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  • File : 1300064717.jpg-(20 KB, 180x446, Doppelganger.jpg)
    20 KB Doppelganger Bootleg Quest V: Have to fix this numbering issue... Tollymain !!ze5GOtMjMiN 03/13/11(Sun)21:05 No.14232459  
    After you concluded your conversation with the down-on-his-luck elf, you decided to go hunting before sleeping. You followed a rather mesmerizing scent into the room of a sleeping gnome, who you ate. The next morning, you cleaned the bloodstains out of their clothes and combed through their belongings, finding some interesting objects in the process. You decided to check if the elf was still about, despite sleeping in late. He wasn't in. You then decided to take a walk about town, and ended up inadvertantly terrorizing a trinket merchant. After following him into a dead end alley, you learned that gnomes are apparently an object of fear, at least to some. The man slit his own throat before you could learn more. You took his form with a new ability, and now hold it in reserve.

    You currently appear to be a small, dark-skinned child with feral pinched features, sharp teeth, and rather hairy limbs. You're wearing some highly concealing clothing you took from a dead gnome. What you really are is a doppelganger-like creature capable of taking the appearance or abilities of anything you devour.

    What do you do?

    Archived Threads
    DBQ I : http://suptg.thisisnotatrueending.com/archive/13880692/
    DBQ II: http://suptg.thisisnotatrueending.com/archive/13953219/
    DBQ III (Somehow was mislabeled.): http://suptg.thisisnotatrueending.com/archive/14141709/
    DBQ IV: http://suptg.thisisnotatrueending.com/archive/14221427/
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)21:07 No.14232487
         File1300064845.png-(2.94 MB, 1938x2271, Forest Dweller.png)
    2.94 MB
    The doppelvourer currently looks something like this, with wrappings around the head replacing the hat.

    Stats:
    HP: 19/19
    Str: 11
    Dex: 17
    Con: 13
    Int: 13
    Wis: 19
    Cha: 13
    Land Speed: 35 ft
    Climb Speed: 15 ft
    Size: Medium

    Weapons:
    Butcher Knife
    Bite

    Gear:
    Gnome's Garb
    Various Lucky Trinkets
    Corroded Sword
    Puzzle Box
    Dark Glasses
    Weird Lens
    Priestess's Letter
    25 Pieces of Copper
    12 Pieces of Silver


    Skills:
    Stealth 16 ranks + 4 natural bonus
    Knowledge: Local 1 rank
    Knowledge: Religion 1 rank

    Feats:
    Weapon Finesse
    Fleet

    Special Abilities:
    Low-Light Vision
    Scent
    Prestidigitation 1/day
    Assimilate (Appearance, special abilities, attributes, skill ranks, and feats are taken from devoured kills. You may only take 1/4 of a person's learned skill ranks through a kill, and only from people with more ranks than you; skill ranks stack.)
    Shape Memory (The current form you possess can be imprinted into your memory, allowing you to shift back to it after gaining a new form. This shapeshifting takes one minute.
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)21:08 No.14232497
    Finally, Tolly's General Rules:
    First choice of action to receive 3 votes, no matter how stupid or suicidal, will be undertaken. Especially retarded choices may receive a "Are you sure?", first.
    Addendum: If there just aren't enough posts after about 10 minutes, first to two (or just plain first) decides.

    All things are decided by my dice. If something attacks you, and the dice say it crits and nearly kills you, you better get ready to run.

    Joke options may be given when I am tired and think they are hilarious. See: Death Blossom. These options are not actually on the table.

    Do please enjoy yourselves.
    >> Anonymous 03/13/11(Sun)21:19 No.14232646
    Excellent, DBQ, continue the hunt!
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)21:26 No.14232725
    Current summation of your surroundings situation, for people who don't want to read the last thread.
    >You stand in an alleyway, surrounded by walls of red stone. Out on the main streets, people are heading inside for shelter from the blistering midday sun. You hold a sack of cheap trinkets you took from the merchant.
    >> Anonymous 03/13/11(Sun)21:27 No.14232741
    >>14232725
    loot through the sack, let's get some gaudy bling.
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)21:35 No.14232828
    >>14232646
    >>14232741
    Right, starting slow I guess.

    >You look inside the sack, and pull out one of the wood-and-bone charms. Wrapping the leather strip around your wrist, you set out to find something to eat. Maybe you'll get lucky.
    >About twenty minutes later, the streets are empty. You were unable to find any potential prey.
    What do you do?
    >> Anonymous 03/13/11(Sun)21:37 No.14232845
    >>14232828
    Well, it's too hot to stay out, and probably near noon. I'd say go to the slums and try to find a few homeless.
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)21:48 No.14232957
    >>14232845
    >Let's go find some easy prey. You make your way across the city, sticking to the shadows to try avoid the worst of the heat. No wonder that elf hates this place. The streets smell of sun-cooked dust; worse smells emanate from the alleys.
    >The slums are as quiet as the rest of the city. You step into the first open doorway you see. 2 men are sitting around a hookah.
    Talk, attack, or other?
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)21:51 No.14232991
    >>14232957
    Forgot to give me description of the room.
    >The room is small, with little besides a couple stools and a crate in the corner. There's a hammer and chisel on the crate, and a door leading to a back room.
    >> Anonymous 03/13/11(Sun)22:03 No.14233115
    "How are you gentlemen doing?"
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)22:08 No.14233166
         File1300068527.jpg-(20 KB, 531x331, Depressed.jpg)
    20 KB
    Crikey things are slow...

