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  • File : 1303718531.jpg-(369 KB, 696x1117, arena II small.jpg)
    369 KB InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:02 No.14713524  
    Come at me, bro.
    >> Anonymous 04/25/11(Mon)04:08 No.14713560
    dorf
    precise
    scale
    spear
    shield
    >> Anonymous 04/25/11(Mon)04:08 No.14713561
    Dwarf
    Spirited
    Plate
    Hammer
    Shield
    >> Anonymous 04/25/11(Mon)04:09 No.14713565
    >>14713560
    >>14713561

    dorf power up in this bitch!
    hold the line, brother!
    >> Anonymous 04/25/11(Mon)04:12 No.14713576
    Hobbit
    Brutal
    Unarmored
    Empty Hand
    Empty Hand

    He will wreck your shit.
    >> Anonymous 04/25/11(Mon)04:12 No.14713582
         File1303719174.png-(1.38 MB, 1200x818, 1295924167911.png)
    1.38 MB
    orc
    brutal
    spear
    greater spear
    >> GL Pretentious Hipster !!NU1qDw5ZF2C 04/25/11(Mon)04:13 No.14713584
    Unless I'm completely stupid, Human with an offhand Dagger anything wins.
    >> Anonymous 04/25/11(Mon)04:13 No.14713586
    Orc
    Brutal
    Plate
    Hammer
    Great Weapon

    fuck your shit, I'm beserk.
    >> Anonymous 04/25/11(Mon)04:14 No.14713596
    Elf
    Precise
    Unarmored
    Sword
    Great Weapon
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:15 No.14713604
         File1303719337.jpg-(125 KB, 900x906, 1291530611103.jpg)
    125 KB
    The pics are all female for no particular reason, by the way. I mean, I was going to do both genders with one facing upside down, like on playing cards, but it didn't look very good. And since the women were coming out better and I was lazy...
    >> Anonymous 04/25/11(Mon)04:16 No.14713608
    >>14713584
    You could theoretically build a human who could lose with an off-hand dagger and plate, but you'd have to work for it pretty hard.
    >> Anonymous 04/25/11(Mon)04:17 No.14713619
    Human
    Calculated
    Plate
    Spear
    Dagger
    >> Anonymous 04/25/11(Mon)04:18 No.14713630
    Human
    Calculated
    Plate
    Flail
    Dagger

    All you filthy demihumans shall be wiped off this earth by our superior prowess on the field of war. 150 damage before any modifiers, and with this set up, they shall be high indeed..
    >> Anonymous 04/25/11(Mon)04:20 No.14713639
    Human
    Precise
    Plate
    Sword
    Dagger

    Did you just not review this? +90 to prowess? You would have to outpace your enemy by over 8 in two other categories to add 9, and none of the off-handed equipment can make sufficient difference to do that.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:21 No.14713646
    >>14713584
    >>14713608

    I'm actually not sure of the outcome of this one as I've not crunched the numbers -- only eyeballed them. Generally speaking, going defensive doesn't work vs. a human with a dagger because prowess circumvents your defensive stats. So you'd need to be aggressive, but maybe throw in a net, which does affect prowess.
    >> Anonymous 04/25/11(Mon)04:21 No.14713647
    Human (plate)
    Precise
    Plate
    Spear
    Dagger

    Y'all are fucked now.
    >> Anonymous 04/25/11(Mon)04:23 No.14713663
    >>14713630
    >>14713639
    Doesn't help that dodge ranges from -1 to 2, while deflection and absorption have no negative values.
    >> Anonymous 04/25/11(Mon)04:27 No.14713694
    Well, off-hand dagger humans seem to be Jace Mind Sculptor, better than all. Your best bet would probably be some sort of orc with a Net, Brutal, Plate and a flail.

    Which is a shame of course, as the flail is looking like a pretty awful weapon unless you can get Great, which in this case we can't, but we need the prowess.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:28 No.14713697
    >>14713639
    If you look at a sword vs. leather armor, having a great weapon changes your damage from 245 (7 x 7 x 5) to 367.5 (7 x 7 x 7.5). That's a difference of 122.5, which outmatches the dagger's bonus of 90. I don't how great weapon and dagger compare across the board, but it's not like it's never preferable to have the former.
    >> Anonymous 04/25/11(Mon)04:29 No.14713706
    >>14713694
    No, my mistake, brutal is always terribad. Calculated (!?) is better for flailorc.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:31 No.14713722
    >>14713694
    >as the flail is looking like a pretty awful weapon unless you can get Great
    The flail doesn't need any help in the power department. It needs extra accuracy and speed. Given a set number of points to divide between your stats, the best allocation is even across the board. After all 5 x 5 is greater than 6 x 4 is greater than 7 x 3 and so forth.
    >> Anonymous 04/25/11(Mon)04:33 No.14713733
    >>14713706
    Also now that I look at it, the net is just never going to be worth it. Damage will probably be in the ~300 range, so your net reduction will be about 60, which is less than GW or Dagger will give you.
    Dagger is good because it's static, GW is good because it plays on idiots who don't take sufficient defense...

    I'm actually wondering about Empty Hand. There's potential there, I think having your attack stats spread out is better than having them concentrated.
    >> Anonymous 04/25/11(Mon)04:35 No.14713756
    Elf
    Calculated
    Plate
    Sword
    Empty Hand

    Should work against most things, but swords will be a major threat because of your pitiful dodge.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:37 No.14713761
    Well, there's always the dodge-master.

    Hobbit
    ??? (probably spirited or calculated to increase sword's power)
    Unamored
    Sword (specialized)
    Shield or Empty Hand (probably shield as sword's speed is already nice)

    In the end, you get a dodge of 5, which is pretty fucking brutal.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:42 No.14713783
    >>14713733
    >I think having your attack stats spread out is better than having them concentrated.
    Yeah. In general, you want to kill one of your opponent's attack stats with your defenses, while keeping all of yours fairly consistent with each other.
    >> Anonymous 04/25/11(Mon)04:42 No.14713784
    Human
    Precise
    Leather
    Sword
    Shield

    Hint: You want your final accuracy, speed, and power spread out evenly as possible.
    >> Anonymous 04/25/11(Mon)04:44 No.14713805
    >>14713756
    Formatted:
    Total Defense 2/0/2
    Total Attack 9.5/8.5/9
    Prowess 20

    This is a pretty cool setup for a game, the equipment matchups are sophisticated.
    >> Anonymous 04/25/11(Mon)04:48 No.14713828
    >>14713756
    >>14713805
    You're already getting the elf's bonus for sword, and the sword's speed is sufficiently high without open hand, even after the penalties for calculated. Grab a shield to screw enemy accuracy, you're still going to anally dominate their dodge score no matter what, unless they go unarmored in which you ball-gag and riding crop dominate their deflection and absorption.

