[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1296376144.png-(180 KB, 246x528, DatEye.png)
    180 KB ITT: Organized Rangers. Anonymous 01/30/11(Sun)03:29 No.13712986  
    "Gentlemen. This is a war. The King and his nobles will tell you that it is a suppression. The philosophers will tell you that it is genocide. The people will tell you that it is pest control.

    But it is none of those things. It is a war. The goblins are not vermin to be exterminated, or peasants to be controlled. They are a people with their own martial traditions, and their own heirarchies, hidden beneath that filth and chaos that we observe in everyday life... And they are getting smarter. Something is motivating them. Organizing them. Controlling them. Now, their caves have hidden exits and entrances, ventilation that is well concealed. When they fight, they fight in formations, they have learned to form phalanxes and pike hedges, to ride vicious wolves, to fight with lance and bow mounted. They have officers now, and training grounds. They have uniforms, they have marching cadences and instruments, banners and flag-codes. They are an army. And what they would fight with us, is a war.

    That is why we are here. It is always like this, the lesser races rising up from the mud to topple their betters. The kobolds tried it, the orcs tried it, the mites tried it, the centaurs tried it. Even the gnomes tried it. And every time, we faced them with sickle and shadow. We slew them in their homes and their dreamless sleep, we murdered them in their halls and their mourning pits. We descend like a flock of crows, to shred a carcass that does not yet know itself to be dead. And as our namesake, we attack the sight of our enemies first.

    Go now, my crows. Fly like the wind, and bring death to the inferior. For Humanity, for Elfdom, for the Married Gods of both, go forth, and leave no eye unblinded."

    -Arcturus of Kyve, Grandmaster of The Unkindlies.

    >I Need me a bunch of Ranger organizations for an upcoming game. Lay 'em on me /tg/.
    >> Anonymous 01/30/11(Sun)03:31 No.13713005
         File1296376276.jpg-(156 KB, 800x800, gentlemen.jpg)
    156 KB
    >gentlemen this is war
    >> Anonymous 01/30/11(Sun)03:32 No.13713012
         File1296376322.jpg-(35 KB, 480x336, 1z4xmcyq.jpg)
    35 KB
    GO GO POWER RANGERS
    MIGHTY MORPHIN' POWER RANGERS!
    >> S.T.A.L.K.E.R. 01/30/11(Sun)03:32 No.13713020
    >Gentlemen. This is a war.
    Gentlemen, I like war.
    >> Anonymous 01/30/11(Sun)03:32 No.13713026
    Rangers that specialize in parkour.

    Parkour with bows.

    That doesn't make any sense, but fuck it, D&D.
    >> Anonymous 01/30/11(Sun)03:33 No.13713031
    Is that a quote or some writefaggotry on yours or someone else's part from here? If the latter, it's good. And, the First Kin for your organizational name.
    >> Anonymous 01/30/11(Sun)03:39 No.13713078
    The Watchguard of the Hallas.

    A secretive organisation, or rather, community of human ranger-folk, they live in mobile camps that range across the forest. Proficient at arms and scavenging, what little contact they do have with the outside world is conducted with trusted contacts in a few guilds near the forest, or with passing dwarven caravans who are contractually obligated to provide them with their finest quality arms and armour, in remembrance of their aid in rescuing the high king of the dwarves in ages long past. Long has their vigil kept the forests clear of the threat of vermin, their directive to protect mankind at large an important tenet of their secretive past.
    >> Anonymous 01/30/11(Sun)03:41 No.13713093
    The Free Man's Army

    A group of former serfs, slaves and indebted men, loosely organized into a kind of medieval terrorist cell. These men despise all ideas of slavery, and attack slave owners and traders everywhere. However, some of the more extreme members also attack banks and churches, claiming that debt and faith are as oppressive as serfdom. Curiously, these extremists are almost never ex-slaves. Since they have such a foul reputation, most live in forests, mostly using longbows and knives. However, they are not opposed to mercenary work, and will gladly fight under the banner of a paying general. They are mainly human, but accept any race. They have no symbols.
    >> Anonymous 01/30/11(Sun)03:41 No.13713103
    >>13713031
    Thank you. Yes, it's my work.
    I do not understand the First Kin thing, though, because I am not a clever man.
    >> Cerebrate Anon 01/30/11(Sun)03:42 No.13713108
         File1296376928.jpg-(70 KB, 640x480, Kitties plot to kill Supes.jpg)
    70 KB
    >Wimentic ME

    Captcha's being ticked by women! Somebody help!
    >> Anonymous 01/30/11(Sun)03:42 No.13713114
    >>13713103
    I imagine the Rangers would be like scouts, as in first on the field, and Kin just to indicate organization.
    >> Anonymous 01/30/11(Sun)03:46 No.13713141
    >>13713114
    Wait, I said the Kin part wrong. I imagine the Rangers would work in pairs, and thus their trust would have to be as strong as if their partner was of their kin.

    >captcha: Ondsmi 1537, inSiam,

    Captcha's letting us in on some conspiracy theory. I'm on the case!
    >> John Galt 01/30/11(Sun)03:47 No.13713150
    (OP here, now applying name for simplicity's sake)

    >>13713078
    >>13713093
    Good! Good, very good. Different directions, I like the idea of roving forest ranger bands, and freedom fighter rangers have a lot of potential.
    >> Anonymous 01/30/11(Sun)03:48 No.13713163
    >>13713150

    Who the fuck is John Galt?
    >> John Galt 01/30/11(Sun)03:49 No.13713174
    >>13713108
    Oh oh oh! Tiny lead pills with kryptonite in them. Sprinkle them into his food. Super strength crushes pills, superman dies.
    >> Anonymous 01/30/11(Sun)03:50 No.13713183
         File1296377432.jpg-(22 KB, 444x322, Eddy.jpg)
    22 KB
    >>13713163
    >> Anonymous 01/30/11(Sun)03:51 No.13713192
    >>13713183
    How do you not get his joke?

