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  • File : 1270753491.jpg-(90 KB, 476x645, RuleBook.jpg)
    90 KB Anonymous 04/08/10(Thu)15:04 No.9064714  
    Heretic here, but does anyone know anything about Infinity?

    I know the have the rules/ army list online but I'd like to read the books themselves.Been searching the net for the books (torrent/RS) but no sauce on anything,

    Any help or info ?
    >> Anonymous 04/08/10(Thu)15:08 No.9064772
    >>9064714
    Buy them, poorfag.
    >> Anonymous 04/08/10(Thu)15:11 No.9064824
    unfortunetly they dont sell them anywhere near where I live so Im kinda reluctant to buy any unless I get some info before hand.

    Additionally if the books are good I'd bulk order with a few friends.
    >> LaBambaMan 04/08/10(Thu)15:13 No.9064862
    >>9064824
    The books are awesome. Well organized, the fluff is fucking wicked, nice pictures and all the info you'll ever need. Buy them, support a good company, enjoy an awesome game.
    >> Anonymous 04/08/10(Thu)15:16 No.9064918
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    >>9064824
    If you think seriously about playing, I'd suggest just buying the books since they have all the background (and to see if you want to play the free rules are perfectly enough, it's the system that matters anyway). As far as I know neither the 2ed rulebook nor HS was ever scanned.
    >> Anonymous 04/08/10(Thu)15:17 No.9064929
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    >> Anonymous 04/08/10(Thu)15:18 No.9064953
    Looks good. Cant help but notice its all in foreign!
    >> Anonymous 04/08/10(Thu)15:19 No.9064975
    WTF, reading about it and the Muslims are good guys?
    >> Anonymous 04/08/10(Thu)15:20 No.9064992
         File1270754443.jpg-(70 KB, 615x461, DSC02247.jpg)
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    >>9064953
    Spaniards got their edition (the supplement's been released in english,french and spanish IIRC, same as the rulebook) a bit earlier than the anglophones due to well..being in the same country as the company, so some of them posted photos of their books to tease the rest.
    >> Anonymous 04/08/10(Thu)15:22 No.9065022
    >>9064975
    Awesome, right?
    And a few fundies are hatin'!
    >> Anonymous 04/08/10(Thu)15:22 No.9065023
    >>9064975
    There are no good guys, in the grim darkness of not-so-far future there is only interstellar realpolitik.
    >> Anonymous 04/08/10(Thu)15:23 No.9065049
    >>9065023
    Actually, the future doesn't seem grim, part of why I like this setting.
    >> Anonymous 04/08/10(Thu)15:24 No.9065058
         File1270754661.jpg-(745 KB, 1600x1200, a.jpg)
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    habeeb english version pic, a bit poor quality.
    >> Anonymous 04/08/10(Thu)15:25 No.9065075
         File1270754721.jpg-(68 KB, 715x523, DSC02245.jpg)
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    >>9065049
    There is no coca-cola outside of Ariadna....no, you're right, it's awesome.
    >> Anonymous 04/08/10(Thu)15:25 No.9065086
    >>9065058
    Thats a good shopping mall, they got everything.
    >> Anonymous 04/08/10(Thu)15:26 No.9065089
    I like the look of Infinity.

    Tell me more of this setting. Seeing as I don't have the rulebook or anything.
    >> Anonymous 04/08/10(Thu)15:27 No.9065106
    >>9065086
    hey, a woman...well, an AI aspect sub-programme has to wear something!
    >> Anonymous 04/08/10(Thu)15:28 No.9065126
    Inifinity is the game of Sci-Fi combat that isn't world war 1 trench warfare with elves and orcs.
    >> Anonymous 04/08/10(Thu)15:29 No.9065130
    >>9065106
    Can she find me some delicious, sexy pr0ns on the webbertoobs too?
    >> Anonymous 04/08/10(Thu)15:30 No.9065147
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    >>9065130
    it's a combat operator, I guess it's tastes would run to guro...alien guro.
    >> Anonymous 04/08/10(Thu)15:35 No.9065249
         File1270755339.jpg-(61 KB, 600x600, Im Ok With Thos.jpg)
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    >>9065147
    >> Anonymous 04/08/10(Thu)15:37 No.9065286
    >>9065089
    around 200 into future. Humans have space-flight, interstellar is done through wormholes and giant "space-trains" that pick up in-system craft for transit (except for military and such vessels). The old super-powers of XXc bankrupted themselves sometime in the XXIc with series of bushwars, the Nanotech War and by failed space colonization program, new powers filled the void. PanOceania, born from Australia and Oceania joining power with India to combat growing strenght of china, later on added more countries including EU, the biggest powerblock in the Human Sphere, it was the first to lead succesful colonization program, so they have 5 colonies, three of which are completely theirs (that is, no other state holds ground on those planets). They're the "descendants of the Western capitalist system and best social traditions, a society of technophiles secure in the knowledge that they're the best, riches and most advanced society in all human sphere". Though it's worth mentioning there's been a bit of religious revival, and a lot of the citizens are either native-believers like the hindu Sikhs, or christians.

    Yu Jing is the china of future, blahblah, second best to PanO, conquered most of asia including japan which bankrupted along with US. Hold a binary planet off-system in addition to earthly territory. The Party still exists, but they revived the Emperor's function in a drive to stop westernization of their citizens.
    >> Anonymous 04/08/10(Thu)15:46 No.9065427
    >>9065286

    Fascinating. How about game mechanics?
    >> Anonymous 04/08/10(Thu)15:47 No.9065442
    >>9065427
    STrong, very strong. Squad combat like you wouldn't believe, it's like running a scene from Blackhawk down, or a great cyberpunks session.
    >> Anonymous 04/08/10(Thu)15:50 No.9065497
    >>9065286
    Oop, I guess it shows what I play, doesn't it?

    Anyway, next is the Haqqislam, the New Islam. First just a popular movement aimed at the fanatics, demanding peaceful changes, preachign return to the early, humanist Islam teachings and abolishing the militant methods, it soon growed, angering the mullahs who assasinated the leader. The Haqq's bought out the recently found planet of Bourak, hiring the now jobless NASA engineers to bulild ships and transpor them there. They proceeded to set up their own state, based on religious teachings but otherwise secular in nature, quickly becoming the leading power in bio-tech research and terraforming. They have Hassasins sect, which is hell-bent on protecting all knowledge(since it was ignorance that first plunged the muslims into fanatism), and been known to assasinate both people actively hampering science and those who tried to use it to their own, ignoble goals.
    >> Anonymous 04/08/10(Thu)15:52 No.9065520
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    >>9065497
    Nomads are the space gypsies, mercenaries, mafia, and so on, who got three big space stations, added engines, and now travel the Sphere selling their services as mercenaries, hackers, owners of secure databanks (nomad ships are the only place where the human AI, ALEPH, does not have acces). There are three main ships- Tunguska, the seat of political power of the Nomad Nation(their diplomats forced O-12, the "new UN" to recognize the nomads as a sovereign state), ruled by the romanian and russian mafia, provider of best hackers and secure databases in the sphere. Corregidor, former space-prison, whose citizens were refugees, mercs and other "scum of earth", now specializing in EVA work and providing best mercenaries in the sphere. and Bakunin, the ship that is nothing but insane. Every dissenting person, every anarchist, hippie, ultra-right nutjob, scorned fashion designer or crazy scientis have gathered there, because they're free to pursue their own agenda as long as they do not harm others in the process. The more normal acitivites include the best shopping mall in the universe, with every avantgarde fashion designer, parfumist, designer-drug creator, tatooist and body-modder found there. Wanna add bunny ears and vagina dentata? Go there. That stupid bitch from next door will never criticise your dress after you've bought it from the Beubutiqe.

    There's also the praxis, where the REAL crazies and radicals live, where you go for illegal combat drugs, super-soldier bodymods, weapons breaching every convention ever signed, and so on. They're the ones that managed to get dolphins uplifted enough to have them steer Nomad shuttles and figher craft since they have better 3D awareness than humans.
    >> Anonymous 04/08/10(Thu)15:52 No.9065521
    >>9065497
    In short, they are the coolest motherfucking faction.
    >> Anonymous 04/08/10(Thu)15:53 No.9065536
    tl; dr

    >>9065427

    It's about acting and reacting on the opponent's movements. Kind of like an always present overwatch which enables you to do almost everything as during your own turn.

    And it's all about jumping from cover to cover (you need a LOT of terrain)
    >> Anonymous 04/08/10(Thu)15:58 No.9065635
    I'll do the Aleph summary.

    They are cocksuckers.

