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  • File : 1292677527.jpg-(38 KB, 400x320, yeoldewhiteknight.jpg)
    38 KB Anonymous 12/18/10(Sat)08:05 No.13201397  
    /tg/, have you ever played what is called a White Knight campaign? A White Knight campaign would be like playing D&D with only LG characters (Or LG Paladins), or playing an Exalted campaign only with Solars.

    Playing a White Knight is awesome because it makes you feel goddamn HEROIC, that's why. Be it rescuing a dicriminated half-monster girl from a vicious monster 5 levels higher than that of your party (HEROICALLY of course), or giving mercy to an enemy so that he realizes the mistakes he's done (with a HEROIC SPEECH); saving a band of kobolds from forced nose-rubs, or even ovethrowing an evil government and replacing it with a righteous, resisting any possible bribe, all the while healing a decaying forest with the help of a sick dryad; and finally, when fighting the corrupt BBEG, giving a HEROIC MONOLOGUE even LONGER than his, explaining why you're right and he's obviously wrong, and finally having an EPIC HEROIC DUEL, with a TAKE MY HAND scene as the conlusion.

    In the end, everyone remembers you and your party as the kindest people in the world, and your HEROIC acts which made the world a better place.

    ISN'T IT AWESOME, /tg/!? ISN'T IT!?
    >> Anonymous 12/18/10(Sat)08:06 No.13201405
    >>13201397
    You forgot to add the part when YOU RIDE INTO THE SUNSET ON YOUR WHITE HORSE
    >> Anonymous 12/18/10(Sat)08:07 No.13201414
    Would get fucked up and corrupted by myself and GM.
    >> Anonymous 12/18/10(Sat)08:09 No.13201431
    >everyone remembers you and your party as the kindest people in the world, and your HEROIC acts which made the world a better place.

    So you mean it's completely devoid of any semblance of realism?

    Is this some sort of pathetic attempt to cope with the fact that you are going to die like a pathetic human, alone and unremembered, nothing you ever did mattered and no one gives a shit?
    >> Anonymous 12/18/10(Sat)08:10 No.13201451
    >>13201431
    Yeah, that's a bit stupid. You'll probably be forgotten, in, what? 15 years?
    >> Anonymous 12/18/10(Sat)08:10 No.13201457
    I play a lawful good paladin. It's just the law, backed up by religious edict and the tenets of my faith, pretty much insists I slaughter orcs, goblins, gnolls and all of their misbegotten kin down to the last man, woman and child (if they really have such things)
    >> Anonymous 12/18/10(Sat)08:12 No.13201479
    I think OP was just trying to express how cool it feels to play a White Knight
    >>13201431
    ...Why are you even on a role-playing board?
    >> Anonymous 12/18/10(Sat)08:14 No.13201494
    >>13201479
    Because I don't roleplay wish-fulfilment shit.

    A better question is why the fuck is an underage fag like you on 4chan?
    >> Anonymous 12/18/10(Sat)08:17 No.13201524
    >>13201494
    Aren't you a little young to have lost any semblance o hope and fantasy in a tedium driven hell hole of a world?
    >> Anonymous 12/18/10(Sat)08:18 No.13201529
    >>13201431
    >So you mean it's completely devoid of any semblance of realism?
    yeah, that's kind of all D&D really is.....
    >> Anonymous 12/18/10(Sat)08:18 No.13201537
    >>13201431
    Actually, there are many RPGs with that type of ending. Also, besides that, LG campaigns tend to be a bit softer than OP's example, but pretty NOBLEBRIGHT
    >> Anonymous 12/18/10(Sat)08:20 No.13201547
    >>13201457
    >Lawful Good
    >killing women and children
    No.
    >> Anonymous 12/18/10(Sat)08:20 No.13201550
    >no storytiem
    /tg/, I am disappoint.
    Polite sage because no contribution.
    >> Anonymous 12/18/10(Sat)08:24 No.13201580
    That might turn out to be super awesome! I bet the party would get along and be really straight forward with how they do things. There wouldn't be a lot of sneaking around, nor would there be many elaborate plans.

    If your average party finds out some powerful noble is evil they tend to sneak around and try to undermine his activities... white knight party would stand outside his gate and demand satisfaction. Everything would be in the public eye, in front of a cheering crowd.

    They would be pretty powerful too, one thing that made paladins hard to play was that they would sit and argue with the CN dipshit rogue and bog the game down. Not anymore motherfuckers.
    >> Anonymous 12/18/10(Sat)08:24 No.13201584
    On a side note.
    Campaigns on tg always seem to be full of DRAMA!. Politics, social maneuverings and long winded conversations about the rights and wrongs and moral gray areas.

    When was the last time you just went out to slayed the dragon? (and that's not a bloody euphemism, get your mind out the gutter!)
    >> Anonymous 12/18/10(Sat)08:25 No.13201588
    >> playing an Exalted campaign only with Solars.

    THAT IS NOT HOW EXALTED WORKS
    >> Anonymous 12/18/10(Sat)08:26 No.13201602
    >>13201494
    >CRAAAAWLING IN MY SKIIIIIN

    Ssh, we understand you, little emo kid. It's okay.
    >> Anonymous 12/18/10(Sat)08:30 No.13201630
    But an orc is an orc and a gnoll is a gnoll it cannot BE anything else. Surely to let the orcish populations spread and multiply, which would endanger the lives of good hardworking civilized peoples, would be the greater evil?
    >> Anonymous 12/18/10(Sat)08:30 No.13201632
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    >>13201580
    Indeed. Paladins are held back when they clash with other alignments. However, a same-aligned party would have less trouble making decisions, and the final battle would be pretty damn awesome.

    BBEG (Four-horned Demon): What are you, YOU!? You are but mortals, yet you reject all sin! Why is it!? Why!?
    Adventurer1: Silence, evil scum! You have wrought chaos upon these lands! Chaos which will last for years! For this, we will never forgive you!
    Adventurer2: Our party's beliefs are the same! That is why, together, we have been able to overcome any challenge!
    Adventurer3: Prepare! You feel the holy smite of my hammer!

    White Knight campaigns are pretty damn powerful.
    >> Anonymous 12/18/10(Sat)08:32 No.13201649
    The only way such a campaign would end would be the party getting stabbed in the back by all the corrupt nobles and "former" bad guys. And it would be hilarious.

