>>5864003
>>[A4] He wasn't actually very helpful. Also, he seemed like a total liar. If he says mean things about you, or recounts anything that might put you in a bad light, those are bound to be utter lies. Just so she knows.
>>
>>5864003
>A2
>>
>>5864003
>>[A2] He turned into a giant worm, which was helpful, sort of. Did she know he did things like that? Did she not tell you on purpose?
>>
>>5864003
>>[A2] He turned into a giant worm, which was helpful, sort of. Did she know he did things like that? Did she not tell you on purpose?
>>
>[A3] Gil actually spent most of the time with him. (You were... preoccupied.) Kick his ankle until he responds for you.
>>
>>5864014
>[A4]

>>5864686
>[A3]

>>5864288
>>5864672
>>5864677
>[A2]

Called for [A2] and writing.
>>
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>Worm mode

At the same exact time, though, you can't just not say any of it. You have a pure and honest heart, for one. And for two, Eloise is scarily inquisitive. If she catches a whiff of you withholding something from her, she'll be hounding you for days. Or, worse, she'll write up Arledge and get his (misleading, biased, pagan-y) side of the story.

Better to throw her something that doesn't lead back to you, then. Something provocative enough to grab her attention, but that can't be construed as damaging for you in any way. Easy. "Uh, he was... fine. You didn't say he was going to turn into a giant worm."

See, there. She's stopped mid-roll, glaze dripping down. "He what?"

"Turned into a giant worm? Uh, I guess it was for a good cause, not just randomly. And he was a helpful giant worm. I guess." According to what Gil said. You don't actually remember this in any detail. "So you can tell him thanks, but also, I just think it's a little weird to go around turning into..."

"When you say giant worm," Eloise says passively, "how giant are you talking?"

Alas, poor Annie. It hurts to think about. "...20 feet? 25?"

"Wow!"

"Well, that's how big they get." You lean onto one foot, then the other. "Does he normally turn into, uh, smaller worms? You know you didn't mention anything about him turning into any worms? In my opinion, that feels like a really big thing to leave out—"

"If I had known there were going to be worms involved, I would've told you! But no, that's a... 25 feet? I'm sure that had to be for very good reason. Was it strenuous? I can't imagine that's good on the body, 25 feet— sheesh!"

So the worm thing is a surprise... but the idea of Arledge being capable of it isn't? You probe. "Did you think other things were going to be involved? Non-worm things?"

"If you're asking if we discussed anything beforehand, Charlotte, we really didn't! I figured he had a broad enough skillset that he'd come in handy somehow. Which he did, didn't he?"

You snort. "A broad skillset including pagan magics—"

"Well, yes. Was that an issue?" Eloise redips the paint roller. "If you're going to be that persnickety, I knew he was a magician of some stripe, yes. But he's very private about it all, and we're not— I told you he was an acquaintance, didn't I? Not my business to share, since it really isn't my business, period... even if I'd prefer it otherwise. The worm, though! 25 feet! Do you think that's a record?"

So she did know, and hid it. You scowl. "How should I know? I don't involve myself in pagan—"

"Does putting that stuff on take any special technique?" Gil interrupts.

"Huh? Oh, no, not really. Mixing it, yes; applying it, no."

"Would i-it go faster if we pitched in, then? Assuming you had extra paintbrushes..."

(1/4?)
>>
"Impatient to see it finished?" Eloise chuckles. "I don't see why not! Give me a second on the paintbrushes. That's you and Charlotte both?"

You did not sign up for manual labor, particularly to assist a meddling liar, but Gil steps slightly in front of you. "Uhh... yes."

"Okie-dokie!" As Eloise digs around in her cloak, you glare sideways at Gil. He looks studiously forward. "There we have it! Not as efficient as mine, sorry, but considerably easier to produce." She deposits a wide paintbrush into your curled hand. "Really, you just need to make sure you get the whole thing. No gaps. Wouldn't want it up and vanishing one night, trust me."

"...Makes sense," Gil says, and walks over to the glaze, and dips his brush in. After a long moment of consideration, you follow.

The act of painting is fine, you guess. It could be meditative if you were in a better mood for it. Instead, as soon as Gil dips his brush and shuffles over to the far side of the tent, you sidle next to him. You lean over. "I'm sorry, I didn't know you were deciding—"

He shuts his eyes. "Sorry... I-I just..."

"Oh! No need to be sorry! I only think it's a little brave to be volunteering us for—"

"I-I-I just think that, if Richard's really gone— he's really gone?"

You nod begrudgingly.

"Um, since he's gone, somebody has to be rational for us. ...That's what I think."

Gil has been glazing the same patch of tent since you sidled over— up and down, up and down, up and down. You swipe a fat diagonal right next to it. "I wasn't being irrational. That's absurd. I hadn't even done anything yet, and I wasn't going t..."

Your voice dwindles. Not because Gil's expression is icy cold or full of pent-up hatred or anything. It isn't. It's regular boring direct eye contact, eyebrows raised a little, lips flat. It's: "Really?"

And you don't have an answer to that, so you start painting vigorously and hope he'll forget.

-

The tent is done and dusted in no time, thanks almost purely to your incredible, nigh-unsurpassable glazing skills. Plus, it takes less than 15 minutes to dry, additionally thanks to your etc. etc. glazing skills (and also because it starts drying once it's put on, says Eloise, so it's half-dry while you're doing the other half). Once it's done, it all looks pretty much like a normal tent. You wouldn't have any idea it sprang out of an empty patch of sand if you didn't see it happen yourself.

Eloise has greenlighted attempts to go inside, and after much deliberation you have graciously allowed Gil to go first. (Even though you're the one who got him the tent in the first place.) What this means in practice is that he pushes the shiny flap open, and you stick your head in right next to him.

(2/4?)
>>
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The interior of the tent looks just like the interior of every other tent— same size, same shape, same droopy part on the ceiling. There is furniture inside, though. There is an empty red-brown bookshelf and and empty red-brown desk and a chair that spins. There is a cot with green bedding. Above the cot hangs a framed picture of a beetle.

You watch Gil carefully. He doesn't smile. He looks methodically all around the room, right to left, top to bottom. Then he looks at you. "You...?"

If he doesn't like it, can you deny it? Too late: your pure and honest heart means you're already nodding.

He doesn't visibly react to this information, just goes inside. He's still looking in all directions, even though he saw all of it from the doorway. He pushes the chair experimentally. He stops and looks at the beetle picture. "You know I-I-I didn't even really like beetles. Um. Not that I-I hated them or anything, but I don't think I had a strong opinion. They weren't my favorite, I-I-I mean."

>[-1 ID: 8/14]

You squeeze your hands together. "Uh... well, I can take that down and find something else, I guess... what is your favorite animal?"

"Um." He sits down on the cot. "No, i-it's— I guess it's beetles now. I-I-It kind of has to be."

"Oh."

Gil still isn't smiling, but (positive thinking!!) he isn't really frowning, either. He appears to be lost in thought. "How long has it been?"

"Huh?"

He looks up at you. "Since you went and got me. Days i-i-i-in realtime, I mean. I-I've been spending half the time in my head, or yours, so I don't have a good grasp on..."

Oh, God, how long has it been? You can work this out. Today, you woke up in the cult base after the heist went sideways. The day before that, you were at Earl's. Before that was the ritual and the rescue mission, the less said about those the better. Before that was the Headspace tour, and before then was Gil getting shot and Madrigal kidnapped. Before then, you spent the whole day waiting for a snake to hatch out of Madrigal's brain, and before then the crown was stolen, and before then was Ellery not being real, plus the hypothetical current, and before then was... Gil. How many is that in all? "Um, just over a week. Nine days."

"Nine days." He looks out across the tent. "I-i-i-if you came in and told me ten days ago that I'd be... that I'd be out of there, and that I'd have a- a body, two bodies, and I-I'd be across the entire goddamn seafloor, but I'd have a tent, with a... a..." He can't seem to get the words out. He points at the beetle picture. "With that on the wall— and i-i-if I got told I'd be doing any of the shit I've been doing— I would've thought I-I was hallucinating. I-I-I would've thought I finally went bugfuck crazy. And I-I-I-I had gone bugfuck crazy, actually, I was hallucinating out of my ass all the time, so I guess it would've been business as usual... this was a dumb set-up."

(3/5?)
>>
"Yeah?" you say.

"Uh, that's all. I-I-I just... when I try to wrap my head around it, I can't. I-I-I still feel like I'm— like I'm going to go to sleep, and I'll wake up, and i-i-i-i-i-it'll be that fucking house. I-I-I-I was in there the whole time. I-I-I-I was just imagining that some random goddamn stranger found me and decided to..."

He's cupping his face in his hands. You sit in the chair and spin it cautiously back and forth. "Um, but you're not. Because I did find you, and... you are here. Also, I burned that whole place down, so there's really nothing to—"

"Yeah. Yeah, that's how I-I know I'm not just... because of you. I-I-I-I could hallucinate the rest of it, but I'm not creative enough to come up with you. I-It just wouldn't happen."

Uh... positive thinking! You are taking that as a compliment. "Thank you?"

"Yes! Please! You should be— you deserve— I-I-I-I've been such a shithead to you, Lottie. I've been such a goddamn shithead. You saved my life, and you've done so much other shit, and you didn't even know me, and you haven't asked for so much as a— a fucking penny. You're a real heroine, whatever that is, and I owe you a fucking life debt. And I, I like the beetle picture."

>[+3 ID: 11/14]

"You do like it?" You raise in your seat.

"Yeah. I-I-I like it. It's funny. It's like having a framed picture of your big toe, or something. Um, I-I-I-I don't deserve it—" His voice cracks. "—but I like it."

"Gil!"

"I-I-I don't! There's zero reason I-I-I-I-I should've been rescued over somebody else. I-I-I'm a drain on society and I always have been. There has to be other people out there who'd be a net positive to rescue—"

"Gilbert!" You thrust the spinny chair forward and lash out at his ankle. He winces. "God! How many times do I have to— I don't care about random people I've never met. Why would I care about random people I've never met? Are they my retainer?"

"Well," Gil attempts, "they would be, if you'd—"

"Nonsense! If I rescued them instead of you, my powerful intuition would've informed me that they were wholly inferior specimens, and I would have released them into the wild and gone questing for a proper retainer. And then I would've found you and rescued you, and we'd be exactly here. You see? You're not the only one who can use logic. Furthermore, you deserve it, because you're my retainer. Duh. Do you see me gifting random strangers entire tents?"

As expected, Gil fails to respond in the face of your brilliant reasoning.

"And— and if I must be more specific, I think you have been very good at it. You haven't betrayed me even one time. And I think you make for... good company... when you aren't being stupid and negative! So stop it."

"Sorry," Gil says.

You twist back and forth with one foot. "Don't apologize, just stop it."

"Sor..." He takes a deep breath. "I-I'll try. Uh. Thanks for the... for the tent."

"You're very welcome! Now..."

(4/5)
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You meant to spin the chair all the around, for a dramatic flourish, but spotted something halfway that made you screech to a halt. Eloise is leaning in the doorway. She is smiling coyly.

"Hey!" you say. Gil looks out and blanches.

"Nice interior design," she says, and meets your eyes. "You two are very cute. Anyway, it's done, so I'll be heading off. If something starts going funny with it, please let me know and I'll patch it up, okay?"

You narrow your eyes.

"Alright, going!" She vanishes.

You spin your chair back around to Gil, who appears to have shed a good decade of lifespan. "I, uh... well..."

"Mngh."

"...Maybe I should be going? Yes! I should be going now. To my own tent! Where I live! So I can go to sleep, and—"

"It's barely evening," Gil mumbles.

"It's been a long day! Very long day. Anyways, I'm right across there if you need me. We shall continue our important heroic work... tomorrow!" You complete a 270º spin and hop off. "Fare thee well, Gilbert! Bye!"

"...Bye..."

-

You scurry across to your tent, tie the door firmly shut, and— wow! Your tent! It's been three whole days since you were back here, and... okay, the models are all still there, and in order. Horse Face has been sufficiently deterred. You grab The Sword off your hip and fling it down, and pull your boots off, and untie the ribbon at your neck, and glance over at your bed, with the— is that the Headspace goodie bag stashed underneath it? Did you even open it? Whatever. And right on your pillow, there's—

You pace closer. There are two things on your pillow: a black-and-yellow snake, coiled up, and a note. (Okay, three things. A snake, a note, and a pillowcase.) The snake looks out beadily as you approach. The note says

"For company.
—Love, Richard"

in small neat block print. You exhale.

The first order of business is picking the snake up and putting it anywhere other your pillow. Maybe under the bed with the goodie bag. The second order of business is getting these damned clothes off, finally. The third is sleeping. You weren't kidding about that. It might be early evening, but with those extra hours in the manse, your clock's way ahead. Plus... you don't know. You're tired.

These three things, and then it'll be tomorrow.

>[1] Submit up to three words that describe what you dream about. Can be anything within IC reason. They will be subject to extremely freehand QM interpretation. (Write-in.)
>>
>>5865122
>Pudding, washbasin, bookshelf
>>
>>5865122
>Despair, nightmare, failure
>>
>>5865122
Midnight, maelstrom, murder
>>
>>5865131
>>5865666
>>5865765
Sounds like Charlotte's going to have a bad time! Writing.

>>5865666
>666
Whoa there, Satan.
>>
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>https://www.youtube.com/watch?v=nKnVbC_Mc7k

The first two things are quick enough. The snake hisses when you dislodge it from its pillow nest, but doesn't strike. You make sure to position it with its little pointy head facing away, so when the clothes come off it doesn't see. Just in case. (You don't know how it works.) Your beat-up old nightclothes are still old and beat-up, but you've been in the same thing for days, so they're a relief all the same. You pull your hair out of your collar and go and lay down, then think better of it, and grab your ribbon, and tie up a makeshift blindfold. It's dimming outside, but not dark.

Then: sleep.

Then: ...sleep.

Then: sleep? Hello? Sleep?

God-dammit. You rock and roll and scratch at the blindfold and curse Richard, who surely did this on purpose to make you appreciate him. Can the snake drug you in his stead? You swing over the side of the cot to check, but its snakey eyes are shut. It's sleeping. God-damnit!

It's not like you can just get up and do something else, though. That'd be declaring defeat, and Charlotte Fawkins does not simply declare defeat. She is undefeated! There has to be something you can do. Didn't you purchase some pills from the general store? Were they... no, they were painkillers. If you took twenty of them, maybe that'd put you to sleep then. Ha-ha. (You shouldn't think things like that. They aren't actually funny.) If you... hm.

You have the idea in your head for maybe five or six seconds before you're sitting upright, palpating your wrist with your thumb. Why haven't you tried out your venom yet? It doesn't make any sense. You've had plenty of chances to bite people. You don't even know what it does, exactly, except the lizard-thing said it'd make you woozy. Which sounds great right now, which is why you're opening your mouth really wide— the fangs sort of pop forward when you do that, like they're on hinges— and sinking your teeth into your wrist's juicy flesh.

It didn't hurt as much as you expected, and you already didn't expect it to hurt very much. If anything, the mild pain is far less distracting than the sensation of new organs lurching into gear. Lodged in the top-back-sides of your mouth, like weird tonsils, your venom glands are rhythmically throbbing. Pumping? Whatever. It's sort of like sucking the spit out from under your tongue, only there's little spit-sucking engines doing it for you instead, and the spit's actually coming out of your teeth... so, uh, emphasis on the 'sort of.' You're sure Richard would have a better simile if he wasn't off in dumb snake rehab.

(1/4?)
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The lizard-thing also said you'd need a lot of it to feel anything. You distinctly remember this. Thus you're not worried about sitting there in the semi-dark, teeth buried in your wrist, though you are trying to figure out if you're sleepy yet. Are you now? Or maybe now? Should you shut your eyes, or is that cheating? Your fingers are a smidge numb. Is that good enough? That's good enough. You extricate yourself, lick the beads of blood off the puncture marks, and lie back.

Then: sleep...?

...Maybe now?

You give it ten minutes of hopeful waiting before coming to the realization that your venom, whatever it is, is not a sedative. (Why would it be? That would actually be useful.) Though it's not like it's done nothing— actually, though you're still wide awake, it feels like somebody's stacked your whole body with cinderblocks. Actually, you feel drunk. Not the fun kind. The kind where it's 1 AM, and Jacques won't serve you anymore, and you attempt to fistfight him about it except all you can actually physically do is tip way way over and fall, and Richard has to pick you off the ground and walk you home. You've fast-forwarded yourself to that stage, which you confirm by lifting your arm and watching it droop down immediately. Arm up... down. Up... down. Up— not up. Nope. Won't raise at all now. Arm's drunk.

You remain curiously calm as you test the rest of your muscles and bits. Things at the start respond drowsily, then not at all. After a minute or two, nothing responds. You make to blink but can't. (Eyelids are six glasses in.) Your body's a big old sack of wet sand. It's funny. Objectively you ought to be frightened— but you don't think your own venom would kill you. That'd just be stupid. Plus, you guess you're used to Richard kicking you out of control. Are you locked in a mind closet right now? Could you lock yourself in one if not? A mind closet sounds dark and cozy. You could sleep in one of those. You will.

You nestle yourself down inside your unmoving body. You sleep. You dream.

-

The current rages on outside the ruined pagan temple, snapping trees and scouring wide trenches into the seafloor. Inside, Horse Face is nowhere to be seen. It's Richard on the altar, laying down casually, as if sunbathing. He's not sunbathing. It's the middle of the night. It's about time, Charlie.

You're holding a knife. No!

Please go on. It's part of the ritual. You wouldn't want to mess up the ritual, would you? Up close, Richard's face is smeary. Only the sunglasses make it obvious it's really him. And besides, I can't die. You know that. No need to get sentimental.

No! you repeat, and remember something. And it— it doesn't matter what I do. You're going to die no matter what. You're going to start bleeding out...

So what's the harm? Here, I'll tell you what: if you stab me, it won't hurt me one bit. It won't even leave a mark. I'm not real, remember? Try it.

(2/4?)
>>
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The face reflected on his sunglasses is not familiar to you. You cup your hands around the knife, so it can't hurt anybody. NO! You're— I know you're tricking me! You're just going to die!

Charlie, you bitch. You're messing it up. Richard raises a finger laxly, and your body is not yours anymore. Come here.

You are walked right next to him.

Do it.

Your arms lift, lower, pierce his flesh— and you shriek, unbidden. A gash has formed in your stomach, discoloring your shirt.

See? I told you. You never listen to me. Do it again.

Richard is unwounded when your arms are raised again. You scream, long and loud, as your navel is torn open. Well, carry on.

There is no option but to carry on. You stop screaming after the third one, and start sobbing great hiccupy sobs. The current whips at your hair and carries the blood far, far away. Richard has lowered his sunglasses to watch you— his face remains smeary, but his eyes are visibly yellow. Good girl, Charlie.

You sever an isthmus of skin with another plunge, turning two gouges into one jagged gorge. When can I stop?!

A little more. Don't be lazy.

He reclines. You stab, and stab, and stab, until your torso's shredded clean through— skin in tatters, organs in ribbons. When you point this out, he twitches his finger and sets you to work on his (on your) chest, then the non-knife arm, then his legs. Only when you collapse to the ground gooily does he get up off the altar. He bends down and picks your head and its neck off the ground, shaking strands of flesh off it like they're pumpkin guts. He slides the tortoiseshell knife out of your twitching fingers. He kisses your cold cheek. Sorry, primrose. I love you.

