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  • File : 1296093628.jpg-(180 KB, 800x551, Nydus_Canal_SC-G_Cncpt1.jpg)
    180 KB Zerg Quest XXVIII Cerebrate Anon 01/26/11(Wed)21:00 No.13672056  
    http://suptg.thisisnotatrueending.com/archive/13585573/

    Our second stab at diplomacy went fairly well. The VoidGate AI is now our ally. We have given it what schematics we have for Terran units, and it has given us its alloy. Our future Terran assets will be approximately 25% more durable than Kingston's.

    Over Yoshus, the last of Kingston's invasion fleet floats, dead in space, while five of its escort fighters managed to escape. Our first impression of the Bridge is that it is twice as large as a ship of this size would be expected to have. Further inspection shows that several databanks have been wiped, but the Bridge crew was obviously caught by surprise at the swiftness of our attack, and wasn't able to destroy everything. Labbrate's analysis of the Bridge is frightening: some of this technology resembles that used in the Psi Disruptor and Emitters. This may not have been about landing troops.

    Meanwhile, Nargil has good news. It has made incredible progress with the carnivorous plant, and with a little more work, it will soon become a new building, capable of devouring enemy infantry units. It will deliver the usable nutrients it obtains to the Creep. It isn't quite done, yet, but Nargil is confident that it will be soon.
    >> Anonymous 01/26/11(Wed)21:05 No.13672095
    >>13672056
    Congratulate Nargil, and have it continue its work.

    Have Labbrate begin detailed analysis of the freighter.

    Warbrate is to put together a wing of mutalisks and overlords, and attempt pursuit of the escort fighters.

    Also, what is the status of our nuclear arsenal? I want the Yoshus defenses readied for a possible assault by the Confederacy.

    Defensebrate is to work with Internbrate and attempt to attach warp engines onto the orbital shipyards.
    If an attack does occur, I want our precious manufacturing capability to escape.
    >> Anonymous 01/26/11(Wed)21:09 No.13672130
    What does ColonyLord have to report concerning the next Colonization Wave?

    Has a suitable fallback position been identified?
    >> Cerebrate Anon 01/26/11(Wed)21:13 No.13672171
    >>13672095
    Warbrate already has a group following two of the fighters that jumped together, but we do not know where the others went. Those two have jumped to two sections of empty space, not even within a system, in a row. They seem to be trying to lose us.

    Constructing warp engines on the platforms would require a major investiture of resources, and we would need to shut them down for part of the process. Thankfully, one of the platforms just produced a battlecruiser for us (we are up to five, now), so we could begin now without interrupting anything.
    >> Anonymous 01/26/11(Wed)21:16 No.13672190
    >>13672171
    lets do it then
    >> Cerebrate Anon 01/26/11(Wed)21:16 No.13672193
    >>13672130
    Wave five is underway. A planet called Lapago II is remote and inhospitable to Terran life. Colonylord believes it is our best bet unless we wish to wait for the next wave.
    >> Anonymous 01/26/11(Wed)21:17 No.13672220
    >>13672171
    Any resource expenditure to make the shipyards mobile pales in comparison to the loss of time and minerals if they are lost.
    Begin work immediately.

    Also, I take it that our Terran factories can be moved and evacuated, correct?

    Does Yoshus have orbital defense platforms completed?
    >> Anonymous 01/26/11(Wed)21:20 No.13672256
    >>13672193
    Begin work on Lapago II.
    If a better planet is found in the Sixth Wave, then Lapago II will become just another major Command and Construction world, to help coordinate the efforts of the Fifth Wave worlds.
    >> Cerebrate Anon 01/26/11(Wed)21:21 No.13672257
    >>13672220
    Toaster takes charge of the engine work.

    It assures us that our Terran forces can evacuate to the orbital platforms to escape if necessary, though they are slow enough that we would need to cover them.

    Yoshus has one orbital platform devoted to defensive structures and housing offensive broods.
    >> Anonymous 01/26/11(Wed)21:27 No.13672328
    >>13672257
    Make sure that the orbital defense platform has nuclear missiles ready to be launched, as well as its own reactor ready to self-destruct in a massive detonation.
    Make sure that the on-board computer is set to fire all nukes and self-destruct if psionic control with a dedicated fingerling is lost.
    I wouldn't put it past Kingston to have somehow developed portable Psi Disruptor technology, and that he will use it when he attacks Yoshus.
    >> Cerebrate Anon 01/26/11(Wed)21:28 No.13672335
    >>13672256
    Begin what kind of work? Colonylord has already started colonizing it.

    <><><><>

    Labbrate informs us that it has inspected enough of the freighter's Bridge to come to a reasonable hypothesis about what the extra equipment does: it essentially detects the psionic connection we have with our Brood. In a Zerg-controlled system, it would be capable of basically pointing the ship in the general direction of other Zerg-controlled systems. Kingston has been trying to find Xenta.
    >> Anonymous 01/26/11(Wed)21:35 No.13672404
    >>13672335
    Does Labbrate think that he can develop a countermeasure?
    Though, I guess that would be the equivalent of creating another Psi Disruptor...

    Send out two dozen cloaked Overlords to attempt to find and make contact with Kerrigan.
    This is important information that she needs to be made aware of.

    As for work on Lapagos II, attempt to construct an automated Terminator foundry, like VoidGate's system.
    >> Cerebrate Anon 01/26/11(Wed)21:41 No.13672463
    >>13672404
    Labbrate can't think of any countermeasure that would not also separate us from our units.

    We currently don't know where Kerrigan is. Where would we send the overlords?

    Automated factories are simple enough to construct, but without the plans for the cyborgs themselves, we can't produce them.
    >> Anonymous 01/26/11(Wed)21:46 No.13672514
    >>13672463
    Should we get the plans from VoidGate? It still wanted information on Terran military units, and this might be tradable.
    But on the other hand, it might send us plans with a hidden kill-switch or control chip, that it would activate in our moment of triumph.
    >> Anonymous 01/26/11(Wed)21:49 No.13672537
    >>13672463
    >Search for Kerrigan

    Starting from Char, go outwards in a direction opposite to Xenta.
    >> Anonymous 01/26/11(Wed)21:51 No.13672567
    >Find something that can track Zerg
    >Can't figure out how to find Kerrigan

    Oh, Zerg Quest...
    >> Anonymous 01/26/11(Wed)21:56 No.13672625
    >>13672567
    Well, the system we recovered is likely damaged. We don't know how to use it properly yet.

    Though I guess Labbrate should attempt to learn its workings and get this one fixed. It might help in finding out if there are any weaknesses or flaws to this system.
    >> Anonymous 01/26/11(Wed)22:01 No.13672685
    >>13672625
    seconded
    >> TUCAMP 01/26/11(Wed)22:10 No.13672791
    >>13672257
    Offensive broods like "The Brood for the Advancement of White Anglo-Saxon Protestant Males" or BAWASPM for short? But since Kingston's new toy detects psionic emanations, could we modify it (though more likely build a new version) so it can detect terran ghosts and/or the protoss? Also Nargil has made pitfall traps in creep, keep going good cerebrate.
    >> Cerebrate Anon 01/26/11(Wed)22:11 No.13672804
    >>13672625
    Labbrate has the freighter towed to the defensive platform for dissecti--analysis. Analysis.
    >> Anonymous 01/26/11(Wed)22:13 No.13672828
    >>13672791
    If it's a psionic detection system, perhaps we could integrate an Overlord into it, to create a Super Overlord in terms of detection capability?

