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  • File : 1269191402.png-(182 KB, 783x852, Sorry copy2.png)
    182 KB ZEONQUEST Pt49? I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:10 No.8703556  
    Well, it appears that I'm not doing Pathfinder today. Would have liked some warning either way though.

    In any case, since I've got an evening free we COULD do another episode of Zeonquest. Except ideally I would have liked to have waited until next week before doing so, as I'm currently going through the original series, and I'm a little behind.

    So. We can either have another thread, and it won't be very good (and it would be shame to ruin the high that we've been on lately) or we can have a talk about something related.

    Now I know what you're thinking, without the quest part this is hardly /tg/ related at all!
    Except you see for a long time now there's something I've wanted to discuss with you all...
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)13:11 No.8703572
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    Give me unicorn torrents
    >> Anonymous 03/21/10(Sun)13:11 No.8703583
    FUCK YEAH
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:13 No.8703608
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    At some point last year, I went to my Thursdays LGC as usual and ended up playing a game of Epic: Armageddon.

    I ended up playing Orks, and as I watched (near the end of the game) my unit of Stompa's plod their way through a barrage of Leman Russ fire before going to town on them, it occurred to me that Epic Armageddon would actually make a good basic ruleset for a One Year War Wargame.

    Last week our battles in Don Martin and Nuevo Laredo only cemented this feeling.

    So that's what I want to do: discuss how to make a OYW conversion for Epic:Armageddon.

    Alternatively we could just talk about Zeonquest in general.
    >> Anonymous 03/21/10(Sun)13:13 No.8703617
    Well what I was thinking of is what to do with our new suits. We got alot of them now and we don't really know who's going to get what
    >> Anonymous 03/21/10(Sun)13:14 No.8703636
    What do I need to know to participate? My favourite quest tanked last Friday and I've been looking for something new.
    >> Researcher Sam 03/21/10(Sun)13:15 No.8703640
    >>8703556
    >>8703608

    Well, you could give us a day of Omakes.
    >> Anonymous 03/21/10(Sun)13:16 No.8703658
    >>8703640
    I LIKE THIS IDEA
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)13:16 No.8703659
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    I've never played epic 40K I can't help you.
    >> Anonymous 03/21/10(Sun)13:19 No.8703707
    >>8703608

    I've never played a single tabletop game in my life, but I would travel the 100 or so miles to oxfordshire (right?) to use Gunpla for tabletop models.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:19 No.8703711
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    >>8703640

    >What do I need to know to participate? My favourite quest tanked last Friday and I've been looking for something new.

    Are you familiar at all with the franchise "Mobile Suit Gundam"?

    >>8703617
    >Well what I was thinking of is what to do with our new suits. We got alot of them now and we don't really know who's going to get what

    There is that. I was going to save it until next week, but I might as well point this out now. Whilst your new Pezun Dowdages are probably the best Dom variant made during the OYW, they do have some weaknesses. That chest mounted beam cannon for example, you'll notice significant drop in performance if you fire it whilst moving. Alternatively you can reduce the power and it will work like a standard Dom's particle blinding gun thing.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:21 No.8703730
    >>8703707

    The problem with that is that Gunpla is big. Really big. I wish they made this stuff in 40k scale you know? That would be perfect.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:22 No.8703749
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    >>8703658
    >>8703640

    Well, I don't know, what would you want Omakes of? Most of the stuff I'd normally write Omakes about is already documented in the show right now.
    >> Anonymous 03/21/10(Sun)13:24 No.8703767
    >>8703711
    >Are you familiar at all with the franchise "Mobile Suit Gundam"?

    My knowledge is limited to the wikipedia article. If you could recommend some of the movies/animes, I would be grateful.
    >> Anonymous 03/21/10(Sun)13:24 No.8703771
    We could do an alternate day of the war from earlier from someone else's perspective.

    YEAH!

    Let's do a mission as Incognito.
    >> Anonymous 03/21/10(Sun)13:25 No.8703779
    >>8703711
    We should get a dom
    Elane will probably do good in a Dom too
    Zol has his gouf, but its starting to show its age what with us hoverskirting and him jumping. The act is the best for him now, but how do they compare?
    Jol will get the underwater suit thing (forgot the name) or the AA thing, maybe even the last dom.
    Hobs is set
    Hovis could use the AA thing but the rino is so awesome.
    We got tones of extra suits we're not using too
    >> Researcher Sam 03/21/10(Sun)13:27 No.8703798
    >>8703749
    Yeah, but not all of us watch the shows. Um, maybe see what Incognito is up to, how Fontaine's doing without the Outer Heaven, that kind of thing.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:28 No.8703819
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    >>8703767
    >My knowledge is limited to the wikipedia article. If you could recommend some of the movies/animes, I would be grateful.

    All of the original series (along with Zeta) is up on youtube. The threads are all archived in sup/tg/ under Zeonquest, but there's almost 50 of them now.

    http://www.ultimatemark.com/gundam/ has a lot of interesting information on the original UC setting too.

    And then there's : http://www.mahq.net/
    which has everything from episode synopsis (don't try reading all of V Gundam's in a single sitting, you'll come away from it feeling horribly depressed.) to images, statistics and rundowns of all of the Mecha involved.
    >> Anonymous 03/21/10(Sun)13:29 No.8703834
    >>8703767
    http://www.youtube.com/show?p=AixyDrpSv9s
    >> Anonymous 03/21/10(Sun)13:29 No.8703842
    >>8703819

    I'll see to that. Thank you.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:30 No.8703858
    >>8703779
    >We got tones of extra suits we're not using too

    Yeah, but a lot of them are old models that were unlikely to use again. We may give them away to other units if they need them perhaps?
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)13:31 No.8703875
    >>8703767
    I have no idea if half these torrents for 0079 are the awesome dub or not, but I don't think they are, dissapointing.
    >> Researcher Sam 03/21/10(Sun)13:31 No.8703876
    >>8703858
    We need a dedicated support company of, like, 6 Juaggs for missile support.
    >> Anonymous 03/21/10(Sun)13:31 No.8703877
    >>8703858
    Remove the paint first, then yeah

    Char uses a custom zaku 2 the entire series right? How would he like a gouf on earth? Hell ral only had a gouf, he could use a custom one too.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:33 No.8703906
    >>8703875

    The youtube series most definately is the Dub. I'm watching bits of it between posting.

    http://www.youtube.com/show?p=AixyDrpSv9s
    >> Anonymous 03/21/10(Sun)13:34 No.8703914
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    >>8703877
    Char picks up a Z'Gok during the assault on Jaburo. And he eventually ends up with one of the very first Gelgoog. Though, with the way we're going, we seem to be heading more toward the novel and we'll see him in his Custom Rick Dom.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)13:35 No.8703928
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    /torrent_details/88622017


    Add this onto isohunt, enjoy your awesome gundam dub
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:35 No.8703941
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    >>8703877

    Char's outside your chain of command, just like you're outside everyones apart from Garma's.

    If he want's a new mobile suit, he'll probably ask for one.
    Heck if things take a wierd turn and Char ends up fighting in space before the Gelgoog comes out, odds are he'll end up in his special Rick-Dom with the Beam Bazooka.
    >> Anonymous 03/21/10(Sun)13:36 No.8703957
    >>8703928

    Is that one different from the youtube episodes?
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)13:37 No.8703970
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    >>8703957
    Probably in much better QUALITY
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)13:39 No.8704001
    Well, from what I remember, Titans are along the same scale of Mobile suits?

    Well, at least the Warhound is, I think. So it would be fairly easy to convert.

    The one thing I wonder is how to deal with the new type powers. Ld checks to activate?

    Personally, I think a more modern game like Battlefield Evolution would be good.

    You can make stats for Ms like vehicles and cross them with the human movement rules.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:39 No.8704003
    >>8703608

    So, momentarily getting back to this. Has anyone in this thread ever played Epic?
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)13:41 No.8704016
    >>8704001
    He's talking about epic, which is a much smaller scale.
    >> Anonymous 03/21/10(Sun)13:42 No.8704049
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    >>8703877
    Also, don't diss the Zaku II. Johnny Ridden used his R2 until A Boa Qu, and when his Custom Gelgoog got destroyed, he got back INTO his R2 and killed a FA Gundam. Zaku II are badass.

    Of course, Johnny is pretty much THE ACE to beat in the OYW. And he's not even a Newtype.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)13:43 No.8704058
    >>8704003
    >>8704016

    Yes, but I'm just saying... <_<

    Epic 40k would definitely give us the scale for more of those larger set piece battles we've been through lately I suppose...

    But I think a 2-3k game of Battlefield Evo: Gundam would work too... <_<
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:44 No.8704070
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    >>8704001

    Titans are actually much larger than most mobile suits, only things like Pegasus class carriers and the Psycho Gundam approach that scale.

    Most Mobile Suits are closer to things like the old Forge Knights and Stompas in size.

    As for newtype powers, I figured that this would be the area requiring the most new rules.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)13:44 No.8704080
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    >>8704049
    He didn't even have the highest kill count.
    >> Researcher Sam 03/21/10(Sun)13:48 No.8704138
    >>8704070
    Psycho Gundam? What's that? And yes, even a Warhound is 40 meters tall. A Zaku 2 is, what, 17-18 meters?
    >> Anonymous 03/21/10(Sun)13:48 No.8704142
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    >>8704080
    He had a higher kill count then Char. And he actually managed to kill the Gundam he fought. Also, I've been hearing rumors over in /m/ about him having 195 Kills at A Boa Qu alone, which would put him in dead first, but I'm not sure how canon those are.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:49 No.8704164
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    >>8704049

    The Zaku get's the most upgrades throughout the war though, an old C-type Zaku can't really compare with an FZ Zaku Kai after all.

    >>8704058

    Battlefield Evo is that Mongoose game that uses the same rules as their Starship Troopers game right? But slightly tinkered?

    The main problem I have with using infantry level wargames like BF-Evo and 40k is that they don't represent the differences in scale in play during the OYW, where you had infantry, tanks AND mobile suits all in combat against each other.

    Epic on the other hand does have this.

    Now, a Zeta era setting would work well with Evo since by that point, pretty much everything is done by mobile suits, so you don't really need to represent tanks and infantry as different units so much.
    >> Anonymous 03/21/10(Sun)13:49 No.8704166
    >>8704138
    Psycho/Psyco Gundam is from Zeta. It's basically a Gundam, but upscaled to about the size of a battleship and given beam cannons for fingers.
    It's scary as fuck.
    >> Researcher Sam 03/21/10(Sun)13:50 No.8704178
    >>8704166
    I MUST have it!
    >> Anonymous 03/21/10(Sun)13:51 No.8704185
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    >>8704138
    The Psyco Gundam is a massive transformable Mobile Suit made by the Titans and later used by Neo Zeon during Z and ZZ Gundam. They stand at about 40 Meters Tall, and have an I-Field Shield. The Mark-II is equipped with Reflector Bits that constantly circle it.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)13:52 No.8704204
    >>8704164

    The reason I like Evo is the rules are pretty flexible. Awhile ago someone stated the mech suit from District 9, and there is indeed rules for tanks infantry and air.

    But I digress. Lemme think a moment on Newtype rules for Epic 40k....
    >> Anonymous 03/21/10(Sun)13:52 No.8704206
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    >>8704178
    Too bad, this lovely lady beat you to it.
    >> Anonymous 03/21/10(Sun)13:52 No.8704213
    So is it possible we have an upgrade for zol's gouf custom? I'm sure new stuff has come out by now, and he DOES want mace gun launchers
    >> Anonymous 03/21/10(Sun)13:52 No.8704214
    >We need a dedicated support company of, like, 6 Juaggs for missile support.

    I'd still say we should request the Apsalus II and use it together with the Flipper to snipe the White Base.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:53 No.8704221
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    >>8704138

    >Psycho Gundam? What's that? And yes, even a Warhound is 40 meters tall. A Zaku 2 is, what, 17-18 meters?

    18 meters exactly, most Mobile Suits are. The Psycho Gundam sits at about 40 meters though.

    As for what it was:

    As the Earth Federation Forces' Titans force continued to build up its military and political power in its crusade to rule the Earth Sphere with an iron fist, one area of research actively pursued by the Titans was "cyber Newtypes" - artificially-engineered Newtypes who could operate revolutionary new Newtype-controlled weapons. At their Murasame Laboratory in Japan, the Titans built the Federation's first Newtype-use unit, the MRX-009 Psyco Gundam. Equipped with a psycommu ("psychic communicator") system similar to that developed by the Principality of Zeon during the One Year War (hence the name "Psyco," which is short for "psycommu"), the Psyco Gundam's tremendous beam weapon firepower could be controlled by the pilot's mere thoughts. The Psyco Gundam was heavily armed, sporting a 3-barreled scattering beam gun in its chest, ten beam guns in its fingers and a 2-barrel beam gun in its head, making the unit capable of attacking several targets at one (or levelling lots of real estate). Due to its massive size, the Psyco Gundam could transform into a "mobile fortress" mode equipped with a Minovsky craft system to give it high-altitude atmospheric flight. The Psyco Gundam's chosen pilot was Murasame Labs' cyber Newtype "Number Four," or Four Murasame, and the unit was soon dispatched to destroy the AEUG and Karaba forces operating on Earth. The Psyco Gundam was severely damaged during an AEUG mission to launch Kamille Bidan and his RX-178 Gundam Mark II back out into space, and the Psyco Gundam was taken to the Titans' Kilimanjaro base in Africa, where it would be repaired and equipped with an experimental new "psycho-control chair," further enhancing Four's abilities to control the Psyco Gundam.

    According to MAHQ.
    >> Anonymous 03/21/10(Sun)13:54 No.8704246
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    >>8704221
    I always liked the design of the Mark II better. Dunno why.

    >According to MAHQ.
    An improved development over the original MRX-009 Psyco Gundam, the Titans' MRX-010 Psyco Gundam Mark II was very similar to its predecessor, equipped with a psycommu and psycho-control chair to allow its Newtype or genetically-engineered "cyber Newtype" pilot to control this massive mobile weapon system with mere thoughts. Like the original, the Psyco Gundam Mark II could also transform into a "mobile fortress" mode equipped with a Minovsky craft system for atmospheric flight, although its firepower was much more deadly than the MRX-009's. Though armed with the same 3-barreled scattering mega particle gun in its chest and beam gun fingers, the Psyco Gundam Mark II also mounted 20 smaller beam guns all over its body, giving it firepower capable of attacking targets in all directions. Its forearms also mounted large-bladed beam swords, and could be detached and directed at targets via a cable connection and through the control of the Psyco Gundam Mark II's psycommu system, giving the unit an all-range attack capability quite similar to that of the Principality of Zeon's MSN-02 Zeong. The Psyco Gundam Mark II also carried a set of "reflector bits," which were unarmed but used to redirect its own beam weapons fire to targets that are out-of-sight, or to deflect incoming enemy beam weapons fire. Another feature carried over from previous Newtype-use Zeon mobile weapons was its detachable head, which - in a fashion similar to the MSN-02 Zeong - could be flown and operated independently in the case of jettison or destruction of the Psyco Gundam Mark II's main body.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)13:54 No.8704247
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    >>8704204
    >The reason I like Evo is the rules are pretty flexible. Awhile ago someone stated the mech suit from District 9, and there is indeed rules for tanks infantry and air.

