[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1276979318.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 06/19/10(Sat)16:28 No.10602809  
    rolled 2, 3, 5 = 10

    #52: http://suptg.thisisnotatrueending.com/archive/9856237
    #53: http://suptg.thisisnotatrueending.com/archive/9965818
    #54: http://suptg.thisisnotatrueending.com/archive/9986925
    #55: http://www.mediafire.com/?kyn3ymjgglm
    #56: http://suptg.thisisnotatrueending.com/archive/10117592
    #57: http://suptg.thisisnotatrueending.com/archive/10161840
    #58: http://suptg.thisisnotatrueending.com/archive/10274944
    #59: http://suptg.thisisnotatrueending.com/archive/10320460
    >> Incoming Text-Wall ★ Subprocessor DM 06/19/10(Sat)16:29 No.10602821
    rolled 6, 2, 2 = 10

    The end of your second year has come. The progress you have made so far surprises even you, but there is still much to do before true industry takes hold. Long-range projections for rail lines, roads, and the foundations of new cities are being drawn up and finalized. DCE (BFG) and other government bureaus have been set up and integrated, though the limited available population makes them somewhat understaffed. Your distaste for intricate politics has left it to Sahl and his fellows to deal with the meat of law, but so far, their services have been rendered well. Dreamwood, at current, is under your iron rule, its citizens, native and not, kept in line by the strength of the militia. Until they all learn to get along, you have found little recourse but to treat them like the children they are.

    Numerous new resources have been found, among them clusters of useful metals, groves of very tough trees, and a subterranean bowl holding tons upon tons of clear water. The chained, playful spirit has been put to work twisting new mining tunnels after the completion of a sewer network, and no limit has yet been found to its range. Spaces are being cleared in the projected farming compound, though recent work has been hampered by bad weather. The construction magelock, along with good old-fashioned hard work, has seen all citizens housed in the best you can offer, multi-bedroom homes in art-deco style. New migrants, flowing like a river as word of your affluence spreads, are subjected to simple training to prepare them for life in the County, something they endure willingly for the promise of warm beds and abundant food.
    >> ★ Subprocessor DM 06/19/10(Sat)16:29 No.10602831
    rolled 1, 3, 6 = 10

    >>10602821
    The Lord's noble court, linked to you through the Conclave, converse with you grudgingly, though they accept that they have much to learn. The Lord himself has withdrawn temporarily, after receiving word that his son was injured in battle with Forusian remnant forces. The Conclave itself has continued to seek your assistance in various matters and has provided all it can at your asking, despite appearing to give much more than it gets in return. Distance networks across the country amaze scholars and commoners alike with tales and schematics of great electrical machines, spurring the development of crude but effective generators in institutions of engineering. Though you are not currently in control of the distribution of such knowledge, its dissemination will hopefully serve your aims well.

    In the news, as always, is the war: there is no question now that Perin will, eventually and finally, win. Casualties mount and disinterest is beginning to take hold, but the main Forusian elements pose no further threat. The volcano once ringed by the capital city is quieting down, Forus's old military projects are being rounded up and either studied or destroyed, and resistance is being pushed steadily back. Erivrus has finally been released from confinement, but not from service. He is being paraded on practice maneuvers, to the delight and awe of officers and citizens alike, a well-armed propaganda tool now fully repaired (though lacking the main gun). There are rumors of a Perinese project to copy his design, but constructing living forges without the assistance of a deity or two, you're told, is daunting to the point of impossibility.

    It is the 28th day of the 14th month, year two after embark. The passing of Lark the Wanderer was confirmed three minutes ago. He will be missed.
    >> ★ Subprocessor DM 06/19/10(Sat)16:34 No.10602889
         File1276979642.png-(121 KB, 560x590, Overmap4.png)
    121 KB
    rolled 5, 1, 5 = 11

    >> ★ Subprocessor DM 06/19/10(Sat)16:38 No.10602946
         File1276979904.jpg-(58 KB, 559x590, Railway proposal update.png..jpg)
    58 KB
    rolled 3, 4, 1 = 8

    >> Anonymous 06/19/10(Sat)16:39 No.10602956
    Sweet.
    I thought you disappeared ))
    >> ★ Subprocessor DM 06/19/10(Sat)16:41 No.10602976
    rolled 3, 6, 6 = 15

    >>10602956
    Not quite. Due to circumstances beyond my control, this is my only free day this weekend.
    >> Anonymous 06/19/10(Sat)16:43 No.10602998
    >>10602976
    Aww, that sucks. Hope you'll get back on the schedule soon )

    Anyway, we gotta hold a funeral for Lark
    >> ★ Subprocessor DM 06/19/10(Sat)16:44 No.10603028
    rolled 2, 4, 6 = 12

    >>10602998
    Preparations for such were made months ago. The entire population will be involved, of course, though, since the elder's death happened to coincide with year's end, there's the problem of what to do about the typical celebrations around this time.
    >> Anonymous 06/19/10(Sat)16:46 No.10603055
    Did we share the gunpowder and simple firearms yet? Or have they already figured that one out?

    Also, give report on the town. Like, how are citizens doing, how happy they are, what are some urgent complaints, status on R&D and our railway system, etc..
    >> Anonymous 06/19/10(Sat)16:47 No.10603064
    >>10603028

    Hold them off for a week, simple (I think)
    Lark wouldn't want us to cancel them but we need to pay respect.
    >> Anonymous 06/19/10(Sat)16:53 No.10603156
    How big is the population now?
    Are all people visiting the campus at least once a day so that they can be better prepared for further development and avoid further cultural clashes?
    Speaking of cultures, how are relations between people? We did come up with a system where natives and newcomers need to rely on each other, no? And the two guys who had an argument and had to be put to militia special training, did they work out their problems and become best buddies or it didn't work out?
    >> Anonymous 06/19/10(Sat)16:54 No.10603181
    Do we have updated town map, or it didn't change much.

    Also, how do people like our art style? Natives, newcomers and visitors alike.
    >> ★ Subprocessor DM 06/19/10(Sat)16:55 No.10603186
    rolled 2, 1, 4 = 7

    >>10603055
    You have shared only the barest amount you could get away with. Their study of Erivrus should lead them quite a ways ahead, but there is no indication they have firearm technology yet.

    Your citizens are satisfied with the facilities available, and very pleased with the expansion of the bathhouse and bathroom both. They are not so pleased with the continuing immigration, but most are keeping their mouths closed since you instituted more severe policies. The most urgent complain remains friction with non-natives.

    R&D, now adding new personnel weekly, has settled on a standardized flintlock design for muskets, and those are now available for continuing production, if you choose. The prototype steam engine is still being refined, and its maximum operation time has been extended to five hours. Railway engineering is the dominant concern at this time.

    Rails are being laid, but there is currently nothing to run on them. They are following the paths laid out in the above maps. The first line is close to completion now, nearing Fain.

    >>10603064
    Acknowledged.
    >> ★ Subprocessor DM 06/19/10(Sat)17:01 No.10603257
         File1276981291.png-(166 KB, 543x543, Map7.png)
    166 KB
    rolled 3, 3, 4 = 10

    >>10603156
    Current population is steady at 266.

    'Cultural Training' is mandatory for all, but some are very committed to avoiding it. The militia is seeing to it that everyone gets their time in.

    Most citizens need to rely on each other to complete their tasks, but they do so without much joy. Progress smoothing relations is slow, but sure.

    Those involved in the fight were singled out for special measures, yes, but they have only achieved the most grudging respect for one another.

    >>10603181
    Map enclosed. Not much has changed, aside from general expansion and the construction of the mine/forest clearing.

    The style is... different, making the town appear more like a museum than anything else. It is quite different from the rugged, functional style of most small towns, drawing interested looks from newcomers. Its effect is positive.
    >> Dogstar !!MgA31eRve7T 06/19/10(Sat)17:07 No.10603329
    >>10603186
    Just stopping in to make a comment for the actual players in this thread, but if it's going to be some time before you have an engine on the rails, why not build one of those .. I don't know the name, but it's the old railroad things you'd see in old cartoons where you had the lever in the center and two people on the car, one on each side, and they'd work the lever up and down and it'd go along the rails. I can't remember the name, but it'd be simpler and faster to get on the rails than building an entire engine.
    >> Anonymous 06/19/10(Sat)17:07 No.10603330
    >>10603186
    rather than working on ancient flintlocks have them work on revolvers and repeater rifles. Outline the basic concepts how those should work, tell them how bullets with casings should work.

    Unless we are making flintlocks to give to Conclave of course. Also, I think we should share the gunpowder unless there are any disagreements, they will figure it out eventually. Better if it looks like we care.

    How bad is the friction between non-natives. Ask for advisors to give more advice on how to deal with it. Maybe we should reduce the immigration rate for now?


    I know a good deal we could strike with Conclave! The reason we need so many immigrants is because we need workforce, right? Ervius had 2 dozen or more golems that do work for him, right? Maybe we can trade for hundreds of these kind of workers that will do all the heavy work (lumber, mining, farming, hauling, etc..) then we wouldn't need so many immigrants.
    >> ★ Subprocessor DM 06/19/10(Sat)17:11 No.10603403
    rolled 5, 6, 1 = 12

    >>10603329
    A simple hydraulic rail cart could work. With all the effort expended on designing the steam engine, suitable pistons can be built fairly easily.

    >>10603330
    Designs made. These weapons are meant for Dreamwood's use. It will be a little while before the facilities are in place to manufacture the required standardized parts for a repeating rifle.

    The counselor feels that the friction will die down with time, as the outnumbered natives learn to deal with the 'new crowd'. Immigration has already been slowed, but it is difficult to turn people down, especially considering the poor state of other nearby towns.

    Do you wish to acquire ready-built golems or gain the knowledge and personnel to make them in Dreamwood?
    >> Anonymous 06/19/10(Sat)17:13 No.10603432
    >>10603257
    >The style is... different, making the town appear more like a museum than anything else. It is quite different from the rugged, functional style of most small towns, drawing interested looks from newcomers. Its effect is positive.

    At least this is good. We need to figure out ways to increase happiness.... What kind of things would do that? Hmm...
    Maybe some kind of entertainment? Build a small theatre and/or circus, hire some performers... would that work? We could even implement all the tales we used to tell to the folk (Samurai Jack and such)
    Do we have a tavern? If no, build a beautiful spacious tavern. Decorate the streets with trees, flowers and small statues/monuments.
    Dunno what else, will think about it further.

    Also, we must tear down palisade in the future so before people start piling up structures... And with the advent of gunpowder and cannons the walls are effectively useless now.
    >> Anonymous 06/19/10(Sat)17:17 No.10603497
    >>10603403
    >Do you wish to acquire ready-built golems or gain the knowledge and personnel to make them in Dreamwood?

    Both. Acquire about 50 golems and get the knowledge and personnel so that we can build more. Share everything we know about gunpowder if necessary.


    Now that we are modernizing the equipment we must also modernize the military doctrine. I am no /k/ommando so my knowledge is severely limited. But do everything we can to reform the way battles are waged.
    >> Anonymous 06/19/10(Sat)17:19 No.10603536
    >>10603329
    Yeah, I think that is good idea. It will also show the good points of rail-system. We could even implement a small generator so that it is not entirely powered by humans.
    Make them so that they have a bit of cargo and passenger space.
    >> Anonymous 06/19/10(Sat)17:21 No.10603573
    How is Bem doing?
    Hmmm... thinking of that, how is our financial situation? GDP and such?
    >> Anonymous 06/19/10(Sat)17:22 No.10603602
    Oh, we should walk around and talk with people... see how they are doing, how our old friends are doing, etc..
    >> ★ Subprocessor DM 06/19/10(Sat)17:24 No.10603624
    rolled 3, 5, 1 = 9

    >>10603432
    It would be simple enough to build a theater, but suitable performers are hard to come by. Dreamwood's original residents handled all the entertainment themselves, and prefer it that way. Some other residents are accustomed to professional plays and such, but it's your call. There must be at least some aspiring actors among the nearly three hundred here.

    You do have an inn, the favored watering hole of many, and it's large enough to seat sixty, after the recent expansion. Street decorations confirmed. I'm assuming you would like to see about growing grass lawns, as well, which the nature mages can easily handle. Would you like to build a park or two?

    The palisade will be torn down where necessary, and its materials will be alchemically used in the construction of other buildings.

    >>10603497
    50 golems, acknowledged. Transport will take a while, but they'll get here. The Conclave will begin transmitting construction details to your chosen mages. Dedicated golem-builders are hard to find, but they'll see about it. Any assistance you can provide along gunpowder lines would be appreciated, but they make it a point to tell you it's not required. The relationship between you and the Conclave, and the government at large, has become much, much warmer over the past months.
    >> Anonymous 06/19/10(Sat)17:27 No.10603696
    >I'm assuming you would like to see about growing grass lawns, as well, which the nature mages can easily handle. Would you like to build a park or two?

    Yes. Make the place as beautiful and relaxing as possible. Don't forget to put benches not only in the park but also on the streets and such.

