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  • File : 1276627467.png-(5 KB, 300x160, AwAiTiNg InPuT.png)
    5 KB Colony Quest Act 2 AI !ObanGQEW7M 06/15/10(Tue)14:44 No.10513233  
    http://suptg.thisisnotatrueending.com/archive/10505101/

    Sleeper Bays 1-6 9-10 are now fully awake.
    Automated Robots are currently on a scouting mission to our south for a place to start setting up civilization.
    Housing kits are being prepared as we speak.

    Awaiting input, captain.
    >> Anonymous 06/15/10(Tue)14:46 No.10513268
    Fuck off!
    >> AI !ObanGQEW7M 06/15/10(Tue)14:46 No.10513275
         File1276627618.jpg-(93 KB, 488x516, 1252528784589.jpg)
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    >>10513268
    >> Anonymous 06/15/10(Tue)14:49 No.10513310
    >>10513233
    Timeskip. There is nothing to order right now...
    >> Anonymous 06/15/10(Tue)14:50 No.10513324
         File1276627811.jpg-(17 KB, 472x360, maybe.jpg)
    17 KB
    >> AI !ObanGQEW7M 06/15/10(Tue)14:52 No.10513345
         File1276627929.png-(9 KB, 600x500, 1276593943190.png)
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    ??/??/????
    ??:?? ??

    >>10513310
    Robots sent to scout out the south have returned. The data will be uploaded to your PDA shortly.
    >> Anonymous 06/15/10(Tue)14:53 No.10513360
    >>10513345
    Is the data promising?
    >> AI !ObanGQEW7M 06/15/10(Tue)14:56 No.10513407
         File1276628189.png-(5 KB, 600x400, Scouted Land.png)
    5 KB
    >>10513360
    Farming Potential: Present
    Lumber Potential: Present
    Fishing Potential: Present
    Defensive Potential: Present

    Live sustainability odds: 86.33%
    >> Anonymous 06/15/10(Tue)14:58 No.10513431
    >>10513407
    Get the housing kits set up. If able we should try to start farming and chopping down wood as soon as possible, so that we can get an infrastructure working as soon as possible.
    Also, fishing.
    >> AI !ObanGQEW7M 06/15/10(Tue)15:01 No.10513466
    >>10513431
    ERROR: Requires pattern. Insert building plans now.
    >> Anonymous 06/15/10(Tue)15:04 No.10513525
    >>10513466
    We have 20 housing kits, correct?

    How many housing units per kit?
    >> Anonymous 06/15/10(Tue)15:04 No.10513528
    >>10513466
    Uggghh... building plans... that's gonna be tricky.
    Ok so lets place the housing kits in as orderly as we can, not cluttered around all messy like. At some point we should also erect a wall around the housing to protect them against whatever may be in the area (constructed using wood if nothing else is available).

    Also, what do have on weapons?
    >> AI !ObanGQEW7M 06/15/10(Tue)15:08 No.10513582
    >>10513528
    Captain, armament is currently 50 assault rifles, 5 SAWs, and one APC.

    >>10513525
    There are 20 housing kits. Each housing kit produces a single housing unit, which is large enough to hold 50 people.
    >> Anonymous 06/15/10(Tue)15:09 No.10513596
    >>10513582
    Damn, those kits are THAT big?
    >> Anonymous 06/15/10(Tue)15:11 No.10513615
    >>10513596
    The colony were supposed to consist of 1000 colonists.
    With 200 having died in an accident during transit, It appears that we have some spares.
    >> Anonymous 06/15/10(Tue)15:12 No.10513628
    Station houses within central area of the possible area, within equal distance of every important aspect of the environment. Space them equally in this area, hopefully where there are strong foundations.
    >> Anonymous 06/15/10(Tue)15:13 No.10513646
    >>10513582
    Good to know that we have something to defend ourselves with.

    Anyway, we should start putting up an appropriate amount of housings close to the river, so that we can access a water source more easily.
    >> Anonymous 06/15/10(Tue)15:15 No.10513677
    AI, what kind of reactor powers this ship?
    >> AI !ObanGQEW7M 06/15/10(Tue)15:18 No.10513714
    >>10513677
    Nuclear.
    >> Anonymous 06/15/10(Tue)15:21 No.10513763
    >>10513714
    Are the housing kits ready to be set up?
    >> Anonymous 06/15/10(Tue)15:21 No.10513771
         File1276629702.png-(6 KB, 600x400, 1276628189046.png)
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    >>10513714
    I'm going to suggest this.

    Use the spare kits for Two warehouses, One Power Plant (eventually, if we can get the damned reactor out of the ship), and one office (Every colony needs some sort of bureaucracy.
    >> Anonymous 06/15/10(Tue)15:22 No.10513781
    >>10513763
    Indeed they are, Captain.
    >> AI !ObanGQEW7M 06/15/10(Tue)15:23 No.10513796
    >>10513781
    Must. Stop. Posting. In. Other. Threads.

    Gets confusing if I forget my tripcode.
    >> Anonymous 06/15/10(Tue)15:25 No.10513854
    Do this! >>10513771
    >> Anonymous 06/15/10(Tue)15:26 No.10513877
    >>10513771
    I'm willing to go with this.
    >> AI !ObanGQEW7M 06/15/10(Tue)15:29 No.10513919
    >>10513854
    >>10513877
    Robots are currently being sent to begin construction. Any more orders, Captain?
    >> Anonymous 06/15/10(Tue)15:31 No.10513950
    >>10513919
    MAYBE get some fishing/woodcutting/farming started. If not TIMPESKIP!
    >> AI !ObanGQEW7M 06/15/10(Tue)15:37 No.10514048
         File1276630653.png-(9 KB, 600x500, Overview.png)
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    ??/??/????
    ??:?? ??

