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  • File : 1299722425.png-(355 KB, 500x376, 20090325184337!Zerg_colony_(StarCraft).png)
    355 KB Zerg Quest XXXIII Cerebrate Anon 03/09/11(Wed)21:00 No.14189514  
    http://suptg.thisisnotatrueending.com/archive/14104585/

    The Good News: ZergTV is on the air, and from the coordinate intercepts, it appears to be a hit! Artisanlord has so far been too preoccupied staging a play wherein a tragically heroic overlord attempts to reason with its twin, a monstrous half-defiler, to repeat its shocking call for peace between Zerg and Terran forces. We are a tiny bit nervous that the subject matter of the play is so...autobiographical, though we appreciate its use as a diversion.

    The Bad News: After bluff rolls that can only be described as "unreasonably dismal," the Morian Defense Forces have destroyed the wraith we sent to throw suspicion on the Shalmaneser.

    Fearing that the crew has been infected by some sort of dangerous pathogen (though, to be honest, we can't be sure why) and seeks to infect all of Moria, the second most populous planet in Terran space, we have prepped our forces for a warp jump. Warbrate and Gorn have them prepared, but wish to know exactly what forces we intend to send. We have 5 battlecruisers ready for travel, 4 carriers, and numerous smaller Protoss and Terran craft, as well as our own Zerg units.

    Who shall go?
    >> Cerebrate Anon 03/09/11(Wed)21:06 No.14189599
    You have heard me
    Run the Quest Thread
    Thirty tiiiiiiiiiiimes before you'd fap.

    This time read it carefully.

    And I will tell you
    Once again
    Not to suggest that damn bio-disruptor
    It's something I will not do...

    You need to know.
    >> Anonymous 03/09/11(Wed)21:11 No.14189679
    >>14189514

    I suggest Carriers, as they'd be suspicious of Terran craft jumping in after what happened with the wraith.
    >> Cerebrate Anon 03/09/11(Wed)21:11 No.14189684
    >>14189599
    There was another
    Who came before you
    He was the Overmind that fathered all the Swarm.

    He fought the Protoss
    The Protoss won.

    He spawned mutas
    And he spawned zerglings
    But he was forsaken by the cursed Queen of Blades
    And when he died
    He exploded.

    You need to know.

    You are not Him...
    >> Cerebrate Anon 03/09/11(Wed)21:12 No.14189702
    >>14189679
    Protoss: 1
    Terran: 0
    Zerg: 0
    Combos: 0

    (Unrest in the House of Zerg fits surprisingly well...)
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)21:17 No.14189785
    bump
    I will be back in a sec, need to read the post
    >> Cheflord 03/09/11(Wed)21:18 No.14189803
    Carriers, of course. Have them jabber on about retaliation and vengeance for what happened at Shakuras
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)21:19 No.14189821
    >>14189702
    Why can we not leave them alone for now?

    Or e-mail them some nukes?
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)21:20 No.14189834
    screw it.
    Just send in the protoss forces.
    >> Anonymous 03/09/11(Wed)21:20 No.14189837
    >>14189514
    As to force composition, all I can really suggest is to go heavy on the anti-ship assets. Warp in, obliterate the Shalmaneser, burn (or nuke) the wreckage until no possibility exists for anything to survive by clinging to a girder or hiding in a sealed compartment, and get out if we can't win a pitched fight. We'll probably have strong static defenses to deal with, but if we can wreck the Morian defenders by all means do so. Since they're already suspicious, though, I'd say hit 'em hard with a staggered attack. Warp in our Protoss assets to further confuse them, watch how they deploy, then attack with Terran and Zerg assets to force them to re-deploy and get caught in the crossfire.
    >> Anonymous 03/09/11(Wed)21:21 No.14189842
    >>14189803
    Protoss: 2
    Terran: 0
    Zerg: 0
    Combos: 0

    >>14189821
    (You guys were pretty damn hot to send stuff at the end of the last thread. I assumed that decision would remain the same...I suppose you can vote to just watch)
    >> Anonymous 03/09/11(Wed)21:21 No.14189846
    send in the BCs and have them say they're from the sons of korhal.
    play videos of mengsk foaming at the mouth for maximum trolling.
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)21:22 No.14189865
    >>14189837
    change my vote.

    I want them to burn.
    >> Anonymous 03/09/11(Wed)21:24 No.14189888
    Do we have an invisible observer in the area or did we go completely blind after the Wraith was destroyed?
    If we're blind, send an observer in and wait. If we have one, skip immediately to step two and begin waiting.
    Worst case scenario we're going to have to send forces in eventually, but hopefully the Terrans will throw themselves at whatever this is and we can take advantage of the weakened forces on both sides.
    >> Anonymous 03/09/11(Wed)21:24 No.14189893
    >>14189837
    >>14189702

    Carriers would make the best circumstantial attackers. After all, who can really blame some rogue/vengeful protoss for wanting retribution for burning down one of their major population centers? And the Terrans probably don't know about the Dark Templar anyway.