    Black knight is superior. Save the innocents, kill the badguys, murder all the corrupt nobles. And in the end ride out of town unremembered but victorious, the only people remembering your spectacular exploits being the party itself.
    >> Anonymous 12/18/10(Sat)08:32 No.13201650
    >>13201630
    White Knights are NOT stupid. If they need to ward them off, they will reduce their forces, but they will always give them the option to retreat, and try to ultimately exile them. If that doesn't work, they will damn well do the right thing.
    >> Anonymous 12/18/10(Sat)08:34 No.13201666
    >>13201649
    Uh, the party would not let them jut go free. Obviously they would send the corrupt to a jail. And the irredeemable will be killed. More so if they are Paladins, most likely their deity will approve.
    >> Anonymous 12/18/10(Sat)08:35 No.13201676
    >>13201649
    Black Knights are damn awesome as well.
    >> Anonymous 12/18/10(Sat)08:38 No.13201689
    I wonder. What exactly IS a White Knight? What are their moral limits? Will they choose a lesser evil if it is the right thing to do?
    >> Anonymous 12/18/10(Sat)08:38 No.13201692
    /tg/, have you ever played what is called a black Knight campaign? A black Knight campaign would be like playing D&D with only CE characters, or playing an Exalted campaign only with Infernals.

    Playing a Black Knight is awesome because it makes you feel goddamn DEMONIC, that's why. Be it devouring a dicriminated half-monster girl from and a vicious monster 5 levels higher than that of your party (DEMONICALLY of course), or giving your dick to an enemy so that he realizes the mistakes he's done (which was being alone in a room with you for too long); slaughtering a band of kobolds with forced dick-fucks, or even ovethrowing a government and replacing it with a vile, conniving bastards, resisting any possible loyalties to anyone but themselves, all the while burning down a forest with the help of a sick dryad; and finally, when fighting the over-zealous BBGG, giving a monstrous face stabbing even LONGER than his retarded speech, his brutal and bloody demise will prove why you're right and he's obviously wrong, and finally having a VIOLENT and DESTRUCTIVE DUEL, with a RAPE HIS BLOODY FACE scene as the conclusion.

    In the end, everyone remembers you and your party as the scariest and most fucked up people in the world, and your MENTALLY IMBALANCED acts which made the world a terrifying place to live in.

    ISN'T IT AWESOME, /tg/!? ISN'T IT!?
    >> Anonymous 12/18/10(Sat)08:40 No.13201698
    You could come up with some kind of awesome oath for everyone to follow! It could be something long and complex, and lay a groundwork for reasonable arbitration for difficult moral decisions like the knights of the round table: http://students.mountainstate.edu/students/rsarver/oath.htm

    Or as simple and straight to the point as,
    " In brightest day, in blackest night,
    No evil shall escape my sight
    Let those who worship evil's might,
    Beware my power... Green Lantern's light! "
    >> Anonymous 12/18/10(Sat)08:40 No.13201699
    >>13201692
    Yes.
    >> Anonymous 12/18/10(Sat)08:40 No.13201700
    While a white knight campaign would be fun, I would settle for any party that would actually ALLOW me to play a paladin without constantly bitching at me OOC about how I take the "fun" out of the game.

    Examples:
    I pointed out to "good" characters that slaughtering unarmed, crying goblin children is evil.
    I explained that killing prisoners of war, merely because it's inconvenient to transport them, is evil.
    I reasoned that all the loot from a battle should go to the families of the 18 civilians we accidentally killed when the tavern burned down.
    I stopped the party from assassinating a rival adventuring group simply because they were spreading nasty rumors about us.

    Nobody wants to play a real hero anymore.
    >> Anonymous 12/18/10(Sat)08:40 No.13201704
    >>13201692
    But that isn't a black knight, your copypasta is already stale.
    >> Anonymous 12/18/10(Sat)08:41 No.13201705
    >>13201692

    >Be it devouring a dicriminated half-monster girl and a vicious monster 5 levels higher than that of your party

    fixed that
    >> Anonymous 12/18/10(Sat)08:42 No.13201709
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    >>13201692
    >> Anonymous 12/18/10(Sat)08:44 No.13201715
    >>13201700
    I would like to play a hero too, you're not alone.
    >> Anonymous 12/18/10(Sat)08:46 No.13201725
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    >>13201692
    I admit it, I lol'd
    >> Anonymous 12/18/10(Sat)08:47 No.13201729
    You know, both pathfinder and 4th give pretty good options on playing different kinds of paladins.

    4th has all those different moves and two different kinds of fightin' tools, so they can focus on different stuff. I'm sure there's other cool stuff you can do too, though I don't know as much as I would like to.

    Pathfinder has all of those variant paladins, so you could have two or even three in a party and they would all look a bit different. They would also beat the living shit out of evil stuff. "I smite, I smite, I smite"
    >> Anonymous 12/18/10(Sat)08:48 No.13201731
    >>13201700
    so you want to basically play like a saint and bitch to your other players for not wanting to play a bland "do good and only good" game?
    >> Anonymous 12/18/10(Sat)08:48 No.13201732
    >>13201698
    Or something like "Stop right there, evildoer."
    >> That Paranoid Guy !cM3MCT.vwQ 12/18/10(Sat)08:50 No.13201740
    /tg/, have you ever played what is called a Neutral Knight campaign? A Neutral Knight campaign would be like playing D&D with only Pure Neutral characters (Or Neutral Paladins), or playing a Paranoia campaign where everyone works together well.

    Playing a Neutral Knight is awesome because it makes you feel goddamn INDECISIVE, that's why. Be it ignoring the request to kill an evil bastard because it'll put you in too much danger (NEUTRALLY of course), or telling people to fuck off and stop bothering you (with a NEUTRAL SPEECH); deciding if you should save or repel a nearby band of kobolds, or even taking down an evil government because they were massive douchebags to you, accepting possible bribes provided there is enough benefit, all the while sitting in the middle of a forest; and finally, when fighting the corrupt BBEG, giving a NEUTRAL MONOLOGUE even LONGER than his, explaining why you're right and he's a dick and finally having an EPIC DUEL, with a FUCK YOU, GOT MINE scene as the conclusion.

    In the end, no one remembers you and your party.