    >You greet the two men. They appear to be rather relaxed by whatever they're smoking. "Hey, it's one of those gnomes. Are you going to tell us our futures or something?"
    >> Tollymain !!ze5GOtMjMiN 03/13/11(Sun)22:19 No.14233267
    >>14233166
    Right then. I'm going to take a break, I'll be back in an hour or two.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)00:01 No.14234120
    And I'm back. Doppelquest is back on track, folks.
    >> Anonymous 03/14/11(Mon)00:06 No.14234163
    >>14233166

    "Yes, but it will not work if both of you are in this room. If one of you could step outside, I will perform a reading, then call you back in when finished..."

    If they agree, kill and eat the one inside, call his buddy back in, then repeat the process.
    >> Anonymous 03/14/11(Mon)00:13 No.14234229
    >>14234163

    This. If one leaves, tell them you need a small bit of blood, draw the knife, and gesture for their hand. Then stab them repeatedly
    >> Anonymous 03/14/11(Mon)00:13 No.14234234
    Uh, anyone else here tonight?
    >> Anonymous 03/14/11(Mon)00:15 No.14234254
    Darn you Tolly, you snuck one of these by me somehow.

    Why do you do things that you know will hurt me? :(
    >> Anonymous 03/14/11(Mon)00:15 No.14234255
    >>14234163
    >>14234229
    This.

    Tell them their future may be dire if they don't know it.
    >> Anonymous 03/14/11(Mon)00:15 No.14234260
    >>14234255

    Hah. Don't even need a bluff for that.
    It's true!
    >> Anonymous 03/14/11(Mon)00:15 No.14234263
    >>14234229

    Ooh, yes, this sounds good.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)00:16 No.14234269
    >>14234163
    >"I can only read for one of you at a time," you say in your best mysterious voice. You randomly point one out. "You first." After shooing the other man out of the room, you turn to the man. You pull out your knife. The man yells in shock, and manages to dodge your wild swing. His partner comes running back in.
    >> Anonymous 03/14/11(Mon)00:18 No.14234292
    >>14234254

    And now that I'm caught up, I'm totally in agreement with the fake fortune telling plan. We should get that trinket off of our wrist though. If we have to aquire a new form in a hurry, it could give us away.
    >> Anonymous 03/14/11(Mon)00:20 No.14234306
    >>14234269

    Hey now, I call bullshit. Where the fuck was the bluff?
    >> Anonymous 03/14/11(Mon)00:21 No.14234307
    >>14234269

    we can still do
    >> 14234229

    Just put the knife back away and try to explain that we only need a little blood to do the reading. Shoo his friend back out. Threaten various omens of doom and gloom angering the spirits whatever by interrupting the ceremony.
    >> Anonymous 03/14/11(Mon)00:21 No.14234309
    >>14234269
    God dammit.

    Stab him in the throat, and stab the other one too.
    >> Anonymous 03/14/11(Mon)00:21 No.14234311
    >>14234269

    Shit, drop the knife and try to calm them down. Assure them that the fortune telling process requires a small amount of blood like that other anon suggested.
    >> Anonymous 03/14/11(Mon)00:22 No.14234332
    >>14234307

    I second this!
    >> Anonymous 03/14/11(Mon)00:24 No.14234347
    >>14234307
    This. If it doesn't work, then >>14234309
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)00:28 No.14234391
    >>14234307
    >>14234311
    >>14234332
    I'm not averse to Bluff checks, but you gotta specify this stuff. All the one guy said was to get one out of the room and eat the other. Be more specific, silly.

    >You drop the knife and hold your hands up in the air. "Calm yourselves. The spirits need only a little blood for this."
    Bluff check 18
    Sense Motive check 18
    Sense Motive check 14
    >The two men look sheepish, though the one who came barging in looks a little suspicious still. The lie does the job though, and he leaves.
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)00:31 No.14234417
    >>14232459
    >Using my uber plan again.
    Upon stealing the clothing and merchandise of the man we relocate to another part of the marketplace and sell all of the junk we acquired from him for fast cash, if the vendor asks just say we are closing shop for personal reasons; if they get too suspect thank them for their time and move onto another till its all sold. Next we find a medium-sized bar/hotel with minimal security of the rooms. We spend some time there having drinks and a meal with our newly acquired money and making very good friends with a serving wench before renting a room for the night and requesting she meet us there later. Once she is in our bed lock the door we then continue to find out more about her such as what time she starts work, some personal family details ect ect; then we use a pillow to suffocate her or a cord/rope/strong fabric of some sort to quietly strangle her to death leaving no evidence. We then eat her and take her appearance. Then we then clean the room hide anything we can't carry with us for collection later and proceed to live her life for a few days while we formulate a plan/earn money/make contacts.

    >Just update the start of the plan to what situation we are in now. Eating people I believe.
    >> Anonymous 03/14/11(Mon)00:32 No.14234427
    >>14234391

    Ok, now be a bit more delicate with this. Take the knife, draw a little blood from his hand, then stab him in the throat, quickly, making sure to be as quiet as possible.

    THEN eat him.
    >> Anonymous 03/14/11(Mon)00:34 No.14234444
    >>14234427
    This. Make sure we are holding onto the hand we cut when we attack so to hinder any sort of defensive action with that hand.
    >> Anonymous 03/14/11(Mon)00:36 No.14234456
    >>14234444
    Nice quads.

    But no, don't eat him right away, go get the other human, and then kill him too.
    >> Anonymous 03/14/11(Mon)00:37 No.14234459
    Tell him to take a deep pull off of his hooka, close his eyes and concentrate very hard on the voices of the dead.

    "They will be your guide to the future."

    Make the incision on his palm, then tell him to take another pull. Concentrate.