    Terran forces would be the next most reasonable thing to send in, although it would be tricky to explain how our battlecruisers were not present at the battle above Tyrador.

    I vote for carriers.
    >> Anonymous 03/09/11(Wed)21:25 No.14189915
    >>14189514

    Cerebrate Anon, you mentioned something in the last thread about Internbrate having a "bad feeling" about the Shamaladinesalar. I think we all know what's probably on there, but could you have Internbrate elaborate on what he thinks is so bad about it?
    >> Anonymous 03/09/11(Wed)21:31 No.14189978
    The sudden arrival of four Protoss carriers and a few dozen scouts causes a panic in the system. Military and civilian bands are overwhelmed with noise. The Shalmaneser is the focus of our attack, and is crippled before the Morian Defense Forces can organize. As the Shalmaneser begins to lose power, the Morians mount an attack, breaking down the defenses of one of the carriers.

    The next few moments may be important, tactically. With the scouts and carriers both directing their firepower on the Shalmaneser, the wraiths have a clear shot at the carrier. We could focus the carriers or the scouts on defense, but that would mean engaging the Morians. If we finish off the Shalmaneser and try to run, the Morians may disable the carrier. We are open to suggestions, as well.
    >> Anonymous 03/09/11(Wed)21:35 No.14190027
    >>14189915
    It isn't sure. It just feels like something really nasty is going on.

    (Internbrate's not psychic...well, I mean, not any more than the rest of you...you know what I mean. Anyway, I'm not going to get on you for abusing knowledge of Dyles. You guys helped MAKE him. I'm just going to poke fun at you about it)
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)21:38 No.14190072
    >>14189978
    Run.
    Bring in other assets to blow it up from different attack vectors.
    >> Anonymous 03/09/11(Wed)21:41 No.14190094
    >>14189978

    Cerebrate Anon, I think your nametag fell off.

    >Shamageadinelasar attack

    Strictly speaking, we don't need to make it go explodey like so many stackpoled battlemechs. We could probably make do with catastrophic life-support system failure, which would effectively kill any potential host within the battlecruiser.

    I'd have the swift Protoss scout forces aim for engaging/disabling the wraiths while most of the carriers aim for precision destruction of the Shazbotemelarsar's crucial life-support systems.
    >> Anonymous 03/09/11(Wed)21:42 No.14190109
    >>14189978
    Defend the Carrier, by running if necessary, warp in additional assets to assist and destroy the Shalmaneser. Watch for it launching escape pods or craft towards Morian or friendly assets.
    >> Cerebrate Anon 03/09/11(Wed)21:43 No.14190125
    >>14190027
    >>14189978
    (This has happened in the last two or three threads. Non mi piace)
    >> Anonymous 03/09/11(Wed)21:46 No.14190169
    Cloak the carriers.

    It's an option. We've got cloakers on everything.
    >> Cerebrate Anon 03/09/11(Wed)21:47 No.14190185
    >>14190072
    >>14190094
    >>14190109
    >>14190169
    Run, Defend, Defend, Cloak.

    Alright...Defend just needs one more.
    >> Anonymous Drunk 03/09/11(Wed)21:50 No.14190221
    Defend!!!!!!!
    >> Cerebrate Anon 03/09/11(Wed)21:53 No.14190257
    >>14190221
    >>14190109
    >>14190094
    (Ok, but only one of you said which kind of ship to defend with. So, one vote carriers, and two votes nothin'. Come on, men/women/androgynous Zerg atrocities. Get your shit together)
    >> Anonymous 03/09/11(Wed)21:54 No.14190280
    >>14190185
    >>14190257

    Can we vote for cloaking and defending? I'd imagine that the two would be a very formidable combo, as I would also imagine that cloaked attacking thingies without proper detection is very lethal combo.
    >> Anonymous Drunk 03/09/11(Wed)21:56 No.14190310
    Have the scouts form defense screen, while reaming carriers regroup !!!!!!!!!!!!
    >> Cerebrate Anon 03/09/11(Wed)22:01 No.14190382
    For lack of votes, --I-- could always decide.
    >> Anonymous 03/09/11(Wed)22:07 No.14190451
    >>14190257
    Goddamn I hate you all, putting valuable Protoss assets at risk like this.

    Put up a defensive screen of Scouts.

    Cerebrate, do we have a Terran Dropserver here in the Moria system?
    And what about the one we sent to the Goryu system?
    >> Anonymous 03/09/11(Wed)22:08 No.14190466
    >>14190382
    >>14190310

    Seconding. Have our scouts deter wraiths. Perhaps have one carrier backup those scouts, the other carriers go for making the Battlecruiser as uninhabitable as possible in the least time possible.
    >> Cerebrate Anon 03/09/11(Wed)22:13 No.14190534
    >>14190382
    (Having finished the tastiest food in the house and, in the spirit of being true to my inner...and outer...fatty, moving immediately on to the second-tastiest, I note that there have been no votes in ten minutes. Unacceptable. RAILROADAN'!)