    Unless it's a dwarf. I don't know what to think of the dwarves.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)04:50 No.14713844
    Hobbit
    Calculated
    Unarmored
    Sword
    Shield

    Defense: 1 / 5 / -1
    Attack: 7.5 / 7.5 / 9
    Prowess: 20
    >> Anonymous 04/25/11(Mon)04:54 No.14713872
    >>14713783
    The problem is you don't know what your opponent might dump all his attack into. Concentrating on one type of defense does so at the cost of sacrificing another, so I think there's no net gain when matched up against a variety of opponents.
    Whatever race because I assume you need the equipment combo for the bonus, but if not Elf
    Brutal
    Leather
    Axe
    Shield
    >> Anonymous 04/25/11(Mon)04:56 No.14713883
    Spear's weird. Its speed is low and there's no easy way to take it without reducing the other two with calculated. Not bad though.

    That said, Elf, Calculated, Leather, Spear, Open Hand should be able to make hamburger out of most plate-wearers because of their abysmal dodge. I'd be worried about human sword/shield builds though.
    >> Anonymous 04/25/11(Mon)04:58 No.14713903
    Human: +40 prowess plate / shield spec
    plate: deflection 2, dodge -1, absorption 2, +20 prowess
    calculated: +3 to weapon lowest stat, -1 to highest
    sword: accuracy 8 (7.5), speed 8 (7.5), power 6 (9)
    dagger: +90 prowess

    base damage is ((7.5 x 7.5) 9) +150 = 656.25
    >> Anonymous 04/25/11(Mon)04:59 No.14713908
    Orc
    Spirited
    Scale
    Flail
    Great Weapon

    FFFFFFUUUUUUUCCCCCKKKKKK YYYYOOOOUUUU!!!!!
    >> Anonymous 04/25/11(Mon)04:59 No.14713913
    I think Elf/Mobile/Leather/Sword/Net would beat a human with plate and a dagger, though I'm unsure.
    >> Anonymous 04/25/11(Mon)05:01 No.14713923
    >>14713805
    >>14713844
    I stand corrected, you'll dominate dodge on anything except halflings, this guy'll put you in the ground. Having one huge defensive score is hard to predict.
    >> Anonymous 04/25/11(Mon)05:03 No.14713936
    >>14713913
    Just human/plate/dagger still leaves some wiggle room.

    Also, if you have the stats for your build, I can compare it to the various human/plate/dagger builds out there.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:03 No.14713939
    >>14713844
    >>14713805
    In a matchup, your elf edges out my dodgy hobbit, 318 to 309. Overall though, my dodge of 5 is going to completely invalidate a lot of gladiators. Anybody with a spear, hammer or flail who doesn't either cut my dodge or raise their speed is going to end up with a speed of 1, which is a kiss of death.
    >> Anonymous 04/25/11(Mon)05:05 No.14713949
    >>14713923
    You only need one huge defensive score, in fact it's better.
    If you have, say, 10 dodge, 0 absorption and 0 deflection, then a guy with 7 speed, 14 power, and 8 accuracy will go through (7-10)(14-0)(8-0) for a total of over negative 200 damage before prowess is added.
    This shit is stupider than the red blue yellow green thing.
    >> Anonymous 04/25/11(Mon)05:06 No.14713956
    Now that I think about it, Great Weapon and Sword are a pretty good combo too. Brutal is fucking great as well, as long as your opponent has any decent armoring at all.
    ...might be worth getting a character with as little armor as possible and just concentrating on the attack to counter brutal.
    >> Anonymous 04/25/11(Mon)05:07 No.14713964
    >>14713913

    The Elf
    Attack 10/10/6
    Defense 1/1/1
    Prowess +20
    Net: -20%

    Human (let's say precise)
    Attack 8/8/8
    Defense 2/0/2
    Prowess: 150

    The Elf: 340
    The Human: 274.5-ish

    Yeah, you're right. The net subtracts a lot, 68.5 I think. Granted I'm doing this in my head, so it's probably iffy.
    >> Anonymous 04/25/11(Mon)05:08 No.14713970
    >>14713949
    The totals from each bracket are always positive after multiplication, so you can't end up with negative damage, sadly.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:09 No.14713978
         File1303722595.jpg-(297 KB, 602x836, Amazon_by_xiaji777.jpg)
    297 KB
    It seems like it's better to concentrate on defense when possible if you are getting a good prowess bonus. By increasing your defense instead of your attack, you end up with lower damages for both gladiators, and your flat prowess bonus becomes more important. After all, 60 prowess is 20% of 300 but only 10% of 600.
    >> Anonymous 04/25/11(Mon)05:10 No.14713986
    I think Human/Plate/Sword/Dagger combo is the best in the game right now.

    It's 8/8/6, 2/-1/2 and +150 prowess and that's without a style added.

    I dunno guys, I don't think there's a surefire way to beat it.
    >> Anonymous 04/25/11(Mon)05:10 No.14713988
    >>14713964
    Wait, how did that human end up with 0 dodge, I fucked that up. The human is actually considerably worse off than I thought. You really can't afford to have anything in the negatives unless you have something massively in the positives as well, like with a halfling.
    >> Anonymous 04/25/11(Mon)05:12 No.14714001
    >>14713964
    How did you end up with 2 10s with a sword and mobile?
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:12 No.14714002
    >>14713949
    First, I'd love to know how you get to 10 dodge. Second, each adjusted score (attack - defense with all modifiers included) cannot go below 1. It helps to read the rules.
    >> Anonymous 04/25/11(Mon)05:14 No.14714016
         File1303722886.jpg-(27 KB, 341x450, lach.jpg)
    27 KB
    >OP still belives people actually used those "flails" as weapons

    The only flails that actually saw real combat were agricultural tool peasants used for treshing and they were used either because the peasants were so poor they had nothing better or to dismount heavy cavalry charging war wagons during the brief time period when european warfare was changing from dudes beating other dudes with sticks to dudes shooting each other with guns. This spiky ball on chain was invented by romantic writers in 19th century because it looks cool.
    >> Anonymous 04/25/11(Mon)05:14 No.14714017
    >>14714001
    You're right, elves only add 20% to the weapon's accuracy, that's my booboo, I calculated it as 25%. I think it should come out to about the same, though.

