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  • File : 1271991794.jpg-(130 KB, 800x600, 1270871636254.jpg)
    130 KB Anonymous 04/22/10(Thu)23:03 No.9368957  
    I'm trying to design a fantasy setting. I want something with separate towns/areas/lands/worlds that are self-contained, self-sufficient, with little contact between areas. I want travel to be difficult and treacherous, but still possible.

    Current ideas:
    - Islands: classic, but a little simple

    - Floating islands: pretty good, but already used in all fantasy ever

    - Collection of worlds connected by portals: similar, but legally distinct from Planescape... *cough*

    - Caves: self-contained with no exits, their own light source, flora and fauna, blah blah blah ( see lengthy previous Rockworld threads )

    - Mountains: large valleys fully surrounded by treacherous, jagged mountains. I kinda like this one


    Other ideas? Let's get those creative juices gushing sll over the place!
    >> Anonymous 04/22/10(Thu)23:04 No.9368976
    Under water?
    >> Anon 04/22/10(Thu)23:06 No.9369002
    7th century europe
    >> Anonymous 04/22/10(Thu)23:07 No.9369013
    Giant domes in space. Lots of alien architecture made by an ancient race of god-like super beings for an unknown purpose.
    >> Anonymous 04/22/10(Thu)23:07 No.9369015
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    >>9368976
    Hmm... yeah, maybe in some kind of air pockets or something
    >> Anonymous 04/22/10(Thu)23:08 No.9369045
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    THAT OWL IS ADORABLE
    >> Anonymous 04/22/10(Thu)23:09 No.9369054
    >>9369015
    SO IS THAT THING
    >> Anonymous 04/22/10(Thu)23:09 No.9369056
    Individual cells. The Universe is the body of the Over-god.

    And he has taken ill of late.
    >> Anonymous 04/22/10(Thu)23:09 No.9369061
    that owl is adorable
    >> Anonymous 04/22/10(Thu)23:09 No.9369062
    What about a simple planet, but with regions with their own unique atmosphere make up (either need to explain it by magic or very odd weather patterns). Life in each region adapted to its own atmosphere type, and crossing over without proper time to adjust some how leads to death or injury.

    This would lead to VERY isolated communities, but you could mitigate it down to just hindering those unadjusted and allow them to adjust to the conditions over time.
    >> Anonymous 04/22/10(Thu)23:10 No.9369075
    The players are parasites. The separated realms are their hosts.

    Everything is monkeys.
    >> Anonymous 04/22/10(Thu)23:10 No.9369083
    >>9369062
    Certain gases have certain densities. Perhaps they rest atop one another.
    >> Dr. Theodore Lagore 04/22/10(Thu)23:11 No.9369089
    >>9369002
    Well, not... not very fantastical... but I mean, thanks for the contribution! =D

    >>9369013
    Hmm... with natural gravity, I assume? Maybe they could be the husks of dead space creatures, or... no, alien technology works better. Ah! Or maybe something kind of like The Little Prince, I always liked that story. So like, each person has their own personal world, or each society does or- I'm rambling... >-<;;


    Also, forgot my name, like I always do.
    >> Anonymous 04/22/10(Thu)23:11 No.9369094
    >Collection of worlds connected by portals: similar, but legally distinct from Planescape
    Rip off umm Quentaris i think have a hub world and a bunch of caves with portals opening/closing all the time.

    Or you could try "The Fall" the place where everything dopped down a bottemless pit goes, entire world in free fall.
    >> Anonymous 04/22/10(Thu)23:11 No.9369106
    >>9369045
    this
    >> Anonymous 04/22/10(Thu)23:12 No.9369110
    Very low to the ground jet streams scattered throughout the world could do it. High winds pretty much making walls of wind that are difficult to transverse or require waiting for rare lulls in the weather.
    >> Anonymous 04/22/10(Thu)23:12 No.9369115
    Anyway, after admiring the owl:

    1. Ice age, snowball earth. The only habitable places are in glacial craters and savage jungles near the equator.

    2. That mold forest from Nausicaa.

    3. Waterworld.
    >> Anonymous 04/22/10(Thu)23:12 No.9369124
    What about insanely tough monsters? Throw combat balance out the window and have stuff like elder dragons and grey renders marauding the country side instead of appropriate level orcs and bandits. Plus, it would give your PCs a real sense of accomplishment, being able to finally wander around outside.
    >> Anonymous 04/22/10(Thu)23:13 No.9369139
    Gith adventures in Limbo.
    >> Anonymous 04/22/10(Thu)23:15 No.9369174
    >>9369115
    Ice Age is pretty cool, for contrast, how about Magma Age? The floor is now lava, good luck on your travels.
    >> Anonymous 04/22/10(Thu)23:16 No.9369194
    >>9369174
    GIANT CRISPY MAMMOTHS AND FRIED-TOOTH TIGERS
    >> Anonymous 04/22/10(Thu)23:16 No.9369195
    >>9369124

    you mean like monster hunter?
    >> Dr. Theodore Lagore 04/22/10(Thu)23:17 No.9369224
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    >>9369056
    >>9369075
    Hmm, yes... biological imagery, gooey stuff, no metal, stuff made of bone, kind of... viral and amoebic enemies... buildings made of... eh... hmm... caves bored into bone... or something. It's doable I think.

    >>9369062
    Yes, yes... it works, but travellers would need some kind of... powered space suit with it's own air supply. Which is cool. Athough it's more difficult to figure out how society and animals would adapt to different atmospheres, while it's easier to do that based on... terrain and natural resources, you know?
    >> Anon 04/22/10(Thu)23:17 No.9369231
    >>9369089
    sorry, Medieval History degree happened at me.
    every once in a while it just comes out.
    >> Anonymous 04/22/10(Thu)23:17 No.9369232
    Giant sinkholes in the middle of a vast desert, each one with a thriving community living in them. They farm on the bottom, live on the sides, and pump water from underground sources.
    >> Anonymous 04/22/10(Thu)23:18 No.9369247
    Shifting islands.

    Regular geography does not apply when you sail out of sight of land. The stars are untrustworthy and the lands of the archipelago are known to move about almost at random. Any sea voyage demands an experienced captain with an orichalcum compass and the most up-to-date charts from a competent diviner.

    Since the sea-routes change over time, directions to lands that are hard to reach are the most valuable currency there is. Nobody is quite certain what happens to the ships that stray too far off course, but they suspect they might be related to the ghostly white ships that are occasionally sighted from land just before the population of a remote village goes mysteriously missing.
    >> Anonymous 04/22/10(Thu)23:19 No.9369257
    >>9369224
    The hosts could be huge apes and the parasites smaller ones that roam about, slapping one another over the best bits of dead skin, blood and external tissues. traveling to other hosts would most likely occur when the host apes are brawling for mates or visiting a waterhole.
    >> Anonymous 04/22/10(Thu)23:19 No.9369264
    Fog.

    Just lots and lots of thick fog.

    Strange things happen in the Fog. Bad things happen in the Fog.

    But the Fog doesn't creep onto our village, no sir. Our faith keeps the Fog from eating us. That's what the Holy Father said. So long as we keep praying, the Fog won't take us, no sir.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:20 No.9369276
    Each world could exist on a self-contained level of a massive tower, with a a staircase on each level that brings you down or up to the lower or upper level.

    Perhaps some are tricks, so that if you go up, you end up being sent down, etc. You could also do a system where the higher you go the more magical things are, with the lower reaches being less magical. The omnideity being could just be a really powerful spellcaster. You could have your players be characters from the lowest level ( ground level ), who feel abused because of the lack of magic, and who send your party to obtain something that can free them from the tower itself.
    >> Anon 04/22/10(Thu)23:21 No.9369294
    >>9369247
    Also, sometimes a shipwreck is found in the middle of the forest and its still dripping water, and there is no sign of anyone on board
    >> Anonymous 04/22/10(Thu)23:21 No.9369295
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    >>9369276
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:25 No.9369364
    >>9369295
    Except for the tower I'm talking about would be self-contained. Which is why the non-magical ones want so desperately to break free. So far from the influence of the mage who controls the tower, they are allowed to dream of outside, and since no-one knows what is outside... except for the mage, I mean.
    >> Anonymous 04/22/10(Thu)23:27 No.9369403
    this sounds like minecraft
    >> Dr. Theodore Lagore 04/22/10(Thu)23:29 No.9369447
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    >>9369094
    Never heard of that, but yeah, that's pretty good. Although the fact that they're always changing makes living there kind of inconsistent, which isn't necessarily a bad thing. Everyone's on edge, etc. I like the idea of an action city being the nexus of a bunch of worlds, with confused travelers and lost people and a mixture of many races. Stuff like that. Er... kind of like Sigil.

    >>9369110
    Hmm... yes, that'd work. Maybe it's a sandy world, and outside of certain "safe zones" there are huge, unpredictable sand storms.

    >>9369115
    I like jungles. I haven't watched Nausicaa yet. I like the Waterworld idea. Survival's very difficult, there's lots of Fallout-esque lost technology to find. That's work, I think.

    >>9369124
    Yeah, but these monsters get their energy from like... places. So a giant water monster would make sailing nigh impossible, a forest one would make forests deadyly, etc. So it would shut down most trade routes, and make the remaining ones very dangerous.

    >>9369195
    YES. Although they don't explore it in-game, I love the idea of sort of... what if stone-age people had advanced into complex civilizations. Sort of... orderly savages. And stuff.
    >> Anonymous 04/22/10(Thu)23:29 No.9369451
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    >>9368957
    >> Anonymous 04/22/10(Thu)23:29 No.9369453
    Strange things happen in the Fog. Wander off alone in it, you can loose more than your bearing, you can lose your sense of time as well. Most folk don't come back from that, they get too lost and lord knows where they end up.

    Ole Tim Walters down the way says he was born here about thirty years from now. Damn fool ran out to fetch the midwife when his wife's delivery started to go badly. Now he says he's waiting around to make sure everything happens right, as he puts it. Drives the widow Morrain nuts, the old gossip, he wont tell anyone anything that hasent happened yet.

    Poor woman, i suppose gossip's all she has left, since her Ben got lost. She says she's just keeping busy till he wanders back, but lately i hear she's been readin the old town registries..

    That's where i think the monsters come from. Just folk from other places, lost and scared as we are in the blasted Fog.
    >> Anonymous 04/22/10(Thu)23:34 No.9369543
    Endless swamp. Houses on stilts, houses on rafts, crocs and gators, who knows what beneath the murky waters of indeterminable depth. Sun is obscured in many spots due to extensive foliage. Crazy bayou folk like this fellow:

    http://www.youtube.com/watch?v=4taKI9KeL7c

    Going on extensive foliage, you could also have adventures in the trees, ala Treetown from Dinotopia. Huge trees, connected by bridges. In other spots, connected only by your ability to climb and jump from place to place. Vine swinging on occasion. Going to the surface is Not Recommended for one reason or another.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:38 No.9369617
    >>9369543
    Could also add a sense of panic by having the stilts and supports being made of a metal, to resist the extreme wet conditions, and after so many generations of standing strong, they're starting to fall apart.
    >> Anonymous 04/22/10(Thu)23:40 No.9369658
    Don't know if you're familiar with the game, but FFCC's miasma results in a setting that is an incredibly deadly paradise of natural beauty.
    >> Anonymous 04/22/10(Thu)23:41 No.9369663
    >>9369543
    So... Cajunpunk? I think that's a new -punk variation.
    >> Dr. Theodore Lagore 04/22/10(Thu)23:44 No.9369720
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    Everyone is so helpful here! Totally unlike /lit/... =(

    >>9369231
    Hehe. I'm very interested in the middle ages. Well, all ages actually. So how come so many things contained tin back in yon olden days, even though it's so rare? Wouldn't that make bronze and pewter incredibly expensive? Sorry, history nerd =3

    >>9369232
    Hmm... I'd need to research more about what exactly a sinkhole, um... is. But I like the idea. Sinkholes, craters, things like that work well for physical barriers. They could also potentially protect from any giant beasties roaming about topside.

    >>9369257
    I do like the idea of alternate ways of getting sustinence rather than farming, hunting, etc. Maybe these humanoids mine and eat blood? I like that.