    Yeah but, I meant infantry as teeny little ground pounders. Evo's more Platoon level rather than regiment level which is where Epic is. It's a good system, but I think Epic would work better here.
    >> Anonymous 03/21/10(Sun)13:55 No.8704256
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    >>8704246
    >Continuing

    Piloted by the powerful cyber Newtype Rosamia Badam, all of these factors made the Psyco Gundam Mark II a much, much deadlier foe for AEUG Zeta Gundam pilot Kamille Bidan than the original Psyco Gundam ever was, though he did manage to critically damage it during a battle at the Gate of Zedan late during the Gryps Conflict. Almost a year later, Neo Zeon forces would retrieve the wreckage of the Psyco Gundam Mark II and rebuild it, employing it at the hands of their own Cyber Newtype pilot, Ple Two, in their war against the AEUG.
    >> Researcher Sam 03/21/10(Sun)13:55 No.8704265
    >>8704166
    >>8704178
    >>8704185
    Wait a minute, I'm reading up on this at MAHQ, and it says that it's piloted by those newfangled Cyber Newtypes. Aren't those the ones created by taking people and basically torturing them until they get powers? Because that's not cool.
    >> Anonymous 03/21/10(Sun)13:57 No.8704275
    >>8704265
    I assume a normal Newtype could manage it, but yes, you are correct.
    >> Anonymous 03/21/10(Sun)13:58 No.8704290
    >>8704265
    Well, there's more to it then just torturing them until they get powers.

    During the One Year War, the Principality of Zeon and the researchers of the Flanagan Institute conduct pioneering research into Newtype phenomena, developing the mind-machine interface known as the psycommu system and special weapon systems for use by Newtype pilots. After the war, the Earth Federation Forces obtain information on the Principality's technology from captured enemy facilities, and establish a network of Newtype Labs to continue this research. In addition to psycommu hardware, these organizations also address the "software" side by discovering a way to artificially enhance normal humans into so-called cyber-Newtypes.

    These cyber-Newtypes receive numerous physical and mental enhancements, including organ transplants, biotechnological modifications, and chemicals that increase their reaction speed and radiation resistance. They are also subjected to extensive hypnotic conditioning, in which their personalities and memories are manipulated to make them into more effective soldiers. However, this process has the unfortunate side-effect of rendering the cyber-Newtype mentally unstable.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)13:58 No.8704294
    >>8704265

    In Glorious Lister Run Zeon, this will not happen.
    >> Researcher Sam 03/21/10(Sun)13:58 No.8704295
    >>8704206
    Holy fuck, is that Reese from Zoids?
    >> Anonymous 03/21/10(Sun)13:59 No.8704301
    >>8704265
    you WISH it was only torture!
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)14:00 No.8704318
    >Aren't those the ones created by taking people and basically torturing them until they get powers

    Pretty sure that isn't how it goes.

    >>8704142
    Principality of Zeon
    1) Brenev Auggs 193 MS 8 ships
    2) Nordit Bauer 191 MS 4 ships
    3) Johnny Ridden 185 MS 6 ships

    Char doesn't even make the top 8
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)14:00 No.8704323
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    >>8704246
    >>8704221

    >according to MAHQ followed by massive block of text mind.

    Anyway though, one of the things I was thinking was how we do the army lists like Flames of War, in that we could have Early War - Mid-War and Late War lists.

    Early War Feds have to make do with Tanks and Fighters to turn the tide. By Mid war their getting limited amounts of MS teams to back them up, by late war the GM Rush squads are leading the way, and going KEKEKEKEKE a lot.

    Early Zeon starts with Zakus. Mid Zeon get's Goufs and Marine units, Late Zeon get's experimental stuff all over the place and things like Doms, Dom Tropens and Zaku Kai's.
    >> Anonymous 03/21/10(Sun)14:01 No.8704341
    Just one question, Apologized, since we recovered that beam rifle how long until Zeon develops beam weapons?
    >> Anonymous 03/21/10(Sun)14:02 No.8704353
    >>8704318
    1) Brenev Auggs 193 MS 8 ships
    2) Nordit Bauer 191 MS 4 ships

    They don't even have custom suits or MSV about them. I'm willing to bet they were created just to keep Johnny from top spot. As the highest ranking ace who isn't a nobody that doesn't exist, Johnny is the ace to beat.
    >> Anonymous 03/21/10(Sun)14:02 No.8704361
    >>8703767

    Additionally an alternative to watching the original TV show is to watch the movie trillogy, the facts of the show are almost entirely preserved only a few people who matter (black tri stars/Kycilia mainly) are glossed over.

    Less QUALITY, less filler, and better mechanical designs at the cost of some of the humor and character interaction. Also 1/3 of the time investment.

    You can find [EG]'s remastered triple audio versions on TT.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)14:02 No.8704368
    Newtype powers in 40k present a bit of a problem. A lot of them manifest in a greater physical awareness and prowess.

    I'd say for 'average' newtypes and newtype armies (shudder), each pilot (which would be purchased separately from the MS) is allocated one Newtype power.

    For named characters they'd have their own special rules.

    What do you think?
    >> Anonymous 03/21/10(Sun)14:03 No.8704376
    >>8704323
    Sorry apologized, but noone here seems to actually know epic. If you proposed some kind of battletech overhaul, you could probably get some advice, as that's what is played here. The scale is right too, with infantry, tanks, mechs, and planes all playing a part.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)14:04 No.8704399
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    >Char doesn't even make the top 8

    Unfortunately the Zeonic propaganda machine LOVED him. "Oooh look he wears a mask! Isn't he mysterious? He and Lord Garma a childhood friends! How interesting!"

    My arse.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)14:05 No.8704405
    >>8704323

    Special Rules: Oh &^#$ its Nachtmaren
    - Nachtmaren unit gains access to 0-2 mobile suits one Era earlier than other units, do to their canon breaking status. <_<
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)14:05 No.8704410
    >>8704341

    4 Weeks.
    >> Anonymous 03/21/10(Sun)14:05 No.8704413
    Something I never really understood was how the psycommu system was able to communicate with Bits and Funnels if most battle sites were flooded with Minovski particles.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)14:06 No.8704437
    >>8704413

    Psychically attuned?
    >> Anonymous 03/21/10(Sun)14:07 No.8704451
    OP. that picture is sorta cute.
    Just letting you know that.
    >> Anonymous 03/21/10(Sun)14:07 No.8704452
    >>8704413

    It's not communication, in terms of sending a signal. It's telekinesis.
    >> Anonymous 03/21/10(Sun)14:08 No.8704465
    >>8704413
    They don't use physical particles or waves. They use psychic powers for communication. Which sort of implies they are some sort of biological horrorshow inside...
    >> Anonymous 03/21/10(Sun)14:08 No.8704467
    >Sorry apologized, but noone here seems to actually know epic.

    People do know it, but I believe it's one of those good (aka: unsupported) GW games that gets only few new players.
    >> Anonymous 03/21/10(Sun)14:09 No.8704491
    >>8704413

    Projected newtype brainwaves.

    Thats the reason they are so gamebreaking because they CAN work remotely in a Minovski battlefield Amuro Ray was effectivly fighting up to seven battles at once with the Nu Gundam over ranges of miles. No oldtype can pull shit like that.

    There are also incoms which are an oldtype use weapon that function similarly but are wire guided. Only really badass suits get those.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)14:09 No.8704494
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    >>8704405

    Actually, I was going to compress the Nachmarent Unit and Midnight Fenrir into a single choice called "Independant MS Unit" that you can only have say, 1 per 1000pts, and you can stock it with a mix of mobile suits that your normal MS teams don't get access too. The Federation Mid War side would have a similar lay-out.

    I do remember trying to think up rules for the Black Tri-Stars. Something about how their Jetstream Attack would be different depending on which mobile suit they use.

    Also, how about the NT Level giving out invulnerable "Dodge" saves on top of the units ordinary save? Possibly increasing the accuracy of attacks depending on how high the level is.
    Alternatively, what about making a Newtype a pool of expensive abilities that you pick and choose from?
    >> Anonymous 03/21/10(Sun)14:10 No.8704497
    >>8704467
    Yes, people here know OF epic, but I've never seen a thread on it. I haven't heard anyone other than apologized mention actually playing it either.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)14:11 No.8704518
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    >>8704353
    Brenev Auggs
    Series Appeared in: Entertainment Bible 39
    Bio:
    One Year War: Jan 3, UC0079 - Jan 1, UC0080
    Faction: Principality of Zeon
    Rank: Lt. Colonel (at the end of the OYW)
    MS Kills: 193 MS, 8ships (Highest for Zeon and #1 overall in the OYW)
    Character's MS: MS-06F, MS-09R, MS-14C
    Nickname: One Shot Killer
    The top ace in the OYW. His precise shooting and efficient use of ammunitions earned the nickname, "One Shot Killer." He was known as a gentel person and even allowed his wingman, who had less experience, to take the kill credit during combat. This probably prevented him from reaching 200 plus kills. Near the end of war, he was relegated as an instructor at pilot academy. He was against sending inadequetely trained pilots to the front lines.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)14:13 No.8704550
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    >>8704518
    >MS-14C
    >Gelgoog Cannon

    I now have nothing but respect for this man.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)14:13 No.8704559
    >>8704494
    >>8704368

    Yep I like this. Mobile suits themselves are a force multiplier in Gundam. Newtypes themselves are force multipliers.

    So lets say 3 Zakus with veteran pilots are equivalent to 1 Gundam with a rookie pilot *cough cough* <_<
    >> Anonymous 03/21/10(Sun)14:16 No.8704601
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    >>8704518
    Only Entertainment Bible? Yeah, he was created to keep Ridden from top spot.
    >Near the end of war, he was relegated as an instructor at pilot academy.
    Sounds like he didn't even participate in A Boa Qu.
    >> Researcher Sam 03/21/10(Sun)14:17 No.8704617
    >>8704405
    Oh, this I like. Needs an addendum: All Nachtmaren MS must be painted in period-appropriate Nachtmaren colors.
    >> Anonymous 03/21/10(Sun)14:17 No.8704626
    >The Federation Mid War side would have a similar lay-out.

    That 08th MS Team!
    >> Arty 03/21/10(Sun)14:20 No.8704679
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    >>8704626
    08th MS teams should get better luck or evasion or something but have worse accuracy for ranged attacks.
    >> Rick Dominated 03/21/10(Sun)14:21 No.8704694
    >>8704559
    Except Denim and Slender were absolutly wasted by Amuro WHILE HE WAS READING THE MANUAL.
    As apologized has said the Gundam is an absolute Monster, in terms of proportional strength (In the Series it occasionally just picks up and chucks Zaku's like they were big ol' sacks of potatoes), weaponry (We've seen what that beam rifle can do), and of course its real strength this early in the war, the Learning computer it uses.
    Every time we fight it and don't kill it, it only makes it stronger.
    >> Anonymous 03/21/10(Sun)14:23 No.8704729
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    >>8704694
    Not to mention we're forcing Amuro to awaken much, MUCH earlier. The second the Brightslap gets applied, the Zeon Forces are fucked.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)14:23 No.8704736
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    >>8704559

    I guess, but usually things like pilots are represented so much in epic. Adding them in might add a level of book-keeping to the game to it's detriment. Veteran units might get a pool of special skills that you can attatch to them to give out bonuses when they're unbroken.

    Like the Black Tristars can perform their Jet-Stream attack on a single unit. Perhaps they roll to attack once, and can re-roll the dice up to three times, if any one hits, then they all hit.
    The attack requires the Black Tristars to be able to move in base contact with the enemy model.

    Something like that?

    Perhaps things like the ability to use or traverse terrain better, or improved shooting accuracy, or perhaps even simply things like giving a unit Inspiring or Fearless. Things covered in the special rules section.

    Also, I'm glad that yesterdays Garma Special Efreet went down so well. I literally came up with it 30 seconds before posting.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)14:24 No.8704745
    The Gundam just throws it's 10000 shields into zakus and they explode.
    >> Anonymous 03/21/10(Sun)14:24 No.8704747
    >>8704694
    Let alone data from that computer was used to make the GMs.

    Really if we stop the gundam, we win the war. The less forces used the better of course, but in these early days stoping it now fixes everything. Loss of aces, good fedy suits, loss of equipment...
    >> Arty 03/21/10(Sun)14:27 No.8704786
    >>8704745
    But results in reduced defense afterwards.
    >> LaBambaMan 03/21/10(Sun)14:27 No.8704791
    >>8704729
    You know, I always had an issue with this motivator. Mostly because Amuro wasn't really some whiny emo kid, he was just a kid. He wasn't emo, he was fucking terrified of what was happening around him. Bright had to take up the role of a mentor and father-figure because Amuro's dad died. Amuro went though some tough shit, and being tossed into the war at a young age had to ahve fucked him up in the head.
    >> Anonymous 03/21/10(Sun)14:28 No.8704802
    >>8704791
    Actually, Tem survived. He just got some brain damage from oxygen deprevation, sadly.
    >> Anonymous 03/21/10(Sun)14:30 No.8704832
    >>8704786
    The gundam eats artilery shells and laughs. No shield isn't as big a deal as it is to us
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)14:31 No.8704839
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    It's implied that Tem suffered brain damage then also implied that he POSSIBLY dies later after meeting Amuro again by falling down the stairs or something in a particularly Tomino fashion.
    >> Rubric Marine !fQrRN.o0Zk 03/21/10(Sun)14:31 No.8704843
    >>8704802

    Yeah, he was on Side Six, right?
    >> Anonymous 03/21/10(Sun)14:32 No.8704861
    >>8704839
    Stares are as dangerous in Gundam as they are in 40k!
    >> Rick Dominated 03/21/10(Sun)14:33 No.8704869
    >>8704802
    And then died from falling down some stairs after giving Amuro his awesome new circuit piece.
    Amuro shouldn't have smashed the thing, sure it reduces all stats but it also reduces your repair costs to 10!

