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  • File : 1290108661.jpg-(40 KB, 640x480, Paulson_Games_Psyker_Dreadnought.jpg)
    40 KB Heresymaker 11/18/10(Thu)14:31 No.12844530  
    So, /tg/. I present you with a challenge.

    For Dark Heresy, how would one stat a Dreadnaught as a bad guy.

    Long story short, there is this Iron Warrior who thought he can wear the daddy pants, gave himself the rank of Warsmith and started a cult uprising over several worlds. The acolytes have laid the hurt on him, him being the important bad guy, he didn't wear his helmet, and they rolled bullshittingly well. For the next arch of the campaign I have them fight some plot related bad guys, but i want him to come back in a dread coffin in the finale. How the fuck to i stat him?
    >> Alpharius ⓒ !5tgCsIM2eo 11/18/10(Thu)14:36 No.12844579
    Well, one arm shall be two lascannons. That problem is solved.
    Normal strength is around 70. If he attacks with his Dreadnut CCW, he gets Unnatrual Strength x 3. Also, his Dreadfist is a power weapon.
    Armor 20. Or around there. If they can get at the corpse within through some crazy roleplaying trickery, no armor bonus, and no toughness bonus.
    BS 50, WS 50, AG 50, 50 wounds.


    Also, I applaud your choice of enemy. Take that, ya PC's!
    >> Heresymaker 11/18/10(Thu)14:40 No.12844606
    >>12844579

    Thank you sir, Youa re a gentleman and a scholar.
    >> Anonymous 11/18/10(Thu)14:41 No.12844617
    >>12844530
    Take a look at the Vehicle rules from the Rogue Trader supplement.
    >> Anonymous 11/18/10(Thu)14:41 No.12844623
    gonna borrow this for my rt group
    >> Anonymous 11/18/10(Thu)14:43 No.12844637
         File1290109410.jpg-(69 KB, 574x599, 1288015883592.jpg)
    69 KB
    this is going right in my DW game, slightly modified of course
    >> Heresymaker 11/18/10(Thu)14:52 No.12844727
    Lascannon.
    6d10+10 pen 10.
    S/-/-
    magasine 6
    reload 2 full
    Twin Linked

    Hmmm maybe an Assault drill would be more in character

    http://wh40k.lexicanum.com/wiki/Assault_Drill
    >> Heresymaker 11/18/10(Thu)15:04 No.12844802
    So here it is so far

    Warsmith Serghar the reborn.

    WS 50
    BS 50
    S 70
    T 55
    A 50
    INT 45
    PER 40
    WILL 35
    FELL 10

    Wounds: 50 Armor: 20 All

    Skills: Awareness +10, Command +10, Forbidden Lore (Daemons, Warp) Literacy, Intimidate +20, Speak Language (Low Gothic, Unholy Tounge).

    Traits and Talents
    Fearless, Hatred (Loyalist Space Marines, Imperium, Imperial fists), Jaded, Killing Strike. Unnatural Strength x3.
    >> Anonymous 11/18/10(Thu)15:11 No.12844852
    >>12844802
    I'd make the base trait unnatural x2, and then the DNCCW granting the extra multiplier, a la power fist.

    Also, consider using the Astartes lascannon, as opposed to the one in the Dark H-

    Scratch that, the one already mentioned is the astartes model. I wouldn't give it a clip size personally, presumably it draws power from the dreadnoughts generator.

    Also consider unnatural toughness. All astartes have it as a matter of course. x2 is plenty, since the dread armor itself is quite considerable.
    >> Anonymous 11/18/10(Thu)15:14 No.12844879
    >>12844727
    For that, you could do something like a chainfist on steroids. Perhaps even 3d10+unnatx3 pen 12, and then link it with a heavy flamer. That would give a net of unnatural x4 to the damage mod, which is not inconsiderable.

    Out of curiosity, what did your acolytes do to you?
    >> Anonymous 11/18/10(Thu)15:16 No.12844898
         File1290111383.png-(45 KB, 880x813, ABSCOND.png)
    45 KB
    >>12844879
    He said
    >he didn't wear his helmet
    So i'm guessing a head shot, and his minions dragged his skullshot ass out of there and installed him.
    >> Heresymaker 11/18/10(Thu)15:16 No.12844900
    >>12844879
    1 THAT GUY , 1 Min Maxer of the worst kind, and a Pretty cool guy, who trolls me at every opportunity.

