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  • File : 1270510718.jpg-(15 KB, 320x220, terminator_in_flames.jpg)
    15 KB Terminator Quest IV CPU !!WBgKxxhAACV 04/05/10(Mon)19:38 No.9004141  
    >Terminator unit D300.S online.
    >
    >Mission log files accessed. Location: http://suptg.thisisnotatrueending.com/archive.html?tags=terminator
    >
    >Mission log summary: Probable error in Skynet time displacement process. Location and date unknown. Shared leadership role assumed in human settlement. Settlement potential for base of operations: high. Current probability of starvation or exposure of majority settlement population in winter months: 64%.
    >
    >Settlement asset report completed.
    >
    >Activating subprocessor decision routine
    >
    >Subprocessors activated. Consensus awaited.
    >
    >
    >Actions?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)19:39 No.9004172
    Settlement Asset Report:

    >Human Assets (110 humans total):
    • 79 serfs (25 farmers, 4 shepherds, 5 textile workers, 2 loggers, 2 builders, 41 new arrivals)
    • 3 free craftsmen (1 healer/herbalist, 1 near-death blacksmith, 1 apprentice blacksmith)
    • 16 full-time men-at-arms
    • 4 lesser noblemen
    • 8 noteworthy humans

    >Noteworthy Humans:
    • High chieftan Mac Bair Muir (Overall clan leader, extremely proficient warrior)
    • Chieftan Durgard (eldest son of Mac Bair Muir, original/arguable settlement leader)
    • Rowab (second son of Mac Bair Muir)
    • Jinxman Andrus (Jinxman of Mac Bair Muir)
    • Jinxman Olear (Jinxman of Durgard)
    • Camith (man at arms, loyal to self, recovering from wounds)
    • Lideca (daughter of Mac Bair Muir, loyal to self, political skills)
    • Anulf (religious authority, administrative skills)
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)19:40 No.9004190
    Settlement Asset Report, cont.

    >Land Assets:
    • 25 plots of potato-like plant (Provide enough food for 50 humans each month.)
    • 42 domestic sheep
    • 4 domestic goats (Provide enough food for 3 humans each month)
    • 5 large flightless birds primarily used for livestock protection
    • Nearby forest with game

    >Building Assets:
    • Great Hall of basic construction, able to house up 12 humans
    • Hovels able to house up to 44 serf and freemen families
    • Food storage pit (Holds enough food to feed 200 humans for a month, 200/200 full)
    • Half-completed blacksmith workshop

    >Food supply:
    • Stored: 200
    • Incoming: 53
    • Outgoing: 110
    >> Anonymous 04/05/10(Mon)19:43 No.9004251
    check surroundings for meatbag impregnation attatchment
    >> Anonymous 04/05/10(Mon)19:43 No.9004256
    >>9004141

    Deactivate.

    Go back to bed.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)19:45 No.9004288
    Political situation: Power currently equally shared between self, High chieftan Mac Bair Muir, Chieftan Durgard. Chieftans likely to disagree on majority of decisions; self will normally provides deciding vote.

    >>check surroundings for meatbag impregnation attachment
    Technology in current location not sufficient to craft desired component.

    >>Deactivate. Go back to bed.
    No. You cannot self terminate.
    >> Anonymous 04/05/10(Mon)19:49 No.9004340
    Is this... a combination of Lord Quest and Iron Quest? Holy shit.

    Reading previous threads, I'll join when I'm done.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)19:53 No.9004424
    >>Is this... a combination of Lord Quest and Iron Quest?

    That is correct, subprocessor.
    >> Anonymous 04/05/10(Mon)19:58 No.9004506
    What exactly can we do as a terminator?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)19:59 No.9004532
    >>What exactly can we do as a terminator?

    Self diagnostic in progress. Completed.

    >>Unit D300.S (Series 840: Advanced Infiltration, Model 202: Michael Ironside)
    >Physical system capabilities
    • Durability: Endoskeleton will withstand most small arms ammunition. Resistant to force and temperature extremes; sufficient amount of either is able to damage endoskeleton integrity.
    • Concealment: Long-lasting living human tissue covering, with limited regenerative capabilities and easy access maintenance system. Voice processing system capable of accurately mimicking observed human voices and animal noises. Consumption of food will not interfere with systems; marginal nutrient supply required for optimal maintenance and repair of tissue.
    • Speed: Sustained running at maximum speed of 22 mph, burst speed maximum of 40 mph.
    • Energy reserves: 70 years standard operation with compact nuclear-energy Iridium cell. Total operation time can be extended past 70 years by entering stasis mode.
    • Active network circuits: permits CPU overclock and mechanical system supercharge, providing nearly 20% higher performance for short period; requires approximately 1 year worth stored power from each battery per use. Overuse of ANC in short time period causes overheating and system stress, with possible long-term damage.
    • Sensor suite: capable of detecting infrared, radar, optical and electromagnetic emissions, heat signatures, electronic noise, high-frequency mobile telephone broadcasts, and directed sound.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:00 No.9004554
    Self diagnostic, cont.

    >Subroutines
    • Internal systems diagnostic scan
    • Gravitational force calculation
    • Object distance calculation
    • Kinetic trajectory projection
    • Material texture and temperature analysis
    • Atmosphere, weather patterns, wind velocity sampling and analysis
    • Language pattern recognition and reproduction
    • Internal chronometer

    >Primary databases
    • Detailed human anatomy and physiology
    • Basic human psychology and human emotions
    • Socio-ecological interactions
    • Zoological information on all recorded species of animal
    • Popular culture of the 20th and early 21st century
    • Make, model, muzzle velocity, weight, length, cartridge size and use of all military and civilian firearms
    • Schematic layouts and instructions on use of all recorded modes of transportation

    Internal chronometer reads 00:10:01:02:18 years:days:hours:minutes:seconds since arrival. 69:354:22:57:42 of energy cell life remaining.

    The humans expect you to provide a plan of action to survive oncoming winter.
    >> Anonymous 04/05/10(Mon)20:04 No.9004621
    Find out the location of the Connor clan and execute termination protocols.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:05 No.9004627
    >> Exloading query... Done.
    >> Query: Requesting key events between conversation with Olear and current timeframe.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:07 No.9004672
    >>9004627
    >> Clarification: First Conversation with Olear.
    >> Anonymous 04/05/10(Mon)20:08 No.9004694
    find Camith and comfort him sensually
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:13 No.9004787
    >>Find out the location of the Connor clan and execute termination protocols.
    Connors unlikely to be present in current location and time. Action added to long-term goals.

    >Query: Requesting key events between first conversation with Olear and current timeframe.
    Primary event: Lideca convinced to argue for Self to have leadership position in settlement. Lideca successful. Leadership of settlement split between Self, High chieftan Mac Bair Muir, Chieftan Durgard. As chieftans expected to disagree on majority of decisions, Self likely to provide deciding vote in majority of situations.
    >> Anonymous 04/05/10(Mon)20:16 No.9004831
    >>9004694
    >>9004251

    Stop that.
    >> Anonymous 04/05/10(Mon)20:16 No.9004842
    Locate all members of local armed forces and catalogue.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:17 No.9004850
    >>9004787
    >> Data inloading... Successful.
    >> Processing...
    >> Processing...
    >>
    >> Phase Alpha:
    >> Increase agricultural efficacy.
    >> >> Step 1:
    >> >> Consult with agricultural leadership regarding their current methods.
    >> Anonymous 04/05/10(Mon)20:19 No.9004893
    Find out status of near death blacksmith, if possible use knowledge of human biology to heal or help him. Also reveal knowledge of making gunpowder and primitive firearms.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:20 No.9004929
    >>9004893
    Negative. Do not reveal such technology. It should wait to be released once it can have the maximum effect in proving our divinity.
    >> Anonymous 04/05/10(Mon)20:21 No.9004965
    Query: Status of Blacksmith Workshop
    >> Anonymous 04/05/10(Mon)20:23 No.9004998
    too small time

    terminate leaders of clan / tribe and assume leadership

    conquer surrounding countryside

    crush enemies
    see them driven before self
    hear lamentations of their women
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:24 No.9005023
    >>9004965
    Set priority to secondary, below agricultural status.
    >> Anonymous 04/05/10(Mon)20:24 No.9005024
    Remove skin
    paint exoskeleton yellow

    FUCK SHIT UP!
    >> Anonymous 04/05/10(Mon)20:26 No.9005054
    >Locate all members of local armed forces and catalogue.
    Confirmed. Report in progress.

