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  • File : 1302162014.jpg-(141 KB, 425x282, fiction-writing-world-building.jpg)
    141 KB ITS CANON Anonymous 04/07/11(Thu)03:40 No.14504703  
    Lets play a game of canon /tg/, the rules are simple and my proudest OC.

    Rule 1
    A player must post a fact about the subject. That fact is now canon and cannot be changed, except by furthering the timeline.

    Rule 2-
    Do not try to troll or fuck with the setting. The OP and invested players have the right to call you out on your faggotry.

    Rule 3-
    We are Gentlemen and Women, lets act like it.

    Lets begin!
    >> Anonymous 04/07/11(Thu)03:43 No.14504732
    The setting consists of the Shards of a planet held together by powerful magical tethers left for the event that shattered it in the first place.
    >> Anonymous 04/07/11(Thu)03:44 No.14504743
    On Macragge, the shackled and writhing form of the Daemon Prince Roboute Guilliman is kept in a secret, warded chamber.
    >> Anonymous 04/07/11(Thu)03:45 No.14504749
    the OP is choking because he has too many dicks in his mouth. this is now canon.
    >> Anonymous 04/07/11(Thu)03:45 No.14504752
    Kharvis and Gheriton were once highly technological binary planets, but the discovery of magic and a science driven apocalypse has seen the reliance on technology dissipate, leaving behind only tidbits of scientific knowledge.
    >> Anonymous 04/07/11(Thu)03:45 No.14504756
    >>14504749

    Yeah, this is good.
    >> Anonymous 04/07/11(Thu)03:45 No.14504757
    When in doubt, bathe yourself in the blood of pure women.
    That guarantees that you won't get corrupted no matter what.
    >> Anonymous 04/07/11(Thu)03:47 No.14504770
    >>14504756
    >>14504749
    >>14504743

    nope.


    >>14504752
    >>14504732
    these can work together. They are the two main shards.
    >> Anonymous 04/07/11(Thu)03:47 No.14504780
    All the planets are majorly composed of liquid elements and he space around them has a high concentration of gases.
    >> Anonymous 04/07/11(Thu)03:49 No.14504800
    >>14504770
    I don't think so.
    >>14504749
    and
    >>14504756
    are just fine. There's absolutely nothing about them that conflicts with anything else in the canon, so I'm exercising my right to call you out on your faggotry.
    >> Anonymous 04/07/11(Thu)03:50 No.14504809
    >>14504703
    People live in glass houses and rocks, being pretty rare for some reason, are considered extremely high quality weapons and are very expensive. They are often covered with magical runes, sigils and signs telling of the deeds done with the stone
    >> Anonymous 04/07/11(Thu)03:50 No.14504810
    Smaller Shards exist and many of them contain livable environments, thus many are inhabited. Many serve as city states.
    >> Anonymous 04/07/11(Thu)03:50 No.14504811
    >>14504770
    Kharvis is well known for being ruled by a single aristocratic nation-state dominated by the noble-wizard class of society. Magic users of lesser birth are sent away to 'The Academy' if found as children, and are persecuted and executed if their secret is kept until adulthood.

    Oddly no one, save perhaps the nobility, on Kharvis has seen an adult that claims to have come from the Academy. Their fate is a plot hook.
    >> Anonymous 04/07/11(Thu)03:51 No.14504816
    Striking another individual in this Victorian culture with a construction material is considered the highest insult. It must be honored with a duel to the death.

    To die at the hand of construction materials in such a duel is the most humiliating death a man can face.
    >> Anonymous 04/07/11(Thu)03:53 No.14504825
    >>14504800

    Construction Materials are the weapons that evolved from common contruction equipment in the Foundation Wars of Ehrotium
    >> Anonymous 04/07/11(Thu)03:54 No.14504830
    They all worship a giant toad said to have spiral-like rotating eyes. Since there is only 1 of said toad, many use smaller charms or, if you are very wealthy, even a live toad kept in gilded cages with plenty of everything a little cute toad could ever want
    >> Anonymous 04/07/11(Thu)03:55 No.14504838
    According to the Gheriton Astronomers, a highly respected class of Sorcerer/Scientists, the number of Shards that contain livable environs is at 13, with Kharvis and Gheriton being the largest and most stable by far.
    >> Anonymous 04/07/11(Thu)04:01 No.14504891
    >>14504838
    Kharvin scryers dispute this fact and enumerate at least 18 shards (the exact count depends on if you except Suri-nippur's definition of the minimum size of a shard to be considered a shard; other bodies are enumerated in the Suri-nippur system as quasi-shards or pseudo-shards depending on the perceived size of the object). However, no visual search of the heavens can locate these phantom shards claimed to exist by the Kharvins.
    >> Anonymous 04/07/11(Thu)04:07 No.14504939
    Due to the immense amount of disruptive magical energy produced by the Tethers, travel between Shards is rather uncommon, if you are from a rather developed Shard like Kharvis or Gheriton, and Downright impossible in you are from a primitive shard like Lolithon (the Toad Worshippers) or Hillgurne (and truly cold place).

    As a results of this many Shards have wildly different cultures/environments.
    >> Anonymous 04/07/11(Thu)04:09 No.14504947
    Immediately after the shattering, Kharvis and Gheriton were roughly opposite one another, with the other shards forming a ring between them. Since then, the shards have drifted, split and rejoined, and in a few cases been moved by great feats of magic.
    >> Anonymous 04/07/11(Thu)04:13 No.14504990
    >>14504830
    Further more the toads are extremely hallucinogenic and increase the users magic.
    >> Anonymous 04/07/11(Thu)04:14 No.14505003
    All Shards of note are protected by fields that prevent collisions, although there have been more than a few throughout history.
    >> Anonymous 04/07/11(Thu)04:17 No.14505025
    Traveling between the shards can be dangerous. The Void is inhospitable even for one whom knows the Paths and the creatures seek only to consume.
    >> Anonymous 04/07/11(Thu)04:18 No.14505039
    >>14505003
    The most noteable of these being the destruction of Khorlion. This once developed Shard was impacted at high speed by three Lifeless Shards from three different direction, resulting in the splintering of the Shard and the deaths of 2 million people. This lesson weighs heavily on the minds of leaders of other developed Shards.
    >> Anonymous 04/07/11(Thu)04:19 No.14505049
    There is a woman named Margaret. She had three children, one died in an accident at the edge of her shard, and the other two set out to see if those distant shards were really heaven or hell as their priest had drunkenly mused. They set out in the middle of the night, leaving a note for their mother and father stating their intentions to bring back their brother, so their family shouldn't cry, and wondering if they'll dig him up just in case to make sure they didn't have to do this trip twice?

    Margaret hasn't seen her boys for three months now.
    >> Anonymous 04/07/11(Thu)04:28 No.14505136
    A few AI constructs from ancient times still exist today. Some are friendly some are not. But do to some terrible incidents in the past they are feared by the public and inspire most myths about demons.

    (epic game is epic)
    >> Anonymous 04/07/11(Thu)04:32 No.14505174
    The most powerful Void beings, by far, are the Veleshtin, a breed of demon that is made of pure magical energy and requires the souls of the living in order to maintain their coherent forms.
    >> Anonymous 04/07/11(Thu)04:37 No.14505231
    Those shards closer to the center of the formation are bathed by higher amounts of Void energies. This has resulted in inhabitants of these areas developing freakishly focused psionic abilities, as well as disturbing alterations to their features.
    >> Anonymous 04/07/11(Thu)04:38 No.14505242
    >>14505174
    Veleshtin are known by the wisest scholars to be clouds of nano-bots that consume any heat. When consuming a sentient being they gain its memory. There are several tribes of Veleshitn clouds with complicated alliances.
    >> Anonymous 04/07/11(Thu)04:40 No.14505256
    >>14505174
    Fortunately, they cannot exist on the Shards themselves, only able to claw at the barriers.

    However, they do have a way in. Foolish practioners of magic can seek to carry them in their bodies, casting suspicion on summoners as a whole among the shards.
    >> Anonymous 04/07/11(Thu)04:41 No.14505270
    All the waste is just dumped in between the shards. This means that the planet looks like it is very clean but there is always a pungent smell in the air no matter where you are. Rich people have enchanged bits of precious stones pierced into their noses to clean out said smell. The truely powerful and well connected also have additional enchantments to their nose piercing gemstones - these often include protection against poison gas and under water breathing but it is not unheard of that some bear even more powerful enchantments.
    >> Anonymous 04/07/11(Thu)04:41 No.14505274
    >>14505231
    The most extreme case of this is the Shard of Gatharthar, where there are no humans left, just numerous different human splinter-races, such as the Yuriq (Scorpion-folk), Tesher (Centaurs), Ultens (Mind Flayers without the pure evil and craving for brains) and the Gythax (Nagas that are FAR more snake than man).
    >> Anonymous 04/07/11(Thu)04:42 No.14505279
    >>14505242
    >>14505174
    >>14504752

    Nanobot technology is in fact the cause of the downfall of science, as the swarms that form the Veleshtin decimated the world's energy supplies in search of more heat. Forced back to a low-tech state, people turned to drawing energy from the Void to power a new magic-based society.
    >> Anonymous 04/07/11(Thu)04:43 No.14505297
    >>14505231
    >>14505270
    This is also why people often look down on the psionic "mutants and misfits" whom are seen as living in the filth of others and rarely allowed up onto the higher shards. People accept the arcane arts but psionics, sorcerors and other forms of spontaneous supernatural powers are seen as a product of the filth and waste of society.

    Some even say that the waste not only affects the mutants minds but that it also taints their soul
    >> Anonymous 04/07/11(Thu)04:44 No.14505304
    >>14505279
    Which in turn destabilized the planets that originally occupied the area that the Shards now do, causing The Shattering.
    >> Anonymous 04/07/11(Thu)04:44 No.14505306
    The entire "planet" is in-cased in a gigantic space station. The universe outside the ship has slipped into entropy. The only energy left is with in it.
    >> Anonymous 04/07/11(Thu)04:47 No.14505331
    >>14505304
    >>14505297
    >>14505279

    Dear god it's like we're barely balancing a coherent storyline while sprinting across tightrope. Holdddd it steadyyyy...
    >> Anonymous 04/07/11(Thu)04:48 No.14505341
    >>14505306
    ((Wait WTF?!??! Why the hell would you limit the setting like that?!?!?))
    >> Anonymous 04/07/11(Thu)04:48 No.14505343
    >>14505306
    Scientists labor endlessly on machines that sap the energy from alternate universes to continue their own existence in this universe
    >> Anonymous 04/07/11(Thu)04:51 No.14505360
    >>14505331
    Makes sense so far.