    >>9369247
    How about this: the islands aren't actually connected to anything underwater, so they just float around where they please? That way you get the consistency of life on an island, but an even more treacherous way of traveling. Hm... it might make it difficult to go home, though... I guess there could be a sort of job as an exile, where you just travel from place to place, trading, etc, searching for home, very cool!

    >>9369276
    Ah, okay. I tinkered with the idea of a vertical cliff-face as a world, but damn that'd be difficult. Yours makes much more sense, it allows limited travel, but also a fair deal of isolation. Might get pretty dark toward the center, though, depending on the size of the tower... Oh! Okay, what if the sun revolved around the sides of the tower? Beaming light through it? That's solve a lot of issues =D
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:46 No.9369778
    >>9369720
    My idea was more that there is no access to the outside of the tower, the walls are completely solid, with each level having it's own magically sustained environment. The farther you get though, the less the mage's magic influences, meaning the lower levels are poverty-stricken, have no-access to magic, and are barely lit at all. Basically cave-like.

    but you can do whatever you want with it. =)
    >> Anonymous 04/22/10(Thu)23:48 No.9369817
    Your whole game world takes place on the feathers of an immense celestial owl, between which none may cross lest they fall into the boundless void below.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:49 No.9369845
    >>9369720
    and if you want the cliff-scenario, you could have it be a tiered mountainous type thing like they have in Asia. Each tier being isolated from the others, and blocked by sheer climbs, and drops, meaning the only way to get anywhere else is more or less climbing the unnaturally smooth mountain-sides.

    Would be interesting if it was like, an entire mountain designed this way by a previous civilization.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:50 No.9369858
    >>9369817
    but feathers overlap. A lot, that's actually a huge part of how they work.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:52 No.9369898
    >>9369778
    and if you really want to mindfuck with them, have it so when they get to the top level they find out that there is no mage.

    You'd have to work on that to make it an impact, ingrain the idea that the mage is responsible for all the magic in that world.
    >> Dr. Theodore Lagore 04/22/10(Thu)23:53 No.9369924
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    >>9369451
    Hehehe, great!

    >>9369264
    Oooooh!

    *hops up and down excitedly*

    I like it! I like it! And there's a special class of guides who show you through the dangerous zone (kind of like in that Soviet movie Stalker), and it's dangerous and mysterious and villagers are scared and don't question it... and stuff.

    >>9369453
    Waaah! So cool! It reminds me of Uzumaki (manga). There's this village, and towards the end no one can leave, and people who try to have their perception of time altered so that years seem like days. Very creepy. I like!

    >>9369543
    Cool! So like... it'd be tough to explain how these structures were constructed, so I think it's be better to just be mysterious, and say that they've always been there. And when things like that happen, I always like to creepily imply that the previous owners weren't human. Like... the ceilings and furniture are very big, and some discarded gloves have six fingers. Stuff like that.

    >>9369663
    That is one cool sounding term! Until now, I never thought to examine small, specific cultures and kind of extrapolate them into entire worlds, seeing what implications that would make. Very neat idea.
    >> Anonymous 04/22/10(Thu)23:55 No.9369961
    >>9369858

    THE CELESTIAL OWL TIRES OF YOUR PHYSICS BULLSHIT.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/22/10(Thu)23:55 No.9369967
    >>9369924
    Hey, can someone suptg this? I got a pdf copy, but this is really interesting, and I gotta go. =(

    Hope you find what you're looking for OP!
    >> Anon 04/23/10(Fri)00:00 No.9370022
    >>9369720
    Q: Hehe. I'm very interested in the middle ages. Well, all ages actually. So how come so many things contained tin back in yon olden days, even though it's so rare? Wouldn't that make bronze and pewter incredibly expensive? Sorry, history nerd =3

    A: The short answer is yeah.
    But, tin is rare, hard to find and by the yr 0 was totally depleted in easy to mine deposits. So bronze was very expensive, and became more so as time went on. This is one of the reasons for the shift from Bronze to Iron, it was becoming very hard to source materials.
    Why were they using bronze in the first place?
    there are a few reasons. adding only 3-5% tin to copper droped the melting temperature by 150 C (not sure of Fahrenheit) to around 8 or 900. this meant that it was easier to cast weapons. its also much stronger than straight copper. so daggers turned into swords--lengths went from 20cm to 60cm--and usage changed from dagger style to more sword thrust type. Bronze holds an edge better, and doesn't need to be reforged to be sharpened, you just hit it with a hammer.

    if you have more questions, just post them in this thread
    >> Dr. Theodore Lagore 04/23/10(Fri)00:03 No.9370071
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    >>9369778
    Ahh. But why do towers need mages? Hehe, sorry, I'm new to /tg/. How would you travel between them then/ Oh! Just stairs and stuff, okay. But yeah, I actually do like the idea of magic being effected by what layer you're on (and normally I've very pissy about magic). It's kind of like, well... the closer you get to the spire in the outlands of Planescape... >-<;;

    Damn! I just can't get away from that setting! Why does it have to be so good?

    >>9369845
    Ooh, I like the idea of it being designed. Previously I thought of maybe having the setting be made of staked cylindrical layers, kind of like a western wedding cake. And the shear vertical climbs between the layers gets larger and larger until it's seemingly impossible to get to the top. Civilization would obviously exist along the round flat rim of each layer. If that makes sense...
    >> Anonymous 04/23/10(Fri)00:05 No.9370096
    >>9369543
    This thread is now about making Samurai Jack into a viable setting.
    >> Dr. Theodore Lagore 04/23/10(Fri)00:11 No.9370166
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    >>9370022
    Yessir! Thank you! =D

    This is more of a science question, but you require charcoal to smelt iron, right? Well, in a lot of these settings, wood isn't going to be plentiful. Sure, they could adapt using other things, but just out of curiosity, can you make usable charcoal from anything other than wood? I've heard of bone charcoal, but can you do it with any other plant material? I'm thinking of reeds, straw, etc.

    Also, what was life like for the average person in central Europe (assumedly a farmer) before the introduction of feudalism? Was it just sustenance farming, or was there a different form of government that isn't discussed too often?

    >>9369967
    Oh, thank you so much. I hope so too. There are some stunning ideas here. Great work everyone!
    >> Anonymous 04/23/10(Fri)00:11 No.9370175
    >>9368957
    >I'm trying to design a fantasy setting. I want something with separate towns/areas/lands/worlds that are self-contained, self-sufficient, with little contact between areas. I want travel to be difficult and treacherous, but still possible.

    Already been done, circa Ravenloft.
    >> Anonymous 04/23/10(Fri)00:12 No.9370185
    >I want travel to be difficult and treacherous, but still possible.
    I guess the question you need to ask yourself is "what kind of difficulties do I want during travels?"
    >> Anonymous 04/23/10(Fri)00:14 No.9370204
    there was a thread before for THE FALL, where everything is constantly falling. people live in that, an ecology and everything.

    cant remember much else
    >> Dr. Theodore Lagore 04/23/10(Fri)00:14 No.9370210
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    >>9370096
    I liked Samurai Jack, although that animator's version of Clone Wars was probably better. Even less plot and even more action, hehe.

    Um... sorry I'm replying to everyone, it must seem annoying. I just can't help myself, and there are so many good ideas.
    >> Anonymous 04/23/10(Fri)00:15 No.9370223
    >>9370096
    Fuck yes it is.

    Didn't /tg/ already do something to that effect, where you'd play characters along the lines of Scotsman?
    >> Dr. Theodore Lagore 04/23/10(Fri)00:25 No.9370373
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    >>9370204
    Hmm... constantly falling would functionally be the same as the weightlessness you'd get in space. Just considerably more windy...

    Making a setting there would be tough... you'd need to deal with the wind, you'd need some kind of raw materials floating about, some way to get sustenance... Hmm, I'm having trouble coming up the the details, though.

    >>9370185
    Well, mainly I sort of like the plot of Kino's Journey, where a traveler visits a variety of self-contained city-states. Each has it's own unique culture independent of each other. So... to answer your question, it could be anything: monsters, dangerous geography, distance, lack of reliable navigation, etc.

    >>9370175
    I've heard of that and it looks interesting, but I still think there are plenty of other ways of doing this too (as evidenced by this thread).
    >> Anon 04/23/10(Fri)00:47 No.9370725
    >>9370166
    I found the max reply length and it ate my answer :(

    I think that straw and stuff would turn to ash before it became charcoal, bone however is pretty common. I also was thinking bamboo? but this is beyond my expertise.
    I'm going to be a double post fag, and split this up because last time I got carried away, and it may happen again.
    >> Anonymous 04/23/10(Fri)00:50 No.9370771
    A forest. A really huge forest with trees that are miles tall. So tall that you get rainstorms forming up under the canopy. So tall that the ground is kept in a perpetual twilight. Travel will be hard, as you either need to cross through the high tangle of branches, climb straight up or down a tree trunk, or find something that can fly.

    You can have your drow living towards the ground in the gloom, and have your dwarves live inside the trees, fighting epic battles against giant termites and brewing ale from the living sap. Dwellings can be carved into the treesides by elves who fly around on giant woodpeckers. Halflings can heard surefooted goats along the twisting roads of giant branches. And it tends towards being a more metal-free setting, so you'll have people arming themselves up with swords whittled from hardwood and arrows tipped with teeth.
    >> Dr. Theodore Lagore 04/23/10(Fri)00:54 No.9370837
    >>9370725
    I'm sorry mister. =(

    *hugs*

    I really appreciate it though. Don't feel bad. Here's a pile of sleepy ducklings to make you feel better!
    >> Dr. Theodore Lagore 04/23/10(Fri)00:55 No.9370849
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    Um... forgot the image...
    >> Dr. Theodore Lagore 04/23/10(Fri)01:02 No.9370944
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    >>9370771
    Ah, I like that. The ground should be very dangerous too, to prevent you from just settling down there and traveling. Maybe if these drow were really fierce (are drow generally fierce?). It's kind of like the vertical cliff-face idea, but a lot more workable. In this setting, you have wood, plants, animals, it seems much easier to eke out a living here. Plus, wood is much easier to carve dwellings out of, compared to rock.

    And what about making the birds hummingbirds? They somehow seem easier to control. Although woodpeckers can actually attach their feet to the tree, so vertical travel would be easier. Yeah, I guess you're right.

    Sorry, I thin I triple posted...
    >> Anonymous 04/23/10(Fri)01:12 No.9371056
    >>9370944
    I actually knocked out 21 pages of setting notes on this idea like 10 months back. In all of that I never once mentioned hummingbirds. This is an unforgivable offense.

    I had the drow as being more 'shade-elves' with a bunch of low light adaptations than anything else. Having drow as a race of auto-hostile xenophobes got a bit old for me after a while. And what with all the giant fauna I stuffed into the setting it didn't really seem to need much in the way of an antagonist race.

    You've already got packs of hook-horrors, scampering along every surface that has bark, chittering for blood, giant-er bird eating spiders that eat the giant birds, and owlbears that glide like flying squirrels.

    And the ground was mostly a swamp in addition to being dark almost all of that time, and filled with troglodytes, Myconiod-borg, and scavenging lizardman tribes that are far larger than anything adapted to climb around in the branches. So it's not a nice place to hang out either.
    >> Anon 04/23/10(Fri)01:13 No.9371071
    >>9370166

    Life for Farmers
    Probably 90% of people were definitely farmers, of those about 50% were serfs. Serfs are tied to the land they were born on. Its not quite slavery as they get some land to farm for their own benefit but most of their work/produce goes to their lord. This status was hereditary. About 30% were actually slaves, they go no land of their own to farm, but were looked after by their lord. the last 20% were freeholders of various types, who rented the land they farmed or held it out right. Not many farmers held land out right because they didn't get protection like everyone who had a relationship with the lord.
    For the most part a serf's life was totally lame, they got 1 day off per week if they lived in a Christian kingdom, none otherwise. Life Expectancy was about 35yrs, but thats because of the very high infant mortality rate, without that its about 55, and if the person lived to 30 there was a very good chance that they would get to 65.
    >> Anon 04/23/10(Fri)01:15 No.9371093
    >>9370166
    >>9371071
    Feudalism
    So first: Feudalism is a bad word... mostly because it describes 1 region in France in the 12th and 13th century. The Vassalage system, is very similar, but more accurately can be applied everywhere else too. (it just means swearing fealty (loyalty) instead of a bunch of specifics like feudalism. There were seldom 2 lord-vassal relationships that were the same so a specific set of requirements doesn't work./rant).