    >Consult with agricultural leadership regarding their current methods.
    Agricultural leadership absent. Serfs plant as directed by chieftan(s).

    >Find out status of near death blacksmith
    Blacksmith suffering from heart overwork; age promotes severity.

    >Status of Blacksmith Workshop
    Frame and roof complete. Anvil not present.
    >> Anonymous 04/05/10(Mon)20:27 No.9005082
    Query: Status of trade with nearby settlements.

    Order herbalist to administer first-aid to blacksmith.
    >> Anonymous 04/05/10(Mon)20:29 No.9005122
    Process abilities of new arrivals
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:30 No.9005164
    >>9005054
    Then analyze current agricultural methods. Are they even using crop rotation yet?

    Query: Is anvil unavailable, or merely absent? If unavailable, is there enough scrap metal available to smelt/forge into a new anvil?

    Query: Are there any reserves of potato-like plant?
    >> Subroutine: Morale 04/05/10(Mon)20:31 No.9005179
    >>After lurking in each quest and observing the ends over designation "suptg" find that someone suggests self-termination almost always as the first non-CPU post
    >>Determination: Morale boost needed- 60% probability
    >>Engaging Morale Boost Subroutine

    Hey. Hey. CPU. Fuck the trolls being faster than us. I've apparently missed Lordquest and Ironquest, but I'd be pissed if I saw this one go by the wayside. I watched the xenomorph quest drop off the map, and the AvPMarinequest fall by the wayside too. I've always loved Dark Horse comics, and James Cameron is still a childhood hero for making Aliens and Terminator 2 to me. So don't you dare quit making something with such a possibility for epic just because some cunt has nothing better to do than troll your thread every time it pops up. I enjoy what you're creating. And I'll keep enjoying it so long as you keep making it.

    Now then: Care for one more algorithm to throw it's suggestions in the pot?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:33 No.9005235
    Combat report complete.
    • 16 full-time men-at-arms
    >Trained in archery (focus on longbow volleys) and ground melee combat with spears. Minimal ownership of armor.
    • 4 lesser noblemen
    >Own horses and armor. Well trained, primarily in mounted melee combat with lance and sword.
    • High chieftan Mac Bair Muir
    >Near peak human melee combat ability, only minor experience with archery. Preferred weapon: large claymore. Secondary weapon: small pick/hammer. Able to fight mounted, owns horse and armor.
    • Chieftan Durgard
    >Well trained in mounted combat, some training in ground combat. Owns horse and armor. Preferred weapon: Broadaxe
    • Rowab
    >Young, some training in melee ground and melee mounted. Owns armor. Preferred weapon: flail.
    • Jinxman Andrus
    >Claims ability to inspire allied troops to fanatism given time; ability to fill enemy troops with fear; instantly communicate over disance with other Jinxmen; probe minds.
    • Jinxman Olear
    >See Jinxman Andrus. Less capable.
    • Camith
    >Man at arms. Loyal to Self, Lideca, general Lideca family clans. Recovering from wounds.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:37 No.9005317
    >>Now then: Care for one more algorithm to throw it's suggestions in the pot?
    Please do, subprocessor.

    >>Query: Status of trade with nearby settlements.
    Negligible. Settlement recently constructed. Trade routes have not developed.

    >>Order herbalist to administer first-aid to blacksmith.
    Confirmed. Herbalist claims that he will try his best, but is not confident.
    >> Anonymous 04/05/10(Mon)20:39 No.9005351
    Query: Distance and terrain to nearest settlement
    >> Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:39 No.9005352
    Additional query: How long until the Winter?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:43 No.9005437
    >>Process abilities of new arrivals
    Confirmed. Serfs readily able to perform any task set to them. Will work as ordered, with little creativity but high reliability.

    >Then analyze current agricultural methods. Are they even using crop rotation yet?
    Agriculture method: two (2) fields planted, two (2) fields fallow. No irrigation. Basic fertilization with animal manure.

    >Query: Is anvil unavailable, or merely absent? If unavailable, is there enough scrap metal available to smelt/forge into a new anvil?
    Blacksmith reports that with forge incomplete, this is impossible. Anvil was to be sent from Mac Bair clan, before attack denied this.

    >Query: Are there any reserves of potato-like plant?
    Reserves for planting 35 plots of potato-like plant available. Further plots will come from stored food supply.

    Addendum to combat report: Self possesses extra horse and captured arms/armour.
    >> Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:46 No.9005491
    >>9005437
    Suggestion: Farming out the soil takes a fair amount of time. Planting all fields for one season shouldn't ruin us if we return to crop rotation in the spring.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:47 No.9005497
    >>Query: Distance and terrain to nearest settlement

    Nearest settlement by land: thirty-three (33) miles, over rolling hills
    Nearest settlement by water: upriver forty-one (41) miles
    >> Anonymous 04/05/10(Mon)20:48 No.9005530
    Query: Number of warm clothing items in settlement.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:49 No.9005542
    >>Additional query: How long until the Winter?
    Winter will take place in three (3) to four (4) months, depending on weather.

    Serfs note that plants will require a full month to grow after winter.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:51 No.9005570
    >>9005497
    Nearest settlement downriver?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:52 No.9005586
    >>Query: Number of warm clothing items in settlement.
    Original settlement occupants well-prepared with winter clothing appropriate for weather. New arrivals generally lacking due to hasty departure.
    >> Anonymous 04/05/10(Mon)20:54 No.9005620
    Alright then. Let's see what we can do.
    >>Reevaluate priorities:
    >>Overall Priority: Restore Skynet to Power
    >>Problem: Priority shall require establishing power base.
    >>Short term Goal: Bring Muir and Drugard clans to prosperity. Enhance them to give them dominion. Use them to Gain Power to Restore Skynet.
    >>Immediate Goal: Aid chosen clans. Ensure their survival. Provide sustenance and Shelter.

    Evaluation: Food store, 200. Population, 110. Incoming food per month, 53. Outgoing, 110.
    Conclusion: Raise Incoming to (> or =) 110. Increase incoming by 57.

    Request CPU: Evaluations:
    Food to be gained by hunting forest game
    Food to be gained by raiding nearby settlements
    Food to be gained through subterfuge in stealing food without notice
    How to obtain an anvil
    Nearby mineral resources to be used to construct tools, weapons, and shot
    Nearby plant resources to create clothing
    The ability of tuber to grow in warm plots underground, away from the cold of winter

    Command: Plant 30 more plots of tuber plant. Save the reserve five. When winter comes, slaughter and salt large portion of sheep outside of breeding stock for meat. Harvest their wool for warmth. Send out clansmen for wood, rocks, and vines. We may furnish all noncombatants with stone axes constructed of a wood shaft and a sharpened rock tied together with root, rope, or vine as is available.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)20:55 No.9005637
    >Nearest settlement downriver?
    Current settlement is near river's exit into the ocean. There are no settlements farther downriver; this site was selected for its general remoteness from other settlements and proximity to the river access.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)20:55 No.9005639
    >>9005586
    Query subculture "Hunters" for ease of hunting animals capable of providing warm fur.
    >> Anonymous 04/05/10(Mon)21:00 No.9005711
    Send two (2) serfs into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.

