[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1286917711.png-(225 KB, 500x500, ZombieCover3.png)
    225 KB Zombie Quest part 9 Journal !w68jcmPgR6 10/12/10(Tue)17:08 No.12421155  
    It is now the 7th hour of a new day of the dead.
    The dead encroach on your positions ceaselessly. Their moans deny sleep for anyone. ANd yet the survivors wait anxiously, they act decisively to fight the armies of the dead. And they are determined to fight under your wing.

    500 zombies wait outside,
    Help is promised to come in half an hour.
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:11 No.12421191
         File1286917884.png-(533 KB, 1000x1000, Journal363a.png)
    533 KB
    A car barricade is set up, and the extra wheels are being put to use as armor.

    However the southern gate remains vulnerable to the amassing hordes.
    >> Anonymous 10/12/10(Tue)17:13 No.12421201
    >>12421191

    Take tires, let out air.

    Fill with kerosene or gasoline.

    Roll at zombies, shoot a flare/attach a match at wheel.
    >> Anonymous 10/12/10(Tue)17:13 No.12421205
    >>12421191
    Whats the gang up too?
    How are they holding up?
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:13 No.12421207
         File1286918013.png-(597 KB, 1000x1000, Journal364.png)
    597 KB
    THe map updates, Beatrix and Dom's group form a coalition to repel the hordes.

    The areas marked with red are still teaming with the wandering dead.
    >> Anonymous 10/12/10(Tue)17:14 No.12421213
    I was following your story until you stopped listening to us and started doing whatever you pleased.
    That is not a quest thread.
    >> Anonymous 10/12/10(Tue)17:14 No.12421221
    >>12421155
    Go to stadium and play ZOMBIE SPORTS
    >> Anonymous 10/12/10(Tue)17:15 No.12421229
    Archived threads?
    >> Mr. Failcake 10/12/10(Tue)17:15 No.12421232
    rolled 82 = 82

    >>12421213

    I think it's still pretty fun.

    Plus GRainy porn, why are you whining?

    Let's see what Dom is doing~
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:15 No.12421237
    >>12421213

    Oh ? where did it stray ?
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:16 No.12421249
    For those Tuning in Archives are here:

    http://suptg.thisisnotatrueending.com/archive.html?tags=zombie%20quest

    Operation times are tuesday / thursday nights
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:18 No.12421269
         File1286918339.png-(272 KB, 500x1000, Journal363.png)
    272 KB
    >>12421205

    Dex informs everyone that help is on the way.
    Bea is making plans for prep. Scouts indicate that the zombies will come crashing down the gates in an hour if nothing is done.

    And Dom is...
    >> Anonymous 10/12/10(Tue)17:19 No.12421281
    I have been waiting since Saturday for this!!!!!!
    >> Anonymous 10/12/10(Tue)17:22 No.12421300
         File1286918521.jpg-(212 KB, 728x518, 1279331814918.jpg)
    212 KB
    >>12421269

    Isn't like, the cardinal rule in any horror setting/movie/game, not to get intimate?

    It's like holding a big neon sign over yourself saying "I'M GOING TO DIE."
    >> Anonymous 10/12/10(Tue)17:24 No.12421320
    >>12421269

    Really Dom? I can't blame you, but you really should be building barricades or something. At least his morale will be high.

    >>12421300
    Eh, it's the third time they've done it. I think they're safe.
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:24 No.12421323
         File1286918664.png-(43 KB, 500x500, Presidentmeme.png)
    43 KB
    The president informs you that in order for help or evac to come in, either the tech building or the garage needs to remain clear of zombies. The stadium is also suitable for a landing pad.
    >> Anonymous 10/12/10(Tue)17:25 No.12421334
    >>12421320

    i think he means more in the long term of the story. they did it 3 times means they're 3 times likely to die.
    >> Mr. Failcake 10/12/10(Tue)17:26 No.12421346
    rolled 36 = 36

    >>12421269

    Awesome. :D

    >>12421323

    Let's set up some traps for the zombies for the front gate. Maybe a small pit, or something of the sort.
    >> Anonymous 10/12/10(Tue)17:27 No.12421363
    >>12421323

    The garage is best. Fewer entrances making it easier to barricade and it's already clear of zombies. Worst case scenario we blow the ramps to the upper levels and the zombies can't get up.
    >> Diary !3Z6UWrbLfw 10/12/10(Tue)17:30 No.12421377
    >>12421213
    Letting us know where the game strayed will help us make the game better. If you feel like your opinion wasn't portrayed let us know ways you think you can improve it if it'll help.
    >> Anonymous 10/12/10(Tue)17:30 No.12421381
    >>12421346

    I think we should do something about the south gate first, even if it's just another car barricade.
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:31 No.12421393
         File1286919076.png-(44 KB, 500x500, Journal365.png)
    44 KB
    >>12421201

    It took 5 guys 20 minutes to do. But now you have some volatile tires. Your supply of flammable liquids go down by a 20 percent.
    >> Anonymous 10/12/10(Tue)17:37 No.12421445
    Have the Molotov Krew start chucking Molotovs into the horde. Preferably as close to the gate as possible so as to drive the zombies back. Should by us some time. Or incite the horde to attack. One of the two.
    >> Anonymous 10/12/10(Tue)17:39 No.12421458
    >>12421393
    I call them

    VOLATIRES
    >> Mr. Failcake 10/12/10(Tue)17:43 No.12421487
    rolled 2 = 2

    >>12421381

    Then lets do that, Set up another barricade at the south.
    >> Anonymous 10/12/10(Tue)17:44 No.12421499
    >>12421237
    >>12421377
    It was back in chapter 3 I don't remember everything too clearly but I basically threw up my hands because in the pictures your potrayed things never mentioned by anyone posting.
    Wasn't truly horrible like you just said fuck you I'm doing my own story enjoy the pics but it just irked me.
    >> Anonymous 10/12/10(Tue)17:45 No.12421507
    >>12421393
    Make a stack or wall out of the volatile tires as a failsafe.

    Zombies get in?

    Shoot giant stack of explosive tires. Sure everything will be fucked, but if zombies got in, you were probably fucked anyway.
    >> Anonymous 10/12/10(Tue)17:50 No.12421565
    >>12421507

    Maybe do that with one or two of the tires. The rest should be held in reserve, so they can be thrown into the zombies. A rolling flaming tire will be more disruptive than just the lot of them burning at once.
    >> Journal !w68jcmPgR6 10/12/10(Tue)17:53 No.12421581
    >>12421499

    Sometimes some really good suggestions happen and I've already drawn the picture after 20 minutes

    Sometimes I draw the picture after 20 minutes of waiting for a response to move the story ?

    And very rarely I Do take the story in my own hands but never for super critical moments if only to keep the story going and keeping the thread from dying.

    As a player my [impossible ]wish for you is that you kept up with all the terrible amounts of information running around and make informed and deciscive posts. Again, also a rarity but I look for it and hold above all others.

    I also take into account the character that s being given the orders. Dom is very unconventional and artistic but he's also pragmatic if not common sense driven.

    Dex is cold and logical as well so his actions will go by who proposes the most informed deciscion

    and El Rana will shift towards the most show boaty ass hole macho thing. etc

    I often encounter some anachronistic suggestions that I sometimes would bend for but not really opt to choosing. And if it feels like im ignoring that , I'm either modifying it or mixing it up with other suggestions to arrive at a democratic course of action. Of course no one wins because it doesnt feel like its their suggestion anymore.

    Well- thanks for listening anon. I realize I haven't given you guys's voice the benefit of knowing what makes me tick as a GM.
    >> Anonymous 10/12/10(Tue)17:56 No.12421615
    >>12421581

    I for one think both you and Diary are doing FUCKING AWESOME!! My only complaint is that you don't conform to my schedule so I can be here for every second of Zombie quest goodness. That's just my opinion though.
    >> NightElf !!Pe8/IxcXVF4 10/12/10(Tue)17:56 No.12421617
    >>12421155
    Beatrix?
    goddam
    you there! Journal, why are you not drawing porn
    >> Anonymous 10/12/10(Tue)18:00 No.12421648
    >>12421617
    good question

    also: methinks Diary and Journal they collaborating, prolly gonna make a comic in the near future
    which I will read indefinetly
    >> Diary !3Z6UWrbLfw 10/12/10(Tue)18:01 No.12421651
    >>12421617

    That one is my doing. Hah. I did one for Sally too.
    >> Anonymous 10/12/10(Tue)18:01 No.12421661
    >>12421651
    dowant!
    >> Journal !w68jcmPgR6 10/12/10(Tue)18:05 No.12421687
    NO DIARY DONT DO IT THEY'RE GONNA DELETE THIS THREAD
    >> Rider !!Ylufk7p3Z1L 10/12/10(Tue)18:08 No.12421718
    Personally I think it would be a better idea to keep the south Gate open and clear to be used as an easy way of escaping by land.

    And I vote for keeping the tech building clear as the evac point for the unarmed. We have no idea what is in the stadium and I really don't want to have to fight a packed stadium full of zombies.

    Oh and welcome back Journal.
    >> Journal !w68jcmPgR6 10/12/10(Tue)18:09 No.12421731
         File1286921383.png-(22 KB, 500x500, Journal346.png)
    22 KB
    >>12421381
    >>12421487

    7:05
    Beatrix informs you that theres around 50 zeds to that path. It would require an attack force to clear it before any engineering could happen. She'll do it, but she might need your help
    >> Mr. Failcake 10/12/10(Tue)18:10 No.12421734
    rolled 58 = 58

    Let's set some Volatile Tires by the south gate, and a few guards to keep watch.

    Tell them to shoot the volatile tires if theres a huge mob coming through.

    Save a few tires for later mobs.
    >> NightElf !!Pe8/IxcXVF4 10/12/10(Tue)18:13 No.12421766
    >>12421731
    we've got tech buildings which still have power, heck the entire school still has power? any chance we can grab some extra cabling and iron poles to make a rudimentary high voltage electric fence?
    >> Mr. Failcake 10/12/10(Tue)18:13 No.12421771
    rolled 36 = 36

    >>12421731

    Hurpdurp sorry OP.

    Send... El Rana with her, wearing the (I forget the name, forgive me.) Metal mask, and Carbine Bro.
    >> Anonymous 10/12/10(Tue)18:15 No.12421788
    >>12421718

    We have the back exit for easy escape if need be, plus there's no horde to go through. Also I still think the garage would be easier to hold, but with the tech building be our communication link it might be better after all. Either way there shouldn't be anyone unarmed. That's five hundred zombies out there. If they don't have a weapon find one. Even if it's just sticks and stones. Speaking of which We should pass out the contents of the ARMAGEDDON ARMORY.