    Marget owns a Pig named Steve. Its been in her family for generations. For some reason it seams to be immortal and lays eggs.
    >> Anonymous 04/07/11(Thu)04:51 No.14505361
    >>14505306
    >>14505341
    >>14505343

    Gonna go ahead and vote down the "encased in a spaceship" canon. We've got a good thing going with the shards, let's not through some other huge gimmick in that complicates it
    >> Anonymous 04/07/11(Thu)04:54 No.14505397
    To recap:

    There are several free floating shards of a planet which are in a spheric shape. Some shards are closer to the center than others though.

    It used to be a very high tech society but nano tech made an end of that and when the population saw their entire society crumbling, they started turning to the arcane arts.

    Society is clean and looks pedantic, housing is made from semi-fragile glass, often colored in strong colors so others can not see through them. All the waste is disposed of by throwing it out over the edge of the shards so it falls into the grativational center where the Void is located. Shards closer to this Void have started "mutated". Wierd things happen down there, people mutate into "shard races" or develop psionic abilities. These shard races and mutants are severely frowned upon in regular society as they are seen as unclean.

    All we know about weaponry is that rocks are very prized possessions, often engraved with runes and charms to make them more potent in combat. There are very few rocks on the Shards so one must assume that the shards themselves are extremely hard to mine and fabricate anything from.

    Official magic is strongly ritualized and people worship a giant toad with spinning eyes. It is common to keep small toad charms for personal worship and very wealthy people keep live toads in luxourious gilded cages. It is taboo to touch the live toads but some inhabitants of the shards lick the frogs occationally to gain a temporary magical energy boost - usually for the dark arts they practice.

    Sounds somewhat accurate?
    >> Anonymous 04/07/11(Thu)04:54 No.14505400
    According the the Astronomers, Human life began on Gheriton and expanded to Kharvis before the Shattering. But the Scryers tell the exact opposite story.
    >> Anonymous 04/07/11(Thu)04:57 No.14505422
    >>14505306
    Yeah, no - voting down. Too much derp for a setting which finally started to look good.

    How about a giant ancient space station instead? It could be the "second moon" so that there is a sun, a moon and "the tech" on the skies. It would make for great spacehulk exploration type games in a fantasy setting
    >> Anonymous 04/07/11(Thu)04:57 No.14505423
         File1302166642.jpg-(44 KB, 496x384, tumblr_lfb6obUPF61qzln9ao1_500(...).jpg)
    44 KB
    >>14505397
    Dear God that's... viable.
    >> Anonymous 04/07/11(Thu)04:57 No.14505425
    >>14505397
    I would say limit the toad worship to only a few Shards at most. After with such limited contact between the Shards it is highly unlikely that the magic toads evolved errywhere.
    >> Anonymous 04/07/11(Thu)04:58 No.14505434
    >>14505422
    I think if we're going to get into more extra-shard locations, we need to have a solid grasp of exactly how the shards are arranged. I was picturing a flat plane, a bit like pizza, with different sized slices orbiting a core.
    >> Anonymous 04/07/11(Thu)05:01 No.14505457
    >>14505434
    Honestly why not have them in a pattern where the largest Shards are Tethered and the smaller ones orbit the big ones. After all the smaller shards are where all the mutants are right?
    >> Anonymous 04/07/11(Thu)05:02 No.14505467
    >>14505457
    True, but Tethered to what, each other? How would they sit geometrically then? Are we agreed on a two-dimensional plane?
    >> Anonymous 04/07/11(Thu)05:03 No.14505470
    >>14505361
    Have to agree

    The Shattering is widely believed to have been caused by a divine battle over the world, and instead of their being a clear victor, nobody truly won. The world was just shattered into small pieces due to the immense scale and scope of that battle, which is rarely ever described, and if it is, it is generally subject to heavy Protector-deity-bias on the story-teller's part. Of the deities, it is also thought that only 1 for each Shard survived, so each Shard has a deity that is widely regarded as its protector.
    >> Anonymous 04/07/11(Thu)05:03 No.14505476
    >>14505397
    I like this.

    >>14505434
    I like this.

    >>14505434

    I imagine a sort of sphere. With the energy in the center. Shards floating around it, some times raising, lowering, passing under each other or above.
    >> Anonymous 04/07/11(Thu)05:04 No.14505479
    Shard mutants are forcibly castrated in many cultures, to prevent breeding.
    >> Anonymous 04/07/11(Thu)05:04 No.14505485
    >>14505467
    I dont think that this could work in a two dimensional way.
    >> Anonymous 04/07/11(Thu)05:04 No.14505486
    Hetrosexual relationships are practiced solely for procreation, outside of that, everyone is gay,
    >> Anonymous 04/07/11(Thu)05:06 No.14505503
    People are prejudiced against mutation, but don't realise that they have been mutated themselves over time. Because of this, its considered normal to have two vaginas.
    >> Anonymous 04/07/11(Thu)05:06 No.14505505
    >>14505486
    I loled.

    Any mages who try to divine to before the "shattering" are driven mad. But gain greater magical powers.
    >> Anonymous 04/07/11(Thu)05:07 No.14505514
    >>14505503
    I only like the first half of this. Maybe a more subtle, slow mutation?
    >> Anonymous 04/07/11(Thu)05:10 No.14505535
    >>14505485
    Yeah, as much as I'm stuck on the image of a shattered cd-rom, I agree that's not what you'd get from breaking a planet.

    Ok, so instead we have something more akin to disconnected continents orbiting a central gravitational point.

    Do we want to go with >>14505476,
    and have shards moving in three dimensions? that way there will be times when some shards will look up and see the underside of other shards.

    If we go with this, I suggest we have at least one shard spawning a "downshard" society, contructed from ghettos suspended from the bottom of a shard.
    >> Anonymous 04/07/11(Thu)05:10 No.14505538
    http://www.google.co.uk/imgres?q=shattered+planet&um=1&hl=en&tbm=isch&tbnid=l8Ug0MJS
    zU-5CM:&imgrefurl=http://chobotsz.blogspot.com/p/story-of-chobots.html&ei=Tn-dTaznD83a4waXr8
    XCBA&zoom=1&biw=1345&bih=583&iact=rc&dur=156&oei=Qn-dTaqXBZL04QaYv7y5BA&
    page=2&tbnh=106&tbnw=165&start=18&ndsp=19&ved=1t:429,r:2,s:18&tx=89&
    amp;ty=19


    more shardy obviously
    >> Anonymous 04/07/11(Thu)05:10 No.14505540
         File1302167411.jpg-(20 KB, 200x298, 200px-TheIntegralTrees(1stEd).jpg)
    20 KB
    Hey guys, I heard we were having a free-floating shattered post-technological meeting in here.
    >> Anonymous 04/07/11(Thu)05:12 No.14505556
    >>14505535
    Because of the constant shifting of shards, seasons are extremely difficult to predict. Farmers are nomadic and rely on divination to tell them where good planting ground is.
    >> Anonymous 04/07/11(Thu)05:13 No.14505564
    >>14505514
    One and a half vaginas? Two clits?
    >> Anonymous 04/07/11(Thu)05:13 No.14505567
    >>14505514
    I feel like perhaps the most pervasive mutation is increased psionic/magic/arcane abilities throughout the entire populace. The trend has not been noticed so far, but exposure to the Void energies is slowly contaminating each generation with more magical potential.
    >> Anonymous 04/07/11(Thu)05:14 No.14505572
    >>14505535

    If theres a downshard society they should have some super natural movement to get around. Flying, climbing, ectra.

    Also what do people do for food?
    >> Anonymous 04/07/11(Thu)05:16 No.14505590
    >>14505556
    The more advanced shards have pioneered hydroponic technologies, and the great greenhouses of Gheriton are a marvel to behold
    >> Anonymous 04/07/11(Thu)05:20 No.14505615
    >>14505572
    I was going to suggest a large youth population scrambling about across rickety rope bridges and even single ropes, but this got me to thinking. Downsharders would be exposed to much higher levels of Void energy, with no shard between them and the Centerpoint. I'm guessing they would have noticeably more widespread and dramatic mutations.
    >> RECAP TYME! 1/4-5-ish Anonymous 04/07/11(Thu)05:21 No.14505626
    There are several free floating shards of a planet which are in a spheric shape. Some shards are closer to the center than others though.

    It used to be a very high tech society but nano tech made an end of that and when the population saw their entire society crumbling, they started turning to the arcane arts. Back in the Age of Technology, the shards were aligned and most people were unaware that they were not one giant shard. Then – the Shattering happened. Some say it was a divine battle for the Shards, some say that man became too arrogant and unleashed it on ourselves – whatever the reason, the shards and they fell apart in a cataclysmic event, drifting around the core Void for years. Some of the meteors even hit research facilities and unleashed billions of nano-robots who managed to destroy almost all the technology of the world. Since then, people turned to the arcane arts and forgot not to make Technology but some remnants still remain – like The Tech which floats around the shards in the sky, independant of The Sun Sphere and The Moon. The freely floating Shards, however, were a problem for many ages until powerful wizards practiced great feats of magic to stabalize them and put up barriers around them so they dont collide. For a few years, wizards were able to steer the shards and anchor them in place but the Technology soon broke down making it virtually impossible without sacrificing many prominent wizards.
    >> RECAP TYME 2/4-5ish Anonymous 04/07/11(Thu)05:22 No.14505631
    >>14505626
    Rocks are very prized possessions, often engraved with runes and charms to make them more potent in combat. There are very few rocks on the Shards because the shards themselves are extremely hard to mine and fabricate anything from. Some ancient technological weapons still exist but are highly prized though but people use swords, spears, axes and other weapons made from smelted down old tech before it became scarce. Since mining is not possible on the tough Shard World, metal is rather valuable and therefore only officials, soldiers, guards, traders and nobles are able to afford it.