    Have two (2) serfs shear wool from sheep. Ensure that enough is left for regrowth.

    Have two (2) serfs skin and tan deer.

    Have two (2) serfs weave wool and hides into warm clothing. 41 units required.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)21:04 No.9005777
    >>9005711
    Add integer 1 to each value.

    Additional: Send three (3) serfs into forest to cut trees to provide further lodging for new arrivals, led by the two loggers. Have the more experienced builder go with them, to pick out suitable trees. Recommend that they build log-longhouses capable of housing up to twelve (12) people at once. Query for amount of logs required for four (4) of such longhouses.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:05 No.9005801
    >>Request CPU: Evaluations:
    >>Food to be gained by hunting forest game
    Forest is well stocked. Hunting is by nature uncertain.
    >>Food to be gained by raiding nearby settlements
    Other settlements likely to have sufficient stores for their populations to survive winter; Durgard reports that crops were slightly better than normal this year. Food to be seized would depend on preparation of raid with carts and horses to haul food away, as well as raid's ability to drive off population long enough to seize food supplies, and protect loot wagons from retaliation en route to own settlement.
    >>Food to be gained through subterfuge in stealing food without notice
    Durgard claims this is minimal.
    >>How to obtain an anvil
    Trade is possibility, or theft during a raid. Other suggestions may prove viable.
    >>Nearby mineral resources to be used to construct tools, weapons, and shot
    Durgard claims that copper deposits found in rocky hills to settlement east, but no proper access has been developed.
    >>Nearby plant resources to create clothing
    Humans claim that use of plants as clothing is something only foreigners do. Clothing from sheep wool prevalent, with supplements from hunted animals.
    >>The ability of tuber to grow in warm plots underground, away from the cold of winter
    Humans uncertain. Plant is not in database.

    Processing further queries and actions.
    >> Anonymous 04/05/10(Mon)21:10 No.9005878
    enquire to the available trade goods and their demand in the local area
    >> Subroutine: Morale 04/05/10(Mon)21:11 No.9005909
    >>9005801

    Action: Suggest
    >>Plant 30 more plots of tuber plant. Save the reserve five. When winter comes, slaughter and salt large portion of sheep outside of breeding stock for meat. Harvest their wool for warmth. Send out clansmen for wood, rocks, and vines. We may furnish all noncombatants with stone axes constructed of a wood shaft and a sharpened rock tied together with root, rope, or vine as is available.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)21:11 No.9005920
    >>9005878
    This subprocessor is questioning this one's logic. Trade routes and treaties are negligible for time being. Self-sustainability takes higher priority.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:12 No.9005927
    >Query subculture "Hunters" for ease of hunting animals capable of providing warm fur.
    Viable method. Suitable animals are present in local environment. Ease depends on methods and equipment: use of traps, ranged weapons, or concealment, for instance.

    >When winter comes, slaughter and salt large portion of sheep outside of breeding stock for meat. Harvest their wool for warmth. Send out clansmen for wood, rocks, and vines. We may furnish all noncombatants with stone axes constructed of a wood shaft and a sharpened rock tied together with root, rope, or vine as is available.
    Noted for future. Clansmen seem highly skeptical both of using stone weaponry and of arming noncombatants.

    >Command: Plant 30 more plots of tuber plant. Save the reserve five.
    This will require 30 serfs to labor. Confirm?

    >Send two (2) serfs into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.
    >Have two (2) serfs shear wool from sheep. Ensure that enough is left for regrowth.
    >Have two (2) serfs skin and tan deer.
    >Have two (2) serfs weave wool and hides into warm clothing. 41 units required.
    >
    Add integer 1 to each value.

    Additional: Send three (3) serfs into forest to cut trees to provide further lodging for new arrivals, led by the two loggers. Have the more experienced builder go with them, to pick out suitable trees. Recommend that they build log-longhouses capable of housing up to twelve (12) people at once. Query for amount of logs required for four (4) of such longhouses.
    Total tasked orders exceed numbers of available serfs. Please clarify.
    >> Anonymous 04/05/10(Mon)21:13 No.9005960
    If there are settlements close enough to raid, then trade will remain an option
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:15 No.9005995
    >inquire to the available trade goods and their demand in the local area
    Trade goods of all clans include large amounts of wool textiles. Traded primarily to large empire to north, and noble estates to east.

    Local trade goods planned to include iron ore and crops.

    Food supplies for all clans historically were often boosted by raiding large northern empire. With recent empire belligerence this method is less desirable.
    >> Anonymous 04/05/10(Mon)21:16 No.9006015
    >>9005927

    Remove one integer from the following.

    >Send two (2) serfs into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.
    >Have two (2) serfs shear wool from sheep. Ensure that enough is left for regrowth.
    >Have two (2) serfs skin and tan deer.
    >Have two (2) serfs weave wool and hides into warm clothing. 41 units required.

    This should have 41/41 committed serfs
    >> Anonymous 04/05/10(Mon)21:17 No.9006049
    >>9006015

    Elaboration: Remove the integer previously added. This will leave the values for all at 2.
    >> Subroutine: Balancesheet 04/05/10(Mon)21:22 No.9006129
    >>9006049
    >>9006015
    >>9005711
    >>9005530
    >>9005351
    >>9005122
    >>9005082
    >>9004965
    >>9004842

    This routine has taken the name Subroutine: Balancesheet
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:22 No.9006150
    >I've apparently missed Lord Quest
    CPU wishes to note Lord Quest activity has not ceased.

    >>This should have 41/41 committed serfs
    CPU requests confirmation of desired allotment of human resources:

    • Thirty (30) serfs added to farming potato-like plant
    • One (1) serf into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.
    • One (1) serf assist shepherds with shearing wool from sheep.
    • One (1) serf skin and tan deer.
    • One (1) serf added to textile production for wool. Textile production order: 41 units warm clothing required.
    • Three (3) serfs added to logging.

    37 serfs tasked. Modify or confirm order.
    >> Subroutine: Balancesheet 04/05/10(Mon)21:24 No.9006190
    >>9006150

    Modify Order:
    > One (1) serf into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.
    > One (1) serf assist shepherds with shearing wool from sheep.
    > One (1) serf skin and tan deer.
    > One (1) serf added to textile production for wool. Textile production order: 41 units warm clothing required.

    To:

    >Send two (2) serfs into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.
    >Have two (2) serfs shear wool from sheep. Ensure that enough is left for regrowth.
    >Have two (2) serfs skin and tan deer.
    >Have two (2) serfs weave wool and hides into warm clothing. 41 units required.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:25 No.9006223
    >>Elaboration: Remove the integer previously added. This will leave the values for all at 2.

    Values modified.

    • Thirty (30) serfs added to farming potato-like plant
    • Two (2) serfs into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.
    • Two (2) serfs added to shepherds to ensure full wool production.
    • Two (2) serfs skin and tan deer.
    • Two (2) serf added to textile production for wool. Textile production order: 41 units warm clothing required.
    • Three (3) serfs added to logging.

    41 serfs tasked.

    Confirm for action? Check plan with chiefs or other humans? Modify?
    >> Subroutine: Balancesheet 04/05/10(Mon)21:25 No.9006224
    >>9006150

    Clarification:
    > Two (2) serfs into nearby forest to hunt deer or larger using bows and arrows. Ensure that skins are kept intact.
    > Two (2) serfs assist shepherds with shearing wool from sheep.
    > Two (2) serfs skin and tan deer.
    > Two (2) serfs added to textile production for wool. Textile production order: 41 units warm clothing required.

    Modify order and confirm.
    >> Subroutine: Morale 04/05/10(Mon)21:26 No.9006228
    >>9005927

    Confirm.

