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  • File : 1300563750.jpg-(15 KB, 300x239, glaaki..jpg)
    15 KB Anonymous 03/19/11(Sat)15:42 No.14298547  
    Sup /tg/
    So I just got back from Arkham and hopped onto the internet and read about this new Special Forces codex they're rolling out.
    Jesus Christ. Matt Ward needs to die. I mean, really, guns that can shoot at Incorporeal creatures? It's always been a big part of the metagame that you need magic to take those out, but now any jerk can just go and run Special Forces and gun down all opposition on the tabletop. You can kiss my Ithaqua/Lloigor main army goodbye, then. Good thing I main Glaaki, though, so I can Spine anyone who comes too close.
    Mythoshammer 40,000 general.
    >> Anonymous 03/19/11(Sat)15:44 No.14298557
    >>14298547
    >Glaaki
    >inb4 he's some fucker who runs 4 winged Avatars of Glaaki and 3 Mi-Go Wizards at 2500
    >> Anonymous 03/19/11(Sat)15:46 No.14298578
    >>14298557
    Cheesy as fuck.
    Not as bad as this one Cthugha player at my LGS, though.
    He doesn't even have any Jinni in his army. Nor any Avatars. He's just got 8 Cultist Wizards that he parks behind cover in his starting area, stays there for 8 turns to summon an Apparition of Cthugha, and uses it to nuke the whole fucking table.
    I've started to run some Byakhee in my Hastur army just to kill some of the wizards and disrupt the ritual before turn 8. So fucking annoying.
    >> Anonymous 03/19/11(Sat)15:47 No.14298585
    >>14298547
    Oy! Dat izn't a squig.
    >> Anonymous 03/19/11(Sat)15:49 No.14298601
    >watisthisidon'teven.jpg
    >> Anonymous 03/19/11(Sat)15:49 No.14298603
    So, what's the cheapest army you've ever ran for Mythoshammer?
    I think my favorite was the old 2nd edition Y'golonac trick, where you just bought one or two copies of Y'golonac and a Gate and the Key in order to make your army Yog-Sothoth-dedicated and gain that special rule that lets you take more than one of the same special character.
    >> Anonymous 03/19/11(Sat)15:49 No.14298609
    >>14298585
    Fucking 40kids. Get out of here and play a real game like Mythoshammer.
    >> Anonymous 03/19/11(Sat)15:51 No.14298630
    >>14298603
    My favorite is Mi-Go Butcher spam, with an Avatar of Nyarlathotep to gain fast movement and infiltration, and an Avatar of Yog-Sothoth to get portals.
    The Avatar of Yog-Sothoth is always so disappointingly fragile on the tabletop. You'd think the most powerful Old One would be able to stay together better than that.
    >> Anonymous 03/19/11(Sat)15:53 No.14298641
    >>14298630
    >Yog-Sothoth
    >Old One
    >laughingdeepones.jpg
    He's an Elder God, at least.
    And besides, how did you get two Avatars of different gods in one army? They removed the loophole that let you do that two editions ago.
    >> Fucking 40k Kid 03/19/11(Sat)15:53 No.14298643
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    >>14298609
    >> Anonymous 03/19/11(Sat)15:54 No.14298660
    >>14298641
    Speaking of deep ones, why is there no love for Dagon or Yig any more? Used to be you couldn't take two steps without finding some Irem/Nameless City army with that hilariously derpy giant snake or DEEP ONES OUT THE ASS
    but now people just play Nyarlathotep, Investigators, and Cthulhu. That's it. What happened?
    >> Anonymous 03/19/11(Sat)15:55 No.14298667
    >>14298641
    At my lgs we play 3rd ed. So much better than the crap they let fly in 7th.
    >> Anonymous 03/19/11(Sat)15:56 No.14298673
    >>14298660

    Hey, some people play Shub Niggurath, too. I've been a Shub player since 2e, and my style hasn't changed any.

    And by my style I mean SO MANY MONSTERS OH GOD HOW DO YOU FIT SO MANY IN AT 2500 HUNDRED POINTS YOU HAVE LIKE TEN THINGS THAT DO WHAT OH GOD with cultist support.
    >> Anonymous 03/19/11(Sat)15:58 No.14298687
    >>14298667
    >I can't get away with as much shit in the new rules
    >> Anonymous 03/19/11(Sat)16:01 No.14298717
    >>14298673
    Shubbies are cool, but Great Race has to be my fave. Nothing like mind controlling your opponent's units FROM THE FUTUUURE!
    >> Anonymous 03/19/11(Sat)16:01 No.14298719
    >>14298687
    So fucking true.
    At least the tables they had for Elder Things players to do genetic engineering on the fly were hilarious. I loved all the weird monsters you could generate, even if most of them eventually broke free and you had to get a shoggoth to eat them.
    >> Anonymous 03/19/11(Sat)16:04 No.14298755
    >Glaaki
    >implying Azathoth isn't elder god of the year, all years.

    my idiot-spawn of azzathoth steamroll most armies by turn three, and if i get enough ritual die i can summon a chaos-storm.
    >> That Guy !CrwtTbFNxQ 03/19/11(Sat)16:06 No.14298768
    I just playtested the new Special Forces codex and I found it to be quit balanced. Everyone's bitching about the "sanctified" ammo, but you forget that most incorporeal creatures have base T3, which is only common for ghosts. Against anything else, a Strength 4, Armor Piercing 5, Rapid Fire M4 assault rifle is still a peashooter compared to some of the physical beings some players can crank out *cough*Deep Ones*cough*. And c'mon, short of Riot Squads, nobody in that army will survive an assault against anything stronger than a Mi-Go.
    >> Anonymous 03/19/11(Sat)16:08 No.14298784
    Dagon player here. Some of us are still around.

