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File: Golden Mirage.png (7.19 MB, 2560x1600)
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The start of our tale begins, as many tales do, with conflict. A beaten and battered ship drops out of a dense cloud as quickly as its damaged propellers can take it, desperately trying to escape the predator pursuing it. From the clouds, a massive harpoon fires, lodging itself directly inside the ship's side with a crash that sprays a shower of splinters all over. A sinister ship with black sails drags itself into view, slowly closing the distance between the two vessels. The captain of the black-sailed ship laughs heartily to himself, eager to claim some easy spoils from the naive merchant caught in his trap...

Yet his laughter is suddenly cut off, as a harpoon buries itself into the deck of his ship suddenly, mirroring the destruction the Black Pirate's own harpoon caused earlier. From even further above, bursting out of the clouds, the magnificent Golden Mirage can be seen! A raucous symphony of hoots and hollers rings out from the savior ship, and its crew begin to slide down the chains to begin boarding the enemy! Dozens of men and women, each equipped with hook harnesses and their weapons of choice, find themselves planting their boots on a hostile ship's deck, each of them look excited as can be. And why not? After all, it's not every day Blue Pirates get to raid such a prominent and wealthy Black Pirate such as Jahwal Leopold, the fearsome Slave Captain.

The friendly counterinvasion forces are quick to spread out and start engaging the much less friendly invading forces of Jahwal, steel sparking against steel and gunshots starting to ring out. You catch sight of your captain as he slips by you, pistol barking out with a flash as he domes one of the Black Pirates, who immediately begins dissipating into droplets of blue mana - a clean killshot, from the look of things.

"Find your dance partner and show me some results, fellas! And don't forget, use your whistle if you're in too deep! One of the vets will come bail you out!" Captain Keats, your own captain, shouts above the noise of a dozen fights. He seems to spot one of your fellows in a bit of a jam, and immediately rushes off to provide them with some support. You cast your own gaze around the battlefield, and judge where you might be needed the most...

>Is that Jahwal? Alone and slinking off towards his cabin? Don't mind if I do!
>Five against two? That's hardly fair! Go support some of your fellow pirates!
>Looks like some of the Black Pirates just boarded the merchant's vessel! Go take care of those rascals.

As for who you are and what your skills are, well...
>Tabula Rasa. You don't know your real name, and you lost the majority of your memories after a real nasty fight last month.
>Val Lasombra. You're great with magic, but even better with a pistol. Not one for words, you think actions speak much louder.
>Ramza Valentine. Cocky, charming, and killer with a Mageblade.
>>
>What is this?
A new quest, set in the fantastical world of Lodestar. Details about the setting will be revealed in time, though I'll also release some infodumps depending on which character you decide to choose. Each of them knows a various amount, with Tabula Rasa obviously knowing very little. You play as a friendly Blue Pirate at the start of their adventure, intent on rising to the top through riches and infamy. In the process, you'll explore the world I've built, fight forces both Human and Monstrous, forge friendships and bonds with those you meet along the way, and uncover the conspiracies that seek to upset the balance of the world.

>What system are we using?
A modified version of ORE- the One Roll Engine. If you play in Present Mic's My Hero Academia Quest, you may already be familiar with how it works. It boils down to: Roll a pool of d10s, look for matching numbers. The rest is stuff that I'll personally worry about!

>Can you give me a quick rundown of the setting, at least?
Sure! You can think of Lodestar as being set in a 'hollow' world, specifically taking place on the inside of it. If you fly far enough up, you'll reach the other side of the world. Sitting high up in the sky, in the center of the world, is a massive liquid sphere called the Core, which radiates a brilliant golden light during the day and slowly shifts to a duller blue light at night. There is no sun or moon here, only the Core! Magic is plentiful, to the point where people themselves are made of Mana and disperse into it when slain. This mana always seems to float up and away towards the Core, so that the person's essence can rejoin with the world.

>Is this inspired by anything?
Quite a few things, but most of all it's inspired by Skies of Arcadia. If you haven't played it, go play it! It's a fantastic game with a fantastic vibe. This setting is still original, however, so don't go into it thinking that this is a Skies of Arcadia quest - it's not!
>>
>>5865235
>Is that Jahwal? Alone and slinking off towards his cabin? Don't mind if I do!
>Val Lasombra. You're great with magic, but even better with a pistol. Not one for words, you think actions speak much louder.
>>
>>5865235
>Looks like some of the Black Pirates just boarded the merchant's vessel! Go take care of those rascals.
"Ramza Valentine. Cocky, charming, and killer with a Mageblade."
>>
>>5865235
>Five against two? That's hardly fair! Go support some of your fellow pirates!
>Val Lasombra. You're great with magic, but even better with a pistol. Not one for words, you think actions speak much louder.
>>
>>5865235
>Looks like some of the Black Pirates just boarded the merchant's vessel! Go take care of those rascals.

>Ramza Valentine. Cocky, charming, and killer with a Mageblade.
>>
>>5865235
>>Is that Jahwal? Alone and slinking off towards his cabin? Don't mind if I do!
>>Val Lasombra. You're great with magic, but even better with a pistol. Not one for words, you think actions speak much louder.
>>
>>5865235
>Is that Jahwal? Alone and slinking off towards his cabin? Don't mind if I do!
>Val Lasombra. You're great with magic, but even better with a pistol. Not one for words, you think actions speak much louder.
>>
>>5865249

Supporting.

Ramza is male, correct? I am tired of getting locked into female MCs for all anime quests
>>
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>>5865255
All character choices are male! Here's Ramza's general appearance.
>>
>>5865260

Cool, thanks for clarifying
>>
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>>5865260
And here's Val!
>>
>>5865235
>Is that Jahwal? Alone and slinking off towards his cabin? Don't mind if I do!
Shit. I wanted Tabula Rasa, but I'll go
>Ramza Valentine. Cocky, charming, and killer with a Mageblade.
>>
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>>5865266
And Mr. Tabula Rasa, to round things out.
>>
>>5865235
>Is that Jahwal? Alone and slinking off towards his cabin? Don't mind if I do!
>Ramza Valentine. Cocky, charming, and killer with a Mageblade.
>>
>>5865238
>>5865240
>>5865244
>>5865249
>>5865250
>>5865253
>>5865255
>>5865269
>>5865273
>Is that Jahwal? Alone and slinking off towards his cabin? Don't mind if I do!
>Ramza Valentine. Cocky, charming, and killer with a Mageblade.
Winners! Let's go corner the scumbag while everyone else is busy. The captain'll definitely give us a bigger cut if we pull it off, eh lads?
>>
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Your eyes narrow as you catch sight of the scruffy form of Jahwal, his appearance easily recognized thanks to your religious study of the bounty books - you hope to be in them yourself someday. One of your hands slips around the handle of your mageblade, while the other wraps around a much more solid and ordinary dagger made of steel. You always keep a backup on hand in case you're tapped out of Mana, or are just having a bad enough day that you can't really concentrate enough to keep the mageblade as sharp as you need it to be.

You slink towards the captain's cabin, trying not to get spotted by anyone else as you do so. Jahwal slipped inside just a few moments ago, and you can hear something heavy sliding around in there. Barricading the door, perhaps? You try the handle to open it, but it seems to be locked right now. With a sigh, you pull your mageblade out of its holster with a twirl, and focus your mana into it.

The blade begins to form, glowing a brilliant blue as it always does, as you concentrate. You make it thinner, and shorter, and stick it into the lock to finesse it- oh, who are you kidding. You expand the blade with a flex of your willpower the moment it's in there, destroying the locking mechanism and allowing you to swing the door open. With a cocky grin on your face, you pull the mageblade free and hold your steel dagger forward to cut an imposing figure to the fleeing captain.

You do not, in fact, see a scared captain hiding away while the fighting starts. No, you see a stonefaced killer standing beside a full sized cannon, a spark of flame running down the fuse on the back of it. What the FUCK. This madman positioned a cannon in front of his door just to catch someone with it?! THIS MADMAN HAD A CANNON IN HIS ROOM? Holy shit, why are you still standing here? MOVE, RAMZA, MOVE!

>Roll 5d10, best of 3! Look for matching pairs within a set of rolls, don't both trying to match pairs from roller 1's set with roller 2's or 3's.
>>
Rolled 3, 5, 2, 4, 7 = 21 (5d10)

>>5865285
>>
Rolled 4, 10, 6, 3, 6 = 29 (5d10)

>>5865285
>>
Rolled 5, 9, 8, 6, 7 = 35 (5d10)

>>5865285
>>
>>5865297
>>5865304

So which roll is better? the first one has two 6s but is numerically lower
>>
>>5865296
>>5865297
>>5865304
A pair of 6s! That's a success, you're not going to become a living donut thanks to a cannonball!
>>5865307
Not getting any paired numbers is a failure. You always want at least two numbers to match. The higher the number on the matching numbers means that the success is of a higher quality, usually, while the AMOUNT of matching numbers correlates to how fast and/or powerful the action is.
So for example, rolling 3, 3, 3 here would be an even faster, if a bit sloppier, of a dodge! And if you were, say, cooking something, you would probably want a higher number like 10, 10 to make a flawless meal as opposed to making a larger batch faster. Hope the explanation helps!
>>
>>5865311

Thanks for clarifying, interesting system
>>
>>5865311
What about straights?
>>5865304
>>
>>5865315
Not a thing with this system, unfortunately!
>>
You tear yourself from your stunned moment of realization and throw yourself away from the doorway just in time, the cannon firing just a fraction of a second later with an explosion so loud that it rattles your bones. It's a good thing Captain Keats told you to stuff some cotton in your ears before the fight, because otherwise you're not sure you'd be able to hear anything at all after that! As you move to pick yourself up off the floor and gain your bearings again, Jahwal steps out of the doorway, drawing a lengthy blood-red spear from the depths of his coat and hefting it up to level the head at you.

"You're alone. That was a mistake." He says, his voice carrying an edge to it as hard as his stare.

"Who said I was alone?" You reply cheekily, glancing just past him. With the seed of doubt properly sewn, he can't help but glance over his shoulder quickly, his own battle-hardened instincts working against him as he tries to thwart an ambush that isn't there. He sees nothing but empty air, and when he looks back to you, you've activated your mageblade again with the moment's reprieve you earned.

"Won't work again." He growls out at you, getting into a ready stance.

"I know. Only needed it to work the one time." You say back, cheer in your voice. As the two of you size each other up, you go over what you mentally know about your opponent. He's definitely more experienced than you, and from what you've heard he's stronger and faster. He's not particularly smart though, nor is he the most cunning opponent - a fairly straightforward fighter, really. Just a really skilled one.

Your own tools are far more numerous and versatile, in your humble opinion. Your mageblade is the love of your life, your bread and butter - usually a performative tool, but one you've taken to trying to master regardless. The 'blade' part of it is made of your own pure, condensed mana after being run through an internal catalyst, and the blade changes according to your will. You can make it completely dull or sharp enough to cut through any metal if you had the willpower for it, or extend it into a dozen different branches, or even make shapes with it like a grasping hand or the like. You're...not that skilled, admittedly, but you can still manage a two-pronged sword or make it spear forward with rapid extension if you focus.

Besides that, you also have some tricks at your disposal. Numerous steel daggers, which you're plenty skilled at using in a melee or throwing, line your person. You've got a few managlass vials of Mending Sap, which replicates any non-manabody matter it touches and is ideal for fusing someone's shoes to the ground in your experience, and one flask of low-grade Ether to top your mana back up with. Magicwise, the only spell you actually know well enough to use on the fly is Flashfire, which is far more suited to dealing with crowds than a single man.
>>
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>Keep it simple, duel him with your Mageblade, like a man! You'll humble this fool for choosing an inferior weapon!
>Use your daggers, keep him at a distance by throwing them. Something tells you he's pretty dangerous up close.
>Pull out that Mending Sap, throw it at his feet. If he doesn't dodge it, he's a sitting duck for you until he rips his shoes off!
>Use a different tactic! (Write-in)
>>
>>5865339
>Use your daggers, keep him at a distance by throwing them. Something tells you he's pretty dangerous up close.
>Pull out that Mending Sap, throw it at his feet. If he doesn't dodge it, he's a sitting duck for you until he rips his shoes off!

Throw the daggers into the ceiling above him, then when he looks up, throw the Mending Sap at his feet.
>>
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Come on now, lads, give me a few more votes and (you)s than that! I see you lurking over there.
>>
>>5865343

Supporting this anon's trickery
>>
>>5865339
>Keep it simple, duel him with your Mageblade, like a man! You'll humble this fool for choosing an inferior weapon!
>>
>>5865376

Also OP, you're off to a smashing start here, but it might be helpful to provide us with clear voting windows (i.e. this vote will close in 1 hour, etc etc)
>>
>>5865386
Sure, sorry about that! Votes will usually last around 1-2 hours, and you can expect multiple votes on the days I run. Unsure exactly which days I'll be running yet, but I've been obsessed with my setting for a while, so I'll probably be pumping out updates all week.
>>
>>5865343
>>5865384
>>5865385
Trying for a distraction and a trick, alright then! Roll me 6d10, Bo3, then!
>>
Rolled 6, 2, 9, 2, 5, 2 = 26 (6d10)

>>5865404
>>
Rolled 4, 10, 7, 2, 2, 9 = 34 (6d10)

>>5865404

Wew, this system is really tripping me up
>>
>>5865409
>>5865415
>>5865422
>7 two's

Crazy
>>
Rolled 4, 3, 6, 3, 2, 5 = 23 (6d10)

>>5865404
>>
>>5865409
>>5865415
>>5865433
I'll go with the one that gives you a better result in this scenario, which is the faster one - 2, 2, 2! Pretty fast work there, amigo!
>>5865429
We're looking at each individual rollset, my friend. It's the 'best set' we use, essentially. Which in this case would be the set rolled by you! I know it's confusing at first, but you'll all get the hang of it in time!
And it's a system that spares me from having to make DCs or determine where things hit, which removes the ambiguity of "oh man what should the dc be" for things. Anyways, writing up, lads!
>>
Rolled 7, 10, 5 = 22 (3d10)

>>5865438
Ah, I forgot to roll for HIM! He's not the smartest, so a trick like this? Should be easy against him. Let's roll his Brains + Notice pool, which is a whopping...3.
Wow!
>>
He takes a step forward, and you realize you don't have any time left to consider your moves. You can tell what he's going to do by the way he strides forward and the way his muscles tense - he's going to close the gap between the two of you and try to gut you like a fish unless you do something about it. So you do. You whip your dagger out, throwing it up at an angle towards his head and forcing him to stop his advancement and lean back as swiftly as he can to avoid it. Your dagger cuts a few hairs loose from his head before it digs into the wood of his quarters, vibrating slightly from the force you threw it with.

"Tch!" He grunts in irritation, eyes flashing back down to you. You can tell by the look in his eyes that he thought you'd seriously been trying to nail him with that, when in truth it was merely another one of your ruses! Your hand is already outstretched by the time he recognizes what's happening, a small vial of sticky golden sap flying right at his feet, with no time at all for him to dodge or react to it.

The fragile managlass shatters into a thousand pieces, releasing the sweet smelling sap all over where he's standing. The sap immediately and rapidly starts to change, gaining the texture and properties of the wooden floorboards that it comes into contact with, and the rubber of the man's own boots. Where the two meet, the textures blend together oddly, and you know you've practically won at this point. Jahwal's shoes have been fused to the deck of his own ship, and he just now seems to be realizing it.

"Damn it!" He curses, trying to wrench his legs free and break bond but finding himself unable to do so. Grinning, you take advantage of his continued distraction to extend your mageblade forward, until the tip brushes against the struggling captain's neck.

"It's over for you, Jahwal. Why don't you just give up already?" You taunt him, feeling content in your well-earned victory.

"Is that so? We'll see about that." He replies with a cold fury in his eyes, seemingly unperturbed by your blade at his neck. You raise your eyebrow and thrust forward, only to find your blade bending around the flesh of his neck. Wh- damn it, he must be using a Hardening spell on his flesh! You're surprised the stupid fuck even knows how to use magic at all...unless he had someone else cast it on him earlier?

"Shit." Is all you can say as Jahwal hefts his spear up and prepares to throw it right at you like a Javelin.

>Concentrate your mageblade into a smaller and smaller point, pierce through that hardened flesh!
>Dodge that shit, he'll be unarmed as soon as he throws it, and you can freely mess him up after!
>Style is king. Try to catch his spear, you'll use his own weapon to beat him.
>Something else?
>>
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>>5865452
Best I could get for mending sap doing its thing.
>>
>>5865452

>Dodge that shit, he'll be unarmed as soon as he throws it, and you can freely mess him up after!

Risk management people, we have him after this
>>
>>5865452
>Something else?
Hyper-pole extend! Turn the mageblade into a spear instead. Hopefully the force will throw the captain's aim off.

>>5865456
We're quicker on the draw.
>>
>>5865456
>>5865462
Need more votes to at least break the tie!
>>
>>5865452
>Style is king. Try to catch his spear, you'll use his own weapon to beat him.
>>
I'll leave this vote up for a few hours, since I'll be tabletop gaming for a bit. See you in a bit, lads!
>>
>>5865557
Have fun!
>>
Rolled 1 (1d3)

>>5865569
It was fun!
So anyways, since our tie still isn't broken, I'll break it myself.
1: >>5865456
2: >>5865462
3: >>5865525
>>
Rolled 10, 7, 10, 6, 5 = 38 (5d10)

>>5865665
Dodging, alright! Like before, roll me 5d10, best of 3! Here is Jahwal's roll to try to hit you, already reduced due to the penalty of having his shoes fused to the floor.

Now, how this works is quite simple. If you are as fast as him or faster with your dodge, your dodge will retroactively reduce his dicepool by however 'wide' your dice is. For example, if you roll 6, 6, 6 and that ends up being faster than whatever I roll here, I'd strike the last three of the dice I'm rolling here from existence. It'll be like he never rolled them, even though we can clearly see them. Knowing what your opponent is doing is a great benefit, but you gotta be physically fast enough to act on it!
>>
Rolled 10, 6, 8, 5, 10 = 39 (5d10)

>>
Rolled 10, 10, 3, 7, 6 = 36 (5d10)

>>5865668
>>
Rolled 8, 5, 5, 7, 3 = 28 (5d10)

>>5865668
>>
>>5865677
>>5865684
>>5865690
A most admirable effort, but it looks like Jahwal's got some damn fine aim. But as a consolation, your dodge will halve the damage from 2 to 1, seeing as you got so very close! Writing.
>>
The spear suddenly flings forward, thrown towards you by the older man before you can finish thinking your situation through fully. Cursing internally, you jerk off to the side as quickly as your body can manage to try to dodge it, only for the sharp tip of it to slice across the delicate flesh of your forehead and leave a thin gash stretching along the side of your head as you do so. Had you not tried to dodge at all, despite being just a hair too slow, you have no doubt it would have left a far worse wound on you.
-1 Brains until healed. Currently at: 3!

"D-Damn it!" You cry out and bring a hand up to clutch the wound, hissing at the burning and stinging sensation radiating from it. "You'll pay for that!" You swear, focusing your anger into your mageblade and making it flare out a bit wider in fiery wisps. You're finding it a bit harder to concentrate your will into it, of course, so its form seems a little more hazy and undefined than before.

"I don't need that spear to snap your neck. Come on." Jahwal is the one to taunt you now, confident from having drawn first blood.

Your blood boils a bit more at that, but you're hardly a rash individual to act on his temper...usually. Most of the time. Sometimes. Alright, damn it, you might have a bit of trouble when it comes to restraining yourself.

"Is that so? Let's see it, old man!" You call out, taking your hand off the fresh wound to grab another one of the numerous steel daggers strapped to your person. You hold it in a reverse grip, and approach your newest nemesis with the intent to trade blood for blood.

"Ramza!" A deep voice calls out from the sidelines. Your head turns to see who it belongs to, taking in the gigantic form of one of the newest members to the Golden Mirage. You...don't really know his actual name, but you do know that he apparently suffered from some pretty severe injuries not too long ago that left his memories in tatters. Your crew's taken to calling him Gigas though, in honor of his prodigious size and muscles.

"A little busy here, Gigas!" You reply, turning back to look at the Captain. Jahwal's quickly untying one of his boots while you're distracted, but that's hardly something that can be done in an instant.

"Then finish it up. Worth the same dead or alive, according to the books." Gigas says, frowning.

"Yeah, yeah, I get it! Keats prefers 'em alive, just in case they've got treasure stashed somewhere, but a bounty's a bounty in the end. For this guy..."

>"I'm gonna send him up to the Core. Scratching this beautiful face is unforgivable!" (Kill him while he's vulnerable.)
>"Just gotta knock him out real quick, then I can help you with whatever you need." (Knock him out while he's vulnerable.)
>>
>>5865709

>"Just gotta knock him out real quick, then I can help you with whatever you need." (Knock him out while he's vulnerable.)

Alive is better than dead, he might have valuable intel
>>
>>5865709
>>"I'm gonna send him up to the Core. Scratching this beautiful face is unforgivable!" (Kill him while he's vulnerable.)
>>
This particular vote I'll be leaving up all night, as I hit the hay. Goodnight, folks, and I'll see y'all in the morning!
>>
>>5865709
>I'm gonna send him up to the Core. Scratching this beautiful face is unforgivable!" (Kill him while he's vulnerable.)
>>
>>5865709
>"I'm gonna send him up to the Core. Scratching this beautiful face is unforgivable!" (Kill him while he's vulnerable.)
>>
>>5865713
>>5865716
>>5865771
>>5865793
Vengeance is a dish best served immediately. Writing!
No need for a roll on this, as going lethal with it means you're able to just attack him at range with your very sharp and lethal weapons while he's trapped and has no weapons of his own. You would have had to roll had you gone nonlethal!
>>
"For this guy...I'm gonna send him up to the core! Scratching this beautiful face is unforgivable!" You seethe wrathfully, your pride just as damaged as the side of your head. You slip your dagger back into one of the empty sheathes strapped to you and grasp your mageblade with both hands, focusing the mana that forms the blade into a tighter and sharper form all while Jahwal struggles. Six seconds, six seconds of pure focus is all you think you need - and it's not enough for Jahwal to free himself in time. You step forward with a swing, and your favored weapon slices clean through Jahwal's neck to sever his head from the rest of his body in an instant.

His flesh almost immediately begins to dissolve into droplets of mana, the shocked expression on his face fading with the rest of him as you pull out your bounty book. You make sure to touch the book to his mana before it drifts out of reach as it starts floating up towards the Core sitting high in the sky, and you can see a faint glow coming from one of the pages that tells you it registered the kill properly.

"Done?" Gigas asks, unperturbed by the execution that took place.

"Yeah." You say, sighing out and cutting off the flow of energy to your weapon. It wouldn't do to waste all of your energy keeping it up. "What'd you need?" You ask, turning to face the big man.

"That." He says, moving over to the railing and pointing down at the merchant ship below. Walking over with him and peering that way, you see a rather unfortunate scenario - the portly merchant running that ship currently has a scimitar being held up to his neck, threatening to end him while one of your fellow Blues is holding the bastard at gunpoint. You recognize the blue - it's Val. He's said maybe a total of eight words to you for as long as you've known him, but he's a crack shot and always proves his worth. Must be hesitating to take the shot for a reason.

"He can kill them quicker than they can kill the fat cat, can't he?" You ask, Gigas shaking his head and shifting where he's pointing.

Off to the side, hidden in the shadows of the ship and not easily visible, there seems to be a gunner holding his weapon out at Val. If Val shoots the hostage taker, the gunman will shoot Val. If Val tries to shoot the gunman, the hostage taker will kill his hostage. The only reason why nobody's acted yet is because none of the three want to die themselves.

"Oh." You say simply. "Shit. Yeah, let's bail him out. If we work together, you and I can take the-"

>"Gunman out before he can fire off a shot."
>"Hostage taker before he lays a hand on anyways."
>"Both of them out simultaneously. They won't see it coming with all eyes on Val."
>>
>>5866080
>"Both of them out simultaneously. They won't see it coming with all eyes on Val."
>>
>>5866080
>>"Both of them out simultaneously. They won't see it coming with all eyes on Val."
>>
>>5866080

>"Gunman out before he can fire off a shot."

Party members are first priority
>>
>>5866080
>"Both of them out simultaneously. They won't see it coming with all eyes on Val."
Say it with a smile.
>>
Rolled 4, 7, 5, 8, 2 = 26 (5d10)

>>5866080
I just realized I misplaced a word. The middle choice should have been:
>"Hostage taker before he lays a hand on anyone."
God damn, bros. The morning grogginess got me. Anyways.
>>5866083
>>5866092
>>5866115
>>5866128
Dual takedown! You and Gigas will both roll for stealth, then. Roll me...7d10! There's some bonus dice thrown in for you because of the fact that their attention is very much on Val! Here's Gigas.
>>
Rolled 3, 9, 1, 1, 8, 2 = 24 (6d10)

>>5866133
Well, Gigas the big fuckin' mountain man flubbed his stealth, so let's see if Val can get his shot off quickly enough to make up for his mistake.
>>
>>5866137
>Kneecapped him
That's one way to distract and disable someone!
>>
Rolled 10, 1, 8, 4, 7, 6, 9 = 45 (7d10)

>>5866133
>>
>>5866152

Looks like we botched it, fellas
>>
>>5866155
I apologize, this is also best of 3! It'll always be Bo3 for you guys unless I say otherwise. Feel free to roll more!
>>
Rolled 4, 7, 2, 4, 10, 6, 2 = 35 (7d10)

>>5866133
>>
Rolled 9, 2, 9, 4, 5, 3, 10 = 42 (7d10)

>>5866156

Thank god

Now watch THIS
>>
>>5866152
>>5866158
>>5866159
A pair of 9s! Pretty smooth sneaking, buddies! Writing.
>>
"If we work together, you and I can take the both of them out at the same time. They won't see it coming, they're focused on Val." You say, grinning and smacking a fist into your open palm. Gigas mimics the motion, a rare smile coming from him as well.

"Ok. Let's do it." He says with a hint of excitement about him.

"Alright. One at a time, so we don't make too much noise. After I'm down there and in position, I'll wave you down. Sit tight for now, big man." You instruct him with a charismatic smile, getting a thumbs-up from him. With that, you grab hold of the chain and begin to descend it by hand, trusting in your grip strength to help you descend it without making nearly as much noise as using your harness clip would cause.

Your efforts seem to be paying off so far as nobody seems to have noticed your presence, and halfway down the chain you stop. You swing your weight backwards, then forwards, and repeat the process several times to build up a bit of momentum before you fling yourself forward on the last swing, heading right towards the Crow's nest of the merchant vessel! As silent as a cat landing on its feet, you clamber onto the crows nest after catching it, breathing out a sigh of relief. The hard part was done!

Next, you climb down to the sails, sidling over until you're positioned juuuust over the head of the Gunman. You're positive you could kill him in an instant without him being any the wiser from this position, so you look back up and give the watching Gigas a thumbs-up.

Gigas grins and returns the gesture, immediately putting his harness hook on the chain and jumping over the railing, rapidly zipping down the line and causing quite the loud ruckus doing so. Both the gunman and the hostage taker's eyes shoot over to the descending form of Gigas, and you struggle not to slap your forehead at your companion's immeasurably poor grasp of stealth.

You drop down immediately, legs rigidly outstretched such that you land a brutal spike directly on the Gunman's head, a resounding crack coming from him as the force of the blow snaps his neck and quite possibly breaks his skull open, his body immediately starting to dissipate. Seems you did enough damage with just the one blow to destabilize him, nice!

A harsh bang rings out followed be a man's cries of pain. Your eyes whip over to take in the evolving situation, to see that Val's pistol is smoking and there's a bloody hole where the knee of the hostage-taker used to be. The enemy pirate has forgotten all about the only thing keeping him alive thanks to the pain, clutching his knee in pain as Val pulls out his secondary pistol to finish him off with a clean shot to the head. Looks like the situation's already resolved.

"What the hell." Gigas says with a big frown, walking up and tapping his fists together a few times. "I didn't even get to hit anyone! Where's the fun in that?" He complains.
>>
"You'd have gotten to fight if you didn't have the noisiest concept of stealth I'd ever seen!" You walk over and chide him, the big man wrinkling his nose up.

"Sorry." He offers, you just sighing at him in exasperation.

"Thanks." Val speaks up, making it the ninth time he's spoken to you. You grin and nod his way.

"No problem, partner. Looked like you were in a bit of a jam." You say, walking up to pat him on the back. He stares at you for a few moments before you back off, now feeling awkward as hell about the physical contact. He doesn't say anything more, and starts to reload his two pistols.

"Well...we should probably get back if we don't want to miss the rest of the-" You begin to say, before a familiar whistle rings out in a specific tune. FWEEEEE-FWEE-FWEE!

"Aw, come on! It's already over?! Are they surrendering that easily?" Gigas whines, unbefitting of his appearance. "I only got to punch six guys!"

"Well, I did take out their captain pretty much immediately. Bet some of them saw that and it tanked their morale." You reason, Val silently nodding in acknowledgement and support of your claim.

"Tshh...sucks." Gigas gripes.