    Resently though, a new breed of people have arisen. Where the notion before was that the Shards were sacred and should not be invaded, adventurers have started exploring the insides of the Shards – they enter the cracks made by old collisions and explore caves beset by void beings, mutants and psionics. Some even say that there are old storages from the Age of Technology down there, just waiting to be found. If this is true then certainly, they may be protected by animatrons of old, automated arcane Tech or perhaps even Void Beings.
    >> RECAP TYME 3/4-5ish Anonymous 04/07/11(Thu)05:22 No.14505635
    >>14505631
    Society is clean and looks pedantic, housing is made from semi-fragile glass, often colored in strong colors so others can not see through them. All the waste is disposed of by throwing it out over the edge of the shards so it falls into the grativational center where the Void is located. Shards closer to this Void have started mutating. Wierd things happen down there, people mutate into "shard races" or develop psionic abilities. These shard races and mutants are severely frowned upon in regular society as they are seen as unclean. Any member of a Shard Race who takes residence on a Shard can be sure to be forcefully castrated and shunned by the inhabitants to ensure that no Shard Race will develop on the surface Shards.
    >> RECAP TYME 4/5 Anonymous 04/07/11(Thu)05:23 No.14505637
    >>14505635
    Official magic is strongly ritualized and on some shards, people worship a giant toad with spinning eyes. It is common to keep small toad charms for personal worship and very wealthy people keep live toads in luxourious gilded cages. It is taboo to touch the live toads but some inhabitants of the shards lick the frogs occationally to gain a temporary magical energy boost - usually for the dark arts they practice.
    >> RECAP TYME 5/5 Anonymous 04/07/11(Thu)05:24 No.14505648
    >>14505637
    Other shards frown upon religion and belive it to be nonsense, non scientific mumbo jumbo with no evidence which is why they only stick to old reliable magic. The third general fraction worships the Shards themselves, believing that the Shards are the balance of the world and a physical symbol of what we know while the Void is the unknown – that which must be discovered. Some of these ”Void Sharders” even form dooms day cults who practice mass suicides in order to speed up their travel to the Void. Other Void Sharders look to the heavens instead and worship The Tech as the paradise while the Void is oblivion – some of these cults are rumored to have mounted expiditions by means of magical transport to explore The Tech.
    >> Anonymous 04/07/11(Thu)05:30 No.14505697
    >>14505648
    Awesome. I can picture a Void Shard cult attempting primitive spaceflight when their launch ritual is raided by another faction who deems their work blasphemy to the sanctity of the shards. The two groups battle for their beliefs while the destabilized ritual overloads and causes a massive explosion among them.
    >> Anonymous 04/07/11(Thu)05:32 No.14505708
    >>14505697
    "It is our destiny to reach to the heavens, to ascend to the great Astral Tech that our forefathers wrought!"

    "Blasphemy! Your heresy against the Holy Shards has earned you your death!"
    >> Anonymous 04/07/11(Thu)05:34 No.14505717
    One of the more worrying cults seeks to bring the shards together in what would surely be a cataclysmic loss of life. They consider the current state of affairs a dream or halflife, and think that only when the shards are united can true existence be continued. The Restorers are small, but have a growing presence on poorer shards.
    >> Anonymous 04/07/11(Thu)05:35 No.14505723
    >>14505708
    Would be fucking awesome! Technically there are only 3 religions, mostly based on where you are on the Shards but each of them have different interpretations so they actually have "realistic" holy wars (ie like Christianity/Judeaism/Islam which are all mostly the same religion but with key ideas mixed up)
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)05:38 No.14505744
    Should we add a Tech Cult who refuses magic as something evil and Void influenced, who wants to go back to the old days and who seek to bring together the Shards? They would worship tech, see The Tech as the manifistation of their their "god"? They would basically be aethists, refuse magic and only use Old Tech because anything else is blasphemy!
    >> Anonymous 04/07/11(Thu)05:40 No.14505756
    >>14505717
    >>14505744
    combine these
    >> Anonymous 04/07/11(Thu)05:40 No.14505761
    >>14505744
    Practiced almost entirely by the rich, as noone else can afford that kind of Old Tech.
    >> Anonymous 04/07/11(Thu)05:43 No.14505786
    >>14505744
    They not only refuse to use magic, they don't acknowledge that it exists.
    >> Anonymous 04/07/11(Thu)05:44 No.14505792
    >>14505744
    ITT: poorly concealed 40k rip-offs
    >> Anonymous 04/07/11(Thu)05:47 No.14505807
    >>14505723
    >>14505756
    >>14505744

    Rich cults of Reactionaries/Restorers seek nothing more than to make the Shardrealms whole again, and return them to a single entity. While their central members follow a doctrine of magic-denial, a few shadowy individuals work within these circles, setting up massive rituals in the hopes of bringing shards back together.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)05:50 No.14505824
    >>14505792
    Indeed. Also

    The final major religion on the Shard World is the Church of Tech. They believe that Technology was the rightful enheritence of their forefathers and that all magic is heresy against the migthy law of logic. Its members often use The Tech in the heavens as the physical manifestation of what they worship when doing their daily routines. The prophesy says that one day, man will find a way to go to The Tech and that shall be their final inheritance – man shall gather the Shards, return to the old ways and finally ascend into the heavens and unto The Tech from where they can finally destroy the source of forgetfulness: The Void, in the center of the Shards. To fall into the Void is to be forgotten and to be refused your ancestral right to Tech and therefore the worst fate possible. Some fractions of The Church of Tech believe that the right way to the ways of old is to gather the Shards first, then ascend to The Tech to destroy The Void while others see the Shards as the punishment laid down by the ancesters and instead try and go directly to the Tech. Since old tech is extremely expensive, mostly very rich people actively worship The Church of Tech. In those regions though, magic is considered an utter abomination and any person caught practicing wizardry to ease their burden of work is executed for malicious practice of the Dark Arts
    >> Anonymous 04/07/11(Thu)05:50 No.14505831
    On some Shards near the fringe lay metallic beings. They have no faces and glow with magic inside their tech. No one knows how they function and anyone stealing one away to pry it open are often found dead later. All that's known is they unearth their own kind buried and deactivated and find 'parts' to fix them. And they march. To where and for who, no one knows.
    >> Anonymous 04/07/11(Thu)05:51 No.14505834
    >>14505807
    "This "magic" is a farce! The tricks of confidence men and swindlers I tell you! Not for reasoned men such as ourselves, who understand the nature of logic and physics. Look at the accomplishments of our ancestors, orbiting the heavens above us! If only we could return to such an age."

    "You wish to return to how things were? Yesssss, in this I can help you. It will not be cheap, but who can put a price on the triumph of reason? But of course there will be no superstition involved, you just leave it to meeeeee...."
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)05:51 No.14505836
    >>14505824
    Woops forgot last sentence:

    Rumers say though, that some members of the Church of Tech have started exploring the use of magic to bring together the Shards.
    >> Anonymous 04/07/11(Thu)05:53 No.14505848
    >>14505831
    Sacred beings of the Church of Tech or unholy blasphemous mockeries of true technology?
    >> Anonymous 04/07/11(Thu)05:53 No.14505851
    >>14505836
    >>14505834
    >>14505824

    Kinnnnda weirding me out how well our fluff fits together, considering we wrote it at the same time.
    >> Anonymous 04/07/11(Thu)05:59 No.14505894
    >>14505836

    >OP here, nice work recap dude. this thread = better than expected. bravo chaps.

    On the 34 cycle of Ursusius the Life Giver, the Standard of the Soul was once again raised in the name of war. Thousands have flocked to the one who raised it.
    >> Anonymous 04/07/11(Thu)05:59 No.14505896
    The most extreme of sports is jumping between the smaller parts of Shards.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)06:00 No.14505897
    >>14505851
    Awesome.

    Also, expanded on the Aethists a bit:

    Other Shard Dwellers, known as The Rationalists, frown upon religion and belive it to be nonsense, non scientific mumbo jumbo with no evidence which is why they only stick to old reliable magic. Old Tech also seems unreliable and, unless you have a special permit from The Council of Elders, all tech is forbidden to own. Such a permit is only obtainable by handing in the tech and let the Council investigate it throughly. Arcane rites are performed, inscence burned and scrying is performed on the item to make sure that its inner workings are based on magic and not tech before it is allowed out into the hands of whomever found it.
    >> Sauber !f1v85QnTcU 04/07/11(Thu)06:01 No.14505907
    There is one moderately large city on a shard; it is unique as it is the ONLY shard known to have two habitable sides. It is shaped like a teardrop, and when walking off the edge, gravity is seemingly reversed. It is slightly closer to the core and this is likely the reason for this anomaly, but many officials believe it to be the workings of the gods, although the inhabitants claim that the shards themselves are all gods, rather than heavenly deities. Due to the finnicky nature of this anomaly, many buildings are squat and flat, with thick walls. Every 4 horizontal rotations, it flips over, revealing a new side to neighboring shards. Each horizontal rotation is equal to roughly 4 earth days.
    >> Anonymous 04/07/11(Thu)06:03 No.14505917
    >>14505897
    It's you guys like you who make /tg/ work as well as it does. Someone posts a topic, a ton of people throw out content, and then you have a mess of content. But then... what's this? An Organizer steps in. He likes what he sees. But it's too chaotic. So he recaps it. Maybe makes a wiki article. All of a sudden you don't have a couple of random samples of writefaggotry. You have a setting.

    Thank you, Mr. Recap Tyme Guy.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)06:05 No.14505929
    >>14505917
    Np and thanks. I also go by Swordguy at times (when making LARP swords) if you shouild ever catch one of those threads.

    Anyway, remade the HYPNO TOAD religion a little:

    Official magic is strongly ritualized and religion is different between gatherings of shards. The religions include The Toaders, The Church of Tech, The Rationalists and the Void Shaders.

    On some shards, Toaders worship a giant toad with spinning eyes. It is common to keep small toad charms for personal worship and very wealthy people keep live toads in luxourious gilded cages. It is taboo to touch the live toads but some inhabitants of the shards lick the frogs occationally to gain a temporary magical energy boost - usually for the dark arts they practice. Noone knows from where the Toad originated, where it is supposedly located or how man learned of its existance. Some say it is Of the Void and as such, man should work with magic to draw all shards back into the Void to achieve Unity once more. Others see it as mans holy duty to drive the Shards even further away from the Void because they see the seperation of the Void and the Shards as divine will and therefore as something humans must adheir to. Toaders final wish is to be thrown into the void and the greatest and most noble death of all is to willingly throw yourself over the edge so that you may become one with the Void. However, only when you have achieved sufficient wisdom can you ever hope to truely understand the connection with the Void so only Toaders close to dying of old age are considered worthy to practice this ceremony.
    >> Anonymous 04/07/11(Thu)06:05 No.14505930
    rolled 98 = 98

    Possible foodsources may include mossy ferns and algae-like material that grows on the surface of the shard. Most of these are found on the dangerous cliffsides of the shards, and the rare explorer reports larger and stranger plants on the 'bottom' side of the shards. They are highly nutritious, and can be combined with spices into many tasty flavors.