    No matter what we do, there were still other RX-78s produced and its a good bet that they all have learning computers installed on them as well. Now just take a second to think about a bunch of GMs based on the G04 or G05.
    Or even worse, the Mudrock...
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)14:33 No.8704871
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    >>8704694

    The most outrageous thing about the Gundam is it's toughness. The thing is literally made wholesale out of superhard Lunar-Titanium. Hell the stuff get's named after the Gundam once the dust of the OYW settles.
    In episode 6 or 7 of the show, Char literally shoots the Gundam three times near point blank in the face with his 120mm. His sensors aren't even damaged.

    The best idea I came up with for representing this was to give it a save one grade better than I'd be giving the Zaku's (4+ or 3+ It'll need playtesting) a Shield which gives a further +1 to save from frontal attacks and Reinforced Armour (which allows you to re-roll failed armour rolls)
    This is in a game where most stuff barely get's a better save than +5.

    Also, going through the series? Haro is scarying me now.
    >> Supernova !FzAyW.Rdbg 03/21/10(Sun)14:35 No.8704898
    >>8704871
    What the heck is the purpose of Haro anyway?
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)14:38 No.8704947
    >>8704871

    I TOLD you Apologized.

    I told you. <_<
    >> Anonymous 03/21/10(Sun)14:39 No.8704975
    >>8704898
    annoy the fuck out of you
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)14:40 No.8704990
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    >>8704898

    The devil. Look at those eyes. LOOK AT THEM.
    >> Researcher Sam 03/21/10(Sun)14:40 No.8704992
    >>8704871
    So Apologized. You've said before that the only one who cans top Amuro is Char. Does that still hold true? Because if so it'll really just make us want to keep away from him, and when we inevitably do go up against him again and again we'll hate it because we KNOW that we can't win and that it's making him stronger, but in-character we can't disobey and order to engage.

    And I'd really like to be able to talk to Garma about the harassment plan, what with Gaws and Dopps tailing the Trojan Horse and staging attacks every hour or so.

    Oh, and could you please tell us whether the Hildoflr is getting mass produced?
    >> Rubric Marine !fQrRN.o0Zk 03/21/10(Sun)14:40 No.8704994
    >>8704898

    To keep Frau away from Amuro.
    >> LaBambaMan 03/21/10(Sun)14:42 No.8705039
    >>8704802
    >>8704839
    I thought he died at the beginning when the Gundam was first attacked? It's been a little bit since I watched the original series so my memory might be fuzzy.
    >> Anonymous 03/21/10(Sun)14:44 No.8705068
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    >>8704869
    Oooh, too bad the Mudrock was piloted by an Oldtype Newbie. It's a beast. Shoulder Cannons, Dom-Style Hoverjets, and general Gundam-ness.

    Have it leading a squad of RGM-79(GRS) Armored GM, and you've got a pack of Federation Doms.
    >> Zeta Zaku 03/21/10(Sun)14:44 No.8705082
    >>8705039
    He appears much later in the series, brain damaged from oxygen deprivation, when White Base goes back to space and makes a stop at Side 6. The movies add an extra scene where he gets overly excited watching the televised broadcast of their battle against Conscon, and trips and falls down the stairs. The novels explicitly state this killed him.
    >> Zeta Zaku 03/21/10(Sun)14:46 No.8705115
    >>8705068
    The Mudrock is an absolute nightmare. Hands down the most powerful Fed suit built during the war, with the possible exception of the Alex. Shame its pilot is a complete fucktard.

    I don't envy the Fenrir corps for having to deal with that monster.
    >> Arty 03/21/10(Sun)14:50 No.8705188
    >>8705082
    Wow. That's pritty bad.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)14:52 No.8705204
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    >>8705188
    >> Researcher Sam 03/21/10(Sun)14:59 No.8705330
    Darn it, where's OP? Did he leave for dinner?
    >> Arty 03/21/10(Sun)15:01 No.8705372
    >>8705204
    *cough*
    *Wow. That's pritty bad writing.
    >> Anonymous 03/21/10(Sun)15:02 No.8705388
    >>8705115
    >I don't envy the Fenrir corps for having to deal with that monster.

    1) Stand in trees
    2) Thermal blocker
    3) BAZOOKA BAZOOKA BAZOOKA BAZOOKA

    >you win

    yay
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)15:02 No.8705389
    >>8705330

    Researching the Hildorf question? :3
    >> Supernova !FzAyW.Rdbg 03/21/10(Sun)15:03 No.8705407
    >>8705389
    I'm hoping for an Omake.
    >> Anonymous 03/21/10(Sun)15:04 No.8705428
    >>8705389
    I second this, we've asked this alot and still only have that origonal hint
    >> Researcher Sam 03/21/10(Sun)15:06 No.8705459
    >>8705389
    I can only hope. If we can get that bad boy mass produced, and the Rhino kit as a refit, it'll really help us. I also want to know about the Gundam. I mean, I get that it's a tough bastard but we're already in an alternate universe, so I'd like it if we can do away with plot armor and actually have a chance to take it down other than Char. Like, not necessarily us, but stuff like planting detonators on the White Base, or trying to capture/kill Amuro while he'd out of the cockpit, or even just getting 30 Hildas to pound his position for an hour. If you do away with plot armor, even the Gundam wouldn't be able to survive that.
    >> Anonymous 03/21/10(Sun)15:13 No.8705564
    >>8705459
    Our best bet would be to have Char in a souped up Dom or something to take on the Gundam while we go surgical on White Base. Garma and his honor guard could take on the Guntank and Guncannon. Distribute the rest of the forces accordingly.
    >> Researcher Sam 03/21/10(Sun)15:17 No.8705639
    >>8705564
    Yeah, but, wouldn't several dozen Mobile Armors be even better?
    >> Anonymous 03/21/10(Sun)15:17 No.8705645
    >>8705459
    Honestly, I seriously doubt that we're going to be able to kill/destroy Amuro and White Base. If we're not there, Amuro will kill everything we send at it. If we're there, Amuro will force us to retreat, while killing our named pilots.

    This is like in Federation vs Zeon, where you can take part in missions with Amuro and White Base. You can complete your missions, but Amuro will OHKO you, and you only do a tiny micron of health to him.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)15:18 No.8705664
    >>8705645
    Man, fuck those missions.
    >> Anonymous 03/21/10(Sun)15:21 No.8705707
    >>8705645
    I actually killed the guntank with my gouf in one of those, tones and tones of time with a heat rod and saber do wonders

    didn't change a god damn thing though...fuck
    >> Anonymous 03/21/10(Sun)15:21 No.8705712
    the Rhino seemed to be doing a goodjob of supressing the white base yesterday, perhaps if we can get a couple more and support them from a distance, general wear and tear is gonna fuck em eventually
    >> Anonymous 03/21/10(Sun)15:22 No.8705728
    >>8705115

    Who was the pilot, Lt. Agar?
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)15:22 No.8705732
    >>8705645
    ohgod he is such a little bastard. i just wish Zeonic front had been released in my country ;_;
    >> Researcher Sam 03/21/10(Sun)15:23 No.8705750
    >>8705712
    Yeah. Plus, it's got all those secondary weapons to help it deal with threats, allowing it to act as a frontline unit if it needs to, unlike the Hilda, which is really supposed to be a behind-the-lines artillery vehicle.
    >> Anonymous 03/21/10(Sun)15:23 No.8705752
    Really I'd rather let Char go after White Base while Nachtmaren and Garma focus on another Jaburo assault. White Base and the gundam can only do so much damage after all.
    >> Anonymous 03/21/10(Sun)15:26 No.8705793
    >>8705750
    I say even with the weapons the gundam will fuck it

    A distraction assault of redshirts is the best go. send tanks, dopps any other low cost unit to fight white base and tie up gundam/tank/cannon WHILE the rinos and Hildorfs bomb White base.
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)15:26 No.8705796
    >>8705752
    this is true, and let's remember that we made it alot easier for Jaburo to retool it's shipyards to mass produce Pegasus-Class Carriers. which is just something i dont want to think about
    >> Rick Dominated 03/21/10(Sun)15:28 No.8705828
    >>8705712
    Yeah.
    Hey, we can probably rig up a couple of Zaku Cannons to help us in our next assualt come to think of it. Arm them with Magella guns and just start blasting away while we support with the Rhino and Gasshia/Gigan and whatever actual artillery we can muster for the mission as well.

    Alternatively, we might want to consider totally scrapping the Gigan and seconding its armaments to the Rhino for a little extra punch.
    >> Anonymous 03/21/10(Sun)15:29 No.8705843
    Regarding Epic:

    Apologised, are you set on using the 'current' Epic: Armageddon rules?
    Because I think one of the earlier editions (2nd/Titan Legions) could probably do a better job at this, because the rules for titans are much more detailed.
    >> Anonymous 03/21/10(Sun)15:30 No.8705859
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    >>8705828
    >scrapping the Gigan and seconding its armaments to the Rhino
    >Rino with a minigun
    >> Anonymous 03/21/10(Sun)15:30 No.8705871
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    I still say glorious Wappa assault with remote charges while White Base least expects it. Followed by Char leading a mobile suite assault.
    >> Anonymous 03/21/10(Sun)15:31 No.8705885
    I thought that the damage we did made it so that the came amount of Pegasus ships are built but they are unable to replace any Magellan or Salamis ships that are destroyed.
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)15:33 No.8705916
    there's always another option to taking down the white base ive been thinking about. we sneak aboard. it's dangerous...but i think incognito would love it....
    >> Researcher Sam 03/21/10(Sun)15:34 No.8705925
    >>8705793
    Oh, yeah, that's what I mean. I was saying that the Rhino's extra weapons lets it be a frontliner as is, for not just taking on the Gundam, but for any operation. Like, assign 1 Rhino to a MS Squad, and it can help without having to stay out of the thick of battle.
    >> Anonymous 03/21/10(Sun)15:34 No.8705929
    >>8705885
    Yes. Same amount of those mean Pegasus class. Less Salamis and Magellans. Once Zeon gets kicked off the planet the Feds are going to have a much rougher time in space. Solomon is going to be a real nightmare for them.
    >> Anonymous 03/21/10(Sun)15:35 No.8705948
    >>8705916
    We'd need Ramba Ral to pull it off. Since he actually did get inf on board the White Base.
    >> Anonymous 03/21/10(Sun)15:35 No.8705955
    >>8705885
    Alot of people take it out of context

    We made it so jaburo is going to rebuild its bay just for pegasis class ships

    there are far more shipyards feddys own, this really isn't that big a change save for the feddys now have less ships (like...30 less tops) but in exchange have more pegusis

    on top of that jaburo is currently producing NOTHING as it is FUCKED UP
    >> Anonymous 03/21/10(Sun)15:35 No.8705961
    >>8705929
    I've sure the federation has more then factory that can build Magellan and Salamis
    >> Rick Dominated 03/21/10(Sun)15:36 No.8705965
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    >>8705916
    Then we'd have to deal with Bright.
    Do YOU want to face that punch?
    We'd end up like this.
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)15:36 No.8705968
    >>8705885
    i think apologised mentioned at some point that due to the destruction of the salamis/megallan shipyards, they wont bother reconstructing them, and devote it all to pegasus construction. which given a few months would not bode well for us. i wonder how many GMs you can pack into a pegasus when its bays aren't taken up with hundreds of spare rifles and shields for fag-amuro
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)15:37 No.8705978
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    Sorry, had to have dinner.

    >>8704992
    >So Apologized. You've said before that the only one who cans top Amuro is Char. Does that still hold true? Because if so it'll really just make us want to keep away from him, and when we inevitably do go up against him again and again we'll hate it because we KNOW that we can't win and that it's making him stronger, but in-character we can't disobey and order to engage.

    More or less. But you people have worked up enough plot armour to avoid getting murdered casually by him now.
    At the very least Amuro will have to work at killing most of you. That said, it's been a bad few years for snipers lately, and you mght want to keep Hovis at arms reach from him.

    Also, keep in mind that I'm going by Tomino rules here, which means that all Plot Armour stops working 3 episodes from the end and onwards.
    Except, since were about to breach my original 50 episode planned run, I have no way of knowing when that will be.

    >Oh, and could you please tell us whether the Hildoflr is getting mass produced?

    Probably not MASS produced, but certainly a limited production run of some description. Say of about 60 to 100 units sent in small groups to bases and units that request them.

    >And I'd really like to be able to talk to Garma about the harassment plan, what with Gaws and Dopps tailing the Trojan Horse and staging attacks every hour or so.

    At the moment you have fuck all resources. Your forces are pursuing the White Base, but even as damaged as it is the thing is still moving quickly. You don't currently have the assets on the ground to mount those kind of attacks. Garma's going to be pulling in forces from all around, but for the next day or so you're going to have to make do with what you have.

    Heck, I don't think you even have air transports from the Nachtmaren Unit AT all at the moment.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)15:38 No.8705994
    >>8705968
    >Also, keep in mind that I'm going by Tomino rules here, which means that all Plot Armour stops working 3 episodes from the end and onwards.


    It's Zeta and Victory all over again
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)15:38 No.8705997
    >>8705965
    some reason, i find the original scene from the anime, where he nonchalantly executes him alot more...brutal...i mean..bright is a fucking badass
    >> Anonymous 03/21/10(Sun)15:38 No.8705999
    Is White Base actually plotarmoured to the same level as Amuro?

    Meaning: Could we destroy/capture White Base, even if we cannot kill/defeat Amuro?
    >> Anonymous 03/21/10(Sun)15:39 No.8706022
    >>8705978
    What about my delicious Wappas?
    >> Researcher Sam 03/21/10(Sun)15:40 No.8706044
    >>8705978
    >60 to 100

    That is most acceptable! Any chance of a Rhino refit kit?
    >> Anonymous 03/21/10(Sun)15:41 No.8706071
    >>8706022
    We have to lower it first with another attack or something. If it was flying low to begin with that would be an AWESOME attack that would just WORK. But now its flying as high as it can (out of artilery range) and as fast as it can.

    We need to bring it down....hey...we just got a cheep and fast AA unit didn't we?
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)15:42 No.8706085
    >>8705999
    Arguably it's even more plot armored considering Bright can never die.


    He's still alive in F-91.

    Totally.
    >> Anonymous 03/21/10(Sun)15:43 No.8706098
    >>8706071
    to expand on this, we do an anti air attack from the ground, WB lowers to deploy suits/fuck our asses and THAT's where our artilery/wappas/whatever blow it apart more


    I totaly expect anyone in the AA unit to be proper fucked, but it has to happen
    >> Anonymous 03/21/10(Sun)15:45 No.8706122
    >That is most acceptable! Any chance of a Rhino refit kit?