    The Morians are obviously confused when our entire fleet cloaks simultaneously. While our forces finish off the Shalmaneser, we detect some highly unusual signals being broadcast on a specific frequency. Mere moments later, a large contingent of science vessels enters the system, accompanied by dozens of valkyries. It doesn't take long for us to be spotted.

    Warbrate doesn't think we can win this fight with what we have in the system. Do we flee, engage, or bring in more forces?
    >> Cerebrate Anon 03/09/11(Wed)22:15 No.14190550
    >>14190466
    >>14190451
    (Of COURSE your posts only show up after I go all MonsterDM. Damn. Ah, well. In answer to the question, though, we do have dropservers in Moria and Goryu. Our only ones, actually)
    >> Anonymous 03/09/11(Wed)22:19 No.14190623
    >>14190534
    If the Shalmaneser has been completely, and I emphasize completely exterminated, we should probably flee. Unless we can warp in forces in a way that allows us to near-instantaneously destroy the Science Vessels with minimal losses, particularly to Terran and Protoss assets. Also, find out as much as we can about said unusual signals. I f we could somehow duplicate them and 'pull fire alarms' in places far from intended attack zones...
    >> Anonymous 03/09/11(Wed)22:20 No.14190633
    >>14190534

    We need to GTFO of there real quick.

    Make it so!
    >> Anonymous Drunk 03/09/11(Wed)22:22 No.14190665
    >>14190633
    Fleshlings warp 8,engage!
    >> Cerebrate Anon 03/09/11(Wed)22:25 No.14190693
    >>14190623
    >>14190633
    2 for fleeing

    We recorded the signals, and could replicate them with ease. However, without knowing their content, we can't know if the content was important.
    >> Anonymous Drunk 03/09/11(Wed)22:27 No.14190714
         File1299727648.gif-(51 KB, 450x300, picard2.gif)
    51 KB
    >>14190665
    For got my pic
    >> Cerebrate Anon 03/09/11(Wed)22:28 No.14190727
    >>14190714
    >Unanimooted gif

    I've never understood this. Anyway, was that a vote, or just a Picard joke?
    >> Anonymous Drunk 03/09/11(Wed)22:31 No.14190763
    >>14190727
    kinda both really
    >> Cerebrate Anon 03/09/11(Wed)22:36 No.14190821
    As the Shalmaneser's reactor reaches meltdown, we jump our carriers, scouts, and the dropserver away.

    We have successfully destroyed the battlecruiser, and managed to lose only a small number of scouts.

    Artisanlord wants to bring cameras to tour its opera house and amusement park on Xenta.

    Toaster is happy to announce the completion of both a carrier and a battlecruiser. Our capital ship holdings are looking good.
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)22:38 No.14190838
    >>14190550
    Flee!
    >> Anonymous 03/09/11(Wed)22:38 No.14190840
    >>14190727

    While we're waiting...

    >Zerg science corps.

    How goes their progress on the Valkyrie schematics?


    >Kerrigan Overlord

    How goes our dapper yet oblivious communication conduit with our sister? Has she tried to speak to us recently through the Overlord?


    >Goryu system

    Can our dropbserver get closer to the Terran Battlecruiser stationed there without being detected? Has anything happened there since we left off last session?
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)22:40 No.14190855
    >>14190821
    I think we need a new unit.

    We need something that can spam and carry any of our units, except other capital class ones (until we figure out the arbiter....)
    >> Anonymous Drunk 03/09/11(Wed)22:40 No.14190858
    Good, now that's over I vote for checking up on are little sister to see what shes up and needs any help from big brother, also what I think it's about time to start eying more worlds colonization.
    >> Anonymous 03/09/11(Wed)22:44 No.14190900
    >>14190821

    >Artisanlord request

    While we appreciate Artisanlord's undying devotion to his craft, we cannot let ANYONE know anything about our core worlds. Even if we have long since relocated from Xenta, we do not need to give out any more information on our core worlds.

    Alternatively, he may proceed if he agrees to security measures approved by all of our Cerebrates.

    >Other stuff

    Tap one of our news satellites. How is the Terran media responding to recent events?
    >> Lord HIghlander !8n3euea.jA 03/09/11(Wed)22:58 No.14191047
    bump
    >> Cerebrate Anon 03/09/11(Wed)22:59 No.14191059
    >>14190840
    Labbrate and Internbrate are proud to announce that they have developed a valkyrie that they believe has the same capabilities as those we've seen. Toaster can begin construction whenever we like. They also believe they've likely reached the end of useful research into the arbiter we captured. Unfortunately, most of the systems run on advanced science that they simply can't grasp (and at least part of which is physically not present in dimensions they can view), however they can pilot the thing, have a basic understanding of the stasis weapon, and believe that with an admittedly ludicrous amount of energy, they could replicate the ship's bigger-on-the-inside geometry.