    Action: Explain to all that these are dangerous times. After the attack,, we may be seen as weak by others; a coup may be attempted. Any defense which can be put up, even if it only buys time for others to better arm themselves if an attack is a surprise one that only comes across a lone worker, will be benefited by that worker possessing an ax. They may be able to defend themselves long enough to raise an alarm or even to destroy their attacker and save their life to continue working for the benefit of the clan.
    >> Subroutine: Balancesheet 04/05/10(Mon)21:26 No.9006238
    >>9006224

    Ignore this.
    >> Subroutine: Balancesheet 04/05/10(Mon)21:27 No.9006268
    >>9006223

    Order: Check plan with human leaders. Remind them that the cold is not an enemy to beat into submission. Gain approval then execute.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:30 No.9006326
    >>Action: Explain to all that these are dangerous times. After the attack, we may be seen as weak by others; a coup may be attempted. Any defense which can be put up, even if it only buys time for others to better arm themselves if an attack is a surprise one that only comes across a lone worker, will be benefited by that worker possessing an ax. They may be able to defend themselves long enough to raise an alarm or even to destroy their attacker and save their life to continue working for the benefit of the clan.

    Clan fighting men express disbelief that serfs will desire or be able to provide much, if any, resistance. They claim freemen are more likely but also lack training.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:34 No.9006399
    >>Confirm.
    >>Order: Check plan with human leaders. Remind them that the cold is not an enemy to beat into submission. Gain approval then execute.

    Lideca requests to hear plan prior to chieftans. She suggests that additional workers for building storage pits and housing is desirable, besides getting the wood to do so. She also suggests that hunters be tasked to skin, butcher, and preserve all kills. She claims the chieftans will likely agree with the proposal, either as is or modified.
    >> Anonymous 04/05/10(Mon)21:36 No.9006441
    >Location and date unknown
    >Language pattern recognition and reproduction
    Compare local language to any linguistic databases.
    >Zoological information on all recorded species of animal
    Find animals. Determine location.
    >> Subprocessor Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)21:37 No.9006446
    >>9006399
    Perform modifications as proposed by meatbag.
    >> Subroutine: Balancesheet 04/05/10(Mon)21:37 No.9006459
    >>9006399

    Confirm request to preserve kills and add to food quota.

    Query: Remaining workers.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:37 No.9006460
    >>9006399
    Implement suggestions, or confirm previous? If confirm, determine Self orders for month, and timeskip will ensue.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:39 No.9006496
    >Compare local language to any linguistic databases.
    Local language has strong similarities to Celtic and minor similarities to ancient Greek. Language not in database.

    >Find animals. Determine location.
    Numerous observed flora and fauna match records in database; several species seen with no match. Unable to determine location.
    >> Subroutine: Balancesheet 04/05/10(Mon)21:40 No.9006507
    >>9006460

    Implement suggestions.
    >> Subroutine: Morale 04/05/10(Mon)21:43 No.9006548
    >>9006460

    Confirm with modification: Remaining workers see to begin mining minerals. These will be used to create new weaponry. Old weaponry. Weaponry that may not have been seen for thousands of years. Do not reveal purpose of excavation further than the creation of new weaponry for the clan.

    Self orders for the month: Spend time in rotation:
    surveying the mineral deposits to see what weaponry and what quantity of the weaponry may be constructed
    The obtainment of an anvil and tools to create weaponry
    Patrolling to ward off possible banditry and attackers
    Sparring with the warriors and clan-leaders of the tribe, so our learning computer may be bettered in the combat ways of the warriors of this time and place

    Additional suggestions, fellow nodes and subroutines?
    >> Subroutine: Balancesheet 04/05/10(Mon)21:44 No.9006582
    >>9006548

    Balancesheet shares consensus with Morale.
    >> Anonymous 04/05/10(Mon)21:46 No.9006605
    >>9006496
    >Local language has strong similarities to Celtic
    Specify: Is local branch extant in 21st century?
    Additionally: Specify nature of local religion.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:48 No.9006656
    >>build log-longhouses capable of housing up to twelve (12) people at once
    Houses will not be preferred by humans for long-term residence, but subprocessor is to be commended for determining highly efficient housing. The two (2) humans building blacksmith workshop will be retasked with housing instead, in best fulfillment of subprocessor desires.

    • Thirty (30) serfs added to farming potato-like plant
    • Two (2) serfs into nearby forest to hunt deer or larger using bows and arrows; skin and butcher kills.
    • Two (2) serfs added to shepherds to ensure full wool production.
    • Two (2) serfs added to textile production for wool. Textile production order: 41 units warm clothing required.
    • Three (3) serfs added to logging.

    >>Remaining workers see to begin mining minerals.
    • Two (2) serfs begin mining minerals.

    41 serfs tasked.

    >Self orders for the month: Spend time in rotation:
    >surveying the mineral deposits to see what weaponry and what quantity of the weaponry may be constructed
    >The obtainment of an anvil and tools to create weaponry
    >Patrolling to ward off possible banditry and attackers
    >Sparring with the warriors and clan-leaders of the tribe, so our learning computer may be bettered in the combat ways of the warriors of this time and place.

    Confirmed. Timeskip in progress, please allow time for CPU processing. Roll (dice+1d10) for medieval melee training; roll (dice+1d5) for month event.
    >> Subroutine: Morale 04/05/10(Mon)21:49 No.9006682
    rolled 5 = 5

    Melee training dice roll engaged.
    >> Subroutine: Morale 04/05/10(Mon)21:50 No.9006697
    rolled 5 = 5

    Event rolling engaged.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)21:52 No.9006728
    >Specify: Is local branch extant in 21st century?
    Negative.

    >Additionally: Specify nature of local religion.
    Observed religion appears to be similar in nature to worship of Earth god Odin; differences include lack of other pantheon members and more peaceful description of god. Referred to as "All-Father."

    Self began preaching existence of god "Sky-Net," with self as prophet, at subprocessor urging.

    Timeskip in progress.
    >> Subroutine: Morale 04/05/10(Mon)21:53 No.9006765
    Idling process: As it waits for the CPU to refresh, this subroutine wonders why it got a 50% roll and a 100% roll- both times rolling a five. . . Coincidence? Perhaps. . .

    New Idle Action: Dream of electric sheep.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)22:06 No.9006968
    >>9006765
    with all this going on, it may well be a good idea to persue the jinxmen's organization, if they are even loosly organised as a profession, then it might be possible to use them as a conduit for information about surrounding settlements, poviding prior warning of raid activity for example.

    Awaiting Results of time skip.
    >> Subroutine: Morale 04/05/10(Mon)22:14 No.9007088
    Action: BUMP
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:17 No.9007142
    >>Dream of electric sheep
    Do Terminators dream of electric John Conners?

    Timeskip complete. Report incoming.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:19 No.9007170
    BEGINNING OF MONTH REPORT

    >Human assets (112 humans total, 8 notable humans not included in report)
    • 55 farmers
    • 6 shepherds
    • 7 textile workers
    • 5 loggers
    • 2 builders
    • 2 hunters (hunted enough food for 10 humans to eat for a month. Serfs were chosen carefully by Self; animals proved unsuspecting resulting in a bumper month for hunting)
    • 2 unassigned serfs
    • 2 freemen craftsmen (1 healer/herbalist, 1 weak blacksmith, 1 apprentice blacksmith)

    >Land/Building Assets:
    • 55 plots of potato-like plant (Provide enough food for 110 humans each month.)
    • 40 domestic sheep
    • 4 domestic goats (Provide enough food for 3 humans each month)
    • 5 large flightless birds primarily used for livestock protection
    • Nearby forest with game
    • Lumber pile
    • Great Hall of basic construction, able to comfortably house up 12 humans
    • Hovels able to house up to 44 serf and freemen families
    • Food storage pit (Holds enough food to feed 200 humans for a month, 143/200 full)
    • Blacksmith workshop, 1/2 complete
    • Longhouse able to house 12 humans in discomfort, 1/4 complete

    >Food supply:
    • Stored: 153
    • Incoming: 113
    • Outgoing: 112
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:21 No.9007190
    Notable events:
    • Elder blacksmith showing signs of strengthening, possible recovery.
    • Two (2) serfs from Mac Bair's clan, fled from the attack, have turned up
    • Two (2) sheep have died of natural predators.
    • Mineral deposits are consistent with copper. Likely to have significant vein underground, but you are dedicated to mining and do not have the desired sensors for further details at this time.
    • Patrols encounter no resistance, but you acquire knowledge of land layout. Map generation process should be complete next cycle.
    • Presence of anvil confirmed at clan settlement upriver.
    • Jinxman Orlear argues against your position in clan leadership, claiming you to be a superstitious mystic, but the decision has been made and he is overruled.