He stabs you through the eye socket and tosses your head down, then scrapes your pieces off the floor. He deposits you onto the altar, where at once you bubble and stretch and render into soft neoplasm. You are around the consistency of tapioca pudding. You are red.

Richard hems and haws over you for a bit before scraping you back up, walking you over to the temple washbasin, and pouring you down the long, long spiral of the—

-

You snap your eyes open. It is not morning. It is dark. Richard is in a big tube in snakeland, not here, and he's not mean. And even if he was mean, he wouldn't make you stab yourself to death. (He was very big on the whole 'no dying' thing.) You are entirely unstabbed, although your body... er... you opened your eyes, so you must be less paralyzed, but you do feel something around the consistency of tapioca pudding.

Oh, God. You should've kept a Gil in your head, so he could bumble into your worst dreams and wake you up. What even was that? Was there a point to it? You've been drooling on your pillow. Maybe Charlotte venom causes paralysis and also stupid weird dreams? That must be it. Stupid Herald. If it'd just given you something useful, you wouldn't even be here.

(3/4)
>>
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Anyways. You are Charlotte Fawkins, and you will not be defeated by one dumb, unrealistic nightmare! Yes! Also, you still can't really move, and it's dark, and you are sleepy for real. So, yes.

You settle back down and try to think about all the good things that happened today. You saved the life of an annoying fish lady (by murdering somebody). You fixed Earl's shoulder (by turning him into a scary monster). You discovered the identity of the Gold-Masked Person (by discovering that Monty was back-stabbing you). You... oh, come on. There has to be something. You got Gil a tent, and he was happy about it. He thanked you. There. There's nothing bad to say about that.

You sleep again. You dream again. In it, you stock Gil's new bookshelf with books about beetles, and he's very, very pleased.

-

Sunlight! Morning! Movement! You spring to your feet, ignoring the muscle aches everywhere. It is tomorrow, and tomorrow's always better than yesterday. (That's a key tenet of positive thinking!)

>[ID: 14/14]

And since yesterday was pretty darn good, today is bound to be amazing. That's how it works! Simple mathematics! And the snake, draped like a garland around the side of your cot, isn't smart enough to argue. Ah, glorious morning.

You have a lot of things to do today— you think you'll be raiding Headspace tomorrow, or the day after at an absolute push. What first?

>[1] Retrieve/wake up(?) Gil, naturally. Richard gave you explicit orders to drag him with you everywhere, and, by God, you will drag him *everywhere.*
>[2] You were informed yesterday that Branwen and (de-monsterized) Earl would be back at camp in the morning. Well, it's morning! You can't keep them waiting, can you?
>[3] Cults do all their skulking at night, so if Horse Face got his worm-revival instructions, it was probably while you were sleeping. Head over there and demand them ASAP.
>[4] From a certain perspective, it could be best to take care of unpleasant things first, so you don't have them tainting the rest of your day. You haven't seen Fake Ellery since you left, but you've since discovered the complete and entire truth around his origins. Surely he should be informed?
>[5] Write-in.
>>
>>5865905
>[2] You were informed yesterday that Branwen and (de-monsterized) Earl would be back at camp in the morning. Well, it's morning! You can't keep them waiting, can you?
>>
>>5865905
>2
Mmmm, that was a good nightmare.
>>
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I have a final tomorrow and a flight the day after, so I'm going to take the L tonight in order to finish up on some remaining work and chores. Will try to make up for it somewhere along the line. Vote remains open should anybody else stop by.

See you folks tomorrow!
>>
>>5865905
>>[2] You were informed yesterday that Branwen and (de-monsterized) Earl would be back at camp in the morning. Well, it's morning! You can't keep them waiting, can you?
>>
>>5865908
>>5866277
>>5866597

>Earl-y in the morning

Ha! Just kidding. First you get dressed. Your choice of outfit is straightforward, given that one is bloody and shredded and one you just wore for three days straight. You dig out your newly purchased cape (or is it a capelet? your Aunt Ruby would know) and button it on, then twirl around for the snake's discerning eyes. You feel spiffy.

The next order of business is retrieving Gil, except... it is rather early. What if he's still sleeping? What if you woke him up and he was indecent and cranky? A retainer ought be rising from their slumber on their lady's schedule, but you don't know if you actually warned Gil about that, so it doesn't seem fair to blame him.

Maybe you'll get one or two quick things done then check in on him— if he's still asleep at that point, it's completely his fault. What else is there to do in the morning? Didn't Branwen say she'd be back with Earl around now? You don't know if she actually is yet, and she didn't give a place to meet, but... positive thinking! They are already here, and you will find them no problem.

You tug your trusty boots on, stow The Sword at your hip, and tug the snake gently off your cot. It flicks its tongue but allows you to drape it around your neck. You start towards the door, but hitch in your step, double back, and grab the Headspace goodie bag. (You're here. Why not open it?) After turning it upside down, your cot is barraged with small items: a Headspace® wristband, a folded Headspace® bandana, an orange Headspace® bouncy ball, an enamel pin in a small baggie, and a tee-shirt bound up in a rubber band. A generous haul, considering that you did sort of cause a sinkhole and blow up a wall and pump some hapless employees for information under false pretenses. And also Gil shot some people with a paintball gun and escaped from security. Maybe you can get some use out of some of it someday.

Not now, though. You leave the junk where it is and emerge into the daylight. Where to first? Where would Branwen be likely to end up? Maybe Madrigal's?

Not Madrigal's. You march over there and tug at the door, but it's shut tight— either Madrigal is sleeping, or she's out and about. Eavesdropping reveals no noise at all, so maybe out and about. Damn. More thought is required. Branwen lives out in the Fen, doesn't she? So maybe she and Earl are emerging from its outskirts, and you can catch them before they enter camp proper?

(1/4?)
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>>5867754

You try to mantain your optimism as you trek along the treeline, dodging boot-snarling roots and deceptively sticky mud-patches, but as neither Branwen nor Earl reveal themselves to you your spirits begin to flag. Maybe they really haven't arrived yet? But that would mean you've wasted all this time for nothing, and when you go get Gil and he asks what you've been doing you'll have to say you've been wandering around pointlessly, and what then? That simply cannot happen. It's unthinkable. They have arrived, somewhere, and you need to stop and consider the available facts. If they aren't in camp, and they aren't directly arriving, but they are nearby, then... could they be in the Landing? But what for? There has to be a good...

...Aha! You got it! Your dectectiving skills are as unmatched as ever, and when you look into the snake's beady little eyes you see complete agreement. It's settled, then. You must embark. Onwards to Lindew's Landing, where Branwen and Earl *must* be—

-

They are. Of course they are. You didn't doubt your intuition for even a second. As a bonus, unnecessary but appreciated, they're even doing what you deduced they would be. The old Richard would've dropped dead if he'd seen you march over here, or he would've taken all the credit, but the snake just lays there. You scratch its head.

They are having an argument— the general store's door is propped open all the way, so it's carrying out into the street.

"For the last time, it's no shirt, no shoes, no service."

"Man's half-dead, left his shoes'n the ass-crack of the Flats, and you have the *nerve* to—?!"

"Whoa, hey, leave the guy alone. Not like I'm all that presentable—"

"Yeah. And I recognize you two, by the way. I don't deal with criminals. This is a legitimate business, not a fucking fence, and I don't want to be involved in—"

The store owner cuts himself off: you have strolled in. His eyes go real big. "Holy shit."

Huh? Is it you? Well, it's about time somebody recognizes your inherent aura of impressiveness. "Yes! Hello! I have arrive...eth. Are you denying these fine folks their legitimate purchases?"

"Charlotte? Wow! Just the kid I was hoping to see!" Earl is talking, which is an excellent sign, and looks approximately like a regular human being— maybe a smidge fleshier than normal, but nothing you'd notice if you weren't looking. He has pants on, but (as you anticipated) no shoes or shirt. "We were just coming to see you!"

"Good timing, Fawkins." Branwen's leaned over the general store guy's counter. "Got a problem. Some real bright spark thinks he ain't selling what we're buying. Can you wrap your skull 'round that?"

The general store guy is on the other side of the counter, pressed against his seat, looking at nobody but you. Even for your aura of impressiveness, it's a bit much. Did you put your cape on the wrong way around? (You check: nope.)

(2/4?)
>>
>>5867755

"Um," you say. "Well, that sounds really stupid. Earl can't go walking around town exposing his— his— it just isn't *moral.* I think it's extremely sensible to buy a shirt, and you'd have to be really stupid not to... you are paying for it?"

"I got a nest egg." Branwen looks offended.

"Okay, so what's the problem? He should let you buy it. You're going to let them buy it, right?"

The general store guy's spell breaks. He jolts in his seat. "Y- yeah! Yes. Of course. I'll just go ahead and count this up, and... unless you just want to take it?" Nevermind. He's looking at you again. "Should I— do you want it for free? Would that be helpful?"

"Only idjits offer fine goods for free, but we already knew that about you." Branwen snatches the shirt off the counter and tosses it to Earl. "Maybe when you grow up, you'll have a learning about honest business."

"I'm 31," the general store guy says weakly. (He looks even younger now than you thought he did. 16? 15?) "So..."

"Don't care." She turns her back. "We can talk outside, Fawkins."

Earl is buttoning his new shirt up, but takes a moment to wave to the store owner. "Thank you!"

Another problem solved by you, and you've barely been awake for half an hour. See? You knew today would be amazing. You're making to follow the two of them when the store owner raps his knuckles on the counter. "Uh... hey. You."

"Huh?" you say.

"Can we... talk?"

It's hard for you to see him as threatening when he's only a little taller than you are, not to mention skinny. Even so, Richard isn't here to inform you, so maybe it's better to play things safe. Give yourself some time to think about it. "Maybe after I talk to them! Bye!"

You emerge outside. With Earl now beshirted, he looks exactly like a regular human being. Like he wasn't just a giant voiceless slavering man-creature. Funny how things work. "Thanks for the help in there," he's saying. "Real life-saver! Just like usual! Do you know the guy? He seemed like—"

"No," you say. "Um... but I do have that effect on people! It's because I'm a famous heroine. Anyways, so, I guess you... I guess Branwen got you back to normal?"

"Ain't did shit," Branwen says. "Man slept it off like usual. Just gave 'im a place to do it at."

Earl chucks her on the shoulder. "Hey, cut the crap! I was taken good care of. Wish I could remember it for shit, but you know how it goes... at least it's temporary, huh? I'd be real fucked if it wasn't! Har-har. Er, you did know it was temporary, kid? I've told you that?"

(3/4)
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>>5867756

"Yeah," you say.

"Okay, good. Phew! And I didn't scare you any? I guess it went south, considering you had to use the emergency jab, but I didn't hurt you? Or anybody who didn't need hurting?"

He's wringing his hands. You rub your mouth. "Um, you didn't hurt me."

"Told you," Branwen says.

"Well, that's something. I didn't think I would, but..."

His big face has grown pensive. He obviously thinks there's more to know.

>[A1] Tell Earl the complete truth about his evening: he freaked out and killed five or six skimmers after you lost consciousness. You don't think he was acting maliciously, but you don't think they really deserved to die, either. He should know in case he gets recognized, because they shot him really bad in the shoulder, and they probably have a manhunt out for him.
>[A2] Tell Earl a bare outline of his evening. Yes, he hurt people who weren't you and who probably didn't deserve it. You think he thought he was protecting you. Refuse to give any more detail, so you don't wrack him with guilt.
>[A3] Don't say anything else, even if he presses. He knows it all went wrong; that's all he needs to know. Just make sure he knows it wasn't really his fault.
>[A4] Write-in.

>[B1] Tell Earl the complete truth about his employer: that he was an sociopathic bastard who attempted to murder Felicia. You were forced to kill him to defend her. He was trying to steal or maybe break a seal that prevents God from leaking in and wrecking everything, and he in turn was working for an evil thieving bitch who's trying to become a god herself. So, yeah.
>[B2] Tell Earl a bare outline of the truth about his employer. He ended up being a back-stabbing jerk who tried to kill Felicia. You stopped him, but you won't be getting paid anytime soon.
>[B3] Leave out anything about his employer. Earl doesn't need more to worry about.
>[B4] Write-in.

>[C1] Tell Earl that he did kind of scare you— not because he was scary towards you, but because his loss of humanity was so pronounced. He does this to himself all the time? How? Why?
>[C2] Tell a white lie and say he didn't scare you. He was very friendly, after all, and seemed to care about you to the extent he could. You trusted him. It was all okay. [Roll for convincingness.]
>[C3] Write-in.
>>
>>5867757
>[A3] Don't say anything else, even if he presses. He knows it all went wrong; that's all he needs to know. Just make sure he knows it wasn't really his fault
>[B1] Tell Earl the complete truth about his employer: that he was an sociopathic bastard who attempted to murder Felicia. You were forced to kill him to defend her. He was trying to steal or maybe break a seal that prevents God from leaking in and wrecking everything, and he in turn was working for an evil thieving bitch who's trying to become a god herself. So, yeah.
>[C2] Tell a white lie and say he didn't scare you. He was very friendly, after all, and seemed to care about you to the extent he could. You trusted him. It was all okay. [Roll for convincingness.]
>>
>>5867757
>>5867757
>A2
Mention the manhunt though, I'd pick A3 if it weren't for the manhunt. Don't want Earl jumped out of nowhere for reasons he can't comprehend.
>B1
>C2
>>
>>5867757
>>A2
>>B1
>>C2
>>
>>5867833
>>5868083
>>5868093
>[A2], as minimal as possible
>[B1]
>[C2]

I have a delayed flight, so if you guys roll quick I might be able to start writing in the terminal. Let's see what happens.

>Please roll me 3 1d100s - 10 (-10 Bad Liar) vs. DC 50 (+5 Suspicious, +5 Knows The Drill, +10 Good-Natured) to convince Earl you weren't scared at all!

Spend 1 ID for +10 to all rolls? You are at 14/14 ID.
>[1] Y
>[2] N
>>
Rolled 68 - 10 (1d100 - 10)

>>5868145
>>
>>5868145
>N
>>
>>5868145
>spendy
>>
Rolled 51 + 10 (1d100 + 10)

>>5868145
>[1] Y
>>
Rolled 28 - 10 (1d100 - 10)

>>5868145
>Y
>>
>>5868147
>>5868188
>>5868200
>68, 51, 28 vs. DC 50 -- Success
>Spendy

Nice. Writing. Also, that should've been -10 Good-Natured, not +10-- my bad.
>>
[i]test[/i]
>>
>Need-to-know basis
>68, 51, 28 vs. DC 50 — Success
>Spendy

You look sideways. The pure and honest thing to do would be to tell Earl everything that happened. If he feels guilty about it, so what? He's not a heroic person, or even a good person at all; not like you are. You've only done one thing wrong in your entire life (and was it even that bad?), while the general store owner was right— he's a complete lowlife criminal. He signs himself up for helping stupid evil thieves, and he uses *pagan* magic to pretend like he isn't responsible in their schemes, even though he has to know what they're paying him for. You woke up and he'd killed five people! Five! Just because you weren't awake to tell him not to! Surely he needs to learn the error of his ways? Surely you shouldn't even be associating with him? You're not even friends. You barely know him. If Richard were here, the old one, he'd be telling you right now to cut Earl off, and you would, and that would be that.

It'd be much easier if Earl wasn't making that awful face, though. He's not doing it on purpose. If anything, he's trying to conceal it. But it's clear he's seeing the face *you're* making, on account of your pure heart/thoughts shining through, and as a result he is growing increasingly hangdog. His shoulders are sagging. His lips are sinking at the corners. If the old Richard were here, he'd inform you that this is a manipulation attempt that you will not be falling for, and if anything you should be filled with curled disgust at Earl's weak ploy for your sympathies, etcetera.

Like you said, though, you really don't think he's doing it on purpose. Unless letting you sleep in his bed without asking was also a manipulation attempt. And if you stopped talking to people just because they've done some bad things, you'd have to stop talking to, um, everybody you know. Even Gil. (Maybe even especially Gil, who's underwater because he got arrested for fraud... then started doing more crimes right away...) And, also, you did kill somebody during the heist too. Not that it was a wrong thing to do. It was totally heroic and justified. It did happen, though, and you weren't exactly conscious during it, and you thought you were doing it to protect somebody. And he wasn't exactly conscious when he killed all those skimmers, not like he is now, and you think he thought he was protecting you. It's not very pure and honest to be a hypocrite.

And he is really nice for no reason. There's also that. If he was a jerk like most people are, you'd have no issue telling him everything. You'd tell Horse Face that he turned into a scary monster and murdered innocent people if you thought he'd care. You'd tell Real Ellery. You'd tell Pat. You'd probably tell Madrigal or Monty or Henry. But Earl?

"Er, you didn't scare me either," you say.

This is not strictly speaking true. But Earl perks up. "Are you sure?"

(1/3)
>>
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Oh, God, he wants more detail? Focus, Lottie. It's not really lying if you're doing it for good reason. Plus, if you look way deep into yourself, you can kind of envision a world where you weren't scared at all. Maybe it's not that you were scared, but that you were disturbed. Those are different, right? And maybe you didn't even choose to be disturbed, your brain just did it for you. So when he asks if *you* were scared, it's not lying to say you weren't. Positive thinking. You can sell this. Look way deep...

>[-1 ID: 13/14]

"Um," you say. "Yeah! Of course I'm sure. I mean, you looked kind of scary—" He has to know this. It's not an insult. "—but you didn't act scary. It was obvious you sort of knew who I was and what we were doing and everything. You were really... enthusiastic. And I did know you'd go back to normal, so I wasn't worried about that so much."

Branwen slaps Earl on the shoulder. "See? Yer just a big dumb critter, Toothless. Nothin' more or less."

"So I'm told! Har-har. It's just a little mind-fucky to wake up a day late, bad taste in the mouth, no kid in sight— thought maybe I ate you! Morris told me I didn't, but— well, you get a thought stuck in your head, and— well, sorry for all the trouble. Hope I didn't cause too much of it for you."

Honestly? The murders weren't really the main issue at hand. "Uh... you were just following orders, so... you didn't cause any trouble on purpose. There might've been some misunderstandings, though. There might be some people out looking for you? Maybe?"

"People looking?" Earl says.

"Only maybe. I don't even know if they'd recognize you while you're normal... I think they only saw you, um, drugged. And it was pretty dark. I'd just steer clear of the Mud Flats for a little while, if you could."

Earl sighs. "Guess I'll have to leave my shoes where they are."

"We'll go get 'em together," Branwen drawls. "Don't worry over it."

You didn't really know what to think about Branwen, but you're glad you left Earl with her. At least somebody knows what they're doing. "Uh, and there was one other thing. The— the heist. It didn't really go as planned, because, um..."

You inform them about the Wayne situation: the seal, the attempted murder, your completely understandable and normal revenge, who he ended up to be working for, and why it's all Not Good News. Branwen hasn't reacted at all, except to arch her eyebrows slightly at your mention of Felicia, but Earl is rubbing his forehead. "Fuck me! Just my luck it's a psycho! I thought he seemed a little funny in the head, but... you know, I try not to think too hard about it... shit. What is it with people and summoning all these gods? This guy, the last guy—"

Horse Face told him flat-out that he was planning on summoning the sea-god? Of course he did. "Um, I don't think people who commission heists usually have a lot of morals?"