    Well, in the game the Rhino has a chance of being outfitted with a stolen feddie Burstliner.
    >> DAT JEW-DOUGH! Anonymous 03/21/10(Sun)15:46 No.8706134
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    >>8706085
    The only character more Plot Armored then Bright would have to be Judau. He countered the Brightpunch, and is actually active in the V-Gundam era, taking out V-Gundam Era Mobile Suits, you know the ones with Beam Shields and can fly, with this Kit Bashed ZZ Gundam of a Gump.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)15:46 No.8706140
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    >>8705843
    >Apologised, are you set on using the 'current' Epic: Armageddon rules?
    >Because I think one of the earlier editions (2nd/Titan Legions) could probably do a better job at this, because the rules for titans are much more detailed.

    Not really. They just threw in some overly complicated datacards, because that was during the phase that GW loved destroying trees and turning them into masses of cardboard.

    I like the simplified way that Titans are handled in Epic, they have enough special rules to feel special, but they don't have so many that they bog down the game, or make you feel like you have to take one.

    Besides, as mentioned, Mobile Suits are more Stompa or Forge Knight scale. There are that many Titan scale units in Gundam outside of things like the White Base, the Aspalus, the Adzam and the like.

    >>8705859

    The Rhino's GOT a mini-gun. 2 of them, for arms in fact. Hell it even got 2 more guns on it's arse. What the Gigan has over the Rhino is that it's small, doesn't take up a whole transport to itself and it's thrusters are capable of making HANO jumps. Unlike the Rhino which needs parachutes.
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)15:46 No.8706143
    >>8706122
    Isn't that a hover sled with a gigantic mega particle cannon?
    >> Anonymous 03/21/10(Sun)15:48 No.8706170
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    >>8706140
    >The Rhino's GOT a mini-gun. 2 of them, for arms in fact.

    I did not know this
    >> Crix !!RpOLjtsjwNS 03/21/10(Sun)15:48 No.8706178
    >>8706134
    The e-ZZ is a fucking beast, fuck beam shields and TINY BABY MOBILE SUITS
    >> Anonymous 03/21/10(Sun)15:49 No.8706184
    >>8706085
    I don't think we have to kill any of the major White Base crew to defeat it. Just run it down and resource starve it. If we can do some serious damage in the next chapter we can make it much easier for Char and Ramba Ral to hurt them bad.

    Once we make sure Garma is "safe" we can attack greener pastures that will hurt the Feds more than losing the Trojan Horse. Let Char have his white whale.
    >> Researcher Sam 03/21/10(Sun)15:49 No.8706189
    >>8706140
    I thought the Rhino just had a couple of regular 90mm MGs in its hands, and the turrets were 120mm flak. Are they actually 4 barreled miniguns like the Gigan?
    >> Arty 03/21/10(Sun)15:49 No.8706190
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    >>8705978
    >Hildoflr is getting mass produced?

    >say 60 to 100 units

    HOOLLLEEEEESHIIIIITTT!!!

    I figured 5-10 of those beasties would seriously alter the course of Odessa!
    >> Anonymous 03/21/10(Sun)15:49 No.8706201
    >>8705999

    We oughta ground it. I believe destruction's out of question but we probably can hit it hard enough to ground it and force the Feddies to devote more forces than: "SEND HILDA IN!" for a rescue.
    I mean, things are gonna go better than planned as long as we don't have the White Base casually flying around major battles.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)15:53 No.8706253
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    >Victory all over again

    Well, maybe not THAT bad. That whole series was one great big cry for help.

    >Is White Base actually plotarmoured to the same level as Amuro?

    Not on the same level no. But it's still plenty tough.

    >Meaning: Could we destroy/capture White Base, even if we cannot kill/defeat Amuro?

    It's not impossible, simply very, very difficult. Impossible if Amuro's on board at the time. Ramba Ral COULD do it if you give him a spare Dom, as is the case in Gihren's Greed.

    Of course in order for Ramba Ral to be even down on earth, Garma would have had to have died so...

    >The only character more Plot Armored then Bright would have to be Judau. He countered the Brightpunch, and is actually active in the V-Gundam era, taking out V-Gundam Era Mobile Suits, you know the ones with Beam Shields and can fly, with this Kit Bashed ZZ Gundam of a Gump.

    Yeah, I consider Judau to be one of the top 3 Newtypes in Gundam, along with Amuro and Kamille.

    Hmmm... this card looks familiar.
    >> Anonymous 03/21/10(Sun)15:53 No.8706266
    >>8706201
    Well we already did big damage to it in space, we blew out an entire section and thats before the rino started bombing it

    What we know is
    1) It cannot leave earth
    2) It cannot reload the beam rifle (he has like 800 but still)
    3) Who knows what secondary damage we've done when we blew that section out and bombed it to shit. It could have less supplies, less people, less time
    4) we bombed the gundam enough that ALARMS went off and armuro started to bleed WE MADE HIM BLEED. does this make it not a threat? NO. Did we do more damage to it then has ever been done to it in canon? YES
    >> Anonymous 03/21/10(Sun)15:55 No.8706289
    >Besides, as mentioned, Mobile Suits are more Stompa or Forge Knight scale.

    Doesn't mean you cannot use the rules, though. Then again Knight rules might also be an option.

    The problem I see with using Knights/Stompers as a base for MS is that they are not that different from tanks really. They just become another type of vehicle. I think MS should feel different from tanks. And should be more powerful (though not unreasonably so).
    >> Anonymous 03/21/10(Sun)15:55 No.8706296
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    >> Researcher Sam 03/21/10(Sun)15:55 No.8706300
    >>8706253
    So. What about those ideas we had earlier about, not destroying the Gundam or killing Amuro, but restraining it and forcing him to come out and be captured? Like, if we can come up with some kind of crazy strong Heat Rod type thing, or Lunar Titanium or something, to restrict his movement, and then force him to surrender. That way, no one has to die.
    >> Rick Dominated 03/21/10(Sun)15:57 No.8706327
    >>8706266
    >Did we do more damage to it then has ever been done to it in canon? YES
    IIRC the Grabro actually took a leg off... And it magically came back the next episode of course.
    >> Anonymous 03/21/10(Sun)15:59 No.8706360
    >>8706300
    He did pause when lister asked him to surrender

    I think if we do a good ambush, and i mean a REALLY GOOD AMBUSH, like bomb the shit out of white base so that its smoking and damage DAMAGE the guntank and cannon while surrounding him he'll give up, he doesn't WANT to fight, he's a kid.

    But its tricky, that would require one hell of a show of force on our part (even though we ALREADY got the shit kicked out of us) we have to just DAMAGE things as any more then damage gives a chance of armuro going BERSERK AND KILLING US ALL.

    We have to be a threat, do damage, but not so much that he feels like he's about to die. Hell even offering the olive brance to white base will work, Bright hasn't become manly yet and he is also inexperienced and semi-unwilling to fight
    >> Anonymous 03/21/10(Sun)16:00 No.8706370
    >>8706327
    Oh god, spare rifles, shields AND legs? the fuck were the feds doing?
    >> Anonymous 03/21/10(Sun)16:00 No.8706373
    >>8706300
    LET'S FORCE THEM TO RUN OUT OF SALT! THEN WE'LL HAVE TO JUMP ONTO WHITE BASE!
    >> Arty 03/21/10(Sun)16:01 No.8706382
    >>8705978
    >At the moment you have fuck all resources. Your forces are pursuing the White Base, but even as damaged as it is the thing is still moving quickly. You don't currently have the assets on the ground to mount those kind of attacks. Garma's going to be pulling in forces from all around, but for the next day or so you're going to have to make do with what you have.

    Well even with the sort of losses our forces have sustained all we really have to do is perform SOME kind of attack on then every so often. Even if we can only get 1 GAW up at any given time with the assistance of the Luggins shadowing White base they should be able to land the occasional Mega particle shot. The only way to avoid those would be to get lower to the ground, and if they do that too much they'll have to slow down to avoid hitting mountains.

    Are there any dodais left? We can just replace the artillery teams that would have been using Fat Uncles with Jol's old Zaku Cannon and our F2's with Magella tops. Send them out ahead, set down in cover and bombard for a bit if the Trojan Horse goes to ground before running the hell away.
    >> Anonymous 03/21/10(Sun)16:02 No.8706399
    >>8706360

    >He did pause when lister asked him to surrender

    And yet Apologized made no mention of Amuro recieving Lister's transmission in the omake. I think the brief pause was just a coincidence.
    >> Anonymous 03/21/10(Sun)16:03 No.8706413
    SALT! THE WHITE BASES ONE WEAKNESS!
    >> Anonymous 03/21/10(Sun)16:03 No.8706426
    >>8706382

    It seems a bit too meta to not wait for reinforcements and just pile everything onto White Base in a desperate effort to make it die. I'm not sure that we'd consider it such an important target in-character.
    >> Anonymous 03/21/10(Sun)16:04 No.8706435
    >>8706399
    he could have forgot

    Apologised did you forget about that?
    >> Anonymous 03/21/10(Sun)16:05 No.8706450
    >>8706253

    >Of course in order for Ramba Ral to be even down on earth, Garma would have had to have died so...

    Wat? Doesn't Ral ask to go after white base anyway after you get a report of Garma's defeat in GG if you don't let Char fuck him over? I had it happen just the other day, I sent Ral the doms too. :3
    >> Anonymous 03/21/10(Sun)16:05 No.8706456
    >>8706435

    See, because if Amuro had recieved our transmission, maybe he'd be more open to communicate with the other skeleton-painted suits? I dunno, maybe he'd be less brutal about killing us?
    >> Anonymous 03/21/10(Sun)16:06 No.8706458
    I think our best bet is some sort of Zentrandi type beam massacre since I don't think the White Base has a I-field generator.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)16:06 No.8706461
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    >>8706289
    >The problem I see with using Knights/Stompers as a base for MS is that they are not that different from tanks really. They just become another type of vehicle. I think MS should feel different from tanks. And should be more powerful (though not unreasonably so).

    That's actually what a Mobile Suit is though.

    A Knight or Stompa is better than a tank because it can traverse difficult terrain, and has better armour and guns.

    I'd probably include rules for jump jets and High Altitude No Opening combat drops for them but that's it.

    The Mobile Suits were superior to tanks because Zeon put cash and effort into Mobile Suits at the expense of tanks. The federation chose to concentrate on numbers and kept churning out cheap and easy to build units. Knowing that (Nachtmaren unit excepted) for every 10 they made, they could take down an enemy mobile suit.
    And they could affored to do this.

    By the time you get Mobile Suits where this line of thinking is no longer accurate (the Dom and onwards) the Federation already have their own Mobile Suits and have the Tanks support them.
    >> Anonymous 03/21/10(Sun)16:06 No.8706466
    >>8706300

    Aw no. Capture + Plotarmour = Huge explosions in places we want intact. I still say we ground the whole White Base and its mobile suits somewhere halfway convenient and move on to greener pastures. For all I care Char can hound all the glory as long as we keep our people alive.

    Another thing is...we really oughta work with more mines.

    >Are there any dodais left?

    Ghinias and his baby should still be around. It has a Mega Particle Cannon and can probably outrun the Corefighter too.
    >> Anonymous 03/21/10(Sun)16:07 No.8706472
    >>8706461

    >A Knight or Stompa is better than a tank because it can traverse difficult terrain, and has better armour and guns.

    But Mobile Suits are quicker and much more maneuverable than Knights or Stompaz.
    >> Anonymous 03/21/10(Sun)16:07 No.8706486
    >>8706426
    It seems like they're trying to Kill Amuro and White Base just to go "LOLWEKILLEDAMURO!" I mean, Apologised has said over and over "We have no resources at the moment, and they're still determined to charge at it head on.

    I'm honestly concerned Apologised will get annoyed with all this "Let's attack White Base! We can win, I don't understand what you mean by we can't kill it!" and just let them and have Amuro and Co. wipe us out.
    >> Anonymous 03/21/10(Sun)16:08 No.8706499
    >>8706382

    Or we just stop wasting our resources and use those propsed transports, artillery teams, and fighters to dislodge the remants of the Federation 1st divison from Mexico?

    Or to make a concentrated push in northern Canada? Finally attack Greenland (thus threatening their European operations some more and maybe aborting Odessa?).
    >> Anonymous 03/21/10(Sun)16:08 No.8706504
    >>8706456
    If I was told to go out and saw a skeleton-painted Efreet duel weilding 90s and spraying my home i'd shoot it too
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)16:08 No.8706506
    >>8706450
    >Wat? Doesn't Ral ask to go after white base anyway after you get a report of Garma's defeat in GG if you don't let Char fuck him over? I had it happen just the other day, I sent Ral the doms too. :3

    I don't read Jap, so I wouldn't know. But I do know that in canon he officially landed on earth to take revenge for Garma.
    >> Anonymous 03/21/10(Sun)16:09 No.8706509
    >>8706466

    >and move on to greener pastures

    I agree. Char isn't a team player anyway, and besides we have our own Feddie ace in a Gundam to pursue.
    >> Arty 03/21/10(Sun)16:09 No.8706510
    >>8706486
    I have no intrest in killing them, just driving them insane.
    >> Anonymous 03/21/10(Sun)16:10 No.8706532
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    >>8706461
    apologised, can we get a summary of the BIGGEST plot changes we have made and our chances of winning the OYW?
    >> Anonymous 03/21/10(Sun)16:11 No.8706546
    >>8706506

    Me either, I just use the event guide on the english GG wiki. Seemed straight forward enough.
    >> Arty 03/21/10(Sun)16:11 No.8706558
    rolled 7 = 7

    >>8706510
    rollan for san loss
    >> Researcher Sam 03/21/10(Sun)16:12 No.8706562
    >>8706413
    >>8706373
    The hell is up with you and salt?
    >> Anonymous 03/21/10(Sun)16:12 No.8706576
    >>8706499
    I second this. Encountering Amuro and White Base is one of those cool "Oh, hey we intersected the plot and survived a mission with Amuro and the Gundam." things that happens once every 50 threads before we go back to doing things in our own story.

    I mean, it happened with Midnight Fenrir too. They had a mission where they had to gather information on White Base, it was cool, you got to see the main characters, but they didn't sit there and try and kill it pointlessly. They moved onto their own story and fought their own Gundam after that mission.
    >> Anonymous 03/21/10(Sun)16:12 No.8706578
    >>8706466
    >>8706499

    Tell garma to ignore the white base?

    AMAZING! Seriously, i'm not being sarcastic, the thought never really crossed my mind.

    Garma did see it first hand, we all did and we're all beaten to fuck. If no one supports us i say we just keep monitering, maybe do the hounding plan but not US you know? get garma's troops to do it.