"Don't even worry about it, man. The victory celebration will make up for it, guaranteed. Think about all the free drinks we'll get!" You remind him, a smile gracing his face again.

"Oh yeah! A party should really liven things up. Alright, maybe it's not so bad that we finished up so quickly!" He changes his tune mighty quickly. It makes you chuckle, really. Your attention from the conversation is broken with the portly merchant makes his way over to you, bowing profusely to both you and Val.

"Thank you, from the bottom of my heart, for saving me! I'm indebted to you. You need anything, you can always call on me for it, okay? I'll get you the best deals around!" He says, your thoughts drifting to what you could ask of him. Would he part with gold if you asked him to just pay you for the service? Or maybe some kind of valuable item? What the hell does he sell, anyways?

"Just doing what's right, my friend." You say with all the charisma you can muster. "I'm curious, what kind of cargo do you have on this ship?" You ask, probing for information.

"Oh, it's nothing too special - just a bunch of antique curios! I recently won quite a lot of them at an auction, and I plan on selling them at a profit to the right collectors. Why, are you interested in antiques, my friend?" He asks. You consider it, and...well, most of that old stuff doesn't really interest you that much, but you've heard stories about genuinely rare and valuable items - or even weapons - being hidden amongst collections like that.

>"I might be. Care if I take a look at your selection?" See if you can get an antique from him.
>"Not really, but I'll keep you in mind if I need a good merchant to get some goods for me." Save the favor for down the line.
>Got something else to say or do? Write it in!
>>
>>5866194
Got any weapons? If not then I'm not gonna waste my time.
>>
>>5866194
>"I might be. Care if I take a look at your selection?" See if you can get an antique from him.
>>
>>5866194

>"I might be. Care if I take a look at your selection?" See if you can get an antique from him.

I think our guy would be mostly interested in the monetary valuable, but still worth a look.
>>
>>5865285
Damn, this nibba got some HIPS on him
>>
>>5866250
I swear to Allah, if you start calling him submissive and breedable, I will beat you with my shoe
>>5866199
>>5866206
>>5866210
Perusing the merchant's wares! We'll get first pick of his loot goods, great idea lads. Writing!
>>
>>5866269
Small delay, sudden store run!
>>
"I might be. Care if I take a look at your selection?" You reply, curious and following the pull of your coinpurse on this one. Who knows, maybe you'll find something super rare and valuable that he doesn't know the true value of in there! You kind of doubt it, but as they say...nothing ventured, nothing gained.

"Of course not, of course not! Now that I am no longer under attack, I would gladly show you my wares, my friend. Come inside!" The merchant says, waving the three of you over to the hatch that leads down to the bowels of his ship. He unlatches it and flips it open, climbing down the steep stairs to the dimly lit interior - you can barely see shit down here.

Right when you're about to mention it, the merchant pulls out a phial of Ether and pours it into a receptacle built into the wall. The concentrated and purified mana begins flowing through the channels built into the belly of the ship itself, lighting up the conduits with a soft blue glow, before the energy flows into some relatively simple lamps outfitted with illumination enchantments that light up a familiar golden hue now that they're sufficiently powered.

Climbing down after him, with the other two following close behind, you behold the wide array of carefully secured and well arranged artifacts of bygone eras. Elegant Eldingarian tapestries depict great battles and monsters of the past with delicate brushstrokes, enigmatic Vodan scrolls that look to be hundreds of years old are rolled up to keep their secrets safe, countless masterwork pieces of jewelry of clear Lume make fill in the majority of the space. All doubtlessly worth small fortunes to the right people, but essentially worthless to the average person who cares not for such cultural significance.

"Impressive." Val says his tenth word, apparently appreciative enough of the collection to find it worthy of commenting on.

"Looks mostly useless to me." Gigas says with a frown, leaning over to examine a broken sword of Eldingarian make that seems to have the cracked-in-half blade displayed next to it. "Who would want a broken weapon?" He asks.

"It's about the history behind the weapon." You tell him, rolling your eyes. "But I kind of agree, is there something actually useful down here?" You ask the merchant, whose expression grows momentarily ponderous.

"Well, I don't have much in it, but I do have a chest for my Gaothian finds." He says, scurrying over to a large warchest and pulling it open. Within, clearly unsorted as of the moment, seems to be a cache of hardy looking weapons - vicious looking blades and hammers, assorted pieces of armor such as a tarnished yet intact horned helmet, a variety of surprisingly clean goblets and cloth standards, and a single black leatherbound journal held shut by a simple brass clasp that rusted long ago.

>Do any of these items interest Ramza? Not just the Gaothian ones, but the Eldingarian, Vodan, or Lume antiques?
>>
>>5866391
I'll give a bit of background on the nations mentioned here, Lume being in the next post because it's chunkier. Eldingar, the scholars of the Violet Spire, is Lodestar's most advanced nation. Whereas Lume is the trade center of the world, Eldingar is the production center of the world thanks to industrial magical devices that make the processing and assembly of goods far easier than normal. The council that rules Eldingar, insightful as they are, invested heavily in defensive arrangements to protect their goods and people from opportunists - even Gaoth finds difficulty in raiding their settlements. The safety and quality of life in this nation allows its citizens to pursue higher lines of thought such as morality and ethics, which has ultimately reflected upon the laws that govern the nation. People who have visited Eldingar often remark that it's a nation that seems at odds with itself, with mechanical wonders sitting in stark contrast to traditional temples and buildings from a bygone era, a mark of the hidden troubles that come with progressing as swiftly with technology as they have.
Voda, watchers of the Azure Spire, is a nation currently recovering from a lost war. Twenty years ago, in an event called the Stormwar, they used terrible war machines and large-scale magic to push deep into the territory of Lume - many of Lume's cities are still sunken or partially submerged due to this. Yet, five years into the war, Lume and a temporary coalition of Lume's allies managed to not only push Voda back, but strike into the agressor's lands and cripple its military production for some time. Despite Voda's weakened state, their magic still proved threatening enough deter other nations from trying to lay claim to its lands. Culturally, they are a deeply spiritual nation and easily the most prideful people of them all, claiming Water to be the Sovereign Element due to the connections it has with pure mana and the Core.
Eldingar, scholars of the Violet Spire, is Lodestar's most advanced nation. Whereas Lume is the trade center of the world, Eldingar is the production center of the world thanks to industrial magical devices that make the processing and assembly of goods far easier than normal. The council that rules Eldingar, insightful as they are, invested heavily in defensive arrangements to protect their goods and people from opportunists - even Gaoth finds difficulty in raiding their settlements. The safety and quality of life in this nation allows its citizens to pursue higher lines of thought such as morality and ethics, which has ultimately reflected upon the laws that govern the nation. People who have visited Eldingar often remark that it's a nation that seems at odds with itself, with mechanical wonders sitting in stark contrast to traditional temples and buildings from a bygone era, a mark of the hidden troubles that come with progressing as swiftly with technology as they have.
>>
>>5866392
Lume, the guardians of the Crimson Spire, is often referred to as the world's trading post because it has a strict policy of neutrality in almost all affairs. Their hands-off approach gives businesses the freedom to rise and fall according to their own ability, but at the same time gives them the ability to easily abuse the power they wield over their workforce. Lume's economic power lends itself well to alliances, such that they have never wanted for support whenever they have been attacked - a fact that those who live under the Azure Spire know all too well. It's not uncommon to see black-flagged pirates preying on less established mercantile vessels, and military action against these ruffians seems all too sparse these days. Culturally, much of Lume has faith in the religion that's known as "Formism". Formists believe that humans were all formed from droplets of the Core that rained down on Lodestone long ago, and that they exist as way for the universe to experience itself when these droplets return to the core. They believe that Monsters were created from impurities collected in the droplets on their way down, resulting in malformed entities full of hatred over their own imperfection. Those opposed to the religion are quick to point out that there's never been proof of the core ever releasing material - that it's only ever been seen, in the entirety of recorded human history, to collect the droplets that living creatures release when they die.
>>
>>5866391
Horned helmet for obvious spear related reasons and the journal
>>
>>5866392
>Posted eldingar twice instead of Gaoth
Fuck.

Gaoth, the lords of the Verdant Spire, is a nation utterly obsessed with military conquest in the modern age. They've invested the most time, resources, and effort towards the acquisition and production of airships out of all the nations. With this massive aerial armada, they plunder all they need from lesser nations, and take advantage of their mobility to avoid retaliation. The vast majority of their settlements are located on floating islands, which utilize various means to move about to prevent them from becoming easy and stationary targets for their enemies. Despite this, the Gaoth people are among the friendliest you'll ever find as long as you're not currently their enemy or target. They're easily impressed by feats of strength, and can be found in many bars trying to drink each other under the table.
>>
>>5866394

Supporting!
>>
>>5866391
The Arkenstar: A Lume star-studded earring that shines of its own inner light, it takes all light that falls upon it and changes it into ten thousand sparks of white radiance, shot with glints of the rainbow.
>>
>>5866394
>>5866401
>>5866417
That journal caught your eye, huh? Well, you've got a good eye, because it's easily the most valuable thing on this entire ship. Now let's see if you can convince the man to give it up without money, because it's a true one of a kind!
Roll me 6d10 to convince the man, best of 3!
>>
Rolled 10, 4, 7, 7, 8, 4 = 40 (6d10)

>>5866532
>>
Rolled 5, 7, 3, 10, 3, 6 = 34 (6d10)

>>5866532
>>
I'll be hitting the hay again now, so I'll check out the third roll and get to writing in the morning! Sweet dreams, brothers.
>>
>>5866551
Pleasant dreams. See you tomorrow!
>>
Rolled 4, 2, 3, 9, 3, 2 = 23 (6d10)

>>5866532
>>
The Gaothian helmet catches your eye for obvious reasons, exuding an intimidating presence to it. The off-yellow sheen of it makes you think it might have some gold or brass in it, so you're not really sure about how effective it'd actually be, but there's no doubt in your mind that it's imposing and badass. It'll look even better once you polish it up, assuming you can get your hands on it.

"Hey, what's up with the helmet?" You ask, curiosity getting the better of you.

"Hmm?" The merchant adjusts his round spectacles and leans over you to peer at what you're talking about. "Oh! Yes, a marvelous piece. It's one of the younger pieces that dates back about 250 years. It was once worn by an unknown Gaoth Warlord that had risen up in opposition of the Gaothian King at the time, one of many attempts of the time to usurp power and rulership. Supposedly, this Warlord had a bloodline connection to the ancient pirate king Gaoth himself, but that's something every would-be usurper has claimed - Gaoth was promiscuous and his descendants are spread far and wide, truth be told. Regardless, it's a magnificent piece, forged from Orichalcum as a declaration of the wearer's invincibility in battle. It didn't exactly work, because he was beheaded and most records of him were striken from history, as was customary under that King's rule." He explains.

"Badass..." You mutter to yourself, imagining yourself as a pirate king with a hundred concubines at your beck and call. Your attention then shifts to the one odd thing out that doesn't really look like it belongs in the chest, pointing at the journal. "What's the deal with this? It's kind of out of place, don't you think?"

"Ah!" The merchant's eyes gleam, and he moves to pick the journal out of the pile. "How did you get in there? Truly terrible treatment...I'll have to dock the sorting boy's pay for that." He laments, and your eye twitches at the fact that he hasn't addressed your question yet. "Right, sorry! This book is...likely the most valuable thing in this entire ship. It's said to be the Pirate King Gaoth's personal diary, written in Zephyrian - a dead language with few who know it today, but the primary language of what would eventually become the lands of Gaoth at the time." He says, staring at it like it'll fall apart if he holds it too tightly.

"Woah...so it details how he reached the top? His thoughts on just about everything?" You ask, the merchant nodding.

"Presumably. I haven't gotten it into the hands of a translator yet, rare as they are, but there's quite a few sketches in there as well. Even what I can only assume are meant to be instructions on some of his favored techniques and tactics, likely written while he was in the midst of developing and perfecting them." He replies.

"Even more badass..." You mutter again, thinking about obliterating an enemy navy with some absurdly effective strategy that nobody would see coming. "Can I have it? The journal and the helmet?" You ask.
>>
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"Wh- b- huh?" The merchant sputters, not having expected it. "But...they're priceless artifacts, I..." He starts.

"You almost lost them to some random dumbass pirates that would probably have used the helmet as a dinner bowl and the journal as toilet paper." You counter.

"I..." The merchant's brow furrows, as he considers it. "You're right...certainly, they could use protection in the hands of someone who knows their their true value and has the skill to protect them..." He begrudgingly admits out loud. With a sigh, he offers the book out to you. "Very well, I shall entrust them to you. I just ask that you do everything in your power to ensure that these vital pieces of history are not damaged or lost."

"I will. That's a promise." You say, pouring all the seriousness you can into your voice. You can tell that he'd respond best to someone that understands the gravity of the exchange.

"Thank you." He says gratefully as you take the book, and as you grab the helmet to carefully tuck it under your arm. "Now, you'd best get back to your crew - I'm sure they're trying to count heads right about now." He ushers the three of you back up out of the ship.

"Cool helmet. Gonna wear it?" Gigas asks you while you start the climb back up the chain of the harpoon still embedded in the deck of the ship. Damn it, you're going to have to climb the second one, too!

"Maybe. I don't know if it's exactly my style yet, but Orichalcum sounds pretty good." You say, admittedly not knowing much about the substance.

"Twice as light as steel, thrice as strong." Val speaks up.

"Huh...how about that. I thought it seemed really light for its size." You decide to put the helmet on your head, just to...you know, try it out for a bit. See if you like it. It definitely kind of clashes with your usual wear, but you're not exactly set to one style of clothing - what kind of fashionable man would be so mad as to limit himself like that?

Once the three of you have made the trip up two chains back to the deck of the Golden Mirage, you file into line with the rest of the surviving crew members - which looks to be a significant number, with two or three casualties from such a large raid. Captain Keats is busy counting heads, naturally, while the lazy-ass quartermaster Ms. Weaver is sitting behind him on some piles of loot that must have been brought up, already popping open some firewine to celebrate. God damn is she fine.

"Woah, nice helmet? Who'd you loot that off of?" Your captain asks you when he gets to you.

"Heh, we saved the Merchant's life, so he gave it to me as thanks." You admit proudly. "By the way, guess who got the kill on the bounty?" You say, pulling out your bounty book to flash it.

"Tsk! Damn, I must have missed him. Lucky you!" Your captain snaps his fingers and laments jokingly. "You're just gonna be swimming in riches, aren't you?"
>>
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"Damn straight." You laugh, and he laughs with you. "You better buy me some drinks for it, too. He almost pasted me with a cannon, you know."

"Sheesh, good reflexes that you didn't. Sure kid, I'll drink you under the table. But I won't be responsible if your moneypouch goes missing when that happens." He jokes.

"Cheers to that!" Ms. Weaver speaks up from the back, cheerfully holding up her bottle.

"Say, we need some lads to bring Jahwal's ship back to Ship's Haven with us. We got any volunteers?" Keats speaks up so he can be heard by the entire crew. You see a few hands immediately shoot up, and you consider it yourself.

>Volunteer for it, you've always wanted to captain a ship. Even if it's just temporary!
>Nah, let some other bozo do all that hard work. You're gonna relax, and maybe get that head wound healed up.
>Write-in?
>>
And here's your good O'l Captain!
>>
>>5867082

>Volunteer for it, you've always wanted to captain a ship. Even if it's just temporary!

How can we say no?
>>
>>5867082
>Nah, let some other bozo do all that hard work. You're gonna relax, and maybe get that head wound healed up.
Maybe we're more of a simple battle junkie than the leader type. At least for now
>>
>>5867082
>Volunteer for it, you've always wanted to captain a ship. Even if it's just temporary!
Get a feel for it.
>>
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>>5867129
>>
>>5867086
>>5867129
>>5867136
Put on your captain's hat, we're going sailing! You do remember how to sail, right? Oh. You've never really sailed before, have you? Well...let's just see how it goes.
Roll me 4d10, best of 3!
>>
Rolled 2, 7, 6, 4 = 19 (4d10)

>>5867199
>>
Rolled 4, 10, 4, 1 = 19 (4d10)

>>5867199
>>
Rolled 1, 2, 6, 5 = 14 (4d10)

>>5867199

Uh oh
>>
>>5867201
>>5867211
>>5867215
Looks like you don't scratch the ship that already has a big gaping hole on it, nice! You'll become an ace pilot someday. Writin!
>>
Your hand shoots up as well, and Captain Keats takes in all the people who volunteered. It looks like Val and Gigas volunteered as well, everyone wanting to get their own piece of the glory of sailing another ship.

"Maaan, you're all making this hard on me, you know that?" The captain complains, chuckling goodnaturedly and shaking his head. "Alright, let's see...Ramza's definitely in, because he killed the previous captain. He'll be the acting captain of Jahwal's old ship." You hear some groans at that. "Hey, hey, you know the rules. Anyways, for the rest of the crew to man it, let's see...man, I actually don't care that much. You pick ten of 'em out of the volunteers, Ramza." He throws his hands up and starts walking off.

"Well, it looks like you're all in the best possible hands today!" You gloat a bit, grinning widely with your hands on your hips. Some of the crowd roll their eyes, all too familiar with the size of your ego and the shenanigans that entail, but you're glad to see that nobody un-volunteers. You pick out Val and Gigas of course, for their excellent work today, and fill out the rest of the crew with...well, you don't exactly want to call your old drinking buddies 'mooks', but if you're being honest, they kind of have that mook-like appearance to them. Unmemorable faces, very average skills, decent enough personalities. "Definitely a bunch of mooks."

"Hey! Don't call us mooks!" One of the obvious mooks cries out.

"Oh shit, did I say my thoughts out loud?" You recoil. The mook huffs, then slugs you in the arm with a laugh.

"You're a terrible captain, Ramza! Let's get on with it." He says.

Thirty minutes later, you're standing at the wheel of the ship, everything prepped and ready to go. The most time-consuming part was removing the harpoons from both your ship and the merchant's ship, but thankfully that all went by without much trouble - and both damaged ships actually had a good supply of Mending Sap stored away, so you were able to do some rough patch-up jobs to fill in the holes. They can be finished properly later, it's no big deal.

"Alright, Ramza, you've got this." You hype yourself up, looking at your control station. You've got the helm for steering left and right, of course. You've got the communication orb installed on the dash, and...two brass levers sticking up out of the ground on either side of the helm. It takes you a few moments, but you do recall what those do after a few moments, a flash of realization hitting you. "Oh, right! The break is on the left..." You experimentally try the break just to make sure it is, and you think you're right, since your subtle drifting momentarily stops. "And the subcore controller is on the right..." You tentatively grab the one on the right, pulling it back. The ship lurches upwards with a start, floating higher and higher before you return the lever to its default position, at which point it floats stationary in its new position.
>>
"Having any trouble?" Val asks you, standing at his position to monitor the various gauges stationed around the navigator's station.

"None at all, just re-familiarizing myself with things. Every ship is different, you know." You lie through your teeth about having done this before. If Val noticed, he doesn't comment on it at all, choosing to shrug and resume what he was doing. You call out into the tube that lets you bark out orders to the rest of the ship next."Hoist the mainsail!"

Soon enough, the ship starts cruising forward as it catches the winds. The Golden Mirage takes this as its queu to start its own journey back home, leading the way with ease thanks to its more experienced crew...and easily staying ahead of your own ship thanks to the rare Eldingarian turbines strapped to it. You're a little jealous, but at the same time, it's probably best you learn how to use a traditional ship before anything else.

The trip back home should take about an hour, and it's a pretty calm time of the year. Some small part of you considers breaking off from the Golden Mirage just to explore a little while you have your own ship, and you're certain that Captain Keats wouldn't really mind it as long as you don't get lost, don't get anyone killed, and return to Ship's Haven by the time night falls...although getting lost is a very real possibility, as you don't really have much navigational experience. Still, the feeling of the wooden helm in your hands stirrs the spirit of adventure in you. Should you answer it...?

>Not right now. You've got celebrations to get to back at the base, you don't wanna miss that!
>A little bit of adventuring never hurt anybody. Pull off and start exploring a little!
>>
>>5867270

>Not right now. You've got celebrations to get to back at the base, you don't wanna miss that!

Let’s not go too crazy here
>>
>>5867270
>A little bit of adventuring never hurt anybody. Pull off and start exploring a little!
Let's go too crazy here
>>
>>5867270
>A little bit of adventuring never hurt anybody. Pull off and start exploring a little!
>>
Rolled 37 (1d100)

>>5867272
>>5867279
>>5867305
A wee bit of adventuring, huh? Alright. Looks like we're going to roll on my handy dandy ADVENTURING TABLE!
>>
>>5867351
A 37, huh? Not too bad...but still a little bit bad. I wonder how you'll handle it? Let's find out.
>>
You never were all that good at resisting your urges...so why start now? You place your hand on the communication orb and channel just a bit of your mana into it while adjusting a dial nearby to tune it to the right frequency. "Golden Mirage, this is Acting Captain Valentine do you read?" You query out loud.

"Golden Mirage here, we read you. What's up?" You hear the light tone of Ms. Weaver respond from the orb, which glows brighter and dimmer in synch to the volume of her speech.

"Aren't you the quartermaster? What are you doing up at the helm?" You ask, immediately getting distracted.

"Oh, you know, gambling with the Captain. Cleaning him out. The usual!" She replies, chipper. You think you might hear a despaired wail from Captain Keats in the background.

"Remind me never to gamble with you, Ms. Weaver." You chuckle.

"Aww, come on. You might win big, you know...we could bet on anything." She teases you with a suggestive tone. Damned temptress! "And don't call me that, by the way. It makes me sound old! You can just call me Celia." She adds on.

"I might, later. But for now, I was actually going to tell you guys that I'm gonna branch off for a little bit, do some exploring. Don't worry, I'll make sure to bring us back to the base before sundown." You say, seeing Val shift around to look at you with a quirked eyebrow from the corner of your eye.

"Alright, don't be late! Otherwise you'll be stuck on sorting duty instead of me." She says. You can practically see her sticking her tongue out at you, despite the fact that this older orb can only transmit audio.

"Promise." You say, removing your hand and thus cutting the supply of mana to it. You turn to face Val fully. "What?"

"Exploring?" He asks.

"Yeah. I figured it'd be a good chance to, you know, spread our wings a little. Get our feet wet. Live a little!" You reply. Val considers it silently for a few moments, before grasping the brim of his hat and giving you a single nod before he turns back around. Guess that's enough approval for you...?

You man the helm once more and turn the ship away at an angle, pointing you towards the Verdant Spire. It's actually not hard to see it even from here, the magnificent and utterly massive emerald spire jutting up out of the ground - of which, the base of it actually IS too far away for you to see, being obscured by atmospheric fog - and piercing itself into the very Core itself that hangs in the center of the world. Were you to turn the ship a bit more, you don't doubt you'd see the base of the considerably closer Crimson spire...and should you turn the opposite direction from that, you'd see the Azure spire off in the distance. Sadly, the violet spire is wholly obscured by the Core from where you are, hidden behind the bright gold glowing mass.
>>
You've always wondered just how far into the core each of the spires pierce...do they meet in the center? Are they only just barely touching the surface? What would you find, out in the center of it? You're sure that pretty much everyone that's ever lived has wondered the same thing, but you know it to be virtually impossible for anyone to find out. The unlucky bastards that try end up dying from the exponentially increasing pressures surrounding the Core, their bodies crushed long before their ships are...and using Golems doesn't exactly fare any better, as only the spires themselves seem to be tough enough to resist the oppressive atmosphere surrounding it.

You shake your head to clear your thoughts, realizing you were kind of spacing out there for a bit while staring out at the Verdant Spire. You glance about at the new surroundings your ship's drifted into over the past few minutes, lazy islands floating past you and the flooded ruins of an old town dwelling just beneath the crystal-clear currents below you. Your attention is drawn away from the ruins when you hear Gigas speak up from one of the tubes built into the ship.

"Captain Valentine, I see something strange, off starboard! A few miles out." He says, and you glance up at the crow's nest to see the big man pointing in said direction.

"Thank you, Gigas." You reply, turning the helm to face the ship that way. As you get closer, it becomes apparent what Gigas spotted with his spyglass - a massive, twisting, whirling funnel of water stretches from one part of the seas and bends around to touch down in another, slowly drifting and changing its length like it's unstable. A few unlucky ships - of the normal variety, rather than skyships - seem to be trapped along the surface of it, unable to extract themselves from the watery structure and simply doing their best not to capsize within it. You're not sure if you can actually do anything about it, though...

>Try to find a way to destabilize and break the funnel. Something's gotta be fueling it, whether it's some kind of a monster or maybe a lost magic tool of some kind.
>Pull up and rescue the inhabitants of the ships, lives are more valuable than goods.
>Harpoon the ships one by one and try to pull them out to safety. You don't really have any other way of dragging the ships off the funnel.
>Write-in!
>>
That'll be the last update for the night from me! See you all tomorrow as usual. Voting open 'till then, and don't be afraid to get creative.
>>
>>5867540

>Try to find a way to destabilize and break the funnel. Something's gotta be fueling it, whether it's some kind of a monster or maybe a lost magic tool of some kind.

We can always bail if it’s too dangerous for us?
>>
>>5867540
>Try to find a way to destabilize and break the funnel. Something's gotta be fueling it, whether it's some kind of a monster or maybe a lost magic tool of some kind.
>>
>>5867540
>Harpoon the ships one by one and try to pull them out to safety. You don't really have any other way of dragging the ships off the funnel.
>>
>>5867543
>>5867569
>>5867701
Alright, we're gonna try to destabilize it! Best way to do that would be to find out what's causing it in the first place. Roll for me a humble 5d10, bo3!
>>
Rolled 6, 6, 2, 3, 9 = 26 (5d10)

>>5868100

Here you go
>>
Rolled 5, 4, 5, 2, 2 = 18 (5d10)

>>5868100
>>
>>5868103
>>5868104
Anyone want to pick up the last one? Could always roll better!
>>
Rolled 4, 7, 6, 5, 1 = 23 (5d10)

>>5868100
>>
File: Wind Catalyst.png (234 KB, 317x318)
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234 KB PNG
"Men, we're going to collapse that waterspout! If you spot the source, call it out!" You order your crew, making sure to apply the break in full to stop you from drifting in too close while you personally head over to the railing to peer over it and get a look at things yourself. The chaotic surface of the churning water makes it hard to actually peer through it, and after a minute of hard examination you just barely seem to spot an oddity - just the smallest hint of green peeking through the funnel when, by chance, the water thins in that area. "Gigas! Your spyglass!" You call up to the man in the crow's nest.

"Catch!" He exclaims, tossing it down to you. You catch it without much trouble, trying not to make it show that you were briefly panicked about the fact that he just fuckin' tossed such a valuable thing so carelessly, and bring it up to your eye to get a better look at the oddity you spotted.

After a few moments, the water thins in that location again, and you catch the unmistakeable sight of a gigantic Wind Catalyst, faintly glowing green rocks meshed together with crystal growths. It'd take some work, but if you could haul it back intact, you could hook it up to a ship to get a constant breeze flowing in your sails - an immense boon! But what the hell is a Wind catalyst doing out here in Lume territory? Usually these things only form in extended contact with a large amount of wind-aspected Mana, so it's pretty damn rare to find a naturally occuring one here.

"Wind Catalyst, near the base of the spout!" You shout, pointing towards it to help your crew spot it as well. You toss the spyglass to a random member of the crew and head back over to the helm, popping the breaks off and getting ready to orient the ship closer. You can think of a few different ways to shut off the spout now that you know what the source is and WHERE it is, but doing so in a way that doesn't damage the catalyst? That's a lot trickier.

>Some of those trapped ships have netting on them. Get in close enough to board, borrow their nets, and use it to drag the catalyst out undamaged!
>Well, you've got a harpoon. Shouldn't SHATTER it, and the damage dealt might be negligible enough to actually fist. At worst you just have a bunch of much smaller wind catalysts to collect...
>This may sound a little crazy, but you could try ramming it out of the spout. Alright, it's a lot crazy. But you're sure it would work, if you had enough speed!
>Write-in!
>>
>>5868209
>This may sound a little crazy, but you could try ramming it out of the spout. Alright, it's a lot crazy. But you're sure it would work, if you had enough speed!
The most direct approach!
>>
>>5868209
>This may sound a little crazy, but you could try ramming it out of the spout. Alright, it's a lot crazy. But you're sure it would work, if you had enough speed!
Yeah, that's the kind of plan Ramza would come up with.
>>
>>5868209

>Well, you've got a harpoon. Shouldn't SHATTER it, and the damage dealt might be negligible enough to actually fist. At worst you just have a bunch of much smaller wind catalysts to collect...

This is reasonable.