    About the theater and entertainment, ask for advice, also ask the performers and aspiring actors what they think.
    >> Anonymous 06/19/10(Sat)17:28 No.10603711
    >The relationship between you and the Conclave, and the government at large, has become much, much warmer over the past months.

    Really? Why is that exactly? What did we do to gain good favor?

    And help with gunpowder anyway.
    >> ★ Subprocessor DM 06/19/10(Sat)17:28 No.10603719
    rolled 5, 3, 1 = 9

    >>10603497
    The ex-soldiers among you are working on refining the militia into a more professional force. When you can, you are providing modern doctrine to assist with their realignment. Do you wish to grant the government knowledge of such things?

    >>10603536
    Designs are being drawn. Vasian is planning a small 'locomotive' that can be run by muscle-power or a small steam engine. If successful, this project will up the cargo capacity of any mission to Fain, not to mention the gain in speed.

    >>10603573
    Quite well, actually. He is rapidly acquiring capital and funneling his profits back into Dreamwood. Despite this, however, you are going to be running a deficit. Financing everything has nearly depleted your stock of gems, and you are exporting little, compared to how much you're taking in.
    >> Anonymous 06/19/10(Sat)17:33 No.10603800
    >>10603719
    Can we go on Demon of the Deep hunting to gain some more gems?

    >Do you wish to grant the government knowledge of such things?
    They are not asking, so we shouldn't tell them yet. Also it would be better to perfect it first.
    >> Anonymous 06/19/10(Sat)17:33 No.10603804
    We need to start producing something we can sell - what do we have of serious worth in the mines? If we can start exporting gold or silver that'll help us buy time til we can set up a mill or factory, but we'll want to get some kind of export set up soon.
    >> Anonymous 06/19/10(Sat)17:35 No.10603824
    >compared to how much you're taking in

    I thought that material and food-wise we were completely independent. Unless those are all one time purchases and wages.
    >> Anonymous 06/19/10(Sat)17:37 No.10603867
    >>10603719
    We should probably set aside a set amount of the metals we mine and the lumber we collect for export.
    >> ★ Subprocessor DM 06/19/10(Sat)17:38 No.10603894
    rolled 4, 4, 3 = 11

    >>10603602
    Lark's death has saddened the natives, but its effect on others is not pronounced. Mal and the other farmers greatly appreciate the help you've gotten them, and his inner circle is confident that you know where you're leading them. Dreman and Vasian both have faith that Dreamwood will be led to glory behind you, and most of the natives seem to share that sentiment, at least on the surface. The newest arrivals are more concerned with securing their immediate needs, and do not really see the sense in getting attached, particularly since the blight affecting most of the country's economies could very well infect this place.

    All in all, no one really has a clear sense of where they're going, for various reasons, but those who know you still follow, trusting your guidance.

    >>10603696
    Understood.

    Sahl suggests that you build the theater close to the inn, on the other side of the road. Almost everyone is on board with it, only differing in opinion on how it should be built. Those with a desire to perform on stage think there should be a group or school dedicated to teaching the art.
    >> Anonymous 06/19/10(Sat)17:39 No.10603917
    >>10603867

    Maybe make some crafts (art-deco style maybe) to trade. We could personally shift around the metals and make them into all kinds of useless modern knick-knacks.
    >> Anonymous 06/19/10(Sat)17:42 No.10603962
    What metals can be found in the area/mine?

    If we have iron and chromium, we should start exporting stainless steel - it's a fantastic upgrade in a medieval setting, as far as tool-grade stuff.
    >> Anonymous 06/19/10(Sat)17:44 No.10603995
    >>10602809
    >> Anonymous 06/19/10(Sat)17:45 No.10604004
    >>10603894
    Okay, build the theater then, of course in the sense of the usual art-deco but maybe even more grandiose. And set up group dedicated teaching the art.

    Should we personally build the theater like the manor?
    >> Anonymous 06/19/10(Sat)17:46 No.10604019
    >>10603962

    Need nickel as well.
    >> Anonymous 06/19/10(Sat)17:46 No.10604024
    What is the proportion between natives and newcomers? We should be vary that there aren't too many immigrants.... maybe like 10-20% of natives?
    >> Anonymous 06/19/10(Sat)17:51 No.10604096
    >>10604019
    We can alchemy/transmute anything we need. So yeah exporting steel tools and armaments is a great idea!
    >> ★ Subprocessor DM 06/19/10(Sat)17:53 No.10604131
    rolled 4, 2, 5 = 11

    >>10603711
    You have provided knowledge, and you have no doubt that your actions in Dreamwood are being watched, perhaps instilling confidence in your ability to build up the country just like the town. Still, you have doubts about the government's motives. They are playing nice with you, making requests instead of giving orders, and voluntarily providing whatever you think you need. This strikes you as quite unusual.

    >>10603800
    DoDs dwell in the mantle, and you don't currently have a way to get there. Drawing some to the surface might work, but no one here knows how to do that, and the gods have recently fallen silent.

    >>10603804
    You do have small amounts of precious metals, but nothing of serious worth. Dreamwood's strength is in manufacturing in farming, not in mining. It might be easier to produce tools, weapons, or technological items.

    >>10603824
    The town can feed its population on its own (barely), but you have been relying on Fain and other towns for special imports, in the form of tools and materials you can't make in quantity, as well as those special purchases, such as magical items, and, yes, wages. Alchemy can provide you with much, but some materials, like Magma Steel, are difficult to shape, and real precision is not easy to achieve.

    >>10603962
    You have an iron deposit, now being mined, and various amounts of copper, bauxite, coal, aluminum, and nickel.

    >>10604004
    Theater construction enqueued.

    You can build it by yourself if you like, but it need not be as big as the manor, and the other alchemists, with the magelock, masons, and mundane construction workers, can accomplish it.

    >>10604024
    Natives currently comprise about 40-45% of the population, though that proportion is decreasing.
    >> Anonymous 06/19/10(Sat)17:55 No.10604162
    >and the gods have recently fallen silent.

    What? Completely? What does that mean?
    Contact Hertmar and Illiam, just to say whats up.
    >> Anonymous 06/19/10(Sat)17:57 No.10604186
    >>10604131
    Okay, we should minimize the immigration then... of course we are still doing that but still.

    Gather some advisers to contemplate on how to raise funds. We should not be in deficit.
    >> Anonymous 06/19/10(Sat)17:59 No.10604214
    >>10604096
    We're trying to set up something that the populace can mill themselves - we can make more money hunting Demons of the Deep than producing stainless plowshares via alchemy.

    Hopefully we'll have at least chromium and iron nearby we can getaway with using only what nickel we can produce via alchemy, but it'd be better if our economy wasn't reliant on us to generate it's product.

    Hey that's an idea. How many alchemists do we have in town?
    >> Anonymous 06/19/10(Sat)17:59 No.10604225
    >The town can feed its population on its own (barely)

    Okay, lets personally assist in expanding the fields. Also did we get any animals? Cows, sheep, goats?

    Oh, and did our old purchase come in? (I am talking about the seeds and stuff we bought before the invasion)
    >> Anonymous 06/19/10(Sat)18:02 No.10604263
    >>10604214
    Oh ,right. I forgot about that.
    But before we set up that Dreamwood can provide itself we could help out. Soon we'll build factories, set up an import of raw materials and export of finished goods.
    >> Anonymous 06/19/10(Sat)18:11 No.10604367
    Guys, think of ways we can increase happiness.
    Do people have a day off? Or is that concept too alien for them? We could give 1 day off each week or such. And how long is the working day?
    >> Anonymous 06/19/10(Sat)18:13 No.10604384
    >>10604131
    this is unsettling, the peaple still fight our will, like a wild untamed horse they buck and tear at our hold seeking to run wild, but we must hold fast, and teach of the rewards that the horse may take when following the heed of the guiding hand
    it is now that we show them the apple, the apple that fueled social upheavls and revolutions across our world, that destroyed dictatorships and built up nations

    luxury
    we must do away with the trivial things, we have the power, we have the knowledge,

    Make hunger a thing of the past across our new nation
    establish permanent saftey by declaring Dreamwood a capital and outfitting our militia as a proper standing army
    offer them health, with knowledge of advanced medical techniqes and guides into the working of the body
    And lastly, and most importantly of all
    give them fun, that thing which was absent for so many millenia in any real form from the ives of the average man, we shall make them the radio to send them music with which to make festivites, we shall invent sonnets and poetry, so that scholars may be freinds with fun

    create shakespearian romances and comedies to start the stone rolling twards independant entertainment

    and lastly, create industries around these things, so that we can ensnare the hearts and minds of the countrymen around us as well as sapping the wealth from our neighboring kingdoms

    this is the way, to train the wild horse, to make him willingly give his live to tire and strife

    make it so that just once, at the end of ones life, even the lowliest peasant, if they have worked hard enough, can taste the ambrosia of luxury my freinds
    >> Anonymous 06/19/10(Sat)18:16 No.10604426
    >>10604384
    I agree mostly except for declaring Dreamwood capital, unless you mean capital of our duchy... which it essentially is.
    >> ★ Subprocessor DM 06/19/10(Sat)18:17 No.10604437
    rolled 4, 1, 1 = 6

    >>10604162
    The response is not immediate, and you only get one from Hretmar.

    "MAYA. IT IS GOOD TO SEE YOU AGAIN," he says, in his booming, joyful voice, "THINGS ARE NOT AS THEY ONCE WERE, I'M SURE YOU KNOW."

    All of Ilian's associates have been engaged in something they refuse to tell you about in detail. This has taken their power away from your immediate reach, though Hretmar insists that he's still watching. For the time being, every scrap of energy they can find must be put to use, which means there is nothing they can spare to assist you, or anyone else. It would be wise of you, your patron god assures you, to restrain your curiosity (for once) and let them handle their own problems.

    >>10604186
    The economist and his advisers all suggest that you make use of Bem's growing network by ferrying him small export items, such as high-quality tools. At the same time, you need to find a 'niche', something that your town will do best, better than any other within a hundred miles. As long as Dreamwood continues to grow, you can run a deficit, but all this expansion has to lead somewhere. With the rail line, at least, you have an obvious path: High-speed trade with Fain, then with other towns, and eventually message-running. Even the small locomotive Vasian's working on could reach horse speeds, and have more endurance.

    >>10604214
    You have four alchemists, including Jerith (who is a multi-disciplined mage), and more are being trained.

    >>10604225
    You will help clear fields in the new farming location.

    Many more farm animals have been acquired, of those varieties and more. The shipment is long overdue, and there has been no word from it, which suggests that it will not be arriving at all. Whether it fell prey to trolls, raiders, or a freak accident, you don't know, but it seems obvious that something did happen.
    >> Anonymous 06/19/10(Sat)18:21 No.10604499
    >>10604426
    a formal declaration was what i was suggesting
    I mean shit we already have a capital building!
    >> ★ Subprocessor DM 06/19/10(Sat)18:23 No.10604534
    rolled 1, 2, 3 = 6

    >>10604367
    Workers are usually afforded either a day off or a reduced work day if they request it. In the past, Dreamwood was too poor to afford letting its population lie unproductive for long. The working day, for those outside, lasts as long as their is sufficient light. When it gets too dark, most head inside to help with other tasks, in the forge, mill, or elsewhere. With torches and electric lighting, jobs like mining can continue throughout the day.

    Anywhere from 6 to 12 hours of work is common.

    >>10604384
    No citizen will go hungry, except by their own choice, as long as their is food to be had. The town of Dreamwood is already the capital of the County, but declaring your noble steading a nation unto itself would probably invite a military response from Perin, regardless of your record.

    Health, with the new sewer, and the available surgeon/healers, is a large concern, but you do not yet possess the advanced medicine of a modern Earth nation. You are able to manufacture speakers, but not microphones, and radio technology remains restricted to spark-gaps; novel, but not very useful. This can be made a priority if you want.

    With the advent of the theater group, Dreamwood can produce its own poetry and plays, and you are already seeing about getting some Earth stories written down.

    >>10604499
    That is your noble manor, which marks the seat of government in the County. Noble holdings do not normally have a capital city or town, but if that's all you want, no problem.
    >> Anonymous 06/19/10(Sat)18:24 No.10604536
    >The shipment is long overdue
    This sucks, they even had escort with it.. I guess we can't go and check it out ourself since that would mean diverting our attention from expansion of Dreamwood.

    After we help with one or two field, go and assist in making small locomotive. Then start making high-quality steel tools for export.

    Well, our niche will be that we will have factories that make everything cheap and plenty. Dunno, what else... oh, we could invent something and distribute that.. Bicycles maybe?
    >> Anonymous 06/19/10(Sat)18:27 No.10604572
    >>10604437

    The gods are probably making a new war-engine or something like that.

    Also, contact Erivrus, see how he's doing. We haven't talked to him for a long time.
    >> Anonymous 06/19/10(Sat)18:28 No.10604581
    >>10604536
    Can we send out word for information on our delivery?
    >> Anonymous 06/19/10(Sat)18:28 No.10604587
    >>10604534
    definatly make radios a priority
    it is a huge step in the right direction
    if we dull their minds from their everyday pain just a little bit more at time, we can make them do whatever we want without anymore of this rebellion bussiness

    as evil as this all sounds of course its for their own good
    also before someone else does
    >FOR THEIR OWN GOOD
    >FOR THEIR OWN GREATER GOOD
    >FOR THE GREATER GOOD
    FUCK YEA
    >> Anonymous 06/19/10(Sat)18:31 No.10604616
    >>10604587
    lol, I think they are happy enough. Our town is probably the most well off than the most places in Perin.