    At least I'm giving him the benefit of the doubt in that that WAS a joke based on Atlas Shrugged.
    >> Anonymous 01/30/11(Sun)03:52 No.13713195
    >>13713150
    First guy here, I was stealing VERY liberally from the Rangers of LotR-lore, because, let's face it, they're awesome.
    >> Anonymous 01/30/11(Sun)03:52 No.13713199
    >>13713183

    I think it's supposed to be a joke. I hope.
    >> Anonymous 01/30/11(Sun)03:52 No.13713202
         File1296377571.jpg-(312 KB, 750x1281, 20090610.jpg)
    312 KB
    Go with the Lookouts! Words cannot describe the boner I had for this concept.
    I still hope to run a game of it some day.
    >> Anonymous 01/30/11(Sun)03:54 No.13713210
         File1296377646.png-(272 KB, 408x469, Misty.png)
    272 KB
    >>13713183

    How the fuck did you not get that troll? Everyone knows who John Galt is, I posted it out of rhetoric. Successful troll is successful, Jesus.
    >> Anonymous 01/30/11(Sun)03:54 No.13713213
    >>13713202
    Leading by <possibly deadly> example. I love it. Reminds me of those years when we didn't coddle children like we do now.
    >> John Galt 01/30/11(Sun)03:55 No.13713222
    >>13713183
    It is funny because in horrible Ayn Rand book "Atlas Shrugged," a common question that is asked is who is John Galt.

    >>13713195
    I agree totally. It's weird, because the inspiration was obviously originally from Tolkien's stuff, yet, we don't see much of that anymore, just the general premise.
    >> John Galt 01/30/11(Sun)03:57 No.13713230
         File1296377849.png-(16 KB, 298x451, YES..png)
    16 KB
    >>13713202
    >> Anonymous 01/30/11(Sun)03:57 No.13713235
    >>13713202
    >I've got a boner for child soldiers
    >> Anonymous 01/30/11(Sun)03:58 No.13713241
    >>13713235
    Start 'em young, they'll grow into it better.
    >> Anonymous 01/30/11(Sun)03:59 No.13713247
    The Routers (as in 'we rout foes')

    Originally a unit of crossbowmen in the King's army, the Routers were essentially the sharpshooters of the army, positioning themselves in strategic positions, using large, cumbersome crossbows to spear heavily armed enemies from vast distances. Disgruntled at their low pay, they eventually deserted the army, taking their crossbows with them. They are excellent woodsmen, and are trained to pick out the enemy's leader from far away. They are called 'Routers' due to their knack for causing mass panic. After all, seeing your noble leader's head pop like a grape is not exactly encouraging to the average footslogger. They are strictly mercenary, and are well armed, well organized, and extremely professional. Their base is nestled in an area of dense forest, and is difficult spot from far away. They use camouflage to blend into their surroundings, and in close quarters fighting, they use a shortsword and a buckler.
    >> Anonymous 01/30/11(Sun)03:59 No.13713248
    You are now imagining Goblins as emergent Prussia. Tiny, irrelevant power with no real history of m-JESUS CHRIST WHY ARE WE BEING RAPED
    >> John Galt 01/30/11(Sun)04:01 No.13713266
    >>13713247
    Sneak attacking with a huge crossbow? Classy.
    >> Anonymous 01/30/11(Sun)04:01 No.13713268
    >>13713247
    This is basically the best concept in the thread and is going to remain the best concept in the thread because I can pretty much tell it's based on Actual Rangers and not magic nature rangers. Just a bunch of skirmishers who know about terrain and camouflage.

    Although I should mention that crossbows are much harder to maintain in the wild than bows are, so maybe that will factor into your concept.
    >> John Galt 01/30/11(Sun)04:04 No.13713290
    >>13713248
    That was the idea. I had to make goblins a threat, so I organized them. Then I needed an excuse for them not to wash over the civilized world like a cresting wave. So... Unkindlies.
    And then I realized that these guys had turned out well, because organized rangers are seriously badass, so I figured I needed more. And here we are.
    >> Anonymous 01/30/11(Sun)04:04 No.13713294
    >>13713268

    They are, as I said, very professional; each man is expected to take good care of his weapon, as they are almost as symbolic as they are expensive, and when not in combat, they wear them on their backs.
    >> Anonymous 01/30/11(Sun)04:06 No.13713313
    I've got some ideas but I'm intimidated by the writefaggotry. Is it ok if I post in a less in world voice?
    >> Anonymous 01/30/11(Sun)04:07 No.13713328
    >>13713313

    I assume all ideas are welcome.
    >> John Galt 01/30/11(Sun)04:09 No.13713350
    >>13713313
    Absolutely, not everyone has time to write a three paragraph monologue and then edit it to fit exactly into one 4chan quote. In fact, very few people have time for that. I want ideas, as raw or as cooked as I can get them, and thusfar I'm very pleased with the quality of what I'm receiving.
    >> Anonymous 01/30/11(Sun)04:09 No.13713356
    >>13713328
    Oh great, I'll get right on it then.
    >> John Galt 01/30/11(Sun)04:13 No.13713391
    >>13713268
    I think that's a bit premature. While I agree on the point that often times, the nature worshipping treehugger element of the Ranger is overemphasized, you cannot simply discard all of them out of hand who exhibit such behavior. Particularly not simply on dint of their magic. Magic is goddamn useful.
    >> Blackheart !!d+z47tvchVl 01/30/11(Sun)04:14 No.13713410
    Pathfinder has the Sable Company, which is basically a military corp of nothing but griffon riding rangers.
    >> Anonymous 01/30/11(Sun)04:16 No.13713436
    >>13713356
    Alright so here's my idea, an organization of dwarf rangers who function as a sort of combination of fortress architects and sentinels in the caverns that dwarves make their homes in. Since they have great skill in dealing with underground environments and natural dwarvish stone cunning they could craft superior secret doors and pitfalls, and fight like trapdoor spiders against invaders.