    >>12421687
    She can link it!!
    >> Anonymous 10/12/10(Tue)18:19 No.12421821
    >>12421731

    Drive cars to gate, running down any zombies in the way. Take a van or two, however many is needed, to bring people back. I'm not sure we need to actively defend the south gate. All the noise we're making at the north gate should draw them all there.
    >> Rider !!Ylufk7p3Z1L 10/12/10(Tue)18:21 No.12421851
    >>12421788
    Oh I thought the south gate was that back exit. My bad.
    >> Journal !w68jcmPgR6 10/12/10(Tue)18:28 No.12421917
         File1286922538.png-(252 KB, 1000x1000, JournalRecruit.png)
    252 KB
    She also gives the anxious survivors something to do if they do want to join.

    " Not your business but what would you suggest" she asks Dom.
    >> Anonymous 10/12/10(Tue)18:30 No.12421928
    Is she referring this to him while he's "busy"?
    >> Mr. Failcake 10/12/10(Tue)18:32 No.12421965
    rolled 63 = 63

    >>12421917

    BCB

    Five guns.

    Pray that we get good rolls
    >> Anonymous 10/12/10(Tue)18:35 No.12421993
    >>12421917
    Sorry I'm a little unclear as to what you are asking here.

    Are you asking which of the unaffiliated survivors want to join squads?
    >> Journal !w68jcmPgR6 10/12/10(Tue)18:39 No.12422036
         File1286923148.png-(63 KB, 500x500, Journal366.png)
    63 KB
    With the takeover of the garage you manage to unlock a new division of Motorized warfare.

    The Motorkrieg can transport troops and can also trample zombies however each successive zombie gets harder to kill. Fatal 1s can result in the car toppling
    >> Rider !!Ylufk7p3Z1L 10/12/10(Tue)18:44 No.12422080
    >>12422036
    I vote for as many motorkrieg units as possible. Will make for a good high mobility defense.
    >> Journal !w68jcmPgR6 10/12/10(Tue)18:45 No.12422088
    >>12421993

    You have 36 survivors that can be split into combat, engineering and finding items and such.
    >> Iron Lung 10/12/10(Tue)18:47 No.12422102
    >>12422080
    Snow tires.
    Get some of them, the bigger the studs the better, and you'll stop getting zombies caught in the threads and start just tearing through them.

    Love ZombieQuest btw Journal, keep it up!
    >> Anonymous 10/12/10(Tue)18:49 No.12422123
    >>12422088
    I vote for at least 2 engineering squads to search for items. Maybe 5 or 6 survivors a piece?
    >> Anonymous 10/12/10(Tue)18:55 No.12422184
    Should have some people gather up cleaning supplies. You can do some nasty shit with that stuff.

    Molotov Krew should go for the alcohol stashes. Might need the gasoline for the cars.
    >> Journal !w68jcmPgR6 10/12/10(Tue)18:59 No.12422226
    >>12422184
    Explanation of engineering and Cleaners

    CLeaners find and retrieve items possibly left by zombies. Like guns, weapons, Money [theres a vending machine after all]

    Engineers make items or build battlements they dont go outside like the Cleaners/Collectors do.

    I dont want to misinterperet orders here so specify as you see fit.
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:14 No.12422352
         File1286925252.png-(35 KB, 500x500, Journal367.png)
    35 KB
    rolled 2, 2, 8, 2, 5 = 19

    7:11 Report
    A cleaner squad goes out to look for items. . . .
    >> Anonymous 10/12/10(Tue)19:15 No.12422360
    >>12422226

    Ah, in that case we need to send a squad of engineers, only as many as needed, to the south gate. They should be escorted by the Moterkrieg. As well as Rana, Beatrix and one BCB squad.

    All other engineers should turning the lane between the garage and east wing into a kill zone. Board up windows, throw up barricades, tripwire, dig trenches the works.

    Cleaners should be gathering everything the engineers need. Two five man squads should be tasked with searching the east wing and tech building for miscellaneous items. (Such as but not limited too: alcohol, cleaning supplies under the sink, cash, and weapons or things that can be used as or converted into weapons.)
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:16 No.12422379
         File1286925419.png-(45 KB, 500x500, Journal368.png)
    45 KB
    They find a cache of guns left behind by dead security guards and a survivor in the gate security building.
    >> Anonymous 10/12/10(Tue)19:22 No.12422431
    >>12422379

    Hurray, more cannon fodder... I mean survivors!
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:22 No.12422432
         File1286925768.png-(39 KB, 500x500, Journal369.png)
    39 KB
    rolled 3, 8, 4, 3, 3, 5, 7, 1 = 34

    The other cleaner squad checks the East wing, they have an easier time of it since that floor is cleared for the most part. . . or is it.
    >> Rider !!Ylufk7p3Z1L 10/12/10(Tue)19:23 No.12422442
    >>12422379
    sweet!

    Maybe we should send Bea or Dom with a team to check the main building for survivors while the other make sure to secure the tech building?
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:30 No.12422500
         File1286926254.png-(63 KB, 500x500, Journal370.png)
    63 KB
    The cleaners find a wealth of chemichals enough to make 2 molotov krews and a gun collection left by the Delta horde enough to make 3 more BCB squads.
    As well as 6 articles of sports equipment. Enough to arm a cleaning squad or suicide soldiers.

    A fellow cleaner forgot that they left their infected roommate in the bathroom and got ate...
    >> Anonymous 10/12/10(Tue)19:30 No.12422501
    Goddamn Dom/Rainy is the hottest fucking thing ever.

    Let's see the Sally one, when you get a bit!

    Anyway!

    Let's see about making sure that we continue to get delicious Dom/Rainy.

    Grab scrap-have survivors carry things that are about ankle-high, and wire, metal, whatever. Put it between the car barricades, and around the gates.

    We've spent a lot of time in this place; we're surviving, goddamnit.

    Play some music over the radios; give people a rousing speech while we work.

    Tell them help is on the way.

    Also, tell everyone that we can make them immune to becoming zombies after the battle, but it'll make them sick and might kill them.
    >> Anonymous 10/12/10(Tue)19:31 No.12422503
    >>12422442

    As much as I'd like to search the main building we really can't be wasting resources clearing the building now.
    >> Anonymous 10/12/10(Tue)19:37 No.12422551
    >>12422500

    The cleaners can hang onto the melee weapons for now, but they should be passed off to the SS before the battle starts.
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:38 No.12422558
         File1286926723.png-(43 KB, 500x500, Journal371.png)
    43 KB
    Engineering update.
    Thanks to the leadership of Ready , 5 engineers managed to fortif the garage sector as well grant the readied cars there with a +1 attack.

    Just in time too, because Bea is getting ready to attack the southern gate with 10! Motorkriegers VRRM VRRM ! Who wants to ride shotgun ??
    >> Anonymous 10/12/10(Tue)19:43 No.12422594
    >>12422558

    Rana, he can help put the cars in place one the massacring is done. El Red should stay behind though.
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:52 No.12422653
         File1286927543.png-(71 KB, 500x500, JournalArmy.png)
    71 KB
    Your current army makeup , theres 13 unclaimed survivors left.
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:55 No.12422668
         File1286927706.png-(529 KB, 2000x500, BattleMenu.png)
    529 KB
    Your all Star Team.

    Choose who shall go to Operation Lawn Mower.

    Beatrix must participate if she is to lead her forces.
    >> Anonymous 10/12/10(Tue)19:55 No.12422672
    No melee weapons, goddamnit.

    That's horrible for morale, and bad for bullet people-it makes it rough to aim.

    Okay, better idea; Suicide Soldiers, search for equipment until you find something ranged. Or give them something from the Armageddon Armory, something small like a 32, or grenades. Tell them to charge the enemy hordes if they want to die so bad, with grenades in hand. (Beatrix)

    Do we have enough vehicles to transport everyone if things go south?
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:57 No.12422689
         File1286927870.png-(607 KB, 1000x1000, JOurnal372.png)
    607 KB
    I AM ALL EARS. HOW Shall you approach this 3 layered assualt teaming with 50 + zeds
    >> Anonymous 10/12/10(Tue)19:57 No.12422691
    >>12422653

    So the bottom half the the engineers, cleaners, and motorkrieg?

    What are those two little symbols at the bottom?
    >> Journal !w68jcmPgR6 10/12/10(Tue)19:59 No.12422697
    >>12422672

    I have limited your motor supply for this reason. You have 10 cars left for use. Vans and other such tanks are being worked on BY Ready to be evac ready.
    >> Journal !w68jcmPgR6 10/12/10(Tue)20:00 No.12422706
    >>12422691

    casualties under Bea's command.
    >> Journal !w68jcmPgR6 10/12/10(Tue)20:04 No.12422727
    I shall now take 10-20 minutes for strat plans to be discussed.

    and to wash dishes.
    >> Anonymous 10/12/10(Tue)20:04 No.12422731
    >>12422672

    Except we need the melee people to hold the zombies off the ranged people. Morale? The SS are like Rana, as good as dead. If charging into melee will keep others alive they'll do it without hesitation and they do blow themselves up before the zombies can get them. Also no one has had any trouble aiming around melee combatants yet.

    I'm not saying treat them like cannon fodder, but we do need melee people.
    >> Anonymous 10/12/10(Tue)20:11 No.12422778
    >>12422689

    I say send the entire motorkrieg. At the onset of the engagement two cars need to make a beeline for the gate. Once there one of the cars is parked in front of the gate as a temporary barricade to prevent zombie reinforcement. The driver bails into the second car.
    >> Journal !w68jcmPgR6 10/12/10(Tue)20:23 No.12422896
    Im loving these ideas keep them coming.
    >> Anonymous 10/12/10(Tue)20:25 No.12422918
    >>12422810

    I like it but it leaves too few people at the north gate. If the battle to the south take to long the north will get over run. Leave the Moltov Krew and El Red at the North gate.
    >> Anonymous 10/12/10(Tue)20:36 No.12423026
    Oh good lord the flavor text on this...
    >> Anonymous 10/12/10(Tue)20:37 No.12423034
    >>12422976
    What do we do with the SS and the rest of Dom's crew though is the only thing I'm still wondering about? I'm in favor of leaving them at the North gate as well. Either helping with the fortifications or just playing the waiting game in the eat wing, ready to run south if things go bad there.
    >> noko+dice+10d10 Anonymous 10/12/10(Tue)20:48 No.12423118
         File1286930913.png-(82 KB, 500x500, Motorcross.png)
    82 KB
    OPERATION LAWN MOWER

    Cars greet the morning grass and the morning zed greets the reinforced grill. The Motorkrieg team rides with dynamic entry swiping and maiming zeds as they power through the field.
    >> Anonymous 10/12/10(Tue)20:49 No.12423123
    rolled 10, 3, 5, 7, 4, 8, 8, 10, 2, 3 = 60

    bdump.
    >> Anonymous 10/12/10(Tue)20:53 No.12423154
    >>12423127

    We don't have guns to give the SS. If we did they'd be a BCB squad instead.
    >> Anonymous 10/12/10(Tue)20:53 No.12423155
         File1286931220.jpg-(88 KB, 500x500, sshit.jpg)
    88 KB
    rolled 3, 7, 5, 1, 7, 8, 9, 9, 8, 7, 9, 6 = 79

    Bash.