    I'm using the Innsmouth theme for my army, though. Tons and tons of blood-brothers and cultists, and some Changed Ones to spice. Got Robert Marsh with Advanced Change and some sorcery as my general. It's pretty great, since it gives me access to the new gun armoury that lets me hurt incorporeal creatures, and I can still brainfuck mortal units with the Changed Ones and the Marshes.

    The big problem with a Dagon list, though, is that Deep Ones themselves aren't really that great. You need some Starspawn to back them up and lots of cover or they get slaughtered by anything with guns.
    >> Anonymous 03/19/11(Sat)16:09 No.14298791
    >>14298755
    >implying Glaaki is an Elder God
    >> Anonymous 03/19/11(Sat)16:09 No.14298799
    urg, Investigators used to be fun but now it's all old professer, noir private eye, to know weakness and resist horror.

    atleast it's given me more out of time to spend on my Hounds of Tindalos time fuckery army.
    >> Anonymous 03/19/11(Sat)16:13 No.14298818
    >>14298799
    >Hounds of Tindalos
    How do they play out without buildings? I'd think their jump ability would be pretty weak without corners everywhere.
    >> Anonymous 03/19/11(Sat)16:15 No.14298839
    What is the maximum number of shoggoths I can field at once?
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:17 No.14298854
    >>14298547
    Star Spawn. All Star Spawn. Nothing better than having an entire table that is 100% pure Cthulhu.

    Second choice, Crinoids, Elder Things. Ray Guns, cool vehicles, malleable shoggoth servant-beasts, natural aetherspace abilities.
    >> Heresy maker 03/19/11(Sat)16:18 No.14298861
    >>14298578
    Speaking of cheese. Ulthar lists. Anyone run into these Bast bastards? I had my deep ones SLAUGHTERED by fucking kittens.. What is this I don't even...
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:19 No.14298878
    >>14298818
    The corner thing is not literal. Use the chart for "corners in time" to determine when and how they act. I personally prefer their "multi-dimensional" model above the dog in smoke model.
    >> Anonymous 03/19/11(Sat)16:21 No.14298888
    >>14298818
    it's hard without buildings but if you have any terrain the hounds are quick enough to get into melee against most armies, but yer the less terrain the harder it gets and if they go flat terrain then you might as well not bother playing.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:22 No.14298900
    >>14298861
    Cats eat fish, om nom nom. Pretty much, claws of a cat are enough to kill most humanoids, and deep ones are unfortunately still retaining some humanoid weakness like that soft throat. Amp up a cat with supernatural strength it'll one shot a humanoid. Back up the cat with a swarm outnumbering the enemy 10 - 1, and the cats win. To combat this, don't just bring raw deep ones, use some tech or supernatural abilities. Bring mother hydra onto the field if you can.
    >> Anonymous 03/19/11(Sat)16:22 No.14298902
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    >mfw I field an army of cats

    Enjoy being steamrolled by the most OP grimoire in the game.
    >> Anonymous 03/19/11(Sat)16:23 No.14298916
    Idly, can anyone confirm those rumors that they're releasing updated Mutation Tables for the Spawn of Shub-Niggurath? I have a vested interest in this, seeing as how I may or may not be utilizing the penalizing mutations loophole to field two more monsters than I technically should in my tourneyfag lists. Only for tournaments, though, casual games I don't worry about it.
    >> Anonymous 03/19/11(Sat)16:25 No.14298939
    What game are you all talking about?
    I googled Mythoshammer and nothing came up.
    >> Anonymous 03/19/11(Sat)16:30 No.14298973
    >>14298916
    I've heard this as well. I've also heard that the negative mutations are somewhat harsh. I mean, it's reasonable to have a Dark Young with a few less attacks, sure. It's not reasonable for that same Dark Young to lose another attack on any roll of 1. That's just silly.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:30 No.14298977
    >>14298902
    Bast Cat Swarming? Awesome.
    Elder things.
    Ray gun mow downs.
    Shoggoth devourers. Shoggoth bricklayers.

    You won't know which shoggoth is which until you start attacking. they run interference in front of the gunners. Gunners sweep the cats while cats are fighting shoggoths or fighting their way around them. Bricklayers die, hopefully having left behind their walls. Devourers, some will have survived and gained mass, and continue to snowball until "overmassed" and becoming yet another part of the wall. By the 5th round all gunners should still be alive and zapping.

    If that doesn't win. Rematch, give up a bricklayer for "Cthulhu Diplomacy". Wait until cats are in melee range, activate it. Supernatural effects end and anything using a supernatural effect goes mental for a turn. Perfectly normal cats just as likely to attack each other as they are to just plain scatter. Cats will not make the save.
    >> Anonymous 03/19/11(Sat)16:31 No.14298981
    Haahahaaa. All of you seem mad. Former "Cult of the Yellow Sign" player, now Delta Green player. I loved my crazy cultists with reality warping powers (much more fun than vanilla Hastur), but the "Covert Investigators" won me over. I mean, their tables are a hoot, and they're cheap enough to spam by the hundred, especially if you take friendlies.