    Call them the masonic order. ba dum tish.
    >> Anonymous 01/30/11(Sun)04:16 No.13713439
    >>13713391
    http://en.wikipedia.org/wiki/United_States_Army_Rangers
    ACTUAL LOGICAL RANGERS
    >> Anonymous 01/30/11(Sun)04:17 No.13713459
         File1296379072.jpg-(127 KB, 848x783, hahaohwow.jpg)
    127 KB
    >crossbow
    >vast distances

    Lolno.

    Crossbows are incredibly powerful weapons, but they operate at much shorter distances than bows because bows can only get great range from being fired up and arcing, and arcing a crossbow bolt defeats the entire purpose of having a crossbow.
    >> John Galt 01/30/11(Sun)04:19 No.13713489
    >>13713439
    And while I respect and fear the United States' armed forces, those gentlemen would be greatly improved by the ability to summon clouds of locusts and eagles the size of sedans.

    Which is something we have in D&D.

    >>13713410
    Were those the guys in Korvosa that Illeosa disbanded? And then one of them tried to off her? With unpredicted results?
    Well, they were badass anyway.
    >> John Galt 01/30/11(Sun)04:22 No.13713518
    >>13713436
    You are >>13713313, yes?
    This is very good. Dwarves being... Sneaky? In their methods of warfare? Nobody will be prepared to face the masons.
    I say. If one of them were to break off from the primary organization, would be be a free mason?
    >> Anonymous 01/30/11(Sun)04:25 No.13713546
    >>13713518
    Ya, that was me. Glad you like it. I have an uncle in the rl masons, and he's always laughing at the conspiracy theories and stuff, so this is for him. ;)
    >> John Galt 01/30/11(Sun)04:28 No.13713577
    >>13713459
    Well, let's be honest, the original point of the crossbow was that it was a lot stronger, and a lot less physically exerting to use than normal bows (or god help you, a longbow) and had much more power at short range.
    As far as I know though, you could definitely arc them. The Genoese tried that at Crecy, it just didn't work because the mooks had let their weapons get wet.

    What a senseless waste of good Italian blood. And crossbows.
    >> Anonymous 01/30/11(Sun)04:29 No.13713588
         File1296379748.jpg-(52 KB, 640x480, illosa_Bitch_Please.jpg)
    52 KB
    >>13713489
    Yes.
    >> Anonymous 01/30/11(Sun)04:30 No.13713606
    >>13713459

    I imagine their 'crossbows' to be small Scorpion ballistas.
    >> Anonymous 01/30/11(Sun)04:38 No.13713679
    >>13713489
    Wait, who actually fears the US military? Most people whiffle between believing that our boys are protecting their freedom, or else that they're horribly incompetent. I don't think anyone genuinely fears them outside of the middle east. And not even there most of the time.
    >> John Galt 01/30/11(Sun)04:41 No.13713709
    >>13713588
    There's the one.

    Come on people, I need more ideas, I know you guys have more buried in there. Inside every man, there is a racially targeting serial killer trying to get out. In D&D, we call this a Ranger.
    >> John Galt 01/30/11(Sun)04:48 No.13713777
    >>13713679
    The world is not divided into Western Europe and the Middle East. I do not live in the part of Europe that has the luxury of comparing everyone unfavorably to the SAS. But if it would comfort you more for me not to fear your country's army, then consider fear for me to be synonymous with respect. Which I suppose it is.

    Now come on damn you, more Rangers!
    >> Anonymous 01/30/11(Sun)04:53 No.13713838
    In Warhammer Fantasy, there are these units that the Wood Elves have whose duty it is to protect the forests while the rest of the elves go into hibernation. They're fucking terrible units on the tabletop, but they're kind of like rangers when you think about it. Actually, most of the Elvish stuff from WHFB are rangerish.
    >> Anonymous 01/30/11(Sun)04:53 No.13713839
    Okay I'll give it a shot...

    A nameless group of elves (referred to by others as the huntsmen) who guard their territory against any and all intruders. They are highly organized and will harass intruders day and night with traps ambushes and skirmishes. They will stalk their target for days on end if necessary making sure they never get a moment of rest. Typically they initiate combat with a volley of poisoned arrows then retreat into the woods while another group opens fire driving their enemies deeper into the woods in an effort to get them lost. Only when their quarry is sufficiently exhausted will they finally engage in melee. They frequently take and keep trophies from their "hunt" which they display on their armor.
    >> John Galt 01/30/11(Sun)04:58 No.13713870
         File1296381480.gif-(28 KB, 327x330, Brain.gif)
    28 KB
    >>13713838
    Yes.

    >>13713839
    YEEEEEEES!
    >> Anonymous 01/30/11(Sun)05:07 No.13713948
    Maybe something more original.