    Like, being able to detect cloaked units anywhere in a star system? Or if we boost the power, even an entire sector?
    >> Cerebrate Anon 01/26/11(Wed)22:18 No.13672880
    >>13672791
    This technology is set up for our specific type of psionic connection, and designed for interstellar distances, but Labbrate thinks that it could be modified to detect stronger ghosts or Protoss.
    >> Anonymous 01/26/11(Wed)22:20 No.13672905
    >>13672880
    Have Labbrate finish repairing this one so that we can find Kerrigan and inform her of this new Terran technology.

    Then he is to begin work on the modified version, which can detect Ghosts and Protoss.
    If Kingston plans on mounting a major offensive against Xenta or Yoshus, he will undoubtedly send along a large Ghost contingent. This new detector could give us advance warning.
    >> Anonymous 01/26/11(Wed)22:21 No.13672909
    >>13672880
    Nice, so we could modify it to sense Zeratul and Tassadar, to kill them. And of course to find Kerrigan when we need her.
    >> Techbrate 01/26/11(Wed)22:22 No.13672915
    >>13672880

    Have Labbrate see what he can learn from the system.

    Have internbrate work on a zerg hybrid unit designed from the ground up to make best possible use of terran-based cybernetic enhancements, and the new alloy. Step up production of the Mk2 siege tank, and orbital defenses. Have Narqil help Internbrate once he is finished with the new defensive structure
    >> Cerebrate Anon 01/26/11(Wed)22:27 No.13672958
    (Sorry. Give me a minute. Phone call)
    >> TUCAMP 01/26/11(Wed)22:27 No.13672963
    >>13672909
    I don't think it is precise enough to sense single entities. It might be able to pickup a strongly psionic entity (the Overmind/Us/cannon Tassadar at the end of SC1), but if that were the case I don't see why Kingston would probe our territory the way he did. We might have to upgrade it, but I don't see it being any better than being able to tell if there are any psionically active entities in a given system.
    >> TUCAMP 01/26/11(Wed)22:30 No.13672998
    >>13672915
    So an upgraded goliath with a thumbling in it? possibly hooked into the goliath cyberneticly? I suport the idea in theory, but question the need for cybernetics in this case. Power armoured zerglings though are another matter.
    >> Anonymous 01/26/11(Wed)22:33 No.13673028
    >>13672915
    >Have internbrate work on a zerg hybrid unit designed from the ground up to make best possible use of terran-based cybernetic enhancements, and the new alloy.
    This is probably better than going to VoidGate for a potentially traitorous Terminator design. I agree that we should try to integrate machinery and biotics more.
    Also agree with you that we need to produce more Mk2 Siege Tanks and orbital defenses.
    I'd also like to add in the growing of more Power Armor Ultralisks using the new alloy.

    >>13672963
    Even if we can't pinpoint individuals, being able to know if a large number of Ghosts is headed our way would be a good indication of an imminent invasion.
    >> Techbrate 01/26/11(Wed)22:34 No.13673047
    >>13672998


    The thing is, any advance in terran tech will probably be paralleled by Kingston, which means we'll need to use our biotech in conjunction. While gausslisks and power-armored ultralisks are fine upgrades, I meant a TRUE hybrid, the best of both our available techs combined into a nice, relatively easy to produce unit. Toss shields optional
    >> TUCAMP 01/26/11(Wed)22:36 No.13673078
    >>13673028
    I do wonder just how many Ghosts the Confederacy has. The use for a general detector would be more for keeping an eye on the Protoss and their planet glassing lasers and crazy crystal magic stuff.
    >> TUCAMP 01/26/11(Wed)22:40 No.13673133
    >>13673047
    >Toss shields optional
    What lies do you spout! Those shields are like cloaking and are mandatory on all units as per our standard issue cloaking harness. There is no option in shields. And I believe that with the new alloy we can put power armour on all our ground forces... except the hatchworm I suppose.
    >> Cerebrate Anon 01/26/11(Wed)22:51 No.13673267
    >>13673133
    (I mean, you could put it on the hatchworm. I'm not going to stop you. It'd be pants-on-head retarded, but you could)

    While we wait for Labbrate to finish working on the frieghter, Nargil speaks to us. It has completed what it calls the snatchery, as it is roughly the same size as a hatchery. When an enemy infantry unit comes within range, a large gripping trunk whips out, retrieves the unit, and drags it to the center of the building to be digested. It estimates a 2 minute dissolution time for standard Terran marines. Its range is slightly greater than that of our sunken colonies.
    >> Anonymous 01/26/11(Wed)22:53 No.13673294
    >>13673267
    Have Citybrate and Defensebrate begin integrating the Snatchery into their defensive plans.

    And compliment Nargil on the pun.
    >> Techbrate 01/26/11(Wed)22:55 No.13673310
    >>13673294

    In addition to the commendation, have him and Internbrate work together on the hybrid unit.
    >> TUCAMP 01/26/11(Wed)22:59 No.13673361
    >>13673267
    Yes the power armoured hatchworm, though awesome, would be pants on head retarded.
    >>13673310
    I do believe Nargil would be offended by having to work on some sort of cyborg zerg. I'd say internbrate and toaster. Or just toaster for that matter as that was my vague idea when I named him Toaster after the Cylons... so I'd have him do it.
    >> Anonymous 01/26/11(Wed)23:01 No.13673384
    >>13673361
    Toaster is currently occupied with the project to make our shipyards mobile.

    I think Internbrate will be enough.
    >> TUCAMP 01/26/11(Wed)23:02 No.13673392
    >>13673267
    Addendum: I vote we change the name, as Snatchery sounds like something that belongs in Bernie's Brood.
    >> Cerebrate Anon 01/26/11(Wed)23:04 No.13673407
    >>13673310
    Nargil doesn't understand the premise.

    (Remember, he was literally created for the sole purpose of modifying existing life. Creating new stuff is confusing and foreign to him)
    >> Techbrate 01/26/11(Wed)23:05 No.13673418
    >>13673407

    Hmm... in that case, see if he can modify an existing unit to work in concert with the snatchery.

    Also, how much stuff can fit in a snatchery?
    >> Anonymous 01/26/11(Wed)23:07 No.13673430
    >>13673407
    With the new colonization wave under way, have Nargil begin looking over the new worlds for more interesting life forms.

    Internbrate is to create a more integrated cyber-Zerg.
    I would like 2 types if possible. A humanoid one, similar to the ones that VoidGate uses, to be able to use Terran weaponry and manipulate their technology, while still being an assault-capable unit.
    And a more bestial one, utilizing built-in weaponry and more resembling its Zerg roots; a living tactical cybernetic weapon.
    >> Cerebrate Anon 01/26/11(Wed)23:11 No.13673475
    >>13673392
    (Don't worry about it. Bernie's Snatcheries don't act anything like these. It has things that will grab you and drag you to the center of the building, but they're not for anything as mundane as dissolving you for food)

    >>13673418
    It can generally handle five to eight meals at a time.
    >> TUCAMP 01/26/11(Wed)23:12 No.13673479
    >>13673430
    So you want a cybernetic thumbling and a cybernetic ultralisk? Sure why not, siege ultralisks we crazier.
    >> Cerebrate Anon 01/26/11(Wed)23:15 No.13673509
    >>13673430
    Internbrate wants to know just how "like" the robots-wearing-skin-clothes we wish the first to be, and what kinds of weaponry we want out of the second.