    The SS squad rolls in to finish off the scraps of zombie left maimed but not defeated on the first wave, they advance forward, wary that 40 more are gunning for them.
    >> Anonymous 10/12/10(Tue)21:02 No.12423234
         File1286931723.png-(280 KB, 1000x1000, Journal372.png)
    280 KB
    rolled 5, 2, 5, 6, 10, 10, 3, 6, 1, 9, 7, 1, 4, 2, 5, 1, 9, 2, 6, 2 = 96

    From the Windows the BCB club along with charlie lay down the suppressing fire on the the thicker groups, thinning them out as they approach the main melee group
    >> Journal !w68jcmPgR6 10/12/10(Tue)21:08 No.12423293
         File1286932093.png-(609 KB, 1000x1000, Journal373.png)
    609 KB
    Map updates
    30 zombies join forces in the middle of the field surrounded by cars and soldiers. They make an aggressive charge towards the west.
    >> Anonymous 10/12/10(Tue)21:11 No.12423329
    >>12423293

    Is there an option other than advance?

    BCB and Charlie fire on the horde to thin it, Motorkrieg pull a cavalry charge, SS mop up
    >> Journal !w68jcmPgR6 10/12/10(Tue)21:14 No.12423353
    The Motorkriegers, The SS, Helen, Rana, and Beatrix now face a horde of 30. What do ?
    >> Anonymous 10/12/10(Tue)21:18 No.12423385
    I just thought of a better plan than my first one! >>12423329

    Load the SS into the cars, have them hang out windows bashing zombie heads as the motorkrieg drives circles around the zombies. BCB and Charlie get to keep doing what they're doing I guess.
    >> Journal !w68jcmPgR6 10/12/10(Tue)21:19 No.12423404
         File1286932793.png-(124 KB, 500x500, Journal374.png)
    124 KB
    rolled 2, 3, 9, 5, 9, 8, 2, 3, 4, 7 = 52

    The Motorkriegers charge like the horsemen of death. Pray that your wheels down get stuffed up.

    And this song gets turned up on the big stereo.
    http://www.youtube.com/watch?v=0L_iOnLNt9M
    >> Mr. Failcake 10/12/10(Tue)21:24 No.12423461
    rolled 57 = 57

    >>12423404

    Have BCB pick off the stragglers left over.
    >> Journal !w68jcmPgR6 10/12/10(Tue)21:29 No.12423504
         File1286933348.png-(311 KB, 1000x1000, Journal375.png)
    311 KB
    rolled 7, 6, 6, 5, 7, 3, 3, 8, 6, 4, 1, 2 = 58

    THE SS CHIMES IN FROM SHOTGUN

    this amount of badass is giving them a -1 bonus however.
    >> Anonymous 10/12/10(Tue)21:31 No.12423527
    >>12423504

    You'd think badass would give them a +1, but I guess that's what they get for being nameless mooks.
    >> Journal !w68jcmPgR6 10/12/10(Tue)21:31 No.12423531
         File1286933513.jpg-(99 KB, 500x500, journal376.jpg)
    99 KB
    rolled 9, 1, 5 = 15

    Helen walks in and makes it all count
    >> Journal !w68jcmPgR6 10/12/10(Tue)21:44 No.12423653
         File1286934276.png-(86 KB, 500x500, Journal367.png)
    86 KB
    Charlie finishes off the last of the Lawnmower mob. Another morning spent productively.

    The gate is now clear for barricading.
    >> Anonymous 10/12/10(Tue)21:49 No.12423719
    That went better than expected.

    Begin barricading. SS can hang around for security and assistance as needed. BCB and Charlie should move back north.
    >> Journal !w68jcmPgR6 10/12/10(Tue)21:51 No.12423749
         File1286934691.png-(595 KB, 1000x1000, Journal378.png)
    595 KB
    It seems the Fountain Horde took notice of your fighting and has prepared to engage. 2 CARS were sacrivficed for the Gate barricade as El Rana goes up to fix them.
    >> weird 10/12/10(Tue)21:58 No.12423834
    SS are those infected? Aren't there cures coming in from Dex?

    How 'bout cleaning up the rest of the buildings up north after barricading south lawn?
    >> Anonymous 10/12/10(Tue)22:00 No.12423861
    >>12423834

    Yes the SS are infected, yes Dex is working on more CURE for them. (and anyone else that needs or will need it.)

    I'd hold off on sending our forces anywhere other than the gates until we're sure they'll hold though.
    >> Journal !w68jcmPgR6 10/12/10(Tue)22:04 No.12423896
         File1286935453.png-(91 KB, 500x500, Journal379.png)
    91 KB
    Fuck These are runners ! 40 members of the fountain horde attack !

    Be advised ! Running Zombies will attack as soon as you fail to kill them !
    >> Anonymous 10/12/10(Tue)22:11 No.12423982
    >>12423896
    Oh shit!

    The courtyard looks like it has a U shaped drive way on the map the motorkrieg can pull circles till the zombies are dead. BCB and Charlie shoot to kill....like always.
    >> weird 10/12/10(Tue)22:13 No.12424001
    IC:
    Eh... Retreat on vehicles while taking potshots at them from both directions? Any explosives to slow 'em down?

    OOC:
    Pink>Yellow>Cyan in term of clean-up, I guess?
    >> Journal !w68jcmPgR6 10/12/10(Tue)22:33 No.12424250
         File1286937209.png-(128 KB, 500x500, Journal380a.png)
    128 KB
    rolled 7, 3, 3, 9, 1, 7, 3, 6 = 39

    VRRRMbdbdbdb

    the first two make a killing on zombie density-
    >> Anonymous 10/12/10(Tue)22:35 No.12424269
         File1286937307.jpg-(13 KB, 301x155, SHIT GOT REAL.jpg)
    13 KB
    >>12424250
    >1

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
    >> Journal !w68jcmPgR6 10/12/10(Tue)22:39 No.12424317
         File1286937593.jpg-(80 KB, 500x500, journal381.jpg)
    80 KB
    rolled 6, 3, 5, 6, 10, 9, 3, 5, 10, 10, 6 = 73

    Doubleshots all around
    >> Journal !w68jcmPgR6 10/12/10(Tue)22:40 No.12424330
         File1286937652.png-(65 KB, 500x500, Journal382.png)
    65 KB
    A car peels out ! A driver and his suicide buddy doesnt die alone
    >> Mr. Failcake 10/12/10(Tue)22:43 No.12424364
         File1286937811.jpg-(17 KB, 470x376, 79eed2fe97df45f0c7c56a0d6dbeb5(...).jpg)
    17 KB
    rolled 62 = 62

    >>12424330
    >> noko+dice+6d10 Journal !w68jcmPgR6 10/12/10(Tue)22:44 No.12424377
    . . . . .
    >> Journal !w68jcmPgR6 10/12/10(Tue)22:46 No.12424395
    rolled 10, 9, 7, 3, 4, 7 = 40

    fail
    >> Anonymous 10/12/10(Tue)22:48 No.12424418
    We've lost 4 dudes already! This causality rate is unsuitable for long term asskicking!
    >> Anonymous 10/12/10(Tue)22:52 No.12424469
    >>12424418

    That's not even counting the two SS squads that blew themselves up in the fight with Cathulhu. Really though the fact that we've lost so few is impressive. By right they should all be dead right now.
    >> Journal !w68jcmPgR6 10/12/10(Tue)23:04 No.12424616
         File1286939073.png-(128 KB, 500x500, Journal383.png)
    128 KB
    zombies assail a car.
    >> Rider !!Ylufk7p3Z1L 10/12/10(Tue)23:08 No.12424661
    >>12424616
    Have Charlie and the others shoot them off.
    >> Anonymous 10/12/10(Tue)23:10 No.12424674
    >>12424651

    I think he's fine as long as he doesn't get bit. (Fine in the sense he won't be turning into a zombie in the next five minutes anyway.) Bleeding out is still a concern though.
    >> Anonymous 10/12/10(Tue)23:13 No.12424709
    DO NOT LET THEM.

    Wait, are the guys in the 1's car auto-dead?

    If not, RANA CAN FLIP.

    If so...

    Well fuck.

    Also, anyone here ever played fallout 3? They made things called Manopeners out of engines of dessicated cars and a few pieces of equipment. Maybe we can do the same.

    They'd be great for thinning hordes; inquire about manopeners. Google it if you don't know what it is. First image result.
    >> Anonymous 10/12/10(Tue)23:15 No.12424740
    Seconding shooting the Zeds off the car.
    Have Carbinebro focus on protecting the driver.
    >> Journal !w68jcmPgR6 10/12/10(Tue)23:16 No.12424750
         File1286939799.jpg-(180 KB, 500x500, journal384.jpg)
    180 KB
    But but heroes get a turn as well.

    [yeah thats pretty much your one freebie]
    >> weird 10/12/10(Tue)23:18 No.12424774
    Send El Rana in Friendly Mask with, uh... Helen was it? Those two to help the cars? Maybe a couple more of Star casts?
    >> Anonymous 10/12/10(Tue)23:18 No.12424782
    >>12424750

    Nice!
    >> Anonymous 10/12/10(Tue)23:19 No.12424790
    >>12424750
    Calling it now Beatrice and Helen hot lesbo action after this.
    >> Anonymous 10/12/10(Tue)23:20 No.12424796
    >>12424750

    Nice, this is much more stylish than boring covering fire.
    >> Journal !w68jcmPgR6 10/12/10(Tue)23:22 No.12424818
         File1286940131.png-(589 KB, 1000x1000, Journal385.png)
    589 KB
    The Fountain horde defeated.

    [no one had processed hellen's or bea's turns so I just rolled behind the scenes.]
    >> Journal !w68jcmPgR6 10/12/10(Tue)23:24 No.12424842
         File1286940243.png-(448 KB, 1000x1000, BadassCrew.png)
    448 KB
    7 MKs left
    10 SS left

    Make ye plans- I shall now eat for a bit and visit a lady friend.

    Also- Is that Choppers I hear ?
    >> Anonymous 10/12/10(Tue)23:29 No.12424917
    >>12424842
    Visit a lady friend eh? Journal you dog! In any case, by choppers I assume that means the military's comin' in...or perhapsa Merc Company?
    >> Anonymous 10/12/10(Tue)23:31 No.12424936
    >>12424842
    >visit a lady friend.
    DOHOHOHOHO.