>>5868218
>>5868221

You guys are nuts, this is our first EVER command and you want to ram crystallized mana?!?!? I implore you to reconsider
>>
>>5868209
>to fist
I meant fix. Embarassing! Don't fist the catalyst.
>>
I'll give it another two hours here, because I need to get some grub in me. And because at least one anon wants to try to convince others of their vote.
Hey, if you're out there lurking, I encourage you to vote too! The more players the merrier, I say.
>>
>>5868218
>>5868221
>>5868235
Some call it crazy, but me? I call it 'having style'. If this works, it'll definitely be a pretty big plus for your reputation!
Roll me 6d10, best of 3! It'd normally be your usual piloting roll of 4d10, but Val is going to help you out here. He's actually a surprisingly good navigator, don't you know?
Now, I'm introducing another nifty little mechanic for this roll: Difficulty! This isn't an easy task by any means, so pairs of 3 and under will be IGNORED! That means even if you roll 3, 3, 3, 3, 3, 3 by some miracle, it won't be good enough! You need a pair of 4s or higher to succeed here.
>>
Rolled 7, 9, 7, 1, 7, 4 = 35 (6d10)

>>5868361
>>
>>5868362
https://www.youtube.com/watch?v=atuFSv2bLa8
>>
A few moments after you explain the plan to Val, you find him staring at you silently. You, of course, stare back just as silently. His expression is as unreadable as always, and you're starting to sweat a little. Is it a stupid plan? Maybe. Is it a crazy plan? Also maybe. But you'll argue to hell and back that it's the kind of style that a TRUE pirate, the kind that'll reach the top someday, will abide by. In fact, you finally open your mouth to argue just that, only for Val to interrupt you.

"Alright." He says, nodding. "I'll make sure we succeed."

"Just like that?" You ask, off-guard by his approval.

"Mm." He lowers the brim of his hat and turns on his heel, manning his station once more.

"...Alright then." You mutter to yourself, grasping the helm tightly. You clear your throat and lean over to the speakertube. "This is your captain speaking, we're about to experience heavy amounts of turbulence and moisture. Please make sure you're securely fastened to the ship and remain below deck until you're given the go-ahead to return to your normal duties." You announce.

After waiting until the last man has scrambled below deck, you sigh out and fully release the breaks, allowing the everpresent winds filling the sails to once more push the ship forward. It picks up more and more speed, and it seems as though luck is on your side today as a particularly strong tailwind blows in to send you rocketing forward much faster than normal.

"Fifteen degrees starboard! Wait three seconds, then ten more degrees!" Val calls out to you, judging the situation keenly. Trusting in him, you do as he suggests, the ship banking right just as the ship makes contact with the violent stream of water. Three tense seconds pass, and you turn ten more degrees...to star drifting along the stream, kicking up a huge wave of displaced water behind you as your momentum takes you along the spout towards the base.

Right when you get to the base, you know what to do even without Val's instruction, jerking back to port and slicing clean through the vortex and dragging the cystalline structure across the deck of the ship in the process. It hooks itself on the captain's quarters rather than being sent flying, and after a heartbeat or two the ship bursts out of the other side of the water.

With the Wind Catalyst no longer fueling the funnel, the watery structure begins to slow down, parts of it collapsing in on itself as they lose the velocity necessary to defeat gravity. The ships trapped atop it splash down into the water, rocking perilously for a few moments but still managing to avoid capsizing themselves. It seems you've come away from this little venture not only a hero, but a hero with a mighty expensive looking Wind Catalyst hitching a ride abord your ship! Val doesn't turn around to face you at all, but he does honor you with a thumbs-up that shows he acknowledges your success here.
>>
You announce to the crew that it's safe to come out again, and move closer to the saved collection of ships to do a slow driveby, letting Val take the wheel from you for a bit. You move to the front of the deck, waving to the frazzled and amazed crews of the other ships while wearing your best cocksure smile. "Be sure to tell all of your friends and your family that they have Ramza Valentine to thank for your safety! Try not to get stuck in any more cyclones, or I'll charge you next time!" You announce to them, laughing in the wind. You're not sure how much of that they actually heard, but the message needed said regardless. How lucky of them, meeting the next future Pirate King when he was just starting out!

"Damn, I wish I wasn't below deck for that." Gigas bemoans the fact that he didn't see the maneuver in its full glory. You walk over and pat him on the back, chuckling.

"I'll let you stay with me up at the helm next time, then." You offer, and he seems to get a small smile at that.

"Bitchin'." He says.

"Bitchin." You agree.

You walk back to the helm to take control of it from Val once more, and go to make your way back home - to Ship's Haven. The Core is starting to let off a slightly blue hue, so you'd best get a move on if you want to make good on your promise to get there before night falls. Thankfully, you have plenty of maps to consult - and Val to help you actually parse them - to make your way there without getting too terribly lost. Once you catch sight of it, you can't help but smile to yourself - today was impulsive, but one of the best days of your life. You wonder just how much of a reward you'll get from the gang for that catalyst, too...

As you bring your ship in to dock, you find yourself wondering if the festivities are still ongoing. If not, then you'll have to have them start back up again when they see what you hauled in, hah! That being said...you ask yourself if there's anything you could be forgetting. Something you might want to do before partying the night away.

>Is there anything else you'd like to do tonight? Ex: Rummage through the ship, check out the notebook in more detail, talk to a specific person about something
>>
>>5868394

>check out the journal
>start asking around about where to find a translator

Would be nice to have a lead on where we’d need to go to find someone to translate
>>
>>5868470
This
Great quest so far Watcher. More players will show up as long as you keep going!
>>
>>5868470
>>5868574
Alright, writing!
>>
While everyone is busy tying the ship down to the docks and getting ready to offload everything left on it - including the crystallized Wind Catalyst bigger than you - you decide to pull out the notebook you convinced the merchant to give you. Opening it up, you give a cursory glance over the Zephyrian runes covering the page.

ᛁᚠ ᛁᚩᚢ ᛏᚱᛁᛖᛞ ᛏᚱᚪᚾᛋᛚᚪᛏᛁᛝ ᚦᛁᛋ, ᚷᚩᚩᛞ ᚹᚩᚱᚳ. ᛒᚢᛏ ᚱᚪᛘᛋᚪ ᚳᚪᚾ×ᛏ ᚱᛠᛞ ᚦᛁᛋ ᛁᛖᛏ, ᛋᚩ ᚾᚩ ᚳᚻᛠᛏᛁᛝ!

Yeah, you don't understand a single bit of that. Some of the characters look vaguely similar to characters you already know, but somehow you doubt they're at all the same. Sighing out in mild disappointment, you flip through the book to instead look for some of the pictures that the collector told you about, eyes lingering whenever you find one. You find something that you think depicts hiding a series of ships behind some waterfalls connected to some floating islands, which actually sounds like an ingenious way to both ambush someone and provide at least some cover during an attack. Another image shows a sword being thrust into someone, who then...explodes? Bursts into spikes? It's hard to say for sure without being able to read the text. You also see a strange symbol that gets repeated a few times, but you haven't got a single clue what it means.

Your curiosity has only grown as a result, so you step off the ship and endeavor to find one of the most resourceful men you know - Captain Keats, of course. Asking around a bit helps you to find him over at the supplies storage - which, really, is mostly full of huge casks of various types of booze. A lot of it is homemade, and in your expert opinion tastes a lot better than the kind of shit you've sampled from high-and-mighty types. You can barely even get drunk off of the swill that rich people drink, so what's the point of it?!

"Heeey, if it isn't the main man himself!" Your captain turns to face you with his arms spread wide as soon as he notes your presence. "I heard you went above and beyond! Saved some poor sods and got some incredible loot in the process! Damn do I wish you were my boy, then I could piggyback off your success like any good parent." He jokes. You roll your eyes at his usual antics.

"I'd abandon you the second you got incontinent, old man." You stick your tongue out at him and give him a thumbs down. He grabs his heart like he just suffered a heart attack from that alone.

"My own boy doesn't even love me...how tragic!" He laments.
>>
"In your dreams, captain." You can't help but grin. You idly wonder where your actual father is and what he's doing, but you haven't actually seen him since you were a little boy. You wonder if he's even still alive, but break yourself out of that line of thought before it's too late - you wouldn't want to ruin your good mood!

"So what brings you over to me today, Big V?" He asks, pulling up a chair and spinning it around to sit in it the wrong way. The cool way.

"This." You say, holding up the old notebook. "It's written in Zephyrian, which I'm told is something of a dead language. I need some help translating it, or finding someone who already knows the language."

"Zephyrian? What's that, the fuckin, uhhh..." Keats scratches his head as he thinks for a few moments. "Ancient Gaothian language? Pre-gaothian?" He asks.

"That's the one." You click your tongue and shoot a fingergun at him, a gesture that he returns.

"Ayyy, right! Well, I definitely can't help with translating it, but I know a guy who knows EVERYONE. #49 on the bounty books, you might know about him." He says.

"49? That's...Lobo Chisaki! Often referred to as 'The First Mate'!" You say, your obsessive memorization of the book paying off.

"Bingo! You know why he's called that, right? It's because he's EVERYBODY'S first mate. He was mine, once. Served on just about every crew you could possibly serve on, but he always moves on. If anyone has the connections to find you a translator, it'd be him. I hear he's working over in Threespice lately." Your captain explains.

"Damn, I wonder why he hasn't just made his own crew at this point." You wonder aloud.

"Fuck if I know. Probably doesn't like the responsibility. Or maybe he just hates leading and prefers to follow." Keats replies with a shrug.

"Pssh. Leading is much better than being a follower. Anyways, I'm going to jet before you saddle me with any more work." You say, turning on your heel and moving to walk out of the room. You can't, unfortunately, as you find two hands firmly grabbing your shoulders from behind a few moments later.

"Man, that's a good idea. Saddling you with some work, I mean. Help me bring some things out to the dining hall, would you? We've gotta prepare for tonight, after all!" He cheerfully seals your fate.
>>
Two hours later...

You're definitely sore from hauling so many heavy things back and forth, but now it's finally time to reap the rewards of all your hard work. The dining hall is full of merrymakers and revelers, drinks are being distributed left and right with no concern for who they actually get to, and the smell of cooked and spiced meats fills the air. You spot Val watching everything with a slight smile on his face, nursing a drink alone as he looms in a corner. You see Gigas in the middle of arm-wrestling two other crewmen at the same time, using a different arm for each and gritting his teeth in a massive grin. You spot Celia playing some kind of card games with a group and having a MUCH bigger pile of gold on her side than on anyone else's. The Captain, of course, seems to be in the middle of a drinking contest with everyone.

>Join the captain first, out-drink the old bastard!
>Go try not to get cleaned out by Celia. And flirt with her, of course.
>Fuck it, challenge Gigas to some arm-wrestling.
>Go try to convince Val not to be a brooding loner.
>Write-in?
>>
>>5868859
>Go try to convince Val not to be a brooding loner.
So the long range specialist is staying at long range from everyone else. Classic.
>>
Any other voters? Come on, lads!
>>
File: Full speed ahead.png (1.19 MB, 930x900)
1.19 MB
1.19 MB PNG
>>5868362
>>5868363
>>5868859
>Go try not to get cleaned out by Celia. And flirt with her, of course.

>pic related
>>
>>5868874

Supporting, sorry im late!
>>
>>5868874
>>5868973
>>5868997
Shooting the shit with the gunslinger first wins it! Writing!
>>
You're tempted by all of the choices, admittedly, and you almost make your way over to Celia's table to see if you can get lucky tonight in more ways than one...but ultimately, you decide to abide by the ancient code and make sure one of your brothers-in-arms is doing alright first. You weave through the crowd of people to make your way over to Val, being jostled around a bit in the process but ultimately making it there none the worse for wear. Val pinches the tip of his hat and gives it a slight tug of acknowledgement as your eyes meet, showing that he's aware of your approach.

"Ex-Captain." He greets you with a smirk, once you're close enough to actually hear it over the dull roar of the crowd.

"Watch it, Val. That'll be Admiral of the Valentine Navy soon enough. Just you wait." You warn him jokingly.

"Mm." Is all he responds with, bringing his mug up to take another drink.

"So, what's got you all cooped up in the corner over here? I thought you'd be in the thick of it, enjoying the festivities like the rest of us." You probe. Val closes his eyes, seeming to consider it for a few moments before he responds.

"It just doesn't interest me. That's all." He says. You stare at him a few seconds, and he stares back.

"That's bullshit and you know it." You reply.

"How so?"

"Why even show up at all if you didn't want to be involved? You'd just hang out in your room, or shooting shit down at the range."

"Do I need a reason?"

"No, but-" You cut yourself off as you have a moment of realization. "Oh! You're trying to look cool and mysterious, aren't you?" You accuse him outright.

"N...No, that's not it at all." He looks suddenly flushed and flustered.

"That's totally it, dude!" You say with a laugh. "God damn, man! You can drop the act for one night, you know."

"It's about building up a reputation..." He says under his breath at a barely audible volume.

"Just blame it on the alcohol loosening you up, man. Besides, you're plenty badass when you're doming people left and right. Go out there, live a little. Get laid or something." You say, snaking an arm around his back and starting to push him towards the crowd.

God damn, you didn't expect to make the realization tonight that Val, of all the people here, was that kind of person. Your image of him has been completely shattered. You grab a random unattended bottle of wine and start drinking it, feeling that it's probably better not to be too sober right now. Alright, on to your next target...

>Captain Keats, drinking HEAVY.
>Gigas, showing off your GUNS.
>Celia, trying to get LUCKY.
>Enjoy the merriment with a random assortment of people, drinking and partying the night away. (Skip to the morning)
>Write-in activity.
>>
>>5869070

>Gigas, showing off your GUNS.

Gotta grind that friend rep
>>
>>5869070
>Gigas, showing off your GUNS.
>>
>>5869070
>Gigas, showing off your GUNS.

Someone has eighth grader syndrome, huh?
>>
Rolled 8, 8, 9, 5, 4, 4, 5 = 43 (7d10)

>>5869080
>>5869085
>>5869112
Trying to arm-wrestle the man that looks like he could arm-wrestle a bear and stalemate it! Alright, I can respect that. Now roll me 4d10, Bo3 as always! Ramza REALLY isn't all that athletic, despite having a good Hands stat. Your goal is to get a wider pair than any pair I might get here, or at least to get a higher number on your pair than me if you have the same amount of matching dice. Confusing? Don't worry about it.
>>
Rolled 8, 10, 2, 4 = 24 (4d10)

>>5869121
Watch THIS
>>
Rolled 4, 5, 1, 7 = 17 (4d10)

>>5869121
Here we go!
>>
>>5869123
>>5869138

Embarrassing for us
>>
>>5869141
You might get lucky with the last roll!
>>
>>5869141
Embarrassing? It's all part of the game.
>>
Rolled 7, 9, 6, 5 = 27 (4d10)

>>5869121
check this shit out
>>
>>5869123
>>5869138
>>5869154
It looks like you've had no successes on this, unfortunately! It's a definite loss that won't even be much of a challenge for Gigas. Unless, of course, I introduced another of the layers of our system here:
Relationship Dice!
After all dice have been rolled for a failed roll, you can vote to use any number of your relationship dice as long as you can reasonably call upon that relationship. I, personally, will then roll the Relationship Dice that you called for, and the resulting rolls will be appended to the ends of each set. Ramza currently has the following Relationship Dice:
Becoming the #1 Most Wanted pirate! - 2 Dice.
My Crew - 2 Dice.
Maintaining my Pride - 2 Dice.
As we can see here, it represents a lot of the things that Ramza holds dear. His dreams, his loved ones, and some of his personality quirks. You can aquire more RD over time! But what's the penalty to using them? Well...nothing, if you happen to win whatever check you're using them on.
The risk is in if you fail despite calling on them. Doing so will Shock the relationship that you called upon, temporarily damaging it and reducing the number of dice available to you through it until you make efforts to mend said relationship. It's not always easy to do so, and definitely not always wise to call upon the power of RD. If you damage an already shocked Relationship too much, it can even potentially remove one of those dice permanently.

But enough of that nerd shit. Wanna use some RD to save some face, fellas?
>Yes, use Maintaining my Pride - 2 Dice.
>No, don't use any RD.
>>
>>5869163
Gigas rolled 3 separate pairs. I definitely don't get this system but to me it seems pointless to even try to win. Can't win em all though. Maybe we can challenge him to something more our speed another time.
>>
>>5869163
>Yes, use Maintaining my Pride - 2 Dice.
>>
>>5869163
>Yes, use Maintaining my Pride - 2 Dice.
Absofuckinglutely
>>
>>5869165
Oh, don't worry about that - multiple pairs don't matter if you're not taking multiple actions in one round! You only really care about getting multiple pairs if you, for example, want to Grapple and Shoot a guy in the same round in combat. They're barely used for anything at all outside of that, so much so that they might as well not exist. So here, you only have to beat his highest pair - a pair of 8s.
>>
Rolled 7, 2 = 9 (2d10)

>>5869165
>>5869166
>>5869168
Alright, it looks like we're using RD tonight! Let's see what we get, shall we?
>>
>>5869123
>>5869138
>>5869154
Adding it on to the ends of each set, the best pair we have is:
A pair of 7s. Which, hey, you actually give a good showing against him! You make him WORK for his victory. Still, a loss is a loss, and giving your all and still coming up short is going to sting the pride a bit. Writing...tomorrow!
>>
Your eye is once more drawn over to Gigas, who just managed to pin no less than THREE people working together in a display of his ridiculous strength. 'Oh yeah, I could definitely beat that' you think to yourself, once more maneuvering through the throng of partygoers to reach your destination. It's a bit harder to get to Gigas than it was to Val, because there's actually a crowd of people directly around him cheering him and his competitors on. You slip into the seat opposite of him as soon as it opens up, dropping your elbow on the table with a dull thud and giving him your best, most self-assured grin.

"Looks like you're enjoying yourself, Gigas. Ready to lose?" You taunt him.

"Gigas never loses, for he is graced by the Core!" He laughs, flexing one of his arms and kissing the bulged-out bicep. "But your challenge is welcome, my friend. May the best man win!"

You grasp his hand tightly, and the tightness of his own grip is downright painful. You do your best not to let it show on your face, instead settling your expression down to a serious one and hiding the fact that you're gritting your teeth beneath the facade. Gigas is looking you in the eyes, smiling as friendly as can be, as he counts down with his free hand rather than using it to support himself. Three fingers. Two fingers. One.

You immediately strain against the wall of muscle, trying to seize the advantage as immediately as possible, only to find that his arm isn't budging at all. You grab the edge of the table with your own free hand to sort of pull yourself towards it, all while trying to bend his wrist to get a leverage advantage out of it. A hiss of air in a strained groan escapes from your lips, your face no doubt red from effort and veins popping out as you start to give it your absolute best, unable to cope with the hit that your pride would take if you lost right after talking shit.

His arm starts to move, the back of his hand inching closer to the table. Gigas looks shocked, his arm shakes as he tries to put more force into it, but in the end he's forced to use the same tactics you're using. He steadies himself with the table, and you feel a steadily rising pressure on your wrist as he tries to bend it as well. Your progress stalls for about five seconds, neither of you budging the other.

"Stronger than you look...BUT GIGAS...NEVER....LOSES!" He grunts out, muscles bulging even more as he strains himself to HIS absolute limit, which unfortunately proves to be a little higher than yours. The distance you had in your favor starts to evaporate, your arms moving back to their starting position after fighting him in vain. Worse, the back of YOUR hand starts approaching the tabletop soon after, though you manage to stall him a few times on his journey there. Finally, after what must have been a full two minutes of battling with this monster of a man, your knuckles tap the table and all the tension built up in both of your bodies releases like someone cut a string.
>>
Both of you release all of the air you'd been holding in simultaneously in a huge sigh, retracting arms and sitting back in your seats, sweating.

"Fuckin shit, man." You rub your tired and sore arm. "What are you, part ox?"

"Ahahah, that was...the most trouble I've had all night!" He says between pants. "You were a worthy challenge!" He praises you. It doesn't really lessen the sting to your pride, though. Bitter thoughts of losing in front of so many people fill your head, and you only have yourself to blame. You took the challenge, after all. You gave it your all and still came up...wanting. You hate this feeling, but try not to let it show on your face.

(Maintaining my Pride has been Shocked! Temporarily at -1 dice.)

"Thanks, Gigas...maybe I'll beat you on the rematch someday." You say, giving him a frail sort of grin that he doesn't seem to notice.

"I look forward to that day, then. Besides, I am certain that I was merely lucky today - you were hauling supplies not too long ago, no? Must be tired from it!" Gigas points out.

Huh, he's right. You WERE hauling boxes of wine and casks of ale. Maybe that's the only reason you lost - because he had an advantage. Yeah! You probably could have won that if you were completely fresh!

(Maintaining my Pride has been healed, thanks to some encouraging words from Gigas!)

Now smiling genuinely once more, you stand up from the chair, and give him a two-fingered wave. "Good luck in your next few matches, Gigas." You offer him, before stepping away through the crowd. You know exactly where you want to go after a monumental effort like THAT, you've gotta cool down. And the best way to do that is by...

>Gambling with Celia and the boys!
>Drinking until you're stupid with Captain Keats!
>Mingling with the crowd and shutting off your brain for a while (Timeskip)
>Write-in.
>>
>>5869545
>Grab some meat, some booze and a woman. enjoy yourself for the night.
Play hard, work harder. We need to get stronger.
>>
>>5869545
>Gambling with Celia and the boys!
Making the rounds!
>>
>>5869545
>>Gambling with Celia and the boys!
>>
Rolled 7, 8, 10, 7, 9, 2, 8 = 51 (7d10)

>>5869557
>>5869561
>>5869577
Card games, huh? Too bad you're not on motorcycles for it.
Roll me 6d10, Bo3, to see how well you fare in this game! Check out Celia's roll up here.
>>
Rolled 7, 4, 6, 3, 3, 2 = 25 (6d10)

>>5869633
>>
Rolled 5, 5, 10, 9, 10, 8 = 47 (6d10)

>>5869633
>>
Rolled 1, 8, 9, 10, 7, 5 = 40 (6d10)

>>5869633

Last roll
>>
>>5869639
>>5869664
>>5869686
Yooo, fuckin' nice. You're on your A-game, playa. Writing this shit up after dinner.
>>
...By getting lucky, of course. Hopefully in more ways than one. Honestly, though, you'd take either interpretation of it - you don't mind getting cleaned out if it means you can score, and you don't mind not scoring if it means you can collect a month's worth of wages from your friends. It's truly a cutthroat business, being a pirate.

Making your way over to Celia's table, you can see that although there's just as many people around it to watch the games as there were around Gigas's, the actual number of participants are far slimmer. What was once a full table is not just the woman in question and three other players, compared to what used to be a full roster of seven. You slide into one of the empty seats smoothly, rolling one of your now-sore shoulders with a pained grin.

"Hey, Celia. Couldn't help but notice you bullying all of our boys out of their cut. Pretty cruel, don't you think?" You snark.

"I can't help it if I'm just that good! They're the ones betting it. Don't bet what you can't afford to lose, that's the rule!" She replies, her lips wrapped into a smug smile.

"True, true. How about I even the odds a little, then?" You suggest. "Play me in." You pull up your pouch of assorted coins and plop it on the table. Celia's eyes gain a predatory edge at that, now looking at you more like prey than anything else.

"Alrighty~" She sings, artfully swiping some cards off the top of the deck so they slide over in front of you, perfectly positioned. Damn, that probably took some practice to pull off so reliably!

You pick up your cards and settle in to the rhythm of the game, putting your money forward as you place some trust in the Core to grace you with luck today. And grace you it does, as your very first hand is nothing less than a straight, earning you an easy first win to grow your stack with. From there, you do have to play a bit more strategically, however - luck loves to strike once and rarely does it ever keep striking in the same place in a single night. You adopt a strategy much unlike most professionals at the game do, abandoning the idea of keeping a stony and unreadable expression for the exact opposite idea. You successfully pull the wool over not only the low-end players but against Celia herself, convincing everyone at the table that you've got terrible hands when you've got great ones, that you've got great ones when you've got terrible ones, and that you're overall just terrible at the game despite the fact that slowly but surely your pile of money grows to rival Celia's own.
>>
Celia does seem to catch on at some point, but at that point you've picked up too much steam. She focuses on cleaning out the others as quickly as she can while you focus on her specifically, knowing where the real money is when you see it. Soon you've got her at half the amount she had when you first came in, and you're looming large. She's going to get desperate any time now, and say...

"All or nothing!" She claims, exactly as you knew she would.

"All or nothing, huh?" You parrot her.

"Uh-huh! One last game between just you and me, and whoever wins...takes it all." She says, a nervous yet still confident smile on her face.

"I'm in the lead, aren't I? That's not exactly a fair deal for me. I stand to lose more than you do." You point out.

"Hmm..." She chews on her lower lip in thought for a moment, considering her options. "Well, what do you want to even it out, then?" She asks.

"That's easy. I want..."

>A kiss!
>A date!
>A night together!
>Write-in something else you might want to even the deal!

Sorry that took so long, got held up with a lotta shit IRL, whoops!
>>
>>5869917
>A date!
>>
>>5869917

>a favor

I honestly think putting a smart crewmate in our debt is more valuable than some tail.

I also question the wisdom of sleeping with your coworkers when they happen to be vindictive pirates
>>
>>5869917
>A kiss!
>>
>>5869917
>A night together!
>>
>>5869917
>>5870047
+1 to this. A favor has more utility...
>>
>>5869923
>>5870047
>>5870070
>>5870124
>>5870275
Thinking with your head, huh? The one on your shoulders, I mean. Good! Writing.
>>
You trail off for a moment, considering exactly what it is you want from her. She almost has this pouty look about her that accentuates her features in all the best ways. Half-lidded eyes, a subtle sheen on her lips, skin that looks like it'd be as soft to the touch as silk...wait. Is she doing that on purpose? Is she trying to distract you from asking for something better than a good time with a pretty woman? She must be!

"A favor." You say with a grin, glad to have got your senses straight in time. "To be cashed in whenever I feel like it."

"A favor?" She asks, not having expected that answer.

"A favor." You nod. She pouts for real at that.

"Fine, a favor it is." She accepts the condition. "And here I thought you'd go for something more lecherous like every other guy here would try. Not that it would have worked, of course." She says, pout transforming into an impish smile as she pokes the side of her cheek. "But now that I've seen the smart side of you, I don't think I'd mind it too much someday."

"Uh-huh, you're still trying to distract me, aren't you?" You accuse her jokingly.

"Maaaybe." She giggles, distributing the cards for the final hand both of you will play.

You pick up your cards and give them a look over, this time keeping your expression unreadable even as your heart gives a jump. Holy shit, it's nothing less than a Royal Flush. The Core truly is blessing you today! And glancing over to Celia, you can judge some of her tells - she thinks she has a damn good hand, too.

"How about you go first?" You offer her, and she grins like a cat.

"Alright. Read 'em and weep, Ramzie!" She says, spreading her cards face-up on the table. 6, 7, 8, 9, 10, all of them of Spades...a straight flush.

"Hoh! Now that's a hand." You praise her, before grinning yourself. Celia's expression slowly turns to one of horror on seeing the look on your face. You slowly lower your cards to the table, and flip them over to show her just how fate smiled upon you today. "But it's got nothing on mine."

"I...you..." She seems to be speechless for a few moments, before her face sinks down into the table with a small thud. "All of my moneeeeey!" She cries in defeat while you chuckle and rake her coins over to your side.

"Luck is fickle, Celia. Looks like it favored me today. Don't worry though, I'm sure you could get your winnings back in a day or two, with how you play." You offer your condolences to the loser, starting to pile all the winnings into your coin pouch. It's stuffed to the brim at the end, and you have to shove some excess coinage into your pockets instead.
>>
You leave Celia to stew in her sorrows once you're done, grinning like a madman. You wonder just how much you actually earned today, but it's really no time to be counting it all up - not when there's revelry to be had. Of course, there's just one thing left for you to do tonight...

>Challenge the master drunk, Captain Keats, to a drinking contest. You will probably both pass out blackout drunk afterwards.
>Grab some meat, a reasonable amount of booze, and a woman. Enjoy yourself for the night.
>>
>>5870392
>>Challenge the master drunk, Captain Keats, to a drinking contest. You will probably both pass out blackout drunk afterwards.
I'M THE CAPTAIN NOW
>>
>>5870392
>Challenge the master drunk, Captain Keats, to a drinking contest. You will probably both pass out blackout drunk afterwards.

Ein prosit!
>>
>>5870392
>Grab some meat, a reasonable amount of booze, and a woman. Enjoy yourself for the night.
Drinking our way to a blackout sounds like a good way to lose all the money we just won, and possibly the respect of the boys depending on how stupid we act.
>>
>>5870440
Stealing from one of the boys would get your ass kicked seven ways to sunday. They're pirates, but they're Blue pirates - they've got a code of honor, and respect for each other. So that, at least, you don't have to worry about. This is a safe haven, home for the lot of you. Lotta trust here.
>>
>>5870392

>Challenge the master drunk, Captain Keats, to a drinking contest. You will probably both pass out blackout drunk afterwards.