    ISN'T IT AWESOME, /tg/!? ISN'T IT!?
    >> Anonymous 12/18/10(Sat)08:50 No.13201742
    >>13201729
    A Paladin-only/Blackguard-only campaign would be powergaming without powergaming. Seriously.
    >> Anonymous 12/18/10(Sat)08:51 No.13201743
    >>13201731
    Roleplaying is all about living out stuff that you will never get to do in real life. That guy will never have the guts to stand up to all the evil and corruption going on around him in real life, so he does it when he roleplays instead.
    >> Anonymous 12/18/10(Sat)08:51 No.13201746
    >>13201740
    I think I've played that campaign before... it rings a bell.
    >> Anonymous 12/18/10(Sat)08:52 No.13201755
    >>13201740
    Neutral Knight is best Knight.
    >> Anonymous 12/18/10(Sat)08:52 No.13201757
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    I'm the straight man in my group, so it fits like a glove on the table

    I would do anything to get them all playing LG characters.. but it'll never happen
    >> Anonymous 12/18/10(Sat)08:54 No.13201762
    >>13201742
    It's team power gaming though, so it doesn't bother me that much. It's not like there's going to be one super powerful character showing off his dick to everyone else. So the party is powerful for their level, who cares? Doesn't mean they can't bleed.
    >> . 12/18/10(Sat)08:54 No.13201764
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    >>13201494
    >>13201431
    Yes because moments of courage and selflessness never happen in the real world...
    >> Anonymous 12/18/10(Sat)08:55 No.13201767
    >>13201764
    awesome, sir
    >> Anonymous 12/18/10(Sat)08:56 No.13201770
    >>13201740

    Sounds like every campaign i've been in for the last ten years.

    Gaming was more fun when you were allowed to have conviction and morals.
    >> Anonymous 12/18/10(Sat)08:57 No.13201773
    >>13201740
    that actually doesn't sound to bad, having your party have to think about the consequences of what they do instead of "hurr durr, be da herooooooo". Having a group that is going to be more realistic about how they'd react to having to fight a demon monster that shoots lasers might be more interesting than "kill the evildoer". I think there should be at least one character willing to say "guys, don't you think it's a little bit rash to go and take the entire mountain of cloud giants face to face?".
    >> Anonymous 12/18/10(Sat)08:59 No.13201781
    >>13201731

    >>so you want to basically play like a saint and bitch to your other players for not wanting to play a bland "do good and only good" game?

    I never bitch at the other players OOC for not being good. I bitch at them IC for doing evil acts.

    Then the other players tease me OOC and call my paladin an annoying tool.

    In years of gaming, I have never seen anyone roleplay a paladin where the rest of the party didn't immediately make them regret it, and make them feel as if they are THAT GUY at the table.
    >> Anonymous 12/18/10(Sat)09:00 No.13201784
    >>13201773
    See, that sounds kind of fun to me at this point. Grass is always greener I guess
    >> Anonymous 12/18/10(Sat)09:00 No.13201789
    >>13201773
    Me and my group are mostly cowards/rationalists who think things through.

    Except of course for Patrick.

    Every day is "goddamnit Patrick" day.
    >> Anonymous 12/18/10(Sat)09:03 No.13201799
    >>13201789
    What is he? A Leeroy Jenkins copy?
    >> Anonymous 12/18/10(Sat)09:03 No.13201802
         File1292681001.jpg-(24 KB, 467x351, 1273964742514.jpg)
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    >>13201789
    >> . 12/18/10(Sat)09:03 No.13201804
    >>13201731
    >>13201742
    How is it powergaming... if anything it makes a hell of a lot more sense than a group of people working together that all have extremely different morals and agendas.

    I mean seriously, what is more relistic, a band of knights from the same castle, having taken the same oath on a quest working together, or a group that has a lawful good knight and an evil assassin, a neutral mage, etc... It makes a lot more sense for the first group to remain together.
    >> Anonymous 12/18/10(Sat)09:04 No.13201814
    >>13201804
    Very true. Mind you, it does depend on how the group was formed.
    >> Anonymous 12/18/10(Sat)09:08 No.13201831
    >>13201804

    This is why it's so hard to roleplay with other party members in D&D.

    9 times out of 10, if you think honestly about it, your character would never team up with these assholes.
    >> Anonymous 12/18/10(Sat)09:08 No.13201838
    >>13201802
    Well done, sir.
    >>13201799
    He plays dwarves. Many times we've got into fights where my character tries to restrain him and it ends with one of us accidentally criticalling the other. Then the bad guys open the door to see what the commotion is about.

    Its fun, but goddamnit.
    >> Magus O'Grady 12/18/10(Sat)09:08 No.13201839
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    Solars. Lawful Good. Wow, someone skipped most of the fluff in Exalted.
    >> Anonymous 12/18/10(Sat)09:09 No.13201843
    >>13201804
    Yeah. It would also be harder to get TPK'd. And it could also be, like, two paladin knights from the same castle (One scpecializes in heavy swordfighting and the other in speed) who are on a mission from their king and the church, and the castle's wizard who is there to aid them..
    >> . 12/18/10(Sat)09:09 No.13201844
    >>13201814
    I guess my mentality boils down to the fact that I don't go out of my way to hang out with people who I don't like for extended periods of time.
    I.E. I consider myself an extremely liberal, just shy of agnostic christian. I don't go out of my way to spend large amounts of time with bible thumping proselytizing uber christians since they tend to rub me the wrong way. I find it odd that people expect their characters to do the same, frankly I think things go better when the players talk together during creation just a little bit to make sure the group won't have obnoxious conflicts.
    >> Anonymous 12/18/10(Sat)09:10 No.13201849
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    >> Anonymous 12/18/10(Sat)09:12 No.13201859
    IN THE NAME OF JUSTICE I WILL SMITE YOU FOUL WITCHES EVEN THOUGH YOU LOOK LIKE 13 YEAR OLDS
    >> Anonymous 12/18/10(Sat)09:15 No.13201876
    >>13201859
    That's not a white knight
    >> . 12/18/10(Sat)09:17 No.13201887
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    Blood of the dragon, that old serpent.
    You and yours have no power here.
    Your threats are hollow, your words are empty of truth, just as your heart is empty of love, and your body of life.
    Cease this now before you tempt the wrath of the almighty.
    >> Anonymous 12/18/10(Sat)09:17 No.13201892
    >>13201876
    I will not smite the foul witch and allow her to commit her acts of heresy and sin...... UNTIL SHE REACHES HER CULTURES ARBITRARY AGE OF MATURITY...... (just you wait! *glare*)
    >> Sir Orin Neville Smythe 12/18/10(Sat)09:21 No.13201917
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    >>13201887
    Blade with whom I have lived, blade with whom I now die, serve right and justice one last time, seek one last heart of evil, still one last life of pain, cut well old friend, and then farewell
    >> Anonymous 12/18/10(Sat)09:22 No.13201920
    inb4 Samurai Jack
    >> Anonymous 12/18/10(Sat)09:26 No.13201937
    >>13201689
    Someone who always does the best-natured thing. Unless there is no choice (but thou must smite)
    >> . 12/18/10(Sat)09:31 No.13201960
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    >>13201689

