sup/tg/ Articles - Game Design http://suptg.thisisnotatrueending.com/articles.html Articles on game design and system mechanics en-us Copyright 2007-2008 thisisnotatrueending.com. News http://blogs.law.harvard.edu/tech/rss 60 What if you\'re not prepared? http://suptg.thisisnotatrueending.com/articles.html?post=552   I think we've all been in this situation before(those of us cursed eternally to GM, and never to play, at least). Maybe the game hasn't been on our mind all week, maybe we've been distracted, maybe we've got ideas but none of them are quite polished enough to use for ... Fri, 19 Sep 2014 20:47:06 CEST http://suptg.thisisnotatrueending.com/articles.html?post=552 HOW TO MAKE AND RUN PEN AND PAPER CAMPAIGNS ONLINE, THE BLAXPLOITATION WAY http://suptg.thisisnotatrueending.com/articles.html?post=510 Hello. Chances are if you've ever gone to the sup/tg/ IRC, you know who I am. If not, then it doesn't really matter, both those unfamiliar with me and those who know and hate me can read this article, I don't fucking care, I'm not your mother. Anyway, this article is ... Mon, 28 Dec 2009 09:52:46 CET http://suptg.thisisnotatrueending.com/articles.html?post=510 GM Startup Guide http://suptg.thisisnotatrueending.com/articles.html?post=491 This is intended as a guide for startup GM's, for the people running their first game(or second, after the first one imploded dramatically and they want to do THIS one right...).[cutme]Step One: What do you want to play? (AKA Picking a setting and system)Now, ... Wed, 10 Jun 2009 16:42:37 CEST http://suptg.thisisnotatrueending.com/articles.html?post=491 Weave: The Threads of Reality http://suptg.thisisnotatrueending.com/articles.html?post=469 The Google Docs upload of WeaveSo I talk a lot about making games, and I often add a lot of unsolicited advice about other people's game-making, I even tend to feel that I have a lot of ideas for improving professionally designed games. You know, the kind ... Fri, 30 Jan 2009 09:03:56 CET http://suptg.thisisnotatrueending.com/articles.html?post=469 Pause: A Game of Times and Place http://suptg.thisisnotatrueending.com/articles.html?post=446 Tick.That was the last real sound. The cut off so sudden, so loud in that sea of silence. Everything around was still, even your own flesh. Not paralyzed, not changed, not even sore. Just still. And then breath came again. The air around you moved sluggishly as you ... Thu, 20 Nov 2008 05:22:50 CET http://suptg.thisisnotatrueending.com/articles.html?post=446 Earthflame's Games: An Introduction http://suptg.thisisnotatrueending.com/articles.html?post=442 Hey all, this is Earthflame. No, I'm not coming back any time soon. No, I'm not entirely better yet. I'm going to return at some point, but until then, I'll satisfy myself with writing articles. I'm not yet back on /tg/ or the sup/tg/ IRC, but I will answer questions ... Sat, 15 Nov 2008 02:56:27 CET http://suptg.thisisnotatrueending.com/articles.html?post=442 Technical Read Out 3015: The Collective http://suptg.thisisnotatrueending.com/articles.html?post=439 As you may have guessed, I love mechs, and Mekton is my system of choice for robot fightan. What you may not know, though, is that I greatly prefer “harder” scifi to Newtype hax and experimental mind-powered units that are actually the demons. I have created a setting to accommodate ... Thu, 13 Nov 2008 07:10:27 CET http://suptg.thisisnotatrueending.com/articles.html?post=439 Let's Go to the Mall! http://suptg.thisisnotatrueending.com/articles.html?post=436 Sometimes, what creates the best game setting it taking something familiar and turning it on its ear. In this spirit, I present to you a game setting that I simply call "The Mall."[cutme]As the title suggests,the entire game takes place inside of a mall. Of course, ... Sun, 09 Nov 2008 23:42:06 CET http://suptg.thisisnotatrueending.com/articles.html?post=436 First DM's, now Players http://suptg.thisisnotatrueending.com/articles.html?post=425 So, I dropped some HARDCORE ADVICING on DM's a while ago, but while they have a lot of the responsibility for whether a game works out or not, it's ultimately just as much(if not more) in the hands of the players.Let's say you're a Player(Not a Playah, though ... Wed, 29 Oct 2008 17:33:38 CET http://suptg.thisisnotatrueending.com/articles.html?post=425 More Dakka For Your Mech: Homebrew Weapon Systems for Mekton Zeta Plus http://suptg.thisisnotatrueending.com/articles.html?post=421 It's well known you can never have too much Dakka, and even though MZ+ allows you to get a lot of firepower from a single weapon, I don't feel that there are enough options to create "any" weapon. For starters, I can think of a number of iconic weapons from ... Thu, 23 Oct 2008 01:36:33 CEST http://suptg.thisisnotatrueending.com/articles.html?post=421