    >elderly, xpectryt
    Captcha wants to know how this will appeal to our elderly expectorate.
    >> Cerebrate Anon 01/26/11(Wed)23:19 No.13673555
    >>13673430
    (Also, I'm going to have to poke fun at you for specifying that it's a LIVING cybernetic weapon. As opposed to the dead cyborgs. Though, I suppose a zombie with bionic implants would be an undead cybernetic organism. Would you still call it a cyborg if its organic pieces were undead?)
    >> Techbrate 01/26/11(Wed)23:20 No.13673570
    >>13673509

    For the infiltrators: Capable of autonomous function, survival of the loss of the biological shell, inbuilt weapons if possible, and if possible the ability to alter its own appearance without needed to RTB.

    As for the assault unit, at least one goliath autocannon, and at least one anti-air weapon.
    >> Anonymous 01/26/11(Wed)23:24 No.13673615
    >>13673509
    First one: Zerg Terminator. Pretty much the same as the terminators from VoidGate, but with a Zerg brain as the CPU, rather than just a chip. Have it have a built-in radio transceiver and a computer, so that it can do some hacking on its own.

    As for the Terminator Ultralisk, cybernetically augmented strength, dual gauss rifles on turrets, cybernetic targeting computer, Protoss shielding, power armor.
    It'll be expensive, but it will be a terror on the battlefield.
    >> Anonymous 01/26/11(Wed)23:26 No.13673630
    I suggest we offer to make a joint colony with void gate some were we supply the transportation and gift him/her/it with 3 nuclear missiles as a sign of good faith along with the hope of combining technology and creativity to better strengthening both our positions in the uiniverse
    >> Cerebrate Anon 01/26/11(Wed)23:27 No.13673644
         File1296102439.jpg-(13 KB, 209x168, Trollface.jpg)
    13 KB
    >>13673570
    Internbrate apologetically states that it does not think it can develop a machine that can pass for human. Even the Protoss haven't developed machines that do not require supervision.

    It is happy to present to us a working prototype of what we requested out of the assault unit. It presents a goliath mech with an infested Terran piloting it.

    While Cerebrates don't have faces in the traditional sense, this is more of less what Internbrate's would look like if they did.
    >> Anonymous 01/26/11(Wed)23:27 No.13673645
    >Freighter carrying psi-disruptor similar tech

    >oh shit

    Perhaps we could contact our Protoss archon non-aggression pact pals about this after Labbrate is done analyzing the freighter. While they probably don't know a whole lot about Terran tech, they might know a thing or two about the effects about psionic warfare. Perhaps we might be able to learn some valuable information on how we could evolve a defense against stuff that disrupts Zerg psionics.

    Well, that or scare the hell out of them by presenting this psi-disrupting technology as an attempt by the Terrans to gain supremacy over Protoss everywhere. If we spin this the right way, even the Conclave might be swayed to consider the Terrans as a bigger threat than our Swarm.
    >> Anonymous 01/26/11(Wed)23:27 No.13673647
    >>13673615
    Speaking of computers...would it be possible to implant some sort of chip/program that wouldn't make Zerg go batshit crazy if they loose contact with us?
    >> Cerebrate Anon 01/26/11(Wed)23:31 No.13673688
    >>13673647
    Labbrate feels very nervous about the idea of using Terran technology to make Zerg units function without a Cerebrate. Especially if those units are going to function nearby Terrans.
    >> TUCAMP 01/26/11(Wed)23:33 No.13673724
    >>13673630
    No, let's just leave the evil google AI alone for now.
    >>13673645
    That works until you realize that the protoss would by definition realize that the swarm is not in fact leaderless and would come after us again. I see no reason why any protoss would belive that the terrans are working on a way to screw with the protss.
    >>13673647
    So a chip that does what naturally happens when a zerg is outside of the control of the swarm? I fail to see the use in this chip.
    >> TUCAMP 01/26/11(Wed)23:34 No.13673733
    >>13673647
    >>13673688
    >>13673724
    Misread that, so nevermind the last bit.
    >> Techbrate 01/26/11(Wed)23:36 No.13673757
    >>13673644

    Har har. I'm looking for something meaner to replace it. Preferably with greater mobility and close combat ability.

    See if Internbrate can whip up a non-autonomous infiltrator capable of surviving without organics.
    >> Anonymous 01/26/11(Wed)23:36 No.13673768
    >>13673688
    Just begin work on it. We won't deploy the technology unless absolutely necessary.

    >>13673644
    With a straight face(?), tell Internbrate that it's a good start.
    Have Goliath cannons and missile pods integrated into a powered armor ultralisk, with Protoss shields and a cloaking harness. Have it's musculature and bone structure enhanced with cybernetics and the super-alloy, and integrate a cybernetic targeting computer so that it can independently fire on air targets while attacking ground targets.
    >> Cerebrate Anon 01/26/11(Wed)23:44 No.13673849
    >>13673757
    (Sorry. Couldn't resist.)

    Internbrate isn't sure how to proceed. Without organics, the machine would need either a link to an organic controller (which would be difficult to arrange, given the ranges we can transmit information without making the link incredibly obvious) or some form of AI (which we do not have).

    >>13673768
    Internbrate asks if we basically just want to piggy-back a goliath's upper body onto an ultralisk's back.
    >> Anonymous 01/26/11(Wed)23:48 No.13673899
         File1296103707.gif-(43 KB, 300x312, MadcatMkII.gif)
    43 KB
    >>13673768

    Goliath? Pfft.

    Instead, let's do this.

    With Zergy bits replacing myomers and gyro.
    >> Anonymous 01/26/11(Wed)23:49 No.13673912
    >>13673849
    While effective, it's not elegant. Also, distributing the weapon systems across the entire back of the ultralisk should help to distribute some of the recoil from the weapon systems, as well as avoiding blindspots.
    But, if it makes development and production costs significantly cheaper...
    >> Anonymous 01/26/11(Wed)23:54 No.13673969
         File1296104097.jpg-(38 KB, 323x500, 3025 Atlas IIC.jpg)
    38 KB
    >>13673899
    No, this one.
    And the Death's Head can open its mouth and roar and bite chunks out of people and things.
    >> Anonymous 01/27/11(Thu)00:01 No.13674049
    >>13673849

    How's Labbrate's progress on dissecting/analyzing the freighter tech coming along?


    And about this new Psi-disruptor tech.... Kingston probably has all the funding in the world to build another gigantic psi-disruptor that breaks Zerg psionic links on an intergalactic scale. What could he be trying to accomplish with these freighters? I could see smaller psi-disruptors being used to disrupt Zerg commands on a smaller scale (supplementing regular Terran assault parties and such), or cheaper and more standard building-sized psi-disruptors that work on a reasonably-sized planetary scale.
    >> Cerebrate Anon 01/27/11(Thu)00:02 No.13674054
    >>13673899
    >>13673969
    (What's this shit?)

    >>13673912
    Internbrate believes that if we plan to maintain the ultralisk's melee abilities, the weapons platforms will need to be located somewhere other than the upper body. Blind spots are an inevitability, there, but if we accept that, we can decrease recoil by making it a fixed platform (and thus completely forward-firing). A rotating platform will cost more and create a stress point for the recoil, decreasing effectiveness.
    >> Techbrate 01/27/11(Thu)00:03 No.13674079
    >>13673849

    Sorry, I meant the organic shell. Include an internal brain that survives independent of the outer organic shell.