    Gov't Pre-Vassalage
    Gov't in Europe pre-9th century was basically non existent in the way that we understand it. There were a bunch of Kings running around trying to recreate the Roman Empire, and generally failing. They had very centralized power, and their underlings basically were just warriors who were given gold in order to keep them happy. The coffers of the kingdoms were maintained through pillage. Most taxes were in the form of corps, when they could be collected at all. There were many attempts to try and monopolize the legitimate means of violence by placing heavy fines on feuding and for killing the kings men, or hiding bodies and such like. Overall the world was fucking boring 80% of the time and the rest it was pretty brutal.
    >> Dr. Theodore Lagore 04/23/10(Fri)01:28 No.9371235
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    >>9371056
    Hehe. I like that setting! At the risk of ripping off Avatar, it does seem like that setting would be good for hostile plants, and maybe some bioluminescence. I can really picture a culture being formed in the tree-cities, with rope bridges between them, and such.

    But, um... sorry, I don't much know some of the races and terminology, I'm a lil new to roleplaying.

    >>9371071
    Yuck, that's a shame... =\

    Were there towns and cities at this point? Assumedly you'd need metalworkers, craftsmen, etc. Were farms build around these towns so they'd have easy access to them?

    >>9371093
    Huh! Very interesting, I never knew that. What did women do during the middle ages? Were they expected to work the fields as well, or did they stick to domestic tasks (sewing, having babies, etc)?

    Oops, sorry. I don't wanna take up more of your time with this. I dun wanna annoy you... You've been so helpful already! =D
    >> Anon 04/23/10(Fri)01:28 No.9371238
    >>9371093
    >>9370166
    >>9371071
    I hope this is the last time I have to repost part of this one post.
    Sorry /tg/

    Transition to Vassalage
    Near the end of the 8th C. the Vikings became super active in fucking shit up EVERYWHERE (from Newfoundland to Kiev (yes that is way inland, but Viking ships have very shallow draft so could go up nearly any river with no trouble)). The big single army of Charlemagne (who controlled all of France, Germany, and Northern Italy) couldn't be everywhere all the individual boats of angry Vikings were. He tried to set up castles along the coast to defend all of his kingdom. This didn't work because A) the plan was insanely ambitious for a King with no tax base (not even the Romans succeeded in this type of endeavor) and B) he died pretty shortly after he hatched this plan (in his 70s).
    His Grandchildren split up his empire into France, Germany, Northern Italy--which got Alsace and Loraine (which France and Germany are still fighting over)--and were also incapable of protecting the people (most of the time they fought each other). So the people needed protection of some kind and started to find local strongmen to do the fighting for them, these became the lords.
    >> Dr. Theodore Lagore 04/23/10(Fri)01:35 No.9371319
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    >>9371238
    >>9371238
    Ah, so I guess with the increased viking attacks, peasants were willing to submit to strict government control in exchange for protection. I... I'm guessing...
    >> Anon 04/23/10(Fri)01:42 No.9371395
    >>9371235
    not a problem... I'm enjoying getting to talk about medieval stuff, I was finishing off some credits this year and didn't get any classes in it.

    Towns and Cities
    Yes and no, there were but commerce was really hard at the time. there was not much incentive to carry things overland with so much dangerous shit going down all the time. Mostly there were larger villages where farmers and craftsmen would exchange goods, but no coin system to speak of. Every village would have a blacksmith (which is why Smith is the most common name in nearly every European language). Most crafts were completed in the household, weaving is the big one, which was most of what women were doing during the early period. But they also were fetching water, cooking, helping in the fields, making beer, tending livestock and making sure the kids didn't get eaten by the pigs (there are lots of recorded instances of this). The men also helped out with all of these tasks when they weren't plowing. Most farmers lived in the towns or villages and commuted to the fields every day, which is pretty backwards from the NA farming system. There were no farms that weren't within walking distance of the town square or a monastery, to ensure safety and a market for produce.
    >> Anon 04/23/10(Fri)01:44 No.9371410
    >>9371319
    Thats pretty much it, though their offspring spend the next 800 yrs cursing them
    >> Anonymous 04/23/10(Fri)01:44 No.9371412
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    >>9371235
    It kinda came about when I decided to make a setting based on:
    >What if everyone was elves and lived in a forest? How can I make that cool, and refluff as much of the monster manual as I can.
    It ended up a post-magical-apocalypse giant monster free-for-all. Magic makes the plants grow! It makes them grow way to big and get hungry for things smaller than them!

    >new to roleplaying
    That's no prob. THIS is a hook horror. It is a bug/bird with hooks for hands. Hook Horrors don't get enough love in my opinion.
    Owlbears are pretty much just what they sound like. Take the owl from your first pic and put its head on a bear. They're classics, but kinda silly if you take time to really think about them.
    >> Anonymous 04/23/10(Fri)01:48 No.9371481
    >>9369224
    This is like the cutest pic of a bird ever.
    >> Dr. Theodore Lagore 04/23/10(Fri)02:09 No.9371808
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    >>9371412
    Eep. Scary... Although the owlbear sounds cute. =3

    >>9371395
    Pigs... huh...

    But that is very interesting! It's always interesting how... (what's the world?) complacent people can be. As long as a fair number of people survive to reproductive age, people are fully content with a dangerous, highly unpleasant system like that. It takes a drastic problem to induce change. I hear that a widespread drought lead to the agricultural revolution, these viking attacks lead to feudali- um, I mean vassalage. And so forth...

    Very interesting! I love talking about this stuff. Thanks mister.

    >>9371481
    I like birds =3
    >> Anonymous 04/23/10(Fri)02:11 No.9371833
    Mountain peaks connected by rickety bridges.
    >> Anon 04/23/10(Fri)02:12 No.9371852
    >>9371808
    Im off for a beer in the shower, but next time Im on I'll post a Medieval history Q&A. There is lots more I could talk about
    >> Dr. Theodore Lagore 04/23/10(Fri)02:15 No.9371890
    >>9371852
    Okay! Thankies! I'll keep an eye open! Have fun! Night night! =D
    >> Dr. Theodore Lagore 04/23/10(Fri)02:23 No.9371962
    >>9371833
    But where did bridges come from? Maybe they're naturally occurring vines, or part of ruins for an old civilization. I think that location lends itself very well to all that Incan architecture, which could be lying around in ruins.
    >> Anonymous 04/23/10(Fri)02:28 No.9372010
    >>9371962
    Well, the Mayans wove entire bridges out of vines, some spanning hundreds of feet, so it's not without precedent.
    >>9371808
    >kitten versus chick
    >chick wins
    >> Dr. Theodore Lagore 04/23/10(Fri)02:43 No.9372169
    >>9372010
    Hehe, related:
    http://www.youtube.com/watch?v=vC9eoy_xK3s&feature=PlayList&p=2E3A102264633B27&playnext_
    from=PL&playnext=1&index=68

    Oh, maybe it was the Mayans I was thinking of. I always get early South American civilizations confused. How embarrassing! >w<
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)07:36 No.9374746
    >>9370071
    Never cared about it. All the settings I have ever used were HB settings. I don't do "standard" in the sense of what the games are packaged with, or added on with.

    They don't need a mage, and that's the point. The mage only existed as a figure to EXPLAIN everything, but in reality there never was a >>9370771
    .I'm sorry, but this just makes me want to *facepalm*.

    A tree of that size could not structurally support itself if it's just a normal tree, and I get annoyed when the explanation for everything is "magic".

    This does remind me, I was thinking for the setting with swamps, and folliage overhead, that to avoid a lot of massive trees everywhere, you could have it be vines and shit like that, supported by a series of hundreds of thousands of immovable rods that were placed strategically above so they won't get weighed down too much and stop working. Just a thought though.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)07:41 No.9374794
    >>9371093
    "Feudalism is a decentralized sociopolitical structure in which a weak monarchy attempts to control the lands of the realm through reciprocal agreements with regional leaders."
    >>9372169
    lol =)
    >> Anonymous 04/23/10(Fri)07:43 No.9374807
    Consider a hollowed out planet for world. The humans live on the outside, like we do. The dwarves live deep into the earth. The elves live in giant fucking jungles that cover the "insides" of the planet. The races intermingle so rarely that most of them consider the other two races myths and legens.
    >> Indonesian Gentleman 04/23/10(Fri)07:47 No.9374840
    >>9368957
    Just your average planet but mostly shrouded in magic darkness. Dangerous critters and demons live in the darkness, but there are sufficient-sized holes in the darkness for civilization to survive. Travel through the dark is discouraged. When night comes, it's not as dark as The Dark that encompasses these communities...
    Make sense?
    >> Dr. Thaddeus Lagore 04/23/10(Fri)12:46 No.9378493
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    >>9374746
    I agree, I kind of like fantasy settings that don't much have magic, or at least have very well explained magic. When it's vague how the magic works, people can just use it as an excuse for anything

    >>9374807
    Well, I... I don't much like traditional fantasy races... but hollow earth is good! I like the idea of accidentally stumbling across some fully formed civiliaztion under the surface that no one has heard of.

    >>9374840
    Yeah... but maybe the darkness is in the shade. Like there are enormous, dense clouds/floating rocks, etc. And they're locked in place, so there are pockets of twilight.
    >> Anonymous 04/23/10(Fri)13:13 No.9378835
    >I want something with separate towns/areas/lands/worlds that are self-contained, self-sufficient, with little contact between areas. I want travel to be difficult and treacherous, but still possible.

    How about: "Stretches of empty land bigger than a few day's travel. Getting lost is optional."?
    >> Dr. Theodore Lagore 04/23/10(Fri)14:18 No.9379774
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    [p]\'


    >>9378835
    Mmhmm, that would work, but there needs to be some justification for how distant these settlements are from one another. Natural resources is the obvious choice. For example, communities could exist in tiny oasises.. um... oasi? Oasies? Sorry, I don't know the plural of the word oasis.

    ==================

    I also had an idea that relates to this, with massive coral-like living rock formations jutting out of the ocean. They'd be shaped kind of like mushrooms, as would exist in clusters. Humans would live on top of them, and travel would exist by, eh... flying creatures, maybe? Either way, I like incorporating vast expanses, and water. That makes for pretty visuals =3

    (kind of like the attached picture, but with wider, overlapping tops)
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)16:53 No.9382835
    >>9379774
    It's oases.

    I don't mind vague magic as long as it has tangible limits. I dislike regulating magic TOO much, because it destroys the intrigue and mystery that makes magic so interesting. You could also have each area be a bubble, drifting through water. Each is long-lasting, and sufficiently strong, but bubbles end up colliding, and temporarily attaching to each other, allowing passage between the two?

    It's an idea at least.
    >> Anonymous 04/23/10(Fri)17:06 No.9383078
    Well, considering your positive reaction to varied landscape, islands, linked portals, and lots of different and dangerous environments...

    Have you considered a Shattered Reality?

    Imagine if the Prime Material (or whatever you would call the core universe) was completely broken, shards of existence splitting off into a kaleidoscope of realities, each distorted, twisted, or broken in some fashion. The individual pieces link together, and you can jump from one reality to the next, but each has its own rules, environment, and metaphysical nature.

    So each reality would function as a small community, city state, or minor nation, and could interact with the others in various ways. But due to the way existence has been distorted, ordinary creatures have become monstrous beasts, laws of nature have been turned upside down, and geography is a royal mess. This would give you a way to have lots of individual ideas all bound together, one shard with the mysterious fog, another with sweeping mountains and forest, a third in an inverted earth that is completely hollow, etc.

    Set the timeline a significant time after whatever cataclysm broke the world, and you could make semi-stable societies that exist within a shattered multiverse, giving you plenty of space to make exciting destinations, but still have plenty of unexplored space for exotic adventures.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)17:07 No.9383110
    >>9383078
    Whooo! GENERIC SETTINGS.