    Lull him into a false sense of security, then quietly sneak around behind him and slit his throat.
    >> Anonymous 03/14/11(Mon)00:38 No.14234477
    >>14234444

    The quads have it. I like this addendum to my plan.
    >> CA 03/14/11(Mon)00:39 No.14234490
    >>14234459
    No, don't go for the throat. That'll spill delicious blood everywhere. Instead jam the knife into the back of his head at the base of the skull, where the spine begins. It'll paralyze him instantly without hitting any arteries. Blood spill is minimal and we can take our time killing him or his buddy.
    >> Anonymous 03/14/11(Mon)00:42 No.14234516
    >>14234490
    >>14234459

    Can we combine these two? Stab in the base if the skull instead of slitting his throat.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)00:42 No.14234517
    >>14234427
    >>14234444
    >>14234456
    >You get the man to sit down on his stool, then step around behind him. Holding his wrist with your off hand, you place the blade against his palm and quickly draw it across the skin. He yelps in pain, then stifles his reaction. Quick as lightning, you pull the blade to his throat and slash him. He goes down gurgling.
    Feed or take out his partner?

    >>14234490
    Too late, but nice to see someone with that sort of knowledge.
    >> CA 03/14/11(Mon)00:43 No.14234536
    >>14234517
    How long does a feeding take?
    >> Engineer Guy 03/14/11(Mon)00:44 No.14234541
    >>14234517
    Partner first.

    Then we can feed.

    Make it so the other guy can't see his buddy's dead until he's all the way in the room.
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)00:44 No.14234547
    >>14234517
    Get the buddy.
    >> Anonymous 03/14/11(Mon)00:45 No.14234551
    >>14234517

    EAT EAT EAT

    Let's see if the guys has anything useful. If not, we can take his form and use it to lure his friend in.
    >> Anonymous 03/14/11(Mon)00:49 No.14234584
    >>14234541

    Take out his partner first.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)00:53 No.14234620
    >>14234536
    About 5 rounds, if you don't mind making a godawful mess. Doing it carefully takes longer.
    >>14234541
    >>14234547
    >>14234584
    >You pull the body into the darkened back room, then call his buddy in from outside. He comes in, looking somewhat sweaty from the heat. Looking slightly dazed from the combination of the drug and the heat, he blurts out "Where's Clack?"
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)00:53 No.14234623
    >>14234620
    He's taking a leek bout the back mate. Go check on him.
    >> Anonymous 03/14/11(Mon)00:54 No.14234628
    Feed. We can justify his disappearance as, "He rand off to fulfill his destiny."

    Let's hope for another good bluff check.
    >> Engineer Guy 03/14/11(Mon)00:54 No.14234631
    >>14234620
    "What, you didn't see him go past you? The heat must be taking its toll on your health, my friend. Have a seat."
    >> CA 03/14/11(Mon)00:54 No.14234634
    >>14234620
    "Getting a bandage for his hand; take a seat please. I'll be with you after I help him."

    Wait for him to be seated, then stride in and repeat the same procedure as before.
    >> Anonymous 03/14/11(Mon)00:56 No.14234647
    >>14234634

    Seconding this.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)00:56 No.14234648
    >>14234623
    >>14234628
    >>14234631
    >>14234634
    All of these are good, but there can only be one.
    >> Anonymous 03/14/11(Mon)00:58 No.14234669
    >>14234631

    This, and then repeat the process that we used on the first guy.
    >> Engineer Guy 03/14/11(Mon)00:59 No.14234672
         File1300078749.jpg-(51 KB, 612x720, highlander.jpg)
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    >>14234648
    >> Anonymous 03/14/11(Mon)00:59 No.14234680
    >>14234634

    Thirding this
    >> CA 03/14/11(Mon)01:01 No.14234697
         File1300078862.jpg-(65 KB, 426x640, 1284576154015.jpg)
    65 KB
    >>14234672
    I lold.
    >> Anonymous 03/14/11(Mon)01:04 No.14234725
    >>14234634

    This sounds like the best one. Do we get a bonus to the roll for it being a good lie?
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)01:04 No.14234729
    >>14234623
    >>14234631
    >>14234669
    >"What, you didn't see him go past you? He said he needed to answer the call of nature. The heat must be taking its toll on your health, my friend. Have a seat."
    Bluff check 21
    Sense Motive check 20 (Dice are rolling high!)
    >He looks confused, but he sits down. Again, you place the blade of the knife against his palm and hold his arm still. "Relax. The spirits need a calm mind." You draw blood, then you let go of his hand. Stepping a little back, you viciously stab him in the base of his skull. He collapses like a puppet whose strings've been cut into a heap on the floor. His eyes jerk around in sudden fear and panic.
    >> Anonymous 03/14/11(Mon)01:06 No.14234740
    >>14234729

    NOW EAT THOSE BITCHES

    But take your time doing it. We have 19 wis after all. No need to be savage about the whole thing.
    >> Anonymous 03/14/11(Mon)01:08 No.14234764
    >>14234729

    "it seems your future is looking very badly indeed..."

    Make sure no one can see us inside the house, then kill him and chow down. Then eat his friend.
    >> Anonymous 03/14/11(Mon)01:10 No.14234777
    Take their clothes as well
    >> Anonymous 03/14/11(Mon)01:10 No.14234780
    >>14234729

    Oh shit, I didn't realize that he was still alive.

    >Deliver witty one liner
    >EAT HIM ALIVE
    >> Anonymous 03/14/11(Mon)01:14 No.14234812
    >>14234780

    Oh, wait, for extra-evil points, let's drag out his already dead friend from the back and eat him in front of him as he lays helpless on the floor.

