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  • File : 1299258695.png-(423 KB, 600x496, wallpaper part 90something.png)
    423 KB Zeonquest pt96 I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)12:11 No.14125656  
    Blarg. I have teh Mans Flu.

    Anyhow, you are Commander David Lister, elite mobile suit pilot for the Principality of Zeon and CO for the independant Nachtmaren Unit.

    Last episode I tried something new, and whilst it probably wasn't a brilliant success, I thought it went okay.
    Probably won't be using it again this week though.

    Anyway, you are currently defending Side-4 from wave after wave of Federation forces from Luna II, three hours in and your forces have taking up defensive positions and are engaging the enemy as they emergy from the Debris zone which they have been eluding your detection by hiding behind.

    After a daring but devestating deep strike assault by your team and the raid specialists: The Death Wasps team managed to give friendly forces time to repair and organise themselves, but you all took heavy damage as a result. Luckily nobody was killed, but you nearly ran badly afoul of a pair of Gundams and a Striker GM team that bracketed you in the debris field.

    Only vital recon data from your newtype teammate Nell Dyland enabled you to break out from the ambush and retreat to the Outer Heaven.
    >> Anonymous 03/04/11(Fri)12:14 No.14125680
    >>14125656
    Fuck yeah Zeonquest!

    Okay, begin emergency repairs on our suits.
    Jolyne is to keep taking potshots at the GM Snipers and keep an eye out for those Guncannon teams.

    Nell is to pull back all but one funnel for recharging; that funnel stays in the debris field and keeps us updated on the locations of the enemy gundams and guncannons.
    >> Anonymous 03/04/11(Fri)12:17 No.14125706
    >>14125680
    I'd add to tell everyone to eat/rest while we're at it... it may be the only time we can do so in a while.

    >>14125656
    We still suck against those gundam don't we...
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)12:21 No.14125734
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    The current tactical situation looks like this.

    Your team has returned to the dedicated repair company of Red Battalion, where the Outer Heaven was waiting for you. Ookawara is assessing the damage now, but he gives at least 20 to 30 minutes for repair. Assuming nothing unexpected pops up.

    Luckily the Death Wasps have finished their repairs and are currently rearming and refueling.

    Also, several heavy MS companies have repaired the worst of their damage and have taken up another defensive line, and the Bigro team is fully fueled and ready to go.
    Nell is still retrieving her Bits to recharge them for further military action, and in the Debris field, shattered remants of one of the Picket Companies has taken up ambush positions to harrass the enemy as it passes through. Although there's at best 4 or 5 of them remaining.

    Blue Battalion waits in reserve, it's multiple medium MS companies fresh and ready.

    YOUR ORDERS?
    >> Anonymous 03/04/11(Fri)12:23 No.14125743
    >>14125706
    The only plan I can come up with, is that we use our team as bait to distract the gundams and the guncannon teams, and have Nell snipe them from behind.
    >> Arty 03/04/11(Fri)12:24 No.14125750
    >>14125656
    Did we manage to hang on to our GM shield this time?
    Also ask Option what he thinks of the Gyan compared to the Rick Dom II.
    >> Anonymous 03/04/11(Fri)12:28 No.14125782
         File1299259687.png-(53 KB, 574x310, 1299259318962.png)
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    The only thing I can think of is allowing nell to close in to get everything in her range and that light team to fall back.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)12:31 No.14125818
    >>14125750

    I believe you might have yes. In any case, you do have four more for such a situation.

    >>14125782

    Nells range is 8 hexes in case you forgot.
    >> Anonymous 03/04/11(Fri)12:35 No.14125855
    >>14125818
    The bottom most salami and ball are 9 hexes away
    >> Arty 03/04/11(Fri)12:45 No.14125933
    >>14125734
    So what the unit composition of medium and heavy MS companies? And for that matter how widespread are UMP suits now?
    >> Anonymous 03/04/11(Fri)12:46 No.14125949
    >>14125855
    The Salamis cruisers and the balls are not our current worry; the gundams, their guncannon teams, and that GM Sniper team are within Nell's range and they're capable of doing far more damage to us.

    As for Blue Battalion, I think we should have half of their MS teams launch to reinforce the line.
    We still don't know what Revil is planning, if he has a flanking manuever planned or not.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)12:47 No.14125952
    >>14125855
    So, whilst your repairing, you want Jolyne to return to support friendly forces, whilst Nell moves forwards slightly to increase her combat coverage?
    >> Anonymous 03/04/11(Fri)12:52 No.14126012
    >>14125952
    Well that's my opinion. But other people seem to have different idea so~
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)12:56 No.14126036
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    >>14125933

    UMP stuff is semi-widespread in the Solomon forces, but it has more penetration in the Grenada fleet.

    Medium MS Companies are mostly made up of Zaku variants, although the Zudah's are seeing more traction due to their relative cheapness of manufacture for impressive speed, which with Beam weapons being so prelavant is seen as being more beneficial these days. The occaisional squad might be led by something more exotic like a Rick-Dom, Gyan or Gashhia in the case of firesupport teams.

    Heavy Companies utilise Rick-Doms predominantly, with the same sort of outliers seen as squad leaders here and there.
    >> Anonymous 03/04/11(Fri)12:59 No.14126056
    >>14125952
    No, keep Nell where she is. Her combat coverage is sufficient to fight the gundams and the guncannons; we don't need to have her move up yet.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)13:11 No.14126143
    >>14125949
    >As for Blue Battalion, I think we should have half of their MS teams launch to reinforce the line.
    >We still don't know what Revil is planning, if he has a flanking manuever planned or not

    Do the rest of you want to deploy some of the reserves at this time?
    >> Anonymous 03/04/11(Fri)13:12 No.14126161
    So have Jolyne go up to the line and take potshots at the GM's and GM Sniper team.
    Nell stays where she is and provides recon data with the one funnel she left behind.

    I'm unsure of how to employ the Bigro team. I'm thinking of having them feint towards the southern Salamis squadron to force the enemy to respond, but not actually attack.
    It's just a diversion to get us the time we need to get repairs and rearming done.
    >> Anonymous 03/04/11(Fri)13:13 No.14126167
    >>14126143
    I'm personaly against it. Or if we do only to replace the Squad we lost.
    >> Arty 03/04/11(Fri)13:14 No.14126173
    >>14126036
    >The occaisional squad might be led by something more exotic like a Rick-Dom, Gyan or Gashhia
    >Gashhia
    Wait, what? Isnt that an amphibious suit?
    Oh wait, there looks like a space version on mahq with spiked balls instead of hands. I dont feel at all sorry for anyone stupid enough to pilot one of these.
    >> Anonymous 03/04/11(Fri)13:15 No.14126183
    Apologised! I have been waiting two weeks for me to actually be online for a zeonquest so I can tell you this.
    You've been constantly saying that the Elmeth's Bits have to return in order to recharge. The fact that they're bits means this is not the case, they have an onboard reactor that can last for basically an entire batte.

    See for reference:
    http://www.mahq.net/mecha/gundam/msgundam/man-08.htm
    >> Anonymous 03/04/11(Fri)13:17 No.14126194
    >>14126167
    Alright, I'm willing to decrease the number of MS teams deployed from Blue Battalion to just one to fill the hole in our line created by the loss of one of the garrison MS teams.
    Is that acceptable?
    >> Anonymous 03/04/11(Fri)13:19 No.14126230
    >>14126194
    I have no problem with that.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)13:21 No.14126240
    >>14126183

    Uh. Prototype.

    Also, reactors don't run on magic, in order to fire those beams they have to feed plasma into minovsky particle sheaths. So I guess those things would need to be replenished every so often.

    Like say, 2 or 3 hours of combat. Which technically speaking Nell was up to anyhow.
    >> Arty 03/04/11(Fri)13:25 No.14126292
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    >>14126183
    They would still need to refuel their onboard reactor however with a device that small.

    >>14126173
    While looking up the MS-16 Dogasshia I stumbled upon the MS that may solve the fighter problem I was working on awhile back. (Without much success it seemed like.)

    The MS-R12 Rick Gigan! It's a support MS, MA, gunship and space fighter all rolled into one!
    The only thing they dont have is beam weaponry. If they really wanted those all they'd need to do is swap out the reactor for something from the UMP line and put a short range beam gun in the gunbrero instead of the 180mm. Or replace the gunbrero with the shield from the Gyan Kreiger, which would be hillarious.
    >> Zeta Zaku 03/04/11(Fri)13:25 No.14126294
    >>14126173
    It uses a Z'gok chassis for some reason, but works equally well in space, and has rather impressive firepower. Zol test piloted the prototype for a little while.

    And yes, let's detach a team or two from Blue Battalion.
    >> Anonymous 03/04/11(Fri)13:26 No.14126309
    >>14126240
    Then why do I distinctly remember you early on saying they need to dock to recharge after one or two shots? Cause if that's the case they're not Bits.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)13:26 No.14126311
    >>14126194

    So, send a Medium MS Company to the bottom area to replace the lost garrision? I believe one has already been deployed for that purpose if you look behind the blue recon zaku.
    But keep the rest in reserve for expected/unexpected suprises?
    >> Anonymous 03/04/11(Fri)13:30 No.14126343
    >>14126311
    If we already have one on it's way then no need to.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)13:31 No.14126351
    >>14126309

    This technology is still in the early stages, much of it is not fully understood.

    Also, if a goddamn gundam couldn't supply enough power to use a beam-rifle without having to use e-clips then there's no fucking way Zeon managed to develop a bit that could AND THEN NOT TRANSFER THIS TECHNOLOGY TO THEIR MOBILE SUITS.

    Seriously, I'm willing to stick to canon to a point, but that shit is almost as retarded as a Stormraven.
    >> Anonymous 03/04/11(Fri)13:33 No.14126374
    >>14126311
    Yes.
    If they can manage it, make it look like the reinforcements are arriving on a vector from one of the colonies, making it seem that we have more forces stationed on them than the Federation are aware of.
    If we make it look like it's OUR trap, then Revil might overthink and overestimate our ability, and withdraw.
    >> Anonymous 03/04/11(Fri)13:33 No.14126377
    >>14126351
    E-caps, not e-clips.
    Just saying.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)13:44 No.14126504
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    Okay.

    You give the team orders to get something to eat whilst the repair works continue.
    Meanwhile outside the battle has reached a momentary lull.
    Enemy forces are taking their time in traversing the debris field, with no signs of the enemy Gundams as of yet. Other companies and squads take the oppourtunity to get some food as well in preparation of the battles to come.

    "Do you think we should try to get some more ammo loaded into the defense sats sir?" Option asks you over a bottled meal.

    "That sort of order could take at least two hours to arrive, although this engineering company would be ideal to load them up whilst we held them off. But it depends really on if we're likely to get more than 3 or so salvo's off from those defence sats."

    "Well, how likely is that?" Rance asks

    "That's up to the Federation commander, if he throws enough numbers at us, he'll overwhelm us eventually. It's the most basic of tactics, but if you have the numbers, and don't doubt the federation DO, then sometimes simple is best. If they try to play a longer siege game to preserve numbers then I suppose we'd need the extra ammo. If it looks like were facing a siege, then we still have the advantage of a secure supply line and we can make those orders. As long as we maintain our supply line, then we can hold off a siege effectively indefinately." You outline for them.

    "So, ultimately it all boils down to how willing the Feds commander is to lose lives." Zolomon sums up.

    Half and hour passes, a few minutes later Ookawara calls you up. Telling you that he's finished repairs, Nell is also reporting that she's ready to resume operations as well.

    SPEAKING OF GETTING FOOD, TIME FOR DINNER.
    BRB.
    >> Anonymous 03/04/11(Fri)13:53 No.14126570
    >>14126504
    Will we be able to get a status of our forces and the known enemy force?
    >> Anonymous 03/04/11(Fri)13:56 No.14126603
    >>14126504
    Okay, here's my battleplan.
    We first have Nell infiltrate her funnels into the debris field. She's to look for those gundams and that guncannon team. Once she finds them, she keeps the funnels hidden nearby.
    Nachtmaren launches alongside the Bigro team.
    Nachtmaren into the debris field, and the Bigros on an arcing vector towards the southern Salamis squadron. We make it look like the Nachtmaren are doing a diversionary attack for the Bigros.
    We engage the gundams and the guncannons, and while they're occupied with us, Nell shoots them in the back before they know what's happened.
    That's the signal for the other MS teams to enter the debris field and mop up the remaining GM and GM Sniper teams.
    >> Anonymous 03/04/11(Fri)13:57 No.14126613
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    >>14126504
    I suggest we move our recon suits to the edges of the defense sats, should give us a better idea if we're about to be outflanked.

    Also, could we get a rundown of what is in the blue group?
    >> Anonymous 03/04/11(Fri)14:02 No.14126656
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    >>14126603
    Couldn't we just have Nell clear the debris Field while we divide blue into two team and make a pincer attack?
    >> Arty 03/04/11(Fri)14:03 No.14126662
    >>14126603
    We're going to need more MS going into the debris field than just us, even with Nell backing us up. If we cant bring enough firepower to bear fast enough that Gundams pins us like before while they either destroy our cover or let the GM Strikers close in on us. AND by now they'll have Balls nearby ready to be used as fire support.
    Bring one of the heavy teams in with us?
    >> Zeta Zaku 03/04/11(Fri)14:07 No.14126695
    >>14126603
    There's still the Ball squadrons to worry about. They excel at ranged support and there's a hell of a lot of them picketing the Salamis squadrons. We're probably better off picking off the MS in the debris field first then trying to strongarm our way through that many cannon platforms.
    >> Anonymous 03/04/11(Fri)14:09 No.14126719
    >>14126613
    I agree that a better view of the battlefield is needed, and moving the recon zaku team may be a good idea.

    >>14126656
    We don't know how long it would take Nell to clear the debris field, or even if she could do it.
    Also, Blue Battalion doesn't have the numbers to take out an entire squadron of Salamis and their ball escorts if Blue's numbers are halved.

    >>14126662
    Okay, you have a point. Perhaps the Rick Dom II teams? Main purpose is to keep the gundams busy, so that Nell can take them out.
    >> Anonymous 03/04/11(Fri)14:12 No.14126756
    >>14126719
    Nell has more bits than there is GM and Gundam in the debris Field. She can probably clean the GM and force the gundams to retreat.