(2/3)
>>
"Sure, but they're usually sane, kid! Not on some end-the-world kick! If I'd known..." He grimaces. "I'm sorry I brought you on. I figured it was all above-board, since 'Licia roped me in, but it just goes to show... man! Between this and all the Headspace horseshit, I don't know what the world's coming to! Nothing good, that's what I'm thinking. Are you still planning on going in there and wrecking shop?"

You hesitate. "Soon. Maybe tomorrow."

"Har-har! That is soon! Well, anything I can do, please let me know. Seems like I owe you a big one after all this."

"Brought you your critters for that," Branwen says, shoving her hand deep into her giant pants pocket. "Got a titch?"

>She offers you a small selection. Which do you pick for use in Headspace?
>[A1] The "pig." A bizarre sack of gelatin with waving tubes, Branwen claims that it's not only a real animal (doubtful) but that it has a keen sense of smell. Apparently it can track things down like a dog can, though it has a special preference for corpses.
>[A2] The "mantis." It just looks like a big shrimp to you, but Branwen has bound its claws in bands. She claims it can punch holes in windows, walls, and people, given sufficient motivation.
>[A3] The— it's just a overdeveloped scallop. You've seen these swimming around. Branwen claims that it has enough lifting power to slow a fall or carry a person over a gap, though it tires easily.
>[A4] Write-in. (Parameters: please choose a pocket-sized sea creature and a semi-realistic ability of moderate usefulness. Subject to veto or change if needed.)

(The [B]s are all optional.)
>[B1] How did Earl get here from the Fen without any shoes, anyways?
>[B2] Out of curiosity, how much does he actually remember? Is he "inside there somewhere" while he's doped-up and dumbed-down, or does it just feel like he blacks out and wakes up later?
>[B3] Is his shoulder feeling okay?
>[B4] Does he have a way of contacting Felicia? She seemed to know Wayne, sort of.
>[B5] You would like his help with something, actually. (With what? Write-in.)
>[B6] Write-in.
>>
>>5868529
>[A2] The "mantis." It just looks like a big shrimp to you, but Branwen has bound its claws in bands. She claims it can punch holes in windows, walls, and people, given sufficient motivation.
Making a hole it a wall has a wide utility

>[B3] Is his shoulder feeling okay?
>[B4] Does he have a way of contacting Felicia? She seemed to know Wayne, sort of
>>
>>5868529
>>5868624
+1 thees
>>
>>5868529
>A1
its REAL
>B3
>B4
>>
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>>5868624
>>5868684
>[A2]

>>5868727
>[A1]

>>5868624
>>5868684
>>5868727
>[B3]
>[B4]

Called for [A2], [B3], and [B4]. If you can't go worm mode, maybe you can at least go shrimp mode? Writing.
>>
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>Shrimp mode

You watch with some small disgust as Branwen shows you a scallop (boring) and a pig (nasty — just a sack of goop), but the introduction of the mantis lifts your spirits. "Wow! What does that one do? Is it a shrimp? Or a lobster?"

"Shit if'n I know." She pinches it by its abdomen. Its stalk eyes swivel as it wriggles. "Bugger's a mantis. Lives in rocks, jumps out and beats up crabs and things. Those being the little crabs, not the bigguns. Eats their gooshy insides. Thing'll punch clear through glass, drywall, anything thin. Splinters wood. Breaks bones if'n the person's a stringbean, or leaves a good mark if not. Need to make sure it don't punch you, though."

You're sold. "It won't! I have a *very* good relationship with bugs of all kinds. Especially awesome bugs." The mantis isn't anywhere near as awesome as Annie, but you won't hold that against it. Annie couldn't punch things, after all. "How should I carry it around?"

"Need to watch your fingers. It don't bite, and I got it tied up good, but when you untie it maybe use a towel or something. Critter's feisty. Can't git you if you hold it back here." Branwen flips it over to show her grip. "Also, if you're in the business of seeing a juicy crab or summat, let it at it. Maybe we don't need food anymore, but it does."

"Okay." You decide not to tell her that you'll surely make best friends with the mantis, so you won't need any kind of special holding procedure. "Um, what if something happens to it? Not that I won't take good care of it, but—"

She shrugs. "Got more where it came from. Taking care's 'preciated, but not needed."

Hmm. Well, if/when you make friends with it, you'll defend it with your life anyways. (You don't need a repeat of Annie.) You extend your hand, and Branwen plops the mantis in— its pointy legs poke into your palm. "Hi," you say to it.

Earl claps his hands together. "Good choice! Isn't it a looker? Reminds me of Buster, a little, but he doesn't punch— or if he does I've never seen it! Har-har! I bet they'd be pals if they met, though."

Buster? Oh, his weird pet bug-creature. Gil was playing with it. "Is Buster okay without you?"

"He's a tough little bastard. Probably hasn't even noticed I'm gone. Which is good, because it might be a bit before I can make it back. Hell's a hike!"

Hmm. He hasn't said anything about it, but you want to be sure. "And with your shoulder—"

"Huh? Which one?" Earl pats both shoulders. "Are they funny-looking? There might be a little zazz left in the system."

"Oh. Nevermind." He has no idea what you're talking about, so it really must be fixed. "Are you staying with Branwen, or—?"

Branwen nods curtly. "Got the space."

You guess he'll be close by if you do decide you want his help with anything. "Um, that's cool. Have either of you heard from Felicia? I think she's okay, but I don't know where she went after everything happened."

(1/3)
>>
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"Hoo. Good question." Earl sucks air through his teeth. "I don't know if Morris has gotten any word, but 'Licia's skittish to her bones. If she was attacked like that, she's gone and locked herself up in some hidey-hole gods-know-where."

Naturally. "But you're friends with her, so you know where—"

"Haw! No. It's bad fucking luck to blab, she tells me and Morris. Don't think she's so ungrateful she'd never thank you, though, so I'd bet a solid rock or two she'll find ya. Is it urgent at all?"

You'd like to hear about what she knows of Wayne, and of the "Harold," but neither of those will kill you if you wait. Even if you think it's rude to go hide from one's selfless life-saver. "No, I guess..."

"Then give it a few. We'll point her towards ya if she pokes her head up, right? Morris?"

Another nod from Branwen.

It's not what you were hoping for, but it's better than nothing, you suppose. "...Thanks."

"Naw, no big deal at all. Don't mention it. I should be thanking you for hauling me through this shit-show! Sheesh! Don't know what I would've done solo. Let them all get away with it, I guess." Earl sighs. "Well, here. You're a real pal, kid. Shake on it?"

Even unaugmented, his outstretched hand engulfs yours. You do your best to shake, rather than be shaken, but it's basically fruitless. He pumps your arm like he's being paid for it. What do you say? (Richard would know.) "Uh... happy to help? Just doing my job? I'm glad you didn't die...?"

"Har-har-har! Me too!" Earl caps off the handshake by slapping your shoulder. "Well, it's been a good time. Sounds like we might hang around here a little while— see the sights, grab a drink, something like that. If you need me, come find me, okay? I owe you one!"

He and Branwen walk off, leaving you alone in the middle of town, holding a big shrimp. The shrimp waves its tendrils. What now?

Oh. The general store guy. Should you even go in? He seemed crazy. On the other hand, you do have a big shrimp that punches people, so you don't think your life is in any danger. And you don't know if Gil is up or not, still, so maybe you ought to check it out. Yeah. Maybe it's not even anything, and he's just your secret biggest fan? *Somebody* has to be your secret biggest fan. That makes a lot of sense, in your opinion— you'll go with that.

The bell jingles as you push the general store's door open. "Oh fuck!" says the general store guy, immediately. "You're back! I didn't think—"

"Um, yes. I am returneth! And I have a mantis, so don't even think about luring me into the back room and murdering me! It won't work. You'll just get punched by a big shrimp, and then I'll stab you with my sword, which is on fire, by the way, and it'll all be really sad and humiliating for you."

The guy is leaning way back in his chair. "I— I wasn't going to lure you—"

(2/3)
>>
"That's exactly what an evil lurer would say." You cross your arms. "But if you're actually my secret biggest fan, that's okay too. I'm very flattered, but you need to figure out how to act less creepy and suspicious about it, okay? You can't just go around ogling me and offering me free stuff. It's not proper. And asking to talk to me alone isn't—"

"I'm not your fan!" the guy says.

"Oh." You pout. "It'd be okay if you were. But I don't understand... do you know me from somewhere? Were we, as a random example, best friends in the entire world a couple years ago before I lost my memory and mysteriously fled into the night?"

His face is telling you 'no.' Darnit. "Okay, um, do you know me in any way? Outside of me occasionally patronizing your fine establishment? And being a locally known famous heroine?"

The general store guy rests his face in his hand. "No, we're— we don't know each other. I don't even know your name."

You straighten. "What? You should at least know that! I am Charlotte Fawkins. Obviously."

"Okay." He sags. "I'm Roscoe."

Honestly, you didn't even consider the possibility he'd have a real name. You sort of thought he was just the general store guy. "Oh. Well, salutations, Roscoe. Wherefore bringeth you me into this— this fine establishment? Like I said? And why were you ogling me? I saw you ogling—"

"Can I help you in any way?" he says.

"What?"

"Can I help? With anything? I— I don't know what you need, exactly, or what you do all day, or if I even have anything I can— I don't think I have any special skills or anything. I'm just a guy. But if there's anything you can think of..."

He's almost curled up in his seat, like he doesn't want to be saying any of this. Except he is. Is it a prank? Has he been put up to it? Who would prank you in such a way, though? If Horse Face has been in here, you swear to God— "Why?"

"Why?" repeats Roscoe.

"Yeah! Why would you want to help me? I *am* involved in some extremely important business, but that doesn't mean— I don't know how you'd know about any of that. And I don't really know how you'd help, either, so..."

"Uh, I don't think I should say. Why." He grips the arms of his chair. "I don't think it's super important or anything, I just... uh... please let me know what you need me to do, okay?"

(Choices next.)
>>
>[1] Sure. Fine. Gift horse, maw, etcetera.
>>[A] He runs this big stupid general store, right? So you bet he can give you things for free. You want some stuff for free. (What? The general store has a broad array of mundane objects. Write-in.)
>>[B] You need to be able to trust him. Tell him you want the most valuable thing he owns. You'll give it back, er, probably... but his reaction should shed more light on this whole deal.
>>[C] Say, does he have any bombs lying around? Or materials for a bomb? You really need a bomb right now.
>>[D] You're good for the moment, but if this offer isn't time-limited, you'll probably be back later. He should keep an eye out for you.
>>[E] Write-in.

>[2] No, no, no. This is way too suspicious.
>>[A] You have a sword and a very punchy mantis. What does he have? His bare fists? Threaten him into telling you what's going on. [Roll.]
>>[B] Threaten him? You don't need to do that. You know with certainty that he'll tell you the complete and entire truth. (Advanced Gaslighting.) [Roll.]
>>[C] Why bother with talking? If he's being coerced or manipulated or influenced in any way, you have a straightforward method of discovering this. Use it. (Communion. Spend 1 ID.)
>>[D] Whatever's happening, it isn't worth the time of day. Turn around and leave, to maximally spite whoever's behind all this.
>>[E] Write-in.
>>
>>5868991
>1C
a totally normal request that is in no way suspicious
>>
>>5869151
Support!
>>
>>5868991
>>1C
>>
>>5869151
>>5869173
>>5869673
>[1C]

Writing.
>>
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>It's yours, my friend

Maybe he is your secret fan, but he's just really shy about it. Like Gil would be if he wasn't already your retainer. Yeah! That seems about right. Even if you can't think of anything you obviously need right now, you better set your mind to it, so he isn't disappointed. Thinking. Thinking. Hmm... a-ha! "Why, of course! Would you happen to sell any bombs?"

"...Bombs?"

"Preferably magyckal ones? I don't think a dinky regular one will cut it, but maybe Gil can upgrade it... so any sort of bomb, I suppose. Or lots of bombs, if you have lots! I'll take a look at anything."

Roscoe is pinching his lips together and nodding, but is not proffering any bombs. You think about it. "Oh! And this would be for a good cause. A very good cause. I'm not just going around and blowing random stuff up... I mean, maybe if I had extra, but I only *need* one. There's something very important that needs exploded, very soon, or they'll release a thing, and— bad stuff will happen."

"Bad stuff?"

"You know, like... bad... things?" This is a flaw in your detectiving: you haven't yet determined what exactly Management wants all the Law /for./ Considering their methods, though, you don't think it's even a tiny stretch to assume it's undesirable for everyone else. "It's bad! You can trust me! And I know you do trust me, because I know you're my secret fan— even if you can't say so. That's what makes you a secret fan, and not a normal fan. I understand completely."

"You know what, sure. We can go with that." He stands. "Give me a second."

Roscoe disappears through a door in the back wall— needing to recover from direct exposure to his cherished favorite heroine, no doubt. You bob on your heels until he returns, carrying a small clamshell package. He tosses it onto the counter in front of you.

Jean Ramsey is on it. She is wearing *your* Crown. She is advertising a SUPER-M.A.N.S.E., which is a thing that comes in a pill, apparently. It is "SUPER quick, SUPER easy, SUPER cool."

You are SUPER going to run her through with The Sword and put her fat block head up on a pike. You snatch the package up. "Where—?!"

"Are you planning to blow up Headspace?" Roscoe says matter-of-factly.

"I am going to blow up Headspace SO hard it never—" You slam your fist on the counter, stopping yourself. Richard would be saying you shouldn't be telling random people about this. But is Roscoe, your biggest fan ever, really a random person? Obviously he's been secretly following your exploits, maybe even writing them down in a book, so there's nothing to fear. He already knows everything.

(1/2)
>>
Also, he's turned around, placed his face in his hands, and is at present screaming a muffled "FUCK!" into said hands. Oh, he's turning back around. "Of course you are!" he says a smidge manically. "Well, good luck! You've got a lot of things on your side. Uhh. Don't take that pill."

"Wasn't planning on it." You shove the SUPER-M into your back pocket.

"Wonderful. Amazing. I don't sell any bombs." He raps on the counter rapidly. "I mean, none that I noticed were bombs. They send me a lot of weird shit. You might want to check the— I have a box for stuff I don't know what it is. It's back over there. If you find something, it's yours, okay? Please take it and go do whatever you're supposed to be doing. Is that helpful?"

"Uh... yes." Even if you don't find a bomb, Jean Ramsey's face is on a Headspace product. "You've been very helpful."

"Thank fuck," says Roscoe, and sits back, and doesn't say anything more.

You cast him a side-eye before venturing off in search of the box of mysteries. The mystery box, one might say, hypothetically.

>[A1] PLUNGE THE DEPTHS OF THE MYSTERY BOX for bombs and bomb-like objects. [I will roll 3d100 for what you find, and you may select from there. Quality may vary.]
>[A2] Now that you think about it, why limit yourself to bombs and bomb-like objects? Apparently there's pretty much whatever in here. [I will roll 2x 3d100. You may or may not locate a bomb or bomb-like object, but you will locate something. Quality may vary.]
>[A3] Is the snake casting its beady judgement upon you? Probably not. Um, but if Richard were here, he would tell you to look carefully through everything, not just jam your hand in there and see what comes out. You can restrain yourself long enough to do that, surely. [Roll. This will guarantee a fairly good bomb/bomb-like object if you succeed.]



Wat do next?
>[B1] Gil has probably definitely woken up by now. What are you going to do, leave him to rot? To shrivel up from terror and loneliness? Nay! Go get him.
>[B2] For some reason, being in this general store reminds you of Madrigal. You didn't exactly leave on good terms, though you have no idea why— but maybe you can go smugly inform her that Earl is all better? And/or receive a gracious apology?
>[B3] Hold on, isn't Management supposed to be checking in on Pat today? Meaning you should go check in on Pat, lest she get kidnapped right under your nose. (Not that that wouldn't be delicious justice, but...)
>[B4] You have acquired a new Headspace product to wave under Fake Ellery's exceedingly prominent nose. Maybe he has something to say about it? Maybe you can psychologically torture him if not? Sounds like a win/win to you.
>[B5] Write-in.
>>
>>5869997
>[A1] PLUNGE THE DEPTHS OF THE MYSTERY BOX for bombs and bomb-like objects. [I will roll 3d100 for what you find, and you may select from there. Quality may vary.]

>[B4] You have acquired a new Headspace product to wave under Fake Ellery's exceedingly prominent nose. Maybe he has something to say about it? Maybe you can psychologically torture him if not? Sounds like a win/win to you.
>>
>>5869997
[A4] Why wouldn't there be a bomb in that box? There is no reason for that. It totally plausibly believably can just lie there under junk. Legerdemain ourselves a bomb.

[B3] Hold on, isn't Management supposed to be checking in on Pat today? Meaning you should go check in on Pat, lest she get kidnapped right under your nose. (Not that that wouldn't be delicious justice, but...)
>>
>>5869997
>A3
>B3
Time to make Pat owe a debt she can never repay even if she devotes the rest of her life to us.
>>
>>5869997
>>A3
>>B3
>>
>>5870231
>>5870256
>[A3]

>>5870186
>[A4]

>>5870130
>[A1]

>>5870231
>>5870256
>>5870186
>[B3]

>>5870130
>[B4]

The mystery box's lure is resisted. Calling for [A3] + [B3], and I need dice. Going to see if I can double update today.

>Please roll me 3 1d100s - 5 (-5 Self-Control) vs. DC 60 (+10 Long Shot) to find a working bomb!

Spend 1 ID for +10 to all rolls? You are at 13/14 ID. (Please vote with your roll!)
>[1] Y
>[2] N


>>5870186
This isn't quite the right use-case for legerdemain, which works best for small, simple, familiar objects-- a bomb isn't really any of those things. (Maybe small at a stretch.) That being said, spending ID on the above roll will have basically the same effect.
>>
Rolled 7 - 5 (1d100 - 5)

>>5870303
THE BOOOOOOX
>>
Rolled 61 - 5 (1d100 - 5)

>>5870303
>>
>>5870313
>Y
>>
>>5870312
>>5870313
>Spend 1 ID for +10 to all rolls? You are at 13/14 ID. (Please vote with your roll!)
Guys, you've only had to do this literally almost every single roll of this 37-thread over-4-year-old quest.

>>5870315
>(Please vote with your roll!)
I'm going to have to start arbitrarily picking the worst option here if the instructions don't get followed. I don't feel like this is all that difficult.
>>
>>5870318
Okay okay jesus someone's grinchy today
>Y
>>
Rolled 97 - 5 (1d100 - 5)

>>5870303
>Y

>>5870318
So much for Christmas cheer ;_;
>>
Rolled 68 - 5 (1d100 - 5)

>>5870303

This time you should roll 1d2 for the spendy or not, since everyone waited until after seeing that 61 to pick.

Honestly the picking already favors us probably a bit more than OP intended even without the waiting.
>>
Rolled 2 (1d2)

>>5870312
>>5870313
>>5870350
>2, 56, 92 vs. DC 60 -- Mitigated Success
Or a Success if the coinflip wins here (1=Spendy, 2=No Spendy). Then writing.