    Then eat him alive. Mwahaha.
    >> Engineer Guy 03/14/11(Mon)01:14 No.14234817
    >>14234729
    "[One Liner Here]"

    THEN EAT.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)01:16 No.14234831
    >>14234740
    >>14234780
    >>14234764
    >>14234777
    You drag the man's companion into the room, then strip them of their clothing. You muse out loud "it seems your future is looking very badly indeed..."

    Choose two:
    Sneak Attack +1d6
    STR 14
    1 Rank Intimidate
    Enforcer
    Light Armour Proficiency
    Simple Weapon Proficiency
    >> Anonymous 03/14/11(Mon)01:17 No.14234842
    "The stars are not aligned in your favor today."
    "I see Death in your future"

    Etc
    Etc

    There's a million of these we could do.
    >> Anonymous 03/14/11(Mon)01:18 No.14234854
    >>14234831

    Is Enforcer a joke? If not, what does it do?
    >> CA 03/14/11(Mon)01:18 No.14234855
    >>14234831
    Totes deff sneak attack.
    What's Enforcer?
    >> Engineer Guy 03/14/11(Mon)01:19 No.14234862
    >>14234831
    Weapon Prof.

    So we don't take a -4 penalty to everything.

    And sneak attack.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)01:20 No.14234880
    >>14234855
    Enforcer (Combat Feat)
    You are skilled at causing fear in those you brutalize.
    Benefit: Whenever you deal nonlethal damage with
    a melee weapon, you can make an Intimidate check to
    demoralize your target as a free action. If you are successful,
    the target is shaken for a number of rounds equal to the
    damage dealt. If your attack was a critical hit, your target is
    frightened for 1 round with a successful Intimidate check,
    as well as being shaken for a number of rounds equal to
    the damage dealt.
    >> Anonymous 03/14/11(Mon)01:20 No.14234885
    >>14234831
    Sneak attack
    >> Anonymous 03/14/11(Mon)01:20 No.14234889
    >>14234831

    Hmm, either Simple Weapons proficiency or Sneak Attack.

    Reluctant to pick Light Armor, since we change forms so much, it'd be difficult to keep a good set of light armor around to wear. And we can always get Natural Armor from our prey.
    >> Other Guy 03/14/11(Mon)01:20 No.14234890
    >>14234862

    Yes.
    >> Anonymous 03/14/11(Mon)01:22 No.14234899
    Weapon prof and sneak attack
    >> Anonymous 03/14/11(Mon)01:24 No.14234922
    >>14234889

    Whoops, didn't realize we could pick two.

    Sneak Attack and Weapons Proficiency.

    It's stabbin' time.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)01:24 No.14234929
    >>14234862
    >>14234889
    >>14234890
    >Stolen knowledge of the little important things about fighting sift into your head. How to hold a knife properly, where to aim, fun things like that. Seems these men were thugs, though you didn't pick up much about who they worked for.
    >It is now early afternoon.
    What next?

    E: Also, I forgot to list Knowledge: Local or appearances. They didn't have much in skill ranks anyway...
    >> Anonymous 03/14/11(Mon)01:25 No.14234931
    Simple weapon and sneak attack.

    This fortune teller gig worked out pretty well. I bet we could lure at least one more sucker in, if not more. We should stick with it for the time being.
    >> Anonymous 03/14/11(Mon)01:25 No.14234937
    >>14234862
    We've had a -4 penalty this entire time?

    Damn, suddenly some things make so much sense
    >> Anonymous 03/14/11(Mon)01:25 No.14234938
    >>14234880

    Not worth it. We ambush and kill quickly, something like this doesn't help much with our hunting style.
    >> Anonymous 03/14/11(Mon)01:28 No.14234965
    >>14234929
    Are we covered in blood and stuff?
    >> Anonymous 03/14/11(Mon)01:29 No.14234968
    >>14234931

    We need to be careful not to overuse this, or word might spread.

    Animals to eat are always welcome too.
    >> Anonymous 03/14/11(Mon)01:29 No.14234975
    >>14234965

    Good idea, clean up first.
    >> Anonymous 03/14/11(Mon)01:30 No.14234984
    >>14234968

    We don't necessarily have to eat every person that comes to us for fortunes. It might actually work out better that way. Let a few people come in for fortunes, give them some bullshit predictions and spread the word. Then we can have our pick of who to eat.
    >> Engineer Guy 03/14/11(Mon)01:31 No.14234990
    >>14234984
    THIS.

    And we can judge who is best from doing their fortunes.
    >> Anonymous 03/14/11(Mon)01:33 No.14234998
    >>14234990

    Maybe we can glean a little something about them from tasting their blood when we cut their palms. We should try that the next time.
    >> CA 03/14/11(Mon)01:33 No.14234999
         File1300080790.jpg-(28 KB, 480x320, sweeney-todd-movie.jpg)
    28 KB
    >>14234984
    So what you're telling me is...
    We've become the Demon Fortune Teller of Whatever-City-This-Is
    >> Anonymous 03/14/11(Mon)01:33 No.14235003
    >>14234984

    Ooh, yes, this sounds good.

    We can sell all those hokey charms we stole too, people who cone for fortunes would be gullible/suspicious enough to buy them.
    >> Anonymous 03/14/11(Mon)01:35 No.14235010
    >>14234999

    Only we take out the whole "bake into pies" part and eat them al fresca.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)01:35 No.14235014
    >>14234931
    >>14234984
    >>14234990
    >>14234999
    Demon Teller of Rokim, eh? Yeah, that's the name of the city. Came up in an earlier thread.
    >It would seem that these gnomes have an interesting reputation. You think this could be used to your benefit...
    What do you do now?
    >> Anonymous 03/14/11(Mon)01:38 No.14235031
    >>14235014

    If we're going to do this, we need to make this place ours. Let's search around a little bit and see if there's anything useful in there. Other than that, let's try to hide most of the personal effects that belonged to these men until a time when we can dispose of them discreetly. Basically, let's tidy up the place and start making it look like a fortune teller's den.