    >Agent group has a "Sorcery" madness roll, summons Shoggoth. Shoggoth kills all the group, then steamrolls half the Hastur force.
    >Problem, nameless one?
    >> Anonymous 03/19/11(Sat)16:31 No.14298986
    >>14298939
    You're better off not knowing, probably.
    It's a lot safer for your sanity, anyway.
    >> Anonymous 03/19/11(Sat)16:31 No.14298992
    wut game is this?!?!?!!1111111
    >> Anonymous 03/19/11(Sat)16:32 No.14298994
    >>14298977
    Ooh, you nasty man. Don't try pulling that on the special Ulthar terrain, or shit will go down.
    >> Anonymous 03/19/11(Sat)16:34 No.14299012
    Yo guys, I know you're not fans of 40k's interpretation of the occult- Warhammer and Mythoshammer players don't really get along, I honestly can't tell why, I like Lovecraft AND 40k & Fantasy Battles- but...

    I kinda want to homebrew Chaos into Mythoshammer. Or at least make an army with mixed-model conversions. How would that work?
    >> Anonymous 03/19/11(Sat)16:34 No.14299017
    >>14298986
    Safer for your pocketbook, too. I swear, if Lovecraft Games pulls another price hike, I'm going to start playing Warmachine or something.
    >> Anonymous 03/19/11(Sat)16:34 No.14299019
    >>14298994
    What the fuck was the writer of Atlantean Armory XI thinking when he came up with that?
    I mean, the townspeople of Ulthar shouldn't even be that powerful.
    Secondly, isn't Ulthar in the fucking Dreamlands?
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:35 No.14299020
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    >>14298994
    Wouldn't dream of it. Hah, dream, Ulthar!
    >> Anonymous 03/19/11(Sat)16:38 No.14299040
    warm up the archive
    >> Anonymous 03/19/11(Sat)16:38 No.14299044
    >>14299019
    Yeah, but then you have units with the Dreamwalker ability. Bast ain't got nothing on the King Incarnate or most leaders from the Cult of Transcendence.

    Cat attack indeed, ha! You'd do more damage with a ghoul swarm!
    >> Anonymous 03/19/11(Sat)16:38 No.14299045
    I like the Special Force codex. I like the character who has a 'plasma gun' and is actually summoning Fire Vampires of Fthaggua to do her bidding.
    >> Anonymous 03/19/11(Sat)16:39 No.14299052
    I've been trying out the Dholes reecntly and jesus christ are they powerful. Being able to hide underground and psychically attack cultists is near broken.


    My Azathoth army though (Yuggoth theme) is coming along pretty well though. Can never have enough brains in a jar.
    >> Anonymous 03/19/11(Sat)16:39 No.14299055
    >>14298861
    Have you not read the new 'dex? You can take Randolph Carter, your Ulthar Kitties are toast.

    Anyone know if the rumour that they bringing back formless spawn? Apparently they're going to be part of the new Hastur Codex
    >> Anonymous 03/19/11(Sat)16:39 No.14299056
    >>14299045
    >Fthaggua
    >Fire vampires
    what the fuck are you smoking
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:40 No.14299063
    >>14299044
    Ghouls! With Pickman unit in his dapper suit! The dogs beat the cats.
    >> Anonymous 03/19/11(Sat)16:42 No.14299070
    >>14299063
    that damn mini
    too many times i've seen my last mi-go go down under a dogpile (hurr hurr dog) of ghouls with pickman just sitting there with his fucking easel and top hat.
    >> Anonymous 03/19/11(Sat)16:42 No.14299076
    >>14299056
    I don't have a scan of it, (and I'm not scanning my copy), but basically, the special forces guys use the Mythos against itself. One of their Elite options is a Cthugha Cultist who throw fire vampires at people using her 'plasma gun technology' to hide the fact she's a cultist
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:43 No.14299078
    Everyone arguing about Ulthar, personally, I like the "Home Terrain" rules.

    Non-euclidean terrains are of course my favorites.
    >> Anonymous 03/19/11(Sat)16:43 No.14299079
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    >>14298986
    No sanity left to lose.
    What game is it?
    Mainly want to know incase there are any good miniatures.
    >> Anonymous 03/19/11(Sat)16:43 No.14299080
    >>14299063
    Oh boy, ghouls. How cute. How does it feel to die almost as messily and in as many ways as generic sailor-cultists or Investigators? Your corpse god doesn't even give decent bonuses.
    >> Anonymous 03/19/11(Sat)16:44 No.14299088
    >>14299055
    >Have you not read the new 'dex? You can take Randolph Carter

    So is there any reason at all to play an Unknown Kadath list now? Carter was the key to our whole army.
    >> Anonymous 03/19/11(Sat)16:44 No.14299089
    >>14299078
    they must be a bitch to model though
    >> Anonymous 03/19/11(Sat)16:44 No.14299094
    >>14298902

    Fucking Bast cheese
    >> Anonymous 03/19/11(Sat)16:45 No.14299102
    >>14299079
    someone is missing the point
    >> Anonymous 03/19/11(Sat)16:46 No.14299117
    >>14299079
    It is really called Mythoshammer.

    You can't just google it though, the only rulebook I know about is bound in human flesh and kept in the rare books room at Miskatonic University. And they won't let me scan it.
    >> Anonymous 03/19/11(Sat)16:47 No.14299124
    >>14299076
    You're playing a PISCES force? Have fun being jerked around by the "Compromised Leadership" special rule.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:48 No.14299128
    >>14299088
    Carter can;t side with anyone. Just certain "human-based" armies. Investigators, Kadath, Ulthar, that sort of thing. Two people cannot run Carter at the same time, and in a dispute both may pay the point cost for Carter and then neither may have him. Yes, the absurd situations this causes, the mental games involved trying to get Carter or eliminate him entirely, are all intended in the mechanics.

    You're not exactly losing him. If you don't have him, take comfort in the fact he also cannot be used against you.
    >> Anonymous 03/19/11(Sat)16:48 No.14299130
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    >>14299117
    Anyone/thing guarding it?

