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  • File : 1301228677.jpg-(158 KB, 800x600, doorknob.jpg)
    158 KB Anonymous 03/27/11(Sun)08:24 No.14381700  
    I think I'm tripping balls. Seriously, the game we had last night was just fucked up. All we got to know ahead of time was that it was going to be a contemporary horror game. We didn't get to know it wasn't going to be scary as much as fucking insanity-inducing.

    I played a med student, and the other characters were a middle-aged cop, a 20-something waitress and a boxer. The game began with us getting invited to this luxury hotel for a weekend as part of some contest. It was a big old building, with brass doorknobs, enough room that you had to use a ladder to change light bulbs, and that weird old building smell. Fancy as fuck. The only real issue with the place was that there were all these cobwebs around, which was kind of odd, seeing as how the place was otherwise very clean.

    Anyway, we get there and get acquainted with one another. There are roughly 20 winners there apart from the four of us. We talk for a while, have some dinner and go to sleep. I decide to get myself a sandwich and watch some tv. But the reception is off, as I keep hearing this annoying static noise in the background, so I give up and switch it off.

    I wake up in the middle of the night by screaming. Like, horrible, slasher film-style screaming. I try to figure out just what the fuck is going on, and trace the noise to a room belonging to a school teacher I'd met the day before. When I get there, the rest of the party is already there, with the cop trying to restrain the teacher, who is flailing her arms and legs, screaming her lungs out. She keeps screaming about "the doorknob people" and how "she can't stand spiders".

    The waitress, who knew I was a med student, begs me to do something. I try to explain that unlike on tv, I don't make a habit of carrying around a medkit on vacation. I help out by holding her down while the waitress dials 911. The boxer just stands in the corner, mumbling about how fucked up this all is.
    >> Anonymous 03/27/11(Sun)08:28 No.14381722
    This tabletop or LARP?
    >> Anonymous 03/27/11(Sun)08:28 No.14381726
    .inb4 walk the dinosaur
    >> Indonesian Gentleman 03/27/11(Sun)08:31 No.14381740
    Go on...
    >> Anonymous 03/27/11(Sun)08:37 No.14381766
    So, an ambulance arrives after a while to pick up the hysteric teacher. Once she's gone we try to figure out just what the fuck happened. I explain that in rare cases, people with no prior history of mental illness can just flip out, but there's usually a trigger. We ask around, but from what we can gather, she went to bed after dinner and didn't leave her room until now. The boxer, still visibly shaken, decides to check her doorknob. It's made of polished brass, but otherwise there doesn't seem to be anything remarkable about it.

    The next day, I call the hospital to hear how the teacher was doing. Apparently, she was perfectly fine. Calm, collected, reasonable even. She had no recollection of freaking out the day before, and insisted that it was us who were acting crazy. When I asked about the Doorknob People and spiders, she went silent and then told me she had no idea what I was talking about.

    The day went ahead fairly ordinarily. We talked for a while, had a few drinks, and played some pool. And then we heard a scream and a loud thud. The source turned out to be another of the guests, a man in his fifties. He had fallen down the stairs, and busted his head quite badly. This was my time to shine. I checked his injury and quickly stated it was not fatal. So for the second day in a row, we had to call an ambulance.

    The boxer was highly suspicious, and decided to investigate the stairs. At the top, he noticed that one of the floorboards was loose, something that none of us had noticed before. It hadn't as much as creaked the day before. Under the floorboard was a veritable nest of little black spiders.
    >> Indonesian Gentleman 03/27/11(Sun)08:38 No.14381768
    Oh man, OP is never gonna continue this thread, someone prove me wrong.
    >> Anonymous 03/27/11(Sun)08:40 No.14381780
    >>14381768

    I think OP just did
    >> Anonymous 03/27/11(Sun)08:45 No.14381819
    So now we're really starting to realize some serious shit is going down, being genre savvy enough to understand that when a lady goes crazy and starts ranting about doorknobs and spiders, and another dude suddenly happens to get injured by a spider nest, it's probably not a coincidence.