    Also, let's check to see if there's a back door. That might be kind of important later on.
    >> Anonymous 03/14/11(Mon)01:40 No.14235044
    >>14235014
    Run our new fortune-telling out of the gnome's old residence.

    Take whatever those guys were smoking with you. It could come in handy for drugging people up so they're easier to kill.

    We don't want to eat EVERYONE that comes our way, so people don't get suspicious. And make some money on the side by selling those trinkets we got from that one vendor we ate in the last thread.
    >> Anonymous 03/14/11(Mon)01:42 No.14235061
    >>14235031

    We don't want to use this place, we have no idea if it was their house or if someone else owns it and will cone knocking around asking what happened to those two burly guys who were last seen here.

    Use the gnome's old residence. I have a feeling he didn't get many visitors.
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)01:44 No.14235074
    Clean up. Climb onto a roof so we can get a look over the city. Eat a pidgeon.
    >> Anonymous 03/14/11(Mon)01:45 No.14235083
    Thirding using the gnome's residence, I guess. Let's still search this place for anything useful though.
    >> Anonymous 03/14/11(Mon)01:47 No.14235096
    >>14235083

    Seconding searching the place. I already suggested taking whatever these guys were smoking, it may cone in handy for drugging our victi-er, I mean customers.
    >> Anonymous 03/14/11(Mon)01:48 No.14235101
    Little fortune shack of horrors sounds like a good plan. We can probably make some money off it too.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)01:53 No.14235138
    >>14235044
    >>14235061
    >>14235083
    >You go through what belongings the men had. They seemed to be rather free with their money, judging by the meager handful of coppers in their possession. You find a couple daggers and clubs in the back room, along with some clothing. You take everything that seems to be of value, the hookah, a dagger, and a club. You consider leaving behind the butcher knife, but it's served you well so far. Carrying the ill-gotten goods back to the gnome's dwelling is a long, arduous process by hand. By the time you finish, it's late afternoon. You look around the gnome's former dwelling. The hookah sits in the corner, next to a much larger chest than the one small casket that was here eventually. Inside, you have several changes of medium-creature size clothing, the strange items you got off the gnome, and things you took from the priestess. The club is leaning against the chest.
    >You yourself in the form of the child, wearing the gnome's clothing. You're carrying your money within a purse you took off of one of the thugs, and you've got the dagger sheathed at your waist.
    What do you do now?
    >> Engineer Guy 03/14/11(Mon)01:56 No.14235160
    >>14235138
    Make a sign, of course!

    "All Fortunes Told! What's In Your Future?"
    >> Anonymous 03/14/11(Mon)01:57 No.14235171
    >>14235138
    We could go w/ the fortune telling plan that everyone has been suggesting, but it might be worth checking out the laws in city. We wouldn't want to catch the attention of the city guard for illegal fortune-telling or hookah possession.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)01:57 No.14235172
    >>14235138
    Sorry this took so long, had to go over what the character had. Forgot, the sack of trinkets is sitting next to the chest. Also, updated stats, inventory, etc.

    Stats:
    HP: 19/19
    Str: 11
    Dex: 17
    Con: 13
    Int: 13
    Wis: 19
    Cha: 13
    Land Speed: 35 ft
    Climb Speed: 15 ft
    Size: Medium

    Weapons:
    Dagger
    Bite

    Personal Inventory:
    Gnome's Garb
    Lucky Trinket
    38 Pieces of Copper
    12 Pieces of Silver


    Home Inventory
    Corroded Sword
    Puzzle Box
    Dark Glasses
    Weird Lens
    Priestess's Letter
    Enforcer's Club
    Sack of Trinkets

    Skills:
    Stealth 16 ranks + 4 natural bonus
    Knowledge: Local 1 rank
    Knowledge: Religion 1 rank

    Feats:
    Weapon Finesse
    Fleet
    Simple Weapon Proficiency

    Special Abilities:
    Sneak Attack +1d6
    Low-Light Vision
    Scent
    Assimilate (Appearance, special abilities, attributes, skill ranks, and feats are taken from devoured kills. You may only take 1/4 of a person's learned skill ranks through a kill, and only from people with more ranks than you; skill ranks stack.)
    Shape Memory (The current form you possess can be imprinted into your memory, allowing you to shift back to it after gaining a new form. This shapeshifting takes one minute.
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)01:57 No.14235174
    >>14235138
    Climb on roof. Eat pigeon!
    >> Anonymous 03/14/11(Mon)01:59 No.14235184
    >>14235160

    "First telling free! The spirits are hungry to share their wisdom with you!"
    >> Engineer Guy 03/14/11(Mon)02:02 No.14235205
    >>14235184
    "Dead Relations? Hear What They Have To Say, At Low Rates!"
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)02:03 No.14235224
    >>14235184
    >>14235171
    >>14235160
    >You decide to set up shop. You go to the marketplace to get materials for a sign. You find a man selling ink and a brush, and another who's willing to part with some planks for some copper.
    -20 copper
    >On your way back, you notice the animal merchant from the other day.
    Stop and peruse wares?
    >> Anonymous 03/14/11(Mon)02:05 No.14235236
    >>14235224
    Indeed. Buy as much stuff as we can, and preferably vary it. If questioned, just do some gnome thing to freak them out.
    >> Anonymous 03/14/11(Mon)02:06 No.14235251
    >>14235224
    Go for something exotic that we can afford.
    >> Engineer Guy 03/14/11(Mon)02:06 No.14235255
    >>14235224
    Wait, do we look like we did before?