    While goliath-ultras are a good idea, see if it can find a way to further advance the gausslisk as well, and see if there's a way to enhance zerglings as well, thats cost effective.
    >> Anonymous 01/27/11(Thu)00:05 No.13674105
    >>13673969

    AND it can barf corrupter infesty stuff! It wouldn't need anti-infantry weapons, it could just infest them as it goes along!
    >> Anonymous 01/27/11(Thu)00:06 No.13674107
    >>13674054
    What if we downgraded the cannons to be quad-linked gauss rifles instead?
    Less punch per hit, but also less recoil.
    I think that the ability to have multiple firing arcs is worth the loss of brute firepower.
    >> Anonymous 01/27/11(Thu)00:12 No.13674180
    How about trying to engineer a machine that interfaces with the larva spawned at a hatchery, allowing us to control the machinery without having something suited for otehr purposes?
    I mean instead of building armor for a zergling, build a weapons platform based around hooking with the larva.
    >> Cerebrate Anon 01/27/11(Thu)00:15 No.13674212
    >>13674049
    (It's not a Psi Disruptor. Take a deep breath)

    >>13674107
    Internbrate thinks that if we remove the guns entirely, a small goliath missile launcher on a rotating platform would work with relative ease. The ultralisks would need to restock the weapons fairly often, but that shouldn't be a terrible price to pay.

    >>13674105
    (Are you guys basically asking for an Infested Liberty Prime?)

    >>13674180
    Larvae are currently mindless. We would need to develop a new strain if we were to enact this plan.
    >> Anonymous 01/27/11(Thu)00:18 No.13674239
    Instead of having massive space platforms, why not use a mixture of protoss and terran technology?

    Attatch a dragoon's cannon, to a small human craft, like a shuttle, cheap and easy to make, and have a pair of zerglings with thumbs pilot and shoot it. Mass produce them, they need not be fast, nor maneuverable, they just need to be cheap and numerous. Alternatively, build a bigger bomb for scourge, and a housing that continuously spawns them
    >> Anonymous 01/27/11(Thu)00:20 No.13674265
    >>13674212
    If we were to develop a new strain, could we begin designing more constructions for them? like having a Marine armor style one, a Firebat style one, an anti-air style one, etc etc?

    OH, different note. Why don't we start researching plasma based weaponry, such as the photon cannon's stuff, and combining it with the terran stuff?
    >> Anonymous 01/27/11(Thu)00:22 No.13674291
    >>13674212
    >Internbrate thinks that if we remove the guns entirely, a small goliath missile launcher on a rotating platform would work with relative ease.
    No, that's not enough.
    I want missiles, guns, AND RIPNTEAR tusks.
    This needs to be a walking engine of destruction (well, more than a regular ultralisk, or even a powered armor ultralisk is).
    >> Anonymous 01/27/11(Thu)00:26 No.13674348
    >>13674291
    In other words, We need the Zerg equivilent to a later generation BOLO.

    A Zerg tank the size of a building..... with canons that can hit things in orbit.
    >> Techbrate 01/27/11(Thu)00:27 No.13674368
    >>13674291

    Seconding this. This needs to be our new heavy hitter. Sure, we might not have more than 100 at any one planet, but those 100 should be able to take on multiple enemy formations at once.

    I vote for having Narqil work on modifying an ultralisk for more physical power, and the ability to absorb the recoil of a turret housing autocannons and launchers, as well as an engineered cavity in its abdomen to allow for a larger ammuntion stock. We can then mount goliath weapons onto the ultra-ultralisk

    Cost be damned, this will be our King Tiger!(Without the maintenance and parts problems.)
    >> Anonymous 01/27/11(Thu)00:27 No.13674371
    >>13674291
    Why? jack of all trades are bad. We can have say... An ultralisk that hits hard up close, and does some initial damage at medium range, but the whole missile platform thing? Just build a harness and have em drag the damn things around instead.
    >> Cerebrate Anon 01/27/11(Thu)00:28 No.13674381
    >>13674239
    >>13674265
    Generally, Protoss technology is very expensive and difficult to produce. We can make it, but mass production is a slow, slow process.
    >> Anonymous 01/27/11(Thu)00:29 No.13674395
    >>13674368
    Also, a previous point I made, why not use protoss cannon technology, eliminate ammo constraints and instead use a generator, or find a way to use the energy produced by the ultralisks!

    Hmm....
    psiblade enhanced ultralisks... there is an idea.
    >> Anonymous 01/27/11(Thu)00:30 No.13674405
    >>13674381
    Then we need to find a way to do it cheaper, and faster. Maybe our new AI buddy has some idea's on this?
    >> Anonymous 01/27/11(Thu)00:31 No.13674418
    >>13674395
    We already integrated psi-blade-like improvements into our ultralisks, and we don't have Protoss cannon technology.

    We only have the light cannons found on drone interceptors for the Carriers, and it's all we can do to replicate it.
    >> Anonymous 01/27/11(Thu)00:31 No.13674427
         File1296106308.jpg-(4 KB, 300x57, Marie.jpg)
    4 KB
    >>13672056
    .........goddamnit Cerbanon
    I just got out of the thri-kreen thread and now I want to stick it into that canal. <_<

    >>13673267
    >>It'd be pants-on-head retarded, but you could
    AND THIS IS EXACTLY WHY KINGSTON WOULDN'T EXPECT IT, FUND IT NAO!!!

    >>13673849
    Ask if we can mix it up. Some pack only missiles, perhaps if those ultralisks are aiding overlords in scouting a planet, some anti-marine -lisks will pack only the MGs. By utilizing a double-punch of one weapon system or the other, a gang of ultralisks will be able to massacre either air or ground foes with a one-two punch, with the third being a claw slash upon closing. Essentially, something which could normally go toe-to-toe with a normal goliath in this situation would suddenly find twice the incoming fire. We should also look into mobilizing our spore colonies since we're doing missiles.

    Really, Ultralisks are amazing. Their backs are so long and flat, we can throw whatever we want on there within the weight limit. Here's a longterm idea, eventually the dual-launcher lisks can choose between launcher+spore or two of each. One will do better vs shield, the other vs armor. Warbrate or Gorn could then micromanage their modified ultralisk forces to ebb and flow with the tide of the conflict, swapping places in formation to better deal with oncoming threats most effectively. Imagine if you will, the basic Panzer chassis, and the innumerable variations it went through, from support, to MBT, to anti-air, to anti-infantry. (we may also wish to breed smaller gunnerylisks for ambush or cavern/city fighting purposes.) Yes, yes, YES INTERNBRATE, go wild and free! *gives mad scientist monocle*

    I hope they've boned up on their Guderian!

    >>Marie Wellmer
    It seems Captcha wants us to name something or someone, but it isn't the time for that you silly goof.
    >> Anonymous 01/27/11(Thu)00:31 No.13674429
    >>13674405
    NO. Just, NO.
    We are not giving VoidGate access to Protoss weapons technology.
    >> Anonymous 01/27/11(Thu)00:32 No.13674433
    Also, stick a nuke into the DoomZerg. If it's about to die, we detonate it.
    >> Anonymous 01/27/11(Thu)00:32 No.13674443
    Lightbulb.

    Can we make railgun technology? You know, the kind that magnetically accelerates an object to ohgod speeds?

    THat solves recoil problems.
    >> Cerebrate Anon 01/27/11(Thu)00:33 No.13674446
    Labbrate believes that it has a fair idea of how what it calls the Psi Compass works. It believes that with minor modifications, it can be used in such a way that we can begin looking for Kerrigan, if we wish.

    It is still, tactically speaking, a sincere cause for worry.
    >> Anonymous 01/27/11(Thu)00:34 No.13674458
    >>13674427
    So you're suggesting a modular system, where one of these Cyber-Ultralisks could swap out an Anti-Air Module for an Anti-Armor/Infantry Module in the span of a few minutes to adapt to changing tactical situations?