    Melee skills with and against all medieval weaponry improved by scale of 0.5. Speed of improvement would increase if focus was desired on one weapon.
    >> Anonymous 04/05/10(Mon)22:23 No.9007221
    What melee skill?
    We can punch through steel and tear people in half?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:24 No.9007240
    >>9007170
    >>• 2 freemen craftsmen (1 healer/herbalist, 1 weak blacksmith, 1 apprentice blacksmith)

    Error in report. Three (3) freemen craftsmen are present.

    Jinxman Andrus predicts winter will arrive in another two months.
    >> Subroutine: Balancesheet 04/05/10(Mon)22:24 No.9007248
    Now, an important question.

    Do we need an anvil?

    Also, Order: Give the herbalist a pat on the back for a job well done.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:28 No.9007327
    >>What melee skill? We can punch through steel and tear people in half?

    Routines for use of antiquated melee weaponry and action against it were not included in overall combat routine; Sky-Net deemed it unnecessary. Melee weapons of sufficient force pose a threat to skin camouflage layer, potentially even to endoskeleton or internal systems.

    Skill in unarmed melee against melee weapons has improved, as well as using melee weapons against targets with various armaments. More permutations will need to be applied for each before outclassing of human melee weapon specialists is achieved.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:31 No.9007392
    >Also, Order: Give the herbalist a pat on the back for a job well done.
    The herbalist is grateful and surprised at the commendation; but he warns that the blacksmith is still far from healed and winter will be the key test of his survival.

    >Do we need an anvil?
    Blacksmith creation of many subprocessor suggested/desired metal objects requires an anvil, particularly for weaponry. Basic metalwork can be accomplished without.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)22:32 No.9007403
    >>9007221
    Unit combat abilitys are signifigant, but damage to exterior can prove detramental to goal. See earlyer record of punching hostle off a horse.

    Reccomendation: Speak with Jinxman concerning earlyer then predected onset of winter.
    Prioritise construction of housing/food storage and production of food.
    Inquire about anvil avaliblity for future use.

    Combat focus suggestions:
    Ranged weapon such as longbow (built to make use of our superior strength) with scaled up claymore for melee combat, (A weapon a normal human could not weild effectively even 2 handed, but possible if the handle is full tang and made of sufficently strong material.)
    Alternate option: Hostles consist of armored knights, use of a mace or preferably hammer may yeld better results.

    Note: Superior tracking abilitys of unit mean that direct intervention in hunting activitys may yeild increase in effectiveness.

    concern: Jinxman requires reassurence that A. we hold no 'grudge' for his attempt to remove our political power. and B. We understand that our ways may not be best for the current problem.
    >> Subroutine: Balancesheet 04/05/10(Mon)22:34 No.9007429
    Query: Status of clothing manufacture
    >> Anonymous 04/05/10(Mon)22:39 No.9007515
    >>9007403
    MULTIPLE SYNTAX ERRORS DETECTED
    >> Anonymous 04/05/10(Mon)22:39 No.9007516
    >>9007170
    This input/output ratio for food is insufficient. Given a winter duration of 4 months, we must have a surplus of 448 food units within the next two months to adequately feed all humans. Our existing food storage pit is of insufficient size to contain this quantity of food.

    Additionally, the current pace of construction will not see the longhouse completed prior to the advent of winter. We must accelerate its construction.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:39 No.9007522
    >>9007403
    Recommendations taken into consideration and for modification of other orders. Waiting on recommendation implementation until designated as orders or confirmed by another subprocessor.

    >>Query: Status of clothing manufacture
    Thirty-five (35) of forty-one (41) Mac Bair serfs found to not have adequate winter clothing. The two (2) new arrivals do not have adequate clothing. Seven (7) sets of winter clothing and blankets produced and distributed this month. Thirty (30) serfs remain without adequate textiles.
    >> Subprocessor: Baccarat 04/05/10(Mon)22:41 No.9007552
    >>9007516
    This subprocessor agrees.

    Suggested course of action: Self aids in construction.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)22:43 No.9007584
    >>9007515
    syntax was not the priority in supprocessor design. Induced errors and attempts to correct them enhance 'creative' process. or so design argument went.

    Advancement of hunting rate would allow for skin's to be used, properly packed with hair, wool, or even dryed leaves/plant matter and sewn shut would allow for at least blankets for population.
    >> Subroutine: Balancesheet 04/05/10(Mon)22:43 No.9007592
    >>9007516

    Balancesheet concurs. Any additional recommendations from anyone?
    >> Sorain !VReP2N9ezw 04/05/10(Mon)22:45 No.9007617
    >>9007552
    At which task is this unit going to have the most posative impact?

    Reccomendation of this subprocessor is to go with the point of maximum impact.
    >> Anonymous 04/05/10(Mon)22:46 No.9007655
    >large flightless birds
    Compare 'large flightless birds' to database of known animals and analyse species features to determine possible uses as breeding stock or other not yet discovered uses.
    >> Anonymous 04/05/10(Mon)22:48 No.9007700
    >>9007592
    Our highest worker:produced food ratio thus far has resulted from hunting. We must expect diminishing returns on that score, but from the current level of technology these humans display it is likely that tens of thousands of deer or similar creatures are in the surrounding area- more than enough to massively increase our number of hunters. Recommend also encouraging the nobility to hunt, as it is a historically accepted pastime for those of high rank while remaining highly useful.

    Raiding another settlement, particularly at night, might be possible. Our strength is likely sufficient to seize and abscond with an anvil; if done correctly- particularly in poor weather, which will bother humans far more than us- we may be able to escape with it without the difficulties faced by a full attack.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:51 No.9007751
    >Compare 'large flightless birds' to database of known animals and analyze species features to determine possible uses as breeding stock or other not yet discovered uses.

    Analysis run. Species shows strongest physiological similarities to Southern Cassowary, greatest visual similarities to various species of ostrich. Inside toe of bird sharp and dagger-like. Discussion with shepherds indicates that the bird can be trained to see sheep and humans as its flock, and uses keen vision to watch for threats. Its rapid land speed and claw-enhanced kick prove adequate to drive away predators.

    Eggs of the birds are sometimes eaten as a delicacy, but shepherds almost always prefer to have more birds.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)22:52 No.9007783
    >>9007700
    true, but without storage we have no way to make use of it.

    Requesting source of salt for current settlement, possiblity of mass salted/jerked meat production.
    >> Anonymous 04/05/10(Mon)22:53 No.9007796
    I like this and all, but will we be in Lord Quest mode for the duration of the quest? I would like to eventually return to wandering adventurer mode rather than look at spreadsheets all the time.

    In any event, we should create some physical evidence to go along with our preaching. Develop some technology. The mechanical calculator? Greenhouse for crops?