Perhaps copious booze consumption will soothe our damaged pride from Gigas kicking our ass
>>
Rolled 1, 3, 1, 4, 4, 8 = 21 (6d10)

>>5870399
>>5870409
>>5870440
>>5870483
Time to get fuckin' wasted!
Roll me 5d10, bo3, brothers! Here's the captain's drinking roll. He's...not actually the best drinker here statwise, as that would be Gigas, but he certainly does love it the most.
>>
Rolled 8, 7, 10, 7, 2 = 34 (5d10)

>>5870593

Alas, a man can’t always choose his passions, sometimes they choose him
>>
Rolled 3, 9, 2, 1, 2 = 17 (5d10)

>>5870593
>>
Rolled 2, 10, 6, 1, 4 = 23 (5d10)

>>5870593
AAAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>5870596
>>5870626
>>5870630
Another W for Ramza, looks like the Captain shouldn't have gotten a head start. Honestly, what kind of guy goes into a drinking contest AFTER drinking all night?
Update will come...tomorrow!
>>
File: Ramza Valentine.pdf (354 KB, PDF)
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354 KB PDF
>>5870675
https://docs.google.com/document/d/1gidTXu2IdTfSq36XMJqvfKYy4koXScWvMc9pv2npTUE/edit?usp=sharing
Oh right, and I realized that I haven't actually given you lads your charactersheet yet, despite having been referencing one this entire time. So I decided to fix that by whipping up a nice one for y'all. Hopefully it doesn't look like ass, because this was literally the first time I've ever touched google docs to try to learn how to wrangle the autism that is formatting. And here's a PDF version that breaks the pageless setup but might suit some people better, fuck if I know.
Figured it'd be nice to add a more personal touch to things, you know? Pastebin is convenient, but very fuggin' basic.
Don't worry too much about what the information on the document means. If you know, you know. If you don't know but want to, just familiarize yourself with One-Roll Engine games like Monsters And Other Childish Things. It's pretty damn similar due to being an ORE mod.
>>
>>5870680
That's mighty White of you, Watcher. Thanks for this.
>>
>>5870680
That's a really well-done sheet! But's my photoshop jobs in my quest to shame. Good work! I've just started reading, by the way, and will soon be catching up. I'm really digging the setting so far, and I'm a sucker for sky-pirates. The writing's fun, too; I enjoyed the "mooks" scene.
>>
File: tailsgetstrolled.png (50 KB, 1080x1080)
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>>5871152
>Calling me white in my own quest
>>5871173
Thanks bro! I have a ton more details about the setting that will be revealed in time. Hopefully ones that you guys find as kino as I do.

Anyways, I'm up and writing finally.
>>
>>5871327
Just found this super kino.
Can we buy a pistol and/or shoot our mage blade stuff like an arrow?
I just want to be able to shoot I dude and stab another. Like a true pirate lord.
>>
>>5871382
Ramza actually has incredibly bad aim with pistols, but you could absolutely do ranged attacks with your mageblade. The mageblade's range is only limited by how much mana you put into it and your mental ability to keep its shape.
>>
And that, of course, is to get blackout drunk with your captain. If you're lucky, you might even be able to out-drink the old bastard - and if you managed that, you'd never let him live it down. You smirk to yourself just thinking about it as you make your way over to him, where the vast majority of the drinks seem to be flowing from. The captain himself seems to have just finished downing an entire mug of ale, the froth of it forming a faux mustache on his face before he wipes it off with the back of his hand and goes to refill his drink.

"Hey, Sparrow!" You call Captain Keats by the nickname the bounty books gave him. "Just going to drink the night away?"

"Ayyy, it's my main man!" He says with a slight slur, already at least a little drunk from the look of things. "You bet your ass I'm gonna drink the night away. Once you hit your thirties, you'll understand why."

"Because you're too old to do anything else? Really?" You reply with a deadpan expression.

"Say what you will, but there's nothing better for treating the aches and pains of getting older." He chuckles, though you pick up a slight sadness in his expression that he fails to mask. You doubt he'd have let it slipped had he been sober.

"Aches and pains? What are you on about, old man, you're just as spry as the rest of us. I saw you in action, you haven't slowed down a bit." You reply, grabbing a random bottle from the piles of alcohol gathered around. Sanguine honey, huh? You pop the cork and bring the lip of the bottle up, taking a swig from it without even bother with putting it in another cup. It's thicker than most drinks, sweet and fruity in a way that reminds you of cherries...and once it's gone down, it leaves a strange velvety texture in your mouth, along with a slight numbness that fades after a few moments.

"Ah, I wouldn't want to spoil the mood with it. I'll tell you all about it some other time, Ramz." He says, shaking his head. "For now, let's drink!"

"I'll hold you to it." You eye him, before raising your drink back up for another swig. It's weird, but growing on you. "How about a contest? See who can drink more, the next Pirate King or the soon-to-be-retired old man?" You challenge him.

"What is this, an assassination? You could kill a man with words like that, yeesh!" Sparrow complains, but finding himself unable to hold back a laugh regardless. "I'll show you just who you're messing with, kid. You're on." He says, moving his mug forward as you move your bottles to clink the two together.
>>
And so the two of you drank, as quickly as you could. Once you were empty, you grabbed another drink at random, downing that just as quickly. And another. And another. You've gotta sit down, it's getting a little wobbly in here. You pound back some shots that Celia came over to pour for you, when did she get here? She's the prettiest girl you've ever met, and you make sure to tell her. You drink some more, laughing about...something? With the captain. But you can't remember what. Oh shit, is that Gigas laughing with you? When the hell did he come over? Well, it doesn't matter. You're drinking two drinks at once now, which is actually kind of disgusting. You'll have to remember not to do that combination again, whatever the hell it was. Val is watching you with a strange expression, but you can't quite place what it is. You elbow the Captain to ask him about it, but when you look over you find that he's passed out at the bar, drooling on it. The party itself seems a lot calmer than before, so you must have been here...a few hours, maybe? You can't really tell the time, so you shrug off whatever you were going to bring up and drink some more. Before you know it, you're passed out right there next to the captain, having long forgotten there was even a competition.

>Choose one Skill to add a single point to, as listed on the character sheet. Yes, some are Negative, which subtract dice until brought up.
>>5870680
Reference this for the charsheet.
>>
>>5871477
+1 Mageblades
>>
>>5871477
Sailing
>>
>>5871477
Athletics. Losing in armwrastlin's no good.
We aught to be one of those wirey little fuckers that you see at the gym benching three times their bodyweight.
>>
>>5871477
>Sailing

I quite enjoy the character dynamics. Everyone comes across a bit like goofball man 9or woman) children, trying really hard to be cool... But on purpose? in an endearing way that makes sense for their profession? It makes me smile.
>>
>>5871505

Supporting. Buffing CON is never a bad idea
>>
File: Crimson Spire.png (861 KB, 648x616)
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I'll keep the vote open 'till tomorrow since we're currently tied, if we're still tied by then I'll just flip for it! Should give plenty of anons time to vote anyways.
Glad to see people enjoying things so far, and especially glad to see that we're picking up steam! The 'tutorial' is pretty much over now, so our true adventure starts after this vote.
>captcha wwaka
I promise this isn't all a dream like in FF10. That's just a copout.
>>
>>5871639

I definitely appreciate the effort you’ve put in so far, QM. Consider advertising this quest via 4chan banner!
>>
>>5871477
>>5871505
+1 to Athletics. Never miss leg day
>>
File: Val Lasombra.pdf (181 KB, PDF)
181 KB
181 KB PDF
https://docs.google.com/document/d/1_Ojuef54xNQCMC_ykxAy46b53nyMHxNzfG7aHpZITvg/edit?usp=sharing
Another character sheet is up, too. Because you never know when it'll be handy to know the capabilities of your friends! I'll pop Gigas's tomorrow probably, but you can already guess what he's going to be good and bad at.
>>
>>5871489
>>5871497
>>5871505
>>5871509
>>5871586
>>5871652
Athletics wins! All that heavy lifting paid off a little, huh? Writing! Sorry for the late start, you know how it be during this season.
>>
>>5872359
That we do. Don't worry over it.
>>
The first sensation you experience upon waking up is a pain that consumes your entire brain. You clutch your head with a groan and sit up, opening your eyes to see where you are. This proves to be a mistake, as the light filtering in through the window pierces into your eyes like daggers, a sharp spike of pain jolting through your skull. You're not sure if brains are supposed to throb after a heavy night of drinking, but it damn sure feels like yours is.

Shielding your eyes and peeking through your fingers to filter the majority of the natural light, you see that you somehow made it back to your personal quarters. Did you bring yourself here at some point without remembering, or was someone kind enough to take you here when you passed out? You wish you knew - most of the night is a blur to you, only snippets of what you did prior to the drinking contest remaining. You feel like...you probably won the competition, but it's hard to say for sure. You don't feel like a winner right now, of course - hangovers fucking suck.

You slide out of bed and start rummaging through your drawers, searching through your personal belongings for the panacea to your current ailment. You always keep some stocked, so where the hell did you put it...you dearly hope you didn't forget to restock it after the last time you went drinking. No, wait, there it is! Your hand grasps a cold glass vial and extracts it from where it was hiding under a pile of clothes, revealing a thick glittery gold substance that very faintly glows.

Grinning to yourself, you pop the cork off the vial and upend the contents into your mouth, which isn't as instant as you would like thanks to the viscous nature of it. Still, you slurp down the sweet life-preserving substance like a man would slurp down water after wandering through the desert for a month straight. Just a few moments later, you breathe out a sigh of relief as you feel the head wound from yesterday stitching itself up rapidly, and the overall negative effects of your hangover fading even quicker. After just a few seconds, you're as good as new, your brain telling you that you're as healthy as you can possibly be now.

"Healing honey, truly the greatest gift the Core has ever given to mankind. If I could marry you, I would." You say to the now-empty vial, chuckling to yourself as you toss the vial into a bin full of similarly empty vials. Now that your head is no longer killing you, you decide to go through your morning routine, doing some light stretches and exercise just to get your blood flowing before you hit up the purging room.
>>
Your purging room is pretty small, space conservation being a necessity here dictating that if it doesn't need to be bigger then it won't be. It's really just a room with a door leading into it, with a Fire Catalyst embedded in the wall with a series of runes etched directly into the stone. After you strip down to make sure you don't lose ANOTHER set of clothes by accident, you place your hand on the stone and channel just a bit of your mana inside, which quickly activates the spell contained within - Purify. Anything foreign to your body is immediately burnt off of you with a series of tiny gouts of harmless flames sprouting up across your body wherever the spell finds something, including things like dead skin and dried blood - but not hair, thankfully, due to the exceptions set by the runes. It's not your favorite way to get clean, but damn if it isn't efficient...you just wish you could run across a Water Catalyst sometime soon, so you can upgrade your quarters with a hot shower.

Once you're done, you get dressed in a fresh set of clothes, and pop outside of your room. It's technically your day off since you just participated in a big raid, but that doesn't mean you can't go out there and do whatever the hell you want. Speaking of which, you think you'll...

>Go get your cut for everything you did yesterday from the quartermaster. You never know when you'll need some pocket change!
>Poke around Jahwal's old ship, now that you're not really busy. Keats probably has a few other members of the Golden Mirage poking around in there already!
>Go see if Captain Keats needs any side jobs done, a busy pirate is a successful pirate!
>Relax, and reminisce on the past for a while...
>Write-in!
>>
>>5872467
>Go get your cut for everything you did yesterday from the quartermaster. You never know when you'll need some pocket change!
>>
>>5872467

>Poke around Jahwal's old ship, now that you're not really busy. Keats probably has a few other members of the Golden Mirage poking around in there already!

Maybe some more good loot hidden somewhere?
>>
>>5872972
Hey, 'tis the season to get sick, so take the time (and zinc) that you need. Folks will likely be a bit busy with holidays for a couple days anyway.
>>
Deleted previous posts because I used the wrong trip, whoops. If you saw, no you didn't.
Anyways, roll me 5d10, please!
We'll be searching Jahwal's ship first, then picking up our fat paycheck afterwards.
>>
Rolled 9, 3, 5, 5, 4 = 26 (5d10)

>>5872976

Here you go
>>
Any more rollers? There's a sliding scale of things you can find here depending on the 'height' of the dice. A pair of 10s could definitely find you everything!
>>
Rolled 9, 4, 9, 8, 2 = 32 (5d10)

>>5872976
WATCH THIS
>>
Rolled 8, 3, 2, 10, 6 = 29 (5d10)

>>5872976
>>
>>5872980
>>5873010
>>5873026
Fuckin' nice. Writing now!
>>
While you do very much want to get even more gold for your personal hoard right away, you also want to check out Jahwal's ship in more detail now that you've partied your ass off and rested. Finders keepers, after all - you might find something really good that you'd regret not getting. With that in mind, you make your way outside, feeling the warm rays of the Core's light washing over you as soon as you step through the doorway. A curious seadragon - of the skyfaring variety, of course - darts away as soon as it spots you, rapidly zipping up to the skies to join some of its brethren that seem to be torn between checking out your settlement and minding their own business.

You pay them no mind and make your way through the docks to reach where you'd parked Jahwal's ship, crossing the gangplank and heading up to the ship itself. You decide to start with the belly of this particular beast first, heading below deck to check things out. Like you predicted, there's actually a few other faces poking around, opening up footlockers to rifle through them and such. You tap the boots of one of them with your shoe to get their attention - you think his name was...Avery? Afton? A-something.

"Hey bud," You start, avoiding using his name since you're not actually sure what it was. "You guys find anything good yet? Where haven't you checked out yet?" You ask.

"Plenty of weapons and ammunition, that's for sure. It took us most of the morning to haul all of those out, so...we haven't actually gotten very far yet." The dirty-blonde haired man wipes some sweat from his brow as he turns around to regard you. "We're only just now hitting the crew's quarters. The supplies deck is all taken care of, so I wouldn't bother with it."

"Alright, thanks." You nod to yourself, looking around the Crew's quarters for a moment. If you were a crewman, you wouldn't store any of your TRUE valuables down here - no, that'd be too predictable. Even if you had a really, really good hiding spot...the rest of the crew would have way too many chances to find it, living down here and all. You instead make your way to the Bilge, the lowest part of the ship that really only sees use when a water landing is necessary.

You immediately need to pinch your nose as soon as you open the hatch down to the bilge, thanks to the wave of almost sewage-like mustiness that emerges from it. Your eyes water, but you slip down regardless, making a short hop off the ladder to land in a dry spot rather than step into the puddle of stagnant water that's been there for who-knows-how-long right at the foot of said ladder. Thankfully for you, it looks like you won't need to be down here particularly long, as your keen eyes immediately catch sight of something out of place: A small wooden box that seems to have been fused to the ceiling with Mending Sap at some point. Clever, but not clever enough for anyone that just...you know, looks up.
>>
You grab your mageblade and give it a little twirl before you activate it, curving the tip to make it into a giant hook that you use to latch on to the box and pull down. As you'd thought, whoever put this here didn't do a very good job, probably having taken too long between applying the honey and sticking it up there. It's pretty damn simple to pop open the top after, and you're greeted by a pleasant sight indeed - the box is full of pearls of varying sizes and colors, with a single one of onyx hue. If you had to guess, the entire lot was worth at least half a grand in coin, maybe more if you went shopping for the right buyer. With a grin, you tuck the box away, and climb back out of the Bilge.

Then, you head back above deck to hit up the Captain's quarters, figuring that you'd probably found everything of worth from the crew themselves. You spend the next half hour just turning over everything you possible can, ripping drawers out of cabinets and rifling through his old clothes and even prying up any suspect floorboards. You don't really find much in the way of wealth, but you do find more hidden weapons than any man should reasonably have. Guns, rifles, knives, swords, spears, hammers, even a long-dried bloodied whip paired with some chains and a collar that he for some reason kept tucked away in a box as though it was a memento. You really, really hope it wasn't a fetish thing.

Amongst his documents, you find something rather...interesting, having decided to read through them rather than disregard them wholesale. One of them, which had been hidden underneath a false section of one of the drawers, detailed the route that the very merchant he had been preying upon yesterday was going along. Below such seems to be a set of instructions.

Make sure that he does not live to tell of your raid. And I need not remind you to burn this letter once it's no longer useful to you...the funds I promised you are contingent on none of this getting out. Continue doing well, and you may be getting a bigger cut in a few jobs. Perhaps enough to finally retire. And don't worry, I've made sure to pay the right people to ensure that the merchant will be completely and totally isolated at the strike location.
-S.


What the fuck? Someone put, what...a raid-hit out on that merchant? Why? He seemed nice...was it because of what he was carrying? Shit, that doesn't sound good at all. You root through the other letters, checking for anything similar, but find nothing. Not one thing even close to the same handwriting, nor anything that seems like instructions. He must have burnt the rest, but why not this one? How many raids has he been doing under someone else's orders? Shit man, you weren't expecting this at ALL.

You fold the letter up carefully and slide it into one of your pockets, while you consider what else you might want to take from Jahwal's room.

>Write-in anything you might want to take that was mentioned, such as clothes or weapons.
>>
>>5873129
Definitely want a pair of pistols. (I'm assuming they're single shot?)
>>
>>5873163
Single shot, correct. Lumean firearm technology is a little lacking, especially compared to the bullshit that is Eldingarian guns.
>>
>>5873163

Will support this. Even if we’re a terrible shot it’s a good surprise to have a loaded pistol inside your jacket
>>
>>5873163
>>5873177
Alright, two pistols it is. If any more votes come up for anything else, I'll just sneak them into the character sheet later. For now, I'm going to continue writing!
>>
>>5873129
Is there a cape amongst the clothes?
I want a sick-ass cape.
>>
>>5873211
100%. What kind of pirate captain doesn't own at least one sick-ass cape?
>>
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>>5873212
>get a sweet paludamentum like this
>use it to hide our sword arm and deliver sneak attacks
>just shoot niggas mid-conversation through it
>???
>Profit
>>
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Update's almost done. Realized I didn't post the seadragon picture. Here you go!
>>
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You decide to take a few odds and ends, such as a couple of single-shot pistols that you carefully tuck into your waistband...and a pretty damn cool looking cape, which you were trying to ignore but ultimately couldn't resist. Now considerably more well-adorned, you decide to check out one final area of the ship: The subcore compartment. By necessity it's located where the ship's center of mass is, and though there is a lock on the door to enter so as to prevent unauthorized crewmen from tampering with the most crucial component of any ship, you manage to take care of it without issue thanks to your mageblade.

The compartment itself is only big enough to fit maybe two people in it at any given time, the majority of the space filled by a metal receptacle upon which the Subcore itself fits. With the ship currently being idle, the subcore resembles a still sphere of water, with a few bubbles floating around inside of it idly...but you know exactly what they look like in use. The receptacle below it would, under normal use, begin injecting a steady stream of mana into it in order to coax it to adjust pressure and gravity around the ship. When such happens, the 'water' usually starts to swirl around rapidly, with streaks of mana forming on the surface.

You decide to take a peek inside the receptacle itself, holding tanks of concentrated mana to fuel everything. If you were the engineer and had something to hide, you'd probably hide it down there, especially if it was something that stands no chance of reacting with the mana. You squint a bit, before seeing a faint shimmer, confirming your suspicions. You push your arm through the Subcore, feeling your entire body become weightless as you do so, and reach down into thick slurry of Mana to feel around for a physical object. Once you find it, you firmly grasp it and pull it out, shaking off your now-wet arm after doing so and checking out your final prize.

You almost immediately drop it as soon as you realize you're holding a wiggling, struggling, teeny tiny little monster in your hands. Fuck, Jahwal, why do you have a monster infesting your fuel?! It's so small that you don't think it could even break the skin if it bit you, but damn if that isn't a disappointment. You try not to cringe as you examine it for a moment, trying to recall information about this specific breed...

>4d10, Bo3, please!
>>
>>5873257
The picture of the subcore and its receptacle, too.
>>
Rolled 7, 5, 7, 1 = 20 (4d10)

>>5873257
>>
Rolled 2, 5, 4, 9 = 20 (4d10)

>>5873257
>>
Rolled 9, 8, 8, 5 = 30 (4d10)

>>5873257
>>
Right, if you remember correctly, then this is a pretty harmless breed...on its own. A crystal borer, barely qualifying as a monster only thanks to the corrupted essence it's made of. They tend to gather in swarms in natural mana deposits, often ruining entire batches of catalysts due to their voracious appetite. The trickiest part of the little bastards are the pheromones they release, which clues other monsters in on the fact that they've found something particularly nice to feast on. Like you were thinking earlier...harmless on its own. But that's rarely the case, even if it seems to be so in this particular case. Still, you can't say that they're entirely without use - you can think of a few ways to use them to track someone's coming and goings, or extract their pheromones to give someone a really bad day, or even use them to look for deposits of magical substances if you release them in the right spot.

On the other hand, the Formists beliefs tickling the back of your brain urge you to crush the beast immediately. Its very existence is sinful, a mistake that should be corrected. Hell, you're sure that if it were bigger than a worm, it'd be trying its damndest to rip you apart right now...right? At least, you've never heard of monsters doing anything else. It's simply in their nature to consume and destroy. Despicable...

You're torn between pragmatism and...well, a more devout part of you, you suppose. And a much smaller part that questions if it's truly right to kill something like this just for existing. It's hard to see it as a threat against humanity when it can't even harm your pinky finger.

>Crush it. Keeping a monster like this around can only cause bad luck.
>Keep it in a bottle. You'll find some use for it. Even monsters can have a place in this world.
>>
>>5873279
>Keep it in a bottle. You'll find some use for it. Even monsters can have a place in this world.
What's the worst that could happen? : )
>>
>>5873279
>crush the little bastard, and set fire to the corpse
women on a pirate ship is already bad luck, don't need gremlins in the fuel supply too.
>>
>>5873279

>Keep it in a bottle. You'll find some use for it. Even monsters can have a place in this world.

Our boy doesn’t strike me as pious - better hold onto the little devil
>>
>>5873249
>that feeling of embarrassment when I forgot seadragons were a real animal and was picturing just, like, sea serpents or Chinese long.

>>5873279
>Keep it in a bottle. You'll find some use for it. Even monsters can have a place in this world.
>>
For hopefully obvious reasons, I'll be taking a break today and tomorrow, resuming on the 26th! Feel free to insert any votes until then, discuss anything you might want to, or ask me any questions you might have about things.
Oh, and one more thing. Have a holly, jolly Christmas.
>>
>>5873829
Merry Christmas, ya filthy animal. And a Happy New year too! Thanks for running and seeya soon
>>
>>5873829
Merry Christmas, Aniki!
>>
>>5873829

Merry Christmas!
>>
>>5873829
Merry Christmas, QM!
>>
>>5873833
>>5873962
>>5873965
>>5874421
Hope your christmas was as great as mine was, and if it wasn't, then there's always next year!
I'll get to writing, it looks like we're keeping a pet monster. Just remember to feed it and take it for walkies, ok?

Oh, and just so it doesn't come as a surprise to anyone, I'll be taking the 28th off for my birthday, but I should be good to run on new years. I don't really celebrate new years.
>>
Your pragmatism wins out, and you fish out an empty bottle from your person that you shove the slimy, wriggling monster into. The crystal borer lands on its back and writhes around for a moment or two, making it pretty easy for you to shove a cork over the top of the bottle before it can actually right itself. You watch it uncomfortably for a few moments as it looks around its new prison and taps on the thick glass, making a sharp trilling sound that you think could be one of curiosity or alarm, before simply deciding to curl up on itself and rest.

You'd actually expected it to go dormant, because based on your knowledge, Monsters are surprisingly docile when they can't sense any Mana to feed on. The glass must be thick enough to prevent it from doing so, thankfully, so you doubt you'll have to worry about many breakout attempts...unless you starve the thing by accident. You silently promise yourself not to forget to feed the little bastard, provided you hold on to it long enough to warrant doing so. You honestly have no idea how often monsters actually need to feed before they die of starvation, so you'll just play it safe and give it something laced with mana before bed every day. That sounds like enough to you.

Tucking the bottle back into your clothes, hidden on the side where your cape is draped over you to further obscure it, you finally make your way out of the ship entirely. You give a casual wave to the men and women sorting through things when you pass by them, and soon enough you're back on the docks with your secret haul securely on your person. Not that anyone would really give a shit if they found out about what you took - it's pretty much expected that whoever takes down an enemy captain gets to root through things to their heart's desire. From there, it's a pretty quick walk to head over to the building that hides the good ol' Treasure Hoard.

You do have to take a ride down a sealed elevator to actually get to the hoard itself, being underground as it is. Said elevator ride takes you down through a few levels of flooded buildings, and a little viewing slot that affords you a view of the flooded building you're passing through shows you that schools of curious fish are poking through the old ruins. Eventually, you go below the building itself, down into the underground portion that was hollowed out and built a few years back - an impressive amount of effort went into the base, despite the ramshackle look of it on the outside.
>>
Stepping off the elevator, you maneuver the wide halls until you're at the actual Treasure Hoard, which isn't nearly as ambitious as it sounds. Sure, right now it has more than a few chests full of assorted goodies, but it's mostly storage for everything you steal off of militarized vessels and black pirates, so it looks a lot more like an armory thanks to all the assorted weapons and armor hanging up on the walls. Celia and her helpers seem to have sorted most things already, and are calmly loading some firearms with some powder and shot for whatever reason when you walk in.

"Hey, Cyl!" You flash her your dazzling smile and a two-fingered wave to cut a striking image. She looks up from her work and lets a giggle or two escape on seeing your extremely charming maneuver, proving without a doubt that it worked.

"Heya, Ramzy." She replies. "We're almost done sorting through the bulk of things, we're mostly testing weapons now to make sure they work." She says, punctuating her message by raising a pistol to the air and shooting at the ceiling. The bang is especially loud down here, causing you to flinch. She lowers it, frowning as the metal seems to have peeled back around the barrel like a banana. "Another dud for the pile."

"A shame that Jahwal didn't keep his gear in better condition, he might not have lost so badly otherwise." You comment. "But anyways, I'm here to collect my cut! I gutted the captain, helped save the merchant, and drove the ship back. That should give me a big cut, right?"

"Yeah, yeah. I know what you did, showoff." She sticks her tongue out at you, tossing the broken pistol aside and pulling a notebook out. She licks a finger and flips through the pages, stopping on one to read through it momentarily. "Looks like your cut is gonna be...thirteen hundred coins!" She declares.

"That much, huh?" You rub your chin in consideration. "I should have been more proactive about this stuff in the past if it pays that well."

"It's a pretty big chunk of the change, so don't go blowing it on useless things. You could always blow it on treating me instead, it'll be put to good use that way~" She teases, blowing you a kiss.

"Tsk tsk, Ms. Weaver, you should know better than to flirt with your co-workers. What would the boss say about that?" You wag a finger at her.

"He'd complain I wasn't flirting with him instead." She laughs. "But I don't like old men, especially not boozehounds like him!" She declares, officially shooting the captain down without him even being present. You're sure that he's clutching his heart now, wherever he is.

"Good to know I have less competition then." You chuckle and wink at her. You're not really serious when you flirt around like this, but damn if it doesn't feel good to do it at least.
>>
"Uh-huh, you're gonna have to stop being such a cheapskate if you want to win my heart." She blows a raspberry at you, heading over to a chest full of gold and gems to count out your cut of things. She leans over in the process of doing so, giving you a fantastic view for the next minute or two while she sorts your share out into a separate cloth pouch. You unashamedly take in the full view, despite the fact that her two helpers glance at you and roll their eyes at you. You give the bespectacled female helper of the two some quick fingerguns, which has her blush immediately and turn away to resume her work. Works every time.

"So, did I miss anything last night? Most of it's a bit of a blur for me." You confess.

"Well...you mistook Val for me and kept telling him how pretty he was, for one." She reveals. You would sputter right now if you had been drinking anything.

"WHAT?!" You can't believe it.

"Calm down, that was only LATER in the night. You told the real me the same thing plenty of times~" She teases, your face heating up a bit. You don't know if you'll be able to look Val in the eyes again.

"I...really need to watch how much I drink next time." You desperately need to invent a spell that can reverse time somehow. Bookmark that idea for the future, you suppose...

"That's for sure." She says, turning around with a grin and sauntering over to place the bag of gold in your hands. "Now get on outta here, we've got work to do and you're distracting poor Olivia!" She places her hands on your shoulders and gives you a light push away.

"Alright, alright. Fine!" You say, being forced out of the Treasure Hoard. Damn, not being able to flirt around all day? Guess you'll have to do something else.

>Go hit up the Captain in his office, you've got an important letter to show him.
>Go...find Val, and make sure he knows you don't swing that way, never will, and that anything you said last night should be erased from his memory forever.
>Write-in?
>>
>>5875306

>Go hit up the Captain in his office, you've got an important letter to show him.

Do what real men do and promptly purge our memory banks of all Val weirdness and never speak of it again
>>
>>5875306
>Go hit up the Captain in his office, you've got an important letter to show him.
>>
>>5875306
>Go...find Val, and make sure he knows you don't swing that way, never will, and that anything you said last night should be erased from his memory forever.
>>
>>5875310
>>5875329
>>5875436
Jesus, I ended up busier than I thought today. So anyways, it's time to progress the plot! Writing.
>>
You immediately push the purely hypothetical events of last night to the back of your mind, doing what you're sure that all of your ancestors have done in moments like this: pretend it never happened and lock it away in the deepest recesses of your memories until it fades away entirely. Just as any real man would do, really.