    But having radios/telephones is a big plus, I agree. This could be the niche we need. We could set up a national telephone company. And sell radios.
    >> ★ Subprocessor DM 06/19/10(Sat)18:33 No.10604661
    rolled 1, 6, 2 = 9

    >>10604536
    Jobs enqueued.

    A simple bicycle would be easy to design and manufacture, though a suitable material for the tires might be hard to come by. The main difficulty is the roads; outside Dreamwood, they are usually dirt tracks or just areas of crushed vegetation. It might be wise to make pedal-driven tri- or quad-cycles instead, for stability.

    >>10604572
    He is still covered by an anti-scrying field, one which, to your knowledge, has actually been integrated into his structure by the military. The word you received about him came from the Conclave.

    >>10604581
    You have already done so. No one knows where it is, and it (or its remains) have not been found.

    >>10604587
    Very well. R&D will make radios a priority.

    We can timeskip at your leisure. A month is the usual standard, but we can go up to a year or more if you want things to move more quickly. As noted by others, the quest has returned to a more 'Sim City'-like format, and progress is likely to be seen on a much larger scale than before.
    >> Anonymous 06/19/10(Sat)18:34 No.10604664
    >>10604616
    That was part of the whole, leeching money from our neighbors bit, radio base business is fucking bigand we can make them our cock bitches if we make everyone pay for theirs
    >> Anonymous 06/19/10(Sat)18:37 No.10604709
    >>10604661
    At least send him a message to be relayed through military. Or ask for direct link so that you can talk a bit.

    Ah, about the bicycles. Maybe make them mountain bike type? With thick tires for stability... Tri-cycles are so childish.. make quad-cycles instead. Later when we introduce cars, people will be at least a bit familiar with the design.
    >> Anonymous 06/19/10(Sat)18:38 No.10604724
    >>10604664
    Okay okay. We'll do that.
    Also, we must patent it. I remember we had deal with Conclave that all our products are forbidden from being copied and distributed by other parties.
    >> Anonymous 06/19/10(Sat)18:39 No.10604730
    Okay, lets timeskip then.
    Dunno what else we can do at the moment.
    >> Anonymous 06/19/10(Sat)18:41 No.10604764
    Timeskip.

    Also, SubDM, don't worry on making updates detailed. I am starting to prefer quality over quantity. (even though 20 or so threads ago, I was the one who asked for quicker updates :\ )
    >> ★ Subprocessor DM 06/19/10(Sat)18:43 No.10604807
    rolled 5, 3, 6 = 14

    >>10604709
    Message to Erivrus enqueued. The Conclave will attempt to swing a link to him, but no promises.

    Both mountain bike and quad designs will be floated. Either one could work, so you'll build both and see how it goes.

    >>10604724
    The radio will be patented once it can be produced by you.

    >>10604730
    >>10604764
    'Ere we go, then. I'll try to balance quality without taking too long.

    Would you care to discuss long-term goals while I write? Anything dealing with plans for the next few years would be nice.
    >> Anonymous 06/19/10(Sat)18:44 No.10604815
    Oh, radios are cool and all but we also need recording and playing equipment.
    >> Anonymous 06/19/10(Sat)18:48 No.10604869
    >>10604724
    >>10604807
    while patenting it is still all well and good thats not what matter, peaple will still learn how t and illegaly make radios, but what they cant do is make content for said radios, so what we need to do is make our selves cultural hub as far as radios go so hard as the competition may try we will have the true stranglehold on the business through the one angle that cant be beat
    you ever compare the hit singes produced in the U.S. to the one sin the rest of the world?
    yea the rest of the world got some hits here and here but america is one giant stack of octuple platinum records

    seriously peaple, if we get started now we can make a permanant victory out of this
    >> Anonymous 06/19/10(Sat)18:49 No.10604885
    >>10604807
    One of the long term (or maybe short term who knows) plans should be contemplating hoe to deal with the Ice Demon if it eventually manifests, I hope it will not happen... but that is just wishful thinking.
    Besides the Demon itself, it will have Giant army, but with development of guns and artillery our troops could deal with that easily (if we manage to make and distribute enough in time)
    We need to have anti-ice defenses set up and anti-boulder counters (don't know how that will work though)
    >> Anonymous 06/19/10(Sat)18:50 No.10604914
    >>10604869
    damn grammar, im going to just write my responses in notepad from now on
    sorry peaple
    >> Anonymous 06/19/10(Sat)18:53 No.10604947
    >>10604869
    Of course illegal stuff will be made: bootleg radios, bicycles, Forusian cheap knock-offs, we are not even thinking of that. Illegal stuff will always be made, but it will be just a very small loss compared if everyone was allowed to make them.

    While I completely agree with you on having our own "Hollywood", we just don't have enough populace for that.
    >> Anonymous 06/19/10(Sat)18:54 No.10604978
    >>10604914
    Don't worry, just have spellcheck on and correct any mistakes. If I didn't have that, my post would have been illegible gibberish half of the time.
    >> Anonymous 06/19/10(Sat)18:55 No.10604996
    >>10604947
    its not about populace, that comes with time, its about being a cultural powerhouse and that is completly within our control

    we can overshadow those bitcheS

    RADIO SHALL BE KING ONCE AGAIN
    >> Anonymous 06/19/10(Sat)18:56 No.10605007
    We must try to expand our borders. Maybe get some of the neighboring towns. One of the long term goals should be eventual sovereignty. It should be peaceful of of course, it might take 50 years, but we'll be there.
    >> Anonymous 06/19/10(Sat)18:57 No.10605032
    >>10604996
    Okay, okay
    I designate you the Minister of Music.
    Now come up with ways to make your idea true ;)
    >> Anonymous 06/19/10(Sat)18:59 No.10605069
    >>10605007
    The only way we can expand peacefully is to the north, in unclaimed land. Otherwise, we'll come in conflict with the surrounding counties.
    >> Anonymous 06/19/10(Sat)19:00 No.10605077
    >>10604996
    SORRY
    forgot to mention how to become a cultural powerhouse

    it al has to do with the instilled mindset
    ealy ameria from the get go had the dream of making big risks and winning big when it came to a persons career and so we had many peaple in many feilds making bold strides in anything thy could think of trying to become rich and chase the luxury i was refering to earlier

    and one of big things that peaple went into, because almost anyone could do it, was showbussiness which while resulting in a lot of "meh" material also had more standouts simply due to the huge turnouts
    so we just have to pump our peaple up and tell them if they are good enough at something they can become rich and powerfull to and BAM as soon as th radio comes out we will have all the eager citizens we need to make our content

    social engineering at its finest
    >> Anonymous 06/19/10(Sat)19:00 No.10605095
    >>10605032
    see
    >>10605077
    (so glad i started typing right after realizing my mistake)
    >> Anonymous 06/19/10(Sat)19:02 No.10605115
    >>10605069
    DM said that it might be possible to gain bigger borders inside the country depending how we do and time
    >> Anonymous 06/19/10(Sat)19:05 No.10605157
    >>10605077
    Alright, I'm interested.
    Now how to implement that in this setting in our town?
    Needs to be worked out I think.
    >> Anonymous 06/19/10(Sat)19:07 No.10605177
    >>10605077
    >>10605157
    Want to add, that we should focus on Jazz, oldies and such.... Man, I love these styles so much and it also works great with our Art-Deco designs

    http://www.youtube.com/watch#!v=dhj867TUpZY&feature=related
    >> Anonymous 06/19/10(Sat)19:08 No.10605204
    >>10605177
    Though, I don't know how to do that. I know several songs by heart and thats it. How Maya is going to do that is beyond me... Maybe design and make musical equipment like saxophone and others, give them to musicians and see magic work?
    >> Anonymous 06/19/10(Sat)19:09 No.10605210
    >>10605177
    So provide details on how it can be implemented.
    And I don't think you're taking into account the culture of Perin, whether this is even music that they would like.
    >> Anonymous 06/19/10(Sat)19:11 No.10605249
    Oh, since we have all this art-deco going on, it should also reflect on clothing and accessory. 1920s-1940s style suits, fedoras and classy stuff like that :)

    http://www.1920s-fashion-and-music.com/gangsters.html
    >> Text-Wall Alert ★ Subprocessor DM 06/19/10(Sat)19:12 No.10605260
    rolled 3, 6, 5 = 14

    Lark's funeral is the type of solemn affair he would have dreaded. His body, sealed within a heavy, iron-banded casket, is carried by you alone through a gauntlet consisting of the entire Dreamwood population. Your citizens salute military-style as the fallen elder passes through, to the special burial plot marked with a stone he chose himself. At his request, he was arranged (with the utmost care) so that he was giving the finger with both hands to a picture of Forus's territory, inscribed on the interior of the casket. He was a weird, hilarious little man with a strange sense of humor, and that is how he wanted to be remembered. With a flash of green and gold, his form is entombed within the earth, the ground replaced untouched above him. You were close, in a way you hadn't recognized until now. He was truly part of your family, and you will miss him dearly. That night, the inn is thick with song, and Sahl recounts his stories of the elder's life, the life of a brother and a friend. You hope he finds his new journey to his liking.

    A hydraulic rail cart, outfitted with a tiny auxiliary engine, made its first journey to Fain, with two unpowered carts behind. It carried a load of tools and trinkets, the best you have to offer, which Bem was able to hock for a ridiculous sum. He is negotiation with local businesses and the government of Fain for transport and trade deals. The rail line is currently being extended past Fain, to connect with Sollis behind it. Terminals are planned, but not yet constructed.
    >> ★ Subprocessor DM 06/19/10(Sat)19:12 No.10605269
    rolled 4, 5, 2 = 11

    >>10605260
    Designs for repeating rifles are being made, but not nearly complete. Three rifled muskets are in use as training weapons, and they'll suffice until the 'real thing' exists in quantity. With the Conclave's help, Dreamwood's first golem has been constructed, a small, clay-and-iron thing barely as large as a dog. Its simple mind can accommodate only the most uncomplicated instructions, but it has been put to use ferrying buckets of water to the workers in the iron mine, and has not failed you. At current, it is impossible to produce anything better, and most attempts result in immobile junk, but it's still a bright point to your mages.

    The inn has been expanded to nearly twice its previous size, adding another story, and it now sits across from a brilliant art deco theater, seating five hundred, with a stage Shakespeare would gawk at. The theater group's first production was an adaptation of the very first part of Samurai Jack, leaving much to be desired, in your opinion, though it seemed to go over well. The streets of Dreamwood are now lined with saplings and transplanted flowers, covered against the cold, with a carpet of grass set to spread in spring. A central park has also been planned, and benches are being set up at intervals along the routes. Outside the current tree line, mines are being constructed on the closest deposits of useful materials, with the tunnel spirit's assistance.
    >> Anonymous 06/19/10(Sat)19:13 No.10605274
    >>10605210
    Yeah, I noticed my mistake >>10605204
    I dunno, how to do that, its just something that would be infinitely awesome.
    >> ★ Subprocessor DM 06/19/10(Sat)19:13 No.10605280
    rolled 6, 3, 1 = 10

    >>10605269
    The new farming location sports two full fields and an assortment of growing irrigation ditches, which will serve it well after planting commences. Working models of a rugged bicycle and quad-cycle have been built, though buyers have yet to be found, so you're using them for transportation in lieu of horses, where necessary. Your message to Erivrus was apparently received, since you got a response from him commending your progress and lamenting his inability to see it for himself.

    New Aarmour has made a breakthrough in radio communications. The government, its bureaucratic wheels turning sluggishly, has granted you your patent requests. It is now possible to build simple, short-range, morse-code-type radio units. They can only send signal pulses, limiting them to dots and dashes, but it's far more advanced than anything available before.

    You have received an unexpected delegation consisting of Baron Lamat from Strade, Baron Iris from Evermain, Elders Sevial and Remes from Streamlow, and Marq-Baron Avin from Olton. They request an audience with you.
    >> Anonymous 06/19/10(Sat)19:13 No.10605283
    >>10605249
    Where are we going to get the textiles? Where are we going to build the factories to create the clothes? How are we going to pay for all of this?
    >> Anonymous 06/19/10(Sat)19:15 No.10605313
    >>10605269
    We still have 50 or so golems on route, right?
    >> Anonymous 06/19/10(Sat)19:16 No.10605325
    >>10605283
    >_>

    ... eeh... Its one of those long term goals DM was talking about *cough*
    >> ★ Subprocessor DM 06/19/10(Sat)19:18 No.10605367
    rolled 1, 4, 5 = 10

    >>10605283
    Textiles can be traded for. The textile industry is outside of your earthly knowledge base, so looms and stitching are beyond you. Mass-production of clothing requires technology you can't really help with.