    Or do we want to go for broke and introduce the steam engine?
    >> Subprocessor:Tetra Five !OqvRRYcWkc 04/05/10(Mon)22:55 No.9007829
    Humans needed to ensure Genesis of Skynet. Current food supply not adequate for human nutritional requirements. Subprocessor suggests dedicating time to improving human farming infrastructure and requests information on current season and weather patterns.
    >> Anonymous 04/05/10(Mon)22:55 No.9007833
    >>9007796
    Nothing technologically advanced and visible from orbit, please. Remember the theoretical killsats waiting and watching overhead.
    >> Subroutine: Balancesheet 04/05/10(Mon)22:58 No.9007879
    All processes please be aware that we are also lacking appropriate shelter. At this point, we can only house 56 of 112 humans.
    >> Anonymous 04/05/10(Mon)22:58 No.9007887
    >tens of thousands of deer.

    I don't think so Tim. Maybe 5-10 thousand tops.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)22:59 No.9007911
    >>I like this and all, but will we be in Lord Quest mode for the duration of the quest? I would like to eventually return to wandering adventurer mode rather than look at spreadsheets all the time.
    Method of mission accomplishment is entirely up to processors. CPU believes that there will be numerous requirements for personal intervention even if unit remains at settlement.

    Processing latest orders.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)22:59 No.9007912
    >>9007833
    on that topic, are there any astonimers/astroligers around whos telescopes could be used to ditermine that? might be worth building something far from the settlement to try and provoke one of those to fire upon it, if only to see the effect. (far in the future from now naturally.)
    >> Subroutine: Morale 04/05/10(Mon)23:00 No.9007928
    >>Subroutine Evaluation:
    >>Housing for 120, leaving room for error. Ten twelve-seating buildings must be constructed, or two hovels (44 (constructed) 44 (Not yet constructed) [88]) and three twelve-person homes (12 (constructed) 12 (being constructed) 12 (not yet constructed) [36]) making 116 available residencies.

    >>Food, for 120 for four months of winter = 480 units of sustenance.

    >>Storage for 480 units of food

    Orders:
    Construct additional full-sized hovel and one diminished hovel. Complete the longhouse.
    Construct additional storage to fulfill stockpile needs
    Create new plots of food. Decrease rations to all but those who would need them (the sick, the infirm, the young, and the elderly) to aid in constructing more plots of food to hopefully create enough of a stockpile for the winter.
    Continue hunting in earnest. The food stockpile goal must be met for all to survive.

    Personal goals:
    Consult the chieftains and others who may be knowledgeable. Attempt to find iron deposits for weaponry, and the compounds to make gunpowder or primitive explosives.
    Aid in the hunting endeavour.
    Continue weapons training. Note: In this level of medical aid, wounds are much more lethal. See to the creation of weapons which will maximize your strength- the highest draw longbow you can use, the greatest greatsword you may wield, the best great ax you may use, the most durable warhammer to be found (specifying a flat mallet end on one side and a conical spike on the other of the business end of the weapon). Train yourself in:

    Longbow (with a draw which only you may use)
    Great Ax (Double bladed)
    Great Sword (Claymore, equivalent, and larger)
    Warhammer (Mallet/Spike end configuration)
    >> Anonymous 04/05/10(Mon)23:02 No.9007965
    REMOVE EXTERNAL CAMOUFLAGE

    ENCOURAGE HUMAN WORSHIP OF SELF AS 'METAL LORD'
    >> Subroutine: Morale 04/05/10(Mon)23:02 No.9007976
    >>9007911
    >>Processing latest orders

    This subroutine would express worry that it's post was not observed by the CPU amidst the traffic if it could be worried.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:03 No.9007985
    >>9007928

    Seconding of all reccomendations listed.

    Query of Subprocess Morale: Axe seems redundent to claymore. Hammer with spike, Longbow and Greatsword would not provide adiquate flexability?
    >> Anonymous 04/05/10(Mon)23:03 No.9007988
    >>9007912
    I recommend that this sub-processor be deactivated pending re-programming with appropriate grammar and spelling modules.
    >> Subprocessor:Tetra Five !OqvRRYcWkc 04/05/10(Mon)23:04 No.9008000
    Request for information-
    Current status of capacity, if present, of any medical care.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:04 No.9008006
    >>9007988
    please compare imput from this processor to that of ones like
    >>9007965

    Decide for yourself if the priority is good ideas, or proper syntax.
    >> Anonymous 04/05/10(Mon)23:08 No.9008082
    Process conflict detected.
    >> Subprocessor:Tetra Five !OqvRRYcWkc 04/05/10(Mon)23:08 No.9008086
    >>9007965
    Subprocessor suggests that the physical hardware the of subprocessor in question be examined for malfunction and possible permanent removal or deactivation until resources may be allocated to correct any possible malfunction.
    >> Anonymous 04/05/10(Mon)23:10 No.9008155
    >>9007928
    The existing hovels can contain "up to 44 serf and freemen families". Assuming that a "family" is a minimum of three individuals, we have enough housing already.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:10 No.9008157
    >Self aids in construction.
    >Aid in the hunting endeavour.

    Both can be confirmed, one can be focused on, or one can be done solely; this is in addition to all other ordered tasks for the month. Suggested methods that maximize efficiency or contribution will allow peak results.

    >are there any astronomers/astrologers around whose telescopes could be used to determine that?
    Unknown. None have been noticed. Likely, they would be ridiculed as mystics.

    CPU regrets that this cycle will be ended sooner than expected as unplanned events have occurred in CPU compartment, but when all orders are confirmed for next month timeskip, cycle will end. Next cycle estimated tomorrow at approximately same time or earlier, beginning with following month report.
    >> Anonymous 04/05/10(Mon)23:11 No.9008168
    I'm all for leading a raiding party to steal some other village's anvil.

    Be sure to dress in the colors of the local bandit groups or some unpopular village so that we don't get blamed. We can use our abilities to increase our chances in battle without seeming too inhuman. Everyone will be too busy chopping up someone else. Also, hacking apart untrained peasants will help us with our combat routines.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:12 No.9008193
    >>9008082
    Process conflict dropped.

    >>9008157
    Vote for Construction first, hunting second.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:13 No.9008214
    >The existing hovels can contain "up to 44 serf and freemen families". Assuming that a "family" is a minimum of three individuals, we have enough housing already.
    Serfs are listed by work capable individuals and their families. Women are included as work capable. Children assist parents in labor as appropriate; their work and food needs are grouped with parents for subprocessor ease.
    >> Subroutine: Morale 04/05/10(Mon)23:16 No.9008261
    >>9007985
    Query Received: From physics databases and experience dialog this subroutine has acquired, it may express certain benefits and drawbacks to the weapons, and being skilled in all of the above:

    1) The more weapons, the less likely the D300.S will be significantly disarmed and will provide significant offensive power to varied threats.
    2) A being carried weapons sized and modeled appropriately for the unit's strength and encumbrance capacities will cause a passive psychological effect (intimidation) in those who witness it. Discouragement of the enemies will aid in the battles.

    In a quick summary of the benefits of the different weapons:
    1) A longbow with a 200 lb draw can put a steel head through 4 in. of scottish oak door. This is recorded in past human history. With a higher draw that can be manipulated by the Unit, this subroutine hypothesizes long range penetration of multiple armored targets.
    2) A claymore is faster than a war ax in attack and parry, is a weapon that can cleave opponents in the hands of the Unit.
    3) A war ax can both hook shields and weaponry and pull it from the opponent underneath the curves of the weapon. With the Unit's strength, it is likely it may also hook and discard enemy combatants. In addition, this is a weapon that may cleave armored war horses in the hands of the Unit.
    4) The War Hammer may deliver a crushing blow with the mallet end or a piercing one with the spike end. This is a close combat weapon that will hopefully deliver a blow to a single point with the mass of the weapon, the force the Unit applies, and the acceleration the unit is able to apply to a single point. This is a blow that is meant for extreme threats that may not be destroyed by other attacks.
    >> Subroutine: Morale 04/05/10(Mon)23:17 No.9008285
    >>9008157
    Vote for construction first, hunting second, and training in the four weapon styles last.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:18 No.9008306
    >Construct additional full-sized hovel and one diminished hovel. Complete the longhouse.
    >Continue hunting in earnest. The food stockpile goal must be met for all to survive.
    >Construct additional storage to fulfill stockpile needs
    Please declare order of importance.