Instead, you find yourself walking through the underground halls with a purpose, heading towards Captain Keat's office. He likes to stick close to the treasure hoard for obvious reasons, so it takes you under a minute to actually reach his door and rap on it a few times with your knuckles.

"Hey old man, are you decent?" You ask. You can never be too sure with the Captain after a party...

"Uh-" You hear him shuffle around, then immediately bang on something and curse something incomprehensible. The shuffling continues for a while before he FINALLY makes it to the door and opens up, clothing looking disheveled like he JUST threw them on. God damn it, Captain. "Yeah, I'm decent. What's up?"

"You really have to start drinking less." You roll your eyes, casually reaching out to his shoulder and lightly shoving him out of the way while you rudely barge into his office. "I found something important we've gotta talk about. Figure it'd be best to go over it sooner rather than later." You say, pulling the letter out of your pocket and turning around to offer it to the man.

"Something important, eh?" He takes the letter and starts reading through it. His expression grows quite a bit more serious with every word he reads, and when he finishes he walks over and gently sets it down on his desk. With a sigh, he plants both hands on it, like he needs to support himself.

"You know what this means, right?" You speak up.

"Yeah. More than you probably think." He says, heading around to the other side of his desk and sliding into his chair. He opens up one of the drawers, roots around in it for a moment, before pulling out a letter of his own that he slides towards you. "Read this. Tell me what you think." He orders you.

Hello once more, esteemed Captain Keats of the Golden Mirage. I have once more been able to garner information about the whereabouts and activities of one of the dreadful Black Pirate groups that have been terrorizing the merchants of Lume in recent years. I wish to inform you of their next intended target, so that you can handle them before more harm can come to my fellow entrepeneurs. As always, I value your assistance in this matter greatly, and look forward to the bright future that our cooperation will build for our people.

- With appreciation,
Fellipe Silversmith


You furrow your brow, looking over to the Captain once more. "So someone informed us of where Jahwal would be?"

"Yeah. Now put those letters side by side." He tells you, and you set it down right next to it. You glance from one to the other, before realizing something very, very important...
>>
"He wrote both letters!" You exclaim, everything clicking for you suddenly. "This son of a bitch is putting hits out on merchants, then telling us to mop up the hitmen!"

"The damn whoreson." The captain spits on his floor. "I can't believe I've been falling for it all this time."

"What I want to know is...why?" You furrow your brow. You can't imagine a reason for such callous cruelty.

"Same thing that motivates anyone to do bad shit in Lume. Greed. He's wiping out his competitors, then he's making sure his hitmen can't live to tell the tale or blackmail him. Shit. It's been damn effective, too - he's the richest merchant in Lume as of last year. I bet he's planning on taking out the other merchant kings too, at some point. Then he'll be a true king, uncontested and unchecked." Keats slams a fist on the table.

"Well...we've gotta do something, then!" You declare. Keats opens his mouth up to say something, before pausing and standing back up.

"Yeah. You're right, we do...but it can't be me. He knows that I know at least part of the story. If I show up in his territory so soon after taking down Jahwal, he'll know something's up, his men'll take me down before I can do much at all. No...we need some faces he doesn't know about to look into this. To find some way to make him pay." He says, stroking his chin thoughtfully. Then he looks at you, a plan clearly hatching in his mind. "How about you?"

"Me? But I'm..." You hesitate at the thought of such a big mission alone.

"Reliable. Unknown. You've got just the right skillset for the job, too." Keats cuts you off. "This ain't the kind of thing you can just waltz into a place guns blazing. It requires finesse, and I know you've got finesse in spades, kid. So how about this: I'll give you a little dinghy and a few months of supplies. You take, I don't know, two people with you for support - nobody on the bounty books. Head over to Threespice, Fellipe's territory. Gather some information, make a few allies, find a way to take the son of a bitch down. What do you say?"

You think about it for a few moments, but ultimately you can't deny that he's right. You're the perfect man for the job. Besides, this'll make a great story to put in your biography at some point, and something as bold as taking down the most powerful Merchant King of Lume is bound to make for one hell of an entrance into the Bounty Books. You clasp the Captain's hand, shaking it with a grin.

"I'd say that I'm in."

CHOOSE 2 FOR YOUR TEAM
>Val Lasombra, gunslinger and lightning caster.
>Gigas, strongman and wind caster.
>Celia, enchanter and water caster.
>>
>>5875871

>Val Lasombra, gunslinger and lightning caster.
>Gigas, strongman and wind caster.

I vote team CHAD, personally. Nothing against Celia
>>
>>5875871
>>5875874
>support
>team chad is ago. Sorry ladies this be man's work.
Plus we'd be too distracted looking down her shirt or up her skirt.
>>
>>5875871
>Val Lasombra, gunslinger and lightning caster.
>Gigas, strongman and wind caster.
>>
>>5875871
>Gigas, strongman and wind caster.
>Celia, enchanter and water caster.
>>
>>5875871
>>5875874
+1 to this!
>>
>>5875871
>Val Lasombra
>Gigas
>>
>>5875874
>>5875876
>>5875883
>>5875903
>>5875910
>>5875953
I'm back from my birthday break, now it's time to write! It looks like an overwhelming victory for Team Chad. Which is probably wise, because they're definitely the most combat effective team! And they cover each other's weaknesses quite well, I'd say.
Let's get to writing this update!
>>
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It was easy to convince Val and Gigas to come with you. All you really had to do was ask, and they agreed immediately. You briefly considered Celia, but you knew that her skillset was better suited to a supporting role, even if she was the only one of you who was formally trained in magic. The art of runelaying and enchantment may be useful, but not in the heat of battle...and you're absolutely positive that you're going to be running headfirst into danger at some point. You imagine that you'll probably get into a handful of fights before you even reach Threespice, given how common monsters are out here.

Just a couple of hours later, after all three of you finished your preparations, you find yourself tying down the last of the supplies to the Gleamrunner. It's hardly a big and illustrious ship like the Golden Mirage herself, or even the Bloody Revolution that used to belong to Jahwal, but you can't exactly take those extremely recognizable ships out to Fellipe's territory and expect him not to catch on. Despite knowing this, you can't help but shake the disappointment. The Gleamrunner looks like something you'd see a hobbyist fisherman sailing, not the next Pirate King!

"What are you grumbling about, my friend?" Gigas asks you, pulling a knot tight as he glances your way.

"Oh, nothing..." You hide your grievances, biting your tongue.

"Complaining about nothing is a new one." He laughs. "So tell me, what is the plan again?"

"We're going to Threespice to dig up more dirt on Fellipe Silversmith, hopefully find some allies, and...come up with some way to handle him." You explain.

"I say we beat some manners into him!" Gigas declares with a grin, smashing a fist into his palm for emphasis.

"Doubt it'd work." Val pipes up out of nowhere, giving you a start. Fuck, you forgot he was lingering over there in the shadows. "Men like him don't learn. They adapt. He'll find some other, subtler way to keep doing what he's doing."

"We'll figure out what to do with him when we get to that point...I think it's more important to figure out HOW we'll get there, first. He's not exactly an easy target." You interject. You're not exactly sure what you'd do with him either...killing him, imprisoning him, everything you can think of seems like it'd have some far-reaching consequences that you don't fully understand yet.

"Mm. Understood, Captain Valentine." Val says, tipping his hat towards you. "How are we getting to Threespice, then? A direct route, or the scenic route?"
>>
>>5877506
You rub your chin in consideration. The allure of adventure and discovery is hard to resist, and there's plenty of ruined structures you could potentially loot to sell off some goods for extra cash in Threespice. Of course, that comes with the risk of encountering many more monsters than a direct route would allow, but Monster Parts are themselves pretty profitable to sell. If you were to take a direct route instead, you'd get there much quicker, and would almost certainly encounter less resistance from the local wildlife...and it's not like you actually NEED more things to sell, given how much gold you've accrued in the past two days. Decisions, decisions...

>Take the scenic route. (More encounter rolls!)
>Take the direct route. (Less encounter rolls!)
>>
>>5877509
>Take the scenic route. (More encounter rolls!)
more fights more fun
>>
>>5877509

>Take the scenic route. (More encounter rolls!)

This is our first command, let’s enjoy it.
>>
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>I forgot to post Jahwal's ship
So anyways, here's the Bloody Revolution that you drove earlier.
>>
>>5877509
>Take the scenic route. (More encounter rolls!)
Live a little!

>>5877460
Happy birthday!

>>5877506
>>5877528
Nice boat.
>>
>>5877509
>Take the scenic route. (More encounter rolls!)
>>
>>5877509
>Take the scenic route. (More encounter rolls!)
https://www.youtube.com/watch?v=BLlPRNrDRrk
>>
>>5877518
>>5877525
>>5877532
>>5877621
>>5877632
The scenic route! Exactly what I hoped you would pick. That means you'll roll the encounter dice THREE times before you reach Threespice, rather than just once! For now, let's do them one at a time. After one encounter is completed, we'll move on to the next one. For now...
Someone, anyone, roll me a d100. This is best of ONE, unlike normal rolls! Luck is not weighted in anyone's favor.
>>
Rolled 15 (1d100)

>>5877666
>>
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>>5877668
Captain, we have a problem.
>>
"We're going to take the scenic route. Keep your eyes peeled for anything...interesting." You command, letting Val's capable hands take the wheel while you step up towards the head of the ship to peer out at the vast seas and open skies before you. Val works quickly to raise the ship up into the air, and a slight jolt forward has you sailing forth in no time at all once the wind catches the numerous sails on your sleek vessel. The gusts rushing past you soon prove to be quite invigorating, and it's hard not to feel excited yet calmed by it at the same time.

Several hours go by, your ship passing over countless completely sunken ruins. Schools of flying fish dart away from the ship whenever you sail too close, and countless floating islands drift idly through the sky, each of them holding a microcosm of life...and possibly mysteries, but you doubt anything that would be worth stopping at each and every island and rooting through thick jungle for hours at a time. Not without a prior hint to their existence there, at least.

At the point where Val's grown tired of steering, you take control, the core's golden light beginning to take on a familiar blue sheen in the corners as night creeps up. You probably only have about an hour or two of daylight left, you'd estimate.

"Captain! I've spotted a ship!" Gigas calls out, pointing off the starboard bow. Your eyes quickly dart in the gestured direction, immediately seeing what he speaks of.

Trapped by countless vines on a notably larger floating island, nearly concealed by the throng of trees, is a ship that you would imagine belongs - or belonged - to a noble. A yacht, clearly, with a broad hull and an unrecognizable figurehead that was surely trashed beyond salvaging on impact. The ship itself rests in a pool of water constantly being refilled by an unknown source via waterfalls, which seems to overflow from the island itself and drop a much larger waterfall down to the oceans below. You can't tell if anyone is aboard the damaged ship yet, so you begin to steer your ship closer, pulling the brakes when you're docked just next to the island. A quick release of the gangplank later connects you to the island, and Gigas is quick to hop off and pound an anchoring nail from the ship into the island just in case the island decides to try to float away.

"Interesting, isn't it? A ship this fancy, left abandoned and overgrown. I wonder why?" You ponder out loud, hand clasping your mageblade with caution behind the cover of your cape. Val seems to have a similar idea, resting a hand on his pistol as he walks beside you.
>>
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"It's called the Flame of Arcadia!" Gigas points at a specific section, where the name of the ship is indeed embellished on its side, nearly hidden by the countless vines covering it. "Talk about pretentious."

You snort at that. "I don't know, I kind of like it. But it doesn't suit a leisure vehicle like this, that's for sure."

"Got a bad feeling about this." Val speaks up, eyes narrowing. You frown a bit, glancing about.

"Me too, if I'm being honest. But nothing ventured, nothing gained." You reply. The sheer number of vines covering the ship strikes you as odd, especially since the ship doesn't seem all that weathered. How could this many plants be overtaking it in a relatively short amount of time? Is it the work of magic, perhaps? Or just some species of flora you've never seen before? A bad feeling indeed...

>Try to board the ship, look for any valuables...or hostiles.
>Check out the rest of this particular island first. Maybe you can find out what happened to the inhabitants of the ship after they crashed.
>WRITE-IN?
Creativeness encouraged, ideas for how to approach whatever choice(s) you make will be accounted for!
>>
>>5877764
>Check out the rest of this particular island first. Maybe you can find out what happened to the inhabitants of the ship after they crashed.
>>
>>5877764

>Check out the rest of this particular island first. Maybe you can find out what happened to the inhabitants of the ship after they crashed.

Let’s scout the perimeter first and make sure our own ship is ready for a hasty retreat if necessary.
>>
>>5877764
>My gut instinct tells me we shouldn't get close, and i trust my gut. Bet those vines are magical, like some kind of carnivorous plant. We'll get pulled in if we draw near.
>It'd be great if we could poison them at the root or something, kill them off without getting too close. Any ideas?
>>
>>5877834

Hmm, changing to support this. Maybe Val has some relevant magic to use? Our mageblade should be helpful too
>>
>>5877836
Val knows the spell Energize, which heals the targeted area. It doesn't really have offensive uses outside of very niche cases.
Ramza knows an Area of Effect damaging spell called Flashfire with decent range to it.
Gigas knows Slipstream, which augments his mobility and helps him in acting before others in combat...or just moving fast in general out of combat.
I promise I'll get to the Gigas sheet soon. I keep putting it off.
>>
>>5877885
How does the healing work?
It it just magical wound closing, or does it actually accelerate natural healing?

If it's the latter, it could actually aggravate the effects and uptake of poison.
>>
>>5877764
>Check out the rest of this particular island first. Maybe you can find out what happened to the inhabitants of the ship after they crashed.
unless we can do >>5877834, but I'm not sure we have the means.
>>
>>5877764
>write in
> have gigas scout let's have us stay on the ship ready to scoop gigas up if shit hits the fan. He can hopefully slipstream run from the deadly thing on the island. Have our healer boy stand kind of between the ship and gigas ready to heal if he gets attacked. Have a rope tied to Val incase something tries to grab him so we can yank him back. Unanchor the ship ready for a quick gtfo.
>tell gigas to go poke some stuff see if anything reacts if nothing does we low key float around the island behind him on the ship ready to pull his ass out of the fire.
>(dumb moment for me are we ramza? If so start be ready to nuke something with fire from the ship.)

Best I can come up with boys.
>>
>>5877892
It accelerates natural healing! So you would be correct in assuming it could make poison act faster. The fire magic spell "Purify" is what you'd want to use to get rid of poison, though nobody on the team knows how to do it. That doesn't mean you can't try to cast it anyways, though...just with a decent sized malus to your dice pool for casting an unknown spell.
>>5877927
We are indeed Ramza, but you can freely control your other party members too.
>>
>>5877814
>>5877834
>>5877836
>>5877903
>>5877927
Alright, we have a pretty decent idea of what we want to do. Given that one of the leading votes involves trying to kill off the vines without getting too close, I'll start things off by using the best method in your arsenal for such: Ramza's Flashfire! Roll me 5d10, best of 3, for your spellcasting!
>>
Rolled 10, 9, 1, 4, 8 = 32 (5d10)

>>5878401
>>
Rolled 5, 9, 8, 6, 3 = 31 (5d10)

>>5878401
>>
While we wait for the third roll, I finally finished Gigas's sheet for everyone! https://docs.google.com/document/d/11Yp9M9a0tIIjok6wP41XQ7sG_MftvPr6QyVRa7_p1rk/edit?usp=sharing

And here's a link to the collective documents. So you don't have to dig through the thread for each individual link.
https://drive.google.com/drive/folders/1V0eqo-5JEuUwZ-AODD9jkxGMwEhkvn77?usp=sharing
>>
Rolled 3, 8, 1, 8, 9 = 29 (5d10)

>>5878401
5 quintuples goooo
>>
Rolled 7, 7, 6, 7, 9 = 36 (5d10)

Rolling a quick precautionary Slipstream buff for Gigas, not that he's great at spellcasting. He's not on a time crunch out of battle, so he can afford to take Extra Time twice on it to cast it better than he'd usually be capable of. Which is really just him re-casting it if he fails, but represented as a better dicepool here.
Almost done writing though.
>>
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"Call it a hunch, but I feel like if we approach that, something's going to grab us..." You comment, clenching your jaw tightly as you stare uncomfortably at the scene before you. "Better safe than sorry. Connect your harnesses to a line of rope, boys. Never know if we'll need to get out of dodge quickly." You command, turning around for a moment to do it yourself. Your crew nods their heads and get to work immediately, and just a few seconds later the three of you are far more secure against the possibility of something snatching you at random.

"Alright, Cap! What's next?" Gigas asks, tapping his fists together eagerly. You rub your chin in silent contemplation for a few moments while you muse over it.

"I'm thinking...that I want you, Gigas, to get up a little closer, tell me if you see anything odd. Val, I want you at the midway point between him and the ship, just in case he gets into trouble." You bark out your orders, the two once again nodding in unison. Damn good crewmen, so obedient!

The giant of a man, sensing your abundance of caution, takes a few moments to cast his signature spell on himself: Slipstream. You watch as he pulls out the vibrantly green Wind Catalyst he keeps on his person and channels his Mana through it, the effect manifesting as subtle bursts of wind that coincide with his every movement, mostly visible through the effect it has on his hair and clothes. He does have a look of intense focus and concentration as he does so, but the effort seems to have paid off - you can tell the spell is stronger than what he usually produces.

With a grin at his apparent success, your strongest crewman begins to walk towards the entrapped ship, cautiously taking a route around it rather than going directly to it - aiming to take a look at what's behind the ship, no doubt, in case there's a monster laying in wait back there. It's tense for a few moments, both you and Val ready to jump into action at a moment's notice, before Gigas steps back towards the ship.

"It's just more vines. I'd climb them to get up to the ship itself, but I'm not sure if they're poisonous or not." He admits. "We don't have any Purging Peppers, so I really don't think risking poison would be smart."

"Hm...alright. Let me take care of the vines, then. I'll clear them all out...in a flash!" You say, producing your mageblade with a flourish and pouring your mana into it.

Unlike Gigas, you keep your Catalyst in your trusty Mageblade, allowing you to freely use magic for as long as you hold it. Rather than shaping itself into a blade this time, your intent forms the magic into your favored spell, one as showy as you yourself are. A gout of flame emerges from the handle, twisting and zipping through the air like a living whip as you try to direct it mentally. The searing blaze strikes across the bulk of the vines on this side of the ship, outright cutting many of them apart as the intense heat chars them black wherever it strikes.
>>
Now severed, you see the leftover remnants of the vines that still burn and cling to the ship starting to dissolve into a hazy purple mist. But you can't exactly focus on that - not with the lower half of the vines now writhing about and the waters below the ship churning viciously.

"Now I have a REALLY bad feeling about this, Captain!" Gigas says. As something at least the size of the very ship it was holding begins to emerge from the lake, covered in FAR too many sharp teeth for your liking, you're inclined to agree.

"I don't think those were vines." Val helpfully points out.

"You think?" You grimace at Val, who offers you an unhelpful shrug. What a cursed way to start your journey...

RAMZA WILL:
>Use Flashfire again, it seemed effective enough on it before. And it's a big son of a bitch anyways.
>Get in a bit closer and use your Mageblade. Have at ye, monster!
>Get everyone back on the ship. You can just take potshots at it with Val's guns and maybe one of the ship's harpoon, at a safe distance. (No need to vote for other characters if you choose this.)
>Write-in!

VAL WILL:
>Aim for the center of mass, to deal the most damage.
>Aim for the remaining tentacles, to keep its primary method of attack hindered.
>Spend the turn getting back on the ship and preparing to use the on-board harpoon instead of your guns.
>Write-in!

GIGAS WILL:
>Jump in and pound its countless teeth in, of course!
>Brutalize some of its remaining tentacles!
>Play keep-away, to distract the big beast!
>Write-in!
>>
>>5878591
>Use Flashfire again, it seemed effective enough on it before. And it's a big son of a bitch anyways.
>Aim for the center of mass, to deal the most damage.
>Play keep-away, to distract the big beast!

>"That purple mist is poison for sure! Cover your mouths!"

Attacking the tentacles won't kill it, but using fire magic may well keep them from regenerating, if it's the type to do so.
>>
>>5878594
Ah, right, I should have clarified! The purple mist is Monster Essence. A contrast to your pure and blue Mana that you'd release when you die or had a bodypart removed.
It's definitely not safe to intake though, so...maybe you're not wrong about poison.
>>
>>5878596
See, now i want to put that shit in a hookah and smoke it.
>>
>>5878591

>Use Flashfire again, it seemed effective enough on it before. And it's a big son of a bitch anyways.

Pour fire down its throat!

>Aim for the center of mass, to deal the most damage.

>Play keep-away, to distract the big beast!

Basically, Ramza and Val pour on the damage and Gigas distracts the beast
>>
>>5878591
>Get everyone back on the ship. You can just take potshots at it with Val's guns and maybe one of the ship's harpoon, at a safe distance. (No need to vote for other characters if you choose this.)
>ramza nuke it with fire have gigas pilot the ship.
>time to nuke it from orbit. Glass the enemy.
>( if it's too far for ramza have him take a shot or two at it as you back up. Unless it starts moving super quickly)
>do we have any like lamp oil or something to dump on it and set it on fire?
>>
Rolled 4, 3, 4, 9, 5, 5, 3, 6, 1, 5 = 45 (10d10)

>>5878594
>>5878601
>>5878743
Ramza's gonna use Flashfire again, Val will aim for the center of mass, and Gigas is going to try to run distraction! Roll 5d10 again for me, Bo3!
The following roll will be for the beast as it tries to assault the only viably close target, Gigas.
To detail why he's rolling ten dice here, although the monster originally had 15 dice allocated to Tentacles, he can only use 10 at a time. Since tentacles are clusters, Flashfire did double damage to them, leaving him at 11 remaining Tentacle dice. He can still only use 10 at a time though, as a limitation of the system. Even if this roll gets pairs, they could still potentially end up nullified if you guys and your allies end up hitting him FASTER than he can hit you, which'll depend on the width you get. Weird sounding, I know, but you'll get used to it. Gigas is all but guaranteed to move faster than this guy anyways with how good his Slipstream was.
>>
Rolled 8, 1, 10, 8, 8, 5, 5 = 45 (7d10)

>>5878973
Here's Gigas' roll for his dedicated Defense, which will start to subtract from the monster's pairs should he get any pairs.
>>
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Rolled 5, 7, 4, 9, 9, 5, 3, 4 = 46 (8d10)

>>5878975
A perfect defense from Gigas, he does his job well.
Let's see how Val's aim is looking tonight!
>>
Rolled 5, 8, 2, 10, 8 = 33 (5d10)

>>5878973

Here’s a roll for you QM
>>
Rolled 7, 5, 3, 3, 4 = 22 (5d10)

>>5878973
>>
>>5878977
>>5878978
If either of you wants to roll one last time for our third, it's been plenty long enough for it!
>>
Oh, and HAPPY NEW YEAR!!!!!!
>>
Rolled 2, 10, 8, 3, 7 = 30 (5d10)

>>5879029
>>5879062
Happy New Year!
>>
"Gigas, run distraction!" You call out.

"Got it!" The big man says, sidestepping out of the way right as a trio of tentacles slams into the ground where he was but a moment ago. "That all you got, ugly? Stop trying to hit me and hit me!" He taunts it with a big grin on his face.

"Val, I want you to aim at its center of mass. Bleed it out." You instruct your gunslinger next, all while charging your mana through the Fire Catalyst in your mageblade once more.

Val's pistol fires off at the same time that your flames manifest, the metal slug from the gun rippling flesh around it as it digs into the meaty bulk of the monster - it seems to lack some punch, however, likely due to the size difference and the sheer thickness of the hide. Your flames don't have that problem, severing another bundle of them at their most extended point right after another failed attack on Gigas, who continues to easily dance around the multitude of enraged attacks being sent his way.

-1 Mana, 1/3 Mana remaining!

You're sure that you could sever all of its remaining tentacles with just a few more flashfires, making it considerably less able to murder all of you, but the problem is that you don't think you have the mana reserves to manage it. You've got one more flashfire in you, unless you feel like drinking your emergency Ether to top yourself back up. As you consider this, several of the tentacles that AREN'T attacking Gigas suddenly stab into the ground, the massive bulk of the creature being dragged forward so that it can start to come on land. Likely so it can try to put those fanged maws it has all over the place to good use, unfortunately for you.

"Might need a more vulnerable target." Val comments, holstering his spent pistol and sliding the rifle off his back instead.

"What are you gonna do, big guy? EAT ME?" Gigas tempts fate by taunting the creature. Which seems to be exactly what it's going to try to do, as it writhes closer to Gigas in a surge of movement, spare tentacles aiming to try to grab him.

RAMZA WILL:
>Use Flashfire once more, leaving you empty on usable Mana.
>Drink your Ether, restoring your mana to 3/3.
>Switch to your Mageblade, jump in and start carving away!
>Recall everyone back aboard the ship!

VAL WILL:
>Take aim into one of its open maws and try to hit a vital internal organ.
>Keep firing into the center of mass.
>Switch focus to disabling the tentacles.
>Head over to the ship's Harpoon for some extra firepower.

GIGAS WILL:
>Punch it right in the face now that it's on land!
>Keep dodging and taunting!
>Back up to the edge of the island and try to taunt it into a perilous charge! And hope you can dive out of the way in time, of course.

Write-ins enabled for all characters, of course!
>>
>>5879106

>Jump in with our mageblade and back up Gigas, we'll take on the tentacles together while Val waits for it to get closer and open it's mouth
>In case of emergency, use our last flashfire to make an opening and retreat
>>
>>5879166

Supporting, maybe if we get the opportunity we can dump a flash fire down its gullet in the following turn
>>
Rolled 7, 5, 9, 7, 3, 4, 3 = 38 (7d10)

>>5879166
>>5879173
I stayed up hella late and passed out for eternity.
So anyways, now that I'm up, let's get to rolling! 7d10, best of 3, fellas!
Here's the Monster's roll. He's feeling the damage, on his tentacles at least.
>>
Rolled 7, 1, 6, 7, 8, 1, 9, 1 = 40 (8d10)

>>5879718
Gigas is going to brutalize some tentacles with you, per The Plan.
>>
Rolled 5, 6, 7, 3, 8, 10 = 39 (6d10)

>>5879721
Val's going to try to target some internal organs rather than fire blindly into its hide. To make this called shot, he sacrifices one of his dice to flip another one of his dice to a 10 automatically. If he rolls ANY 10s here, it's a pair.
>>
Rolled 10, 3, 2, 6, 1, 2, 1 = 25 (7d10)

>>5879718
>>5879721
>>
Rolled 9, 5, 9, 6, 1, 1, 2 = 33 (7d10)

>>5879718
>>
Rolled 3, 5, 10, 2, 9, 1, 2 = 32 (7d10)

>>5879718
poopoopeepee
>>
>>5879721
>>5879723
>>5879740

Nice, I think we’re winning
>>
Gigas moves with surprising speed as the beast tries to bear down on him. He leaps over a bundle of tentacles that tries to swipe him off his feet, and grabs another set that tries to grab him midair to keep him still. Slimy they may be, they're no match for his iron grip even as they writhe around with him attached to them, and he uses that same movement to fling himself up atop the beast. Once there, he grabs hold of a group of tentacles, braces himself against it, and pulls as hard as he can - outright ripping them free from the beast with a sickening squelch and a screech of pain from the monster.

While this is happening, you're of course activating your mageblade and rushing forward to provide support to the madman that is Gigas. Your support comes in handy right on time, as a pair of the beast's tentacles seem to have snuck up on him from behind to wrap around and constrict him, only to go slack when your blade neatly slices through them at the base in your opening swing. It's frothing at the mouth from the pain now, corrupted blood and saliva foaming up together as its multitude of jaws snap together furiously.

When it releases another roar, Val finally takes his shot, intentionally banking it off one of its larger teeth to richochet it at a different angle into the beast's mouth and through its considerably more vulnerable innards. It shudders violently and outright rolls its entire body over from the serious injury it just sustained, forcing Gigas to dismount it as writhes in pain - none of you but Val can really capitalize on this without risking getting flattened by a beast that no doubt weighs several tons, and Val seems to be in the middle of switching to his last loaded weapon.

When it finally rights itself back up, it's twitching all over, its only two remaining tentacles held close to itself rather than reaching for any of you. It seems to decide to relegate them purely to mobility, as it digs them through the earth once more to fling its massive body towards you and Gigas, trying to force its gargantuan primary maw over either one of you.

FINAL ROUND?
>Dodge, and slice the last of its tentacles apart!
>Try to use your Mageblade to pierce into its vital organs when it's close enough!
>Turn your Mageblade into a shield and brace against the charge with Gigas!

Write-ins enabled for all characters, of course!