    I think I can get behind that.
    Though the Zerg Bolo should still be our end-game objective.
    >> Anonymous 01/27/11(Thu)00:38 No.13674513
    CerabrateAnon! We must breed several new cerabrates! Call them: Stark, Thomas, Ben, and Asia!

    Each one will have their seperate field. In order: Implementing experimental technology, Designing new tech, Designing new species, taking all of the above and doing it cheaply!
    >> Cerebrate Anon 01/27/11(Thu)00:38 No.13674515
    >>13674427
    >anti-air ultralisks, as well as anti-marine ones

    (HINT: Standard ultralisks are anti-marine ultralisks. They don't need guns. That's why they're terrifying. Guns will only slow them down)

    >>13674405
    (You will DEFINITELY have to vote on giving advanced plasma weaponry to the Terminators)
    >> Anonymous 01/27/11(Thu)00:40 No.13674534
    rolled 1, 1, 4 = 6

    >>13674446

    Modify the Terrantech to make a Kerrigandar.

    We really should keep an eye on that gal.

    Plus, we really could use a front-line hero. I know in the past she's been pretty cold to the idea of rejoining the Swarm, but if nothing else, our recent diplomatic endeavors should show her we're nothing like the Overmind.

    Also, how do the other ZQ regulars feel about out Kingstoning Kingston?

    You know, he's searching for Xentus. Hard.

    Sounds like if we play our cards right (and NOT RETARDEDLY for once), we could lure him into a CREEEEEEEED level ambush.
    >> Anonymous 01/27/11(Thu)00:42 No.13674555
    >>13674458
    Seconding the Zerg BOLO endgame Unit.

    Would we start with a building as a base and make it mobile? or would we use a unit?
    >> Anonymous 01/27/11(Thu)00:43 No.13674562
    >>13674534
    This plan do it.
    >> Anonymous 01/27/11(Thu)00:43 No.13674570
    >>13674534

    Please elaborate on the Ambush thing.
    >> Anonymous 01/27/11(Thu)00:43 No.13674574
    While were kind of mad sciencing it up with new units, could we take out the carrying capacity of an overload and pack it with a miniaturized hatchery specialized to churn out scourges, and turn it into a kind of aerial reaver?

    >>13674458
    I like the modularness. That's a good idea.
    >> Anonymous 01/27/11(Thu)00:44 No.13674580
    >>13674534
    I'm Down for this.
    How?
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)00:44 No.13674581
    >>13674534
    Design the plan, and get hopping.

    If we get the opportunity, we must infest this... Creed... I think he would make an excellent cerebrate.

    oh hey. We happen to be Nurgal without the bad breath... cool.
    >> Cerebrate Anon 01/27/11(Thu)00:45 No.13674595
    (Guys. Focus for a second. You have a busted, engineless freighter holding some technology Labbrate can use to track Kerrigan. Would you like to put engines on it and go look?)
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)00:46 No.13674612
    >>13674595
    sure. Give it to one of our technologically inclined cerabrates to figure out.
    >> Cerebrate Anon 01/27/11(Thu)00:47 No.13674621
    >>13674534
    (You've got support, but no plan. :P Set up how you want this ambush to work first, then get support.)
    >> Anonymous 01/27/11(Thu)00:48 No.13674633
    >>13674595
    Don't be ridiculous Cerebrate Anon, we're busy stuffing an organic shell with as many weapon systems that it can handle.
    Then, just to be on the safe side, we're adding more.
    >> Cerebrate Anon 01/27/11(Thu)00:49 No.13674638
    >>13674612
    (You, eh, already have it figured out. You guys need to decide whether to send it out or not, and whether you want to use the Terran freighter to do that, or a less crippled ship)
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)00:49 No.13674648
    >>13674633
    Don't forget the anti-gravity stuff we were going to use to make it fly.

    siege tanks? I laugh.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)00:50 No.13674657
    >>13674638
    less crippled ship.

    ANd move the current one to an empty location.
    >> Anonymous 01/27/11(Thu)00:51 No.13674672
    >>13674638

    If we're going to go look for Kerrigan, better use it in a ship that's in better condition. And also has less chance of having Kingston Tracking Technology hidden away somewhere.
    >> Cerebrate Anon 01/27/11(Thu)00:52 No.13674678
    >>13674657
    (An overlord? A carrier? Battlecruiser? Wraith? Tie it to the back of a scourge?)
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)00:54 No.13674698
    >>13674678
    the scourge.

    You know my affinity for them.

    In all honesty, replicate the needed technology, and stick it on an overlord, but strap bombs to it just in case. send it with a contingent of wraiths, muta's, and a pair of battlecruisers.
    >> Anonymous 01/27/11(Thu)00:55 No.13674711
    >>13674638
    Repair the Psi Compass and the freighter that carried it, and have it begin searching for Kerrigan.

    As for the Anti-Infantry Module on the Cyber-Ultralisk, the idea was that it could fire at other targets than those directly in front of it, so that it could chew apart infantry and armor while it's chewing apart infantry and armor.

    Finally, the plan for Xenta.
    It's likely that Kingston has a general idea of where Xenta is, and will prepare a massive strike.
    Prepare all facilities and structures on Xenta to be relocated to Lapago II. We'll leave behind fake structures and empty buildings, and when Kingston finally fights his way through the defenses, several nukes will initiate in his face.
    >> Anonymous 01/27/11(Thu)00:55 No.13674713
    >>13674698
    Yeah, make sure we can destroy it if necessary.
    >> Cerebrate Anon 01/27/11(Thu)00:57 No.13674741
    >>13674698
    >>13674711
    (First to 3. Consider carefully)
    >Overlord: 1
    >Freighter: 1

    >Escorted: 1
    >Unescorted: 1
    >> Anonymous 01/27/11(Thu)00:58 No.13674751
    >>13674741
    Escorted overlord
    >> Anonymous 01/27/11(Thu)00:59 No.13674755
    rolled 1, 3, 1 = 5

    >>13674570
    >>13674562
    >>13674581
    >>13674580

    If we're going to pull this off, we need two things.

    1) More information on the Psi Compass. Is Kingston using it to triangulate our position? Does it detect the strength of our psionic signal? Is it tracking our psychic signal, or just Zerg in general?

    2) We need to plan together to cover all the angles. Our plans before have failed because we jumped ahead without considering the most logical results...


    That said, assuming that the Psi Compass is basically a triangulation device (i.e. Kingston is hitting our second wave colonies to find the common command point), this is what we need to find out in order to execute Operation OutKingston.

    1) The Psi Emitter. Could it ever match the strength and signal of our psionic signature?

    2) Is it possible to develop an hollow Cerebrate? Maybe...using the deceptive flesh over machine VoidGate technology?

    3) How many Psy Emitters could we theoretically fit into a fake Cerebrate?

    4) Are there any worlds near Xentus, but relatively isolated? By which I mean, it would take multiple "jumps" to reach the system.

    Basically, we need to be able to make Kingston to believe that we're somewhere we aren't, and get him to send his forces to a place where we can corner him. Everything else hinges on this deception.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:00 No.13674766
    >>13674711
    know this, we are sending a potentially useful fireboat into danger, without so much as checking for any type of tracking system on it, to someone we want as a potential ally.