    If not, buy a couple animals, sure.
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)02:06 No.14235257
    >>14235224
    YES YES YES YES YES
    Ever spooky shop needs a spooky pet. ALSO I WANT A FUCKING PIG DAMMOT
    >> Anonymous 03/14/11(Mon)02:06 No.14235261
    >>14235236

    Second.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)02:09 No.14235282
    Right then.
    >You walk up to the merchant, trying to avoid being recognized as the child from the other day. "Sir, may I see your wares?"
    >His face darkens when he looks down at you, but his voice stays steady. "And what would one of you freaks be wanting with my animals?"
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)02:11 No.14235293
    >>14235282
    There is a problem with wanting a pet sir? Then I shall take my coin else where....
    >> Anonymous 03/14/11(Mon)02:14 No.14235319
    >>14235282

    "I'm going to eat it raw while it's still alive and take it's power for myself. Can I get some kind of bulk discount?"

    Diplomacy for telling a little jokey-poo there.
    >> Other Guy 03/14/11(Mon)02:15 No.14235326
    >>14235293

    Too wimpy.

    >>14235319

    However... I like this
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)02:24 No.14235427
    >>14235319
    >>14235326
    >"I'm going to eat it raw while it's still alive and take it's power for myself. Can I get some kind of bulk discount?"
    Diplomacy check 15
    >He scowls. "I don't want anything to do with you creepy little freaks. Leave, before I call the guards on you."
    >> Anonymous 03/14/11(Mon)02:28 No.14235463
    >>14235427
    "Suck on this," grab our dick and then leave. But watch him and see where he takes his animals at night.
    >> Anonymous 03/14/11(Mon)02:28 No.14235465
    >>14235427

    "I'm only jesting, I need a cat for my fortune shop. Spirits take kindly to their presence."
    >> Anonymous 03/14/11(Mon)02:28 No.14235470
    >>14235427

    "...your aura is very weak. You poor man, you've lost someone dear to you, haven't you? Come by my home later. I can put you in touch with your departed loved one."

    Then turn to walk away.

    Dunno if that would be Bluff or another Diplomacy. Up to you, Tolly.
    >> Engineer Guy 03/14/11(Mon)02:29 No.14235478
    >>14235470
    >>14235465
    Both of these.
    >> Anonymous 03/14/11(Mon)02:31 No.14235491
    >>14235465
    this
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)02:33 No.14235506
    >>14235465
    >>14235470
    >>14235478
    >"I'm only jesting, I need a cat for my fortune shop. Spirits take kindly to their presence." You pause. "Your aura is very weak. You poor man, you've lost someone dear to you, haven't you? Come by my home later. I can put you in touch with your departed loved one."
    Diplomacy check 21
    >His face twitches slightly. "Maybe I can find something. A cat, you said? 10 coppers."
    >> Other Guy 03/14/11(Mon)02:36 No.14235523
    >>14235506

    "Very much appreciated, my good man,"
    >> Anonymous 03/14/11(Mon)02:37 No.14235527
    >>14235506

    Pay the man, take our cat and leave, all while putting on an air of mystery.
    >> Anonymous 03/14/11(Mon)02:41 No.14235547
    >>14235506

    We should keep the cat, at least for a little bit. If he shows up and doesn't see a cat, we could be in deep.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)02:41 No.14235548
    >>14235523
    >>14235527
    >"Very much appreciated, good sir." You pay the man for the cat and take the cage. You leave, trying to seem mysterious. Maybe he'll come, maybe he won't.
    Head back to home? Eat cat?
    >> Anonymous 03/14/11(Mon)02:43 No.14235565
    Maybe its just me, but I don't necessarily like being an evil asshole and eating innocent people all the time. Cant we be like batman and go around stopping crime and eating criminals?
    >> Anonymous 03/14/11(Mon)02:43 No.14235566
    >>14235548

    Head home and keep the cat alive. It's good for our image. When was the last time we slept? Are we feeling fatigued?
    >> Anonymous 03/14/11(Mon)02:45 No.14235579
    >>14235565

    I think we burned our bridges to being a good person when we slaughtered and ate that family of four.

    And then that priestess.

    And then a random kid.

    Also, a fat peasant woman, a crack whore, and several homeless people.
    >> Other Guy 03/14/11(Mon)02:47 No.14235599
    >>14235579

    True, by maybe we can eat another holy person and assimilate a conscience

    >stysress ajudaean
    Wtf capcha
    >> Anonymous 03/14/11(Mon)02:49 No.14235613
    >>14235565
    No. But we could be like Venom and stop crime and eat criminals when we're not terrorizing common citizens and trying to kill Spiderman.
    >> Anonymous 03/14/11(Mon)02:49 No.14235614
    >>14235579
    Lamentable, but not irredeemable. I can dig being evil in this since were a doppleganger, my moral compass just points the other way
    >> Anonymous 03/14/11(Mon)02:50 No.14235621
    >>14235565
    If you wanna be Batman, we're gonna have to eat a whole lot of monks. And rogues. And somehow maintain the whole "don't kill the bad guy" priniciples while doing it.
    >> Anonymous 03/14/11(Mon)02:51 No.14235622
    >>14235613
    That works
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)02:52 No.14235630
    >>14235547
    >>14235566
    >You decide to keep the cat around your home for a while. Don't want the animal seller to get suspicious if he stops in, after all.
    >It's now early evening. You'd resolved earlier to go check on the elf. You consider heading over there.
    Just a reminder, it's your choice.
    >>14235565
    >>14235599
    The doppelvourer's morality is a tricky question. I'd say for at least a while after awakening it's neutral hungry.
    >> Anonymous 03/14/11(Mon)02:54 No.14235647
    >>14235630

    Let's go check up on the elf, keeping an eye open for snacks along the way.
    >> Engineer Guy 03/14/11(Mon)02:54 No.14235648
    >>14235630
    Go see the elf, return to the form we had when we met him.