    The end.
    >> Anonymous 04/08/10(Thu)15:59 No.9065652
    >>9065635
    No sir; prostetic bodies have none.
    >> Anonymous 04/08/10(Thu)15:59 No.9065654
         File1270756772.jpg-(60 KB, 700x366, 217_Zouaves-HMG.jpg)
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    Last human faction is the Ariadna. They're the descendants of colonists from US, Russia, France and scotland that were stranded on Dawn as the physics behind wormhole travel weren't known back then, and the hole collapsed after the ship transtied. They survived, but naturally cut off from the rest of the worlds, they didn't progress nowhere near as fast as the rest. They're the low-tech faction. They quickly separated into their national states, but the russian Cossacks managed to gain an upper hand and defeating the rest, forced them into a loose federation. Just soon enough for the 1st Antipode offensive. Antipodes are collective-mind (takes three 'dogs' to form a whole mind) creatures, around early iron-age development level, that didn't like the aliens stealign their land. Think colonists vs indians, except the indians have natural camouflage, are as fast as a bike, and can chew thhough power armor. The humans won..barely, and there's still unrest on the borders. In the meantime, contact was re-established with the planet, but the rest of universe saw the Ariadnans as poorfags sitting on Tesseum ore veins, and so the Trade Conflicts began. Again, nomads helped the Ariadnans diplomatically, and they were recognized a sovereign state, thus forcing the off-world corps into obeying the laws...officially at least, since the skirmishes go on with the mercs hired by the corporations and "black" ops of the states to which the corp's belong, as everyone would want a bigger bite of the rich land of Dawn. USAriadna is the only place in the universe with working Coca-cola factory.
    >> Anonymous 04/08/10(Thu)16:00 No.9065667
    >>9065652
    They still suck cocks. I hate Aleph, almost as much as I hate people who play them. To a T, they are the whiniest most unhygienic 14 year old nasally voiced assholes I have ever met.
    >> Anonymous 04/08/10(Thu)16:01 No.9065683
         File1270756860.jpg-(101 KB, 600x1260, Untitled-1.jpg)
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    >>9065652
    Not until I get the greenstuff out and "mod" the Asura ^^
    >> Anonymous 04/08/10(Thu)16:01 No.9065690
    >>9065667
    And you certainly sound as a nice person too <.<
    >> Anonymous 04/08/10(Thu)16:03 No.9065722
    >>9065690
    You sound like an Aleph player. Fuck you and your genetically superior horse you rode in on.
    >> Anonymous 04/08/10(Thu)16:04 No.9065741
    >>9065722
    Yu Jing actually.
    >> Anonymous 04/08/10(Thu)16:06 No.9065758
    What bugs me at the moment is that Human Sphere seems to make a point of not giving anyone HMGs anymore. I don't know if it's supposed to be a balance issue or something, but it just feels odd when the new units carry inferior equipment to their Prime equivalents.
    >> Anonymous 04/08/10(Thu)16:06 No.9065770
    >>9065741
    Oh, ok, we're cool then.
    >> Anonymous 04/08/10(Thu)16:07 No.9065784
    >>9065683

    AH
    TITS
    >> Anonymous 04/08/10(Thu)16:08 No.9065799
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    Spess Monkees representing, yo!
    >> Anonymous 04/08/10(Thu)16:09 No.9065811
         File1270757363.jpg-(106 KB, 700x278, AnathematicRampage.jpg)
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    The alien faction, Combined Army, is an almagam of different alien species conqered by the Evolved Intelligence, alien AI on the search for enlightment(no, honestly, that's what it's creators asked it to do..and it did, turnign them all into parts of it's processors, so it could better fulfill it's task). It attacks aliens, and either incroporates them into it's army, or destroys them if they are of no use. It also assimiltates alien AI's to help it in it's goal as they bring their race's uniqe perspectives into the search. The EI is present on the battlefield in the form of bio-tech constructs servign as officers, assasins and advanced assault armor.

    Three races currently in the game used by EI are: Morat, ALWAYS ANGRY, ALL THE TIME race where the young must kill their twin in the womb to have enough food to grow, and that trend continues into their life-they're the ultimate militarists, shock-troops of the army.

    Shasvastii are the sneaky, nasty aliens that prefer sniper rifles and knife in your back to direct attacks, they're obsessed with survival of the species as a solar flare almost wiped out their species early on. They set up colonies everywhere they go, they engineered their bodies to be hemaprhoridte so they never can die out due to lack of partners, and they see EVERY other species as a threat to their survival. A whole damn race of paranoia cases.
    Exrah are bug-like species with two stages of life, as the highly mobile imago, and as grown, very intelligent but hardly mobile adult forms. They're ultra-capitalists, looking for profit more than conquest, when you lose to them, they dont kill you, just strip your planet bare and leave you heavily indebted to them for all eternity.
    >> Anonymous 04/08/10(Thu)16:11 No.9065843
    >>9065758
    They wanted the new units not to be just replacement for the old ones, hence lack of HMG's as one thing. It also forces more close-up style of fighting, as the weapon is better at 0-24" than 16-32" of HMG. I like it, it makes the HMG units a bit more speciaized than before.
    >> Anonymous 04/08/10(Thu)16:14 No.9065895
    Who are the Aleph?
    >> Anonymous 04/08/10(Thu)16:15 No.9065920
    I wish more people played this in my area.
    >> Anonymous 04/08/10(Thu)16:16 No.9065925
    >>9065843
    I don't know. It's just that I don't really see the point of it all. It's just as expensive as an HMG in every respect, and I'd much rather have a weapon that is better at a distance than one that is superior within 8 inches. I would have liked to at least get a choice between them instead of ALL SPITFIRES ALL THE TIME!
    >> Anonymous 04/08/10(Thu)16:16 No.9065937
    >>9065920
    Demo it.
    >> Anonymous 04/08/10(Thu)16:19 No.9065971
         File1270757944.jpg-(79 KB, 809x555, 228_NagaSniperweb.jpg)
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    The new army, ALEPH.
    SSS, the actual name of the army is the human AI's Special Situations Section, sort of fast-reaction unit designed to both hunt illegal AI's and battle the aliens on Paradiso front. The army's consisting of AI's sub-personalities acting as it's operatives in the field, drones with basic pesudo-AI's, biological constructs (artificial, bioteched human bodies with artificial personalties) and post-human operatives using multiple bodies. It's small, elite, fast and durable, but lacking in high-power weapons as it's not field army (it has some, but on either very expensive or very weak units)
    >> Anonymous 04/08/10(Thu)16:19 No.9065985
    >>9065971
    Tl;DR: Cocksuckers.
    >> Anonymous 04/08/10(Thu)16:20 No.9065991
    >>9065895
    Post-humans created by the AI that runs pretty much everything in the Human Sphere. The faction itself is ALEPH's strikeforce for hunting down other AI, which are illega. If the Nomads are to be believed, they also act as ALEPH's own secret police, erasing anything the AI doesn't like.

    In the game, they're characterized by being plain better at everything than everyone else. They have higher stats, better gadgets and generally just perform better in every way imaginable. Or, well, they would if it wasn't for the fact that they lack any kind of big guns, which means quite a few factions can outshoot them.
    >> Anonymous 04/08/10(Thu)16:20 No.9065996
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    >>9065925
    You have the choice, the old units with HMG or the new ones without. Seems fair to me. And I do like Spits actually, We use very thick terrain here, so I very often end up in 0-8" where it does make difference. Plus it looks cool IMO.
    >> Anonymous 04/08/10(Thu)16:21 No.9066004
    >>9065937 Demo it.

    what two armies do you think I should use to get the most attention for the game?

    I'm thinking Yu-Jing and Combined, how about you?
    >> Anonymous 04/08/10(Thu)16:21 No.9066012
         File1270758097.jpg-(245 KB, 1306x555, 208_Celestial-Guardweb.jpg)
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    >>9065985
    Did the AI touch you in the bad place?
    >> Anonymous 04/08/10(Thu)16:22 No.9066021
    >>9066004
    Pan-O vs Yu Jing.
    >> Anonymous 04/08/10(Thu)16:23 No.9066035
         File1270758187.jpg-(105 KB, 800x481, caledonianstarter.jpg)
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    >>9066004
    Yu Jing's good, CA is nice, but very specific-looking. Maybe Ariana, as it would be aimed at the people prefering lo-tech designs?
    >> Anonymous 04/08/10(Thu)16:23 No.9066044
    >>9066004

    Yu-Jing and Pan O.

    /sigh

    They're very yin/yang in their strengths and weaknesses and make for good demos.
    >> Anonymous 04/08/10(Thu)16:24 No.9066055
    how would you say the popularity growth of this game has been? has it been going up, down or is it at a stand still?
    >> Anonymous 04/08/10(Thu)16:26 No.9066090
    >>9066055
    Going up in my area. But it doesn't hurt that we run about 4 tournaments and 2 or 3 leagues a year. Plus GenCon, etc.
    >> General Townes 04/08/10(Thu)16:27 No.9066110
    >>9066055
    It varies from place to place. It's no 40k, but everyone who tries it, tends to like it.

    It's a breath of fresh air, especially from people tired of dealing with muhreans.
    >> Anonymous 04/08/10(Thu)16:29 No.9066141
    >>9066044

    pan O the models always look so bland to me. whats another shooty army in this game?
    >> Anonymous 04/08/10(Thu)16:32 No.9066188
    >>9066141
    All armies are 'shooty'

    Close combat is for the stupid. (IE: 40k)
    >> Anonymous 04/08/10(Thu)16:34 No.9066219
    >>9066141
    They're all pretty dang shooty, really. That's the focus of the game.

    CA would have a smaller force and has too many special rules for a demo game.

    Haqq is doable for a demo game, but they have slightly lower tech levels and a few extra special rules, so not ideal.

    Nomads have too many tricks for a demo game, unless you play a Corregidor list.

    Ariadna doesn't have too many special rules, other than camo, so is doable, but there would be so many models that it might overwhelm a new player.