    Am I the only person seeing the potential for catastrophic failure here?
    >> Anonymous 01/27/11(Thu)01:02 No.13674787
    rolled 1, 4, 4 = 9

    >>13674755

    Oh, alternatively, a world with an extremely heavy asteroid field ringing the system. Like an Oort cloud, but with very large asteroids. Asteroids big enough to hollow out and hide flying units inside.

    See where I'm going with this?
    >> Anonymous 01/27/11(Thu)01:02 No.13674788
    >>13674741
    Escorted Overlord.
    >> Cerebrate Anon 01/27/11(Thu)01:10 No.13674855
    >>13674751
    >>13674788
    (And that's 3)

    Labbrate outfits an overlord with the Psi Compass, which takes up a good portion of its carrying capacity. It and a group of mutalisks jump out to the space between two stars to work on getting a signal.

    After a few minutes' calibration, Labbrate adjusts the Compass to ignore our own signal, and a faint reading appears. The overlord and escorts begin jumping toward Kerrigan's signal. After a few jumps. the signal is strong enough to pinpoint a system. Oddly, this system does not appear on any of our charts.

    Should we go see our Sister?
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:12 No.13674875
    >>13674855
    Small contingent, mixed terran and zerg, Go in heavy, and only with zerg with either powered armor, or cyborg limbs and such. Plausible deniability.

    Have the rest of the assault force be cloaked.

    And then lets go meet our sister.
    >> Anonymous 01/27/11(Thu)01:13 No.13674882
    rolled 3, 2, 2 = 7

    >>13674855

    Couldn't hurt to check in.

    But let's be polite about it. She's probably gone to ground, without a Brood to protect herself with. Don't be afraid to let her see the Psi Compass, but let her come to the implications.

    If we could pick up her signal, so can the Terrans.
    >> Anonymous 01/27/11(Thu)01:15 No.13674904
    >>13674855

    I'd vote yes. We should keep her abreast of current events in the Korpulu Sector, and our recent diplomatic overtures with VoidGate and those Archons-only club of Protoss.

    Also we should probably notify her that Kingston has technology that is specially modified to track strong psionic entities. Probably zerglike psionic entities.
    >> Anonymous 01/27/11(Thu)01:18 No.13674928
    >>13674855
    Yes, jump to the system and cloak.
    Scan it to make sure that it's not a mistake and it's some other psionic entity.
    If it really does appear to be Kerrigan, uncloak and wait at the edge of the system politely for her to notice us.
    >> Anonymous 01/27/11(Thu)01:18 No.13674931
    >>13674787
    >>13674755

    We should consult our 'brates about this ambush plan.

    Being able to fake a Cerebrate signal could have useful applications beyond trapping Kingston.
    >> Anonymous 01/27/11(Thu)01:19 No.13674940
    >>13674212
    I must admit I misread this at first.

    >>13674371
    Hoho.
    Grand idea if I do say so myself. Katyushalisks!
    Normal cheaper ultralisks with a long-range missile rack. Soften up siege tank emplacements, knock out bunkers, and/or take out low flying defense craft as they prepare to strafe.
    Internbrate mah boi, we can go far together!

    >>13674429
    seconded, thirded, fourthed, etc'd. Especially if V'G realises what could be done with something like Tsinoseng, and gets its hands on a crystal like that.
    >> Cerebrate Anon 01/27/11(Thu)01:20 No.13674942
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    We arrive in the system with one overlord and eleven mutalisks. The nearest carrier begins launching interceptors immediately. The other two begin to close into range.
    >> Anonymous 01/27/11(Thu)01:20 No.13674946
    >>13674458
    and it must have sunken colonies embedded in it which release stinging trees for defense!

    Heh heh, what we did with zergworld? We do that again with Australia. And then we send it to the 'toss.

    And yes, that was what I was suggesting, that way they would have multiple turrets, but also some turrets would have doubleAA or doubleAI so that if a battle is heated enough, if you don't have time for it, you can simply swap formation locations and such. You know how Kessen/Total War works? It'd be like that on a projectile level. Say, 99 of them, they have 36-40 with the generic goaliath loadout, and the rest equally divided between pure AA or pure AI. When they meet a large enemy battlegroup, distractions like zerglings and gausslisks move in first while the UltraCloud mows its way towards the highest value target. When that opposition group is destroyed those lisks move inward and the inner lisks move outwards. I imagine its efficient effectiveness would scare the terrans into carrying at least two nukes at all times just to counter it. Nukes which could be 'accidentally' set off in their own bases or stolen. Also, ultralisks are fast enough despite being so large that a BC group firing yamatos into the middle will only hit a handful if they scatter on sight. Man, this is all making me wish you could mod SC easily just to try something like this out. It would be insidiously hard to counter without a special group built just to counter because of their high health and beefed carapaces.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:21 No.13674953
    >>13674931
    true.
    We could also stick "Cerabrates" on every rock from here to earth, and watch as the protoss grow hair just to rip it out in frustration.
    >> Anonymous 01/27/11(Thu)01:22 No.13674962
    rolled 3, 4, 2 = 9

    >>13674942

    FUCKING DICKS.

    IT ISN'T KERRIGAN.

    WARP OUT.
    >> Anonymous 01/27/11(Thu)01:22 No.13674964
    >>13674946
    ZergWorld is still orbiting Aiur, I believe.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:23 No.13674969
    >>13674962
    Fuck that.
    Open a communications channel.

    And assess their forces the hell NOW!

    Our pants our currently down.

    Lets teabag the protoss.
    >> Anonymous 01/27/11(Thu)01:24 No.13674982
         File1296109466.jpg-(336 KB, 1024x768, shitshitshitshitshits.jpg)
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    >>13674942

    GTFOUTTA THERE NOW!
    >> Anonymous 01/27/11(Thu)01:25 No.13674985
    rolled 2, 3, 2 = 7

    >>13674962
    >>13674969

    Well, I guess I just meant the Psi Compass, we shouldn't lose it before we have the plans to such a lovely device.

    As for the other troops, have them attack per normal.

    Can we send in three or four cloaked Overlords to Shakuras to scope out the situation while our escort dukes it out with the Carrier?
    >> Cerebrate Anon 01/27/11(Thu)01:25 No.13674986
         File1296109528.jpg-(98 KB, 1200x1200, Cerabrate.jpg)
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    >>13674953
    >>13674953
    Cera-brate.
    >> Anonymous 01/27/11(Thu)01:27 No.13674995
         File1296109648.jpg-(166 KB, 450x1013, Wings Won't Work.jpg)
    166 KB
    >>13674942
    CLOAK! NOW!
    Open a communication channel to stall for time as the group executes a random warp!
    >> Anonymous 01/27/11(Thu)01:27 No.13674997
         File1296109651.gif-(48 KB, 60x56, Zergeye2.gif)
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    SPAWN MORE OVERLORDS
    >> Anonymous 01/27/11(Thu)01:27 No.13675000
    >>13674969

    Are you suggesting that we try to talk (or troll) the dark templar/Conclave forces that are probably intent on killifying us to kingdom come?
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:29 No.13675011
    >>13675000
    Hellyes.
    And maybe make an ally or two while we are at it.

    And someone get Bernie on the line, just in case.
    >> Anonymous 01/27/11(Thu)01:30 No.13675015
    >>13674997
    construct me additional pylons and i will spawn you more overlords
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:31 No.13675024
    >>13675015
    I'm Listening,
    I cant build there.
    Power...., OVERWHELMING!
    >> Anonymous 01/27/11(Thu)01:31 No.13675028
    >>13675011

    You better be going somewhere with this.