    Pic related; me in my fighting form.
    >> Anonymous 03/19/11(Sat)16:49 No.14299133
    I like ghouls, especially Dreamland themed. I know they're weak compared to the other codexes and the writers can't really make up their minds if they're feral corpse eaters or information hoarders, but the look on my opponents' faces when Pickman and Carter emerge from the catacombs with a veritable army makes up for their shortcomings.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:50 No.14299146
    >>14299089
    I didn't get into warhammer because I didn't want to paint. I got into Mythoshammer because I loved modeling the Azathoth, R'lyeh, and Otherspace terrains, as well as custom greenstuffed Shoggoths.

    Naturally I got the prepainted starspawn, but then i went and added my own touches and details.
    >> Anonymous 03/19/11(Sat)16:51 No.14299155
    Anyone got scans of the Donald Tyson fluff bible?
    It's called 'Necronomicon' or 'Alhazred' or something.
    >> Anonymous 03/19/11(Sat)16:51 No.14299156
    >>14299128
    Basically this. Carter's got different stats in the Special Forces book, and they out and out state that it's deliberate.

    They need to FAQ the 'not the same character thing' though, as you could just give Carter the Dream Form power, surely. (All Kadath special characters can take it.)
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:52 No.14299162
    >>14299133
    >Pickman and Carter
    SO DAPPER! I am imagining Pickman singing "putting on the ritz" to the slaughter while Carter is just nervously providing fire support.
    >> Anonymous 03/19/11(Sat)16:52 No.14299168
    >>14299012
    Man. No love for cross-canon armies? Come on. Tzeentch is... KINDA Lovecraftian.
    >> Anonymous 03/19/11(Sat)16:53 No.14299171
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    >>14299130
    It's boring. Try something a bit more cultured. Trust me, this'll be worth reading, even if it's old. A classic really, even if it got banned when it was first published.
    It's a play. Should be pdfs up, thanks to certain literature scholars.

    Try googling "the King in Yellow". It's a good read, especially later on!

    >actigh mapping
    >> Anonymous 03/19/11(Sat)16:55 No.14299183
    >>14299078
    Non-euclidean terrain = AutoWin for Hounds!

    I'm fine with this.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)16:55 No.14299189
    >>14299156
    If Carter joins Delta Green it's essentially a different carter, but he cannot co-exist with Dreamland Carter or Investigator Carter. It's all one Carter with different backgrounds, training, and equipment based on what side he happens to be on and which life he is living. I gotta applaud the makers of this game for going with an accurate simulation of the fluff like Chaosium did with the RPG.
    >> Anonymous 03/19/11(Sat)16:57 No.14299205
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    >>14299133
    Funny you should say that. Once, my cult army was getting trounced as usual by Special Forces. (Goddamn tanks. Tanks!) Five turns in, had one ritual site left, three cultists out of almost a hundred and a pair of Mythos Horrors. Rolled, got 6s for all three.

    >other player's face when critical success tables were for Azaeroth, Daemon Sultan, complete with his Court pipers.

    He lasted two turns after that.
    >> Anonymous 03/19/11(Sat)17:02 No.14299249
    Some people really dislike the prominence of special character based lists like most Carter armies, or the Pickman ghoul list, or some of the bullshit you can do with armies based around Ward, Zahn, or the Dark Pharaoh.

    My Great Race army, on the other hand, absolutely loves it. Keep on running those easily possessed special characters.
    >> Anonymous 03/19/11(Sat)17:06 No.14299267
    >>14299249
    >Possessing the Dark Pharaoh
    >Laughingcultistgirls.jpg

    Reread the rules. That's slightly above summoning a Shoggoth in the middle of your cultists in terms of "messy end".
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)17:07 No.14299279
    >>14299249
    Yith? I was going to bring up "Yith Diplomacy" for taking down hounds, having a Yith Agent on my side. But i love the way Yith Diplomacy works against Yith. "Yeah, everyone you could posess is on our side to maintain the timeline."

    I love how that works against Hounds. Always get first attack against a hound when it pops in.
    >> Anonymous 03/19/11(Sat)17:07 No.14299282
    >>14299171
    Oh yea, I read some of that. I thought it was pretty bad at the start but as the play went on, it just started becoming so very beautiful. The King was an amazing actor, I managed to talk to him during the intermission, he thinks I could actually make a great actor in Hollywood. Maybe even make a film adaptation.
    >> Anonymous 03/19/11(Sat)17:08 No.14299285
    >>14299249
    Possesing Zahn is a waste of time, as he still rolls for Azathoth each time. You're better off killing the fucker asap.

    He's a bullet soak, that's the point
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)17:09 No.14299292
    >>14299267

    Yeah, gotta agree with that. Dark Pharoah is a Nyralathotep aspect. Anything that involves touching his mind is an auto-lose.
    Unlike Carter, more than one army can run Nyraly at a time, and can run more than one kind of Nyarly, and he will still fight himself. He always wins.
    >> Anonymous 03/19/11(Sat)17:10 No.14299295
    This thread is hilarious and made of win. Who wants to actually write up rules for this so we can play it?
    >> Anonymous 03/19/11(Sat)17:10 No.14299296
    >>14299130
    He's fucking with you. It's on the specialist games site.
    >> Anonymous 03/19/11(Sat)17:11 No.14299308
    AdviceZahn:
    Minions and black magic?
    I have a violin, your argument is invalid.
    >> Anonymous 03/19/11(Sat)17:11 No.14299316
    >>14299117