    Kerrigan has not contacted us, but when the overlord is probed, her consciousness comes through. "Cerebrate, I am very busy keeping the Protoss from unifying now that they have regained Aiur and see the Terran as a common en--" she begins, but pauses. "Did you put a top hat on my overlord?"

    The dropserver pulls up nearer, careful not to give itself away. The visible evidence confirms what the sensors showed: the ship has been through several firefights, but is keeping a readied stance rather than seeking repairs. Two ships have attempted to take off from the surface, and both have been destroyed by the battlecruiser.

    >>14190900
    Artisanlord is appalled at the overtones of censorship in our request. It ponders having the attractions physically removed from Xenta and moved to Tyrador...

    Terran media are still a mess. News reports are coming in of Morian forces turning on Confederate Border Patrols, of a massive Protoss counterattack on Moria, of Chancellor Kingston being confirmed both killed at Tyrador in the fleet, captured on vacation at Tyrador, speaking right now in front of the Confederate Council, and tucked safely away in a secure location.
    >> Anonymous 03/09/11(Wed)23:06 No.14191122
    >>14191059
    So chaos reigns in the news media, or at least that's what viewers are intended to think. Watch for Kingston to pull something, he seems busy but you can never be too sure.

    As far as the Goryu Battlecruiser, are they maintaining radio silence? Using secure comm channels we can't monitor? Before we do anything with (or too) them I recommend we get a better idea of what they know or suspect is going on.
    >> Cerebrate Anon 03/09/11(Wed)23:09 No.14191158
    >>14191122
    We haven't noticed any radio traffic. There are trace bits of short-range signals from inside the ship, but those are probably just damage control teams. We wouldn't be able to pick up enough from outside to make anything out.

    It doesn't seem like we'll be finding anything out just by watching the ship.
    >> Anonymous Drunk 03/09/11(Wed)23:14 No.14191206
    Maybe this is the time to fish off the toss guys, think about, all there leaders are probably in crisis mode rights on Aiur together, in one place, if I remember corectly, Gorm and Warbrate had a plan to take back Aiur, why not put it into action and make the Toss militarily speaking no longer a worry. and get our Zerg world ship back.
    >> Cerebrate Anon 03/09/11(Wed)23:17 No.14191244
    >>14191206
    Warbrate's plan involved using the Zerg already at Aiur, which are probably gone now. Gorn's involved a suicide charge.

    (Not saying you shouldn't do it. Just thought I'd clarify that the game's probably changed since then. You make a good point about your one-of-a-kind Zerg World)
    >> Anonymous Drunk 03/09/11(Wed)23:22 No.14191305
    >>14191244

    Maybe lil sis has some Intel we could use to make a new plan then?
    >> Cerebrate Anon 03/09/11(Wed)23:23 No.14191311
    >>14191305
    (Good plan. We're already in a conversation with her. She seems concerned about Artisanlord's dapperizing effect on her overlord)
    >> Anonymous 03/09/11(Wed)23:27 No.14191351
    >>14191244
    Goddamn, I really hate the 4chan algorithm that auto-bans for linking to referral sites. I was trying to respond earlier, but it banned me for now apparent reason.
    What I hate the most though, is the attitude of infallibity concerning the algorithm; as a programmer, it disgusts me.

    Anyway, back to the task at hand.
    Have Toaster begin production of the new Valkyrie unit.
    Also, keep working on our nuclear stockpile.
    And what's the status on our new fallback planet? Has one been identified in the next Colonization Wave?

    And finally, have our Dropserver try to scan what's in the dropships trying to leave the surface of Goryu.
    >> Cerebrate Anon 03/09/11(Wed)23:27 No.14191354
    (What's going on, guys? You've got plenty of shit to do, Kerrigan's talking, shit's going your way, and I'm drinking...but the thread is dying. Do I need to throw ridiculous shit at you? Is that it? I can throw ridiculous shit.)
    >> Anonymous Drunk 03/09/11(Wed)23:31 No.14191398
    >>14191311
    So can she tell us about the composition of the forces on in and around Aiur, important leader targets if they are there if they are going to be,military staging areas etc .Also Artisanlord draping of your overlord is just his way of showing how much he really care about you and your well being, we all do in our own.
    >> Cerebrate Anon 03/09/11(Wed)23:36 No.14191446
    >>14191351
    (It's banned me during two of these threads. It's ridiculous. Thankfully, whoever designed it senselessly made the ban expire at 00:00 servertime, even if you were banned at, say, 24:59. Ridiculous, I say)

    Toaster sets to work immediately.