    Yu-Jing and PanO can field simple 115 to 150 pts armies with just one or two special rules and equivalent armor/fire power levels, hence why they are ideal.
    >> Anonymous 04/08/10(Thu)16:34 No.9066220
    whats another army that is smiler to Pan O, that would work In a good Demo game.
    >> Anonymous 04/08/10(Thu)16:36 No.9066252
    >>9066219

    alright Pan O and Yu-Jing it is then.

    should I just go with a starter for each or should I add some models in?
    >> Anonymous 04/08/10(Thu)16:36 No.9066262
    >>9066220
    Haqq is the closest, but Haqq has the problem that they are the battlefield surgeons. One soldier is very good at one task, only one task, and shit at everything else. And they are also pricey, so losing one Haqq is worse than losing one of any army, or five Aridans.
    >> Anonymous 04/08/10(Thu)16:41 No.9066322
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    Haqq is awesome to play as an army though.
    >> Anonymous 04/08/10(Thu)16:41 No.9066331
    >>9066252
    The original starter sets include about 115 points for everyone but CA (150ish, I think).

    So, grab the two starters and maybe add a skirmisher or medium infantry to bring them up to 150.
    >> Anonymous 04/08/10(Thu)16:44 No.9066379
    How much terrain is needeD?
    >> Anonymous 04/08/10(Thu)16:44 No.9066382
    >>9066331

    do you have any you would suggest for Pan o and Yu-Jing
    >> Anonymous 04/08/10(Thu)16:45 No.9066383
    >And they are also pricey, so losing one Haqq is worse than losing one of any army, or five Aridans.

    Er...no? Their basic LI is a tad overpriced due to inclusion of the unnecesary shotgun in the basic profile, but the rest is decently priced. They don't really have any really point-hogging units like Hac Tao or Anathematica, with maybe the new Asawira exception.
    >> Anonymous 04/08/10(Thu)16:45 No.9066393
    this is >>9066382

    to add to my last post would worldworks terrain work ok for this game?
    >> Anonymous 04/08/10(Thu)16:46 No.9066405
    >>9066382
    Add the AD troops (Akalis and Tiger soldiers for panO/YJ) as they are another aspect of the rules that works just plain cool. Maybe a hacker, but at small points and without a few specialized units it wont do very much on it's own, so I'd suggest a doctor instead.
    >> Anonymous 04/08/10(Thu)16:49 No.9066465
    >>9066405

    no ninjas for yu-jing? I know they may not be the best choice but I think they would get people interested, you know what I mean?
    >> Anonymous 04/08/10(Thu)16:53 No.9066531
    >>9066379
    A lot. But not in a 40k Cities of Death sense. Think of a shipping yard as an ideal table. Lots of crates and containers to block line of sight, a handful of buildings.

    Too little terrain and the game becomes a static fire fight. Also, try to make the table symmetrical, especially with regards to advantageous terrain (bunkers, tall buildings).
    >> Anonymous 04/08/10(Thu)16:55 No.9066570
    >>9065971
    To add a bit more depth to the characterization, ALEPH is the sole human AI, he's heavily guarded to makesure it stays friendly. It's vital to the smooth runnign of the human nations (except nomads, who don't like it and suspect it of everything from selling past-date food to eating babies) as it controls and auguments all data processing and so on. All nations pay a "tax" to the O-12 to keep the project running, but any nation paying over that can demand direct support from ALEPH, be it in matters of intelligence, prognostics or legal, or in combat units supplied to that nation for some time. Also, ALEPH is the only being advanced enough to oversee the Resurrection process, implantation of the personality cube into new body. It has ceded the responsibility to choose candidates to the respective states (or religious organizations like the church, which naturally is VERY friendly towards the AI...) but it also does it by itself. For the chosen few, the elite of their respective areas of intrest like military, architecture, maths, economy and so on, it grants them the right to pass to Post-Human status, completely transitioning into digital beings living in the sphere's net as well as using artifical bodies. some naturally say it's brain-drain of humanity's best people to some unknown purpose, but generally the public and states are very friendly towards the AI.
    >> Anonymous 04/08/10(Thu)16:56 No.9066587
    >>9066465
    Isn't there a ninja in the starter, just like there's a croc in the panO starter?
    >> Anonymous 04/08/10(Thu)16:58 No.9066617
    >>9066393
    Any terrain works, as long as there's plenty of it, and one that completely blocks line of sight, so hole-ridden 40k buildings aren;'t the best idea. Plenty of spare rubble to work as cover is also good idea. A few high buldings or rocks is a great idea, as they give refuge from indirect fire (can't fire into "shadow" of high obstacles)
    >> Anonymous 04/08/10(Thu)17:00 No.9066647
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    Here's a sparse but otherwise functional sort of table (id does lack high terrain though)
    >> Anonymous 04/08/10(Thu)17:03 No.9066708
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    >> Anonymous 04/08/10(Thu)17:07 No.9066781
    >>9066587
    old YJ starter had the ninja, new one is celestial guard, shang ji, domaru, and 3 zhanshi
    >> Anonymous 04/08/10(Thu)17:09 No.9066813
    Could someone link me a download of the rules plz?
    >> Anonymous 04/08/10(Thu)17:09 No.9066818
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    >>9066781
    Er...yes, I remebered that, honestly. yes, some sort of skirmisher would be good idea in such a case. Either ninja or maybe even the Obiwan.
    >> Anonymous 04/08/10(Thu)17:11 No.9066839
    >>9066813
    http://www.infinitythegame.com/infinity_ENG/index.php?option=com_docman&Itemid=192

    I believe you will find actual files yourself, it's not like they're not labelled.
    >> Anonymous 04/08/10(Thu)17:13 No.9066879
    >>9066813
    I can't believe I'm enabling your laziness...

    http://www.infinitythegame.com/infinity_ENG/images/stories/downloads/pdf/HS_Rules_Eng_PF.pdf

    http://www.mayasphere.net/infinity_ENG/images/stories/downloads/pdf/2ED/ENG%5B2ED%5DRulesPF.pdf
    >> Anonymous 04/08/10(Thu)17:23 No.9067071
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    >> Anonymous 04/08/10(Thu)17:25 No.9067120
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    >> Anonymous 04/08/10(Thu)17:33 No.9067283
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    >> Anonymous 04/08/10(Thu)18:14 No.9067955
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    Alright, Anon... let's say, hypothetically, that my interest has been aroused.

    For books, figs, and whatnot, what is the base investment that one must commit to building a playable squad?

    Then, how do I badger my associates, who are fanatically hostile to new systems, into being someone I can play against?
    >> Anonymous 04/08/10(Thu)18:18 No.9068044
    >>9067955
    150 bucks, tops.
    >> Anonymous 04/08/10(Thu)18:21 No.9068085
    >Then, how do I badger my associates, who are fanatically hostile to new systems, into being someone I can play against?

    What do they play normally? The game is strong, the fluff really good, the concept cool, the minis great. It shouldn't be a hard sell. Except to 40k tards.
    >> Anonymous 04/08/10(Thu)18:23 No.9068125
    What is average play time?
    >> Anonymous 04/08/10(Thu)18:25 No.9068165
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    >> Anonymous 04/08/10(Thu)18:29 No.9068230
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    >>9068044
    Fuck that noise, then.

    I mean, I'll try it if I can find a game at KublaCon or something, but I'm not dropping more than a c-note on a new game if it's likely to end of on the Shelf of Shame with all the other shit I bought and has NEVER SEEN THE LIGHT OF DAY
    >> Anonymous 04/08/10(Thu)18:31 No.9068269
    >>9068230
    I included rule books in that estimate.

    Since rules are free...

    Call it 75, maybe 90 tops for a decent force.
    >> Anonymous 04/08/10(Thu)18:36 No.9068352
    I'm having a hard time grasping the rules.

    in your opinion how well is the rule book written? did you have to read it more then once to understand it?

    just wondering because I think I'm going to have to read it 2 or 3 times to get a hold of the rules.
    >> Anonymous 04/08/10(Thu)18:43 No.9068501
    >>9068230
    $80 USD, plus shipping, if you order two starter sets from the war store. Try to avoid the sectorial starters as they a for specialist versions of the general lists and come in closer to 140 points.

    The basic starters are around 115 points.

    You'll need to download the rulebooks, but for intro games, you really only need to read the first one. Human Sphere may contain a troop in your starter (the Domaru, for example), but it's fire team and sectorial rules are for advanced gaming, not demos.

    Then you'll need a couple pieces of paper that you can use to rip off and create counters and a couple of bases that can be camo makers.

    Once you start playing the game, you'll probably print off and make your own markers, but cash is tight, right?

    So, you have two 115 point starter sets, both rule books, and the materials for ad hoc markers. Now you need terrain.

    Infinity is designed for 4x6 tables, deploying on the short edges. However, most people play on 4x4 and I have never heard of a tournament on anything but 4x4 tables. At 115, for demos, you could probably use a 3x3.

    How to fill it up with terrain? If you have 40k buildings, use those, plus plenty of rubble piles, crates, and containers. Infinity relies less on buildings you can move around in (like Mordheim and Necromunda) and more on terrain that blocks line of sight and therefore disrupts fire lanes.

    If you do decide to use 40k buildings, create a horse rule about holes in the buildings, seeing through windows, etc, just to make them worth occupying. Note that you don't mind spending a few dollars (or ink and paper), there are paper terrain .pdfs around that will create a decent amount of crates and whatnot.

    So, if you want to spend less than a c-note to see if friends are interested, its TOTALLY doable.

    /welcome to Infinity. Go Nomads or go home.
    >> Anonymous 04/08/10(Thu)18:44 No.9068525
    >>9068352
    There's a lot to take it, especially with all the special rules. The mechanic is simple, but "normal" v. "face to face" rolls can throw people off.