    Plus they attract the rift-fish. . .
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)06:20 No.14506007
    >>14505930 extrapolated a bit for you:

    General culture on the Shard World is based on feudal Minister commanding each a small city state. Most city states band together under a single ruler and it is most often based on Shard location and religious views. In case of war, each Minister is asked to provide a number of soldiers for the army, wizards to summon flying void beasts for transport, astrologers to determine when Shards are close enough for hovering or gliding through the air or Mechanists to prepare and operate the great machines of war.

    The normal population with with a host of different aspects of daily life. Void Fishers travel to the Edge of the Shards and ”fish” for small void beasts, hunters travel the wilderness on the Shard where they live and catch Void beasts roaming through there, Farmers cultivate the soft parts of the Shards, Tanners make hides into leather, Lakesters travel from lake to lake to collect moss, algae, mushrooms, small sea creatures and other nutricious food to help make part of the diet consisting of void creatures, algae and mushrooms. Blacksmiths and arcanists also exists. Mining being impossible or outlawed, work my smelting down old metal and creating new items from it. Many a piece of old non-functioning tech have found its way to the smelting pot of the Blacksmiths of the Shards. Arcanists assist others in casting their spells if nessecary and are often employed by the Ministers. On some shards, a new trade has resently had rise: Maratae – these people act as willing sacrifices of blood, life essense and what else a wizard may have use for. They are regarded with mistrust but even so, it is hard to find willing sacrifices like this so it is well paid and due to the scarcety of their profession, those who hire them often take good care not to have them end up dead. Needless to say, Maratae are widely mistrusted and many people try and hide the fact that they work as Maratae.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)06:28 No.14506045
    >>14506007
    Also


    And then there are the Astrologers, Wizards and Mechanists. These are some of the highest regarded intellectuals of the Shard World. Astrologers practice a mix between tech and magic to determine the shards movements compared to eachothers, they were the ones responsible for the anchoring and shielding of the shards in the days of old and they are often assigned by their Minister as navigators of the Shard for trade or war. Wizards are the controllers of magic and magical affairs. They are often hired to shield the shards from the Void, making it harder for Void Beasts to manifest in large numbers and they are employed in war time to create magical bridges for armies to travel on. Mechanists care for the old tech and refuse the magical arts. They are often caring for the tech of their liege and they help manage the great war machines while instructing and building the war gliders used when travelling between nearby shards.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)06:39 No.14506091
    Thread died? Pity, I managed to make an almost 2000 words fleshout of the world.

    Anyways, returning in an hour or two and picking up I guess.
    >> Anonymous 04/07/11(Thu)06:49 No.14506130
    Everyone must stand on their doorstep and fap/schlick for half an hour every day, or the universe will end.
    >> Anonymous 04/07/11(Thu)08:33 No.14506649
    le bump before bed
    >> Anonymous 04/07/11(Thu)08:53 No.14506764
    Pirates roam the nether or void or whatever between the shards! YO HO HO AND A BOTTLE OF RUM
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:10 No.14506868
    >>14506764
    I can work with that. Gimme some time and Ill add swashbuklers and a few different cultures.

    I just might end up using this world in a homebrew im working on
    >> Anonymous 04/07/11(Thu)09:19 No.14506899
    >>14505897
    A small sect of this religion belives that magic draws upon the power of the old tech that caused the distruction of their world, else why was magic not used before the Shattering? They tirelessly work, shifting through scrolls and partchment of old, searching for scraps of information that help prove that even magic is tainted by the old ways of technology.
    >> Anonymous 04/07/11(Thu)09:22 No.14506922
    >>14506899
    While the offcial policy of the rationalists is to let the truthers, as they are known, shuffle through the musty tomes, behind closed doors it is whispered that their spirtual leader, for want of a better word, has ordered the secret assasinations of more than a dozen truthers who delved too far and too heritical in the search for answers.

    (OOC, this is such an epic thread. Well done OP.)
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:25 No.14506945
    >>14506922
    Awesome idea, adding that as well.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:31 No.14506963
    >>14506922
    Other Shard Dwellers, known as The Rationalists, frown upon religion and belive it to be nonsense, non scientific mumbo jumbo with no evidence which is why they only stick to old reliable magic. Old Tech also seems unreliable and, unless you have a special permit from The Council of Elders, all tech is forbidden to own. Such a permit is only obtainable by handing in the tech and let the Council investigate it throughly. Arcane rites are performed, inscence burned and scrying is performed on the item to make sure that its inner workings are based on magic and not tech before it is allowed out into the hands of whomever found it.
    >(added this) Some whisper that there is a group of the Rationalists who go by the name of Truth Seekers who believe that the downfall of technology have been what sparked the comming of magic. These Truth Seekers supposedly look through every old scroll, old musty tomb and even digital archives for clues about magic being the inner being of technology. Surely, if this was true though, they would have a vast network of contacts to keep their workings hidden and Grand Archmage Toberlinus, the religious order of the Rationalists, would have sent assassins after these heretics.
    >> Anonymous 04/07/11(Thu)09:34 No.14506972
         File1302183271.jpg-(309 KB, 614x860, battletoads.jpg)
    309 KB
    The setting has battletoads.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:46 No.14507026
    >>14506868
    General culture on Shaterra is based on feudal Minister commanding each a small city state. Most city states band together under a single ruler and it is most often based on Shard location and religious views. In case of war, each Minister is asked to provide a number of soldiers for the army, wizards to summon flying void beasts for transport, astrologers to determine when Shards are close enough for hovering or gliding through the air or Mechanists to prepare and operate the great machines of war.

    Continued next
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:47 No.14507031
    >>14507026
    and again

    The normal population with with a host of different aspects of daily life. Void Fishers travel to the Edge of the Shards and catch rift fish who swim in the aether between the Shards, hunters travel the wilderness on the Shard where they live and catch void beasts, Farmers cultivate the soft parts of the Shards, Tanners make hides into leather, Lakesters travel from lake to lake to collect moss, algae, mushrooms, small sea creatures and other nutricious food. Blacksmiths, mining being impossible or outlawed, work my smelting down old metal and creating new items from it. Many a piece of old non-functioning tech have found its way to the smelting pot of the Blacksmiths of the Shards. Arcanists assist others in casting their spells if nessecary and are often employed by the Ministers. On some shards, a new trade has resently had rise: Maratae – these people act as willing sacrifices of blood, life essense and what else a wizard may have use for. They are regarded with mistrust but even so, it is hard to find willing sacrifices like this so it is well paid and due to the scarcety of their profession, those who hire them often take good care not to have them end up dead. Needless to say, Maratae are widely mistrusted and many people try and hide the fact that they work as Maratae.
    >> Anonymous 04/07/11(Thu)09:47 No.14507034
    >>14506945
    (I was going to write more about them, but I felt that they were more compelling if only given the faintest of details about them)


    >>14505136
    >>14505025

    Some anchient and crumbling recordings that only the upper echelon of Kharvis and Gheriton even know the existance of, tell of great flying machines given sentience and intelligence, while retaining the trait of loyalty from earlier "generations" of these things. To the regular folk, they are the void-demons, half myth, half legend, but to the ones who are privy to the secrets of the Shattering, they are the last completly functioning remnants of the age of technology, ruthlessly carrying out their last orders; endlessly patroling the borders of countries that for untold centuries have been non-existant, and exacting a terrible vengance upon those it deems are tresspassers.

    Over time, these machines gained, from the seed of metallic sentience, a personallity and a voice. Still chained to the final orders, they can only observe those on the shards, perhaps manipulating or even transporting some of the more devolved peoples into attacking the shards that have remade a semblance of civilisation.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:47 No.14507038
    >>14507031
    Continued

    And then there are the Astrologers, Wizards and Mechanists. These are some of the highest regarded intellectuals of Shaterra . Astrologers practice a mix between tech and magic to determine the shards movements compared to eachothers, they were the ones responsible for the anchoring and shielding of the shards in the days of old and they are often assigned by their Minister as navigators of the Shard for trade or war. Wizards are the controllers of magic and magical affairs. They are often hired to shield the shard continents from the Void, making it harder for Void Beasts to manifest in large numbers and they are employed in war time to create magical bridges for armies to travel on. Mechanists care for the old tech and refuse the magical arts. They are often caring for the tech of their liege and they help manage the great war machines while instructing and building the war gliders used when travelling between nearby shard continents.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:48 No.14507039
    >>14507038
    Continued.

    Culturally and ecologically, the shard continents of Shaterra are very diverse. Some have natural snow, ice and glaziers, others have hot desert and others are temperate forest continents. The continents environment often have great influence on how societies are build – some places have largely nomadic tribes with only a few major cities while others are massive agricultural societies. Most of the continents are relatively dry temperate zones with scattered forests and almost all of the continents have old ruins of factories and other pre-Shattering facilities which are often held in high regard by the Church of Tech. Places where old technological facilities were relatively whole and not guarded by too many automatrons, great communities have sprung up, inspired by the technology of old and magic, giant metropolises have been formed which each have their share of guilds, societies, private companies and rivalling gangs. In these metropolises, there will often be several Ministers supervising the area and they will often form councils and compete with each other for influence and wealth. However, even though most of the laws have been set by the Ministers, it is rare that they are followed to the letter and instead, guards and soldiers are tasked by their officers to just keep the streets decent.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)09:48 No.14507042
    >>14507039
    And lastly:

    One of the corner stones of Sharterrian culture is the discovery and pieces of shard can flow through the air. This have made small pieces of the continental shards extremely valuable as they are used to make lifts in high buildings, small personal floating mounts for the rich and powerful and even small airplanes have been sighted. The amount of continental shard nessecary is, however, primarily based on height rather than weight which makes flying contraptions extremely expensive to make. This has given rise to the many floating ships mostly used by city states and smaller continents for contact to the other shards. But with trade routes and ships sailing on the invisible energy of the Void, so came pirates. Small bands of brigandeers who sail through the ether between the giant shard continents, rob travelling caravans and convoys and live off the spoils. All major shard continents are against piracy and their military has a strict shoot-on-sight policy but lords and ministers also hire pirates to rob or disturb the trade routes used by rivals. Fueled by the lust for Shard Stones, precious metals and algae rum, Void Pirates live an eventful and, for the most part, short life.
    >> Anonymous 04/07/11(Thu)09:49 No.14507048
    >>14506963
    (I was going for more of that magic is based on technology, not the other way round, but that works too, I guess.
    >> Anonymous 04/07/11(Thu)10:01 No.14507113
    >>14507034
    Of course, these technological demons vary greatly between one to the next, with all having to enact repairs on themselves with whatever materials they can find, fragments of old tech many generations ago, but now even the garbage that has been thrown from the edge of the void is treasured by the larger creatures, and fought over mindlessly by the smaller ones.