    The four of us decide to investigate further, sticking together in the hope that it will keep us safer from whatever is fucking with us. We quickly decide the first order of business will be to check out the cobwebs. I remember seeing some in the game room, so we head over there.

    The waitress walks in front, and she is the one who opens the door to the game room. As she does, she feels a weird sensation, almost like tiny legs from the doorknob. When she looks down, she sees nothing but her own reflection in the smooth, polished brass.

    The cobwebs don't seem out of the ordinary. Well, not out of the ordinary for cobwebs in an otherwise extremely well cleaned hotel that really shouldn't be infested with spiders. A radio is playing in the background, with the same annoying static as when I was watching tv. Only this time it almost sounds like we're picking up a separate channel, as you can almost hear a garbled voice.
    >> Indonesian Gentleman 03/27/11(Sun)08:48 No.14381836
    >>14381780
    yeah, it's my 'curse': the curse of ninja'd.
    Happens quite often lately.

    Anyway, gripping story OP. I do like spiders so that's a plus.
    >> Anonymous 03/27/11(Sun)08:52 No.14381869
    >>14381836

    "Cure of the Ninja" is also an awesome name ofr a cure as a side note
    >> Anonymous 03/27/11(Sun)08:54 No.14381880
    This is why people should type stuff up before they start telling a story.
    I must know what happens next, but I must wait so long to get all the way to the end!
    >> Anonymous 03/27/11(Sun)08:56 No.14381884
    The cop, who is by far the most perceptive of the four of us, decides he'll try to fiddle with the radio and make out what the voice is saying. After a few minutes of careful fiddling and attentive listening, he can make out what the voice is saying.

    "Hey, man, sorry about busting in on me like this, but I know I'd want to hear this. Don't look. Just turn my head. They like it when you look. They get off on it. They're perverted like that. So don't give them the satisfaction. Oh, and try the roast beef. It's delicious. The tuna, not so much. Well, I'd better get going. Can't tell me everything, now can I? Wouldn't be any fun that way."

    The nonsensical message aside, this is fucked up on a whole different level, because the cop can clearly recognize the voice as his own. Something is definitely wrong here, but we're not quite sure what to do about it. After all, we're not supposed to look at someone or something, but we have no idea what. Could we even trust the voice?

    The boxer, having had enough of this shit, decides he'll leave. If he has to walk all the way back home, he will. As he approaches the door, he catches a glimpse of something in the doorknob. A pair of eyes. Of course he flips his shit, but when the rest of us look, they're gone. Not that we don't believe him at this point.
    >> Anonymous 03/27/11(Sun)09:06 No.14381941
    The waitress actually refuses to look at the doorknob, telling us that the voice told us not to look. Anyway, the boxer is pretty badly shaken at this point, and is determined to leave this place as fast as is humanly possible.

    When he gets to the entrance, he finds the doorknobs are gone. Just vanished. There aren't even any holes where they used to be. It's like they never even existed. The door refuses to budge, and seems to be firmly locked.

    Cue panic. We're trapped in this godforsaken place with the spiders and doorknobs and crazy radios. The boxer is having a panic attack, desperately trying to find a way out, but there are no windows on the bottom floor, something that seems odd, but we never bothered to ask about before. The waitress doesn't want to look at anything. The cop wants to go to his room and get his gun. It falls on me to try to keep everyone together.

    A plan is formulated. We'll get to the second floor, where the rooms are, because we know for a fact that our rooms had windows. From there we'll get to the ground somehow.

    Oddly enough, there's no sign of the other guests. No idea if they left, they're dead or just locked themselves in their rooms, but we seem to be the only ones there.

    The second floor is covered in cobwebs. Like, loads and loads of them. It's as if millions of spiders have decided to fuck with us specifically, which honestly wouldn't surprise any of us at this point. We make our way through the webs, with tiny black spiders crawling all over us. Kind of unsettling, but still preferable to the supernatural bullshit.
    >> Anonymous 03/27/11(Sun)09:20 No.14382017
    We decide to go to the waitress' room, since it's the closest. When we get there, we encounter a problem. The door is locked. Now, the waitress has the key, but unlocking the door would involve looking at the doorknob, which she absolutely refuses to do. So I volunteer to do it, being the most composed of our foursome.