    Why do you ask?
    >> Anonymous 11/18/10(Thu)15:16 No.12844902
    >>12844530

    Unless they routinely carry MP Lascannons, this will end in a TPK. I approve.
    >> Anonymous 11/18/10(Thu)15:20 No.12844929
    >>12844900
    Just curious.

    As >>12844902 said, they're completely and utterly fucked if you ask me. AP20 with 5-10 toughness out of reach for most acolytes barring some heavy duty RF, or equally heavy duty heavy weapons. Not that that's so wrong, it's good to put the acolytes in their place from time to time.
    >> Anonymous 11/18/10(Thu)15:21 No.12844940
    >>12844929
    >toughness out of reach
    >toughness is* out of reach

    I apologize dapper gents.
    >> Heresymaker 11/18/10(Thu)15:26 No.12844971
         File1290111965.jpg-(64 KB, 500x347, pants.jpg)
    64 KB
    >>12844902
    Someone on /tg/ Approved of my plans.. mfw.

    >>12844929
    And, I may be an evil GM, but i don't do a rocks fall everyone dies moment. If my players have to die en masse, I demand that they go out like badasses.
    >> Anonymous 11/18/10(Thu)15:27 No.12844985
    >>12844971
    And a fight with a dred IS a pretty ballin' way to go. Best of luck to you pal.
    >> Heresymaker 11/18/10(Thu)15:29 No.12845001
    >>12844985
    Thank you, kind sir! If people are interested, I can post the results of this encounter later on.
    >> Anonymous 11/18/10(Thu)15:34 No.12845036
    Dread is always a good way to go out.

    Reminds me of when I ran Deathwatch. The Marines aggravated the Sisters and the Eccessiarchy by being fantastic jackasses and causeing a lot of friendly fire casualties.

    Suddenly Penitent Engines. They beat the things but they all ended up with rival and enemy 'Eccessiarcy'

    Looking foward to starting that back up at some point. An Immolator or two will scare them silly after the last time they fought Sisters.
    >> Anonymous 11/18/10(Thu)15:36 No.12845059
    >>12845036
    I'm thinking more like GK considering they just pised off the Inquisition
    >> Anonymous 11/18/10(Thu)15:38 No.12845073
    >>12845059

    Eh, they pissed of the Sisters first and foremost. I'm all for them getting vengence. That and the Sisters have tanks besides the Land Raider.
    >> Heresymaker 11/18/10(Thu)15:42 No.12845111
    >>12845073
    Hordes of Zealots. If you wish to be extra cruel, make the PC's lose morality because they are killing civilians wh are deffending the most holy sisters of order so and so. Make them redeem themselves in the eyes of the Ecclesiarchy, the Inquisition, and their chapters.
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)15:43 No.12845119
    rolled 8461 = 8461

    >>12844802

    He's an Iron wArrior?

    Give him a drill arm as his CCW with a built in flamer.

    Make it like an AStartes Chainfist.
    >> Anonymous 11/18/10(Thu)15:45 No.12845141
    >>12845111

    Heh, that could work. If be rather mean.

    I'll probebly avoid anything TOO mean. They are already very sorry OOC, having nearly gotten the entire team shredded via penitent engine.

    For the Record: Assault Marine with Power Sword < Penitent Engine. Funny that.
    >> Heresymaker 11/18/10(Thu)15:47 No.12845158
    >>12845141
    Would be an interesting obstacle. How to get out of the area, when the area is swarmed by innocents who want to kill you. Not that they really can, but they are gonna try.
    >> Anonymous 11/18/10(Thu)15:50 No.12845186
    >>12845158

    Yeah, and slaughtering thier way through it would be VERY bad.
    >> Heresymaker 11/18/10(Thu)15:51 No.12845195
    >>12845186
    So am i the only one whpo gets the mental imageof an assault marine flying above them, his comrades stuck in the middle of this horde, and the assault marine has a trollface?
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)15:56 No.12845230
    rolled 33656 = 33656

    Warsmith Serghar the reborn.

    WS 50
    BS 50
    S 70
    T 55
    A 50
    INT 45
    PER 40
    WILL 35
    FELL 10

    Wounds: 50 Armor: 20 All

    Skills: Awareness +10, Command +10, Forbidden Lore (Daemons, Warp) Literacy, Intimidate +20, Speak Language (Low Gothic, Unholy Tounge).

    Traits and Talents
    Fearless, Hatred (Loyalist Space Marines, Imperium, Imperial fists), Jaded, Killing Strike. Unnatural Strength x3.

    According to Deathwatch Armor 20 is the equivalent of a Sentinel Walker.