    Some are little more than mindless, devolved beasts, having sacrificed or had damaged their higher functions, recycling organic material and creating even further devolved void-beings, commonly known as void-fish. These beasts can sometimes band together in great numbers, puncturing through the great sheilds protecting a shard to cause havok and chaos.

    The ones that have survived with their intelligence more or less intact throughout the ages are fearsome creatures, having gradually upgrading the weaponry that is all but useless alone against the magically protected shards, but devastating against any transport sailing between. These are the ones who have been manipulating the other races, and indeed, even each other.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)10:38 No.14507333
    >>14507034
    Pretty much just copy pasting that into the doc because it is brilliant!
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)10:44 No.14507367
    >>14507113
    And this as well. It is great to have something about the "tech animals" in as well. By the way, Shaterra is just Shard and Terra put together - unless anyone else has a better name ofc
    >> http://rapidshare.com/files/456325873/Sharterra_Setting.pdf Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)10:48 No.14507389
    For anyone who might be interested in the setting in a pdf format, here it is on rapidshare. Upping it to /rs/ as well
    >> Anonymous 04/07/11(Thu)10:57 No.14507441
    >>14504703
    How DO you even upload things to /rs/? I cant seem to see any Upload buttons
    >> Anonymous 04/07/11(Thu)11:13 No.14507510
    http://rapidshare.com/files/456325873/Sharterra_Setting.pdf

    testing
    >> TGfag 04/07/11(Thu)11:49 No.14507750
    Is this still open for additions?

    Many of the Surface shards are conical in shape, These are called spires by those who live on them.


    Almost all of these have their points facing towards the void, the flat of them serving as the surface. the bottom spires are often wreathed in clouds, created by rivers flowing off the edges.

    But some Spires such as Tsmayeat is inverted, Leaving the Shard dwellers to build upon the sheer faces and crags of the spire. Adding to Tsmayeat's oddities is the fact that it is one of the few Shards that is both soft enough to mine [being made of sandstone], and has no laws opposing it. This has lead to the majority of the population living inside the great catacombs and caverns near the bottom of the Spire.
    >> bumptastic 04/07/11(Thu)11:55 No.14507789
    extra bump
    >> Anonymous 04/07/11(Thu)12:00 No.14507824
    >>14507367
    How about "the Greenhouse"? Prism? Kaleidoscope?
    >> TGfag 04/07/11(Thu)12:14 No.14507908
    >>14507824
    What is shardterra again?

    and how bout JI'nahloz
    >> TGfag 04/07/11(Thu)12:15 No.14507915
    also: this needs to be screen capped or archived.
    >> Samefag 04/07/11(Thu)12:26 No.14507995
    Hey, are there any previous games of cannon that have been archived?
    >> TGfag 04/07/11(Thu)12:49 No.14508182
    wait, is their air in between shards?

    Also:

    Because the The Rationalists Are at loath to use magic, they utilize great Dirigibles KNown as "Void Threaders". they range in size from Single occupant, to Big enough to Harbor a town. the larger ones act as mobile Merchant city-states, acting as the lanes of communication for The Rationalist Shards.
    Most are vassal states of Tsmayeat. approximately every 4 years Tsmayeat Calls back the Void Threaders and holds "The Gathering" in wich news is shared, exotic baubles traded, and pacts, promises and alliances are made.

    Legend tells of a Massive Void Threader THe size of a large Shard. Some legends say that it was made by the forefathers of yore, others say The Tech sent it to deliver those worthy to paradise. what ever the case may be the last sighting was over 300 years ago.
    >> TGfag 04/07/11(Thu)13:06 No.14508344
    >>14508182

    The sandstone at the base of Tsmayeat is rich in Hematite. This bounty supllys a third of the Iorn circulateing through Shatterra today. the constant mining of the base has riddled it with labyrinths of tunnels, The bigger tunnels are used as highways to the Hanging Docks of Ishear, A hub of commerce and industry. The Gathering is held in the Grand Hall which resides at the center of the base.


    >>14507908
    Derp
    >> TGfag 04/07/11(Thu)13:13 No.14508432
    Uh, should i stop adding if no one else is posting? so i don't monopolize the Cannon?
    >> Anonymous 04/07/11(Thu)13:28 No.14508569
    BUmp
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)13:46 No.14508700
    Bump

    >>14508432
    Also, no no post away - I check in once in a while and add more to the pdf when people post. I love your idea with spires!

    As for the "Whats between shards" question - I was just assuming that there was nothing between the shards. Basically empty space. The only reason that shards float is because they are pushed out by the energy from the void and that is why building some of your ship from this stone makes it "fly" between the Shards. If you can fly up or down in relation to the Void is up for question though.

    Also, how about pirates being mostly mutants? They cant get jobs because people hate them and they cant do shit where they are because they get the worst pieces of land so instead, they used their psionics to make ships fly and just take what they need. This would also make room for mutant ships being superior and that is why the city states cant just bomb them to pieces. The mutants are actually becomming a rogue pirate power in themselves
    >> Anonymous 04/07/11(Thu)13:52 No.14508747
    >>14508700
    Uh, which ship exactly? the one of Legend?
    >> TGfag 04/07/11(Thu)13:52 No.14508754
    Opps, did not mean to BUmp
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)13:55 No.14508783
    >>14508747
    Ah silly me - I thought you meant that the Rationalists used ships because they were special. I didnt realise you meant they used mega jugganauts (basically) and not just "ships".

    Adding that now. Version 1.1 is soon done I think
    >> Anonymous 04/07/11(Thu)13:57 No.14508804
    The one true bane of society everywhere is the dragon. Dragons are one of the few creatures capable of flying through the void, if only for a short period, and so have managed to jump from shard to shard.
    Some are no larger then the size of rats who prey upon unprotected chicken coops and start wildfires in dry crop-fields with their nervous hiccuping flames. Some are said to be true monsters- the only real threat to the deamons of the void- whose breaths turn their ephemeral bodies to crystal
    >> TGfag 04/07/11(Thu)13:58 No.14508817
    >>14508783
    I See them like massive zeplins and the like,
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)14:13 No.14508969
    Just letting you know im still here - just gonna be afk for a while, cooking dinner etc. Ill be back in a few hours at the latest.

    >>14508804
    Adding dragons as Void Sprites if that is okay with you - "sprites" obviously being a joke or a name given by someone who has only ever seen a very small one. Im not sure DRAGONS IN SPACE would fit too well but if anyone objects Ill gladly use the name Dragon
    >> Anonymous 04/07/11(Thu)14:17 No.14509010
    >>14508969
    That's fine with me. Perhaps one of the various subgenii of sprites.

    Hmph. I bet exterminators get paid a fortune in this setting. They gotta be part adventurer/businessman without any concern for life or limb getting in the way of profit
    Speaking of profit. What's the currency?

    I like the idea of gold or crystal pieces
    >> TGfag 04/07/11(Thu)14:26 No.14509089
    >>1450880
    Because of the danger posed but the 'dragons' all of the City state Void Threaders must be very heavily armored. The most common armor is made of high density glass laced with iorn and smatterings of pre Shattering materials
    >> Anonymous 04/07/11(Thu)14:27 No.14509096
    >>14509010
    gold makes sense as it is a very good conductor and one of the things that would be the least in in old tech

    Perhaps lead coins, brass coins, iron coins and gold coins (as the most valuable). Gems and conductor crystals could be × gold worth (as desired by the DM/GM/ST)
    >> TGfag 04/07/11(Thu)14:29 No.14509114
    >>14509010
    well i think it would very shard to shard. over arching currencies might be resin disks imprinted with runes called Pavlovs, or something of the like
    >> Anonymous 04/07/11(Thu)14:44 No.14509259
    You guys are awesome, and you should feel awesome. Especially you, recap guy. I'm going to use this setting next time I DM a campaign.

    Gravity, as it is, pulls towards the center of the void. Cities that develop through the crust of a shard and out into the underside have a resulting glass floor that allows them to look down at the void and shards beneath them. The valuable foodmosses that grow on the underside of the shards attract cliffwalkers, men and women who risk their lives climbing underneath the shards on jungle-gym like constructions to harvest the moss.
    >> TGfag 04/07/11(Thu)14:52 No.14509330
    Are shards all kinds of shapes?
    i know that some are cones and one is tear drop, but what are the rest?
    >> TGfag 04/07/11(Thu)14:56 No.14509367
    >>14509330
    Also, shard distribution :
    my idea: the smaller the shard the farther down it will be. because it will have less 'void resistance' aka less void energies are hitting it and forcing them up
    >> TGfag 04/07/11(Thu)15:00 No.14509407
    any ways, does this count as a homebrew?

    >>14509259
    Tell us how it goes!
    >> TGfag 04/07/11(Thu)15:13 No.14509538
    >>14508344

    Tsmayeat is in the center of a small group of shards, consisting of three small uninhabited shards that orbit it on a horizontal plane near the Base, and a single Medium Spire shard named Hintikka that rotates in a tight circle of 2KM around the top of Tsmayeat. The tip of it's spire reaching 1/4th of the way down Tsmayeat.
    >> Anonymous 04/07/11(Thu)15:22 No.14509632
    >>14509330
    I imagine some are perfect spheres and others are ragged ovids.

    Perhaps the personal domain of a powerful wizard is a cube or some other complex geometric figure
    >> Anonymous 04/07/11(Thu)15:43 No.14509818
    bump for new pdf
    >> TGfag 04/07/11(Thu)15:44 No.14509823
    Farther down in Shatterra, the orbits are more stable, making shard linking bridges possible, It is common for 3-4 shards to be linked by groups of Void-born. [the name the mutants prefer]
    the largest of these shard groups, named Sonstual, contains over 150 minor shards connected in a flat ovalish shape.

    THese groups of shards are often refereed to as archipelagoes.

    these connections add to the surface area, Increasing their Void Resistance, leading to them rising. this is a major problem, For as they rise they are very likely to collide with higher, bigger shards before their altitude stabilizes. One such collision Lead to the destruction of an archipelago of 100 shards when they smashed into a large spherical shard, the separated shards flew away at heinous speeds, leading to a ravaging of all of Shatterra. this has added to the Void Born's prosecution, and groups closer to the surface have started to regularly send sorties bent towards Archipelago destruction.


    Also: wait, IIRC the trash thrown over the side of Shards makes the whole place smell. wouldn't that mean their is air in-between Shards?