    The difference is that your normal "good" character will do the good thing until it becomes so inconvenient/dangerous etc.. that they choose otherwise. The white knight takes that same level of inconvenience and puts it through the roof to the point where they are willing to put everything on the line to do the right thing.

    If you want an awesome version look at Michael Carpenter from the Dresden Files. Best paladin who is still human I've ever found.
    >> Anonymous 12/18/10(Sat)09:31 No.13201962
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    It would be damn fun to be in a White Knight game.

    Though my current LG character would be a little out of place, she is skirting VERY close to Neutral Good. A little bit to fond of poisons, especially drow.
    >> Anonymous 12/18/10(Sat)09:32 No.13201966
    >>13201920

    Did /tg/ ever figure out what class/alignment Jack was?
    >> Anonymous 12/18/10(Sat)09:35 No.13201984
    40k White Knights would get killed so hard.
    >> Anonymous 12/18/10(Sat)09:36 No.13201991
    You know what, if my players trid to White Knight, I'd end up pulling a Fable 3 on them, and force them to choose between their morality and what's best for the world in the long run.

    If you're unfamiliar, in Fable 3, you become King just in time to find out an army of shadows is coming to take over your land and kill everyone.

    White Knighting results in becoming a beloved ruler, but a majority of people in your kingdom die during the invasion. 6,500,000 at most.

    So who's the better White Knight? The one who becomes hated and reviled but does what he has to keep people safe, or the one who stands by his morality at the expense of everyone else?
    >> Bryagh 12/18/10(Sat)09:36 No.13201992
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    >>13201917
    Puny son of Carolinus!
    >> Anonymous 12/18/10(Sat)09:38 No.13202003
    >>13201991

    That's where a good White Knight pulls out the 3rd option and MAKES it work.

    Being the Good Guy isn't easy but it's not supposed to be.
    >> Anonymous 12/18/10(Sat)09:38 No.13202005
    >>13201991
    Would you ever do the reverse? Someone is playing an evil and self-serving character, would you force upon them a decision that challenges their way of thinking?
    >> Anonymous 12/18/10(Sat)09:39 No.13202006
    >>13201991

    Not true, bro. If you play the retail market in Fable 3, you can build up the required money to be beloved AND have everyone live.
    >> Anonymous 12/18/10(Sat)09:40 No.13202011
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    >>13201962
    BEFRIENDING YOU TO DEATH!
    >> Anonymous 12/18/10(Sat)09:40 No.13202013
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    >>13202006
    >> Anonymous 12/18/10(Sat)09:41 No.13202019
    >>13202006
    And that's how a White Knight works.

    See
    >>13201960
    They won't stop until they do what is right.
    >> Anonymous 12/18/10(Sat)09:42 No.13202030
    >>13202013

    My king must honestly have scarred fingers from all the lute playing, though.

    Anyways, what's your issue with heroisim, /tg/?
    Seems whenever there's a thread about good characters everyone tries to grimdark it.
    >> Anonymous 12/18/10(Sat)09:43 No.13202040
    >>13201984
    What are you talking about? The Salamanders do indeed often suffer large losses, but on the bright side, they have an enormous armoury and a very strong economy.
    >> . 12/18/10(Sat)09:43 No.13202041
    >>13201984

    It takes one man to start a movement. The thing is though if it managed to get off the ground, a race where people actually cared about eachother, and treated every life with basic respect, humans, eldar, tau, etc... would flock to that culture.
    >> . 12/18/10(Sat)09:45 No.13202051
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    >>13202030
    Hell my favorite is being a whiteknight in a world full of grimdark. That is where White Knights are most desperately needed.
    >> Anonymous 12/18/10(Sat)09:46 No.13202058
    /tg/ likes morality plays. They have a bad habit of choosing the most stupid asinine ways of trying to do them however.
    >> Anonymous 12/18/10(Sat)09:49 No.13202074
    >>13202051

    I remembering trying to play a white knight in a grimdark setting. Ever single good deed I did resulted in three bad ones as a consequence and my character was eventually hunted down by a lynch mob and killed.
    >> Anonymous 12/18/10(Sat)09:50 No.13202080
    >>13202041
    Yeah, it would quickly grow. First begin with a man who takes over as planetary governor, and establishes a peaceful world, but begins to disagree with some Imperial ideals. Against impossible odds, he successfully starts a LG movement,

    Then that movement would quickly expand to various, and Tau, Imperials, and Eldar alike would gather in these "Shining Worlds". Also, they would quickly gather impressive equipment by combining Imperial Tech with Tau and Eldar Tech, forming a mighty army of righteous, enchanced humans and xeno alike. And also, with all the noblebright, some daemons would become uncorrupted, and angels would start existing...

    Anyway, yeah, it would be a force to be reckoned with.
    >> Anonymous 12/18/10(Sat)09:51 No.13202091
    >>13202074
    Your DM is a horrible, horrible, railroading DM.
    >> Anonymous 12/18/10(Sat)09:53 No.13202098
    >>13202091

    He just really likes the grimdark.
    >> Anonymous 12/18/10(Sat)09:54 No.13202105
    >>13202074
    If you stayed true to your ideas, it's all good.

    >>13202091
    Don't be so quick to judge.