    A group of Kobold "Gnome Hunters" who excel at mounted combat. Named the Gnomebane Bandits, these Kolbolds have an unrivaled hatred for Gnomes and will follow tracks for miles if there is a chance to slay another Gnome. Members are typically kolbolds who have suffered greater do to gnomes. When trying to find a well hidden gnome village, they will set a trap, taking advantage of gnomes curiosity, then allow their prey to escape so that they may follow his trail back to the village.
    >> Anonymous 01/30/11(Sun)05:07 No.13713955
         File1296382066.jpg-(57 KB, 415x476, Sarge_All_Up_In_This_Bitch.jpg)
    57 KB
    A MILITARY SPONSORED UNIT OF ELVISH ORC/GOBLIN/GREEN HUNTERS WHO BREAK THE MOLD BY BEING EXTREMELY LOUD TO DRAW THE ENEMY TOWARDS THEM, THEN HIDING AND GOING SILENT BEFORE EMERGING AGAIN SHOUTING AT THE TOP OF THEIR LUNGS TO AMBUSH THEIR NOW CONFUSED ENEMY.
    LED BY THAT NEVERTHELESS SMOKING HOT ANTITHESIS OF CHARISMA, SERGEANT ANDOSONA.
    >> Anonymous 01/30/11(Sun)05:09 No.13713969
    >>13713948
    Dude. That's a really sweet idea. You put a carrot out there, a gnome WILL pick it up, even if he knows there's a spinning blade hidden there somewher.e
    >> John Galt 01/30/11(Sun)05:16 No.13714020
    Back from elf thread what've we got h
    >>13713948
    ereYowza. I've just helped myself to two big scoops of fucking win by reading this post. Kobolds and Gnomes are natural enemies, upon casual reflection, it only makes sense. This is not only a good idea, this is a great idea. I've neglected kobolds thusfar, but no more!

    >>13713955
    I'm afraid I've beaten you to that one, pal. Already got a Shalelu parody/homage in my setting, and the poor goblins couldn't possibly survive another.
    >> Anonymous 01/30/11(Sun)05:21 No.13714049
    The Dead Men

    To put it bluntly, this is a death squad. These men are the worst of the worst, the most cruel, uncompromising bandits, killers and monsters willing to sell their blades. Silent and brutal, this group was formed by a nameless escaped prisoner, who, upon forming this band of butchers, shed his previous identity, becoming, as far as the world knew, a dead man. Anyone who joins is essentially free of their past, and becomes a dead man. The Dead Men accept anyone, and will work for anyone. They specialize in terror tactics and lighting fast raids, working with a variety of weapons, and are often hired to preform the acts any other soldier would refuse to do, such as poisoning wells, spreading disease and blowing up buildings with gun powder or magic. They wear cloaks and masks, to hide their identities, and dwell in a secret fortress that only dead men have found.
    >> Anonymous 01/30/11(Sun)05:30 No.13714107
    The Order of the Knot
    A mobile lynch mob, dedicated to the elimination of whichever pest the state has decided needs to die today. If you play Pathfinder, you could use the Guide variant, which can designate a specific target its Favored Enemy as a daily power. Have them ride around, trying to catch members of the designated "enemy" of the day, preferably alive, and then hang them. Makes for good enemies for the PCs at least, since they could be fighting anyone at any time.

    Alternatively, make em Horse Lord rangers and have them use lassoes from horseback. The results of that are actually quite horrible if you've ever seen someone get dragged by a horse.
    >> Anonymous 01/30/11(Sun)05:32 No.13714122
    >>13712986
    Stolen.
    >>13713093
    Stolen.
    >>13713183
    Saved.
    >>13713436
    Stolen.
    >>13714049
    Stolen.
    >> Anonymous 01/30/11(Sun)05:33 No.13714127
         File1296383587.png-(6 KB, 500x500, cutebold.png)
    6 KB
    >>13714020
    But thou must.
    >> Anonymous 01/30/11(Sun)05:36 No.13714141
    >For Humanity, for Elfdom, for the Married Gods of both
    What
    >> John Galt 01/30/11(Sun)05:40 No.13714159
    >>13714049
    This is untrodden ground, and also a cool idea. Alas, it also brings to mind Kane & Lynch. Such a good idea, so tragically misused.

    That said, thank you sirrah, you are a prince.

    >>13714107
    Now that's unconventional. And dark. I like it, I love it, I want some more of it. The real question though is whether or not the lasso is a viable weapon in these kinds of games. It'd make for a good encounter at the least, since they could probably drag a character a hundred feet in a turn, and while not doing epic damage, that guy is now unsupported and surrounded by enemies.
    >> Anonymous 01/30/11(Sun)05:45 No.13714194
    >>13714159
    I dunno about lassos, I don't play D&D. But I do know that getting wrenched out of your saddle while going full tilt is such a death sentence that the Poles started giving their cavalry these big ornate wings to get in the way of such attempts. A rope would grab one of those and it'd just break off instead of taking the guy with it.
    >> Anonymous 01/30/11(Sun)05:47 No.13714207
    >>13714194
    That's totally a myth dude, I don't even think the Hussars could ride with those things on.
    >> Commando 01/30/11(Sun)05:53 No.13714245
    >>13714194
    Would whips be more practical? And still incorporate the Rope motif.
    >> John Galt 01/30/11(Sun)05:56 No.13714260
    >>13714194
    >>13714207
    Ah yes, I'm a big fan of the hussars. It's generally agreed that the wings weren't worn into battle, too cumbersome, too likely to catch the wind, etcetera.
    Doesn't make them any less awesome though, and it's entirely possible that they had a better (maybe smaller) design that didn't screw with their riding so much, and we just don't have surviving non-ornamental examples.
    >> Anonymous 01/30/11(Sun)05:58 No.13714272
    >>13714245
    Totally. Mostly it was the noose motif I was liking but really it's the rope that counts. I guess a whip is more practical than a lasso. Which is kind of saying something because whips are like the least practical weapon in the world.
    >> John Galt 01/30/11(Sun)05:59 No.13714278
    >>13714245
    Now whips, there's a weapon that doesn't get used enough.
    >> Commando 01/30/11(Sun)06:03 No.13714301
    >>13714278
    To extrapolate on a theme, they could fashion their whips from the rope used to hang past victims.
    >> Anonymous 01/30/11(Sun)06:04 No.13714309
    >>13714278
    For good reason, dude. It's a whip. It's not even so much a weapon as it is a motivational device.
    >> John Galt 01/30/11(Sun)06:04 No.13714316
    >>13714301
    DINGDINGDINGDING
    We have a winner!
    >> Commando 01/30/11(Sun)06:05 No.13714324
    The Dreamweavers

