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  • File : 1275202856.jpg-(9 KB, 251x190, Doppleganger Damacy.jpg)
    9 KB Doppleganger Damacy XIII TempDM !!WBgKxxhAACV 05/30/10(Sun)03:00 No.10150655  
    >>10141231 Cont.
    >"I hunger, from the smallest of kittens to the largest of stallions, form the creatures that lurk in the dark damp undercity, to the rooftop flying rodents. I find that consuming them in their entirety grants me the characteristics of my meal."
    He makes no large reaction; the slight narrowing of his eyes hints at internal calculation.
    >"What do you think of potentially working together? As in, working to cover each-other's tracks, and maintaining a code of keeping each-other's existence a secret, should we individually fail to stay hidden?"
    >"As an initial matter of mutual interest, there is a house of sword-for-hires I am preparing to attack. If you would assist me in combat, I would give you a fair share of the spoils."
    >1d20+5=23 Diplomacy
    "Acceptable. Your initial offer will be taken into consideration. This immediate matter I agree to. My first demand for this assistance is the largest and most vigorous body present for myself."

    Action?
    >> Anonymous 05/30/10(Sun)03:02 No.10150691
    >>10150655
    That is perfectly alright with me.
    >> Anonymous 05/30/10(Sun)03:03 No.10150701
    >>10150655
    "Very well. In exchange, I demand the ranger. Further, how do you 'eat'?"
    >> Anonymous 05/30/10(Sun)03:03 No.10150702
    >>10150655
    "agreed, also there may be a female among them, she has helped me in the past and if she happens to still live, I would request she remains that way"
    >> Anonymous 05/30/10(Sun)03:04 No.10150720
    >>10150655
    that's the barbarian right?
    >> Anonymous 05/30/10(Sun)03:04 No.10150722
    >>10150701
    >>10150702
    seconded like the fist of the northstar
    >> Anonymous 05/30/10(Sun)03:05 No.10150729
    Agree. Gets some immediate help, gives us a chance to gauge exactly what he's capable of, and the biggest guy there isn't of much interest to us.
    >> Dread 05/30/10(Sun)03:05 No.10150730
    Grand wait does this mean
    ALLY GET?!?!?
    if we save Claire we will have two!
    also i agree on him having the big guy its the magical guy we want right?
    >> Anonymous 05/30/10(Sun)03:06 No.10150752
    >>10150702
    No, might as well kill her and eat her. He likely isn't going to want some outside normal to learn about him.

    Plus, she likely doesn't know shit anyway, so he can eat her if he wants.

    >We get the ranger, he gets the barbarian, we get the stronger wizard (and hawk), he gets Claire, we get whoever is left, as we found the adventurers first.
    >> Anonymous 05/30/10(Sun)03:06 No.10150753
    >>10150702
    Specify that she's a human female. I think they've got a female halfling rogue in the group.
    >> Anonymous 05/30/10(Sun)03:06 No.10150758
    >>10150730
    we want the ranger the sorcerer and claire.
    >> Anonymous 05/30/10(Sun)03:06 No.10150759
    >>10150720
    IIRC there was:
    barbarian
    ragner
    rogue
    wizard

    if that's the case then we should take the rogue and ranger, better hunting for both of our favorite types of prey
    >> Dread 05/30/10(Sun)03:07 No.10150778
    buy who died at the house?
    >> Anonymous 05/30/10(Sun)03:07 No.10150779
    >>10150759
    Agreed. We need delicious sneak attack dice.
    >> Anonymous 05/30/10(Sun)03:07 No.10150787
    >>10150779
    sneak attack and whatever favored enemy the ranger has
    >> Anonymous 05/30/10(Sun)03:08 No.10150791
    >>10150752
    This.
    The sorcerer and ranger are a must. The rogue would have great things too.
    Claire is now useless that she doesn't have a house, and would just be deadweight to us. and, as he says, this warlock probably doesn't want anyone knowing about his existence beside us (if even that), so there's no way he'll agree to Claire living.
    >> Anonymous 05/30/10(Sun)03:09 No.10150813
    It looks like his only payment he is asking for is just the barbarian. Don't be greedy but don't offer more than you have to. It sounds like he switches bodies so he may only want one body at a time.
    >> Anonymous 05/30/10(Sun)03:09 No.10150814
    >>10150702
    This, only specify that she's a human female.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)03:09 No.10150817
    >"Very well. In exchange, I demand the ranger. Further, how do you 'eat'?"
    "He is yours. You have asked a question, and I have given an answer. You are in my debt, and I will answer no more until this has been equalized, per our agreement."

    >"There may be a human female among them, she has helped me in the past and if she happens to still live, I would request she remains that way"
    "Very well, I will honor this request."

    "Now I ask you: what are you currently capable of?"
    >> Anonymous 05/30/10(Sun)03:09 No.10150820
    >>10150791
    i was thinking that her int score would be nice seeing that she's a wizard
    >> Anonymous 05/30/10(Sun)03:09 No.10150829
    Accept, but stipulate there is a human you are using to further your cover, likely a hostage of theirs, a female wizard (describe claire). Request that, if possible, we succesfully rescue her, as she could be useful, already being familiar with me. Clarify that this is only a 'would be nice' type thing, successful elimination of the adventurers (and thus going back under-rader, at least for now) is top priority, something he should appreciate.
    >> Anonymous 05/30/10(Sun)03:10 No.10150843
    >>10150817
    "I can run fast and hide well"

    "you?"
    >> Anonymous 05/30/10(Sun)03:11 No.10150852
    >>10150817
    Describe speed advantages for mobility and pouncing, describe sneakiness, and melee attacks. Do NOT mention poison glands, those shall be our ace in the hole.
    >> Anonymous 05/30/10(Sun)03:11 No.10150865
    >>10150817
    I can run, hide, and jump quite well.
    >> Anonymous 05/30/10(Sun)03:11 No.10150871
    >>10150852
    agreed
    >> Anonymous 05/30/10(Sun)03:12 No.10150877
    >>10150778
    We don't know that anybody died. people were just jumping to conclusions, in my book.
    >> Anonymous 05/30/10(Sun)03:12 No.10150884
    >>10150791
    we want the ranger's Martial Weapons proficiencies
    >> Anonymous 05/30/10(Sun)03:13 No.10150899
    >>10150852
    exactly, hes good at detecting lies, unless he specifically asks if that is everything then those two are all we need to give.

    he'll probably reveal two of his major abilities and we can work up a strategy with those
    >> Anonymous 05/30/10(Sun)03:14 No.10150917
    >>10150877
    some male was screaming from being on fire from inside that house. there is a good chance that he died.
    >> Anonymous 05/30/10(Sun)03:14 No.10150921
    LOOK STATS
    >> Anonymous 05/30/10(Sun)03:14 No.10150929
    >>10150778
    Chances are, Clair got stabbed and died. Don't know, but it's likely.

    Regardless, a good plan, if the warlock is any good at combat, would be that we go at the front, thus getting their attention, as they know our face already, then him sneaking from behind to stab them in the backs, more or less. Unless his way of killing automatically eats them....

    Anyway, answer with >>10150843 >>10150865 but ask how he eats.
    >> Dread 05/30/10(Sun)03:16 No.10150952
    if Claire is dead we shall eat her for her int.
    >> Anonymous 05/30/10(Sun)03:16 No.10150962
    >>10150929
    from our first encounter its a safe assumption that he doesn't need to kill them before he eats since his prey was standing.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)03:16 No.10150964
    >Sorcerer
    >Rogue
    You may choose which to demand reserved for yourself, or leave it up to whomever has the opportunity.

    >Describe speed advantages for mobility and pouncing, describe sneakiness, and melee attacks. Do NOT mention poison glands, those shall be our ace in the hole.
    >you?
    >1d20+5 = 12 Bluff
    "I sense there is something you are withholding. My own answers will be similarly truncated as a result. This body is currently proficient in melee combat with armor and weaponry. I am able to take a new body as required."

    Action?

    STATS INCOMING
    >> Anonymous 05/30/10(Sun)03:16 No.10150968
    Ask him what he can do aswell, ya know to form a plan like he asked you.
    >> Anonymous 05/30/10(Sun)03:17 No.10150980
    >>10150952
    Man, I will feel hella' bad about eating Claire. :(
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)03:18 No.10151004
    >LOOK STATS
    Hit Dice: 3d6+9 HP (22/22 HP)
    Base Attack/Grapple: +1/+5
    Masterwork Knife +6 melee (1d4+4), 19-20/x2 crit
    Cricket Bat +5 melee (1d6+4)
    Claws +5 melee (1d4+2)
    Bite +5 melee (1d6+4)
    Crossbow +0 ranged (1d8)

    AC 19 (+3 dex, +4 natural, +2 leather armor)
    Str 18, Dex 17, Con 17, Int 10, Wis 17, Cha 14
    Fort +4, Reflex +5, Will +4
    +7 Initiative
    60 foot land speed, 15 foot climb speed, 30 foot swim speed
    Membrane for gliding (40 ft (clumsy) in favourable winds)

    Scent, Low Light Vision, Darkvision 60ft
    Ferocity
    Poison: with successful Bite, DC 14, 1d6 Primary & Secondary Con damage, 3 uses/day
    Language: Common (young boy voice, man voice)
    Appearance: Borat

    Total skill bonuses (when higher than stat):
    Jump +25
    Balance +17
    Swim +14
    Hide +13
    Move Silently +13
    Listen +13
    Handle Animal +7
    Climb +6 (plus climb speed)
    Disguise +5
    Diplomacy +5
    Bluff +5
    Escape Artist +5
    Spot +5
    Knowledge (Local - Thurminham) +4
    Survival +4 (+7 when tracking by scent)

    Feats:
    - Agile, Alertness, Athletic, Stealthy (+2/+2 skill feats)
    - Skill focus: Bluff, Diplomacy
    - Weapon Finesse
    - Improved Initiative
    - Great Fortitude
    - Point Blank Shot
    - Run
    - Endurance
    - Track

    >LOOK INVENTORY
    Masterwork Knife
    Cricket Bat
    Dwarven Waraxe (no proficiency)
    Decent Clothes
    20 ft + 50 ft rope
    Leather Armor
    88 gp, 78 silver, 89 copper
    Scrolls: Calm Animals, Summon Nature's Ally I
    Light Crossbow (no proficiency)
    4 flasks of high proof alcohol
    8 crossbow bolts (2 tipped with knockout poison)
    20 silvered crossbow bolts
    3 unknown potions

    >LOOK ALLIES
    Claire (human wizard novice. Unknown status, presumed captured)
    [No known name] (Bodysnatcher. Currently in alliance agreement)
    >> Anonymous 05/30/10(Sun)03:18 No.10151005
    >>10150980
    If she is already dead it should be us to eat her. she will live on in US!
    >> Anonymous 05/30/10(Sun)03:19 No.10151015
    >>10150964

    sorceror
    >> Anonymous 05/30/10(Sun)03:19 No.10151020
    >>10150964
    oh great he is going to wait until we have more skills then eat us. because it looks like he get s the skills of the body he is wearing.
    >> Anonymous 05/30/10(Sun)03:19 No.10151022
    >>10150980
    second'
    >> Anonymous 05/30/10(Sun)03:19 No.10151023
    >>10150964
    Oho? Good at combat, while we're good at stealth? Disregard my first plan, perhaps he can pose as a guard, lure one of them out, then we can take the others in the house.
    Regardless, we want both rogue and sorcerer.

    >>10150980
    You're a damn monster. Throw your empathy away, you bloodless cretin, or you'll kill us.
    >> Dread 05/30/10(Sun)03:19 No.10151024
    >>10151004
    you know LATER i wonder if we could use the scroll to summon food for us to eat?
    >> Anonymous 05/30/10(Sun)03:21 No.10151044
    >>10151024
    the only thing stopping us from using that is the lack of magical ability.
    >> Dread 05/30/10(Sun)03:21 No.10151046
    this is all moot hes only goin to take one body. the big one.
    >> Anonymous 05/30/10(Sun)03:21 No.10151050
    Tell him what we know about the house and the adventurers we're going to be fighting. Best if we're on the same page.
    >> Dread 05/30/10(Sun)03:21 No.10151053
    >>10151050
    fuck that he might reconsider who he wants.
    >> Anonymous 05/30/10(Sun)03:21 No.10151054
    >>10151046
    He said that was his FIRST demand. He might want more.
    >> Anonymous 05/30/10(Sun)03:22 No.10151066
    >>10151053
    Or he might have a plan that could help us. Seconding it.
    >> Anonymous 05/30/10(Sun)03:22 No.10151072
    >>10150964
    IDEA

    Re-attempt bluff, reveal gliding ability, for reaching top of building from nearby high point, admit you did not want to reveal your extra means of movement (TOTAL TRUTH).

    If bluff fails AGAIN, sigh and admit you can also swim with great speed, but did not mention it partly because it is not relevant, and partly because you have had to use it to escape tracking before, so you'd prefer to keep it quiet (ANOTHER TRUTH)

    If both fail... well, you still kept the venom hidden, and maybe learned more.

    WORK THAT BLUFFING, BOY
    >> Anonymous 05/30/10(Sun)03:23 No.10151083
    >>10151004
    >Crossbow +0 ranged
    The fuck?
    Is it like a minus 3 crossbow? Or do we not have simple weapon prof? I'd have thought we'd pick that up early.
    >> Anonymous 05/30/10(Sun)03:23 No.10151085
    I think it would be in our best interest to kill this guy along with the adventurers if the opportunity presents itself. He has the potential to grow as we do, and is therefore a much bigger threat than they are.
    >> Anonymous 05/30/10(Sun)03:23 No.10151088
    well lets get going let him go in first and the lets swing in all stealthy and start biteing niggers starting with the sorc
    >> Anonymous 05/30/10(Sun)03:23 No.10151092
    >>10151083
    no prof
    >> Anonymous 05/30/10(Sun)03:24 No.10151096
    >>10151072
    I like this, but if bluff fails after gliding reveal, don't say anything more, as that'd just make it seem like we're brimming with abilities.
    >> Anonymous 05/30/10(Sun)03:24 No.10151100
    >>10151083
    But then, it looks like we're proficient with our melee weapons.
    >> Anonymous 05/30/10(Sun)03:25 No.10151118
    >>10151083
    >>10151100
    the only reason we use the crossbow so much is it's our only ranged attack.
    >> Dread 05/30/10(Sun)03:25 No.10151121
    >>10151072
    i kinda like it
    2nd
    >> Anonymous 05/30/10(Sun)03:26 No.10151123
    >>10150964
    >shitty diplo rolls.

    Find a diplomancer and eat him. Be sure to plug up our ears first.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)03:26 No.10151135
    >Tell him what we know about the house and the adventurers we're going to be fighting. Best if we're on the same page.
    You tell him the basics of what you've learned in your initial encounter. "That was poorly conducted. They will be watching for your shell now, and you achieved no gain. As an offer of goodwill, I will give you the means to remedy this."

    He takes you to a small holding area in the rear of the guard station. It's a mess. There are three slain dogs and a dead guard, with blood splattered on the floors, walls, and ceilings. Alone in a cell is a guard with his head in his hands, who looks up fearfully as you approach.

    "Judging by your new body, I feel it safe to assume you will be able to take this one's appearance. We will then have the means to approach this group unhindered."

    Action?
    >> Anonymous 05/30/10(Sun)03:27 No.10151140
    >>10151096
    Second one is purposely supposed to be a shameful reveal, as in 'shit, this is what kept my ass from dying before, and now I had to reveal it', in an attempt to counteract the fact you are trying to bluff a third time (if conversation gets that far)
    >> Anonymous 05/30/10(Sun)03:27 No.10151152
    >>10151053

    So far he's been somewhat agreeable, if he notices we're holding out we're aiming for MAGICAL CONSUMPTION WARS which really kinda sucks.
    >> Dread 05/30/10(Sun)03:28 No.10151160
    >>10151135
    eat that nigger hard.
    >> Anonymous 05/30/10(Sun)03:28 No.10151174
    >>10151072
    Don't bluff further. He's made it clear that he just ate the most recent dude in order to grab his Sense Motive score, which is now presumably excellent.
    >> Anonymous 05/30/10(Sun)03:29 No.10151186
    >>10151085
    STOP TRYING TO KILL EVERYONE WE MEET, JEEZ

    IF WE'RE ALL ALONE IN THE WORLD THEN WHAT WILL THERE BE FOR US TO EAT?

    ALSO POTENTIAL ALLIES ARE RARE ENOUGH THAT WE SHOULDN'T JUST LOSE THEM FOR A MERE SINGLE ABILITY
    >> Anonymous 05/30/10(Sun)03:29 No.10151193
    >>10151135
    Oh? Ask the warlock to kill the guard, then you eat him.

    >>10151140
    Yeah, but if that fails, it'd lead to what I said, and he'll likely want us.
    >> Anonymous 05/30/10(Sun)03:29 No.10151194
    >>10151135
    EAT!
    >> Anonymous 05/30/10(Sun)03:30 No.10151210
    >>10151186
    Who needs allies when you're a god?
    >> Anonymous 05/30/10(Sun)03:30 No.10151211
    Aww, but we promised Claire we wouldn't eat people anymore. ;_;

    Fuck it, CONSUME! All guards must die!
    >> Anonymous 05/30/10(Sun)03:30 No.10151213
    >>10151023
    Acting like a soulless monster will get us killed too. We'll blow our cover, and then we'll be hunted down and killed by more than just some itinerant wanderers. We need allies to help us cover our tracks.
    >> Anonymous 05/30/10(Sun)03:30 No.10151215
    Never pass up a warm meal.
    >> Anonymous 05/30/10(Sun)03:31 No.10151232
    >>10151085
    might not be so it seems hes has all stats of one body while we have one stat for each body, while this makes us seem like his ultimate prey, the fact that he hasn't eaten us yes is a good sign he's not as much of an asshole as we think he is.