He only needs one more heartshot to end this, but he can be rendered immobile by removing his last two tentacle dice. Val is automatically going for a heartshot here.
>>
>>5879832
>Dodge, and slice the last of its tentacles apart!
Ole!
>>
>>5879832
>Dodge, and slice the last of its tentacles apart!
When it's immobilized, it will be helpless against Val's killshot.
>>
Rolled 3, 7, 10, 2, 6, 3, 4, 8, 7, 8 = 58 (10d10)

>>5879846
>>5879850
Alright! 7d10 for me, lads!
Here's the monster's roll. As this is a BITE attack rather than a tentacle attack, he'll be using the dice assigned to his Maw. Of which, he has...15, since his Maw was never damaged. He can only roll 10 of them, of course. But don't worry, if you cut his tentacles off before he can get his bite off, it'll negate his attack entirely. So just roll wider pairs than him! Easy, right...?
>>
Rolled 9, 10, 10, 4, 6, 2, 5, 1 = 47 (8d10)

>>5880415
Val's killshot.
>>
Rolled 9, 5, 8, 1, 1, 1, 2 = 27 (7d10)

>>5880418
I uh, forgot to reduce that dicepool by 2 as it's a called shot. That's fine, because I can always just ignore the 5 and the 1 at the end and pretend like I did it right. Good trips, Val!
Anyways, Gigas is going to brace against the beast defensively.
>>
Rolled 6, 7, 6, 9, 3, 3, 4 = 38 (7d10)

>>5880415
>>
I was wondering why it was taking so long to get the final two rolls, but I just realized I didn't clarify that this was also Bo3. Whoops! Anyways, two more of Ramza's rolls, please.
>>
Rolled 10, 2, 5, 8, 6, 9, 9 = 49 (7d10)

>>5880715
>>
Rolled 10, 5, 5, 5, 10, 10, 4 = 49 (7d10)

>>5880715
>>5880415
>>
>>5880729

Shit, Ramza is en fuego here
>>
>>5880717
>>5880729
rape mode
>>
>>5880729
Fucking legendary. That's what I was waiting for, baby!
Writing.
>>
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You stare down the crazed behemoth, a single bead of sweat running down from your forehead. Your grip tightens around the cold metal handle of your mageblade, and the world seems to slow down as adrenaline surges through your body. Your eyes, faster than the rest of your body, flicker over to Gigas to watch as his enhanced speed allows him to rush forward before your muscles even engage, the giant of a man grabbing two of the creature's massive fangs and stopping it in its tracks.

You finally begin to move, your blade sharpening and lengthening as your focus becomes crystal clear. You step forward and aside, and with the mere flick of your wrist the beast's remaining tentacles are severed, completely halting its efforts to fight back against Gigas - but you know you can do more. You flip the mageblade around to a reverse grip and slam it into the bulbous hide protecting the bulk of the beast, the weapon of pure mana easily bypassing the resistances against physical weaponry it seems to have, and in your mind's eye you see the blade expanding and branching out.

While this happens, your ears register one final bang as Val's final pistol fires its shot, the crude bullet zipping through the air and entering the beast. Thanks to your quickly growing mageblade network, you can FEEL where it is within the beast, and faster than a man could blink you've created a cage around the beast's heart. Val's bullet richochets two, three, four times off of the solid surface you provide, each time shredding the vulnerable heart more and more. It's probably overkill, but you never know for sure when it comes to monsters - especially ones you don't recognize. Once the bullet goes still, stuck within flesh after being stripped of its momentum, you shut off your mageblade and step back.

The monster's entire form begins to rapidly dissolve into those sickly purple droplets that were once its essence. Now it's nothing more than a mistake, heading up to the Core to be corrected. The entirety of it is gone within no more than ten seconds, leaving behind an oddly shaped smooth object of the same color as the essence that just departed. You raise an eyebrow curiously at seeing something actually being left behind, and walk over to pick it up. It's lighter than you expect, practically as much as a feather despite looking like a solid chunk of stone or crystal.

"Looks like it left SOMETHING behind as loot for us. No idea what, though." You rub your chin as you examine it. You hope it's not dangerous.

"It's the remnants of the monster's Chakras." Val speaks up as he walks over to you and Gigas, untying the rope from his waist. "They're valuable to the people that research them, especially ones as large and intact as this."
>>
>>5880809


"Hoho, that's just what I like to hear." You grin. "I'll make sure to put it somewhere nice and safe." You say, jogging over to the ship to stow it away somewhere with lots of padding. You don't know how easy it is to damage them, but you don't want to risk it!

"Hey Captain, what should we do with the crashed ship?" Gigas asks, pointing over at the vessel that drew you all here to begin with.

"Oh, that? We're going to loot it, of course. And if it still works, obviously we'll see if we can take it. That's just common sense." You shout over your shoulder as you close the lid on the box you decided to put the Chakra in. "Alright boys, you know the drill. Find everything good that's not nailed down, and get the hammer ready for the ones that do have nails!" You declare. It's time to get to work!

>Ask Val more about Monsters and Chakras while searching the ship. He seems like he knows a bit more than you about the subject.
>Help Gigas root around the previous owner's personal belongings. There's nobody better to goof off with.
>Let Gigas and Val do most of the work, you need a breather after using up all of that Mana. It's tactical, not lazy!
>>
(Oh, and I forgot the usual write-in option. Tell me if you want to do something specific I might not have included, always!)
>>
>>5880810
>Ask Val more about Monsters and Chakras while searching the ship. He seems like he knows a bit more than you about the subject.
Lore time!
>>
>>5880810
>Check the ship's hull, engine, and propellers. Hopefully she still flies.
>>
>>5880819
>>5880850

This, loot is great, but we're talking about a whole ship here, and a fancy one at that!
Either it'll be worth a pretty penny, or we can ride it around like a floating throne. Either way, this is a sweet haul.
>>
Rolled 5, 2, 4, 1, 10, 7 = 29 (6d10)

>>5880824
>>5880850
>>5881123
We'll go ahead and do both! For shits n giggles, roll me 2d10, best of 3! Ramza, uh...Ramza's got a weakness when it comes to understanding feats of engineering.
Don't worry too much about failing it though, because Val's also gonna take a look, and he's pretty decent at that shit.
>>
Rolled 8, 1 = 9 (2d10)

>>5881524
>>
Rolled 9, 4 = 13 (2d10)

>>5881524
>>
Rolled 2, 3 = 5 (2d10)

>>5881524
>>
Rolled 4, 7 = 11 (2d10)

>>5881524
>>5881529
>>5881534
>>5881562
Well, maybe we should be worried. Val's going to add 2 RD to his roll - Studying new and interesting things.
>>
>>5881566
Phew, there we go. Writing!
>>
Hmm, been difficult to write this because of a headache. I'll finish it up tomorrow just so I don't make any mistakes on it. Brief update delay, sorry lads.
>>
>>5881620
No worries, it happens. Everyone getting sick out here.
>>
>>5881622
Yeah, stay safe out there. Winter's a big ol mean bitch.
>>
"Alright, since it's a little hard to reach it over the water, we're going to pull the Gleamrunner up to it. All aboard!" You call out, walking back up the gangplank and heading over to the helm. Gigas removes the anchoring nail and pulls the gangplank back up, and you steer your group over to be hovering right next to the deck of the damaged ship. A quick redeployment of the gangplank (and a hasty pull of the breaks after Val reminds you to set it) sees the three of you making your way over to the Flame of Arcadia.

With the tentacles no longer covering it, it looks to be in fairly decent condition despite the clear cracks in many spots that you don't doubt came from the constrictive power of the ex-monster. You look over the woodwork with a critical eye, mulling over how you want to divide initial efforts, before deciding that repairs should come first - no need to focus on stripping it if you can just take the entire thing somehow.

"Val, with me. We're going to check out the internals and see if we can get her running again." You command, your gunslinger friend tipping his hat ever so slightly in acknowledgement and stepping up behind you. "Oh, and uh...Gigas, search the ship for any supplies of Mending Sap. We're probably going to need a fair amount for this job. More than we have on the Gleamrunner, I think." You hastily add.

"On it, Cap!" Gigas calls back, heading over to pry open the thick metal door keeping the bridge sealed off. You imagine it's only being difficult to open because of the fact that it's warped and covered in dents, probably from when the beast was molesting the ship.

Once it's open, the three of you step inside before you and Val branch off from the big man. The two of you make your way down below deck to where all the critical components would be, after a brief search for the ladder heading down. You've never actually been on a Yacht before, so the layout is a little confusing compared to what you're used to...you'll have to walk around and memorize where everything is later on, assuming you're able to get things running again.

The fact that there even is an engine room proves that the ship is of Eldingarian make, though you doubt its owners were Eldingarian themselves - not with a name like that plastered on the side of it. It's likely to be some commissioned work from some wealthy Lumean natives, who you suspect did not escape their latest encounter with their lives. It's pretty damn dark inside with nothing getting power, so once you've found the engine room itself you walk over to one of the lights and pour small trickle of your remaining excess mana into it in order to turn it on. Rather unexpectedly, the power network here seems to be pretty damn efficient, as all of the lights in the room light up with your miniscule offering of mana rather than just the one you were expecting.
>>
Before the two of you lies a massive metal contraption connected to countless tubes and pistons, somehow coming across as sleek and refined rather than a chaotic mess despite the fact that the mechanisms and their purpose are totally unknown to you. You step away from the light to circle around what you're certain is the engine, careful not to trip on any of the pipes crisscrossing the floor, and try to discern what's wrong with it to the best of your ability. You and Val examine it together for fifteen minutes, poking, prodding, pulling, and even experimentally knocking on it to no avail. Whatever is wrong with it eludes you completely.

"Not sure what the problem is. But give me some time. I think I could figure out how it works if I do some minor disassembly. Don't worry, I'll remember how to put it all back together." Val speaks up, showing a keen interest in the device.

"Go ahead. I'll keep the lights on, I suppose." You shrug, feeling a little disappointed that you weren't able to wrap your head around Eldingarian secrets. You bet those little bastards made it intentionally confusing, just to keep others from copying their tech!

Val kneels down and pulls out a toolkit you hadn't known was on him, and he begins to calmly and carefully begin the disassembly process. You're quiet for a bit to allow him to concentrate on his work, before boredom takes a hold of you once more. You can't help but talk, finding silence to be uncomfortable.

"So, uh...you know a lot about Monsters and Chakras and all that stuff?" You ask Val curiously.

"Mm. Yes." He replies. You pause, waiting for him to say something more on the subject, but it never comes. Damn it, man.

"Where do Monsters come from, you think?" You prod further.

"Animals." He replies. "Monsters are to Animals as Demons are to Humans. Something corrupts their essence, and their body is warped as a result. It's the Chakras specifically that have to be corrupted to initiate the transformation - you can survive having corrupted essence in you as long as it doesn't integrate with your Chakra."

"What's the source of that corruption, then?" Your brow reflexively twitches at the mention of Demons. The scum that hunt down humans and abandoned their humanity to do so, as far as you're aware.

"We don't know." He sighs, pulling a rubber gasket out of the engine and turning it over to examine it. "But we do know that there's a disproportionate amount of monsters the closer you get to the Northern and Southern Wastes. One supposed witness stated that they watched a moose walking the snows up at the Northern Wastes that collapsed, before violently mutating and coming back as a monster."

"So it's involuntary?" You ask.
>>
"Sometimes. I would suggest most of the time, even. But not every time...I'm sure you've heard of tales of men who become Demons through blasphemous rituals and such. I'm sure there's a merit to those stories. Some men are truly mad enough to abandon everything they have for the sake of power, revenge, curiosity, whatever. I don't think it would be particularly hard to perform either, if all you need to do is to corrupt your Chakra." He says.

"Involuntary Demons...that's an idea you don't hear the Formists talking about. That'd be a real nightmare, turning into a man-eating abomination against your will." You shudder, before shaking your head to clear the thought from your mind. "But enough about that. What are Chakras, since they're so important?"

"Oh, Chakras?" He thinks for a moment, before shrugging and putting the gasket back in place, apparently finding it suitable. "They're just an organ in our bodies that produce pure Mana for us to use. They convert the energy from food into usable mana, and the resulting mana is distributed throughout the body through our blood. They're usually in a semisolid semiliquid form, but I've heard of people being born with fully liquid or fully solid ones before. Those are usually associated with people who underproduce or overproduce excess mana, respectively."

"Overproduction doesn't really sound like a problem to me." You comment, thinking about how great it'd be to have a bunch of extra mana to do whatever magic or mageblade shenanigans you want with.

"It's not a big one, but Mana itself is a monster attractant, so they tend to get attacked more often than people without the condition. And they can accidentally cast uncontrolled spells if they're not careful. Still, it does sound appealing in its own way..." He trails off in consideration.

"Has anyone ever been born with more than one Chakra?" You pop a hypothetical.

"...Maybe? I haven't really looked into that before." He shrugs once more. It looks like he's putting everything back in place, so he must have changed something while you weren't paying attention. Maybe he fixed a problem?

"Why do you know all of this stuff anyways?" You prod.

"Know thy enemy better than you know thineself." He mutters. You almost don't hear it. "I had an encounter with a Demon once. Let's leave it at that."

"Ah...alright then." You rub the back of your head awkwardly. Must be a touchy subject.
>>
Half a day later...

It took a lot of work, and chasing the variety of problems that Val was able to track down, but you finally, FINALLY managed to get this hunk of junk working again. The engines are lit up with mana flowing through them WITHOUT leaking all over the place, the jets are functioning once more, and Gigas did a pretty damn good job finding and using the Mending Sap to repair a lot of the cracks that were causing even more problems and just generally looked bad. You'll definitely want to get it refinished properly in the future, but for now, you've got what you would call a DAMN fine upgrade over the Gleamrunner. You only had to use all of the supplies of Mending Sap you had on both ships to get here!

You're weary after so much hard work, so after a quick power nap that definitely didn't turn into a full night's rest on accident, you're standing back at the helm. The helm of which ship?

>The Gleamrunner, of course. Val can pilot the janky Flame of Arcadia for now, since he's a better pilot and can repair any problems as they come up.
>The Flame of Arcadia, of course. You put a lot of elbow grease into this son of a bitch, there's no way you're not driving it from here on out.

Whatever you choose, it's time for the next Event Roll. 1d100, ONCE, please!
>>
>>5882407
>The Gleamrunner, of course. Val can pilot the janky Flame of Arcadia for now, since he's a better pilot and can repair any problems as they come up.
>>
>>5882407
>The Gleamrunner, of course. Val can pilot the janky Flame of Arcadia for now, since he's a better pilot and can repair any problems as they come up.
Once we get her fixed up good and proper, she's fair game. Right now she's riding on a dry-rotted spare.
>>
Rolled 66 (1d100)

>>5882407
>The Flame of Arcadia, of course. You put a lot of elbow grease into this son of a bitch, there's no way you're not driving it from here on out.
>>
>>5882407

>The Gleamrunner, of course. Val can pilot the janky Flame of Arcadia for now, since he's a better pilot and can repair any problems as they come up.

Wew, I just caught up and we’re up a whole ship
>>
>>5882469
Yup! With great danger comes the possibility for great reward. Usually. I like to build my random encounters with a risk/reward scale in mind. You shouldn't get jack squat for bravely squaring off against a giant monster instead of running away.
>>
>>5882407
>The Flame of Arcadia, of course. You put a lot of elbow grease into this son of a bitch, there's no way you're not driving it from here on out.

>>5882482
And what a reward!
>>
>>5882552
In case you wanted to know the Monster's statblock. The numbers to the right are how many Dice they had assigned to each area/stat.
The Monster:
15 Tentacles - Takes double damage from area of effect attacks only.
15 Maws - Takes half damage, rounded down, from ALL attacks.
15 Bulk - Takes half damage, rounded down, from physical attacks.
5 Hearts - Takes double damage from all sources.
>>
>>5882559
>to the right
I mean to the left. Fuck.
>>
>>5882559
Pssshhh.....

We got lucky with flashfire working against the tentacles so well, Val shooting the Maw to act as ricochet, and the mageblade setting up the bouncing shot against the hearts at the end. Are we able to use our Notice skill in future encounters to better prepare our attacks?
>>
>>5882573
You will, yeah! Depending on your total of Brains+Notice I might reveal details to you automatically, but you can always look for more details with some scrutiny in the heat of battle - just costs an action to do so, but usually pays off with crucial information. The same goes for Brains+Remember, just with facts you'd already know. This critter was a rare one, so the 'passive' remember wasn't high enough to know much about him.
>>
Jesus, technical difficulties today. Sorry about taking so long!
>>5882409
>>5882437
>>5882449
>>5882469
>>5882552
Manning the ever reliable Gleamrunner it is! And a 66 on our event roll, good but not great. Writing!
>>
>>5883235
Nvm technical issues persist. Phoneposting. This jank ass new SSD keeps giving me a random Critical Process Died bluescreen every now and then. I can boot the computer and use it just fine sometimes, other times it says naw. Sheeeit.
>>
>>5883241
might be a bad mount
is it all the way in? did you over/undertighten it?
>>
>>5883327
Issue persisted after reseating, its definitely all the way in and not over or under tight. Right now im doin a fuggin clean install to see if that does jack.
>>
>>5883330
Alright, I'm fairly certain this new SSD is just fucked since it acts the same way on a fresh install for multiple systems. I'm just gonna get that shit replaced with a new one since it's under warranty and all that. Should arrive tomorrow, so uh...let's take a break until then!

In fact, let's host a Q and A in the interim, since I can phonepost quite easily for those. Ask me anything you want to know about the setting, characters, etc! If it's not spoilers for a major plot beat planned later, I'll tell you all about it.
>>
>>5883417

About Celia... how tight is it? Does she like getting her hair pulled and her face mushed into the pillows?
What did Gigas think after we nearly shit out our own spine trying to beat him in arm wrestling?
Is the one piece real after all?
>>
>>5883529
Come on bro, you KNOW those first two questions constitute MAJOR spoilers.
>What did Gigas think after we nearly shit out our own spine trying to beat him in arm wrestling?
He was glad to see you put your everything into it, and was surprised how close you got to beating him. He's the kind of man that relishes the challenge far more than the result, so he would have been hyped as fuck if you actually managed to beat him. Maybe you'll pull out a W next time.
>Is the one piece real after all?
The Pirate King Gaoth was said to have treasure hoards hidden all over the world. The regalia that were widely regarded as his favorites in life have never been found, but they're surely out there somewhere...
>>
>>5883545
Are we going to be able find out more about the characters' past? Would it be through story interaction like with Val here, potential flashback sequences, or is there a hidden side-quest we have to complete or something like actions we can't do because it'll shut us off from them completely?
>>
>>5883578
Mostly through interaction. Ramza's own past is nothing particularly special though, he's the son of a pirate and the woman that fell in love with that pirate. His father left the picture when he was incredibly young, and he grew up with idealized stories of the man as told by his mom, which ultimately lead to him joining the Golden Mirage in his teens and picking up the art of the Mageblade since his father used one as well. He very much wants to make his father proud, wherever he is, despite the fact he was absentee most of his life.
>>
>>5884079
Tomorrow, we resume our regularly scheduled questing. The new SSD is working perfectly! I'll answer any additional questions that pop up between now and when I get around to posting tomorrow, so don't think you missed your chance or anything like that. Hell, I'll answer questions between updates, I love that shit.
>>
>>5885190
Glad to have you back, OP! Excited to continue the voyage.
>>
>>5885190

Ready when you are OP.

In terms of setting questions, is the Core visible and proving light to the Inner Sphere like a sun? Does most of the “ocean” rest flat against the shell of the earth or is there tons of gravity distortions, etc?
>>
Jesus. I didn't sleep, I went into a full on coma. At least I feel as refreshed as possible now!
>>5885463
The core does indeed act as the sun does for the inner world. It goes a little further beyond that, though, as creatures seem to be particularly invigorated during the day and lethargic at night - normal mana-made critters aren't nocturnal. Monsters, conversely, seem to be a lot more violent and crazed at night, when the core turns blue for whatever reason.
The majority of the seas do rest relatively flat against the inner surfaces, but particularly large subcores as found in huge creatures or floating islands can cause localized distortions.

So anyways, writing now!
>>
With you taking the lead in the Gleamrunner and Val trailing behind you in the Flame of Arcadia, which you're considering renaming relatively soon giving how ill-fitting it seems, you take to the skies once more. It's a peaceful morning, the bright golden rays of the Core melting off the chill that had settled over the night and invigorating you in the process. You can't imagine being a shut-in that never sees the light of day, such a life would be torture!

Throughout the next few hours, you pass by numerous other islands and bits of floating rock that you don't think could even qualify as islands. You weave through a somewhat tight field of said rocks at some point, only a few smaller ones clinking off the hull and being sent spiralling down to the seas below from the force, but other than that the journey is without much challenge. You briefly wonder why people consider piloting to be so hard in the first place, it's easy as pie for you! Maybe you're just a natural born talent at it.

You're broken from your quickly swelling ego and narcisisstic thoughts by Gigas speaking up, excitedly hanging over the rail and pointing off the side.

"Captain, check it out! Some Lightrays!" He shouts, pointing more frantically than is necessary. You step away from the helm for a moment so you can see past the numerous sails dotting the Gleamrunner, craning your head to the side to peer off in the distance.

True to what the man said, you see a multitude of Lightrays slowly flapping their...'wings', you suppose, as they drift across the sky with their barbed tails trailing behind them. They're an auspicious sight said to grant good luck, if only for the fact that they tend to hunt monsters that are on the smaller side in the area whenever possible.

"Hoh! So it is!" You say back to Gigas, patting him on the back. "That's a good sign, we shouldn't be running into much out here for now."

"Why are they called Lightrays anyways?" He asks, turning to you with a curious expression.

"Huh?" You're taken off-guard. You've...never really thought about it. "Because...uh...they're really light compared to Manta or Sting rays?" You make a guess. You have no fucking clue.

"Woah, really? I guess that makes sense...how else could they fly?" He believes you instantly, rubbing his chin in thought.

"Yeah, exactly." You nod like you know what you're talking about.
>>
You peer back over at the school of Lightrays, only to spot something moving about in the clouds near them. Two significantly larger Elder Lightrays briefly breach into view, clearly the leaders keeping a close watch on the rest of their school to protect them from any bigger monsters that might show up to try to make a meal of them. Now that you think about it, Lightray meat is considered a delicacy, and the venom that can be harvested from their barbs can be quite valuable...especially when harvested from the Elder variety.

>Hunt some of the younger Lightrays trailing behind the group. Extra meat and some venom for the trip is well worthwhile.
>Hunt one of the Elder Lightrays, you'll get a lot more meat and venom for your effort than you'd get from a younger one.
>Leave them be, the luck they've given you on this trip is worthwhile enough.
>Write-in?
>>
>>5885914

>Leave them be, the luck they've given you on this trip is worthwhile enough.

Let’s not bother them - they seem like they’re a good omen. Maybe try our hand at sketching/painting them as they pass?
>>
>>5885914
>Leave them be, the luck they've given you on this trip is worthwhile enough.
Superstition and sailing go hand in hand
>>
>>5885933
Forgot my image
>>
>>5885921
>>5885933
Letting a good omen pass unharmed, not a bad idea. In fact...
Roll 1d100, best of TWO, for this next event roll! Those lightrays will definitely be helpful in making sure you don't run into anything nasty out there today.
>>
Rolled 54 (1d100)

>>5885991
>>
Rolled 94 (1d100)

>>5885991
>>
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77 KB
77 KB PNG
>>5886036
What a phenominal day to be a pirate
>>
>>5886039
Kek. Indeed!

>>5886036
Good job, anon.
>>
>>5886036
Damn fine rolling, Johnson, damn fine.

>>5886039
lol Absolutely.
>>
You find yourself just watching them for a minute in silence, before you decide to fish out a charcoal stick from your supplies and the small journal you keep hidden in your breastpocket. The sight before you is definitely one you find inspiring, so despite the fact that you have virtually no experience drawing, you give your best shot at depicting the sight in front of you. The result is sloppy, amateurish, and absolutely perfect in your opinion. You would personally describe it as emotive and soulful, if only to raise the value of it in the eyes of others.

After putting everything away, you casually wipe your charcoal-covered hands off on Gigas, who laughs at your antics and returns the favor by slugging you in the arm so hard that your own mother must have felt it. One completely dead arm later, you're grimacing as you take the wheel again and ease the brakes off so you can begin sailing once more. It was a nice half hour break, but there'd be little point to lingering here any further.

The rest of the day goes by uneventfully, and once night begins to creep up, you make the wise decision to anchor the ships to one of the random islands nearby and shut everything off so as to not attract any monsters through the constant signature that burning through mana reserves gives off. You do make a quick campfire on said island with your [s]friends[/s]] crew, though. You dip into some of the hardtack, pickled vegetables, and salted meats that Captain Keats provided for you all, struggling to make a palatable meal from it for the lot of you.

"Urghh...how does Celia manage to make this stuff taste good? I should have brought her along instead, then we'd be eating like kings..." You openly lament your team's lack of cooking prowess.

"Along other benefits." Gigas snorts, ripping into some meat sandwiched between hardtack like it was nothing. He doesn't seem to mind the dryness nor the toughness, for whatever reason. "But on the bright side, she can't get jealous if we happen to find some women in Threespice to enjoy the company of, no?"

"...Gigas, you're the smartest man I've ever met. I totally forgot that we could do that." You chuckle, thinking about the multitude of brothels that you're sure exist there.

"Of course I am. They should call me Gigas the Genius." He grins, before leaning forward. "What's your taste anyways, brothers? I like...darker skin, short hair. Energetic and sporty. Some body art. Wide hips and large breasts, of course - but a bit of muscle takes precedence."

"Settle down, I'm going to have Mr. Lasombra flog you if you pop one while we're eating dinner." You warn him jokingly, before leaning back and thinking it over for a moment. As you do so, Val speaks up.

"I like dangerous women. Everything else doesn't really matter to me." The gunslinger reveals, stoking the fire with a stick.

"Dangerous women, eh? You want to meet your future wife with a blade at your throat?" Gigas teases him.

"...Yes, that sounds nice." Val says.
>>
As for you, your tastes are obviously superior to both of theirs. You are, after all, a patrician of the HIGHEST order, a refined gentlemen who admires the things that truly matter.

>Describe the kind of woman you find ideal.

This isn't the random event, that comes after this.
>>
>>5886080

>the ideal woman is the one who will sleep with me

But personally, I’m not that interested in romance in questing.
>>
>>5886080
5'7"; Long, black, straight hair down to her wide hips; skinny, hourglass figure, with slight muscle from exercise; big, bright, round blue eyes that sparkle like fireworks; a gorgeous face; full lips; squeezable buttocks, a real handful each one; two huge, gigantic breasts; a nice smile; a kind, gentle soul; and great cook.
>>
>>5886145
I read through this too quickly and was extremely worried when I thought you put "great cock" at the end.
>>
>>5886145
Good smelling hair, good smelling breath, and a good smell all round; a pleasant, sweet voice; smooth skin; normal eyebrows; doesn't need makeup; long eyelashes, no armpit hair, a bush, but not a jungle, no leg hair, no arm hair; pierced earlobes only; no tattoos; 1-2 years younger than us; no blacks, no jews, no indians(dots), no anglos, no pakistans, no arabs, no canadians, no muslims. no puerto ricans, no cubans, no south americans; same religion; pale or tan; all their teeth; no cigarette smokers; a virgin
>>
>>5886147
LMFAO Oh shit! I should have ended on a joke.
>>
>>5886080
Redheads with green eyes.
>>5886148
you realize that none of these ethnicities exist in this setting right? what are you, an idiot?
>>
>>5886080

>I love 'em all. Short or tall, pudgy or thin, big-breasted or flat as a pancake. There's no one thing i love most, but i appreciate it all. Every woman has some aspect to appreciate, for a man of culture such as myself.
>>
>>5886080
>if it's warm and moving. We a 10 but we a trash scrubber. Hitting anything that moves.
>>
"I suppose you're wondering what the great Ramza Valentine wants in a woman." You say, grinning while you cup your chin and lean back. "Someone as refined and elegant as myself must have equally refined and elegant tastes, that's what you're thinking, right?"

"No." "Not at all." The nonbelievers heretically spout. You ignore their naysaying, of course, and press onward.

"The truth is, I love all women. I love them short, I love them tall. I love them thin, I love them with some squish to them. I love them with massive breasts that could feed a dozen of my children, or with cute petite chests. If they can breathe and want warm my bed for me, I'll accept them into my generous and magnanimous heart." You reveal, showing that you're a true lady's man.

"Aren't you just saying you don't have standards?" Val says, metaphorically driving a knife into your back.

"N-no, that's not it at all! I'm just saying that all women have qualities worth my appreciation." You deflect.

"Such wisdom..." Gigas mumbles, before grinning widely and slamming a hand on your back with a laugh. "As expected of the one that wants to become the next Pirate King! Gaoth himself was said to have bedded over a thousand women."

You would reply if the slap on your back didn't make you wheeze from the force of it.

"I suppose that's true...it'd be impossible to match the man's legacy if you didn't accomplish a similar feat." Val considers it.

"R-Right!" You manage to get out. "It's not like I don't have some women I prefer slightly more than others, like the traditial black-haired beauties of Eldingar or some of those red-heads that are popular in Gaoth. I just think that limiting yourself to those alone isn't going to do anyone any favors."

"Mm, it's true...the kind of woman that Gigas seeks is one in a million." Gigas himself admits, frowning. "But I can always mess around until I find her, surely. She exists out there, somewhere...I'm sure of it."

"Good luck." Val offers, pulling his facemask down to pop a slice of pickled plum into his mouth.