    May I suggest:

    Type: Walker
    Tactical Speed: 8m
    Cruising Speed 35 kph
    Maneuverability: -10
    Structural Integrity 48
    Size Enormous
    Armor: Front 40, Side 40, Rear 35
    Crew: One Astartes Hero, Mostly Dead
    Carry Capacity 1 Metric Ton

    Weapons

    Left Hand
    Dreadnought Siege Drill 3d10+10 Pen 10 Powerfield Tearing.

    Astartes Flamer Rng 20m s/-/- 2d10 + 2 E Pen 3 Mag-75

    Right Hand

    Astartes Lascannon Heavy Rng:300m s/-/- 6d10+10 E Capacity 250

    Carapace - Smoke Lauchers Rng 75m Capactiy 4

    And use the stats for a Chaos SM from the back of Deathwatch for piloting and stats.
    >> Anonymous 11/18/10(Thu)15:56 No.12845233
    >>12845195
    yes

    so how's your autism coming along?
    >> Heresymaker 11/18/10(Thu)15:57 No.12845241
    >>12845230
    Thank you sir. Will do.
    >> Anonymous 11/18/10(Thu)16:00 No.12845253
    CSM Codex has rules about frenzy concerning chas dreads, which you may or may not want to use
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:01 No.12845257
    rolled 35823 = 35823

    And a CSM profile

    WS 50
    BS 50
    S 65 (14 w/ Power Armor and Unnatural Strength)
    T 45 (8 with Unnatural Toughness)
    Ag 40
    Int 35
    Per 40
    WP 43
    Fel 17

    Wounds 29
    Skills Awareness, Climb, Command +10, Dodge +10, Forbidden Lore Demons, warp, Intimidate +20, Literacy, Scrutiny, Speak Language Low Gothic, Unholy Tongue, Survival, Swim, Pilot (Dreadnought, I just thought to add it in) +20/
    >> Anonymous 11/18/10(Thu)16:02 No.12845265
    >>12845230

    No tech-use?
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:03 No.12845273
    rolled 3548 = 3548

    >>12845241

    Oh! Yeah, make the Lascannon twin linked.

    Frogot about that.

    Also if you want to add some spice to this, there are marks of Chaos you can give to the Dreadnought as well if you ever want them to face a specific faction.

    I suggest Khorne or Nurgle, maybe Slaanesh. Because a Psyker Dreadnought is far far to scary to fathom.
    >> Anonymous 11/18/10(Thu)16:04 No.12845279
    >>12845253
    Of course OP would want to use that.

    By the way, what power level will the acolytes be at when they finally come across this guy? I wanna have an idea of how horribly they'll be TPK'd.
    >> Anonymous 11/18/10(Thu)16:05 No.12845285
    >>12845253

    those guys are crazy fro centuries of being dead in a box

    this guy is fresh

    (dice in the mirror)
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:05 No.12845287
    rolled 38589 = 38589

    >>12845265

    Oddly enough CSM in Deathwatch don't have Tech use as a talent.

    But as a GM you can always put it in there, and a Dreadnought at that point would be more leading assaults than doing tech stuff, plus its size is an issue.

    ...I have an awesome mental image of a Dreadnought Forging weapons.
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:07 No.12845296
    rolled 35527 = 35527

    >>12845285

    Plus its a 'Warsmith'. If Ir emeber my books correctly Iron Warriors revere their Dreads almost as much as loyalist marines do....
    >> Anonymous 11/18/10(Thu)16:08 No.12845305
    >>12845287
    Iron Hands Dreadnoughts probably do that all the time.
    >> Anonymous 11/18/10(Thu)16:09 No.12845314
    >>12845287

    It's just, if it was a warsmith, then they'd know their way around tech. Sure, it's useless knowledge unless they canf igure out a way to manipulate tech while all dreadnoughty, but a dreadnought warsmith should still have the skill, I think.
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:11 No.12845327
    rolled 21128 = 21128

    Oh god Dreadnoughts with the Mark of Khorne:

    Bearers of the Mark of Khorne gain the Berserk Charge, Frenzy, Furious Assault, Resistance (Psychic powers), Swift Attack, and Whirlwind of Death Talents. If they already have swift attack, they gain the lightning attack talent.
    >> Heresymaker 11/18/10(Thu)16:11 No.12845339
    >>12845279
    I love you sir!