    >Choppers.
    Ok, so; anyone whos hurt particularly badly should be evacuated.
    >> Mr. Failcake 10/12/10(Tue)23:32 No.12424949
         File1286940758.jpg-(10 KB, 257x257, 1259705962107.jpg)
    10 KB
    rolled 25 = 25

    I just realized we should have a Gordon Freeman / Isaac Clarke badass.
    >> Anonymous 10/12/10(Tue)23:33 No.12424963
    >>12424917

    We opted not to let the military come in and take over, so yes mercs. It could turn out just as bad I suppose. At least it'll be 'lolnotpaidenough' instead of 'lolcivilians.'
    >> Anonymous 10/12/10(Tue)23:47 No.12425094
    >>12424963

    They were volunteers.

    If I had been around earlier, I would have suggested that maybe Charlie makes some recommendations. Old comrade reunion?
    >> Anonymous 10/13/10(Wed)00:01 No.12425250
         File1286942506.jpg-(151 KB, 891x720, 1260159312050.jpg)
    151 KB
    What we really need is Carl Sagan.
    >> Anonymous 10/13/10(Wed)00:16 No.12425412
         File1286943381.jpg-(16 KB, 276x400, 1275424921029.jpg)
    16 KB
    >>12424949
    >> Anonymous 10/13/10(Wed)00:26 No.12425495
    Wait. We've got this.

    Now that the space is clear, demand that one of those chopper pilots leave their chopper.

    The others can fly him back-we're taking EVERYTHING in the chopper.
    >> Journal !w68jcmPgR6 10/13/10(Wed)00:55 No.12425744
    >>12425495
    Commandeering an aerial asset will compromise your quarantine. These pilots will help you if given the order but they're not about to teach you how to fish.
    >> Anonymous 10/13/10(Wed)01:01 No.12425796
    Also, would it be possible to rig up a zip line system between buildings if we plan to stay here for the long haul? That way, we don't have to risk sending people on foot all the time.

    In any case, get someone on the radio to start scanning frequencies. Try to get in communication with that heli.
    >> Anonymous 10/13/10(Wed)01:04 No.12425823
    >>12425814

    Well, it would help for quick escape and sending supplies back and forth. And you have to admit, it would be cool.

    Until you get a Half-Life 2 Ravenholm thing. "Hold on brother, almost there!" CREAK CREAK
    >> Journal !w68jcmPgR6 10/13/10(Wed)01:44 No.12426127
         File1286948652.jpg-(362 KB, 1000x1000, Journal386.jpg)
    362 KB
    The path is cleared and a landing zone was established for two transport choppers. A nondescript supply drops from one and people unload from the other. The passengers all seem to be assured of the safety of your situation, Claiming that the city is pretty much fucked all over. The crew comes out to greet them.
    A carefree unibomber seems to disregard the situation
    while the nord looks on ready to fight.
    In the back a woman cradling her rifle looks like she's been fighting back the feeling of flight sickness for the past hour.
    And the man with the robotic prosthetic arm looks on in sheer awe either at the amount of survivors he's seen in one place or the number of zombies he's seen in one place or both.
    >> Journal !w68jcmPgR6 10/13/10(Wed)01:58 No.12426247
         File1286949511.jpg-(311 KB, 1000x1000, Journal387.jpg)
    311 KB
    A representative introduces himself.

    A man of many battles, and according to his name, many backdoor intrusions
    >> Journal !w68jcmPgR6 10/13/10(Wed)02:07 No.12426311
         File1286950069.jpg-(288 KB, 1000x1000, Journal388.jpg)
    288 KB
    . . . .
    >> Rider !!Ylufk7p3Z1L 10/13/10(Wed)02:08 No.12426316
    >>12426311
    sup?
    >> Anonymous 10/13/10(Wed)02:12 No.12426340
    >>12426247

    ... well, that's not incredibly awkward.

    Well, let's get through with all the introductions and pleasantries.

    Let's get these guys busy - go scout out the northern half of the campus if they move as a group, or give each one a suitable task.

    Also, I suggest from now on, Dex and the girl who manned the radio (I can't remember her name, sorry) act as an HQ from the tech building/radio station and guide/coordinate all survivor/troop movements.
    >> Journal !w68jcmPgR6 10/13/10(Wed)02:14 No.12426356
         File1286950485.jpg-(319 KB, 1000x1000, Journal389.jpg)
    319 KB
    " If thats the case perhaps my team would like to get immunized with the cure first. You have those handy do you ? "

    [Dex has created about a 2dozen doses.]
    >> Anonymous 10/13/10(Wed)02:16 No.12426364
    >>12426356
    "Fight? No. I expect to win."
    >> Anonymous 10/13/10(Wed)02:18 No.12426383
    "I have a scar too..."
    >> Anonymous 10/13/10(Wed)02:18 No.12426387
    >>12426356

    "Yeah, but you see, here's the catch. You can die. And it's incredibly painful, and you'll likely be out of it for a couple of hours or more. Not saying you can't handle it. But as far as we can tell, it's not airborne. And it takes about 24 hours for a person to fully become a zombie. So here's Dex, he'll explain the full risks and details in awesome sciency talk, since I'm an Art major and was kind of tripping balls when I got immunized."
    >> Anonymous 10/13/10(Wed)02:21 No.12426408
    That's why Helen's on Defense. She's not charging ANYONE until we know we can get her the fuck back. We don't need a blind whirlwind of death screaming into the center of the city.

    "We've got cure, sure. It'll make you ill, though-it's dangerous, too. We were going to try and cure a number of those already infected-we've probably got enough to handle both, though. We're going to continue producing it-we need to take care of that horde at the gates. Think Unibomber there can come up with something to blast at least some of them to smithereens before they get in?"

    "And thanks, by the way. You guys were some of the only people crazy enough to help. Right alongside a Knight and a Ninja. Pardon any madness you see wandering around-it's getting pretty common here. And the luchador is your friend."

    "Side note. The cure might kill you. And it'll definitely make you sick. We need to buy ourselves some time-we don't want everyone sick when that horde busts through."
    >> Anonymous 10/13/10(Wed)02:24 No.12426425
         File1286951067.jpg-(6 KB, 135x135, 1263543212365.jpg)
    6 KB
    HOLY FUCKING

    IT"S KURT RUSSEL
    >> Anonymous 10/13/10(Wed)02:29 No.12426462
    >>12426408

    "Also, make sure that you're in a secured place before taking the antidote. It WILL incapacitate you for at least a good two hours."
    >> Journal !w68jcmPgR6 10/13/10(Wed)02:30 No.12426471
         File1286951428.png-(379 KB, 1000x1000, Journal84.png)
    379 KB
    >>12426327

    Since im not about to draw a billion guns again I'm gonna list it right here.

    Inside the crate should be 50 handguns, 25 rifles, 25 shotguns, 20 SMGs, 12 Machineguns, 6 bazookas, grenades, demo charges, 5 armory crates [unlimited bullets],

    12 Full body Ballistics armor, Nightsticks, suicide pills,

    Blankets,a month's worth of rations, and medical supplies.

    yadda yadda pretty much a lot of stuff go ahead try me
    >> Anonymous 10/13/10(Wed)02:32 No.12426481
    M1911A1s for everyone.

    A few dozen Micro-Uzis, MP5s an AR-18s should do, right? Don't forget the Spas.
    >> Anonymous 10/13/10(Wed)02:34 No.12426492
    >>12426471
    >machineguns
    M249 maybe?
    >> Journal !w68jcmPgR6 10/13/10(Wed)02:35 No.12426497
    OH yes, radios. Theres 20 of those too.
    >> Anonymous 10/13/10(Wed)02:35 No.12426500
    >>12426471
    Whats Rana up too?
    Is he here?
    Also interaction between Rainy and the Demo chick?
    >> Anonymous 10/13/10(Wed)02:36 No.12426507
    >>12426497
    They better be headsets because we gonna be OPERATING up in this bitch.
    >> Anonymous 10/13/10(Wed)02:41 No.12426553
    >>12426471

    Let's get some of that firepower dispensed, shall we?

    Set up some machine gun nests on the roofs/windows/east side of the garage and East wing to start thinning out the zombie horde. Make sure to have someone running ammo to them.

    Set up snipers/watchers with rifles on the rooftops of all controlled buildings, working in pairs (spotter/shooter, spotter has handgun) at the corners.

    Shotgun/smg pairs/groups at all critical checkpoints.

    Also, can we try to save the SS guys, or are they unwilling to take the antidote?
    >> Rider !!Ylufk7p3Z1L 10/13/10(Wed)02:43 No.12426571
    >>12426497
    Every team leader gets a radio for sure.
    >> Anonymous 10/13/10(Wed)02:52 No.12426611
    Recall the Suicide Squad and dose 'em.

    Mercenaries get to pick up their slack.

    have the Cleaners check out the Stadium and other ? buildings.
    >> Rider !!Ylufk7p3Z1L 10/13/10(Wed)02:55 No.12426633
    >>12426611
    They should get the riot gear too.
    >> Journal !w68jcmPgR6 10/13/10(Wed)02:55 No.12426636
         File1286952912.jpg-(104 KB, 500x500, Journalpointless.jpg)
    104 KB
    Dom is seeing doubles.
    >> Anonymous 10/13/10(Wed)02:56 No.12426646
    >>12426636
    Holy shit, are they related?

    Or gaming buddies?
    >> Anonymous 10/13/10(Wed)02:57 No.12426652
    >>12426636
    Happiest day of Dom's life.
    >> Anonymous 10/13/10(Wed)02:58 No.12426661
    >>12426646

    Gaming buddies, methinks.

    Also, inb4 something REAAAALY awkward for Dom.
    >> Journal !w68jcmPgR6 10/13/10(Wed)03:00 No.12426676
         File1286953202.jpg-(157 KB, 1000x1000, Journal390.jpg)
    157 KB
    rolled 3, 6, 5, 9, 8, 7, 10, 1, 6, 9 = 64

    "Dont fear death, you're already going out in style "
    >> Anonymous 10/13/10(Wed)03:00 No.12426678
    >>12426661
    >really awkward
    You mean ABSOLUTELY AWESOME right?
    >> Anonymous 10/13/10(Wed)03:01 No.12426689
    >>12426676

    Assuming 7 means we need a 3+ or higher... well, there goes 2.

    But on the bright side, the one who got a 10 is going to be like, invisible to zombies or something.
    >> Anonymous 10/13/10(Wed)03:06 No.12426728
    >>12426689
    TEN DESERVES CHARACTER STATUS
    new squad type
    "The invincible"
    motto: "They've already died once this time they won't waste it."
    >> Anonymous 10/13/10(Wed)03:07 No.12426740
    >>12426728

    I said invisible. You know, like you-no-see-me invisible.