    As for us and garma, we do something else more or less ensuring he doesn't die

    I like it, I like it alot
    >> Anonymous 03/21/10(Sun)16:14 No.8706594
    The answer is simple.

    We focus on destroying the Trojan Horse. A carrier is the life of a mobile unit. Without a carrier, a single unit will eventually run out of energy and ammunition, it will receive no rest, and it will wander without orders.

    If that saber and rifle run on a limited supply of energy (likely), then they're useless without that energy.

    As for the suit, it appears to rely heavily on the weapons, not experience. If we move our units in ways that make it difficult for single-fire to hit,we might have this in the bag.
    >> Anonymous 03/21/10(Sun)16:16 No.8706633
    >>8706562
    In Episode 16 of Mobile Suit Gundam, the White Base runs out of Salt and detour to a Salt-Water Lake, at which time Ramba stages an ambush, and Sayla steals the Gundam.

    Honestly, you people REALLY need to watch this shit. It helps if we don't have to explain every little reference. =p
    >> Anonymous 03/21/10(Sun)16:16 No.8706637
    >>8706578

    Is it possible to lead a board and capture operation on the White Base? I mean, it's damaged, we know where it is, if we surprise attack it with a few troop carriers full of marines before it has time to launch the mobile suits we could probably take it...
    >> Anonymous 03/21/10(Sun)16:17 No.8706648
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    >>8706594
    Did you watch the original series? all those little attacks and even the big ones only gave Amuro and the learning comp xp. We should ignore it, as if it attacks anything major we can THEN PIN IT DOWN AND USE ARTILLERY.
    >> Anonymous 03/21/10(Sun)16:17 No.8706649
    >>8706594
    you say that as if destroying the white base is easy. It took a 300 mm Artilery barage, several 300 mm bazooka shells to its ass. countless cannon, dopp and 90mm shells and it is still kicking

    Attacking white base brings out the gundam which is even stronger then white base, let alone the guncannon and guntank suporting it.

    We stole the guntank prototype right? why don't we have more suits like that?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)16:17 No.8706651
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    >>8706472
    >But Mobile Suits are quicker and much more maneuverable than Knights or Stompaz.

    Yep. Which is why they'd get increased speed, and count as having Jump Packs.

    >Ghinias and his baby should still be around. It has a Mega Particle Cannon and can probably outrun the Corefighter too.

    Actually Ghinius should be safely tucked away in East Asia by now, whining to anyone who will listen about letting him finish the Aspalus III since the 2 worked so well.

    In about 10 days to a fortnight, Aina will do her test run. Probably NOT of the RD-4, most likely it will be a very early Gelgoog or Gyan frame.
    >> Anonymous 03/21/10(Sun)16:18 No.8706670
    >>8706594
    Sabres are recharged by the Gundam's reactor, but the rifle is not.
    Without the carrier Amuro will be reduced to having to rush everything while unloading what little Vulcan ammo he has left at the target in question.
    Should be quite amusing...
    >> Anonymous 03/21/10(Sun)16:18 No.8706674
    >>8706651
    Please tell us exactly how much we have accelerated the entire zeonic production time line.
    >> Anonymous 03/21/10(Sun)16:19 No.8706687
    >>8706648
    Well the little attacks are fine as they are VERY LITTLE ATTACKS

    we're not talking about a few tanks and dopps keep shooting untill they die, we're talking about one pass, one ambush and a retreat, before gundam even launches we're out

    Stresses white base and stops the experience gain
    >> Researcher Sam 03/21/10(Sun)16:20 No.8706700
    >>8706651
    What's the war look like elsewhere? We've got a good idea on force disposition here in the Americas, but what about Europe, Asia and Africa?
    >> Anonymous 03/21/10(Sun)16:20 No.8706703
    >>8706651

    ...so....no Love Can Bloom for Aina and Shiro? Daym fuck.
    >> Anonymous 03/21/10(Sun)16:20 No.8706705
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    >>8706670
    Hyper Hammer, dumbass.
    >> Anonymous 03/21/10(Sun)16:21 No.8706720
    >>8706670
    You forget he has like 60000 rifles, all fully loaded.

    >having to rush everything while unloading what little Vulcan ammo he has left at the target in question.
    >Should be quite amusing...

    The gundam is one of the fastest suits in the OYW, our doms can outrun it but zakus? no. Then that beam saber comes out and it is game over
    >> Anonymous 03/21/10(Sun)16:22 No.8706733
    >>8706703
    Did you see the look on her face when he strangled her? She was way happier than anyone has a right to be after just getting strangled. Girl is messed up.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)16:22 No.8706738
    >>8706674

    By about 4 weeks I think.

    If we can, we should shift our stance to securing our production routes.

    We can only rely on orbital dropped supplies so much.
    >> Anonymous 03/21/10(Sun)16:22 No.8706742
    >>8706731
    He used it two threads ago when we were fighting him in space. Suck on that.
    >> Anonymous 03/21/10(Sun)16:23 No.8706757
    >>8706742
    Oh. My bad.
    Still can't believe he'd use that thing over a rifle, mind.
    >> Anonymous 03/21/10(Sun)16:24 No.8706769
    Well, just because we cant KILL Amuro & White Base crew (most of it) doesn't mean we can't:
    -Take them out of action for X amount days - Fucking them over for War Events and saving Zeon lives.
    -Capture equipment to speed on our Research or even whole units. Yes, even THE Gundam. Doesn't mean Amuro won't show up in something better though! (Or a GM, he'd still be a pain to deal with).
    -Capture pilots, even if its just temporarily. Maaaybe get some to join our side. Sayla anyone?
    I'd like to see this happen just to have Sleggar or Amuro in a stolen Zaku vs us.

    As for game systems: Tried Heavy Gear/Jovian Chronicles (space combat)? It can easily be adjusted for Gundam, it covers infantry, tanks and airplanes as well as a more "mobile" form of warfare. You *can* pile on enough armour to make it like Lunatitanium vs 120mm rounds, but also one-shot beam kills. It's not that complicated either (D6s with opposed rolls and hit combined with damage in one roll).
    >> Anonymous 03/21/10(Sun)16:25 No.8706784
    >>8706757
    He had the hyper bazooka which is a bit better vs ships. as he was in SPAAAAAAAAACE it's understandable he'd use that. It ran out of ammo and lister wasn't so close he could use the saber on our fast doms, Result? Hammer time
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)16:25 No.8706791
    well there's always "fuck the antarctic treaty" method..and now i have the desire to nuke a continent into wasteland. time for some Civ3 methinks
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)16:26 No.8706808
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    >apologised, can we get a summary of the BIGGEST plot changes we have made and our chances of winning the OYW?

    Plot changes YOU'VE made? There's a giant cloud of Minovsky particles coming into the USA from middle america due to the final episode of Operation Elephant that you undertook as part of Mastodon Battalion.

    Mainly though you've improved Garma's skills and tactical tempermant. You've helped promote a mixed arms doctrine with the Zeonic decision makers over the construction of ever more specialised Zeonic mobile suits.

    Mainly though, you've picked up a SHITTON of enemy tech and have used it to accelerate Zeonic MS design progress to ABSURD levels.
    By now you should only just be getting Doms. Rick Doms weren't supposed to come in for another month. The Gelgoog for two.

    Heck, those Pezun Project suit you just picked up? They were NEVER produced in the end.
    >> Anonymous 03/21/10(Sun)16:27 No.8706832
    >>8706769
    >-Take them out of action for X amount days - Fucking them over for War Events and saving Zeon lives.
    Already done
    >-Capture equipment to speed on our Research or even whole units. Yes, even THE Gundam. Doesn't mean Amuro won't show up in something better though! (Or a GM, he'd still be a pain to deal with).
    Already done
    >-Capture pilots, even if its just temporarily. Maaaybe get some to join our side. Sayla anyone?
    That would require talking, this is the second time fighting them. Capture would be totaly useless at this point as they are only kids and noobs with nothing to learn from
    >> Anonymous 03/21/10(Sun)16:29 No.8706862
    >>8706808
    so what your saying is test doms would be starting now but they're already being mass produced?

    Oh god the federation is finished

    How long before the big zam is mass produced?
    >> Researcher Sam 03/21/10(Sun)16:30 No.8706870
    >>8706808
    We're only JUST NOW supposed to be getting Doms? How do you justify them being produced earlier? What was it that we, or someone else, did to speed up production/development?
    >> Anonymous 03/21/10(Sun)16:30 No.8706880
    >>8706862

    I'm not sure we'll even need something like the Big Zam. Just mass-produce Rick Doms and get Gelgoogs out as soon as possible, and the Feds will fall in no time!
    >> Anonymous 03/21/10(Sun)16:32 No.8706902
    >A Knight or Stompa is better than a tank because it can traverse difficult terrain, and has better armour and guns.

    Also it does not just go boom but rather can lose an arm or leg (or head) first. Usually when we see a tank (especially in Zeonquest :D) it is either functioning or dead. On/Off. A MS on the other hand can be in different stages of functionality/battle damage.

    Old style titan rules would be brilliant to model that in my opinion with their various damage effects.

    War engine rules will work, too, so a MS would still be the equivalent of a Super Stomper instead of a normal one.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)16:33 No.8706920
    We've got our tech worked out. But we need to work on infrastructure while damaging the federations.

    I think strikes against Zeon production facilities OUTSIDE of Jaburo would be in order.

    THe more pressure we put on their outside resources the more pressure is put on the damaged sections of Jaburo to perform.

    Likewise, maybe we can talk to Char about planning another foray into Jaburo later on?
    >> Anonymous 03/21/10(Sun)16:33 No.8706921
    >>8706880

    Bullshit, we always need the big zam. It's the big zam, how can you know want that shit?

    If we have to, dump the funds and resources from the Dolos carrier into it, at least the big zam has SOME use.
    >> Anonymous 03/21/10(Sun)16:35 No.8706951
    >>8706921

    Building one-of-a kind superweapons instead of focusing on strengthening the mass-produced grunt units is what lost Zeon the war. Well, that and they kept throwing everything at the White Base. If we can ensure Zeon doesn't make those mistakes, we can win.
    >> Anonymous 03/21/10(Sun)16:36 No.8706970
    I think another big thing is the beam weapons and the Hilda being produced that will change how Operation Odessa goes down.
    >> Anonymous 03/21/10(Sun)16:37 No.8706999
    >>8706951
    >one-of-a kind superweapons
    >MASS PRODUCED BIG ZAM
    >MASS PRODUCED superweapons IMMUNE TO BEAM WEAPONS

    and suddenly it makes more sence
    >> Anonymous 03/21/10(Sun)16:38 No.8707007
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    >>8706951

    This is true, I just have a soft spot for this thing.
    >> Anonymous 03/21/10(Sun)16:39 No.8707037
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    >>8706999
    During the One Year War, one of the Principality of Zeon's most fearsome weapons was the MA-08 Big Zam. This massive mobile armor was originally developed for mass production, but the base model was refined into a much more expensive form. As a result, the planned mass production version of the Big Zam was more than just a copy of the original. Highly simplified from its predecessor, the Mass Production Big Zam was designed for ground combat. To lower production costs, the I-field of the original was replaced with an anti-beam coating applied to the armor. The Mass Production Big Zam's primary weapon was a large mega particle cannon identical to the original's, but featured an armored shutter that could close over the cannon's aperture. Due to the massive output of the cannon, the Big Zam could only fire while stationary, and even then needed special support legs to keep from falling over. On the other hand, the mass production model featured an improved cooling system that would have eliminated the original's overheating problems. The Mass Production Big Zam's only other weapons were a set of missile launchers mounted at the top of its legs. Zeon's higher-ups intended for the Mass Production Big Zam to be the spearhead of their invasion of Jaburo. However, the design wasn't ready in time for the failed surprise attack on Jaburo in late November UC 0079. After that point, Zeon was too focused on holding what it already had to worry about recapturing Earth, so the Mass Production Big Zam was never built.
    >> Anonymous 03/21/10(Sun)16:39 No.8707042
    >>8706951
    We did pull the funds from one insane super weapon thanks to teaching garma. We'll just send its funs to the BIG ZAM
    >> Researcher Sam 03/21/10(Sun)16:39 No.8707044
    >>8707007
    Is there any way we can get something similar produced that doesn't look so... how can I best put this... retarded?
    >> Anonymous 03/21/10(Sun)16:39 No.8707048
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    >Did you see the look on her face when he strangled her? She was way happier than anyone has a right to be after just getting strangled. Girl is messed up.

    Runs in the family, I guess...it's a miracle the Shirou's not even more damaged good though after being right smack in the middle of a colony gassing.

    Again then:

    It's the opinion of the entire staff that Shirou is criminally insane

    That boy needs therapy, psychosomatic,
    That boy needs therapy, purely psychosomatic
    That boy needs therapy

    Grab a kazoo, let's have a duel
    Now when I count three

    >How long before the big zam is mass produced?

    With some luck we'll get SPACE AIDS UFOs instead of lumbering Big Zams. No fucking cosmetic legs, zipping around like mad and enough firepower to damage...well anything.
    >> Anonymous 03/21/10(Sun)16:41 No.8707080
    >>8707037
    god that thing is sexy. Anti beam, Missles for point defence, MEGA PARTICLE CANNON FUCK YEAH, and armor.

    How could we NOT win?
    >> Anonymous 03/21/10(Sun)16:43 No.8707116
    >>8707037
    give it Rinos for support and suddenly earth is OURS FOREVER
    >> Anonymous 03/21/10(Sun)16:43 No.8707121
    >>8706999

    Yeah, well, it's a bit like 1945 Nazi Germany going "Once the P. 1000 Ratte Landkreuzer is mass produced"...
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)16:44 No.8707132
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    >>8707048
    this more your style?
    >> Anonymous 03/21/10(Sun)16:45 No.8707157
    >>8707132
    yeah, how's production of that going? our test made it look super sexy so those are probably in service already

    Apologised, care to confirm?
    >> Anonymous 03/21/10(Sun)16:50 No.8707225
    >>8707157
    >bigro produced by the time doms would be tested in canon

    Good god, I don't give a fuck what happens with the gundam, Zeon won the war.
    >> Anonymous 03/21/10(Sun)16:50 No.8707235
    >>8707121

    Just wanted to say that with us going all 'oh! oh! moar supaweaponz!' we don't need Ghiren to be our space Hitler. We obviosuly can be that retarded all on our own...
    >> Anonymous 03/21/10(Sun)16:50 No.8707236
    It would be nice if we got a list of operations that we can take part in? What do the frontlines look like, is there anything Zeon needs on Earth or in space? I think this is a good point to take a breather and review the bigger picture.
    >> Anonymous 03/21/10(Sun)16:52 No.8707257
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    >>8707132

    I would rather see a new version of the classic, only with hands to hold a gun, Minovsky Drive and a Mega Particle Cannon. Basically a space superiority fighter that can fly within the atmosphere by means of a Minovsky Drive.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)16:53 No.8707265
    >>8706902
    >Also it does not just go boom but rather can lose an arm or leg (or head) first. Usually when we see a tank (especially in Zeonquest :D) it is either functioning or dead. On/Off. A MS on the other hand can be in different stages of functionality/battle damage.