>>5870324
>>5870350
It's not Christmas yet, lads, and I didn't just remind you guys earlier in the thread >>5852341 but included a special reminder with this very roll. Like I said, I've been very nice about this in the past, but my patience is wearing thin over here.

>>5870422
>This time you should roll 1d2 for the spendy or not, since everyone waited until after seeing that 61 to pick.
Sure, I'll do this.

>Honestly the picking already favors us probably a bit more than OP intended even without the waiting.
Nah, I factor in the assumption that ID will be spent into the DCs I set. It's a tool offered for a reason.
>>
>>5870488
>>5870318
Shit. If I forget to Y/N again, assume Y at all times and refer back to my post ID (I just like spending).
>>
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>Gambling: just say no!
>2, 56, 92 vs. DC 60 — Mitigated Success
>No spendy

Indeed, there is a large brown bin shoved against the wall, brimming with... objects. "RANDOM SHIT," declares its handwritten sign, and there's two additional stickers slapped on under that: "BUY AT OWN RISK" and "DAMNED IF I KNOW." The stickers look fresh. Perfect.

Your first, second, and third instincts are to plunge your hands in there and trust your innate bomb-detecting skills to come up with something useful. Richard isn't even here to tell you not to do that. (Because it's inefficient, or maybe because he doesn't want you to cut your fingers on a sharp thingamabob.) Except that makes it all worse— if he did tell you not to, you'd be automatically driven to spite him. Instead, it's just you, and a bin, and a dead-eyed snake. The snake is flicking its tongue right at you.

Heaving a great sigh, you flop to the ground, stow the mantis in the inside pocket of your cape(let), and begin to pick through the bin ""methodically"". Laying your findings in rows on the ground, you sort them uselessly by color to spite the snake anyways. The snake does not comment.

After a little while, you crane your neck over your rows. God, what even is this stuff? Roscoe wasn't kidding with his labels: much of it appears to be straight-up garbage or salvage. That's a rusted belt buckle, and that's a fork snapped in two, and that looks like a tangle of fishing line. There's some animal bits: a perfect folded square of alligator hide, a long pointy thing that resembles a bear stinger. There's the truly indiscernible: a dried hunk of something rainbow and shiny, a corkscrew-shaped ivory doohickey. There are no bombs.

No bombs that you've laid out yet, anyways. You consider your color-coded rows, and you consider the snake, and you consider the bin, which is half-empty. Oh, to hell with it— you're a lady of action, not of sitting on the ground and boringly sorting. If you wanted somebody to boringly sort things for you, you would've brought Gil. (He'd probably even like it.) If you shove your hand in there, you're bound to find something, and if it isn't the absolute best bomb ever... pssh! It doesn't even matter! You will find something. You will. Er, and you're even going to put your new gloves on, so nothing can poke you. Ahem. Here goes...

You feel around blindly before closing around a big cylinder. It's a... wait for it... oh. Darn. It's a can, with a label on it and everything. "Finest Plums." If you threw a lot of plums into the middle of Headspace, would that jam up the works sufficiently? No? Probably not. Well, you must've picked this up for a reason. Positive thinking. You turn it around, then upside-down, and perceive a rattling from inside the can, and the flopping-down of a... stick? It looks a bit like a peculiar string of licorice, or a cigarette with no paper on it. It smells a bit like a cigarette, too. Smoky. Are they smoked plums? Or...

(1/3)
>>
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(...What would Richard say it was...)

Oh! Is it a bomb, cleverly disguised? Well, it has to be— what's the alternative, you *failing* to find a bomb? After Roscoe so graciously offered one free of charge? How would that even work? And it's natural he stashed it here, considering that it looks awfully like a weirdo can of plums. Now, for a bomb, it does look somewhat small. And the powder inside, if there is powder inside, must be seriously damp. But you are positive thinking! This is a bomb, undoubtedly, and with a little souping-up and the proper placement Headspace won't know what hit it. They'll just think it was a can of plums! Ha-ha!

>[Acquired: Plum Can Grenade(??)]

You scoop up your rows of garbage and dump it haphazardly back in the bin, then march back out to Roscoe. "I found something!"

He squints up resignedly. "I don't even know what..."

"It's a bomb! But it looks like a can, because it's a secret bomb. Like how you're my secret fan! Secret can... secret fan... I'll work on it." You wave a hand. "Anyhow, you have been exceedingly useful, so good job! Make sure you write about this in your book."

"My book?"

"Your secret book about me? You don't have to tell me about it. I know it's secret. Anyways— bye!"

You are newly shrimped and newly bombed, and you haven't even gone and woken Gil up yet. A good start to a good day.



An even better start to a good day: you run into Eloise on the path back to camp. "Charlotte! I *love* the outfit! Very 'birthday cake'."

"Uhh..." If only Richard could clarify if that was an insult. Eloise has been nice to you, ish, so maybe... not? "Yes! As I intended, of course. Have you found out about nearby Headspace workers yet?"

She snaps her fingers. "Working on it! I was just about to chat up that receptionist, actually. I'll have a shortlist in a few hours, if that's no issue."

"I mean, if you'll have it..."

"Sure will. No need to worry. Oh! I thought you should know! I think your friend was busy talking to that new gal. The one Madrigal came back with. Pat?"

Your friend? Pat? "You mean Gil? He's my retainer, not my... he's talking to Pat?"

"Was! Saw her leaving. She and the other one, the yellow jumpsuit— eh, Guppy? Not sure if that's the name or a nickname. I saw her waiting around outside there, so maybe the two of them are involved in something. Those being Guppy and Pat, not your friend, so far as I know."

Pat was talking to Gil, and now she's talking to Guppy... hmm. You better stick your nose in there, just in case she's spreading vile lies or stealing people's blood or whatnot. "Okay. Uh. Thanks. Where's Guppy's tent again?"

"Three down from yours, hook a left..." Eloise conveys a complicated set of instructions. You resolve to look around in that general area, rather than trying to remember all of them.

"...Thanks."

"Sure! Just spreading the good news. Seeya later!"

(2/3)
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She goes one way, and you go the other way, and it's mid-morning by the time you're back. It's slightly after mid-morning by the time you locate Guppy's tent, which isn't marked with her name— it just says "Temp." on the sign.

You test the door a little to make sure it's unlocked, then barge straight in. "Pat!"

A blur from the left— Guppy, yellow-jumpsuited and lank-haired, is rocketing to her feet. "What the SHIT, man? Who—"

On the other side, a woman who has to be Pat-in-disguise uncurls her legs and leans forward. "Really? Charlotte? Do you just do this to everybody?"

"Yes!" you say, and concentrate. "Um..."

>[1] WHEN IS MANAGEMENT COMING TO KIDNAP HER?!?
>[2] WHAT WAS SHE POISONING YOUR RETAINER WITH EXACTLY?!? WHO SAID SHE COULD TALK TO HIM ALONE!?!
>[3] HEY I'M PROBABLY GOING TO GO BOMB HEADSPACE TOMORROW FYI
>[4] HEY I NEED TO GO VISIT THE SAPIENT GOO HIVEMIND IN YOUR OLD WORKPLACE THAT I RUINED FYI
>[5] She's not staying here FOREVER, right?? When is she going back to whatever hole she crawled out of??
>[6] Uhhh hi Guppy! Long time no see! Everything going okay?
>[7] Write-in.
>>
>>5870577
>[4] HEY I NEED TO GO VISIT THE SAPIENT GOO HIVEMIND IN YOUR OLD WORKPLACE THAT I RUINED FYI
>>
>>5870577
>>[4] HEY I NEED TO GO VISIT THE SAPIENT GOO HIVEMIND IN YOUR OLD WORKPLACE THAT I RUINED FYI
>>
>>5870577
>1
>3
>4
>6
Yo wtf Guppy got a tent already? After we had to pull strings to get Gil a tent? How can Monty complain about anything we do after he treats us like this?
>>
>>5870577
>[6]
>[1]
>[4]
>[3]
>>
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>>5870779
>>5870854
>>5870874
>>5870955
Called for [1], [3], [4], [6], and writing. Also, thank you to anon for some extremely high quality OC (pic related).

>>5870874
>Yo wtf Guppy got a tent already? After we had to pull strings to get Gil a tent? How can Monty complain about anything we do after he treats us like this?
I meant to have Monty answer this directly last main thread, but forgot to include it in the update. The OOC answer I gave was:

>Assume he would've told you that Guppy's already found temporary bunking with somebody (but not her own tent!), and that Pat apparently has her own place in Hell but is staying in Madrigal's tent at least overnight, if not for the next couple days. Both of them should be around camp somewhere.

I'll have Charlotte address it IC, though, for total clarity.
>>
>GIMME THE DEETS

"...Hi... Guppy?" You know Eloise said she was going to be here, but it still feels like she isn't supposed to be here. "Do you live here? It didn't say Guppy on the outside."

"So you just barged into a random tent?" Pat snipes.

"No! I checked all the other ones! I just—"

"Do you think I just spawned outta the earth? I have my own place. I'm just staying here for now, cuz SOMEBODY blew up my whole workplace."

This is not a valid response to your question. "Uh-huh. Where? Why haven't you gone back yet? How did you get your own tent so fast? There's *supposed* to be a waitlist. And your workplace wasn't blown up, for the record, it was merely shoddily made, such that breaking out of one tiny little prison dimension made the whole thing fall apart— also, didn't you hate it? Because they cut your face off? You should be happy it was blown up!"

There's a moment of silence as Pat and Guppy process your intelligent rebuttal.

"I don't cut people's faces off—" Pat starts.

"I thought the WORK was okay, it was just the—"

"—it's a painless injection with minimal side effects, and it's in the *contract* that it's mandatory for opsec—"

"—FACE thing, but the bosslady and I were working it out before you barged in like a fucking maniac—"

"—and I'm not even going to touch the blown up/not blown up thing, Charlotte, because I feel like we've made ourselves square on that one, okay? You kill my life's work, I kill your boyfriend, I lose my boyfriend and two snakes, you lose your one snake with a person in it, and you've got everybody back now plus a free body, and what do *I* have? Dogshit. So I don't know if you've come to gloat, but—"

"—and anyways, it's not like I have a DIFFERENT job lined up— I was working this one from the middle of nowhere, honest to god, it was all remote! I'd sort of [i]SCHLOOP[/i] in from way out there, in the mountains, so that's why the bossman with that fucked-up arm got me a spare cot— cuz I can't trek out there all on my own in a day or two, can I? I need to catch me a travel buddy so I don't get MAULED by a fucking who-knows-what. So I'm here for now, and the bosslady's gonna fix the face up some, since Dierdre put it back on wrong before I got the fucking shot. Thanks LOTS to her."

"—for your information, I have been doing *nothing* wrong. We're in here talking about personal business, not /scheming,/ or whatever you're going to claim. And I have zero ulterior motives. I have been hired to help with Madrigal's business, full stop. It's too late for any snakes, it's too late for any trouble, and it's probably too late for me. I hope you're happy. Can you get *out* of here now?"

Guppy has sat back down. Pat in turn has risen, and has folded her arms officiously. You fold your arms back. "Um, I didn't even say any of that. You're making things up. I only said hi to Guppy. Is that a crime now? Saying hi?"

"Go gargle Bug Man's balls," she sneers.

(1/3?)
>>
You scoff back, armed with righteous justice. "You're so stupid! He doesn't own any balls! His bugs are oval-shaped, Pat; you've seen them. And anyways... no! I just came to ask when Management was going to come and torture you for noncompliance, or whatever they're going to do."

"Today. Why do you care? Oh, right— you don't."

"When today?" you press.

"You'll know when I sack out and don't wake up. Feel free to tell Madrigal that if she asks."

"Oh. So you don't know exactly? I thought Management would've given you a notice or something... but that's okay! I'll just have to hang around until they do come, and I'll rescue you then."

"Ha ha ha ha ha." As one might expect from a nefarious shapeshifter/sworn rival, the laughter isn't genuine. "Sorry, what?"

"I'll rescue you then?" Did you not tell her? "I'm going to stop Management from evilly torturing you? Obviously? It'd be really helpful if you could at least give me a timeframe..."

Pat attempts to exchange glances with Guppy, but Guppy isn't forthcoming. "You're not going to do that."

"Um, yes I am?"

"First of all—" She's ticking stuff off on her fingers. "—no, you're not. You have no reason to. Second of all, unless you have a fully formed goo snake ready to pull out of your ass, all you're going to do is get *yourself* taken. I don't care what other gullcrap asspulls you've got in mind: you do not dick around with Management. You don't. They are going to ream you from here to Eighthday, and then they're gonna take me and ream me *harder* because you pissed them off. Just leave me alone."

"I don't do 'asspulls'," you say defensively. "I possess many powerful abilities difficult for lesser minds to understand! And their nebulous origins simply add to their... their powerfulness! So, ha. Also, you're a negative thinker, so I'm not even listening to you. What's *your* plan? Lay there and show them your non-snake and let them vanish you? That's just embarrassing! It's like you want to die!"

Pat's face contorts, and she ripples subtly all over— really all over, her clothes and everything. Yuck. She doesn't turn into anything though, thank God. "HEY," Guppy says. "Cool the FUCK down! You can't just blitz in here and—"

"I don't want to die, you empty-headed bitch," Pat snaps. "If you ever dealt with Management, you'd understand, but you haven't, so you'd be worse than godsdamn useless *if* I trusted you. I'm bringing Guppy, who I *do* trust, and who *has* met them, and who works— who worked security, so it's her *job.* And I'm going to talk with them. If I get a reasonable one, and I grovel, there's a tiny chance it'll work. Okay? I don't need you blowing up the conversation, or my manse, for that matter. I don't know how many times I need to tell you you're not *wanted* here."

(2/3?)
>>
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Blah blah blah blah. So negative. Even talking to Madrigal's more fun than this. "I'm not going to blow up your manse. Like I said, I didn't even blow up the last one, and it wasn't even me who didn't blow it up, anyways. You're mixing it up with Headspace, which I haven't blown up yet, but I will, in a day or maybe two days. You don't have to come along, because I've got it all planned out. I just need to ask Us if it'll let me— are you sure you don't have a timeframe?"

Pat's glower is half hateful and half quizzical. "No timeframe?" you continue. "Okay, then... you might have to come along. Just in case they show up in the middle of talking to Us, because I can't really leave that quickly. Did I tell you about Us?"

She looks at Guppy. Guppy gestures unhelpfully to the three of you.

"...No? Oh. Uhh... so you know your facility I didn't blow up? And you know all the goo in there? There was a lot of goo in there. Um, I'm sure you know that. Anyways, when it didn't blow up, all the goo sort of fell out of the pipes and tanks and whatnot and made a big goo soup at the bottom, gravity-wise. A *big* goo soup. There was a *lot* of goo. And you know how goo is kind of alive? ...And made from dead people?"

The glower's now 100% hateful. You breeze onward. "Well, the soup is super alive! And super made of dead people! Except they're all stuck together, kind of, and they can't remember their names very well, so they're just 'Us'— and they have this dream-manse-ish thing which looks like back when they were all alive— which was a *long* time ago. Centuries. I think the Flood killed them. Anyways, I talked to them, and they were pretty nice, except I think I made them mad because *Lucky* set some stupid fires and ruined everything... so... I need to go and explain it was his fault, so they'll help me and let me slam the Headspace manse into them to rescue all the Headspace employees from the aforementioned future blowing-upping. Um, I think that's everything."

Guppy whistles. "I KNEW that stuff always freaked me out."

Pat does not whistle. Pat has sat down, and is holding her chin in one hand, so you can't see her mouth. She is looking intently at the juncture between the tent wall and the floor.

"Um... and you need to go with me! Maybe? Unless it'd be better if I delayed it and just waited here, then I could go by myself after? I don't really know what you'd rather..."

Still looking at the uninteresting juncture. You better just pick for her.

(Choices next.)
>>
>[A1] Forcibly hang out with Pat (or drag her with you to various errands, or check in on her every 15 minutes or so) until Management shows up in her manse, then rescue her from Management! It was your original plan, so there's nothing wrong with it!
>[A2] Make plans to retrieve Gil and go see Us next, dragging Pat with you so you can keep an eye on her. She's probably interested, considering that she's a goo researcher, plus she sort-of mothered it. Plus, it's convenient for you. The only possible downside is that Us may react weird to her... but you're sure you can get them to play nice! (Right?)
>[BLOCKED] Don't rescue Pat. You can't not rescue her, despite her perfidious protests: you already made a sacred promise (to yourself) that you would! It would be against your heroic code to neglect her!
>[A3] Write-in?

(The [B]s are all optional.)
>[B1] So, Pat, did Guppy tell her that her other employee disguised herself as you and went on a murder rampage? Did she not screen for murder rampages in the hiring process? Um, and does she have any ideas for a motive, by the way?
>[B2] So, Guppy, has she spoken to Madrigal yet? Because of the whole "Fake Madrigal" incident and whatnot. Feels like an explanation might be owed.
>[B3] So, Pat, if goo is made of dead people, where did Namway get all of it from, anyways?
>[B4] So, Guppy, what was she even security guarding from? Management? Or were there other intruders?
>[B5] So, Pat, if she gooifies people's faces with injections, would those come from a syringe? Is it possible that somebody could have a syringe that, if injected unwisely, could turn somebody's body forcibly into goo? Just asking.
>[B6] Write-in.
>>
>>5871939
>A2
If we're sticking our necks out to save Pat from the robot snake torture nexus she better make things convenient for us. She can think of it as a small introduction to owing us a life debt and being bound to do our bidding eternally.

>B1, 3, 4, 5
>>
>>5871939
>>[A2] Make plans to retrieve Gil and go see Us next, dragging Pat with you so you can keep an eye on her. She's probably interested, considering that she's a goo researcher, plus she sort-of mothered it. Plus, it's convenient for you. The only possible downside is that Us may react weird to her... but you're sure you can get them to play nice! (Right?)
>>
>>5871939
>A1
I don't want the Management to know about Us
>B3, 4, 5
>>
>>5872100
>>5872102
>[A2]

>>5872131
>[A1]

>>5872100
>>5872131
>[B 3, 4, 5]

>>5872100
>[B1]

>>5872102
>No [B]s

Called for [A2] and [B]s 3, 4, and 5. The [B]s might be partially or completely addressed in a future update depending on how this one gets structured. Writing.
>>
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>Third wheel

Anyways, the solution is obvious to you. "You should come with me when I visit! Which was going to be a little bit later, but I can do it now. You can see your weird goo abomination, and I can make sure Management doesn't randomly kidnap you! Maybe Us will kick their teeth in for us? There are literally zero downsides to any of this, so I don't see how... oh, come on!"

Pat's face has set.

"It's the correct... it's obviously... um, you're doing to die if you don't... er..." You look pleadingly down at the snake, which has circled around your arm. "Let's come back to this, okay? So you can think about it. Guppy?"

"What's kicking?"

You take a moment to interpret this statement. "I'm just wondering: what did you security guard *from*? Was it from Management? Or were there other—"

"Nah. Management only showed up on SPECIAL occasions. It was mostly accidents. Rogue gupes, spills, blocks, fusions— I had the cams, so I could keep people up to speed. Though sometimes we did have clients that got testy, so the bossman had me hover there with the harpoon and imply some stuff. Never gunned any of 'em for real, though."

You nod sagely. "Did you ever have to stop somebody going around injecting other people with an evil potion that turns them into goo?"