    Often used as assassins by nobility, those who have made powerful enemies often find difficulty sleeping at night. The Dreamweavers specialize in nocturnal missions and stealth entry, seemingly able penetrate enemy lines at will once the sun sets. Heavily-guarded individuals have been found in the morning with throats slit, with the guards outside being none the wiser. Entire platoons of soldiers are discovered dead in their bedrolls. Divisions operating in Dreamweaver territory are known to go through abnormally high amounts of caffeine and stimulants, and sleep-deprivation leads to decreased performance in combat.
    >> Anonymous 01/30/11(Sun)06:07 No.13714333
    >>13714324
    You know you've got a keeper when you can destroy an enemy just by letting them know that you've hired them, and then not even order them to do anything.
    >> The Professor 01/30/11(Sun)06:08 No.13714342
    There was one idea that I sort-of loved, even though it came from RA Salvatore. The Knee-Breakers were a bunch of gnomes, half-lings, etc. They rode battle-boars and fought primarily giants and larger monsters. Using charging attacks they would do things like break the knees (hence the name) or trip their larger prey with a rope between two riders. then they would swarm over their fallen target with stomping boar hooves and poisoned lances and flails.

    The idea was to be something not unlike a swarm of bees: so many targets hitting with little blows that it was all but impossible to stop them.

    I've got a few more ideas, that's just the first one that came to mind: Mounted combat is something that doesn't see enough use.
    >> John Galt 01/30/11(Sun)06:10 No.13714350
         File1296385807.jpg-(133 KB, 576x864, Sun Haet you.jpg)
    133 KB
    >>13714324
    If you can't hire the sun, hire the boogiemen.
    >> The Professor 01/30/11(Sun)06:10 No.13714352
    >>13714342

    That and they had the best battle cry ever: "KNEE BREAKERS! KILL THA' FRAKKER!"
    >> Anonymous 01/30/11(Sun)06:12 No.13714366
         File1296385942.gif-(9 KB, 160x120, Applause.gif)
    9 KB
    >>13714352
    >>13714342

    >Mayflies egici
    Do mayflies bite? If so, related.
    >> Commando 01/30/11(Sun)06:13 No.13714370
    >>13714352
    I am now picturing an entire squad of gnome guidos ready to kneecap the opposition mafia-style.
    >> John Galt 01/30/11(Sun)06:19 No.13714414
    >>13714342
    I like it. Cavalry rangers are a good idea. I've never read much Salvatore, but the man's obviously got some good ideas floating around in there. I like this one very much.
    Which is not to say that I don't like all of these, because I haven't yet gotten a bad suggestion. Damn I love this board.
    >> Commando 01/30/11(Sun)06:29 No.13714480
    >Thissss one may be a stretch, but I haven't writefag'd in a while and I'm having fun with this.

    The Brotherhood of the Vine

    Well-known throughout the land for being excellent drinking companions, the Brotherhood are some of the most un-rangerly Rangers imagineable. Rumored to be inspired by an order of monks who devoted their lives to brewing, the Brothers are united by their appreciation of strong drink, good company, and a hearty brawl. Large, burly men, they are often recruited from the taverns they seem to never leave. On the battlefield the Brothers revel in unarmed melee combat, setting about themselves with whatever improvised weapons come to hand with loud guffaws of laughter.

    In my head they're an entire order of drunken, good-natured Zangiefs.
    >> Anonymous 01/30/11(Sun)06:39 No.13714545
         File1296387543.jpg-(32 KB, 300x410, dead_angel_by_telumaithor.jpg)
    32 KB
    "There are stories that you tell during the day when the sun is blistering hot and you want to take your mind of the sand, there are stories you tell during the night huddled arounbd a pitiful fire that can't keep you warm and then there is the story that you will hear only once. It is the story about what lies beneath these endless sands, about days long gone, about unspeakable secrets. It is the story about why we must slay all that come here, angels and demons alike. Tonight you will hear this story, tonight you will become a man!"

    Any adventurer will tell you that the Afras dessert holds the last great treasure of this world. Any sane men will tell you that to go into the Afras dessert is suicide. Both are right.