    >>12845273
    Ehhh, they are roughly rank 6.
    >> Anonymous 11/18/10(Thu)16:12 No.12845352
    >>12845279
    Hmm well 2-4 on a d6 is sane and the dread can be controlled as normal

    On a 1, the Dread unloads all weapons on the nearest target, be it friend or foe

    On a 6, the Dread cannot shoot and instead charges as far forward as possible towards the enemy to engage in CC


    Translated to d%,

    16% the dread shoots nearest folks
    16% the dread charges forward
    68% the dread doesn't give in to the bloodlust or battle craze

    0-15 Empty weapons
    16-82 Sane
    83-99 Charge

    Probably give him a strength bonus or more attacks on the charge percentage area
    >> Anonymous 11/18/10(Thu)16:13 No.12845353
    He's a warsmith? Give him a Dread-Sized Cyber Harness!
    >> Anonymous 11/18/10(Thu)16:13 No.12845356
    >>12845327
    chaos dreadnoughts suck ass.
    >> Anonymous 11/18/10(Thu)16:16 No.12845381
    >>12845339
    Hahah, they're screwed.

    And if they do happen to survive the first encounter, they'll probably either go on a desperate hunt for anti-tank weapons, which'll be hard to find unless they're conveniently at an army base or warzone, or they'll attempt to drop a building on the guy.

    I foresee hilarity in the future.
    >> Anonymous 11/18/10(Thu)16:16 No.12845382
    Give the warsmith 1 mechendrite, and stat it as a techmarine manipulator.

    aka; Powerfist
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:16 No.12845389
    rolled 2202 = 2202

    >>12845314

    Hmm, you know, you're right.

    Plus I remember in one of the Ultramarine books, a Iron Warriors Dread has multiple mechadendrites... ACtually....

    Type: Walker
    Tactical Speed: 8m
    Cruising Speed 35 kph
    Maneuverability: -10
    Structural Integrity 48
    Size Enormous
    Armor: Front 40, Side 40, Rear 35
    Crew: One Astartes Hero, Mostly Dead
    Carry Capacity 1 Metric Ton

    Weapons

    Left Hand
    Dreadnought Siege Drill 3d10+10 Pen 10 Powerfield Tearing.

    Astartes Flamer Rng 20m s/-/- 2d10 + 2 E Pen 3 Mag-75

    Right Hand

    Astartes Lascannon Heavy Rng:300m s/-/- 6d10+10 E Capacity 250

    Carapace - Smoke Lauchers Rng 75m Capactiy 4
    Astartes Servo Harness (Arm and welder)(Servo Arm) 2d10+14 Impact Damage Pen 10 [+10 to tech use tests, Strength 75 for use in grapple]
    Welder (1d10+5 Pen 8)
    >> Heresymaker 11/18/10(Thu)16:17 No.12845405
    >>12845382
    I was thinking about a utility mechadendrite.

    "My left arm is broken, i'm using my other left arm to repair it!"
    >> Asuham Boone !k9Nz7Wxe9w 11/18/10(Thu)16:18 No.12845407
    >>12844900

    Does the THAT GUY play a Guardswoman or Psyker with giant tits?

    Most THAT GUY's who play DH I know of do this.
    >> Heresymaker 11/18/10(Thu)16:20 No.12845419
    >>12845407
    Ehhh, he playes a Cata Chan clone.
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:21 No.12845427
    rolled 5360 = 5360

    Fuck me I keep forgetting:

    Type: Walker
    Tactical Speed: 8m
    Cruising Speed 35 kph
    Maneuverability: -10
    Structural Integrity 48
    Size Enormous
    Armor: Front 40, Side 40, Rear 35
    Crew: One Astartes Hero, Mostly Dead
    Carry Capacity 1 Metric Ton

    Weapons

    Left Hand
    Dreadnought Siege Drill 3d10+10 Pen 10 Powerfield Tearing.

    Astartes Flamer Rng 20m s/-/- 2d10 + 2 E Pen 3 Mag-75

    Right Hand

    Astartes Lascannon Heavy Rng:300m s/-/- 6d10+10 E Capacity 250 Twin Linked

    Carapace - Smoke Lauchers Rng 75m Capactiy 4
    Astartes Servo Harness Grants Multiple Attacks in close combat. (Arm and welder)(Servo Arm) 2d10+14 Impact Damage Pen 10 [+10 to tech use tests, Strength 75 for use in grapple]
    Welder (1d10+5 Pen 8)
    >> Anonymous 11/18/10(Thu)16:24 No.12845456
    >>12845427