"Huh?" Guppy says, as Pat narrows her eyes: "I don't know what you're trying to *imply* here, Charlotte, but it's not appreciated."

"I'm not trying to imply anything! I'm just saying that you said you turn people's faces into goo via injection, so there's got to be some kind of evil potion you inject into people that does that, and in theory an insane murderess could steal a syringe of that potion and go out and melt innocent young ladies with it? And it'd kind of be your fault if that happened, since you probably left a syringe of it lying around like an idiot, so..."

"What is *wrong* with you?"

"Nothing! It's completely plausible!" Albeit rather difficult to convince her of, given that it never actually happened. "Guppy should just answer the question."

"No, she /hasn't,/ because I am extremely safe and careful with the catalyst— that's what it is. It's not an 'evil potion.' I don't leave it 'lying around.' It doesn't 'turn' people into goo. It activates a natural biological process, which—"

"Turns people into goo?" you say smugly.

"Yes. The *process* converts human tissue into goo. The catalyst *activates* the process, which would otherwise occur naturally under specific circumstances—"

"Like dying?"

"Yes. Dying underwater with blood in the body, and with the body left undisturbed and unobserved for sufficiently long. Goo is decomposed human blood and flesh, with traces of inorganic material, because it's slightly corrosive. Or, if you'd like the controversial take, human flesh and blood is really compacted, stabilized, highly specialized goo. It's the 'primordial substance.' Were you expecting a gotcha there, Charlotte? Are you going to ask where Namway gets it next?"

(1/2)
>>
You lace your fingers. "I mean, if you're going to bring it up—"

"Hey, Guppy."

Guppy straightens. "Boss?"

"Are we at Namway mass murderers? Do we go out and murder thousands of people and melt them into goo without anybody noticing?" Pat is looking right at you.

"Not as far as I'VE noticed. Boss."

"That would be because we're not. Do you know how many people have died underwater over the last two centuries? There's almost an entire sedimentary layer of goo out there, especially near dropzones. Sometimes it gets stirred up, and you see reports of it animating corpses or impersonating travelers or that kind of crap. Most of the time it just sits there, and we pay people to dig it up and ship it. We clean and process it, and from there it can be coaxed to self-replicate. It's not complicated."

"Um," you say, "and you don't think it's a little bit immoral to use dead people's...?"

"No. They're dead, they've been dead for years, and they're not people. Goo is about as conscious as a houseplant. At *best* it carries tiny memory or personality traces, but you can treat it to get rid of those, and traces do not sapience make—"

"Except with Us? Um, capital-U."

Pat scowls. "Nobody's ever thought it was a good idea to dump a million gallons of goo in the same place all at once. It's an underexplored research area. *Sorry.*"

Got her! "So it'd be really important to explore it, right? By going there and talking to it?"

Pat doesn't have to respond: you're secure in your victory. You scratch the snake's chin. "Also, you can't really wait to do it, because I'm going to smash Headspace into there tomorrow. Or the day after. And that'll disturb the whole ecosystem, or whatever, so this is the last chance you might ever have to—"

"How have you survived this long without anybody strangling you?" Pat inquires.

"I haven't! But a lot of people pulled him off me before anything happened."

"Ah." She contemplates this new information. "*If* I went to go look at this—"

"Uh-huh?"

"—it wouldn't be with *you.* I would be far, far away from you. Given that we're square, now, I think it'd be best if we generally stayed away from each other as much as possible."

"Would you go see Us right away?" you press. "Since maybe they'd protect you from Management? Maybe."

"I don't think that's any of your business."

Damn. Still a victory, you're going to say, but an incomplete one.

(Choices next.)
>>
>[1] And you simply will not stand for an incomplete victory! Attempt to get Pat to go with you and Gil.
>>[A] Use your words. She's a rational person, maybe? (Write-in arguments.) [Roll.]
>>[B] Use your... 'words.' She's not rational enough to notice, maybe? (Advanced Gaslighting. What do you convince yourself of?) [Roll.]
>>[C] Screw words! You can do this faster than that. (Communion. -1 ID.)

>[2] Good enough. You'll just go your own way there and meet her! Surely she'll be expecting that, given everything.
>>[A] Try to warn Pat more about what's going on inside Us. You're not sure you went into enough detail about the 'incorporated into the memory-dream-afterlife' thing.
>>[B] If she's going to be so rude, she can learn the hard way! Say no more.

>[3] Write-in.
>>
>>5872698
[2A]
>>
>>5872698
>[2A]
Whatever, PAT
>>
>>5872698
>>[A] Try to warn Pat more about what's going on inside Us. You're not sure you went into enough detail about the 'incorporated into the memory-dream-afterlife' thing.
>>
>>5872698
>2A
Actually it's better that Us does the protecting, since if (when) things go poorly with us doing it Richard will sperg out and abandon his independence routine.
>>
>>5872698
>[2A]
>>
>>5872832
>>5872935
>>5872951
>>5872962
>>5872981
>[2A]

Cool! Called and writing
>>
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>Be off with you

That's okay. You'll complete it as soon as you locate Pat inside of the Us-dream, which you certainly will do, and heroically rescue her from Management, which you also certainly will do. Patience is a virtue. (Also, she shot your retainer right in front of you, so maybe you shouldn't press *too* hard.)

If she's going off on her own, though, maybe you better make sure she knows what's going on. You don't want to have to rescue her from Us as well as from Management— or if she's getting sucked in no matter what, it's better she's prepared. So she doesn't get mad at you later for leaving things out. "If you *did* go see Us right away, which you definitely should do, because of the whole Management showing up and murder-torturing you— if you did go see it, uh, you should know there's a whole manse in there. Or, no. You know the memory party the goo snake stuck us in?"

Pat tilts her head back. "It wasn't just the party. Bastard made Les and I watch his divorce—"

"Whatever. That. There's one of those things inside it, except it's really, really big and complicated, because I guess it's made out of thousands of people's memories instead of just one. Uh, and when I went in it, it put me in someone else's body. ...And mind. Gil had to snap me out of it." More than once.

"Typical Type II horseshit," Pat mutters. "Great. Looking forward to it."

"You are?"

"No."

If only more people said what they actually meant, like you do. Hmph. "Okay, that's what I thought, because before you were kind of weird about trances and Type IIs and—"

"Sorry I don't particularly like getting grabbed and puppeted around by inhuman forces, champ. I was under the impression most reasonable people don't."

You cross your arms. "It's not as though I like it! It just happens. But you really really seemed to not—"

"I don't like not being in control of myself. It's that simple." Pat crosses her arms back. "If you were going to go 'oh, you're in other people's bodies all the time, it's the same exact thing'— it's not the same at all. I am in perfect control right now."

"I didn't say that either!" you counter.

"Uh-huh. The worst part is, there's really nothing to be done. If you try to fight it off, you get targeted as an intruder. Not fun. Best you can do is slip out after the fact, try not to kick up a stink." Her voice is dry. "I'll see if I can figure something out. It is what it is."

"Indeed. It is 'tis... what 'tis is." You nod meaningfully. "Okay! See you there! And also Guppy, if Guppy's coming. I don't know if Guppy's coming. Bye!"

You leave before Pat can change her mind. Phew. Now to locate Gil, who was last seen talking to Pat in his new tent. If something terrible hasn't happened, he's likely to still be around there. Positive thinking!

(1/2)
>>
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-

Indeed, Gil is in the vicinity of his new tent— though he's actually leaning against yours, smoking a cigarette. You remind yourself not to comment about the plausibility of a lit cigarette underwater. "Gil!"

"Aw, shit!" He fumbles with the cigarette, nearly dropping it. "Hi! Lottie! Uh... good morning!"

"Good morning to you too. ...What are you wearing?" It is not his usual outfit. "It's very fashionable, but... where did you get it? You didn't go to the store, did you? Because I was just there, and I didn't see you— did you go yesterday evening? Without me?"

"No! No no no no. I-I-I haven't been anywhere. I-I, I was just talking to Pat, and..."

"You were talking to Pat?" you say sternly.

"She came i-in! And i-i-it wasn't bad... she wanted to check on the goo body, and, uh, give some tips."

"About the body?"

"Right. Yeah. And you hadn't shown up, so I-I-I... um, yeah."

"Changed your clothes?"

Gil looks relieved. "Yeah."

>What is Gil's new outfit? See the picture, and please RANK YOUR VOTE in preference order, e.g. 1>2>3>4. This choice has zero mechanical impact, but will affect how I draw him.
>[1] #1, the plaid shirt and green pants.
>[2] #2, the turtleneck and jacket.
>[3] #3, the rugby shirt and pinstripe pants.
>[4] #4, what he was wearing as Madrigal. Except now it fits him better than it'd fit Madrigal.
>[5] Suggest minor alterations to the pictured outfits. (Write-in.)
>>
>>5873518
>[3] #3, the rugby shirt and pinstripe pants.
>>
>>5873518
>2 1 4 3
>>
>>5873518
>2 1 4 3
>>
>>5873518
>4 2 1 3
>>
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>>5873653
>>5873722
>>5873760
>>5873810
>[1]: 10 points
>[2]: 13 points
>[3]: 7 points
>[4]: 10 points

[2] takes it, though I'm exercising my tyrannical QM power to change the shoes to dark brown because I think it looks better. Please submit your complaints in this thread if applicable. [1] and [4] may or may not be making future appearances as well.

Writing. Also, merry Christmas eve. (Possibly Merry Christmas by the time the update gets finished...)
>>
>Second best

It's not terribly different from what he was wearing before, with the green sweater, but he's got a caramel-colored suede jacket zippered up over it, and different pants. They look pressed. They /look/ pressed, but... "Can I feel?"

"Huh?"

You reach out and grab Gil's unsuspecting wrist, then pinch a bit of jacket sleeve between your fingers. It's fuzzy, like real suede, but there's a squish to it that makes you squint up at him. "Can you feel this?"

"Uh... not really... hey!" You have driven the point of your fingernails through the sleeve and into his arm, which cleaves like gummy candy. "Stop!"

"Why? Does it hurt?"

"No, but... uh..." Gil looks helplessly down as you wiggle your fingers deeper. "...I-It's weird?"

"Of course it's weird! You're a lot of beetles in a goo suit. Oh." Your fingertips have touched. You withdraw them, then peek through the tunnel you've poked through Gil's wrist. "Yuck. Do you feel like a lot of beetles in a goo suit?"

"I-I-I do when you remind me..."

"I think you're not actually wearing any clothes right now, by the way. It's solid goo all the way down." You hold his wrist up to your eye. "See? It's just cleverly disguised to look like clothes... well, I guess it's cleverly disguised to look like you, also. Did you know goo is made of corpses?"

Gil pushes his fake goo tongue around his fake goo mouth. "Um, Lottie?"

"Yeah-huh?"

"You're, uh— you're in a good mood today."

"Well, I suppose I am! Though I'm always in a good mood, on account of the positive thinking, so I suppose I'm in a gooder mood. Yes. I have had a highly productive morning, full of triumphs, and— what are you looking at?"

Gil's gaze has slid downwards. "Um, what i-is that?"

Huh? Oh. Your pocket's twitching. You squint one eye, stick your hand in, and retrieve your newest companion. "A mantis! I got it today. Here, you can hold it."

It's less of a 'can' hold it and more of a 'will'— you foist it against his chest, and he scrambles to grab it before it falls. "Shit! What—"

"It can punch holes in things! Not right now. Its punchy claws are tied up. But later. Um, I haven't named it yet, but I will later! Let me know if you can talk to it."

"...Why would I-I-I be able to—"

"It's sort of a bug, isn't it?" Gil's cradling the mantis like it might explode, which inspires you. "Also, my secret fan let me get a bomb for free. Look!" You pull the can-bomb out of your other pocket. "So we can explode Headspace with it. Um, and Earl is all fixed, aaaand... we're going to go see Us again! So we can rescue Pat from Management, and also so we can get permission to— you know all this. We planned it out. Anyways, we're doing that now."

"Now?" He holds the mantis out so you'll take it back, but you decline. "Like, right now?"

"When else? But also no. Um, I need to— we're not bringing the mantis or the bomb. Those are for later. So I need to put them away, and... you can come in my tent if you want. But you can't smoke in there!"

(1/3)
>>
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-

Gil, smokeless, follows you in, and watches as you stash the bomb and go rooting around elsewhere. "What are you looking for?"

"Richard is busy, so... yes!" You have located the bottle of painkillers. "Just in case I nick something. Not you. You don't feel pain, I think. Wait, didn't you steal some pills from Headspace? Did you put those somewhere? Also, you have your gun, right? The one I got you?"

"Um, yes. For the gun. Gimme a sec for the—"

"Ooh!" This is the problem with stashing things in drawers: you keep forgetting about all of it. "Remember this, Gil?"

Gil tilts his head. "I-I-It's a... bird."

"It's not a bird, silly. It's a wind-up alarm, um, bird. Remember? I bought it from the evil shopkeeper in that one manse? You might've been in the rucksack." You dangle the alarm-bird by its golden beak. "I think the point is, you wind it up, then a while later it starts squawking. And if you're in a trance, the squawking's so annoying that it snaps you out of it. Which is perfect, considering Us is probably gonna try and stuff us in— I know you can just come wake me up, but this would be a lot easier, wouldn't it?"

"Oh, shit. Yeah, anything that... uh... I-I-I really don't want to have to come find you..."

"Right! So I'm bringing this. Have you heard anything from the mantis yet?"

Gil sighs deeply. "Lottie—"

"What? It's a legitimate question."

"I-I-I can't talk to bugs! Bugs can't talk! Even I-I-I couldn't talk before you magicked me, before you— I know you were going to say that. I-I can't... there's no secret language only bugs can hear, either. They can't talk. Annie couldn't talk, Buster couldn't talk, this thing can't talk—"

"But?" you say pertly.

"There's no but! I-I-I can't talk to it. Nobody can talk to it. Sensing things i-i-isn't remotely the same as talking, so— sorry. I-I don't know what to tell you."

"Sensing things?"

Gil looks as though he bit half a lemon.

"*I* can't sense anything from this charming mantis here, so that's really interesting! It looks like a big fat shrimp to me. Pray tell, would you enlighten this poor, two-legged, bones-having young lady as to what might be gleaned from—"

"I-I-I have two legs! And I— I'm not even the same kind of— I don't think shrimp and beetles are the same thing. They're totally different kinds of animals. So i-i-it doesn't even make sense that I'd—"

"What do you mean, not the same? Beetles are bugs. Shrimp are bugs. *Worms* are bugs. Earl's thingy was totally a bug. They all crawl around, and they don't have any bones. Bug. And it makes perfect sense you can talk to your fellow bugs, so don't even try to deny it."

"They don't talk..." Gil says piteously.

"Mm-hm. So what have you gleaned from your comrade Mr. Mantis? Or whatever I'm naming it. Work in progress."

"...Uh... i-i-it's mad about me holding it. And about the bands on the claws."

(2/3)
>>
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"Hmm. I don't want to get punched, so ignoring that, but you can set it down." (Gil sets it down immediately, and it begins to scuttle away.) "Make sure it doesn't escape, please. Let me find some string!"

-

After more of an ordeal than it needed to be, you inspect your handiwork: one mantis, leashed to your cot, somewhat like a chained dog. "Nice."

Gil nods wearily.

"Good enough for now! Better here than the pocket, or... do you think you could absorb it into your goo? Would that even work? If it did, do you think you could make your hands into mantis-y claws, or... no? Okay. I wasn't suggesting it, I was just asking. Did you find those pills yet?"

Without saying anything, he tosses you a baggie.

"Oh! Look at that." A lot of small blue pills, plus one big white one. You recollect your Rudy-knowledge. "So these are stimmies? And a spacer. For zonking out, sort of, right?" (Gil shrugs.) "Yes. Right. Good to have, since Richard can't... yeah. Anyways. I think that's everything set? So it's onwards to Us now."

"With no worm?"

You frown. "Annie's dead. Don't be a jerk. Yes, without a worm."

"I-I wasn't trying to be a jerk, I just... how do you intend on getting there? Without a worm. I-i-isn't it sort of a hike?"

Ah. So it is.

QM note on the below options: Gil doesn't need to take or do anything special, since he's not real and doesn't "qualify" as a conscious observer. Just worry about you.

>[1] It being broad daylight complicates any simple 'keep walking forward until you get there' plans, but Gil's just dug up an easy solution. Pop the spacer, which should distort your sense of time and space (heh) sufficiently. Then walk forward.
>[2] There's only one spacer! You can't waste it! Instead pop, like, 3 stimmies. They'll really speed you up, which will also speed up the walk there. If it feels like time is moving really fast, it basically is. You are so smart.
>[3] Maybe you shouldn't be taking random drugs your retainer stole from Evil McEvilcompany. Instead, you should convince yourself you can get there quick so hard it literally warps reality, a normal thing for people to do! (Advanced Advanced Gaslighting.) [Roll.]
>[4] Do you really need to get there super duper fast? You know how to get to Namway via Branwen's manse, so it shouldn't take more than an hour if there's no complications. Just take a hike with Gil.
>[5] Write-in.
>>
>>5874108
>3
The laws of physics? More like the suggestions of physics amirite

Also merry christmas my dudes
>>
>>5874108
>[4] Do you really need to get there super duper fast? You know how to get to Namway via Branwen's manse, so it shouldn't take more than an hour if there's no complications. Just take a hike with Gil.
>>
>>5874108
>[4] Do you really need to get there super duper fast? You know how to get to Namway via Branwen's manse, so it shouldn't take more than an hour if there's no complications. Just take a hike with Gil.

Merry christmas everyone!
>>
>>5874108
>>[4] Do you really need to get there super duper fast? You know how to get to Namway via Branwen's manse, so it shouldn't take more than an hour if there's no complications. Just take a hike with Gil
>>
Rolled 81 (1d100)

>>5874270
>>5874314
>>5874370
>[4]

>>5874243
>[3]

Merry Christmas to all that celebrate! You and Gil will be taking a sweet stroll through the scary death swamp. Rolling for how well it goes, higher=better

Called for [4] and writing.
>>
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>Take a hike

You nod. "Indeed! And we shall be taking a hike! The Fen is highly scenic, and it is a beautiful morning. I see no downsides."

"...Won't it take a while?"

"It wouldn't be scenic if it didn't take a while, would it?"

"Uh... sure." Gil appears unconvinced by your impeccable logic. "But, I mean, if the goal is to rescue Pat, and we're dicking around in the woods..."

"Well, we don't know when Management will show up! It could very well be much later. Also, if she's in Us, then time goes all funny there. It'll be fine!"

"If you say so."

"It will! What's the matter?" You contemplate. "Wait, have you ever been inside Fenpelok?"

"...Early on..."

"Early on? When? Oh." The current. "Gil! It won't be anything like that."

"I-I just think there was a lot of murder last time! And giant murder worms, and I was melting, and you were melting, and there was a god, and—"

"None of those things will happen! There won't be any giant worms, because mine exploded. And there won't be any gods, unless Horse Face..." Surely not. "Yeah! Unless Horse Face is off doing something stupid again. And nobody's going to *melt.* Besides, it's broad daylight, so there won't be that many wild animals. No really big ones, anyways. It'll be fine. Now, you don't want to dawdle, do you? You won't make us late? Or Pat will be murder-tortured without us?"

You bat your eyelashes at Gil, who looks at his feet, rubs his nose, and straightens up.