    Also I thought red was the one at half strength my error.
    >> Anonymous 03/04/11(Fri)14:15 No.14126801
    >>14126756
    I think red was slightly slower than blue, so we pushed red forward and kept blue as a reaction force.
    >> Anonymous 03/04/11(Fri)14:18 No.14126836
    >>14126756
    I think Nell lost some when we sent them after the pegasai. Not really the brightest move on our part.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)14:18 No.14126839
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    Hey Apologized! I actually DO like this new battlemap for strategic level battles and for explaining things with visual cues- However, can I have people circle or cut n paste the icons and have a description next to them telling me what icons are what mobile suits/mobile armors and what these mobile armors battlefield roles play?

    So three columns: One with images going down, one with names of the image/mobile suit/mobile armor/satellite/colony, and one telling me their offensive/defensive capabilities? All my experience is with Mobile Suit Gundam with the alternate reality with the five kids who had psychic powers and the zeon wild geese guy. He doesn't exist in this continuity, does he?

    Is there anyone above, below, or off the battlemap around us? And how "deep" would this battlemap be in terms of length, width, and depth- up and down?
    >> Anonymous 03/04/11(Fri)14:19 No.14126847
    >>14126756
    Yes, Nell has more funnels, but the enemy knows that such a weapon system has been deployed. They won't be easy pickings anymore.
    >> Anonymous 03/04/11(Fri)14:25 No.14126905
    >>14126836
    In our defense, the carriers had just appeared, and it appeared that they might be open to a sneak attack, as they were in the middle of launching GM and gundam teams.
    >> Anonymous 03/04/11(Fri)14:26 No.14126916
    >>14126847
    They are extremly hard to see let alone to shoot down. (and that's by canon) And on top of that we use them in a debris field where's there's a lot of junk more or less the same size.

    >and they were extremely fast, making them almost impossible to detect visually - much less, to destroy.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)14:26 No.14126919
         File1299266805.png-(69 KB, 736x434, zeon map sol siege map key pos(...).png)
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    For example, I sort of made a map key that has maybe half of the things listed. Or a quarter. But it's an idea.

    1984 resupo

    Resupply the totalitarian dictatorship? . . . Isn't zeon more of a monarchy than dictatorship?
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)14:30 No.14126958
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    Also Apologized: If we had this map for any of the Jaburo assaults/the jungle portions, the mexican cityfights, the canada portions, and ESPECIALLY Hawaii. . . I can really think we would have acted differently. Even if it was on a tactical scale of six to thirty seconds of combat and maneuvering instead of thirty minutes and miles being crossed, that would've helped me make decisions and talk at least.

    And we all would've shit bricks when you revealed the first gundam from under the tarp as a map icon or the first blue destiny.

    <<Image is one of the Mobile suits I was talking about, the type that I think the black tri-stars used.
    >> Zeta Zaku 03/04/11(Fri)14:32 No.14126964
    >>14126919
    Were working off the original series here. A quick trip to MAHQ should clear up most questions you have regarding hardware. For example, those "Ball deployers" are Salamis cruisers, Vinson Plan K-type refit, and the Gundams are actually the RX-78-4 and -5.

    A lot of the suits and equipment seen here are from things like MSV and sidestories, so it can get pretty confusing at times.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)14:35 No.14126987
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    >>14126964

    Okay, can you link me to MAHQ please? If I get the names and which mobile suit icons that the names apply to, I can look up the offensive and defensive abilities myself and ask you guys if I have any remaining questions.
    >> Anonymous 03/04/11(Fri)14:36 No.14127000
    >>14126916
    Yes, Nell's funnels have proven to be very effective; but I just think that you overestimate their capabilities, especially against the Gundams.
    >> Arty 03/04/11(Fri)14:38 No.14127008
    >>14126964
    To be honest a lot of the icons are just plain small. I normally past the images to paint and enlarge them a bit. The icon for the GM snipers for instance wasnt clear at all. They seemed more reminiscent of the GM custom.
    >> Zeta Zaku 03/04/11(Fri)14:38 No.14127010
    >>14126987
    http://www.mahq.net/mecha/gundam/index.htm

    The one you were referring to is the Rick Dom, MS-09R.
    >> Anonymous 03/04/11(Fri)14:44 No.14127046
    >>14127000
    Gundam are good but not that good. They are suit like any others and the only things that change is the quality of the pilot and lunatitanium (but lunatitanium doesn't protect against surprise beam attack).
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)14:44 No.14127052
    >>14126987

    http://www.mahq.net/mecha/gundam/index.htm

    This is an index that largely covers everyting in the field at this moment in time, in alphabetical order. Unfortunately this includes their model registry, so until you work those out, this list will seem a bit random. However, there is method in this as the MS numbers for Zeon's mobile suits tend to be in order of appearance, so the higher the number, the more advanced MS it is. The federation however use two seperate MS registries: RGM for their GM mass manufactured mobile suits, and the RX series which covers the gundams.

    The mobile suit you don't know the name of is the Rick-Dom class heavy mobile suit (MS-09) incidentially.

    Also, as complete as this list is, it doesn't cover certain Mobile Suits in play such as the Gyan Kreiger, as that was an obscure theoretical equivalent of the MS-14J Gelgoog Jaeger if the Gyan (YMS-14) had gone into production instead.
    Also, suits such as the Nacht-Zaku, Prototype Elmeth and Gyan Eisvogel wont be on this list as I've made those up for Zeonquest.

    Also, the Gromlin MA which you might have seen alluded to in an earlier thread isn't covered here, but IS at the gundam wiki: http://gundam.wikia.com/wiki/Main_Page

    As a rule. If MAHQ doesn't have it, the wiki will.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)14:47 No.14127088
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    >>14127010
    Alright, thank you, I'm looking up some of them now, hopefully my confusion will be put straight by the time Apologized is done with dinner. Just to make sure I have everything in this battle listed:

    The balls are
    http://www.mahq.net/mecha/gundam/msgundam/rb-79.htm
    The ball carriers are
    http://www.mahq.net/mecha/gundam/msgundam/salamis.htm
    They have Fixed armaments: 6 x mega particle cannon; 6 x 2-barrel machine gun; 2 x 6-tube missile launcher; 8 x missile launcher, and have 45 balls and 3 mobile suits inside them?
    And the other things in the center of the feddy force are
    http://www.mahq.net/mecha/gundam/blaze/pegasus.htm
    These things, which have Fixed armaments: 2-barrel 580mm main gun; 2 x 2-barrel mega particle gun; 8 x anti-aircraft 2-barrel machine gun; 8 x 3-tube missile launcher and SIX mobile suits inside them. . .

    The thing we're making a defensive arc about is
    http://www.mahq.net/mecha/gundam/msgundam/man-08.htm
    And it has twelve bits ( http://www.mahq.net/mecha/gundam/msgundam/lineart/man-08-bit.jpg ) it's using to attack folks.

    What are the other mobile suits on zeon and our side, and how many do we and they have left? I know at least that the icons represent squads instead of single units, aside from special characters.
    >> Anonymous 03/04/11(Fri)14:51 No.14127127
    >>14127046
    I still think you're overestimating the funnel's capabilities, especially when going up against a pair of gundams supported by several GM teams.
    >> Anonymous 03/04/11(Fri)14:53 No.14127142
    >>14127088
    The center Pegasus is a named enemy: The Thoroughbred.
    >> Anonymous 03/04/11(Fri)14:57 No.14127175
    >>14127127
    And I think you're underestimating Nell and the bits.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)14:58 No.14127190
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    >>14127052

    Oh hey, there you are- thanks! Well, so one of the mobile suits are
    http://www.mahq.net/mecha/gundam/msgundam/ms-09r.htm
    And Zol is using a tricked out variant of
    http://www.mahq.net/mecha/gundam/msgundam/yms-15.htm

    What are the two Gundam Models, what RGM's are the "Gm striker Team" and what MS's are the Death Wasps using? Was it mentioned earlier that we has Bigro MA support or was that another space battle I was thinking of?
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)14:59 No.14127199
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    >>14127127
    >>14127175

    Okay, so I know what a bit is, what's a funnel?
    >> Arty 03/04/11(Fri)15:00 No.14127207
    >>14127142
    Wasnt that Revil's carrier that we forced down at Odessa?
    >> Zeta Zaku 03/04/11(Fri)15:02 No.14127218
    >>14127207
    That was the Stallion.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:03 No.14127223
    >>14127088

    As I mentioned here: >>14126036 Blue company has the ships in the best state of repair, whilst red companies have ships with some reduced speed due to engine damage.

    Blue Battallion has 4 medium MS Companies, and 1Heavy MS company.

    Red Battallion had 3 Heavy MS Companies, 1 Support Company consisting of 6 Recon Zaku's and an Engineering Team. It also had the raid specialist formation: The Death Wasps seconded to them as well as a squad of 3 Bigro's.

    Bigro is an early anti-ship mobile armour designed for high speed hit and run passes.

    A Heavy MS Company predominantly consists of Rick Dom variants
    A Medium MS Company consists of either Zaku II variants or Zudahs
    Commanding officers however may have snagged themselves better suits such as Commanders type variants, Gyans and other such things.

    The Death Wasps team now consists of 3 Kampfer type Mobile Suits - incredibly fast and heavily armed mobile suits that pay for this speed and power in reduced armour.

    The enemy is fielding RGM-79 GM's in the majority backed up by Balls. The Trojan Horse (Zeon classification for the Pegasus) vessels however have launched a team of Guncannons, as well as two gundams: 04 and 05, who are listed under: the game "Encounters in Space" as well as two teams of GM Strikers (released in Gundam: Target in Sight, for PS3) outfitted for space combat.

    Does that help any?
    >> Anonymous 03/04/11(Fri)15:04 No.14127231
    >>14127190
    RX-78-4 and RX-78-5

    The GM are most probably RGC-80 in green and RGM-79FP or RGM-79
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:09 No.14127283
    Thinking on it further, since the GM Striker was based on the [g] Gundam ground type chassis, then odds are it looks like a cross between itself and this:
    http://gundam.wikia.com/wiki/RX-79Ez-8/HMC_Gundam_Ez8_High_Mobility_Custom

    But getting back to the thread. Your team is now ready to launch, what's your battle plan?
    >> Anonymous 03/04/11(Fri)15:09 No.14127285
    http://www.mahq.net/mecha/gundam/ms-x/ms-12.htm

    Can we get our hands on a few of these?

    Apparently in the original canon that was planned, one of these was going to destroy the Gundam.
    >> Anonymous 03/04/11(Fri)15:10 No.14127297
    hokay, so I think the rough plan at this point is:
    -Move recon units either next to the recon sats or a little forward so we don't get outflanked
    ... actually that's about all I think we've agreed upon.
    >> Anonymous 03/04/11(Fri)15:11 No.14127307
    >>14127297
    err, I meant defense sats, not recon sats.
    >> Anonymous 03/04/11(Fri)15:12 No.14127310
    >>14127199
    A funnel is similar to a bit, in that it's a remote beam weapon. A funnel is only good for one or two shots before requiring recharging. A bit is capable of more shots and longer operation.

    I still refer to the Elmeth Prototype's bits as funnels, to indicate their much reduced capacity in comparison to the production model bits.
    >> Anonymous 03/04/11(Fri)15:13 No.14127322
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    http://gundam.wikia.com/wiki/MS-12_Gigan

    In the behind the scenes section:
    It should be noted that the Gigan was originally slated to appear in the original Mobile Suit Gundam anime, but was cut out when the series was reduced from 52 episodes to 43. In one of Tomino's trademark ironic twists, the original script for the series called for a Gigan with an unnamed pilot to destroy the RX-78-2 Gundam, rather than Char Aznable's MSN-02 Zeong as depicted in the final animated version.
    >> Anonymous 03/04/11(Fri)15:14 No.14127330
    >>14127283
    We keep Blue in reserve. The situation hasn't gotten bad enough for us to need to use them yet.

    I say we hold back and let the Federation make the first move. Going into the debris field is very risky, especially with the Gundams hiding in there with seriously nasty ranged weaponry. Wait for the Feds to leave the safety of the debris and then pound them.

    I'm also wondering if we can have the Bigros try and circle around the debris the field and hit the capital ship formation from the side?
    >> Anonymous 03/04/11(Fri)15:14 No.14127339
    >>14127297
    Pretty much, yeah.

    Alright, in the interest of getting a better tactical picture and having things move forward, how about having Nell send her bits into the debris field and find the gundams, GM teams, and guncannon teams. Ask her if she feels confident on being able to knock out or kill the Federation MS forces in the field by herself.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:15 No.14127342
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    >>14127285

    You DID. Bernie had it for a while as I recall. Excellent little anti-aircraft machine. Earth Type only though.

    It was where /m/ coined the phrase: "Gunbrero"

    Because "gunhat" just wasn't as cool.
    >> Anonymous 03/04/11(Fri)15:16 No.14127350
    >>14127330
    I'd rather not send the Bigro alone, If we send them allow the elmeth to come closer and cover them with the bits.
    >> Anonymous 03/04/11(Fri)15:16 No.14127356
    >>14127342
    Could we rig it for space flight, or atleast fighting atop a vessel?
    >> Anonymous 03/04/11(Fri)15:17 No.14127368
    >>14127356
    Maybe we could attach it to a battleship with tow cables and have it act as an additonal turret.
    >> Anonymous 03/04/11(Fri)15:18 No.14127371
    >>14127330
    The problem is that gundam and the GM Sniper team though. The gundam packs a light battleship beam cannon, and so they could pick us off from the safety of the debris field.
    >> Anonymous 03/04/11(Fri)15:18 No.14127376
    >>14127330
    Risky to send them in without support in my opinion. Perhaps after the Feds advance a bit more. Agreeing with holding back blue though. Who knows what Revil has up his sleeve .
    >> Anonymous 03/04/11(Fri)15:19 No.14127384
    RAM THEM WITH OUR CRUISERS

    HIT THEM WITH OUR AXES
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)15:19 No.14127386
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    >>14127223
    Yes! Excellent, thank you! So the gundams are
    http://gundam.wikia.com/wiki/RX-78-4_Gundam_Unit_4_%22G04%22
    and
    http://gundam.wikia.com/wiki/RX-78-5_Gundam_Unit_5_%22G05%22
    In the center of the enemy formations, right?
    And the Red GM's are
    http://gundam.wikia.com/wiki/RGM-79_GM
    And the blue GM's are
    http://gundam.wikia.com/wiki/RGM-79FP_GM_Striker
    Right?
    And somewhere on the map (which I'd like someone to point out) is a "team" of guncannons which are
    http://gundam.wikia.com/wiki/RX-77-2_Guncannon

    How many are in a "Zeon Company" and how many are in a "Federation Team"?