    That version is out of date. You should check out The 7th ed. book Unaussprechlichen Kulten. It has some really good errata stuff. Would be even better if Anyone but Freidrich von Juntz had written it, but still...
    >> Espagnoll !/5aJFFL8RI 03/19/11(Sat)17:15 No.14299334
    Glaaki, You are fat and a zombie lover.
    >> Anonymous 03/19/11(Sat)17:16 No.14299350
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    I miss the old MiGo models
    >> Anonymous 03/19/11(Sat)17:17 No.14299351
    Ever noticed that all girls seem to run Shubb-niggurath armies? Only exception was that metalhead bitch who ran Yig-zilla. Fucking cheese.
    >> Anonymous 03/19/11(Sat)17:22 No.14299380
    >>14299351

    Well yeah, sure they do. Azaneth is pretty much the only female character with any power. That said, her posession ability is ridiculously overpowered.
    >> Anonymous 03/19/11(Sat)17:26 No.14299406
    >>14299380
    You can get female investigator models as well though. Pretty much the only place you get female models.

    Mind you, all the girls I know who play, play Ryleh...
    >> Anonymous 03/19/11(Sat)17:29 No.14299433
    http://suptg.thisisnotatrueending.com/archive/14298547/
    It seemed too amazing to let it go unarchived.
    >> Anonymous 03/19/11(Sat)17:34 No.14299477
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    You know, it's funny, I haven't heard any talk about Tsathoggua in this whole thread.
    Formless spawn is best spawn!
    >> Anonymous 03/19/11(Sat)17:39 No.14299535
    rolled 3 = 3

    >>14299477

    >implying that Star Spawn is not better.
    >> Anonymous 03/19/11(Sat)17:40 No.14299550
    That's not even a good comparison. Formless Spawn are much more similar to a Shoggoth than to Starspawn.
    They're all Elites choices, though, for some reason.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)18:18 No.14299843
    >>14299550
    Despite being amorphous, a formless spawn is quite different from a shoggoth. A shoggoth has to have it's biology kitted out before you begin. And it can have quite differing abilities and even use some technology. But once play begins it's stuck in one shape. Formless spawn are wicked fast tar. They can't grow or change anything. Star spawn, really, are more malleable than formless spawn, each one being a piece of Cthulhu himself.
    >> Anonymous 03/19/11(Sat)18:31 No.14299938
    The only reason you would field formless spawn is to break rituals early on and disrupt agency formations.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)18:36 No.14299978
    >>14299938
    >break rituals, disrupt agency formations
    RITUAL BROKEN! FORMATION BROKEN!
    You know those rituals that take an extra turn to bind the creature after calling? Those are fun to break up.
    >> Anonymous 03/19/11(Sat)18:48 No.14300073
    >>14299843

    None of 'em are as malleable as the Spawn of Shub Niggurath, though.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)18:56 No.14300154
    >>14300073
    I disagree. The mutations are random, non specific, and never specialized. A star-spawn at some cost can take the form of something else already on the board. A shoggoth for even less cost can appear on the board as any biological entity of normal matter, or a normal matter facsimile. It could be an investigator, a ghoul, an elder thing sans aether wings, a MiGo sans alternate electrons, a deep one, a yith sans time traveling brain, and so on. And then there is the many, many specialized forms, like the brick layer, producing an entire wall per turn and capable of making an entire fort if left alive for the whole battle.

    The thousand young are never going to stop being goat-legged trees, no matter what you stick in their branches.
    >> Anonymous 03/19/11(Sat)18:57 No.14300175
    Rollergoth armies are Old One-tier. Have fun watching your mobs of humans getting run over by Great Shoggoths.
    >> Anonymous 03/19/11(Sat)19:00 No.14300200
    >>14300154

    True, but the sheer *number* of mutations possible for them, and how cheaply you can aquire them--what with being able to make them cheaper with rolls on the Negative Mutations chart--I still prefer the Thousand Young when it comes to malleable spawn creatures.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)19:01 No.14300207
    >>14300175
    Yith, floating boats, rayguns. Elder things, all flying hyperspace infantry, ray guns. Deep ones, frog leap, corruption. Star Spawn, immaterial, corruption. Elder things, wall, hypnotamer.

    Tons of ways to stop the steamroller, especially the armies that are immune to it.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)19:02 No.14300223
    >>14300200
    I'll give you that. For a minor weakness it is easier to get an army of acid slingers for thousand young. It's harder to make ranged shoggoth, even when you turn them into what should be a ranged character.
    >> Anonymous 03/19/11(Sat)19:09 No.14300290
    >>14300223

    Mmm hmm. And honestly, the way the Thousand Young work, they're nearly as sneaky as shoggoths can be. A few extra points lets you nominate one friendly or Bystander model to be gifted by Shub-Niggurath, leaving one of the Young models you have in reserve. When it comes in, it replaces that model--and every model in range of it that's susceptible to Sanity Damage immediately flees directly away from it. And you don't have to pick which model is blessed until after deployment and Bystander attributes have been rolled for.

    Not to mention the usual method of summoning the bastards is one of the most efficient summoning rituals in the game.
    >> Anonymous 03/19/11(Sat)19:11 No.14300308
    >>14300290
    I swear, at my lgs, it seems we spend a good 3 or 4 turns summoning and actually get to fighting on turn 6, if not later.
    >> Anonymous 03/19/11(Sat)19:13 No.14300326
    >>14300308

    On summoning in general, or on thousand young in particular? I get my Young out on average turn 2 or 3, most other lists get their summons done on turn 3 or 4.
    >> Anonymous 03/19/11(Sat)19:14 No.14300345
    >>14299124
    To be honest, I play PISCES because I like the fact you can mix Special Forces, Delta Green, Investigators and Cultists into one small army.