    Seriously, don't do this OP.
    >> Anonymous 04/23/10(Fri)17:14 No.9383253
    >>9383110
    A bunch of linked demiplanes, most of which aren't even a few square miles, inhabited by a recovering post cataclysmic society that must cross distorted reality and brave dangerous environments to obtain basic resources is generic?
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)17:39 No.9383716
    >>9383253
    To anyone who reads a lot of fantasy, or who has any creative abilities, extremely generic.

    I wouldn't know about others, but I am not among them, and I would assume anyone here wouldn't be either.
    >> Anonymous 04/23/10(Fri)18:05 No.9384159
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    >>9382835
    Hehe, thankies mister =3

    Yeah, that might work, although it's tough to imagine a civilization with a rounded ground. I don't know why... And where would they get sustenance from?

    >>9383078
    That's a good idea! I am looking for a way to combine various kinds of these isolated communities into a single setting. However, a lot of these ideas function because there are several communities in this setting. For example... the world where communities are surrounded by mist would seem kinda weird if there weren't other communities too. Maybe... but either way, I think it might work better if each setting was kind of like a complete world. And the worlds would be linked to each other by portals and such. No, you might be right... each world being a single setting might work too... Oh! It's tough to combine so many settings...

    Anywho, yay yay! I like it.

    >>9383110
    Eep! Well, um... o... okay mister... >->;;

    >>9383253
    Or, um... wah! I don't know what to do now...

    ._.

    >>9383716
    But... but the individual settings seem pretty original... I thinks...
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)19:14 No.9385312
    >>9384159
    >>9384159
    The individual settings, yes, but thats the very POINT of individual settings, they're individual. They're special BECAUSE they're not just random chaos.

    It's POSSIBLE to do what this guy is suggesting, but it's nearly impossible to do it well enough that the frequency of the over-structure doesn't overwhelm the incredible singular settings that make up the whole. Stick to one setting for this. Adding many destroys the allure of it.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)19:16 No.9385352
    >>9384159
    Are you even a guy btw? You sound like a bunch of girls I know, particularly one....

    meh, the way you talk is sexy.
    >> Anonymous 04/23/10(Fri)20:18 No.9386497
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    >>9385312
    Well, it doesn't need to be links and worlds and whatnot, but I still think it's possible to combine them. After all, they have very similar elements (endless seas, high mountains, etc). I think that they're all linked together by some basic features, like the isolation, self-sufficiency, limited travel, and so forth. SO including them all into one world really isn't too much of a leap.

    >>9385352
    W... WHAT!? Um... um... that's not... it's not important... I... I don't wanna talk about it...

    <-<;;
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)20:46 No.9387038
    >>9386497
    You're right. It's not important as long as you're sexy.
    >> Dr. Theodore Lagore 04/23/10(Fri)20:53 No.9387160
    >>9387038
    *blush*

    So um... yeah, fantasy and settings and um... stuff... any ideas...?

    ._.
    >> Anonymous 04/23/10(Fri)20:55 No.9387189
    >owls shit through their mouth
    >owls have no anus
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)20:58 No.9387245
    >>9387189
    > This is bullshit.
    > Owls spit up what is mostly bones
    > Owls do have anuses
    > That's pretty damn obvious
    > Go learn some biology
    >>9387160

    *lick* ^_~;
    >> Dr. Theodore Lagore 04/23/10(Fri)21:02 No.9387301
    >>9387245
    Wah! You're embarrassing mister! Hehe. =3

    I dissected an owl pellet and it was kind of pointless... Is it just kind of like a hairball (with bones)? What other animals have hairball like vomit?
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)21:05 No.9387342
    >>9387301
    Oh, I just want in your pants. What happens next would be entirely up to you.

    Also, cats do, I don't know about others. I dissected a fetal pig in like... gr 7 ( they don't let you do that until gr 11 biology around here, and that was the biggest thing in that grade too.... I loved biology.... ), but yeah, I was in a program for superior thinkers..... I tend to grasp things easier than most.

    like people *squeeze* ;)

    Lol.

    Maybe every individual group is trapped inside the hollow hairs of say? a polar bear? and the only way to get in or out is when a hair is damaged? I don't know, it would be interesting at least.
    >> Anonymous 04/23/10(Fri)21:09 No.9387427
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    >->;;
    >-<;;
    =(
    =D
    ._.
    *lick* ^_~;
    *squeeze* ;)

    WHAT THE FUCKING CRAB NIPPLES IS GOING ON IN THIS THREAD?
    >> Anonymous 04/23/10(Fri)21:12 No.9387475
    I did a setting a while ago set after an apocalypse that dealt with the effects of rapid technological advance. However, this was magitech, and the apocalypse effectively ripped holes in reality that created different realities that coexisted. For example, the laws of nature/magic would be different in one area than they would be in another. I combined a lot of things mentioned already in the thread, like the mold jungles in Nausicaa (alien flora and fauna were the primarily travel deterrent for obvious reasons), poisonous gases, and adjustment times between regions (gravity was even different in several areas).

    The plot dealt with a faction that figured out how to regulate reality.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)21:12 No.9387481
    Nipples are a mammalian device for lactation. A trait not shared with any non-mammalian organism.

    Crabs are Arthropods. Arthropods are not mammals. Crabs have no nipples.
    >> Anonymous 04/23/10(Fri)21:17 No.9387582
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    >>9387481
    A pervasive developmental disorder, Asperger syndrome is distinguished by a pattern of symptoms rather than a single symptom. It is characterized by qualitative impairment in social interaction, by stereotyped and restricted patterns of behavior, activities and interests, and by no clinically significant delay in cognitive development or general delay in language. Intense preoccupation with a narrow subject, one-sided verbosity, restricted prosody, and physical clumsiness are typical of the condition, but are not required for diagnosis.
    >> Anonymous 04/23/10(Fri)21:20 No.9387643
    I love that owl
    >> Dr. Theodore Lagore 04/23/10(Fri)21:22 No.9387673
    >>9387342
    Hehe, you're silly mister!

    I dissected a fetal pig and a frog and a bizarrely large number of squids. I mean, really, I must know more about squid anatomy at this point than most fishmongers.

    I think the hair idea is okay. I like the idea of living in a long hollow tube (hmm... a little Freudian.).

    >>9387427
    I- I- I- I- I- I'M SORRY! I didn't mean to upset /tg/! Sowwy... I'd make a sad smiley face, but then you'd get mad agains...

    >>9387475
    Hmm, yeah. I'm interested in magic sort of replacing science. I mean, in most fantasy, people just seem to use their magic for pointless personal reasons, when it could be used for everything from engineering, to manufacturing and so forth. For example, I toyed with the idea of those magic vision portals you always see in fiction being used as simple TVs.

    And I like that your setting has a kind of unpredictable nature to it, that always keeps people on edge.
    >> Anonymous 04/23/10(Fri)21:25 No.9387734
    >>9387481
    but they are certainly equipped to pinch and or manipulate them.
    >> Anonymous 04/23/10(Fri)21:25 No.9387752
    >>9387673

    The faction that was regulating the realities had trains, telephones, guns, and robots. They were having labor problems because of the robots, actually. I never thought to include televisions, though.
    >> Anonymous 04/23/10(Fri)21:27 No.9387779
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    >>9387734
    You have only yourself to blame/congratulate.
    >> Anonymous 04/23/10(Fri)21:29 No.9387806
    Okay, how about this:

    It's the Elemental Plane of Air or some Legally Distinct Equivalent. This means there is no 'ground', only ever changing winds.

    What you have is essentially a network of island-dirigibles, lashed together but if the flottilla needs to scatter they can cut the connections and float off. The larger zeppelin-islands are near the center, big as cities, whereas the smaller ones near the edge are the size of marine ships.

    The Floatilla (u c wut i did thur) drifts through the plane harvesting.. air? Shit, I dunno. But I guess there must be some good shit in the plane of Air that might be worth getting your hands on.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)21:31 No.9387837
    >>9387582
    Funny how you have to look something up to say something intelligent. I'm just a functional human being.
    >>9387673
    Yeah, we ended up with sharks in grade 12, but then I persued a different area of interest.

    Uhuh.....

    That's why I like magic not being so... crazy.

    When I do magic for personal stories and the like, I keep it simpler than that.

    Mages can affect six basic "elements", fire, water, air, earth, gravity, and time.

    Magic also becomes harder to use beneficially in any stable way because of it's nature to be unpredictable. You can try to light a candle, but even the best might occasionally just end up with a puddle of wax with a wick lying in it.

    I'm not so much a fan of magic as science because I don't like any system of magic where magic is precise, specific, or understood well enough to get deep into that. Some things, sure, but you can't just replace science with magic to me... it makes magic boring...
    >> Anonymous 04/23/10(Fri)21:31 No.9387840
    Bit of an idea, could have a bit like the demon city in exalted... huge, hundreds of miles huge, creature (whether dead or somehow still 'alive') which various countries/cities built onto its exposed ribs. to get from one to the other you'd have to climb down, cross the flesh between ribs, and then back up, with dangers of various sorts on each part of the way.
    >> Anonymous 04/23/10(Fri)21:32 No.9387873
    >>9383078

    How about a Shattered Time?

    You have one world but for some reason time is fucked. In America, it's the 21st century but in France it's 1845 all the fucking time and in Russia it's the Goddamn Future. Time and space have become one concept - you know what time it is based on where you are.

    Science works differently depending on where/when you are. In Modern regions, regular rules apply but in Classical regions, say, people are still treated based on the Four Humours - and it WORKS.
    >> Anonymous 04/23/10(Fri)21:33 No.9387876
    A huge fucking tower, ten miles in diameter. No one has ever seen the top or bottom, most doubt such things exist. The interior is where all the people live and is plagued with all kinds of monsters and reality warpings (think a room that's like a beach, a room that's like a forest, etc). The exterior of the tower is infested with even more horrible monsters, namely dragons, so vertical travel through rappelling or flight is considered even more dangerous.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)21:33 No.9387887
    >>9387806
    Perhaps lighter-than air gasses? or lightning for power?

    Don't use zeppelins though if you can avoid it, they're horribly inefficient, and incredibly vulnerable.
    >> Anonymous 04/23/10(Fri)21:36 No.9387932
    >>9387887

    Which is why it has dozens of smaller airships to protect it? The main zeppelin would be like a capital ship and these other guys would be like frigates.

    You could theoretically rappel from one airship to another if you're fucking insane, so most people take small airships.

    Everything has to be grown on the largest ships hydroponically or hunted - I imagine there are bird-like creatures? Either way, NOTHING IS FUCKING WASTED. Everything is recycled.
    >> Anonymous 04/23/10(Fri)21:36 No.9387941
    >>9387837

    This is why you have different kinds of magic. Some might be mundane, but others might be nearly completely unknown.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)21:39 No.9387998
    >>9387932
    You do fucking realize zeppelins CAN BARELY SUPPORT ANYTHING? Even at CRIPPLINGLY HUGE SIZES?
    >>9387941
    Right, and you can do your opium in the corner.
    >> Anonymous 04/23/10(Fri)21:40 No.9388022
    The Plateau is about fifty miles in diameter and totally flat on top. This is where most people (called Topsiders) live and hunt, farm etc, scratching a living off of the Top. Then you have the Auger villages.

    At the edge of the Plateau is a sheer cliff, going down further than any can see; there's always cloud cover blocking your sight. The Augur villages are carved into the rock of the Plateau, but no-one knows by whose hands. The passages nearest the Top are where most Augurs live and the lower passages remain largely unexplored. Rumour has it that creatures stalk those halls.

    From the Top, you can plainly see Other Plateaus. Maybe a dozen, depending on how clear the weather is that day. So periodically, someone gets it into their heads to get to the Bottom, hike over to one of the Others and see what's there. Either they try to rappel down the cliff side or they try there chances in the Lower Passages.