    Like, you know how the zombies generally leave each other alone? Yeah, as in invisible in that sense. Or s/he can have some super-awesome mutation. Like CRAZY REGENERATION.
    >> Journal !w68jcmPgR6 10/13/10(Wed)03:09 No.12426747
         File1286953757.png-(88 KB, 1000x1000, Journal391.png)
    88 KB
    Hal's Report:
    I saw Dexter Pointman administer the cure to the " Suicide Soldier" a regime of fight to the death survivors- and it turns out that they are doing more than well, they are adapting to the presence of two viruses inside their systems. One such patient , a Kyle Northman, adapted so well that I took a culture of his blood since it exhibits the most optimum conditions for di-viral symbiosis. This is a working theory, but I'm willing to bet that these kids' sense of self is what's holding them together- again a theory but it makes if you consider the virus's effect on the human host. In a way- it's like we're zombies already.

    Unfortunately however, there were those who were too taken by the Z virus to have had much left even after being hit with the anti-virus. Organs and blood are running way too rampant- a warning of what the Other Virus could do. Question is... where the hell did this kid get both the virus and the anti virus....
    >> weird 10/13/10(Wed)03:13 No.12426777
    What was the objective? After these guys landed, I mean?
    Bring Dex and Dom to somewhere they can mass-produce/refine the cure? Or maybe settle down here and reinforce the place while they bring in more research staff and stuff?

    Guns to be shared. Clean west wing, and then all or most of the yellow/green places, before clearing out the pinks. Reinforce all entries, thin out zombie horde outside walls... I'm probably just repeating the obvious.

    What is the clock for?
    >> Anonymous 10/13/10(Wed)03:14 No.12426790
    >>12426747

    "Di-viral symbiosis"? :D

    Regenerative abilities plus ability to shrug off wounds even the Luchador would flinch at?
    >> Anonymous 10/13/10(Wed)03:16 No.12426803
    >>12426777

    Ummm... yes? I think it was to contain the virus/zombies and get a stable anti-virus working...?

    Either way, TO THE WEST WING!
    >> Journal !w68jcmPgR6 10/13/10(Wed)03:25 No.12426886
         File1286954711.png-(195 KB, 1000x1000, Journalpointless2.png)
    195 KB
    ! ! !
    >> weird 10/13/10(Wed)03:25 No.12426895
    Capthca: excellent cloice

    . . . What do you mean, Captcha?

    Show Snake Plisskin the two dead SS from the cure trial, and say he is welcome to experiment if he wants to.

    Dex to find resourceful/comfy/overall better place to research. Dom, GRainy, Rana, team up and lead some bash-up crew to West Wing. Bea and Sally can use their command-charisma to keep morale up while cleaning up and reinforcing what remains of the lawn.

    Rest is back-up for sudden intrusion or outbreak on yellow-green areas. Plisskin decides what he wants to do with his team.
    >> Anonymous 10/13/10(Wed)03:27 No.12426912
    >>12426886
    QUICKLY GRAB A TWIX
    SO YOU CA FREEZE TIME AND THINK OF SOMETHING TOO SAY.
    >> weird 10/13/10(Wed)03:27 No.12426915
    >>12426895
    Also, I seem to be missing a couple of threads... I'll check up /tg. And lunch.

    >>12426886
    Oh, you're gonna have fun, Dom.
    >> Anonymous 10/13/10(Wed)03:28 No.12426919
    >>12426886

    >JournalPointless2

    I fail to see that.

    Poor Dom. He has no bloody clue as to what fate will befall him. You'd think for an Art Major he'd have some kind of imagination when it comes to stuff like this.
    >> Anonymous 10/13/10(Wed)03:29 No.12426927
    >>12426886
    Fuck yeah. I like where this is going.
    >> Journal !w68jcmPgR6 10/13/10(Wed)03:31 No.12426944
         File1286955103.jpg-(300 KB, 1000x1000, Journal392.jpg)
    300 KB
    >>12426895

    "But Snake, I'm sure your Sense of SELF is iron clad ! "
    >> Journal !w68jcmPgR6 10/13/10(Wed)03:33 No.12426955
         File1286955193.png-(205 KB, 1000x1000, RabbitMeme.png)
    205 KB
    >>12426912

    On sally can freeze time with Twix.
    >> Anonymous 10/13/10(Wed)03:33 No.12426956
    >>12426944
    Calling it now Snake is Dom from the future.
    >> Anonymous 10/13/10(Wed)03:35 No.12426970
    >>12426956
    TIME PARADOX
    >> Anonymous 10/13/10(Wed)03:35 No.12426975
    >>12426955
    That shouldn't stop DOM at the very least he'll have a excuse not too say anything.
    captcha
    >either proxygan
    >> Journal !w68jcmPgR6 10/13/10(Wed)03:36 No.12426983
    lemme take a few moments to look at all the suggestions so I can parse them for actions....
    >> Anonymous 10/13/10(Wed)07:36 No.12428461
    Really, having an escape route in the works is a good idea but we mostly need to just take out the crowd at the north gate, right? can't someone just walk along the wall with a tank of gas and then drop a match?

    The close proximity should do the rest and since there are no sprinklers the fire should get a chance to finish what it starts. At the very least that should thin the numbers by a couple dozen.

    We can have one of the immune attached to a rope do it with Rana ready to pull them back if they fall or catch them if they fall on our side
    >> Anonymous 10/13/10(Wed)08:14 No.12428605
    >>12428461

    Don't get me wrong I'm all for setting fire to that horde or otherwise attacking it. The problem is it's five hundred zombies and likely growing. Attacking may well cause the whole thing to rampage. If we're not ready it'll wipe us out.
    >> Anonymous 10/13/10(Wed)09:05 No.12428853
    archived.
    >> Anonymous 10/13/10(Wed)09:13 No.12428896
    Ok, so here's what you do: grab a screwdriver + some rope and head for the gym. The gym has a pool. It also has a slide tower. Why? I don't know, it just does. What you do is climb the slide tower till you're at the very top level. There is a speed slide and the stairs below you. You look at the stairs. They are being held in place by large screws. You didn't know that? Well they are. Trust me. I'm a god. Anyway, you unscrew the stairs and take them to the upper level. Now the zombies can't get you (unless we're talking L4D zombies). If you need ammo, weapons, food, or water you can repel down the speed slide. There is also a pulley on the wall which will help with this. Since you're in a tower you can light a signal fire using tile cleaner and liquid chlorine that you got from the chemical room for the pool. You just survived a zombie apocalypse. Congradulations!
    >> Anonymous 10/13/10(Wed)10:04 No.12429080
    Dom needs to pull off something really awesome now to cement his position as leader.

    Bea killed an Elder God for crying out loud.
    >> Anonymous 10/13/10(Wed)10:51 No.12429300
    >>12429080

    No, Bea killed a zombie that thought it was an elder god, there is a very significant difference. Besides if it weren't for Dom's actions Se7en would be dead and the survivors would never have been rallied to fight in the first place. They'd have died alone, isolated and afraid. Either way we all know Dom would have done the same thing Bea did.
    >> Anonymous 10/13/10(Wed)11:22 No.12429516
    >>12429080

    I think Dom has already proven his leadership skills in this horrid situation, and I am sure that everyone he has fought with so far will not just take orders from some guy they have no idea about.

    Not until he proves himself FIRST
    >> Journal !w68jcmPgR6 10/13/10(Wed)11:53 No.12429753
    rolled 3, 6, 1, 1 = 11

    . . . .
    >> Journal !w68jcmPgR6 10/13/10(Wed)12:07 No.12429842
         File1286986077.png-(505 KB, 1000x1000, Journal393.png)
    505 KB
    http://www.youtube.com/watch?v=H-6BTztpmdo&feature=related

    Dear Journal,
    Everyone has regained hope since the volunteer forces came, They were a hardy bunch but they looked at the situation like something an outside would . I suppose that's something that's needed right now- that theres a way out.

    We cleared out the Engineering buildings, something like a dozen people were holed up in there building traps and siege weapons the whole time.

    Snake tried his hand at a classic zombie strategy that involved a lot of standing around and a lot of bullets. Something like a 100 of them were slowly streaming out of the west wing's front door before we had to wait a full 10 minutes for the last to get shot.

    Meanwhile myself and Rainy rescued what was left of the west wing. A whopping 23 people.

    We had hoped to clear out the buildings to the north but.....
    >> Journal !w68jcmPgR6 10/13/10(Wed)12:16 No.12429898
         File1286986571.png-(65 KB, 500x500, Journal394.png)
    65 KB
    Ranks swell

    there are now

    52 active [except for the SS]
    25 survivors on reserve.

    You also manage to control the engineering building.

    The engineering building will allow you to to assign multiple teams to manufacturing items every 10 minutes or so.
    >> Journal !w68jcmPgR6 10/13/10(Wed)12:25 No.12429960
         File1286987118.png-(49 KB, 500x500, Journal394.png)
    49 KB
    Ready and 5 engineers manages to armor up 3 shuttle buses. Capable of carrying 45 people total

    And create a zipline system between the Garage to the guard station and the garage to east wing and back again.

    The Queen of engineering also proves her reputation as a SLAVE DRIVER.
    >> Journal !w68jcmPgR6 10/13/10(Wed)12:48 No.12430107
         File1286988515.png-(196 KB, 1000x1000, Journal395.png)
    196 KB
    Army Update.

    Handguns are given to everyone active as of 7:30.

    SUPPLY RUNNERS Available. A single runner can resupply a single squad. Make sure you have a fast one though.

    The BCB can now train Strike teams [smg]/ Maim teams [shotgun]/ and now have rifles on default. Adding to their base attack.

    Suicide Soldiers can now equip Shotguns or SMGs as a primary.

    The Molotov Krew can now use Grenades, among other things.
    >> Journal !w68jcmPgR6 10/13/10(Wed)12:50 No.12430115
         File1286988602.jpg-(333 KB, 1000x1000, Journal395.jpg)
    333 KB
    The sarcastic porn star poses an interesting question.
    You should probably run this by Beatrix too...
    >> Anonymous 10/13/10(Wed)12:50 No.12430116
    >>12430107
    Give shotguns to the SS squads. If they run out of shells they can bash the zombies with the guns, suicidally!
    >> Anonymous 10/13/10(Wed)12:53 No.12430131
    Should we call the Suicide squads still suicide squads?

    I mean theyre immune now, how about berserkers ?
    >> Anonymous 10/13/10(Wed)12:56 No.12430151
    >>12430115

    The Order of Zombie Asskickers

    T.O.O.Z.A
    >> weird 10/13/10(Wed)12:58 No.12430164
    Pull out siege engines to lawn or to rooftops. Aim towards horde on the outside of campus.

    Set out the freed people to their specifications. Random unskilled ones go to cleaners or shooters.
    I need legend for that team allocation. X<
    >> weird 10/13/10(Wed)13:01 No.12430184
    Improve defense on east side gate. Horde is heavy.
    Put some reinforcements to southwest gate and some kind of watchers on south wall to notice for Zs heading toward that gate.

    Oh, I see new pic. Molotov, BCB (shooters?), SS is Suicide Squad (infecteds), 8 of which have been inoculated, engineering/garage, and supply runners?