    In fact I think a sense motive check may help prove that, would anyone be willing to put some of our +1 bonuses to that?
    >> Anonymous 05/30/10(Sun)03:31 No.10151236
    >>10151092
    How do we have all these weapon profs but not simple weapon prof?
    >> Anonymous 05/30/10(Sun)03:31 No.10151237
    rolled 10, 6 = 16

    >>10151174
    But we rolled shitty the first time, and this gives us (potentially) two more chances to hit a twenty and make him go 'HM, THIS GUY'S LEGIT'.

    Plus, it lets us conclusively approach a three strikes scenario, wherein if all three attempts to bluff fail, we probably don;t try again, getting the game to flow better. So no matter the result, GOOD TIMES

    Rolling for the bluff, in case TempDM is inclined to take player rolls for it.
    >> Anonymous 05/30/10(Sun)03:31 No.10151241
    >>10151213
    I didn't say be a monster, I said throw away your empathy. Play a role, yes, but throw that role away when it is beneficial. Feelings sorry over eating Claire is not becoming.
    >> Anonymous 05/30/10(Sun)03:31 No.10151247
    >wait for TempDM for four hours
    >give up and play dwarf fortress for three hours
    >browse /tg/ on a whim, TEMPDM IS HERE!

    Man that's a pleasant surprise.
    >> Anonymous 05/30/10(Sun)03:32 No.10151259
    >>10151236
    we got them from npc's with out pc class levels
    >> Anonymous 05/30/10(Sun)03:32 No.10151260
    >>10151232
    i would
    must have motive
    and really we should of sensed motive on all the things he told us.
    >> Anonymous 05/30/10(Sun)03:33 No.10151277
    Our long term plans coincide well with operating within the bounds of sentients social constructs, due to our ability to acquire the abilities of any consumed creature.

    Our ally on the other hand has so far been see solely in human bodies, this may prove to be a point of contention in the future. We should probably ask him if he can inhabit nonsentients in the event that he uses his question.
    >> Anonymous 05/30/10(Sun)03:33 No.10151281
    We need to eat him to save Claire. We will be breaking our promise, but it's either him or her. Kill and eat him.
    >> Anonymous 05/30/10(Sun)03:34 No.10151286
    >>10151135
    EAT EVERYTHING, except new ally
    >> Anonymous 05/30/10(Sun)03:35 No.10151309
    >>10151241
    Are you telling us to eat her, just like we did with Weasus?
    >> Anonymous 05/30/10(Sun)03:35 No.10151311
    >>10151281
    that promise had was not meant to be fulfilled at all
    >> Anonymous 05/30/10(Sun)03:36 No.10151330
    >>10151281
    Why "save" the useless? Claire was nothing but a tool, and now that she's outlived her purpose, she serves no use but as food for us, or an offering of goodwill to him, though it's a really meager offering.
    >> Anonymous 05/30/10(Sun)03:36 No.10151335
    >>10151281
    claire didn't expect this to happen, killing the evil to save one neutral good.

    while its still kinda bad in her eyes, its not like we are human to begin with, we have both instincts and higher thought driving us, we have to oblige both.
    >> Anonymous 05/30/10(Sun)03:37 No.10151344
    >>10151135

    Eat all the bodies and the tied up guard.
    >> Anonymous 05/30/10(Sun)03:37 No.10151347
    Eat the tied up guard
    >> Anonymous 05/30/10(Sun)03:38 No.10151357
    Kill the guard, strip him naked, then eat him. Then put his uniform on.
    >> Anonymous 05/30/10(Sun)03:38 No.10151361
    eat the tied up guard and the bodies
    >> Anonymous 05/30/10(Sun)03:38 No.10151362
    Eat the guard. He will be tasty.
    >> Anonymous 05/30/10(Sun)03:38 No.10151366
    >>10151281

    She doesn't need to know right now. It'll probably be a problem with her in the future, but desperate times call for desperate measures.

    Besides, no point in keeping the promise if Claire is dead.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)03:39 No.10151371
    >Re-attempt bluff, reveal gliding ability, for reaching top of building from nearby high point, admit you did not want to reveal your extra means of movement (TOTAL TRUTH).
    >If bluff fails AGAIN, sigh and admit you can also swim with great speed, but did not mention it partly because it is not relevant, and partly because you have had to use it to escape tracking before, so you'd prefer to keep it quiet (ANOTHER TRUTH)
    >If both fail... well, you still kept the venom hidden, and maybe learned more.
    I'm seeing votes for and against. If it's still of interest, first side to three after this gets their way.

    Also, I'm assuming you want to keep the rogue and sorcerer up for grabs for either of you. Let me know if that changes, your ally will want the one you don't pick.

    >EAT
    He unlocks the cell, and in short order the guard is no longer present. Well, he's in your belly. Which means...

    CHOOSE ONE
    Appearance (as told to choose by your ally)
    Simple weapon proficiency
    Martial weapon proficiency
    Armor proficiency
    Shield proficiency
    FEATS
    Weapon focus: battleaxe
    Skill focus: Gather Information

    Action?
    >> Anonymous 05/30/10(Sun)03:39 No.10151372
    >>10151193
    This is good thinking. Ask the guy to kill the guard for you while you eat the bodies. You get to see him kill, then you get to eat the guard anyway.
    >> Anonymous 05/30/10(Sun)03:39 No.10151379
    >>10151371
    appearance
    >> Anonymous 05/30/10(Sun)03:40 No.10151386
    >>10151371
    Take the appearance, we really need to get the drop on them.
    >> Anonymous 05/30/10(Sun)03:40 No.10151393
    >>10151372
    He could just kill the guard in a mundane way.
    >> Anonymous 05/30/10(Sun)03:40 No.10151396
    *eat dead body: gain simple prof for our crossbow
    *eat dogs: gain whatever we still have to get from dogs
    * eat live one (I want to see what happens if we don't kill it first): gain appearance.
    >> Anonymous 05/30/10(Sun)03:40 No.10151398
    http://suptg.thisisnotatrueending.com/archive.html?tags=Doppleganger

    http://suptg.thisisnotatrueending.com/archive/10141231/

    If you're enjoying this, the last thread is archived (and this one will be, I hope). Vote it up.
    >> Anonymous 05/30/10(Sun)03:40 No.10151402
    >>10151371
    wait does the guard have a face concealing helmet?
    >> Anonymous 05/30/10(Sun)03:41 No.10151408
    Yeah, go for the Appearance.
    >> Anonymous 05/30/10(Sun)03:41 No.10151413
    >>10151371
    The appearance, I suppose. Eat the dead, too.

    >>10151393
    It'd still show you his weapons, possibly his preferred.
    >> Anonymous 05/30/10(Sun)03:41 No.10151420
    vote for appearance
    >> Anonymous 05/30/10(Sun)03:41 No.10151428
    Guys, we can just tell Claire that we were badly wounded after we got caught in a trap that burned her house down (truth), and that while fleeing while badly wounded, we came across him, and then ate him out of desperation. We wouldn't be able to save her if we were wounded to the point of near-death, after all. Hell, if we phrase it right, it might even sound romantic.
    >> Anonymous 05/30/10(Sun)03:42 No.10151439
    >>10151393
    because if he does take armour prof
    >> Anonymous 05/30/10(Sun)03:42 No.10151443
    Appearance, and no to bluff roulette
    >> Anonymous 05/30/10(Sun)03:42 No.10151447
    >>10151428
    Stop worrying about Claire, and spend your time coming up with plans for the adventurers.
    >> Anonymous 05/30/10(Sun)03:43 No.10151453
    no bluff happy
    we'll deal with him later
    >> Anonymous 05/30/10(Sun)03:43 No.10151461
    >>10151371
    Appearance, of course
    >> Anonymous 05/30/10(Sun)03:43 No.10151462
    >>10151366

    Fuck, I'm an idiot. If we take the guard's appearance Claire will KNOW that we ate that guy. How else do we get the new look?

    Regardless, I vote to take the appearance.
    >> Anonymous 05/30/10(Sun)03:43 No.10151467
    >>10151428
    We aren't trying to fuck her. We liked her because she could get us close to some stronger mages. She's homeless now, and all her equipment, money, and items are burnt/destroyed.
    Claire is useless human trash.
    We can eat her, possibly gain her appearance (which may help in diplomacy against human men), but it'd be better to take her intelligence.
    >> Anonymous 05/30/10(Sun)03:44 No.10151471
    voting for bluff roulette
    >> Anonymous 05/30/10(Sun)03:44 No.10151478
    "A buffet! How considerate of you!"

    Appearence of the living guard. Get what we can from the other bodies too.
    >> Anonymous 05/30/10(Sun)03:44 No.10151480
    >>10151462
    Who gives a fuck if she knows we ate him. We're saving her life, she won't care. If you must pussyfoot around it, say he was an accomplice of the group.
    >> Anonymous 05/30/10(Sun)03:44 No.10151483
    don't forget we are not the doppelganger she used to know right now. there are two of us right now there is no reason for her to think its her dopple.
    >> Anonymous 05/30/10(Sun)03:45 No.10151494
    >>10151462
    1) We'll look like a guard.
    2) >>10151467
    >> Anonymous 05/30/10(Sun)03:46 No.10151508
    >>10151467
    Eating her is probably the best option now. Though we may want to either wait and eat her away from our new acquaintance to save face, or explain to it that our thought process is complex and we are a tad unpredictable. I don't recommend the latter.
    >> Anonymous 05/30/10(Sun)03:46 No.10151514
    no for bluff

    We are a hive-mind of limitless potential.
    When the time comes, we will deal with him.
    >> Anonymous 05/30/10(Sun)03:46 No.10151516
    Also, eat dead guard, take martial weapon proficiency. And the dogs too, if they've got anything useful. Like two ranks in Spot and Listen; IIRC our bonus there is all ability score bonuses, racial bonuses, and feat bonuses.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)03:47 No.10151543
    >The appearance, I suppose. Eat the dead, too.
    Borat and mustache are lost, replaced by the appearance of the guard's lighter hair and clean face.

    The dead bodies prove less helpful. The dead guard and one of the dogs were both drained by your ally, it seems. The other dog leaves you without the benefit of growth as well. Perhaps it was dead for too long? At least, the evidence is removed, and you're fairly full--though an unsatisfying meal it was.

    >No bluff
    Confirmed.

    Your new ally speaks. "Shall we begin? From your information, they could leave at any moment. I have been in this body long enough for it to gall me."
    >> Anonymous 05/30/10(Sun)03:48 No.10151553
    >>10151516
    We cannot gain anything from bodies we didn't kill.
    >> Anonymous 05/30/10(Sun)03:49 No.10151565
    >>10151467
    a female's appearance and voice next time we are spotted or as our next identity because who could link them with our current shape?
    >> Anonymous 05/30/10(Sun)03:49 No.10151569
    As to our morality, remember Wesus.
    We're Neutral-Evil, all about gaining power, IMO.
    If someone has a reasonable argument why we should pursue Claire and aim for less-evil, I'd like to hear it. If you don't, then please try to act a little bit in-character.
    >> Anonymous 05/30/10(Sun)03:49 No.10151580
    Ignore the immoralfags. Time to go set off to rescue Claire.
    >> Anonymous 05/30/10(Sun)03:50 No.10151599
    >>10151553
    >We cannot gain anything from bodies we didn't kill.

    I believe we can, but not bodies that were ''consumed'' by this guy.
    >> Anonymous 05/30/10(Sun)03:50 No.10151600
    >>10151569
    she is adventure bait
    >> Anonymous 05/30/10(Sun)03:50 No.10151604
    >>10151569
    Because it may be hard to obtain another human ally who would accept our (admittedly whitewashed) true nature.
    >> Anonymous 05/30/10(Sun)03:51 No.10151612
    if Claire is dead: eat her remains
    if she is alive, let her live, she didn't immediately turn us in its the least she could do.

    and no i have no intention of screwing her or falling in love with her, if she becomes an obstacle then eat her (remember the adventurers have attempted to kill us twice now, we have a good reason to kill them with or without her presence)
    >> Anonymous 05/30/10(Sun)03:51 No.10151623
    No to bluffing him further. Did you all miss the part where he said he'd know we're lying (or something to that effect?)

    He likely has a very good Sense Motive.
    >> Anonymous 05/30/10(Sun)03:51 No.10151625
    >>10151569

    Because having a wizard as an ally is a very nice thing to have compared to any single trait we could get from her, especially since this setting is 3.5
    >> Anonymous 05/30/10(Sun)03:52 No.10151639
    >>10151543
    "Yes, let's get going."
    >> Anonymous 05/30/10(Sun)03:52 No.10151645
    >>10151604
    What use is there in an ally that is completely useless, monetarily, socially, politically, in fights, in healing, in trading, in anything whatsoever, save for as a meal?

    Stop with your childish crush. It's nauseating.
    >> Anonymous 05/30/10(Sun)03:53 No.10151653
    >>10151467
    She may not be as useless as you claim. If nothing else, she could prove a source of information or we could place her in a political position to assist us. Alternatively, we haven't checked the rubble, and what wizard doesn't safeguard their spellbook?

    All this just means she's reliant on us for a while, and that breeds loyalty.

    Rule #1: Look out for yourself, survive no matter what.
    Rule #2: Friends are helpful, keep as many as we can since they're few and far between.
    >> Anonymous 05/30/10(Sun)03:54 No.10151666
    >>10151625
    >>10151604
    >>10151612
    Well these make good sense, I'm now for preserving Claire as an ally if possible. Eating shall remain a backup plan should she decide she is against us.
    >> Anonymous 05/30/10(Sun)03:54 No.10151674
    >>10151645
    Now, I'm not arguing for this to become Doppleganger Damacy: The Hunt For A Waifu, I'm just saying that she is more useful to alive than dead.
    >> Anonymous 05/30/10(Sun)03:54 No.10151678
    The Hawk will be our dessert...
    >> Anonymous 05/30/10(Sun)03:55 No.10151690
    >>10151625
    Indeed. Gogo caster edition.
    >> Anonymous 05/30/10(Sun)03:55 No.10151699
    >>10151645
    Stop with your "I ARE EVIL". We determined already that we're not; we're amoral at worst. That doesn't mean we betray people who have helped us in the past. Not saying we need to help her after this, but eating her for getting us taken care of after poisoning TWICE is poor reward, especially since it's partially our fault her house burned down at all.

    Let her live as her thanks.
    >> Anonymous 05/30/10(Sun)03:56 No.10151706
    >>10151569

    It's not a moralfag action to save an ally. Evil people can have friends, and even if they don't consider anyone a 'friend', they may still value allies. An evil person might rescue an ally for many reasons. Maintaining a reputation as a valuable ally, because the ally is useful, or because you'd want someone to save your ass if you were in trouble.
    >> Anonymous 05/30/10(Sun)03:57 No.10151729
    if she beacomes a powerful wizard we can use her abilities by means of:
    * noming a mind controlling creature
    * an equal partnership where you deliver for her and she provides us with potions, spells, and magic items.
    * get her to fall in love with us, to the point where she will die for our sake, weather we love her back is irrelevant
    >> Anonymous 05/30/10(Sun)03:57 No.10151734
    >>10151645

    Ugh, you're too much into this. You're not talking in character right now, you're just being a dick over the internet.

    We don't know the situation yet, let's smash through these adventurers and see if she is a liability or not. A loyal ally is ever useful, and this girl has a good head on her shoulders and may be very valuable as developed. I'm fairly certain that most of the city will not be as open to our existence as dear old Claire here. Let's not throw away this asset just yet, hm?
    >> Anonymous 05/30/10(Sun)03:58 No.10151743
    If Claire is alive, do not eat. Instead get her on feet and finance in order to have an eventual wizard in the pocket. Ignore all waifu attempts, power and access to it is what drive our conspicuous consumption.
    >> Anonymous 05/30/10(Sun)04:00 No.10151782
    >>10151729

    There is nothing to fall in love with, appearance and demeanor change constantly as we absorb and gain new abilities.
    >> Anonymous 05/30/10(Sun)04:01 No.10151797
    An ally is worth more than a single trait. That's all.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:01 No.10151805
    >Time to go set off to rescue Claire.
    You approach the house, having snagged badges and several copies of the city's generic warrants of search. The hawk is back overhead, and the man you saw before comes to the door. Seeing clear authority figures, he blanches and ducks back inside. Well now. Didn't look like he took the time to notice if there were a pair of dogs at your sides. His loss.
    >1d20+13=26 Listen
    There's some loud voices coming from inside. You're approaching the door quickly.

    Action?
    >> Anonymous 05/30/10(Sun)04:02 No.10151809
    ok, we are wasting time with this discussion

    strategy:
    bluff our way to the door, mention a crazy borratish looking fellow who told the guards an insane story about a nightmare creature chasing him and you two guards are asking door to door if anyone else has seen this?
    >> Anonymous 05/30/10(Sun)04:02 No.10151820
    >>10151782

    Although I disagree with romance in this quest, even with the changed appearances our personality is retained, I think it's feasible as long as our partner can come to terms with it.
    >> Anonymous 05/30/10(Sun)04:03 No.10151827
    >>"My first demand for this assistance is the largest and most vigorous body present for myself."