The rest of the night passes, uneventful yet peaceful, three friends enjoying each other's company by campfire before retiring to the luxurious rooms of the Flame of Arcadia once they feel the call of sleep.
>>
The next day...

About an hour into your trip, you sail past a collection of solitary mansions built on moderately spacious islands - both of the seaborn and the skybound variety - which tells you that you're beginning to approach the more civilized and protected spaces of Lume. You'd say that Ship's Haven is actually kind of out in the boonies, where regular patrols aren't really a thing and monster supression is handled by individuals far more than by groups. Still, even out here on the outskirts of civilization, things don't seem to be particularly active, with only a few small skiffs being spotted over the course of a few hours...and they avoid you, naturally, since your alliegances are unknown and it's just common sense not to approach a duo of random ships when Guardian ships aren't present.

Deeper into the heartlands, as your ship comes over a particularly large mansion and casts its shadow across it, your eyes go wide as you spot an excessively massive, strangely shaped ship the likes of which you've never seen before. It seems to also be headed in the direction of threespice, a soft glow emitting from an array of engines in the back thrusting it forward a lot more gently than even the engines on the Flame of Arcadia.

One of the strange rods atop the gigantic ship pulses with crackling electricity momentarily, and there's an odd...fuzzy feeling that washes over you, before fading just as quickly. Then, from that same rod, twin blue beams of light shoots from it directly towards your ship and the one trailing behind you, faster than you can blink, and centered directly on your communication orbs. A voice speaks up, crystal clear and sounding like they're standing right next to you, far clearer than anything you've ever heard from one of these orbs.
>>
"This is the Leviathan, contacting Gleamrunner and Flame of Arcadia. We notice some damage to Flame of Arcadia and traces of M.E. on both of your ships. Extending the offer to dock in our repair deck so we can assist, if you wish." The pilot of the Leviathan speaks up, or at least you think it's the pilot. With a ship as massive as that, it might just be someone manning the sensor station, or whatever equivalent the Leviathan might have...

"This is Captain Valentine. Why do you offer?" You ask suspiciously.

"Good afternoon, Captain Valentine." A new voice speaks up, older and more confident sounding. "This is Admiral Sato of the Eldigar Navy. We're conducting negotiations between Eldingar and Lume for the next few weeks, and to foster goodwill between our nations, we've decided to offer these services at no cost to the good people of Lume while we're here. You are under no obligation to accept our offer, nor will you be barred from it later on if you decide not to use them now. We would be glad to host you for a while if you do elect to dock, however."

It's damn tempting, free repairs and being hosted...plus, you'd get to snoop around such an incredibly advanced looking ship, without a doubt. Still, the idea of meeting with the ADMIRAL of another nation's navy sounds kind of crazy. But how often does a man get a chance like that? Hell, it was probably pretty damn unlikely for you to run into the Leviathan to begin with. Admittedly, the pirate in you is a little paranoid at the idea of docking with a military vessel, but that could just be nerves talking.

>Accept the offer, dock and get some free repairs and tuneups.
>Reject the offer, continue on to Threespice alone.
>>
>>5887031

>Reject the offer, continue on to Threespice alone.

I’m suspicious here. Maybe better to just continue on.
>>
>>5887031
>>Accept the offer, dock and get some free repairs and tuneups.
what's the worst that could happen :^)
>>
>>5887031
>Accept the offer, dock and get some free repairs and tuneups.
So kind.
>>
>>5887031
>Reject the offer, continue on to Threespice alone.

Hell naw, as if i'd let random fuckers onto my ship to do "repairs" and definitely not touch anything of value
Eat shit, freaks.
>>
>>5887129
and furthermore, nothing is free, ever.
let me repeat. NOTHING. IS EVER. FREE.

You might not know what the cost is. It may not be obvious, it may not be visible to you at all, but it'll cost you something.
Money, time, opportunity, your reputation, your fucking soul. Something.
>>
>>5887031
>Reject the offer, continue on to Threespice alone.
Blow it out your ass, you think I was born yesterday?
>>
>>5887055
>>5887129
>>5887136
Not to metagame, but we did roll a 94. This could be the opportunity of a lifetime to steal something from the admiral of a foreign navy.
>>
>>5887031
>Accept the offer, dock and get some free repairs and tuneups.
Kek that's all they think we're going to get.
Inb4 hot admiral daughter and/or a flaming admiral.
>Pump them for information if ya know what I mean.
>>
>>5887055
>>5887129
>>5887130
Guys he's not wrong I did roll a 94. I bet these people have direly needed information we need to find out. I implore you to switch your vote.
>>
>>5887238
>>5887199
It's up to the QM to turn that 94 into something interesting regardless of what we choose.
Metagaming is pretty gay, boys. And so is changing your vote because others want you to do it.
>>
>>5887270
If you're scared of the unknown, you shouldn't have become a pirate.
>>
>>5886079
>dangerous women
Unbelievably based, Val.

>>5886237
.what are you, an idiot?
Obviously, come on, look at how anal he was getting about this. He posted three posts about his incredibly-specific theoretical waifu he wants IRL in response to a fantasy quest about air pirates

>>5887031
>Accept the offer, dock and get some free repairs and tuneups.
>>
>>5887290
based upon previous posts he seems like a /pol/tard
>>
>>5887270
No one changed their vote....? And you gotta view it from the characters perspective and most people wouldn't look a gift horse in the mouth. And we're here to FIND out information. These people probably know a lot of stuff that WE would want to know. Plus we could always drop that mana monster in their mana well on their ship
>>
>>5887500
Alright bro, your car looks a little beat up. Now you don't know me, but i'll do some body work on it and fix your water pump for free.
Just leave me alone with your car for a while and don't worry what i'm doing to your radio.
>>
>>5887500
>>5887547
Both viewpoints have their merits. As with many things, you have to weigh the potential risk vs the potential reward. The Leviathan could absolutely just annihilate you if Sato wanted it to, so there's clearly some motive behind not doing just that. Is the stated reason legitimate, or is there an ulterior motive? How much can you learn from talking to Sato, who is likely to be in direct contact with the Merchant Kings of Lume? Is there more to be gained from having your crew snoop around his ship if you take him up on the offer, or is the risk of even docking simply too much in Ramza's mind? Would it be safe enough if you had Val and Gigas watch the ships like a hawk during repairs?
The only thing I ask is that you vote for how you personally think Ramza would act. Every choice shapes his personality and thought processes just a little bit more.
>>
>>5887031
>Accept the offer, dock and get some free repairs and tuneups.
This is actually a good chance to get more info on our main quest. Changing my vote.
>>5887136
>>
>>5887055
>>5887059
>>5887102
>>5887129
>>5887235
>>5887290
>>5887637
It looks like we're docking (no homo)!
>>
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You hesitate to respond for a few moments, the seconds ticking by as your mind debates itself on the pros and cons of accepting or rejecting their offer. In the end, your curiosity wins out, so you lean forward with a creased brow and speak up.

"We'll accept the offer, thank you kindly Admiral Sato."

"Excellent to hear, Captain Valentine. We'll guide you in - no need to touch the controls, we have systems that will handle all of it."

The beam of light slowly fades away, and with it the impeccably clear audio that was obviously being transferred by it. You wonder how something like that works - sound and light are two very different things...well, something you could always ask about, you suppose. Your gaze is drawn over to the Leviathan itself as the curved spine of the ship lifts up, revealing a covered docking station. Two of the rods covering the back of the ship crackle with electricity, and your ship lurches slightly as an invisible force seems to seize hold of it. You try to control your alarm at this, but follow the man's instructions and step back from the helm, letting whatever sorcery is at work play out without resistance.

Within no more than a minute, both the Gleamrunner and the Flame of Arcadia have been pulled in to the onboard docking station, being secured by metal claws that extended out to grab hold of the undersides like a massive raptor's talons. Rather than needing to extend your gangplanks, twin bridges extend from hatches built into the Leviathan's docks, adjusting automatically without any need for human intervention to connect easily to the deck of your ships. Just one of the things you've seen in the past ten minutes would be a marvel that Lume would be hard pressed to match, but all of these things together on a single ship - a ship, not even a stationary dock at a city - feels overwhelming. You try not to let your trepidation show as you walk down the ramp with a false confidence, Gigas trailing behind you and Val peering over the railing of the Flame of Arcadia with narrowed eyes and caution clear on his face.

"Good afternoon." A feminine voice speaks up, your head snapping over to spy its owner - an Eldingarian woman with hair like platinum and a disciplined demeanor. She has a pretty nice body, now that you think about it...but the uniform she's in doesn't really do it much justice. "I am Lieutenant Hara of the engineering division. I'll be overseeing the repairs and tune-ups on your ships today. If you have any questions or concerns, feel free to raise them with me."
>>
>Target acquired. Stick around to talk to and maybe seduce Lieutenant Hara, see if you can break through her discipline to get her flustered. You bet she'd look really cute flustered. Well, that, and she might be able to tell you a bit about how all of these Eldingarian Wonders work. (Write-in any questions or concerns you might have, as well.)
>Give her the go-ahead to work, and go to meet with Admiral Sato himself. Best to grace the man with your appearance sooner than later, as a sign of respect...and to snoop a little around his ship on the way there.

You consider your companions as well, weighing the potential benefits of having them watch over the ships versus having them snoop around as well...

>Signal them to stay with the ships, make sure everything goes smoothly.
>Signal them to take a tour of the Leviathan, learn what they can.
>>
>>5888323
>Give her the go-ahead to work, and go to meet with Admiral Sato himself. Best to grace the man with your appearance sooner than later, as a sign of respect...and to snoop a little around his ship on the way there.
COs before hoes.
>Signal them to take a tour of the Leviathan, learn what they can.
>>
>>5888323
>Give her the go-ahead to work, and go to meet with Admiral Sato himself. Best to grace the man with your appearance sooner than later, as a sign of respect...and to snoop a little around his ship on the way there.
>Signal them to stay with the ships, make sure everything goes smoothly.

At least keep an eye on shit while people are rifling around in our things.
>>
>>5888323
>Target acquired. Stick around to talk to and maybe seduce Lieutenant Hara, see if you can break through her discipline to get her flustered. You bet she'd look really cute flustered. Well, that, and she might be able to tell you a bit about how all of these Eldingarian Wonders work.
It must be pretty expensive to dedicate all this magitechnology, and all this time and effort an, to repair literally ANY dinged-up dinghy that passes by, right? DO they really expect it to pay commensurate diplomatic dividends?

>Signal them to take a tour of the Leviathan, learn what they can.
We'll be keeping an eye on the ship to make sure nothing sketchy happens, so they can do their thing.
>>
>>5888323
>Target acquired. Stick around to talk to and maybe seduce Lieutenant Hara, see if you can break through her discipline to get her flustered. You bet she'd look really cute flustered. Well, that, and she might be able to tell you a bit about how all of these Eldingarian Wonders work. (Write-in any questions or concerns you might have, as well.)
How you doing? Lieutenant AND part of the engineering division? A statuesque and smart woman such as yourself should come work for me.

How did that beam of light work sending sound - sound and light are two very different things? How were my ships taken hold of? And how did these rampbridges know when to stop?

>Signal them to take a tour of the Leviathan, learn what they can.
>>
>>5888342
>support
As long as we follow her like a lost puppy I'm happy to have the other two explore.
>>
>>5888323

>Give her the go-ahead to work, and go to meet with Admiral Sato himself. Best to grace the man with your appearance sooner than later, as a sign of respect...and to snoop a little around his ship on the way there.

You consider your companions as well, weighing the potential benefits of having them watch over the ships versus having them snoop around as well...

>Signal them to stay with the ships, make sure everything goes smoothly.

We should be ready to counter any tricky stuff
>>
>>5888323
>>Give her the go-ahead to work, and go to meet with Admiral Sato himself. Best to grace the man with your appearance sooner than later, as a sign of respect...and to snoop a little around his ship on the way there.


>Signal them to stay with the ships, make sure everything goes smoothly.
>>
Rolled 4, 10, 3, 6, 4, 8 = 35 (6d10)

>>5888325
>>5888329
>>5888342
>>5888357
>>5888488
>>5888565
>>5888762
4 votes for meeting Sato vs 3 votes for flirting, and 4 votes for having your companions snoop vs 3 votes for having them watch over the repairs.
Maximum snooping it is! Roll me a pretty smooth 5d10, bo3, to see what you Notice along the way. Here's what Val is peeping, and I'll do Gigas next post.
>>
Rolled 7, 3 = 10 (2d10)

>>5889075
Uh, I forgot how insanely low Gigas's stats and skills for this kind of check were. He's just happy to be here, man.
>>
Rolled 2, 6, 10, 10, 9 = 37 (5d10)

>>5889075

Let’s see how charming we can be
>>
>>5889076
Like a Saint Bernard given human form. What a lad.
>>
Rolled 6, 3, 2, 9, 3 = 23 (5d10)

>>5889075
Oh, right, and a roll!
>>
Rolled 7, 8, 6, 7, 10 = 38 (5d10)

>>5889075
>>
>>5889101
Nice roll!
>>
>>5889101
>>5889108
>>5889120
A pair of 10s, what a keen eye you have! You'll certainly see a few intriguing things on your way to meet Sato...more things than the Leviathan's builders thought a layman would notice, for sure.
>>
"Ah, I wouldn't want to keep the admiral waiting. I'll swing by when that's done to talk your ear off though, alright?" You say to the buxom babe, giving her a wink and your best charismatic smile. She doesn't seem to react to it like most women would, but you do notice her straightening the bottom hem of her shirt out. A subtler sign, perhaps?

"Very well then, I'll have ensign Saburo lead you to Admiral Sato's quarters. Do take care to stick close to him, as it's quite easy for the unfamiliar to get lost within the Leviathan...and try to avoid touching anything unnecessarily, as there's many sensitive instruments that the uninitiated could break or miscalibrate." She advises you, clearly following a speech she's given others in the past. A speech that you don't doubt for a second was created specifically because people have gotten lost and broken shit on the ship multiple times in the past - you'd bed money on it.

"I'll be sure to look from a distance!" You say, bringing your hand up to your brow to pantomime looking around in an exaggerated fashion. Your eyes briefly make contact with Gigas and Val's own as you do so, making it clear to them what you want them to do while you're gone. As you do so, Lieutenant Hara waves over another man in uniform, this one a bit of a beanpole in that he's stringy, thin, and at least half a foot taller than you.

"Ma'am! And sir!" Saburo gives both you and his actual superior a salute that would be sharp if he didn't overshoot and accidentally chop himself on the forehead. The lieutenant sighs, shaking her head.

"Take Captain Valentine to Admiral Sato." Is all she says to him before she turns on her heel and walks away to a group of her fellow engineers. You can't help but stare at her swaying hips as she does so, and the way it accentuates her pert and bubbly-

"Sir?" Saburo snaps you out of your staring. You do a double take from Hara's backside to Saburo.

"Huh, what? Oh, right! Lead the way, Ensign." You give him a mock salute that's considerably less rigid than the ones they give each other, brushing off the fact that you were blatantly checking out his superior.

"R-right..." He stutters with apparent embarassment, before gesturing forward and stepping up to take you to your destination.
>>
The two of you soon disappear into the depths of the ship rather than staying exposed to the bright blue skies visible from the repair deck, and you're surprised to find that it's still fairly spacious below deck. Sure, this is a massive ship, but every ship you've ever been on has been quite squished on the inside, with space being a precious commodity - you would think that it'd be especially cramped with all of the Eldingarian Wonders they have to cram into a piece of work like this. Speaking of such wonders, the majority of the various devices you see are hidden by merit of being built into the otherwise smooth walls along the halls you tread, consoles and maintainance panels hiding their workings. Rather than labrynthine network of pipes and cables that you've come to expect from the advanced nation's technology, everything is neatly consolidated and organized.

You do come across a section of the wall plating that seems to have been swung open, a particularly large maintainance panel removed so that the engineer stationed there can get at the guts of the ship. Within, you spy something you don't think you've ever seen before - a plate of deep blue crystal crossed with both active and inactive mana lines arranged in geometric patterns, which make their way into a multitude of tiny parts that anchor into place with dozens of tiny metal legs on the crystalline board. Diagnostic lights of unknown meaning come on and off, and you can see the engineer in the middle of desoldering one of the parts so that it can presumably be replaced. Just what purpose does such a thing have, you wonder?

"Do you mind if I take a look at what you're replacing?" You pipe up, hovering behind the engineer. Saburo pauses long enough to let you do your thing, hanging around idly.

"Hmm? Ah, certainly!" The engineer says, plucking a round piece, and holding it out to you. It almost looks like a pillbug, outfitted with a blackened carapace and silvery metal legs it used to attach itself to the board. It doesn't move an inch, making you wonder if it's alive at all...or ever was, for that matter. "It's incredible, isn't it? One of the latest and greatest pieces of technology to come out of Oracle Industries."

You pick up the bug and examine it closely, subconsciously directing some excess mana into your eyes, your vision sharpening a bit. It almost feels like your eyes are playing tricks on you, but...no, if you shift it just right, you could swear you can see thousands of tiny runes inscribed on the surface of the beetle. Too tiny for any reasonable individual to be capable of carving into such an already tiny object. How is such a thing possible? You'd need...probably your entire ship, to cover an equivalent amount of runes. And this is just one component on the Leviathan!

"What is it?" You ask, unable to tear your eyes away from it.
>>
"Officially, it's called a processor. Most of us just call them AB's though - Artificial Brains, since that's basically what they are. You give them a purpose the same way you'd give a Familiar one, and it spends all its time thinking about the best way to fulfil that purpose. This one specifically is a flow regulator, so it directs mana in exact amounts throughout this entire wing." He explains, pulling out the replacement from his pocket and holding it up. This one squirms around a little, thrashing its tiny legs ineffectually in the air "The old one made a mistake and burnt itself dead by channeling too much mana into itself at once, so we're replacing it with a new one. Already transferred the experiences of the old one over so we don't lose optimization, and so it can learn from its predecessor's mistake."

"That's as insane as it is incredible. Can we expect that kind of tech to show up in Lume's markets anytime soon?" You ask.

"Well...no, probably not. I'm sure you're already aware of how closely Oracle Industries guards its secrets, so outside manufacture is unlikely. And the majority of these are being used in the manufacture of homeland defenses and-" He starts to say, before being cut off by a large spark of electricity arcing between two parts unexpectedly. "Damn it! Look, I gotta finish up with this. Sorry." He ushers you away.

You walk on with a nod, gesturing for Saburo to continue leading you and apologizing for the brief interruption of his duty. The two of you continue on, and you subtly pocket the supposedly defunct AB when it seems like nobody is looking. The rest of the trip is uneventful, with no more of the Leviathan's secrets being exposed to your prying eyes, and soon enough you find yourself outside of Sato's quarters. Saburo raps his knuckles on the metal door, which slides open by merging into the wall instantly and leaving him to stumble slightly on the unexpected lack of contact on his second knock.

"U-uhh...Admiral Sato! I have Captain Valentine here to see you." Saburo immediately snaps into a practiced salute, this time managing not to hit himself in the process.

"Of course. He may enter. That'll be all, soldier." The mature voice from earlier says. Saburo hesitates for a moment, before nodding and stepping aside for you. You enter, seeing...well, you weren't sure what to expect, but the Admiral's quarters are surprisingly rustic and old-fashioned compared to the rest of the ship. Black wooden boards make up the floor, sleek and well-cleaned, while waterprinted arts cover the papered walls. An unfamiliar incense is burning with a cinnamon-esque scent that contains slight hints of mango, and Sato himself is sitting on the floor - no, a fairly small pad on the floor, tucked under a table. Definitely something you'd see in the more traditionalist side of Eldingar.
>>
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The man himself has an imposing aura, despite the fact that his pale features seem utterly impassive. His eyes shine with a constant blue light, exactly as you'd see from someone in the midst of casting magic, but you can't really feel and spells attempting to form near him. You connect the dots in your head and figure that this man must have that mana overgeneration issue you and Val were discussing not too long ago - what are the odds of that?

"Please, take a seat if you wish." Sato gestures to a mat across from him, also on the floor. With a strained smile, you nod and go to sit on it, finding it wildly uncomfortable compared to a normal chair. You try to mimic his posture in the way that you're sitting, but all it does is make your knees hurt. The fuck is wrong with Eldingarians...

"It's good to put a face to the voice." You comment, clearing your throat. "I'm honestly surprised you'd bother meeting with a nobody like me."

"In my line of work, you quickly begin to understand that nobody is a nobody." He says, leaning forward to grab a teapot and pour some boiling liquid in some ceramic cups before him. He slides one over to you, but doesn't touch his yet, probably due to the fact that it's boiling hot. "Besides, I find that it keeps me grounded to see the lives I affect directly. To talk to them, understand them a bit better. I've lived a blessed life, and I don't want that to blind me to the truths of the world around me."

"Huh, you don't say." You test your drink, scalding the very tip of your tongue on accident. You try not to let it show, but still twitch an eye at the pain and set it back down quickly. "I gotta admit, I find it hard to believe that an Admiral would take the time, effort, and expense to repair random ships out in foreign territory and chaht up all the captains just because he felt like it. What's the angle there?"

"I'm sure you're aware of Lume's status as the most resource-rich nation in the world, yes? But at the same time, it's a fractured country. Fractured by war, and fractured by its own lack of structure. It's vulnerable to predation, and as our number one supplier for the wealth of projects that my own nation is spearheading, it's in our best interests to ensure Lume can thrive. Stability is worth the expense and effort, I assure you." He says, picking up his cup now and taking a sip. Unlike you, he doesn't recoil at the heat in the slightest.

"So this is...enlightened self-interest?" You furrow your brow.

"I suppose you could think of it that way, yes. What benefits you benefits us, in a roundabout way." He casts his eyes down to his cup, staring at the contents and seeing something other than what's actually there based on his expression. "But I prefer to think of it as being for the greater good. A step towards a better future. A brighter one."
>>
An idealist, huh? You can't say you expected it out of someone that shows so little emotion. You've got quite a few questions flowing through your head right now, but you figure you should narrow it down to just a few - see what kind of stuff you can pry out of him. Or maybe you can see if you can finagle him into helping you with your own mission, given his apparently altruistic nature...either way, you have to decide on a good approach here, or you might just sour this meeting.

>Focus on gathering information from him. On him, his nation, his technology...and his contacts here in Lume, perhaps. (Any specific questions?)
>Get more personal with it, share some of your life experiences with him and get him to share some of his in turn. He did say that he liked to understand the commonfolk better.
>Straight to business, tell him about Fellipe's traitorous dealings and see if he'll help you deal with the man. A risky gambit for sure.
>Write-in?
>>
>>5889343

>Get more personal with it, share some of your life experiences with him and get him to share some of his in turn. He did say that he liked to understand the commonfolk better.

This seems a good approach
>>
>>5889340
>biopunk magitek processors and crystal circuitry
Super weird! Super neat!

>>5889343
>Get more personal with it, share some of your life experiences with him and get him to share some of his in turn. He did say that he liked to understand the commonfolk better.
But if we can turn the convo to Felipe and gauge Sato's opinion of him, more the better to know how we might proceed. maybe Sato's an ally, but maybe he's an enemy.
>>
>>5889343
>Get more personal with it, share some of your life experiences with him and get him to share some of his in turn. He did say that he liked to understand the commonfolk better.
Feel him out first.
>>
>>5889342
>Get more personal with it, share some of your life experiences with him and get him to share some of his in turn. He did say that he liked to understand the commonfolk better.
>Drink the tea by slurping it the same way you would a hot bowl of noodles. Nebulizing the liquid and introducing air will cool it down enough to drink even while it's boiling hot.

I refuse to lose at tea-drinking
>>
>>5889570
based I support our pride can't take losing even in this field
>>
>>5889570
>support
>>5889343

Kek
>>
>>5889409
>>5889426
>>5889471
>>5889570
>>5889788
>>5889795
Pretty unanimous, plus taking the Hot Tea Challenge! Writing.
>>
You lift your cup back up, taking a longer drink of it while managing to avoid scalding yourself by slurping it to cool it down as soon as it enters your mouth, like the genius you are. It's still fairly hot, of course, but the method seems to work - you just have to be gung-ho and brave enough to see it through. You mull over how you want to approach this meeting while you do, and by the time you set your cup back down, your mind is set.

"I've got dreams like that myself, believe it or not. I have since I was a kid. I think everyone wants to make their mark on the world in some way, do what they can to improve the things around them." You admit to him, intentionally skirting around the fact that your dream is specifically to become the next great Pirate King.

"It takes some conviction to not abandon your dreams as you grow older." He says, taking his eyes off his cup to look back to you. "Pray tell, what are yours? He asks, making your mind scramble for a moment before something clicks.

"I want to become the best in the world with a Mageblade. To show everyone just what it can do, to push the limits and expand upon what everyone thinks is possible with one." You say, reaching down to your waist to unhook the device and bring it up into view with a twirling flourish. You set it down on the table, and Sato looks at it with a curious eye.

"They're remarkably versatile tools, aren't they? I'm something of a fan of them myself." He says, the slight edges of a smile forming as he pulls out a mageblade handle of his own. It's primarily made of some kind of dark red metal, nearly black, with silver highlights that flow along a sweeping portion that seems purely decorative. Elegant, but slightly intimidating at the same time.

"Hoh!" You didn't expect that at all! "A military man with a mageblade? And here I thought most people thought of them as the tools of artists." You proclaim. It actually gets a solitary and brief chuckle from the man.

"They're most certainly a tool, but hardly suited to the arts alone. They can be a warrior's sword, a painter's brush, a craftsman's hammer, a weaver's needle, a fisherman's hook...there's no limit to the forms it can take in the right hands. That fact is actually why I've been working on a different kind of Mageblade, one that should help people exercise the versatility of it." He says, piquing your interest.

"You can't leave it at that, tell me more." You demand, leaning forward.

"Hmm..." He considers it for a moment, two. "A glove." He finally says.

"A glove?" You ask confused.

"Why should it be something you hold? Why not something you wear, that's always with you, and leaves your hands free?" He explains, holding up his own gloved hand and turning it around. "I think it would be a genius step forward. And if we strip the idea of it being a blade, it would become that much easier to shape the energy into different forms. Rigidity in thought is the primary undoing of most who fail to master the art."
>>
"I never thought of putting it in something else..." You admit, amazed at the concept. "Are you some kind of genius or something?"

"I'm sure many people would say so, even if I don't agree with the sentiment." He lowers his hand, now frowning slightly instead. Touchy subject? "Genius implies a lack of work, and I assure you that I've put an immense amount of work into everything I'm good at. Practice makes perfect, not talent." He says.

"Of course. Sorry if it came across as implying otherwise." You take another drink of your tea to give yourself a moment to think. "I suppose a lot of people would wrongly assume that you have it easier than them because of your condition, right?"

"Among other things, but yes. My father had the condition, and his father's father, back to over two thousand years ago. It only seems to show on the male side of the family." He says, closing his eyes like he's thinking back on something. "It, combined with our station in life, has many thinking that we're blessed by the Core. But the truth is that we seized all we have with our own hands. Generations of work can go further than most people think."

"Uhh...is your family pretty big in Eldingar, then?" You ask, never really having heard of the Satos before. Though you are a bit of a bumpkin, admittedly.

"You could say that. We founded and continue to run Oracle Industries, and have long held an esteemed position at the head of the Council of Law." He says.

"HUH?" You exclaim. "You mean you're the one responsible for all the tech in this ship?"

"No, no...not solely responsible. I have plenty of help in development, I assure you." He denies.

"And doesn't being at the head of the Council basically make you a king?" You continue to accuse. He leans back, mouth drawn tight, and he actually looks regretful.

"...Not technically. All of our votes are considered equal, the head's role is to present the issues in the first place and call meetings when needed. We're not a monarchy, we're a republic. I was nominated to the position, as were my forefathers." He continues to try to deny the clear and obvious truth. You won't be fooled, someone like that is basically as strong as any monarch would be, surely.

"Well, damn! I guess I'll have a story to tell my kids one day. Drinking tea with an Eldingarian King. No offense, but you've got a story straight out of a book, you know that?" You say with a laugh. "I mean, shit. If you weren't sitting right in front of me I'd be calling bullshit on that. Special bloodline, political power, admiral of the navy...what's next, you've got a harem of women pining for you?"

"No." He says, stonefaced suddenly. "I have a fiancee. She's already enough to deal with, I hardly need more problems on my hands."

"Well, if you do have any harems you want to get rid of, just give me a call. I've got plenty of room aboard my ships." You joke, sitting back more relaxed now. "Personally, I've got a much more grounded story."
>>
"Do tell." Sato says, leaning forward with interest.

"I, uh...well, dad was ex-navy, decided to be a sailor after everything that happened in the Stormwar apparently. I barely knew him, to be honest, because he left the picture when I was about six or seven years old." You say, letting a melancholy tone fill your voice. It's not genuine, of course, because you're not torn up about it at all. You did just find without your Dad, nobody can prove otherwise. You know he had to have left for a good reason. You leave it ambiguous in your story to Sato, though, on whether he left or whether he died - you think it'd make him more empathetic to it if there was a possibility you were a partial orphan.