    I've played evil characters that did good. Good characters that do evil aren't much of a stretch. In fact it's a very powerful and not often used story element.
    >> Anonymous 12/18/10(Sat)09:57 No.13202128
    >>13202105

    No, it was not all good. It was a horrible experience in general. Let me describe to you how my good deeds effected me.

    I save a group of orphans from a sweat shop, I get my +1 sword stolen.

    I help renovate an area for said orphans to live, I get stabbed in the back by one who was hired for it.

    And ectect, it honestly seemed more like he was trying to punish me.
    >> . 12/18/10(Sat)09:59 No.13202145
    >>13202128
    >>13202105

    Yeah I had a campaign somewhat like that, what made it interesting though was the fact that I managed to convert the other Pcs from neutral evils and neutral selfish people to generally good people working with me to help the world.

    The Dm was still a giant dick about it, but we managed to succeed in a lot of ways.
    >> Anonymous 12/18/10(Sat)10:34 No.13202319
    Oooh yes.

    I'm entering the FLGS club just to do Just That. My PC is a Savage Species Astral Deva with a Vow of Poverty.

    The others are a Centaur Vassal of Bahamut, a Dryad, a Bard Pixie, a Barbarian Nymph, and such. All lvl15, all with Leadership. (DM approved.)

    It's the sequel to my previous, long-running, Evil campaign; the only Good PC we had in that one was a half-dragon Mystic Theurge, who created a half-plane at the center of his holy capital at some point; that player is the DM in this new campaign, so we're all chosen representatives of our endangered races, who he travels the planes to save some of.

    My cohort is the result of the half-Dragon's late Second-in-command, a flamboyantly gay priest, somehow having sex with a polymorphed-to-male Celestial. (No, not mine. However... could be great fun, playing that munchkin half-celestial-caster-and-a-half's MOM.)

    >the regreash
    Campaign name? Campaign name.
    >> Anonymous 12/18/10(Sat)10:35 No.13202323
    >>13202128
    Your DM was punishing you because, like the rest of /tg/, they thing its a good way of "educating" you.

    The problem is that most of who us try to be good get that the world is a shit place. The point, however, is that human society cannot exist if everyone is "hurr durr I do what I want". And even if all that shit did happen to you, some people would remember that you did do good things. If I was doing that as your DM, I'd have given you given you an out because of all the karma built up for being an awesome guy.
    >> Anonymous 12/18/10(Sat)10:42 No.13202369
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    I had a good time fucking around in my most recent group as a white knight. Most of the others played quite selfishly and we often ran into conflict, but it was all in good fun. We weren't a very serious group after all.

    >Party arrives at ransacked camp with other adventurers
    >We investigate area, reinforce barricade
    >Some NPC is pulled into the woods by a shadow or something that night
    >Next day he appears outside the gate asking to get in, claims he doesn't remember anything
    >Everyone's all FUCK NO MAN YOU DEAD
    >I'm the only one to take his side even though he's probably infected by some evil virus thing
    >After much debating I finally get him some humane treatment and we're let back in
    >Night ends with everyone massacred except for the PCs and a couple others who manage to escape
    >> Anonymous 12/18/10(Sat)11:04 No.13202503
    BUMPING IN THE NAME OF JUSTICE
    >> Titanium Man 12/18/10(Sat)11:15 No.13202562
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    This is how I white knight.
    >> Anonymous 12/18/10(Sat)11:28 No.13202639
    I try to be the whiteknight, /tg/, I really do- but I never seem to be able to get around the other PCs. Sometimes it feels for every orphan saved, they've razed an entire orphanage. Completely by accident, of course, but still...
    >> . 12/18/10(Sat)11:57 No.13202824
    >>13202639
    I really like to do the white knight gig, and when I do I go all out. 3.5 mounted combat feat build, 3d8 + str modifier X 3 on every mounted charge. Get a magic lance, and some str buffs and you can dominate single targets, especially with how far you can charge in a single round while mounted. Include the X3 crit on a lance, and possibly dip in to either chevalier, or weapon master for lance and you are not half bad. Also keep in mind as a human fighter lvl 1 you can have the great 3 feats

    Mounted combat -> Ride by attack -> Spirited Charge, so at lvl one you are doing the 3d8 +str 3.

    Lvl 3 game, we face a lvl 7ish wizard that was supposed to twist our arms in to doing evil stuff. Rogue, Barbarian, and Bard all caved right away, Fighter/me (flavored as knight) sounds the horn and charges. Soaks up a magic missle that almost kills me, and crits with the lance. 5d8 + str modifier(20 str) x5.

    Wizard is impaled through the chest as I ride off with him pinned on my lance, followed by my pinning him against the barn wall m and leaving him there as a reminder of what will happen to those who slaughter innocents. (we were on a peasant farm, whose owners were just tortured to death by said wizard)
    >> Anonymous 12/18/10(Sat)12:59 No.13203266
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    >>13202562

    This is how I white knight
    >> Anonymous 12/18/10(Sat)13:03 No.13203302
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    This is how I White Knight.
    >> Anonymous 12/18/10(Sat)13:04 No.13203319
    >>13201991
    >You know what, if my players trid to White Knight, I'd end up pulling a Fable 3 on them, and force them to choose between their morality and what's best for the world in the long run.

    How dare they try to be just and good, that I cannot abide. Help me come up with ways to make the paladin fall.
    >> Anonymous 12/18/10(Sat)13:09 No.13203375
         File1292695794.jpg-(1.24 MB, 1895x2667, guns paladin.jpg)
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    This is how I COME AT ME, EVIL BROS
    >> Anonymous 12/18/10(Sat)13:12 No.13203402
    ITT: emofags convince themselves the only DEEP, MEANINGFUL roleplay to be had is OMG GRIMDARK I'M SO TWISTED THE WORLD IS EVIL I HATE YOU MOM AND DAD AND SOCIETY.
    >> Anonymous 12/18/10(Sat)13:22 No.13203473
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    >>13203402
    But how can you argue with "GOOD GUYS BEING GOOD THAT'S LIKE A DOG LICKING ITS BALLS IT'S BOOOOOOOOORING AND PREDICTABLE"
    >> Titanium Man 12/18/10(Sat)13:51 No.13203681
    >>13203473