    The human dagger combo definitely needs a good style to make it work, I'm having trouble thinking in that mode though, because prowess doesn't multiply, and that blows my mind.
    >> Anonymous 04/25/11(Mon)05:16 No.14714023
    >>14713844
    Orc
    Brutal
    Leather
    Sword
    Great Weapon

    A: 8/8/8.5
    D: 1/1/1
    -50% armor to opponent
    Prowess +20

    I deal 391 to you, you deal 338 :3
    ...unless Brutal's -50% actually means it IMPROVES negative armor stats, in which case I think I still win.
    I honestly don't think stacking a single stat really works when it comes at the expense of another.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:18 No.14714035
    >>14713561
    >Dwarf
    >Spirited
    >Plate
    >Hammer
    >Shield

    This guy right here is onto something.

    Def: 4 / -1 / 4
    Atk: 7 / 6 / 10
    Prow: 20

    I think the 6 speed is dangerously low, though. I'd rather take an axe or sword even at the cost of a specialization bonus.
    >> Anonymous 04/25/11(Mon)05:19 No.14714041
    >>14714023
    Brutal is... well, brutal to a defensive stacking build. I don't like Spirited, though. When would you ever need a single power and absorption?
    >> Anonymous 04/25/11(Mon)05:19 No.14714044
    none of you guys numbers match up to mine. am I doing it wrong?

    I thought it was
    your damage=(your accuracy - enemy deflection)*(your speed - enemy dodge)*(your power - enemy absorbtion)+your prowess

    are we supposed to just be calculating our characters accuracy - deflection ect?
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:20 No.14714048
    >>14714023
    >...unless Brutal's -50% actually means it IMPROVES negative armor stats
    -1 dodge becomes -.5 dodge, so that part actually helps your target.
    >> Anonymous 04/25/11(Mon)05:21 No.14714056
    >>14714041
    I can't imagine either, but there must be a situation in which it's useful.

    A lot of the better ones are deceptive in that they only add +1/+1 to something, but that's actually really handy, like Open Hand is just great for some stuff.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:22 No.14714063
    >>14714041
    >I don't like Spirited, though. When would you ever need a single power and absorption?
    See >>14714035
    >> Anonymous 04/25/11(Mon)05:23 No.14714069
    >>14714044
    Nah, you're doing it right. A few people are just doing the equation without any defensive stats put in.
    >> Anonymous 04/25/11(Mon)05:24 No.14714074
    >>14714063
    Destroyed by a Brutal build, like any other defensive build. Doubly so because he has 2 high stats.
    >> Anonymous 04/25/11(Mon)05:24 No.14714076
    >>14714044
    I think that's it. How far off are your numbers? I'm not doing this with a calculator, so I could just be wrong on mine.
    >> Anonymous 04/25/11(Mon)05:25 No.14714093
    >>14714074
    Makes sense. Brutal seems a bit bad until you see some of the nasty defense stacking stuff, which is easy to miss in the beginning when you just see the cool power stacking you can do.
    >> Anonymous 04/25/11(Mon)05:25 No.14714094
    >>14714074
    Brutal only reduces the base, i.e. what you get from the armour - as that's a plate build, brutal's an effective -1/+0.5/-1.
    >> Anonymous 04/25/11(Mon)05:26 No.14714102
    >>14714048
    I think brutal is fucking imbalanced. The other styles at best give +2, but brutal just needs the enemy to have 4 armor total to break even. On top of that, it's spread evenly, making it even more effective.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:27 No.14714110
    >>14714044
    > thought it was
    your damage=(your accuracy - enemy deflection)*(your speed - enemy dodge)*(your power - enemy absorbtion)+your prowess
    It is. To be honest, I've been too busy to check most other people's math so far. Obviously when people are posting their stat blocks:

    def: x/y/z
    atk: a/b/c
    prow: m

    ...they don't know what their enemy's stats are yet. But if everybody is getting their math right, all you should have to do is plug in the numbers. Can you give an example of something somebody has posted that you got a different answer for (and tell us what that different answer was)?
    >> Anonymous 04/25/11(Mon)05:28 No.14714121
    >>14714102
    Brutal only modifies base, not total. You're never removing more than 1-1.5 points of armor stats using Brutal.
    >> Anonymous 04/25/11(Mon)05:29 No.14714133
    >>14714094
    So style and offhand are just modifiers? That... kind of really nerfs Brutal then.
    >> Anonymous 04/25/11(Mon)05:31 No.14714148
    >>14714133
    Exactly. If you read the text at the bottom of the image, you'll notice that base stats are what you get from your armor and weapon.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:31 No.14714152
    >>14714094
    >Brutal only reduces the base
    What this guy said. In most cases brutal reduces your enemy's defenses by a total of 1.5 (it only reduces leather by a total of 1). The good thing is that it's pretty much guaranteed to hit any high defenses your enemy has.
    >> Anonymous 04/25/11(Mon)05:33 No.14714162
    Ugh. Hold on, gotta figure out how to actually beat that damn hobbit now that Brutal can't just slap his dodge down to 2.5.

    And the dwarf... dear god the dwarf...
    >> Anonymous 04/25/11(Mon)05:33 No.14714163
    Dwarf
    Calculated
    Leather
    Warhammer
    Shield

    A: 7/9/8
    D: 3/1/2
    P: 20

    I'm dubious of this build, but I think it has potential because of its strong speed and good deflection.
    >> Anonymous 04/25/11(Mon)05:34 No.14714171
    >>14714094
    ...oh, it's only -50% of the base. Fuck. Never mind them :<

    Guess I'm switching to Orc/Calculated/Leather/Axe/Great Weapon for an attack of 8.5/8.5/11.5 and defense of 0/1/1 and +20 prowess
    >> Anonymous 04/25/11(Mon)05:35 No.14714174
    >>14714110

    I was getting confused by the people who were posting base damage.

    so far elf with net is winning I think
    >>14713913
    >> Anonymous 04/25/11(Mon)05:36 No.14714179
    >>14714162
    I feel like your best bet would be some sort of Calculated Flail wielder. If you can exploit his awful absorbsion and still get around his fucknormous Dodge, you'll be on an even playing field.