    We aren't larger than all the adventurers, are we?

    Also what should we ask him about next? I say ask him how he knew it was us.
    >> Anonymous 05/30/10(Sun)04:03 No.10151832
    Why are all you faggots arguing instead of responding to TempDM's post?

    >>10151543
    >>Your new ally speaks. "Shall we begin? From your information, they could leave at any moment. I have been in this body long enough for it to gall me."

    "Yes, best we get to work. If you can handle the guy out the front, I'll find another way in."
    >> Anonymous 05/30/10(Sun)04:03 No.10151838
    >>10151797
    Because if nothing else, an ally is extra actions and the ability to be in more than one location at a time. It's very, very rare to find a trait that can do the same.
    >> Anonymous 05/30/10(Sun)04:04 No.10151843
    >>10151809

    Sounds good, let's get this moving.
    >> Anonymous 05/30/10(Sun)04:04 No.10151848
    Walk up to do, bluff our asses off, then launch a surprise attack.
    >> Anonymous 05/30/10(Sun)04:05 No.10151852
    >>10151809
    This, don't mention the screams, we don't want to tip our hand too early. Perhaps spring that on him to throw him off guard
    >> Anonymous 05/30/10(Sun)04:05 No.10151854
    >>10151848
    >Up to door
    >> Anonymous 05/30/10(Sun)04:05 No.10151855
    >>10151809
    This sounds good.
    >> Anonymous 05/30/10(Sun)04:05 No.10151863
    >>10151805
    reach house, look in window
    hide check, move silently is useless since they are shouting
    have ally go to the front door.
    >> Anonymous 05/30/10(Sun)04:05 No.10151868
    Do we have an emblem of the city guard? Can we bluff our way in?
    >> Anonymous 05/30/10(Sun)04:06 No.10151870
    is +5 bluff alot? I'm unfamiliar with the system.
    >> Anonymous 05/30/10(Sun)04:07 No.10151897
    >>10151809
    This.

    >>10151870
    It's about first level status.
    >> Anonymous 05/30/10(Sun)04:07 No.10151899
    >>Do we have an emblem of the city guard? Can we bluff our way in?

    See:
    >>You approach the house, having snagged badges and several copies of the city's generic warrants of search.

    That would be a yes.
    >> Anonymous 05/30/10(Sun)04:07 No.10151900
    >>10151868

    We have the uniform on I believe, as well as some copies of warrants.
    >> Anonymous 05/30/10(Sun)04:08 No.10151904
    >>10151870
    Not really, no. Better than being totally untrained in it, though, and if they're not trained in Sense Motive, they've got a pretty good chance of being snookered.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:09 No.10151929
    >Bluff our way to the door, mention a crazy Borratish looking fellow who told the guards an insane story about a nightmare creature chasing him and you two guards are asking door to door if anyone else has seen this?
    >1d20+5=8 Bluff
    The mage reappears at the door. "Is there a problem, guardsman? A bumpkin with a terrifying creature chasing him? No, no I'm afraid... we haven't... where are your dogs?" His eyes begin to widen.

    Action?
    >> Anonymous 05/30/10(Sun)04:09 No.10151933
    >>10151870

    It's average at best. Bluff is opposed by the other person's Sense Motive. In both cases, you roll a d20 and add your total skill value.

    We add a 5. We can lose against someone with 0 Sense Motive, we just have a slightly better chance than they do.
    >> Anonymous 05/30/10(Sun)04:10 No.10151942
    Since our ally is also appearing as a guard I say bluff and search, they won't expect us to have an ally of similar abilities after all. At least I hope they won't.
    >> Anonymous 05/30/10(Sun)04:10 No.10151948
    >>10151929
    Bite and if possible, claw as well
    >> Anonymous 05/30/10(Sun)04:11 No.10151965
    >>10151929
    >eyes begin to widen
    grab your cricket bat
    >> Anonymous 05/30/10(Sun)04:11 No.10151966
    >>10151929
    We're in melee range; full attack unless we're getting cues otherwise from our new partner.
    >> Anonymous 05/30/10(Sun)04:11 No.10151970
    >>10151929
    pull him outside and bite him, preferably on the head/neck for quicker results.
    >> Anonymous 05/30/10(Sun)04:11 No.10151973
    >>10151929

    >My partner has the dogs and he is searching the area.
    >> Anonymous 05/30/10(Sun)04:11 No.10151977
    >>10151929

    Shortage. They said we didn't need them as I patrol with a partner.
    >> Anonymous 05/30/10(Sun)04:12 No.10151992
    we should try to bite his throat out
    >> Anonymous 05/30/10(Sun)04:13 No.10152007
    >>10151929
    Cover his mouth, stab his lung from the side. In the same motion, if we can pull it off. We really need him not to be able to let them know exactly what's up.
    >> Anonymous 05/30/10(Sun)04:13 No.10152009
    >>10151977
    THIS! No fighting until we have more info on the situation!
    >> Anonymous 05/30/10(Sun)04:13 No.10152010
    >>10151977

    I like this better.
    >> Anonymous 05/30/10(Sun)04:14 No.10152025
    >>10151977
    This, but specify that the shortage is a result of lots of dogs being murdered and consumed, to let him know that you are taking this monster claim very seriously.
    >> Anonymous 05/30/10(Sun)04:15 No.10152031
    >>10151977
    That actually sounds decent, but I think our capacity to kill him in melee is greater than our ability to bluff.
    >> Anonymous 05/30/10(Sun)04:15 No.10152036
    >>10151977
    This makes sense. Lull them into a false sense of security. Then when their back is turned, we shall strike.
    >> Anonymous 05/30/10(Sun)04:15 No.10152043
    >>10152025
    switching my "grab my cricket paddle" option to this
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:15 No.10152046
    >Shortage. They said we didn't need them as I patrol with a partner.
    >1d20+5=25
    "I see. My apologies, I tend to jump at shadows," he says a little too smoothly. "Is there any other way I can assist you, or will that be all?"

    Action?
    >> Anonymous 05/30/10(Sun)04:16 No.10152053
    >>10152009
    >>10152010
    >>10152025
    >>10152031
    squishy caster in melee range and you want to talk?!
    >> Anonymous 05/30/10(Sun)04:16 No.10152060
    >>10151977
    >>10152025
    They are bound to have taken precautions after our last attempt. We need to keep them at ease until the most opportune moment.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:17 No.10152063
    >This, but specify that the shortage is a result of lots of dogs being murdered and consumed, to let him know that you are taking this monster claim very seriously.

    Adding this retroactively since it's excellent. Also, between that and the great original Bluff reason, you'd actually have more like a 29 total Bluff result.
    >> Anonymous 05/30/10(Sun)04:17 No.10152073
    >>10152053

    It's killing time!
    >> Anonymous 05/30/10(Sun)04:17 No.10152079
    >>10152053
    Just long enough to know that biting him won't get us immediately met with an arrow through the head and a knife in the back.
    >> Anonymous 05/30/10(Sun)04:17 No.10152080
    >>10152046
    He doesn't buy it! Stifle his mouth and stab open his gut!
    >> Anonymous 05/30/10(Sun)04:18 No.10152084
    >>10152046
    What are you doing in this abandoned house?
    >> Anonymous 05/30/10(Sun)04:18 No.10152085
    >>10151870
    Ask about the screaming that's been heard coming from the shack.
    >> Anonymous 05/30/10(Sun)04:18 No.10152087
    >>10152046
    HA! Bluff Crit!

    This segues into >>10152025.

    We have to check the premises because this apparent monster loose in the city is a very serious matter.
    >> Anonymous 05/30/10(Sun)04:19 No.10152093
    >>10152046
    "yes, is that thing yours?"
    point to an area side of the house where he cant see from his perspective to lure him outside of the door frame, between you and your ally.
    >delicious flanking
    >> Anonymous 05/30/10(Sun)04:19 No.10152096
    >>10152063
    Where is our "partner" and what is he doing?
    >> Anonymous 05/30/10(Sun)04:19 No.10152110
    >>10152060

    We should also try to split them up. one-on-one I think we have a very decent chance of taking any of them down, especially the caster.
    >> Anonymous 05/30/10(Sun)04:20 No.10152113
    >>10152063
    Flash the warrant and ask if you could look around inside, explain you don't actually suspect him, but it's a formality
    >"I know it's a hassle, but we have to follow up on these claims, you know, it's just procedure."
    >> Anonymous 05/30/10(Sun)04:20 No.10152118
    >>10152063
    Does he still say it [his response] a little too smoothly, or does he react differently with the extra information?
    >> Anonymous 05/30/10(Sun)04:21 No.10152125
    >>10152093
    I like this but it needs fleshing out to make a proper bluff. Anyone have ideas to lure him out?
    >> Anonymous 05/30/10(Sun)04:21 No.10152129
    >>10152110
    like i said in the last thread horror movie massacre
    >> Anonymous 05/30/10(Sun)04:21 No.10152134
    Also, we should wait until our partner makes his move before we make ours. In our case, grappling is probably a good idea since it'll make it a lot more difficult for him to cast spells, while we can easily murderize him with our natural weapons and our dagger.
    >> Anonymous 05/30/10(Sun)04:22 No.10152146
    >>10152113
    >>10152113
    this sounds legitimate
    >> Anonymous 05/30/10(Sun)04:23 No.10152158
    Whatever we do don't let him out of melee range, he fucked us over earlier i don't want him to do that again
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:25 No.10152170
    >Where is our "partner" and what is he doing?
    He is standing next to you. Your strike, your lead. Once combat starts he's going to be doing his own thing though.

    >Does he still say it [his response] a little too smoothly, or does he react differently with the extra information?
    He reacts the same. Likely, he's trying to cover for seeming so suspicious.

    >"Yes, is that thing yours?" -- Point to an area outside of the house where he cant see from his perspective to lure him outside of the door frame, between you and your ally.
    >Pull mage outside with simple question for quick flank
    >Flash the warrant and ask if you could look around inside, explain you don't actually suspect him, but it's a formality -- "I know it's a hassle, but we have to follow up on these claims, you know, it's just procedure."

    Vote. First to three.
    >> Anonymous 05/30/10(Sun)04:26 No.10152188
    >>10152170
    Point to thing outside
    >> Anonymous 05/30/10(Sun)04:27 No.10152194
    >>10152170
    1st choice, we should lure him out.

    Separating them increases our chances for success. Make sure that we are in melee range to initiate grapple if we fail our bluff.
    >> Anonymous 05/30/10(Sun)04:27 No.10152199
    >>10152170
    voting to pull him out
    >> Anonymous 05/30/10(Sun)04:27 No.10152202
    >>10152170
    Flash the warrant, check the premisis
    >> Anonymous 05/30/10(Sun)04:28 No.10152203
    >>10152170
    1st choice
    >> Anonymous 05/30/10(Sun)04:28 No.10152212
    >>10152203
    >>10152194
    >>10152188
    That's three for lure.
    >> Anonymous 05/30/10(Sun)04:29 No.10152219
    >>10152158
    Draw him outside with the question, then flanking surprise attack.
    >> Anonymous 05/30/10(Sun)04:29 No.10152220
    >>10152170

    The third. I'm not sure how it might turn out though. I'm hoping he surrenders to make our job a little easier. (Not that we're going to let him live, of course.)
    >> Anonymous 05/30/10(Sun)04:29 No.10152221
    >>10152212
    lure him out
    >> Anonymous 05/30/10(Sun)04:29 No.10152222
    >>10152170
    i vote for the lure him out, put two of our bonus +1's for a little security

    we don't know if the others are aware of us so there may be a chance to silently slaughter him.

    if he shows any sign of resisting, pull him out and have your partner waste him.

    either way the mage is dead, giving us a much better chance.
    >> Anonymous 05/30/10(Sun)04:29 No.10152227
    inb4 fail bluff and adventurer ambush
    >> Anonymous 05/30/10(Sun)04:31 No.10152244
    >>10152227
    if they where planing to ambush us they wouldn't have had the mage do the talking.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:31 No.10152245
    >"Yes, is that thing yours?" -- Point to an area outside of the house where he cant see from his perspective to lure him outside of the door frame, between you and your ally.
    "Is what mine? I don't have anything out here, what are you talking about?" You ensure as you say it that you shift so that he has nowhere to step but between the pair of you. And he does.

    >1d20+7=12 Init you
    >1d20+6=7 Init ally
    (Doing this in advance)

    Action?
    >> Anonymous 05/30/10(Sun)04:31 No.10152256
    >>10152244
    Yeah, most likely the mage is the one with the most int, so he's the party face.
    >> Anonymous 05/30/10(Sun)04:31 No.10152257
    >>10152245
    If we've got bonus dice us em.
    grapple and bite!
    >> Anonymous 05/30/10(Sun)04:32 No.10152264
    >>10152245

    Do a quick nod to our ally as a sign to attack, then full attack on him.
    >> Anonymous 05/30/10(Sun)04:32 No.10152267
    >>10152245
    CLAWS, BITES, WHATEVER YOUR ALLY DOES FOR KICKS
    >> Anonymous 05/30/10(Sun)04:32 No.10152268
    >>10152170
    Lure him out. But more something like 'Is that anything to do with you? Because if it is i'm going to want an explanation.' Get him as pre-occupied as possible with the ruse, keep him distracted.
    >> Anonymous 05/30/10(Sun)04:33 No.10152276
    >>10152257

    Seconded, burn 2 points to add to our damage roll. Natural weapons and dagger strike.
    >> Anonymous 05/30/10(Sun)04:33 No.10152277
    >>10152245
    The moment of truth! Put all our bonus dice into stabbing his lungs through the back (between the ribs, y'know). Might want to stifle his mouth too. We need the element of surprise for this raid to work.
    >> Anonymous 05/30/10(Sun)04:33 No.10152278
    >>10152264

    Him being the mage.
    >> Anonymous 05/30/10(Sun)04:34 No.10152284
    go for the throat. you can't cast if you can't speak
    >> Anonymous 05/30/10(Sun)04:34 No.10152289
    >>10152256
    but if they where planning to attack, they wouldn't put the caster in harms way.
    >> Dread 05/30/10(Sun)04:36 No.10152307
    RIP AND TEAR
    >> Anonymous 05/30/10(Sun)04:37 No.10152326
    Full attack. Grapple attempt. Deny him his Dex bonus to AC against our ally. Then bite him, or at least try to.
    >> Anonymous 05/30/10(Sun)04:37 No.10152330
    >>10152289
    unless it was a really well thought out ambush.

    Does anyone know if the mage can cast illusions?
    >> Anonymous 05/30/10(Sun)04:38 No.10152342
    >>10152330
    He scared us off with one last time.
    >> Anonymous 05/30/10(Sun)04:39 No.10152348
    >>10152330
    The spell he cast on us earlier struck me as being Illusion-ish, but I could be wrong.
    >> Anonymous 05/30/10(Sun)04:39 No.10152349
    >>10152342
    I think that was a fear spell, not an illusion.
    >> Anonymous 05/30/10(Sun)04:39 No.10152357
    >>10152330
    he did do some sort of fear thing on us, But he is definitely not a minor illusion, if this is a really good illusion then we are already dead.
    >> Anonymous 05/30/10(Sun)04:39 No.10152358
    >>10152349
    ah my bad, disregard>>10152342
    >> Anonymous 05/30/10(Sun)04:40 No.10152370
    >>10152342

    Fear is necromancy usually.
    >> Anonymous 05/30/10(Sun)04:42 No.10152393
    >>10152370
    it was probably Scare the 2nd level necro spell
    >> Anonymous 05/30/10(Sun)04:42 No.10152398
    >>10152363

    In the 3.5 phb only Phantasmal Killer and Weird are Illusion fear effects, and those are both save or die (and much higher level than this loser wizard is capable of casting, I'm sure.)
    >> Anonymous 05/30/10(Sun)04:43 No.10152402
    It was a fear spell, meaning this guy is at least a 7th level wizard (or an 8th level sorcerer). This seems to also hint that he was the one who cast the explosive runes. This means that if we can't bring him down before he can act, we will die.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:43 No.10152403
    >Do a quick nod to our ally as a sign to attack, then full attack on him.
    >Use bonus dice--dice? You've got a +1 to a d20. You use that though.
    Your nod is returned. Your claws flick out, and your maw opens in a savage grin.
    >1d20+5=17 Claw
    >1d4+2 = 3 damage
    >1d20+5=19 Claw
    >1d4+2 = 5 damage
    >1d20+6=26 Bite
    >2d6+8 = 15 damage
    >JEEZ DEM ROLLS

    The mage is torn to ribbons without ever knowing what happened, the merest gasp escaping his lips. Above, his hawk familiar lets out a eerie wail upon its master's death--then a sharp, short cry as its heart explodes out of its chest.