    I vote to open up a comm. channel (while we're preparing to jump the fuck out).
    >> Anonymous 01/27/11(Thu)01:31 No.13675030
    >>13675011
    It's the Dark Templar/Conclave. They allied specifically to save Aiur and wipe out the abomination that is the Zerg.
    I don't think that they'll ally with us.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:33 No.13675044
    >>13675030
    Hey, in the Terrans eye's, we are both abominations.
    We just embrace our nature.

    And now we are also diplomatic.
    ANd ready to not be evil.
    The overmind was a bitch.
    >> Cerebrate Anon 01/27/11(Thu)01:33 No.13675048
         File1296110028.jpg-(139 KB, 750x600, Fuck off Aldaris I have plenty(...).jpg)
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    >>13675015
    (See pic)

    >Talk: 2
    >Retreat: 2
    >Attack: 1
    >> Anonymous 01/27/11(Thu)01:34 No.13675052
    >>13675044
    If this fails, then I will wish to have you flayed alive.
    Don't fuck this up.
    >> Cerebrate Anon 01/27/11(Thu)01:39 No.13675088
    >>13675028
    We move our forces away from the Protoss as we open a channel. The interceptors falter for a moment before returning to the carrier.

    "You have my ear, creature. Why shouldn't I destroy you?"
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:42 No.13675105
    >>13675088
    Brothers, what cause do you have to destroy us? What injustice have we done that would force you to attack?

    We are CerabrateAnon, freed of the domination and destruction that the blasted Overmind forced our broods to commit. We are now but Tera-formers, diplomats, and explorers. We defend what is our duty to defend.

    Would you kindly explain your presence here, Old ones?
    >> Anonymous 01/27/11(Thu)01:43 No.13675119
    >>13675088
    cuz there is a penis heaven, and i will take you there old one
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:50 No.13675159
    >>13675105
    im going for the protectors of species, and humble people routine here.

    Who knows, given enough time, it might actually become true.
    >> Negrodamus 01/27/11(Thu)01:51 No.13675163
    >>13675088
    (sweet i'm not to late)

    We are not who you presume we are. We mean you no harm, as we simply noticed you. we have had peaceful dealings with your kind in the past and would like to continue the trend.
    >> Anonymous 01/27/11(Thu)01:54 No.13675193
    >>13675088
    Good, we bought time. Run!
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)01:55 No.13675201
    >>13675193
    We don't have the forces there to make it worthwhile to run.

    Don't worry.
    >> Negrodamus 01/27/11(Thu)01:56 No.13675217
    >>13675193
    though even if we are gonna talk, get the compass the HELL out of there. we only have one. leave other units to 'speak' through.
    >> Cerebrate Anon 01/27/11(Thu)02:03 No.13675277
    >>13675217
    >>13675163
    >>13675105
    Our overlord jumps away while we speak.

    "Greetings, First Born. We are Cerebrate Anon, freed from the blood lust of the Overmind. Now we are artisans, explorers, and diplomats. We have had peaceful dealings with the Protoss before, and have no wish to initiate hostilities. We are here to explore. May we ask why you are here?"

    "You come to the hidden home of the Dark Templar, Shakuras, and have the audacity to ask what we are doing here? What dealings have you had with us, besides the slaughter above the Homeworld? I am sure I would have heard of peace with your kind."
    >> Anonymous 01/27/11(Thu)02:04 No.13675289
    >>13675088
    YOU CAN'T DESTROY ME!
    I'M ALREADY RUNNING AWAY!
    >> Anonymous 01/27/11(Thu)02:06 No.13675316
    >>13675277
    Well, Highlander? This is all you. Don't fuck this up.
    >> Negrodamus 01/27/11(Thu)02:08 No.13675329
    >>13675277
    oops. I wonder if we weren't supposed to mention the wierd protoss we met? meh.

    string them along, see if they wanna play nice, and pretend zergworld was someone else's idea. If they have records/communications with the protoss that were on auir, point out they killed the overmind, we are clearly not it.

    don't mention kerrigan.
    >> Anonymous 01/27/11(Thu)02:09 No.13675340
    >>13675277
    "We mean no offense in coming here. We detected a psychic signal, and investigated out of curiosity. We will leave immediately if that pleases you."

    We do not need to engage the toss here.

    Also: I just caught up from the last thread where we made some discoveries on swampworld. I have some ideas for the bio-glue.

    1. Mitigate damage of siege-tank ultralisks. Bio-glue deposits along the attachment sites could more quickly heal and reinforce the body, letting it fire more often.

    2. Offensive weapon. If we can get it so that a glue-ball, upon striking an enemy, fuses to his flesh and becomes as part of his body, then that enemy would be disabled AND become a larger target. It's also an infestation vector if the bio-glue carries zerg spores or whatever we use to infest things with. This would work great in city sieges.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:15 No.13675395
    >>13675277
    What dealings have we had with you?

    We have saved the lives of several archons, returning them to their world.
    We have made peace with a sect of the Tribe.

    The attrocities committed by the Overmind have no bearing on us, save for the desire to never commit such acts again. We are honorable, offering peace, where many would bring war. We seek not death, we seek to expand our knowledge base.

    YOu have had no true dealings with us.

    And as for the Glorious world of Shakuris...
    We had no knowledge of its existance until a psionic signal led us here. We followed, shocked first to find a planet that had escaped the notice of the Terrans, and second shocked to find many who would speak with us.
    >> Cerebrate Anon 01/27/11(Thu)02:21 No.13675448
    (Sorry for the delay. Nature called. Couldn't let it go to voicemail. You understand)
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:21 No.13675449
    >>13675316
    sorry about being away so long. working on a last minute peice of set for tomorrow's final.

    God I love magic.
    >> Cerebrate Anon 01/27/11(Thu)02:26 No.13675486
    >>13675395
    "You made peace with some colony of heretics, and expect us to believe that--"

    The signal cuts off abruptly as we detect encoded transmissions from Shakuras. A moment later, the channel resumes.

    "I have been ordered to allow you to leave the system alive. If you do not do so immediately, I am authorized to clear the system of Zerg with force."
    >> Anonymous 01/27/11(Thu)02:26 No.13675489
    >>13675448
    If I could let nature's call go to voicemail, I'd do it all the time.

    My cellphone is a piece of shit anyways.
    >> Negrodamus 01/27/11(Thu)02:27 No.13675498
    you know, and i realize it took stupid amounts of resources, but we may want to look into re-createing zergworld. I don't mean for any practical form of combat, or even any kind of regular use, but if some of these 'toss worlds have defenses like that giant crystal, we may need something to put events in our favor. Again, not saying this is for something normal, but besides just being the zerg, we kinda lack a superweapon.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:28 No.13675502
    >>13675486
    Thank you. Please go to these coordinates (give him the coordinates of one of our colony planets) if you wish to discuss things further with us. Please have a good day Brothers.
    >> Anonymous 01/27/11(Thu)02:28 No.13675508
    >>13675486
    "We'll be leaving now."

    And head out. There's absolutely nothing for us here. But be certain to mark this place down on our starcharts.

    Were we able to grab that encoded signal? Maybe we could try cracking it to see what the toss see in letting us go?

    Alternatively, maybe we DID find Kerrigan, she's infiltrating Shakuras, has dominated the Matriarch already, and ordered her to let us go. In which case, she's facepalming hard at our idiocy. If this is so, we'll have quite the story to straighten out when we meet her officially.