    ANd wouldn't the lower shards get a constant rain of trash?
    >> TGfag 04/07/11(Thu)15:54 No.14509899
    >>14509632

    Maybe even some Discs.
    Oh i have a good one; space hulk like things, chunks of pre Shattering factories and millitary bases, defended by ancient constructs.


    I think that the Center should be like a mini venus, wreathed in flames and garnished with heavy, toxic gasses.
    >> TGfag 04/07/11(Thu)16:07 No.14510009
    Bumpan
    >> Anonymous 04/07/11(Thu)16:18 No.14510121
    Guys, please keep this thread alive, or at least archive it. I hope to see it tomorrow.
    >> TGfag 04/07/11(Thu)16:22 No.14510172
    >>14510121
    yes.

    What are the major religions again?
    >> Anonymous 04/07/11(Thu)16:24 No.14510191
    >>14509407
    K.

    >>14509259
    continuing

    Cliff walkers are thought of as the boldest and bravest, but have average life spans even shorter than glowboys (a colloquial term for poor adventurers who wandered into an old, leaking nuclear device), as a quick drop into the void is a likely death from slippery bars or corroded metal snapping under their weight, but veteran cliffwalkers are viewed with something like respect by all people. On richer shards, cliffwalkers are given tools and materials to repair the skeleton of metals bars they climb about on, but on poorer, entire moss crops have been rendered unreachable due to the structural collapse of entire bar-nets.

    Veteran cliffwalkers return to the surface at the end of each harvesting season (about once every 4-6 months), telling stories of the paradise of the underside--of the glory of the great hanging garden of vines and flowers that blossom towards the glow of the void's core, and of the excitement of clambering about across the bars, clinging to life with nothing but your own arms, the great leaps of faith that see them between long gaps where corroded metal gave way long ago--inspiring and press-ganging harvesters to replace the many lost during the season.
    >> Anonymous 04/07/11(Thu)16:27 No.14510225
    >>14510191
    Having written this, I have to ask, does the void actually glow--is it still a molten metal planet core? Or is it dark, shaded by shards above or eclipsed by other shards between it and the sun?
    >> Anonymous 04/07/11(Thu)16:31 No.14510268
    You sneaky bastard. Sneaking the plot of a poem into this.
    >> TGfag 04/07/11(Thu)16:34 No.14510293
    >>14508182
    Most Rationalists Threaders Are kept afloat by massive armored balloons of Henilk a gas that absorbs void radiation and has massive uplift powers. to move, turbines and propellers pepper the surface, some pretentious aristocrats even put sails on their Threaders.

    to gain or lose altitude, the Glass like armor plates are shifted so the radiation is defected/absorbed more readily.


    Threaders of other factions [which on average are much smaller] are more likely to be powered by the arcane, or living beasts.
    >> TGfag 04/07/11(Thu)16:36 No.14510315
    >>14510225

    I like to think that it is a like mini venus as stated in
    >>14509899
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)16:36 No.14510317
    >>14509259
    Thanks, Im glad you like it. Also bumping to keep thread alive before I read more
    >> Anonymous 04/07/11(Thu)16:39 No.14510346
         File1302208766.jpg-(17 KB, 240x180, 4210226707_dc033dc4bf_m.jpg)
    17 KB
    >>14504743

    >On Macragge, the shackled and writhing form of the Daemon Prince Roboute Guilliman is kept in a secret, warded chamber.
    >Daemon Prince Roboute Guilliman is kept in a secret, warded chamber.
    >Roboute Guilliman is kept in a secret, warded chamber.
    >warded chamber.

    >ward

    My eyes are open. And I see. Isee what you did thur.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)16:39 No.14510352
    >>14510225
    >>14510315

    wait... this is Cannon right? just state what you want it to be. But, i think i got to it first.
    >> Anonymous 04/07/11(Thu)16:45 No.14510389
    >>14510352

    still works, since it's close, plants could still absorb the light it puts off.
    >> Anonymous 04/07/11(Thu)16:52 No.14510458
    Also, holy shit mutant plants on the undersides, because of the large doses of radiation that the undersides of shards get hit with. So in addition to the constant risk of falling to their deaths, cliffwalkers also have to contend with strange and exotic plants, like the death tree, whose pollen renders humans unconscious, or the face-melter, which secretes acid on its leaves and shakes vigorously if disturbed in any way.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)16:53 No.14510464
    >>14510389
    So, It is the Ancient Core of Old Shatterra, wreathed in Heavy toxic gases, Fire, and refuse and filth constantly rains down upon it glows bright, bright enough to act as a weaker second sun, warming the undersides of the Shards, allowing veritable jungles on the bottom of the closer shards, and the moss of the higher shards.


    Also, Shatterra is encapsulated in a thin atmosphere, which thickens on the shards.


    got a trip
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)16:55 No.14510479
    >>14509823
    Still writing - im at TGguys post here right now. Holy crap guys, you have been busy. 3500 words (or 4 tightly packed pages in size 12 arial)

    Have a little patience and I will provide a new pdf
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)16:56 No.14510491
    >>14509823
    Also, do you really think we should be so specific? Isn´t it better to just say "hundreds" or "dozens" and let games have what they need without having to spell it out for them?
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)16:58 No.14510513
    >>14510479
    Sorry man, this setting has caught my imagination something fierce. :D

    Also: this counts as a homebrew right?
    >> Anonymous 04/07/11(Thu)16:59 No.14510518
    >>14510491
    I'd personally go with a looser numbering than exact.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:00 No.14510527
    >>14510491
    Good point, makes it flow,
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)17:04 No.14510564
    >>14510513
    Yeah - Homebrew /tg/ edition. Im going to use it for something personally I think
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:04 No.14510567
    >>14510464
    The Moss is slang used by the cliff walkers to describe all plant growth on the bottom of the shards.

    [wanted to clear that up so it would not clash with >>14510191]
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:11 No.14510629
    >>14510564
    so I Deserves a page on the wiki?
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:12 No.14510640
    >>14510629
    It*

    ULTRA DERP
    >> Anonymous 04/07/11(Thu)17:22 No.14510725
    >>14510567
    Yeah, that sounds good, considering I wrote it first as moss and changed my mind with my second post for something more like giant upside down kelp forests.

    What do you guys think about mutants going native in the jungles and forming cannibalistic headhunting tribes?

    Something new... Draich, a middle-sized shard, is the furthest from the void, and is by far the coldest. An icy wasteland, it is rich in radioactive uranium and plutonium, harvested by glow boys from shattered wrecks of ancient nuclear reactors. Prized by wizards and technomancers alike, uranium and plutonium mines are the only reason why Draich was ever settled. The radioactive waste that leaks from their husks has mutated animals into bloodthirsty monsters, such as the trul, a nigh-invincible beast famous in such fairy tales as "Geralt and the Three Trul"--in which Geralt, a young boy, gets lost in the wastes and devoured by three trul. The battle for survival on Draich is an everyday sort of thing--there is no such thing as a weak, or stupid, man from Draich.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:25 No.14510759
    >>14510725
    NIce, i like it

    Also :that would be interesting to traverse those jungles, all upside down and all
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)17:31 No.14510820
    >>14510225
    Made it to here now - I just need a few awesome quotes for the Toaders and Rationalists and then I am ready with a new pdf and it looks awesome
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)17:32 No.14510827
    >>14510464
    woops, meant this post not the other..
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:40 No.14510915
    the Shards orbit in 6 rough teirs, 1st is farthest and sparsest in terms of shard density, and most shards medium sized. gets all light from the sun.

    5th-4th have the largest shards and high density
    most light from sun, some from core

    the 3rd-1ts have smaller shards and more of them as you go down the 1st tier has thousands pebble sized shards. you also have less light from the sun, more from the core.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:45 No.14510967
    >>14510820
    The Toaders Prefer tropical climates thus usually reside in low 4th and high third, maximizing the sunlight on both sides, allowing them to grow hallucinogenic plants, called gesich steeves, which their holy toads feed on daily
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:47 No.14510991
    >>14510820
    isn't there all ready a ton of stuff for the Rationalists? i mean, i pretty much fluffed them exclusively.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)17:48 No.14510998
    >>14510991
    Yeah but I was thinking something like there is on the Void Sharders:
    Void Sharders

    "It is our destiny to reach to the heavens, to ascend to the great Astral Tech that our forefathers wrought!"

    "Blasphemy! Your heresy against the Holy Shards has earned you your death!"
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:55 No.14511081
    >>14510998
    OH!

    You don't see me licking any swirly eye toads or futsing about in my bath robe do you? no. Because "magic" isn't real. Only Science.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)17:58 No.14511129
    >>14511081
    continued

    A box of tools, a box of scraps, is all I need.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)17:59 No.14511136
    http://www.megaupload.com/?d=T5XW6K8C

    Sup - Sharterra 1.2 in a nice and clean pdf with headlines and stuff
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:00 No.14511146
    >>14511081
    >>14511129
    Ah damn thought people were afk so I made my own instead. Oh well shit happens. Enjoy.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:06 No.14511218
    >>14511146
    NIce, reading BRB

    BUMPAN AS WELL
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:12 No.14511288
    the description of the Spires is a bit disjointed and odd, going from plural to singular and back again.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:17 No.14511337
    >>14511288
    >Most spires, however, face in towards the Void and are thus "uninhabitable" but rare ones face out away from the Void and, being made of much softer stone, can be harvested or mined out to make great hub of tunnels, forming a true labyrinth of a city.

    See?
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:19 No.14511366
    >>14511337
    Yep that part is slightly fucked. Better fix it. Other parts which need fixing? I dont want to upload more versions than we need
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:19 No.14511372
    >Void Treaders

    Void threaders.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:26 No.14511451
    HA You still believe in technology? Technology is a fairytale
    my dear. Nothing but the product of an over active imagination.
    Just forget about it and study your magic – now that is real,
    and we have no need for things which are not real now do we”


    wait, i thought the Rationalists where steampunkers

    oh and please add the Rationalists Threaders work like >>14510293 in here
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:27 No.14511459
    Shit, i gtg i will be back later tonight, KEEEP THIS SHIT ALIIIIIIVE!!!!
    >> Anonymous 04/07/11(Thu)18:29 No.14511474
    OP here. Many tears for an epic thread.

    i love you /tg/
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:30 No.14511482
    OH!!!
    please replace most of my fluff for the Ratto's for Church of Tech, because that is who i was thinking of when i wrote it, i just messed up the names
    Sorry bro

    when i get back i will give you a full critique of it.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:31 No.14511488
    And we love you.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:31 No.14511497
    >>14511482
    Rattos=Rationalists
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:33 No.14511514
    >>14511451
    Nope - cited from the pdf:

    Other Shard Dwellers, known as The Rationalists, frown upon religion and belive it to be nonsense, non scientific mumbo jumbo with no evidence which is why they only stick to old reliable magic. Old Tech also seems unreliable and, unless you have a special permit from The Council of Elders, all tech is forbidden to own.
    >> Anonymous 04/07/11(Thu)18:40 No.14511580
    >>14511366
    Geralt and the Three Trul
    >only 1 troll
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:43 No.14511625
    >>14511514
    oh... then give my fluff to them, caus Tsmayeat was suposed to be technological.

    also:
    Void threaders are mostly tech based, or at least the ones i was think of are.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:45 No.14511635
    >>14511580
    Yeah fixed that in the new version.