    Granted, it will always be possible, once a build is posted, to construct a build specifically to defeat it. This one is taking so long because nobody has had to deal with a defensive stat that high yet.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:36 No.14714181
         File1303724187.jpg-(165 KB, 484x1200, Greek_goddess__Athena_by_Alayn(...).jpg)
    165 KB
    >>14714133
    >So style and offhand are just modifiers? That... kind of really nerfs Brutal then.
    Yeah. Otherwise it'd be ridiculously powerful. Honestly, though, it seems like Brutal can be a little hard to exploit. It's great if you're already balanced with your attack stats, but usually you're trying to patch holes, and it's not selective.
    >> Anonymous 04/25/11(Mon)05:38 No.14714198
    unless I fucked something up

    Dwarf
    Calculated
    Leather
    Warhammer
    Shield
    >>14714163

    is now tied with

    elf + net
    >>14713913
    >> Anonymous 04/25/11(Mon)05:39 No.14714203
    >>14714179
    Tried that, but you can't get around his enormous dodge with a flail build. There's not enough speed possible to make it so that that doesn't completely weigh you down.
    >> Anonymous 04/25/11(Mon)05:42 No.14714228
    >>14714198
    My math shows the dwarf solidly winning, but I may have done something wrong. Rechecking my work.
    >> Anonymous 04/25/11(Mon)05:42 No.14714229
         File1303724560.jpg-(325 KB, 852x960, whatdoyourcontractoreyesseesuo(...).jpg)
    325 KB
    >>14714163
    >mfw when this beats Orc/Calculated/Leather/Axe/Great Weapon by 0.125
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:45 No.14714250
    >>14714229
    I haven't done the math, but if they both round to the same whole number, you have a tie: both warriors pass out from exhaustion and live to fight another day.
    >> Anonymous 04/25/11(Mon)05:47 No.14714255
    >>14714163
    >>14714229
    Wait a minute. Leather and Shield gives only 2/2/1 on defense. If you're using Chainmail, that's still only 3/0/2.

    YOU CHEATER
    >> Anonymous 04/25/11(Mon)05:47 No.14714260
    >>14713964

    Yeah, your numbers are off, elf winds up with 372, human has 394 after the net, 493 prior, though the net did drop off roughly 98 damage.

    and the actual math on it,

    (10-2) x (10 - -1) x( 6-2) +20
    (8)X(11)x(4)+20
    88 x (4) +20
    352+20
    372
    Human:
    ((8-1) x (8-1) x (8-1) + 150) -20%
    ((7) x (7) x (7) +150) -20 %
    (49 x (7) +150) -20%
    (343+150) -20%
    493-20%
    394.4
    >> Anonymous 04/25/11(Mon)05:49 No.14714266
    Hobbit
    Calculated
    Unarmored
    Sword
    Shield

    Defense: 1 / 5 / -1
    Attack: 7.5 / 7.5 / 9
    Prowess: 20

    Ok, the hobbit is obviously a monster. This will require precision engineering to defeat.

    STEP THE FIRST: OVERCOME THE DODGE.
    Mobile Sword will give us 8/10/6. This is enough to give us a multiplier of 5 over the hobbit's dodge, which is not great, but frankly better than we deserve. Our multiplier is 210 as of now, which is not high enough, but it will go up. The addition of Elf moves us to 9.6/10/6, and gives us our Prowess bonus. The total is now 301.

    STEP THE SECOND: NEGATE THE OFFENSE.
    This is going to be hard, because the enemy has two good stats, and one great stat. I would say Scale, for 1/-1/3, and a shield for 2/0/3. This reduces the enemy's attack to 247.5.

    Elf
    Mobile
    Scale
    Sword
    Shield
    Vs
    The Hobbinator.

    TOTAL: 301 to 247.6.

    This post is deceptive, because I have seriously been re-writing it for half a fucking hour. The hobbits WILL be taken to Isengard, but I'll be damned if this wasn't hard.
    >> Anonymous 04/25/11(Mon)05:50 No.14714274
    >>14714255
    Does not the dwarf add 1/-1/1?
    I don't even know anymore, the lab is in chaos. Oh god, they're killing each other!
    >> Anonymous 04/25/11(Mon)05:51 No.14714278
    >>14714260

    I don't think you apply -20% at every step. I've been applying it at the end to the final damage.
    >> Anonymous 04/25/11(Mon)05:52 No.14714285
         File1303725170.jpg-(22 KB, 449x209, mathhammer.jpg)
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    >>14714198
    here

    okay, I fail at rounding. dorf edges out elf by one point since I only rounded down instead of up.
    >> Anonymous 04/25/11(Mon)05:55 No.14714296
    >>14714285
    Nice. Of course, I think we've discerned by now that any of these can just collapse into flames if put against the wrong adversary. Those two are both really well made though, so is that hobbit. it's bizarre, I've actually been afraid of going human because I'm terrified of using plate, the -1 to dodge looks like a death sentence to me.
    >> Anonymous 04/25/11(Mon)05:56 No.14714298
    Hobbit
    Calculated
    Plate
    Sword
    Dagger

    A: 7.5/7.5/9
    D: 2/1/1
    +110 Prowess

    Pretty sure this is a fucking beast.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)05:58 No.14714309
         File1303725522.jpg-(100 KB, 423x391, Bisley_062vvv.jpg)
    100 KB
    >>14714278
    >I don't think you apply -20% at every step. I've been applying it at the end to the final damage.
    Yeah. Apply it at the end after you've finished doing everything else.
    >> Anonymous 04/25/11(Mon)06:00 No.14714315
    >>14714274
    Racial bonuses aren't applied unless you get both equipments, I think. If you have one, it's just +20 prowess.
    >> Anonymous 04/25/11(Mon)06:00 No.14714317
    >>14714278

    Wrote the equation out order of operations style, that's why everything is in parenthesis until the last step.

    Also, haven't crunched the numbers yet, but I think the human statblock for that elf test also edges out the dwarf with leather, hammer, calculated and shield, but it is damn close.
    >> Anonymous 04/25/11(Mon)06:03 No.14714335
    >>14714315
    That would explain the discrepancy. I thought you only needed one of the two.
    >> Anonymous 04/25/11(Mon)06:04 No.14714344
    >>14714335
    No wait, it's hidden at the bottom, you only need one.
    Though I would be in support of giving an additional +10 if you had both of the specialities. Not the full second 20, sort of a diminished return thing.
    >> Anonymous 04/25/11(Mon)06:04 No.14714346
    >>14714315
    Where the hell does it say that? I don't see that anywhere.
    >> Anonymous 04/25/11(Mon)06:05 No.14714356
    >>14714344
    No. You need 1 for +20 prowess, but 2 for the racial.
    >> Anonymous 04/25/11(Mon)06:07 No.14714366
    >>14714356
    I'll repeat. Where the fuck does it say this?
    >> Anonymous 04/25/11(Mon)06:08 No.14714370
    >>14713964
    The net is a good idea, but it won't go far enough. Your key should be exploiting the human's mediocre real-stats. Even at the cost of proficiency, it might be worth it.
    >> Anonymous 04/25/11(Mon)06:09 No.14714378
    >>14714356
    I urge you to check again.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)06:10 No.14714384
    Sorry, I've been working on a spreadsheet to calculate things for me, so my attention has been elsewhere. You only need 1 of the 2 pieces of equipment listed under race to get the 20 prowess. I made it that way so that there would be more flexibility in how people made their characters.
    >> Anonymous 04/25/11(Mon)06:16 No.14714411
    >>14714378
    >>14714366
    You know what? Let's wait for a response from Litany, since he made it. I thought it was strongly implied, but I guess it doesn't explicitly say it.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)06:16 No.14714414
    Okay, so where are we here? After recalculating this old fight, I get 309 to 304 in my dodgy hobbit's favor (let's call him Hugh).