    Head on over to the official forums and we'll help you out there.
    >> Anonymous 04/08/10(Thu)19:29 No.9069305
    >>9068501
    Nomads fucking suck.

    HaqqIslam baby!
    >> Anonymous 04/08/10(Thu)19:42 No.9069517
    >>9069305
    Whoa, whoa, whoa, amigo. We can get along. You Haqq boys aren't so bad. Us Nomads love to hang with Haqqislam and those kooks from Dawn.

    As long as we can agree that Aleph, and its PanO and Yu-Jing lapdogs fucking suck, we'll get along just fine.
    >> Anonymous 04/08/10(Thu)19:43 No.9069534
    >>9069517
    The Aleph's secret hoarding of scientific advancement is a crime against humanity.

    Brothers we are.
    >> Anonymous 04/08/10(Thu)19:47 No.9069624
    >>9069534
    See, we CAN get along. Why don't you borrow some of my troops. Maybe an Iguana or a Mobile Brigada?
    >> Anonymous 04/08/10(Thu)20:02 No.9069913
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    >>9069624
    We're good.
    >> Anonymous 04/08/10(Thu)20:06 No.9070008
    >>9065286
    AWESOME
    >> Anonymous 04/08/10(Thu)20:13 No.9070132
    >>9070008
    More than awesome.
    >> Anonymous 04/08/10(Thu)20:25 No.9070373
    >>9070132
    ULTRA AWESOME
    >> Anonymous 04/08/10(Thu)20:29 No.9070473
    Uhh, so what makes this game good?
    >> Anonymous 04/08/10(Thu)20:39 No.9070684
    >>9070473
    Skirmish level action
    On my active turn, you have a reactive turn. When one of your models sees one of mine perform an action, s/he can react in one of a number of ways.

    This means that both players are constantly engaged in the game.

    Also, models are good, fluff is good, and the game is balanced.

    One downside to the game is that balanced scenario creation can be difficult, so most people play straight fire fights or use a fanmade set of random scenario cards.
    >> Anonymous 04/08/10(Thu)20:54 No.9071018
    >>9070684
    I found that balancing was a bitch, so we play as part of a long term campaign. Sometimes you are at a disadvantage, others, an advantage.

    Unlike luck games, skill and thinking is far more important.
    >> Anonymous 04/08/10(Thu)21:25 No.9071637
    >>9071018

    Balancing was a bitch how?
    >> Anonymous 04/08/10(Thu)21:26 No.9071663
    >>9071637
    Making a game 'fair' is always hard, so we just threw the idea out and played for fun. Makes for epic games and stories compared to the crappy tournament 40k game. Mind you, 40k done unbalanced can do the same thing, but few players go that way.
    >> Anonymous 04/08/10(Thu)21:28 No.9071698
    >>9064714

    IIRC, if you are still interested, there should be a scan of the 1st edition of the main rulebook floating around somewhere.

    While the rules there are obviously outdated, the fluff sections are exactly the same as the current (2nd ed) rulebook.

    No idea about the expansion book though, but then again, it took years for the first scan to appear anyway.

    Should you decide to buy the books, you won't be disappointed...
    >> Anonymous 04/08/10(Thu)22:02 No.9072440
    >>9071663
    I gotcha. I was saying that the game was balanced with regard to rules, army lists, and point values.
    >> Anonymous 04/08/10(Thu)22:25 No.9072931
    >>9071698
    Ordered my copy today.
    >> Anonymous 04/08/10(Thu)22:31 No.9073084
    The fluff is awesome, I might not get the game, but just the book for the fluff so that I can set an RPG in this setting.
    >> Anonymous 04/08/10(Thu)22:35 No.9073174
    >>9073084
    Oddly enough, the creators of the game originally used the setting as a homebrew sci-fi RPG and from there it turned into the tabletop game.

    Some of the special characters' names are the names of the original PCs
    >> Anonymous 04/08/10(Thu)22:43 No.9073407
    >>9073174
    That's fuckign awesome.
    >> Anonymous 04/08/10(Thu)23:02 No.9073900
    >>9073407
    Definitely. They had a survey on their website a while back asking what product the players would like next: a CCG, an RPG, a 15mm wargame, or a 28mm Aristea! (Infinity gladitorial combat) game.

    I hope they make the RPG or Aristea!
    >> Anonymous 04/08/10(Thu)23:30 No.9074522
    >>9073900
    My vote os for the RPG
    >> Anonymous 04/09/10(Fri)00:05 No.9075348
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    >> Anonymous 04/09/10(Fri)00:34 No.9075973
    >>9073900

    You know what would be awesome?

    Background books like the kind Black Library does.

    Or IA-style campaign books.

    I mean, considering all the background for the RPG just lying around, there should be plenty of stuff to base entire books on...
    >> Anonymous 04/09/10(Fri)00:35 No.9076006
    >>9075973
    Definitely. Though, considering the size of Corvus Belli's operation, I'd be thrilled with a complete model line...
    >> Wereling 04/09/10(Fri)00:37 No.9076035
    What's with all the Infinity threads lately? The company trying to astroturf on /tg/ or what?
    >> LaBambaMan 04/09/10(Fri)00:37 No.9076043
    >>9075973
    I want Infinity based graphic novels.
    >> Anonymous 04/09/10(Fri)00:44 No.9076183
    >>9076035
    My guess is that people are trying something new...
    >> Anonymous 04/09/10(Fri)00:53 No.9076375
    >>9076183
    It helps that the Universe is actually interesting, unlike 40k.
    >> Anonymous 04/09/10(Fri)00:55 No.9076423
    >>9076043
    That'd be nice, as long as they weren't "rag tag team of mary-sues from each faction team up to fight their common enemy, the COMBINED ARMY!!!"

    'Cause that'd be lame.
    >> Anonymous 04/09/10(Fri)01:01 No.9076537
    >>9076375
    Well, if we are fair, the 40k universe is interesting, just in a different way.
    >> LaBambaMan 04/09/10(Fri)01:05 No.9076629
    >>9076423
    Nah, i'm thinking more along the lines of various books for the various different armies and outlining various major events(like the begining, the Antopod war, the arrival of the Combined Army, Aleph gets fucking pissed, ect.)
    >> Anonymous 04/09/10(Fri)01:09 No.9076694
    So, the actual fighting rules and whatnot are up for free, but the armybooks and the like aren't? Just getting that straight here.

    That said, if anyone can upload the fluff, that'd be cool. I'm what /v/ would call a casualfag, and I'd like to pick an army based on their fluff rather than the numbers.
    >> LaBambaMan 04/09/10(Fri)01:10 No.9076726
    >>9076694
    There are no army books. All army and weapon info is located in the main books with each expansion(like Human Sphere) adding new units and weapons to each army. The rules and army/weapon lists are all available for free on the website.
    >> Anonymous 04/09/10(Fri)01:21 No.9076883
    >>9076694

    As
    >>9076726
    said, download the two rules books, legally, for free and you get everything you need, buy the two books (or download scans) and get everything there is.
    >> Anonymous 04/09/10(Fri)02:22 No.9078071
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    Play Haqq.
    Never look back.
    >> Anonymous 04/09/10(Fri)02:33 No.9078306
    >>9076883

    To be precise, I think you might have meant the rules *section* rather then the whole book?

    Anyho, like what someone said earlier, only the scan for the 1st edition of the main rulebook is available. The only difference between the 1st and 2nd (current) edition are the rules, since they got updated. Otherwise, the fluff is the same. I don't think any scans for the expansion book exists yet though...
    >> Anonymous 04/09/10(Fri)02:39 No.9078382
    >>9078071

    They are not bad. Unfortunately they seem to have the least number of new stuff from the recent expansion. Not to mention that they are a bit overpriced due to the 'light-shotgun' effect.
    >> Anonymous 04/09/10(Fri)02:44 No.9078449
    >>9068085
    >It shouldn't be a hard sell. Except to 40k tards.
    I'm a 40k tard, and this isn't a hard sell. These minis are fucking sweet and the fluff sounds killer.

    Plus a skirmish level game is something that I've been looking for ever since serious support of Necromunda stopped.
    >> Anonymous 04/09/10(Fri)02:46 No.9078480
    >>9078449

    you are one of the few 40k players who don't seem to be suffering from buyers remorse.
    >> Anonymous 04/09/10(Fri)02:51 No.9078542
    >>9078480
    40k is 40k. It's a lot of the time what you make it. Sure it's a huge money sink, but less so if you take collecting slow and play with friends that aren't complete fucktards who understand that you might have to proxy a few things at first.

    If you're only interested in tournaments, well... It's unfortunate but probably a mug's game.
    >> Anonymous 04/09/10(Fri)03:35 No.9079071
    >>9078542

    I don't understand why so many 40k players take the game far too seriously. Any new game is seen as an affront to their beloved hobby, and any complaint, however legitimate it may be, is met with a blanket dismissal of "poorfags."