    Colonylord reminds us that none of our fifth wave colonies were up to the task, and we haven't given it permission for a sixth wave, what with our recent discovery and substantial investment of resources in attacking Core Worlds.

    Scans of the third ship to try breaking orbit showed merely 9 Terrans aboard a heavily-damaged dropship. Nothing was out of the ordinary, really. Internbrate claims that the planet gives it "the heebie jeebies."

    Whatever that means.
    >> Anonymous 03/09/11(Wed)23:37 No.14191462
    >>14191354
    Some people might have gotten auto-banned when they tried to type in the name of the infected battlecruiser. At least, that's what appeared to happen to me.

    Anyway, ask Kerrigan for a quick appraisal of the Protoss, and if we should do some light raiding with Terran assets or not.

    Also warn her that VoidGate is on the warpath, and is being very liberal with nukes; stay out of its way.
    >> Anonymous 03/09/11(Wed)23:38 No.14191473
    >>14191354
    Tell her it was artisanlord who did it. We already told her about artisanlord, so she should understand. Maybe.
    >> Anonymous 03/09/11(Wed)23:40 No.14191492
    >>14191446
    Have the Dropserver scan the defenses of the damaged battlecruiser. Then have Warbrate prepare a boarding party in force.

    The plan is to have the Dropserver jam all communications, Warp in Warbrate's boarding party, take over the battlecruiser, and then isolate, interrogate, and examine any fleeing Terrans from Goryu. No Infestation; Labbrate will have to do it the Terran way.
    >> Cerebrate Anon 03/09/11(Wed)23:44 No.14191542
    >>14191398
    Kerrigan outlines some of the military arrangements and numbers over Aiur, but the leaders that she truly wants killed are "too slippery" to pinpoint. Any lesser functionaries can be replaced.

    She still seems mystified by the top hat.

    >>14191462
    She isn't sure if our Terran assets are up to the challenge of attacking Aiur, and she is adamant that any failed attack would only strengthen them.

    "Did you say...VoidGate?"
    >> Cerebrate Anon 03/09/11(Wed)23:46 No.14191562
    >>14191492
    (Seems like a "you need to vote on this" sort of plan, even if a lot of our regulars appear to have been banned for no reason or run off)
    >> Anonymous 03/09/11(Wed)23:47 No.14191581
    >>14191542
    >"Did you say...VoidGate?"
    "Yes, little sis. Remember? I told you about it. Some kind of AI that hates Terrans with a passion and wants to wipe them out. I've worked out a neutrality pact with it, and it doesn't seem very interested in us or the Protoss.
    "Kind of single-minded, if you ask me."
    >> Anonymous Drunk 03/09/11(Wed)23:48 No.14191589
    Alas I must sleep, also I vote for full on zerg attack on Toss homeworld, night all!
    >> Anonymous 03/09/11(Wed)23:48 No.14191591
    >>14191562
    Alright then. You've got my vote.

    Any other takers?
    >> Anonymous 03/09/11(Wed)23:51 No.14191628
    >>14191492
    Sounds like a plan, if we do it I recommend we send an interdiction force to make sure nothing escapes Goryu, except we catch 'em instead of blowing 'em up. Also advising we make double sure nothing can come into contact with our forces aside from what is necessary, both physically and psionically. Or psychically, whatever term is more appropriate.
    >> Anonymous 03/09/11(Wed)23:55 No.14191672
    >>14191542
    So, did we ever check on our ridge scratcher?

    And can we zerg the shit out of the Arbiter? We can't build another, so let's reinforce the bejesus out of the one we have.
    >> Techbrate 03/09/11(Wed)23:56 No.14191683
    >>14191562

    I second a boarding party with full ECM on the battlecruiser.

    Make sure we have additional assets on the field during the attempt to reduce the BC to atomic dust at the first sign of shit getting weird.


    In addition, authorize sixth wave colonies, and put Narqil and Labbrate to the task of streamlining our biological and technological manufacturing processes.
    >> Anonymous 03/09/11(Wed)23:57 No.14191702
    >>14191672
    You mean, like building two Carriers into it as arms, and Battlecruisers as legs, and having it transform into a giant vaguely Zerg-like super-Arbiter?
    >> Cerebrate Anon 03/09/11(Wed)23:59 No.14191720
    >>14191589
    (Goodnight, Anoncoholic)

    >>14191581
    "Some of the Protoss have been talking about some kind of koan or ancient riddle, something about finding the Way of the Darkness to rid the world of evil. Tassadar has been using it to convince some that they should learn to use the energies of the Dark Templar, the Void, which would be bad...but maybe if I could convince them that this VoidGate is their answer...Cerebrate, can you get this thing to make contact with the Protoss?"