    So I lean over and stick the key in the lock. Only to see my own face look back at me from the doorknob, except I'm old. Easily some 90+ years. I recoil from the shock, and when I look back, my reflection is back to normal. I unlock the door and we enter.

    Inside, the tv is on. The weird static is louder than before, and even the picture is all warped. Every now and then, a frame from a completely different show flashes for a brief moment.

    I can't help trying to make out the voice in the static. It's considerably easier than before, and this time it's mine.

    "Look, dude, I know I'm scared, because I'm me, and I'm in touch with my feelings. But I just need to chill out. The Doorknob People are pretty cool once you get to know 'em. Just don't try the tuna casserole. The chicken fingers are much better. Or look. If I look, I'm fucked."

    During this message, the flashes on the screen seem to show a human figure, but they're too brief to make out. I ask the others if they heard, and they all say yes. Only, as it turns out, we all heard ourselves talk, and we all said different things. Or rather, we got the same basic information, only in different ways. Don't look, don't eat the tuna. What was different was our tones. The cop hated the Doorknob People, the waitress was scared of them, and the boxer thought they were unreliable.
    >> Anonymous 03/27/11(Sun)09:32 No.14382071
    We decide to get on with the plan. The cop moves to open the window, only to see that it has a polished brass doorknob. A doorknob with eyes. When they see him looking at them, they widen in panic and disappear.

    Nevertheless, he turns the doorknob to open the window, but it refuses to budge. So we decide drastic measures are in order, and smash the window with a chair. Only for some reason the glass shatters inward instead of out, showering us with shards of glass.

    I start having second thoughts about our plan. The Doorknob People can obviously affect this building, so what's to say they won't just cut the rope when we're climbing? But I'm voted down, and we begin to make a rope out of sheets.

    This takes us quite a while, but we still get it done. We tie it to the bed and get ready to leave when we hear a voice behind us. We turn to face the noise, only to see the doorknob has turned into a face. A wrinkled old face made out of polished brass, which is grinning at us. When the boxer and waitress flip out, it starts laughing.

    With a weird popping noise, the face detaches itself from the door, leaving behind a regular old doorknob. Three more Doorknob People do the same thing. The Doorknob People are basically these old brass heads on long spider legs. Imagine a doorknob mixed with an old man mixed with the spider from It and you pretty much have it.
    >> Anonymous 03/27/11(Sun)09:38 No.14382102
    Hats off to your GM, he's doing fucked up horror right.
    >> Anonymous 03/27/11(Sun)09:43 No.14382120
    A fight ensues, with the boxer beating on the Doorknob People with his fists, the cop swinging the chair around, and me and the waitress throwing whatever heavy objects are around at them. The Doorknob People attack by spitting spider webs at us, but don't seem to attack in any other way. Not that they would be able to do much anyway. Maybe gum us.

    I'm hit by a web blast and am completely disabled. The Doorknob People begin pulling on the threads, dragging me toward them. Fortunately for me, the others dispatch them before they can pull me in completely.

    The sheet rope plan is quickly abandoned, as it would take way too long, and more Doorknob People might show up at any moment. Instead we burst out into the hallway, and can hear the popping sound of more Doorknob People arriving behind us. Luckily for us, they don't give chase, instead stopping by the door as we run away.

    The boxer suggests we might be able to ask our weird radio selves for help. The problem is we need to get to a radio or tv while staying away from any doorknobs.
    >> Anonymous 03/27/11(Sun)09:49 No.14382138
    type faster damnit
    >> Anonymous 03/27/11(Sun)09:50 No.14382147
         File1301233841.jpg-(9 KB, 220x251, 1287294687729.jpg)
    9 KB
    f5f5f5f5f5
    >> Anonymous 03/27/11(Sun)09:52 No.14382155
         File1301233965.jpg-(26 KB, 450x317, 1279820288315.jpg)
    26 KB
    >>14381700
    DOORKNOB PEOPLE!!
    >> Anonymous 03/27/11(Sun)09:53 No.14382161
         File1301234018.jpg-(60 KB, 646x501, COWNAN.jpg)
    60 KB
    I'm going grocery shopping, And if you are not done of this god damn story when I get back I'll...I'll GO MAKE LUNCH OR SOMETHING.