    The Afras dessert is home to the Angel Slayers, a secretive organization of nomadic hunters that guard something hidden underneath the sands. Some claim it's a ruined city, others will tell you that a demon sleeps there, yet others say it holds a portal to heaven. Whatever it may be, once you set foot in these desserts the Angel Slayers will hunt you down regardless of who or what you are...
    >> Anonymous 01/30/11(Sun)06:44 No.13714581
    >>13714545
    Hmmm, thinking some more about it I think Angel Slayers is a bit to obvious, maybe Wing Breakers is better?
    >> The Professor 01/30/11(Sun)06:44 No.13714589
    Wyrm Slayers

    >This elite group, consisting mostly of rangers and mages exists for one purpose only: Dragon Slaying. More specifically, hunting and killing the sort of ancient monsters that none but the gods dare challenge.

    The Crimson Legion

    >Former members of scout troops and vanguards, they were brought together by a Blackguard champion of Mephistopheles. Proving himself to be cunning and vicious warrior, he promised all the carnage they could ever want and instituted the right of the blood-hunt: that any member, at least once, could call the hunt and the whole Legion must pursue the target until it dies, no matter the cost. Bound only by their bloodlust, they have but three rules: 1. Never attack a brother. 2. Bathe your blades in the blood of those who will not bow to Mephistopheles' will. 3. Obey the right of the blood-hunt.

    >They are greatly feared, and rightly so. The call of a blood-hunt has killed at least three dragons, 2 wizards academies, and a small kingdom in the wild north.
    >> John Galt 01/30/11(Sun)07:08 No.13714719
    Sorry, I was watching the RedLetterMedia Revenge of the Sith review.
    Fucking hilarious. Alright, what've we got?

    >>13714589
    >>13714545
    >>13714480
    Wow. That's what we've got.

    Brotherhood of the vine looks good, though it might be hard to tell that they're rangers. In a way, that's actually a point in their corner, because it makes them less transparent. Sure, you'd expect Zangief to piledrive you, but would you expect him to appear behind you like Rambo? No sir. No you would not.

    Angel Killers, Angel Eaters, Wing Breakers, whatever you want to call them, this is an instance of an organization that I know nothing about besides what they (might) do, but already want to know something about. I guess the secret of what lies beneath the desert would be enticing enough, but that there's an organization dedicated solely to keeping people away from it? Oh yeah, pack your bags with an extra set of wing-splints, we're going on an adventure.

    WyrmSlayers is pretty straightforward. But the Crimson Legion actually interests me more because, like many of these, it's unconventional. It's like one part Ranger, one part BlackGuard, and then one part... Huntsmen from the Chronicles of Pryddian. Or Prydian. Hell if I can remember how to spell that.
    >> The Professor 01/30/11(Sun)07:09 No.13714726
    >>13714589

    Damn, went though the effort of typing that up and the thread dies. Gonna give it one last bump before I leave, in case someone wants this.
    >> John Galt 01/30/11(Sun)07:13 No.13714741
    >>13714726
    Hey, I appreciate it anyway, Prof.
    >> The Professor 01/30/11(Sun)07:15 No.13714753
    >>13714741

    Want me to do a few more?

    Organizations, concept work, and Fluff is what I'm good at, after all.
    >> John Galt 01/30/11(Sun)07:17 No.13714769
    >>13714753
    Sir, you have not disappointed me yet. I would be glad for more, and maybe we'll get more posters if we can keep the thread alive, too.
    >> Anonymous 01/30/11(Sun)07:20 No.13714781
         File1296390048.jpg-(40 KB, 600x887, 1279276540540.jpg)
    40 KB
    >>13714719
    ROFLMAO, only realised I had consistently mistyped desert when I read your reaction (english is not my first language). And yes I think the hidden thing should be very impressive although even the Wing Breakers themselves do not really know what they guard, oral traditions are interesting that way! If I would personally ever use that idea there would probably be something hidden in there that was crucial to the campaign arc and the party would be sent to retrieve/find it, which would probably lead to some moral decisionmaking when after some vicious fights this groups is befriended or their story learned. Image is more or less how I imagine them by the way.

    >>13714589
    I really like the Crimson Legion, would be fun to have the party join them to try to harness the power of the bloodhunt for good purposes :)
    >> Commando 01/30/11(Sun)07:28 No.13714814
    >>13714719
    For the brotherhood I just had an image of these big jovial guys who liked to get drunk and have a good bar brawl. Kinda like Friar Tuck from Robbin Hood, except all muscle. You'd be surprised that a guy that big could be that quiet...
    >> John Galt 01/30/11(Sun)07:29 No.13714819
    >>13714781
    I feel for you. Learning English is like juggling large pinecones that turn periodically into snakes.

    Anyway, I like it as a premise. They don't sound like a very complex order of rangers, but rather the circumstances and the conditions nder which they are met are complex, and every dealing with them can come back to haunt you, because they're an actual organization that communicates with themselves.

    Yes, the very people you need to help you find the secret of the sands are also trying to kill you! And that's if you can find them at all! And they're barefoot!
    Speaking of which, is dat some Dashki? Oh yeah. Dat's some Dashki.
    >> Anonymous 01/30/11(Sun)07:31 No.13714826
    >>13714819
    >I feel for you. Learning English is like juggling large pinecones that turn periodically into snakes.

    Hey... At least it isn't French.
    >> John Galt 01/30/11(Sun)07:34 No.13714841
    >>13714826
    I don't speak French, so I couldn't tell you, but here's what I do know about English.