    I enjoy 40k, and it'll always have a special place in my heart as the first wargame I played, but I'm rapidly realizing that there are other systems out there with fun rules, beautiful models, and far more enjoyable fanbases. I still plan on playing 40k fairly frequently, but it'll be getting significantly less play time between this and Malifaux.
    >> Anonymous 04/09/10(Fri)03:39 No.9079135
    >>9079071
    Exactly. A good deal of the playbase has an unhealthy emotional attachment to the game. The same goes for harcore Warmachine fans. It's fucking retarded. I'll play whatever game I want, thank you very much, hehe.
    >> Anonymous 04/09/10(Fri)03:39 No.9079141
    >>9079071

    Also, as an addendum to that: Haqq for life. (surprised to see so many Haqq players in this thread, they seem to be the most underrepresented faction in the game...)
    >> Anonymous 04/09/10(Fri)03:54 No.9079401
    >>9079141

    Well it is good to see that even the clearly underdog faction has a good following.
    >> Anonymous 04/09/10(Fri)07:13 No.9081525
    >>9079401
    Most americans avoid them...
    >> Six of Spades !!laKnRUJ70gO 04/09/10(Fri)07:21 No.9081605
    >>9065996
    I love the PSO-style look the models have.

    I don't care much for wargaming; but I'd definitely want these as tokens for other things - or at least good quality scans of the art in the rulebook to add to my artdump archives.
    >> Anonymous 04/09/10(Fri)08:54 No.9082615
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    Sweet mercantile jesus, this thread survived the night? Nice job /tg/.
    >> Anonymous 04/09/10(Fri)08:59 No.9082681
    >>9082615
    You are welcome you Aleph loving cocksucker.
    >> Anonymous 04/09/10(Fri)09:01 No.9082704
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    >>9082681
    Why so tsundere, nomads, you know you love the power-armored cock of mine.
    >> Anonymous 04/09/10(Fri)09:09 No.9082804
    >>9082704
    Fuck off cockmongler.
    >> Anonymous 04/09/10(Fri)09:12 No.9082842
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    >>9082804
    Aaaw, so cute, he thinks he's angry!
    >> Anonymous 04/09/10(Fri)09:13 No.9082852
    >>9078306
    You are correct, sir.

    >>9078449
    >>9078480
    >>9078542
    >>9079071
    Most players in our group play or used to play 40k. I have good sized Necron and Dark Eldar armies, but you can imagine why I don't play 40k too often these days.

    Most of the players in our group are in their early twenties or older and started wargaming years ago. At some point they just figured out that there's no penalty for trying something new. And frankly, once you sample a non-GW/PP product, you realize that there is a lot of cool shit out there.
    >> Anonymous 04/09/10(Fri)09:15 No.9082863
    >>9082842
    Goddamit you stuck up nanotech piece of shitty belgium waffle cock sucking shitdicks with your holier than tou fucking attitude that you can stick up your jaded prudish perfect diameter assholes.
    >> Anonymous 04/09/10(Fri)09:16 No.9082886
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    >>9082863
    I;m sorry, I'm too busy being the pinnacle of human techology to answer that.
    >> Anonymous 04/09/10(Fri)09:18 No.9082904
    >>9082886
    lwkdfn asdlfjk iouhsdc ;oijasd weiof;hwd kdaf a adklfh akjfa a asdfkj aekofjasklsdkjf sadkjfkjsdf sdkl;fjasdf!
    >> Anonymous 04/09/10(Fri)09:27 No.9083047
    so, when will we see drawfaggotry and writefaggotry in /tg/ about Infinity?

    also, an Infinity -tan, it´s good too
    >> Anonymous 04/09/10(Fri)09:31 No.9083101
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    >>9083047
    There's some fanart for it, but apart from Strang-er(or however the name's spelled, and I hope I'm not mixing up my tripfags here), it's all on their official forum, just like those few pieces of writefaggotry there are.
    pic related
    >> Anonymous 04/09/10(Fri)09:36 No.9083173
    >>9083101
    Seconded, but it's worth noting that the drawfaggotry is quite good (I generally don't read writefaggotry).
    >> Anonymous 04/09/10(Fri)09:36 No.9083175
    >>9083101

    :D
    >> Anonymous 04/09/10(Fri)09:39 No.9083207
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    >> Anonymous 04/09/10(Fri)09:45 No.9083287
    >>9083207
    Oh, those crazy daktaris...
    >> Anonymous 04/09/10(Fri)09:46 No.9083292
    >>9083287
    No one tells a Nomad what he/she/it can/cannot do.
    >> Anonymous 04/09/10(Fri)09:51 No.9083357
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    >> Anonymous 04/09/10(Fri)09:56 No.9083417
    >>9083207
    furry in Infinity

    yeah, nice way to ruin a game furfags
    >> Anonymous 04/09/10(Fri)09:57 No.9083428
    >>9083417
    Uhhh, body mods are a big part of every sci-fi game, as is transhumanism. It's seen as 'fucking weird' by most people, but nomads are like the biker gangs/punk rockers of the world.
    >> Anonymous 04/09/10(Fri)09:58 No.9083435
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    >>9083417
    You were saying ? :3
    >> Anonymous 04/09/10(Fri)10:04 No.9083516
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    yiff yiff!
    >> Anonymous 04/09/10(Fri)10:14 No.9083622
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    >> Anonymous 04/09/10(Fri)10:14 No.9083629
    >>9083516

    if it´s awesome and kill people, it´s not furry at all


    >>9083435

    FFFFFFFFFF, space catgirl fetish rising
    >> Anonymous 04/09/10(Fri)10:18 No.9083664
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    >space catgirl fetish rising

    Makes you wonder what happens on those crit healing rolls.
    >> Anonymous 04/09/10(Fri)10:27 No.9083752
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    Kebab strong!
    >> Anonymous 04/09/10(Fri)10:29 No.9083765
    >>9083664

    Fightan the Aliens : For a Future of Islam and awesome oral sex.
    >> Anonymous 04/09/10(Fri)10:31 No.9083780
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    >> Anonymous 04/09/10(Fri)10:31 No.9083781
    >>9083664

    Now I need to know where this is from.
    >> Anonymous 04/09/10(Fri)10:32 No.9083797
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    here's a comic regarding a rules question that looked silly but spawned 10 pages of discussion or so.
    >> Anonymous 04/09/10(Fri)10:33 No.9083814
    >>9083781
    A series of comics one spainfag draws, and another translates to share with the anglo-fags in the official forum.
    >> Anonymous 04/09/10(Fri)10:34 No.9083817
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    >> Anonymous 04/09/10(Fri)10:37 No.9083857
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    >> Anonymous 04/09/10(Fri)10:38 No.9083870
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    >> Anonymous 04/09/10(Fri)10:39 No.9083880
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    >> Anonymous 04/09/10(Fri)10:40 No.9083899
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    >> Anonymous 04/09/10(Fri)10:41 No.9083904
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    >> Anonymous 04/09/10(Fri)10:41 No.9083917
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    >> Anonymous 04/09/10(Fri)11:08 No.9084280
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    >> Anonymous 04/09/10(Fri)11:09 No.9084306
    Infinity online Army builder!

    Free! (English option available)

    http://www.telefonica.net/web2/fusionweb/infinity/index.html
    >> Anonymous 04/09/10(Fri)11:22 No.9084491
    >>9079401

    Can't swing a cat in Australia without hitting one. Barstard Ghost in the Shell tanks.
    >> LaBambaMan 04/09/10(Fri)11:24 No.9084512
    >>9084280
    I love the idea behind chain rifles.
    "What is that?"
    "A Chain rifle."
    "What's it do?"
    "It shoots chains."
    "OH SHI-"
    >> Anonymous 04/09/10(Fri)11:39 No.9084723
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    >> Anonymous 04/09/10(Fri)11:47 No.9084809
    Has anyone tried out the new sectorial lists from the expansion?

    How are they like and do they match up compared to 'normal' lists?
    >> Anonymous 04/09/10(Fri)11:50 No.9084837
    >>9084809
    Due to very limited unit choices, they require way more skill to use. Caledonia and Shasvastii lists are fuckign nasty, but the rest is IMO harder to use than the normal ones, and I really don't like the strict limitations they impose on a player (but then, PanO got the exact opposite of the lists I wanted, as I am a fan of Varuna and Svalarheim units).
    >> Anonymous 04/09/10(Fri)12:31 No.9085387
    Does anyone have that scan?
    >> Anonymous 04/09/10(Fri)12:34 No.9085448
    >>9085387
    yes.
    >> Anonymous 04/09/10(Fri)13:01 No.9085790
    >>9084809
    The sectorial lists are a blast. I love my Corregidor and Bakunin lists.

    Although 4 intruders in a Corregidor list will NOT make you any friends... Even if it's one MSR, one HMG, one CR, and one ADHL...
    >> Anonymous 04/09/10(Fri)13:17 No.9085990
    >>9085448
    Can you post it?
    >> Anonymous 04/09/10(Fri)13:41 No.9086337
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    >> Anonymous 04/09/10(Fri)14:41 No.9087046
    dammit, /tg/! now all I want to do is play Infinity, but there's nobody around here that plays!
    >> Anonymous 04/09/10(Fri)14:54 No.9087190
    >>9087046
    Demo a game, get people into it.