    Order of Mercy.
    >> Journal !w68jcmPgR6 10/13/10(Wed)13:02 No.12430193
    >>12430164
    >>12430107

    refer to that thing i just posted.

    there should be a roster too.
    >> Journal !w68jcmPgR6 10/13/10(Wed)13:03 No.12430199
         File1286989424.png-(595 KB, 1000x1000, Journal396.png)
    595 KB
    A map updates.

    Sally reports heavy activity in the northern buildings. As to why they haven't attacked is anyone's guess.
    >> weird 10/13/10(Wed)13:08 No.12430225
    Open up the three buildings up north. Snake's tactic can be used to thin out the starting horde. We need to find/save/mercy-kill as many survivors as possible.

    What's the matter with the ART building? Why isn't it Blue? Most oil-paints are flammable, right? Not to mention all those cleaning fluids.

    PS: Try combining Helen's tactic with Snake's, less ammo expended that way.
    >> Journal !w68jcmPgR6 10/13/10(Wed)13:09 No.12430234
    >>12430131

    The Suicide Soldier Squad would like to keep their name.
    because they still feel like they're dying.

    They can't even imagine how Dom is still running around as he is.
    >> weird 10/13/10(Wed)13:14 No.12430255
    >>12430199
    Mmm, Two Bosses on north... Try cleaning out Gym first then. Or that might trigger the other two?

    Try getting those siege engines erected on top of garage and tech building first, if we want to crack open those bad eggs.

    Or do we simply wait out for rescue?
    But that is simply bad planning, IMO. With two of those Boss-thingies, who knows what can happen when we are at middle of piling into airlift?

    PS: Cooooooooooo~~ool quest, J&D.
    Just want to make sure you know that. :)
    >> Anonymous 10/13/10(Wed)13:16 No.12430271
    Se7en should do a sleeping recon of the building to the north before we send any live people in.
    >> Journal !w68jcmPgR6 10/13/10(Wed)13:21 No.12430301
         File1286990497.png-(81 KB, 500x500, Journal397.png)
    81 KB
    The survivors have been distributed by their preference.
    A good portion of the west wing survivors opted to join the shooting war, while the Molotov Krew reunites with old friends.

    A good handful of infected survivors want to fight while they still can. Some only have a few hours left before turning. They are handed melee weapons and sidearms for now- under snake's caution.

    What do you do ? Arm the new SS with guns or leave as is ?
    >> Anonymous 10/13/10(Wed)13:23 No.12430307
    >>12430301

    If we have any left over anti dote....can we offer some to the infected like a 'last chance but its better then nothing' option?
    >> Anonymous 10/13/10(Wed)13:23 No.12430315
    >>12430301

    Give them melee weapons. It sucks, but when they turn I'd rather they didn't cost us a gun.
    >> weird 10/13/10(Wed)13:28 No.12430354
    I'm feeling lonely...

    Use El Blitz's power to level some small buildings to use as extra barricade? Am I nutty enough to suggest that?

    Tell the Last Chancers to use long pikes and burst-type arms, the crack open Gym?

    Currently re-reading again up to Hellen, since I kind of feel like I am missing parts of the story.
    >> Anonymous 10/13/10(Wed)13:29 No.12430361
    >>12430301
    Snake actually has the right idea here, its unfortunate but if the Chainsaw dude could use his weapon awesomely I'd hate to meet a zombie capable of using firearms like a pro.

    Oh yeah and make sure Dom is never alone, Stormy and GRainy ...seem to have something planned...and we kinda need our wits about us.
    >> Journal !w68jcmPgR6 10/13/10(Wed)13:31 No.12430369
    Alright Anon I'm gonna go out to do some drawing homework.

    [yes even more drawing]

    I'll throw these up for discussion:

    >Army Name.

    Sally's findings.
    >The Northern buildings [pretty much filled with themed hordes, and on that note, survivors.]
    >Zombies attack at 9:00 . When the bell for classes ring.
    >> Fat Punk 10/13/10(Wed)13:34 No.12430386
    >>12430301
    Lady Bea....sorry ta bug ya like diz....

    But Me and the lads....we iz kinda hungry.

    Can we eat please?
    >> weird 10/13/10(Wed)13:35 No.12430388
    I propose opening up Gym and the rest of the buildings, even if evac is coming soon.

    How long before engineering guys can erect siege engines on top of Garage, Tech, and East Wing? In that order of priority.
    Do we need to re-clean Tech first? Also, check up on Art building.

    Keep everyone moving so they don't fall into shock, depression, or raging denial.
    >> Anonymous 10/13/10(Wed)13:36 No.12430398
    >>12430369
    Call ourselves "Beatrix and the Dominators" create a website for a fake rock band of the same name to garner support from the community at large and hopefully, not get nuked.

    Then, as time permits, actually start said rock band. We are an art school right? some of us have to have some musical talent
    >> Anonymous 10/13/10(Wed)13:38 No.12430411
    Also, we should really clean out the gym of themed hordes BEFORE the zombies outside the walls become an immediate problem requiring our best and brightest.

    Send in Dom's team for this, possibly with stig or beatrix to fill in for Dex who should continue his work
    >> Anonymous 10/13/10(Wed)13:41 No.12430427
    Exactly where would we have to go to turn off the class bells? The main building? Cause if we turn the bells off the horde may not attack. Either way I think we should hit the main building first. We don't want the gate defenders caught between two hordes.
    >> Journal !w68jcmPgR6 10/13/10(Wed)13:50 No.12430487
         File1286992246.png-(208 KB, 1000x1000, BeatrixMeme.png)
    208 KB
    rolled 4, 2, 5, 2, 10, 8, 10, 10, 10, 8, 4, 1, 5, 5, 10, 8, 10, 4, 10, 2 = 128

    >>12430386

    And so fatty and his friends totally did.
    >> weird 10/13/10(Wed)13:53 No.12430510
    Is knowing that the bell will ring meta-knowledge? Can we turn it off from the buildings we have liberated?

    >>12430369
    Oh, Sally. Right. Thanks, Sally.

    Start cutting off all the bells on the liberated buildings, so that the horde will head towards Z-occupied buildings instead.
    >> Anonymous 10/13/10(Wed)13:53 No.12430513
    Army name CURE.

    A very appropriate and descriptive name since at least a dozen people including Dom are walking anti-zombies.
    >> Fat Punk 10/13/10(Wed)13:56 No.12430537
    >>12430487

    FUCK YEAH FOOOOOOOOODDDDDDDD
    >> Anonymous 10/13/10(Wed)14:00 No.12430563
    >>12430535

    Thing is we need them active at nine o'clock cause that's when the horde attacks and giving someone the cure puts them out of action for around two hours. The choice then is give them the cure now and have them unavailable until the horde attack or don't give them the cure and watch them die. Not having them for the horde attack is not an option.
    >> Rider !!Ylufk7p3Z1L 10/13/10(Wed)14:03 No.12430578
    >>12430510
    I'm sort of worried that the ones outside the walls might be called by the class bells too. We might want to clear the remaining buildings so we can cut them off as well.
    >> weird 10/13/10(Wed)14:04 No.12430593
    >>12430535
    8 Inoculateds, 2-4 new Infected recruits.

    >>12430563
    Give them the cure then. We are no worse off with 2-4 people.
    >> Anonymous 10/13/10(Wed)14:15 No.12430653
    >>12430614

    Clearing the buildings will take time. Lets say half an hour each, and that's being generous. By then it will eight thirty, if we give them the cure then they will be out of action until around ten thirty. That's an hour and a half after the horde attacks. This is bad and not feasible or conducive to the survival. Giving them the cure after the horde attack is also not an option, they don't have that much time. So I state, once again, the option is give them the cure and do with out them until the horde attacks, or watch them die.
    >> weird 10/13/10(Wed)14:16 No.12430656
    >>12430578
    My point exactly. If the horde does break into the campus, if the liberated buildings are alarm free, the horde ought to head for the Z-occupied ones instead.

    Lay out the plan for that first, in case liberation of north buildings fail or there is not enough time to liberate all:
    - When near 9 o'clock, barricade building if alarm cannot be cut off.
    - When/If Z-horde breaks east gate, stop firing, and let them head towards Z-occupied building.
    - Use Helen style of poke-stab against horde that attempt to get into liberated buildings to keep attention away.
    - If there are any themed zombie, light it up, and prepare for being boarded.

    For now, my idea is build siege engines, and then open the doors of the western most building to let out horde. Siege starts bombarding them, poke-stab from vehicles, and pot-shots to conserve ammo. Hopefully it won't get the attention of the other two buildings' occupants...
    >> Fat Punk 10/13/10(Wed)14:23 No.12430704
    *comes back and hands Bea a small mp3 player*

    Can this be one of the theme songs of the gang now that they have joined forces with the army dudes?


    *Continues chowing down on his favorite grapefruit pie*
    ooc:
    Its an inspiring track from Red Nation (another zombie game) playing it on repeat is kinda cool.

    http://www.youtube.com/watch?v=0W47Nk1Pudo
    >> weird 10/13/10(Wed)14:30 No.12430764
    >>12426676
    10 SS, http://boards.4chan.org/tg/res/12421155#12426747,; 2 died, 8 inoculated.

    >>12430107
    New SS recruits from West Wing, 2-4.

    Just a head up on SS members.
    >> Anonymous 10/13/10(Wed)14:34 No.12430788
    >>12430768
    I concur with this juve right here, he knows what he is on about.

    Choke points are WIN points.
    >> Anonymous 10/13/10(Wed)14:43 No.12430871
    >>12430768
    And what happens when the zombies come crashing through the wall? I'd rather have everyone awake and functional and not need them, than need them and have them unconscious. We're talking about a small number of people here, two squads worth at most. Would they be helpful in clearing the buildings? Yes. Are they needed to help clear those buildings? No. We have enough people that we can clear those buildings while the infected are cured. Hell we've cleared buildings just as bad with fewer people.
    >> Anonymous 10/13/10(Wed)14:44 No.12430894
    I wish I had been following this from the start. :(

    Too lazy to catch up, but all this strategerizing and gamey stuff seems awesome.
    >> Anonymous 10/13/10(Wed)14:48 No.12430928
    >>12430788
    Oh I certainly agree that if we hold the choke points we should be fine. First rule of combat is no plan survives contact with the enemy, though. Assuming the zombies won't do something to circumvent our choke points is stupid and suicidal. Not having everyone we can for this battle is bad planning.
    >> weird 10/13/10(Wed)14:48 No.12430934
    >>12430768
    Mmmm, choke points, eh?

    That works.

    Well, still going with my idea of siege engines, put on top of Garage and East Wing to soften the horde.

    Dom, El... Friend, and one more to lead SS on Gym. We'll decide what to do with the other two building after cracking open the first building. Have the car cavalry nearby for extraction if the two buildings decide to disgorge their occupants.
    >> Journal !w68jcmPgR6 10/13/10(Wed)14:49 No.12430948
    http://suptg.thisisnotatrueending.com/archive.html?tags=zombie%20quest
    >>12430894

    It went from zombie survival to zombie warfare.