"See! That's the spirit!"

You embark.

-

>81

As predicted, your and Gil's trek goes as smoothly as can be— yes, you do stumble upon a raft of sleeping alligators, and yes, Gil trips into a pond's worth of quicksand, but the gators go unawakened and goo proves to be buoyant, not to mention stain-resistant. Your positive aura keeps away clouds of biting minnows and stinging 'phores and any and all fish-made traps and tripwires. Easy! So easy! And it's nice to see so much green after being trapped underground in Hell.

The greatest challenge of all proves to be, not the wilderness, but Branwen's handiwork. After you invaded her scary stone barn, avoided the gibbering of the Name Turtle, and hopped the barrier into the snake pen, you discovered the sewer trapdoor hammered and nailed shut. "Damn it!"

"Was i-i-it not always like that?" Gil has kindly entered the pen with you, but is keeping a wary eye on the mottled snake nearby. (It appears unharmed from its earlier snakenapping.)

"No! It was open! Do you think I can use The Sword? You wouldn't have a nail remover, would you?"

"Um..." Yes. Gil would have a nail remover, though he seems surprised himself that he does, and it really just looks like a hammer. (You don't know anything about tools, okay?) You set him to work, though you make sure to poke around with The Sword anyways, to look like you're helping.

(1/3)
>>
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After a little while the boards and nails are neatly piled, exposing the top of a trapdoor, and you make a mental note to tell Branwen before she goes back to her place. Gil yanks the trapdoor open as you do, revealing an old metal ladder and the pitch black. God, it's really pitch black. You can only see down a couple feet before the light just stops.

"Huh." Gil scoops up a nail and tosses it down. It ricochets down the ladder and splashes into the rippling blackness. Splashes? Rippling? "Oh, boy. That's straight into a locus. ...Manse. Sorry."

"What? No it's not. There's a whole sewer down there! With fish in it, and scary noises, and—"

"Isn't the manse wrecked? Maybe it's been leaking. But I-I-I think this is where we want to go, so we may as well...?"

Gil makes an excellent point. "Okay. Mayhaps we shall venture into the— yes. Good idea. I'll go first! Oh, but I better—" You fish the alarm-bird out and wind it up. "Since I brought it, and all. All done. Close the trapdoor after you, or the snake'll get out!"

You stow The Sword and bird and indeed go first, clambering expertly down the ladder. Gil follows, like a good retainer ought to, and follows your instructions, like a good retainer ought to. What you didn't account for is the fact that, without any light from the open trapdoor, the ladder would vanish, sending you falling—

"SHIT!"

—sending you and Gil falling a long way into the blackness. Then, sailing into more blackness, but it's punctuated with chunks of rubble and free-floating segments of office and pipes and machines, and your stomach's at your feet. You may actually be rising now, but it's the same thing, in a practical sense, and you fling your arms in front of your face and pray not to smack into anything too heavy. Positive thinking. Positive thinking. Gil somewhere around you is mumbling to himself, curses or invocations or God knows what. You are looking up (or down?) and seeing blue. Quite a lot of blue. Against all odds, this is a good sign.

Last time, you smacked into Us on the back of a giant worm. This time, there's nothing at all between you and the prospect of ramming into and splattering onto its semi-solid surface, not even a tossed suitcase. Not even Gil to absorb the blow. You shut your eyes, which isn't very positive-minded of you, and therefore miss the moment when the goo opens wide to swallow you whole. You only feel it cradling you for a moment, then the whole world goes soft.

-

You have been told in no uncertain terms that your true and given name is CLAUDIA FAWKINS, but no meddling parental units can strip you of your chosen (and much cooler) moniker: C.R. FAWKINS. As a matter of fact, no meddling parental units can strap you down and chain you up in the slightest, despite their best efforts following the much-lectured-about "Godsday Incidents." Incident-ssss, the 's' always drawn out.

(2/4?)
>>
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Yes, you have been grounded for four entire months. Four! A cruel and unusual punishment, completely out of proportion to anything you actually did. (Typical for members of the ignorant herd.) But at last, your sentence has been lightened, and you have been granted permission to attend the boring old ICEOVER... under the stipulation that you remain under your darling daddy's watchful eye the whole time.

Well, joke's on him! You have slipped free of your bonds, have worn your brightest red lipstick, and are jaunting along all by yourself. What's Daddy going to do, call Security on you— a legal adult, as of three weeks ago? "Officer! Officer! Claudia's going to throw a snowball at some ugly kid and make him cry!" See? It doesn't work. You're not worried in the slightest.

What you *are* is torn. Iceover is more tolerable than Godsday by a fair margin, given there's far less in the way of inappropriately candied foods, small children (who would freeze to death out here), people in swimsuits they have no business wearing, and seagulls. Still, you are a sworn [red]Wyrm-daughter,[/red] and although your precious booklet has been confiscated by the parental units, you are somewhere in the realm of 99% sure that the Wyrm does not approve of general merriment. Plus, they all look like idiots, doing all this silly singing and skating when the world's gearing up to end. Ha! They should be crying with their loved ones, but they waste it buying fatty, overpriced smoked meats!

It may be that you are gnawing unhappily at a leg of fatty, overpriced grebe. It may be that your strategic pocket fireworks and pointy rocks (for concealing inside snowballs) have so far gone unused. But it's not because you're cowed! Your faith is not shaken! You need only to wait for the correct—

CHEEP CHEEP CHEEP CHEEP

—time? What is *that*? It's coming from your very own pocket. No. No, it couldn't be. Did Daddy have you *bugged*?

CHEEP CHEEP CHEEP CHEEP

It's coming from your very own pocket, which you can't unpack without losing all of your important supplies. Gods! You are drawing looks! You tear off your mitten and feel blindly around inside your jacket, closing in on and drawing out a thing. A wind-up bird. You have never seen it before in your life.

CHEEP CHEEP CHEEP CHEEP

There is no obvious way to shut it off except to stamp it to bits, and you make to do so. Except you don't. You can't. You have never seen the bird before, but you have seen it before. It seems extraordinarily important to you, the bird. Was it in your pocket for some reason?

CHEEP CHEEP CHEEP CHEEP

...Did you put it in your pocket?

...For what purpose? It's right on the cusp of your understanding. You attempt several more times to toss it down, but your arm won't move. What an evil little device your daddy snuck into your— your— your daddy—

Your father is dead.

(3/4)
>>
-

Your father is dead, and Richard is ill, and you are Charlotte Fawkins. The bird has shut up. You are holding the delicious-smelling leg of some other manner of bird, which you take a large bite of to staunch the black gunk rising into your throat. Whew.

>[-1 ID: 12/14]

It's cold outside, and white, and icy. There are deliberate treads on your boots. You seem to be wearing something warm on your ears. A winter festival? There certainly are a lot of people. All Us, of course. All really goo and dead. Funny to think about.

The bird is delicious, if a tad fatty. The alarm-bird and your fingers are freezing, and you stuff both into your pocket. The crowd has resumed its indifference towards you.

No Gil or Teddy in sight. No Pat in sight. No Management in sight, you presume, though you don't know if they come in disguises.

What to do?

>[1] First things first: search around for Gil/Teddy. Unlike Pat or Management, you know what he'll look like, and you know his occupation, so he shouldn't be hard to track down. Maybe you'll even run into him trying to track you down! Who knows?

>[2] You came here in the first place to speak to Us, and by God you're going to speak to Us. Maybe it can help you with everything else— you can kill a few delicious birds with just one snowball-with-a-rock-in-it, as the saying goes.
>>[A] You don't like it, but the way you first got in touch last time was via the red stuff. It actually didn't cause any harm using that way, and Us wasn't mad... so maybe it won't cause harm again, and Us won't be mad? Fingers crossed. [-1 SV.]
>>[B] Just find a nonthreatening passersby and bother them until Us wakes up. It might not be thrilled to see you, but this is kind of important, okay?
>>[C] Write-in?

>[3] Before anything specific, you need to take the lay of the land. What is the Iceover, anyways? Are there any special events or landmarks? Is there somewhere selling sauces for roast bird leg? Knowledge is power!

>[4] Write-in.
>>
>>5874567
>2B
Better to give US as much warning as possible about the incoming metaphysical robot snakes
>>
>>5874567
>[0] Check if C.R. Fawkins wore the red underwear this time.
>[2A]
>>
2A
>>
>>5874605
>>5874605
2B
>>
>>5874567
>2A
>>
>>5874720
>>5875198
>>5875214
>[2A]

>>5874605
>>5875199
>[2B]

Red stuff time. Called for [2A] and writing.

>>5874720
C.R. Fawkins' red underwear was, alas, confiscated by her parental units.
>>
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Actually: sorry, folks, but my wrists are feeling pretty nasty tonight and I don't want to press my luck by subjecting them to 3-5 more hours of keyboard use. Please accept a cozy Charlotte as recompense. Update tomorrow!
>>
>>5875431
She does look very cozy!
>>
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>Seeing red

Gil is undoubtedly around here somewhere, and if it's anything like last time he'll be lucid— and probably looking for you. So does it make any sense to go looking for him, really? What if you walk right past each other? And trying to go find Pat: you have no idea where she'd be, or what body she'd be in, or if she'd be lucid, or anything at all. Maybe she hasn't even gotten here yet! (She probably has, but you never know.) So maybe you better start scoping everything out.

Or, no. You have a better idea. You came here to talk to Us, didn't you? That was your whole original plan before Pat got tangled up in it. So why not knock that out now? Get the A-OK on the Headspace merger signed and submitted, freeing you to devote 100% of your brainpower to making Pat not be murder-tortured. If Us is in a good mood (positive thinking), they might even pitch in with that! And help you find Gil! And help you awaken even more of your latent magyckal powers, since apparently that is something that happens when you aren't looking. God. You still can't believe Gil didn't even have to go on a vision quest.

Anyways, speaking of latent magyckal powers, those were how you contacted Us last time. And yes, maybe those selfsame magyckal powers also led to you cackling wickedly and brainwashing people and eating Gil, and also murdering somebody in real life for real (who deserved it so you didn't do anything wrong but still!)— but they also let you re-befriend Annie! And when you talked to Us the first time, nothing bad happened. You just puked up a lot of smoke. And you're in a good mood right now, and you just cleverly snapped yourself out of a trance, so there's no way it can overtake you even if you do more than puke up smoke. You'll simply snap yourself back out again! It is indubitable!

And it's an excellent thing that it's indubitable, because the merest thought that you might in some way make use of the red stuff at some point in the near future has brought it gasping-slash-grasping to your surface. There is less than there has been, but any amount is uncomfortable, like a itch in your throat. You *should* use it. Now is an *excellent* time to use it. How intelligent of you to think that way— how inspired! There is a pointed stone in your pocket. Think how easy it would be to leap upon a passerby and gouge their eyes out!

(You're not going to do that.)

But you could! You could also pack it in a sphere of frozen water and wind up your arm and allow your form and your strength to be altered— to be perfected— such that the sphere would make impact with the skull of a whelp and render it into fine red mist. Would that not be beautiful?

(You're still not going to do that.)

But you are thinking of it! The images are shadow-playing in your mind. Your hand jittered to your pocket before you pulled it far away and clasped it tight.

(1/5?)
>>
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(...Yes. But that doesn't mean you aren't in control.
There is more of you than there is of it now. All you want to do is talk to Us.)

To corrode the artifice away. To impose reality on this frivolous delusion. To prevent the escape of inescapable death. Yes; this is a worthy goal. You must open your mouth for it.

...

Do not resist! You are resisting. If you do not open your mouth it will come out of your eyes. There! Good! You are a good girl. You are a smart and capable young lady, Charlotte Fawkins, exactly as your father always said about you, and your lips are flapped to their greatest extent, and the steam billowing from your throat is body-warm and velvet-scarlet and may as well be a smoke signal for the attention it draws. Yes, everybody who forgot you has remembered, and has turned their unshining eyes upon you.

Which is fine! Positive thinking. You'll run out of red stuff and they'll go along and forget again. They're not really people. Maybe they were people, but now they're Us playing finger-puppets, and Us likes you, right? Because you're so charming and heroic and ultimately good-intentioned? Claudia was grounded for four months but she's off the hook now, which is representative of how Us feels? You're off the hook? The crowd is restless, but there wasn't much red stuff to begin with, and the flood of steam is slowing. Your lips hang with red dew. Your throat is thinly slicked with red residue. It looks as though you've lit off two or three novelty smoke balls, a pack of which may or may not be in your pocket. Maybe you can say that if anybody asks. That you lit off smoke balls. Or, better yet, you can shut your eyes and huff out the very last of the red stuff, harmlessly sublimated, in a great plume like a great big lizard-thing. And you can hope that when you open your eyes that there will be nobody left to look.

>[-1 SV: 0/???]
>[SUNSTRUCK: REVEALED! Gain 1 SV any time you fall to 0 SV. Lose 2 ID any time you gain SV in this manner.]

You can hope. You can hope. You can hope. You wait an extra long time before you open your eyes, to add extra hoping. Is that why it happened? Because you waited too long? No, no, no. It was because of *Ellery*.

Yeah. That's right. Stupid ugly smug Real Ellery and his stupid meaningless brain sun, which he tried hiding from you like it was some big secret. It wasn't even some big secret, was the thing. He was just embarrassed about it, because you'd already found out every single one of his other actual secrets, and you'd got into his head even though he tried to lock you up, and because he's a useless impotent idiot child-man. And he— Ellery— him getting all dumb and mad for zero reason *made* you go and eat his sun. He *made* you eat it just to spite him. Would you have done it if he wasn't so stupid? Absolutely not. Your baser instincts would've been overridden. You certainly would've paid much more attention to what was driving you to eat that damn sun.

(2/5?)
>>
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Because it was the red stuff. The red stuff wanted you to, and Ellery made you, and here you are, doubled over blindly, scalding. The red stuff ate the sun, and coiled around it, and now that you've boiled off the red stuff the sun is boiling you. That's your best guess from the heat and the light screaming through the back of your eyes and the pain. Oh God! Shit! If you ever see Ellery again you are going to wring his stick neck so hard you'll use it to mop up spills. You are going to set him on fire. Your heart might actually be boiling alive, your blood hissing and clotting and tangling, its liquid elements accreting and fusing in you, making something iron-red, making something red and alive—

>[+1 SV: 1/???]
>[-2 ID: 10/14]

You are on your knees, coughing and moaning, eyes welded shut. You barely hear the yelling, and barely feel crowd-hands grabbing at you, pinning your arms back, like you're an active danger to anybody except yourself. You guess Us hasn't seen awesome sun powers before. Ha-ha. The worst may actually be passing: the new-birthed red stuff is resuming its protective circling. Thanks, red stuff. Thanks, God. You squinch your bad eye partly open, reasoning that it's probably tougher to ruin than your squishy good one.

It's difficult to see well with it, of course, hence "bad eye." Good thing everybody has decided to come way up close. You are being pinned by three or four different people, with a good dozen circled around to watch. The red steam hangs low over everything, obscuring their features— or maybe not. You open your good eye. Or maybe they're losing their features, their skin corroding, their faces growing wobbly and undefined and translucent. Their gripping fingers melding into flippers, then sagging into tendrils. Where the steam touches, the sky cracks and flakes away, and the ground quivers and rises to join the bodies of the silent not-people. Where the steam doesn't touch, all is well in the world.

You are within the steam, but it does nothing to you. You make Claudia real enough. The others are not people: ten feet in every direction, they are Us.

YOU.

They wobble when they speak but don't move their mouths. They don't really have mouths.

YOU ARE CHARLOTTE FAWKINS.
WE WERE TOLD THAT YOU WERE
PURGED OF YOUR INFECTION
COMPLETELY, AFTER YOU ALLOWED
IT TO CONSUME YOUR SENSES
AND BURST OUR FIRST DREAM
LIKE IT WAS MADE OF NO
MORE THAN SOAP-FILM.
YOU ARE BACK.

"Uhh," you say. "Yes!"

YOU ARE BACK AND YOU ARE
INFECTED. THERE ARE OPEN
ABCESSES IN YOUR INMOST
SELF. WE WERE LIED TO.

"I— I wouldn't say that—"

YOU HAVE COME BACK TO
DESTROY THE THING WE
HAVE OURSELVES REBUILT.

"No I haven't!" You squirm against your gooey restraints to no avail. "I think your ice party is really cool, or whatever, I don't know! I just got here! And I didn't even destroy your last one, Lucky did, and he just blew up the temple, you're the one who decided to scrap the whole thing—"

(3/4)
>>
LIES
YOU HAVE COME HERE TO KILL
WHAT WE HOLD DEAREST, AND
YOU HAVE BROUGHT ACCOMPLICES
WE HAVE BEEN TRESPASSED UPON
MORE TIMES THAN WE CAN COUNT
IN THE SPAN OF ONLY ONE DAY

"Trespassed upon?! I brought Gil, but— you know Gil! You like him! I mean, Teddy liked him, I think, but you're Teddy!"

WE KNOW GILBERT WALLACE
...

"See?! And he's excellent! So I'm excellent, also, and— can you let me go? I have really important business—"

NO

"Um, please?"

YOU WILL BE EXPELLED FROM
OURSELVES AS SOON AS WE
CONCLUDE HOW TO DO SO.

No! No, no, no. This isn't happening. You just got here. And you need Us to be nice and helpful, because you haven't thought of any alternatives for the Headspace evacuation thing, and also because Management is going to be in here in about 2 seconds. If they aren't already. But it's okay, because you're extremely charming, and likeable, and you're not "anti-charismatic" like Richard said once— Mean Richard, you should call him. That's right! You're not here to listen to Mean Richard, who doesn't even exist anymore. You're here to worm your way out of this, which you will be doing in 3... 2...

>(You may pick any combination of options you feel will work, including multiple [Roll] options. More may not always be better.)

>[1] Apologize profusely for the things that you feel you were actually responsible for.
>[2] Apologize profusely, even for the things that weren't your fault and don't deserve an apology. [Roll for convincingness.]
>[3] Point out that Us said that they weren't mad at you after everything last time, and now they seem very much mad at you. So who's the liar, huh? Huh?
>[4] Attempt to explain why you're actually here in a way that doesn't make you sound even worse. [Roll.]
>[5] Attempt to shift the blame off you. It's actually Pat's fault that you're here right now, not yours! She's the one with the scary kidnappers after her! Also, it's Gil's fault he didn't purge everything! [Roll.]
>[6] Your heart is PURE and HONEST, even if Us claims it has abysses in it, or whatever it said. You have nothing to hide! Tell it to go read your mind if it wants!
>[7] Write-in. (Feel free to write in either general strategies or specific persuasive dialogue.)
>>
>>5876201
>[2] Apologize profusely, even for the things that weren't your fault and don't deserve an apology. [Roll]
>[4] Attempt to explain why you're actually here in a way that doesn't make you sound even worse. [Roll.
We really should stop using the red stuff
>>
>>5876201
Yeah this is why I didn't want to use the red

>1
>6
Another chance to capitalize on the "all memories of wrongdoing were erased"? Sign me up. Plus US might see our Headspace plans and the Pat situation in there too, saving us a lot of explanation time.