    >>14191591
    >>14191628
    >>14191589
    (You'll have to vote if you want to do either of these, but we're definitely not going to have time for both.)
    2 votes attacking Goryu
    1 vote attacking Aiur

    >>14191672
    She gives a particularly lusty scratch across one of our more sensitive ridges, as if just to remind us that she is there. We can't believe we even momentarily forgot about her.
    >> Anonymous 03/10/11(Thu)00:03 No.14191746
    >>14191720
    And zerging the shit out of the Arbiter?


    And can we show Voidgate the arbiter's capabilites?
    >> Anonymous 03/10/11(Thu)00:03 No.14191752
    >>14191446
    fuck yea investigate the shit out that
    >> Anonymous 03/10/11(Thu)00:04 No.14191755
    >>14191720
    Voting to attack Goryu.
    >> Anonymous 03/10/11(Thu)00:04 No.14191760
    >>14191720
    To Kerrigan:
    "I will try, sister. But again, the thing is quite single-minded about it's mission to wipe out all Humans; almost as single-minded as our Father the Overmind, may his intellect rest in peace, was when it came to invading Aiur.
    "We will need something to offer to it in exchange. It might want to use the Protoss to help it attack the Terrans; that would be bad for your desire to fracture the Protoss, wouldn't it?"
    >> Cerebrate Anon 03/10/11(Thu)00:11 No.14191813
         File1299733877.png-(145 KB, 640x480, zerg_rush.png)
    145 KB
    >>14191702
    Voltrarbiter?

    >>14191683
    (Glad you made it)
    Warbrate takes nearly all of our Zerg air units to Goryu just to be on the safe side. Two odd things happen as soon as they arrive. First, the battlecruiser transmits a data signal on all military bands. The same message on every wavelength. Second, the ship begins firing, not at our forces, but at the surface. Its cargo bays release five wraiths, themselves obviously having been only mostly repaired, which immediately activate afterburners heading into the atmosphere.

    Under these circumstances, it is laughably easy to disable the ship. Warbrate does not immediately pursue the wraiths, choosing instead to see what they do...which appears to be opening fire on any moving target they find.

    Without bringing in Terran or Protoss assets, there is no way to bring down the wraiths without entering the planet's atmosphere. Warbrate isn't sure if that's a good idea, since we do not know why the planet is quarantined.

    Boarding parties flood into the battlecruiser. The Terrans resist, but it is obvious that their siege has brought as much attrition to them as to the people below. Those that can commit suicide before we can even capture them.
    >> Anonymous 03/10/11(Thu)00:12 No.14191826
    >>14191746
    No, I don't want to give VoidGate any more technology if we can help it.
    Sure, it's only going after the Terrans now. But when will it decide that all biological life needs to be purged? What will we do then?
    It appears to have a massive nuclear stockpile, and its production capacity is on par or superior to our.
    >> Anonymous 03/10/11(Thu)00:15 No.14191844
    >>14191813
    Infest the Terrans on the battlecruiser; they were the ones keeping up the quarantine and likely are not infected.

    Also, now is the time for Labbrate to bring in his field research teams and maybe some Wraiths and Dropships. This system will be flooded with Confederate ships soon.
    >> Cerebrate Anon 03/10/11(Thu)00:21 No.14191897
    >>14191844
    >Infest the Terrans

    (I thought you guys wanted to interrogate them the Terran way? Am I imagining shit again?)
    >> Anonymous 03/10/11(Thu)00:23 No.14191909
    >>14191897
    Well, I specifically meant Infest the Terrans on the battlecruiser, but interrogate the ones escaping from the surface the Terran way.
    >> Anonymous 03/10/11(Thu)00:26 No.14191930
    >>14191909
    Yeah it was not clear to me to. but now that you explained, this is probably the best Idea
    >> Cerebrate Anon 03/10/11(Thu)00:41 No.14192052
         File1299735690.jpg-(74 KB, 550x683, Zergling_SC2_Cncpt2.jpg)
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    >>14191909
    On the surface, civilians appear to be firing whatever weapons they have at the wraiths. While a few small arms wouldn't do anything, it looks like every Terran with a weapon is shooting. One by one, the wraiths go down.

    In orbit, Warbrate infests the remaining crew of the battlecruiser. As their memories float into the Swarm, we put together an idea of what has happened here. A psionic infection has overtaken the planet, leaving the people in some kind of hive mind state. Most of the crew believed it to be another manifestation of the Zerg virus, but that was before the transmission from what claimed to be their leader. It was...well, it HAD BEEN a man, at some point. Its face was covered in tiny, scaly creatures, dangling from tails that pierced his flesh like some kind of fur or feathers made out of tiny amphibians. It had said only one thing.

    "We are Dyles, the Master of Masters. Our hunger and our lust will engulf humanity. Feed us, and join us."

    Supreme Chancellor Kingston himself had ordered them not to allow a single person to escape the surface alive. Or dead.