    Where are the Bigros we have?

    What are the combat capabilities of those defense satellites?

    Does anyone else notice that this is an incredibly powerful center formation? The heavy carriers/battleships are in the center and all there is on the sides are a screen of balls that we don't usually say are very powerful- we killed many of them in Hawaii I believe. If we can have a force "Hold" the center and another force "Fold" around the sides, we can hit them from three sides (remembering the top and bottom) and make this very close to a caldron battle aside from leaving one route- backwards. For them to fall back and try and hit us from other angles or stay put in our pocket.
    >> Anonymous 03/04/11(Fri)15:20 No.14127387
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    When do we get to finally use this?
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:20 No.14127388
    >>14127356
    >>14127368

    Well sure, I guess. But it's not like there are any Gigans up here in space at the moment. Most were likely built in california or peking, and were probably lost when those areas were evacuated.
    Any Gigans still around have either been captured by the enemy, or are currently being used by Zeonic holdouts on earth, such as the Loyalist Forces in africa, survivors from Peking in northern asia and good old Garma's forces in the USA.
    >> Anonymous 03/04/11(Fri)15:21 No.14127400
    >>14127386
    I . . . trust your judgment.
    >> Anonymous 03/04/11(Fri)15:21 No.14127402
    >>14127388
    I guess we'll see use of those when we retake earth then.

    Oh well! Let's hurry up and kick the federations ass!
    >> Anonymous 03/04/11(Fri)15:22 No.14127411
    >>14127387

    When Apologised does SRO Quest, of course.
    >> Anonymous 03/04/11(Fri)15:24 No.14127431
    >>14127411
    Strontium oxide quest?
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)15:25 No.14127437
         File1299270308.png-(1.8 MB, 993x685, ZAKUZAKUZAKU.png)
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    Looking at that image I posted- is there any possibility of using manageable pieces of debris as shields and pushing them forward, keeping them oriented towards where most of the enemy fire is coming from at any one time? If they're good enough, we could also use our MS or craft to push the debris into a "wall" in front of us and defend that position, making that where we "Hold" the enemies center while we "Fold" around units that aren't very powerful in an assault aside from unfortunate cannon fodder and push through where the balls and salamis used to be.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:25 No.14127442
    >What are the combat capabilities of those defense satellites?

    Medium power Beam Guns x2 and a pair of missile banks. Each Sat Icon represents a cluster of about 10 to 15 sats spread for optimum coverage.

    The missile banks currently have enough ammo for three effective salvoes. Although it's best to make sure the path is clear before firing them.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:26 No.14127453
    >>14127411

    Actually, if VF-Kun ever does finish SRW E and it's built in campaign creator, I'd like to do something with that.
    >> Anonymous 03/04/11(Fri)15:27 No.14127466
    >>14127437
    I doubt the debris shields would be of much use, especially with all the beam weaponry the Feds are packing. All it would really do is make them a bigger target for the superlaser Gundam.
    >> Anonymous 03/04/11(Fri)15:27 No.14127469
    >>14127411
    >>14127453
    What are you honkys talking about?
    >> Anonymous 03/04/11(Fri)15:29 No.14127477
    >>14127453
    E on which console is it?

    Also I'm totatlly against any attack that is put us at risk of losing a lot of pilots.
    >> Anonymous 03/04/11(Fri)15:29 No.14127480
    >>14127431

    Super Robot (wars) Online Quest, natch.
    >> Zeta Zaku 03/04/11(Fri)15:32 No.14127503
    >>14127453
    IIRC he says he wants to get the creator done before anything else. No updates since the beginning of February though.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)15:32 No.14127513
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    >>14127442

    I'll assume those defense sats are in either a circle/disc formation facing the enemy or a hemisphere formation with pockets facing the enemy. Is there a way we can advance the defense sats behind ourselves and a screen of our- who's in the field? Blue battalion? - those troops, keeping them occupied as Blue Battalion dodges and fires on them and keeps engaging them so they're too busy not getting shot/shooting back at blue to keep Blue's heads down to mind the defense sats moving in on them. Simultaneous, bits engage the sides.

    How's the reserve battalion doing? I know this is just the second wave after a pre-battle skirmish equivalent between recon forces, but can *we* expect any reinforcements from Grenada or other areas, or are we *it* for the expected duration of this battle? Where's Char?

    Furthermore, uh. . . could I please get feedback on >>14127437 if anyone cares to comment?
    >> Anonymous 03/04/11(Fri)15:33 No.14127515
    >>14127469

    http://akurasu.net/wiki/Super_Robot_Wars

    A good place to start learning about Japan's ultimate mecha mashup strategy game, Super Robot Wars.
    >> Anonymous 03/04/11(Fri)15:33 No.14127521
    >>14127477
    >Also I'm totatlly against any attack that is put us at risk of losing a lot of pilots.
    Well yeah, but you'll have to be more specific.
    >> Anonymous 03/04/11(Fri)15:34 No.14127530
    We should pull Red group's ships back behind the Sat defense line (at the first colony?) and have our MS teams reform the defensive line so that it is on the middle sats, and 1 hex forward of the sats on the flanks. The bigro teams should hold as a counter attack force with the ace teams.

    Can we set the flanks of the line to "overwatch" and have them collapse onto any enemy attacks in their turn?
    >> Arty 03/04/11(Fri)15:34 No.14127531
    >>14127285
    >>14127342
    >>14127356
    >>14127368

    Wow guys, welcome to the thread.
    >>14126292
    >MS-R12 Rick Gigan.jpg
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:36 No.14127554
    >>14127469
    >>14127477
    >E on which console is it?

    PC. SRW Eternity (perhaps portentiouslly called) was supposed to be a fan-made effort made by someone who visited /m/ called Vagina-Fluids Kun. An unfortunate sobriquiet that comes from one of the proposed Originals being powered by Female Orgone energy.
    One of the things proposed were the tools to make your own SRW games.

    >>14127466
    >I doubt the debris shields would be of much use, especially with all the beam weaponry the Feds are packing. All it would really do is make them a bigger target for the superlaser Gundam.

    Hard cover no, but soft cover obscuring your movements to the enemy yes. The feds have been using it pretty well, plus line of sight obscurements are what largely saved you from the worst of the enemy Sniper teams fire.
    >> Anonymous 03/04/11(Fri)15:37 No.14127571
    >>14127480
    >Super Robot (wars) Online Quest
    I've seen what horrors occur when someone runs a Super Robot Wars quest and to that I say a resounding no thank you.

    If you don't know what I'm talking about, BE GLAD.
    >> Anonymous 03/04/11(Fri)15:38 No.14127587
    Attacking without knowing the enemy number is the worst Idea I saw in this thread since Hawaii.
    >> Anonymous 03/04/11(Fri)15:39 No.14127606
    >>14127571
    But SM! Katina was the best protag ever. Until Cyborg Arado.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:39 No.14127610
    >>14127587

    You are unlikey to ever top that day it must be said.
    I must have asked ARE YOU SURE in my best GM's voice at least three times in that episode.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:40 No.14127626
    >>14127571

    It DOES seem to have spiralled in some very odd directions hasn't it?

    How many parts is it up to now? Considering that each thread can last almost a week unlike here where threads tend to burn out pretty quickly.
    >> Anonymous 03/04/11(Fri)15:41 No.14127636
    >>14127587
    well, we can't just sit on our asses as they take up more advantageous positions in the debris field.
    >> Anonymous 03/04/11(Fri)15:42 No.14127645
    >>14127626
    81 I think. Well episodes I'm not counting the one that took more than 1 thread.
    >> Anonymous 03/04/11(Fri)15:43 No.14127657
    >>14127587
    In order to know enemy numbers and disposition, we need the Recon Zaku's and Nell's bits to move into position.
    I've been trying to get this to happen, but votes have been lacking.

    Are you willing to second?
    >> Anonymous 03/04/11(Fri)15:44 No.14127682
    >>14127657
    I think that is an excellent idea, should we keep the recon units back abit, near the outer sats or a little more forward?
    >> Anonymous 03/04/11(Fri)15:45 No.14127685
    >>14127636

    if we are going to attack, we'll need to bring blue group's MS companies in with us.

    We can't risk letting our momentum be broken before we can take out their fleet.
    >> Anonymous 03/04/11(Fri)15:45 No.14127687
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    Alright, tactical plan for the battle I thought up for discussion:
    Pull back in an semi-circular envelope defence to maximize amount of firepower we can pour at the tip of the enemy spear.
    Anchor the flanks with heavy teams (purple on the map) incase they try to flank us, Nell can back them up too but right now we are talking mostly balls on the flanks.
    Use the def sats, blue reserves and Red ships + Team Nachtmaren to hammer anything that comes into the middle (green and blue areas).
    Try to take out that long range gundam ASAP, along with any Guncannons to hinder their long range counter fire.

    Having our units in our current formation kinda hinders the usefuleness of the sats and exposes our "spear" to everything the enemy can toss at it at their leisure.

    My plan should hinder the enemy from taking too much advantage of the debris field too (can't help it if their ships park there to resupply their formations though, not sure if its a good idea to send bits in there either.
    >> Anonymous 03/04/11(Fri)15:45 No.14127688
    >>14127636
    The debris field isn't an advantageous position. they still need to leave it to attack us allowing us a killing field. Also it make attacking their force far easier for us as we can actually do a guerilla warfare on them.
    they need to hold it to protect their fleet and we don't.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)15:50 No.14127731
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    >>14127554

    I have an idea I'd like to suggest guys- Either for this move or for this encounter as a general plan of attack.

    Rear: Advance the satellites, Jolyne, Elmeth, and support elements if we have sniper support forward a tile or two as appropriate, pushing our support as their ranged weapons into them to give us cover. Think of this like a machine gun in squad level tactics keeping the enemy's head down so other squad members can reposition- this limits how they can react to us because sticking their heads out gets them potentially shot off. Those cruisers laid under/between a lot of the images either move up or hold position to be EQUAL with the sat-defense network and

    Sides: Elmeth hits balls, dodges Salamis, creating an equal screen about the sides to annihilate them as best as posible. See the two MS-09 Rick-Doms and the green zaku formation? Use the LARGE amounts of cover in the tile directly in front of the top zaku for cover and advance through that or hold position depending on resistance. When Balls let up, trickle through and hit the enemy center from the side.


    Front: Nachtmaren holds the gundams where they are for the love of god with all the sniper/satellite/Joylne/Support from the back to aid us. When the balls are done the weaker units sweep in from the sides.

    >> It also lacked any sort of melee weapon, making it helpless when an enemy mobile suit got too close. Also, its 240 mm cannons only held 20 rounds per cannon, meaning the pilot had to learn how to conserve cannon ammunition and use it wisely

    Those are the guncannons. Death Wasps rush them and beat them in the face. Once that's done, they either engage the GM's/Strikers from behind or support us. I recommend leaving the trojan's alone so they have a place to retreat, giving us more space. We can keep pushing them back and away from the colonies.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)15:50 No.14127737
    >>14127645
    >81 episodes

    Wow, I'm now morbidly curious as to which one of us is going to finish with the most episodes.
    And I mean morbidly, as if I keep this up for another year it will kill me. I will finish it, you understand, because I promised myself that for once I would fucking finish something that I start, but goddamn.
    >> Anonymous 03/04/11(Fri)15:51 No.14127749
    >>14127606
    SRWQ took a genuinely good character, stripped out everything good about her and made her into a bisexual pedophile who was only stopped from committing sex offenses because the people participating were schizophrenic in their pursuit of every other character they met. Their version of Katina was never awesome.

    Really I blame the tripfag circlejerk the threads descended into for ruining something that could have been almost interesting. I also blame Haken Browning for ruining everything he interacts with. Biggest fault was running it on /m/ instead of here where quest threads actually work.
    >> Anonymous 03/04/11(Fri)15:52 No.14127753
    >>14127731
    Other Ace team do waht they want and they don't answer to us.
    >> Arty 03/04/11(Fri)15:54 No.14127765
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    >>14127731
    >Kampfers attacking guncannons

    Any plan that results in this is a good one in my book.
    >> Anonymous 03/04/11(Fri)15:54 No.14127771
    >>14127749
    But /tg/ knows nothing about SRW in general. Eck most of them know nothing about Gundam.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)15:55 No.14127776
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    >>14127687
    I'm going to resist the suggestion to pull back, I'm afraid. Pulling back gives the feds more room to maneuver, gets them closer to the colonies, and closer overall to Solomon. Keeping our forces in the debris field and pushing them vigorously keeps them bottled up and concentrated where their numbers matter less-

    "Strength in numbers is equally proportionate to a larger target rich environment in a concentrated mass." We can keep hitting them and take out lots of them in heavy combat whilst we stay in the debris cloud and keep trying to push them OUT of cover BACKWARDS so we have our primary defensive line inside the debris field. That will be our first battle line. If things go ploin-shaped we fall back with a slow fighting retreat. Contesting territory gives them more casualties and keeps them more bottled up with less room to maneuver, and the more they're packed together means the more likely they'll hit each other with their OWN bigger weapons.
    >> Anonymous 03/04/11(Fri)15:56 No.14127780
    >>14127737
    For eventual future Axis/Oldsmobile/Zeta/ZZquests and the like maybe you should think about having them be smaller self-contained "OVA" style affairs limited to 6-12-24 updates instead of trying to cover the entire time period with a single quest-line.

    Would allow you to plan things out better and keep it a tight experience (not necessarily less choice involved, but better ones).