    hobbit
    calculated
    none
    sword
    shield

    -vs-

    elf
    calculated
    plate
    sword
    empty

    Can somebody check my math?
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)06:18 No.14714423
    You automatically get the racial bonus. You get 20 prowess if you have either (or both) of the specialized items.
    >> Anonymous 04/25/11(Mon)06:19 No.14714428
    My try against the halfling:
    Dwarf
    Calculated
    Scale
    Hammer
    Dagger

    Deflection: 2
    Dodge: -2
    Absorption: 4

    Accuracy:7
    Speed:9
    Power:8

    Prowess:110

    against : >>14713844
    I think i do 326 vs 281.
    >> Anonymous 04/25/11(Mon)06:19 No.14714434
    >>14714414
    I would, but I think I've finally gotten too tired to try and crunch numbers.
    >> Anonymous 04/25/11(Mon)06:22 No.14714448
    >>14714414

    sorry, I have to leave in a minute. if it is still not done when I get back in an hour I'll run it through.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)06:23 No.14714452
    >>14714428
    >I think i do 326 vs 281.
    That's what my spreadsheet gives me.

    So the tactic is to maximize speed, and then do an end run around his defenses using the dagger's prowess boost?
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)06:24 No.14714456
    >>14714448
    >>14714434
    Either way. I'm just trying to check out my spreadsheet for errors. I just got the same result as here >>14714428 so I at least know it's not completely wonky.
    >> Anonymous 04/25/11(Mon)06:25 No.14714460
    >>14714452
    actually, i think the pattern is, for defense, pump one as high as possible (trying to make it their results a 1).
    for attack, be as balanced as possible.

    i think it kind of has to do with n*n >(n+1)(n-1). now it's time to find the best defensive person... :P
    >> Anonymous 04/25/11(Mon)06:26 No.14714466
    >>14714414
    I believe you are correct. That's a close one.
    >> Anonymous 04/25/11(Mon)06:27 No.14714473
         File1303727267.jpg-(93 KB, 331x424, chirifacepalm.jpg)
    93 KB
    >>14714423
    >mfw

    In that case...
    Hobbit
    Calculated
    Plate
    Sword
    Net

    A: 7.5/7.5/9
    D: 2/1/1
    +20 Prowess
    -20% all damage

    Alternatively, swap in Scale and Shield for D of 2/2/2, but no 20%. My gut feeling is net is superior though, unless opponent runs a low attack build.
    >> Anonymous 04/25/11(Mon)06:28 No.14714477
    >>14714460
    *correction: basically you want to follow the idea of maximizing one defense while balancing your attack. then now you just have to find a good combination. i like my dwarf right now :D

    I'll call him Easter Bunny :P
    >> Anonymous 04/25/11(Mon)06:28 No.14714480
    >>14714414
    The halfling might actually benefit from leather instead of unarmored. I think reducing multiple attack stats is better than reducing one a lot. That said, yes, Hugh wins that one as far as I can see.
    >> Anonymous 04/25/11(Mon)06:31 No.14714491
    >>14714266
    You are correct. Clearly the hobbit is not insurmountable, merely... Of excellent construction.
    >> Anonymous 04/25/11(Mon)06:32 No.14714499
    Again a negative dodge, you instead want to focus more on accuracy and power. Dumping everything in one category gets diminishing returns.
    >> Anonymous 04/25/11(Mon)06:34 No.14714502
    >>14714499
    The system is unique in that you don't actually exploit the enemy's weaknesses, you focus on diminishing his strengths and allowing your latent superiority in his poor areas to carry you.
    >> Anonymous 04/25/11(Mon)06:40 No.14714526
    >>14714499
    really? I dont know. It's easy to counter the dwarf, then make something to beat it
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)06:41 No.14714529
    Okay, so here's a character that largely forsakes defense in favor of causing massive damage. I have him beating Hugh 423 to 403:

    Grevish Hathhain
    orc
    mobile
    scale
    sword
    great

    -vs-

    hobbit
    calculated
    none
    sword
    shield

    Overall, I think the hobbit shuts more people down, but if you aren't badass with your defenses, Grevish will smack you into a paste.
    >> Anonymous 04/25/11(Mon)06:49 No.14714572
    >>14714502
    >>14714526
    Say your attack in one category is already 8 and 6 another. Applying a +1 to the 8 gives an increase of 1/8, but applying it to 6 gives 1/6.
    Then turn this around and realize there's a trade-off between offense and defense as well. You could increase your power up by 2, for an increase of 2/8 or something... Or add it to defense so their x8 becomes x6 instead. You can't plan for what your opponent does, but this does guide what you want to aim for.
    >> Anonymous 04/25/11(Mon)06:50 No.14714577
    i think in this game, you can actually target weaknesses.

    fun game OP. thx. i'm going to sleep now
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)06:53 No.14714597
    >>14714473
    >Hobbit
    >Calculated
    >Plate
    >Sword
    >Net
    >
    >A: 7.5/7.5/9
    >D: 2/1/1
    >+20 Prowess
    >-20% all damage

    vs Hugh
    hobbit
    calculated
    none
    sword
    shield

    Defense: 1 / 5 / -1
    Attack: 7.5 / 7.5 / 9
    Prowess: 20

    Result: 183 to 245 in favor of Hugh
    >> Anonymous 04/25/11(Mon)06:56 No.14714613
    I'll bet this is the kind of game that accountants play. I'll show it to some of my so-inclined friends later, it seems like the sort of thing they'd end up playing with for months.
    >> Anonymous 04/25/11(Mon)06:57 No.14714616
    >>14714597
    Thusfar, I believe only my custom-engineered elf has actually outmatched Hugh at all, and I spent an hour on it.
    You've really got a good nose for this, OP, did you make it?
    >> Anonymous 04/25/11(Mon)07:00 No.14714631
    >>14714616
    'custom-engineered elf' is no fun, what's his name? Naming your experiments is the new hip thing, everyone's doing it.
    >> Anonymous 04/25/11(Mon)07:02 No.14714643
    >>14714631
    I shall call him Radovan. With the power of quantum elf-energy, he shall best all comers!
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:03 No.14714644
    >>14714616
    >You've really got a good nose for this, OP, did you make it?
    Yeah. And that does help. I tried not to pre-plan characters, though, and whenever I noticed something that was obviously very sweet, I tried to change the rules to prevent it. Still, I obviously needed to know the gist of the game to prevent horrible imbalances.