"My condolences." He takes the bait.

"Thanks. But uh, yeah, I grew up with stories of him from my Mom. Decided to take up the Mageblade just like him, to honor him I suppose. Decided to sail the Gleamrunner away from home with my friends, slew some monsters, and the rest is a story yet to be told." You say, weaving a bit of truth in with your lie to make it sound like you inherited the Gleamrunner.

"A story yet to be told...I like that." Sato takes another drink of his tea, causing a lull in the conversation as he does so. "Did you know that when you lie, your pupils dilate? It's a remarkably difficult tell to defeat. But in the end, I think I have a better understanding of who you are now, so the exact truth doesn't matter to me. You're an interesting person, far more than the 'nobody' you claimemd to be, I believe." He says, making your heart jump and a cold sweat to start forming on your skin.

"I, uh...I don't really know how to respond to that." You struggle to think of a response to someone directly calling you out. Sato smiles a bit more, in a way that makes you feel like you're sitting across from a viper. You don't really like it when he shows his real emotions.

"Don't worry, I'm not offended. Everyone hides thing, for good or ill. We twist the truth or fabricate lies for our own benefit or for the benefit of others all the time. It's simply human nature." He says, making your skin crawl for some reason. "We want to be liked. Respected. Loved. Feared, in some cases. The things that people lie about can tell you a lot about who they really are. And the methods they choose to lie with. You like to stick close to the truth, I can tell. You leave things out so people can come to their own conclusions, so you avoid culpability if they come to the wrong one. It's an effective tactic, an admirable one."

"Hahah..." You chuckle nervously, leaning back away from him subconsciously. "I guess you don't become a councilman without knowing your way around that kind of stuff, huh?"
>>
"Quite true. Politics is a den of snakes, as they say." He laughs as well, seeming more at ease when showing some of his true colors rather than the near-emotionless facade from earlier. "But I must apologize, I hadn't meant to make you uncomfortable. In truth, I enjoy the company of the dishonest far more than I do the people that show their hands openly. Truthful people tend to be the most boring by far."

You're slowly getting your bearings back from the unexpected shift in conversation. You make sure to file that information about pupils away for later, but for now you have to decide where to take things from here. Should you excuse yourself back to your ship, which is certainly the safest option? Or would it be smarter to try to ask him a few more questions, maybe pry into the projects of Oracle Industries? Or maybe something else...hmm.

>Excuse yourself, and head back to the ship. You underestimated him too much, and you don't want to unintentionally reveal more of your hand to a snake like him.
>Pry into some of his projects and his people's tech. He might be willing to share some information with a fellow liar.
>It's risky as fuck, maybe moreso now, but see if he might be willing to help with Fellipe somehow.
>Change the subject back to mageblades, see if he'll show you what he can do. It's a more NORMAL subject, at least.
>Write-in?
>>
>>5890680

>"Well, the truth does tend to get people killed, even if it shouldn't. Liars live longer, they're better at weaving tales and they have more to tell as a result. Since they also get into more trouble."
>Ask him more about his mage glove, if he's got a working prototype, and if he has any interesting uses for it.

Dude's an absolute snake, he's probably baiting us with emotional manipulation by "opening up" to us just like we were trying to do to him.
Best to keep our mouths shut about any topic we don't want him knowing about, because he'll find a way to make us slip.

In the future we can try to beat that tell by intentionally unfocusing our eyes as much as possible before we even enter the room.
Someone who's skilled at combat should be more than capable of seeing clearly and looking around while doing so, since that's also how you see your enemy's whole body during a close-up duel.

Also, hilarious that he noticed how quick we adapted to his intentionally hot-ass tea.
>>
>>5890680
>Change the subject back to mageblades, see if he'll show you what he can do. It's a more NORMAL subject, at least.
de escalate then leave worst thing we can do when facing a predator is act like prey leaving straight away makes us look like we are afraid and we have secrets that could destroy us if found out
>>
>>5890680
What's your opinion on bad liars? Say, those who play both sides for their own gain without even having the decency to be subtle about it?
>>
Much as I'd love to update today, I didn't actually manage to sleep at all last night, and I don't want to push out a potentially sloppy update that my tired brain thinks look good in the moment. So I guess we're taking a break today, just as god intended.
>>
"Well, the truth does tend to get people killed, even if it shouldn't. Liars live longer, they're better at weaving tales and they have more to tell as a result. Since they also get into more trouble." You opt to respond. "Besides, I'm sure all that experience making things up helps them to weave more engaging stories. It's all about finding ways to tell people what they want to hear, in the end."

"I find that most people prefer convenient lies over inconvenient truths. Even so-called honest people aren't all that honest to begin wtih - we all go out there wearing a mask to conceal who we really are. How we really feel." He brings his cup back up to his lips and mulls over the subject for a few moments, before he takes a drink. "But I suppose that's a necessary evil, to ensure civility. Still, I often find myself wondering what it would be like to cross the threshold that nobody dares to cross. Do you feel the same?"

"Mm..." You take another slurping drink yourself, which he seems to find amusing. "Sometimes. It's a natural thought to have, I imagine. But uh, it sounds like it's something you'd think more about in Eldingarian society than Lumean, no offense. A lot of us wear our hearts on our sleeves." You admit.

"No offense taken. We're certainly far more rigid in our lives than the other cultures of the world tend to be. I would imagine much of that comes from our emphasis on tradition, and...well, much of Lume's traditions were lost quite recently, I'm afraid. It's truly saddening to see so much history destroyed by the senseless violence the Vodans brought for their greed." A slight frown creases the corners of his mouth.

"There's always a chance to rediscover what was lost." You say, feeling the embers of anger building up in you as you think about what those damned bastards did to your homeland. Just how many things did you lose out on because of them? You wonder if your father would have stayed if the war never happened. "But enough about that, it's a bit too heavy of a subject for me right now. Tell me more about that mageblade glove you're developing, do you have a functioning prototype yet?" You switch gears, primarily to distract yourself.

"I do, yes." He says, holding up a gloved hand. Your eyes widen as you realize he was wearing the prototype the whole time! Hell, the glove looks about as thin as any ordinary one, though it does have an interesting gold pattern cutting through the black fabric. "But it's not quite up to my standards yet. Manufacture is exceedingly difficult when it needs such a slim form factor, so mass production isn't going to be on the table for a while."
>>
"Slim is right! How do you even fit a catalyst in there?" You lean forward, eyes as wide as possible to take in the details of the glove. Mageglove? No, Mage Gauntlet sounds cooler.

"That's far simpler than you might believe. Do you know what a catalyst is?" He asks you.

"Yeah, of course. It's a chunk of elementally receptive matter that soaked in mana long enough to adopt the properties of that mana, and in doing so it reshapes any mana you run through it." You say confidently.

"That's right. Now, we were faced with two different choices for the glove: We could turn the fabric itself into a catalyst through extended exposure to aspected mana..." He trails off, giving you a moment to come to your own conclusion.

"No way." You can't believe it. He nods.

"Or we could develop something that, like catalysts, reshapes any mana you run through it. No elemental tendency, just pure and efficient. The threads themselves are made of this substance that we developed." He grins, holding his hand out like he's holding a sword and forming a bright blue blade of raw mana in it. He lets it dissipate a moment later, motes of mana dissolving into the air.

>Roll me 5d10, best of 3, to notice something. What you need to notice is something fairly difficult to spot, so it's at Difficulty 6!
>>
Rolled 7, 4, 9, 5, 9 = 34 (5d10)

>>5892408
>>
Rolled 1, 9, 10, 6, 9 = 35 (5d10)

>>5892408

Hopefully we pick up a trick or two here
>>
Rolled 2, 10, 4, 3, 5, 2, 2, 3, 9, 4, 8, 5, 3, 5, 5, 7, 3, 4, 9, 5, 3, 2, 7, 3, 7 = 120 (25d10)

>>5892408
>>
Rolled 5, 4, 2, 5, 6 = 22 (5d10)

>>5892479
rip
>>
Rolled 2, 4, 8, 6, 2 = 22 (5d10)

>>5892408
>>
You feel the telltale tingle crawling up your spine that you always feel when mana is being expended nearby, of course. Curiously though, while you definitely felt the mana pouring off the blade he momentarily formed, you felt no mana at all emanating from Sato himself - a feat you've never heard of anyone doing before.] Is his level of control so freakishly high that even with Mana Overproduction he doesn't give off a signature when actively using it, or is there something else at play here? Something to stop his natural signature from coming through, perhaps? You also notice that during the display, his eyes didn't glow any brighter than they usually do. Another curiosity, though you don't know enough about his condition to know if that's normal or not. Too many unknowns here to make any snap judgements, so you'll just have to file that information away for now instead...

"So what's the catch? You're still carrying around the traditional style of mageblade. Why do that if you have a functioning gauntlet version instead?" You mask the inquisitiveness you're no doubt showing by asking him a question unrelated to your true thoughts. If he caught such, then he doesn't seem to show any signs of it, instead just sighing out with clear lament.

"Efficiency. It just can't be maintained for very long compared to the other one. It's a good backup in case of emergencies, though, hence why I wear it around." He tsks with annoyance, seeming genuinely irritated at the design's flaw. "Admittedly, the infusion process wouldn't have had that issue, but it also wouldn't have an adjustable elemental nature. It would be permanently keyed to whichever element you used to turn the material into a catalyst to begin with. I felt that this was too harsh of a detriment, necessitating four pairs of gloves that would need to be switched out according to the situation. It completely undermines the versatility of the mageblade to lock it into one element like that, don't you think?"

"True!" You laugh, actually enjoying this side of him. He sounds like an old man, complaining about things like this. "Makes me think about grabbing a few extra catalysts so I can hotswap the one in my mageblade. I've only got a fire catalyst sitting in there right now. Maybe some day I'll be able to afford one of those fancy ones with an internal chamber that can swap 'em around without opening anything up."

"Certainly more cost effective than trying to buy a dual-element catalyst. As for tri-element, well, even I balk at that kind of cost." He replies, grimacing. "The mysteries of making multielemental catalysts elude even me, for now, so alas: the world only has naturally occuring ones to rely upon."
>>
"Well, if the mythical quad-elemental one exists somewhere out there, I've already got dibs on it. You'll have to make your own if you want one someday." You jest, entirely seriously. There's no way you'd let such a legendary treasure rest in the hands of anyone but yours! Unless you found more than one, at least.

"Perhaps I will. But that project is going to be secondary for a while, at least until the new spire is finished." He says nonchalantly with a shrug. Wait, new spire?

"New spire?" You parrot your thoughts. Surely he just means some kind of a tower, right?

"Ah, I forget how little information travels to Lume these days. It's an Artificial Spire that we're constructing in Aedon Citadel. The ultimate creation of Eldingar, one that will change the very face of the world forever. It will connect to the core and, through complex processes I really couldn't begin to explain to a layman, begin to generate additional mana just like the four elemental spires. The artificial spire's mana would, of course, be unaspected - completely ideal for all of our energy needs, with no need for additional processing. We're mostly here today to negotiate for deals on the resources needed to complete the project...we're about five, maybe ten years away from completion thanks to our advances in construction." He reveals in an entirely too casual manner.

Your mind swims. An artificial spire sounds like blasphemy of the highest order to you. A complete disruption of how things should be. Has this man truly thought through all of the potential consequences? Does he truly think that man can replicate divine works so easily? Such hubris! The Formist pieces of your all scream out in rejection of the idea, but...at the same time, the savvy pirate portion of you can see the potential benefits of such a thing if it does work out. Eldingarian wonders spread across the world, ethers as cheap as candy, citywide barriers fueled by a nigh-infinite supply of mana to keep people protected without fail from monsters...it's a tempting dream. But you can't shake the feeling that it could also be a nightmare.

>How does Ramza ultimately feel about the Artificial Spire project?
>Does he voice these feelings to Sato, or keep them to himself?
>>
>>5892824

>I understand Eldingar's desire to advance technology and all, but you're talking about stepping into the realm of gods, here...
>Nevermind blasphemy, it sounds downright dangerous even if it works. Messing with things you don't fully understand, wouldn't touch it with a hundred foot pole, myself.
>Let me know when you turn the thing on, so i can be as far away as possible when you do it.
>>
Anybody else care to throw in their votes? Feels weird to do an update from a single vote.
>>
>>5892824

“How can you know how the Core will react to such an intrusion? Has this ever been attempted previously?”
>>
>>5893270

Sorry im late QM, busy few days at work for me
>>
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>>5893270
>>
>>5892859
>>5892824
>support
Sorry I don't really care either way. So I'll just support this guy
>>
>>5892859
>>5893280
>>5893389
Alright, writing!
>>5893281
No worries lad, we all get busy from time to time. Often inexplicably and all at once.
>>
Your instinctual revulsion rises above all other feelings, bubbling to the surface.

"I understand Eldingar's desire to advance technology and all, but you're talking about stepping into the realm of the divine with this..." You catch yourself saying before you can stop yourself. And now that it's out in the open, after only a brief moment's hesitation, you decide to continue - might as well double down and commit. "Nevermind blasphemy, it sounds downright dangerous even if it works. You're messing with things you don't fully understand! I wouldn't touch it with a hundred foot pole, myself."

Sato observes you with an amused expression, not seeming to be offended in the slightest by your words. If anything, he seems to have expected it.

"A common stance for Formists to take, I've found. But make no mistake, your lack of knowledge is not MY lack of knowledge. I've checked over my work countless times, calculated every little thing for even the most seemingly unimportant part of the process. Science has progressed far further than what you in Lume have access to, or even heard rumors of - your doubt is understandable." He refutes you, and your brow furrows.

"There's no way you can account for everything. I mean, how can you know how the Core will react to such an intrusion? Has this ever been attempted previously?” You press.

"Yes, as a matter of fact. Four times. We've been able to study the effects of what happened when the elemental spires first sprouted into existence through the effects that it had on the matter around it, and by studying the spires themselves. Contrary to what you may have been taught by your priests, the spires are not as old as the Core itself - they came into being through unknown means half a million years ago, and all evidence suggests that the Core has been around for much longer." He says.

You stare at him bug-eyed for a few moments as he brazenly challenges your worldview. His ego and trust in these so-called 'sciences' have clearly gone too far, but you don't think you stand a chance at convincing him otherwise. You open your mouth to say something, but find no words coming to it for the moment. After a bit of thinking, you open it again, finally finding something to say.

"Just...let me know when you're going to turn it on. I want to be as far away as possible when you do it." You say, waves of dread over the whole affair settling into your gut.
>>
"Duly noted. Do feel free to visit sometime, Captain Ramza - perhaps seeing the project in person will soothe your worries. I would be glad to take you on a tour of our facilities and show you how everything works firsthand should you find yourself in the area." He responds, setting his now-empty cup down. "Ah, but look at the time - the repairs to your ship should be concluding just about now. You should be on your way now, Captain. Until we meet again." He says, gesturing to the doorway. You get the message loud and clear, pocketing your mageblade as you stand up from your uncomfortable position and heading towards the door, stopping briefly to glance back at the snake masquerading as a person.

"Right, I'll...I'll keep it in mind. Thanks for seeing me, Admiral." You say your goodbye and step outside.

From there, Ensign Saburo leads you back to your ships, which both seem to be in much better condition than before - especially the Flame of Arcadia. The warped wood has been smoothed out, rust has been removed wherever possible, metal and wood alike seem to be coated in some kind of protective sealant, and everything is as clean as can be. You're certain that more work went into the machinery onboard the yacht, but even just the outward appearance of the repairs has you impressed - it hadn't been very long at all. That speaks to either the efficiency of the engineers here, or more likely the effectiveness of the automated machines that you're sure handled the brunt of the work. Val and Gigas both seem to have just returned from their own tours, with Val nodding confidently at you and Gigas just looking around with the same dumb sort of amazement he seemed to have when you left.

You, of course, hold off on asking them how things went on their end. You'll get a full report from them abord your ship, well away from the prying eyes everpresent on the Leviathan. For now, you've got something much more important on your mind. A shapely something with soft skin and hair that you'd bet is as soft as silk. Your eyes swivel over to Lieutenant Hara, looking just as fine as before. You know what must be done. It's time to put on the moves.

>Roll 5d10, Best of 3, to Charm the lieutenant!
>>
Rolled 9, 3, 2, 10, 2 = 26 (5d10)

>>5893742
>>
>>5893270
>>5893554
Sorry QM, I too got busy for a few days and forgot to check in on this quest. My bad!
>>
Rolled 7, 7, 5, 4, 10 = 33 (5d10)

>>5893742

Let’s hope we’re smoothe here
>>
Rolled 7, 9, 10, 4, 10 = 40 (5d10)

>>5893742
Quads gooo
>>
>>5893752
>>5893808
>>5893820
It ain't quads, but it IS a pair of 10s. And that's smooth as silk, brother.
>>
"I've gotta hand it to you, Lieutenant. You do a good job." You compliment her work as you close some of the distance between the two of you. "Your position is well-earned."

"It was nothing, really. Some very basic procedures. Most of the process was handled through the automated tools." She brushes it off with a cool demeanor. You'll have to push a little harder...

"Ah, but which one of you is responsible for making sure that those tools are running smoothly and calibrated right? It's not something I'd be able to do without a decade or more of training, so don't sell yourself short." You counter with a grin.

"Well...that IS my duty, but..." She tries to come up with a counterpoint, still trying to reject the praise for some reason. It must be an Eldingarian thing.

"I mean, I've seen craftsmen that have worked in their trade for thirty years do worse jobs than this. It's really a work of art." You turn to ogle the ships appraisingly, rubbing your chin as you do so. Then you turn that gaze back to her in a calculated move. "Of course, there's a much more stunning piece of art right in front of me."

Her face starts to redden at the compliment, and her disciplined demeanor starts to fall apart. "I-I don't have any idea what you mean, Captain Valentine." She stutters, avoiding eye contact with you now. Just as you thought, she's weak to this kind of thing - a stark contrast to how she initially came across.

"Isn't it obvious? You've held my eye since I first docked. Beauty and brains in spades, I'd bet good money that you've got a few suitors vying for your hand." You say, reaching forward to gently take her hands into yours. You're met without resistance, but her face grows redder at an exponential rate now. You can practically feel the heat radiating from her inferno of a blush now.

"Y-You'd be surprised, a lot of men seem to get intimidated by me..." She trails off, and you raise one of her hands up to place a gentle kiss on top of it.

"Then they're fools with terrible taste. I'd court you any day, Lieutenant." You brazenly speak.

She looks around at some of her fellow engineers working a few dozen feet away, some of which have paused what they're doing to peep on your little interaction, and she seems to grow self-conscious because of it. She brings her hands back down to her sides and her expression sharpens as she stomps one of her heeled boots on the metal flooring.

"Stop gawking and get back to work!" She orders her subordinates, who immediately scamper like startled insects. You can't help but chuckle at the display of power, while Ms. Hara frowns and adjusts a lock of her hair to sit behind her ear.

"My apologies for causing a disruption, Lieutenant." You console her.
>>
"It's fine. Now, it's protocol for me to show you everything that we did. This usually takes about ten minutes, but considering the nature of the Flame of Arcadia, it would be good faith for us to show you how to properly maintain it in the future. May I have permission to board?" She asks, gesturing over to your ships. You get the feeling that things will take a little longer than they usually do.

"Of course. Whenever you wish, ma'am." You reply with a smile.

Some time later...

You step out of the Flame of Arcadia's luxurious captain's quarters, adjusting your shirt and making sure your belt is nice and tight. Lieutenant Hara steps steps out with you, doing much the same and fussing over her appearance. Her hair is a lot less tidy now, a wonderful sheen of sweat clings to her skin, and there's an air of satisfaction to her. Her face still has hints of red to it, and you don't doubt that this was a moment she'd likely consider uncharacteristic and spontaneous for her.

"Ahem." She clears her throat to pry your attention from her. It's hard not to ogle her, especially now that you know what she looks like under everything. "I believe that concludes everything I needed to show you. I trust you know to show discretion about everything...?"

You wrap an arm around her waist and pull her in to press her warm body up against yours, planting a deep kiss against her lips. When you pull away, she seems breathless.

"Of course. And that was just for good luck. I'll be heading to Threespice next, so I trust we'll see each other again soon. Stay safe out there, Lieutenant." You pull away.

"R-Right...if you need me, just ask for Aiko. Aiko Hara." She adjusts her clothes one final time and goes to walk off. You watch her with admiration as she steps out of the private halls of your ship to eventually disembark, with hopefully none the wiser of your brief affair.

You hadn't actually done anything like that before, despite being a notorious flirt, so you're buzzing with energy right now. You can completely and totally understand why Gaoth would have a thousand concubines now, having a taste of it makes you want more of it. Women, wealth, infamy beyond measure - your desire for it all only swells now. You can't wait to carve your legend on the face of Threespice soon.

Val and Gigas soon board the ship, with Gigas seeming to be quite impressed at the extent of the repairs and Val just tipping his hat at you. Is his expression knowing? It's hard to tell with the man.

"Gentlemen, it's about time we set sail once more. Within a few hours, we'll be making dock at Threespice. I trust you to handle the Gleamrunner now that everything's in top shape aboard the Flame, Val."

"Understood, Captain. By the way, am I the first mate?" He asks.

"Surely the great and powerful Gigas would be the first mate." Your beefier crewman speaks up, flexing in a showboating manner.
>>
"I'll take a raincheck on that for now. Focus on the mission, men!" You deflect casually, Val rolling his eyes and stepping out to go head to the ship he'll be driving.

Soon, your duo of ships detach from the Leviathan and pull away from them, speeding forward and parting ways from the gargantuan ship. The remainder of the trip goes by swimmingly, civilization growing denser and denser over the remaining two hours of your trip. You spent much of that time filling your crew in on everything you learned about Admiral Sato, so that they could at least be on the same page as you. Gigas apparently is in favor of 'hijacking the Leviathan and crashing it into the spire, because it would be badass', while Val showed a clear interest in taking the man up on his offer to tour the Artificial Tower so he could understand a bit more about the advanced technology coming out of Eldingar. Naturally, you take both options into consideration, but shelve the idea for when things are a little less pressing on your end.

Finally, Threespice comes into view from beyond the cover of some fog that settled in over the seas. A gargantuan structure resembling a stretched-out eye climbs high over the rest of the city, the structure seeming to move around as the eye shifts where it's looking at. It even looked directly at you when you first came into view, pupil seeming to expand a little as it did so, before its attention drew elsewhere. The docks are lively and filled with ships, and the city itself is bustling. You bring your ships into port, where a scraggly looking man in a loose white shirt and dingy brown britches tosses one of the dock's many mooring lines up to your ship, looping it three times around the mooring hook expertly and pulling it taught.

As you deploy the gangplank and walk down onto proper land once more, the man speaks up in a bored tone - now that you've got a closer look at him, he seems awfully tired, with dark circles under his eyes.
>>
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"How long will you be docking?" He asks.

"Not entirely sure yet, but let's set it for...a week, for now?" You estimate.

"One week for two ships. That'd be fourty gold pieces, and I'll need to register your name." He says, pulling out a notebook and a bit of cloth-wrapped charcoal.

Fourty gold? That sounds preposterous! That's twenty per ship, more than double what you'd expect at any respectable city! Is he trying to fleece you, or is Threespice just the kind of city that likes to drain visitors dry? You consider just not paying the man, but a quick glance past him shows a trio of the city's guardsmen walking by. They're each outfitted in pale bonelike carapace armor, no doubt made from harvested monsters, that has them cutting an intimidating and immediately noticeable figure even in the midst of a crowd.

>Just pay the fee and get on with it, no need to complicate things.
>Try to negotiate a lower fee with the man. Accuse him of fleecing you if you have to.
>You'll risk not paying. Guards don't scare you, you're the next great pirate king!
>Write-in?

Also, you should probably decide who you'll want your First Mate to be.
>Val.
>Gigas.
>Avoid deciding on it for now.
>>
>>5894590
>Try to negotiate a lower fee with the man. Accuse him of fleecing you if you have to.
30 at least the ships are small
Gigas
as much as i think val is smarter gigas is much better 2ic sergeant type able to keep the men in line val would make a good captain
>>
>>5894590
>"You seem tired, soldier. And that's twice the going rate anywhere else. Is something going on in the city?"
>Have Val and Gigas duel for it. The position is always open, just have to beat the current title holder.
>>
>>5894612
Supporting.

>>5894590
>>
>>5894612
>support
>>
>>5894612

I also support this
>>
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>>5894596
>>5894612
>>5894621
>>5894632
>>5894677
Very nice, that's a clear cut choice. Three of you, please roll me 5d10 for thy negotiations and prying.

Also, this was the last update of thread 1! I'll be taking a break up until this thread falls off or at least hits page 10, at which point I'll make a new thread. This feels like a smooth enough transition point for threads, separating Threespice shenanigans into its own thing and allowing me to adjust what I have prepped based on choices and events made so far.
Feel free to ask me any questions you might have about things, and share any comments, complaints, or criticisms you might have.
Oh, and in case you were wondering, the first vote of the next thread will be to decide which of the three main characters we'll be assuming direct control of for the duration of that thread. It's something I'll be doing at the start of every thread, so that the people who wanted to be Val or Gigas aren't permalocked out of it. And just to keep things fresh.
>>
Rolled 10, 9, 2, 3, 10 = 34 (5d10)

>>5894737
>>
>>5894772
Ayyy double 10s again
>>
Rolled 1, 7, 4, 7, 4 = 23 (5d10)

>>5894737
HERE WE GOOOOOO
>>
Rolled 10, 6, 3, 2, 2 = 23 (5d10)

>>5894737
>>
>>5894772
>>5894775
>>5894816
A sweet pair of 10s, we'll see the results of that next thread!
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lodestar I've gone ahead and archived this thread. Remember to like, subscribe, and ring that bell if you want to see more threads like this you absolute legends.

Shitposting aside, I might as well as YOU guys a few questions.
What was your favorite moment of the thread?
What are you looking forward to?
Do you have any plans for the future percolating in your brains?
>>
>>5895168

Overall I’m impressed with your pacing - some combat, some exposition, but always keeping the plot moving ahead. Well done QM!

This quest deserves more attention than it’s getting unfortunately, really you should have 8-10 players. Give it time to accrue more or (if you’re feeling altruistic), spend the $20 to place an ad to help the board out
>>
>>5895168
>What was your favorite moment of the thread?
The party, or maybe meeting the Admiral. Both were great, character-establishing moments for a lot of key players.

>What are you looking forward to?
Learning more about this really creative setting you've got going.

>Do you have any plans for the future percolating in your brains?
I'm wondering if the story will go such a way that we can either become privateers FOR the 'Eldingarian king' or terrorists in opposition to his reckless energy-fracking 'artificial spire' plan.
>>
>>5895179
I'm positive it'll pick up steam, a lot of people ignore quests that only have one thread to their name. It's understandable, since the bulk majority die without even finishing that first thread - 80 posts at most before they go kaput. I'd buy an ad if I wasn't a poorfag, but might in the future if that changes.
>>5895184
There's a lot of depth to Sato, I was honestly surprised to see that encounter rolled so early on.
A bit of background to things, I initially created and ran Lodestar as a tabletop game for my buddies. They ended up sparing Jahwal (and later cutting a deal with him for his help later on, since he wanted revenge for being used as a pawn), had some vastly different exploration encounters (Nowhere near as close to the extremes, mostly encountering swarms of weaker monsters and a few special landmarks), and didn't actually meet Sato until the end of the Lume arc.
>>
>>5895168
I liked the fight sequence against the plant monster.
Becoming King of the Pirates.
Get some more crew members.

You're doing a great job and I'm really enjoying the quest.
>>
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>>5896729
I went through a few different iterations on what I wanted for that specific monster, but ultimately decided on a build I thought would be engaging. And it wasn't technically a plant, it's just that its tentacles strongly resembled vines and had an outer layer of moss on them that further solidified the deception. Pic related would be an ACTUAL plant-monster.
I definitely have a solid set of potential crew members planned out, and it'd most certainly be wise to expand your numbers a bit while in Threespice.
>>
>>5895168
Loved how you brought the characters alive and they had their own personal.
Also loved the jokes.

I'm looking forward to big ol ship combats fat loots and babies for days.

I would like us to become an admiral and have a fleet of ships terrorizing our enemies.

I also look forward to finding lost technologies. And doing copious amounts of corporate espionage.
>>
>>5899071
Fucking a auto correct fucked me hard.
Personal >persona
Babies > babes

Jesus christ
>>
>>5899071
Autocorrect turned you into the next ghenghis khan, ready to sow your seeds across the world, lmao.
As far as lost technologies goes, magical knowledge is what tends to get lost with the ages more than technological progress in this world. We're living in the cutting edge, as Eldingarian Wonders are far in excess of what any nation in the history of the world has ever been capable of, even eclipsing the other three superpowers of Lume, Voda, and Gaoth. The reason for that is in itself a mystery to be uncovered, but I'm sure you fellas already have a few theories knocking around in your heads.
As far as 'lost and forgotten' magic goes, Lume has a fair amount of it due to the effects of the Stormwar, but Voda has the most due to certain events that happened in their lands in the past.
>>
>>5903865
Thread number two is up!



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