    In English, you can ask a perfectly sensible question, like, "Hey, CH is kind of its own sound, you know? Could we maybe just make it its own letter?"
    And you will receive the following answer:
    "Well, no. You see, one of my grandparents was a viking pretending to be French, and the other was a Frenchman pretending to be a Scott, but both lived on an island once controlled by Gauls pretending to be Picts pretending to be Romans, so no, you can't have CH as its own letter."
    >> Anonymous 01/30/11(Sun)07:37 No.13714847
    Be sure to get the goblins before they tech up to sappers and zeppelins, or it's all over.
    >> Commando 01/30/11(Sun)07:41 No.13714867
    >>13714841
    English: A language that lures other other languages into dark alleys, mugs them, and riffles through their pockets for spare vocabulary.

    Also I'm working on some wf'ing for the Crimson Legion, I love the idea.
    >> Anonymous 01/30/11(Sun)07:42 No.13714871
    >>13714819
    You're right, it's not a vey complex organization. The interesting thing about them is their rich culture. As a tightly related, probably kin-bound group they have next to no contact with outsiders. In addition to great combat encounters (being ambushed in the middle of the open desert, waking up to a strangely tactical swarm of scorpions crawling all over you, etc) they could provide for interesting social encounters in which, for example, you have to beat old men in storytelling contests!

    Past membership also might make a fun background for a character...

    Also: dashki?
    >> Anonymous 01/30/11(Sun)07:42 No.13714873
    >>13714841
    It'd be more like one is a viking pretending to be french, and the other is a scott pretending to be a viking. Just saying.
    >> The Professor 01/30/11(Sun)07:42 No.13714874
    >>13714781

    The problem with the Blood-hunt logic there, is that they have to swear themselves to a Demon Lord in order to join.

    >>13714769

    The Silent Lancers

    >Amongst the Death Cults of Orcus, one group is feared by it's enemies the most: the Silent Lancers. A special group of rangers, mages, and assassins trained for one purpose: killing the same sort of witch hunters trained to stop the vile plans of their brethren.

    >They're lead by the gray horseman, said to have once been Sebastian Dawnforged, one of the greatest Paladins ever born, until Orcus caught him and twisted him over the course of a thousand years in a special demi-plane prison forged for this purpose alone. All he desires now is either a release for his damned state, or to watch the world burn.

    Annnnnd.... That's it. For now anyway, I'm too tired to come up with anything else good. But, it looks like someone archived this, so if this is up later I'll post some more.
    >> John Galt 01/30/11(Sun)07:44 No.13714880
         File1296391487.jpg-(162 KB, 1024x768, scorpion-large-black.jpg)
    162 KB
    >>13714871
    TACTICAL SCORPIONS.

    Also, Dashki was a character in one of the Pathfinder adventures. He was a desert ranger, appropriately enough.
    Hunted Gnolls. Also grew up around gnolls. Apparently these things were related.
    >> Anonymous 01/30/11(Sun)07:44 No.13714881
    >>13714826
    Well there are worse languages. Had courses in various mesoamerican languages with 20 letter words and tonal differentiation. That really wasn't my cup of tea...
    >> Anonymous 01/30/11(Sun)07:47 No.13714898
    >>13714881
    Every night, I thank Cortez for dealing with that shit before we got there. I hope my thankfulness comforts him in hell.
    >> Anonymous 01/30/11(Sun)07:48 No.13714904
    >>13714874
    True you would have to have a pretty morally ambiguous part to have them swear fealty to a demon lord to do something beneficial. There is also bound to be a blood-hunt waiting list so that you first have to do all kinds of questionable shit before getting to your own hunt. And when you leave, you'll probably get the hunt after you as well. Never mind my dumb idea :D
    >> John Galt 01/30/11(Sun)07:50 No.13714912
    >>13714904
    There is no such thing as a dumb idea. There is only an idea that isn't finished yet.
    I hold onto this theory vigorously because it does wonders for my faith in human industry.
    >> John Galt 01/30/11(Sun)07:51 No.13714918
    >>13714874
    Oh, also, thanks Prof. Good hustle.
    >> Anonymous 01/30/11(Sun)07:59 No.13714957
    >>13714912
    That's a nice thought! So let me correct myself: Never mind my unfinished idea ;)
    >> The Professor 01/30/11(Sun)08:04 No.13714973
    >>13714918

    Good hustle? That took me like half an hour. i can do CHAPTERS in that time.

    Damn, I'm more tired than I thought

    >>13714912

    I will have to disagree with this, as I know somebody who embodies the opposite of this ideal.

    "Hey, you know what we should do with all this gold? Buy cattle. As much as we can afford. They'll graze along the way, we'll have a walking larder, if we need to we can carve them up and sell them at a profit, and we can start every encounter with a stampede!"