    The game sells itself.
    >> Anonymous 04/09/10(Fri)14:56 No.9087222
    >>9085448

    I'd be happy if you posted the rules, I've been making an Infinity rpg for some friends and I'd like some art for it.
    >> Anonymous 04/09/10(Fri)14:59 No.9087259
    >>9087222
    Check back in 15 minutes, uploading now.
    >> Anonymous 04/09/10(Fri)15:02 No.9087292
    >>9087190

    I would, but I only recently started and haven't played in a while, so my knowledge of the rules is shaky at best. In my experience, people are hesitant to get into a game when the person demoing it doesn't know what they're doing. Tends to give the impression of the game being overly complicated.
    >> Anonymous 04/09/10(Fri)15:03 No.9087306
    >>9087292
    Buy it, play it yourself until you are confident, demo it then.
    >> Anonymous 04/09/10(Fri)15:05 No.9087337
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    >>9087306
    Or just get one more person intrested, fuck, you could let them/him proxy with his 40k/whatever while you used your own minis, and play that way with him. Then you both can demo to the rest of the club/group/store. I don't believe there's not a single person willing to try something new in any group over 2.
    >> Anonymous 04/09/10(Fri)15:10 No.9087397
    >>9081525
    as a amerifag I sadly did the same thing at first, but the more I look at them and start reading the blurbs people have posted its actually seems pretty cool.
    >> Anonymous 04/09/10(Fri)15:11 No.9087414
    Have fun:

    http://www.mediafire.com/?mn3nylywnzv
    >> Anonymous 04/09/10(Fri)15:13 No.9087442
    >>9087414
    You can have my sister.
    >> Anonymous 04/09/10(Fri)15:13 No.9087447
    >>9087442
    And my axe!
    >> Anonymous 04/09/10(Fri)15:13 No.9087450
    I try to make 300pts ALEPH list. I fail time and time again. THERE AIN'T ENOUGH FIREPOWER MATE, HOW DO I SHOT HMG?! Seriously, it's ridiculously hard.
    >> Anonymous 04/09/10(Fri)15:24 No.9087626
    does anyone have Human Sphere?
    >> Anonymous 04/09/10(Fri)15:27 No.9087702
    sadly not that I have seen but then again when your looking into a game thats not 40k what can you suspect from /tg/
    >> Anonymous 04/09/10(Fri)15:32 No.9087786
    >>9087626
    I do, it's a very nice book :3
    >> Anonymous 04/09/10(Fri)15:38 No.9087902
    scans of Human Sphere? or will we need to wait for another year?
    >> Anonymous 04/09/10(Fri)15:38 No.9087904
    >>9087626
    >>9087786
    I want a scan of the Human Sphere book too.
    >> Anonymous 04/09/10(Fri)15:39 No.9087918
    >>9087902
    just 2 years and then we should see it
    >> Anonymous 04/09/10(Fri)15:40 No.9087935
    >>9087918
    Or set aside a dollar a day, and have it delivered in two months (p&p included)
    >> Anonymous 04/09/10(Fri)15:52 No.9088095
    >>9087935
    why? i dont pay for my 40k codices. why do you think i m going to start paying for a codex for a game that nobpdy plays anyway
    >> Anonymous 04/09/10(Fri)15:53 No.9088116
    >>9088095
    Find a job, grow the fuck up.
    >> Anonymous 04/09/10(Fri)15:54 No.9088125
    >>9088095
    You don't have to spend a dime dumbass poorfag. All the rules are free on the website.
    >> Anonymous 04/09/10(Fri)16:02 No.9088247
    >>9088125

    but I want the drawings, they are cute
    >> Anonymous 04/09/10(Fri)16:03 No.9088263
    >>9088247
    Then buy it.
    >> Anonymous 04/09/10(Fri)16:15 No.9088464
    >>9088263

    NO
    >> Anonymous 04/09/10(Fri)16:18 No.9088512
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    >>9088464
    Too bad, have a bag of dicks!
    >> Anonymous 04/09/10(Fri)16:19 No.9088521
    haz ne1 scanned humansphere yet?
    >> Anonymous 04/09/10(Fri)16:29 No.9088656
    bumping for scan of HS
    >> Anonymous 04/09/10(Fri)16:35 No.9088756
    bumping for HS of scans
    >> Anonymous 04/09/10(Fri)16:37 No.9088797
    >>9088756
    >>9088656

    Hentai Shota?
    >> Anonymous 04/09/10(Fri)16:43 No.9088908
    no scans exist
    >> Anonymous 04/09/10(Fri)16:44 No.9088928
    can someone explain whats different between the factions gameplaywise?
    >> Anonymous 04/09/10(Fri)16:59 No.9089201
    bump
    >> Anonymous 04/09/10(Fri)17:09 No.9089369
    >>9088464
    >>9088521
    >>9088656
    >>9088756
    >>9088928

    Smells like retard 40k fag.
    >> Anonymous 04/09/10(Fri)17:09 No.9089377
    >>9088928

    I don't know alot, but I can try and describe a bit.

    from what I've gathered, Nomads have the best Hackers and Haqquislam has the best doctors. Haqq is a bit of an underdog faction; they've got a couple of standout units that are the best of their kind (the Hassassin Lasiq is probably the best sniper in the game, and the Ragik is one of the best Airbourne Deployment troops available. The Fiday is amazing against everything but Combined Army), but the rest of the army is subpar compared to everything else. I think PanOc has the best Heavy Infantry, but I could be wrong about that.
    >> Anonymous 04/09/10(Fri)17:27 No.9089730
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    >>9088928
    Generally, the game's very sensible in that all the armies have acces to similiar base troops, and the additional units and equipment (and slight stat changes) make their styles unique, rather than dependance on over the top special rules (imagine the difference between say, AK-47 and M-16. They both do the same thing, but one will be a bit more reliable, while the other will be a bit lighter and more precise). Anyway:

    PanO- tactically slow, they don't have many fast units at all, they lack cheap throwaway shits (warbands) that most armies have, and they have lower Willpower than the norm, but they have better BS skills, and acces to some very advanced equipment. They also have a wide choice of TAGs(small mechs) unlike other factions with one or two types only, so you can choose the best TAG for your style or mission rater than rely on a generic one.

    Yu Jing used to be very much like panO but with better CC, but with the HS book, their style is slightly more pronounced. They're adept at short-range fights. Their units have slight boost in CC(which admitedly, isn't used often), a few very nice fast or cheap units, and a very wide choice of power armor, including a remote-control transformer armor(I'm not shitting you).

    Haqqislam is reliant on specialized light infantry and good if limited mix of medium and heavy infantry. They lack a lot of hi-tech gear, but have great doctors,higher than usual WIllpower, and a few tricks up their sleeve including regeneration on some heavy units.

    Nomads are tech-specs. They have wierd shit that takes practice to use, and doesn't necessarily kill the enemy, but either immobilizes, glues, or otherwise locks down the enemy. Tricks, oblique approach, and very good MI are their forte, along with great hacking abilties.
    >> Anonymous 04/09/10(Fri)17:28 No.9089754
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    >>9089730

    Ariadna is low-tech, they rely instead on camouflaged units and big guns, usually with plenty of AP ammo. They;re cheap point-wise, they can be very sneaky, but are also okay at stand-up fights. Mixing the two styles gives good solid force. They have also some very fast CC units, but natrually lack almost any hi-tech toys.

    Combined Army is an army of specialists, they have basic troops, but their specialists and dedicated units are where they truly shine at. Naturally it means they aren't as forgiving as more generic armies, but they're fucking evil when used properly.

    Aleph, as far as we can tell after two months or so, has good stats, is reasonably fast and durable, but lacks the punch- apart from a handful of either very expensive or very weak models, their troops have acces to only short-ranged and "medium power" weapons, meaning they have to close up with the enemy and pour more fire down the range to get results. As with CA, they are quickly eating away the points, but they're a bit more generalist with their units.
    >> Anonymous 04/09/10(Fri)17:42 No.9090031
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    >> Anonymous 04/09/10(Fri)18:03 No.9090446
    >>9090031

    why am I fapping to this?
    >> Anonymous 04/09/10(Fri)18:04 No.9090456
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    >>9090446
    dem dolljoints?
    >> Anonymous 04/09/10(Fri)18:17 No.9090664
    ALEPH interests me the most but they seem to suffer from "New guy on the block syndrome" as in they dont have many models.
    >> Anonymous 04/09/10(Fri)18:21 No.9090704
    >>9090664
    and they only have a general list; no sectorials yet, which means no fire teams
    >> Anonymous 04/09/10(Fri)18:28 No.9090794
    >>9090704
    That never was a problem for me, fireteams , as far as I'm concerned, serve only to limit the distance between the main lists and the weaker sectorials.
    >> Anonymous 04/09/10(Fri)18:52 No.9091233
    I'm a big fan of trans-humanism, and long for the day when I can load my brain into a tireless robot body. Which of the factions is all about forced scientific evolution of the human species? From what I gather, ALEPH probably fits that one.
    >> Anonymous 04/09/10(Fri)18:54 No.9091277
    >>9091233
    Aleph or the Evolved Intelligence faction of the Combined Army (Charontid, Anathematic, and Avatar).
    >> Anonymous 04/09/10(Fri)18:56 No.9091313
    >>9091277 continued

    Note that the EI doesn't have it's own sectorial yet, nor enough units to field a 100% EI list. Still the models are pretty brutal.

    Even if my Sin Eater with a mk12 took down an Anathematic all by himself...
    >> Anonymous 04/09/10(Fri)19:13 No.9091632
    >>9091233
    Neither or all, if you wish. Every faction utilizes shit like resurrection tech and implants. ALEPH does have acces to Post-humans, but they're just one unit in an army full of robots and the AI's conciousne'ss shells. And it doesn't really want to change humanity "into it's own image".
    >> Anonymous 04/09/10(Fri)19:14 No.9091657
    where is my scan of HE?
    >> Anonymous 04/09/10(Fri)19:18 No.9091742
    http://www.mediafire.com/?mmumbhtnydy
    Here's the first edition rulebook's scan for fluff.
    >> Anonymous 04/09/10(Fri)19:24 No.9091850
    >>9091742

    thanks dude, I already have it

    I think I will have to wait, until some anon scan it
    >> Anonymous 04/09/10(Fri)19:29 No.9091939
    >>9091850
    Fuck you poorfag. Your incessant whining has motivated me to NOT scan my copy.