    No-one's ever come back.
    >> Anonymous 04/23/10(Fri)21:41 No.9388041
    >>9387998

    Magic.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)21:42 No.9388062
    >>9388041
    Blow me with your "magic is the answer to everything I can't explain logically" bullshit.
    >> Anonymous 04/23/10(Fri)21:44 No.9388096
    >>9388062

    So, a bottomless plane of eternal air is FINE and using airships to harvest lightning from the sky is ALSO FINE but ZEPELLINS OH NOES?
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)21:46 No.9388137
    >>9388096
    A universe is theoretically infinite, for space is not a substance, but a potential.
    All potential universes exist due to multiple dimensions based on alternate possibilities.
    Both make sense.

    "I can explain anything I fucking want just by saying magic" is the escape-route of the incompetent.
    >> Anonymous 04/23/10(Fri)21:49 No.9388197
    >>9388137

    But for some reason you can't have scientific and logical magic, even though you can't explain away things with magic.

    okay.
    >> Anonymous 04/23/10(Fri)21:50 No.9388208
    >>9388137

    SPACE is not a substance. AIR is.
    >alternate dimensions wah wah wah
    Oh piss off. That's just magic pretending to be science.
    "Anything can be true because quantum" is exactly the same as saying "Anything can be true because magic" except you're wearing a lab coat instead of a wizard hat.
    >> Anonymous 04/23/10(Fri)21:51 No.9388225
    Read "The Warded Man" (The Painted Man in europia) People are separated not by necessarily distance, but by night, and its soul-stealing dangers.
    >> Anonymous 04/23/10(Fri)21:52 No.9388250
    >>9388208
    <3 You get one hearts from me for putting faggot 'quantum' fuckers in their place. Bitches don't know about my objective reality.
    >> Anonymous 04/23/10(Fri)21:53 No.9388282
    >>9388137
    >>A universe is theoretically infinite, for space is not a substance, but a potential.
    ARGH NO FUCK YOU DO YOU EVEN UNDERSTAND THOSE WORDS
    I hope you walk past a particle accelerator with braces on and it rips your fucking teeth out.
    >> Anonymous 04/23/10(Fri)21:54 No.9388289
    I'd be interested in running a game set in The World House if the book hadn't been so mediocre.

    Basically, a magic box can suck people into an alternate dimension that takes the form of this Victorian manor house. Except said house is also a prison for The Fucking Devil, so it's a bit of a hostile environment. Literally everything tries to kill you and most shit is scaled up ridiculously. There's a swimming pool, but it's an ocean and if you actually make contact with the water, it tries to dissolve you. There's a mountain in the sitting room.

    The library contains the lifes of everyone ever, in book form. Destroying the books gives them amnesia. And time is wierd - someone from 1942 can turn up there at the same time as someone from 2002.

    The only way out is to release the Devil, or die.
    >> Anonymous 04/23/10(Fri)21:55 No.9388313
    >>9388250
    >><3 You get one hearts from me for putting faggot 'quantum' fuckers in their place. Bitches don't know about my objective reality.
    ARGH ALSO FUCK YOU
    Quantum theory is one of the most spectacularly useful and well-tested things we have ever invented and it simply gets a bad name due to bullshitters like the first guy who cannot understand a thing about it and pretend it's Magic 2.0.
    >> Dr. Theodore Lagore 04/23/10(Fri)21:56 No.9388335
    Oh! There was one other setting I really liked. Disclaimer: I stole this idea almost entirely from The Drifting classroom (manga). So, some small patch of modern-day world are ripped from their foundations and transported hundreds of thousands of years into the future, where the earth is a barren wasteland with horrific monsters. Each group of people (suburban neighborhoods, schools, office towers, etc) is scattered miles and miles away from one another. They only have the supplies that were in their respective buildings when they were transported.

    >>9387806
    Okay, that makes a lot more sense than some of the other infinitely falling ideas. What about giant jellyfish-like creatures which are used as blimps. Natural resources would be scarce, so there would need to be a way for plants and animals float about. And where would light come from? Maybe a dark world with floaty glowing plants would be nice and atmospheric.

    >>9387840
    Ah, yes. On the back of giant monsters, that works. It goes along with my previous idea of parasitic humans, where they farm blood from the creature for sustenance.

    >>9387837
    Huh, I've never heard of shark dissections before. I like sharks, I might feel bad cutting one open.

    Mmhmm, as for me, I usually like to think of magic as superpowers, with each person given one specific power at birth. It often seems simple, but can be extrapolated into some very clever usages if you're creative. Like, the ability to only control air might seem kind of boring until you realize that you can suck the air out of someone's lungs, navigate a ship using the wind with pinpoint precision, etc.

    I dunno, I think in some ways it's boring, but precisely defining magic helps me with world-building, because possessing magic can strongly affect how a society evolves. If that makes sense...
    >> Anonymous 04/23/10(Fri)21:56 No.9388340
    >>9388225

    Good book, but I wish it didn't have such a huge timeskip in the middle of it.
    >> Anonymous 04/23/10(Fri)22:01 No.9388447
    Airships would actually be very effective in a plane of infinite air, assuming there's still some gravity - the lower down they go, the denser the air, and the more buoyant they are.
    >> Anonymous 04/23/10(Fri)22:02 No.9388453
    >>9388335

    >Floatilla here.

    The bioluminescent lifeforms might indeed make for an interesting atmosphere; small ones can be caught/bred to be kept in jars and used as lanterns while adult ones are effectively sentient stars?

    As for food, yeah nothing's getting wasted. I had the idea that they grow stuff hydroponically on the larger dirigibles and hunt local wildlife for the rest, as mentioned in an earlier post.

    The question is.. where does it come from? A fully formed collection of manned airships doesn't just appear. Did a wizard do it? Did several? Perhaps they're a number of seperate airships that got sucked into the Plane by chance and have banded together to survive?
    >> Anonymous 04/23/10(Fri)22:02 No.9388467
    >>9388313

    CRY SOME MOAR
    WAAAAAH
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)22:03 No.9388475
    >>9388197
    I never said you couldn't explain SOME things with magic, but hiding behind the "It's magic" shield is for the stupid, the cowardly, and children.
    >>9388208
    Air is a collection of gasses.
    Gassed have mass.
    Mass is the primary factor in gravity.
    Gravity hold masses of gas together.
    I never said the air was infinite.
    >>9388313
    Go fuck yourself to death.
    >>9388335
    It's fine to define magic to some degree, but at the point where you can quantify and have exact predictable results ( the things you'd need for any long-term or repeatedly needing the same results ), you pass my acceptance threshold.

    I don't feel bad cutting up the dead.

    I think I'm leaving now. It's getting too hostile in here, and I'm now sad. By the time I'm hunky-dory ( snicker ) this thread will either be gone, or I won't care.... see ya....
    >> Dr. Theodore Lagore 04/23/10(Fri)22:03 No.9388482
    >>9387876
    Well, it's... kind of similar to some other ideas... but it's still good! Again, I like some slight unpredictability in a setting, making the people on edge. To be fair, I was very influenced by Planescape: Torment, and the image of that lost, crazed beggar woman who had been mutilated by multiple trips through portals really stuck with me. She was terrified to pass through any doorway, lest she be warped into another dimension again. But I digress...


    >>9387873
    Eh... well that one's a little close to our world, but it's a good start, maybe. I mean, I think it'd been very difficult to think out all the implications, but still, good start...

    >>9387932
    Ah, okay. Although I might make them more like floating towns than zeppelins. As they naturally drift around, you farm, hunt, etc.

    >>9387998
    Hey! Bad intelliguy! Play nice in my thread, please.

    >>9388022
    Ah, nice. That works well, I think. Good job!

    And maybe the inverse too: pit cities. Where people live in a pit with sheer faces.
    >> Anonymous 04/23/10(Fri)22:04 No.9388497
    With some tweaks, you could replace "Infinite plane of air" with "Nebula (which is for some reason breathable and inhabited)."
    >> Anonymous 04/23/10(Fri)22:06 No.9388539
    ITT: :V
    >> Anonymous 04/23/10(Fri)22:09 No.9388596
    >>9388482

    >Broken Time

    Yeah, I just mentioned things like America because it would be something we can understand. Essentially, plot out the history of a world as a linear thing, noting dominant scientific theories and cultural models. Then break up the timeline and throw it on a map. That's what this is.

    Travelling from one nation to another is like travelling from the Elizebethan era to the Victorian. Travelling to the other side of a continent is going from Dark Ages to WWII. Going from one town to the next is going from morning to evening - or vice versa.
    >> Anonymous 04/23/10(Fri)22:09 No.9388606
    >>9388475
    >>Go fuck yourself to death.
    You don't understand science, but you still try to use it. You wear the words like a dunce might wear a lab-coat, hoping for an air of authority, a veneer of truth, but it's obvious to everyone that you're a drooling imbecile desperately grasping for any means to look intellectual- obvious, really, given your name.

    Please be more aware of your own limitations, however nigh-crippling they may be.
    >> Anonymous 04/23/10(Fri)22:13 No.9388676
    >>9388482

    >floating towns

    That's what the central island-ships of the flotilla would be, yeah. The smaller ones would be individual houses and also used from hunting/gathering.
    >> Anonymous 04/23/10(Fri)22:13 No.9388678
    A few games I've run in the past:

    -"One day people wake up in the ways. Nobody knows how or why they're here, but we get on the best we can."

    The ways were like the mines of Moria, but infinitely complex, and sometimes didn't obey physics.

    There are towns, but they are few and far between, and not always safe.

    People don't like to leave the towns, but many do to try and find a way home. Even though the 'things' in dark might get them.

    Just keep the torch lit and you'll be fine.... maybe.

    -There are things in this world that men aren't meant to see. We aren't meant to look beyond the veil. But you have. Welcome to the agency, you poor damned fool. Time to hunt down some-one's worst nightmare. Literally.

    -Super-soldiers are real, and they're in every major city. Protecting intelligence of their homelands, fight threats from beyond....

    How come you haven't seen any? Simple: They're hobos. Not all hobos are agents, but most of them are.

    Think about it: what group of people is all but invisible, untraceable, and able to openly talk about government conspiracies without arousing suspicion?
    >> Anonymous 04/23/10(Fri)22:15 No.9388711
    >>9388678

    >Hungry Hungry Hobos

    Well, the vidya series Condemned just took on a whole new light for me.
    >> Anonymous 04/23/10(Fri)22:15 No.9388716
    Make the countryside full of dangerous animals, so that travel is rare because MINOTAUR ATTACK! Why risk being raped by ogres and trolls when you can stay at home in your village.

    Or make large dangerous forests cover everywhere, as above but more chance of getting lost, etc.
    >> Dr. Theodore Lagore 04/23/10(Fri)22:19 No.9388790
    >>9388225
    Hmm... replace that with darkness and I support it! Kind of like Pitch Black, but with entire civilizations eeking out an existence, using fire, bio-luminescence, um... glong rocks maybe, to survive.

    >>9388289
    Hmm, yes, very very interesting. There is often a move in these kinds of discussions to go for bigger stuff, but small and contained can lead to very interesting ideas. It reminds me of an idea I had from a while back of people trapped in a house. Every time they try to leave through a doorway, window, etc. they are teleported to a different exit, so they can never escape, and have to find a way to survive inside.

    >>9388453
    Well, I think there's a place for mystery, but even if something is kept from the reader (er... player?) I think the creator of the setting should know what's really going on. And you definitely shouldn't use mystery as an excuse when you can't think of how to do it. Er... not that that's what you're doing! S... sorry... >-<

    Anyways, yeah, there would need to be a way for natural resources (wood, water, metal). Alternately, everything could be made from animal parts. Bone ships, hide clothing, scale armor, etc.

    >>9388475
    Hmm... maybe that's for the best, right now.
    >> Anonymous 04/23/10(Fri)22:28 No.9388971
    >>9388790

    >mystery

    Well, the question we should ask first is "how long has the Floatilla been around?". Is it a generational thing? Have some families been serving on the ships since Great Grandpappy? Or is it a more recent thing?

    If we do want to keep the origin a mystery, it would be better for it to be older. The Floatilla has always been there, drifting on the winds. This would also increase the need for raw resources in order to maintain an aging fleet of airships.