    It's statements like that that make me wonder how Dave's lived as long as he has.
    >> Commando 01/30/11(Sun)08:04 No.13714978
    The Eparch of Rourove fled through the brush, brambles tearing away at what had once been ornate emerald robes, staining them burgundy with blood from his scratched hands. He could not see how it had come to this.
    His position had been a comfortable one, the peasants of his Eparchy little trouble. They could ill afford to be, with the tiring work required to pay the tithes the Church demanded of them. And if the tithes they actually paid were a bit higher than what actually reached the Holy City... well none could deny him compensation for doing the work of the Chosen.
    But then these, these, MADMEN in crimson had appeared! He payed his guards well, and they had not failed him in the past when peasants tried to cause trouble. Yet they had been torn apart, sometimes literally, in the face of these savage new foes. Lithe men wrapped in crimson, whose blades slashed and tore faster than the eyes could follow. The sprays of blood had been... copious, and the attackers were now stained red even where their robes did not cover. The Eparch had fled as they ripped their way through his estate. The clash of steel on steel had rang out even as he dropped the bar to seal his escape passage behind himself. Crashes which quickly turned to disquieting gurgles.
    Now the Eparch stumbled as an upthrust root caught at his ankle, and he felt his elbow crack agonizingly as he tried to halt his fall. Lying on his side, he could only whimper as the lean figures emerged from the trees.
    >> Commando 01/30/11(Sun)08:05 No.13714981
    Assembling in a circle around the Eparch, one figure stepped forward to stand over him. Though dressed in darker colors than the rest, a long crimson scarf flowed from around its neck. Blood ran down grooves in the twin scimitars he held, dripping to pool beside the head of the quivering holy man.
    "BROTHERS" his voice rang out, low and harsh and bearing a dark power "WHY HAVE WE COME HERE"
    From all around the respond rang as one "WE COME TO HUNT"
    Tilting its head back, the central figure called out to the sky "WHAT DRIVES US ONWARD"
    "WE THIRST FOR THE BLOOD" came the reply in unison.
    Finally, the figure dropped its head to gaze at the cowering Eparch "WHAT MUST BE DONE"
    The assembled throng, covered in the blood of their comrades as well as their foes, did not hesitate in chanting the final response.
    "WE MUST FINISH THE HUNT"
    At this, the central figure raised both blades high above his head, and as he brought them down the last thing the Eparch heard was a roar of primal victory from a hundred throats.
    >> Anonymous 01/30/11(Sun)08:13 No.13715016
    My setting has a group called "Redcloaks".

    They do pretty much what the Mouseguard does, but standardized the postal service and are sought after in times of conflict for quick information delivery. They offer their services for a price to private persons in extra-ordinary circumstances, but normally they just tend to the villages in their branches' area of influence, with payment being based on a honor system.
    >> The Professor 01/30/11(Sun)08:16 No.13715037
    >>13714978
    >>13714981

    Huh.

    This is..... interesting.

    And good. Very good, considering it was spur of the moment.

    I honestly though the Blood Hunt thing would be openly and publicly declared in defiance to gods and men 'This fucker is going to die, no matter what' sort of thing. Like an open dare to get between them and their prey. In some cases they might have to get through a small army to kill them, and sometimes they end up stalking some lone and freshly friendless fool across the country, hunting him down.

    Now I'm tempted to write something, but I really need to be asleep like 4 hours ago..... Fuck.

    In any case, good on you for contributing.
    >> Commando 01/30/11(Sun)08:21 No.13715061
    >>13715037
    Hm I like that direction with it. Not really sure how they'd handle public relations, but they would probably get a better fight if they announced their target. Kinda like someone stepping up to the plate and calling their hit.

    I just took it as they have some sort of communication system, probably magical/demonic, and through some hierarchy one of them gets to say "That guy. We're gonna kill him." And then they do.

    If the way they work is well-known, I can see individuals who have lost all they have seeking them out and joining up, hunting down others's foes while they wait for their turn to choose the target and claim their revenge.
    >> John Galt 01/30/11(Sun)08:23 No.13715066
    >>13714973
    Have it your way my friend, have it your way. Mediocre hustle.

    That said, I've got to go hit my evening shift. Hadn't expected this thread to go so well.

    I'll read the archives to get everyone else's posts, which I'm sure will be of epic caliber. Ta, gentlemen.
    >> Anonymous 01/30/11(Sun)08:28 No.13715090
         File1296394133.jpg-(76 KB, 800x643, PZO1112-Mite.jpg)
    76 KB
    >the mites tried it
    PFFFFF LOL
    >> Anonymous 01/30/11(Sun)09:20 No.13715405
    >>13715090
    What, are they just a different species of goblin?
    >> Anonymous 01/30/11(Sun)10:10 No.13715688
    White Express
    Originally formed from an messenger regiment forced to adapt to civilian life. Express men are the best at getting through snowed in terrane. In fact they are the only messengers who remain active between the snows setting in the thaw in spring (Mid December to early March). Called the White Express for the white crest all members own.

    Burning Men
    These half crazy dare devils are the people who maintain the net work of signal flares on the borders of Amon Ehze. Undaunted by the sheer cliffs, long climes, and precarious bridges of their homeland these brave young people are usually the first to the scene of any thing of note. Their name comes from an practice of suiting of in all of their protective grear and then setting them selves on fire to see who can get it all of without getting burned.
    >> Anonymous 01/30/11(Sun)11:15 No.13716110
    >>13715090

    Seriously, what the fuck is their deal?
    >> Anonymous 01/30/11(Sun)16:11 No.13719153
    >>13716110
    Oh. Saw this on page 14. Way late, but Mites are basically goblins with less of everything, but damage reduction. They're the only thing in the MM that isn't a small kitten that a kobold has a serious chance of defeating.
    >> Anonymous 01/30/11(Sun)16:26 No.13719282
         File1296422772.jpg-(92 KB, 820x900, n3-dwingvatt1.jpg)
    92 KB
    Bring it on, greaser, I killed a bunch of Paladins, some crow themed rangers are strictly smalltime.
    >> Anonymous 01/30/11(Sun)16:31 No.13719319
    >>13719282
    >laughinggoblinslayer.jpg
    Fuck you, buddy.
    >> Anonymous 01/30/11(Sun)16:36 No.13719357
         File1296423369.jpg-(31 KB, 205x267, laughinggoblinslayer.jpg)
    31 KB
    >>13719319
    provided.
    >> Anonymous 01/30/11(Sun)17:02 No.13719578
         File1296424961.jpg-(44 KB, 300x300, Inphyy.jpg)
    44 KB
    >>13719282
    Nigga please.



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]