    >>10605313
    Yes. Exactly fifty durable hard-labor golems. Arrival projected during next timeskip.
    >> Anonymous 06/19/10(Sat)19:19 No.10605380
    >>10605280
    Give them audience in our manor. I am sure we had built a special room for such occasion.

    Also, ask advisors how we should receive them as not to upset anyone..
    >> Anonymous 06/19/10(Sat)19:19 No.10605384
    >>10605210
    this is where I was hoping for help from the rest of the community
    I mean damn Im trying here but this is geting pretty deep but even as powerfull as this might be I cant fathom how to do this

    maybe Im starting too far up the line
    lets think bad to the way peaple advertised life in the new world in order to get volunteers for colonies

    they constantly mentioned the possibilities for wealth to be made
    that was all they talked about
    move to america , find gold,be rich
    or move to america, be the towns only blacksmith, be rich

    we need to make an agressive advertising campaign to draw in all the diferent cultures we can because diversity is the key

    only that culture can make music to apeal to that culture so if you have a country that not only pioneered an entertainment industry but had an extremly diverse populace you would be providing music for every culture simultainiously, and corner the market essentialy everywhere

    so in short, to make this work and become king/queen of rock and roll we need to diversifiy our population as much as possible and use advertisments showing dreamwood in the ight of a place where anyone can strike it rich

    THAT ENOUGH CONTRIBUTION FOR YOU YOU LAZY BITCHES?
    damn im panting I was typing so hard
    >> Anonymous 06/19/10(Sat)19:20 No.10605408
    >>10605260
    What is reaction of Fain (and others for that matter) to our awesome railway transport system?
    >> Anonymous 06/19/10(Sat)19:22 No.10605443
    >>10605384
    No, because you haven't made any provision for the social engineering to maintain control. You haven't given any consideration to the tensions that are already simmering beneath the surface in Dreamwood, and that would explode if there was a huge second wave of immigration.
    What you suggest is just asking for more civil unrest, something we are trying to avoid in order to keep our rate of technological progress going.
    >> Anonymous 06/19/10(Sat)19:24 No.10605469
    >>10605384
    Hmm...
    But we already have lots of inter-cultural issues. We had to lower immigration to a minimum so that they do not escalate to armed conflicts.
    This should be held of as a long term project.

    Maybe we could build another town specialized in that? (a la Hollywood/Broadway hybrid abomination thing)

    I am not saying I don't like your idea, I am all for it actually. Its just that it will be hard to do right now.
    >> Anonymous 06/19/10(Sat)19:24 No.10605477
    >>10605280
    Confer with Saul and our other advisors on what manners and niceties we need to observe in order to avoid a diplomatic incident.
    Grant their audience and see what they want.
    >> Anonymous 06/19/10(Sat)19:26 No.10605515
    We should continue our research on radios, we should make them long-range (at least enough to reach neighboring towns) and have them transmit audio. We already managed to make a speaker so that shouldn't be /that/ hard.
    >> Anonymous 06/19/10(Sat)19:27 No.10605519
    >>10605443
    well i said i wanted help and suggestions :(
    >> ★ Subprocessor DM 06/19/10(Sat)19:27 No.10605522
    rolled 6, 2, 6 = 14

    >>10605380
    Audience granted. Reception coming up.

    Sahl suggests that you have a few militiamen stand by at the manor to provide the illusion of security. These are low nobles and elders, not Dukes, and they are all beneath you in authority. Moreover, they look to be business-minded, hoping to get to the point without ceremony.

    >>10605408
    The speed and reliability of rail cannot be underestimated. The fact that four or five men can propel a convoy carrying more than a dozen horses, and potentially faster, puts it all in perspective. Fain is stuffed with merchantmen clamoring for usage and expansion rights, and Bem is funneling all that interest into funding for more rail construction. Everyone wants a piece of the action.

    >>10605477
    The minimum of pomp and circumstance will be respected. Stand by please.
    >> Anonymous 06/19/10(Sat)19:28 No.10605554
    >>10605515
    Should we see if we can market them to the military as a portable communication system? We had an idea to give them heliographs once, and they showed interest, but that fell by the wayside.
    Otherwise, we start creating a radio network instead of a telegraph one. The advantage being that we won't have to build the wire infrastructure.
    >> Anonymous 06/19/10(Sat)19:30 No.10605580
    >>10605522
    railroads and rock and roll

    oh how close we have come to our steampunk dream citizens of Frost Giant Quest

    oh how far and how CLOSE we have come

    let us give these merchant fools all the rights to expand the tracks that they want right after we speak with the lords, the increase in trade can only be a boon forour growing industrial powerhouse
    >> Anonymous 06/19/10(Sat)19:32 No.10605615
    Is Bem working alone?

    We should send him some apprentices who show proficiency in trading to him, so that they can learn from him.
    >> Anonymous 06/19/10(Sat)19:32 No.10605622
    >>10605580
    I must disagree with freely giving out rights to rail to anyone that wants it.
    We need to maintain a monopoly, in order to keep standards in terms of rail gauge and safety standards.
    A better idea might be to set up a corporation that we stay a major controlling shareholder of, and allow merchants to purchase shares.
    >> Anonymous 06/19/10(Sat)19:35 No.10605679
    >>10605519

    Hey, don't feel bad, its just that we can't come up with anything also.
    It would be great if you can come up with a working plan later. Maybe don't focus on diversity but have Maya promote that music and culture style? Maybe invite performers from all over the country and have them work here? I dunno :)
    >> ★ Subprocessor DM 06/19/10(Sat)19:37 No.10605710
    rolled 5, 2, 4 = 11

    The ragtag collection of nobility look like they've been through hell. Their clothes are worn and dirty, and their eyes speak volumes of their plight. They nod respectfully to your armed men and the circle of advisors around you as you receive them at the manner, but they look very anxious to get on with it, so you cut things short. Once they're through the entrance and seated in your grand hall, you inquire as to their intentions.

    Baron Iris, a tall woman with hair tied back in a tight arrangement, speaks for all, as the leader of the largest town among them.

    >part of your comment isn't allowed to be posted
    >Continuing...
    >> Anonymous 06/19/10(Sat)19:38 No.10605735
    >>10605622

    If you are afraid of safety regulations then we should contact the government and have them adopt the standards and make them mandatory. I agree that they should be held but giving more open access will lead to better industry and economy which will help us immensely.
    >> ★ Subprocessor DM 06/19/10(Sat)19:39 No.10605740
    rolled 3, 4, 4 = 11

    >>10605710
    'I will make no attempt to hide my motives, Countess,' she says wearily, 'We have all fallen on hard times. After the loss of Ellever, we-' she pauses, and shakes her head. You remember that the town of Ellever was swallowed by a demonic incursion before your mission to the mantle.

    'In any case, we have been hit hard, and repeatedly. We can no longer provide for ourselves. We simply cannot support our respective populations without aid from our neighbors, and that has been falling steadily. We are here-'

    'To beg.' Baron Lamat cuts her off, rising. 'Even Fain has no more to spare. Yet you stand here in a structure all would envy, surrounded by marvels. Please, if you can do anything, help us.'

    Sahl's face is the picture of nonexpression. Your economist seems perturbed. The twins, as well as the rest, vary from compassionate to disdainful. These people are sincere, as far as you can tell, but you do have problems of your own.
    >> Anonymous 06/19/10(Sat)19:41 No.10605778
    >>10605740
    Having poor neighbors that can't buy our goods is not good for our economy.
    But on the other hand, we have our problems too, and our food stores aren't that overflowing.
    Perhaps we can work something out, but we can't be expected to provide for everyone.
    >> Anonymous 06/19/10(Sat)19:41 No.10605779
    >>10605740
    Ask them what manner of help they need. Ask your advisers for input.
    >> Anonymous 06/19/10(Sat)19:48 No.10605890
         File1276991302.jpg-(89 KB, 559x590, Rough draft.jpg)
    89 KB
    Also, here's a rough proposition on future development.
    I think we should have direct connection to all neighboring towns
    >> Anonymous 06/19/10(Sat)19:49 No.10605909
    We should help, of course, but we must think it though.
    >> ★ Subprocessor DM 06/19/10(Sat)19:51 No.10605927
    rolled 6, 3, 6 = 15

    >>10605515
    R&D will continue with radios as a priority.

    >>10605554
    The military is already interested in radios because they cannot be blocked by anti-scrying fields. Your patent doesn't apply when products are supplied for military use, though, so your profit would be limited.

    >>10605615
    No. He has refused to allow you to send people Dreamwood needs just to help him. After all, he can make use of the refugees flooding North.

    >>10605779
    What they need, first of all, is food. Everything is secondary when their people are starving. Unfortunately, your own supplies are not excessive, so you can't help much in that department. What they are looking for, beyond that, is to be partners in your economic network. Fain is thriving in large part because of your influence, and there is plenty that both you and them can gain from an arrangement.

    The economist is against supplying them with anything more than the bare minimum. After all, you don't bail someone out by dumping the water into your own ship, as she says.

    Sahl could go either way. Letting them go under isn't a good thing to do if it can be avoided, since Dreamwood was even worse off than them not too long ago, and he knows the nobles' position all too well.

    The twins jump at the chance to expand Dreamwood's resource base, and make some new friends in the area as well. What better way to ensure your future expansion? As long as Dreamwood's progress continues, you should have no trouble finding loans, and the current nature of your economy means that all of your workers are paid in food and housing. This will obviously change, but for now, you can afford to help.
    >> Anonymous 06/19/10(Sat)19:52 No.10605947
    Do we have surplus food? We have made several new farmlands, no?
    >> Anonymous 06/19/10(Sat)19:53 No.10605966
    >>10605927
    >No. He has refused to allow you to send people Dreamwood needs just to help him. After all, he can make use of the refugees flooding North.

    Well, send him couple anyway. We need competent merchants!
    >> Anonymous 06/19/10(Sat)19:54 No.10605985
    How big is our treasury at the moment?

    We could make and give them tools for free. Give some food. Or trade for food in Fain and send it to them.
    >> Anonymous 06/19/10(Sat)19:55 No.10605994
    Alright, I suggest that we expand the railroad towards them, quickly (how long would it take?) and give them some food if we can spare.
    We give them a chance to get back on their feet, and we make sure that we'll get something back later when they succeed.
    >> Anonymous 06/19/10(Sat)19:55 No.10606003
    >>10605927
    >The military is already interested in radios because they cannot be blocked by anti-scrying fields. Your patent doesn't apply when products are supplied for military use, though, so your profit would be limited.

    Shame, but on the other hand it should put us in more favorable position with the government and Conclave.
    >> Anonymous 06/19/10(Sat)19:58 No.10606034
    If you guys agree with >>10605890
    Tell them that you were already planning setting up a trade and railway to them in the first place so they don't have to worry about that. Show them the plans so that they can see it too.
    >> ★ Subprocessor DM 06/19/10(Sat)19:59 No.10606047
    rolled 6, 1, 2 = 9

    >>10605947
    You have enough to sustain maybe another thirty until the next harvest, if rationing is instituted. Immigration will eat this up within the next month unless you stop it now. There is no way you can get any crop harvested until a minimum of two months after planting, for the quickest-growing. Scavenging and hunting, if given a large focus, could take up the slack, especially if you manage to catch a couple of Averrons.

    >>10605966
    Very well. He will probably send them back, though.

    >>10605985
    Not very large. You could certainly buy some of Fain's excess food, of course.

    >>10605994
    You could swing the Fain rail line over to Streamlow within a month or two, focusing on it alone. You could also run a line East to Strade or Southeast to Evermain in two or three months, focusing on that alone. Trying to link up all of them at once would be inadvisable.
    >> Anonymous 06/19/10(Sat)20:05 No.10606155
    >Very well. He will probably send them back, though.
    Send him a message telling him to stop being a bore and listen to the leader. Tell him you want competent merchants so to expand our economy further. He can accomplish alone only so much.

    Right, lets trade for food in Fain and send them as aid. At the same time work on more farmlands. Have the golems which will arrive soon to work on expanding farmlands.

    Focus on making a rail to Evermain.


    Ask them to supply you with workers ( temporary, not immigrants! make sure they understand this ). They will help you in those endeavors. We will house them and feed them. Build special barracks for them: one building that can house many people.
    >> Anonymous 06/19/10(Sat)20:07 No.10606186
    Though the focus is on Radio we are still working on trains, right?
    >> Anonymous 06/19/10(Sat)20:08 No.10606211
    Also, as always, ask the advisors how we should help them. Not that we must follow what they say, but its just good to know what their opinion is.
    >> ★ Subprocessor DM 06/19/10(Sat)20:10 No.10606234
    rolled 4, 4, 2 = 10

    >>10606155
    Message sent, along with personnel.

    Aid from Fain, farmland work, and golem orders confirmed for timeskip. Rail workers shifted to Evermain link.

    The coalition of nobles agrees to send you workers in return for aid, and they all seem especially relieved to hear that you'll feed and house them at no expense. Arrival times will be staggered due to the distances, but that's unavoidable.

    How many workers do you want, and in what profession?