    Looks bloody awesome. Your Party is screwed unless someone is packing a meltagun, and even then.
    >> Anonymous 11/18/10(Thu)16:26 No.12845464
         File1290115582.jpg-(195 KB, 575x1302, demolisheriron.jpg)
    195 KB
    >>12845405
    Better yet give him multiple mechendrites, Two utillity mechendrites, one laser cutter and an optical mechendrite.
    I really feel like making our good warsmith into a monster, and an actual Smith.
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:26 No.12845469
    rolled 60, 40 = 100

    >>12845427

    OH! OH! I have an idea. Since Dreadnought armor is usually ancient, and hell, astartes armor has a history, lets roll twice for Dreadnought armor history.
    >> Heresymaker 11/18/10(Thu)16:30 No.12845489
    >>12845469
    Death is joy and Terror be thy friend
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:31 No.12845496
    rolled 24575 = 24575

    >>12845469

    'They Strength is Legend and Death is Joy.

    Type: Walker
    Tactical Speed: 8m
    Cruising Speed 35 kph
    Maneuverability: -10
    Structural Integrity 48
    Size Enormous
    Armor: Front 40, Side 40, Rear 35
    Crew: One Astartes Hero, Mostly Dead
    Carry Capacity 1 Metric Ton

    Weapons

    Left Hand
    Dreadnought Siege Drill 3d10+10 Pen 10 Powerfield Tearing.

    History:

    Thy Strength is Legend +1 Damage to all melee attacks

    Death is Joy: + 2 damage to any of the wearers attacks that do Critical DAmage, and increase damage against a Horde's Magnitude by 1 with any successful attack against a horde.

    Astartes Flamer Rng 20m s/-/- 2d10 + 2 E Pen 3 Mag-75

    Right Hand

    Astartes Lascannon Heavy Rng:300m s/-/- 6d10+10 E Capacity 250

    Carapace - Smoke Lauchers Rng 75m Capactiy 4
    Astartes Servo Harness (Arm and welder)(Servo Arm) 2d10+14 Impact Damage Pen 10 [+10 to tech use tests, Strength 75 for use in grapple]
    Welder (1d10+5 Pen 8)
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:35 No.12845516
    rolled 27131 = 27131

    I forgot to include the special rules

    Type: Walker
    Tactical Speed: 8m
    Cruising Speed 35 kph
    Maneuverability: -10
    Structural Integrity 48
    Size Enormous
    Armor: Front 40, Side 40, Rear 35
    Crew: One Astartes Hero, Mostly Dead
    Carry Capacity 1 Metric Ton

    Weapons

    Left Hand
    Dreadnought Siege Drill 3d10+10 Pen 10 Powerfield Tearing.

    History:

    Thy Strength is Legend +1 Damage to all melee attacks

    Death is Joy: + 2 damage to any of the wearers attacks that do Critical DAmage, and increase damage against a Horde's Magnitude by 1 with any successful attack against a horde.

    Astartes Flamer Rng 20m s/-/- 2d10 + 2 E Pen 3 Mag-75

    Right Hand

    Astartes Lascannon Heavy Rng:300m s/-/- 6d10+10 E Capacity 250

    Carapace - Smoke Lauchers Rng 75m Capactiy 4
    Astartes Servo Harness (Arm and welder)(Servo Arm) 2d10+14 Impact Damage Pen 10 [+10 to tech use tests, Strength 75 for use in grapple]
    Welder (1d10+5 Pen 8)

    Special Rules
    Walker: Walkers are able to ignore penalties for moving through difficult terrain and negotiate obstacles such as rock slides tank traps fallen trees and shattered buildinbgs without penalty.

    For the sake of strength tests consider the dreadnought possessing 75 Strength with unnatural strength equal to x4
    >> Heresymaker 11/18/10(Thu)16:35 No.12845517
    >>12845464
    Son, it is going to be THE monster.
    >> Anonymous 11/18/10(Thu)16:36 No.12845522
    Lets fix a Good quality auspex to him(magnoculars, thermal, darksight)
    Now just something that fucks with psychic powers.
    >> Heresymaker 11/18/10(Thu)16:37 No.12845526
    >>12845522
    Mark of Khorne mayhap?
    >> Asuham Boone !k9Nz7Wxe9w 11/18/10(Thu)16:39 No.12845537
    >>12845516
    >>12845496

    Jesus. I hope your party has God making their rolls for this baby.
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:40 No.12845547
    rolled 5973 = 5973

    >>12845522

    We can give him the abilites Astartes Power armor has?

    Auto-Senses Gains Dark Sight, Heightened Senses (+10 to relevant tests) for sight and sound. Additionally auto Senses make a called shot a half action.

    Vox Link, Magnetized Boots.