    Each one could have its own different characters and then once you've done a couple you can add them all together in a mega 800 update quest to cover everything remaining up to victory and-bwahahahahah just kidding.
    >> Generic 03/04/11(Fri)15:57 No.14127783
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    > nearly 4 hours
    > nothing gets done


    If we're attacking, blue group should back us up.

    If we're defending, blue group should back us up when we counterattack

    get in the fight, blue group!
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)15:58 No.14127791
    >>14127753
    We can ask them politely as possible in the tense situation. Everyone in this battlegroup is on the same side, we're all trying to win this battle. With mutual respect and sharing tactical information we can hopefully have the aces working in a complementary way and eliminate redundancy, overall increasing our efficiency in our push.

    >>14127765
    >>14127765

    Thank you! What variant model is a Kampfer again?
    >> Anonymous 03/04/11(Fri)15:59 No.14127797
    CAN WE FUCKING CONTINUE THIS QUEST SOMETIME TODAY OR WHAT?
    >> Anonymous 03/04/11(Fri)16:00 No.14127804
    So we're trying to get a stalemate to allow Solomon and Granada to recover and maybe sue for a ceasefire. We don't need of a phyrric victory.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)16:00 No.14127810
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    >>14127783

    I'm sorry, I've been asking a lot of questions and we've been brainstorming. I'm trying to keep and hold our advantages as best as possible. Once we lose the Asteroids, it's going to be hell *with* reinforcements to root them out. Without reinforcements, we'll need to fall back to the Satellites and the colonies, and that'll be using things for cover we REALLY shouldn't be, meaning our rear would be our front and our assets we should be protecting would be used as cover for survival. Defeating the purpose and sacrificing the long term for the short term protection of Solomon.
    >> Anonymous 03/04/11(Fri)16:01 No.14127813
    >>14127776
    The idea with the half-circle prepared defence is to use traction against them, to allow them to advance faster in the middle than at the flanks and by so doing causing them to bunch up= less room to dodge and we can alpha strike the fuck out of them.

    Trying to take the fight back into the debris field at this stage is risky as hell considering they are all over that place and we are...well not. Not sure if counter-attacking right into that mess before we've even seen much of the tip of the iceberg is a good idea. By the time we are forced to retreat from heavy casualties in the field the "slow fighting-retreat" might not even be an option.

    Instead we could wait until they are commited in the middle and use our heavies + reserves to do our own flanking into the debris field to encircle them completely/ruin their support ships behind their screwed assholes.

    If you get my innuendo.
    >> Anonymous 03/04/11(Fri)16:02 No.14127824
    >>14127813
    I for one agree with you. Attacking in our current state is suicide. We need to way for an opportunity to do so.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)16:03 No.14127832
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    >>14127776
    >>14127776
    >>14127731
    >>14127731

    Well, if no one has a disagreement with my point and my counterpoint to the suggested alternative of pulling back, I think going forward with this unless apologized suggests this is a horrible idea would be a good thing and give us a way to victory- pushing the feds back from the colonies and from Solomon.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)16:03 No.14127836
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    >>14127688

    The debris field provides cover and obscures line of sight, however traversing through it is treacherous, and results in reduced speeds for all but the most skilled MS teams.

    >>14127753
    Well, you could ask nicely? You have served alongside each other before.
    Like four, five days ago in fact.

    >>14127731
    So, the plan is... move the sats forwards to bombard mobile suits coming out of the debris field and in support of heavy MS companies which will aggressively push into the debris field to attack the federation forces within.

    Meanwhile the Death Wasps target the enemy Guncannon squad and attempt to take them out.

    Nachtmaren finds and takes on the Gundams.
    Gotcha.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)16:04 No.14127841
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    >>14127813

    Nothing is stopping them from advancing in a spread out line. We concentrate them by pushing from the sides with out support and Nells Funnels/Bits, remember? That pushes them together and gives us a smaller target.
    >> Anonymous 03/04/11(Fri)16:05 No.14127844
    >>14127813
    I vote for this as well
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)16:06 No.14127853
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    >>14127836

    The not-aces and good class zeons go through the sides. Nells Funnels/Bits clear the way for them by attacking and shredding balls limiting their resistance. WHat you said about the center is spot on, Apologized. Thank you, waiting eagerly for the next post!
    >> Anonymous 03/04/11(Fri)16:07 No.14127857
    >>14127813
    This plan is dependent on the enemy being stupid enough to do that, instead of using their superior numbers to spread out to the sides and break through using combined GM-Ball-Salamis attacks, with the GM Sniper team and the G-04 staying in the debris field to snipe at our forces from behind cover.
    >> Anonymous 03/04/11(Fri)16:07 No.14127859
    >>14127836
    No getting it'll get us away from our backup and fire support. If we're sending anything in the debris field to take out the GM cannon it's the Elmeth bit.
    I vote for this >>14127687
    >> Anonymous 03/04/11(Fri)16:08 No.14127864
    >>14127841
    The thing "stopping" them from advancing in a spread out line is twofold with my plan:
    Heavy anchor / weak Feddie flank attack with balls isn't going to be able to attack as quickly as the big furball of GMs and Gundams in the middle (plus we can do some squeezing of our own with my plan too).
    Meanwhile, all the enemy can actually see is a weak soft middle of juicy Zakus and damaged ships to murder but- surprise! Alpha strike and reserves skull fucking foos' everywhere.
    >> Anonymous 03/04/11(Fri)16:10 No.14127872
    >>14127836
    Is the one bit that Nell was told to leave behind and shadow the gundams with, still transmitting? Does it give us an idea of where they are?
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)16:10 No.14127873
    >>14127853

    >The not-aces and good class zeons go through the sides. Nells Funnels/Bits clear the way for them by attacking and shredding balls limiting their resistance.

    When you say "not-aces and good class zeons" what are you referring to? The Heavy MS companies or the Medium and Picket Companies? Sorry, it just isn't clear.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)16:11 No.14127886
    >>14127872

    She's retrieved that for recharging/reloading.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)16:13 No.14127908
    >>14127873
    Medium. Heavy goes through the debris. Medium goes around.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)16:22 No.14128004
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    >>14127908
    Right.

    You give the orders: the Engineering support team will begin ordering the maneouver thrusters of the defence sats to begin moving forwards whilst the heavy MS teams blitzkrieg forwards into the Debris field whilst the picket and medium companies attempt to flank around the sides.
    You request for Death Wasps to target enemy Guncannon units, whilst you'll be going for round 2 against those Gundams.

    Quickly they begin moving. Early reports indicate that the required units will take about 15 minutes to get into place. You also receive a call from Blue Battallion asking if your want to deploy their forces to replace Red Battalions currently moving into the debris field.

    YOUR ORDERS?
    >> Anonymous 03/04/11(Fri)16:25 No.14128042
    >>14128004
    Do so.No use in keeping them in backup anymore anyways since we just totaly changed strategy.
    >> Zeta Zaku 03/04/11(Fri)16:27 No.14128064
    >>14128004
    Do it. Better to commit our reserves now.
    >> Anonymous 03/04/11(Fri)16:29 No.14128078
    >>14128042
    Agreed, also will give us a relatively safe place to run back to if we get our asses handed to us.

    Also, we should advise Nell to start spreading out her bits to follow us so that we can maybe take a gundam by surprise.
    >> Anonymous 03/04/11(Fri)16:29 No.14128081
    >>14128004
    Blue Battalion MS teams to deploy and plug the holes caused by advancing Red units.
    Blue ships to stay where they in case of enemy flanking attack from nowhere.

    Bigro teams, go along with south MS teams to assist and sink Salamis cruisers.
    >> Anonymous 03/04/11(Fri)16:29 No.14128082
    If we aren't going with the defensive tactic we'll need to go balls to the wall and gamble everything on this attack tactic, 'cause we aint winning this half-assed or through attrition.

    Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the ideals of Zeon.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise....
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)16:29 No.14128085
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    >>14128042
    >>14128004

    Yep- if they could be staggered so they're spread out in a net to discover enemy infiltrators that'd be great, thanks. Replace what's been moved. The sats and our supporting forces are moving up right? Jolyne, Elmeth, Bits/Funnels, Snipers, Satellites, right?
    >> Anonymous 03/04/11(Fri)16:30 No.14128096
    >>14127749
    So I'm not the only one who enjoyed having a crazy protagonist but then shook my head and stopped reading when it turned into ZOMG WHO WILL WE RAEP NEXT?

    Good to know.

    >>14128004
    Send in no more than half. We need SOME reserves in case suddenly another Pegasus and squad of Salamises behind us.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)16:30 No.14128099
    >>14128078
    Bits are going to the sides to push the enemy into a concentrated mass and reduce resistance for flanking units, remember?
    >> Anonymous 03/04/11(Fri)16:31 No.14128103
    >>14128082
    No since Apologized seem to prefer going for namefag post rather than anonymous we are now on the offensive.
    >> Anonymous 03/04/11(Fri)16:31 No.14128107
    >>14128085
    Jolyne's our only sniper unit.

    There's an entire Federation GM Sniper Team in the debris field still.
    >> Anonymous 03/04/11(Fri)16:33 No.14128123
    >>14128099
    oh, alrighty then, Apologised, stick to that plan!
    >> Anonymous 03/04/11(Fri)16:40 No.14128179
    >>14128103
    No the number of supporters for each of the two plans was equal.
    >> Anonymous 03/04/11(Fri)16:46 No.14128225
    >>14128179
    apologized only linked the namefag plan and not the other one though.
    >> Anonymous 03/04/11(Fri)16:49 No.14128247
    >>14128225
    At the time that he linked to it, Zaku Pilot's plan already had 2 additional votes for it, while the other plan had one. The 3rd for Zaku Pilot's plan, and the addiontal 2 more votes for the other plan, only came after Apologised's post.
    >> Anonymous 03/04/11(Fri)16:56 No.14128298
    >>14126351
    I'm a bit late here, but the Elmeth is not quite what you would call small, and neither are the Bits. They're not the size of Balls, but they're not much smaller. They're basically Dom torsos with a bigger gun, and a psycommu receiver instead of a cockpit.

    As an aside, are we going to be seeing any GM Jugglers? They seem like they'd be hilariously easy to kill.
    http://www.mahq.net/mecha/gundam/gggb/gm-juggler.htm
    >> Anonymous 03/04/11(Fri)16:57 No.14128303
    Zeon ain't known for it's world shattering defensive operations. One of the gundams need to go to give us the control advantage, limiting federation counter-options beyond "Mobile suits. Mobile suits everywhere". Of course it will come down to that point eventually, but may as well stall them be taking out their main fangs.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)17:02 No.14128336
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    >>14128099
    Right. That too.

    Sorry for the delay, my beard was getting to me and I had to shave it off. Normally I'd have done it this morning, but with my cold and all, I just wanted to have a hot shower.

    uh.

    Your friendly units surge forwards towards the Debris field, their attendant motherships taking position with the defensive sats to level down more defensive fire. Meanwhile you deploy your reserves from Blue Battalion to maintain the defence of these ships and to hold the line.

    As the Rick Dom's push into the heart of the debris field, the Zakus and Zudahs of the medium Companies flank around the side, with the bits of Nell's Elmeth as support.
    Nell reports that due to the poor line of sight, she has to move the bits in close to make the kill, exposing them to harm somewhat.

    "It's less of a risk since I'm supporting friendly units and they're supporting me, but it's similar to how you beat me in Pezun several months ago. I had to close the distance to attack which made it easier to target the beam-arm units the old Psycommu Zaku had." she tells you as you take up positions in front of the debris field waiting for information on the gundams.

    "... how is development of that thing going anyway?" you ask, thinking back to the high-mobility model you saw her use last month. Although you don't really want to remind her of that incident.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)17:04 No.14128348
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    >>14128336
    "It's still ongoing. Which suprises me considering that the Elmeth is probably about as good as were going to get in this war." she responds.

    "Well, sometimes you have to follow these things to their ends you kno..." you start, before being interrupted by one of the invading heavy companies.
    The message is crackly, due to having to rely on old radio communications instead of laser comm due to blocking pieces of terrain.

    "Contact! Gundam team [crackly]ighted! Under [static] attack by [brksshh!]dams with Gunca[illegible] support!"

    Seconds later the manual signal flares are launched. Singalling it's time for both you and the Deathwasps to go.
    >> Arty 03/04/11(Fri)17:05 No.14128353
    >>14128298
    God dammit your werent supposed to mention the juggler. We were all hoping apologised wouldnt throw them at us.
    >> Zeta Zaku 03/04/11(Fri)17:08 No.14128382
    >>14128353
    Why? The Juggler is basically a GM with a pair of Balls tied to it. It's not particularly groundbreaking or effective, just a failed Fed attempt to duplicate all-range weapons.
    >> Anonymous 03/04/11(Fri)17:09 No.14128395
    >>14128348
    Let's go, full power. Looks like the gundams have the guncannons for support.
    Stick to the plan, and leave the guncannons to the Death Wasps. We take on the Gundams.
    >> Anonymous 03/04/11(Fri)17:10 No.14128407
    >>14128353
    The suit has to stay in place while doing an all-range attack though. Maybe with an EXAM system specifically designed to work the laser comms, it could be an actual threat, but what kind of moron would waste money on that sort of thing?
    >> Generic 03/04/11(Fri)17:13 No.14128432
    >>14128407

    The moron that wants to destroy Nachtmaren.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)17:22 No.14128504
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    So while I've been waiting, I've been reading a LOT about the OYW and stuff going on.

    We've really fucked up the timeline, haven't we? So:

    Char doesn't have as much reason to gank Kycillia as he does Gihren, thus preventing him killing her off, hopefully,
    Which means Delaz will follow her instead of Gihren, right?

    And Dozle hasn't died in a rearguard action yet, because we're fighting the battle before that, right? And he fights with Amuro? Where is the Battle of Side 4 talked about on the wiki, I don't see it.

    Uh, also we attacked Jaburo without Char, I think. Don't know how that changes things.
    Oh, and Garma is still alive. Why did Char switch to Kycillia's unit if Garma never died. . .?

    And what day is it? The Battle of Solomon was prescripted to happen on December 24th, 2079.