    Provided you ensure all your Special Characters take Insects of Shaggai as equipment, you're fine
    >> Anonymous 03/19/11(Sat)19:16 No.14300355
    I'd like to state that this thread could have been developing a Lovecraftian wargame. Instead its 40k wank with names changed.
    >> Anonymous 03/19/11(Sat)19:17 No.14300366
    >>14300345
    They get minced in the 'Shadow Over Innsmouth' Scenario though. Always.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)19:17 No.14300374
    >>14300345
    >Shaggai
    Fucking Goa'Uld... Azathoth aligned army though, so pretty cool.

    >>14300308
    My Star Spawn and Elder Thing armies would have a blast at your lgs, the killing starts right away.
    >> Anonymous 03/19/11(Sat)19:18 No.14300379
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    >>14300207
    Yes, but how many armies are pure shoggoth? They're pretty much standard cult fodder now, and that makes them nasty.

    Have fun deciding between Blobby Mchuge Kill the Greater Shoggoth and the coven of Yog-Sothoth worshippers about to Gate Your Shit.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)19:19 No.14300391
    >>14300366
    The scenario is basically a specialized version of Deep One home terrain. And without the Marines and Navy in the game for offshore artillery, added troop support, and bombing the shit out of Devil's Reef, it's an instant wash for anyone opposing Deep Ones.
    >> Anonymous 03/19/11(Sat)19:23 No.14300426
    >>14300308
    Have to be careful though, a good ghoul rush or the hounds of tindalos can muck up most ritual heavy armies pretty fast. Not to mention a professor fielded with some agents is able to make early game summonign a real nightmare.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)19:24 No.14300436
    >>14300379
    That, my friend, is how you play. It'd be great to face you.

    I always have at least one hypnotamer to stop at least one uncontrolled shoggoth. Or when running Star Spawn, corruption to make a shoggoth rebel. I usually stop Gating rituals, the couple times someone completed them on board... despite the loss it was glorious.
    >> Anonymous 03/19/11(Sat)19:28 No.14300486
    Yithfag here.
    Yeah, have fun with your summoning ceremonies. I'll be over here in my deployment zone warping in a Ziggurat and then detonating it next turn for a nuke over the whole tabletop.
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)19:33 No.14300540
    >>14300486
    Yith... summon... ziggurat?
    >> Anonymous 03/19/11(Sat)19:33 No.14300541
    >>14300436
    Did I mention I play Cult of the Yellow Sign?

    Have fun wasting time while the countdown to Carcosa ticks. When you start making Sanity and Reality checks for most of your army...
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)19:34 No.14300548
    >>14300541
    I run Elder Things and Star Spawn, both immune to sanity effects.
    >> Anonymous 03/19/11(Sat)19:36 No.14300571
    >>14300548
    Elder Things just get a bonus to Sanity. Star Spawn are trickier, but not a lot is immune to Reality rolls.

    Remember, the given force isn't what kills you against a Yellow Sign force, unless they're going for "the King Incarnate"
    >> Anonymous 03/19/11(Sat)19:40 No.14300595
    >but not a lot is immune to Reality rolls.

    My Cultist w. Clay horror buff would like a word with you.
    >> Anonymous 03/19/11(Sat)19:42 No.14300611
    >>14300595
    I did say not a lot. There's a reason most (read: everyone except humans and Elder Things) have Aspect units...
    >> Anonymous 03/19/11(Sat)19:45 No.14300645
    Innsmouth hybrid spam list was here. My metagame has ALWAYS been shit (thompsons and revolvers for everyone! Hooray! DERP). I play anyway because when I actually manage to summon Father Dagon (one game in every hundred or so) shit is so cash I could bail out Wall Street.

    > captcha nglyet discursive
    Ngflath hydniss pduinglath
    >> Anonymous 03/19/11(Sat)19:49 No.14300689
    >>14300645
    Back up your hybrids with infiltrating Deep Ones and Cultist allies. It's even better if you can get one of the Marshes (Obed or Robert are the best) as your commander, since they're monsters in assault and Robert has sorcery too. I think you can also make use of allied Shoggoths and Starspawn of Cthulhu. Best way to go is to try to fight in places with lots of cover and use an infiltrated Shoggoth to ambush any of the enemy's infantry, while your hybrids and Townsmen with rapid-fire weapons hold positions.

    Remember that Deep Ones have infiltrate and abuse that as much as you can. They're crap at range but if you can ambush the enemy with them they're amazing.
    >> Anonymous 03/19/11(Sat)19:50 No.14300707
    @OP
    I dunno, I think pure humans needed a boost. Nobody plays them, really, I mean look at this thread. It's all Paranormal players.
    I hear they're redoing Police again, though I'm not sure how they'll bring it up to the current stupid-big-army scale. Police worked well in the old Skirmish days (what was that, 2nd edition?) but they'll need implausible backup to work in the current system.
    >> Anonymous 03/19/11(Sat)19:50 No.14300708
    >>14300645

    Aaaaaah Derp one spam. Always entertaining.
    >> Anonymous 03/19/11(Sat)19:56 No.14300768
    >>14300707

    You're right about that. Police will need backup the likes of which The Old Ones have never seen. I heard a rumour about them being able to take multiple investigators without the usual point multiplier. Just a rumour though.
    >> Anonymous 03/19/11(Sat)19:56 No.14300773
    >>14300689
    I actually like to back up my Deep One core units with some blobs of Pitchfork Mobs (the Molotov Cocktail upgrade on the Demagogue is mandatory for just 5 points) because they can tarpit anything short of an Elder God, and with the "My Life for Dagon" rule my Constabulary units can shoot into the melee.
    >> Anonymous 03/19/11(Sat)20:00 No.14300823
    >>14300773
    Huh-- that's a great idea, actually. I tended to forget about most of the mortal units available to Dagon lists. Usually I'd limit it to Hybrid Militiamen and Cultists.