    >Thusfar, I believe only my custom-engineered elf has actually outmatched Hugh at all
    Well, there's my massive damage orc too: >>14714529
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:04 No.14714655
    >>14714643
    Which one was your elf, again? I think I've lost him somewhere in the middle of this thread.
    >> Anonymous 04/25/11(Mon)07:06 No.14714663
    >>14714644
    would you mind giving a look to a similar system I divised ?
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:09 No.14714675
    >I'll bet this is the kind of game that accountants play. I'll show it to some of my so-inclined friends later, it seems like the sort of thing they'd end up playing with for months.
    I'm working on a somewhat more advanced version of this. Not sure when I'll get around to finishing it, though. It could be many months. At that point, though, I'll probably have people make their characters and randomly pit them against each other until only one remains, claiming the prize.
    >> Anonymous 04/25/11(Mon)07:09 No.14714677
    >>14714655
    Oh, he was way back .>>14714266.
    I did not name him, but I believe it is the same build. Without intentionally constructing a countermeasure, I do not believe it is possible to realistically defeat the hobbit.
    Or rather, did not believe. The orc seems to have done it, and more impressively.
    >> Anonymous 04/25/11(Mon)07:11 No.14714689
    >>14714644
    ended up i didn't sleep yet. i want to pit my orc against yours:

    Orc (Pointy Eared Not-Elf)
    Precise
    Scale
    Sword
    Great

    Deflection:0
    Dodge:-1
    Absorption:3

    Accuracy:8
    Speed:8
    Power:6+2+2+2.5

    Prowess:20

    I think i did my math correct, and since we have the same defense, i do a 704 against you while you do 680 against me. talk about clash of the titans XD
    >> Anonymous 04/25/11(Mon)07:13 No.14714702
         File1303729989.gif-(989 KB, 248x139, 1295582210774.gif)
    989 KB
    >>14713524

    mfw this turned into a /sci/ numbercrunching thread
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:13 No.14714703
    >>14714663
    >would you mind giving a look to a similar system I divised ?
    Sure. I can't promise timely results, though.
    >> Anonymous 04/25/11(Mon)07:13 No.14714704
         File1303729999.gif-(628 KB, 260x135, APPALLED.gif)
    628 KB
    >>14714689
    >704
    >680
    >> Anonymous 04/25/11(Mon)07:14 No.14714716
    >>14714702
    I wouldn't touch /sci/ with Dawkins' cock and his daddy pushing, but goddamn if this isn't fun.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:16 No.14714731
    >>14714689
    >i do a 704 against you while you do 680 against me.
    That's what I get. Hugh will avenge my death though (slaughtering you 403 to 304).
    >> Anonymous 04/25/11(Mon)07:18 No.14714746
    >>14714731
    hahaha, yeah. i think your system is well done. people who specialize will fall to people built to counter them, and balanced characters wins some and loses some.

    nicely done :D. i think i can sleep now XD
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:20 No.14714762
    >>14714266
    >TOTAL: 301 to 247.6.
    I have you beating me 321 to 268. Did you post your stat block anywhere? I'm wondering if I mis-programmed Excel, or if you miscalculated.
    >> Anonymous 04/25/11(Mon)07:20 No.14714766
    >>14714716
    That is the single most bizarre way I've ever heard anything put, ever.
    >> Anonymous 04/25/11(Mon)07:21 No.14714771
    >>14714762
    I see what happened already: We're both off by 20, and you rounded up with your program. I just forgot to factor in prowess.
    Hold on, I'll assemble the stat block.
    >> Anonymous 04/25/11(Mon)07:24 No.14714797
    Radovan
    Elf
    Mobile
    Scale
    Sword
    Shield

    Attack: 9.6/10/6
    Defense: 2/0/3
    Prowess: 20

    Yeah, I think I forgot to factor in prowess, because it's added in last and I have to do the calculations manually to begin with. Easy to forget.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:26 No.14714812
         File1303730791.jpg-(1.14 MB, 1426x2120, ss5-hires.jpg)
    1.14 MB
    >>14714771
    >I see what happened already: We're both off by 20, and you rounded up with your program.
    Good eye.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:34 No.14714850
    >>14714797
    Yeah. I get the same stat blocks for you.

    Now Radovan vs. Grevish:

    Radovan
    Elf
    Mobile
    Scale
    Sword
    Shield

    Attack: 9.6/10/6
    Defense: 2/0/3
    Prowess: 20

    -vs-

    Grevish Hathhain
    orc
    mobile
    scale
    sword
    great

    atk: 8/10/10.5
    def: 0/-1/3
    prow: 20

    Grevish takes it, 470 to 337

    Actually Grevish and Hugh are a pretty good team. Whenever one of them loses, the other can wallop the victor.
    >> Anonymous 04/25/11(Mon)07:35 No.14714859
    >>14714850
    Ahh, Minsc and B-er, Grevish and Hugh stand ready.
    At least I got one of 'em.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:38 No.14714871
    >>14714702
    >mfw this turned into a /sci/ numbercrunching thread
    I always hated math in school because it either wasn't being applied to anything, or it was being applied to shit I didn't care about. If they had me number crunch for role playing games and such, you wouldn't have been able to get me to put my textbook down.
    >> Anonymous 04/25/11(Mon)07:38 No.14714873
    >>14714850
    Uh oh! Looks like someone's getting tried at the Hague!
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)07:53 No.14714960
    >>14714428
    Nameless dwarf (who beat Hugh) vs. Grevish:

    Dwarf
    Calculated
    Scale
    Hammer
    Dagger

    Deflection: 2
    Dodge: -2
    Absorption: 4

    Accuracy:7
    Speed:9
    Power:8

    Prowess:110

    -vs-

    Grevish
    orc
    mobile
    scale
    sword
    great

    atk: 8/10/10.5
    def: 0/-1/3
    prow: 20


    I have Grevish winning 488 to 460. That's pretty close, though.
    >> Anonymous 04/25/11(Mon)07:59 No.14714989
    Solved it.