    Action?
    >> Anonymous 05/30/10(Sun)04:44 No.10152415
    >>10152398
    I delete what you are quoting after looking at the srd and seeing this >>10152393
    .
    >> Anonymous 05/30/10(Sun)04:44 No.10152419
    >>10152403
    Devour him.
    >> Anonymous 05/30/10(Sun)04:44 No.10152422
    >>10152403
    quick listen to hear if the others saw/heard it?
    >> Anonymous 05/30/10(Sun)04:44 No.10152424
    >>10152402
    >>10152393
    Could have been Cause Fear, a level 1 spell. Distance seems to indicate it.
    >> Anonymous 05/30/10(Sun)04:44 No.10152425
    >>10152403
    Nom nomnomnom
    >> Anonymous 05/30/10(Sun)04:44 No.10152429
    >>10152403
    FUCK YEAH
    How quick can we eat him? If it'll be a bit, better to just leave him, we can split the meals later.
    >> Anonymous 05/30/10(Sun)04:45 No.10152430
    >>10152403
    If they didn't have a clear view of what happened from inside, ask another one of them to step out and help with this.

    Hey, it's worth a shot.
    >> Anonymous 05/30/10(Sun)04:45 No.10152433
    >>10152403

    OM NOM NOM NOM NOM
    >> Anonymous 05/30/10(Sun)04:45 No.10152435
    >>10152403
    listen checks while eating please
    >> Anonymous 05/30/10(Sun)04:45 No.10152447
    That wail is going to alert the rest of them, we can eat later, let's get in there and get busy. low and fast.
    >> Anonymous 05/30/10(Sun)04:46 No.10152453
    >>10152430
    I don't think they'll all file out for some keystone cops devouring. After all, there's blood everywhere.
    >> Anonymous 05/30/10(Sun)04:46 No.10152454
    >>10152447
    if we can eat quickly we can get something useful.
    >> Anonymous 05/30/10(Sun)04:46 No.10152455
    >>10152429
    Comsuuuuume!
    >> Anonymous 05/30/10(Sun)04:46 No.10152458
    if its obvious that they are alerted kill, if we are in the clear eat
    >> Anonymous 05/30/10(Sun)04:46 No.10152461
    >>10152424
    you're right as he was at most a 3rd level srocerer
    >> Anonymous 05/30/10(Sun)04:47 No.10152464
    >>10152447
    let our ally go in first
    >> Anonymous 05/30/10(Sun)04:47 No.10152470
    >>10152464
    this
    >> Anonymous 05/30/10(Sun)04:48 No.10152483
    >>10152470
    thirding
    >> Anonymous 05/30/10(Sun)04:49 No.10152497
    How long does it take to consume?
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:49 No.10152505
    >Devour him. Nom nomnomnom
    Even for you, it takes a bit of time to eat. In the case of this scrawny fellow, about 6 seconds.

    CHOOSE ONE
    - Appearance
    - All simple weapon proficiencies
    - Charisma 16
    - Concentration 4 ranks
    - Spellcraft 4 ranks
    - Knowledge (arcana) 4 ranks
    - Summon Familiar
    - 0-level sorcerer spells (5/day), choose one known of: Prestidigitation, Flare, Detect Magic, Ray of Frost
    - 0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost
    FEATS
    - Toughness
    - Combat Casting

    >Quick listen to hear if the others saw/heard it?
    Oh, that's evident. You're pretty sure people heard that hawk from blocks away, or more. And judging by the shouting and clattering inside, they did too. Any surprise you had is gone by now. Your ally darts into the building while you begin to devour.
    >> Anonymous 05/30/10(Sun)04:50 No.10152514
    have our ally go in then we climb in a second story window
    >> Anonymous 05/30/10(Sun)04:50 No.10152521
    Is spellcraft what we were needing so badly?
    >> Anonymous 05/30/10(Sun)04:51 No.10152527
    >>10152521
    that or casting
    >> Anonymous 05/30/10(Sun)04:51 No.10152534
    Also, note where the familiar landed after it died. We'll want to go and nom it to gain Improved Evasion once this is done.
    >> Anonymous 05/30/10(Sun)04:52 No.10152538
    >poison
    >uses per day
    The fuck is this shit?
    >> Anonymous 05/30/10(Sun)04:52 No.10152543
    >>10152534
    this
    >> Anonymous 05/30/10(Sun)04:53 No.10152551
    spellcraft

    now we can use the summon natures ally scroll
    (i think, i havent played 3.5 in ages, my groups a 4e one)
    >> Anonymous 05/30/10(Sun)04:53 No.10152552
    >>10152505
    I vote for 5/day detect magic. The spells are the only thing we should consider, the rest we can get from others.
    >> Dread 05/30/10(Sun)04:53 No.10152555
    hell if we summon famil wont we be able to eat it and summon it again?
    >> Anonymous 05/30/10(Sun)04:53 No.10152557
    All simple weapon proficiencies
    >> Anonymous 05/30/10(Sun)04:53 No.10152559
    >>10152505
    spellcraft or proficiencies
    >> Anonymous 05/30/10(Sun)04:54 No.10152564
    >>10152538
    we have poison glands
    >> Anonymous 05/30/10(Sun)04:54 No.10152565
    >>10152505

    I'm thinking

    >0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost

    But I'm not very savvy with this system.
    >> Anonymous 05/30/10(Sun)04:54 No.10152568
    >>10152555
    familars cant be re-summoned for a year and a day
    >> Anonymous 05/30/10(Sun)04:54 No.10152578
    >>10152559
    >>10152557
    Using this body for weapon proficiencies would be a waste, there'll be plenty of adventures we could get it from.
    >> Lupin the 3rd 05/30/10(Sun)04:55 No.10152582
    the toughness feat will be more immediately useful, but getting spell-casting ability will allow us to climb the ladder.
    >> Dread 05/30/10(Sun)04:55 No.10152585
    0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost
    I vote variety pack.
    >> Anonymous 05/30/10(Sun)04:55 No.10152588
    >>10152557

    Remember we have another adventurer on the list of potential noms. This is the first caster we've eaten, and they look to be pretty rare. I vote we get caster abilities of some sort.
    >> Anonymous 05/30/10(Sun)04:55 No.10152589
    >>10152505
    Spellcraft or Detect Magic 5/day.
    >> Anonymous 05/30/10(Sun)04:55 No.10152597
    >>10152557

    Likely if we live long enough to kill another adventurer we can get proficiencies from that one. I'd take the 5/Day Detect Magic. The familiar would be amusing (and a great scout) but I could see it becoming a liability.
    >> Anonymous 05/30/10(Sun)04:55 No.10152598
    >>10152552
    Vote this
    >> Anonymous 05/30/10(Sun)04:55 No.10152599
    I'm really thinking we could use some kind of magical firepower, given the nature our current ally-who-may-want-our-body
    >> Anonymous 05/30/10(Sun)04:56 No.10152604
    >>10152589
    spellcraft
    >> Anonymous 05/30/10(Sun)04:56 No.10152610
    >>10152505
    Detect Magic 5/day
    >> Anonymous 05/30/10(Sun)04:56 No.10152616
    >>10152599
    if he wanted it he would have already taken it
    >> Anonymous 05/30/10(Sun)04:56 No.10152617
    >>10152585
    Yeah, I change my 5 detect to this.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)04:57 No.10152620
    >Have our ally go in then we climb in a second story window
    As stated, this is only a single story building. Also, the windows appear to be shut with heavy wooden shutters.

    AND BEFORE ANYONE ASKS (I hope): The magic absorption is keeping in line with the original DM's method, which he detailed and I agree with entirely. Namely, you can't pluck spells of higher level until their previous slot levels are owned.

    >poison uses per day
    >The fuck is this shit?
    Like a snake, where you got the poison, you don't have infinite amounts of venom in your venom glands. For game purposes, this is translated into uses per day, with your body replenishing the poison in the meantime. l2Biology.

    >Also, note where the familiar landed after it died. We'll want to go and nom it to gain Improved Evasion once this is done.
    Already saw that, and would like to note that familiars revert to being a normal animal upon their master's death--without their master they are no longer a magical creature. That said, +8 racial to spot is nothing shabby.
    >> Anonymous 05/30/10(Sun)04:57 No.10152623
    What does spellcraft do exactly?
    >> Anonymous 05/30/10(Sun)04:58 No.10152638
    >>10152620
    After grabbing Detect Magic 5/day (or whatever) head into the building.
    >> Anonymous 05/30/10(Sun)04:58 No.10152647
    I'd like the 1/day of every spell
    >> Anonymous 05/30/10(Sun)04:59 No.10152653
    >>10152620
    is the 1/day 1 cast of each spell or 1 spell cast a day?
    >> Anonymous 05/30/10(Sun)04:59 No.10152654
    >>10152623
    http://dnd.wikia.com/wiki/Spellcraft

    not that good, cuz we arent a wizard
    >> Anonymous 05/30/10(Sun)04:59 No.10152658
    >>10152623
    Spellcraft (Int, Trained Only) Use this skill to identify spells as they are cast or spells already in place.
    >> Anonymous 05/30/10(Sun)04:59 No.10152660
    >>10152623
    It lets you identify spells and magical effects.
    >> Anonymous 05/30/10(Sun)05:00 No.10152671
    >>10152653
    i think that this is an important question
    >> Anonymous 05/30/10(Sun)05:00 No.10152673
    Not like it matters, since Detect Magic 5/day has won it.
    >> Anonymous 05/30/10(Sun)05:00 No.10152675
    >>10152623

    Allows you to identify spells as they are being cast, to scribe scrolls, used with Detect Magic to identify spell schools, to decipher scrolls, etc. Basically, whenever "Is this magic? The fuck is it?" is your question, Spellcraft can help answer.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)05:01 No.10152683
    >What does spellcraft do exactly?
    http://www.d20srd.org/srd/skills/spellcraft.htm

    >is the 1/day 1 cast of each spell or 1 spell cast a day?
    1 spell cast per day. Note that sorcerer spells follow all spell requirements--you need 8 hours of rest the night before, and spells with somatic components will make wearing armor give them a failure chance.

    >Spellcraft 4 ranks
    >Detect Magic 5/day
    >0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost
    >Simple weapon proficiencies
    Vote. First to four.
    >> Anonymous 05/30/10(Sun)05:01 No.10152688
    >>10152683
    detect magic
    >> Anonymous 05/30/10(Sun)05:02 No.10152696
    >>10152683
    Detect Magic 5/day. We can pick up the other spells later; that has the most use by far for now.
    >> Anonymous 05/30/10(Sun)05:02 No.10152698
    >>10152683
    >Detect Magic
    >> Anonymous 05/30/10(Sun)05:02 No.10152702
    >>0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost
    >> Anonymous 05/30/10(Sun)05:02 No.10152703
    >>10152683
    Detect magic
    >> Anonymous 05/30/10(Sun)05:02 No.10152704
    >>10152683
    Detect Magic 5/day. We can get weapon proficiencies from mundane people.

    Just not spellcraft.
    >> Anonymous 05/30/10(Sun)05:02 No.10152705
    >>10152683
    0th level spells
    >> Anonymous 05/30/10(Sun)05:02 No.10152706
    >>10152683
    I vote for Prestidigitation, Flare, Detect Magic, Ray of Frost, the flexibility will be more valuable in the long run I believe.
    >> Anonymous 05/30/10(Sun)05:02 No.10152708
    >>10152683
    detect magic 5/day

    its the most practical for us
    >> Anonymous 05/30/10(Sun)05:02 No.10152711
    >>10152683
    detect magic
    >> Anonymous 05/30/10(Sun)05:03 No.10152713
    >>10152683

    Detect Magic 5/Day.
    >> Anonymous 05/30/10(Sun)05:03 No.10152719
    >>10152688
    >>10152696
    >>10152698
    >>10152703
    >>10152704
    >>10152708
    >>10152711
    looks like detect magic won
    >> Anonymous 05/30/10(Sun)05:07 No.10152746
    Let's get inside and see if we can't find another victim.
    >> Anonymous 05/30/10(Sun)05:08 No.10152747
    I say we look at our ally, and tell him. "Halfling first. I grab her, you hit her. Then we pick our chosen targets, and whichever of us wins first helps out the other."
    >> Anonymous 05/30/10(Sun)05:08 No.10152748
    also once we get detect magic use it

    we dont want any more exploding rune traps
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)05:08 No.10152754
    >Detect Magic 5/day
    Well now. This is an odd feeling. You're not quite sure how to describe it. But you're able to see the world a little differently now. Like someone gave you a new sense. Like you could only move in the second dimension, and life was in a box; but now someone gave you a ladder, and you climbed it to a place where you could jump.

    Your happy buzz is cut short by a bolt whizzing out the door and smashing into your arm.
    >1d8+1d6=9 damage

    There's the sound of combat inside.

    Action?
    >> Anonymous 05/30/10(Sun)05:09 No.10152760
    >>10152754
    Move inside cautiously
    >> Anonymous 05/30/10(Sun)05:09 No.10152763
    look in get a good view of the situation
    >> Anonymous 05/30/10(Sun)05:10 No.10152767
    >>10152754
    Climb up the building, get in a window. We still need to rely on ambushes and surprise. Let out ally handle the straight fight.
    >> Anonymous 05/30/10(Sun)05:10 No.10152771
    >>10152754
    can we see that rogue?
    >> Anonymous 05/30/10(Sun)05:10 No.10152776
    grab and eat dead familier than duck in side to see situation
    >> Anonymous 05/30/10(Sun)05:10 No.10152777
    >>10152767
    the building is one story
    >> Anonymous 05/30/10(Sun)05:11 No.10152780
    >>10152767
    No, see
    >>10152620
    >> Anonymous 05/30/10(Sun)05:11 No.10152785
    >>10152754
    If detect magic won't use up a full action, use it.
    Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.
    >> Anonymous 05/30/10(Sun)05:11 No.10152788
    >>10152754
    Get in there. That rogue has a date with your stomach.
    >> Anonymous 05/30/10(Sun)05:11 No.10152789
    we need to end that 1st or 2nd level rogue
    >> Anonymous 05/30/10(Sun)05:12 No.10152795
    >>10152776
    I picture us eating the familiar like popping a piece of popcorn into our maw.

    Head back, maw open... we toss, we succeed! And /tg/ goes wiiild!
    >> Anonymous 05/30/10(Sun)05:13 No.10152799
    Don't eat the rogue, we want the ranger
    >> Anonymous 05/30/10(Sun)05:14 No.10152814
    if...
    rogue is in combat-> next priority is ranger
    rogue isn't anywhere to be seen-> spot check
    >> Anonymous 05/30/10(Sun)05:14 No.10152815
    >>10152799
    What's he got? Survival? Favored Enemy (bastard doppelgangers)?
    >> Anonymous 05/30/10(Sun)05:14 No.10152825
    >>10152814
    the rogue just shot us
    >> Anonymous 05/30/10(Sun)05:15 No.10152826
    >>10152564
    Exactly.
    So what the fuck's with
    >uses per day

    That's not how poison works.
    I guarantee you we did not get that poison from an animal with uses per day
    >> Anonymous 05/30/10(Sun)05:15 No.10152829
    >>10152799
    We can have both, if our ally only wants the fighter.
    >> Anonymous 05/30/10(Sun)05:15 No.10152830
    >>10152754

    Try to get in without attracting attention. See if we can get a backstab in (do you have to be a rogue to do that?) or at least getting into melee without getting further perforated.
    >> Anonymous 05/30/10(Sun)05:15 No.10152834
    >>10152815
    Worse, a feat...
    .
    .
    .
    .
    .
    .
    .Ambidexterity.
    >> Anonymous 05/30/10(Sun)05:15 No.10152835
    >>10152826
    i think that it's a balance thing
    >> Anonymous 05/30/10(Sun)05:17 No.10152853
    go for the rogue!!!
    get sneak atack
    also rogues have high INT and a lot of skills...
    >> Anonymous 05/30/10(Sun)05:18 No.10152856
    >>10152826

    Venom glands produce venom at a certain rate. There are people who "milk" venom from snakes and they have to give snakes a break after milking. Damn straight the animal IRL has "uses per day."
    >> Anonymous 05/30/10(Sun)05:18 No.10152858
    >>10152826
    animals have glands that produce poison, these glands aren't always full

    for example: masturbate 12 times in one day, you should be cumming a few drops by 12.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)05:18 No.10152861
    >If detect magic won't use up a full action, use it.
    Standard action, with chance of spell failure from armor.