    It's not the fact that you're good, it's how it's done. Being a hero of justice requires flair.
    >> Anonymous 12/18/10(Sat)13:58 No.13203741
    >>13203681
    You are now imagining a Bizarro World David Xanatos.
    >> Anonymous 12/18/10(Sat)14:39 No.13204127
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    >>13201991
    That's not choosing between being good and being effective. That's choosing between being good and having a good reputation. The hero who allows himself to be painted as the villain to save the kingdom is:
    1. Good, plain and simple.
    2. Batman.
    >> Anonymous 12/18/10(Sat)14:43 No.13204156
    Punishing someone for being a white knight is stupid. If you don't want a Paldin in your game, then put your foot down and say you don't want him. Hate trolling DMs. Act in character and end up punished for it.
    >> Anonymous 12/18/10(Sat)14:48 No.13204191
    >>13204127
    Is sacrificing some innocents to save more innocents always good? Is there a point where it becomes evil? Can you stay good if you have to betray your ideals to do it?
    Batman accepts being treated as a villain because he knows he isn't. If you had to be a villain to be a hero, what are you?
    >> Anonymous 12/18/10(Sat)14:52 No.13204240
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    THIS is how i whiteknight
    >> Anonymous 12/18/10(Sat)14:56 No.13204279
         File1292702173.gif-(1.26 MB, 460x259, Yuri.gif)
    1.26 MB
    This is how I White Knight.
    >> Anonymous 12/18/10(Sat)14:57 No.13204292
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    Reward of the moralfag
    >> Anonymous 12/18/10(Sat)15:01 No.13204326
    >>13204292

    Also a reward for douchefags.
    >> Anonymous 12/18/10(Sat)15:01 No.13204327
    >>13204156
    Perhaps the same could be said of evil PCs and DM's passive-aggressively pulling witnesses and epic level wizards out of their asses.
    >> Anonymous 12/18/10(Sat)15:02 No.13204341
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    >this thread
    >> Anonymous 12/18/10(Sat)15:05 No.13204362
    >>13204341

    Bo, you will die because your hair is a bird, and thats a lethal disease.
    >> Anonymous 12/18/10(Sat)15:07 No.13204380
    >>13204279
    Yuri isn't a white knight.... he's far from it:
    http://www.youtube.com/watch?v=Yk6Kr48SAls&playnext=1&list=PLC11F0BEBC86213B0&index=59

    About 5 minutes in. Were he a paladin he would fall at that scene alone.
    >> Anonymous 12/18/10(Sat)15:09 No.13204400
         File1292702991.jpg-(183 KB, 600x954, Vulkan_the_Salamander_by_Majes(...).jpg)
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    >The Salamanders have been involved in many magnificent Imperial conquests and victories, but in recent times even these great achievements have been eclipsed by their stalwart fighting during the Second War for Armageddon. While the Blood Angels set about destroying the massive Ork horde, and the Ultramarines bent their strength to the defence of the surviving hive cities, the Salamanders took upon themselves the essential but neglected task of protecting the supply convoys, fighting rearguard actions against the Ork advances and escorting refugee columns. So unstinting were they in these arduous but unsung duties that the Salamanders were to earn the gratitude and respect of thousands of Imperial Guardsmen and civilians. The Salamanders have become renowned as sturdy and dependable allies, a reputation which is not shared by other, more unpredictable, Space Marine Chapters.
    >Many Chapters fought in the name of the Emperor on Armageddon, or for personal glory. Of the fully twenty Space Marine Chapters that deployed for the Third War for Armageddon, only the Salamanders truly fought to save the lives of the people of Armageddon. They are even today much respected for their willingness to stand up against one of the Marines Malevolent's captains who had left civilians to die because they "hadn't time" to defend them from the Orks.
    >> Anonymous 12/18/10(Sat)15:11 No.13204415
    >>13204380
    If Kenshiro is considered moralfag-supreme there's no way Yuri isn't
    >> Anonymous 12/18/10(Sat)15:11 No.13204418
    >>13204191
    Can be fun questions to debate, because there's no one answer. Of course, DnD has a system that assumes a single answer; there's no such thing as a moral debate or a questionably moral action in a world with an alignment system. But that's not my point. I'm just saying that >>13201991 isn't a choice between questionably good and questionably good, it's a choice between the "adored hero" and the "self-sacrificing hero" aspects of the White Knight archetype.
    >> Anonymous 12/18/10(Sat)15:13 No.13204437
    >>13204415
    The man murders multiple people in cold blood. How is that considered to be morally sound?
    >> Anonymous 12/18/10(Sat)15:14 No.13204444
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    >>13204437
    Gee I wonder.
    >> Anonymous 12/18/10(Sat)15:16 No.13204464
    >>13204400
    >>13204444
    >Salamanders
    >Kenshiro

    My next DW character shall be a rightious close combat monster, who makes all enemies of Humanity explode in bloody gibbets.
    >> Texasguy 12/18/10(Sat)15:22 No.13204518
    White Knight campaigns are the funnest kind, for me.

    When I was a kid we started with white knight campaigns. There are three broad levels of maturity for white knight campaigns:

    1. Kick the door to the evil empire in, kill the bad guys, get the glory/reward.
    2. Your primary enemy is not outside evil, but compromisers and half-good people within your own ranks. Think of a besieging army that could theoretically be beaten off without too much trouble but which internal dissention / bribery / divide and conquer / appeasers tactics will lead to victory without the PCs' intervention

    3. Your "enemy" is other LG people; they adhere as strictly to the alignment, never fall if they are Paladins. The differences are primarily philosophical, the game emphasized intelligent alliances and proving that your approach to being good is the best one to neutral parties.

    This is, to my mind, infinitely superior to the usual anti-"moralfag" approach of "lulz everyone is evil, good is impossible, the world is misery."

    Besides being patently untrue (I've seen and worked with genuinely good people irl; they are a pleasure to work with and a pleasure to befriend) I find it doubly ironic that these people are willing to accept dragons breathing fire, people breaking the laws of physics with words and gestures and Gods coming down and granting wishes, but not that people have the capacity to be consistently good and succeed in life because of it.

    I think it speaks more of them than it does of human nature. But that's just me.
    >> Anonymous 12/18/10(Sat)15:23 No.13204521
    >>13202319

    >Barbarian Nymph

    GODDAMNIT /TG/ I ALREADY HAVE ENOUGH FETISHES.
    >> Anonymous 12/18/10(Sat)15:45 No.13204699
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    Normally my group does the whole "NO LETS BE EVIL!!! EVIL IS FUN!!! GRIMDARRRRRRK!!!"