    As for where it comes from.. well, how about this plane is sometimes attached to the 'real' world/worlds and sometimes people.. fall through? If they're unlucky, they fall until they starve to death but if they're lucky they fall on something solid, like a floating planetoid or an unusually large air-whale. That's where the crew comes from. Sometimes whole ships get pulled through and that's where new ships (or raw materials for repairs) comes from.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)22:31 No.9389034
    >>9388790
    Still browsing in my sorrowful state.

    What if storms that tore up stuff and in our reality threw them down elsewhere just sucked them into this plane?
    >> Anonymous 04/23/10(Fri)22:34 No.9389096
    >>9389034

    Maybe not all the stuff. Maybe some stuff just goes up and 'never comes back down' - people assume that tree that got yanked out of the back garden just landed really far away, but the truth is it's still falling.
    >> Dr. Theodore Lagore 04/23/10(Fri)22:37 No.9389157
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    >>9388497
    That's a real good name. Good work.

    >>9388539
    Is... is that good...? D=

    >>9388596
    Okay, I see. Although it has some potentially bizarre and headache-inducing possibilities. Like... what if one country invented something but then it got traded to another town from a thousand years back and then using that technology they advanced and they actually became that same country that traded it to them and they traded it to a nearby town and- @-@;;

    >>9388606
    Mmm... well, this was a civil discussion for a very long time, I guess a little tiff was bound to break out eventually.

    >>9388678
    Oh, that reminded me. I really Liked The Big O and I think a setting where everyone suddenly awoke with no memories would be neat. No giant robots though...

    Yeah, I like the agency nightmare one a lot. To be fair, it doesn't much fit in with these settings, but it does sound like it would make for a very interesting story. Hah, and the hobo one. Secret missions. Fun.

    What do you mean by "ways" though?

    >>9388716
    Well those dangers haven't prevented people from all the other fantasy settings from traveling, hehe. Seriously, I'm always surprised at how many monsters just roam the countryside in fantasy, and society just seems to continue on as normal.
    >> Anonymous 04/23/10(Fri)22:41 No.9389225
    >>9389157

    >Broken Time

    No, they wouldn't become the town that invented the tech because their geography is frozen and hence so is their time. And yes, you can take items across timelines to where they might belong - but it's unclear what might happen when you do. Taking a modern semi-automatic firearm to a time when blackpowder was a Wacky New Idea and you become Like Unto A God, with neverbefore seen killing power. Go far back too far, though, and it the gun won't work at all.
    >> Anonymous 04/23/10(Fri)22:42 No.9389254
    This thread is still around? Excellent, I meant to read it earlier.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)22:43 No.9389277
    >>9389157
    That's what heroes are for.... taking back the country side from the monsters so people don't get attacked while traveling so much.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)22:44 No.9389298
    >>9389225
    That doesn't make sense.
    >> Anonymous 04/23/10(Fri)22:49 No.9389416
    >>9389298

    Okay. Time is fucked and certain periods are now tied to certain geographical locations. This includes the zeitgeist, which itself includes technological and cultural advancement. Beyond a certain point, progress becomes impossible due to the static nature of local time. That means that no matter how much you try to trigger social or technological revolution in an area, you're not getting it past a certain upper limit. That might be the invention of nuclear weapons or something.

    But what you can do is take something from one time period back into another time period where the same (or at least sufficiently similar) technology existed. A modern firearm works on more or less the same principles as an old-timey musket; make fire-powder go boom, send bullet flying. So a gun from a region that's at 21st century tech-level would work somewhere at the 15th century tech-level.

    But if you go back too far, to where the technology doesn't exist yet, it stops working because it's no longer part of the zeitgeist. So taking a gun back to the Stone Age means that you can pull the trigger all you want but what you have is little more than a fancy paperweight.
    >> Anonymous 04/23/10(Fri)22:51 No.9389445
    >>9389416
    Sounds like future civs would be overpowered. I would balance it out by giving primitives some sort of magic or something, like that guy was talking about humours and elements.
    >> Anonymous 04/23/10(Fri)22:52 No.9389483
    >>9389445

    Exactly why no-one's just ganked the medieval era-regions. The future regions have great tech, but no magic. The older regions haven't got good tech, but they have magic. And the more powerful the tech/magic, the less likely it is to work the further away from 'home' you take it. (The tech for a computer is much newer than for a gun, so you don't have to go back as far for it to spot working_
    >> Dr. Theodore Lagore 04/23/10(Fri)22:54 No.9389513
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    >>9388971
    Hmm... that might be good. It opens up interesting possibilities for the other settings too, like maybe these sorts of phenomenon happen in other worlds as well, people accidentally falling through themselves into another plane. Strange disappearances of items, places, etc.

    Also, sky-whale.

    >>9389034
    Ah, yes (see previous comment). I think that having the phenomenon be somewhat visible would be good, so you can try to avoid it, rather than having it just kind of happen at random.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)22:56 No.9389556
    >>9389416
    and I get that, but I have issues with it...

    guns for example are based on physics, the laws of physics have not changed.

    If you use the same things, it should not matter what time you are in, and I think that you'd only be arbitrarily limiting things by doing that. There are other ways to limit technology.

    Like guns, you can only carry so much ammunition, and who says you can get back to your own place and time? and of course you can't change the local technology by just giving them a modern gun, they wouldn't understand the concepts that went into it, and they couldn't reproduce it with a past ages limited technology.... no, I see your point and it could work, but I still feel you shouldn't limit them "just because time is static now".
    >> Anonymous 04/23/10(Fri)22:57 No.9389576
    >>9389513

    >Air-whales

    Maybe they're kind of like cows in that the Flotilla has tried to tame them for use either as steeds or as meat?
    >> Anonymous 04/23/10(Fri)22:58 No.9389599
    >>9389556
    >If you use the same things, it should not matter what time you are in, and I think that you'd only be arbitrarily limiting things by doing that

    Uh, bro, the concept is NOT going to work without a good deal of arbitration.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)22:59 No.9389609
    >>9389576
    I think a neat idea would be giant sky-squids, with membranes between their tentacles......
    >> Anonymous 04/23/10(Fri)22:59 No.9389615
    >>9389556

    But physics HAS changed; it's become a local phenomenon rather than a universal law. The idea is that the world works according to how THAT particular region of space/time THINKS it works. Perception affects reality and all that.

    So in modern timeplaces, you have modern medicine and get better by what we call conventional medicine. In Ancient Greece, you need to get a good bleeding to sort out your humours.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)23:00 No.9389635
    >>9389599
    maybe, but still, I personally would never play in a setting where the justification for technology being limited in eras that wouldn't have it is "because they just don't", which is essentially whats being said.
    >> Anonymous 04/23/10(Fri)23:02 No.9389662
    >>9389635

    No offense but you strike me as very negative and more prone to shooting down ideas than to helping them. You might want to do something about that.
    >> Dr. Theodore Lagore 04/23/10(Fri)23:03 No.9389680
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    >>9389225
    Hmm, well that part works. But I mean... I dunno, maybe I'm just dumb, but it still seems very confusing. I mean, what's stopping all tech on the planet from hitting an equilibrium, especially if trade is possible. And I mean... I dunno, it's hard to describe, I just can't work out how the world would work.

    >>9389254
    =D

    Yay! There are some very good ideas here, if I do say so myself!

    >>9389416
    I'm sorry, I just don't get it... but maybe if the world just went along normally and suddenly different regions were hurled back in time (the people remember how it used to be, but they now live in a medieval, roman, neolithic, etc. town. Now that might work, but actually changing how time works is a very, very sticky business.


    PS - I have like, three more of these undead flying whale pics.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)23:03 No.9389684
    >>9389615
    Ah, well I've never prescribed to the idea that reality was subject to perception, but rather that personal realities are, and universal realities supersede personal realities.

    cause if I cut off your head, you're dead, regardless of what YOU saw happen. Y'know? but that gets into the complex no-one-can-actually-know-the-answer kind of stuff I try to avoid ( I believe that pondering those things is a pointless endeavour, what is is, act as if you have control and everything is real ).

    That reminds me of that flash animation on newgrounds about flying vaginas eating land-based penis animals.
    >> Dr. Theodore Lagore 04/23/10(Fri)23:08 No.9389750
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    >>9389576
    Now that's some sharp thinking. Good work.

    >>9389662
    Mmm... I do think you should try to be a lil more gentle, mister intelliguy. It's a very unattractive trait in boys to be kinda hostile and stuffs... I mean people! Not just boys, I, um... >->;;

    >>9389609
    Yeah, I'm thinking of big gas bladders on these animals, and having them be very slow moving with slow metabolisms like deep sea fish.
    >> Anonymous 04/23/10(Fri)23:10 No.9389775
    >>9389684

    Newflash: It's a story idea. Fiction. You can have fun in fiction. You don't have to go "well obviously this can't work because Ayn Rand says so" because that's not the point.

    >>9389680

    There might be a certain degree of equilibrium, but it would be far from total. Consider how vastly different the face of technology is today to a mere hundred years ago. Or two hundred.

    As for whether or not they percieve the change.. I don't know. Haven't decided. It's an adventure in TIIIIIME so it could be that as far as the village of Ye Olde Sheepfuck c1300 AD knows, suddenly this glimmering metal metropolis just appeared next door. And the people of New London c2250 notice that there's a blotch on that hill which smells of dung and feudalism.

    Alternatively, because the zeitgeist changes too, it could be that the world is modern and then suddenly people start changing and reverting to older forms of culture and government. A monarchy is re-established and civil rights go out the window.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)23:14 No.9389838
    >>9389750
    I'm only hostile when I feel as though I have been offended. The good news is I'm never violent about it... I suppose, but you know, pretty much everyone gets upset when they feel offended.
    >>9389775
    Yes, but the reason fiction is fun is because of suspension of disbelief. It's how you get attached to things. If it doesn't make enough sense for me to feel attached, I can't care about what's going on. Maybe some people aren't like this but I am...
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)23:17 No.9389876
    >>9389750
    They could be partially autotrophic. I'm sure they'd be able to generate some considerable amounts of energy from whatever light source illuminates the place.... the membranes could function that way, and as long as they somehow don't have cells dying very fast, I assume they could keep this kind of activity up for a very long time, especially if they were capable of breaking down, some of their waste products to be reused.
    >> Anonymous 04/23/10(Fri)23:21 No.9389936
    I'm going to dredge up a very old idea. It originated on Phyrexia.com like, 7 years ago. The idea was a linked series of mini-planes, each within the other, with transit possible via specific points on said worlds, which were natural areas of thin-ness that hand long ago been marked by various civilizations. It wasnt an outright 5-colors thing. I forget how many there were, but I recall that one was mostly ocean with a few islands, one was rugged jungle and wasteland, and the innermost one was a lightless inverted swamp full of cockroach-people.

    good times.
    >> Anonymous 04/23/10(Fri)23:21 No.9389939
    >>9389838

    Whereas I'm the sort of guy who looks at a contradiction or a nonsense and goes "huh, I wonder why that is?" I like seeing something that makes me curious and makes me look for an explanation. It's why I like stories that have a mystery to them; that always acts as a good hook for me.

    Alternatively, so what if there's something in it that doesn't make sense or isn't explained so long as it's a background detail and kept consistent? For instance, the time-is-fucked thing. Say that never gets explained in full, boring-but-rigorous scientific detail, but is instead used as a partial plot device involving smuggling across time/space borders. It doesn't matter that technology should work constant across time because as long as you're consistent in your treatment of the changeover?