    >Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.
    >Grab and eat dead familiar
    >Get in there. That rogue has a date with your stomach.
    >Try to sneak in without attracting attention.
    >Look in from the door
    Can I get a second on one of these?
    >> Anonymous 05/30/10(Sun)05:19 No.10152873
    >>10152861
    Go in, fast & low. We don't need anymore attention on ourselves, let the ally handle it.
    >> Anonymous 05/30/10(Sun)05:19 No.10152878
    >>10152861
    rogue rogue rogue
    >> Anonymous 05/30/10(Sun)05:19 No.10152881
    3. Move in, grapple rogue.
    >> Anonymous 05/30/10(Sun)05:20 No.10152886
    >Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.
    >> Anonymous 05/30/10(Sun)05:20 No.10152889
    >>10152861

    As the guy who suggested stealth entry, I vote for going in sneakily.
    >> Anonymous 05/30/10(Sun)05:21 No.10152896
    I don't think there is enough cover for sneaking. It's broad daylight and we're talking about the front door.
    >> Anonymous 05/30/10(Sun)05:21 No.10152904
    Go in, ready to gut that rogue
    >> Anonymous 05/30/10(Sun)05:22 No.10152905
    >>10152889
    There's nowhere to enter sneakily! All the windows are shut, with shutters! At best, we could try to bust our way through one of those, but that's hardly being sneaky.
    >> Anonymous 05/30/10(Sun)05:22 No.10152906
    full speed hit rogue if can
    >> Anonymous 05/30/10(Sun)05:22 No.10152910
    we already got shot we can't get sneaky now... fuck
    >> Anonymous 05/30/10(Sun)05:23 No.10152926
    is our ally inside already?
    >> Anonymous 05/30/10(Sun)05:23 No.10152929
    >>10152905

    They aren't even looking at you, just capitalize on that. Try not to make noise as you come in, that's it.
    >> Anonymous 05/30/10(Sun)05:25 No.10152938
    >>10152929
    we got shot by a sneak attacking rogue of course they are looking at us
    >> Anonymous 05/30/10(Sun)05:26 No.10152952
    we cant sneak in:
    no where to hide
    we got shot by a bolt meaning its was either the rogue or the barbarian and i doubt it was the barb
    there a battle going on, its loud, move silently is useless
    >> Anonymous 05/30/10(Sun)05:27 No.10152959
    >>10152906
    >>10152904
    >>10152881
    That's three for going in and getting the rogue.
    >> Anonymous 05/30/10(Sun)05:27 No.10152961
    also auto sage
    >> Anonymous 05/30/10(Sun)05:27 No.10152962
    >>10152952
    there is a sneak attack die in that damage roll of course it was the rogue
    >> Anonymous 05/30/10(Sun)05:28 No.10152967
    wreck the rogue
    >> Anonymous 05/30/10(Sun)05:29 No.10152973
    >>10152962
    didn't notice, my bad

    use one of our poison bolts on rogue.
    >> Anonymous 05/30/10(Sun)05:31 No.10152993
    >Get in there. That rogue has a date with your stomach.
    This.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)05:31 No.10152994
    >Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.

    You sprint inside and trip over the halfling who steps out for another shot from the door. The two of you roll across the floor in a heap, as your arms snake out to nab the slippery little bugger.
    1d20+5=19 Grapple
    Got him!

    Meanwhile, your ally isn't doing too hot against the madman with the massive sword--as you watch, this is punctuated by the bastard sword the nutso is wielding being driven deep into your ally's gut. He looks over with a wan smile, and begins staggering over toward you.

    Then his capillaries start to pop and blood comes rushing out of his body in force, flying through the air until it strikes the halfling you've tackled. It's halted a moment, and then it drives down into the halfling through the mouth and streams into other cuts and nicks you've given him. The halfling's body shudders, then speaks.

    "Excellent teamwork."

    Action?
    >> Anonymous 05/30/10(Sun)05:32 No.10153001
    it's a lvl 2 rogue.
    less than 20hp
    >> Anonymous 05/30/10(Sun)05:33 No.10153009
    >>10152994
    Arrg that bastard, we'll be eating the ranger now, look for him.
    >> Anonymous 05/30/10(Sun)05:33 No.10153011
    http://suptg.thisisnotatrueending.com/archive.html?tags=Doppleganger

    http://suptg.thisisnotatrueending.com/archive/10150655/

    Voting time. Let's do TempDM proud.
    >> Anonymous 05/30/10(Sun)05:33 No.10153013
    team up on the guy with the sword
    >> Anonymous 05/30/10(Sun)05:33 No.10153022
    >>10152994
    If we can't spot the ranger, help take down the gigantic guy. Play it cautious though.
    >> Anonymous 05/30/10(Sun)05:35 No.10153045
    big guy next: i suggest one of our poison bolts
    >> Anonymous 05/30/10(Sun)05:36 No.10153046
    >>10152994

    Dibs on barbie? Have our ally shoot bolts at the Barbarian while we try to get behind him, or at least to his side.
    >> Anonymous 05/30/10(Sun)05:36 No.10153050
    >>10152994
    How wounded does the huge guy look?
    >> Anonymous 05/30/10(Sun)05:36 No.10153052
    Let him go, draw dagger, go after the elven ranger.
    >> Anonymous 05/30/10(Sun)05:36 No.10153053
    >>10153046
    nope that was his price for helping us
    >> Anonymous 05/30/10(Sun)05:37 No.10153064
    Use a poison bolt on the barbarian if he isn't in melee yet, if he is then bite him and inject poison.
    If he's standing the next round we follow up with whichever one wasn't used.
    >> Anonymous 05/30/10(Sun)05:38 No.10153070
    what's the dc of the poison on the knock out bolts?
    >> Anonymous 05/30/10(Sun)05:38 No.10153075
    >>10153070
    i dont think we are privy to that
    >> Anonymous 05/30/10(Sun)05:39 No.10153086
    >>10153046
    just don't eat him, our ally called "largest and most vigorous body present for myself." Which I assume is the barb
    >> Anonymous 05/30/10(Sun)05:40 No.10153098
    >>10153086
    It had better be the barb, otherwise it's us.
    >> Anonymous 05/30/10(Sun)05:40 No.10153100
    I don't think we want to poison the barbarian if our ally is going to be taking his body. Bad manners, that. Go after the ranger, if we can find him. If not, grapple the fighter or barbarian or whatever he is, so the bodysnatcher can take his body and we can both go after the ranger together.
    >> Anonymous 05/30/10(Sun)05:41 No.10153110
    >>10153100
    >grapple the fighter or barbarian
    I'm a little skeptical about the success rate on this
    >> Anonymous 05/30/10(Sun)05:41 No.10153113
    he might actually need the target alive for his ability so the knockout bolts are perfect for us to use on him.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)05:42 No.10153119
    >Arrg that bastard, we'll be eating the ranger now, look for him.
    You look for him, but he's already spotted you. And it's his turn in initiative.
    1d20+5=13 Arrow
    1d20+5=23 Arrow
    1d8+2 = 4 damage
    Stuck again, OW. 9/22 HP remaining. You're up next, then barbarian, then ally.

    >What's the dc of the poison on the knock out bolts?
    You're not sure about that. They worked on you before, and on a horse once...

    >Attack barbarian
    >Attack ranger
    >Poison dart
    >Melee
    Vote.
    >> Anonymous 05/30/10(Sun)05:42 No.10153123
    >>10153100
    we know a good priest
    >> Anonymous 05/30/10(Sun)05:42 No.10153125
    >>10153100
    Make sure to inflict some supeficial cuts and scrapes for our allys convenience
    >> Anonymous 05/30/10(Sun)05:43 No.10153136
    >>10153064
    dude he's a barb and our poisons will only have something like 50/50 chance of winning.
    >> Anonymous 05/30/10(Sun)05:43 No.10153137
    We're not proficient with crossbows, dude. Our chance of hitting him is between "slim" and "none". Hence why I say we go after the ranger, and leave the fighter to our ally. He probably has a plan of some sort.
    >> Anonymous 05/30/10(Sun)05:45 No.10153158
    Hit the Barb

    Our ally hijacks him and then cleaves the ranger with that bastard sword the barb is swinging around
    >> Anonymous 05/30/10(Sun)05:45 No.10153159
    kill the ranger!!!
    >> Anonymous 05/30/10(Sun)05:46 No.10153162
    >>10153119
    Draw dagger, move up and bite. More damage for now, then we can full attack next round.
    >> Anonymous 05/30/10(Sun)05:46 No.10153171
    Wow, this is still going on? Sweet
    >> Anonymous 05/30/10(Sun)05:46 No.10153175
    >>10153162
    Move up and bite the ranger.
    >> Anonymous 05/30/10(Sun)05:47 No.10153177
    ranger time
    >> Anonymous 05/30/10(Sun)05:47 No.10153182
    >>10153137

    Our ally is inhabiting the body of a rogue, it's reasonable that he/she can sneak attack. I say get him flank and begin full defensive fighting (higher ac, lower hit chance) and hope to stay alive long enough to pick off our enemies one by one.
    >> Anonymous 05/30/10(Sun)05:47 No.10153185
    >>10153175
    seconded
    >> Anonymous 05/30/10(Sun)05:47 No.10153189
    Our ally can handle himself, yes?

    Ranger.
    >> Anonymous 05/30/10(Sun)05:48 No.10153195
    Get the ranger!

    BITE AND TEAR! BITE AND TEAR!
    >> Anonymous 05/30/10(Sun)05:49 No.10153208
    >>10153182
    Maybe if we take another hit. We've still got enough HP we can probably survive one more.
    >> Anonymous 05/30/10(Sun)05:50 No.10153221
    >>10153208

    One hit from a bastard sword can very easily do 9 points of damage, a crit can kill us instantly.
    >> Anonymous 05/30/10(Sun)05:51 No.10153229
    I say we move in and attack full force.
    >> Anonymous 05/30/10(Sun)05:51 No.10153230
    >>10153221
    we can still fight until -10 hp
    >> Anonymous 05/30/10(Sun)05:52 No.10153234
    >>10153230
    not that i think that its a good idea.
    >> Anonymous 05/30/10(Sun)05:52 No.10153235
    >>10153230
    fuck yeah boar time
    >> Anonymous 05/30/10(Sun)05:52 No.10153244
    >>10153221
    I doubt the ranger's got a bastard sword; he's probably just got a longsword and a shortsword.
    >> Anonymous 05/30/10(Sun)05:53 No.10153249
    >>10153230

    I must've missed where we got Diehard. I still disagree even knowing that, but let's just see how it turns out.
    >> Anonymous 05/30/10(Sun)05:53 No.10153256
    >>10153249
    We got Ferocity when we ate the boar. Yeah, we're not in too much danger at the moment.
    >> Anonymous 05/30/10(Sun)05:54 No.10153259
    >>10153249
    we have Ferocity (Ex)

    A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
    >> Anonymous 05/30/10(Sun)05:54 No.10153262
    Go for the ranger, try and garrote him with his bow.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)05:54 No.10153263
    >Move up and bite the ranger.
    You scramble to your feet and do a partial charge at Soveliss. Of course, with your speed that's still quite the distance covered.
    >1d20+7=16 Bite
    Your teeth just barely miss his throat--you were but a hair's breadth away. He drops his bow and pulls out a longsword, attempting to go to town on your vitals.
    >1d20+4=20 Longsword
    >1d8+3=4 damage
    His blade twists a line across your side instead as you twist out of the way. Current HP 6/22.

    Meanwhile, your ally manages to pop a bolt into the maniac's back while he's busy retrieving his sword from your ally's old body.

    Action?
    >> Anonymous 05/30/10(Sun)05:56 No.10153291
    >>10153263
    full round action on ranger, two claws and bite, dont be afraid to use one of our poison charges.

    fell him quickly so you can deal with biggie.
    >> Anonymous 05/30/10(Sun)05:56 No.10153292
    >>10153263
    full atack
    claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws
    >> Anonymous 05/30/10(Sun)05:57 No.10153300
    >>10153263
    full attack and try to poison him
    >> Anonymous 05/30/10(Sun)05:57 No.10153302
    >>10153291
    seconded
    >> Anonymous 05/30/10(Sun)05:57 No.10153303
    >>10153291
    yes. everything we have.
    >> Anonymous 05/30/10(Sun)05:58 No.10153306
    >>10153263
    We're probably stronger than him, try and grapple.
    Hold his sword arm away from his body, and mock his pitiful attempt at stopping us as we tear out his throat.
    "Shame it has to end like this, you may have stood a chance if you had another warrior."
    >> Anonymous 05/30/10(Sun)05:59 No.10153322
    >>10153306
    >>"Shame it has to end like this, you may have stood a chance if you had another warrior."

    SHHHH!!!! YOU'LL JINX US!
    >> Anonymous 05/30/10(Sun)05:59 No.10153324
    >>10153306
    > mock his pitiful attempt
    Bad End.
    >> Anonymous 05/30/10(Sun)05:59 No.10153327
    Have we seen Claire?
    >> Anonymous 05/30/10(Sun)06:00 No.10153332
    >>10153306
    OH YOU DICK, I love it!

    Let the bastard know it was us
    (hopefully the barbarian is already using his rage, that line may provoke him to rage if he isn't already)
    >> Anonymous 05/30/10(Sun)06:01 No.10153347
    >>10153306
    No no no, 6 hp is not the time to be gloating!
    >> Anonymous 05/30/10(Sun)06:01 No.10153348
    >>10153291
    Nah, full attack, dagger/bite/claw. Marginally better chance of doing damage that way.
    >> Anonymous 05/30/10(Sun)06:01 No.10153352
    >>10153324
    >>10153322
    What could go wrong? We've won already.
    TempDM isn't harsh enough.
    We're Invincible!

    Ideally I'd be under a ladder breaking a mirror while tripping over a black cat right now.
    >> Anonymous 05/30/10(Sun)06:02 No.10153357
    >>10153306
    No.
    We don't say anything. We are not egocentric villain, no need to say dumb speeches.
    >> Anonymous 05/30/10(Sun)06:02 No.10153364
    >>10153352
    fool...
    >> Anonymous 05/30/10(Sun)06:02 No.10153368
    >>10153357
    true
    >> Anonymous 05/30/10(Sun)06:02 No.10153369
    >>10153352
    you moron TempDM is know for not being afraid to kill player Characters
    >> Anonymous 05/30/10(Sun)06:03 No.10153373
         File1275213795.jpg-(119 KB, 542x362, ohyou_slowpoke.jpg)
    119 KB
    >>10153352
    >won already
    >gm fine with Bad Ends
    >> Anonymous 05/30/10(Sun)06:05 No.10153400
    >>10153306
    The moment that gets said we find out that in the time we were gone the turned Claire over to their side, and we get blindsided
    >> Anonymous 05/30/10(Sun)06:05 No.10153407
    >>10153369
    >>10153373
    >>10153364
    trollface.jpg
    I'm just fucking around, though I did think the speech was clever it was intended to be spoken to someone rapidly losing consciousness for the last time.
    >> Anonymous 05/30/10(Sun)06:07 No.10153428
    >>10153407
    Even then. The seconds used to say that should be spend to rush to help our ally or something else that benefits the battle.
    >> Anonymous 05/30/10(Sun)06:08 No.10153445
    >>10153428
    talking is a free action
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)06:08 No.10153447
    >Full round action on ranger, two claws and bite, don't be afraid to use one of our poison charges.
    >1d20+5=15 Bite
    >1d20+0=17 Claw
    >1d4+2=5
    >1d20+0=19 Claw
    >1d4+2=6
    The elf blocks your bite with his sword and your jaws clack hard against the blade, but his victory is short lived as your claws gouge out deep furrows into his belly. Nice, deep cuts. His face shows that he's feeling it.
    >1d20+4=24 Longsword
    >2d8+6=9 damage
    Current HP: -2/22

    Then he proceeds to sever your arm down the length.

    From your peripheral, you see the maniac swat your ally's small body into the wall like a rag doll.

    Blood clouds your eyes. You ought to be dead. But you're not dead, not yet. You've got a mission to complete. You came here to save your ally, and you'll be damned if this chump can stop you. That blood in front of your eyes? It's making you furious. It's enough to keep you on your feet despite the burning pain. Enough to keep you in the fight despite the loss of blood. Enough for a final push, now.

    Action?
    >> Anonymous 05/30/10(Sun)06:09 No.10153450
    >>10153428
    You make a good point. If talking isn't a free action then exnay on the peechsay
    >> Anonymous 05/30/10(Sun)06:09 No.10153463
    >>10153447
    I'm stupid, what do you mean by "down the length"?
    >> Anonymous 05/30/10(Sun)06:10 No.10153470
    Well guys, withdraw and try to nom someone FAST for healing, or try and finish him while hoping the barb doesn't kill us?
    >> Anonymous 05/30/10(Sun)06:11 No.10153481
    Full attack again. We've got to hurry this up; we only have eight more rounds to live, assuming he doesn't kill us first.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)06:11 No.10153482
    >I'm stupid, what do you mean by "down the length"?
    From the shoulder to the hand.
    >> Anonymous 05/30/10(Sun)06:11 No.10153486
    >>10153447
    attack again
    >> Anonymous 05/30/10(Sun)06:11 No.10153488
    >>10153447
    full round attack: dagger bite claw
    *USE ALL THE BONUS +1'S WE HAVE EARNED*
    >> Anonymous 05/30/10(Sun)06:12 No.10153496
    >>10153488
    second
    >> Anonymous 05/30/10(Sun)06:12 No.10153499
    Ahh, fuck
    >> Anonymous 05/30/10(Sun)06:12 No.10153500
    Man we're going to get killed by a barbarian unless that deadweight ally comes through for us right about now.
    >> Anonymous 05/30/10(Sun)06:12 No.10153503
    >>10153488
    We're out of bonuses.
    >> Anonymous 05/30/10(Sun)06:13 No.10153506
    >>10153488
    agree
    >> Anonymous 05/30/10(Sun)06:13 No.10153510
    >>10153488
    How many have we anyway?
    >> Anonymous 05/30/10(Sun)06:13 No.10153514
    We do still have 3 unknown potions...
    >> Anonymous 05/30/10(Sun)06:14 No.10153521
    >>10153510
    5 i think
    three in bite, one on claw, one on dagger
    kill this ranger NOW
    >> Anonymous 05/30/10(Sun)06:14 No.10153526
    >>10153514
    no can do don't want to give that ranger an AoO
    >> Anonymous 05/30/10(Sun)06:16 No.10153543
    >>10153526
    Very true. We'd probably want to down them after we nom him, if our ally hasn't finished off the other guy yet.
    >> Anonymous 05/30/10(Sun)06:16 No.10153544
    >>10153521
    No bonuses.