    Which on the epic scale is represented with blast markers. Trust me, it will work. Besides, a Mobile Suit can't really take all that many hits before it goes down. Even from a tank. Hit's to the rear are particularily lethal since that's where a nuclear fusion bottle and all of your jet fuel lives.

    You've been keeping yourself alive so far by managing to dodge and get partial hits on non-lethal areas and keeping the enemy to your front.
    Think about it, when have you EVER taken a hit to the rear in Zeonquest?
    >> Anonymous 03/21/10(Sun)16:53 No.8707275
    >>8707235
    we're not saying "MORE SUPER WEAPONS" there were alot made that are just retarded, and we had one of those axed. The big zam happens to be a weapon so super it could actually change the events of the war. Its our gundam if you will.

    Trust us, the Zam is something that would be nice to have and isn't just "LOL SUPER WEAPON"
    >> Researcher Sam 03/21/10(Sun)16:54 No.8707301
    >>8707265
    Guerrilla RPG to the back of our head in Chihuahua.
    >> Arty 03/21/10(Sun)16:55 No.8707304
    rolled 1 = 1

    >>8707257
    I demand to know that this thing is at once.
    >> Anonymous 03/21/10(Sun)16:55 No.8707312
    >>8707265

    How are dodges represented in Epic?
    >> Anonymous 03/21/10(Sun)16:56 No.8707320
    We didn't get hit in the back form the Zanny in Roswell right?
    >> Anonymous 03/21/10(Sun)16:56 No.8707324
    >>8707265
    Our dom took an RPG to the rear and it harmlessly bounced off.

    We lol'd before knocking the building down
    >> Researcher Sam 03/21/10(Sun)16:59 No.8707389
    >>8707324
    I loved that episode. "My god, the battleships, they do nothing! The fucking guerrillas are doing better with homemade RPGs, and they still can't hurt them! WE'RE ALL GONNA DIE!"

    Good times.
    >> Anonymous 03/21/10(Sun)17:00 No.8707411
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    I..think I'm the first to notice, but...Nachtmahrs current unit motif reminds me of Daishoker troops.
    >> Anonymous 03/21/10(Sun)17:02 No.8707433
    >>8707411

    Oh god someone please drawfag Jolyne dressed like this!
    >> Anonymous 03/21/10(Sun)17:04 No.8707486
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    >>8707304

    Scratchbuild Zeonic AMBAC Prototype. The grandpa of the Zaku. I think the Zimmrad prototype was supposed to be a flying Mega Particle cannon, bascially.

    I personally love it and think a world with moar of these would be a better world.
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)17:05 No.8707495
    >>8707433

    You realize it will be a picture of her kicking the crap out of Zol and Lister with her saying 'YOU DRESSED ME WHILE I WAS ASLEEP!?!?!'
    >> Anonymous 03/21/10(Sun)17:06 No.8707514
    >>8707495
    That is fine too
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:06 No.8707518
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    >>8707301

    Man portable RPG's are one of the few things that you can take from the back they're so piddly.

    Also, unlike people, the head of a Mobile Suit doesn't actually contain anything vital.

    >>8707275

    The problem is that the Zam, for as good as it is (and it IS good, just one of these backed up by conventional forces is a real equaliser in Gihrens Greed.) it's still extravagantly expensive to build.

    Depending on certain things, most likely during the battle of Solomon, Dozle in his Big Zam will be backed up at least one of Ghinius's Gromlin MA's. Possibly 2.
    There's also a better chance that Shin Matsnuaga will be on hand in a High-Mob Gelgoog as well.

    Solomon is going to be a costly experience for the feddies this time around.
    >> Anonymous 03/21/10(Sun)17:06 No.8707529
    >>8707411
    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    >> Anonymous 03/21/10(Sun)17:07 No.8707530
    >>8707411

    Am I the only one imagining Jolyne in that outfit now?
    >> Anonymous 03/21/10(Sun)17:07 No.8707534
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    >>8707495

    All's fair in love and fanfiction, man.
    >> Anonymous 03/21/10(Sun)17:09 No.8707569
    >>8707518
    Is there any chance that the "Zeon vs Federation - Zeon Victory" ending video in GG could become canon? Can we really crush The Gundam under the heel of the Big Zam?
    >> Researcher Sam 03/21/10(Sun)17:09 No.8707571
    >>8707518
    >Solomon is going to be a costly experience for the feddies this time around.

    Sounds good.
    >> Anonymous 03/21/10(Sun)17:10 No.8707599
    >>8707518
    cool, mind answering
    >>8707157
    For me?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:10 No.8707600
    >>8707312

    Misses to hit rolls I'd imagine. Although I'd probably be incorporating a NewType Dodge skill to newtype pilots for this.

    >>8707320
    >We didn't get hit in the back form the Zanny in Roswell right?

    I don't think so. I think you got shot by it from the front. That said, it was a total through and through, it SHOULD have killed you. As it was you nearly blacked out from the impact, and a little to the left and he would have killed you.
    Hell if you hadn't gotten lucky with the captured Zaku jamming and Zolomon bailing you out you would have totally gotten killed in Roswell.
    >> Anonymous 03/21/10(Sun)17:11 No.8707609
    >>8707518
    What event is this "Solomon?"
    >> Anonymous 03/21/10(Sun)17:12 No.8707635
    >>8707265

    Just trying to help.

    (I have to admit though that I have an irrational love for Epic 2nd edition. It being my first miniatures game and all...)

    I would really go for MS as damag capacity 2+ war engines though.

    As for newtypes, have you taken a look at how Epic handles Eldar Warlock Titans?
    >> Rick Dominated 03/21/10(Sun)17:13 No.8707663
    >>8707569
    http://www.youtube.com/watch?v=zmRT6MwJfJ8
    This one?
    Thats actually the Perfect Zeong. We fought its predecessor (The Psycommu Zaku) at Pezun.
    >> Anonymous 03/21/10(Sun)17:13 No.8707664
    >>8707518

    Speaking of GG...

    You ever managed to beat the game as Kycillia's legitimacy zeon, Apologized? I can't manage that shit without getting raped by the feds and loyalists zeeks in short order.

    Finding english resources for the main factions is a bitch, let alone those hidden ones.
    >> Anonymous 03/21/10(Sun)17:14 No.8707682
    >What event is this "Solomon?"

    Attack on Fortress Space Berlin.
    >> Anonymous 03/21/10(Sun)17:15 No.8707694
    >>8707609
    Solomon is a production facility of Zeon's. It's the Federation's first major space offensive, and they did pretty damn well thanks to GRUNT RUSH KEKEKEKEKE.
    >> Anonymous 03/21/10(Sun)17:16 No.8707719
    >Misses to hit rolls I'd imagine.

    Maybe swap out the to hit mechanic for the Flames of War one, where the target's skill decides whether it is hit or not?
    Either generally, or as a special rule for MS, as they can dodge to a degree other vehicles cannot?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:16 No.8707722
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    >>8707569
    >Is there any chance that the "Zeon vs Federation - Zeon Victory" ending video in GG could become canon? Can we really crush The Gundam under the heel of the Big Zam?

    It's unlikely, you haven't magically destroyed the Federations vast advantage in manpower and resources. At best you might be able to sue for peace in a more advantageous position.
    You might for instance be able to finish this holding sovereignty over Side 3, A Boa Qu and Grenada for instance.
    You might need to give back Africa as part of a deal to take back Solomon and it's nearby sides though. We'll have to see how it goes.
    >> Arty 03/21/10(Sun)17:20 No.8707774
    >>8707486
    It's pritty kick ass.
    >> Anonymous 03/21/10(Sun)17:20 No.8707775
    So other then the White Base, what other things we are able to do in this front right now?
    >> Researcher Sam 03/21/10(Sun)17:21 No.8707791
    >>8707694
    Except this time they'll be up against things like Rick Doms and Bigros, right?
    >> Anonymous 03/21/10(Sun)17:26 No.8707903
    >At best you might be able to sue for peace in a more advantageous position.

    Or we break the Federation's will to fight. Their last major push (the Mexican offensive) ended in total failure. Neither their newly deployed MS teams nor their drillships were able to breach Zeonic lines. And - as you said yourself - they did never realise how taxing this operation was for Zeon.

    What will they do when the next major engagement again goes like this? When they fail at Odessa? Or when they are pushed out of Greenland? Will they still believe they are able to win this? Will it be them who sue for peace?
    >> Arty 03/21/10(Sun)17:27 No.8707909
    >>8707534
    Oh shit! I totally forgot! We should have talked to the techs at Pezun about a new air and space support fighter!
    >> Rubric Marine !fQrRN.o0Zk 03/21/10(Sun)17:31 No.8707981
    With how much harder we're making it for the Feddies, do you guys think the Solomon Express mobile suits will see production?
    >> Anonymous 03/21/10(Sun)17:31 No.8707996
    >>8707909
    FUCK
    >> Anonymous 03/21/10(Sun)17:32 No.8707999
    >>8707909

    I think our R&D guys are able to come up with ideas independent from us.

    Seriously, somebody besides us must have noticed how the Gattle does not cut it, and the Dopp is just too light a design to compete with the likes of the Sabrefish.
    >> Anonymous 03/21/10(Sun)17:32 No.8708013
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    >techs at Pezun about a new air and space support fighter!

    FFFFFFFFFFFFFFFFFFFFFF!!!! It's not like we could not put something like a support fighter to good use or anything. Well, I suppse that comes with being MS-centric.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:35 No.8708046
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    >>8707635
    >(I have to admit though that I have an irrational love for Epic 2nd edition. It being my first miniatures game and all...)

    I thought as such. I remember having the old Titan Legions box set. No models, but that's a story for another time.
    From Epic Armageddon I liked the Blast markers, I liked Firefights and the detatchment system.
    Conversely epic 2nd edition made each unit type special by giving it special rules, which was good as well.

    Let's combine the two.

    Take a Warlord Titan from E:A for example. It's big and tough, but it has nothing unique to differentiate it from say a Reaver Titan or a Gargant other than stats.

    Now that wont work too well with Zeons many mobile armours. Many of them were special "monster of the week" style encounters with their own unique abilities.

    Like the Aspalus II might have a dodge score to represent it's crazy ability to change direction, but otherwise it would have stats that would be easy to use and quick to read.
    Then there would be the Aspalus III which would lose the dodge ability but gain the ability to fire it's particle cannon in different kinds of ways.

    Basically we want special rules that are fun, add flavour, but don't slow down play.

    >>8707719

    That's an interesting idea, but I'm not sure, shooting in Epic works by having each weapon having a score it needs to damage Infantry or Armour (AP and AT) so I don't know how well it could be adapted.

    So for instance a Zaku 120mm would be AP4+ AT5+ AA6+ whilst a Gundams Beam Rifle would be AT4+ AA5+ Macro Weapon (ignores non-reinforced armour)

    Then there's Barrage Points for artillery weapons.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:37 No.8708080
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    >>8707664
    >You ever managed to beat the game as Kycillia's legitimacy zeon, Apologized? I can't manage that shit without getting raped by the feds and loyalists zeeks in short order.

    I've gotten up to the point where I get Gyans. My PSP version keeps crashing though, which is irritating. I'll get there in the end though.

    >Finding english resources for the main factions is a bitch, let alone those hidden ones.

    http://girensgreed.wikia.com/wiki/Giren%27s_Greed_Wiki

    Here you go.
    >> Anonymous 03/21/10(Sun)17:40 No.8708136
    >>8707909

    We could always send Katoki a message about trying to stop the whole "DAVID CANCELS ASSKICKING DUE TO FEDDY AIRPOWER" problem via some form of heavy fighter to soundly beat the saberfish.

    And by soundly beat i mean bend it over and raep otherwise Core Boosters will make such fighters drop like flys.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:41 No.8708155
    >>8708136

    Technically speaking, the answer they came up with to the Airpower problem was the Gigan.
    >> Anonymous 03/21/10(Sun)17:42 No.8708164
    >>8708013
    I really like the design of this thing. I'm amazed zeon never expanded on it for a fighter and went full huminoid.
    >> Anonymous 03/21/10(Sun)17:44 No.8708200
    >>8708155

    Are you trying to claim that Zeon tech development is made up mostly of B A Barackas'
    >> Anonymous 03/21/10(Sun)17:47 No.8708231
    >>8707722

    Well, a victory for Zeon would be legitimate independance, without Federation trade embargoes.

    By Zeon, of course, I mean original-Zeon ideology, not the Zabi interpretation.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:47 No.8708235
    >>8708200

    They live in space.

    Do you have any idea how hard it is to test out airplanes in a colony? Be glad and amazed that the Dopp is as good as it is.
    >> Researcher Sam 03/21/10(Sun)17:47 No.8708237
    >>8708155
    So are those going to be mass produced then? Because having only one won't really help overcome feddie airpower.
    >> Anonymous 03/21/10(Sun)17:48 No.8708255
    >Basically we want special rules that are fun, add flavour, but don't slow down play.

    So, what do we have to work with for that? Easy way I see is to make MS war engines and give each of them their own critical hit effect. Add to that a single special rule no other unit gets, and different options for armarments (as for gargants and titans).

    For newtype pilots maybe use the Eldar Farsight ability and/or powerfields to represent the newtype dodginess (so they get a couple of autosaves before their luck starts to run out - might also be used to represent the plot armour of the major character on the table).
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)17:51 No.8708290
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    >>8708237

    Yes. It's production will be accellerated as much as possible. Ideally a group of 3 or 6 will provide enough flak to basically create an area of denial for medium sized enemy fighter groups. That quad barrelled 120mm gatling coupled with a conventional Cannon is going to chew through the enemy fighters in groups.
    Also it's whelled construction means that it can quickly redeploy on tarmac and open terrain, making it idea for base defence and avoiding the odd Dive-Bomber that makes it through.

    Will it work as a Long Range support unit as well as the Guntank? Probably not, 2 barrells trumps 1, but it's still not as bad as it looks.
    Relatively cheap to build as well.
    >> Anonymous 03/21/10(Sun)17:51 No.8708293
    >>we COULD do another episode of Zeonquest.