    Human
    Precise
    Plate
    Sword
    Dagger

    Giving a base damage of 8^3+160 = 672
    >> Anonymous 04/25/11(Mon)08:01 No.14714996
    >>14714989
    This is a tough build, but it might falter a bit against enemies with high speed and absorb.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:14 No.14715066
    >>14714989
    Human
    Precise
    Plate
    Sword
    Dagger

    atk: 8/8/8
    def: 2/-1/2
    prow: 150

    -vs-

    Hugh
    hobbit
    calculated
    none
    sword
    shield

    Defense: 1 / 5 / -1
    Attack: 7.5 / 7.5 / 9
    Prowess: 20

    Hugh wins 347 to 339. That's a pretty good build, though.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:15 No.14715080
    >>14714989
    Your character vs. Grevish:

    Human
    Precise
    Plate
    Sword
    Dagger


    -vs-


    Grevish
    orc
    mobile
    scale
    sword
    great

    atk: 8/10/10.5
    def: 0/-1/3
    prow: 20

    Grevish takes it 581 to 510.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:18 No.14715092
    >>14714989

    vs. Radovan:

    Elf
    Mobile
    Scale
    Sword
    Shield

    Attack: 9.6/10/6
    Defense: 2/0/3
    Prowess: 20

    Your character beats Radovan 390 to 354
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:21 No.14715107
    >>14714960
    And vs. the nameless dwarf that beat Hugh:

    Dwarf
    Calculated
    Scale
    Hammer
    Dagger

    Deflection: 2
    Dodge: -2
    Absorption: 4

    Accuracy:7
    Speed:9
    Power:8

    Prowess:110

    You lose 390 to 410.

    These are all really solid characters.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:24 No.14715127
    Nameless dwarf, Hughbeater.
    Dwarf
    Calculated
    Scale
    Hammer
    Dagger

    Deflection: 2
    Dodge: -2
    Absorption: 4

    Accuracy:7
    Speed:9
    Power:8

    Prowess:110

    -vs-

    Radovan
    Elf
    Mobile
    Scale
    Sword
    Shield

    Attack: 9.6/10/6
    Defense: 2/0/3
    Prowess: 20

    Hughbeater trounces Radovan 335 to 202. This is a tough dwarf.
    >> Anonymous 04/25/11(Mon)08:30 No.14715155
    Orc
    Calculated
    Plate
    Spear
    Great Weapon

    ATT: 7.5/9/12 + 20
    DEF: 1/-1/2

    Pros: base 830 and decent defences.
    Con: lower base than the greatsword monsters.
    >> Anonymous 04/25/11(Mon)08:33 No.14715167
         File1303734812.png-(47 KB, 1390x711, battle.png)
    47 KB
    >>14714703
    I do not have your experience on the question, but here's a rough preliminary work on the system I mentioned.

    I'm pretty sure there are gross flaws in there, though.
    >> Anonymous 04/25/11(Mon)08:38 No.14715194
    >>14715155

    If my numbers are right, I've got this guy crushing Hughbeater 504 to 470.

    Hughbeater vs Spear Orc: (7-1) x (9+1) x (8-2) + 110 = 470
    Spear Orc vs Hughbeater: (7.5-2) x (9+2) x (12-4) + 20 = 504
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:38 No.14715199
    >>14715155
    Orc
    Calculated
    Plate
    Spear
    Great Weapon

    ATT: 7.5/9/12 + 20
    DEF: 1/-1/2

    -vs-

    Hugh
    hobbit
    calculated
    none
    sword
    shield

    ----Hugh wins 407 to 358


    Your character vs...

    Grevish
    orc
    mobile
    scale
    sword
    great

    ----You beat Grevish 695 to 675


    Your character vs...

    The Unnamed Dwarf
    Calculated
    Scale
    Hammer
    Dagger

    ---You win 504 to 470.

    Not bad at all. I think that puts you solidly in the circle of standing champions. Now, if anybody can come in and beat them all, he pretty much walks away with the trophy.
    >> Anonymous 04/25/11(Mon)08:39 No.14715207
    >>14715199

    dat fucking hobbit.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:46 No.14715250
    >>14715207
    Yeah, thus far I haven't been able to come up with a character that'll beat Hugh, Grevish and Hughbeater. And now, I suppose, I'll have to add your character to the list, making the task completely impossible. I was trying for a high prowess character, but I can't quite pull it off.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)08:54 No.14715304
    >>14715167
    Sadly, I don't have the intelligence to parse this right now. It's past my bedtime and I'm fading fast (if I want to get enough sleep, I need to crash an hour ago). Can I give you a rain check?

    A few quick questions though. Does a shield count as one of your weapons? How exactly does power strike work (is it a power that applies in addition to your weapon attacks)?
    >> Anonymous 04/25/11(Mon)09:00 No.14715339
    >>14715304
    I'm pretty sure your thread will sustain until you wake up.

    Anyway, yes, shields are weapons and yes, power strike works as a third potential weapon.
    >> Anonymous 04/25/11(Mon)09:05 No.14715372
    >>14715250

    I think Spear Orc ties with the Hobbit exactly if he takes empty hand instead of great weapon. You'll want to check that on your spreadsheet though, and I'm not sure how the Orc will stack up against the others with empty hand.
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)09:09 No.14715383
    I'll right, I'm going to crash out now. Here, as I see it, are the main characters to beat:

    Hugh
    hobbit -- calculated -- none -- sword -- shield
    Defense: 1 / 5 / -1 ------ Attack: 7.5 / 7.5 / 9 ------ Prowess: 20

    Grevish
    orc -- mobile -- scale -- sword -- great
    atk: 8/10/10.5 ----- def: 0/-1/3 ------ prow: 20

    Unnamed Dwarf, Hughbeater
    Dwarf -- Calculated -- Scale -- Hammer -- Dagger
    Atk: 7/9/8 ------ Def: 2/-2/4 ------ Prow: 110

    Unnamed Orc, Hater of Hugh
    Orc -- Calculated -- Plate -- Spear -- Great Weapon
    ATT: 7.5/9/12 ------ DEF: 1/-1/2 ------ PROW: 20
    >> InsectLitany !!vHWMHkuiQSz 04/25/11(Mon)09:15 No.14715411
    >>14715339
    >I'm pretty sure your thread will sustain until you wake up.
    Yeah. But then I've got to work for 9 hours. And who knows where things will go after that. In any case, I've saved your pic and I'll look it over. If I don't catch you after work, I'll try to namefag when I post on this board so you can recognize me and flag me down. Like I said, though, no promises this will be timely. I've got a busy week and may end up just preferring mindless television watching over game crunching.
    >> Anonymous 04/25/11(Mon)09:16 No.14715417
         File1303737389.jpg-(117 KB, 1024x768, 333_1024swing.jpg)
    117 KB
    >> Anonymous 04/25/11(Mon)09:20 No.14715437
    Arena II needs an irc, i wouldnt mind seeing something like that.

    Wonder if i could get a bot that you could create and store characters, and the big 4

    hmmmm ill have to look into this
    >> Anonymous 04/25/11(Mon)09:21 No.14715442
    ORC
    BRUTAL
    PLATE
    AXE
    GREAT WEAPON

    DIDN'T LOOK AT STATS OR DO ANY MATH

    FUCK YOU
    >> Anonymous 04/25/11(Mon)09:30 No.14715483
    >>14715167
    Is the goal to make a game that's not calculable via scripting?