>>5876223
There are good times and bad times
Good time: vs Wayne
Bad time: right now
>>
>>5876201
>[2] Apologize profusely, even for the things that weren't your fault and don't deserve an apology. [Roll for convincingness.]
>[6] Your heart is PURE and HONEST, even if Us claims it has abysses in it, or whatever it said. You have nothing to hide! Tell it to go read your mind if it wants!
>>
>>5876201
>>1
>>6
>>
Rolled 2 (1d2)

>>5876380
>>5876699 (checked)
>>5876700
>6

>>5876223
>>5876699
>2

>>5876380
>>5876700
>1

>>5876223
>4

Called for [6] and flipping between 1 and 2 to see if we need dice.
>>
File: the sun.jpg (22 KB, 457x452)
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>>5876709
>[6] & [2]
We do!

>Please roll me 3 1d100 - 11 (-10 Bad Liar, -5 Spiteful, -3 In Pain, +7 Really Really Need To Sell This) vs. DC 60 (+10 Displeased) to express genuine-seeming contrition even though you haven't done anything wrong in your entire life.

&

Spend 1 ID for +10 to all rolls? You are at 10/14 ID. Also please vote with your rolls cmon guys
>[1] Y
>[2] N
>>
Rolled 90 - 11 (1d100 - 11)

>>5876718
spendy
>>
Rolled 19 - 11 (1d100 - 11)

>>5876718
dice+1d100+-11

>[y]
>>
Rolled 75 - 11 (1d100 - 11)

>>5876718
>N
>>
>>5876725
>>5876729
>>5876841
>89, 18, 74 vs. DC 60 -- Success
>Spendy

Nice work! Writing in a little bit.
>>
>Nothing to hide, nothing to fear

...1! "Okay, but that's- that's stupid! Why would you go straight to kicking me out when, A), I haven't even done anything yet, and B), I have nothing but pure and noble intentions? Huh? Because they are pure and noble, as they always are, because for your information I have done absolutely nothing wrong in my entire life! Nothing!" Even the one thing that could've qualified is off the list, since Richard's all nice and better off now, and it wasn't even your fault. "And I would never ever sneak in here to blow up your nice party. I only blow up people who deserve it! That's what made you exist in the first place, me blowing up people who deserved it. And if you don't believe me, you can go right ahead and, and, and read my thoughts, okay? Read them! There's nothing bad in them at all!"

...
WE ARE NOT SURE THAT THIS
IS A CAPABILITY WE POSSESS
WE ARE NOT SURE THAT YOUR
CONTAGION WILL NOT SPREAD
EVEN IF WE DO POSSESS IT

You sigh loudly. "Of course you can read my thoughts! You're a giant metaphysical goo thing! And you already absorbed my entire brain, so I bet all you have to do is poke around a little bit and you'll have the whole thing. Also, I don't think the red stuff is contagious... I mean, I had to work really hard to get it. It's not like *I* caught it from anybody. Also, I bet you already have a little bit floating around in you, considering you got all sorts of people, and some of them were probably already evil cultists. They died in the Flood too, right? At least some of them." At least Claudia. Poor Claudia. "Even if you do catch it from me, I don't even have that much, and you're gigantic! It's like if I went to a swimming pool and put poison in an eyedropper and piped a little drop of poison into the entire pool. Are people going to get sick from swimming in that pool? Or is it just gonna get filtered out and nobody would ever notice, huh? Think about it."

Us sways and susurrates. Maybe it is thinking about it.

WE ARE HOPEFUL THAT THIS
IS TRULY THE CASE; WE WOULD
LIKE TO EXTEND THE BENEFIT
OF THE DOUBT DESPITE THE
FACT THAT OUR DOUBTS ARE
GRAVE INDEED. IT IS TRUE
ALSO THAT YOU HAVE PLACED
YOUR LIVING MIND AND BODY
AGAIN WITHIN OUR SELVES
THIS REQUIRES MUCH TRUST.
HOWEVER

"Yes?" you say hopefully.

WE ARE OF THE CONCERN THAT,
SHOULD YOU BE A GENUINE
INNOCENT, OUR INVESTIGATING
MAY PROVE TO BE A HARM TO
YOUR DAMAGED AND FRAGILE
INWARD-TURNING SELF. WE
WOULD FEEL BADLY IF THIS
PROVED TO BE THE CASE.

"Oh!" You try to wave a dismissive hand, but it still has you good and tied. You settle for a shake of your head. "I have been investigated way harder than whatever you can do! Richard basically has his bony fingers in there 24/7. And I'm actually extremely resilient, thanks to my positive thinking and my, um, my noble intentions, so— just go ahead! Do it!"

(1/6)
>>
VERY WELL. WE WILL MAKE
AN ATTEMPT. WE APOLOGIZE
FOR ANY PAIN OR CONSTERNATION
THIS MIGHT CAUSE. WE RESERVE
THE RIGHT TO REVOKE THIS
APOLOGY AT ANY GIVEN TIME.
PLEASE DO NOT STRUGGLE.

Struggle? Why would you struggle? You asked for this, and anyways, you're absolutely correct: having some foreign entity mess around in your head is old hat by now. It can't be any more irritating than Richard was, or weirder than the Yellow-Eyed Thing was, or pushier than Richard's coworkers were, or scarier than the red stuff is. Us is nice! All you have to do is settle back and wait for that familiar brain-tickle.

Indeed, you settle back, but rather than a brain-tickle you get the distinct sense your snow-boots are filling with water. As if you scooped a handful of snow in and your body-heat is melting it down. Cold and squelchy. The only thing that arouses your concern is that you did not in fact scoop snow into your boots, and if some got in there by accident it ought to have melted before this. So there is that. You may also be shrinking. The horizon has risen half an inch. So there is also that.

If you put your brilliant intuition to work, you're sure you could come up with an explanation for these facts. You do not believe that you would like this explanation. Therefore you set your jaw and look resolutely outward, through the steam, past Us, at the jolly tents and skaters in the far distance. You do this even as your boots merge unbreakably with the yielding ground and your legs wobble and lose structure and you fall knees-first, your knees bonding to the ground also, which bounces at your weight; you raise your chin higher to keep the same vantage. If you complained now that would totally contradict what you just said about being noble and resilient and suchforth. A heroine should not complain about what she literally asked for. Also she should not scream even if she feels the Us-tendrils pushing into her body. Because she is a positive thinker, and as a dedicated positive thinker she is able to conclude that this is not "her" body actually, but the body of C.R. Fawkins, who is dead. And made of goo.

So it is not as though the heroine is being melted into goo by a malevolent and alien hive-mind who's attempting to assimilate her, malevolently. Even if a very large part of her is attempting to tell her this. It is more that her fake loaner body is being sucked back right where it came from, "where it came from" being Us's, uh, real body? Bodies? Mass? Its greater mass. Yes. This is fine. You said it could do this, kind of. Ish. You can't feel the sunburn anymore, which is excellent. If it really does try to assimilate you you'll just make it blow itself up. Concentrate on that fact as the ground opens and the remains of your sticky blobby self are dragged inside—

-
>>
You feel inside out. In a factual sense, you mean, as if Us had pressured you through itself by taking a giant thumb to your skull and shoving it down and out your legs. You feel definitely also upside down. You are hanging upside down, swaying slightly.

It is important to take stock of the facts you know before you survey everything you don't. You know the above. You also know that you are Charlotte Fawkins, dashing heroine, detective, adventuress, blah blah blah, so your mind hasn't been swallowed yet. This is a good thing to know. It presents something to cling to, given that you cannot see a thing, which makes sense, given that you don't seem to have a skull. Or legs. You have an "up" and "down," but only because one side of you is attached to something, and one side is freely dangling: otherwise you are a smooth undifferentiated mass. Maybe a globule.

Every day is an opportunity to learn new things! For example: you do not care for this state of affairs! You do not care for it very, very much!

>[-2 ID: 8/14]

You care for it so very little that you immediately devote your immense mental prowess to thrashing and writhing as much as possible, hoping vainly that you can be detached— but you do not detach, and the velocity of your swaying does not increase in proportion to the will pumped in. You redouble your efforts anyways, because you are Charlotte Fawkins, and you refuse to be disgusting goo in any non-bad-dream scenario— you REFUSE to be—

AS EXPECTED WE HAVE CAUSED
CONSIDERABLE DISTRESS. THIS
BRINGS US NO PLEASURE, EVEN
IF YOUR INTENTIONS ARE FOUL.

Us is in your head now. Great.

IF IT COMPENSATES IN ANY WAY
KNOW THAT WE FIND THE REALITY
OF OUR PRESENT SITUATION EQUALLY
DISTRESSING AND DEPRESSING.
YOU MAY FIND YOUR SPIRITS
SOMEWHAT LIFTED IF YOU TURN
AND LOOK INSIDE OF YOURSELF.

Look? You can't see a thing. Inside yourself? Well... if you feel inside-out, then maybe there's some logic to that. Disgruntledly, you turn your attention inward, as if you were planning to enter your manse—

-

—and lo, the sucking feeling is exactly as if you were entering a manse, though this one certainly isn't yours. It isn't where you were, either. It is dark everywhere, and mildly hazy, and jampacked with people standing shoulder-to-shoulder, back-to-chest. None of them look the same, in face or build or outfit, but all the ones you can see down the row wear the same neutral expression. You yourself are crammed between a slight freckled woman to your left and a bulky man in a brimmed cap to your right, unable to shift your position— but at least you have functional eyes again, and hands. Your nails are painted coral pink (a near alternative to red). You are still Claudia, or in her.

(3/6)
>>
You drop your hands and, by accident, nudge the freckled woman. She turns her head to look at you— and the man next to her turns his head to look at you, and the man next to him turns his head, and on and on, down the line, like a stack of dominoes. At a certain point it must hit critical mass, because you glance forward and the forward row is all looking over their shoulders into your eyes. Wait, is that Gil? That's Gil's face, and his new jacket— you didn't recognize it from the back. You wave eagerly, but he doesn't respond.

DO YOU AGREE THAT THIS PRESENTS
AN IMPROVEMENT OVER THE TRUTH

They don't all speak at the same time. What happens is that three or four start, just the ones closest to you, and more and more join in sync as the intention ripples outward. You assume the intention ripples outward.

You consider being inside-out upside-down. You consider the first time the red stuff peeled back the dream, and the pendulous fungalish growths hanging down. You look down to avoid all the watchful eyeballs and thus discover that everybody is breathing in perfect time. "...Yes."

THIS IS A LESSER DREAM THAN THE
ONE YOU HAVE SEEN. IT IS NOT TRUE.
BUT IT IS CLOSE TO THE TRUTH, AND
EASIER FOR US TO KEEP BELIEF IN.
...
NEXT TIME WE WILL TRY TO BRING
YOU HERE IN THE FIRST PLACE.

"It's okay," you say, even though it sort of isn't. You may still be recovering from before. "So are you going to read my mind, or...?"

WE HAVE NEVER ATTEMPTED SUCH A
THING BEFORE. OUR WORKING THEORY
WAS THAT IT WOULD BE CONTINGENT
ON DROPPING THE FALSE DIVISION
BETWEEN YOUR SKIN-SELF AND US.
AS YOU SAID PREVIOUSLY, YOU ARE
NOT US, BUT YOU ARE WITHIN US.
YOU WERE BURIED SO DEEPLY WITHIN
ONE OF US THAT ALL OF US COULD NOT
REACH YOU. NOW YOU ARE WITHIN ALL
OF US, AND WE WILL TRY IT FOR YOU.
COULD YOU HOLD OUR HANDS PLEASE

The freckled woman and the brim-capped man are extending their hands. You hesitate. "What if I don't?"

IT MEANS NOTHING. YOUR BORROWED
BODY IS ALREADY JOINED FAST.
IT IS SIMPLY NICER IF WE HOLD HANDS

"Oh." Thanks a lot, Claudia. Had to go and die and melt down into stupid goo that got stuck to all the other goo. Why can't you be in your own body? "Okay."

You hold their hands, which are as cold and squishy as could be expected. The man is probably married, so it's okay, and even if not then you're sure an exception could be carved out for 'already dead and made of goo.' "Now what?"

BREATHE

(4/6)
>>
You didn't mean to match the rhythm of your breath to Us's, but now that it's happened, you're finding it extraordinarily difficult to break the habit. Maybe you were doing it all along. Or your body was, you guess. Because you are not Us— you are Charlotte Fawkins, and if it tries to make you think any different you are reducing it to... uh... it already is a paste. To cinders? Whatever. You're murdering it dead, which won't count as doing anything wrong. But anyways, you are not Us (for now). But your body? Trembles are running through it, and down-deep rumbles, and your eyelids are twitching short and sharp. None of it conveys any greater message to you, Charlotte Fawkins, but it courses through your body and down the line and again. The man with the cap squeezes your hand and without thought your other hand squeezes the freckled woman's. Evidently *some* connection has been made.

It is disconcerting, but at least it is not unpleasant. The unpleasantness comes a second later, hand in hand with a bone-rattling shiver. Evidently this was a signal meant just for you, because upon receiving it your body (*CLAUDIA'S* body) contracts with a jerk and cleaves your mind like a ripe watermelon. At this point you have to reconstruct it after the fact, because all you knew then was a feeling of looseness, of spillage, and then of being sucked out in two directions.

You suppose Us must have circulated your liquified self through its bodies, digesting what it needed to know, then packed you back in and shunted you back up. You are supposing this from the fact that you are on your hands and knees in a 20-foot ring of goo, and you feel alive. Maybe not well.

>[-1 ID: 7/14]

WE RETRACT OUR EARLIER ACCUSATIONS
WE SEE NOW THAT YOU HAVE COME WITH
GOOD INTENTIONS, OR SO YOU BELIEVE
THEM TO BE. THAT BEING SAID, YOU
HAVE ACTED MANY TIMES WITH GROSS
FOOLISHNESS AND RECKLESSNESS, AND
THIS APPEARS TO BE RESPONSIBLE FOR
THE DAMAGE YOU HAVE CAUSED TO US.

"Mngh," you say cleverly, not to mention with noble grace. "...Sorry."

DO YOU INTEND TO ALTER YOUR PATTERN
OF RECKLESSNESS AND NEGLIGENCE
THIS IS THE THING THAT MATTERS

"I- I don't— maybe?" It does feel a little like your brain has been liquified. "I didn't... I think you're exaggerating. I didn't do that many crazy—"

YOU INVITED US TO READ YOUR MIND

Us ahead is implacable. It's probably the whole liquid brain thing, but you're rawer than you usually are. "Um, I guess you define those words different... than... I don't know. They didn't seem that crazy when I was doing them. Uh. I was... emboldened by heroic spirit, and I have to have heroic spirit because otherwise I can't do anything at all. If I don't have any heroic spirit I just get really sad, and I think about home a lot, and I go to the bar, and... yeah. So. You don't even know what you're talking about."

(5/6)
>>
WE ARE SORRY ABOUT YOUR TROUBLES
BUT IT IS IMPORTANT TO TEMPER
VIGOR WITH WISDOM, MISS FAWKINS

"I try! It's not like I don't— I guess I'm just stupid sometimes." You pick your knees up and tuck them against your chest. "That's why Richard needs to be there to stop me. Or Gil, even. He had a whole talk with me after everything about how I was stupid and I needed to make better decisions—"

DID HE PHRASE IT LIKE THAT

"Um, not exactly. But it's what he meant. Anyways, I'm sorry about— a lot of it wasn't my fault, but— no. I'm just sorry. I didn't want to wreck your whole party. I really liked it. I probably would've stayed longer if Lucky didn't set stupid fires and- and- but that's my fault too! I should've found him before he did that! Or I should've never invited..." You cover your face. "I just mess everything up. Sorry."

CHARLOTTE FAWKINS

"What?"

IT APPEARS YOU HAVE TAKEN THIS
HARDER THAN WE INTENDED IT TO
BE TAKEN. WE SAW THAT YOU WERE
FRAGILE AND STILL WE HAVE HANDLED
YOU TOO ROUGHLY. WE ARE SORRY.
WE APPRECIATE YOUR SWIFT ATTEMPT
AT INTERVENTION IN THE CASE OF THE
FIRE, AND IN THE CASE OF THE DEATH.
WE BELIEVE THIS DEMONSTRATES A
FIRM COMMITMENT TO WHAT IS JUST
EVEN IF BOUNDS WERE OVERSTEPPED
ON OCCASION IN THE PROCESS.
THANK YOU.

You wipe your nose. "You're welcome. Of course. I- I couldn't let stupid Lucky ruin everything."

INDEED. THAT MAN WAS FAR MORE HOSTILE
TO OURSELVES THAN YOU EVER WERE.

"Yes! Which I knew all along, of course, and, um— yeah. Well, he's not here today. Is he here today?"

WE HAVE NOT IDENTIFIED HIS PRESENCE

"Okay, good." Imagine if Lucky were here for no reason. "Um. There might be some other people here today, though."

WE HAVE GATHERED AS MUCH

"Are you mad about that?"

WE MAY DISCUSS THE MATTER

Not promising. "...Okay."

>[1] So since it read your mind and everything... how does it feel about the Headspace plan? And also the Pat plan? (There isn't a Pat plan yet, but it might not know that.)
>[2] Can it tell you where Gil is right now? You think you just saw him, weirdly.
>[3] Can it tell you where Pat is right now? (If she is here.)
>[4] It said "more people trespassing than it can count." Surely it can count to 3. Are there more? How many Management (...Managers?) are there?
>[5] Any cool Iceover happenings you should know about and try not to ruin?
>[6] Um, so when you said it could read your mind, you were sort of expecting it to look in your eyes really hard and, uh... yeah. Do it the normal way. Just so it knows.
>[7] You've probably said it before, but you're really sorry they're all dead and made of goo. You get why they invented a whole fake dream world even more now.
>[8] Where is Claudia, anyways? You're all up in her goo body. You bet if you tried you could put yourself to sleep and she'd come back. But where is she right now?
>[9] Write-in.
>>
>>5877157
>[1] So since it read your mind and everything... how does it feel about the Headspace plan? And also the Pat plan? (There isn't a Pat plan yet, but it might not know that.)
>[2] Can it tell you where Gil is right now? You think you just saw him, weirdly.
>[3] Can it tell you where Pat is right now? (If she is here.)
>[4] It said "more people trespassing than it can count." Surely it can count to 3. Are there more? How many Management (...Managers?) are there?
>[7] You've probably said it before, but you're really sorry they're all dead and made of goo. You get why they invented a whole fake dream world even more now.
>>
>>5877157
>1
>3
>4
>7
>>
>>5877182
>>5877246
Calling for [1], [3], [4], [7] and writing.
>>
File: pat & us - @sharklilly.png (3.01 MB, 1600x1200)
3.01 MB
3.01 MB PNG
>Discuss the matter

You uncurl your legs, propping yourself up with your arms. "Well, uh, since you read my mind... I don't have to explain why I'm here, right? My noble intentions have already been laideth bare before thine, uh- you know. Before you?"

WE BELIEVE THIS TO BE THE CASE
YOU HAVE COME TO ASK OF US TWO
THINGS: ONE, THAT WE PERMIT THE
ENTRANCE OF THE INNOCENTS WHOSE
LIVELIHOODS YOU INTEND TO DISRUPT

"Yes!"

AND TWO, THAT WE PROVIDE SHELTER
TO THE WOMAN WHO MASTERMINDED OUR
GROTESQUE HARVEST AND UTILIZATION
FOR SHE IN TURN HAS BEEN MARKED
FOR THE HARVEST AND FOR THE USING

"Uh... I don't know if I'd use the word 'masterminded'. Or 'grotesque.' But mostly?"