    Go spend some money and support a good company asshole.
    >> Anonymous 04/09/10(Fri)19:48 No.9092277
    I'm interested. How balanced is the game overall? What factions are the best?
    >> Anonymous 04/09/10(Fri)19:51 No.9092335
    >>9091939
    >*Yawn
    >>9092277
    >Balance
    >"Best Faction"

    Err. If the game is balanced there is no best faction bro. Just choose one you like the look or fluff of. Some anons wrote some nice army summaries in this very thread and there are multiple download links for the books here as well.
    >> Anonymous 04/09/10(Fri)19:54 No.9092384
    I´ve digged through all I could find about it. I will definitely buy me some Haqqislam´s and play the game!
    Good job, guy´s!
    >> Anonymous 04/09/10(Fri)19:59 No.9092462
    if you have Miku fetish, go for ALEPH
    >> Anonymous 04/09/10(Fri)20:11 No.9092679
    >>9087450
    Snipers? Myrmidons + Marut/Spitfire Devas with MSV2?
    >> Anonymous 04/09/10(Fri)20:12 No.9092696
    http://www.telefonica.net/web2/fusionweb/infinity/index.html

    Incredible flash army builder.
    >> Anonymous 04/09/10(Fri)21:32 No.9094178
    so infinity is the new 40k
    >> Anonymous 04/09/10(Fri)21:32 No.9094187
    >>9092335

    Generally speaking, while the factions are reasonably balanced, due to the way things are priced, there are some minor issues which are evident.

    For instance, considering the importance of shooting in Infinity, pano seems to be a tad underpriced. Even with a reduced WIP, their increased BS more then makes up for it. A nasty combination especially with all the new stuff from the expansion.

    In contrast, Yu Jing has to pay extra for what is essentially a virtually useless stat (CC is easily the least used stat period) which was supposed to be a 'bonus'. Ditto for Haqqislam for all their light-shotguns. So both factions are can be a bit overpriced, though they are still very playable.
    >> Anonymous 04/09/10(Fri)21:34 No.9094205
    >>9094178
    One thread in 15 pages? Yeah, don't think so. Infiinity is a nice fun game that is unlike 40k. It tailors to a different type of gamer.
    >> Anonymous 04/09/10(Fri)21:40 No.9094289
    >>9094205

    Give it time. Maybe one day in the not too distant future Infinity would be a well established game like warmachine/hordes.

    Infinity might not beat 40k in outright popularity, but then again they exist in different niches so they can certainly co-exist when Infinity is big enough.
    >> Anonymous 04/09/10(Fri)22:24 No.9095126
    over 150 replies and no scans for HS?

    I feel bad /tg/
    >> Anonymous 04/09/10(Fri)22:26 No.9095171
    >>9094289
    Given that popularity = 40k style tards in greater numbers playing a game I like...

    I'd prefer it if it stayed a niche game. I really cannot stand being around those high pitched nasally greasy haired assholes. (Not all 40k players, but you know the subtype)
    >> Anonymous 04/09/10(Fri)22:36 No.9095323
    I like da Tau

    any similar army in Infinity that works like them?
    >> Anonymous 04/09/10(Fri)23:08 No.9095965
    In a few years, a crappy european video game company will make a RTS game about Infinity
    >> LaBambaMan 04/09/10(Fri)23:10 No.9095994
    >>9095126
    Don't expect one. Most of us who play the game actually like the company and will tell you to just buy it. It's worth the money.
    >> Anonymous 04/09/10(Fri)23:42 No.9096660
    >>9095126

    Well, the 1st ed scan came out years after the actual book first came out. And only after it became somewhat redundant due to 2nd ed.

    The expansion book only came out a few months back, so don't expect it anytime soon...
    >> Anonymous 04/09/10(Fri)23:46 No.9096712
    >>9096660

    There isn't going to be a scan for a long time. All the rules and everything necessary for actually playing the game are free, and everything about the game is great, so the fans want the company to get support. This ain't GW, the company actually gives a shit about the players, and that respect is reciprocated. If you want the fluff and art in the book, you're going to have to buy the book.
    >> Anonymous 04/09/10(Fri)23:48 No.9096764
    >>9095323

    In terms of pure shooting power, pano might fit the bill, though they seem to be more like the spess mehreens of Infinity than anything else...
    >> Anonymous 04/10/10(Sat)00:08 No.9097128
    >>9092384

    If you happen to have the expansion, why not try out one of their sectorials?

    From what I hear, they can be more interesting to play compared to the 'vanilla' lists. Which Haqqislam player doesn't want to secretly play a list full of those awesome Hassassins?
    >> Anonymous 04/10/10(Sat)00:10 No.9097162
    >>9095323

    PanO would do it in terms of firepower and ability to hit things with said firepower. However, if memory serves, the Tau usually used gun lines with little movement, which won't work in Infinity.

    PanO does have some pretty nice toys though, like the knights and a variety of TAGs. They're a good force to start with.
    >> Anonymous 04/10/10(Sat)00:16 No.9097275
    >>9097162

    Don't the Tau have great mobility as well? Especially considering their battlesuits and FoF tactics?

    With all the new toys from HS, pano forces can be quite mobile as well. Disturbingly so sometimes.
    >> Anonymous 04/10/10(Sat)00:37 No.9097667
    >>9097275
    It's been ages since I played against Tau, so you may be right.

    Yes, PanO forces CAN be quite mobile.
    >> Anonymous 04/10/10(Sat)01:08 No.9098279
    >>9096764

    Come to think of it, one of their sectorial lists looks an awful like a black templar army. Power armoured religious fanatics and all that.
    >> Anonymous 04/10/10(Sat)01:50 No.9099190
    Bump.
    >> Anonymous 04/10/10(Sat)02:05 No.9099449
    >>9091313

    I would not be surprised if the second expansion does introduce more units for the EI. After all, we have ALEPH as a proof-of-concept, so I think it might be possible for an EI sectorial for the CA.

    After all, considering that the Exrah are (probably) going to get their own sectorial, that leaves the EI as the last of the possible 4 sectorials of the CA. Unless of course some new race spawns or something.

    Imagine having a list where several of your models are running about with plasma rifles and septisors...
    >> Anonymous 04/10/10(Sat)02:40 No.9100050
    I'm thinking of starting this game. I like the CA a lot and was going to start with them but I heard that they are complicated to play. should I pick another army or do you think it will be ok?
    >> Anonymous 04/10/10(Sat)02:58 No.9100362
    >>9100050

    If one thing is to be said about the CA, it is that their troops, while better then their human equivalents on average, can get rather expensive very quickly.

    That said, the special rules (Morat, Shasvastii, etc) which their various troops have are fairly straightforward. Not to mention the fact that they have equipment and weapons unique to them, and have some resistance to human tech (especially Hacking).

    If you do play CA, the only human faction which might be troublesome is Ariadna, since they are not affected by some of the fancier (and expensive) weapons/equipment the CA might pack.

    Other then that, the sectorials of CA are rather distinct by themselves as well.
    >> Anonymous 04/10/10(Sat)04:28 No.9101306
    >>9100050

    Also, for easier access to the rules (instead of hunting them down in the books), there is a wiki with all the rules.

    http://infinitythegame.wikispot.org/Home

    Really useful to say the least.
    >> Anonymous 04/10/10(Sat)04:50 No.9101500
    Is the Human sphere scan out yet?
    >> Anonymous 04/10/10(Sat)04:58 No.9101578
    >>9101500

    To put it simply...nope.

    Honestly speaking, it would be very unlikely for a scan to make an appearance any time soon. The book itself only came out a few months back. So be prepared to wait some time if you really want the scan.

    If you want a scan of the 1st ed main rulebook however, the link is above somewhere. The fluff section is virtually the same as the 2nd ed rulebook anyway.
    >> Anonymous 04/10/10(Sat)06:21 No.9102265
    >>9092696

    I concur.

    On a related note, the guys who did it also has plenty of nice concept artwork somewhere on their site as well.

    http://devilteamweb.blogspot.com/
    >> Anonymous 04/10/10(Sat)06:38 No.9102412
    >>9092277

    Last 3 major tornaments (leviathan, and 2 cancons), there was a wide variety of lists, no prevailing tactics.

    The game is exquisitely balanced.
    >> Anonymous 04/10/10(Sat)06:42 No.9102451
    >>9097667

    They're not really any more mobile than anyone else. They DO have a deficit of impetuous movers, though.

    Most of the factions tend to have roughly equivalent units.
    >> Anonymous 04/10/10(Sat)07:03 No.9102630
    >>9102412

    That is true to a certain extent, though some players might agree that Yu Jing and Haqqislam are a tad overpriced for what they have.

    Also, if one counts all the new stuff for each faction from HS, some factions got quite a bit more stuff compared to other factions.
    >> Anonymous 04/10/10(Sat)07:07 No.9102661
    >>9102630

    Haqq's are hardly the issue. Most of the time my friend just takes the ones that have heavy flamers. And you bet your ass THEY see extensive use. The YJ thing is almost unnoticeable. Give or take 5 points.