    These campaigns rarely go very far before they play IC and start betraying each other.

    Sometimes they play the chaotic campaigns generally stealing and being douches. They also make life difficult for the LG characters. OOC arguments start often.

    I once made them play a White Knight Campaign, they bitched (except the 2 LG players) but eventually agreed. They had THE BEST time they ever had.

    Epic Demon slaying, Kingdom saving, damsel in distress saving. They ALL had a blast. We do a WK story once a month now because it was so popular.

    btw This is how I White Knight
    >> Anonymous 12/18/10(Sat)15:47 No.13204715
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    This is how I White Knight
    >> Anonymous 12/18/10(Sat)15:59 No.13204833
    I tend to play fairly white-knight characters but with a heaping side helping of RIGHTEOUS FUCKING FURY. I enjoy the idea of punishing evil. Obviously the exception is games like Shadowrun where the point is to play shady folk.

    The blacksmith-turned-Barbarian who's one of the only ones to escape a slaver raid by Hextor-worshippers. He tracks down the slavers with the help of other escapees, rescues his taken village and CRUCIFIES THE PALADIN OF HEXTOR THEN BURNS THE CORPSE. BECAUSE FUCK HEXTOR. Defining line was "You don't get to face trial for this. You just get to burn."

    The Changeling whose loyalty to his sister is the only thing that keeps him remotely human when turned into a Fae's guard-parrot. He claws his way back to the Hedge to find his sister's moved on and hates his guts, because his Fetch killed his abusive father, and has become a singer. He follows her on tour, attends every show and TIRE-IRONS THE FUCK out of anyone who lays a hand on her. Such as when his manager tried to seduce her. He lost both his kneecaps.

    The former sex-slave-turned-Zenith Solar who sets out on a quest to burn slavery AS A CONCEPT out of Creation. High point is when, during his RED RAGE OF COMPASSION Limit Break he single-handedly kills an entire merchant house of slavers using nothing more than his bare hands and his old slave shackles, now invested with the righteous power of the Unconquered Sun.

    So, yeah. When I'm at the table, evil gets a boot up the ass. Fuck evil.
    >> SoloWing !KLDy0BUddY 12/18/10(Sat)16:55 No.13205513
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    Our Crimson Skies game is turning out to be pretty much this. Kind of like an anti-Planes-and-Mercs if you will, instead of WAR CRIMES it's all just HONORABLE DUELS. They say there are three kinds of aces, but our squadron only has one sort: the white knights of the air.

    Past acts of mercy on their part have included foregoing kills in favor of sparing opponents whose planes they could've easily cut in half, using Steady Hand skill to move hits to LESS lethal locations, and even giving advance warning of an air raid to allow civilians time to evacuate, at the cost of not catching the enemy interceptors on the ground.

    Our last mission saw the flight dealt their only "defeat" so far, due to our protagonists being unwilling to fire back at adversaries who had been tricked into fighting them in the first place. Long story short, a 12-plane Defender flight went after the PCs after they had been framed for an air raid on People's Collective territory by their hidden nemesis the Doppelganger Squadron. Refusing to fire back on pilots who were merely defending their homes, they instead agreed to surrender and be escorted to a nearby airbase after one of their planes took a severe enough hit to render escape all but impossible. A hastily set up military tribunal was eager to convict them for any possible reason available, but it was kind of hard to argue with the evidence: not one of the squadron's guns had been fired even once, their planes still having full loads of cannon rounds and NONLETHAL rockets. (they do normally use the more traditional explosive sort too, but had decided on a strictly flare/sonic loadout for this patrol mission)

    All in all, I guess the cheesy white hat/black hat morality does kind of reinforce the old-timey movie sort of feel. So yes, it is pretty awesome in a tongue-in-cheek way.
    >> Anonymous 12/18/10(Sat)17:56 No.13206161
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    I once turned a grimdark, we're all so Emo game into a 100% white knighting, dragon slaying, even in the face of death never compromie adventure.
    By playing Don Quixote meets Kamina; and, behind the GMs back, convinving my mate to be a Simon figure, going from a sort of self Parodying Grimderp CE character (You couldn't tell the difference between him and half the Other PCs on the Grimderp...), and the rest joined him.
    The GM put up with me for about 10 sessions of pure, awesome, rambling story-meets-motivational speech old man Hero-justice Paladining trying to make me fall by just going 'Right, fuck you, BBEG falls, your character is dead.'; by which point the other PCs had just started listening to my view on things, well, some of them, my dude becoming a sort of 'Sure, he talks crap...but sometimes he seems to have moments of focus, and sometimes...it makes sense' levels of old man, most of it they ignored/pretended not to listen to, but there were moments when things he said were so poigiant that no one could ignore their power.
    For an idea of what that GM was like, imagine the greasiest, black haired neckbeard you can, he reads the 40K novels and considers them 'too cheerful for the setting' and my mother, who is the nicest, most indirect and polite person in the world, once handed him some deoderant and refused to let him into the house until he'd sprayed himself with it.
    So he sits there with a huge shit eater grin, describing my characters horriffic death, protecting the innocent from the BBEG, my obviously futile death as the innocent are, apparently, retarded sheep and can't run away while I'm busy buying time.
    >> Anonymous 12/18/10(Sat)17:57 No.13206176
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    >>13206161

    When the CE Blackguard suddenly, watching this man charge off to his death, steps up out the crowd and screams after me.
    "WHY?! WHY WOULD YOU DIE FOR THESE PEOPLE? THEY'VE DONE NOTHING FOR YOU, BUT CAUSED YOU ALL THE TROUBLE IN THE WORLD!?"
    Which surprised me...because my friend was playing the NE druid, this guy was someone elses character...
    My character laughs, as he rides off on his horse, he takes off the gauntlet on his right hand and throws it to the feet of the Blackguard, then answers, as he rides off to his death.
    "Sometimes you win, sometimes you lose.
    Sometime, with any luck not today you’ll die, probably a messy, ignoble death where this will stop mattering. But with any luck, you’ll die for something worth dying for.
    And remember above all...flesh grows old, metal dulls and dents, but Will...Will my boy, never breaks."