    Peaceful Zerg. What the hell, man?
    >> Cerebrate Anon 01/27/11(Thu)02:29 No.13675518
    >>13675489
    (Voicemail removes the urgency of the call, catches a message, and holds it for you until you pay attention. I don't let Nature go to voicemail)
    >> Negrodamus 01/27/11(Thu)02:30 No.13675521
    >>13675486
    oh noes. they are threatening some random space units. what evar shall we do.

    lets leave.

    also giggleworthy? later we can lead kingston and co. here if we ever want to get him off our ass. Even if they don't fight, the time working everything out will take would let us escape.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:33 No.13675559
    >>13675521
    you know what will be even funnier? if we come in here at some point (if we are hostile) using only terran stuff, broadcast some propaganda, and shoot shit, then leave.

    Then invite kingston here.
    >> Anonymous 01/27/11(Thu)02:33 No.13675565
    >>13675498
    >recreate Zerg World

    It was destroyed?
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:35 No.13675579
    >>13675565
    nah, its sitting above Auir threatening to slam into it one of these days.
    >> Negrodamus 01/27/11(Thu)02:36 No.13675583
    >>13675559
    hey don't we still have some stolen 'toss tech? we could attack kingston with it, attack the 'toss with terran stuff, and then let them fight it out and nom the loser. also the planet....


    HEY wait! does this planet have one of those huge nifty crystals? if so we want it hardcore. we should investigate...somehow.

    dammit we need zerg wasps. what's the smallest thing we can fit our powers into?
    >> Anonymous 01/27/11(Thu)02:37 No.13675595
    "As we came in peace, so shall we go. Happy times to you, elder siblings."

    >Peaceful Zerg. What the hell, man?
    This is a good question to raise. Aside from our feud with Kingston, just how peaceful are we really? We've made friends with a colony of deviant protoss and fucking skynet and if we met an human faction independent from Kingston's control we'd probably try to get along with them too. But at the same time, were trying to see just how many guns we can mount on an ultralisk, and talking about stickyfoam artillery shells that infect people with mutagenic plagues.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:38 No.13675602
    >>13675583
    We have been doing that to kingston already.

    And influence?
    ooo....
    We need ants...
    and cockaroaches...
    and spiders....
    and dwagons.....
    >> Negrodamus 01/27/11(Thu)02:39 No.13675609
    >>13675565
    it's effectively inaccessible, assuming the toss haven't blown it into pieces, then shot those pieces, then vaporized those pieces, then put those pieces in a box, and mailed it to themselves and when it got there they HIT IT WITH A HAMMER!

    ...it would be more practical to grab any other moon and just repopulate it with our brood. Though again, for emergencies. we don't have the numbers we used to.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:39 No.13675610
    >>13675595
    its for the Greater Good!
    honestly!

    besides, peace just means nobody else is alive to kill you!
    >> Cerebrate Anon 01/27/11(Thu)02:39 No.13675615
         File1296113998.jpg-(65 KB, 1024x768, starcraft-sarah-kerrigan.jpg)
    65 KB
    >>13675502
    >>13675508
    We leave, as ordered.

    Moments later, an overlord appears over Xenta, and relays a psionic message from its mistress:

    "Just what the hell was that about, Cerebrate?"

    (That seems like a suitably dramatic ending line. Good game, fellas. Imagine if you'd sent the Compass in a carrier, eh?)

    http://suptg.thisisnotatrueending.com/archive/13672056/
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:41 No.13675624
    >>13675609
    asteroids friend, they work better.
    especially if we can somehow add in the ability to manufacture food from light...

    then we cover asteroids in creep, and hatch stuff inside, slowly taking years to build forces and make flying asteroid things that do their own stuff.

    without having us lift a tentacle.
    >> Negrodamus 01/27/11(Thu)02:41 No.13675626
    >>13675602
    I was thinking of the wasps as spies. I mean our mental influence can touch anything, anywhere, it doesn't have to be a massive floating invisible brain...i think.
    >> Negrodamus 01/27/11(Thu)02:44 No.13675649
    HEY! SIS! um....how are things....


    ...also we are so very very zerg. it's not that we want her forces. it's not that we want her help. it's not even that we are concerned about her welfare. We are a hivemind dammit, and whenever a part of us is missing something is horribly wrong.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:46 No.13675662
    >>13675649
    true.

    Though I just want to figure out how she does her psionic storm thing, and how we can make every single zergling and larva in our swarm be able to do the same...
    >> Cerebrate Anon 01/27/11(Thu)02:48 No.13675676
    >>13675602
    >>13675609
    >>13675624
    >>13675626
    (I've actually addressed these points before. Stuff much smaller than a person is hard to detect psionically, much less control. You can bring wasps into the brood, sure, but Nargil will have to mutate them into giant wasps, like the drones.)

    (Zerg World isn't happening again. Maybe if you retake the original, I'll let it work, but you're definitely not making a new one. No)
    >> Anonymous 01/27/11(Thu)02:53 No.13675719
    >>13675615
    Hooray! Our Mission was a glorious success!

    I really hope we didn't just blow her cover. If we're the more peaceable and reasonable side of the zerg coin, Kerrigan is the more cruel and vindictive side. If we've upset any of her plans I don't think we're in for a very happy reunion.
    >> Negrodamus 01/27/11(Thu)02:54 No.13675727
    >>13675676
    k. i'll have to take a look through the archives. sorry about rehashing.
    >> Lord Highlander !TE9R7xCZ.g 01/27/11(Thu)02:54 No.13675732
    >>13675676
    how about... the twin zerg worlds? making Auir a powerhouse of culture and stability, while Zerg World will be an economic and diplomatic powerhouse...

    Fear the wrath of the swarm. And the protoss. and Skynet. And anyone else who we can get to join this alliance.
    >> Anonymous 01/27/11(Thu)03:02 No.13675810
    >>13674964
    nono I meant turn Australia into a second smaller Zergworld. Zergbattlemoon.
    Terrans know well the threat of aussie wildlife, but the Protoss will be completely caught with their pants(?) down.
    It'd be a great endgame troll, especially if we disguise two asteroids as fake battlemoons. "Holy balls
    they can create them so easily now! WE SURRENDER! *conclave suicides*"

    crap, connection died, how suck.

    >>(HINT: Standard ultralisks are anti-marine ultralisks. They don't need guns. That's why they're terrifying. Guns will only slow them down)
    I had a nice response to this but my ISPdeath ate it. :\

    So in its place, you are now imagining the zerg after viewing Equilibrium. oh yeah, that's right, ULisk gun kata!
    >> Anonymous 01/27/11(Thu)03:23 No.13675969
    >>13675602
    Not spiders. Spidews!
    And then we discover a very oddly shaped pair of pliers and present it to Kerrigan as a gift to make up for almost blowing her cover.

    anyway the idea behind the modular is to defeat both air and ground wave tactics while having a force that can also cleave into an opening when the opportunity presents itself. I was thinking like 3 or 4 groups of ulties 20ish strong soaking damage for each other and flinging missiles like candy while they much marines and spray firebats with gunfire before they reach the cluster. Of course once we get Ulisk backs strong enough to use the siege cannons reliably we won't need the goliath gun module but it's a nice stopgap idea. Normal ulties can do their own thing but this 'battlecloud' is to present a juicy yet dangerous target of opportunity the average commander wouldn't be able to resist/ignore. Anything that comes within melee range gets mulched, and anything that attacks from a distance still gets damaged quite a bit before the group needs to retreat and mend up. Can also be used to lead pursuing units into traps arranged by the support units burrowed or otherwise. I figure eventually we'll wind up in a fight against someone else using wave tactics and these large ulty commando teams would be a great F-U to'em.



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