    Drop the cat at home first.
    >> Anonymous 03/14/11(Mon)02:59 No.14235674
    >>14235630
    Sure, lock up shop and go hit up the elf.
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)03:01 No.14235684
    >>14235548
    Return to man, buy pig. Claim its so we can raise pig for the winter.
    DO IT FAGOT
    >> Anonymous 03/14/11(Mon)03:09 No.14235735
    >>14235684

    We can always switch forms and then pick up the pig.
    >> Anonymous 03/14/11(Mon)03:09 No.14235736
    We need to play around with the Shape Memory ability more when we get a chance. I'm curious to know if we have access to EVERYONE we've eaten, or just the kid and maybe the one before him.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)03:11 No.14235745
    >>14235647
    >>14235648
    >>14235674
    >You decide to stop by. You can hunt for food on the way. You shutter the window, open the cat's cage, and lock the door behind you. You'll have to remember to get some food for the cat, or let it run free.
    >The evening air is cool, and a breeze seems to be sweeping through the streets. You notice a fellow dressed like you hustling along on some unknown business. He smells delicious, but he disappears around a corner and both he and his scent disappear beyond that. You continue on your business, slightly disgruntled. A bit later, you notice a small stray dog nosing through trash. Burp.

    Choose one:
    Skill Focus (Perception)
    Acrobatics 2 rank
    Perception 2 rank
    Survival 2 rank
    >You don't find any further prey before reaching the elf's home. You step through the bead curtain. A knife thuds into the brick next to your head.
    >"Oh, shit! I thought you were one of Veni's people again. His thugs are probably going to show up tonight to pick up my 'tribute'." He tries to look apologetic, an expression that seems ill-fitted for his face.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)03:12 No.14235751
    >>14235736
    You only have access to two forms at a time.
    >> Anonymous 03/14/11(Mon)03:13 No.14235760
    >>14235745
    ACROBATICS
    >> Anonymous 03/14/11(Mon)03:13 No.14235763
    >>14235745

    Survival so we can better find things we smell!
    >> Engineer Guy 03/14/11(Mon)03:13 No.14235764
    Acrobatics, so we can do cool flips and shit.
    >> Anonymous 03/14/11(Mon)03:17 No.14235776
    >>14235745

    Acrobatics. Any skills that help with our ability to flee when the shit hits the fan helps us.

    As for the elf, I say we consider the option of telling him the truth about us and we set up a trap for the thugs with his help. Before that, ask how things are going today.
    >> Anonymous 03/14/11(Mon)03:19 No.14235782
    Thirding Acrobatics.

    "No worries, you're not the first person that's tried to kill me. Who's this Veni? Want me to gut him like a fish for you?"
    >> Anonymous 03/14/11(Mon)03:20 No.14235787
    >>14235776
    No. No reveals. Not this early anyway. We still have no idea if this elf is really trustworthy and as I recall the only thing that endeared us to him in the first place was him thinking we were also an elf.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)03:21 No.14235790
    >>14235760
    >>14235763
    >>14235782
    Acrobatics it is. Pretend I wrote something about feeling springier.
    As for Veni, you need to read past threads for this shit. I'll tell you this time, though. He's basically a local underworld boss who has a penchant for using children (take that as you will).
    >> Anonymous 03/14/11(Mon)03:21 No.14235791
    >>14235782
    Don't ask who Veni is, he thinks we already know. Asking him if he wants help is fine though.
    >> Anonymous 03/14/11(Mon)03:24 No.14235804
    >>14235791
    >>14235790

    Sorry, like I said earlier, you snuck the previous thread past me somehow. I'm reading it now. I still say we offer to gut Veni like a fish for him though.
    >> DaQuestOrk !!zLTJPOVdr4t 03/14/11(Mon)03:25 No.14235808
    Offer to kill enforcers coming for him.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)03:27 No.14235819
    >>14235782
    >>14235804
    >>14235808
    >"I could kill them for you."
    >"Veni's workers? Are you fucking crazy? If his collectors go missing, he's going to have my eyes!"
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)03:28 No.14235821
    >>14235819
    >"Also, why the hell are you dressed up like a gnome? You don't want to be associated with those creepy little bastards."
    >> Other Guy 03/14/11(Mon)03:29 No.14235827
    >>14235821

    "Oh? I found these... They were better than what I was wearing..."
    >> Anonymous 03/14/11(Mon)03:29 No.14235828
    >>14235819
    "Oh, you're no fun. You chucked a knife at my head thinking I was one of his, does that mean you don't have what he wants?"
    >> Anonymous 03/14/11(Mon)03:30 No.14235834
    >>14235819

    i say we attempt to separate them and kill one and take his form, preferably without allowing the elf to see. that would get us closer to veni who seems to have at least some power along with a possibility of consuming veni for said power after a while
    >> Anonymous 03/14/11(Mon)03:30 No.14235836
    >>14235819

    "Have it your way. When you grow a pair, my offer will still be good. You got any meat in this place?"
    >> Anonymous 03/14/11(Mon)03:32 No.14235840
    >>14235827
    Add: not as if I can afford to be choosy about the clothes I wear.
    >> Anonymous 03/14/11(Mon)03:34 No.14235849
    >>14235819