    Also, lol apparantly it is now 5 pages of stuff here - almost 4500 words and I need to get up in less than 4 hours.

    Oh well, I guess Ill see if this thread still is here by tomorrow. Otherwise someone may extrapolate even more on the setting - im not terribly sure it needs anymore though because personally I think that people should use their own imagination for the final result and the fluff should only give a vague inspiration to get the juices of inspiration flowing.

    Anyway, link to Sharterra Setting 1.3 - the newest version: http://www.megaupload.com/?d=LSHGWH88

    Have fun kids!
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:47 No.14511664
    >>14511625
    Ah I imagined great "islands" of Shard which has not been anchored, gently navigated by a crew of mages asserting telekenitic forces to move it in the right direction, guided by an astronomer
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:48 No.14511670
    >>14511635
    AH much better great work bro
    >> Anonymous 04/07/11(Thu)18:48 No.14511671
    In the ancient times there was a breed of trees that grew straight and thin. Their roots pulled from the hardened shards large portions of carbon. This carbon would flower into a point at the top of the tree. The branches would drape down from this point. Ancient peoples would cut these trees down when they reached exactly 3 meters and used them as spears, leaving the Willow like branches as a decoration to these mythic weapons.
    These trees are rarer now, many think extinct. These legendary spears still exist in very limited numbers. Many an adventurer seeks out the few remaining trees left.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:51 No.14511697
    >>14511664
    Those too, Please note that all fluff besides how threaders work should stay with the rattos, i like what you did wiht them,

    the tech threaders are for use by the COS and the Void Sharders
    >> Xath 04/07/11(Thu)18:53 No.14511721
    I'm new here, TG told me about this. Just a small addition-

    rarely, bursts of heated and highly charged plasmas eject from the core of sharterra. These multi-colored clouds create what are known as "void storms". The storms even more rarely reach any shards higher than the 4th tier. They are deadly from intense heat, radiation, acidity, and electricity. Travelers who go between the lower shards fear the arrival of a void storm.
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:54 No.14511728
    >>14511697
    okay, adding tech barges tomorrow then along with
    >In the ancient times there was a breed of trees that grew straight and thin. Their roots pulled from the hardened shards large portions of carbon. This carbon would flower into a point at the top of the tree. The branches would drape down from this point. Ancient peoples would cut these trees down when they reached exactly 3 meters and used them as spears, leaving the Willow like branches as a decoration to these mythic weapons.
    >These trees are rarer now, many think extinct. These legendary spears still exist in very limited numbers. Many an adventurer seeks out the few remaining trees left.

    I also noticed I fucked up in the Rationalists quote so that needs an update anyway.

    Aaaaaanyway, time for me to get to bed. I will check for the thread in ~12 hours if it is still alive by then
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:55 No.14511736
    I need three things:

    THis archived,
    this wiki-ed on 1d4chan as a home brew

    and the Archipelago and shard tiers fluff integrated if possible
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:57 No.14511752
    >>14511736
    recap it here and I will look at it tomorrow. Need sleep
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:58 No.14511768
    >>14511721
    there have been Storms so powerful they sundered whole shards
    >> Recap Tyme Guy !ZwedGy6tM6 04/07/11(Thu)18:58 No.14511773
    >>14511752
    Also, there are currently no steam punkers but the Void Sharders have little fluff in themselves besides the attempt to go to The Tech and being hippies. We could make them hippies with guns and bombs to expand their section a bit..
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)18:59 No.14511776
    >>14511752
    thanks man, you are awesome, and you should feel awesome.

    also: Xath type noko into the email field to go directly back to the thread.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)19:01 No.14511793
    >>14511773
    Me and xath will work on that.

    I have to Go very soon as well.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)19:06 No.14511831
    one last bump before i leave
    >> canon OP 04/07/11(Thu)19:49 No.14512283
    can we get some current events up in here please?

    THE DAILY SHARD

    reports has come in that 5 cycles ago, a swarm of dragons enveloped an inhabited shard, destroyed everything on it and left. for some reason, one person, a little girl, was untouched. She claimed that the dragons sniffed her and rubbed up against her like cats, even while laying waste to everything around.
    >> Anonymous 04/07/11(Thu)20:02 No.14512410
    >>14512283
    Strife in high conclave:

    Assassination attempts run rampant in the sect of Abstract Abjourers as the fragile peace constructed by the great wizard Aardal the Austere crumbles after his death by sugarwasps. The most grevious damage, however, was done to the tower of high knowledge, which was burnt to the ground after a firewraith broke free of its bonds during an attack, destroying the few remaining paper records of the time before the shards
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)20:59 No.14512965
    Bump bump bumpity
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)21:39 No.14513383
    >>14512965
    nother bump

    COME ON, /TG/, KEEP UP THE AWESOME.
    >> Anonymous 04/07/11(Thu)21:50 No.14513514
    Mayor Derk'n reelected for second term.

    The town of Wezail today officially celebrated the return to office of Mayor Derk'n. Readers may remember that Derk'n went missing for 32 cycles and only resurfaced recently.

    In other news, police have had reports recently of pets going missing. The Mayor says that all measures are being taken to catch the culprits responsible. When questioned on wether the dissappearnces were linked to a cult, he said 'absolutly not. there is no cult activity on this shard.'
    >> Anonymous 04/07/11(Thu)21:58 No.14513621
    A new game surfaces on one of the smaller shards. It becomes a quick hit and begins to spread to other shards. The game comes to be known by many names due to the fact that it only travels by word of mouth and has no set producer. Each shard's version of the game feature's prominent figures from that shard and a few select cameos from other shards that are close by.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)22:03 No.14513690
    THe 7 continent shards lay in between the 5th and 4th layers.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)22:05 No.14513713
    >>14513621
    the fuck are you on about?
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)22:29 No.14514048
    Bump with Void Sharder content:

    The Void Sharders' Stronghold, is on Ermiscou a shard in the upper reaches of the 5th layer, this shard has one of the few intact bunkers from the Pre Shattering days. though much of the data was corrupted or gone when they got there, the Void Sharders were able to recover a vast dat bank of information on hydroponics, husbandry and, most importantly, A semi sentient AI. with their new found knowledge and a 'holy prophet' the Sharders of Ermiscou Have forged a great Agricultural nation on the surfact of the highest Shard continent; Ffiescar.
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)22:34 No.14514111
    >>14514048
    Ermiscou Has many vassel states most in the 6th level but a few, including the one Ffiescar,[wich cover roughly one third of it and is called Clizze] in the 5th level.
    >> Xath 04/07/11(Thu)23:04 No.14514511
    MORE CARGO RAIDS
    four more cargo transports travelling from Tsmayeat to Kharvis have been attacked, with most of the cargo taken. Survivor accounts tell of a voidship crewed by a myriad of mutants and people, under a flag of a sword through a skull with a purple background. However, people are beginning to question the survivor reports of "small swirling spheres of energy" hitting and damaging the cargo transports. Many dismiss it as "traumatic fantasy" brought on by the attack. Released reports claim that stolen cargo has added up to a total value of 126 gold pieces, and 27 iron. Ministers of Tsmayeat are increasing security, raising the number of soldiers on each cargo transport.
    >> Bellicosei 04/07/11(Thu)23:10 No.14514590
    Also TG's friend.
    After the shattering, a few shards were flung out far beyond the gravitational pull of the core, and while there is no way to travel to them yet, many people believe Old Technology is abundant on these far shards. Could be myths, could be true, but many people have tried, many people have failed, and most just never come back.
    >> Anonymous 04/07/11(Thu)23:20 No.14514712
    >>14514590

    One and only one Void Threader, "Lament of the Ancient" from Ermiscou, has ever returned.
    The obviously delusional crew reported that beyond the 6th ring, their is a 7th of nothing but dust, and beyond that, their is a area where there is no Air, making their propellers useless. and The biting cold froze men wear they stood, the surviving crew say they only reason they survived is because the Armor plates around the Henilk balloon ruptured, sending them rocketing back down, they escaped with micro treaders and landed on a shard in the lower 4th layer.
    >> Anonymous 04/07/11(Thu)23:30 No.14514826
    >>14514712
    some men even say they saw The Holy Tech shrouded by a shimmering aurora just above this '7th' level.
    >> Bellicosei 04/07/11(Thu)23:46 No.14514998
    >>14514826
    So naturally, the great engineers of the shards are having a race, a race to build a personal breathing apparatus that one can take off-board, an airtight ship and a way to mediate the cold weather. Some consider this to be a "Space Race"
    >> Xath 04/07/11(Thu)23:49 No.14515033
    >>14514712
    >>14514826
    From the stories of the crew of the Lament of Ancients, there are as many believers as those who dismiss the stories entirely. Some of the more powerful members in the Church of Tech, however, believe the stories and are rumored to be preparing their own voidship with the intent of reaching past this "7th tier".
    >> TGfag !dHZQ7MXogI 04/07/11(Thu)23:50 No.14515043
    >>14514998
    other, more rational minded people, say all this is preposterous and that man was not meant to travel beyond the 6th level.
    >> Xath 04/07/11(Thu)23:58 No.14515144
    >>14514998
    Some engineers have considered the use of the mutant psionics as a means of lift, propellant, and even protection. These ideas have been shot down, however, by almost all parties.
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)00:01 No.14515182
    ONe major problem in the way of the techno mancers of the COT is the fact that both "Henilk Ballons" and 'Shard Inertial Drives" stop working close to or at the mythical '7th tier' due to The Void Radiation powering them is almost non existent that high.
    the propelers for lack o
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)00:03 No.14515200
    >>14515182
    opps forgot to deleat that part at the end
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)00:06 No.14515241
    >>14515182
    >>14515144