    This is the best image I've come across on the wiki, too. It's really helpful for me to visualize all this stuff. Like the hex-maps, but on a bigger scale.
    >> Anonymous 03/04/11(Fri)17:29 No.14128537
    >>14128504

    Delaz is a HARDCORE Gihren loyalist. I'm fairly sure we battled against them in one of our civil war skirmishes.

    Not sure side 4 was a major battle in the cannon timeline.

    Char was always under Kycillia's command from the start.

    Not sure about the other stuff.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)17:29 No.14128538
    >>14128353

    Well shit. I knew I was forgetting something... Thanks.

    >>14128395

    You both surge forwards towards the battlezone. The radio signals are becoming more intermittant. Either they've begun spreading minovsky particles or the Heavy Company is taking casualties fast. Ahead of you, the Debris field is clearly the scene of intense combat, punctuated by numerous explosions.

    You enter the battlefield where it's clear the fighting is most ferocious. The Rick Dom's are under heavy assault from a still mostly unseen enemy. You spot a couple of shredded wrecks of Rick-Doms as you pass.

    There is a giant flare as a giant megaparticle cannon lances furiously out. Handily signalling the enemy Gundam's position for you. You close the gap, darting between chunks of shattered asteroids and broken spaceships, before arriving at the combat zone.

    Anohter enemy Striker darts out to engage you, a shot from your Command Rifle dispatches it.
    >> Anonymous 03/04/11(Fri)17:32 No.14128560
    Wait...

    GM Strikers in space?
    >> Anonymous 03/04/11(Fri)17:38 No.14128592
    >>14128538

    So are we waiting for a continuation or are you waiting for input?
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)17:42 No.14128626
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    >>14128560

    Remember the high mobility package for the Ez8 that was in early G Gen games? That refit attatched to a GM Striker.

    ----

    Your advance from there is relatively slow. Using the debris for cover, the enemy makes long range hit and fade attacks against you. Aside from Strikers, standard GM's and GM Commands are also attacking you. Luckily there don't appear to be any new sniper teams.

    Nevertheless, the majority of the enemies beam weapons can melt clean through any cover you take, so you have to keep on the move, darting from cover to cover, returning fire with great force in the hopes that you'll take the shooter out. By keeping up your two man fire-group teams your able to force them to split there fire, and several times as you advance, you manage to flank around and take would be ambushers by suprise.

    You dodge heavy conventional fire from above, you're finally able to spot the location of the enemy Guncannon team.
    A shoulder mounted beam cannon forces you to redeploy quickly.
    You shout off a signal to the Death Wasps relaying this information hoping they're close enough to hear.

    You catch a glipse of a red and white mobile suit. A yellow V-Fin is visible for a moment. It looks like at least one of your targets is opoerating in this area. Unfortunately it also seems as if the Heavy MS company that sent the message to you first has been heavily mauled, possibly destroyed.

    YOUR ORDERS?
    >> Anonymous 03/04/11(Fri)17:47 No.14128664
    >>14128626
    Keep dancing around to draw the guncannon and Gundam's fire until the Death Wasps can come in to maul the guncannons. Then we can concentrate on trying to flush out the gundam.

    And if come across any surviving Doms, tell them to retreat ASAP.
    >> Arty 03/04/11(Fri)17:48 No.14128675
    >>14128664
    I think I'm leaning towards this as well.
    >> Zeta Zaku 03/04/11(Fri)17:49 No.14128679
    >>14128626
    We need to close with the Gundam as soon as possible, since that would take us out of the danger area for Guncannon bombardment. If we can't do that, we could feint against the Guncannon team to draw out the Gundam and buy time for the Death Wasps to catch up.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)17:49 No.14128682
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    >>14128626
    Dammit, sleep in peace Heavy's, hope you barely knew what hit you.

    Strike as soon as possible to run interference for zeon heavies as soon as possible. Tell the Nachtmaren team it's go time, remember training, and TRUST YOUR INSTINCT. A second's hesitation is death at this point. If you weren't good, you wouldn't be here. And look out for that second gundam too! Elaine, Option, and Rance are the second tier firing into melee, Zol and David are the primaries who do their best to melee one or both of the enemies at once.
    >> Anonymous 03/04/11(Fri)17:50 No.14128689
    >>14128626

    Take us a gundam head for a trophy of course.

    Elaine, Zol and David hit the gundam. New guys are to keep GMs from hitting us in the back.
    >> Anonymous 03/04/11(Fri)17:56 No.14128742
    >>14128626
    Keep the attention of the gundam and the guncannons, so that the Death Wasps can hit the guncannons unawares.
    As soon as that happens, Zol, David, and Elaine rush the gundam while Option and Rance cover our backs and watch out for the other gundam.
    >> Anonymous 03/04/11(Fri)18:00 No.14128766
    >>14128504
    Char has plenty of reason to kill Kycillia. After all, she had Char Aznable killed, thinking he was Edward Mass. She's basically the reason he wears a mask all the time.
    >> Anonymous 03/04/11(Fri)18:04 No.14128803
    >>14128664
    I also agree with this.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)18:05 No.14128816
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    >>14128766
    She did? Huh. Why does she want to kill Char? DID she try to kill char in this timeline? Has it happened yet?
    >> MS-06FUCKYEAH !!HCw4miKyNa0 03/04/11(Fri)18:06 No.14128823
    >>14128682
    Dude you've needed to be here this whole time. You're easily my new favorite poster. Also fuck yeah ZeonQuest! I really dig this whole Tactical/Narrative situation we've got going on. I'm really excited to use, though I bet I've missed most of it today.
    >> MS-06FUCKYEAH !!HCw4miKyNa0 03/04/11(Fri)18:08 No.14128841
    >>14128816
    It's a historical event, bro. It's his backstory. Char has plenty of reasons to want Kycilia dead, but he's not going to act on them now. Shit we aren't even in Kycilia's territory. But we've this Canon is completely unrecognizable in terms of Official UC Continuity.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)18:12 No.14128872
    >>14128823
    Well thank you very much for saying that! I've actually been here since the beginning in and out, caught up, and lurked. I've seen almost every thread and posted once or twice- mainly a massive "OH SHIT!" when we first saw the first gundam with Bandit in it at Jaburo. That was crazy.

    I take it you second/third my suggestion then?
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)18:14 No.14128889
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    >>14128679
    >>14128682
    >>14128689

    You give the order to advance to engage the enemy. You advance out of cover to meet a hail of heavy gatling fire. You waste no time taking cover behind a rapidly disintegrating asteroid, whilst loosing off a bolt from your Beam rifle off at the shooters suspected direction in the hope of forcing to redeploy.
    Luckily in all of the chaos of his fire, he raises a fair bit of dust and debris, obscuring his line of sight, allowing Zolomon, Elaine and Rance to try and flank him.

    Option hesitates to follow you until the firing momentarily pauses. But eventually he does redeploy to your left.

    There's the sound of the firefight redeploying elsewhere, and you see signs of the enemy heavy gatling firing off to the left. Evidently he's trying to supress the others advance before they get too close. You hope Zolomon doesn't do anything stupid...

    YOUR ORDERS?
    >> Anonymous 03/04/11(Fri)18:17 No.14128913
    >>14128664
    Seconding this one.
    >> Anonymous 03/04/11(Fri)18:21 No.14128949
    >>14128889
    Get the Gundam! Either he tries to pin us down, giving Zol a chance to get in his face, or we get to get in his face. I suggest when we get to the Gundam, we try to take out the gatling gun first, so even if he disengages, he'll have to get a new weapon.

    Oh, and we should keep an eye out for the other Gundam as well.
    >> Anonymous 03/04/11(Fri)18:23 No.14128966
    >>14128889
    Take Option, through cracker/flash grenades in the gundam's direction to distract him and give Zol an opening to close the distance.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)18:23 No.14128968
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    Radio over the comms to the entire group

    "remember training, and TRUST YOUR INSTINCT. A second's hesitation is death at this point. If you weren't good, you wouldn't be here. And look out for that second gundam too! That's an order!"

    As a somewhat subtle way of telling Option to wise up and for Rance to do his thing.

    Move from cover to engage at close range- most of his stuff is ranged with bazookas and gatling guns, get right in his face and melee. I wonder what Zol is going to do in melee today. . .
    >> Arty 03/04/11(Fri)18:23 No.14128969
    >>14128766
    >>14128841
    I remember reading somewhere that was considered non-cannon since it wasnt from an 'official' source. Or at the very least Tomino had said it wasnt cannon.

    >>14128889
    Make him think twice about taking his attention off of us. Wait, where are Jolyne and the other Gundam?
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)18:33 No.14129057
    >>14128889
    Found it!
    http://gundam.wikia.com/wiki/RX-78-5_Gundam_Unit_5_%22G05%22

    He's best at ranged, if we can get in his face- or better yet, behind him- we can end this with a mission kill or a kill.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)18:38 No.14129105
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    >>14128966
    >>14128949

    You push towards the enemy whilst Zolomons team has him distracted. You barely hold back in time to dodge another burst from the other blue Gundams Mega-Particle Cannon.
    From the looks of things he's firing blind at suspected targets through enemy spotters again most likely. That last blast however clearly showed his current location relative to you. Of course he'll shortly redeploy if you don't take this chance.
    Nevertheless, Zolomon's team is still drawing the other Gundams fire, giving you a good flanking oppourtunity on him.

    YOUR ORDERS?
    >> Anonymous 03/04/11(Fri)18:41 No.14129121
    >>14129105

    While the blue one is a dangerous threat, the red one puts out far more fire and doesn't have a recharge cycle.

    Take the red gundam's head while he's distracted.
    >> Arty 03/04/11(Fri)18:43 No.14129145
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    >>14129105
    Get the red one while there's still a chance!
    >> Anonymous 03/04/11(Fri)18:44 No.14129147
    >>14129105

    If we're up close and personal with gatling-boy, that MBC isn't gonna fire our way without potentially obliterating his partner. Take it down- if we really need the big gun distracted, Nell can probably get him hopping with the bits.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)18:45 No.14129158
    >>14128969
    >>14129057
    >>14129145
    >>14129121


    >>14129105
    Take out the ranged one with close combat just as everyone else is saying! Get right in his face!
    >> Anonymous 03/04/11(Fri)18:56 No.14129257
    Go for the red with the gattling guns and then do the standard "boost dodge" when the blue fires at you to protect his comrade. Zolomon will probably have the opportunity to do something stupid at this point in time knowing how these exchanges go.
    >> Anonymous 03/04/11(Fri)19:01 No.14129294
    >>14129105
    Go after the red one.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)19:05 No.14129322
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    Deciding it best to finish what your started you advance across the distance whilst you still have the chance.

    You dash around the cover of the shattered bow of a long dead Salamis cruiser firing your beam rifle at the target. He rolls away from your shots, catching sight of your at the last moments, your shots sparks against his shoulder armour as it glances past. As he turns so does his still firing gatling gun. Bullets savage your area as you punch your boosters hard to escape. He tracks the gun to try and follow you. His sweep slicing across Options advance. Luckily your new teammate raises his Gyan's shield to take the shots. Heavy caliber shells pound into his shields and several sections of the outer shell shatter and fragment, sending several self-propelled sabots spilling into the empty space. Otherwise at least he seems undamaged.

    Attempting to regulate the recoil as well, the enemies movements are sluggish, like a human trying to swim with one hand. You catch sight of Zolomon attempting to charge now that the gun isn't trained on him anymore.

    A few months back Zolomon probably wouldn't have let something like supressing fire stop him, well at least he's learning.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)19:08 No.14129350
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    >>14129322
    In an attempt to keep him at bay, the Gundam pulls out a Beam Rifle and fires a shot at Zolomon with his other hand. The others fall back into cover as the beam shot lances past them, Zolomon merely dodges it unpeturbed.
    His salvaged Gundam Hammer strikes out, knocking the enemies beam rifle from his hand, and knocking his aim off, giving you time to move in for the attack. Before you can attack, a second strike from Zolomons Gundam Hammer knocks the enemy wildly, head over heels. Bullets flying everywhere, you all dodge back behind cover for a moment before he stops firing the gatling.

    When you come out from cover seconds later you catch sight of him pushing the gap further away from you all. Clearly he's trying to retreat.

    You've not had to deal with enemy Guncannon support lately, hopefully that means that the Death Wasps took care of them.

    YOUR ORDERS?
    >> Anonymous 03/04/11(Fri)19:10 No.14129367
    >>14129350
    Finish this fool.
    >> Anonymous 03/04/11(Fri)19:11 No.14129376
    >>14129350
    Try to get confirmation from the Death Wasps if the guncannons are down or not. They could just be holding their fire due to our proximity to the gundam and just waiting for us to present our backs to them while we chase him.

    If they're gone, we chase the gundam. If not, we turn around and finish them off.
    >> Anonymous 03/04/11(Fri)19:12 No.14129385
    >>14129350

    Pour it on. We need this guy dead, dead, dead.
    >> Anonymous 03/04/11(Fri)19:12 No.14129386
    >>14129350
    Take aim with the GM Command Beam Rifle and shoot that gundam in the back!
    Don't let it get away to fight again!
    Have Zol now look for the other gundam.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)19:15 No.14129407
    >>14129376

    Radio interference due to minovsky interference has increased by 15% since the operation began here in the debris field. Standard radio transmission on the Death Wasps frequency nets you nothing but static. The Laser Comms as previously mentioned are useless unless you raise yourself up out of the debris field, potentially exposing yourself to everyone in it, if they happened to be looking in just the right spot.
    Or you started shooting.

    In anycase, you can't raise the other specialist team for confirmation that the Guncannon team has been taken care of.
    >> Anonymous 03/04/11(Fri)19:18 No.14129438
    >>14129407

    If we can't trust one of the elite Zeon teams, we can't trust ANYONE to get the job done.

    This isn't just for kicking this Gundam's ass, it's a confidence-building exercise for the new team members. Option needs to learn he can win, and win against the best with his new team.

    We will have this Gundam and not be denied!

    (inb4 Char Syndrome)
    >> Arty 03/04/11(Fri)19:19 No.14129452
    >>14129350
    Zol has the faster suit I believe, tell him to give chase. Put some fire down range at the Blue Gundam or otherwise try to give Zol covering fire while he persues the red fucker. Ask if anybody else has seen the blue one.
    Double check that Option knows his shiled is looking kinda wrecked and not to fire his shield weapons. He's not a novice but we dont need him blowing himself up.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)19:23 No.14129487
    So many people want to pour it on. . .