    Streamlow is primarily a farming town, as is Olton, though it also has a fair number of quarries and a large coal mine. Evermain is a hub town which does pretty much everything except manufacturing, and Strade is an industrial town which handles manufacturing almost exclusively.
    >> Anonymous 06/19/10(Sat)20:11 No.10606251
    We should also think of ways to make our harvest more plentiful and more harvest each year. Ask earth mages if that is possible.

    We, might run out of land soon if we keep like this.
    >> ★ Subprocessor DM 06/19/10(Sat)20:12 No.10606268
    rolled 2, 6, 1 = 9

    >>10606186
    Yes. 'Mini Locos' can be produced with regularity, though their engines are very limited in utility and break frequently. Full-size locomotives are still beyond your capabilities.

    >>10606211
    The general consensus seems to be to give them the minimum you can get away with. Practically any aid you send will color their opinions of you nicely, so you can easily use this opportunity to pick out a few allies for down the road.
    >> ★ Subprocessor DM 06/19/10(Sat)20:14 No.10606326
    rolled 4, 4, 1 = 9

    >>10606251
    There is no danger of you running out of land anytime soon, given the size of the County, and you can always buy more, since, by the time you DO run out, you should have enough resources to buy whole cities.

    Plans are already in the works to extend your farms' efficiency to the maximum limit. Obviously, overfarming will deplete the land and force you to let fields lie fallow, but they will try their best to skirt the edge.
    >> Anonymous 06/19/10(Sat)20:15 No.10606337
    >>10606234
    >How many workers do you want, and in what profession?

    I don't know. We need people to help us building railway first (we should have enough workers to be able to lay rails to these towns in month for each town), and then expanding our fields and working on them second.
    Since I don't know statistics, ask our economist and/or other specialists on how many people we should ask for.

    Building priority: comfortable bulk housings for workers.
    >> Anonymous 06/19/10(Sat)20:17 No.10606384
    >>10606268
    >Yes. 'Mini Locos' can be produced with regularity, though their engines are very limited in utility and break frequently. Full-size locomotives are still beyond your capabilities.

    Well, I meant, we are still researching and developing trains, right?


    Hmm... after we develop full audio radios and share them with conclave and the government we could ask for more golems.
    >> Anonymous 06/19/10(Sat)20:19 No.10606425
    >>10606326
    >Plans are already in the works to extend your farms' efficiency to the maximum limit
    Thats great.


    Okay, I propose to give all the aid we can muster. Trade with Fain for more food and send it to help them out till we have enough farmland to supply them with food till they are back on their feet again.
    >> ★ Subprocessor DM 06/19/10(Sat)20:23 No.10606509
    rolled 1, 6, 2 = 9

    >>10606337
    Several minutes of heated deliberation tell you that your staff, such as it is, isn't likely to agree on much. You can support thirty more if you keep food supplies tightly controlled, but it would be wise to cut down to ten or less. At the same time, you could grab from fifty to a hundred, run the rail lines as fast as you can, and pull everyone you don't need off their regular duties to hunt and scavenge. Regardless of what you do, spring is going to be a tight squeeze, and there's no way to predict exactly what's going to happen. The middle course, requesting anywhere between twenty and forty workers, is the most balanced.

    The housing project will be completed during the timeskip.

    >>10606384
    You are.

    By the time you have full-audio radios, you probably will have been producing your own golems for a long while.

    >>10606425
    Very well. You will send a shipment of food from Fain back with them. Do you wish to give them a tour of Dreamwood while the cargo train's in transit?
    >> Anonymous 06/19/10(Sat)20:25 No.10606540
    Also give the delegation accommodations to rest and some good food.

    We should build an embassy or such building to house future delegations and such.

    Oh, and take them for a stroll though our town. Ask them what they think about it. Listen to their comments. This could be a cool PR event for us.
    >> Anonymous 06/19/10(Sat)20:29 No.10606583
    >>10606509
    Concerning the food for workers. Can't we trade for food in Fain until we have enough of our own?

    I would like to go full 100. We need to build those things as fast as possible. Take 100 and buy food in Fain that is what I say. We should have money, we have tools to trade and if shit hits the fan we can always ask help form Conclave and ask Illian to transport it (yes they are busy, but they could divert their attention for a small task, no?)
    >> Anonymous 06/19/10(Sat)20:30 No.10606593
    >>10606509
    >Do you wish to give them a tour of Dreamwood while the cargo train's in transit?

    see >>10606540

    basically, yes. Show them the campus and the theater (maybe some will be practicing inside so they can see that too).
    >> Arty 06/19/10(Sat)20:30 No.10606597
    Dammit. How is it I couldnt find this thread?
    >> Anonymous 06/19/10(Sat)20:31 No.10606622
    >>10606583
    Oh, forgot to say: tell this to your advisors and see what they think about it.
    Though make sure they know that you would like to go for maximum.
    >> Anonymous 06/19/10(Sat)20:32 No.10606631
    >>10606597
    :)

    Glad you are here.
    >> Anonymous 06/19/10(Sat)20:35 No.10606675
    Oh, and during the time skip help making farmlands or hunting (what is more efficient)
    ... though with the coming golems I don't think making farmlands is going to be a problem.

    >By the time you have full-audio radios, you probably will have been producing your own golems for a long while.

    What do you mean? Will it take too long?
    Can you give prediction on what will be completed faster: trains or full-radio?
    >> ★ Subprocessor DM 06/19/10(Sat)20:38 No.10606705
    rolled 3, 2, 5 = 10

    >>10606540
    Accommodations prepared. They can spend the night in the manor, if that's alright.

    An embassy can be added to the manor complex without trouble. Enqueued, if there are no objections.

    After finalizing the 'trade' agreement between the five towns, you offer to take the nobles and elders on a tour of Dreamwood, which they gladly accept. In the Hall, you show them the collection of statues and busts that has been slowly growing over the weeks, the sculpture of Lark serving as centerpiece.

    'One of your elders, I see,' says Iris, reading the inscription, 'I am sorry we couldn't meet him.'

    Throughout the town, your two hundred-plus citizens labor continuously, under the scrutiny of the omnipresent militiamen. This draws a comment from Remis, who asks if you've had problems here. You reply that you have everything under control, and tell the party a short bit about the difficulties you've had with immigration, making sure they understand that it was nothing serious.

    As you walk, the architecture of the town draws plenty of praise, and the sight of the prototype engine elicits childlike wonder and a great deal of questions. The school campus brings more questions, and you let them sit in on one of the writing classes, pleased with their positive response to it. You round out the day with a short production in the theater, which also goes over well.
    >> Anonymous 06/19/10(Sat)20:41 No.10606737
    >>10606705
    So, how many workers did we ask for?
    100? And ongoing trade with Fain for food, right? Or more balanced approach?

    BTW, how big are our coffers? Maybe we can give them a small loan too?
    >> Anonymous 06/19/10(Sat)20:44 No.10606774
    >>10606705
    >under the scrutiny of the omnipresent militiamen

    We should steadily decrease the presence of militia or this will look too much like a police state. If everything will be going right, there should not be many problems in the future. Of course, do not remove them completely.

    I had a question.
    Are we already employing electricity and lightbulbs? It seemed so from on of your previous update.
    >> Anonymous 06/19/10(Sat)20:45 No.10606797
    >>10606705
    What do they think about our plans for future railway?
    Since no one objected, I suppose will do something in the light of >>10605890 (it is just a rough draft though)
    >> Anonymous 06/19/10(Sat)20:48 No.10606833
    Holeeeeey shiiiitt

    We haven't built a hospital or a clinic yet, right? Put this to queue!
    >> Arty 06/19/10(Sat)20:53 No.10606878
    >>10605890
    There's marshes to the south east of Dreamwood, that's why I didnt have a railway going either to the south or east. Building railway through marshland is a deathtrap for those having to work on it. I dont know if Perin has Mosquitos but if they do you can expect MASSIVE SLOWDOWNS in construction speed.
    >> Anonymous 06/19/10(Sat)20:54 No.10606897
    >>10606878
    shhhhhh
    Don't give DM ideas!

    Hmm.. Then we should go to east and put clearing out marshes as a long term goal.
    >> ★ Subprocessor DM 06/19/10(Sat)20:55 No.10606908
    rolled 5, 5, 2 = 12

    >>10606583
    Fain's food supply is not unlimited. The constant influx of refugees makes the leaders there wary of depleting their own reserves.

    You have already been told, in no uncertain terms, that the gods are using all available power for other matters. The Conclave can certainly pull some strings to get you more food, but they are still limited by transit time.

    >>10606622
    The economist is flatly against it. Sahl thinks, as long as you're prepared to deal with the consequences, you might as well. The twins give it a green.

    >>10606675
    Hunting should make use of your speed and size better than clearing farmland.

    You should have the ability to design and build a full-size locomotive before you have genuine audio radios.

    >>10606737
    100, yes, as well as a first shipment of food and an ongoing trickle of supplies from Fain.

    You don't have much hard currency to give, but you can always send them export items, or convert those to currency and send them that.

    >>10606774
    Very well. The militia presence will be slowly decreased, and you will encourage them to be more discreet.

    You are, in limited fashion. Lightbulbs can only be produced in Dreamwood by alchemy, but waterwheel generators are in place to light the essential facilities, the mine, and the library.
    >> Anonymous 06/19/10(Sat)20:56 No.10606921
    Where is the nearest city or region with a food surplus? How feasible would it be to construct a rail line towards it as quickly as possible, and use that to force major food imports into our region? If we use our own magic, we should even be able to keep the rail running though the winter in spite of the snow by forming hardened ice tunnels surrounding and protecting the rail line after things fall below freezing.
    >> Anonymous 06/19/10(Sat)20:57 No.10606929
    >>10606908
    >You should have the ability to design and build a full-size locomotive before you have genuine audio radios.

    Okay then, change the priorities.

    On the radio though, work on increasing the range and set up network to Fain (for now) and later to other towns.
    >> Anonymous 06/19/10(Sat)20:59 No.10606953
    >>10606908
    >The Conclave can certainly pull some strings to get you more food, but they are still limited by transit time.

    Alright.
    As far as I understand we could trade with Fain for a while, right? Maybe 2 or 3 months?

    As a failsafe, ask conclave to send you food, it should arrive in a month or two, right? Share with them the progress on radio.
    >> Anonymous 06/19/10(Sat)21:02 No.10606995
    >>10606908
    Increase the rate of trade goods. If necessary sell them at reduced rate: work out an agreement with Fain that they will provide you with food for, lets say, 4-5 months and you will sell goods at reduced rate (essentially, we are paying for insurance that there will be food)
    >> Anonymous 06/19/10(Sat)21:04 No.10607018
    >>10606921
    I think our rails are protected from freezing. If not, that is a major design flaw.
    >> Anonymous 06/19/10(Sat)21:04 No.10607020
    can't we use the tunnel spirit to make a tunnel to the mantle and then we go there and kill some demons ?
    >> ★ Subprocessor DM 06/19/10(Sat)21:07 No.10607062
    rolled 2, 6, 6 = 14

    >>10606797
    They are completely on board with it. Anything that could speed transit between your towns is fine with them, especially since they expect to be cooperating with you much more closely in the future. Your willingness to help, even against the protests of some of your staff, and your agreeing to take even a relatively small number of people of their hands have done wonders for their opinion of you.

    >>10606833
    Hospital enqueued. Until the requisite advances are made, it will be nothing like an Earth hospital.

    >>10606878
    Mosquitos will probably not be a problem during most of the construction, given the cold climate of this region. Even so, the railway will go around the swamp, not through it, and the nature mages can charm your workers to make them unappetizing to insects. It will certainly be more difficult to build it there than to Fain, but it won't be all that bad. At least, in Perin, you won't have to worry about tunneling through mountains or anything like that.

    >>10606921
    Merdis, to the south, is likely to have a surplus. As you get farther south, towards the plantations, the likelihood that there will be an abundance of food increases. To build a rail line to Merdis, you would need two or three times as much time as to build one to Evermain, but it would go by Streamlow, which is an advantage.

    >>10606929
    Priorities changed. You will stick with mini-locos and work on radios.

    >>10606953
    Yes, you can trade with Fain for a while.

    The Conclave, at your urging, has secured you a shipment of food which should arrive during the next timeskip. They graciously accept more information on the radio and ask you to continue working on it.
    >> ★ Subprocessor DM 06/19/10(Sat)21:10 No.10607104
    rolled 6, 4, 3 = 13

    >>10606995
    Bem will attempt to negotiate such an agreement. Results will not be seen for several days, but it shouldn't matter anyway, since you're looking for an extension several months away.

    >>10607020
    No. Its influence does not extend nearly that deep. Though it did once trap a DoD within its tunnels, that was when Forus was luring them to the surface.

    Shall we timeskip?
    >> Anonymous 06/19/10(Sat)21:11 No.10607107
    >They graciously accept more information on the radio and ask you to continue working on it.

    Tell them about morse coding (which is the only way to communicate with that radio for now). At this point it would be essentially secret message which will be hard to decipher by enemies but they should work on more codes in future.
    >> Anonymous 06/19/10(Sat)21:11 No.10607123
    >>10607104
    Alright, I think we are ready now.
    >> Anonymous 06/19/10(Sat)21:14 No.10607162
    >>10607062
    whoa dont stop working on the steam engine.
    it will greatly increase efficiency when its done.
    >> Anonymous 06/19/10(Sat)21:15 No.10607175
    >>10607062
    >Hospital enqueued. Until the requisite advances are made, it will be nothing like an Earth hospital.