    I'd still say you should try Robert Marsh, simply because he's a Changed One who makes people -explode- with Sorcery and has enough wounds to soak an entire squad of Investigators shooting him with Sanctified Rounds. He's broken, even if you have to spend points on a Gate to bring him into play.
    >> Anonymous 03/19/11(Sat)20:03 No.14300856
    >>14300823
    I just don't like special characters. They change the feel of the Deep Ones as a collective race with no real leaders except their twisted gods.
    >> Anonymous 03/19/11(Sat)20:07 No.14300887
    >>14300856
    That's fair. I justify it, myself, by saying that the Marshes are just the heads of the Innsmouth operations, not over the children of Dagon themselves.

    Either way, you're probably shooting yourself in the foot without at least some form of sorcery, whether it be a Cultist Heresiarch or a special character. While baseline cultists are great for the area Sanity/Reality effects, and for the chance at summoning Dagon or Hydra, a proper sorcerer is really necessary especially if you're fighting other supernatural forces.
    >> Anonymous 03/19/11(Sat)20:12 No.14300932
    >>14300887
    I considered making a Sorceror leader, but I just love the Deep One Prophet so much, and the model is SO COOL! I mean, the fish eyes are a bitch to paint, and I never get the skin slime right, but he's got all that gnarly jewelry and that crazy staff - plus he inspires frenzy in EVERY Deep One EVERY turn (not for just one turn the way Sorcerors do).
    >> Anonymous 03/19/11(Sat)20:20 No.14301008
    Anyone have tips for starting up? I was thinking of playing Ithaqa and was wondering what units to bring to the table.

    transgene velopern... guess captcha likes shoggoths
    >> Anonymous 03/19/11(Sat)20:39 No.14301189
    >>14301008

    Well classically Ithaqua goes hand in hand with Shantaks. They're pretty points heavy though. You might want to look into Some Shoggoths (always good) but they suffer from the same points problem.

    I guess you could just start with a horde of Gnopheks. They'll tarpit like nobodys business.
    >> Anonymous 03/19/11(Sat)20:41 No.14301208
    >>14301189
    Lloigor are also classic for Ithaqua.
    >> Anonymous 03/19/11(Sat)20:42 No.14301215
         File1300581742.gif-(530 KB, 360x268, 1294390442500.gif)
    530 KB
    >>14298547
    >just got back from Arkham
    Right after I suplex this gator, I'm taking you right back to your cell mister.
    >> Anonymous 03/19/11(Sat)20:45 No.14301261
    >>14298660
    You know quite well that rolling the Deep Ones into Cthulhu's fold was justified, given that Dagon is the human name of Cthulhu.
    >> Anonymous 03/19/11(Sat)20:47 No.14301283
    >>14301261
    Oh. It's this guy. Every single damn time we talk about mythoshammer you turn up and start talking that bullshit about Dagon being Cthulhu. They're completely separate. Go away. Polite sage.
    >> Anonymous 03/19/11(Sat)21:14 No.14301548
    so, I'm going up against a Yithian army tomorrow night. 2500 points. I'm running my standard Shub army, Dark Young spam and Sorceresses. What can I expect? What's the usual Yithian build these days?
    >> Anonymous 03/19/11(Sat)21:20 No.14301620
    >>14301548

    Define dark young spam. Are you going for lots of minimal mutations, are you using the negative mutations loophole to get more than you should be able to have, are you pimping out a couple dozen, what?
    >> Anonymous 03/19/11(Sat)21:24 No.14301660
    >>14301620
    That last one. I got about 18 bitchin' dark young with almost all the upgrades, and a couple of shitty sorceresses, that's all. Yeah, i know, it's not very versatile, but it's fast and scary as fuck.
    >> Anonymous 03/19/11(Sat)21:27 No.14301686
    >>14301660

    Okay. Are you bringing any counter at all for the Yith Diplomacy trick for your sorceresses? They're going to be important to support your young with, and if you lose 'em to yith fuckmindery then you've lost alot of tactical options.