    FUCK.
    >> Anonymous 03/27/11(Sun)09:54 No.14382166
         File1301234045.png-(161 KB, 571x306, yotsuba_dream.png)
    161 KB
    This thread.
    >> Anonymous 03/27/11(Sun)09:56 No.14382175
    At first we try the empty rooms, but none of the tvs seem to work. We're also under constant assault by Doorknob People, who are spawning all over the place, but never move far from the doorknobs they came from. We decide to try the game room where the cop first heard himself.

    Avoiding the Doorknob People is easier said than done when you're stuck in a narrow hallway filled with doors. Nevertheless, we manage to push through, with the cop having armed himself with a fire axe (REFERENCES!) and chopping spider legs left and right.

    Eventually, we reach the game room, where the radio is already on. The static is powerful enough that we can easily make out our own voices now, and just like the last time, we get roughly the same message, only with slight differences. I was still maintaining a friendly attitude to the Doorknob People.

    "Look, I can't be holding my hand all the goddamn time! I already told myself, the Doorknob People are cool guys! I just need to give them a chance. All they want is to show me their place. I see, the Doorknob People love decorating. They redecorate places all the time, but they live in doorknobs, so they can't really enjoy the place themselves. That's where I come in. They want me to enjoy the crib they made."

    The cop was told basically the same story, only he claimed they wanted to "invite" us so they could watch us and fap furiously. The waitress wouldn't say why they wanted us to come, just that we shouldn't go, and the boxer just thought the whole thing was a pain in the ass.
    >> Anonymous 03/27/11(Sun)09:58 No.14382186
         File1301234288.jpg-(53 KB, 460x288, qubmx6vrlo.jpg)
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    >> Anonymous 03/27/11(Sun)10:08 No.14382246
    Okay, so that wasn't a whole lot of help. Don't know why we expected our asshole parallel dimension selves to be useful. And now we're cornered in the goddamn game room, which I might remind you has doorknobs.

    And wouldn't you know it, a metric fuckton of Doorknob People have showed up, grinning their shit-eating grins. We do our best to fight them off, but there are just too many. The waitress and me are the first to fall. We're covered in webs, and slowly dragged toward the door. The cop manages to cut my threads with his axe, but the waitress is dragged kicking and screaming into the fucking doorknob, which just kind of swallows her. Eventually, the same happens to me, and everything turns brass. By which I mean I sort of blacked out, only I brassed out.

    When I wake up, I find I'm in a room with the three others. The room is made up almost entirely of spider webs, and the floor is sticky. The only real feature of interest is a large black door with a polished brass doorknob. Out the window I could see a city, much like the one we came from, but somehow wrong. The buildings weren't straight, billboards were weird (Who cares about your mental health, we just want to sell you pills), and the streets were barely populated.

    And that's where the session ended. The real asshole cherry on top of the asshole pie? The house we were playing in had brass doorknobs. The GM had described them exactly the way the ones in his house looked.

    Motherfucker.
    >> Anonymous 03/27/11(Sun)10:10 No.14382257
         File1301235056.jpg-(124 KB, 696x618, 1298309741414.jpg)
    124 KB
    >>14382246
    CLIFF HANGERSSSSSSSSSSSSSSSSSSSSSSSSSS
    >> Anonymous 03/27/11(Sun)10:12 No.14382272
         File1301235154.png-(26 KB, 159x168, ....png)
    26 KB
    ... Good.. Googly... Moogly... Pat your gm on the back, hes a scary motherfucker.
    >> Anonymous 03/27/11(Sun)10:18 No.14382308
    You had me until the part with the doorknob spiders. That's just goofy.
    >> Anonymous 03/27/11(Sun)10:19 No.14382315
    >>14382246

    >The GM had described them exactly the way the ones in his house looked.