    The extra stuff has yet to create any unbalances, although I will be watching how fire teams progress very carefully. Am NOT looking forward to seeing 4 knights of D.E.P + Exp CCW and Joan barreling down on me in turn 2.
    >> Anonymous 04/10/10(Sat)08:00 No.9103031
    >>9102661

    For Yu Jing, the 'cc bonus' affects every unit they have, and the points (5 is a little optimistic) can add up to a lot. It certainly makes list building problematic at times.

    Also, according to HS, the haqq unit with the heavy flamers was nerfed a bit (they got priced a bit more), but I think you might have meant the same unit with the light flamer instead?
    >> Anonymous 04/10/10(Sat)08:14 No.9103100
    >>9103031

    Zanshi have one less BS, one more CC, one more WP, and cost 1 point extra. Near zero difference.

    I've certainly not noticed it to affect list viability, whatever tiny differences were more that overpowered by the respective skill of the user. And that CC bonus becomes lethal with stuff like Tiger Soldiers and Ninja. And don't forget that Yj tend to have higher WPs. That's something that needs to be taken into consideration as well.
    >> Anonymous 04/10/10(Sat)08:35 No.9103198
    >>9103100

    The Zhanshi are the basic units I think, which are needed for every list for their orders mostly. Thing is, you are going to need more then one of them. Also, other Yu Jing units also have to pay the premium as well (Tigers in CC? Are you serious?). It might not seem much, but the odd point(s) is often enough to prevent the use of units unless your friends are ok with having lists that go over the limit.

    Also, the WIP stat for Yu Jing is on the standard level, being similar to nomad and ariadna levels. pano WIP is supposedly lower to 'compensate' for their higher BS, but I think that is still a rather good deal for them overall.
    >> Anonymous 04/10/10(Sat)08:46 No.9103272
    >>9103198

    You'd be surprised how much WP ends up being important.

    For one, engineers and doctors. Their hackers are also substandard, particularly compared to Nomads and Haq. Discover rolls, a lot of rolls for scenario based stuff, as well.

    And yes, I have seen Tigers in CC before. AD'd in through the board edge, CCed a hacker to protect from the TAG one move away.

    You ARE going to need more than one Zanshi. Maybe as many as 4. 4 points. Woo. In return, an extra point of WP. Not so bad. A single point of BS isn't going to make a huge deal of difference anyway, not with all the other modifiers on the table.
    >> Anonymous 04/10/10(Sat)08:48 No.9103287
    >>9103272

    Tigers are also only 4 points more, and they get a whole raft of extras over Alkhali's.

    Could you show me some examples of where YJ loses out. Equivalent unit to unit.
    >> Anonymous 04/10/10(Sat)09:19 No.9103517
    >>9103272

    For pano, their lower wip is only really a disadvantage for their doctors/engineers. For everything else using wip, pano has other alternatives to counteract that.

    Hackers? kamau make for great defensive hackers, as well as the new HS character I believe. The EVO drone also reduces their penalties as well.

    Discover? With all that MSV2/3 around, that really shouldn't be an issue now should it?

    And basing the battleplan on CC is not exactly recommended for most cases either.

    And again, it is not only the Zhanshi that has to pay extra. Other units have to pay up as well, and it is often more then one extra point there.
    >> Anonymous 04/10/10(Sat)09:21 No.9103527
    >>9103287

    Hac Tao vs swiss guard?

    Hsien vs aquila?
    >> Anonymous 04/10/10(Sat)09:41 No.9103656
    >>9103287

    Of all the units of the armies, the AD units are the most distinct and different when compared to their equivalents.

    Gotta say though, I think the Tigers are among the most cost-effective of the lot.
    >> Anonymous 04/10/10(Sat)09:54 No.9103736
    Wow, /tg/, where is the love?

    Here's my starting out with the game list. Got all of the minis (pan-o dronbot subs), although they sent me a deva in place of the naga sniper model, so waiting on that.
    Aleph
    ARMY CODE: eNozM1Q1VjNVM6wxNFIzBFIw0ggkpGaARpqAxc3UjMEkkA0AuH4N6A==
    >> Anonymous 04/10/10(Sat)10:14 No.9103857
    >>9103736

    Not an expert in ALEPH, but your list looks alright in general. Your Lt. is going to be very obvious though.

    Also, you might want to post your list in the usual format...
    >> Anonymous 04/10/10(Sat)10:19 No.9103920
    >>9103857
    too long via copypasta
    >> Anonymous 04/10/10(Sat)10:52 No.9104192
    >>9103736

    For those curious what the code means, they are used for the flash online army builder (V.3) someone linked to earlier on.

    To summarise:

    Deva Lt. with Devabot
    3 Dakini Tactbots (all basic)
    2 Garuda Tactbots (1 basic & 1 HMG)
    1 Asura (Hacker+)
    2 Naga (1 basic & 1 minelayer)
    1 Zayin Rebot (HMG + E/M LGL)

    297 pts & 5 SWC
    >> Anonymous 04/10/10(Sat)11:00 No.9104259
    I am a noob about table top wargames

    is it Infinity a good game to begin? is it too expensive compared to W40K?
    >> Anonymous 04/10/10(Sat)11:23 No.9104487
    >>9104259
    Don't want to sound mean, but did you read the thread? Intro totals about 80 bucks, if that.
    >> Anonymous 04/10/10(Sat)11:34 No.9104597
    >>9104487

    and....is that cheap? I have no idea about it.
    >> Anonymous 04/10/10(Sat)11:35 No.9104620
    >>9104597
    Yes, you can have some awesome games for only 80 bucks. Rules are free on the infinity website.

    Enjoy.
    >> Anonymous 04/10/10(Sat)11:37 No.9104651
    >>9104597

    Extremely cheap.

    Traditional tornaments are about 300 points, with TAGs allowed.

    I made such a list for about 150 dollars. That's upper bound for cost, I had a TAG, and I had about 3-4 miniatures more than I needed.
    >> Anonymous 04/10/10(Sat)11:41 No.9104700
    >>9103517

    Kamau are still inferior to pretty much any other hacker, nice BTS score excepted.

    They have only a very slight advantage in the amount of visors around. Not to mention that range is still a huge deal in discover, as is stuff like cover, which MSV doesn't negate.

    Show me some EXAMPLES. I've yet to run into a YJ army that wasn't highly effective. CC isn't a constant, but it can be damn dangerous if you can't deal with it. Warbands, I'm looking at you. And in any case, the points difference is negligible, and typically is compensated in other areas.
    >> Anonymous 04/10/10(Sat)11:44 No.9104745
    >>9104651
    >>9104620

    thanks, I will go for ALEPH then, I´ve got a thing for robots (no kidding)
    >> Anonymous 04/10/10(Sat)11:47 No.9104789
    >>9103527

    Hac Tao and Swiss only differ on the BS/WP front. Points wise, a missile launcher is equally expensive on both.

    Hsing don't get the MSV3 and again, have the -1 +1 BS WP difference, but they still have MSV2, as well as AP CCW and MA2. Differing, but one isn't grossly different to the other in a team environment.

    Don't underestimate CC. Too many players do, and end up paying for it.
    >> Anonymous 04/10/10(Sat)11:50 No.9104816
    >>9104745

    Be careful. Aleph troops tend to be better, but they ARE more expensive. When you get a huge advantage in having 8-10 miniatures on the feild, that can translate to a lot of lower-tier troops, even if they are better than average. They're also a bit kooky in certain areas. I'm not sure if I'd called them a newbie army. Feel free to try though, they're very new, and not a lot of theory is around them yet.
    >> Anonymous 04/10/10(Sat)11:50 No.9104823
    this thread is HUUUUUGE

    first thread about no-W40K that survived that long

    waiting for a meme in /tg/ about the catgirl doctor or the furry scotchs
    >> Anonymous 04/10/10(Sat)11:56 No.9104902
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    >>9104823
    >first thread about no-W40K that survived that long

    Hah, no. You must be new here.
    >> Anonymous 04/10/10(Sat)12:00 No.9104942
    >>9104789
    In what situation could that CC bonus on a Zhanshi/Hac Tao and other non-CC based troop could ever be useful?
    >> sukhoi !KJHro3/ISM 04/10/10(Sat)12:17 No.9105145
    >>9104823
    Have you read the planes and mercs threads?
    >> Anonymous 04/10/10(Sat)13:57 No.9106434
    bump?
    >> Anonymous 04/10/10(Sat)14:33 No.9106994
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    >> Anonymous 04/10/10(Sat)14:36 No.9107072
         File1270924617.jpg-(203 KB, 900x1440, infinity-moira-dat-ass.jpg)
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    Lash marks on the bum.
    >> Anonymous 04/10/10(Sat)14:41 No.9107154
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    >> Anonymous 04/10/10(Sat)15:40 No.9108216
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    Got back from a three-game session. Two ended fast as it was essentially both of us trying out new armies(which means quite a few wierd mistakes), one was two-hours long game of hide and seek that , even though ended with my complete demise, was fucking awesome. Did try out two-tag list, and it wasn't half bad until I botched my rolls and had a Jotum die from fucking Spitfire. After that I decided to screw that, and charged onwards with the remaining Dragao. It would've worked, if it didn't fail the fucking E/M save which left it immobilized and with nothing but light units left, ensured I'd lose (there was still anathematica and Sphinx around). Not being able to use a Heavy Grenade launcher was hampering me a lot I think, but that's otherwise necessary house rule for the table we have availible.



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