    ASK NELL WHAT SHE SEES

    If we have the bit data on how things are going we can know whether to advance or hold position in the asteroid field.
    We don't know how the sides of the feddy assault are doing so far.

    But I really, really want to push the advantage and try to keep them off-balance.
    >> Anonymous 03/04/11(Fri)19:23 No.14129493
    Gundam needs to go nuklear or come back with us as a trophy. Letting it get repaired will only cause issues later on. Taking the risk is the best choice, even if enemy guncannons are still up. Its just the mega particle cannon on the other gundam is problematic too.
    >> Anonymous 03/04/11(Fri)19:25 No.14129507
    >>14129487
    Radio interference due to Minovsky particles, and lasercomm interference due to being inside of the debris field.
    We're not getting any help from her, since none of her bits are here with us to act as a comm relay.
    >> Anonymous 03/04/11(Fri)19:26 No.14129516
    >>14129493

    If we sit back, we're just inviting another MPC salvo our direction as "covering fire". As it is, we're gonna have to stay close on his tail so he doesn't set up a shot.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)19:26 No.14129523
    Alright. Push the advantage as a team and ASK NELL HOW EVERYTHING IS GOING.

    I'm worried about stretching ourselves out, looks like we just need to have our unit press forward to take this guy down.

    Alright Apologized, I'm afraid we've one more person to kill. If we can accomplish a mission kill, all the better- but put him down, entirely or just out of the fight.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)19:28 No.14129539
    >>14129507
    Dammit, that's right. If only we could newtype communicate with her some way. Dammit.

    Alright.
    >>14129516
    >>14129493
    >>14129438
    >>14129386
    >>14129376
    >>14129385
    >>14129367

    We finish him as a threat and continue on with the battle. If we have an advantage, take it.
    >> Anonymous 03/04/11(Fri)19:36 No.14129599
    >>14129350

    "Elaine! Put a shot into that red bastard and send him to hell!"

    If she doesn't get him, we do. Call out if anyone in the squad has targets visable.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)19:42 No.14129660
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    >>14129438
    >>14129452

    You decide to continue the push.

    You order the rest of the team not to let up the pursuit, the quicker you go, the harder it'll be for the other Gundam to target you all.
    As your pursue the enemy Red Gundam attempts to pin you with his gatling fire, but there are 5 of you and now one of him and he can't dodge all that well whilst firing so his attacks are sporadic and don't have the same supressing weight of fire he used to have.

    "Where the hell does he put all of the ammo?" Zolomon wonders out loud.

    The debris is beginning to thin out now, soon neither him nor you are going to have any cover. Although this will probably benefit him more than you as you are effectively enetering what could now be classified as "Federation Territory".
    You order the unit to push forwards to try and shorten the gap before that happens. You catch sight of the incoming Megaparticle Beam from the side just in time to tell the rest of your team to scatter. Nevertheless it's a very near thing, and your unit loses it's cohesion momentarily as they dash out of the way in random directions. Rance's Zaku dodges in the wrong direction and loses an arm and leg for it's troubles.
    You quickly raise him on the comm channel and ask if he's all right.
    "I'm fine! The primary reactor quenched though, I'm going to try and get it back online if I can. You go on without me!"

    You order Option to stay with him anyway, and the remaining three of you put yourselves back in formation and resume your pursuit of the enemy, although you've got a nagging supsicion that he's probably too far now.
    >> Anonymous 03/04/11(Fri)19:49 No.14129720
    >>14129660

    "Elaine! Put a beam into his damned reactor! Send the red bastard to hell!"

    If we can't catch the red one, find the blue one and take his head instead.
    >> Arty 03/04/11(Fri)19:51 No.14129734
    >>14129660
    This would be a great time for Jolyne to snipe one of those fools, I dont care which.
    >> Anonymous 03/04/11(Fri)19:51 No.14129745
    >>14129660
    well, at least we chased him out of the debris field. If we're leaving the field, we'll be sitting ducks for any incoming fire. Do you guys think we should pull back and do the same to the blue one?
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)19:55 No.14129776
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    >>14129660

    You all make one last push to try and get that mission kill, unfortunately none of you have weapons with the kind of range to effectively take him down at this range. Although Elaine's shots appear to be closest. You're half tempted to tell Zolomon to throw something at the enemy when the debris field begins to thin out to nothing.

    "Shit. Stop, take cover behind that broken Magellen frame." you order.

    The three of you take shelter behind the hulk of a bridgeless and engineless warship. Zolomon looks at it for a few seconds.

    "Isn't this one of my kills from last time?" He asks.
    Now that he mentions it, the damage DOES seem to have the classic Zolomon signature...

    In anycase, you have Elaine watch for attacks from the debris zone, whilst you take a look at where the target is heading, and if they can risk a long range shot.
    You carefully extend your finger mounted periscope to look around the broken vessel.

    What you see is distressing.

    Aside from the Throughbred, two other Trojan Horse class ships and six salami... wait, make that 5, Nell appears to have taken down one which was progressing too far into the Debris field to support it's Balls. (Don't know who the hell thought leaving formation was a good idea, but you guess it's a moot point now.)
    But behind them an additional 2 Trojan Horses can just be picked out in the distance... as well as an additional 20 warships, Salamis and Magellan, all closing.
    You zoom the camera in as far as it will go, and the ships reveal bows lined with GM teams two abreast, in single file lines of 5. Their lower hull looking as if it's sporting cancerous growths, loaded as they are with enemy Balls.

    Well, if you find a way to stop THIS, they'll have to INVENT new medals just so they can give them to you.

    TO BE CONTINUED.
    >> Anonymous 03/04/11(Fri)19:56 No.14129785
    Well if we entered feddie space, we should be able to clearly see enemy forces with our systems. One quick sweep will let us know "Oh fuck, why are we here". Probably a good idea to do this while pursuing the gundam.
    >> Anonymous 03/04/11(Fri)20:01 No.14129841
    >>14129776
    well... shit. Looks like they're not pulling any punches.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)20:03 No.14129859
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    >>14129776

    . . . Where the /fuck/ did they come from?

    Well. I really don't know how we *could* pull this off without reinfor-

    Wait. That beam bazooka that Red has that's supposed to take out fleets, right?

    Gundamjack?

    Aside from that, I'm well and truly out of ideas that don't break the antarctica treaty. Aside from that-
    BRING EVERYTHING INTO THE CLOUD OF ASTEROIDS

    MAKE THE ASTEROIDS OUR OWN PERSONAL VIETNAM

    WITH US AS THE GUERRILLAS
    >> Arty 03/04/11(Fri)20:03 No.14129865
    >>14129776
    Time to get a message back to Solomon. Find out how many Kommusai shuttles they have and how many Mobile Suits can be armed with beam rifles and beam machineguns. We might need to get some spaceshuttle door gunners to carry out some space U-boat tactics.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)20:07 No.14129890
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    >> The RX-78-4 only used the mega beam launcher once, in order to stop a reinforcing fleet from Granada. Though the launcher was successful in destroying the fleet, the load it put on the RX-78-4's power plant was too much for the unit to bear, and resulted in the RX-78-4 taking severe damage and killing its pilot. This version of events has always been in dispute. During the final battles of the One Year War there were unconfirmed accounts of the RX-78-4 showing up in battle. (In the comic version the artist created the story that Luce was killed but he insert the "IF" it happened story later. It was that Ford brought Luce out of Unit 4 before it exploded, and after that Unit 4 and Unit 5, both upgraded with booster units were in service till the end of the battle of A Baoa Qu.) It is possible that based on the fact that G04 is critically damaged in battle that this unit may have been redesigned as the Gundam Alex.

    http://gundam.wikia.com/wiki/RX-78-4_Gundam_Unit_4_%22G04%22#

    . . . I don't know guys. How big was the reinforcing fleet from Granada? And to what lengths are we willing to go to stop this fleet from wiping out our colonies and taking down Solomon in a battle that's scripted to take down Dozle?
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)20:10 No.14129913
    --OMAKE--

    Omar Ka'see was currently an Ensign of the Legitmate Principality of Zeon. He was the secondary ships pilot for the Zanzibar class cruiser: Madagascar, currently attatched to Ral team here in Side 6.
    Zeon and Federation military personel were currently forbidden from entering Side 6 territory in order to maintain the independant sides neutrality. However for the Ral Team special dispensation had been granted due to the nature of their cargo: The Von Braun Nuclear device.

    Captured from an enemy mobile suit by the famous Nachtmaren unit as it attempted to attack Von Braun, it was alleged to identifiable as being taken from A Boa Qu's nuclear stockpile and was a smoking gun that would indict Gihren Zabi as the man responsible for attempting to murder millions of innocent neutral civilians for the sake of political expediency. The Ral team had been entrusted in taking it to Side 6, where a proper independant investigation could be performed.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)20:10 No.14129920
    >>14129913
    Omar arrived at a park and sat down on the bench. Checking underneath, in a manner that an onlooker might consider completely innocuous he pulled out a piece of paper stuffed underneath. He took a long look at it, rolled it up, and then lit one end of it. Letting it burn for a few seconds he tossed it on the floor. It now looked all the world like a discarded cigarette.

    ---

    As Ensign Ka'see left Incognito vacated his hiding spot and retrieved the burning missive. He stubbed the fires out and unfoled it. The start of the message had been destroyed and the rest was in a code cipher that would be uncrackable without the basic key, which Incognito didn't have.
    What he did have, was a familiarity with ZIRCON code cipers, which this was. ZIRCON being the Zeon secret service, still considered largely loyal to Gihren.
    He continued shadowing the ensign.
    His route was winding, designed to prevent being followed if performed at speed, but Ka'see was being too sedate to actually lose anyone, and it helped that Incognito had more familiarity with this Side than his target. Omar took a corner off a main road, and then off another.
    Keeping silent, Incognito pursued at a distance. He turned the corner to be faced with a gun.
    He had less than a second to silently curse himself for making such a rookie error when Omar pulled the trigger.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)20:12 No.14129938
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    >>14129890
    Jolyne is our artillery expert. We'd need her to use this thing.

    We need to bring everything- *everything* up to the asteroid field to make a picket for now that this massive fleet can't penetrate.

    I don't even know.

    For this crazy idea to even work, we'd have to push all our forces just to isolate the blue gundam- and then get a person into it in space, from Mobile Suit to Mobile Suit. This is ridiculous.

    Whilst we hold inside the debris cloud, have Nell push out her bits and shoot EVERYTHING possible. Right in the center of their formation and fan outwards, so they risk hitting each other when they attack the bits.
    >> Anonymous 03/04/11(Fri)20:13 No.14129946
    >>14129920
    Sheeeeeeeeeeeeeeeeeeeit
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)20:17 No.14129979
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    >>14129913
    >>14129920

    NO! NO! NO! NO! NO! NO!

    NO! NOT INCOGNITO! HE GOES ALL THE WAY BACK! ALL THE WAY BACK WITH ZOLOMON AND STRAUSS AND THE GALLOP!

    NO! NO! GET OUT OF IT! PULL SOMETHING INCOGNITO!
    >> Arty 03/04/11(Fri)20:20 No.14130008
    I for one cant believe its taken this long to get the nukes to Side 6.
    >> Anonymous 03/04/11(Fri)20:21 No.14130023
         File1299288071.gif-(1.96 MB, 267x200, 1294776038518.gif)
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    >>14129920
    DUCK YOU BITCH!
    >> MS-06FUCKYEAH !!HCw4miKyNa0 03/04/11(Fri)20:26 No.14130070
    >>14129920
    I get back, and catch up just in time for this shit.

    This Omar motherfucker? He's dead.

    Zol's the real Omar, and Omar don't scare.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)20:27 No.14130083
    --Omake 2 --
    Maitenance Report by: Ookawara
    Subject: Usual niggles

    I am compiling a list of things that WILL need to be looked at after every sortie the Nachtmaren perform, for who ever get's lumped in as their mechnanical support if I'm not there.

    Universally: Check the thruster verniers for overheat warping and extreme stresses and strain. The average life expentancy of a primary booster in the Nachtmaren is 3 missions. A maneouver vernier is 1.5 missions. ORDER PLENTY OF THEM.

    Pilot Arronax: She has a tendency to occaisionally dual wield with high recoil weapons, so check the arm joints before every mission, she tends to wear out both of them in about 2 to 3 sorites.

    Pilot Brande: All of her joints will need replacing every 4 hours of combat time, every 12 hours of long range sniping. Honestly, it's best just to assume those joint's will need repair or replacing after every sortie. Of course time will be always of the essence, so use the Gaol-Katoki method of replacing the joints without removing them by segmenting and then replacing them that way. It saves a hell of a lot of time, but it's not really a substitute for a proper work-over.

    Zolomon: If he comes to you with modification ideas DRINK ALCOHOL.

    Pilot Lister: Verniers, power flow regulators, joints and various moving and complicated parts will all need regular inspection due to a highly customised OS that pushes a mobile suit beyond what it can safely perform. David works his suit on a knife edge, like Zolomon, keep a good eye on this, and always assume that they'll be SOMETHING to fix or replace when he comes in. Mobilty Verniers are always ESPECIALLY abused in his Mobile Suits. Even if he comes in without a scratch on him, you'll probably need to replace something in the mobility thruster array. In fact, it probably makes it more likely. All those last minute dodges take their toll you know.
    >> Silly Ginger 03/04/11(Fri)20:28 No.14130093
    So I want to make a TVtropes page for Zeonquest. Anyone interested in helping me?
    >> Strategist 03/04/11(Fri)20:30 No.14130107
    I think its time to start putting mines in the debris field. It doesnt seem to be thick enough right now. the best thing we could do is lure them as far into the field as possible, and then blow the entire thing up. At the least, it should give us an opening. We need to make them bleed.