    Take solace in the fact that he now has to sleep with those doorknobs looking at him
    >> Anonymous 03/27/11(Sun)10:21 No.14382324
         File1301235677.gif-(53 KB, 612x700, goofy.gif)
    53 KB
    >>14382308
    No, this is goofy.
    >> Anonymous 03/27/11(Sun)10:23 No.14382332
    I was with you until the part where you didn't jump out the window and instead ran right back into the house.

    A two story drop isn't going to kill you, or even seriously injure you. A three story drop might break a lag if you fall bad, but better than being in a house with sentient doorknobs that want to suck you into another universe.

    And why didn't you use your cellphones to call the cops? Say whatever bullshit you want, like someone was murdering someone else RIGHT NOW and they would get there in like five minutes.
    >> Anonymous 03/27/11(Sun)10:26 No.14382350
    >>14382332
    OP specifically mentioned that the place had extremely large rooms. It's entirely possible the fall would be considerably higher than one might think.
    >> Anonymous 03/27/11(Sun)10:29 No.14382368
    ...welp. Now I can't open my own goddamn doors without fear of Doorknob People. Thanks OP.
    >> Anonymous 03/27/11(Sun)10:30 No.14382373
    >>14382350
    Unless those second-story windows were somehow over fifty feet high the risk of anything more than a broken leg or two is negligible, and entirely preferable to fucking horrific spider abominations made of brass.
    >> Anonymous 03/27/11(Sun)10:30 No.14382375
    >>14382350
    And considering even the glass fell inside, I doubted they were going to get out that way anyhow.
    >> Anonymous 03/27/11(Sun)10:31 No.14382377
    Thankfully, I live in a country without doorknobs.
    >> Anonymous 03/27/11(Sun)10:33 No.14382389
    >with the cop having armed himself with a fire axe
    Why didn't you chop open the front door?
    >> Anonymous 03/27/11(Sun)10:37 No.14382408
    >>14382389
    Because they were panicked and it probably would have just opened a crack where a bunch of spiders crawled out.

    Stop killing the fun, guys.
    >> Anonymous 03/27/11(Sun)10:38 No.14382417
    >>14382332
    >>14382389
    >Chop the door down
    Damn. We probably should have tried that. Well, I guess we herped so hard we derped. Though the phones probably would result in more parallel self shenanigans. Seriously, I really hate that guy.

    Jumping out the window never struck us as a good idea, considering the risk of severe injury and the fact we didn't actually know the Doorknob People had to stay close to their doors at that point, so we just kind of expected them to follow us, and being spiders it was fairly logical to assume they could simply climb down the wall.
    >> Anonymous 03/27/11(Sun)10:43 No.14382441
    >>14382417
    As a med student you should have known it was safe, or at least low risk, to jump from the second story of a building.

    Also, which sounds better:
    1. Jump out of the house infested by horrific doorknob-things and filled with brass doorknobs that spawn them.
    -- or --
    2. Charge headlong deep into a house filled with spider-spawning doorknobs and creepy webs in search of a mysterious voice that speaks garbled nonsense you can't interpret.