    I understand that, but make it that it resembles Earth hospitals at least. Also make it so its easy to upgrade when further development is made.
    At least make it as modern as Perin hospitals go
    >> Anonymous 06/19/10(Sat)21:15 No.10607179
    >>10607062
    >To build a rail line to Merdis, you would need two or three times as much time as to build one to Evermain, but it would go by Streamlow, which is an advantage.
    I'm thinking that we should do this. If it wouldn't be horribly impractical, we can extend our existing line to hit all the towns in turn- Fain to Streamlow to Olton to Fairnest to Merdis. Each town that we can tie into our rails' economic net will strengthen us, and as we move farther south food should gradually become more available. Once we've reached Merdis, we stop expanding southward and fire off a rail east to Strade and then south to Evermain.

    We might have to work on the rail lines personally quite a bit in order to get this done in a timely fashion, but when it's done it should give the whole region the fast bulk transit that we need to keep everyone prosperous.
    >> Anonymous 06/19/10(Sat)21:16 No.10607195
    >>10607062
    >You will stick with mini-locos

    Well, I meant putting priority to making a full-fledged train.
    >> ★ Subprocessor DM 06/19/10(Sat)21:17 No.10607209
    rolled 5, 5, 4 = 14

    >>10607107
    They already know about it. Unless the enemy has their own radios, or mages skilled in electromagnetic manipulation, they won't know Perin elements are communicating at all.

    >>10607123
    Alright. Timeskip running.

    Would anyone care to discuss how you're going to expand further? A farming center is already being built, and there are plans for an industrial center and possibly an entire new town, but not much more than that. I'd also like to know how you want rail terminals designed, and how many lines should be built on each route.

    >>10607162
    Work has not stopped, but priorities have shifted. It will still be completed, but not for a while.

    >>10607175
    Very well. Modern and modular.
    >> Anonymous 06/19/10(Sat)21:17 No.10607226
    >>10607179
    By the time we make rails to Merdis, we will have enough food ourself. We are working hard on increasing the farmlands, soon we'll get 50 golems and we'll put them on that too.
    I think we should stick with the towns that are closer to us.
    >> ★ Subprocessor DM 06/19/10(Sat)21:18 No.10607235
    rolled 5, 4, 3 = 12

    >>10607195
    I meant you will have to stick with mini-locos for the forseeable future, since full locomotives will not be available for a while.
    >> Anonymous 06/19/10(Sat)21:20 No.10607268
    >>10607209
    Two rails of course, one going one way another going back. I though we were making them like that already.

    Designing terminals... I dunno, like terminals but in art-deco style :)
    >> Anonymous 06/19/10(Sat)21:22 No.10607298
    >>10607209
    See what people want right now, check the complaint office. Skip the complaints about cultural clashes.
    >> Anonymous 06/19/10(Sat)21:23 No.10607314
    >>10607209
    >Very well. Modern and modular.
    And of course in the line of other buildings, art-deco style-ish
    >> Anonymous 06/19/10(Sat)21:24 No.10607334
    >>10607209
    >I'd also like to know how you want rail terminals designed, and how many lines should be built on each route.
    Each route that we're building at the moment should have two sets of rails, set the same distance apart- build a metal bar of some durable material about five feet long to use as the standard. Clear the brush around them such that no branches or trees are likely to fall over the track regularly.

    >>10607226
    The cities are where the money is, though. We can form a rail guild, which transports goods (and perhaps messages?) between cities for a small fee; a line between say Merdis and Alamis could prove quite lucrative.

    Besides that, having a link to a city means the ability to import basically whatever we need on short notice. That's very important- it's not just food now, it's not needing to constantly beg the Conclave for whatever the hell we need.
    >> Anonymous 06/19/10(Sat)21:25 No.10607343
    Have Bem push bicycles for sale, see how that fares and how effective they are without proper roads.
    >> Arty 06/19/10(Sat)21:25 No.10607350
         File1276997141.jpg-(275 KB, 1276x966, Dennis_Miller_Bunker_-_Marshla(...).jpg)
    275 KB
    >>10606897
    Straight east to Strade and then south to Evermain would seem to be the best route. As for clearing out marshes we need to be careful about not getting rid of too much. While they may be a breeding ground for bugs and insects their large area means they can absorb a large sudden influx of water. Essentially they help prevent flash floods and clean contaminents from the water that passes through them.

    I'll try to work up another map later that better fits the new situation.

    >The militia presence will be slowly decreased, and you will encourage them to be more discreet.
    The NKVD is watching...

    Long term I think we're going to be needing an influx of fire magelocks for large scale rapid industrialization. Given the current state of Perin I'm willing to bet the country's coal reserves are not so large with the majority of the manpower tied up in the war.
    Also, even with today's tech advantage Coal mining is dirty dangerous work. Coal miners unions still wont disclose how many miners die each year from black lung. As much as I dislike the idea of going back to the front, it might be better for our long term goals if we help finish it up and bag a crapload of fire magic items in the process.
    >> Anonymous 06/19/10(Sat)21:27 No.10607372
    >>10607334
    >Besides that, having a link to a city means the ability to import basically whatever we need on short notice. That's very important- it's not just food now, it's not needing to constantly beg the Conclave for whatever the hell we need.

    True that.
    I wonder how long till we can connect to the capital.
    >> Arty 06/19/10(Sat)21:28 No.10607390
    >>10607104
    >Though it did once trap a DoD within its tunnels, that was when Forus was luring them to the surface.

    Trapped DoD: What is this I dont even.
    >> Anonymous 06/19/10(Sat)21:30 No.10607424
    >>10607350
    Fire mage-locks are essentially much more efficient. I think they can burn for decades or centuries, tight?

    We should work out hybrid engines based on Earth tech and this worlds magic. They should be cleaner and have craploads more fuel.
    >> Anonymous 06/19/10(Sat)21:31 No.10607436
    On rail terminals: All the train lines that we build should be on one continuous system, if at all possible; have the stations be just outside each town, leading towards one town on one end and the other town on the other. Each rail terminal should contain a switching station to let cars move from one set of tracks to the other. They should additionally contain a third track which can be switched onto, so that we can bring trains out of operation at each station for periods of time if necessary. A standardized building for rail operators should be constructed by each terminal, which should contain a small warehouse for goods, sleeping quarters for personnel, and an office where they can keep logs of train-related operations and transactions. One or two people should be permanently stationed at each terminal.
    >> Anonymous 06/19/10(Sat)21:34 No.10607483
    >>10607436
    This man knows trains.
    You should listen to him.
    >> Arty 06/19/10(Sat)21:34 No.10607493
    >>10607424
    That's basicly what I was thinking yeah. Also maybe have trains run on the magelock and carry a coal reserve incase there's some kind of magic burnout.
    >> Bad Newbie !u8dVJyyGAs 06/19/10(Sat)21:37 No.10607531
    Oh, FG quest, how I've missed you!

    Good to see you back, Subproc, even if it is just for today.

    ok, now with that out of the way, several points:

    1)To encourage further togetherness, make sure our sports teams are composed of a good mix of both native dreamwood dwellers and newcomers.

    2)I notice we haven't talked much about planes from our world at all really. It could even be as simple as sitting down to drinks with our R&D team and starting a story with "You know, my grandfather was a pilot in ww2. He flew something that was like a boat with wings."

    3)how's Kel been doing?
    >> Anonymous 06/19/10(Sat)21:40 No.10607559
    >>10607531
    Huh, I forgot about the sports completely.
    We must build a baseball court, soccer field, and basketball court.

    Yeah, planes are good too. But lets first finish at least steam-powered trains
    >> Anonymous 06/19/10(Sat)21:40 No.10607560
    >>10607531
    to do good airplanes we require at least good quality combustion engines
    zeppellins are just... well... hindenburg ?
    >> ★ Subprocessor DM 06/19/10(Sat)21:40 No.10607565
    rolled 6, 3, 4 = 13

    Time advances. The changing of the seasons can be felt in earnest now, and there is not a man among you who would shun warmer weather. The arrival of the Conclave's golems, ordered from a supplier known for quality, brings a great outflow of approval. Your mages, freshly-trained in the art of golem construction, inscribe the runes that program these new workers, setting the fifty of them to clearing new farmland. They are large, tough, and twice as strong as a man, but also slow and lacking intelligence. The addition of two more 'water-carriers' brings the total up to 53, and you anticipate further construction as the mages improve.

    Assistants are sent to Bem on the Fain rail, then returned, and then sent again, with a note making their employment an order. Bem's response condemns your 'pigheaded lack of foresight', but recognizes your authority as noble. The back of the card he sent has a hastily-scrawled 'thanks' on it.

    After the noble delegation is sent back, with food from Fain, you shift the rail workers to the construction of a link to Evermain. The projected completion date is well into the month after next, but the leader of the crew is notorious for padding estimates. The Conclave's shipment of food arrives, accompanied by twenty-three laborers from Streamlow, which bolsters your farming and railway contingents considerably.
    >> Anonymous 06/19/10(Sat)21:41 No.10607572
    >>10607531
    >3)how's Kel been doing?

    God, I wish Kel would find a nice girl and marry her already so that we stop trolling each other :)
    >> ★ Subprocessor DM 06/19/10(Sat)21:41 No.10607573
    rolled 6, 1, 3 = 10

    >>10607565
    An embassy building is attached to the manor complex, luxurious in style but likely to sit unused for long periods. A hospital, as modern in internal design as you can make it, with a modular structure to easily incorporate modifications, is built by the Hall, and staffed by the healers. Mal is confirmed as Lark's replacement, becoming the newest elder, third after Sahl and Bem. The militia gradually peels off its watchman duties and falls into the background, leaving your citizens wary but not as stressed. Every chance you get, you hunt with Kel and the others, bringing in as much meat as you can reasonably carry. With great effort, you even manage to squeeze in a multi-ton Averron, which was thankfully hanging out near the rail line.

    Bem successfully negotiates an extension to Fain's food trade agreement, giving you three more months after this for guaranteed shipments. Near the end of the month, the Conclave reports (with great enthusiasm) that the military is now capable of making black powder.
    >> Anonymous 06/19/10(Sat)21:44 No.10607606
    >>10607573
    Congratulate Coclave (we did share with them right? I think we did)
    Do they have any weapons to apply it?
    >> Anonymous 06/19/10(Sat)21:45 No.10607610
    >>10607573
    congratulate with them for it.

    Also, establish the scientific method if it hasn't been created yet.
    It's simple:
    1)Observe a phenomena
    2)Make a hypothesis about how it worked
    3)Verify it
    4)If it's verifiable, cool, it's true! Otherwise, postulate another hypothesis.
    >> Anonymous 06/19/10(Sat)21:45 No.10607619
    >>10607573
    So, I guess even with 100 new workers and sending aid we should have lots of food, right?
    >> Arty 06/19/10(Sat)21:46 No.10607633
         File1276998412.jpg-(8 KB, 184x185, hmmm.jpg)
    8 KB
    >>10607573
    >a multi-ton Averron, which was thankfully hanging out near the rail line.

    New priority for train upgrades: Design an Averron catcher so the train isnt destroyed.
    >> Anonymous 06/19/10(Sat)21:47 No.10607647
    >>10607573
    Great!

    Now that they have the basic powder, we can negotiate stuff for slightly more advanced tech. We'll milk each advancement for everything we can get.

    Rifling? Oh boy, that'll cost em. Repeating rifles? I can hear that coinpurse already. Gatling gun? Did someone say greater nobility?
    >> Anonymous 06/19/10(Sat)21:48 No.10607652
    >>10607633
    Yeah, those guys could prove to be a problem.
    >> Anonymous 06/19/10(Sat)21:52 No.10607699
    How is DCE doing? Anything interesting happening lately?

    We should think of expanding it and having cells in other cities.
    >> Anonymous 06/19/10(Sat)21:52 No.10607705
    >>10607633
    Oh yeah.

    Gotta nudge those troublesome critters out of the way so that our engines don't get derailed.

    Once the war with Forus is over, we should make a business out of "rebuilding" their country. They'll be devastated and will need as much as we can give, and that means money for us. We can ease much of their pain, especially through the sale of "perfectly safe and non-addictive" opiates. Getting their population hooked guarantees that they'll be our bitch, and a constant source of revenue.

    Opium DOES exist in this world, right?
    >> ★ Subprocessor DM 06/19/10(Sat)21:55 No.10607740
    rolled 3, 1, 5 = 9

    >>10607268
    At present, there is no need to have more than one rail, given short distances, low traffic, and the limited availability of locomotives (one). A second rail will be added to the routes as soon as possible.

    >>10607298
    More entertainment. The theater is great, as is baseball, but the big cities have REAL stuff, like casinos, fights (something like boxing), and mock battles, not to mention music. It would also be nice to have more to read.

    >>10607334
    Clear brush around rails, aye.