    .... Built in Astartes Auspex. +20 to Awareness tests.
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:43 No.12845562
    rolled 38424 = 38424

    Type: Walker
    Tactical Speed: 8m
    Cruising Speed 35 kph
    Maneuverability: -10
    Structural Integrity 48
    Size Enormous
    Armor: Front 40, Side 40, Rear 35
    Crew: One Astartes Hero, Mostly Dead
    Carry Capacity 1 Metric Ton

    Weapons

    Left Hand
    Dreadnought Siege Drill 3d10+10 Pen 10 Powerfield Tearing.

    History:

    Thy Strength is Legend +1 Damage to all melee attacks

    Death is Joy: + 2 damage to any of the wearers attacks that do Critical DAmage, and increase damage against a Horde's Magnitude by 1 with any successful attack against a horde.

    Astartes Flamer Rng 20m s/-/- 2d10 + 2 E Pen 3 Mag-75

    Right Hand

    Astartes Lascannon Heavy Rng:300m s/-/- 6d10+10 E Capacity 250 Twin Linked

    Carapace - Smoke Lauchers Rng 75m Capactiy 4
    Astartes Servo Harness (Arm and welder)(Servo Arm) 2d10+14 Impact Damage Pen 10 [+10 to tech use tests, Strength 75 for use in grapple]
    Welder (1d10+5 Pen 8)

    Special Rules
    Walker: Walkers are able to ignore penalties for moving through difficult terrain and negotiate obstacles such as rock slides tank traps fallen trees and shattered buildinbgs without penalty.

    For the sake of strength tests consider the dreadnought possessing 75 Strength with unnatural strength equal to x4

    Heresymaker?

    I think we may just kill your DH group.
    >> Anonymous 11/18/10(Thu)16:45 No.12845586
         File1290116740.png-(879 KB, 730x623, heretek.png)
    879 KB
    >>12845526
    Here are Heretek savant talents, give him the resonator, hell give him those three.
    >> Anonymous 11/18/10(Thu)16:50 No.12845621
    hey OP make it a point for the dread to aim for their heads, and laugh if/when he kills one of them.

    also perhaps lure the PC's into the area where the BBEG is by one of the cultists offering to act as a double agent and take the acolytes to their leader, the one who if dead would cause these cults to fade away. The acolytes arrive at the place (cultist in tow or not, I'm sure they'll find the meeting area) a few cultists mulling about (easy kills) and a "disabled" dreadnought. PC's get all full of themselves, start searching for equipment, BAM! dreadnought "sneak attack"
    >> Anonymous 11/18/10(Thu)16:52 No.12845636
         File1290117133.jpg-(291 KB, 1500x1500, Rage 6.jpg)
    291 KB
    >>12845621
    >Lascannon headshot
    >mhw
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)16:54 No.12845656
    rolled 32839 = 32839

    >>12845621

    Type: Walker
    Tactical Speed: 8m
    Cruising Speed 35 kph
    Maneuverability: -10
    Structural Integrity 48
    Size Enormous
    Armor: Front 40, Side 40, Rear 35
    Crew: One Astartes Hero, Mostly Dead
    Carry Capacity 1 Metric Ton

    Weapons

    Left Hand
    Dreadnought Siege Drill 3d10+10 Pen 10 Powerfield Tearing.

    History:

    Thy Strength is Legend +1 Damage to all melee attacks

    Death is Joy: + 2 damage to any of the wearers attacks that do Critical DAmage, and increase damage against a Horde's Magnitude by 1 with any successful attack against a horde.

    Astartes Flamer Rng 20m s/-/- 2d10 + 2 E Pen 3 Mag-75

    Right Hand

    Astartes Lascannon Heavy Rng:300m s/-/- 6d10+10 E Capacity 250 Twin Linked

    Carapace - Smoke Lauchers Rng 75m Capactiy 4
    Astartes Servo Harness (Arm and welder)(Servo Arm) 2d10+14 Impact Damage Pen 10 [+10 to tech use tests, Strength 75 for use in grapple]
    Welder (1d10+5 Pen 8)

    Special Rules
    Walker: Walkers are able to ignore penalties for moving through difficult terrain and negotiate obstacles such as rock slides tank traps fallen trees and shattered buildinbgs without penalty.

    For the sake of strength tests consider the dreadnought possessing 75 Strength with unnatural strength equal to x4

    Auto-Senses Gains Dark Sight, Heightened Senses (+10 to relevant tests) for sight and sound. Additionally auto Senses make a called shot a half action.
    Vox Link, Magnetized Boots.
    Astartes Auspex. +20 to Awareness tests.