    (That seems like an awfully good place to end, doesn't it? I'm sorry that I don't have an image that captures the essence of Dyles' tadpole-incubating face. After intense Google Image searching, I begin to doubt such an image actually exists)
    >> Cerebrate Anon 03/10/11(Thu)00:46 No.14192090
    http://suptg.thisisnotatrueending.com/archive/14189514/

    Ka-BOOM, baby!
    >> Anonymous 03/10/11(Thu)00:49 No.14192126
    >>14192090
    It's too bad the session petered out so early.

    Also, next session, we glass this planet. We cannot allow Dyles off of this world.
    >> Cerebrate Anon 03/10/11(Thu)00:53 No.14192170
    >>14192126
    Yeah. Not enough people tonight.

    Get your friends to join in.
    >> Anonymous 03/10/11(Thu)00:55 No.14192196
    >>14192170
    >Get your friends to join in.
    But what if all my friends got auto-banned because of false-positives by the spam algorithm?
    >> Anonymous 03/10/11(Thu)00:57 No.14192222
    >>14192126
    Agreed, first order of business next time should have 'nuculur launch detected' being heard 50 or so times. And yes I meant to spell it that way.
    >> Cerebrate Anon 03/10/11(Thu)01:00 No.14192250
    >>14192196
    Then their bans should all be up long before next Wednesday.

    OH! Big note! No ZQ on the 30th! Getting my wisdom teeth out (apparently, if they don't cause problems, they still need to be taken out. Weird).
    >> Anonymous 03/10/11(Thu)01:01 No.14192259
    >>14191702
    MERGE!!!!!!! TO FORM DEVASTATOR!!!!

    also, yep, count me in as another victim. I'm getting here through TOR now. Got hit twice in another thread.
    >> Anonymous 03/10/11(Thu)01:01 No.14192261
    >>14192222
    We also bring our Protoss Carriers to glass the planet. We need to be thorough.
    >> Anonymous 03/10/11(Thu)01:04 No.14192281
    >>14192259
    I'd complain, but the admins in the IRC channel simply brushed it off as a virus.
    They don't seem concerned about it at all, and I doubt they have the technical expertise to even know what the problem is.
    >> Cerebrate Anon 03/10/11(Thu)01:08 No.14192311
    >>14192259
    >>14192281
    Is it happening more often, or is this just a statistical anomaly?
    >> Anonymous 03/10/11(Thu)01:10 No.14192332
    >>14192311
    Possibly an anomaly. I was fine for a couple months, though I had problems back in September. We'll see if it continues. If it does, I'll keep the text and try it from other PC's to see if it happens consistently. Then I'll try to get an admin to put the text in, as a regular anon. If they get banned too, it should prove that it's a problem with the algorithm. Again, it depends on a lot of factors, too.
    >> Anonymous 03/10/11(Thu)01:11 No.14192339
    >>14191826
    You forget, it only has a mad hate-on for selfdestructive biological life. It probably sees us as similar-but-different.
    Hopefully there aren't any rogue zerg cerebrates out there that have been building up to beat on us to confirm its distaste for all biologicals.
    It will probably eventually get pissed off at the Protoss if it sees enough conclave vs dark templar action however.

    >>14192052
    wait, are wraiths getting downed by futuristic glocks? I am suddenly imagining Los Angeles news reports in Independence Day.

    >>14192052
    I know I've seen such somewhere...ancient DOS game most likely, as I also recall pixels, many of them.
    Oh you know, its internal instead of external (i believe) but there's also The Many.
    symbiotic fun for all!
    >> Cerebrate Anon 03/10/11(Thu)01:13 No.14192352
    Either way, with the ship destroyed, hopefully that danger's past.

    Now, the danger that my first Final Fantasy game will devour my life...(Yes, I said my first. I willfully avoided the series until somebody this week, when somebody just handed me a game for free. I'm such a sucker for free stuff)
    >> Anonymous 03/10/11(Thu)01:16 No.14192381
         File1299737792.jpg-(4 KB, 300x57, Mario nation.jpg)
    4 KB
    >>14192311
    I don't know how often it has been happening, nor do I know what I typed that triggered it.

    >>14191644
    Second time I got whacked I posted this picture along with text, decided to just play it safe on a word I was sure wouldn't do it. I don't use IRC so I know fuckall whats going on today. First I heard of a spam ban was today actually.

    lol captcha
    >> Cerebrate Anon 03/10/11(Thu)01:18 No.14192398
    >>14192339
    You know, in retrospect, the coach from the Faculty might have worked as a basic image. They're weird tendrils instead of tadpoles, and his face is all weird with CGI, but it would have been a start.

    Meh. Whatever.

    Coincidentally, I maintain that they should have released two versions of the Faculty. One exactly like the one they did release, and one where they all take the Scat drug a little earlier, and it get srsbzns after they kill the principal...and then they come down off the Scat and realize they've just murdered their principal in a drug-induced haze of paranoia.