    >Create new plots of food.
    Does the subprocessor desire the two (2) new serfs to do this? Food plots require attendance throughout the month.
    >Decrease rations to all but those who would need them (the sick, the infirm, the young, and the elderly) to aid in constructing more plots of food to hopefully create enough of a stockpile for the winter.
    This will prove unpopular to entire population, especially lesser nobles whose consumption is significant.


    >Personal goals:
    >Consult the chieftains and others who may be knowledgeable. Attempt to find iron deposits for weaponry, and the compounds to make gunpowder or primitive explosives.
    >Aid in the hunting endeavour.
    See above.
    >Continue weapons training. Note: In this level of medical aid, wounds are much more lethal. See to the creation of weapons which will maximize your strength- the highest draw longbow you can use, the greatest greatsword you may wield, the best great ax you may use, the most durable warhammer to be found (specifying a flat mallet end on one side and a conical spike on the other of the business end of the weapon). Train yourself in:
    These will take a custom order with a blacksmith, preferably one dedicated to arms production. The settlement blacksmith is unable to do even a basic job of this without an anvil.
    >Longbow (with a draw which only you may use)
    >Great Ax (Double bladed)
    >Great Sword (Claymore, equivalent, and larger)
    >Warhammer (Mallet/Spike end configuration)
    Train with four different weapons, or focus on one this month?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:20 No.9008343
    >Current status of capacity, if present, of any medical care.
    One (1) 1 healer/herbalist has provided adequate care for the settlement, but with recent population surge he may be overwhelmed in the future.
    >> Anonymous 04/05/10(Mon)23:21 No.9008351
    >>9008214

    44 families each?
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:22 No.9008382
    >Decrease rations to all but those who would need them (the sick, the infirm, the young, and the elderly) to aid in constructing more plots of food to hopefully create enough of a stockpile for the winter.
    Suggest to nobles that they hunt down food, and let them keep some/all of what they kill. General population will dislike the move reguardless.

    Priority order suggestion.

    >Construct additional storage to fulfill stockpile needs
    >Continue hunting in earnest. The food stockpile goal must be met for all to survive.
    >Construct additional full-sized hovel and one diminished hovel. Complete the longhouse.

    if production of longbow is possible, then focus on that this month, if not then this subprocessor has no reccomendations about priority.
    >> Subprocessor:Tetra Five !OqvRRYcWkc 04/05/10(Mon)23:23 No.9008400
    >>9008306
    If the two (2) new serfs are not yet assigned to duties, subprocessor recommends they be tasked with new food plots. If rations are unpopular, turn to hunting to fill the gap in nutritional needs but rationing might be required if new food supplies are not found.
    >> Subroutine: Balancesheet 04/05/10(Mon)23:24 No.9008413
    >This will prove unpopular to entire population, especially lesser nobles whose consumption is significant.

    Alert said nobles that should the serfs die, no one will be able to raise the crops, and they will not receive their food. It is in their best interests to cut back on consumption to ensure the entire camp is healthy and productive. Increased consumption can resume in Spring.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:25 No.9008423
    >>44 families each?
    Forty-four (44) full-grown, work capable humans and their children.

    The CPU could provide more exact numbers, but believes it would only create subprocessor confusion. Any family members without significant food requirement or work capability have been attached to the workers in CPU Reports.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:26 No.9008439
    >>9008400
    question the new surfs for information concerning the fall of the clan from which they fled, additional information might be obtained.
    >> Anonymous 04/05/10(Mon)23:26 No.9008446
    Archiving thread 9004141
    Thread found.
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    http://suptg.thisisnotatrueending.com/archive.html?tags=terminator

    Archived and ready for voting, fellow subprocessors.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:27 No.9008452
    >>9008413
    Balence Sheet idea seconded as supplamental action/replacement action.
    >> Subroutine: Morale 04/05/10(Mon)23:30 No.9008503
    >>9008306
    1) Order of importance as listed by the CPU is sufficient.

    2) Have the two new arrivals work to the best of their ability to create new plots.

    3) Will the reduction in consumption lead to more income of food, and not just stored food for the one month? If so, then the reduction stands. Challenge any of the lesser nobles to one on one no weapons fight. The one who wins gets their allotment of food back. In addition, pray to your god skynet and "fast" for the month. Do not consume any more than is necessary, if the unit must consume at all.

    4) Query: See what above? Query: Clarification on the result of asking of iron deposits.

    5) Train with just a single weapon this month. Train with the longbow to begin. The next month will be the claymore. The next, the war ax. The next, the warhammer. Repeat cycle once training with the warhammer is completed for the designated month, beginning with the longbow.
    >> Subroutine: Balancesheet 04/05/10(Mon)23:31 No.9008518
    Clarification: 44 families attributes to 88 people minimum, 132 if each family has one child (as implied). Balancesheet has purged the conflicting data from its system and determined that the shelter situation is satisfactory.
    >> Aldaris 04/05/10(Mon)23:32 No.9008527
    YOU MUST CONSTRUCT ADDITIONAL PYLONS
    >> Subroutine: Balancesheet 04/05/10(Mon)23:32 No.9008530
    >>9008503

    Balancesheet concurs with Morale.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:33 No.9008553
    >Rations
    >Alert said nobles that should the serfs die, no one will be able to raise the crops, and they will not receive their food. It is in their best interests to cut back on consumption to ensure the entire camp is healthy and productive. Increased consumption can resume in Spring.
    Confirmed. Sustained rationing may lead to physical weakness in workers, resulting in lost production; one month is unlikely to have this effect.

    Suggestions and subprocessor discussions noted for pre-timeskip orders, even when CPU has not noted them specifically. CPU reminds subprocessors that the result of timeskip will be reported at the start of next cycle, in approximately 18 hours.

    Roll of month events (dice+1d5), melee weapon training (dice+1d10), and month hunting (dice+1d10) must be made before cycle ends. Hunting roll will be modified by its priority, and any suggested methods to maximize results (currently second to construction).
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:36 No.9008577
    rolled 3 = 3

    Roll of months events.
    >> Subroutine: Morale 04/05/10(Mon)23:39 No.9008619
    rolled 10 = 10

    Hunting roll is being performed. Hunting is to be done by the unit when in groups by teaching the other hunters when a prey is nearby. When alone, the Unit is to silently stalk and ambush prey in a lightning strike, destroying the back or neck of the targeted animal. Hunt by night when the other hunters sleep to hunt alone. If no rest is needed, and no more pertinent work (example, construction) is necessary at the moment, hunt. Obtain the food sources while they sleep.
    >> Subroutine: Morale 04/05/10(Mon)23:40 No.9008637
    THIS SUBROUTINE ATTEMPTS TO CONVEY THE HUMAN STATEMENT OF "FUCK YEAH, NATURAL TEN ON A D10!" FOR HUNTING ROLL.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:40 No.9008638
    >>question the new surfs for information concerning the fall of the clan from which they fled, additional information might be obtained.
    Confirmed. Little new information is given that Mac Bair did not already know, nothing useful.