    To be honest Heresymaker, this thing is a sort of enemy that would give Astartes (who start at Rank 13 if Deathwatch is correct) a lot of trouble.

    I hope you can balance this out.
    >> Anonymous 11/18/10(Thu)16:57 No.12845670
    >>12845636
    Sounds like a logical way to kill Warbosses, Carnifexi, and Space Marine commanders to me.
    >> Anonymous 11/18/10(Thu)16:58 No.12845679
    >>12845381
    Of course, if they drop it on him wrong, or get unlucky, he might just come roaring out of the rubble, guns blazing.
    >> Anonymous 11/18/10(Thu)17:03 No.12845704
    >>12845656
    well that's the point, isn't it?
    I mean a dreadnought SHOULD give an astartes trouble. Hell, it should give a whole squad of astartes trouble depending on how you fluff your 40k.

    Still, I love this. It's going to require wit and ingenuity, as a straightforward assault will get a TPK faster than the players can complain about unfairness and walk out on the game lol
    >> Anonymous 11/18/10(Thu)17:05 No.12845724
    And if they kill him instead of running like hell, ANIMA AURA FUUUUUUUUUU I AM BACK FROM THE DEAD STAGE 2!
    >> Anonymous 11/18/10(Thu)17:13 No.12845767
    >>12845724
    "YOU THINK YOU CAN DESTROY -ME-?! DESTROY! ME?!"
    >> Anonymous 11/18/10(Thu)17:14 No.12845770
         File1290118448.png-(317 KB, 500x500, Basilisk.png)
    317 KB
    >>12845704
    But they aren't Marines, they're acolytes...

    Solution, this
    >> Anonymous 11/18/10(Thu)17:16 No.12845787
    >>12845767
    And he puts himself back together with utility claws :3
    >> An0nymous !O.3C7qsaj. 11/18/10(Thu)17:19 No.12845808
    rolled 37385 = 37385

    >>12845770

    Seriously.

    They should have some backup for this...
    >> Anonymous 11/18/10(Thu)17:21 No.12845825
    if they decide to run rather than fight,

    make him a recurring enemy, chasing them across the galaxy, just give him a (massive) jet pack, and he can follow them anywhere,

    they spend too long trying to work out a puzzle or sitting in cover?
    -they hear a screaming sound and the noise of a drill revving along with various curses slowly growing louder....
    >> Anonymous 11/18/10(Thu)17:22 No.12845832
    >>12845787
    :O <=====================3
    :<=====================3
    :===============3
    :========3
    :====3
    :3

    Fuck off, weeaboo faggot.
    >> Anonymous 11/18/10(Thu)17:26 No.12845855
    >>12845656
    In the interest of balance, maybe adding some form of "the acolytes only got the assembly mostly right". They're acolytes, not goddamn Iron Warrior techmarines.

    Could modify the rules for frenzy to include mechanical failure. I'd say keep the charge part of rage (he's fucking pissed that they killed him once already, so that can stay). He hasn't been in there long enough to develop tendencies to shoot his own acolytes by accident (he might do it on purpose, or if they happen to be in the way, but not by accident).

    So...

    1: mechanical failure (roll misfire)
    2-5: Fine and dandy
    6: Charges.

    Misfires:

    1: Power shorts out for the siege drill. He can still bash shit, but it only does 1D10+10 pen, no powerfield.

    2:Flamer misfires (cannot be used this turn, bathes the dread in fire). No real effect unless they've somehow removed the casing on the guy and the flames actually hit him. Also catches players in close combat with it on fire.

    3:Lascannon shorts out. Fizzles, cannot be operated for one turn.

    4: Lascannon (if attempted to fire) fires an incredibly powerful blast, but also damages the dread in the process. Dunno stats for that, kinda just stole it from a Skaven misfire charts.

    5: Legs inoperable: cannot charge, cannot move, 1 turn.

    6: Optics inoperable: Serious reduction in perception. Also gets a serious reduction in accuracy unless the target is making noise. Additionally, firing preference goes to the source of any noise the dread thinks could have been made by an enemy (possibly that friendly acolyte who picked a bad time to utter a war cry...). 1 turn.