    Grapple ranger, bite followup, poison to be sure. As we're tearing his throat out, tell him: "You shouldn't have made her scream."
    >> Anonymous 05/30/10(Sun)06:17 No.10153550
    >>10153514
    negative -2 says we cant afford to waste actions.

    yes there is a good chance one is alchemist fire, but grabbing it would provoke an opportunity attack.
    >> Anonymous 05/30/10(Sun)06:17 No.10153552
    Hey TempDM, if we die please tell us that the potions were all helpful things which would have saved us, so we can rage properly.
    >> Anonymous 05/30/10(Sun)06:17 No.10153554
    >>10153544

    Taunting and boasting when we're losing? Huh.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)06:19 No.10153570
    >Hey TempDM, if we die please tell us that the potions were all helpful things which would have saved us, so we can rage properly.
    So, just like a standard game of Dungeon Crawl: Stone Soup? Can do.

    Going to wait a couple more minutes for consensus.
    >> Anonymous 05/30/10(Sun)06:19 No.10153571
    >>10153544
    Ah dammit, stop with melodramatic speeches. It does not fit our character.
    >> Anonymous 05/30/10(Sun)06:20 No.10153584
    >>10153544
    He'd lose his Dex mod then, wouldn't he? This might work...

    >>10153554
    >>10153571
    Hardly a speech. And Lord Quest proved that the dice are suckers for roleplaying.
    >> Anonymous 05/30/10(Sun)06:20 No.10153586
    >>10153571
    no speeches, full attack
    >> Anonymous 05/30/10(Sun)06:20 No.10153589
    >>10153570
    Thanks. Eat the Ranger's face in a violent manner. Maybe try to kill him too, I dunno.
    >> Anonymous 05/30/10(Sun)06:21 No.10153593
    >>10153571
    agreed, we aren't in any position to do one liners.

    still going for
    >>10153521
    and
    >>10153488
    >> Anonymous 05/30/10(Sun)06:21 No.10153596
    So, our ally got smacked down by the barb, but how is he actually doing? If he's doing badly could we give up on chowing don on the ranger and have him swap bodies again. Then double team the barb
    >> Anonymous 05/30/10(Sun)06:24 No.10153620
    >>10153593
    Yup. And adding me makes three.
    >> Anonymous 05/30/10(Sun)06:24 No.10153626
    >>10153596
    leaving ranger provokes an attack of opportunity, one good sword swing and we are dead.
    >> Anonymous 05/30/10(Sun)06:25 No.10153639
    >>10153593
    Let's do it.
    >> Anonymous 05/30/10(Sun)06:25 No.10153640
    really there is no choice left but attacking the ranger.
    >> Anonymous 05/30/10(Sun)06:26 No.10153648
    Well, whatever we do, use our bonuses
    >> Anonymous 05/30/10(Sun)06:27 No.10153659
    >>10153648
    you mean the ones that are used up?
    >> Anonymous 05/30/10(Sun)06:28 No.10153670
    >>10153659
    when did we use them?
    >> Anonymous 05/30/10(Sun)06:29 No.10153695
    >>10153670
    ages ago and no one is drawing up new ones
    >> Anonymous 05/30/10(Sun)06:30 No.10153711
    >>10153695
    If we have any bonuses, we'll use them; if not, we'll just full attack and hope for the best. Sound good?
    >> Anonymous 05/30/10(Sun)06:30 No.10153713
    If we take out ranger, the barbarian should not be much of a threat to us even if he fell our ally. I am not saying we should fight barb, but with our speed and jump we can just outmaneuver him and retreat.... Unless he can throw things.
    >> Anonymous 05/30/10(Sun)06:31 No.10153716
    isnt there a dead hawk outside, maybe some quick nomming for emergency health. Still have to worry about AoO though.
    >> Anonymous 05/30/10(Sun)06:31 No.10153721
    >End session.

    And thus ends the awesomeness of DD quest.
    >> Anonymous 05/30/10(Sun)06:32 No.10153725
    >>10153713
    This is true. Especially if we get Martial Weapon proficiency, and we've gotten enough time to grab the ranger's bow and arrows after we nommed him.
    >> Anonymous 05/30/10(Sun)06:33 No.10153744
    http://suptg.thisisnotatrueending.com/archive/10141231/images/1275189210550.jpg

    any bonus from this?
    >> Anonymous 05/30/10(Sun)06:34 No.10153754
    >>10153744
    oh come on
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)06:35 No.10153770
    You have no bonuses remaining.
    >full round attack: dagger bite claw
    >1d20+0=1 Claw
    >1d20+0=12 Bite
    >1d20+6=20 Dagger
    >1d4+4=5
    Your sliced arm flops uselessly as you try to attack with it, and the ranger is evidently more than prepared for the teeth and claws of a foe.

    What he isn't prepared for is the dagger thrown into his eye. His mouth moves wordlessly as he drops to his knees.

    Your moment of victory is cut short as the madman hurtles your way with a shout and swings a high arc with his sword at you, slamming the tip down into the floor.

    The maniac's roar is followed by a high pitched shouting as your ally sprints after him and the little body explodes into a flying stream of gore, pouring forcefully into the bolt hole and surging through the large man's body. "He'll do," the former barbarian says with a grin.

    Action?
    >> Anonymous 05/30/10(Sun)06:35 No.10153772
    >>10153744
    >>10153754
    Well, it IS funny, what with Pacman being an insatiable ravenous maw and whatnot.
    >> Anonymous 05/30/10(Sun)06:37 No.10153785
    >>10153770
    YES!!!
    omnomnomnomnomnom

    If the ranger brings us out of negative, go find Claire. If not, go get the hawk. Get the hawk after finding Claire if the ranger does bring us out of negative.
    >> Anonymous 05/30/10(Sun)06:37 No.10153786
    >>10153770
    eat the ranger now
    >> Anonymous 05/30/10(Sun)06:37 No.10153788
    >>10153770
    VICTORY

    IS CLAIRE IN THE AREA?
    y- assist her
    n- nom ranger
    >> Anonymous 05/30/10(Sun)06:37 No.10153791
    >>10153785
    Seconding.
    >> Anonymous 05/30/10(Sun)06:38 No.10153796
    >>10153770
    By the way TempDM, this is a tremendous rush.
    >> Anonymous 05/30/10(Sun)06:38 No.10153801
    >>10153770
    Nom the ranger. Stabilise so we'll stop losing HP from dying. Gain proficiency in all martial weapons.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)06:38 No.10153806
    >Ranger nomming

    CHOOSE ONE
    - Appearance
    - Language: Elven
    - Light armor proficiencies
    - Shield proficiencies (except tower shields)
    - All simple weapon proficiencies
    - All martial weapon proficiencies
    - Elven weapon proficiencies
    - 18 Dex
    - Immunity to magic sleep effects
    - +2 racial saving throw bonus against enchantment spells or effects.
    - +2 racial bonus on Search and Spot checks.
    - Door-dar: Merely passing within 5 feet of a secret or concealed door, entitled to a Search check to notice it as if actively looking for it.
    - Favored Enemy: Fey
    - Survival 5 ranks
    - Search 5 ranks
    - Knowledge: Geography 5 ranks
    - Knowledge: Dungeoneering 5 ranks
    FEATS
    - Track (owned; here for record purposes)
    - Weapon focus: composite longbow
    - Rapid Shot
    >> Anonymous 05/30/10(Sun)06:39 No.10153813
    >>10153770
    I am confuz

    Did we win?
    >> Anonymous 05/30/10(Sun)06:39 No.10153818
    >>10153806
    All martial weapon proficiencies
    >> Anonymous 05/30/10(Sun)06:40 No.10153823
    >>10153806
    All martial weapon proficiencies
    >> Anonymous 05/30/10(Sun)06:40 No.10153824
    >>10153770
    om nom nom
    >> Anonymous 05/30/10(Sun)06:40 No.10153827
    >>10153813
    Yes, the body snatcher took the barbarian before he could kill us.
    >> Anonymous 05/30/10(Sun)06:40 No.10153828
    >>10153813
    yes the ally got the barb when he turn his back
    >> Anonymous 05/30/10(Sun)06:40 No.10153830
    >>10153796
    >got to go to dnd session in 5 hours

    >need sleep

    >fuck it, this thread is too epic.
    >> Anonymous 05/30/10(Sun)06:41 No.10153835
    >>10153818
    >>10153823
    All martial weapon proficienciesmind
    I don't count as another vote since I'm the first guy.
    >> Anonymous 05/30/10(Sun)06:41 No.10153838
    >>10153818
    this
    >> Anonymous 05/30/10(Sun)06:42 No.10153844
    >>10153818
    >>10153823
    What are martial weapons?

    What will it do for us? Will our claw and bite attack be better?

    Please clarify
    >> Anonymous 05/30/10(Sun)06:42 No.10153845
    >>10153785
    This.
    >> Anonymous 05/30/10(Sun)06:43 No.10153849
    all martial weapon
    its time we get serious

    also lets see about the hoe
    >> Anonymous 05/30/10(Sun)06:43 No.10153855
    >>10153844
    >>10153844
    http://dnd.wikia.com/wiki/Martial_Weapon_Proficiency
    >> Anonymous 05/30/10(Sun)06:43 No.10153858
    >>10153844
    >>10153844
    http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons
    >> Anonymous 05/30/10(Sun)06:43 No.10153861
    >>10153844
    http://www.d20srd.org/srd/equipment/weapons.htm#martialWeapons

    It lets us use the Crossbow without the -4 attack penalty it currently has, as well as potentially other weapons we pick up later.
    >> Anonymous 05/30/10(Sun)06:44 No.10153871
    >>10153855
    >>10153858
    >>10153861
    lol'd
    >> Anonymous 05/30/10(Sun)06:44 No.10153873
    >>10153844
    martial weapons is a classification if you have a players handbook around then go to the equipment section and look at the weapons. being proficient means you dont take a minus 4 to hit.
    >> Anonymous 05/30/10(Sun)06:44 No.10153876
    martial prof.
    >> Anonymous 05/30/10(Sun)06:45 No.10153878
    martial weapon proficiencies
    >> Anonymous 05/30/10(Sun)06:45 No.10153879
    Yay martial weapon proficiencies. Now we'll have a bow, and not suck horribly when we try to shoot with it! We can give the crossbow to Claire. Now, let's look around for Claire, to try to see what sort of state she's in.
    >> Anonymous 05/30/10(Sun)06:45 No.10153881
    >>10153844

    No, we'd take no penalty in using weapons classified as 'martial', such as the weapons these adventurers were using.

    > Use Detect Magic, any of their equipment magical?
    >> Anonymous 05/30/10(Sun)06:45 No.10153889
    plus 4 to hit with our main hunting weapon

    nice
    >> Anonymous 05/30/10(Sun)06:46 No.10153893
    >>10153881
    Let's look for Claire first. If she's dying, those five rounds could mean the difference between living and dying.
    >> Anonymous 05/30/10(Sun)06:46 No.10153900
    Martial proficiencies
    >> Anonymous 05/30/10(Sun)06:47 No.10153908
    >>10153881
    yes do this but dont forget we need to find claire and we need to nom the shit out of that hawk, TempDM didnt mention getting health back from the ranger, i think we have to take health instead of other things.
    >> Anonymous 05/30/10(Sun)06:47 No.10153913
    >>10153893
    and if she is dead we get health and some basic wizardry

    i believe we can pick up a level 1 spell now, if she has any slots
    >> Anonymous 05/30/10(Sun)06:48 No.10153917
    >>10153908
    no, we always get health
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)06:48 No.10153924
    >All martial weapon proficiencies
    Your head gets a rush as decades of training pours into it. From longswords to longbows to glaives to greatswords... you get them now. Swing like THIS, thrust like SO, pull and nock and let it GO. This... is going to come in handy. Oh yes.

    The meal also gets you back on your feet, pulling together much of the massive slice along your arm. That's going to leave a scar for sure and--oh shit. What the hell is going on with your--
    this doesn't feel--
    body--
    what's happ--
    ---pain strang--
    fu--
    --
    --
    >> Anonymous 05/30/10(Sun)06:49 No.10153931
    >>10153913
    And if she's alive we get a highly useful ally. That's worth much more than some level 0 wizard spells and an HP.
    >> Anonymous 05/30/10(Sun)06:49 No.10153932
    >>10153855
    >>10153858
    >>10153861
    >>10153873

    Thank you.
    >> Anonymous 05/30/10(Sun)06:50 No.10153942
    >>10153924

    OOOOH SHIIIIII
    >> Anonymous 05/30/10(Sun)06:50 No.10153948
    >>10153924

    Fuck, not poisoned arrows now?
    >> Anonymous 05/30/10(Sun)06:51 No.10153949
    >>10153924
    FUCKING CLIFFHANGER
    >> Anonymous 05/30/10(Sun)06:51 No.10153952
    Oh, joy. We just passed out. Too full while too badly injured? Hopefully Claire will be all right in the meantime. Our ally did agree to help keep Claire from dying.
    >> Anonymous 05/30/10(Sun)06:51 No.10153953
    >>10153924
    so are we allergic to elves?
    >> Anonymous 05/30/10(Sun)06:51 No.10153954
    >>10153924
    God damnit I knew that bastard would double-cross us.
    OUT-EAT HIM!
    DIGEST HIS ATTACK!
    CAPTURE AND CONSUME HIS ESSENCE!
    >> Anonymous 05/30/10(Sun)06:52 No.10153962
    >>10153953
    this seems the most probable explanation, we should find out what else we are allergic too. though in all seriousness, what is going on, are we falling unconcious or is this just severe pain.
    >> Anonymous 05/30/10(Sun)06:52 No.10153966
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    >>10153924
    We're DEAD!!!
    >> Anonymous 05/30/10(Sun)06:52 No.10153968
    >>10153931
    I totally agree with the prospect of a loyal ally, but if its not possible, it would be a shame to let a good meal go to waste.
    >> Anonymous 05/30/10(Sun)06:53 No.10153973
    Poisoned themselves ahead of time knowing that if they lost we would chow down. There may be an antidote somewhere but...
    >> Anonymous 05/30/10(Sun)06:53 No.10153975
    >>10153954
    You think it was him?

    Maybe it's the after effect of fighting while being in negative HP ?
    >> Anonymous 05/30/10(Sun)06:54 No.10153979
    DM is probably doing a cliffhanger end so he can sleep and we get to go fucking crazy till the next thread.
    >> Anonymous 05/30/10(Sun)06:54 No.10153984
    >>10153973
    could be claire
    >> Anonymous 05/30/10(Sun)06:54 No.10153989
    >>10153924
    And fade to black, followed by "To Be Continued..."
    >> Anonymous 05/30/10(Sun)06:54 No.10153990
    can we meet Weasus in the afterlife?
    >> Anonymous 05/30/10(Sun)06:54 No.10153991
    >>10153966
    Maybe, maybe not. We've been poisoned before, and then Claire rescued us.

    >>10153973
    That seems alarmingly possible.
    >> Anonymous 05/30/10(Sun)06:55 No.10153995
    >>10153973
    Aren't we like, immune to poison? I mean we have poison glands
    >> Anonymous 05/30/10(Sun)06:55 No.10153996
    >>10153975
    Well I assumed so, but others have suggested viable options. Hopefully TempDM will tell us instead of pasting a YOU ARE DEAD loss screen.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)06:55 No.10153998
    Your body shakes and you double over. Then, the sensation passes, replaced by something different.

    The feeling of potential surges through your body, your flesh shivering with anticipation. Here, now, your own self seeks a chance for a trait entirely yours. Possibilities dance before your eyes. You have only to give that familiar push toward the growth you desire.
    >CURRENT DOPPLEGANGER INHERENT ABILITIES: DEVOUR
    CHOOSE ONE
    Consume Self: Gain regeneration and short boost by giving up traits; more powerful traits burned give higher regeneration/boost.
    Every Last Bite: Gain HD of prey in recovered HP with each meal
    Life Taste: Learn the remaining HP of prey with successful bite attack


    >God damnit I knew that bastard would double-cross us.
    >OUT-EAT HIM!
    >DIGEST HIS ATTACK!
    >CAPTURE AND CONSUME HIS ESSENCE!
    Kind of wish I had done this instead, to be honest. But this boon was hitting schedule and coincided nicely.

    >DM is probably doing a cliffhanger end so he can sleep and we get to go fucking crazy till the next thread.
    You have no idea how much you just tempted me. SO MUCH TEMPTATION.
    >> Anonymous 05/30/10(Sun)06:55 No.10154000
    >>10153973
    that's a bit hardcore for non divine zealot adventurers
    >> Anonymous 05/30/10(Sun)06:55 No.10154004
    I take it TempDM is exhausted and wants to sleep now.
    >> Anonymous 05/30/10(Sun)06:56 No.10154013
    >>10153998
    >Every Last Bite: Gain HD of prey in recovered HP with each meal
    God that will come in handy.
    >> Anonymous 05/30/10(Sun)06:57 No.10154025
    >>10153998
    Every Last Bite
    >> Anonymous 05/30/10(Sun)06:57 No.10154030
    >>10153998
    Every last bite, traits are hard to come by and we dont want to burn them, and simply by nomming somone with the heal skill we can make heal checks to figure out relative health.
    >> Anonymous 05/30/10(Sun)06:58 No.10154037
    >>10153998

    Torn between Consume Self and Every Last Bite. What does /tg/ think?