    Anyway, it's late and I should get some sleep for Exalted tomorrow. This has been good warm up for wacky ideas.
    >> Anonymous 04/23/10(Fri)23:24 No.9389978
    >>9389838

    >the reason fiction is fun is suspension of disbelief
    >it [suspension of disbelief] is how you get attached to things
    >doesn't make enough sense for me to get attached
    >INTERNAL LOGIC FAIL INSERT ADDITIONAL SUSPENSION OF DISBELIEF
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)23:36 No.9390189
    >>9389936
    That sounds like C.S. Lewis style shit, which is a lot older than 7 years.
    >>9389939
    Right, you completely ignore shit I've said, whatever.
    >>9389750

    and I wasn't aware I was otherwise attractive to begin with, so I don't suppose it's much of a loss.
    >> Anonymous 04/23/10(Fri)23:36 No.9390196
    >>9389838
    It's a question of how you phrase it and how it's flavored, really. You can definitely have settings where rationality just breaks down after a certain point, you just have to phrase it as "beyond human comprehension" and such. It obviously doesn't work with certain setting tones.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/23/10(Fri)23:40 No.9390246
    >>9390196
    Yeah, and you can have things not explained, but those things shouldnt be things that would otherwise make you go "Yeah..... what the hell? Did humanity molest insanity?"
    >> Anonymous 04/23/10(Fri)23:49 No.9390350
    The villages are centered around massive, glowing crystals. These are remains of the Sun, which due to some cataclysmic event, was destroyed. Shards of it rained across the planet/plane/whatever, and where they struck, heat and light emanated from them. They also radiate a slight healing energy, making those living near the crystals unnaturally long-lived and healthy,

    The only areas with "natural" sunlight are those with the crystals. Any other area is shrouded in darkness, or perhaps very dimly lit from "Sundust", a common term for the fragments that were nearly burnt up in the atmosphere. In these regions, uindead, monsters, and bad stuff in general lurks, no longer having to fear the sun, or those pesky humans who prosper in it.

    The few trading caravans that exist between these settlements carry smaller chunks of Sunstone, These protect them from most manner of undead, such as vampires and the like. "Average" monsters would likely be unaffected. Hell, they'd probably even be attracted to the light, as it would be seen from miles around.
    >> Anonymous 04/23/10(Fri)23:55 No.9390444
    >>9389157

    'The ways' is a sort of generic name that can apply to anything: a tunnel, a portal web, anything really.

    It's long form is 'The way to travel' or 'the way to get there'.

    the reason it works so well in context is because no-one knows if they go anywhere, they're simply the 'way to travel'. It really functions like a plural form of 'path' in this context.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)00:12 No.9390689
    >>9390444
    Cool.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)00:14 No.9390722
    >>9390350
    but average monsters would also either have to be exceptionally powerful, or sly, or they'd be attacked by the undead and that too, wouldn't they? You could have monsters clustered around fragments, or on the outskirts of the human villages.
    >> Anonymous 04/24/10(Sat)00:23 No.9390850
    >>9390350
    i dono, if the sun exploded we would be obliterated, good Idea though, the stuff could just be some lava shit or geysers, sorta like the micro environments underwater by the lava jets.
    >> Dr. Theodore Lagore 04/24/10(Sat)00:24 No.9390863
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    Sorry everyone! I was getting foods... >w<

    >>9389876
    Hmm... what would the light source be in an infinite void?

    >>9389936
    Yeah! Thanks kind of what the idea is here. Or just incorporating them all into one land.

    >>9389939
    Nite nite mister anonymous! Sleep tight! =D

    >>9390189
    =\

    See, calling someone's idea shit without provokation could be construed as "hostile"

    >>9390444
    Thankies mister! =3

    >>9390350
    Yes, yes... yesyesyesyes! It's like that idea of mine that was ripping off Pitch Black, but much more well-developed. That's very good. But like... something scarier than undead something like... that black jaguar monster from Another World. And you can see their glowing eyes in the darkness and such. Good work!
    >> Anonymous 04/24/10(Sat)00:25 No.9390891
    >>9389876
    I've always preferred the idea of "Sky whales" instead being some sort of plant. Just a big gas bag that, using photosynthesis, splits water (from ambient humidity), and stores the hydrogen. Alternatively, perhaps the gas bag could be, say, spider silk? Perhaps use solar-heated air instead of a lighter-than-air gas.

    Really, I'm just surprised why there isn't more macroscopic life up in the atmosphere in reality.
    >> Anonymous 04/24/10(Sat)00:28 No.9390925
    >>9390863
    >>Hmm... what would the light source be in an infinite void?
    Infinite would just make it harder to make sense. A gas giant or nebula orbiting a star is much more plausible. Gas giant would allow there to be something down below that makes the air breathable (trees or something), but it's so far down that the pressure makes it impossible for anyone to get close enough to find out.
    >> Anonymous 04/24/10(Sat)00:30 No.9390952
    >>9390850

    I'm assuming that this is a world with magic, so there could be some sort of reason why we didn't all get obliterated. Or maybe, most of the population DID get obliterated, and what's left huddles around these crystals, trying to rebuilt and repopulate.

    >>9390722

    Maybe some areas are more undead-heavy than others, and some are more monster-dominated. It doesn't all have to be crazy zombie-fest.


    >>9390863

    Yeah, there could be some sketchy monster(s) that lurk around the edges of villages, waiting for an opportune moment to dart in and grab a villager, guardsman, merchant, etc etc etc.
    >> Anonymous 04/24/10(Sat)00:31 No.9390955
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    Why not do a series of large islands that are sparsely riddled with mountain ranges as dividers?
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)00:35 No.9391018
    >>9390863
    I didn't call anyones idea shit there.

    Shit is a slang term for stuff/thing. It was not meant negatively.

    If you'd prefer I can stop using it. See? I'm nice to people I like.
    >> Dr. Theodore Lagore 04/24/10(Sat)00:38 No.9391049
    >>9390850
    Well this is one of those suns that's made of glowing crystals. You know the ones I'm talking about, right?

    >>9390891
    Yeah, smart. I imagine it being kind of like a sloth, ith moss and such growing on it's back. Moving insanely slow, etc. I really like thinking of it like the deep sea (I think I said that already...) where things get freakishly big, and have very slow metabolisms. Great for lots of natural resources. I mean, it's the simple things that no one thinks are important that can ruin suspension of disbelief. Where does cloth come from? If the people's clothes look out of place, people get confused. That's why I like the silk idea. =3

    >>9390925
    Eh, I guess... although introducing what sounds like genuine physics into a world like that might seem strange. I personally like to imagine fantasy worlds in ways that are wholly unrelated to ours. I'm talking flat-earth, infinite planes, etc.

    Also, how would people measure time? Assumedly gravity would pull them towards the sun, so there would be no day/night cycle. Even if that's not the case, there still wouldn't be night because the sun would always be visible, if you're surrounded by sky.

    >>9369264
    Blast from the past. What if the fog turns people insane?
    >> Anonymous 04/24/10(Sat)00:41 No.9391085
    A rocky planet somewhat larger than earth, with a relatively thin atmosphere. Most of the land area is too high to have more than trace amounts of atmosphere, nothing breathable. Vast, continent-sized wastelands of barren, icy-cold rock.

    There are valleys and meteorite craters many tens of miles deep, filled with lush vegetation, and weird beasts which have evolved in complete isolation from each other.

    Travel between these isolated wonderlands involves many tens of thousands of miles of travel through narrow valleys and natural cave systems, or being able to live without air, food, or water long enough to cross over the top.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)00:46 No.9391142
    >>9391085
    tens of thousands of miles is way too fucking long.

    You're talking a travel time of decades, if not longer.

    Be reasonable =/
    >> Anonymous 04/24/10(Sat)00:47 No.9391157
    How about combining the flotilla and plateau concepts? People live on isolated plateaux several days travel by airship from each other.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)00:49 No.9391184
    >>9391157
    oooo, how about the floatilla concept being above a persistent cloud layer. They're too afraid to go below it, and the plateaus don't go above it. The way stuff gets shot up there in storms, as debris and whatnot, but the few people who originally started the colonies end up never meeting the people below.
    >> Dr. Theodore Lagore 04/24/10(Sat)00:50 No.9391202
    >>9391085
    >>9391085
    Okay, okay, I think I gotcha. So humanity can only exist in very low places, like those craters, canyons, etc. or else they'll suffocate. That's an interesting idea, all right... I might make them closer to facilitate travel, but other than than, it works.
    >> Anonymous 04/24/10(Sat)00:51 No.9391212
    >>9391142
    Sorry, my brain was still thinking airship travel distances.

    On a related note, how far can a humanoid adventurer go in a week on foot (or maybe horseback)?
    >> Dr. Theodore Lagore 04/24/10(Sat)00:52 No.9391227
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    Eh he... sorry. Pressed submit too soon...

    >>9391018
    Eep, sorry! Sorry! I... sorry... it read differently than you meant it to. Sorry mister... =(

    I really appreciate your contributions to the thread! Thank you so much! Sorry I'm sounding critical of you >-<;;

    >>9390952
    Okay, okay, okay, okay. Get this, right? Okay, so in this world, things that light touches remain peaceful and happy, but the moment it touches darkness, it becomes corrupted. So this crystal sun thing explodes, and everyone who is left in darkness morphs into monsters, and the few people left near the light crystals remain normal.
    >> Anonymous 04/24/10(Sat)00:53 No.9391246
    >>9391184
    Or they could occasionally or even regularly venture below, but unless they happen to be within a few tens of miles of a plateau, they wouldn't find it. The plateaux are far enough apart that, statistically, the airshipmen almost never find one, and when they do, its location is a highly valuable secret (since that'd be their only source of anything they can't recycle onboard).
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)00:54 No.9391253
    >>9391212
    Depends on the environment and speed.
    On a level surface, assuming they only walk for

    24
    -8 for sleep
    -2 for eating/cooking
    -2 for resting
    =12 hours

    12*3=36 miles approximately.

    3 miles per hour is the average walking speed on a level surface. Horses can move faster, but for the kind of stuff we're talking, on foot is better, and movement would be slowed over rough terrain.
    >> Anonymous 04/24/10(Sat)00:56 No.9391286
    >>9391212
    If this is absolutely ideal terrain, the average human walking speed is right around 3.3 miles per hour. So, let's say that they can manage about 2-2.5mph due to terrain, carrying equipment, etc etc.

    If you travel about 10 hours a day, leaving the rest of the time for sleeping, foraging, preparing/breaking down camp, and stuff like that, you could probably manage about 140-150 miles a week. Under really good weather conditions.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)00:57 No.9391316
    >>9391246
    but why would they ever go above then?
    >>9391227
    It's okay. Annoyingly enough I'm attracted to you -_-
    >> Anonymous 04/24/10(Sat)01:00 No.9391366
    >>9391316
    >>but why would they ever go above then?
    Weather only permits them to go below sometimes, and they don't stay because they are adventurers, damnit.

    Or maybe their main source of food is the previously-mentioned sky whales, which live above the cloud layers because they need the sunlight?
    >> Dr. Theodore Lagore 04/24/10(Sat)01:03 No.9391406
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    >>9391157
    Hmm... but airships (sounds like they'd really be closer to blimps) would be tough to control over any distance. I mean, maybe make the plateaus no quite so high, so it's possible to climb them, but still difficult.

    >>9391184
    Hmm... I like the cloud part. It gives you some baring on the world. But instead, what about having it be an infinitely deep cloud layer that you can't penetrate without loosing all visibility? And the plateaus are popping out from the clouds, and being used as towns. All the floating flora and fauna remain from the flotilla setting (great name, by the way), so you can use the squid/jellyfish as zepplins. I really like this because it confronts some of the major problems I had with the original flotilla setting (how could you find the floating town things if they drifted around? Where do you get natural resources from, etc.)

    >>9391253
    >>9391286
    How the hell does everyone but me already know the average walking speed of a person?

    >>9391316
    Eep. Don't say that! You'll ruin our working relationship... >->
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)01:06 No.9391462
    >>9391366
    maybe, or some kind of airborne algae like growth?

    I don't know......
    >>9391406
    What if gravity stopped working inside the cloud layer? So if you enter, you can't tell which direction is which.

    and yeah, don't try that excuse... and i dislike it a lot, but the way you're talking is extremely cute, which is what I find sexy. Damn you you sexy creature you.
    >> Dr. Theodore Lagore 04/24/10(Sat)01:14 No.9391598
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    >>9391462
    Wah! Assertive! >w< You're embarrassing me!