THESE ARE LARGE DEMANDS TO BE PLACED
ON US AFTER WHAT HAS OCCURRED BEFORE

Oh. "But you're nice? And you don't want to let a bunch of innocents- you said they were innocents! You don't want them to all explode into a billion little pieces, do you?"

OF COURSE NOT
BUT WE ARE OBLIGATED TO PROTECT OURSELVES
OVER AND ABOVE THE INTERESTS OF STRANGERS,
OR FOES. WE HAVE LEARNED THIS LESSON NOW

If Richard were here- but he is not. You make a face. "I don't think heroically saving a bunch of innocent people would hurt you, really- what if it meant you made a bunch of new friends, huh? Wouldn't that be amazing? But we can circle back around to it. Is Pat in here right now?"

THE MASTERMIND
THE RENDERER AND TORTURER OF OUR REMAINS

"Um, yeah. Her."

THIS IS A DIFFICULT QUESTION TO ANSWER
THERE EXISTS A BLOCKADE BETWEEN THE
DREAM AND THE WAKING ACROSS WHICH OUR
COLLECTIVE KNOWLEDGE FAILS TO MIGRATE
WE FORGET THE WAKING INSIDE THE DREAM
WE FORGET THE DREAMING INSIDE THE WAKE
IF SHE IS IN THE DREAM, YOU MUST ASK
OUR DREAMING SELVES OF ANY SIGHTINGS

"Great," you say, after a moment. "Gee. Thanks a lot."

WE APOLOGIZE FOR THE INCONVENIENCE
WE MAY OFFER CONJECTURE IN THE PLACE
OF SPECIFICS, IF THIS WOULD HELP YOU

"...I guess."

IF THE RENDERER OF OUR FLESH HAS DARED
TO ENTER HERSELF INTO OUR GREAT BODY
WE WOULD EXPECT HER PLACE IN THE DREAM
TO REFLECT OUR WAKING OPINION OF HER
WHICH DESPITE OUR BETTERNATURED EFFORTS
AT FORGIVENESS IS, ESSENTIALLY, 'POOR'

You take a second to translate this into plain language, but only a second. Then you dig your nails into the soft ground. "Hey! What? So you've got her strung up somewhere, or locked in a, a- what?! What does that mean?! I didn't bring her here to be murder-tortured! I brought her here to not be murder-tortured! What are you *doing* to-"

WE HAVE NOT MADE ANY ACTIVE CHOICE
AND IN FACT DO NOT KNOW IF SHE IS
WITHIN US SPECIFICALLY. WE ARE ONLY
SAYING THAT THIS IS LIKELY THE FORM
OUR DREAM WOULD TAKE AROUND HER
WE UNDERSTAND IF THIS TROUBLES YOU
AND WE WILL NOT BE AN OBSTACLE SHOULD
YOU CHOOSE TO LIBERATE HER FROM HER
PRESENT FATE, WHATEVER THAT MAY BE

God. Isn't everything going so well? "Okay! Well, she probably is in you, because you said you got invaded by a ton of people. Are you at least murder-torturing Management too?"

(1/2)
>>
WE ARE COGNIZANT OF THE ENTRANCE OF
MULTIPLE SEPARATE ENTITIES BUT NOT
THE IDENTITY OF THEM, BARRING YOU
REGARDLESS
IT IS SOMEWHAT LIKELY THAT WE HAVE
BEEN ENTERED BY THIS 'MANAGEMENT'
AS BESIDES YOU AND GILBERT WALLACE
ONE OTHER PAIR HAS ALREADY TRESPASSED

"A pair? Two people?"

TWO AT ONCE
THE ORDERING WAS
ONE
ONE
TWO
TWO
YOU ARE THE LAST

'More than it could count' your foot- that makes 8. Us is clearly a royal exaggerator. (Though... you and Gil, two Management, Pat, and another. Who? An extra Manager, here early to bait a trap? No, that's not positive thinking.) "Um, that is a lot."

WE DID NOT KNOW WHY SO MANY HAD COME
SO THANK YOU FOR ENLIGHTENING US WITH
THE FACT THAT YOU BROUGHT THEM HERE
...

Err. The silence appears to be meaningful. "Um, sorry. But it was really important."

YES

"...And, um, I know you have a really hard go of it, since you're all super dead, and made of goo, which isn't— it's not fun! I confirmed that just now. It's not fun. Um, so yeah."

YES

"...But it is really important. Why I came here. Both of those things are really important, and- and I sort of need you to help with them. Because there's not any other options left at this point. So if you'd like to go ahead and—"

APART FROM FOOLISH AND RECKLESS
YOU ARE ALSO TERRIBLY AUDACIOUS

You blink. "Why yes! I am! Thank you. But could you-"

WE HAVE RESERVATIONS ABOUT LENDING
OUR FULL AND COMPLETE SUPPORT TO YOU

"Still?!"

WE WOULD LIKE TO AID A NOBLE CAUSE
BUT WE WOULD NOT LIKE TO HAVE OUR
AID BE TAKEN ADVANTAGE OF BY YOU
WHETHER THIS BE INTENTIONAL OR NOT
WE WOULD LIKE TO PLACE STIPULATIONS

Wow. It goes and reads your mind (via *liquefying*), sees your pure and honest heart, and it thinks you'll take advantage of it still? Like you'll be ungrateful or something? You should've known you couldn't trust a goo-type thing. "Okay? Like what?"

WE WOULD LIKE YOU TO REMOVE FROM
OURSELVES EVERY ONE OF THE INVADERS
THAT YOU BROUGHT, WITHOUT COLLATERAL
DAMAGE OR GROSS HARM FALLING UPON US

How unreasonable! "Without *any* collateral damage?"

UNLESS IT COULD BE CHARACTERIZED AS
THE ORDINARY WEAR AND TEAR OF LIFE

"Hmph," you say. "Then you'll help with Management and the Headspace thing? But I can't remove Pat until Management is dealt with! And I wanted your help with dealing with them, so that doesn't make any—"

YOU MAY BEGIN WITH THE DEALING
AND WE MAY LEND AID IF YOUR
CONDUCT IS JUDGED ADEQUATE
BUT OUR MOTIVATION TO HELP
OUR TORMENTER IS NOT HIGH

God!

(Choices next.)
>>
>[1] Fine. Whatever. You'll round everybody up and kick them out, no fires or murders, easy peasy, and then Us will help you with everything. Deal.
>[2] What if you only asked for help with stopping Management, and not with Headspace? You need Headspace, but you can work that out later— you need Management now. Could it commit to immediate support then?
>[3] What if you only asked for help with Headspace, but not with stopping Management? Headspace you *need*— Management you were planning to stop all by yourself in the first place, so Us is only a bonus. A big bonus, but a bonus. Could it commit then?
>[4] What if you were really, really persuasive? And you persuaded it to help all the way without you needing to kick everybody out without damage? What then? (Write-in arguments for roll bonuses.) [Difficult roll.]
>[5] What if you changed the terms of the deal in some other way? (Write-in.) [Possible roll.]
>[6] Write-in.
>>
>>5877779
>[4] What if you were really, really persuasive? And you persuaded it to help all the way without you needing to kick everybody out without damage? What then? (Write-in arguments for roll bonuses.)
It's not only aiding a noble cause, it's also accepting a bunch of professional unreal entertainment creators. Imagine how more diverse and colorful your dreams could be with their help. Right now you dream about your past lives, which is well and good, but what will you do once you dream to the end? Go for a second run around?
>>
>>5877779
>4
Stopping Management is super important. They're mad at Pat for doing her job, but it was Management who gave her that job in the first place. There might even be other Namway's and other Pat's and other Us' employed by Management RIGHT NOW. This Us can stop that by stopping them.

Also the more Us helps the less collateral there should be. Obviously we're going to do our best, but our best is dependent on the resources we have to work with and the forces working against us.
>>
>>5877891
>>5878044
>4
Gambling time! But fortunately, your arguments are pretty good, so that takes this down from a difficult roll to a merely kinda-tricky roll. This should be the final update of this thread, unless I change my mind, in which case it will be the second-to-final update. We'll see.

>Please roll me 3 1d100s + 20 (+5 Pat Argument, +5 Headspace Argument, +10 All Bases Covered) vs. DC 80 (+30 Pushing Your Luck) to convince Us to help you with everything right this instant!

&

Spend 1 ID for +10 to all rolls?
>[1] Y
>[2] N
>>
Rolled 13 + 20 (1d100 + 20)

>>5878191
[1] Y
>>
Rolled 87 + 20 (1d100 + 20)

>>5878191
Spendy
>>
Rolled 25 + 20 (1d100 + 20)

>>5878191
>N
>>
>>5878204
>>5878270
>>5878313
>33, 117, 55 vs. DC 80 -- Mitigated Success
>Spendy

Cool! Called and writing in a while.
>>
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312 KB PNG
>I have altered the terms of our deal; pray I do not alter them further
>33, 117, 55 vs. DC 80 — Mitigated Success
>Spendy

Well, this simply will not stand. You cannot possibly be expected to deal with Management without assistance *and* without collateral damage— not that you've interacted with them much personally, but you've heard the stories! If you had Richard advising, maybe you'd feel different. But you don't. And you would really, really, really, really like Us's full and complete help verbally promised to you before you go off and find Gil and rescue(?) Pat and thwart a double-team of powerful nefarious inhuman business-sorcerers all by yourself.

And sure, yes, Us seems to think it's being really generous offering you this much. And blah, blah, blah, maybe it might not be too keen on budging. So? Has that ever mattered to you one bit? You are Charlotte Fawkins: you are bold! Audacious! You ask for what you want and you get it. You *will* get it. You will. You will. You will open your mouth and you will utter many clever and convincing arguments, as befits a charming young lady like yourself, not to mention a dashing heroine like yourself. Everybody knows that heroines are always able to rally others to their noble cause— and Us even said it was a noble cause! It agreed! So there. If you concentrate hard enough, if you work up a sweat on your brow, if you summon up every ounce of your vim, verve, and vigor, then Us *will* be convinced.

>[-1 ID: 6/14]

Okay. It will! Positive thinking. Now you just have to actually say stuff. "Whoa. Okay. Hold on. When you say 'your tormentor'—"

IT IS ACCURATE

Pat seemed pretty convinced that the goo wasn't thinking before it all turned into Us, and she does seem like an expert, so you're a little skeptical that what she was doing to it constituted torment. Maybe Us just needs somebody to blame. Richard would tell you that it would be 'impolite' to say such a thing out loud— but what if you provided a better thing to blame? "—you mean Pat, right? But she was being commissioned by Management to do everything. They're the ones who funded the whole operation, and who were pressuring her into making a goo snake. I don't know if you know anything about snakes— well, I guess you are the goo snake. Sort of. But from what I know, they could use one to do all sorts of nasty things. They're— I really need to stop them. Really really need to."

WE SEE

(1/3)
>>
"And, um, for all I know, they're funding other goo experiments! There could be dozens of other Us-es waiting to happen, which Pat didn't even have anything to do with. Because it's Management's project, not hers. She's not even the one who made the deal with them! It was her stupid boyfriend. So— she's not the root of the issue, is what I'm saying. Management is, and there's two of them in you *right* now. Think about that. Maybe I can stop them all by myself, without even a little tiny bit of your help, and without harming anybody or anything at all... maybe. I don't think it's really that likely, even though I'm highly accomplished. Alternately, you *can* help, and we can take care of them together lickety-split, without hurting you. And it's not like Pat's going to walk away unpunished, because you're already torturing her right now. Does she deserve even *worse* torture by the people who are actually the problem?"

Us undulates.

WE...
WE ARE UNCERTAIN

An improvement! "Well, that's okay. Um, also, about the Headspace merger. What are you even worried about? It seems like a really easy way to do the right..."

WE HAVE SEEN WHAT INTERLOPERS
DO TO US. WE DO NOT WANT MORE

"Um, sure. I guess. But you know there's a big empty manse above you, right? I wasn't going to slam them right into you. I was going to slam them into the manse."

...
WE ARE UNAWARE OF THE
WORLD OUTSIDE OUR OWN

"Okay, so you didn't know. Great! Then there's no issue! And—"

WILL THE 'MERGER' BE VIOLENT
WILL IT BE AT HIGH VELOCITIES

"...Maybe?"

WOULD YOU NOT THEN EXPECT
AT LEAST SOME TO FALL DOWN
OUT OF THE 'MANSE' INTO US

You attempt to envision this scenario. "...Maybe..."

INTERLOPERS

"Hey! I wouldn't say— can't you just spit them back out?"

WE DO NOT KNOW HOW

"...Can't you keep them in your dream, then?"

IF THEY BREAK FROM THEIR
SLUMBER — WHAT THEN

You scowl. "Well, look. I don't know how much you learned about Headspace just now, but you know their whole job is to make and build manses, right? And this dream thing is basically a manse. So don't you think it'd be a good thing to keep some of those guys around? I bet they can totally spruce this place up— not that it's bad or anything, but won't it get stale after a while?"

IT IS HOME TO US

"Um, well, it could still be home. I'm not saying it'd have to be totally different, just that they could add some really cool stuff. I bet they'd be excited to, since Headspace puts them on a really tight schedule, so being able to kick around in here and design... I mean, think about it."

WE SUPPOSE
...

(2/3)
>>
"Plus, it'd be saving the lives of probably thousands of innocent people. That too. If they don't escape Headspace getting blown up, they'll— maybe they'll fall into the bottom layer and turn into weird creatures! Or they'll die and turn into goo just like you! You don't want to let that happen. I bet you can totally come to a compromise with whoever falls in, which— maybe it'll be nobody, huh? Maybe I'll crash it in really nicely and gently. You don't know. So. Helping me with *both* things right now is the absolute right thing to do, and it's good for you too! You and your hypothetical gooey brethren. What do you say?"

...
WE ARE
CONFLICTED
WITHIN US
THERE ARE MULTIPLE WAYS OF THOUGHT
THERE IS LITTLE CONSENSUS HERE

"Okay," you say, "but—"

WE
...
WE WILL COMPROMISE
WE SUPPOSE
WE WILL ASSIST WITH THE MANAGEMENT
TO THE EXTENT THAT WE ARE NOT PUT
AT THE RISK OF DANGER OR CORRUPTION

>[+1 ID: 7/14]

You pump a fist, not particularly caring if Us sees. "Great!"

AS FOR PERMITTING THE MERGER
WE WILL GRANT A PROVISIONAL 'YES'
— CONTIGENT UPON THE DEALINGS WITH
THE MANAGEMENT GOING WELL ENOUGH

Less great. But something. "Okay! And they will, because I'm excellent at this, and also you'll be helping!"

WE ARE HOPEFUL THIS WILL BE TRUE

The red steam, you think, is beginning to clear up. The circle of Us is shrinking gradually. "Okay. Well. I better go— I can't stop Management without Gil! And he's around here somewhere, right? You said he came in with me?"

...
...
YES
THERE IS SOMETHING WE—

"Huh?"

NO
NEVERMIND
WE APOLOGIZE
PLEASE VENTURE FORTH

You squint. "Sure. Okay. When are you going to help with Management, though?"

WHEN IS OUR HELP REQUIRED

"...When I find them, I guess... but maybe before! What if I want to lay a trap or something?"

THEN YOU SHOULD GRAB HOLD
OF ONE OF OUR SLEEP-DRUNK
SELVES AND SAY LOUDLY:
AWAKE; YOU ARE DREAMING;
YOU ARE DEAD AND GONE AND
AT ONE WITH YOUR FELLOWS.
THIS WILL BRING US OUT.

"Got it!"

VERY WELL
GOODBYE FOR NOW
PLEASE DO NOT VENT YOUR
CORRUPTION INTO US MORE

It sounds so simple, but if you're in a real sticky situation... "Um, I'll try."

THANK YOU
GODS FILL YOUR SAILS

With that, the circle of Us— already half-size— contracts rapidly, color and life crowding in and in until you're squatting on the cold ground amidst a gaggle of people. All of them look dazed.

Okay. Next: to find Gil, to find Pat, to find Management, to find the mystery individual, to find a new roast bird-leg, because yours has vanished. Then, to rescue Pat and to stop Management, with Us's grudging help. You hardly know what 'stopping Management' entails. To trick them— lure them— scare them— kill them? To, first and foremost, find them. Then you can work out everything else. To business!

>[END THREAD]
>>
Okay! That's all I've got for Thread 36. Archive and full wrap-up in the morning, but please feel free to leave your questions, comments, reactions, concerns, etc. here and I'll respond as best I can.

Please expect Thread 37 somewhere around 1/14 or 1/15. This is a bit longer of a break than usual, and I apologize, but I'm going to be across the country for half a week and don't want to schedule in update-writing on top of that. I am aiming to fit 100% of the current Us shenanigans within 37, closer to a self-contained thread like 14/the current or 22/Gil's mind than the "way too long" 28-30 kidnapping-rescue debacle, so here's hoping I can keep things pacey. Wish me luck! And have a good night.
>>
>>5878570
Good luck! Thanks for running!

I don't suppose Pat brought Guppy along and she's the +1? Or Madrigal even.

Or maybe THE WYRM is looking out for its favorite little parasite?

Happy New Years!
>>
Alright, folks. We are archived here: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest%20redux

My Twitter is here, check it for new thread updates: https://twitter.com/BathicQM

Also, I thought I'd start doing something new with the to-do list!

>ACCOMPLISHED THIS THREAD
- Clued Richard in, showed Richard the get-well card, (got Richard's situation solved and sorted)
- Met back up with Earl and Branwen (and obtained a shrimp)
- Witnessed the raising of Gil's tent

>MADE PROGRESS THIS THREAD
- Asking Us for permission to smash Headspace into the ex-Namway facility
- Bluffing and/or magycking Management so they don't kidnap Pat
- Blowing up Headspace [obtained bomb]
- Finiding Jean Ramsey and her snake; challenging her to epic single combat (probably); reclaiming the Crown [got Richard's POV]

>LEARNED (MORE) ABOUT THIS THREAD
- Snakes [from Richard]
- The Herald [from Richard]
- Richard's entire situation [from Richard]
- THE WYRM [from Horse Face]
- The end of the world [from Horse Face]
- Namway operations [from Pat and Guppy]

>NEW GOALS/MYSTERIES OR OTHER CHANGES
- Use, extract, or otherwise deal with the Wyrm stuff you got going on: Short-term goal ----> Long-term goal
- Bluffing/magycking Management so they don't kidnap Pat ---> Bluffing/magycking Management, with minimal collateral damage, so they don't kidnap Pat
- Mystery added: Why does Richard keep developing stab wounds?

I do always update the to-do list between threads, but haven't made the changes obvious before. Let me know if you find this interesting or useful.

Otherwise, I'll be lurking this thread until it drops off. See you all January ~15, and happy New Years!

>>5878735
Cheers!

>I don't suppose Pat brought Guppy along and she's the +1? Or Madrigal even.
Who knows? But Us claims that the two solo people entered separately from one another...
>>
>>5878570
Thanks for running QM, and hope you enjoy a well-deserved break!
>>
>>5878901
Thanks for running, and happy new year!
>>
Thanks for running :)
>>
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170 KB GIF
I'm back!

>NEW THREAD
>>5894868
>>5894868
>>5894868



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