    Consume Self can save our asses when we need it, but Every Last Bite has no down sides and would be generally useful.
    >> Anonymous 05/30/10(Sun)06:58 No.10154041
    So, anyone want to explain "Every Last Bite" in layman's terms?
    >> Anonymous 05/30/10(Sun)06:58 No.10154044
    >>10153998
    every last bite
    >> Anonymous 05/30/10(Sun)06:58 No.10154046
    Are you hanging around long enough for us to search the house and eat the hawk before we forget?
    >> Anonymous 05/30/10(Sun)06:59 No.10154047
    > Life Taste: Learn the remaining HP of prey with successful bite attack
    >> Anonymous 05/30/10(Sun)06:59 No.10154057
    >>10153998
    Could you clarify Every Last Bite before we make our final choice, please?
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:00 No.10154060
    >>10154013
    Just clarifying:

    Normally you get 1 HP per meal. This means for bigger meals, with multiple HD creatures, you get HP back equal to the number of HD they had. So a 3 HD creature gives you 3 HP.
    >> Anonymous 05/30/10(Sun)07:00 No.10154062
    >>10153998
    So, wait. The adventurers didn't dose themselves with a slow acting poison ahead of time to fuck us up just in case of a loss?

    Those fucking amateurs, they're better off dead.
    >> Anonymous 05/30/10(Sun)07:00 No.10154069
    >>10154041
    every time we nom nom somone, depending on how strong they are, we get some health back.
    >> Anonymous 05/30/10(Sun)07:01 No.10154076
    >>10154060
    i choose that
    >> Anonymous 05/30/10(Sun)07:01 No.10154078
    >DM is probably doing a cliffhanger end so he can sleep and we get to go fucking crazy till the next thread.
    >You have no idea how much you just tempted me. SO MUCH TEMPTATION.

    My group forced me into the role of DM (everyone else sucks at it) I've learned how to think like one.


    considering how often we get close to death, i say every last bite, for more heals

    the sacrifice is nice but we don't want to accidentally drive ourselves back to cat catching (i think we ate most of them anyway.)

    also i was hoping for a boon like
    > digestive efficiency: gain two traits each time you devour.
    >> Anonymous 05/30/10(Sun)07:01 No.10154081
    >>10154060
    Hmm, that's not actually as good as I thought. Could you expand on Life Taste then? It's starting to look more appealing.
    >> Anonymous 05/30/10(Sun)07:01 No.10154084
    >>10154013
    Yeah, I say we go with this as well. Sure, for weak stuff like nomming on chickens by the dozen it won't do us much good, but when we're attacked by packs of wolves or the like, it'll help a lot, and it'll let our consuming life regain more or less scale with our level.

    That said, Life Taste is also an interesting option, since it's an ability we won't be able to get a similar effect from elsewhere; the closest I can think of is Death Sight, which just gives vague categories about it.
    >> Anonymous 05/30/10(Sun)07:02 No.10154092
    Life Taste
    >> Anonymous 05/30/10(Sun)07:02 No.10154098
    >>10154081
    a bite attack will tell us what our enemy's HP is
    >> Anonymous 05/30/10(Sun)07:03 No.10154099
    >>10154060
    yes yes yes
    >> Anonymous 05/30/10(Sun)07:04 No.10154116
    >>10154100
    no it doesn't it's like SCAN from Final Fantasy
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:04 No.10154117
    >>10154081
    "Bite the fighter!"
    "Bite successful, minimum 1 damage done"
    "He has 28/32 HP left"

    Note: this may be deceptive against some enemies.
    >> Anonymous 05/30/10(Sun)07:04 No.10154118
    >adds to our max HP
    wut
    >> Anonymous 05/30/10(Sun)07:04 No.10154119
    >>10154061
    >>10154069

    Oh, that is useful

    >Life Taste: Learn the remaining HP of prey with successful bite attack
    How about this? What do you mean "learn"? Does that mean we add up to our maximum HP?
    >> Anonymous 05/30/10(Sun)07:04 No.10154120
    >>10154100
    how does it add to our max HP?
    >> Anonymous 05/30/10(Sun)07:05 No.10154128
    >>10154117
    Alright, Every Last Bite then.
    >> Anonymous 05/30/10(Sun)07:05 No.10154130
    >>10154119
    I'm pretty sure it means that when we bite something, the DM will say "The dude you just bit is at X HP."
    >> Anonymous 05/30/10(Sun)07:05 No.10154134
    >>10154117
    E.L.B.
    >> Anonymous 05/30/10(Sun)07:06 No.10154137
    every last bite, life taste isn't as cool as some of you think
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:06 No.10154138
    >>10154117
    And actually, it would just be "28 HP left"--you wouldn't get his max HP known.
    >> Anonymous 05/30/10(Sun)07:06 No.10154141
    >>10154100
    how does life taste add to our max hp?
    >> Anonymous 05/30/10(Sun)07:06 No.10154146
    Life taste is interesting given we've got good mobility/retreat options. Pretty good safety combination - know immediately when we're in over our head, and have ways to bail out.
    >> Anonymous 05/30/10(Sun)07:06 No.10154147
    >>10154092
    i change my vote to Every Last Bite
    >> Anonymous 05/30/10(Sun)07:08 No.10154168
    >>10154138
    meaning we wont learn if it has DR as well when we bite shit.

    still going for every last bite, doesn't effect small creatures but adventurers become healing potions.
    >> Anonymous 05/30/10(Sun)07:09 No.10154176
    >>10154130
    Oh, I see.
    I forgot we never know how much HP they have.

    Every Last Bite then
    >> Anonymous 05/30/10(Sun)07:09 No.10154178
    every last bite
    >> Anonymous 05/30/10(Sun)07:09 No.10154179
    >>10154146
    This is very true. My vote is with Life Taste.

    >>10154153
    It's deceptive because things like the Diehard feat, DR, fast healing, and the like can alter the amount of damage we need to do to the foe to defeat them.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:11 No.10154193
    >Every Last Bite

    The natural healing your body does pushes its efficiency further, and begins immediately--that ranger had a bit more that could be used! Your arm finishes sealing itself together.

    You note that you feel a lot tougher in general right now. This is because you gained a HD, your fourth. BAB is improved to +2. Your base Reflex save is improved. You have a nice bundle of new HP--0/28 right now!
    >> Anonymous 05/30/10(Sun)07:11 No.10154195
    >>10154168
    Delicious AND Nutritious!
    >> Anonymous 05/30/10(Sun)07:12 No.10154210
    Every Last Bite then.

    Shall we rescue Claire? Or is the Halfling's body still available for nomming to replenish HP?
    >> Anonymous 05/30/10(Sun)07:12 No.10154215
    >>10154193
    do we still have a hawk to eat?
    >> Anonymous 05/30/10(Sun)07:12 No.10154217
    A vote for Every Last Bite here.
    >> Anonymous 05/30/10(Sun)07:12 No.10154219
    >>10154193
    Fuck yea 0 HP!
    Dash out to eat the Hawk real quick, then come back and look for Claire. Tell the other guy we'll be right back on our way out, we're grabbing our burd.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:12 No.10154225
    >LOOK STATS
    Hit Dice: 4d6+12 HP (0/28 HP)
    Base Attack/Grapple: +2/+6
    Masterwork Knife +7 melee (1d4+4), 19-20/x2 crit
    Cricket Bat +6 melee (1d6+4)
    Claws +6 melee (1d4+2)
    Bite +6 melee (1d6+4)
    Crossbow +1 ranged (1d8)

    AC 19 (+3 dex, +4 natural, +2 leather armor)
    Str 18, Dex 17, Con 17, Int 10, Wis 17, Cha 14
    Fort +6, Reflex +7, Will +4
    +7 Initiative
    60 foot land speed, 15 foot climb speed, 30 foot swim speed
    Membrane for gliding (40 ft (clumsy) in favourable winds)

    Scent, Low Light Vision, Darkvision 60ft
    Ferocity
    Poison: with successful Bite, DC 14, 1d6 Primary & Secondary Con damage, 3 uses/day
    Language: Common (young boy voice, man voice)
    Sorcerer Casting: Detect Magic 5/day
    All Martial Weapon proficiencies, dagger, club

    Total skill bonuses (when higher than stat):
    Jump +25
    Balance +17
    Swim +14
    Hide +13
    Move Silently +13
    Listen +13
    Handle Animal +7
    Climb +6 (plus climb speed)
    Disguise +5
    Diplomacy +5
    Bluff +5
    Escape Artist +5
    Spot +5
    Knowledge (Local - Thurminham) +4
    Survival +4 (+7 when tracking by scent)

    Feats:
    - Agile, Alertness, Athletic, Stealthy (+2/+2 skill feats)
    - Skill focus: Bluff, Diplomacy
    - Weapon Finesse
    - Improved Initiative
    - Great Fortitude
    - Point Blank Shot
    - Run
    - Endurance
    - Track

    >LOOK INVENTORY
    Masterwork Knife
    Cricket Bat
    Dwarven Waraxe (no proficiency)
    Decent Clothes
    20 ft + 50 ft rope
    Leather Armor
    88 gp, 78 silver, 89 copper
    Scrolls: Calm Animals, Summon Nature's Ally I
    Light Crossbow (no proficiency)
    4 flasks of high proof alcohol
    8 crossbow bolts (2 tipped with knockout poison)
    20 silvered crossbow bolts
    3 unknown potions

    >LOOK ALLIES
    Claire (human wizard novice. Unknown status, presumed captured)
    [No known name] (Bodysnatcher. Currently in barbarian body)
    >> Anonymous 05/30/10(Sun)07:13 No.10154233
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    >>10154219
    >> Anonymous 05/30/10(Sun)07:13 No.10154238
    Now that that's done, let's look for Claire.
    >> Anonymous 05/30/10(Sun)07:13 No.10154242
    >>10154193
    ok, if 0 is still bad for us go get the bird
    if we are fine then lets see about Claire
    >> Anonymous 05/30/10(Sun)07:14 No.10154249
    >>10154219
    Save Claire first. It's already been requested, makes a better image too if we toss the bird down our throat on the way out instead of leaving our friend to dash out and get it.
    >> Anonymous 05/30/10(Sun)07:14 No.10154251
    nom the hawk, then eat the rogue, see if he is still a viable meal, then find claire.
    >> Anonymous 05/30/10(Sun)07:14 No.10154252
    take the ranger's bow and arrows then look for claire
    >> Anonymous 05/30/10(Sun)07:14 No.10154256
    >>10154210
    things that got hit by our ally doesn't help us

    we learned that the first time.
    >> Anonymous 05/30/10(Sun)07:15 No.10154260
    Explain in layman terms what BAB is

    And what difference is HD and HP ?
    >> Anonymous 05/30/10(Sun)07:15 No.10154265
    >>10154251
    rouge exploded, dude.
    >> Anonymous 05/30/10(Sun)07:15 No.10154266
    >>10154249
    that makes sense.
    >> Anonymous 05/30/10(Sun)07:15 No.10154270
    Take the ranger's bow and arrows, as we now have proficiency with them, then go looking for Claire. Spot, listen, search checks all around. Also, I assume we know her scent, so follow that if we can.
    >> Anonymous 05/30/10(Sun)07:16 No.10154276
    >>10154249
    he doesn't work that way, he possesses not eats.
    >> Anonymous 05/30/10(Sun)07:16 No.10154280
    >>10154242
    It's not, unless we take more damage, thanks to Ferocity. If we didn't have Ferocity, we wouldn't be able to take more than one move or standard action per round, and would take one point of damage upon performing anything strenuous.
    >> Anonymous 05/30/10(Sun)07:17 No.10154286
    Gotta eat something. We don't want to search a potentially trapped house with 0 HP.
    >> Anonymous 05/30/10(Sun)07:17 No.10154299
    >>10154280
    if ferocity works like diehard then we can use once action a round without damage,
    >> Anonymous 05/30/10(Sun)07:18 No.10154301
    >>10154260
    http://www.d20srd.org/index.htm
    >> Anonymous 05/30/10(Sun)07:18 No.10154305
    >>10154286
    If we do this, at least convey it to our ally
    >> Anonymous 05/30/10(Sun)07:19 No.10154310
    >>10154260
    http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus

    Hit Dice (HD) determine HP. For example, we have 4d6 hit dice, and get +12HP (from Con, I believe)
    >> Anonymous 05/30/10(Sun)07:19 No.10154311
    >>10154286
    rule number one in the kobolds book of traps:

    never place a trap too close to your house
    >> Anonymous 05/30/10(Sun)07:19 No.10154322
    No matter what we end up doing make sure to grab the bow and arrows off of the ranger first. Also his sword and scabbard.
    >> Anonymous 05/30/10(Sun)07:20 No.10154327
    >>10154260
    okay BAB stands for base attack bonus, the higher it is the easier it is to hit. HD is hit dice, each hit dice you have gives you more HP, HP is hitpoints which is how much damge you can take before you die/go unconcious you go unconcious at -1 and you die at -10 (though some DM's have you die at -con score)
    >> Anonymous 05/30/10(Sun)07:20 No.10154330
    >>10154286
    Well, let's look around the room first, to see if we can see Claire. We don't need to make any assumptions, and if she's dying, those rounds spend going out, eating the hawk, and coming back could be the difference between living and dying.
    >> Anonymous 05/30/10(Sun)07:21 No.10154345
    >>10154299
    no ferocity different from Die Hard. die hard auto stabilizes where as ferocity give us the ability to fight without penalty even while disabled or dying.
    >> Anonymous 05/30/10(Sun)07:21 No.10154347
    >>10154322
    also dont forget to detect magic on it, in fact detect magic on all the adventurers stuff.
    >> Anonymous 05/30/10(Sun)07:22 No.10154349
    >>10154330
    good point
    >> Anonymous 05/30/10(Sun)07:22 No.10154361
    >>10154347
    That takes five rounds. Let's leave that until AFTER we've verified the condition of Claire.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:23 No.10154364
    >Loot
    Will be detailed in a future post, one moment.

    >Save Claire
    Claire is in another room, bound to a chair. Her face is bruised, and there's a few burn marks on her arm. At first, she thinks that you're an actual guardsman. But something about the way you approach makes things click, and she starts sobbing as you untie her.
    "They told me you were dead, Jack! I didn't want to believe it, and then they said they were going to kill me too unless I ratted you out!" She gives you a hug and starts sobbing into your chest. "I just want to go home, Jack."

    Action?
    >> Anonymous 05/30/10(Sun)07:23 No.10154366
    >>10154225

    Where's our +2 Forgery?
    >> Anonymous 05/30/10(Sun)07:23 No.10154369
    Go Hunt Find Claire
    >> Anonymous 05/30/10(Sun)07:23 No.10154370
    >>10154310
    >>10154327

    Ah, thank you
    >> Anonymous 05/30/10(Sun)07:23 No.10154372
    >detect magic on
    > find Claire
    > eat bird

    that order
    >> Anonymous 05/30/10(Sun)07:24 No.10154387
    >>10154364
    Hug her close, stroke her hair, tell her that it's okay. You're here now and everything will be all right.

    Then eat her.
    >> Anonymous 05/30/10(Sun)07:25 No.10154389
    >>10154364
    "I'm sorry, sweetie. They left a trap for me in your house, and your house burned down when it went off and your alchemy stuff fell over. Do you have any relatives we could stay at?"
    >> Anonymous 05/30/10(Sun)07:25 No.10154393
    >>10154364

    Make her our waifu.

    Just kidding.

    >I'm glad you're ok, but... I'm sorry Claire, there's not much left to go home to.
    >> Anonymous 05/30/10(Sun)07:25 No.10154395
    >>10154364
    "umm about home... we don't have to worry about your landlord bitching anymore"
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:25 No.10154397
    >Ranger
    Studded Leather armor, Composite Longbow (+2 Str), 30 arrows, 11 gold,
    >Sorcerer
    Dagger, Scroll: Shield, Scroll: Feather Fall, Scroll: Magic Weapon, 8 gold

    Also there's 42 gold in coins that got flung all over when the rogue exploded, and a mangled thieves' kit.
    >> Anonymous 05/30/10(Sun)07:25 No.10154401
    >>10154364

    Goddamn these adventurers suck at interrogating.
    "He's dead, we killed him"
    "Oh, no! Why?" *sob*sob*

    "Now tell us where he is or we will kill you"
    "..Wait, what? Didn't you just say you killed him?"
    >> Anonymous 05/30/10(Sun)07:26 No.10154411
    >>10154401
    low level remember
    >> Anonymous 05/30/10(Sun)07:27 No.10154422
    >>10154397
    Is longbow better than our crossbow?
    >> Anonymous 05/30/10(Sun)07:27 No.10154425
    >>10154401
    maybe that mage wasn't so awesome after-all
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:27 No.10154432
    >Where's our +2 Forgery?
    ...
    ...
    ...After all the complaining about me going too fast and not giving you the chance to choose appearance? And then me relenting because it was a bad move on my part and letting you get appearance instead? Go eat a forger.
    >> Anonymous 05/30/10(Sun)07:28 No.10154436
    >>10154393
    say this one, sounds good but not too questing for romance-ish.