    Then do like Clue did and send them at random to different theaters. Don't tell anybody. Just watch the confusion.
    >> Anonymous 03/10/11(Thu)01:27 No.14192458
         File1299738450.jpg-(134 KB, 1024x768, Kuja10.jpg)
    134 KB
    final fantasy? 6 is best, 5's job system is pretty fun, #1 is basically japanese take on D&D with a funny stable timeloop, 9 is trappy hell (see pic, main badguy), 8 is instant hate/love, always, 7 is shit tier, 4 is like wagner with fakeout deaths, 2 has a weird system where the more you get beat up the more health you get, also the main badguy is badass enough to take over both heaven and hell, 10 is kind of lame especially the hero, 12 is pretty awesome but is more like an actionRPG kinda, never tried 13 or 3. (I played 5 first and heard it had a job system too so i figured it was an inferior version)
    There's my shortshort rundown on the series anyway.
    >> Cerebrate Anon 03/10/11(Thu)01:36 No.14192533
         File1299739015.jpg-(53 KB, 500x224, Not sure if serious.jpg)
    53 KB
    >>14192458
    It's 8. I timed an attack wrong fighting Ifrit right before I got to work writing the first post here, actually, and ended up with a game over screen...for being 2 seconds late...because the summon animation is like, 40 seconds long.

    It's not often I give video games this face, but I did today.
    >> Anonymous 03/10/11(Thu)01:45 No.14192601
    >>14192533
    8 has a decent (for Final Fantasy anyway) story hidden behind shitty shitty gameplay. If you've seen the need to use the Draw command to get 100 of anything, congratulations, you've found the key to the game and to your soul's untimely death.
    >> Cerebrate Anon 03/10/11(Thu)02:00 No.14192730
    >>14192601
    >First thought upon seeing the Junction Magic Tutorial:
    >So...if I get more of them, does it give more of a bonus?
    >I wonder what the maximum is...

    What you're saying is, I'm a goner?
    >> Stomping Slabs is GEN 4 03/10/11(Thu)02:48 No.14193113
    >>14192730
    I haven't played it in like forever, but what I do remember is that you junction the Magic that you collect via Drawing to different stats. In theory it's kinda cool, but when you realize you need 100 of EVERY SPELL just to max out your stats, it's kinda bogus.


    The normal way of leveling actually makes the game HARDER. The baddies get stat bonuses much bigger than yours.

    Junctioning things to attack is fun. If you can find Pain, Pain is good against the T-Rex looking things inside the garden.

    That said, you're spending at least 5-15-30 min in a battle to max out a Magic that you could most likely end in one blow.
    >> Anonymous 03/10/11(Thu)05:28 No.14193906
         File1299752898.jpg-(56 KB, 450x600, 211642.jpg)
    56 KB
    >>14192730
    Pretty much.

    Also, certain spells have bigger effects on your stats depending on synergy (Fire spells and Berserk boost Str more, Cure and Life spells boost HP more, etc).

    Though I gotta say, I disliked the junction system in general... if you use even one spell out of your 100, you lose a sizable chunk of your boost from that spell if it's junctioned... and the best junctioning spells are the ones you'll want to cast most often, usually. Punishing magic users, plus having things like Aura, turns combat into the GF and Limit Break Show.

    It's still a bit of nostalgia for me from my college days, though... I feel like playing it again now.

    Shit.
    >> Anonymous 03/10/11(Thu)05:50 No.14194061
    FF8! Oh shit nostalgia rush!

    Yeha that game took the word "grinding" to a whole new level. I admit the original idea about the Junction system was really creative.

    In theory the Junction System is very well thougth out it and pretty unique as far as I know. It gives you incredible amount of customization options making every character able to do anything, it completely replaces the need for armors, weapons and magic items etc. as well giving you the ability to adapt to different situations on a whim no difficulty with "that character cannot use this useful armor/weapon" or "this fight needs this character because noone else can heal well"

    In reality however the execution was very bad, the whole turned into a scavenger hunt. I remember when playing it I was constantly looking for unknown monsters to grind for spells I remember I received the skill to upgrade tier 1 spells to tier 2 spells in a 10 to 1 rate and I FUCKING DID IT up to a 100, so much mindles grinding was done just to find the same spell at the next area available. Fights were usually static and boring where spell-bookkeeping was the thing I usually had in my mind. Also older spells became a waste since the point of "weaker spells are less powerful but much more MP efficient" did not exist anymore I had to dump 100s of spell constantly if they couldn't be upgraded or teh char was already full of the next tier as well.

    Then there are those spells which completely inbalance fights of the game, once you have 100 Aura it s LIMIT BREAKS, LIMIT BREAKS EVERYWHERE, every single round! I remember the last boss was killed so easily it was limit break animations all the time.
    >> Anonymous 03/10/11(Thu)07:07 No.14194478
    You know, if you played the card game and used the refining skills you really didn't have to draw everything to a hundred. Really common cards would be refined into items that could give you 20 or more of a given spell



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