    >dreds mertan
    Relevant captcha is relevant somehow.
    >> Anonymous 11/18/10(Thu)17:26 No.12845856
    >>12845825
    No. They hear "vrrrrrr-crunch"
    "vrrrrrr-crunch"
    "vrrrrrr-crunch"
    "vrrrrrr-crunch"
    "vrrrrrr-crunch"
    "vrrrrrr-crunch"
    "vrrrrrr-crunch"
    "VRRRRRR-CRUNCH"
    "VRRRRRR-CRUNCH"
    "VRRRRRR-CRUNCH"
    "VRRRRRR-CRUNCH"
    "VRRRRRR-CRUNCH"
    "WHIRRRRRRR"
    >> Anonymous 11/18/10(Thu)17:26 No.12845859
         File1290119190.png-(178 KB, 640x505, umad.png)
    178 KB
    >>12845832
    >> Anonymous 11/18/10(Thu)17:27 No.12845867
    >>12845825
    >-they hear a screaming sound and the noise of a drill revving along with various curses slowly growing louder....

    Oh sh-
    >> Anonymous 11/18/10(Thu)17:28 No.12845876
    >>12845859
    BECAUSE EVERYONE FUCKING USES THAT WEEABOO SHIT AND IT BRINGS ME TO A PEAK OF IMPOTENT RAGE
    >> Anonymous 11/18/10(Thu)17:28 No.12845878
    >>12845876
    :3
    >> Anonymous 11/18/10(Thu)17:29 No.12845881
         File1290119386.jpg-(24 KB, 285x285, 3face.jpg)
    24 KB
    >>12845876
    u mad :3
    >> Anonymous 11/18/10(Thu)17:30 No.12845893
    >>12845881
    >>12845878
    YOU BET YOUR FUCKING ASS I MAD, FAGGOT
    >> Anonymous 11/18/10(Thu)17:30 No.12845896
         File1290119459.jpg-(19 KB, 298x296, -_- 4.jpg)
    19 KB
    >>12845876
    >> Anonymous 11/18/10(Thu)17:31 No.12845902
    >>12845808
    If I were them I'd just call in for the fucking guard and consider it case closed. Even the most eccentric of inquisitors wouldn't actually expect them to be able to take it on. The only things that could damage something like that at rank 6 are what? Psykers, people riding walker vehicles (which would be fucked as soon as they're seen) and really big fucking guns that only a guardsman could wield without them being attached to a vehicle? Having it nuked from orbit or something is the only sane solution. I imagine it would be more a test of survival than combat when they find it
    >> Anonymous 11/18/10(Thu)17:33 No.12845923
    the mission should be them getting as many guardsmen as they can killed to make the undying machine-man tired
    >> Anonymous 11/18/10(Thu)17:34 No.12845928
    >>12845770

    True. I think that once the super dread shows up, they're going to be hitting the Exterminatus button as hard as they can and praying they can get off the planet in time.
    >> Heresymaker 11/18/10(Thu)17:39 No.12845955
    Guys.... I would just like you to know... that I am crying of joy... and I fucking love this thread. It has made my damned day
    >> Anonymous 11/18/10(Thu)17:50 No.12846037
         File1290120609.jpg-(24 KB, 243x537, Teehee.jpg)
    24 KB
    >>12845955
    >Heresymaker
    > damned day
    >mfw
    >> Anonymous 11/18/10(Thu)17:53 No.12846054
    >>12845923

    Unless the guardsmen are written by Dan Abnett
    >> Anonymous 11/18/10(Thu)17:59 No.12846099
    >>12845955

    you had best hope no one in the party is a FIREWARRIOR or that dreadnought is good as fucked

    http://www.youtube.com/watch?v=QHs1DHtyY98
    >> Anonymous 11/18/10(Thu)18:06 No.12846159
         File1290121600.jpg-(12 KB, 440x165, Varying Degrees of Want.jpg)
    12 KB
    >>12845656
    >> Anonymous 11/18/10(Thu)18:09 No.12846181
         File1290121771.jpg-(33 KB, 600x480, 740962-absolute_futility_super.jpg)
    33 KB
    pic related
    >> Anonymous 11/18/10(Thu)18:10 No.12846186
    >>12846099
    Danm, do you even have a health bar at all in that game? The guy would've been dead 15 seconds in playing any other FPS
    >> Anonymous 11/18/10(Thu)18:15 No.12846217
    >>12846186
    >>12846099
    It is a terrible, terrible game.
    >> Anonymous 11/18/10(Thu)18:17 No.12846232
    >>12846217
    the only half-decent depiction is the bolter, most accurate so far in any 40kvidya

    other than that i agree, it is truly awful.
    >> Anonymous 11/18/10(Thu)18:21 No.12846281
    >>12846232
    It is quite possibly the worst FPS I have played in my entire life.
    >> Heresymaker 11/18/10(Thu)18:39 No.12846417
    >>12846037
    Hehehehehe



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