    It's pretty fun to read when you're bored in class or at work.

    I'm thinking of making facebook accounts for Dom... I wonder if I should do that...

    Oh well, back to making comics [no fast comics until 11 tonight unfortunately. ]
    >> Anonymous 10/13/10(Wed)14:52 No.12430979
    >>12430934

    Love the siege engine idea. I think we should hit the main building first though. It's the closest to the front gates and the horde in it may be attracted when the fighting starts. Where as the horde in the gym are far enough away they may not notice the fighting at all.
    >> weird 10/13/10(Wed)14:53 No.12430987
    >>12430871
    Actually, regarding walls, I fear more of the zombies inside the Main Building either breaking the walls in between, opening a way for the outer horde to join in.

    Is there a gap between the Main Building and the campus walls?

    Also, can we bring in more than one team? Dom, Rana, and GRainy to head an SS pike-team as vanguard, while Beatrix heads a group of Molotov and BCB on cars as cleaners?
    >> Anonymous 10/13/10(Wed)14:58 No.12431037
    >>12430995

    That's what I'm saying. Cure them now and make due without them until the horde attack.
    >> weird 10/13/10(Wed)15:07 No.12431117
    >>12430995
    Contention noted, since I am the one to second the suggestion to cure the remaining SS found... 2-4, had it been decide how many exactly?

    Also, we have Snake's team, too!
    - Dom,GR, Rana head melee-oriented SS team
    - Followed by Snake fireteam
    - And Bea or someone else head a car team as back-up and evac if needed
    >> Journal !w68jcmPgR6 10/13/10(Wed)15:10 No.12431143
         File1286997045.png-(309 KB, 1000x1000, Journal398.png)
    309 KB
    The Unibomber expresses a valid point.
    >> weird 10/13/10(Wed)15:14 No.12431175
    >>12431134
    2-4 people can be easily exchanged for by Snake's fireteam, who are more experienced and better armed. We can also bring more BCB for back-up while keeping SS in melee range. Is that good enough a compromise?

    Also...
    >>12430704
    Fat Punk, share some of those liberated sweets for Se7en, kay?
    >> Anonymous 10/13/10(Wed)15:15 No.12431190
    >>12431134

    Because once again we don't NEED them to clear the buildings. They would just make it easier. Cure them now they wake up a half hour or so into the fight. Cure them later they wake up a hour and half or into the fight, by which point the fight will likely be over.
    >> Anonymous 10/13/10(Wed)15:16 No.12431207
    >>12431143

    Because there are still survivors inside. Otherwise I'd say do it.
    >> Anonymous 10/13/10(Wed)15:17 No.12431212
    >>12431143
    Because then we will have flaming zombies pouring out of the buildings mauling people while on fire
    >> weird 10/13/10(Wed)15:17 No.12431214
    >>12431143
    Survivors, girl, survivors. Dom's a damned bleeding heart.

    Ask Rainy, she knows.
    . . . A bit too much, for our and Dom's comfort, and to her misery during the radio arc. :p
    >> weird 10/13/10(Wed)15:21 No.12431243
    >>12431212
    . . . I hadn't considered that horrifying inevitability.

    If she is going to use explosives, try using HE instead of fragmentation or incendiaries.

    Then again, Molotovs worked fine to burn them down individually, I guess.
    >> Anonymous 10/13/10(Wed)15:22 No.12431249
    >>12431212

    Nah, fire works on these zombies. We've set them on fire twice now with no ill effect.
    >> weird 10/13/10(Wed)15:38 No.12431416
    So? Consensus?

    Crack open the north buildings to look for survivors? Team loadout?
    >> Anonymous 10/13/10(Wed)15:44 No.12431463
    >>12431143
    I've said it before and I'll say it again. Get her on the outer wall with Rana ready to pull her back if she should fall, have her chuck bombs deep into that horde to thin their numbers.

    Alternately, have one of the Krew throw the bombs she made. In fact, make it be Fat Punk. He ought to earn the amount he eats and I like the idea of him teaming up with Rana
    >> Anonymous 10/13/10(Wed)15:45 No.12431484
    >>12431416

    I'm all for hitting the north buildings. In order: Main, Stadium, gym. We probably have enough people to clear out two buildings at once even.

    Beatrix, Stig, and the entire BCB to the stadium
    Dom, GRainy, Charlie, Rana, Helen, Se7en and the Molotov Krew to the main bulidng.

    Wait will Bea's squads follow Dom? I can see them getting a bit picky about that.
    >> Anonymous 10/13/10(Wed)15:48 No.12431523
    >>12431463

    And like I said before that could well cause the horde to attack sooner. There's no reason she can't do when the horde attacks though.
    >> weird 10/13/10(Wed)15:51 No.12431552
    >>12431143
    That's a good idea. We ought to remember that when we start thinning out the Horde. Or she can start now, if Snake can spare her.

    >>12431484
    Why Main first? Seems like going from hardest first is strange.
    If Bea is leading said team, I don't see the problem. Maybe the corker is that will Bea follow behind Dom?
    >> Anonymous 10/13/10(Wed)15:57 No.12431620
    >>12431552

    Main first because if we don't have time to clear all three I'd rather the building farthest away from the big battle be the one we don't do.
    >> Journal !w68jcmPgR6 10/13/10(Wed)16:05 No.12431719
         File1287000329.png-(281 KB, 2000x306, TheDominators.png)
    281 KB
    Bea's squads will follow dom under the assumption that Dom is joining the squads as an assist. Or a lieutenant.

    tldr; they'll follow Beatrix on anything under her word. They're kind of her kids now.
    >>12431484

    The Dominators and the Mercs answer to their respective leaders but in the case of this coalitions theres nothing that conflicts with their interests.

    Btw the Outfit is now Called Beatrix and the Dominators
    ....
    someone should probably 3x3 this picture but im fucking busy.
    >> weird 10/13/10(Wed)16:05 No.12431723
    >>12431607
    Ah, gotcha. Good thinking.

    Focus teams' effort on that building? It gets my vote, then.

    But, for confirmation's sake, let's try asking either Ready or Dex if they know where to turn off the bell first.
    >> Anonymous 10/13/10(Wed)16:06 No.12431739
    >>12431607
    >>12431620
    Both are valid, Main should go first
    >> Journal !w68jcmPgR6 10/13/10(Wed)16:08 No.12431765
    >>12431723

    The faculty offices has such controls, Dex says. But the strange thing about that place is that can't seem to contact anyone in that building despite spamming their phonelines.
    >> Anonymous 10/13/10(Wed)16:08 No.12431767
    >>12431719
    Please tell me we're working on that website/band.

    Dom totally needs to design us some badass duds to go on stage with.

    Also, someone should record our fight with the zombies so we can use it in our first music video. Even fake bands gotta think ahead about this shit.
    >> weird 10/13/10(Wed)16:37 No.12432181
    Finally reached the point where the acronym BCB is described...

    Okay, send Unibomber/Stormy to Ready's garage, they can clonk heads together to get some kind of explosives... Or Dex and Ready can churn out more cure, or refine what they have.

    Engineering work a couple of siege engines on the roofs of Garage, while a number of BCB can try sniping Zs that they can see from Main windows. Charlie and Sally can go here to help and support.

    Remaining BCB stay outside of Main in Armored Shuttle Buses, as evac and backup.

    Main Building Strike Teams:
    - Bea lords (or ladies?) over inoculated SS and Molotov Krew.
    - Stig covers her luscious ass.
    - Dom, GRainy, and El Gar tag team any superior Zs. - Snake's fireteam cover everyone.

    My 2 cents.
    >> Anonymous 10/13/10(Wed)16:41 No.12432224
    >>12432181
    This sounds like a good plan to me. Make sure to have the SS + Dom and Rana take point since they're immune. gRainy can be ready to back them up/pull off tag attacks with El Gar
    >> weird 10/13/10(Wed)17:02 No.12432458
    Just read what Snake's team is made up of...

    >>12432181
    - Send flight-sick sniper on top of Garage with Charlie and Sally, training a team of BCB where to shoot.
    - Send bioengineer to confer with Dex on how to refine/multiply cure.
    - Send demo expert to build siege engine ammo.
    - Send Ready to oversee siege engine buildan'.
    - Snake and Norwegian heavy weapon to join Stig as another team going in Main
    - The rest of BCB and a team of Molotov Krew stick with the shuttle buses, angled to cover incoming hordes from Stadium/Swim?
    - SS and Molotov teams Tag Team under Beatrix into one team

    I gotta sleep. As one Anon mentioned before, even in dream, I cheer you on.
    >> weird 10/13/10(Wed)17:10 No.12432535
    Good God!

    Sorry, Helen! Really! It's not that I forgot you! Uh... Maybe I did...

    Snake and Nord can form a fireteam, while Helen and Stig can form a melee team.
    >> Journal !w68jcmPgR6 10/13/10(Wed)17:13 No.12432559
         File1287004393.png-(129 KB, 500x500, Journal399.png)
    129 KB
    >>12432224
    >>12432181

    Decided.
    Beatrix and SS squad will be accompanied by Dom, Rainy, Gar squad to take point.

    The BCB will snipe from the east wing. By shooting into windows. Siege engines have been erected on the garage, the the west wing and the Tech building.

    The Man-a-pults were designed to throw humans over the fence but in this case they can fire bowling balls, or even the VOLATIRES with some semblance of accuracy.
    >> Journal !w68jcmPgR6 10/13/10(Wed)17:15 No.12432582
    The 400th Journal update will pretty much have to be awesome so wait for it.
    >> Anonymous 10/13/10(Wed)17:38 No.12432829
    Aw yeah, lets get this campus shit done.
    >> Anonymous 10/13/10(Wed)18:49 No.12433495
    Okay, this is probably just the conspiracy theorist in me talking, but I thought of something.

    Rana's cancer makes him immune to the zombie virus. This could mean that the anti-virus cures you by GIVING YOU CANCER!

    captcha: ceepris technique

    Anyway, back to reality.
    Keep the sieges aimed just beyond the fence, at the gates. Make an ammo stockpile by each siege engine. If they run out of ammo, start using debris and detritis.
    >> Anonymous 10/13/10(Wed)19:25 No.12433769
    >>12426127
    ... is Stormy picking her nose, or is that a hand puppet?

    Or, god forbid,,picking her nose with a hand puppet?
    >> Anonymous 10/13/10(Wed)21:17 No.12434861
    >>12433495

    To Rainy:

    "So...where do you and Stormy know each other from?" to Rainy.

    ...Dear god, if this turns into a threesome, I will be so happy.

    Okay, ready.

    I still think we should firebomb the big horde before we deal with it; see if we can't hit it with just a big bomb before we actually face the thing. Thin the ranks and all that.