    I for one think the answer is somewhat obvious.
    >> Anonymous 03/27/11(Sun)10:47 No.14382463
    It sounds to me like your GM had things planned out even if you tried to jump out the window or break the front door.
    Also by the way the glass shards acted jumping out the window would just result in you being thrown back in
    >> Anonymous 03/27/11(Sun)10:47 No.14382464
    >>14382417
    You said the spider-things didn't move far from the doorknobs that created them, though. That means jumping outside and limping away would have saved you.
    >> Anonymous 03/27/11(Sun)10:47 No.14382467
    i just want to know what game you were playing this on
    >> Anonymous 03/27/11(Sun)10:48 No.14382473
    why does my house have brass doorknobs...
    >> Anonymous 03/27/11(Sun)10:51 No.14382493
    >>14382464
    Yes. I admitted as much. We didn't know that at the time. I mean, yes they stayed over by the door, but considering we were inside a hotel room and they relied entirely on ranged attacks, there was no reason for them to move closer. Also, since the fucking Doorknob People could apparently fuck around with the fabric of reality, jumping out the window might not even have worked.
    >> Anonymous 03/27/11(Sun)10:53 No.14382508
    >and then OP was a doorknob
    >> Anonymous 03/27/11(Sun)10:54 No.14382514
    /r/ing a drawfag to draw some Doorknob people
    >> Anonymous 03/27/11(Sun)11:00 No.14382541
         File1301238045.png-(595 KB, 500x730, 1295147458374.png)
    595 KB
    >mfw I have no doorknobs
    >> Anonymous 03/27/11(Sun)11:02 No.14382553
         File1301238158.jpg-(174 KB, 580x559, 1277030029555.jpg)
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    >>14382541
    >Your face when you wake up with brass doorknobs anyway
    >> Anonymous 03/27/11(Sun)11:03 No.14382561
    >>14382467
    We were running it using Unisystem.
    >> Anonymous 03/27/11(Sun)11:07 No.14382584
    ITT;

    1/4 Captivating saga, Luke!
    3/4 You should have done this instead of that

    I for one welcome our new knob overlords!
    >> Anonymous 03/27/11(Sun)11:08 No.14382590
         File1301238520.jpg-(54 KB, 500x364, bueno.jpg)
    54 KB
    >mfw

    from one DM to another: he did good.

    there is no feeling quite like the one you get when a player tells you they got nightmares from last session.
    >> Anonymous 03/27/11(Sun)11:24 No.14382663
    Cool story, but sounds made up.
    >> Anonymous 03/27/11(Sun)11:25 No.14382666
    >>14382332
    >>14382373
    >>14382441

    I think you would be surprised how easy it is to get injured or die from a fall. Sure, a lot of people survive falls that bad, but quite a few die too.
    >> Anonymous 03/27/11(Sun)11:28 No.14382682
    >>14382666
    Don't confuse an unintentional fall with an intentional jump.
    >> Anonymous 03/27/11(Sun)11:32 No.14382701
         File1301239974.png-(93 KB, 300x400, weedish.png)
    93 KB
    So we know these doorknobs are apparently perverts and have you all tied up.

    So now there will be an S&M session I believe.
    >> Anonymous 03/27/11(Sun)11:39 No.14382734
         File1301240372.jpg-(79 KB, 1024x768, doorknobman.jpg)
    79 KB
    >>14382514
    Here is something I drew out in a hurry.
    >> Anonymous 03/27/11(Sun)11:51 No.14382808
    This thread is why Railroading is okay and why people who disagree are faggots and/or have horribad DMs who cant make a story worth while
    >> Anonymous 03/27/11(Sun)11:51 No.14382811
         File1301241088.jpg-(96 KB, 800x600, 800px-Via_cavour%2C_pomello_04(...).jpg)
    96 KB
    look what i found...
    >> Anonymous 03/27/11(Sun)11:57 No.14382847
    >why didn't you just
    This is what everyone asks about characters in a horror story, and it always ignores the obvious answer, "if they did that, it would just fail or lead to a new obstacle like everything else, because the story is about something very weird and powerful chasing you until you either outsmart it or die"
    >> Anonymous 03/27/11(Sun)12:06 No.14382912
    >>14382734

    >dat face

    Question, what the fuck is that thinh he is holding in those tiny hands?
    >> Anonymous 03/27/11(Sun)12:09 No.14382934
    >>14382912

    Spiderweb, duh.
    >> Anonymous 03/27/11(Sun)12:39 No.14383215
    >>14382734
    OP here.

    Holy shit, that is terrifying and pretty much exactly how I envisioned them. You have just made my nightmares even worse, dear sir.
    >> Anonymous 03/27/11(Sun)13:52 No.14383715
    >>14383215

    I am honored by your compliments, dear sir.
    I hope your GM doesn't scar you for life in your next session.



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