    >>10607343
    Not very effective. There is one buyer, who starts using a quad design to ferry messages between Fain and Bell. Bem thinks the popularity will increase as the fruits of that transaction become apparent, but the bikes really shine on good roads. Off-road, especially in the brush, you're better off with a horse.

    >>10607372
    Several years, with the current work party. This will decrease as they become more experienced and add more men.

    >>10607436
    Changes noted. These designs will be used, unless anyone objects. The terminals will be built modular, like the hospital, so they can be expanded at will. The third line will be built well after the first two.

    >>10607531
    Thank you.

    I believe this change was already enacted. If not, it is now.

    Oh, you have, but I can't cover every conversation and story, though I try to hit the high points. Vasian thinks he can build planes pretty easily, but he has yet to replicate the Bernoulli effect, and R&D's attention is elsewhere.

    Kel spends as much time with you as he can justify. He has made no new advances or shown any indication of disinterest, though you know he can't keep doing this forever. Your relationship remains frozen halfway between friend and lover, which is trying for both of you. Eventually, he will make one final attempt to bring you to his end, and if that fails, he'll break it off. It's inevitable.
    >> Anonymous 06/19/10(Sat)21:56 No.10607746
    >>10607705
    Lol
    Forus will be completely annexed by Perin probably.
    >> Bad Newbie !u8dVJyyGAs 06/19/10(Sat)21:57 No.10607775
    >>10607705

    I think we should shy away from Imperialist England tactics. However, Perin offering to help rebuild Forus after the war could do wonders to prevent war with them in the future. We could make it so that whatever technologies we bring over there would require training to use and maintain IN Perin.
    >> Anonymous 06/19/10(Sat)22:00 No.10607814
    >>10607740
    Other towns don't have roads inside them?
    Hmm.. how long would it take to build a road from, lets say Sollis to Fain?
    >> Anonymous 06/19/10(Sat)22:01 No.10607825
    I don't get our deal with Kel. I assume people early on wanted to be somebody's waifu, but others didn't want the bullshit.

    Is he a giant like us or a human? Because look at that size difference. It'd never work out. It's better to stay in our own species.
    >> ★ Subprocessor DM 06/19/10(Sat)22:01 No.10607829
    rolled 6, 1, 5 = 12

    >>10607606
    Congratulated. The voices on the line seem appreciative, but wary. Currently, as far as they tell you, they're only looking to use it for bombs, like thermite. Obviously, they know of Erivrus's cannon, but they may think that black powder is too powerful to use for anything except one-shot weapons.

    >>10607610
    The scientific method is already in use in Dreamwood and many of the nation's scientific institutions, thanks to you.

    >>10607619
    Yes, but not all that much. With rationing still going, you can build up a reserve again. The Averron was a particularly nice find, allowing you to ease up on restrictions for a little while.

    >>10607633
    The mini-locos are too light and too slow for an Averron to pose much of a threat. Noted, though.

    >>10607699
    Nothing of great interest. Currently, the twins are focusing mostly on Dreamwood, serving as a sort of detective division. One of the people with Bem is an agent of theirs, but he hasn't found anything really usable, unless you want to blackmail a poor farmer who's having an affair.

    >>10607705
    Yes, as far as you know, it does.
    >> Arty 06/19/10(Sat)22:02 No.10607850
    >>10607775
    An easy way of getting a large chunk of the Forosian populace on our side is that we dont discriminate against non-magic users.
    >> Anonymous 06/19/10(Sat)22:03 No.10607865
    >>10607740
    Entertainment.
    Like I said before >>10607559 , soccer field, basketball court (I'm sure, we can make basketballs ourself).. hockey field?

    If they want fights, then build a boxing hall (or what ever you name it) with a gym.

    A swimming pool maybe?


    We should hold off casino for a while.
    >> Anonymous 06/19/10(Sat)22:05 No.10607899
    I think we should leave Perin to deal with Forus for now.
    >> Bad Newbie !u8dVJyyGAs 06/19/10(Sat)22:06 No.10607917
    >>10607850

    Absolutely this. I'm willing to bet the Forusian commoners far outnumber the upperclass magic users, and would do anything to keep their status as equals.
    >> ★ Subprocessor DM 06/19/10(Sat)22:06 No.10607932
    rolled 5, 6, 3 = 14

    >>10607746
    >>10607775
    It is likely that Forus's territory will be absorbed and become part of Perin.

    >>10607814
    They do have roads, just not good ones. The Roman-style stone roads you have are very uncommon in this area, and most are of much lower quality.

    >>10607825
    Human. Hretmar can polymorph you into a human for a short time, or he could, before the pantheon turned their power elsewhere.

    We're at the end of the session. Is there anything pressing we need to take care of? Unfortunately, I won't be here tomorrow, but I am hoping to resume a regular schedule next weekend.
    >> Anonymous 06/19/10(Sat)22:07 No.10607954
    >>10607865
    Ah, and trade for more books in Fain. I though we were passively increasing our library... I guess I was wrong. From now on, do that.
    We have a printing house, no? We could make our own books too. Maybe we have some writing types and our scientists could write books on several things.
    >> Anonymous 06/19/10(Sat)22:09 No.10607981
    I'm wondering, how much do we know of the body and biology?

    If not a lot, now we have a hospital, can we start to example corpses of animals and such to see how they work in more detail?
    >> ★ Subprocessor DM 06/19/10(Sat)22:09 No.10607984
    rolled 5, 3, 4 = 12

    >>10607917
    Forus has a much greater percentage of natural magic users than Perin, but you are correct.

    >>10607954
    You are, but apparently not fast enough.

    You can make your own books and other publications, but no one has seen to the task. Would you like to encourage some of your citizens to become printers?
    >> Anonymous 06/19/10(Sat)22:09 No.10607989
    >>10607825
    yeah, I know. Damn, but people wont let it lie.

    >>10607932
    Aww, that means no more time-skips for today?
    >> Anonymous 06/19/10(Sat)22:10 No.10608006
    >>10607984
    >Would you like to encourage some of your citizens to become printers?

    Yeah. And some writers too. Why not?
    >> Arty 06/19/10(Sat)22:11 No.10608013
    >>10607932
    Practice using our alchemy to craft a basic breech loading shotgun. Test using string from a safe distance since it'll probably explode the first time.
    >> Bad Newbie !u8dVJyyGAs 06/19/10(Sat)22:11 No.10608019
    >>10607954

    I think we did right by having the printing press made so early on.

    However, I propose we personally work on a design for a typewriter in our spare time. It would be good for us personally, since we could stretch the mind a bit and be able to write regular-sized letters instead of comedic-sized bricks of letter.
    >> Anonymous 06/19/10(Sat)22:12 No.10608029
    >It would also be nice to have more to read.

    I must say that this is cool. I like that.
    Means that our school/study system is having a great effect.
    >> Anonymous 06/19/10(Sat)22:12 No.10608041
    >>10608019
    We have a writing charm. I think it writes in whatever size we specify.
    >> Anonymous 06/19/10(Sat)22:13 No.10608052
    >>10607981
    Bumping my question.
    >> Anonymous 06/19/10(Sat)22:14 No.10608061
         File1277000051.jpg-(622 KB, 2400x2400, demon battle 3d copy.jpg)
    622 KB
    Awesome, this quest is still going. My hat is off to you Subprocessor DM. I can't wait to go back read the threads I missed. Anyway, Drawfag back from the grave here. Here is a WIP for the guy who asked for it ... god, 3 months ago? I just wanted to drop it off while I have the chance.
    >> Bad Newbie !u8dVJyyGAs 06/19/10(Sat)22:14 No.10608064
    >>10608041

    Well, yeah, but with the design made, that shit would sell like hotcakes all over.
    >> Anonymous 06/19/10(Sat)22:14 No.10608065
    >>10608013
    >Test using string from a safe distance since it'll probably explode the first time.

    Haha.

    When we make revolvers, shotguns and repeating rifles we should make Gatling gun.
    >> Anonymous 06/19/10(Sat)22:16 No.10608096
    >>10608061
    Wow, awesome!

    That was our first encounter with a DoD. Remember how scared we were? Haha. Now we can obliterate hundreds of them from a mile distance without batting an eye.
    >> ★ Subprocessor DM 06/19/10(Sat)22:17 No.10608116
    rolled 4, 2, 1 = 7

    >>10607981
    You, personally, do not know all that much. The surgeon and healers know a great deal more. You will have dissections started as a part of scientific study and schooling. There is a surgical theater and observation rooms in the hospital perfect for this purpose.

    >>10607989
    Unfortunately no. I don't have the time to write up anything of good quality.

    >>10608006
    Got it. You had no trouble finding actors and directors, so this shouldn't be difficult. There is probably at least one in the theater group who'd love to collect your stories into a book of plays.

    >>10608013
    Very well. Would you like to test shot ammunition in a musket first?

    >>10608019
    Alrighty then. You'll try to wrap your head around a mechanical typewriter.

    >>10608041
    Yes, you do have a dictation charm, but it can't duplicate something unless you read it out loud in its entirety. It's useful for making a manuscript, but not mass printing.

    >>10608061
    Good to see you. Picture saved.
    >> Anonymous 06/19/10(Sat)22:18 No.10608132
    >>10608064
    True, I didn't say that it was bad idea. Just that we have a writing charm so we don't actually /need/ a special typewriter.

    But I get you, we should make a typewriter. Put that in one of our short/medium term goals
    >> Arty 06/19/10(Sat)22:20 No.10608170
    >>10608116
    >Very well. Would you like to test shot ammunition in a musket first?
    I was more just using a shotgun as a good example of a breech loader. With using that as a point to eventually combine into breech loading rifled muskets.
    >> Anonymous 06/19/10(Sat)22:21 No.10608176
    >>10608061

    I was wondering why these drawing suddenly stopped. You made several before.
    Heh, if you keep reading the archives all kinds of awesome things have happened that you could draw ))
    >> ★ Subprocessor DM 06/19/10(Sat)22:23 No.10608201
    rolled 4, 6, 4 = 14

    >>10608170
    I see. You'll add this project to the list.
    >> Anonymous 06/19/10(Sat)22:24 No.10608222
    Is todays session over?
    >> Anonymous 06/19/10(Sat)22:25 No.10608237
    >>10608201
    Also, do any towns we're in contact with have any mines of precious metals? If yes, it could help with production.
    >> Anonymous 06/19/10(Sat)22:28 No.10608280
    >>10608237

    Talking about mines and stuff.

    Did we check all of our region for deposits or only part of it?
    >> ★ Subprocessor DM 06/19/10(Sat)22:28 No.10608289
    rolled 4, 6, 4 = 14

    >>10608222
    It is.

    >>10608237
    Strade possesses a very tiny silver mine. You know from a prior visit that Merdis has plenty of gems as well as gold, silver, and possibly even platinum.
    >> Anonymous 06/19/10(Sat)22:30 No.10608307
    >>10608289
    >It is.

    Aww...
    Thanks DM. Too bad you can't do one tomorrow. Will you be on Friday?
    >> Anonymous 06/19/10(Sat)22:30 No.10608314
    >>10608289
    It is possible to set up a lot of tracks to them and start to trade for these metals? I persume we'll need them in the future.
    >> ★ Subprocessor DM 06/19/10(Sat)22:33 No.10608347
    rolled 4, 3, 6 = 13

    >>10608280
    Only part of it so far, though the geologists and mages are rapidly covering ground. Coal and iron are present in abundance, as is copper, to a lesser degree, and there is, of course, silicon. Wide-area, shallow surveys won't turn up very small concentrations or deeper deposits, but once you've got more mines set up, they'll start probing the areas more carefully.

    >>10608307
    I hope to be, but I'm wary of making promises I can't deliver on.

    >>10608314
    It will be a simple matter to extend Evermain's line to Strade. I believe another line to Merdis was also planned, branching to Streamlow as well. Construction will begin as soon as the Evermain line is done, unless you'd like to split the party or gather more workers.
    >> Anonymous 06/19/10(Sat)22:35 No.10608395
    >>10608347
    No splitting. Better to have them focus on one project so that it is completed as fast as possible.
    >> ★ Subprocessor DM 06/19/10(Sat)22:36 No.10608399
    rolled 1, 5, 6 = 12

    >>10608395
    Acknowledged. The job queue will not change until the first line is complete.
    >> Anonymous 06/19/10(Sat)22:37 No.10608422
    !!
    Oh, by the way!

    I forgot to add.

    All of our products should have a trademark symbol on it ( it being Marathon symbol that DM suggested). And crates with supplies should have them too.
    Just adds to the flavor :))
    >> Anonymous 06/19/10(Sat)22:39 No.10608434
    >>10608399
    What is the wildlife like in the area?

    Anything we could capture and breed?
    >> Anonymous 06/19/10(Sat)22:39 No.10608439
    Since our food supplies aren't that good right now. We should focus on averron/general hunting
    >> Anonymous 06/19/10(Sat)22:40 No.10608465
    Oh wow. How could I not figure this out?