    And I think so far:

    Beatrix and the Dominators: Molotov Krew, BCB, Car-based units. Lead by Beatrix. Also invented the SS squads.

    Mercs: Squad of special characters that actually have levels, as opposed to level-1's with equipment. Various specializations. Lead by Snake.

    The Cure: Dom, Rana, and the rest of the crew. Several high-level characters, capable of producing the cure, altering time, and generally being badasses.

    Alternatively:

    Fuck individual group names, and just go with one big one, for a sense of unity.
    >> Anonymous 10/13/10(Wed)21:21 No.12434897
    >>12431719

    I would love to 3x3 that, but there are no evil members of the group, except MAYBE Dex, and even then, he's Neutral Evil due to lack of morals. MAYBE. I'd still personally consider him just straight Lawful Neutral. He's too ordered to be chaotic, or even pure neutral.

    As is, I'm just going to save that picture. Forever.
    >> Anonymous 10/13/10(Wed)21:44 No.12435136
    >>12434897
    I love Rainy's comment above her picture in it. The thought of a zombie version of her is terrifying if she doesn't end up as a mindless, simple zombie.
    >> Journal !w68jcmPgR6 10/13/10(Wed)21:44 No.12435139
         File1287020681.png-(253 KB, 500x1000, Journal400web.png)
    253 KB
    rolled 6, 7, 4, 10, 6, 2 = 35

    Jinn[2] and snake[3]

    Open Fire.

    Griska sets her sights [1] Waiting to take down the first 3 unlucky zeds that get near.
    >> Anonymous 10/13/10(Wed)21:51 No.12435187
    >>12431719

    Let's do this.

    Keep the firepower coming-let's thin the ranks before we go in for close quarters. "Thin 'em out! Make it so we can crack their skulls nice n' easy!"

    Barrage! Barrage!

    Also, that bastard is wearing Jin-Roh armor. Motherfucker's invincible.

    This horde is going to die. It's a handful against 500.

    They're going to need a LOT more zombies. If Unibomber's not busy, have her rig the gates and nearby to explode, and begin pelting the horde with volatires.

    That is, if the attack's starting now.

    Barricades holding up? Ankle-height trips in place?
    >> Journal !w68jcmPgR6 10/13/10(Wed)22:13 No.12435400
    rolled 3, 4, 8, 3, 1, 1 = 20

    24 zeds down, they keep firing before melee happens.

    Dom gets ready. . . . By the way- what do you have other than the magnum ?

    >Shotgun?
    >Smg?
    >Keep same things
    >> Anonymous 10/13/10(Wed)22:25 No.12435545
    That magnum's been trusty to us thus far. Though...there are a lot of them...maybe grab an SMG? We need something of a LOT of ammo. Or try to make our shots count. I don't know if there'll be any themed/unique zeds here.
    >> Anonymous 10/13/10(Wed)22:25 No.12435549
    >>12435400
    I'd comment but I'm not even sure what we had initially. Logically speaking, I would assume a shotgun would be nice if the other guys have automatic weaponry and I believe Dom does use melee weapons.
    >> Journal !w68jcmPgR6 10/13/10(Wed)22:46 No.12435763
         File1287024368.png-(117 KB, 500x500, Journal401.png)
    117 KB
    30 Down, 19 left.

    The battle is now entering melee !
    >> Journal !w68jcmPgR6 10/13/10(Wed)22:51 No.12435835
         File1287024719.png-(566 KB, 1364x996, Journal403.png)
    566 KB
    battle menu pops up, 19 zeds left.
    Leftover zeds will attack Dom, Rana and the SS.
    >> Journal !w68jcmPgR6 10/13/10(Wed)23:05 No.12435989
         File1287025528.png-(147 KB, 1000x1000, Mainbuilding.png)
    147 KB
    Map Updates.
    You spot armed security zeds.
    >> Journal !w68jcmPgR6 10/13/10(Wed)23:06 No.12436001
    rolled 2, 4, 10, 8, 7, 5, 2, 5, 3, 4 = 50

    windows crackle
    >> Anonymous 10/13/10(Wed)23:13 No.12436084
    >>12436001

    >Windows crackle
    That can't be good.

    Anyway, let's have all the CC's form up on Dom and Rana.

    And prepare for ULTIMATE TAG-TEAM! :D

    Also, try to snipe the armored security.
    >> Journal !w68jcmPgR6 10/13/10(Wed)23:29 No.12436279
         File1287026945.png-(109 KB, 500x500, Journal404.png)
    109 KB
    Gunners elimated.

    Melee is still happening. The SS forms up and makes some crazy time.
    >> Journal !w68jcmPgR6 10/13/10(Wed)23:33 No.12436337
         File1287027183.png-(171 KB, 1000x1000, Journal405.png)
    171 KB
    Map updates
    >> Anonymous 10/13/10(Wed)23:36 No.12436378
    >>12436001
    possible source of attack. pull back and seek cover if needed while firing.
    >>12436084
    this to.
    >> Journal !w68jcmPgR6 10/13/10(Wed)23:37 No.12436391
    8 SS
    3 Dominators.

    Choose your attacks ?
    Dom's rocket counter is full.
    As is Rainy's
    >> Anonymous 10/13/10(Wed)23:40 No.12436431
    >>12436391

    Time for some B& Hammer, no?

    Again, Rana and Dom at the center, with SS flanking. Let the Zeds come to us, with Rainy coordinating the supporting fire.

    In the words of Marcus Arelius (Russel Crowe), "On my signal, unleash hell."
    >> Journal !w68jcmPgR6 10/13/10(Wed)23:44 No.12436486
    rolled 2, 4, 3, 8, 10, 7, 4, 2 = 40

    SS raises a battlecry !
    >> Journal !w68jcmPgR6 10/13/10(Wed)23:51 No.12436561
    rolled 3, 7, 10, 9 = 29

    6 dead,
    Dom and Rana breaks out the sweep attacks . . .
    >> Anonymous 10/13/10(Wed)23:59 No.12436647
    Tear them to pieces.

    Take a break for tonight after this?

    Anyway, what's the limit on slam attacks with that hammer? Can we, say, baseball-swing and...Oh. Fuck.

    Tag-Team. Death from above. Or razorblade hurricane.

    1: Throw Dom into the air, and have him come down in a spinning attack, using the momentum to crush zeds.

    2: Grab Rainy by the ankles, and use her like a living weapon, tearing into the attacking horde.

    Wait, shit. We should save special attacks for the big boss fight.

    Instead, have Rana get up front and murder the hell out of things, Dom and Rainy on rearguard. Being surrounded just means you can charge in any direction, after all.

    Best quest on /tg/.
    >> Anonymous 10/14/10(Thu)00:00 No.12436648
    >>12436561

    >rolled 2, 4, 3, 8, 10, 7, 4, 2

    Only count five that are below 5...

    Unless you mean 6 dead as in 6 Zeds.
    >> weird 10/14/10(Thu)00:06 No.12436715
    In the meantime, Sally is always fueling up on sleep and sugar, right?
    Thankfully all those psionic activities are burning sugar, girl. Don't want to test Charlie's love with love handles. :p

    Which is Jinn, which is Griska?
    Assume Griska is sniper...
    Hal is the bio-engineer...
    Nord is Jinn?

    Can we retcon in Helen? She gets so little love...
    >> Journal !w68jcmPgR6 10/14/10(Thu)00:14 No.12436786
    I already rolled the sweep attacks [kills 2-3] and am drawing the fights. After this however zeds are dead I believe.

    But yeah We're done after this, I just wanted to get the fight to this point.
    >> weird 10/14/10(Thu)00:17 No.12436815
    Dominators go through center and to the back of left group of Zeds. El Gar is tag team focused, get him to pick and toss Zeds leisurely for Dom and GRainy to smash and cut out of the air. Save charges of chainsword and rokkit hammer for special ones or a clump of Zeds.

    Have Bea inspire the SS, or is that already included in their rolls? Lead one team of SS (or should we tag-team the two SS?), and charge at the right clump of Zeds.

    Thank Griska/sniper team thru radio.
    Snake and Jinn(?) keep covering the entrances to this hall.
    >> weird 10/14/10(Thu)00:18 No.12436825
    >>12436786
    Oh, late. :p
    >> Journal !w68jcmPgR6 10/14/10(Thu)00:40 No.12437048
         File1287031239.png-(169 KB, 500x500, Journal406.png)
    169 KB
    52 zombies on the floor cleared.
    Snake's team opened up and mopped up the crowds before they touched down.

    Dom and Rainy picks up the slack with the SS and before they knew it- the vast halls of the main building was cleared without a hitch
    >> Anonymous 10/14/10(Thu)00:43 No.12437074
    >>12437048

    We really need someone taking a video of El Rana. Post it up on youtube, get masked wrestling back in demand, ya know?

    El Rana... champion... fate has cursed him with an incurable disease... BADASSERY. With nothing left but to see the luchadores fly once more, El Rana takes to the skies and lays the smack down on the unholy living dead.
    >> Journal !w68jcmPgR6 10/14/10(Thu)01:14 No.12437370
    Welp that's all for tonight- I'll continue thursday on this same thread so keep posted. I'll be doing Draw requests during the day. Discussions welcome
    ======================================== ======================================== ======================================== ======================================== ======================================== ========================================
    >> Journal !w68jcmPgR6 10/14/10(Thu)01:19 No.12437416
    >>12436647

    If you observe the char sheets. It says the number of attacks a character can make per turn and the type of attacks they can do. Some attacks hits multiple opponents, others hit one for one with a higher chance of success and damage.

    In this case Dom can make 3 attacks. Which has a potential of killng either 3 zombies or 9+ zombies with his sweep attack.

    Saving attacks can also be reserved for actions like AUTO PROTECT etc.
    >> Journal !w68jcmPgR6 10/14/10(Thu)01:26 No.12437468
    >>12436648

    10s are counted as two successes.
    SS has a 7 rating on their attack which means they have to roll a 4 or higher [which would include 7 numbers in that pool]

    Other attacks interperet the attack rolls a different Way.
    Jinn's machinegun will count 1 for 1 against crowds when he does attacks. Meaning that a 5 will kill 5 zeds or 2 stronger ones. This is of course an extreme example.
    >> Journal !w68jcmPgR6 10/14/10(Thu)01:33 No.12437535
    SNake's Team

    Jinn - Heavy weapons enthusaist, even created his own Protect Gear to make him invulnerable to bites.

    Griska - Sniper can spot and kill specialty targets pretty much all over the school grounds.

    Stormy - Can trap a single area with explosives, takes 2minutes. Can even level a whole building by blowing through its key foundations, takes 5 minutes. Explosions caused by her have increased lethality

    Hal - Can add research points to Dom's cure at just about every turn. He can also get into studying other things about the zombies so that inventions can be made.
    He can even create robotic prosthetics.
    >>12436715



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]