    Hehe, but thank yous =3

    *squeeze*

    Also, yeah, that's a good idea about gravity. Really gives a good reason that people don't explore it. In fact, it'd work in that other similar idea, where the plateus are beneath it. If the clouds were about... 100 feet deep, maybe even less, they would still be very difficult and dangerous to get through if you were weightless in them.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)01:16 No.9391633
    >>9391598
    It'd be more assertive if it was "YOUZ MIEN NAOZ" but I'm not really into that...... kind of insanity...... Im lucky.... I care more for personality and the like than trivial things such as appearance ( though being hawt does not hurt.... ).
    >> Dr. Theodore Lagore 04/24/10(Sat)01:20 No.9391695
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    >>9391633
    Aww, so sweet =3

    But I'm, um...already married to the sea... >->
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)01:24 No.9391751
    >>9391695
    Uhuh.... well I COULD make you a widow.... *stares at the sea*.
    >> Anonymous 04/24/10(Sat)01:25 No.9391765
    I'm sorry I haven't read the whole thread but skimming I didn't see anyone suggest having some kind of evil empire rule the world and only a few secret patches of free people remain.
    >> Anonymous 04/24/10(Sat)01:26 No.9391769
    >>9391598
    >>9391633
    WHAT THE FUCK IS GOING ON IN THIS THREAD
    >> Anonymous 04/24/10(Sat)01:33 No.9391887
    >>9391769

    Geek sex.

    It's lovably awkward.
    >> Dr. Theodore Lagore 04/24/10(Sat)01:33 No.9391899
    >>9391751
    o_o

    >>9391769
    S... sorry! Please don't be upset! I really try to not act girly, but mister intelliguy keeps being flirties with me... >-<;;

    Sorry, sorry! I'll try to be better...

    >>9391765
    Okay, interesting take on the topic. No one else thought to have the limitation be based around a government. Points for originality. But how about the government controls everyone, but restricts their movement enormous walls dividing up communities, etc. In fact, maybe this isn't a government, maybe it;s a collection of powerful godlike people, who impose strict control of people either for their own amusement, or to better observe and control them.
    >> Dr. Theodore Lagore 04/24/10(Sat)01:35 No.9391926
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    >>9391887
    Nooooo! No naughty talks! I'm nonsexual, like a shrub, or a dollop of sour cream!
    >> Anonymous 04/24/10(Sat)01:35 No.9391932
    >>9391887
    http://www.youtube.com/watch?v=eCXsDmvvzjw
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)01:37 No.9391962
    >>9391899
    Well we wouldn't have this problem if we were communicating privately rather than publicly.

    Alternatively the government could be lead by a dictator who has the ability to make someone believe something for a certain period of time, and he does this via video, reinforcing his message. Not watching the video each day is punishable by death.
    >> Anonymous 04/24/10(Sat)01:38 No.9391986
    >>9391751
    >Uhuh.... well I COULD make you a widow.... *stares at the sea*.
    I was just passign thru, but I stopped to tell you that this line made me snort tea out of my nose with laughter.
    >> Anonymous 04/24/10(Sat)01:39 No.9391988
    OR YOU COULD BOTH FUCKING DIE
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)01:41 No.9392027
    I think /tg/ is a little childish when things get a bit romantic.
    >>9391986
    LOL xD I'm good, but I'm better in person ;)
    >> Dr. Theodore Lagore 04/24/10(Sat)01:45 No.9392088
    >>9391962
    T... to talk about settings some more...? W... we can just keep doing that here silly! <-<;;

    Ah, smart, smart. Every day they have a morning assembly, they take roll, and once everyone's there, they watch the morning message by their beloved master.

    >>9391986
    Hehe =3

    >>9391988
    i-i

    S... sorry! Come on everyone! No off topic stuffs! (unless I start asking questions about medieval Europe again...) Let's stick to the settings so we stop scaring away potential contributors.

    On that note, I found out that this thread was archived, so if you like it, vote it up: http://suptg.thisisnotatrueending.com/archive/9368957/
    >> Dr. Theodore Lagore 04/24/10(Sat)01:46 No.9392111
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    >>9392027
    There is nothing romantic in this thread! Bad Intel!
    >> Anonymous 04/24/10(Sat)01:47 No.9392125
    Simple forumla:

    The known world is just a giant X built by an ancient civilisation. Nobody who has tried to venture out/off/away from the X has returned to tell tales of the outside. Possibly there are space whales or zombies outside and/or inside.

    X is NOT: a tower, a cave, a spaceship, an underground city, an underwater city, a boat, or an island.
    >> Anonymous 04/24/10(Sat)01:47 No.9392132
    Should I just start mass-dumping plot hooks?

    I can churn out those by the fucking truckload.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)01:48 No.9392146
    >>9392088
    We can do it better privately, plus after this thread dies I'd have to hunt you down if I wanted to talk to your lovely self some more...

    You should surrender to my desires. It is the only reasonable course of action.

    Yeah. I got the idea from learning about the BS that Kim Jong II teaches his people.

    Hence I made up a dictator in a fictional superhero setting who does what I said, he has basically jedi-mind trick abilities. I called him Kimmy.
    >> Dr. Theodore Lagore 04/24/10(Sat)02:04 No.9392238
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    >>9392125
    Hmm... yes, yes. It's like an X laying flat on it's back. The sides drop off as sheer cliffs and seem to go on for ever. the arms are maybe... one mile wide, and extend infinitiely (or just a long way out). Each arm has it's own climate, animals, etc. The center, the cross point, that's where the hub city is the "sigil"-like point where it all converges. Good work.

    >>9392132
    Well... I don't know what a plot-hook is, but yes. Yes you should.

    >>9392146
    Now you stop that! I'm not that kind of g... person. I'm sure we'll run into each other if we both come here occasionally. I'm kinda shy... I don't know if if I could talk with someone I just met all privately and stuff... >->

    Ooh... you were doing so well until the name Kimmy, hehe. It sounds like a middle school girl is ruling them.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)02:09 No.9392309
    >>9392238
    It's kind of a funny name that the guy wouldn't use himself. I got it from Kim Jong II, and a girl I know named Kimberly ( Kim ) who hates being called Kimmy.

    and I never said I would be talking about any of that stuff.... as much as I could avoid it. You just seem like a very interesting person, and I don't want to miss that opportunity.
    >> Anonymous 04/24/10(Sat)02:12 No.9392359
    >>9369015
    That is either a big-ass raven or the person holding it has teeny-tiny hands.

    Either way ravens are awesome.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)02:15 No.9392413
    >>9392359
    Agreed
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)02:16 No.9392428
    >>9392238
    Also the only other places I've seen you is talking about penises.
    >> Dr. Theodore Lagore 04/24/10(Sat)02:16 No.9392433
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    >>9392309
    Thankies =3

    B... but not now! Let's focus on this stuff. I mean... it's late anyways... and stuff...

    Oh! Although I might take this opportunity to promote another setting of mine (which has gotten mixed reactions...). It has a lot of the same tenets we're talking about here. It's a work in progress, and I'm kind of on-the-fence about continuing it. This is the current version: (sorry for my art... =\)

    http://suptg.thisisnotatrueending.com/archive/9215462/
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)02:20 No.9392479
    >>9392433
    fine, but I still want it ='(...

    I'll read it later. I don't do much when I'm sad.
    >> Dr. Theodore Lagore 04/24/10(Sat)02:21 No.9392510
    >>9392359
    Ravens are really enormous creatures (most people think of crows when they try to picture ravens). They are the largest in their entire order, if I remember correctly.

    >>9392428
    ._.

    I... I was just curious... sorry! I don't mean to sound naughties...

    But um... yah, I don't much come here often, to be honest... but I like it here! I might come by more often, everyone is so helpful!

    >>9392479
    Wah! Don't be sads... D=

    We're talking here, that's good...
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)02:26 No.9392593
    >>9392510
    thats not enough for me, and that's fine.... I don't care.... I don't mind either curiosity or perversion, as long as self-control is maintained. lol =(
    >> Anonymous 04/24/10(Sat)02:29 No.9392643
    >>9392510
    >>9392479
    >etc

    This thread makes me rage so hard
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)02:30 No.9392657
    >>9392643
    That's because the majority of people on this site are children, or adults who never grew up.
    >> Dr. Theodore Lagore 04/24/10(Sat)02:37 No.9392733
    >>9392643
    I'm so sorry! >-<

    I really wanna just talk about the subject, I think it's been great so far.

    Intel! Please stop, okays?
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)02:42 No.9392820
    >>9392733
    As you command.

    Goodbye.
    >> Dr. Theodore Lagore 04/24/10(Sat)02:46 No.9392884
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    >>9392820
    i-i

    You don't need to leave... just no flirties and trying to talk to me in privates... I just wanna keep this thread on topic. I worry that a lot of people have gotten upset and left because of this stuffs...

    Don't feel bad... =(
    >> Anonymous 04/24/10(Sat)02:49 No.9392941
    Since it's a fantasy setting, the empire I was thinking of was ermor (ashen empire) from Dominions 3, which is basically rome but instead of giving people the option 'become a slave or die', it's more like die, then become a slave. Pretty much, if the PCs get caught, they get made undead.
    >> Dr. Theodore Lagore 04/24/10(Sat)02:56 No.9393048
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    >>9392941
    Hmm, yeah. Maybe they're ruled by an elite class with some of the powers we mentioned. And maybe they're like... giants or something. So they require entire villages of slaves to provide enough food, beer, etc to keep them in luxury.
    >> INTELLIGUY !!AnDHf4Y+JSL 04/24/10(Sat)03:02 No.9393154
    >>9392884
    Then maybe you should have just accepted instead of dragged it on. Whatever, I'm gone.
    >> Anonymous 04/24/10(Sat)03:13 No.9393371
    >>9393048
    And it could be limited to areas where there is a specific resource or magical power, to make things like floating islands, caves, mountain passes viable places for people to live. Kind of like how rome didn't have much success anywhere they couldn't build roads (or shipping routes) to.
    >> Dr. Theodore Lagore 04/24/10(Sat)04:13 No.9394204
    >>9393154
    =\

    Well, anywho... other than all that stuff, I think this has been a pretty good thread thusfar. Let's do a recap of all the isolated, limited-travel settings:

    - Islands
    - Floating islands (in the air)
    - Rockworld ( http://suptg.thisisnotatrueending.com/archive/9215462/ )
    - large valleys fully surrounded by treacherous, jagged mountains.
    - Giant ancient alien domes in space.
    - Inside individual cells. The Universe is the body of the Over-god.
    - a planet with regions with their own unique atmospheric make up.
    - The players are parasites. The separated realms are their hosts.
    - Very heavy, consistent winds in between communities
    - That mold forest from Nausicaa.
    - Waterworld.
    - Very powerful monsters tied to certain landmarks: rivers, hills, etc
    - Giant, deep sinkholes
    - Islands that float around with the currents
    >> Dr. Theodore Lagore 04/24/10(Sat)04:13 No.9394209
    - Communities surrounded by deep fog. The fog can either feature monsters, cause insanity, or just be disorienting
    - A giant, infinitely tall tower with each floor as a community
    - Endless swamp with ornery gators and mysterious abandoned stilt-houses
    - Tiered wedding-cake style tower, with settlements along the rims
    - Enormous tree communities with a swampy bottom, and a thick canopy that keeps the world shrouded in twilight.
    - Mountaintop communities above jagged cliffs, connected by rope bridges
    - Infinite expanse or air, with with people living in floating dirigible/floating cities which could possibly be made from giant floating squids/whales/jellyfish
    - Communities on the back of enormous beats
    - Huge plateaus with sheer cliff-faces
    - Huge holes with sheer cliff-faces
    - Setting in a house/building/neighborhood that cannot physically be left, and prisoners must eek out a living
    - World where the only light sources are giant glowing crystals (remnants from the world's destroyed sun) embedded in the ground. Darkness corrupts everything it touches, turning them into beasts
    - World with a very thin atmosphere where only deep valleys, craters, canyons, etc. have enough air to sustain life
    - Combination of the plateau and expanse of air idea. A thick layer of clouds rests under some huge plateaus. Travel is done with the squid-blimp-things
    - Giant X, or similar shape with a central hub city and long arms extending from it. The edges drop off into nothingness.
    >> Dr. Theodore Lagore 04/24/10(Sat)04:23 No.9394314
         File1272097411.jpg-(149 KB, 375x500, duck.jpg)
    149 KB
    Oh wow! I didn't even realize! It's my birthday now!

    I oughta get some sleep now... Nite nite!
    >> Anonymous 04/24/10(Sat)04:52 No.9394659
    >>9394314
    Happy birthday!



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