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Quest For Change III
05/18/11(Wed)22:50 No.14974798Looking out before you, you can see the ruined devastation that used to be a temple of Degarth. Madral slowly sinks to his knees and bows his head, his words lost in the wind. Looking back to the temple, you try and take stock of the situation. Originally coming here with the plan to use the ruins as a headquarters for your revolution, you revise that thought. In order for the temple to be a defensible place, or even a shelter away from the elements, it will need a lot of work.
The large building is easily 12 feet tall, and even in decay is a testament to the god. What used to be sheenly polished marble though, is now overtaken by vines and vegetation. Some of the columns have fallen, and a part of the ceiling has caved in. The statue of Dergath that looked to stand in the middle of the temple, is now just a set of legs. The rest strewn about on the floor
The elf that led you here, approaches Madral and tries to soothe him, but to know avail. He looks pale and unresponsive. Mhail and John, draw you aside to speak without the group hearing.
“This is not the defencible place we seek James, If the Dukes soldiers find us here, we will only find another hard fought battle.” Mhail tells you,
“This place is filled with evil. I can feel it in my bones, some horrible act must have occured here to desecrate a temple so.” Comments John. “I recommend we leave.”
Looking back to the statue of Degarth, the voices in your head make themselves heard. One with malicious laughter, and one with bitterness and regret. >Hahahahahahahahahahahaa >How could it have come to this?
You are James courtland, a self freed slave of a tyranical duke, with powers given to you by a goddess of gambling and strife. And you may be insane.
>wat do? >Some actions will require a roll of a dice, but only if asked before hand.
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