    No thanks. Go choke on a dick and never make a thread like this again please. :)
    >> Anonymous 03/21/10(Sun)17:52 No.8708315
    >>8708290

    Sorry, but I can't help laughing at the gunhat it has. I can see why it has the gun there, but it still looks ridiculous.
    >> Anonymous 03/21/10(Sun)17:53 No.8708343
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    >>8708293

    This Zaku has a message for you.
    >> Anonymous 03/21/10(Sun)17:54 No.8708369
    >>8708343
    Nah. I don't think so fagnuts.
    >> Anonymous 03/21/10(Sun)17:56 No.8708387
    >>8708315
    seriously, the zaku cannon has it over the sholder.

    We should see if we can tell them to do that and add another cannon on the other. It'd still be cheep, look ALOT better and just be a nice little bost to its offence
    >> Anonymous 03/21/10(Sun)17:56 No.8708391
    >>8708290

    Maybe if this becomes a mainline MS a few higher-cost hover or tank versions of this will be produced...

    Speaking of which, Apologized, would you allow the development of completely original mobile suits/armor, not seen in any Gundam work?
    >> Anonymous 03/21/10(Sun)17:59 No.8708441
    >>8708315

    >Gunhat

    Gunbowler?

    Gundora?

    Gunbrero?

    Aww man, it's gonna be like the tequila gundam all over again isn't it...
    >> Anonymous 03/21/10(Sun)18:02 No.8708491
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    >>8708164

    Yeah, it's a shame. Would've been a better investment than those OGGs anyway. You could also engineer them to show very little critical surface to their target, which is a huge bonus once beam rifles come around.

    >By Zeon, of course, I mean original-Zeon ideology, not the Zabi interpretation.

    Civil war right after we've gained independance? On which side are we gonna be?
    >> Anonymous 03/21/10(Sun)18:02 No.8708503
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    >>8708441
    >Gundora

    everything about that is awesome
    >> Anonymous 03/21/10(Sun)18:03 No.8708515
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    [...] think so fagnuts.
    >> Anonymous 03/21/10(Sun)18:03 No.8708519
    >>8708491
    WHAT IS THAT?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:03 No.8708529
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    >>8708255
    >So, what do we have to work with for that? Easy way I see is to make MS war engines and give each of them their own critical hit effect. Add to that a single special rule no other unit gets, and different options for armarments (as for gargants and titans).

    >For newtype pilots maybe use the Eldar Farsight ability and/or powerfields to represent the newtype dodginess (so they get a couple of autosaves before their luck starts to run out - might also be used to represent the plot armour of the major character on the table).

    I like the cut of your jib. Although I still have issues about classing Mobile Suits as War Machines, as I just don't think they're big enough or tough enough. So perhaps we compromise and create a new type of unit: the Mobile Suit class that sort of straddles between conventional tanks and war machines.

    I agree with the custom MS loadout idea, maybe give each Mobile Suit something called Hardpoint Slots, that detirmine how many pieces of equipment you can take. So you could have a Zaku with a 120m and a Bazooka, but no Axe (which would give a bonus to the close roll) or an Axe and a Shotgun. Whereas Zaku's used by elite units would have more slots, allowing them to dual wield, take more stuff and generally be awesome.
    >> Anonymous 03/21/10(Sun)18:03 No.8708531
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    >>8708441

    I dunno, I don't think even the Gigan's Gunbowler can outsilly the suits from G-Gundam.

    Especially this bad boy.
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:05 No.8708559
    >>8708343
    ignore the child, it's easier
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:05 No.8708570
    >>8708503

    I'm more of a fan of "Gunbrero" myself.
    >> Anonymous 03/21/10(Sun)18:06 No.8708574
    >>8708519
    see
    >>8707486
    >> Anonymous 03/21/10(Sun)18:06 No.8708580
    >>8708559

    I know, but I've been wanting an excuse to use that image. I don't post in /m/, so I have limited opportunities.
    >> Anonymous 03/21/10(Sun)18:07 No.8708609
    >>8708570
    I'm Italian, so yeah...
    >> Anonymous 03/21/10(Sun)18:07 No.8708610
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    >>8708559
    >>ignore the child
    >>I like gundam.

    Yuck yuck yuck.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:08 No.8708619
    >>8708531

    Oh come on. Nothing in the OYW outweighs the silliness of G-Gundam.

    I mean christ, I don't know what's wierder: The Fish Gundam or the Viking Gundam riding on a flying longboat with laser oars.
    >> Anonymous 03/21/10(Sun)18:09 No.8708636
    >>8708619
    What about the horse gundams, PILOTED BY HORSES
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:10 No.8708659
    >>8708531
    he definetaly gets the gold. i kinda wish bandai would make an MG Nobel gundam....
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)18:11 No.8708678
    >>8708619

    I actually thought the viking gundam was pretty neat... <_<
    >> Anonymous 03/21/10(Sun)18:11 No.8708689
    >>8708619

    The Mermaid Gundam. Neo-Norway had an excuse with the Viking Gundam. Historical ties and all.

    Neo-Denmark had no such excuse. It doesn't even resemble a mermaid, for crying out loud.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:12 No.8708703
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    >>8708636

    Fuunsaki actually looks cool though.

    Nobel Gundam was a damn wierd concept that you'd only see in G Gundam as well.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:14 No.8708758
    >>8708678

    It's got that OTT charm to it. It's sort of like Exalted in that respect. Heck, I'm pretty sure I could copy wholesale the plot of G Gundam into an Exalted Campaign and it would fit perfectly.
    Hell, I could even include the giant robots.
    >> Anonymous 03/21/10(Sun)18:15 No.8708768
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    >>8708703

    Well, we've crossed the line of auto-sage, so I shall leave you with one final beauty.

    Stupid sexy Kshatriya.....
    >> Anonymous 03/21/10(Sun)18:15 No.8708772
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    >>8708559
    >>ignore the child
    >>I like gundam.

    lol
    >> Anonymous 03/21/10(Sun)18:17 No.8708812
    >>8708703

    Oh how I wish we could get a Master Gundam for ourselves in Zeonquest. I'd be ever so much fun.

    At least for awhile anyways.
    >> Anonymous 03/21/10(Sun)18:17 No.8708831
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    >>8708659

    John Bull Gundam can't hear you over how awesome he is.
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:18 No.8708853
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    check out this custom i found in the depths of the inerwebs
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:19 No.8708861
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    >>8708812

    Oh god. GundamFightQuest.

    You'd pick a country, make up a Gundam and try to beat your way through the gundam fight.

    At somepoint midway, this turns up.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:19 No.8708881
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    >>8708853

    Saved.
    >> Arty 03/21/10(Sun)18:20 No.8708889
    >>8708155
    > the answer they came up with to the Airpower problem was the Gigan.

    I figured an air and sace fighter could be reconfigured for use either in space or on earth. A cheaply mass produced beam weapon equipped support vehicle would be handy to have with our combined arms doctrine.
    >> Anonymous 03/21/10(Sun)18:22 No.8708926
    >>8708529

    Just testing something:

    Zaku II
    Mobile Suit

    Speed 20cm
    Armour 4+
    Close Combat 4+
    Firefight 4+

    Weapons
    120mm mg 45cm AP5+/AT6+
    280mm bazooka 60cm AP4+/AT4+ macroweapon, slow firing
    heat hawk (assault) macroweapon, +1 extra attack
    leg missiles 45cm AP4+/AT4+
    head vulcans 30cm AP5+

    Damage Capacity 2
    Critical Hit Effect: Severed power cable. Speed reduced to 15cm, Close Combat reduced to 5+.

    Notes
    Walker, Jump Pack, 2 Hardpoints
    Each Hardpoint might be outfitted with either a heat hawk, a 120mm MG or a 280mm bazooka.
    Leg missiles and head vulcans are optional armarments which do not take up hardpoints.
    >> Anonymous 03/21/10(Sun)18:22 No.8708937
    >>8708861

    Oh now that's just not fair. I was gonna say more, but I can't come up with a good combination of Gao-Gai-Gar and Devil Gundam. Dark-Gai-Gundam? Nah, no good. I got nothing.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:22 No.8708938
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    So, since were autosaging, should we archive this thread?
    >> Anonymous 03/21/10(Sun)18:26 No.8708999
    >>8708853
    >unicorn emblem

    OH GOD
    >> Anonymous 03/21/10(Sun)18:26 No.8709004
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    >>8708938

    nooooooooo
    it's shit and everyone who likes it should die :)

    THAT'S RIGHT SHITHEADS! GO SUCK ON SOME MORE COCKS!
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:26 No.8709005
    >>8708938
    might aswell man, saves 100+ posts of tactics rambling next weekend
    >> Anonymous 03/21/10(Sun)18:27 No.8709022
    >>8709005
    QFT
    >> Researcher Sam 03/21/10(Sun)18:27 No.8709027
    I like how the troll feels the need to post essentially the same thing twice.

    >>8708772
    >>8708610
    and
    >>8708515
    >>8708369
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:27 No.8709030
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    >> Anonymous 03/21/10(Sun)18:28 No.8709055
    >>8708926

    Dom
    Mobile Suit

    Speed 40cm
    Armour 4+
    Close Combat 4+
    Firefight 4+

    Weapons
    90mm mg 45cm AP6+/AT6+
    330mm bazooka 60cm AP4+/AT3+ macroweapon
    heat sabre (assault) macroweapon, +1 extra attack

    Damage Capacity 3
    Critical Hit Effect: Hoverskirts damaged. Speed reduced to 20cm. May not use Skimmer movement.

    Notes
    Walker/Skimmer (choose movement mode each turn), Reinforced Armour, 2 Hardpoints
    Each Hardpoint might be outfitted with either a heat sabre, a 90mm MG or a 330mm bazooka.
    >> Researcher Sam 03/21/10(Sun)18:30 No.8709096
    >>8709055
    As silly as it sounds, the 90mm is apparently MORE powerful than the 120mm. So you might want to change the stats to reflect that.
    >> Anonymous 03/21/10(Sun)18:31 No.8709117
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    >>8709027
    >>Gurgle gurgle.
    >>oh no I'm choking on a million cocks.
    >> Anonymous 03/21/10(Sun)18:35 No.8709186
    >>8709096

    That's why I kept it at the same level versus armoured targets. I figured the reduced calibre and especially the reduced magazine size would make it an inferior weapon versus soft targets though - it just cannot project the same volume of fire.

    Also, I missed the Dom's scattering beam gun.

    Here it is:

    Scattering Beam gun 15cm AP6+ Disrupt
    >> Sciencegar Sciencebolt 03/21/10(Sun)18:35 No.8709197
    If its not too late...

    Further to my distracting posts on the last thread, more of my players in my quest on /m/ have requested the Nachtmaren at least cameo in the setting we're coming up with.

    The idea seems to be that the Nachtmaren show up as the sole survivors of a destroyed OYW universe (Destroyed by extradimensional bad guy from Super Robot Wars, long story). It would literally just be them, their mechs, the Outer Heaven and whoever was nearby when the disaster, in whatever form, hit, and they got sucked into the Ravenloft-esque mists of PLOT.

    Then they'd appear on the new world, with a bunch of survivors from other series. There'd be no other UC elements (except Crossbone Gundam would be featuring at some point, /m/ likes that series a lot). They'd be bereft of Zeon, the federation, the UC plot and so on.

    Would that be acceptable, or would you have to veto it?
    >> An0nymous !gkWeiOwuW2 03/21/10(Sun)18:38 No.8709276
    >>8709197

    ... super deformed Zolomon Ringo just sprang into my head.

    BY GOD ITS BEAUTIFUL.
    >> Researcher Sam 03/21/10(Sun)18:39 No.8709301
    >>8709186
    Ah, good point. So, just out of curiosity, why does a weapon that's known to shred tanks need a 6 to hit/wound/whatever? I've never played, so is high good or something?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:40 No.8709316
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    >>8708926

    Hmm. I dunno, I just don't know. Can you imagine fielding a whole company of these, all with 2 HP and War Machine rules?

    Take away it's Damage Capacity, give it Reinforced armour as compensation. The critical damage we can effectively replicate under standard Blast Marker rules.
    Let's make some special rules for Mobile Suits that puts them between the two classes:

    Unit Coherency
    Normal units have a coherency limit of 5cm, Warmachines get 5cm per DC, so let's give Mobile Suits a default coherency limit of 10cm.

    Furthermore a Warmachine doesn't break until it takes a number of Blast Markers equal to it's DC. We could make it so that Mobile Suits take two blast markers to break. There's precendent for this already, as that's how Space Marines work.

    Barging non-MS out of the way would work like with War Machines.

    Effectively, even though it has one DC, for all intents and purposes it ACT's like it has 2.

    What do you think?
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:42 No.8709354
    i promise you, fellow Zeonquesters, i will build and model Nachtmaren Unit in its entirety...still working on a 1/144 wyatt bandit RX78-1.
    >> Rick Dominated 03/21/10(Sun)18:48 No.8709462
    >>8709354
    Making a MG Zaku II 2.0 El Muerto Gigante myself.

    Anyone have any ideas on how to make new piping for it? I seem to have lost mine...
    >> Anonymous 03/21/10(Sun)18:52 No.8709540
    >>8709197
    What other series might make an appearance? Tau?
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:56 No.8709611
    >>8709462
    you can buy replacement rings+pipe from
    http://www.akocreation.com/pages/metalparts.html
    and piping and other kool stuff
    http://www.mechaskunk.com/store.htm
    >> Anonymous 03/21/10(Sun)18:57 No.8709625
    >>8709316
    >Effectively, even though it has one DC, for all intents and purposes it ACT's like it has 2.

    That's a pretty neat solution!

    Use the war engine rules, but don't give it extra hits. I wouldn't fix it at 2 though. Make it like 'virtual' DC instead, with different suits having a different amount of those.

    More powerful suits such as Doms, Gundams, ... should be able to push around more tanks, take more hits to supress, or have a greater advantage in assaults.
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)18:57 No.8709631
    >>8709462
    or there's the pain in the ass way of buying some plastruct tubing from a railroad model shop and cutting it into many...many identical lengths
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)18:58 No.8709647
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    >>8709301
    >Ah, good point. So, just out of curiosity, why does a weapon that's known to shred tanks need a 6 to hit/wound/whatever? I've never played, so is high good or something?

    No. AP6+ Means that it can only target infantry and hit them on a 6. On the other hand even if they get saved, as long as they hit, the enemy takes a blast marker. Blast Markers are important, each blast marker means that one unit in the formation can't fire, or attack in close combat. When a formation has more blast markers than it has hits, it counts as being broken. Blast Markers also make it more difficult to give the formation orders as well.

    However, I personally would make the Scattering Particle Weapon be a special rule. Perhaps as a weapon that does no damage, but instantly gives out a blast marker on a hit of a 3+ say? Which can be dodged with a newtype dodge?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:06 No.8709771
    >>8709625
    >Make it like 'virtual' DC instead, with different suits having a different amount of those.