    One option is to have nell sit and wait. No random bit support that the feddies could identify as an all range attack (meaning she could only fire from the same direction as our own beam equipped units) Let them attack, and notice that there are no random all range attacks, and get overconfident When they move some ships in, make it look like they were correct, thereby sucking them into our ambush and then hitting them as hard as possible, with a priority target on those pegasus class carriers. If she empties her entire complement of beams at just the right time, even if we lose the bits they should take critical damange to the carriers. At that point, they would probably stop advancing and either regroup or retreat. If we disguise the bits as debris, they could possibly get close enough to gaurentee a kill, especially if we start throwing pieces of ships at them, back a loooong time ago.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)20:33 No.14130141
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    >>14129859
    >>14129890
    >>14129938


    Hey Apologized, regulars- could you have a look at this and tell me any glaring errors- such as "PFC Reds Hirt, you cannot transfer from mobile suit to mobile suit in space" "disabling a gundam without crippling it is impossible no matter the resources" or something else I haven't thought of?
    >> Strategist 03/04/11(Fri)20:34 No.14130143
    >>14130093
    holy shit. i swear i just checked to see if tvtropes had a zeonquest page not even 20 minutes ago, and here somebody is suggesting we build one? The hivemind is strong in this one! Unfortunatly, i have no skill in tvtropes otherwise i would help. I could probably point out a few of the tropes though.
    >> Arty 03/04/11(Fri)20:36 No.14130159
    >>14130083
    >Pilot Brande: All of her joints will need replacing every 4 hours of combat time, every 12 hours of long range sniping. Honestly, it's best just to assume those joint's will need repair or replacing after every sortie. Of course time will be always of the essence, so use the Gaol-Katoki method of replacing the joints without removing them by segmenting and then replacing them that way. It saves a hell of a lot of time, but it's not really a substitute for a proper work-over.

    Okay, so the magnetic coated joints didnt turn out to be enough. I guess she'll be waiting for mag-coated gundarium alloy joints. Jeez those'll be expensive though. If we ever managed to steal the NT-1 it'd be a toss up between David and Jolyne for who'd best be able to utilise it.
    >> Anonymous 03/04/11(Fri)20:37 No.14130167
    >>14130143
    Why does it need a Zeonquest page? What use could that page possibly be to anyone not playing Zeonquest?

    Don't be like terribad webcomic fan crowds and document shit everywhere when it's not relevant.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)20:39 No.14130201
    --- Omake 3 ---

    'I recognise that ceiling'

    This was the first thing that Incognito, perhaps incognruisly thought when he woke up. He was in a local hospital. A private room. Outside he could see the top leaves of a tree, signifying that he was about the ground floor. To his left was a familiar face.

    "It's been a while "rim" " the man said.
    "I suppose it has "Kry" " Incognito responded, using their old code-names from the Side-6 independance movement so long ago.
    "Visiting the parents?" Incognito asked the man.
    "It's not my primary reason for visiting, but yes I did visit the graves. Did you?" was the response.
    "On wednesday."
    "Fancy that, a dead man visiting his dead parents."
    "When did you suspect I'd faked my death?" Incognito asked eventually.
    "From the start, it wasn't until I saw you today that knew for certain. The facejob is good, but your movement patterns are all the same. Plus, it helped my suspicions that I'd seen Zeon Intelligence scout you out the night before you died in space. Which is a good way for a body to be never found without suspicion as any I suppose."

    "Sorry. I guess they picked the wrong brother?"
    "After your performance yesterday? I'd say so. Although for Zeon Intelligence to approach me, they'd have to actually work out who I was first."

    "What are you doing here anyway?" Incognito eventually asked.

    "Making sure that the Side 6 investigation goes off without a hitch, I've invested heavily in Gihren's downfall."
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)20:43 No.14130261
    >>14130201
    >>WhatisthisIdonteven.gif
    >> Anonymous 03/04/11(Fri)20:47 No.14130304
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    >>14130201
    >> Strategist 03/04/11(Fri)20:47 No.14130305
    >>14130261
    Incognito has backup. Apparently, from his badass older brother, who is even better at the game than he is, and who happens to hate Gihren. I like him already!
    >> Arty 03/04/11(Fri)20:48 No.14130314
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    >>14130201
    >MFW apologised toys with the emotions of the readers.

    >>14130141
    What you're looking for is the Clay Bazooka from Zeta Gundam.
    >clay bazooka [...] fired adhesive pellets designed to disable enemy mobile suits
    How quickly we could get it into action after that though is anybody's guess. As far as the feasability of subduing, and boarding an enemy MS in combat conditions I'd say it's close to nil.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)20:51 No.14130349
    >>14130201
    There was another awkward pause.

    "How so?" Incognito asked.

    "... I met David a few months ago. Came to visit me as he had some time to kill in Side 3 as the local authorities were giving him the runaround. So I showed him a Teacup with traces of arsenic-5 and Gihren and Zeons fingerprints on it."

    "You? You were the one who found the Teacup that proved Girhen assassinated Zeon?"

    "I suppose found is a bit disengenous. I just bought an identical one to that which Gihren used, added the poison trace, and then transferred both his and Zeons fingerprints to it from other sources. This was after it had been exposed to vacuum of course, as those traces could be destroyed by space exposure. It was never meant to stand up to proper investigative scrutiny you see."

    There was another shocked pause.

    "But, why create something like that in the first place?" Incognito asked, trying to keep the shock out of his voice.

    "Originally I had intended to engineer a conversation with Char Aznable on a pretext and then reveal the tea-cup to him. From there I could simply trust in Char to get the job done."

    "But, why would Char...?"

    "Because his real identity is that of Casval Sum Deikum, the only son of Zeon Deikum, and who joined the military for the sole reason of pursuing revenge."

    Incognito struggled to process all of this.
    "Why kill Gihren? You know as well as I do that Degwin at least must have also been complicit."

    "Because Gihren was always the cancer that was going to tear Zeon apart. Somehow he managed to convince people that he wasn't going to betray them, even as he made public speeches on his Survival of the Fittest ethics that basically laid out in laymans terms his plans to usurp his own father. I swear I must have been the only person to realise that. So. I made plans. Because that's what I do remember?"

    "I remember: Proactivity is always better than reactivity." Incognito remarked.
    >> Strategist 03/04/11(Fri)20:53 No.14130367
    Actually, if we got them with the heat rod(if thats the term for the arm located weapon that electrocutes), it might work. Norris shut down his enemy when he was fighting, and he had just one of them. I think that a couple of the natchmaren suits have the heat rods, so we could possibly shock the suit, then pin it and rip the pilot out. Problem is, enough of a shock to take down the pilot might also fry the system, so we wouldnt get a chance to switch over into it without some repairs, but it would be hilarious to steal it and give it to jolyne, what with its super powered beam cannon. Capital class beam sniping anyone?
    >> Anonymous 03/04/11(Fri)20:53 No.14130369
    >>14130349

    ................................................................Is....Incognito....our uncle?!
    >> Strategist 03/04/11(Fri)20:56 No.14130388
    >>14130349
    ...... WAIT WHAT THE FUCK!?!!?!?

    INCOGNITO IS OUR UNCLE?!?!?!!?!?

    Hunh. Our entire family is badass to the greatest degree.
    >> Anonymous 03/04/11(Fri)20:58 No.14130407
         File1299290280.gif-(1.27 MB, 296x160, wellfuck.gif)
    1.27 MB
    >>14130349


    Wa-
    Hu?
    Er-

    SON OF A BITCH
    >> Silly Ginger 03/04/11(Fri)20:59 No.14130413
    I...

    ...I need a towel.
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)21:00 No.14130420
    >>14130349

    There was another pause between the two brothers.

    "So whatever happened to the real teacup?" Incognito asked.

    "Gihren spaced it, and it must be halfway to jupiter by now. But he can't be certain either that what I made isn't the real thing. Not without inspecting it first. Which he's unlikely to do, but a proper military trial might. If the Teacups proven false the entire case could be weakened. Which is why I wanted Char to do things in secret."

    "What happened to that plan?"

    "Story of the Zeon war-effort: The Gundam happened. After it escaped from Side-7, Char followed it down to earth and wasn't back in space until after Gihren made his move. Which took me by suprise I freely admit, I didn't think even Gihren would pull a powerplay right in the middle of the war like that."

    "So what now?"

    "Now? You have two fractured ribs from where the bullet was stopped by two pre-existing pieces of metal shrapnel in your chest from the Libot Riots..."

    "Your welcome by the way..."

    "Nobody told you to take that shotgun for me... anyway, you're going to be in hospital for at least a day, and don't expect to do any heavy running and lifting for at least a week. So I need to know who the traitor is, and if possible, what's he doing. All of my old Side-6 backdoor passcodes still work, so I've pretty much got carte-blanche here."

    So, the brothers began to draw their plans.
    >> Arty 03/04/11(Fri)21:01 No.14130430
    >>14130367
    I'd forgotten about the heat rod for some reason. David is the only one that's carrying one ATM in the right arm of his suit. Unfortunately as we saw in 08th MS team it doesnt take all that long for a determined pilot to do a hard restart on his computer system. We'd have 60-100 seconds to find a way of getting that cockpit hatch open. The timeframe is doable if we knew a surefire way of poping the hatch.
    If it was a GM I'd say thermite the hatch open but against a gundam's Luna titanium armor that might not be enough.
    >> I'm listening to The Good Doctor right now Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:01 No.14130433
    >>14130349
    >>14130369
    >>14130388

    My. . . my brain.

    >>Proactivity is always better than Reactivity

    This. This so hard. This is my defining thought in all strategies. Making plans to counter surprises, instead of holing up and waiting for them to roll over you. Taking things into your own hands. Grabbing fate by the. . . reins, and riding that horse into victory.

    >>14130367
    >>14130367
    >>14130367
    >>14130367
    >>14130367
    >>14130367

    My God.

    My God.

    Is this true? Could this work? We have heat rods in our arms and feet. The Nacht-Zaku. I remember that.

    >>Theory, rtation

    Theory of rotation? Theory of. . . revolution?
    >> Anonymous 03/04/11(Fri)21:02 No.14130438
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    WHAT

    Surprised indeed
    >> Zeon Dudes 03/04/11(Fri)21:03 No.14130449
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    if we weren't so horribly undermanned(fuck you, Giren), I'd suggest Natcherman breaking from the battlefield and going around to attack Revil at his base.

    Any word from Kacilia's forces? Maybe we could have Char an a small but potent strike force do just that.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:05 No.14130463
    >>14130367
    >>14130430

    You two. You two. I had a crazy idea, and you two showed me how it might be able to be accomplished. We may be able to stop or at least fuck that fleet up before it steamrolls our food supply and Solomon and Dozle!

    >>14130420
    >>14130420
    >>14130420

    INCOGNITO IS OUR UNCLE OHGODMYPANTS

    >>Uartali some

    Some crazy assembly required.
    >> Anonymous 03/04/11(Fri)21:07 No.14130477
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    >>14130433
    >>14130367

    DO IT.
    >> Strategist 03/04/11(Fri)21:08 No.14130486
    >>14130430
    well, norris only tagged him once, and the guy was grounded. If we get him once, and then repeatedly tag him again and again, it might fry some of the delicate electronics, but we would have the suit captured. A beam weapon nicking the door would open it fast enough to give access in that timeframe, but it would be harder to use as a trojan horse if we did that. On the other hand, it would be caputured, and we could make some VERY good use of a capital grade beam rifle/cannon, especially in our resident sniper's hands.
    >> Anonymous 03/04/11(Fri)21:08 No.14130492
    >>14130420

    >>So, the brothers began to draw their plans.

    That is a part of lyrics of The Protomen's "Light up the Night"

    ...

    What we know of side 6:

    - It is currently the host of the nuke investigation. Ramba Ral is there now.

    - Gihren loyalist spy in there. what his plan is currently unknown.

    - MS008th is currently happening. Hamburger is with them.

    ....

    The nuke in side 6's gonna blow, isn't it?
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:09 No.14130509
    >>My plan gets four votes, two from named people, Strategist and Arty

    I think I need TWO towels!

    Uh, could a krak grenade breach a gundam cockpit without ruining the fuck out of the cockpit? How about prying it open with our Nacht-Zaku's fingers? Would that work? Or a Bigro?
    >> Zeta Zaku 03/04/11(Fri)21:09 No.14130511
    >>14130449
    Revil has no base. He leads from the front, which we learned the hard way various times.


    Also, on Gundamjack, this all sounds highly improbable at best. Luce is a far more experienced pilot than Ford is, and this is all assuming we can
    A. Isolate it
    B. Somehow manage to immobilize it long enough, and
    C. Keep the entire shebang sequestered from any other forces, which is highly unlikely considering how outnumbered we are.

    All this on the off chance it doesn't overload its generator and blow itself in half like it did in canon. In short, there's a reason Gundams are jacked from hangers rather than on the battlefield.
    >> Arty 03/04/11(Fri)21:11 No.14130525
    >>14130463
    Custom modify a beam saber into a beam knife with a blade 1 meter deep. That'll burn a neat hole in the front of the cockpit (hopefully) without damaging too much of the controlls. If the pilot survived though he might be somewhat annoyed with you when you try to board him.
    >> Crix !!nLvSV/0cRma 03/04/11(Fri)21:11 No.14130534
    >>14130511
    >In short, there's a reason Gundams are jacked from hangers rather than on the battlefield.

    tobiasmotherfuckingarrownax.jpg
    >> I apologised on 4chan !!857o4GkKJgy 03/04/11(Fri)21:12 No.14130544
    --omake 4--

    "Over the years, the Side-6 Indenpendance has become remembered in perhaps more positive ways than are historically accurate. Naturally this is a position that the Side 6 government, who were formed by the leaders of this independance movement wish to encourage. Whilst the ground support for the movement was strong, and the federations tactics on keeping colonies in line were both repressive and ineffective providing an excellent situation for an independance movement. The fact remains that the movements more public demonstrations and riots were aided in secret by a core of hardliners who were willing to go to any lengths to secure independance to Side 6, and spacenoids in general.