    HOnestly, the best thing I can say to do against your average Yith list is keep them on their toes, be unpredictable, and pray your mortal units don't get Diplomacy'd.
    >> Anonymous 03/19/11(Sat)21:29 No.14301709
    Any chance to run my 1898 Martian Invasion Force from Mythoshammer Historical?
    >> Anonymous 03/19/11(Sat)21:30 No.14301724
    >>14301686
    Take "Touch of the Great Mother", trollface as the opponent has to roll to avoid wasting a Yith bodyswapper to instant madness.
    >> Anonymous 03/19/11(Sat)21:32 No.14301733
    >>14301686
    I got a bunch of those low-quality Elder Seal medallions slung on each of the sorceresses. That still protects against diplomacy, right? I know it did last edition, but I'm not sure about 7th.
    >> Anonymous 03/19/11(Sat)21:34 No.14301755
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    9 KB
    Shit armour or not, at least the Mi-Go have awesome models. I don't see why people think they're so bad. All you have to do is shell out to get them a fog gun, and you've got a 4+ cover all game!
    >> Anonymous 03/19/11(Sat)21:43 No.14301849
    All right. Blast from the fucking past here.
    I run Nyarly.
    Got some Avatars, cultists, got one of the limited edition Black Pharaoh models, pretty generic stuff, right?
    I use 3 Haunters in the Dark. Come at me, bitches.
    Now all I gotta do is figure out how to kill all the damn investigators with floodlights and shit.
    >> Anonymous 03/19/11(Sat)21:44 No.14301856
    New guy here - I'm pretty excited about this, and want to get in on the ground level. Are there any real plans for a Cthugha army build? I hear bits and pieces but I'm new to the setting. Is there a viable Herbert West setup? It would be badass to have all those stitched monstrosities on the go, but their unpredictable behaviour seems risky when everything goes Not As Planned. Yith seems OP, my friend wants to get them too, so what builds should I look out for?
    >> Anonymous 03/19/11(Sat)21:46 No.14301889
    >>14301856
    Don't do this: >>14298578
    Nobody will like you. Get some cultists with molotovs and Emblems of the Undying Fire and go for Avatar Spam for Cthugha.
    Yith is OP, yeah, but hey, what can you do? And I'd stay away from a Reanimated army, they're even more gimmicky than a Lurking Fear horde.
    >> Anonymous 03/19/11(Sat)21:48 No.14301905
    >>14301849
    Go die in a fire.
    >> Anonymous 03/19/11(Sat)21:50 No.14301927
         File1300585824.png-(219 KB, 474x358, Squishy-Wizard-Show-Let-s-Hunt(...).png)
    219 KB
    >>14298547
    Gobul?
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)21:50 No.14301928
    >>14301686
    >>14301733
    As far as I know, only Elder Things get the Diplomacy abilities. That was kind of their thing in their introduction. With them, they have either an immunity to the opposing force (Cthulhu Diplomacy against Star Spawn causes the Star Spawn themselves to not perform most actions until struck by the Elder Things) or have an ability against a differing force (Cthulhu Diplomacy against most other things debuffs supernatural effects and strikes with a mental attack for one round.) Yith diplomacy gives you one friendly Yith unit in the body of an Elder Thing. Against Yith they cannot control any unit they mind swap.
    Azathoth Diplomacy essentially gives them immunities to chaos, without them having to become Azathoth followers.
    MiGo Diplomacy affects Aether abilities when Elder Thing Infantry are on the board.
    They are have been rumors about "shaggai diplomacy" but that would be redundant as they are Azathoth aligned and there is already Azathoth diplomacy.
    >> Anonymous 03/19/11(Sat)21:52 No.14301955
    >>14301928
    Of course, it tends to go badly if you botch rolls. Their gimick is very luck-based, unlike things like Cthulhu-type endgame units and Yellow Sign cult's game timer...)
    >> Anonymous 03/19/11(Sat)21:53 No.14301965
    >>14301928
    Really? Nobody else gets diplomacy any more?
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)21:54 No.14301971
    >>14301955
    Everything goes badly if you botch rolls with the exception of things you don't roll for.
    >> Anonymous 03/19/11(Sat)21:56 No.14301996
    >>14301889

    Really? That's disappointing, I was a big fan of what they were aiming for with West and the reanimated. Thanks man, I'll work on my yith fighting game and look in to Cthugha builds. Another friend keeps talking about the colour out of space rumours - am I being trolled here, or is this monster on its way to a game near me?
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)21:57 No.14302016
    >>14301965
    Other people got the diplomacy abilities in one edition, and only one. This was when they forgot the reason why Elder things ever got them. In the original story, the Elder things are the only species to ever oppose Cthulhu and live. They got a truce out of him. And then the rest of their history has them either making peace with thing man kind cannot fathom, or at least fighting to a stand still and then making peace things mankind cannot fathom. Like the old tabletop game, the rules simulate the fluff.

    So, to simulate the Elder things ability to have truces that effect the balance of power, they have an in game ability to have truces that effect the balance of power.
    >> Anonymous 03/19/11(Sat)22:26 No.14302248
    I know that many of you will scream bhoo and spew frothing rage if this was 4th ed all over ,but I like the dreamwalker army.

    getting a Freddy Kruger type army oh pure breed humans that can kill nearly everything was a blast in the later editions. and the fun part was that they could kill most spammer armies, as long as they did not bring some special super heavy creatures to protect their avatars. That and they raped baslines for breakfast.
    But now since mat ward wrote the Spec Force codex, Delta Green gets Spiritual Lineage Surveillance to basically track me down and get the annoying wakeer drug dart guns.
    I mean seriously, dart guns?
    Any whom I can still kill non-updated mythos spammers...
    >> Boomer !!bcdVCSUmpgT 03/19/11(Sat)22:37 No.14302322
    >>14302248
    Thank God Matt Ward is a GW employee and his shit is third party fan-shit. It'll all be ignored by the majority. Matt Ward is not legitimate just because he is charging for his fan made supplement.

    Seriously, he is on GW's payroll, not Chaosium's. He needs to butt out and quit overpowering his favorites in everything.
    >> Anonymous 03/19/11(Sat)23:59 No.14303065
    So I hear Chthonians might be getting a new 'dex soon, they seem really cool with tunneling and quakes.
    What's the thought on them currently, I figure a range that really only has a couple of very similar models wont be going obsolete, but should I wait for the revamp?

    Also, Shudde M'ell, OP or too costly?
    >> Anonymous 03/20/11(Sun)00:38 No.14303375
    Chthonian have one of the best anti spam builds in the game (or at least used to), however they fall apart against mi-go and cthuga when it comes to power contests. Nothing like watching a your rockin' elite earthquake beast get torn to shreds before it can engage any elite forces.



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