    "Willing to throw a knife into one of his collectors face, I don't think you have long to live with the choices you are making. I am in a position to take out a lot of strong people, killing his thugs is one step closer to killing him, even if it puts him on alert. Want my help or not?"
    >> Anonymous 03/14/11(Mon)03:34 No.14235854
    >>14235821

    "Actually, it seems like being associated with those creepy little bastards has it's benefits. Seriously though, I'm starving. C'mon, you have to have some chicken or mutton or SOMETHING around here."
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)03:40 No.14235884
    Aaggh confusion. I'm hoping this is the general consensus:
    >"You seemed pretty quick to toss a knife at me, why are you afraid of hurting them? Also, why do you care how I dress, maybe this is all I could find. What's wrong with being thought a gnome anyway?"
    Reply coming up next. Was a little preoccupied with HS update for a moment there.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)03:43 No.14235896
    >>14235884
    >The elf shifts on his stool. He shifts his full attention from the lock he was messing around with and looks you in the eye. "Hey, just because I can't actually do anything to his guys doesn't mean I can't scare the shit out of them. You say being a gnome has benefits. Do you even know anything about the gnomes, kid? Your mama ever tell you stories?
    >> Anonymous 03/14/11(Mon)03:51 No.14235977
    >>14235896

    "I don't know if I even have a mother. I'm a glutton for knowledge though. Let's hear your stories."
    >> Engineer Guy 03/14/11(Mon)03:51 No.14235979
    >>14235968
    Nope.
    >> Anonymous 03/14/11(Mon)03:52 No.14235989
    >>14235896
    Wonders if we even have a "conventional" mother before shaking our head. "Never really came up."
    >> Anonymous 03/14/11(Mon)03:57 No.14236030
    >>14235896
    Already coming up with a game plan: we take out the collectors, get the info on who they visited last, and take them out too, making it look like something happened there and the guy left town. Good?
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)04:01 No.14236060
    >>14235977
    >>14235989
    >You momentarily wonder if you had parents. "Never heard anything about gnomes, no."
    >The elf's eyes widen. "Kid, gnomes are scary people. They know things, things nobody else does. They don't think or behave like we do. Hell, like any other race does. People say they can see the future. Maybe they can. All I know is, every time something really important has ever happened, every rebellion, every assassination, anything: a gnome is involved. If a gnome suggests you should something, it's probably not going to end well for you. But if you don't listen, chances are things'll be worse. You don't fuck with the gnomes, either. You hurt one and next thing you know troubles come clawing out of the woodwork. Sometimes I wonder if they really run the empire." He shakes his head. "Maybe I crossed one without knowing it. My life certainly fits the pattern."
    >> Anonymous 03/14/11(Mon)04:05 No.14236085
    >>14236060

    Grin and say, "And they smell good, too."
    >> Anonymous 03/14/11(Mon)04:05 No.14236090
    >>14236060
    become doppleganger hitler, and scourge the world of gnomes
    >> Anonymous 03/14/11(Mon)04:07 No.14236103
    >>14236060
    "I'll make a mental note of that. Gnomes... boogeymen."
    "So is there anything that's going to get you out of this mess, or am I gonna have to go looking for a new... friend?"
    >> Anonymous 03/14/11(Mon)04:08 No.14236112
    "Don't mess with gnomes, got it. If you really don't any help with the thugs that are going to break your arms, I'm going to take off for the night. I need a snack before bed."
    >> Anonymous 03/14/11(Mon)04:08 No.14236113
    >>14236103
    We call everyone we aren't planning on killing "friend". Then again, plans change.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)04:15 No.14236169
    Tolly needs sleep badly.
    >"Don't mess with gnomes, got it. If you really don't any help with the thugs that are going to break your arms, I'm going t-"
    >Suddenly a rather short, broad fellow walks through the beads. "Evening, Gave. It seems my associates have gone missing. The idiots probably smoked too much verisia and got lost. So, I'll be taking the interest by myself tonight. Hope you don't mind if I take out my frustration on you as well." He slaps his club against his palm a few times, with an expression of impending casual violence.

    And I'm going to call it there for tonight.
    >> Anonymous 03/14/11(Mon)04:18 No.14236186
    >>14236169

    >It seems my associates have gone missing. The idiots probably smoked too much verisia and got lost

    Tee hee!
    >> Anonymous 03/14/11(Mon)04:25 No.14236232
    >>14236169

    Well shit, this means the house we stole isn't the best location to set up shop as a fortune teller. Need to pick up our cat and find a new location. But, we should be able to search our memory for information about Veni's organization.
    >> Anonymous 03/14/11(Mon)04:29 No.14236268
    >>14236232

    No, we're good. We took the dead gnome's house, not the one that Veni's thugs were in.
    >> Tollymain !!ze5GOtMjMiN 03/14/11(Mon)04:30 No.14236274
    >>14236232
    Clarification time. The room you're in right now seems to belong to a gnome you ate.
    Also, assimilated knowledge runs on PF rules, which means you should have taken Knowledge: Local from them. The other thing is you can always specify that you're looking for a certain sort of knowledge, if you can't figure out what would give you that.
    >> Anonymous 03/14/11(Mon)04:30 No.14236276
    >>14236232
    The menu for our next hunt should contain several helping of Knowledge: local. I figure we should try and eat another peasant family, should give us the Knowledge ranks we need without being to dangerous.
    >> Anonymous 03/14/11(Mon)04:32 No.14236306
    >>14236268

    Ahh, ok. All things considered though, that house probably isn't safe either. Gnomes might check up on each other every now and then, and they sound like something that trumps our power until we learn more about the weird lens.
    >> Anonymous 03/14/11(Mon)04:41 No.14236377
    Archived.
    http://suptg.thisisnotatrueending.com/archive.html?tags=Doppelganger
    Vote 'em all up.



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