    And with that, he rode laughing to his own death, in which the GM and I rolled against each other for every tiny, niggling little concession on how humiliating the death of a hero should be, from Fort Saves to not void my bowls, to a Will save to have the strength left to make one final cut on the enemy, which he fudged to fail.
    After watching my characters horrible, Ultraviolent, gut tearing death, the GM turns to the other players and says 'What're you doing'
    They've all been talking in the background while the GM and I had a dice off, and the Blackguard looks at him and says "When he leaves...I pick up the gauntlet, remove my own and put on his...then I go and save those people, using the time he bought us."
    Druid: I'll help.
    The others: Us too.
    Eventually they saved all of them from a massacre, the Blackguard then came back and, fighting his way past waves of mooks, got my corpse back.
    The GM told me to not come back as my characters 'didn't fit the feel of the setting', to avoid me causing more problems.
    >> Anonymous 12/18/10(Sat)18:01 No.13206208
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    >>13206176
    A few months later...I was invited back...
    What happened in the meantime.
    He wore my armour until the day he died, the Blackguard; they renamed the group the Knights of the bloodied gauntlet and fucked the BBEG and Evil in general so hard that it needed surgery to get back on its feet.
    The Blackguard became the Simon to my Kamina, the Druid became his right hand and the rest watched him turn and thought 'Well...he was good enough to turn the most baby-eating evil of us...and...he was good, we...need to help to honour his memory'
    The GM spent something like 2 months planning various group Paladin falls, each and every one failing due to him not being smart enough to outmanuver the entire group.
    The GM ended up ragequitting the campaign, at which point, Druid dude took over GMing, while remaining a PC, with no one's complaint.
    The group asked me back, and offered me a chance to retcon my characters death, I shook my head, his death had a meaning; I made a new character.
    A young man, hearing of the deeds of the Bloodied Gauntlet, wishing to join this new crusade for the good of the world.
    Level 3 Paladin.

    (Best part of the entire thing was the GM made me make a Will save to avoid dying screaming, I critted...and managed to twist his arm into letting me pick my own death words. My character sang a fragmented, heart rending, dying breath version of 'The Impossible Dream' while his guts lay strung through the branches of a nearby tree and he hung impaled on it's branches.)
    >> Anonymous 12/18/10(Sat)18:04 No.13206230
    >>13201397
    >implying Solars are automatically good
    >> Anonymous 12/18/10(Sat)18:07 No.13206257
    >>13206208
    >>13206176
    >>13206161

    I wish I could be half as awesome as you.
    >> Titanium Man 12/18/10(Sat)18:09 No.13206287
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    >My character sang a fragmented, heart rending, dying breath version of 'The Impossible Dream' while his guts lay strung through the branches of a nearby tree and he hung impaled on it's branches.
    >> Anonymous 12/18/10(Sat)18:20 No.13206371
         File1292714410.jpg-(262 KB, 1602x808, WhiteKnight.jpg)
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    >>13206161
    >>13206176
    >>13206208

    Screencap'd
    >> Anonymous 12/18/10(Sat)18:24 No.13206418
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    >>13206176
    >When the CE Blackguard suddenly, watching this man charge off to his death, steps up out the crowd and screams after me.
    >"WHY?! WHY WOULD YOU DIE FOR THESE PEOPLE? THEY'VE DONE NOTHING FOR YOU, BUT CAUSED YOU ALL THE TROUBLE IN THE WORLD!?"
    >Which surprised me...because my friend was playing the NE druid, this guy was someone elses character...
    >> Anonymous 12/18/10(Sat)20:22 No.13207615
    I have a pet theory, called the Quantam Evil Theory. It states that a being is not evil or good until its state of morality is observed (by a method such as Detect Evil).
    >> Anonymous 12/18/10(Sat)20:30 No.13207664
    >>13206371
    This my friends, is what a true hero of the tabletop looks like.
    >> Anonymous 12/18/10(Sat)20:32 No.13207687
    >>13207664
    If >>13206371 Is the example of the tabletop hero, then a glorious DM is the example of the tabletop king.
    >> Anonymous 12/18/10(Sat)20:35 No.13207715
    >>13207687
    A good GM is more like a really fucking sweet ass God. The sort who turns statues into beautiful women for lonely dudes who pray to him for it, turns into a pidgeon and shits on the BBEGs car, drops random members of his clergy who have never felt womans touch into haremes of beautiful women because it amuses him and the dude deserves it and hands out advice and power to the just but meek
    >> Anonymous 12/18/10(Sat)20:55 No.13207932
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    >>13207715
    Alternatively, a good DM is the kind who doesn't begrudge the PCs shining moments of glory, but goes "FUCK YEAH!" right beside them. He's the kind who has your paladin fall if you've committed acts that deserve it, but remembers that good is also forgiveness and is happy to watch you rise again.

    The good DM is the one that manages, in some way, to reward the players for their characters actions, even if the characters themselves see no benefit.
    >> Anonymous 12/18/10(Sat)21:07 No.13208041
    I love this thread.
    >> Anonymous 12/18/10(Sat)21:20 No.13208197
    Play a campaign like this, /tg/ applauds you. Play an equivalently evil one, you are an edgy thirteen-year-old.
    Make up your fucking minds.
    >> Anonymous 12/18/10(Sat)22:22 No.13209002
    Some pretty awesome stories in this thread so far.
    >> Anonymous 12/18/10(Sat)22:33 No.13209147
    >>13208197

    You've got it the wrong way around.

    It tends to be those edgy 13 year olds that want to play a super evil campaign, where they can inflict their sociopathic will upon a fantasy realm that lacks any real consequences.

    I'm not saying that to be evil you have to be HURR DURR I STABZ DA PEASANT LOL, as an intelligent villain can really do a whole lot.

    However, it's often a lot harder for a person to step out of the moral grey zone (that most of us tend to mope around in) and actually take the hard road. It's in not shying away from personal loss, in working harder than you ever have before just to help others that /tg/ sees something worth applauding.

    Their minds are made up, and to be fair, when looking around at your games: how often does a character take a stand against a real injustice and say "No." ...?
    >> Anonymous 12/18/10(Sat)22:44 No.13209290
    >>13207932

    This is now my wallpaper.



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