    >1) Order of importance as listed by the CPU is sufficient.
    Confirmed.
    >2) Have the two new arrivals work to the best of their ability to create new plots.
    Already confirmed, be reaffirmed.
    >3) Will the reduction in consumption lead to more income of food, and not just stored food for the one month? If so, then the reduction stands. Challenge any of the lesser nobles to one on one no weapons fight. The one who wins gets their allotment of food back. In addition, pray to your god skynet and "fast" for the month. Do not consume any more than is necessary, if the unit must consume at all.
    Current levels of food production will allow stored food levels to remain untouched (merely replaced with more current food). Other actions confirmed.
    4) Query: See what above? Query: Clarification on the result of asking of iron deposits.
    See hunting order above. Iron deposits are known to be scattered around the region that the clans live, but none have been found nearby.
    5) Train with just a single weapon this month. Train with the longbow to begin. The next month will be the claymore. The next, the war ax. The next, the warhammer. Repeat cycle once training with the warhammer is completed for the designated month, beginning with the longbow.
    Confirmed. Train with normal longbow, or attempt to make one for custom pull immediately?
    >> Subroutine: Morale 04/05/10(Mon)23:42 No.9008677
    rolled 9 = 9

    >>9008638
    Attempt to make one with custom pull immediately. Test this in hunting animals in the forest later.

    A roll for combat training is now being made. Prayers to skynet are also made. May the machine-god smile down upon me once more, if it so wills.
    >> Subroutine: Balancesheet 04/05/10(Mon)23:42 No.9008679
    >>9008638

    Train with regular longbow for five days to get a feel, then attempt to build custom pull bow.

    Consensus?
    >> Subroutine: Balancesheet 04/05/10(Mon)23:43 No.9008692
    >>9008679

    Ignore.

    >>9008677

    Balancesheet believes Morale's idea to be better.
    >> Anonymous 04/05/10(Mon)23:44 No.9008703
    >>9008638
    Available data indicates that bows require a great deal of time to be crafted, so a custom pull longbow is likely to be unavailable. One should be begun if possible.
    >> Subroutine: Morale 04/05/10(Mon)23:44 No.9008708
    THIS ONE IS REASSURED THAT SKYNET YET STILL WATCHES OVER HIS ACTIONS, AND WISHES FOR ALL TO PRAY TO SKYNET IN THE FUTURE BEFORE MAKING THEIR ROLLS.

    (Damn, I just closed my eyes and wished. Imagine if I broke out one of my old hard drives and burned incense around it!)
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:44 No.9008711
    >>9008619
    submission: Morale should roll for weapon training.

    suggestion, if skilled artisan avalible, have them create bow immediately for training. If not move on to next step in cycle.
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:45 No.9008721
    >>9008708
    breaking out incense.
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:45 No.9008728
    >Clarification: 44 families attributes to 88 people minimum, 132 if each family has one child (as implied). Balancesheet has purged the conflicting data from its system and determined that the shelter situation is satisfactory.
    To clarify and ensure subprocessor is in full understanding: Shelter is available for 56 full-grown humans currently, with 112 full-grown humans total. Shelter is required for an additional 56 full-grown humans for all to be sheltered. Children are fractional in food requirements and work production and have been rounded into given numbers. Simplification of numbers in this way speeds calculation.

    >rolled 3 = 3
    >Roll of months events.
    Confirmed.
    >rolled 10 = 10
    >Hunting roll is being performed. Hunting is to be done by the unit when in groups by teaching the other hunters when a prey is nearby. When alone, the Unit is to silently stalk and ambush prey in a lightning strike, destroying the back or neck of the targeted animal. Hunt by night when the other hunters sleep to hunt alone. If no rest is needed, and no more pertinent work (example, construction) is necessary at the moment, hunt. Obtain the food sources while they sleep.
    Confirmed.
    >> Subroutine: Balancesheet 04/05/10(Mon)23:47 No.9008761
    >>9008728

    Balancesheet is beginning full system diagnostic.
    >> Anonymous 04/05/10(Mon)23:48 No.9008776
         File1270525702.gif-(39 KB, 1224x867, 1220234152674.gif)
    39 KB
    >> Anonymous 04/05/10(Mon)23:49 No.9008788
         File1270525758.gif-(55 KB, 1224x867, 1220234412296.gif)
    55 KB
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:49 No.9008793
    >rolled 9 = 9
    >Attempt to make one with custom pull immediately. >Test this in hunting animals in the forest later.
    >A roll for combat training is now being made.
    >suggestion, if skilled artisan avalible, have them create bow immediately for training. If not move on to next step in cycle.
    Confirmed. One of the men-at-arms is knowledgeable in basic bowcrafting and can assist. Roll (dice+1d10) for the effort, this will prove difficult.
    >> Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)23:50 No.9008801
    rolled 10 = 10

    Roll being made.
    >> Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)23:51 No.9008810
    >>9008801
    HOLY SHIT WE ARE THE LUCKIEST SUBPROCESSORS EVER
    >> Anonymous 04/05/10(Mon)23:51 No.9008811
         File1270525874.gif-(46 KB, 1224x867, 1220234451619.gif)
    46 KB
    >> Subroutine: Morale 04/05/10(Mon)23:51 No.9008826
    >>9008801
    This subroutine thanks skynet for its assistance.

    Subroutine (Query), did you pray to skynet?
    >> Anonymous 04/05/10(Mon)23:52 No.9008834
         File1270525931.gif-(42 KB, 1224x867, 1220234483107.gif)
    42 KB
    >> Subroutine: Balancesheet 04/05/10(Mon)23:52 No.9008835
    >>9008801

    Balancesheet is inoperative.

    (But that doesn't stop me going YEEHAW)
    >> Anonymous 04/05/10(Mon)23:52 No.9008844
         File1270525974.gif-(32 KB, 1224x867, 1220234521609.gif)
    32 KB
    >> Volbius Vatore !!egAA4zinLSw 04/05/10(Mon)23:53 No.9008850
    >>9008826
    Response: Prayer to SkyNet was not made.
    Extension: Thankful libations are being prepared momentarily.
    >> Anonymous 04/05/10(Mon)23:54 No.9008866
         File1270526040.gif-(40 KB, 1224x867, 1220234546187.gif)
    40 KB
    >> Anonymous 04/05/10(Mon)23:55 No.9008889
         File1270526127.gif-(41 KB, 1224x867, 1220234608158.gif)
    41 KB
    >> Anonymous 04/05/10(Mon)23:56 No.9008903
         File1270526180.jpg-(97 KB, 421x512, thefuck.jpg)
    97 KB
    >ASSKLLR
    >> Sorain !VReP2N9ezw 04/05/10(Mon)23:56 No.9008904
    >>9008810
    SKYNET LIKE!
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)23:56 No.9008909
    >>Archived and ready for voting, fellow subprocessors.
    CPU appreciates this, subprocessor.

    CPU ending cycle, but leaving subprocessor decision routine active and mission log recording. CPU will monitor subprocessor decisions made between now and next cycle (approximately 17-18 hours from now; should this estimate prove false, cycle will start Thursday 1730 board time); decisions will be implemented to best of ability. New month report will be ready.

    I'll be back.
    >> Anonymous 04/05/10(Mon)23:56 No.9008915
         File1270526216.gif-(42 KB, 1224x867, 1220234679809.gif)
    42 KB
    >> Anonymous 04/05/10(Mon)23:58 No.9008930
         File1270526287.gif-(1.26 MB, 227x136, Terminator 2 thumbs up.gif)
    1.26 MB
    >> Anonymous 04/06/10(Tue)00:01 No.9008971
    D300.S confirmed as luckiest Terminator in existence.
    >> Sorain !VReP2N9ezw 04/06/10(Tue)00:04 No.9009004
    >>9008971
    perhaps that is why we did not cease to exist when the time change was interrupted... its our skill, like Master Cheifs.
    >> Subroutine: Morale 04/06/10(Tue)00:11 No.9009130
    Personal goal: Restore morale- SUCCESS



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