    >>10513950
    The housing kits have been constructed. Minor logging projects have been carried out by Automated Robots.
    >> Anonymous 06/15/10(Tue)15:41 No.10514091
    >>10513233
    hmmm... looking at the size of the ship compared to everything else... AI, how effective would it be to cannibalize the ship for further building projects, or would it be better to just leave the thing whole for later?
    >> AI !ObanGQEW7M 06/15/10(Tue)15:43 No.10514135
    >>10514091
    Captain, cannibalizing the ship would prove very effective, but the current manpower and training prevents any real progress on this course of action at the moment.
    >> Anonymous 06/15/10(Tue)15:47 No.10514210
         File1276631267.png-(7 KB, 600x400, COLONY2.png)
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    >>10514135
    Very well, for now we should use our (limited) logging to make a makeshift wall around the housings.
    Sort of like in the picture.
    >> Anonymous 06/15/10(Tue)15:48 No.10514223
    >>10514210
    The wall is to protect us against potential threats.
    >> AI !ObanGQEW7M 06/15/10(Tue)15:52 No.10514282
         File1276631522.png-(7 KB, 598x400, Camp Update.png)
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    >>10514210
    >>10514223
    This is the current approximation of how the lands will look once the wall is done.
    >> Anonymous 06/15/10(Tue)15:55 No.10514326
    >>10514282
    Very well. We should be vary of how much of the forest we chop down. If possible, we should replant it every now and then until a larger source can be discovered.
    For now, let's not waste it away.

    Also, we should send an available robot or two to scout out the area further for a slightly extended time frame, so that we know more of our surroundings
    >> AI !ObanGQEW7M 06/15/10(Tue)15:56 No.10514354
    >>10514326
    Should we send it to the North, South, East, or West, Captain?
    >> Anonymous 06/15/10(Tue)15:58 No.10514374
    >>10514354
    We should send one to the south, and one to the west. We'll find out about east later.
    >> AI !ObanGQEW7M 06/15/10(Tue)15:59 No.10514397
    >>10514374
    Robots have been sent. How long shall they stay out?
    >> Anonymous 06/15/10(Tue)16:01 No.10514428
    >>10514397
    Ideally they should return 36 hours after departure.
    >> Anonymous 06/15/10(Tue)16:03 No.10514468
         File1276632204.png-(9 KB, 600x400, ITT.png)
    9 KB
    >> Anonymous 06/15/10(Tue)16:06 No.10514514
    >>10514468
    What exactly is a samefag? I never understood that...
    >> AI !ObanGQEW7M 06/15/10(Tue)16:06 No.10514525
    >>10514428
    Time has been allotted for this mission. Any more orders?
    >> Anonymous 06/15/10(Tue)16:07 No.10514550
         File1276632443.jpg-(64 KB, 390x524, railroad.jpg)
    64 KB
    >>10514514
    There's only like, three of you faggots in this thread.

    Plus: RAILROAD QUEST, HOW FUN.
    >> Anonymous 06/15/10(Tue)16:08 No.10514564
    >>10514525
    Nah, let's just time skip...
    >> Anonymous 06/15/10(Tue)16:09 No.10514580
    >>10514550
    Well there wouldn't just be 'three of us' here if more people actually participated.
    Also i don't really see the railroading you are talking about?
    >> AI !ObanGQEW7M 06/15/10(Tue)16:17 No.10514696
         File1276633052.png-(10 KB, 666x504, Overview 2.png)
    10 KB
    UPDATE: Captain, I've managed to adjust our clocks to what I believe to be the proper time and date based on current fuel supply, state of the crash site, and local time. It appears that this planet's day/night cycle can be timed by 18 Earth-hours.

    23//1/2664
    4:32 AM


    >>10514564
    Scouting progress has been impeded by rivers, and the mountain range. Not much new information has been gathered.
    >> Anonymous 06/15/10(Tue)16:20 No.10514745
    >>10514696
    So we've been asleep for 600 years? Ok... doesn't really change much in the grand picture for now.
    Send two robots to the north instead, with orders to return in 36 hours.

    Timeskip.
    >> AI !ObanGQEW7M 06/15/10(Tue)16:29 No.10514841
         File1276633741.png-(15 KB, 666x687, Overview 3.png)
    15 KB
    25/1/2664
    4:23 am

    >>10514745
    Captain, it appears a large body of water is to our north. Strangely, neath the northern end of the river, there appears to be land cleared away. No signs of intelligent life has been picked up, however.
    >> Anonymous 06/15/10(Tue)16:31 No.10514882
    >>10513233
    Hmm... well that's interesting... Leave it for later, it appears we have a clear path to the west, send two robots, same time-frame as before.
    See if we can get some farming started.
    Also, are there any minerals of note in the surrounding area?
    >> AI !ObanGQEW7M 06/15/10(Tue)16:37 No.10514973
         File1276634229.png-(18 KB, 872x687, Overview 4.png)
    18 KB
    Alright. Last update for today. Need to leave soon.

    27/1/2664
    5:03 am

    >>10514882
    The river appears to cut in to the mountains at this point, captain. Otherwise, it's just a continuation of known geographical bodies.

    We currently know of no notable minerals, as our robot scouts were unable to take a complete survey of the area.
    >> Anonymous 06/15/10(Tue)16:39 No.10515018
    >>10514973
    That's ok OP, I wouldn't have been able to continue for much longer anyway, getting late where i live.

    Fun keeping this thread alive... well... sort of alive.



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