    Since bicycles are not efficient .... we can add small engines to them as we did on mini-locos! We'll have made first cars!!!
    >> Anonymous 06/19/10(Sat)22:42 No.10608482
    >>10608465
    Wouldn't it be a motorbike?
    >> Anonymous 06/19/10(Sat)22:45 No.10608529
    >>10608482

    Well, we made quad-cycles and bicycles. I was referring to quad.
    >> ★ Subprocessor DM 06/19/10(Sat)22:45 No.10608532
    rolled 3, 4, 5 = 12

    >>10608422
    Got it. The 'stamping' will take place in the background, so it won't usually be mentioned. The marathon symbol is simple, so duplicating it wouldn't be difficult.

    >>10608434
    Mostly forest life, including foxes, beavers, and something like wild dogs, among other things. It really isn't all that different from Earth, aside from some things, like the enormous, stupid Averrons and airborne Subulgids. Averrons are theorized to be trainable, but their mass and food requirement makes it impractical. If you want to breed something in captivity, many species are available.

    >>10608439
    Very well.

    >>10608465
    Steam engines cannot be miniaturized to that extent and remain useful, especially not with your current tech base.
    >> Bad Newbie !u8dVJyyGAs 06/19/10(Sat)22:45 No.10608539
    >>10608482

    Actually it'd be a motorquad. Also, our current steam engine is huge and requires fuel. Not very advisable.
    >> Anonymous 06/19/10(Sat)22:45 No.10608543
    >>10608529
    Ah right.

    How are our streets? We might have to pave them to suit cars if we invent them.
    >> ★ Subprocessor DM 06/19/10(Sat)22:46 No.10608555
    rolled 6, 3, 4 = 13

    >>10608532
    I'll add to this. A large vehicle, like the suggested quad, could mount a steam engine, but it would be very heavy, limited in range and even more limited in speed. Not impossible, but far less than an ICE-powered car.
    >> Anonymous 06/19/10(Sat)22:47 No.10608572
    >>10608532
    I think we should focus on breeding meat.

    We need more food, plus, more food means we can have more people here, which means more producation.
    >> ★ Subprocessor DM 06/19/10(Sat)22:48 No.10608596
    rolled 4, 3, 1 = 8

    >>10608543
    Roman-style layered stone. Smooth, very durable, with incredible longevity. Bikes and carts can travel on them easily, and you think even a modern car would have no trouble on them. If necessary, you can use alchemy to make their top surfaces completely smooth. Asphalt or concrete roadways are not yet possible for Dreamwood, at least not for mundane production.
    >> Anonymous 06/19/10(Sat)22:49 No.10608608
    >>10608543
    >>10608555

    Ah ok, I though we could make a small engine that helps with pedaling.
    >> Bad Newbie !u8dVJyyGAs 06/19/10(Sat)22:49 No.10608609
         File1277002166.jpg-(184 KB, 595x479, blaz-blue-jin-kisaragi-charact(...).jpg)
    184 KB
    >>10608555

    Some kind of.... Ice car, you say?
    >> Arty 06/19/10(Sat)22:50 No.10608625
         File1277002214.png-(120 KB, 559x590, Railway update ver3.png)
    120 KB
    Railway map updated with priority expansion. Trying to keep it on one rail line for the most part as previously discussed.
    >> Anonymous 06/19/10(Sat)22:50 No.10608630
    >>10608609
    Spam our way across the world!
    >> Anonymous 06/19/10(Sat)22:52 No.10608670
    We should work on replacing ALL manual jobs (minan, farman, treeloggan, haulan, street cleanan, etc..) we golems, so that everyone else can have a specialized profession that requires skill and smarts.
    >> Anonymous 06/19/10(Sat)22:53 No.10608686
         File1277002399.jpg-(67 KB, 400x280, LOL_ICE_CAR.jpg)
    67 KB
    >>10608609
    >>10608630

    Damnit! I'm too slow!
    >> Anonymous 06/19/10(Sat)22:53 No.10608695
    >>10608625
    Cool, that works too.
    >> ★ Subprocessor DM 06/19/10(Sat)22:55 No.10608724
    rolled 5, 6, 1 = 12

    >>10608670
    Not possible. Past a certain point, mass use of golems is more trouble than it's worth. When they're present in large groups, their commands decay, and they either shut down or do things they aren't supposed to. It's a well-known, and insurmountable, problem.
    >> Anonymous 06/19/10(Sat)22:55 No.10608734
    Thanks DM, I todays session was great.
    See you next time!
    >> ★ Subprocessor DM 06/19/10(Sat)22:57 No.10608771
    rolled 1, 4, 2 = 7

    >>10608734
    Thanks for being here. See you later.
    >> Anonymous 06/19/10(Sat)22:58 No.10608786
    >>10608724
    Oh, what is the limit then?
    >> Anonymous 06/19/10(Sat)22:58 No.10608792
    >>10608771
    Oh man, this was rule fun, I'm gonna go back and read them all from the start.

    Thanks for the awesome game tonight.
    >> Anonymous 06/19/10(Sat)22:59 No.10608803
    As a last thought, could we suggest to the Perin government certain policies they might want to take with Forus? Specifically, our knowledge concerning what happened when punitive measures were taken (WW1 and the Versailles Treaty), and when a softer approach was taken (WW2 Germany and Japan). They don't need to know the details of the wars, just that back in our world, we had 2 major wars in the span of 50 years involving many nations, and generally how they turned out. No mention of weapons or statistics of casualties, though.
    >> Arty 06/19/10(Sat)23:03 No.10608884
    >>10608803
    We're likely to simply annex Forus. But yeah we were already talking a bit about that up here. >>10607917
    >>10607850
    >>10607984
    >> ★ Subprocessor DM 06/19/10(Sat)23:03 No.10608890
    rolled 2, 4, 6 = 12

    >>10608786
    It varies, lessening as the golems are given more complex commands. You can have several hundred per square mile, but keeping it down to about 400 is wiser.

    >>10608792
    Thanks for participating. This is the 60th thread, so you have your work cut out for you.

    >>10608803
    You can suggest all you like, but there is no guarantee anyone will pay much attention. You're not (yet) a major player in the government, and most of the noble court is likely to view your non-tech-related ideas with disdain.
    >> Anonymous 06/19/10(Sat)23:05 No.10608923
    >>10608803
    True

    But the problem with WW1 and Germany was that whole of the world just went and took massive dump on Germany, and there were several punishes that were intended only to humiliate them. Also when economic crisis hit the world, Europe shifted all of the weight on Germany. There were several other things too but I can't remember.

    The deal with Forus and Perin is quite different though. Here are 2 countries that were at war and one has defeated another, Perin will annex the territory and make it a part of itself. No other country is going to subjugate Firus in any way.
    So these two events aren't really comparable.
    >> Arty 06/19/10(Sat)23:10 No.10609004
    >>10608890
    >You're not (yet) a major player in the government, and most of the noble court is likely to view your non-tech-related ideas with disdain.

    Maybe in another month or so game time we see about taking a Rifle squad to the front to assist. Couldnt hurt to prove the efectiveness of manportable weaponry beyond thermite.

    (If we do decide to do this, we should whip up some new trick to combat smiley if we run into him again.)
    >> Anonymous 06/19/10(Sat)23:11 No.10609017
    >>10609004
    Like shooting him?
    >> Anonymous 06/19/10(Sat)23:13 No.10609052
    Wait, how is Lord doing? We heard he retreated after he heard his son was injured or something? Can't they just magic it away?
    >> ★ Subprocessor DM 06/19/10(Sat)23:17 No.10609126
    rolled 4, 3, 3 = 10

    >>10609052
    He withdrew from the public eye. You don't know the details, but healing potions do not always work, and there are things they can't heal. For that matter, there are a great many things that could happen to make his injury a serious matter. For all you know, the prince is dead, not injured, and the Lord has gone to mourning while the government cooks up an 'epic triumph, fallen hero' propaganda story to round it out.
    >> Arty 06/19/10(Sat)23:19 No.10609160
         File1277003945.jpg-(32 KB, 431x300, t100-431x300.jpg)
    32 KB
    >>10609017
    I thought of that but we've litterally blasted holes in him with ice grenades like the T1000. I dont think a .50 cal musket ball or smaller will do the trick.

    >>10608890
    Good game SDM.
    >> Anonymous 06/19/10(Sat)23:19 No.10609166
    >>10608890
    >It varies, lessening as the golems are given more complex commands. You can have several hundred per square mile, but keeping it down to about 400 is wiser.

    Well, if not completely replace all manual work then at least to the maximum we can. First being the most hard (coal miners) and dirty jobs (sever cleaners/garbagemen).
    >> Anonymous 06/19/10(Sat)23:20 No.10609188
    >>10609004
    >>10609017
    >>10609160

    I though we finally dealt with that motherfucker.
    >> Anonymous 06/19/10(Sat)23:21 No.10609217
    >>10609160
    That should be on our To-Do List somewhere: to make Terminators, a pair of a T-800 and a T-1000.
    >> ★ Subprocessor DM 06/19/10(Sat)23:22 No.10609233
    rolled 4, 6, 2 = 12

    >>10609160
    Thank you.

    >>10609166
    You will do so.
    >> Anonymous 06/19/10(Sat)23:26 No.10609302
    >>10609188

    The prevailing theory is he's used some game exploit to gain multiple 1ups. :P
    >> Anonymous 06/19/10(Sat)23:29 No.10609362
    Looking forward for next time.
    thx DM
    >> Arty 06/19/10(Sat)23:30 No.10609380
    >>10609188
    No we just sent him on a little trip with that cannon shot from Erivus. If we show up at the front he wont be too far behind. Maybe we should attempt a duel of words this time?
    >> Anonymous 06/19/10(Sat)23:33 No.10609434
    As an afterthought, should we try to export our agricultural techniques and inventions to the other members of the Dreamwood Co-Prosperity Sphere? It might help them with at least feeding their own people, and maybe take some of the strain off of us.
    >> Anonymous 06/19/10(Sat)23:34 No.10609469
    >>10609434
    Yes, why not?
    >> Arty 06/19/10(Sat)23:40 No.10609549
         File1277005204.jpg-(135 KB, 800x553, 800px-Hei%C3%9Fdampf-Kipppflug.jpg)
    135 KB
    >>10609434
    I dont personally know much about farming but attaching more ploughs together is better right? Also I have no idea how a thresher works, I only remember they have lots of metal bits that can kill you if you fall into it.
    >> Anonymous 06/19/10(Sat)23:40 No.10609562
    >>10609469
    Mostly because it means more technology gets out of our hands, and our oversight, and might not be applied properly or with the proper forethought. I mean, being what we are, we can keep in mind the long-view, and know certain limitations of our technology, while these people generally don't.
    It's a balance between helping them to help us versus losing some of our advantages over the rest of the world.
    I think that the benefits of releasing agricultural knowledge outweigh the downsides, but first I'd like to hear if anyone has a dissenting opinion.
    >> Anonymous 06/19/10(Sat)23:42 No.10609583
    >>10609549

    >Also I have no idea how a thresher works, I only remember they have lots of metal bits that can kill you if you fall into it.

    At least you remember the pertinent bits.
    >> Arty 06/19/10(Sat)23:42 No.10609585
         File1277005341.jpg-(114 KB, 452x480, IH169903.jpg)
    114 KB
    >>10609549
    That's a lot of horses.
    >> Anonymous 06/19/10(Sat)23:53 No.10609782
    >>10609562
    I don't think we must concern ourself about agricultural technology getting out of our hands. Having people worry less about food works in our favor anyway and its not like we are aiming at becoming major food exporter.
    If you think that it will not be applied properly then we send send couple of our specialist so that they can oversee the work.
    >> Anonymous 06/19/10(Sat)23:59 No.10609894
    >>10609782
    If being a major agricultural center and food exporter is not on our list of things to corner the market on, then I don't see any further objections. Hopefully by increasing crop yields, we can build up an even greater surplus for the winter.
    Hmmm...should we try to work towards large greenhouses and hydroponics for year-round crop production? We may not be able to set it up in Dreamwood, but perhaps start up an agricultural school in one of the other neighboring towns? A branch of Dreamwood Academy?
    >> Anonymous 06/20/10(Sun)00:02 No.10609945
    >>10609894
    >Hmmm...should we try to work towards large greenhouses and hydroponics for year-round crop production?

    That is interesting idea. We should implement it.

    About branch of academy. Maybe in far future, right now we hardly have enough scientists for ourself.
    >> Anonymous 06/20/10(Sun)00:11 No.10610135
    >>10609945
    I don't know how much we want to devote towards it though. The discovery of a material we could use for the greenhouses (switching an alchemy production line to making glass panes might help) , and the development of the nutrient solution for the hydroponics would not be trivial. Even if we are able to come up with a way to create the solution, making the nutrient chemicals in the industrial quantities would not be easy either. We could simplify the greenhouses by continuing to use soil, but we would still need to get large amounts of fertilizer. Ammonium nitrates and phosphorous in vast quantities and with acceptable purities would be needed in order for industrial farming to work. But, the potential returns would be an incredibly increased crop yield, perhaps enough to get everybody in our little alliance off of starvation rations and up to daily recommended nutrient levels. That would allow us to get the other towns to assist us more with our projects, and could potentially move up our timetables for our engineering projects drastically.



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]