    I don't think that the Dom would have a larger coherency range than the Zaku simply because it's a heavy Mobile Suit though. Nor do I think it would get more attacks in during close combat or a firefight.

    Now, the Gundam however? Maybe the Gelgoog or the Gouf? But then again this could be represented as special rules for those mobile suits different equipment.
    The Dom is better than a Zaku because it has either +1 to it's armour save or Thick Rear Armour, and it also has the option of choosing whether to be a Walker unit with a slow movement speed, or a fast ground vehicle (possibly ditch jump jets?) because the Dom would have trouble using it's thrusters on difficult terrain.

    Again, special rules, but nothing too complicated.
    >> Researcher Sam 03/21/10(Sun)19:09 No.8709829
    >>8709647
    So.... the same 120mm MG that's been shredding tanks would only inflict damage on 6?
    >> Anonymous 03/21/10(Sun)19:12 No.8709865
    >>8709647

    So:

    Scattering Beam Gun 15cm AP3+/AT5+* Disrupt

    *: Does not cause casualities

    Like this? As it is still a normal attack (which cannot kill sou) it could be dodged as normal.

    Speaking of which: Newtype dodges as additional saves (invulnerable?) or as power fields?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:15 No.8709908
    >More powerful suits such as Doms, Gundams, ... should be able to push around more tanks, take more hits to supress, or have a greater advantage in assaults.

    This I agree with though.
    >> Researcher Sam 03/21/10(Sun)19:19 No.8709981
    >>8709908
    So Doms might be able to take 3 Blast Markers before breaking?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:20 No.8709993
    >>8709865
    >Speaking of which: Newtype dodges as additional saves (invulnerable?) or as power fields?

    Invulnerables, the level of which would depend on newtype level.

    >>8709829
    >So.... the same 120mm MG that's been shredding tanks would only inflict damage on 6?

    Good point. A lot of Warmachines have weapons that can fire multiple times. Give the 120mm a AP4+ AT5+ but x2 shots, and the 90mm AP4+ AT6+ but x3 (maybe 4?) shots. But both have the option of being fitted with Grenade Launchers once the F2 refit comes around (midwar) which means that they can cause Disrupt but only fire once.

    How does that sound?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:23 No.8710041
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    >>8709865
    >Scattering Beam Gun 15cm AP3+/AT5+* Disrupt

    >*: Does not cause casualities

    Getting back to this. Change it to Range: 10" AP3+/AT+3* Disrupt
    * Does no damage to Vehicles, but hits still cause blast markers as usual for Disrupt weapons

    The range of those things was pretty close, but it was pretty easy to hit a big target like a Mobile Suit.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:26 No.8710089
    >>8709981

    Hmm, perhaps. Maybe make a distinction between Mobile Suit and Heavy Mobile Suit in that a Heavy takes 3 blast markers to break and can push 6 units out of the way when it charges. But coherency is still 10cm and it still only get's 2 attacks in Firefights and Close Combat.

    Does that sound about right?
    >> Anonymous 03/21/10(Sun)19:26 No.8710091
    >>8709771
    >I don't think that the Dom would have a larger coherency range than the Zaku

    Given its excessive speed it might be good to give them just that. Also I see it being better at barging vehicles out of the way. You are right about the firefight thing though.

    Okay, so MS count as vehicles, which move like war engines, can barge other non-war engine units out of the way (including other MS?), need 2 blast markers to break, and have 10cm unit coherency.

    I still have one problem remaining with armour/damag capacity: Armour in Epic generally doesn't get better than 4+ (plus reinforced armour). For 40k a basic Leman Russ already gets these - better units are classed as war engines with true damage capacity. Our range of possible values to model the different tanks and MS is going to be pretty narrow if we do not use war engine rules.
    >> Researcher Sam 03/21/10(Sun)19:29 No.8710132
    >>8709993
    I'd say x3 is good. Though this is coming from someone who's never played, so you should probably take it with a grain of salt.
    >> Anonymous 03/21/10(Sun)19:38 No.8710290
    >>8710089
    >Does that sound about right?

    It indeed does.

    Good point in giving the MGs multiple shots, too. I would go with 3 for 90mil, 4 seems a bit excessive.

    What about shields? Powerfields (absorb one hit, useless after that)?

    Would MAs be classed as war engines? Or do you see just land cruisers/battleships using those rules?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:42 No.8710361
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    >>8710132

    They are pretty bulky, I could see them barging Tanks and infantry out of the way.

    Also, how about that Veteran pilots and Newtypes can draw upon certain special skills that are unique to them. So you could have a chart of Veteran Skills, and a chart of Newtype skills.

    Also, a Newtype dodge skill would only work against attacks from within a certain range. Which is basically how I have it in Zeonquest at the moment.
    >> Researcher Sam 03/21/10(Sun)19:44 No.8710410
    >>8710361
    Sounds good. So, Elaine and David might have Veteran: Marksmanship skill or something, to show that they don't use the targeting computers.
    >> Anonymous 03/21/10(Sun)19:56 No.8710612
    >>8710361

    MS pilots would be characters I think. So attaching a pilot to a unit will give the whole unit some upgrades. Might be 'basic' abilities like fearless or commander, but certainly some unique specials as well.

    Range of newtypes: I would make that really simple, with four broad range bands close combat/firefight/ranged/indirect.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:57 No.8710636
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    >Armour in Epic generally doesn't get better than 4+ (plus reinforced armour). For 40k a basic Leman Russ already gets these - better units are classed as war engines with true damage capacity. Our range of possible values to model the different tanks and MS is going to be pretty narrow if we do not use war engine rules.

    Thats why we break out armour saves better than 4+. The Dom could get a 3+ for instance, everything get's reinforced armour (except maybe a Zaku 1) and were good. Keep in mind that in the scale were playing at, these thing will be tough, but they won't be invincible. If they aren't properly used, they'll get flanked and taken down by numbers.This is fine, this is what I was going for. Zeon's small numbers of MS having to deal with large numbers of much weaker tanks and Air Assets.
    And if the Zeon player mismanages his teams, doesn't make use of cover and picks the wrong equipment. He will die.

    Which is again why I think we should make the 120mm and 90mm AA capable, what do you think?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)19:58 No.8710645
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    >>8710290
    >What about shields? Powerfields (absorb one hit, useless after that)?

    Well, we could use the Shield Rules that the Epic Knights used. The old 2nd Ed rules for shields gave them a +1 Armour save to hits from the front 90 degree arc, the fan rules from Epic Armageddon give them a second 4+ save against Titan Killer weapons. Given that macro weapons and Titan Killer weapons are mostly Beam weapons, and most shields aren't anywhere NEAR that good we use the old 2nd Edition rules.
    Always did like Knights from 2nd Ed Epic.

    So the Gundam get's a +1 to it's frontal armour save a 3+ save elsewhere, reinforced armour, maybe some kind of special rule for it's gundamnium construction: Perhaps it takes it's armour test on 2D6? Like the old Terminators?

    >Would MAs be classed as war engines? Or do you see just land cruisers/battleships using those rules?

    Yes. War Machines all. Definately, the Aspalus, the Adzam, the Big Tray, the Gallop, the Dabude, Psycho-Gundam the Big Zam. All would count as war machines.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)20:03 No.8710725
    >>8710612
    >>8710410

    You'd get the option of adding veterans to formations, possibly having a whole formation of veterans (those Independant MS Corps I was talking about) and building your own special character with his own abilities.

    Conversely there would also be pre-set special characters and units you could attatch him to, formations he would appear in, that sort of thing.
    >> Anonymous 03/21/10(Sun)20:09 No.8710796
    >>8710410

    Okay... so just going through the Nachtmaren roster:

    David: character, NT dodge - firefight, sniper, leader, commander
    Zolomon: character, NT dodge - close combat, +1 extra attack, fearless, may use assault weapon in firefight
    Elaine: character, NT dodge - firefight, leader
    Jolyne: character, NT dodge - firefight, fearless, sniper
    Hovis: character, reroll indirect fire
    Hobbes: character, scout

    *NT dodge: Makes the units standard armour save into an invulnerable save for the indicated range band (and lower).

    I like David (maybe drop leader or commander), Zolomon, and Calvin.

    The others I just stuck on things blindly. Apologised, you should have a better grasp of them. What do you think?
    >> stimpy !!ciMQ2USqck2 03/21/10(Sun)20:11 No.8710816
    >>8710725
    >>8710645
    never played epic, ave a collection of epic titan models. in anycase, this game appeals to me
    >> Arty 03/21/10(Sun)20:12 No.8710827
    >>8710796
    >Zolomon: NT dodge
    I dont think dodging is one of Zol's greatest abilities.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)20:21 No.8710975
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    >>8710796
    I think simply being a NewType gives you an invulnerable save of some kind. Probably dependant on your newtype level. There's no need to state they get a dodge.

    >*NT dodge: Makes the units standard armour save into an invulnerable save for the indicated range band (and lower).

    Hmm. Maybe we should take out the shennanigans with the range bands, it's going to get clunky in the long run I think.
    Okay so let's seperate newtypes into 5 levels (1 being worst, 5 being Amuro/Kamille/Judau/Haman)

    1: No Dodge, just a lvl1 newtype power
    2: 6+ Invulnerable
    3: 5+ Invulnerable
    4: 4+ Invulnerable
    5: 3+ Invulnerable

    Amuro only ever reached Level 4 in the OYW, he started at 1 and worked his way up. Char started at 2, probably got up to 3 by the end of the OYW, never really improved much from there.

    Also, how about your newtype level also equals how many points you have to spend on powers. So a Lvel 3 newtype could blow all of his points on a single power, or several weaker ones.
    Lalah for instance probably took a skill that vastly increased the range she could operate Psychommu bits at. (which is another thing we'll have to think about.)
    >> Anonymous 03/21/10(Sun)20:22 No.8710985
    >>8710645
    >Perhaps it takes it's armour test on 2D6

    That's... that's ungodly and brutal and and... I like it.

    A shield improves front armour by +1 and takes up one hardpoint.

    AA: During the quest at least we have used pretty much every weapon in our arsenal to attack air targets. It would seem that a further advantage of an MS would be that it can track aerial targets with any of its handheld weapons (unlike a conventional vehicle which needs a special AA mount/enough elevation). So why not make that a general rule? A MS can fire any of its hardpoint-mounted weapons at aircraft (using the worse of the weapons AT or AP - dedicated AA weapons will benefit from a separat AA score that might be better than either).
    >> Researcher Sam 03/21/10(Sun)20:35 No.8711240
    >>8710636
    They should be AA capable, but hard to hit with. Since you can't get more difficult that 6+, make it so that they only get 1 shot against aircraft to simulate how much harder it is to hit such a fast moving target.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)20:35 No.8711249
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    >>8710827
    Lvl1 Newtype with bonuses to firefight+close combat. Maybe his MS counts as being a heavy if it isn't? So his Gouf does 3 attacks in a firefight or close combat?

    (Which is godly considering that I'm toying with the following statline for the Gouf Custom)

    Speed: 20cm (reduce the Zaku down to 15)
    Armour: 4+
    CC: 3+
    FF: 3+
    Weapons
    Shield Gatling (R:20 x3 AP4+ AT5+)
    35mm Wrist Vulcans (R:15 Small Arms, +1 Attack in a Firefight)
    Heat Rod (R:CC +1 Attack in Close Combat, Disrupt)
    2 hardpoints

    So put Zolomon in that, and he'll do no less than 4 close combat attacks, hitting Tanks and MS on 2+ each hit causing a blast marker. He can basically wreck 3 man MS teams by himself.
    >> Anonymous 03/21/10(Sun)20:40 No.8711351
    >>8711249

    Seems reasonable, given all the stuff he's done in the past.

    How about rules for using heat hawks as AA?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)20:43 No.8711409
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    >>8711249

    Uh, the 2+ refers to the following general rule I'm thinking of using for Heat Weapons

    A Heat Hawk/Saber/Sword grants a +1 bonus to hit enemy Vehicles, MS and Warmachines in close combat.

    And when you consider that the rules I've hashed out for Zolomons twin Hawks are something like this

    Twin Heat Hawks (1 pod space, Zolomon Ringo only)
    +1 bonus to hit enemy Vehicles, MS and Warmachines in CC.
    +1 Attack in Close Combat OR Macro Attack

    This means that Zolomon can either cause 5 (!) CC attacks hitting MS on 2's ALL with Disrupt.
    Or he can attack 4 times with each hit ignoring armour or reinforced armour (IE no re-roll) again, all with disrupt.

    ... and now you know why he's beating you on Battleship kills.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/21/10(Sun)20:45 No.8711449
    >>8711351

    They'd have to be special rules. Nobody else is that badassed.

    >>8710816
    >never played epic, ave a collection of epic titan models. in anycase, this game appeals to me

    You should, the rules are free to download off Games-Workshop, although I use the EA Compendium (ver 2.1) as it's got all of the Errata added in as well as all of the later army lists and fan lists (the Titan Legion list being one of them)
    >> Anonymous 03/21/10(Sun)20:46 No.8711464
    >>8710975

    Okay, so NTs get a fixed save and one or more additional powers.

    What would be common powers? Extra attacks/shots, increased armour/to hit, increased range or movement. Those are easy. What else? The ability to cancel out another NTs powers and/or dodge?

    Bits are pretty easy I think. Just give them weapon stats and the indirect fire ability. Just do it straightforward.

    >>8711249

    I liked the idea of making him able to use assault weapons in firefights. Easy way of representing his mad skills with thrown weapons.
    >> Researcher Sam 03/21/10(Sun)20:50 No.8711563
    >>8711409
    So what can we, David Lister, do? El Muerto Grande needs to have some wicked specials.
    >> Anonymous 03/21/10(Sun)20:57 No.8711707
    >A Heat Hawk/Saber/Sword grants a +1 bonus to hit enemy Vehicles, MS and Warmachines in close combat.

    I was thinking of making them macro-weapons. Would you use both or just one of those abilities? (Both seems a bit overkill to me.)

    More thoughts on weapons: Things requiring the MS to be stationary and/or having very limited ammo should be slow firing. So a Zaku's bazooka is slow firing (4 shots and suit has to stand still), while a Dom's zook isn't (4 shots too but can be used on the move).

    Minovsky density: I would declare any battlefield to be either a Minovsky area or particle free. Certain vehicles (mainly early-war Federation stuff) will have an 'unshielded' special rule, that gives them penalties on a Minovsky battlefield (-1 to all to hit scores?). Guided weapons might not be used altogether (or suffer an additional -1?).



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