    A few radicals have pointed out that the mutants would solve the issues of lift, they were quickly cast from their respective ThinkTanks with great disgrace.
    >> bump o' tron 04/08/11(Fri)00:11 No.14515284
    BUMP BUMP BUMP
    >> Xath 04/08/11(Fri)00:13 No.14515312
    Expeditions launched by multiple factions towards the underside of the shards, and the odd and diverse fauna that grow there, are also becoming increasingly common. Void ships and threaders were used several times, but these ships seldom return.
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)00:19 No.14515372
    >>14515312
    They high failure rate is usually attributed to the hostile fauna of the lower shards bottoms, and the proximity that the expeditions require, minor spires hidden in cloud are also a danger.
    >> annon 04/08/11(Fri)00:32 No.14515515
    Atifoome is a Spire Shard in the lower reaches of the 3rd tier, It serves as something of a link between the humans in the higher tiers and the mutants below. It is a place of acceptance, and understanding, as well as one of Debauchery and desier. called The Void's Brothel by some, it has no laws of segregation or hate, gay, lesbian, bi, tran, and even Muti[LGTBM] is all accepted.
    >> annon 04/08/11(Fri)00:37 No.14515574
    >>14515515
    hate:...are all accepted.
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)00:43 No.14515635
    Small 7 legged insects called the Natioo infeast many of the 2nd teir worlds
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)00:59 No.14515794
    >>14515515
    Afoome Is mostly marsh lands/planes dotted with hills that are covered in spike like trees giving them the appearance of giant sea urchins.
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)01:05 No.14515850
    >>14515635
    a Naitoo is around 2 inches long, grey and green, and the seventh leg doubles as a stinger.
    the naitoo are Vicious eaters, a swarm of 200 can strip a man to bone in under an hour [the man is ead in 6 seconds from a nerotoxin that liquafies the spinal cord.
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)01:10 No.14515905
    Is no one else going to contribute?

    Also, could some one PLEASE archive this?
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)01:27 No.14516092
    BUMP for PDF
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)01:43 No.14516250
    Mentoff Danglerer:
    a Fungi based slime creature that sticks to the bottom off Shards and hangs tendrils to catch Prey,
    the slime is Very acidic and sticky
    As the Creature gets bigger the acid gets stronger, the larger ones some times can connect two different shards with the thick transparent green tendrils that can eat through even the Iron glass armor of the Threaders. they are found elusively in the first and second tiers.
    >> Anonymous 04/08/11(Fri)02:07 No.14516511
    The inhabitants of the Shards are fiercely divided over the debate on the cause of the Shattering. The majority of inhabitants believe that technology caused the Shattering, and thus avoid it.

    Radicals claim that the use of magic was the cause of the destruction, and seek to reclaim the technology of their wiser predecessors.

    What neither side knows is that the Shattering was an event so cataclysmic that no organism could survive. The life that exists on the shards was recreated by the Nano-Bots that lurk the void (>>14505242) after the Shattering.

    The Void-Bots are experimenting on and modifying humanity. Since the rest in the center of the core, they affect the humans lurking in the center the most. This results in the strange mutations and sub-species that exist on these planets.
    >> Anonymous 04/08/11(Fri)02:09 No.14516532
    >>14516511
    Nice Twist!
    >> Anonymous 04/08/11(Fri)02:20 No.14516661
    >>14516511
    I am OP and i approve this shit! ncie work!
    >> Anonymous 04/08/11(Fri)02:54 No.14517053
    bump bump

    also: istorest should be a place
    >> Anonymous 04/08/11(Fri)03:23 No.14517434
    bump for awesome
    >> Anonymous 04/08/11(Fri)03:38 No.14517607
    >Question::::::Is there a list of all the major shards and a list of cities?

    >>14505894
    On the 34 cycle of Ursusius the Life Giver, the Standard of the Soul was once again raised in the name of war. Thousands have flocked to the one who raised it.

    Rumors say that the inhabitants of a whole shard one day just dropped what they were doing and left to join the growing masses.
    >> Anonymous 04/08/11(Fri)06:19 No.14518729
    >>14516511
    I dunno, it seems that that clashes with some other fluff we have. Also, I find it funny that we are already having battles about the fluff.
    >> Anonymous 04/08/11(Fri)08:03 No.14519326
    >>14518729
    Nah it is a good idea but it does need some tweaking to fit into the setting as it is now. Lets see if it can be done. I hope recap guy gets back soon to update the pdf
    >> Anonymous 04/08/11(Fri)08:29 No.14519477
    bumpity
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)08:55 No.14519612
    bumpgasm
    >> Anonymous 04/08/11(Fri)09:35 No.14519889
    I think its time to let this one die. Farewell, fair thread. we had some good times, and some not as good as the other times times.
    >> Anonymous 04/08/11(Fri)11:04 No.14520511
    bump
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)12:20 No.14521074
    >>14519889
    Not till the PDF.
    Bump and a question
    how does one archive a thread?
    >> Anonymous 04/08/11(Fri)12:32 No.14521169
    Can Recap Tyme Guy please come in and update the PDF before this thing dies?
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)12:39 No.14521220
    >>14521074
    COntent/clarification bump:

    The Void threaders of Shatterra come in three main flavores,

    those of the Rationalists and toaders, held aloof by shard stones and powered by magics,

    thoes of the void sharders and the CoT wich operate as stated in >>14510293
    [ i mixed up the rattos and the Cot/VS in this post]

    and almost all are armored as stated in >>14509089
    >> TGfag !dHZQ7MXogI 04/08/11(Fri)12:44 No.14521256
    >>14521220
    the third flavor of Threaders are a mix between the tech and the Magiks, favored by adventurers and wealthy pirates, they are easier to maintain, and are very fast.
    >> Anonymous 04/08/11(Fri)13:17 No.14521550
    Bump for PDF
    >> Anonymous 04/08/11(Fri)13:43 No.14521805
    btw I already archived this on suptg
    >> Anonymous 04/08/11(Fri)15:44 No.14523094
    >>14521805
    and one last bump from me
    >> Anonymous 04/08/11(Fri)18:33 No.14524634
    fuck it. i cast extend life of this thread
    >> Anonymous 04/08/11(Fri)22:32 No.14527045
    le bump
    >> Anonymous 04/09/11(Sat)02:20 No.14529426
    >>14521805
    Link? and WTF is the pdf?
    >> Anonymous 04/09/11(Sat)05:49 No.14530948
    >>14529426
    Look back in the thread. Version 1.3 is somewhere on megaupload and the link is a few posts up
    >> Recap Tyme Guy !ZwedGy6tM6 04/09/11(Sat)05:56 No.14530982
    Hey sorry about abandoning the thread. I was banned because I didnt "Reserve reporting for real rules violations".

    Anyways, I will have a look at all the new posts and add some more. I also added something about war - basically toaders and rationalists use magical warfare, small elite regiments of wizards to blast their way into enemy ranks and use scrying for recon while the higher ranked mages are back in the camp, casting helpful spells on their allies, healing the wounded and casting spells of war at enemy troops.

    The Church of Tech is basically Mideval Europe meets Space Mareens. The majority of the troops are standard mideval fantasy with swords, armor etc and the regiment leaders have tech armor, old tech weapons (bolters anyone?), com links directly to HQ, land raiders, siege cannons and in rare cases even APV's, dreadnaughts or tanks. Their elite regiments are all equipped as leaders which mean they wear tech armor (power armor), use tech weapons, emply grenades and a host of other crazy shit.
    >> Recap Tyme Guy !ZwedGy6tM6 04/09/11(Sat)06:01 No.14531013
    >>14529426
    The link to the most updated pdf as of yet is in >>14511635 - it is 1.3 but a 1.4 version should be ready before long
    >> Recap Tyme Guy !ZwedGy6tM6 04/09/11(Sat)06:42 No.14531280
    >>14513514
    I have made it to here now. Also bump etc
    >> Recap Tyme Guy !ZwedGy6tM6 04/09/11(Sat)07:05 No.14531418
    Need a small break from writing - I made it to >>14515515 so far and will continue in a little while. Bumping to keep thread alive. Also, 6000 words so far. This is turning out to be pretty expansive
    >> Anonymous 04/09/11(Sat)07:45 No.14531561
    >>14531418
    bump in the name of that post
    >> Anonymous 04/09/11(Sat)07:46 No.14531567
    >>14531561
    btw, link to the suptg archive I made yesterday: http://suptg.thisisnotatrueending.com/archive/14504703/
    >> Recap Tyme Guy !ZwedGy6tM6 04/09/11(Sat)07:58 No.14531601
    Im going to ignore the "7th ring" and "3rd ring" things. If we add specific location and heirachies in the height of the shards, we have to rewrite most of the fluff and Im not up for that. Besides, most shards would logically be in roughly the same height if the shape they form together is spheric
    >> Anonymous 04/09/11(Sat)08:24 No.14531719
    >>14531601
    But I liked the different height idea. And I'm not even the guy who made it.
    >> Recap Tyme Guy !ZwedGy6tM6 04/09/11(Sat)08:42 No.14531826
    >>14531719
    Yeah well no one is saying you cant use it - if it fits into your idea of the setting then fire away but if I have to write in the location of everything all of the sudden, I am facing another 10 hours of work. Anyways, I think the final pdf is ready in a second. Uploading to Megaupload now.
    >> Recap Tyme Guy !ZwedGy6tM6 04/09/11(Sat)08:56 No.14531934
    Sharterra setting version 1.4: http://www.megaupload.com/?d=5S67QL87

    Have fun kids
    >> Anonymous 04/09/11(Sat)10:07 No.14532390
    >>14531934
    awesome! Fucking thanks
    >> Anonymous 04/09/11(Sat)11:26 No.14532998
    >>14531934
    OH GOD! THIS SETTING - IT IS ... IT IS GLORIOUS! And this film is a perfect view of how it could look like!
    http://www.youtube.com/watch?v=vORsKyopHyM&feature=BF&list=WLD6A2BCC21C41811D&index=1
    >> Anonymous 04/09/11(Sat)12:21 No.14533411
    >>14532998
    Really? it struck me as being more similar to Dragon Hunters then anything else
    >> Anonymous 04/09/11(Sat)14:04 No.14534243
    >>14533411
    Well that too - but that is one of the awesome things in this setting imo. It ranges from barren survival to high fantasy to steampunk but it seems to do it pretty well. This particular video is how I imagine the smaller Shards ruled by the Church of Tech
    >> Anonymous 04/09/11(Sat)14:25 No.14534392
    The very last bump from me. Maybe it's not a bump if autosage is already on, though.
    >> Anonymous 04/09/11(Sat)17:39 No.14535895
    bumpan



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