    I'm wondering if it would be easier to add a point buy stat value to the existing chart. Maybe just str/dex/con or something?

    As is, it looks like 3125 possible builds, and just shy of 10,000,000 possible matchups. You could probably write a script to find the build that has the highest win/loss ratio fairly easily from that. But add in a few thousand statistical combos and the time to run the script goes too high to be feasible.
    >> Anonymous 04/25/11(Mon)09:42 No.14715569
    >>14715483
    I'm okay with scripting...

    In fact I'm roughing up a stat system for an online game I might develop in the future.
    >> Anonymous 04/25/11(Mon)10:31 No.14715929
    >>14715383
    Dwarf
    Calculated
    Plate
    Hammer
    Shield

    A: 7/9/8
    D: 4/-1/3
    +20 prowess

    Beats them all except Hughbeater, to which it loses by 20. Took advantage of the fact that the system doesn't allow for very high accuracy weapons.
    >> Anonymous 04/25/11(Mon)10:37 No.14715985
    Orc
    Calculated
    Leather
    Flail
    Net
    >> Anonymous 04/25/11(Mon)10:43 No.14716018
    Wouldn't this fare pretty okay?

    Dwarf
    Spirited
    Plate
    Sword
    Shield
    >> Anonymous 04/25/11(Mon)14:14 No.14717638
    bump
    >> Anonymous 04/25/11(Mon)14:17 No.14717672
    Orc
    Brutal
    Scale
    Flail
    Net

    People gunna git rayped.
    >>vogelfreis it
    This Orc is named Vogelfreis. Fear it.
    >> Anonymous 04/25/11(Mon)14:43 No.14717930
    >>14715929
    Seems like the most accurate weapon you can get is a calculated axe, at 8.5, barely beating a sword or spear. Comparatively, the highest deflection would be a Dwarf with Chainmail(or plate) + Shield at 4.
    >> Anonymous 04/25/11(Mon)16:52 No.14718577
    >>14715929
    >Beats them all except Hughbeater
    Nice! My math confirms your results.

    elf
    spirited
    scale
    sword
    great

    Atk 9.6 / 8 / 9.5
    Def 1/-1/4
    prowess 20

    Beats you 348 to 260. But it's a cheap shot. I just pumped up accuracy to overcome your deflection. Right now your character looks to be on top of the heap. Sadly, I don't have time for anything else right now. I've got to get to work.

    >>14717930
    >Seems like the most accurate weapon you can get is a calculated axe, at 8.5
    You're forgetting that elves give you a 20% bonus to accuracy.
    >> Anonymous 04/25/11(Mon)16:56 No.14718633
    >>14718577
    Turns out that this character actually kicks some ass.

    Lillendri
    elf
    spirited
    scale
    sword
    great

    Atk 9.6 / 8 / 9.5
    Def 1/-1/4
    prowess 20

    She loses to Hugh, but beats all the other champions.
    >> Anonymous 04/25/11(Mon)18:32 No.14719280
    So, it seems Dwarves are the only one that can beat a offense-stacked Orc (one with Precise, Sword, and Great Weapon), Humans stomp Dwarves, but Elves and Hobbits can elimate Humans, but are beaten by offensive Orcs.

    The highest balance I've come up with is

    Hobbit
    Spirited
    Scale
    Sword
    Shield

    Offense 8,8,7 +20
    Defense 2,2,4

    While the most weighted defense with balanced attack is

    Hobbit
    Precise
    Leather
    Sword
    Shield
    Offense 8,8,8 +20
    Defense 2,4,1

    I chose Hobbits because they're the only way to get reliable dodge, which will eliminate most Speed stats to 4 or less

    Cont'd in next post
    >> Anonymous 04/25/11(Mon)18:48 No.14719475
    >>14719280 Cont'd
    Spirited is the worst option for Style, seeing as you can get greater Power returns with every weapon but the Flail with Precise, and you shouldn't be increasing a Flail's power.

    Compounding Spirited being the worst is the capability of absortion to get so high you're better off elimating their other offensive stats with a Shield and Chainmail (on either a Dwarf or Hobbit), lowering their multiplication.

    Humans are negated largely by nets, since that's the best way to counter their ridiculous Prowess, again usually on a defensive Dwarf or Hobbit. (20% of 150 is 30, meaning they may lose simply from that shortfall, if not from the mitigation of the rest of their offense)

    Cont'd again
    >> Anonymous 04/25/11(Mon)19:43 No.14719800
    >>14719280

    Reduce the Defense's last number by one for both builds.

    The most effective tactic is to overwhelm the enemy by negating their lowest offensive stat, while simultaneously overcoming their highest defensive stat to keep your multipliers high.

    The maximum Accuracy is 9.9 (Elf, Calculated, Axe) with 9.6 as the next highest (Elf, Sword). The minimum is 6 (Flail).

    The maximum Deflection is 4 (Dwarf, Chainmail/Plate, Shield). The minimum is -1 (Orc, Unarmored).

    The maximum Speed is 10 (Mobile, Sword), with 9 as the next highest (Calculated, Spear/Hammer). The minimum is 5 (Flail).

    The maximum Dodge is 5 (Hobbit, Unarmored, Empty Hand/Shield). The minimum is -2 (Dwarf, Scale/Plate).

    The max Power is 17(!) (Orc, Precise, Flail, Great Weapon), with the next highest (without flail) coming in at 13.5 (Orc, Calculated, Sword, Great Weapon). The minimum is 6 (Sword).

    The maximum Absorption is 4 (Dwarf, Scale). The minimum is -1 (Hobbit, Unarmored).

    The maximum Prowess is 150 (Human, Plate, Dagger) [Remember you need the Plate for the extra 20, since you can't take a shield in lieu of a Dagger). The minimum is 0. The only way to mitigate Prowess is through a Net.

    Cont'd...
    >> Anonymous 04/25/11(Mon)20:14 No.14720006
    >>14719800

    6 or 7 seems to be the threshold of victory, meaning that if you can get at least one of your opponent's offensive stats to 5 or below while keeping all of your own above 5 (or compensating the difference with overwhelming Prowess, I'm looking at you, Humans), you've generally won.

    Because of the balance of stats, it's best you have one or two very high offensive stats with the third one picking up the slack, while getting low but balanced defensive stats.

    What I'm getting at through all of this, is that all builds are defeatable, and in multiple ways, but the strongest builds are the ones hardest to negate.

    Orcs are beaten by Hobbits with Chaimail and a Shield, Hobbits are beaten by Elves with Mobility, Elves are beaten by Dwarves in general, and Dwarves are easily beaten by Humans, who are beaten by Orcs who out damage them. That is the easiest sequence.



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