    From the period of 5 years leading up to Side 6's independance was marked by an ever more frequent and bold assassinations and raids by these individuals. Aside from numerous bombs and similar devices, two assassins of the cause became almost infamous to the local population: The insurgents "Rim" and "Kry" also known as "The Brothers Grimm" were known for to be able to infiltrate any structure or base to reach any target. During Side 6's road to independance they left a trail of no less than 23 confirmed deaths by the wayside, and 15 more suspected hits. The names "Rim" and "Kry" have now begun to fade into obscurity, a trend no doubt facilitated by the Side 6 government to try and paint their independance as more a product of a peaceful people standing up to an opressor. Nevertheless, this movement would not have succeeded as comprehensively or as quickly without the aid of this highly motivated and intelligent core of men and women.

    - The Spacenoid freedom movements of the pre-OYW period - By Professor Baros Gant, University of Columbia
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:13 No.14130560
    >>14130511
    We have a fleet coming for us.

    That thing destroyed a fleet in canon.

    It might just be crazy enough to work- that thing already 'vaped one of our armors into a Mission Kill with Rance. We know it's damn powerful. Now we just need to harness it and turn it against the Feds.

    Apologized? Are you still here? Any opinion on this discussion?
    >> Arty 03/04/11(Fri)21:14 No.14130575
    >>14130509
    >>14130511
    >>14130525
    I want to be absolutely clear: this plan is CRAZY AS FUCK and really shouldnt be attempted. If however the opporunity should present itself we might as well do everything we can to maximise its chances. It should not be relied upon as the be-all end-all plan to defeat the Federal fleet.
    >> Strategist 03/04/11(Fri)21:16 No.14130604
    >>14130492
    .... ah. I KNEW i had forgotten something about side 6! and ohfuck that will NOT end well, unless Bernie and the Alex pilot have to work together to protect the nuke from an attack by Gihren loyalist forces, or something like that. Bernie might leave the war, but he would be alive.

    >>14130511
    Its possible to knock out a gundam's computers with the heat rod. If we can knock it out, and hten use our beam sabre to slice a very small hole in its cockpit door, and then shoot the pilot with a normal gun or something, we can logically keep it. All we need, is to be able to hit it that one time. We haven't made good use of our heat rod since we had to grab onto the jupiter ghost.

    Norris was unfortunatly stupid and didnt either repeatedly electrocute the gundam, or kill it during its window of weakness. If we capitalize on that window, we kill it or capture it. I think we still have some natchmaren dragoons in the Outer heaven, and htey would be ballsy enough to pull it off, if we manage to stun it the first time.
    >> NOW LISTENING TO: LIGHT UP THE NIGHT Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:18 No.14130632
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    >>14130575
    Oh, I was the first to say this was insane- the very fact that we're doing something so unorthodox means how desperate this situation has gotten. We ran SCREAMING the first time we saw a gundam in Jaburo- now we just fought one into running from us, and it had backup with those guncanon's and it's blue companion. A kill team made of ANTI-NEWTYPES was sent to wipe us out. It did not. Nachtmaren survived due to the actions of Hovis Goddard and our own skill.

    We used to run from gundams. Now we make them run. We need to take the initiative and keep pushing our advances while we have them.

    >>beinglio dlemma
    >> Anonymous 03/04/11(Fri)21:19 No.14130636
    >>14130604
    Anything involving the dragoons is a GOD TIER plan. Because....jesus fucking christ, DRAGOONS. Are there any soldiers more badass in the OYW than them?
    >> Anonymous 03/04/11(Fri)21:20 No.14130642
    >>14130632
    I like your style
    >> Zeon Dudes 03/04/11(Fri)21:21 No.14130650
    >>14130511
    I meant more on the lines of attacking their docked ships that haven't been fully repaired while the standing fleet is elsewhere.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:22 No.14130660
    >>14130636
    YES

    IF WE CAN FIT DRAGOONS INTO THIS PLAN IT'S ALL THE MORE LIKELY TO SUCCEED.

    >>14130642
    Thank you! Man. I can't believe how far this idea is going.
    >> Anonymous 03/04/11(Fri)21:23 No.14130674
    >>14130660

    ONCE THE BIG DRAGOONS ARE MASS PRODUCED...!
    >> Anonymous 03/04/11(Fri)21:24 No.14130676
    >The nuke in side 6's gonna blow, isn't it?
    I'd put the odds at 50/50 right now. higher, if this arc ends on a cliffhanger and we swap over to Zeonquest: Bernie's Sidestory for a few weeks, although that arc-ending-explosion might not be a catastrophic bad end.

    Also, goddamn but we have one crazy family. The only thing crazier than our relatives is our plan to steal a gundam off of the battlefield to reverse the fortunes of a massive enemy fleet.
    >> Hold the Heathen Hammer High! Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:27 No.14130714
    >>14130676
    This is definite proof that balls-to-the-wall audacity runs in family bloodlines. We are related to a man who kidnaps presidents and shoots them in kneecaps. And our parents taught us how to make IEDs.

    We disarm car-bombs while drunk.

    We are David Lister. We are insane.
    >> Strategist 03/04/11(Fri)21:28 No.14130736
    >>14130660
    The other dude was right when he said you should have been here earlier. You came up with the beginning of an utterly ballsy plan that is totally Natchmaren standard fare, so i figured, why the hell not? Its not like we lose anything by trying to get close enough to tag it with our heat rod, and if we do kill the pilot, and have a dragoon pilot it back to the Outer Heaven, we have a pretty high end suit waiting for our engineers to rip apart for any advances the feddies have made, and its got a fuckhuge beam rifle, which we could totally use to deal massive damage when sniping.

    >>14130674
    LOL. Don't forget, the rest of our dragoons are on earth, making Garma into such a consumate badass the feddies will be much more willing consider peace talks, if only to get him the hell away from them.
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:32 No.14130775
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    >>14130736
    Hey, thank you, and thank you again for your compliments. I guess I never got over that image of us running from massive explosions back in the early days. Yeah. Our plans tend to be dramatic and unexpected.

    And most often crazy awesome.

    Zol is our mascot for crazy awesome.

    . . . I wonder what Ookawara will think, do, and or feel when we bring back the gundam. His reaction. . . Probably shit out his spine and ask us "YOU WANT ME TO DO 'WHAT'?!"
    >> Anonymous 03/04/11(Fri)21:33 No.14130797
    >IF WE CAN FIT DRAGOONS INTO THIS PLAN IT'S ALL THE MORE LIKELY TO SUCCEED.

    Nachtmaren Dragoons: Suffer 95% casualties, still get the job done anyway.
    >> Arty 03/04/11(Fri)21:35 No.14130812
    >>14130674
    >ONCE THE BIG DRAGOONS ARE MASS PRODUCED...!
    Bonus points if they look like Clan Elementals.
    >> Anonymous 03/04/11(Fri)21:40 No.14130872
    >>14130812
    This should be our next priority. Boarding actions with power armored Dragoons...jesus....

    Who feels like capturing a Pegasus!
    >> Zaku Pilot PFC Reds Hirt 03/04/11(Fri)21:43 No.14130890
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    >>Aside from the Throughbred, two other Trojan Horse class ships and six salami... wait, make that 5, Nell appears to have taken down one which was progressing too far into the Debris field to support it's Balls. (Don't know who the hell thought leaving formation was a good idea, but you guess it's a moot point now.)

    >>But behind them an additional 2 Trojan Horses can just be picked out in the distance... as well as an additional 20 warships, Salamis and Magellan, all closing. You zoom the camera in as far as it will go, and the ships reveal bows lined with GM teams two abreast, in single file lines of 5. Their lower hull looking as if it's sporting cancerous growths, loaded as they are with enemy Balls.

    >>Well, if you find a way to stop THIS, they'll have to INVENT new medals just so they can give them to you.

    We need to grab the RX-78-4 Gundam Unit 4 "G04" *before* they get to us.

    And that means we have to rush them *now*. We need to focus on getting the blue one inside. . . The Thoroughbred? And get it to Jolyne. Once we get Jolyne inside it, she and Nell snipe, and EVERYONE ELSE HOLDS THE LINE. The enemy CAN NOT get to Nell and Jolyne!

    >>Herself. sslan

    Captcha is being creepy. . .

    Opions, Apologized? Are you still here? Did you pass out?
    >> Anonymous 03/04/11(Fri)21:43 No.14130896
    Yeah, I guess this is official.

    Nachtmaren don't roll in the battlefield anymore without Dragoons.

    ...

    This is for the next field mission...but what are your thoughts on a mobile suit APC??

    IS there a mobile suit that can carry infantry?
    >> Strategist 03/04/11(Fri)21:43 No.14130900
    >>14130812
    Pfft. The clan elementals WISH they were as awesome as Natchmaren dragoons.

    Yeah, elementals might go out and fight giant robots, but holy fuck, they have power armor, and only fight giant robots. Our dragoons had the balls to take down a fucking nigh invincible carrier/warship hybrid, without anything else than some satchel charges, their guns, and sheer guts.


    >>14130775
    Ookawara would just be hitting the bottle a few hours earlier than he had anticipated, nothing more.
    >> Silly Ginger 03/04/11(Fri)21:45 No.14130932
    I would say our Dragoons are...

    DANGEROUS!

    MOST DANGEROUS!
    >> Anonymous 03/04/11(Fri)21:48 No.14130977
    >>14130797
    If anyone ever statted the Nachtmaren and their Dragoons, this has to be a special rule.
    >> Anonymous 03/04/11(Fri)21:48 No.14130978
    >>14130900
    It is a true testament to their training that they are able to remain mobile in a combat situation while lugging around balls as large as all that.
    >> Sciencegar Sciencebolt 03/04/11(Fri)21:51 No.14131003
    >>14127626

    It has, partly because I'm big on ideas and people pushed for big stuff. I'm slightly regretting some of the tangents its led me down, but it has been a really entertaining ride.

    Theres been 81 main sessions and at least 2 special side threads, not counting planning threads and threads that were deleted halfway through and had to be reposted. Its been slowing down a lot recently, Thread 36 stayed alive for an entire month because I was only posting about once or twice a day.

    As for who's gonna finish first, I'd say it'll be you unless I quit. I have another few threads to go in the second arc, and then a final arc which will probably take another 30 threads or so, assuming I stick to the fucking point this time and don't go off on the big tangents again.

    >>14127749
    The reason I don't run on /tg/ is less what >>14127771 said (it ain't hard to get people from /m/ over to /tg/, they are bro boards after all), but that /tg/ is way too fast for me. With /m/ I could keep a thread alive for a week by bumping it every few hours. With /tg/s speed, you only have a few hours before the whole thing 404s, so you kinda have to run it all at once. It might have worked but its not my style.
    >> Anonymous 03/04/11(Fri)21:54 No.14131034
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    >>14130872
    >Who feels like capturing a Pegasus?

    AGAIN!?

    > CHOICE oncho
    THIS IS THE ONLY CHOICE YOU ONCHO!
    >> Anonymous 03/04/11(Fri)22:08 No.14131167
    So yeah, anyone's biting with my Gundam APC idea, or what??

    Is there any chance we can get a very small, very fast spaceship that carries at least 6 men to run in the field with us?

    I'm trying to take a looksie in MAHQ, but so far nothing's hitting me...
    >> Strategist 03/04/11(Fri)22:12 No.14131205
    >>14131167
    When the big zam was evacuated, they showed a couple of Zaku's carrying guys on towlines. Also, on one of the pictures that Apologised posted, there was a thing that a bunch of infantry were holding onto. There might not be a fully enclosed infantry carrier, but there are some carriers out there.
    >> Anonymous 03/04/11(Fri)22:20 No.14131290
    If we win or even force a stalemate, they will award us the first medal of Nactmaren: Given only for critical results that would be described as Impossible before someone pulled it off.
    >> Anonymous 03/04/11(Fri)22:22 No.14131308
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    >>14131205
    These the carriers you were talking about? They appear to be space-based adaptations of the Cui personnel carrier.
    >> Anonymous 03/04/11(Fri)22:24 No.14131340
    A fully enclosed infantry carrier is what I'm looking for, actually.

    So yeah, looks like that's a wash, unless we can get ookawara to think of an APC for us...

    So to do list for next quest:

    - Try an figger out how to destroy the forward fleet before the big goddamn fleet BEHIND can get us.

    -Any chances to get that goddamn fleet-killing Gundam. So far, heat rods is a good option.

    -Think of ways to get that goddamn combined Arms theory to speed again.

    Oh well, next time guys! ,,//. ( ^.-)
    >> Anonymous 03/04/11(Fri)22:27 No.14131377
    How viable is a Komusai as a personnel carrier? They're fully enclosed, I'm not sure how maneuverable they are or if we can spare any, but if I remember correctly at least one type has a large hatch that would allow for the rapid deployment of anyone or anything carried inside.
    >> Anonymous 03/04/11(Fri)22:29 No.14131411
    >>4131167
    Actually, given the size of mobile suits, you could build a backpack arraignment that could hold a good dozen people easy. Ideally you'd want to fit them with luxuries accommodations like decent armor and independent life-support, but for a rush job like this I'd settle for decently welded seats and let the dragoons ride in pressure suits. We mount the packs on a group of Zakus or Zudahs and have them rush the carriers. You lose a few but the rest pile on and unload their troops, and maybe cut a few easy access points with their melee gear.

    >>14131290
    Making advances too costly to pursue is something we seem very good at (Orbital-1, Odessa, etc) and I think our default response in crunch time situations where we are vastly outnumbered is to 'break all the pegasi we can'. There are five pegasi in the incoming fleet. If we can wreck the front three I think we can break off to regroup.
    >> Anonymous 03/04/11(Fri)22:32 No.14131430
    We could have some Bits get near the incoming fleet, maybe make it look they're shooting each other? Probably wouldn't work, but it's an idea.
    >> Anonymous 03/04/11(Fri)22:46 No.14131554
    >>14130093
    Go and get one started and people will start adding onto it later.
    >> Silly Ginger 03/05/11(Sat)00:22 No.14132521
    http://tvtropes.org/pmwiki/pmwiki.php/Main/ZeonQuest

    ADD NOW
    >> Anonymous 03/05/11(Sat)01:54 No.14133400
    >>14132521
    Lookes good enough for now. Needs some minor spell checking.
    >> Zaku Pilot PFC Reds Hirt 03/05/11(Sat)12:31 No.14136832
    Holy mother of god, this is still up after I passed out! BUMP For Apologized to see and posterity!



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