    >>10154397
    Grab the mangled kit and salvage what we can, grab the gold if there are no complaints from the other guy, grab the bow and arrows (fuck him if he complains)
    >> Anonymous 05/30/10(Sun)07:28 No.10154441
    >>10154422
    OH YEAH!!!
    >> Anonymous 05/30/10(Sun)07:28 No.10154447
    >>10154422
    yes
    >>10154425
    these adventurers were no higher that 3rd level
    >> Anonymous 05/30/10(Sun)07:28 No.10154448
    >>10154364
    It's going to be alright Claire, I would never leave you alone to die in the hands of some deranged hunters looking for the rarest game. I should have been there, you are the only one who treats me with kindness, nobody gets to hurt you, absolutley nobody. Speaking of home though...
    >> Anonymous 05/30/10(Sun)07:29 No.10154453
    >>10154432

    Ah, that's right. I forgot that happened. My apologies.
    >> Anonymous 05/30/10(Sun)07:30 No.10154458
    >>10154422
    Yes. We're actually proficient with it, for one, and we get to add a portion of our Strength bonus to its damage. We can give the crossbow and one of the daggers to Claire; she'll be proficient with them, and that way she might be able to defend herself a bit more next time.
    >> Anonymous 05/30/10(Sun)07:30 No.10154463
    >>10154448
    Jesus fuck dude, laying on a little thick mayhap?
    Don't forget only about half of our mind cares about Claire at all, a little chunk is still on about eating her.
    >> Anonymous 05/30/10(Sun)07:31 No.10154474
    >>10154393
    Brief and to the point.
    >> Anonymous 05/30/10(Sun)07:32 No.10154481
    Hey, how are we goimg to explain the ally? Who is now the barb?
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:32 No.10154483
    >Goddamn these adventurers suck at interrogating.
    "They wanted to know everything you could do, Jack. And when I wouldn't tell them, they got out a torch, and..."

    >I'm glad you're okay, but... I'm sorry Claire, there's not much left to go home to.
    "Wha--what do you mean? What happened?"
    >They left a trap for me in your house, and your house burned down when it went off and your alchemy stuff fell over. Do you have any relatives we could stay at?
    "It's... it's all gone? Everything I worked for? Ev--" she gets a blank look, like she's looking off into the distance.

    Action?
    >> Anonymous 05/30/10(Sun)07:33 No.10154488
    lets talk to our body snatcher friend, give him some thanks.

    perhaps he wants a bit of the loot, but seeing that he is currently barbarian, think the most he wants is half the gold.

    we can keep the bow, thieves kits, sword, and clothing.

    as for homeless wizard who is showing sins of wanting our purple worm, lets talk about the prospects of getting a new home, perhaps this place will serve as a temporary living situation, the rent is free.
    >> Anonymous 05/30/10(Sun)07:33 No.10154493
    >>10154463

    Haha. I'm not the only one who imagines all these posts as our various noms arguing inside Jack's head?
    >> Anonymous 05/30/10(Sun)07:33 No.10154498
    >>10154483
    She's broken, Jim.
    >> Anonymous 05/30/10(Sun)07:33 No.10154500
    >>10154463
    but does she have to know that... if an ally thinks we would do anything to save them they become that much more loyal, if we ever outgrow the need for a low level alchemist which we are quickly doing, some nom nom for easy skill or other bonuses.
    >> Anonymous 05/30/10(Sun)07:34 No.10154505
    tell her about how they left explosive runes Disguised as a ransom note
    >> Anonymous 05/30/10(Sun)07:35 No.10154512
    >>10154493
    I like to think of it that way as well, yes.
    Makes Jack's constant mood swings, personality shifts, and lack of decision making skills sound more reasonable.
    >> Anonymous 05/30/10(Sun)07:35 No.10154515
    >>10154483
    Put an arm around her shoulders, and continue, "We can go by and see if there's anything recoverable, if you want. If not, there's stuff here we can sell from these guys, and that'll help you get started again."
    >> Anonymous 05/30/10(Sun)07:36 No.10154518
    >>10154483

    >Give her a moment to process everything that has happened.
    >> Anonymous 05/30/10(Sun)07:36 No.10154530
    >>10154515
    I'd degrade that to a hand on her (unburnt) shoulder, so we don't bleed all over her or hurt her.

    Offer up that you got out a few of the potions.
    >> Anonymous 05/30/10(Sun)07:37 No.10154531
    >>10154483
    cut a deal with claire
    you take over all the courier jobs, she studies (on what little materials she has left, but that will improve with time), in return she's gotta find ways to improve our growth.

    hungry hungry hippogangers
    >> Anonymous 05/30/10(Sun)07:37 No.10154533
    >>10154500
    Like knowledge of alchemy, for instance
    >> Anonymous 05/30/10(Sun)07:38 No.10154544
    can she identify the potions?
    >> Anonymous 05/30/10(Sun)07:38 No.10154549
    >>10154531

    And then once she gains a level or two, eat her. It's the doppelganger version of farming.
    >> Anonymous 05/30/10(Sun)07:39 No.10154557
    >>10154483
    Reassure her that everything she lost can be restored very quickly. Those are just material things, her life is what's important.
    >> Anonymous 05/30/10(Sun)07:39 No.10154558
    >>10154544
    they are her potions so I'd assume so
    >> Anonymous 05/30/10(Sun)07:40 No.10154565
    She's kinda shell-shocked at the moment guys, I wouldn't pressure her with big decisions or asking about identification. Until we know more, think about perhaps finding shelter for the time being.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:41 No.10154578
    >"We can go by and see if there's anything recoverable, if you want. If not, there's stuff here we can sell from these guys, and that'll help you get started again."
    "There's gotta be. My spellbook was in a safe, unless someone got to it already, there's got to be at least that. Please oh please don't let that have been burned... what's the problem with a girl trying to follow a dream? What's life got against that anyways?"

    >Do you have any relatives we could stay at?
    "Sorry, I should have answered before but--not here. I come from a poor family, Jack. I came out here for a better chance of making certified wizard, but now... I'm not sure where I'm going to go."

    >Tell her about how they left explosive runes disguised as a ransom note
    "That explains why they kept complaining about their current job bankrupting them, then. And as a ransom note--Jack, thank you. I know you could have run and left me there. I won't forget this."
    >> Anonymous 05/30/10(Sun)07:41 No.10154582
    >>10154565
    we just need to clean up in the other room then tada instant shelter
    >> Anonymous 05/30/10(Sun)07:42 No.10154588
    >>10154565
    Yeah, hence why I asked her if she has any relatives we could stay at.
    >> Anonymous 05/30/10(Sun)07:42 No.10154594
    >>10154549
    exactley, let her get nice and plump with some xp, maybe even point her in the direction of stuff that we want to learn.
    >> Anonymous 05/30/10(Sun)07:42 No.10154595
    >>10154549
    all he needs is to get another human male under his control and use here for breeding stock.

    >eat babies
    >acquire proficiency: shitting on yourself
    >> Anonymous 05/30/10(Sun)07:42 No.10154602
    Then I guess we rest for awhile then head back and retrieve her spellbook and anything else of value.
    >> Anonymous 05/30/10(Sun)07:43 No.10154606
    >>10154578
    Hand her the unidentified potions we saved, and commence loot plan alpha>>10154436
    >> Anonymous 05/30/10(Sun)07:44 No.10154621
    >>10154606
    we still need to eat that hawk if its still around
    >> Anonymous 05/30/10(Sun)07:44 No.10154625
    Warn her about our body-snatcher ally of convenience, so she does not flip her shit when she sees the barbarian.
    >> Anonymous 05/30/10(Sun)07:45 No.10154633
    >>10154625
    >body snatcher
    >less threatening than a barbarian
    >> Anonymous 05/30/10(Sun)07:46 No.10154639
    >>10154565
    "Do you want to stand up and help out with the looting of their stuff, or just sit there while my ally and I handle it?"
    >> Anonymous 05/30/10(Sun)07:47 No.10154655
    >>10154633
    The snatcher is scary, the barbarian who was beating and torturing her is shoot on sight.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:47 No.10154656
    >Grab the mangled kit and salvage what we can, grab the gold if there are no complaints from the other guy, grab the bow and arrows (fuck him if he complains)
    The kit's mangled to the point of no repair, unless you know what's worth saving. Unfortunately, you don't. You've already got the bow and arrows, and your ally doesn't seem to care about you picking up all the loose gold.

    >OH I ALMOST FORGOT
    The ranger also has the proper documentation for the carrying of a longsword and longbow by one Soveliss, non-afflicted elf.
    >> Anonymous 05/30/10(Sun)07:48 No.10154661
    >>10154625
    >>10154633
    Yeah, that was what I was thinking.

    Maybe keep him secret from her for now? Though on the other hand, if she knows he assisted helping us rescue her she might be more cordial to him
    >> Anonymous 05/30/10(Sun)07:48 No.10154670
    >>10154625
    oh man imagine her reaction if we didnt...
    >> Anonymous 05/30/10(Sun)07:50 No.10154683
    I'm thinking it is almost time to skip town
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)07:50 No.10154685
    >Warn her about our body-snatcher ally of convenience, so she does not flip her shit when she sees the barbarian.
    "Thanks for the warning. I'm just going to pretend he was the one responsible for all the blood in here."

    >Hawk
    As you leave the building, you pluck the hawk's body from where it landed scarcely five minutes ago. The meal makes you wide-eyed. Literally. Your eyes get larger and rounder, and those flies doing a mating dance on that building over there are surprisingly clear.
    >> Anonymous 05/30/10(Sun)07:51 No.10154698
    >>10154625
    >>10154633

    Maybe say this:

    "Claire, there's something else I need to tell you. I couldn't do this on my own, I needed help saving you. There is another person here, like me in some ways, though not entirely. He's one of the appearance of one of the adventurers. I don't really know him that well, so I don't really trust him, but he seems to be honoring his end of the deal in helping me save you."

    I'm kind of on the fence about it though. Any seconds? Anyone think of a better thing to say? Maybe nothing at all?
    >> Anonymous 05/30/10(Sun)07:52 No.10154713
    > He's one of the appearance of one of the adventurers.

    Should read "He's taken the appearance of one of the adventurers."
    >> Anonymous 05/30/10(Sun)07:52 No.10154715
    we should ditch the guard gear
    >> Anonymous 05/30/10(Sun)07:52 No.10154716
    >>"Thanks for the warning. I'm just going to pretend he was the one responsible for all the blood in here."

    Funny thing is: that's more or less the truth.
    >> Anonymous 05/30/10(Sun)07:53 No.10154725
    >>10154565
    Now, to the burned out ruins of Claire's house, to see if there's anything salvageable. Then back to the forger's house to sleep, for lack of a better option. Hopefully it hasn't been discovered, yet.
    >> Anonymous 05/30/10(Sun)07:53 No.10154726
    >>10154685
    >>10154698
    >>10154713

    I guess not.
    >> Anonymous 05/30/10(Sun)07:53 No.10154727
    >>10154685
    Ask Claire what she wants to do now. We're quite a bit more flexible than she is and I'm sure we'll find food wherever we may go.
    >> Anonymous 05/30/10(Sun)07:53 No.10154734
    >>10154698
    add this to >>10154685
    >> Anonymous 05/30/10(Sun)07:54 No.10154749
    >>10154727
    maybe we should go to a church?
    >> Anonymous 05/30/10(Sun)07:54 No.10154752
    "Also, please don't be alarmed, I have an acquaintance outside who is able to take over other peoples bodies, he is currently looking like the big guy from the group."

    also now would be a good time to say to our nameless body-snatcher ally "thanks, for the help, can we continue our conversation later, by the way I chose the name Jack, what is yours?"
    >> Anonymous 05/30/10(Sun)07:55 No.10154761
    >>10154715
    we need to do this first
    >> Anonymous 05/30/10(Sun)07:55 No.10154766
    >>10154727
    maybe we could take her to the church of pelor until she finds a place to stay, do they take in homeless.
    >> Anonymous 05/30/10(Sun)07:56 No.10154772
    >>10154752
    Alex Mercer
    >> Anonymous 05/30/10(Sun)07:56 No.10154774
    >>10154725
    Need heals at some point. First check out the burnt out house, then the church, then maybe the forger's home to sleep.

    And we need to talk to the body snatcher, maybe try to set something up, or at the very least thank him for his help.
    >> Anonymous 05/30/10(Sun)07:57 No.10154785
    >>10154774
    Make sure to snag the hawk on the way out.
    >> Anonymous 05/30/10(Sun)07:57 No.10154799
    >>10154785
    we already did
    >> Anonymous 05/30/10(Sun)07:57 No.10154800
    >>10154749
    If we do, we'll have to reveal what we are, and they'll probably be smart enough to realise we were responsible for the recent murders, though with the recent instability regarding the undead and the shapeshifters we might be able to bargain ourselves some leniency. The fact that we're obviously not totally evil given how Claire trusts us and how much personal risk we went through to save her when we could have run would probably be a point in our favour, if we did.
    >> Anonymous 05/30/10(Sun)07:58 No.10154806
    Just stay at an inn, less conspicuous, less hazard.
    Also, ask ally whether he'd be up for another team up. Rendevouz tomorrow at dusk.
    >> Anonymous 05/30/10(Sun)07:58 No.10154814
    >>10154800
    > If we do, we'll have to reveal what we are

    No we won't, we've gotten healed before without issue.
    >> Anonymous 05/30/10(Sun)07:59 No.10154819
    >>10154800
    Dude this isn't a Saturday morning cartoon.
    Having guilt and not having an evil plot =/= Forgiveness for murder spree
    >> Anonymous 05/30/10(Sun)08:00 No.10154835
    also remember, the priest wont recognize us anymore unless they had known the man who's form we currently appear as.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)08:00 No.10154844
    >"Thanks, for the help, can we continue our conversation later, by the way I chose the name Jack, what is yours?"
    "Until we meet again, Jack. I have not gone by a name; if necessary I have used the name of the shell I am in. For instance, this one was Cruske."

    >Longer discussions
    >Church
    >Burned out house
    >Healing
    Actually, here's where I need to call it a night. Hope that was worth the long wait while I was away (to be fair, I was able to use that time to do some scheming that I think made things a lot more interesting). As usual, you guys are awesome players and make this very fun to run. And I appreciate the votes. Nothing like getting 18 votes on a thread in a single day to inspire me to run another one soon.

    I'll see anything else you want to tell me in the archived thread, including anything else you want to start off next thread as being a priority.
    >> Anonymous 05/30/10(Sun)08:01 No.10154849
    Having Gruads appearance is problematic. People will recognize him. Ask questions to what happened to guardhouse, etc, etc

    Try at least something to look as a different person
    >> Anonymous 05/30/10(Sun)08:02 No.10154860
    Thanks TempDM, have a nice whateverthefucktimeitis!
    >> Anonymous 05/30/10(Sun)08:02 No.10154868
    >>10154844
    Good night, TempDM. Doppleganger Damacy Quest was as awesome as always.
    >> Anonymous 05/30/10(Sun)08:03 No.10154881
    First: Thank the body snatcher for his help.

    Second: Eat the hawk.

    Third: Head with Claire to the burnt out remains of the house. Salvage what we can.

    Fourth: Get healed up at the church.

    ??th: Head back to the forger's house to rest. There is an extra bed, offer it to Claire.
    >> Anonymous 05/30/10(Sun)08:04 No.10154896
    >>10154844
    Goodnight.
    >> Anonymous 05/30/10(Sun)08:04 No.10154897
    >>10154844
    thanks a lot TempDM!
    >> Anonymous 05/30/10(Sun)08:05 No.10154910
    >>10154881
    we did the first tow and the forgers home had some one else living in it.
    >> Anonymous 05/30/10(Sun)08:05 No.10154911
    >>10154849
    if we eat some more things our shape will slightly change once we eat enough we will have a "unique look"

    IIRC we went from grey to somewhat human after 4 humanoms, so four humans should genericize our face a bit.
    >> Anonymous 05/30/10(Sun)08:06 No.10154929
    >>10154844
    When will run run this again?


    Also, thanks, this was awesome! :D
    >> Anonymous 05/30/10(Sun)08:07 No.10154938
    >>10154844

    >We make a good team, you and I. I'm sure we'll cross paths again in the future.

    >Give the secret doppelganger handshake.

    >Stay safe, bro.
    >> TempDM !!WBgKxxhAACV 05/30/10(Sun)08:07 No.10154939
    >Thanks TempDM, have a nice whateverthefucktimeitis!
    7 am. Ugh, today is gonna suck...

    >Good night, TempDM. Doppleganger Damacy Quest was as awesome as always.
    >Goodnight.
    >Thanks a lot TempDM!
    As usual, you guys rock. Thanks for playing, I had a blast running it.

    Okay, now sleep is mine.
    >> Anonymous 05/30/10(Sun)08:07 No.10154941
    >>10154911
    Actually, four of anything will probably be enough. Rats, birds, etc. are easier to find and less likely to be missed than humans.
    >> Anonymous 05/30/10(Sun)08:07 No.10154944
    >>10154911
    we ate about 14 humans already...
    >> Anonymous 05/30/10(Sun)08:09 No.10154974
    >>10154881
    No, don't go to forgers house. There is a chance someone else is living there. And if we go there Claire will know we broke our promise to never eat innocent people
    >> Anonymous 05/30/10(Sun)08:11 No.10155002
    >>10154944
    We've eaten two people since we ate the guard: the sorcerer and the ranger. We've also eaten a hawk. The other guard and the dogs didn't count.
    >> Anonymous 05/30/10(Sun)08:50 No.10155444
    >>10154844
    20 votes in a day as of now.



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